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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.70 by elmex, Mon Dec 4 15:15:34 2006 UTC vs.
Revision 1.284 by root, Sat May 3 11:14:50 2008 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
7 * 3 *
4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
24*/ 22 */
23
24#include "autoconf.h"
25 25
26#define PLUGIN_NAME "perl" 26#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 27#define PLUGIN_VERSION "cfperl 0.5"
28 28
29#include <plugin_common.h> 29#if HAVE_EXECINFO_H
30#include <sounds.h> 30# include <execinfo.h>
31#endif
32
31#include <cstdarg> 33#include <cstdarg>
34
35#include "global.h"
36#include "loader.h"
37#include "../random_maps/random_map.h"
38#include "evthread.h"
32#include <sproto.h> 39#include "sproto.h"
33 40
34#include "cfperl.h" 41#include <unistd.h>
35#include "shstr.h" 42#if _POSIX_MEMLOCK
43# include <sys/mman.h>
44#endif
45
46#if HAVE_MALLOC_H
47# include <malloc.h>
48#endif
49
50#if !__GLIBC__
51# define malloc_trim(pad) -1
52#endif
36 53
37#include <EXTERN.h> 54#include <EXTERN.h>
38#include <perl.h> 55#include <perl.h>
39#include <XSUB.h> 56#include <XSUB.h>
40 57
58#include "CoroAPI.h"
41#include "perlxsi.c" 59#include "perlxsi.c"
42 60
43extern sint64 *levels; // the experience table 61extern sint64 *levels; // the experience table
44 62
45typedef object object_ornull; 63typedef object_thawer &object_thawer_ref;
46typedef maptile maptile_ornull; 64typedef object_freezer &object_freezer_ref;
47 65
48typedef double val64; 66typedef std::string std__string;
49#define newSVval64 newSVnv
50#define SvVAL64 SvNV
51
52static f_plug_api gethook = cfapi_get_hooks;
53static f_plug_api object_set_property = cfapi_object_set_property;
54static f_plug_api object_insert = cfapi_object_insert;
55 67
56static PerlInterpreter *perl; 68static PerlInterpreter *perl;
57 69
70tstamp NOW, runtime;
71
72static int tick_inhibit;
73static int tick_pending;
74
75global gbl_ev;
58static AV *cb_global, *cb_object, *cb_player, *cb_type, *cb_map; 76static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
77static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
78
79bitset<NUM_EVENT_TYPES> ev_want_event;
80bitset<NUM_TYPES> ev_want_type;
81
82static HV
83 *stash_cf,
84 *stash_cf_object_wrap,
85 *stash_cf_object_player_wrap,
86 *stash_cf_player_wrap,
87 *stash_cf_map_wrap,
88 *stash_cf_client_wrap,
89 *stash_cf_arch_wrap,
90 *stash_cf_party_wrap,
91 *stash_cf_region_wrap,
92 *stash_cf_living_wrap;
93
94static inline SV *
95newSVpv_utf8 (const char *s)
96{
97 if (!s)
98 return newSV (0);
99
100 SV *sv = newSVpv (s, 0);
101 SvUTF8_on (sv);
102 return sv;
103}
104
105static inline SV *
106newSVpvn_utf8 (const char *s, STRLEN l)
107{
108 if (!s)
109 return newSV (0);
110
111 SV *sv = newSVpvn (s, l);
112 SvUTF8_on (sv);
113 return sv;
114}
115
116// helper cast function, returns super class * or 0
117template<class super>
118static super *
119is_a (attachable *at)
120{
121 //return dynamic_cast<super *>(at); // slower, safer
122 if (typeid (*at) == typeid (super))
123 return static_cast<super *>(at);
124 else
125 return 0;
126}
59 127
60////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 128//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
61 129
130unordered_vector<attachable *> attachable::mortals;
131
132attachable::~attachable ()
133{
134 assert (!self);
135 assert (!cb);
136}
137
138int
139attachable::refcnt_cnt () const
140{
141 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
142}
143
144void
145attachable::sever_self ()
146{
147 if (HV *self = this->self)
148 {
149 // keep a refcount because sv_unmagic might call attachable_free,
150 // which might clear self, causing sv_unmagic to crash on a now
151 // invalid object.
152 SvREFCNT_inc (self);
153 hv_clear (self);
154 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
155 SvREFCNT_dec (self);
156
157 // self *must* be null now because thats sv_unmagic's job.
158 assert (!this->self);
159 }
160}
161
162void
163attachable::optimise ()
164{
165 if (self
166 && SvREFCNT (self) == 1
167 && !HvTOTALKEYS (self))
168 sever_self ();
169}
170
171// check wether the object really is dead
172void
173attachable::do_check ()
174{
175 if (refcnt_cnt () > 0)
176 return;
177
178 destroy ();
179}
180
181void
182attachable::do_destroy ()
183{
184 INVOKE_ATTACHABLE (DESTROY, this);
185
186 if (cb)
187 {
188 SvREFCNT_dec (cb);
189 cb = 0;
190 }
191
192 mortals.push_back (this);
193}
194
195void
196attachable::destroy ()
197{
198 if (destroyed ())
199 return;
200
201 flags |= F_DESTROYED;
202 do_destroy ();
203 sever_self ();
204}
205
206void
207attachable::check_mortals ()
208{
209 static int i = 0;
210
211 for (;;)
212 {
213 if (i >= mortals.size ())
214 {
215 i = 0;
216
217 if (mortals.size () >= 512)
218 {
219 static int last_mortalcount;
220 if (mortals.size () != last_mortalcount)
221 {
222 last_mortalcount = mortals.size ();
223 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
224
225 if (0)
226 {
227 for (int j = 0; j < mortals.size (); ++j)//D
228 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
229 fprintf (stderr, "\n");//D
230 }
231 }
232 }
233
234 break;
235 }
236
237 attachable *obj = mortals [i];
238
239#if 0
240 if (obj->self)//D make this an assert later
241 {
242 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
243 obj->sever_self ();
244 }
245#endif
246
247 if (obj->refcnt)
248 {
249 ++i; // further delay freeing
250
251 if (!(i & 0x3ff))
252 break;
253 }
254 else
255 {
256 mortals.erase (i);
257 obj->sever_self ();
258 delete obj;
259 }
260 }
261}
262
263void
264attachable::set_key (const char *key, const char *value, bool is_utf8)
265{
266 if (!self)
267 self = newHV ();
268
269 if (value)
270 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
271 else
272 hv_delete (self, key, strlen (key), G_DISCARD);
273}
274
275attachable &
276attachable::operator =(const attachable &src)
277{
278 //if (self || cb)
279 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
280
281 attach = src.attach;
282 return *this;
283}
284
285template<typename T>
286static bool
287find_backref (void *ptr, T *obj)
288{
289 char *s = (char *)obj;
290 while (s < (char *)obj + sizeof (T))
291 {
292 if (ptr == *(void **)s)
293 return true;
294
295 s += sizeof (void *); // assume natural alignment
296 }
297
298 return false;
299}
300
301// for debugging, find "live" objects containing this ptr
302void
303find_backref (void *ptr)
304{
305 for_all_objects (op)
306 if (find_backref (ptr, op))
307 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
308
309 for_all_players (pl)
310 if (find_backref (ptr, pl))
311 fprintf (stderr, "P %p\n", pl);
312
313 for_all_clients (ns)
314 if (find_backref (ptr, ns))
315 fprintf (stderr, "C %p\n", ns);
316
317}
318
319//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
320
62static SV * 321static SV *
63newSVptr (void *ptr, const char *klass, HV *hv = newHV ()) 322newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
64{ 323{
65 SV *sv; 324 SV *sv;
66 325
67 if (!ptr) 326 if (!ptr)
68 return &PL_sv_undef; 327 return newSV (0);
69 328
70 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0); 329 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
71 return sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1)); 330 return sv_bless (newRV_noinc ((SV *)hv), stash);
72} 331}
73 332
74template<class attachable> 333static int
75SV * 334attachable_free (pTHX_ SV *sv, MAGIC *mg)
335{
336 attachable *at = (attachable *)mg->mg_ptr;
337
338 //TODO: check if transaction behaviour is really required here
339 if (SV *self = (SV *)at->self)
340 {
341 at->self = 0;
342 SvREFCNT_dec (self);
343 }
344
345 // next line makes sense, but most objects still have refcnt 0 by default
346 //at->refcnt_chk ();
347 return 0;
348}
349
350MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
351
352static SV *
76newSVattachable (attachable *obj, const char *klass) 353newSVattachable (attachable *obj, HV *stash)
77{ 354{
78 if (!obj) 355 if (!obj)
79 return &PL_sv_undef; 356 return newSV (0);
80 357
81 if (!obj->self) 358 if (!obj->self)
82 obj->self = newSVptr (obj, klass); 359 obj->self = newHV ();
83 360
84 return newSVsv (obj->self); 361 if (!SvOBJECT (obj->self))
362 {
363 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
364
365 // now bless the object _once_
366 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
367 return sv_bless (newRV_inc ((SV *)obj->self), stash);
368 }
369 else
370 {
371 SV *sv = newRV_inc ((SV *)obj->self);
372
373 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
374 SvAMAGIC_on (sv);
375
376 return sv;
377 }
85} 378}
86 379
87static void 380static void
88clearSVptr (SV *sv) 381clearSVptr (SV *sv)
89{ 382{
115 return SvPTR (sv, klass); 408 return SvPTR (sv, klass);
116 else 409 else
117 return 0; 410 return 0;
118} 411}
119 412
120inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 413inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length ()); }
121inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 414inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
122inline SV *to_sv (bool v) { return newSViv (v); } 415inline SV *to_sv (bool v) { return newSViv (v); }
123inline SV *to_sv ( signed char v) { return newSViv (v); } 416inline SV *to_sv ( signed char v) { return newSViv (v); }
124inline SV *to_sv (unsigned char v) { return newSViv (v); } 417inline SV *to_sv (unsigned char v) { return newSViv (v); }
125inline SV *to_sv ( signed short v) { return newSViv (v); } 418inline SV *to_sv ( signed short v) { return newSViv (v); }
126inline SV *to_sv (unsigned short v) { return newSVuv (v); } 419inline SV *to_sv (unsigned short v) { return newSVuv (v); }
130inline SV *to_sv (unsigned long v) { return newSVuv (v); } 423inline SV *to_sv (unsigned long v) { return newSVuv (v); }
131inline SV *to_sv ( signed long long v) { return newSVval64 (v); } 424inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
132inline SV *to_sv (unsigned long long v) { return newSVval64 (v); } 425inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
133inline SV *to_sv (float v) { return newSVnv (v); } 426inline SV *to_sv (float v) { return newSVnv (v); }
134inline SV *to_sv (double v) { return newSVnv (v); } 427inline SV *to_sv (double v) { return newSVnv (v); }
428inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
135inline SV *to_sv (player * v) { return newSVattachable (v, "cf::player::wrap"); } 429inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
136inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? "cf::object::player::wrap" : "cf::object::wrap"); } 430inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
137inline SV *to_sv (maptile * v) { return newSVattachable (v, "cf::map::wrap"); } 431inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
138inline SV *to_sv (archetype * v) { return newSVptr (v, "cf::arch::wrap"); } 432inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
433inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
139inline SV *to_sv (partylist * v) { return newSVptr (v, "cf::party::wrap"); } 434inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
140inline SV *to_sv (region * v) { return newSVptr (v, "cf::region::wrap"); }
141inline SV *to_sv (living * v) { return newSVptr (v, "cf::living::wrap"); } 435inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
142 436
143inline SV *to_sv (object & v) { return to_sv (&v); } 437inline SV *to_sv (object & v) { return to_sv (&v); }
144inline SV *to_sv (living & v) { return to_sv (&v); } 438inline SV *to_sv (living & v) { return to_sv (&v); }
145 439
146//TODO: 440inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
147inline SV *to_sv (New_Face * v) { return to_sv (v->name); }
148inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 441inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
149 442
150inline SV *to_sv (UUID v) 443inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
151{
152 char buf[128];
153 snprintf (buf, 128, "<1,%llx>", (unsigned long long)v.seq);
154 return newSVpv (buf, 0);
155}
156 444
157inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 445inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
158inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } //TODO: verify that all simple pointers are strdup-managed 446inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
159inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 447inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
160inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 448inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
161inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 449inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
162inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 450inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
163inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 451inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
164inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 452inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
165inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 453inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
166inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 454inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
167inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 455inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
168inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 456inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
169inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 457inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
170inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 458inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
171inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 459inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
460inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
172inline void sv_to (SV *sv, player * &v) { v = (player *)SvPTR_ornull (sv, "cf::player"); } 461inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
173inline void sv_to (SV *sv, object * &v) { v = (object *)SvPTR_ornull (sv, "cf::object"); } 462inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
174inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)SvPTR_ornull (sv, "cf::arch"); } 463inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
175inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)SvPTR_ornull (sv, "cf::map"); } 464inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
465inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
466inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
176inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 467inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
177inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
178inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 468inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
469inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
470inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
179 471
180inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } //TODO 472//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
181inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } // TODO 473inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
182 474
183template<class T> 475template<class T>
184inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 476inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
185 477
186template<int N> 478template<int N>
187inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 479inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
188 480
481inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
482inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
483inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
484inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
485
486inline void sv_to (SV *sv, std::string &v)
487{
488 STRLEN len;
489 char *data = SvPVbyte (sv, len);
490 v.assign (data, len);
491}
492
189inline void sv_to (SV *sv, UUID &v) 493inline void sv_to (SV *sv, UUID &v)
190{ 494{
191 unsigned int version; 495 if (!v.parse (SvPV_nolen (sv)))
192 unsigned long long seq;
193
194 if (2 != sscanf (SvPV_nolen (sv), "<%d.%llx>", &version, &seq) || 1 != version)
195 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 496 croak ("unparsable uuid: %s", SvPV_nolen (sv));
196
197 v.seq = seq;
198} 497}
498
499inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
199 500
200static SV * 501static SV *
201newSVdt_va (va_list &ap, data_type type) 502newSVdt_va (va_list &ap, data_type type)
202{ 503{
203 SV *sv; 504 SV *sv;
217 break; 518 break;
218 519
219 case DT_STRING: 520 case DT_STRING:
220 { 521 {
221 char *str = (char *)va_arg (ap, const char *); 522 char *str = (char *)va_arg (ap, const char *);
222 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 523 sv = str ? newSVpv (str, 0) : newSV (0);
223 } 524 }
224 break; 525 break;
225 526
226 case DT_DATA: 527 case DT_DATA:
227 { 528 {
228 char *str = (char *)va_arg (ap, const void *); 529 char *str = (char *)va_arg (ap, const void *);
229 int len = va_arg (ap, int); 530 int len = va_arg (ap, int);
230 sv = str ? newSVpv (str, len) : &PL_sv_undef; 531 sv = str ? newSVpv (str, len) : newSV (0);
231 } 532 }
232 break; 533 break;
233 534
234 case DT_OBJECT: 535 case DT_OBJECT:
235 sv = to_sv (va_arg (ap, object *)); 536 sv = to_sv (va_arg (ap, object *));
238 case DT_MAP: 539 case DT_MAP:
239 // va_arg (object *) when void * is passed is an XSI extension 540 // va_arg (object *) when void * is passed is an XSI extension
240 sv = to_sv (va_arg (ap, maptile *)); 541 sv = to_sv (va_arg (ap, maptile *));
241 break; 542 break;
242 543
544 case DT_CLIENT:
545 sv = to_sv (va_arg (ap, client *));
546 break;
547
243 case DT_PLAYER: 548 case DT_PLAYER:
244 sv = to_sv (va_arg (ap, player *)); 549 sv = to_sv (va_arg (ap, player *));
245 break; 550 break;
246 551
247 case DT_ARCH: 552 case DT_ARCH:
273 va_end (ap); 578 va_end (ap);
274 579
275 return sv; 580 return sv;
276} 581}
277 582
278static SV *
279newSVcfapi (int type, ...)
280{
281 SV *sv;
282
283 va_list ap;
284 va_start (ap, type);
285
286 switch (type)
287 {
288 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
289 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
290 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
291 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
292 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
293 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
294 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
295 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
296 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
297 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
298
299 default:
300 assert (("unhandled type in newSVcfapi", 0));
301 }
302
303 va_end (ap);
304
305 return sv;
306}
307
308////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 583//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
309 584
310SV * 585SV *
311registry_of (attachable_base *ext) 586registry (attachable *ext)
312{ 587{
313 if (!ext->cb) 588 if (!ext->cb)
314 ext->cb = newAV (); 589 ext->cb = newAV ();
315 590
316 return newRV_inc ((SV *)ext->cb); 591 return newRV_inc ((SV *)ext->cb);
317} 592}
318 593
319void attachable_base::clear ()
320{
321 if (self)
322 {
323 if (cb)
324 if (SvROK (*av_fetch (cb, EVENT_OBJECT_DESTROY, 1)))
325 INVOKE_OBJECT (DESTROY, static_cast<object *>(this));
326 else if (SvROK (*av_fetch (cb, EVENT_MAP_DESTROY, 1)))
327 INVOKE_MAP (DESTROY, static_cast<maptile *>(this));
328
329 // disconnect Perl from C, to avoid crashes
330 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
331
332 // clear the perl hash, might or might not be a good idea
333 hv_clear ((HV *)SvRV ((SV *)self));
334
335 SvREFCNT_dec (self);
336 self = 0;
337 }
338
339 if (cb)
340 {
341 SvREFCNT_dec (cb);
342 cb = 0;
343 }
344
345 attach = 0;
346}
347
348void attachable_base::optimise ()
349{
350 if (!self)
351 return;
352
353 HV *hv = (HV *)SvRV ((SV *)self);
354
355 if (SvREFCNT ((SV *)self) == 1
356 && SvREFCNT ((SV *)hv) == 1
357 && !HvKEYS (hv))
358 {
359 SvREFCNT_dec ((SV *)self);
360 self = 0;
361 }
362}
363
364void attachable_base::instantiate (data_type type, void *obj)
365{
366 dSP;
367 ENTER;
368 SAVETMPS;
369 PUSHMARK (SP);
370 EXTEND (SP, 2);
371 PUSHs (sv_2mortal (newSVdt (type, obj)));
372 PUSHs (sv_2mortal (newSVpv (attach, 0)));
373
374 attach = 0;
375
376 PUTBACK;
377 call_pv ("cf::instantiate", G_DISCARD | G_VOID | G_EVAL);
378 FREETMPS;
379 LEAVE;
380
381 switch (type)
382 {
383 case DT_OBJECT: INVOKE_OBJECT (INSTANTIATE, obj); break;
384 case DT_MAP: INVOKE_MAP (INSTANTIATE, obj); break;
385 }
386}
387
388///////////////////////////////////////////////////////////////////////////// 594/////////////////////////////////////////////////////////////////////////////
389 595
390void reattach (data_type type, void *obj)
391{
392 //TODO only do this when the object has _attachment's
393
394 dSP;
395 ENTER;
396 SAVETMPS;
397 PUSHMARK (SP);
398 XPUSHs (sv_2mortal (newSVdt (type, obj)));
399 PUTBACK;
400 call_pv ("cf::reattach", G_DISCARD | G_VOID | G_EVAL);
401 FREETMPS;
402 LEAVE;
403
404 switch (type)
405 {
406 case DT_OBJECT: INVOKE_OBJECT (REATTACH, obj); break;
407 case DT_PLAYER: INVOKE_PLAYER (REATTACH, obj); break;
408 case DT_MAP: INVOKE_MAP (REATTACH, obj); break;
409 }
410}
411
412template<class subclass>
413void reattach (attachable<subclass> *obj)
414{
415 obj->optimise ();
416
417 if (obj->self)
418 reattach ((data_type) cftype<subclass>::dt, (subclass *)obj);
419}
420
421#include "kw_hash.h"
422
423object_freezer::object_freezer ()
424: dynbuf (128 * 1024, 64 * 1024)
425{
426 av = newAV ();
427}
428
429object_freezer::~object_freezer ()
430{
431 SvREFCNT_dec (av);
432}
433
434void object_freezer::put (attachable_base *ext)
435{
436 ext->optimise ();
437
438 if (ext->self)
439 {
440 int idx = AvFILLp ((AV *)av) + 1;
441 av_store (av, idx, SvREFCNT_inc (ext->self));
442
443 add ((void *)"oid ", 4);
444 add ((sint32)idx);
445 add ('\n');
446 }
447}
448
449bool object_freezer::save (const char *filename)
450{
451 dSP;
452 ENTER;
453 SAVETMPS;
454 PUSHMARK (SP);
455 EXTEND (SP, 3);
456 PUSHs (sv_2mortal (newSVpv (filename, 0)));
457 PUSHs (sv_2mortal (newRV_noinc (newSVpvn ((char *)linearise (), size ()))));
458 PUSHs (sv_2mortal (newRV_inc ((SV *)av)));
459 PUTBACK;
460 call_pv ("cf::object_freezer_save", G_VOID | G_DISCARD | G_EVAL);
461 FREETMPS;
462 LEAVE;
463}
464
465char *object_freezer::as_string ()
466{
467 dSP;
468 ENTER;
469 SAVETMPS;
470 PUSHMARK (SP);
471 EXTEND (SP, 3);
472 PUSHs (sv_2mortal (newRV_noinc (newSVpvn ((char *)linearise (), size ()))));
473 PUSHs (sv_2mortal (newRV_inc ((SV *)av)));
474 PUTBACK;
475
476 char *res = call_pv ("cf::object_freezer_as_string", G_SCALAR | G_EVAL) > 0
477 ? strdup (SvPVbyte_nolen (POPs))
478 : strdup ("[fatal error]");
479
480 FREETMPS;
481 LEAVE;
482
483 return res;
484}
485
486int fprintf (object_freezer &freezer, const char *format, ...)
487{
488 va_list ap;
489
490 va_start (ap, format);
491
492 int len = vsnprintf ((char *)freezer.force (1024), 1024, format, ap);
493
494 if (len >= 0)
495 freezer.alloc (len);
496
497 va_end (ap);
498}
499
500int fputs (const char *s, object_freezer &freezer)
501{
502 freezer.add (s);
503}
504
505static const char thawer_eof[] = "\n\n\n\0\0\0";
506
507object_thawer::object_thawer (const char *filename)
508{
509 static const char eof[] = "\n\n\n\0\0\0";
510
511 av = 0;
512 text = 0;
513 line = 0;
514
515 if (filename)
516 {
517 dSP;
518 ENTER;
519 SAVETMPS;
520 PUSHMARK (SP);
521 XPUSHs (sv_2mortal (newSVpv (filename, 0)));
522 PUTBACK;
523
524 if (2 == call_pv ("cf::object_thawer_load", G_ARRAY | G_EVAL))
525 {
526 SPAGAIN;
527
528 // second value - perl objects
529 {
530 SV *sv = POPs;
531 if (SvROK (sv))
532 av = (AV *)SvREFCNT_inc (SvRV (sv));
533 }
534
535 // first value - text part, pad with 3 zeroes
536 {
537 SV *sv = POPs;
538 STRLEN len;
539 char *sv_ = SvPVbyte (sv, len);
540 text = newSV (len + sizeof (eof));
541 SvCUR_set (text, len);
542 memcpy (SvPVX (text), sv_, len);
543 memcpy (SvEND (text), eof, sizeof (eof)); // just to be sure
544
545 line = SvPVX (text);
546 }
547 }
548
549 PUTBACK;
550 FREETMPS;
551 LEAVE;
552 }
553}
554
555object_thawer::object_thawer (const char *data, AV *perlav)
556{
557 av = perlav;
558 text = newSVpv (data, 0);
559 sv_catpv (text, thawer_eof);
560 line = SvPVbyte_nolen (text);
561}
562
563void object_thawer::get (data_type type, void *obj, attachable_base *ext, int oid)
564{
565 if (!av || oid < 0) // this is actually an error of sorts
566 return;
567
568 // we have to "re-instantiate"/reattach to an object, so nuke ext->attach
569 ext->clear ();
570
571 SV **svp = av_fetch ((AV *)av, oid, 0);
572
573 if (!svp || !SvROK (*svp))
574 {
575 printf ("trying to thaw duplicate or never-issued oid %d, ignoring.\n", oid);
576 return;
577 }
578
579 ext->self = *svp; *svp = &PL_sv_undef;
580 sv_magic (SvRV (ext->self), 0, PERL_MAGIC_ext, (char *)obj, 0);
581
582 reattach (type, obj);
583}
584
585object_thawer::~object_thawer ()
586{
587 if (text) SvREFCNT_dec (text);
588 if (av) SvREFCNT_dec (av);
589}
590
591char *fgets (char *s, int n, object_thawer &thawer)
592{
593 char *p = thawer.line;
594 char *q = s;
595
596 if (!p)
597 return 0;
598
599 while (--n)
600 {
601 if (!*p)
602 break;
603
604 *q++ = *p;
605
606 if (*p++ == '\n')
607 break;
608 }
609
610 *q = 0;
611 thawer.line = p;
612
613 return s == q ? 0 : s;
614}
615
616keyword object_thawer::get_kv ()
617{
618 if (!line)
619 return KW_EOF;
620
621 for (;;)
622 {
623 char *p = line;
624
625 if (!*p)
626 return KW_EOF;
627
628 // parse keyword
629 while (*p > ' ')
630 p++;
631
632 int klen = p - line;
633
634 if (*p++ != '\n')
635 {
636 // parse value
637 while (*(unsigned char *)p <= ' ' && *p != '\n') // skip 0x01 .. 0x20
638 ++p;
639
640 last_value = p;
641
642 while (*p != '\n')
643 p++;
644
645 *p++ = 0;
646 }
647 else
648 last_value = 0;
649
650 line [klen] = 0;
651 keyword_idx *kw = kw_lex::match (line, klen);
652
653 //printf ("KV %d<%s,%s>\n", kw ? kw->index : 0, line, last_value);//D
654
655 if (kw)
656 {
657 line = p;
658 return kw->index;
659 }
660 else if (!*line || *line == '#')
661 {
662 // empty/comment line
663 line = p;
664 }
665 else
666 return KW_ERROR;
667 }
668}
669
670void object_thawer::get (shstr &sh) const
671{
672 if (last_value)
673 sh = last_value;
674 else
675 {
676 sh = "<value missing>";
677 LOG (llevError, "keyword requires value: <%s>\n", line);//TODO: add filename
678 }
679}
680
681void object_thawer::get_ml (keyword kend, shstr &sh)
682{
683 char kw[128];
684
685 int klen = keyword_len [kend];
686
687 kw [0] = '\n';
688 memcpy (kw + 1, keyword_str [kend], klen);
689 kw [klen + 1] = '\n';
690 kw [klen + 2] = 0;
691
692 // first test for completely empty msg... "endXXX\n"
693 if (!strncmp (line, kw + 1, klen + 1))
694 {
695 sh = 0;
696
697 line += klen + 1;
698
699 return;
700 }
701 else
702 {
703 // multi-line strings are delimited by "\nendXXX\n" or "endXXX\n" (NULL)
704
705 char *end = strstr (line, kw);
706
707 if (!end)
708 {
709 sh = 0;
710 return;
711 }
712
713 *end = 0;
714 sh = line;
715
716 line = end + keyword_len [kend] + 1;
717
718 while (*line++ != '\n')
719 ;
720 }
721}
722
723sint32 object_thawer::get_sint32 () const
724{
725 char *p = last_value;
726
727 if (!p)
728 return 0;
729
730 sint32 val = 0;
731 bool negate;
732
733 if (*p == '-')
734 {
735 negate = true;
736 ++p;
737 }
738 else
739 negate = false;
740
741 do
742 {
743 val *= 10;
744 val += *p++ - '0';
745 }
746 while (*p);
747
748 return negate ? -val : val;
749}
750
751sint64 object_thawer::get_sint64 () const
752{
753 return last_value ? atoll (last_value) : 0;
754}
755
756double object_thawer::get_double () const
757{
758 return last_value ? atof (last_value) : 0;
759}
760
761/////////////////////////////////////////////////////////////////////////////
762
763extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
764{
765 return 0;
766}
767
768static CommArray_s rtn_cmd;
769
770static int
771runPluginCommand (object *obj, char *params)
772{
773 dSP;
774
775 ENTER;
776 SAVETMPS;
777
778 PUSHMARK (SP);
779
780 EXTEND (SP, 3);
781 PUSHs (sv_2mortal (newSVpv (rtn_cmd.name, 0)));
782 PUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, obj)));
783
784 if (params)
785 PUSHs (sv_2mortal (newSVpv (params, 0)));
786
787 PUTBACK;
788 int count = call_pv ("cf::inject_command", G_SCALAR | G_EVAL);
789 SPAGAIN;
790
791 if (SvTRUE (ERRSV))
792 LOG (llevError, "command '%s' callback evaluation error: %s", rtn_cmd.name, SvPV_nolen (ERRSV));
793
794 int returnvalue = count > 0 ? POPi : -1;
795
796 PUTBACK;
797 FREETMPS;
798 LEAVE;
799
800 return returnvalue;
801}
802
803extern "C" void *cfperl_getPluginProperty (int *type, ...)
804{
805 va_list args;
806 char *propname;
807 int i;
808 va_start (args, type);
809 propname = va_arg (args, char *);
810 //printf ("Property name: %s\n", propname);
811
812 if (!strcmp (propname, "command?"))
813 {
814 if (!perl)
815 return NULL;
816
817 const char *cmdname = va_arg (args, const char *);
818 HV *hv = get_hv ("cf::COMMAND", 1);
819 SV **svp = hv_fetch (hv, cmdname, strlen (cmdname) + 1, 0);
820
821 va_end (args);
822
823 if (svp)
824 {
825 // this is totaly broken, should stash it into %COMMAND
826 rtn_cmd.name = cmdname;
827 rtn_cmd.time = SvNV (*svp);
828 rtn_cmd.func = runPluginCommand;
829
830 return &rtn_cmd;
831 }
832 }
833 else if (!strcmp (propname, "Identification"))
834 {
835 va_end (args);
836 return (void*) PLUGIN_NAME;
837 }
838 else if (!strcmp (propname, "FullName"))
839 {
840 va_end (args);
841 return (void*) PLUGIN_VERSION;
842 }
843 else
844 va_end (args);
845
846 return NULL;
847}
848
849extern "C" int cfperl_postInitPlugin ()
850{
851 int hooktype = 1;
852 int rtype = 0;
853
854 cf_init_plugin (gethook);
855
856 return 0;
857}
858
859extern "C" int cfperl_closePlugin ()
860{
861 return 0;
862}
863
864void 596void
865cfperl_init () 597cfperl_init ()
866{ 598{
599 extern char **environ;
600
867 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0); 601 PERL_SYS_INIT3 (&settings.argc, &settings.argv, &environ);
868 perl = perl_alloc (); 602 perl = perl_alloc ();
869 perl_construct (perl); 603 perl_construct (perl);
870 604
871 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 605 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
872 606
873 char *argv[] = { 607 const char *argv[] = {
874 "", 608 settings.argv [0],
875 "-e" 609 "-e"
876 "cf->bootstrap;" 610 "use EV; use Coro;" // required for bootstrap
611 "cf->bootstrap;" // required for datadir :*>
877 "unshift @INC, cf::datadir ();" 612 "unshift @INC, cf::datadir ();"
878 "require cf;" 613 "require cf;"
879 }; 614 };
880 615
881 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 616 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
617 || perl_run (perl))
882 { 618 {
883 printf ("unable to initialize perl-interpreter, aborting.\n"); 619 printf ("unable to initialize perl-interpreter, aborting.\n");
884 exit (EXIT_FAILURE); 620 exit (EXIT_FAILURE);
885 } 621 }
622
623 {
624 dSP;
625
626 PUSHMARK (SP);
627 PUTBACK;
628 call_pv ("cf::init", G_DISCARD | G_VOID);
629 }
886} 630}
887 631
888void cfperl_main () 632void cfperl_main ()
889{ 633{
890 dSP; 634 dSP;
891 635
892 PUSHMARK (SP); 636 PUSHMARK (SP);
893 PUTBACK; 637 PUTBACK;
894 call_pv ("cf::main", G_DISCARD | G_VOID); 638 call_pv ("cf::main", G_DISCARD | G_VOID);
639}
640
641void
642attachable::instantiate ()
643{
644 if (attach)
645 {
646 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
647 attach = 0;
648 }
649}
650
651void
652attachable::reattach ()
653{
654 optimise ();
655 //TODO: check for _attachment's, very important for restarts
656 INVOKE_ATTACHABLE (REATTACH, this);
895} 657}
896 658
897static event_klass klass_of[NUM_EVENT_TYPES] = { 659static event_klass klass_of[NUM_EVENT_TYPES] = {
898# define def(type,name) KLASS_ ## type, 660# define def(type,name) KLASS_ ## type,
899# include "eventinc.h" 661# include "eventinc.h"
930 } 692 }
931 } 693 }
932 } 694 }
933} 695}
934 696
697void
698attachable::gather_callbacks (AV *&callbacks, event_type event) const
699{
700 ::gather_callbacks (callbacks, cb_attachable, event);
701
702 if (cb)
703 ::gather_callbacks (callbacks, cb, event);
704}
705
706void
707global::gather_callbacks (AV *&callbacks, event_type event) const
708{
709 ::gather_callbacks (callbacks, cb_global, event);
710}
711
712void
713object::gather_callbacks (AV *&callbacks, event_type event) const
714{
715 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
716 {
717 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
718
719 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
720 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
721 }
722
723 if (type <= AvFILLp (cb_type))
724 {
725 SV *registry = AvARRAY (cb_type)[type];
726
727 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
728 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
729 }
730
731 attachable::gather_callbacks (callbacks, event);
732 ::gather_callbacks (callbacks, cb_object, event);
733}
734
735void
736archetype::gather_callbacks (AV *&callbacks, event_type event) const
737{
738 attachable::gather_callbacks (callbacks, event);
739 //TODO//::gather_callbacks (callbacks, cb_archetype, event);
740}
741
742void
743client::gather_callbacks (AV *&callbacks, event_type event) const
744{
745 attachable::gather_callbacks (callbacks, event);
746 ::gather_callbacks (callbacks, cb_client, event);
747}
748
749void
750player::gather_callbacks (AV *&callbacks, event_type event) const
751{
752 attachable::gather_callbacks (callbacks, event);
753 ::gather_callbacks (callbacks, cb_player, event);
754}
755
756void
757maptile::gather_callbacks (AV *&callbacks, event_type event) const
758{
759 attachable::gather_callbacks (callbacks, event);
760 ::gather_callbacks (callbacks, cb_map, event);
761}
762
763void
764_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
765{
766 for (int event = 0; event <= AvFILLp (registry); ++event)
767 {
768 SV *cbs_ = AvARRAY (registry)[event];
769
770 // element must be list of callback entries
771 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
772 {
773 AV *cbs = (AV *)SvRV (cbs_);
774
775 // no callback entries, no callbacks to call
776 if (AvFILLp (cbs) >= 0)
777 set.set (event);
778 }
779 }
780}
781
782// very slow and inefficient way to recalculate the global want bitsets
783void
784_recalc_want ()
785{
786 ev_want_event.reset ();
787
788 _recalc_want (ev_want_event, cb_global);
789 _recalc_want (ev_want_event, cb_attachable);
790 _recalc_want (ev_want_event, cb_object);
791 _recalc_want (ev_want_event, cb_client);
792 _recalc_want (ev_want_event, cb_player);
793 _recalc_want (ev_want_event, cb_map);
794
795 ev_want_type.reset ();
796
797 for (int type = 0; type <= AvFILLp (cb_type); ++type)
798 {
799 SV *cbs_ = AvARRAY (cb_type)[type];
800
801 // element must be list of callback entries
802 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
803 {
804 AV *cbs = (AV *)SvRV (cbs_);
805
806 // no callback entries, no callbacks to call
807 if (AvFILLp (cbs) >= 0)
808 ev_want_type.set (type % NUM_TYPES);
809 }
810 }
811}
812
813bool
935bool cfperl_invoke (event_type event, ...) 814attachable::invoke (event_type event, ...)
936{ 815{
937 data_type dt; 816 data_type dt;
938 va_list ap;
939 817
940 va_start (ap, event); 818 // callback call ordering should be:
819 // 1. per-object callback
820 // 2. per-class object
821 // 3. per-type callback
822 // 4. global callbacks
941 823
942 AV *callbacks = 0; 824 AV *callbacks = 0;
943
944 object *op;
945 player *pl;
946 maptile *map;
947
948 // callback call ordering is:
949 // 1. per-object callback (NYI)
950 // 2. per-class object
951 // 2a. per-type callback
952 // 4. global callbacks
953
954 gather_callbacks (callbacks, cb_global, event); 825 gather_callbacks (callbacks, event);
955
956 switch (KLASS_OF (event))
957 {
958 case KLASS_GLOBAL:
959 break;
960
961 case KLASS_OBJECT:
962 dt = (data_type) va_arg (ap, int);
963 assert (("first argument must be of type object", dt == DT_OBJECT));
964 op = va_arg (ap, object *);
965
966 if (op->cb)
967 gather_callbacks (callbacks, op->cb, event);
968
969 if (op->type)
970 {
971 if (op->subtype && op->type + op->subtype * NUM_SUBTYPES <= AvFILLp (cb_type))
972 {
973 SV *registry = AvARRAY (cb_type)[op->type + op->subtype * NUM_SUBTYPES];
974
975 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
976 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
977 }
978
979 if (op->type <= AvFILLp (cb_type))
980 {
981 SV *registry = AvARRAY (cb_type)[op->type];
982
983 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
984 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
985 }
986 }
987
988 gather_callbacks (callbacks, cb_object, event);
989
990 break;
991
992 case KLASS_PLAYER:
993 dt = (data_type) va_arg (ap, int);
994 assert (("first argument must be of type player", dt == DT_PLAYER));
995 pl = va_arg (ap, player *);
996
997 if (pl->cb)
998 gather_callbacks (callbacks, pl->cb, event);
999
1000 gather_callbacks (callbacks, cb_player, event);
1001 break;
1002
1003 case KLASS_MAP:
1004 dt = (data_type) va_arg (ap, int);
1005 assert (("first argument must be of type object", dt == DT_MAP));
1006 map = va_arg (ap, maptile *);
1007
1008 if (map->cb)
1009 gather_callbacks (callbacks, map->cb, event);
1010
1011 gather_callbacks (callbacks, cb_map, event);
1012 break;
1013
1014 default:
1015 assert (("unsupported event klass in cfperl_invoke", 0));
1016 }
1017 826
1018 // short-circuit processing if no callbacks found/defined 827 // short-circuit processing if no callbacks found/defined
1019 if (!callbacks) 828 if (!callbacks)
1020 return 0; 829 return 0;
1021 830
1022 dSP; 831 va_list ap;
1023 ENTER; 832 va_start (ap, event);
1024 SAVETMPS;
1025 833
1026 PUSHMARK (SP); 834 CALL_BEGIN (3);
1027 EXTEND (SP, 3);
1028
1029 PUSHs (sv_2mortal (newSViv (event))); // only used for debugging nowadays 835 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
1030 PUSHs (sv_2mortal (newRV_noinc ((SV *)callbacks))); 836 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
1031 837
1032 switch (KLASS_OF (event)) 838 //TODO: unhack
1033 { 839 if (object *op = is_a<object>(this)) CALL_ARG_SV (newSVdt (DT_OBJECT, op));
1034 case KLASS_OBJECT: PUSHs (sv_2mortal (newSVdt (DT_OBJECT, op))); break; 840 else if (player *pl = is_a<player>(this)) CALL_ARG_SV (newSVdt (DT_PLAYER, pl));
1035 case KLASS_PLAYER: PUSHs (sv_2mortal (newSVdt (DT_PLAYER, pl))); break; 841 else if (client *ns = is_a<client>(this)) CALL_ARG_SV (newSVdt (DT_CLIENT, ns));
1036 case KLASS_MAP: PUSHs (sv_2mortal (newSVdt (DT_MAP, map))); break; 842 else if (maptile *m = is_a<maptile>(this)) CALL_ARG_SV (newSVdt (DT_MAP, m));
1037 } 843 else if (global *gl = is_a<global>(this)) /*nop*/;
844 else
845 abort (); //TODO
1038 846
1039 for (;;) 847 for (;;)
1040 { 848 {
1041 dt = (data_type) va_arg (ap, int); 849 dt = (data_type) va_arg (ap, int);
1042 850
1043 if (dt == DT_END) 851 if (dt == DT_END)
1044 break; 852 break;
1045
1046 if (dt == DT_AV) 853 else if (dt == DT_AV)
1047 { 854 {
1048 AV *av = va_arg (ap, AV *); 855 AV *av = va_arg (ap, AV *);
1049 856
1050 for (int i = 0; i <= av_len (av); ++i) 857 for (int i = 0; i <= av_len (av); ++i)
1051 XPUSHs (*av_fetch (av, i, 1)); 858 XPUSHs (*av_fetch (av, i, 1));
1054 XPUSHs (sv_2mortal (newSVdt_va (ap, dt))); 861 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
1055 } 862 }
1056 863
1057 va_end (ap); 864 va_end (ap);
1058 865
1059 PUTBACK; 866 CALL_CALL ("cf::do_invoke", G_SCALAR);
1060 int count = call_pv ("cf::do_invoke", G_SCALAR | G_EVAL);
1061 SPAGAIN;
1062
1063 count = count > 0 ? POPi : 0; 867 count = count > 0 ? POPi : 0;
1064 868
1065 FREETMPS; 869 CALL_END;
1066 LEAVE;
1067 870
1068 return count; 871 return count;
1069} 872}
1070 873
1071SV * 874SV *
1072cfperl_result (int idx) 875cfperl_result (int idx)
1073{ 876{
1074 AV *av = get_av ("cfperl::invoke_results", 0); 877 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
1075 if (!av) 878 if (!av)
1076 return &PL_sv_undef; 879 return &PL_sv_undef;
1077 880
1078 SV **sv = av_fetch (av, idx, 0); 881 SV **sv = av_fetch (av, idx, 0);
1079 if (!sv) 882 if (!sv)
1086cfperl_result_INT (int idx) 889cfperl_result_INT (int idx)
1087{ 890{
1088 return SvIV (cfperl_result (idx)); 891 return SvIV (cfperl_result (idx));
1089} 892}
1090 893
894double
895cfperl_result_DOUBLE (int idx)
896{
897 return SvNV (cfperl_result (idx));
898}
899
900/////////////////////////////////////////////////////////////////////////////
901// various c++ => perl glue functions
902
903void cfperl_tick ()
904{
905 tick_pending = 1;
906
907 if (tick_inhibit)
908 return;
909
910 tick_pending = 0;
911
912 dSP;
913
914 PUSHMARK (SP);
915 PUTBACK;
916 call_pv ("cf::tick", G_DISCARD | G_VOID);
917
918 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
919}
920
921void
922cfperl_emergency_save ()
923{
924 CALL_BEGIN (0);
925 CALL_CALL ("cf::emergency_save", G_VOID);
926 CALL_END;
927}
928
929void
930cfperl_cleanup (int make_core)
931{
932 CALL_BEGIN (1);
933 CALL_ARG (make_core);
934 CALL_CALL ("cf::post_cleanup", G_VOID);
935 CALL_END;
936}
937
938void
939cfperl_make_book (object *book, int level)
940{
941 CALL_BEGIN (2);
942 CALL_ARG (book);
943 CALL_ARG (level);
944 CALL_CALL ("ext::books::make_book", G_VOID);
945 CALL_END;
946}
947
948void
949cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
950{
951 CALL_BEGIN (4);
952 CALL_ARG (ns);
953 CALL_ARG (type);
954 CALL_ARG_SV (newSVpv_utf8 (msg));
955 CALL_ARG (color);
956 CALL_CALL ("cf::client::send_msg", G_VOID);
957 CALL_END;
958}
959
960int
961cfperl_can_merge (object *ob1, object *ob2)
962{
963 int can;
964
965 CALL_BEGIN (2);
966 CALL_ARG (ob1);
967 CALL_ARG (ob2);
968 CALL_CALL ("cf::_can_merge", G_SCALAR);
969 can = count && SvTRUE (TOPs);
970 CALL_END;
971
972 return can;
973}
974
975player *
976player::find (const char *name)
977{
978 CALL_BEGIN (1);
979 CALL_ARG (name);
980 CALL_CALL ("cf::player::find", G_SCALAR);
981
982 player *retval;
983
984 if (count)
985 sv_to (POPs, retval);
986 else
987 retval = 0;
988
989 CALL_END;
990
991 return retval;
992}
993
994maptile *
995maptile::find_sync (const char *path, maptile *origin)
996{
997 CALL_BEGIN (2);
998 CALL_ARG (path);
999 CALL_ARG (origin);
1000 CALL_CALL ("cf::map::find_sync", G_SCALAR);
1001
1002 maptile *retval;
1003
1004 if (count)
1005 sv_to (POPs, retval);
1006 else
1007 retval = 0;
1008
1009 CALL_END;
1010
1011 return retval;
1012}
1013
1014maptile *
1015maptile::find_async (const char *path, maptile *origin, bool load)
1016{
1017 CALL_BEGIN (3);
1018 CALL_ARG (path);
1019 CALL_ARG (origin);
1020 CALL_ARG (load);
1021 CALL_CALL ("cf::map::find_async", G_SCALAR);
1022
1023 maptile *retval;
1024
1025 if (count)
1026 sv_to (POPs, retval);
1027 else
1028 retval = 0;
1029
1030 CALL_END;
1031
1032 return retval;
1033}
1034
1035void
1036maptile::do_load_sync ()
1037{
1038 CALL_BEGIN (1);
1039 CALL_ARG (this);
1040 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
1041 CALL_END;
1042}
1043
1044void
1045maptile::change_all_map_light (int change)
1046{
1047 CALL_BEGIN (1);
1048 CALL_ARG (change);
1049 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
1050 CALL_END;
1051}
1052
1053void
1054object::enter_exit (object *exit)
1055{
1056 if (type != PLAYER)
1057 return;
1058
1059 CALL_BEGIN (2);
1060 CALL_ARG (this);
1061 CALL_ARG (exit);
1062 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
1063 CALL_END;
1064}
1065
1066const char *
1067object::ref () const
1068{
1069 if (type == PLAYER)
1070 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1071 else
1072 return 0;
1073}
1074
1075object *
1076object::deref (const char *ref)
1077{
1078 object *retval = 0;
1079
1080 if (ref)
1081 {
1082 CALL_BEGIN (1);
1083 CALL_ARG (ref);
1084 CALL_CALL ("cf::object::deref", G_SCALAR);
1085
1086 if (count)
1087 sv_to (POPs, retval);
1088
1089 CALL_END;
1090 }
1091
1092 return retval;
1093}
1094
1095void
1096log_backtrace (const char *msg)
1097{
1098#if HAVE_BACKTRACE
1099 void *addr [20];
1100 int size = backtrace (addr, 20);
1101
1102 CALL_BEGIN (size);
1103 CALL_ARG (msg);
1104 for (int i = 0; i < size; ++i)
1105 CALL_ARG ((IV)addr [i]);
1106 CALL_CALL ("cf::_log_backtrace", G_VOID);
1107 CALL_END;
1108#endif
1109}
1110
1111/////////////////////////////////////////////////////////////////////////////
1112
1113struct EVAPI *evapi::GEVAPI;
1114struct CoroAPI *coroapi::GCoroAPI;
1115
1116void coroapi::do_cede_to_tick ()
1117{
1118 cede_pending = 0;
1119 cede ();
1120}
1121
1122void
1123coroapi::wait_for_tick ()
1124{
1125 CALL_BEGIN (0);
1126 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1127 CALL_END;
1128}
1129
1130void
1131coroapi::wait_for_tick_begin ()
1132{
1133 CALL_BEGIN (0);
1134 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1135 CALL_END;
1136}
1137
1138void
1139iow::poll (int events)
1140{
1141 if (events != this->events)
1142 {
1143 int active = ev_is_active ((ev_io *)this);
1144 if (active) stop ();
1145 ev_io_set ((ev_io *)this, fd, events);
1146 if (active) start ();
1147 }
1148}
1149
1150void
1151_connect_to_perl ()
1152{
1153 stash_cf = gv_stashpv ("cf", 1);
1154
1155 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1156 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1157 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
1158 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1159 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1160 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1161 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1162 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1163 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1164
1165 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
1166 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1167 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1168 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
1169
1170 cb_global = get_av ("cf::CB_GLOBAL", 1);
1171 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1172 cb_object = get_av ("cf::CB_OBJECT", 1);
1173 cb_player = get_av ("cf::CB_PLAYER", 1);
1174 cb_client = get_av ("cf::CB_CLIENT", 1);
1175 cb_type = get_av ("cf::CB_TYPE" , 1);
1176 cb_map = get_av ("cf::CB_MAP" , 1);
1177}
1178
1091MODULE = cf PACKAGE = cf PREFIX = cf_ 1179MODULE = cf PACKAGE = cf PREFIX = cf_
1092 1180
1093BOOT: 1181BOOT:
1094{ 1182{
1095 HV *stash = gv_stashpv ("cf", 1); 1183 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1184 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1096 1185
1186 _connect_to_perl ();
1187
1097 newCONSTSUB (stash, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1188 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1189
1190 //{
1191 // require_pv ("Time::HiRes");
1192 //
1193 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1194 // if (!svp) croak ("Time::HiRes is required");
1195 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1196 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1197 //}
1098 1198
1099 static const struct { 1199 static const struct {
1100 const char *name; 1200 const char *name;
1101 IV iv; 1201 IV iv;
1102 } *civ, const_iv[] = { 1202 } *civ, const_iv[] = {
1103# define const_iv(name) { # name, (IV)name }, 1203# define const_iv(name) { # name, (IV)name },
1104 const_iv (llevError) 1204 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1105 const_iv (llevInfo) 1205 const_iv (logBacktrace)
1106 const_iv (llevDebug) 1206
1107 const_iv (llevMonster) 1207 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1208
1209 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1108 1210
1109 const_iv (MAX_TIME) 1211 const_iv (MAX_TIME)
1110 const_iv (PLAYER)
1111 const_iv (TRANSPORT)
1112 const_iv (ROD)
1113 const_iv (TREASURE)
1114 const_iv (POTION)
1115 const_iv (FOOD)
1116 const_iv (POISON)
1117 const_iv (BOOK)
1118 const_iv (CLOCK) 1212 const_iv (MAXSOCKBUF)
1119 const_iv (LIGHTNING) 1213
1120 const_iv (ARROW)
1121 const_iv (BOW)
1122 const_iv (WEAPON)
1123 const_iv (ARMOUR)
1124 const_iv (PEDESTAL)
1125 const_iv (ALTAR)
1126 const_iv (LOCKED_DOOR)
1127 const_iv (SPECIAL_KEY)
1128 const_iv (MAP)
1129 const_iv (DOOR)
1130 const_iv (KEY)
1131 const_iv (TIMED_GATE)
1132 const_iv (TRIGGER)
1133 const_iv (GRIMREAPER)
1134 const_iv (MAGIC_EAR)
1135 const_iv (TRIGGER_BUTTON)
1136 const_iv (TRIGGER_ALTAR)
1137 const_iv (TRIGGER_PEDESTAL)
1138 const_iv (SHIELD)
1139 const_iv (HELMET)
1140 const_iv (HORN)
1141 const_iv (MONEY)
1142 const_iv (CLASS)
1143 const_iv (GRAVESTONE)
1144 const_iv (AMULET)
1145 const_iv (PLAYERMOVER)
1146 const_iv (TELEPORTER)
1147 const_iv (CREATOR)
1148 const_iv (SKILL)
1149 const_iv (EXPERIENCE)
1150 const_iv (EARTHWALL)
1151 const_iv (GOLEM)
1152 const_iv (THROWN_OBJ)
1153 const_iv (BLINDNESS)
1154 const_iv (GOD)
1155 const_iv (DETECTOR)
1156 const_iv (TRIGGER_MARKER)
1157 const_iv (DEAD_OBJECT)
1158 const_iv (DRINK)
1159 const_iv (MARKER)
1160 const_iv (HOLY_ALTAR)
1161 const_iv (PLAYER_CHANGER)
1162 const_iv (BATTLEGROUND)
1163 const_iv (PEACEMAKER)
1164 const_iv (GEM)
1165 const_iv (FIREWALL)
1166 const_iv (ANVIL)
1167 const_iv (CHECK_INV)
1168 const_iv (MOOD_FLOOR) 1214 const_iv (NUM_BODY_LOCATIONS)
1169 const_iv (EXIT) 1215 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1170 const_iv (ENCOUNTER) 1216 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1171 const_iv (SHOP_FLOOR) 1217 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1172 const_iv (SHOP_MAT) 1218 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1173 const_iv (RING) 1219 const_iv (body_wrist) const_iv (body_waist)
1174 const_iv (FLOOR)
1175 const_iv (FLESH)
1176 const_iv (INORGANIC)
1177 const_iv (SKILL_TOOL)
1178 const_iv (LIGHTER)
1179 const_iv (TRAP_PART)
1180 const_iv (WALL)
1181 const_iv (LIGHT_SOURCE)
1182 const_iv (MISC_OBJECT)
1183 const_iv (MONSTER)
1184 const_iv (SPAWN_GENERATOR)
1185 const_iv (LAMP)
1186 const_iv (DUPLICATOR)
1187 const_iv (TOOL)
1188 const_iv (SPELLBOOK)
1189 const_iv (BUILDFAC)
1190 const_iv (CLOAK)
1191 const_iv (SPINNER)
1192 const_iv (GATE)
1193 const_iv (BUTTON)
1194 const_iv (CF_HANDLE)
1195 const_iv (HOLE)
1196 const_iv (TRAPDOOR)
1197 const_iv (SIGN)
1198 const_iv (BOOTS)
1199 const_iv (GLOVES)
1200 const_iv (SPELL)
1201 const_iv (SPELL_EFFECT)
1202 const_iv (CONVERTER)
1203 const_iv (BRACERS)
1204 const_iv (POISONING)
1205 const_iv (SAVEBED)
1206 const_iv (POISONCLOUD)
1207 const_iv (FIREHOLES)
1208 const_iv (WAND)
1209 const_iv (SCROLL)
1210 const_iv (DIRECTOR)
1211 const_iv (GIRDLE)
1212 const_iv (FORCE)
1213 const_iv (POTION_EFFECT)
1214 const_iv (EVENT_CONNECTOR)
1215 const_iv (CLOSE_CON)
1216 const_iv (CONTAINER)
1217 const_iv (ARMOUR_IMPROVER)
1218 const_iv (WEAPON_IMPROVER)
1219 const_iv (SKILLSCROLL)
1220 const_iv (DEEP_SWAMP)
1221 const_iv (IDENTIFY_ALTAR)
1222 const_iv (MENU)
1223 const_iv (RUNE)
1224 const_iv (TRAP)
1225 const_iv (POWER_CRYSTAL)
1226 const_iv (CORPSE)
1227 const_iv (DISEASE)
1228 const_iv (SYMPTOM)
1229 const_iv (BUILDER)
1230 const_iv (MATERIAL)
1231 const_iv (ITEM_TRANSFORMER)
1232 const_iv (QUEST)
1233 1220
1234 const_iv (NUM_SUBTYPES) 1221 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1222 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1223 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1224 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1225 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1226 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1227 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1228 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1229 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1230 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1231 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1232 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1233 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1234 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1235 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1236 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1237 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1238 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1239 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1240 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1241 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1242 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1243 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1244 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1245 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1246 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1247 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1248 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1235 1249
1236 const_iv (ST_BD_BUILD) 1250 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1237 const_iv (ST_BD_REMOVE)
1238 1251
1239 const_iv (ST_MAT_FLOOR) 1252 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1240 const_iv (ST_MAT_WALL) 1253 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1241 const_iv (ST_MAT_ITEM)
1242 1254
1243 const_iv (AT_PHYSICAL) 1255 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1244 const_iv (AT_MAGIC) 1256 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1245 const_iv (AT_FIRE) 1257 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1246 const_iv (AT_ELECTRICITY) 1258 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1247 const_iv (AT_COLD) 1259 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1248 const_iv (AT_CONFUSION) 1260 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1249 const_iv (AT_ACID) 1261 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1250 const_iv (AT_DRAIN)
1251 const_iv (AT_WEAPONMAGIC)
1252 const_iv (AT_GHOSTHIT)
1253 const_iv (AT_POISON)
1254 const_iv (AT_SLOW)
1255 const_iv (AT_PARALYZE)
1256 const_iv (AT_TURN_UNDEAD)
1257 const_iv (AT_FEAR)
1258 const_iv (AT_CANCELLATION)
1259 const_iv (AT_DEPLETE)
1260 const_iv (AT_DEATH)
1261 const_iv (AT_CHAOS)
1262 const_iv (AT_COUNTERSPELL)
1263 const_iv (AT_GODPOWER)
1264 const_iv (AT_HOLYWORD)
1265 const_iv (AT_BLIND)
1266 const_iv (AT_INTERNAL)
1267 const_iv (AT_LIFE_STEALING)
1268 const_iv (AT_DISEASE)
1269 1262
1270 const_iv (WEAP_HIT) 1263 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1271 const_iv (WEAP_SLASH) 1264 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1272 const_iv (WEAP_PIERCE)
1273 const_iv (WEAP_CLEAVE)
1274 const_iv (WEAP_SLICE)
1275 const_iv (WEAP_STAB)
1276 const_iv (WEAP_WHIP)
1277 const_iv (WEAP_CRUSH)
1278 const_iv (WEAP_BLUD) 1265 const_iv (WEAP_BLUD)
1279 1266
1280 const_iv (FLAG_ALIVE) 1267 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1281 const_iv (FLAG_WIZ) 1268 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1282 const_iv (FLAG_REMOVED) 1269 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1270 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1271 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1272 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1273 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1274 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1275 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1276 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1277 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1278 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1279 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1280 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1281 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1282 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1283 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1284 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1285 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1286 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1287 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1288 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1289 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1290 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1291 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1292 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1293
1294 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1295 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1296 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1297 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1298 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1299 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR)
1300
1301 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1302 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1303
1304 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1305
1306 const_iv (SP_RAISE_DEAD)
1283 const_iv (FLAG_FREED) 1307 const_iv (SP_RUNE)
1284 const_iv (FLAG_WAS_WIZ) 1308 const_iv (SP_MAKE_MARK)
1285 const_iv (FLAG_APPLIED) 1309 const_iv (SP_BOLT)
1286 const_iv (FLAG_UNPAID) 1310 const_iv (SP_BULLET)
1287 const_iv (FLAG_USE_SHIELD) 1311 const_iv (SP_EXPLOSION)
1288 const_iv (FLAG_NO_PICK) 1312 const_iv (SP_CONE)
1289 const_iv (FLAG_ANIMATE) 1313 const_iv (SP_BOMB)
1290 const_iv (FLAG_MONSTER) 1314 const_iv (SP_WONDER)
1291 const_iv (FLAG_FRIENDLY) 1315 const_iv (SP_SMITE)
1292 const_iv (FLAG_GENERATOR) 1316 const_iv (SP_MAGIC_MISSILE)
1293 const_iv (FLAG_IS_THROWN) 1317 const_iv (SP_SUMMON_GOLEM)
1294 const_iv (FLAG_AUTO_APPLY) 1318 const_iv (SP_DIMENSION_DOOR)
1295 const_iv (FLAG_TREASURE) 1319 const_iv (SP_MAGIC_MAPPING)
1296 const_iv (FLAG_PLAYER_SOLD) 1320 const_iv (SP_MAGIC_WALL)
1321 const_iv (SP_DESTRUCTION)
1322 const_iv (SP_PERCEIVE_SELF)
1323 const_iv (SP_WORD_OF_RECALL)
1297 const_iv (FLAG_SEE_INVISIBLE) 1324 const_iv (SP_INVISIBLE)
1298 const_iv (FLAG_CAN_ROLL)
1299 const_iv (FLAG_OVERLAY_FLOOR)
1300 const_iv (FLAG_IS_TURNABLE)
1301 const_iv (FLAG_IS_USED_UP)
1302 const_iv (FLAG_IDENTIFIED)
1303 const_iv (FLAG_REFLECTING)
1304 const_iv (FLAG_CHANGING)
1305 const_iv (FLAG_SPLITTING)
1306 const_iv (FLAG_HITBACK)
1307 const_iv (FLAG_STARTEQUIP)
1308 const_iv (FLAG_BLOCKSVIEW)
1309 const_iv (FLAG_UNDEAD)
1310 const_iv (FLAG_SCARED)
1311 const_iv (FLAG_UNAGGRESSIVE)
1312 const_iv (FLAG_REFL_MISSILE)
1313 const_iv (FLAG_REFL_SPELL)
1314 const_iv (FLAG_NO_MAGIC)
1315 const_iv (FLAG_NO_FIX_PLAYER)
1316 const_iv (FLAG_IS_LIGHTABLE)
1317 const_iv (FLAG_TEAR_DOWN)
1318 const_iv (FLAG_RUN_AWAY)
1319 const_iv (FLAG_PICK_UP)
1320 const_iv (FLAG_UNIQUE)
1321 const_iv (FLAG_NO_DROP)
1322 const_iv (FLAG_WIZCAST)
1323 const_iv (FLAG_CAST_SPELL)
1324 const_iv (FLAG_USE_SCROLL)
1325 const_iv (FLAG_USE_RANGE)
1326 const_iv (FLAG_USE_BOW)
1327 const_iv (FLAG_USE_ARMOUR)
1328 const_iv (FLAG_USE_WEAPON)
1329 const_iv (FLAG_USE_RING)
1330 const_iv (FLAG_READY_RANGE)
1331 const_iv (FLAG_READY_BOW)
1332 const_iv (FLAG_XRAYS)
1333 const_iv (FLAG_NO_APPLY)
1334 const_iv (FLAG_IS_FLOOR)
1335 const_iv (FLAG_LIFESAVE)
1336 const_iv (FLAG_NO_STRENGTH)
1337 const_iv (FLAG_SLEEP)
1338 const_iv (FLAG_STAND_STILL)
1339 const_iv (FLAG_RANDOM_MOVE)
1340 const_iv (FLAG_ONLY_ATTACK)
1341 const_iv (FLAG_CONFUSED)
1342 const_iv (FLAG_STEALTH)
1343 const_iv (FLAG_WIZPASS)
1344 const_iv (FLAG_IS_LINKED)
1345 const_iv (FLAG_CURSED)
1346 const_iv (FLAG_DAMNED)
1347 const_iv (FLAG_SEE_ANYWHERE)
1348 const_iv (FLAG_KNOWN_MAGICAL)
1349 const_iv (FLAG_KNOWN_CURSED)
1350 const_iv (FLAG_CAN_USE_SKILL)
1351 const_iv (FLAG_BEEN_APPLIED)
1352 const_iv (FLAG_READY_SCROLL)
1353 const_iv (FLAG_USE_ROD)
1354 const_iv (FLAG_USE_HORN)
1355 const_iv (FLAG_MAKE_INVIS)
1356 const_iv (FLAG_INV_LOCKED)
1357 const_iv (FLAG_IS_WOODED)
1358 const_iv (FLAG_IS_HILLY)
1359 const_iv (FLAG_READY_SKILL)
1360 const_iv (FLAG_READY_WEAPON)
1361 const_iv (FLAG_NO_SKILL_IDENT)
1362 const_iv (FLAG_BLIND)
1363 const_iv (FLAG_SEE_IN_DARK)
1364 const_iv (FLAG_IS_CAULDRON)
1365 const_iv (FLAG_NO_STEAL)
1366 const_iv (FLAG_ONE_HIT)
1367 const_iv (FLAG_CLIENT_SENT)
1368 const_iv (FLAG_BERSERK)
1369 const_iv (FLAG_NEUTRAL)
1370 const_iv (FLAG_NO_ATTACK)
1371 const_iv (FLAG_NO_DAMAGE)
1372 const_iv (FLAG_OBJ_ORIGINAL)
1373 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1374 const_iv (FLAG_ACTIVATE_ON_PUSH)
1375 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1376 const_iv (FLAG_IS_WATER)
1377 const_iv (FLAG_CONTENT_ON_GEN)
1378 const_iv (FLAG_IS_A_TEMPLATE)
1379 const_iv (FLAG_IS_BUILDABLE)
1380 const_iv (FLAG_AFK)
1381
1382 const_iv (NDI_BLACK)
1383 const_iv (NDI_WHITE)
1384 const_iv (NDI_NAVY)
1385 const_iv (NDI_RED)
1386 const_iv (NDI_ORANGE)
1387 const_iv (NDI_BLUE)
1388 const_iv (NDI_DK_ORANGE)
1389 const_iv (NDI_GREEN)
1390 const_iv (NDI_LT_GREEN)
1391 const_iv (NDI_GREY)
1392 const_iv (NDI_BROWN)
1393 const_iv (NDI_GOLD)
1394 const_iv (NDI_TAN)
1395 const_iv (NDI_MAX_COLOR)
1396 const_iv (NDI_COLOR_MASK)
1397 const_iv (NDI_UNIQUE)
1398 const_iv (NDI_ALL)
1399
1400 const_iv (UPD_LOCATION)
1401 const_iv (UPD_FLAGS)
1402 const_iv (UPD_WEIGHT)
1403 const_iv (UPD_FACE)
1404 const_iv (UPD_NAME)
1405 const_iv (UPD_ANIM)
1406 const_iv (UPD_ANIMSPEED)
1407 const_iv (UPD_NROF) 1325 const_iv (SP_PROBE)
1408
1409 const_iv (UPD_SP_MANA) 1326 const_iv (SP_HEALING)
1410 const_iv (UPD_SP_GRACE) 1327 const_iv (SP_CREATE_FOOD)
1411 const_iv (UPD_SP_DAMAGE) 1328 const_iv (SP_EARTH_TO_DUST)
1412 1329 const_iv (SP_CHANGE_ABILITY)
1413 const_iv (F_APPLIED) 1330 const_iv (SP_BLESS)
1414 const_iv (F_LOCATION)
1415 const_iv (F_UNPAID)
1416 const_iv (F_MAGIC)
1417 const_iv (F_CURSED) 1331 const_iv (SP_CURSE)
1332 const_iv (SP_SUMMON_MONSTER)
1333 const_iv (SP_CHARGING)
1334 const_iv (SP_POLYMORPH)
1335 const_iv (SP_ALCHEMY)
1336 const_iv (SP_REMOVE_CURSE)
1337 const_iv (SP_IDENTIFY)
1338 const_iv (SP_DETECTION)
1339 const_iv (SP_MOOD_CHANGE)
1340 const_iv (SP_MOVING_BALL)
1418 const_iv (F_DAMNED) 1341 const_iv (SP_SWARM)
1342 const_iv (SP_CHANGE_MANA)
1419 const_iv (F_OPEN) 1343 const_iv (SP_DISPEL_RUNE)
1420 const_iv (F_NOPICK) 1344 const_iv (SP_CREATE_MISSILE)
1345 const_iv (SP_CONSECRATE)
1346 const_iv (SP_ANIMATE_WEAPON)
1347 const_iv (SP_LIGHT)
1348 const_iv (SP_CHANGE_MAP_LIGHT)
1349 const_iv (SP_FAERY_FIRE)
1350 const_iv (SP_CAUSE_DISEASE)
1351 const_iv (SP_AURA)
1352 const_iv (SP_TOWN_PORTAL)
1353 const_iv (SP_PARTY_SPELL)
1354
1355 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1356 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1421 const_iv (F_LOCKED) 1357 const_iv (F_LOCKED)
1422 1358
1423 const_iv (F_BUY) 1359 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1424 const_iv (F_SHOP)
1425 const_iv (F_SELL)
1426 1360
1427 const_iv (P_BLOCKSVIEW) 1361 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1428 const_iv (P_NO_MAGIC) 1362 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1429 const_iv (P_IS_ALIVE)
1430 const_iv (P_NO_CLERIC)
1431 const_iv (P_NEED_UPDATE)
1432 const_iv (P_NO_ERROR)
1433 const_iv (P_OUT_OF_MAP)
1434 const_iv (P_NEW_MAP)
1435 1363
1436 const_iv (UP_OBJ_INSERT) 1364 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1437 const_iv (UP_OBJ_REMOVE)
1438 const_iv (UP_OBJ_CHANGE)
1439 const_iv (UP_OBJ_FACE)
1440 1365
1441 const_iv (INS_NO_MERGE) 1366 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1442 const_iv (INS_ABOVE_FLOOR_ONLY)
1443 const_iv (INS_NO_WALK_ON)
1444 const_iv (INS_ON_TOP)
1445 const_iv (INS_BELOW_ORIGINATOR) 1367 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1446 const_iv (INS_MAP_LOAD)
1447 1368
1448 const_iv (WILL_APPLY_HANDLE) 1369 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1449 const_iv (WILL_APPLY_TREASURE) 1370 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1450 const_iv (WILL_APPLY_EARTHWALL)
1451 const_iv (WILL_APPLY_DOOR)
1452 const_iv (WILL_APPLY_FOOD)
1453 1371
1454 const_iv (SAVE_MODE) 1372 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1455 const_iv (SAVE_DIR_MODE)
1456 1373
1457 const_iv (M_PAPER) 1374 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1458 const_iv (M_IRON) 1375 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1459 const_iv (M_GLASS) 1376 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1460 const_iv (M_LEATHER) 1377 const_iv (M_ICE) const_iv (M_SPECIAL)
1461 const_iv (M_WOOD)
1462 const_iv (M_ORGANIC)
1463 const_iv (M_STONE)
1464 const_iv (M_CLOTH)
1465 const_iv (M_ADAMANT)
1466 const_iv (M_LIQUID)
1467 const_iv (M_SOFT_METAL)
1468 const_iv (M_BONE)
1469 const_iv (M_ICE)
1470 const_iv (M_SPECIAL)
1471 1378
1472 const_iv (SK_EXP_ADD_SKILL) 1379 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1473 const_iv (SK_EXP_TOTAL) 1380 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1474 const_iv (SK_EXP_NONE)
1475 const_iv (SK_SUBTRACT_SKILL_EXP)
1476 const_iv (SK_EXP_SKILL_ONLY)
1477 1381
1478 const_iv (SK_LOCKPICKING) 1382 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1479 const_iv (SK_HIDING) 1383 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1480 const_iv (SK_SMITHERY) 1384 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1481 const_iv (SK_BOWYER) 1385 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1482 const_iv (SK_JEWELER) 1386 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1483 const_iv (SK_ALCHEMY) 1387 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1484 const_iv (SK_STEALING) 1388 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1485 const_iv (SK_LITERACY) 1389 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1486 const_iv (SK_BARGAINING) 1390 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1487 const_iv (SK_JUMPING) 1391 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1488 const_iv (SK_DET_MAGIC)
1489 const_iv (SK_ORATORY)
1490 const_iv (SK_SINGING)
1491 const_iv (SK_DET_CURSE)
1492 const_iv (SK_FIND_TRAPS)
1493 const_iv (SK_MEDITATION)
1494 const_iv (SK_PUNCHING)
1495 const_iv (SK_FLAME_TOUCH)
1496 const_iv (SK_KARATE)
1497 const_iv (SK_CLIMBING)
1498 const_iv (SK_WOODSMAN)
1499 const_iv (SK_INSCRIPTION)
1500 const_iv (SK_ONE_HANDED_WEAPON)
1501 const_iv (SK_MISSILE_WEAPON)
1502 const_iv (SK_THROWING)
1503 const_iv (SK_USE_MAGIC_ITEM)
1504 const_iv (SK_DISARM_TRAPS)
1505 const_iv (SK_SET_TRAP)
1506 const_iv (SK_THAUMATURGY)
1507 const_iv (SK_PRAYING)
1508 const_iv (SK_CLAWING)
1509 const_iv (SK_LEVITATION)
1510 const_iv (SK_SUMMONING)
1511 const_iv (SK_PYROMANCY)
1512 const_iv (SK_EVOCATION)
1513 const_iv (SK_SORCERY)
1514 const_iv (SK_TWO_HANDED_WEAPON)
1515 const_iv (SK_SPARK_TOUCH)
1516 const_iv (SK_SHIVER)
1517 const_iv (SK_ACID_SPLASH)
1518 const_iv (SK_POISON_NAIL) 1392 const_iv (SK_POISON_NAIL)
1519 1393
1520 const_iv (SOUND_NEW_PLAYER) 1394 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1521 const_iv (SOUND_FIRE_ARROW) 1395 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1522 const_iv (SOUND_LEARN_SPELL) 1396 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1523 const_iv (SOUND_FUMBLE_SPELL) 1397 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1524 const_iv (SOUND_WAND_POOF) 1398 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1525 const_iv (SOUND_OPEN_DOOR) 1399 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1526 const_iv (SOUND_PUSH_PLAYER)
1527 const_iv (SOUND_PLAYER_HITS1)
1528 const_iv (SOUND_PLAYER_HITS2)
1529 const_iv (SOUND_PLAYER_HITS3)
1530 const_iv (SOUND_PLAYER_HITS4)
1531 const_iv (SOUND_PLAYER_IS_HIT1)
1532 const_iv (SOUND_PLAYER_IS_HIT2)
1533 const_iv (SOUND_PLAYER_IS_HIT3)
1534 const_iv (SOUND_PLAYER_KILLS)
1535 const_iv (SOUND_PET_IS_KILLED)
1536 const_iv (SOUND_PLAYER_DIES)
1537 const_iv (SOUND_OB_EVAPORATE)
1538 const_iv (SOUND_OB_EXPLODE)
1539 const_iv (SOUND_CLOCK)
1540 const_iv (SOUND_TURN_HANDLE)
1541 const_iv (SOUND_FALL_HOLE)
1542 const_iv (SOUND_DRINK_POISON)
1543 const_iv (SOUND_CAST_SPELL_0)
1544 1400
1545 const_iv (PREFER_LOW) 1401 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1546 const_iv (PREFER_HIGH)
1547 1402
1548 const_iv (ATNR_PHYSICAL) 1403 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1549 const_iv (ATNR_MAGIC) 1404 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1550 const_iv (ATNR_FIRE) 1405 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1551 const_iv (ATNR_ELECTRICITY) 1406 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1552 const_iv (ATNR_COLD) 1407 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1553 const_iv (ATNR_CONFUSION) 1408 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1554 const_iv (ATNR_ACID) 1409 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1555 const_iv (ATNR_DRAIN)
1556 const_iv (ATNR_WEAPONMAGIC)
1557 const_iv (ATNR_GHOSTHIT)
1558 const_iv (ATNR_POISON)
1559 const_iv (ATNR_SLOW)
1560 const_iv (ATNR_PARALYZE)
1561 const_iv (ATNR_TURN_UNDEAD)
1562 const_iv (ATNR_FEAR)
1563 const_iv (ATNR_CANCELLATION)
1564 const_iv (ATNR_DEPLETE)
1565 const_iv (ATNR_DEATH)
1566 const_iv (ATNR_CHAOS)
1567 const_iv (ATNR_COUNTERSPELL)
1568 const_iv (ATNR_GODPOWER)
1569 const_iv (ATNR_HOLYWORD)
1570 const_iv (ATNR_BLIND)
1571 const_iv (ATNR_INTERNAL)
1572 const_iv (ATNR_LIFE_STEALING)
1573 const_iv (ATNR_DISEASE)
1574 1410
1575 const_iv (MAP_FLUSH) 1411 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1576 const_iv (MAP_PLAYER_UNIQUE)
1577 const_iv (MAP_BLOCK)
1578 const_iv (MAP_STYLE) 1412 const_iv (MAP_INACTIVE)
1579 const_iv (MAP_OVERLAY)
1580 1413
1581 const_iv (MAP_IN_MEMORY) 1414 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1582 const_iv (MAP_SWAPPED) 1415 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1583 const_iv (MAP_LOADING)
1584 const_iv (MAP_SAVING)
1585 1416
1586 const_iv (KLASS_GLOBAL) 1417 const_iv (VERSION_CS) const_iv (VERSION_SC)
1587 const_iv (KLASS_OBJECT) 1418
1588 const_iv (KLASS_PLAYER) 1419 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1589 const_iv (KLASS_MAP) 1420
1421 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1422
1423 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1424
1425 // random map generator
1426 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1427 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1428
1429 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1430 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1431 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1432
1433 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1434 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1435
1436 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1437 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_MINIMAL)
1438
1439 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1440 const_iv (FT_RSRC) const_iv (FT_NUM)
1590 }; 1441 };
1591 1442
1592 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1443 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1593 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 1444 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1594 1445
1595 static const struct { 1446 static const struct {
1596 const char *name; 1447 const char *name;
1597 int skip; 1448 int skip;
1598 IV klass; 1449 IV klass;
1609 { 1460 {
1610 AV *event = newAV (); 1461 AV *event = newAV ();
1611 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0)); 1462 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1612 av_push (event, newSViv (eiv->klass)); 1463 av_push (event, newSViv (eiv->klass));
1613 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1464 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1614 newCONSTSUB (stash, (char *)eiv->name, newSViv (eiv->iv)); 1465 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1615 } 1466 }
1616
1617 //I_EVENT_API (PACKAGE);
1618} 1467}
1619 1468
1620void _init_vars () 1469void _connect_to_perl ()
1621 CODE: 1470
1622 cb_global = get_av ("cf::CB_GLOBAL", 1); 1471void _recalc_want ()
1623 cb_object = get_av ("cf::CB_OBJECT", 1);
1624 cb_player = get_av ("cf::CB_PLAYER", 1);
1625 cb_type = get_av ("cf::CB_TYPE" , 1);
1626 cb_map = get_av ("cf::CB_MAP" , 1);
1627 1472
1628void _global_reattach () 1473void _global_reattach ()
1629 CODE: 1474 CODE:
1630{ 1475{
1631 // reattach to all attachable objects in the game. 1476 // reattach to all attachable objects in the game.
1632 for (player *pl = first_player; pl; pl = pl->next) 1477 for_all_clients (ns)
1633 reattach (pl); 1478 ns->reattach ();
1634 1479
1635 for (maptile *map = first_map; map; map = map->next) 1480 for_all_objects (op)
1636 reattach (map);
1637
1638 for (object *op = object::first; op; op = op->next)
1639 reattach (op); 1481 op->reattach ();
1482}
1483
1484# support function for map-world.ext
1485void _quantise (SV *data_sv, SV *plt_sv)
1486 CODE:
1487{
1488 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1489 croak ("_quantise called with invalid agruments");
1490
1491 plt_sv = SvRV (plt_sv);
1492 SV **plt = AvARRAY (plt_sv);
1493 int plt_count = AvFILL (plt_sv) + 1;
1494
1495 STRLEN len;
1496 char *data = SvPVbyte (data_sv, len);
1497 char *dst = data;
1498
1499 while (len >= 3)
1500 {
1501 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1502 {
1503 char *val = SvPVX (*val_sv);
1504
1505 if (val [0] == data [0]
1506 && val [1] == data [1]
1507 && val [2] == data [2])
1508 {
1509 *dst++ = val [3];
1510 goto next;
1511 }
1512 }
1513
1514 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1515 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1516 dst - SvPVX (data_sv), len);
1517
1518 next:
1519 data += 3;
1520 len -= 3;
1521 }
1522
1523 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1524}
1525
1526void evthread_start (int aiofd)
1527
1528void cede_to_tick ()
1529 CODE:
1530 coroapi::cede_to_tick ();
1531
1532NV till_tick ()
1533 CODE:
1534 RETVAL = SvNVX (sv_next_tick) - now ();
1535 OUTPUT:
1536 RETVAL
1537
1538int tick_inhibit ()
1539 CODE:
1540 RETVAL = tick_inhibit;
1541 OUTPUT:
1542 RETVAL
1543
1544void tick_inhibit_inc ()
1545 CODE:
1546 ++tick_inhibit;
1547
1548void tick_inhibit_dec ()
1549 CODE:
1550 if (!--tick_inhibit)
1551 if (tick_pending)
1552 {
1553 ev_async_send (EV_DEFAULT, &tick_watcher);
1554 coroapi::cede ();
1555 }
1556
1557void server_tick ()
1558 CODE:
1559{
1560 NOW = ev_now (EV_DEFAULT);
1561 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1562 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1563 runtime = SvNVX (sv_runtime);
1564
1565 server_tick ();
1566
1567 NOW = ev_time ();
1568 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1569 runtime += TICK;
1570 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1640} 1571}
1641 1572
1642NV floor (NV x) 1573NV floor (NV x)
1643 1574
1644NV ceil (NV x) 1575NV ceil (NV x)
1645 1576
1646void server_tick () 1577NV rndm (...)
1578 CODE:
1579 switch (items)
1580 {
1581 case 0: RETVAL = rndm (); break;
1582 case 1: RETVAL = rndm (SvUV (ST (0))); break;
1583 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break;
1584 default: croak ("cf::rndm requires none, one or two parameters."); break;
1585 }
1586 OUTPUT:
1587 RETVAL
1647 1588
1589NV clamp (NV value, NV min_value, NV max_value)
1590 CODE:
1591 RETVAL = clamp (value, min_value, max_value);
1592 OUTPUT:
1593 RETVAL
1594
1595NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1596 CODE:
1597 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1598 OUTPUT:
1599 RETVAL
1600
1601void weaken (...)
1602 PROTOTYPE: @
1603 CODE:
1604 while (items > 0)
1605 sv_rvweaken (ST (--items));
1606
1648void 1607void
1649LOG (int level, char *msg) 1608log_backtrace (utf8_string msg)
1609
1610void
1611LOG (int flags, utf8_string msg)
1650 PROTOTYPE: $$ 1612 PROTOTYPE: $$
1651 C_ARGS: (LogLevel)level, "%s", msg 1613 C_ARGS: flags, "%s", msg
1652 1614
1653char *path_combine (char *base, char *path) 1615octet_string path_combine (octet_string base, octet_string path)
1654 PROTOTYPE: $$ 1616 PROTOTYPE: $$
1655 1617
1656char *path_combine_and_normalize (char *base, char *path) 1618octet_string path_combine_and_normalize (octet_string base, octet_string path)
1657 PROTOTYPE: $$ 1619 PROTOTYPE: $$
1658 1620
1659const char *
1660get_maps_directory (char *path)
1661 PROTOTYPE: $
1662 ALIAS: maps_directory = 0
1663 CODE:
1664 RETVAL = create_pathname (path);
1665 OUTPUT: RETVAL
1666
1667void 1621void
1668sub_generation_inc () 1622sub_generation_inc ()
1669 CODE: 1623 CODE:
1670 PL_sub_generation++; 1624 PL_sub_generation++;
1671 1625
1672char * 1626const_octet_string
1673mapdir () 1627mapdir ()
1674 PROTOTYPE: 1628 PROTOTYPE:
1675 ALIAS: 1629 ALIAS:
1676 mapdir = 0 1630 mapdir = 0
1677 uniquedir = 1 1631 uniquedir = 1
1691 case 5: RETVAL = settings.playerdir; break; 1645 case 5: RETVAL = settings.playerdir; break;
1692 case 6: RETVAL = settings.datadir ; break; 1646 case 6: RETVAL = settings.datadir ; break;
1693 } 1647 }
1694 OUTPUT: RETVAL 1648 OUTPUT: RETVAL
1695 1649
1650void abort ()
1651
1652void reset_signals ()
1653
1654void fork_abort (const_octet_string cause = "cf::fork_abort")
1655
1656void cleanup (const_octet_string cause, bool make_core = false)
1657
1658void emergency_save ()
1659
1696void _exit (int status = 0) 1660void _exit (int status = EXIT_SUCCESS)
1697 1661
1698int cf_find_animation (char *text) 1662#if _POSIX_MEMLOCK
1663
1664int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1665 INIT:
1666#if __GLIBC__
1667 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc
1668#endif
1669
1670int munlockall ()
1671
1672#endif
1673
1674int
1675malloc_trim (IV pad = 0)
1676
1677void
1678mallinfo ()
1679 PPCODE:
1680{
1681#if __GLIBC__
1682 struct mallinfo mai = mallinfo ();
1683 EXTEND (SP, 10*2);
1684 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1685 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1686 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1687 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1688 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1689 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1690 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1691 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1692 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1693 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1694#endif
1695 EXTEND (SP, 2*2);
1696 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1697 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1698 PUSHs (sv_2mortal (newSVpv ("objects" , 0))); PUSHs (sv_2mortal (newSVuv (objects.size () * sizeof (object))));
1699}
1700
1701int find_animation (utf8_string text)
1699 PROTOTYPE: $ 1702 PROTOTYPE: $
1700 1703
1701int random_roll(int min, int max, object *op, int goodbad); 1704int random_roll (int min, int max, object *op, int goodbad);
1702 1705
1703const char *cost_string_from_value(uint64 cost, int approx = 0) 1706const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1704
1705int invoke (int event, ...)
1706 CODE:
1707 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1708 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1709 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1710 RETVAL = INVOKE_((event_type)event, ARG_AV (av));
1711 OUTPUT: RETVAL
1712 1707
1713int 1708int
1714exp_to_level (val64 exp) 1709exp_to_level (val64 exp)
1715 CODE: 1710 CODE:
1716{ 1711{
1747 RETVAL = newSVpv (resist_plus[atnr], 0); 1742 RETVAL = newSVpv (resist_plus[atnr], 0);
1748 else 1743 else
1749 XSRETURN_UNDEF; 1744 XSRETURN_UNDEF;
1750 OUTPUT: RETVAL 1745 OUTPUT: RETVAL
1751 1746
1747UUID
1748uuid_cur ()
1749 CODE:
1750 RETVAL = UUID::cur;
1751 OUTPUT:
1752 RETVAL
1753
1754UUID
1755uuid_gen ()
1756 CODE:
1757 RETVAL = UUID::gen ();
1758 OUTPUT:
1759 RETVAL
1760
1761val64
1762uuid_seq (UUID uuid)
1763 CODE:
1764 RETVAL = uuid.seq;
1765 OUTPUT:
1766 RETVAL
1767
1768UUID
1769uuid_str (val64 seq)
1770 CODE:
1771 RETVAL.seq = seq;
1772 OUTPUT:
1773 RETVAL
1774
1775void
1776coin_names ()
1777 PPCODE:
1778 EXTEND (SP, NUM_COINS);
1779 for (int i = 0; i < NUM_COINS; ++i)
1780 PUSHs (sv_2mortal (newSVpv (coins [i], 0)));
1781
1782void
1783coin_archetypes ()
1784 PPCODE:
1785 EXTEND (SP, NUM_COINS);
1786 for (int i = 0; i < NUM_COINS; ++i)
1787 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i]))));
1788
1789bool
1790load_resource_file_ (octet_string filename)
1791
1792MODULE = cf PACKAGE = cf::attachable
1793
1752int 1794int
1753_valid (SV *obj) 1795valid (SV *obj)
1754 CODE: 1796 CODE:
1755 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1797 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1756 OUTPUT: 1798 OUTPUT:
1757 RETVAL 1799 RETVAL
1758 1800
1801void
1802debug_trace (attachable *obj, bool on = true)
1803 CODE:
1804 obj->flags &= ~attachable::F_DEBUG_TRACE;
1805 if (on)
1806 obj->flags |= attachable::F_DEBUG_TRACE;
1807
1808int mortals_size ()
1809 CODE:
1810 RETVAL = attachable::mortals.size ();
1811 OUTPUT: RETVAL
1812
1813#object *mortals (U32 index)
1814# CODE:
1815# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1816# OUTPUT: RETVAL
1817
1818INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1819
1820MODULE = cf PACKAGE = cf::global
1821
1822int invoke (SV *klass, int event, ...)
1823 CODE:
1824 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1825 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1826 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1827 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1828 OUTPUT: RETVAL
1829
1759MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1830MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1760 1831
1761INCLUDE: $PERL genacc object ../include/object.h | 1832INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1762 1833
1763int invoke (object *op, int event, ...) 1834int invoke (object *op, int event, ...)
1764 CODE: 1835 CODE:
1765 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1836 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1766 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1837 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1767 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 1838 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1768 RETVAL = INVOKE_((event_type)event, ARG_OBJECT (op), ARG_AV (av)); 1839 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1769 OUTPUT: RETVAL 1840 OUTPUT: RETVAL
1770 1841
1771SV *registry (object *op) 1842SV *registry (object *op)
1843
1844int objects_size ()
1772 CODE: 1845 CODE:
1773 RETVAL = registry_of (op); 1846 RETVAL = objects.size ();
1774 OUTPUT: 1847 OUTPUT: RETVAL
1848
1849object *objects (U32 index)
1850 CODE:
1851 RETVAL = index < objects.size () ? objects [index] : 0;
1852 OUTPUT: RETVAL
1853
1854int actives_size ()
1855 CODE:
1856 RETVAL = actives.size ();
1857 OUTPUT: RETVAL
1858
1859object *actives (U32 index)
1860 CODE:
1861 RETVAL = index < actives.size () ? actives [index] : 0;
1862 OUTPUT: RETVAL
1863
1864int mortals_size ()
1865 CODE:
1866 RETVAL = attachable::mortals.size ();
1867 OUTPUT: RETVAL
1868
1869const char *slot_use_name (U32 slot)
1870 ALIAS:
1871 slot_nonuse_name = 1
1872 CODE:
1873{
1874 if (slot >= NUM_BODY_LOCATIONS)
1875 croak ("body slot index out of range");
1876
1877 switch (ix)
1878 {
1879 case 0: RETVAL = body_locations[slot].use_name; break;
1880 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1881 }
1882}
1883 OUTPUT:
1775 RETVAL 1884 RETVAL
1776 1885
1777void mortals ()
1778 PPCODE:
1779 EXTEND (SP, object::mortals.size ());
1780 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1781 PUSHs (to_sv (*i));
1782
1783object *first ()
1784 CODE:
1785 RETVAL = object::first;
1786 OUTPUT: RETVAL
1787
1788# missing properties 1886# missing properties
1789
1790int flag (object *op, int flag, int value = 1)
1791 PROTOTYPE: $$;$
1792 CODE:
1793 RETVAL = QUERY_FLAG (op, flag);
1794 if (items >= 3)
1795 if (value)
1796 SET_FLAG (op, flag);
1797 else
1798 CLEAR_FLAG (op, flag);
1799 OUTPUT: RETVAL
1800 1887
1801object *head (object *op) 1888object *head (object *op)
1802 PROTOTYPE: $ 1889 PROTOTYPE: $
1803 CODE: 1890 CODE:
1804 RETVAL = op->head ? op->head : op;
1805 OUTPUT: RETVAL
1806
1807int is_head (object *op)
1808 PROTOTYPE: $
1809 CODE:
1810 RETVAL = !op->head; 1891 RETVAL = op->head_ ();
1811 OUTPUT: RETVAL 1892 OUTPUT: RETVAL
1812 1893
1813void 1894void
1814inv (object *obj) 1895inv (object *obj)
1815 PROTOTYPE: $ 1896 PROTOTYPE: $
1816 PPCODE: 1897 PPCODE:
1817{ 1898{
1818 object *o;
1819 for (o = obj->inv; o; o = o->below) 1899 for (object *o = obj->inv; o; o = o->below)
1820 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 1900 XPUSHs (sv_2mortal (to_sv (o)));
1821} 1901}
1822 1902
1903void
1904set_animation (object *op, int idx)
1905 CODE:
1906 SET_ANIMATION (op, idx);
1907
1908int
1909num_animations (object *op)
1910 CODE:
1911 RETVAL = NUM_ANIMATIONS (op);
1912 OUTPUT: RETVAL
1913
1914int slot_info (object *op, UV slot, int value = 0)
1915 ALIAS:
1916 slot_used = 1
1917 CODE:
1918{
1919 if (slot >= NUM_BODY_LOCATIONS)
1920 croak ("body slot index out of range");
1921
1922 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1923
1924 if (items > 2)
1925 if (ix)
1926 op->slot[slot].used = value;
1927 else
1928 op->slot[slot].info = value;
1929}
1930 OUTPUT:
1931 RETVAL
1932
1823object *find_best_object_match (object *op, const char *match) 1933object *find_best_object_match (object *op, utf8_string match)
1824 1934
1825object *find_marked_object (object *op) 1935object *find_marked_object (object *op)
1826 1936
1827int cf_object_get_resistance (object *op, int rtype)
1828 ALIAS: resistance = 0
1829
1830int need_identify (const object *obj); 1937int need_identify (object *obj);
1831 1938
1832int apply_shop_mat (object *shop_mat, object *op); 1939int apply_shop_mat (object *shop_mat, object *op);
1833 1940
1834int move (object *op, int dir, object *originator = op) 1941int move (object *op, int dir, object *originator = op)
1835 CODE: 1942 CODE:
1836 RETVAL = move_ob (op, dir, originator); 1943 RETVAL = move_ob (op, dir, originator);
1837 OUTPUT: 1944 OUTPUT:
1838 RETVAL 1945 RETVAL
1839 1946
1840void cf_object_apply (object *op, object *author, int flags = 0) 1947void apply (object *applier, object *applied, int flags = 0)
1948 CODE:
1949 manual_apply (applied, applier, flags);
1841 1950
1842void cf_object_apply_below (object *op) 1951void apply_below (object *op)
1952 CODE:
1953 player_apply_below (op);
1843 1954
1844void cf_object_remove (object *op) 1955int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1845 1956
1846void cf_object_free (object *op) 1957#//TODO
1847
1848object *cf_object_present_archname_inside (object *op, char *whatstr)
1849
1850int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1851
1852int cf_object_change_map (object *op, int x, int y, maptile *map)
1853
1854object *cf_object_clone (object *op, int clonetype = 0) 1958object *clone_ (object *op, int recursive = 0)
1959 CODE:
1960 if (recursive)
1961 RETVAL = object_create_clone (op);
1962 else
1963 {
1964 RETVAL = object::create ();
1965 op->copy_to (RETVAL);
1966 }
1967 OUTPUT: RETVAL
1855 1968
1856int cf_object_pay_item (object *op, object *buyer) 1969int pay_item (object *op, object *buyer)
1970 CODE:
1971 RETVAL = pay_for_item (op, buyer);
1972 OUTPUT: RETVAL
1857 1973
1858int cf_object_pay_amount (object *op, uint64 amount) 1974int pay_amount (object *op, uint64 amount)
1975 CODE:
1976 RETVAL = pay_for_amount (amount, op);
1977 OUTPUT: RETVAL
1859 1978
1860void pay_player (object *op, uint64 amount) 1979void pay_player (object *op, uint64 amount)
1861 1980
1862val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1981val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1863 1982
1864int cf_object_cast_spell (object *caster, object *ctoo, int dir, object *spell_ob, char *stringarg = 0) 1983int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1865 1984
1866int cf_object_cast_ability (object *caster, object *ctoo, int dir, object *sp_, char *stringarg = 0) 1985void learn_spell (object *op, object *sp, int special_prayer = 0)
1986 CODE:
1987 do_learn_spell (op, sp, special_prayer);
1867 1988
1868void cf_object_learn_spell (object *op, object *sp)
1869
1870void cf_object_forget_spell (object *op, object *sp) 1989void forget_spell (object *op, object *sp)
1990 CODE:
1991 do_forget_spell (op, query_name (sp));
1871 1992
1872object *cf_object_check_for_spell (object *op, char *spellname) 1993object *check_for_spell (object *op, utf8_string spellname)
1994 CODE:
1995 RETVAL = check_spell_known (op, spellname);
1996 OUTPUT: RETVAL
1873 1997
1874int cf_object_query_money (object *op) 1998int query_money (object *op)
1875 ALIAS: money = 0 1999 ALIAS: money = 0
1876 2000
1877int cf_object_query_cost (object *op, object *who, int flags) 2001val64 query_cost (object *op, object *who, int flags)
1878 ALIAS: cost = 0 2002 ALIAS: cost = 0
1879 2003
1880void cf_object_activate_rune (object *op , object *victim) 2004void spring_trap (object *op, object *victim)
1881 2005
1882int cf_object_check_trigger (object *op, object *cause) 2006int check_trigger (object *op, object *cause)
1883 2007
1884int cf_object_out_of_map (object *op, int x, int y)
1885
1886void cf_object_drop (object *op, object *author) 2008void drop (object *who, object *op)
1887 2009
1888void cf_object_take (object *op, object *author)
1889
1890object *cf_object_insert_object (object *op, object *container)
1891
1892object *cf_object_insert_in_ob (object *ob, object *where)
1893
1894int cf_object_teleport (object *op, maptile *map, int x, int y)
1895
1896void cf_object_update (object *op, int flags)
1897
1898void cf_object_pickup (object *op, object *what) 2010void pick_up (object *who, object *op)
1899 2011
1900object *cf_create_object_by_name (const char *name) 2012void update_object (object *op, int action)
1901 2013
1902void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 2014void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1903 2015
1904void player_lvl_adj (object *who, object *skill = 0) 2016void player_lvl_adj (object *who, object *skill = 0)
1905 2017
1906int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2018int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1907 2019
1913 2025
1914void add_button_link (object *button, maptile *map, int connected); 2026void add_button_link (object *button, maptile *map, int connected);
1915 2027
1916void remove_button_link (object *op); 2028void remove_button_link (object *op);
1917 2029
1918void 2030void handle_apply_yield (object *op);
1919cf_object_set_resistance (object *op, int rtype, int val)
1920 CODE:
1921 if (rtype >= 0 && rtype < NROFATTACKS)
1922 op->resist[rtype] = val;
1923 2031
1924 2032
1925MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2033MODULE = cf PACKAGE = cf::object PREFIX = cf_
1926
1927void cf_fix_object (object *pl)
1928 ALIAS: fix = 0
1929
1930object *cf_insert_ob_in_ob (object *ob, object *where)
1931 2034
1932# no clean way to get an object from an archetype - stupid idiotic 2035# no clean way to get an object from an archetype - stupid idiotic
1933# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2036# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1934 2037
1935object *new (const char *archetype = 0) 2038object *new (utf8_string archetype = 0)
1936 PROTOTYPE: ;$ 2039 PROTOTYPE: ;$
1937 CODE: 2040 CODE:
1938 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2041 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1939 OUTPUT: 2042 OUTPUT:
1940 RETVAL 2043 RETVAL
1941 2044
2045object *find_object (U32 tag)
2046
2047# TODO: nuke
1942object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2048object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1943 PROTOTYPE: $$$$$$ 2049 PROTOTYPE: $$$$$$
1944 CODE: 2050 CODE:
1945{ 2051{
1946 int unused_type; 2052 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
1947 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1948} 2053}
1949 2054
1950# syntatic sugar for easier use in event callbacks. 2055shstr
1951const char *options (object *op) 2056object::kv_get (shstr key)
1952 CODE:
1953 RETVAL = op->name;
1954 OUTPUT:
1955 RETVAL
1956 2057
1957player *contr (object *op) 2058void
1958 CODE: 2059object::kv_del (shstr key)
1959 RETVAL = op->contr;
1960 OUTPUT: RETVAL
1961 2060
1962const char *get_ob_key_value (object *op, const char *key) 2061void
1963 2062object::kv_set (shstr key, shstr value)
1964bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1)
1965 2063
1966object *get_nearest_player (object *ob) 2064object *get_nearest_player (object *ob)
1967 ALIAS: nearest_player = 0 2065 ALIAS: nearest_player = 0
1968 PREINIT: 2066 PREINIT:
1969 extern object *get_nearest_player (object *); 2067 extern object *get_nearest_player (object *);
1977 EXTEND (SP, 5); 2075 EXTEND (SP, 5);
1978 PUSHs (newSVuv (rv.distance)); 2076 PUSHs (newSVuv (rv.distance));
1979 PUSHs (newSViv (rv.distance_x)); 2077 PUSHs (newSViv (rv.distance_x));
1980 PUSHs (newSViv (rv.distance_y)); 2078 PUSHs (newSViv (rv.distance_y));
1981 PUSHs (newSViv (rv.direction)); 2079 PUSHs (newSViv (rv.direction));
1982 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2080 PUSHs (to_sv (rv.part));
1983} 2081}
1984 2082
1985bool on_same_map_as (object *ob, object *other) 2083bool on_same_map_as (object *ob, object *other)
1986 CODE: 2084 CODE:
1987 RETVAL = on_same_map (ob, other); 2085 RETVAL = on_same_map (ob, other);
1988 OUTPUT: RETVAL 2086 OUTPUT: RETVAL
1989 2087
1990const char * 2088const_utf8_string
1991base_name (object *op, int plural = op->nrof > 1) 2089base_name (object *op, int plural = op->nrof > 1)
1992 CODE: 2090 CODE:
1993 RETVAL = query_base_name (op, plural); 2091 RETVAL = query_base_name (op, plural);
1994 OUTPUT: RETVAL 2092 OUTPUT: RETVAL
1995 2093
2094# return the tail of an object, excluding itself
2095void
2096tail (object *op)
2097 PPCODE:
2098 while ((op = op->more))
2099 XPUSHs (sv_2mortal (to_sv (op)));
2100
1996MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2101MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1997 2102
1998player *player (object *op) 2103player *player (object *op)
1999 CODE: 2104 CODE:
2000 RETVAL = op->contr; 2105 RETVAL = op->contr;
2001 OUTPUT: RETVAL 2106 OUTPUT: RETVAL
2002 2107
2108bool move_player (object *op, int dir)
2109
2110void check_score (object *op)
2111
2003void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2112void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2004 2113 CODE:
2005object *cf_player_send_inventory (object *op) 2114 new_draw_info (flags, 0, op, txt);
2006
2007char *cf_player_get_ip (object *op)
2008 ALIAS: ip = 0
2009
2010object *cf_player_get_marked_item (object *op)
2011 ALIAS: marked_item = 0
2012
2013void cf_player_set_marked_item (object *op, object *ob)
2014
2015partylist *cf_player_get_party (object *op)
2016 ALIAS: party = 0
2017
2018void cf_player_set_party (object *op, partylist *party)
2019 2115
2020void kill_player (object *op) 2116void kill_player (object *op)
2021 2117
2118void esrv_send_item (object *pl, object *item)
2119
2022void esrv_update_item (object *op, int what, object *item) 2120void esrv_update_item (object *pl, int what, object *item)
2023 C_ARGS: what, op, item 2121 C_ARGS: what, pl, item
2024 2122
2025void clear_los (object *op) 2123void esrv_del_item (object *pl, int tag)
2124 C_ARGS: pl->contr, tag
2026 2125
2027int command_reset (object *op, char *params)
2028
2029int command_teleport (object *op, char *params)
2030
2031int command_summon (object *op, char *params) 2126int command_summon (object *op, utf8_string params)
2032 2127
2033int command_arrest (object *op, char *params) 2128int command_arrest (object *op, utf8_string params)
2034
2035int command_kick (object *op, char *params)
2036
2037int command_banish (object *op, char *params)
2038 2129
2039 2130
2040MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2131MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2041 2132
2042INCLUDE: $PERL genacc player ../include/newserver.h ../include/player.h | 2133INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2043
2044char *
2045client (player *pl)
2046 CODE:
2047 RETVAL = pl->socket.client;
2048 OUTPUT:
2049 RETVAL
2050
2051char *
2052host (player *pl)
2053 CODE:
2054 RETVAL = pl->socket.host;
2055 OUTPUT:
2056 RETVAL
2057 2134
2058int invoke (player *pl, int event, ...) 2135int invoke (player *pl, int event, ...)
2059 CODE: 2136 CODE:
2060 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2137 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2061 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2138 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2062 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 2139 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2063 RETVAL = INVOKE_((event_type)event, ARG_PLAYER (pl), ARG_AV (av)); 2140 RETVAL = pl->invoke ((event_type)event, ARG_AV (av), DT_END);
2064 OUTPUT: RETVAL 2141 OUTPUT: RETVAL
2065 2142
2066SV *registry (player *pl) 2143SV *registry (player *pl)
2144
2145void
2146save_stats (player *pl)
2067 CODE: 2147 CODE:
2068 RETVAL = registry_of (pl); 2148 pl->ob->stats.hp = pl->ob->stats.maxhp;
2149 pl->ob->stats.sp = pl->ob->stats.maxsp;
2150 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2151 pl->orig_stats = pl->ob->stats;
2152
2153void clear_los (player *pl)
2154
2155bool
2156cell_visible (player *pl, int dx, int dy)
2157 CODE:
2158 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2159 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
2069 OUTPUT: 2160 OUTPUT:
2070 RETVAL 2161 RETVAL
2071 2162
2072player *cf_player_find (char *name)
2073 PROTOTYPE: $
2074
2075void cf_player_move (player *pl, int dir)
2076
2077void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2078
2079player *first ()
2080 CODE:
2081 RETVAL = first_player;
2082 OUTPUT: RETVAL
2083
2084player *next (player *pl)
2085 CODE:
2086 RETVAL = pl->next;
2087 OUTPUT: RETVAL
2088
2089bool
2090cell_visible (player *pl, int dx, int dy)
2091 CODE:
2092 RETVAL = FABS (dx) <= pl->socket.mapx / 2 && FABS (dy) <= pl->socket.mapy / 2
2093 && !pl->blocked_los [dx + pl->socket.mapx / 2][dy + pl->socket.mapy / 2];
2094 OUTPUT:
2095 RETVAL
2096
2097void
2098buggy_mapscroll (player *pl, int value = 1)
2099 CODE:
2100 pl->socket.buggy_mapscroll = value;
2101
2102void 2163void
2103send (player *pl, SV *packet) 2164send (player *pl, SV *packet)
2104 CODE: 2165 CODE:
2105{ 2166{
2106 STRLEN len; 2167 STRLEN len;
2107 char *buf = SvPVbyte (packet, len); 2168 char *buf = SvPVbyte (packet, len);
2108 2169
2109 Write_String_To_Socket (&pl->socket, buf, len); 2170 if (len > MAXSOCKBUF)
2171 pl->failmsg ("[packet too long for client]");
2172 else if (pl->ns)
2173 pl->ns->send_packet (buf, len);
2110} 2174}
2111 2175
2112int 2176int
2113listening (player *pl, int new_value = -1) 2177listening (player *pl, int new_value = -1)
2114 CODE: 2178 CODE:
2133 if (y) sv_to (y, pl->bed_y); 2197 if (y) sv_to (y, pl->bed_y);
2134 2198
2135void 2199void
2136list () 2200list ()
2137 PPCODE: 2201 PPCODE:
2138{ 2202 for_all_players (pl)
2139 player *pl; 2203 XPUSHs (sv_2mortal (to_sv (pl)));
2140 for (pl = first_player; pl; pl = pl->next)
2141 XPUSHs (newSVcfapi (CFAPI_PPLAYER, pl));
2142}
2143
2144bool
2145peaceful (player *pl, bool new_setting = 0)
2146 PROTOTYPE: $;$
2147 CODE:
2148 RETVAL = pl->peaceful;
2149 if (items > 1)
2150 pl->peaceful = new_setting;
2151 OUTPUT:
2152 RETVAL
2153
2154living *
2155orig_stats (player *pl)
2156 CODE:
2157 RETVAL = &pl->orig_stats;
2158 OUTPUT: RETVAL
2159
2160living *
2161last_stats (player *pl)
2162 CODE:
2163 RETVAL = &pl->last_stats;
2164 OUTPUT: RETVAL
2165 2204
2166 2205
2167MODULE = cf PACKAGE = cf::map PREFIX = cf_map_ 2206MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2168
2169maptile *first ()
2170 PROTOTYPE:
2171 CODE:
2172 RETVAL = first_map;
2173 OUTPUT: RETVAL
2174 2207
2175int invoke (maptile *map, int event, ...) 2208int invoke (maptile *map, int event, ...)
2176 CODE: 2209 CODE:
2177 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP"); 2210 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2178 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2211 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2179 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 2212 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2180 RETVAL = INVOKE_((event_type)event, ARG_MAP (map), ARG_AV (av)); 2213 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2181 OUTPUT: RETVAL 2214 OUTPUT: RETVAL
2182 2215
2183SV *registry (maptile *map) 2216SV *registry (maptile *map)
2217
2218void
2219find_tagged_objects (maptile *map, utf8_string tag = 0)
2184 CODE: 2220 PPCODE:
2185 RETVAL = registry_of (map); 2221{
2186 OUTPUT: 2222 if (!map->spaces)
2187 RETVAL 2223 XSRETURN_EMPTY;
2188 2224
2225 if (tag)
2226 {
2227 shstr_cmp tag_ (tag);
2228
2229 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2230 for (object *op = ms->bot; op; op = op->above)
2231 if (op->tag == tag_)
2232 XPUSHs (sv_2mortal (to_sv (op)));
2233 }
2234 else
2235 {
2236 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2237 for (object *op = ms->bot; op; op = op->above)
2238 if (op->tag)
2239 XPUSHs (sv_2mortal (to_sv (op)));
2240 }
2241}
2242
2189INCLUDE: $PERL genacc maptile ../include/map.h | 2243INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2190 2244
2191maptile *new (int width, int height) 2245void
2246maptile::instantiate ()
2247
2248maptile *new ()
2192 PROTOTYPE: 2249 PROTOTYPE:
2193 CODE: 2250 CODE:
2194{ 2251 RETVAL = new maptile;
2195 RETVAL = get_empty_map (width, height);
2196}
2197 OUTPUT: 2252 OUTPUT:
2198 RETVAL 2253 RETVAL
2199 2254
2200void delete_map (maptile *map) 2255void
2201 2256maptile::players ()
2202void clean_tmp_map (maptile *map)
2203
2204void play_sound_map (maptile *map, int x, int y, int sound_num)
2205
2206maptile *tile_map (maptile *map, unsigned int dir)
2207 CODE: 2257 PPCODE:
2208 RETVAL = dir < 4 ? map->tile_map [dir] : 0; 2258 if (GIMME_V == G_SCALAR)
2209 OUTPUT: 2259 XPUSHs (sv_2mortal (to_sv (THIS->players)));
2210 RETVAL 2260 else if (GIMME_V == G_ARRAY)
2261 {
2262 EXTEND (SP, THIS->players);
2263 for_all_players (pl)
2264 if (pl->ob && pl->ob->map == THIS)
2265 PUSHs (sv_2mortal (to_sv (pl->ob)));
2266 }
2211 2267
2212char *tile_path (maptile *map, unsigned int dir) 2268void
2269maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2213 CODE: 2270 CODE:
2214 if (dir >= 4) 2271{
2215 XSRETURN_UNDEF; 2272 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2216 RETVAL = map->tile_path [dir]; 2273 croak ("maptile::add_underlay: palette must be arrayref");
2217 OUTPUT:
2218 RETVAL
2219 2274
2220maptile *ready_map_name (char *name, int flags = 0) 2275 palette = SvRV (palette);
2221 PROTOTYPE: $;$
2222 ALIAS:
2223 find = 0
2224 get_map = 1
2225 2276
2226maptile *has_been_loaded (char *name) 2277 STRLEN idxlen;
2227 PROTOTYPE: $ 2278 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2228 2279
2229int in_memory (maptile *map) 2280 for (int x = 0; x < THIS->width; ++x)
2281 for (int y = 0; y < THIS->height; ++y)
2282 {
2283 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2284 if (op->flag [FLAG_IS_FLOOR])
2285 goto skip_space;
2286
2287 {
2288 int offs = offset + y * stride + x;
2289 if (IN_RANGE_EXC (offs, 0, idxlen))
2290 {
2291 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2292 {
2293 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2294 ob->flag [FLAG_NO_MAP_SAVE] = true;
2295 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2296
2297 if (ob->randomitems)
2298 {
2299 if (!ob->above)
2300 {
2301 ob->create_treasure (ob->randomitems);
2302
2303 for (object *op = ob->above; op; op = op->above)
2304 op->flag [FLAG_NO_MAP_SAVE] = true;
2305 }
2306
2307 ob->randomitems = 0;
2308 }
2309 }
2310 }
2311 }
2312
2313 skip_space: ;
2314 }
2315}
2316
2317void
2318maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2230 CODE: 2319 CODE:
2231 RETVAL = map->in_memory; 2320{
2232 OUTPUT: 2321 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2233 RETVAL 2322 croak ("maptile::set_regiondata: palette must be arrayref");
2323
2324 palette = SvRV (palette);
2325
2326 STRLEN idxlen;
2327 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2328
2329 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2330 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2331
2332 for (int i = av_len ((AV *)palette) + 1; i--; )
2333 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2334
2335 for (int y = 0; y < THIS->height; ++y)
2336 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2337
2338 sfree (THIS->regions, THIS->size ());
2339 delete [] THIS->regionmap;
2340
2341 THIS->regions = regions;
2342 THIS->regionmap = regionmap;
2343}
2344
2345void
2346maptile::create_region_treasure ()
2347 CODE:
2348{
2349 object *op = object::create ();
2350 op->type = FLOOR;
2351 op->map = THIS;
2352
2353 for (int x = 0; x < THIS->width; ++x)
2354 for (int y = 0; y < THIS->height; ++y)
2355 {
2356 region *rgn = THIS->region (x, y);
2357
2358 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2359 if (rgn->treasure && rndm () < rgn->treasure_density)
2360 {
2361 op->x = x;
2362 op->y = y;
2363 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2364 }
2365 }
2366
2367 op->destroy ();
2368}
2369
2370int out_of_map (maptile *map, int x, int y)
2234 2371
2235void 2372void
2236trigger (maptile *map, long connection, bool state = true) 2373trigger (maptile *map, long connection, bool state = true)
2237 CODE: 2374 CODE:
2238 activate_connection (map, connection, state); 2375 activate_connection (map, connection, state);
2241get_connection (maptile *map, long connection) 2378get_connection (maptile *map, long connection)
2242 PPCODE: 2379 PPCODE:
2243 oblinkpt *obp = get_connection_links (map, connection); 2380 oblinkpt *obp = get_connection_links (map, connection);
2244 if (obp) 2381 if (obp)
2245 for (objectlink *ol = obp->link; ol; ol = ol->next) 2382 for (objectlink *ol = obp->link; ol; ol = ol->next)
2246 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob))); 2383 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2247 2384
2248object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2249
2250object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2251
2252object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2253 C_ARGS: str, map, nx, ny
2254
2255void 2385void
2256cf_map_normalise (maptile *map, int x, int y) 2386get_map_flags (maptile *map, int x, int y)
2257 PPCODE: 2387 PPCODE:
2258{ 2388{
2259 maptile *nmap = 0; 2389 maptile *nmap = 0;
2260 I16 nx = 0, ny = 0; 2390 I16 nx = 0, ny = 0;
2261 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2391 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2263 EXTEND (SP, 4); 2393 EXTEND (SP, 4);
2264 PUSHs (sv_2mortal (newSViv (flags))); 2394 PUSHs (sv_2mortal (newSViv (flags)));
2265 2395
2266 if (GIMME_V == G_ARRAY) 2396 if (GIMME_V == G_ARRAY)
2267 { 2397 {
2268 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2398 PUSHs (sv_2mortal (to_sv (nmap)));
2269 PUSHs (sv_2mortal (newSViv (nx))); 2399 PUSHs (sv_2mortal (newSViv (nx)));
2270 PUSHs (sv_2mortal (newSViv (ny))); 2400 PUSHs (sv_2mortal (newSViv (ny)));
2271 } 2401 }
2272} 2402}
2273 2403
2282 2412
2283 get_map_flags (map, &nmap, x, y, &nx, &ny); 2413 get_map_flags (map, &nmap, x, y, &nx, &ny);
2284 2414
2285 if (nmap) 2415 if (nmap)
2286 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2416 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2287 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2417 XPUSHs (sv_2mortal (to_sv (o)));
2288} 2418}
2289 2419
2290SV * 2420SV *
2291bot_at (maptile *obj, unsigned int x, unsigned int y) 2421bot_at (maptile *obj, unsigned int x, unsigned int y)
2292 PROTOTYPE: $$$ 2422 PROTOTYPE: $$$
2297 move_block_at = 4 2427 move_block_at = 4
2298 move_slow_at = 5 2428 move_slow_at = 5
2299 move_on_at = 6 2429 move_on_at = 6
2300 move_off_at = 7 2430 move_off_at = 7
2301 INIT: 2431 INIT:
2302 if (x >= MAP_WIDTH (obj) || y >= MAP_HEIGHT (obj)) XSRETURN_UNDEF; 2432 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2303 CODE: 2433 CODE:
2304 switch (ix) 2434 switch (ix)
2305 { 2435 {
2306 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2436 case 0: RETVAL = to_sv (GET_MAP_OB (obj, x, y)); break;
2307 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2437 case 1: RETVAL = to_sv (GET_MAP_TOP (obj, x, y)); break;
2308 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2438 case 2: RETVAL = newSVuv (GET_MAP_FLAGS (obj, x, y)); break;
2309 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2439 case 3: RETVAL = newSViv (GET_MAP_LIGHT (obj, x, y)); break;
2310 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2440 case 4: RETVAL = newSVuv (GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2311 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2441 case 5: RETVAL = newSVuv (GET_MAP_MOVE_SLOW (obj, x, y)); break;
2312 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2442 case 6: RETVAL = newSVuv (GET_MAP_MOVE_ON (obj, x, y)); break;
2313 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2443 case 7: RETVAL = newSVuv (GET_MAP_MOVE_OFF (obj, x, y)); break;
2314 } 2444 }
2315 OUTPUT: 2445 OUTPUT: RETVAL
2446
2447void fix_walls (maptile *map, int x, int y)
2448
2449void fix_walls_around (maptile *map, int x, int y)
2450
2451# worst xs function of my life
2452bool
2453_create_random_map (\
2454 maptile *self,\
2455 utf8_string wallstyle,\
2456 utf8_string wall_name,\
2457 utf8_string floorstyle,\
2458 utf8_string monsterstyle,\
2459 utf8_string treasurestyle,\
2460 utf8_string layoutstyle,\
2461 utf8_string doorstyle,\
2462 utf8_string decorstyle,\
2463 utf8_string origin_map,\
2464 utf8_string final_map,\
2465 utf8_string exitstyle,\
2466 utf8_string this_map,\
2467 utf8_string exit_on_final_map,\
2468 int xsize,\
2469 int ysize,\
2470 int expand2x,\
2471 int layoutoptions1,\
2472 int layoutoptions2,\
2473 int layoutoptions3,\
2474 int symmetry,\
2475 int difficulty,\
2476 int difficulty_given,\
2477 float difficulty_increase,\
2478 int dungeon_level,\
2479 int dungeon_depth,\
2480 int decoroptions,\
2481 int orientation,\
2482 int origin_y,\
2483 int origin_x,\
2484 U32 random_seed,\
2485 val64 total_map_hp,\
2486 int map_layout_style,\
2487 int treasureoptions,\
2488 int symmetry_used,\
2489 region *region,\
2490 utf8_string custom\
2491)
2492 CODE:
2493{
2494 random_map_params rmp;
2495
2496 assign (rmp.wallstyle , wallstyle);
2497 assign (rmp.wall_name , wall_name);
2498 assign (rmp.floorstyle , floorstyle);
2499 assign (rmp.monsterstyle , monsterstyle);
2500 assign (rmp.treasurestyle , treasurestyle);
2501 assign (rmp.layoutstyle , layoutstyle);
2502 assign (rmp.doorstyle , doorstyle);
2503 assign (rmp.decorstyle , decorstyle);
2504 assign (rmp.exitstyle , exitstyle);
2505 assign (rmp.exit_on_final_map, exit_on_final_map);
2506
2507 rmp.origin_map = origin_map;
2508 rmp.final_map = final_map;
2509 rmp.this_map = this_map;
2510 rmp.xsize = xsize;
2511 rmp.ysize = ysize;
2512 rmp.expand2x = expand2x;
2513 rmp.layoutoptions1 = layoutoptions1;
2514 rmp.layoutoptions2 = layoutoptions2;
2515 rmp.layoutoptions3 = layoutoptions3;
2516 rmp.symmetry = symmetry;
2517 rmp.difficulty = difficulty;
2518 rmp.difficulty_given = difficulty_given;
2519 rmp.difficulty_increase = difficulty_increase;
2520 rmp.dungeon_level = dungeon_level;
2521 rmp.dungeon_depth = dungeon_depth;
2522 rmp.decoroptions = decoroptions;
2523 rmp.orientation = orientation;
2524 rmp.origin_y = origin_y;
2525 rmp.origin_x = origin_x;
2526 rmp.random_seed = random_seed;
2527 rmp.total_map_hp = (uint64_t) total_map_hp;
2528 rmp.map_layout_style = map_layout_style;
2529 rmp.treasureoptions = treasureoptions;
2530 rmp.symmetry_used = symmetry_used;
2531 rmp.region = region;
2532 rmp.custom = custom;
2533
2534 RETVAL = self->generate_random_map (&rmp);
2535}
2536 OUTPUT:
2316 RETVAL 2537 RETVAL
2317 2538
2318void fix_walls (maptile *map, int x, int y)
2319
2320void fix_walls_around (maptile *map, int x, int y)
2321
2322MODULE = cf PACKAGE = cf::arch 2539MODULE = cf PACKAGE = cf::arch
2323 2540
2324archetype *find (const char *name) 2541int archetypes_size ()
2325 CODE: 2542 CODE:
2326 RETVAL = archetype::find (name); 2543 RETVAL = archetypes.size ();
2327 OUTPUT: 2544 OUTPUT: RETVAL
2328 RETVAL
2329 2545
2330archetype *first() 2546archetype *archetypes (U32 index)
2331 PROTOTYPE: 2547 CODE:
2332 CODE: 2548 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2333 RETVAL = first_archetype; 2549 OUTPUT: RETVAL
2550
2551object *instantiate (archetype *arch)
2552 CODE:
2553 RETVAL = arch_to_object (arch);
2554 OUTPUT:
2334 OUTPUT: RETVAL 2555 RETVAL
2335 2556
2336INCLUDE: $PERL genacc archetype ../include/object.h | 2557INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2337 2558
2338MODULE = cf PACKAGE = cf::party 2559MODULE = cf PACKAGE = cf::party
2339 2560
2340partylist *first () 2561partylist *first ()
2341 PROTOTYPE: 2562 PROTOTYPE:
2342 CODE: 2563 CODE:
2343 RETVAL = get_firstparty (); 2564 RETVAL = get_firstparty ();
2344 OUTPUT: RETVAL 2565 OUTPUT: RETVAL
2345 2566
2346partylist *next (partylist *party) 2567INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2568
2569MODULE = cf PACKAGE = cf::region
2570
2571void
2572list ()
2573 PPCODE:
2574 for_all_regions (rgn)
2575 XPUSHs (sv_2mortal (to_sv (rgn)));
2576
2577region *find (utf8_string name)
2578 PROTOTYPE: $
2347 CODE: 2579 CODE:
2348 RETVAL = party->next; 2580 RETVAL = region::find (name);
2349 OUTPUT: RETVAL 2581 OUTPUT: RETVAL
2350 2582
2351const char *name (partylist *party) 2583region *find_fuzzy (utf8_string name)
2584 PROTOTYPE: $
2352 CODE: 2585 CODE:
2353 RETVAL = party->partyname; 2586 RETVAL = region::find_fuzzy (name);
2354 OUTPUT: RETVAL 2587 OUTPUT: RETVAL
2355 2588
2356const char *password (partylist *party) 2589int specificity (region *rgn)
2357 CODE: 2590 CODE:
2358 RETVAL = party->passwd; 2591 RETVAL = 0;
2592 while (rgn = rgn->parent)
2593 RETVAL++;
2359 OUTPUT: RETVAL 2594 OUTPUT: RETVAL
2360 2595
2596INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2597
2598MODULE = cf PACKAGE = cf::living
2599
2600INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2601
2602MODULE = cf PACKAGE = cf::settings
2603
2604INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2605
2361MODULE = cf PACKAGE = cf::region 2606MODULE = cf PACKAGE = cf::client
2362 2607
2363region *first () 2608INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2364 PROTOTYPE: 2609
2365 CODE: 2610int invoke (client *ns, int event, ...)
2366 RETVAL = first_region; 2611 CODE:
2612 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2613 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2614 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2615 RETVAL = ns->invoke ((event_type)event, ARG_AV (av), DT_END);
2616 OUTPUT: RETVAL
2617
2618SV *registry (client *ns)
2619
2620void
2621list ()
2622 PPCODE:
2623 EXTEND (SP, clients.size ());
2624 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
2625 PUSHs (sv_2mortal (to_sv (*i)));
2626
2627void
2628client::send_packet (SV *packet)
2629 CODE:
2630{
2631 STRLEN len;
2632 char *buf = SvPVbyte (packet, len);
2633
2634 if (len > MAXSOCKBUF)
2635 {
2636 // ugly
2637 if (THIS->pl)
2638 THIS->pl->failmsg ("[packet too long for client]");
2639 }
2640 else
2641 THIS->send_packet (buf, len);
2642}
2643
2644faceidx
2645client::need_face (utf8_string name, int pri = 0)
2646 CODE:
2647 RETVAL = face_find (name, 0);
2648 if (RETVAL)
2649 {
2650 THIS->send_face (RETVAL, pri);
2651 THIS->flush_fx ();
2652 }
2653 OUTPUT:
2654 RETVAL
2655
2656int
2657client::fx_want (int idx, int value = -1)
2658 CODE:
2659 if (0 < idx && idx < FT_NUM)
2660 {
2661 RETVAL = THIS->fx_want [idx];
2662 if (items > 2)
2663 THIS->fx_want [idx] = value;
2664 }
2665 else
2666 RETVAL = 0;
2667 OUTPUT:
2668 RETVAL
2669
2670MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2671
2672faceidx sound_find (utf8_string name)
2673
2674void sound_set (utf8_string str, faceidx face)
2675
2676# dire hack
2677void old_sound_index (int idx, faceidx face)
2678 CODE:
2679 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2680 old_sound_index [idx] = face;
2681
2682MODULE = cf PACKAGE = cf::face PREFIX = face_
2683
2684#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2685
2686faceidx face_find (utf8_string name, faceidx defidx = 0)
2687
2688faceidx alloc (utf8_string name)
2689 CODE:
2690{
2691 do
2692 {
2693 RETVAL = faces.size ();
2694 faces.resize (RETVAL + 1);
2695 }
2696 while (!RETVAL); // crude way to leave index 0
2697
2698 faces [RETVAL].name = name;
2699 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2700
2701 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2702 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2703}
2704 OUTPUT: RETVAL
2705
2706void set_type (faceidx idx, int value)
2707 ALIAS:
2708 set_type = 0
2709 set_visibility = 1
2710 set_magicmap = 2
2711 set_smooth = 3
2712 set_smoothlevel = 4
2713 CODE:
2714 faceinfo *f = face_info (idx); assert (f);
2715 switch (ix)
2716 {
2717 case 0: f->type = value; break;
2718 case 1: f->visibility = value; break;
2719 case 2: f->magicmap = value; break;
2720 case 3: f->smooth = value; break;
2721 case 4: f->smoothlevel = value; break;
2722 }
2723
2724void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2725 CODE:
2726{
2727 faceinfo *f = face_info (idx); assert (f);
2728 facedata *d = &(faceset ? f->data64 : f->data32);
2729 sv_to (data, d->data);
2730 STRLEN clen;
2731 char *cdata = SvPVbyte (chksum, clen);
2732 clen = min (CHKSUM_SIZE, clen);
2733
2734 if (memcmp (d->chksum, cdata, clen))
2735 {
2736 memcpy (d->chksum, cdata, clen);
2737
2738 // invalidate existing client face info
2739 for_all_clients (ns)
2740 if (ns->faceset == faceset)
2741 {
2742 ns->faces_sent [idx] = false;
2743 ns->force_newmap = true;
2744 }
2745 }
2746}
2747
2748int get_data_size (faceidx idx, int faceset = 0)
2749 CODE:
2750 facedata *d = face_data (idx, faceset);
2751 if (!d) XSRETURN_UNDEF;
2752 RETVAL = d->data.size ();
2753 OUTPUT:
2754 RETVAL
2755
2756SV *get_chksum (faceidx idx, int faceset = 0)
2757 CODE:
2758 facedata *d = face_data (idx, faceset);
2759 if (!d) XSRETURN_UNDEF;
2760 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2761 OUTPUT:
2762 RETVAL
2763
2764SV *get_data (faceidx idx, int faceset = 0)
2765 CODE:
2766 facedata *d = face_data (idx, faceset);
2767 if (!d) XSRETURN_UNDEF;
2768 RETVAL = newSVpvn (d->data.data (), d->data.length ());
2769 OUTPUT:
2770 RETVAL
2771
2772void invalidate (faceidx idx)
2773 CODE:
2774 for_all_clients (ns)
2775 {
2776 ns->faces_sent [idx] = false;
2777 ns->force_newmap = true;
2778 }
2779
2780void invalidate_all ()
2781 CODE:
2782 for_all_clients (ns)
2783 {
2784 ns->faces_sent.reset ();
2785 ns->force_newmap = true;
2786 }
2787
2788MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2789
2790#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2791
2792animidx anim_find (utf8_string name)
2793 CODE:
2794 RETVAL = animation::find (name).number;
2367 OUTPUT: RETVAL 2795 OUTPUT: RETVAL
2368 2796
2369region *next (region *reg) 2797animidx set (utf8_string name, SV *frames, int facings = 1)
2370 CODE: 2798 CODE:
2371 RETVAL = reg->next; 2799{
2800 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2801 croak ("frames must be an arrayref");
2802
2803 AV *av = (AV *)SvRV (frames);
2804
2805 animation *anim = &animation::find (name);
2806 if (anim->number)
2807 {
2808 anim->resize (av_len (av) + 1);
2809 anim->facings = facings;
2810 }
2811 else
2812 anim = &animation::create (name, av_len (av) + 1, facings);
2813
2814 for (int i = 0; i < anim->num_animations; ++i)
2815 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2816}
2372 OUTPUT: RETVAL 2817 OUTPUT: RETVAL
2373 2818
2374const char *name (region *reg) 2819void invalidate_all ()
2375 CODE: 2820 CODE:
2376 RETVAL = reg->name; 2821 for_all_clients (ns)
2822 ns->anims_sent.reset ();
2823
2824MODULE = cf PACKAGE = cf::object::freezer
2825
2826INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
2827
2828SV *
2829new (char *klass)
2830 CODE:
2831 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2377 OUTPUT: RETVAL 2832 OUTPUT: RETVAL
2378 2833
2379region *parent (region *reg) 2834void
2380 CODE: 2835DESTROY (SV *sv)
2381 RETVAL = reg->parent; 2836 CODE:
2382 OUTPUT: RETVAL 2837 object_freezer *self;
2838 sv_to (sv, self);
2839 delete self;
2383 2840
2384const char *longname (region *reg)
2385 CODE:
2386 RETVAL = reg->longname;
2387 OUTPUT: RETVAL
2388
2389const char *msg (region *reg)
2390 CODE:
2391 RETVAL = reg->msg;
2392 OUTPUT: RETVAL
2393
2394MODULE = cf PACKAGE = cf::living 2841MODULE = cf PACKAGE = cf::object::thawer
2395 2842
2396INCLUDE: $PERL genacc living ../include/living.h | 2843INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
2397 2844
2845SV *
2846new_from_file (char *klass, octet_string path)
2847 CODE:
2848 object_thawer *f = new object_thawer (path);
2849 if (!*f)
2850 {
2851 delete f;
2852 XSRETURN_UNDEF;
2853 }
2854 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
2855 OUTPUT: RETVAL
2856
2857void
2858DESTROY (SV *sv)
2859 CODE:
2860 object_thawer *self;
2861 sv_to (sv, self);
2862 delete self;
2863
2864void
2865extract_tags (object_thawer *self)
2866 PPCODE:
2867 while (self->kw != KW_EOF)
2868 {
2869 PUTBACK;
2870 coroapi::cede_to_tick ();
2871 SPAGAIN;
2872
2873 if (self->kw == KW_tag)
2874 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
2875
2876 self->skip ();
2877 }
2878

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