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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.55 by root, Tue Sep 12 18:15:34 2006 UTC vs.
Revision 1.213 by root, Thu May 24 03:33:29 2007 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
2 * CrossFire, A Multiplayer game
3 *
6 * This code is placed under the GNU General Public Licence (GPL) 4 * This code is placed under the GNU General Public Licence (GPL)
7 * 5 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann 6 * Copyright (C) 2001-2005 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 7 * Copyright (C) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 8 *
11 * This program is free software; you can redistribute it and/or modify 9 * This program is free software; you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 10 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 11 * the Free Software Foundation; either version 2 of the License, or
14 * (at your option) any later version. 12 * (at your option) any later version.
19 * GNU General Public License for more details. 17 * GNU General Public License for more details.
20 * 18 *
21 * You should have received a copy of the GNU General Public License 19 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 20 * along with this program; if not, write to the Free Software
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 21 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
24*/ 22 */
23
24#include "autoconf.h"
25 25
26#define PLUGIN_NAME "perl" 26#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 27#define PLUGIN_VERSION "cfperl 0.5"
28
29#define CEDES_PER_TICK 5
30
31#if HAVE_EXECINFO_H
32# include <execinfo.h>
33#endif
28 34
29#include <plugin_common.h> 35#include <plugin_common.h>
30#include <sounds.h> 36#include <sounds.h>
31#include <cstdarg> 37#include <cstdarg>
32#include <sproto.h> 38#include <sproto.h>
33 39
40#include "loader.h"
34#include "cfperl.h" 41#include "cfperl.h"
35#include "shstr.h" 42#include "shstr.h"
43
44#include <unistd.h>
45#if _POSIX_MEMLOCK
46# include <sys/mman.h>
47#endif
36 48
37#include <EXTERN.h> 49#include <EXTERN.h>
38#include <perl.h> 50#include <perl.h>
39#include <XSUB.h> 51#include <XSUB.h>
40 52
53#include "CoroAPI.h"
41#include "perlxsi.c" 54#include "perlxsi.c"
42 55
43extern sint64 *levels; // the experience table 56extern sint64 *levels; // the experience table
44 57
45typedef object object_ornull; 58typedef object object_ornull;
46typedef mapstruct mapstruct_ornull; 59typedef maptile maptile_ornull;
47 60
61typedef char *octet_string;
62typedef char *utf8_string;
63typedef const char *const_octet_string;
64typedef const char *const_utf8_string;
65
66typedef std::string std__string;
67
68#if IVSIZE >= 8
69 typedef IV val64;
70# define newSVval64 newSViv
71# define SvVAL64 SvIV
72#else
48typedef double val64; 73 typedef double val64;
49#define newSVval64 newSVnv 74# define newSVval64 newSVnv
50#define SvVAL64 SvNV 75# define SvVAL64 SvNV
76#endif
51 77
52static f_plug_api gethook = cfapi_get_hooks; 78static f_plug_api gethook = cfapi_get_hooks;
53static f_plug_api object_set_property = cfapi_object_set_property; 79static f_plug_api object_set_property = cfapi_object_set_property;
54static f_plug_api object_insert = cfapi_object_insert; 80static f_plug_api object_insert = cfapi_object_insert;
55 81
56static HV *obj_cache;
57static PerlInterpreter *perl; 82static PerlInterpreter *perl;
58 83
84double runtime;
85
86global gbl_ev;
59static AV *cb_global, *cb_object, *cb_player, *cb_type, *cb_map; 87static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
88static SV *sv_runtime, *sv_next_tick;
60 89
61#define PUSHcfapi(type,value) PUSHs (sv_2mortal (newSVcfapi (CFAPI_ ## type, (value)))) 90bitset<NUM_EVENT_TYPES> ev_want_event;
62#define PUSHcfapi_va(type,ctype) PUSHcfapi (type, va_arg (args, ctype)) 91bitset<NUM_TYPES> ev_want_type;
63#define PUSH_OB PUSHcfapi_va(POBJECT, object *) 92
64#define PUSH_PL PUSHcfapi_va(PPLAYER, player *) 93static HV
65#define PUSH_MAP PUSHcfapi_va(PMAP, mapstruct *) 94 *stash_cf,
66#define PUSH_PV PUSHcfapi_va(STRING, const char *) 95 *stash_cf_object_wrap,
67#define PUSH_IV PUSHs (sv_2mortal (newSViv (va_arg (args, int)))) 96 *stash_cf_object_player_wrap,
97 *stash_cf_player_wrap,
98 *stash_cf_map_wrap,
99 *stash_cf_client_wrap,
100 *stash_cf_arch_wrap,
101 *stash_cf_party_wrap,
102 *stash_cf_region_wrap,
103 *stash_cf_living_wrap;
104
105// helper cast function, returns super class * or 0
106template<class super>
107static super *
108is_a (attachable *at)
109{
110 //return dynamic_cast<super *>(at); // slower, safer
111 if (typeid (*at) == typeid (super))
112 return static_cast<super *>(at);
113 else
114 return 0;
115}
68 116
69////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 117//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
70 118
119unordered_vector<attachable *> attachable::mortals;
120
121attachable::~attachable ()
122{
123 assert (!self);
124 assert (!cb);
125}
126
127int
128attachable::refcnt_cnt () const
129{
130 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
131}
132
133void
134attachable::sever_self ()
135{
136 if (HV *self = this->self)
137 {
138 // keep a refcount because sv_unmagic might call attachable_free,
139 // which might clear self, causing sv_unmagic to crash on a now
140 // invalid object.
141 SvREFCNT_inc (self);
142 hv_clear (self);
143 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
144 SvREFCNT_dec (self);
145
146 // self *must* be null now because thats sv_unmagic's job.
147 assert (!this->self);
148 }
149}
150
151void
152attachable::optimise ()
153{
154 if (self
155 && SvREFCNT (self) == 1
156 && !HvTOTALKEYS (self))
157 sever_self ();
158}
159
160// check wether the object really is dead
161void
162attachable::do_check ()
163{
164 if (refcnt_cnt () > 0)
165 return;
166
167 destroy ();
168}
169
170void
171attachable::do_destroy ()
172{
173 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
174
175 if (cb)
176 {
177 SvREFCNT_dec (cb);
178 cb = 0;
179 }
180
181 mortals.push_back (this);
182}
183
184void
185attachable::destroy ()
186{
187 if (destroyed ())
188 return;
189
190 flags |= F_DESTROYED;
191 do_destroy ();
192 sever_self ();
193}
194
195void
196attachable::check_mortals ()
197{
198 static int i = 0;
199
200 for (;;)
201 {
202 if (i >= mortals.size ())
203 {
204 i = 0;
205
206 if (mortals.size () > 1000)
207 LOG (llevInfo, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ());
208
209 break;
210 }
211
212 attachable *obj = mortals [i];
213
214#if 0
215 if (obj->self)//D make this an assert later
216 {
217 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
218 obj->sever_self ();
219 }
220#endif
221
222 if (obj->refcnt)
223 {
224 ++i; // further delay freeing
225
226 if (!(i & 0x3ff))
227 break;
228 }
229 else
230 {
231 mortals.erase (i);
232 obj->sever_self ();
233 delete obj;
234 }
235 }
236}
237
238attachable &
239attachable::operator =(const attachable &src)
240{
241 //if (self || cb)
242 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
243
244 attach = src.attach;
245 return *this;
246}
247
248//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
249
71static SV * 250static SV *
72newSVptr (void *ptr, const char *klass, HV *hv = newHV ()) 251newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
73{ 252{
74 SV *sv; 253 SV *sv;
75 254
76 if (!ptr) 255 if (!ptr)
77 return &PL_sv_undef; 256 return &PL_sv_undef;
78 257
79 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0); 258 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
80 return sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1)); 259 return sv_bless (newRV_noinc ((SV *)hv), stash);
81} 260}
82 261
83template<class attachable> 262static int
84SV * 263attachable_free (pTHX_ SV *sv, MAGIC *mg)
264{
265 attachable *at = (attachable *)mg->mg_ptr;
266
267 //TODO: check if transaction behaviour is really required here
268 if (SV *self = (SV *)at->self)
269 {
270 at->self = 0;
271 SvREFCNT_dec (self);
272 }
273
274 // next line makes sense, but most objects still have refcnt 0 by default
275 //at->refcnt_chk ();
276 return 0;
277}
278
279MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
280
281static SV *
85newSVattachable (attachable *obj, const char *klass) 282newSVattachable (attachable *obj, HV *stash)
86{ 283{
87 if (!obj) 284 if (!obj)
88 return &PL_sv_undef; 285 return &PL_sv_undef;
89 286
90 if (!obj->self) 287 if (!obj->self)
91 obj->self = newSVptr (obj, klass);
92
93 return newSVsv (obj->self);
94}
95
96static void
97SVptr_cache_set (void *ptr, SV *sv)
98{
99 hv_store (obj_cache, (char *)&ptr, sizeof (ptr), sv, 0);
100}
101
102static SV *
103SVptr_cache_get (void *ptr)
104{
105 SV **he = hv_fetch (obj_cache, (char *)&ptr, sizeof (ptr), 0);
106
107 return he ? *he : 0;
108}
109
110static SV *
111newSVptr_cached (void *ptr, const char *klass)
112{
113 SV *sv;
114
115 if (!ptr)
116 return &PL_sv_undef;
117
118 sv = SVptr_cache_get (ptr);
119
120 if (!sv)
121 { 288 {
122 HV *hv = newHV (); 289 obj->self = newHV ();
123 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0); 290 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
124 sv = sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1));
125 291
126 SVptr_cache_set (ptr, sv); 292 // now bless the object _once_
293 return sv_bless (newRV_inc ((SV *)obj->self), stash);
127 } 294 }
295 else
296 {
297 SV *sv = newRV_inc ((SV *)obj->self);
128 298
129 return newSVsv (sv); 299 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
300 SvAMAGIC_on (sv);
301
302 return sv;
303 }
130} 304}
131 305
132static void 306static void
133clearSVptr (SV *sv) 307clearSVptr (SV *sv)
134{ 308{
175inline SV *to_sv (unsigned long v) { return newSVuv (v); } 349inline SV *to_sv (unsigned long v) { return newSVuv (v); }
176inline SV *to_sv ( signed long long v) { return newSVval64 (v); } 350inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
177inline SV *to_sv (unsigned long long v) { return newSVval64 (v); } 351inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
178inline SV *to_sv (float v) { return newSVnv (v); } 352inline SV *to_sv (float v) { return newSVnv (v); }
179inline SV *to_sv (double v) { return newSVnv (v); } 353inline SV *to_sv (double v) { return newSVnv (v); }
354inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
180inline SV *to_sv (player * v) { return newSVattachable (v, "cf::player::wrap"); } 355inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
181inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? "cf::object::player::wrap" : "cf::object::wrap"); } 356inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
182inline SV *to_sv (mapstruct * v) { return newSVattachable (v, "cf::map::wrap"); } 357inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
183inline SV *to_sv (archetype * v) { return newSVptr (v, "cf::arch::wrap"); } 358inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
184inline SV *to_sv (partylist * v) { return newSVptr (v, "cf::party::wrap"); } 359inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
185inline SV *to_sv (region * v) { return newSVptr (v, "cf::region::wrap"); } 360inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
186inline SV *to_sv (living * v) { return newSVptr (v, "cf::living::wrap"); } 361inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
187 362
188inline SV *to_sv (object & v) { return to_sv (&v); } 363inline SV *to_sv (object & v) { return to_sv (&v); }
189inline SV *to_sv (living & v) { return to_sv (&v); } 364inline SV *to_sv (living & v) { return to_sv (&v); }
190 365
191//TODO: 366inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
192inline SV *to_sv (New_Face * v) { return to_sv (v->name); }
193inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 367inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
194 368
369inline SV *to_sv (UUID v)
370{
371 char buf[128];
372 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
373 return newSVpv (buf, 0);
374}
375
195inline void sv_to (SV *sv, shstr &v) { v = SvPV_nolen (sv); } 376inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; }
196inline void sv_to (SV *sv, char * &v) { free (v); v = strdup (SvPV_nolen (sv)); } //TODO: verify that all simple pointers are strdup-managed 377inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
197inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 378inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
198inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 379inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
199inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 380inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
200inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 381inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
201inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 382inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
205inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 386inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
206inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 387inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
207inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 388inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
208inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 389inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
209inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 390inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
391inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
210inline void sv_to (SV *sv, player * &v) { v = (player *)SvPTR_ornull (sv, "cf::player"); } 392inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
211inline void sv_to (SV *sv, object * &v) { v = (object *)SvPTR_ornull (sv, "cf::object"); } 393inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
212inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)SvPTR_ornull (sv, "cf::arch"); } 394inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
213inline void sv_to (SV *sv, mapstruct * &v) { v = (mapstruct *)SvPTR_ornull (sv, "cf::map"); } 395inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
396inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
214inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 397inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
215inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); } 398inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
216inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 399inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
217 400
218inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } //TODO 401//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
219inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } // TODO 402inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
220 403
221template<class T> 404template<class T>
222inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 405inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
223 406
224template<int N> 407template<int N>
225inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 408inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
409
410inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
411inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
412inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
413inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
414
415inline void sv_to (SV *sv, std::string &v)
416{
417 STRLEN len;
418 char *data = SvPVbyte (sv, len);
419 v.assign (data, len);
420}
421
422inline void sv_to (SV *sv, UUID &v)
423{
424 unsigned int version;
425
426 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
427 croak ("unparsable uuid: %s", SvPV_nolen (sv));
428}
429
430inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
226 431
227static SV * 432static SV *
228newSVdt_va (va_list &ap, data_type type) 433newSVdt_va (va_list &ap, data_type type)
229{ 434{
230 SV *sv; 435 SV *sv;
262 sv = to_sv (va_arg (ap, object *)); 467 sv = to_sv (va_arg (ap, object *));
263 break; 468 break;
264 469
265 case DT_MAP: 470 case DT_MAP:
266 // va_arg (object *) when void * is passed is an XSI extension 471 // va_arg (object *) when void * is passed is an XSI extension
267 sv = to_sv (va_arg (ap, mapstruct *)); 472 sv = to_sv (va_arg (ap, maptile *));
473 break;
474
475 case DT_CLIENT:
476 sv = to_sv (va_arg (ap, client *));
268 break; 477 break;
269 478
270 case DT_PLAYER: 479 case DT_PLAYER:
271 sv = to_sv (va_arg (ap, player *)); 480 sv = to_sv (va_arg (ap, player *));
272 break; 481 break;
333} 542}
334 543
335////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 544//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
336 545
337SV * 546SV *
338registry_of (attachable_base *ext) 547registry (attachable *ext)
339{ 548{
340 if (!ext->cb) 549 if (!ext->cb)
341 ext->cb = newAV (); 550 ext->cb = newAV ();
342 551
343 return newRV_inc ((SV *)ext->cb); 552 return newRV_inc ((SV *)ext->cb);
344} 553}
345 554
346void attachable_base::clear ()
347{
348 if (self)
349 {
350 if (cb)
351 if (SvROK (*av_fetch (cb, EVENT_OBJECT_DESTROY, 1)))
352 INVOKE_OBJECT (DESTROY, static_cast<object *>(this));
353 else if (SvROK (*av_fetch (cb, EVENT_MAP_DESTROY, 1)))
354 INVOKE_MAP (DESTROY, static_cast<mapstruct *>(this));
355
356 // disconnect Perl from C, to avoid crashes
357 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
358
359 // clear the perl hash, might or might not be a good idea
360 hv_clear ((HV *)SvRV ((SV *)self));
361
362 SvREFCNT_dec (self);
363 self = 0;
364 }
365
366 if (cb)
367 {
368 SvREFCNT_dec (cb);
369 cb = 0;
370 }
371
372 attach = 0;
373}
374
375void attachable_base::optimise ()
376{
377 if (!self)
378 return;
379
380 HV *hv = (HV *)SvRV ((SV *)self);
381
382 if (SvREFCNT ((SV *)self) == 1
383 && SvREFCNT ((SV *)hv) == 1
384 && !HvKEYS (hv))
385 {
386 SvREFCNT_dec ((SV *)self);
387 self = 0;
388 }
389}
390
391void attachable_base::instantiate (data_type type, void *obj)
392{
393 dSP;
394 ENTER;
395 SAVETMPS;
396 PUSHMARK (SP);
397 EXTEND (SP, 2);
398 PUSHs (sv_2mortal (newSVdt (type, obj)));
399 PUSHs (sv_2mortal (newSVpv (attach, 0)));
400
401 attach = 0;
402
403 PUTBACK;
404 call_pv ("cf::instantiate", G_DISCARD | G_VOID | G_EVAL);
405 FREETMPS;
406 LEAVE;
407
408 switch (type)
409 {
410 case DT_OBJECT: INVOKE_OBJECT (INSTANTIATE, obj); break;
411 case DT_MAP: INVOKE_MAP (INSTANTIATE, obj); break;
412 }
413}
414
415/////////////////////////////////////////////////////////////////////////////
416
417void reattach (data_type type, void *obj)
418{
419 //TODO only do this when the object has _attachment's
420
421 dSP;
422 ENTER;
423 SAVETMPS;
424 PUSHMARK (SP);
425 XPUSHs (sv_2mortal (newSVdt (type, obj)));
426 PUTBACK;
427 call_pv ("cf::reattach", G_DISCARD | G_VOID | G_EVAL);
428 FREETMPS;
429 LEAVE;
430
431 switch (type)
432 {
433 case DT_OBJECT: INVOKE_OBJECT (REATTACH, obj); break;
434 case DT_PLAYER: INVOKE_PLAYER (REATTACH, obj); break;
435 case DT_MAP: INVOKE_MAP (REATTACH, obj); break;
436 }
437}
438
439template<class subclass>
440void reattach (attachable<subclass> *obj)
441{
442 obj->optimise ();
443
444 if (obj->self)
445 reattach ((data_type) cftype<subclass>::dt, (subclass *)obj);
446}
447
448#include "kw_hash.h"
449
450object_freezer::object_freezer ()
451: dynbuf (128 * 1024, 64 * 1024)
452{
453 av = newAV ();
454}
455
456object_freezer::~object_freezer ()
457{
458 SvREFCNT_dec (av);
459}
460
461void object_freezer::put (attachable_base *ext)
462{
463 ext->optimise ();
464
465 if (ext->self)
466 {
467 int idx = AvFILLp ((AV *)av) + 1;
468 av_store (av, idx, SvREFCNT_inc (ext->self));
469
470 add ((void *)"oid ", 4);
471 add ((sint32)idx);
472 add ('\n');
473 }
474}
475
476bool object_freezer::save (const char *filename)
477{
478 dSP;
479 ENTER;
480 SAVETMPS;
481 PUSHMARK (SP);
482 EXTEND (SP, 3);
483 PUSHs (sv_2mortal (newSVpv (filename, 0)));
484 PUSHs (sv_2mortal (newRV_noinc (newSVpvn ((char *)linearise (), size ()))));
485 PUSHs (sv_2mortal (newRV_inc ((SV *)av)));
486 PUTBACK;
487 call_pv ("cf::object_freezer_save", G_VOID | G_DISCARD | G_EVAL);
488 FREETMPS;
489 LEAVE;
490}
491
492int fprintf (object_freezer &freezer, const char *format, ...)
493{
494 va_list ap;
495
496 va_start (ap, format);
497
498 int len = vsnprintf ((char *)freezer.force (1024), 1024, format, ap);
499
500 if (len >= 0)
501 freezer.alloc (len);
502
503 va_end (ap);
504}
505
506int fputs (const char *s, object_freezer &freezer)
507{
508 freezer.add (s);
509}
510
511object_thawer::object_thawer (const char *filename)
512{
513 static const char eof[] = "\n\n\n\0\0\0";
514
515 av = 0;
516 text = 0;
517 line = 0;
518
519 if (filename)
520 {
521 dSP;
522 ENTER;
523 SAVETMPS;
524 PUSHMARK (SP);
525 XPUSHs (sv_2mortal (newSVpv (filename, 0)));
526 PUTBACK;
527
528 if (2 == call_pv ("cf::object_thawer_load", G_ARRAY | G_EVAL))
529 {
530 SPAGAIN;
531
532 // second value - perl objects
533 {
534 SV *sv = POPs;
535 if (SvROK (sv))
536 av = (AV *)SvREFCNT_inc (SvRV (sv));
537 }
538
539 // first value - text part, pad with 3 zeroes
540 {
541 SV *sv = POPs;
542 STRLEN len;
543 char *sv_ = SvPVbyte (sv, len);
544 text = newSV (len + sizeof (eof));
545 SvCUR_set (text, len);
546 memcpy (SvPVX (text), sv_, len);
547 memcpy (SvEND (text), eof, sizeof (eof)); // just to be sure
548
549 line = SvPVX (text);
550 }
551 }
552
553 PUTBACK;
554 FREETMPS;
555 LEAVE;
556 }
557}
558
559void object_thawer::get (data_type type, void *obj, attachable_base *ext, int oid)
560{
561 if (!av || oid < 0) // this is actually an error of sorts
562 return;
563
564 // we have to "re-instantiate"/reattach to an object, so nuke ext->attach
565 ext->clear ();
566
567 SV **svp = av_fetch ((AV *)av, oid, 0);
568
569 if (!svp || !SvROK (*svp))
570 {
571 printf ("trying to thaw duplicate or never-issued oid %d, ignoring.\n", oid);
572 return;
573 }
574
575 ext->self = *svp; *svp = &PL_sv_undef;
576 sv_magic (SvRV (ext->self), 0, PERL_MAGIC_ext, (char *)obj, 0);
577
578 reattach (type, obj);
579}
580
581object_thawer::~object_thawer ()
582{
583 if (text) SvREFCNT_dec (text);
584 if (av) SvREFCNT_dec (av);
585}
586
587char *fgets (char *s, int n, object_thawer &thawer)
588{
589 char *p = thawer.line;
590 char *q = s;
591
592 if (!p)
593 return 0;
594
595 while (--n)
596 {
597 if (!*p)
598 break;
599
600 *q++ = *p;
601
602 if (*p++ == '\n')
603 break;
604 }
605
606 *q = 0;
607 thawer.line = p;
608
609 return s == q ? 0 : s;
610}
611
612keyword object_thawer::get_kv ()
613{
614 if (!line)
615 return KW_EOF;
616
617 for (;;)
618 {
619 char *p = line;
620
621 if (!*p)
622 return KW_EOF;
623
624 // parse keyword
625 while (*p > ' ')
626 p++;
627
628 int klen = p - line;
629
630 if (*p++ != '\n')
631 {
632 // parse value
633 while (*(unsigned char *)p <= ' ' && *p != '\n') // skip 0x01 .. 0x20
634 ++p;
635
636 last_value = p;
637
638 while (*p != '\n')
639 p++;
640
641 *p++ = 0;
642 }
643 else
644 last_value = 0;
645
646 line [klen] = 0;
647 keyword_idx *kw = kw_lex::match (line, klen);
648
649 //printf ("KV %d<%s,%s>\n", kw ? kw->index : 0, line, last_value);//D
650
651 if (kw)
652 {
653 line = p;
654 return kw->index;
655 }
656 else if (!*line || *line == '#')
657 {
658 // empty/comment line
659 line = p;
660 }
661 else
662 return KW_ERROR;
663 }
664}
665
666void object_thawer::get (shstr &sh) const
667{
668 if (last_value)
669 sh = last_value;
670 else
671 {
672 sh = "<value missing>";
673 LOG (llevError, "keyword requires value: <%s>\n", line);//TODO: add filename
674 }
675}
676
677void object_thawer::get_ml (keyword kend, shstr &sh)
678{
679 char kw[128];
680
681 int klen = keyword_len [kend];
682
683 kw [0] = '\n';
684 memcpy (kw + 1, keyword_str [kend], klen);
685 kw [klen + 1] = '\n';
686 kw [klen + 2] = 0;
687
688 // first test for completely empty msg... "endXXX\n"
689 if (!strncmp (line, kw + 1, klen + 1))
690 {
691 sh = 0;
692
693 line += klen + 1;
694
695 return;
696 }
697 else
698 {
699 // multi-line strings are delimited by "\nendXXX\n" or "endXXX\n" (NULL)
700
701 char *end = strstr (line, kw);
702
703 if (!end)
704 {
705 sh = 0;
706 return;
707 }
708
709 *end = 0;
710 sh = line;
711
712 line = end + keyword_len [kend] + 1;
713
714 while (*line++ != '\n')
715 ;
716 }
717}
718
719sint32 object_thawer::get_sint32 () const
720{
721 char *p = last_value;
722
723 if (!p)
724 return 0;
725
726 sint32 val = 0;
727 bool negate;
728
729 if (*p == '-')
730 {
731 negate = true;
732 ++p;
733 }
734 else
735 negate = false;
736
737 do
738 {
739 val *= 10;
740 val += *p++ - '0';
741 }
742 while (*p);
743
744 return negate ? -val : val;
745}
746
747sint64 object_thawer::get_sint64 () const
748{
749 return last_value ? atoll (last_value) : 0;
750}
751
752double object_thawer::get_double () const
753{
754 return last_value ? atof (last_value) : 0;
755}
756
757///////////////////////////////////////////////////////////////////////////// 555/////////////////////////////////////////////////////////////////////////////
758 556
759extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr) 557extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
760{ 558{
761 return 0; 559 return 0;
764static CommArray_s rtn_cmd; 562static CommArray_s rtn_cmd;
765 563
766static int 564static int
767runPluginCommand (object *obj, char *params) 565runPluginCommand (object *obj, char *params)
768{ 566{
769 dSP; 567 return -1;
770
771 ENTER;
772 SAVETMPS;
773
774 PUSHMARK (SP);
775
776 EXTEND (SP, 3);
777 PUSHs (sv_2mortal (newSVpv (rtn_cmd.name, 0)));
778 PUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, obj)));
779
780 if (params)
781 PUSHs (sv_2mortal (newSVpv (params, 0)));
782
783 PUTBACK;
784 int count = call_pv ("cf::inject_command", G_SCALAR | G_EVAL);
785 SPAGAIN;
786
787 if (SvTRUE (ERRSV))
788 LOG (llevError, "command '%s' callback evaluation error: %s", rtn_cmd.name, SvPV_nolen (ERRSV));
789
790 int returnvalue = count > 0 ? POPi : -1;
791
792 PUTBACK;
793 FREETMPS;
794 LEAVE;
795
796 return returnvalue;
797} 568}
798 569
799extern "C" void *cfperl_getPluginProperty (int *type, ...) 570extern "C" void *cfperl_getPluginProperty (int *type, ...)
800{ 571{
801 va_list args; 572 va_list args;
804 va_start (args, type); 575 va_start (args, type);
805 propname = va_arg (args, char *); 576 propname = va_arg (args, char *);
806 //printf ("Property name: %s\n", propname); 577 //printf ("Property name: %s\n", propname);
807 578
808 if (!strcmp (propname, "command?")) 579 if (!strcmp (propname, "command?"))
809 {
810 if (!perl)
811 return NULL; 580 return NULL;
812
813 const char *cmdname = va_arg (args, const char *);
814 HV *hv = get_hv ("cf::COMMAND", 1);
815 SV **svp = hv_fetch (hv, cmdname, strlen (cmdname) + 1, 0);
816
817 va_end (args);
818
819 if (svp)
820 {
821 // this is totaly broken, should stash it into %COMMAND
822 rtn_cmd.name = cmdname;
823 rtn_cmd.time = SvNV (*svp);
824 rtn_cmd.func = runPluginCommand;
825
826 return &rtn_cmd;
827 }
828 }
829 else if (!strcmp (propname, "Identification")) 581 else if (!strcmp (propname, "Identification"))
830 { 582 {
831 va_end (args); 583 va_end (args);
832 return (void*) PLUGIN_NAME; 584 return (void *)PLUGIN_NAME;
833 } 585 }
834 else if (!strcmp (propname, "FullName")) 586 else if (!strcmp (propname, "FullName"))
835 { 587 {
836 va_end (args); 588 va_end (args);
837 return (void*) PLUGIN_VERSION; 589 return (void *)PLUGIN_VERSION;
838 } 590 }
839 else 591 else
840 va_end (args); 592 va_end (args);
841 593
842 return NULL; 594 return NULL;
864 perl = perl_alloc (); 616 perl = perl_alloc ();
865 perl_construct (perl); 617 perl_construct (perl);
866 618
867 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 619 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
868 620
869 char *argv[] = { 621 const char *argv[] = {
870 "", 622 settings.argv [0],
871 "-e" 623 "-e"
872 "cf->bootstrap;" 624 "use Event; use Coro;" // required for bootstrap
625 "cf->bootstrap;" // required for datadir :*>
873 "unshift @INC, cf::datadir ();" 626 "unshift @INC, cf::datadir ();"
874 "require cf;" 627 "require cf;"
875 }; 628 };
876 629
877 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 630 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
631 || perl_run (perl))
878 { 632 {
879 printf ("unable to initialize perl-interpreter, aborting.\n"); 633 printf ("unable to initialize perl-interpreter, aborting.\n");
880 exit (EXIT_FAILURE); 634 exit (EXIT_FAILURE);
881 } 635 }
882 636
883 obj_cache = newHV (); 637 {
638 dSP;
639
640 PUSHMARK (SP);
641 PUTBACK;
642 call_pv ("cf::init", G_DISCARD | G_VOID);
643 }
884} 644}
885 645
886void cfperl_main () 646void cfperl_main ()
887{ 647{
888 dSP; 648 dSP;
889 649
890 PUSHMARK (SP); 650 PUSHMARK (SP);
891 PUTBACK; 651 PUTBACK;
892 call_pv ("cf::main", G_DISCARD | G_VOID); 652 call_pv ("cf::main", G_DISCARD | G_VOID);
653}
654
655void
656attachable::instantiate ()
657{
658 if (attach)
659 {
660 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END);
661 attach = 0;
662 }
663}
664
665void
666attachable::reattach ()
667{
668 optimise ();
669 //TODO: check for _attachment's, very important for restarts
670 invoke (EVENT_ATTACHABLE_REATTACH, DT_END);
893} 671}
894 672
895static event_klass klass_of[NUM_EVENT_TYPES] = { 673static event_klass klass_of[NUM_EVENT_TYPES] = {
896# define def(type,name) KLASS_ ## type, 674# define def(type,name) KLASS_ ## type,
897# include "eventinc.h" 675# include "eventinc.h"
928 } 706 }
929 } 707 }
930 } 708 }
931} 709}
932 710
933bool cfperl_invoke (event_type event, ...) 711void
712attachable::gather_callbacks (AV *&callbacks, event_type event) const
713{
714 ::gather_callbacks (callbacks, cb_attachable, event);
715
716 if (cb)
717 ::gather_callbacks (callbacks, cb, event);
718}
719
720void
721global::gather_callbacks (AV *&callbacks, event_type event) const
722{
723 ::gather_callbacks (callbacks, cb_global, event);
724}
725
726void
727object::gather_callbacks (AV *&callbacks, event_type event) const
728{
729 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
730 {
731 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
732
733 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
734 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
735 }
736
737 if (type <= AvFILLp (cb_type))
738 {
739 SV *registry = AvARRAY (cb_type)[type];
740
741 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
742 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
743 }
744
745 attachable::gather_callbacks (callbacks, event);
746 ::gather_callbacks (callbacks, cb_object, event);
747}
748
749void
750archetype::gather_callbacks (AV *&callbacks, event_type event) const
751{
752 attachable::gather_callbacks (callbacks, event);
753 //TODO//::gather_callbacks (callbacks, cb_archetype, event);
754}
755
756void
757client::gather_callbacks (AV *&callbacks, event_type event) const
758{
759 attachable::gather_callbacks (callbacks, event);
760 ::gather_callbacks (callbacks, cb_client, event);
761}
762
763void
764player::gather_callbacks (AV *&callbacks, event_type event) const
765{
766 attachable::gather_callbacks (callbacks, event);
767 ::gather_callbacks (callbacks, cb_player, event);
768}
769
770void
771maptile::gather_callbacks (AV *&callbacks, event_type event) const
772{
773 attachable::gather_callbacks (callbacks, event);
774 ::gather_callbacks (callbacks, cb_map, event);
775}
776
777void
778_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
779{
780 for (int event = 0; event <= AvFILLp (registry); ++event)
781 {
782 SV *cbs_ = AvARRAY (registry)[event];
783
784 // element must be list of callback entries
785 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
786 {
787 AV *cbs = (AV *)SvRV (cbs_);
788
789 // no callback entries, no callbacks to call
790 if (AvFILLp (cbs) >= 0)
791 set.set (event);
792 }
793 }
794}
795
796// very slow and inefficient way to recalculate the global want bitsets
797void
798_recalc_want ()
799{
800 ev_want_event.reset ();
801
802 _recalc_want (ev_want_event, cb_global);
803 _recalc_want (ev_want_event, cb_attachable);
804 _recalc_want (ev_want_event, cb_object);
805 _recalc_want (ev_want_event, cb_client);
806 _recalc_want (ev_want_event, cb_player);
807 _recalc_want (ev_want_event, cb_map);
808
809 ev_want_type.reset ();
810
811 for (int type = 0; type <= AvFILLp (cb_type); ++type)
812 {
813 SV *cbs_ = AvARRAY (cb_type)[type];
814
815 // element must be list of callback entries
816 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
817 {
818 AV *cbs = (AV *)SvRV (cbs_);
819
820 // no callback entries, no callbacks to call
821 if (AvFILLp (cbs) >= 0)
822 ev_want_type.set (type % NUM_TYPES);
823 }
824 }
825}
826
827bool
828attachable::vinvoke (event_type event, va_list &ap)
934{ 829{
935 data_type dt; 830 data_type dt;
936 va_list ap;
937 831
938 va_start (ap, event); 832 // callback call ordering should be:
833 // 1. per-object callback
834 // 2. per-class object
835 // 3. per-type callback
836 // 4. global callbacks
939 837
940 AV *callbacks = 0; 838 AV *callbacks = 0;
941
942 object *op;
943 player *pl;
944 mapstruct *map;
945
946 // callback call ordering is:
947 // 1. per-object callback (NYI)
948 // 2. per-class object
949 // 2a. per-type callback
950 // 4. global callbacks
951
952 gather_callbacks (callbacks, cb_global, event); 839 gather_callbacks (callbacks, event);
953
954 switch (KLASS_OF (event))
955 {
956 case KLASS_GLOBAL:
957 break;
958
959 case KLASS_OBJECT:
960 dt = (data_type) va_arg (ap, int);
961 assert (("first argument must be of type object", dt == DT_OBJECT));
962 op = va_arg (ap, object *);
963
964 if (op->cb)
965 gather_callbacks (callbacks, op->cb, event);
966
967 if (op->type)
968 {
969 if (op->subtype && op->type + op->subtype * NUM_SUBTYPES <= AvFILLp (cb_type))
970 {
971 SV *registry = AvARRAY (cb_type)[op->type + op->subtype * NUM_SUBTYPES];
972
973 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
974 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
975 }
976
977 if (op->type <= AvFILLp (cb_type))
978 {
979 SV *registry = AvARRAY (cb_type)[op->type];
980
981 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
982 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
983 }
984 }
985
986 gather_callbacks (callbacks, cb_object, event);
987
988 break;
989
990 case KLASS_PLAYER:
991 dt = (data_type) va_arg (ap, int);
992 assert (("first argument must be of type player", dt == DT_PLAYER));
993 pl = va_arg (ap, player *);
994
995 if (pl->cb)
996 gather_callbacks (callbacks, pl->cb, event);
997
998 gather_callbacks (callbacks, cb_player, event);
999 break;
1000
1001 case KLASS_MAP:
1002 dt = (data_type) va_arg (ap, int);
1003 assert (("first argument must be of type object", dt == DT_MAP));
1004 map = va_arg (ap, mapstruct *);
1005
1006 if (map->cb)
1007 gather_callbacks (callbacks, map->cb, event);
1008
1009 gather_callbacks (callbacks, cb_map, event);
1010 break;
1011
1012 default:
1013 assert (("unsupported event klass in cfperl_invoke", 0));
1014 }
1015 840
1016 // short-circuit processing if no callbacks found/defined 841 // short-circuit processing if no callbacks found/defined
1017 if (!callbacks) 842 if (!callbacks)
1018 return 0; 843 return 0;
1019 844
1020 dSP; 845 CALL_BEGIN (3);
1021 ENTER;
1022 SAVETMPS;
1023
1024 PUSHMARK (SP);
1025 EXTEND (SP, 3);
1026
1027 PUSHs (sv_2mortal (newSViv (event))); // only used for debugging nowadays 846 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
1028 PUSHs (sv_2mortal (newRV_noinc ((SV *)callbacks))); 847 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
1029 848
1030 switch (KLASS_OF (event)) 849 //TODO: unhack
1031 { 850 if (object *op = is_a<object>(this)) CALL_ARG_SV (newSVdt (DT_OBJECT, op));
1032 case KLASS_OBJECT: PUSHs (sv_2mortal (newSVdt (DT_OBJECT, op))); break; 851 else if (player *pl = is_a<player>(this)) CALL_ARG_SV (newSVdt (DT_PLAYER, pl));
1033 case KLASS_PLAYER: PUSHs (sv_2mortal (newSVdt (DT_PLAYER, pl))); break; 852 else if (client *ns = is_a<client>(this)) CALL_ARG_SV (newSVdt (DT_CLIENT, ns));
1034 case KLASS_MAP: PUSHs (sv_2mortal (newSVdt (DT_MAP, map))); break; 853 else if (maptile *m = is_a<maptile>(this)) CALL_ARG_SV (newSVdt (DT_MAP, m));
1035 } 854 else if (global *gl = is_a<global>(this)) /*nop*/;
855 else
856 abort (); //TODO
1036 857
1037 for (;;) 858 for (;;)
1038 { 859 {
1039 dt = (data_type) va_arg (ap, int); 860 dt = (data_type) va_arg (ap, int);
1040 861
1041 if (dt == DT_END) 862 if (dt == DT_END)
1042 break; 863 break;
1043
1044 if (dt == DT_AV) 864 else if (dt == DT_AV)
1045 { 865 {
1046 AV *av = va_arg (ap, AV *); 866 AV *av = va_arg (ap, AV *);
1047 867
1048 for (int i = 0; i <= av_len (av); ++i) 868 for (int i = 0; i <= av_len (av); ++i)
1049 XPUSHs (*av_fetch (av, i, 1)); 869 XPUSHs (*av_fetch (av, i, 1));
1052 XPUSHs (sv_2mortal (newSVdt_va (ap, dt))); 872 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
1053 } 873 }
1054 874
1055 va_end (ap); 875 va_end (ap);
1056 876
1057 PUTBACK; 877 CALL_CALL ("cf::do_invoke", G_SCALAR);
1058 int count = call_pv ("cf::do_invoke", G_SCALAR | G_EVAL);
1059 SPAGAIN;
1060
1061 count = count > 0 ? POPi : 0; 878 count = count > 0 ? POPi : 0;
1062 879
1063 FREETMPS; 880 CALL_END;
1064 LEAVE;
1065 881
1066 return count; 882 return count;
1067} 883}
1068 884
1069SV * 885SV *
1084cfperl_result_INT (int idx) 900cfperl_result_INT (int idx)
1085{ 901{
1086 return SvIV (cfperl_result (idx)); 902 return SvIV (cfperl_result (idx));
1087} 903}
1088 904
905double
906cfperl_result_DOUBLE (int idx)
907{
908 return SvNV (cfperl_result (idx));
909}
910
911/////////////////////////////////////////////////////////////////////////////
912
913void
914cfperl_emergency_save ()
915{
916 CALL_BEGIN (0);
917 CALL_CALL ("cf::emergency_save", G_VOID);
918 CALL_END;
919}
920
921void
922cfperl_cleanup (int make_core)
923{
924 CALL_BEGIN (1);
925 CALL_ARG (make_core);
926 CALL_CALL ("cf::post_cleanup", G_VOID);
927 CALL_END;
928}
929
930void
931cfperl_make_book (object *book, int level)
932{
933 CALL_BEGIN (2);
934 CALL_ARG (book);
935 CALL_ARG (level);
936 CALL_CALL ("ext::books::make_book", G_VOID);
937 CALL_END;
938}
939
940maptile *
941maptile::find_sync (const char *path, maptile *origin)
942{
943 CALL_BEGIN (2);
944 CALL_ARG (path);
945 CALL_ARG (origin);
946 CALL_CALL ("cf::map::find_sync", G_SCALAR);
947
948 maptile *retval;
949
950 if (count)
951 sv_to (POPs, retval);
952 else
953 retval = 0;
954
955 CALL_END;
956
957 return retval;
958}
959
960maptile *
961maptile::find_async (const char *path, maptile *origin)
962{
963 CALL_BEGIN (2);
964 CALL_ARG (path);
965 CALL_ARG (origin);
966 CALL_CALL ("cf::map::find_async", G_SCALAR);
967
968 maptile *retval;
969
970 if (count)
971 sv_to (POPs, retval);
972 else
973 retval = 0;
974
975 CALL_END;
976
977 return retval;
978}
979
980void
981maptile::do_load_sync ()
982{
983 CALL_BEGIN (1);
984 CALL_ARG (this);
985 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
986 CALL_END;
987}
988
989void
990maptile::change_all_map_light (int change)
991{
992 CALL_BEGIN (1);
993 CALL_ARG (change);
994 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
995 CALL_END;
996}
997
998void
999object::enter_exit (object *exit)
1000{
1001 if (type != PLAYER)
1002 return;
1003
1004 CALL_BEGIN (2);
1005 CALL_ARG (this);
1006 CALL_ARG (exit);
1007 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
1008 CALL_END;
1009}
1010
1011void
1012log_backtrace (const char *msg)
1013{
1014#if HAVE_BACKTRACE
1015 void *addr [20];
1016 int size = backtrace (addr, 20);
1017
1018 CALL_BEGIN (size);
1019 CALL_ARG (msg);
1020 for (int i = 0; i < size; ++i)
1021 CALL_ARG ((IV)addr [i]);
1022 CALL_CALL ("cf::_log_backtrace", G_VOID);
1023 CALL_END;
1024#endif
1025}
1026
1027/////////////////////////////////////////////////////////////////////////////
1028
1029struct EventAPI *watcher_base::GEventAPI;
1030struct CoroAPI *coroapi::GCoroAPI;
1031
1032int coroapi::cede_counter;
1033double (*coroapi::time)();
1034double coroapi::next_cede;
1035
1036void coroapi::do_cede_to_tick ()
1037{
1038 cede_counter = 0;
1039
1040 cede ();
1041
1042 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
1043 if (next_cede > SvNV (sv_next_tick) - 0.02)
1044 next_cede = SvNV (sv_next_tick);
1045}
1046
1047void coroapi::do_cede_every ()
1048{
1049 cede_counter = 0;
1050
1051 if (coroapi::nready ())
1052 coroapi::cede ();
1053}
1054
1055void coroapi::do_cede_to_tick_every ()
1056{
1057 cede_counter = 0;
1058
1059 cede_to_tick ();
1060}
1061
1062void
1063coroapi::wait_for_tick ()
1064{
1065 CALL_BEGIN (0);
1066 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1067 CALL_END;
1068}
1069
1070void
1071coroapi::wait_for_tick_begin ()
1072{
1073 CALL_BEGIN (0);
1074 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1075 CALL_END;
1076}
1077
1078static void
1079iw_dispatch (pe_event *ev)
1080{
1081 iw *w = (iw *)ev->ext_data;
1082 w->call (*w);
1083}
1084
1085void
1086iw::alloc ()
1087{
1088 pe = GEventAPI->new_idle (0, 0);
1089
1090 WaREENTRANT_off (pe);
1091 pe->base.callback = (void *)iw_dispatch;
1092 pe->base.ext_data = (void *)this;
1093}
1094
1095static void iow_dispatch (pe_event *ev)
1096{
1097 iow *w = (iow *)ev->ext_data;
1098 w->call (*w, ((pe_ioevent *)ev)->got);
1099}
1100
1101void
1102iow::alloc ()
1103{
1104 pe = GEventAPI->new_io (0, 0);
1105
1106 WaREENTRANT_off (pe);
1107 pe->base.callback = (void *)iow_dispatch;
1108 pe->base.ext_data = (void *)this;
1109
1110 pe->fd = -1;
1111 pe->poll = 0;
1112}
1113
1114void
1115iow::fd (int fd)
1116{
1117 pe->fd = fd;
1118}
1119
1120int
1121iow::poll ()
1122{
1123 return pe->poll;
1124}
1125
1126void
1127iow::poll (int events)
1128{
1129 if (pe->poll != events)
1130 {
1131 if (pe->poll) stop ();
1132 pe->poll = events;
1133 if (pe->poll) start ();
1134 }
1135}
1136
1137void
1138_connect_to_perl ()
1139{
1140 stash_cf = gv_stashpv ("cf" , 1);
1141
1142 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1143 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1144 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
1145 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1146 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1147 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1148 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1149 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1150 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1151
1152 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
1153 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
1154
1155 cb_global = get_av ("cf::CB_GLOBAL", 1);
1156 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1157 cb_object = get_av ("cf::CB_OBJECT", 1);
1158 cb_player = get_av ("cf::CB_PLAYER", 1);
1159 cb_client = get_av ("cf::CB_CLIENT", 1);
1160 cb_type = get_av ("cf::CB_TYPE" , 1);
1161 cb_map = get_av ("cf::CB_MAP" , 1);
1162}
1163
1089MODULE = cf PACKAGE = cf PREFIX = cf_ 1164MODULE = cf PACKAGE = cf PREFIX = cf_
1090 1165
1091BOOT: 1166BOOT:
1092{ 1167{
1093 HV *stash = gv_stashpv ("cf", 1); 1168 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
1169 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1170
1171 _connect_to_perl ();
1172
1173 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1174
1175 {
1176 require_pv ("Time::HiRes");
1177
1178 SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1179 if (!svp) croak ("Time::HiRes is required");
1180 if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1181 coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1182 }
1094 1183
1095 static const struct { 1184 static const struct {
1096 const char *name; 1185 const char *name;
1097 IV iv; 1186 IV iv;
1098 } *civ, const_iv[] = { 1187 } *civ, const_iv[] = {
1099# define const_iv(name) { # name, (IV)name }, 1188# define const_iv(name) { # name, (IV)name },
1100 const_iv (llevError) 1189 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1101 const_iv (llevInfo) 1190 const_iv (logBacktrace)
1102 const_iv (llevDebug) 1191
1103 const_iv (llevMonster) 1192 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1193
1194 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1104 1195
1105 const_iv (MAX_TIME) 1196 const_iv (MAX_TIME)
1106 const_iv (PLAYER) 1197
1107 const_iv (TRANSPORT)
1108 const_iv (ROD)
1109 const_iv (TREASURE)
1110 const_iv (POTION)
1111 const_iv (FOOD)
1112 const_iv (POISON)
1113 const_iv (BOOK)
1114 const_iv (CLOCK)
1115 const_iv (LIGHTNING)
1116 const_iv (ARROW)
1117 const_iv (BOW)
1118 const_iv (WEAPON)
1119 const_iv (ARMOUR)
1120 const_iv (PEDESTAL)
1121 const_iv (ALTAR)
1122 const_iv (LOCKED_DOOR)
1123 const_iv (SPECIAL_KEY)
1124 const_iv (MAP)
1125 const_iv (DOOR)
1126 const_iv (KEY)
1127 const_iv (TIMED_GATE)
1128 const_iv (TRIGGER)
1129 const_iv (GRIMREAPER)
1130 const_iv (MAGIC_EAR)
1131 const_iv (TRIGGER_BUTTON)
1132 const_iv (TRIGGER_ALTAR)
1133 const_iv (TRIGGER_PEDESTAL)
1134 const_iv (SHIELD)
1135 const_iv (HELMET)
1136 const_iv (HORN)
1137 const_iv (MONEY)
1138 const_iv (CLASS)
1139 const_iv (GRAVESTONE)
1140 const_iv (AMULET)
1141 const_iv (PLAYERMOVER)
1142 const_iv (TELEPORTER)
1143 const_iv (CREATOR)
1144 const_iv (SKILL)
1145 const_iv (EXPERIENCE)
1146 const_iv (EARTHWALL)
1147 const_iv (GOLEM)
1148 const_iv (THROWN_OBJ)
1149 const_iv (BLINDNESS)
1150 const_iv (GOD)
1151 const_iv (DETECTOR)
1152 const_iv (TRIGGER_MARKER)
1153 const_iv (DEAD_OBJECT)
1154 const_iv (DRINK)
1155 const_iv (MARKER)
1156 const_iv (HOLY_ALTAR)
1157 const_iv (PLAYER_CHANGER)
1158 const_iv (BATTLEGROUND)
1159 const_iv (PEACEMAKER)
1160 const_iv (GEM)
1161 const_iv (FIREWALL)
1162 const_iv (ANVIL)
1163 const_iv (CHECK_INV)
1164 const_iv (MOOD_FLOOR) 1198 const_iv (NUM_BODY_LOCATIONS)
1165 const_iv (EXIT) 1199 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1166 const_iv (ENCOUNTER) 1200 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1167 const_iv (SHOP_FLOOR) 1201 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1168 const_iv (SHOP_MAT) 1202 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1169 const_iv (RING) 1203 const_iv (body_wrist) const_iv (body_waist)
1170 const_iv (FLOOR)
1171 const_iv (FLESH)
1172 const_iv (INORGANIC)
1173 const_iv (SKILL_TOOL)
1174 const_iv (LIGHTER)
1175 const_iv (TRAP_PART)
1176 const_iv (WALL)
1177 const_iv (LIGHT_SOURCE)
1178 const_iv (MISC_OBJECT)
1179 const_iv (MONSTER)
1180 const_iv (SPAWN_GENERATOR)
1181 const_iv (LAMP)
1182 const_iv (DUPLICATOR)
1183 const_iv (TOOL)
1184 const_iv (SPELLBOOK)
1185 const_iv (BUILDFAC)
1186 const_iv (CLOAK)
1187 const_iv (SPINNER)
1188 const_iv (GATE)
1189 const_iv (BUTTON)
1190 const_iv (CF_HANDLE)
1191 const_iv (HOLE)
1192 const_iv (TRAPDOOR)
1193 const_iv (SIGN)
1194 const_iv (BOOTS)
1195 const_iv (GLOVES)
1196 const_iv (SPELL)
1197 const_iv (SPELL_EFFECT)
1198 const_iv (CONVERTER)
1199 const_iv (BRACERS)
1200 const_iv (POISONING)
1201 const_iv (SAVEBED)
1202 const_iv (POISONCLOUD)
1203 const_iv (FIREHOLES)
1204 const_iv (WAND)
1205 const_iv (SCROLL)
1206 const_iv (DIRECTOR)
1207 const_iv (GIRDLE)
1208 const_iv (FORCE)
1209 const_iv (POTION_EFFECT)
1210 const_iv (EVENT_CONNECTOR)
1211 const_iv (CLOSE_CON)
1212 const_iv (CONTAINER)
1213 const_iv (ARMOUR_IMPROVER)
1214 const_iv (WEAPON_IMPROVER)
1215 const_iv (SKILLSCROLL)
1216 const_iv (DEEP_SWAMP)
1217 const_iv (IDENTIFY_ALTAR)
1218 const_iv (MENU)
1219 const_iv (RUNE)
1220 const_iv (TRAP)
1221 const_iv (POWER_CRYSTAL)
1222 const_iv (CORPSE)
1223 const_iv (DISEASE)
1224 const_iv (SYMPTOM)
1225 const_iv (BUILDER)
1226 const_iv (MATERIAL)
1227 const_iv (ITEM_TRANSFORMER)
1228 const_iv (QUEST)
1229 1204
1230 const_iv (NUM_SUBTYPES) 1205 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1206 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1207 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1208 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1209 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1210 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1211 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1212 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1213 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1214 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1215 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1216 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1217 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1218 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1219 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1220 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1221 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1222 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1223 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1224 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1225 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1226 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1227 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1228 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1229 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1230 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1231 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1232 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1231 1233
1232 const_iv (ST_BD_BUILD) 1234 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1233 const_iv (ST_BD_REMOVE)
1234 1235
1235 const_iv (ST_MAT_FLOOR) 1236 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1236 const_iv (ST_MAT_WALL) 1237 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1237 const_iv (ST_MAT_ITEM)
1238 1238
1239 const_iv (AT_PHYSICAL) 1239 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1240 const_iv (AT_MAGIC) 1240 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1241 const_iv (AT_FIRE) 1241 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1242 const_iv (AT_ELECTRICITY) 1242 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1243 const_iv (AT_COLD) 1243 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1244 const_iv (AT_CONFUSION) 1244 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1245 const_iv (AT_ACID) 1245 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1246 const_iv (AT_DRAIN)
1247 const_iv (AT_WEAPONMAGIC)
1248 const_iv (AT_GHOSTHIT)
1249 const_iv (AT_POISON)
1250 const_iv (AT_SLOW)
1251 const_iv (AT_PARALYZE)
1252 const_iv (AT_TURN_UNDEAD)
1253 const_iv (AT_FEAR)
1254 const_iv (AT_CANCELLATION)
1255 const_iv (AT_DEPLETE)
1256 const_iv (AT_DEATH)
1257 const_iv (AT_CHAOS)
1258 const_iv (AT_COUNTERSPELL)
1259 const_iv (AT_GODPOWER)
1260 const_iv (AT_HOLYWORD)
1261 const_iv (AT_BLIND)
1262 const_iv (AT_INTERNAL)
1263 const_iv (AT_LIFE_STEALING)
1264 const_iv (AT_DISEASE)
1265 1246
1266 const_iv (WEAP_HIT) 1247 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1267 const_iv (WEAP_SLASH) 1248 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1268 const_iv (WEAP_PIERCE)
1269 const_iv (WEAP_CLEAVE)
1270 const_iv (WEAP_SLICE)
1271 const_iv (WEAP_STAB)
1272 const_iv (WEAP_WHIP)
1273 const_iv (WEAP_CRUSH)
1274 const_iv (WEAP_BLUD) 1249 const_iv (WEAP_BLUD)
1275 1250
1276 const_iv (FLAG_ALIVE) 1251 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1277 const_iv (FLAG_WIZ) 1252 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1278 const_iv (FLAG_REMOVED) 1253 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1279 const_iv (FLAG_FREED) 1254 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1280 const_iv (FLAG_WAS_WIZ) 1255 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1281 const_iv (FLAG_APPLIED) 1256 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1282 const_iv (FLAG_UNPAID) 1257 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1283 const_iv (FLAG_USE_SHIELD) 1258 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1284 const_iv (FLAG_NO_PICK) 1259 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1285 const_iv (FLAG_ANIMATE) 1260 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1286 const_iv (FLAG_MONSTER) 1261 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1287 const_iv (FLAG_FRIENDLY) 1262 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1288 const_iv (FLAG_GENERATOR) 1263 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1289 const_iv (FLAG_IS_THROWN) 1264 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1290 const_iv (FLAG_AUTO_APPLY) 1265 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1291 const_iv (FLAG_TREASURE) 1266 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1292 const_iv (FLAG_PLAYER_SOLD) 1267 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1293 const_iv (FLAG_SEE_INVISIBLE) 1268 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1294 const_iv (FLAG_CAN_ROLL) 1269 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1295 const_iv (FLAG_OVERLAY_FLOOR) 1270 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1296 const_iv (FLAG_IS_TURNABLE) 1271 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1297 const_iv (FLAG_IS_USED_UP) 1272 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1298 const_iv (FLAG_IDENTIFIED) 1273 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1299 const_iv (FLAG_REFLECTING) 1274 const_iv (FLAG_OBJ_SAVE_ON_OVL) const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1300 const_iv (FLAG_CHANGING) 1275 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1301 const_iv (FLAG_SPLITTING) 1276 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1302 const_iv (FLAG_HITBACK)
1303 const_iv (FLAG_STARTEQUIP)
1304 const_iv (FLAG_BLOCKSVIEW)
1305 const_iv (FLAG_UNDEAD)
1306 const_iv (FLAG_SCARED)
1307 const_iv (FLAG_UNAGGRESSIVE)
1308 const_iv (FLAG_REFL_MISSILE)
1309 const_iv (FLAG_REFL_SPELL)
1310 const_iv (FLAG_NO_MAGIC)
1311 const_iv (FLAG_NO_FIX_PLAYER)
1312 const_iv (FLAG_IS_LIGHTABLE)
1313 const_iv (FLAG_TEAR_DOWN)
1314 const_iv (FLAG_RUN_AWAY)
1315 const_iv (FLAG_PICK_UP)
1316 const_iv (FLAG_UNIQUE)
1317 const_iv (FLAG_NO_DROP)
1318 const_iv (FLAG_WIZCAST)
1319 const_iv (FLAG_CAST_SPELL)
1320 const_iv (FLAG_USE_SCROLL)
1321 const_iv (FLAG_USE_RANGE)
1322 const_iv (FLAG_USE_BOW)
1323 const_iv (FLAG_USE_ARMOUR)
1324 const_iv (FLAG_USE_WEAPON)
1325 const_iv (FLAG_USE_RING)
1326 const_iv (FLAG_READY_RANGE)
1327 const_iv (FLAG_READY_BOW)
1328 const_iv (FLAG_XRAYS)
1329 const_iv (FLAG_NO_APPLY)
1330 const_iv (FLAG_IS_FLOOR)
1331 const_iv (FLAG_LIFESAVE)
1332 const_iv (FLAG_NO_STRENGTH)
1333 const_iv (FLAG_SLEEP)
1334 const_iv (FLAG_STAND_STILL)
1335 const_iv (FLAG_RANDOM_MOVE)
1336 const_iv (FLAG_ONLY_ATTACK)
1337 const_iv (FLAG_CONFUSED)
1338 const_iv (FLAG_STEALTH)
1339 const_iv (FLAG_WIZPASS)
1340 const_iv (FLAG_IS_LINKED)
1341 const_iv (FLAG_CURSED)
1342 const_iv (FLAG_DAMNED)
1343 const_iv (FLAG_SEE_ANYWHERE)
1344 const_iv (FLAG_KNOWN_MAGICAL)
1345 const_iv (FLAG_KNOWN_CURSED)
1346 const_iv (FLAG_CAN_USE_SKILL)
1347 const_iv (FLAG_BEEN_APPLIED)
1348 const_iv (FLAG_READY_SCROLL)
1349 const_iv (FLAG_USE_ROD)
1350 const_iv (FLAG_USE_HORN)
1351 const_iv (FLAG_MAKE_INVIS)
1352 const_iv (FLAG_INV_LOCKED)
1353 const_iv (FLAG_IS_WOODED)
1354 const_iv (FLAG_IS_HILLY)
1355 const_iv (FLAG_READY_SKILL)
1356 const_iv (FLAG_READY_WEAPON)
1357 const_iv (FLAG_NO_SKILL_IDENT)
1358 const_iv (FLAG_BLIND)
1359 const_iv (FLAG_SEE_IN_DARK)
1360 const_iv (FLAG_IS_CAULDRON)
1361 const_iv (FLAG_NO_STEAL)
1362 const_iv (FLAG_ONE_HIT)
1363 const_iv (FLAG_CLIENT_SENT)
1364 const_iv (FLAG_BERSERK)
1365 const_iv (FLAG_NEUTRAL)
1366 const_iv (FLAG_NO_ATTACK)
1367 const_iv (FLAG_NO_DAMAGE)
1368 const_iv (FLAG_OBJ_ORIGINAL)
1369 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1370 const_iv (FLAG_ACTIVATE_ON_PUSH)
1371 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1372 const_iv (FLAG_IS_WATER)
1373 const_iv (FLAG_CONTENT_ON_GEN)
1374 const_iv (FLAG_IS_A_TEMPLATE)
1375 const_iv (FLAG_IS_BUILDABLE)
1376 const_iv (FLAG_AFK)
1377 1277
1378 const_iv (NDI_BLACK) 1278 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1379 const_iv (NDI_WHITE) 1279 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1380 const_iv (NDI_NAVY) 1280 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1381 const_iv (NDI_RED) 1281 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1382 const_iv (NDI_ORANGE)
1383 const_iv (NDI_BLUE)
1384 const_iv (NDI_DK_ORANGE)
1385 const_iv (NDI_GREEN)
1386 const_iv (NDI_LT_GREEN)
1387 const_iv (NDI_GREY)
1388 const_iv (NDI_BROWN)
1389 const_iv (NDI_GOLD)
1390 const_iv (NDI_TAN)
1391 const_iv (NDI_MAX_COLOR)
1392 const_iv (NDI_COLOR_MASK)
1393 const_iv (NDI_UNIQUE)
1394 const_iv (NDI_ALL) 1282 const_iv (NDI_ALL)
1395 1283
1284 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1285 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1286
1287 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1288
1396 const_iv (F_APPLIED) 1289 const_iv (SP_RAISE_DEAD)
1290 const_iv (SP_RUNE)
1291 const_iv (SP_MAKE_MARK)
1292 const_iv (SP_BOLT)
1293 const_iv (SP_BULLET)
1294 const_iv (SP_EXPLOSION)
1397 const_iv (F_LOCATION) 1295 const_iv (SP_CONE)
1296 const_iv (SP_BOMB)
1398 const_iv (F_UNPAID) 1297 const_iv (SP_WONDER)
1298 const_iv (SP_SMITE)
1299 const_iv (SP_MAGIC_MISSILE)
1300 const_iv (SP_SUMMON_GOLEM)
1301 const_iv (SP_DIMENSION_DOOR)
1302 const_iv (SP_MAGIC_MAPPING)
1399 const_iv (F_MAGIC) 1303 const_iv (SP_MAGIC_WALL)
1304 const_iv (SP_DESTRUCTION)
1305 const_iv (SP_PERCEIVE_SELF)
1306 const_iv (SP_WORD_OF_RECALL)
1307 const_iv (SP_INVISIBLE)
1308 const_iv (SP_PROBE)
1309 const_iv (SP_HEALING)
1310 const_iv (SP_CREATE_FOOD)
1311 const_iv (SP_EARTH_TO_DUST)
1312 const_iv (SP_CHANGE_ABILITY)
1313 const_iv (SP_BLESS)
1400 const_iv (F_CURSED) 1314 const_iv (SP_CURSE)
1315 const_iv (SP_SUMMON_MONSTER)
1316 const_iv (SP_CHARGING)
1317 const_iv (SP_POLYMORPH)
1318 const_iv (SP_ALCHEMY)
1319 const_iv (SP_REMOVE_CURSE)
1320 const_iv (SP_IDENTIFY)
1321 const_iv (SP_DETECTION)
1322 const_iv (SP_MOOD_CHANGE)
1323 const_iv (SP_MOVING_BALL)
1401 const_iv (F_DAMNED) 1324 const_iv (SP_SWARM)
1325 const_iv (SP_CHANGE_MANA)
1402 const_iv (F_OPEN) 1326 const_iv (SP_DISPEL_RUNE)
1403 const_iv (F_NOPICK) 1327 const_iv (SP_CREATE_MISSILE)
1328 const_iv (SP_CONSECRATE)
1329 const_iv (SP_ANIMATE_WEAPON)
1330 const_iv (SP_LIGHT)
1331 const_iv (SP_CHANGE_MAP_LIGHT)
1332 const_iv (SP_FAERY_FIRE)
1333 const_iv (SP_CAUSE_DISEASE)
1334 const_iv (SP_AURA)
1335 const_iv (SP_TOWN_PORTAL)
1336 const_iv (SP_PARTY_SPELL)
1337
1338 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1339 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1404 const_iv (F_LOCKED) 1340 const_iv (F_LOCKED)
1405 1341
1406 const_iv (F_BUY) 1342 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1407 const_iv (F_SHOP)
1408 const_iv (F_SELL)
1409 1343
1410 const_iv (P_BLOCKSVIEW) 1344 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1411 const_iv (P_NO_MAGIC) 1345 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1412 const_iv (P_IS_ALIVE)
1413 const_iv (P_NO_CLERIC)
1414 const_iv (P_NEED_UPDATE)
1415 const_iv (P_NO_ERROR)
1416 const_iv (P_OUT_OF_MAP)
1417 const_iv (P_NEW_MAP)
1418 1346
1419 const_iv (UP_OBJ_INSERT) 1347 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1420 const_iv (UP_OBJ_REMOVE)
1421 const_iv (UP_OBJ_CHANGE)
1422 const_iv (UP_OBJ_FACE)
1423 1348
1424 const_iv (INS_NO_MERGE) 1349 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1425 const_iv (INS_ABOVE_FLOOR_ONLY) 1350 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) const_iv (INS_MAP_LOAD)
1426 const_iv (INS_NO_WALK_ON)
1427 const_iv (INS_ON_TOP)
1428 const_iv (INS_BELOW_ORIGINATOR)
1429 const_iv (INS_MAP_LOAD)
1430 1351
1431 const_iv (WILL_APPLY_HANDLE) 1352 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1432 const_iv (WILL_APPLY_TREASURE) 1353 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1433 const_iv (WILL_APPLY_EARTHWALL)
1434 const_iv (WILL_APPLY_DOOR)
1435 const_iv (WILL_APPLY_FOOD)
1436 1354
1437 const_iv (SAVE_MODE) 1355 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1438 const_iv (SAVE_DIR_MODE)
1439 1356
1440 const_iv (M_PAPER) 1357 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1441 const_iv (M_IRON) 1358 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1442 const_iv (M_GLASS) 1359 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1443 const_iv (M_LEATHER) 1360 const_iv (M_ICE) const_iv (M_SPECIAL)
1444 const_iv (M_WOOD)
1445 const_iv (M_ORGANIC)
1446 const_iv (M_STONE)
1447 const_iv (M_CLOTH)
1448 const_iv (M_ADAMANT)
1449 const_iv (M_LIQUID)
1450 const_iv (M_SOFT_METAL)
1451 const_iv (M_BONE)
1452 const_iv (M_ICE)
1453 const_iv (M_SPECIAL)
1454 1361
1455 const_iv (SK_EXP_ADD_SKILL) 1362 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1456 const_iv (SK_EXP_TOTAL) 1363 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1457 const_iv (SK_EXP_NONE)
1458 const_iv (SK_SUBTRACT_SKILL_EXP)
1459 const_iv (SK_EXP_SKILL_ONLY)
1460 1364
1461 const_iv (SK_LOCKPICKING) 1365 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1462 const_iv (SK_HIDING) 1366 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1463 const_iv (SK_SMITHERY) 1367 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1464 const_iv (SK_BOWYER) 1368 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1465 const_iv (SK_JEWELER) 1369 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1466 const_iv (SK_ALCHEMY) 1370 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1467 const_iv (SK_STEALING) 1371 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1468 const_iv (SK_LITERACY) 1372 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1469 const_iv (SK_BARGAINING) 1373 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1470 const_iv (SK_JUMPING) 1374 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1471 const_iv (SK_DET_MAGIC)
1472 const_iv (SK_ORATORY)
1473 const_iv (SK_SINGING)
1474 const_iv (SK_DET_CURSE)
1475 const_iv (SK_FIND_TRAPS)
1476 const_iv (SK_MEDITATION)
1477 const_iv (SK_PUNCHING)
1478 const_iv (SK_FLAME_TOUCH)
1479 const_iv (SK_KARATE)
1480 const_iv (SK_CLIMBING)
1481 const_iv (SK_WOODSMAN)
1482 const_iv (SK_INSCRIPTION)
1483 const_iv (SK_ONE_HANDED_WEAPON)
1484 const_iv (SK_MISSILE_WEAPON)
1485 const_iv (SK_THROWING)
1486 const_iv (SK_USE_MAGIC_ITEM)
1487 const_iv (SK_DISARM_TRAPS)
1488 const_iv (SK_SET_TRAP)
1489 const_iv (SK_THAUMATURGY)
1490 const_iv (SK_PRAYING)
1491 const_iv (SK_CLAWING)
1492 const_iv (SK_LEVITATION)
1493 const_iv (SK_SUMMONING)
1494 const_iv (SK_PYROMANCY)
1495 const_iv (SK_EVOCATION)
1496 const_iv (SK_SORCERY)
1497 const_iv (SK_TWO_HANDED_WEAPON)
1498 const_iv (SK_SPARK_TOUCH)
1499 const_iv (SK_SHIVER)
1500 const_iv (SK_ACID_SPLASH)
1501 const_iv (SK_POISON_NAIL) 1375 const_iv (SK_POISON_NAIL)
1502 1376
1503 const_iv (SOUND_NEW_PLAYER) 1377 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1504 const_iv (SOUND_FIRE_ARROW) 1378 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1505 const_iv (SOUND_LEARN_SPELL) 1379 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1506 const_iv (SOUND_FUMBLE_SPELL) 1380 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1507 const_iv (SOUND_WAND_POOF) 1381 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1508 const_iv (SOUND_OPEN_DOOR) 1382 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1509 const_iv (SOUND_PUSH_PLAYER)
1510 const_iv (SOUND_PLAYER_HITS1)
1511 const_iv (SOUND_PLAYER_HITS2)
1512 const_iv (SOUND_PLAYER_HITS3)
1513 const_iv (SOUND_PLAYER_HITS4)
1514 const_iv (SOUND_PLAYER_IS_HIT1)
1515 const_iv (SOUND_PLAYER_IS_HIT2)
1516 const_iv (SOUND_PLAYER_IS_HIT3)
1517 const_iv (SOUND_PLAYER_KILLS)
1518 const_iv (SOUND_PET_IS_KILLED)
1519 const_iv (SOUND_PLAYER_DIES)
1520 const_iv (SOUND_OB_EVAPORATE)
1521 const_iv (SOUND_OB_EXPLODE)
1522 const_iv (SOUND_CLOCK)
1523 const_iv (SOUND_TURN_HANDLE)
1524 const_iv (SOUND_FALL_HOLE)
1525 const_iv (SOUND_DRINK_POISON)
1526 const_iv (SOUND_CAST_SPELL_0)
1527 1383
1528 const_iv (PREFER_LOW) 1384 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1529 const_iv (PREFER_HIGH)
1530 1385
1531 const_iv (ATNR_PHYSICAL) 1386 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1532 const_iv (ATNR_MAGIC) 1387 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1533 const_iv (ATNR_FIRE) 1388 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1534 const_iv (ATNR_ELECTRICITY) 1389 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1535 const_iv (ATNR_COLD) 1390 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1536 const_iv (ATNR_CONFUSION) 1391 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1537 const_iv (ATNR_ACID) 1392 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1538 const_iv (ATNR_DRAIN) 1393
1539 const_iv (ATNR_WEAPONMAGIC) 1394 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1540 const_iv (ATNR_GHOSTHIT) 1395
1541 const_iv (ATNR_POISON) 1396 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1542 const_iv (ATNR_SLOW) 1397 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1543 const_iv (ATNR_PARALYZE) 1398
1544 const_iv (ATNR_TURN_UNDEAD) 1399 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1545 const_iv (ATNR_FEAR) 1400
1546 const_iv (ATNR_CANCELLATION) 1401 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1547 const_iv (ATNR_DEPLETE) 1402
1548 const_iv (ATNR_DEATH) 1403 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1549 const_iv (ATNR_CHAOS) 1404
1550 const_iv (ATNR_COUNTERSPELL) 1405 // random map generator
1551 const_iv (ATNR_GODPOWER) 1406 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1552 const_iv (ATNR_HOLYWORD) 1407 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1553 const_iv (ATNR_BLIND) 1408
1409 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1410 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1411 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1412
1413 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1414 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1415
1416 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1417 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1554 const_iv (ATNR_INTERNAL) 1418 const_iv (GT_MINIMAL)
1555 const_iv (ATNR_LIFE_STEALING)
1556 const_iv (ATNR_DISEASE)
1557
1558 const_iv (MAP_FLUSH)
1559 const_iv (MAP_PLAYER_UNIQUE)
1560 const_iv (MAP_BLOCK)
1561 const_iv (MAP_STYLE)
1562 const_iv (MAP_OVERLAY)
1563
1564 const_iv (MAP_IN_MEMORY)
1565 const_iv (MAP_SWAPPED)
1566 const_iv (MAP_LOADING)
1567 const_iv (MAP_SAVING)
1568
1569 const_iv (KLASS_GLOBAL)
1570 const_iv (KLASS_OBJECT)
1571 const_iv (KLASS_PLAYER)
1572 const_iv (KLASS_MAP)
1573 }; 1419 };
1574 1420
1575 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1421 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1576 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 1422 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1577 1423
1578 static const struct { 1424 static const struct {
1579 const char *name; 1425 const char *name;
1580 int skip; 1426 int skip;
1581 IV klass; 1427 IV klass;
1592 { 1438 {
1593 AV *event = newAV (); 1439 AV *event = newAV ();
1594 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0)); 1440 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1595 av_push (event, newSViv (eiv->klass)); 1441 av_push (event, newSViv (eiv->klass));
1596 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1442 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1597 newCONSTSUB (stash, (char *)eiv->name, newSViv (eiv->iv)); 1443 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1598 } 1444 }
1599
1600 //I_EVENT_API (PACKAGE);
1601} 1445}
1602 1446
1603void _init_vars () 1447void _connect_to_perl ()
1604 CODE: 1448
1605 cb_global = get_av ("cf::CB_GLOBAL", 1); 1449void _recalc_want ()
1606 cb_object = get_av ("cf::CB_OBJECT", 1);
1607 cb_player = get_av ("cf::CB_PLAYER", 1);
1608 cb_type = get_av ("cf::CB_TYPE" , 1);
1609 cb_map = get_av ("cf::CB_MAP" , 1);
1610 1450
1611void _global_reattach () 1451void _global_reattach ()
1612 CODE: 1452 CODE:
1613{ 1453{
1614 // reattach to all attachable objects in the game. 1454 // reattach to all attachable objects in the game.
1615 for (player *pl = first_player; pl; pl = pl->next) 1455 for_all_clients (ns)
1616 reattach (pl); 1456 ns->reattach ();
1617 1457
1618 for (mapstruct *map = first_map; map; map = map->next) 1458 for_all_objects (op)
1619 reattach (map);
1620
1621 for (object *op = objects; op; op = op->next)
1622 reattach (op); 1459 op->reattach ();
1460}
1461
1462void _post_tick ()
1463 CODE:
1464 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1465
1466# support function for map-world.ext
1467void _quantise (SV *data_sv, SV *plt_sv)
1468 CODE:
1469{
1470 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1471 croak ("_quantise called with invalid agruments");
1472
1473 plt_sv = SvRV (plt_sv);
1474 SV **plt = AvARRAY (plt_sv);
1475 int plt_count = AvFILL (plt_sv) + 1;
1476
1477 STRLEN len;
1478 char *data = SvPVbyte (data_sv, len);
1479 char *dst = data;
1480
1481 while (len >= 3)
1482 {
1483 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1484 {
1485 char *val = SvPVX (*val_sv);
1486
1487 if (val [0] == data [0]
1488 && val [1] == data [1]
1489 && val [2] == data [2])
1490 {
1491 *dst++ = val [3];
1492 goto next;
1493 }
1494 }
1495
1496 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1497 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1498 dst - SvPVX (data_sv), len);
1499
1500 next:
1501 data += 3;
1502 len -= 3;
1503 }
1504
1505 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1623} 1506}
1624 1507
1625NV floor (NV x) 1508NV floor (NV x)
1626 1509
1627NV ceil (NV x) 1510NV ceil (NV x)
1628 1511
1512NV rndm (...)
1513 CODE:
1514 switch (items)
1515 {
1516 case 0: RETVAL = rndm (); break;
1517 case 1: RETVAL = rndm (SvUV (ST (0))); break;
1518 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break;
1519 default: croak ("cf::rndm requires none, one or two parameters."); break;
1520 }
1521 OUTPUT:
1522 RETVAL
1523
1524NV clamp (NV value, NV min_value, NV max_value)
1525 CODE:
1526 RETVAL = clamp (value, min_value, max_value);
1527 OUTPUT:
1528 RETVAL
1529
1530NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1531 CODE:
1532 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1533 OUTPUT:
1534 RETVAL
1535
1536void cede_to_tick ()
1537 CODE:
1538 coroapi::cede_to_tick ();
1539
1629void server_tick () 1540void server_tick ()
1541 CODE:
1542 runtime = SvNVx (sv_runtime);
1543 server_tick ();
1630 1544
1631void 1545void
1632LOG (int level, char *msg) 1546log_backtrace (utf8_string msg)
1547
1548void
1549LOG (int flags, utf8_string msg)
1633 PROTOTYPE: $$ 1550 PROTOTYPE: $$
1634 C_ARGS: (LogLevel)level, "%s", msg 1551 C_ARGS: flags, "%s", msg
1635 1552
1636char *path_combine (char *base, char *path) 1553octet_string path_combine (octet_string base, octet_string path)
1637 PROTOTYPE: $$ 1554 PROTOTYPE: $$
1638 1555
1639char *path_combine_and_normalize (char *base, char *path) 1556octet_string path_combine_and_normalize (octet_string base, octet_string path)
1640 PROTOTYPE: $$ 1557 PROTOTYPE: $$
1641 1558
1642const char * 1559const_octet_string
1643get_maps_directory (char *path) 1560get_maps_directory (octet_string path)
1644 PROTOTYPE: $ 1561 PROTOTYPE: $
1645 ALIAS: maps_directory = 0 1562 ALIAS: maps_directory = 0
1646 CODE: 1563 CODE:
1647 RETVAL = create_pathname (path); 1564 RETVAL = create_pathname (path);
1648 OUTPUT: RETVAL 1565 OUTPUT: RETVAL
1650void 1567void
1651sub_generation_inc () 1568sub_generation_inc ()
1652 CODE: 1569 CODE:
1653 PL_sub_generation++; 1570 PL_sub_generation++;
1654 1571
1655char * 1572const_octet_string
1656mapdir () 1573mapdir ()
1657 PROTOTYPE: 1574 PROTOTYPE:
1658 ALIAS: 1575 ALIAS:
1659 mapdir = 0 1576 mapdir = 0
1660 uniquedir = 1 1577 uniquedir = 1
1674 case 5: RETVAL = settings.playerdir; break; 1591 case 5: RETVAL = settings.playerdir; break;
1675 case 6: RETVAL = settings.datadir ; break; 1592 case 6: RETVAL = settings.datadir ; break;
1676 } 1593 }
1677 OUTPUT: RETVAL 1594 OUTPUT: RETVAL
1678 1595
1679int 1596void abort ()
1680cf_find_animation (char *text) 1597
1598void reset_signals ()
1599
1600void fork_abort (octet_string cause = "cf::fork_abort")
1601
1602void cleanup (octet_string cause, bool make_core = false)
1603
1604void emergency_save ()
1605
1606void _exit (int status = EXIT_SUCCESS)
1607
1608UV sv_2watcher (SV *w)
1609 CODE:
1610 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1611 OUTPUT:
1612 RETVAL
1613
1614#if _POSIX_MEMLOCK
1615
1616int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1617
1618int munlockall ()
1619
1620#endif
1621
1622int find_animation (utf8_string text)
1681 PROTOTYPE: $ 1623 PROTOTYPE: $
1682 1624
1683int random_roll(int min, int max, object *op, int goodbad); 1625int random_roll (int min, int max, object *op, int goodbad);
1684 1626
1685const char *cost_string_from_value(uint64 cost, int approx = 0) 1627const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1686
1687int invoke (int event, ...)
1688 CODE:
1689 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1690 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1691 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1692 RETVAL = INVOKE_((event_type)event, ARG_AV (av));
1693 OUTPUT: RETVAL
1694 1628
1695int 1629int
1696exp_to_level (val64 exp) 1630exp_to_level (val64 exp)
1697 CODE: 1631 CODE:
1698{ 1632{
1729 RETVAL = newSVpv (resist_plus[atnr], 0); 1663 RETVAL = newSVpv (resist_plus[atnr], 0);
1730 else 1664 else
1731 XSRETURN_UNDEF; 1665 XSRETURN_UNDEF;
1732 OUTPUT: RETVAL 1666 OUTPUT: RETVAL
1733 1667
1668bool
1669load_resource_file (octet_string filename)
1670
1671MODULE = cf PACKAGE = cf::attachable
1672
1734int 1673int
1735_valid (SV *obj) 1674valid (SV *obj)
1736 CODE: 1675 CODE:
1737 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1676 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1738 OUTPUT: 1677 OUTPUT:
1739 RETVAL 1678 RETVAL
1740 1679
1680void
1681debug_trace (attachable *obj, bool on = true)
1682 CODE:
1683 obj->flags &= ~attachable::F_DEBUG_TRACE;
1684 if (on)
1685 obj->flags |= attachable::F_DEBUG_TRACE;
1686
1687int mortals_size ()
1688 CODE:
1689 RETVAL = attachable::mortals.size ();
1690 OUTPUT: RETVAL
1691
1692#object *mortals (U32 index)
1693# CODE:
1694# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1695# OUTPUT: RETVAL
1696
1697INCLUDE: $PERL $srcdir/genacc attachable ../include/cfperl.h |
1698
1699MODULE = cf PACKAGE = cf::global
1700
1701int invoke (SV *klass, int event, ...)
1702 CODE:
1703 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1704 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1705 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1706 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1707 OUTPUT: RETVAL
1708
1741MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1709MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1710
1711INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1742 1712
1743int invoke (object *op, int event, ...) 1713int invoke (object *op, int event, ...)
1744 CODE: 1714 CODE:
1745 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1715 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1746 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1716 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1747 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 1717 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1748 RETVAL = INVOKE_((event_type)event, ARG_OBJECT (op), ARG_AV (av)); 1718 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1749 OUTPUT: RETVAL 1719 OUTPUT: RETVAL
1750 1720
1751SV *registry (object *op) 1721SV *registry (object *op)
1722
1723int objects_size ()
1752 CODE: 1724 CODE:
1753 RETVAL = registry_of (op); 1725 RETVAL = objects.size ();
1754 OUTPUT: 1726 OUTPUT: RETVAL
1727
1728object *objects (U32 index)
1729 CODE:
1730 RETVAL = index < objects.size () ? objects [index] : 0;
1731 OUTPUT: RETVAL
1732
1733int actives_size ()
1734 CODE:
1735 RETVAL = actives.size ();
1736 OUTPUT: RETVAL
1737
1738object *actives (U32 index)
1739 CODE:
1740 RETVAL = index < actives.size () ? actives [index] : 0;
1741 OUTPUT: RETVAL
1742
1743const char *slot_save_name (U32 slot)
1744 ALIAS:
1745 slot_use_name = 1
1746 slot_nonuse_name = 2
1747 CODE:
1748{
1749 if (slot >= NUM_BODY_LOCATIONS)
1750 croak ("body slot index out of range");
1751
1752 switch (ix)
1753 {
1754 case 0: RETVAL = body_locations[slot].save_name; break;
1755 case 1: RETVAL = body_locations[slot].use_name; break;
1756 case 2: RETVAL = body_locations[slot].nonuse_name; break;
1757 }
1758}
1759 OUTPUT:
1755 RETVAL 1760 RETVAL
1756 1761
1757INCLUDE: $PERL genacc object ../include/object.h |
1758
1759# missing properties 1762# missing properties
1760
1761int flag (object *op, int flag, int value = 1)
1762 PROTOTYPE: $$;$
1763 CODE:
1764 RETVAL = QUERY_FLAG (op, flag);
1765 if (items >= 3)
1766 if (value)
1767 SET_FLAG (op, flag);
1768 else
1769 CLEAR_FLAG (op, flag);
1770 OUTPUT: RETVAL
1771 1763
1772object *head (object *op) 1764object *head (object *op)
1773 PROTOTYPE: $ 1765 PROTOTYPE: $
1774 CODE: 1766 CODE:
1775 RETVAL = op->head ? op->head : op; 1767 RETVAL = op->head_ ();
1776 OUTPUT: RETVAL 1768 OUTPUT: RETVAL
1777 1769
1778int is_head (object *op) 1770int is_head (object *op)
1779 PROTOTYPE: $ 1771 PROTOTYPE: $
1780 CODE: 1772 CODE:
1781 RETVAL = !op->head; 1773 RETVAL = op->head_ () == op;
1782 OUTPUT: RETVAL 1774 OUTPUT: RETVAL
1783 1775
1784void 1776void
1785inv (object *obj) 1777inv (object *obj)
1786 PROTOTYPE: $ 1778 PROTOTYPE: $
1787 PPCODE: 1779 PPCODE:
1788{ 1780{
1789 object *o; 1781 object *o;
1790 for (o = obj->inv; o; o = o->below) 1782 for (o = obj->inv; o; o = o->below)
1791 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 1783 XPUSHs (sv_2mortal (to_sv (o)));
1792} 1784}
1793 1785
1794int cf_object_get_resistance (object *op, int rtype) 1786void
1795 ALIAS: resistance = 0 1787set_animation (object *op, int idx)
1788 CODE:
1789 SET_ANIMATION (op, idx);
1796 1790
1791int
1792num_animations (object *op)
1793 CODE:
1794 RETVAL = NUM_ANIMATIONS (op);
1795 OUTPUT: RETVAL
1796
1797int slot_info (object *op, UV slot, int value = 0)
1798 ALIAS:
1799 slot_used = 1
1800 CODE:
1801{
1802 if (slot >= NUM_BODY_LOCATIONS)
1803 croak ("body slot index out of range");
1804
1805 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1806
1807 if (items > 2)
1808 if (ix)
1809 op->slot[slot].used = value;
1810 else
1811 op->slot[slot].info = value;
1812}
1813 OUTPUT:
1814 RETVAL
1815
1816object *find_best_object_match (object *op, utf8_string match)
1817
1818object *find_marked_object (object *op)
1819
1797int need_identify (const object *obj); 1820int need_identify (object *obj);
1798 1821
1799int apply_shop_mat (object *shop_mat, object *op); 1822int apply_shop_mat (object *shop_mat, object *op);
1823
1824int move_player (object *op, int dir)
1825 CODE:
1826 RETVAL = move_player (op, dir);
1827 OUTPUT:
1828 RETVAL
1800 1829
1801int move (object *op, int dir, object *originator = op) 1830int move (object *op, int dir, object *originator = op)
1802 CODE: 1831 CODE:
1803 RETVAL = move_ob (op, dir, originator); 1832 RETVAL = move_ob (op, dir, originator);
1804 OUTPUT: 1833 OUTPUT:
1805 RETVAL 1834 RETVAL
1806 1835
1807void cf_object_apply (object *op, object *author, int flags = 0) 1836void apply (object *applier, object *applied, int flags = 0)
1837 CODE:
1838 manual_apply (applied, applier, flags);
1808 1839
1809void cf_object_apply_below (object *op) 1840void apply_below (object *op)
1841 CODE:
1842 player_apply_below (op);
1810 1843
1811void cf_object_remove (object *op) 1844int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1812 1845
1813void cf_object_free (object *op)
1814
1815object *cf_object_present_archname_inside (object *op, char *whatstr) 1846object *cf_object_present_archname_inside (object *op, utf8_string whatstr)
1816 1847
1817int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0) 1848int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1818 1849
1819int cf_object_change_map (object *op, int x, int y, mapstruct *map) 1850int cf_object_change_map (object *op, int x, int y, maptile *map)
1820 1851
1852#//TODO
1821object *cf_object_clone (object *op, int clonetype = 0) 1853object *clone_ (object *op, int recursive = 0)
1854 CODE:
1855 if (recursive)
1856 RETVAL = object_create_clone (op);
1857 else
1858 {
1859 RETVAL = object::create ();
1860 op->copy_to (RETVAL);
1861 }
1862 OUTPUT: RETVAL
1822 1863
1823int cf_object_pay_item (object *op, object *buyer) 1864int pay_item (object *op, object *buyer)
1865 CODE:
1866 RETVAL = pay_for_item (op, buyer);
1867 OUTPUT: RETVAL
1824 1868
1825int cf_object_pay_amount (object *op, uint64 amount) 1869int pay_amount (object *op, uint64 amount)
1870 CODE:
1871 RETVAL = pay_for_amount (amount, op);
1872 OUTPUT: RETVAL
1826 1873
1827void pay_player (object *op, uint64 amount) 1874void pay_player (object *op, uint64 amount)
1828 1875
1829val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1876val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1830 1877
1831int cf_object_cast_spell (object *caster, object *ctoo, int dir, object *spell_ob, char *stringarg = 0) 1878int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1832 1879
1833int cf_object_cast_ability (object *caster, object *ctoo, int dir, object *sp_, char *stringarg = 0) 1880void learn_spell (object *op, object *sp, int special_prayer = 0)
1881 CODE:
1882 do_learn_spell (op, sp, special_prayer);
1834 1883
1835void cf_object_learn_spell (object *op, object *sp)
1836
1837void cf_object_forget_spell (object *op, object *sp) 1884void forget_spell (object *op, object *sp)
1885 CODE:
1886 do_forget_spell (op, query_name (sp));
1838 1887
1839object *cf_object_check_for_spell (object *op, char *spellname) 1888object *check_for_spell (object *op, utf8_string spellname)
1889 CODE:
1890 RETVAL = check_spell_known (op, spellname);
1891 OUTPUT: RETVAL
1840 1892
1841int cf_object_query_money (object *op) 1893int query_money (object *op)
1842 ALIAS: money = 0 1894 ALIAS: money = 0
1843 1895
1844int cf_object_query_cost (object *op, object *who, int flags) 1896val64 query_cost (object *op, object *who, int flags)
1845 ALIAS: cost = 0 1897 ALIAS: cost = 0
1846 1898
1847void cf_object_activate_rune (object *op , object *victim) 1899void spring_trap (object *op, object *victim)
1848 1900
1849int cf_object_check_trigger (object *op, object *cause) 1901int check_trigger (object *op, object *cause)
1850 1902
1851int cf_object_out_of_map (object *op, int x, int y)
1852
1853void cf_object_drop (object *op, object *author) 1903void drop (object *who, object *op)
1854 1904
1855void cf_object_take (object *op, object *author) 1905void pick_up (object *who, object *op)
1856 1906
1857object *cf_object_insert_object (object *op, object *container)
1858
1859object *cf_object_insert_in_ob (object *ob, object *where)
1860
1861int cf_object_teleport (object *op, mapstruct *map, int x, int y) 1907int cf_object_teleport (object *op, maptile *map, int x, int y)
1862 1908
1863void cf_object_update (object *op, int flags) 1909void update_object (object *op, int action)
1864 1910
1865void cf_object_pickup (object *op, object *what)
1866
1867object *cf_create_object_by_name (const char *name) 1911object *cf_create_object_by_name (utf8_string name)
1868 1912
1869void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 1913void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1870 1914
1871void player_lvl_adj (object *who, object *skill = 0) 1915void player_lvl_adj (object *who, object *skill = 0)
1872 1916
1873int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 1917int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1874 1918
1876 1920
1877void push_button (object *op); 1921void push_button (object *op);
1878 1922
1879void use_trigger (object *op); 1923void use_trigger (object *op);
1880 1924
1881void add_button_link (object *button, mapstruct *map, int connected); 1925void add_button_link (object *button, maptile *map, int connected);
1882 1926
1883void remove_button_link (object *op); 1927void remove_button_link (object *op);
1884 1928
1885void
1886cf_object_set_resistance (object *op, int rtype, int val)
1887 CODE:
1888 if (rtype >= 0 && rtype < NROFATTACKS)
1889 op->resist[rtype] = val;
1890
1891 1929
1892MODULE = cf PACKAGE = cf::object PREFIX = cf_ 1930MODULE = cf PACKAGE = cf::object PREFIX = cf_
1893
1894void cf_fix_object (object *pl)
1895 ALIAS: fix = 0
1896 1931
1897object *cf_insert_ob_in_ob (object *ob, object *where) 1932object *cf_insert_ob_in_ob (object *ob, object *where)
1898 1933
1899# no clean way to get an object from an archetype - stupid idiotic 1934# no clean way to get an object from an archetype - stupid idiotic
1900# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 1935# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1901 1936
1902object *new (const char *archetype = 0) 1937object *new (utf8_string archetype = 0)
1903 PROTOTYPE: ;$ 1938 PROTOTYPE: ;$
1904 CODE: 1939 CODE:
1905 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 1940 RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
1906 OUTPUT: 1941 OUTPUT:
1907 RETVAL 1942 RETVAL
1908 1943
1909object *insert_ob_in_map_at (object *ob, mapstruct *where, object_ornull *orig, int flag, int x, int y) 1944object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1910 PROTOTYPE: $$$$$$ 1945 PROTOTYPE: $$$$$$
1911 CODE: 1946 CODE:
1912{ 1947{
1913 int unused_type; 1948 int unused_type;
1914 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y); 1949 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1915} 1950}
1916 1951
1917# syntatic sugar for easier use in event callbacks.
1918const char *options (object *op)
1919 CODE:
1920 RETVAL = op->name;
1921 OUTPUT:
1922 RETVAL
1923
1924player *contr (object *op) 1952player *contr (object *op)
1925 CODE: 1953 CODE:
1926 RETVAL = op->contr; 1954 RETVAL = op->contr;
1927 OUTPUT: RETVAL 1955 OUTPUT: RETVAL
1928 1956
1929const char *get_ob_key_value (object *op, const char *key) 1957const_utf8_string get_ob_key_value (object *op, utf8_string key)
1930 1958
1931bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 1959bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1932 1960
1933object *get_nearest_player (object *ob) 1961object *get_nearest_player (object *ob)
1934 ALIAS: nearest_player = 0 1962 ALIAS: nearest_player = 0
1935 PREINIT: 1963 PREINIT:
1936 extern object *get_nearest_player (object *); 1964 extern object *get_nearest_player (object *);
1952bool on_same_map_as (object *ob, object *other) 1980bool on_same_map_as (object *ob, object *other)
1953 CODE: 1981 CODE:
1954 RETVAL = on_same_map (ob, other); 1982 RETVAL = on_same_map (ob, other);
1955 OUTPUT: RETVAL 1983 OUTPUT: RETVAL
1956 1984
1957char * 1985const_utf8_string
1958base_name (object *ob, int plural) 1986base_name (object *op, int plural = op->nrof > 1)
1959 CODE: 1987 CODE:
1960 RETVAL = cf_query_base_name (ob, plural); 1988 RETVAL = query_base_name (op, plural);
1961 OUTPUT: RETVAL 1989 OUTPUT: RETVAL
1990
1991object *decrease_ob_nr (object *op, unsigned long i)
1962 1992
1963MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 1993MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1964 1994
1965player *player (object *op) 1995player *player (object *op)
1966 CODE: 1996 CODE:
1967 RETVAL = op->contr; 1997 RETVAL = op->contr;
1968 OUTPUT: RETVAL 1998 OUTPUT: RETVAL
1969 1999
2000void check_score (object *op)
2001
1970void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2002void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1971 2003 CODE:
1972object *cf_player_send_inventory (object *op) 2004 new_draw_info (flags, 0, op, txt);
1973
1974char *cf_player_get_ip (object *op)
1975 ALIAS: ip = 0
1976
1977object *cf_player_get_marked_item (object *op)
1978 ALIAS: marked_item = 0
1979
1980void cf_player_set_marked_item (object *op, object *ob)
1981
1982partylist *cf_player_get_party (object *op)
1983 ALIAS: party = 0
1984
1985void cf_player_set_party (object *op, partylist *party)
1986 2005
1987void kill_player (object *op) 2006void kill_player (object *op)
1988 2007
2008void esrv_update_item (object *op, int what, object *item)
2009 C_ARGS: what, op, item
2010
2011void clear_los (object *op)
2012
2013int command_summon (object *op, utf8_string params)
2014
2015int command_arrest (object *op, utf8_string params)
2016
2017
1989MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2018MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2019
2020INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
1990 2021
1991int invoke (player *pl, int event, ...) 2022int invoke (player *pl, int event, ...)
1992 CODE: 2023 CODE:
1993 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2024 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
1994 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2025 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1995 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 2026 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1996 RETVAL = INVOKE_((event_type)event, ARG_PLAYER (pl), ARG_AV (av)); 2027 RETVAL = pl->invoke ((event_type)event, ARG_AV (av), DT_END);
1997 OUTPUT: RETVAL 2028 OUTPUT: RETVAL
1998 2029
1999SV *registry (player *pl) 2030SV *registry (player *pl)
2031
2032void
2033save_stats (player *pl)
2000 CODE: 2034 CODE:
2001 RETVAL = registry_of (pl); 2035 pl->ob->stats.hp = pl->ob->stats.maxhp;
2036 pl->ob->stats.sp = pl->ob->stats.maxsp;
2037 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2038 pl->orig_stats = pl->ob->stats;
2039
2040void cf_player_move (player *pl, int dir)
2041
2042void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2043
2044bool
2045cell_visible (player *pl, int dx, int dy)
2046 CODE:
2047 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2048 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
2002 OUTPUT: 2049 OUTPUT:
2003 RETVAL 2050 RETVAL
2004 2051
2005player *cf_player_find (char *name)
2006 PROTOTYPE: $
2007
2008void cf_player_move (player *pl, int dir)
2009
2010void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2011
2012# nonstandard
2013object *ob (player *pl)
2014 CODE:
2015 RETVAL = pl->ob;
2016 OUTPUT: RETVAL
2017
2018player *first ()
2019 CODE:
2020 RETVAL = first_player;
2021 OUTPUT: RETVAL
2022
2023player *next (player *pl)
2024 CODE:
2025 RETVAL = pl->next;
2026 OUTPUT: RETVAL
2027
2028bool
2029cell_visible (player *pl, int dx, int dy)
2030 CODE:
2031 RETVAL = FABS (dx) <= pl->socket.mapx / 2 && FABS (dy) <= pl->socket.mapy / 2
2032 && !pl->blocked_los [dx + pl->socket.mapx / 2][dy + pl->socket.mapy / 2];
2033 OUTPUT:
2034 RETVAL
2035
2036char *
2037client (player *pl)
2038 CODE:
2039 RETVAL = pl->socket.client;
2040 OUTPUT:
2041 RETVAL
2042
2043char *
2044host (player *pl)
2045 CODE:
2046 RETVAL = pl->socket.host;
2047 OUTPUT:
2048 RETVAL
2049
2050char *
2051killer (player *pl, char *killer = 0)
2052 CODE:
2053 if (killer)
2054 snprintf (pl->killer, sizeof (pl->killer), "%s", killer);
2055 RETVAL = pl->killer;
2056 OUTPUT:
2057 RETVAL
2058
2059void
2060buggy_mapscroll (player *pl, int value = 1)
2061 CODE:
2062 pl->socket.buggy_mapscroll = value;
2063
2064void 2052void
2065send (player *pl, SV *packet) 2053send (player *pl, SV *packet)
2066 CODE: 2054 CODE:
2067{ 2055{
2068 STRLEN len; 2056 STRLEN len;
2069 char *buf = SvPVbyte (packet, len); 2057 char *buf = SvPVbyte (packet, len);
2070 2058
2071 Write_String_To_Socket (&pl->socket, buf, len); 2059 if (pl->ns)
2060 pl->ns->send_packet (buf, len);
2072} 2061}
2073 2062
2074int 2063int
2075listening (player *pl, int new_value = -1) 2064listening (player *pl, int new_value = -1)
2076 CODE: 2065 CODE:
2095 if (y) sv_to (y, pl->bed_y); 2084 if (y) sv_to (y, pl->bed_y);
2096 2085
2097void 2086void
2098list () 2087list ()
2099 PPCODE: 2088 PPCODE:
2100{ 2089 for_all_players (pl)
2101 player *pl; 2090 XPUSHs (sv_2mortal (to_sv (pl)));
2102 for (pl = first_player; pl; pl = pl->next)
2103 XPUSHs (newSVcfapi (CFAPI_PPLAYER, pl));
2104}
2105
2106bool
2107peaceful (player *pl, bool new_setting = 0)
2108 PROTOTYPE: $;$
2109 CODE:
2110 RETVAL = pl->peaceful;
2111 if (items > 1)
2112 pl->peaceful = new_setting;
2113 OUTPUT:
2114 RETVAL
2115
2116living *
2117orig_stats (player *pl)
2118 CODE:
2119 RETVAL = &pl->orig_stats;
2120 OUTPUT: RETVAL
2121
2122living *
2123last_stats (player *pl)
2124 CODE:
2125 RETVAL = &pl->last_stats;
2126 OUTPUT: RETVAL
2127 2091
2128 2092
2129MODULE = cf PACKAGE = cf::map PREFIX = cf_map_ 2093MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2130 2094
2131mapstruct *first ()
2132 PROTOTYPE:
2133 CODE:
2134 RETVAL = first_map;
2135 OUTPUT: RETVAL
2136
2137int invoke (mapstruct *map, int event, ...) 2095int invoke (maptile *map, int event, ...)
2138 CODE: 2096 CODE:
2139 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP"); 2097 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2140 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2098 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2141 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 2099 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2142 RETVAL = INVOKE_((event_type)event, ARG_MAP (map), ARG_AV (av)); 2100 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2143 OUTPUT: RETVAL 2101 OUTPUT: RETVAL
2144 2102
2145SV *registry (mapstruct *map) 2103SV *registry (maptile *map)
2146 CODE:
2147 RETVAL = registry_of (map);
2148 OUTPUT:
2149 RETVAL
2150 2104
2151INCLUDE: $PERL genacc mapstruct ../include/map.h | 2105INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2152 2106
2153mapstruct *new (int width, int height) 2107void
2108maptile::instantiate ()
2109
2110maptile *new ()
2154 PROTOTYPE: 2111 PROTOTYPE:
2155 CODE: 2112 CODE:
2156{ 2113 RETVAL = new maptile;
2157 RETVAL = get_empty_map (width, height);
2158}
2159 OUTPUT: 2114 OUTPUT:
2160 RETVAL 2115 RETVAL
2161 2116
2162void delete_map (mapstruct *map) 2117void
2118maptile::players ()
2119 PPCODE:
2120 if (GIMME_V == G_SCALAR)
2121 XPUSHs (sv_2mortal (to_sv (THIS->players)));
2122 else if (GIMME_V == G_ARRAY)
2123 {
2124 EXTEND (SP, THIS->players);
2125 for_all_players (pl)
2126 if (pl->ob && pl->ob->map == THIS)
2127 PUSHs (sv_2mortal (to_sv (pl->ob)));
2128 }
2163 2129
2164void clean_tmp_map (mapstruct *map) 2130void
2131maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2132 CODE:
2133{
2134 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2135 croak ("maptile::add_underlay: palette must be arrayref");
2165 2136
2137 palette = SvRV (palette);
2138
2139 STRLEN idxlen;
2140 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2141
2142 for (int x = 0; x < THIS->width; ++x)
2143 for (int y = 0; y < THIS->height; ++y)
2144 {
2145 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2146 if (op->flag [FLAG_IS_FLOOR])
2147 goto skip_space;
2148
2149 {
2150 int offs = offset + y * stride + x;
2151 if (IN_RANGE_EXC (offs, 0, idxlen))
2152 {
2153 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2154 {
2155 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2156 ob->flag [FLAG_NO_MAP_SAVE] = true;
2157 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2158
2159 if (ob->randomitems)
2160 {
2161 if (!ob->above)
2162 {
2163 ob->create_treasure (ob->randomitems);
2164
2165 for (object *op = ob->above; op; op = op->above)
2166 op->flag [FLAG_NO_MAP_SAVE] = true;
2167 }
2168
2169 ob->randomitems = 0;
2170 }
2171 }
2172 }
2173 }
2174
2175 skip_space: ;
2176 }
2177}
2178
2179void
2180maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2181 CODE:
2182{
2183 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2184 croak ("maptile::set_regiondata: palette must be arrayref");
2185
2186 palette = SvRV (palette);
2187
2188 STRLEN idxlen;
2189 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2190
2191 region **regionmap = (region **)malloc (
2192 (av_len ((AV *)palette) + 1) * sizeof (region *));
2193 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2194
2195 for (int i = av_len ((AV *)palette) + 1; i--; )
2196 regionmap [i] = region::find (
2197 SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2198
2199 for (int y = 0; y < THIS->height; ++y)
2200 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2201
2202 sfree (THIS->regions, THIS->size ());
2203 free (THIS->regionmap);
2204
2205 THIS->regions = regions;
2206 THIS->regionmap = regionmap;
2207}
2208
2209void
2210maptile::create_region_treasure ()
2211 CODE:
2212{
2213 object *op = object::create ();
2214 op->type = FLOOR;
2215 op->map = THIS;
2216
2217 for (int x = 0; x < THIS->width; ++x)
2218 for (int y = 0; y < THIS->height; ++y)
2219 {
2220 region *rgn = THIS->region (x, y);
2221
2222 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2223 if (rgn->treasure && rndm () < rgn->treasure_density)
2224 {
2225 op->x = x;
2226 op->y = y;
2227 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2228 }
2229 }
2230
2231 op->destroy ();
2232}
2233
2166void play_sound_map (mapstruct *map, int x, int y, int sound_num) 2234void play_sound_map (maptile *map, int x, int y, int sound_num)
2167 2235
2168mapstruct *tile_map (mapstruct *map, unsigned int dir) 2236int out_of_map (maptile *map, int x, int y)
2169 CODE:
2170 RETVAL = dir < 4 ? map->tile_map [dir] : 0;
2171 OUTPUT:
2172 RETVAL
2173 2237
2174char *tile_path (mapstruct *map, unsigned int dir)
2175 CODE:
2176 if (dir >= 4)
2177 XSRETURN_UNDEF;
2178 RETVAL = map->tile_path [dir];
2179 OUTPUT:
2180 RETVAL
2181
2182mapstruct *ready_map_name (char *name, int flags = 0)
2183 PROTOTYPE: $;$
2184 ALIAS:
2185 find = 0
2186 get_map = 1
2187
2188mapstruct *has_been_loaded (char *name)
2189 PROTOTYPE: $
2190
2191int in_memory (mapstruct *map)
2192 CODE:
2193 RETVAL = map->in_memory;
2194 OUTPUT:
2195 RETVAL
2196
2197void 2238void
2198trigger (mapstruct *map, long connection, bool state = true) 2239trigger (maptile *map, long connection, bool state = true)
2199 CODE: 2240 CODE:
2200 activate_connection (map, connection, state); 2241 activate_connection (map, connection, state);
2201 2242
2202void 2243void
2203get_connection (mapstruct *map, long connection) 2244get_connection (maptile *map, long connection)
2204 PPCODE: 2245 PPCODE:
2205 oblinkpt *obp = get_connection_links (map, connection); 2246 oblinkpt *obp = get_connection_links (map, connection);
2206 if (obp) 2247 if (obp)
2207 for (objectlink *ol = obp->link; ol; ol = ol->next) 2248 for (objectlink *ol = obp->link; ol; ol = ol->next)
2208 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, ol->ob))); 2249 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob)));
2209 2250
2210object *cf_map_insert_object_there (mapstruct *where, object *op, object *originator, int flags) 2251object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2211 2252
2212object *cf_map_insert_object (mapstruct *where, object* op, int x, int y) 2253object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2213 2254
2214object* cf_map_present_arch_by_name (mapstruct *map, const char* str, int nx, int ny) 2255object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2215 C_ARGS: str, map, nx, ny 2256 C_ARGS: str, map, nx, ny
2216 2257
2217void 2258void
2218cf_map_normalise (mapstruct *map, int x, int y) 2259get_map_flags (maptile *map, int x, int y)
2219 PPCODE: 2260 PPCODE:
2220{ 2261{
2221 mapstruct *nmap = 0; 2262 maptile *nmap = 0;
2222 I16 nx = 0, ny = 0; 2263 I16 nx = 0, ny = 0;
2223 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2264 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2224 2265
2225 EXTEND (SP, 4); 2266 EXTEND (SP, 4);
2226 PUSHs (sv_2mortal (newSViv (flags))); 2267 PUSHs (sv_2mortal (newSViv (flags)));
2232 PUSHs (sv_2mortal (newSViv (ny))); 2273 PUSHs (sv_2mortal (newSViv (ny)));
2233 } 2274 }
2234} 2275}
2235 2276
2236void 2277void
2237at (mapstruct *map, unsigned int x, unsigned int y) 2278at (maptile *map, unsigned int x, unsigned int y)
2238 PROTOTYPE: $$$ 2279 PROTOTYPE: $$$
2239 PPCODE: 2280 PPCODE:
2240{ 2281{
2241 object *o; 2282 object *o;
2242 mapstruct *nmap = 0; 2283 maptile *nmap = 0;
2243 I16 nx, ny; 2284 I16 nx, ny;
2244 2285
2245 get_map_flags (map, &nmap, x, y, &nx, &ny); 2286 get_map_flags (map, &nmap, x, y, &nx, &ny);
2246 2287
2247 if (nmap) 2288 if (nmap)
2248 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2289 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2249 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2290 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
2250} 2291}
2251 2292
2252SV * 2293SV *
2253bot_at (mapstruct *obj, unsigned int x, unsigned int y) 2294bot_at (maptile *obj, unsigned int x, unsigned int y)
2254 PROTOTYPE: $$$ 2295 PROTOTYPE: $$$
2255 ALIAS: 2296 ALIAS:
2256 top_at = 1 2297 top_at = 1
2257 flags_at = 2 2298 flags_at = 2
2258 light_at = 3 2299 light_at = 3
2259 move_block_at = 4 2300 move_block_at = 4
2260 move_slow_at = 5 2301 move_slow_at = 5
2261 move_on_at = 6 2302 move_on_at = 6
2262 move_off_at = 7 2303 move_off_at = 7
2263 INIT: 2304 INIT:
2264 if (x >= MAP_WIDTH (obj) || y >= MAP_HEIGHT (obj)) XSRETURN_UNDEF; 2305 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2265 CODE: 2306 CODE:
2266 switch (ix) 2307 switch (ix)
2267 { 2308 {
2268 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2309 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break;
2269 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2310 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break;
2272 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2313 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2273 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2314 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break;
2274 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2315 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break;
2275 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2316 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break;
2276 } 2317 }
2277 OUTPUT: 2318 OUTPUT: RETVAL
2319
2320void fix_walls (maptile *map, int x, int y)
2321
2322void fix_walls_around (maptile *map, int x, int y)
2323
2324# worst xs function of my life
2325bool
2326_create_random_map (\
2327 maptile *self,\
2328 utf8_string wallstyle,\
2329 utf8_string wall_name,\
2330 utf8_string floorstyle,\
2331 utf8_string monsterstyle,\
2332 utf8_string treasurestyle,\
2333 utf8_string layoutstyle,\
2334 utf8_string doorstyle,\
2335 utf8_string decorstyle,\
2336 utf8_string origin_map,\
2337 utf8_string final_map,\
2338 utf8_string exitstyle,\
2339 utf8_string this_map,\
2340 utf8_string exit_on_final_map,\
2341 int xsize,\
2342 int ysize,\
2343 int expand2x,\
2344 int layoutoptions1,\
2345 int layoutoptions2,\
2346 int layoutoptions3,\
2347 int symmetry,\
2348 int difficulty,\
2349 int difficulty_given,\
2350 float difficulty_increase,\
2351 int dungeon_level,\
2352 int dungeon_depth,\
2353 int decoroptions,\
2354 int orientation,\
2355 int origin_y,\
2356 int origin_x,\
2357 U32 random_seed,\
2358 val64 total_map_hp,\
2359 int map_layout_style,\
2360 int treasureoptions,\
2361 int symmetry_used,\
2362 region *region,\
2363 utf8_string custom\
2364)
2365 CODE:
2366{
2367 random_map_params rmp;
2368
2369 assign (rmp.wallstyle , wallstyle);
2370 assign (rmp.wall_name , wall_name);
2371 assign (rmp.floorstyle , floorstyle);
2372 assign (rmp.monsterstyle , monsterstyle);
2373 assign (rmp.treasurestyle , treasurestyle);
2374 assign (rmp.layoutstyle , layoutstyle);
2375 assign (rmp.doorstyle , doorstyle);
2376 assign (rmp.decorstyle , decorstyle);
2377 assign (rmp.exitstyle , exitstyle);
2378 assign (rmp.exit_on_final_map, exit_on_final_map);
2379
2380 rmp.origin_map = origin_map;
2381 rmp.final_map = final_map;
2382 rmp.this_map = this_map;
2383 rmp.xsize = xsize;
2384 rmp.ysize = ysize;
2385 rmp.expand2x = expand2x;
2386 rmp.layoutoptions1 = layoutoptions1;
2387 rmp.layoutoptions2 = layoutoptions2;
2388 rmp.layoutoptions3 = layoutoptions3;
2389 rmp.symmetry = symmetry;
2390 rmp.difficulty = difficulty;
2391 rmp.difficulty_given = difficulty_given;
2392 rmp.difficulty_increase = difficulty_increase;
2393 rmp.dungeon_level = dungeon_level;
2394 rmp.dungeon_depth = dungeon_depth;
2395 rmp.decoroptions = decoroptions;
2396 rmp.orientation = orientation;
2397 rmp.origin_y = origin_y;
2398 rmp.origin_x = origin_x;
2399 rmp.random_seed = random_seed;
2400 rmp.total_map_hp = total_map_hp;
2401 rmp.map_layout_style = map_layout_style;
2402 rmp.treasureoptions = treasureoptions;
2403 rmp.symmetry_used = symmetry_used;
2404 rmp.region = region;
2405 rmp.custom = custom;
2406
2407 RETVAL = self->generate_random_map (&rmp);
2408}
2409 OUTPUT:
2278 RETVAL 2410 RETVAL
2279 2411
2280
2281MODULE = cf PACKAGE = cf::arch 2412MODULE = cf PACKAGE = cf::arch
2282 2413
2283archetype *find (const char *name) 2414archetype *find (utf8_string name)
2284 CODE: 2415 CODE:
2285 RETVAL = find_archetype (name); 2416 RETVAL = archetype::find (name);
2286 OUTPUT: 2417 OUTPUT:
2287 RETVAL 2418 RETVAL
2288 2419
2289archetype *first() 2420archetype *first()
2290 PROTOTYPE: 2421 PROTOTYPE:
2291 CODE: 2422 CODE:
2292 RETVAL = first_archetype; 2423 RETVAL = first_archetype;
2293 OUTPUT: RETVAL 2424 OUTPUT: RETVAL
2294 2425
2426object *instantiate (archetype *arch)
2427 CODE:
2428 RETVAL = arch_to_object (arch);
2429 OUTPUT:
2430 RETVAL
2431
2295INCLUDE: $PERL genacc archetype ../include/object.h | 2432INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2296 2433
2297MODULE = cf PACKAGE = cf::party 2434MODULE = cf PACKAGE = cf::party
2298 2435
2299partylist *first () 2436partylist *first ()
2300 PROTOTYPE: 2437 PROTOTYPE:
2301 CODE: 2438 CODE:
2302 RETVAL = get_firstparty (); 2439 RETVAL = get_firstparty ();
2303 OUTPUT: RETVAL 2440 OUTPUT: RETVAL
2304 2441
2305partylist *next (partylist *party) 2442INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2443
2444MODULE = cf PACKAGE = cf::region
2445
2446void
2447list ()
2448 PPCODE:
2449 for_all_regions (rgn)
2450 XPUSHs (sv_2mortal (to_sv (rgn)));
2451
2452region *find (utf8_string name)
2453 PROTOTYPE: $
2306 CODE: 2454 CODE:
2307 RETVAL = party->next; 2455 RETVAL = region::find (name);
2308 OUTPUT: RETVAL 2456 OUTPUT: RETVAL
2309 2457
2310const char *name (partylist *party) 2458region *find_fuzzy (utf8_string name)
2459 PROTOTYPE: $
2311 CODE: 2460 CODE:
2312 RETVAL = party->partyname; 2461 RETVAL = region::find_fuzzy (name);
2313 OUTPUT: RETVAL 2462 OUTPUT: RETVAL
2314 2463
2315const char *password (partylist *party) 2464int specificity (region *rgn)
2316 CODE: 2465 CODE:
2317 RETVAL = party->passwd; 2466 RETVAL = 0;
2467 while (rgn = rgn->parent)
2468 RETVAL++;
2318 OUTPUT: RETVAL 2469 OUTPUT: RETVAL
2319 2470
2471INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2472
2473MODULE = cf PACKAGE = cf::living
2474
2475INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2476
2477MODULE = cf PACKAGE = cf::settings
2478
2479INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2480
2320MODULE = cf PACKAGE = cf::region 2481MODULE = cf PACKAGE = cf::client
2321 2482
2322region *first () 2483INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2323 PROTOTYPE: 2484
2324 CODE: 2485int invoke (client *ns, int event, ...)
2325 RETVAL = first_region; 2486 CODE:
2487 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2488 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2489 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2490 RETVAL = ns->invoke ((event_type)event, ARG_AV (av), DT_END);
2491 OUTPUT: RETVAL
2492
2493SV *registry (client *ns)
2494
2495void
2496list ()
2497 PPCODE:
2498 EXTEND (SP, clients.size ());
2499 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
2500 PUSHs (sv_2mortal (to_sv (*i)));
2501
2502void
2503client::send_packet (SV *packet)
2504 CODE:
2505{
2506 STRLEN len;
2507 char *buf = SvPVbyte (packet, len);
2508
2509 THIS->send_packet (buf, len);
2510}
2511
2512MODULE = cf PACKAGE = cf::face PREFIX = face_
2513
2514#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2515
2516faceidx face_find (utf8_string name, faceidx defidx = 0)
2517
2518faceidx alloc (utf8_string name)
2519 CODE:
2520{
2521 do
2522 {
2523 RETVAL = faces.size ();
2524 faces.resize (RETVAL + 1);
2525 }
2526 while (!RETVAL); // crude way to leave index 0
2527
2528 faces [RETVAL].name = name;
2529 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2530
2531 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2532 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2533}
2534 OUTPUT: RETVAL
2535
2536void set (faceidx idx, int visibility, int magicmap)
2537 CODE:
2538 faceinfo *f = face_info (idx);
2539 assert (f);
2540 f->visibility = visibility;
2541 f->magicmap = magicmap;
2542
2543void set_smooth (faceidx idx, faceidx smooth, int smoothlevel)
2544 CODE:
2545 faceinfo *f = face_info (idx); assert (f);
2546 f->smooth = smooth;
2547 f->smoothlevel = smoothlevel;
2548
2549void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2550 CODE:
2551{
2552 facedata *d = face_data (idx, faceset);
2553 assert (d);
2554 sv_to (data, d->data);
2555 STRLEN clen;
2556 char *cdata = SvPVbyte (chksum, clen);
2557 clen = min (CHKSUM_SIZE, clen);
2558
2559 if (memcmp (d->chksum, cdata, clen))
2560 {
2561 memcpy (d->chksum, cdata, clen);
2562
2563 // invalidate existing client face info
2564 for_all_clients (ns)
2565 if (ns->faceset == faceset)
2566 {
2567 ns->faces_sent [idx] = false;
2568 ns->force_newmap = true;
2569 }
2570 }
2571}
2572
2573void invalidate (faceidx idx)
2574 CODE:
2575 for_all_clients (ns)
2576 {
2577 ns->faces_sent [idx] = false;
2578 ns->force_newmap = true;
2579 }
2580
2581void invalidate_all ()
2582 CODE:
2583 for_all_clients (ns)
2584 {
2585 ns->faces_sent.reset ();
2586 ns->force_newmap = true;
2587 }
2588
2589MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2590
2591#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2592
2593animidx anim_find (utf8_string name)
2594 CODE:
2595 RETVAL = animation::find (name).number;
2326 OUTPUT: RETVAL 2596 OUTPUT: RETVAL
2327 2597
2328region *next (region *reg) 2598animidx set (utf8_string name, SV *frames, int facings = 1)
2329 CODE: 2599 CODE:
2330 RETVAL = reg->next; 2600{
2601 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2602 croak ("frames must be an arrayref");
2603
2604 AV *av = (AV *)SvRV (frames);
2605
2606 animation *anim = &animation::find (name);
2607 if (anim->number)
2608 {
2609 anim->resize (av_len (av) + 1);
2610 anim->facings = facings;
2611 }
2612 else
2613 anim = &animation::create (name, av_len (av) + 1, facings);
2614
2615 for (int i = 0; i < anim->num_animations; ++i)
2616 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2617}
2331 OUTPUT: RETVAL 2618 OUTPUT: RETVAL
2332 2619
2333const char *name (region *reg) 2620void invalidate_all ()
2334 CODE: 2621 CODE:
2335 RETVAL = reg->name; 2622 for_all_clients (ns)
2336 OUTPUT: RETVAL 2623 ns->anims_sent.reset ();
2337 2624
2338region *parent (region *reg)
2339 CODE:
2340 RETVAL = reg->parent;
2341 OUTPUT: RETVAL
2342
2343const char *longname (region *reg)
2344 CODE:
2345 RETVAL = reg->longname;
2346 OUTPUT: RETVAL
2347
2348const char *msg (region *reg)
2349 CODE:
2350 RETVAL = reg->msg;
2351 OUTPUT: RETVAL
2352
2353MODULE = cf PACKAGE = cf::living
2354
2355INCLUDE: $PERL genacc living ../include/living.h |
2356

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