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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.79 by root, Thu Dec 14 05:09:32 2006 UTC vs.
Revision 1.209 by root, Thu May 17 14:14:55 2007 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
2 * CrossFire, A Multiplayer game
3 *
6 * This code is placed under the GNU General Public Licence (GPL) 4 * This code is placed under the GNU General Public Licence (GPL)
7 * 5 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann 6 * Copyright (C) 2001-2005 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 7 * Copyright (C) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 8 *
11 * This program is free software; you can redistribute it and/or modify 9 * This program is free software; you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 10 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 11 * the Free Software Foundation; either version 2 of the License, or
14 * (at your option) any later version. 12 * (at your option) any later version.
19 * GNU General Public License for more details. 17 * GNU General Public License for more details.
20 * 18 *
21 * You should have received a copy of the GNU General Public License 19 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 20 * along with this program; if not, write to the Free Software
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 21 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
24*/ 22 */
23
24#include "autoconf.h"
25 25
26#define PLUGIN_NAME "perl" 26#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 27#define PLUGIN_VERSION "cfperl 0.5"
28
29#define CEDES_PER_TICK 5
30
31#if HAVE_EXECINFO_H
32# include <execinfo.h>
33#endif
28 34
29#include <plugin_common.h> 35#include <plugin_common.h>
30#include <sounds.h> 36#include <sounds.h>
31#include <cstdarg> 37#include <cstdarg>
32#include <sproto.h> 38#include <sproto.h>
33 39
40#include "loader.h"
34#include "cfperl.h" 41#include "cfperl.h"
35#include "shstr.h" 42#include "shstr.h"
43
44#include <unistd.h>
45#if _POSIX_MEMLOCK
46# include <sys/mman.h>
47#endif
36 48
37#include <EXTERN.h> 49#include <EXTERN.h>
38#include <perl.h> 50#include <perl.h>
39#include <XSUB.h> 51#include <XSUB.h>
40 52
53#include "CoroAPI.h"
41#include "perlxsi.c" 54#include "perlxsi.c"
42 55
43extern sint64 *levels; // the experience table 56extern sint64 *levels; // the experience table
44 57
45typedef object object_ornull; 58typedef object object_ornull;
46typedef maptile maptile_ornull; 59typedef maptile maptile_ornull;
60
61typedef char *octet_string;
62typedef char *utf8_string;
63typedef const char *const_octet_string;
64typedef const char *const_utf8_string;
65
66typedef std::string std__string;
47 67
48#if IVSIZE >= 8 68#if IVSIZE >= 8
49 typedef IV val64; 69 typedef IV val64;
50# define newSVval64 newSViv 70# define newSVval64 newSViv
51# define SvVAL64 SvIV 71# define SvVAL64 SvIV
59static f_plug_api object_set_property = cfapi_object_set_property; 79static f_plug_api object_set_property = cfapi_object_set_property;
60static f_plug_api object_insert = cfapi_object_insert; 80static f_plug_api object_insert = cfapi_object_insert;
61 81
62static PerlInterpreter *perl; 82static PerlInterpreter *perl;
63 83
84double runtime;
85
86global gbl_ev;
64static AV *cb_global, *cb_object, *cb_player, *cb_type, *cb_map; 87static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
88static SV *sv_runtime, *sv_next_tick;
89
90static HV
91 *stash_cf,
92 *stash_cf_object_wrap,
93 *stash_cf_object_player_wrap,
94 *stash_cf_player_wrap,
95 *stash_cf_map_wrap,
96 *stash_cf_client_wrap,
97 *stash_cf_arch_wrap,
98 *stash_cf_party_wrap,
99 *stash_cf_region_wrap,
100 *stash_cf_living_wrap;
101
102// helper cast function, returns super class * or 0
103template<class super>
104static super *
105is_a (attachable *at)
106{
107 //return dynamic_cast<super *>(at); // slower, safer
108 if (typeid (*at) == typeid (super))
109 return static_cast<super *>(at);
110 else
111 return 0;
112}
65 113
66////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 114//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
67 115
116unordered_vector<attachable *> attachable::mortals;
117
118attachable::~attachable ()
119{
120 assert (!self);
121 assert (!cb);
122}
123
124int
125attachable::refcnt_cnt () const
126{
127 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
128}
129
130void
131attachable::sever_self ()
132{
133 if (HV *self = this->self)
134 {
135 // keep a refcount because sv_unmagic might call attachable_free,
136 // which might clear self, causing sv_unmagic to crash on a now
137 // invalid object.
138 SvREFCNT_inc (self);
139 hv_clear (self);
140 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
141 SvREFCNT_dec (self);
142
143 // self *must* be null now because thats sv_unmagic's job.
144 assert (!this->self);
145 }
146}
147
148void
149attachable::optimise ()
150{
151 if (self
152 && SvREFCNT (self) == 1
153 && !HvTOTALKEYS (self))
154 sever_self ();
155}
156
157// check wether the object really is dead
158void
159attachable::do_check ()
160{
161 if (refcnt_cnt () > 0)
162 return;
163
164 destroy ();
165}
166
167void
168attachable::do_destroy ()
169{
170 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
171
172 if (cb)
173 {
174 SvREFCNT_dec (cb);
175 cb = 0;
176 }
177
178 mortals.push_back (this);
179}
180
181void
182attachable::destroy ()
183{
184 if (destroyed ())
185 return;
186
187 flags |= F_DESTROYED;
188 do_destroy ();
189 sever_self ();
190}
191
192void
193attachable::check_mortals ()
194{
195 static int i = 0;
196
197 for (;;)
198 {
199 if (i >= mortals.size ())
200 {
201 i = 0;
202
203 if (mortals.size () > 1000)
204 LOG (llevInfo, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ());
205
206 break;
207 }
208
209 attachable *obj = mortals [i];
210
211#if 0
212 if (obj->self)//D make this an assert later
213 {
214 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
215 obj->sever_self ();
216 }
217#endif
218
219 if (obj->refcnt)
220 {
221 ++i; // further delay freeing
222
223 if (!(i & 0x3ff))
224 break;
225 }
226 else
227 {
228 mortals.erase (i);
229 obj->sever_self ();
230 delete obj;
231 }
232 }
233}
234
235attachable &
236attachable::operator =(const attachable &src)
237{
238 //if (self || cb)
239 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
240
241 attach = src.attach;
242 return *this;
243}
244
245//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
246
68static SV * 247static SV *
69newSVptr (void *ptr, const char *klass, HV *hv = newHV ()) 248newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
70{ 249{
71 SV *sv; 250 SV *sv;
72 251
73 if (!ptr) 252 if (!ptr)
74 return &PL_sv_undef; 253 return &PL_sv_undef;
75 254
76 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0); 255 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
77 return sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1)); 256 return sv_bless (newRV_noinc ((SV *)hv), stash);
78} 257}
79 258
80template<class attachable> 259static int
81SV * 260attachable_free (pTHX_ SV *sv, MAGIC *mg)
261{
262 attachable *at = (attachable *)mg->mg_ptr;
263
264 //TODO: check if transaction behaviour is really required here
265 if (SV *self = (SV *)at->self)
266 {
267 at->self = 0;
268 SvREFCNT_dec (self);
269 }
270
271 // next line makes sense, but most objects still have refcnt 0 by default
272 //at->refcnt_chk ();
273 return 0;
274}
275
276MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
277
278static SV *
82newSVattachable (attachable *obj, const char *klass) 279newSVattachable (attachable *obj, HV *stash)
83{ 280{
84 if (!obj) 281 if (!obj)
85 return &PL_sv_undef; 282 return &PL_sv_undef;
86 283
87 if (!obj->self) 284 if (!obj->self)
88 obj->self = newSVptr (obj, klass); 285 {
286 obj->self = newHV ();
287 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
89 288
90 return newSVsv (obj->self); 289 // now bless the object _once_
290 return sv_bless (newRV_inc ((SV *)obj->self), stash);
291 }
292 else
293 {
294 SV *sv = newRV_inc ((SV *)obj->self);
295
296 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
297 SvAMAGIC_on (sv);
298
299 return sv;
300 }
91} 301}
92 302
93static void 303static void
94clearSVptr (SV *sv) 304clearSVptr (SV *sv)
95{ 305{
136inline SV *to_sv (unsigned long v) { return newSVuv (v); } 346inline SV *to_sv (unsigned long v) { return newSVuv (v); }
137inline SV *to_sv ( signed long long v) { return newSVval64 (v); } 347inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
138inline SV *to_sv (unsigned long long v) { return newSVval64 (v); } 348inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
139inline SV *to_sv (float v) { return newSVnv (v); } 349inline SV *to_sv (float v) { return newSVnv (v); }
140inline SV *to_sv (double v) { return newSVnv (v); } 350inline SV *to_sv (double v) { return newSVnv (v); }
141inline SV *to_sv (client_socket *v) { return newSVattachable (v, "cf::client_socket::wrap"); } 351inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
142inline SV *to_sv (player * v) { return newSVattachable (v, "cf::player::wrap"); } 352inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
143inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? "cf::object::player::wrap" : "cf::object::wrap"); } 353inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
144inline SV *to_sv (maptile * v) { return newSVattachable (v, "cf::map::wrap"); } 354inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
145inline SV *to_sv (archetype * v) { return newSVptr (v, "cf::arch::wrap"); } 355inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
146inline SV *to_sv (partylist * v) { return newSVptr (v, "cf::party::wrap"); } 356inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
147inline SV *to_sv (region * v) { return newSVptr (v, "cf::region::wrap"); } 357inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
148inline SV *to_sv (living * v) { return newSVptr (v, "cf::living::wrap"); } 358inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
149 359
150inline SV *to_sv (object & v) { return to_sv (&v); } 360inline SV *to_sv (object & v) { return to_sv (&v); }
151inline SV *to_sv (living & v) { return to_sv (&v); } 361inline SV *to_sv (living & v) { return to_sv (&v); }
152 362
153//TODO: 363inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
154inline SV *to_sv (New_Face * v) { return to_sv (v->name); }
155inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 364inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
156 365
157inline SV *to_sv (UUID v) 366inline SV *to_sv (UUID v)
158{ 367{
159 char buf[128]; 368 char buf[128];
160 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq); 369 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
161 return newSVpv (buf, 0); 370 return newSVpv (buf, 0);
162} 371}
163 372
164inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 373inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; }
165inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 374inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
174inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 383inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
175inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 384inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
176inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 385inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
177inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 386inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
178inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 387inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
179inline void sv_to (SV *sv, client_socket *&v) { v = (client_socket *)SvPTR_ornull (sv, "cf::client_socket"); } 388inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
180inline void sv_to (SV *sv, player * &v) { v = (player *)SvPTR_ornull (sv, "cf::player"); } 389inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
181inline void sv_to (SV *sv, object * &v) { v = (object *)SvPTR_ornull (sv, "cf::object"); } 390inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
182inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)SvPTR_ornull (sv, "cf::arch"); } 391inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
183inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)SvPTR_ornull (sv, "cf::map"); } 392inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
393inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
184inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 394inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
185inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); } 395inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
186inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 396inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
187 397
188inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } //TODO 398//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
189inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } // TODO 399inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
190 400
191template<class T> 401template<class T>
192inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 402inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
193 403
194template<int N> 404template<int N>
195inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 405inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
196 406
407inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
408inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
409inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
410inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
411
412inline void sv_to (SV *sv, std::string &v)
413{
414 STRLEN len;
415 char *data = SvPVbyte (sv, len);
416 v.assign (data, len);
417}
418
197inline void sv_to (SV *sv, UUID &v) 419inline void sv_to (SV *sv, UUID &v)
198{ 420{
199 unsigned int version; 421 unsigned int version;
200 422
201 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version) 423 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
202 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 424 croak ("unparsable uuid: %s", SvPV_nolen (sv));
203} 425}
426
427inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
204 428
205static SV * 429static SV *
206newSVdt_va (va_list &ap, data_type type) 430newSVdt_va (va_list &ap, data_type type)
207{ 431{
208 SV *sv; 432 SV *sv;
243 case DT_MAP: 467 case DT_MAP:
244 // va_arg (object *) when void * is passed is an XSI extension 468 // va_arg (object *) when void * is passed is an XSI extension
245 sv = to_sv (va_arg (ap, maptile *)); 469 sv = to_sv (va_arg (ap, maptile *));
246 break; 470 break;
247 471
248 case DT_SOCKET: 472 case DT_CLIENT:
249 sv = to_sv (va_arg (ap, client_socket *)); 473 sv = to_sv (va_arg (ap, client *));
250 break; 474 break;
251 475
252 case DT_PLAYER: 476 case DT_PLAYER:
253 sv = to_sv (va_arg (ap, player *)); 477 sv = to_sv (va_arg (ap, player *));
254 break; 478 break;
315} 539}
316 540
317////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 541//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
318 542
319SV * 543SV *
320registry (attachable_base *ext) 544registry (attachable *ext)
321{ 545{
322 if (!ext->cb) 546 if (!ext->cb)
323 ext->cb = newAV (); 547 ext->cb = newAV ();
324 548
325 return newRV_inc ((SV *)ext->cb); 549 return newRV_inc ((SV *)ext->cb);
326}
327
328void attachable_base::clear ()
329{
330 if (self)
331 {
332 if (cb)
333 if (SvROK (*av_fetch (cb, EVENT_OBJECT_DESTROY, 1)))
334 INVOKE_OBJECT (DESTROY, static_cast<object *>(this));
335 else if (SvROK (*av_fetch (cb, EVENT_MAP_DESTROY, 1)))
336 INVOKE_MAP (DESTROY, static_cast<maptile *>(this));
337
338 // disconnect Perl from C, to avoid crashes
339 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
340
341 // clear the perl hash, might or might not be a good idea
342 hv_clear ((HV *)SvRV ((SV *)self));
343
344 SvREFCNT_dec (self);
345 self = 0;
346 }
347
348 if (cb)
349 {
350 SvREFCNT_dec (cb);
351 cb = 0;
352 }
353
354 attach = 0;
355}
356
357void attachable_base::optimise ()
358{
359 if (!self)
360 return;
361
362 HV *hv = (HV *)SvRV ((SV *)self);
363
364 if (SvREFCNT ((SV *)self) == 1
365 && SvREFCNT ((SV *)hv) == 1
366 && !HvKEYS (hv))
367 {
368 SvREFCNT_dec ((SV *)self);
369 self = 0;
370 }
371}
372
373void attachable_base::instantiate (data_type type, void *obj)
374{
375 dSP;
376 ENTER;
377 SAVETMPS;
378 PUSHMARK (SP);
379 EXTEND (SP, 2);
380 PUSHs (sv_2mortal (newSVdt (type, obj)));
381 PUSHs (sv_2mortal (newSVpv (attach, 0)));
382
383 attach = 0;
384
385 PUTBACK;
386 call_pv ("cf::instantiate", G_DISCARD | G_VOID | G_EVAL);
387 FREETMPS;
388 LEAVE;
389
390 switch (type)
391 {
392 case DT_OBJECT: INVOKE_OBJECT (INSTANTIATE, obj); break;
393 case DT_MAP: INVOKE_MAP (INSTANTIATE, obj); break;
394 }
395}
396
397/////////////////////////////////////////////////////////////////////////////
398
399void reattach (data_type type, void *obj)
400{
401 //TODO only do this when the object has _attachment's
402
403 dSP;
404 ENTER;
405 SAVETMPS;
406 PUSHMARK (SP);
407 XPUSHs (sv_2mortal (newSVdt (type, obj)));
408 PUTBACK;
409 call_pv ("cf::reattach", G_DISCARD | G_VOID | G_EVAL);
410 FREETMPS;
411 LEAVE;
412
413 switch (type)
414 {
415 case DT_OBJECT: INVOKE_OBJECT (REATTACH, obj); break;
416 case DT_PLAYER: INVOKE_PLAYER (REATTACH, obj); break;
417 case DT_MAP: INVOKE_MAP (REATTACH, obj); break;
418 }
419}
420
421template<class subclass>
422void reattach (attachable<subclass> *obj)
423{
424 obj->optimise ();
425
426 if (obj->self)
427 reattach ((data_type) cftype<subclass>::dt, (subclass *)obj);
428}
429
430#include "kw_hash.h"
431
432object_freezer::object_freezer ()
433: dynbuf (128 * 1024, 64 * 1024)
434{
435 av = newAV ();
436}
437
438object_freezer::~object_freezer ()
439{
440 SvREFCNT_dec (av);
441}
442
443void object_freezer::put (attachable_base *ext)
444{
445 ext->optimise ();
446
447 if (ext->self)
448 {
449 int idx = AvFILLp ((AV *)av) + 1;
450 av_store (av, idx, SvREFCNT_inc (ext->self));
451
452 add ((void *)"oid ", 4);
453 add ((sint32)idx);
454 add ('\n');
455 }
456}
457
458bool object_freezer::save (const char *filename)
459{
460 dSP;
461 ENTER;
462 SAVETMPS;
463 PUSHMARK (SP);
464 EXTEND (SP, 3);
465 PUSHs (sv_2mortal (newSVpv (filename, 0)));
466 PUSHs (sv_2mortal (newRV_noinc (newSVpvn ((char *)linearise (), size ()))));
467 PUSHs (sv_2mortal (newRV_inc ((SV *)av)));
468 PUTBACK;
469 call_pv ("cf::object_freezer_save", G_VOID | G_DISCARD | G_EVAL);
470 FREETMPS;
471 LEAVE;
472}
473
474char *object_freezer::as_string ()
475{
476 dSP;
477 ENTER;
478 SAVETMPS;
479 PUSHMARK (SP);
480 EXTEND (SP, 3);
481 PUSHs (sv_2mortal (newRV_noinc (newSVpvn ((char *)linearise (), size ()))));
482 PUSHs (sv_2mortal (newRV_inc ((SV *)av)));
483 PUTBACK;
484
485 char *res = call_pv ("cf::object_freezer_as_string", G_SCALAR | G_EVAL) > 0
486 ? strdup (SvPVbyte_nolen (POPs))
487 : strdup ("[fatal error]");
488
489 FREETMPS;
490 LEAVE;
491
492 return res;
493}
494
495int fprintf (object_freezer &freezer, const char *format, ...)
496{
497 va_list ap;
498
499 va_start (ap, format);
500
501 int len = vsnprintf ((char *)freezer.force (1024), 1024, format, ap);
502
503 if (len >= 0)
504 freezer.alloc (len);
505
506 va_end (ap);
507}
508
509int fputs (const char *s, object_freezer &freezer)
510{
511 freezer.add (s);
512}
513
514static const char thawer_eof[] = "\n\n\n\0\0\0";
515
516object_thawer::object_thawer (const char *filename)
517{
518 static const char eof[] = "\n\n\n\0\0\0";
519
520 av = 0;
521 text = 0;
522 line = 0;
523
524 if (filename)
525 {
526 dSP;
527 ENTER;
528 SAVETMPS;
529 PUSHMARK (SP);
530 XPUSHs (sv_2mortal (newSVpv (filename, 0)));
531 PUTBACK;
532
533 if (2 == call_pv ("cf::object_thawer_load", G_ARRAY | G_EVAL))
534 {
535 SPAGAIN;
536
537 // second value - perl objects
538 {
539 SV *sv = POPs;
540 if (SvROK (sv))
541 av = (AV *)SvREFCNT_inc (SvRV (sv));
542 }
543
544 // first value - text part, pad with 3 zeroes
545 {
546 SV *sv = POPs;
547 STRLEN len;
548 char *sv_ = SvPVbyte (sv, len);
549 text = newSV (len + sizeof (eof));
550 SvCUR_set (text, len);
551 memcpy (SvPVX (text), sv_, len);
552 memcpy (SvEND (text), eof, sizeof (eof)); // just to be sure
553
554 line = SvPVX (text);
555 }
556 }
557
558 PUTBACK;
559 FREETMPS;
560 LEAVE;
561 }
562}
563
564object_thawer::object_thawer (const char *data, AV *perlav)
565{
566 av = perlav;
567 text = newSVpv (data, 0);
568 sv_catpv (text, thawer_eof);
569 line = SvPVbyte_nolen (text);
570}
571
572void object_thawer::get (data_type type, void *obj, attachable_base *ext, int oid)
573{
574 if (!av || oid < 0) // this is actually an error of sorts
575 return;
576
577 // we have to "re-instantiate"/reattach to an object, so nuke ext->attach
578 ext->clear ();
579
580 SV **svp = av_fetch ((AV *)av, oid, 0);
581
582 if (!svp || !SvROK (*svp))
583 {
584 printf ("trying to thaw duplicate or never-issued oid %d, ignoring.\n", oid);
585 return;
586 }
587
588 ext->self = *svp; *svp = &PL_sv_undef;
589 sv_magic (SvRV (ext->self), 0, PERL_MAGIC_ext, (char *)obj, 0);
590
591 reattach (type, obj);
592}
593
594object_thawer::~object_thawer ()
595{
596 if (text) SvREFCNT_dec (text);
597 if (av) SvREFCNT_dec (av);
598}
599
600char *fgets (char *s, int n, object_thawer &thawer)
601{
602 char *p = thawer.line;
603 char *q = s;
604
605 if (!p)
606 return 0;
607
608 while (--n)
609 {
610 if (!*p)
611 break;
612
613 *q++ = *p;
614
615 if (*p++ == '\n')
616 break;
617 }
618
619 *q = 0;
620 thawer.line = p;
621
622 return s == q ? 0 : s;
623}
624
625keyword object_thawer::get_kv ()
626{
627 if (!line)
628 return KW_EOF;
629
630 for (;;)
631 {
632 char *p = line;
633
634 if (!*p)
635 return KW_EOF;
636
637 // parse keyword
638 while (*p > ' ')
639 p++;
640
641 int klen = p - line;
642
643 if (*p++ != '\n')
644 {
645 // parse value
646 while (*(unsigned char *)p <= ' ' && *p != '\n') // skip 0x01 .. 0x20
647 ++p;
648
649 last_value = p;
650
651 while (*p != '\n')
652 p++;
653
654 *p++ = 0;
655 }
656 else
657 last_value = 0;
658
659 line [klen] = 0;
660 keyword_idx *kw = kw_lex::match (line, klen);
661
662 //printf ("KV %d<%s,%s>\n", kw ? kw->index : 0, line, last_value);//D
663
664 if (kw)
665 {
666 line = p;
667 return kw->index;
668 }
669 else if (!*line || *line == '#')
670 {
671 // empty/comment line
672 line = p;
673 }
674 else
675 return KW_ERROR;
676 }
677}
678
679void object_thawer::get (shstr &sh) const
680{
681 if (last_value)
682 sh = last_value;
683 else
684 {
685 sh = "<value missing>";
686 LOG (llevError, "keyword requires value: <%s>\n", line);//TODO: add filename
687 }
688}
689
690void object_thawer::get_ml (keyword kend, shstr &sh)
691{
692 char kw[128];
693
694 int klen = keyword_len [kend];
695
696 kw [0] = '\n';
697 memcpy (kw + 1, keyword_str [kend], klen);
698 kw [klen + 1] = '\n';
699 kw [klen + 2] = 0;
700
701 // first test for completely empty msg... "endXXX\n"
702 if (!strncmp (line, kw + 1, klen + 1))
703 {
704 sh = 0;
705
706 line += klen + 1;
707
708 return;
709 }
710 else
711 {
712 // multi-line strings are delimited by "\nendXXX\n" or "endXXX\n" (NULL)
713
714 char *end = strstr (line, kw);
715
716 if (!end)
717 {
718 sh = 0;
719 return;
720 }
721
722 *end = 0;
723 sh = line;
724
725 line = end + keyword_len [kend] + 1;
726
727 while (*line++ != '\n')
728 ;
729 }
730}
731
732sint32 object_thawer::get_sint32 () const
733{
734 char *p = last_value;
735
736 if (!p)
737 return 0;
738
739 sint32 val = 0;
740 bool negate;
741
742 if (*p == '-')
743 {
744 negate = true;
745 ++p;
746 }
747 else
748 negate = false;
749
750 do
751 {
752 val *= 10;
753 val += *p++ - '0';
754 }
755 while (*p);
756
757 return negate ? -val : val;
758}
759
760sint64 object_thawer::get_sint64 () const
761{
762 return last_value ? atoll (last_value) : 0;
763}
764
765double object_thawer::get_double () const
766{
767 return last_value ? atof (last_value) : 0;
768} 550}
769 551
770///////////////////////////////////////////////////////////////////////////// 552/////////////////////////////////////////////////////////////////////////////
771 553
772extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr) 554extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
831 perl = perl_alloc (); 613 perl = perl_alloc ();
832 perl_construct (perl); 614 perl_construct (perl);
833 615
834 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 616 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
835 617
836 char *argv[] = { 618 const char *argv[] = {
837 "", 619 settings.argv [0],
838 "-e" 620 "-e"
839 "cf->bootstrap;" 621 "use Event; use Coro;" // required for bootstrap
622 "cf->bootstrap;" // required for datadir :*>
840 "unshift @INC, cf::datadir ();" 623 "unshift @INC, cf::datadir ();"
841 "require cf;" 624 "require cf;"
842 }; 625 };
843 626
844 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 627 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
628 || perl_run (perl))
845 { 629 {
846 printf ("unable to initialize perl-interpreter, aborting.\n"); 630 printf ("unable to initialize perl-interpreter, aborting.\n");
847 exit (EXIT_FAILURE); 631 exit (EXIT_FAILURE);
848 } 632 }
633
634 {
635 dSP;
636
637 PUSHMARK (SP);
638 PUTBACK;
639 call_pv ("cf::init", G_DISCARD | G_VOID);
640 }
849} 641}
850 642
851void cfperl_main () 643void cfperl_main ()
852{ 644{
853 dSP; 645 dSP;
854 646
855 PUSHMARK (SP); 647 PUSHMARK (SP);
856 PUTBACK; 648 PUTBACK;
857 call_pv ("cf::main", G_DISCARD | G_VOID); 649 call_pv ("cf::main", G_DISCARD | G_VOID);
650}
651
652void
653attachable::instantiate ()
654{
655 if (attach)
656 {
657 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END);
658 attach = 0;
659 }
660}
661
662void
663attachable::reattach ()
664{
665 optimise ();
666 //TODO: check for _attachment's, very important for restarts
667 invoke (EVENT_ATTACHABLE_REATTACH, DT_END);
858} 668}
859 669
860static event_klass klass_of[NUM_EVENT_TYPES] = { 670static event_klass klass_of[NUM_EVENT_TYPES] = {
861# define def(type,name) KLASS_ ## type, 671# define def(type,name) KLASS_ ## type,
862# include "eventinc.h" 672# include "eventinc.h"
893 } 703 }
894 } 704 }
895 } 705 }
896} 706}
897 707
708void
709attachable::gather_callbacks (AV *&callbacks, event_type event) const
710{
711 ::gather_callbacks (callbacks, cb_attachable, event);
712
713 if (cb)
714 ::gather_callbacks (callbacks, cb, event);
715}
716
717void
718global::gather_callbacks (AV *&callbacks, event_type event) const
719{
720 ::gather_callbacks (callbacks, cb_object, event);
721}
722
723void
724object::gather_callbacks (AV *&callbacks, event_type event) const
725{
726 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type))
727 {
728 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES];
729
730 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
731 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
732 }
733
734 if (type <= AvFILLp (cb_type))
735 {
736 SV *registry = AvARRAY (cb_type)[type];
737
738 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
739 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
740 }
741
742 attachable::gather_callbacks (callbacks, event);
743 ::gather_callbacks (callbacks, cb_object, event);
744}
745
746void
747archetype::gather_callbacks (AV *&callbacks, event_type event) const
748{
749 attachable::gather_callbacks (callbacks, event);
750 //TODO//::gather_callbacks (callbacks, cb_archetype, event);
751}
752
753void
754client::gather_callbacks (AV *&callbacks, event_type event) const
755{
756 attachable::gather_callbacks (callbacks, event);
757 ::gather_callbacks (callbacks, cb_client, event);
758}
759
760void
761player::gather_callbacks (AV *&callbacks, event_type event) const
762{
763 attachable::gather_callbacks (callbacks, event);
764 ::gather_callbacks (callbacks, cb_player, event);
765}
766
767void
768maptile::gather_callbacks (AV *&callbacks, event_type event) const
769{
770 attachable::gather_callbacks (callbacks, event);
771 ::gather_callbacks (callbacks, cb_map, event);
772}
773
774bool
898bool cfperl_invoke (event_type event, ...) 775attachable::invoke (event_type event, ...)
899{ 776{
900 data_type dt; 777 data_type dt;
901 va_list ap; 778 va_list ap;
902 779
903 va_start (ap, event); 780 va_start (ap, event);
904 781
905 AV *callbacks = 0;
906
907 object *op;
908 player *pl;
909 maptile *map;
910
911 // callback call ordering is: 782 // callback call ordering should be:
912 // 1. per-object callback 783 // 1. per-object callback
913 // 2. per-class object 784 // 2. per-class object
914 // 3. per-type callback 785 // 3. per-type callback
915 // 4. global callbacks 786 // 4. global callbacks
916 787
788 AV *callbacks = 0;
917 gather_callbacks (callbacks, cb_global, event); 789 gather_callbacks (callbacks, event);
918
919 switch (KLASS_OF (event))
920 {
921 case KLASS_GLOBAL:
922 break;
923
924 case KLASS_OBJECT:
925 dt = (data_type) va_arg (ap, int);
926 assert (("first argument must be of type object", dt == DT_OBJECT));
927 op = va_arg (ap, object *);
928
929 if (op->cb)
930 gather_callbacks (callbacks, op->cb, event);
931
932 if (op->type)
933 {
934 if (op->subtype && op->type + op->subtype * NUM_SUBTYPES <= AvFILLp (cb_type))
935 {
936 SV *registry = AvARRAY (cb_type)[op->type + op->subtype * NUM_SUBTYPES];
937
938 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
939 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
940 }
941
942 if (op->type <= AvFILLp (cb_type))
943 {
944 SV *registry = AvARRAY (cb_type)[op->type];
945
946 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
947 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
948 }
949 }
950
951 gather_callbacks (callbacks, cb_object, event);
952
953 break;
954
955 case KLASS_PLAYER:
956 dt = (data_type) va_arg (ap, int);
957 assert (("first argument must be of type player", dt == DT_PLAYER));
958 pl = va_arg (ap, player *);
959
960 if (pl->cb)
961 gather_callbacks (callbacks, pl->cb, event);
962
963 gather_callbacks (callbacks, cb_player, event);
964 break;
965
966 case KLASS_MAP:
967 dt = (data_type) va_arg (ap, int);
968 assert (("first argument must be of type object", dt == DT_MAP));
969 map = va_arg (ap, maptile *);
970
971 if (map->cb)
972 gather_callbacks (callbacks, map->cb, event);
973
974 gather_callbacks (callbacks, cb_map, event);
975 break;
976
977 default:
978 assert (("unsupported event klass in cfperl_invoke", 0));
979 }
980 790
981 // short-circuit processing if no callbacks found/defined 791 // short-circuit processing if no callbacks found/defined
982 if (!callbacks) 792 if (!callbacks)
983 return 0; 793 return 0;
984 794
985 dSP; 795 CALL_BEGIN (3);
986 ENTER;
987 SAVETMPS;
988
989 PUSHMARK (SP);
990 EXTEND (SP, 3);
991
992 PUSHs (sv_2mortal (newSViv (event))); // only used for debugging nowadays 796 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
993 PUSHs (sv_2mortal (newRV_noinc ((SV *)callbacks))); 797 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
994 798
995 switch (KLASS_OF (event)) 799 //TODO: unhack
996 { 800 if (object *op = is_a<object>(this)) CALL_ARG_SV (newSVdt (DT_OBJECT, op));
997 case KLASS_OBJECT: PUSHs (sv_2mortal (newSVdt (DT_OBJECT, op))); break; 801 else if (player *pl = is_a<player>(this)) CALL_ARG_SV (newSVdt (DT_PLAYER, pl));
998 case KLASS_PLAYER: PUSHs (sv_2mortal (newSVdt (DT_PLAYER, pl))); break; 802 else if (client *ns = is_a<client>(this)) CALL_ARG_SV (newSVdt (DT_CLIENT, ns));
999 case KLASS_MAP: PUSHs (sv_2mortal (newSVdt (DT_MAP, map))); break; 803 else if (maptile *m = is_a<maptile>(this)) CALL_ARG_SV (newSVdt (DT_MAP, m));
1000 } 804 else if (global *gl = is_a<global>(this)) /*nop*/;
805 else
806 abort (); //TODO
1001 807
1002 for (;;) 808 for (;;)
1003 { 809 {
1004 dt = (data_type) va_arg (ap, int); 810 dt = (data_type) va_arg (ap, int);
1005 811
1006 if (dt == DT_END) 812 if (dt == DT_END)
1007 break; 813 break;
1008
1009 if (dt == DT_AV) 814 else if (dt == DT_AV)
1010 { 815 {
1011 AV *av = va_arg (ap, AV *); 816 AV *av = va_arg (ap, AV *);
1012 817
1013 for (int i = 0; i <= av_len (av); ++i) 818 for (int i = 0; i <= av_len (av); ++i)
1014 XPUSHs (*av_fetch (av, i, 1)); 819 XPUSHs (*av_fetch (av, i, 1));
1017 XPUSHs (sv_2mortal (newSVdt_va (ap, dt))); 822 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
1018 } 823 }
1019 824
1020 va_end (ap); 825 va_end (ap);
1021 826
1022 PUTBACK; 827 CALL_CALL ("cf::do_invoke", G_SCALAR);
1023 int count = call_pv ("cf::do_invoke", G_SCALAR | G_EVAL);
1024 SPAGAIN;
1025
1026 count = count > 0 ? POPi : 0; 828 count = count > 0 ? POPi : 0;
1027 829
1028 FREETMPS; 830 CALL_END;
1029 LEAVE;
1030 831
1031 return count; 832 return count;
1032} 833}
1033 834
1034SV * 835SV *
1055cfperl_result_DOUBLE (int idx) 856cfperl_result_DOUBLE (int idx)
1056{ 857{
1057 return SvNV (cfperl_result (idx)); 858 return SvNV (cfperl_result (idx));
1058} 859}
1059 860
861/////////////////////////////////////////////////////////////////////////////
862
863void
864cfperl_emergency_save ()
865{
866 CALL_BEGIN (0);
867 CALL_CALL ("cf::emergency_save", G_VOID);
868 CALL_END;
869}
870
871void
872cfperl_cleanup (int make_core)
873{
874 CALL_BEGIN (1);
875 CALL_ARG (make_core);
876 CALL_CALL ("cf::post_cleanup", G_VOID);
877 CALL_END;
878}
879
880maptile *
881maptile::find_sync (const char *path, maptile *origin)
882{
883 CALL_BEGIN (2);
884 CALL_ARG (path);
885 CALL_ARG (origin);
886 CALL_CALL ("cf::map::find_sync", G_SCALAR);
887
888 maptile *retval;
889
890 if (count)
891 sv_to (POPs, retval);
892 else
893 retval = 0;
894
895 CALL_END;
896
897 return retval;
898}
899
900maptile *
901maptile::find_async (const char *path, maptile *origin)
902{
903 CALL_BEGIN (2);
904 CALL_ARG (path);
905 CALL_ARG (origin);
906 CALL_CALL ("cf::map::find_async", G_SCALAR);
907
908 maptile *retval;
909
910 if (count)
911 sv_to (POPs, retval);
912 else
913 retval = 0;
914
915 CALL_END;
916
917 return retval;
918}
919
920void
921maptile::do_load_sync ()
922{
923 CALL_BEGIN (1);
924 CALL_ARG (this);
925 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
926 CALL_END;
927}
928
929void
930maptile::change_all_map_light (int change)
931{
932 CALL_BEGIN (1);
933 CALL_ARG (change);
934 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
935 CALL_END;
936}
937
938void
939object::enter_exit (object *exit)
940{
941 if (type != PLAYER)
942 return;
943
944 CALL_BEGIN (2);
945 CALL_ARG (this);
946 CALL_ARG (exit);
947 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
948 CALL_END;
949}
950
951void
952log_backtrace (const char *msg)
953{
954#if HAVE_BACKTRACE
955 void *addr [20];
956 int size = backtrace (addr, 20);
957
958 CALL_BEGIN (size);
959 CALL_ARG (msg);
960 for (int i = 0; i < size; ++i)
961 CALL_ARG ((IV)addr [i]);
962 CALL_CALL ("cf::_log_backtrace", G_VOID);
963 CALL_END;
964#endif
965}
966
967/////////////////////////////////////////////////////////////////////////////
968
969struct EventAPI *watcher_base::GEventAPI;
970struct CoroAPI *coroapi::GCoroAPI;
971
972int coroapi::cede_counter;
973double (*coroapi::time)();
974double coroapi::next_cede;
975
976void coroapi::do_cede_to_tick ()
977{
978 cede_counter = 0;
979
980 cede ();
981
982 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
983 if (next_cede > SvNV (sv_next_tick) - 0.02)
984 next_cede = SvNV (sv_next_tick);
985}
986
987void coroapi::do_cede_every ()
988{
989 cede_counter = 0;
990
991 if (coroapi::nready ())
992 coroapi::cede ();
993}
994
995void coroapi::do_cede_to_tick_every ()
996{
997 cede_counter = 0;
998
999 cede_to_tick ();
1000}
1001
1002void
1003coroapi::wait_for_tick ()
1004{
1005 CALL_BEGIN (0);
1006 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1007 CALL_END;
1008}
1009
1010void
1011coroapi::wait_for_tick_begin ()
1012{
1013 CALL_BEGIN (0);
1014 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1015 CALL_END;
1016}
1017
1018static void
1019iw_dispatch (pe_event *ev)
1020{
1021 iw *w = (iw *)ev->ext_data;
1022 w->call (*w);
1023}
1024
1025void
1026iw::alloc ()
1027{
1028 pe = GEventAPI->new_idle (0, 0);
1029
1030 WaREENTRANT_off (pe);
1031 pe->base.callback = (void *)iw_dispatch;
1032 pe->base.ext_data = (void *)this;
1033}
1034
1035static void iow_dispatch (pe_event *ev)
1036{
1037 iow *w = (iow *)ev->ext_data;
1038 w->call (*w, ((pe_ioevent *)ev)->got);
1039}
1040
1041void
1042iow::alloc ()
1043{
1044 pe = GEventAPI->new_io (0, 0);
1045
1046 WaREENTRANT_off (pe);
1047 pe->base.callback = (void *)iow_dispatch;
1048 pe->base.ext_data = (void *)this;
1049
1050 pe->fd = -1;
1051 pe->poll = 0;
1052}
1053
1054void
1055iow::fd (int fd)
1056{
1057 pe->fd = fd;
1058}
1059
1060int
1061iow::poll ()
1062{
1063 return pe->poll;
1064}
1065
1066void
1067iow::poll (int events)
1068{
1069 if (pe->poll != events)
1070 {
1071 if (pe->poll) stop ();
1072 pe->poll = events;
1073 if (pe->poll) start ();
1074 }
1075}
1076
1077void
1078_connect_to_perl ()
1079{
1080 stash_cf = gv_stashpv ("cf" , 1);
1081
1082 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1083 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1084 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
1085 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1086 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1087 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1088 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1089 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1090 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1091
1092 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
1093 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
1094
1095 cb_global = get_av ("cf::CB_GLOBAL", 1);
1096 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1097 cb_object = get_av ("cf::CB_OBJECT", 1);
1098 cb_player = get_av ("cf::CB_PLAYER", 1);
1099 cb_client = get_av ("cf::CB_CLIENT", 1);
1100 cb_type = get_av ("cf::CB_TYPE" , 1);
1101 cb_map = get_av ("cf::CB_MAP" , 1);
1102}
1103
1060MODULE = cf PACKAGE = cf PREFIX = cf_ 1104MODULE = cf PACKAGE = cf PREFIX = cf_
1061 1105
1062BOOT: 1106BOOT:
1063{ 1107{
1064 HV *stash = gv_stashpv ("cf", 1); 1108 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
1109 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1065 1110
1111 _connect_to_perl ();
1112
1066 newCONSTSUB (stash, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1113 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1114
1115 {
1116 require_pv ("Time::HiRes");
1117
1118 SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1119 if (!svp) croak ("Time::HiRes is required");
1120 if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1121 coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1122 }
1067 1123
1068 static const struct { 1124 static const struct {
1069 const char *name; 1125 const char *name;
1070 IV iv; 1126 IV iv;
1071 } *civ, const_iv[] = { 1127 } *civ, const_iv[] = {
1072# define const_iv(name) { # name, (IV)name }, 1128# define const_iv(name) { # name, (IV)name },
1073 const_iv (llevError) 1129 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1074 const_iv (llevInfo) 1130 const_iv (logBacktrace)
1075 const_iv (llevDebug) 1131
1076 const_iv (llevMonster) 1132 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1133
1134 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1077 1135
1078 const_iv (MAX_TIME) 1136 const_iv (MAX_TIME)
1079 const_iv (PLAYER) 1137
1080 const_iv (TRANSPORT)
1081 const_iv (ROD)
1082 const_iv (TREASURE)
1083 const_iv (POTION)
1084 const_iv (FOOD)
1085 const_iv (POISON)
1086 const_iv (BOOK)
1087 const_iv (CLOCK)
1088 const_iv (LIGHTNING)
1089 const_iv (ARROW)
1090 const_iv (BOW)
1091 const_iv (WEAPON)
1092 const_iv (ARMOUR)
1093 const_iv (PEDESTAL)
1094 const_iv (ALTAR)
1095 const_iv (LOCKED_DOOR)
1096 const_iv (SPECIAL_KEY)
1097 const_iv (MAP)
1098 const_iv (DOOR)
1099 const_iv (KEY)
1100 const_iv (TIMED_GATE)
1101 const_iv (TRIGGER)
1102 const_iv (GRIMREAPER)
1103 const_iv (MAGIC_EAR)
1104 const_iv (TRIGGER_BUTTON)
1105 const_iv (TRIGGER_ALTAR)
1106 const_iv (TRIGGER_PEDESTAL)
1107 const_iv (SHIELD)
1108 const_iv (HELMET)
1109 const_iv (HORN)
1110 const_iv (MONEY)
1111 const_iv (CLASS)
1112 const_iv (GRAVESTONE)
1113 const_iv (AMULET)
1114 const_iv (PLAYERMOVER)
1115 const_iv (TELEPORTER)
1116 const_iv (CREATOR)
1117 const_iv (SKILL)
1118 const_iv (EXPERIENCE)
1119 const_iv (EARTHWALL)
1120 const_iv (GOLEM)
1121 const_iv (THROWN_OBJ)
1122 const_iv (BLINDNESS)
1123 const_iv (GOD)
1124 const_iv (DETECTOR)
1125 const_iv (TRIGGER_MARKER)
1126 const_iv (DEAD_OBJECT)
1127 const_iv (DRINK)
1128 const_iv (MARKER)
1129 const_iv (HOLY_ALTAR)
1130 const_iv (PLAYER_CHANGER)
1131 const_iv (BATTLEGROUND)
1132 const_iv (PEACEMAKER)
1133 const_iv (GEM)
1134 const_iv (FIREWALL)
1135 const_iv (ANVIL)
1136 const_iv (CHECK_INV)
1137 const_iv (MOOD_FLOOR) 1138 const_iv (NUM_BODY_LOCATIONS)
1138 const_iv (EXIT) 1139 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1139 const_iv (ENCOUNTER) 1140 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1140 const_iv (SHOP_FLOOR) 1141 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1141 const_iv (SHOP_MAT) 1142 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1142 const_iv (RING) 1143 const_iv (body_wrist) const_iv (body_waist)
1143 const_iv (FLOOR) 1144
1144 const_iv (FLESH) 1145 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1145 const_iv (INORGANIC) 1146 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1146 const_iv (SKILL_TOOL) 1147 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1147 const_iv (LIGHTER) 1148 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1148 const_iv (TRAP_PART) 1149 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1149 const_iv (WALL) 1150 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1150 const_iv (LIGHT_SOURCE) 1151 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1151 const_iv (MISC_OBJECT) 1152 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1152 const_iv (MONSTER) 1153 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1153 const_iv (SPAWN_GENERATOR) 1154 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1154 const_iv (LAMP) 1155 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1155 const_iv (DUPLICATOR) 1156 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1156 const_iv (TOOL) 1157 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1157 const_iv (SPELLBOOK) 1158 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1158 const_iv (BUILDFAC) 1159 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1159 const_iv (CLOAK) 1160 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1160 const_iv (SPINNER) 1161 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1161 const_iv (GATE) 1162 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1162 const_iv (BUTTON) 1163 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1163 const_iv (CF_HANDLE) 1164 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1164 const_iv (HOLE) 1165 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1165 const_iv (TRAPDOOR) 1166 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1166 const_iv (SIGN) 1167 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1167 const_iv (BOOTS) 1168 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1168 const_iv (GLOVES) 1169 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1169 const_iv (SPELL) 1170 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1170 const_iv (SPELL_EFFECT) 1171 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1171 const_iv (CONVERTER) 1172 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1172 const_iv (BRACERS)
1173 const_iv (POISONING)
1174 const_iv (SAVEBED)
1175 const_iv (POISONCLOUD)
1176 const_iv (FIREHOLES)
1177 const_iv (WAND)
1178 const_iv (SCROLL)
1179 const_iv (DIRECTOR)
1180 const_iv (GIRDLE)
1181 const_iv (FORCE)
1182 const_iv (POTION_EFFECT)
1183 const_iv (EVENT_CONNECTOR)
1184 const_iv (CLOSE_CON)
1185 const_iv (CONTAINER)
1186 const_iv (ARMOUR_IMPROVER)
1187 const_iv (WEAPON_IMPROVER)
1188 const_iv (SKILLSCROLL)
1189 const_iv (DEEP_SWAMP)
1190 const_iv (IDENTIFY_ALTAR)
1191 const_iv (MENU)
1192 const_iv (RUNE)
1193 const_iv (TRAP)
1194 const_iv (POWER_CRYSTAL)
1195 const_iv (CORPSE)
1196 const_iv (DISEASE)
1197 const_iv (SYMPTOM)
1198 const_iv (BUILDER)
1199 const_iv (MATERIAL)
1200 const_iv (ITEM_TRANSFORMER)
1201 const_iv (QUEST)
1202 1173
1203 const_iv (NUM_SUBTYPES) 1174 const_iv (NUM_SUBTYPES)
1204 1175
1205 const_iv (ST_BD_BUILD) 1176 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1206 const_iv (ST_BD_REMOVE) 1177 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1207 1178
1208 const_iv (ST_MAT_FLOOR) 1179 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1209 const_iv (ST_MAT_WALL) 1180 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1210 const_iv (ST_MAT_ITEM) 1181 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1182 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1183 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1184 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1185 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1211 1186
1212 const_iv (AT_PHYSICAL) 1187 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1213 const_iv (AT_MAGIC) 1188 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1214 const_iv (AT_FIRE)
1215 const_iv (AT_ELECTRICITY)
1216 const_iv (AT_COLD)
1217 const_iv (AT_CONFUSION)
1218 const_iv (AT_ACID)
1219 const_iv (AT_DRAIN)
1220 const_iv (AT_WEAPONMAGIC)
1221 const_iv (AT_GHOSTHIT)
1222 const_iv (AT_POISON)
1223 const_iv (AT_SLOW)
1224 const_iv (AT_PARALYZE)
1225 const_iv (AT_TURN_UNDEAD)
1226 const_iv (AT_FEAR)
1227 const_iv (AT_CANCELLATION)
1228 const_iv (AT_DEPLETE)
1229 const_iv (AT_DEATH)
1230 const_iv (AT_CHAOS)
1231 const_iv (AT_COUNTERSPELL)
1232 const_iv (AT_GODPOWER)
1233 const_iv (AT_HOLYWORD)
1234 const_iv (AT_BLIND)
1235 const_iv (AT_INTERNAL)
1236 const_iv (AT_LIFE_STEALING)
1237 const_iv (AT_DISEASE)
1238
1239 const_iv (WEAP_HIT)
1240 const_iv (WEAP_SLASH)
1241 const_iv (WEAP_PIERCE)
1242 const_iv (WEAP_CLEAVE)
1243 const_iv (WEAP_SLICE)
1244 const_iv (WEAP_STAB)
1245 const_iv (WEAP_WHIP)
1246 const_iv (WEAP_CRUSH)
1247 const_iv (WEAP_BLUD) 1189 const_iv (WEAP_BLUD)
1248 1190
1249 const_iv (FLAG_ALIVE) 1191 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1250 const_iv (FLAG_WIZ) 1192 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1251 const_iv (FLAG_REMOVED) 1193 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1252 const_iv (FLAG_FREED) 1194 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1253 const_iv (FLAG_WAS_WIZ) 1195 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1254 const_iv (FLAG_APPLIED) 1196 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1255 const_iv (FLAG_UNPAID) 1197 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1256 const_iv (FLAG_USE_SHIELD) 1198 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1257 const_iv (FLAG_NO_PICK) 1199 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1258 const_iv (FLAG_ANIMATE) 1200 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1259 const_iv (FLAG_MONSTER) 1201 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1260 const_iv (FLAG_FRIENDLY) 1202 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1261 const_iv (FLAG_GENERATOR) 1203 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1262 const_iv (FLAG_IS_THROWN) 1204 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1263 const_iv (FLAG_AUTO_APPLY) 1205 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1264 const_iv (FLAG_TREASURE) 1206 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1265 const_iv (FLAG_PLAYER_SOLD) 1207 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1266 const_iv (FLAG_SEE_INVISIBLE) 1208 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1267 const_iv (FLAG_CAN_ROLL) 1209 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1268 const_iv (FLAG_OVERLAY_FLOOR) 1210 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1269 const_iv (FLAG_IS_TURNABLE) 1211 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1270 const_iv (FLAG_IS_USED_UP) 1212 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1271 const_iv (FLAG_IDENTIFIED) 1213 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1272 const_iv (FLAG_REFLECTING) 1214 const_iv (FLAG_OBJ_SAVE_ON_OVL) const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1273 const_iv (FLAG_CHANGING) 1215 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1274 const_iv (FLAG_SPLITTING) 1216 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1275 const_iv (FLAG_HITBACK)
1276 const_iv (FLAG_STARTEQUIP)
1277 const_iv (FLAG_BLOCKSVIEW)
1278 const_iv (FLAG_UNDEAD)
1279 const_iv (FLAG_SCARED)
1280 const_iv (FLAG_UNAGGRESSIVE)
1281 const_iv (FLAG_REFL_MISSILE)
1282 const_iv (FLAG_REFL_SPELL)
1283 const_iv (FLAG_NO_MAGIC)
1284 const_iv (FLAG_NO_FIX_PLAYER)
1285 const_iv (FLAG_IS_LIGHTABLE)
1286 const_iv (FLAG_TEAR_DOWN)
1287 const_iv (FLAG_RUN_AWAY)
1288 const_iv (FLAG_PICK_UP)
1289 const_iv (FLAG_UNIQUE)
1290 const_iv (FLAG_NO_DROP)
1291 const_iv (FLAG_WIZCAST)
1292 const_iv (FLAG_CAST_SPELL)
1293 const_iv (FLAG_USE_SCROLL)
1294 const_iv (FLAG_USE_RANGE)
1295 const_iv (FLAG_USE_BOW)
1296 const_iv (FLAG_USE_ARMOUR)
1297 const_iv (FLAG_USE_WEAPON)
1298 const_iv (FLAG_USE_RING)
1299 const_iv (FLAG_READY_RANGE)
1300 const_iv (FLAG_READY_BOW)
1301 const_iv (FLAG_XRAYS)
1302 const_iv (FLAG_NO_APPLY)
1303 const_iv (FLAG_IS_FLOOR)
1304 const_iv (FLAG_LIFESAVE)
1305 const_iv (FLAG_NO_STRENGTH)
1306 const_iv (FLAG_SLEEP)
1307 const_iv (FLAG_STAND_STILL)
1308 const_iv (FLAG_RANDOM_MOVE)
1309 const_iv (FLAG_ONLY_ATTACK)
1310 const_iv (FLAG_CONFUSED)
1311 const_iv (FLAG_STEALTH)
1312 const_iv (FLAG_WIZPASS)
1313 const_iv (FLAG_IS_LINKED)
1314 const_iv (FLAG_CURSED)
1315 const_iv (FLAG_DAMNED)
1316 const_iv (FLAG_SEE_ANYWHERE)
1317 const_iv (FLAG_KNOWN_MAGICAL)
1318 const_iv (FLAG_KNOWN_CURSED)
1319 const_iv (FLAG_CAN_USE_SKILL)
1320 const_iv (FLAG_BEEN_APPLIED)
1321 const_iv (FLAG_READY_SCROLL)
1322 const_iv (FLAG_USE_ROD)
1323 const_iv (FLAG_USE_HORN)
1324 const_iv (FLAG_MAKE_INVIS)
1325 const_iv (FLAG_INV_LOCKED)
1326 const_iv (FLAG_IS_WOODED)
1327 const_iv (FLAG_IS_HILLY)
1328 const_iv (FLAG_READY_SKILL)
1329 const_iv (FLAG_READY_WEAPON)
1330 const_iv (FLAG_NO_SKILL_IDENT)
1331 const_iv (FLAG_BLIND)
1332 const_iv (FLAG_SEE_IN_DARK)
1333 const_iv (FLAG_IS_CAULDRON)
1334 const_iv (FLAG_NO_STEAL)
1335 const_iv (FLAG_ONE_HIT)
1336 const_iv (FLAG_CLIENT_SENT)
1337 const_iv (FLAG_BERSERK)
1338 const_iv (FLAG_NEUTRAL)
1339 const_iv (FLAG_NO_ATTACK)
1340 const_iv (FLAG_NO_DAMAGE)
1341 const_iv (FLAG_OBJ_ORIGINAL)
1342 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1343 const_iv (FLAG_ACTIVATE_ON_PUSH)
1344 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1345 const_iv (FLAG_IS_WATER)
1346 const_iv (FLAG_CONTENT_ON_GEN)
1347 const_iv (FLAG_IS_A_TEMPLATE)
1348 const_iv (FLAG_IS_BUILDABLE)
1349 const_iv (FLAG_AFK)
1350 1217
1351 const_iv (NDI_BLACK) 1218 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1352 const_iv (NDI_WHITE) 1219 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1353 const_iv (NDI_NAVY) 1220 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1354 const_iv (NDI_RED) 1221 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1355 const_iv (NDI_ORANGE)
1356 const_iv (NDI_BLUE)
1357 const_iv (NDI_DK_ORANGE)
1358 const_iv (NDI_GREEN)
1359 const_iv (NDI_LT_GREEN)
1360 const_iv (NDI_GREY)
1361 const_iv (NDI_BROWN)
1362 const_iv (NDI_GOLD)
1363 const_iv (NDI_TAN)
1364 const_iv (NDI_MAX_COLOR)
1365 const_iv (NDI_COLOR_MASK)
1366 const_iv (NDI_UNIQUE)
1367 const_iv (NDI_ALL) 1222 const_iv (NDI_ALL)
1368 1223
1369 const_iv (UPD_LOCATION) 1224 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1370 const_iv (UPD_FLAGS) 1225 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1371 const_iv (UPD_WEIGHT)
1372 const_iv (UPD_FACE)
1373 const_iv (UPD_NAME)
1374 const_iv (UPD_ANIM)
1375 const_iv (UPD_ANIMSPEED)
1376 const_iv (UPD_NROF)
1377 1226
1378 const_iv (UPD_SP_MANA) 1227 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1379 const_iv (UPD_SP_GRACE)
1380 const_iv (UPD_SP_DAMAGE)
1381 1228
1382 const_iv (F_APPLIED) 1229 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1383 const_iv (F_LOCATION) 1230 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1384 const_iv (F_UNPAID)
1385 const_iv (F_MAGIC)
1386 const_iv (F_CURSED)
1387 const_iv (F_DAMNED)
1388 const_iv (F_OPEN)
1389 const_iv (F_NOPICK)
1390 const_iv (F_LOCKED) 1231 const_iv (F_LOCKED)
1391 1232
1392 const_iv (F_BUY) 1233 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1393 const_iv (F_SHOP)
1394 const_iv (F_SELL)
1395 1234
1396 const_iv (P_BLOCKSVIEW) 1235 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1397 const_iv (P_NO_MAGIC) 1236 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1398 const_iv (P_IS_ALIVE)
1399 const_iv (P_NO_CLERIC)
1400 const_iv (P_NEED_UPDATE)
1401 const_iv (P_NO_ERROR)
1402 const_iv (P_OUT_OF_MAP)
1403 const_iv (P_NEW_MAP)
1404 1237
1405 const_iv (UP_OBJ_INSERT) 1238 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1406 const_iv (UP_OBJ_REMOVE)
1407 const_iv (UP_OBJ_CHANGE)
1408 const_iv (UP_OBJ_FACE)
1409 1239
1410 const_iv (INS_NO_MERGE) 1240 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1411 const_iv (INS_ABOVE_FLOOR_ONLY) 1241 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) const_iv (INS_MAP_LOAD)
1412 const_iv (INS_NO_WALK_ON)
1413 const_iv (INS_ON_TOP)
1414 const_iv (INS_BELOW_ORIGINATOR)
1415 const_iv (INS_MAP_LOAD)
1416 1242
1417 const_iv (WILL_APPLY_HANDLE) 1243 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1418 const_iv (WILL_APPLY_TREASURE) 1244 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1419 const_iv (WILL_APPLY_EARTHWALL)
1420 const_iv (WILL_APPLY_DOOR)
1421 const_iv (WILL_APPLY_FOOD)
1422 1245
1423 const_iv (SAVE_MODE) 1246 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1424 const_iv (SAVE_DIR_MODE)
1425 1247
1426 const_iv (M_PAPER) 1248 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1427 const_iv (M_IRON) 1249 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1428 const_iv (M_GLASS) 1250 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1429 const_iv (M_LEATHER) 1251 const_iv (M_ICE) const_iv (M_SPECIAL)
1430 const_iv (M_WOOD)
1431 const_iv (M_ORGANIC)
1432 const_iv (M_STONE)
1433 const_iv (M_CLOTH)
1434 const_iv (M_ADAMANT)
1435 const_iv (M_LIQUID)
1436 const_iv (M_SOFT_METAL)
1437 const_iv (M_BONE)
1438 const_iv (M_ICE)
1439 const_iv (M_SPECIAL)
1440 1252
1441 const_iv (SK_EXP_ADD_SKILL) 1253 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1442 const_iv (SK_EXP_TOTAL) 1254 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1443 const_iv (SK_EXP_NONE)
1444 const_iv (SK_SUBTRACT_SKILL_EXP)
1445 const_iv (SK_EXP_SKILL_ONLY)
1446 1255
1447 const_iv (SK_LOCKPICKING) 1256 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1448 const_iv (SK_HIDING) 1257 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1449 const_iv (SK_SMITHERY) 1258 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1450 const_iv (SK_BOWYER) 1259 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1451 const_iv (SK_JEWELER) 1260 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1452 const_iv (SK_ALCHEMY) 1261 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1453 const_iv (SK_STEALING) 1262 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1454 const_iv (SK_LITERACY) 1263 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1455 const_iv (SK_BARGAINING) 1264 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1456 const_iv (SK_JUMPING) 1265 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1457 const_iv (SK_DET_MAGIC)
1458 const_iv (SK_ORATORY)
1459 const_iv (SK_SINGING)
1460 const_iv (SK_DET_CURSE)
1461 const_iv (SK_FIND_TRAPS)
1462 const_iv (SK_MEDITATION)
1463 const_iv (SK_PUNCHING)
1464 const_iv (SK_FLAME_TOUCH)
1465 const_iv (SK_KARATE)
1466 const_iv (SK_CLIMBING)
1467 const_iv (SK_WOODSMAN)
1468 const_iv (SK_INSCRIPTION)
1469 const_iv (SK_ONE_HANDED_WEAPON)
1470 const_iv (SK_MISSILE_WEAPON)
1471 const_iv (SK_THROWING)
1472 const_iv (SK_USE_MAGIC_ITEM)
1473 const_iv (SK_DISARM_TRAPS)
1474 const_iv (SK_SET_TRAP)
1475 const_iv (SK_THAUMATURGY)
1476 const_iv (SK_PRAYING)
1477 const_iv (SK_CLAWING)
1478 const_iv (SK_LEVITATION)
1479 const_iv (SK_SUMMONING)
1480 const_iv (SK_PYROMANCY)
1481 const_iv (SK_EVOCATION)
1482 const_iv (SK_SORCERY)
1483 const_iv (SK_TWO_HANDED_WEAPON)
1484 const_iv (SK_SPARK_TOUCH)
1485 const_iv (SK_SHIVER)
1486 const_iv (SK_ACID_SPLASH)
1487 const_iv (SK_POISON_NAIL) 1266 const_iv (SK_POISON_NAIL)
1488 1267
1489 const_iv (SOUND_NEW_PLAYER) 1268 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1490 const_iv (SOUND_FIRE_ARROW) 1269 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1491 const_iv (SOUND_LEARN_SPELL) 1270 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1492 const_iv (SOUND_FUMBLE_SPELL) 1271 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1493 const_iv (SOUND_WAND_POOF) 1272 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1494 const_iv (SOUND_OPEN_DOOR) 1273 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1495 const_iv (SOUND_PUSH_PLAYER)
1496 const_iv (SOUND_PLAYER_HITS1)
1497 const_iv (SOUND_PLAYER_HITS2)
1498 const_iv (SOUND_PLAYER_HITS3)
1499 const_iv (SOUND_PLAYER_HITS4)
1500 const_iv (SOUND_PLAYER_IS_HIT1)
1501 const_iv (SOUND_PLAYER_IS_HIT2)
1502 const_iv (SOUND_PLAYER_IS_HIT3)
1503 const_iv (SOUND_PLAYER_KILLS)
1504 const_iv (SOUND_PET_IS_KILLED)
1505 const_iv (SOUND_PLAYER_DIES)
1506 const_iv (SOUND_OB_EVAPORATE)
1507 const_iv (SOUND_OB_EXPLODE)
1508 const_iv (SOUND_CLOCK)
1509 const_iv (SOUND_TURN_HANDLE)
1510 const_iv (SOUND_FALL_HOLE)
1511 const_iv (SOUND_DRINK_POISON)
1512 const_iv (SOUND_CAST_SPELL_0)
1513 1274
1514 const_iv (PREFER_LOW) 1275 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1515 const_iv (PREFER_HIGH)
1516 1276
1517 const_iv (ATNR_PHYSICAL) 1277 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1518 const_iv (ATNR_MAGIC) 1278 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1519 const_iv (ATNR_FIRE) 1279 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1520 const_iv (ATNR_ELECTRICITY) 1280 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1521 const_iv (ATNR_COLD) 1281 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1522 const_iv (ATNR_CONFUSION) 1282 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1523 const_iv (ATNR_ACID) 1283 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1524 const_iv (ATNR_DRAIN) 1284
1525 const_iv (ATNR_WEAPONMAGIC) 1285 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1526 const_iv (ATNR_GHOSTHIT) 1286
1527 const_iv (ATNR_POISON) 1287 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1528 const_iv (ATNR_SLOW) 1288 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1529 const_iv (ATNR_PARALYZE) 1289
1530 const_iv (ATNR_TURN_UNDEAD) 1290 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1531 const_iv (ATNR_FEAR) 1291
1532 const_iv (ATNR_CANCELLATION) 1292 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1533 const_iv (ATNR_DEPLETE) 1293
1534 const_iv (ATNR_DEATH) 1294 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1535 const_iv (ATNR_CHAOS) 1295
1536 const_iv (ATNR_COUNTERSPELL) 1296 // random map generator
1537 const_iv (ATNR_GODPOWER) 1297 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1538 const_iv (ATNR_HOLYWORD) 1298 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1539 const_iv (ATNR_BLIND) 1299
1300 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1301 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1302 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1303
1304 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1305 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1306
1307 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1308 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1540 const_iv (ATNR_INTERNAL) 1309 const_iv (GT_MINIMAL)
1541 const_iv (ATNR_LIFE_STEALING)
1542 const_iv (ATNR_DISEASE)
1543
1544 const_iv (MAP_FLUSH)
1545 const_iv (MAP_PLAYER_UNIQUE)
1546 const_iv (MAP_BLOCK)
1547 const_iv (MAP_STYLE)
1548 const_iv (MAP_OVERLAY)
1549
1550 const_iv (MAP_IN_MEMORY)
1551 const_iv (MAP_SWAPPED)
1552 const_iv (MAP_LOADING)
1553 const_iv (MAP_SAVING)
1554
1555 const_iv (KLASS_GLOBAL)
1556 const_iv (KLASS_OBJECT)
1557 const_iv (KLASS_PLAYER)
1558 const_iv (KLASS_MAP)
1559 }; 1310 };
1560 1311
1561 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1312 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1562 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 1313 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1563 1314
1564 static const struct { 1315 static const struct {
1565 const char *name; 1316 const char *name;
1566 int skip; 1317 int skip;
1567 IV klass; 1318 IV klass;
1578 { 1329 {
1579 AV *event = newAV (); 1330 AV *event = newAV ();
1580 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0)); 1331 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1581 av_push (event, newSViv (eiv->klass)); 1332 av_push (event, newSViv (eiv->klass));
1582 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1333 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1583 newCONSTSUB (stash, (char *)eiv->name, newSViv (eiv->iv)); 1334 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1584 } 1335 }
1585
1586 //I_EVENT_API (PACKAGE);
1587} 1336}
1588 1337
1589void _init_vars () 1338void _connect_to_perl ()
1590 CODE:
1591 cb_global = get_av ("cf::CB_GLOBAL", 1);
1592 cb_object = get_av ("cf::CB_OBJECT", 1);
1593 cb_player = get_av ("cf::CB_PLAYER", 1);
1594 cb_type = get_av ("cf::CB_TYPE" , 1);
1595 cb_map = get_av ("cf::CB_MAP" , 1);
1596 1339
1597void _global_reattach () 1340void _global_reattach ()
1598 CODE: 1341 CODE:
1599{ 1342{
1600 // reattach to all attachable objects in the game. 1343 // reattach to all attachable objects in the game.
1601 for (player *pl = first_player; pl; pl = pl->next) 1344 for_all_clients (ns)
1602 reattach (pl); 1345 ns->reattach ();
1603 1346
1604 for (maptile *map = first_map; map; map = map->next) 1347 for_all_objects (op)
1605 reattach (map);
1606
1607 for (object *op = object::first; op; op = op->next)
1608 reattach (op); 1348 op->reattach ();
1609} 1349}
1610 1350
1611bool 1351void _post_tick ()
1612add_client_socket (int fd, const char *peername) 1352 CODE:
1353 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1354
1355# support function for map-world.ext
1356void _quantise (SV *data_sv, SV *plt_sv)
1357 CODE:
1358{
1359 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1360 croak ("_quantise called with invalid agruments");
1361
1362 plt_sv = SvRV (plt_sv);
1363 SV **plt = AvARRAY (plt_sv);
1364 int plt_count = AvFILL (plt_sv) + 1;
1365
1366 STRLEN len;
1367 char *data = SvPVbyte (data_sv, len);
1368 char *dst = data;
1369
1370 while (len >= 3)
1371 {
1372 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1373 {
1374 char *val = SvPVX (*val_sv);
1375
1376 if (val [0] == data [0]
1377 && val [1] == data [1]
1378 && val [2] == data [2])
1379 {
1380 *dst++ = val [3];
1381 goto next;
1382 }
1383 }
1384
1385 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1386 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1387 dst - SvPVX (data_sv), len);
1388
1389 next:
1390 data += 3;
1391 len -= 3;
1392 }
1393
1394 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1395}
1613 1396
1614NV floor (NV x) 1397NV floor (NV x)
1615 1398
1616NV ceil (NV x) 1399NV ceil (NV x)
1617 1400
1401NV rndm (...)
1402 CODE:
1403 switch (items)
1404 {
1405 case 0: RETVAL = rndm (); break;
1406 case 1: RETVAL = rndm (SvUV (ST (0))); break;
1407 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break;
1408 default: croak ("cf::rndm requires none, one or two parameters."); break;
1409 }
1410 OUTPUT:
1411 RETVAL
1412
1413NV clamp (NV value, NV min_value, NV max_value)
1414 CODE:
1415 RETVAL = clamp (value, min_value, max_value);
1416 OUTPUT:
1417 RETVAL
1418
1419NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1420 CODE:
1421 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1422 OUTPUT:
1423 RETVAL
1424
1425void cede_to_tick ()
1426 CODE:
1427 coroapi::cede_to_tick ();
1428
1618void server_tick () 1429void server_tick ()
1430 CODE:
1431 runtime = SvNVx (sv_runtime);
1432 server_tick ();
1619 1433
1620void 1434void
1621LOG (int level, char *msg) 1435log_backtrace (utf8_string msg)
1436
1437void
1438LOG (int flags, utf8_string msg)
1622 PROTOTYPE: $$ 1439 PROTOTYPE: $$
1623 C_ARGS: (LogLevel)level, "%s", msg 1440 C_ARGS: flags, "%s", msg
1624 1441
1625char *path_combine (char *base, char *path) 1442octet_string path_combine (octet_string base, octet_string path)
1626 PROTOTYPE: $$ 1443 PROTOTYPE: $$
1627 1444
1628char *path_combine_and_normalize (char *base, char *path) 1445octet_string path_combine_and_normalize (octet_string base, octet_string path)
1629 PROTOTYPE: $$ 1446 PROTOTYPE: $$
1630 1447
1631const char * 1448const_octet_string
1632get_maps_directory (char *path) 1449get_maps_directory (octet_string path)
1633 PROTOTYPE: $ 1450 PROTOTYPE: $
1634 ALIAS: maps_directory = 0 1451 ALIAS: maps_directory = 0
1635 CODE: 1452 CODE:
1636 RETVAL = create_pathname (path); 1453 RETVAL = create_pathname (path);
1637 OUTPUT: RETVAL 1454 OUTPUT: RETVAL
1639void 1456void
1640sub_generation_inc () 1457sub_generation_inc ()
1641 CODE: 1458 CODE:
1642 PL_sub_generation++; 1459 PL_sub_generation++;
1643 1460
1644char * 1461const_octet_string
1645mapdir () 1462mapdir ()
1646 PROTOTYPE: 1463 PROTOTYPE:
1647 ALIAS: 1464 ALIAS:
1648 mapdir = 0 1465 mapdir = 0
1649 uniquedir = 1 1466 uniquedir = 1
1663 case 5: RETVAL = settings.playerdir; break; 1480 case 5: RETVAL = settings.playerdir; break;
1664 case 6: RETVAL = settings.datadir ; break; 1481 case 6: RETVAL = settings.datadir ; break;
1665 } 1482 }
1666 OUTPUT: RETVAL 1483 OUTPUT: RETVAL
1667 1484
1485void abort ()
1486
1487void reset_signals ()
1488
1489void fork_abort (octet_string cause = "cf::fork_abort")
1490
1491void cleanup (octet_string cause, bool make_core = false)
1492
1493void emergency_save ()
1494
1668void _exit (int status = 0) 1495void _exit (int status = EXIT_SUCCESS)
1669 1496
1497UV sv_2watcher (SV *w)
1498 CODE:
1499 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1500 OUTPUT:
1501 RETVAL
1502
1503#if _POSIX_MEMLOCK
1504
1505int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1506
1507int munlockall ()
1508
1509#endif
1510
1670int find_animation (char *text) 1511int find_animation (utf8_string text)
1671 PROTOTYPE: $ 1512 PROTOTYPE: $
1672 1513
1673int random_roll (int min, int max, object *op, int goodbad); 1514int random_roll (int min, int max, object *op, int goodbad);
1674 1515
1675const char *cost_string_from_value(uint64 cost, int approx = 0) 1516const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1676
1677int invoke (int event, ...)
1678 CODE:
1679 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1680 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1681 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1682 RETVAL = INVOKE_((event_type)event, ARG_AV (av));
1683 OUTPUT: RETVAL
1684 1517
1685int 1518int
1686exp_to_level (val64 exp) 1519exp_to_level (val64 exp)
1687 CODE: 1520 CODE:
1688{ 1521{
1719 RETVAL = newSVpv (resist_plus[atnr], 0); 1552 RETVAL = newSVpv (resist_plus[atnr], 0);
1720 else 1553 else
1721 XSRETURN_UNDEF; 1554 XSRETURN_UNDEF;
1722 OUTPUT: RETVAL 1555 OUTPUT: RETVAL
1723 1556
1557bool
1558load_resource_file (octet_string filename)
1559
1560MODULE = cf PACKAGE = cf::attachable
1561
1724int 1562int
1725_valid (SV *obj) 1563valid (SV *obj)
1726 CODE: 1564 CODE:
1727 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1565 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1728 OUTPUT: 1566 OUTPUT:
1729 RETVAL 1567 RETVAL
1730 1568
1569void
1570debug_trace (attachable *obj, bool on = true)
1571 CODE:
1572 obj->flags &= ~attachable::F_DEBUG_TRACE;
1573 if (on)
1574 obj->flags |= attachable::F_DEBUG_TRACE;
1575
1576int mortals_size ()
1577 CODE:
1578 RETVAL = attachable::mortals.size ();
1579 OUTPUT: RETVAL
1580
1581#object *mortals (U32 index)
1582# CODE:
1583# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1584# OUTPUT: RETVAL
1585
1586INCLUDE: $PERL $srcdir/genacc attachable ../include/cfperl.h |
1587
1588MODULE = cf PACKAGE = cf::global
1589
1590int invoke (SV *klass, int event, ...)
1591 CODE:
1592 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1593 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1594 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1595 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1596 OUTPUT: RETVAL
1597
1731MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1598MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1732 1599
1733INCLUDE: $PERL genacc object ../include/object.h | 1600INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1734 1601
1735int invoke (object *op, int event, ...) 1602int invoke (object *op, int event, ...)
1736 CODE: 1603 CODE:
1737 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1604 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1738 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1605 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1739 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 1606 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1740 RETVAL = INVOKE_((event_type)event, ARG_OBJECT (op), ARG_AV (av)); 1607 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1741 OUTPUT: RETVAL 1608 OUTPUT: RETVAL
1742 1609
1743SV *registry (object *op) 1610SV *registry (object *op)
1744 1611
1745void mortals () 1612int objects_size ()
1746 PPCODE: 1613 CODE:
1747 EXTEND (SP, object::mortals.size ());
1748 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1749 PUSHs (to_sv (*i));
1750
1751object *first ()
1752 CODE:
1753 RETVAL = object::first; 1614 RETVAL = objects.size ();
1754 OUTPUT: RETVAL 1615 OUTPUT: RETVAL
1755 1616
1617object *objects (U32 index)
1618 CODE:
1619 RETVAL = index < objects.size () ? objects [index] : 0;
1620 OUTPUT: RETVAL
1621
1622int actives_size ()
1623 CODE:
1624 RETVAL = actives.size ();
1625 OUTPUT: RETVAL
1626
1627object *actives (U32 index)
1628 CODE:
1629 RETVAL = index < actives.size () ? actives [index] : 0;
1630 OUTPUT: RETVAL
1631
1632const char *slot_save_name (U32 slot)
1633 ALIAS:
1634 slot_use_name = 1
1635 slot_nonuse_name = 2
1636 CODE:
1637{
1638 if (slot >= NUM_BODY_LOCATIONS)
1639 croak ("body slot index out of range");
1640
1641 switch (ix)
1642 {
1643 case 0: RETVAL = body_locations[slot].save_name; break;
1644 case 1: RETVAL = body_locations[slot].use_name; break;
1645 case 2: RETVAL = body_locations[slot].nonuse_name; break;
1646 }
1647}
1648 OUTPUT:
1649 RETVAL
1650
1756# missing properties 1651# missing properties
1757
1758int flag (object *op, int flag, int value = 1)
1759 PROTOTYPE: $$;$
1760 CODE:
1761 RETVAL = QUERY_FLAG (op, flag);
1762 if (items >= 3)
1763 if (value)
1764 SET_FLAG (op, flag);
1765 else
1766 CLEAR_FLAG (op, flag);
1767 OUTPUT: RETVAL
1768 1652
1769object *head (object *op) 1653object *head (object *op)
1770 PROTOTYPE: $ 1654 PROTOTYPE: $
1771 CODE: 1655 CODE:
1772 RETVAL = op->head ? op->head : op; 1656 RETVAL = op->head_ ();
1773 OUTPUT: RETVAL 1657 OUTPUT: RETVAL
1774 1658
1775int is_head (object *op) 1659int is_head (object *op)
1776 PROTOTYPE: $ 1660 PROTOTYPE: $
1777 CODE: 1661 CODE:
1778 RETVAL = !op->head; 1662 RETVAL = op->head_ () == op;
1779 OUTPUT: RETVAL 1663 OUTPUT: RETVAL
1780 1664
1781void 1665void
1782inv (object *obj) 1666inv (object *obj)
1783 PROTOTYPE: $ 1667 PROTOTYPE: $
1784 PPCODE: 1668 PPCODE:
1785{ 1669{
1786 object *o; 1670 object *o;
1787 for (o = obj->inv; o; o = o->below) 1671 for (o = obj->inv; o; o = o->below)
1788 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 1672 XPUSHs (sv_2mortal (to_sv (o)));
1789} 1673}
1790 1674
1675void
1676set_animation (object *op, int idx)
1677 CODE:
1678 SET_ANIMATION (op, idx);
1679
1680int
1681num_animations (object *op)
1682 CODE:
1683 RETVAL = NUM_ANIMATIONS (op);
1684 OUTPUT: RETVAL
1685
1686int slot_info (object *op, UV slot, int value = 0)
1687 ALIAS:
1688 slot_used = 1
1689 CODE:
1690{
1691 if (slot >= NUM_BODY_LOCATIONS)
1692 croak ("body slot index out of range");
1693
1694 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1695
1696 if (items > 2)
1697 if (ix)
1698 op->slot[slot].used = value;
1699 else
1700 op->slot[slot].info = value;
1701}
1702 OUTPUT:
1703 RETVAL
1704
1791object *find_best_object_match (object *op, const char *match) 1705object *find_best_object_match (object *op, utf8_string match)
1792 1706
1793object *find_marked_object (object *op) 1707object *find_marked_object (object *op)
1794 1708
1795int resistance (object *op, int rtype, int newval = 0)
1796 CODE:
1797 if (rtype < 0 || rtype >= NROFATTACKS)
1798 croak ("resistance out of bounds");
1799 RETVAL = op->resist [rtype];
1800 if (items >= 3)
1801 op->resist [rtype] = newval;
1802 OUTPUT: RETVAL
1803
1804void set_resistance (object *op, int rtype, int val)
1805 CODE:
1806 if (rtype < 0 || rtype >= NROFATTACKS)
1807 op->resist[rtype] = val;
1808
1809int need_identify (const object *obj); 1709int need_identify (object *obj);
1810 1710
1811int apply_shop_mat (object *shop_mat, object *op); 1711int apply_shop_mat (object *shop_mat, object *op);
1712
1713int move_player (object *op, int dir)
1714 CODE:
1715 RETVAL = move_player (op, dir);
1716 OUTPUT:
1717 RETVAL
1812 1718
1813int move (object *op, int dir, object *originator = op) 1719int move (object *op, int dir, object *originator = op)
1814 CODE: 1720 CODE:
1815 RETVAL = move_ob (op, dir, originator); 1721 RETVAL = move_ob (op, dir, originator);
1816 OUTPUT: 1722 OUTPUT:
1822 1728
1823void apply_below (object *op) 1729void apply_below (object *op)
1824 CODE: 1730 CODE:
1825 player_apply_below (op); 1731 player_apply_below (op);
1826 1732
1827void remove (object *op) 1733int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1828 CODE:
1829 op->remove ();
1830 1734
1831void destroy (object *op, int recursive = 0)
1832 CODE:
1833 op->destroy (recursive);
1834
1835object *cf_object_present_archname_inside (object *op, char *whatstr) 1735object *cf_object_present_archname_inside (object *op, utf8_string whatstr)
1836 1736
1837int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0) 1737int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1838 1738
1839int cf_object_change_map (object *op, int x, int y, maptile *map) 1739int cf_object_change_map (object *op, int x, int y, maptile *map)
1840 1740
1741#//TODO
1841object *clone (object *op, int recursive = 0) 1742object *clone_ (object *op, int recursive = 0)
1842 CODE: 1743 CODE:
1843 if (recursive) 1744 if (recursive)
1844 RETVAL = object_create_clone (op); 1745 RETVAL = object_create_clone (op);
1845 else 1746 else
1846 { 1747 {
1859 RETVAL = pay_for_amount (amount, op); 1760 RETVAL = pay_for_amount (amount, op);
1860 OUTPUT: RETVAL 1761 OUTPUT: RETVAL
1861 1762
1862void pay_player (object *op, uint64 amount) 1763void pay_player (object *op, uint64 amount)
1863 1764
1864val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1765val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1865 1766
1866int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 1767int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1867 1768
1868void learn_spell (object *op, object *sp, int special_prayer = 0) 1769void learn_spell (object *op, object *sp, int special_prayer = 0)
1869 CODE: 1770 CODE:
1870 do_learn_spell (op, sp, special_prayer); 1771 do_learn_spell (op, sp, special_prayer);
1871 1772
1872void forget_spell (object *op, object *sp) 1773void forget_spell (object *op, object *sp)
1873 CODE: 1774 CODE:
1874 do_forget_spell (op, query_name (sp)); 1775 do_forget_spell (op, query_name (sp));
1875 1776
1876object *check_for_spell (object *op, char *spellname) 1777object *check_for_spell (object *op, utf8_string spellname)
1877 CODE: 1778 CODE:
1878 RETVAL = check_spell_known (op, spellname); 1779 RETVAL = check_spell_known (op, spellname);
1879 OUTPUT: RETVAL 1780 OUTPUT: RETVAL
1880 1781
1881int query_money (object *op) 1782int query_money (object *op)
1882 ALIAS: money = 0 1783 ALIAS: money = 0
1883 1784
1884int query_cost (object *op, object *who, int flags) 1785val64 query_cost (object *op, object *who, int flags)
1885 ALIAS: cost = 0 1786 ALIAS: cost = 0
1886 1787
1887void spring_trap (object *op, object *victim) 1788void spring_trap (object *op, object *victim)
1888 1789
1889int check_trigger (object *op, object *cause) 1790int check_trigger (object *op, object *cause)
1890 1791
1891void drop (object *who, object *op) 1792void drop (object *who, object *op)
1892 1793
1893void pick_up (object *who, object *op) 1794void pick_up (object *who, object *op)
1894 1795
1895object *cf_object_insert_object (object *op, object *container)
1896
1897object *cf_object_insert_in_ob (object *ob, object *where)
1898
1899int cf_object_teleport (object *op, maptile *map, int x, int y) 1796int cf_object_teleport (object *op, maptile *map, int x, int y)
1900 1797
1901void update (object *op, int action) 1798void update_object (object *op, int action)
1902 CODE:
1903 update_object (op, action);
1904 1799
1905object *cf_create_object_by_name (const char *name) 1800object *cf_create_object_by_name (utf8_string name)
1906 1801
1907void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 1802void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1908 1803
1909void player_lvl_adj (object *who, object *skill = 0) 1804void player_lvl_adj (object *who, object *skill = 0)
1910 1805
1911int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 1806int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1912 1807
1920 1815
1921void remove_button_link (object *op); 1816void remove_button_link (object *op);
1922 1817
1923 1818
1924MODULE = cf PACKAGE = cf::object PREFIX = cf_ 1819MODULE = cf PACKAGE = cf::object PREFIX = cf_
1925
1926void cf_fix_object (object *pl)
1927 ALIAS: fix = 0
1928 1820
1929object *cf_insert_ob_in_ob (object *ob, object *where) 1821object *cf_insert_ob_in_ob (object *ob, object *where)
1930 1822
1931# no clean way to get an object from an archetype - stupid idiotic 1823# no clean way to get an object from an archetype - stupid idiotic
1932# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 1824# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1933 1825
1934object *new (const char *archetype = 0) 1826object *new (utf8_string archetype = 0)
1935 PROTOTYPE: ;$ 1827 PROTOTYPE: ;$
1936 CODE: 1828 CODE:
1937 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 1829 RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
1938 OUTPUT: 1830 OUTPUT:
1939 RETVAL 1831 RETVAL
1944{ 1836{
1945 int unused_type; 1837 int unused_type;
1946 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y); 1838 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1947} 1839}
1948 1840
1949# syntatic sugar for easier use in event callbacks.
1950const char *options (object *op)
1951 CODE:
1952 RETVAL = op->name;
1953 OUTPUT:
1954 RETVAL
1955
1956player *contr (object *op) 1841player *contr (object *op)
1957 CODE: 1842 CODE:
1958 RETVAL = op->contr; 1843 RETVAL = op->contr;
1959 OUTPUT: RETVAL 1844 OUTPUT: RETVAL
1960 1845
1961const char *get_ob_key_value (object *op, const char *key) 1846const_utf8_string get_ob_key_value (object *op, utf8_string key)
1962 1847
1963bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 1848bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1964 1849
1965object *get_nearest_player (object *ob) 1850object *get_nearest_player (object *ob)
1966 ALIAS: nearest_player = 0 1851 ALIAS: nearest_player = 0
1967 PREINIT: 1852 PREINIT:
1968 extern object *get_nearest_player (object *); 1853 extern object *get_nearest_player (object *);
1984bool on_same_map_as (object *ob, object *other) 1869bool on_same_map_as (object *ob, object *other)
1985 CODE: 1870 CODE:
1986 RETVAL = on_same_map (ob, other); 1871 RETVAL = on_same_map (ob, other);
1987 OUTPUT: RETVAL 1872 OUTPUT: RETVAL
1988 1873
1989const char * 1874const_utf8_string
1990base_name (object *op, int plural = op->nrof > 1) 1875base_name (object *op, int plural = op->nrof > 1)
1991 CODE: 1876 CODE:
1992 RETVAL = query_base_name (op, plural); 1877 RETVAL = query_base_name (op, plural);
1993 OUTPUT: RETVAL 1878 OUTPUT: RETVAL
1994 1879
1880object *decrease_ob_nr (object *op, unsigned long i)
1881
1995MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 1882MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1996 1883
1997player *player (object *op) 1884player *player (object *op)
1998 CODE: 1885 CODE:
1999 RETVAL = op->contr; 1886 RETVAL = op->contr;
2000 OUTPUT: RETVAL 1887 OUTPUT: RETVAL
2001 1888
1889void check_score (object *op)
1890
2002void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 1891void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1892 CODE:
1893 new_draw_info (flags, 0, op, txt);
2003 1894
2004object *cf_player_send_inventory (object *op) 1895object *cf_player_send_inventory (object *op)
2005 1896
2006char *cf_player_get_ip (object *op) 1897octet_string cf_player_get_ip (object *op)
2007 ALIAS: ip = 0 1898 ALIAS: ip = 0
2008 1899
2009object *cf_player_get_marked_item (object *op) 1900object *cf_player_get_marked_item (object *op)
2010 ALIAS: marked_item = 0 1901 ALIAS: marked_item = 0
2011 1902
2021void esrv_update_item (object *op, int what, object *item) 1912void esrv_update_item (object *op, int what, object *item)
2022 C_ARGS: what, op, item 1913 C_ARGS: what, op, item
2023 1914
2024void clear_los (object *op) 1915void clear_los (object *op)
2025 1916
2026int command_reset (object *op, char *params)
2027
2028int command_teleport (object *op, char *params)
2029
2030int command_summon (object *op, char *params) 1917int command_summon (object *op, utf8_string params)
2031 1918
2032int command_arrest (object *op, char *params) 1919int command_arrest (object *op, utf8_string params)
2033
2034int command_kick (object *op, char *params)
2035
2036int command_banish (object *op, char *params)
2037 1920
2038 1921
2039MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 1922MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2040 1923
2041INCLUDE: $PERL genacc player ../include/player.h | 1924INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2042
2043char *
2044client (player *pl)
2045 CODE:
2046 RETVAL = pl->socket->client;
2047 OUTPUT:
2048 RETVAL
2049
2050char *
2051host (player *pl)
2052 CODE:
2053 RETVAL = pl->socket->host;
2054 OUTPUT:
2055 RETVAL
2056 1925
2057int invoke (player *pl, int event, ...) 1926int invoke (player *pl, int event, ...)
2058 CODE: 1927 CODE:
2059 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 1928 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2060 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1929 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2061 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 1930 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2062 RETVAL = INVOKE_((event_type)event, ARG_PLAYER (pl), ARG_AV (av)); 1931 RETVAL = pl->invoke ((event_type)event, ARG_AV (av), DT_END);
2063 OUTPUT: RETVAL 1932 OUTPUT: RETVAL
2064 1933
2065SV *registry (player *pl) 1934SV *registry (player *pl)
2066 1935
2067player *cf_player_find (char *name) 1936void
2068 PROTOTYPE: $ 1937save_stats (player *pl)
1938 CODE:
1939 pl->ob->stats.hp = pl->ob->stats.maxhp;
1940 pl->ob->stats.sp = pl->ob->stats.maxsp;
1941 pl->ob->stats.grace = pl->ob->stats.maxgrace;
1942 pl->orig_stats = pl->ob->stats;
2069 1943
2070void cf_player_move (player *pl, int dir) 1944void cf_player_move (player *pl, int dir)
2071 1945
2072void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0); 1946void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2073
2074player *first ()
2075 CODE:
2076 RETVAL = first_player;
2077 OUTPUT: RETVAL
2078
2079player *next (player *pl)
2080 CODE:
2081 RETVAL = pl->next;
2082 OUTPUT: RETVAL
2083 1947
2084bool 1948bool
2085cell_visible (player *pl, int dx, int dy) 1949cell_visible (player *pl, int dx, int dy)
2086 CODE: 1950 CODE:
2087 RETVAL = FABS (dx) <= pl->socket->mapx / 2 && FABS (dy) <= pl->socket->mapy / 2 1951 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2088 && !pl->blocked_los [dx + pl->socket->mapx / 2][dy + pl->socket->mapy / 2]; 1952 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
2089 OUTPUT: 1953 OUTPUT:
2090 RETVAL 1954 RETVAL
2091 1955
2092void 1956void
2093buggy_mapscroll (player *pl, int value = 1)
2094 CODE:
2095 pl->socket->buggy_mapscroll = value;
2096
2097void
2098send (player *pl, SV *packet) 1957send (player *pl, SV *packet)
2099 CODE: 1958 CODE:
2100{ 1959{
2101 STRLEN len; 1960 STRLEN len;
2102 char *buf = SvPVbyte (packet, len); 1961 char *buf = SvPVbyte (packet, len);
2103 1962
1963 if (pl->ns)
2104 pl->socket->send_packet (buf, len); 1964 pl->ns->send_packet (buf, len);
2105} 1965}
2106 1966
2107int 1967int
2108listening (player *pl, int new_value = -1) 1968listening (player *pl, int new_value = -1)
2109 CODE: 1969 CODE:
2128 if (y) sv_to (y, pl->bed_y); 1988 if (y) sv_to (y, pl->bed_y);
2129 1989
2130void 1990void
2131list () 1991list ()
2132 PPCODE: 1992 PPCODE:
2133{ 1993 for_all_players (pl)
2134 player *pl; 1994 XPUSHs (sv_2mortal (to_sv (pl)));
2135 for (pl = first_player; pl; pl = pl->next)
2136 XPUSHs (newSVcfapi (CFAPI_PPLAYER, pl));
2137}
2138
2139bool
2140peaceful (player *pl, bool new_setting = 0)
2141 PROTOTYPE: $;$
2142 CODE:
2143 RETVAL = pl->peaceful;
2144 if (items > 1)
2145 pl->peaceful = new_setting;
2146 OUTPUT:
2147 RETVAL
2148
2149living *
2150orig_stats (player *pl)
2151 CODE:
2152 RETVAL = &pl->orig_stats;
2153 OUTPUT: RETVAL
2154
2155living *
2156last_stats (player *pl)
2157 CODE:
2158 RETVAL = &pl->last_stats;
2159 OUTPUT: RETVAL
2160 1995
2161 1996
2162MODULE = cf PACKAGE = cf::map PREFIX = cf_map_ 1997MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2163
2164maptile *first ()
2165 PROTOTYPE:
2166 CODE:
2167 RETVAL = first_map;
2168 OUTPUT: RETVAL
2169 1998
2170int invoke (maptile *map, int event, ...) 1999int invoke (maptile *map, int event, ...)
2171 CODE: 2000 CODE:
2172 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP"); 2001 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2173 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2002 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2174 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 2003 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2175 RETVAL = INVOKE_((event_type)event, ARG_MAP (map), ARG_AV (av)); 2004 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2176 OUTPUT: RETVAL 2005 OUTPUT: RETVAL
2177 2006
2178SV *registry (maptile *map) 2007SV *registry (maptile *map)
2179 2008
2180INCLUDE: $PERL genacc maptile ../include/map.h | 2009INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2181 2010
2182maptile *new (int width, int height) 2011void
2012maptile::instantiate ()
2013
2014maptile *new ()
2183 PROTOTYPE: 2015 PROTOTYPE:
2184 CODE: 2016 CODE:
2185{ 2017 RETVAL = new maptile;
2186 RETVAL = get_empty_map (width, height);
2187}
2188 OUTPUT: 2018 OUTPUT:
2189 RETVAL 2019 RETVAL
2190 2020
2191void delete_map (maptile *map) 2021void
2022maptile::players ()
2023 PPCODE:
2024 if (GIMME_V == G_SCALAR)
2025 XPUSHs (sv_2mortal (to_sv (THIS->players)));
2026 else if (GIMME_V == G_ARRAY)
2027 {
2028 EXTEND (SP, THIS->players);
2029 for_all_players (pl)
2030 if (pl->ob && pl->ob->map == THIS)
2031 PUSHs (sv_2mortal (to_sv (pl->ob)));
2032 }
2192 2033
2193void clean_tmp_map (maptile *map) 2034void
2035maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2036 CODE:
2037{
2038 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2039 croak ("maptile::add_underlay: palette must be arrayref");
2040
2041 palette = SvRV (palette);
2042
2043 STRLEN idxlen;
2044 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2045
2046 for (int x = 0; x < THIS->width; ++x)
2047 for (int y = 0; y < THIS->height; ++y)
2048 {
2049 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2050 if (op->flag [FLAG_IS_FLOOR])
2051 goto skip_space;
2052
2053 {
2054 int offs = offset + y * stride + x;
2055 if (IN_RANGE_EXC (offs, 0, idxlen))
2056 {
2057 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2058 {
2059 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2060 ob->flag [FLAG_NO_MAP_SAVE] = true;
2061 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2062
2063 if (ob->randomitems)
2064 {
2065 if (!ob->above)
2066 {
2067 ob->create_treasure (ob->randomitems);
2068
2069 for (object *op = ob->above; op; op = op->above)
2070 op->flag [FLAG_NO_MAP_SAVE] = true;
2071 }
2072
2073 ob->randomitems = 0;
2074 }
2075 }
2076 }
2077 }
2078
2079 skip_space: ;
2080 }
2081}
2082
2083void
2084maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2085 CODE:
2086{
2087 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2088 croak ("maptile::set_regiondata: palette must be arrayref");
2089
2090 palette = SvRV (palette);
2091
2092 STRLEN idxlen;
2093 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2094
2095 region **regionmap = (region **)malloc (
2096 (av_len ((AV *)palette) + 1) * sizeof (region *));
2097 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2098
2099 for (int i = av_len ((AV *)palette) + 1; i--; )
2100 regionmap [i] = region::find (
2101 SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2102
2103 for (int y = 0; y < THIS->height; ++y)
2104 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2105
2106 sfree (THIS->regions, THIS->size ());
2107 free (THIS->regionmap);
2108
2109 THIS->regions = regions;
2110 THIS->regionmap = regionmap;
2111}
2112
2113void
2114maptile::create_region_treasure ()
2115 CODE:
2116{
2117 object *op = object::create ();
2118 op->type = FLOOR;
2119 op->map = THIS;
2120
2121 for (int x = 0; x < THIS->width; ++x)
2122 for (int y = 0; y < THIS->height; ++y)
2123 {
2124 region *rgn = THIS->region (x, y);
2125
2126 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2127 if (rgn->treasure && rndm () < rgn->treasure_density)
2128 {
2129 op->x = x;
2130 op->y = y;
2131 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2132 }
2133 }
2134
2135 op->destroy ();
2136}
2194 2137
2195void play_sound_map (maptile *map, int x, int y, int sound_num) 2138void play_sound_map (maptile *map, int x, int y, int sound_num)
2196 2139
2197int out_of_map (maptile *map, int x, int y) 2140int out_of_map (maptile *map, int x, int y)
2198
2199maptile *tile_map (maptile *map, unsigned int dir)
2200 CODE:
2201 RETVAL = dir < 4 ? map->tile_map [dir] : 0;
2202 OUTPUT:
2203 RETVAL
2204
2205char *tile_path (maptile *map, unsigned int dir)
2206 CODE:
2207 if (dir >= 4)
2208 XSRETURN_UNDEF;
2209 RETVAL = map->tile_path [dir];
2210 OUTPUT:
2211 RETVAL
2212
2213maptile *ready_map_name (char *name, int flags = 0)
2214 PROTOTYPE: $;$
2215 ALIAS:
2216 find = 0
2217 get_map = 1
2218
2219maptile *has_been_loaded (char *name)
2220 PROTOTYPE: $
2221
2222int in_memory (maptile *map)
2223 CODE:
2224 RETVAL = map->in_memory;
2225 OUTPUT:
2226 RETVAL
2227 2141
2228void 2142void
2229trigger (maptile *map, long connection, bool state = true) 2143trigger (maptile *map, long connection, bool state = true)
2230 CODE: 2144 CODE:
2231 activate_connection (map, connection, state); 2145 activate_connection (map, connection, state);
2244 2158
2245object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny) 2159object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2246 C_ARGS: str, map, nx, ny 2160 C_ARGS: str, map, nx, ny
2247 2161
2248void 2162void
2249cf_map_normalise (maptile *map, int x, int y) 2163get_map_flags (maptile *map, int x, int y)
2250 PPCODE: 2164 PPCODE:
2251{ 2165{
2252 maptile *nmap = 0; 2166 maptile *nmap = 0;
2253 I16 nx = 0, ny = 0; 2167 I16 nx = 0, ny = 0;
2254 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2168 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2290 move_block_at = 4 2204 move_block_at = 4
2291 move_slow_at = 5 2205 move_slow_at = 5
2292 move_on_at = 6 2206 move_on_at = 6
2293 move_off_at = 7 2207 move_off_at = 7
2294 INIT: 2208 INIT:
2295 if (x >= MAP_WIDTH (obj) || y >= MAP_HEIGHT (obj)) XSRETURN_UNDEF; 2209 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2296 CODE: 2210 CODE:
2297 switch (ix) 2211 switch (ix)
2298 { 2212 {
2299 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2213 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break;
2300 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2214 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break;
2303 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2217 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2304 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2218 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break;
2305 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2219 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break;
2306 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2220 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break;
2307 } 2221 }
2308 OUTPUT: 2222 OUTPUT: RETVAL
2223
2224void fix_walls (maptile *map, int x, int y)
2225
2226void fix_walls_around (maptile *map, int x, int y)
2227
2228# worst xs function of my life
2229bool
2230_create_random_map (\
2231 maptile *self,\
2232 utf8_string wallstyle,\
2233 utf8_string wall_name,\
2234 utf8_string floorstyle,\
2235 utf8_string monsterstyle,\
2236 utf8_string treasurestyle,\
2237 utf8_string layoutstyle,\
2238 utf8_string doorstyle,\
2239 utf8_string decorstyle,\
2240 utf8_string origin_map,\
2241 utf8_string final_map,\
2242 utf8_string exitstyle,\
2243 utf8_string this_map,\
2244 utf8_string exit_on_final_map,\
2245 int xsize,\
2246 int ysize,\
2247 int expand2x,\
2248 int layoutoptions1,\
2249 int layoutoptions2,\
2250 int layoutoptions3,\
2251 int symmetry,\
2252 int difficulty,\
2253 int difficulty_given,\
2254 float difficulty_increase,\
2255 int dungeon_level,\
2256 int dungeon_depth,\
2257 int decoroptions,\
2258 int orientation,\
2259 int origin_y,\
2260 int origin_x,\
2261 U32 random_seed,\
2262 val64 total_map_hp,\
2263 int map_layout_style,\
2264 int treasureoptions,\
2265 int symmetry_used,\
2266 region *region,\
2267 utf8_string custom\
2268)
2269 CODE:
2270{
2271 random_map_params rmp;
2272
2273 assign (rmp.wallstyle , wallstyle);
2274 assign (rmp.wall_name , wall_name);
2275 assign (rmp.floorstyle , floorstyle);
2276 assign (rmp.monsterstyle , monsterstyle);
2277 assign (rmp.treasurestyle , treasurestyle);
2278 assign (rmp.layoutstyle , layoutstyle);
2279 assign (rmp.doorstyle , doorstyle);
2280 assign (rmp.decorstyle , decorstyle);
2281 assign (rmp.exitstyle , exitstyle);
2282 assign (rmp.exit_on_final_map, exit_on_final_map);
2283
2284 rmp.origin_map = origin_map;
2285 rmp.final_map = final_map;
2286 rmp.this_map = this_map;
2287 rmp.xsize = xsize;
2288 rmp.ysize = ysize;
2289 rmp.expand2x = expand2x;
2290 rmp.layoutoptions1 = layoutoptions1;
2291 rmp.layoutoptions2 = layoutoptions2;
2292 rmp.layoutoptions3 = layoutoptions3;
2293 rmp.symmetry = symmetry;
2294 rmp.difficulty = difficulty;
2295 rmp.difficulty_given = difficulty_given;
2296 rmp.difficulty_increase = difficulty_increase;
2297 rmp.dungeon_level = dungeon_level;
2298 rmp.dungeon_depth = dungeon_depth;
2299 rmp.decoroptions = decoroptions;
2300 rmp.orientation = orientation;
2301 rmp.origin_y = origin_y;
2302 rmp.origin_x = origin_x;
2303 rmp.random_seed = random_seed;
2304 rmp.total_map_hp = total_map_hp;
2305 rmp.map_layout_style = map_layout_style;
2306 rmp.treasureoptions = treasureoptions;
2307 rmp.symmetry_used = symmetry_used;
2308 rmp.region = region;
2309 rmp.custom = custom;
2310
2311 RETVAL = self->generate_random_map (&rmp);
2312}
2313 OUTPUT:
2309 RETVAL 2314 RETVAL
2310 2315
2311void fix_walls (maptile *map, int x, int y)
2312
2313void fix_walls_around (maptile *map, int x, int y)
2314
2315MODULE = cf PACKAGE = cf::arch 2316MODULE = cf PACKAGE = cf::arch
2316 2317
2317archetype *find (const char *name) 2318archetype *find (utf8_string name)
2318 CODE: 2319 CODE:
2319 RETVAL = archetype::find (name); 2320 RETVAL = archetype::find (name);
2320 OUTPUT: 2321 OUTPUT:
2321 RETVAL 2322 RETVAL
2322 2323
2324 PROTOTYPE: 2325 PROTOTYPE:
2325 CODE: 2326 CODE:
2326 RETVAL = first_archetype; 2327 RETVAL = first_archetype;
2327 OUTPUT: RETVAL 2328 OUTPUT: RETVAL
2328 2329
2329INCLUDE: $PERL genacc archetype ../include/object.h | 2330INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2330 2331
2331MODULE = cf PACKAGE = cf::party 2332MODULE = cf PACKAGE = cf::party
2332 2333
2333partylist *first () 2334partylist *first ()
2334 PROTOTYPE: 2335 PROTOTYPE:
2335 CODE: 2336 CODE:
2336 RETVAL = get_firstparty (); 2337 RETVAL = get_firstparty ();
2337 OUTPUT: RETVAL 2338 OUTPUT: RETVAL
2338 2339
2339partylist *next (partylist *party) 2340INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2341
2342MODULE = cf PACKAGE = cf::region
2343
2344void
2345list ()
2346 PPCODE:
2347 for_all_regions (rgn)
2348 XPUSHs (sv_2mortal (to_sv (rgn)));
2349
2350region *find (utf8_string name)
2351 PROTOTYPE: $
2340 CODE: 2352 CODE:
2341 RETVAL = party->next; 2353 RETVAL = region::find (name);
2342 OUTPUT: RETVAL 2354 OUTPUT: RETVAL
2343 2355
2344const char *name (partylist *party) 2356region *find_fuzzy (utf8_string name)
2357 PROTOTYPE: $
2345 CODE: 2358 CODE:
2346 RETVAL = party->partyname; 2359 RETVAL = region::find_fuzzy (name);
2347 OUTPUT: RETVAL 2360 OUTPUT: RETVAL
2348 2361
2349const char *password (partylist *party) 2362int specificity (region *rgn)
2350 CODE: 2363 CODE:
2351 RETVAL = party->passwd; 2364 RETVAL = 0;
2365 while (rgn = rgn->parent)
2366 RETVAL++;
2352 OUTPUT: RETVAL 2367 OUTPUT: RETVAL
2353 2368
2354MODULE = cf PACKAGE = cf::region 2369INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2355
2356region *first ()
2357 PROTOTYPE:
2358 CODE:
2359 RETVAL = first_region;
2360 OUTPUT: RETVAL
2361
2362region *next (region *reg)
2363 CODE:
2364 RETVAL = reg->next;
2365 OUTPUT: RETVAL
2366
2367const char *name (region *reg)
2368 CODE:
2369 RETVAL = reg->name;
2370 OUTPUT: RETVAL
2371
2372region *parent (region *reg)
2373 CODE:
2374 RETVAL = reg->parent;
2375 OUTPUT: RETVAL
2376
2377const char *longname (region *reg)
2378 CODE:
2379 RETVAL = reg->longname;
2380 OUTPUT: RETVAL
2381
2382const char *msg (region *reg)
2383 CODE:
2384 RETVAL = reg->msg;
2385 OUTPUT: RETVAL
2386 2370
2387MODULE = cf PACKAGE = cf::living 2371MODULE = cf PACKAGE = cf::living
2388 2372
2389INCLUDE: $PERL genacc living ../include/living.h | 2373INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2390 2374
2391MODULE = cf PACKAGE = cf::settings 2375MODULE = cf PACKAGE = cf::settings
2392 2376
2393INCLUDE: $PERL genacc Settings ../include/global.h | 2377INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2394 2378
2395MODULE = cf PACKAGE = cf::client_socket 2379MODULE = cf PACKAGE = cf::client
2396 2380
2397INCLUDE: $PERL genacc client_socket ../include/newserver.h | 2381INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2398 2382
2399int invoke (client_socket *ns, int event, ...) 2383int invoke (client *ns, int event, ...)
2400 CODE: 2384 CODE:
2401 if (KLASS_OF (event) != KLASS_SOCKET) croak ("event class must be SOCKET"); 2385 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2402 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2386 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2403 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 2387 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2404 RETVAL = INVOKE_((event_type)event, ARG_SOCKET (ns), ARG_AV (av)); 2388 RETVAL = ns->invoke ((event_type)event, ARG_AV (av), DT_END);
2405 OUTPUT: RETVAL 2389 OUTPUT: RETVAL
2406 2390
2407SV *registry (client_socket *ns) 2391SV *registry (client *ns)
2408 2392
2393void
2394list ()
2395 PPCODE:
2396 EXTEND (SP, clients.size ());
2397 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
2398 PUSHs (sv_2mortal (to_sv (*i)));
2399
2400void
2401client::send_packet (SV *packet)
2402 CODE:
2403{
2404 STRLEN len;
2405 char *buf = SvPVbyte (packet, len);
2406
2407 THIS->send_packet (buf, len);
2408}
2409
2410MODULE = cf PACKAGE = cf::face PREFIX = face_
2411
2412#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2413
2414faceidx face_find (utf8_string name, faceidx defidx = 0)
2415
2416faceidx alloc (utf8_string name)
2417 CODE:
2418{
2419 do
2420 {
2421 RETVAL = faces.size ();
2422 faces.resize (RETVAL + 1);
2423 }
2424 while (!RETVAL); // crude way to leave index 0
2425
2426 faces [RETVAL].name = name;
2427 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2428
2429 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2430 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2431}
2432 OUTPUT: RETVAL
2433
2434void set (faceidx idx, int visibility, int magicmap)
2435 CODE:
2436 faceinfo *f = face_info (idx);
2437 assert (f);
2438 f->visibility = visibility;
2439 f->magicmap = magicmap;
2440
2441void set_smooth (faceidx idx, faceidx smooth, int smoothlevel)
2442 CODE:
2443 faceinfo *f = face_info (idx); assert (f);
2444 f->smooth = smooth;
2445 f->smoothlevel = smoothlevel;
2446
2447void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2448 CODE:
2449{
2450 facedata *d = face_data (idx, faceset);
2451 assert (d);
2452 sv_to (data, d->data);
2453 STRLEN clen;
2454 char *cdata = SvPVbyte (chksum, clen);
2455 clen = min (CHKSUM_SIZE, clen);
2456
2457 if (memcmp (d->chksum, cdata, clen))
2458 {
2459 memcpy (d->chksum, cdata, clen);
2460
2461 // invalidate existing client face info
2462 for_all_clients (ns)
2463 if (ns->faceset == faceset)
2464 {
2465 ns->faces_sent [idx] = false;
2466 ns->force_newmap = true;
2467 }
2468 }
2469}
2470
2471void invalidate (faceidx idx)
2472 CODE:
2473 for_all_clients (ns)
2474 {
2475 ns->faces_sent [idx] = false;
2476 ns->force_newmap = true;
2477 }
2478
2479void invalidate_all ()
2480 CODE:
2481 for_all_clients (ns)
2482 {
2483 ns->faces_sent.reset ();
2484 ns->force_newmap = true;
2485 }
2486
2487MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2488
2489#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2490
2491animidx anim_find (utf8_string name)
2492 CODE:
2493 RETVAL = animation::find (name).number;
2494 OUTPUT: RETVAL
2495
2496animidx set (utf8_string name, SV *frames, int facings = 1)
2497 CODE:
2498{
2499 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2500 croak ("frames must be an arrayref");
2501
2502 AV *av = (AV *)SvRV (frames);
2503
2504 animation *anim = &animation::find (name);
2505 if (anim->number)
2506 {
2507 anim->resize (av_len (av) + 1);
2508 anim->facings = facings;
2509 }
2510 else
2511 anim = &animation::create (name, av_len (av) + 1, facings);
2512
2513 for (int i = 0; i < anim->num_animations; ++i)
2514 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2515}
2516 OUTPUT: RETVAL
2517
2518void invalidate_all ()
2519 CODE:
2520 for_all_clients (ns)
2521 ns->anims_sent.reset ();
2522

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