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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.70 by elmex, Mon Dec 4 15:15:34 2006 UTC vs.
Revision 1.309 by root, Thu Dec 4 03:48:19 2008 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
7 * 3 *
4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
24*/ 22 */
25 23
26#define PLUGIN_NAME "perl" 24#include "autoconf.h"
27#define PLUGIN_VERSION "cfperl 0.5"
28 25
29#include <plugin_common.h> 26#if HAVE_EXECINFO_H
30#include <sounds.h> 27# include <execinfo.h>
28#endif
29
31#include <cstdarg> 30#include <cstdarg>
31#include <typeinfo>
32
33#include "global.h"
34#include "loader.h"
35#include "../random_maps/random_map.h"
36#include "evthread.h"
32#include <sproto.h> 37#include "sproto.h"
33 38
34#include "cfperl.h" 39#include <unistd.h>
35#include "shstr.h" 40#if _POSIX_MEMLOCK
41# include <sys/mman.h>
42#endif
43
44#if HAVE_MALLOC_H
45# include <malloc.h>
46#endif
47
48#if !__GLIBC__
49# define malloc_trim(pad) -1
50#endif
36 51
37#include <EXTERN.h> 52#include <EXTERN.h>
38#include <perl.h> 53#include <perl.h>
39#include <XSUB.h> 54#include <XSUB.h>
40 55
56#include "CoroAPI.h"
41#include "perlxsi.c" 57#include "perlxsi.c"
42 58
43extern sint64 *levels; // the experience table 59extern sint64 *levels; // the experience table
44 60
45typedef object object_ornull; 61typedef object_thawer &object_thawer_ref;
46typedef maptile maptile_ornull; 62typedef object_freezer &object_freezer_ref;
47 63
48typedef double val64; 64typedef std::string std__string;
49#define newSVval64 newSVnv
50#define SvVAL64 SvNV
51
52static f_plug_api gethook = cfapi_get_hooks;
53static f_plug_api object_set_property = cfapi_object_set_property;
54static f_plug_api object_insert = cfapi_object_insert;
55 65
56static PerlInterpreter *perl; 66static PerlInterpreter *perl;
57 67
68tstamp NOW, runtime;
69
70static int tick_inhibit;
71static int tick_pending;
72
73global gbl_ev;
58static AV *cb_global, *cb_object, *cb_player, *cb_type, *cb_map; 74static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
75static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
76
77bitset<NUM_EVENT_TYPES> ev_want_event;
78bitset<NUM_TYPES> ev_want_type;
79
80static HV
81 *stash_cf,
82 *stash_cf_object_wrap,
83 *stash_cf_object_player_wrap,
84 *stash_cf_player_wrap,
85 *stash_cf_map_wrap,
86 *stash_cf_mapspace_wrap,
87 *stash_cf_client_wrap,
88 *stash_cf_arch_wrap,
89 *stash_cf_party_wrap,
90 *stash_cf_region_wrap,
91 *stash_cf_living_wrap;
92
93#ifndef newSVpv_utf8
94static inline SV *
95newSVpv_utf8 (const char *s)
96{
97 if (!s)
98 return newSV (0);
99
100 SV *sv = newSVpv (s, 0);
101 SvUTF8_on (sv);
102 return sv;
103}
104#endif
105
106#ifndef newSVpvn_utf8
107static inline SV *
108newSVpvn_utf8 (const char *s, STRLEN l, int utf8)
109{
110 if (!s)
111 return newSV (0);
112
113 SV *sv = newSVpvn (s, l);
114
115 if (utf8)
116 SvUTF8_on (sv);
117
118 return sv;
119}
120#endif
121
122// helper cast function, returns super class * or 0
123template<class super>
124static super *
125is_a (attachable *at)
126{
127 //return dynamic_cast<super *>(at); // slower, safer
128 if (typeid (*at) == typeid (super))
129 return static_cast<super *>(at);
130 else
131 return 0;
132}
59 133
60////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 134//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
61 135
136unordered_vector<attachable *> attachable::mortals;
137
138attachable::~attachable ()
139{
140 assert (!self);
141 assert (!cb);
142}
143
144int
145attachable::refcnt_cnt () const
146{
147 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
148}
149
150void
151attachable::sever_self ()
152{
153 if (HV *self = this->self)
154 {
155 // keep a refcount because sv_unmagic might call attachable_free,
156 // which might clear self, causing sv_unmagic to crash on a now
157 // invalid object.
158 SvREFCNT_inc (self);
159 hv_clear (self);
160 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
161 SvREFCNT_dec (self);
162
163 // self *must* be null now because thats sv_unmagic's job.
164 assert (!this->self);
165 }
166}
167
168void
169attachable::optimise ()
170{
171 if (self
172 && SvREFCNT (self) == 1
173 && !HvTOTALKEYS (self))
174 sever_self ();
175}
176
177// check wether the object really is dead
178void
179attachable::do_check ()
180{
181 if (refcnt_cnt () > 0)
182 return;
183
184 destroy ();
185}
186
187void
188attachable::do_destroy ()
189{
190 INVOKE_ATTACHABLE (DESTROY, this);
191
192 if (cb)
193 {
194 SvREFCNT_dec (cb);
195 cb = 0;
196 }
197
198 mortals.push_back (this);
199}
200
201void
202attachable::destroy ()
203{
204 if (destroyed ())
205 return;
206
207 flags |= F_DESTROYED;
208 do_destroy ();
209 sever_self ();
210}
211
212void
213attachable::check_mortals ()
214{
215 static int i = 0;
216
217 for (;;)
218 {
219 if (i >= mortals.size ())
220 {
221 i = 0;
222
223 if (mortals.size () >= 512)
224 {
225 static int last_mortalcount;
226 if (mortals.size () != last_mortalcount)
227 {
228 last_mortalcount = mortals.size ();
229 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
230
231 if (0)
232 {
233 for (int j = 0; j < mortals.size (); ++j)//D
234 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
235 fprintf (stderr, "\n");//D
236 }
237 }
238 }
239
240 break;
241 }
242
243 attachable *obj = mortals [i];
244
245#if 0
246 if (obj->self)//D make this an assert later
247 {
248 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
249 obj->sever_self ();
250 }
251#endif
252
253 if (obj->refcnt)
254 {
255 ++i; // further delay freeing
256
257 if (!(i & 0x3ff))
258 break;
259 }
260 else
261 {
262 mortals.erase (i);
263 obj->sever_self ();
264 delete obj;
265 }
266 }
267}
268
269void
270attachable::set_key (const char *key, const char *value, bool is_utf8)
271{
272 if (!self)
273 self = newHV ();
274
275 if (value)
276 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
277 else
278 hv_delete (self, key, strlen (key), G_DISCARD);
279}
280
281attachable &
282attachable::operator =(const attachable &src)
283{
284 //if (self || cb)
285 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
286
287 attach = src.attach;
288 return *this;
289}
290
291template<typename T>
292static bool
293find_backref (void *ptr, T *obj)
294{
295 char *s = (char *)obj;
296 while (s < (char *)obj + sizeof (T))
297 {
298 if (ptr == *(void **)s)
299 return true;
300
301 s += sizeof (void *); // assume natural alignment
302 }
303
304 return false;
305}
306
307// for debugging, find "live" objects containing this ptr
308void
309find_backref (void *ptr)
310{
311 for_all_objects (op)
312 if (find_backref (ptr, op))
313 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
314
315 for_all_players (pl)
316 if (find_backref (ptr, pl))
317 fprintf (stderr, "P %p\n", pl);
318
319 for_all_clients (ns)
320 if (find_backref (ptr, ns))
321 fprintf (stderr, "C %p\n", ns);
322
323}
324
325//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
326
62static SV * 327static SV *
63newSVptr (void *ptr, const char *klass, HV *hv = newHV ()) 328newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
64{ 329{
65 SV *sv; 330 SV *sv;
66 331
67 if (!ptr) 332 if (!ptr)
68 return &PL_sv_undef; 333 return newSV (0);
69 334
70 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0); 335 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
71 return sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1)); 336 return sv_bless (newRV_noinc ((SV *)hv), stash);
72} 337}
73 338
74template<class attachable> 339static int
75SV * 340attachable_free (pTHX_ SV *sv, MAGIC *mg)
341{
342 attachable *at = (attachable *)mg->mg_ptr;
343
344 //TODO: check if transaction behaviour is really required here
345 if (SV *self = (SV *)at->self)
346 {
347 at->self = 0;
348 SvREFCNT_dec (self);
349 }
350
351 // next line makes sense, but most objects still have refcnt 0 by default
352 //at->refcnt_chk ();
353 return 0;
354}
355
356MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
357
358static SV *
76newSVattachable (attachable *obj, const char *klass) 359newSVattachable (attachable *obj, HV *stash)
77{ 360{
78 if (!obj) 361 if (!obj)
79 return &PL_sv_undef; 362 return newSV (0);
80 363
81 if (!obj->self) 364 if (!obj->self)
82 obj->self = newSVptr (obj, klass); 365 obj->self = newHV ();
83 366
84 return newSVsv (obj->self); 367 if (!SvOBJECT (obj->self))
368 {
369 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
370
371 // now bless the object _once_
372 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
373 return sv_bless (newRV_inc ((SV *)obj->self), stash);
374 }
375 else
376 {
377 SV *sv = newRV_inc ((SV *)obj->self);
378
379 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
380 SvAMAGIC_on (sv);
381
382 return sv;
383 }
85} 384}
86 385
87static void 386static void
88clearSVptr (SV *sv) 387clearSVptr (SV *sv)
89{ 388{
115 return SvPTR (sv, klass); 414 return SvPTR (sv, klass);
116 else 415 else
117 return 0; 416 return 0;
118} 417}
119 418
120inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 419inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length (), 1); }
121inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 420inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
122inline SV *to_sv (bool v) { return newSViv (v); } 421inline SV *to_sv (bool v) { return newSViv (v); }
123inline SV *to_sv ( signed char v) { return newSViv (v); } 422inline SV *to_sv ( signed char v) { return newSViv (v); }
124inline SV *to_sv (unsigned char v) { return newSViv (v); } 423inline SV *to_sv (unsigned char v) { return newSViv (v); }
125inline SV *to_sv ( signed short v) { return newSViv (v); } 424inline SV *to_sv ( signed short v) { return newSViv (v); }
126inline SV *to_sv (unsigned short v) { return newSVuv (v); } 425inline SV *to_sv (unsigned short v) { return newSVuv (v); }
130inline SV *to_sv (unsigned long v) { return newSVuv (v); } 429inline SV *to_sv (unsigned long v) { return newSVuv (v); }
131inline SV *to_sv ( signed long long v) { return newSVval64 (v); } 430inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
132inline SV *to_sv (unsigned long long v) { return newSVval64 (v); } 431inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
133inline SV *to_sv (float v) { return newSVnv (v); } 432inline SV *to_sv (float v) { return newSVnv (v); }
134inline SV *to_sv (double v) { return newSVnv (v); } 433inline SV *to_sv (double v) { return newSVnv (v); }
434inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
135inline SV *to_sv (player * v) { return newSVattachable (v, "cf::player::wrap"); } 435inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
136inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? "cf::object::player::wrap" : "cf::object::wrap"); } 436inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
137inline SV *to_sv (maptile * v) { return newSVattachable (v, "cf::map::wrap"); } 437inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
138inline SV *to_sv (archetype * v) { return newSVptr (v, "cf::arch::wrap"); } 438inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
439inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
139inline SV *to_sv (partylist * v) { return newSVptr (v, "cf::party::wrap"); } 440inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
140inline SV *to_sv (region * v) { return newSVptr (v, "cf::region::wrap"); }
141inline SV *to_sv (living * v) { return newSVptr (v, "cf::living::wrap"); } 441inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
442inline SV *to_sv (mapspace * v) { return newSVptr (v, stash_cf_mapspace_wrap); }
142 443
143inline SV *to_sv (object & v) { return to_sv (&v); } 444inline SV *to_sv (object & v) { return to_sv (&v); }
144inline SV *to_sv (living & v) { return to_sv (&v); } 445inline SV *to_sv (living & v) { return to_sv (&v); }
145 446
146//TODO: 447inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
147inline SV *to_sv (New_Face * v) { return to_sv (v->name); }
148inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 448inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
149 449
450inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
451
150inline SV *to_sv (UUID v) 452inline SV *to_sv (dynbuf * v)
151{ 453{
152 char buf[128]; 454 SV *sv = newSV (0);
153 snprintf (buf, 128, "<1,%llx>", (unsigned long long)v.seq);
154 return newSVpv (buf, 0);
155}
156 455
456 sv_upgrade (sv, SVt_PV);
457 SvGROW (sv, v->size () + 1);
458 SvPOK_only (sv);
459 v->linearise (SvPVX (sv));
460 SvCUR_set (sv, v->size ());
461 *SvEND (sv) = 0;
462
463 return sv;
464}
465
466inline SV *to_sv (dynbuf_text * v)
467{
468 SV *sv = to_sv (static_cast<dynbuf *> (v));
469 SvUTF8_on (sv);
470 return sv;
471}
472
157inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 473inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
158inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } //TODO: verify that all simple pointers are strdup-managed 474inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
159inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 475inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
160inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 476inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
161inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 477inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
162inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 478inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
163inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 479inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
164inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 480inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
165inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 481inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
166inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 482inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
167inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 483inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
168inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 484inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
169inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 485inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
170inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 486inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
171inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 487inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
488inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
172inline void sv_to (SV *sv, player * &v) { v = (player *)SvPTR_ornull (sv, "cf::player"); } 489inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
173inline void sv_to (SV *sv, object * &v) { v = (object *)SvPTR_ornull (sv, "cf::object"); } 490inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
174inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)SvPTR_ornull (sv, "cf::arch"); } 491inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
175inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)SvPTR_ornull (sv, "cf::map"); } 492inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
493inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
494inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
176inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 495inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
177inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
178inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 496inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
497inline void sv_to (SV *sv, mapspace * &v) { v = (mapspace *)SvPTR_ornull (sv, "cf::mapspace"); }
498inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
499inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
179 500
180inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } //TODO 501//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
181inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } // TODO 502inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
182 503
183template<class T> 504template<class T>
184inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 505inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
185 506
186template<int N> 507template<int N>
187inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 508inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
188 509
510inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
511inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
512inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
513inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
514
515inline void sv_to (SV *sv, std::string &v)
516{
517 STRLEN len;
518 char *data = SvPVbyte (sv, len);
519 v.assign (data, len);
520}
521
189inline void sv_to (SV *sv, UUID &v) 522inline void sv_to (SV *sv, UUID &v)
190{ 523{
191 unsigned int version; 524 if (!v.parse (SvPV_nolen (sv)))
192 unsigned long long seq;
193
194 if (2 != sscanf (SvPV_nolen (sv), "<%d.%llx>", &version, &seq) || 1 != version)
195 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 525 croak ("unparsable uuid: %s", SvPV_nolen (sv));
196
197 v.seq = seq;
198} 526}
527
528inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
199 529
200static SV * 530static SV *
201newSVdt_va (va_list &ap, data_type type) 531newSVdt_va (va_list &ap, data_type type)
202{ 532{
203 SV *sv; 533 SV *sv;
217 break; 547 break;
218 548
219 case DT_STRING: 549 case DT_STRING:
220 { 550 {
221 char *str = (char *)va_arg (ap, const char *); 551 char *str = (char *)va_arg (ap, const char *);
222 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 552 sv = str ? newSVpv (str, 0) : newSV (0);
223 } 553 }
224 break; 554 break;
225 555
226 case DT_DATA: 556 case DT_DATA:
227 { 557 {
228 char *str = (char *)va_arg (ap, const void *); 558 char *str = (char *)va_arg (ap, const void *);
229 int len = va_arg (ap, int); 559 int len = va_arg (ap, int);
230 sv = str ? newSVpv (str, len) : &PL_sv_undef; 560 sv = str ? newSVpv (str, len) : newSV (0);
231 } 561 }
232 break; 562 break;
233 563
234 case DT_OBJECT: 564 case DT_OBJECT:
235 sv = to_sv (va_arg (ap, object *)); 565 sv = to_sv (va_arg (ap, object *));
238 case DT_MAP: 568 case DT_MAP:
239 // va_arg (object *) when void * is passed is an XSI extension 569 // va_arg (object *) when void * is passed is an XSI extension
240 sv = to_sv (va_arg (ap, maptile *)); 570 sv = to_sv (va_arg (ap, maptile *));
241 break; 571 break;
242 572
573 case DT_CLIENT:
574 sv = to_sv (va_arg (ap, client *));
575 break;
576
243 case DT_PLAYER: 577 case DT_PLAYER:
244 sv = to_sv (va_arg (ap, player *)); 578 sv = to_sv (va_arg (ap, player *));
245 break; 579 break;
246 580
247 case DT_ARCH: 581 case DT_ARCH:
273 va_end (ap); 607 va_end (ap);
274 608
275 return sv; 609 return sv;
276} 610}
277 611
278static SV *
279newSVcfapi (int type, ...)
280{
281 SV *sv;
282
283 va_list ap;
284 va_start (ap, type);
285
286 switch (type)
287 {
288 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
289 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
290 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
291 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
292 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
293 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
294 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
295 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
296 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
297 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
298
299 default:
300 assert (("unhandled type in newSVcfapi", 0));
301 }
302
303 va_end (ap);
304
305 return sv;
306}
307
308////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 612//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
309 613
310SV * 614SV *
311registry_of (attachable_base *ext) 615registry (attachable *ext)
312{ 616{
313 if (!ext->cb) 617 if (!ext->cb)
314 ext->cb = newAV (); 618 ext->cb = newAV ();
315 619
316 return newRV_inc ((SV *)ext->cb); 620 return newRV_inc ((SV *)ext->cb);
317} 621}
318 622
319void attachable_base::clear ()
320{
321 if (self)
322 {
323 if (cb)
324 if (SvROK (*av_fetch (cb, EVENT_OBJECT_DESTROY, 1)))
325 INVOKE_OBJECT (DESTROY, static_cast<object *>(this));
326 else if (SvROK (*av_fetch (cb, EVENT_MAP_DESTROY, 1)))
327 INVOKE_MAP (DESTROY, static_cast<maptile *>(this));
328
329 // disconnect Perl from C, to avoid crashes
330 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
331
332 // clear the perl hash, might or might not be a good idea
333 hv_clear ((HV *)SvRV ((SV *)self));
334
335 SvREFCNT_dec (self);
336 self = 0;
337 }
338
339 if (cb)
340 {
341 SvREFCNT_dec (cb);
342 cb = 0;
343 }
344
345 attach = 0;
346}
347
348void attachable_base::optimise ()
349{
350 if (!self)
351 return;
352
353 HV *hv = (HV *)SvRV ((SV *)self);
354
355 if (SvREFCNT ((SV *)self) == 1
356 && SvREFCNT ((SV *)hv) == 1
357 && !HvKEYS (hv))
358 {
359 SvREFCNT_dec ((SV *)self);
360 self = 0;
361 }
362}
363
364void attachable_base::instantiate (data_type type, void *obj)
365{
366 dSP;
367 ENTER;
368 SAVETMPS;
369 PUSHMARK (SP);
370 EXTEND (SP, 2);
371 PUSHs (sv_2mortal (newSVdt (type, obj)));
372 PUSHs (sv_2mortal (newSVpv (attach, 0)));
373
374 attach = 0;
375
376 PUTBACK;
377 call_pv ("cf::instantiate", G_DISCARD | G_VOID | G_EVAL);
378 FREETMPS;
379 LEAVE;
380
381 switch (type)
382 {
383 case DT_OBJECT: INVOKE_OBJECT (INSTANTIATE, obj); break;
384 case DT_MAP: INVOKE_MAP (INSTANTIATE, obj); break;
385 }
386}
387
388///////////////////////////////////////////////////////////////////////////// 623/////////////////////////////////////////////////////////////////////////////
389 624
390void reattach (data_type type, void *obj)
391{
392 //TODO only do this when the object has _attachment's
393
394 dSP;
395 ENTER;
396 SAVETMPS;
397 PUSHMARK (SP);
398 XPUSHs (sv_2mortal (newSVdt (type, obj)));
399 PUTBACK;
400 call_pv ("cf::reattach", G_DISCARD | G_VOID | G_EVAL);
401 FREETMPS;
402 LEAVE;
403
404 switch (type)
405 {
406 case DT_OBJECT: INVOKE_OBJECT (REATTACH, obj); break;
407 case DT_PLAYER: INVOKE_PLAYER (REATTACH, obj); break;
408 case DT_MAP: INVOKE_MAP (REATTACH, obj); break;
409 }
410}
411
412template<class subclass>
413void reattach (attachable<subclass> *obj)
414{
415 obj->optimise ();
416
417 if (obj->self)
418 reattach ((data_type) cftype<subclass>::dt, (subclass *)obj);
419}
420
421#include "kw_hash.h"
422
423object_freezer::object_freezer ()
424: dynbuf (128 * 1024, 64 * 1024)
425{
426 av = newAV ();
427}
428
429object_freezer::~object_freezer ()
430{
431 SvREFCNT_dec (av);
432}
433
434void object_freezer::put (attachable_base *ext)
435{
436 ext->optimise ();
437
438 if (ext->self)
439 {
440 int idx = AvFILLp ((AV *)av) + 1;
441 av_store (av, idx, SvREFCNT_inc (ext->self));
442
443 add ((void *)"oid ", 4);
444 add ((sint32)idx);
445 add ('\n');
446 }
447}
448
449bool object_freezer::save (const char *filename)
450{
451 dSP;
452 ENTER;
453 SAVETMPS;
454 PUSHMARK (SP);
455 EXTEND (SP, 3);
456 PUSHs (sv_2mortal (newSVpv (filename, 0)));
457 PUSHs (sv_2mortal (newRV_noinc (newSVpvn ((char *)linearise (), size ()))));
458 PUSHs (sv_2mortal (newRV_inc ((SV *)av)));
459 PUTBACK;
460 call_pv ("cf::object_freezer_save", G_VOID | G_DISCARD | G_EVAL);
461 FREETMPS;
462 LEAVE;
463}
464
465char *object_freezer::as_string ()
466{
467 dSP;
468 ENTER;
469 SAVETMPS;
470 PUSHMARK (SP);
471 EXTEND (SP, 3);
472 PUSHs (sv_2mortal (newRV_noinc (newSVpvn ((char *)linearise (), size ()))));
473 PUSHs (sv_2mortal (newRV_inc ((SV *)av)));
474 PUTBACK;
475
476 char *res = call_pv ("cf::object_freezer_as_string", G_SCALAR | G_EVAL) > 0
477 ? strdup (SvPVbyte_nolen (POPs))
478 : strdup ("[fatal error]");
479
480 FREETMPS;
481 LEAVE;
482
483 return res;
484}
485
486int fprintf (object_freezer &freezer, const char *format, ...)
487{
488 va_list ap;
489
490 va_start (ap, format);
491
492 int len = vsnprintf ((char *)freezer.force (1024), 1024, format, ap);
493
494 if (len >= 0)
495 freezer.alloc (len);
496
497 va_end (ap);
498}
499
500int fputs (const char *s, object_freezer &freezer)
501{
502 freezer.add (s);
503}
504
505static const char thawer_eof[] = "\n\n\n\0\0\0";
506
507object_thawer::object_thawer (const char *filename)
508{
509 static const char eof[] = "\n\n\n\0\0\0";
510
511 av = 0;
512 text = 0;
513 line = 0;
514
515 if (filename)
516 {
517 dSP;
518 ENTER;
519 SAVETMPS;
520 PUSHMARK (SP);
521 XPUSHs (sv_2mortal (newSVpv (filename, 0)));
522 PUTBACK;
523
524 if (2 == call_pv ("cf::object_thawer_load", G_ARRAY | G_EVAL))
525 {
526 SPAGAIN;
527
528 // second value - perl objects
529 {
530 SV *sv = POPs;
531 if (SvROK (sv))
532 av = (AV *)SvREFCNT_inc (SvRV (sv));
533 }
534
535 // first value - text part, pad with 3 zeroes
536 {
537 SV *sv = POPs;
538 STRLEN len;
539 char *sv_ = SvPVbyte (sv, len);
540 text = newSV (len + sizeof (eof));
541 SvCUR_set (text, len);
542 memcpy (SvPVX (text), sv_, len);
543 memcpy (SvEND (text), eof, sizeof (eof)); // just to be sure
544
545 line = SvPVX (text);
546 }
547 }
548
549 PUTBACK;
550 FREETMPS;
551 LEAVE;
552 }
553}
554
555object_thawer::object_thawer (const char *data, AV *perlav)
556{
557 av = perlav;
558 text = newSVpv (data, 0);
559 sv_catpv (text, thawer_eof);
560 line = SvPVbyte_nolen (text);
561}
562
563void object_thawer::get (data_type type, void *obj, attachable_base *ext, int oid)
564{
565 if (!av || oid < 0) // this is actually an error of sorts
566 return;
567
568 // we have to "re-instantiate"/reattach to an object, so nuke ext->attach
569 ext->clear ();
570
571 SV **svp = av_fetch ((AV *)av, oid, 0);
572
573 if (!svp || !SvROK (*svp))
574 {
575 printf ("trying to thaw duplicate or never-issued oid %d, ignoring.\n", oid);
576 return;
577 }
578
579 ext->self = *svp; *svp = &PL_sv_undef;
580 sv_magic (SvRV (ext->self), 0, PERL_MAGIC_ext, (char *)obj, 0);
581
582 reattach (type, obj);
583}
584
585object_thawer::~object_thawer ()
586{
587 if (text) SvREFCNT_dec (text);
588 if (av) SvREFCNT_dec (av);
589}
590
591char *fgets (char *s, int n, object_thawer &thawer)
592{
593 char *p = thawer.line;
594 char *q = s;
595
596 if (!p)
597 return 0;
598
599 while (--n)
600 {
601 if (!*p)
602 break;
603
604 *q++ = *p;
605
606 if (*p++ == '\n')
607 break;
608 }
609
610 *q = 0;
611 thawer.line = p;
612
613 return s == q ? 0 : s;
614}
615
616keyword object_thawer::get_kv ()
617{
618 if (!line)
619 return KW_EOF;
620
621 for (;;)
622 {
623 char *p = line;
624
625 if (!*p)
626 return KW_EOF;
627
628 // parse keyword
629 while (*p > ' ')
630 p++;
631
632 int klen = p - line;
633
634 if (*p++ != '\n')
635 {
636 // parse value
637 while (*(unsigned char *)p <= ' ' && *p != '\n') // skip 0x01 .. 0x20
638 ++p;
639
640 last_value = p;
641
642 while (*p != '\n')
643 p++;
644
645 *p++ = 0;
646 }
647 else
648 last_value = 0;
649
650 line [klen] = 0;
651 keyword_idx *kw = kw_lex::match (line, klen);
652
653 //printf ("KV %d<%s,%s>\n", kw ? kw->index : 0, line, last_value);//D
654
655 if (kw)
656 {
657 line = p;
658 return kw->index;
659 }
660 else if (!*line || *line == '#')
661 {
662 // empty/comment line
663 line = p;
664 }
665 else
666 return KW_ERROR;
667 }
668}
669
670void object_thawer::get (shstr &sh) const
671{
672 if (last_value)
673 sh = last_value;
674 else
675 {
676 sh = "<value missing>";
677 LOG (llevError, "keyword requires value: <%s>\n", line);//TODO: add filename
678 }
679}
680
681void object_thawer::get_ml (keyword kend, shstr &sh)
682{
683 char kw[128];
684
685 int klen = keyword_len [kend];
686
687 kw [0] = '\n';
688 memcpy (kw + 1, keyword_str [kend], klen);
689 kw [klen + 1] = '\n';
690 kw [klen + 2] = 0;
691
692 // first test for completely empty msg... "endXXX\n"
693 if (!strncmp (line, kw + 1, klen + 1))
694 {
695 sh = 0;
696
697 line += klen + 1;
698
699 return;
700 }
701 else
702 {
703 // multi-line strings are delimited by "\nendXXX\n" or "endXXX\n" (NULL)
704
705 char *end = strstr (line, kw);
706
707 if (!end)
708 {
709 sh = 0;
710 return;
711 }
712
713 *end = 0;
714 sh = line;
715
716 line = end + keyword_len [kend] + 1;
717
718 while (*line++ != '\n')
719 ;
720 }
721}
722
723sint32 object_thawer::get_sint32 () const
724{
725 char *p = last_value;
726
727 if (!p)
728 return 0;
729
730 sint32 val = 0;
731 bool negate;
732
733 if (*p == '-')
734 {
735 negate = true;
736 ++p;
737 }
738 else
739 negate = false;
740
741 do
742 {
743 val *= 10;
744 val += *p++ - '0';
745 }
746 while (*p);
747
748 return negate ? -val : val;
749}
750
751sint64 object_thawer::get_sint64 () const
752{
753 return last_value ? atoll (last_value) : 0;
754}
755
756double object_thawer::get_double () const
757{
758 return last_value ? atof (last_value) : 0;
759}
760
761/////////////////////////////////////////////////////////////////////////////
762
763extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
764{
765 return 0;
766}
767
768static CommArray_s rtn_cmd;
769
770static int
771runPluginCommand (object *obj, char *params)
772{
773 dSP;
774
775 ENTER;
776 SAVETMPS;
777
778 PUSHMARK (SP);
779
780 EXTEND (SP, 3);
781 PUSHs (sv_2mortal (newSVpv (rtn_cmd.name, 0)));
782 PUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, obj)));
783
784 if (params)
785 PUSHs (sv_2mortal (newSVpv (params, 0)));
786
787 PUTBACK;
788 int count = call_pv ("cf::inject_command", G_SCALAR | G_EVAL);
789 SPAGAIN;
790
791 if (SvTRUE (ERRSV))
792 LOG (llevError, "command '%s' callback evaluation error: %s", rtn_cmd.name, SvPV_nolen (ERRSV));
793
794 int returnvalue = count > 0 ? POPi : -1;
795
796 PUTBACK;
797 FREETMPS;
798 LEAVE;
799
800 return returnvalue;
801}
802
803extern "C" void *cfperl_getPluginProperty (int *type, ...)
804{
805 va_list args;
806 char *propname;
807 int i;
808 va_start (args, type);
809 propname = va_arg (args, char *);
810 //printf ("Property name: %s\n", propname);
811
812 if (!strcmp (propname, "command?"))
813 {
814 if (!perl)
815 return NULL;
816
817 const char *cmdname = va_arg (args, const char *);
818 HV *hv = get_hv ("cf::COMMAND", 1);
819 SV **svp = hv_fetch (hv, cmdname, strlen (cmdname) + 1, 0);
820
821 va_end (args);
822
823 if (svp)
824 {
825 // this is totaly broken, should stash it into %COMMAND
826 rtn_cmd.name = cmdname;
827 rtn_cmd.time = SvNV (*svp);
828 rtn_cmd.func = runPluginCommand;
829
830 return &rtn_cmd;
831 }
832 }
833 else if (!strcmp (propname, "Identification"))
834 {
835 va_end (args);
836 return (void*) PLUGIN_NAME;
837 }
838 else if (!strcmp (propname, "FullName"))
839 {
840 va_end (args);
841 return (void*) PLUGIN_VERSION;
842 }
843 else
844 va_end (args);
845
846 return NULL;
847}
848
849extern "C" int cfperl_postInitPlugin ()
850{
851 int hooktype = 1;
852 int rtype = 0;
853
854 cf_init_plugin (gethook);
855
856 return 0;
857}
858
859extern "C" int cfperl_closePlugin ()
860{
861 return 0;
862}
863
864void 625void
865cfperl_init () 626cfperl_init ()
866{ 627{
628 extern char **environ;
629
867 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0); 630 PERL_SYS_INIT3 (&settings.argc, &settings.argv, &environ);
868 perl = perl_alloc (); 631 perl = perl_alloc ();
869 perl_construct (perl); 632 perl_construct (perl);
870 633
871 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 634 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
872 635
873 char *argv[] = { 636 const char *argv[] = {
874 "", 637 settings.argv [0],
875 "-e" 638 "-e0"
876 "cf->bootstrap;"
877 "unshift @INC, cf::datadir ();"
878 "require cf;"
879 }; 639 };
880 640
881 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 641 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
642 || perl_run (perl))
882 { 643 {
883 printf ("unable to initialize perl-interpreter, aborting.\n"); 644 printf ("unable to initialize perl-interpreter, aborting.\n");
884 exit (EXIT_FAILURE); 645 exit (EXIT_FAILURE);
885 } 646 }
647
648 eval_pv (
649 "#line 1 'cfperl init'\n"
650 "use EV ();\n"
651 "use Coro ();\n"
652 "cf->bootstrap;\n"
653 "unshift @INC, cf::datadir ();\n"
654 "require cf;\n",
655 0
656 );
657
658 if (SvTRUE (ERRSV))
659 {
660 printf ("unable to bootstrap perl, aborting:\n%s", SvPV_nolen (ERRSV));
661 exit (EXIT_FAILURE);
662 }
886} 663}
887 664
888void cfperl_main () 665void cfperl_main ()
889{ 666{
890 dSP; 667 dSP;
891 668
892 PUSHMARK (SP); 669 PUSHMARK (SP);
893 PUTBACK; 670 PUTBACK;
894 call_pv ("cf::main", G_DISCARD | G_VOID); 671 call_pv ("cf::main", G_DISCARD | G_VOID);
672}
673
674void
675attachable::instantiate ()
676{
677 if (attach)
678 {
679 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
680 attach = 0;
681 }
682}
683
684void
685attachable::reattach ()
686{
687 optimise ();
688 //TODO: check for _attachment's, very important for restarts
689 INVOKE_ATTACHABLE (REATTACH, this);
895} 690}
896 691
897static event_klass klass_of[NUM_EVENT_TYPES] = { 692static event_klass klass_of[NUM_EVENT_TYPES] = {
898# define def(type,name) KLASS_ ## type, 693# define def(type,name) KLASS_ ## type,
899# include "eventinc.h" 694# include "eventinc.h"
930 } 725 }
931 } 726 }
932 } 727 }
933} 728}
934 729
730void
731attachable::gather_callbacks (AV *&callbacks, event_type event) const
732{
733 ::gather_callbacks (callbacks, cb_attachable, event);
734
735 if (cb)
736 ::gather_callbacks (callbacks, cb, event);
737}
738
739void
740global::gather_callbacks (AV *&callbacks, event_type event) const
741{
742 ::gather_callbacks (callbacks, cb_global, event);
743}
744
745void
746object::gather_callbacks (AV *&callbacks, event_type event) const
747{
748 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
749 {
750 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
751
752 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
753 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
754 }
755
756 if (type <= AvFILLp (cb_type))
757 {
758 SV *registry = AvARRAY (cb_type)[type];
759
760 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
761 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
762 }
763
764 attachable::gather_callbacks (callbacks, event);
765 ::gather_callbacks (callbacks, cb_object, event);
766}
767
768void
769archetype::gather_callbacks (AV *&callbacks, event_type event) const
770{
771 attachable::gather_callbacks (callbacks, event);
772 //TODO//::gather_callbacks (callbacks, cb_archetype, event);
773}
774
775void
776client::gather_callbacks (AV *&callbacks, event_type event) const
777{
778 attachable::gather_callbacks (callbacks, event);
779 ::gather_callbacks (callbacks, cb_client, event);
780}
781
782void
783player::gather_callbacks (AV *&callbacks, event_type event) const
784{
785 attachable::gather_callbacks (callbacks, event);
786 ::gather_callbacks (callbacks, cb_player, event);
787}
788
789void
790maptile::gather_callbacks (AV *&callbacks, event_type event) const
791{
792 attachable::gather_callbacks (callbacks, event);
793 ::gather_callbacks (callbacks, cb_map, event);
794}
795
796void
797_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
798{
799 for (int event = 0; event <= AvFILLp (registry); ++event)
800 {
801 SV *cbs_ = AvARRAY (registry)[event];
802
803 // element must be list of callback entries
804 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
805 {
806 AV *cbs = (AV *)SvRV (cbs_);
807
808 // no callback entries, no callbacks to call
809 if (AvFILLp (cbs) >= 0)
810 set.set (event);
811 }
812 }
813}
814
815// very slow and inefficient way to recalculate the global want bitsets
816void
817_recalc_want ()
818{
819 ev_want_event.reset ();
820
821 _recalc_want (ev_want_event, cb_global);
822 _recalc_want (ev_want_event, cb_attachable);
823 _recalc_want (ev_want_event, cb_object);
824 _recalc_want (ev_want_event, cb_client);
825 _recalc_want (ev_want_event, cb_player);
826 _recalc_want (ev_want_event, cb_map);
827
828 ev_want_type.reset ();
829
830 for (int type = 0; type <= AvFILLp (cb_type); ++type)
831 {
832 SV *cbs_ = AvARRAY (cb_type)[type];
833
834 // element must be list of callback entries
835 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
836 {
837 AV *cbs = (AV *)SvRV (cbs_);
838
839 // no callback entries, no callbacks to call
840 if (AvFILLp (cbs) >= 0)
841 ev_want_type.set (type % NUM_TYPES);
842 }
843 }
844}
845
846bool
935bool cfperl_invoke (event_type event, ...) 847attachable::invoke (event_type event, ...)
936{ 848{
937 data_type dt; 849 data_type dt;
938 va_list ap;
939 850
940 va_start (ap, event); 851 // callback call ordering should be:
852 // 1. per-object callback
853 // 2. per-class object
854 // 3. per-type callback
855 // 4. global callbacks
941 856
942 AV *callbacks = 0; 857 AV *callbacks = 0;
943
944 object *op;
945 player *pl;
946 maptile *map;
947
948 // callback call ordering is:
949 // 1. per-object callback (NYI)
950 // 2. per-class object
951 // 2a. per-type callback
952 // 4. global callbacks
953
954 gather_callbacks (callbacks, cb_global, event); 858 gather_callbacks (callbacks, event);
955
956 switch (KLASS_OF (event))
957 {
958 case KLASS_GLOBAL:
959 break;
960
961 case KLASS_OBJECT:
962 dt = (data_type) va_arg (ap, int);
963 assert (("first argument must be of type object", dt == DT_OBJECT));
964 op = va_arg (ap, object *);
965
966 if (op->cb)
967 gather_callbacks (callbacks, op->cb, event);
968
969 if (op->type)
970 {
971 if (op->subtype && op->type + op->subtype * NUM_SUBTYPES <= AvFILLp (cb_type))
972 {
973 SV *registry = AvARRAY (cb_type)[op->type + op->subtype * NUM_SUBTYPES];
974
975 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
976 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
977 }
978
979 if (op->type <= AvFILLp (cb_type))
980 {
981 SV *registry = AvARRAY (cb_type)[op->type];
982
983 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
984 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
985 }
986 }
987
988 gather_callbacks (callbacks, cb_object, event);
989
990 break;
991
992 case KLASS_PLAYER:
993 dt = (data_type) va_arg (ap, int);
994 assert (("first argument must be of type player", dt == DT_PLAYER));
995 pl = va_arg (ap, player *);
996
997 if (pl->cb)
998 gather_callbacks (callbacks, pl->cb, event);
999
1000 gather_callbacks (callbacks, cb_player, event);
1001 break;
1002
1003 case KLASS_MAP:
1004 dt = (data_type) va_arg (ap, int);
1005 assert (("first argument must be of type object", dt == DT_MAP));
1006 map = va_arg (ap, maptile *);
1007
1008 if (map->cb)
1009 gather_callbacks (callbacks, map->cb, event);
1010
1011 gather_callbacks (callbacks, cb_map, event);
1012 break;
1013
1014 default:
1015 assert (("unsupported event klass in cfperl_invoke", 0));
1016 }
1017 859
1018 // short-circuit processing if no callbacks found/defined 860 // short-circuit processing if no callbacks found/defined
1019 if (!callbacks) 861 if (!callbacks)
1020 return 0; 862 return 0;
1021 863
1022 dSP; 864 va_list ap;
1023 ENTER; 865 va_start (ap, event);
1024 SAVETMPS;
1025 866
1026 PUSHMARK (SP); 867 CALL_BEGIN (3);
1027 EXTEND (SP, 3);
1028
1029 PUSHs (sv_2mortal (newSViv (event))); // only used for debugging nowadays 868 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
1030 PUSHs (sv_2mortal (newRV_noinc ((SV *)callbacks))); 869 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
1031 870
1032 switch (KLASS_OF (event)) 871 //TODO: unhack
1033 { 872 if (object *op = is_a<object>(this)) CALL_ARG_SV (newSVdt (DT_OBJECT, op));
1034 case KLASS_OBJECT: PUSHs (sv_2mortal (newSVdt (DT_OBJECT, op))); break; 873 else if (player *pl = is_a<player>(this)) CALL_ARG_SV (newSVdt (DT_PLAYER, pl));
1035 case KLASS_PLAYER: PUSHs (sv_2mortal (newSVdt (DT_PLAYER, pl))); break; 874 else if (client *ns = is_a<client>(this)) CALL_ARG_SV (newSVdt (DT_CLIENT, ns));
1036 case KLASS_MAP: PUSHs (sv_2mortal (newSVdt (DT_MAP, map))); break; 875 else if (maptile *m = is_a<maptile>(this)) CALL_ARG_SV (newSVdt (DT_MAP, m));
1037 } 876 else if (global *gl = is_a<global>(this)) /*nop*/;
877 else
878 abort (); //TODO
1038 879
1039 for (;;) 880 for (;;)
1040 { 881 {
1041 dt = (data_type) va_arg (ap, int); 882 dt = (data_type) va_arg (ap, int);
1042 883
1043 if (dt == DT_END) 884 if (dt == DT_END)
1044 break; 885 break;
1045
1046 if (dt == DT_AV) 886 else if (dt == DT_AV)
1047 { 887 {
1048 AV *av = va_arg (ap, AV *); 888 AV *av = va_arg (ap, AV *);
1049 889
1050 for (int i = 0; i <= av_len (av); ++i) 890 for (int i = 0; i <= av_len (av); ++i)
1051 XPUSHs (*av_fetch (av, i, 1)); 891 XPUSHs (*av_fetch (av, i, 1));
1054 XPUSHs (sv_2mortal (newSVdt_va (ap, dt))); 894 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
1055 } 895 }
1056 896
1057 va_end (ap); 897 va_end (ap);
1058 898
1059 PUTBACK; 899 CALL_CALL ("cf::do_invoke", G_SCALAR);
1060 int count = call_pv ("cf::do_invoke", G_SCALAR | G_EVAL);
1061 SPAGAIN;
1062
1063 count = count > 0 ? POPi : 0; 900 count = count > 0 ? POPi : 0;
1064 901
1065 FREETMPS; 902 CALL_END;
1066 LEAVE;
1067 903
1068 return count; 904 return count;
1069} 905}
1070 906
1071SV * 907SV *
1072cfperl_result (int idx) 908cfperl_result (int idx)
1073{ 909{
1074 AV *av = get_av ("cfperl::invoke_results", 0); 910 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
1075 if (!av) 911 if (!av)
1076 return &PL_sv_undef; 912 return &PL_sv_undef;
1077 913
1078 SV **sv = av_fetch (av, idx, 0); 914 SV **sv = av_fetch (av, idx, 0);
1079 if (!sv) 915 if (!sv)
1086cfperl_result_INT (int idx) 922cfperl_result_INT (int idx)
1087{ 923{
1088 return SvIV (cfperl_result (idx)); 924 return SvIV (cfperl_result (idx));
1089} 925}
1090 926
927double
928cfperl_result_DOUBLE (int idx)
929{
930 return SvNV (cfperl_result (idx));
931}
932
933/////////////////////////////////////////////////////////////////////////////
934// various c++ => perl glue functions
935
936void cfperl_tick ()
937{
938 tick_pending = 1;
939
940 if (tick_inhibit)
941 return;
942
943 tick_pending = 0;
944
945 dSP;
946
947 PUSHMARK (SP);
948 PUTBACK;
949 call_pv ("cf::tick", G_DISCARD | G_VOID);
950
951 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
952}
953
954void
955cfperl_emergency_save ()
956{
957 CALL_BEGIN (0);
958 CALL_CALL ("cf::emergency_save", G_VOID);
959 CALL_END;
960}
961
962void
963cfperl_cleanup (int make_core)
964{
965 CALL_BEGIN (1);
966 CALL_ARG (make_core);
967 CALL_CALL ("cf::post_cleanup", G_VOID);
968 CALL_END;
969}
970
971void
972cfperl_make_book (object *book, int level)
973{
974 CALL_BEGIN (2);
975 CALL_ARG (book);
976 CALL_ARG (level);
977 CALL_CALL ("ext::books::make_book", G_VOID);
978 CALL_END;
979}
980
981void
982cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
983{
984 CALL_BEGIN (4);
985 CALL_ARG (ns);
986 CALL_ARG (type);
987 CALL_ARG_SV (newSVpv_utf8 (msg));
988 CALL_ARG (color);
989 CALL_CALL ("cf::client::send_msg", G_VOID);
990 CALL_END;
991}
992
993int
994cfperl_can_merge (object *ob1, object *ob2)
995{
996 int can;
997
998 CALL_BEGIN (2);
999 CALL_ARG (ob1);
1000 CALL_ARG (ob2);
1001 CALL_CALL ("cf::_can_merge", G_SCALAR);
1002 can = count && SvTRUE (TOPs);
1003 CALL_END;
1004
1005 return can;
1006}
1007
1008player *
1009player::find (const char *name)
1010{
1011 CALL_BEGIN (1);
1012 CALL_ARG (name);
1013 CALL_CALL ("cf::player::find", G_SCALAR);
1014
1015 player *retval = 0;
1016 if (count) sv_to (POPs, retval);
1017
1018 CALL_END;
1019
1020 return retval;
1021}
1022
1023maptile *
1024find_style (const char *dirname, const char *stylename, int difficulty)
1025{
1026 CALL_BEGIN (3);
1027 CALL_ARG (dirname);
1028 CALL_ARG (stylename);
1029 CALL_ARG (difficulty);
1030 CALL_CALL ("ext::map_random::find_style", G_SCALAR);
1031
1032 maptile *retval = 0;
1033 if (count) sv_to (POPs, retval);
1034
1035 CALL_END;
1036
1037 return retval;
1038}
1039
1040maptile *
1041maptile::find_sync (const char *path, maptile *origin)
1042{
1043 CALL_BEGIN (2);
1044 CALL_ARG (path);
1045 CALL_ARG (origin);
1046 CALL_CALL ("cf::map::find_sync", G_SCALAR);
1047
1048 maptile *retval = 0;
1049 if (count) sv_to (POPs, retval);
1050
1051 CALL_END;
1052
1053 return retval;
1054}
1055
1056maptile *
1057maptile::find_async (const char *path, maptile *origin, bool load)
1058{
1059 CALL_BEGIN (3);
1060 CALL_ARG (path);
1061 CALL_ARG (origin);
1062 CALL_ARG (load);
1063 CALL_CALL ("cf::map::find_async", G_SCALAR);
1064
1065 maptile *retval = 0;
1066 if (count) sv_to (POPs, retval);
1067
1068 CALL_END;
1069
1070 return retval;
1071}
1072
1073void
1074maptile::do_load_sync ()
1075{
1076 CALL_BEGIN (1);
1077 CALL_ARG (this);
1078 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
1079 CALL_END;
1080}
1081
1082void
1083maptile::change_all_map_light (int change)
1084{
1085 CALL_BEGIN (1);
1086 CALL_ARG (change);
1087 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
1088 CALL_END;
1089}
1090
1091void
1092object::enter_exit (object *exit)
1093{
1094 if (type != PLAYER)
1095 return;
1096
1097 CALL_BEGIN (2);
1098 CALL_ARG (this);
1099 CALL_ARG (exit);
1100 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
1101 CALL_END;
1102}
1103
1104void
1105object::player_goto (const char *path, int x, int y)
1106{
1107 if (type != PLAYER)
1108 return;
1109
1110 CALL_BEGIN (4);
1111 CALL_ARG (this);
1112 CALL_ARG (path);
1113 CALL_ARG (x);
1114 CALL_ARG (y);
1115 CALL_CALL ("cf::object::player::goto", G_VOID);
1116 CALL_END;
1117}
1118
1119const char *
1120object::ref () const
1121{
1122 if (type == PLAYER)
1123 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1124 else
1125 return 0;
1126}
1127
1128object *
1129object::deref (const char *ref)
1130{
1131 object *retval = 0;
1132
1133 if (ref)
1134 {
1135 CALL_BEGIN (1);
1136 CALL_ARG (ref);
1137 CALL_CALL ("cf::object::deref", G_SCALAR);
1138
1139 if (count)
1140 sv_to (POPs, retval);
1141
1142 CALL_END;
1143 }
1144
1145 return retval;
1146}
1147
1148void
1149log_backtrace (const char *msg)
1150{
1151#if HAVE_BACKTRACE
1152 void *addr [20];
1153 int size = backtrace (addr, 20);
1154
1155 CALL_BEGIN (size);
1156 CALL_ARG (msg);
1157 for (int i = 0; i < size; ++i)
1158 CALL_ARG ((IV)addr [i]);
1159 CALL_CALL ("cf::_log_backtrace", G_VOID);
1160 CALL_END;
1161#endif
1162}
1163
1164/////////////////////////////////////////////////////////////////////////////
1165
1166struct EVAPI *evapi::GEVAPI;
1167struct CoroAPI *coroapi::GCoroAPI;
1168
1169void coroapi::do_cede_to_tick ()
1170{
1171 cede_pending = 0;
1172 cede ();
1173}
1174
1175void
1176coroapi::wait_for_tick ()
1177{
1178 CALL_BEGIN (0);
1179 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1180 CALL_END;
1181}
1182
1183void
1184coroapi::wait_for_tick_begin ()
1185{
1186 CALL_BEGIN (0);
1187 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1188 CALL_END;
1189}
1190
1191void
1192iow::poll (int events)
1193{
1194 if (events != this->events)
1195 {
1196 int active = ev_is_active ((ev_io *)this);
1197 if (active) stop ();
1198 ev_io_set ((ev_io *)this, fd, events);
1199 if (active) start ();
1200 }
1201}
1202
1203void
1204_connect_to_perl ()
1205{
1206 stash_cf = gv_stashpv ("cf", 1);
1207
1208 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1209 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1210 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
1211 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1212 stash_cf_mapspace_wrap = gv_stashpv ("cf::mapspace::wrap" , 1);
1213 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1214 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1215 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1216 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1217 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1218
1219 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
1220 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1221 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1222 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
1223
1224 cb_global = get_av ("cf::CB_GLOBAL", 1);
1225 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1226 cb_object = get_av ("cf::CB_OBJECT", 1);
1227 cb_player = get_av ("cf::CB_PLAYER", 1);
1228 cb_client = get_av ("cf::CB_CLIENT", 1);
1229 cb_type = get_av ("cf::CB_TYPE" , 1);
1230 cb_map = get_av ("cf::CB_MAP" , 1);
1231}
1232
1091MODULE = cf PACKAGE = cf PREFIX = cf_ 1233MODULE = cf PACKAGE = cf PREFIX = cf_
1092 1234
1093BOOT: 1235BOOT:
1094{ 1236{
1095 HV *stash = gv_stashpv ("cf", 1); 1237 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1238 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1096 1239
1240 _connect_to_perl ();
1241
1097 newCONSTSUB (stash, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1242 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1243
1244 //{
1245 // require_pv ("Time::HiRes");
1246 //
1247 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1248 // if (!svp) croak ("Time::HiRes is required");
1249 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1250 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1251 //}
1098 1252
1099 static const struct { 1253 static const struct {
1100 const char *name; 1254 const char *name;
1101 IV iv; 1255 IV iv;
1102 } *civ, const_iv[] = { 1256 } *civ, const_iv[] = {
1103# define const_iv(name) { # name, (IV)name }, 1257# define const_iv(name) { # name, (IV)name },
1104 const_iv (llevError) 1258 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1105 const_iv (llevInfo) 1259 const_iv (logBacktrace)
1106 const_iv (llevDebug) 1260
1107 const_iv (llevMonster) 1261 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1262
1263 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1108 1264
1109 const_iv (MAX_TIME) 1265 const_iv (MAX_TIME)
1110 const_iv (PLAYER)
1111 const_iv (TRANSPORT)
1112 const_iv (ROD)
1113 const_iv (TREASURE)
1114 const_iv (POTION)
1115 const_iv (FOOD)
1116 const_iv (POISON)
1117 const_iv (BOOK)
1118 const_iv (CLOCK) 1266 const_iv (MAXSOCKBUF)
1119 const_iv (LIGHTNING) 1267
1120 const_iv (ARROW)
1121 const_iv (BOW)
1122 const_iv (WEAPON)
1123 const_iv (ARMOUR)
1124 const_iv (PEDESTAL)
1125 const_iv (ALTAR)
1126 const_iv (LOCKED_DOOR)
1127 const_iv (SPECIAL_KEY)
1128 const_iv (MAP)
1129 const_iv (DOOR)
1130 const_iv (KEY)
1131 const_iv (TIMED_GATE)
1132 const_iv (TRIGGER)
1133 const_iv (GRIMREAPER)
1134 const_iv (MAGIC_EAR)
1135 const_iv (TRIGGER_BUTTON)
1136 const_iv (TRIGGER_ALTAR)
1137 const_iv (TRIGGER_PEDESTAL)
1138 const_iv (SHIELD)
1139 const_iv (HELMET)
1140 const_iv (HORN)
1141 const_iv (MONEY)
1142 const_iv (CLASS)
1143 const_iv (GRAVESTONE)
1144 const_iv (AMULET)
1145 const_iv (PLAYERMOVER)
1146 const_iv (TELEPORTER)
1147 const_iv (CREATOR)
1148 const_iv (SKILL)
1149 const_iv (EXPERIENCE)
1150 const_iv (EARTHWALL)
1151 const_iv (GOLEM)
1152 const_iv (THROWN_OBJ)
1153 const_iv (BLINDNESS)
1154 const_iv (GOD)
1155 const_iv (DETECTOR)
1156 const_iv (TRIGGER_MARKER)
1157 const_iv (DEAD_OBJECT)
1158 const_iv (DRINK)
1159 const_iv (MARKER)
1160 const_iv (HOLY_ALTAR)
1161 const_iv (PLAYER_CHANGER)
1162 const_iv (BATTLEGROUND)
1163 const_iv (PEACEMAKER)
1164 const_iv (GEM)
1165 const_iv (FIREWALL)
1166 const_iv (ANVIL)
1167 const_iv (CHECK_INV)
1168 const_iv (MOOD_FLOOR) 1268 const_iv (NUM_BODY_LOCATIONS)
1169 const_iv (EXIT) 1269 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1170 const_iv (ENCOUNTER) 1270 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1171 const_iv (SHOP_FLOOR) 1271 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1172 const_iv (SHOP_MAT) 1272 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1173 const_iv (RING) 1273 const_iv (body_wrist) const_iv (body_waist)
1174 const_iv (FLOOR)
1175 const_iv (FLESH)
1176 const_iv (INORGANIC)
1177 const_iv (SKILL_TOOL)
1178 const_iv (LIGHTER)
1179 const_iv (TRAP_PART)
1180 const_iv (WALL)
1181 const_iv (LIGHT_SOURCE)
1182 const_iv (MISC_OBJECT)
1183 const_iv (MONSTER)
1184 const_iv (SPAWN_GENERATOR)
1185 const_iv (LAMP)
1186 const_iv (DUPLICATOR)
1187 const_iv (TOOL)
1188 const_iv (SPELLBOOK)
1189 const_iv (BUILDFAC)
1190 const_iv (CLOAK)
1191 const_iv (SPINNER)
1192 const_iv (GATE)
1193 const_iv (BUTTON)
1194 const_iv (CF_HANDLE)
1195 const_iv (HOLE)
1196 const_iv (TRAPDOOR)
1197 const_iv (SIGN)
1198 const_iv (BOOTS)
1199 const_iv (GLOVES)
1200 const_iv (SPELL)
1201 const_iv (SPELL_EFFECT)
1202 const_iv (CONVERTER)
1203 const_iv (BRACERS)
1204 const_iv (POISONING)
1205 const_iv (SAVEBED)
1206 const_iv (POISONCLOUD)
1207 const_iv (FIREHOLES)
1208 const_iv (WAND)
1209 const_iv (SCROLL)
1210 const_iv (DIRECTOR)
1211 const_iv (GIRDLE)
1212 const_iv (FORCE)
1213 const_iv (POTION_EFFECT)
1214 const_iv (EVENT_CONNECTOR)
1215 const_iv (CLOSE_CON)
1216 const_iv (CONTAINER)
1217 const_iv (ARMOUR_IMPROVER)
1218 const_iv (WEAPON_IMPROVER)
1219 const_iv (SKILLSCROLL)
1220 const_iv (DEEP_SWAMP)
1221 const_iv (IDENTIFY_ALTAR)
1222 const_iv (MENU)
1223 const_iv (RUNE)
1224 const_iv (TRAP)
1225 const_iv (POWER_CRYSTAL)
1226 const_iv (CORPSE)
1227 const_iv (DISEASE)
1228 const_iv (SYMPTOM)
1229 const_iv (BUILDER)
1230 const_iv (MATERIAL)
1231 const_iv (ITEM_TRANSFORMER)
1232 const_iv (QUEST)
1233 1274
1234 const_iv (NUM_SUBTYPES) 1275 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1276 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1277 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1278 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1279 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1280 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1281 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1282 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1283 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1284 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1285 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1286 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1287 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1288 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1289 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1290 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1291 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1292 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1293 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1294 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1295 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1296 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1297 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1298 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1299 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1300 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1301 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1302 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1235 1303
1236 const_iv (ST_BD_BUILD) 1304 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1237 const_iv (ST_BD_REMOVE)
1238 1305
1239 const_iv (ST_MAT_FLOOR) 1306 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1240 const_iv (ST_MAT_WALL) 1307 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1241 const_iv (ST_MAT_ITEM)
1242 1308
1243 const_iv (AT_PHYSICAL) 1309 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1244 const_iv (AT_MAGIC) 1310 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1245 const_iv (AT_FIRE) 1311 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1246 const_iv (AT_ELECTRICITY) 1312 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1247 const_iv (AT_COLD) 1313 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1248 const_iv (AT_CONFUSION) 1314 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1249 const_iv (AT_ACID) 1315 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1250 const_iv (AT_DRAIN)
1251 const_iv (AT_WEAPONMAGIC)
1252 const_iv (AT_GHOSTHIT)
1253 const_iv (AT_POISON)
1254 const_iv (AT_SLOW)
1255 const_iv (AT_PARALYZE)
1256 const_iv (AT_TURN_UNDEAD)
1257 const_iv (AT_FEAR)
1258 const_iv (AT_CANCELLATION)
1259 const_iv (AT_DEPLETE)
1260 const_iv (AT_DEATH)
1261 const_iv (AT_CHAOS)
1262 const_iv (AT_COUNTERSPELL)
1263 const_iv (AT_GODPOWER)
1264 const_iv (AT_HOLYWORD)
1265 const_iv (AT_BLIND)
1266 const_iv (AT_INTERNAL)
1267 const_iv (AT_LIFE_STEALING)
1268 const_iv (AT_DISEASE)
1269 1316
1270 const_iv (WEAP_HIT) 1317 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1271 const_iv (WEAP_SLASH) 1318 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1272 const_iv (WEAP_PIERCE)
1273 const_iv (WEAP_CLEAVE)
1274 const_iv (WEAP_SLICE)
1275 const_iv (WEAP_STAB)
1276 const_iv (WEAP_WHIP)
1277 const_iv (WEAP_CRUSH)
1278 const_iv (WEAP_BLUD) 1319 const_iv (WEAP_BLUD)
1279 1320
1280 const_iv (FLAG_ALIVE) 1321 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1281 const_iv (FLAG_WIZ) 1322 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1282 const_iv (FLAG_REMOVED) 1323 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1324 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1325 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1326 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1327 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1328 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1329 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1330 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1331 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1332 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1333 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1334 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1335 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1336 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1337 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1338 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1339 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1340 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1341 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1342 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_DEBUG) const_iv (FLAG_BERSERK)
1343 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1344 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1345 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1346 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1347
1348 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1349 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1350 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1351 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1352 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1353 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR) const_iv (NDI_VERBATIM)
1354
1355 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1356 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1357
1358 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1359
1360 const_iv (SP_RAISE_DEAD)
1283 const_iv (FLAG_FREED) 1361 const_iv (SP_RUNE)
1284 const_iv (FLAG_WAS_WIZ) 1362 const_iv (SP_MAKE_MARK)
1285 const_iv (FLAG_APPLIED) 1363 const_iv (SP_BOLT)
1286 const_iv (FLAG_UNPAID) 1364 const_iv (SP_BULLET)
1287 const_iv (FLAG_USE_SHIELD) 1365 const_iv (SP_EXPLOSION)
1288 const_iv (FLAG_NO_PICK) 1366 const_iv (SP_CONE)
1289 const_iv (FLAG_ANIMATE) 1367 const_iv (SP_BOMB)
1290 const_iv (FLAG_MONSTER) 1368 const_iv (SP_WONDER)
1291 const_iv (FLAG_FRIENDLY) 1369 const_iv (SP_SMITE)
1292 const_iv (FLAG_GENERATOR) 1370 const_iv (SP_MAGIC_MISSILE)
1293 const_iv (FLAG_IS_THROWN) 1371 const_iv (SP_SUMMON_GOLEM)
1294 const_iv (FLAG_AUTO_APPLY) 1372 const_iv (SP_DIMENSION_DOOR)
1295 const_iv (FLAG_TREASURE) 1373 const_iv (SP_MAGIC_MAPPING)
1296 const_iv (FLAG_PLAYER_SOLD) 1374 const_iv (SP_MAGIC_WALL)
1375 const_iv (SP_DESTRUCTION)
1376 const_iv (SP_PERCEIVE_SELF)
1377 const_iv (SP_WORD_OF_RECALL)
1297 const_iv (FLAG_SEE_INVISIBLE) 1378 const_iv (SP_INVISIBLE)
1298 const_iv (FLAG_CAN_ROLL)
1299 const_iv (FLAG_OVERLAY_FLOOR)
1300 const_iv (FLAG_IS_TURNABLE)
1301 const_iv (FLAG_IS_USED_UP)
1302 const_iv (FLAG_IDENTIFIED)
1303 const_iv (FLAG_REFLECTING)
1304 const_iv (FLAG_CHANGING)
1305 const_iv (FLAG_SPLITTING)
1306 const_iv (FLAG_HITBACK)
1307 const_iv (FLAG_STARTEQUIP)
1308 const_iv (FLAG_BLOCKSVIEW)
1309 const_iv (FLAG_UNDEAD)
1310 const_iv (FLAG_SCARED)
1311 const_iv (FLAG_UNAGGRESSIVE)
1312 const_iv (FLAG_REFL_MISSILE)
1313 const_iv (FLAG_REFL_SPELL)
1314 const_iv (FLAG_NO_MAGIC)
1315 const_iv (FLAG_NO_FIX_PLAYER)
1316 const_iv (FLAG_IS_LIGHTABLE)
1317 const_iv (FLAG_TEAR_DOWN)
1318 const_iv (FLAG_RUN_AWAY)
1319 const_iv (FLAG_PICK_UP)
1320 const_iv (FLAG_UNIQUE)
1321 const_iv (FLAG_NO_DROP)
1322 const_iv (FLAG_WIZCAST)
1323 const_iv (FLAG_CAST_SPELL)
1324 const_iv (FLAG_USE_SCROLL)
1325 const_iv (FLAG_USE_RANGE)
1326 const_iv (FLAG_USE_BOW)
1327 const_iv (FLAG_USE_ARMOUR)
1328 const_iv (FLAG_USE_WEAPON)
1329 const_iv (FLAG_USE_RING)
1330 const_iv (FLAG_READY_RANGE)
1331 const_iv (FLAG_READY_BOW)
1332 const_iv (FLAG_XRAYS)
1333 const_iv (FLAG_NO_APPLY)
1334 const_iv (FLAG_IS_FLOOR)
1335 const_iv (FLAG_LIFESAVE)
1336 const_iv (FLAG_NO_STRENGTH)
1337 const_iv (FLAG_SLEEP)
1338 const_iv (FLAG_STAND_STILL)
1339 const_iv (FLAG_RANDOM_MOVE)
1340 const_iv (FLAG_ONLY_ATTACK)
1341 const_iv (FLAG_CONFUSED)
1342 const_iv (FLAG_STEALTH)
1343 const_iv (FLAG_WIZPASS)
1344 const_iv (FLAG_IS_LINKED)
1345 const_iv (FLAG_CURSED)
1346 const_iv (FLAG_DAMNED)
1347 const_iv (FLAG_SEE_ANYWHERE)
1348 const_iv (FLAG_KNOWN_MAGICAL)
1349 const_iv (FLAG_KNOWN_CURSED)
1350 const_iv (FLAG_CAN_USE_SKILL)
1351 const_iv (FLAG_BEEN_APPLIED)
1352 const_iv (FLAG_READY_SCROLL)
1353 const_iv (FLAG_USE_ROD)
1354 const_iv (FLAG_USE_HORN)
1355 const_iv (FLAG_MAKE_INVIS)
1356 const_iv (FLAG_INV_LOCKED)
1357 const_iv (FLAG_IS_WOODED)
1358 const_iv (FLAG_IS_HILLY)
1359 const_iv (FLAG_READY_SKILL)
1360 const_iv (FLAG_READY_WEAPON)
1361 const_iv (FLAG_NO_SKILL_IDENT)
1362 const_iv (FLAG_BLIND)
1363 const_iv (FLAG_SEE_IN_DARK)
1364 const_iv (FLAG_IS_CAULDRON)
1365 const_iv (FLAG_NO_STEAL)
1366 const_iv (FLAG_ONE_HIT)
1367 const_iv (FLAG_CLIENT_SENT)
1368 const_iv (FLAG_BERSERK)
1369 const_iv (FLAG_NEUTRAL)
1370 const_iv (FLAG_NO_ATTACK)
1371 const_iv (FLAG_NO_DAMAGE)
1372 const_iv (FLAG_OBJ_ORIGINAL)
1373 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1374 const_iv (FLAG_ACTIVATE_ON_PUSH)
1375 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1376 const_iv (FLAG_IS_WATER)
1377 const_iv (FLAG_CONTENT_ON_GEN)
1378 const_iv (FLAG_IS_A_TEMPLATE)
1379 const_iv (FLAG_IS_BUILDABLE)
1380 const_iv (FLAG_AFK)
1381
1382 const_iv (NDI_BLACK)
1383 const_iv (NDI_WHITE)
1384 const_iv (NDI_NAVY)
1385 const_iv (NDI_RED)
1386 const_iv (NDI_ORANGE)
1387 const_iv (NDI_BLUE)
1388 const_iv (NDI_DK_ORANGE)
1389 const_iv (NDI_GREEN)
1390 const_iv (NDI_LT_GREEN)
1391 const_iv (NDI_GREY)
1392 const_iv (NDI_BROWN)
1393 const_iv (NDI_GOLD)
1394 const_iv (NDI_TAN)
1395 const_iv (NDI_MAX_COLOR)
1396 const_iv (NDI_COLOR_MASK)
1397 const_iv (NDI_UNIQUE)
1398 const_iv (NDI_ALL)
1399
1400 const_iv (UPD_LOCATION)
1401 const_iv (UPD_FLAGS)
1402 const_iv (UPD_WEIGHT)
1403 const_iv (UPD_FACE)
1404 const_iv (UPD_NAME)
1405 const_iv (UPD_ANIM)
1406 const_iv (UPD_ANIMSPEED)
1407 const_iv (UPD_NROF) 1379 const_iv (SP_PROBE)
1408
1409 const_iv (UPD_SP_MANA) 1380 const_iv (SP_HEALING)
1410 const_iv (UPD_SP_GRACE) 1381 const_iv (SP_CREATE_FOOD)
1411 const_iv (UPD_SP_DAMAGE) 1382 const_iv (SP_EARTH_TO_DUST)
1412 1383 const_iv (SP_CHANGE_ABILITY)
1413 const_iv (F_APPLIED) 1384 const_iv (SP_BLESS)
1414 const_iv (F_LOCATION)
1415 const_iv (F_UNPAID)
1416 const_iv (F_MAGIC)
1417 const_iv (F_CURSED) 1385 const_iv (SP_CURSE)
1386 const_iv (SP_SUMMON_MONSTER)
1387 const_iv (SP_CHARGING)
1388 const_iv (SP_POLYMORPH)
1389 const_iv (SP_ALCHEMY)
1390 const_iv (SP_REMOVE_CURSE)
1391 const_iv (SP_IDENTIFY)
1392 const_iv (SP_DETECTION)
1393 const_iv (SP_MOOD_CHANGE)
1394 const_iv (SP_MOVING_BALL)
1418 const_iv (F_DAMNED) 1395 const_iv (SP_SWARM)
1396 const_iv (SP_CHANGE_MANA)
1419 const_iv (F_OPEN) 1397 const_iv (SP_DISPEL_RUNE)
1420 const_iv (F_NOPICK) 1398 const_iv (SP_CREATE_MISSILE)
1399 const_iv (SP_CONSECRATE)
1400 const_iv (SP_ANIMATE_WEAPON)
1401 const_iv (SP_LIGHT)
1402 const_iv (SP_CHANGE_MAP_LIGHT)
1403 const_iv (SP_FAERY_FIRE)
1404 const_iv (SP_CAUSE_DISEASE)
1405 const_iv (SP_AURA)
1406 const_iv (SP_TOWN_PORTAL)
1407 const_iv (SP_PARTY_SPELL)
1408
1409 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1410 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1421 const_iv (F_LOCKED) 1411 const_iv (F_LOCKED)
1422 1412
1423 const_iv (F_BUY) 1413 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1424 const_iv (F_SHOP)
1425 const_iv (F_SELL)
1426 1414
1427 const_iv (P_BLOCKSVIEW) 1415 const_iv (P_BLOCKSVIEW) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1428 const_iv (P_NO_MAGIC) 1416 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1429 const_iv (P_IS_ALIVE)
1430 const_iv (P_NO_CLERIC)
1431 const_iv (P_NEED_UPDATE)
1432 const_iv (P_NO_ERROR)
1433 const_iv (P_OUT_OF_MAP)
1434 const_iv (P_NEW_MAP)
1435 1417
1436 const_iv (UP_OBJ_INSERT) 1418 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1437 const_iv (UP_OBJ_REMOVE)
1438 const_iv (UP_OBJ_CHANGE)
1439 const_iv (UP_OBJ_FACE)
1440 1419
1441 const_iv (INS_NO_MERGE) 1420 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1442 const_iv (INS_ABOVE_FLOOR_ONLY)
1443 const_iv (INS_NO_WALK_ON)
1444 const_iv (INS_ON_TOP)
1445 const_iv (INS_BELOW_ORIGINATOR) 1421 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1446 const_iv (INS_MAP_LOAD)
1447 1422
1448 const_iv (WILL_APPLY_HANDLE) 1423 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1449 const_iv (WILL_APPLY_TREASURE) 1424 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1450 const_iv (WILL_APPLY_EARTHWALL)
1451 const_iv (WILL_APPLY_DOOR)
1452 const_iv (WILL_APPLY_FOOD)
1453 1425
1454 const_iv (SAVE_MODE) 1426 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1455 const_iv (SAVE_DIR_MODE)
1456 1427
1457 const_iv (M_PAPER) 1428 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1458 const_iv (M_IRON) 1429 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1459 const_iv (M_GLASS) 1430 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1460 const_iv (M_LEATHER) 1431 const_iv (M_ICE) const_iv (M_SPECIAL)
1461 const_iv (M_WOOD)
1462 const_iv (M_ORGANIC)
1463 const_iv (M_STONE)
1464 const_iv (M_CLOTH)
1465 const_iv (M_ADAMANT)
1466 const_iv (M_LIQUID)
1467 const_iv (M_SOFT_METAL)
1468 const_iv (M_BONE)
1469 const_iv (M_ICE)
1470 const_iv (M_SPECIAL)
1471 1432
1472 const_iv (SK_EXP_ADD_SKILL) 1433 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1473 const_iv (SK_EXP_TOTAL) 1434 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1474 const_iv (SK_EXP_NONE)
1475 const_iv (SK_SUBTRACT_SKILL_EXP)
1476 const_iv (SK_EXP_SKILL_ONLY)
1477 1435
1478 const_iv (SK_LOCKPICKING) 1436 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1479 const_iv (SK_HIDING) 1437 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1480 const_iv (SK_SMITHERY) 1438 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1481 const_iv (SK_BOWYER) 1439 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1482 const_iv (SK_JEWELER) 1440 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1483 const_iv (SK_ALCHEMY) 1441 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1484 const_iv (SK_STEALING) 1442 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1485 const_iv (SK_LITERACY) 1443 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1486 const_iv (SK_BARGAINING) 1444 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1487 const_iv (SK_JUMPING) 1445 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1488 const_iv (SK_DET_MAGIC)
1489 const_iv (SK_ORATORY)
1490 const_iv (SK_SINGING)
1491 const_iv (SK_DET_CURSE)
1492 const_iv (SK_FIND_TRAPS)
1493 const_iv (SK_MEDITATION)
1494 const_iv (SK_PUNCHING)
1495 const_iv (SK_FLAME_TOUCH)
1496 const_iv (SK_KARATE)
1497 const_iv (SK_CLIMBING)
1498 const_iv (SK_WOODSMAN)
1499 const_iv (SK_INSCRIPTION)
1500 const_iv (SK_ONE_HANDED_WEAPON)
1501 const_iv (SK_MISSILE_WEAPON)
1502 const_iv (SK_THROWING)
1503 const_iv (SK_USE_MAGIC_ITEM)
1504 const_iv (SK_DISARM_TRAPS)
1505 const_iv (SK_SET_TRAP)
1506 const_iv (SK_THAUMATURGY)
1507 const_iv (SK_PRAYING)
1508 const_iv (SK_CLAWING)
1509 const_iv (SK_LEVITATION)
1510 const_iv (SK_SUMMONING)
1511 const_iv (SK_PYROMANCY)
1512 const_iv (SK_EVOCATION)
1513 const_iv (SK_SORCERY)
1514 const_iv (SK_TWO_HANDED_WEAPON)
1515 const_iv (SK_SPARK_TOUCH)
1516 const_iv (SK_SHIVER)
1517 const_iv (SK_ACID_SPLASH)
1518 const_iv (SK_POISON_NAIL) 1446 const_iv (SK_POISON_NAIL)
1519 1447
1520 const_iv (SOUND_NEW_PLAYER) 1448 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1521 const_iv (SOUND_FIRE_ARROW) 1449 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1522 const_iv (SOUND_LEARN_SPELL) 1450 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1523 const_iv (SOUND_FUMBLE_SPELL) 1451 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1524 const_iv (SOUND_WAND_POOF) 1452 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1525 const_iv (SOUND_OPEN_DOOR) 1453 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1526 const_iv (SOUND_PUSH_PLAYER)
1527 const_iv (SOUND_PLAYER_HITS1)
1528 const_iv (SOUND_PLAYER_HITS2)
1529 const_iv (SOUND_PLAYER_HITS3)
1530 const_iv (SOUND_PLAYER_HITS4)
1531 const_iv (SOUND_PLAYER_IS_HIT1)
1532 const_iv (SOUND_PLAYER_IS_HIT2)
1533 const_iv (SOUND_PLAYER_IS_HIT3)
1534 const_iv (SOUND_PLAYER_KILLS)
1535 const_iv (SOUND_PET_IS_KILLED)
1536 const_iv (SOUND_PLAYER_DIES)
1537 const_iv (SOUND_OB_EVAPORATE)
1538 const_iv (SOUND_OB_EXPLODE)
1539 const_iv (SOUND_CLOCK)
1540 const_iv (SOUND_TURN_HANDLE)
1541 const_iv (SOUND_FALL_HOLE)
1542 const_iv (SOUND_DRINK_POISON)
1543 const_iv (SOUND_CAST_SPELL_0)
1544 1454
1545 const_iv (PREFER_LOW) 1455 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1546 const_iv (PREFER_HIGH)
1547 1456
1548 const_iv (ATNR_PHYSICAL) 1457 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1549 const_iv (ATNR_MAGIC) 1458 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1550 const_iv (ATNR_FIRE) 1459 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1551 const_iv (ATNR_ELECTRICITY) 1460 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1552 const_iv (ATNR_COLD) 1461 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1553 const_iv (ATNR_CONFUSION) 1462 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1554 const_iv (ATNR_ACID) 1463 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1555 const_iv (ATNR_DRAIN)
1556 const_iv (ATNR_WEAPONMAGIC)
1557 const_iv (ATNR_GHOSTHIT)
1558 const_iv (ATNR_POISON)
1559 const_iv (ATNR_SLOW)
1560 const_iv (ATNR_PARALYZE)
1561 const_iv (ATNR_TURN_UNDEAD)
1562 const_iv (ATNR_FEAR)
1563 const_iv (ATNR_CANCELLATION)
1564 const_iv (ATNR_DEPLETE)
1565 const_iv (ATNR_DEATH)
1566 const_iv (ATNR_CHAOS)
1567 const_iv (ATNR_COUNTERSPELL)
1568 const_iv (ATNR_GODPOWER)
1569 const_iv (ATNR_HOLYWORD)
1570 const_iv (ATNR_BLIND)
1571 const_iv (ATNR_INTERNAL)
1572 const_iv (ATNR_LIFE_STEALING)
1573 const_iv (ATNR_DISEASE)
1574 1464
1575 const_iv (MAP_FLUSH) 1465 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1576 const_iv (MAP_PLAYER_UNIQUE)
1577 const_iv (MAP_BLOCK)
1578 const_iv (MAP_STYLE) 1466 const_iv (MAP_INACTIVE)
1579 const_iv (MAP_OVERLAY)
1580 1467
1581 const_iv (MAP_IN_MEMORY) 1468 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1582 const_iv (MAP_SWAPPED) 1469 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1583 const_iv (MAP_LOADING)
1584 const_iv (MAP_SAVING)
1585 1470
1586 const_iv (KLASS_GLOBAL) 1471 const_iv (VERSION_CS) const_iv (VERSION_SC)
1587 const_iv (KLASS_OBJECT) 1472
1588 const_iv (KLASS_PLAYER) 1473 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1589 const_iv (KLASS_MAP) 1474
1475 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1476
1477 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1478
1479 // random map generator
1480 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1481 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1482
1483 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1484 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1485 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1486
1487 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1488 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1489
1490 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1491 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_MINIMAL)
1492
1493 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1494 const_iv (FT_RSRC) const_iv (FT_NUM)
1590 }; 1495 };
1591 1496
1592 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1497 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1593 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 1498 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1594 1499
1595 static const struct { 1500 static const struct {
1596 const char *name; 1501 const char *name;
1597 int skip; 1502 int skip;
1598 IV klass; 1503 IV klass;
1609 { 1514 {
1610 AV *event = newAV (); 1515 AV *event = newAV ();
1611 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0)); 1516 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1612 av_push (event, newSViv (eiv->klass)); 1517 av_push (event, newSViv (eiv->klass));
1613 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1518 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1614 newCONSTSUB (stash, (char *)eiv->name, newSViv (eiv->iv)); 1519 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1615 } 1520 }
1616
1617 //I_EVENT_API (PACKAGE);
1618} 1521}
1619 1522
1620void _init_vars () 1523void _gv_clear (SV *gv)
1621 CODE: 1524 CODE:
1622 cb_global = get_av ("cf::CB_GLOBAL", 1); 1525 assert (SvTYPE (gv) == SVt_PVGV);
1623 cb_object = get_av ("cf::CB_OBJECT", 1); 1526# define f(sv) { SV *sv_ = (SV *)(sv); sv = 0; SvREFCNT_dec (sv_); }
1624 cb_player = get_av ("cf::CB_PLAYER", 1); 1527 f (GvGP (gv)->gp_form);
1625 cb_type = get_av ("cf::CB_TYPE" , 1); 1528 f (GvGP (gv)->gp_io);
1626 cb_map = get_av ("cf::CB_MAP" , 1); 1529 f (GvGP (gv)->gp_sv);
1530 f (GvGP (gv)->gp_av);
1531 f (GvGP (gv)->gp_hv);
1532 f (GvGP (gv)->gp_cv);
1533 GvCVGEN (gv) = 0;
1534 GvMULTI_off (gv);
1535# undef f
1627 1536
1537void _connect_to_perl ()
1538
1539void _recalc_want ()
1540
1541# not used by default anymore
1628void _global_reattach () 1542void _global_reattach ()
1629 CODE: 1543 CODE:
1630{ 1544{
1631 // reattach to all attachable objects in the game. 1545 // reattach to all attachable objects in the game.
1632 for (player *pl = first_player; pl; pl = pl->next) 1546 for_all_clients (ns)
1633 reattach (pl); 1547 ns->reattach ();
1634 1548
1635 for (maptile *map = first_map; map; map = map->next) 1549 for_all_objects (op)
1636 reattach (map);
1637
1638 for (object *op = object::first; op; op = op->next)
1639 reattach (op); 1550 op->reattach ();
1551}
1552
1553# support function for map-world.ext
1554void _quantise (SV *data_sv, SV *plt_sv)
1555 CODE:
1556{
1557 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1558 croak ("_quantise called with invalid agruments");
1559
1560 plt_sv = SvRV (plt_sv);
1561 SV **plt = AvARRAY (plt_sv);
1562 int plt_count = AvFILL (plt_sv) + 1;
1563
1564 STRLEN len;
1565 char *data = SvPVbyte (data_sv, len);
1566 char *dst = data;
1567
1568 while (len >= 3)
1569 {
1570 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1571 {
1572 char *val = SvPVX (*val_sv);
1573
1574 if (val [0] == data [0]
1575 && val [1] == data [1]
1576 && val [2] == data [2])
1577 {
1578 *dst++ = val [3];
1579 goto next;
1580 }
1581 }
1582
1583 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1584 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1585 dst - SvPVX (data_sv), len);
1586
1587 next:
1588 data += 3;
1589 len -= 3;
1590 }
1591
1592 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1593}
1594
1595void init_anim ()
1596
1597void init_globals ()
1598
1599void init_experience ()
1600
1601void init_attackmess ()
1602
1603void init_dynamic ()
1604
1605void init_block ()
1606
1607void load_settings ()
1608
1609void load_materials ()
1610
1611void init_uuid ()
1612 CODE:
1613 UUID::init ();
1614
1615void init_signals ()
1616
1617void init_commands ()
1618
1619void init_skills ()
1620
1621void init_beforeplay ()
1622
1623void evthread_start (int aiofd)
1624
1625void cede_to_tick ()
1626 CODE:
1627 coroapi::cede_to_tick ();
1628
1629NV till_tick ()
1630 CODE:
1631 RETVAL = SvNVX (sv_next_tick) - now ();
1632 OUTPUT:
1633 RETVAL
1634
1635int tick_inhibit ()
1636 CODE:
1637 RETVAL = tick_inhibit;
1638 OUTPUT:
1639 RETVAL
1640
1641void tick_inhibit_inc ()
1642 CODE:
1643 ++tick_inhibit;
1644
1645void tick_inhibit_dec ()
1646 CODE:
1647 if (!--tick_inhibit)
1648 if (tick_pending)
1649 {
1650 ev_async_send (EV_DEFAULT, &tick_watcher);
1651 coroapi::cede ();
1652 }
1653
1654void server_tick ()
1655 CODE:
1656{
1657 NOW = ev_now (EV_DEFAULT);
1658 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1659 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1660 runtime = SvNVX (sv_runtime);
1661
1662 server_tick ();
1663
1664 NOW = ev_time ();
1665 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1666 runtime += TICK;
1667 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1640} 1668}
1641 1669
1642NV floor (NV x) 1670NV floor (NV x)
1643 1671
1644NV ceil (NV x) 1672NV ceil (NV x)
1645 1673
1646void server_tick () 1674NV rndm (...)
1675 ALIAS:
1676 rmg_rndm = 1
1677 CODE:
1678{
1679 rand_gen &gen = ix ? rmg_rndm : rndm;
1680 switch (items)
1681 {
1682 case 0: RETVAL = gen (); break;
1683 case 1: RETVAL = gen (SvUV (ST (0))); break;
1684 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break;
1685 default: croak ("cf::rndm requires none, one or two parameters."); break;
1686 }
1687}
1688 OUTPUT:
1689 RETVAL
1647 1690
1691NV clamp (NV value, NV min_value, NV max_value)
1692 CODE:
1693 RETVAL = clamp (value, min_value, max_value);
1694 OUTPUT:
1695 RETVAL
1696
1697NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1698 CODE:
1699 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1700 OUTPUT:
1701 RETVAL
1702
1703void weaken (...)
1704 PROTOTYPE: @
1705 CODE:
1706 while (items > 0)
1707 sv_rvweaken (ST (--items));
1708
1648void 1709void
1649LOG (int level, char *msg) 1710log_backtrace (utf8_string msg)
1711
1712void
1713LOG (int flags, utf8_string msg)
1650 PROTOTYPE: $$ 1714 PROTOTYPE: $$
1651 C_ARGS: (LogLevel)level, "%s", msg 1715 C_ARGS: flags, "%s", msg
1652 1716
1653char *path_combine (char *base, char *path) 1717octet_string path_combine (octet_string base, octet_string path)
1654 PROTOTYPE: $$ 1718 PROTOTYPE: $$
1655 1719
1656char *path_combine_and_normalize (char *base, char *path) 1720octet_string path_combine_and_normalize (octet_string base, octet_string path)
1657 PROTOTYPE: $$ 1721 PROTOTYPE: $$
1658 1722
1659const char *
1660get_maps_directory (char *path)
1661 PROTOTYPE: $
1662 ALIAS: maps_directory = 0
1663 CODE:
1664 RETVAL = create_pathname (path);
1665 OUTPUT: RETVAL
1666
1667void 1723void
1668sub_generation_inc () 1724sub_generation_inc ()
1669 CODE: 1725 CODE:
1670 PL_sub_generation++; 1726 PL_sub_generation++;
1671 1727
1672char * 1728const_octet_string
1673mapdir () 1729mapdir ()
1674 PROTOTYPE: 1730 PROTOTYPE:
1675 ALIAS: 1731 ALIAS:
1676 mapdir = 0 1732 mapdir = 0
1677 uniquedir = 1 1733 uniquedir = 1
1691 case 5: RETVAL = settings.playerdir; break; 1747 case 5: RETVAL = settings.playerdir; break;
1692 case 6: RETVAL = settings.datadir ; break; 1748 case 6: RETVAL = settings.datadir ; break;
1693 } 1749 }
1694 OUTPUT: RETVAL 1750 OUTPUT: RETVAL
1695 1751
1752void abort ()
1753
1754void reset_signals ()
1755
1756void fork_abort (const_octet_string cause = "cf::fork_abort")
1757
1758void cleanup (const_octet_string cause, bool make_core = false)
1759
1760void emergency_save ()
1761
1696void _exit (int status = 0) 1762void _exit (int status = EXIT_SUCCESS)
1697 1763
1698int cf_find_animation (char *text) 1764#if _POSIX_MEMLOCK
1765
1766int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1767 INIT:
1768#if __GLIBC__
1769 mallopt (M_TOP_PAD, 1024 * 1024);
1770 mallopt (M_MMAP_THRESHOLD, 1024 * 1024 * 128);
1771 mallopt (M_MMAP_MAX, 0); // likely bug-workaround, also frees memory
1772 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc
1773#endif
1774
1775int munlockall ()
1776
1777#endif
1778
1779int
1780malloc_trim (IV pad = 0)
1781
1782void
1783mallinfo ()
1784 PPCODE:
1785{
1786#if __GLIBC__
1787 struct mallinfo mai = mallinfo ();
1788 EXTEND (SP, 10*2);
1789 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1790 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1791 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1792 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1793 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1794 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1795 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1796 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1797 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1798 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1799#endif
1800 EXTEND (SP, 5*2);
1801 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1802 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1803 PUSHs (sv_2mortal (newSVpv ("objects" , 0))); PUSHs (sv_2mortal (newSVuv (objects.size () * sizeof (object))));
1804 PUSHs (sv_2mortal (newSVpv ("sv_count" , 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_count)));
1805 PUSHs (sv_2mortal (newSVpv ("sv_objcount", 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_objcount)));
1806}
1807
1808int find_animation (utf8_string text)
1699 PROTOTYPE: $ 1809 PROTOTYPE: $
1700 1810
1701int random_roll(int min, int max, object *op, int goodbad); 1811int random_roll (int min, int max, object *op, int goodbad);
1702 1812
1703const char *cost_string_from_value(uint64 cost, int approx = 0) 1813const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1704
1705int invoke (int event, ...)
1706 CODE:
1707 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1708 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1709 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1710 RETVAL = INVOKE_((event_type)event, ARG_AV (av));
1711 OUTPUT: RETVAL
1712 1814
1713int 1815int
1714exp_to_level (val64 exp) 1816exp_to_level (val64 exp)
1715 CODE: 1817 CODE:
1716{ 1818{
1747 RETVAL = newSVpv (resist_plus[atnr], 0); 1849 RETVAL = newSVpv (resist_plus[atnr], 0);
1748 else 1850 else
1749 XSRETURN_UNDEF; 1851 XSRETURN_UNDEF;
1750 OUTPUT: RETVAL 1852 OUTPUT: RETVAL
1751 1853
1854UUID
1855uuid_cur ()
1856 CODE:
1857 RETVAL = UUID::cur;
1858 OUTPUT:
1859 RETVAL
1860
1861UUID
1862uuid_gen ()
1863 CODE:
1864 RETVAL = UUID::gen ();
1865 OUTPUT:
1866 RETVAL
1867
1868val64
1869uuid_seq (UUID uuid)
1870 CODE:
1871 RETVAL = uuid.seq;
1872 OUTPUT:
1873 RETVAL
1874
1875UUID
1876uuid_str (val64 seq)
1877 CODE:
1878 RETVAL.seq = seq;
1879 OUTPUT:
1880 RETVAL
1881
1882void
1883coin_names ()
1884 PPCODE:
1885 EXTEND (SP, NUM_COINS);
1886 for (int i = 0; i < NUM_COINS; ++i)
1887 PUSHs (sv_2mortal (newSVpv (coins [i], 0)));
1888
1889void
1890coin_archetypes ()
1891 PPCODE:
1892 EXTEND (SP, NUM_COINS);
1893 for (int i = 0; i < NUM_COINS; ++i)
1894 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i]))));
1895
1896bool
1897load_resource_file_ (octet_string filename)
1898
1899void
1900fix_weight ()
1901
1902MODULE = cf PACKAGE = cf::attachable
1903
1752int 1904int
1753_valid (SV *obj) 1905valid (SV *obj)
1754 CODE: 1906 CODE:
1755 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1907 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1756 OUTPUT: 1908 OUTPUT:
1757 RETVAL 1909 RETVAL
1758 1910
1911void
1912debug_trace (attachable *obj, bool on = true)
1913 CODE:
1914 obj->flags &= ~attachable::F_DEBUG_TRACE;
1915 if (on)
1916 obj->flags |= attachable::F_DEBUG_TRACE;
1917
1918int mortals_size ()
1919 CODE:
1920 RETVAL = attachable::mortals.size ();
1921 OUTPUT: RETVAL
1922
1923#object *mortals (U32 index)
1924# CODE:
1925# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1926# OUTPUT: RETVAL
1927
1928INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1929
1930MODULE = cf PACKAGE = cf::global
1931
1932int invoke (SV *klass, int event, ...)
1933 CODE:
1934 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1935 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1936 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1937 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1938 OUTPUT: RETVAL
1939
1759MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1940MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1760 1941
1761INCLUDE: $PERL genacc object ../include/object.h | 1942INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1762 1943
1763int invoke (object *op, int event, ...) 1944int invoke (object *op, int event, ...)
1764 CODE: 1945 CODE:
1765 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1946 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1766 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1947 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1767 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 1948 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1768 RETVAL = INVOKE_((event_type)event, ARG_OBJECT (op), ARG_AV (av)); 1949 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1769 OUTPUT: RETVAL 1950 OUTPUT: RETVAL
1770 1951
1771SV *registry (object *op) 1952SV *registry (object *op)
1953
1954int objects_size ()
1772 CODE: 1955 CODE:
1773 RETVAL = registry_of (op); 1956 RETVAL = objects.size ();
1774 OUTPUT: 1957 OUTPUT: RETVAL
1958
1959object *objects (U32 index)
1960 CODE:
1961 RETVAL = index < objects.size () ? objects [index] : 0;
1962 OUTPUT: RETVAL
1963
1964int actives_size ()
1965 CODE:
1966 RETVAL = actives.size ();
1967 OUTPUT: RETVAL
1968
1969object *actives (U32 index)
1970 CODE:
1971 RETVAL = index < actives.size () ? actives [index] : 0;
1972 OUTPUT: RETVAL
1973
1974int mortals_size ()
1975 CODE:
1976 RETVAL = attachable::mortals.size ();
1977 OUTPUT: RETVAL
1978
1979const char *slot_use_name (U32 slot)
1980 ALIAS:
1981 slot_nonuse_name = 1
1982 CODE:
1983{
1984 if (slot >= NUM_BODY_LOCATIONS)
1985 croak ("body slot index out of range");
1986
1987 switch (ix)
1988 {
1989 case 0: RETVAL = body_locations[slot].use_name; break;
1990 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1991 }
1992}
1993 OUTPUT:
1775 RETVAL 1994 RETVAL
1776 1995
1777void mortals ()
1778 PPCODE:
1779 EXTEND (SP, object::mortals.size ());
1780 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1781 PUSHs (to_sv (*i));
1782
1783object *first ()
1784 CODE:
1785 RETVAL = object::first;
1786 OUTPUT: RETVAL
1787
1788# missing properties 1996# missing properties
1789
1790int flag (object *op, int flag, int value = 1)
1791 PROTOTYPE: $$;$
1792 CODE:
1793 RETVAL = QUERY_FLAG (op, flag);
1794 if (items >= 3)
1795 if (value)
1796 SET_FLAG (op, flag);
1797 else
1798 CLEAR_FLAG (op, flag);
1799 OUTPUT: RETVAL
1800 1997
1801object *head (object *op) 1998object *head (object *op)
1802 PROTOTYPE: $ 1999 PROTOTYPE: $
1803 CODE: 2000 CODE:
1804 RETVAL = op->head ? op->head : op;
1805 OUTPUT: RETVAL
1806
1807int is_head (object *op)
1808 PROTOTYPE: $
1809 CODE:
1810 RETVAL = !op->head; 2001 RETVAL = op->head_ ();
1811 OUTPUT: RETVAL 2002 OUTPUT: RETVAL
1812 2003
1813void 2004void
1814inv (object *obj) 2005inv (object *obj)
1815 PROTOTYPE: $ 2006 PROTOTYPE: $
1816 PPCODE: 2007 PPCODE:
1817{ 2008{
1818 object *o;
1819 for (o = obj->inv; o; o = o->below) 2009 for (object *o = obj->inv; o; o = o->below)
1820 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2010 XPUSHs (sv_2mortal (to_sv (o)));
1821} 2011}
1822 2012
2013void
2014set_animation (object *op, int idx)
2015 CODE:
2016 SET_ANIMATION (op, idx);
2017
2018int
2019num_animations (object *op)
2020 CODE:
2021 RETVAL = NUM_ANIMATIONS (op);
2022 OUTPUT: RETVAL
2023
2024int slot_info (object *op, UV slot, int value = 0)
2025 ALIAS:
2026 slot_used = 1
2027 CODE:
2028{
2029 if (slot >= NUM_BODY_LOCATIONS)
2030 croak ("body slot index out of range");
2031
2032 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
2033
2034 if (items > 2)
2035 if (ix)
2036 op->slot[slot].used = value;
2037 else
2038 op->slot[slot].info = value;
2039}
2040 OUTPUT:
2041 RETVAL
2042
1823object *find_best_object_match (object *op, const char *match) 2043object *find_best_object_match (object *op, utf8_string match)
1824 2044
1825object *find_marked_object (object *op) 2045object *find_marked_object (object *op)
1826 2046
1827int cf_object_get_resistance (object *op, int rtype)
1828 ALIAS: resistance = 0
1829
1830int need_identify (const object *obj); 2047int need_identify (object *obj);
1831 2048
1832int apply_shop_mat (object *shop_mat, object *op); 2049int apply_shop_mat (object *shop_mat, object *op);
1833 2050
1834int move (object *op, int dir, object *originator = op) 2051int move (object *op, int dir, object *originator = op)
1835 CODE: 2052 CODE:
1836 RETVAL = move_ob (op, dir, originator); 2053 RETVAL = move_ob (op, dir, originator);
1837 OUTPUT: 2054 OUTPUT:
1838 RETVAL 2055 RETVAL
1839 2056
1840void cf_object_apply (object *op, object *author, int flags = 0) 2057void apply (object *applier, object *applied, int flags = 0)
2058 CODE:
2059 manual_apply (applied, applier, flags);
1841 2060
1842void cf_object_apply_below (object *op) 2061void apply_below (object *op)
2062 CODE:
2063 player_apply_below (op);
1843 2064
1844void cf_object_remove (object *op) 2065int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1845 2066
1846void cf_object_free (object *op)
1847
1848object *cf_object_present_archname_inside (object *op, char *whatstr)
1849
1850int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1851
1852int cf_object_change_map (object *op, int x, int y, maptile *map)
1853
1854object *cf_object_clone (object *op, int clonetype = 0)
1855
1856int cf_object_pay_item (object *op, object *buyer) 2067int pay_item (object *op, object *buyer)
2068 CODE:
2069 RETVAL = pay_for_item (op, buyer);
2070 OUTPUT: RETVAL
1857 2071
1858int cf_object_pay_amount (object *op, uint64 amount) 2072int pay_amount (object *op, uint64 amount)
2073 CODE:
2074 RETVAL = pay_for_amount (amount, op);
2075 OUTPUT: RETVAL
1859 2076
1860void pay_player (object *op, uint64 amount) 2077void pay_player (object *op, uint64 amount)
1861 2078
1862val64 pay_player_arch (object *op, const char *arch, uint64 amount) 2079val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1863 2080
1864int cf_object_cast_spell (object *caster, object *ctoo, int dir, object *spell_ob, char *stringarg = 0) 2081int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1865 2082
1866int cf_object_cast_ability (object *caster, object *ctoo, int dir, object *sp_, char *stringarg = 0) 2083void learn_spell (object *op, object *sp, int special_prayer = 0)
2084 CODE:
2085 do_learn_spell (op, sp, special_prayer);
1867 2086
1868void cf_object_learn_spell (object *op, object *sp)
1869
1870void cf_object_forget_spell (object *op, object *sp) 2087void forget_spell (object *op, object *sp)
2088 CODE:
2089 do_forget_spell (op, query_name (sp));
1871 2090
1872object *cf_object_check_for_spell (object *op, char *spellname) 2091object *check_for_spell (object *op, utf8_string spellname)
2092 CODE:
2093 RETVAL = check_spell_known (op, spellname);
2094 OUTPUT: RETVAL
1873 2095
1874int cf_object_query_money (object *op) 2096int query_money (object *op)
1875 ALIAS: money = 0 2097 ALIAS: money = 0
1876 2098
1877int cf_object_query_cost (object *op, object *who, int flags) 2099val64 query_cost (object *op, object *who, int flags)
1878 ALIAS: cost = 0 2100 ALIAS: cost = 0
1879 2101
1880void cf_object_activate_rune (object *op , object *victim) 2102void spring_trap (object *op, object *victim)
1881 2103
1882int cf_object_check_trigger (object *op, object *cause) 2104int check_trigger (object *op, object *cause)
1883 2105
1884int cf_object_out_of_map (object *op, int x, int y)
1885
1886void cf_object_drop (object *op, object *author) 2106void drop (object *who, object *op)
1887 2107
1888void cf_object_take (object *op, object *author)
1889
1890object *cf_object_insert_object (object *op, object *container)
1891
1892object *cf_object_insert_in_ob (object *ob, object *where)
1893
1894int cf_object_teleport (object *op, maptile *map, int x, int y)
1895
1896void cf_object_update (object *op, int flags)
1897
1898void cf_object_pickup (object *op, object *what) 2108void pick_up (object *who, object *op)
1899 2109
1900object *cf_create_object_by_name (const char *name) 2110void update_object (object *op, int action)
1901 2111
1902void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 2112void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1903 2113
1904void player_lvl_adj (object *who, object *skill = 0) 2114void player_lvl_adj (object *who, object *skill = 0)
1905 2115
1906int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2116int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1907 2117
1913 2123
1914void add_button_link (object *button, maptile *map, int connected); 2124void add_button_link (object *button, maptile *map, int connected);
1915 2125
1916void remove_button_link (object *op); 2126void remove_button_link (object *op);
1917 2127
1918void 2128void handle_apply_yield (object *op);
1919cf_object_set_resistance (object *op, int rtype, int val)
1920 CODE:
1921 if (rtype >= 0 && rtype < NROFATTACKS)
1922 op->resist[rtype] = val;
1923 2129
1924 2130
1925MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2131MODULE = cf PACKAGE = cf::object PREFIX = cf_
1926
1927void cf_fix_object (object *pl)
1928 ALIAS: fix = 0
1929
1930object *cf_insert_ob_in_ob (object *ob, object *where)
1931 2132
1932# no clean way to get an object from an archetype - stupid idiotic 2133# no clean way to get an object from an archetype - stupid idiotic
1933# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2134# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1934 2135
1935object *new (const char *archetype = 0) 2136object *new (utf8_string archetype = 0)
1936 PROTOTYPE: ;$ 2137 PROTOTYPE: ;$
1937 CODE: 2138 CODE:
1938 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2139 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1939 OUTPUT: 2140 OUTPUT:
1940 RETVAL 2141 RETVAL
1941 2142
2143object *find_object (U32 tag)
2144
2145# TODO: nuke
1942object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2146object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1943 PROTOTYPE: $$$$$$ 2147 PROTOTYPE: $$$$$$
1944 CODE: 2148 CODE:
1945{ 2149{
1946 int unused_type; 2150 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
1947 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1948} 2151}
1949 2152
1950# syntatic sugar for easier use in event callbacks. 2153shstr
1951const char *options (object *op) 2154object::kv_get (shstr key)
1952 CODE:
1953 RETVAL = op->name;
1954 OUTPUT:
1955 RETVAL
1956 2155
1957player *contr (object *op) 2156void
1958 CODE: 2157object::kv_del (shstr key)
1959 RETVAL = op->contr;
1960 OUTPUT: RETVAL
1961 2158
1962const char *get_ob_key_value (object *op, const char *key) 2159void
1963 2160object::kv_set (shstr key, shstr value)
1964bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1)
1965 2161
1966object *get_nearest_player (object *ob) 2162object *get_nearest_player (object *ob)
1967 ALIAS: nearest_player = 0 2163 ALIAS: nearest_player = 0
1968 PREINIT: 2164 PREINIT:
1969 extern object *get_nearest_player (object *); 2165 extern object *get_nearest_player (object *);
1971void rangevector (object *ob, object *other, int flags = 0) 2167void rangevector (object *ob, object *other, int flags = 0)
1972 PROTOTYPE: $$;$ 2168 PROTOTYPE: $$;$
1973 PPCODE: 2169 PPCODE:
1974{ 2170{
1975 rv_vector rv; 2171 rv_vector rv;
2172
2173 PUTBACK;
1976 get_rangevector (ob, other, &rv, flags); 2174 get_rangevector (ob, other, &rv, flags);
2175 SPAGAIN;
2176
1977 EXTEND (SP, 5); 2177 EXTEND (SP, 5);
1978 PUSHs (newSVuv (rv.distance)); 2178 PUSHs (newSVuv (rv.distance));
1979 PUSHs (newSViv (rv.distance_x)); 2179 PUSHs (newSViv (rv.distance_x));
1980 PUSHs (newSViv (rv.distance_y)); 2180 PUSHs (newSViv (rv.distance_y));
1981 PUSHs (newSViv (rv.direction)); 2181 PUSHs (newSViv (rv.direction));
1982 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2182 PUSHs (to_sv (rv.part));
1983} 2183}
1984 2184
1985bool on_same_map_as (object *ob, object *other) 2185bool on_same_map_as (object *ob, object *other)
1986 CODE: 2186 CODE:
1987 RETVAL = on_same_map (ob, other); 2187 RETVAL = on_same_map (ob, other);
1988 OUTPUT: RETVAL 2188 OUTPUT: RETVAL
1989 2189
1990const char * 2190const_utf8_string
1991base_name (object *op, int plural = op->nrof > 1) 2191base_name (object *op, int plural = op->nrof > 1)
1992 CODE: 2192 CODE:
1993 RETVAL = query_base_name (op, plural); 2193 RETVAL = query_base_name (op, plural);
1994 OUTPUT: RETVAL 2194 OUTPUT: RETVAL
1995 2195
2196# return the tail of an object, excluding itself
2197void
2198tail (object *op)
2199 PPCODE:
2200 while ((op = op->more))
2201 XPUSHs (sv_2mortal (to_sv (op)));
2202
1996MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2203MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1997 2204
1998player *player (object *op) 2205player *player (object *op)
1999 CODE: 2206 CODE:
2000 RETVAL = op->contr; 2207 RETVAL = op->contr;
2001 OUTPUT: RETVAL 2208 OUTPUT: RETVAL
2002 2209
2210bool move_player (object *op, int dir)
2211
2212void check_score (object *op)
2213
2003void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2214void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2004 2215 CODE:
2005object *cf_player_send_inventory (object *op) 2216 new_draw_info (flags, 0, op, txt);
2006
2007char *cf_player_get_ip (object *op)
2008 ALIAS: ip = 0
2009
2010object *cf_player_get_marked_item (object *op)
2011 ALIAS: marked_item = 0
2012
2013void cf_player_set_marked_item (object *op, object *ob)
2014
2015partylist *cf_player_get_party (object *op)
2016 ALIAS: party = 0
2017
2018void cf_player_set_party (object *op, partylist *party)
2019 2217
2020void kill_player (object *op) 2218void kill_player (object *op)
2021 2219
2220void esrv_send_item (object *pl, object *item)
2221
2022void esrv_update_item (object *op, int what, object *item) 2222void esrv_update_item (object *pl, int what, object *item)
2023 C_ARGS: what, op, item 2223 C_ARGS: what, pl, item
2024 2224
2025void clear_los (object *op) 2225void esrv_del_item (object *pl, int tag)
2226 C_ARGS: pl->contr, tag
2026 2227
2027int command_reset (object *op, char *params)
2028
2029int command_teleport (object *op, char *params)
2030
2031int command_summon (object *op, char *params) 2228int command_summon (object *op, utf8_string params)
2032 2229
2033int command_arrest (object *op, char *params) 2230int command_arrest (object *op, utf8_string params)
2034
2035int command_kick (object *op, char *params)
2036
2037int command_banish (object *op, char *params)
2038 2231
2039 2232
2040MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2233MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2041 2234
2042INCLUDE: $PERL genacc player ../include/newserver.h ../include/player.h | 2235INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2043
2044char *
2045client (player *pl)
2046 CODE:
2047 RETVAL = pl->socket.client;
2048 OUTPUT:
2049 RETVAL
2050
2051char *
2052host (player *pl)
2053 CODE:
2054 RETVAL = pl->socket.host;
2055 OUTPUT:
2056 RETVAL
2057 2236
2058int invoke (player *pl, int event, ...) 2237int invoke (player *pl, int event, ...)
2059 CODE: 2238 CODE:
2060 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2239 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2061 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2240 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2062 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 2241 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2063 RETVAL = INVOKE_((event_type)event, ARG_PLAYER (pl), ARG_AV (av)); 2242 RETVAL = pl->invoke ((event_type)event, ARG_AV (av), DT_END);
2064 OUTPUT: RETVAL 2243 OUTPUT: RETVAL
2065 2244
2066SV *registry (player *pl) 2245SV *registry (player *pl)
2246
2247void
2248save_stats (player *pl)
2067 CODE: 2249 CODE:
2068 RETVAL = registry_of (pl); 2250 pl->ob->stats.hp = pl->ob->stats.maxhp;
2251 pl->ob->stats.sp = pl->ob->stats.maxsp;
2252 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2253 pl->orig_stats = pl->ob->stats;
2254
2255void clear_los (player *pl)
2256
2257# should only be temporary
2258void esrv_new_player (player *pl)
2259
2260bool
2261cell_visible (player *pl, int dx, int dy)
2262 CODE:
2263 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2264 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
2069 OUTPUT: 2265 OUTPUT:
2070 RETVAL 2266 RETVAL
2071 2267
2072player *cf_player_find (char *name)
2073 PROTOTYPE: $
2074
2075void cf_player_move (player *pl, int dir)
2076
2077void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2078
2079player *first ()
2080 CODE:
2081 RETVAL = first_player;
2082 OUTPUT: RETVAL
2083
2084player *next (player *pl)
2085 CODE:
2086 RETVAL = pl->next;
2087 OUTPUT: RETVAL
2088
2089bool
2090cell_visible (player *pl, int dx, int dy)
2091 CODE:
2092 RETVAL = FABS (dx) <= pl->socket.mapx / 2 && FABS (dy) <= pl->socket.mapy / 2
2093 && !pl->blocked_los [dx + pl->socket.mapx / 2][dy + pl->socket.mapy / 2];
2094 OUTPUT:
2095 RETVAL
2096
2097void
2098buggy_mapscroll (player *pl, int value = 1)
2099 CODE:
2100 pl->socket.buggy_mapscroll = value;
2101
2102void 2268void
2103send (player *pl, SV *packet) 2269send (player *pl, SV *packet)
2104 CODE: 2270 CODE:
2105{ 2271{
2106 STRLEN len; 2272 STRLEN len;
2107 char *buf = SvPVbyte (packet, len); 2273 char *buf = SvPVbyte (packet, len);
2108 2274
2109 Write_String_To_Socket (&pl->socket, buf, len); 2275 if (len > MAXSOCKBUF)
2276 pl->failmsg ("[packet too long for client]");
2277 else if (pl->ns)
2278 pl->ns->send_packet (buf, len);
2110} 2279}
2111
2112int
2113listening (player *pl, int new_value = -1)
2114 CODE:
2115 RETVAL = pl->listening;
2116 if (new_value >= 0)
2117 pl->listening = new_value;
2118 OUTPUT:
2119 RETVAL
2120 2280
2121void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0) 2281void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2122 PROTOTYPE: $;$$$ 2282 PROTOTYPE: $;$$$
2123 PPCODE: 2283 PPCODE:
2124 if (GIMME_V != G_VOID) 2284 if (GIMME_V != G_VOID)
2133 if (y) sv_to (y, pl->bed_y); 2293 if (y) sv_to (y, pl->bed_y);
2134 2294
2135void 2295void
2136list () 2296list ()
2137 PPCODE: 2297 PPCODE:
2138{ 2298 for_all_players (pl)
2139 player *pl; 2299 XPUSHs (sv_2mortal (to_sv (pl)));
2140 for (pl = first_player; pl; pl = pl->next)
2141 XPUSHs (newSVcfapi (CFAPI_PPLAYER, pl));
2142}
2143
2144bool
2145peaceful (player *pl, bool new_setting = 0)
2146 PROTOTYPE: $;$
2147 CODE:
2148 RETVAL = pl->peaceful;
2149 if (items > 1)
2150 pl->peaceful = new_setting;
2151 OUTPUT:
2152 RETVAL
2153
2154living *
2155orig_stats (player *pl)
2156 CODE:
2157 RETVAL = &pl->orig_stats;
2158 OUTPUT: RETVAL
2159
2160living *
2161last_stats (player *pl)
2162 CODE:
2163 RETVAL = &pl->last_stats;
2164 OUTPUT: RETVAL
2165 2300
2166 2301
2167MODULE = cf PACKAGE = cf::map PREFIX = cf_map_ 2302MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2168
2169maptile *first ()
2170 PROTOTYPE:
2171 CODE:
2172 RETVAL = first_map;
2173 OUTPUT: RETVAL
2174 2303
2175int invoke (maptile *map, int event, ...) 2304int invoke (maptile *map, int event, ...)
2176 CODE: 2305 CODE:
2177 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP"); 2306 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2178 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2307 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2179 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 2308 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2180 RETVAL = INVOKE_((event_type)event, ARG_MAP (map), ARG_AV (av)); 2309 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2181 OUTPUT: RETVAL 2310 OUTPUT: RETVAL
2182 2311
2183SV *registry (maptile *map) 2312SV *registry (maptile *map)
2313
2314void
2315find_tagged_objects (maptile *map, utf8_string tag = 0)
2184 CODE: 2316 PPCODE:
2185 RETVAL = registry_of (map); 2317{
2186 OUTPUT: 2318 if (!map->spaces)
2187 RETVAL 2319 XSRETURN_EMPTY;
2188 2320
2321 if (tag)
2322 {
2323 shstr_cmp tag_ (tag);
2324
2325 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2326 for (object *op = ms->bot; op; op = op->above)
2327 if (op->tag == tag_)
2328 XPUSHs (sv_2mortal (to_sv (op)));
2329 }
2330 else
2331 {
2332 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2333 for (object *op = ms->bot; op; op = op->above)
2334 if (op->tag)
2335 XPUSHs (sv_2mortal (to_sv (op)));
2336 }
2337}
2338
2189INCLUDE: $PERL genacc maptile ../include/map.h | 2339INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2190 2340
2191maptile *new (int width, int height) 2341void
2342maptile::instantiate ()
2343
2344maptile *new ()
2192 PROTOTYPE: 2345 PROTOTYPE:
2193 CODE: 2346 CODE:
2194{ 2347 RETVAL = new maptile;
2195 RETVAL = get_empty_map (width, height);
2196}
2197 OUTPUT: 2348 OUTPUT:
2198 RETVAL 2349 RETVAL
2199 2350
2200void delete_map (maptile *map) 2351void
2201 2352maptile::players ()
2202void clean_tmp_map (maptile *map)
2203
2204void play_sound_map (maptile *map, int x, int y, int sound_num)
2205
2206maptile *tile_map (maptile *map, unsigned int dir)
2207 CODE: 2353 PPCODE:
2208 RETVAL = dir < 4 ? map->tile_map [dir] : 0; 2354 if (GIMME_V == G_SCALAR)
2209 OUTPUT: 2355 XPUSHs (sv_2mortal (to_sv (THIS->players)));
2210 RETVAL 2356 else if (GIMME_V == G_ARRAY)
2357 {
2358 EXTEND (SP, THIS->players);
2359 for_all_players (pl)
2360 if (pl->ob && pl->ob->map == THIS)
2361 PUSHs (sv_2mortal (to_sv (pl->ob)));
2362 }
2211 2363
2212char *tile_path (maptile *map, unsigned int dir) 2364void
2365maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2213 CODE: 2366 CODE:
2214 if (dir >= 4) 2367{
2215 XSRETURN_UNDEF; 2368 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2216 RETVAL = map->tile_path [dir]; 2369 croak ("maptile::add_underlay: palette must be arrayref");
2217 OUTPUT:
2218 RETVAL
2219 2370
2220maptile *ready_map_name (char *name, int flags = 0) 2371 palette = SvRV (palette);
2221 PROTOTYPE: $;$
2222 ALIAS:
2223 find = 0
2224 get_map = 1
2225 2372
2226maptile *has_been_loaded (char *name) 2373 STRLEN idxlen;
2227 PROTOTYPE: $ 2374 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2228 2375
2229int in_memory (maptile *map) 2376 for (int x = 0; x < THIS->width; ++x)
2377 for (int y = 0; y < THIS->height; ++y)
2378 {
2379 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2380 if (op->flag [FLAG_IS_FLOOR])
2381 goto skip_space;
2382
2383 {
2384 int offs = offset + y * stride + x;
2385 if (IN_RANGE_EXC (offs, 0, idxlen))
2386 {
2387 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2388 {
2389 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2390 ob->flag [FLAG_NO_MAP_SAVE] = true;
2391 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2392
2393 if (ob->randomitems)
2394 {
2395 if (!ob->above)
2396 {
2397 ob->create_treasure (ob->randomitems);
2398
2399 for (object *op = ob->above; op; op = op->above)
2400 op->flag [FLAG_NO_MAP_SAVE] = true;
2401 }
2402
2403 ob->randomitems = 0;
2404 }
2405 }
2406 }
2407 }
2408
2409 skip_space: ;
2410 }
2411}
2412
2413void
2414maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2230 CODE: 2415 CODE:
2231 RETVAL = map->in_memory; 2416{
2232 OUTPUT: 2417 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2233 RETVAL 2418 croak ("maptile::set_regiondata: palette must be arrayref");
2419
2420 palette = SvRV (palette);
2421
2422 STRLEN idxlen;
2423 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2424
2425 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2426 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2427
2428 for (int i = av_len ((AV *)palette) + 1; i--; )
2429 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2430
2431 for (int y = 0; y < THIS->height; ++y)
2432 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2433
2434 sfree (THIS->regions, THIS->size ());
2435 delete [] THIS->regionmap;
2436
2437 THIS->regions = regions;
2438 THIS->regionmap = regionmap;
2439}
2440
2441void
2442maptile::create_region_treasure ()
2443 CODE:
2444 for (int x = 0; x < THIS->width; ++x)
2445 for (int y = 0; y < THIS->height; ++y)
2446 {
2447 region *rgn = THIS->region (x, y);
2448
2449 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2450 if (object *op = THIS->at (x, y).top)
2451 if (rgn->treasure && rndm () < rgn->treasure_density)
2452 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2453 }
2454
2455int out_of_map (maptile *map, int x, int y)
2234 2456
2235void 2457void
2236trigger (maptile *map, long connection, bool state = true) 2458trigger (maptile *map, long connection, bool state = true)
2237 CODE: 2459 CODE:
2238 activate_connection (map, connection, state); 2460 activate_connection (map, connection, state);
2241get_connection (maptile *map, long connection) 2463get_connection (maptile *map, long connection)
2242 PPCODE: 2464 PPCODE:
2243 oblinkpt *obp = get_connection_links (map, connection); 2465 oblinkpt *obp = get_connection_links (map, connection);
2244 if (obp) 2466 if (obp)
2245 for (objectlink *ol = obp->link; ol; ol = ol->next) 2467 for (objectlink *ol = obp->link; ol; ol = ol->next)
2246 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob))); 2468 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2247 2469
2248object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2249
2250object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2251
2252object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2253 C_ARGS: str, map, nx, ny
2254
2255void 2470void
2256cf_map_normalise (maptile *map, int x, int y) 2471get_map_flags (maptile *map, int x, int y)
2257 PPCODE: 2472 PPCODE:
2258{ 2473{
2259 maptile *nmap = 0; 2474 maptile *nmap = 0;
2260 I16 nx = 0, ny = 0; 2475 I16 nx = 0, ny = 0;
2476
2477 PUTBACK;
2261 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2478 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2479 SPAGAIN;
2262 2480
2263 EXTEND (SP, 4); 2481 EXTEND (SP, 4);
2264 PUSHs (sv_2mortal (newSViv (flags))); 2482 PUSHs (sv_2mortal (newSViv (flags)));
2265 2483
2266 if (GIMME_V == G_ARRAY) 2484 if (GIMME_V == G_ARRAY)
2267 { 2485 {
2268 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2486 PUSHs (sv_2mortal (to_sv (nmap)));
2269 PUSHs (sv_2mortal (newSViv (nx))); 2487 PUSHs (sv_2mortal (newSViv (nx)));
2270 PUSHs (sv_2mortal (newSViv (ny))); 2488 PUSHs (sv_2mortal (newSViv (ny)));
2271 } 2489 }
2272} 2490}
2273 2491
2492mapspace *
2493ms (maptile *map, unsigned int x, unsigned int y)
2494 PROTOTYPE: $$$
2495 CODE:
2496{
2497 maptile *nmap = 0;
2498 I16 nx, ny;
2499
2500 PUTBACK;
2501 get_map_flags (map, &nmap, x, y, &nx, &ny);
2502 SPAGAIN;
2503
2504 if (!nmap)
2505 XSRETURN_UNDEF;
2506
2507 RETVAL = &nmap->at (nx, ny);
2508}
2509 OUTPUT:
2510 RETVAL
2511
2274void 2512void
2275at (maptile *map, unsigned int x, unsigned int y) 2513at (maptile *map, unsigned int x, unsigned int y)
2276 PROTOTYPE: $$$ 2514 PROTOTYPE: $$$
2277 PPCODE: 2515 PPCODE:
2278{ 2516{
2279 object *o;
2280 maptile *nmap = 0; 2517 maptile *nmap = 0;
2281 I16 nx, ny; 2518 I16 nx, ny;
2282 2519
2520 PUTBACK;
2283 get_map_flags (map, &nmap, x, y, &nx, &ny); 2521 get_map_flags (map, &nmap, x, y, &nx, &ny);
2522 SPAGAIN;
2284 2523
2285 if (nmap) 2524 if (nmap)
2286 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2525 for (object *o = nmap->at (nx, ny).bot; o; o = o->above)
2287 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2526 XPUSHs (sv_2mortal (to_sv (o)));
2288} 2527}
2289 2528
2290SV * 2529SV *
2291bot_at (maptile *obj, unsigned int x, unsigned int y) 2530bot_at (maptile *map, unsigned int x, unsigned int y)
2292 PROTOTYPE: $$$ 2531 PROTOTYPE: $$$
2293 ALIAS: 2532 ALIAS:
2294 top_at = 1 2533 top_at = 1
2295 flags_at = 2 2534 flags_at = 2
2296 light_at = 3 2535 light_at = 3
2297 move_block_at = 4 2536 move_block_at = 4
2298 move_slow_at = 5 2537 move_slow_at = 5
2299 move_on_at = 6 2538 move_on_at = 6
2300 move_off_at = 7 2539 move_off_at = 7
2301 INIT:
2302 if (x >= MAP_WIDTH (obj) || y >= MAP_HEIGHT (obj)) XSRETURN_UNDEF;
2303 CODE: 2540 CODE:
2541{
2542 sint16 nx = x;
2543 sint16 ny = y;
2544
2545 if (!xy_normalise (map, nx, ny))
2546 XSRETURN_UNDEF;
2547
2548 mapspace &ms = map->at (nx, ny);
2549
2550 ms.update ();
2551
2304 switch (ix) 2552 switch (ix)
2305 { 2553 {
2306 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2554 case 0: RETVAL = to_sv (ms.bot ); break;
2307 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2555 case 1: RETVAL = to_sv (ms.top ); break;
2308 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2556 case 2: RETVAL = newSVuv (ms.flags_ ); break;
2309 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2557 case 3: RETVAL = newSViv (ms.light ); break;
2310 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2558 case 4: RETVAL = newSVuv (ms.move_block); break;
2311 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2559 case 5: RETVAL = newSVuv (ms.move_slow ); break;
2312 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2560 case 6: RETVAL = newSVuv (ms.move_on ); break;
2313 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2561 case 7: RETVAL = newSVuv (ms.move_off ); break;
2314 } 2562 }
2563}
2315 OUTPUT: 2564 OUTPUT: RETVAL
2565
2566void fix_walls (maptile *map, int x, int y)
2567
2568void fix_walls_around (maptile *map, int x, int y)
2569
2570# worst xs function of my life
2571bool
2572_create_random_map (\
2573 maptile *self,\
2574 utf8_string wallstyle,\
2575 utf8_string wall_name,\
2576 utf8_string floorstyle,\
2577 utf8_string monsterstyle,\
2578 utf8_string treasurestyle,\
2579 utf8_string layoutstyle,\
2580 utf8_string doorstyle,\
2581 utf8_string decorstyle,\
2582 utf8_string origin_map,\
2583 utf8_string final_map,\
2584 utf8_string exitstyle,\
2585 utf8_string this_map,\
2586 utf8_string exit_on_final_map,\
2587 int xsize,\
2588 int ysize,\
2589 int expand2x,\
2590 int layoutoptions1,\
2591 int layoutoptions2,\
2592 int layoutoptions3,\
2593 int symmetry,\
2594 int difficulty,\
2595 int difficulty_given,\
2596 float difficulty_increase,\
2597 int dungeon_level,\
2598 int dungeon_depth,\
2599 int decoroptions,\
2600 int orientation,\
2601 int origin_y,\
2602 int origin_x,\
2603 U32 random_seed,\
2604 val64 total_map_hp,\
2605 int map_layout_style,\
2606 int treasureoptions,\
2607 int symmetry_used,\
2608 region *region,\
2609 utf8_string custom\
2610)
2611 CODE:
2612{
2613 random_map_params rmp;
2614
2615 assign (rmp.wallstyle , wallstyle);
2616 assign (rmp.wall_name , wall_name);
2617 assign (rmp.floorstyle , floorstyle);
2618 assign (rmp.monsterstyle , monsterstyle);
2619 assign (rmp.treasurestyle , treasurestyle);
2620 assign (rmp.layoutstyle , layoutstyle);
2621 assign (rmp.doorstyle , doorstyle);
2622 assign (rmp.decorstyle , decorstyle);
2623 assign (rmp.exitstyle , exitstyle);
2624 assign (rmp.exit_on_final_map, exit_on_final_map);
2625
2626 rmp.origin_map = origin_map;
2627 rmp.final_map = final_map;
2628 rmp.this_map = this_map;
2629 rmp.xsize = xsize;
2630 rmp.ysize = ysize;
2631 rmp.expand2x = expand2x;
2632 rmp.layoutoptions1 = layoutoptions1;
2633 rmp.layoutoptions2 = layoutoptions2;
2634 rmp.layoutoptions3 = layoutoptions3;
2635 rmp.symmetry = symmetry;
2636 rmp.difficulty = difficulty;
2637 rmp.difficulty_given = difficulty_given;
2638 rmp.difficulty_increase = difficulty_increase;
2639 rmp.dungeon_level = dungeon_level;
2640 rmp.dungeon_depth = dungeon_depth;
2641 rmp.decoroptions = decoroptions;
2642 rmp.orientation = orientation;
2643 rmp.origin_y = origin_y;
2644 rmp.origin_x = origin_x;
2645 rmp.random_seed = random_seed;
2646 rmp.total_map_hp = (uint64_t) total_map_hp;
2647 rmp.map_layout_style = map_layout_style;
2648 rmp.treasureoptions = treasureoptions;
2649 rmp.symmetry_used = symmetry_used;
2650 rmp.region = region;
2651 rmp.custom = custom;
2652
2653 RETVAL = self->generate_random_map (&rmp);
2654}
2655 OUTPUT:
2316 RETVAL 2656 RETVAL
2317 2657
2318void fix_walls (maptile *map, int x, int y) 2658MODULE = cf PACKAGE = cf::mapspace
2319 2659
2320void fix_walls_around (maptile *map, int x, int y) 2660INCLUDE: $PERL $srcdir/genacc mapspace ../include/map.h |
2321 2661
2322MODULE = cf PACKAGE = cf::arch 2662MODULE = cf PACKAGE = cf::arch
2323 2663
2324archetype *find (const char *name) 2664int archetypes_size ()
2325 CODE: 2665 CODE:
2326 RETVAL = archetype::find (name); 2666 RETVAL = archetypes.size ();
2327 OUTPUT: 2667 OUTPUT: RETVAL
2328 RETVAL
2329 2668
2330archetype *first() 2669archetype *archetypes (U32 index)
2331 PROTOTYPE: 2670 CODE:
2332 CODE: 2671 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2333 RETVAL = first_archetype; 2672 OUTPUT: RETVAL
2673
2674object *instantiate (archetype *arch)
2675 CODE:
2676 RETVAL = arch_to_object (arch);
2677 OUTPUT:
2334 OUTPUT: RETVAL 2678 RETVAL
2335 2679
2336INCLUDE: $PERL genacc archetype ../include/object.h | 2680INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2337 2681
2338MODULE = cf PACKAGE = cf::party 2682MODULE = cf PACKAGE = cf::party
2339 2683
2340partylist *first () 2684partylist *first ()
2341 PROTOTYPE: 2685 PROTOTYPE:
2342 CODE: 2686 CODE:
2343 RETVAL = get_firstparty (); 2687 RETVAL = get_firstparty ();
2344 OUTPUT: RETVAL 2688 OUTPUT: RETVAL
2345 2689
2346partylist *next (partylist *party) 2690INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2691
2692MODULE = cf PACKAGE = cf::region
2693
2694void
2695list ()
2696 PPCODE:
2697 for_all_regions (rgn)
2698 XPUSHs (sv_2mortal (to_sv (rgn)));
2699
2700region *find (utf8_string name)
2701 PROTOTYPE: $
2347 CODE: 2702 CODE:
2348 RETVAL = party->next; 2703 RETVAL = region::find (name);
2349 OUTPUT: RETVAL 2704 OUTPUT: RETVAL
2350 2705
2351const char *name (partylist *party) 2706region *find_fuzzy (utf8_string name)
2707 PROTOTYPE: $
2352 CODE: 2708 CODE:
2353 RETVAL = party->partyname; 2709 RETVAL = region::find_fuzzy (name);
2354 OUTPUT: RETVAL 2710 OUTPUT: RETVAL
2355 2711
2356const char *password (partylist *party) 2712int specificity (region *rgn)
2357 CODE: 2713 CODE:
2358 RETVAL = party->passwd; 2714 RETVAL = 0;
2715 while (rgn = rgn->parent)
2716 RETVAL++;
2359 OUTPUT: RETVAL 2717 OUTPUT: RETVAL
2360 2718
2719INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2720
2721MODULE = cf PACKAGE = cf::living
2722
2723INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2724
2725MODULE = cf PACKAGE = cf::settings
2726
2727INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2728
2361MODULE = cf PACKAGE = cf::region 2729MODULE = cf PACKAGE = cf::client
2362 2730
2363region *first () 2731INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2364 PROTOTYPE: 2732
2365 CODE: 2733int invoke (client *ns, int event, ...)
2366 RETVAL = first_region; 2734 CODE:
2735 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2736 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2737 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2738 RETVAL = ns->invoke ((event_type)event, ARG_AV (av), DT_END);
2739 OUTPUT: RETVAL
2740
2741SV *registry (client *ns)
2742
2743void
2744list ()
2745 PPCODE:
2746 EXTEND (SP, clients.size ());
2747 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
2748 PUSHs (sv_2mortal (to_sv (*i)));
2749
2750void
2751client::send_packet (SV *packet)
2752 CODE:
2753{
2754 STRLEN len;
2755 char *buf = SvPVbyte (packet, len);
2756
2757 if (len > MAXSOCKBUF)
2758 {
2759 // ugly
2760 if (THIS->pl)
2761 THIS->pl->failmsg ("[packet too long for client]");
2762 }
2763 else
2764 THIS->send_packet (buf, len);
2765}
2766
2767faceidx
2768client::need_face (utf8_string name, int pri = 0)
2769 CODE:
2770 RETVAL = face_find (name, 0);
2771 if (RETVAL)
2772 {
2773 THIS->send_face (RETVAL, pri);
2774 THIS->flush_fx ();
2775 }
2776 OUTPUT:
2777 RETVAL
2778
2779int
2780client::fx_want (int idx, int value = -1)
2781 CODE:
2782 if (0 < idx && idx < FT_NUM)
2783 {
2784 RETVAL = THIS->fx_want [idx];
2785 if (items > 2)
2786 THIS->fx_want [idx] = value;
2787 }
2788 else
2789 RETVAL = 0;
2790 OUTPUT:
2791 RETVAL
2792
2793MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2794
2795faceidx sound_find (utf8_string name)
2796
2797void sound_set (utf8_string str, faceidx face)
2798
2799# dire hack
2800void old_sound_index (int idx, faceidx face)
2801 CODE:
2802 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2803 old_sound_index [idx] = face;
2804
2805MODULE = cf PACKAGE = cf::face PREFIX = face_
2806
2807#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2808
2809faceidx face_find (utf8_string name, faceidx defidx = 0)
2810
2811faceidx alloc (utf8_string name)
2812 CODE:
2813{
2814 do
2815 {
2816 RETVAL = faces.size ();
2817 faces.resize (RETVAL + 1);
2818 }
2819 while (!RETVAL); // crude way to leave index 0
2820
2821 faces [RETVAL].name = name;
2822 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2823
2824 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2825 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2826}
2827 OUTPUT: RETVAL
2828
2829void set_type (faceidx idx, int value)
2830 ALIAS:
2831 set_type = 0
2832 set_visibility = 1
2833 set_magicmap = 2
2834 set_smooth = 3
2835 set_smoothlevel = 4
2836 CODE:
2837 faceinfo *f = face_info (idx); assert (f);
2838 switch (ix)
2839 {
2840 case 0: f->type = value; break;
2841 case 1: f->visibility = value; break;
2842 case 2: f->magicmap = value; break;
2843 case 3: f->smooth = value; break;
2844 case 4: f->smoothlevel = value; break;
2845 }
2846
2847void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2848 CODE:
2849{
2850 faceinfo *f = face_info (idx); assert (f);
2851 facedata *d = &(faceset ? f->data64 : f->data32);
2852 sv_to (data, d->data);
2853 STRLEN clen;
2854 char *cdata = SvPVbyte (chksum, clen);
2855 clen = min (CHKSUM_SIZE, clen);
2856
2857 if (memcmp (d->chksum, cdata, clen))
2858 {
2859 memcpy (d->chksum, cdata, clen);
2860
2861 // invalidate existing client face info
2862 for_all_clients (ns)
2863 if (ns->faceset == faceset)
2864 {
2865 ns->faces_sent [idx] = false;
2866 ns->force_newmap = true;
2867 }
2868 }
2869}
2870
2871int get_data_size (faceidx idx, int faceset = 0)
2872 CODE:
2873 facedata *d = face_data (idx, faceset);
2874 if (!d) XSRETURN_UNDEF;
2875 RETVAL = d->data.size ();
2876 OUTPUT:
2877 RETVAL
2878
2879SV *get_chksum (faceidx idx, int faceset = 0)
2880 CODE:
2881 facedata *d = face_data (idx, faceset);
2882 if (!d) XSRETURN_UNDEF;
2883 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2884 OUTPUT:
2885 RETVAL
2886
2887SV *get_data (faceidx idx, int faceset = 0)
2888 CODE:
2889 facedata *d = face_data (idx, faceset);
2890 if (!d) XSRETURN_UNDEF;
2891 RETVAL = newSVpvn (d->data.data (), d->data.length ());
2892 OUTPUT:
2893 RETVAL
2894
2895void invalidate (faceidx idx)
2896 CODE:
2897 for_all_clients (ns)
2898 {
2899 ns->faces_sent [idx] = false;
2900 ns->force_newmap = true;
2901 }
2902
2903void invalidate_all ()
2904 CODE:
2905 for_all_clients (ns)
2906 {
2907 ns->faces_sent.reset ();
2908 ns->force_newmap = true;
2909 }
2910
2911MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2912
2913#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2914
2915animidx anim_find (utf8_string name)
2916 CODE:
2917 RETVAL = animation::find (name).number;
2367 OUTPUT: RETVAL 2918 OUTPUT: RETVAL
2368 2919
2369region *next (region *reg) 2920animidx set (utf8_string name, SV *frames, int facings = 1)
2370 CODE: 2921 CODE:
2371 RETVAL = reg->next; 2922{
2923 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2924 croak ("frames must be an arrayref");
2925
2926 AV *av = (AV *)SvRV (frames);
2927
2928 animation *anim = &animation::find (name);
2929 if (anim->number)
2930 {
2931 anim->resize (av_len (av) + 1);
2932 anim->facings = facings;
2933 }
2934 else
2935 anim = &animation::create (name, av_len (av) + 1, facings);
2936
2937 for (int i = 0; i < anim->num_animations; ++i)
2938 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2939}
2372 OUTPUT: RETVAL 2940 OUTPUT: RETVAL
2373 2941
2374const char *name (region *reg) 2942void invalidate_all ()
2375 CODE: 2943 CODE:
2376 RETVAL = reg->name; 2944 for_all_clients (ns)
2945 ns->anims_sent.reset ();
2946
2947MODULE = cf PACKAGE = cf::object::freezer
2948
2949INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
2950
2951SV *
2952new (char *klass)
2953 CODE:
2954 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2377 OUTPUT: RETVAL 2955 OUTPUT: RETVAL
2378 2956
2379region *parent (region *reg) 2957void
2380 CODE: 2958DESTROY (SV *sv)
2381 RETVAL = reg->parent; 2959 CODE:
2382 OUTPUT: RETVAL 2960 object_freezer *self;
2961 sv_to (sv, self);
2962 delete self;
2383 2963
2384const char *longname (region *reg)
2385 CODE:
2386 RETVAL = reg->longname;
2387 OUTPUT: RETVAL
2388
2389const char *msg (region *reg)
2390 CODE:
2391 RETVAL = reg->msg;
2392 OUTPUT: RETVAL
2393
2394MODULE = cf PACKAGE = cf::living 2964MODULE = cf PACKAGE = cf::object::thawer
2395 2965
2396INCLUDE: $PERL genacc living ../include/living.h | 2966INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
2397 2967
2968SV *
2969new_from_file (char *klass, octet_string path)
2970 CODE:
2971 object_thawer *f = new object_thawer (path);
2972 if (!*f)
2973 {
2974 delete f;
2975 XSRETURN_UNDEF;
2976 }
2977 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
2978 OUTPUT: RETVAL
2979
2980void
2981DESTROY (SV *sv)
2982 CODE:
2983 object_thawer *self;
2984 sv_to (sv, self);
2985 delete self;
2986
2987void
2988extract_tags (object_thawer *self)
2989 PPCODE:
2990 while (self->kw != KW_EOF)
2991 {
2992 PUTBACK;
2993 coroapi::cede_to_tick ();
2994 SPAGAIN;
2995
2996 if (self->kw == KW_tag)
2997 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
2998
2999 self->skip ();
3000 }
3001

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