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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.79 by root, Thu Dec 14 05:09:32 2006 UTC vs.
Revision 1.254 by root, Mon Sep 10 18:30:30 2007 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
7 * 3 *
4 * Copyright (©) 2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <crossfire@schmorp.de>
24*/ 22 */
23
24#include "autoconf.h"
25 25
26#define PLUGIN_NAME "perl" 26#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 27#define PLUGIN_VERSION "cfperl 0.5"
28
29#define CEDES_PER_TICK 5
30
31#if HAVE_EXECINFO_H
32# include <execinfo.h>
33#endif
28 34
29#include <plugin_common.h> 35#include <plugin_common.h>
30#include <sounds.h> 36#include <sounds.h>
31#include <cstdarg> 37#include <cstdarg>
32#include <sproto.h> 38#include <sproto.h>
33 39
40#include "loader.h"
34#include "cfperl.h" 41#include "cfperl.h"
35#include "shstr.h" 42#include "shstr.h"
43
44#include <unistd.h>
45#if _POSIX_MEMLOCK
46# include <sys/mman.h>
47#endif
36 48
37#include <EXTERN.h> 49#include <EXTERN.h>
38#include <perl.h> 50#include <perl.h>
39#include <XSUB.h> 51#include <XSUB.h>
40 52
53#include "CoroAPI.h"
41#include "perlxsi.c" 54#include "perlxsi.c"
42 55
43extern sint64 *levels; // the experience table 56extern sint64 *levels; // the experience table
44 57
45typedef object object_ornull; 58typedef object_thawer &object_thawer_ref;
46typedef maptile maptile_ornull; 59typedef object_freezer &object_freezer_ref;
60
61typedef std::string std__string;
47 62
48#if IVSIZE >= 8 63#if IVSIZE >= 8
49 typedef IV val64; 64 typedef IV val64;
50# define newSVval64 newSViv 65# define newSVval64 newSViv
51# define SvVAL64 SvIV 66# define SvVAL64 SvIV
54# define newSVval64 newSVnv 69# define newSVval64 newSVnv
55# define SvVAL64 SvNV 70# define SvVAL64 SvNV
56#endif 71#endif
57 72
58static f_plug_api gethook = cfapi_get_hooks; 73static f_plug_api gethook = cfapi_get_hooks;
59static f_plug_api object_set_property = cfapi_object_set_property;
60static f_plug_api object_insert = cfapi_object_insert; 74static f_plug_api object_insert = cfapi_object_insert;
61 75
62static PerlInterpreter *perl; 76static PerlInterpreter *perl;
63 77
78tstamp NOW, runtime;
79
80global gbl_ev;
64static AV *cb_global, *cb_object, *cb_player, *cb_type, *cb_map; 81static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
82static SV *sv_runtime, *sv_next_tick;
83
84bitset<NUM_EVENT_TYPES> ev_want_event;
85bitset<NUM_TYPES> ev_want_type;
86
87static HV
88 *stash_cf,
89 *stash_cf_object_wrap,
90 *stash_cf_object_player_wrap,
91 *stash_cf_player_wrap,
92 *stash_cf_map_wrap,
93 *stash_cf_client_wrap,
94 *stash_cf_arch_wrap,
95 *stash_cf_party_wrap,
96 *stash_cf_region_wrap,
97 *stash_cf_living_wrap;
98
99static inline SV *
100newSVpv_utf8 (const char *s)
101{
102 if (!s)
103 return newSV (0);
104
105 SV *sv = newSVpv (s, 0);
106 SvUTF8_on (sv);
107 return sv;
108}
109
110static inline SV *
111newSVpvn_utf8 (const char *s, STRLEN l)
112{
113 if (!s)
114 return newSV (0);
115
116 SV *sv = newSVpvn (s, l);
117 SvUTF8_on (sv);
118 return sv;
119}
120
121// helper cast function, returns super class * or 0
122template<class super>
123static super *
124is_a (attachable *at)
125{
126 //return dynamic_cast<super *>(at); // slower, safer
127 if (typeid (*at) == typeid (super))
128 return static_cast<super *>(at);
129 else
130 return 0;
131}
65 132
66////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 133//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
67 134
135unordered_vector<attachable *> attachable::mortals;
136
137attachable::~attachable ()
138{
139 assert (!self);
140 assert (!cb);
141}
142
143int
144attachable::refcnt_cnt () const
145{
146 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
147}
148
149void
150attachable::sever_self ()
151{
152 if (HV *self = this->self)
153 {
154 // keep a refcount because sv_unmagic might call attachable_free,
155 // which might clear self, causing sv_unmagic to crash on a now
156 // invalid object.
157 SvREFCNT_inc (self);
158 hv_clear (self);
159 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
160 SvREFCNT_dec (self);
161
162 // self *must* be null now because thats sv_unmagic's job.
163 assert (!this->self);
164 }
165}
166
167void
168attachable::optimise ()
169{
170 if (self
171 && SvREFCNT (self) == 1
172 && !HvTOTALKEYS (self))
173 sever_self ();
174}
175
176// check wether the object really is dead
177void
178attachable::do_check ()
179{
180 if (refcnt_cnt () > 0)
181 return;
182
183 destroy ();
184}
185
186void
187attachable::do_destroy ()
188{
189 INVOKE_ATTACHABLE (DESTROY, this);
190
191 if (cb)
192 {
193 SvREFCNT_dec (cb);
194 cb = 0;
195 }
196
197 mortals.push_back (this);
198}
199
200void
201attachable::destroy ()
202{
203 if (destroyed ())
204 return;
205
206 flags |= F_DESTROYED;
207 do_destroy ();
208 sever_self ();
209}
210
211void
212attachable::check_mortals ()
213{
214 static int i = 0;
215
216 for (;;)
217 {
218 if (i >= mortals.size ())
219 {
220 i = 0;
221
222 if (mortals.size () >= 512)
223 {
224 static int last_mortalcount;
225 if (mortals.size () != last_mortalcount)
226 {
227 last_mortalcount = mortals.size ();
228 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
229
230 if (0)
231 {
232 for (int j = 0; j < mortals.size (); ++j)//D
233 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
234 fprintf (stderr, "\n");//D
235 }
236 }
237 }
238
239 break;
240 }
241
242 attachable *obj = mortals [i];
243
244#if 0
245 if (obj->self)//D make this an assert later
246 {
247 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
248 obj->sever_self ();
249 }
250#endif
251
252 if (obj->refcnt)
253 {
254 ++i; // further delay freeing
255
256 if (!(i & 0x3ff))
257 break;
258 }
259 else
260 {
261 mortals.erase (i);
262 obj->sever_self ();
263 delete obj;
264 }
265 }
266}
267
268void
269attachable::set_key (const char *key, const char *value, bool is_utf8)
270{
271 if (!self)
272 self = newHV ();
273
274 if (value)
275 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
276 else
277 hv_delete (self, key, strlen (key), G_DISCARD);
278}
279
280attachable &
281attachable::operator =(const attachable &src)
282{
283 //if (self || cb)
284 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
285
286 attach = src.attach;
287 return *this;
288}
289
290template<typename T>
291static bool
292find_backref (void *ptr, T *obj)
293{
294 char *s = (char *)obj;
295 while (s < (char *)obj + sizeof (T))
296 {
297 if (ptr == *(void **)s)
298 return true;
299
300 s += sizeof (void *); // assume natural alignment
301 }
302
303 return false;
304}
305
306// for debugging, find "live" objects containing this ptr
307void
308find_backref (void *ptr)
309{
310 for_all_objects (op)
311 if (find_backref (ptr, op))
312 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
313
314 for_all_players (pl)
315 if (find_backref (ptr, pl))
316 fprintf (stderr, "P %p\n", pl);
317
318 for_all_clients (ns)
319 if (find_backref (ptr, ns))
320 fprintf (stderr, "C %p\n", ns);
321
322}
323
324//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
325
68static SV * 326static SV *
69newSVptr (void *ptr, const char *klass, HV *hv = newHV ()) 327newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
70{ 328{
71 SV *sv; 329 SV *sv;
72 330
73 if (!ptr) 331 if (!ptr)
74 return &PL_sv_undef; 332 return newSV (0);
75 333
76 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0); 334 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
77 return sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1)); 335 return sv_bless (newRV_noinc ((SV *)hv), stash);
78} 336}
79 337
80template<class attachable> 338static int
81SV * 339attachable_free (pTHX_ SV *sv, MAGIC *mg)
340{
341 attachable *at = (attachable *)mg->mg_ptr;
342
343 //TODO: check if transaction behaviour is really required here
344 if (SV *self = (SV *)at->self)
345 {
346 at->self = 0;
347 SvREFCNT_dec (self);
348 }
349
350 // next line makes sense, but most objects still have refcnt 0 by default
351 //at->refcnt_chk ();
352 return 0;
353}
354
355MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
356
357static SV *
82newSVattachable (attachable *obj, const char *klass) 358newSVattachable (attachable *obj, HV *stash)
83{ 359{
84 if (!obj) 360 if (!obj)
85 return &PL_sv_undef; 361 return newSV (0);
86 362
87 if (!obj->self) 363 if (!obj->self)
88 obj->self = newSVptr (obj, klass); 364 obj->self = newHV ();
89 365
90 return newSVsv (obj->self); 366 if (!SvOBJECT (obj->self))
367 {
368 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
369
370 // now bless the object _once_
371 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
372 return sv_bless (newRV_inc ((SV *)obj->self), stash);
373 }
374 else
375 {
376 SV *sv = newRV_inc ((SV *)obj->self);
377
378 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
379 SvAMAGIC_on (sv);
380
381 return sv;
382 }
91} 383}
92 384
93static void 385static void
94clearSVptr (SV *sv) 386clearSVptr (SV *sv)
95{ 387{
121 return SvPTR (sv, klass); 413 return SvPTR (sv, klass);
122 else 414 else
123 return 0; 415 return 0;
124} 416}
125 417
126inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 418inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length ()); }
127inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 419inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
128inline SV *to_sv (bool v) { return newSViv (v); } 420inline SV *to_sv (bool v) { return newSViv (v); }
129inline SV *to_sv ( signed char v) { return newSViv (v); } 421inline SV *to_sv ( signed char v) { return newSViv (v); }
130inline SV *to_sv (unsigned char v) { return newSViv (v); } 422inline SV *to_sv (unsigned char v) { return newSViv (v); }
131inline SV *to_sv ( signed short v) { return newSViv (v); } 423inline SV *to_sv ( signed short v) { return newSViv (v); }
132inline SV *to_sv (unsigned short v) { return newSVuv (v); } 424inline SV *to_sv (unsigned short v) { return newSVuv (v); }
136inline SV *to_sv (unsigned long v) { return newSVuv (v); } 428inline SV *to_sv (unsigned long v) { return newSVuv (v); }
137inline SV *to_sv ( signed long long v) { return newSVval64 (v); } 429inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
138inline SV *to_sv (unsigned long long v) { return newSVval64 (v); } 430inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
139inline SV *to_sv (float v) { return newSVnv (v); } 431inline SV *to_sv (float v) { return newSVnv (v); }
140inline SV *to_sv (double v) { return newSVnv (v); } 432inline SV *to_sv (double v) { return newSVnv (v); }
141inline SV *to_sv (client_socket *v) { return newSVattachable (v, "cf::client_socket::wrap"); } 433inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
142inline SV *to_sv (player * v) { return newSVattachable (v, "cf::player::wrap"); } 434inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
143inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? "cf::object::player::wrap" : "cf::object::wrap"); } 435inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
144inline SV *to_sv (maptile * v) { return newSVattachable (v, "cf::map::wrap"); } 436inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
145inline SV *to_sv (archetype * v) { return newSVptr (v, "cf::arch::wrap"); } 437inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
438inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
146inline SV *to_sv (partylist * v) { return newSVptr (v, "cf::party::wrap"); } 439inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
147inline SV *to_sv (region * v) { return newSVptr (v, "cf::region::wrap"); }
148inline SV *to_sv (living * v) { return newSVptr (v, "cf::living::wrap"); } 440inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
149 441
150inline SV *to_sv (object & v) { return to_sv (&v); } 442inline SV *to_sv (object & v) { return to_sv (&v); }
151inline SV *to_sv (living & v) { return to_sv (&v); } 443inline SV *to_sv (living & v) { return to_sv (&v); }
152 444
153//TODO: 445inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
154inline SV *to_sv (New_Face * v) { return to_sv (v->name); }
155inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 446inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
156 447
157inline SV *to_sv (UUID v) 448inline SV *to_sv (UUID v)
158{ 449{
159 char buf[128]; 450 char buf[128];
160 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq); 451 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
161 return newSVpv (buf, 0); 452 return newSVpv (buf, 0);
162} 453}
163 454
164inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 455inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
165inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 456inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
166inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 457inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
167inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 458inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
168inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 459inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
169inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 460inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
170inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 461inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
171inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 462inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
172inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 463inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
173inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 464inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
174inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 465inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
175inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 466inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
176inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 467inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
177inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 468inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
178inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 469inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
179inline void sv_to (SV *sv, client_socket *&v) { v = (client_socket *)SvPTR_ornull (sv, "cf::client_socket"); } 470inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
180inline void sv_to (SV *sv, player * &v) { v = (player *)SvPTR_ornull (sv, "cf::player"); } 471inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
181inline void sv_to (SV *sv, object * &v) { v = (object *)SvPTR_ornull (sv, "cf::object"); } 472inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
182inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)SvPTR_ornull (sv, "cf::arch"); } 473inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
183inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)SvPTR_ornull (sv, "cf::map"); } 474inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
475inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
476inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
184inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 477inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
185inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
186inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 478inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
479inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
480inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
187 481
188inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } //TODO 482//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
189inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } // TODO 483inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
190 484
191template<class T> 485template<class T>
192inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 486inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
193 487
194template<int N> 488template<int N>
195inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 489inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
196 490
491inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
492inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
493inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
494inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
495
496inline void sv_to (SV *sv, std::string &v)
497{
498 STRLEN len;
499 char *data = SvPVbyte (sv, len);
500 v.assign (data, len);
501}
502
197inline void sv_to (SV *sv, UUID &v) 503inline void sv_to (SV *sv, UUID &v)
198{ 504{
199 unsigned int version; 505 unsigned int version;
200 506
201 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version) 507 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
202 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 508 croak ("unparsable uuid: %s", SvPV_nolen (sv));
203} 509}
510
511inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
204 512
205static SV * 513static SV *
206newSVdt_va (va_list &ap, data_type type) 514newSVdt_va (va_list &ap, data_type type)
207{ 515{
208 SV *sv; 516 SV *sv;
222 break; 530 break;
223 531
224 case DT_STRING: 532 case DT_STRING:
225 { 533 {
226 char *str = (char *)va_arg (ap, const char *); 534 char *str = (char *)va_arg (ap, const char *);
227 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 535 sv = str ? newSVpv (str, 0) : newSV (0);
228 } 536 }
229 break; 537 break;
230 538
231 case DT_DATA: 539 case DT_DATA:
232 { 540 {
233 char *str = (char *)va_arg (ap, const void *); 541 char *str = (char *)va_arg (ap, const void *);
234 int len = va_arg (ap, int); 542 int len = va_arg (ap, int);
235 sv = str ? newSVpv (str, len) : &PL_sv_undef; 543 sv = str ? newSVpv (str, len) : newSV (0);
236 } 544 }
237 break; 545 break;
238 546
239 case DT_OBJECT: 547 case DT_OBJECT:
240 sv = to_sv (va_arg (ap, object *)); 548 sv = to_sv (va_arg (ap, object *));
243 case DT_MAP: 551 case DT_MAP:
244 // va_arg (object *) when void * is passed is an XSI extension 552 // va_arg (object *) when void * is passed is an XSI extension
245 sv = to_sv (va_arg (ap, maptile *)); 553 sv = to_sv (va_arg (ap, maptile *));
246 break; 554 break;
247 555
248 case DT_SOCKET: 556 case DT_CLIENT:
249 sv = to_sv (va_arg (ap, client_socket *)); 557 sv = to_sv (va_arg (ap, client *));
250 break; 558 break;
251 559
252 case DT_PLAYER: 560 case DT_PLAYER:
253 sv = to_sv (va_arg (ap, player *)); 561 sv = to_sv (va_arg (ap, player *));
254 break; 562 break;
315} 623}
316 624
317////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 625//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
318 626
319SV * 627SV *
320registry (attachable_base *ext) 628registry (attachable *ext)
321{ 629{
322 if (!ext->cb) 630 if (!ext->cb)
323 ext->cb = newAV (); 631 ext->cb = newAV ();
324 632
325 return newRV_inc ((SV *)ext->cb); 633 return newRV_inc ((SV *)ext->cb);
326}
327
328void attachable_base::clear ()
329{
330 if (self)
331 {
332 if (cb)
333 if (SvROK (*av_fetch (cb, EVENT_OBJECT_DESTROY, 1)))
334 INVOKE_OBJECT (DESTROY, static_cast<object *>(this));
335 else if (SvROK (*av_fetch (cb, EVENT_MAP_DESTROY, 1)))
336 INVOKE_MAP (DESTROY, static_cast<maptile *>(this));
337
338 // disconnect Perl from C, to avoid crashes
339 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
340
341 // clear the perl hash, might or might not be a good idea
342 hv_clear ((HV *)SvRV ((SV *)self));
343
344 SvREFCNT_dec (self);
345 self = 0;
346 }
347
348 if (cb)
349 {
350 SvREFCNT_dec (cb);
351 cb = 0;
352 }
353
354 attach = 0;
355}
356
357void attachable_base::optimise ()
358{
359 if (!self)
360 return;
361
362 HV *hv = (HV *)SvRV ((SV *)self);
363
364 if (SvREFCNT ((SV *)self) == 1
365 && SvREFCNT ((SV *)hv) == 1
366 && !HvKEYS (hv))
367 {
368 SvREFCNT_dec ((SV *)self);
369 self = 0;
370 }
371}
372
373void attachable_base::instantiate (data_type type, void *obj)
374{
375 dSP;
376 ENTER;
377 SAVETMPS;
378 PUSHMARK (SP);
379 EXTEND (SP, 2);
380 PUSHs (sv_2mortal (newSVdt (type, obj)));
381 PUSHs (sv_2mortal (newSVpv (attach, 0)));
382
383 attach = 0;
384
385 PUTBACK;
386 call_pv ("cf::instantiate", G_DISCARD | G_VOID | G_EVAL);
387 FREETMPS;
388 LEAVE;
389
390 switch (type)
391 {
392 case DT_OBJECT: INVOKE_OBJECT (INSTANTIATE, obj); break;
393 case DT_MAP: INVOKE_MAP (INSTANTIATE, obj); break;
394 }
395}
396
397/////////////////////////////////////////////////////////////////////////////
398
399void reattach (data_type type, void *obj)
400{
401 //TODO only do this when the object has _attachment's
402
403 dSP;
404 ENTER;
405 SAVETMPS;
406 PUSHMARK (SP);
407 XPUSHs (sv_2mortal (newSVdt (type, obj)));
408 PUTBACK;
409 call_pv ("cf::reattach", G_DISCARD | G_VOID | G_EVAL);
410 FREETMPS;
411 LEAVE;
412
413 switch (type)
414 {
415 case DT_OBJECT: INVOKE_OBJECT (REATTACH, obj); break;
416 case DT_PLAYER: INVOKE_PLAYER (REATTACH, obj); break;
417 case DT_MAP: INVOKE_MAP (REATTACH, obj); break;
418 }
419}
420
421template<class subclass>
422void reattach (attachable<subclass> *obj)
423{
424 obj->optimise ();
425
426 if (obj->self)
427 reattach ((data_type) cftype<subclass>::dt, (subclass *)obj);
428}
429
430#include "kw_hash.h"
431
432object_freezer::object_freezer ()
433: dynbuf (128 * 1024, 64 * 1024)
434{
435 av = newAV ();
436}
437
438object_freezer::~object_freezer ()
439{
440 SvREFCNT_dec (av);
441}
442
443void object_freezer::put (attachable_base *ext)
444{
445 ext->optimise ();
446
447 if (ext->self)
448 {
449 int idx = AvFILLp ((AV *)av) + 1;
450 av_store (av, idx, SvREFCNT_inc (ext->self));
451
452 add ((void *)"oid ", 4);
453 add ((sint32)idx);
454 add ('\n');
455 }
456}
457
458bool object_freezer::save (const char *filename)
459{
460 dSP;
461 ENTER;
462 SAVETMPS;
463 PUSHMARK (SP);
464 EXTEND (SP, 3);
465 PUSHs (sv_2mortal (newSVpv (filename, 0)));
466 PUSHs (sv_2mortal (newRV_noinc (newSVpvn ((char *)linearise (), size ()))));
467 PUSHs (sv_2mortal (newRV_inc ((SV *)av)));
468 PUTBACK;
469 call_pv ("cf::object_freezer_save", G_VOID | G_DISCARD | G_EVAL);
470 FREETMPS;
471 LEAVE;
472}
473
474char *object_freezer::as_string ()
475{
476 dSP;
477 ENTER;
478 SAVETMPS;
479 PUSHMARK (SP);
480 EXTEND (SP, 3);
481 PUSHs (sv_2mortal (newRV_noinc (newSVpvn ((char *)linearise (), size ()))));
482 PUSHs (sv_2mortal (newRV_inc ((SV *)av)));
483 PUTBACK;
484
485 char *res = call_pv ("cf::object_freezer_as_string", G_SCALAR | G_EVAL) > 0
486 ? strdup (SvPVbyte_nolen (POPs))
487 : strdup ("[fatal error]");
488
489 FREETMPS;
490 LEAVE;
491
492 return res;
493}
494
495int fprintf (object_freezer &freezer, const char *format, ...)
496{
497 va_list ap;
498
499 va_start (ap, format);
500
501 int len = vsnprintf ((char *)freezer.force (1024), 1024, format, ap);
502
503 if (len >= 0)
504 freezer.alloc (len);
505
506 va_end (ap);
507}
508
509int fputs (const char *s, object_freezer &freezer)
510{
511 freezer.add (s);
512}
513
514static const char thawer_eof[] = "\n\n\n\0\0\0";
515
516object_thawer::object_thawer (const char *filename)
517{
518 static const char eof[] = "\n\n\n\0\0\0";
519
520 av = 0;
521 text = 0;
522 line = 0;
523
524 if (filename)
525 {
526 dSP;
527 ENTER;
528 SAVETMPS;
529 PUSHMARK (SP);
530 XPUSHs (sv_2mortal (newSVpv (filename, 0)));
531 PUTBACK;
532
533 if (2 == call_pv ("cf::object_thawer_load", G_ARRAY | G_EVAL))
534 {
535 SPAGAIN;
536
537 // second value - perl objects
538 {
539 SV *sv = POPs;
540 if (SvROK (sv))
541 av = (AV *)SvREFCNT_inc (SvRV (sv));
542 }
543
544 // first value - text part, pad with 3 zeroes
545 {
546 SV *sv = POPs;
547 STRLEN len;
548 char *sv_ = SvPVbyte (sv, len);
549 text = newSV (len + sizeof (eof));
550 SvCUR_set (text, len);
551 memcpy (SvPVX (text), sv_, len);
552 memcpy (SvEND (text), eof, sizeof (eof)); // just to be sure
553
554 line = SvPVX (text);
555 }
556 }
557
558 PUTBACK;
559 FREETMPS;
560 LEAVE;
561 }
562}
563
564object_thawer::object_thawer (const char *data, AV *perlav)
565{
566 av = perlav;
567 text = newSVpv (data, 0);
568 sv_catpv (text, thawer_eof);
569 line = SvPVbyte_nolen (text);
570}
571
572void object_thawer::get (data_type type, void *obj, attachable_base *ext, int oid)
573{
574 if (!av || oid < 0) // this is actually an error of sorts
575 return;
576
577 // we have to "re-instantiate"/reattach to an object, so nuke ext->attach
578 ext->clear ();
579
580 SV **svp = av_fetch ((AV *)av, oid, 0);
581
582 if (!svp || !SvROK (*svp))
583 {
584 printf ("trying to thaw duplicate or never-issued oid %d, ignoring.\n", oid);
585 return;
586 }
587
588 ext->self = *svp; *svp = &PL_sv_undef;
589 sv_magic (SvRV (ext->self), 0, PERL_MAGIC_ext, (char *)obj, 0);
590
591 reattach (type, obj);
592}
593
594object_thawer::~object_thawer ()
595{
596 if (text) SvREFCNT_dec (text);
597 if (av) SvREFCNT_dec (av);
598}
599
600char *fgets (char *s, int n, object_thawer &thawer)
601{
602 char *p = thawer.line;
603 char *q = s;
604
605 if (!p)
606 return 0;
607
608 while (--n)
609 {
610 if (!*p)
611 break;
612
613 *q++ = *p;
614
615 if (*p++ == '\n')
616 break;
617 }
618
619 *q = 0;
620 thawer.line = p;
621
622 return s == q ? 0 : s;
623}
624
625keyword object_thawer::get_kv ()
626{
627 if (!line)
628 return KW_EOF;
629
630 for (;;)
631 {
632 char *p = line;
633
634 if (!*p)
635 return KW_EOF;
636
637 // parse keyword
638 while (*p > ' ')
639 p++;
640
641 int klen = p - line;
642
643 if (*p++ != '\n')
644 {
645 // parse value
646 while (*(unsigned char *)p <= ' ' && *p != '\n') // skip 0x01 .. 0x20
647 ++p;
648
649 last_value = p;
650
651 while (*p != '\n')
652 p++;
653
654 *p++ = 0;
655 }
656 else
657 last_value = 0;
658
659 line [klen] = 0;
660 keyword_idx *kw = kw_lex::match (line, klen);
661
662 //printf ("KV %d<%s,%s>\n", kw ? kw->index : 0, line, last_value);//D
663
664 if (kw)
665 {
666 line = p;
667 return kw->index;
668 }
669 else if (!*line || *line == '#')
670 {
671 // empty/comment line
672 line = p;
673 }
674 else
675 return KW_ERROR;
676 }
677}
678
679void object_thawer::get (shstr &sh) const
680{
681 if (last_value)
682 sh = last_value;
683 else
684 {
685 sh = "<value missing>";
686 LOG (llevError, "keyword requires value: <%s>\n", line);//TODO: add filename
687 }
688}
689
690void object_thawer::get_ml (keyword kend, shstr &sh)
691{
692 char kw[128];
693
694 int klen = keyword_len [kend];
695
696 kw [0] = '\n';
697 memcpy (kw + 1, keyword_str [kend], klen);
698 kw [klen + 1] = '\n';
699 kw [klen + 2] = 0;
700
701 // first test for completely empty msg... "endXXX\n"
702 if (!strncmp (line, kw + 1, klen + 1))
703 {
704 sh = 0;
705
706 line += klen + 1;
707
708 return;
709 }
710 else
711 {
712 // multi-line strings are delimited by "\nendXXX\n" or "endXXX\n" (NULL)
713
714 char *end = strstr (line, kw);
715
716 if (!end)
717 {
718 sh = 0;
719 return;
720 }
721
722 *end = 0;
723 sh = line;
724
725 line = end + keyword_len [kend] + 1;
726
727 while (*line++ != '\n')
728 ;
729 }
730}
731
732sint32 object_thawer::get_sint32 () const
733{
734 char *p = last_value;
735
736 if (!p)
737 return 0;
738
739 sint32 val = 0;
740 bool negate;
741
742 if (*p == '-')
743 {
744 negate = true;
745 ++p;
746 }
747 else
748 negate = false;
749
750 do
751 {
752 val *= 10;
753 val += *p++ - '0';
754 }
755 while (*p);
756
757 return negate ? -val : val;
758}
759
760sint64 object_thawer::get_sint64 () const
761{
762 return last_value ? atoll (last_value) : 0;
763}
764
765double object_thawer::get_double () const
766{
767 return last_value ? atof (last_value) : 0;
768} 634}
769 635
770///////////////////////////////////////////////////////////////////////////// 636/////////////////////////////////////////////////////////////////////////////
771 637
772extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr) 638extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
831 perl = perl_alloc (); 697 perl = perl_alloc ();
832 perl_construct (perl); 698 perl_construct (perl);
833 699
834 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 700 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
835 701
836 char *argv[] = { 702 const char *argv[] = {
837 "", 703 settings.argv [0],
838 "-e" 704 "-e"
839 "cf->bootstrap;" 705 "use Event; use Coro;" // required for bootstrap
706 "cf->bootstrap;" // required for datadir :*>
840 "unshift @INC, cf::datadir ();" 707 "unshift @INC, cf::datadir ();"
841 "require cf;" 708 "require cf;"
842 }; 709 };
843 710
844 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 711 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
712 || perl_run (perl))
845 { 713 {
846 printf ("unable to initialize perl-interpreter, aborting.\n"); 714 printf ("unable to initialize perl-interpreter, aborting.\n");
847 exit (EXIT_FAILURE); 715 exit (EXIT_FAILURE);
848 } 716 }
717
718 {
719 dSP;
720
721 PUSHMARK (SP);
722 PUTBACK;
723 call_pv ("cf::init", G_DISCARD | G_VOID);
724 }
849} 725}
850 726
851void cfperl_main () 727void cfperl_main ()
852{ 728{
853 dSP; 729 dSP;
854 730
855 PUSHMARK (SP); 731 PUSHMARK (SP);
856 PUTBACK; 732 PUTBACK;
857 call_pv ("cf::main", G_DISCARD | G_VOID); 733 call_pv ("cf::main", G_DISCARD | G_VOID);
734}
735
736void
737attachable::instantiate ()
738{
739 if (attach)
740 {
741 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
742 attach = 0;
743 }
744}
745
746void
747attachable::reattach ()
748{
749 optimise ();
750 //TODO: check for _attachment's, very important for restarts
751 INVOKE_ATTACHABLE (REATTACH, this);
858} 752}
859 753
860static event_klass klass_of[NUM_EVENT_TYPES] = { 754static event_klass klass_of[NUM_EVENT_TYPES] = {
861# define def(type,name) KLASS_ ## type, 755# define def(type,name) KLASS_ ## type,
862# include "eventinc.h" 756# include "eventinc.h"
893 } 787 }
894 } 788 }
895 } 789 }
896} 790}
897 791
792void
793attachable::gather_callbacks (AV *&callbacks, event_type event) const
794{
795 ::gather_callbacks (callbacks, cb_attachable, event);
796
797 if (cb)
798 ::gather_callbacks (callbacks, cb, event);
799}
800
801void
802global::gather_callbacks (AV *&callbacks, event_type event) const
803{
804 ::gather_callbacks (callbacks, cb_global, event);
805}
806
807void
808object::gather_callbacks (AV *&callbacks, event_type event) const
809{
810 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
811 {
812 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
813
814 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
815 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
816 }
817
818 if (type <= AvFILLp (cb_type))
819 {
820 SV *registry = AvARRAY (cb_type)[type];
821
822 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
823 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
824 }
825
826 attachable::gather_callbacks (callbacks, event);
827 ::gather_callbacks (callbacks, cb_object, event);
828}
829
830void
831archetype::gather_callbacks (AV *&callbacks, event_type event) const
832{
833 attachable::gather_callbacks (callbacks, event);
834 //TODO//::gather_callbacks (callbacks, cb_archetype, event);
835}
836
837void
838client::gather_callbacks (AV *&callbacks, event_type event) const
839{
840 attachable::gather_callbacks (callbacks, event);
841 ::gather_callbacks (callbacks, cb_client, event);
842}
843
844void
845player::gather_callbacks (AV *&callbacks, event_type event) const
846{
847 attachable::gather_callbacks (callbacks, event);
848 ::gather_callbacks (callbacks, cb_player, event);
849}
850
851void
852maptile::gather_callbacks (AV *&callbacks, event_type event) const
853{
854 attachable::gather_callbacks (callbacks, event);
855 ::gather_callbacks (callbacks, cb_map, event);
856}
857
858void
859_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
860{
861 for (int event = 0; event <= AvFILLp (registry); ++event)
862 {
863 SV *cbs_ = AvARRAY (registry)[event];
864
865 // element must be list of callback entries
866 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
867 {
868 AV *cbs = (AV *)SvRV (cbs_);
869
870 // no callback entries, no callbacks to call
871 if (AvFILLp (cbs) >= 0)
872 set.set (event);
873 }
874 }
875}
876
877// very slow and inefficient way to recalculate the global want bitsets
878void
879_recalc_want ()
880{
881 ev_want_event.reset ();
882
883 _recalc_want (ev_want_event, cb_global);
884 _recalc_want (ev_want_event, cb_attachable);
885 _recalc_want (ev_want_event, cb_object);
886 _recalc_want (ev_want_event, cb_client);
887 _recalc_want (ev_want_event, cb_player);
888 _recalc_want (ev_want_event, cb_map);
889
890 ev_want_type.reset ();
891
892 for (int type = 0; type <= AvFILLp (cb_type); ++type)
893 {
894 SV *cbs_ = AvARRAY (cb_type)[type];
895
896 // element must be list of callback entries
897 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
898 {
899 AV *cbs = (AV *)SvRV (cbs_);
900
901 // no callback entries, no callbacks to call
902 if (AvFILLp (cbs) >= 0)
903 ev_want_type.set (type % NUM_TYPES);
904 }
905 }
906}
907
908bool
898bool cfperl_invoke (event_type event, ...) 909attachable::invoke (event_type event, ...)
899{ 910{
900 data_type dt; 911 data_type dt;
901 va_list ap;
902 912
903 va_start (ap, event);
904
905 AV *callbacks = 0;
906
907 object *op;
908 player *pl;
909 maptile *map;
910
911 // callback call ordering is: 913 // callback call ordering should be:
912 // 1. per-object callback 914 // 1. per-object callback
913 // 2. per-class object 915 // 2. per-class object
914 // 3. per-type callback 916 // 3. per-type callback
915 // 4. global callbacks 917 // 4. global callbacks
916 918
919 AV *callbacks = 0;
917 gather_callbacks (callbacks, cb_global, event); 920 gather_callbacks (callbacks, event);
918
919 switch (KLASS_OF (event))
920 {
921 case KLASS_GLOBAL:
922 break;
923
924 case KLASS_OBJECT:
925 dt = (data_type) va_arg (ap, int);
926 assert (("first argument must be of type object", dt == DT_OBJECT));
927 op = va_arg (ap, object *);
928
929 if (op->cb)
930 gather_callbacks (callbacks, op->cb, event);
931
932 if (op->type)
933 {
934 if (op->subtype && op->type + op->subtype * NUM_SUBTYPES <= AvFILLp (cb_type))
935 {
936 SV *registry = AvARRAY (cb_type)[op->type + op->subtype * NUM_SUBTYPES];
937
938 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
939 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
940 }
941
942 if (op->type <= AvFILLp (cb_type))
943 {
944 SV *registry = AvARRAY (cb_type)[op->type];
945
946 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
947 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
948 }
949 }
950
951 gather_callbacks (callbacks, cb_object, event);
952
953 break;
954
955 case KLASS_PLAYER:
956 dt = (data_type) va_arg (ap, int);
957 assert (("first argument must be of type player", dt == DT_PLAYER));
958 pl = va_arg (ap, player *);
959
960 if (pl->cb)
961 gather_callbacks (callbacks, pl->cb, event);
962
963 gather_callbacks (callbacks, cb_player, event);
964 break;
965
966 case KLASS_MAP:
967 dt = (data_type) va_arg (ap, int);
968 assert (("first argument must be of type object", dt == DT_MAP));
969 map = va_arg (ap, maptile *);
970
971 if (map->cb)
972 gather_callbacks (callbacks, map->cb, event);
973
974 gather_callbacks (callbacks, cb_map, event);
975 break;
976
977 default:
978 assert (("unsupported event klass in cfperl_invoke", 0));
979 }
980 921
981 // short-circuit processing if no callbacks found/defined 922 // short-circuit processing if no callbacks found/defined
982 if (!callbacks) 923 if (!callbacks)
983 return 0; 924 return 0;
984 925
985 dSP; 926 va_list ap;
986 ENTER; 927 va_start (ap, event);
987 SAVETMPS;
988 928
989 PUSHMARK (SP); 929 CALL_BEGIN (3);
990 EXTEND (SP, 3);
991
992 PUSHs (sv_2mortal (newSViv (event))); // only used for debugging nowadays 930 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
993 PUSHs (sv_2mortal (newRV_noinc ((SV *)callbacks))); 931 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
994 932
995 switch (KLASS_OF (event)) 933 //TODO: unhack
996 { 934 if (object *op = is_a<object>(this)) CALL_ARG_SV (newSVdt (DT_OBJECT, op));
997 case KLASS_OBJECT: PUSHs (sv_2mortal (newSVdt (DT_OBJECT, op))); break; 935 else if (player *pl = is_a<player>(this)) CALL_ARG_SV (newSVdt (DT_PLAYER, pl));
998 case KLASS_PLAYER: PUSHs (sv_2mortal (newSVdt (DT_PLAYER, pl))); break; 936 else if (client *ns = is_a<client>(this)) CALL_ARG_SV (newSVdt (DT_CLIENT, ns));
999 case KLASS_MAP: PUSHs (sv_2mortal (newSVdt (DT_MAP, map))); break; 937 else if (maptile *m = is_a<maptile>(this)) CALL_ARG_SV (newSVdt (DT_MAP, m));
1000 } 938 else if (global *gl = is_a<global>(this)) /*nop*/;
939 else
940 abort (); //TODO
1001 941
1002 for (;;) 942 for (;;)
1003 { 943 {
1004 dt = (data_type) va_arg (ap, int); 944 dt = (data_type) va_arg (ap, int);
1005 945
1006 if (dt == DT_END) 946 if (dt == DT_END)
1007 break; 947 break;
1008
1009 if (dt == DT_AV) 948 else if (dt == DT_AV)
1010 { 949 {
1011 AV *av = va_arg (ap, AV *); 950 AV *av = va_arg (ap, AV *);
1012 951
1013 for (int i = 0; i <= av_len (av); ++i) 952 for (int i = 0; i <= av_len (av); ++i)
1014 XPUSHs (*av_fetch (av, i, 1)); 953 XPUSHs (*av_fetch (av, i, 1));
1017 XPUSHs (sv_2mortal (newSVdt_va (ap, dt))); 956 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
1018 } 957 }
1019 958
1020 va_end (ap); 959 va_end (ap);
1021 960
1022 PUTBACK; 961 CALL_CALL ("cf::do_invoke", G_SCALAR);
1023 int count = call_pv ("cf::do_invoke", G_SCALAR | G_EVAL);
1024 SPAGAIN;
1025
1026 count = count > 0 ? POPi : 0; 962 count = count > 0 ? POPi : 0;
1027 963
1028 FREETMPS; 964 CALL_END;
1029 LEAVE;
1030 965
1031 return count; 966 return count;
1032} 967}
1033 968
1034SV * 969SV *
1035cfperl_result (int idx) 970cfperl_result (int idx)
1036{ 971{
1037 AV *av = get_av ("cfperl::invoke_results", 0); 972 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
1038 if (!av) 973 if (!av)
1039 return &PL_sv_undef; 974 return &PL_sv_undef;
1040 975
1041 SV **sv = av_fetch (av, idx, 0); 976 SV **sv = av_fetch (av, idx, 0);
1042 if (!sv) 977 if (!sv)
1055cfperl_result_DOUBLE (int idx) 990cfperl_result_DOUBLE (int idx)
1056{ 991{
1057 return SvNV (cfperl_result (idx)); 992 return SvNV (cfperl_result (idx));
1058} 993}
1059 994
995/////////////////////////////////////////////////////////////////////////////
996// various c++ => perl glue functions
997
998void
999cfperl_emergency_save ()
1000{
1001 CALL_BEGIN (0);
1002 CALL_CALL ("cf::emergency_save", G_VOID);
1003 CALL_END;
1004}
1005
1006void
1007cfperl_cleanup (int make_core)
1008{
1009 CALL_BEGIN (1);
1010 CALL_ARG (make_core);
1011 CALL_CALL ("cf::post_cleanup", G_VOID);
1012 CALL_END;
1013}
1014
1015void
1016cfperl_make_book (object *book, int level)
1017{
1018 CALL_BEGIN (2);
1019 CALL_ARG (book);
1020 CALL_ARG (level);
1021 CALL_CALL ("ext::books::make_book", G_VOID);
1022 CALL_END;
1023}
1024
1025void
1026cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
1027{
1028 CALL_BEGIN (4);
1029 CALL_ARG (ns);
1030 CALL_ARG (type);
1031 CALL_ARG_SV (newSVpv_utf8 (msg));
1032 CALL_ARG (color);
1033 CALL_CALL ("cf::client::send_msg", G_VOID);
1034 CALL_END;
1035}
1036
1037int
1038cfperl_can_merge (object *ob1, object *ob2)
1039{
1040 int can;
1041
1042 CALL_BEGIN (2);
1043 CALL_ARG (ob1);
1044 CALL_ARG (ob2);
1045 CALL_CALL ("cf::_can_merge", G_SCALAR);
1046 can = count && SvTRUE (TOPs);
1047 CALL_END;
1048
1049 return can;
1050}
1051
1052player *
1053player::find (const char *name)
1054{
1055 CALL_BEGIN (1);
1056 CALL_ARG (name);
1057 CALL_CALL ("cf::player::find", G_SCALAR);
1058
1059 player *retval;
1060
1061 if (count)
1062 sv_to (POPs, retval);
1063 else
1064 retval = 0;
1065
1066 CALL_END;
1067
1068 return retval;
1069}
1070
1071maptile *
1072maptile::find_sync (const char *path, maptile *origin)
1073{
1074 CALL_BEGIN (2);
1075 CALL_ARG (path);
1076 CALL_ARG (origin);
1077 CALL_CALL ("cf::map::find_sync", G_SCALAR);
1078
1079 maptile *retval;
1080
1081 if (count)
1082 sv_to (POPs, retval);
1083 else
1084 retval = 0;
1085
1086 CALL_END;
1087
1088 return retval;
1089}
1090
1091maptile *
1092maptile::find_async (const char *path, maptile *origin, bool load)
1093{
1094 CALL_BEGIN (3);
1095 CALL_ARG (path);
1096 CALL_ARG (origin);
1097 CALL_ARG (load);
1098 CALL_CALL ("cf::map::find_async", G_SCALAR);
1099
1100 maptile *retval;
1101
1102 if (count)
1103 sv_to (POPs, retval);
1104 else
1105 retval = 0;
1106
1107 CALL_END;
1108
1109 return retval;
1110}
1111
1112void
1113maptile::do_load_sync ()
1114{
1115 CALL_BEGIN (1);
1116 CALL_ARG (this);
1117 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
1118 CALL_END;
1119}
1120
1121void
1122maptile::change_all_map_light (int change)
1123{
1124 CALL_BEGIN (1);
1125 CALL_ARG (change);
1126 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
1127 CALL_END;
1128}
1129
1130void
1131object::enter_exit (object *exit)
1132{
1133 if (type != PLAYER)
1134 return;
1135
1136 CALL_BEGIN (2);
1137 CALL_ARG (this);
1138 CALL_ARG (exit);
1139 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
1140 CALL_END;
1141}
1142
1143const char *
1144object::ref () const
1145{
1146 if (type == PLAYER)
1147 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1148 else
1149 return 0;
1150}
1151
1152object *
1153object::deref (const char *ref)
1154{
1155 object *retval = 0;
1156
1157 if (ref)
1158 {
1159 CALL_BEGIN (1);
1160 CALL_ARG (ref);
1161 CALL_CALL ("cf::object::deref", G_SCALAR);
1162
1163 if (count)
1164 sv_to (POPs, retval);
1165
1166 CALL_END;
1167 }
1168
1169 return retval;
1170}
1171
1172void
1173log_backtrace (const char *msg)
1174{
1175#if HAVE_BACKTRACE
1176 void *addr [20];
1177 int size = backtrace (addr, 20);
1178
1179 CALL_BEGIN (size);
1180 CALL_ARG (msg);
1181 for (int i = 0; i < size; ++i)
1182 CALL_ARG ((IV)addr [i]);
1183 CALL_CALL ("cf::_log_backtrace", G_VOID);
1184 CALL_END;
1185#endif
1186}
1187
1188/////////////////////////////////////////////////////////////////////////////
1189
1190struct EventAPI *watcher_base::GEventAPI;
1191struct CoroAPI *coroapi::GCoroAPI;
1192
1193int coroapi::cede_counter;
1194tstamp coroapi::next_cede;
1195
1196void coroapi::do_cede_to_tick ()
1197{
1198 cede_counter = 0;
1199
1200 cede ();
1201
1202 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
1203 if (next_cede > SvNV (sv_next_tick) - 0.02)
1204 next_cede = SvNV (sv_next_tick);
1205}
1206
1207void coroapi::do_cede_every ()
1208{
1209 cede_counter = 0;
1210
1211 if (coroapi::nready ())
1212 coroapi::cede ();
1213}
1214
1215void coroapi::do_cede_to_tick_every ()
1216{
1217 cede_counter = 0;
1218
1219 cede_to_tick ();
1220}
1221
1222void
1223coroapi::wait_for_tick ()
1224{
1225 CALL_BEGIN (0);
1226 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1227 CALL_END;
1228}
1229
1230void
1231coroapi::wait_for_tick_begin ()
1232{
1233 CALL_BEGIN (0);
1234 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1235 CALL_END;
1236}
1237
1238static void
1239iw_dispatch (pe_event *ev)
1240{
1241 iw *w = (iw *)ev->ext_data;
1242 w->call (*w);
1243}
1244
1245void
1246iw::alloc ()
1247{
1248 pe = GEventAPI->new_idle (0, 0);
1249
1250 WaREENTRANT_off (pe);
1251 pe->base.callback = (void *)iw_dispatch;
1252 pe->base.ext_data = (void *)this;
1253}
1254
1255static void iow_dispatch (pe_event *ev)
1256{
1257 iow *w = (iow *)ev->ext_data;
1258 w->call (*w, ((pe_ioevent *)ev)->got);
1259}
1260
1261void
1262iow::alloc ()
1263{
1264 pe = GEventAPI->new_io (0, 0);
1265
1266 WaREENTRANT_off (pe);
1267 pe->base.callback = (void *)iow_dispatch;
1268 pe->base.ext_data = (void *)this;
1269
1270 pe->fd = -1;
1271 pe->poll = 0;
1272}
1273
1274void
1275iow::fd (int fd)
1276{
1277 pe->fd = fd;
1278}
1279
1280int
1281iow::poll ()
1282{
1283 return pe->poll;
1284}
1285
1286void
1287iow::poll (int events)
1288{
1289 if (pe->poll != events)
1290 {
1291 if (pe->poll) stop ();
1292 pe->poll = events;
1293 if (pe->poll) start ();
1294 }
1295}
1296
1297void
1298_connect_to_perl ()
1299{
1300 stash_cf = gv_stashpv ("cf" , 1);
1301
1302 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1303 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1304 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
1305 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1306 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1307 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1308 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1309 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1310 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1311
1312 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
1313 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
1314
1315 cb_global = get_av ("cf::CB_GLOBAL", 1);
1316 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1317 cb_object = get_av ("cf::CB_OBJECT", 1);
1318 cb_player = get_av ("cf::CB_PLAYER", 1);
1319 cb_client = get_av ("cf::CB_CLIENT", 1);
1320 cb_type = get_av ("cf::CB_TYPE" , 1);
1321 cb_map = get_av ("cf::CB_MAP" , 1);
1322}
1323
1060MODULE = cf PACKAGE = cf PREFIX = cf_ 1324MODULE = cf PACKAGE = cf PREFIX = cf_
1061 1325
1062BOOT: 1326BOOT:
1063{ 1327{
1064 HV *stash = gv_stashpv ("cf", 1); 1328 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
1329 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1065 1330
1331 _connect_to_perl ();
1332
1066 newCONSTSUB (stash, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1333 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1334
1335 //{
1336 // require_pv ("Time::HiRes");
1337 //
1338 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1339 // if (!svp) croak ("Time::HiRes is required");
1340 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1341 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1342 //}
1067 1343
1068 static const struct { 1344 static const struct {
1069 const char *name; 1345 const char *name;
1070 IV iv; 1346 IV iv;
1071 } *civ, const_iv[] = { 1347 } *civ, const_iv[] = {
1072# define const_iv(name) { # name, (IV)name }, 1348# define const_iv(name) { # name, (IV)name },
1073 const_iv (llevError) 1349 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1074 const_iv (llevInfo) 1350 const_iv (logBacktrace)
1075 const_iv (llevDebug) 1351
1076 const_iv (llevMonster) 1352 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1353
1354 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1077 1355
1078 const_iv (MAX_TIME) 1356 const_iv (MAX_TIME)
1079 const_iv (PLAYER) 1357
1080 const_iv (TRANSPORT)
1081 const_iv (ROD)
1082 const_iv (TREASURE)
1083 const_iv (POTION)
1084 const_iv (FOOD)
1085 const_iv (POISON)
1086 const_iv (BOOK)
1087 const_iv (CLOCK)
1088 const_iv (LIGHTNING)
1089 const_iv (ARROW)
1090 const_iv (BOW)
1091 const_iv (WEAPON)
1092 const_iv (ARMOUR)
1093 const_iv (PEDESTAL)
1094 const_iv (ALTAR)
1095 const_iv (LOCKED_DOOR)
1096 const_iv (SPECIAL_KEY)
1097 const_iv (MAP)
1098 const_iv (DOOR)
1099 const_iv (KEY)
1100 const_iv (TIMED_GATE)
1101 const_iv (TRIGGER)
1102 const_iv (GRIMREAPER)
1103 const_iv (MAGIC_EAR)
1104 const_iv (TRIGGER_BUTTON)
1105 const_iv (TRIGGER_ALTAR)
1106 const_iv (TRIGGER_PEDESTAL)
1107 const_iv (SHIELD)
1108 const_iv (HELMET)
1109 const_iv (HORN)
1110 const_iv (MONEY)
1111 const_iv (CLASS)
1112 const_iv (GRAVESTONE)
1113 const_iv (AMULET)
1114 const_iv (PLAYERMOVER)
1115 const_iv (TELEPORTER)
1116 const_iv (CREATOR)
1117 const_iv (SKILL)
1118 const_iv (EXPERIENCE)
1119 const_iv (EARTHWALL)
1120 const_iv (GOLEM)
1121 const_iv (THROWN_OBJ)
1122 const_iv (BLINDNESS)
1123 const_iv (GOD)
1124 const_iv (DETECTOR)
1125 const_iv (TRIGGER_MARKER)
1126 const_iv (DEAD_OBJECT)
1127 const_iv (DRINK)
1128 const_iv (MARKER)
1129 const_iv (HOLY_ALTAR)
1130 const_iv (PLAYER_CHANGER)
1131 const_iv (BATTLEGROUND)
1132 const_iv (PEACEMAKER)
1133 const_iv (GEM)
1134 const_iv (FIREWALL)
1135 const_iv (ANVIL)
1136 const_iv (CHECK_INV)
1137 const_iv (MOOD_FLOOR) 1358 const_iv (NUM_BODY_LOCATIONS)
1138 const_iv (EXIT) 1359 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1139 const_iv (ENCOUNTER) 1360 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1140 const_iv (SHOP_FLOOR) 1361 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1141 const_iv (SHOP_MAT) 1362 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1142 const_iv (RING) 1363 const_iv (body_wrist) const_iv (body_waist)
1143 const_iv (FLOOR)
1144 const_iv (FLESH)
1145 const_iv (INORGANIC)
1146 const_iv (SKILL_TOOL)
1147 const_iv (LIGHTER)
1148 const_iv (TRAP_PART)
1149 const_iv (WALL)
1150 const_iv (LIGHT_SOURCE)
1151 const_iv (MISC_OBJECT)
1152 const_iv (MONSTER)
1153 const_iv (SPAWN_GENERATOR)
1154 const_iv (LAMP)
1155 const_iv (DUPLICATOR)
1156 const_iv (TOOL)
1157 const_iv (SPELLBOOK)
1158 const_iv (BUILDFAC)
1159 const_iv (CLOAK)
1160 const_iv (SPINNER)
1161 const_iv (GATE)
1162 const_iv (BUTTON)
1163 const_iv (CF_HANDLE)
1164 const_iv (HOLE)
1165 const_iv (TRAPDOOR)
1166 const_iv (SIGN)
1167 const_iv (BOOTS)
1168 const_iv (GLOVES)
1169 const_iv (SPELL)
1170 const_iv (SPELL_EFFECT)
1171 const_iv (CONVERTER)
1172 const_iv (BRACERS)
1173 const_iv (POISONING)
1174 const_iv (SAVEBED)
1175 const_iv (POISONCLOUD)
1176 const_iv (FIREHOLES)
1177 const_iv (WAND)
1178 const_iv (SCROLL)
1179 const_iv (DIRECTOR)
1180 const_iv (GIRDLE)
1181 const_iv (FORCE)
1182 const_iv (POTION_EFFECT)
1183 const_iv (EVENT_CONNECTOR)
1184 const_iv (CLOSE_CON)
1185 const_iv (CONTAINER)
1186 const_iv (ARMOUR_IMPROVER)
1187 const_iv (WEAPON_IMPROVER)
1188 const_iv (SKILLSCROLL)
1189 const_iv (DEEP_SWAMP)
1190 const_iv (IDENTIFY_ALTAR)
1191 const_iv (MENU)
1192 const_iv (RUNE)
1193 const_iv (TRAP)
1194 const_iv (POWER_CRYSTAL)
1195 const_iv (CORPSE)
1196 const_iv (DISEASE)
1197 const_iv (SYMPTOM)
1198 const_iv (BUILDER)
1199 const_iv (MATERIAL)
1200 const_iv (ITEM_TRANSFORMER)
1201 const_iv (QUEST)
1202 1364
1203 const_iv (NUM_SUBTYPES) 1365 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1366 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1367 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1368 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1369 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1370 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1371 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1372 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1373 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1374 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1375 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1376 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1377 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1378 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1379 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1380 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1381 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1382 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1383 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1384 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1385 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1386 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1387 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1388 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1389 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1390 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1391 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1392 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1204 1393
1205 const_iv (ST_BD_BUILD) 1394 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1206 const_iv (ST_BD_REMOVE)
1207 1395
1208 const_iv (ST_MAT_FLOOR) 1396 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1209 const_iv (ST_MAT_WALL) 1397 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1210 const_iv (ST_MAT_ITEM)
1211 1398
1212 const_iv (AT_PHYSICAL) 1399 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1213 const_iv (AT_MAGIC) 1400 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1214 const_iv (AT_FIRE) 1401 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1215 const_iv (AT_ELECTRICITY) 1402 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1216 const_iv (AT_COLD) 1403 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1217 const_iv (AT_CONFUSION) 1404 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1218 const_iv (AT_ACID) 1405 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1219 const_iv (AT_DRAIN)
1220 const_iv (AT_WEAPONMAGIC)
1221 const_iv (AT_GHOSTHIT)
1222 const_iv (AT_POISON)
1223 const_iv (AT_SLOW)
1224 const_iv (AT_PARALYZE)
1225 const_iv (AT_TURN_UNDEAD)
1226 const_iv (AT_FEAR)
1227 const_iv (AT_CANCELLATION)
1228 const_iv (AT_DEPLETE)
1229 const_iv (AT_DEATH)
1230 const_iv (AT_CHAOS)
1231 const_iv (AT_COUNTERSPELL)
1232 const_iv (AT_GODPOWER)
1233 const_iv (AT_HOLYWORD)
1234 const_iv (AT_BLIND)
1235 const_iv (AT_INTERNAL)
1236 const_iv (AT_LIFE_STEALING)
1237 const_iv (AT_DISEASE)
1238 1406
1239 const_iv (WEAP_HIT) 1407 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1240 const_iv (WEAP_SLASH) 1408 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1241 const_iv (WEAP_PIERCE)
1242 const_iv (WEAP_CLEAVE)
1243 const_iv (WEAP_SLICE)
1244 const_iv (WEAP_STAB)
1245 const_iv (WEAP_WHIP)
1246 const_iv (WEAP_CRUSH)
1247 const_iv (WEAP_BLUD) 1409 const_iv (WEAP_BLUD)
1248 1410
1249 const_iv (FLAG_ALIVE) 1411 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1250 const_iv (FLAG_WIZ) 1412 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1251 const_iv (FLAG_REMOVED) 1413 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1414 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1415 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1416 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1417 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1418 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1419 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1420 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1421 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1422 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1423 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1424 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1425 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1426 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1427 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1428 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1429 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1430 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1431 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1432 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1433 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1434 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1435 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1436 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1437
1438 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1439 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1440 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1441 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1442 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1443 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR)
1444
1445 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1446 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1447
1448 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1449
1450 const_iv (SP_RAISE_DEAD)
1252 const_iv (FLAG_FREED) 1451 const_iv (SP_RUNE)
1253 const_iv (FLAG_WAS_WIZ) 1452 const_iv (SP_MAKE_MARK)
1254 const_iv (FLAG_APPLIED) 1453 const_iv (SP_BOLT)
1255 const_iv (FLAG_UNPAID) 1454 const_iv (SP_BULLET)
1256 const_iv (FLAG_USE_SHIELD) 1455 const_iv (SP_EXPLOSION)
1257 const_iv (FLAG_NO_PICK) 1456 const_iv (SP_CONE)
1258 const_iv (FLAG_ANIMATE) 1457 const_iv (SP_BOMB)
1259 const_iv (FLAG_MONSTER) 1458 const_iv (SP_WONDER)
1260 const_iv (FLAG_FRIENDLY) 1459 const_iv (SP_SMITE)
1261 const_iv (FLAG_GENERATOR) 1460 const_iv (SP_MAGIC_MISSILE)
1262 const_iv (FLAG_IS_THROWN) 1461 const_iv (SP_SUMMON_GOLEM)
1263 const_iv (FLAG_AUTO_APPLY) 1462 const_iv (SP_DIMENSION_DOOR)
1264 const_iv (FLAG_TREASURE) 1463 const_iv (SP_MAGIC_MAPPING)
1265 const_iv (FLAG_PLAYER_SOLD) 1464 const_iv (SP_MAGIC_WALL)
1465 const_iv (SP_DESTRUCTION)
1466 const_iv (SP_PERCEIVE_SELF)
1467 const_iv (SP_WORD_OF_RECALL)
1266 const_iv (FLAG_SEE_INVISIBLE) 1468 const_iv (SP_INVISIBLE)
1267 const_iv (FLAG_CAN_ROLL)
1268 const_iv (FLAG_OVERLAY_FLOOR)
1269 const_iv (FLAG_IS_TURNABLE)
1270 const_iv (FLAG_IS_USED_UP)
1271 const_iv (FLAG_IDENTIFIED)
1272 const_iv (FLAG_REFLECTING)
1273 const_iv (FLAG_CHANGING)
1274 const_iv (FLAG_SPLITTING)
1275 const_iv (FLAG_HITBACK)
1276 const_iv (FLAG_STARTEQUIP)
1277 const_iv (FLAG_BLOCKSVIEW)
1278 const_iv (FLAG_UNDEAD)
1279 const_iv (FLAG_SCARED)
1280 const_iv (FLAG_UNAGGRESSIVE)
1281 const_iv (FLAG_REFL_MISSILE)
1282 const_iv (FLAG_REFL_SPELL)
1283 const_iv (FLAG_NO_MAGIC)
1284 const_iv (FLAG_NO_FIX_PLAYER)
1285 const_iv (FLAG_IS_LIGHTABLE)
1286 const_iv (FLAG_TEAR_DOWN)
1287 const_iv (FLAG_RUN_AWAY)
1288 const_iv (FLAG_PICK_UP)
1289 const_iv (FLAG_UNIQUE)
1290 const_iv (FLAG_NO_DROP)
1291 const_iv (FLAG_WIZCAST)
1292 const_iv (FLAG_CAST_SPELL)
1293 const_iv (FLAG_USE_SCROLL)
1294 const_iv (FLAG_USE_RANGE)
1295 const_iv (FLAG_USE_BOW)
1296 const_iv (FLAG_USE_ARMOUR)
1297 const_iv (FLAG_USE_WEAPON)
1298 const_iv (FLAG_USE_RING)
1299 const_iv (FLAG_READY_RANGE)
1300 const_iv (FLAG_READY_BOW)
1301 const_iv (FLAG_XRAYS)
1302 const_iv (FLAG_NO_APPLY)
1303 const_iv (FLAG_IS_FLOOR)
1304 const_iv (FLAG_LIFESAVE)
1305 const_iv (FLAG_NO_STRENGTH)
1306 const_iv (FLAG_SLEEP)
1307 const_iv (FLAG_STAND_STILL)
1308 const_iv (FLAG_RANDOM_MOVE)
1309 const_iv (FLAG_ONLY_ATTACK)
1310 const_iv (FLAG_CONFUSED)
1311 const_iv (FLAG_STEALTH)
1312 const_iv (FLAG_WIZPASS)
1313 const_iv (FLAG_IS_LINKED)
1314 const_iv (FLAG_CURSED)
1315 const_iv (FLAG_DAMNED)
1316 const_iv (FLAG_SEE_ANYWHERE)
1317 const_iv (FLAG_KNOWN_MAGICAL)
1318 const_iv (FLAG_KNOWN_CURSED)
1319 const_iv (FLAG_CAN_USE_SKILL)
1320 const_iv (FLAG_BEEN_APPLIED)
1321 const_iv (FLAG_READY_SCROLL)
1322 const_iv (FLAG_USE_ROD)
1323 const_iv (FLAG_USE_HORN)
1324 const_iv (FLAG_MAKE_INVIS)
1325 const_iv (FLAG_INV_LOCKED)
1326 const_iv (FLAG_IS_WOODED)
1327 const_iv (FLAG_IS_HILLY)
1328 const_iv (FLAG_READY_SKILL)
1329 const_iv (FLAG_READY_WEAPON)
1330 const_iv (FLAG_NO_SKILL_IDENT)
1331 const_iv (FLAG_BLIND)
1332 const_iv (FLAG_SEE_IN_DARK)
1333 const_iv (FLAG_IS_CAULDRON)
1334 const_iv (FLAG_NO_STEAL)
1335 const_iv (FLAG_ONE_HIT)
1336 const_iv (FLAG_CLIENT_SENT)
1337 const_iv (FLAG_BERSERK)
1338 const_iv (FLAG_NEUTRAL)
1339 const_iv (FLAG_NO_ATTACK)
1340 const_iv (FLAG_NO_DAMAGE)
1341 const_iv (FLAG_OBJ_ORIGINAL)
1342 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1343 const_iv (FLAG_ACTIVATE_ON_PUSH)
1344 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1345 const_iv (FLAG_IS_WATER)
1346 const_iv (FLAG_CONTENT_ON_GEN)
1347 const_iv (FLAG_IS_A_TEMPLATE)
1348 const_iv (FLAG_IS_BUILDABLE)
1349 const_iv (FLAG_AFK)
1350
1351 const_iv (NDI_BLACK)
1352 const_iv (NDI_WHITE)
1353 const_iv (NDI_NAVY)
1354 const_iv (NDI_RED)
1355 const_iv (NDI_ORANGE)
1356 const_iv (NDI_BLUE)
1357 const_iv (NDI_DK_ORANGE)
1358 const_iv (NDI_GREEN)
1359 const_iv (NDI_LT_GREEN)
1360 const_iv (NDI_GREY)
1361 const_iv (NDI_BROWN)
1362 const_iv (NDI_GOLD)
1363 const_iv (NDI_TAN)
1364 const_iv (NDI_MAX_COLOR)
1365 const_iv (NDI_COLOR_MASK)
1366 const_iv (NDI_UNIQUE)
1367 const_iv (NDI_ALL)
1368
1369 const_iv (UPD_LOCATION)
1370 const_iv (UPD_FLAGS)
1371 const_iv (UPD_WEIGHT)
1372 const_iv (UPD_FACE)
1373 const_iv (UPD_NAME)
1374 const_iv (UPD_ANIM)
1375 const_iv (UPD_ANIMSPEED)
1376 const_iv (UPD_NROF) 1469 const_iv (SP_PROBE)
1377
1378 const_iv (UPD_SP_MANA) 1470 const_iv (SP_HEALING)
1379 const_iv (UPD_SP_GRACE) 1471 const_iv (SP_CREATE_FOOD)
1380 const_iv (UPD_SP_DAMAGE) 1472 const_iv (SP_EARTH_TO_DUST)
1381 1473 const_iv (SP_CHANGE_ABILITY)
1382 const_iv (F_APPLIED) 1474 const_iv (SP_BLESS)
1383 const_iv (F_LOCATION)
1384 const_iv (F_UNPAID)
1385 const_iv (F_MAGIC)
1386 const_iv (F_CURSED) 1475 const_iv (SP_CURSE)
1476 const_iv (SP_SUMMON_MONSTER)
1477 const_iv (SP_CHARGING)
1478 const_iv (SP_POLYMORPH)
1479 const_iv (SP_ALCHEMY)
1480 const_iv (SP_REMOVE_CURSE)
1481 const_iv (SP_IDENTIFY)
1482 const_iv (SP_DETECTION)
1483 const_iv (SP_MOOD_CHANGE)
1484 const_iv (SP_MOVING_BALL)
1387 const_iv (F_DAMNED) 1485 const_iv (SP_SWARM)
1486 const_iv (SP_CHANGE_MANA)
1388 const_iv (F_OPEN) 1487 const_iv (SP_DISPEL_RUNE)
1389 const_iv (F_NOPICK) 1488 const_iv (SP_CREATE_MISSILE)
1489 const_iv (SP_CONSECRATE)
1490 const_iv (SP_ANIMATE_WEAPON)
1491 const_iv (SP_LIGHT)
1492 const_iv (SP_CHANGE_MAP_LIGHT)
1493 const_iv (SP_FAERY_FIRE)
1494 const_iv (SP_CAUSE_DISEASE)
1495 const_iv (SP_AURA)
1496 const_iv (SP_TOWN_PORTAL)
1497 const_iv (SP_PARTY_SPELL)
1498
1499 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1500 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1390 const_iv (F_LOCKED) 1501 const_iv (F_LOCKED)
1391 1502
1392 const_iv (F_BUY) 1503 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1393 const_iv (F_SHOP)
1394 const_iv (F_SELL)
1395 1504
1396 const_iv (P_BLOCKSVIEW) 1505 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1397 const_iv (P_NO_MAGIC) 1506 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1398 const_iv (P_IS_ALIVE)
1399 const_iv (P_NO_CLERIC)
1400 const_iv (P_NEED_UPDATE)
1401 const_iv (P_NO_ERROR)
1402 const_iv (P_OUT_OF_MAP)
1403 const_iv (P_NEW_MAP)
1404 1507
1405 const_iv (UP_OBJ_INSERT) 1508 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1406 const_iv (UP_OBJ_REMOVE)
1407 const_iv (UP_OBJ_CHANGE)
1408 const_iv (UP_OBJ_FACE)
1409 1509
1410 const_iv (INS_NO_MERGE) 1510 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1411 const_iv (INS_ABOVE_FLOOR_ONLY) 1511 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) const_iv (INS_MAP_LOAD)
1412 const_iv (INS_NO_WALK_ON)
1413 const_iv (INS_ON_TOP)
1414 const_iv (INS_BELOW_ORIGINATOR)
1415 const_iv (INS_MAP_LOAD)
1416 1512
1417 const_iv (WILL_APPLY_HANDLE) 1513 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1418 const_iv (WILL_APPLY_TREASURE) 1514 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1419 const_iv (WILL_APPLY_EARTHWALL)
1420 const_iv (WILL_APPLY_DOOR)
1421 const_iv (WILL_APPLY_FOOD)
1422 1515
1423 const_iv (SAVE_MODE) 1516 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1424 const_iv (SAVE_DIR_MODE)
1425 1517
1426 const_iv (M_PAPER) 1518 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1427 const_iv (M_IRON) 1519 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1428 const_iv (M_GLASS) 1520 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1429 const_iv (M_LEATHER) 1521 const_iv (M_ICE) const_iv (M_SPECIAL)
1430 const_iv (M_WOOD)
1431 const_iv (M_ORGANIC)
1432 const_iv (M_STONE)
1433 const_iv (M_CLOTH)
1434 const_iv (M_ADAMANT)
1435 const_iv (M_LIQUID)
1436 const_iv (M_SOFT_METAL)
1437 const_iv (M_BONE)
1438 const_iv (M_ICE)
1439 const_iv (M_SPECIAL)
1440 1522
1441 const_iv (SK_EXP_ADD_SKILL) 1523 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1442 const_iv (SK_EXP_TOTAL) 1524 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1443 const_iv (SK_EXP_NONE)
1444 const_iv (SK_SUBTRACT_SKILL_EXP)
1445 const_iv (SK_EXP_SKILL_ONLY)
1446 1525
1447 const_iv (SK_LOCKPICKING) 1526 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1448 const_iv (SK_HIDING) 1527 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1449 const_iv (SK_SMITHERY) 1528 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1450 const_iv (SK_BOWYER) 1529 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1451 const_iv (SK_JEWELER) 1530 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1452 const_iv (SK_ALCHEMY) 1531 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1453 const_iv (SK_STEALING) 1532 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1454 const_iv (SK_LITERACY) 1533 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1455 const_iv (SK_BARGAINING) 1534 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1456 const_iv (SK_JUMPING) 1535 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1457 const_iv (SK_DET_MAGIC)
1458 const_iv (SK_ORATORY)
1459 const_iv (SK_SINGING)
1460 const_iv (SK_DET_CURSE)
1461 const_iv (SK_FIND_TRAPS)
1462 const_iv (SK_MEDITATION)
1463 const_iv (SK_PUNCHING)
1464 const_iv (SK_FLAME_TOUCH)
1465 const_iv (SK_KARATE)
1466 const_iv (SK_CLIMBING)
1467 const_iv (SK_WOODSMAN)
1468 const_iv (SK_INSCRIPTION)
1469 const_iv (SK_ONE_HANDED_WEAPON)
1470 const_iv (SK_MISSILE_WEAPON)
1471 const_iv (SK_THROWING)
1472 const_iv (SK_USE_MAGIC_ITEM)
1473 const_iv (SK_DISARM_TRAPS)
1474 const_iv (SK_SET_TRAP)
1475 const_iv (SK_THAUMATURGY)
1476 const_iv (SK_PRAYING)
1477 const_iv (SK_CLAWING)
1478 const_iv (SK_LEVITATION)
1479 const_iv (SK_SUMMONING)
1480 const_iv (SK_PYROMANCY)
1481 const_iv (SK_EVOCATION)
1482 const_iv (SK_SORCERY)
1483 const_iv (SK_TWO_HANDED_WEAPON)
1484 const_iv (SK_SPARK_TOUCH)
1485 const_iv (SK_SHIVER)
1486 const_iv (SK_ACID_SPLASH)
1487 const_iv (SK_POISON_NAIL) 1536 const_iv (SK_POISON_NAIL)
1488 1537
1489 const_iv (SOUND_NEW_PLAYER) 1538 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1490 const_iv (SOUND_FIRE_ARROW) 1539 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1491 const_iv (SOUND_LEARN_SPELL) 1540 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1492 const_iv (SOUND_FUMBLE_SPELL) 1541 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1493 const_iv (SOUND_WAND_POOF) 1542 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1494 const_iv (SOUND_OPEN_DOOR) 1543 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1495 const_iv (SOUND_PUSH_PLAYER)
1496 const_iv (SOUND_PLAYER_HITS1)
1497 const_iv (SOUND_PLAYER_HITS2)
1498 const_iv (SOUND_PLAYER_HITS3)
1499 const_iv (SOUND_PLAYER_HITS4)
1500 const_iv (SOUND_PLAYER_IS_HIT1)
1501 const_iv (SOUND_PLAYER_IS_HIT2)
1502 const_iv (SOUND_PLAYER_IS_HIT3)
1503 const_iv (SOUND_PLAYER_KILLS)
1504 const_iv (SOUND_PET_IS_KILLED)
1505 const_iv (SOUND_PLAYER_DIES)
1506 const_iv (SOUND_OB_EVAPORATE)
1507 const_iv (SOUND_OB_EXPLODE)
1508 const_iv (SOUND_CLOCK)
1509 const_iv (SOUND_TURN_HANDLE)
1510 const_iv (SOUND_FALL_HOLE)
1511 const_iv (SOUND_DRINK_POISON)
1512 const_iv (SOUND_CAST_SPELL_0)
1513 1544
1514 const_iv (PREFER_LOW) 1545 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1515 const_iv (PREFER_HIGH)
1516 1546
1517 const_iv (ATNR_PHYSICAL) 1547 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1518 const_iv (ATNR_MAGIC) 1548 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1519 const_iv (ATNR_FIRE) 1549 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1520 const_iv (ATNR_ELECTRICITY) 1550 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1521 const_iv (ATNR_COLD) 1551 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1522 const_iv (ATNR_CONFUSION) 1552 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1523 const_iv (ATNR_ACID) 1553 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1524 const_iv (ATNR_DRAIN) 1554
1525 const_iv (ATNR_WEAPONMAGIC) 1555 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1526 const_iv (ATNR_GHOSTHIT) 1556
1527 const_iv (ATNR_POISON) 1557 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1528 const_iv (ATNR_SLOW) 1558 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1529 const_iv (ATNR_PARALYZE) 1559
1530 const_iv (ATNR_TURN_UNDEAD) 1560 const_iv (VERSION_CS) const_iv (VERSION_SC)
1531 const_iv (ATNR_FEAR) 1561
1532 const_iv (ATNR_CANCELLATION) 1562 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1533 const_iv (ATNR_DEPLETE) 1563
1534 const_iv (ATNR_DEATH) 1564 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1535 const_iv (ATNR_CHAOS) 1565
1536 const_iv (ATNR_COUNTERSPELL) 1566 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1537 const_iv (ATNR_GODPOWER) 1567
1538 const_iv (ATNR_HOLYWORD) 1568 // random map generator
1539 const_iv (ATNR_BLIND) 1569 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1570 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1571
1572 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1573 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1574 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1575
1576 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1577 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1578
1579 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1580 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1540 const_iv (ATNR_INTERNAL) 1581 const_iv (GT_MINIMAL)
1541 const_iv (ATNR_LIFE_STEALING)
1542 const_iv (ATNR_DISEASE)
1543 1582
1544 const_iv (MAP_FLUSH) 1583 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1545 const_iv (MAP_PLAYER_UNIQUE) 1584 const_iv (FT_RSRC) const_iv (FT_NUM)
1546 const_iv (MAP_BLOCK)
1547 const_iv (MAP_STYLE)
1548 const_iv (MAP_OVERLAY)
1549
1550 const_iv (MAP_IN_MEMORY)
1551 const_iv (MAP_SWAPPED)
1552 const_iv (MAP_LOADING)
1553 const_iv (MAP_SAVING)
1554
1555 const_iv (KLASS_GLOBAL)
1556 const_iv (KLASS_OBJECT)
1557 const_iv (KLASS_PLAYER)
1558 const_iv (KLASS_MAP)
1559 }; 1585 };
1560 1586
1561 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1587 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1562 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 1588 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1563 1589
1564 static const struct { 1590 static const struct {
1565 const char *name; 1591 const char *name;
1566 int skip; 1592 int skip;
1567 IV klass; 1593 IV klass;
1578 { 1604 {
1579 AV *event = newAV (); 1605 AV *event = newAV ();
1580 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0)); 1606 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1581 av_push (event, newSViv (eiv->klass)); 1607 av_push (event, newSViv (eiv->klass));
1582 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1608 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1583 newCONSTSUB (stash, (char *)eiv->name, newSViv (eiv->iv)); 1609 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1584 } 1610 }
1585
1586 //I_EVENT_API (PACKAGE);
1587} 1611}
1588 1612
1589void _init_vars () 1613void _connect_to_perl ()
1590 CODE: 1614
1591 cb_global = get_av ("cf::CB_GLOBAL", 1); 1615void _recalc_want ()
1592 cb_object = get_av ("cf::CB_OBJECT", 1);
1593 cb_player = get_av ("cf::CB_PLAYER", 1);
1594 cb_type = get_av ("cf::CB_TYPE" , 1);
1595 cb_map = get_av ("cf::CB_MAP" , 1);
1596 1616
1597void _global_reattach () 1617void _global_reattach ()
1598 CODE: 1618 CODE:
1599{ 1619{
1600 // reattach to all attachable objects in the game. 1620 // reattach to all attachable objects in the game.
1601 for (player *pl = first_player; pl; pl = pl->next) 1621 for_all_clients (ns)
1602 reattach (pl); 1622 ns->reattach ();
1603 1623
1604 for (maptile *map = first_map; map; map = map->next) 1624 for_all_objects (op)
1605 reattach (map);
1606
1607 for (object *op = object::first; op; op = op->next)
1608 reattach (op); 1625 op->reattach ();
1609} 1626}
1610 1627
1611bool 1628# support function for map-world.ext
1612add_client_socket (int fd, const char *peername) 1629void _quantise (SV *data_sv, SV *plt_sv)
1630 CODE:
1631{
1632 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1633 croak ("_quantise called with invalid agruments");
1634
1635 plt_sv = SvRV (plt_sv);
1636 SV **plt = AvARRAY (plt_sv);
1637 int plt_count = AvFILL (plt_sv) + 1;
1638
1639 STRLEN len;
1640 char *data = SvPVbyte (data_sv, len);
1641 char *dst = data;
1642
1643 while (len >= 3)
1644 {
1645 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1646 {
1647 char *val = SvPVX (*val_sv);
1648
1649 if (val [0] == data [0]
1650 && val [1] == data [1]
1651 && val [2] == data [2])
1652 {
1653 *dst++ = val [3];
1654 goto next;
1655 }
1656 }
1657
1658 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1659 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1660 dst - SvPVX (data_sv), len);
1661
1662 next:
1663 data += 3;
1664 len -= 3;
1665 }
1666
1667 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1668}
1669
1670void _post_tick ()
1671 CODE:
1672 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1673
1674NV till_cede ()
1675 CODE:
1676 RETVAL = coroapi::next_cede - now ();
1677 OUTPUT:
1678 RETVAL
1679
1680NV till_tick ()
1681 CODE:
1682 RETVAL = SvNV (sv_next_tick) - now ();
1683 OUTPUT:
1684 RETVAL
1613 1685
1614NV floor (NV x) 1686NV floor (NV x)
1615 1687
1616NV ceil (NV x) 1688NV ceil (NV x)
1617 1689
1690NV rndm (...)
1691 CODE:
1692 switch (items)
1693 {
1694 case 0: RETVAL = rndm (); break;
1695 case 1: RETVAL = rndm (SvUV (ST (0))); break;
1696 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break;
1697 default: croak ("cf::rndm requires none, one or two parameters."); break;
1698 }
1699 OUTPUT:
1700 RETVAL
1701
1702NV clamp (NV value, NV min_value, NV max_value)
1703 CODE:
1704 RETVAL = clamp (value, min_value, max_value);
1705 OUTPUT:
1706 RETVAL
1707
1708NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1709 CODE:
1710 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1711 OUTPUT:
1712 RETVAL
1713
1714void cede_to_tick ()
1715 CODE:
1716 coroapi::cede_to_tick ();
1717
1618void server_tick () 1718void server_tick ()
1719 CODE:
1720 NOW = now ();
1721 runtime = SvNVx (sv_runtime);
1722 server_tick ();
1619 1723
1620void 1724void
1621LOG (int level, char *msg) 1725log_backtrace (utf8_string msg)
1726
1727void
1728LOG (int flags, utf8_string msg)
1622 PROTOTYPE: $$ 1729 PROTOTYPE: $$
1623 C_ARGS: (LogLevel)level, "%s", msg 1730 C_ARGS: flags, "%s", msg
1624 1731
1625char *path_combine (char *base, char *path) 1732octet_string path_combine (octet_string base, octet_string path)
1626 PROTOTYPE: $$ 1733 PROTOTYPE: $$
1627 1734
1628char *path_combine_and_normalize (char *base, char *path) 1735octet_string path_combine_and_normalize (octet_string base, octet_string path)
1629 PROTOTYPE: $$ 1736 PROTOTYPE: $$
1630 1737
1631const char *
1632get_maps_directory (char *path)
1633 PROTOTYPE: $
1634 ALIAS: maps_directory = 0
1635 CODE:
1636 RETVAL = create_pathname (path);
1637 OUTPUT: RETVAL
1638
1639void 1738void
1640sub_generation_inc () 1739sub_generation_inc ()
1641 CODE: 1740 CODE:
1642 PL_sub_generation++; 1741 PL_sub_generation++;
1643 1742
1644char * 1743const_octet_string
1645mapdir () 1744mapdir ()
1646 PROTOTYPE: 1745 PROTOTYPE:
1647 ALIAS: 1746 ALIAS:
1648 mapdir = 0 1747 mapdir = 0
1649 uniquedir = 1 1748 uniquedir = 1
1663 case 5: RETVAL = settings.playerdir; break; 1762 case 5: RETVAL = settings.playerdir; break;
1664 case 6: RETVAL = settings.datadir ; break; 1763 case 6: RETVAL = settings.datadir ; break;
1665 } 1764 }
1666 OUTPUT: RETVAL 1765 OUTPUT: RETVAL
1667 1766
1767void abort ()
1768
1769void reset_signals ()
1770
1771void fork_abort (octet_string cause = "cf::fork_abort")
1772
1773void cleanup (octet_string cause, bool make_core = false)
1774
1775void emergency_save ()
1776
1668void _exit (int status = 0) 1777void _exit (int status = EXIT_SUCCESS)
1669 1778
1779UV sv_2watcher (SV *w)
1780 CODE:
1781 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1782 OUTPUT:
1783 RETVAL
1784
1785#if _POSIX_MEMLOCK
1786
1787int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1788
1789int munlockall ()
1790
1791#endif
1792
1670int find_animation (char *text) 1793int find_animation (utf8_string text)
1671 PROTOTYPE: $ 1794 PROTOTYPE: $
1672 1795
1673int random_roll (int min, int max, object *op, int goodbad); 1796int random_roll (int min, int max, object *op, int goodbad);
1674 1797
1675const char *cost_string_from_value(uint64 cost, int approx = 0) 1798const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1676
1677int invoke (int event, ...)
1678 CODE:
1679 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1680 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1681 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1682 RETVAL = INVOKE_((event_type)event, ARG_AV (av));
1683 OUTPUT: RETVAL
1684 1799
1685int 1800int
1686exp_to_level (val64 exp) 1801exp_to_level (val64 exp)
1687 CODE: 1802 CODE:
1688{ 1803{
1719 RETVAL = newSVpv (resist_plus[atnr], 0); 1834 RETVAL = newSVpv (resist_plus[atnr], 0);
1720 else 1835 else
1721 XSRETURN_UNDEF; 1836 XSRETURN_UNDEF;
1722 OUTPUT: RETVAL 1837 OUTPUT: RETVAL
1723 1838
1839bool
1840load_resource_file (octet_string filename)
1841
1842MODULE = cf PACKAGE = cf::attachable
1843
1724int 1844int
1725_valid (SV *obj) 1845valid (SV *obj)
1726 CODE: 1846 CODE:
1727 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1847 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1728 OUTPUT: 1848 OUTPUT:
1729 RETVAL 1849 RETVAL
1730 1850
1851void
1852debug_trace (attachable *obj, bool on = true)
1853 CODE:
1854 obj->flags &= ~attachable::F_DEBUG_TRACE;
1855 if (on)
1856 obj->flags |= attachable::F_DEBUG_TRACE;
1857
1858int mortals_size ()
1859 CODE:
1860 RETVAL = attachable::mortals.size ();
1861 OUTPUT: RETVAL
1862
1863#object *mortals (U32 index)
1864# CODE:
1865# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1866# OUTPUT: RETVAL
1867
1868INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1869
1870MODULE = cf PACKAGE = cf::global
1871
1872int invoke (SV *klass, int event, ...)
1873 CODE:
1874 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1875 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1876 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1877 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1878 OUTPUT: RETVAL
1879
1731MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1880MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1732 1881
1733INCLUDE: $PERL genacc object ../include/object.h | 1882INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1734 1883
1735int invoke (object *op, int event, ...) 1884int invoke (object *op, int event, ...)
1736 CODE: 1885 CODE:
1737 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1886 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1738 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1887 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1739 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 1888 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1740 RETVAL = INVOKE_((event_type)event, ARG_OBJECT (op), ARG_AV (av)); 1889 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1741 OUTPUT: RETVAL 1890 OUTPUT: RETVAL
1742 1891
1743SV *registry (object *op) 1892SV *registry (object *op)
1744 1893
1745void mortals () 1894int objects_size ()
1746 PPCODE: 1895 CODE:
1747 EXTEND (SP, object::mortals.size ());
1748 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1749 PUSHs (to_sv (*i));
1750
1751object *first ()
1752 CODE:
1753 RETVAL = object::first; 1896 RETVAL = objects.size ();
1754 OUTPUT: RETVAL 1897 OUTPUT: RETVAL
1755 1898
1899object *objects (U32 index)
1900 CODE:
1901 RETVAL = index < objects.size () ? objects [index] : 0;
1902 OUTPUT: RETVAL
1903
1904int actives_size ()
1905 CODE:
1906 RETVAL = actives.size ();
1907 OUTPUT: RETVAL
1908
1909object *actives (U32 index)
1910 CODE:
1911 RETVAL = index < actives.size () ? actives [index] : 0;
1912 OUTPUT: RETVAL
1913
1914const char *slot_use_name (U32 slot)
1915 ALIAS:
1916 slot_nonuse_name = 1
1917 CODE:
1918{
1919 if (slot >= NUM_BODY_LOCATIONS)
1920 croak ("body slot index out of range");
1921
1922 switch (ix)
1923 {
1924 case 0: RETVAL = body_locations[slot].use_name; break;
1925 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1926 }
1927}
1928 OUTPUT:
1929 RETVAL
1930
1756# missing properties 1931# missing properties
1757
1758int flag (object *op, int flag, int value = 1)
1759 PROTOTYPE: $$;$
1760 CODE:
1761 RETVAL = QUERY_FLAG (op, flag);
1762 if (items >= 3)
1763 if (value)
1764 SET_FLAG (op, flag);
1765 else
1766 CLEAR_FLAG (op, flag);
1767 OUTPUT: RETVAL
1768 1932
1769object *head (object *op) 1933object *head (object *op)
1770 PROTOTYPE: $ 1934 PROTOTYPE: $
1771 CODE: 1935 CODE:
1772 RETVAL = op->head ? op->head : op;
1773 OUTPUT: RETVAL
1774
1775int is_head (object *op)
1776 PROTOTYPE: $
1777 CODE:
1778 RETVAL = !op->head; 1936 RETVAL = op->head_ ();
1779 OUTPUT: RETVAL 1937 OUTPUT: RETVAL
1780 1938
1781void 1939void
1782inv (object *obj) 1940inv (object *obj)
1783 PROTOTYPE: $ 1941 PROTOTYPE: $
1784 PPCODE: 1942 PPCODE:
1785{ 1943{
1786 object *o;
1787 for (o = obj->inv; o; o = o->below) 1944 for (object *o = obj->inv; o; o = o->below)
1788 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 1945 XPUSHs (sv_2mortal (to_sv (o)));
1789} 1946}
1790 1947
1948void
1949set_animation (object *op, int idx)
1950 CODE:
1951 SET_ANIMATION (op, idx);
1952
1953int
1954num_animations (object *op)
1955 CODE:
1956 RETVAL = NUM_ANIMATIONS (op);
1957 OUTPUT: RETVAL
1958
1959int slot_info (object *op, UV slot, int value = 0)
1960 ALIAS:
1961 slot_used = 1
1962 CODE:
1963{
1964 if (slot >= NUM_BODY_LOCATIONS)
1965 croak ("body slot index out of range");
1966
1967 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1968
1969 if (items > 2)
1970 if (ix)
1971 op->slot[slot].used = value;
1972 else
1973 op->slot[slot].info = value;
1974}
1975 OUTPUT:
1976 RETVAL
1977
1791object *find_best_object_match (object *op, const char *match) 1978object *find_best_object_match (object *op, utf8_string match)
1792 1979
1793object *find_marked_object (object *op) 1980object *find_marked_object (object *op)
1794 1981
1795int resistance (object *op, int rtype, int newval = 0)
1796 CODE:
1797 if (rtype < 0 || rtype >= NROFATTACKS)
1798 croak ("resistance out of bounds");
1799 RETVAL = op->resist [rtype];
1800 if (items >= 3)
1801 op->resist [rtype] = newval;
1802 OUTPUT: RETVAL
1803
1804void set_resistance (object *op, int rtype, int val)
1805 CODE:
1806 if (rtype < 0 || rtype >= NROFATTACKS)
1807 op->resist[rtype] = val;
1808
1809int need_identify (const object *obj); 1982int need_identify (object *obj);
1810 1983
1811int apply_shop_mat (object *shop_mat, object *op); 1984int apply_shop_mat (object *shop_mat, object *op);
1985
1986int move_player (object *op, int dir)
1987 CODE:
1988 RETVAL = move_player (op, dir);
1989 OUTPUT:
1990 RETVAL
1812 1991
1813int move (object *op, int dir, object *originator = op) 1992int move (object *op, int dir, object *originator = op)
1814 CODE: 1993 CODE:
1815 RETVAL = move_ob (op, dir, originator); 1994 RETVAL = move_ob (op, dir, originator);
1816 OUTPUT: 1995 OUTPUT:
1822 2001
1823void apply_below (object *op) 2002void apply_below (object *op)
1824 CODE: 2003 CODE:
1825 player_apply_below (op); 2004 player_apply_below (op);
1826 2005
1827void remove (object *op) 2006int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1828 CODE:
1829 op->remove ();
1830 2007
1831void destroy (object *op, int recursive = 0)
1832 CODE:
1833 op->destroy (recursive);
1834
1835object *cf_object_present_archname_inside (object *op, char *whatstr) 2008object *cf_object_present_archname_inside (object *op, utf8_string whatstr)
1836 2009
1837int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0) 2010int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1838 2011
1839int cf_object_change_map (object *op, int x, int y, maptile *map) 2012int cf_object_change_map (object *op, int x, int y, maptile *map)
1840 2013
2014#//TODO
1841object *clone (object *op, int recursive = 0) 2015object *clone_ (object *op, int recursive = 0)
1842 CODE: 2016 CODE:
1843 if (recursive) 2017 if (recursive)
1844 RETVAL = object_create_clone (op); 2018 RETVAL = object_create_clone (op);
1845 else 2019 else
1846 { 2020 {
1859 RETVAL = pay_for_amount (amount, op); 2033 RETVAL = pay_for_amount (amount, op);
1860 OUTPUT: RETVAL 2034 OUTPUT: RETVAL
1861 2035
1862void pay_player (object *op, uint64 amount) 2036void pay_player (object *op, uint64 amount)
1863 2037
1864val64 pay_player_arch (object *op, const char *arch, uint64 amount) 2038val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1865 2039
1866int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 2040int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1867 2041
1868void learn_spell (object *op, object *sp, int special_prayer = 0) 2042void learn_spell (object *op, object *sp, int special_prayer = 0)
1869 CODE: 2043 CODE:
1870 do_learn_spell (op, sp, special_prayer); 2044 do_learn_spell (op, sp, special_prayer);
1871 2045
1872void forget_spell (object *op, object *sp) 2046void forget_spell (object *op, object *sp)
1873 CODE: 2047 CODE:
1874 do_forget_spell (op, query_name (sp)); 2048 do_forget_spell (op, query_name (sp));
1875 2049
1876object *check_for_spell (object *op, char *spellname) 2050object *check_for_spell (object *op, utf8_string spellname)
1877 CODE: 2051 CODE:
1878 RETVAL = check_spell_known (op, spellname); 2052 RETVAL = check_spell_known (op, spellname);
1879 OUTPUT: RETVAL 2053 OUTPUT: RETVAL
1880 2054
1881int query_money (object *op) 2055int query_money (object *op)
1882 ALIAS: money = 0 2056 ALIAS: money = 0
1883 2057
1884int query_cost (object *op, object *who, int flags) 2058val64 query_cost (object *op, object *who, int flags)
1885 ALIAS: cost = 0 2059 ALIAS: cost = 0
1886 2060
1887void spring_trap (object *op, object *victim) 2061void spring_trap (object *op, object *victim)
1888 2062
1889int check_trigger (object *op, object *cause) 2063int check_trigger (object *op, object *cause)
1890 2064
1891void drop (object *who, object *op) 2065void drop (object *who, object *op)
1892 2066
1893void pick_up (object *who, object *op) 2067void pick_up (object *who, object *op)
1894 2068
1895object *cf_object_insert_object (object *op, object *container)
1896
1897object *cf_object_insert_in_ob (object *ob, object *where)
1898
1899int cf_object_teleport (object *op, maptile *map, int x, int y) 2069int cf_object_teleport (object *op, maptile *map, int x, int y)
1900 2070
1901void update (object *op, int action) 2071void update_object (object *op, int action)
1902 CODE:
1903 update_object (op, action);
1904 2072
1905object *cf_create_object_by_name (const char *name) 2073object *cf_create_object_by_name (utf8_string name)
1906 2074
1907void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 2075void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1908 2076
1909void player_lvl_adj (object *who, object *skill = 0) 2077void player_lvl_adj (object *who, object *skill = 0)
1910 2078
1911int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2079int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1912 2080
1918 2086
1919void add_button_link (object *button, maptile *map, int connected); 2087void add_button_link (object *button, maptile *map, int connected);
1920 2088
1921void remove_button_link (object *op); 2089void remove_button_link (object *op);
1922 2090
2091void handle_apply_yield (object *op);
2092
1923 2093
1924MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2094MODULE = cf PACKAGE = cf::object PREFIX = cf_
1925
1926void cf_fix_object (object *pl)
1927 ALIAS: fix = 0
1928 2095
1929object *cf_insert_ob_in_ob (object *ob, object *where) 2096object *cf_insert_ob_in_ob (object *ob, object *where)
1930 2097
1931# no clean way to get an object from an archetype - stupid idiotic 2098# no clean way to get an object from an archetype - stupid idiotic
1932# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2099# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1933 2100
1934object *new (const char *archetype = 0) 2101object *new (utf8_string archetype = 0)
1935 PROTOTYPE: ;$ 2102 PROTOTYPE: ;$
1936 CODE: 2103 CODE:
1937 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2104 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1938 OUTPUT: 2105 OUTPUT:
1939 RETVAL 2106 RETVAL
1940 2107
2108object *find_object (U32 tag)
2109
2110# TODO: nuke
1941object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2111object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1942 PROTOTYPE: $$$$$$ 2112 PROTOTYPE: $$$$$$
1943 CODE: 2113 CODE:
1944{ 2114{
1945 int unused_type; 2115 int unused_type;
1946 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y); 2116 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1947} 2117}
1948 2118
1949# syntatic sugar for easier use in event callbacks. 2119const_utf8_string get_ob_key_value (object *op, utf8_string key)
1950const char *options (object *op)
1951 CODE:
1952 RETVAL = op->name;
1953 OUTPUT:
1954 RETVAL
1955 2120
1956player *contr (object *op)
1957 CODE:
1958 RETVAL = op->contr;
1959 OUTPUT: RETVAL
1960
1961const char *get_ob_key_value (object *op, const char *key)
1962
1963bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 2121bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1964 2122
1965object *get_nearest_player (object *ob) 2123object *get_nearest_player (object *ob)
1966 ALIAS: nearest_player = 0 2124 ALIAS: nearest_player = 0
1967 PREINIT: 2125 PREINIT:
1968 extern object *get_nearest_player (object *); 2126 extern object *get_nearest_player (object *);
1984bool on_same_map_as (object *ob, object *other) 2142bool on_same_map_as (object *ob, object *other)
1985 CODE: 2143 CODE:
1986 RETVAL = on_same_map (ob, other); 2144 RETVAL = on_same_map (ob, other);
1987 OUTPUT: RETVAL 2145 OUTPUT: RETVAL
1988 2146
1989const char * 2147const_utf8_string
1990base_name (object *op, int plural = op->nrof > 1) 2148base_name (object *op, int plural = op->nrof > 1)
1991 CODE: 2149 CODE:
1992 RETVAL = query_base_name (op, plural); 2150 RETVAL = query_base_name (op, plural);
1993 OUTPUT: RETVAL 2151 OUTPUT: RETVAL
1994 2152
2153object *decrease_ob_nr (object *op, unsigned long i)
2154
1995MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2155MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1996 2156
1997player *player (object *op) 2157player *player (object *op)
1998 CODE: 2158 CODE:
1999 RETVAL = op->contr; 2159 RETVAL = op->contr;
2000 OUTPUT: RETVAL 2160 OUTPUT: RETVAL
2001 2161
2162void check_score (object *op)
2163
2002void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2164void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2003 2165 CODE:
2004object *cf_player_send_inventory (object *op) 2166 new_draw_info (flags, 0, op, txt);
2005
2006char *cf_player_get_ip (object *op)
2007 ALIAS: ip = 0
2008
2009object *cf_player_get_marked_item (object *op)
2010 ALIAS: marked_item = 0
2011
2012void cf_player_set_marked_item (object *op, object *ob)
2013
2014partylist *cf_player_get_party (object *op)
2015 ALIAS: party = 0
2016
2017void cf_player_set_party (object *op, partylist *party)
2018 2167
2019void kill_player (object *op) 2168void kill_player (object *op)
2020 2169
2021void esrv_update_item (object *op, int what, object *item) 2170void esrv_update_item (object *op, int what, object *item)
2022 C_ARGS: what, op, item 2171 C_ARGS: what, op, item
2023 2172
2024void clear_los (object *op)
2025
2026int command_reset (object *op, char *params)
2027
2028int command_teleport (object *op, char *params)
2029
2030int command_summon (object *op, char *params) 2173int command_summon (object *op, utf8_string params)
2031 2174
2032int command_arrest (object *op, char *params) 2175int command_arrest (object *op, utf8_string params)
2033
2034int command_kick (object *op, char *params)
2035
2036int command_banish (object *op, char *params)
2037 2176
2038 2177
2039MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2178MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2040 2179
2041INCLUDE: $PERL genacc player ../include/player.h | 2180INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2042
2043char *
2044client (player *pl)
2045 CODE:
2046 RETVAL = pl->socket->client;
2047 OUTPUT:
2048 RETVAL
2049
2050char *
2051host (player *pl)
2052 CODE:
2053 RETVAL = pl->socket->host;
2054 OUTPUT:
2055 RETVAL
2056 2181
2057int invoke (player *pl, int event, ...) 2182int invoke (player *pl, int event, ...)
2058 CODE: 2183 CODE:
2059 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2184 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2060 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2185 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2061 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 2186 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2062 RETVAL = INVOKE_((event_type)event, ARG_PLAYER (pl), ARG_AV (av)); 2187 RETVAL = pl->invoke ((event_type)event, ARG_AV (av), DT_END);
2063 OUTPUT: RETVAL 2188 OUTPUT: RETVAL
2064 2189
2065SV *registry (player *pl) 2190SV *registry (player *pl)
2066 2191
2067player *cf_player_find (char *name) 2192void
2068 PROTOTYPE: $ 2193save_stats (player *pl)
2194 CODE:
2195 pl->ob->stats.hp = pl->ob->stats.maxhp;
2196 pl->ob->stats.sp = pl->ob->stats.maxsp;
2197 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2198 pl->orig_stats = pl->ob->stats;
2199
2200void clear_los (player *pl)
2069 2201
2070void cf_player_move (player *pl, int dir) 2202void cf_player_move (player *pl, int dir)
2071
2072void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2073
2074player *first ()
2075 CODE:
2076 RETVAL = first_player;
2077 OUTPUT: RETVAL
2078
2079player *next (player *pl)
2080 CODE:
2081 RETVAL = pl->next;
2082 OUTPUT: RETVAL
2083 2203
2084bool 2204bool
2085cell_visible (player *pl, int dx, int dy) 2205cell_visible (player *pl, int dx, int dy)
2086 CODE: 2206 CODE:
2087 RETVAL = FABS (dx) <= pl->socket->mapx / 2 && FABS (dy) <= pl->socket->mapy / 2 2207 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2088 && !pl->blocked_los [dx + pl->socket->mapx / 2][dy + pl->socket->mapy / 2]; 2208 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
2089 OUTPUT: 2209 OUTPUT:
2090 RETVAL 2210 RETVAL
2091 2211
2092void 2212void
2093buggy_mapscroll (player *pl, int value = 1)
2094 CODE:
2095 pl->socket->buggy_mapscroll = value;
2096
2097void
2098send (player *pl, SV *packet) 2213send (player *pl, SV *packet)
2099 CODE: 2214 CODE:
2100{ 2215{
2101 STRLEN len; 2216 STRLEN len;
2102 char *buf = SvPVbyte (packet, len); 2217 char *buf = SvPVbyte (packet, len);
2103 2218
2219 if (pl->ns)
2104 pl->socket->send_packet (buf, len); 2220 pl->ns->send_packet (buf, len);
2105} 2221}
2106 2222
2107int 2223int
2108listening (player *pl, int new_value = -1) 2224listening (player *pl, int new_value = -1)
2109 CODE: 2225 CODE:
2128 if (y) sv_to (y, pl->bed_y); 2244 if (y) sv_to (y, pl->bed_y);
2129 2245
2130void 2246void
2131list () 2247list ()
2132 PPCODE: 2248 PPCODE:
2133{ 2249 for_all_players (pl)
2134 player *pl; 2250 XPUSHs (sv_2mortal (to_sv (pl)));
2135 for (pl = first_player; pl; pl = pl->next)
2136 XPUSHs (newSVcfapi (CFAPI_PPLAYER, pl));
2137}
2138
2139bool
2140peaceful (player *pl, bool new_setting = 0)
2141 PROTOTYPE: $;$
2142 CODE:
2143 RETVAL = pl->peaceful;
2144 if (items > 1)
2145 pl->peaceful = new_setting;
2146 OUTPUT:
2147 RETVAL
2148
2149living *
2150orig_stats (player *pl)
2151 CODE:
2152 RETVAL = &pl->orig_stats;
2153 OUTPUT: RETVAL
2154
2155living *
2156last_stats (player *pl)
2157 CODE:
2158 RETVAL = &pl->last_stats;
2159 OUTPUT: RETVAL
2160 2251
2161 2252
2162MODULE = cf PACKAGE = cf::map PREFIX = cf_map_ 2253MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2163
2164maptile *first ()
2165 PROTOTYPE:
2166 CODE:
2167 RETVAL = first_map;
2168 OUTPUT: RETVAL
2169 2254
2170int invoke (maptile *map, int event, ...) 2255int invoke (maptile *map, int event, ...)
2171 CODE: 2256 CODE:
2172 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP"); 2257 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2173 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2258 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2174 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 2259 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2175 RETVAL = INVOKE_((event_type)event, ARG_MAP (map), ARG_AV (av)); 2260 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2176 OUTPUT: RETVAL 2261 OUTPUT: RETVAL
2177 2262
2178SV *registry (maptile *map) 2263SV *registry (maptile *map)
2179 2264
2180INCLUDE: $PERL genacc maptile ../include/map.h | 2265INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2181 2266
2182maptile *new (int width, int height) 2267void
2268maptile::instantiate ()
2269
2270maptile *new ()
2183 PROTOTYPE: 2271 PROTOTYPE:
2184 CODE: 2272 CODE:
2185{ 2273 RETVAL = new maptile;
2186 RETVAL = get_empty_map (width, height);
2187}
2188 OUTPUT: 2274 OUTPUT:
2189 RETVAL 2275 RETVAL
2190 2276
2191void delete_map (maptile *map) 2277void
2278maptile::players ()
2279 PPCODE:
2280 if (GIMME_V == G_SCALAR)
2281 XPUSHs (sv_2mortal (to_sv (THIS->players)));
2282 else if (GIMME_V == G_ARRAY)
2283 {
2284 EXTEND (SP, THIS->players);
2285 for_all_players (pl)
2286 if (pl->ob && pl->ob->map == THIS)
2287 PUSHs (sv_2mortal (to_sv (pl->ob)));
2288 }
2192 2289
2193void clean_tmp_map (maptile *map) 2290void
2291maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2292 CODE:
2293{
2294 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2295 croak ("maptile::add_underlay: palette must be arrayref");
2194 2296
2195void play_sound_map (maptile *map, int x, int y, int sound_num) 2297 palette = SvRV (palette);
2298
2299 STRLEN idxlen;
2300 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2301
2302 for (int x = 0; x < THIS->width; ++x)
2303 for (int y = 0; y < THIS->height; ++y)
2304 {
2305 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2306 if (op->flag [FLAG_IS_FLOOR])
2307 goto skip_space;
2308
2309 {
2310 int offs = offset + y * stride + x;
2311 if (IN_RANGE_EXC (offs, 0, idxlen))
2312 {
2313 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2314 {
2315 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2316 ob->flag [FLAG_NO_MAP_SAVE] = true;
2317 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2318
2319 if (ob->randomitems)
2320 {
2321 if (!ob->above)
2322 {
2323 ob->create_treasure (ob->randomitems);
2324
2325 for (object *op = ob->above; op; op = op->above)
2326 op->flag [FLAG_NO_MAP_SAVE] = true;
2327 }
2328
2329 ob->randomitems = 0;
2330 }
2331 }
2332 }
2333 }
2334
2335 skip_space: ;
2336 }
2337}
2338
2339void
2340maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2341 CODE:
2342{
2343 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2344 croak ("maptile::set_regiondata: palette must be arrayref");
2345
2346 palette = SvRV (palette);
2347
2348 STRLEN idxlen;
2349 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2350
2351 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2352 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2353
2354 for (int i = av_len ((AV *)palette) + 1; i--; )
2355 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2356
2357 for (int y = 0; y < THIS->height; ++y)
2358 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2359
2360 sfree (THIS->regions, THIS->size ());
2361 delete [] THIS->regionmap;
2362
2363 THIS->regions = regions;
2364 THIS->regionmap = regionmap;
2365}
2366
2367void
2368maptile::create_region_treasure ()
2369 CODE:
2370{
2371 object *op = object::create ();
2372 op->type = FLOOR;
2373 op->map = THIS;
2374
2375 for (int x = 0; x < THIS->width; ++x)
2376 for (int y = 0; y < THIS->height; ++y)
2377 {
2378 region *rgn = THIS->region (x, y);
2379
2380 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2381 if (rgn->treasure && rndm () < rgn->treasure_density)
2382 {
2383 op->x = x;
2384 op->y = y;
2385 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2386 }
2387 }
2388
2389 op->destroy ();
2390}
2196 2391
2197int out_of_map (maptile *map, int x, int y) 2392int out_of_map (maptile *map, int x, int y)
2198
2199maptile *tile_map (maptile *map, unsigned int dir)
2200 CODE:
2201 RETVAL = dir < 4 ? map->tile_map [dir] : 0;
2202 OUTPUT:
2203 RETVAL
2204
2205char *tile_path (maptile *map, unsigned int dir)
2206 CODE:
2207 if (dir >= 4)
2208 XSRETURN_UNDEF;
2209 RETVAL = map->tile_path [dir];
2210 OUTPUT:
2211 RETVAL
2212
2213maptile *ready_map_name (char *name, int flags = 0)
2214 PROTOTYPE: $;$
2215 ALIAS:
2216 find = 0
2217 get_map = 1
2218
2219maptile *has_been_loaded (char *name)
2220 PROTOTYPE: $
2221
2222int in_memory (maptile *map)
2223 CODE:
2224 RETVAL = map->in_memory;
2225 OUTPUT:
2226 RETVAL
2227 2393
2228void 2394void
2229trigger (maptile *map, long connection, bool state = true) 2395trigger (maptile *map, long connection, bool state = true)
2230 CODE: 2396 CODE:
2231 activate_connection (map, connection, state); 2397 activate_connection (map, connection, state);
2244 2410
2245object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny) 2411object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2246 C_ARGS: str, map, nx, ny 2412 C_ARGS: str, map, nx, ny
2247 2413
2248void 2414void
2249cf_map_normalise (maptile *map, int x, int y) 2415get_map_flags (maptile *map, int x, int y)
2250 PPCODE: 2416 PPCODE:
2251{ 2417{
2252 maptile *nmap = 0; 2418 maptile *nmap = 0;
2253 I16 nx = 0, ny = 0; 2419 I16 nx = 0, ny = 0;
2254 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2420 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2290 move_block_at = 4 2456 move_block_at = 4
2291 move_slow_at = 5 2457 move_slow_at = 5
2292 move_on_at = 6 2458 move_on_at = 6
2293 move_off_at = 7 2459 move_off_at = 7
2294 INIT: 2460 INIT:
2295 if (x >= MAP_WIDTH (obj) || y >= MAP_HEIGHT (obj)) XSRETURN_UNDEF; 2461 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2296 CODE: 2462 CODE:
2297 switch (ix) 2463 switch (ix)
2298 { 2464 {
2299 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2465 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break;
2300 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2466 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break;
2303 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2469 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2304 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2470 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break;
2305 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2471 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break;
2306 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2472 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break;
2307 } 2473 }
2308 OUTPUT: 2474 OUTPUT: RETVAL
2475
2476void fix_walls (maptile *map, int x, int y)
2477
2478void fix_walls_around (maptile *map, int x, int y)
2479
2480# worst xs function of my life
2481bool
2482_create_random_map (\
2483 maptile *self,\
2484 utf8_string wallstyle,\
2485 utf8_string wall_name,\
2486 utf8_string floorstyle,\
2487 utf8_string monsterstyle,\
2488 utf8_string treasurestyle,\
2489 utf8_string layoutstyle,\
2490 utf8_string doorstyle,\
2491 utf8_string decorstyle,\
2492 utf8_string origin_map,\
2493 utf8_string final_map,\
2494 utf8_string exitstyle,\
2495 utf8_string this_map,\
2496 utf8_string exit_on_final_map,\
2497 int xsize,\
2498 int ysize,\
2499 int expand2x,\
2500 int layoutoptions1,\
2501 int layoutoptions2,\
2502 int layoutoptions3,\
2503 int symmetry,\
2504 int difficulty,\
2505 int difficulty_given,\
2506 float difficulty_increase,\
2507 int dungeon_level,\
2508 int dungeon_depth,\
2509 int decoroptions,\
2510 int orientation,\
2511 int origin_y,\
2512 int origin_x,\
2513 U32 random_seed,\
2514 val64 total_map_hp,\
2515 int map_layout_style,\
2516 int treasureoptions,\
2517 int symmetry_used,\
2518 region *region,\
2519 utf8_string custom\
2520)
2521 CODE:
2522{
2523 random_map_params rmp;
2524
2525 assign (rmp.wallstyle , wallstyle);
2526 assign (rmp.wall_name , wall_name);
2527 assign (rmp.floorstyle , floorstyle);
2528 assign (rmp.monsterstyle , monsterstyle);
2529 assign (rmp.treasurestyle , treasurestyle);
2530 assign (rmp.layoutstyle , layoutstyle);
2531 assign (rmp.doorstyle , doorstyle);
2532 assign (rmp.decorstyle , decorstyle);
2533 assign (rmp.exitstyle , exitstyle);
2534 assign (rmp.exit_on_final_map, exit_on_final_map);
2535
2536 rmp.origin_map = origin_map;
2537 rmp.final_map = final_map;
2538 rmp.this_map = this_map;
2539 rmp.xsize = xsize;
2540 rmp.ysize = ysize;
2541 rmp.expand2x = expand2x;
2542 rmp.layoutoptions1 = layoutoptions1;
2543 rmp.layoutoptions2 = layoutoptions2;
2544 rmp.layoutoptions3 = layoutoptions3;
2545 rmp.symmetry = symmetry;
2546 rmp.difficulty = difficulty;
2547 rmp.difficulty_given = difficulty_given;
2548 rmp.difficulty_increase = difficulty_increase;
2549 rmp.dungeon_level = dungeon_level;
2550 rmp.dungeon_depth = dungeon_depth;
2551 rmp.decoroptions = decoroptions;
2552 rmp.orientation = orientation;
2553 rmp.origin_y = origin_y;
2554 rmp.origin_x = origin_x;
2555 rmp.random_seed = random_seed;
2556 rmp.total_map_hp = (uint64_t) total_map_hp;
2557 rmp.map_layout_style = map_layout_style;
2558 rmp.treasureoptions = treasureoptions;
2559 rmp.symmetry_used = symmetry_used;
2560 rmp.region = region;
2561 rmp.custom = custom;
2562
2563 RETVAL = self->generate_random_map (&rmp);
2564}
2565 OUTPUT:
2309 RETVAL 2566 RETVAL
2310 2567
2311void fix_walls (maptile *map, int x, int y)
2312
2313void fix_walls_around (maptile *map, int x, int y)
2314
2315MODULE = cf PACKAGE = cf::arch 2568MODULE = cf PACKAGE = cf::arch
2316 2569
2317archetype *find (const char *name) 2570int archetypes_size ()
2318 CODE: 2571 CODE:
2319 RETVAL = archetype::find (name); 2572 RETVAL = archetypes.size ();
2320 OUTPUT: 2573 OUTPUT: RETVAL
2321 RETVAL
2322 2574
2323archetype *first() 2575archetype *archetypes (U32 index)
2324 PROTOTYPE: 2576 CODE:
2325 CODE: 2577 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2326 RETVAL = first_archetype; 2578 OUTPUT: RETVAL
2579
2580object *instantiate (archetype *arch)
2581 CODE:
2582 RETVAL = arch_to_object (arch);
2583 OUTPUT:
2327 OUTPUT: RETVAL 2584 RETVAL
2328 2585
2329INCLUDE: $PERL genacc archetype ../include/object.h | 2586INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2330 2587
2331MODULE = cf PACKAGE = cf::party 2588MODULE = cf PACKAGE = cf::party
2332 2589
2333partylist *first () 2590partylist *first ()
2334 PROTOTYPE: 2591 PROTOTYPE:
2335 CODE: 2592 CODE:
2336 RETVAL = get_firstparty (); 2593 RETVAL = get_firstparty ();
2337 OUTPUT: RETVAL 2594 OUTPUT: RETVAL
2338 2595
2339partylist *next (partylist *party) 2596INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2597
2598MODULE = cf PACKAGE = cf::region
2599
2600void
2601list ()
2602 PPCODE:
2603 for_all_regions (rgn)
2604 XPUSHs (sv_2mortal (to_sv (rgn)));
2605
2606region *find (utf8_string name)
2607 PROTOTYPE: $
2340 CODE: 2608 CODE:
2341 RETVAL = party->next; 2609 RETVAL = region::find (name);
2342 OUTPUT: RETVAL 2610 OUTPUT: RETVAL
2343 2611
2344const char *name (partylist *party) 2612region *find_fuzzy (utf8_string name)
2613 PROTOTYPE: $
2345 CODE: 2614 CODE:
2346 RETVAL = party->partyname; 2615 RETVAL = region::find_fuzzy (name);
2347 OUTPUT: RETVAL 2616 OUTPUT: RETVAL
2348 2617
2349const char *password (partylist *party) 2618int specificity (region *rgn)
2350 CODE: 2619 CODE:
2351 RETVAL = party->passwd; 2620 RETVAL = 0;
2621 while (rgn = rgn->parent)
2622 RETVAL++;
2352 OUTPUT: RETVAL 2623 OUTPUT: RETVAL
2353 2624
2354MODULE = cf PACKAGE = cf::region 2625INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2355
2356region *first ()
2357 PROTOTYPE:
2358 CODE:
2359 RETVAL = first_region;
2360 OUTPUT: RETVAL
2361
2362region *next (region *reg)
2363 CODE:
2364 RETVAL = reg->next;
2365 OUTPUT: RETVAL
2366
2367const char *name (region *reg)
2368 CODE:
2369 RETVAL = reg->name;
2370 OUTPUT: RETVAL
2371
2372region *parent (region *reg)
2373 CODE:
2374 RETVAL = reg->parent;
2375 OUTPUT: RETVAL
2376
2377const char *longname (region *reg)
2378 CODE:
2379 RETVAL = reg->longname;
2380 OUTPUT: RETVAL
2381
2382const char *msg (region *reg)
2383 CODE:
2384 RETVAL = reg->msg;
2385 OUTPUT: RETVAL
2386 2626
2387MODULE = cf PACKAGE = cf::living 2627MODULE = cf PACKAGE = cf::living
2388 2628
2389INCLUDE: $PERL genacc living ../include/living.h | 2629INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2390 2630
2391MODULE = cf PACKAGE = cf::settings 2631MODULE = cf PACKAGE = cf::settings
2392 2632
2393INCLUDE: $PERL genacc Settings ../include/global.h | 2633INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2394 2634
2395MODULE = cf PACKAGE = cf::client_socket 2635MODULE = cf PACKAGE = cf::client
2396 2636
2397INCLUDE: $PERL genacc client_socket ../include/newserver.h | 2637INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2398 2638
2399int invoke (client_socket *ns, int event, ...) 2639int invoke (client *ns, int event, ...)
2400 CODE: 2640 CODE:
2401 if (KLASS_OF (event) != KLASS_SOCKET) croak ("event class must be SOCKET"); 2641 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2402 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2642 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2403 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 2643 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2404 RETVAL = INVOKE_((event_type)event, ARG_SOCKET (ns), ARG_AV (av)); 2644 RETVAL = ns->invoke ((event_type)event, ARG_AV (av), DT_END);
2405 OUTPUT: RETVAL 2645 OUTPUT: RETVAL
2406 2646
2407SV *registry (client_socket *ns) 2647SV *registry (client *ns)
2408 2648
2649void
2650list ()
2651 PPCODE:
2652 EXTEND (SP, clients.size ());
2653 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
2654 PUSHs (sv_2mortal (to_sv (*i)));
2655
2656void
2657client::send_packet (SV *packet)
2658 CODE:
2659{
2660 STRLEN len;
2661 char *buf = SvPVbyte (packet, len);
2662
2663 THIS->send_packet (buf, len);
2664}
2665
2666faceidx
2667client::need_face (utf8_string name, int pri = 0)
2668 CODE:
2669 RETVAL = face_find (name, 0);
2670 if (RETVAL)
2671 {
2672 THIS->send_face (RETVAL, pri);
2673 THIS->flush_fx ();
2674 }
2675 OUTPUT:
2676 RETVAL
2677
2678int
2679client::fx_want (int idx, int value = -1)
2680 CODE:
2681 if (0 < idx && idx < FT_NUM)
2682 {
2683 RETVAL = THIS->fx_want [idx];
2684 if (items > 2)
2685 THIS->fx_want [idx] = value;
2686 }
2687 else
2688 RETVAL = 0;
2689 OUTPUT:
2690 RETVAL
2691
2692MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2693
2694faceidx sound_find (utf8_string name)
2695
2696void sound_set (utf8_string str, faceidx face)
2697
2698# dire hack
2699void old_sound_index (int idx, faceidx face)
2700 CODE:
2701 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2702 old_sound_index [idx] = face;
2703
2704MODULE = cf PACKAGE = cf::face PREFIX = face_
2705
2706#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2707
2708faceidx face_find (utf8_string name, faceidx defidx = 0)
2709
2710faceidx alloc (utf8_string name)
2711 CODE:
2712{
2713 do
2714 {
2715 RETVAL = faces.size ();
2716 faces.resize (RETVAL + 1);
2717 }
2718 while (!RETVAL); // crude way to leave index 0
2719
2720 faces [RETVAL].name = name;
2721 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2722
2723 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2724 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2725}
2726 OUTPUT: RETVAL
2727
2728void set_type (faceidx idx, int value)
2729 ALIAS:
2730 set_type = 0
2731 set_visibility = 1
2732 set_magicmap = 2
2733 set_smooth = 3
2734 set_smoothlevel = 4
2735 CODE:
2736 faceinfo *f = face_info (idx); assert (f);
2737 switch (ix)
2738 {
2739 case 0: f->type = value; break;
2740 case 1: f->visibility = value; break;
2741 case 2: f->magicmap = value; break;
2742 case 3: f->smooth = value; break;
2743 case 4: f->smoothlevel = value; break;
2744 }
2745
2746void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2747 CODE:
2748{
2749 faceinfo *f = face_info (idx); assert (f);
2750 facedata *d = &(faceset ? f->data64 : f->data32);
2751 sv_to (data, d->data);
2752 STRLEN clen;
2753 char *cdata = SvPVbyte (chksum, clen);
2754 clen = min (CHKSUM_SIZE, clen);
2755
2756 if (memcmp (d->chksum, cdata, clen))
2757 {
2758 memcpy (d->chksum, cdata, clen);
2759
2760 // invalidate existing client face info
2761 for_all_clients (ns)
2762 if (ns->faceset == faceset)
2763 {
2764 ns->faces_sent [idx] = false;
2765 ns->force_newmap = true;
2766 }
2767 }
2768}
2769
2770int get_data_size (faceidx idx, int faceset = 0)
2771 CODE:
2772 facedata *d = face_data (idx, faceset); assert (d);
2773 RETVAL = d->data.size ();
2774 OUTPUT:
2775 RETVAL
2776
2777SV *get_chksum (faceidx idx, int faceset = 0)
2778 CODE:
2779 facedata *d = face_data (idx, faceset); assert (d);
2780 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2781 OUTPUT:
2782 RETVAL
2783
2784void invalidate (faceidx idx)
2785 CODE:
2786 for_all_clients (ns)
2787 {
2788 ns->faces_sent [idx] = false;
2789 ns->force_newmap = true;
2790 }
2791
2792void invalidate_all ()
2793 CODE:
2794 for_all_clients (ns)
2795 {
2796 ns->faces_sent.reset ();
2797 ns->force_newmap = true;
2798 }
2799
2800MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2801
2802#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2803
2804animidx anim_find (utf8_string name)
2805 CODE:
2806 RETVAL = animation::find (name).number;
2807 OUTPUT: RETVAL
2808
2809animidx set (utf8_string name, SV *frames, int facings = 1)
2810 CODE:
2811{
2812 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2813 croak ("frames must be an arrayref");
2814
2815 AV *av = (AV *)SvRV (frames);
2816
2817 animation *anim = &animation::find (name);
2818 if (anim->number)
2819 {
2820 anim->resize (av_len (av) + 1);
2821 anim->facings = facings;
2822 }
2823 else
2824 anim = &animation::create (name, av_len (av) + 1, facings);
2825
2826 for (int i = 0; i < anim->num_animations; ++i)
2827 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2828}
2829 OUTPUT: RETVAL
2830
2831void invalidate_all ()
2832 CODE:
2833 for_all_clients (ns)
2834 ns->anims_sent.reset ();
2835
2836MODULE = cf PACKAGE = cf::object::freezer
2837
2838INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
2839
2840SV *
2841new (char *klass)
2842 CODE:
2843 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2844 OUTPUT: RETVAL
2845
2846void
2847DESTROY (SV *sv)
2848 CODE:
2849 object_freezer *self;
2850 sv_to (sv, self);
2851 delete self;
2852
2853MODULE = cf PACKAGE = cf::object::thawer
2854
2855INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
2856
2857SV *
2858new_from_file (char *klass, octet_string path)
2859 CODE:
2860 object_thawer *f = new object_thawer (path);
2861 if (!*f)
2862 {
2863 delete f;
2864 XSRETURN_UNDEF;
2865 }
2866 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
2867 OUTPUT: RETVAL
2868
2869void
2870DESTROY (SV *sv)
2871 CODE:
2872 object_thawer *self;
2873 sv_to (sv, self);
2874 delete self;
2875
2876void
2877extract_tags (object_thawer *self)
2878 PPCODE:
2879 while (self->kw != KW_EOF)
2880 {
2881 PUTBACK;
2882 coroapi::cede_to_tick_every (5000);
2883 SPAGAIN;
2884
2885 if (self->kw == KW_tag)
2886 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
2887
2888 self->skip ();
2889 }
2890

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