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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.70 by elmex, Mon Dec 4 15:15:34 2006 UTC vs.
Revision 1.244 by root, Sat Aug 25 22:19:26 2007 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
7 * 3 *
4 * Copyright (©) 2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <crossfire@schmorp.de>
24*/ 22 */
23
24#include "autoconf.h"
25 25
26#define PLUGIN_NAME "perl" 26#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 27#define PLUGIN_VERSION "cfperl 0.5"
28
29#define CEDES_PER_TICK 5
30
31#if HAVE_EXECINFO_H
32# include <execinfo.h>
33#endif
28 34
29#include <plugin_common.h> 35#include <plugin_common.h>
30#include <sounds.h> 36#include <sounds.h>
31#include <cstdarg> 37#include <cstdarg>
32#include <sproto.h> 38#include <sproto.h>
33 39
40#include "loader.h"
34#include "cfperl.h" 41#include "cfperl.h"
35#include "shstr.h" 42#include "shstr.h"
43
44#include <unistd.h>
45#if _POSIX_MEMLOCK
46# include <sys/mman.h>
47#endif
36 48
37#include <EXTERN.h> 49#include <EXTERN.h>
38#include <perl.h> 50#include <perl.h>
39#include <XSUB.h> 51#include <XSUB.h>
40 52
53#include "CoroAPI.h"
41#include "perlxsi.c" 54#include "perlxsi.c"
42 55
43extern sint64 *levels; // the experience table 56extern sint64 *levels; // the experience table
44 57
45typedef object object_ornull; 58typedef object object_ornull;
46typedef maptile maptile_ornull; 59typedef maptile maptile_ornull;
47 60
61typedef char *octet_string;
62typedef char *utf8_string;
63typedef const char *const_octet_string;
64typedef const char *const_utf8_string;
65
66typedef std::string std__string;
67
68#if IVSIZE >= 8
69 typedef IV val64;
70# define newSVval64 newSViv
71# define SvVAL64 SvIV
72#else
48typedef double val64; 73 typedef double val64;
49#define newSVval64 newSVnv 74# define newSVval64 newSVnv
50#define SvVAL64 SvNV 75# define SvVAL64 SvNV
76#endif
51 77
52static f_plug_api gethook = cfapi_get_hooks; 78static f_plug_api gethook = cfapi_get_hooks;
53static f_plug_api object_set_property = cfapi_object_set_property;
54static f_plug_api object_insert = cfapi_object_insert; 79static f_plug_api object_insert = cfapi_object_insert;
55 80
56static PerlInterpreter *perl; 81static PerlInterpreter *perl;
57 82
83tstamp NOW, runtime;
84
85global gbl_ev;
58static AV *cb_global, *cb_object, *cb_player, *cb_type, *cb_map; 86static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
87static SV *sv_runtime, *sv_next_tick;
88
89bitset<NUM_EVENT_TYPES> ev_want_event;
90bitset<NUM_TYPES> ev_want_type;
91
92static HV
93 *stash_cf,
94 *stash_cf_object_wrap,
95 *stash_cf_object_player_wrap,
96 *stash_cf_player_wrap,
97 *stash_cf_map_wrap,
98 *stash_cf_client_wrap,
99 *stash_cf_arch_wrap,
100 *stash_cf_party_wrap,
101 *stash_cf_region_wrap,
102 *stash_cf_living_wrap;
103
104// helper cast function, returns super class * or 0
105template<class super>
106static super *
107is_a (attachable *at)
108{
109 //return dynamic_cast<super *>(at); // slower, safer
110 if (typeid (*at) == typeid (super))
111 return static_cast<super *>(at);
112 else
113 return 0;
114}
59 115
60////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 116//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
61 117
118unordered_vector<attachable *> attachable::mortals;
119
120attachable::~attachable ()
121{
122 assert (!self);
123 assert (!cb);
124}
125
126int
127attachable::refcnt_cnt () const
128{
129 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
130}
131
132void
133attachable::sever_self ()
134{
135 if (HV *self = this->self)
136 {
137 // keep a refcount because sv_unmagic might call attachable_free,
138 // which might clear self, causing sv_unmagic to crash on a now
139 // invalid object.
140 SvREFCNT_inc (self);
141 hv_clear (self);
142 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
143 SvREFCNT_dec (self);
144
145 // self *must* be null now because thats sv_unmagic's job.
146 assert (!this->self);
147 }
148}
149
150void
151attachable::optimise ()
152{
153 if (self
154 && SvREFCNT (self) == 1
155 && !HvTOTALKEYS (self))
156 sever_self ();
157}
158
159// check wether the object really is dead
160void
161attachable::do_check ()
162{
163 if (refcnt_cnt () > 0)
164 return;
165
166 destroy ();
167}
168
169void
170attachable::do_destroy ()
171{
172 INVOKE_ATTACHABLE (DESTROY, this);
173
174 if (cb)
175 {
176 SvREFCNT_dec (cb);
177 cb = 0;
178 }
179
180 mortals.push_back (this);
181}
182
183void
184attachable::destroy ()
185{
186 if (destroyed ())
187 return;
188
189 flags |= F_DESTROYED;
190 do_destroy ();
191 sever_self ();
192}
193
194void
195attachable::check_mortals ()
196{
197 static int i = 0;
198
199 for (;;)
200 {
201 if (i >= mortals.size ())
202 {
203 i = 0;
204
205 if (mortals.size () >= 512)
206 {
207 static int last_mortalcount;
208 if (mortals.size () != last_mortalcount)
209 {
210 last_mortalcount = mortals.size ();
211 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
212
213 if (0)
214 {
215 for (int j = 0; j < mortals.size (); ++j)//D
216 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
217 fprintf (stderr, "\n");//D
218 }
219 }
220 }
221
222 break;
223 }
224
225 attachable *obj = mortals [i];
226
227#if 0
228 if (obj->self)//D make this an assert later
229 {
230 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
231 obj->sever_self ();
232 }
233#endif
234
235 if (obj->refcnt)
236 {
237 ++i; // further delay freeing
238
239 if (!(i & 0x3ff))
240 break;
241 }
242 else
243 {
244 mortals.erase (i);
245 obj->sever_self ();
246 delete obj;
247 }
248 }
249}
250
251void
252attachable::set_key (const char *key, const char *value)
253{
254 if (!self)
255 self = newHV ();
256
257 if (value)
258 hv_store (self, key, strlen (key), newSVpv (value, 0), 0);
259 else
260 hv_delete (self, key, strlen (key), G_DISCARD);
261}
262
263attachable &
264attachable::operator =(const attachable &src)
265{
266 //if (self || cb)
267 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
268
269 attach = src.attach;
270 return *this;
271}
272
273template<typename T>
274static bool
275find_backref (void *ptr, T *obj)
276{
277 char *s = (char *)obj;
278 while (s < (char *)obj + sizeof (T))
279 {
280 if (ptr == *(void **)s)
281 return true;
282
283 s += sizeof (void *); // assume natural alignment
284 }
285
286 return false;
287}
288
289// for debugging, find "live" objects containing this ptr
290void
291find_backref (void *ptr)
292{
293 for_all_objects (op)
294 if (find_backref (ptr, op))
295 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
296
297 for_all_players (pl)
298 if (find_backref (ptr, pl))
299 fprintf (stderr, "P %p\n", pl);
300
301 for_all_clients (ns)
302 if (find_backref (ptr, ns))
303 fprintf (stderr, "C %p\n", ns);
304
305}
306
307//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
308
62static SV * 309static SV *
63newSVptr (void *ptr, const char *klass, HV *hv = newHV ()) 310newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
64{ 311{
65 SV *sv; 312 SV *sv;
66 313
67 if (!ptr) 314 if (!ptr)
68 return &PL_sv_undef; 315 return &PL_sv_undef;
69 316
70 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0); 317 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
71 return sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1)); 318 return sv_bless (newRV_noinc ((SV *)hv), stash);
72} 319}
73 320
74template<class attachable> 321static int
75SV * 322attachable_free (pTHX_ SV *sv, MAGIC *mg)
323{
324 attachable *at = (attachable *)mg->mg_ptr;
325
326 //TODO: check if transaction behaviour is really required here
327 if (SV *self = (SV *)at->self)
328 {
329 at->self = 0;
330 SvREFCNT_dec (self);
331 }
332
333 // next line makes sense, but most objects still have refcnt 0 by default
334 //at->refcnt_chk ();
335 return 0;
336}
337
338MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
339
340static SV *
76newSVattachable (attachable *obj, const char *klass) 341newSVattachable (attachable *obj, HV *stash)
77{ 342{
78 if (!obj) 343 if (!obj)
79 return &PL_sv_undef; 344 return &PL_sv_undef;
80 345
81 if (!obj->self) 346 if (!obj->self)
82 obj->self = newSVptr (obj, klass); 347 obj->self = newHV ();
83 348
84 return newSVsv (obj->self); 349 if (!SvOBJECT (obj->self))
350 {
351 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
352
353 // now bless the object _once_
354 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
355 return sv_bless (newRV_inc ((SV *)obj->self), stash);
356 }
357 else
358 {
359 SV *sv = newRV_inc ((SV *)obj->self);
360
361 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
362 SvAMAGIC_on (sv);
363
364 return sv;
365 }
85} 366}
86 367
87static void 368static void
88clearSVptr (SV *sv) 369clearSVptr (SV *sv)
89{ 370{
115 return SvPTR (sv, klass); 396 return SvPTR (sv, klass);
116 else 397 else
117 return 0; 398 return 0;
118} 399}
119 400
401static inline SV *
402newSVpv_utf8 (const char *s)
403{
404 SV *sv = newSVpv (s, 0);
405 SvUTF8_on (sv);
406 return sv;
407}
408
409static inline SV *
410newSVpvn_utf8 (const char *s, STRLEN l)
411{
412 SV *sv = newSVpvn (s, l);
413 SvUTF8_on (sv);
414 return sv;
415}
416
120inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 417inline SV *to_sv (const shstr & v) { return v ? newSVpvn_utf8 ((const char *)v, v.length ()) : &PL_sv_undef; }
121inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 418inline SV *to_sv (const char * v) { return newSVpv (v, 0); }
122inline SV *to_sv (bool v) { return newSViv (v); } 419inline SV *to_sv (bool v) { return newSViv (v); }
123inline SV *to_sv ( signed char v) { return newSViv (v); } 420inline SV *to_sv ( signed char v) { return newSViv (v); }
124inline SV *to_sv (unsigned char v) { return newSViv (v); } 421inline SV *to_sv (unsigned char v) { return newSViv (v); }
125inline SV *to_sv ( signed short v) { return newSViv (v); } 422inline SV *to_sv ( signed short v) { return newSViv (v); }
130inline SV *to_sv (unsigned long v) { return newSVuv (v); } 427inline SV *to_sv (unsigned long v) { return newSVuv (v); }
131inline SV *to_sv ( signed long long v) { return newSVval64 (v); } 428inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
132inline SV *to_sv (unsigned long long v) { return newSVval64 (v); } 429inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
133inline SV *to_sv (float v) { return newSVnv (v); } 430inline SV *to_sv (float v) { return newSVnv (v); }
134inline SV *to_sv (double v) { return newSVnv (v); } 431inline SV *to_sv (double v) { return newSVnv (v); }
432inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
135inline SV *to_sv (player * v) { return newSVattachable (v, "cf::player::wrap"); } 433inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
136inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? "cf::object::player::wrap" : "cf::object::wrap"); } 434inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
137inline SV *to_sv (maptile * v) { return newSVattachable (v, "cf::map::wrap"); } 435inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
138inline SV *to_sv (archetype * v) { return newSVptr (v, "cf::arch::wrap"); } 436inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
437inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
139inline SV *to_sv (partylist * v) { return newSVptr (v, "cf::party::wrap"); } 438inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
140inline SV *to_sv (region * v) { return newSVptr (v, "cf::region::wrap"); }
141inline SV *to_sv (living * v) { return newSVptr (v, "cf::living::wrap"); } 439inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
142 440
143inline SV *to_sv (object & v) { return to_sv (&v); } 441inline SV *to_sv (object & v) { return to_sv (&v); }
144inline SV *to_sv (living & v) { return to_sv (&v); } 442inline SV *to_sv (living & v) { return to_sv (&v); }
145 443
146//TODO: 444inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
147inline SV *to_sv (New_Face * v) { return to_sv (v->name); }
148inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 445inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
149 446
150inline SV *to_sv (UUID v) 447inline SV *to_sv (UUID v)
151{ 448{
152 char buf[128]; 449 char buf[128];
153 snprintf (buf, 128, "<1,%llx>", (unsigned long long)v.seq); 450 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
154 return newSVpv (buf, 0); 451 return newSVpv (buf, 0);
155} 452}
156 453
157inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 454inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
158inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } //TODO: verify that all simple pointers are strdup-managed 455inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
159inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 456inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
160inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 457inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
161inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 458inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
162inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 459inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
163inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 460inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
167inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 464inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
168inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 465inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
169inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 466inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
170inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 467inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
171inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 468inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
469inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
172inline void sv_to (SV *sv, player * &v) { v = (player *)SvPTR_ornull (sv, "cf::player"); } 470inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
173inline void sv_to (SV *sv, object * &v) { v = (object *)SvPTR_ornull (sv, "cf::object"); } 471inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
174inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)SvPTR_ornull (sv, "cf::arch"); } 472inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
175inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)SvPTR_ornull (sv, "cf::map"); } 473inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
474inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
475inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
176inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 476inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
177inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
178inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 477inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
179 478
180inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } //TODO 479//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
181inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } // TODO 480inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
182 481
183template<class T> 482template<class T>
184inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 483inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
185 484
186template<int N> 485template<int N>
187inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 486inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
188 487
488inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
489inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
490inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
491inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
492
493inline void sv_to (SV *sv, std::string &v)
494{
495 STRLEN len;
496 char *data = SvPVbyte (sv, len);
497 v.assign (data, len);
498}
499
189inline void sv_to (SV *sv, UUID &v) 500inline void sv_to (SV *sv, UUID &v)
190{ 501{
191 unsigned int version; 502 unsigned int version;
192 unsigned long long seq;
193 503
194 if (2 != sscanf (SvPV_nolen (sv), "<%d.%llx>", &version, &seq) || 1 != version) 504 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
195 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 505 croak ("unparsable uuid: %s", SvPV_nolen (sv));
196
197 v.seq = seq;
198} 506}
507
508inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
199 509
200static SV * 510static SV *
201newSVdt_va (va_list &ap, data_type type) 511newSVdt_va (va_list &ap, data_type type)
202{ 512{
203 SV *sv; 513 SV *sv;
236 break; 546 break;
237 547
238 case DT_MAP: 548 case DT_MAP:
239 // va_arg (object *) when void * is passed is an XSI extension 549 // va_arg (object *) when void * is passed is an XSI extension
240 sv = to_sv (va_arg (ap, maptile *)); 550 sv = to_sv (va_arg (ap, maptile *));
551 break;
552
553 case DT_CLIENT:
554 sv = to_sv (va_arg (ap, client *));
241 break; 555 break;
242 556
243 case DT_PLAYER: 557 case DT_PLAYER:
244 sv = to_sv (va_arg (ap, player *)); 558 sv = to_sv (va_arg (ap, player *));
245 break; 559 break;
306} 620}
307 621
308////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 622//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
309 623
310SV * 624SV *
311registry_of (attachable_base *ext) 625registry (attachable *ext)
312{ 626{
313 if (!ext->cb) 627 if (!ext->cb)
314 ext->cb = newAV (); 628 ext->cb = newAV ();
315 629
316 return newRV_inc ((SV *)ext->cb); 630 return newRV_inc ((SV *)ext->cb);
317} 631}
318 632
319void attachable_base::clear ()
320{
321 if (self)
322 {
323 if (cb)
324 if (SvROK (*av_fetch (cb, EVENT_OBJECT_DESTROY, 1)))
325 INVOKE_OBJECT (DESTROY, static_cast<object *>(this));
326 else if (SvROK (*av_fetch (cb, EVENT_MAP_DESTROY, 1)))
327 INVOKE_MAP (DESTROY, static_cast<maptile *>(this));
328
329 // disconnect Perl from C, to avoid crashes
330 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
331
332 // clear the perl hash, might or might not be a good idea
333 hv_clear ((HV *)SvRV ((SV *)self));
334
335 SvREFCNT_dec (self);
336 self = 0;
337 }
338
339 if (cb)
340 {
341 SvREFCNT_dec (cb);
342 cb = 0;
343 }
344
345 attach = 0;
346}
347
348void attachable_base::optimise ()
349{
350 if (!self)
351 return;
352
353 HV *hv = (HV *)SvRV ((SV *)self);
354
355 if (SvREFCNT ((SV *)self) == 1
356 && SvREFCNT ((SV *)hv) == 1
357 && !HvKEYS (hv))
358 {
359 SvREFCNT_dec ((SV *)self);
360 self = 0;
361 }
362}
363
364void attachable_base::instantiate (data_type type, void *obj)
365{
366 dSP;
367 ENTER;
368 SAVETMPS;
369 PUSHMARK (SP);
370 EXTEND (SP, 2);
371 PUSHs (sv_2mortal (newSVdt (type, obj)));
372 PUSHs (sv_2mortal (newSVpv (attach, 0)));
373
374 attach = 0;
375
376 PUTBACK;
377 call_pv ("cf::instantiate", G_DISCARD | G_VOID | G_EVAL);
378 FREETMPS;
379 LEAVE;
380
381 switch (type)
382 {
383 case DT_OBJECT: INVOKE_OBJECT (INSTANTIATE, obj); break;
384 case DT_MAP: INVOKE_MAP (INSTANTIATE, obj); break;
385 }
386}
387
388/////////////////////////////////////////////////////////////////////////////
389
390void reattach (data_type type, void *obj)
391{
392 //TODO only do this when the object has _attachment's
393
394 dSP;
395 ENTER;
396 SAVETMPS;
397 PUSHMARK (SP);
398 XPUSHs (sv_2mortal (newSVdt (type, obj)));
399 PUTBACK;
400 call_pv ("cf::reattach", G_DISCARD | G_VOID | G_EVAL);
401 FREETMPS;
402 LEAVE;
403
404 switch (type)
405 {
406 case DT_OBJECT: INVOKE_OBJECT (REATTACH, obj); break;
407 case DT_PLAYER: INVOKE_PLAYER (REATTACH, obj); break;
408 case DT_MAP: INVOKE_MAP (REATTACH, obj); break;
409 }
410}
411
412template<class subclass>
413void reattach (attachable<subclass> *obj)
414{
415 obj->optimise ();
416
417 if (obj->self)
418 reattach ((data_type) cftype<subclass>::dt, (subclass *)obj);
419}
420
421#include "kw_hash.h"
422
423object_freezer::object_freezer ()
424: dynbuf (128 * 1024, 64 * 1024)
425{
426 av = newAV ();
427}
428
429object_freezer::~object_freezer ()
430{
431 SvREFCNT_dec (av);
432}
433
434void object_freezer::put (attachable_base *ext)
435{
436 ext->optimise ();
437
438 if (ext->self)
439 {
440 int idx = AvFILLp ((AV *)av) + 1;
441 av_store (av, idx, SvREFCNT_inc (ext->self));
442
443 add ((void *)"oid ", 4);
444 add ((sint32)idx);
445 add ('\n');
446 }
447}
448
449bool object_freezer::save (const char *filename)
450{
451 dSP;
452 ENTER;
453 SAVETMPS;
454 PUSHMARK (SP);
455 EXTEND (SP, 3);
456 PUSHs (sv_2mortal (newSVpv (filename, 0)));
457 PUSHs (sv_2mortal (newRV_noinc (newSVpvn ((char *)linearise (), size ()))));
458 PUSHs (sv_2mortal (newRV_inc ((SV *)av)));
459 PUTBACK;
460 call_pv ("cf::object_freezer_save", G_VOID | G_DISCARD | G_EVAL);
461 FREETMPS;
462 LEAVE;
463}
464
465char *object_freezer::as_string ()
466{
467 dSP;
468 ENTER;
469 SAVETMPS;
470 PUSHMARK (SP);
471 EXTEND (SP, 3);
472 PUSHs (sv_2mortal (newRV_noinc (newSVpvn ((char *)linearise (), size ()))));
473 PUSHs (sv_2mortal (newRV_inc ((SV *)av)));
474 PUTBACK;
475
476 char *res = call_pv ("cf::object_freezer_as_string", G_SCALAR | G_EVAL) > 0
477 ? strdup (SvPVbyte_nolen (POPs))
478 : strdup ("[fatal error]");
479
480 FREETMPS;
481 LEAVE;
482
483 return res;
484}
485
486int fprintf (object_freezer &freezer, const char *format, ...)
487{
488 va_list ap;
489
490 va_start (ap, format);
491
492 int len = vsnprintf ((char *)freezer.force (1024), 1024, format, ap);
493
494 if (len >= 0)
495 freezer.alloc (len);
496
497 va_end (ap);
498}
499
500int fputs (const char *s, object_freezer &freezer)
501{
502 freezer.add (s);
503}
504
505static const char thawer_eof[] = "\n\n\n\0\0\0";
506
507object_thawer::object_thawer (const char *filename)
508{
509 static const char eof[] = "\n\n\n\0\0\0";
510
511 av = 0;
512 text = 0;
513 line = 0;
514
515 if (filename)
516 {
517 dSP;
518 ENTER;
519 SAVETMPS;
520 PUSHMARK (SP);
521 XPUSHs (sv_2mortal (newSVpv (filename, 0)));
522 PUTBACK;
523
524 if (2 == call_pv ("cf::object_thawer_load", G_ARRAY | G_EVAL))
525 {
526 SPAGAIN;
527
528 // second value - perl objects
529 {
530 SV *sv = POPs;
531 if (SvROK (sv))
532 av = (AV *)SvREFCNT_inc (SvRV (sv));
533 }
534
535 // first value - text part, pad with 3 zeroes
536 {
537 SV *sv = POPs;
538 STRLEN len;
539 char *sv_ = SvPVbyte (sv, len);
540 text = newSV (len + sizeof (eof));
541 SvCUR_set (text, len);
542 memcpy (SvPVX (text), sv_, len);
543 memcpy (SvEND (text), eof, sizeof (eof)); // just to be sure
544
545 line = SvPVX (text);
546 }
547 }
548
549 PUTBACK;
550 FREETMPS;
551 LEAVE;
552 }
553}
554
555object_thawer::object_thawer (const char *data, AV *perlav)
556{
557 av = perlav;
558 text = newSVpv (data, 0);
559 sv_catpv (text, thawer_eof);
560 line = SvPVbyte_nolen (text);
561}
562
563void object_thawer::get (data_type type, void *obj, attachable_base *ext, int oid)
564{
565 if (!av || oid < 0) // this is actually an error of sorts
566 return;
567
568 // we have to "re-instantiate"/reattach to an object, so nuke ext->attach
569 ext->clear ();
570
571 SV **svp = av_fetch ((AV *)av, oid, 0);
572
573 if (!svp || !SvROK (*svp))
574 {
575 printf ("trying to thaw duplicate or never-issued oid %d, ignoring.\n", oid);
576 return;
577 }
578
579 ext->self = *svp; *svp = &PL_sv_undef;
580 sv_magic (SvRV (ext->self), 0, PERL_MAGIC_ext, (char *)obj, 0);
581
582 reattach (type, obj);
583}
584
585object_thawer::~object_thawer ()
586{
587 if (text) SvREFCNT_dec (text);
588 if (av) SvREFCNT_dec (av);
589}
590
591char *fgets (char *s, int n, object_thawer &thawer)
592{
593 char *p = thawer.line;
594 char *q = s;
595
596 if (!p)
597 return 0;
598
599 while (--n)
600 {
601 if (!*p)
602 break;
603
604 *q++ = *p;
605
606 if (*p++ == '\n')
607 break;
608 }
609
610 *q = 0;
611 thawer.line = p;
612
613 return s == q ? 0 : s;
614}
615
616keyword object_thawer::get_kv ()
617{
618 if (!line)
619 return KW_EOF;
620
621 for (;;)
622 {
623 char *p = line;
624
625 if (!*p)
626 return KW_EOF;
627
628 // parse keyword
629 while (*p > ' ')
630 p++;
631
632 int klen = p - line;
633
634 if (*p++ != '\n')
635 {
636 // parse value
637 while (*(unsigned char *)p <= ' ' && *p != '\n') // skip 0x01 .. 0x20
638 ++p;
639
640 last_value = p;
641
642 while (*p != '\n')
643 p++;
644
645 *p++ = 0;
646 }
647 else
648 last_value = 0;
649
650 line [klen] = 0;
651 keyword_idx *kw = kw_lex::match (line, klen);
652
653 //printf ("KV %d<%s,%s>\n", kw ? kw->index : 0, line, last_value);//D
654
655 if (kw)
656 {
657 line = p;
658 return kw->index;
659 }
660 else if (!*line || *line == '#')
661 {
662 // empty/comment line
663 line = p;
664 }
665 else
666 return KW_ERROR;
667 }
668}
669
670void object_thawer::get (shstr &sh) const
671{
672 if (last_value)
673 sh = last_value;
674 else
675 {
676 sh = "<value missing>";
677 LOG (llevError, "keyword requires value: <%s>\n", line);//TODO: add filename
678 }
679}
680
681void object_thawer::get_ml (keyword kend, shstr &sh)
682{
683 char kw[128];
684
685 int klen = keyword_len [kend];
686
687 kw [0] = '\n';
688 memcpy (kw + 1, keyword_str [kend], klen);
689 kw [klen + 1] = '\n';
690 kw [klen + 2] = 0;
691
692 // first test for completely empty msg... "endXXX\n"
693 if (!strncmp (line, kw + 1, klen + 1))
694 {
695 sh = 0;
696
697 line += klen + 1;
698
699 return;
700 }
701 else
702 {
703 // multi-line strings are delimited by "\nendXXX\n" or "endXXX\n" (NULL)
704
705 char *end = strstr (line, kw);
706
707 if (!end)
708 {
709 sh = 0;
710 return;
711 }
712
713 *end = 0;
714 sh = line;
715
716 line = end + keyword_len [kend] + 1;
717
718 while (*line++ != '\n')
719 ;
720 }
721}
722
723sint32 object_thawer::get_sint32 () const
724{
725 char *p = last_value;
726
727 if (!p)
728 return 0;
729
730 sint32 val = 0;
731 bool negate;
732
733 if (*p == '-')
734 {
735 negate = true;
736 ++p;
737 }
738 else
739 negate = false;
740
741 do
742 {
743 val *= 10;
744 val += *p++ - '0';
745 }
746 while (*p);
747
748 return negate ? -val : val;
749}
750
751sint64 object_thawer::get_sint64 () const
752{
753 return last_value ? atoll (last_value) : 0;
754}
755
756double object_thawer::get_double () const
757{
758 return last_value ? atof (last_value) : 0;
759}
760
761///////////////////////////////////////////////////////////////////////////// 633/////////////////////////////////////////////////////////////////////////////
762 634
763extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr) 635extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
764{ 636{
765 return 0; 637 return 0;
768static CommArray_s rtn_cmd; 640static CommArray_s rtn_cmd;
769 641
770static int 642static int
771runPluginCommand (object *obj, char *params) 643runPluginCommand (object *obj, char *params)
772{ 644{
773 dSP; 645 return -1;
774
775 ENTER;
776 SAVETMPS;
777
778 PUSHMARK (SP);
779
780 EXTEND (SP, 3);
781 PUSHs (sv_2mortal (newSVpv (rtn_cmd.name, 0)));
782 PUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, obj)));
783
784 if (params)
785 PUSHs (sv_2mortal (newSVpv (params, 0)));
786
787 PUTBACK;
788 int count = call_pv ("cf::inject_command", G_SCALAR | G_EVAL);
789 SPAGAIN;
790
791 if (SvTRUE (ERRSV))
792 LOG (llevError, "command '%s' callback evaluation error: %s", rtn_cmd.name, SvPV_nolen (ERRSV));
793
794 int returnvalue = count > 0 ? POPi : -1;
795
796 PUTBACK;
797 FREETMPS;
798 LEAVE;
799
800 return returnvalue;
801} 646}
802 647
803extern "C" void *cfperl_getPluginProperty (int *type, ...) 648extern "C" void *cfperl_getPluginProperty (int *type, ...)
804{ 649{
805 va_list args; 650 va_list args;
808 va_start (args, type); 653 va_start (args, type);
809 propname = va_arg (args, char *); 654 propname = va_arg (args, char *);
810 //printf ("Property name: %s\n", propname); 655 //printf ("Property name: %s\n", propname);
811 656
812 if (!strcmp (propname, "command?")) 657 if (!strcmp (propname, "command?"))
813 {
814 if (!perl)
815 return NULL; 658 return NULL;
816
817 const char *cmdname = va_arg (args, const char *);
818 HV *hv = get_hv ("cf::COMMAND", 1);
819 SV **svp = hv_fetch (hv, cmdname, strlen (cmdname) + 1, 0);
820
821 va_end (args);
822
823 if (svp)
824 {
825 // this is totaly broken, should stash it into %COMMAND
826 rtn_cmd.name = cmdname;
827 rtn_cmd.time = SvNV (*svp);
828 rtn_cmd.func = runPluginCommand;
829
830 return &rtn_cmd;
831 }
832 }
833 else if (!strcmp (propname, "Identification")) 659 else if (!strcmp (propname, "Identification"))
834 { 660 {
835 va_end (args); 661 va_end (args);
836 return (void*) PLUGIN_NAME; 662 return (void *)PLUGIN_NAME;
837 } 663 }
838 else if (!strcmp (propname, "FullName")) 664 else if (!strcmp (propname, "FullName"))
839 { 665 {
840 va_end (args); 666 va_end (args);
841 return (void*) PLUGIN_VERSION; 667 return (void *)PLUGIN_VERSION;
842 } 668 }
843 else 669 else
844 va_end (args); 670 va_end (args);
845 671
846 return NULL; 672 return NULL;
868 perl = perl_alloc (); 694 perl = perl_alloc ();
869 perl_construct (perl); 695 perl_construct (perl);
870 696
871 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 697 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
872 698
873 char *argv[] = { 699 const char *argv[] = {
874 "", 700 settings.argv [0],
875 "-e" 701 "-e"
876 "cf->bootstrap;" 702 "use Event; use Coro;" // required for bootstrap
703 "cf->bootstrap;" // required for datadir :*>
877 "unshift @INC, cf::datadir ();" 704 "unshift @INC, cf::datadir ();"
878 "require cf;" 705 "require cf;"
879 }; 706 };
880 707
881 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 708 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
709 || perl_run (perl))
882 { 710 {
883 printf ("unable to initialize perl-interpreter, aborting.\n"); 711 printf ("unable to initialize perl-interpreter, aborting.\n");
884 exit (EXIT_FAILURE); 712 exit (EXIT_FAILURE);
885 } 713 }
714
715 {
716 dSP;
717
718 PUSHMARK (SP);
719 PUTBACK;
720 call_pv ("cf::init", G_DISCARD | G_VOID);
721 }
886} 722}
887 723
888void cfperl_main () 724void cfperl_main ()
889{ 725{
890 dSP; 726 dSP;
891 727
892 PUSHMARK (SP); 728 PUSHMARK (SP);
893 PUTBACK; 729 PUTBACK;
894 call_pv ("cf::main", G_DISCARD | G_VOID); 730 call_pv ("cf::main", G_DISCARD | G_VOID);
731}
732
733void
734attachable::instantiate ()
735{
736 if (attach)
737 {
738 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
739 attach = 0;
740 }
741}
742
743void
744attachable::reattach ()
745{
746 optimise ();
747 //TODO: check for _attachment's, very important for restarts
748 INVOKE_ATTACHABLE (REATTACH, this);
895} 749}
896 750
897static event_klass klass_of[NUM_EVENT_TYPES] = { 751static event_klass klass_of[NUM_EVENT_TYPES] = {
898# define def(type,name) KLASS_ ## type, 752# define def(type,name) KLASS_ ## type,
899# include "eventinc.h" 753# include "eventinc.h"
930 } 784 }
931 } 785 }
932 } 786 }
933} 787}
934 788
789void
790attachable::gather_callbacks (AV *&callbacks, event_type event) const
791{
792 ::gather_callbacks (callbacks, cb_attachable, event);
793
794 if (cb)
795 ::gather_callbacks (callbacks, cb, event);
796}
797
798void
799global::gather_callbacks (AV *&callbacks, event_type event) const
800{
801 ::gather_callbacks (callbacks, cb_global, event);
802}
803
804void
805object::gather_callbacks (AV *&callbacks, event_type event) const
806{
807 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
808 {
809 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
810
811 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
812 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
813 }
814
815 if (type <= AvFILLp (cb_type))
816 {
817 SV *registry = AvARRAY (cb_type)[type];
818
819 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
820 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
821 }
822
823 attachable::gather_callbacks (callbacks, event);
824 ::gather_callbacks (callbacks, cb_object, event);
825}
826
827void
828archetype::gather_callbacks (AV *&callbacks, event_type event) const
829{
830 attachable::gather_callbacks (callbacks, event);
831 //TODO//::gather_callbacks (callbacks, cb_archetype, event);
832}
833
834void
835client::gather_callbacks (AV *&callbacks, event_type event) const
836{
837 attachable::gather_callbacks (callbacks, event);
838 ::gather_callbacks (callbacks, cb_client, event);
839}
840
841void
842player::gather_callbacks (AV *&callbacks, event_type event) const
843{
844 attachable::gather_callbacks (callbacks, event);
845 ::gather_callbacks (callbacks, cb_player, event);
846}
847
848void
849maptile::gather_callbacks (AV *&callbacks, event_type event) const
850{
851 attachable::gather_callbacks (callbacks, event);
852 ::gather_callbacks (callbacks, cb_map, event);
853}
854
855void
856_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
857{
858 for (int event = 0; event <= AvFILLp (registry); ++event)
859 {
860 SV *cbs_ = AvARRAY (registry)[event];
861
862 // element must be list of callback entries
863 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
864 {
865 AV *cbs = (AV *)SvRV (cbs_);
866
867 // no callback entries, no callbacks to call
868 if (AvFILLp (cbs) >= 0)
869 set.set (event);
870 }
871 }
872}
873
874// very slow and inefficient way to recalculate the global want bitsets
875void
876_recalc_want ()
877{
878 ev_want_event.reset ();
879
880 _recalc_want (ev_want_event, cb_global);
881 _recalc_want (ev_want_event, cb_attachable);
882 _recalc_want (ev_want_event, cb_object);
883 _recalc_want (ev_want_event, cb_client);
884 _recalc_want (ev_want_event, cb_player);
885 _recalc_want (ev_want_event, cb_map);
886
887 ev_want_type.reset ();
888
889 for (int type = 0; type <= AvFILLp (cb_type); ++type)
890 {
891 SV *cbs_ = AvARRAY (cb_type)[type];
892
893 // element must be list of callback entries
894 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
895 {
896 AV *cbs = (AV *)SvRV (cbs_);
897
898 // no callback entries, no callbacks to call
899 if (AvFILLp (cbs) >= 0)
900 ev_want_type.set (type % NUM_TYPES);
901 }
902 }
903}
904
905bool
935bool cfperl_invoke (event_type event, ...) 906attachable::invoke (event_type event, ...)
936{ 907{
937 data_type dt; 908 data_type dt;
938 va_list ap;
939 909
940 va_start (ap, event); 910 // callback call ordering should be:
911 // 1. per-object callback
912 // 2. per-class object
913 // 3. per-type callback
914 // 4. global callbacks
941 915
942 AV *callbacks = 0; 916 AV *callbacks = 0;
943
944 object *op;
945 player *pl;
946 maptile *map;
947
948 // callback call ordering is:
949 // 1. per-object callback (NYI)
950 // 2. per-class object
951 // 2a. per-type callback
952 // 4. global callbacks
953
954 gather_callbacks (callbacks, cb_global, event); 917 gather_callbacks (callbacks, event);
955
956 switch (KLASS_OF (event))
957 {
958 case KLASS_GLOBAL:
959 break;
960
961 case KLASS_OBJECT:
962 dt = (data_type) va_arg (ap, int);
963 assert (("first argument must be of type object", dt == DT_OBJECT));
964 op = va_arg (ap, object *);
965
966 if (op->cb)
967 gather_callbacks (callbacks, op->cb, event);
968
969 if (op->type)
970 {
971 if (op->subtype && op->type + op->subtype * NUM_SUBTYPES <= AvFILLp (cb_type))
972 {
973 SV *registry = AvARRAY (cb_type)[op->type + op->subtype * NUM_SUBTYPES];
974
975 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
976 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
977 }
978
979 if (op->type <= AvFILLp (cb_type))
980 {
981 SV *registry = AvARRAY (cb_type)[op->type];
982
983 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
984 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
985 }
986 }
987
988 gather_callbacks (callbacks, cb_object, event);
989
990 break;
991
992 case KLASS_PLAYER:
993 dt = (data_type) va_arg (ap, int);
994 assert (("first argument must be of type player", dt == DT_PLAYER));
995 pl = va_arg (ap, player *);
996
997 if (pl->cb)
998 gather_callbacks (callbacks, pl->cb, event);
999
1000 gather_callbacks (callbacks, cb_player, event);
1001 break;
1002
1003 case KLASS_MAP:
1004 dt = (data_type) va_arg (ap, int);
1005 assert (("first argument must be of type object", dt == DT_MAP));
1006 map = va_arg (ap, maptile *);
1007
1008 if (map->cb)
1009 gather_callbacks (callbacks, map->cb, event);
1010
1011 gather_callbacks (callbacks, cb_map, event);
1012 break;
1013
1014 default:
1015 assert (("unsupported event klass in cfperl_invoke", 0));
1016 }
1017 918
1018 // short-circuit processing if no callbacks found/defined 919 // short-circuit processing if no callbacks found/defined
1019 if (!callbacks) 920 if (!callbacks)
1020 return 0; 921 return 0;
1021 922
1022 dSP; 923 va_list ap;
1023 ENTER; 924 va_start (ap, event);
1024 SAVETMPS;
1025 925
1026 PUSHMARK (SP); 926 CALL_BEGIN (3);
1027 EXTEND (SP, 3);
1028
1029 PUSHs (sv_2mortal (newSViv (event))); // only used for debugging nowadays 927 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
1030 PUSHs (sv_2mortal (newRV_noinc ((SV *)callbacks))); 928 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
1031 929
1032 switch (KLASS_OF (event)) 930 //TODO: unhack
1033 { 931 if (object *op = is_a<object>(this)) CALL_ARG_SV (newSVdt (DT_OBJECT, op));
1034 case KLASS_OBJECT: PUSHs (sv_2mortal (newSVdt (DT_OBJECT, op))); break; 932 else if (player *pl = is_a<player>(this)) CALL_ARG_SV (newSVdt (DT_PLAYER, pl));
1035 case KLASS_PLAYER: PUSHs (sv_2mortal (newSVdt (DT_PLAYER, pl))); break; 933 else if (client *ns = is_a<client>(this)) CALL_ARG_SV (newSVdt (DT_CLIENT, ns));
1036 case KLASS_MAP: PUSHs (sv_2mortal (newSVdt (DT_MAP, map))); break; 934 else if (maptile *m = is_a<maptile>(this)) CALL_ARG_SV (newSVdt (DT_MAP, m));
1037 } 935 else if (global *gl = is_a<global>(this)) /*nop*/;
936 else
937 abort (); //TODO
1038 938
1039 for (;;) 939 for (;;)
1040 { 940 {
1041 dt = (data_type) va_arg (ap, int); 941 dt = (data_type) va_arg (ap, int);
1042 942
1043 if (dt == DT_END) 943 if (dt == DT_END)
1044 break; 944 break;
1045
1046 if (dt == DT_AV) 945 else if (dt == DT_AV)
1047 { 946 {
1048 AV *av = va_arg (ap, AV *); 947 AV *av = va_arg (ap, AV *);
1049 948
1050 for (int i = 0; i <= av_len (av); ++i) 949 for (int i = 0; i <= av_len (av); ++i)
1051 XPUSHs (*av_fetch (av, i, 1)); 950 XPUSHs (*av_fetch (av, i, 1));
1054 XPUSHs (sv_2mortal (newSVdt_va (ap, dt))); 953 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
1055 } 954 }
1056 955
1057 va_end (ap); 956 va_end (ap);
1058 957
1059 PUTBACK; 958 CALL_CALL ("cf::do_invoke", G_SCALAR);
1060 int count = call_pv ("cf::do_invoke", G_SCALAR | G_EVAL);
1061 SPAGAIN;
1062
1063 count = count > 0 ? POPi : 0; 959 count = count > 0 ? POPi : 0;
1064 960
1065 FREETMPS; 961 CALL_END;
1066 LEAVE;
1067 962
1068 return count; 963 return count;
1069} 964}
1070 965
1071SV * 966SV *
1072cfperl_result (int idx) 967cfperl_result (int idx)
1073{ 968{
1074 AV *av = get_av ("cfperl::invoke_results", 0); 969 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
1075 if (!av) 970 if (!av)
1076 return &PL_sv_undef; 971 return &PL_sv_undef;
1077 972
1078 SV **sv = av_fetch (av, idx, 0); 973 SV **sv = av_fetch (av, idx, 0);
1079 if (!sv) 974 if (!sv)
1086cfperl_result_INT (int idx) 981cfperl_result_INT (int idx)
1087{ 982{
1088 return SvIV (cfperl_result (idx)); 983 return SvIV (cfperl_result (idx));
1089} 984}
1090 985
986double
987cfperl_result_DOUBLE (int idx)
988{
989 return SvNV (cfperl_result (idx));
990}
991
992/////////////////////////////////////////////////////////////////////////////
993
994void
995cfperl_emergency_save ()
996{
997 CALL_BEGIN (0);
998 CALL_CALL ("cf::emergency_save", G_VOID);
999 CALL_END;
1000}
1001
1002void
1003cfperl_cleanup (int make_core)
1004{
1005 CALL_BEGIN (1);
1006 CALL_ARG (make_core);
1007 CALL_CALL ("cf::post_cleanup", G_VOID);
1008 CALL_END;
1009}
1010
1011void
1012cfperl_make_book (object *book, int level)
1013{
1014 CALL_BEGIN (2);
1015 CALL_ARG (book);
1016 CALL_ARG (level);
1017 CALL_CALL ("ext::books::make_book", G_VOID);
1018 CALL_END;
1019}
1020
1021void
1022cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
1023{
1024 CALL_BEGIN (4);
1025 CALL_ARG (ns);
1026 CALL_ARG (type);
1027 CALL_ARG_SV (newSVpv_utf8 (msg));
1028 CALL_ARG (color);
1029 CALL_CALL ("cf::client::send_msg", G_VOID);
1030 CALL_END;
1031}
1032
1033int
1034cfperl_can_merge (object *ob1, object *ob2)
1035{
1036 int can;
1037
1038 CALL_BEGIN (2);
1039 CALL_ARG (ob1);
1040 CALL_ARG (ob2);
1041 CALL_CALL ("cf::_can_merge", G_SCALAR);
1042 can = count && SvTRUE (TOPs);
1043 CALL_END;
1044
1045 return can;
1046}
1047
1048player *
1049player::find (const char *name)
1050{
1051 CALL_BEGIN (1);
1052 CALL_ARG (name);
1053 CALL_CALL ("cf::player::find", G_SCALAR);
1054
1055 player *retval;
1056
1057 if (count)
1058 sv_to (POPs, retval);
1059 else
1060 retval = 0;
1061
1062 CALL_END;
1063
1064 return retval;
1065}
1066
1067maptile *
1068maptile::find_sync (const char *path, maptile *origin)
1069{
1070 CALL_BEGIN (2);
1071 CALL_ARG (path);
1072 CALL_ARG (origin);
1073 CALL_CALL ("cf::map::find_sync", G_SCALAR);
1074
1075 maptile *retval;
1076
1077 if (count)
1078 sv_to (POPs, retval);
1079 else
1080 retval = 0;
1081
1082 CALL_END;
1083
1084 return retval;
1085}
1086
1087maptile *
1088maptile::find_async (const char *path, maptile *origin, bool load)
1089{
1090 CALL_BEGIN (3);
1091 CALL_ARG (path);
1092 CALL_ARG (origin);
1093 CALL_ARG (load);
1094 CALL_CALL ("cf::map::find_async", G_SCALAR);
1095
1096 maptile *retval;
1097
1098 if (count)
1099 sv_to (POPs, retval);
1100 else
1101 retval = 0;
1102
1103 CALL_END;
1104
1105 return retval;
1106}
1107
1108void
1109maptile::do_load_sync ()
1110{
1111 CALL_BEGIN (1);
1112 CALL_ARG (this);
1113 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
1114 CALL_END;
1115}
1116
1117void
1118maptile::change_all_map_light (int change)
1119{
1120 CALL_BEGIN (1);
1121 CALL_ARG (change);
1122 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
1123 CALL_END;
1124}
1125
1126void
1127object::enter_exit (object *exit)
1128{
1129 if (type != PLAYER)
1130 return;
1131
1132 CALL_BEGIN (2);
1133 CALL_ARG (this);
1134 CALL_ARG (exit);
1135 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
1136 CALL_END;
1137}
1138
1139void
1140log_backtrace (const char *msg)
1141{
1142#if HAVE_BACKTRACE
1143 void *addr [20];
1144 int size = backtrace (addr, 20);
1145
1146 CALL_BEGIN (size);
1147 CALL_ARG (msg);
1148 for (int i = 0; i < size; ++i)
1149 CALL_ARG ((IV)addr [i]);
1150 CALL_CALL ("cf::_log_backtrace", G_VOID);
1151 CALL_END;
1152#endif
1153}
1154
1155/////////////////////////////////////////////////////////////////////////////
1156
1157struct EventAPI *watcher_base::GEventAPI;
1158struct CoroAPI *coroapi::GCoroAPI;
1159
1160int coroapi::cede_counter;
1161tstamp coroapi::next_cede;
1162
1163void coroapi::do_cede_to_tick ()
1164{
1165 cede_counter = 0;
1166
1167 cede ();
1168
1169 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
1170 if (next_cede > SvNV (sv_next_tick) - 0.02)
1171 next_cede = SvNV (sv_next_tick);
1172}
1173
1174void coroapi::do_cede_every ()
1175{
1176 cede_counter = 0;
1177
1178 if (coroapi::nready ())
1179 coroapi::cede ();
1180}
1181
1182void coroapi::do_cede_to_tick_every ()
1183{
1184 cede_counter = 0;
1185
1186 cede_to_tick ();
1187}
1188
1189void
1190coroapi::wait_for_tick ()
1191{
1192 CALL_BEGIN (0);
1193 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1194 CALL_END;
1195}
1196
1197void
1198coroapi::wait_for_tick_begin ()
1199{
1200 CALL_BEGIN (0);
1201 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1202 CALL_END;
1203}
1204
1205static void
1206iw_dispatch (pe_event *ev)
1207{
1208 iw *w = (iw *)ev->ext_data;
1209 w->call (*w);
1210}
1211
1212void
1213iw::alloc ()
1214{
1215 pe = GEventAPI->new_idle (0, 0);
1216
1217 WaREENTRANT_off (pe);
1218 pe->base.callback = (void *)iw_dispatch;
1219 pe->base.ext_data = (void *)this;
1220}
1221
1222static void iow_dispatch (pe_event *ev)
1223{
1224 iow *w = (iow *)ev->ext_data;
1225 w->call (*w, ((pe_ioevent *)ev)->got);
1226}
1227
1228void
1229iow::alloc ()
1230{
1231 pe = GEventAPI->new_io (0, 0);
1232
1233 WaREENTRANT_off (pe);
1234 pe->base.callback = (void *)iow_dispatch;
1235 pe->base.ext_data = (void *)this;
1236
1237 pe->fd = -1;
1238 pe->poll = 0;
1239}
1240
1241void
1242iow::fd (int fd)
1243{
1244 pe->fd = fd;
1245}
1246
1247int
1248iow::poll ()
1249{
1250 return pe->poll;
1251}
1252
1253void
1254iow::poll (int events)
1255{
1256 if (pe->poll != events)
1257 {
1258 if (pe->poll) stop ();
1259 pe->poll = events;
1260 if (pe->poll) start ();
1261 }
1262}
1263
1264void
1265_connect_to_perl ()
1266{
1267 stash_cf = gv_stashpv ("cf" , 1);
1268
1269 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1270 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1271 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
1272 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1273 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1274 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1275 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1276 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1277 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1278
1279 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
1280 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
1281
1282 cb_global = get_av ("cf::CB_GLOBAL", 1);
1283 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1284 cb_object = get_av ("cf::CB_OBJECT", 1);
1285 cb_player = get_av ("cf::CB_PLAYER", 1);
1286 cb_client = get_av ("cf::CB_CLIENT", 1);
1287 cb_type = get_av ("cf::CB_TYPE" , 1);
1288 cb_map = get_av ("cf::CB_MAP" , 1);
1289}
1290
1091MODULE = cf PACKAGE = cf PREFIX = cf_ 1291MODULE = cf PACKAGE = cf PREFIX = cf_
1092 1292
1093BOOT: 1293BOOT:
1094{ 1294{
1095 HV *stash = gv_stashpv ("cf", 1); 1295 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
1296 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1096 1297
1298 _connect_to_perl ();
1299
1097 newCONSTSUB (stash, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1300 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1301
1302 //{
1303 // require_pv ("Time::HiRes");
1304 //
1305 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1306 // if (!svp) croak ("Time::HiRes is required");
1307 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1308 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1309 //}
1098 1310
1099 static const struct { 1311 static const struct {
1100 const char *name; 1312 const char *name;
1101 IV iv; 1313 IV iv;
1102 } *civ, const_iv[] = { 1314 } *civ, const_iv[] = {
1103# define const_iv(name) { # name, (IV)name }, 1315# define const_iv(name) { # name, (IV)name },
1104 const_iv (llevError) 1316 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1105 const_iv (llevInfo) 1317 const_iv (logBacktrace)
1106 const_iv (llevDebug) 1318
1107 const_iv (llevMonster) 1319 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1320
1321 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1108 1322
1109 const_iv (MAX_TIME) 1323 const_iv (MAX_TIME)
1110 const_iv (PLAYER) 1324
1111 const_iv (TRANSPORT)
1112 const_iv (ROD)
1113 const_iv (TREASURE)
1114 const_iv (POTION)
1115 const_iv (FOOD)
1116 const_iv (POISON)
1117 const_iv (BOOK)
1118 const_iv (CLOCK)
1119 const_iv (LIGHTNING)
1120 const_iv (ARROW)
1121 const_iv (BOW)
1122 const_iv (WEAPON)
1123 const_iv (ARMOUR)
1124 const_iv (PEDESTAL)
1125 const_iv (ALTAR)
1126 const_iv (LOCKED_DOOR)
1127 const_iv (SPECIAL_KEY)
1128 const_iv (MAP)
1129 const_iv (DOOR)
1130 const_iv (KEY)
1131 const_iv (TIMED_GATE)
1132 const_iv (TRIGGER)
1133 const_iv (GRIMREAPER)
1134 const_iv (MAGIC_EAR)
1135 const_iv (TRIGGER_BUTTON)
1136 const_iv (TRIGGER_ALTAR)
1137 const_iv (TRIGGER_PEDESTAL)
1138 const_iv (SHIELD)
1139 const_iv (HELMET)
1140 const_iv (HORN)
1141 const_iv (MONEY)
1142 const_iv (CLASS)
1143 const_iv (GRAVESTONE)
1144 const_iv (AMULET)
1145 const_iv (PLAYERMOVER)
1146 const_iv (TELEPORTER)
1147 const_iv (CREATOR)
1148 const_iv (SKILL)
1149 const_iv (EXPERIENCE)
1150 const_iv (EARTHWALL)
1151 const_iv (GOLEM)
1152 const_iv (THROWN_OBJ)
1153 const_iv (BLINDNESS)
1154 const_iv (GOD)
1155 const_iv (DETECTOR)
1156 const_iv (TRIGGER_MARKER)
1157 const_iv (DEAD_OBJECT)
1158 const_iv (DRINK)
1159 const_iv (MARKER)
1160 const_iv (HOLY_ALTAR)
1161 const_iv (PLAYER_CHANGER)
1162 const_iv (BATTLEGROUND)
1163 const_iv (PEACEMAKER)
1164 const_iv (GEM)
1165 const_iv (FIREWALL)
1166 const_iv (ANVIL)
1167 const_iv (CHECK_INV)
1168 const_iv (MOOD_FLOOR) 1325 const_iv (NUM_BODY_LOCATIONS)
1169 const_iv (EXIT) 1326 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1170 const_iv (ENCOUNTER) 1327 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1171 const_iv (SHOP_FLOOR) 1328 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1172 const_iv (SHOP_MAT) 1329 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1173 const_iv (RING) 1330 const_iv (body_wrist) const_iv (body_waist)
1174 const_iv (FLOOR)
1175 const_iv (FLESH)
1176 const_iv (INORGANIC)
1177 const_iv (SKILL_TOOL)
1178 const_iv (LIGHTER)
1179 const_iv (TRAP_PART)
1180 const_iv (WALL)
1181 const_iv (LIGHT_SOURCE)
1182 const_iv (MISC_OBJECT)
1183 const_iv (MONSTER)
1184 const_iv (SPAWN_GENERATOR)
1185 const_iv (LAMP)
1186 const_iv (DUPLICATOR)
1187 const_iv (TOOL)
1188 const_iv (SPELLBOOK)
1189 const_iv (BUILDFAC)
1190 const_iv (CLOAK)
1191 const_iv (SPINNER)
1192 const_iv (GATE)
1193 const_iv (BUTTON)
1194 const_iv (CF_HANDLE)
1195 const_iv (HOLE)
1196 const_iv (TRAPDOOR)
1197 const_iv (SIGN)
1198 const_iv (BOOTS)
1199 const_iv (GLOVES)
1200 const_iv (SPELL)
1201 const_iv (SPELL_EFFECT)
1202 const_iv (CONVERTER)
1203 const_iv (BRACERS)
1204 const_iv (POISONING)
1205 const_iv (SAVEBED)
1206 const_iv (POISONCLOUD)
1207 const_iv (FIREHOLES)
1208 const_iv (WAND)
1209 const_iv (SCROLL)
1210 const_iv (DIRECTOR)
1211 const_iv (GIRDLE)
1212 const_iv (FORCE)
1213 const_iv (POTION_EFFECT)
1214 const_iv (EVENT_CONNECTOR)
1215 const_iv (CLOSE_CON)
1216 const_iv (CONTAINER)
1217 const_iv (ARMOUR_IMPROVER)
1218 const_iv (WEAPON_IMPROVER)
1219 const_iv (SKILLSCROLL)
1220 const_iv (DEEP_SWAMP)
1221 const_iv (IDENTIFY_ALTAR)
1222 const_iv (MENU)
1223 const_iv (RUNE)
1224 const_iv (TRAP)
1225 const_iv (POWER_CRYSTAL)
1226 const_iv (CORPSE)
1227 const_iv (DISEASE)
1228 const_iv (SYMPTOM)
1229 const_iv (BUILDER)
1230 const_iv (MATERIAL)
1231 const_iv (ITEM_TRANSFORMER)
1232 const_iv (QUEST)
1233 1331
1234 const_iv (NUM_SUBTYPES) 1332 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1333 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1334 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1335 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1336 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1337 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1338 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1339 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1340 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1341 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1342 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1343 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1344 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1345 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1346 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1347 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1348 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1349 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1350 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1351 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1352 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1353 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1354 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1355 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1356 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1357 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1358 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1359 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1235 1360
1236 const_iv (ST_BD_BUILD) 1361 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1237 const_iv (ST_BD_REMOVE)
1238 1362
1239 const_iv (ST_MAT_FLOOR) 1363 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1240 const_iv (ST_MAT_WALL) 1364 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1241 const_iv (ST_MAT_ITEM)
1242 1365
1243 const_iv (AT_PHYSICAL) 1366 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1244 const_iv (AT_MAGIC) 1367 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1245 const_iv (AT_FIRE) 1368 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1246 const_iv (AT_ELECTRICITY) 1369 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1247 const_iv (AT_COLD) 1370 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1248 const_iv (AT_CONFUSION) 1371 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1249 const_iv (AT_ACID) 1372 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1250 const_iv (AT_DRAIN)
1251 const_iv (AT_WEAPONMAGIC)
1252 const_iv (AT_GHOSTHIT)
1253 const_iv (AT_POISON)
1254 const_iv (AT_SLOW)
1255 const_iv (AT_PARALYZE)
1256 const_iv (AT_TURN_UNDEAD)
1257 const_iv (AT_FEAR)
1258 const_iv (AT_CANCELLATION)
1259 const_iv (AT_DEPLETE)
1260 const_iv (AT_DEATH)
1261 const_iv (AT_CHAOS)
1262 const_iv (AT_COUNTERSPELL)
1263 const_iv (AT_GODPOWER)
1264 const_iv (AT_HOLYWORD)
1265 const_iv (AT_BLIND)
1266 const_iv (AT_INTERNAL)
1267 const_iv (AT_LIFE_STEALING)
1268 const_iv (AT_DISEASE)
1269 1373
1270 const_iv (WEAP_HIT) 1374 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1271 const_iv (WEAP_SLASH) 1375 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1272 const_iv (WEAP_PIERCE)
1273 const_iv (WEAP_CLEAVE)
1274 const_iv (WEAP_SLICE)
1275 const_iv (WEAP_STAB)
1276 const_iv (WEAP_WHIP)
1277 const_iv (WEAP_CRUSH)
1278 const_iv (WEAP_BLUD) 1376 const_iv (WEAP_BLUD)
1279 1377
1280 const_iv (FLAG_ALIVE) 1378 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1281 const_iv (FLAG_WIZ) 1379 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1282 const_iv (FLAG_REMOVED) 1380 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1283 const_iv (FLAG_FREED) 1381 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1284 const_iv (FLAG_WAS_WIZ) 1382 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1285 const_iv (FLAG_APPLIED) 1383 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1286 const_iv (FLAG_UNPAID) 1384 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1287 const_iv (FLAG_USE_SHIELD) 1385 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1288 const_iv (FLAG_NO_PICK) 1386 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1289 const_iv (FLAG_ANIMATE) 1387 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1290 const_iv (FLAG_MONSTER) 1388 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1291 const_iv (FLAG_FRIENDLY) 1389 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1292 const_iv (FLAG_GENERATOR) 1390 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1293 const_iv (FLAG_IS_THROWN) 1391 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1294 const_iv (FLAG_AUTO_APPLY) 1392 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1295 const_iv (FLAG_TREASURE) 1393 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1296 const_iv (FLAG_PLAYER_SOLD) 1394 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1297 const_iv (FLAG_SEE_INVISIBLE) 1395 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1298 const_iv (FLAG_CAN_ROLL) 1396 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1299 const_iv (FLAG_OVERLAY_FLOOR) 1397 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1300 const_iv (FLAG_IS_TURNABLE) 1398 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1301 const_iv (FLAG_IS_USED_UP) 1399 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1302 const_iv (FLAG_IDENTIFIED) 1400 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1303 const_iv (FLAG_REFLECTING) 1401 const_iv (FLAG_OBJ_SAVE_ON_OVL) const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1304 const_iv (FLAG_CHANGING) 1402 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1305 const_iv (FLAG_SPLITTING) 1403 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1306 const_iv (FLAG_HITBACK)
1307 const_iv (FLAG_STARTEQUIP)
1308 const_iv (FLAG_BLOCKSVIEW)
1309 const_iv (FLAG_UNDEAD)
1310 const_iv (FLAG_SCARED)
1311 const_iv (FLAG_UNAGGRESSIVE)
1312 const_iv (FLAG_REFL_MISSILE)
1313 const_iv (FLAG_REFL_SPELL)
1314 const_iv (FLAG_NO_MAGIC)
1315 const_iv (FLAG_NO_FIX_PLAYER)
1316 const_iv (FLAG_IS_LIGHTABLE)
1317 const_iv (FLAG_TEAR_DOWN)
1318 const_iv (FLAG_RUN_AWAY)
1319 const_iv (FLAG_PICK_UP)
1320 const_iv (FLAG_UNIQUE)
1321 const_iv (FLAG_NO_DROP)
1322 const_iv (FLAG_WIZCAST)
1323 const_iv (FLAG_CAST_SPELL)
1324 const_iv (FLAG_USE_SCROLL)
1325 const_iv (FLAG_USE_RANGE)
1326 const_iv (FLAG_USE_BOW)
1327 const_iv (FLAG_USE_ARMOUR)
1328 const_iv (FLAG_USE_WEAPON)
1329 const_iv (FLAG_USE_RING)
1330 const_iv (FLAG_READY_RANGE)
1331 const_iv (FLAG_READY_BOW)
1332 const_iv (FLAG_XRAYS)
1333 const_iv (FLAG_NO_APPLY)
1334 const_iv (FLAG_IS_FLOOR)
1335 const_iv (FLAG_LIFESAVE)
1336 const_iv (FLAG_NO_STRENGTH)
1337 const_iv (FLAG_SLEEP)
1338 const_iv (FLAG_STAND_STILL)
1339 const_iv (FLAG_RANDOM_MOVE)
1340 const_iv (FLAG_ONLY_ATTACK)
1341 const_iv (FLAG_CONFUSED)
1342 const_iv (FLAG_STEALTH)
1343 const_iv (FLAG_WIZPASS)
1344 const_iv (FLAG_IS_LINKED)
1345 const_iv (FLAG_CURSED)
1346 const_iv (FLAG_DAMNED)
1347 const_iv (FLAG_SEE_ANYWHERE)
1348 const_iv (FLAG_KNOWN_MAGICAL)
1349 const_iv (FLAG_KNOWN_CURSED)
1350 const_iv (FLAG_CAN_USE_SKILL)
1351 const_iv (FLAG_BEEN_APPLIED)
1352 const_iv (FLAG_READY_SCROLL)
1353 const_iv (FLAG_USE_ROD)
1354 const_iv (FLAG_USE_HORN)
1355 const_iv (FLAG_MAKE_INVIS)
1356 const_iv (FLAG_INV_LOCKED)
1357 const_iv (FLAG_IS_WOODED)
1358 const_iv (FLAG_IS_HILLY)
1359 const_iv (FLAG_READY_SKILL)
1360 const_iv (FLAG_READY_WEAPON)
1361 const_iv (FLAG_NO_SKILL_IDENT)
1362 const_iv (FLAG_BLIND)
1363 const_iv (FLAG_SEE_IN_DARK)
1364 const_iv (FLAG_IS_CAULDRON)
1365 const_iv (FLAG_NO_STEAL)
1366 const_iv (FLAG_ONE_HIT)
1367 const_iv (FLAG_CLIENT_SENT)
1368 const_iv (FLAG_BERSERK)
1369 const_iv (FLAG_NEUTRAL)
1370 const_iv (FLAG_NO_ATTACK)
1371 const_iv (FLAG_NO_DAMAGE)
1372 const_iv (FLAG_OBJ_ORIGINAL)
1373 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1374 const_iv (FLAG_ACTIVATE_ON_PUSH)
1375 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1376 const_iv (FLAG_IS_WATER)
1377 const_iv (FLAG_CONTENT_ON_GEN)
1378 const_iv (FLAG_IS_A_TEMPLATE)
1379 const_iv (FLAG_IS_BUILDABLE)
1380 const_iv (FLAG_AFK)
1381 1404
1382 const_iv (NDI_BLACK) 1405 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1383 const_iv (NDI_WHITE) 1406 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1384 const_iv (NDI_NAVY) 1407 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1385 const_iv (NDI_RED) 1408 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1409 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1386 const_iv (NDI_ORANGE) 1410 const_iv (NDI_NOCREATE)
1387 const_iv (NDI_BLUE) 1411
1388 const_iv (NDI_DK_ORANGE) 1412 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1389 const_iv (NDI_GREEN) 1413 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1390 const_iv (NDI_LT_GREEN) 1414
1391 const_iv (NDI_GREY) 1415 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1392 const_iv (NDI_BROWN) 1416
1393 const_iv (NDI_GOLD) 1417 const_iv (SP_RAISE_DEAD)
1394 const_iv (NDI_TAN)
1395 const_iv (NDI_MAX_COLOR)
1396 const_iv (NDI_COLOR_MASK)
1397 const_iv (NDI_UNIQUE) 1418 const_iv (SP_RUNE)
1419 const_iv (SP_MAKE_MARK)
1420 const_iv (SP_BOLT)
1398 const_iv (NDI_ALL) 1421 const_iv (SP_BULLET)
1399
1400 const_iv (UPD_LOCATION) 1422 const_iv (SP_EXPLOSION)
1401 const_iv (UPD_FLAGS)
1402 const_iv (UPD_WEIGHT)
1403 const_iv (UPD_FACE) 1423 const_iv (SP_CONE)
1424 const_iv (SP_BOMB)
1425 const_iv (SP_WONDER)
1404 const_iv (UPD_NAME) 1426 const_iv (SP_SMITE)
1405 const_iv (UPD_ANIM) 1427 const_iv (SP_MAGIC_MISSILE)
1406 const_iv (UPD_ANIMSPEED) 1428 const_iv (SP_SUMMON_GOLEM)
1407 const_iv (UPD_NROF) 1429 const_iv (SP_DIMENSION_DOOR)
1408 1430 const_iv (SP_MAGIC_MAPPING)
1409 const_iv (UPD_SP_MANA)
1410 const_iv (UPD_SP_GRACE)
1411 const_iv (UPD_SP_DAMAGE)
1412
1413 const_iv (F_APPLIED)
1414 const_iv (F_LOCATION)
1415 const_iv (F_UNPAID)
1416 const_iv (F_MAGIC) 1431 const_iv (SP_MAGIC_WALL)
1432 const_iv (SP_DESTRUCTION)
1433 const_iv (SP_PERCEIVE_SELF)
1434 const_iv (SP_WORD_OF_RECALL)
1435 const_iv (SP_INVISIBLE)
1436 const_iv (SP_PROBE)
1437 const_iv (SP_HEALING)
1438 const_iv (SP_CREATE_FOOD)
1439 const_iv (SP_EARTH_TO_DUST)
1440 const_iv (SP_CHANGE_ABILITY)
1441 const_iv (SP_BLESS)
1417 const_iv (F_CURSED) 1442 const_iv (SP_CURSE)
1443 const_iv (SP_SUMMON_MONSTER)
1444 const_iv (SP_CHARGING)
1445 const_iv (SP_POLYMORPH)
1446 const_iv (SP_ALCHEMY)
1447 const_iv (SP_REMOVE_CURSE)
1448 const_iv (SP_IDENTIFY)
1449 const_iv (SP_DETECTION)
1450 const_iv (SP_MOOD_CHANGE)
1451 const_iv (SP_MOVING_BALL)
1418 const_iv (F_DAMNED) 1452 const_iv (SP_SWARM)
1453 const_iv (SP_CHANGE_MANA)
1419 const_iv (F_OPEN) 1454 const_iv (SP_DISPEL_RUNE)
1420 const_iv (F_NOPICK) 1455 const_iv (SP_CREATE_MISSILE)
1456 const_iv (SP_CONSECRATE)
1457 const_iv (SP_ANIMATE_WEAPON)
1458 const_iv (SP_LIGHT)
1459 const_iv (SP_CHANGE_MAP_LIGHT)
1460 const_iv (SP_FAERY_FIRE)
1461 const_iv (SP_CAUSE_DISEASE)
1462 const_iv (SP_AURA)
1463 const_iv (SP_TOWN_PORTAL)
1464 const_iv (SP_PARTY_SPELL)
1465
1466 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1467 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1421 const_iv (F_LOCKED) 1468 const_iv (F_LOCKED)
1422 1469
1423 const_iv (F_BUY) 1470 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1424 const_iv (F_SHOP)
1425 const_iv (F_SELL)
1426 1471
1427 const_iv (P_BLOCKSVIEW) 1472 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1428 const_iv (P_NO_MAGIC) 1473 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1429 const_iv (P_IS_ALIVE)
1430 const_iv (P_NO_CLERIC)
1431 const_iv (P_NEED_UPDATE)
1432 const_iv (P_NO_ERROR)
1433 const_iv (P_OUT_OF_MAP)
1434 const_iv (P_NEW_MAP)
1435 1474
1436 const_iv (UP_OBJ_INSERT) 1475 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1437 const_iv (UP_OBJ_REMOVE)
1438 const_iv (UP_OBJ_CHANGE)
1439 const_iv (UP_OBJ_FACE)
1440 1476
1441 const_iv (INS_NO_MERGE) 1477 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1442 const_iv (INS_ABOVE_FLOOR_ONLY) 1478 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) const_iv (INS_MAP_LOAD)
1443 const_iv (INS_NO_WALK_ON)
1444 const_iv (INS_ON_TOP)
1445 const_iv (INS_BELOW_ORIGINATOR)
1446 const_iv (INS_MAP_LOAD)
1447 1479
1448 const_iv (WILL_APPLY_HANDLE) 1480 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1449 const_iv (WILL_APPLY_TREASURE) 1481 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1450 const_iv (WILL_APPLY_EARTHWALL)
1451 const_iv (WILL_APPLY_DOOR)
1452 const_iv (WILL_APPLY_FOOD)
1453 1482
1454 const_iv (SAVE_MODE) 1483 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1455 const_iv (SAVE_DIR_MODE)
1456 1484
1457 const_iv (M_PAPER) 1485 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1458 const_iv (M_IRON) 1486 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1459 const_iv (M_GLASS) 1487 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1460 const_iv (M_LEATHER) 1488 const_iv (M_ICE) const_iv (M_SPECIAL)
1461 const_iv (M_WOOD)
1462 const_iv (M_ORGANIC)
1463 const_iv (M_STONE)
1464 const_iv (M_CLOTH)
1465 const_iv (M_ADAMANT)
1466 const_iv (M_LIQUID)
1467 const_iv (M_SOFT_METAL)
1468 const_iv (M_BONE)
1469 const_iv (M_ICE)
1470 const_iv (M_SPECIAL)
1471 1489
1472 const_iv (SK_EXP_ADD_SKILL) 1490 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1473 const_iv (SK_EXP_TOTAL) 1491 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1474 const_iv (SK_EXP_NONE)
1475 const_iv (SK_SUBTRACT_SKILL_EXP)
1476 const_iv (SK_EXP_SKILL_ONLY)
1477 1492
1478 const_iv (SK_LOCKPICKING) 1493 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1479 const_iv (SK_HIDING) 1494 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1480 const_iv (SK_SMITHERY) 1495 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1481 const_iv (SK_BOWYER) 1496 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1482 const_iv (SK_JEWELER) 1497 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1483 const_iv (SK_ALCHEMY) 1498 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1484 const_iv (SK_STEALING) 1499 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1485 const_iv (SK_LITERACY) 1500 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1486 const_iv (SK_BARGAINING) 1501 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1487 const_iv (SK_JUMPING) 1502 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1488 const_iv (SK_DET_MAGIC)
1489 const_iv (SK_ORATORY)
1490 const_iv (SK_SINGING)
1491 const_iv (SK_DET_CURSE)
1492 const_iv (SK_FIND_TRAPS)
1493 const_iv (SK_MEDITATION)
1494 const_iv (SK_PUNCHING)
1495 const_iv (SK_FLAME_TOUCH)
1496 const_iv (SK_KARATE)
1497 const_iv (SK_CLIMBING)
1498 const_iv (SK_WOODSMAN)
1499 const_iv (SK_INSCRIPTION)
1500 const_iv (SK_ONE_HANDED_WEAPON)
1501 const_iv (SK_MISSILE_WEAPON)
1502 const_iv (SK_THROWING)
1503 const_iv (SK_USE_MAGIC_ITEM)
1504 const_iv (SK_DISARM_TRAPS)
1505 const_iv (SK_SET_TRAP)
1506 const_iv (SK_THAUMATURGY)
1507 const_iv (SK_PRAYING)
1508 const_iv (SK_CLAWING)
1509 const_iv (SK_LEVITATION)
1510 const_iv (SK_SUMMONING)
1511 const_iv (SK_PYROMANCY)
1512 const_iv (SK_EVOCATION)
1513 const_iv (SK_SORCERY)
1514 const_iv (SK_TWO_HANDED_WEAPON)
1515 const_iv (SK_SPARK_TOUCH)
1516 const_iv (SK_SHIVER)
1517 const_iv (SK_ACID_SPLASH)
1518 const_iv (SK_POISON_NAIL) 1503 const_iv (SK_POISON_NAIL)
1519 1504
1520 const_iv (SOUND_NEW_PLAYER) 1505 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1521 const_iv (SOUND_FIRE_ARROW) 1506 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1522 const_iv (SOUND_LEARN_SPELL) 1507 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1523 const_iv (SOUND_FUMBLE_SPELL) 1508 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1524 const_iv (SOUND_WAND_POOF) 1509 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1525 const_iv (SOUND_OPEN_DOOR) 1510 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1526 const_iv (SOUND_PUSH_PLAYER)
1527 const_iv (SOUND_PLAYER_HITS1)
1528 const_iv (SOUND_PLAYER_HITS2)
1529 const_iv (SOUND_PLAYER_HITS3)
1530 const_iv (SOUND_PLAYER_HITS4)
1531 const_iv (SOUND_PLAYER_IS_HIT1)
1532 const_iv (SOUND_PLAYER_IS_HIT2)
1533 const_iv (SOUND_PLAYER_IS_HIT3)
1534 const_iv (SOUND_PLAYER_KILLS)
1535 const_iv (SOUND_PET_IS_KILLED)
1536 const_iv (SOUND_PLAYER_DIES)
1537 const_iv (SOUND_OB_EVAPORATE)
1538 const_iv (SOUND_OB_EXPLODE)
1539 const_iv (SOUND_CLOCK)
1540 const_iv (SOUND_TURN_HANDLE)
1541 const_iv (SOUND_FALL_HOLE)
1542 const_iv (SOUND_DRINK_POISON)
1543 const_iv (SOUND_CAST_SPELL_0)
1544 1511
1545 const_iv (PREFER_LOW) 1512 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1546 const_iv (PREFER_HIGH)
1547 1513
1548 const_iv (ATNR_PHYSICAL) 1514 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1549 const_iv (ATNR_MAGIC) 1515 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1550 const_iv (ATNR_FIRE) 1516 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1551 const_iv (ATNR_ELECTRICITY) 1517 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1552 const_iv (ATNR_COLD) 1518 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1553 const_iv (ATNR_CONFUSION) 1519 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1554 const_iv (ATNR_ACID) 1520 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1555 const_iv (ATNR_DRAIN) 1521
1556 const_iv (ATNR_WEAPONMAGIC) 1522 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1557 const_iv (ATNR_GHOSTHIT) 1523
1558 const_iv (ATNR_POISON) 1524 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1559 const_iv (ATNR_SLOW) 1525 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1560 const_iv (ATNR_PARALYZE) 1526
1561 const_iv (ATNR_TURN_UNDEAD) 1527 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1562 const_iv (ATNR_FEAR) 1528
1563 const_iv (ATNR_CANCELLATION) 1529 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1564 const_iv (ATNR_DEPLETE) 1530
1565 const_iv (ATNR_DEATH) 1531 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1566 const_iv (ATNR_CHAOS) 1532
1567 const_iv (ATNR_COUNTERSPELL) 1533 // random map generator
1568 const_iv (ATNR_GODPOWER) 1534 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1569 const_iv (ATNR_HOLYWORD) 1535 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1570 const_iv (ATNR_BLIND) 1536
1537 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1538 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1539 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1540
1541 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1542 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1543
1544 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1545 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1571 const_iv (ATNR_INTERNAL) 1546 const_iv (GT_MINIMAL)
1572 const_iv (ATNR_LIFE_STEALING)
1573 const_iv (ATNR_DISEASE)
1574 1547
1575 const_iv (MAP_FLUSH) 1548 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1576 const_iv (MAP_PLAYER_UNIQUE) 1549 const_iv (FT_RSRC) const_iv (FT_NUM)
1577 const_iv (MAP_BLOCK)
1578 const_iv (MAP_STYLE)
1579 const_iv (MAP_OVERLAY)
1580
1581 const_iv (MAP_IN_MEMORY)
1582 const_iv (MAP_SWAPPED)
1583 const_iv (MAP_LOADING)
1584 const_iv (MAP_SAVING)
1585
1586 const_iv (KLASS_GLOBAL)
1587 const_iv (KLASS_OBJECT)
1588 const_iv (KLASS_PLAYER)
1589 const_iv (KLASS_MAP)
1590 }; 1550 };
1591 1551
1592 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1552 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1593 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 1553 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1594 1554
1595 static const struct { 1555 static const struct {
1596 const char *name; 1556 const char *name;
1597 int skip; 1557 int skip;
1598 IV klass; 1558 IV klass;
1609 { 1569 {
1610 AV *event = newAV (); 1570 AV *event = newAV ();
1611 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0)); 1571 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1612 av_push (event, newSViv (eiv->klass)); 1572 av_push (event, newSViv (eiv->klass));
1613 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1573 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1614 newCONSTSUB (stash, (char *)eiv->name, newSViv (eiv->iv)); 1574 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1615 } 1575 }
1616
1617 //I_EVENT_API (PACKAGE);
1618} 1576}
1619 1577
1620void _init_vars () 1578void _connect_to_perl ()
1621 CODE: 1579
1622 cb_global = get_av ("cf::CB_GLOBAL", 1); 1580void _recalc_want ()
1623 cb_object = get_av ("cf::CB_OBJECT", 1);
1624 cb_player = get_av ("cf::CB_PLAYER", 1);
1625 cb_type = get_av ("cf::CB_TYPE" , 1);
1626 cb_map = get_av ("cf::CB_MAP" , 1);
1627 1581
1628void _global_reattach () 1582void _global_reattach ()
1629 CODE: 1583 CODE:
1630{ 1584{
1631 // reattach to all attachable objects in the game. 1585 // reattach to all attachable objects in the game.
1632 for (player *pl = first_player; pl; pl = pl->next) 1586 for_all_clients (ns)
1633 reattach (pl); 1587 ns->reattach ();
1634 1588
1635 for (maptile *map = first_map; map; map = map->next) 1589 for_all_objects (op)
1636 reattach (map);
1637
1638 for (object *op = object::first; op; op = op->next)
1639 reattach (op); 1590 op->reattach ();
1640} 1591}
1592
1593# support function for map-world.ext
1594void _quantise (SV *data_sv, SV *plt_sv)
1595 CODE:
1596{
1597 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1598 croak ("_quantise called with invalid agruments");
1599
1600 plt_sv = SvRV (plt_sv);
1601 SV **plt = AvARRAY (plt_sv);
1602 int plt_count = AvFILL (plt_sv) + 1;
1603
1604 STRLEN len;
1605 char *data = SvPVbyte (data_sv, len);
1606 char *dst = data;
1607
1608 while (len >= 3)
1609 {
1610 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1611 {
1612 char *val = SvPVX (*val_sv);
1613
1614 if (val [0] == data [0]
1615 && val [1] == data [1]
1616 && val [2] == data [2])
1617 {
1618 *dst++ = val [3];
1619 goto next;
1620 }
1621 }
1622
1623 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1624 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1625 dst - SvPVX (data_sv), len);
1626
1627 next:
1628 data += 3;
1629 len -= 3;
1630 }
1631
1632 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1633}
1634
1635void _post_tick ()
1636 CODE:
1637 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1638
1639NV till_cede ()
1640 CODE:
1641 RETVAL = coroapi::next_cede - now ();
1642 OUTPUT:
1643 RETVAL
1644
1645NV till_tick ()
1646 CODE:
1647 RETVAL = SvNV (sv_next_tick) - now ();
1648 OUTPUT:
1649 RETVAL
1641 1650
1642NV floor (NV x) 1651NV floor (NV x)
1643 1652
1644NV ceil (NV x) 1653NV ceil (NV x)
1645 1654
1655NV rndm (...)
1656 CODE:
1657 switch (items)
1658 {
1659 case 0: RETVAL = rndm (); break;
1660 case 1: RETVAL = rndm (SvUV (ST (0))); break;
1661 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break;
1662 default: croak ("cf::rndm requires none, one or two parameters."); break;
1663 }
1664 OUTPUT:
1665 RETVAL
1666
1667NV clamp (NV value, NV min_value, NV max_value)
1668 CODE:
1669 RETVAL = clamp (value, min_value, max_value);
1670 OUTPUT:
1671 RETVAL
1672
1673NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1674 CODE:
1675 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1676 OUTPUT:
1677 RETVAL
1678
1679void cede_to_tick ()
1680 CODE:
1681 coroapi::cede_to_tick ();
1682
1646void server_tick () 1683void server_tick ()
1684 CODE:
1685 NOW = now ();
1686 runtime = SvNVx (sv_runtime);
1687 server_tick ();
1647 1688
1648void 1689void
1649LOG (int level, char *msg) 1690log_backtrace (utf8_string msg)
1691
1692void
1693LOG (int flags, utf8_string msg)
1650 PROTOTYPE: $$ 1694 PROTOTYPE: $$
1651 C_ARGS: (LogLevel)level, "%s", msg 1695 C_ARGS: flags, "%s", msg
1652 1696
1653char *path_combine (char *base, char *path) 1697octet_string path_combine (octet_string base, octet_string path)
1654 PROTOTYPE: $$ 1698 PROTOTYPE: $$
1655 1699
1656char *path_combine_and_normalize (char *base, char *path) 1700octet_string path_combine_and_normalize (octet_string base, octet_string path)
1657 PROTOTYPE: $$ 1701 PROTOTYPE: $$
1658 1702
1659const char *
1660get_maps_directory (char *path)
1661 PROTOTYPE: $
1662 ALIAS: maps_directory = 0
1663 CODE:
1664 RETVAL = create_pathname (path);
1665 OUTPUT: RETVAL
1666
1667void 1703void
1668sub_generation_inc () 1704sub_generation_inc ()
1669 CODE: 1705 CODE:
1670 PL_sub_generation++; 1706 PL_sub_generation++;
1671 1707
1672char * 1708const_octet_string
1673mapdir () 1709mapdir ()
1674 PROTOTYPE: 1710 PROTOTYPE:
1675 ALIAS: 1711 ALIAS:
1676 mapdir = 0 1712 mapdir = 0
1677 uniquedir = 1 1713 uniquedir = 1
1691 case 5: RETVAL = settings.playerdir; break; 1727 case 5: RETVAL = settings.playerdir; break;
1692 case 6: RETVAL = settings.datadir ; break; 1728 case 6: RETVAL = settings.datadir ; break;
1693 } 1729 }
1694 OUTPUT: RETVAL 1730 OUTPUT: RETVAL
1695 1731
1732void abort ()
1733
1734void reset_signals ()
1735
1736void fork_abort (octet_string cause = "cf::fork_abort")
1737
1738void cleanup (octet_string cause, bool make_core = false)
1739
1740void emergency_save ()
1741
1696void _exit (int status = 0) 1742void _exit (int status = EXIT_SUCCESS)
1697 1743
1698int cf_find_animation (char *text) 1744UV sv_2watcher (SV *w)
1745 CODE:
1746 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1747 OUTPUT:
1748 RETVAL
1749
1750#if _POSIX_MEMLOCK
1751
1752int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1753
1754int munlockall ()
1755
1756#endif
1757
1758int find_animation (utf8_string text)
1699 PROTOTYPE: $ 1759 PROTOTYPE: $
1700 1760
1701int random_roll(int min, int max, object *op, int goodbad); 1761int random_roll (int min, int max, object *op, int goodbad);
1702 1762
1703const char *cost_string_from_value(uint64 cost, int approx = 0) 1763const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1704
1705int invoke (int event, ...)
1706 CODE:
1707 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1708 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1709 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1710 RETVAL = INVOKE_((event_type)event, ARG_AV (av));
1711 OUTPUT: RETVAL
1712 1764
1713int 1765int
1714exp_to_level (val64 exp) 1766exp_to_level (val64 exp)
1715 CODE: 1767 CODE:
1716{ 1768{
1747 RETVAL = newSVpv (resist_plus[atnr], 0); 1799 RETVAL = newSVpv (resist_plus[atnr], 0);
1748 else 1800 else
1749 XSRETURN_UNDEF; 1801 XSRETURN_UNDEF;
1750 OUTPUT: RETVAL 1802 OUTPUT: RETVAL
1751 1803
1804bool
1805load_resource_file (octet_string filename)
1806
1807MODULE = cf PACKAGE = cf::attachable
1808
1752int 1809int
1753_valid (SV *obj) 1810valid (SV *obj)
1754 CODE: 1811 CODE:
1755 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1812 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1756 OUTPUT: 1813 OUTPUT:
1757 RETVAL 1814 RETVAL
1758 1815
1816void
1817debug_trace (attachable *obj, bool on = true)
1818 CODE:
1819 obj->flags &= ~attachable::F_DEBUG_TRACE;
1820 if (on)
1821 obj->flags |= attachable::F_DEBUG_TRACE;
1822
1823int mortals_size ()
1824 CODE:
1825 RETVAL = attachable::mortals.size ();
1826 OUTPUT: RETVAL
1827
1828#object *mortals (U32 index)
1829# CODE:
1830# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1831# OUTPUT: RETVAL
1832
1833INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1834
1835MODULE = cf PACKAGE = cf::global
1836
1837int invoke (SV *klass, int event, ...)
1838 CODE:
1839 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1840 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1841 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1842 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1843 OUTPUT: RETVAL
1844
1759MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1845MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1760 1846
1761INCLUDE: $PERL genacc object ../include/object.h | 1847INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1762 1848
1763int invoke (object *op, int event, ...) 1849int invoke (object *op, int event, ...)
1764 CODE: 1850 CODE:
1765 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1851 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1766 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1852 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1767 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 1853 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1768 RETVAL = INVOKE_((event_type)event, ARG_OBJECT (op), ARG_AV (av)); 1854 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1769 OUTPUT: RETVAL 1855 OUTPUT: RETVAL
1770 1856
1771SV *registry (object *op) 1857SV *registry (object *op)
1858
1859int objects_size ()
1772 CODE: 1860 CODE:
1773 RETVAL = registry_of (op); 1861 RETVAL = objects.size ();
1774 OUTPUT: 1862 OUTPUT: RETVAL
1863
1864object *objects (U32 index)
1865 CODE:
1866 RETVAL = index < objects.size () ? objects [index] : 0;
1867 OUTPUT: RETVAL
1868
1869int actives_size ()
1870 CODE:
1871 RETVAL = actives.size ();
1872 OUTPUT: RETVAL
1873
1874object *actives (U32 index)
1875 CODE:
1876 RETVAL = index < actives.size () ? actives [index] : 0;
1877 OUTPUT: RETVAL
1878
1879const char *slot_use_name (U32 slot)
1880 ALIAS:
1881 slot_nonuse_name = 1
1882 CODE:
1883{
1884 if (slot >= NUM_BODY_LOCATIONS)
1885 croak ("body slot index out of range");
1886
1887 switch (ix)
1888 {
1889 case 0: RETVAL = body_locations[slot].use_name; break;
1890 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1891 }
1892}
1893 OUTPUT:
1775 RETVAL 1894 RETVAL
1776 1895
1777void mortals ()
1778 PPCODE:
1779 EXTEND (SP, object::mortals.size ());
1780 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1781 PUSHs (to_sv (*i));
1782
1783object *first ()
1784 CODE:
1785 RETVAL = object::first;
1786 OUTPUT: RETVAL
1787
1788# missing properties 1896# missing properties
1789
1790int flag (object *op, int flag, int value = 1)
1791 PROTOTYPE: $$;$
1792 CODE:
1793 RETVAL = QUERY_FLAG (op, flag);
1794 if (items >= 3)
1795 if (value)
1796 SET_FLAG (op, flag);
1797 else
1798 CLEAR_FLAG (op, flag);
1799 OUTPUT: RETVAL
1800 1897
1801object *head (object *op) 1898object *head (object *op)
1802 PROTOTYPE: $ 1899 PROTOTYPE: $
1803 CODE: 1900 CODE:
1804 RETVAL = op->head ? op->head : op;
1805 OUTPUT: RETVAL
1806
1807int is_head (object *op)
1808 PROTOTYPE: $
1809 CODE:
1810 RETVAL = !op->head; 1901 RETVAL = op->head_ ();
1811 OUTPUT: RETVAL 1902 OUTPUT: RETVAL
1812 1903
1813void 1904void
1814inv (object *obj) 1905inv (object *obj)
1815 PROTOTYPE: $ 1906 PROTOTYPE: $
1816 PPCODE: 1907 PPCODE:
1817{ 1908{
1818 object *o; 1909 object *o;
1819 for (o = obj->inv; o; o = o->below) 1910 for (o = obj->inv; o; o = o->below)
1820 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 1911 XPUSHs (sv_2mortal (to_sv (o)));
1821} 1912}
1822 1913
1914void
1915set_animation (object *op, int idx)
1916 CODE:
1917 SET_ANIMATION (op, idx);
1918
1919int
1920num_animations (object *op)
1921 CODE:
1922 RETVAL = NUM_ANIMATIONS (op);
1923 OUTPUT: RETVAL
1924
1925int slot_info (object *op, UV slot, int value = 0)
1926 ALIAS:
1927 slot_used = 1
1928 CODE:
1929{
1930 if (slot >= NUM_BODY_LOCATIONS)
1931 croak ("body slot index out of range");
1932
1933 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1934
1935 if (items > 2)
1936 if (ix)
1937 op->slot[slot].used = value;
1938 else
1939 op->slot[slot].info = value;
1940}
1941 OUTPUT:
1942 RETVAL
1943
1823object *find_best_object_match (object *op, const char *match) 1944object *find_best_object_match (object *op, utf8_string match)
1824 1945
1825object *find_marked_object (object *op) 1946object *find_marked_object (object *op)
1826 1947
1827int cf_object_get_resistance (object *op, int rtype)
1828 ALIAS: resistance = 0
1829
1830int need_identify (const object *obj); 1948int need_identify (object *obj);
1831 1949
1832int apply_shop_mat (object *shop_mat, object *op); 1950int apply_shop_mat (object *shop_mat, object *op);
1951
1952int move_player (object *op, int dir)
1953 CODE:
1954 RETVAL = move_player (op, dir);
1955 OUTPUT:
1956 RETVAL
1833 1957
1834int move (object *op, int dir, object *originator = op) 1958int move (object *op, int dir, object *originator = op)
1835 CODE: 1959 CODE:
1836 RETVAL = move_ob (op, dir, originator); 1960 RETVAL = move_ob (op, dir, originator);
1837 OUTPUT: 1961 OUTPUT:
1838 RETVAL 1962 RETVAL
1839 1963
1840void cf_object_apply (object *op, object *author, int flags = 0) 1964void apply (object *applier, object *applied, int flags = 0)
1965 CODE:
1966 manual_apply (applied, applier, flags);
1841 1967
1842void cf_object_apply_below (object *op) 1968void apply_below (object *op)
1969 CODE:
1970 player_apply_below (op);
1843 1971
1844void cf_object_remove (object *op) 1972int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1845 1973
1846void cf_object_free (object *op)
1847
1848object *cf_object_present_archname_inside (object *op, char *whatstr) 1974object *cf_object_present_archname_inside (object *op, utf8_string whatstr)
1849 1975
1850int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0) 1976int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1851 1977
1852int cf_object_change_map (object *op, int x, int y, maptile *map) 1978int cf_object_change_map (object *op, int x, int y, maptile *map)
1853 1979
1980#//TODO
1854object *cf_object_clone (object *op, int clonetype = 0) 1981object *clone_ (object *op, int recursive = 0)
1982 CODE:
1983 if (recursive)
1984 RETVAL = object_create_clone (op);
1985 else
1986 {
1987 RETVAL = object::create ();
1988 op->copy_to (RETVAL);
1989 }
1990 OUTPUT: RETVAL
1855 1991
1856int cf_object_pay_item (object *op, object *buyer) 1992int pay_item (object *op, object *buyer)
1993 CODE:
1994 RETVAL = pay_for_item (op, buyer);
1995 OUTPUT: RETVAL
1857 1996
1858int cf_object_pay_amount (object *op, uint64 amount) 1997int pay_amount (object *op, uint64 amount)
1998 CODE:
1999 RETVAL = pay_for_amount (amount, op);
2000 OUTPUT: RETVAL
1859 2001
1860void pay_player (object *op, uint64 amount) 2002void pay_player (object *op, uint64 amount)
1861 2003
1862val64 pay_player_arch (object *op, const char *arch, uint64 amount) 2004val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1863 2005
1864int cf_object_cast_spell (object *caster, object *ctoo, int dir, object *spell_ob, char *stringarg = 0) 2006int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1865 2007
1866int cf_object_cast_ability (object *caster, object *ctoo, int dir, object *sp_, char *stringarg = 0) 2008void learn_spell (object *op, object *sp, int special_prayer = 0)
2009 CODE:
2010 do_learn_spell (op, sp, special_prayer);
1867 2011
1868void cf_object_learn_spell (object *op, object *sp)
1869
1870void cf_object_forget_spell (object *op, object *sp) 2012void forget_spell (object *op, object *sp)
2013 CODE:
2014 do_forget_spell (op, query_name (sp));
1871 2015
1872object *cf_object_check_for_spell (object *op, char *spellname) 2016object *check_for_spell (object *op, utf8_string spellname)
2017 CODE:
2018 RETVAL = check_spell_known (op, spellname);
2019 OUTPUT: RETVAL
1873 2020
1874int cf_object_query_money (object *op) 2021int query_money (object *op)
1875 ALIAS: money = 0 2022 ALIAS: money = 0
1876 2023
1877int cf_object_query_cost (object *op, object *who, int flags) 2024val64 query_cost (object *op, object *who, int flags)
1878 ALIAS: cost = 0 2025 ALIAS: cost = 0
1879 2026
1880void cf_object_activate_rune (object *op , object *victim) 2027void spring_trap (object *op, object *victim)
1881 2028
1882int cf_object_check_trigger (object *op, object *cause) 2029int check_trigger (object *op, object *cause)
1883 2030
1884int cf_object_out_of_map (object *op, int x, int y)
1885
1886void cf_object_drop (object *op, object *author) 2031void drop (object *who, object *op)
1887 2032
1888void cf_object_take (object *op, object *author) 2033void pick_up (object *who, object *op)
1889
1890object *cf_object_insert_object (object *op, object *container)
1891
1892object *cf_object_insert_in_ob (object *ob, object *where)
1893 2034
1894int cf_object_teleport (object *op, maptile *map, int x, int y) 2035int cf_object_teleport (object *op, maptile *map, int x, int y)
1895 2036
1896void cf_object_update (object *op, int flags) 2037void update_object (object *op, int action)
1897 2038
1898void cf_object_pickup (object *op, object *what)
1899
1900object *cf_create_object_by_name (const char *name) 2039object *cf_create_object_by_name (utf8_string name)
1901 2040
1902void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 2041void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1903 2042
1904void player_lvl_adj (object *who, object *skill = 0) 2043void player_lvl_adj (object *who, object *skill = 0)
1905 2044
1906int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2045int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1907 2046
1913 2052
1914void add_button_link (object *button, maptile *map, int connected); 2053void add_button_link (object *button, maptile *map, int connected);
1915 2054
1916void remove_button_link (object *op); 2055void remove_button_link (object *op);
1917 2056
1918void 2057void handle_apply_yield (object *op);
1919cf_object_set_resistance (object *op, int rtype, int val)
1920 CODE:
1921 if (rtype >= 0 && rtype < NROFATTACKS)
1922 op->resist[rtype] = val;
1923 2058
1924 2059
1925MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2060MODULE = cf PACKAGE = cf::object PREFIX = cf_
1926
1927void cf_fix_object (object *pl)
1928 ALIAS: fix = 0
1929 2061
1930object *cf_insert_ob_in_ob (object *ob, object *where) 2062object *cf_insert_ob_in_ob (object *ob, object *where)
1931 2063
1932# no clean way to get an object from an archetype - stupid idiotic 2064# no clean way to get an object from an archetype - stupid idiotic
1933# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2065# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1934 2066
1935object *new (const char *archetype = 0) 2067object *new (utf8_string archetype = 0)
1936 PROTOTYPE: ;$ 2068 PROTOTYPE: ;$
1937 CODE: 2069 CODE:
1938 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2070 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1939 OUTPUT: 2071 OUTPUT:
1940 RETVAL 2072 RETVAL
1941 2073
2074object *find_object (U32 tag)
2075
2076# TODO: nuke
1942object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2077object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1943 PROTOTYPE: $$$$$$ 2078 PROTOTYPE: $$$$$$
1944 CODE: 2079 CODE:
1945{ 2080{
1946 int unused_type; 2081 int unused_type;
1947 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y); 2082 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1948} 2083}
1949 2084
1950# syntatic sugar for easier use in event callbacks. 2085const_utf8_string get_ob_key_value (object *op, utf8_string key)
1951const char *options (object *op)
1952 CODE:
1953 RETVAL = op->name;
1954 OUTPUT:
1955 RETVAL
1956 2086
1957player *contr (object *op)
1958 CODE:
1959 RETVAL = op->contr;
1960 OUTPUT: RETVAL
1961
1962const char *get_ob_key_value (object *op, const char *key)
1963
1964bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 2087bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1965 2088
1966object *get_nearest_player (object *ob) 2089object *get_nearest_player (object *ob)
1967 ALIAS: nearest_player = 0 2090 ALIAS: nearest_player = 0
1968 PREINIT: 2091 PREINIT:
1969 extern object *get_nearest_player (object *); 2092 extern object *get_nearest_player (object *);
1985bool on_same_map_as (object *ob, object *other) 2108bool on_same_map_as (object *ob, object *other)
1986 CODE: 2109 CODE:
1987 RETVAL = on_same_map (ob, other); 2110 RETVAL = on_same_map (ob, other);
1988 OUTPUT: RETVAL 2111 OUTPUT: RETVAL
1989 2112
1990const char * 2113const_utf8_string
1991base_name (object *op, int plural = op->nrof > 1) 2114base_name (object *op, int plural = op->nrof > 1)
1992 CODE: 2115 CODE:
1993 RETVAL = query_base_name (op, plural); 2116 RETVAL = query_base_name (op, plural);
1994 OUTPUT: RETVAL 2117 OUTPUT: RETVAL
1995 2118
2119object *decrease_ob_nr (object *op, unsigned long i)
2120
1996MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2121MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1997 2122
1998player *player (object *op) 2123player *player (object *op)
1999 CODE: 2124 CODE:
2000 RETVAL = op->contr; 2125 RETVAL = op->contr;
2001 OUTPUT: RETVAL 2126 OUTPUT: RETVAL
2002 2127
2128void check_score (object *op)
2129
2003void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2130void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2004 2131 CODE:
2005object *cf_player_send_inventory (object *op) 2132 new_draw_info (flags, 0, op, txt);
2006
2007char *cf_player_get_ip (object *op)
2008 ALIAS: ip = 0
2009
2010object *cf_player_get_marked_item (object *op)
2011 ALIAS: marked_item = 0
2012
2013void cf_player_set_marked_item (object *op, object *ob)
2014
2015partylist *cf_player_get_party (object *op)
2016 ALIAS: party = 0
2017
2018void cf_player_set_party (object *op, partylist *party)
2019 2133
2020void kill_player (object *op) 2134void kill_player (object *op)
2021 2135
2022void esrv_update_item (object *op, int what, object *item) 2136void esrv_update_item (object *op, int what, object *item)
2023 C_ARGS: what, op, item 2137 C_ARGS: what, op, item
2024 2138
2025void clear_los (object *op)
2026
2027int command_reset (object *op, char *params)
2028
2029int command_teleport (object *op, char *params)
2030
2031int command_summon (object *op, char *params) 2139int command_summon (object *op, utf8_string params)
2032 2140
2033int command_arrest (object *op, char *params) 2141int command_arrest (object *op, utf8_string params)
2034
2035int command_kick (object *op, char *params)
2036
2037int command_banish (object *op, char *params)
2038 2142
2039 2143
2040MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2144MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2041 2145
2042INCLUDE: $PERL genacc player ../include/newserver.h ../include/player.h | 2146INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2043
2044char *
2045client (player *pl)
2046 CODE:
2047 RETVAL = pl->socket.client;
2048 OUTPUT:
2049 RETVAL
2050
2051char *
2052host (player *pl)
2053 CODE:
2054 RETVAL = pl->socket.host;
2055 OUTPUT:
2056 RETVAL
2057 2147
2058int invoke (player *pl, int event, ...) 2148int invoke (player *pl, int event, ...)
2059 CODE: 2149 CODE:
2060 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2150 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2061 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2151 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2062 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 2152 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2063 RETVAL = INVOKE_((event_type)event, ARG_PLAYER (pl), ARG_AV (av)); 2153 RETVAL = pl->invoke ((event_type)event, ARG_AV (av), DT_END);
2064 OUTPUT: RETVAL 2154 OUTPUT: RETVAL
2065 2155
2066SV *registry (player *pl) 2156SV *registry (player *pl)
2157
2158void
2159save_stats (player *pl)
2067 CODE: 2160 CODE:
2068 RETVAL = registry_of (pl); 2161 pl->ob->stats.hp = pl->ob->stats.maxhp;
2162 pl->ob->stats.sp = pl->ob->stats.maxsp;
2163 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2164 pl->orig_stats = pl->ob->stats;
2165
2166void clear_los (player *pl)
2167
2168void cf_player_move (player *pl, int dir)
2169
2170bool
2171cell_visible (player *pl, int dx, int dy)
2172 CODE:
2173 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2174 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
2069 OUTPUT: 2175 OUTPUT:
2070 RETVAL 2176 RETVAL
2071 2177
2072player *cf_player_find (char *name)
2073 PROTOTYPE: $
2074
2075void cf_player_move (player *pl, int dir)
2076
2077void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2078
2079player *first ()
2080 CODE:
2081 RETVAL = first_player;
2082 OUTPUT: RETVAL
2083
2084player *next (player *pl)
2085 CODE:
2086 RETVAL = pl->next;
2087 OUTPUT: RETVAL
2088
2089bool
2090cell_visible (player *pl, int dx, int dy)
2091 CODE:
2092 RETVAL = FABS (dx) <= pl->socket.mapx / 2 && FABS (dy) <= pl->socket.mapy / 2
2093 && !pl->blocked_los [dx + pl->socket.mapx / 2][dy + pl->socket.mapy / 2];
2094 OUTPUT:
2095 RETVAL
2096
2097void
2098buggy_mapscroll (player *pl, int value = 1)
2099 CODE:
2100 pl->socket.buggy_mapscroll = value;
2101
2102void 2178void
2103send (player *pl, SV *packet) 2179send (player *pl, SV *packet)
2104 CODE: 2180 CODE:
2105{ 2181{
2106 STRLEN len; 2182 STRLEN len;
2107 char *buf = SvPVbyte (packet, len); 2183 char *buf = SvPVbyte (packet, len);
2108 2184
2109 Write_String_To_Socket (&pl->socket, buf, len); 2185 if (pl->ns)
2186 pl->ns->send_packet (buf, len);
2110} 2187}
2111 2188
2112int 2189int
2113listening (player *pl, int new_value = -1) 2190listening (player *pl, int new_value = -1)
2114 CODE: 2191 CODE:
2133 if (y) sv_to (y, pl->bed_y); 2210 if (y) sv_to (y, pl->bed_y);
2134 2211
2135void 2212void
2136list () 2213list ()
2137 PPCODE: 2214 PPCODE:
2138{ 2215 for_all_players (pl)
2139 player *pl; 2216 XPUSHs (sv_2mortal (to_sv (pl)));
2140 for (pl = first_player; pl; pl = pl->next)
2141 XPUSHs (newSVcfapi (CFAPI_PPLAYER, pl));
2142}
2143
2144bool
2145peaceful (player *pl, bool new_setting = 0)
2146 PROTOTYPE: $;$
2147 CODE:
2148 RETVAL = pl->peaceful;
2149 if (items > 1)
2150 pl->peaceful = new_setting;
2151 OUTPUT:
2152 RETVAL
2153
2154living *
2155orig_stats (player *pl)
2156 CODE:
2157 RETVAL = &pl->orig_stats;
2158 OUTPUT: RETVAL
2159
2160living *
2161last_stats (player *pl)
2162 CODE:
2163 RETVAL = &pl->last_stats;
2164 OUTPUT: RETVAL
2165 2217
2166 2218
2167MODULE = cf PACKAGE = cf::map PREFIX = cf_map_ 2219MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2168
2169maptile *first ()
2170 PROTOTYPE:
2171 CODE:
2172 RETVAL = first_map;
2173 OUTPUT: RETVAL
2174 2220
2175int invoke (maptile *map, int event, ...) 2221int invoke (maptile *map, int event, ...)
2176 CODE: 2222 CODE:
2177 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP"); 2223 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2178 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2224 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2179 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 2225 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2180 RETVAL = INVOKE_((event_type)event, ARG_MAP (map), ARG_AV (av)); 2226 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2181 OUTPUT: RETVAL 2227 OUTPUT: RETVAL
2182 2228
2183SV *registry (maptile *map) 2229SV *registry (maptile *map)
2184 CODE:
2185 RETVAL = registry_of (map);
2186 OUTPUT:
2187 RETVAL
2188 2230
2189INCLUDE: $PERL genacc maptile ../include/map.h | 2231INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2190 2232
2191maptile *new (int width, int height) 2233void
2234maptile::instantiate ()
2235
2236maptile *new ()
2192 PROTOTYPE: 2237 PROTOTYPE:
2193 CODE: 2238 CODE:
2194{ 2239 RETVAL = new maptile;
2195 RETVAL = get_empty_map (width, height);
2196}
2197 OUTPUT: 2240 OUTPUT:
2198 RETVAL 2241 RETVAL
2199 2242
2200void delete_map (maptile *map) 2243void
2201 2244maptile::players ()
2202void clean_tmp_map (maptile *map)
2203
2204void play_sound_map (maptile *map, int x, int y, int sound_num)
2205
2206maptile *tile_map (maptile *map, unsigned int dir)
2207 CODE: 2245 PPCODE:
2208 RETVAL = dir < 4 ? map->tile_map [dir] : 0; 2246 if (GIMME_V == G_SCALAR)
2209 OUTPUT: 2247 XPUSHs (sv_2mortal (to_sv (THIS->players)));
2210 RETVAL 2248 else if (GIMME_V == G_ARRAY)
2249 {
2250 EXTEND (SP, THIS->players);
2251 for_all_players (pl)
2252 if (pl->ob && pl->ob->map == THIS)
2253 PUSHs (sv_2mortal (to_sv (pl->ob)));
2254 }
2211 2255
2212char *tile_path (maptile *map, unsigned int dir) 2256void
2257maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2213 CODE: 2258 CODE:
2214 if (dir >= 4) 2259{
2215 XSRETURN_UNDEF; 2260 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2216 RETVAL = map->tile_path [dir]; 2261 croak ("maptile::add_underlay: palette must be arrayref");
2217 OUTPUT:
2218 RETVAL
2219 2262
2220maptile *ready_map_name (char *name, int flags = 0) 2263 palette = SvRV (palette);
2221 PROTOTYPE: $;$
2222 ALIAS:
2223 find = 0
2224 get_map = 1
2225 2264
2226maptile *has_been_loaded (char *name) 2265 STRLEN idxlen;
2227 PROTOTYPE: $ 2266 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2228 2267
2229int in_memory (maptile *map) 2268 for (int x = 0; x < THIS->width; ++x)
2269 for (int y = 0; y < THIS->height; ++y)
2270 {
2271 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2272 if (op->flag [FLAG_IS_FLOOR])
2273 goto skip_space;
2274
2275 {
2276 int offs = offset + y * stride + x;
2277 if (IN_RANGE_EXC (offs, 0, idxlen))
2278 {
2279 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2280 {
2281 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2282 ob->flag [FLAG_NO_MAP_SAVE] = true;
2283 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2284
2285 if (ob->randomitems)
2286 {
2287 if (!ob->above)
2288 {
2289 ob->create_treasure (ob->randomitems);
2290
2291 for (object *op = ob->above; op; op = op->above)
2292 op->flag [FLAG_NO_MAP_SAVE] = true;
2293 }
2294
2295 ob->randomitems = 0;
2296 }
2297 }
2298 }
2299 }
2300
2301 skip_space: ;
2302 }
2303}
2304
2305void
2306maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2230 CODE: 2307 CODE:
2231 RETVAL = map->in_memory; 2308{
2232 OUTPUT: 2309 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2233 RETVAL 2310 croak ("maptile::set_regiondata: palette must be arrayref");
2311
2312 palette = SvRV (palette);
2313
2314 STRLEN idxlen;
2315 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2316
2317 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2318 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2319
2320 for (int i = av_len ((AV *)palette) + 1; i--; )
2321 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2322
2323 for (int y = 0; y < THIS->height; ++y)
2324 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2325
2326 sfree (THIS->regions, THIS->size ());
2327 delete [] THIS->regionmap;
2328
2329 THIS->regions = regions;
2330 THIS->regionmap = regionmap;
2331}
2332
2333void
2334maptile::create_region_treasure ()
2335 CODE:
2336{
2337 object *op = object::create ();
2338 op->type = FLOOR;
2339 op->map = THIS;
2340
2341 for (int x = 0; x < THIS->width; ++x)
2342 for (int y = 0; y < THIS->height; ++y)
2343 {
2344 region *rgn = THIS->region (x, y);
2345
2346 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2347 if (rgn->treasure && rndm () < rgn->treasure_density)
2348 {
2349 op->x = x;
2350 op->y = y;
2351 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2352 }
2353 }
2354
2355 op->destroy ();
2356}
2357
2358int out_of_map (maptile *map, int x, int y)
2234 2359
2235void 2360void
2236trigger (maptile *map, long connection, bool state = true) 2361trigger (maptile *map, long connection, bool state = true)
2237 CODE: 2362 CODE:
2238 activate_connection (map, connection, state); 2363 activate_connection (map, connection, state);
2251 2376
2252object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny) 2377object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2253 C_ARGS: str, map, nx, ny 2378 C_ARGS: str, map, nx, ny
2254 2379
2255void 2380void
2256cf_map_normalise (maptile *map, int x, int y) 2381get_map_flags (maptile *map, int x, int y)
2257 PPCODE: 2382 PPCODE:
2258{ 2383{
2259 maptile *nmap = 0; 2384 maptile *nmap = 0;
2260 I16 nx = 0, ny = 0; 2385 I16 nx = 0, ny = 0;
2261 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2386 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2297 move_block_at = 4 2422 move_block_at = 4
2298 move_slow_at = 5 2423 move_slow_at = 5
2299 move_on_at = 6 2424 move_on_at = 6
2300 move_off_at = 7 2425 move_off_at = 7
2301 INIT: 2426 INIT:
2302 if (x >= MAP_WIDTH (obj) || y >= MAP_HEIGHT (obj)) XSRETURN_UNDEF; 2427 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2303 CODE: 2428 CODE:
2304 switch (ix) 2429 switch (ix)
2305 { 2430 {
2306 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2431 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break;
2307 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2432 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break;
2310 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2435 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2311 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2436 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break;
2312 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2437 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break;
2313 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2438 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break;
2314 } 2439 }
2315 OUTPUT: 2440 OUTPUT: RETVAL
2441
2442void fix_walls (maptile *map, int x, int y)
2443
2444void fix_walls_around (maptile *map, int x, int y)
2445
2446# worst xs function of my life
2447bool
2448_create_random_map (\
2449 maptile *self,\
2450 utf8_string wallstyle,\
2451 utf8_string wall_name,\
2452 utf8_string floorstyle,\
2453 utf8_string monsterstyle,\
2454 utf8_string treasurestyle,\
2455 utf8_string layoutstyle,\
2456 utf8_string doorstyle,\
2457 utf8_string decorstyle,\
2458 utf8_string origin_map,\
2459 utf8_string final_map,\
2460 utf8_string exitstyle,\
2461 utf8_string this_map,\
2462 utf8_string exit_on_final_map,\
2463 int xsize,\
2464 int ysize,\
2465 int expand2x,\
2466 int layoutoptions1,\
2467 int layoutoptions2,\
2468 int layoutoptions3,\
2469 int symmetry,\
2470 int difficulty,\
2471 int difficulty_given,\
2472 float difficulty_increase,\
2473 int dungeon_level,\
2474 int dungeon_depth,\
2475 int decoroptions,\
2476 int orientation,\
2477 int origin_y,\
2478 int origin_x,\
2479 U32 random_seed,\
2480 val64 total_map_hp,\
2481 int map_layout_style,\
2482 int treasureoptions,\
2483 int symmetry_used,\
2484 region *region,\
2485 utf8_string custom\
2486)
2487 CODE:
2488{
2489 random_map_params rmp;
2490
2491 assign (rmp.wallstyle , wallstyle);
2492 assign (rmp.wall_name , wall_name);
2493 assign (rmp.floorstyle , floorstyle);
2494 assign (rmp.monsterstyle , monsterstyle);
2495 assign (rmp.treasurestyle , treasurestyle);
2496 assign (rmp.layoutstyle , layoutstyle);
2497 assign (rmp.doorstyle , doorstyle);
2498 assign (rmp.decorstyle , decorstyle);
2499 assign (rmp.exitstyle , exitstyle);
2500 assign (rmp.exit_on_final_map, exit_on_final_map);
2501
2502 rmp.origin_map = origin_map;
2503 rmp.final_map = final_map;
2504 rmp.this_map = this_map;
2505 rmp.xsize = xsize;
2506 rmp.ysize = ysize;
2507 rmp.expand2x = expand2x;
2508 rmp.layoutoptions1 = layoutoptions1;
2509 rmp.layoutoptions2 = layoutoptions2;
2510 rmp.layoutoptions3 = layoutoptions3;
2511 rmp.symmetry = symmetry;
2512 rmp.difficulty = difficulty;
2513 rmp.difficulty_given = difficulty_given;
2514 rmp.difficulty_increase = difficulty_increase;
2515 rmp.dungeon_level = dungeon_level;
2516 rmp.dungeon_depth = dungeon_depth;
2517 rmp.decoroptions = decoroptions;
2518 rmp.orientation = orientation;
2519 rmp.origin_y = origin_y;
2520 rmp.origin_x = origin_x;
2521 rmp.random_seed = random_seed;
2522 rmp.total_map_hp = (uint64_t) total_map_hp;
2523 rmp.map_layout_style = map_layout_style;
2524 rmp.treasureoptions = treasureoptions;
2525 rmp.symmetry_used = symmetry_used;
2526 rmp.region = region;
2527 rmp.custom = custom;
2528
2529 RETVAL = self->generate_random_map (&rmp);
2530}
2531 OUTPUT:
2316 RETVAL 2532 RETVAL
2317 2533
2318void fix_walls (maptile *map, int x, int y)
2319
2320void fix_walls_around (maptile *map, int x, int y)
2321
2322MODULE = cf PACKAGE = cf::arch 2534MODULE = cf PACKAGE = cf::arch
2323 2535
2324archetype *find (const char *name) 2536archetype *find (utf8_string name)
2325 CODE: 2537 CODE:
2326 RETVAL = archetype::find (name); 2538 RETVAL = archetype::find (name);
2327 OUTPUT: 2539 OUTPUT:
2328 RETVAL 2540 RETVAL
2329 2541
2330archetype *first() 2542int archetypes_size ()
2331 PROTOTYPE: 2543 CODE:
2332 CODE:
2333 RETVAL = first_archetype; 2544 RETVAL = archetypes.size ();
2545 OUTPUT: RETVAL
2546
2547archetype *archetypes (U32 index)
2548 CODE:
2549 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2550 OUTPUT: RETVAL
2551
2552object *instantiate (archetype *arch)
2553 CODE:
2554 RETVAL = arch_to_object (arch);
2555 OUTPUT:
2334 OUTPUT: RETVAL 2556 RETVAL
2335 2557
2336INCLUDE: $PERL genacc archetype ../include/object.h | 2558INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2337 2559
2338MODULE = cf PACKAGE = cf::party 2560MODULE = cf PACKAGE = cf::party
2339 2561
2340partylist *first () 2562partylist *first ()
2341 PROTOTYPE: 2563 PROTOTYPE:
2342 CODE: 2564 CODE:
2343 RETVAL = get_firstparty (); 2565 RETVAL = get_firstparty ();
2344 OUTPUT: RETVAL 2566 OUTPUT: RETVAL
2345 2567
2346partylist *next (partylist *party) 2568INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2569
2570MODULE = cf PACKAGE = cf::region
2571
2572void
2573list ()
2574 PPCODE:
2575 for_all_regions (rgn)
2576 XPUSHs (sv_2mortal (to_sv (rgn)));
2577
2578region *find (utf8_string name)
2579 PROTOTYPE: $
2347 CODE: 2580 CODE:
2348 RETVAL = party->next; 2581 RETVAL = region::find (name);
2349 OUTPUT: RETVAL 2582 OUTPUT: RETVAL
2350 2583
2351const char *name (partylist *party) 2584region *find_fuzzy (utf8_string name)
2585 PROTOTYPE: $
2352 CODE: 2586 CODE:
2353 RETVAL = party->partyname; 2587 RETVAL = region::find_fuzzy (name);
2354 OUTPUT: RETVAL 2588 OUTPUT: RETVAL
2355 2589
2356const char *password (partylist *party) 2590int specificity (region *rgn)
2357 CODE: 2591 CODE:
2358 RETVAL = party->passwd; 2592 RETVAL = 0;
2593 while (rgn = rgn->parent)
2594 RETVAL++;
2359 OUTPUT: RETVAL 2595 OUTPUT: RETVAL
2360 2596
2597INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2598
2599MODULE = cf PACKAGE = cf::living
2600
2601INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2602
2603MODULE = cf PACKAGE = cf::settings
2604
2605INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2606
2361MODULE = cf PACKAGE = cf::region 2607MODULE = cf PACKAGE = cf::client
2362 2608
2363region *first () 2609INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2364 PROTOTYPE: 2610
2365 CODE: 2611int invoke (client *ns, int event, ...)
2366 RETVAL = first_region; 2612 CODE:
2613 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2614 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2615 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2616 RETVAL = ns->invoke ((event_type)event, ARG_AV (av), DT_END);
2617 OUTPUT: RETVAL
2618
2619SV *registry (client *ns)
2620
2621void
2622list ()
2623 PPCODE:
2624 EXTEND (SP, clients.size ());
2625 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
2626 PUSHs (sv_2mortal (to_sv (*i)));
2627
2628void
2629client::send_packet (SV *packet)
2630 CODE:
2631{
2632 STRLEN len;
2633 char *buf = SvPVbyte (packet, len);
2634
2635 THIS->send_packet (buf, len);
2636}
2637
2638faceidx
2639client::need_face (utf8_string name, int pri = 0)
2640 CODE:
2641 RETVAL = face_find (name, 0);
2642 if (RETVAL)
2643 {
2644 THIS->send_face (RETVAL, pri);
2645 THIS->flush_fx ();
2646 }
2647 OUTPUT:
2648 RETVAL
2649
2650int
2651client::fx_want (int idx, int value = -1)
2652 CODE:
2653 if (0 < idx && idx < FT_NUM)
2654 {
2655 RETVAL = THIS->fx_want [idx];
2656 if (items > 2)
2657 THIS->fx_want [idx] = value;
2658 }
2659 else
2660 RETVAL = 0;
2661 OUTPUT:
2662 RETVAL
2663
2664MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2665
2666faceidx sound_find (utf8_string name)
2667
2668void sound_set (utf8_string str, faceidx face)
2669
2670# dire hack
2671void old_sound_index (int idx, faceidx face)
2672 CODE:
2673 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2674 old_sound_index [idx] = face;
2675
2676MODULE = cf PACKAGE = cf::face PREFIX = face_
2677
2678#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2679
2680faceidx face_find (utf8_string name, faceidx defidx = 0)
2681
2682faceidx alloc (utf8_string name)
2683 CODE:
2684{
2685 do
2686 {
2687 RETVAL = faces.size ();
2688 faces.resize (RETVAL + 1);
2689 }
2690 while (!RETVAL); // crude way to leave index 0
2691
2692 faces [RETVAL].name = name;
2693 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2694
2695 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2696 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2697}
2698 OUTPUT: RETVAL
2699
2700void set_type (faceidx idx, int value)
2701 ALIAS:
2702 set_type = 0
2703 set_visibility = 1
2704 set_magicmap = 2
2705 set_smooth = 3
2706 set_smoothlevel = 4
2707 CODE:
2708 faceinfo *f = face_info (idx); assert (f);
2709 switch (ix)
2710 {
2711 case 0: f->type = value; break;
2712 case 1: f->visibility = value; break;
2713 case 2: f->magicmap = value; break;
2714 case 3: f->smooth = value; break;
2715 case 4: f->smoothlevel = value; break;
2716 }
2717
2718void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2719 CODE:
2720{
2721 faceinfo *f = face_info (idx); assert (f);
2722 facedata *d = &(faceset ? f->data64 : f->data32);
2723 sv_to (data, d->data);
2724 STRLEN clen;
2725 char *cdata = SvPVbyte (chksum, clen);
2726 clen = min (CHKSUM_SIZE, clen);
2727
2728 if (memcmp (d->chksum, cdata, clen))
2729 {
2730 memcpy (d->chksum, cdata, clen);
2731
2732 // invalidate existing client face info
2733 for_all_clients (ns)
2734 if (ns->faceset == faceset)
2735 {
2736 ns->faces_sent [idx] = false;
2737 ns->force_newmap = true;
2738 }
2739 }
2740}
2741
2742int get_data_size (faceidx idx, int faceset = 0)
2743 CODE:
2744 facedata *d = face_data (idx, faceset); assert (d);
2745 RETVAL = d->data.size ();
2746 OUTPUT:
2747 RETVAL
2748
2749SV *get_chksum (faceidx idx, int faceset = 0)
2750 CODE:
2751 facedata *d = face_data (idx, faceset); assert (d);
2752 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2753 OUTPUT:
2754 RETVAL
2755
2756void invalidate (faceidx idx)
2757 CODE:
2758 for_all_clients (ns)
2759 {
2760 ns->faces_sent [idx] = false;
2761 ns->force_newmap = true;
2762 }
2763
2764void invalidate_all ()
2765 CODE:
2766 for_all_clients (ns)
2767 {
2768 ns->faces_sent.reset ();
2769 ns->force_newmap = true;
2770 }
2771
2772MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2773
2774#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2775
2776animidx anim_find (utf8_string name)
2777 CODE:
2778 RETVAL = animation::find (name).number;
2367 OUTPUT: RETVAL 2779 OUTPUT: RETVAL
2368 2780
2369region *next (region *reg) 2781animidx set (utf8_string name, SV *frames, int facings = 1)
2370 CODE: 2782 CODE:
2371 RETVAL = reg->next; 2783{
2784 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2785 croak ("frames must be an arrayref");
2786
2787 AV *av = (AV *)SvRV (frames);
2788
2789 animation *anim = &animation::find (name);
2790 if (anim->number)
2791 {
2792 anim->resize (av_len (av) + 1);
2793 anim->facings = facings;
2794 }
2795 else
2796 anim = &animation::create (name, av_len (av) + 1, facings);
2797
2798 for (int i = 0; i < anim->num_animations; ++i)
2799 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2800}
2372 OUTPUT: RETVAL 2801 OUTPUT: RETVAL
2373 2802
2374const char *name (region *reg) 2803void invalidate_all ()
2375 CODE: 2804 CODE:
2376 RETVAL = reg->name; 2805 for_all_clients (ns)
2377 OUTPUT: RETVAL 2806 ns->anims_sent.reset ();
2378 2807
2379region *parent (region *reg)
2380 CODE:
2381 RETVAL = reg->parent;
2382 OUTPUT: RETVAL
2383
2384const char *longname (region *reg)
2385 CODE:
2386 RETVAL = reg->longname;
2387 OUTPUT: RETVAL
2388
2389const char *msg (region *reg)
2390 CODE:
2391 RETVAL = reg->msg;
2392 OUTPUT: RETVAL
2393
2394MODULE = cf PACKAGE = cf::living
2395
2396INCLUDE: $PERL genacc living ../include/living.h |
2397

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