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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.85 by root, Sat Dec 16 03:08:26 2006 UTC vs.
Revision 1.324 by root, Mon Oct 12 04:02:17 2009 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
7 * 3 *
4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
24*/ 22 */
25 23
26#define PLUGIN_NAME "perl" 24#include "autoconf.h"
27#define PLUGIN_VERSION "cfperl 0.5"
28 25
29#include <plugin_common.h> 26#if HAVE_EXECINFO_H
30#include <sounds.h> 27# include <execinfo.h>
28#endif
29
31#include <cstdarg> 30#include <cstdarg>
31#include <typeinfo>
32
33#include "global.h"
34#include "loader.h"
35#include "../random_maps/random_map.h"
36#include "evthread.h"
32#include <sproto.h> 37#include "sproto.h"
33 38
34#include "cfperl.h" 39#include <unistd.h>
35#include "shstr.h" 40#if _POSIX_MEMLOCK
41# include <sys/mman.h>
42#endif
43
44#if HAVE_MALLOC_H
45# include <malloc.h>
46#endif
47
48#if !__GLIBC__
49# define malloc_trim(pad) -1
50#endif
36 51
37#include <EXTERN.h> 52#include <EXTERN.h>
38#include <perl.h> 53#include <perl.h>
39#include <XSUB.h> 54#include <XSUB.h>
40 55
56#include "CoroAPI.h"
41#include "perlxsi.c" 57#include "perlxsi.c"
42 58
43extern sint64 *levels; // the experience table 59extern sint64 *levels; // the experience table
44 60
45typedef object object_ornull; 61typedef object_thawer &object_thawer_ref;
46typedef maptile maptile_ornull; 62typedef object_freezer &object_freezer_ref;
47 63
48#if IVSIZE >= 8 64typedef std::string std__string;
49 typedef IV val64; 65
50# define newSVval64 newSViv 66static PerlInterpreter *perl;
51# define SvVAL64 SvIV 67
52#else 68tstamp NOW, runtime;
53 typedef double val64; 69
54# define newSVval64 newSVnv 70static int tick_inhibit;
55# define SvVAL64 SvNV 71static int tick_pending;
72
73global gbl_ev;
74static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
75static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
76static AV *av_reflect;
77
78bitset<NUM_EVENT_TYPES> ev_want_event;
79bitset<NUM_TYPES> ev_want_type;
80
81static HV
82 *stash_cf,
83 *stash_cf_object_wrap,
84 *stash_cf_object_player_wrap,
85 *stash_cf_player_wrap,
86 *stash_cf_map_wrap,
87 *stash_cf_mapspace_wrap,
88 *stash_cf_client_wrap,
89 *stash_cf_arch_wrap,
90 *stash_cf_party_wrap,
91 *stash_cf_region_wrap,
92 *stash_cf_living_wrap;
93
94static SV
95 *cv_cf_do_invoke,
96 *cv_cf__can_merge,
97 *cv_cf_client_send_msg,
98 *cv_cf_tick,
99 *cv_cf_match_match;
100
101#ifndef newSVpv_utf8
102static inline SV *
103newSVpv_utf8 (const char *s)
104{
105 if (!s)
106 return newSV (0);
107
108 SV *sv = newSVpv (s, 0);
109 SvUTF8_on (sv);
110 return sv;
111}
56#endif 112#endif
57 113
58static f_plug_api gethook = cfapi_get_hooks; 114#ifndef newSVpvn_utf8
59static f_plug_api object_set_property = cfapi_object_set_property; 115static inline SV *
60static f_plug_api object_insert = cfapi_object_insert; 116newSVpvn_utf8 (const char *s, STRLEN l, int utf8)
117{
118 if (!s)
119 return newSV (0);
61 120
62static PerlInterpreter *perl; 121 SV *sv = newSVpvn (s, l);
63 122
64static AV *cb_global, *cb_object, *cb_player, *cb_type, *cb_map; 123 if (utf8)
124 SvUTF8_on (sv);
125
126 return sv;
127}
128#endif
129
130// helper cast function, returns super class * or 0
131template<class super>
132static super *
133is_a (attachable *at)
134{
135 //return dynamic_cast<super *>(at); // slower, safer
136 if (typeid (*at) == typeid (super))
137 return static_cast<super *>(at);
138 else
139 return 0;
140}
65 141
66////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 142//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
67 143
144unordered_vector<attachable *> attachable::mortals;
145
146attachable::~attachable ()
147{
148 assert (!self);
149 assert (!cb);
150}
151
152int
153attachable::refcnt_cnt () const
154{
155 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
156}
157
158void
159attachable::sever_self ()
160{
161 if (HV *self = this->self)
162 {
163 // keep a refcount because sv_unmagic might call attachable_free,
164 // which might clear self, causing sv_unmagic to crash on a now
165 // invalid object.
166 SvREFCNT_inc (self);
167 hv_clear (self);
168 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
169 SvREFCNT_dec (self);
170
171 // self *must* be null now because that's sv_unmagic's job.
172 assert (!this->self);
173 }
174}
175
176void
177attachable::optimise ()
178{
179 if (self
180 && SvREFCNT (self) == 1
181 && !HvTOTALKEYS (self))
182 sever_self ();
183}
184
185// check wether the object really is dead
186void
187attachable::do_check ()
188{
189 if (refcnt_cnt () > 0)
190 return;
191
192 destroy ();
193}
194
195void
196attachable::do_destroy ()
197{
198 INVOKE_ATTACHABLE (DESTROY, this);
199
200 if (cb)
201 {
202 SvREFCNT_dec (cb);
203 cb = 0;
204 }
205
206 mortals.push_back (this);
207}
208
209void
210attachable::destroy ()
211{
212 if (destroyed ())
213 return;
214
215 flags |= F_DESTROYED;
216 do_destroy ();
217 sever_self ();
218}
219
220void
221attachable::check_mortals ()
222{
223 static int i = 0;
224
225 for (;;)
226 {
227 if (i >= mortals.size ())
228 {
229 i = 0;
230
231 if (mortals.size () >= 512)
232 {
233 static int last_mortalcount;
234 if (mortals.size () != last_mortalcount)
235 {
236 last_mortalcount = mortals.size ();
237 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
238
239 if (0)
240 {
241 for (int j = 0; j < mortals.size (); ++j)//D
242 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
243 fprintf (stderr, "\n");//D
244 }
245 }
246 }
247
248 break;
249 }
250
251 attachable *obj = mortals [i];
252
253#if 0
254 if (obj->self)//D make this an assert later
255 {
256 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
257 obj->sever_self ();
258 }
259#endif
260
261 if (obj->refcnt)
262 {
263 ++i; // further delay freeing
264
265 if (!(i & 0x3ff))
266 break;
267 }
268 else
269 {
270 mortals.erase (i);
271 obj->sever_self ();
272 delete obj;
273 }
274 }
275}
276
277void
278attachable::set_key (const char *key, const char *value, bool is_utf8)
279{
280 if (!self)
281 self = newHV ();
282
283 if (value)
284 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
285 else
286 hv_delete (self, key, strlen (key), G_DISCARD);
287}
288
289attachable &
290attachable::operator =(const attachable &src)
291{
292 //if (self || cb)
293 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
294
295 attach = src.attach;
296 return *this;
297}
298
299template<typename T>
300static bool
301find_backref (void *ptr, T *obj)
302{
303 char *s = (char *)obj;
304 while (s < (char *)obj + sizeof (T))
305 {
306 if (ptr == *(void **)s)
307 return true;
308
309 s += sizeof (void *); // assume natural alignment
310 }
311
312 return false;
313}
314
315// for debugging, find "live" objects containing this ptr
316void
317find_backref (void *ptr)
318{
319 for_all_objects (op)
320 if (find_backref (ptr, op))
321 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
322
323 for_all_players (pl)
324 if (find_backref (ptr, pl))
325 fprintf (stderr, "P %p\n", pl);
326
327 for_all_clients (ns)
328 if (find_backref (ptr, ns))
329 fprintf (stderr, "C %p\n", ns);
330}
331
332//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
333
68static SV * 334static SV *
69newSVptr (void *ptr, const char *klass, HV *hv = newHV ()) 335newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
70{ 336{
71 SV *sv; 337 SV *sv;
72 338
73 if (!ptr) 339 if (!ptr)
74 return &PL_sv_undef; 340 return newSV (0);
75 341
76 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0); 342 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
77 return sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1)); 343 return sv_bless (newRV_noinc ((SV *)hv), stash);
78} 344}
79 345
80template<class attachable> 346static int
81SV * 347attachable_free (pTHX_ SV *sv, MAGIC *mg)
348{
349 attachable *at = (attachable *)mg->mg_ptr;
350
351 //TODO: check if transaction behaviour is really required here
352 if (SV *self = (SV *)at->self)
353 {
354 at->self = 0;
355 SvREFCNT_dec (self);
356 }
357
358 // next line makes sense, but most objects still have refcnt 0 by default
359 //at->refcnt_chk ();
360 return 0;
361}
362
363MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
364
365static SV *
82newSVattachable (attachable *obj, const char *klass) 366newSVattachable (attachable *obj, HV *stash)
83{ 367{
84 if (!obj) 368 if (!obj)
85 return &PL_sv_undef; 369 return newSV (0);
86 370
87 if (!obj->self) 371 if (!obj->self)
88 obj->self = newSVptr (obj, klass); 372 obj->self = newHV ();
89 373
90 return newSVsv (obj->self); 374 if (!SvOBJECT (obj->self))
375 {
376 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
377
378 // now bless the object _once_
379 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
380 return sv_bless (newRV_inc ((SV *)obj->self), stash);
381 }
382 else
383 {
384 SV *sv = newRV_inc ((SV *)obj->self);
385
386 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
387 SvAMAGIC_on (sv);
388
389 return sv;
390 }
91} 391}
92 392
93static void 393static void
94clearSVptr (SV *sv) 394clearSVptr (SV *sv)
95{ 395{
112 croak ("perl code used %s object, but C object is already destroyed, caught", klass); 412 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
113 413
114 return (long)mg->mg_ptr; 414 return (long)mg->mg_ptr;
115} 415}
116 416
117static long 417static long noinline
118SvPTR_ornull (SV *sv, const char *klass) 418SvPTR_ornull (SV *sv, const char *klass)
119{ 419{
120 if (SvOK (sv)) 420 if (SvOK (sv))
121 return SvPTR (sv, klass); 421 return SvPTR (sv, klass);
122 else 422 else
123 return 0; 423 return 0;
124} 424}
125 425
126inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 426inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length (), 1); }
127inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 427inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
128inline SV *to_sv (bool v) { return newSViv (v); } 428inline SV *to_sv (bool v) { return newSViv (v); }
129inline SV *to_sv ( signed char v) { return newSViv (v); } 429inline SV *to_sv ( signed char v) { return newSViv (v); }
130inline SV *to_sv (unsigned char v) { return newSViv (v); } 430inline SV *to_sv (unsigned char v) { return newSViv (v); }
131inline SV *to_sv ( signed short v) { return newSViv (v); } 431inline SV *to_sv ( signed short v) { return newSViv (v); }
132inline SV *to_sv (unsigned short v) { return newSVuv (v); } 432inline SV *to_sv (unsigned short v) { return newSVuv (v); }
136inline SV *to_sv (unsigned long v) { return newSVuv (v); } 436inline SV *to_sv (unsigned long v) { return newSVuv (v); }
137inline SV *to_sv ( signed long long v) { return newSVval64 (v); } 437inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
138inline SV *to_sv (unsigned long long v) { return newSVval64 (v); } 438inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
139inline SV *to_sv (float v) { return newSVnv (v); } 439inline SV *to_sv (float v) { return newSVnv (v); }
140inline SV *to_sv (double v) { return newSVnv (v); } 440inline SV *to_sv (double v) { return newSVnv (v); }
141inline SV *to_sv (client * v) { return newSVattachable (v, "cf::client::wrap"); } 441inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
142inline SV *to_sv (player * v) { return newSVattachable (v, "cf::player::wrap"); } 442inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
143inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? "cf::object::player::wrap" : "cf::object::wrap"); } 443inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
144inline SV *to_sv (maptile * v) { return newSVattachable (v, "cf::map::wrap"); } 444inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
145inline SV *to_sv (archetype * v) { return newSVptr (v, "cf::arch::wrap"); } 445inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
446inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
146inline SV *to_sv (partylist * v) { return newSVptr (v, "cf::party::wrap"); } 447inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
147inline SV *to_sv (region * v) { return newSVptr (v, "cf::region::wrap"); }
148inline SV *to_sv (living * v) { return newSVptr (v, "cf::living::wrap"); } 448inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
449inline SV *to_sv (mapspace * v) { return newSVptr (v, stash_cf_mapspace_wrap); }
149 450
150inline SV *to_sv (object & v) { return to_sv (&v); } 451inline SV *to_sv (object & v) { return to_sv (&v); }
151inline SV *to_sv (living & v) { return to_sv (&v); } 452inline SV *to_sv (living & v) { return to_sv (&v); }
152 453
153//TODO: 454inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
154inline SV *to_sv (New_Face * v) { return to_sv (v->name); }
155inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 455inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
156 456
457inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
458
157inline SV *to_sv (UUID v) 459inline SV *to_sv (dynbuf * v)
158{ 460{
159 char buf[128]; 461 SV *sv = newSV (0);
160 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq);
161 return newSVpv (buf, 0);
162}
163 462
463 sv_upgrade (sv, SVt_PV);
464 SvGROW (sv, v->size () + 1);
465 SvPOK_only (sv);
466 v->linearise (SvPVX (sv));
467 SvCUR_set (sv, v->size ());
468 *SvEND (sv) = 0;
469
470 return sv;
471}
472
473inline SV *to_sv (dynbuf_text * v)
474{
475 SV *sv = to_sv (static_cast<dynbuf *> (v));
476 SvUTF8_on (sv);
477 return sv;
478}
479
164inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 480inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
165inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 481inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
166inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 482inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
167inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 483inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
168inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 484inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
169inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 485inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
170inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 486inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
171inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 487inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
172inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 488inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
173inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 489inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
174inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 490inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
175inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 491inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
176inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 492inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
177inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 493inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
178inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 494inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
179inline void sv_to (SV *sv, client * &v) { v = (client *)SvPTR_ornull (sv, "cf::client"); } 495inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
180inline void sv_to (SV *sv, player * &v) { v = (player *)SvPTR_ornull (sv, "cf::player"); } 496inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
181inline void sv_to (SV *sv, object * &v) { v = (object *)SvPTR_ornull (sv, "cf::object"); } 497inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
182inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)SvPTR_ornull (sv, "cf::arch"); } 498inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
183inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)SvPTR_ornull (sv, "cf::map"); } 499inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
500inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
501inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
184inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 502inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
185inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
186inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 503inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
504inline void sv_to (SV *sv, mapspace * &v) { v = (mapspace *)SvPTR_ornull (sv, "cf::mapspace"); }
505inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
506inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
187 507
188inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } //TODO 508//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
189inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } // TODO 509inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
190 510
191template<class T> 511template<class T>
192inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 512inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
193 513
194template<int N> 514template<int N>
195inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 515inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
196 516
517inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
518inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
519inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
520inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
521
522inline void sv_to (SV *sv, std::string &v)
523{
524 STRLEN len;
525 char *data = SvPVbyte (sv, len);
526 v.assign (data, len);
527}
528
197inline void sv_to (SV *sv, UUID &v) 529inline void sv_to (SV *sv, UUID &v)
198{ 530{
199 unsigned int version; 531 if (!v.parse (SvPV_nolen (sv)))
200
201 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
202 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 532 croak ("unparsable uuid: %s", SvPV_nolen (sv));
203} 533}
534
535inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
204 536
205static SV * 537static SV *
206newSVdt_va (va_list &ap, data_type type) 538newSVdt_va (va_list &ap, data_type type)
207{ 539{
208 SV *sv; 540 SV *sv;
222 break; 554 break;
223 555
224 case DT_STRING: 556 case DT_STRING:
225 { 557 {
226 char *str = (char *)va_arg (ap, const char *); 558 char *str = (char *)va_arg (ap, const char *);
227 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 559 sv = str ? newSVpv (str, 0) : newSV (0);
228 } 560 }
229 break; 561 break;
230 562
231 case DT_DATA: 563 case DT_DATA:
232 { 564 {
233 char *str = (char *)va_arg (ap, const void *); 565 char *str = (char *)va_arg (ap, const void *);
234 int len = va_arg (ap, int); 566 int len = va_arg (ap, int);
235 sv = str ? newSVpv (str, len) : &PL_sv_undef; 567 sv = str ? newSVpv (str, len) : newSV (0);
236 } 568 }
237 break; 569 break;
238 570
239 case DT_OBJECT: 571 case DT_OBJECT:
240 sv = to_sv (va_arg (ap, object *)); 572 sv = to_sv (va_arg (ap, object *));
243 case DT_MAP: 575 case DT_MAP:
244 // va_arg (object *) when void * is passed is an XSI extension 576 // va_arg (object *) when void * is passed is an XSI extension
245 sv = to_sv (va_arg (ap, maptile *)); 577 sv = to_sv (va_arg (ap, maptile *));
246 break; 578 break;
247 579
248 case DT_SOCKET: 580 case DT_CLIENT:
249 sv = to_sv (va_arg (ap, client *)); 581 sv = to_sv (va_arg (ap, client *));
250 break; 582 break;
251 583
252 case DT_PLAYER: 584 case DT_PLAYER:
253 sv = to_sv (va_arg (ap, player *)); 585 sv = to_sv (va_arg (ap, player *));
282 va_end (ap); 614 va_end (ap);
283 615
284 return sv; 616 return sv;
285} 617}
286 618
287static SV * 619// typemap support, mostly to avoid excessive inlining
288newSVcfapi (int type, ...) 620template<class type>
621static void noinline
622cf_obj_to (SV *arg, type &var)
289{ 623{
290 SV *sv; 624 sv_to (arg, var);
625 if (!var)
626 croak ("must not pass invalid/null cf_obj here");
627}
291 628
292 va_list ap; 629template<class object>
293 va_start (ap, type); 630static void noinline
294 631cf_obj_ornull_to (SV *arg, object *&var)
295 switch (type) 632{
633 if (SvOK (arg))
296 { 634 {
297 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break; 635 sv_to (arg, var);
298 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break; 636 if (!var)
299 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break; 637 croak ("unable to convert perl object to C++ object");
300 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
301 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
302 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
303 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
304 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
305 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
306 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
307
308 default:
309 assert (("unhandled type in newSVcfapi", 0));
310 } 638 }
311 639 else
312 va_end (ap); 640 var = 0;
313
314 return sv;
315} 641}
316 642
317////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 643//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
318 644
319SV * 645SV *
320registry (attachable_base *ext) 646registry (attachable *ext)
321{ 647{
322 if (!ext->cb) 648 if (!ext->cb)
323 ext->cb = newAV (); 649 ext->cb = newAV ();
324 650
325 return newRV_inc ((SV *)ext->cb); 651 return newRV_inc ((SV *)ext->cb);
326} 652}
327 653
328void attachable_base::clear ()
329{
330 if (self)
331 {
332 if (cb)
333 if (SvROK (*av_fetch (cb, EVENT_OBJECT_DESTROY, 1)))
334 INVOKE_OBJECT (DESTROY, static_cast<object *>(this));
335 else if (SvROK (*av_fetch (cb, EVENT_MAP_DESTROY, 1)))
336 INVOKE_MAP (DESTROY, static_cast<maptile *>(this));
337
338 // disconnect Perl from C, to avoid crashes
339 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
340
341 // clear the perl hash, might or might not be a good idea
342 hv_clear ((HV *)SvRV ((SV *)self));
343
344 SvREFCNT_dec (self);
345 self = 0;
346 }
347
348 if (cb)
349 {
350 SvREFCNT_dec (cb);
351 cb = 0;
352 }
353
354 attach = 0;
355}
356
357void attachable_base::optimise ()
358{
359 if (!self)
360 return;
361
362 HV *hv = (HV *)SvRV ((SV *)self);
363
364 if (SvREFCNT ((SV *)self) == 1
365 && SvREFCNT ((SV *)hv) == 1
366 && !HvKEYS (hv))
367 {
368 SvREFCNT_dec ((SV *)self);
369 self = 0;
370 }
371}
372
373void attachable_base::instantiate (data_type type, void *obj)
374{
375 dSP;
376 ENTER;
377 SAVETMPS;
378 PUSHMARK (SP);
379 EXTEND (SP, 2);
380 PUSHs (sv_2mortal (newSVdt (type, obj)));
381 PUSHs (sv_2mortal (newSVpv (attach, 0)));
382
383 attach = 0;
384
385 PUTBACK;
386 call_pv ("cf::instantiate", G_DISCARD | G_VOID | G_EVAL);
387 FREETMPS;
388 LEAVE;
389
390 switch (type)
391 {
392 case DT_OBJECT: INVOKE_OBJECT (INSTANTIATE, obj); break;
393 case DT_MAP: INVOKE_MAP (INSTANTIATE, obj); break;
394 }
395}
396
397///////////////////////////////////////////////////////////////////////////// 654/////////////////////////////////////////////////////////////////////////////
398 655
399void reattach (data_type type, void *obj)
400{
401 //TODO only do this when the object has _attachment's
402
403 dSP;
404 ENTER;
405 SAVETMPS;
406 PUSHMARK (SP);
407 XPUSHs (sv_2mortal (newSVdt (type, obj)));
408 PUTBACK;
409 call_pv ("cf::reattach", G_DISCARD | G_VOID | G_EVAL);
410 FREETMPS;
411 LEAVE;
412
413 switch (type)
414 {
415 case DT_OBJECT: INVOKE_OBJECT (REATTACH, obj); break;
416 case DT_PLAYER: INVOKE_PLAYER (REATTACH, obj); break;
417 case DT_MAP: INVOKE_MAP (REATTACH, obj); break;
418 }
419}
420
421template<class subclass>
422void reattach (attachable<subclass> *obj)
423{
424 obj->optimise ();
425
426 if (obj->self)
427 reattach ((data_type) cftype<subclass>::dt, (subclass *)obj);
428}
429
430#include "kw_hash.h"
431
432object_freezer::object_freezer ()
433: dynbuf (128 * 1024, 64 * 1024)
434{
435 av = newAV ();
436}
437
438object_freezer::~object_freezer ()
439{
440 SvREFCNT_dec (av);
441}
442
443void object_freezer::put (attachable_base *ext)
444{
445 ext->optimise ();
446
447 if (ext->self)
448 {
449 int idx = AvFILLp ((AV *)av) + 1;
450 av_store (av, idx, SvREFCNT_inc (ext->self));
451
452 add ((void *)"oid ", 4);
453 add ((sint32)idx);
454 add ('\n');
455 }
456}
457
458bool object_freezer::save (const char *filename)
459{
460 dSP;
461 ENTER;
462 SAVETMPS;
463 PUSHMARK (SP);
464 EXTEND (SP, 3);
465 PUSHs (sv_2mortal (newSVpv (filename, 0)));
466 PUSHs (sv_2mortal (newRV_noinc (newSVpvn ((char *)linearise (), size ()))));
467 PUSHs (sv_2mortal (newRV_inc ((SV *)av)));
468 PUTBACK;
469 call_pv ("cf::object_freezer_save", G_VOID | G_DISCARD | G_EVAL);
470 FREETMPS;
471 LEAVE;
472}
473
474char *object_freezer::as_string ()
475{
476 dSP;
477 ENTER;
478 SAVETMPS;
479 PUSHMARK (SP);
480 EXTEND (SP, 3);
481 PUSHs (sv_2mortal (newRV_noinc (newSVpvn ((char *)linearise (), size ()))));
482 PUSHs (sv_2mortal (newRV_inc ((SV *)av)));
483 PUTBACK;
484
485 char *res = call_pv ("cf::object_freezer_as_string", G_SCALAR | G_EVAL) > 0
486 ? strdup (SvPVbyte_nolen (POPs))
487 : strdup ("[fatal error]");
488
489 FREETMPS;
490 LEAVE;
491
492 return res;
493}
494
495int fprintf (object_freezer &freezer, const char *format, ...)
496{
497 va_list ap;
498
499 va_start (ap, format);
500
501 int len = vsnprintf ((char *)freezer.force (1024), 1024, format, ap);
502
503 if (len >= 0)
504 freezer.alloc (len);
505
506 va_end (ap);
507}
508
509int fputs (const char *s, object_freezer &freezer)
510{
511 freezer.add (s);
512}
513
514static const char thawer_eof[] = "\n\n\n\0\0\0";
515
516object_thawer::object_thawer (const char *filename)
517{
518 static const char eof[] = "\n\n\n\0\0\0";
519
520 av = 0;
521 text = 0;
522 line = 0;
523
524 if (filename)
525 {
526 dSP;
527 ENTER;
528 SAVETMPS;
529 PUSHMARK (SP);
530 XPUSHs (sv_2mortal (newSVpv (filename, 0)));
531 PUTBACK;
532
533 if (2 == call_pv ("cf::object_thawer_load", G_ARRAY | G_EVAL))
534 {
535 SPAGAIN;
536
537 // second value - perl objects
538 {
539 SV *sv = POPs;
540 if (SvROK (sv))
541 av = (AV *)SvREFCNT_inc (SvRV (sv));
542 }
543
544 // first value - text part, pad with 3 zeroes
545 {
546 SV *sv = POPs;
547 STRLEN len;
548 char *sv_ = SvPVbyte (sv, len);
549 text = newSV (len + sizeof (eof));
550 SvCUR_set (text, len);
551 memcpy (SvPVX (text), sv_, len);
552 memcpy (SvEND (text), eof, sizeof (eof)); // just to be sure
553
554 line = SvPVX (text);
555 }
556 }
557
558 PUTBACK;
559 FREETMPS;
560 LEAVE;
561 }
562}
563
564object_thawer::object_thawer (const char *data, AV *perlav)
565{
566 av = perlav;
567 text = newSVpv (data, 0);
568 sv_catpv (text, thawer_eof);
569 line = SvPVbyte_nolen (text);
570}
571
572void object_thawer::get (data_type type, void *obj, attachable_base *ext, int oid)
573{
574 if (!av || oid < 0) // this is actually an error of sorts
575 return;
576
577 // we have to "re-instantiate"/reattach to an object, so nuke ext->attach
578 ext->clear ();
579
580 SV **svp = av_fetch ((AV *)av, oid, 0);
581
582 if (!svp || !SvROK (*svp))
583 {
584 printf ("trying to thaw duplicate or never-issued oid %d, ignoring.\n", oid);
585 return;
586 }
587
588 ext->self = *svp; *svp = &PL_sv_undef;
589 sv_magic (SvRV (ext->self), 0, PERL_MAGIC_ext, (char *)obj, 0);
590
591 reattach (type, obj);
592}
593
594object_thawer::~object_thawer ()
595{
596 if (text) SvREFCNT_dec (text);
597 if (av) SvREFCNT_dec (av);
598}
599
600char *fgets (char *s, int n, object_thawer &thawer)
601{
602 char *p = thawer.line;
603 char *q = s;
604
605 if (!p)
606 return 0;
607
608 while (--n)
609 {
610 if (!*p)
611 break;
612
613 *q++ = *p;
614
615 if (*p++ == '\n')
616 break;
617 }
618
619 *q = 0;
620 thawer.line = p;
621
622 return s == q ? 0 : s;
623}
624
625keyword object_thawer::get_kv ()
626{
627 if (!line)
628 return KW_EOF;
629
630 for (;;)
631 {
632 char *p = line;
633
634 if (!*p)
635 return KW_EOF;
636
637 // parse keyword
638 while (*p > ' ')
639 p++;
640
641 int klen = p - line;
642
643 if (*p++ != '\n')
644 {
645 // parse value
646 while (*(unsigned char *)p <= ' ' && *p != '\n') // skip 0x01 .. 0x20
647 ++p;
648
649 last_value = p;
650
651 while (*p != '\n')
652 p++;
653
654 *p++ = 0;
655 }
656 else
657 last_value = 0;
658
659 line [klen] = 0;
660 keyword_idx *kw = kw_lex::match (line, klen);
661
662 //printf ("KV %d<%s,%s>\n", kw ? kw->index : 0, line, last_value);//D
663
664 if (kw)
665 {
666 line = p;
667 return kw->index;
668 }
669 else if (!*line || *line == '#')
670 {
671 // empty/comment line
672 line = p;
673 }
674 else
675 return KW_ERROR;
676 }
677}
678
679void object_thawer::get (shstr &sh) const
680{
681 if (last_value)
682 sh = last_value;
683 else
684 {
685 sh = "<value missing>";
686 LOG (llevError, "keyword requires value: <%s>\n", line);//TODO: add filename
687 }
688}
689
690void object_thawer::get_ml (keyword kend, shstr &sh)
691{
692 char kw[128];
693
694 int klen = keyword_len [kend];
695
696 kw [0] = '\n';
697 memcpy (kw + 1, keyword_str [kend], klen);
698 kw [klen + 1] = '\n';
699 kw [klen + 2] = 0;
700
701 // first test for completely empty msg... "endXXX\n"
702 if (!strncmp (line, kw + 1, klen + 1))
703 {
704 sh = 0;
705
706 line += klen + 1;
707
708 return;
709 }
710 else
711 {
712 // multi-line strings are delimited by "\nendXXX\n" or "endXXX\n" (NULL)
713
714 char *end = strstr (line, kw);
715
716 if (!end)
717 {
718 sh = 0;
719 return;
720 }
721
722 *end = 0;
723 sh = line;
724
725 line = end + keyword_len [kend] + 1;
726
727 while (*line++ != '\n')
728 ;
729 }
730}
731
732sint32 object_thawer::get_sint32 () const
733{
734 char *p = last_value;
735
736 if (!p)
737 return 0;
738
739 sint32 val = 0;
740 bool negate;
741
742 if (*p == '-')
743 {
744 negate = true;
745 ++p;
746 }
747 else
748 negate = false;
749
750 do
751 {
752 val *= 10;
753 val += *p++ - '0';
754 }
755 while (*p);
756
757 return negate ? -val : val;
758}
759
760sint64 object_thawer::get_sint64 () const
761{
762 return last_value ? atoll (last_value) : 0;
763}
764
765double object_thawer::get_double () const
766{
767 return last_value ? atof (last_value) : 0;
768}
769
770/////////////////////////////////////////////////////////////////////////////
771
772extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
773{
774 return 0;
775}
776
777static CommArray_s rtn_cmd;
778
779static int
780runPluginCommand (object *obj, char *params)
781{
782 return -1;
783}
784
785extern "C" void *cfperl_getPluginProperty (int *type, ...)
786{
787 va_list args;
788 char *propname;
789 int i;
790 va_start (args, type);
791 propname = va_arg (args, char *);
792 //printf ("Property name: %s\n", propname);
793
794 if (!strcmp (propname, "command?"))
795 return NULL;
796 else if (!strcmp (propname, "Identification"))
797 {
798 va_end (args);
799 return (void *)PLUGIN_NAME;
800 }
801 else if (!strcmp (propname, "FullName"))
802 {
803 va_end (args);
804 return (void *)PLUGIN_VERSION;
805 }
806 else
807 va_end (args);
808
809 return NULL;
810}
811
812extern "C" int cfperl_postInitPlugin ()
813{
814 int hooktype = 1;
815 int rtype = 0;
816
817 cf_init_plugin (gethook);
818
819 return 0;
820}
821
822extern "C" int cfperl_closePlugin ()
823{
824 return 0;
825}
826
827void 656void
828cfperl_init () 657cfperl_init ()
829{ 658{
659 extern char **environ;
660
830 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0); 661 PERL_SYS_INIT3 (&settings.argc, &settings.argv, &environ);
831 perl = perl_alloc (); 662 perl = perl_alloc ();
832 perl_construct (perl); 663 perl_construct (perl);
833 664
834 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 665 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
835 666
836 char *argv[] = { 667 const char *argv[] = {
837 "", 668 settings.argv [0],
838 "-e" 669 "-e0"
839 "use Event;" // required for bootstrap
840 "cf->bootstrap;" // required for datadir :*>
841 "unshift @INC, cf::datadir ();"
842 "require cf;"
843 }; 670 };
844 671
845 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 672 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
673 || perl_run (perl))
846 { 674 {
847 printf ("unable to initialize perl-interpreter, aborting.\n"); 675 printf ("unable to initialize perl-interpreter, aborting.\n");
848 exit (EXIT_FAILURE); 676 exit (EXIT_FAILURE);
849 } 677 }
850}
851 678
679 eval_pv (
680 "#line 1 'cfperl init'\n"
681 "use EV ();\n"
682 "use Coro ();\n"
683 "cf->bootstrap;\n"
684 "unshift @INC, cf::datadir ();\n"
685 "require cf;\n",
686 0
687 );
688
689 if (SvTRUE (ERRSV))
690 {
691 printf ("unable to bootstrap perl, aborting:\n%s", SvPV_nolen (ERRSV));
692 exit (EXIT_FAILURE);
693 }
694}
695
696void
852void cfperl_main () 697cfperl_main ()
853{ 698{
854 dSP; 699 dSP;
855 700
856 PUSHMARK (SP); 701 PUSHMARK (SP);
857 PUTBACK; 702 PUTBACK;
858 call_pv ("cf::main", G_DISCARD | G_VOID); 703 call_pv ("cf::main", G_DISCARD | G_VOID);
704}
705
706void
707attachable::instantiate ()
708{
709 if (attach)
710 {
711 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
712 attach = 0;
713 }
714}
715
716void
717attachable::reattach ()
718{
719 optimise ();
720 //TODO: check for _attachment's, very important for restarts
721 INVOKE_ATTACHABLE (REATTACH, this);
859} 722}
860 723
861static event_klass klass_of[NUM_EVENT_TYPES] = { 724static event_klass klass_of[NUM_EVENT_TYPES] = {
862# define def(type,name) KLASS_ ## type, 725# define def(type,name) KLASS_ ## type,
863# include "eventinc.h" 726# include "eventinc.h"
864# undef def 727# undef def
865}; 728};
866 729
867#define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE) 730#define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
868 731
869static void 732static void noinline
870gather_callbacks (AV *&callbacks, AV *registry, event_type event) 733gather_callbacks (AV *&callbacks, AV *registry, event_type event)
871{ 734{
872 // event must be in array 735 // event must be in array
873 if (event >= 0 && event <= AvFILLp (registry)) 736 if (event >= 0 && event <= AvFILLp (registry))
874 { 737 {
894 } 757 }
895 } 758 }
896 } 759 }
897} 760}
898 761
762void
763attachable::gather_callbacks (AV *&callbacks, event_type event) const
764{
765 ::gather_callbacks (callbacks, cb_attachable, event);
766
767 if (cb)
768 ::gather_callbacks (callbacks, cb, event);
769}
770
771void
772global::gather_callbacks (AV *&callbacks, event_type event) const
773{
774 ::gather_callbacks (callbacks, cb_global, event);
775}
776
777void
778object::gather_callbacks (AV *&callbacks, event_type event) const
779{
780 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
781 {
782 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
783
784 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
785 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
786 }
787
788 if (type <= AvFILLp (cb_type))
789 {
790 SV *registry = AvARRAY (cb_type)[type];
791
792 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
793 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
794 }
795
796 attachable::gather_callbacks (callbacks, event);
797 ::gather_callbacks (callbacks, cb_object, event);
798}
799
800void
801archetype::gather_callbacks (AV *&callbacks, event_type event) const
802{
803 attachable::gather_callbacks (callbacks, event);
804 //TODO//::gather_callbacks (callbacks, cb_archetype, event);
805}
806
807void
808client::gather_callbacks (AV *&callbacks, event_type event) const
809{
810 attachable::gather_callbacks (callbacks, event);
811 ::gather_callbacks (callbacks, cb_client, event);
812}
813
814void
815player::gather_callbacks (AV *&callbacks, event_type event) const
816{
817 attachable::gather_callbacks (callbacks, event);
818 ::gather_callbacks (callbacks, cb_player, event);
819}
820
821void
822maptile::gather_callbacks (AV *&callbacks, event_type event) const
823{
824 attachable::gather_callbacks (callbacks, event);
825 ::gather_callbacks (callbacks, cb_map, event);
826}
827
828static void noinline
829_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
830{
831 for (int event = 0; event <= AvFILLp (registry); ++event)
832 {
833 SV *cbs_ = AvARRAY (registry)[event];
834
835 // element must be list of callback entries
836 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
837 {
838 AV *cbs = (AV *)SvRV (cbs_);
839
840 // no callback entries, no callbacks to call
841 if (AvFILLp (cbs) >= 0)
842 set.set (event);
843 }
844 }
845}
846
847// very slow and inefficient way to recalculate the global want bitsets
848static void
849_recalc_want ()
850{
851 ev_want_event.reset ();
852
853 _recalc_want (ev_want_event, cb_global);
854 _recalc_want (ev_want_event, cb_attachable);
855 _recalc_want (ev_want_event, cb_object);
856 _recalc_want (ev_want_event, cb_client);
857 _recalc_want (ev_want_event, cb_player);
858 _recalc_want (ev_want_event, cb_map);
859
860 ev_want_type.reset ();
861
862 for (int type = 0; type <= AvFILLp (cb_type); ++type)
863 {
864 SV *cbs_ = AvARRAY (cb_type)[type];
865
866 // element must be list of callback entries
867 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
868 {
869 AV *cbs = (AV *)SvRV (cbs_);
870
871 // no callback entries, no callbacks to call
872 if (AvFILLp (cbs) >= 0)
873 ev_want_type.set (type % NUM_TYPES);
874 }
875 }
876}
877
878bool
899bool cfperl_invoke (event_type event, ...) 879attachable::invoke (event_type event, ...)
900{ 880{
901 data_type dt; 881 data_type dt;
902 va_list ap;
903 882
904 va_start (ap, event);
905
906 AV *callbacks = 0;
907
908 object *op;
909 player *pl;
910 maptile *map;
911
912 // callback call ordering is: 883 // callback call ordering should be:
913 // 1. per-object callback 884 // 1. per-object callback
914 // 2. per-class object 885 // 2. per-class object
915 // 3. per-type callback 886 // 3. per-type callback
916 // 4. global callbacks 887 // 4. global callbacks
917 888
889 AV *callbacks = 0;
918 gather_callbacks (callbacks, cb_global, event); 890 gather_callbacks (callbacks, event);
919
920 switch (KLASS_OF (event))
921 {
922 case KLASS_GLOBAL:
923 break;
924
925 case KLASS_OBJECT:
926 dt = (data_type) va_arg (ap, int);
927 assert (("first argument must be of type object", dt == DT_OBJECT));
928 op = va_arg (ap, object *);
929
930 if (op->cb)
931 gather_callbacks (callbacks, op->cb, event);
932
933 if (op->type)
934 {
935 if (op->subtype && op->type + op->subtype * NUM_SUBTYPES <= AvFILLp (cb_type))
936 {
937 SV *registry = AvARRAY (cb_type)[op->type + op->subtype * NUM_SUBTYPES];
938
939 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
940 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
941 }
942
943 if (op->type <= AvFILLp (cb_type))
944 {
945 SV *registry = AvARRAY (cb_type)[op->type];
946
947 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
948 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
949 }
950 }
951
952 gather_callbacks (callbacks, cb_object, event);
953
954 break;
955
956 case KLASS_PLAYER:
957 dt = (data_type) va_arg (ap, int);
958 assert (("first argument must be of type player", dt == DT_PLAYER));
959 pl = va_arg (ap, player *);
960
961 if (pl->cb)
962 gather_callbacks (callbacks, pl->cb, event);
963
964 gather_callbacks (callbacks, cb_player, event);
965 break;
966
967 case KLASS_MAP:
968 dt = (data_type) va_arg (ap, int);
969 assert (("first argument must be of type object", dt == DT_MAP));
970 map = va_arg (ap, maptile *);
971
972 if (map->cb)
973 gather_callbacks (callbacks, map->cb, event);
974
975 gather_callbacks (callbacks, cb_map, event);
976 break;
977
978 default:
979 assert (("unsupported event klass in cfperl_invoke", 0));
980 }
981 891
982 // short-circuit processing if no callbacks found/defined 892 // short-circuit processing if no callbacks found/defined
983 if (!callbacks) 893 if (!callbacks)
984 return 0; 894 return 0;
985 895
986 dSP; 896 va_list ap;
987 ENTER; 897 va_start (ap, event);
988 SAVETMPS;
989 898
990 PUSHMARK (SP); 899 CALL_BEGIN (3);
991 EXTEND (SP, 3);
992
993 PUSHs (sv_2mortal (newSViv (event))); // only used for debugging nowadays 900 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
994 PUSHs (sv_2mortal (newRV_noinc ((SV *)callbacks))); 901 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
995 902
996 switch (KLASS_OF (event)) 903 //TODO: unhack
997 { 904 if (object *op = is_a<object>(this)) CALL_ARG_SV (newSVdt (DT_OBJECT, op));
998 case KLASS_OBJECT: PUSHs (sv_2mortal (newSVdt (DT_OBJECT, op))); break; 905 else if (player *pl = is_a<player>(this)) CALL_ARG_SV (newSVdt (DT_PLAYER, pl));
999 case KLASS_PLAYER: PUSHs (sv_2mortal (newSVdt (DT_PLAYER, pl))); break; 906 else if (client *ns = is_a<client>(this)) CALL_ARG_SV (newSVdt (DT_CLIENT, ns));
1000 case KLASS_MAP: PUSHs (sv_2mortal (newSVdt (DT_MAP, map))); break; 907 else if (maptile *m = is_a<maptile>(this)) CALL_ARG_SV (newSVdt (DT_MAP, m));
1001 } 908 else if (global *gl = is_a<global>(this)) /*nop*/;
909 else
910 abort (); //TODO
1002 911
1003 for (;;) 912 for (;;)
1004 { 913 {
1005 dt = (data_type) va_arg (ap, int); 914 dt = (data_type) va_arg (ap, int);
1006 915
1007 if (dt == DT_END) 916 if (dt == DT_END)
1008 break; 917 break;
1009
1010 if (dt == DT_AV) 918 else if (dt == DT_AV)
1011 { 919 {
1012 AV *av = va_arg (ap, AV *); 920 AV *av = va_arg (ap, AV *);
1013 921
1014 for (int i = 0; i <= av_len (av); ++i) 922 for (int i = 0; i <= av_len (av); ++i)
1015 XPUSHs (*av_fetch (av, i, 1)); 923 XPUSHs (*av_fetch (av, i, 1));
1018 XPUSHs (sv_2mortal (newSVdt_va (ap, dt))); 926 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
1019 } 927 }
1020 928
1021 va_end (ap); 929 va_end (ap);
1022 930
1023 PUTBACK; 931 CALL_CALL (cv_cf_do_invoke, G_SCALAR);
1024 int count = call_pv ("cf::do_invoke", G_SCALAR | G_EVAL);
1025 SPAGAIN;
1026
1027 count = count > 0 ? POPi : 0; 932 count = count > 0 ? POPi : 0;
1028 933
1029 FREETMPS; 934 CALL_END;
1030 LEAVE;
1031 935
1032 return count; 936 return count;
1033} 937}
1034 938
1035SV * 939SV *
1036cfperl_result (int idx) 940cfperl_result (int idx)
1037{ 941{
1038 AV *av = get_av ("cfperl::invoke_results", 0); 942 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
1039 if (!av) 943 if (!av)
1040 return &PL_sv_undef; 944 return &PL_sv_undef;
1041 945
1042 SV **sv = av_fetch (av, idx, 0); 946 SV **sv = av_fetch (av, idx, 0);
1043 if (!sv) 947 if (!sv)
1057{ 961{
1058 return SvNV (cfperl_result (idx)); 962 return SvNV (cfperl_result (idx));
1059} 963}
1060 964
1061///////////////////////////////////////////////////////////////////////////// 965/////////////////////////////////////////////////////////////////////////////
966// various c++ => perl glue functions
1062 967
1063struct EventAPI *watcher_base::GEventAPI;
1064
1065static void iw_dispatch (pe_event *ev)
1066{
1067 iw *w = (iw *)ev->ext_data;
1068 w->call (*w);
1069}
1070
1071void 968void
1072iw::alloc () 969cfperl_tick ()
1073{ 970{
1074 pe = GEventAPI->new_idle (0, 0); 971 tick_pending = 1;
1075 972
1076 pe->base.callback = (void *)iw_dispatch; 973 if (tick_inhibit)
1077 pe->base.ext_data = (void *)this; 974 return;
1078}
1079 975
1080static void iow_dispatch (pe_event *ev) 976 tick_pending = 0;
1081{
1082 iow *w = (iow *)ev->ext_data;
1083 w->call (*w, ((pe_ioevent *)ev)->got);
1084}
1085 977
1086void 978 dSP;
1087iow::alloc ()
1088{
1089 pe = GEventAPI->new_io (0, 0);
1090 979
1091 pe->base.callback = (void *)iow_dispatch; 980 PUSHMARK (SP);
1092 pe->base.ext_data = (void *)this; 981 PUTBACK;
982 call_pvsv (cv_cf_tick, G_DISCARD | G_VOID);
1093 983
1094 pe->fd = -1; 984 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
1095 pe->poll = 0;
1096} 985}
1097 986
1098void 987void
1099iow::fd (int fd) 988cfperl_emergency_save ()
1100{ 989{
1101 pe->fd = fd; 990 CALL_BEGIN (0);
991 CALL_CALL ("cf::emergency_save", G_VOID);
992 CALL_END;
993}
994
995void
996cfperl_cleanup (int make_core)
997{
998 CALL_BEGIN (1);
999 CALL_ARG (make_core);
1000 CALL_CALL ("cf::post_cleanup", G_VOID);
1001 CALL_END;
1002}
1003
1004void
1005cfperl_make_book (object *book, int level)
1006{
1007 CALL_BEGIN (2);
1008 CALL_ARG (book);
1009 CALL_ARG (level);
1010 CALL_CALL ("ext::books::make_book", G_VOID);
1011 CALL_END;
1012}
1013
1014void
1015cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
1016{
1017 CALL_BEGIN (4);
1018 CALL_ARG (ns);
1019 CALL_ARG (type);
1020 CALL_ARG_SV (newSVpv_utf8 (msg));
1021 CALL_ARG (color);
1022 CALL_CALL (cv_cf_client_send_msg, G_VOID);
1023 CALL_END;
1102} 1024}
1103 1025
1104int 1026int
1105iow::poll () 1027cfperl_can_merge (object *ob1, object *ob2)
1106{ 1028{
1107 return pe->poll; 1029 int can;
1030
1031 CALL_BEGIN (2);
1032 CALL_ARG (ob1);
1033 CALL_ARG (ob2);
1034 CALL_CALL (cv_cf__can_merge, G_SCALAR);
1035 can = count && SvTRUE (TOPs);
1036 CALL_END;
1037
1038 return can;
1039}
1040
1041void
1042cfperl_mapscript_activate (object *ob, int state, object *activator, object *originator)
1043{
1044 CALL_BEGIN (4);
1045 CALL_ARG (ob);
1046 CALL_ARG (state);
1047 CALL_ARG (activator);
1048 CALL_ARG (originator);
1049 CALL_CALL ("cf::mapscript::activate", G_VOID);
1050 CALL_END;
1051}
1052
1053player *
1054player::find (const char *name)
1055{
1056 CALL_BEGIN (1);
1057 CALL_ARG (name);
1058 CALL_CALL ("cf::player::find", G_SCALAR);
1059
1060 player *retval = 0;
1061 if (count) sv_to (POPs, retval);
1062
1063 CALL_END;
1064
1065 return retval;
1066}
1067
1068maptile *
1069find_style (const char *dirname, const char *stylename, int difficulty)
1070{
1071 CALL_BEGIN (3);
1072 CALL_ARG (dirname);
1073 CALL_ARG (stylename);
1074 CALL_ARG (difficulty);
1075 CALL_CALL ("ext::map_random::find_style", G_SCALAR);
1076
1077 maptile *retval = 0;
1078 if (count) sv_to (POPs, retval);
1079
1080 CALL_END;
1081
1082 return retval;
1083}
1084
1085maptile *
1086maptile::find_sync (const char *path, maptile *origin)
1087{
1088 CALL_BEGIN (2);
1089 CALL_ARG (path);
1090 CALL_ARG (origin);
1091 CALL_CALL ("cf::map::find_sync", G_SCALAR);
1092
1093 maptile *retval = 0;
1094 if (count) sv_to (POPs, retval);
1095
1096 CALL_END;
1097
1098 return retval;
1099}
1100
1101maptile *
1102maptile::find_async (const char *path, maptile *origin, bool load)
1103{
1104 CALL_BEGIN (3);
1105 CALL_ARG (path);
1106 CALL_ARG (origin);
1107 CALL_ARG (load);
1108 CALL_CALL ("cf::map::find_async", G_SCALAR);
1109
1110 maptile *retval = 0;
1111 if (count) sv_to (POPs, retval);
1112
1113 CALL_END;
1114
1115 return retval;
1116}
1117
1118void
1119maptile::do_load_sync ()
1120{
1121 CALL_BEGIN (1);
1122 CALL_ARG (this);
1123 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
1124 CALL_END;
1125}
1126
1127void
1128object::enter_exit (object *exit)
1129{
1130 if (type != PLAYER)
1131 return;
1132
1133 CALL_BEGIN (2);
1134 CALL_ARG (this);
1135 CALL_ARG (exit);
1136 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
1137 CALL_END;
1138}
1139
1140void
1141object::player_goto (const char *path, int x, int y)
1142{
1143 if (type != PLAYER)
1144 return;
1145
1146 CALL_BEGIN (4);
1147 CALL_ARG (this);
1148 CALL_ARG (path);
1149 CALL_ARG (x);
1150 CALL_ARG (y);
1151 CALL_CALL ("cf::object::player::goto", G_VOID);
1152 CALL_END;
1153}
1154
1155const char *
1156object::ref () const
1157{
1158 if (type == PLAYER)
1159 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1160 else
1161 return 0;
1162}
1163
1164object *
1165object::deref (const char *ref)
1166{
1167 object *retval = 0;
1168
1169 if (ref)
1170 {
1171 CALL_BEGIN (1);
1172 CALL_ARG (ref);
1173 CALL_CALL ("cf::object::deref", G_SCALAR);
1174
1175 if (count)
1176 sv_to (POPs, retval);
1177
1178 CALL_END;
1179 }
1180
1181 return retval;
1182}
1183
1184void
1185log_backtrace (const char *msg)
1186{
1187#if HAVE_BACKTRACE
1188 void *addr [20];
1189 int size = backtrace (addr, 20);
1190
1191 CALL_BEGIN (size);
1192 CALL_ARG (msg);
1193 for (int i = 0; i < size; ++i)
1194 CALL_ARG ((IV)addr [i]);
1195 CALL_CALL ("cf::_log_backtrace", G_VOID);
1196 CALL_END;
1197#endif
1198}
1199
1200bool
1201is_match_expr (const char *expr)
1202{
1203 return !strncmp (expr, "match ", sizeof ("match ") - 1);
1204}
1205
1206bool
1207match (const char *expr, object *ob, object *self, object *source, object *originator)
1208{
1209 if (!strncmp (expr, "match ", sizeof ("match ") - 1))
1210 expr += sizeof ("match ") - 1;
1211
1212 CALL_BEGIN (5);
1213 CALL_ARG (expr);
1214 CALL_ARG (ob);
1215 CALL_ARG (self);
1216 CALL_ARG (source);
1217 CALL_ARG (originator);
1218 CALL_CALL (cv_cf_match_match, G_SCALAR);
1219
1220 bool matched = count && SvTRUE (TOPs);
1221
1222 CALL_END;
1223
1224 return matched;
1225}
1226
1227/////////////////////////////////////////////////////////////////////////////
1228
1229struct EVAPI *evapi::GEVAPI;
1230struct CoroAPI *coroapi::GCoroAPI;
1231
1232void
1233coroapi::do_cede_to_tick ()
1234{
1235 cede_pending = 0;
1236 cede ();
1237}
1238
1239void
1240coroapi::wait_for_tick ()
1241{
1242 CALL_BEGIN (0);
1243 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1244 CALL_END;
1245}
1246
1247void
1248coroapi::wait_for_tick_begin ()
1249{
1250 CALL_BEGIN (0);
1251 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1252 CALL_END;
1108} 1253}
1109 1254
1110void 1255void
1111iow::poll (int events) 1256iow::poll (int events)
1112{ 1257{
1113 if (pe->poll != events) 1258 if (events != this->events)
1114 { 1259 {
1260 int active = ev_is_active ((ev_io *)this);
1115 if (pe->poll) stop (); 1261 if (active) stop ();
1116 pe->poll = events; 1262 ev_io_set ((ev_io *)this, fd, events);
1117 if (pe->poll) start (); 1263 if (active) start ();
1118 } 1264 }
1119} 1265}
1120 1266
1267static void
1268_connect_to_perl_1 ()
1269{
1270 stash_cf = gv_stashpv ("cf", 1);
1271
1272 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1273 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1274 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
1275 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1276 stash_cf_mapspace_wrap = gv_stashpv ("cf::mapspace::wrap" , 1);
1277 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1278 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1279 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1280 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1281 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1282
1283 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
1284 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1285 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1286 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
1287
1288 cb_global = get_av ("cf::CB_GLOBAL", 1);
1289 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1290 cb_object = get_av ("cf::CB_OBJECT", 1);
1291 cb_player = get_av ("cf::CB_PLAYER", 1);
1292 cb_client = get_av ("cf::CB_CLIENT", 1);
1293 cb_type = get_av ("cf::CB_TYPE" , 1);
1294 cb_map = get_av ("cf::CB_MAP" , 1);
1295}
1296
1297static void
1298_connect_to_perl_2 ()
1299{
1300 cv_cf_do_invoke = (SV *)get_cv ("cf::do_invoke" , 0); assert (cv_cf_do_invoke);
1301 cv_cf__can_merge = (SV *)get_cv ("cf::_can_merge" , 0); assert (cv_cf__can_merge);
1302 cv_cf_client_send_msg = (SV *)get_cv ("cf::client::send_msg", 0); assert (cv_cf_client_send_msg);
1303 cv_cf_tick = (SV *)get_cv ("cf::tick" , 0); assert (cv_cf_tick);
1304 cv_cf_match_match = (SV *)get_cv ("cf::match::match" , 0); assert (cv_cf_match_match);
1305}
1306
1121MODULE = cf PACKAGE = cf PREFIX = cf_ 1307MODULE = cf PACKAGE = cf PREFIX = cf_
1122 1308
1123BOOT: 1309BOOT:
1124{ 1310{
1125 HV *stash = gv_stashpv ("cf", 1); 1311 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1312 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1126 1313
1127 I_EVENT_API (PACKAGE); 1314 _connect_to_perl_1 ();
1128 watcher_base::GEventAPI = GEventAPI;
1129 1315
1130 newCONSTSUB (stash, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1316 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1317
1318 //{
1319 // require_pv ("Time::HiRes");
1320 //
1321 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1322 // if (!svp) croak ("Time::HiRes is required");
1323 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1324 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1325 //}
1131 1326
1132 static const struct { 1327 static const struct {
1133 const char *name; 1328 const char *name;
1134 IV iv; 1329 IV iv;
1135 } *civ, const_iv[] = { 1330 } *civ, const_iv[] = {
1136# define const_iv(name) { # name, (IV)name }, 1331# define const_iv(name) { # name, (IV)name },
1137 const_iv (llevError) 1332 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1138 const_iv (llevInfo) 1333 const_iv (logBacktrace)
1139 const_iv (llevDebug) 1334
1140 const_iv (llevMonster) 1335 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1336
1337 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1141 1338
1142 const_iv (MAX_TIME) 1339 const_iv (MAX_TIME)
1143 const_iv (PLAYER)
1144 const_iv (TRANSPORT)
1145 const_iv (ROD)
1146 const_iv (TREASURE)
1147 const_iv (POTION)
1148 const_iv (FOOD)
1149 const_iv (POISON)
1150 const_iv (BOOK)
1151 const_iv (CLOCK) 1340 const_iv (MAXSOCKBUF)
1152 const_iv (LIGHTNING) 1341
1153 const_iv (ARROW)
1154 const_iv (BOW)
1155 const_iv (WEAPON)
1156 const_iv (ARMOUR)
1157 const_iv (PEDESTAL)
1158 const_iv (ALTAR)
1159 const_iv (LOCKED_DOOR)
1160 const_iv (SPECIAL_KEY)
1161 const_iv (MAP)
1162 const_iv (DOOR)
1163 const_iv (KEY)
1164 const_iv (TIMED_GATE)
1165 const_iv (TRIGGER)
1166 const_iv (GRIMREAPER)
1167 const_iv (MAGIC_EAR)
1168 const_iv (TRIGGER_BUTTON)
1169 const_iv (TRIGGER_ALTAR)
1170 const_iv (TRIGGER_PEDESTAL)
1171 const_iv (SHIELD)
1172 const_iv (HELMET)
1173 const_iv (HORN)
1174 const_iv (MONEY)
1175 const_iv (CLASS)
1176 const_iv (GRAVESTONE)
1177 const_iv (AMULET)
1178 const_iv (PLAYERMOVER)
1179 const_iv (TELEPORTER)
1180 const_iv (CREATOR)
1181 const_iv (SKILL)
1182 const_iv (EXPERIENCE)
1183 const_iv (EARTHWALL)
1184 const_iv (GOLEM)
1185 const_iv (THROWN_OBJ)
1186 const_iv (BLINDNESS)
1187 const_iv (GOD)
1188 const_iv (DETECTOR)
1189 const_iv (TRIGGER_MARKER)
1190 const_iv (DEAD_OBJECT)
1191 const_iv (DRINK)
1192 const_iv (MARKER)
1193 const_iv (HOLY_ALTAR)
1194 const_iv (PLAYER_CHANGER)
1195 const_iv (BATTLEGROUND)
1196 const_iv (PEACEMAKER)
1197 const_iv (GEM)
1198 const_iv (FIREWALL)
1199 const_iv (ANVIL)
1200 const_iv (CHECK_INV)
1201 const_iv (MOOD_FLOOR) 1342 const_iv (NUM_BODY_LOCATIONS)
1202 const_iv (EXIT) 1343 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1203 const_iv (ENCOUNTER) 1344 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1204 const_iv (SHOP_FLOOR) 1345 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1205 const_iv (SHOP_MAT) 1346 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1206 const_iv (RING) 1347 const_iv (body_wrist) const_iv (body_waist)
1207 const_iv (FLOOR)
1208 const_iv (FLESH)
1209 const_iv (INORGANIC)
1210 const_iv (SKILL_TOOL)
1211 const_iv (LIGHTER)
1212 const_iv (TRAP_PART)
1213 const_iv (WALL)
1214 const_iv (LIGHT_SOURCE)
1215 const_iv (MISC_OBJECT)
1216 const_iv (MONSTER)
1217 const_iv (SPAWN_GENERATOR)
1218 const_iv (LAMP)
1219 const_iv (DUPLICATOR)
1220 const_iv (TOOL)
1221 const_iv (SPELLBOOK)
1222 const_iv (BUILDFAC)
1223 const_iv (CLOAK)
1224 const_iv (SPINNER)
1225 const_iv (GATE)
1226 const_iv (BUTTON)
1227 const_iv (CF_HANDLE)
1228 const_iv (HOLE)
1229 const_iv (TRAPDOOR)
1230 const_iv (SIGN)
1231 const_iv (BOOTS)
1232 const_iv (GLOVES)
1233 const_iv (SPELL)
1234 const_iv (SPELL_EFFECT)
1235 const_iv (CONVERTER)
1236 const_iv (BRACERS)
1237 const_iv (POISONING)
1238 const_iv (SAVEBED)
1239 const_iv (POISONCLOUD)
1240 const_iv (FIREHOLES)
1241 const_iv (WAND)
1242 const_iv (SCROLL)
1243 const_iv (DIRECTOR)
1244 const_iv (GIRDLE)
1245 const_iv (FORCE)
1246 const_iv (POTION_EFFECT)
1247 const_iv (EVENT_CONNECTOR)
1248 const_iv (CLOSE_CON)
1249 const_iv (CONTAINER)
1250 const_iv (ARMOUR_IMPROVER)
1251 const_iv (WEAPON_IMPROVER)
1252 const_iv (SKILLSCROLL)
1253 const_iv (DEEP_SWAMP)
1254 const_iv (IDENTIFY_ALTAR)
1255 const_iv (MENU)
1256 const_iv (RUNE)
1257 const_iv (TRAP)
1258 const_iv (POWER_CRYSTAL)
1259 const_iv (CORPSE)
1260 const_iv (DISEASE)
1261 const_iv (SYMPTOM)
1262 const_iv (BUILDER)
1263 const_iv (MATERIAL)
1264 const_iv (ITEM_TRANSFORMER)
1265 const_iv (QUEST)
1266 1348
1267 const_iv (NUM_SUBTYPES) 1349 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1350 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1351 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1352 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1353 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1354 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1355 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1356 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1357 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1358 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1359 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1360 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1361 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1362 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1363 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1364 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1365 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1366 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1367 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1368 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1369 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1370 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1371 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1372 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1373 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1374 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1375 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1376 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1377 const_iv (MAPSCRIPT) const_iv (SAFE_GROUND)
1268 1378
1269 const_iv (ST_BD_BUILD) 1379 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1270 const_iv (ST_BD_REMOVE)
1271 1380
1272 const_iv (ST_MAT_FLOOR) 1381 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1273 const_iv (ST_MAT_WALL) 1382 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1274 const_iv (ST_MAT_ITEM)
1275 1383
1276 const_iv (AT_PHYSICAL) 1384 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1277 const_iv (AT_MAGIC) 1385 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1278 const_iv (AT_FIRE) 1386 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1279 const_iv (AT_ELECTRICITY) 1387 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1280 const_iv (AT_COLD) 1388 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1281 const_iv (AT_CONFUSION) 1389 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1282 const_iv (AT_ACID) 1390 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1283 const_iv (AT_DRAIN)
1284 const_iv (AT_WEAPONMAGIC)
1285 const_iv (AT_GHOSTHIT)
1286 const_iv (AT_POISON)
1287 const_iv (AT_SLOW)
1288 const_iv (AT_PARALYZE)
1289 const_iv (AT_TURN_UNDEAD)
1290 const_iv (AT_FEAR)
1291 const_iv (AT_CANCELLATION)
1292 const_iv (AT_DEPLETE)
1293 const_iv (AT_DEATH)
1294 const_iv (AT_CHAOS)
1295 const_iv (AT_COUNTERSPELL)
1296 const_iv (AT_GODPOWER)
1297 const_iv (AT_HOLYWORD)
1298 const_iv (AT_BLIND)
1299 const_iv (AT_INTERNAL)
1300 const_iv (AT_LIFE_STEALING)
1301 const_iv (AT_DISEASE)
1302 1391
1303 const_iv (WEAP_HIT) 1392 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1304 const_iv (WEAP_SLASH) 1393 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1305 const_iv (WEAP_PIERCE)
1306 const_iv (WEAP_CLEAVE)
1307 const_iv (WEAP_SLICE)
1308 const_iv (WEAP_STAB)
1309 const_iv (WEAP_WHIP)
1310 const_iv (WEAP_CRUSH)
1311 const_iv (WEAP_BLUD) 1394 const_iv (WEAP_BLUD)
1312 1395
1313 const_iv (FLAG_ALIVE) 1396 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1314 const_iv (FLAG_WIZ) 1397 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1315 const_iv (FLAG_REMOVED) 1398 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1399 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1400 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1401 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1402 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1403 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1404 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1405 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1406 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1407 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1408 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1409 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1410 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1411 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1412 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1413 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1414 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1415 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1416 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1417 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_DEBUG) const_iv (FLAG_BERSERK)
1418 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1419 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER) const_iv (FLAG_WIZLOOK)
1420 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1421 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1422
1423 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1424 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1425 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1426 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1427 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1428 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR) const_iv (NDI_VERBATIM)
1429
1430 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1431 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1432
1433 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1434
1435 const_iv (SP_RAISE_DEAD)
1316 const_iv (FLAG_FREED) 1436 const_iv (SP_RUNE)
1317 const_iv (FLAG_WAS_WIZ) 1437 const_iv (SP_MAKE_MARK)
1318 const_iv (FLAG_APPLIED) 1438 const_iv (SP_BOLT)
1319 const_iv (FLAG_UNPAID) 1439 const_iv (SP_BULLET)
1320 const_iv (FLAG_USE_SHIELD) 1440 const_iv (SP_EXPLOSION)
1321 const_iv (FLAG_NO_PICK) 1441 const_iv (SP_CONE)
1322 const_iv (FLAG_ANIMATE) 1442 const_iv (SP_BOMB)
1323 const_iv (FLAG_MONSTER) 1443 const_iv (SP_WONDER)
1324 const_iv (FLAG_FRIENDLY) 1444 const_iv (SP_SMITE)
1325 const_iv (FLAG_GENERATOR) 1445 const_iv (SP_MAGIC_MISSILE)
1326 const_iv (FLAG_IS_THROWN) 1446 const_iv (SP_SUMMON_GOLEM)
1327 const_iv (FLAG_AUTO_APPLY) 1447 const_iv (SP_DIMENSION_DOOR)
1328 const_iv (FLAG_TREASURE) 1448 const_iv (SP_MAGIC_MAPPING)
1329 const_iv (FLAG_PLAYER_SOLD) 1449 const_iv (SP_MAGIC_WALL)
1450 const_iv (SP_DESTRUCTION)
1451 const_iv (SP_PERCEIVE_SELF)
1452 const_iv (SP_WORD_OF_RECALL)
1330 const_iv (FLAG_SEE_INVISIBLE) 1453 const_iv (SP_INVISIBLE)
1331 const_iv (FLAG_CAN_ROLL)
1332 const_iv (FLAG_OVERLAY_FLOOR)
1333 const_iv (FLAG_IS_TURNABLE)
1334 const_iv (FLAG_IS_USED_UP)
1335 const_iv (FLAG_IDENTIFIED)
1336 const_iv (FLAG_REFLECTING)
1337 const_iv (FLAG_CHANGING)
1338 const_iv (FLAG_SPLITTING)
1339 const_iv (FLAG_HITBACK)
1340 const_iv (FLAG_STARTEQUIP)
1341 const_iv (FLAG_BLOCKSVIEW)
1342 const_iv (FLAG_UNDEAD)
1343 const_iv (FLAG_SCARED)
1344 const_iv (FLAG_UNAGGRESSIVE)
1345 const_iv (FLAG_REFL_MISSILE)
1346 const_iv (FLAG_REFL_SPELL)
1347 const_iv (FLAG_NO_MAGIC)
1348 const_iv (FLAG_NO_FIX_PLAYER)
1349 const_iv (FLAG_IS_LIGHTABLE)
1350 const_iv (FLAG_TEAR_DOWN)
1351 const_iv (FLAG_RUN_AWAY)
1352 const_iv (FLAG_PICK_UP)
1353 const_iv (FLAG_UNIQUE)
1354 const_iv (FLAG_NO_DROP)
1355 const_iv (FLAG_WIZCAST)
1356 const_iv (FLAG_CAST_SPELL)
1357 const_iv (FLAG_USE_SCROLL)
1358 const_iv (FLAG_USE_RANGE)
1359 const_iv (FLAG_USE_BOW)
1360 const_iv (FLAG_USE_ARMOUR)
1361 const_iv (FLAG_USE_WEAPON)
1362 const_iv (FLAG_USE_RING)
1363 const_iv (FLAG_READY_RANGE)
1364 const_iv (FLAG_READY_BOW)
1365 const_iv (FLAG_XRAYS)
1366 const_iv (FLAG_NO_APPLY)
1367 const_iv (FLAG_IS_FLOOR)
1368 const_iv (FLAG_LIFESAVE)
1369 const_iv (FLAG_NO_STRENGTH)
1370 const_iv (FLAG_SLEEP)
1371 const_iv (FLAG_STAND_STILL)
1372 const_iv (FLAG_RANDOM_MOVE)
1373 const_iv (FLAG_ONLY_ATTACK)
1374 const_iv (FLAG_CONFUSED)
1375 const_iv (FLAG_STEALTH)
1376 const_iv (FLAG_WIZPASS)
1377 const_iv (FLAG_IS_LINKED)
1378 const_iv (FLAG_CURSED)
1379 const_iv (FLAG_DAMNED)
1380 const_iv (FLAG_SEE_ANYWHERE)
1381 const_iv (FLAG_KNOWN_MAGICAL)
1382 const_iv (FLAG_KNOWN_CURSED)
1383 const_iv (FLAG_CAN_USE_SKILL)
1384 const_iv (FLAG_BEEN_APPLIED)
1385 const_iv (FLAG_READY_SCROLL)
1386 const_iv (FLAG_USE_ROD)
1387 const_iv (FLAG_USE_HORN)
1388 const_iv (FLAG_MAKE_INVIS)
1389 const_iv (FLAG_INV_LOCKED)
1390 const_iv (FLAG_IS_WOODED)
1391 const_iv (FLAG_IS_HILLY)
1392 const_iv (FLAG_READY_SKILL)
1393 const_iv (FLAG_READY_WEAPON)
1394 const_iv (FLAG_NO_SKILL_IDENT)
1395 const_iv (FLAG_BLIND)
1396 const_iv (FLAG_SEE_IN_DARK)
1397 const_iv (FLAG_IS_CAULDRON)
1398 const_iv (FLAG_NO_STEAL)
1399 const_iv (FLAG_ONE_HIT)
1400 const_iv (FLAG_CLIENT_SENT)
1401 const_iv (FLAG_BERSERK)
1402 const_iv (FLAG_NEUTRAL)
1403 const_iv (FLAG_NO_ATTACK)
1404 const_iv (FLAG_NO_DAMAGE)
1405 const_iv (FLAG_OBJ_ORIGINAL)
1406 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1407 const_iv (FLAG_ACTIVATE_ON_PUSH)
1408 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1409 const_iv (FLAG_IS_WATER)
1410 const_iv (FLAG_CONTENT_ON_GEN)
1411 const_iv (FLAG_IS_A_TEMPLATE)
1412 const_iv (FLAG_IS_BUILDABLE)
1413 const_iv (FLAG_AFK)
1414
1415 const_iv (NDI_BLACK)
1416 const_iv (NDI_WHITE)
1417 const_iv (NDI_NAVY)
1418 const_iv (NDI_RED)
1419 const_iv (NDI_ORANGE)
1420 const_iv (NDI_BLUE)
1421 const_iv (NDI_DK_ORANGE)
1422 const_iv (NDI_GREEN)
1423 const_iv (NDI_LT_GREEN)
1424 const_iv (NDI_GREY)
1425 const_iv (NDI_BROWN)
1426 const_iv (NDI_GOLD)
1427 const_iv (NDI_TAN)
1428 const_iv (NDI_MAX_COLOR)
1429 const_iv (NDI_COLOR_MASK)
1430 const_iv (NDI_UNIQUE)
1431 const_iv (NDI_ALL)
1432
1433 const_iv (UPD_LOCATION)
1434 const_iv (UPD_FLAGS)
1435 const_iv (UPD_WEIGHT)
1436 const_iv (UPD_FACE)
1437 const_iv (UPD_NAME)
1438 const_iv (UPD_ANIM)
1439 const_iv (UPD_ANIMSPEED)
1440 const_iv (UPD_NROF) 1454 const_iv (SP_PROBE)
1441
1442 const_iv (UPD_SP_MANA) 1455 const_iv (SP_HEALING)
1443 const_iv (UPD_SP_GRACE) 1456 const_iv (SP_CREATE_FOOD)
1444 const_iv (UPD_SP_DAMAGE) 1457 const_iv (SP_EARTH_TO_DUST)
1445 1458 const_iv (SP_CHANGE_ABILITY)
1446 const_iv (F_APPLIED) 1459 const_iv (SP_BLESS)
1447 const_iv (F_LOCATION)
1448 const_iv (F_UNPAID)
1449 const_iv (F_MAGIC)
1450 const_iv (F_CURSED) 1460 const_iv (SP_CURSE)
1461 const_iv (SP_SUMMON_MONSTER)
1462 const_iv (SP_CHARGING)
1463 const_iv (SP_POLYMORPH)
1464 const_iv (SP_ALCHEMY)
1465 const_iv (SP_REMOVE_CURSE)
1466 const_iv (SP_IDENTIFY)
1467 const_iv (SP_DETECTION)
1468 const_iv (SP_MOOD_CHANGE)
1469 const_iv (SP_MOVING_BALL)
1451 const_iv (F_DAMNED) 1470 const_iv (SP_SWARM)
1471 const_iv (SP_CHANGE_MANA)
1452 const_iv (F_OPEN) 1472 const_iv (SP_DISPEL_RUNE)
1453 const_iv (F_NOPICK) 1473 const_iv (SP_CREATE_MISSILE)
1474 const_iv (SP_CONSECRATE)
1475 const_iv (SP_ANIMATE_WEAPON)
1476 const_iv (SP_LIGHT)
1477 const_iv (SP_CHANGE_MAP_LIGHT)
1478 const_iv (SP_FAERY_FIRE)
1479 const_iv (SP_CAUSE_DISEASE)
1480 const_iv (SP_AURA)
1481 const_iv (SP_TOWN_PORTAL)
1482 const_iv (SP_PARTY_SPELL)
1483
1484 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1485 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1454 const_iv (F_LOCKED) 1486 const_iv (F_LOCKED)
1455 1487
1456 const_iv (F_BUY) 1488 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1457 const_iv (F_SHOP)
1458 const_iv (F_SELL)
1459 1489
1460 const_iv (P_BLOCKSVIEW) 1490 const_iv (P_BLOCKSVIEW) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1461 const_iv (P_NO_MAGIC) 1491 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1462 const_iv (P_IS_ALIVE)
1463 const_iv (P_NO_CLERIC)
1464 const_iv (P_NEED_UPDATE)
1465 const_iv (P_NO_ERROR)
1466 const_iv (P_OUT_OF_MAP)
1467 const_iv (P_NEW_MAP)
1468 1492
1469 const_iv (UP_OBJ_INSERT) 1493 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1470 const_iv (UP_OBJ_REMOVE)
1471 const_iv (UP_OBJ_CHANGE)
1472 const_iv (UP_OBJ_FACE)
1473 1494
1474 const_iv (INS_NO_MERGE) 1495 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1475 const_iv (INS_ABOVE_FLOOR_ONLY)
1476 const_iv (INS_NO_WALK_ON)
1477 const_iv (INS_ON_TOP)
1478 const_iv (INS_BELOW_ORIGINATOR) 1496 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1479 const_iv (INS_MAP_LOAD)
1480 1497
1481 const_iv (WILL_APPLY_HANDLE) 1498 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1482 const_iv (WILL_APPLY_TREASURE) 1499 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1483 const_iv (WILL_APPLY_EARTHWALL)
1484 const_iv (WILL_APPLY_DOOR)
1485 const_iv (WILL_APPLY_FOOD)
1486 1500
1487 const_iv (SAVE_MODE) 1501 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1488 const_iv (SAVE_DIR_MODE)
1489 1502
1490 const_iv (M_PAPER) 1503 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1491 const_iv (M_IRON) 1504 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1492 const_iv (M_GLASS) 1505 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1493 const_iv (M_LEATHER) 1506 const_iv (M_ICE) const_iv (M_SPECIAL)
1494 const_iv (M_WOOD)
1495 const_iv (M_ORGANIC)
1496 const_iv (M_STONE)
1497 const_iv (M_CLOTH)
1498 const_iv (M_ADAMANT)
1499 const_iv (M_LIQUID)
1500 const_iv (M_SOFT_METAL)
1501 const_iv (M_BONE)
1502 const_iv (M_ICE)
1503 const_iv (M_SPECIAL)
1504 1507
1505 const_iv (SK_EXP_ADD_SKILL) 1508 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1506 const_iv (SK_EXP_TOTAL) 1509 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1507 const_iv (SK_EXP_NONE)
1508 const_iv (SK_SUBTRACT_SKILL_EXP)
1509 const_iv (SK_EXP_SKILL_ONLY)
1510 1510
1511 const_iv (SK_LOCKPICKING) 1511 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1512 const_iv (SK_HIDING) 1512 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1513 const_iv (SK_SMITHERY) 1513 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1514 const_iv (SK_BOWYER) 1514 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1515 const_iv (SK_JEWELER) 1515 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1516 const_iv (SK_ALCHEMY) 1516 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1517 const_iv (SK_STEALING) 1517 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1518 const_iv (SK_LITERACY) 1518 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1519 const_iv (SK_BARGAINING) 1519 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1520 const_iv (SK_JUMPING) 1520 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1521 const_iv (SK_DET_MAGIC)
1522 const_iv (SK_ORATORY)
1523 const_iv (SK_SINGING)
1524 const_iv (SK_DET_CURSE)
1525 const_iv (SK_FIND_TRAPS)
1526 const_iv (SK_MEDITATION)
1527 const_iv (SK_PUNCHING)
1528 const_iv (SK_FLAME_TOUCH)
1529 const_iv (SK_KARATE)
1530 const_iv (SK_CLIMBING)
1531 const_iv (SK_WOODSMAN)
1532 const_iv (SK_INSCRIPTION)
1533 const_iv (SK_ONE_HANDED_WEAPON)
1534 const_iv (SK_MISSILE_WEAPON)
1535 const_iv (SK_THROWING)
1536 const_iv (SK_USE_MAGIC_ITEM)
1537 const_iv (SK_DISARM_TRAPS)
1538 const_iv (SK_SET_TRAP)
1539 const_iv (SK_THAUMATURGY)
1540 const_iv (SK_PRAYING)
1541 const_iv (SK_CLAWING)
1542 const_iv (SK_LEVITATION)
1543 const_iv (SK_SUMMONING)
1544 const_iv (SK_PYROMANCY)
1545 const_iv (SK_EVOCATION)
1546 const_iv (SK_SORCERY)
1547 const_iv (SK_TWO_HANDED_WEAPON)
1548 const_iv (SK_SPARK_TOUCH)
1549 const_iv (SK_SHIVER)
1550 const_iv (SK_ACID_SPLASH)
1551 const_iv (SK_POISON_NAIL) 1521 const_iv (SK_POISON_NAIL)
1552 1522
1553 const_iv (SOUND_NEW_PLAYER) 1523 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1554 const_iv (SOUND_FIRE_ARROW) 1524 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1555 const_iv (SOUND_LEARN_SPELL) 1525 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1556 const_iv (SOUND_FUMBLE_SPELL) 1526 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1557 const_iv (SOUND_WAND_POOF) 1527 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1558 const_iv (SOUND_OPEN_DOOR) 1528 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1559 const_iv (SOUND_PUSH_PLAYER)
1560 const_iv (SOUND_PLAYER_HITS1)
1561 const_iv (SOUND_PLAYER_HITS2)
1562 const_iv (SOUND_PLAYER_HITS3)
1563 const_iv (SOUND_PLAYER_HITS4)
1564 const_iv (SOUND_PLAYER_IS_HIT1)
1565 const_iv (SOUND_PLAYER_IS_HIT2)
1566 const_iv (SOUND_PLAYER_IS_HIT3)
1567 const_iv (SOUND_PLAYER_KILLS)
1568 const_iv (SOUND_PET_IS_KILLED)
1569 const_iv (SOUND_PLAYER_DIES)
1570 const_iv (SOUND_OB_EVAPORATE)
1571 const_iv (SOUND_OB_EXPLODE)
1572 const_iv (SOUND_CLOCK)
1573 const_iv (SOUND_TURN_HANDLE)
1574 const_iv (SOUND_FALL_HOLE)
1575 const_iv (SOUND_DRINK_POISON)
1576 const_iv (SOUND_CAST_SPELL_0)
1577 1529
1578 const_iv (PREFER_LOW) 1530 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1579 const_iv (PREFER_HIGH)
1580 1531
1581 const_iv (ATNR_PHYSICAL) 1532 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1582 const_iv (ATNR_MAGIC) 1533 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1583 const_iv (ATNR_FIRE) 1534 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1584 const_iv (ATNR_ELECTRICITY) 1535 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1585 const_iv (ATNR_COLD) 1536 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1586 const_iv (ATNR_CONFUSION) 1537 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1587 const_iv (ATNR_ACID) 1538 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1588 const_iv (ATNR_DRAIN)
1589 const_iv (ATNR_WEAPONMAGIC)
1590 const_iv (ATNR_GHOSTHIT)
1591 const_iv (ATNR_POISON)
1592 const_iv (ATNR_SLOW)
1593 const_iv (ATNR_PARALYZE)
1594 const_iv (ATNR_TURN_UNDEAD)
1595 const_iv (ATNR_FEAR)
1596 const_iv (ATNR_CANCELLATION)
1597 const_iv (ATNR_DEPLETE)
1598 const_iv (ATNR_DEATH)
1599 const_iv (ATNR_CHAOS)
1600 const_iv (ATNR_COUNTERSPELL)
1601 const_iv (ATNR_GODPOWER)
1602 const_iv (ATNR_HOLYWORD)
1603 const_iv (ATNR_BLIND)
1604 const_iv (ATNR_INTERNAL)
1605 const_iv (ATNR_LIFE_STEALING)
1606 const_iv (ATNR_DISEASE)
1607 1539
1608 const_iv (MAP_FLUSH) 1540 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1609 const_iv (MAP_PLAYER_UNIQUE)
1610 const_iv (MAP_BLOCK)
1611 const_iv (MAP_STYLE) 1541 const_iv (MAP_INACTIVE)
1612 const_iv (MAP_OVERLAY)
1613 1542
1614 const_iv (MAP_IN_MEMORY) 1543 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1615 const_iv (MAP_SWAPPED) 1544 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1616 const_iv (MAP_LOADING)
1617 const_iv (MAP_SAVING)
1618 1545
1619 const_iv (KLASS_GLOBAL) 1546 const_iv (VERSION_CS) const_iv (VERSION_SC)
1620 const_iv (KLASS_OBJECT) 1547
1621 const_iv (KLASS_PLAYER) 1548 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1622 const_iv (KLASS_MAP) 1549
1550 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1551
1552 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1553
1554 // random map generator
1555 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1556 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1557
1558 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1559 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1560 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1561
1562 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1563 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1564
1565 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1566 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_MINIMAL)
1567
1568 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1569 const_iv (FT_RSRC) const_iv (FT_NUM)
1623 }; 1570 };
1624 1571
1625 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1572 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1626 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 1573 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1627 1574
1628 static const struct { 1575 static const struct {
1629 const char *name; 1576 const char *name;
1630 int skip; 1577 int skip;
1631 IV klass; 1578 IV klass;
1642 { 1589 {
1643 AV *event = newAV (); 1590 AV *event = newAV ();
1644 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0)); 1591 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1645 av_push (event, newSViv (eiv->klass)); 1592 av_push (event, newSViv (eiv->klass));
1646 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1593 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1647 newCONSTSUB (stash, (char *)eiv->name, newSViv (eiv->iv)); 1594 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1648 } 1595 }
1649}
1650 1596
1651void _init_vars () 1597 // used by autogenerated BOOT sections from genacc
1652 CODE: 1598 av_reflect = get_av ("cf::REFLECT", 1);
1653 cb_global = get_av ("cf::CB_GLOBAL", 1); 1599}
1654 cb_object = get_av ("cf::CB_OBJECT", 1);
1655 cb_player = get_av ("cf::CB_PLAYER", 1);
1656 cb_type = get_av ("cf::CB_TYPE" , 1);
1657 cb_map = get_av ("cf::CB_MAP" , 1);
1658 1600
1601void _gv_clear (SV *gv)
1602 CODE:
1603 assert (SvTYPE (gv) == SVt_PVGV);
1604# define f(sv) { SV *sv_ = (SV *)(sv); sv = 0; SvREFCNT_dec (sv_); }
1605 f (GvGP (gv)->gp_form);
1606 f (GvGP (gv)->gp_io);
1607 f (GvGP (gv)->gp_sv);
1608 f (GvGP (gv)->gp_av);
1609 f (GvGP (gv)->gp_hv);
1610 f (GvGP (gv)->gp_cv);
1611 GvCVGEN (gv) = 0;
1612 GvMULTI_off (gv);
1613# undef f
1614
1615void _connect_to_perl_1 ()
1616
1617void _connect_to_perl_2 ()
1618
1619void _recalc_want ()
1620
1621# not used by default anymore
1659void _global_reattach () 1622void _global_reattach ()
1660 CODE: 1623 CODE:
1661{ 1624{
1662 // reattach to all attachable objects in the game. 1625 // reattach to all attachable objects in the game.
1663 for (player *pl = first_player; pl; pl = pl->next) 1626 for_all_clients (ns)
1664 reattach (pl); 1627 ns->reattach ();
1665 1628
1666 for (maptile *map = first_map; map; map = map->next) 1629 for_all_objects (op)
1667 reattach (map);
1668
1669 for (object *op = object::first; op; op = op->next)
1670 reattach (op); 1630 op->reattach ();
1671} 1631}
1672 1632
1673bool 1633# support function for map-world.ext
1674add_client (int fd, const char *peername) 1634void _quantise (SV *data_sv, SV *plt_sv)
1635 CODE:
1636{
1637 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1638 croak ("_quantise called with invalid agruments");
1639
1640 plt_sv = SvRV (plt_sv);
1641 SV **plt = AvARRAY (plt_sv);
1642 int plt_count = AvFILL (plt_sv) + 1;
1643
1644 STRLEN len;
1645 char *data = SvPVbyte (data_sv, len);
1646 char *dst = data;
1647
1648 while (len >= 3)
1649 {
1650 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1651 {
1652 char *val = SvPVX (*val_sv);
1653
1654 if (val [0] == data [0]
1655 && val [1] == data [1]
1656 && val [2] == data [2])
1657 {
1658 *dst++ = val [3];
1659 goto next;
1660 }
1661 }
1662
1663 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1664 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1665 dst - SvPVX (data_sv), len);
1666
1667 next:
1668 data += 3;
1669 len -= 3;
1670 }
1671
1672 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1673}
1674
1675void init_anim ()
1676
1677void init_globals ()
1678
1679void init_experience ()
1680
1681void init_attackmess ()
1682
1683void init_dynamic ()
1684
1685void load_settings ()
1686
1687void load_materials ()
1688
1689void init_uuid ()
1690 CODE:
1691 UUID::init ();
1692
1693void init_signals ()
1694
1695void init_commands ()
1696
1697void init_skills ()
1698
1699void init_beforeplay ()
1700
1701void evthread_start (int aiofd)
1702
1703void cede_to_tick ()
1704 CODE:
1705 coroapi::cede_to_tick ();
1706
1707NV till_tick ()
1708 CODE:
1709 RETVAL = SvNVX (sv_next_tick) - now ();
1710 OUTPUT:
1711 RETVAL
1712
1713int tick_inhibit ()
1714 CODE:
1715 RETVAL = tick_inhibit;
1716 OUTPUT:
1717 RETVAL
1718
1719void tick_inhibit_inc ()
1720 CODE:
1721 ++tick_inhibit;
1722
1723void tick_inhibit_dec ()
1724 CODE:
1725 if (!--tick_inhibit)
1726 if (tick_pending)
1727 {
1728 ev_async_send (EV_DEFAULT, &tick_watcher);
1729 coroapi::cede ();
1730 }
1731
1732void server_tick ()
1733 CODE:
1734{
1735 NOW = ev_now (EV_DEFAULT);
1736 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1737 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1738 runtime = SvNVX (sv_runtime);
1739
1740 server_tick ();
1741
1742 NOW = ev_time ();
1743 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1744 runtime += TICK;
1745 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1746}
1675 1747
1676NV floor (NV x) 1748NV floor (NV x)
1677 1749
1678NV ceil (NV x) 1750NV ceil (NV x)
1679 1751
1680void server_tick () 1752NV rndm (...)
1753 ALIAS:
1754 rmg_rndm = 1
1755 CODE:
1756{
1757 rand_gen &gen = ix ? rmg_rndm : rndm;
1758 switch (items)
1759 {
1760 case 0: RETVAL = gen (); break;
1761 case 1: RETVAL = gen (SvUV (ST (0))); break;
1762 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break;
1763 default: croak ("cf::rndm requires none, one or two parameters."); break;
1764 }
1765}
1766 OUTPUT:
1767 RETVAL
1681 1768
1769NV clamp (NV value, NV min_value, NV max_value)
1770 CODE:
1771 RETVAL = clamp (value, min_value, max_value);
1772 OUTPUT:
1773 RETVAL
1774
1775NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1776 CODE:
1777 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1778 OUTPUT:
1779 RETVAL
1780
1781void weaken (...)
1782 PROTOTYPE: @
1783 CODE:
1784 while (items > 0)
1785 sv_rvweaken (ST (--items));
1786
1682void 1787void
1683LOG (int level, char *msg) 1788log_backtrace (utf8_string msg)
1789
1790void
1791LOG (int flags, utf8_string msg)
1684 PROTOTYPE: $$ 1792 PROTOTYPE: $$
1685 C_ARGS: (LogLevel)level, "%s", msg 1793 C_ARGS: flags, "%s", msg
1686 1794
1687char *path_combine (char *base, char *path) 1795octet_string path_combine (octet_string base, octet_string path)
1688 PROTOTYPE: $$ 1796 PROTOTYPE: $$
1689 1797
1690char *path_combine_and_normalize (char *base, char *path) 1798octet_string path_combine_and_normalize (octet_string base, octet_string path)
1691 PROTOTYPE: $$ 1799 PROTOTYPE: $$
1692 1800
1693const char *
1694get_maps_directory (char *path)
1695 PROTOTYPE: $
1696 ALIAS: maps_directory = 0
1697 CODE:
1698 RETVAL = create_pathname (path);
1699 OUTPUT: RETVAL
1700
1701void 1801void
1702sub_generation_inc () 1802sub_generation_inc ()
1703 CODE: 1803 CODE:
1704 PL_sub_generation++; 1804 PL_sub_generation++;
1705 1805
1706char * 1806const_octet_string
1707mapdir () 1807mapdir ()
1708 PROTOTYPE: 1808 PROTOTYPE:
1709 ALIAS: 1809 ALIAS:
1710 mapdir = 0 1810 mapdir = 0
1711 uniquedir = 1 1811 uniquedir = 1
1725 case 5: RETVAL = settings.playerdir; break; 1825 case 5: RETVAL = settings.playerdir; break;
1726 case 6: RETVAL = settings.datadir ; break; 1826 case 6: RETVAL = settings.datadir ; break;
1727 } 1827 }
1728 OUTPUT: RETVAL 1828 OUTPUT: RETVAL
1729 1829
1830void abort ()
1831
1832void reset_signals ()
1833
1834void fork_abort (const_octet_string cause = "cf::fork_abort")
1835
1836void cleanup (const_octet_string cause, bool make_core = false)
1837
1838void emergency_save ()
1839
1730void _exit (int status = 0) 1840void _exit (int status = EXIT_SUCCESS)
1731 1841
1842#if _POSIX_MEMLOCK
1843
1844int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1845 INIT:
1846#if __GLIBC__
1847 mallopt (M_TOP_PAD, 1024 * 1024);
1848 mallopt (M_MMAP_THRESHOLD, 1024 * 1024 * 128);
1849 mallopt (M_MMAP_MAX, 0); // likely bug-workaround, also frees memory
1850 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc
1851#endif
1852
1853int munlockall ()
1854
1855#endif
1856
1857int
1858malloc_trim (IV pad = 0)
1859
1860void
1861mallinfo ()
1862 PPCODE:
1863{
1864#if __GLIBC__
1865 struct mallinfo mai = mallinfo ();
1866 EXTEND (SP, 10*2);
1867 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1868 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1869 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1870 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1871 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1872 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1873 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1874 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1875 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1876 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1877#endif
1878 EXTEND (SP, 5*2);
1879 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1880 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1881 PUSHs (sv_2mortal (newSVpv ("objects" , 0))); PUSHs (sv_2mortal (newSVuv (objects.size () * sizeof (object))));
1882 PUSHs (sv_2mortal (newSVpv ("sv_count" , 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_count)));
1883 PUSHs (sv_2mortal (newSVpv ("sv_objcount", 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_objcount)));
1884}
1885
1732int find_animation (char *text) 1886int find_animation (utf8_string text)
1733 PROTOTYPE: $ 1887 PROTOTYPE: $
1734 1888
1735int random_roll (int min, int max, object *op, int goodbad); 1889int random_roll (int min, int max, object *op, int goodbad);
1736 1890
1737const char *cost_string_from_value(uint64 cost, int approx = 0) 1891const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1738
1739int invoke (int event, ...)
1740 CODE:
1741 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1742 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1743 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1744 RETVAL = INVOKE_((event_type)event, ARG_AV (av));
1745 OUTPUT: RETVAL
1746 1892
1747int 1893int
1748exp_to_level (val64 exp) 1894exp_to_level (val64 exp)
1749 CODE: 1895 CODE:
1750{ 1896{
1781 RETVAL = newSVpv (resist_plus[atnr], 0); 1927 RETVAL = newSVpv (resist_plus[atnr], 0);
1782 else 1928 else
1783 XSRETURN_UNDEF; 1929 XSRETURN_UNDEF;
1784 OUTPUT: RETVAL 1930 OUTPUT: RETVAL
1785 1931
1932UUID
1933uuid_cur ()
1934 CODE:
1935 RETVAL = UUID::cur;
1936 OUTPUT:
1937 RETVAL
1938
1939UUID
1940uuid_gen ()
1941 CODE:
1942 RETVAL = UUID::gen ();
1943 OUTPUT:
1944 RETVAL
1945
1946val64
1947uuid_seq (UUID uuid)
1948 CODE:
1949 RETVAL = uuid.seq;
1950 OUTPUT:
1951 RETVAL
1952
1953UUID
1954uuid_str (val64 seq)
1955 CODE:
1956 RETVAL.seq = seq;
1957 OUTPUT:
1958 RETVAL
1959
1960void
1961coin_names ()
1962 PPCODE:
1963 EXTEND (SP, NUM_COINS);
1964 for (int i = 0; i < NUM_COINS; ++i)
1965 PUSHs (sv_2mortal (newSVpv (coins [i], 0)));
1966
1967void
1968coin_archetypes ()
1969 PPCODE:
1970 EXTEND (SP, NUM_COINS);
1971 for (int i = 0; i < NUM_COINS; ++i)
1972 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i]))));
1973
1974bool
1975load_resource_file_ (octet_string filename)
1976
1977void
1978fix_weight ()
1979
1980MODULE = cf PACKAGE = cf::attachable
1981
1786int 1982int
1787_valid (SV *obj) 1983valid (SV *obj)
1788 CODE: 1984 CODE:
1789 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1985 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1790 OUTPUT: 1986 OUTPUT:
1791 RETVAL 1987 RETVAL
1792 1988
1989void
1990debug_trace (attachable *obj, bool on = true)
1991 CODE:
1992 obj->flags &= ~attachable::F_DEBUG_TRACE;
1993 if (on)
1994 obj->flags |= attachable::F_DEBUG_TRACE;
1995
1996int mortals_size ()
1997 CODE:
1998 RETVAL = attachable::mortals.size ();
1999 OUTPUT: RETVAL
2000
2001#object *mortals (U32 index)
2002# CODE:
2003# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
2004# OUTPUT: RETVAL
2005
2006INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
2007
2008MODULE = cf PACKAGE = cf::global
2009
2010int invoke (SV *klass, int event, ...)
2011 CODE:
2012 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
2013 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2014 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2015 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
2016 OUTPUT: RETVAL
2017
1793MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 2018MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1794 2019
1795INCLUDE: $PERL genacc object ../include/object.h | 2020INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1796 2021
1797int invoke (object *op, int event, ...) 2022int invoke (object *op, int event, ...)
1798 CODE: 2023 CODE:
1799 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 2024 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1800 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2025 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1801 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 2026 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1802 RETVAL = INVOKE_((event_type)event, ARG_OBJECT (op), ARG_AV (av)); 2027 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1803 OUTPUT: RETVAL 2028 OUTPUT: RETVAL
1804 2029
1805SV *registry (object *op) 2030SV *registry (object *op)
1806 2031
1807void mortals () 2032int objects_size ()
1808 PPCODE: 2033 CODE:
1809 EXTEND (SP, object::mortals.size ());
1810 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1811 PUSHs (to_sv (*i));
1812
1813object *first ()
1814 CODE:
1815 RETVAL = object::first; 2034 RETVAL = objects.size ();
1816 OUTPUT: RETVAL 2035 OUTPUT: RETVAL
1817 2036
2037object *objects (U32 index)
2038 CODE:
2039 RETVAL = index < objects.size () ? objects [index] : 0;
2040 OUTPUT: RETVAL
2041
2042int actives_size ()
2043 CODE:
2044 RETVAL = actives.size ();
2045 OUTPUT: RETVAL
2046
2047object *actives (U32 index)
2048 CODE:
2049 RETVAL = index < actives.size () ? actives [index] : 0;
2050 OUTPUT: RETVAL
2051
2052int mortals_size ()
2053 CODE:
2054 RETVAL = attachable::mortals.size ();
2055 OUTPUT: RETVAL
2056
2057const char *slot_use_name (U32 slot)
2058 ALIAS:
2059 slot_nonuse_name = 1
2060 CODE:
2061{
2062 if (slot >= NUM_BODY_LOCATIONS)
2063 croak ("body slot index out of range");
2064
2065 switch (ix)
2066 {
2067 case 0: RETVAL = body_locations[slot].use_name; break;
2068 case 1: RETVAL = body_locations[slot].nonuse_name; break;
2069 }
2070}
2071 OUTPUT:
2072 RETVAL
2073
1818# missing properties 2074# missing properties
1819
1820int flag (object *op, int flag, int value = 1)
1821 PROTOTYPE: $$;$
1822 CODE:
1823 RETVAL = QUERY_FLAG (op, flag);
1824 if (items >= 3)
1825 if (value)
1826 SET_FLAG (op, flag);
1827 else
1828 CLEAR_FLAG (op, flag);
1829 OUTPUT: RETVAL
1830 2075
1831object *head (object *op) 2076object *head (object *op)
1832 PROTOTYPE: $ 2077 PROTOTYPE: $
1833 CODE: 2078 CODE:
1834 RETVAL = op->head ? op->head : op;
1835 OUTPUT: RETVAL
1836
1837int is_head (object *op)
1838 PROTOTYPE: $
1839 CODE:
1840 RETVAL = !op->head; 2079 RETVAL = op->head_ ();
1841 OUTPUT: RETVAL 2080 OUTPUT: RETVAL
1842 2081
1843void 2082void
1844inv (object *obj) 2083inv (object *obj)
1845 PROTOTYPE: $ 2084 PROTOTYPE: $
1846 PPCODE: 2085 PPCODE:
1847{ 2086{
1848 object *o;
1849 for (o = obj->inv; o; o = o->below) 2087 for (object *o = obj->inv; o; o = o->below)
1850 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2088 XPUSHs (sv_2mortal (to_sv (o)));
1851} 2089}
1852 2090
2091void
2092set_animation (object *op, int idx)
2093 CODE:
2094 SET_ANIMATION (op, idx);
2095
2096int
2097num_animations (object *op)
2098 CODE:
2099 RETVAL = NUM_ANIMATIONS (op);
2100 OUTPUT: RETVAL
2101
2102int slot_info (object *op, UV slot, int value = 0)
2103 ALIAS:
2104 slot_used = 1
2105 CODE:
2106{
2107 if (slot >= NUM_BODY_LOCATIONS)
2108 croak ("body slot index out of range");
2109
2110 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
2111
2112 if (items > 2)
2113 if (ix)
2114 op->slot[slot].used = value;
2115 else
2116 op->slot[slot].info = value;
2117}
2118 OUTPUT:
2119 RETVAL
2120
1853object *find_best_object_match (object *op, const char *match) 2121object *find_best_object_match (object *op, utf8_string match)
1854 2122
1855object *find_marked_object (object *op) 2123object *find_marked_object (object *op)
1856 2124
1857int resistance (object *op, int rtype, int newval = 0)
1858 CODE:
1859 if (rtype < 0 || rtype >= NROFATTACKS)
1860 croak ("resistance out of bounds");
1861 RETVAL = op->resist [rtype];
1862 if (items >= 3)
1863 op->resist [rtype] = newval;
1864 OUTPUT: RETVAL
1865
1866void set_resistance (object *op, int rtype, int val)
1867 CODE:
1868 if (rtype < 0 || rtype >= NROFATTACKS)
1869 op->resist[rtype] = val;
1870
1871int need_identify (const object *obj); 2125int need_identify (object *obj);
1872 2126
1873int apply_shop_mat (object *shop_mat, object *op); 2127int apply_shop_mat (object *shop_mat, object *op);
1874 2128
1875int move (object *op, int dir, object *originator = op) 2129int move (object *op, int dir, object *originator = op)
1876 CODE: 2130 CODE:
1884 2138
1885void apply_below (object *op) 2139void apply_below (object *op)
1886 CODE: 2140 CODE:
1887 player_apply_below (op); 2141 player_apply_below (op);
1888 2142
1889void remove (object *op) 2143int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1890 CODE:
1891 op->remove ();
1892
1893void destroy (object *op, int recursive = 0)
1894 CODE:
1895 op->destroy (recursive);
1896
1897object *cf_object_present_archname_inside (object *op, char *whatstr)
1898
1899int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1900
1901int cf_object_change_map (object *op, int x, int y, maptile *map)
1902
1903object *clone (object *op, int recursive = 0)
1904 CODE:
1905 if (recursive)
1906 RETVAL = object_create_clone (op);
1907 else
1908 {
1909 RETVAL = object::create ();
1910 op->copy_to (RETVAL);
1911 }
1912 OUTPUT: RETVAL
1913 2144
1914int pay_item (object *op, object *buyer) 2145int pay_item (object *op, object *buyer)
1915 CODE: 2146 CODE:
1916 RETVAL = pay_for_item (op, buyer); 2147 RETVAL = pay_for_item (op, buyer);
1917 OUTPUT: RETVAL 2148 OUTPUT: RETVAL
1921 RETVAL = pay_for_amount (amount, op); 2152 RETVAL = pay_for_amount (amount, op);
1922 OUTPUT: RETVAL 2153 OUTPUT: RETVAL
1923 2154
1924void pay_player (object *op, uint64 amount) 2155void pay_player (object *op, uint64 amount)
1925 2156
1926val64 pay_player_arch (object *op, const char *arch, uint64 amount) 2157val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1927 2158
1928int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 2159int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1929 2160
1930void learn_spell (object *op, object *sp, int special_prayer = 0) 2161void learn_spell (object *op, object *sp, int special_prayer = 0)
1931 CODE: 2162 CODE:
1932 do_learn_spell (op, sp, special_prayer); 2163 do_learn_spell (op, sp, special_prayer);
1933 2164
1934void forget_spell (object *op, object *sp) 2165void forget_spell (object *op, object *sp)
1935 CODE: 2166 CODE:
1936 do_forget_spell (op, query_name (sp)); 2167 do_forget_spell (op, query_name (sp));
1937 2168
1938object *check_for_spell (object *op, char *spellname) 2169object *check_for_spell (object *op, utf8_string spellname)
1939 CODE: 2170 CODE:
1940 RETVAL = check_spell_known (op, spellname); 2171 RETVAL = check_spell_known (op, spellname);
1941 OUTPUT: RETVAL 2172 OUTPUT: RETVAL
1942 2173
1943int query_money (object *op) 2174int query_money (object *op)
1944 ALIAS: money = 0 2175 ALIAS: money = 0
1945 2176
1946int query_cost (object *op, object *who, int flags) 2177val64 query_cost (object *op, object *who, int flags)
1947 ALIAS: cost = 0 2178 ALIAS: cost = 0
1948 2179
1949void spring_trap (object *op, object *victim) 2180void spring_trap (object *op, object *victim)
1950 2181
1951int check_trigger (object *op, object *cause) 2182int check_trigger (object *op, object *cause)
1952 2183
1953void drop (object *who, object *op) 2184void drop (object *who, object *op)
1954 2185
1955void pick_up (object *who, object *op) 2186void pick_up (object *who, object *op)
1956 2187
1957object *cf_object_insert_object (object *op, object *container)
1958
1959object *cf_object_insert_in_ob (object *ob, object *where)
1960
1961int cf_object_teleport (object *op, maptile *map, int x, int y)
1962
1963void update (object *op, int action) 2188void update_object (object *op, int action)
1964 CODE:
1965 update_object (op, action);
1966 2189
1967object *cf_create_object_by_name (const char *name)
1968
1969void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 2190void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1970 2191
1971void player_lvl_adj (object *who, object *skill = 0) 2192void player_lvl_adj (object *who, object *skill = 0)
1972 2193
1973int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2194int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1974 2195
1975int calc_skill_exp (object *who, object *op, object *skill); 2196int calc_skill_exp (object *who, object *op, object *skill);
1976 2197
1977void push_button (object *op); 2198void push_button (object *op, object *originator);
1978 2199
1979void use_trigger (object *op); 2200void use_trigger (object *op, object *originator);
1980 2201
1981void add_button_link (object *button, maptile *map, int connected); 2202void handle_apply_yield (object *op);
1982 2203
1983void remove_button_link (object *op); 2204int convert_item (object *item, object *converter);
1984 2205
1985 2206
1986MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2207MODULE = cf PACKAGE = cf::object PREFIX = cf_
1987
1988void cf_fix_object (object *pl)
1989 ALIAS: fix = 0
1990
1991object *cf_insert_ob_in_ob (object *ob, object *where)
1992 2208
1993# no clean way to get an object from an archetype - stupid idiotic 2209# no clean way to get an object from an archetype - stupid idiotic
1994# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2210# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1995 2211
1996object *new (const char *archetype = 0) 2212object *new (utf8_string archetype = 0)
1997 PROTOTYPE: ;$ 2213 PROTOTYPE: ;$
1998 CODE: 2214 CODE:
1999 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2215 RETVAL = archetype ? get_archetype (archetype) : object::create ();
2000 OUTPUT: 2216 OUTPUT:
2001 RETVAL 2217 RETVAL
2002 2218
2219object *find_object (U32 tag)
2220
2221# TODO: nuke
2003object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2222object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
2004 PROTOTYPE: $$$$$$ 2223 PROTOTYPE: $$$$$$
2005 CODE: 2224 CODE:
2006{ 2225{
2007 int unused_type; 2226 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
2008 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
2009} 2227}
2010 2228
2011# syntatic sugar for easier use in event callbacks. 2229shstr
2012const char *options (object *op) 2230object::kv_get (shstr key)
2013 CODE:
2014 RETVAL = op->name;
2015 OUTPUT:
2016 RETVAL
2017 2231
2018player *contr (object *op) 2232void
2019 CODE: 2233object::kv_del (shstr key)
2020 RETVAL = op->contr;
2021 OUTPUT: RETVAL
2022 2234
2023const char *get_ob_key_value (object *op, const char *key) 2235void
2024 2236object::kv_set (shstr key, shstr value)
2025bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1)
2026 2237
2027object *get_nearest_player (object *ob) 2238object *get_nearest_player (object *ob)
2028 ALIAS: nearest_player = 0 2239 ALIAS: nearest_player = 0
2029 PREINIT: 2240 PREINIT:
2030 extern object *get_nearest_player (object *); 2241 extern object *get_nearest_player (object *);
2032void rangevector (object *ob, object *other, int flags = 0) 2243void rangevector (object *ob, object *other, int flags = 0)
2033 PROTOTYPE: $$;$ 2244 PROTOTYPE: $$;$
2034 PPCODE: 2245 PPCODE:
2035{ 2246{
2036 rv_vector rv; 2247 rv_vector rv;
2248
2249 PUTBACK;
2037 get_rangevector (ob, other, &rv, flags); 2250 get_rangevector (ob, other, &rv, flags);
2251 SPAGAIN;
2252
2038 EXTEND (SP, 5); 2253 EXTEND (SP, 5);
2039 PUSHs (newSVuv (rv.distance)); 2254 PUSHs (newSVuv (rv.distance));
2040 PUSHs (newSViv (rv.distance_x)); 2255 PUSHs (newSViv (rv.distance_x));
2041 PUSHs (newSViv (rv.distance_y)); 2256 PUSHs (newSViv (rv.distance_y));
2042 PUSHs (newSViv (rv.direction)); 2257 PUSHs (newSViv (rv.direction));
2043 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2258 PUSHs (to_sv (rv.part));
2044} 2259}
2045 2260
2046bool on_same_map_as (object *ob, object *other) 2261bool on_same_map_as (object *ob, object *other)
2047 CODE: 2262 CODE:
2048 RETVAL = on_same_map (ob, other); 2263 RETVAL = on_same_map (ob, other);
2049 OUTPUT: RETVAL 2264 OUTPUT: RETVAL
2050 2265
2051const char * 2266const_utf8_string
2052base_name (object *op, int plural = op->nrof > 1) 2267base_name (object *op, int plural = op->nrof > 1)
2053 CODE: 2268 CODE:
2054 RETVAL = query_base_name (op, plural); 2269 RETVAL = query_base_name (op, plural);
2055 OUTPUT: RETVAL 2270 OUTPUT: RETVAL
2056 2271
2272# return the tail of an object, excluding itself
2273void
2274tail (object *op)
2275 PPCODE:
2276 while ((op = op->more))
2277 XPUSHs (sv_2mortal (to_sv (op)));
2278
2057MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2279MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
2058 2280
2059player *player (object *op) 2281player *player (object *op)
2060 CODE: 2282 CODE:
2061 RETVAL = op->contr; 2283 RETVAL = op->contr;
2062 OUTPUT: RETVAL 2284 OUTPUT: RETVAL
2063 2285
2286bool move_player (object *op, int dir)
2287
2288void check_score (object *op)
2289
2064void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2290void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2065 2291 CODE:
2066object *cf_player_send_inventory (object *op) 2292 new_draw_info (flags, 0, op, txt);
2067
2068char *cf_player_get_ip (object *op)
2069 ALIAS: ip = 0
2070
2071object *cf_player_get_marked_item (object *op)
2072 ALIAS: marked_item = 0
2073
2074void cf_player_set_marked_item (object *op, object *ob)
2075
2076partylist *cf_player_get_party (object *op)
2077 ALIAS: party = 0
2078
2079void cf_player_set_party (object *op, partylist *party)
2080 2293
2081void kill_player (object *op) 2294void kill_player (object *op)
2082 2295
2296void esrv_send_item (object *pl, object *item)
2297
2083void esrv_update_item (object *op, int what, object *item) 2298void esrv_update_item (object *pl, int what, object *item)
2084 C_ARGS: what, op, item 2299 C_ARGS: what, pl, item
2085 2300
2086void clear_los (object *op) 2301void esrv_del_item (object *pl, int tag)
2302 C_ARGS: pl->contr, tag
2087 2303
2088int command_reset (object *op, char *params)
2089
2090int command_teleport (object *op, char *params)
2091
2092int command_summon (object *op, char *params) 2304int command_summon (object *op, utf8_string params)
2093 2305
2094int command_arrest (object *op, char *params) 2306int command_arrest (object *op, utf8_string params)
2095
2096int command_kick (object *op, char *params)
2097
2098int command_banish (object *op, char *params)
2099 2307
2100 2308
2101MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2309MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2102 2310
2103INCLUDE: $PERL genacc player ../include/player.h | 2311INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2104 2312
2105int invoke (player *pl, int event, ...) 2313int invoke (player *pl, int event, ...)
2106 CODE: 2314 CODE:
2107 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2315 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2108 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2316 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2109 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 2317 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2110 RETVAL = INVOKE_((event_type)event, ARG_PLAYER (pl), ARG_AV (av)); 2318 RETVAL = pl->invoke ((event_type)event, ARG_AV (av), DT_END);
2111 OUTPUT: RETVAL 2319 OUTPUT: RETVAL
2112 2320
2113SV *registry (player *pl) 2321SV *registry (player *pl)
2114 2322
2115player *cf_player_find (char *name) 2323void
2116 PROTOTYPE: $ 2324save_stats (player *pl)
2117
2118void cf_player_move (player *pl, int dir)
2119
2120void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2121
2122player *first ()
2123 CODE: 2325 CODE:
2124 RETVAL = first_player; 2326 pl->ob->stats.hp = pl->ob->stats.maxhp;
2125 OUTPUT: RETVAL 2327 pl->ob->stats.sp = pl->ob->stats.maxsp;
2328 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2329 pl->orig_stats = pl->ob->stats;
2126 2330
2127player *next (player *pl) 2331# should only be temporary
2128 CODE: 2332void esrv_new_player (player *pl)
2129 RETVAL = pl->next;
2130 OUTPUT: RETVAL
2131 2333
2334#d# TODO: replace by blocked_los accessor, fix code using this
2132bool 2335bool
2133cell_visible (player *pl, int dx, int dy) 2336cell_visible (player *pl, int dx, int dy)
2134 CODE: 2337 CODE:
2135 RETVAL = FABS (dx) <= pl->socket->mapx / 2 && FABS (dy) <= pl->socket->mapy / 2 2338 RETVAL = pl->blocked_los (dx, dy) != LOS_BLOCKED;
2136 && !pl->blocked_los [dx + pl->socket->mapx / 2][dy + pl->socket->mapy / 2];
2137 OUTPUT: 2339 OUTPUT:
2138 RETVAL 2340 RETVAL
2139 2341
2140void 2342void
2141send (player *pl, SV *packet) 2343send (player *pl, SV *packet)
2142 CODE: 2344 CODE:
2143{ 2345{
2144 STRLEN len; 2346 STRLEN len;
2145 char *buf = SvPVbyte (packet, len); 2347 char *buf = SvPVbyte (packet, len);
2146 2348
2349 if (len > MAXSOCKBUF)
2350 pl->failmsg ("[packet too long for client]");
2351 else if (pl->ns)
2147 pl->socket->send_packet (buf, len); 2352 pl->ns->send_packet (buf, len);
2148} 2353}
2149
2150int
2151listening (player *pl, int new_value = -1)
2152 CODE:
2153 RETVAL = pl->listening;
2154 if (new_value >= 0)
2155 pl->listening = new_value;
2156 OUTPUT:
2157 RETVAL
2158 2354
2159void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0) 2355void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2160 PROTOTYPE: $;$$$ 2356 PROTOTYPE: $;$$$
2161 PPCODE: 2357 PPCODE:
2162 if (GIMME_V != G_VOID) 2358 if (GIMME_V != G_VOID)
2171 if (y) sv_to (y, pl->bed_y); 2367 if (y) sv_to (y, pl->bed_y);
2172 2368
2173void 2369void
2174list () 2370list ()
2175 PPCODE: 2371 PPCODE:
2176{ 2372 for_all_players (pl)
2177 player *pl; 2373 XPUSHs (sv_2mortal (to_sv (pl)));
2178 for (pl = first_player; pl; pl = pl->next)
2179 XPUSHs (newSVcfapi (CFAPI_PPLAYER, pl));
2180}
2181
2182bool
2183peaceful (player *pl, bool new_setting = 0)
2184 PROTOTYPE: $;$
2185 CODE:
2186 RETVAL = pl->peaceful;
2187 if (items > 1)
2188 pl->peaceful = new_setting;
2189 OUTPUT:
2190 RETVAL
2191
2192living *
2193orig_stats (player *pl)
2194 CODE:
2195 RETVAL = &pl->orig_stats;
2196 OUTPUT: RETVAL
2197
2198living *
2199last_stats (player *pl)
2200 CODE:
2201 RETVAL = &pl->last_stats;
2202 OUTPUT: RETVAL
2203 2374
2204 2375
2205MODULE = cf PACKAGE = cf::map PREFIX = cf_map_ 2376MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2206
2207maptile *first ()
2208 PROTOTYPE:
2209 CODE:
2210 RETVAL = first_map;
2211 OUTPUT: RETVAL
2212 2377
2213int invoke (maptile *map, int event, ...) 2378int invoke (maptile *map, int event, ...)
2214 CODE: 2379 CODE:
2215 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP"); 2380 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2216 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2381 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2217 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 2382 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2218 RETVAL = INVOKE_((event_type)event, ARG_MAP (map), ARG_AV (av)); 2383 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2219 OUTPUT: RETVAL 2384 OUTPUT: RETVAL
2220 2385
2221SV *registry (maptile *map) 2386SV *registry (maptile *map)
2222 2387
2388void
2389find_tagged_objects (maptile *map, utf8_string tag = 0)
2390 PPCODE:
2391{
2392 if (!map->spaces)
2393 XSRETURN_EMPTY;
2394
2395 if (tag)
2396 {
2397 shstr_cmp tag_ (tag);
2398
2399 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2400 for (object *op = ms->bot; op; op = op->above)
2401 if (op->tag == tag_)
2402 XPUSHs (sv_2mortal (to_sv (op)));
2403 }
2404 else
2405 {
2406 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2407 for (object *op = ms->bot; op; op = op->above)
2408 if (op->tag)
2409 XPUSHs (sv_2mortal (to_sv (op)));
2410 }
2411}
2412
2223INCLUDE: $PERL genacc maptile ../include/map.h | 2413INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2224 2414
2225maptile *new (int width, int height) 2415void
2226 PROTOTYPE: 2416adjust_daylight ()
2227 CODE: 2417 CODE:
2228{ 2418 maptile::adjust_daylight ();
2229 RETVAL = get_empty_map (width, height); 2419
2230} 2420int
2421outdoor_darkness (int darkness = 0)
2422 CODE:
2423 RETVAL = maptile::outdoor_darkness;
2424 if (items)
2425 maptile::outdoor_darkness = darkness;
2231 OUTPUT: 2426 OUTPUT:
2232 RETVAL 2427 RETVAL
2233 2428
2234void delete_map (maptile *map) 2429void
2430maptile::instantiate ()
2235 2431
2236void clean_tmp_map (maptile *map) 2432maptile *new ()
2237 2433 PROTOTYPE:
2238void play_sound_map (maptile *map, int x, int y, int sound_num)
2239
2240int out_of_map (maptile *map, int x, int y)
2241
2242maptile *tile_map (maptile *map, unsigned int dir)
2243 CODE: 2434 CODE:
2244 RETVAL = dir < 4 ? map->tile_map [dir] : 0; 2435 RETVAL = new maptile;
2245 OUTPUT: 2436 OUTPUT:
2246 RETVAL 2437 RETVAL
2247 2438
2248char *tile_path (maptile *map, unsigned int dir) 2439void
2440maptile::players ()
2249 CODE: 2441 PPCODE:
2250 if (dir >= 4) 2442 if (GIMME_V == G_SCALAR)
2251 XSRETURN_UNDEF; 2443 XPUSHs (sv_2mortal (to_sv (THIS->players)));
2252 RETVAL = map->tile_path [dir]; 2444 else if (GIMME_V == G_ARRAY)
2253 OUTPUT: 2445 {
2254 RETVAL 2446 EXTEND (SP, THIS->players);
2447 for_all_players (pl)
2448 if (pl->ob && pl->ob->map == THIS)
2449 PUSHs (sv_2mortal (to_sv (pl->ob)));
2450 }
2255 2451
2256maptile *ready_map_name (char *name, int flags = 0)
2257 PROTOTYPE: $;$
2258 ALIAS:
2259 find = 0
2260 get_map = 1
2261
2262maptile *has_been_loaded (char *name)
2263 PROTOTYPE: $
2264
2265int in_memory (maptile *map)
2266 CODE:
2267 RETVAL = map->in_memory;
2268 OUTPUT:
2269 RETVAL
2270
2271void 2452void
2272trigger (maptile *map, long connection, bool state = true) 2453maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2273 CODE: 2454 CODE:
2274 activate_connection (map, connection, state); 2455{
2456 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2457 croak ("maptile::add_underlay: palette must be arrayref");
2275 2458
2459 palette = SvRV (palette);
2460
2461 STRLEN idxlen;
2462 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2463
2464 for (int x = 0; x < THIS->width; ++x)
2465 for (int y = 0; y < THIS->height; ++y)
2466 {
2467 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2468 if (op->flag [FLAG_IS_FLOOR])
2469 goto skip_space;
2470
2471 {
2472 int offs = offset + y * stride + x;
2473 if (IN_RANGE_EXC (offs, 0, idxlen))
2474 {
2475 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2476 {
2477 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2478 ob->flag [FLAG_NO_MAP_SAVE] = true;
2479 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2480
2481 if (ob->randomitems)
2482 {
2483 if (!ob->above)
2484 {
2485 ob->create_treasure (ob->randomitems);
2486
2487 for (object *op = ob->above; op; op = op->above)
2488 op->flag [FLAG_NO_MAP_SAVE] = true;
2489 }
2490
2491 ob->randomitems = 0;
2492 }
2493 }
2494 }
2495 }
2496
2497 skip_space: ;
2498 }
2499}
2500
2276void 2501void
2277get_connection (maptile *map, long connection) 2502maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2503 CODE:
2504{
2505 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2506 croak ("maptile::set_regiondata: palette must be arrayref");
2507
2508 palette = SvRV (palette);
2509
2510 STRLEN idxlen;
2511 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2512
2513 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2514 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2515
2516 for (int i = av_len ((AV *)palette) + 1; i--; )
2517 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2518
2519 for (int y = 0; y < THIS->height; ++y)
2520 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2521
2522 sfree (THIS->regions, THIS->size ());
2523 delete [] THIS->regionmap;
2524
2525 THIS->regions = regions;
2526 THIS->regionmap = regionmap;
2527}
2528
2529void
2530maptile::create_region_treasure ()
2531 CODE:
2532 for (int x = 0; x < THIS->width; ++x)
2533 for (int y = 0; y < THIS->height; ++y)
2534 {
2535 region *rgn = THIS->region (x, y);
2536
2537 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2538 if (object *op = THIS->at (x, y).top)
2539 if (rgn->treasure && rndm () < rgn->treasure_density)
2540 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2541 }
2542
2543int out_of_map (maptile *map, int x, int y)
2544
2545void
2546find_link (maptile *map, shstr_tmp connection)
2278 PPCODE: 2547 PPCODE:
2279 oblinkpt *obp = get_connection_links (map, connection); 2548 if (oblinkpt *obp = map->find_link (connection))
2280 if (obp)
2281 for (objectlink *ol = obp->link; ol; ol = ol->next) 2549 for (objectlink *ol = obp->link; ol; ol = ol->next)
2282 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob))); 2550 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2283 2551
2284object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2285
2286object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2287
2288object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2289 C_ARGS: str, map, nx, ny
2290
2291void 2552void
2292cf_map_normalise (maptile *map, int x, int y) 2553get_map_flags (maptile *map, int x, int y)
2293 PPCODE: 2554 PPCODE:
2294{ 2555{
2295 maptile *nmap = 0; 2556 maptile *nmap = 0;
2296 I16 nx = 0, ny = 0; 2557 I16 nx = 0, ny = 0;
2558
2559 PUTBACK;
2297 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2560 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2561 SPAGAIN;
2298 2562
2299 EXTEND (SP, 4); 2563 EXTEND (SP, 4);
2300 PUSHs (sv_2mortal (newSViv (flags))); 2564 PUSHs (sv_2mortal (newSViv (flags)));
2301 2565
2302 if (GIMME_V == G_ARRAY) 2566 if (GIMME_V == G_ARRAY)
2303 { 2567 {
2304 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2568 PUSHs (sv_2mortal (to_sv (nmap)));
2305 PUSHs (sv_2mortal (newSViv (nx))); 2569 PUSHs (sv_2mortal (newSViv (nx)));
2306 PUSHs (sv_2mortal (newSViv (ny))); 2570 PUSHs (sv_2mortal (newSViv (ny)));
2307 } 2571 }
2308} 2572}
2309 2573
2574mapspace *
2575ms (maptile *map, unsigned int x, unsigned int y)
2576 PROTOTYPE: $$$
2577 CODE:
2578{
2579 maptile *nmap = 0;
2580 I16 nx, ny;
2581
2582 PUTBACK;
2583 get_map_flags (map, &nmap, x, y, &nx, &ny);
2584 SPAGAIN;
2585
2586 if (!nmap)
2587 XSRETURN_UNDEF;
2588
2589 RETVAL = &nmap->at (nx, ny);
2590}
2591 OUTPUT:
2592 RETVAL
2593
2310void 2594void
2311at (maptile *map, unsigned int x, unsigned int y) 2595at (maptile *map, unsigned int x, unsigned int y)
2312 PROTOTYPE: $$$ 2596 PROTOTYPE: $$$
2313 PPCODE: 2597 PPCODE:
2314{ 2598{
2315 object *o;
2316 maptile *nmap = 0; 2599 maptile *nmap = 0;
2317 I16 nx, ny; 2600 I16 nx, ny;
2318 2601
2602 PUTBACK;
2319 get_map_flags (map, &nmap, x, y, &nx, &ny); 2603 get_map_flags (map, &nmap, x, y, &nx, &ny);
2604 SPAGAIN;
2320 2605
2321 if (nmap) 2606 if (nmap)
2322 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2607 for (object *o = nmap->at (nx, ny).bot; o; o = o->above)
2323 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2608 XPUSHs (sv_2mortal (to_sv (o)));
2324} 2609}
2325 2610
2326SV * 2611SV *
2327bot_at (maptile *obj, unsigned int x, unsigned int y) 2612bot_at (maptile *map, unsigned int x, unsigned int y)
2328 PROTOTYPE: $$$ 2613 PROTOTYPE: $$$
2329 ALIAS: 2614 ALIAS:
2330 top_at = 1 2615 top_at = 1
2331 flags_at = 2 2616 flags_at = 2
2332 light_at = 3 2617 light_at = 3
2333 move_block_at = 4 2618 move_block_at = 4
2334 move_slow_at = 5 2619 move_slow_at = 5
2335 move_on_at = 6 2620 move_on_at = 6
2336 move_off_at = 7 2621 move_off_at = 7
2337 INIT:
2338 if (x >= MAP_WIDTH (obj) || y >= MAP_HEIGHT (obj)) XSRETURN_UNDEF;
2339 CODE: 2622 CODE:
2623{
2624 sint16 nx = x;
2625 sint16 ny = y;
2626
2627 if (!xy_normalise (map, nx, ny))
2628 XSRETURN_UNDEF;
2629
2630 mapspace &ms = map->at (nx, ny);
2631
2632 ms.update ();
2633
2340 switch (ix) 2634 switch (ix)
2341 { 2635 {
2342 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2636 case 0: RETVAL = to_sv (ms.bot ); break;
2343 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2637 case 1: RETVAL = to_sv (ms.top ); break;
2344 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2638 case 2: RETVAL = newSVuv (ms.flags_ ); break;
2345 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2639 case 3: RETVAL = newSViv (ms.light ); break;
2346 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2640 case 4: RETVAL = newSVuv (ms.move_block); break;
2347 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2641 case 5: RETVAL = newSVuv (ms.move_slow ); break;
2348 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2642 case 6: RETVAL = newSVuv (ms.move_on ); break;
2349 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2643 case 7: RETVAL = newSVuv (ms.move_off ); break;
2350 } 2644 }
2645}
2351 OUTPUT: 2646 OUTPUT: RETVAL
2647
2648void fix_walls (maptile *map, int x, int y)
2649
2650void fix_walls_around (maptile *map, int x, int y)
2651
2652# worst xs function of my life
2653bool
2654_create_random_map (\
2655 maptile *self,\
2656 utf8_string wallstyle,\
2657 utf8_string wall_name,\
2658 utf8_string floorstyle,\
2659 utf8_string monsterstyle,\
2660 utf8_string treasurestyle,\
2661 utf8_string layoutstyle,\
2662 utf8_string doorstyle,\
2663 utf8_string decorstyle,\
2664 utf8_string origin_map,\
2665 utf8_string final_map,\
2666 utf8_string exitstyle,\
2667 utf8_string this_map,\
2668 utf8_string exit_on_final_map,\
2669 int xsize,\
2670 int ysize,\
2671 int expand2x,\
2672 int layoutoptions1,\
2673 int layoutoptions2,\
2674 int layoutoptions3,\
2675 int symmetry,\
2676 int difficulty,\
2677 int difficulty_given,\
2678 float difficulty_increase,\
2679 int dungeon_level,\
2680 int dungeon_depth,\
2681 int decoroptions,\
2682 int orientation,\
2683 int origin_y,\
2684 int origin_x,\
2685 U32 random_seed,\
2686 val64 total_map_hp,\
2687 int map_layout_style,\
2688 int treasureoptions,\
2689 int symmetry_used,\
2690 region *region,\
2691 utf8_string custom\
2692)
2693 CODE:
2694{
2695 random_map_params rmp;
2696
2697 assign (rmp.wallstyle , wallstyle);
2698 assign (rmp.wall_name , wall_name);
2699 assign (rmp.floorstyle , floorstyle);
2700 assign (rmp.monsterstyle , monsterstyle);
2701 assign (rmp.treasurestyle , treasurestyle);
2702 assign (rmp.layoutstyle , layoutstyle);
2703 assign (rmp.doorstyle , doorstyle);
2704 assign (rmp.decorstyle , decorstyle);
2705 assign (rmp.exitstyle , exitstyle);
2706 assign (rmp.exit_on_final_map, exit_on_final_map);
2707
2708 rmp.origin_map = origin_map;
2709 rmp.final_map = final_map;
2710 rmp.this_map = this_map;
2711 rmp.xsize = xsize;
2712 rmp.ysize = ysize;
2713 rmp.expand2x = expand2x;
2714 rmp.layoutoptions1 = layoutoptions1;
2715 rmp.layoutoptions2 = layoutoptions2;
2716 rmp.layoutoptions3 = layoutoptions3;
2717 rmp.symmetry = symmetry;
2718 rmp.difficulty = difficulty;
2719 rmp.difficulty_given = difficulty_given;
2720 rmp.difficulty_increase = difficulty_increase;
2721 rmp.dungeon_level = dungeon_level;
2722 rmp.dungeon_depth = dungeon_depth;
2723 rmp.decoroptions = decoroptions;
2724 rmp.orientation = orientation;
2725 rmp.origin_y = origin_y;
2726 rmp.origin_x = origin_x;
2727 rmp.random_seed = random_seed;
2728 rmp.total_map_hp = (uint64_t) total_map_hp;
2729 rmp.map_layout_style = map_layout_style;
2730 rmp.treasureoptions = treasureoptions;
2731 rmp.symmetry_used = symmetry_used;
2732 rmp.region = region;
2733 rmp.custom = custom;
2734
2735 RETVAL = self->generate_random_map (&rmp);
2736}
2737 OUTPUT:
2352 RETVAL 2738 RETVAL
2353 2739
2354void fix_walls (maptile *map, int x, int y) 2740MODULE = cf PACKAGE = cf::mapspace
2355 2741
2356void fix_walls_around (maptile *map, int x, int y) 2742INCLUDE: $PERL $srcdir/genacc mapspace ../include/map.h |
2357 2743
2358MODULE = cf PACKAGE = cf::arch 2744MODULE = cf PACKAGE = cf::arch
2359 2745
2360archetype *find (const char *name) 2746int archetypes_size ()
2361 CODE: 2747 CODE:
2362 RETVAL = archetype::find (name); 2748 RETVAL = archetypes.size ();
2363 OUTPUT: 2749 OUTPUT: RETVAL
2364 RETVAL
2365 2750
2366archetype *first() 2751archetype *archetypes (U32 index)
2367 PROTOTYPE: 2752 CODE:
2368 CODE: 2753 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2369 RETVAL = first_archetype; 2754 OUTPUT: RETVAL
2755
2756object *instantiate (archetype *arch)
2757 CODE:
2758 RETVAL = arch_to_object (arch);
2759 OUTPUT:
2370 OUTPUT: RETVAL 2760 RETVAL
2371 2761
2372INCLUDE: $PERL genacc archetype ../include/object.h | 2762INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2373 2763
2374MODULE = cf PACKAGE = cf::party 2764MODULE = cf PACKAGE = cf::party
2375 2765
2376partylist *first () 2766partylist *first ()
2377 PROTOTYPE: 2767 PROTOTYPE:
2378 CODE: 2768 CODE:
2379 RETVAL = get_firstparty (); 2769 RETVAL = get_firstparty ();
2380 OUTPUT: RETVAL 2770 OUTPUT: RETVAL
2381 2771
2382partylist *next (partylist *party) 2772INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2773
2774MODULE = cf PACKAGE = cf::region
2775
2776void
2777list ()
2778 PPCODE:
2779 for_all_regions (rgn)
2780 XPUSHs (sv_2mortal (to_sv (rgn)));
2781
2782region *find (utf8_string name)
2783 PROTOTYPE: $
2383 CODE: 2784 CODE:
2384 RETVAL = party->next; 2785 RETVAL = region::find (name);
2385 OUTPUT: RETVAL 2786 OUTPUT: RETVAL
2386 2787
2387const char *name (partylist *party) 2788int specificity (region *rgn)
2388 CODE: 2789 CODE:
2389 RETVAL = party->partyname; 2790 RETVAL = 0;
2791 while (rgn = rgn->parent)
2792 RETVAL++;
2390 OUTPUT: RETVAL 2793 OUTPUT: RETVAL
2391 2794
2392const char *password (partylist *party) 2795INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2393 CODE:
2394 RETVAL = party->passwd;
2395 OUTPUT: RETVAL
2396
2397MODULE = cf PACKAGE = cf::region
2398
2399region *first ()
2400 PROTOTYPE:
2401 CODE:
2402 RETVAL = first_region;
2403 OUTPUT: RETVAL
2404
2405region *next (region *reg)
2406 CODE:
2407 RETVAL = reg->next;
2408 OUTPUT: RETVAL
2409
2410const char *name (region *reg)
2411 CODE:
2412 RETVAL = reg->name;
2413 OUTPUT: RETVAL
2414
2415region *parent (region *reg)
2416 CODE:
2417 RETVAL = reg->parent;
2418 OUTPUT: RETVAL
2419
2420const char *longname (region *reg)
2421 CODE:
2422 RETVAL = reg->longname;
2423 OUTPUT: RETVAL
2424
2425const char *msg (region *reg)
2426 CODE:
2427 RETVAL = reg->msg;
2428 OUTPUT: RETVAL
2429 2796
2430MODULE = cf PACKAGE = cf::living 2797MODULE = cf PACKAGE = cf::living
2431 2798
2432INCLUDE: $PERL genacc living ../include/living.h | 2799INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2433 2800
2434MODULE = cf PACKAGE = cf::settings 2801MODULE = cf PACKAGE = cf::settings
2435 2802
2436INCLUDE: $PERL genacc Settings ../include/global.h | 2803INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2437 2804
2438MODULE = cf PACKAGE = cf::client 2805MODULE = cf PACKAGE = cf::client
2439 2806
2440INCLUDE: $PERL genacc client ../include/client.h | 2807INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2441 2808
2442int invoke (client *ns, int event, ...) 2809int invoke (client *ns, int event, ...)
2443 CODE: 2810 CODE:
2444 if (KLASS_OF (event) != KLASS_SOCKET) croak ("event class must be SOCKET"); 2811 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2445 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2812 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2446 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 2813 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2447 RETVAL = INVOKE_((event_type)event, ARG_SOCKET (ns), ARG_AV (av)); 2814 RETVAL = ns->invoke ((event_type)event, ARG_AV (av), DT_END);
2448 OUTPUT: RETVAL 2815 OUTPUT: RETVAL
2449 2816
2450SV *registry (client *ns) 2817SV *registry (client *ns)
2451 2818
2819void
2820list ()
2821 PPCODE:
2822 EXTEND (SP, clients.size ());
2823 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
2824 PUSHs (sv_2mortal (to_sv (*i)));
2825
2826void
2827client::send_packet (SV *packet)
2828 CODE:
2829{
2830 STRLEN len;
2831 char *buf = SvPVbyte (packet, len);
2832
2833 if (len > MAXSOCKBUF)
2834 {
2835 // ugly
2836 if (THIS->pl)
2837 THIS->pl->failmsg ("[packet too long for client]");
2838 }
2839 else
2840 THIS->send_packet (buf, len);
2841}
2842
2843faceidx
2844client::need_face (utf8_string name, int pri = 0)
2845 CODE:
2846 RETVAL = face_find (name, 0);
2847 if (RETVAL)
2848 {
2849 THIS->send_face (RETVAL, pri);
2850 THIS->flush_fx ();
2851 }
2852 OUTPUT:
2853 RETVAL
2854
2855int
2856client::fx_want (int idx, int value = -1)
2857 CODE:
2858 if (0 < idx && idx < FT_NUM)
2859 {
2860 RETVAL = THIS->fx_want [idx];
2861 if (items > 2)
2862 THIS->fx_want [idx] = value;
2863 }
2864 else
2865 RETVAL = 0;
2866 OUTPUT:
2867 RETVAL
2868
2869MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2870
2871faceidx sound_find (utf8_string name)
2872
2873void sound_set (utf8_string str, faceidx face)
2874
2875# dire hack
2876void old_sound_index (int idx, faceidx face)
2877 CODE:
2878 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2879 old_sound_index [idx] = face;
2880
2881MODULE = cf PACKAGE = cf::face PREFIX = face_
2882
2883#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2884
2885faceidx face_find (utf8_string name, faceidx defidx = 0)
2886
2887faceidx alloc (utf8_string name)
2888 CODE:
2889{
2890 do
2891 {
2892 RETVAL = faces.size ();
2893 faces.resize (RETVAL + 1);
2894 }
2895 while (!RETVAL); // crude way to leave index 0
2896
2897 faces [RETVAL].name = name;
2898 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2899
2900 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2901 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2902}
2903 OUTPUT: RETVAL
2904
2905void set_type (faceidx idx, int value)
2906 ALIAS:
2907 set_type = 0
2908 set_visibility = 1
2909 set_magicmap = 2
2910 set_smooth = 3
2911 set_smoothlevel = 4
2912 CODE:
2913 faceinfo *f = face_info (idx); assert (f);
2914 switch (ix)
2915 {
2916 case 0: f->type = value; break;
2917 case 1: f->visibility = value; break;
2918 case 2: f->magicmap = value; break;
2919 case 3: f->smooth = value; break;
2920 case 4: f->smoothlevel = value; break;
2921 }
2922
2923void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2924 CODE:
2925{
2926 faceinfo *f = face_info (idx); assert (f);
2927 facedata *d = &(faceset ? f->data64 : f->data32);
2928 sv_to (data, d->data);
2929 STRLEN clen;
2930 char *cdata = SvPVbyte (chksum, clen);
2931 clen = min (CHKSUM_SIZE, clen);
2932
2933 if (memcmp (d->chksum, cdata, clen))
2934 {
2935 memcpy (d->chksum, cdata, clen);
2936
2937 // invalidate existing client face info
2938 for_all_clients (ns)
2939 if (ns->faceset == faceset)
2940 {
2941 ns->faces_sent [idx] = false;
2942 ns->force_newmap = true;
2943 }
2944 }
2945}
2946
2947int get_data_size (faceidx idx, int faceset = 0)
2948 CODE:
2949 facedata *d = face_data (idx, faceset);
2950 if (!d) XSRETURN_UNDEF;
2951 RETVAL = d->data.size ();
2952 OUTPUT:
2953 RETVAL
2954
2955SV *get_chksum (faceidx idx, int faceset = 0)
2956 CODE:
2957 facedata *d = face_data (idx, faceset);
2958 if (!d) XSRETURN_UNDEF;
2959 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2960 OUTPUT:
2961 RETVAL
2962
2963SV *get_data (faceidx idx, int faceset = 0)
2964 CODE:
2965 facedata *d = face_data (idx, faceset);
2966 if (!d) XSRETURN_UNDEF;
2967 RETVAL = newSVpvn (d->data.data (), d->data.length ());
2968 OUTPUT:
2969 RETVAL
2970
2971void invalidate (faceidx idx)
2972 CODE:
2973 for_all_clients (ns)
2974 {
2975 ns->faces_sent [idx] = false;
2976 ns->force_newmap = true;
2977 }
2978
2979void invalidate_all ()
2980 CODE:
2981 for_all_clients (ns)
2982 {
2983 ns->faces_sent.reset ();
2984 ns->force_newmap = true;
2985 }
2986
2987MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2988
2989#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2990
2991animidx anim_find (utf8_string name)
2992 CODE:
2993 RETVAL = animation::find (name).number;
2994 OUTPUT: RETVAL
2995
2996animidx set (utf8_string name, SV *frames, int facings = 1)
2997 CODE:
2998{
2999 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
3000 croak ("frames must be an arrayref");
3001
3002 AV *av = (AV *)SvRV (frames);
3003
3004 animation *anim = &animation::find (name);
3005 if (anim->number)
3006 {
3007 anim->resize (av_len (av) + 1);
3008 anim->facings = facings;
3009 }
3010 else
3011 anim = &animation::create (name, av_len (av) + 1, facings);
3012
3013 for (int i = 0; i < anim->num_animations; ++i)
3014 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
3015}
3016 OUTPUT: RETVAL
3017
3018void invalidate_all ()
3019 CODE:
3020 for_all_clients (ns)
3021 ns->anims_sent.reset ();
3022
3023MODULE = cf PACKAGE = cf::object::freezer
3024
3025INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
3026
3027SV *
3028new (char *klass)
3029 CODE:
3030 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
3031 OUTPUT: RETVAL
3032
3033void
3034DESTROY (SV *sv)
3035 CODE:
3036 object_freezer *self;
3037 sv_to (sv, self);
3038 delete self;
3039
3040MODULE = cf PACKAGE = cf::object::thawer
3041
3042INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
3043
3044SV *
3045new_from_file (char *klass, octet_string path)
3046 CODE:
3047 object_thawer *f = new object_thawer (path);
3048 if (!*f)
3049 {
3050 delete f;
3051 XSRETURN_UNDEF;
3052 }
3053 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
3054 OUTPUT: RETVAL
3055
3056void
3057DESTROY (SV *sv)
3058 CODE:
3059 object_thawer *self;
3060 sv_to (sv, self);
3061 delete self;
3062
3063void
3064extract_tags (object_thawer *self)
3065 PPCODE:
3066 while (self->kw != KW_EOF)
3067 {
3068 PUTBACK;
3069 coroapi::cede_to_tick ();
3070 SPAGAIN;
3071
3072 if (self->kw == KW_tag)
3073 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
3074
3075 self->skip ();
3076 }
3077

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