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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.79 by root, Thu Dec 14 05:09:32 2006 UTC vs.
Revision 1.270 by root, Sat Mar 15 13:52:38 2008 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
7 * 3 *
4 * Copyright (©) 2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
24*/ 22 */
23
24#include "autoconf.h"
25 25
26#define PLUGIN_NAME "perl" 26#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 27#define PLUGIN_VERSION "cfperl 0.5"
28 28
29#include <plugin_common.h> 29#define CEDES_PER_TICK 5
30#include <sounds.h> 30
31#if HAVE_EXECINFO_H
32# include <execinfo.h>
33#endif
34
31#include <cstdarg> 35#include <cstdarg>
36
37#include "global.h"
38#include "loader.h"
39#include "../random_maps/random_map.h"
32#include <sproto.h> 40#include <sproto.h>
33 41
34#include "cfperl.h" 42#include <unistd.h>
35#include "shstr.h" 43#if _POSIX_MEMLOCK
44# include <sys/mman.h>
45#endif
46
47#if HAVE_MALLOC_H
48# include <malloc.h>
49#endif
36 50
37#include <EXTERN.h> 51#include <EXTERN.h>
38#include <perl.h> 52#include <perl.h>
39#include <XSUB.h> 53#include <XSUB.h>
40 54
55#include "CoroAPI.h"
41#include "perlxsi.c" 56#include "perlxsi.c"
42 57
43extern sint64 *levels; // the experience table 58extern sint64 *levels; // the experience table
44 59
45typedef object object_ornull; 60typedef object_thawer &object_thawer_ref;
46typedef maptile maptile_ornull; 61typedef object_freezer &object_freezer_ref;
62
63typedef std::string std__string;
47 64
48#if IVSIZE >= 8 65#if IVSIZE >= 8
49 typedef IV val64; 66 typedef IV val64;
50# define newSVval64 newSViv 67# define newSVval64 newSViv
51# define SvVAL64 SvIV 68# define SvVAL64 SvIV
53 typedef double val64; 70 typedef double val64;
54# define newSVval64 newSVnv 71# define newSVval64 newSVnv
55# define SvVAL64 SvNV 72# define SvVAL64 SvNV
56#endif 73#endif
57 74
58static f_plug_api gethook = cfapi_get_hooks;
59static f_plug_api object_set_property = cfapi_object_set_property;
60static f_plug_api object_insert = cfapi_object_insert;
61
62static PerlInterpreter *perl; 75static PerlInterpreter *perl;
63 76
77tstamp NOW, runtime;
78
79global gbl_ev;
64static AV *cb_global, *cb_object, *cb_player, *cb_type, *cb_map; 80static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
81static SV *sv_runtime, *sv_next_tick, *sv_now;
82
83bitset<NUM_EVENT_TYPES> ev_want_event;
84bitset<NUM_TYPES> ev_want_type;
85
86static HV
87 *stash_cf,
88 *stash_cf_object_wrap,
89 *stash_cf_object_player_wrap,
90 *stash_cf_player_wrap,
91 *stash_cf_map_wrap,
92 *stash_cf_client_wrap,
93 *stash_cf_arch_wrap,
94 *stash_cf_party_wrap,
95 *stash_cf_region_wrap,
96 *stash_cf_living_wrap;
97
98static inline SV *
99newSVpv_utf8 (const char *s)
100{
101 if (!s)
102 return newSV (0);
103
104 SV *sv = newSVpv (s, 0);
105 SvUTF8_on (sv);
106 return sv;
107}
108
109static inline SV *
110newSVpvn_utf8 (const char *s, STRLEN l)
111{
112 if (!s)
113 return newSV (0);
114
115 SV *sv = newSVpvn (s, l);
116 SvUTF8_on (sv);
117 return sv;
118}
119
120// helper cast function, returns super class * or 0
121template<class super>
122static super *
123is_a (attachable *at)
124{
125 //return dynamic_cast<super *>(at); // slower, safer
126 if (typeid (*at) == typeid (super))
127 return static_cast<super *>(at);
128 else
129 return 0;
130}
65 131
66////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 132//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
67 133
134unordered_vector<attachable *> attachable::mortals;
135
136attachable::~attachable ()
137{
138 assert (!self);
139 assert (!cb);
140}
141
142int
143attachable::refcnt_cnt () const
144{
145 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
146}
147
148void
149attachable::sever_self ()
150{
151 if (HV *self = this->self)
152 {
153 // keep a refcount because sv_unmagic might call attachable_free,
154 // which might clear self, causing sv_unmagic to crash on a now
155 // invalid object.
156 SvREFCNT_inc (self);
157 hv_clear (self);
158 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
159 SvREFCNT_dec (self);
160
161 // self *must* be null now because thats sv_unmagic's job.
162 assert (!this->self);
163 }
164}
165
166void
167attachable::optimise ()
168{
169 if (self
170 && SvREFCNT (self) == 1
171 && !HvTOTALKEYS (self))
172 sever_self ();
173}
174
175// check wether the object really is dead
176void
177attachable::do_check ()
178{
179 if (refcnt_cnt () > 0)
180 return;
181
182 destroy ();
183}
184
185void
186attachable::do_destroy ()
187{
188 INVOKE_ATTACHABLE (DESTROY, this);
189
190 if (cb)
191 {
192 SvREFCNT_dec (cb);
193 cb = 0;
194 }
195
196 mortals.push_back (this);
197}
198
199void
200attachable::destroy ()
201{
202 if (destroyed ())
203 return;
204
205 flags |= F_DESTROYED;
206 do_destroy ();
207 sever_self ();
208}
209
210void
211attachable::check_mortals ()
212{
213 static int i = 0;
214
215 for (;;)
216 {
217 if (i >= mortals.size ())
218 {
219 i = 0;
220
221 if (mortals.size () >= 512)
222 {
223 static int last_mortalcount;
224 if (mortals.size () != last_mortalcount)
225 {
226 last_mortalcount = mortals.size ();
227 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
228
229 if (0)
230 {
231 for (int j = 0; j < mortals.size (); ++j)//D
232 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
233 fprintf (stderr, "\n");//D
234 }
235 }
236 }
237
238 break;
239 }
240
241 attachable *obj = mortals [i];
242
243#if 0
244 if (obj->self)//D make this an assert later
245 {
246 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
247 obj->sever_self ();
248 }
249#endif
250
251 if (obj->refcnt)
252 {
253 ++i; // further delay freeing
254
255 if (!(i & 0x3ff))
256 break;
257 }
258 else
259 {
260 mortals.erase (i);
261 obj->sever_self ();
262 delete obj;
263 }
264 }
265}
266
267void
268attachable::set_key (const char *key, const char *value, bool is_utf8)
269{
270 if (!self)
271 self = newHV ();
272
273 if (value)
274 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
275 else
276 hv_delete (self, key, strlen (key), G_DISCARD);
277}
278
279attachable &
280attachable::operator =(const attachable &src)
281{
282 //if (self || cb)
283 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
284
285 attach = src.attach;
286 return *this;
287}
288
289template<typename T>
290static bool
291find_backref (void *ptr, T *obj)
292{
293 char *s = (char *)obj;
294 while (s < (char *)obj + sizeof (T))
295 {
296 if (ptr == *(void **)s)
297 return true;
298
299 s += sizeof (void *); // assume natural alignment
300 }
301
302 return false;
303}
304
305// for debugging, find "live" objects containing this ptr
306void
307find_backref (void *ptr)
308{
309 for_all_objects (op)
310 if (find_backref (ptr, op))
311 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
312
313 for_all_players (pl)
314 if (find_backref (ptr, pl))
315 fprintf (stderr, "P %p\n", pl);
316
317 for_all_clients (ns)
318 if (find_backref (ptr, ns))
319 fprintf (stderr, "C %p\n", ns);
320
321}
322
323//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
324
68static SV * 325static SV *
69newSVptr (void *ptr, const char *klass, HV *hv = newHV ()) 326newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
70{ 327{
71 SV *sv; 328 SV *sv;
72 329
73 if (!ptr) 330 if (!ptr)
74 return &PL_sv_undef; 331 return newSV (0);
75 332
76 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0); 333 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
77 return sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1)); 334 return sv_bless (newRV_noinc ((SV *)hv), stash);
78} 335}
79 336
80template<class attachable> 337static int
81SV * 338attachable_free (pTHX_ SV *sv, MAGIC *mg)
339{
340 attachable *at = (attachable *)mg->mg_ptr;
341
342 //TODO: check if transaction behaviour is really required here
343 if (SV *self = (SV *)at->self)
344 {
345 at->self = 0;
346 SvREFCNT_dec (self);
347 }
348
349 // next line makes sense, but most objects still have refcnt 0 by default
350 //at->refcnt_chk ();
351 return 0;
352}
353
354MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
355
356static SV *
82newSVattachable (attachable *obj, const char *klass) 357newSVattachable (attachable *obj, HV *stash)
83{ 358{
84 if (!obj) 359 if (!obj)
85 return &PL_sv_undef; 360 return newSV (0);
86 361
87 if (!obj->self) 362 if (!obj->self)
88 obj->self = newSVptr (obj, klass); 363 obj->self = newHV ();
89 364
90 return newSVsv (obj->self); 365 if (!SvOBJECT (obj->self))
366 {
367 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
368
369 // now bless the object _once_
370 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
371 return sv_bless (newRV_inc ((SV *)obj->self), stash);
372 }
373 else
374 {
375 SV *sv = newRV_inc ((SV *)obj->self);
376
377 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
378 SvAMAGIC_on (sv);
379
380 return sv;
381 }
91} 382}
92 383
93static void 384static void
94clearSVptr (SV *sv) 385clearSVptr (SV *sv)
95{ 386{
121 return SvPTR (sv, klass); 412 return SvPTR (sv, klass);
122 else 413 else
123 return 0; 414 return 0;
124} 415}
125 416
126inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 417inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length ()); }
127inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 418inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
128inline SV *to_sv (bool v) { return newSViv (v); } 419inline SV *to_sv (bool v) { return newSViv (v); }
129inline SV *to_sv ( signed char v) { return newSViv (v); } 420inline SV *to_sv ( signed char v) { return newSViv (v); }
130inline SV *to_sv (unsigned char v) { return newSViv (v); } 421inline SV *to_sv (unsigned char v) { return newSViv (v); }
131inline SV *to_sv ( signed short v) { return newSViv (v); } 422inline SV *to_sv ( signed short v) { return newSViv (v); }
132inline SV *to_sv (unsigned short v) { return newSVuv (v); } 423inline SV *to_sv (unsigned short v) { return newSVuv (v); }
136inline SV *to_sv (unsigned long v) { return newSVuv (v); } 427inline SV *to_sv (unsigned long v) { return newSVuv (v); }
137inline SV *to_sv ( signed long long v) { return newSVval64 (v); } 428inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
138inline SV *to_sv (unsigned long long v) { return newSVval64 (v); } 429inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
139inline SV *to_sv (float v) { return newSVnv (v); } 430inline SV *to_sv (float v) { return newSVnv (v); }
140inline SV *to_sv (double v) { return newSVnv (v); } 431inline SV *to_sv (double v) { return newSVnv (v); }
141inline SV *to_sv (client_socket *v) { return newSVattachable (v, "cf::client_socket::wrap"); } 432inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
142inline SV *to_sv (player * v) { return newSVattachable (v, "cf::player::wrap"); } 433inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
143inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? "cf::object::player::wrap" : "cf::object::wrap"); } 434inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
144inline SV *to_sv (maptile * v) { return newSVattachable (v, "cf::map::wrap"); } 435inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
145inline SV *to_sv (archetype * v) { return newSVptr (v, "cf::arch::wrap"); } 436inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
437inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
146inline SV *to_sv (partylist * v) { return newSVptr (v, "cf::party::wrap"); } 438inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
147inline SV *to_sv (region * v) { return newSVptr (v, "cf::region::wrap"); }
148inline SV *to_sv (living * v) { return newSVptr (v, "cf::living::wrap"); } 439inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
149 440
150inline SV *to_sv (object & v) { return to_sv (&v); } 441inline SV *to_sv (object & v) { return to_sv (&v); }
151inline SV *to_sv (living & v) { return to_sv (&v); } 442inline SV *to_sv (living & v) { return to_sv (&v); }
152 443
153//TODO: 444inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
154inline SV *to_sv (New_Face * v) { return to_sv (v->name); }
155inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 445inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
156 446
157inline SV *to_sv (UUID v) 447inline SV *to_sv (UUID v)
158{ 448{
159 char buf[128]; 449 char buf[128];
160 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq); 450 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
161 return newSVpv (buf, 0); 451 return newSVpv (buf, 0);
162} 452}
163 453
164inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 454inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
165inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 455inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
166inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 456inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
167inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 457inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
168inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 458inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
169inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 459inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
170inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 460inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
171inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 461inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
172inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 462inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
173inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 463inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
174inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 464inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
175inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 465inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
176inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 466inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
177inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 467inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
178inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 468inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
179inline void sv_to (SV *sv, client_socket *&v) { v = (client_socket *)SvPTR_ornull (sv, "cf::client_socket"); } 469inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
180inline void sv_to (SV *sv, player * &v) { v = (player *)SvPTR_ornull (sv, "cf::player"); } 470inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
181inline void sv_to (SV *sv, object * &v) { v = (object *)SvPTR_ornull (sv, "cf::object"); } 471inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
182inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)SvPTR_ornull (sv, "cf::arch"); } 472inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
183inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)SvPTR_ornull (sv, "cf::map"); } 473inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
474inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
475inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
184inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 476inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
185inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
186inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 477inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
478inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
479inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
187 480
188inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } //TODO 481//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
189inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } // TODO 482inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
190 483
191template<class T> 484template<class T>
192inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 485inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
193 486
194template<int N> 487template<int N>
195inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 488inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
196 489
490inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
491inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
492inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
493inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
494
495inline void sv_to (SV *sv, std::string &v)
496{
497 STRLEN len;
498 char *data = SvPVbyte (sv, len);
499 v.assign (data, len);
500}
501
197inline void sv_to (SV *sv, UUID &v) 502inline void sv_to (SV *sv, UUID &v)
198{ 503{
199 unsigned int version; 504 unsigned int version;
200 505
201 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version) 506 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
202 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 507 croak ("unparsable uuid: %s", SvPV_nolen (sv));
203} 508}
509
510inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
204 511
205static SV * 512static SV *
206newSVdt_va (va_list &ap, data_type type) 513newSVdt_va (va_list &ap, data_type type)
207{ 514{
208 SV *sv; 515 SV *sv;
222 break; 529 break;
223 530
224 case DT_STRING: 531 case DT_STRING:
225 { 532 {
226 char *str = (char *)va_arg (ap, const char *); 533 char *str = (char *)va_arg (ap, const char *);
227 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 534 sv = str ? newSVpv (str, 0) : newSV (0);
228 } 535 }
229 break; 536 break;
230 537
231 case DT_DATA: 538 case DT_DATA:
232 { 539 {
233 char *str = (char *)va_arg (ap, const void *); 540 char *str = (char *)va_arg (ap, const void *);
234 int len = va_arg (ap, int); 541 int len = va_arg (ap, int);
235 sv = str ? newSVpv (str, len) : &PL_sv_undef; 542 sv = str ? newSVpv (str, len) : newSV (0);
236 } 543 }
237 break; 544 break;
238 545
239 case DT_OBJECT: 546 case DT_OBJECT:
240 sv = to_sv (va_arg (ap, object *)); 547 sv = to_sv (va_arg (ap, object *));
243 case DT_MAP: 550 case DT_MAP:
244 // va_arg (object *) when void * is passed is an XSI extension 551 // va_arg (object *) when void * is passed is an XSI extension
245 sv = to_sv (va_arg (ap, maptile *)); 552 sv = to_sv (va_arg (ap, maptile *));
246 break; 553 break;
247 554
248 case DT_SOCKET: 555 case DT_CLIENT:
249 sv = to_sv (va_arg (ap, client_socket *)); 556 sv = to_sv (va_arg (ap, client *));
250 break; 557 break;
251 558
252 case DT_PLAYER: 559 case DT_PLAYER:
253 sv = to_sv (va_arg (ap, player *)); 560 sv = to_sv (va_arg (ap, player *));
254 break; 561 break;
282 va_end (ap); 589 va_end (ap);
283 590
284 return sv; 591 return sv;
285} 592}
286 593
287static SV *
288newSVcfapi (int type, ...)
289{
290 SV *sv;
291
292 va_list ap;
293 va_start (ap, type);
294
295 switch (type)
296 {
297 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
298 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
299 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
300 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
301 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
302 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
303 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
304 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
305 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
306 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
307
308 default:
309 assert (("unhandled type in newSVcfapi", 0));
310 }
311
312 va_end (ap);
313
314 return sv;
315}
316
317////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 594//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
318 595
319SV * 596SV *
320registry (attachable_base *ext) 597registry (attachable *ext)
321{ 598{
322 if (!ext->cb) 599 if (!ext->cb)
323 ext->cb = newAV (); 600 ext->cb = newAV ();
324 601
325 return newRV_inc ((SV *)ext->cb); 602 return newRV_inc ((SV *)ext->cb);
326} 603}
327 604
328void attachable_base::clear ()
329{
330 if (self)
331 {
332 if (cb)
333 if (SvROK (*av_fetch (cb, EVENT_OBJECT_DESTROY, 1)))
334 INVOKE_OBJECT (DESTROY, static_cast<object *>(this));
335 else if (SvROK (*av_fetch (cb, EVENT_MAP_DESTROY, 1)))
336 INVOKE_MAP (DESTROY, static_cast<maptile *>(this));
337
338 // disconnect Perl from C, to avoid crashes
339 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
340
341 // clear the perl hash, might or might not be a good idea
342 hv_clear ((HV *)SvRV ((SV *)self));
343
344 SvREFCNT_dec (self);
345 self = 0;
346 }
347
348 if (cb)
349 {
350 SvREFCNT_dec (cb);
351 cb = 0;
352 }
353
354 attach = 0;
355}
356
357void attachable_base::optimise ()
358{
359 if (!self)
360 return;
361
362 HV *hv = (HV *)SvRV ((SV *)self);
363
364 if (SvREFCNT ((SV *)self) == 1
365 && SvREFCNT ((SV *)hv) == 1
366 && !HvKEYS (hv))
367 {
368 SvREFCNT_dec ((SV *)self);
369 self = 0;
370 }
371}
372
373void attachable_base::instantiate (data_type type, void *obj)
374{
375 dSP;
376 ENTER;
377 SAVETMPS;
378 PUSHMARK (SP);
379 EXTEND (SP, 2);
380 PUSHs (sv_2mortal (newSVdt (type, obj)));
381 PUSHs (sv_2mortal (newSVpv (attach, 0)));
382
383 attach = 0;
384
385 PUTBACK;
386 call_pv ("cf::instantiate", G_DISCARD | G_VOID | G_EVAL);
387 FREETMPS;
388 LEAVE;
389
390 switch (type)
391 {
392 case DT_OBJECT: INVOKE_OBJECT (INSTANTIATE, obj); break;
393 case DT_MAP: INVOKE_MAP (INSTANTIATE, obj); break;
394 }
395}
396
397///////////////////////////////////////////////////////////////////////////// 605/////////////////////////////////////////////////////////////////////////////
398 606
399void reattach (data_type type, void *obj)
400{
401 //TODO only do this when the object has _attachment's
402
403 dSP;
404 ENTER;
405 SAVETMPS;
406 PUSHMARK (SP);
407 XPUSHs (sv_2mortal (newSVdt (type, obj)));
408 PUTBACK;
409 call_pv ("cf::reattach", G_DISCARD | G_VOID | G_EVAL);
410 FREETMPS;
411 LEAVE;
412
413 switch (type)
414 {
415 case DT_OBJECT: INVOKE_OBJECT (REATTACH, obj); break;
416 case DT_PLAYER: INVOKE_PLAYER (REATTACH, obj); break;
417 case DT_MAP: INVOKE_MAP (REATTACH, obj); break;
418 }
419}
420
421template<class subclass>
422void reattach (attachable<subclass> *obj)
423{
424 obj->optimise ();
425
426 if (obj->self)
427 reattach ((data_type) cftype<subclass>::dt, (subclass *)obj);
428}
429
430#include "kw_hash.h"
431
432object_freezer::object_freezer ()
433: dynbuf (128 * 1024, 64 * 1024)
434{
435 av = newAV ();
436}
437
438object_freezer::~object_freezer ()
439{
440 SvREFCNT_dec (av);
441}
442
443void object_freezer::put (attachable_base *ext)
444{
445 ext->optimise ();
446
447 if (ext->self)
448 {
449 int idx = AvFILLp ((AV *)av) + 1;
450 av_store (av, idx, SvREFCNT_inc (ext->self));
451
452 add ((void *)"oid ", 4);
453 add ((sint32)idx);
454 add ('\n');
455 }
456}
457
458bool object_freezer::save (const char *filename)
459{
460 dSP;
461 ENTER;
462 SAVETMPS;
463 PUSHMARK (SP);
464 EXTEND (SP, 3);
465 PUSHs (sv_2mortal (newSVpv (filename, 0)));
466 PUSHs (sv_2mortal (newRV_noinc (newSVpvn ((char *)linearise (), size ()))));
467 PUSHs (sv_2mortal (newRV_inc ((SV *)av)));
468 PUTBACK;
469 call_pv ("cf::object_freezer_save", G_VOID | G_DISCARD | G_EVAL);
470 FREETMPS;
471 LEAVE;
472}
473
474char *object_freezer::as_string ()
475{
476 dSP;
477 ENTER;
478 SAVETMPS;
479 PUSHMARK (SP);
480 EXTEND (SP, 3);
481 PUSHs (sv_2mortal (newRV_noinc (newSVpvn ((char *)linearise (), size ()))));
482 PUSHs (sv_2mortal (newRV_inc ((SV *)av)));
483 PUTBACK;
484
485 char *res = call_pv ("cf::object_freezer_as_string", G_SCALAR | G_EVAL) > 0
486 ? strdup (SvPVbyte_nolen (POPs))
487 : strdup ("[fatal error]");
488
489 FREETMPS;
490 LEAVE;
491
492 return res;
493}
494
495int fprintf (object_freezer &freezer, const char *format, ...)
496{
497 va_list ap;
498
499 va_start (ap, format);
500
501 int len = vsnprintf ((char *)freezer.force (1024), 1024, format, ap);
502
503 if (len >= 0)
504 freezer.alloc (len);
505
506 va_end (ap);
507}
508
509int fputs (const char *s, object_freezer &freezer)
510{
511 freezer.add (s);
512}
513
514static const char thawer_eof[] = "\n\n\n\0\0\0";
515
516object_thawer::object_thawer (const char *filename)
517{
518 static const char eof[] = "\n\n\n\0\0\0";
519
520 av = 0;
521 text = 0;
522 line = 0;
523
524 if (filename)
525 {
526 dSP;
527 ENTER;
528 SAVETMPS;
529 PUSHMARK (SP);
530 XPUSHs (sv_2mortal (newSVpv (filename, 0)));
531 PUTBACK;
532
533 if (2 == call_pv ("cf::object_thawer_load", G_ARRAY | G_EVAL))
534 {
535 SPAGAIN;
536
537 // second value - perl objects
538 {
539 SV *sv = POPs;
540 if (SvROK (sv))
541 av = (AV *)SvREFCNT_inc (SvRV (sv));
542 }
543
544 // first value - text part, pad with 3 zeroes
545 {
546 SV *sv = POPs;
547 STRLEN len;
548 char *sv_ = SvPVbyte (sv, len);
549 text = newSV (len + sizeof (eof));
550 SvCUR_set (text, len);
551 memcpy (SvPVX (text), sv_, len);
552 memcpy (SvEND (text), eof, sizeof (eof)); // just to be sure
553
554 line = SvPVX (text);
555 }
556 }
557
558 PUTBACK;
559 FREETMPS;
560 LEAVE;
561 }
562}
563
564object_thawer::object_thawer (const char *data, AV *perlav)
565{
566 av = perlav;
567 text = newSVpv (data, 0);
568 sv_catpv (text, thawer_eof);
569 line = SvPVbyte_nolen (text);
570}
571
572void object_thawer::get (data_type type, void *obj, attachable_base *ext, int oid)
573{
574 if (!av || oid < 0) // this is actually an error of sorts
575 return;
576
577 // we have to "re-instantiate"/reattach to an object, so nuke ext->attach
578 ext->clear ();
579
580 SV **svp = av_fetch ((AV *)av, oid, 0);
581
582 if (!svp || !SvROK (*svp))
583 {
584 printf ("trying to thaw duplicate or never-issued oid %d, ignoring.\n", oid);
585 return;
586 }
587
588 ext->self = *svp; *svp = &PL_sv_undef;
589 sv_magic (SvRV (ext->self), 0, PERL_MAGIC_ext, (char *)obj, 0);
590
591 reattach (type, obj);
592}
593
594object_thawer::~object_thawer ()
595{
596 if (text) SvREFCNT_dec (text);
597 if (av) SvREFCNT_dec (av);
598}
599
600char *fgets (char *s, int n, object_thawer &thawer)
601{
602 char *p = thawer.line;
603 char *q = s;
604
605 if (!p)
606 return 0;
607
608 while (--n)
609 {
610 if (!*p)
611 break;
612
613 *q++ = *p;
614
615 if (*p++ == '\n')
616 break;
617 }
618
619 *q = 0;
620 thawer.line = p;
621
622 return s == q ? 0 : s;
623}
624
625keyword object_thawer::get_kv ()
626{
627 if (!line)
628 return KW_EOF;
629
630 for (;;)
631 {
632 char *p = line;
633
634 if (!*p)
635 return KW_EOF;
636
637 // parse keyword
638 while (*p > ' ')
639 p++;
640
641 int klen = p - line;
642
643 if (*p++ != '\n')
644 {
645 // parse value
646 while (*(unsigned char *)p <= ' ' && *p != '\n') // skip 0x01 .. 0x20
647 ++p;
648
649 last_value = p;
650
651 while (*p != '\n')
652 p++;
653
654 *p++ = 0;
655 }
656 else
657 last_value = 0;
658
659 line [klen] = 0;
660 keyword_idx *kw = kw_lex::match (line, klen);
661
662 //printf ("KV %d<%s,%s>\n", kw ? kw->index : 0, line, last_value);//D
663
664 if (kw)
665 {
666 line = p;
667 return kw->index;
668 }
669 else if (!*line || *line == '#')
670 {
671 // empty/comment line
672 line = p;
673 }
674 else
675 return KW_ERROR;
676 }
677}
678
679void object_thawer::get (shstr &sh) const
680{
681 if (last_value)
682 sh = last_value;
683 else
684 {
685 sh = "<value missing>";
686 LOG (llevError, "keyword requires value: <%s>\n", line);//TODO: add filename
687 }
688}
689
690void object_thawer::get_ml (keyword kend, shstr &sh)
691{
692 char kw[128];
693
694 int klen = keyword_len [kend];
695
696 kw [0] = '\n';
697 memcpy (kw + 1, keyword_str [kend], klen);
698 kw [klen + 1] = '\n';
699 kw [klen + 2] = 0;
700
701 // first test for completely empty msg... "endXXX\n"
702 if (!strncmp (line, kw + 1, klen + 1))
703 {
704 sh = 0;
705
706 line += klen + 1;
707
708 return;
709 }
710 else
711 {
712 // multi-line strings are delimited by "\nendXXX\n" or "endXXX\n" (NULL)
713
714 char *end = strstr (line, kw);
715
716 if (!end)
717 {
718 sh = 0;
719 return;
720 }
721
722 *end = 0;
723 sh = line;
724
725 line = end + keyword_len [kend] + 1;
726
727 while (*line++ != '\n')
728 ;
729 }
730}
731
732sint32 object_thawer::get_sint32 () const
733{
734 char *p = last_value;
735
736 if (!p)
737 return 0;
738
739 sint32 val = 0;
740 bool negate;
741
742 if (*p == '-')
743 {
744 negate = true;
745 ++p;
746 }
747 else
748 negate = false;
749
750 do
751 {
752 val *= 10;
753 val += *p++ - '0';
754 }
755 while (*p);
756
757 return negate ? -val : val;
758}
759
760sint64 object_thawer::get_sint64 () const
761{
762 return last_value ? atoll (last_value) : 0;
763}
764
765double object_thawer::get_double () const
766{
767 return last_value ? atof (last_value) : 0;
768}
769
770/////////////////////////////////////////////////////////////////////////////
771
772extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
773{
774 return 0;
775}
776
777static CommArray_s rtn_cmd;
778
779static int
780runPluginCommand (object *obj, char *params)
781{
782 return -1;
783}
784
785extern "C" void *cfperl_getPluginProperty (int *type, ...)
786{
787 va_list args;
788 char *propname;
789 int i;
790 va_start (args, type);
791 propname = va_arg (args, char *);
792 //printf ("Property name: %s\n", propname);
793
794 if (!strcmp (propname, "command?"))
795 return NULL;
796 else if (!strcmp (propname, "Identification"))
797 {
798 va_end (args);
799 return (void *)PLUGIN_NAME;
800 }
801 else if (!strcmp (propname, "FullName"))
802 {
803 va_end (args);
804 return (void *)PLUGIN_VERSION;
805 }
806 else
807 va_end (args);
808
809 return NULL;
810}
811
812extern "C" int cfperl_postInitPlugin ()
813{
814 int hooktype = 1;
815 int rtype = 0;
816
817 cf_init_plugin (gethook);
818
819 return 0;
820}
821
822extern "C" int cfperl_closePlugin ()
823{
824 return 0;
825}
826
827void 607void
828cfperl_init () 608cfperl_init ()
829{ 609{
610 extern char **environ;
611
830 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0); 612 PERL_SYS_INIT3 (&settings.argc, &settings.argv, &environ);
831 perl = perl_alloc (); 613 perl = perl_alloc ();
832 perl_construct (perl); 614 perl_construct (perl);
833 615
834 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 616 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
835 617
836 char *argv[] = { 618 const char *argv[] = {
837 "", 619 settings.argv [0],
838 "-e" 620 "-e"
839 "cf->bootstrap;" 621 "use EV; use Coro;" // required for bootstrap
622 "cf->bootstrap;" // required for datadir :*>
840 "unshift @INC, cf::datadir ();" 623 "unshift @INC, cf::datadir ();"
841 "require cf;" 624 "require cf;"
842 }; 625 };
843 626
844 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 627 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
628 || perl_run (perl))
845 { 629 {
846 printf ("unable to initialize perl-interpreter, aborting.\n"); 630 printf ("unable to initialize perl-interpreter, aborting.\n");
847 exit (EXIT_FAILURE); 631 exit (EXIT_FAILURE);
848 } 632 }
633
634 {
635 dSP;
636
637 PUSHMARK (SP);
638 PUTBACK;
639 call_pv ("cf::init", G_DISCARD | G_VOID);
640 }
849} 641}
850 642
851void cfperl_main () 643void cfperl_main ()
852{ 644{
853 dSP; 645 dSP;
854 646
855 PUSHMARK (SP); 647 PUSHMARK (SP);
856 PUTBACK; 648 PUTBACK;
857 call_pv ("cf::main", G_DISCARD | G_VOID); 649 call_pv ("cf::main", G_DISCARD | G_VOID);
650}
651
652void
653attachable::instantiate ()
654{
655 if (attach)
656 {
657 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
658 attach = 0;
659 }
660}
661
662void
663attachable::reattach ()
664{
665 optimise ();
666 //TODO: check for _attachment's, very important for restarts
667 INVOKE_ATTACHABLE (REATTACH, this);
858} 668}
859 669
860static event_klass klass_of[NUM_EVENT_TYPES] = { 670static event_klass klass_of[NUM_EVENT_TYPES] = {
861# define def(type,name) KLASS_ ## type, 671# define def(type,name) KLASS_ ## type,
862# include "eventinc.h" 672# include "eventinc.h"
893 } 703 }
894 } 704 }
895 } 705 }
896} 706}
897 707
708void
709attachable::gather_callbacks (AV *&callbacks, event_type event) const
710{
711 ::gather_callbacks (callbacks, cb_attachable, event);
712
713 if (cb)
714 ::gather_callbacks (callbacks, cb, event);
715}
716
717void
718global::gather_callbacks (AV *&callbacks, event_type event) const
719{
720 ::gather_callbacks (callbacks, cb_global, event);
721}
722
723void
724object::gather_callbacks (AV *&callbacks, event_type event) const
725{
726 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
727 {
728 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
729
730 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
731 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
732 }
733
734 if (type <= AvFILLp (cb_type))
735 {
736 SV *registry = AvARRAY (cb_type)[type];
737
738 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
739 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
740 }
741
742 attachable::gather_callbacks (callbacks, event);
743 ::gather_callbacks (callbacks, cb_object, event);
744}
745
746void
747archetype::gather_callbacks (AV *&callbacks, event_type event) const
748{
749 attachable::gather_callbacks (callbacks, event);
750 //TODO//::gather_callbacks (callbacks, cb_archetype, event);
751}
752
753void
754client::gather_callbacks (AV *&callbacks, event_type event) const
755{
756 attachable::gather_callbacks (callbacks, event);
757 ::gather_callbacks (callbacks, cb_client, event);
758}
759
760void
761player::gather_callbacks (AV *&callbacks, event_type event) const
762{
763 attachable::gather_callbacks (callbacks, event);
764 ::gather_callbacks (callbacks, cb_player, event);
765}
766
767void
768maptile::gather_callbacks (AV *&callbacks, event_type event) const
769{
770 attachable::gather_callbacks (callbacks, event);
771 ::gather_callbacks (callbacks, cb_map, event);
772}
773
774void
775_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
776{
777 for (int event = 0; event <= AvFILLp (registry); ++event)
778 {
779 SV *cbs_ = AvARRAY (registry)[event];
780
781 // element must be list of callback entries
782 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
783 {
784 AV *cbs = (AV *)SvRV (cbs_);
785
786 // no callback entries, no callbacks to call
787 if (AvFILLp (cbs) >= 0)
788 set.set (event);
789 }
790 }
791}
792
793// very slow and inefficient way to recalculate the global want bitsets
794void
795_recalc_want ()
796{
797 ev_want_event.reset ();
798
799 _recalc_want (ev_want_event, cb_global);
800 _recalc_want (ev_want_event, cb_attachable);
801 _recalc_want (ev_want_event, cb_object);
802 _recalc_want (ev_want_event, cb_client);
803 _recalc_want (ev_want_event, cb_player);
804 _recalc_want (ev_want_event, cb_map);
805
806 ev_want_type.reset ();
807
808 for (int type = 0; type <= AvFILLp (cb_type); ++type)
809 {
810 SV *cbs_ = AvARRAY (cb_type)[type];
811
812 // element must be list of callback entries
813 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
814 {
815 AV *cbs = (AV *)SvRV (cbs_);
816
817 // no callback entries, no callbacks to call
818 if (AvFILLp (cbs) >= 0)
819 ev_want_type.set (type % NUM_TYPES);
820 }
821 }
822}
823
824bool
898bool cfperl_invoke (event_type event, ...) 825attachable::invoke (event_type event, ...)
899{ 826{
900 data_type dt; 827 data_type dt;
901 va_list ap;
902 828
903 va_start (ap, event);
904
905 AV *callbacks = 0;
906
907 object *op;
908 player *pl;
909 maptile *map;
910
911 // callback call ordering is: 829 // callback call ordering should be:
912 // 1. per-object callback 830 // 1. per-object callback
913 // 2. per-class object 831 // 2. per-class object
914 // 3. per-type callback 832 // 3. per-type callback
915 // 4. global callbacks 833 // 4. global callbacks
916 834
835 AV *callbacks = 0;
917 gather_callbacks (callbacks, cb_global, event); 836 gather_callbacks (callbacks, event);
918
919 switch (KLASS_OF (event))
920 {
921 case KLASS_GLOBAL:
922 break;
923
924 case KLASS_OBJECT:
925 dt = (data_type) va_arg (ap, int);
926 assert (("first argument must be of type object", dt == DT_OBJECT));
927 op = va_arg (ap, object *);
928
929 if (op->cb)
930 gather_callbacks (callbacks, op->cb, event);
931
932 if (op->type)
933 {
934 if (op->subtype && op->type + op->subtype * NUM_SUBTYPES <= AvFILLp (cb_type))
935 {
936 SV *registry = AvARRAY (cb_type)[op->type + op->subtype * NUM_SUBTYPES];
937
938 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
939 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
940 }
941
942 if (op->type <= AvFILLp (cb_type))
943 {
944 SV *registry = AvARRAY (cb_type)[op->type];
945
946 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
947 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
948 }
949 }
950
951 gather_callbacks (callbacks, cb_object, event);
952
953 break;
954
955 case KLASS_PLAYER:
956 dt = (data_type) va_arg (ap, int);
957 assert (("first argument must be of type player", dt == DT_PLAYER));
958 pl = va_arg (ap, player *);
959
960 if (pl->cb)
961 gather_callbacks (callbacks, pl->cb, event);
962
963 gather_callbacks (callbacks, cb_player, event);
964 break;
965
966 case KLASS_MAP:
967 dt = (data_type) va_arg (ap, int);
968 assert (("first argument must be of type object", dt == DT_MAP));
969 map = va_arg (ap, maptile *);
970
971 if (map->cb)
972 gather_callbacks (callbacks, map->cb, event);
973
974 gather_callbacks (callbacks, cb_map, event);
975 break;
976
977 default:
978 assert (("unsupported event klass in cfperl_invoke", 0));
979 }
980 837
981 // short-circuit processing if no callbacks found/defined 838 // short-circuit processing if no callbacks found/defined
982 if (!callbacks) 839 if (!callbacks)
983 return 0; 840 return 0;
984 841
985 dSP; 842 va_list ap;
986 ENTER; 843 va_start (ap, event);
987 SAVETMPS;
988 844
989 PUSHMARK (SP); 845 CALL_BEGIN (3);
990 EXTEND (SP, 3);
991
992 PUSHs (sv_2mortal (newSViv (event))); // only used for debugging nowadays 846 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
993 PUSHs (sv_2mortal (newRV_noinc ((SV *)callbacks))); 847 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
994 848
995 switch (KLASS_OF (event)) 849 //TODO: unhack
996 { 850 if (object *op = is_a<object>(this)) CALL_ARG_SV (newSVdt (DT_OBJECT, op));
997 case KLASS_OBJECT: PUSHs (sv_2mortal (newSVdt (DT_OBJECT, op))); break; 851 else if (player *pl = is_a<player>(this)) CALL_ARG_SV (newSVdt (DT_PLAYER, pl));
998 case KLASS_PLAYER: PUSHs (sv_2mortal (newSVdt (DT_PLAYER, pl))); break; 852 else if (client *ns = is_a<client>(this)) CALL_ARG_SV (newSVdt (DT_CLIENT, ns));
999 case KLASS_MAP: PUSHs (sv_2mortal (newSVdt (DT_MAP, map))); break; 853 else if (maptile *m = is_a<maptile>(this)) CALL_ARG_SV (newSVdt (DT_MAP, m));
1000 } 854 else if (global *gl = is_a<global>(this)) /*nop*/;
855 else
856 abort (); //TODO
1001 857
1002 for (;;) 858 for (;;)
1003 { 859 {
1004 dt = (data_type) va_arg (ap, int); 860 dt = (data_type) va_arg (ap, int);
1005 861
1006 if (dt == DT_END) 862 if (dt == DT_END)
1007 break; 863 break;
1008
1009 if (dt == DT_AV) 864 else if (dt == DT_AV)
1010 { 865 {
1011 AV *av = va_arg (ap, AV *); 866 AV *av = va_arg (ap, AV *);
1012 867
1013 for (int i = 0; i <= av_len (av); ++i) 868 for (int i = 0; i <= av_len (av); ++i)
1014 XPUSHs (*av_fetch (av, i, 1)); 869 XPUSHs (*av_fetch (av, i, 1));
1017 XPUSHs (sv_2mortal (newSVdt_va (ap, dt))); 872 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
1018 } 873 }
1019 874
1020 va_end (ap); 875 va_end (ap);
1021 876
1022 PUTBACK; 877 CALL_CALL ("cf::do_invoke", G_SCALAR);
1023 int count = call_pv ("cf::do_invoke", G_SCALAR | G_EVAL);
1024 SPAGAIN;
1025
1026 count = count > 0 ? POPi : 0; 878 count = count > 0 ? POPi : 0;
1027 879
1028 FREETMPS; 880 CALL_END;
1029 LEAVE;
1030 881
1031 return count; 882 return count;
1032} 883}
1033 884
1034SV * 885SV *
1035cfperl_result (int idx) 886cfperl_result (int idx)
1036{ 887{
1037 AV *av = get_av ("cfperl::invoke_results", 0); 888 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
1038 if (!av) 889 if (!av)
1039 return &PL_sv_undef; 890 return &PL_sv_undef;
1040 891
1041 SV **sv = av_fetch (av, idx, 0); 892 SV **sv = av_fetch (av, idx, 0);
1042 if (!sv) 893 if (!sv)
1055cfperl_result_DOUBLE (int idx) 906cfperl_result_DOUBLE (int idx)
1056{ 907{
1057 return SvNV (cfperl_result (idx)); 908 return SvNV (cfperl_result (idx));
1058} 909}
1059 910
911/////////////////////////////////////////////////////////////////////////////
912// various c++ => perl glue functions
913
914void
915cfperl_emergency_save ()
916{
917 CALL_BEGIN (0);
918 CALL_CALL ("cf::emergency_save", G_VOID);
919 CALL_END;
920}
921
922void
923cfperl_cleanup (int make_core)
924{
925 CALL_BEGIN (1);
926 CALL_ARG (make_core);
927 CALL_CALL ("cf::post_cleanup", G_VOID);
928 CALL_END;
929}
930
931void
932cfperl_make_book (object *book, int level)
933{
934 CALL_BEGIN (2);
935 CALL_ARG (book);
936 CALL_ARG (level);
937 CALL_CALL ("ext::books::make_book", G_VOID);
938 CALL_END;
939}
940
941void
942cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
943{
944 CALL_BEGIN (4);
945 CALL_ARG (ns);
946 CALL_ARG (type);
947 CALL_ARG_SV (newSVpv_utf8 (msg));
948 CALL_ARG (color);
949 CALL_CALL ("cf::client::send_msg", G_VOID);
950 CALL_END;
951}
952
953int
954cfperl_can_merge (object *ob1, object *ob2)
955{
956 int can;
957
958 CALL_BEGIN (2);
959 CALL_ARG (ob1);
960 CALL_ARG (ob2);
961 CALL_CALL ("cf::_can_merge", G_SCALAR);
962 can = count && SvTRUE (TOPs);
963 CALL_END;
964
965 return can;
966}
967
968player *
969player::find (const char *name)
970{
971 CALL_BEGIN (1);
972 CALL_ARG (name);
973 CALL_CALL ("cf::player::find", G_SCALAR);
974
975 player *retval;
976
977 if (count)
978 sv_to (POPs, retval);
979 else
980 retval = 0;
981
982 CALL_END;
983
984 return retval;
985}
986
987maptile *
988maptile::find_sync (const char *path, maptile *origin)
989{
990 CALL_BEGIN (2);
991 CALL_ARG (path);
992 CALL_ARG (origin);
993 CALL_CALL ("cf::map::find_sync", G_SCALAR);
994
995 maptile *retval;
996
997 if (count)
998 sv_to (POPs, retval);
999 else
1000 retval = 0;
1001
1002 CALL_END;
1003
1004 return retval;
1005}
1006
1007maptile *
1008maptile::find_async (const char *path, maptile *origin, bool load)
1009{
1010 CALL_BEGIN (3);
1011 CALL_ARG (path);
1012 CALL_ARG (origin);
1013 CALL_ARG (load);
1014 CALL_CALL ("cf::map::find_async", G_SCALAR);
1015
1016 maptile *retval;
1017
1018 if (count)
1019 sv_to (POPs, retval);
1020 else
1021 retval = 0;
1022
1023 CALL_END;
1024
1025 return retval;
1026}
1027
1028void
1029maptile::do_load_sync ()
1030{
1031 CALL_BEGIN (1);
1032 CALL_ARG (this);
1033 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
1034 CALL_END;
1035}
1036
1037void
1038maptile::change_all_map_light (int change)
1039{
1040 CALL_BEGIN (1);
1041 CALL_ARG (change);
1042 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
1043 CALL_END;
1044}
1045
1046void
1047object::enter_exit (object *exit)
1048{
1049 if (type != PLAYER)
1050 return;
1051
1052 CALL_BEGIN (2);
1053 CALL_ARG (this);
1054 CALL_ARG (exit);
1055 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
1056 CALL_END;
1057}
1058
1059const char *
1060object::ref () const
1061{
1062 if (type == PLAYER)
1063 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1064 else
1065 return 0;
1066}
1067
1068object *
1069object::deref (const char *ref)
1070{
1071 object *retval = 0;
1072
1073 if (ref)
1074 {
1075 CALL_BEGIN (1);
1076 CALL_ARG (ref);
1077 CALL_CALL ("cf::object::deref", G_SCALAR);
1078
1079 if (count)
1080 sv_to (POPs, retval);
1081
1082 CALL_END;
1083 }
1084
1085 return retval;
1086}
1087
1088void
1089log_backtrace (const char *msg)
1090{
1091#if HAVE_BACKTRACE
1092 void *addr [20];
1093 int size = backtrace (addr, 20);
1094
1095 CALL_BEGIN (size);
1096 CALL_ARG (msg);
1097 for (int i = 0; i < size; ++i)
1098 CALL_ARG ((IV)addr [i]);
1099 CALL_CALL ("cf::_log_backtrace", G_VOID);
1100 CALL_END;
1101#endif
1102}
1103
1104/////////////////////////////////////////////////////////////////////////////
1105
1106struct EVAPI *evapi::GEVAPI;
1107struct CoroAPI *coroapi::GCoroAPI;
1108
1109int coroapi::cede_counter;
1110tstamp coroapi::next_cede;
1111
1112void coroapi::do_cede_to_tick ()
1113{
1114 cede_counter = 0;
1115
1116 cede ();
1117
1118 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
1119 if (next_cede > SvNVx (sv_next_tick) - 0.02)
1120 next_cede = SvNVx (sv_next_tick);
1121}
1122
1123void coroapi::do_cede_every ()
1124{
1125 cede_counter = 0;
1126
1127 if (coroapi::nready ())
1128 coroapi::cede ();
1129}
1130
1131void coroapi::do_cede_to_tick_every ()
1132{
1133 cede_counter = 0;
1134
1135 cede_to_tick ();
1136}
1137
1138void
1139coroapi::wait_for_tick ()
1140{
1141 CALL_BEGIN (0);
1142 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1143 CALL_END;
1144}
1145
1146void
1147coroapi::wait_for_tick_begin ()
1148{
1149 CALL_BEGIN (0);
1150 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1151 CALL_END;
1152}
1153
1154void
1155iow::poll (int events)
1156{
1157 if (events != this->events)
1158 {
1159 int active = ev_is_active ((ev_io *)this);
1160 if (active) stop ();
1161 ev_io_set ((ev_io *)this, fd, events);
1162 if (active) start ();
1163 }
1164}
1165
1166void
1167_connect_to_perl ()
1168{
1169 stash_cf = gv_stashpv ("cf" , 1);
1170
1171 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1172 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1173 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
1174 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1175 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1176 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1177 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1178 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1179 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1180
1181 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
1182 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1183 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); SvUPGRADE (sv_next_tick, SVt_NV);
1184
1185 cb_global = get_av ("cf::CB_GLOBAL", 1);
1186 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1187 cb_object = get_av ("cf::CB_OBJECT", 1);
1188 cb_player = get_av ("cf::CB_PLAYER", 1);
1189 cb_client = get_av ("cf::CB_CLIENT", 1);
1190 cb_type = get_av ("cf::CB_TYPE" , 1);
1191 cb_map = get_av ("cf::CB_MAP" , 1);
1192}
1193
1060MODULE = cf PACKAGE = cf PREFIX = cf_ 1194MODULE = cf PACKAGE = cf PREFIX = cf_
1061 1195
1062BOOT: 1196BOOT:
1063{ 1197{
1064 HV *stash = gv_stashpv ("cf", 1); 1198 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1199 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1065 1200
1201 _connect_to_perl ();
1202
1066 newCONSTSUB (stash, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1203 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1204
1205 //{
1206 // require_pv ("Time::HiRes");
1207 //
1208 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1209 // if (!svp) croak ("Time::HiRes is required");
1210 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1211 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1212 //}
1067 1213
1068 static const struct { 1214 static const struct {
1069 const char *name; 1215 const char *name;
1070 IV iv; 1216 IV iv;
1071 } *civ, const_iv[] = { 1217 } *civ, const_iv[] = {
1072# define const_iv(name) { # name, (IV)name }, 1218# define const_iv(name) { # name, (IV)name },
1073 const_iv (llevError) 1219 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1074 const_iv (llevInfo) 1220 const_iv (logBacktrace)
1075 const_iv (llevDebug) 1221
1076 const_iv (llevMonster) 1222 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1223
1224 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1077 1225
1078 const_iv (MAX_TIME) 1226 const_iv (MAX_TIME)
1079 const_iv (PLAYER)
1080 const_iv (TRANSPORT)
1081 const_iv (ROD)
1082 const_iv (TREASURE)
1083 const_iv (POTION)
1084 const_iv (FOOD)
1085 const_iv (POISON)
1086 const_iv (BOOK)
1087 const_iv (CLOCK) 1227 const_iv (MAXSOCKBUF)
1088 const_iv (LIGHTNING) 1228
1089 const_iv (ARROW)
1090 const_iv (BOW)
1091 const_iv (WEAPON)
1092 const_iv (ARMOUR)
1093 const_iv (PEDESTAL)
1094 const_iv (ALTAR)
1095 const_iv (LOCKED_DOOR)
1096 const_iv (SPECIAL_KEY)
1097 const_iv (MAP)
1098 const_iv (DOOR)
1099 const_iv (KEY)
1100 const_iv (TIMED_GATE)
1101 const_iv (TRIGGER)
1102 const_iv (GRIMREAPER)
1103 const_iv (MAGIC_EAR)
1104 const_iv (TRIGGER_BUTTON)
1105 const_iv (TRIGGER_ALTAR)
1106 const_iv (TRIGGER_PEDESTAL)
1107 const_iv (SHIELD)
1108 const_iv (HELMET)
1109 const_iv (HORN)
1110 const_iv (MONEY)
1111 const_iv (CLASS)
1112 const_iv (GRAVESTONE)
1113 const_iv (AMULET)
1114 const_iv (PLAYERMOVER)
1115 const_iv (TELEPORTER)
1116 const_iv (CREATOR)
1117 const_iv (SKILL)
1118 const_iv (EXPERIENCE)
1119 const_iv (EARTHWALL)
1120 const_iv (GOLEM)
1121 const_iv (THROWN_OBJ)
1122 const_iv (BLINDNESS)
1123 const_iv (GOD)
1124 const_iv (DETECTOR)
1125 const_iv (TRIGGER_MARKER)
1126 const_iv (DEAD_OBJECT)
1127 const_iv (DRINK)
1128 const_iv (MARKER)
1129 const_iv (HOLY_ALTAR)
1130 const_iv (PLAYER_CHANGER)
1131 const_iv (BATTLEGROUND)
1132 const_iv (PEACEMAKER)
1133 const_iv (GEM)
1134 const_iv (FIREWALL)
1135 const_iv (ANVIL)
1136 const_iv (CHECK_INV)
1137 const_iv (MOOD_FLOOR) 1229 const_iv (NUM_BODY_LOCATIONS)
1138 const_iv (EXIT) 1230 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1139 const_iv (ENCOUNTER) 1231 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1140 const_iv (SHOP_FLOOR) 1232 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1141 const_iv (SHOP_MAT) 1233 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1142 const_iv (RING) 1234 const_iv (body_wrist) const_iv (body_waist)
1143 const_iv (FLOOR)
1144 const_iv (FLESH)
1145 const_iv (INORGANIC)
1146 const_iv (SKILL_TOOL)
1147 const_iv (LIGHTER)
1148 const_iv (TRAP_PART)
1149 const_iv (WALL)
1150 const_iv (LIGHT_SOURCE)
1151 const_iv (MISC_OBJECT)
1152 const_iv (MONSTER)
1153 const_iv (SPAWN_GENERATOR)
1154 const_iv (LAMP)
1155 const_iv (DUPLICATOR)
1156 const_iv (TOOL)
1157 const_iv (SPELLBOOK)
1158 const_iv (BUILDFAC)
1159 const_iv (CLOAK)
1160 const_iv (SPINNER)
1161 const_iv (GATE)
1162 const_iv (BUTTON)
1163 const_iv (CF_HANDLE)
1164 const_iv (HOLE)
1165 const_iv (TRAPDOOR)
1166 const_iv (SIGN)
1167 const_iv (BOOTS)
1168 const_iv (GLOVES)
1169 const_iv (SPELL)
1170 const_iv (SPELL_EFFECT)
1171 const_iv (CONVERTER)
1172 const_iv (BRACERS)
1173 const_iv (POISONING)
1174 const_iv (SAVEBED)
1175 const_iv (POISONCLOUD)
1176 const_iv (FIREHOLES)
1177 const_iv (WAND)
1178 const_iv (SCROLL)
1179 const_iv (DIRECTOR)
1180 const_iv (GIRDLE)
1181 const_iv (FORCE)
1182 const_iv (POTION_EFFECT)
1183 const_iv (EVENT_CONNECTOR)
1184 const_iv (CLOSE_CON)
1185 const_iv (CONTAINER)
1186 const_iv (ARMOUR_IMPROVER)
1187 const_iv (WEAPON_IMPROVER)
1188 const_iv (SKILLSCROLL)
1189 const_iv (DEEP_SWAMP)
1190 const_iv (IDENTIFY_ALTAR)
1191 const_iv (MENU)
1192 const_iv (RUNE)
1193 const_iv (TRAP)
1194 const_iv (POWER_CRYSTAL)
1195 const_iv (CORPSE)
1196 const_iv (DISEASE)
1197 const_iv (SYMPTOM)
1198 const_iv (BUILDER)
1199 const_iv (MATERIAL)
1200 const_iv (ITEM_TRANSFORMER)
1201 const_iv (QUEST)
1202 1235
1203 const_iv (NUM_SUBTYPES) 1236 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1237 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1238 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1239 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1240 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1241 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1242 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1243 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1244 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1245 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1246 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1247 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1248 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1249 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1250 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1251 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1252 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1253 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1254 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1255 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1256 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1257 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1258 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1259 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1260 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1261 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1262 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1263 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1204 1264
1205 const_iv (ST_BD_BUILD) 1265 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1206 const_iv (ST_BD_REMOVE)
1207 1266
1208 const_iv (ST_MAT_FLOOR) 1267 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1209 const_iv (ST_MAT_WALL) 1268 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1210 const_iv (ST_MAT_ITEM)
1211 1269
1212 const_iv (AT_PHYSICAL) 1270 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1213 const_iv (AT_MAGIC) 1271 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1214 const_iv (AT_FIRE) 1272 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1215 const_iv (AT_ELECTRICITY) 1273 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1216 const_iv (AT_COLD) 1274 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1217 const_iv (AT_CONFUSION) 1275 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1218 const_iv (AT_ACID) 1276 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1219 const_iv (AT_DRAIN)
1220 const_iv (AT_WEAPONMAGIC)
1221 const_iv (AT_GHOSTHIT)
1222 const_iv (AT_POISON)
1223 const_iv (AT_SLOW)
1224 const_iv (AT_PARALYZE)
1225 const_iv (AT_TURN_UNDEAD)
1226 const_iv (AT_FEAR)
1227 const_iv (AT_CANCELLATION)
1228 const_iv (AT_DEPLETE)
1229 const_iv (AT_DEATH)
1230 const_iv (AT_CHAOS)
1231 const_iv (AT_COUNTERSPELL)
1232 const_iv (AT_GODPOWER)
1233 const_iv (AT_HOLYWORD)
1234 const_iv (AT_BLIND)
1235 const_iv (AT_INTERNAL)
1236 const_iv (AT_LIFE_STEALING)
1237 const_iv (AT_DISEASE)
1238 1277
1239 const_iv (WEAP_HIT) 1278 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1240 const_iv (WEAP_SLASH) 1279 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1241 const_iv (WEAP_PIERCE)
1242 const_iv (WEAP_CLEAVE)
1243 const_iv (WEAP_SLICE)
1244 const_iv (WEAP_STAB)
1245 const_iv (WEAP_WHIP)
1246 const_iv (WEAP_CRUSH)
1247 const_iv (WEAP_BLUD) 1280 const_iv (WEAP_BLUD)
1248 1281
1249 const_iv (FLAG_ALIVE) 1282 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1250 const_iv (FLAG_WIZ) 1283 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1251 const_iv (FLAG_REMOVED) 1284 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1285 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1286 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1287 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1288 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1289 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1290 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1291 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1292 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1293 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1294 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1295 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1296 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1297 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1298 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1299 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1300 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1301 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1302 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1303 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1304 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1305 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1306 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1307 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1308
1309 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1310 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1311 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1312 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1313 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1314 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR)
1315
1316 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1317 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1318
1319 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1320
1321 const_iv (SP_RAISE_DEAD)
1252 const_iv (FLAG_FREED) 1322 const_iv (SP_RUNE)
1253 const_iv (FLAG_WAS_WIZ) 1323 const_iv (SP_MAKE_MARK)
1254 const_iv (FLAG_APPLIED) 1324 const_iv (SP_BOLT)
1255 const_iv (FLAG_UNPAID) 1325 const_iv (SP_BULLET)
1256 const_iv (FLAG_USE_SHIELD) 1326 const_iv (SP_EXPLOSION)
1257 const_iv (FLAG_NO_PICK) 1327 const_iv (SP_CONE)
1258 const_iv (FLAG_ANIMATE) 1328 const_iv (SP_BOMB)
1259 const_iv (FLAG_MONSTER) 1329 const_iv (SP_WONDER)
1260 const_iv (FLAG_FRIENDLY) 1330 const_iv (SP_SMITE)
1261 const_iv (FLAG_GENERATOR) 1331 const_iv (SP_MAGIC_MISSILE)
1262 const_iv (FLAG_IS_THROWN) 1332 const_iv (SP_SUMMON_GOLEM)
1263 const_iv (FLAG_AUTO_APPLY) 1333 const_iv (SP_DIMENSION_DOOR)
1264 const_iv (FLAG_TREASURE) 1334 const_iv (SP_MAGIC_MAPPING)
1265 const_iv (FLAG_PLAYER_SOLD) 1335 const_iv (SP_MAGIC_WALL)
1336 const_iv (SP_DESTRUCTION)
1337 const_iv (SP_PERCEIVE_SELF)
1338 const_iv (SP_WORD_OF_RECALL)
1266 const_iv (FLAG_SEE_INVISIBLE) 1339 const_iv (SP_INVISIBLE)
1267 const_iv (FLAG_CAN_ROLL)
1268 const_iv (FLAG_OVERLAY_FLOOR)
1269 const_iv (FLAG_IS_TURNABLE)
1270 const_iv (FLAG_IS_USED_UP)
1271 const_iv (FLAG_IDENTIFIED)
1272 const_iv (FLAG_REFLECTING)
1273 const_iv (FLAG_CHANGING)
1274 const_iv (FLAG_SPLITTING)
1275 const_iv (FLAG_HITBACK)
1276 const_iv (FLAG_STARTEQUIP)
1277 const_iv (FLAG_BLOCKSVIEW)
1278 const_iv (FLAG_UNDEAD)
1279 const_iv (FLAG_SCARED)
1280 const_iv (FLAG_UNAGGRESSIVE)
1281 const_iv (FLAG_REFL_MISSILE)
1282 const_iv (FLAG_REFL_SPELL)
1283 const_iv (FLAG_NO_MAGIC)
1284 const_iv (FLAG_NO_FIX_PLAYER)
1285 const_iv (FLAG_IS_LIGHTABLE)
1286 const_iv (FLAG_TEAR_DOWN)
1287 const_iv (FLAG_RUN_AWAY)
1288 const_iv (FLAG_PICK_UP)
1289 const_iv (FLAG_UNIQUE)
1290 const_iv (FLAG_NO_DROP)
1291 const_iv (FLAG_WIZCAST)
1292 const_iv (FLAG_CAST_SPELL)
1293 const_iv (FLAG_USE_SCROLL)
1294 const_iv (FLAG_USE_RANGE)
1295 const_iv (FLAG_USE_BOW)
1296 const_iv (FLAG_USE_ARMOUR)
1297 const_iv (FLAG_USE_WEAPON)
1298 const_iv (FLAG_USE_RING)
1299 const_iv (FLAG_READY_RANGE)
1300 const_iv (FLAG_READY_BOW)
1301 const_iv (FLAG_XRAYS)
1302 const_iv (FLAG_NO_APPLY)
1303 const_iv (FLAG_IS_FLOOR)
1304 const_iv (FLAG_LIFESAVE)
1305 const_iv (FLAG_NO_STRENGTH)
1306 const_iv (FLAG_SLEEP)
1307 const_iv (FLAG_STAND_STILL)
1308 const_iv (FLAG_RANDOM_MOVE)
1309 const_iv (FLAG_ONLY_ATTACK)
1310 const_iv (FLAG_CONFUSED)
1311 const_iv (FLAG_STEALTH)
1312 const_iv (FLAG_WIZPASS)
1313 const_iv (FLAG_IS_LINKED)
1314 const_iv (FLAG_CURSED)
1315 const_iv (FLAG_DAMNED)
1316 const_iv (FLAG_SEE_ANYWHERE)
1317 const_iv (FLAG_KNOWN_MAGICAL)
1318 const_iv (FLAG_KNOWN_CURSED)
1319 const_iv (FLAG_CAN_USE_SKILL)
1320 const_iv (FLAG_BEEN_APPLIED)
1321 const_iv (FLAG_READY_SCROLL)
1322 const_iv (FLAG_USE_ROD)
1323 const_iv (FLAG_USE_HORN)
1324 const_iv (FLAG_MAKE_INVIS)
1325 const_iv (FLAG_INV_LOCKED)
1326 const_iv (FLAG_IS_WOODED)
1327 const_iv (FLAG_IS_HILLY)
1328 const_iv (FLAG_READY_SKILL)
1329 const_iv (FLAG_READY_WEAPON)
1330 const_iv (FLAG_NO_SKILL_IDENT)
1331 const_iv (FLAG_BLIND)
1332 const_iv (FLAG_SEE_IN_DARK)
1333 const_iv (FLAG_IS_CAULDRON)
1334 const_iv (FLAG_NO_STEAL)
1335 const_iv (FLAG_ONE_HIT)
1336 const_iv (FLAG_CLIENT_SENT)
1337 const_iv (FLAG_BERSERK)
1338 const_iv (FLAG_NEUTRAL)
1339 const_iv (FLAG_NO_ATTACK)
1340 const_iv (FLAG_NO_DAMAGE)
1341 const_iv (FLAG_OBJ_ORIGINAL)
1342 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1343 const_iv (FLAG_ACTIVATE_ON_PUSH)
1344 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1345 const_iv (FLAG_IS_WATER)
1346 const_iv (FLAG_CONTENT_ON_GEN)
1347 const_iv (FLAG_IS_A_TEMPLATE)
1348 const_iv (FLAG_IS_BUILDABLE)
1349 const_iv (FLAG_AFK)
1350
1351 const_iv (NDI_BLACK)
1352 const_iv (NDI_WHITE)
1353 const_iv (NDI_NAVY)
1354 const_iv (NDI_RED)
1355 const_iv (NDI_ORANGE)
1356 const_iv (NDI_BLUE)
1357 const_iv (NDI_DK_ORANGE)
1358 const_iv (NDI_GREEN)
1359 const_iv (NDI_LT_GREEN)
1360 const_iv (NDI_GREY)
1361 const_iv (NDI_BROWN)
1362 const_iv (NDI_GOLD)
1363 const_iv (NDI_TAN)
1364 const_iv (NDI_MAX_COLOR)
1365 const_iv (NDI_COLOR_MASK)
1366 const_iv (NDI_UNIQUE)
1367 const_iv (NDI_ALL)
1368
1369 const_iv (UPD_LOCATION)
1370 const_iv (UPD_FLAGS)
1371 const_iv (UPD_WEIGHT)
1372 const_iv (UPD_FACE)
1373 const_iv (UPD_NAME)
1374 const_iv (UPD_ANIM)
1375 const_iv (UPD_ANIMSPEED)
1376 const_iv (UPD_NROF) 1340 const_iv (SP_PROBE)
1377
1378 const_iv (UPD_SP_MANA) 1341 const_iv (SP_HEALING)
1379 const_iv (UPD_SP_GRACE) 1342 const_iv (SP_CREATE_FOOD)
1380 const_iv (UPD_SP_DAMAGE) 1343 const_iv (SP_EARTH_TO_DUST)
1381 1344 const_iv (SP_CHANGE_ABILITY)
1382 const_iv (F_APPLIED) 1345 const_iv (SP_BLESS)
1383 const_iv (F_LOCATION)
1384 const_iv (F_UNPAID)
1385 const_iv (F_MAGIC)
1386 const_iv (F_CURSED) 1346 const_iv (SP_CURSE)
1347 const_iv (SP_SUMMON_MONSTER)
1348 const_iv (SP_CHARGING)
1349 const_iv (SP_POLYMORPH)
1350 const_iv (SP_ALCHEMY)
1351 const_iv (SP_REMOVE_CURSE)
1352 const_iv (SP_IDENTIFY)
1353 const_iv (SP_DETECTION)
1354 const_iv (SP_MOOD_CHANGE)
1355 const_iv (SP_MOVING_BALL)
1387 const_iv (F_DAMNED) 1356 const_iv (SP_SWARM)
1357 const_iv (SP_CHANGE_MANA)
1388 const_iv (F_OPEN) 1358 const_iv (SP_DISPEL_RUNE)
1389 const_iv (F_NOPICK) 1359 const_iv (SP_CREATE_MISSILE)
1360 const_iv (SP_CONSECRATE)
1361 const_iv (SP_ANIMATE_WEAPON)
1362 const_iv (SP_LIGHT)
1363 const_iv (SP_CHANGE_MAP_LIGHT)
1364 const_iv (SP_FAERY_FIRE)
1365 const_iv (SP_CAUSE_DISEASE)
1366 const_iv (SP_AURA)
1367 const_iv (SP_TOWN_PORTAL)
1368 const_iv (SP_PARTY_SPELL)
1369
1370 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1371 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1390 const_iv (F_LOCKED) 1372 const_iv (F_LOCKED)
1391 1373
1392 const_iv (F_BUY) 1374 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1393 const_iv (F_SHOP)
1394 const_iv (F_SELL)
1395 1375
1396 const_iv (P_BLOCKSVIEW) 1376 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1397 const_iv (P_NO_MAGIC) 1377 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1398 const_iv (P_IS_ALIVE)
1399 const_iv (P_NO_CLERIC)
1400 const_iv (P_NEED_UPDATE)
1401 const_iv (P_NO_ERROR)
1402 const_iv (P_OUT_OF_MAP)
1403 const_iv (P_NEW_MAP)
1404 1378
1405 const_iv (UP_OBJ_INSERT) 1379 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1406 const_iv (UP_OBJ_REMOVE)
1407 const_iv (UP_OBJ_CHANGE)
1408 const_iv (UP_OBJ_FACE)
1409 1380
1410 const_iv (INS_NO_MERGE) 1381 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1411 const_iv (INS_ABOVE_FLOOR_ONLY)
1412 const_iv (INS_NO_WALK_ON)
1413 const_iv (INS_ON_TOP)
1414 const_iv (INS_BELOW_ORIGINATOR) 1382 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1415 const_iv (INS_MAP_LOAD)
1416 1383
1417 const_iv (WILL_APPLY_HANDLE) 1384 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1418 const_iv (WILL_APPLY_TREASURE) 1385 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1419 const_iv (WILL_APPLY_EARTHWALL)
1420 const_iv (WILL_APPLY_DOOR)
1421 const_iv (WILL_APPLY_FOOD)
1422 1386
1423 const_iv (SAVE_MODE) 1387 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1424 const_iv (SAVE_DIR_MODE)
1425 1388
1426 const_iv (M_PAPER) 1389 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1427 const_iv (M_IRON) 1390 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1428 const_iv (M_GLASS) 1391 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1429 const_iv (M_LEATHER) 1392 const_iv (M_ICE) const_iv (M_SPECIAL)
1430 const_iv (M_WOOD)
1431 const_iv (M_ORGANIC)
1432 const_iv (M_STONE)
1433 const_iv (M_CLOTH)
1434 const_iv (M_ADAMANT)
1435 const_iv (M_LIQUID)
1436 const_iv (M_SOFT_METAL)
1437 const_iv (M_BONE)
1438 const_iv (M_ICE)
1439 const_iv (M_SPECIAL)
1440 1393
1441 const_iv (SK_EXP_ADD_SKILL) 1394 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1442 const_iv (SK_EXP_TOTAL) 1395 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1443 const_iv (SK_EXP_NONE)
1444 const_iv (SK_SUBTRACT_SKILL_EXP)
1445 const_iv (SK_EXP_SKILL_ONLY)
1446 1396
1447 const_iv (SK_LOCKPICKING) 1397 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1448 const_iv (SK_HIDING) 1398 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1449 const_iv (SK_SMITHERY) 1399 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1450 const_iv (SK_BOWYER) 1400 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1451 const_iv (SK_JEWELER) 1401 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1452 const_iv (SK_ALCHEMY) 1402 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1453 const_iv (SK_STEALING) 1403 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1454 const_iv (SK_LITERACY) 1404 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1455 const_iv (SK_BARGAINING) 1405 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1456 const_iv (SK_JUMPING) 1406 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1457 const_iv (SK_DET_MAGIC)
1458 const_iv (SK_ORATORY)
1459 const_iv (SK_SINGING)
1460 const_iv (SK_DET_CURSE)
1461 const_iv (SK_FIND_TRAPS)
1462 const_iv (SK_MEDITATION)
1463 const_iv (SK_PUNCHING)
1464 const_iv (SK_FLAME_TOUCH)
1465 const_iv (SK_KARATE)
1466 const_iv (SK_CLIMBING)
1467 const_iv (SK_WOODSMAN)
1468 const_iv (SK_INSCRIPTION)
1469 const_iv (SK_ONE_HANDED_WEAPON)
1470 const_iv (SK_MISSILE_WEAPON)
1471 const_iv (SK_THROWING)
1472 const_iv (SK_USE_MAGIC_ITEM)
1473 const_iv (SK_DISARM_TRAPS)
1474 const_iv (SK_SET_TRAP)
1475 const_iv (SK_THAUMATURGY)
1476 const_iv (SK_PRAYING)
1477 const_iv (SK_CLAWING)
1478 const_iv (SK_LEVITATION)
1479 const_iv (SK_SUMMONING)
1480 const_iv (SK_PYROMANCY)
1481 const_iv (SK_EVOCATION)
1482 const_iv (SK_SORCERY)
1483 const_iv (SK_TWO_HANDED_WEAPON)
1484 const_iv (SK_SPARK_TOUCH)
1485 const_iv (SK_SHIVER)
1486 const_iv (SK_ACID_SPLASH)
1487 const_iv (SK_POISON_NAIL) 1407 const_iv (SK_POISON_NAIL)
1488 1408
1489 const_iv (SOUND_NEW_PLAYER) 1409 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1490 const_iv (SOUND_FIRE_ARROW) 1410 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1491 const_iv (SOUND_LEARN_SPELL) 1411 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1492 const_iv (SOUND_FUMBLE_SPELL) 1412 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1493 const_iv (SOUND_WAND_POOF) 1413 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1494 const_iv (SOUND_OPEN_DOOR) 1414 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1495 const_iv (SOUND_PUSH_PLAYER)
1496 const_iv (SOUND_PLAYER_HITS1)
1497 const_iv (SOUND_PLAYER_HITS2)
1498 const_iv (SOUND_PLAYER_HITS3)
1499 const_iv (SOUND_PLAYER_HITS4)
1500 const_iv (SOUND_PLAYER_IS_HIT1)
1501 const_iv (SOUND_PLAYER_IS_HIT2)
1502 const_iv (SOUND_PLAYER_IS_HIT3)
1503 const_iv (SOUND_PLAYER_KILLS)
1504 const_iv (SOUND_PET_IS_KILLED)
1505 const_iv (SOUND_PLAYER_DIES)
1506 const_iv (SOUND_OB_EVAPORATE)
1507 const_iv (SOUND_OB_EXPLODE)
1508 const_iv (SOUND_CLOCK)
1509 const_iv (SOUND_TURN_HANDLE)
1510 const_iv (SOUND_FALL_HOLE)
1511 const_iv (SOUND_DRINK_POISON)
1512 const_iv (SOUND_CAST_SPELL_0)
1513 1415
1514 const_iv (PREFER_LOW) 1416 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1515 const_iv (PREFER_HIGH)
1516 1417
1517 const_iv (ATNR_PHYSICAL) 1418 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1518 const_iv (ATNR_MAGIC) 1419 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1519 const_iv (ATNR_FIRE) 1420 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1520 const_iv (ATNR_ELECTRICITY) 1421 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1521 const_iv (ATNR_COLD) 1422 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1522 const_iv (ATNR_CONFUSION) 1423 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1523 const_iv (ATNR_ACID) 1424 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1524 const_iv (ATNR_DRAIN) 1425
1525 const_iv (ATNR_WEAPONMAGIC) 1426 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1526 const_iv (ATNR_GHOSTHIT) 1427
1527 const_iv (ATNR_POISON) 1428 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1528 const_iv (ATNR_SLOW) 1429 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1529 const_iv (ATNR_PARALYZE) 1430
1530 const_iv (ATNR_TURN_UNDEAD) 1431 const_iv (VERSION_CS) const_iv (VERSION_SC)
1531 const_iv (ATNR_FEAR) 1432
1532 const_iv (ATNR_CANCELLATION) 1433 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1533 const_iv (ATNR_DEPLETE) 1434
1534 const_iv (ATNR_DEATH) 1435 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1535 const_iv (ATNR_CHAOS) 1436
1536 const_iv (ATNR_COUNTERSPELL) 1437 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1537 const_iv (ATNR_GODPOWER) 1438
1538 const_iv (ATNR_HOLYWORD) 1439 // random map generator
1539 const_iv (ATNR_BLIND) 1440 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1441 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1442
1443 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1444 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1445 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1446
1447 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1448 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1449
1450 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1451 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1540 const_iv (ATNR_INTERNAL) 1452 const_iv (GT_MINIMAL)
1541 const_iv (ATNR_LIFE_STEALING)
1542 const_iv (ATNR_DISEASE)
1543 1453
1544 const_iv (MAP_FLUSH) 1454 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1545 const_iv (MAP_PLAYER_UNIQUE) 1455 const_iv (FT_RSRC) const_iv (FT_NUM)
1546 const_iv (MAP_BLOCK)
1547 const_iv (MAP_STYLE)
1548 const_iv (MAP_OVERLAY)
1549
1550 const_iv (MAP_IN_MEMORY)
1551 const_iv (MAP_SWAPPED)
1552 const_iv (MAP_LOADING)
1553 const_iv (MAP_SAVING)
1554
1555 const_iv (KLASS_GLOBAL)
1556 const_iv (KLASS_OBJECT)
1557 const_iv (KLASS_PLAYER)
1558 const_iv (KLASS_MAP)
1559 }; 1456 };
1560 1457
1561 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1458 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1562 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 1459 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1563 1460
1564 static const struct { 1461 static const struct {
1565 const char *name; 1462 const char *name;
1566 int skip; 1463 int skip;
1567 IV klass; 1464 IV klass;
1578 { 1475 {
1579 AV *event = newAV (); 1476 AV *event = newAV ();
1580 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0)); 1477 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1581 av_push (event, newSViv (eiv->klass)); 1478 av_push (event, newSViv (eiv->klass));
1582 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1479 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1583 newCONSTSUB (stash, (char *)eiv->name, newSViv (eiv->iv)); 1480 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1584 } 1481 }
1585
1586 //I_EVENT_API (PACKAGE);
1587} 1482}
1588 1483
1589void _init_vars () 1484void _connect_to_perl ()
1590 CODE: 1485
1591 cb_global = get_av ("cf::CB_GLOBAL", 1); 1486void _recalc_want ()
1592 cb_object = get_av ("cf::CB_OBJECT", 1);
1593 cb_player = get_av ("cf::CB_PLAYER", 1);
1594 cb_type = get_av ("cf::CB_TYPE" , 1);
1595 cb_map = get_av ("cf::CB_MAP" , 1);
1596 1487
1597void _global_reattach () 1488void _global_reattach ()
1598 CODE: 1489 CODE:
1599{ 1490{
1600 // reattach to all attachable objects in the game. 1491 // reattach to all attachable objects in the game.
1601 for (player *pl = first_player; pl; pl = pl->next) 1492 for_all_clients (ns)
1602 reattach (pl); 1493 ns->reattach ();
1603 1494
1604 for (maptile *map = first_map; map; map = map->next) 1495 for_all_objects (op)
1605 reattach (map);
1606
1607 for (object *op = object::first; op; op = op->next)
1608 reattach (op); 1496 op->reattach ();
1609} 1497}
1610 1498
1611bool 1499# support function for map-world.ext
1612add_client_socket (int fd, const char *peername) 1500void _quantise (SV *data_sv, SV *plt_sv)
1501 CODE:
1502{
1503 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1504 croak ("_quantise called with invalid agruments");
1505
1506 plt_sv = SvRV (plt_sv);
1507 SV **plt = AvARRAY (plt_sv);
1508 int plt_count = AvFILL (plt_sv) + 1;
1509
1510 STRLEN len;
1511 char *data = SvPVbyte (data_sv, len);
1512 char *dst = data;
1513
1514 while (len >= 3)
1515 {
1516 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1517 {
1518 char *val = SvPVX (*val_sv);
1519
1520 if (val [0] == data [0]
1521 && val [1] == data [1]
1522 && val [2] == data [2])
1523 {
1524 *dst++ = val [3];
1525 goto next;
1526 }
1527 }
1528
1529 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1530 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1531 dst - SvPVX (data_sv), len);
1532
1533 next:
1534 data += 3;
1535 len -= 3;
1536 }
1537
1538 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1539}
1540
1541void _post_tick ()
1542 CODE:
1543 coroapi::next_cede = SvNVx (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1544
1545NV till_cede ()
1546 CODE:
1547 RETVAL = coroapi::next_cede - now ();
1548 OUTPUT:
1549 RETVAL
1550
1551NV till_tick ()
1552 CODE:
1553 RETVAL = SvNVx (sv_next_tick) - now ();
1554 OUTPUT:
1555 RETVAL
1613 1556
1614NV floor (NV x) 1557NV floor (NV x)
1615 1558
1616NV ceil (NV x) 1559NV ceil (NV x)
1617 1560
1561NV rndm (...)
1562 CODE:
1563 switch (items)
1564 {
1565 case 0: RETVAL = rndm (); break;
1566 case 1: RETVAL = rndm (SvUV (ST (0))); break;
1567 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break;
1568 default: croak ("cf::rndm requires none, one or two parameters."); break;
1569 }
1570 OUTPUT:
1571 RETVAL
1572
1573NV clamp (NV value, NV min_value, NV max_value)
1574 CODE:
1575 RETVAL = clamp (value, min_value, max_value);
1576 OUTPUT:
1577 RETVAL
1578
1579NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1580 CODE:
1581 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1582 OUTPUT:
1583 RETVAL
1584
1585void weaken (...)
1586 PROTOTYPE: @
1587 CODE:
1588 while (items > 0)
1589 sv_rvweaken (ST (--items));
1590
1591void cede_to_tick ()
1592 CODE:
1593 coroapi::cede_to_tick ();
1594
1618void server_tick () 1595void server_tick ()
1596 CODE:
1597 NOW = SvNVx (sv_now);
1598 runtime = SvNVx (sv_runtime);
1599 server_tick ();
1619 1600
1620void 1601void
1621LOG (int level, char *msg) 1602log_backtrace (utf8_string msg)
1603
1604void
1605LOG (int flags, utf8_string msg)
1622 PROTOTYPE: $$ 1606 PROTOTYPE: $$
1623 C_ARGS: (LogLevel)level, "%s", msg 1607 C_ARGS: flags, "%s", msg
1624 1608
1625char *path_combine (char *base, char *path) 1609octet_string path_combine (octet_string base, octet_string path)
1626 PROTOTYPE: $$ 1610 PROTOTYPE: $$
1627 1611
1628char *path_combine_and_normalize (char *base, char *path) 1612octet_string path_combine_and_normalize (octet_string base, octet_string path)
1629 PROTOTYPE: $$ 1613 PROTOTYPE: $$
1630 1614
1631const char * 1615void
1632get_maps_directory (char *path) 1616mallinfo ()
1633 PROTOTYPE: $ 1617 PPCODE:
1634 ALIAS: maps_directory = 0 1618{
1635 CODE: 1619#if __GLIBC__
1636 RETVAL = create_pathname (path); 1620 struct mallinfo mai = mallinfo ();
1637 OUTPUT: RETVAL 1621 EXTEND (SP, 10*2);
1622 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1623 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1624 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1625 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1626 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1627 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1628 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1629 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1630 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1631 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1632#endif
1633 EXTEND (SP, 2*2);
1634 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1635 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1636}
1638 1637
1639void 1638void
1640sub_generation_inc () 1639sub_generation_inc ()
1641 CODE: 1640 CODE:
1642 PL_sub_generation++; 1641 PL_sub_generation++;
1643 1642
1644char * 1643const_octet_string
1645mapdir () 1644mapdir ()
1646 PROTOTYPE: 1645 PROTOTYPE:
1647 ALIAS: 1646 ALIAS:
1648 mapdir = 0 1647 mapdir = 0
1649 uniquedir = 1 1648 uniquedir = 1
1663 case 5: RETVAL = settings.playerdir; break; 1662 case 5: RETVAL = settings.playerdir; break;
1664 case 6: RETVAL = settings.datadir ; break; 1663 case 6: RETVAL = settings.datadir ; break;
1665 } 1664 }
1666 OUTPUT: RETVAL 1665 OUTPUT: RETVAL
1667 1666
1667void abort ()
1668
1669void reset_signals ()
1670
1671void fork_abort (const_octet_string cause = "cf::fork_abort")
1672
1673void cleanup (const_octet_string cause, bool make_core = false)
1674
1675void emergency_save ()
1676
1668void _exit (int status = 0) 1677void _exit (int status = EXIT_SUCCESS)
1669 1678
1679#if _POSIX_MEMLOCK
1680
1681int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1682
1683int munlockall ()
1684
1685#endif
1686
1670int find_animation (char *text) 1687int find_animation (utf8_string text)
1671 PROTOTYPE: $ 1688 PROTOTYPE: $
1672 1689
1673int random_roll (int min, int max, object *op, int goodbad); 1690int random_roll (int min, int max, object *op, int goodbad);
1674 1691
1675const char *cost_string_from_value(uint64 cost, int approx = 0) 1692const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1676
1677int invoke (int event, ...)
1678 CODE:
1679 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1680 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1681 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1682 RETVAL = INVOKE_((event_type)event, ARG_AV (av));
1683 OUTPUT: RETVAL
1684 1693
1685int 1694int
1686exp_to_level (val64 exp) 1695exp_to_level (val64 exp)
1687 CODE: 1696 CODE:
1688{ 1697{
1719 RETVAL = newSVpv (resist_plus[atnr], 0); 1728 RETVAL = newSVpv (resist_plus[atnr], 0);
1720 else 1729 else
1721 XSRETURN_UNDEF; 1730 XSRETURN_UNDEF;
1722 OUTPUT: RETVAL 1731 OUTPUT: RETVAL
1723 1732
1733bool
1734load_resource_file (octet_string filename)
1735
1736MODULE = cf PACKAGE = cf::attachable
1737
1724int 1738int
1725_valid (SV *obj) 1739valid (SV *obj)
1726 CODE: 1740 CODE:
1727 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1741 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1728 OUTPUT: 1742 OUTPUT:
1729 RETVAL 1743 RETVAL
1730 1744
1745void
1746debug_trace (attachable *obj, bool on = true)
1747 CODE:
1748 obj->flags &= ~attachable::F_DEBUG_TRACE;
1749 if (on)
1750 obj->flags |= attachable::F_DEBUG_TRACE;
1751
1752int mortals_size ()
1753 CODE:
1754 RETVAL = attachable::mortals.size ();
1755 OUTPUT: RETVAL
1756
1757#object *mortals (U32 index)
1758# CODE:
1759# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1760# OUTPUT: RETVAL
1761
1762INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1763
1764MODULE = cf PACKAGE = cf::global
1765
1766int invoke (SV *klass, int event, ...)
1767 CODE:
1768 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1769 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1770 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1771 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1772 OUTPUT: RETVAL
1773
1731MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1774MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1732 1775
1733INCLUDE: $PERL genacc object ../include/object.h | 1776INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1734 1777
1735int invoke (object *op, int event, ...) 1778int invoke (object *op, int event, ...)
1736 CODE: 1779 CODE:
1737 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1780 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1738 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1781 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1739 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 1782 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1740 RETVAL = INVOKE_((event_type)event, ARG_OBJECT (op), ARG_AV (av)); 1783 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1741 OUTPUT: RETVAL 1784 OUTPUT: RETVAL
1742 1785
1743SV *registry (object *op) 1786SV *registry (object *op)
1744 1787
1745void mortals () 1788int objects_size ()
1746 PPCODE: 1789 CODE:
1747 EXTEND (SP, object::mortals.size ());
1748 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1749 PUSHs (to_sv (*i));
1750
1751object *first ()
1752 CODE:
1753 RETVAL = object::first; 1790 RETVAL = objects.size ();
1754 OUTPUT: RETVAL 1791 OUTPUT: RETVAL
1755 1792
1793object *objects (U32 index)
1794 CODE:
1795 RETVAL = index < objects.size () ? objects [index] : 0;
1796 OUTPUT: RETVAL
1797
1798int actives_size ()
1799 CODE:
1800 RETVAL = actives.size ();
1801 OUTPUT: RETVAL
1802
1803object *actives (U32 index)
1804 CODE:
1805 RETVAL = index < actives.size () ? actives [index] : 0;
1806 OUTPUT: RETVAL
1807
1808const char *slot_use_name (U32 slot)
1809 ALIAS:
1810 slot_nonuse_name = 1
1811 CODE:
1812{
1813 if (slot >= NUM_BODY_LOCATIONS)
1814 croak ("body slot index out of range");
1815
1816 switch (ix)
1817 {
1818 case 0: RETVAL = body_locations[slot].use_name; break;
1819 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1820 }
1821}
1822 OUTPUT:
1823 RETVAL
1824
1756# missing properties 1825# missing properties
1757
1758int flag (object *op, int flag, int value = 1)
1759 PROTOTYPE: $$;$
1760 CODE:
1761 RETVAL = QUERY_FLAG (op, flag);
1762 if (items >= 3)
1763 if (value)
1764 SET_FLAG (op, flag);
1765 else
1766 CLEAR_FLAG (op, flag);
1767 OUTPUT: RETVAL
1768 1826
1769object *head (object *op) 1827object *head (object *op)
1770 PROTOTYPE: $ 1828 PROTOTYPE: $
1771 CODE: 1829 CODE:
1772 RETVAL = op->head ? op->head : op;
1773 OUTPUT: RETVAL
1774
1775int is_head (object *op)
1776 PROTOTYPE: $
1777 CODE:
1778 RETVAL = !op->head; 1830 RETVAL = op->head_ ();
1779 OUTPUT: RETVAL 1831 OUTPUT: RETVAL
1780 1832
1781void 1833void
1782inv (object *obj) 1834inv (object *obj)
1783 PROTOTYPE: $ 1835 PROTOTYPE: $
1784 PPCODE: 1836 PPCODE:
1785{ 1837{
1786 object *o;
1787 for (o = obj->inv; o; o = o->below) 1838 for (object *o = obj->inv; o; o = o->below)
1788 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 1839 XPUSHs (sv_2mortal (to_sv (o)));
1789} 1840}
1790 1841
1842void
1843set_animation (object *op, int idx)
1844 CODE:
1845 SET_ANIMATION (op, idx);
1846
1847int
1848num_animations (object *op)
1849 CODE:
1850 RETVAL = NUM_ANIMATIONS (op);
1851 OUTPUT: RETVAL
1852
1853int slot_info (object *op, UV slot, int value = 0)
1854 ALIAS:
1855 slot_used = 1
1856 CODE:
1857{
1858 if (slot >= NUM_BODY_LOCATIONS)
1859 croak ("body slot index out of range");
1860
1861 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1862
1863 if (items > 2)
1864 if (ix)
1865 op->slot[slot].used = value;
1866 else
1867 op->slot[slot].info = value;
1868}
1869 OUTPUT:
1870 RETVAL
1871
1791object *find_best_object_match (object *op, const char *match) 1872object *find_best_object_match (object *op, utf8_string match)
1792 1873
1793object *find_marked_object (object *op) 1874object *find_marked_object (object *op)
1794 1875
1795int resistance (object *op, int rtype, int newval = 0)
1796 CODE:
1797 if (rtype < 0 || rtype >= NROFATTACKS)
1798 croak ("resistance out of bounds");
1799 RETVAL = op->resist [rtype];
1800 if (items >= 3)
1801 op->resist [rtype] = newval;
1802 OUTPUT: RETVAL
1803
1804void set_resistance (object *op, int rtype, int val)
1805 CODE:
1806 if (rtype < 0 || rtype >= NROFATTACKS)
1807 op->resist[rtype] = val;
1808
1809int need_identify (const object *obj); 1876int need_identify (object *obj);
1810 1877
1811int apply_shop_mat (object *shop_mat, object *op); 1878int apply_shop_mat (object *shop_mat, object *op);
1812 1879
1813int move (object *op, int dir, object *originator = op) 1880int move (object *op, int dir, object *originator = op)
1814 CODE: 1881 CODE:
1822 1889
1823void apply_below (object *op) 1890void apply_below (object *op)
1824 CODE: 1891 CODE:
1825 player_apply_below (op); 1892 player_apply_below (op);
1826 1893
1827void remove (object *op) 1894int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1828 CODE:
1829 op->remove ();
1830 1895
1831void destroy (object *op, int recursive = 0) 1896#//TODO
1832 CODE:
1833 op->destroy (recursive);
1834
1835object *cf_object_present_archname_inside (object *op, char *whatstr)
1836
1837int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1838
1839int cf_object_change_map (object *op, int x, int y, maptile *map)
1840
1841object *clone (object *op, int recursive = 0) 1897object *clone_ (object *op, int recursive = 0)
1842 CODE: 1898 CODE:
1843 if (recursive) 1899 if (recursive)
1844 RETVAL = object_create_clone (op); 1900 RETVAL = object_create_clone (op);
1845 else 1901 else
1846 { 1902 {
1859 RETVAL = pay_for_amount (amount, op); 1915 RETVAL = pay_for_amount (amount, op);
1860 OUTPUT: RETVAL 1916 OUTPUT: RETVAL
1861 1917
1862void pay_player (object *op, uint64 amount) 1918void pay_player (object *op, uint64 amount)
1863 1919
1864val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1920val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1865 1921
1866int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 1922int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1867 1923
1868void learn_spell (object *op, object *sp, int special_prayer = 0) 1924void learn_spell (object *op, object *sp, int special_prayer = 0)
1869 CODE: 1925 CODE:
1870 do_learn_spell (op, sp, special_prayer); 1926 do_learn_spell (op, sp, special_prayer);
1871 1927
1872void forget_spell (object *op, object *sp) 1928void forget_spell (object *op, object *sp)
1873 CODE: 1929 CODE:
1874 do_forget_spell (op, query_name (sp)); 1930 do_forget_spell (op, query_name (sp));
1875 1931
1876object *check_for_spell (object *op, char *spellname) 1932object *check_for_spell (object *op, utf8_string spellname)
1877 CODE: 1933 CODE:
1878 RETVAL = check_spell_known (op, spellname); 1934 RETVAL = check_spell_known (op, spellname);
1879 OUTPUT: RETVAL 1935 OUTPUT: RETVAL
1880 1936
1881int query_money (object *op) 1937int query_money (object *op)
1882 ALIAS: money = 0 1938 ALIAS: money = 0
1883 1939
1884int query_cost (object *op, object *who, int flags) 1940val64 query_cost (object *op, object *who, int flags)
1885 ALIAS: cost = 0 1941 ALIAS: cost = 0
1886 1942
1887void spring_trap (object *op, object *victim) 1943void spring_trap (object *op, object *victim)
1888 1944
1889int check_trigger (object *op, object *cause) 1945int check_trigger (object *op, object *cause)
1890 1946
1891void drop (object *who, object *op) 1947void drop (object *who, object *op)
1892 1948
1893void pick_up (object *who, object *op) 1949void pick_up (object *who, object *op)
1894 1950
1895object *cf_object_insert_object (object *op, object *container)
1896
1897object *cf_object_insert_in_ob (object *ob, object *where)
1898
1899int cf_object_teleport (object *op, maptile *map, int x, int y)
1900
1901void update (object *op, int action) 1951void update_object (object *op, int action)
1902 CODE:
1903 update_object (op, action);
1904 1952
1905object *cf_create_object_by_name (const char *name)
1906
1907void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 1953void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1908 1954
1909void player_lvl_adj (object *who, object *skill = 0) 1955void player_lvl_adj (object *who, object *skill = 0)
1910 1956
1911int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 1957int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1912 1958
1918 1964
1919void add_button_link (object *button, maptile *map, int connected); 1965void add_button_link (object *button, maptile *map, int connected);
1920 1966
1921void remove_button_link (object *op); 1967void remove_button_link (object *op);
1922 1968
1969void handle_apply_yield (object *op);
1970
1923 1971
1924MODULE = cf PACKAGE = cf::object PREFIX = cf_ 1972MODULE = cf PACKAGE = cf::object PREFIX = cf_
1925
1926void cf_fix_object (object *pl)
1927 ALIAS: fix = 0
1928
1929object *cf_insert_ob_in_ob (object *ob, object *where)
1930 1973
1931# no clean way to get an object from an archetype - stupid idiotic 1974# no clean way to get an object from an archetype - stupid idiotic
1932# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 1975# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1933 1976
1934object *new (const char *archetype = 0) 1977object *new (utf8_string archetype = 0)
1935 PROTOTYPE: ;$ 1978 PROTOTYPE: ;$
1936 CODE: 1979 CODE:
1937 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 1980 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1938 OUTPUT: 1981 OUTPUT:
1939 RETVAL 1982 RETVAL
1940 1983
1984object *find_object (U32 tag)
1985
1986# TODO: nuke
1941object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 1987object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1942 PROTOTYPE: $$$$$$ 1988 PROTOTYPE: $$$$$$
1943 CODE: 1989 CODE:
1944{ 1990{
1945 int unused_type; 1991 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
1946 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1947} 1992}
1948 1993
1949# syntatic sugar for easier use in event callbacks. 1994const_utf8_string get_ob_key_value (object *op, utf8_string key)
1950const char *options (object *op)
1951 CODE:
1952 RETVAL = op->name;
1953 OUTPUT:
1954 RETVAL
1955 1995
1956player *contr (object *op)
1957 CODE:
1958 RETVAL = op->contr;
1959 OUTPUT: RETVAL
1960
1961const char *get_ob_key_value (object *op, const char *key)
1962
1963bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 1996bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1964 1997
1965object *get_nearest_player (object *ob) 1998object *get_nearest_player (object *ob)
1966 ALIAS: nearest_player = 0 1999 ALIAS: nearest_player = 0
1967 PREINIT: 2000 PREINIT:
1968 extern object *get_nearest_player (object *); 2001 extern object *get_nearest_player (object *);
1976 EXTEND (SP, 5); 2009 EXTEND (SP, 5);
1977 PUSHs (newSVuv (rv.distance)); 2010 PUSHs (newSVuv (rv.distance));
1978 PUSHs (newSViv (rv.distance_x)); 2011 PUSHs (newSViv (rv.distance_x));
1979 PUSHs (newSViv (rv.distance_y)); 2012 PUSHs (newSViv (rv.distance_y));
1980 PUSHs (newSViv (rv.direction)); 2013 PUSHs (newSViv (rv.direction));
1981 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2014 PUSHs (to_sv (rv.part));
1982} 2015}
1983 2016
1984bool on_same_map_as (object *ob, object *other) 2017bool on_same_map_as (object *ob, object *other)
1985 CODE: 2018 CODE:
1986 RETVAL = on_same_map (ob, other); 2019 RETVAL = on_same_map (ob, other);
1987 OUTPUT: RETVAL 2020 OUTPUT: RETVAL
1988 2021
1989const char * 2022const_utf8_string
1990base_name (object *op, int plural = op->nrof > 1) 2023base_name (object *op, int plural = op->nrof > 1)
1991 CODE: 2024 CODE:
1992 RETVAL = query_base_name (op, plural); 2025 RETVAL = query_base_name (op, plural);
1993 OUTPUT: RETVAL 2026 OUTPUT: RETVAL
1994 2027
2028object *decrease_ob_nr (object *op, unsigned long i)
2029
2030# return the tail of an object, excluding itself
2031void
2032tail (object *op)
2033 PPCODE:
2034 while ((op = op->more))
2035 XPUSHs (sv_2mortal (to_sv (op)));
2036
1995MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2037MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1996 2038
1997player *player (object *op) 2039player *player (object *op)
1998 CODE: 2040 CODE:
1999 RETVAL = op->contr; 2041 RETVAL = op->contr;
2000 OUTPUT: RETVAL 2042 OUTPUT: RETVAL
2001 2043
2044bool move_player (object *op, int dir)
2045
2046void check_score (object *op)
2047
2002void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2048void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2003 2049 CODE:
2004object *cf_player_send_inventory (object *op) 2050 new_draw_info (flags, 0, op, txt);
2005
2006char *cf_player_get_ip (object *op)
2007 ALIAS: ip = 0
2008
2009object *cf_player_get_marked_item (object *op)
2010 ALIAS: marked_item = 0
2011
2012void cf_player_set_marked_item (object *op, object *ob)
2013
2014partylist *cf_player_get_party (object *op)
2015 ALIAS: party = 0
2016
2017void cf_player_set_party (object *op, partylist *party)
2018 2051
2019void kill_player (object *op) 2052void kill_player (object *op)
2020 2053
2054void esrv_send_item (object *pl, object *item)
2055
2021void esrv_update_item (object *op, int what, object *item) 2056void esrv_update_item (object *pl, int what, object *item)
2022 C_ARGS: what, op, item 2057 C_ARGS: what, pl, item
2023 2058
2024void clear_los (object *op) 2059void esrv_del_item (object *pl, int tag)
2060 C_ARGS: pl->contr, tag
2025 2061
2026int command_reset (object *op, char *params)
2027
2028int command_teleport (object *op, char *params)
2029
2030int command_summon (object *op, char *params) 2062int command_summon (object *op, utf8_string params)
2031 2063
2032int command_arrest (object *op, char *params) 2064int command_arrest (object *op, utf8_string params)
2033
2034int command_kick (object *op, char *params)
2035
2036int command_banish (object *op, char *params)
2037 2065
2038 2066
2039MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2067MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2040 2068
2041INCLUDE: $PERL genacc player ../include/player.h | 2069INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2042
2043char *
2044client (player *pl)
2045 CODE:
2046 RETVAL = pl->socket->client;
2047 OUTPUT:
2048 RETVAL
2049
2050char *
2051host (player *pl)
2052 CODE:
2053 RETVAL = pl->socket->host;
2054 OUTPUT:
2055 RETVAL
2056 2070
2057int invoke (player *pl, int event, ...) 2071int invoke (player *pl, int event, ...)
2058 CODE: 2072 CODE:
2059 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2073 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2060 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2074 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2061 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 2075 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2062 RETVAL = INVOKE_((event_type)event, ARG_PLAYER (pl), ARG_AV (av)); 2076 RETVAL = pl->invoke ((event_type)event, ARG_AV (av), DT_END);
2063 OUTPUT: RETVAL 2077 OUTPUT: RETVAL
2064 2078
2065SV *registry (player *pl) 2079SV *registry (player *pl)
2066 2080
2067player *cf_player_find (char *name) 2081void
2068 PROTOTYPE: $ 2082save_stats (player *pl)
2069
2070void cf_player_move (player *pl, int dir)
2071
2072void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2073
2074player *first ()
2075 CODE: 2083 CODE:
2076 RETVAL = first_player; 2084 pl->ob->stats.hp = pl->ob->stats.maxhp;
2077 OUTPUT: RETVAL 2085 pl->ob->stats.sp = pl->ob->stats.maxsp;
2086 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2087 pl->orig_stats = pl->ob->stats;
2078 2088
2079player *next (player *pl) 2089void clear_los (player *pl)
2080 CODE:
2081 RETVAL = pl->next;
2082 OUTPUT: RETVAL
2083 2090
2084bool 2091bool
2085cell_visible (player *pl, int dx, int dy) 2092cell_visible (player *pl, int dx, int dy)
2086 CODE: 2093 CODE:
2087 RETVAL = FABS (dx) <= pl->socket->mapx / 2 && FABS (dy) <= pl->socket->mapy / 2 2094 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2088 && !pl->blocked_los [dx + pl->socket->mapx / 2][dy + pl->socket->mapy / 2]; 2095 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
2089 OUTPUT: 2096 OUTPUT:
2090 RETVAL 2097 RETVAL
2091 2098
2092void 2099void
2093buggy_mapscroll (player *pl, int value = 1)
2094 CODE:
2095 pl->socket->buggy_mapscroll = value;
2096
2097void
2098send (player *pl, SV *packet) 2100send (player *pl, SV *packet)
2099 CODE: 2101 CODE:
2100{ 2102{
2101 STRLEN len; 2103 STRLEN len;
2102 char *buf = SvPVbyte (packet, len); 2104 char *buf = SvPVbyte (packet, len);
2103 2105
2106 if (len > MAXSOCKBUF)
2107 pl->failmsg ("[packet too long for client]");
2108 else if (pl->ns)
2104 pl->socket->send_packet (buf, len); 2109 pl->ns->send_packet (buf, len);
2105} 2110}
2106 2111
2107int 2112int
2108listening (player *pl, int new_value = -1) 2113listening (player *pl, int new_value = -1)
2109 CODE: 2114 CODE:
2128 if (y) sv_to (y, pl->bed_y); 2133 if (y) sv_to (y, pl->bed_y);
2129 2134
2130void 2135void
2131list () 2136list ()
2132 PPCODE: 2137 PPCODE:
2133{ 2138 for_all_players (pl)
2134 player *pl; 2139 XPUSHs (sv_2mortal (to_sv (pl)));
2135 for (pl = first_player; pl; pl = pl->next)
2136 XPUSHs (newSVcfapi (CFAPI_PPLAYER, pl));
2137}
2138
2139bool
2140peaceful (player *pl, bool new_setting = 0)
2141 PROTOTYPE: $;$
2142 CODE:
2143 RETVAL = pl->peaceful;
2144 if (items > 1)
2145 pl->peaceful = new_setting;
2146 OUTPUT:
2147 RETVAL
2148
2149living *
2150orig_stats (player *pl)
2151 CODE:
2152 RETVAL = &pl->orig_stats;
2153 OUTPUT: RETVAL
2154
2155living *
2156last_stats (player *pl)
2157 CODE:
2158 RETVAL = &pl->last_stats;
2159 OUTPUT: RETVAL
2160 2140
2161 2141
2162MODULE = cf PACKAGE = cf::map PREFIX = cf_map_ 2142MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2163
2164maptile *first ()
2165 PROTOTYPE:
2166 CODE:
2167 RETVAL = first_map;
2168 OUTPUT: RETVAL
2169 2143
2170int invoke (maptile *map, int event, ...) 2144int invoke (maptile *map, int event, ...)
2171 CODE: 2145 CODE:
2172 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP"); 2146 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2173 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2147 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2174 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 2148 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2175 RETVAL = INVOKE_((event_type)event, ARG_MAP (map), ARG_AV (av)); 2149 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2176 OUTPUT: RETVAL 2150 OUTPUT: RETVAL
2177 2151
2178SV *registry (maptile *map) 2152SV *registry (maptile *map)
2179 2153
2154void
2155find_tagged_objects (maptile *map, utf8_string tag = 0)
2156 PPCODE:
2157{
2158 if (!map->spaces)
2159 XSRETURN_EMPTY;
2160
2161 if (tag)
2162 {
2163 shstr_cmp tag_ (tag);
2164
2165 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2166 for (object *op = ms->bot; op; op = op->above)
2167 if (op->tag == tag_)
2168 XPUSHs (sv_2mortal (to_sv (op)));
2169 }
2170 else
2171 {
2172 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2173 for (object *op = ms->bot; op; op = op->above)
2174 if (op->tag)
2175 XPUSHs (sv_2mortal (to_sv (op)));
2176 }
2177}
2178
2180INCLUDE: $PERL genacc maptile ../include/map.h | 2179INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2181 2180
2182maptile *new (int width, int height) 2181void
2182maptile::instantiate ()
2183
2184maptile *new ()
2183 PROTOTYPE: 2185 PROTOTYPE:
2184 CODE: 2186 CODE:
2185{ 2187 RETVAL = new maptile;
2186 RETVAL = get_empty_map (width, height);
2187}
2188 OUTPUT: 2188 OUTPUT:
2189 RETVAL 2189 RETVAL
2190 2190
2191void delete_map (maptile *map) 2191void
2192maptile::players ()
2193 PPCODE:
2194 if (GIMME_V == G_SCALAR)
2195 XPUSHs (sv_2mortal (to_sv (THIS->players)));
2196 else if (GIMME_V == G_ARRAY)
2197 {
2198 EXTEND (SP, THIS->players);
2199 for_all_players (pl)
2200 if (pl->ob && pl->ob->map == THIS)
2201 PUSHs (sv_2mortal (to_sv (pl->ob)));
2202 }
2192 2203
2193void clean_tmp_map (maptile *map) 2204void
2205maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2206 CODE:
2207{
2208 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2209 croak ("maptile::add_underlay: palette must be arrayref");
2194 2210
2195void play_sound_map (maptile *map, int x, int y, int sound_num) 2211 palette = SvRV (palette);
2212
2213 STRLEN idxlen;
2214 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2215
2216 for (int x = 0; x < THIS->width; ++x)
2217 for (int y = 0; y < THIS->height; ++y)
2218 {
2219 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2220 if (op->flag [FLAG_IS_FLOOR])
2221 goto skip_space;
2222
2223 {
2224 int offs = offset + y * stride + x;
2225 if (IN_RANGE_EXC (offs, 0, idxlen))
2226 {
2227 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2228 {
2229 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2230 ob->flag [FLAG_NO_MAP_SAVE] = true;
2231 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2232
2233 if (ob->randomitems)
2234 {
2235 if (!ob->above)
2236 {
2237 ob->create_treasure (ob->randomitems);
2238
2239 for (object *op = ob->above; op; op = op->above)
2240 op->flag [FLAG_NO_MAP_SAVE] = true;
2241 }
2242
2243 ob->randomitems = 0;
2244 }
2245 }
2246 }
2247 }
2248
2249 skip_space: ;
2250 }
2251}
2252
2253void
2254maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2255 CODE:
2256{
2257 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2258 croak ("maptile::set_regiondata: palette must be arrayref");
2259
2260 palette = SvRV (palette);
2261
2262 STRLEN idxlen;
2263 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2264
2265 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2266 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2267
2268 for (int i = av_len ((AV *)palette) + 1; i--; )
2269 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2270
2271 for (int y = 0; y < THIS->height; ++y)
2272 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2273
2274 sfree (THIS->regions, THIS->size ());
2275 delete [] THIS->regionmap;
2276
2277 THIS->regions = regions;
2278 THIS->regionmap = regionmap;
2279}
2280
2281void
2282maptile::create_region_treasure ()
2283 CODE:
2284{
2285 object *op = object::create ();
2286 op->type = FLOOR;
2287 op->map = THIS;
2288
2289 for (int x = 0; x < THIS->width; ++x)
2290 for (int y = 0; y < THIS->height; ++y)
2291 {
2292 region *rgn = THIS->region (x, y);
2293
2294 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2295 if (rgn->treasure && rndm () < rgn->treasure_density)
2296 {
2297 op->x = x;
2298 op->y = y;
2299 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2300 }
2301 }
2302
2303 op->destroy ();
2304}
2196 2305
2197int out_of_map (maptile *map, int x, int y) 2306int out_of_map (maptile *map, int x, int y)
2198
2199maptile *tile_map (maptile *map, unsigned int dir)
2200 CODE:
2201 RETVAL = dir < 4 ? map->tile_map [dir] : 0;
2202 OUTPUT:
2203 RETVAL
2204
2205char *tile_path (maptile *map, unsigned int dir)
2206 CODE:
2207 if (dir >= 4)
2208 XSRETURN_UNDEF;
2209 RETVAL = map->tile_path [dir];
2210 OUTPUT:
2211 RETVAL
2212
2213maptile *ready_map_name (char *name, int flags = 0)
2214 PROTOTYPE: $;$
2215 ALIAS:
2216 find = 0
2217 get_map = 1
2218
2219maptile *has_been_loaded (char *name)
2220 PROTOTYPE: $
2221
2222int in_memory (maptile *map)
2223 CODE:
2224 RETVAL = map->in_memory;
2225 OUTPUT:
2226 RETVAL
2227 2307
2228void 2308void
2229trigger (maptile *map, long connection, bool state = true) 2309trigger (maptile *map, long connection, bool state = true)
2230 CODE: 2310 CODE:
2231 activate_connection (map, connection, state); 2311 activate_connection (map, connection, state);
2234get_connection (maptile *map, long connection) 2314get_connection (maptile *map, long connection)
2235 PPCODE: 2315 PPCODE:
2236 oblinkpt *obp = get_connection_links (map, connection); 2316 oblinkpt *obp = get_connection_links (map, connection);
2237 if (obp) 2317 if (obp)
2238 for (objectlink *ol = obp->link; ol; ol = ol->next) 2318 for (objectlink *ol = obp->link; ol; ol = ol->next)
2239 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob))); 2319 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2240 2320
2241object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2242
2243object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2244
2245object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2246 C_ARGS: str, map, nx, ny
2247
2248void 2321void
2249cf_map_normalise (maptile *map, int x, int y) 2322get_map_flags (maptile *map, int x, int y)
2250 PPCODE: 2323 PPCODE:
2251{ 2324{
2252 maptile *nmap = 0; 2325 maptile *nmap = 0;
2253 I16 nx = 0, ny = 0; 2326 I16 nx = 0, ny = 0;
2254 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2327 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2256 EXTEND (SP, 4); 2329 EXTEND (SP, 4);
2257 PUSHs (sv_2mortal (newSViv (flags))); 2330 PUSHs (sv_2mortal (newSViv (flags)));
2258 2331
2259 if (GIMME_V == G_ARRAY) 2332 if (GIMME_V == G_ARRAY)
2260 { 2333 {
2261 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2334 PUSHs (sv_2mortal (to_sv (nmap)));
2262 PUSHs (sv_2mortal (newSViv (nx))); 2335 PUSHs (sv_2mortal (newSViv (nx)));
2263 PUSHs (sv_2mortal (newSViv (ny))); 2336 PUSHs (sv_2mortal (newSViv (ny)));
2264 } 2337 }
2265} 2338}
2266 2339
2275 2348
2276 get_map_flags (map, &nmap, x, y, &nx, &ny); 2349 get_map_flags (map, &nmap, x, y, &nx, &ny);
2277 2350
2278 if (nmap) 2351 if (nmap)
2279 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2352 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2280 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2353 XPUSHs (sv_2mortal (to_sv (o)));
2281} 2354}
2282 2355
2283SV * 2356SV *
2284bot_at (maptile *obj, unsigned int x, unsigned int y) 2357bot_at (maptile *obj, unsigned int x, unsigned int y)
2285 PROTOTYPE: $$$ 2358 PROTOTYPE: $$$
2290 move_block_at = 4 2363 move_block_at = 4
2291 move_slow_at = 5 2364 move_slow_at = 5
2292 move_on_at = 6 2365 move_on_at = 6
2293 move_off_at = 7 2366 move_off_at = 7
2294 INIT: 2367 INIT:
2295 if (x >= MAP_WIDTH (obj) || y >= MAP_HEIGHT (obj)) XSRETURN_UNDEF; 2368 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2296 CODE: 2369 CODE:
2297 switch (ix) 2370 switch (ix)
2298 { 2371 {
2299 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2372 case 0: RETVAL = to_sv (GET_MAP_OB (obj, x, y)); break;
2300 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2373 case 1: RETVAL = to_sv (GET_MAP_TOP (obj, x, y)); break;
2301 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2374 case 2: RETVAL = newSVuv (GET_MAP_FLAGS (obj, x, y)); break;
2302 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2375 case 3: RETVAL = newSViv (GET_MAP_LIGHT (obj, x, y)); break;
2303 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2376 case 4: RETVAL = newSVuv (GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2304 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2377 case 5: RETVAL = newSVuv (GET_MAP_MOVE_SLOW (obj, x, y)); break;
2305 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2378 case 6: RETVAL = newSVuv (GET_MAP_MOVE_ON (obj, x, y)); break;
2306 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2379 case 7: RETVAL = newSVuv (GET_MAP_MOVE_OFF (obj, x, y)); break;
2307 } 2380 }
2308 OUTPUT: 2381 OUTPUT: RETVAL
2382
2383void fix_walls (maptile *map, int x, int y)
2384
2385void fix_walls_around (maptile *map, int x, int y)
2386
2387# worst xs function of my life
2388bool
2389_create_random_map (\
2390 maptile *self,\
2391 utf8_string wallstyle,\
2392 utf8_string wall_name,\
2393 utf8_string floorstyle,\
2394 utf8_string monsterstyle,\
2395 utf8_string treasurestyle,\
2396 utf8_string layoutstyle,\
2397 utf8_string doorstyle,\
2398 utf8_string decorstyle,\
2399 utf8_string origin_map,\
2400 utf8_string final_map,\
2401 utf8_string exitstyle,\
2402 utf8_string this_map,\
2403 utf8_string exit_on_final_map,\
2404 int xsize,\
2405 int ysize,\
2406 int expand2x,\
2407 int layoutoptions1,\
2408 int layoutoptions2,\
2409 int layoutoptions3,\
2410 int symmetry,\
2411 int difficulty,\
2412 int difficulty_given,\
2413 float difficulty_increase,\
2414 int dungeon_level,\
2415 int dungeon_depth,\
2416 int decoroptions,\
2417 int orientation,\
2418 int origin_y,\
2419 int origin_x,\
2420 U32 random_seed,\
2421 val64 total_map_hp,\
2422 int map_layout_style,\
2423 int treasureoptions,\
2424 int symmetry_used,\
2425 region *region,\
2426 utf8_string custom\
2427)
2428 CODE:
2429{
2430 random_map_params rmp;
2431
2432 assign (rmp.wallstyle , wallstyle);
2433 assign (rmp.wall_name , wall_name);
2434 assign (rmp.floorstyle , floorstyle);
2435 assign (rmp.monsterstyle , monsterstyle);
2436 assign (rmp.treasurestyle , treasurestyle);
2437 assign (rmp.layoutstyle , layoutstyle);
2438 assign (rmp.doorstyle , doorstyle);
2439 assign (rmp.decorstyle , decorstyle);
2440 assign (rmp.exitstyle , exitstyle);
2441 assign (rmp.exit_on_final_map, exit_on_final_map);
2442
2443 rmp.origin_map = origin_map;
2444 rmp.final_map = final_map;
2445 rmp.this_map = this_map;
2446 rmp.xsize = xsize;
2447 rmp.ysize = ysize;
2448 rmp.expand2x = expand2x;
2449 rmp.layoutoptions1 = layoutoptions1;
2450 rmp.layoutoptions2 = layoutoptions2;
2451 rmp.layoutoptions3 = layoutoptions3;
2452 rmp.symmetry = symmetry;
2453 rmp.difficulty = difficulty;
2454 rmp.difficulty_given = difficulty_given;
2455 rmp.difficulty_increase = difficulty_increase;
2456 rmp.dungeon_level = dungeon_level;
2457 rmp.dungeon_depth = dungeon_depth;
2458 rmp.decoroptions = decoroptions;
2459 rmp.orientation = orientation;
2460 rmp.origin_y = origin_y;
2461 rmp.origin_x = origin_x;
2462 rmp.random_seed = random_seed;
2463 rmp.total_map_hp = (uint64_t) total_map_hp;
2464 rmp.map_layout_style = map_layout_style;
2465 rmp.treasureoptions = treasureoptions;
2466 rmp.symmetry_used = symmetry_used;
2467 rmp.region = region;
2468 rmp.custom = custom;
2469
2470 RETVAL = self->generate_random_map (&rmp);
2471}
2472 OUTPUT:
2309 RETVAL 2473 RETVAL
2310 2474
2311void fix_walls (maptile *map, int x, int y)
2312
2313void fix_walls_around (maptile *map, int x, int y)
2314
2315MODULE = cf PACKAGE = cf::arch 2475MODULE = cf PACKAGE = cf::arch
2316 2476
2317archetype *find (const char *name) 2477int archetypes_size ()
2318 CODE: 2478 CODE:
2319 RETVAL = archetype::find (name); 2479 RETVAL = archetypes.size ();
2320 OUTPUT: 2480 OUTPUT: RETVAL
2321 RETVAL
2322 2481
2323archetype *first() 2482archetype *archetypes (U32 index)
2324 PROTOTYPE: 2483 CODE:
2325 CODE: 2484 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2326 RETVAL = first_archetype; 2485 OUTPUT: RETVAL
2486
2487object *instantiate (archetype *arch)
2488 CODE:
2489 RETVAL = arch_to_object (arch);
2490 OUTPUT:
2327 OUTPUT: RETVAL 2491 RETVAL
2328 2492
2329INCLUDE: $PERL genacc archetype ../include/object.h | 2493INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2330 2494
2331MODULE = cf PACKAGE = cf::party 2495MODULE = cf PACKAGE = cf::party
2332 2496
2333partylist *first () 2497partylist *first ()
2334 PROTOTYPE: 2498 PROTOTYPE:
2335 CODE: 2499 CODE:
2336 RETVAL = get_firstparty (); 2500 RETVAL = get_firstparty ();
2337 OUTPUT: RETVAL 2501 OUTPUT: RETVAL
2338 2502
2339partylist *next (partylist *party) 2503INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2504
2505MODULE = cf PACKAGE = cf::region
2506
2507void
2508list ()
2509 PPCODE:
2510 for_all_regions (rgn)
2511 XPUSHs (sv_2mortal (to_sv (rgn)));
2512
2513region *find (utf8_string name)
2514 PROTOTYPE: $
2340 CODE: 2515 CODE:
2341 RETVAL = party->next; 2516 RETVAL = region::find (name);
2342 OUTPUT: RETVAL 2517 OUTPUT: RETVAL
2343 2518
2344const char *name (partylist *party) 2519region *find_fuzzy (utf8_string name)
2520 PROTOTYPE: $
2345 CODE: 2521 CODE:
2346 RETVAL = party->partyname; 2522 RETVAL = region::find_fuzzy (name);
2347 OUTPUT: RETVAL 2523 OUTPUT: RETVAL
2348 2524
2349const char *password (partylist *party) 2525int specificity (region *rgn)
2350 CODE: 2526 CODE:
2351 RETVAL = party->passwd; 2527 RETVAL = 0;
2528 while (rgn = rgn->parent)
2529 RETVAL++;
2352 OUTPUT: RETVAL 2530 OUTPUT: RETVAL
2353 2531
2354MODULE = cf PACKAGE = cf::region 2532INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2355
2356region *first ()
2357 PROTOTYPE:
2358 CODE:
2359 RETVAL = first_region;
2360 OUTPUT: RETVAL
2361
2362region *next (region *reg)
2363 CODE:
2364 RETVAL = reg->next;
2365 OUTPUT: RETVAL
2366
2367const char *name (region *reg)
2368 CODE:
2369 RETVAL = reg->name;
2370 OUTPUT: RETVAL
2371
2372region *parent (region *reg)
2373 CODE:
2374 RETVAL = reg->parent;
2375 OUTPUT: RETVAL
2376
2377const char *longname (region *reg)
2378 CODE:
2379 RETVAL = reg->longname;
2380 OUTPUT: RETVAL
2381
2382const char *msg (region *reg)
2383 CODE:
2384 RETVAL = reg->msg;
2385 OUTPUT: RETVAL
2386 2533
2387MODULE = cf PACKAGE = cf::living 2534MODULE = cf PACKAGE = cf::living
2388 2535
2389INCLUDE: $PERL genacc living ../include/living.h | 2536INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2390 2537
2391MODULE = cf PACKAGE = cf::settings 2538MODULE = cf PACKAGE = cf::settings
2392 2539
2393INCLUDE: $PERL genacc Settings ../include/global.h | 2540INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2394 2541
2395MODULE = cf PACKAGE = cf::client_socket 2542MODULE = cf PACKAGE = cf::client
2396 2543
2397INCLUDE: $PERL genacc client_socket ../include/newserver.h | 2544INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2398 2545
2399int invoke (client_socket *ns, int event, ...) 2546int invoke (client *ns, int event, ...)
2400 CODE: 2547 CODE:
2401 if (KLASS_OF (event) != KLASS_SOCKET) croak ("event class must be SOCKET"); 2548 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2402 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2549 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2403 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 2550 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2404 RETVAL = INVOKE_((event_type)event, ARG_SOCKET (ns), ARG_AV (av)); 2551 RETVAL = ns->invoke ((event_type)event, ARG_AV (av), DT_END);
2405 OUTPUT: RETVAL 2552 OUTPUT: RETVAL
2406 2553
2407SV *registry (client_socket *ns) 2554SV *registry (client *ns)
2408 2555
2556void
2557list ()
2558 PPCODE:
2559 EXTEND (SP, clients.size ());
2560 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
2561 PUSHs (sv_2mortal (to_sv (*i)));
2562
2563void
2564client::send_packet (SV *packet)
2565 CODE:
2566{
2567 STRLEN len;
2568 char *buf = SvPVbyte (packet, len);
2569
2570 if (len > MAXSOCKBUF)
2571 {
2572 // ugly
2573 if (THIS->pl)
2574 THIS->pl->failmsg ("[packet too long for client]");
2575 }
2576 else
2577 THIS->send_packet (buf, len);
2578}
2579
2580faceidx
2581client::need_face (utf8_string name, int pri = 0)
2582 CODE:
2583 RETVAL = face_find (name, 0);
2584 if (RETVAL)
2585 {
2586 THIS->send_face (RETVAL, pri);
2587 THIS->flush_fx ();
2588 }
2589 OUTPUT:
2590 RETVAL
2591
2592int
2593client::fx_want (int idx, int value = -1)
2594 CODE:
2595 if (0 < idx && idx < FT_NUM)
2596 {
2597 RETVAL = THIS->fx_want [idx];
2598 if (items > 2)
2599 THIS->fx_want [idx] = value;
2600 }
2601 else
2602 RETVAL = 0;
2603 OUTPUT:
2604 RETVAL
2605
2606MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2607
2608faceidx sound_find (utf8_string name)
2609
2610void sound_set (utf8_string str, faceidx face)
2611
2612# dire hack
2613void old_sound_index (int idx, faceidx face)
2614 CODE:
2615 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2616 old_sound_index [idx] = face;
2617
2618MODULE = cf PACKAGE = cf::face PREFIX = face_
2619
2620#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2621
2622faceidx face_find (utf8_string name, faceidx defidx = 0)
2623
2624faceidx alloc (utf8_string name)
2625 CODE:
2626{
2627 do
2628 {
2629 RETVAL = faces.size ();
2630 faces.resize (RETVAL + 1);
2631 }
2632 while (!RETVAL); // crude way to leave index 0
2633
2634 faces [RETVAL].name = name;
2635 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2636
2637 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2638 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2639}
2640 OUTPUT: RETVAL
2641
2642void set_type (faceidx idx, int value)
2643 ALIAS:
2644 set_type = 0
2645 set_visibility = 1
2646 set_magicmap = 2
2647 set_smooth = 3
2648 set_smoothlevel = 4
2649 CODE:
2650 faceinfo *f = face_info (idx); assert (f);
2651 switch (ix)
2652 {
2653 case 0: f->type = value; break;
2654 case 1: f->visibility = value; break;
2655 case 2: f->magicmap = value; break;
2656 case 3: f->smooth = value; break;
2657 case 4: f->smoothlevel = value; break;
2658 }
2659
2660void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2661 CODE:
2662{
2663 faceinfo *f = face_info (idx); assert (f);
2664 facedata *d = &(faceset ? f->data64 : f->data32);
2665 sv_to (data, d->data);
2666 STRLEN clen;
2667 char *cdata = SvPVbyte (chksum, clen);
2668 clen = min (CHKSUM_SIZE, clen);
2669
2670 if (memcmp (d->chksum, cdata, clen))
2671 {
2672 memcpy (d->chksum, cdata, clen);
2673
2674 // invalidate existing client face info
2675 for_all_clients (ns)
2676 if (ns->faceset == faceset)
2677 {
2678 ns->faces_sent [idx] = false;
2679 ns->force_newmap = true;
2680 }
2681 }
2682}
2683
2684int get_data_size (faceidx idx, int faceset = 0)
2685 CODE:
2686 facedata *d = face_data (idx, faceset);
2687 if (!d) XSRETURN_UNDEF;
2688 RETVAL = d->data.size ();
2689 OUTPUT:
2690 RETVAL
2691
2692SV *get_chksum (faceidx idx, int faceset = 0)
2693 CODE:
2694 facedata *d = face_data (idx, faceset);
2695 if (!d) XSRETURN_UNDEF;
2696 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2697 OUTPUT:
2698 RETVAL
2699
2700SV *get_data (faceidx idx, int faceset = 0)
2701 CODE:
2702 facedata *d = face_data (idx, faceset);
2703 if (!d) XSRETURN_UNDEF;
2704 RETVAL = newSVpvn (d->data.data (), d->data.length ());
2705 OUTPUT:
2706 RETVAL
2707
2708void invalidate (faceidx idx)
2709 CODE:
2710 for_all_clients (ns)
2711 {
2712 ns->faces_sent [idx] = false;
2713 ns->force_newmap = true;
2714 }
2715
2716void invalidate_all ()
2717 CODE:
2718 for_all_clients (ns)
2719 {
2720 ns->faces_sent.reset ();
2721 ns->force_newmap = true;
2722 }
2723
2724MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2725
2726#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2727
2728animidx anim_find (utf8_string name)
2729 CODE:
2730 RETVAL = animation::find (name).number;
2731 OUTPUT: RETVAL
2732
2733animidx set (utf8_string name, SV *frames, int facings = 1)
2734 CODE:
2735{
2736 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2737 croak ("frames must be an arrayref");
2738
2739 AV *av = (AV *)SvRV (frames);
2740
2741 animation *anim = &animation::find (name);
2742 if (anim->number)
2743 {
2744 anim->resize (av_len (av) + 1);
2745 anim->facings = facings;
2746 }
2747 else
2748 anim = &animation::create (name, av_len (av) + 1, facings);
2749
2750 for (int i = 0; i < anim->num_animations; ++i)
2751 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2752}
2753 OUTPUT: RETVAL
2754
2755void invalidate_all ()
2756 CODE:
2757 for_all_clients (ns)
2758 ns->anims_sent.reset ();
2759
2760MODULE = cf PACKAGE = cf::object::freezer
2761
2762INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
2763
2764SV *
2765new (char *klass)
2766 CODE:
2767 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2768 OUTPUT: RETVAL
2769
2770void
2771DESTROY (SV *sv)
2772 CODE:
2773 object_freezer *self;
2774 sv_to (sv, self);
2775 delete self;
2776
2777MODULE = cf PACKAGE = cf::object::thawer
2778
2779INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
2780
2781SV *
2782new_from_file (char *klass, octet_string path)
2783 CODE:
2784 object_thawer *f = new object_thawer (path);
2785 if (!*f)
2786 {
2787 delete f;
2788 XSRETURN_UNDEF;
2789 }
2790 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
2791 OUTPUT: RETVAL
2792
2793void
2794DESTROY (SV *sv)
2795 CODE:
2796 object_thawer *self;
2797 sv_to (sv, self);
2798 delete self;
2799
2800void
2801extract_tags (object_thawer *self)
2802 PPCODE:
2803 while (self->kw != KW_EOF)
2804 {
2805 PUTBACK;
2806 coroapi::cede_to_tick_every (5000);
2807 SPAGAIN;
2808
2809 if (self->kw == KW_tag)
2810 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
2811
2812 self->skip ();
2813 }
2814

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