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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.79 by root, Thu Dec 14 05:09:32 2006 UTC vs.
Revision 1.225 by root, Sat Jun 30 03:00:55 2007 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
7 * 3 *
4 * Copyright (©) 2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software; you can redistribute it and/or modify it
12 * it under the terms of the GNU General Public License as published by 9 * under the terms of the GNU General Public License as published by the Free
13 * the Free Software Foundation; either version 2 of the License, or 10 * Software Foundation; either version 2 of the License, or (at your option)
14 * (at your option) any later version. 11 * any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful, but
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
19 * GNU General Public License for more details. 16 * for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License along
22 * along with this program; if not, write to the Free Software 19 * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
21 *
22 * The authors can be reached via e-mail to <crossfire@schmorp.de>
24*/ 23 */
24
25#include "autoconf.h"
25 26
26#define PLUGIN_NAME "perl" 27#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 28#define PLUGIN_VERSION "cfperl 0.5"
29
30#define CEDES_PER_TICK 5
31
32#if HAVE_EXECINFO_H
33# include <execinfo.h>
34#endif
28 35
29#include <plugin_common.h> 36#include <plugin_common.h>
30#include <sounds.h> 37#include <sounds.h>
31#include <cstdarg> 38#include <cstdarg>
32#include <sproto.h> 39#include <sproto.h>
33 40
41#include "loader.h"
34#include "cfperl.h" 42#include "cfperl.h"
35#include "shstr.h" 43#include "shstr.h"
44
45#include <unistd.h>
46#if _POSIX_MEMLOCK
47# include <sys/mman.h>
48#endif
36 49
37#include <EXTERN.h> 50#include <EXTERN.h>
38#include <perl.h> 51#include <perl.h>
39#include <XSUB.h> 52#include <XSUB.h>
40 53
54#include "CoroAPI.h"
41#include "perlxsi.c" 55#include "perlxsi.c"
42 56
43extern sint64 *levels; // the experience table 57extern sint64 *levels; // the experience table
44 58
45typedef object object_ornull; 59typedef object object_ornull;
46typedef maptile maptile_ornull; 60typedef maptile maptile_ornull;
61
62typedef char *octet_string;
63typedef char *utf8_string;
64typedef const char *const_octet_string;
65typedef const char *const_utf8_string;
66
67typedef std::string std__string;
47 68
48#if IVSIZE >= 8 69#if IVSIZE >= 8
49 typedef IV val64; 70 typedef IV val64;
50# define newSVval64 newSViv 71# define newSVval64 newSViv
51# define SvVAL64 SvIV 72# define SvVAL64 SvIV
54# define newSVval64 newSVnv 75# define newSVval64 newSVnv
55# define SvVAL64 SvNV 76# define SvVAL64 SvNV
56#endif 77#endif
57 78
58static f_plug_api gethook = cfapi_get_hooks; 79static f_plug_api gethook = cfapi_get_hooks;
59static f_plug_api object_set_property = cfapi_object_set_property;
60static f_plug_api object_insert = cfapi_object_insert; 80static f_plug_api object_insert = cfapi_object_insert;
61 81
62static PerlInterpreter *perl; 82static PerlInterpreter *perl;
63 83
84tstamp NOW, runtime;
85
86global gbl_ev;
64static AV *cb_global, *cb_object, *cb_player, *cb_type, *cb_map; 87static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
88static SV *sv_runtime, *sv_next_tick;
89
90bitset<NUM_EVENT_TYPES> ev_want_event;
91bitset<NUM_TYPES> ev_want_type;
92
93static HV
94 *stash_cf,
95 *stash_cf_object_wrap,
96 *stash_cf_object_player_wrap,
97 *stash_cf_player_wrap,
98 *stash_cf_map_wrap,
99 *stash_cf_client_wrap,
100 *stash_cf_arch_wrap,
101 *stash_cf_party_wrap,
102 *stash_cf_region_wrap,
103 *stash_cf_living_wrap;
104
105// helper cast function, returns super class * or 0
106template<class super>
107static super *
108is_a (attachable *at)
109{
110 //return dynamic_cast<super *>(at); // slower, safer
111 if (typeid (*at) == typeid (super))
112 return static_cast<super *>(at);
113 else
114 return 0;
115}
65 116
66////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 117//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
67 118
119unordered_vector<attachable *> attachable::mortals;
120
121attachable::~attachable ()
122{
123 assert (!self);
124 assert (!cb);
125}
126
127int
128attachable::refcnt_cnt () const
129{
130 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
131}
132
133void
134attachable::sever_self ()
135{
136 if (HV *self = this->self)
137 {
138 // keep a refcount because sv_unmagic might call attachable_free,
139 // which might clear self, causing sv_unmagic to crash on a now
140 // invalid object.
141 SvREFCNT_inc (self);
142 hv_clear (self);
143 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
144 SvREFCNT_dec (self);
145
146 // self *must* be null now because thats sv_unmagic's job.
147 assert (!this->self);
148 }
149}
150
151void
152attachable::optimise ()
153{
154 if (self
155 && SvREFCNT (self) == 1
156 && !HvTOTALKEYS (self))
157 sever_self ();
158}
159
160// check wether the object really is dead
161void
162attachable::do_check ()
163{
164 if (refcnt_cnt () > 0)
165 return;
166
167 destroy ();
168}
169
170void
171attachable::do_destroy ()
172{
173 INVOKE_ATTACHABLE (DESTROY, this);
174
175 if (cb)
176 {
177 SvREFCNT_dec (cb);
178 cb = 0;
179 }
180
181 mortals.push_back (this);
182}
183
184void
185attachable::destroy ()
186{
187 if (destroyed ())
188 return;
189
190 flags |= F_DESTROYED;
191 do_destroy ();
192 sever_self ();
193}
194
195void
196attachable::check_mortals ()
197{
198 static int i = 0;
199
200 for (;;)
201 {
202 if (i >= mortals.size ())
203 {
204 i = 0;
205
206 if (mortals.size () >= 512)
207 {
208 static int last_mortalcount;
209 if (mortals.size () != last_mortalcount)
210 {
211 last_mortalcount = mortals.size ();
212 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
213
214 if (0)
215 {
216 for (int j = 0; j < mortals.size (); ++j)//D
217 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
218 fprintf (stderr, "\n");//D
219 }
220 }
221 }
222
223 break;
224 }
225
226 attachable *obj = mortals [i];
227
228#if 0
229 if (obj->self)//D make this an assert later
230 {
231 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
232 obj->sever_self ();
233 }
234#endif
235
236 if (obj->refcnt)
237 {
238 ++i; // further delay freeing
239
240 if (!(i & 0x3ff))
241 break;
242 }
243 else
244 {
245 mortals.erase (i);
246 obj->sever_self ();
247 delete obj;
248 }
249 }
250}
251
252attachable &
253attachable::operator =(const attachable &src)
254{
255 //if (self || cb)
256 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
257
258 attach = src.attach;
259 return *this;
260}
261
262template<typename T>
263static bool
264find_backref (void *ptr, T *obj)
265{
266 char *s = (char *)obj;
267 while (s < (char *)obj + sizeof (T))
268 {
269 if (ptr == *(void **)s)
270 return true;
271
272 s += sizeof (void *); // assume natural alignment
273 }
274
275 return false;
276}
277
278// for debugging, find "live" objects containing this ptr
279void
280find_backref (void *ptr)
281{
282 for_all_objects (op)
283 if (find_backref (ptr, op))
284 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
285
286 for_all_players (pl)
287 if (find_backref (ptr, pl))
288 fprintf (stderr, "P %p\n", pl);
289
290 for_all_clients (ns)
291 if (find_backref (ptr, ns))
292 fprintf (stderr, "C %p\n", ns);
293
294}
295
296//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
297
68static SV * 298static SV *
69newSVptr (void *ptr, const char *klass, HV *hv = newHV ()) 299newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
70{ 300{
71 SV *sv; 301 SV *sv;
72 302
73 if (!ptr) 303 if (!ptr)
74 return &PL_sv_undef; 304 return &PL_sv_undef;
75 305
76 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0); 306 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
77 return sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1)); 307 return sv_bless (newRV_noinc ((SV *)hv), stash);
78} 308}
79 309
80template<class attachable> 310static int
81SV * 311attachable_free (pTHX_ SV *sv, MAGIC *mg)
312{
313 attachable *at = (attachable *)mg->mg_ptr;
314
315 //TODO: check if transaction behaviour is really required here
316 if (SV *self = (SV *)at->self)
317 {
318 at->self = 0;
319 SvREFCNT_dec (self);
320 }
321
322 // next line makes sense, but most objects still have refcnt 0 by default
323 //at->refcnt_chk ();
324 return 0;
325}
326
327MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
328
329static SV *
82newSVattachable (attachable *obj, const char *klass) 330newSVattachable (attachable *obj, HV *stash)
83{ 331{
84 if (!obj) 332 if (!obj)
85 return &PL_sv_undef; 333 return &PL_sv_undef;
86 334
87 if (!obj->self) 335 if (!obj->self)
88 obj->self = newSVptr (obj, klass); 336 {
337 obj->self = newHV ();
338 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
89 339
90 return newSVsv (obj->self); 340 // now bless the object _once_
341 return sv_bless (newRV_inc ((SV *)obj->self), stash);
342 }
343 else
344 {
345 SV *sv = newRV_inc ((SV *)obj->self);
346
347 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
348 SvAMAGIC_on (sv);
349
350 return sv;
351 }
91} 352}
92 353
93static void 354static void
94clearSVptr (SV *sv) 355clearSVptr (SV *sv)
95{ 356{
121 return SvPTR (sv, klass); 382 return SvPTR (sv, klass);
122 else 383 else
123 return 0; 384 return 0;
124} 385}
125 386
387static inline SV *
388newSVpv_utf8 (const char *s)
389{
390 SV *sv = newSVpv (s, 0);
391 SvUTF8_on (sv);
392 return sv;
393}
394
395static inline SV *
396newSVpvn_utf8 (const char *s, STRLEN l)
397{
398 SV *sv = newSVpvn (s, l);
399 SvUTF8_on (sv);
400 return sv;
401}
402
126inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 403inline SV *to_sv (const shstr & v) { return v ? newSVpvn_utf8 ((const char *)v, v.length ()) : &PL_sv_undef; }
127inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 404inline SV *to_sv (const char * v) { return newSVpv (v, 0); }
128inline SV *to_sv (bool v) { return newSViv (v); } 405inline SV *to_sv (bool v) { return newSViv (v); }
129inline SV *to_sv ( signed char v) { return newSViv (v); } 406inline SV *to_sv ( signed char v) { return newSViv (v); }
130inline SV *to_sv (unsigned char v) { return newSViv (v); } 407inline SV *to_sv (unsigned char v) { return newSViv (v); }
131inline SV *to_sv ( signed short v) { return newSViv (v); } 408inline SV *to_sv ( signed short v) { return newSViv (v); }
136inline SV *to_sv (unsigned long v) { return newSVuv (v); } 413inline SV *to_sv (unsigned long v) { return newSVuv (v); }
137inline SV *to_sv ( signed long long v) { return newSVval64 (v); } 414inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
138inline SV *to_sv (unsigned long long v) { return newSVval64 (v); } 415inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
139inline SV *to_sv (float v) { return newSVnv (v); } 416inline SV *to_sv (float v) { return newSVnv (v); }
140inline SV *to_sv (double v) { return newSVnv (v); } 417inline SV *to_sv (double v) { return newSVnv (v); }
141inline SV *to_sv (client_socket *v) { return newSVattachable (v, "cf::client_socket::wrap"); } 418inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
142inline SV *to_sv (player * v) { return newSVattachable (v, "cf::player::wrap"); } 419inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
143inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? "cf::object::player::wrap" : "cf::object::wrap"); } 420inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
144inline SV *to_sv (maptile * v) { return newSVattachable (v, "cf::map::wrap"); } 421inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
145inline SV *to_sv (archetype * v) { return newSVptr (v, "cf::arch::wrap"); } 422inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
146inline SV *to_sv (partylist * v) { return newSVptr (v, "cf::party::wrap"); } 423inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
147inline SV *to_sv (region * v) { return newSVptr (v, "cf::region::wrap"); } 424inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
148inline SV *to_sv (living * v) { return newSVptr (v, "cf::living::wrap"); } 425inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
149 426
150inline SV *to_sv (object & v) { return to_sv (&v); } 427inline SV *to_sv (object & v) { return to_sv (&v); }
151inline SV *to_sv (living & v) { return to_sv (&v); } 428inline SV *to_sv (living & v) { return to_sv (&v); }
152 429
153//TODO: 430inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
154inline SV *to_sv (New_Face * v) { return to_sv (v->name); }
155inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 431inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
156 432
157inline SV *to_sv (UUID v) 433inline SV *to_sv (UUID v)
158{ 434{
159 char buf[128]; 435 char buf[128];
160 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq); 436 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
161 return newSVpv (buf, 0); 437 return newSVpv (buf, 0);
162} 438}
163 439
164inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 440inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
165inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 441inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
166inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 442inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
167inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 443inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
168inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 444inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
169inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 445inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
174inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 450inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
175inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 451inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
176inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 452inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
177inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 453inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
178inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 454inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
179inline void sv_to (SV *sv, client_socket *&v) { v = (client_socket *)SvPTR_ornull (sv, "cf::client_socket"); } 455inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
180inline void sv_to (SV *sv, player * &v) { v = (player *)SvPTR_ornull (sv, "cf::player"); } 456inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
181inline void sv_to (SV *sv, object * &v) { v = (object *)SvPTR_ornull (sv, "cf::object"); } 457inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
182inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)SvPTR_ornull (sv, "cf::arch"); } 458inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
183inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)SvPTR_ornull (sv, "cf::map"); } 459inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
460inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
184inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 461inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
185inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); } 462inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
186inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 463inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
187 464
188inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } //TODO 465//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
189inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } // TODO 466inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
190 467
191template<class T> 468template<class T>
192inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 469inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
193 470
194template<int N> 471template<int N>
195inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 472inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
196 473
474inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
475inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
476inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
477inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
478
479inline void sv_to (SV *sv, std::string &v)
480{
481 STRLEN len;
482 char *data = SvPVbyte (sv, len);
483 v.assign (data, len);
484}
485
197inline void sv_to (SV *sv, UUID &v) 486inline void sv_to (SV *sv, UUID &v)
198{ 487{
199 unsigned int version; 488 unsigned int version;
200 489
201 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version) 490 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
202 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 491 croak ("unparsable uuid: %s", SvPV_nolen (sv));
203} 492}
493
494inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
204 495
205static SV * 496static SV *
206newSVdt_va (va_list &ap, data_type type) 497newSVdt_va (va_list &ap, data_type type)
207{ 498{
208 SV *sv; 499 SV *sv;
243 case DT_MAP: 534 case DT_MAP:
244 // va_arg (object *) when void * is passed is an XSI extension 535 // va_arg (object *) when void * is passed is an XSI extension
245 sv = to_sv (va_arg (ap, maptile *)); 536 sv = to_sv (va_arg (ap, maptile *));
246 break; 537 break;
247 538
248 case DT_SOCKET: 539 case DT_CLIENT:
249 sv = to_sv (va_arg (ap, client_socket *)); 540 sv = to_sv (va_arg (ap, client *));
250 break; 541 break;
251 542
252 case DT_PLAYER: 543 case DT_PLAYER:
253 sv = to_sv (va_arg (ap, player *)); 544 sv = to_sv (va_arg (ap, player *));
254 break; 545 break;
315} 606}
316 607
317////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 608//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
318 609
319SV * 610SV *
320registry (attachable_base *ext) 611registry (attachable *ext)
321{ 612{
322 if (!ext->cb) 613 if (!ext->cb)
323 ext->cb = newAV (); 614 ext->cb = newAV ();
324 615
325 return newRV_inc ((SV *)ext->cb); 616 return newRV_inc ((SV *)ext->cb);
326}
327
328void attachable_base::clear ()
329{
330 if (self)
331 {
332 if (cb)
333 if (SvROK (*av_fetch (cb, EVENT_OBJECT_DESTROY, 1)))
334 INVOKE_OBJECT (DESTROY, static_cast<object *>(this));
335 else if (SvROK (*av_fetch (cb, EVENT_MAP_DESTROY, 1)))
336 INVOKE_MAP (DESTROY, static_cast<maptile *>(this));
337
338 // disconnect Perl from C, to avoid crashes
339 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
340
341 // clear the perl hash, might or might not be a good idea
342 hv_clear ((HV *)SvRV ((SV *)self));
343
344 SvREFCNT_dec (self);
345 self = 0;
346 }
347
348 if (cb)
349 {
350 SvREFCNT_dec (cb);
351 cb = 0;
352 }
353
354 attach = 0;
355}
356
357void attachable_base::optimise ()
358{
359 if (!self)
360 return;
361
362 HV *hv = (HV *)SvRV ((SV *)self);
363
364 if (SvREFCNT ((SV *)self) == 1
365 && SvREFCNT ((SV *)hv) == 1
366 && !HvKEYS (hv))
367 {
368 SvREFCNT_dec ((SV *)self);
369 self = 0;
370 }
371}
372
373void attachable_base::instantiate (data_type type, void *obj)
374{
375 dSP;
376 ENTER;
377 SAVETMPS;
378 PUSHMARK (SP);
379 EXTEND (SP, 2);
380 PUSHs (sv_2mortal (newSVdt (type, obj)));
381 PUSHs (sv_2mortal (newSVpv (attach, 0)));
382
383 attach = 0;
384
385 PUTBACK;
386 call_pv ("cf::instantiate", G_DISCARD | G_VOID | G_EVAL);
387 FREETMPS;
388 LEAVE;
389
390 switch (type)
391 {
392 case DT_OBJECT: INVOKE_OBJECT (INSTANTIATE, obj); break;
393 case DT_MAP: INVOKE_MAP (INSTANTIATE, obj); break;
394 }
395}
396
397/////////////////////////////////////////////////////////////////////////////
398
399void reattach (data_type type, void *obj)
400{
401 //TODO only do this when the object has _attachment's
402
403 dSP;
404 ENTER;
405 SAVETMPS;
406 PUSHMARK (SP);
407 XPUSHs (sv_2mortal (newSVdt (type, obj)));
408 PUTBACK;
409 call_pv ("cf::reattach", G_DISCARD | G_VOID | G_EVAL);
410 FREETMPS;
411 LEAVE;
412
413 switch (type)
414 {
415 case DT_OBJECT: INVOKE_OBJECT (REATTACH, obj); break;
416 case DT_PLAYER: INVOKE_PLAYER (REATTACH, obj); break;
417 case DT_MAP: INVOKE_MAP (REATTACH, obj); break;
418 }
419}
420
421template<class subclass>
422void reattach (attachable<subclass> *obj)
423{
424 obj->optimise ();
425
426 if (obj->self)
427 reattach ((data_type) cftype<subclass>::dt, (subclass *)obj);
428}
429
430#include "kw_hash.h"
431
432object_freezer::object_freezer ()
433: dynbuf (128 * 1024, 64 * 1024)
434{
435 av = newAV ();
436}
437
438object_freezer::~object_freezer ()
439{
440 SvREFCNT_dec (av);
441}
442
443void object_freezer::put (attachable_base *ext)
444{
445 ext->optimise ();
446
447 if (ext->self)
448 {
449 int idx = AvFILLp ((AV *)av) + 1;
450 av_store (av, idx, SvREFCNT_inc (ext->self));
451
452 add ((void *)"oid ", 4);
453 add ((sint32)idx);
454 add ('\n');
455 }
456}
457
458bool object_freezer::save (const char *filename)
459{
460 dSP;
461 ENTER;
462 SAVETMPS;
463 PUSHMARK (SP);
464 EXTEND (SP, 3);
465 PUSHs (sv_2mortal (newSVpv (filename, 0)));
466 PUSHs (sv_2mortal (newRV_noinc (newSVpvn ((char *)linearise (), size ()))));
467 PUSHs (sv_2mortal (newRV_inc ((SV *)av)));
468 PUTBACK;
469 call_pv ("cf::object_freezer_save", G_VOID | G_DISCARD | G_EVAL);
470 FREETMPS;
471 LEAVE;
472}
473
474char *object_freezer::as_string ()
475{
476 dSP;
477 ENTER;
478 SAVETMPS;
479 PUSHMARK (SP);
480 EXTEND (SP, 3);
481 PUSHs (sv_2mortal (newRV_noinc (newSVpvn ((char *)linearise (), size ()))));
482 PUSHs (sv_2mortal (newRV_inc ((SV *)av)));
483 PUTBACK;
484
485 char *res = call_pv ("cf::object_freezer_as_string", G_SCALAR | G_EVAL) > 0
486 ? strdup (SvPVbyte_nolen (POPs))
487 : strdup ("[fatal error]");
488
489 FREETMPS;
490 LEAVE;
491
492 return res;
493}
494
495int fprintf (object_freezer &freezer, const char *format, ...)
496{
497 va_list ap;
498
499 va_start (ap, format);
500
501 int len = vsnprintf ((char *)freezer.force (1024), 1024, format, ap);
502
503 if (len >= 0)
504 freezer.alloc (len);
505
506 va_end (ap);
507}
508
509int fputs (const char *s, object_freezer &freezer)
510{
511 freezer.add (s);
512}
513
514static const char thawer_eof[] = "\n\n\n\0\0\0";
515
516object_thawer::object_thawer (const char *filename)
517{
518 static const char eof[] = "\n\n\n\0\0\0";
519
520 av = 0;
521 text = 0;
522 line = 0;
523
524 if (filename)
525 {
526 dSP;
527 ENTER;
528 SAVETMPS;
529 PUSHMARK (SP);
530 XPUSHs (sv_2mortal (newSVpv (filename, 0)));
531 PUTBACK;
532
533 if (2 == call_pv ("cf::object_thawer_load", G_ARRAY | G_EVAL))
534 {
535 SPAGAIN;
536
537 // second value - perl objects
538 {
539 SV *sv = POPs;
540 if (SvROK (sv))
541 av = (AV *)SvREFCNT_inc (SvRV (sv));
542 }
543
544 // first value - text part, pad with 3 zeroes
545 {
546 SV *sv = POPs;
547 STRLEN len;
548 char *sv_ = SvPVbyte (sv, len);
549 text = newSV (len + sizeof (eof));
550 SvCUR_set (text, len);
551 memcpy (SvPVX (text), sv_, len);
552 memcpy (SvEND (text), eof, sizeof (eof)); // just to be sure
553
554 line = SvPVX (text);
555 }
556 }
557
558 PUTBACK;
559 FREETMPS;
560 LEAVE;
561 }
562}
563
564object_thawer::object_thawer (const char *data, AV *perlav)
565{
566 av = perlav;
567 text = newSVpv (data, 0);
568 sv_catpv (text, thawer_eof);
569 line = SvPVbyte_nolen (text);
570}
571
572void object_thawer::get (data_type type, void *obj, attachable_base *ext, int oid)
573{
574 if (!av || oid < 0) // this is actually an error of sorts
575 return;
576
577 // we have to "re-instantiate"/reattach to an object, so nuke ext->attach
578 ext->clear ();
579
580 SV **svp = av_fetch ((AV *)av, oid, 0);
581
582 if (!svp || !SvROK (*svp))
583 {
584 printf ("trying to thaw duplicate or never-issued oid %d, ignoring.\n", oid);
585 return;
586 }
587
588 ext->self = *svp; *svp = &PL_sv_undef;
589 sv_magic (SvRV (ext->self), 0, PERL_MAGIC_ext, (char *)obj, 0);
590
591 reattach (type, obj);
592}
593
594object_thawer::~object_thawer ()
595{
596 if (text) SvREFCNT_dec (text);
597 if (av) SvREFCNT_dec (av);
598}
599
600char *fgets (char *s, int n, object_thawer &thawer)
601{
602 char *p = thawer.line;
603 char *q = s;
604
605 if (!p)
606 return 0;
607
608 while (--n)
609 {
610 if (!*p)
611 break;
612
613 *q++ = *p;
614
615 if (*p++ == '\n')
616 break;
617 }
618
619 *q = 0;
620 thawer.line = p;
621
622 return s == q ? 0 : s;
623}
624
625keyword object_thawer::get_kv ()
626{
627 if (!line)
628 return KW_EOF;
629
630 for (;;)
631 {
632 char *p = line;
633
634 if (!*p)
635 return KW_EOF;
636
637 // parse keyword
638 while (*p > ' ')
639 p++;
640
641 int klen = p - line;
642
643 if (*p++ != '\n')
644 {
645 // parse value
646 while (*(unsigned char *)p <= ' ' && *p != '\n') // skip 0x01 .. 0x20
647 ++p;
648
649 last_value = p;
650
651 while (*p != '\n')
652 p++;
653
654 *p++ = 0;
655 }
656 else
657 last_value = 0;
658
659 line [klen] = 0;
660 keyword_idx *kw = kw_lex::match (line, klen);
661
662 //printf ("KV %d<%s,%s>\n", kw ? kw->index : 0, line, last_value);//D
663
664 if (kw)
665 {
666 line = p;
667 return kw->index;
668 }
669 else if (!*line || *line == '#')
670 {
671 // empty/comment line
672 line = p;
673 }
674 else
675 return KW_ERROR;
676 }
677}
678
679void object_thawer::get (shstr &sh) const
680{
681 if (last_value)
682 sh = last_value;
683 else
684 {
685 sh = "<value missing>";
686 LOG (llevError, "keyword requires value: <%s>\n", line);//TODO: add filename
687 }
688}
689
690void object_thawer::get_ml (keyword kend, shstr &sh)
691{
692 char kw[128];
693
694 int klen = keyword_len [kend];
695
696 kw [0] = '\n';
697 memcpy (kw + 1, keyword_str [kend], klen);
698 kw [klen + 1] = '\n';
699 kw [klen + 2] = 0;
700
701 // first test for completely empty msg... "endXXX\n"
702 if (!strncmp (line, kw + 1, klen + 1))
703 {
704 sh = 0;
705
706 line += klen + 1;
707
708 return;
709 }
710 else
711 {
712 // multi-line strings are delimited by "\nendXXX\n" or "endXXX\n" (NULL)
713
714 char *end = strstr (line, kw);
715
716 if (!end)
717 {
718 sh = 0;
719 return;
720 }
721
722 *end = 0;
723 sh = line;
724
725 line = end + keyword_len [kend] + 1;
726
727 while (*line++ != '\n')
728 ;
729 }
730}
731
732sint32 object_thawer::get_sint32 () const
733{
734 char *p = last_value;
735
736 if (!p)
737 return 0;
738
739 sint32 val = 0;
740 bool negate;
741
742 if (*p == '-')
743 {
744 negate = true;
745 ++p;
746 }
747 else
748 negate = false;
749
750 do
751 {
752 val *= 10;
753 val += *p++ - '0';
754 }
755 while (*p);
756
757 return negate ? -val : val;
758}
759
760sint64 object_thawer::get_sint64 () const
761{
762 return last_value ? atoll (last_value) : 0;
763}
764
765double object_thawer::get_double () const
766{
767 return last_value ? atof (last_value) : 0;
768} 617}
769 618
770///////////////////////////////////////////////////////////////////////////// 619/////////////////////////////////////////////////////////////////////////////
771 620
772extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr) 621extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
831 perl = perl_alloc (); 680 perl = perl_alloc ();
832 perl_construct (perl); 681 perl_construct (perl);
833 682
834 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 683 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
835 684
836 char *argv[] = { 685 const char *argv[] = {
837 "", 686 settings.argv [0],
838 "-e" 687 "-e"
839 "cf->bootstrap;" 688 "use Event; use Coro;" // required for bootstrap
689 "cf->bootstrap;" // required for datadir :*>
840 "unshift @INC, cf::datadir ();" 690 "unshift @INC, cf::datadir ();"
841 "require cf;" 691 "require cf;"
842 }; 692 };
843 693
844 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 694 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
695 || perl_run (perl))
845 { 696 {
846 printf ("unable to initialize perl-interpreter, aborting.\n"); 697 printf ("unable to initialize perl-interpreter, aborting.\n");
847 exit (EXIT_FAILURE); 698 exit (EXIT_FAILURE);
848 } 699 }
700
701 {
702 dSP;
703
704 PUSHMARK (SP);
705 PUTBACK;
706 call_pv ("cf::init", G_DISCARD | G_VOID);
707 }
849} 708}
850 709
851void cfperl_main () 710void cfperl_main ()
852{ 711{
853 dSP; 712 dSP;
854 713
855 PUSHMARK (SP); 714 PUSHMARK (SP);
856 PUTBACK; 715 PUTBACK;
857 call_pv ("cf::main", G_DISCARD | G_VOID); 716 call_pv ("cf::main", G_DISCARD | G_VOID);
717}
718
719void
720attachable::instantiate ()
721{
722 if (attach)
723 {
724 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
725 attach = 0;
726 }
727}
728
729void
730attachable::reattach ()
731{
732 optimise ();
733 //TODO: check for _attachment's, very important for restarts
734 INVOKE_ATTACHABLE (REATTACH, this);
858} 735}
859 736
860static event_klass klass_of[NUM_EVENT_TYPES] = { 737static event_klass klass_of[NUM_EVENT_TYPES] = {
861# define def(type,name) KLASS_ ## type, 738# define def(type,name) KLASS_ ## type,
862# include "eventinc.h" 739# include "eventinc.h"
893 } 770 }
894 } 771 }
895 } 772 }
896} 773}
897 774
775void
776attachable::gather_callbacks (AV *&callbacks, event_type event) const
777{
778 ::gather_callbacks (callbacks, cb_attachable, event);
779
780 if (cb)
781 ::gather_callbacks (callbacks, cb, event);
782}
783
784void
785global::gather_callbacks (AV *&callbacks, event_type event) const
786{
787 ::gather_callbacks (callbacks, cb_global, event);
788}
789
790void
791object::gather_callbacks (AV *&callbacks, event_type event) const
792{
793 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
794 {
795 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
796
797 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
798 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
799 }
800
801 if (type <= AvFILLp (cb_type))
802 {
803 SV *registry = AvARRAY (cb_type)[type];
804
805 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
806 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
807 }
808
809 attachable::gather_callbacks (callbacks, event);
810 ::gather_callbacks (callbacks, cb_object, event);
811}
812
813void
814archetype::gather_callbacks (AV *&callbacks, event_type event) const
815{
816 attachable::gather_callbacks (callbacks, event);
817 //TODO//::gather_callbacks (callbacks, cb_archetype, event);
818}
819
820void
821client::gather_callbacks (AV *&callbacks, event_type event) const
822{
823 attachable::gather_callbacks (callbacks, event);
824 ::gather_callbacks (callbacks, cb_client, event);
825}
826
827void
828player::gather_callbacks (AV *&callbacks, event_type event) const
829{
830 attachable::gather_callbacks (callbacks, event);
831 ::gather_callbacks (callbacks, cb_player, event);
832}
833
834void
835maptile::gather_callbacks (AV *&callbacks, event_type event) const
836{
837 attachable::gather_callbacks (callbacks, event);
838 ::gather_callbacks (callbacks, cb_map, event);
839}
840
841void
842_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
843{
844 for (int event = 0; event <= AvFILLp (registry); ++event)
845 {
846 SV *cbs_ = AvARRAY (registry)[event];
847
848 // element must be list of callback entries
849 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
850 {
851 AV *cbs = (AV *)SvRV (cbs_);
852
853 // no callback entries, no callbacks to call
854 if (AvFILLp (cbs) >= 0)
855 set.set (event);
856 }
857 }
858}
859
860// very slow and inefficient way to recalculate the global want bitsets
861void
862_recalc_want ()
863{
864 ev_want_event.reset ();
865
866 _recalc_want (ev_want_event, cb_global);
867 _recalc_want (ev_want_event, cb_attachable);
868 _recalc_want (ev_want_event, cb_object);
869 _recalc_want (ev_want_event, cb_client);
870 _recalc_want (ev_want_event, cb_player);
871 _recalc_want (ev_want_event, cb_map);
872
873 ev_want_type.reset ();
874
875 for (int type = 0; type <= AvFILLp (cb_type); ++type)
876 {
877 SV *cbs_ = AvARRAY (cb_type)[type];
878
879 // element must be list of callback entries
880 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
881 {
882 AV *cbs = (AV *)SvRV (cbs_);
883
884 // no callback entries, no callbacks to call
885 if (AvFILLp (cbs) >= 0)
886 ev_want_type.set (type % NUM_TYPES);
887 }
888 }
889}
890
891bool
898bool cfperl_invoke (event_type event, ...) 892attachable::invoke (event_type event, ...)
899{ 893{
900 data_type dt; 894 data_type dt;
901 va_list ap;
902 895
903 va_start (ap, event);
904
905 AV *callbacks = 0;
906
907 object *op;
908 player *pl;
909 maptile *map;
910
911 // callback call ordering is: 896 // callback call ordering should be:
912 // 1. per-object callback 897 // 1. per-object callback
913 // 2. per-class object 898 // 2. per-class object
914 // 3. per-type callback 899 // 3. per-type callback
915 // 4. global callbacks 900 // 4. global callbacks
916 901
902 AV *callbacks = 0;
917 gather_callbacks (callbacks, cb_global, event); 903 gather_callbacks (callbacks, event);
918
919 switch (KLASS_OF (event))
920 {
921 case KLASS_GLOBAL:
922 break;
923
924 case KLASS_OBJECT:
925 dt = (data_type) va_arg (ap, int);
926 assert (("first argument must be of type object", dt == DT_OBJECT));
927 op = va_arg (ap, object *);
928
929 if (op->cb)
930 gather_callbacks (callbacks, op->cb, event);
931
932 if (op->type)
933 {
934 if (op->subtype && op->type + op->subtype * NUM_SUBTYPES <= AvFILLp (cb_type))
935 {
936 SV *registry = AvARRAY (cb_type)[op->type + op->subtype * NUM_SUBTYPES];
937
938 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
939 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
940 }
941
942 if (op->type <= AvFILLp (cb_type))
943 {
944 SV *registry = AvARRAY (cb_type)[op->type];
945
946 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
947 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
948 }
949 }
950
951 gather_callbacks (callbacks, cb_object, event);
952
953 break;
954
955 case KLASS_PLAYER:
956 dt = (data_type) va_arg (ap, int);
957 assert (("first argument must be of type player", dt == DT_PLAYER));
958 pl = va_arg (ap, player *);
959
960 if (pl->cb)
961 gather_callbacks (callbacks, pl->cb, event);
962
963 gather_callbacks (callbacks, cb_player, event);
964 break;
965
966 case KLASS_MAP:
967 dt = (data_type) va_arg (ap, int);
968 assert (("first argument must be of type object", dt == DT_MAP));
969 map = va_arg (ap, maptile *);
970
971 if (map->cb)
972 gather_callbacks (callbacks, map->cb, event);
973
974 gather_callbacks (callbacks, cb_map, event);
975 break;
976
977 default:
978 assert (("unsupported event klass in cfperl_invoke", 0));
979 }
980 904
981 // short-circuit processing if no callbacks found/defined 905 // short-circuit processing if no callbacks found/defined
982 if (!callbacks) 906 if (!callbacks)
983 return 0; 907 return 0;
984 908
985 dSP; 909 va_list ap;
986 ENTER; 910 va_start (ap, event);
987 SAVETMPS;
988 911
989 PUSHMARK (SP); 912 CALL_BEGIN (3);
990 EXTEND (SP, 3);
991
992 PUSHs (sv_2mortal (newSViv (event))); // only used for debugging nowadays 913 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
993 PUSHs (sv_2mortal (newRV_noinc ((SV *)callbacks))); 914 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
994 915
995 switch (KLASS_OF (event)) 916 //TODO: unhack
996 { 917 if (object *op = is_a<object>(this)) CALL_ARG_SV (newSVdt (DT_OBJECT, op));
997 case KLASS_OBJECT: PUSHs (sv_2mortal (newSVdt (DT_OBJECT, op))); break; 918 else if (player *pl = is_a<player>(this)) CALL_ARG_SV (newSVdt (DT_PLAYER, pl));
998 case KLASS_PLAYER: PUSHs (sv_2mortal (newSVdt (DT_PLAYER, pl))); break; 919 else if (client *ns = is_a<client>(this)) CALL_ARG_SV (newSVdt (DT_CLIENT, ns));
999 case KLASS_MAP: PUSHs (sv_2mortal (newSVdt (DT_MAP, map))); break; 920 else if (maptile *m = is_a<maptile>(this)) CALL_ARG_SV (newSVdt (DT_MAP, m));
1000 } 921 else if (global *gl = is_a<global>(this)) /*nop*/;
922 else
923 abort (); //TODO
1001 924
1002 for (;;) 925 for (;;)
1003 { 926 {
1004 dt = (data_type) va_arg (ap, int); 927 dt = (data_type) va_arg (ap, int);
1005 928
1006 if (dt == DT_END) 929 if (dt == DT_END)
1007 break; 930 break;
1008
1009 if (dt == DT_AV) 931 else if (dt == DT_AV)
1010 { 932 {
1011 AV *av = va_arg (ap, AV *); 933 AV *av = va_arg (ap, AV *);
1012 934
1013 for (int i = 0; i <= av_len (av); ++i) 935 for (int i = 0; i <= av_len (av); ++i)
1014 XPUSHs (*av_fetch (av, i, 1)); 936 XPUSHs (*av_fetch (av, i, 1));
1017 XPUSHs (sv_2mortal (newSVdt_va (ap, dt))); 939 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
1018 } 940 }
1019 941
1020 va_end (ap); 942 va_end (ap);
1021 943
1022 PUTBACK; 944 CALL_CALL ("cf::do_invoke", G_SCALAR);
1023 int count = call_pv ("cf::do_invoke", G_SCALAR | G_EVAL);
1024 SPAGAIN;
1025
1026 count = count > 0 ? POPi : 0; 945 count = count > 0 ? POPi : 0;
1027 946
1028 FREETMPS; 947 CALL_END;
1029 LEAVE;
1030 948
1031 return count; 949 return count;
1032} 950}
1033 951
1034SV * 952SV *
1055cfperl_result_DOUBLE (int idx) 973cfperl_result_DOUBLE (int idx)
1056{ 974{
1057 return SvNV (cfperl_result (idx)); 975 return SvNV (cfperl_result (idx));
1058} 976}
1059 977
978/////////////////////////////////////////////////////////////////////////////
979
980void
981cfperl_emergency_save ()
982{
983 CALL_BEGIN (0);
984 CALL_CALL ("cf::emergency_save", G_VOID);
985 CALL_END;
986}
987
988void
989cfperl_cleanup (int make_core)
990{
991 CALL_BEGIN (1);
992 CALL_ARG (make_core);
993 CALL_CALL ("cf::post_cleanup", G_VOID);
994 CALL_END;
995}
996
997void
998cfperl_make_book (object *book, int level)
999{
1000 CALL_BEGIN (2);
1001 CALL_ARG (book);
1002 CALL_ARG (level);
1003 CALL_CALL ("ext::books::make_book", G_VOID);
1004 CALL_END;
1005}
1006
1007void
1008cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
1009{
1010 CALL_BEGIN (4);
1011 CALL_ARG (ns);
1012 CALL_ARG (color);
1013 CALL_ARG (type);
1014 CALL_ARG_SV (newSVpv_utf8 (msg));
1015 CALL_CALL ("cf::client::send_msg", G_VOID);
1016 CALL_END;
1017}
1018
1019maptile *
1020maptile::find_sync (const char *path, maptile *origin)
1021{
1022 CALL_BEGIN (2);
1023 CALL_ARG (path);
1024 CALL_ARG (origin);
1025 CALL_CALL ("cf::map::find_sync", G_SCALAR);
1026
1027 maptile *retval;
1028
1029 if (count)
1030 sv_to (POPs, retval);
1031 else
1032 retval = 0;
1033
1034 CALL_END;
1035
1036 return retval;
1037}
1038
1039maptile *
1040maptile::find_async (const char *path, maptile *origin)
1041{
1042 CALL_BEGIN (2);
1043 CALL_ARG (path);
1044 CALL_ARG (origin);
1045 CALL_CALL ("cf::map::find_async", G_SCALAR);
1046
1047 maptile *retval;
1048
1049 if (count)
1050 sv_to (POPs, retval);
1051 else
1052 retval = 0;
1053
1054 CALL_END;
1055
1056 return retval;
1057}
1058
1059void
1060maptile::do_load_sync ()
1061{
1062 CALL_BEGIN (1);
1063 CALL_ARG (this);
1064 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
1065 CALL_END;
1066}
1067
1068void
1069maptile::change_all_map_light (int change)
1070{
1071 CALL_BEGIN (1);
1072 CALL_ARG (change);
1073 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
1074 CALL_END;
1075}
1076
1077void
1078object::enter_exit (object *exit)
1079{
1080 if (type != PLAYER)
1081 return;
1082
1083 CALL_BEGIN (2);
1084 CALL_ARG (this);
1085 CALL_ARG (exit);
1086 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
1087 CALL_END;
1088}
1089
1090void
1091log_backtrace (const char *msg)
1092{
1093#if HAVE_BACKTRACE
1094 void *addr [20];
1095 int size = backtrace (addr, 20);
1096
1097 CALL_BEGIN (size);
1098 CALL_ARG (msg);
1099 for (int i = 0; i < size; ++i)
1100 CALL_ARG ((IV)addr [i]);
1101 CALL_CALL ("cf::_log_backtrace", G_VOID);
1102 CALL_END;
1103#endif
1104}
1105
1106/////////////////////////////////////////////////////////////////////////////
1107
1108struct EventAPI *watcher_base::GEventAPI;
1109struct CoroAPI *coroapi::GCoroAPI;
1110
1111int coroapi::cede_counter;
1112tstamp coroapi::next_cede;
1113
1114void coroapi::do_cede_to_tick ()
1115{
1116 cede_counter = 0;
1117
1118 cede ();
1119
1120 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
1121 if (next_cede > SvNV (sv_next_tick) - 0.02)
1122 next_cede = SvNV (sv_next_tick);
1123}
1124
1125void coroapi::do_cede_every ()
1126{
1127 cede_counter = 0;
1128
1129 if (coroapi::nready ())
1130 coroapi::cede ();
1131}
1132
1133void coroapi::do_cede_to_tick_every ()
1134{
1135 cede_counter = 0;
1136
1137 cede_to_tick ();
1138}
1139
1140void
1141coroapi::wait_for_tick ()
1142{
1143 CALL_BEGIN (0);
1144 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1145 CALL_END;
1146}
1147
1148void
1149coroapi::wait_for_tick_begin ()
1150{
1151 CALL_BEGIN (0);
1152 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1153 CALL_END;
1154}
1155
1156static void
1157iw_dispatch (pe_event *ev)
1158{
1159 iw *w = (iw *)ev->ext_data;
1160 w->call (*w);
1161}
1162
1163void
1164iw::alloc ()
1165{
1166 pe = GEventAPI->new_idle (0, 0);
1167
1168 WaREENTRANT_off (pe);
1169 pe->base.callback = (void *)iw_dispatch;
1170 pe->base.ext_data = (void *)this;
1171}
1172
1173static void iow_dispatch (pe_event *ev)
1174{
1175 iow *w = (iow *)ev->ext_data;
1176 w->call (*w, ((pe_ioevent *)ev)->got);
1177}
1178
1179void
1180iow::alloc ()
1181{
1182 pe = GEventAPI->new_io (0, 0);
1183
1184 WaREENTRANT_off (pe);
1185 pe->base.callback = (void *)iow_dispatch;
1186 pe->base.ext_data = (void *)this;
1187
1188 pe->fd = -1;
1189 pe->poll = 0;
1190}
1191
1192void
1193iow::fd (int fd)
1194{
1195 pe->fd = fd;
1196}
1197
1198int
1199iow::poll ()
1200{
1201 return pe->poll;
1202}
1203
1204void
1205iow::poll (int events)
1206{
1207 if (pe->poll != events)
1208 {
1209 if (pe->poll) stop ();
1210 pe->poll = events;
1211 if (pe->poll) start ();
1212 }
1213}
1214
1215void
1216_connect_to_perl ()
1217{
1218 stash_cf = gv_stashpv ("cf" , 1);
1219
1220 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1221 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1222 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
1223 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1224 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1225 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1226 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1227 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1228 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1229
1230 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
1231 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
1232
1233 cb_global = get_av ("cf::CB_GLOBAL", 1);
1234 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1235 cb_object = get_av ("cf::CB_OBJECT", 1);
1236 cb_player = get_av ("cf::CB_PLAYER", 1);
1237 cb_client = get_av ("cf::CB_CLIENT", 1);
1238 cb_type = get_av ("cf::CB_TYPE" , 1);
1239 cb_map = get_av ("cf::CB_MAP" , 1);
1240}
1241
1060MODULE = cf PACKAGE = cf PREFIX = cf_ 1242MODULE = cf PACKAGE = cf PREFIX = cf_
1061 1243
1062BOOT: 1244BOOT:
1063{ 1245{
1064 HV *stash = gv_stashpv ("cf", 1); 1246 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
1247 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1065 1248
1249 _connect_to_perl ();
1250
1066 newCONSTSUB (stash, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1251 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1252
1253 //{
1254 // require_pv ("Time::HiRes");
1255 //
1256 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1257 // if (!svp) croak ("Time::HiRes is required");
1258 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1259 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1260 //}
1067 1261
1068 static const struct { 1262 static const struct {
1069 const char *name; 1263 const char *name;
1070 IV iv; 1264 IV iv;
1071 } *civ, const_iv[] = { 1265 } *civ, const_iv[] = {
1072# define const_iv(name) { # name, (IV)name }, 1266# define const_iv(name) { # name, (IV)name },
1073 const_iv (llevError) 1267 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1074 const_iv (llevInfo) 1268 const_iv (logBacktrace)
1075 const_iv (llevDebug) 1269
1076 const_iv (llevMonster) 1270 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1271
1272 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1077 1273
1078 const_iv (MAX_TIME) 1274 const_iv (MAX_TIME)
1079 const_iv (PLAYER) 1275
1080 const_iv (TRANSPORT)
1081 const_iv (ROD)
1082 const_iv (TREASURE)
1083 const_iv (POTION)
1084 const_iv (FOOD)
1085 const_iv (POISON)
1086 const_iv (BOOK)
1087 const_iv (CLOCK)
1088 const_iv (LIGHTNING)
1089 const_iv (ARROW)
1090 const_iv (BOW)
1091 const_iv (WEAPON)
1092 const_iv (ARMOUR)
1093 const_iv (PEDESTAL)
1094 const_iv (ALTAR)
1095 const_iv (LOCKED_DOOR)
1096 const_iv (SPECIAL_KEY)
1097 const_iv (MAP)
1098 const_iv (DOOR)
1099 const_iv (KEY)
1100 const_iv (TIMED_GATE)
1101 const_iv (TRIGGER)
1102 const_iv (GRIMREAPER)
1103 const_iv (MAGIC_EAR)
1104 const_iv (TRIGGER_BUTTON)
1105 const_iv (TRIGGER_ALTAR)
1106 const_iv (TRIGGER_PEDESTAL)
1107 const_iv (SHIELD)
1108 const_iv (HELMET)
1109 const_iv (HORN)
1110 const_iv (MONEY)
1111 const_iv (CLASS)
1112 const_iv (GRAVESTONE)
1113 const_iv (AMULET)
1114 const_iv (PLAYERMOVER)
1115 const_iv (TELEPORTER)
1116 const_iv (CREATOR)
1117 const_iv (SKILL)
1118 const_iv (EXPERIENCE)
1119 const_iv (EARTHWALL)
1120 const_iv (GOLEM)
1121 const_iv (THROWN_OBJ)
1122 const_iv (BLINDNESS)
1123 const_iv (GOD)
1124 const_iv (DETECTOR)
1125 const_iv (TRIGGER_MARKER)
1126 const_iv (DEAD_OBJECT)
1127 const_iv (DRINK)
1128 const_iv (MARKER)
1129 const_iv (HOLY_ALTAR)
1130 const_iv (PLAYER_CHANGER)
1131 const_iv (BATTLEGROUND)
1132 const_iv (PEACEMAKER)
1133 const_iv (GEM)
1134 const_iv (FIREWALL)
1135 const_iv (ANVIL)
1136 const_iv (CHECK_INV)
1137 const_iv (MOOD_FLOOR) 1276 const_iv (NUM_BODY_LOCATIONS)
1138 const_iv (EXIT) 1277 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1139 const_iv (ENCOUNTER) 1278 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1140 const_iv (SHOP_FLOOR) 1279 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1141 const_iv (SHOP_MAT) 1280 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1142 const_iv (RING) 1281 const_iv (body_wrist) const_iv (body_waist)
1143 const_iv (FLOOR)
1144 const_iv (FLESH)
1145 const_iv (INORGANIC)
1146 const_iv (SKILL_TOOL)
1147 const_iv (LIGHTER)
1148 const_iv (TRAP_PART)
1149 const_iv (WALL)
1150 const_iv (LIGHT_SOURCE)
1151 const_iv (MISC_OBJECT)
1152 const_iv (MONSTER)
1153 const_iv (SPAWN_GENERATOR)
1154 const_iv (LAMP)
1155 const_iv (DUPLICATOR)
1156 const_iv (TOOL)
1157 const_iv (SPELLBOOK)
1158 const_iv (BUILDFAC)
1159 const_iv (CLOAK)
1160 const_iv (SPINNER)
1161 const_iv (GATE)
1162 const_iv (BUTTON)
1163 const_iv (CF_HANDLE)
1164 const_iv (HOLE)
1165 const_iv (TRAPDOOR)
1166 const_iv (SIGN)
1167 const_iv (BOOTS)
1168 const_iv (GLOVES)
1169 const_iv (SPELL)
1170 const_iv (SPELL_EFFECT)
1171 const_iv (CONVERTER)
1172 const_iv (BRACERS)
1173 const_iv (POISONING)
1174 const_iv (SAVEBED)
1175 const_iv (POISONCLOUD)
1176 const_iv (FIREHOLES)
1177 const_iv (WAND)
1178 const_iv (SCROLL)
1179 const_iv (DIRECTOR)
1180 const_iv (GIRDLE)
1181 const_iv (FORCE)
1182 const_iv (POTION_EFFECT)
1183 const_iv (EVENT_CONNECTOR)
1184 const_iv (CLOSE_CON)
1185 const_iv (CONTAINER)
1186 const_iv (ARMOUR_IMPROVER)
1187 const_iv (WEAPON_IMPROVER)
1188 const_iv (SKILLSCROLL)
1189 const_iv (DEEP_SWAMP)
1190 const_iv (IDENTIFY_ALTAR)
1191 const_iv (MENU)
1192 const_iv (RUNE)
1193 const_iv (TRAP)
1194 const_iv (POWER_CRYSTAL)
1195 const_iv (CORPSE)
1196 const_iv (DISEASE)
1197 const_iv (SYMPTOM)
1198 const_iv (BUILDER)
1199 const_iv (MATERIAL)
1200 const_iv (ITEM_TRANSFORMER)
1201 const_iv (QUEST)
1202 1282
1203 const_iv (NUM_SUBTYPES) 1283 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1284 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1285 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1286 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1287 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1288 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1289 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1290 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1291 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1292 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1293 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1294 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1295 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1296 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1297 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1298 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1299 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1300 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1301 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1302 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1303 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1304 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1305 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1306 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1307 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1308 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1309 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1310 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1204 1311
1205 const_iv (ST_BD_BUILD) 1312 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1206 const_iv (ST_BD_REMOVE)
1207 1313
1208 const_iv (ST_MAT_FLOOR) 1314 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1209 const_iv (ST_MAT_WALL) 1315 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1210 const_iv (ST_MAT_ITEM)
1211 1316
1212 const_iv (AT_PHYSICAL) 1317 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1213 const_iv (AT_MAGIC) 1318 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1214 const_iv (AT_FIRE) 1319 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1215 const_iv (AT_ELECTRICITY) 1320 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1216 const_iv (AT_COLD) 1321 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1217 const_iv (AT_CONFUSION) 1322 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1218 const_iv (AT_ACID) 1323 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1219 const_iv (AT_DRAIN)
1220 const_iv (AT_WEAPONMAGIC)
1221 const_iv (AT_GHOSTHIT)
1222 const_iv (AT_POISON)
1223 const_iv (AT_SLOW)
1224 const_iv (AT_PARALYZE)
1225 const_iv (AT_TURN_UNDEAD)
1226 const_iv (AT_FEAR)
1227 const_iv (AT_CANCELLATION)
1228 const_iv (AT_DEPLETE)
1229 const_iv (AT_DEATH)
1230 const_iv (AT_CHAOS)
1231 const_iv (AT_COUNTERSPELL)
1232 const_iv (AT_GODPOWER)
1233 const_iv (AT_HOLYWORD)
1234 const_iv (AT_BLIND)
1235 const_iv (AT_INTERNAL)
1236 const_iv (AT_LIFE_STEALING)
1237 const_iv (AT_DISEASE)
1238 1324
1239 const_iv (WEAP_HIT) 1325 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1240 const_iv (WEAP_SLASH) 1326 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1241 const_iv (WEAP_PIERCE)
1242 const_iv (WEAP_CLEAVE)
1243 const_iv (WEAP_SLICE)
1244 const_iv (WEAP_STAB)
1245 const_iv (WEAP_WHIP)
1246 const_iv (WEAP_CRUSH)
1247 const_iv (WEAP_BLUD) 1327 const_iv (WEAP_BLUD)
1248 1328
1249 const_iv (FLAG_ALIVE) 1329 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1250 const_iv (FLAG_WIZ) 1330 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1251 const_iv (FLAG_REMOVED) 1331 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1252 const_iv (FLAG_FREED) 1332 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1253 const_iv (FLAG_WAS_WIZ) 1333 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1254 const_iv (FLAG_APPLIED) 1334 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1255 const_iv (FLAG_UNPAID) 1335 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1256 const_iv (FLAG_USE_SHIELD) 1336 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1257 const_iv (FLAG_NO_PICK) 1337 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1258 const_iv (FLAG_ANIMATE) 1338 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1259 const_iv (FLAG_MONSTER) 1339 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1260 const_iv (FLAG_FRIENDLY) 1340 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1261 const_iv (FLAG_GENERATOR) 1341 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1262 const_iv (FLAG_IS_THROWN) 1342 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1263 const_iv (FLAG_AUTO_APPLY) 1343 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1264 const_iv (FLAG_TREASURE) 1344 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1265 const_iv (FLAG_PLAYER_SOLD) 1345 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1266 const_iv (FLAG_SEE_INVISIBLE) 1346 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1267 const_iv (FLAG_CAN_ROLL) 1347 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1268 const_iv (FLAG_OVERLAY_FLOOR) 1348 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1269 const_iv (FLAG_IS_TURNABLE) 1349 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1270 const_iv (FLAG_IS_USED_UP) 1350 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1271 const_iv (FLAG_IDENTIFIED) 1351 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1272 const_iv (FLAG_REFLECTING) 1352 const_iv (FLAG_OBJ_SAVE_ON_OVL) const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1273 const_iv (FLAG_CHANGING) 1353 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1274 const_iv (FLAG_SPLITTING) 1354 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1275 const_iv (FLAG_HITBACK)
1276 const_iv (FLAG_STARTEQUIP)
1277 const_iv (FLAG_BLOCKSVIEW)
1278 const_iv (FLAG_UNDEAD)
1279 const_iv (FLAG_SCARED)
1280 const_iv (FLAG_UNAGGRESSIVE)
1281 const_iv (FLAG_REFL_MISSILE)
1282 const_iv (FLAG_REFL_SPELL)
1283 const_iv (FLAG_NO_MAGIC)
1284 const_iv (FLAG_NO_FIX_PLAYER)
1285 const_iv (FLAG_IS_LIGHTABLE)
1286 const_iv (FLAG_TEAR_DOWN)
1287 const_iv (FLAG_RUN_AWAY)
1288 const_iv (FLAG_PICK_UP)
1289 const_iv (FLAG_UNIQUE)
1290 const_iv (FLAG_NO_DROP)
1291 const_iv (FLAG_WIZCAST)
1292 const_iv (FLAG_CAST_SPELL)
1293 const_iv (FLAG_USE_SCROLL)
1294 const_iv (FLAG_USE_RANGE)
1295 const_iv (FLAG_USE_BOW)
1296 const_iv (FLAG_USE_ARMOUR)
1297 const_iv (FLAG_USE_WEAPON)
1298 const_iv (FLAG_USE_RING)
1299 const_iv (FLAG_READY_RANGE)
1300 const_iv (FLAG_READY_BOW)
1301 const_iv (FLAG_XRAYS)
1302 const_iv (FLAG_NO_APPLY)
1303 const_iv (FLAG_IS_FLOOR)
1304 const_iv (FLAG_LIFESAVE)
1305 const_iv (FLAG_NO_STRENGTH)
1306 const_iv (FLAG_SLEEP)
1307 const_iv (FLAG_STAND_STILL)
1308 const_iv (FLAG_RANDOM_MOVE)
1309 const_iv (FLAG_ONLY_ATTACK)
1310 const_iv (FLAG_CONFUSED)
1311 const_iv (FLAG_STEALTH)
1312 const_iv (FLAG_WIZPASS)
1313 const_iv (FLAG_IS_LINKED)
1314 const_iv (FLAG_CURSED)
1315 const_iv (FLAG_DAMNED)
1316 const_iv (FLAG_SEE_ANYWHERE)
1317 const_iv (FLAG_KNOWN_MAGICAL)
1318 const_iv (FLAG_KNOWN_CURSED)
1319 const_iv (FLAG_CAN_USE_SKILL)
1320 const_iv (FLAG_BEEN_APPLIED)
1321 const_iv (FLAG_READY_SCROLL)
1322 const_iv (FLAG_USE_ROD)
1323 const_iv (FLAG_USE_HORN)
1324 const_iv (FLAG_MAKE_INVIS)
1325 const_iv (FLAG_INV_LOCKED)
1326 const_iv (FLAG_IS_WOODED)
1327 const_iv (FLAG_IS_HILLY)
1328 const_iv (FLAG_READY_SKILL)
1329 const_iv (FLAG_READY_WEAPON)
1330 const_iv (FLAG_NO_SKILL_IDENT)
1331 const_iv (FLAG_BLIND)
1332 const_iv (FLAG_SEE_IN_DARK)
1333 const_iv (FLAG_IS_CAULDRON)
1334 const_iv (FLAG_NO_STEAL)
1335 const_iv (FLAG_ONE_HIT)
1336 const_iv (FLAG_CLIENT_SENT)
1337 const_iv (FLAG_BERSERK)
1338 const_iv (FLAG_NEUTRAL)
1339 const_iv (FLAG_NO_ATTACK)
1340 const_iv (FLAG_NO_DAMAGE)
1341 const_iv (FLAG_OBJ_ORIGINAL)
1342 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1343 const_iv (FLAG_ACTIVATE_ON_PUSH)
1344 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1345 const_iv (FLAG_IS_WATER)
1346 const_iv (FLAG_CONTENT_ON_GEN)
1347 const_iv (FLAG_IS_A_TEMPLATE)
1348 const_iv (FLAG_IS_BUILDABLE)
1349 const_iv (FLAG_AFK)
1350 1355
1351 const_iv (NDI_BLACK) 1356 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1352 const_iv (NDI_WHITE) 1357 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1353 const_iv (NDI_NAVY) 1358 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1354 const_iv (NDI_RED) 1359 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1355 const_iv (NDI_ORANGE)
1356 const_iv (NDI_BLUE)
1357 const_iv (NDI_DK_ORANGE)
1358 const_iv (NDI_GREEN)
1359 const_iv (NDI_LT_GREEN)
1360 const_iv (NDI_GREY)
1361 const_iv (NDI_BROWN)
1362 const_iv (NDI_GOLD)
1363 const_iv (NDI_TAN)
1364 const_iv (NDI_MAX_COLOR)
1365 const_iv (NDI_COLOR_MASK)
1366 const_iv (NDI_UNIQUE)
1367 const_iv (NDI_ALL) 1360 const_iv (NDI_ALL)
1368 1361
1362 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1363 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1364
1365 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1366
1367 const_iv (SP_RAISE_DEAD)
1368 const_iv (SP_RUNE)
1369 const_iv (SP_MAKE_MARK)
1370 const_iv (SP_BOLT)
1371 const_iv (SP_BULLET)
1369 const_iv (UPD_LOCATION) 1372 const_iv (SP_EXPLOSION)
1370 const_iv (UPD_FLAGS)
1371 const_iv (UPD_WEIGHT)
1372 const_iv (UPD_FACE) 1373 const_iv (SP_CONE)
1374 const_iv (SP_BOMB)
1375 const_iv (SP_WONDER)
1373 const_iv (UPD_NAME) 1376 const_iv (SP_SMITE)
1374 const_iv (UPD_ANIM) 1377 const_iv (SP_MAGIC_MISSILE)
1375 const_iv (UPD_ANIMSPEED) 1378 const_iv (SP_SUMMON_GOLEM)
1376 const_iv (UPD_NROF) 1379 const_iv (SP_DIMENSION_DOOR)
1377 1380 const_iv (SP_MAGIC_MAPPING)
1378 const_iv (UPD_SP_MANA)
1379 const_iv (UPD_SP_GRACE)
1380 const_iv (UPD_SP_DAMAGE)
1381
1382 const_iv (F_APPLIED)
1383 const_iv (F_LOCATION)
1384 const_iv (F_UNPAID)
1385 const_iv (F_MAGIC) 1381 const_iv (SP_MAGIC_WALL)
1382 const_iv (SP_DESTRUCTION)
1383 const_iv (SP_PERCEIVE_SELF)
1384 const_iv (SP_WORD_OF_RECALL)
1385 const_iv (SP_INVISIBLE)
1386 const_iv (SP_PROBE)
1387 const_iv (SP_HEALING)
1388 const_iv (SP_CREATE_FOOD)
1389 const_iv (SP_EARTH_TO_DUST)
1390 const_iv (SP_CHANGE_ABILITY)
1391 const_iv (SP_BLESS)
1386 const_iv (F_CURSED) 1392 const_iv (SP_CURSE)
1393 const_iv (SP_SUMMON_MONSTER)
1394 const_iv (SP_CHARGING)
1395 const_iv (SP_POLYMORPH)
1396 const_iv (SP_ALCHEMY)
1397 const_iv (SP_REMOVE_CURSE)
1398 const_iv (SP_IDENTIFY)
1399 const_iv (SP_DETECTION)
1400 const_iv (SP_MOOD_CHANGE)
1401 const_iv (SP_MOVING_BALL)
1387 const_iv (F_DAMNED) 1402 const_iv (SP_SWARM)
1403 const_iv (SP_CHANGE_MANA)
1388 const_iv (F_OPEN) 1404 const_iv (SP_DISPEL_RUNE)
1389 const_iv (F_NOPICK) 1405 const_iv (SP_CREATE_MISSILE)
1406 const_iv (SP_CONSECRATE)
1407 const_iv (SP_ANIMATE_WEAPON)
1408 const_iv (SP_LIGHT)
1409 const_iv (SP_CHANGE_MAP_LIGHT)
1410 const_iv (SP_FAERY_FIRE)
1411 const_iv (SP_CAUSE_DISEASE)
1412 const_iv (SP_AURA)
1413 const_iv (SP_TOWN_PORTAL)
1414 const_iv (SP_PARTY_SPELL)
1415
1416 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1417 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1390 const_iv (F_LOCKED) 1418 const_iv (F_LOCKED)
1391 1419
1392 const_iv (F_BUY) 1420 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1393 const_iv (F_SHOP)
1394 const_iv (F_SELL)
1395 1421
1396 const_iv (P_BLOCKSVIEW) 1422 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1397 const_iv (P_NO_MAGIC) 1423 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1398 const_iv (P_IS_ALIVE)
1399 const_iv (P_NO_CLERIC)
1400 const_iv (P_NEED_UPDATE)
1401 const_iv (P_NO_ERROR)
1402 const_iv (P_OUT_OF_MAP)
1403 const_iv (P_NEW_MAP)
1404 1424
1405 const_iv (UP_OBJ_INSERT) 1425 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1406 const_iv (UP_OBJ_REMOVE)
1407 const_iv (UP_OBJ_CHANGE)
1408 const_iv (UP_OBJ_FACE)
1409 1426
1410 const_iv (INS_NO_MERGE) 1427 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1411 const_iv (INS_ABOVE_FLOOR_ONLY) 1428 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) const_iv (INS_MAP_LOAD)
1412 const_iv (INS_NO_WALK_ON)
1413 const_iv (INS_ON_TOP)
1414 const_iv (INS_BELOW_ORIGINATOR)
1415 const_iv (INS_MAP_LOAD)
1416 1429
1417 const_iv (WILL_APPLY_HANDLE) 1430 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1418 const_iv (WILL_APPLY_TREASURE) 1431 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1419 const_iv (WILL_APPLY_EARTHWALL)
1420 const_iv (WILL_APPLY_DOOR)
1421 const_iv (WILL_APPLY_FOOD)
1422 1432
1423 const_iv (SAVE_MODE) 1433 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1424 const_iv (SAVE_DIR_MODE)
1425 1434
1426 const_iv (M_PAPER) 1435 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1427 const_iv (M_IRON) 1436 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1428 const_iv (M_GLASS) 1437 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1429 const_iv (M_LEATHER) 1438 const_iv (M_ICE) const_iv (M_SPECIAL)
1430 const_iv (M_WOOD)
1431 const_iv (M_ORGANIC)
1432 const_iv (M_STONE)
1433 const_iv (M_CLOTH)
1434 const_iv (M_ADAMANT)
1435 const_iv (M_LIQUID)
1436 const_iv (M_SOFT_METAL)
1437 const_iv (M_BONE)
1438 const_iv (M_ICE)
1439 const_iv (M_SPECIAL)
1440 1439
1441 const_iv (SK_EXP_ADD_SKILL) 1440 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1442 const_iv (SK_EXP_TOTAL) 1441 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1443 const_iv (SK_EXP_NONE)
1444 const_iv (SK_SUBTRACT_SKILL_EXP)
1445 const_iv (SK_EXP_SKILL_ONLY)
1446 1442
1447 const_iv (SK_LOCKPICKING) 1443 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1448 const_iv (SK_HIDING) 1444 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1449 const_iv (SK_SMITHERY) 1445 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1450 const_iv (SK_BOWYER) 1446 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1451 const_iv (SK_JEWELER) 1447 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1452 const_iv (SK_ALCHEMY) 1448 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1453 const_iv (SK_STEALING) 1449 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1454 const_iv (SK_LITERACY) 1450 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1455 const_iv (SK_BARGAINING) 1451 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1456 const_iv (SK_JUMPING) 1452 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1457 const_iv (SK_DET_MAGIC)
1458 const_iv (SK_ORATORY)
1459 const_iv (SK_SINGING)
1460 const_iv (SK_DET_CURSE)
1461 const_iv (SK_FIND_TRAPS)
1462 const_iv (SK_MEDITATION)
1463 const_iv (SK_PUNCHING)
1464 const_iv (SK_FLAME_TOUCH)
1465 const_iv (SK_KARATE)
1466 const_iv (SK_CLIMBING)
1467 const_iv (SK_WOODSMAN)
1468 const_iv (SK_INSCRIPTION)
1469 const_iv (SK_ONE_HANDED_WEAPON)
1470 const_iv (SK_MISSILE_WEAPON)
1471 const_iv (SK_THROWING)
1472 const_iv (SK_USE_MAGIC_ITEM)
1473 const_iv (SK_DISARM_TRAPS)
1474 const_iv (SK_SET_TRAP)
1475 const_iv (SK_THAUMATURGY)
1476 const_iv (SK_PRAYING)
1477 const_iv (SK_CLAWING)
1478 const_iv (SK_LEVITATION)
1479 const_iv (SK_SUMMONING)
1480 const_iv (SK_PYROMANCY)
1481 const_iv (SK_EVOCATION)
1482 const_iv (SK_SORCERY)
1483 const_iv (SK_TWO_HANDED_WEAPON)
1484 const_iv (SK_SPARK_TOUCH)
1485 const_iv (SK_SHIVER)
1486 const_iv (SK_ACID_SPLASH)
1487 const_iv (SK_POISON_NAIL) 1453 const_iv (SK_POISON_NAIL)
1488 1454
1489 const_iv (SOUND_NEW_PLAYER) 1455 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1490 const_iv (SOUND_FIRE_ARROW) 1456 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1491 const_iv (SOUND_LEARN_SPELL) 1457 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1492 const_iv (SOUND_FUMBLE_SPELL) 1458 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1493 const_iv (SOUND_WAND_POOF) 1459 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1494 const_iv (SOUND_OPEN_DOOR) 1460 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1495 const_iv (SOUND_PUSH_PLAYER)
1496 const_iv (SOUND_PLAYER_HITS1)
1497 const_iv (SOUND_PLAYER_HITS2)
1498 const_iv (SOUND_PLAYER_HITS3)
1499 const_iv (SOUND_PLAYER_HITS4)
1500 const_iv (SOUND_PLAYER_IS_HIT1)
1501 const_iv (SOUND_PLAYER_IS_HIT2)
1502 const_iv (SOUND_PLAYER_IS_HIT3)
1503 const_iv (SOUND_PLAYER_KILLS)
1504 const_iv (SOUND_PET_IS_KILLED)
1505 const_iv (SOUND_PLAYER_DIES)
1506 const_iv (SOUND_OB_EVAPORATE)
1507 const_iv (SOUND_OB_EXPLODE)
1508 const_iv (SOUND_CLOCK)
1509 const_iv (SOUND_TURN_HANDLE)
1510 const_iv (SOUND_FALL_HOLE)
1511 const_iv (SOUND_DRINK_POISON)
1512 const_iv (SOUND_CAST_SPELL_0)
1513 1461
1514 const_iv (PREFER_LOW) 1462 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1515 const_iv (PREFER_HIGH)
1516 1463
1517 const_iv (ATNR_PHYSICAL) 1464 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1518 const_iv (ATNR_MAGIC) 1465 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1519 const_iv (ATNR_FIRE) 1466 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1520 const_iv (ATNR_ELECTRICITY) 1467 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1521 const_iv (ATNR_COLD) 1468 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1522 const_iv (ATNR_CONFUSION) 1469 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1523 const_iv (ATNR_ACID) 1470 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1524 const_iv (ATNR_DRAIN) 1471
1525 const_iv (ATNR_WEAPONMAGIC) 1472 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1526 const_iv (ATNR_GHOSTHIT) 1473
1527 const_iv (ATNR_POISON) 1474 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1528 const_iv (ATNR_SLOW) 1475 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1529 const_iv (ATNR_PARALYZE) 1476
1530 const_iv (ATNR_TURN_UNDEAD) 1477 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1531 const_iv (ATNR_FEAR) 1478
1532 const_iv (ATNR_CANCELLATION) 1479 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1533 const_iv (ATNR_DEPLETE) 1480
1534 const_iv (ATNR_DEATH) 1481 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1535 const_iv (ATNR_CHAOS) 1482
1536 const_iv (ATNR_COUNTERSPELL) 1483 // random map generator
1537 const_iv (ATNR_GODPOWER) 1484 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1538 const_iv (ATNR_HOLYWORD) 1485 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1539 const_iv (ATNR_BLIND) 1486
1487 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1488 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1489 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1490
1491 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1492 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1493
1494 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1495 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1540 const_iv (ATNR_INTERNAL) 1496 const_iv (GT_MINIMAL)
1541 const_iv (ATNR_LIFE_STEALING)
1542 const_iv (ATNR_DISEASE)
1543
1544 const_iv (MAP_FLUSH)
1545 const_iv (MAP_PLAYER_UNIQUE)
1546 const_iv (MAP_BLOCK)
1547 const_iv (MAP_STYLE)
1548 const_iv (MAP_OVERLAY)
1549
1550 const_iv (MAP_IN_MEMORY)
1551 const_iv (MAP_SWAPPED)
1552 const_iv (MAP_LOADING)
1553 const_iv (MAP_SAVING)
1554
1555 const_iv (KLASS_GLOBAL)
1556 const_iv (KLASS_OBJECT)
1557 const_iv (KLASS_PLAYER)
1558 const_iv (KLASS_MAP)
1559 }; 1497 };
1560 1498
1561 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1499 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1562 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 1500 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1563 1501
1564 static const struct { 1502 static const struct {
1565 const char *name; 1503 const char *name;
1566 int skip; 1504 int skip;
1567 IV klass; 1505 IV klass;
1578 { 1516 {
1579 AV *event = newAV (); 1517 AV *event = newAV ();
1580 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0)); 1518 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1581 av_push (event, newSViv (eiv->klass)); 1519 av_push (event, newSViv (eiv->klass));
1582 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1520 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1583 newCONSTSUB (stash, (char *)eiv->name, newSViv (eiv->iv)); 1521 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1584 } 1522 }
1585
1586 //I_EVENT_API (PACKAGE);
1587} 1523}
1588 1524
1589void _init_vars () 1525void _connect_to_perl ()
1590 CODE: 1526
1591 cb_global = get_av ("cf::CB_GLOBAL", 1); 1527void _recalc_want ()
1592 cb_object = get_av ("cf::CB_OBJECT", 1);
1593 cb_player = get_av ("cf::CB_PLAYER", 1);
1594 cb_type = get_av ("cf::CB_TYPE" , 1);
1595 cb_map = get_av ("cf::CB_MAP" , 1);
1596 1528
1597void _global_reattach () 1529void _global_reattach ()
1598 CODE: 1530 CODE:
1599{ 1531{
1600 // reattach to all attachable objects in the game. 1532 // reattach to all attachable objects in the game.
1601 for (player *pl = first_player; pl; pl = pl->next) 1533 for_all_clients (ns)
1602 reattach (pl); 1534 ns->reattach ();
1603 1535
1604 for (maptile *map = first_map; map; map = map->next) 1536 for_all_objects (op)
1605 reattach (map);
1606
1607 for (object *op = object::first; op; op = op->next)
1608 reattach (op); 1537 op->reattach ();
1609} 1538}
1610 1539
1611bool 1540void _post_tick ()
1612add_client_socket (int fd, const char *peername) 1541 CODE:
1542 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1543
1544# support function for map-world.ext
1545void _quantise (SV *data_sv, SV *plt_sv)
1546 CODE:
1547{
1548 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1549 croak ("_quantise called with invalid agruments");
1550
1551 plt_sv = SvRV (plt_sv);
1552 SV **plt = AvARRAY (plt_sv);
1553 int plt_count = AvFILL (plt_sv) + 1;
1554
1555 STRLEN len;
1556 char *data = SvPVbyte (data_sv, len);
1557 char *dst = data;
1558
1559 while (len >= 3)
1560 {
1561 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1562 {
1563 char *val = SvPVX (*val_sv);
1564
1565 if (val [0] == data [0]
1566 && val [1] == data [1]
1567 && val [2] == data [2])
1568 {
1569 *dst++ = val [3];
1570 goto next;
1571 }
1572 }
1573
1574 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1575 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1576 dst - SvPVX (data_sv), len);
1577
1578 next:
1579 data += 3;
1580 len -= 3;
1581 }
1582
1583 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1584}
1613 1585
1614NV floor (NV x) 1586NV floor (NV x)
1615 1587
1616NV ceil (NV x) 1588NV ceil (NV x)
1617 1589
1590NV rndm (...)
1591 CODE:
1592 switch (items)
1593 {
1594 case 0: RETVAL = rndm (); break;
1595 case 1: RETVAL = rndm (SvUV (ST (0))); break;
1596 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break;
1597 default: croak ("cf::rndm requires none, one or two parameters."); break;
1598 }
1599 OUTPUT:
1600 RETVAL
1601
1602NV clamp (NV value, NV min_value, NV max_value)
1603 CODE:
1604 RETVAL = clamp (value, min_value, max_value);
1605 OUTPUT:
1606 RETVAL
1607
1608NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1609 CODE:
1610 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1611 OUTPUT:
1612 RETVAL
1613
1614void cede_to_tick ()
1615 CODE:
1616 coroapi::cede_to_tick ();
1617
1618void server_tick () 1618void server_tick ()
1619 CODE:
1620 NOW = now ();
1621 runtime = SvNVx (sv_runtime);
1622 server_tick ();
1619 1623
1620void 1624void
1621LOG (int level, char *msg) 1625log_backtrace (utf8_string msg)
1626
1627void
1628LOG (int flags, utf8_string msg)
1622 PROTOTYPE: $$ 1629 PROTOTYPE: $$
1623 C_ARGS: (LogLevel)level, "%s", msg 1630 C_ARGS: flags, "%s", msg
1624 1631
1625char *path_combine (char *base, char *path) 1632octet_string path_combine (octet_string base, octet_string path)
1626 PROTOTYPE: $$ 1633 PROTOTYPE: $$
1627 1634
1628char *path_combine_and_normalize (char *base, char *path) 1635octet_string path_combine_and_normalize (octet_string base, octet_string path)
1629 PROTOTYPE: $$ 1636 PROTOTYPE: $$
1630 1637
1631const char * 1638const_octet_string
1632get_maps_directory (char *path) 1639get_maps_directory (octet_string path)
1633 PROTOTYPE: $ 1640 PROTOTYPE: $
1634 ALIAS: maps_directory = 0 1641 ALIAS: maps_directory = 0
1635 CODE: 1642 CODE:
1636 RETVAL = create_pathname (path); 1643 RETVAL = create_pathname (path);
1637 OUTPUT: RETVAL 1644 OUTPUT: RETVAL
1639void 1646void
1640sub_generation_inc () 1647sub_generation_inc ()
1641 CODE: 1648 CODE:
1642 PL_sub_generation++; 1649 PL_sub_generation++;
1643 1650
1644char * 1651const_octet_string
1645mapdir () 1652mapdir ()
1646 PROTOTYPE: 1653 PROTOTYPE:
1647 ALIAS: 1654 ALIAS:
1648 mapdir = 0 1655 mapdir = 0
1649 uniquedir = 1 1656 uniquedir = 1
1663 case 5: RETVAL = settings.playerdir; break; 1670 case 5: RETVAL = settings.playerdir; break;
1664 case 6: RETVAL = settings.datadir ; break; 1671 case 6: RETVAL = settings.datadir ; break;
1665 } 1672 }
1666 OUTPUT: RETVAL 1673 OUTPUT: RETVAL
1667 1674
1675void abort ()
1676
1677void reset_signals ()
1678
1679void fork_abort (octet_string cause = "cf::fork_abort")
1680
1681void cleanup (octet_string cause, bool make_core = false)
1682
1683void emergency_save ()
1684
1668void _exit (int status = 0) 1685void _exit (int status = EXIT_SUCCESS)
1669 1686
1687UV sv_2watcher (SV *w)
1688 CODE:
1689 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1690 OUTPUT:
1691 RETVAL
1692
1693#if _POSIX_MEMLOCK
1694
1695int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1696
1697int munlockall ()
1698
1699#endif
1700
1670int find_animation (char *text) 1701int find_animation (utf8_string text)
1671 PROTOTYPE: $ 1702 PROTOTYPE: $
1672 1703
1673int random_roll (int min, int max, object *op, int goodbad); 1704int random_roll (int min, int max, object *op, int goodbad);
1674 1705
1675const char *cost_string_from_value(uint64 cost, int approx = 0) 1706const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1676
1677int invoke (int event, ...)
1678 CODE:
1679 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1680 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1681 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1682 RETVAL = INVOKE_((event_type)event, ARG_AV (av));
1683 OUTPUT: RETVAL
1684 1707
1685int 1708int
1686exp_to_level (val64 exp) 1709exp_to_level (val64 exp)
1687 CODE: 1710 CODE:
1688{ 1711{
1719 RETVAL = newSVpv (resist_plus[atnr], 0); 1742 RETVAL = newSVpv (resist_plus[atnr], 0);
1720 else 1743 else
1721 XSRETURN_UNDEF; 1744 XSRETURN_UNDEF;
1722 OUTPUT: RETVAL 1745 OUTPUT: RETVAL
1723 1746
1747bool
1748load_resource_file (octet_string filename)
1749
1750MODULE = cf PACKAGE = cf::attachable
1751
1724int 1752int
1725_valid (SV *obj) 1753valid (SV *obj)
1726 CODE: 1754 CODE:
1727 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1755 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1728 OUTPUT: 1756 OUTPUT:
1729 RETVAL 1757 RETVAL
1730 1758
1759void
1760debug_trace (attachable *obj, bool on = true)
1761 CODE:
1762 obj->flags &= ~attachable::F_DEBUG_TRACE;
1763 if (on)
1764 obj->flags |= attachable::F_DEBUG_TRACE;
1765
1766int mortals_size ()
1767 CODE:
1768 RETVAL = attachable::mortals.size ();
1769 OUTPUT: RETVAL
1770
1771#object *mortals (U32 index)
1772# CODE:
1773# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1774# OUTPUT: RETVAL
1775
1776INCLUDE: $PERL $srcdir/genacc attachable ../include/cfperl.h |
1777
1778MODULE = cf PACKAGE = cf::global
1779
1780int invoke (SV *klass, int event, ...)
1781 CODE:
1782 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1783 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1784 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1785 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1786 OUTPUT: RETVAL
1787
1731MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1788MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1732 1789
1733INCLUDE: $PERL genacc object ../include/object.h | 1790INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1734 1791
1735int invoke (object *op, int event, ...) 1792int invoke (object *op, int event, ...)
1736 CODE: 1793 CODE:
1737 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1794 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1738 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1795 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1739 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 1796 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1740 RETVAL = INVOKE_((event_type)event, ARG_OBJECT (op), ARG_AV (av)); 1797 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1741 OUTPUT: RETVAL 1798 OUTPUT: RETVAL
1742 1799
1743SV *registry (object *op) 1800SV *registry (object *op)
1744 1801
1745void mortals () 1802int objects_size ()
1746 PPCODE: 1803 CODE:
1747 EXTEND (SP, object::mortals.size ());
1748 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1749 PUSHs (to_sv (*i));
1750
1751object *first ()
1752 CODE:
1753 RETVAL = object::first; 1804 RETVAL = objects.size ();
1754 OUTPUT: RETVAL 1805 OUTPUT: RETVAL
1755 1806
1807object *objects (U32 index)
1808 CODE:
1809 RETVAL = index < objects.size () ? objects [index] : 0;
1810 OUTPUT: RETVAL
1811
1812int actives_size ()
1813 CODE:
1814 RETVAL = actives.size ();
1815 OUTPUT: RETVAL
1816
1817object *actives (U32 index)
1818 CODE:
1819 RETVAL = index < actives.size () ? actives [index] : 0;
1820 OUTPUT: RETVAL
1821
1822const char *slot_use_name (U32 slot)
1823 ALIAS:
1824 slot_nonuse_name = 1
1825 CODE:
1826{
1827 if (slot >= NUM_BODY_LOCATIONS)
1828 croak ("body slot index out of range");
1829
1830 switch (ix)
1831 {
1832 case 0: RETVAL = body_locations[slot].use_name; break;
1833 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1834 }
1835}
1836 OUTPUT:
1837 RETVAL
1838
1756# missing properties 1839# missing properties
1757
1758int flag (object *op, int flag, int value = 1)
1759 PROTOTYPE: $$;$
1760 CODE:
1761 RETVAL = QUERY_FLAG (op, flag);
1762 if (items >= 3)
1763 if (value)
1764 SET_FLAG (op, flag);
1765 else
1766 CLEAR_FLAG (op, flag);
1767 OUTPUT: RETVAL
1768 1840
1769object *head (object *op) 1841object *head (object *op)
1770 PROTOTYPE: $ 1842 PROTOTYPE: $
1771 CODE: 1843 CODE:
1772 RETVAL = op->head ? op->head : op;
1773 OUTPUT: RETVAL
1774
1775int is_head (object *op)
1776 PROTOTYPE: $
1777 CODE:
1778 RETVAL = !op->head; 1844 RETVAL = op->head_ ();
1779 OUTPUT: RETVAL 1845 OUTPUT: RETVAL
1780 1846
1781void 1847void
1782inv (object *obj) 1848inv (object *obj)
1783 PROTOTYPE: $ 1849 PROTOTYPE: $
1784 PPCODE: 1850 PPCODE:
1785{ 1851{
1786 object *o; 1852 object *o;
1787 for (o = obj->inv; o; o = o->below) 1853 for (o = obj->inv; o; o = o->below)
1788 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 1854 XPUSHs (sv_2mortal (to_sv (o)));
1789} 1855}
1790 1856
1857void
1858set_animation (object *op, int idx)
1859 CODE:
1860 SET_ANIMATION (op, idx);
1861
1862int
1863num_animations (object *op)
1864 CODE:
1865 RETVAL = NUM_ANIMATIONS (op);
1866 OUTPUT: RETVAL
1867
1868int slot_info (object *op, UV slot, int value = 0)
1869 ALIAS:
1870 slot_used = 1
1871 CODE:
1872{
1873 if (slot >= NUM_BODY_LOCATIONS)
1874 croak ("body slot index out of range");
1875
1876 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1877
1878 if (items > 2)
1879 if (ix)
1880 op->slot[slot].used = value;
1881 else
1882 op->slot[slot].info = value;
1883}
1884 OUTPUT:
1885 RETVAL
1886
1791object *find_best_object_match (object *op, const char *match) 1887object *find_best_object_match (object *op, utf8_string match)
1792 1888
1793object *find_marked_object (object *op) 1889object *find_marked_object (object *op)
1794 1890
1795int resistance (object *op, int rtype, int newval = 0)
1796 CODE:
1797 if (rtype < 0 || rtype >= NROFATTACKS)
1798 croak ("resistance out of bounds");
1799 RETVAL = op->resist [rtype];
1800 if (items >= 3)
1801 op->resist [rtype] = newval;
1802 OUTPUT: RETVAL
1803
1804void set_resistance (object *op, int rtype, int val)
1805 CODE:
1806 if (rtype < 0 || rtype >= NROFATTACKS)
1807 op->resist[rtype] = val;
1808
1809int need_identify (const object *obj); 1891int need_identify (object *obj);
1810 1892
1811int apply_shop_mat (object *shop_mat, object *op); 1893int apply_shop_mat (object *shop_mat, object *op);
1894
1895int move_player (object *op, int dir)
1896 CODE:
1897 RETVAL = move_player (op, dir);
1898 OUTPUT:
1899 RETVAL
1812 1900
1813int move (object *op, int dir, object *originator = op) 1901int move (object *op, int dir, object *originator = op)
1814 CODE: 1902 CODE:
1815 RETVAL = move_ob (op, dir, originator); 1903 RETVAL = move_ob (op, dir, originator);
1816 OUTPUT: 1904 OUTPUT:
1822 1910
1823void apply_below (object *op) 1911void apply_below (object *op)
1824 CODE: 1912 CODE:
1825 player_apply_below (op); 1913 player_apply_below (op);
1826 1914
1827void remove (object *op) 1915int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1828 CODE:
1829 op->remove ();
1830 1916
1831void destroy (object *op, int recursive = 0)
1832 CODE:
1833 op->destroy (recursive);
1834
1835object *cf_object_present_archname_inside (object *op, char *whatstr) 1917object *cf_object_present_archname_inside (object *op, utf8_string whatstr)
1836 1918
1837int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0) 1919int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1838 1920
1839int cf_object_change_map (object *op, int x, int y, maptile *map) 1921int cf_object_change_map (object *op, int x, int y, maptile *map)
1840 1922
1923#//TODO
1841object *clone (object *op, int recursive = 0) 1924object *clone_ (object *op, int recursive = 0)
1842 CODE: 1925 CODE:
1843 if (recursive) 1926 if (recursive)
1844 RETVAL = object_create_clone (op); 1927 RETVAL = object_create_clone (op);
1845 else 1928 else
1846 { 1929 {
1859 RETVAL = pay_for_amount (amount, op); 1942 RETVAL = pay_for_amount (amount, op);
1860 OUTPUT: RETVAL 1943 OUTPUT: RETVAL
1861 1944
1862void pay_player (object *op, uint64 amount) 1945void pay_player (object *op, uint64 amount)
1863 1946
1864val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1947val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1865 1948
1866int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 1949int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1867 1950
1868void learn_spell (object *op, object *sp, int special_prayer = 0) 1951void learn_spell (object *op, object *sp, int special_prayer = 0)
1869 CODE: 1952 CODE:
1870 do_learn_spell (op, sp, special_prayer); 1953 do_learn_spell (op, sp, special_prayer);
1871 1954
1872void forget_spell (object *op, object *sp) 1955void forget_spell (object *op, object *sp)
1873 CODE: 1956 CODE:
1874 do_forget_spell (op, query_name (sp)); 1957 do_forget_spell (op, query_name (sp));
1875 1958
1876object *check_for_spell (object *op, char *spellname) 1959object *check_for_spell (object *op, utf8_string spellname)
1877 CODE: 1960 CODE:
1878 RETVAL = check_spell_known (op, spellname); 1961 RETVAL = check_spell_known (op, spellname);
1879 OUTPUT: RETVAL 1962 OUTPUT: RETVAL
1880 1963
1881int query_money (object *op) 1964int query_money (object *op)
1882 ALIAS: money = 0 1965 ALIAS: money = 0
1883 1966
1884int query_cost (object *op, object *who, int flags) 1967val64 query_cost (object *op, object *who, int flags)
1885 ALIAS: cost = 0 1968 ALIAS: cost = 0
1886 1969
1887void spring_trap (object *op, object *victim) 1970void spring_trap (object *op, object *victim)
1888 1971
1889int check_trigger (object *op, object *cause) 1972int check_trigger (object *op, object *cause)
1890 1973
1891void drop (object *who, object *op) 1974void drop (object *who, object *op)
1892 1975
1893void pick_up (object *who, object *op) 1976void pick_up (object *who, object *op)
1894 1977
1895object *cf_object_insert_object (object *op, object *container)
1896
1897object *cf_object_insert_in_ob (object *ob, object *where)
1898
1899int cf_object_teleport (object *op, maptile *map, int x, int y) 1978int cf_object_teleport (object *op, maptile *map, int x, int y)
1900 1979
1901void update (object *op, int action) 1980void update_object (object *op, int action)
1902 CODE:
1903 update_object (op, action);
1904 1981
1905object *cf_create_object_by_name (const char *name) 1982object *cf_create_object_by_name (utf8_string name)
1906 1983
1907void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 1984void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1908 1985
1909void player_lvl_adj (object *who, object *skill = 0) 1986void player_lvl_adj (object *who, object *skill = 0)
1910 1987
1911int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 1988int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1912 1989
1920 1997
1921void remove_button_link (object *op); 1998void remove_button_link (object *op);
1922 1999
1923 2000
1924MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2001MODULE = cf PACKAGE = cf::object PREFIX = cf_
1925
1926void cf_fix_object (object *pl)
1927 ALIAS: fix = 0
1928 2002
1929object *cf_insert_ob_in_ob (object *ob, object *where) 2003object *cf_insert_ob_in_ob (object *ob, object *where)
1930 2004
1931# no clean way to get an object from an archetype - stupid idiotic 2005# no clean way to get an object from an archetype - stupid idiotic
1932# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2006# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1933 2007
1934object *new (const char *archetype = 0) 2008object *new (utf8_string archetype = 0)
1935 PROTOTYPE: ;$ 2009 PROTOTYPE: ;$
1936 CODE: 2010 CODE:
1937 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2011 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1938 OUTPUT: 2012 OUTPUT:
1939 RETVAL 2013 RETVAL
1940 2014
2015object *find_object (U32 tag)
2016
2017# TODO: nuke
1941object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2018object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1942 PROTOTYPE: $$$$$$ 2019 PROTOTYPE: $$$$$$
1943 CODE: 2020 CODE:
1944{ 2021{
1945 int unused_type; 2022 int unused_type;
1946 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y); 2023 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1947} 2024}
1948 2025
1949# syntatic sugar for easier use in event callbacks. 2026const_utf8_string get_ob_key_value (object *op, utf8_string key)
1950const char *options (object *op)
1951 CODE:
1952 RETVAL = op->name;
1953 OUTPUT:
1954 RETVAL
1955 2027
1956player *contr (object *op)
1957 CODE:
1958 RETVAL = op->contr;
1959 OUTPUT: RETVAL
1960
1961const char *get_ob_key_value (object *op, const char *key)
1962
1963bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 2028bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1964 2029
1965object *get_nearest_player (object *ob) 2030object *get_nearest_player (object *ob)
1966 ALIAS: nearest_player = 0 2031 ALIAS: nearest_player = 0
1967 PREINIT: 2032 PREINIT:
1968 extern object *get_nearest_player (object *); 2033 extern object *get_nearest_player (object *);
1984bool on_same_map_as (object *ob, object *other) 2049bool on_same_map_as (object *ob, object *other)
1985 CODE: 2050 CODE:
1986 RETVAL = on_same_map (ob, other); 2051 RETVAL = on_same_map (ob, other);
1987 OUTPUT: RETVAL 2052 OUTPUT: RETVAL
1988 2053
1989const char * 2054const_utf8_string
1990base_name (object *op, int plural = op->nrof > 1) 2055base_name (object *op, int plural = op->nrof > 1)
1991 CODE: 2056 CODE:
1992 RETVAL = query_base_name (op, plural); 2057 RETVAL = query_base_name (op, plural);
1993 OUTPUT: RETVAL 2058 OUTPUT: RETVAL
1994 2059
2060object *decrease_ob_nr (object *op, unsigned long i)
2061
1995MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2062MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1996 2063
1997player *player (object *op) 2064player *player (object *op)
1998 CODE: 2065 CODE:
1999 RETVAL = op->contr; 2066 RETVAL = op->contr;
2000 OUTPUT: RETVAL 2067 OUTPUT: RETVAL
2001 2068
2069void check_score (object *op)
2070
2002void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2071void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2003 2072 CODE:
2004object *cf_player_send_inventory (object *op) 2073 new_draw_info (flags, 0, op, txt);
2005
2006char *cf_player_get_ip (object *op)
2007 ALIAS: ip = 0
2008
2009object *cf_player_get_marked_item (object *op)
2010 ALIAS: marked_item = 0
2011
2012void cf_player_set_marked_item (object *op, object *ob)
2013
2014partylist *cf_player_get_party (object *op)
2015 ALIAS: party = 0
2016
2017void cf_player_set_party (object *op, partylist *party)
2018 2074
2019void kill_player (object *op) 2075void kill_player (object *op)
2020 2076
2021void esrv_update_item (object *op, int what, object *item) 2077void esrv_update_item (object *op, int what, object *item)
2022 C_ARGS: what, op, item 2078 C_ARGS: what, op, item
2023 2079
2024void clear_los (object *op)
2025
2026int command_reset (object *op, char *params)
2027
2028int command_teleport (object *op, char *params)
2029
2030int command_summon (object *op, char *params) 2080int command_summon (object *op, utf8_string params)
2031 2081
2032int command_arrest (object *op, char *params) 2082int command_arrest (object *op, utf8_string params)
2033
2034int command_kick (object *op, char *params)
2035
2036int command_banish (object *op, char *params)
2037 2083
2038 2084
2039MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2085MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2040 2086
2041INCLUDE: $PERL genacc player ../include/player.h | 2087INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2042
2043char *
2044client (player *pl)
2045 CODE:
2046 RETVAL = pl->socket->client;
2047 OUTPUT:
2048 RETVAL
2049
2050char *
2051host (player *pl)
2052 CODE:
2053 RETVAL = pl->socket->host;
2054 OUTPUT:
2055 RETVAL
2056 2088
2057int invoke (player *pl, int event, ...) 2089int invoke (player *pl, int event, ...)
2058 CODE: 2090 CODE:
2059 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2091 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2060 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2092 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2061 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 2093 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2062 RETVAL = INVOKE_((event_type)event, ARG_PLAYER (pl), ARG_AV (av)); 2094 RETVAL = pl->invoke ((event_type)event, ARG_AV (av), DT_END);
2063 OUTPUT: RETVAL 2095 OUTPUT: RETVAL
2064 2096
2065SV *registry (player *pl) 2097SV *registry (player *pl)
2066 2098
2067player *cf_player_find (char *name) 2099void
2068 PROTOTYPE: $ 2100save_stats (player *pl)
2101 CODE:
2102 pl->ob->stats.hp = pl->ob->stats.maxhp;
2103 pl->ob->stats.sp = pl->ob->stats.maxsp;
2104 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2105 pl->orig_stats = pl->ob->stats;
2106
2107void clear_los (player *pl)
2069 2108
2070void cf_player_move (player *pl, int dir) 2109void cf_player_move (player *pl, int dir)
2071 2110
2072void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0); 2111void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2073
2074player *first ()
2075 CODE:
2076 RETVAL = first_player;
2077 OUTPUT: RETVAL
2078
2079player *next (player *pl)
2080 CODE:
2081 RETVAL = pl->next;
2082 OUTPUT: RETVAL
2083 2112
2084bool 2113bool
2085cell_visible (player *pl, int dx, int dy) 2114cell_visible (player *pl, int dx, int dy)
2086 CODE: 2115 CODE:
2087 RETVAL = FABS (dx) <= pl->socket->mapx / 2 && FABS (dy) <= pl->socket->mapy / 2 2116 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2088 && !pl->blocked_los [dx + pl->socket->mapx / 2][dy + pl->socket->mapy / 2]; 2117 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
2089 OUTPUT: 2118 OUTPUT:
2090 RETVAL 2119 RETVAL
2091 2120
2092void 2121void
2093buggy_mapscroll (player *pl, int value = 1)
2094 CODE:
2095 pl->socket->buggy_mapscroll = value;
2096
2097void
2098send (player *pl, SV *packet) 2122send (player *pl, SV *packet)
2099 CODE: 2123 CODE:
2100{ 2124{
2101 STRLEN len; 2125 STRLEN len;
2102 char *buf = SvPVbyte (packet, len); 2126 char *buf = SvPVbyte (packet, len);
2103 2127
2128 if (pl->ns)
2104 pl->socket->send_packet (buf, len); 2129 pl->ns->send_packet (buf, len);
2105} 2130}
2106 2131
2107int 2132int
2108listening (player *pl, int new_value = -1) 2133listening (player *pl, int new_value = -1)
2109 CODE: 2134 CODE:
2128 if (y) sv_to (y, pl->bed_y); 2153 if (y) sv_to (y, pl->bed_y);
2129 2154
2130void 2155void
2131list () 2156list ()
2132 PPCODE: 2157 PPCODE:
2133{ 2158 for_all_players (pl)
2134 player *pl; 2159 XPUSHs (sv_2mortal (to_sv (pl)));
2135 for (pl = first_player; pl; pl = pl->next)
2136 XPUSHs (newSVcfapi (CFAPI_PPLAYER, pl));
2137}
2138
2139bool
2140peaceful (player *pl, bool new_setting = 0)
2141 PROTOTYPE: $;$
2142 CODE:
2143 RETVAL = pl->peaceful;
2144 if (items > 1)
2145 pl->peaceful = new_setting;
2146 OUTPUT:
2147 RETVAL
2148
2149living *
2150orig_stats (player *pl)
2151 CODE:
2152 RETVAL = &pl->orig_stats;
2153 OUTPUT: RETVAL
2154
2155living *
2156last_stats (player *pl)
2157 CODE:
2158 RETVAL = &pl->last_stats;
2159 OUTPUT: RETVAL
2160 2160
2161 2161
2162MODULE = cf PACKAGE = cf::map PREFIX = cf_map_ 2162MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2163
2164maptile *first ()
2165 PROTOTYPE:
2166 CODE:
2167 RETVAL = first_map;
2168 OUTPUT: RETVAL
2169 2163
2170int invoke (maptile *map, int event, ...) 2164int invoke (maptile *map, int event, ...)
2171 CODE: 2165 CODE:
2172 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP"); 2166 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2173 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2167 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2174 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 2168 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2175 RETVAL = INVOKE_((event_type)event, ARG_MAP (map), ARG_AV (av)); 2169 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2176 OUTPUT: RETVAL 2170 OUTPUT: RETVAL
2177 2171
2178SV *registry (maptile *map) 2172SV *registry (maptile *map)
2179 2173
2180INCLUDE: $PERL genacc maptile ../include/map.h | 2174INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2181 2175
2182maptile *new (int width, int height) 2176void
2177maptile::instantiate ()
2178
2179maptile *new ()
2183 PROTOTYPE: 2180 PROTOTYPE:
2184 CODE: 2181 CODE:
2185{ 2182 RETVAL = new maptile;
2186 RETVAL = get_empty_map (width, height);
2187}
2188 OUTPUT: 2183 OUTPUT:
2189 RETVAL 2184 RETVAL
2190 2185
2191void delete_map (maptile *map) 2186void
2187maptile::players ()
2188 PPCODE:
2189 if (GIMME_V == G_SCALAR)
2190 XPUSHs (sv_2mortal (to_sv (THIS->players)));
2191 else if (GIMME_V == G_ARRAY)
2192 {
2193 EXTEND (SP, THIS->players);
2194 for_all_players (pl)
2195 if (pl->ob && pl->ob->map == THIS)
2196 PUSHs (sv_2mortal (to_sv (pl->ob)));
2197 }
2192 2198
2193void clean_tmp_map (maptile *map) 2199void
2200maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2201 CODE:
2202{
2203 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2204 croak ("maptile::add_underlay: palette must be arrayref");
2205
2206 palette = SvRV (palette);
2207
2208 STRLEN idxlen;
2209 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2210
2211 for (int x = 0; x < THIS->width; ++x)
2212 for (int y = 0; y < THIS->height; ++y)
2213 {
2214 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2215 if (op->flag [FLAG_IS_FLOOR])
2216 goto skip_space;
2217
2218 {
2219 int offs = offset + y * stride + x;
2220 if (IN_RANGE_EXC (offs, 0, idxlen))
2221 {
2222 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2223 {
2224 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2225 ob->flag [FLAG_NO_MAP_SAVE] = true;
2226 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2227
2228 if (ob->randomitems)
2229 {
2230 if (!ob->above)
2231 {
2232 ob->create_treasure (ob->randomitems);
2233
2234 for (object *op = ob->above; op; op = op->above)
2235 op->flag [FLAG_NO_MAP_SAVE] = true;
2236 }
2237
2238 ob->randomitems = 0;
2239 }
2240 }
2241 }
2242 }
2243
2244 skip_space: ;
2245 }
2246}
2247
2248void
2249maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2250 CODE:
2251{
2252 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2253 croak ("maptile::set_regiondata: palette must be arrayref");
2254
2255 palette = SvRV (palette);
2256
2257 STRLEN idxlen;
2258 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2259
2260 region **regionmap = (region **)malloc (
2261 (av_len ((AV *)palette) + 1) * sizeof (region *));
2262 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2263
2264 for (int i = av_len ((AV *)palette) + 1; i--; )
2265 regionmap [i] = region::find (
2266 SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2267
2268 for (int y = 0; y < THIS->height; ++y)
2269 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2270
2271 sfree (THIS->regions, THIS->size ());
2272 free (THIS->regionmap);
2273
2274 THIS->regions = regions;
2275 THIS->regionmap = regionmap;
2276}
2277
2278void
2279maptile::create_region_treasure ()
2280 CODE:
2281{
2282 object *op = object::create ();
2283 op->type = FLOOR;
2284 op->map = THIS;
2285
2286 for (int x = 0; x < THIS->width; ++x)
2287 for (int y = 0; y < THIS->height; ++y)
2288 {
2289 region *rgn = THIS->region (x, y);
2290
2291 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2292 if (rgn->treasure && rndm () < rgn->treasure_density)
2293 {
2294 op->x = x;
2295 op->y = y;
2296 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2297 }
2298 }
2299
2300 op->destroy ();
2301}
2194 2302
2195void play_sound_map (maptile *map, int x, int y, int sound_num) 2303void play_sound_map (maptile *map, int x, int y, int sound_num)
2196 2304
2197int out_of_map (maptile *map, int x, int y) 2305int out_of_map (maptile *map, int x, int y)
2198
2199maptile *tile_map (maptile *map, unsigned int dir)
2200 CODE:
2201 RETVAL = dir < 4 ? map->tile_map [dir] : 0;
2202 OUTPUT:
2203 RETVAL
2204
2205char *tile_path (maptile *map, unsigned int dir)
2206 CODE:
2207 if (dir >= 4)
2208 XSRETURN_UNDEF;
2209 RETVAL = map->tile_path [dir];
2210 OUTPUT:
2211 RETVAL
2212
2213maptile *ready_map_name (char *name, int flags = 0)
2214 PROTOTYPE: $;$
2215 ALIAS:
2216 find = 0
2217 get_map = 1
2218
2219maptile *has_been_loaded (char *name)
2220 PROTOTYPE: $
2221
2222int in_memory (maptile *map)
2223 CODE:
2224 RETVAL = map->in_memory;
2225 OUTPUT:
2226 RETVAL
2227 2306
2228void 2307void
2229trigger (maptile *map, long connection, bool state = true) 2308trigger (maptile *map, long connection, bool state = true)
2230 CODE: 2309 CODE:
2231 activate_connection (map, connection, state); 2310 activate_connection (map, connection, state);
2244 2323
2245object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny) 2324object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2246 C_ARGS: str, map, nx, ny 2325 C_ARGS: str, map, nx, ny
2247 2326
2248void 2327void
2249cf_map_normalise (maptile *map, int x, int y) 2328get_map_flags (maptile *map, int x, int y)
2250 PPCODE: 2329 PPCODE:
2251{ 2330{
2252 maptile *nmap = 0; 2331 maptile *nmap = 0;
2253 I16 nx = 0, ny = 0; 2332 I16 nx = 0, ny = 0;
2254 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2333 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2290 move_block_at = 4 2369 move_block_at = 4
2291 move_slow_at = 5 2370 move_slow_at = 5
2292 move_on_at = 6 2371 move_on_at = 6
2293 move_off_at = 7 2372 move_off_at = 7
2294 INIT: 2373 INIT:
2295 if (x >= MAP_WIDTH (obj) || y >= MAP_HEIGHT (obj)) XSRETURN_UNDEF; 2374 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2296 CODE: 2375 CODE:
2297 switch (ix) 2376 switch (ix)
2298 { 2377 {
2299 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2378 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break;
2300 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2379 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break;
2303 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2382 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2304 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2383 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break;
2305 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2384 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break;
2306 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2385 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break;
2307 } 2386 }
2308 OUTPUT: 2387 OUTPUT: RETVAL
2388
2389void fix_walls (maptile *map, int x, int y)
2390
2391void fix_walls_around (maptile *map, int x, int y)
2392
2393# worst xs function of my life
2394bool
2395_create_random_map (\
2396 maptile *self,\
2397 utf8_string wallstyle,\
2398 utf8_string wall_name,\
2399 utf8_string floorstyle,\
2400 utf8_string monsterstyle,\
2401 utf8_string treasurestyle,\
2402 utf8_string layoutstyle,\
2403 utf8_string doorstyle,\
2404 utf8_string decorstyle,\
2405 utf8_string origin_map,\
2406 utf8_string final_map,\
2407 utf8_string exitstyle,\
2408 utf8_string this_map,\
2409 utf8_string exit_on_final_map,\
2410 int xsize,\
2411 int ysize,\
2412 int expand2x,\
2413 int layoutoptions1,\
2414 int layoutoptions2,\
2415 int layoutoptions3,\
2416 int symmetry,\
2417 int difficulty,\
2418 int difficulty_given,\
2419 float difficulty_increase,\
2420 int dungeon_level,\
2421 int dungeon_depth,\
2422 int decoroptions,\
2423 int orientation,\
2424 int origin_y,\
2425 int origin_x,\
2426 U32 random_seed,\
2427 val64 total_map_hp,\
2428 int map_layout_style,\
2429 int treasureoptions,\
2430 int symmetry_used,\
2431 region *region,\
2432 utf8_string custom\
2433)
2434 CODE:
2435{
2436 random_map_params rmp;
2437
2438 assign (rmp.wallstyle , wallstyle);
2439 assign (rmp.wall_name , wall_name);
2440 assign (rmp.floorstyle , floorstyle);
2441 assign (rmp.monsterstyle , monsterstyle);
2442 assign (rmp.treasurestyle , treasurestyle);
2443 assign (rmp.layoutstyle , layoutstyle);
2444 assign (rmp.doorstyle , doorstyle);
2445 assign (rmp.decorstyle , decorstyle);
2446 assign (rmp.exitstyle , exitstyle);
2447 assign (rmp.exit_on_final_map, exit_on_final_map);
2448
2449 rmp.origin_map = origin_map;
2450 rmp.final_map = final_map;
2451 rmp.this_map = this_map;
2452 rmp.xsize = xsize;
2453 rmp.ysize = ysize;
2454 rmp.expand2x = expand2x;
2455 rmp.layoutoptions1 = layoutoptions1;
2456 rmp.layoutoptions2 = layoutoptions2;
2457 rmp.layoutoptions3 = layoutoptions3;
2458 rmp.symmetry = symmetry;
2459 rmp.difficulty = difficulty;
2460 rmp.difficulty_given = difficulty_given;
2461 rmp.difficulty_increase = difficulty_increase;
2462 rmp.dungeon_level = dungeon_level;
2463 rmp.dungeon_depth = dungeon_depth;
2464 rmp.decoroptions = decoroptions;
2465 rmp.orientation = orientation;
2466 rmp.origin_y = origin_y;
2467 rmp.origin_x = origin_x;
2468 rmp.random_seed = random_seed;
2469 rmp.total_map_hp = (uint64_t) total_map_hp;
2470 rmp.map_layout_style = map_layout_style;
2471 rmp.treasureoptions = treasureoptions;
2472 rmp.symmetry_used = symmetry_used;
2473 rmp.region = region;
2474 rmp.custom = custom;
2475
2476 RETVAL = self->generate_random_map (&rmp);
2477}
2478 OUTPUT:
2309 RETVAL 2479 RETVAL
2310 2480
2311void fix_walls (maptile *map, int x, int y)
2312
2313void fix_walls_around (maptile *map, int x, int y)
2314
2315MODULE = cf PACKAGE = cf::arch 2481MODULE = cf PACKAGE = cf::arch
2316 2482
2317archetype *find (const char *name) 2483archetype *find (utf8_string name)
2318 CODE: 2484 CODE:
2319 RETVAL = archetype::find (name); 2485 RETVAL = archetype::find (name);
2320 OUTPUT: 2486 OUTPUT:
2321 RETVAL 2487 RETVAL
2322 2488
2323archetype *first() 2489int archetypes_size ()
2324 PROTOTYPE: 2490 CODE:
2325 CODE:
2326 RETVAL = first_archetype; 2491 RETVAL = archetypes.size ();
2492 OUTPUT: RETVAL
2493
2494archetype *archetypes (U32 index)
2495 CODE:
2496 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2497 OUTPUT: RETVAL
2498
2499object *instantiate (archetype *arch)
2500 CODE:
2501 RETVAL = arch_to_object (arch);
2502 OUTPUT:
2327 OUTPUT: RETVAL 2503 RETVAL
2328 2504
2329INCLUDE: $PERL genacc archetype ../include/object.h | 2505INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2330 2506
2331MODULE = cf PACKAGE = cf::party 2507MODULE = cf PACKAGE = cf::party
2332 2508
2333partylist *first () 2509partylist *first ()
2334 PROTOTYPE: 2510 PROTOTYPE:
2335 CODE: 2511 CODE:
2336 RETVAL = get_firstparty (); 2512 RETVAL = get_firstparty ();
2337 OUTPUT: RETVAL 2513 OUTPUT: RETVAL
2338 2514
2339partylist *next (partylist *party) 2515INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2516
2517MODULE = cf PACKAGE = cf::region
2518
2519void
2520list ()
2521 PPCODE:
2522 for_all_regions (rgn)
2523 XPUSHs (sv_2mortal (to_sv (rgn)));
2524
2525region *find (utf8_string name)
2526 PROTOTYPE: $
2340 CODE: 2527 CODE:
2341 RETVAL = party->next; 2528 RETVAL = region::find (name);
2342 OUTPUT: RETVAL 2529 OUTPUT: RETVAL
2343 2530
2344const char *name (partylist *party) 2531region *find_fuzzy (utf8_string name)
2532 PROTOTYPE: $
2345 CODE: 2533 CODE:
2346 RETVAL = party->partyname; 2534 RETVAL = region::find_fuzzy (name);
2347 OUTPUT: RETVAL 2535 OUTPUT: RETVAL
2348 2536
2349const char *password (partylist *party) 2537int specificity (region *rgn)
2350 CODE: 2538 CODE:
2351 RETVAL = party->passwd; 2539 RETVAL = 0;
2540 while (rgn = rgn->parent)
2541 RETVAL++;
2352 OUTPUT: RETVAL 2542 OUTPUT: RETVAL
2353 2543
2354MODULE = cf PACKAGE = cf::region 2544INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2355
2356region *first ()
2357 PROTOTYPE:
2358 CODE:
2359 RETVAL = first_region;
2360 OUTPUT: RETVAL
2361
2362region *next (region *reg)
2363 CODE:
2364 RETVAL = reg->next;
2365 OUTPUT: RETVAL
2366
2367const char *name (region *reg)
2368 CODE:
2369 RETVAL = reg->name;
2370 OUTPUT: RETVAL
2371
2372region *parent (region *reg)
2373 CODE:
2374 RETVAL = reg->parent;
2375 OUTPUT: RETVAL
2376
2377const char *longname (region *reg)
2378 CODE:
2379 RETVAL = reg->longname;
2380 OUTPUT: RETVAL
2381
2382const char *msg (region *reg)
2383 CODE:
2384 RETVAL = reg->msg;
2385 OUTPUT: RETVAL
2386 2545
2387MODULE = cf PACKAGE = cf::living 2546MODULE = cf PACKAGE = cf::living
2388 2547
2389INCLUDE: $PERL genacc living ../include/living.h | 2548INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2390 2549
2391MODULE = cf PACKAGE = cf::settings 2550MODULE = cf PACKAGE = cf::settings
2392 2551
2393INCLUDE: $PERL genacc Settings ../include/global.h | 2552INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2394 2553
2395MODULE = cf PACKAGE = cf::client_socket 2554MODULE = cf PACKAGE = cf::client
2396 2555
2397INCLUDE: $PERL genacc client_socket ../include/newserver.h | 2556INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2398 2557
2399int invoke (client_socket *ns, int event, ...) 2558int invoke (client *ns, int event, ...)
2400 CODE: 2559 CODE:
2401 if (KLASS_OF (event) != KLASS_SOCKET) croak ("event class must be SOCKET"); 2560 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2402 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2561 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2403 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 2562 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2404 RETVAL = INVOKE_((event_type)event, ARG_SOCKET (ns), ARG_AV (av)); 2563 RETVAL = ns->invoke ((event_type)event, ARG_AV (av), DT_END);
2405 OUTPUT: RETVAL 2564 OUTPUT: RETVAL
2406 2565
2407SV *registry (client_socket *ns) 2566SV *registry (client *ns)
2408 2567
2568void
2569list ()
2570 PPCODE:
2571 EXTEND (SP, clients.size ());
2572 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
2573 PUSHs (sv_2mortal (to_sv (*i)));
2574
2575void
2576client::send_packet (SV *packet)
2577 CODE:
2578{
2579 STRLEN len;
2580 char *buf = SvPVbyte (packet, len);
2581
2582 THIS->send_packet (buf, len);
2583}
2584
2585MODULE = cf PACKAGE = cf::face PREFIX = face_
2586
2587#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2588
2589faceidx face_find (utf8_string name, faceidx defidx = 0)
2590
2591faceidx alloc (utf8_string name)
2592 CODE:
2593{
2594 do
2595 {
2596 RETVAL = faces.size ();
2597 faces.resize (RETVAL + 1);
2598 }
2599 while (!RETVAL); // crude way to leave index 0
2600
2601 faces [RETVAL].name = name;
2602 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2603
2604 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2605 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2606}
2607 OUTPUT: RETVAL
2608
2609void set (faceidx idx, int visibility, int magicmap)
2610 CODE:
2611 faceinfo *f = face_info (idx);
2612 assert (f);
2613 f->visibility = visibility;
2614 f->magicmap = magicmap;
2615
2616void set_smooth (faceidx idx, faceidx smooth, int smoothlevel)
2617 CODE:
2618 faceinfo *f = face_info (idx); assert (f);
2619 f->smooth = smooth;
2620 f->smoothlevel = smoothlevel;
2621
2622void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2623 CODE:
2624{
2625 facedata *d = face_data (idx, faceset);
2626 assert (d);
2627 sv_to (data, d->data);
2628 STRLEN clen;
2629 char *cdata = SvPVbyte (chksum, clen);
2630 clen = min (CHKSUM_SIZE, clen);
2631
2632 if (memcmp (d->chksum, cdata, clen))
2633 {
2634 memcpy (d->chksum, cdata, clen);
2635
2636 // invalidate existing client face info
2637 for_all_clients (ns)
2638 if (ns->faceset == faceset)
2639 {
2640 ns->faces_sent [idx] = false;
2641 ns->force_newmap = true;
2642 }
2643 }
2644}
2645
2646void invalidate (faceidx idx)
2647 CODE:
2648 for_all_clients (ns)
2649 {
2650 ns->faces_sent [idx] = false;
2651 ns->force_newmap = true;
2652 }
2653
2654void invalidate_all ()
2655 CODE:
2656 for_all_clients (ns)
2657 {
2658 ns->faces_sent.reset ();
2659 ns->force_newmap = true;
2660 }
2661
2662MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2663
2664#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2665
2666animidx anim_find (utf8_string name)
2667 CODE:
2668 RETVAL = animation::find (name).number;
2669 OUTPUT: RETVAL
2670
2671animidx set (utf8_string name, SV *frames, int facings = 1)
2672 CODE:
2673{
2674 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2675 croak ("frames must be an arrayref");
2676
2677 AV *av = (AV *)SvRV (frames);
2678
2679 animation *anim = &animation::find (name);
2680 if (anim->number)
2681 {
2682 anim->resize (av_len (av) + 1);
2683 anim->facings = facings;
2684 }
2685 else
2686 anim = &animation::create (name, av_len (av) + 1, facings);
2687
2688 for (int i = 0; i < anim->num_animations; ++i)
2689 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2690}
2691 OUTPUT: RETVAL
2692
2693void invalidate_all ()
2694 CODE:
2695 for_all_clients (ns)
2696 ns->anims_sent.reset ();
2697

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