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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.85 by root, Sat Dec 16 03:08:26 2006 UTC vs.
Revision 1.353 by root, Fri Mar 26 00:53:26 2010 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
7 * 3 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann 4 * Copyright (©) 2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 5 *
10 *
11 * This program is free software; you can redistribute it and/or modify 6 * Deliantra is free software: you can redistribute it and/or modify it under
12 * it under the terms of the GNU General Public License as published by 7 * the terms of the Affero GNU General Public License as published by the
13 * the Free Software Foundation; either version 2 of the License, or 8 * Free Software Foundation, either version 3 of the License, or (at your
14 * (at your option) any later version. 9 * option) any later version.
15 * 10 *
16 * This program is distributed in the hope that it will be useful, 11 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 14 * GNU General Public License for more details.
20 * 15 *
21 * You should have received a copy of the GNU General Public License 16 * You should have received a copy of the Affero GNU General Public License
22 * along with this program; if not, write to the Free Software 17 * and the GNU General Public License along with this program. If not, see
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 18 * <http://www.gnu.org/licenses/>.
19 *
20 * The authors can be reached via e-mail to <support@deliantra.net>
24*/ 21 */
25 22
26#define PLUGIN_NAME "perl" 23#include "autoconf.h"
27#define PLUGIN_VERSION "cfperl 0.5"
28 24
29#include <plugin_common.h> 25#if HAVE_EXECINFO_H
30#include <sounds.h> 26# include <execinfo.h>
27#endif
28
31#include <cstdarg> 29#include <cstdarg>
30#include <typeinfo>
31
32#include "global.h"
33#include "../random_maps/random_map.h"
34#include "evthread.h"
32#include <sproto.h> 35#include "sproto.h"
33 36
34#include "cfperl.h" 37#include <unistd.h>
35#include "shstr.h" 38#if _POSIX_MEMLOCK
39# include <sys/mman.h>
40#endif
41
42#if HAVE_MALLOC_H
43# include <malloc.h>
44#endif
45
46#if !__GLIBC__
47# define malloc_trim(pad) -1
48#endif
36 49
37#include <EXTERN.h> 50#include <EXTERN.h>
38#include <perl.h> 51#include <perl.h>
39#include <XSUB.h> 52#include <XSUB.h>
40 53
54#include "CoroAPI.h"
41#include "perlxsi.c" 55#include "perlxsi.c"
42 56
43extern sint64 *levels; // the experience table 57extern sint64 *levels; // the experience table
44 58
45typedef object object_ornull; 59typedef object_thawer &object_thawer_ref;
46typedef maptile maptile_ornull; 60typedef object_freezer &object_freezer_ref;
47 61
48#if IVSIZE >= 8 62typedef std::string std__string;
49 typedef IV val64; 63
50# define newSVval64 newSViv 64static PerlInterpreter *perl;
51# define SvVAL64 SvIV 65
52#else 66tstamp NOW, runtime;
53 typedef double val64; 67
54# define newSVval64 newSVnv 68static int tick_inhibit;
55# define SvVAL64 SvNV 69static int tick_pending;
70
71global gbl_ev;
72static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
73static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
74static AV *av_reflect;
75
76bitset<NUM_EVENT_TYPES> ev_want_event;
77bitset<NUM_TYPES> ev_want_type;
78
79static HV
80 *stash_cf,
81 *stash_cf_object_wrap,
82 *stash_cf_object_player_wrap,
83 *stash_cf_player_wrap,
84 *stash_cf_map_wrap,
85 *stash_cf_mapspace_wrap,
86 *stash_cf_client_wrap,
87 *stash_cf_arch_wrap,
88 *stash_cf_party_wrap,
89 *stash_cf_region_wrap,
90 *stash_cf_living_wrap;
91
92static SV
93 *cv_cf_do_invoke,
94 *cv_cf__can_merge,
95 *cv_cf_client_send_msg,
96 *cv_cf_tick,
97 *cv_cf_match_match;
98
99#ifndef newSVpv_utf8
100static SV *
101newSVpv_utf8 (const char *s)
102{
103 if (!s)
104 return newSV (0);
105
106 SV *sv = newSVpv (s, 0);
107 SvUTF8_on (sv);
108 return sv;
109}
56#endif 110#endif
57 111
58static f_plug_api gethook = cfapi_get_hooks; 112#ifndef newSVpvn_utf8
59static f_plug_api object_set_property = cfapi_object_set_property; 113static SV *
60static f_plug_api object_insert = cfapi_object_insert; 114newSVpvn_utf8 (const char *s, STRLEN l, int utf8)
115{
116 if (!s)
117 return newSV (0);
61 118
62static PerlInterpreter *perl; 119 SV *sv = newSVpvn (s, l);
63 120
64static AV *cb_global, *cb_object, *cb_player, *cb_type, *cb_map; 121 if (utf8)
122 SvUTF8_on (sv);
123
124 return sv;
125}
126#endif
127
128static noinline utf8_string
129cfSvPVutf8_nolen (SV *sv)
130{
131 SvGETMAGIC (sv);
132
133 if (SvPOK (sv))
134 {
135 if (!SvUTF8 (sv))
136 sv_utf8_upgrade_nomg (sv);
137
138 return SvPVX (sv);
139 }
140
141 return SvPV_nolen (sv);
142}
143
144// helper cast function, returns super class * or 0
145template<class super>
146static super *
147is_a (attachable *at)
148{
149 //return dynamic_cast<super *>(at); // slower, safer
150 if (typeid (*at) == typeid (super))
151 return static_cast<super *>(at);
152 else
153 return 0;
154}
65 155
66////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 156//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
67 157
158unordered_vector<attachable *> attachable::mortals;
159
160attachable::~attachable ()
161{
162 assert (!self);
163 assert (!cb);
164}
165
166int
167attachable::refcnt_cnt () const
168{
169 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
170}
171
172void
173attachable::sever_self ()
174{
175 if (HV *self = this->self)
176 {
177 // keep a refcount because sv_unmagic might call attachable_free,
178 // which might clear self, causing sv_unmagic to crash on a now
179 // invalid object.
180 SvREFCNT_inc (self);
181 hv_clear (self);
182 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
183 SvREFCNT_dec (self);
184
185 // self *must* be null now because that's sv_unmagic's job.
186 assert (!this->self);
187 }
188}
189
190void
191attachable::optimise ()
192{
193 if (self
194 && SvREFCNT (self) == 1
195 && !HvTOTALKEYS (self))
196 sever_self ();
197}
198
199// check wether the object really is dead
200void
201attachable::do_check ()
202{
203 if (refcnt_cnt () > 0)
204 return;
205
206 destroy ();
207}
208
209void
210attachable::do_destroy ()
211{
212 INVOKE_ATTACHABLE (DESTROY, this);
213
214 if (cb)
215 {
216 SvREFCNT_dec (cb);
217 cb = 0;
218 }
219
220 mortals.push_back (this);
221}
222
223void
224attachable::destroy ()
225{
226 if (destroyed ())
227 return;
228
229 attachable_flags |= F_DESTROYED;
230 do_destroy ();
231 sever_self ();
232}
233
234void
235attachable::check_mortals ()
236{
237 static int i = 0;
238
239 for (;;)
240 {
241 if (i >= mortals.size ())
242 {
243 i = 0;
244
245 if (mortals.size () >= 512)
246 {
247 static int last_mortalcount;
248 if (mortals.size () != last_mortalcount)
249 {
250 last_mortalcount = mortals.size ();
251 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
252
253 if (0)
254 {
255 for (int j = 0; j < mortals.size (); ++j)//D
256 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
257 fprintf (stderr, "\n");//D
258 }
259 }
260 }
261
262 break;
263 }
264
265 attachable *obj = mortals [i];
266
267#if 0
268 if (obj->self)//D make this an assert later
269 {
270 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
271 obj->sever_self ();
272 }
273#endif
274
275 if (obj->refcnt)
276 {
277 ++i; // further delay freeing
278
279 if (!(i & 0x3ff))
280 break;
281 }
282 else
283 {
284 mortals.erase (i);
285 obj->sever_self ();
286 delete obj;
287 }
288 }
289}
290
291void
292attachable::set_key (const char *key, const char *value, bool is_utf8)
293{
294 if (!self)
295 self = newHV ();
296
297 if (value)
298 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
299 else
300 hv_delete (self, key, strlen (key), G_DISCARD);
301}
302
303attachable &
304attachable::operator =(const attachable &src)
305{
306 //if (self || cb)
307 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
308
309 attach = src.attach;
310 return *this;
311}
312
313#if 0
314template<typename T>
315static bool
316find_backref (void *ptr, T *obj)
317{
318 char *s = (char *)obj;
319 while (s < (char *)obj + sizeof (T))
320 {
321 if (ptr == *(void **)s)
322 return true;
323
324 s += sizeof (void *); // assume natural alignment
325 }
326
327 return false;
328}
329
330// for debugging, find "live" objects containing this ptr
331static void
332find_backref (void *ptr)
333{
334 for_all_objects (op)
335 if (find_backref (ptr, op))
336 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
337
338 for_all_players (pl)
339 if (find_backref (ptr, pl))
340 fprintf (stderr, "P %p\n", pl);
341
342 for_all_clients (ns)
343 if (find_backref (ptr, ns))
344 fprintf (stderr, "C %p\n", ns);
345}
346#endif
347
348//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
349
68static SV * 350static SV *
69newSVptr (void *ptr, const char *klass, HV *hv = newHV ()) 351newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
70{ 352{
71 SV *sv; 353 SV *sv;
72 354
73 if (!ptr) 355 if (!ptr)
74 return &PL_sv_undef; 356 return newSV (0);
75 357
76 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0); 358 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
77 return sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1)); 359 return sv_bless (newRV_noinc ((SV *)hv), stash);
78} 360}
79 361
80template<class attachable> 362static int
81SV * 363attachable_free (pTHX_ SV *sv, MAGIC *mg)
364{
365 attachable *at = (attachable *)mg->mg_ptr;
366
367 //TODO: check if transaction behaviour is really required here
368 if (SV *self = (SV *)at->self)
369 {
370 at->self = 0;
371 SvREFCNT_dec (self);
372 }
373
374 // next line makes sense, but most objects still have refcnt 0 by default
375 //at->refcnt_chk ();
376 return 0;
377}
378
379MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
380
381static SV *
82newSVattachable (attachable *obj, const char *klass) 382newSVattachable (attachable *obj, HV *stash)
83{ 383{
84 if (!obj) 384 if (!obj)
85 return &PL_sv_undef; 385 return newSV (0);
86 386
87 if (!obj->self) 387 if (!obj->self)
88 obj->self = newSVptr (obj, klass); 388 obj->self = newHV ();
89 389
90 return newSVsv (obj->self); 390 if (!SvOBJECT (obj->self))
91} 391 {
392 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
92 393
394 // now bless the object _once_
395 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
396 return sv_bless (newRV_inc ((SV *)obj->self), stash);
397 }
398 else
399 {
400 SV *sv = newRV_inc ((SV *)obj->self);
401
402 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
403 SvAMAGIC_on (sv);
404
405 return sv;
406 }
407}
408
409#if 0 // unused
93static void 410static void
94clearSVptr (SV *sv) 411clearSVptr (SV *sv)
95{ 412{
96 if (SvROK (sv)) 413 if (SvROK (sv))
97 sv = SvRV (sv); 414 sv = SvRV (sv);
98 415
99 hv_clear ((HV *)sv); 416 hv_clear ((HV *)sv);
100 sv_unmagic (sv, PERL_MAGIC_ext); 417 sv_unmagic (sv, PERL_MAGIC_ext);
101} 418}
419#endif
420
421static long
422SvPTR_nc (SV *sv)
423{
424 sv = SvRV (sv);
425
426 // very important shortcut
427 if (expect_true (SvMAGIC (sv) && SvMAGIC (sv)->mg_type == PERL_MAGIC_ext))
428 return (long)SvMAGIC (sv)->mg_ptr;
429
430 if (MAGIC *mg = mg_find (sv, PERL_MAGIC_ext))
431 return (long)mg->mg_ptr;
432
433 croak ("perl code used object, but C object is already destroyed, caught");
434}
102 435
103static long 436static long
104SvPTR (SV *sv, const char *klass) 437SvPTR (SV *sv, const char *klass)
105{ 438{
106 if (!sv_derived_from (sv, klass)) 439 if (!sv_derived_from (sv, klass))
107 croak ("object of type %s expected", klass); 440 croak ("object of type %s expected", klass);
108 441
109 MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext); 442 return SvPTR_nc (sv);
110
111 if (!mg)
112 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
113
114 return (long)mg->mg_ptr;
115} 443}
116 444
117static long 445static long noinline
118SvPTR_ornull (SV *sv, const char *klass) 446SvPTR_ornull (SV *sv, const char *klass)
119{ 447{
120 if (SvOK (sv)) 448 if (expect_false (!SvOK (sv))) return 0;
449
121 return SvPTR (sv, klass); 450 return SvPTR (sv, klass);
122 else
123 return 0;
124} 451}
125 452
453static long noinline
454SvPTR_ornull_client (SV *sv)
455{
456 if (expect_false (!SvOK (sv))) return 0;
457
458 if (!SvROK (sv)
459 || (SvSTASH (SvRV (sv)) != stash_cf_client_wrap
460 && !sv_derived_from (sv, "cf::client")))
461 croak ("object of type cf::client expected");
462
463 return SvPTR_nc (sv);
464}
465
466static long noinline
467SvPTR_ornull_object (SV *sv)
468{
469 if (expect_false (!SvOK (sv))) return 0;
470
471 if (!SvROK (sv)
472 || (SvSTASH (SvRV (sv)) != stash_cf_object_wrap
473 && SvSTASH (SvRV (sv)) != stash_cf_object_player_wrap
474 && SvSTASH (SvRV (sv)) != stash_cf_arch_wrap
475 && !sv_derived_from (sv, "cf::object")))
476 croak ("object of type cf::object expected");
477
478 return SvPTR_nc (sv);
479}
480
481static long noinline
482SvPTR_ornull_player (SV *sv)
483{
484 if (expect_false (!SvOK (sv))) return 0;
485
486 if (!SvROK (sv)
487 || (SvSTASH (SvRV (sv)) != stash_cf_player_wrap
488 && !sv_derived_from (sv, "cf::player")))
489 croak ("object of type cf::player expected");
490
491 return SvPTR_nc (sv);
492}
493
126inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 494static inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length (), 1); }
127inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 495static inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
128inline SV *to_sv (bool v) { return newSViv (v); } 496static inline SV *to_sv (bool v) { return newSViv (v); }
129inline SV *to_sv ( signed char v) { return newSViv (v); } 497static inline SV *to_sv ( signed char v) { return newSViv (v); }
130inline SV *to_sv (unsigned char v) { return newSViv (v); } 498static inline SV *to_sv (unsigned char v) { return newSViv (v); }
131inline SV *to_sv ( signed short v) { return newSViv (v); } 499static inline SV *to_sv ( signed short v) { return newSViv (v); }
132inline SV *to_sv (unsigned short v) { return newSVuv (v); } 500static inline SV *to_sv (unsigned short v) { return newSVuv (v); }
133inline SV *to_sv ( signed int v) { return newSViv (v); } 501static inline SV *to_sv ( signed int v) { return newSViv (v); }
134inline SV *to_sv (unsigned int v) { return newSVuv (v); } 502static inline SV *to_sv (unsigned int v) { return newSVuv (v); }
135inline SV *to_sv ( signed long v) { return newSViv (v); } 503static inline SV *to_sv ( signed long v) { return newSViv (v); }
136inline SV *to_sv (unsigned long v) { return newSVuv (v); } 504static inline SV *to_sv (unsigned long v) { return newSVuv (v); }
137inline SV *to_sv ( signed long long v) { return newSVval64 (v); } 505static inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
138inline SV *to_sv (unsigned long long v) { return newSVval64 (v); } 506static inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
139inline SV *to_sv (float v) { return newSVnv (v); } 507static inline SV *to_sv (float v) { return newSVnv (v); }
140inline SV *to_sv (double v) { return newSVnv (v); } 508static inline SV *to_sv (double v) { return newSVnv (v); }
141inline SV *to_sv (client * v) { return newSVattachable (v, "cf::client::wrap"); } 509static inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
142inline SV *to_sv (player * v) { return newSVattachable (v, "cf::player::wrap"); } 510static inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
143inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? "cf::object::player::wrap" : "cf::object::wrap"); } 511static inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
144inline SV *to_sv (maptile * v) { return newSVattachable (v, "cf::map::wrap"); } 512static inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
145inline SV *to_sv (archetype * v) { return newSVptr (v, "cf::arch::wrap"); } 513static inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
514static inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
146inline SV *to_sv (partylist * v) { return newSVptr (v, "cf::party::wrap"); } 515static inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
147inline SV *to_sv (region * v) { return newSVptr (v, "cf::region::wrap"); }
148inline SV *to_sv (living * v) { return newSVptr (v, "cf::living::wrap"); } 516static inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
517static inline SV *to_sv (mapspace * v) { return newSVptr (v, stash_cf_mapspace_wrap); }
149 518
150inline SV *to_sv (object & v) { return to_sv (&v); } 519static inline SV *to_sv (object & v) { return to_sv (&v); }
151inline SV *to_sv (living & v) { return to_sv (&v); } 520static inline SV *to_sv (living & v) { return to_sv (&v); }
152 521
153//TODO: 522static inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
154inline SV *to_sv (New_Face * v) { return to_sv (v->name); }
155inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 523static inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
156 524
157inline SV *to_sv (UUID v) 525static inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
158{
159 char buf[128];
160 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq);
161 return newSVpv (buf, 0);
162}
163 526
527static inline SV *to_sv (dynbuf * v)
528{
529 SV *sv = newSV (0);
530
531 sv_upgrade (sv, SVt_PV);
532 SvGROW (sv, v->size () + 1);
533 SvPOK_only (sv);
534 v->linearise (SvPVX (sv));
535 SvCUR_set (sv, v->size ());
536 *SvEND (sv) = 0;
537
538 return sv;
539}
540
541static inline SV *to_sv (dynbuf_text * v)
542{
543 SV *sv = to_sv (static_cast<dynbuf *> (v));
544 SvUTF8_on (sv);
545 return sv;
546}
547
164inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 548static inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? cfSvPVutf8_nolen (sv) : 0; }
165inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 549static inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
166inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 550static inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
167inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 551static inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
168inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 552static inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
169inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 553static inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
170inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 554static inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
171inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 555static inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
172inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 556static inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
173inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 557static inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
174inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 558static inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
175inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 559static inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
176inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 560static inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
177inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 561static inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
178inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 562static inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
179inline void sv_to (SV *sv, client * &v) { v = (client *)SvPTR_ornull (sv, "cf::client"); } 563static inline void sv_to (SV *sv, client * &v) { v = (client *) (attachable *)SvPTR_ornull_client (sv); }
180inline void sv_to (SV *sv, player * &v) { v = (player *)SvPTR_ornull (sv, "cf::player"); } 564static inline void sv_to (SV *sv, player * &v) { v = (player *) (attachable *)SvPTR_ornull_player (sv); }
181inline void sv_to (SV *sv, object * &v) { v = (object *)SvPTR_ornull (sv, "cf::object"); } 565static inline void sv_to (SV *sv, object * &v) { v = (object *) (attachable *)SvPTR_ornull_object (sv); }
182inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)SvPTR_ornull (sv, "cf::arch"); } 566static inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
183inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)SvPTR_ornull (sv, "cf::map"); } 567static inline void sv_to (SV *sv, maptile * &v) { v = (maptile *) (attachable *)SvPTR_ornull (sv, "cf::map"); }
568static inline void sv_to (SV *sv, region * &v) { v = (region *) (attachable *)SvPTR_ornull (sv, "cf::region"); }
569static inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
184inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 570static inline void sv_to (SV *sv, partylist * &v) { v = (partylist *) SvPTR_ornull (sv, "cf::party"); }
185inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
186inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 571static inline void sv_to (SV *sv, living * &v) { v = (living *) SvPTR_ornull (sv, "cf::living"); }
572static inline void sv_to (SV *sv, mapspace * &v) { v = (mapspace *) SvPTR_ornull (sv, "cf::mapspace"); }
573static inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *) SvPTR_ornull (sv, "cf::object::freezer"); }
574static inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *) SvPTR_ornull (sv, "cf::object::thawer" ); }
187 575
188inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } //TODO 576//static inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
189inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } // TODO 577static inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
190 578
191template<class T> 579template<class T>
192inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 580static inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
193 581
194template<int N> 582template<int N>
195inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 583static inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
196 584
585static inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
586static inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
587static inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
588static inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
589
590static inline void sv_to (SV *sv, std::string &v)
591{
592 STRLEN len;
593 char *data = SvPVbyte (sv, len);
594 v.assign (data, len);
595}
596
197inline void sv_to (SV *sv, UUID &v) 597static inline void sv_to (SV *sv, UUID &v)
198{ 598{
199 unsigned int version; 599 if (!v.parse (SvPV_nolen (sv)))
200
201 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
202 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 600 croak ("unparsable uuid: %s", SvPV_nolen (sv));
203} 601}
602
603static inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
204 604
205static SV * 605static SV *
206newSVdt_va (va_list &ap, data_type type) 606newSVdt_va (va_list &ap, data_type type)
207{ 607{
208 SV *sv; 608 SV *sv;
222 break; 622 break;
223 623
224 case DT_STRING: 624 case DT_STRING:
225 { 625 {
226 char *str = (char *)va_arg (ap, const char *); 626 char *str = (char *)va_arg (ap, const char *);
227 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 627 sv = str ? newSVpv (str, 0) : newSV (0);
228 } 628 }
229 break; 629 break;
230 630
231 case DT_DATA: 631 case DT_DATA:
232 { 632 {
233 char *str = (char *)va_arg (ap, const void *); 633 char *str = (char *)va_arg (ap, const void *);
234 int len = va_arg (ap, int); 634 int len = va_arg (ap, int);
235 sv = str ? newSVpv (str, len) : &PL_sv_undef; 635 sv = str ? newSVpv (str, len) : newSV (0);
236 } 636 }
237 break; 637 break;
238 638
239 case DT_OBJECT: 639 case DT_OBJECT:
240 sv = to_sv (va_arg (ap, object *)); 640 sv = to_sv (va_arg (ap, object *));
243 case DT_MAP: 643 case DT_MAP:
244 // va_arg (object *) when void * is passed is an XSI extension 644 // va_arg (object *) when void * is passed is an XSI extension
245 sv = to_sv (va_arg (ap, maptile *)); 645 sv = to_sv (va_arg (ap, maptile *));
246 break; 646 break;
247 647
248 case DT_SOCKET: 648 case DT_CLIENT:
249 sv = to_sv (va_arg (ap, client *)); 649 sv = to_sv (va_arg (ap, client *));
250 break; 650 break;
251 651
252 case DT_PLAYER: 652 case DT_PLAYER:
253 sv = to_sv (va_arg (ap, player *)); 653 sv = to_sv (va_arg (ap, player *));
282 va_end (ap); 682 va_end (ap);
283 683
284 return sv; 684 return sv;
285} 685}
286 686
687// typemap support, mostly to avoid excessive inlining
688template<class type>
689static void noinline
690cf_obj_to (SV *arg, type &var)
691{
692 sv_to (arg, var);
693 if (!var)
694 croak ("must not pass invalid/null cf_obj here");
695}
696
697template<class object>
698static void noinline
699cf_obj_ornull_to (SV *arg, object *&var)
700{
701 if (SvOK (arg))
702 {
703 sv_to (arg, var);
704 if (!var)
705 croak ("unable to convert perl object to C++ object");
706 }
707 else
708 var = 0;
709}
710
711//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
712
287static SV * 713static SV *
288newSVcfapi (int type, ...)
289{
290 SV *sv;
291
292 va_list ap;
293 va_start (ap, type);
294
295 switch (type)
296 {
297 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
298 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
299 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
300 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
301 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
302 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
303 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
304 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
305 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
306 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
307
308 default:
309 assert (("unhandled type in newSVcfapi", 0));
310 }
311
312 va_end (ap);
313
314 return sv;
315}
316
317//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
318
319SV *
320registry (attachable_base *ext) 714registry (attachable *ext)
321{ 715{
322 if (!ext->cb) 716 if (!ext->cb)
323 ext->cb = newAV (); 717 ext->cb = newAV ();
324 718
325 return newRV_inc ((SV *)ext->cb); 719 return newRV_inc ((SV *)ext->cb);
326} 720}
327 721
328void attachable_base::clear ()
329{
330 if (self)
331 {
332 if (cb)
333 if (SvROK (*av_fetch (cb, EVENT_OBJECT_DESTROY, 1)))
334 INVOKE_OBJECT (DESTROY, static_cast<object *>(this));
335 else if (SvROK (*av_fetch (cb, EVENT_MAP_DESTROY, 1)))
336 INVOKE_MAP (DESTROY, static_cast<maptile *>(this));
337
338 // disconnect Perl from C, to avoid crashes
339 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
340
341 // clear the perl hash, might or might not be a good idea
342 hv_clear ((HV *)SvRV ((SV *)self));
343
344 SvREFCNT_dec (self);
345 self = 0;
346 }
347
348 if (cb)
349 {
350 SvREFCNT_dec (cb);
351 cb = 0;
352 }
353
354 attach = 0;
355}
356
357void attachable_base::optimise ()
358{
359 if (!self)
360 return;
361
362 HV *hv = (HV *)SvRV ((SV *)self);
363
364 if (SvREFCNT ((SV *)self) == 1
365 && SvREFCNT ((SV *)hv) == 1
366 && !HvKEYS (hv))
367 {
368 SvREFCNT_dec ((SV *)self);
369 self = 0;
370 }
371}
372
373void attachable_base::instantiate (data_type type, void *obj)
374{
375 dSP;
376 ENTER;
377 SAVETMPS;
378 PUSHMARK (SP);
379 EXTEND (SP, 2);
380 PUSHs (sv_2mortal (newSVdt (type, obj)));
381 PUSHs (sv_2mortal (newSVpv (attach, 0)));
382
383 attach = 0;
384
385 PUTBACK;
386 call_pv ("cf::instantiate", G_DISCARD | G_VOID | G_EVAL);
387 FREETMPS;
388 LEAVE;
389
390 switch (type)
391 {
392 case DT_OBJECT: INVOKE_OBJECT (INSTANTIATE, obj); break;
393 case DT_MAP: INVOKE_MAP (INSTANTIATE, obj); break;
394 }
395}
396
397///////////////////////////////////////////////////////////////////////////// 722/////////////////////////////////////////////////////////////////////////////
398 723
399void reattach (data_type type, void *obj)
400{
401 //TODO only do this when the object has _attachment's
402
403 dSP;
404 ENTER;
405 SAVETMPS;
406 PUSHMARK (SP);
407 XPUSHs (sv_2mortal (newSVdt (type, obj)));
408 PUTBACK;
409 call_pv ("cf::reattach", G_DISCARD | G_VOID | G_EVAL);
410 FREETMPS;
411 LEAVE;
412
413 switch (type)
414 {
415 case DT_OBJECT: INVOKE_OBJECT (REATTACH, obj); break;
416 case DT_PLAYER: INVOKE_PLAYER (REATTACH, obj); break;
417 case DT_MAP: INVOKE_MAP (REATTACH, obj); break;
418 }
419}
420
421template<class subclass>
422void reattach (attachable<subclass> *obj)
423{
424 obj->optimise ();
425
426 if (obj->self)
427 reattach ((data_type) cftype<subclass>::dt, (subclass *)obj);
428}
429
430#include "kw_hash.h"
431
432object_freezer::object_freezer ()
433: dynbuf (128 * 1024, 64 * 1024)
434{
435 av = newAV ();
436}
437
438object_freezer::~object_freezer ()
439{
440 SvREFCNT_dec (av);
441}
442
443void object_freezer::put (attachable_base *ext)
444{
445 ext->optimise ();
446
447 if (ext->self)
448 {
449 int idx = AvFILLp ((AV *)av) + 1;
450 av_store (av, idx, SvREFCNT_inc (ext->self));
451
452 add ((void *)"oid ", 4);
453 add ((sint32)idx);
454 add ('\n');
455 }
456}
457
458bool object_freezer::save (const char *filename)
459{
460 dSP;
461 ENTER;
462 SAVETMPS;
463 PUSHMARK (SP);
464 EXTEND (SP, 3);
465 PUSHs (sv_2mortal (newSVpv (filename, 0)));
466 PUSHs (sv_2mortal (newRV_noinc (newSVpvn ((char *)linearise (), size ()))));
467 PUSHs (sv_2mortal (newRV_inc ((SV *)av)));
468 PUTBACK;
469 call_pv ("cf::object_freezer_save", G_VOID | G_DISCARD | G_EVAL);
470 FREETMPS;
471 LEAVE;
472}
473
474char *object_freezer::as_string ()
475{
476 dSP;
477 ENTER;
478 SAVETMPS;
479 PUSHMARK (SP);
480 EXTEND (SP, 3);
481 PUSHs (sv_2mortal (newRV_noinc (newSVpvn ((char *)linearise (), size ()))));
482 PUSHs (sv_2mortal (newRV_inc ((SV *)av)));
483 PUTBACK;
484
485 char *res = call_pv ("cf::object_freezer_as_string", G_SCALAR | G_EVAL) > 0
486 ? strdup (SvPVbyte_nolen (POPs))
487 : strdup ("[fatal error]");
488
489 FREETMPS;
490 LEAVE;
491
492 return res;
493}
494
495int fprintf (object_freezer &freezer, const char *format, ...)
496{
497 va_list ap;
498
499 va_start (ap, format);
500
501 int len = vsnprintf ((char *)freezer.force (1024), 1024, format, ap);
502
503 if (len >= 0)
504 freezer.alloc (len);
505
506 va_end (ap);
507}
508
509int fputs (const char *s, object_freezer &freezer)
510{
511 freezer.add (s);
512}
513
514static const char thawer_eof[] = "\n\n\n\0\0\0";
515
516object_thawer::object_thawer (const char *filename)
517{
518 static const char eof[] = "\n\n\n\0\0\0";
519
520 av = 0;
521 text = 0;
522 line = 0;
523
524 if (filename)
525 {
526 dSP;
527 ENTER;
528 SAVETMPS;
529 PUSHMARK (SP);
530 XPUSHs (sv_2mortal (newSVpv (filename, 0)));
531 PUTBACK;
532
533 if (2 == call_pv ("cf::object_thawer_load", G_ARRAY | G_EVAL))
534 {
535 SPAGAIN;
536
537 // second value - perl objects
538 {
539 SV *sv = POPs;
540 if (SvROK (sv))
541 av = (AV *)SvREFCNT_inc (SvRV (sv));
542 }
543
544 // first value - text part, pad with 3 zeroes
545 {
546 SV *sv = POPs;
547 STRLEN len;
548 char *sv_ = SvPVbyte (sv, len);
549 text = newSV (len + sizeof (eof));
550 SvCUR_set (text, len);
551 memcpy (SvPVX (text), sv_, len);
552 memcpy (SvEND (text), eof, sizeof (eof)); // just to be sure
553
554 line = SvPVX (text);
555 }
556 }
557
558 PUTBACK;
559 FREETMPS;
560 LEAVE;
561 }
562}
563
564object_thawer::object_thawer (const char *data, AV *perlav)
565{
566 av = perlav;
567 text = newSVpv (data, 0);
568 sv_catpv (text, thawer_eof);
569 line = SvPVbyte_nolen (text);
570}
571
572void object_thawer::get (data_type type, void *obj, attachable_base *ext, int oid)
573{
574 if (!av || oid < 0) // this is actually an error of sorts
575 return;
576
577 // we have to "re-instantiate"/reattach to an object, so nuke ext->attach
578 ext->clear ();
579
580 SV **svp = av_fetch ((AV *)av, oid, 0);
581
582 if (!svp || !SvROK (*svp))
583 {
584 printf ("trying to thaw duplicate or never-issued oid %d, ignoring.\n", oid);
585 return;
586 }
587
588 ext->self = *svp; *svp = &PL_sv_undef;
589 sv_magic (SvRV (ext->self), 0, PERL_MAGIC_ext, (char *)obj, 0);
590
591 reattach (type, obj);
592}
593
594object_thawer::~object_thawer ()
595{
596 if (text) SvREFCNT_dec (text);
597 if (av) SvREFCNT_dec (av);
598}
599
600char *fgets (char *s, int n, object_thawer &thawer)
601{
602 char *p = thawer.line;
603 char *q = s;
604
605 if (!p)
606 return 0;
607
608 while (--n)
609 {
610 if (!*p)
611 break;
612
613 *q++ = *p;
614
615 if (*p++ == '\n')
616 break;
617 }
618
619 *q = 0;
620 thawer.line = p;
621
622 return s == q ? 0 : s;
623}
624
625keyword object_thawer::get_kv ()
626{
627 if (!line)
628 return KW_EOF;
629
630 for (;;)
631 {
632 char *p = line;
633
634 if (!*p)
635 return KW_EOF;
636
637 // parse keyword
638 while (*p > ' ')
639 p++;
640
641 int klen = p - line;
642
643 if (*p++ != '\n')
644 {
645 // parse value
646 while (*(unsigned char *)p <= ' ' && *p != '\n') // skip 0x01 .. 0x20
647 ++p;
648
649 last_value = p;
650
651 while (*p != '\n')
652 p++;
653
654 *p++ = 0;
655 }
656 else
657 last_value = 0;
658
659 line [klen] = 0;
660 keyword_idx *kw = kw_lex::match (line, klen);
661
662 //printf ("KV %d<%s,%s>\n", kw ? kw->index : 0, line, last_value);//D
663
664 if (kw)
665 {
666 line = p;
667 return kw->index;
668 }
669 else if (!*line || *line == '#')
670 {
671 // empty/comment line
672 line = p;
673 }
674 else
675 return KW_ERROR;
676 }
677}
678
679void object_thawer::get (shstr &sh) const
680{
681 if (last_value)
682 sh = last_value;
683 else
684 {
685 sh = "<value missing>";
686 LOG (llevError, "keyword requires value: <%s>\n", line);//TODO: add filename
687 }
688}
689
690void object_thawer::get_ml (keyword kend, shstr &sh)
691{
692 char kw[128];
693
694 int klen = keyword_len [kend];
695
696 kw [0] = '\n';
697 memcpy (kw + 1, keyword_str [kend], klen);
698 kw [klen + 1] = '\n';
699 kw [klen + 2] = 0;
700
701 // first test for completely empty msg... "endXXX\n"
702 if (!strncmp (line, kw + 1, klen + 1))
703 {
704 sh = 0;
705
706 line += klen + 1;
707
708 return;
709 }
710 else
711 {
712 // multi-line strings are delimited by "\nendXXX\n" or "endXXX\n" (NULL)
713
714 char *end = strstr (line, kw);
715
716 if (!end)
717 {
718 sh = 0;
719 return;
720 }
721
722 *end = 0;
723 sh = line;
724
725 line = end + keyword_len [kend] + 1;
726
727 while (*line++ != '\n')
728 ;
729 }
730}
731
732sint32 object_thawer::get_sint32 () const
733{
734 char *p = last_value;
735
736 if (!p)
737 return 0;
738
739 sint32 val = 0;
740 bool negate;
741
742 if (*p == '-')
743 {
744 negate = true;
745 ++p;
746 }
747 else
748 negate = false;
749
750 do
751 {
752 val *= 10;
753 val += *p++ - '0';
754 }
755 while (*p);
756
757 return negate ? -val : val;
758}
759
760sint64 object_thawer::get_sint64 () const
761{
762 return last_value ? atoll (last_value) : 0;
763}
764
765double object_thawer::get_double () const
766{
767 return last_value ? atof (last_value) : 0;
768}
769
770/////////////////////////////////////////////////////////////////////////////
771
772extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
773{
774 return 0;
775}
776
777static CommArray_s rtn_cmd;
778
779static int
780runPluginCommand (object *obj, char *params)
781{
782 return -1;
783}
784
785extern "C" void *cfperl_getPluginProperty (int *type, ...)
786{
787 va_list args;
788 char *propname;
789 int i;
790 va_start (args, type);
791 propname = va_arg (args, char *);
792 //printf ("Property name: %s\n", propname);
793
794 if (!strcmp (propname, "command?"))
795 return NULL;
796 else if (!strcmp (propname, "Identification"))
797 {
798 va_end (args);
799 return (void *)PLUGIN_NAME;
800 }
801 else if (!strcmp (propname, "FullName"))
802 {
803 va_end (args);
804 return (void *)PLUGIN_VERSION;
805 }
806 else
807 va_end (args);
808
809 return NULL;
810}
811
812extern "C" int cfperl_postInitPlugin ()
813{
814 int hooktype = 1;
815 int rtype = 0;
816
817 cf_init_plugin (gethook);
818
819 return 0;
820}
821
822extern "C" int cfperl_closePlugin ()
823{
824 return 0;
825}
826
827void 724void
828cfperl_init () 725cfperl_init ()
829{ 726{
727 extern char **environ;
728
830 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0); 729 PERL_SYS_INIT3 (&settings.argc, &settings.argv, &environ);
831 perl = perl_alloc (); 730 perl = perl_alloc ();
832 perl_construct (perl); 731 perl_construct (perl);
833 732
834 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 733 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
835 734
836 char *argv[] = { 735 const char *argv[] = {
837 "", 736 settings.argv [0],
838 "-e" 737 "-e0"
839 "use Event;" // required for bootstrap
840 "cf->bootstrap;" // required for datadir :*>
841 "unshift @INC, cf::datadir ();"
842 "require cf;"
843 }; 738 };
844 739
845 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 740 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
741 || perl_run (perl))
846 { 742 {
847 printf ("unable to initialize perl-interpreter, aborting.\n"); 743 printf ("unable to initialize perl-interpreter, aborting.\n");
848 exit (EXIT_FAILURE); 744 exit (EXIT_FAILURE);
849 } 745 }
850}
851 746
747 eval_pv (
748 "#line 1 'cfperl init'\n"
749 "use EV ();\n"
750 "use Coro ();\n"
751 "cf->bootstrap;\n"
752 "unshift @INC, cf::datadir ();\n"
753 "require cf;\n",
754 0
755 );
756
757 if (SvTRUE (ERRSV))
758 {
759 printf ("unable to bootstrap perl, aborting:\n%s", SvPV_nolen (ERRSV));
760 exit (EXIT_FAILURE);
761 }
762}
763
764void
852void cfperl_main () 765cfperl_main ()
853{ 766{
854 dSP; 767 dSP;
855 768
856 PUSHMARK (SP); 769 PUSHMARK (SP);
857 PUTBACK; 770 PUTBACK;
858 call_pv ("cf::main", G_DISCARD | G_VOID); 771 call_pv ("cf::main", G_DISCARD | G_VOID);
772}
773
774void
775attachable::instantiate ()
776{
777 if (attach)
778 {
779 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
780 attach = 0;
781 }
782}
783
784void
785attachable::reattach ()
786{
787 optimise ();
788 //TODO: check for _attachment's, very important for restarts
789 INVOKE_ATTACHABLE (REATTACH, this);
859} 790}
860 791
861static event_klass klass_of[NUM_EVENT_TYPES] = { 792static event_klass klass_of[NUM_EVENT_TYPES] = {
862# define def(type,name) KLASS_ ## type, 793# define def(type,name) KLASS_ ## type,
863# include "eventinc.h" 794# include "eventinc.h"
864# undef def 795# undef def
865}; 796};
866 797
867#define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE) 798#define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
868 799
869static void 800static void noinline
870gather_callbacks (AV *&callbacks, AV *registry, event_type event) 801gather_callbacks (AV *&callbacks, AV *registry, event_type event)
871{ 802{
872 // event must be in array 803 // event must be in array
873 if (event >= 0 && event <= AvFILLp (registry)) 804 if (event >= 0 && event <= AvFILLp (registry))
874 { 805 {
894 } 825 }
895 } 826 }
896 } 827 }
897} 828}
898 829
830void
831attachable::gather_callbacks (AV *&callbacks, event_type event) const
832{
833 ::gather_callbacks (callbacks, cb_attachable, event);
834
835 if (cb)
836 ::gather_callbacks (callbacks, cb, event);
837}
838
839void
840global::gather_callbacks (AV *&callbacks, event_type event) const
841{
842 ::gather_callbacks (callbacks, cb_global, event);
843}
844
845void
846object::gather_callbacks (AV *&callbacks, event_type event) const
847{
848 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
849 {
850 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
851
852 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
853 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
854 }
855
856 if (type <= AvFILLp (cb_type))
857 {
858 SV *registry = AvARRAY (cb_type)[type];
859
860 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
861 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
862 }
863
864 attachable::gather_callbacks (callbacks, event);
865 ::gather_callbacks (callbacks, cb_object, event);
866}
867
868void
869archetype::gather_callbacks (AV *&callbacks, event_type event) const
870{
871 attachable::gather_callbacks (callbacks, event);
872 //TODO//::gather_callbacks (callbacks, cb_archetype, event);
873}
874
875void
876client::gather_callbacks (AV *&callbacks, event_type event) const
877{
878 attachable::gather_callbacks (callbacks, event);
879 ::gather_callbacks (callbacks, cb_client, event);
880}
881
882void
883player::gather_callbacks (AV *&callbacks, event_type event) const
884{
885 attachable::gather_callbacks (callbacks, event);
886 ::gather_callbacks (callbacks, cb_player, event);
887}
888
889void
890maptile::gather_callbacks (AV *&callbacks, event_type event) const
891{
892 attachable::gather_callbacks (callbacks, event);
893 ::gather_callbacks (callbacks, cb_map, event);
894}
895
896static void noinline
897_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
898{
899 for (int event = 0; event <= AvFILLp (registry); ++event)
900 {
901 SV *cbs_ = AvARRAY (registry)[event];
902
903 // element must be list of callback entries
904 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
905 {
906 AV *cbs = (AV *)SvRV (cbs_);
907
908 // no callback entries, no callbacks to call
909 if (AvFILLp (cbs) >= 0)
910 set.set (event);
911 }
912 }
913}
914
915// very slow and inefficient way to recalculate the global want bitsets
916static void
917_recalc_want ()
918{
919 ev_want_event.reset ();
920
921 _recalc_want (ev_want_event, cb_global);
922 _recalc_want (ev_want_event, cb_attachable);
923 _recalc_want (ev_want_event, cb_object);
924 _recalc_want (ev_want_event, cb_client);
925 _recalc_want (ev_want_event, cb_player);
926 _recalc_want (ev_want_event, cb_map);
927
928 ev_want_type.reset ();
929
930 for (int type = 0; type <= AvFILLp (cb_type); ++type)
931 {
932 SV *cbs_ = AvARRAY (cb_type)[type];
933
934 // element must be list of callback entries
935 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
936 {
937 AV *cbs = (AV *)SvRV (cbs_);
938
939 // no callback entries, no callbacks to call
940 if (AvFILLp (cbs) >= 0)
941 ev_want_type.set (type % NUM_TYPES);
942 }
943 }
944}
945
946bool
899bool cfperl_invoke (event_type event, ...) 947attachable::invoke (event_type event, ...)
900{ 948{
901 data_type dt; 949 data_type dt;
902 va_list ap;
903 950
904 va_start (ap, event);
905
906 AV *callbacks = 0;
907
908 object *op;
909 player *pl;
910 maptile *map;
911
912 // callback call ordering is: 951 // callback call ordering should be:
913 // 1. per-object callback 952 // 1. per-object callback
914 // 2. per-class object 953 // 2. per-class object
915 // 3. per-type callback 954 // 3. per-type callback
916 // 4. global callbacks 955 // 4. global callbacks
917 956
957 AV *callbacks = 0;
918 gather_callbacks (callbacks, cb_global, event); 958 gather_callbacks (callbacks, event);
919
920 switch (KLASS_OF (event))
921 {
922 case KLASS_GLOBAL:
923 break;
924
925 case KLASS_OBJECT:
926 dt = (data_type) va_arg (ap, int);
927 assert (("first argument must be of type object", dt == DT_OBJECT));
928 op = va_arg (ap, object *);
929
930 if (op->cb)
931 gather_callbacks (callbacks, op->cb, event);
932
933 if (op->type)
934 {
935 if (op->subtype && op->type + op->subtype * NUM_SUBTYPES <= AvFILLp (cb_type))
936 {
937 SV *registry = AvARRAY (cb_type)[op->type + op->subtype * NUM_SUBTYPES];
938
939 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
940 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
941 }
942
943 if (op->type <= AvFILLp (cb_type))
944 {
945 SV *registry = AvARRAY (cb_type)[op->type];
946
947 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
948 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
949 }
950 }
951
952 gather_callbacks (callbacks, cb_object, event);
953
954 break;
955
956 case KLASS_PLAYER:
957 dt = (data_type) va_arg (ap, int);
958 assert (("first argument must be of type player", dt == DT_PLAYER));
959 pl = va_arg (ap, player *);
960
961 if (pl->cb)
962 gather_callbacks (callbacks, pl->cb, event);
963
964 gather_callbacks (callbacks, cb_player, event);
965 break;
966
967 case KLASS_MAP:
968 dt = (data_type) va_arg (ap, int);
969 assert (("first argument must be of type object", dt == DT_MAP));
970 map = va_arg (ap, maptile *);
971
972 if (map->cb)
973 gather_callbacks (callbacks, map->cb, event);
974
975 gather_callbacks (callbacks, cb_map, event);
976 break;
977
978 default:
979 assert (("unsupported event klass in cfperl_invoke", 0));
980 }
981 959
982 // short-circuit processing if no callbacks found/defined 960 // short-circuit processing if no callbacks found/defined
983 if (!callbacks) 961 if (!callbacks)
984 return 0; 962 return 0;
985 963
986 dSP; 964 va_list ap;
987 ENTER; 965 va_start (ap, event);
988 SAVETMPS;
989 966
990 PUSHMARK (SP); 967 CALL_BEGIN (3);
991 EXTEND (SP, 3);
992
993 PUSHs (sv_2mortal (newSViv (event))); // only used for debugging nowadays 968 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
994 PUSHs (sv_2mortal (newRV_noinc ((SV *)callbacks))); 969 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
995 970
996 switch (KLASS_OF (event)) 971 //TODO: unhack
997 { 972 if (object *op = is_a<object>(this)) CALL_ARG_SV (newSVdt (DT_OBJECT, op));
998 case KLASS_OBJECT: PUSHs (sv_2mortal (newSVdt (DT_OBJECT, op))); break; 973 else if (player *pl = is_a<player>(this)) CALL_ARG_SV (newSVdt (DT_PLAYER, pl));
999 case KLASS_PLAYER: PUSHs (sv_2mortal (newSVdt (DT_PLAYER, pl))); break; 974 else if (client *ns = is_a<client>(this)) CALL_ARG_SV (newSVdt (DT_CLIENT, ns));
1000 case KLASS_MAP: PUSHs (sv_2mortal (newSVdt (DT_MAP, map))); break; 975 else if (maptile *m = is_a<maptile>(this)) CALL_ARG_SV (newSVdt (DT_MAP, m));
1001 } 976 else if (global *gl = is_a<global>(this)) /*nop*/;
977 else
978 abort (); //TODO
1002 979
1003 for (;;) 980 for (;;)
1004 { 981 {
1005 dt = (data_type) va_arg (ap, int); 982 dt = (data_type) va_arg (ap, int);
1006 983
1007 if (dt == DT_END) 984 if (dt == DT_END)
1008 break; 985 break;
1009
1010 if (dt == DT_AV) 986 else if (dt == DT_AV)
1011 { 987 {
1012 AV *av = va_arg (ap, AV *); 988 AV *av = va_arg (ap, AV *);
1013 989
1014 for (int i = 0; i <= av_len (av); ++i) 990 for (int i = 0; i <= av_len (av); ++i)
1015 XPUSHs (*av_fetch (av, i, 1)); 991 XPUSHs (*av_fetch (av, i, 1));
1018 XPUSHs (sv_2mortal (newSVdt_va (ap, dt))); 994 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
1019 } 995 }
1020 996
1021 va_end (ap); 997 va_end (ap);
1022 998
1023 PUTBACK; 999 CALL_CALL (cv_cf_do_invoke, G_SCALAR);
1024 int count = call_pv ("cf::do_invoke", G_SCALAR | G_EVAL);
1025 SPAGAIN;
1026
1027 count = count > 0 ? POPi : 0; 1000 count = count > 0 ? POPi : 0;
1028 1001
1029 FREETMPS; 1002 CALL_END;
1030 LEAVE;
1031 1003
1032 return count; 1004 return count;
1033} 1005}
1034 1006
1035SV * 1007static SV *
1036cfperl_result (int idx) 1008cfperl_result (int idx)
1037{ 1009{
1038 AV *av = get_av ("cfperl::invoke_results", 0); 1010 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
1039 if (!av) 1011 if (!av)
1040 return &PL_sv_undef; 1012 return &PL_sv_undef;
1041 1013
1042 SV **sv = av_fetch (av, idx, 0); 1014 SV **sv = av_fetch (av, idx, 0);
1043 if (!sv) 1015 if (!sv)
1057{ 1029{
1058 return SvNV (cfperl_result (idx)); 1030 return SvNV (cfperl_result (idx));
1059} 1031}
1060 1032
1061///////////////////////////////////////////////////////////////////////////// 1033/////////////////////////////////////////////////////////////////////////////
1034// various c++ => perl glue functions
1062 1035
1063struct EventAPI *watcher_base::GEventAPI;
1064
1065static void iw_dispatch (pe_event *ev)
1066{
1067 iw *w = (iw *)ev->ext_data;
1068 w->call (*w);
1069}
1070
1071void 1036void
1072iw::alloc () 1037cfperl_tick ()
1073{ 1038{
1074 pe = GEventAPI->new_idle (0, 0); 1039 tick_pending = 1;
1075 1040
1076 pe->base.callback = (void *)iw_dispatch; 1041 if (tick_inhibit)
1077 pe->base.ext_data = (void *)this; 1042 return;
1078}
1079 1043
1080static void iow_dispatch (pe_event *ev) 1044 tick_pending = 0;
1081{
1082 iow *w = (iow *)ev->ext_data;
1083 w->call (*w, ((pe_ioevent *)ev)->got);
1084}
1085 1045
1086void 1046 dSP;
1087iow::alloc ()
1088{
1089 pe = GEventAPI->new_io (0, 0);
1090 1047
1091 pe->base.callback = (void *)iow_dispatch; 1048 PUSHMARK (SP);
1092 pe->base.ext_data = (void *)this; 1049 PUTBACK;
1050 call_pvsv (cv_cf_tick, G_DISCARD | G_VOID);
1093 1051
1094 pe->fd = -1; 1052 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
1095 pe->poll = 0;
1096} 1053}
1097 1054
1098void 1055void
1099iow::fd (int fd) 1056cfperl_emergency_save ()
1100{ 1057{
1101 pe->fd = fd; 1058 CALL_BEGIN (0);
1059 CALL_CALL ("cf::emergency_save", G_VOID);
1060 CALL_END;
1061}
1062
1063void
1064cfperl_cleanup (int make_core)
1065{
1066 CALL_BEGIN (1);
1067 CALL_ARG (make_core);
1068 CALL_CALL ("cf::post_cleanup", G_VOID);
1069 CALL_END;
1070}
1071
1072void
1073cfperl_make_book (object *book, int level)
1074{
1075 CALL_BEGIN (2);
1076 CALL_ARG (book);
1077 CALL_ARG (level);
1078 CALL_CALL ("ext::books::make_book", G_VOID);
1079 CALL_END;
1080}
1081
1082void
1083cfperl_send_msg (client *ns, int color, const_utf8_string type, const_utf8_string msg)
1084{
1085 CALL_BEGIN (4);
1086 CALL_ARG (ns);
1087 CALL_ARG (type);
1088 CALL_ARG_SV (newSVpv_utf8 (msg));
1089 CALL_ARG (color);
1090 CALL_CALL (cv_cf_client_send_msg, G_VOID);
1091 CALL_END;
1102} 1092}
1103 1093
1104int 1094int
1105iow::poll () 1095cfperl_can_merge (object *ob1, object *ob2)
1106{ 1096{
1107 return pe->poll; 1097 int can;
1098
1099 CALL_BEGIN (2);
1100 CALL_ARG (ob1);
1101 CALL_ARG (ob2);
1102 CALL_CALL (cv_cf__can_merge, G_SCALAR);
1103 can = count && SvTRUE (TOPs);
1104 CALL_END;
1105
1106 return can;
1107}
1108
1109void
1110cfperl_mapscript_activate (object *ob, int state, object *activator, object *originator)
1111{
1112 CALL_BEGIN (4);
1113 CALL_ARG (ob);
1114 CALL_ARG (state);
1115 CALL_ARG (activator);
1116 CALL_ARG (originator);
1117 CALL_CALL ("cf::mapscript::activate", G_VOID);
1118 CALL_END;
1119}
1120
1121player *
1122player::find (const_utf8_string name)
1123{
1124 CALL_BEGIN (1);
1125 CALL_ARG (name);
1126 CALL_CALL ("cf::player::find", G_SCALAR);
1127
1128 player *retval = 0;
1129 if (count) sv_to (POPs, retval);
1130
1131 CALL_END;
1132
1133 return retval;
1134}
1135
1136maptile *
1137find_style (const_utf8_string dirname, const_utf8_string stylename, int difficulty)
1138{
1139 CALL_BEGIN (3);
1140 CALL_ARG (dirname);
1141 CALL_ARG (stylename);
1142 CALL_ARG (difficulty);
1143 CALL_CALL ("ext::map_random::find_style", G_SCALAR);
1144
1145 maptile *retval = 0;
1146 if (count) sv_to (POPs, retval);
1147
1148 CALL_END;
1149
1150 return retval;
1151}
1152
1153maptile *
1154maptile::find_sync (const_utf8_string path, maptile *origin)
1155{
1156 CALL_BEGIN (2);
1157 CALL_ARG (path);
1158 CALL_ARG (origin);
1159 CALL_CALL ("cf::map::find_sync", G_SCALAR);
1160
1161 maptile *retval = 0;
1162 if (count) sv_to (POPs, retval);
1163
1164 CALL_END;
1165
1166 return retval;
1167}
1168
1169maptile *
1170maptile::find_async (const_utf8_string path, maptile *origin, bool load)
1171{
1172 CALL_BEGIN (3);
1173 CALL_ARG (path);
1174 CALL_ARG (origin);
1175 CALL_ARG (load);
1176 CALL_CALL ("cf::map::find_async", G_SCALAR);
1177
1178 maptile *retval = 0;
1179 if (count) sv_to (POPs, retval);
1180
1181 CALL_END;
1182
1183 return retval;
1184}
1185
1186void
1187maptile::do_load_sync ()
1188{
1189 CALL_BEGIN (1);
1190 CALL_ARG (this);
1191 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
1192 CALL_END;
1193}
1194
1195void
1196object::enter_exit (object *exit)
1197{
1198 if (type != PLAYER)
1199 return;
1200
1201 CALL_BEGIN (2);
1202 CALL_ARG (this);
1203 CALL_ARG (exit);
1204 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
1205 CALL_END;
1206}
1207
1208void
1209object::player_goto (const_utf8_string path, int x, int y)
1210{
1211 if (type != PLAYER)
1212 return;
1213
1214 CALL_BEGIN (4);
1215 CALL_ARG (this);
1216 CALL_ARG (path);
1217 CALL_ARG (x);
1218 CALL_ARG (y);
1219 CALL_CALL ("cf::object::player::goto", G_VOID);
1220 CALL_END;
1221}
1222
1223const_utf8_string
1224object::ref () const
1225{
1226 if (type == PLAYER)
1227 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1228 else
1229 return 0;
1230}
1231
1232object *
1233object::deref (const_utf8_string ref)
1234{
1235 object *retval = 0;
1236
1237 if (ref)
1238 {
1239 CALL_BEGIN (1);
1240 CALL_ARG (ref);
1241 CALL_CALL ("cf::object::deref", G_SCALAR);
1242
1243 if (count)
1244 sv_to (POPs, retval);
1245
1246 CALL_END;
1247 }
1248
1249 return retval;
1250}
1251
1252void
1253log_backtrace (const_utf8_string msg)
1254{
1255#if HAVE_BACKTRACE
1256 void *addr [20];
1257 int size = backtrace (addr, 20);
1258
1259 CALL_BEGIN (size);
1260 CALL_ARG (msg);
1261 for (int i = 0; i < size; ++i)
1262 CALL_ARG ((IV)addr [i]);
1263 CALL_CALL ("cf::_log_backtrace", G_VOID);
1264 CALL_END;
1265#endif
1266}
1267
1268bool
1269is_match_expr (const_utf8_string expr)
1270{
1271 return !strncmp (expr, "match ", sizeof ("match ") - 1);
1272}
1273
1274bool
1275match (const_utf8_string expr, object *ob, object *self, object *source, object *originator)
1276{
1277 if (!strncmp (expr, "match ", sizeof ("match ") - 1))
1278 expr += sizeof ("match ") - 1;
1279
1280 CALL_BEGIN (5);
1281 CALL_ARG (expr);
1282 CALL_ARG (ob);
1283 CALL_ARG (self);
1284 CALL_ARG (source);
1285 CALL_ARG (originator);
1286 CALL_CALL (cv_cf_match_match, G_SCALAR);
1287
1288 bool matched = count && SvTRUE (TOPs);
1289
1290 CALL_END;
1291
1292 return matched;
1293}
1294
1295object *
1296match_one (const_utf8_string expr, object *ob, object *self, object *source, object *originator)
1297{
1298 if (!strncmp (expr, "match ", sizeof ("match ") - 1))
1299 expr += sizeof ("match ") - 1;
1300
1301 CALL_BEGIN (5);
1302 CALL_ARG (expr);
1303 CALL_ARG (ob);
1304 CALL_ARG (self);
1305 CALL_ARG (source);
1306 CALL_ARG (originator);
1307 CALL_CALL (cv_cf_match_match, G_ARRAY);
1308
1309 object *one = 0;
1310
1311 if (count)
1312 sv_to (TOPs, one);
1313
1314 CALL_END;
1315
1316 return one;
1317}
1318
1319/////////////////////////////////////////////////////////////////////////////
1320
1321struct EVAPI *evapi::GEVAPI;
1322struct CoroAPI *coroapi::GCoroAPI;
1323
1324void
1325coroapi::do_cede_to_tick ()
1326{
1327 cede_pending = 0;
1328 cede ();
1329}
1330
1331void
1332coroapi::wait_for_tick ()
1333{
1334 CALL_BEGIN (0);
1335 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1336 CALL_END;
1337}
1338
1339void
1340coroapi::wait_for_tick_begin ()
1341{
1342 CALL_BEGIN (0);
1343 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1344 CALL_END;
1108} 1345}
1109 1346
1110void 1347void
1111iow::poll (int events) 1348iow::poll (int events)
1112{ 1349{
1113 if (pe->poll != events) 1350 if (events != this->events)
1114 { 1351 {
1352 int active = ev_is_active ((ev_io *)this);
1115 if (pe->poll) stop (); 1353 if (active) stop ();
1116 pe->poll = events; 1354 ev_io_set ((ev_io *)this, fd, events);
1117 if (pe->poll) start (); 1355 if (active) start ();
1118 } 1356 }
1119} 1357}
1120 1358
1359static void
1360_connect_to_perl_1 ()
1361{
1362 stash_cf = gv_stashpv ("cf", 1);
1363
1364 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1365 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1366 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
1367 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1368 stash_cf_mapspace_wrap = gv_stashpv ("cf::mapspace::wrap" , 1);
1369 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1370 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1371 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1372 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1373 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1374
1375 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
1376 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1377 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1378 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
1379
1380 cb_global = get_av ("cf::CB_GLOBAL", 1);
1381 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1382 cb_object = get_av ("cf::CB_OBJECT", 1);
1383 cb_player = get_av ("cf::CB_PLAYER", 1);
1384 cb_client = get_av ("cf::CB_CLIENT", 1);
1385 cb_type = get_av ("cf::CB_TYPE" , 1);
1386 cb_map = get_av ("cf::CB_MAP" , 1);
1387}
1388
1389static void
1390_connect_to_perl_2 ()
1391{
1392 cv_cf_do_invoke = (SV *)get_cv ("cf::do_invoke" , 0); assert (cv_cf_do_invoke);
1393 cv_cf__can_merge = (SV *)get_cv ("cf::_can_merge" , 0); assert (cv_cf__can_merge);
1394 cv_cf_client_send_msg = (SV *)get_cv ("cf::client::send_msg", 0); assert (cv_cf_client_send_msg);
1395 cv_cf_tick = (SV *)get_cv ("cf::tick" , 0); assert (cv_cf_tick);
1396 cv_cf_match_match = (SV *)get_cv ("cf::match::match" , 0); assert (cv_cf_match_match);
1397}
1398
1121MODULE = cf PACKAGE = cf PREFIX = cf_ 1399MODULE = cf PACKAGE = cf PREFIX = cf_
1122 1400
1123BOOT: 1401BOOT:
1124{ 1402{
1125 HV *stash = gv_stashpv ("cf", 1); 1403 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1404 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1126 1405
1127 I_EVENT_API (PACKAGE); 1406 _connect_to_perl_1 ();
1128 watcher_base::GEventAPI = GEventAPI;
1129 1407
1130 newCONSTSUB (stash, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1408 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1409
1410 //{
1411 // require_pv ("Time::HiRes");
1412 //
1413 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1414 // if (!svp) croak ("Time::HiRes is required");
1415 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1416 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1417 //}
1131 1418
1132 static const struct { 1419 static const struct {
1133 const char *name; 1420 const char *name;
1134 IV iv; 1421 IV iv;
1135 } *civ, const_iv[] = { 1422 } *civ, const_iv[] = {
1136# define const_iv(name) { # name, (IV)name }, 1423# define const_iv(name) { # name, (IV)name },
1137 const_iv (llevError) 1424 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1138 const_iv (llevInfo) 1425 const_iv (logBacktrace)
1139 const_iv (llevDebug) 1426
1140 const_iv (llevMonster) 1427 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1428
1429 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1141 1430
1142 const_iv (MAX_TIME) 1431 const_iv (MAX_TIME)
1143 const_iv (PLAYER)
1144 const_iv (TRANSPORT)
1145 const_iv (ROD)
1146 const_iv (TREASURE)
1147 const_iv (POTION)
1148 const_iv (FOOD)
1149 const_iv (POISON)
1150 const_iv (BOOK)
1151 const_iv (CLOCK) 1432 const_iv (MAXSOCKBUF)
1152 const_iv (LIGHTNING) 1433
1153 const_iv (ARROW)
1154 const_iv (BOW)
1155 const_iv (WEAPON)
1156 const_iv (ARMOUR)
1157 const_iv (PEDESTAL)
1158 const_iv (ALTAR)
1159 const_iv (LOCKED_DOOR)
1160 const_iv (SPECIAL_KEY)
1161 const_iv (MAP)
1162 const_iv (DOOR)
1163 const_iv (KEY)
1164 const_iv (TIMED_GATE)
1165 const_iv (TRIGGER)
1166 const_iv (GRIMREAPER)
1167 const_iv (MAGIC_EAR)
1168 const_iv (TRIGGER_BUTTON)
1169 const_iv (TRIGGER_ALTAR)
1170 const_iv (TRIGGER_PEDESTAL)
1171 const_iv (SHIELD)
1172 const_iv (HELMET)
1173 const_iv (HORN)
1174 const_iv (MONEY)
1175 const_iv (CLASS)
1176 const_iv (GRAVESTONE)
1177 const_iv (AMULET)
1178 const_iv (PLAYERMOVER)
1179 const_iv (TELEPORTER)
1180 const_iv (CREATOR)
1181 const_iv (SKILL)
1182 const_iv (EXPERIENCE)
1183 const_iv (EARTHWALL)
1184 const_iv (GOLEM)
1185 const_iv (THROWN_OBJ)
1186 const_iv (BLINDNESS)
1187 const_iv (GOD)
1188 const_iv (DETECTOR)
1189 const_iv (TRIGGER_MARKER)
1190 const_iv (DEAD_OBJECT)
1191 const_iv (DRINK)
1192 const_iv (MARKER)
1193 const_iv (HOLY_ALTAR)
1194 const_iv (PLAYER_CHANGER)
1195 const_iv (BATTLEGROUND)
1196 const_iv (PEACEMAKER)
1197 const_iv (GEM)
1198 const_iv (FIREWALL)
1199 const_iv (ANVIL)
1200 const_iv (CHECK_INV)
1201 const_iv (MOOD_FLOOR) 1434 const_iv (NUM_BODY_LOCATIONS)
1202 const_iv (EXIT) 1435 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1203 const_iv (ENCOUNTER) 1436 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1204 const_iv (SHOP_FLOOR) 1437 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1205 const_iv (SHOP_MAT) 1438 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1206 const_iv (RING) 1439 const_iv (body_wrist) const_iv (body_waist)
1207 const_iv (FLOOR)
1208 const_iv (FLESH)
1209 const_iv (INORGANIC)
1210 const_iv (SKILL_TOOL)
1211 const_iv (LIGHTER)
1212 const_iv (TRAP_PART)
1213 const_iv (WALL)
1214 const_iv (LIGHT_SOURCE)
1215 const_iv (MISC_OBJECT)
1216 const_iv (MONSTER)
1217 const_iv (SPAWN_GENERATOR)
1218 const_iv (LAMP)
1219 const_iv (DUPLICATOR)
1220 const_iv (TOOL)
1221 const_iv (SPELLBOOK)
1222 const_iv (BUILDFAC)
1223 const_iv (CLOAK)
1224 const_iv (SPINNER)
1225 const_iv (GATE)
1226 const_iv (BUTTON)
1227 const_iv (CF_HANDLE)
1228 const_iv (HOLE)
1229 const_iv (TRAPDOOR)
1230 const_iv (SIGN)
1231 const_iv (BOOTS)
1232 const_iv (GLOVES)
1233 const_iv (SPELL)
1234 const_iv (SPELL_EFFECT)
1235 const_iv (CONVERTER)
1236 const_iv (BRACERS)
1237 const_iv (POISONING)
1238 const_iv (SAVEBED)
1239 const_iv (POISONCLOUD)
1240 const_iv (FIREHOLES)
1241 const_iv (WAND)
1242 const_iv (SCROLL)
1243 const_iv (DIRECTOR)
1244 const_iv (GIRDLE)
1245 const_iv (FORCE)
1246 const_iv (POTION_EFFECT)
1247 const_iv (EVENT_CONNECTOR)
1248 const_iv (CLOSE_CON)
1249 const_iv (CONTAINER)
1250 const_iv (ARMOUR_IMPROVER)
1251 const_iv (WEAPON_IMPROVER)
1252 const_iv (SKILLSCROLL)
1253 const_iv (DEEP_SWAMP)
1254 const_iv (IDENTIFY_ALTAR)
1255 const_iv (MENU)
1256 const_iv (RUNE)
1257 const_iv (TRAP)
1258 const_iv (POWER_CRYSTAL)
1259 const_iv (CORPSE)
1260 const_iv (DISEASE)
1261 const_iv (SYMPTOM)
1262 const_iv (BUILDER)
1263 const_iv (MATERIAL)
1264 const_iv (ITEM_TRANSFORMER)
1265 const_iv (QUEST)
1266 1440
1267 const_iv (NUM_SUBTYPES) 1441 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1442 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1443 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1444 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1445 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1446 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1447 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1448 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1449 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1450 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1451 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1452 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1453 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1454 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1455 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1456 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1457 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1458 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1459 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1460 const_iv (T_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1461 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1462 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1463 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1464 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1465 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1466 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1467 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1468 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1469 const_iv (MAPSCRIPT) const_iv (SAFE_GROUND)
1268 1470
1269 const_iv (ST_BD_BUILD) 1471 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1270 const_iv (ST_BD_REMOVE)
1271 1472
1272 const_iv (ST_MAT_FLOOR) 1473 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1273 const_iv (ST_MAT_WALL) 1474 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1274 const_iv (ST_MAT_ITEM)
1275 1475
1276 const_iv (AT_PHYSICAL) 1476 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1277 const_iv (AT_MAGIC) 1477 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1278 const_iv (AT_FIRE) 1478 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1279 const_iv (AT_ELECTRICITY) 1479 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1280 const_iv (AT_COLD) 1480 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1281 const_iv (AT_CONFUSION) 1481 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1282 const_iv (AT_ACID) 1482 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1283 const_iv (AT_DRAIN)
1284 const_iv (AT_WEAPONMAGIC)
1285 const_iv (AT_GHOSTHIT)
1286 const_iv (AT_POISON)
1287 const_iv (AT_SLOW)
1288 const_iv (AT_PARALYZE)
1289 const_iv (AT_TURN_UNDEAD)
1290 const_iv (AT_FEAR)
1291 const_iv (AT_CANCELLATION)
1292 const_iv (AT_DEPLETE)
1293 const_iv (AT_DEATH)
1294 const_iv (AT_CHAOS)
1295 const_iv (AT_COUNTERSPELL)
1296 const_iv (AT_GODPOWER)
1297 const_iv (AT_HOLYWORD)
1298 const_iv (AT_BLIND)
1299 const_iv (AT_INTERNAL)
1300 const_iv (AT_LIFE_STEALING)
1301 const_iv (AT_DISEASE)
1302 1483
1303 const_iv (WEAP_HIT) 1484 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1304 const_iv (WEAP_SLASH) 1485 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1305 const_iv (WEAP_PIERCE)
1306 const_iv (WEAP_CLEAVE)
1307 const_iv (WEAP_SLICE)
1308 const_iv (WEAP_STAB)
1309 const_iv (WEAP_WHIP)
1310 const_iv (WEAP_CRUSH)
1311 const_iv (WEAP_BLUD) 1486 const_iv (WEAP_BLUD)
1312 1487
1313 const_iv (FLAG_ALIVE) 1488 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1314 const_iv (FLAG_WIZ) 1489 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1315 const_iv (FLAG_REMOVED) 1490 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1491 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1492 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1493 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1494 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1495 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1496 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_IS_LIGHTABLE)
1497 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1498 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1499 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1500 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1501 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1502 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1503 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1504 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1505 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1506 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1507 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1508 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1509 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_DEBUG) const_iv (FLAG_BERSERK)
1510 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1511 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER) const_iv (FLAG_WIZLOOK)
1512 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1513 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1514
1515 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1516 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1517 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1518 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1519 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1520 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR) const_iv (NDI_VERBATIM)
1521
1522 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1523 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1524
1525 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_LEVEL)
1526
1527 const_iv (SP_RAISE_DEAD)
1316 const_iv (FLAG_FREED) 1528 const_iv (SP_RUNE)
1317 const_iv (FLAG_WAS_WIZ) 1529 const_iv (SP_MAKE_MARK)
1318 const_iv (FLAG_APPLIED) 1530 const_iv (SP_BOLT)
1319 const_iv (FLAG_UNPAID) 1531 const_iv (SP_BULLET)
1320 const_iv (FLAG_USE_SHIELD) 1532 const_iv (SP_EXPLOSION)
1321 const_iv (FLAG_NO_PICK) 1533 const_iv (SP_CONE)
1322 const_iv (FLAG_ANIMATE) 1534 const_iv (SP_BOMB)
1323 const_iv (FLAG_MONSTER) 1535 const_iv (SP_WONDER)
1324 const_iv (FLAG_FRIENDLY) 1536 const_iv (SP_SMITE)
1325 const_iv (FLAG_GENERATOR) 1537 const_iv (SP_MAGIC_MISSILE)
1326 const_iv (FLAG_IS_THROWN) 1538 const_iv (SP_SUMMON_GOLEM)
1327 const_iv (FLAG_AUTO_APPLY) 1539 const_iv (SP_DIMENSION_DOOR)
1328 const_iv (FLAG_TREASURE) 1540 const_iv (SP_MAGIC_MAPPING)
1329 const_iv (FLAG_PLAYER_SOLD) 1541 const_iv (SP_MAGIC_WALL)
1542 const_iv (SP_DESTRUCTION)
1543 const_iv (SP_PERCEIVE_SELF)
1544 const_iv (SP_WORD_OF_RECALL)
1330 const_iv (FLAG_SEE_INVISIBLE) 1545 const_iv (SP_INVISIBLE)
1331 const_iv (FLAG_CAN_ROLL)
1332 const_iv (FLAG_OVERLAY_FLOOR)
1333 const_iv (FLAG_IS_TURNABLE)
1334 const_iv (FLAG_IS_USED_UP)
1335 const_iv (FLAG_IDENTIFIED)
1336 const_iv (FLAG_REFLECTING)
1337 const_iv (FLAG_CHANGING)
1338 const_iv (FLAG_SPLITTING)
1339 const_iv (FLAG_HITBACK)
1340 const_iv (FLAG_STARTEQUIP)
1341 const_iv (FLAG_BLOCKSVIEW)
1342 const_iv (FLAG_UNDEAD)
1343 const_iv (FLAG_SCARED)
1344 const_iv (FLAG_UNAGGRESSIVE)
1345 const_iv (FLAG_REFL_MISSILE)
1346 const_iv (FLAG_REFL_SPELL)
1347 const_iv (FLAG_NO_MAGIC)
1348 const_iv (FLAG_NO_FIX_PLAYER)
1349 const_iv (FLAG_IS_LIGHTABLE)
1350 const_iv (FLAG_TEAR_DOWN)
1351 const_iv (FLAG_RUN_AWAY)
1352 const_iv (FLAG_PICK_UP)
1353 const_iv (FLAG_UNIQUE)
1354 const_iv (FLAG_NO_DROP)
1355 const_iv (FLAG_WIZCAST)
1356 const_iv (FLAG_CAST_SPELL)
1357 const_iv (FLAG_USE_SCROLL)
1358 const_iv (FLAG_USE_RANGE)
1359 const_iv (FLAG_USE_BOW)
1360 const_iv (FLAG_USE_ARMOUR)
1361 const_iv (FLAG_USE_WEAPON)
1362 const_iv (FLAG_USE_RING)
1363 const_iv (FLAG_READY_RANGE)
1364 const_iv (FLAG_READY_BOW)
1365 const_iv (FLAG_XRAYS)
1366 const_iv (FLAG_NO_APPLY)
1367 const_iv (FLAG_IS_FLOOR)
1368 const_iv (FLAG_LIFESAVE)
1369 const_iv (FLAG_NO_STRENGTH)
1370 const_iv (FLAG_SLEEP)
1371 const_iv (FLAG_STAND_STILL)
1372 const_iv (FLAG_RANDOM_MOVE)
1373 const_iv (FLAG_ONLY_ATTACK)
1374 const_iv (FLAG_CONFUSED)
1375 const_iv (FLAG_STEALTH)
1376 const_iv (FLAG_WIZPASS)
1377 const_iv (FLAG_IS_LINKED)
1378 const_iv (FLAG_CURSED)
1379 const_iv (FLAG_DAMNED)
1380 const_iv (FLAG_SEE_ANYWHERE)
1381 const_iv (FLAG_KNOWN_MAGICAL)
1382 const_iv (FLAG_KNOWN_CURSED)
1383 const_iv (FLAG_CAN_USE_SKILL)
1384 const_iv (FLAG_BEEN_APPLIED)
1385 const_iv (FLAG_READY_SCROLL)
1386 const_iv (FLAG_USE_ROD)
1387 const_iv (FLAG_USE_HORN)
1388 const_iv (FLAG_MAKE_INVIS)
1389 const_iv (FLAG_INV_LOCKED)
1390 const_iv (FLAG_IS_WOODED)
1391 const_iv (FLAG_IS_HILLY)
1392 const_iv (FLAG_READY_SKILL)
1393 const_iv (FLAG_READY_WEAPON)
1394 const_iv (FLAG_NO_SKILL_IDENT)
1395 const_iv (FLAG_BLIND)
1396 const_iv (FLAG_SEE_IN_DARK)
1397 const_iv (FLAG_IS_CAULDRON)
1398 const_iv (FLAG_NO_STEAL)
1399 const_iv (FLAG_ONE_HIT)
1400 const_iv (FLAG_CLIENT_SENT)
1401 const_iv (FLAG_BERSERK)
1402 const_iv (FLAG_NEUTRAL)
1403 const_iv (FLAG_NO_ATTACK)
1404 const_iv (FLAG_NO_DAMAGE)
1405 const_iv (FLAG_OBJ_ORIGINAL)
1406 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1407 const_iv (FLAG_ACTIVATE_ON_PUSH)
1408 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1409 const_iv (FLAG_IS_WATER)
1410 const_iv (FLAG_CONTENT_ON_GEN)
1411 const_iv (FLAG_IS_A_TEMPLATE)
1412 const_iv (FLAG_IS_BUILDABLE)
1413 const_iv (FLAG_AFK)
1414
1415 const_iv (NDI_BLACK)
1416 const_iv (NDI_WHITE)
1417 const_iv (NDI_NAVY)
1418 const_iv (NDI_RED)
1419 const_iv (NDI_ORANGE)
1420 const_iv (NDI_BLUE)
1421 const_iv (NDI_DK_ORANGE)
1422 const_iv (NDI_GREEN)
1423 const_iv (NDI_LT_GREEN)
1424 const_iv (NDI_GREY)
1425 const_iv (NDI_BROWN)
1426 const_iv (NDI_GOLD)
1427 const_iv (NDI_TAN)
1428 const_iv (NDI_MAX_COLOR)
1429 const_iv (NDI_COLOR_MASK)
1430 const_iv (NDI_UNIQUE)
1431 const_iv (NDI_ALL)
1432
1433 const_iv (UPD_LOCATION)
1434 const_iv (UPD_FLAGS)
1435 const_iv (UPD_WEIGHT)
1436 const_iv (UPD_FACE)
1437 const_iv (UPD_NAME)
1438 const_iv (UPD_ANIM)
1439 const_iv (UPD_ANIMSPEED)
1440 const_iv (UPD_NROF) 1546 const_iv (SP_PROBE)
1441
1442 const_iv (UPD_SP_MANA) 1547 const_iv (SP_HEALING)
1443 const_iv (UPD_SP_GRACE) 1548 const_iv (SP_CREATE_FOOD)
1444 const_iv (UPD_SP_DAMAGE) 1549 const_iv (SP_EARTH_TO_DUST)
1445 1550 const_iv (SP_CHANGE_ABILITY)
1446 const_iv (F_APPLIED) 1551 const_iv (SP_BLESS)
1447 const_iv (F_LOCATION)
1448 const_iv (F_UNPAID)
1449 const_iv (F_MAGIC)
1450 const_iv (F_CURSED) 1552 const_iv (SP_CURSE)
1553 const_iv (SP_SUMMON_MONSTER)
1554 const_iv (SP_CHARGING)
1555 const_iv (SP_POLYMORPH)
1556 const_iv (SP_ALCHEMY)
1557 const_iv (SP_REMOVE_CURSE)
1558 const_iv (SP_IDENTIFY)
1559 const_iv (SP_DETECTION)
1560 const_iv (SP_MOOD_CHANGE)
1561 const_iv (SP_MOVING_BALL)
1451 const_iv (F_DAMNED) 1562 const_iv (SP_SWARM)
1563 const_iv (SP_CHANGE_MANA)
1452 const_iv (F_OPEN) 1564 const_iv (SP_DISPEL_RUNE)
1453 const_iv (F_NOPICK) 1565 const_iv (SP_CREATE_MISSILE)
1566 const_iv (SP_CONSECRATE)
1567 const_iv (SP_ANIMATE_WEAPON)
1568 const_iv (SP_LIGHT)
1569 const_iv (SP_CHANGE_MAP_LIGHT)
1570 const_iv (SP_FAERY_FIRE)
1571 const_iv (SP_CAUSE_DISEASE)
1572 const_iv (SP_AURA)
1573 const_iv (SP_TOWN_PORTAL)
1574 const_iv (SP_PARTY_SPELL)
1575
1576 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1577 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1454 const_iv (F_LOCKED) 1578 const_iv (F_LOCKED)
1455 1579
1456 const_iv (F_BUY) 1580 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1457 const_iv (F_SHOP)
1458 const_iv (F_SELL)
1459 1581
1460 const_iv (P_BLOCKSVIEW) 1582 const_iv (P_BLOCKSVIEW) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1461 const_iv (P_NO_MAGIC) 1583 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1462 const_iv (P_IS_ALIVE)
1463 const_iv (P_NO_CLERIC)
1464 const_iv (P_NEED_UPDATE)
1465 const_iv (P_NO_ERROR)
1466 const_iv (P_OUT_OF_MAP)
1467 const_iv (P_NEW_MAP)
1468 1584
1469 const_iv (UP_OBJ_INSERT) 1585 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1470 const_iv (UP_OBJ_REMOVE)
1471 const_iv (UP_OBJ_CHANGE)
1472 const_iv (UP_OBJ_FACE)
1473 1586
1474 const_iv (INS_NO_MERGE) 1587 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1475 const_iv (INS_ABOVE_FLOOR_ONLY)
1476 const_iv (INS_NO_WALK_ON)
1477 const_iv (INS_ON_TOP)
1478 const_iv (INS_BELOW_ORIGINATOR) 1588 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1479 const_iv (INS_MAP_LOAD)
1480 1589
1481 const_iv (WILL_APPLY_HANDLE) 1590 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1482 const_iv (WILL_APPLY_TREASURE) 1591 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1483 const_iv (WILL_APPLY_EARTHWALL)
1484 const_iv (WILL_APPLY_DOOR)
1485 const_iv (WILL_APPLY_FOOD)
1486 1592
1487 const_iv (SAVE_MODE) 1593 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1488 const_iv (SAVE_DIR_MODE)
1489 1594
1490 const_iv (M_PAPER) 1595 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1491 const_iv (M_IRON) 1596 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1492 const_iv (M_GLASS) 1597 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1493 const_iv (M_LEATHER) 1598 const_iv (M_ICE) const_iv (M_SPECIAL)
1494 const_iv (M_WOOD)
1495 const_iv (M_ORGANIC)
1496 const_iv (M_STONE)
1497 const_iv (M_CLOTH)
1498 const_iv (M_ADAMANT)
1499 const_iv (M_LIQUID)
1500 const_iv (M_SOFT_METAL)
1501 const_iv (M_BONE)
1502 const_iv (M_ICE)
1503 const_iv (M_SPECIAL)
1504 1599
1505 const_iv (SK_EXP_ADD_SKILL) 1600 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1506 const_iv (SK_EXP_TOTAL) 1601 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1507 const_iv (SK_EXP_NONE)
1508 const_iv (SK_SUBTRACT_SKILL_EXP)
1509 const_iv (SK_EXP_SKILL_ONLY)
1510 1602
1511 const_iv (SK_LOCKPICKING) 1603 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1512 const_iv (SK_HIDING) 1604 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1513 const_iv (SK_SMITHERY) 1605 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1514 const_iv (SK_BOWYER) 1606 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1515 const_iv (SK_JEWELER) 1607 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1516 const_iv (SK_ALCHEMY) 1608 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1517 const_iv (SK_STEALING) 1609 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1518 const_iv (SK_LITERACY) 1610 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1519 const_iv (SK_BARGAINING) 1611 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1520 const_iv (SK_JUMPING) 1612 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1521 const_iv (SK_DET_MAGIC)
1522 const_iv (SK_ORATORY)
1523 const_iv (SK_SINGING)
1524 const_iv (SK_DET_CURSE)
1525 const_iv (SK_FIND_TRAPS)
1526 const_iv (SK_MEDITATION)
1527 const_iv (SK_PUNCHING)
1528 const_iv (SK_FLAME_TOUCH)
1529 const_iv (SK_KARATE)
1530 const_iv (SK_CLIMBING)
1531 const_iv (SK_WOODSMAN)
1532 const_iv (SK_INSCRIPTION)
1533 const_iv (SK_ONE_HANDED_WEAPON)
1534 const_iv (SK_MISSILE_WEAPON)
1535 const_iv (SK_THROWING)
1536 const_iv (SK_USE_MAGIC_ITEM)
1537 const_iv (SK_DISARM_TRAPS)
1538 const_iv (SK_SET_TRAP)
1539 const_iv (SK_THAUMATURGY)
1540 const_iv (SK_PRAYING)
1541 const_iv (SK_CLAWING)
1542 const_iv (SK_LEVITATION)
1543 const_iv (SK_SUMMONING)
1544 const_iv (SK_PYROMANCY)
1545 const_iv (SK_EVOCATION)
1546 const_iv (SK_SORCERY)
1547 const_iv (SK_TWO_HANDED_WEAPON)
1548 const_iv (SK_SPARK_TOUCH)
1549 const_iv (SK_SHIVER)
1550 const_iv (SK_ACID_SPLASH)
1551 const_iv (SK_POISON_NAIL) 1613 const_iv (SK_POISON_NAIL)
1552 1614
1553 const_iv (SOUND_NEW_PLAYER) 1615 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1554 const_iv (SOUND_FIRE_ARROW) 1616 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1555 const_iv (SOUND_LEARN_SPELL) 1617 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1556 const_iv (SOUND_FUMBLE_SPELL) 1618 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1557 const_iv (SOUND_WAND_POOF) 1619 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1558 const_iv (SOUND_OPEN_DOOR) 1620 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1559 const_iv (SOUND_PUSH_PLAYER)
1560 const_iv (SOUND_PLAYER_HITS1)
1561 const_iv (SOUND_PLAYER_HITS2)
1562 const_iv (SOUND_PLAYER_HITS3)
1563 const_iv (SOUND_PLAYER_HITS4)
1564 const_iv (SOUND_PLAYER_IS_HIT1)
1565 const_iv (SOUND_PLAYER_IS_HIT2)
1566 const_iv (SOUND_PLAYER_IS_HIT3)
1567 const_iv (SOUND_PLAYER_KILLS)
1568 const_iv (SOUND_PET_IS_KILLED)
1569 const_iv (SOUND_PLAYER_DIES)
1570 const_iv (SOUND_OB_EVAPORATE)
1571 const_iv (SOUND_OB_EXPLODE)
1572 const_iv (SOUND_CLOCK)
1573 const_iv (SOUND_TURN_HANDLE)
1574 const_iv (SOUND_FALL_HOLE)
1575 const_iv (SOUND_DRINK_POISON)
1576 const_iv (SOUND_CAST_SPELL_0)
1577 1621
1578 const_iv (PREFER_LOW) 1622 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1579 const_iv (PREFER_HIGH)
1580 1623
1581 const_iv (ATNR_PHYSICAL) 1624 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1582 const_iv (ATNR_MAGIC) 1625 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1583 const_iv (ATNR_FIRE) 1626 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1584 const_iv (ATNR_ELECTRICITY) 1627 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1585 const_iv (ATNR_COLD) 1628 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1586 const_iv (ATNR_CONFUSION) 1629 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1587 const_iv (ATNR_ACID) 1630 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1588 const_iv (ATNR_DRAIN)
1589 const_iv (ATNR_WEAPONMAGIC)
1590 const_iv (ATNR_GHOSTHIT)
1591 const_iv (ATNR_POISON)
1592 const_iv (ATNR_SLOW)
1593 const_iv (ATNR_PARALYZE)
1594 const_iv (ATNR_TURN_UNDEAD)
1595 const_iv (ATNR_FEAR)
1596 const_iv (ATNR_CANCELLATION)
1597 const_iv (ATNR_DEPLETE)
1598 const_iv (ATNR_DEATH)
1599 const_iv (ATNR_CHAOS)
1600 const_iv (ATNR_COUNTERSPELL)
1601 const_iv (ATNR_GODPOWER)
1602 const_iv (ATNR_HOLYWORD)
1603 const_iv (ATNR_BLIND)
1604 const_iv (ATNR_INTERNAL)
1605 const_iv (ATNR_LIFE_STEALING)
1606 const_iv (ATNR_DISEASE)
1607 1631
1608 const_iv (MAP_FLUSH) 1632 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1609 const_iv (MAP_PLAYER_UNIQUE)
1610 const_iv (MAP_BLOCK)
1611 const_iv (MAP_STYLE) 1633 const_iv (MAP_INACTIVE)
1612 const_iv (MAP_OVERLAY)
1613 1634
1614 const_iv (MAP_IN_MEMORY) 1635 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1615 const_iv (MAP_SWAPPED) 1636 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1616 const_iv (MAP_LOADING)
1617 const_iv (MAP_SAVING)
1618 1637
1619 const_iv (KLASS_GLOBAL) 1638 const_iv (VERSION_CS) const_iv (VERSION_SC)
1620 const_iv (KLASS_OBJECT) 1639
1621 const_iv (KLASS_PLAYER) 1640 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1622 const_iv (KLASS_MAP) 1641
1642 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1643
1644 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1645
1646 // random map generator
1647 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1648 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1649
1650 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1651 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1652 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1653
1654 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1655 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1656
1657 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1658 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_MINIMAL)
1659
1660 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1661 const_iv (FT_RSRC) const_iv (FT_NUM)
1623 }; 1662 };
1624 1663
1625 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1664 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1626 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 1665 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1627 1666
1628 static const struct { 1667 static const struct {
1629 const char *name; 1668 const char *name;
1630 int skip; 1669 int skip;
1631 IV klass; 1670 IV klass;
1642 { 1681 {
1643 AV *event = newAV (); 1682 AV *event = newAV ();
1644 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0)); 1683 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1645 av_push (event, newSViv (eiv->klass)); 1684 av_push (event, newSViv (eiv->klass));
1646 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1685 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1647 newCONSTSUB (stash, (char *)eiv->name, newSViv (eiv->iv)); 1686 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1648 } 1687 }
1649}
1650 1688
1651void _init_vars () 1689 // used by autogenerated BOOT sections from genacc
1652 CODE: 1690 av_reflect = get_av ("cf::REFLECT", 1);
1653 cb_global = get_av ("cf::CB_GLOBAL", 1); 1691}
1654 cb_object = get_av ("cf::CB_OBJECT", 1);
1655 cb_player = get_av ("cf::CB_PLAYER", 1);
1656 cb_type = get_av ("cf::CB_TYPE" , 1);
1657 cb_map = get_av ("cf::CB_MAP" , 1);
1658 1692
1693void _gv_clear (SV *gv)
1694 CODE:
1695 assert (SvTYPE (gv) == SVt_PVGV);
1696# define f(sv) { SV *sv_ = (SV *)(sv); sv = 0; SvREFCNT_dec (sv_); }
1697 f (GvGP (gv)->gp_form);
1698 f (GvGP (gv)->gp_io);
1699 f (GvGP (gv)->gp_sv);
1700 f (GvGP (gv)->gp_av);
1701 f (GvGP (gv)->gp_hv);
1702 f (GvGP (gv)->gp_cv);
1703 GvCVGEN (gv) = 0;
1704 GvMULTI_off (gv);
1705# undef f
1706
1707void _connect_to_perl_1 ()
1708
1709void _connect_to_perl_2 ()
1710
1711void _recalc_want ()
1712
1713# not used by default anymore
1659void _global_reattach () 1714void _global_reattach ()
1660 CODE: 1715 CODE:
1661{ 1716{
1662 // reattach to all attachable objects in the game. 1717 // reattach to all attachable objects in the game.
1663 for (player *pl = first_player; pl; pl = pl->next) 1718 for_all_clients (ns)
1664 reattach (pl); 1719 ns->reattach ();
1665 1720
1666 for (maptile *map = first_map; map; map = map->next) 1721 for_all_objects (op)
1667 reattach (map);
1668
1669 for (object *op = object::first; op; op = op->next)
1670 reattach (op); 1722 op->reattach ();
1671} 1723}
1672 1724
1673bool 1725# support function for map-world.ext
1674add_client (int fd, const char *peername) 1726void _quantise (SV *data_sv, SV *plt_sv)
1727 CODE:
1728{
1729 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1730 croak ("_quantise called with invalid agruments");
1731
1732 plt_sv = SvRV (plt_sv);
1733 SV **plt = AvARRAY (plt_sv);
1734 int plt_count = AvFILL (plt_sv) + 1;
1735
1736 STRLEN len;
1737 char *data = SvPVbyte (data_sv, len);
1738 char *dst = data;
1739
1740 while (len >= 3)
1741 {
1742 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1743 {
1744 char *val = SvPVX (*val_sv);
1745
1746 if (val [0] == data [0]
1747 && val [1] == data [1]
1748 && val [2] == data [2])
1749 {
1750 *dst++ = val [3];
1751 goto next;
1752 }
1753 }
1754
1755 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1756 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1757 dst - SvPVX (data_sv), len);
1758
1759 next:
1760 data += 3;
1761 len -= 3;
1762 }
1763
1764 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1765}
1766
1767void init_anim ()
1768
1769void init_globals ()
1770
1771void init_experience ()
1772
1773void init_attackmess ()
1774
1775void init_dynamic ()
1776
1777void load_settings ()
1778
1779void load_materials ()
1780
1781void init_uuid ()
1782 CODE:
1783 UUID::init ();
1784
1785void init_signals ()
1786
1787void init_commands ()
1788
1789void init_skills ()
1790
1791void init_beforeplay ()
1792
1793void evthread_start (int aiofd)
1794
1795void cede_to_tick ()
1796 CODE:
1797 coroapi::cede_to_tick ();
1798
1799NV till_tick ()
1800 CODE:
1801 RETVAL = SvNVX (sv_next_tick) - now ();
1802 OUTPUT:
1803 RETVAL
1804
1805int tick_inhibit ()
1806 CODE:
1807 RETVAL = tick_inhibit;
1808 OUTPUT:
1809 RETVAL
1810
1811void tick_inhibit_inc ()
1812 CODE:
1813 ++tick_inhibit;
1814
1815void tick_inhibit_dec ()
1816 CODE:
1817 if (!--tick_inhibit)
1818 if (tick_pending)
1819 {
1820 ev_async_send (EV_DEFAULT, &tick_watcher);
1821 coroapi::cede ();
1822 }
1823
1824void server_tick ()
1825 CODE:
1826{
1827 ev_now_update (EV_DEFAULT);
1828 NOW = ev_now (EV_DEFAULT);
1829 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1830 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1831 runtime = SvNVX (sv_runtime);
1832
1833 server_tick ();
1834
1835 ev_now_update (EV_DEFAULT);
1836 NOW = ev_now (EV_DEFAULT);
1837 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1838 runtime += TICK;
1839 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1840}
1675 1841
1676NV floor (NV x) 1842NV floor (NV x)
1677 1843
1678NV ceil (NV x) 1844NV ceil (NV x)
1679 1845
1680void server_tick () 1846NV rndm (...)
1847 ALIAS:
1848 rmg_rndm = 1
1849 CODE:
1850{
1851 rand_gen &gen = ix ? rmg_rndm : rndm;
1852 switch (items)
1853 {
1854 case 0: RETVAL = gen (); break;
1855 case 1: RETVAL = gen (SvUV (ST (0))); break;
1856 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break;
1857 default: croak ("cf::rndm requires none, one or two parameters."); break;
1858 }
1859}
1860 OUTPUT:
1861 RETVAL
1681 1862
1863NV clamp (NV value, NV min_value, NV max_value)
1864 CODE:
1865 RETVAL = clamp (value, min_value, max_value);
1866 OUTPUT:
1867 RETVAL
1868
1869NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1870 CODE:
1871 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1872 OUTPUT:
1873 RETVAL
1874
1875void weaken (...)
1876 PROTOTYPE: @
1877 CODE:
1878 while (items > 0)
1879 sv_rvweaken (ST (--items));
1880
1682void 1881void
1683LOG (int level, char *msg) 1882log_backtrace (utf8_string msg)
1883
1884void
1885LOG (int flags, utf8_string msg)
1684 PROTOTYPE: $$ 1886 PROTOTYPE: $$
1685 C_ARGS: (LogLevel)level, "%s", msg 1887 C_ARGS: flags, "%s", msg
1686 1888
1687char *path_combine (char *base, char *path) 1889octet_string path_combine (octet_string base, octet_string path)
1688 PROTOTYPE: $$ 1890 PROTOTYPE: $$
1689 1891
1690char *path_combine_and_normalize (char *base, char *path) 1892octet_string path_combine_and_normalize (octet_string base, octet_string path)
1691 PROTOTYPE: $$ 1893 PROTOTYPE: $$
1692 1894
1693const char *
1694get_maps_directory (char *path)
1695 PROTOTYPE: $
1696 ALIAS: maps_directory = 0
1697 CODE:
1698 RETVAL = create_pathname (path);
1699 OUTPUT: RETVAL
1700
1701void 1895void
1702sub_generation_inc () 1896sub_generation_inc ()
1703 CODE: 1897 CODE:
1704 PL_sub_generation++; 1898 PL_sub_generation++;
1705 1899
1706char * 1900const_octet_string
1707mapdir () 1901mapdir ()
1708 PROTOTYPE: 1902 PROTOTYPE:
1709 ALIAS: 1903 ALIAS:
1710 mapdir = 0 1904 mapdir = 0
1711 uniquedir = 1 1905 uniquedir = 1
1725 case 5: RETVAL = settings.playerdir; break; 1919 case 5: RETVAL = settings.playerdir; break;
1726 case 6: RETVAL = settings.datadir ; break; 1920 case 6: RETVAL = settings.datadir ; break;
1727 } 1921 }
1728 OUTPUT: RETVAL 1922 OUTPUT: RETVAL
1729 1923
1924void abort ()
1925
1926void reset_signals ()
1927
1928void fork_abort (const_octet_string cause = "cf::fork_abort")
1929
1930void cleanup (const_octet_string cause, bool make_core = false)
1931
1932void emergency_save ()
1933
1730void _exit (int status = 0) 1934void _exit (int status = EXIT_SUCCESS)
1731 1935
1936#if _POSIX_MEMLOCK
1937
1938int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1939 INIT:
1940#if __GLIBC__
1941 mallopt (M_TOP_PAD, 1024 * 1024);
1942 mallopt (M_MMAP_THRESHOLD, 1024 * 1024 * 128);
1943 mallopt (M_MMAP_MAX, 0); // likely bug-workaround, also frees memory
1944 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc
1945#endif
1946
1947int munlockall ()
1948
1949#endif
1950
1951int
1952malloc_trim (IV pad = 0)
1953
1954void
1955mallinfo ()
1956 PPCODE:
1957{
1958#if __GLIBC__
1959 struct mallinfo mai = mallinfo ();
1960 EXTEND (SP, 10*2);
1961 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1962 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1963 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1964 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1965 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1966 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1967 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1968 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1969 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1970 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1971#endif
1972 EXTEND (SP, 5*2);
1973 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1974 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1975 PUSHs (sv_2mortal (newSVpv ("objects" , 0))); PUSHs (sv_2mortal (newSVuv (objects.size () * sizeof (object))));
1976 PUSHs (sv_2mortal (newSVpv ("sv_count" , 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_count)));
1977 PUSHs (sv_2mortal (newSVpv ("sv_objcount", 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_objcount)));
1978}
1979
1732int find_animation (char *text) 1980int find_animation (utf8_string text)
1733 PROTOTYPE: $ 1981 PROTOTYPE: $
1734 1982
1735int random_roll (int min, int max, object *op, int goodbad); 1983int random_roll (int min, int max, object *op, int goodbad);
1736 1984
1737const char *cost_string_from_value(uint64 cost, int approx = 0) 1985const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1738
1739int invoke (int event, ...)
1740 CODE:
1741 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1742 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1743 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1744 RETVAL = INVOKE_((event_type)event, ARG_AV (av));
1745 OUTPUT: RETVAL
1746 1986
1747int 1987int
1748exp_to_level (val64 exp) 1988exp_to_level (val64 exp)
1749 CODE: 1989 CODE:
1750{ 1990{
1781 RETVAL = newSVpv (resist_plus[atnr], 0); 2021 RETVAL = newSVpv (resist_plus[atnr], 0);
1782 else 2022 else
1783 XSRETURN_UNDEF; 2023 XSRETURN_UNDEF;
1784 OUTPUT: RETVAL 2024 OUTPUT: RETVAL
1785 2025
2026UUID
2027uuid_cur ()
2028 CODE:
2029 RETVAL = UUID::cur;
2030 OUTPUT:
2031 RETVAL
2032
2033UUID
2034uuid_gen ()
2035 CODE:
2036 RETVAL = UUID::gen ();
2037 OUTPUT:
2038 RETVAL
2039
2040val64
2041uuid_seq (UUID uuid)
2042 CODE:
2043 RETVAL = uuid.seq;
2044 OUTPUT:
2045 RETVAL
2046
2047UUID
2048uuid_str (val64 seq)
2049 CODE:
2050 RETVAL.seq = seq;
2051 OUTPUT:
2052 RETVAL
2053
2054void
2055coin_names ()
2056 PPCODE:
2057 EXTEND (SP, NUM_COINS);
2058 for (int i = 0; i < NUM_COINS; ++i)
2059 PUSHs (sv_2mortal (newSVpv (coins [i], 0)));
2060
2061void
2062coin_archetypes ()
2063 PPCODE:
2064 EXTEND (SP, NUM_COINS);
2065 for (int i = 0; i < NUM_COINS; ++i)
2066 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i]))));
2067
2068bool
2069load_resource_file_ (octet_string filename)
2070
2071void
2072fix_weight ()
2073
2074MODULE = cf PACKAGE = cf::attachable
2075
1786int 2076int
1787_valid (SV *obj) 2077valid (SV *obj)
1788 CODE: 2078 CODE:
1789 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 2079 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1790 OUTPUT: 2080 OUTPUT:
1791 RETVAL 2081 RETVAL
1792 2082
2083void
2084debug_trace (attachable *obj, bool on = true)
2085 CODE:
2086 obj->attachable_flags &= ~attachable::F_DEBUG_TRACE;
2087 if (on)
2088 obj->attachable_flags |= attachable::F_DEBUG_TRACE;
2089
2090int mortals_size ()
2091 CODE:
2092 RETVAL = attachable::mortals.size ();
2093 OUTPUT: RETVAL
2094
2095#object *mortals (U32 index)
2096# CODE:
2097# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
2098# OUTPUT: RETVAL
2099
2100INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
2101
2102MODULE = cf PACKAGE = cf::global
2103
2104int invoke (SV *klass, int event, ...)
2105 CODE:
2106 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
2107 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2108 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2109 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
2110 OUTPUT: RETVAL
2111
1793MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 2112MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1794 2113
1795INCLUDE: $PERL genacc object ../include/object.h | 2114INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1796 2115
1797int invoke (object *op, int event, ...) 2116int invoke (object *op, int event, ...)
1798 CODE: 2117 CODE:
1799 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 2118 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1800 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2119 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1801 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 2120 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1802 RETVAL = INVOKE_((event_type)event, ARG_OBJECT (op), ARG_AV (av)); 2121 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1803 OUTPUT: RETVAL 2122 OUTPUT: RETVAL
1804 2123
1805SV *registry (object *op) 2124SV *registry (object *op)
1806 2125
1807void mortals () 2126int objects_size ()
1808 PPCODE: 2127 CODE:
1809 EXTEND (SP, object::mortals.size ());
1810 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1811 PUSHs (to_sv (*i));
1812
1813object *first ()
1814 CODE:
1815 RETVAL = object::first; 2128 RETVAL = objects.size ();
1816 OUTPUT: RETVAL 2129 OUTPUT: RETVAL
1817 2130
2131object *objects (U32 index)
2132 CODE:
2133 RETVAL = index < objects.size () ? objects [index] : 0;
2134 OUTPUT: RETVAL
2135
2136int actives_size ()
2137 CODE:
2138 RETVAL = actives.size ();
2139 OUTPUT: RETVAL
2140
2141object *actives (U32 index)
2142 CODE:
2143 RETVAL = index < actives.size () ? actives [index] : 0;
2144 OUTPUT: RETVAL
2145
2146int mortals_size ()
2147 CODE:
2148 RETVAL = attachable::mortals.size ();
2149 OUTPUT: RETVAL
2150
2151const_utf8_string slot_use_name (U32 slot)
2152 ALIAS:
2153 slot_nonuse_name = 1
2154 CODE:
2155{
2156 if (slot >= NUM_BODY_LOCATIONS)
2157 croak ("body slot index out of range");
2158
2159 switch (ix)
2160 {
2161 case 0: RETVAL = body_locations[slot].use_name; break;
2162 case 1: RETVAL = body_locations[slot].nonuse_name; break;
2163 }
2164}
2165 OUTPUT:
2166 RETVAL
2167
1818# missing properties 2168# missing properties
1819
1820int flag (object *op, int flag, int value = 1)
1821 PROTOTYPE: $$;$
1822 CODE:
1823 RETVAL = QUERY_FLAG (op, flag);
1824 if (items >= 3)
1825 if (value)
1826 SET_FLAG (op, flag);
1827 else
1828 CLEAR_FLAG (op, flag);
1829 OUTPUT: RETVAL
1830 2169
1831object *head (object *op) 2170object *head (object *op)
1832 PROTOTYPE: $ 2171 PROTOTYPE: $
1833 CODE: 2172 CODE:
1834 RETVAL = op->head ? op->head : op;
1835 OUTPUT: RETVAL
1836
1837int is_head (object *op)
1838 PROTOTYPE: $
1839 CODE:
1840 RETVAL = !op->head; 2173 RETVAL = op->head_ ();
1841 OUTPUT: RETVAL 2174 OUTPUT: RETVAL
1842 2175
1843void 2176void
1844inv (object *obj) 2177inv (object *obj)
1845 PROTOTYPE: $ 2178 PROTOTYPE: $
1846 PPCODE: 2179 PPCODE:
1847{ 2180{
1848 object *o;
1849 for (o = obj->inv; o; o = o->below) 2181 for (object *o = obj->inv; o; o = o->below)
1850 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2182 XPUSHs (sv_2mortal (to_sv (o)));
1851} 2183}
1852 2184
2185void
2186set_animation (object *op, int idx)
2187 CODE:
2188 SET_ANIMATION (op, idx);
2189
2190int
2191num_animations (object *op)
2192 CODE:
2193 RETVAL = NUM_ANIMATIONS (op);
2194 OUTPUT: RETVAL
2195
2196int slot_info (object *op, UV slot, int value = 0)
2197 ALIAS:
2198 slot_used = 1
2199 CODE:
2200{
2201 if (slot >= NUM_BODY_LOCATIONS)
2202 croak ("body slot index out of range");
2203
2204 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
2205
2206 if (items > 2)
2207 if (ix)
2208 op->slot[slot].used = value;
2209 else
2210 op->slot[slot].info = value;
2211}
2212 OUTPUT:
2213 RETVAL
2214
1853object *find_best_object_match (object *op, const char *match) 2215object *find_best_object_match (object *op, utf8_string match)
1854 2216
1855object *find_marked_object (object *op) 2217object *find_marked_object (object *op)
1856 2218
1857int resistance (object *op, int rtype, int newval = 0)
1858 CODE:
1859 if (rtype < 0 || rtype >= NROFATTACKS)
1860 croak ("resistance out of bounds");
1861 RETVAL = op->resist [rtype];
1862 if (items >= 3)
1863 op->resist [rtype] = newval;
1864 OUTPUT: RETVAL
1865
1866void set_resistance (object *op, int rtype, int val)
1867 CODE:
1868 if (rtype < 0 || rtype >= NROFATTACKS)
1869 op->resist[rtype] = val;
1870
1871int need_identify (const object *obj); 2219int need_identify (object *obj);
1872 2220
1873int apply_shop_mat (object *shop_mat, object *op); 2221int apply_shop_mat (object *shop_mat, object *op);
1874 2222
1875int move (object *op, int dir, object *originator = op) 2223int move (object *op, int dir, object *originator = op)
1876 CODE: 2224 CODE:
1877 RETVAL = move_ob (op, dir, originator); 2225 RETVAL = op->move (dir, originator);
1878 OUTPUT: 2226 OUTPUT:
1879 RETVAL 2227 RETVAL
1880 2228
1881void apply (object *applier, object *applied, int flags = 0) 2229void apply (object *applier, object *applied, int flags = 0)
1882 CODE: 2230 CODE:
1884 2232
1885void apply_below (object *op) 2233void apply_below (object *op)
1886 CODE: 2234 CODE:
1887 player_apply_below (op); 2235 player_apply_below (op);
1888 2236
1889void remove (object *op) 2237int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1890 CODE:
1891 op->remove ();
1892 2238
1893void destroy (object *op, int recursive = 0) 2239int casting_level (object *caster, object *spell)
1894 CODE:
1895 op->destroy (recursive);
1896
1897object *cf_object_present_archname_inside (object *op, char *whatstr)
1898
1899int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1900
1901int cf_object_change_map (object *op, int x, int y, maptile *map)
1902
1903object *clone (object *op, int recursive = 0)
1904 CODE:
1905 if (recursive)
1906 RETVAL = object_create_clone (op);
1907 else
1908 {
1909 RETVAL = object::create ();
1910 op->copy_to (RETVAL);
1911 }
1912 OUTPUT: RETVAL
1913 2240
1914int pay_item (object *op, object *buyer) 2241int pay_item (object *op, object *buyer)
1915 CODE: 2242 CODE:
1916 RETVAL = pay_for_item (op, buyer); 2243 RETVAL = pay_for_item (op, buyer);
1917 OUTPUT: RETVAL 2244 OUTPUT: RETVAL
1921 RETVAL = pay_for_amount (amount, op); 2248 RETVAL = pay_for_amount (amount, op);
1922 OUTPUT: RETVAL 2249 OUTPUT: RETVAL
1923 2250
1924void pay_player (object *op, uint64 amount) 2251void pay_player (object *op, uint64 amount)
1925 2252
1926val64 pay_player_arch (object *op, const char *arch, uint64 amount) 2253val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1927 2254
1928int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 2255int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1929 2256
1930void learn_spell (object *op, object *sp, int special_prayer = 0) 2257void learn_spell (object *op, object *sp, int special_prayer = 0)
1931 CODE: 2258 CODE:
1932 do_learn_spell (op, sp, special_prayer); 2259 do_learn_spell (op, sp, special_prayer);
1933 2260
1934void forget_spell (object *op, object *sp) 2261void forget_spell (object *op, object *sp)
1935 CODE: 2262 CODE:
1936 do_forget_spell (op, query_name (sp)); 2263 do_forget_spell (op, query_name (sp));
1937 2264
1938object *check_for_spell (object *op, char *spellname) 2265object *check_for_spell (object *op, utf8_string spellname)
1939 CODE: 2266 CODE:
1940 RETVAL = check_spell_known (op, spellname); 2267 RETVAL = check_spell_known (op, spellname);
1941 OUTPUT: RETVAL 2268 OUTPUT: RETVAL
1942 2269
1943int query_money (object *op) 2270int query_money (object *op)
1944 ALIAS: money = 0 2271 ALIAS: money = 0
1945 2272
1946int query_cost (object *op, object *who, int flags) 2273val64 query_cost (object *op, object *who, int flags)
1947 ALIAS: cost = 0 2274 ALIAS: cost = 0
1948 2275
1949void spring_trap (object *op, object *victim) 2276void spring_trap (object *op, object *victim)
1950 2277
1951int check_trigger (object *op, object *cause) 2278int check_trigger (object *op, object *cause)
1952 2279
1953void drop (object *who, object *op) 2280void drop (object *who, object *op)
1954 2281
1955void pick_up (object *who, object *op) 2282void pick_up (object *who, object *op)
1956 2283
1957object *cf_object_insert_object (object *op, object *container)
1958
1959object *cf_object_insert_in_ob (object *ob, object *where)
1960
1961int cf_object_teleport (object *op, maptile *map, int x, int y)
1962
1963void update (object *op, int action) 2284void update_object (object *op, int action)
1964 CODE:
1965 update_object (op, action);
1966 2285
1967object *cf_create_object_by_name (const char *name)
1968
1969void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 2286void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1970 2287
1971void player_lvl_adj (object *who, object *skill = 0) 2288void player_lvl_adj (object *who, object *skill = 0)
1972 2289
1973int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2290int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1974 2291
1975int calc_skill_exp (object *who, object *op, object *skill); 2292int calc_skill_exp (object *who, object *op, object *skill)
1976 2293
1977void push_button (object *op); 2294void push_button (object *op, object *originator)
1978 2295
1979void use_trigger (object *op); 2296void use_trigger (object *op, object *originator)
1980 2297
1981void add_button_link (object *button, maptile *map, int connected); 2298void handle_apply_yield (object *op)
1982 2299
1983void remove_button_link (object *op); 2300int convert_item (object *item, object *converter)
1984 2301
2302void fix_generated_item (object *op, object *creator, int difficulty, int max_magic, int flags);
1985 2303
1986MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2304MODULE = cf PACKAGE = cf::object PREFIX = cf_
1987
1988void cf_fix_object (object *pl)
1989 ALIAS: fix = 0
1990
1991object *cf_insert_ob_in_ob (object *ob, object *where)
1992 2305
1993# no clean way to get an object from an archetype - stupid idiotic 2306# no clean way to get an object from an archetype - stupid idiotic
1994# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2307# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1995 2308
1996object *new (const char *archetype = 0) 2309object *new (utf8_string archetype = 0)
1997 PROTOTYPE: ;$ 2310 PROTOTYPE: ;$
1998 CODE: 2311 CODE:
1999 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2312 RETVAL = archetype ? get_archetype (archetype) : object::create ();
2000 OUTPUT: 2313 OUTPUT:
2001 RETVAL 2314 RETVAL
2002 2315
2316object *generate (utf8_string arch, object *creator)
2317 CODE:
2318 object *obj = get_archetype (arch);
2319 fix_generated_item (obj, creator, 0, 0, GT_MINIMAL);
2320 RETVAL = obj;
2321 OUTPUT:
2322 RETVAL
2323
2324object *find_object (U32 tag)
2325
2326object *find_object_uuid (UUID i)
2327
2328# TODO: nuke
2003object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2329object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
2004 PROTOTYPE: $$$$$$ 2330 PROTOTYPE: $$$$$$
2005 CODE: 2331 CODE:
2006{ 2332{
2007 int unused_type; 2333 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
2008 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
2009}
2010 2334
2011# syntatic sugar for easier use in event callbacks. 2335 if (RETVAL->destroyed ())
2012const char *options (object *op)
2013 CODE:
2014 RETVAL = op->name;
2015 OUTPUT:
2016 RETVAL 2336 RETVAL = 0;
2337}
2017 2338
2018player *contr (object *op) 2339shstr
2019 CODE: 2340object::kv_get (shstr key)
2020 RETVAL = op->contr;
2021 OUTPUT: RETVAL
2022 2341
2023const char *get_ob_key_value (object *op, const char *key) 2342void
2343object::kv_del (shstr key)
2024 2344
2025bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 2345void
2346object::kv_set (shstr key, shstr value)
2026 2347
2027object *get_nearest_player (object *ob) 2348object *get_nearest_player (object *ob)
2028 ALIAS: nearest_player = 0 2349 ALIAS: nearest_player = 0
2029 PREINIT: 2350 PREINIT:
2030 extern object *get_nearest_player (object *); 2351 extern object *get_nearest_player (object *);
2032void rangevector (object *ob, object *other, int flags = 0) 2353void rangevector (object *ob, object *other, int flags = 0)
2033 PROTOTYPE: $$;$ 2354 PROTOTYPE: $$;$
2034 PPCODE: 2355 PPCODE:
2035{ 2356{
2036 rv_vector rv; 2357 rv_vector rv;
2358
2359 PUTBACK;
2037 get_rangevector (ob, other, &rv, flags); 2360 get_rangevector (ob, other, &rv, flags);
2361 SPAGAIN;
2362
2038 EXTEND (SP, 5); 2363 EXTEND (SP, 5);
2039 PUSHs (newSVuv (rv.distance)); 2364 PUSHs (newSVuv (rv.distance));
2040 PUSHs (newSViv (rv.distance_x)); 2365 PUSHs (newSViv (rv.distance_x));
2041 PUSHs (newSViv (rv.distance_y)); 2366 PUSHs (newSViv (rv.distance_y));
2042 PUSHs (newSViv (rv.direction)); 2367 PUSHs (newSViv (rv.direction));
2043 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2368 PUSHs (to_sv (rv.part));
2044} 2369}
2045 2370
2046bool on_same_map_as (object *ob, object *other) 2371bool on_same_map_as (object *ob, object *other)
2047 CODE: 2372 CODE:
2048 RETVAL = on_same_map (ob, other); 2373 RETVAL = on_same_map (ob, other);
2049 OUTPUT: RETVAL 2374 OUTPUT: RETVAL
2050 2375
2051const char * 2376const_utf8_string
2052base_name (object *op, int plural = op->nrof > 1) 2377base_name (object *op, int plural = op->nrof > 1)
2053 CODE: 2378 CODE:
2054 RETVAL = query_base_name (op, plural); 2379 RETVAL = query_base_name (op, plural);
2055 OUTPUT: RETVAL 2380 OUTPUT: RETVAL
2056 2381
2382# return the tail of an object, excluding itself
2383void
2384tail (object *op)
2385 PPCODE:
2386 while ((op = op->more))
2387 XPUSHs (sv_2mortal (to_sv (op)));
2388
2057MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2389MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
2058 2390
2059player *player (object *op) 2391player *player (object *op)
2060 CODE: 2392 CODE:
2061 RETVAL = op->contr; 2393 RETVAL = op->contr;
2062 OUTPUT: RETVAL 2394 OUTPUT: RETVAL
2063 2395
2396bool move_player (object *op, int dir)
2397
2064void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2398void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2065 2399 CODE:
2066object *cf_player_send_inventory (object *op) 2400 new_draw_info (flags, 0, op, txt);
2067
2068char *cf_player_get_ip (object *op)
2069 ALIAS: ip = 0
2070
2071object *cf_player_get_marked_item (object *op)
2072 ALIAS: marked_item = 0
2073
2074void cf_player_set_marked_item (object *op, object *ob)
2075
2076partylist *cf_player_get_party (object *op)
2077 ALIAS: party = 0
2078
2079void cf_player_set_party (object *op, partylist *party)
2080 2401
2081void kill_player (object *op) 2402void kill_player (object *op)
2082 2403
2404void esrv_send_item (object *pl, object *item)
2405
2083void esrv_update_item (object *op, int what, object *item) 2406void esrv_update_item (object *pl, int what, object *item)
2084 C_ARGS: what, op, item 2407 C_ARGS: what, pl, item
2085 2408
2086void clear_los (object *op) 2409void esrv_del_item (object *pl, int tag)
2410 C_ARGS: pl->contr, tag
2087 2411
2088int command_reset (object *op, char *params)
2089
2090int command_teleport (object *op, char *params)
2091
2092int command_summon (object *op, char *params) 2412int command_summon (object *op, utf8_string params)
2093 2413
2094int command_arrest (object *op, char *params) 2414int command_arrest (object *op, utf8_string params)
2095
2096int command_kick (object *op, char *params)
2097
2098int command_banish (object *op, char *params)
2099 2415
2100 2416
2101MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2417MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2102 2418
2103INCLUDE: $PERL genacc player ../include/player.h | 2419INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2104 2420
2105int invoke (player *pl, int event, ...) 2421int invoke (player *pl, int event, ...)
2106 CODE: 2422 CODE:
2107 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2423 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2108 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2424 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2109 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 2425 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2110 RETVAL = INVOKE_((event_type)event, ARG_PLAYER (pl), ARG_AV (av)); 2426 RETVAL = pl->invoke ((event_type)event, ARG_AV (av), DT_END);
2111 OUTPUT: RETVAL 2427 OUTPUT: RETVAL
2112 2428
2113SV *registry (player *pl) 2429SV *registry (player *pl)
2114 2430
2115player *cf_player_find (char *name) 2431void
2116 PROTOTYPE: $ 2432save_stats (player *pl)
2117
2118void cf_player_move (player *pl, int dir)
2119
2120void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2121
2122player *first ()
2123 CODE: 2433 CODE:
2124 RETVAL = first_player; 2434 pl->ob->stats.hp = pl->ob->stats.maxhp;
2125 OUTPUT: RETVAL 2435 pl->ob->stats.sp = pl->ob->stats.maxsp;
2436 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2437 pl->orig_stats = pl->ob->stats;
2126 2438
2127player *next (player *pl) 2439# should only be temporary
2128 CODE: 2440void esrv_new_player (player *pl)
2129 RETVAL = pl->next;
2130 OUTPUT: RETVAL
2131 2441
2442#d# TODO: replace by blocked_los accessor, fix code using this
2132bool 2443bool
2133cell_visible (player *pl, int dx, int dy) 2444cell_visible (player *pl, int dx, int dy)
2134 CODE: 2445 CODE:
2135 RETVAL = FABS (dx) <= pl->socket->mapx / 2 && FABS (dy) <= pl->socket->mapy / 2 2446 RETVAL = pl->blocked_los (dx, dy) != LOS_BLOCKED;
2136 && !pl->blocked_los [dx + pl->socket->mapx / 2][dy + pl->socket->mapy / 2];
2137 OUTPUT: 2447 OUTPUT:
2138 RETVAL 2448 RETVAL
2139 2449
2140void 2450void
2141send (player *pl, SV *packet) 2451send (player *pl, SV *packet)
2142 CODE: 2452 CODE:
2143{ 2453{
2144 STRLEN len; 2454 STRLEN len;
2145 char *buf = SvPVbyte (packet, len); 2455 char *buf = SvPVbyte (packet, len);
2146 2456
2457 if (len > MAXSOCKBUF)
2458 pl->failmsg ("[packet too long for client]");
2459 else if (pl->ns)
2147 pl->socket->send_packet (buf, len); 2460 pl->ns->send_packet (buf, len);
2148} 2461}
2149
2150int
2151listening (player *pl, int new_value = -1)
2152 CODE:
2153 RETVAL = pl->listening;
2154 if (new_value >= 0)
2155 pl->listening = new_value;
2156 OUTPUT:
2157 RETVAL
2158 2462
2159void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0) 2463void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2160 PROTOTYPE: $;$$$ 2464 PROTOTYPE: $;$$$
2161 PPCODE: 2465 PPCODE:
2162 if (GIMME_V != G_VOID) 2466 if (GIMME_V != G_VOID)
2171 if (y) sv_to (y, pl->bed_y); 2475 if (y) sv_to (y, pl->bed_y);
2172 2476
2173void 2477void
2174list () 2478list ()
2175 PPCODE: 2479 PPCODE:
2176{ 2480 for_all_players (pl)
2177 player *pl; 2481 XPUSHs (sv_2mortal (to_sv (pl)));
2178 for (pl = first_player; pl; pl = pl->next)
2179 XPUSHs (newSVcfapi (CFAPI_PPLAYER, pl));
2180}
2181
2182bool
2183peaceful (player *pl, bool new_setting = 0)
2184 PROTOTYPE: $;$
2185 CODE:
2186 RETVAL = pl->peaceful;
2187 if (items > 1)
2188 pl->peaceful = new_setting;
2189 OUTPUT:
2190 RETVAL
2191
2192living *
2193orig_stats (player *pl)
2194 CODE:
2195 RETVAL = &pl->orig_stats;
2196 OUTPUT: RETVAL
2197
2198living *
2199last_stats (player *pl)
2200 CODE:
2201 RETVAL = &pl->last_stats;
2202 OUTPUT: RETVAL
2203 2482
2204 2483
2205MODULE = cf PACKAGE = cf::map PREFIX = cf_map_ 2484MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2206
2207maptile *first ()
2208 PROTOTYPE:
2209 CODE:
2210 RETVAL = first_map;
2211 OUTPUT: RETVAL
2212 2485
2213int invoke (maptile *map, int event, ...) 2486int invoke (maptile *map, int event, ...)
2214 CODE: 2487 CODE:
2215 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP"); 2488 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2216 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2489 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2217 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 2490 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2218 RETVAL = INVOKE_((event_type)event, ARG_MAP (map), ARG_AV (av)); 2491 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2219 OUTPUT: RETVAL 2492 OUTPUT: RETVAL
2220 2493
2221SV *registry (maptile *map) 2494SV *registry (maptile *map)
2222 2495
2496void
2497find_tagged_objects (maptile *map, utf8_string tag = 0)
2498 PPCODE:
2499{
2500 if (!map->spaces)
2501 XSRETURN_EMPTY;
2502
2503 if (tag)
2504 {
2505 shstr_cmp tag_ (tag);
2506
2507 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2508 for (object *op = ms->bot; op; op = op->above)
2509 if (op->tag == tag_)
2510 XPUSHs (sv_2mortal (to_sv (op)));
2511 }
2512 else
2513 {
2514 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2515 for (object *op = ms->bot; op; op = op->above)
2516 if (op->tag)
2517 XPUSHs (sv_2mortal (to_sv (op)));
2518 }
2519}
2520
2223INCLUDE: $PERL genacc maptile ../include/map.h | 2521INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2224 2522
2225maptile *new (int width, int height) 2523void
2226 PROTOTYPE: 2524adjust_daylight ()
2227 CODE: 2525 CODE:
2228{ 2526 maptile::adjust_daylight ();
2229 RETVAL = get_empty_map (width, height); 2527
2230} 2528int
2529outdoor_darkness (int darkness = 0)
2530 CODE:
2531 RETVAL = maptile::outdoor_darkness;
2532 if (items)
2533 maptile::outdoor_darkness = darkness;
2231 OUTPUT: 2534 OUTPUT:
2232 RETVAL 2535 RETVAL
2233 2536
2234void delete_map (maptile *map) 2537void
2538maptile::instantiate ()
2235 2539
2236void clean_tmp_map (maptile *map) 2540maptile *new ()
2237 2541 PROTOTYPE:
2238void play_sound_map (maptile *map, int x, int y, int sound_num)
2239
2240int out_of_map (maptile *map, int x, int y)
2241
2242maptile *tile_map (maptile *map, unsigned int dir)
2243 CODE: 2542 CODE:
2244 RETVAL = dir < 4 ? map->tile_map [dir] : 0; 2543 RETVAL = new maptile;
2245 OUTPUT: 2544 OUTPUT:
2246 RETVAL 2545 RETVAL
2247 2546
2248char *tile_path (maptile *map, unsigned int dir) 2547void
2548maptile::players ()
2249 CODE: 2549 PPCODE:
2250 if (dir >= 4) 2550 if (GIMME_V == G_SCALAR)
2251 XSRETURN_UNDEF; 2551 XPUSHs (sv_2mortal (to_sv (THIS->players)));
2252 RETVAL = map->tile_path [dir]; 2552 else if (GIMME_V == G_ARRAY)
2253 OUTPUT: 2553 {
2254 RETVAL 2554 EXTEND (SP, THIS->players);
2555 for_all_players (pl)
2556 if (pl->ob && pl->ob->map == THIS)
2557 PUSHs (sv_2mortal (to_sv (pl->ob)));
2558 }
2255 2559
2256maptile *ready_map_name (char *name, int flags = 0)
2257 PROTOTYPE: $;$
2258 ALIAS:
2259 find = 0
2260 get_map = 1
2261
2262maptile *has_been_loaded (char *name)
2263 PROTOTYPE: $
2264
2265int in_memory (maptile *map)
2266 CODE:
2267 RETVAL = map->in_memory;
2268 OUTPUT:
2269 RETVAL
2270
2271void 2560void
2272trigger (maptile *map, long connection, bool state = true) 2561maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2273 CODE: 2562 CODE:
2274 activate_connection (map, connection, state); 2563{
2564 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2565 croak ("maptile::add_underlay: palette must be arrayref");
2275 2566
2567 palette = SvRV (palette);
2568
2569 STRLEN idxlen;
2570 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2571
2572 for (int x = 0; x < THIS->width; ++x)
2573 for (int y = 0; y < THIS->height; ++y)
2574 {
2575 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2576 if (op->flag [FLAG_IS_FLOOR])
2577 goto skip;
2578
2579 {
2580 int offs = offset + y * stride + x;
2581
2582 if (IN_RANGE_EXC (offs, 0, idxlen))
2583 {
2584 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2585 {
2586 object *ob = get_archetype (cfSvPVutf8_nolen (*elem));
2587 ob->flag [FLAG_NO_MAP_SAVE] = true;
2588 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2589
2590 if (ob->randomitems && !ob->above)
2591 {
2592 ob->create_treasure (ob->randomitems);
2593
2594 for (object *op = ob->above; op; op = op->above)
2595 op->flag [FLAG_NO_MAP_SAVE] = true;
2596 // TODO: if this is a pickable object, then the item
2597 // will at a bit weird - saving inside the player
2598 // will clear the flag, but when the player drops
2599 // it without logging out, it keeps the flag.
2600 // nobody ahs reported this, but this can be rather
2601 // annoying on persistent maps.
2602 }
2603 }
2604 }
2605 }
2606
2607 skip: ;
2608 }
2609}
2610
2276void 2611void
2277get_connection (maptile *map, long connection) 2612maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2613 CODE:
2614{
2615 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2616 croak ("maptile::set_regiondata: palette must be arrayref");
2617
2618 palette = SvRV (palette);
2619
2620 STRLEN idxlen;
2621 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2622
2623 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2624 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2625
2626 for (int i = av_len ((AV *)palette) + 1; i--; )
2627 regionmap [i] = region::find (cfSvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2628
2629 for (int y = 0; y < THIS->height; ++y)
2630 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2631
2632 sfree (THIS->regions, THIS->size ());
2633 delete [] THIS->regionmap;
2634
2635 THIS->regions = regions;
2636 THIS->regionmap = regionmap;
2637}
2638
2639void
2640maptile::create_region_treasure ()
2641 CODE:
2642 for (int x = 0; x < THIS->width; ++x)
2643 for (int y = 0; y < THIS->height; ++y)
2644 {
2645 region *rgn = THIS->region (x, y);
2646
2647 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2648 if (object *op = THIS->at (x, y).top)
2649 if (rgn->treasure && rndm () < rgn->treasure_density)
2650 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2651 }
2652
2653int out_of_map (maptile *map, int x, int y)
2654
2655void
2656find_link (maptile *map, shstr_tmp connection)
2278 PPCODE: 2657 PPCODE:
2279 oblinkpt *obp = get_connection_links (map, connection); 2658 if (oblinkpt *obp = map->find_link (connection))
2280 if (obp)
2281 for (objectlink *ol = obp->link; ol; ol = ol->next) 2659 for (objectlink *ol = obp->link; ol; ol = ol->next)
2282 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob))); 2660 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2283 2661
2284object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2285
2286object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2287
2288object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2289 C_ARGS: str, map, nx, ny
2290
2291void 2662void
2292cf_map_normalise (maptile *map, int x, int y) 2663get_map_flags (maptile *map, int x, int y)
2293 PPCODE: 2664 PPCODE:
2294{ 2665{
2295 maptile *nmap = 0; 2666 maptile *nmap = 0;
2296 I16 nx = 0, ny = 0; 2667 I16 nx = 0, ny = 0;
2668
2669 PUTBACK;
2297 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2670 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2671 SPAGAIN;
2298 2672
2299 EXTEND (SP, 4); 2673 EXTEND (SP, 4);
2300 PUSHs (sv_2mortal (newSViv (flags))); 2674 PUSHs (sv_2mortal (newSViv (flags)));
2301 2675
2302 if (GIMME_V == G_ARRAY) 2676 if (GIMME_V == G_ARRAY)
2303 { 2677 {
2304 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2678 PUSHs (sv_2mortal (to_sv (nmap)));
2305 PUSHs (sv_2mortal (newSViv (nx))); 2679 PUSHs (sv_2mortal (newSViv (nx)));
2306 PUSHs (sv_2mortal (newSViv (ny))); 2680 PUSHs (sv_2mortal (newSViv (ny)));
2307 } 2681 }
2308} 2682}
2309 2683
2684mapspace *
2685ms (maptile *map, unsigned int x, unsigned int y)
2686 PROTOTYPE: $$$
2687 CODE:
2688{
2689 maptile *nmap = 0;
2690 I16 nx, ny;
2691
2692 PUTBACK;
2693 get_map_flags (map, &nmap, x, y, &nx, &ny);
2694 SPAGAIN;
2695
2696 if (!nmap)
2697 XSRETURN_UNDEF;
2698
2699 RETVAL = &nmap->at (nx, ny);
2700}
2701 OUTPUT:
2702 RETVAL
2703
2310void 2704void
2311at (maptile *map, unsigned int x, unsigned int y) 2705at (maptile *map, unsigned int x, unsigned int y)
2312 PROTOTYPE: $$$ 2706 PROTOTYPE: $$$
2313 PPCODE: 2707 PPCODE:
2314{ 2708{
2315 object *o;
2316 maptile *nmap = 0; 2709 maptile *nmap = 0;
2317 I16 nx, ny; 2710 I16 nx, ny;
2318 2711
2712 PUTBACK;
2319 get_map_flags (map, &nmap, x, y, &nx, &ny); 2713 get_map_flags (map, &nmap, x, y, &nx, &ny);
2714 SPAGAIN;
2320 2715
2321 if (nmap) 2716 if (nmap)
2322 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2717 for (object *o = nmap->at (nx, ny).bot; o; o = o->above)
2323 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2718 XPUSHs (sv_2mortal (to_sv (o)));
2324} 2719}
2325 2720
2326SV * 2721SV *
2327bot_at (maptile *obj, unsigned int x, unsigned int y) 2722bot_at (maptile *map, unsigned int x, unsigned int y)
2328 PROTOTYPE: $$$ 2723 PROTOTYPE: $$$
2329 ALIAS: 2724 ALIAS:
2330 top_at = 1 2725 top_at = 1
2331 flags_at = 2 2726 flags_at = 2
2332 light_at = 3 2727 light_at = 3
2333 move_block_at = 4 2728 move_block_at = 4
2334 move_slow_at = 5 2729 move_slow_at = 5
2335 move_on_at = 6 2730 move_on_at = 6
2336 move_off_at = 7 2731 move_off_at = 7
2337 INIT:
2338 if (x >= MAP_WIDTH (obj) || y >= MAP_HEIGHT (obj)) XSRETURN_UNDEF;
2339 CODE: 2732 CODE:
2733{
2734 sint16 nx = x;
2735 sint16 ny = y;
2736
2737 if (!xy_normalise (map, nx, ny))
2738 XSRETURN_UNDEF;
2739
2740 mapspace &ms = map->at (nx, ny);
2741
2742 ms.update ();
2743
2340 switch (ix) 2744 switch (ix)
2341 { 2745 {
2342 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2746 case 0: RETVAL = to_sv (ms.bot ); break;
2343 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2747 case 1: RETVAL = to_sv (ms.top ); break;
2344 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2748 case 2: RETVAL = newSVuv (ms.flags_ ); break;
2345 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2749 case 3: RETVAL = newSViv (ms.light ); break;
2346 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2750 case 4: RETVAL = newSVuv (ms.move_block); break;
2347 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2751 case 5: RETVAL = newSVuv (ms.move_slow ); break;
2348 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2752 case 6: RETVAL = newSVuv (ms.move_on ); break;
2349 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2753 case 7: RETVAL = newSVuv (ms.move_off ); break;
2350 } 2754 }
2755}
2351 OUTPUT: 2756 OUTPUT: RETVAL
2757
2758# worst xs function of my life
2759bool
2760_create_random_map (\
2761 maptile *self,\
2762 utf8_string wallstyle,\
2763 utf8_string wall_name,\
2764 utf8_string floorstyle,\
2765 utf8_string monsterstyle,\
2766 utf8_string treasurestyle,\
2767 utf8_string layoutstyle,\
2768 utf8_string doorstyle,\
2769 utf8_string decorstyle,\
2770 utf8_string origin_map,\
2771 utf8_string final_map,\
2772 utf8_string exitstyle,\
2773 utf8_string this_map,\
2774 utf8_string exit_on_final_map,\
2775 int xsize,\
2776 int ysize,\
2777 int expand2x,\
2778 int layoutoptions1,\
2779 int layoutoptions2,\
2780 int layoutoptions3,\
2781 int symmetry,\
2782 int difficulty,\
2783 int difficulty_given,\
2784 float difficulty_increase,\
2785 int dungeon_level,\
2786 int dungeon_depth,\
2787 int decoroptions,\
2788 int orientation,\
2789 int origin_y,\
2790 int origin_x,\
2791 U32 random_seed,\
2792 val64 total_map_hp,\
2793 int map_layout_style,\
2794 int treasureoptions,\
2795 int symmetry_used,\
2796 region *region,\
2797 utf8_string custom\
2798)
2799 CODE:
2800{
2801 random_map_params rmp;
2802
2803 assign (rmp.wallstyle , wallstyle);
2804 assign (rmp.wall_name , wall_name);
2805 assign (rmp.floorstyle , floorstyle);
2806 assign (rmp.monsterstyle , monsterstyle);
2807 assign (rmp.treasurestyle , treasurestyle);
2808 assign (rmp.layoutstyle , layoutstyle);
2809 assign (rmp.doorstyle , doorstyle);
2810 assign (rmp.decorstyle , decorstyle);
2811 assign (rmp.exitstyle , exitstyle);
2812 assign (rmp.exit_on_final_map, exit_on_final_map);
2813
2814 rmp.origin_map = origin_map;
2815 rmp.final_map = final_map;
2816 rmp.this_map = this_map;
2817 rmp.xsize = xsize;
2818 rmp.ysize = ysize;
2819 rmp.expand2x = expand2x;
2820 rmp.layoutoptions1 = layoutoptions1;
2821 rmp.layoutoptions2 = layoutoptions2;
2822 rmp.layoutoptions3 = layoutoptions3;
2823 rmp.symmetry = symmetry;
2824 rmp.difficulty = difficulty;
2825 rmp.difficulty_given = difficulty_given;
2826 rmp.difficulty_increase = difficulty_increase;
2827 rmp.dungeon_level = dungeon_level;
2828 rmp.dungeon_depth = dungeon_depth;
2829 rmp.decoroptions = decoroptions;
2830 rmp.orientation = orientation;
2831 rmp.origin_y = origin_y;
2832 rmp.origin_x = origin_x;
2833 rmp.random_seed = random_seed;
2834 rmp.total_map_hp = (uint64_t) total_map_hp;
2835 rmp.map_layout_style = map_layout_style;
2836 rmp.treasureoptions = treasureoptions;
2837 rmp.symmetry_used = symmetry_used;
2838 rmp.region = region;
2839 rmp.custom = custom;
2840
2841 RETVAL = self->generate_random_map (&rmp);
2842}
2843 OUTPUT:
2352 RETVAL 2844 RETVAL
2353 2845
2354void fix_walls (maptile *map, int x, int y) 2846MODULE = cf PACKAGE = cf::mapspace
2355 2847
2356void fix_walls_around (maptile *map, int x, int y) 2848INCLUDE: $PERL $srcdir/genacc mapspace ../include/map.h |
2357 2849
2358MODULE = cf PACKAGE = cf::arch 2850MODULE = cf PACKAGE = cf::arch
2359 2851
2360archetype *find (const char *name) 2852int archetypes_size ()
2361 CODE: 2853 CODE:
2362 RETVAL = archetype::find (name); 2854 RETVAL = archetypes.size ();
2363 OUTPUT:
2364 RETVAL
2365
2366archetype *first()
2367 PROTOTYPE:
2368 CODE:
2369 RETVAL = first_archetype;
2370 OUTPUT: RETVAL 2855 OUTPUT: RETVAL
2371 2856
2857archetype *archetypes (U32 index)
2858 CODE:
2859 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2860 OUTPUT: RETVAL
2861
2372INCLUDE: $PERL genacc archetype ../include/object.h | 2862INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2373 2863
2374MODULE = cf PACKAGE = cf::party 2864MODULE = cf PACKAGE = cf::party
2375 2865
2376partylist *first () 2866partylist *first ()
2377 PROTOTYPE: 2867 PROTOTYPE:
2378 CODE: 2868 CODE:
2379 RETVAL = get_firstparty (); 2869 RETVAL = get_firstparty ();
2380 OUTPUT: RETVAL 2870 OUTPUT: RETVAL
2381 2871
2382partylist *next (partylist *party) 2872INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2873
2874MODULE = cf PACKAGE = cf::region
2875
2876void
2877list ()
2878 PPCODE:
2879 for_all_regions (rgn)
2880 XPUSHs (sv_2mortal (to_sv (rgn)));
2881
2882region *find (utf8_string name)
2883 PROTOTYPE: $
2383 CODE: 2884 CODE:
2384 RETVAL = party->next; 2885 RETVAL = region::find (name);
2385 OUTPUT: RETVAL 2886 OUTPUT: RETVAL
2386 2887
2387const char *name (partylist *party) 2888int specificity (region *rgn)
2388 CODE: 2889 CODE:
2389 RETVAL = party->partyname; 2890 RETVAL = 0;
2891 while (rgn = rgn->parent)
2892 RETVAL++;
2390 OUTPUT: RETVAL 2893 OUTPUT: RETVAL
2391 2894
2392const char *password (partylist *party) 2895INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2393 CODE:
2394 RETVAL = party->passwd;
2395 OUTPUT: RETVAL
2396
2397MODULE = cf PACKAGE = cf::region
2398
2399region *first ()
2400 PROTOTYPE:
2401 CODE:
2402 RETVAL = first_region;
2403 OUTPUT: RETVAL
2404
2405region *next (region *reg)
2406 CODE:
2407 RETVAL = reg->next;
2408 OUTPUT: RETVAL
2409
2410const char *name (region *reg)
2411 CODE:
2412 RETVAL = reg->name;
2413 OUTPUT: RETVAL
2414
2415region *parent (region *reg)
2416 CODE:
2417 RETVAL = reg->parent;
2418 OUTPUT: RETVAL
2419
2420const char *longname (region *reg)
2421 CODE:
2422 RETVAL = reg->longname;
2423 OUTPUT: RETVAL
2424
2425const char *msg (region *reg)
2426 CODE:
2427 RETVAL = reg->msg;
2428 OUTPUT: RETVAL
2429 2896
2430MODULE = cf PACKAGE = cf::living 2897MODULE = cf PACKAGE = cf::living
2431 2898
2432INCLUDE: $PERL genacc living ../include/living.h | 2899INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2433 2900
2434MODULE = cf PACKAGE = cf::settings 2901MODULE = cf PACKAGE = cf::settings
2435 2902
2436INCLUDE: $PERL genacc Settings ../include/global.h | 2903INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2437 2904
2438MODULE = cf PACKAGE = cf::client 2905MODULE = cf PACKAGE = cf::client
2439 2906
2440INCLUDE: $PERL genacc client ../include/client.h | 2907INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2441 2908
2442int invoke (client *ns, int event, ...) 2909int invoke (client *ns, int event, ...)
2443 CODE: 2910 CODE:
2444 if (KLASS_OF (event) != KLASS_SOCKET) croak ("event class must be SOCKET"); 2911 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2445 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2912 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2446 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 2913 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2447 RETVAL = INVOKE_((event_type)event, ARG_SOCKET (ns), ARG_AV (av)); 2914 RETVAL = ns->invoke ((event_type)event, ARG_AV (av), DT_END);
2448 OUTPUT: RETVAL 2915 OUTPUT: RETVAL
2449 2916
2450SV *registry (client *ns) 2917SV *registry (client *ns)
2451 2918
2919void
2920list ()
2921 PPCODE:
2922 EXTEND (SP, clients.size ());
2923 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
2924 PUSHs (sv_2mortal (to_sv (*i)));
2925
2926void
2927client::send_packet (SV *packet)
2928 CODE:
2929{
2930 STRLEN len;
2931 char *buf = SvPVbyte (packet, len);
2932
2933 if (len > MAXSOCKBUF)
2934 {
2935 // ugly
2936 if (THIS->pl)
2937 THIS->pl->failmsg ("[packet too long for client]");
2938 }
2939 else
2940 THIS->send_packet (buf, len);
2941}
2942
2943faceidx
2944client::need_face (utf8_string name, int pri = 0)
2945 CODE:
2946 RETVAL = face_find (name, 0);
2947 if (RETVAL)
2948 {
2949 THIS->send_face (RETVAL, pri);
2950 THIS->flush_fx ();
2951 }
2952 OUTPUT:
2953 RETVAL
2954
2955int
2956client::fx_want (int idx, int value = -1)
2957 CODE:
2958 if (0 < idx && idx < FT_NUM)
2959 {
2960 RETVAL = THIS->fx_want [idx];
2961 if (items > 2)
2962 THIS->fx_want [idx] = value;
2963 }
2964 else
2965 RETVAL = 0;
2966 OUTPUT:
2967 RETVAL
2968
2969MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2970
2971faceidx sound_find (utf8_string name)
2972
2973void sound_set (utf8_string str, faceidx face)
2974
2975# dire hack
2976void old_sound_index (int idx, faceidx face)
2977 CODE:
2978 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2979 old_sound_index [idx] = face;
2980
2981MODULE = cf PACKAGE = cf::face PREFIX = face_
2982
2983#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2984
2985faceidx face_find (utf8_string name, faceidx defidx = 0)
2986
2987faceidx alloc (utf8_string name)
2988 CODE:
2989{
2990 do
2991 {
2992 RETVAL = faces.size ();
2993 faces.resize (RETVAL + 1);
2994 }
2995 while (!RETVAL); // crude way to leave index 0
2996
2997 faces [RETVAL].name = name;
2998 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2999
3000 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
3001 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
3002}
3003 OUTPUT: RETVAL
3004
3005void set_type (faceidx idx, int value)
3006 ALIAS:
3007 set_type = 0
3008 set_visibility = 1
3009 set_magicmap = 2
3010 set_smooth = 3
3011 set_smoothlevel = 4
3012 CODE:
3013 faceinfo *f = face_info (idx); assert (f);
3014 switch (ix)
3015 {
3016 case 0: f->type = value; break;
3017 case 1: f->visibility = value; break;
3018 case 2: f->magicmap = value; break;
3019 case 3: f->smooth = value; break;
3020 case 4: f->smoothlevel = value; break;
3021 }
3022
3023void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
3024 CODE:
3025{
3026 faceinfo *f = face_info (idx); assert (f);
3027 facedata *d = &(faceset ? f->data64 : f->data32);
3028 sv_to (data, d->data);
3029 STRLEN clen;
3030 char *cdata = SvPVbyte (chksum, clen);
3031 clen = min (CHKSUM_MAXLEN, clen);
3032
3033 assert (("cf::face::set_data must be called with a non-empty checksum", clen));
3034
3035 if (clen != d->chksum_len || memcmp (d->chksum, cdata, clen))
3036 {
3037 d->chksum_len = clen;
3038 memcpy (d->chksum, cdata, clen);
3039
3040 // invalidate existing client face info
3041 for_all_clients (ns)
3042 if (ns->faceset == faceset)
3043 {
3044 ns->faces_sent [idx] = false;
3045 ns->force_newmap = true;
3046 }
3047 }
3048}
3049
3050int get_data_size (faceidx idx, int faceset = 0)
3051 CODE:
3052 facedata *d = face_data (idx, faceset);
3053 if (!d) XSRETURN_UNDEF;
3054 RETVAL = d->data.size ();
3055 OUTPUT:
3056 RETVAL
3057
3058SV *get_chksum (faceidx idx, int faceset = 0)
3059 CODE:
3060 facedata *d = face_data (idx, faceset);
3061 if (!d) XSRETURN_UNDEF;
3062 RETVAL = newSVpvn ((char *)d->chksum, d->chksum_len);
3063 OUTPUT:
3064 RETVAL
3065
3066SV *get_data (faceidx idx, int faceset = 0)
3067 CODE:
3068 facedata *d = face_data (idx, faceset);
3069 if (!d) XSRETURN_UNDEF;
3070 RETVAL = newSVpvn (d->data.data (), d->data.length ());
3071 OUTPUT:
3072 RETVAL
3073
3074void invalidate (faceidx idx)
3075 CODE:
3076 for_all_clients (ns)
3077 {
3078 ns->faces_sent [idx] = false;
3079 ns->force_newmap = true;
3080 }
3081
3082void invalidate_all ()
3083 CODE:
3084 for_all_clients (ns)
3085 {
3086 ns->faces_sent.reset ();
3087 ns->force_newmap = true;
3088 }
3089
3090MODULE = cf PACKAGE = cf::anim PREFIX = anim_
3091
3092#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
3093
3094animidx anim_find (utf8_string name)
3095 CODE:
3096 RETVAL = animation::find (name).number;
3097 OUTPUT: RETVAL
3098
3099animidx set (utf8_string name, SV *frames, int facings = 1)
3100 CODE:
3101{
3102 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
3103 croak ("frames must be an arrayref");
3104
3105 AV *av = (AV *)SvRV (frames);
3106
3107 animation *anim = &animation::find (name);
3108 if (anim->number)
3109 {
3110 anim->resize (av_len (av) + 1);
3111 anim->facings = facings;
3112 }
3113 else
3114 anim = &animation::create (name, av_len (av) + 1, facings);
3115
3116 for (int i = 0; i < anim->num_animations; ++i)
3117 anim->faces [i] = face_find (cfSvPVutf8_nolen (*av_fetch (av, i, 1)));
3118}
3119 OUTPUT: RETVAL
3120
3121void invalidate_all ()
3122 CODE:
3123 for_all_clients (ns)
3124 ns->anims_sent.reset ();
3125
3126MODULE = cf PACKAGE = cf::object::freezer
3127
3128INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
3129
3130SV *
3131new (char *klass)
3132 CODE:
3133 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
3134 OUTPUT: RETVAL
3135
3136void
3137DESTROY (SV *sv)
3138 CODE:
3139 object_freezer *self;
3140 sv_to (sv, self);
3141 delete self;
3142
3143MODULE = cf PACKAGE = cf::object::thawer
3144
3145INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
3146
3147SV *
3148new_from_file (char *klass, octet_string path)
3149 CODE:
3150 object_thawer *f = new object_thawer (path);
3151 if (!*f)
3152 {
3153 delete f;
3154 XSRETURN_UNDEF;
3155 }
3156 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
3157 OUTPUT: RETVAL
3158
3159void
3160DESTROY (SV *sv)
3161 CODE:
3162 object_thawer *self;
3163 sv_to (sv, self);
3164 delete self;
3165
3166void
3167extract_tags (object_thawer *self)
3168 PPCODE:
3169 while (self->kw != KW_EOF)
3170 {
3171 PUTBACK;
3172 coroapi::cede_to_tick ();
3173 SPAGAIN;
3174
3175 if (self->kw == KW_tag)
3176 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
3177
3178 self->skip ();
3179 }
3180

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