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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.94 by elmex, Wed Dec 20 14:11:42 2006 UTC vs.
Revision 1.221 by root, Sat Jun 16 00:12:20 2007 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
7 * 3 *
4 * Copyright (©) 2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software; you can redistribute it and/or modify it
12 * it under the terms of the GNU General Public License as published by 9 * under the terms of the GNU General Public License as published by the Free
13 * the Free Software Foundation; either version 2 of the License, or 10 * Software Foundation; either version 2 of the License, or (at your option)
14 * (at your option) any later version. 11 * any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful, but
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
19 * GNU General Public License for more details. 16 * for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License along
22 * along with this program; if not, write to the Free Software 19 * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
21 *
22 * The authors can be reached via e-mail to <crossfire@schmorp.de>
24*/ 23 */
24
25#include "autoconf.h"
25 26
26#define PLUGIN_NAME "perl" 27#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 28#define PLUGIN_VERSION "cfperl 0.5"
29
30#define CEDES_PER_TICK 5
31
32#if HAVE_EXECINFO_H
33# include <execinfo.h>
34#endif
28 35
29#include <plugin_common.h> 36#include <plugin_common.h>
30#include <sounds.h> 37#include <sounds.h>
31#include <cstdarg> 38#include <cstdarg>
32#include <sproto.h> 39#include <sproto.h>
33 40
41#include "loader.h"
34#include "cfperl.h" 42#include "cfperl.h"
35#include "shstr.h" 43#include "shstr.h"
44
45#include <unistd.h>
46#if _POSIX_MEMLOCK
47# include <sys/mman.h>
48#endif
36 49
37#include <EXTERN.h> 50#include <EXTERN.h>
38#include <perl.h> 51#include <perl.h>
39#include <XSUB.h> 52#include <XSUB.h>
40 53
54#include "CoroAPI.h"
41#include "perlxsi.c" 55#include "perlxsi.c"
42 56
43extern sint64 *levels; // the experience table 57extern sint64 *levels; // the experience table
44 58
45typedef object object_ornull; 59typedef object object_ornull;
46typedef maptile maptile_ornull; 60typedef maptile maptile_ornull;
61
62typedef char *octet_string;
63typedef char *utf8_string;
64typedef const char *const_octet_string;
65typedef const char *const_utf8_string;
66
67typedef std::string std__string;
47 68
48#if IVSIZE >= 8 69#if IVSIZE >= 8
49 typedef IV val64; 70 typedef IV val64;
50# define newSVval64 newSViv 71# define newSVval64 newSViv
51# define SvVAL64 SvIV 72# define SvVAL64 SvIV
54# define newSVval64 newSVnv 75# define newSVval64 newSVnv
55# define SvVAL64 SvNV 76# define SvVAL64 SvNV
56#endif 77#endif
57 78
58static f_plug_api gethook = cfapi_get_hooks; 79static f_plug_api gethook = cfapi_get_hooks;
59static f_plug_api object_set_property = cfapi_object_set_property;
60static f_plug_api object_insert = cfapi_object_insert; 80static f_plug_api object_insert = cfapi_object_insert;
61 81
62static PerlInterpreter *perl; 82static PerlInterpreter *perl;
63 83
84tstamp NOW, runtime;
85
86global gbl_ev;
64static AV *cb_global, *cb_object, *cb_player, *cb_type, *cb_map; 87static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
88static SV *sv_runtime, *sv_next_tick;
89
90bitset<NUM_EVENT_TYPES> ev_want_event;
91bitset<NUM_TYPES> ev_want_type;
92
93static HV
94 *stash_cf,
95 *stash_cf_object_wrap,
96 *stash_cf_object_player_wrap,
97 *stash_cf_player_wrap,
98 *stash_cf_map_wrap,
99 *stash_cf_client_wrap,
100 *stash_cf_arch_wrap,
101 *stash_cf_party_wrap,
102 *stash_cf_region_wrap,
103 *stash_cf_living_wrap;
104
105// helper cast function, returns super class * or 0
106template<class super>
107static super *
108is_a (attachable *at)
109{
110 //return dynamic_cast<super *>(at); // slower, safer
111 if (typeid (*at) == typeid (super))
112 return static_cast<super *>(at);
113 else
114 return 0;
115}
65 116
66////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 117//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
67 118
119unordered_vector<attachable *> attachable::mortals;
120
121attachable::~attachable ()
122{
123 assert (!self);
124 assert (!cb);
125}
126
127int
128attachable::refcnt_cnt () const
129{
130 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
131}
132
133void
134attachable::sever_self ()
135{
136 if (HV *self = this->self)
137 {
138 // keep a refcount because sv_unmagic might call attachable_free,
139 // which might clear self, causing sv_unmagic to crash on a now
140 // invalid object.
141 SvREFCNT_inc (self);
142 hv_clear (self);
143 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
144 SvREFCNT_dec (self);
145
146 // self *must* be null now because thats sv_unmagic's job.
147 assert (!this->self);
148 }
149}
150
151void
152attachable::optimise ()
153{
154 if (self
155 && SvREFCNT (self) == 1
156 && !HvTOTALKEYS (self))
157 sever_self ();
158}
159
160// check wether the object really is dead
161void
162attachable::do_check ()
163{
164 if (refcnt_cnt () > 0)
165 return;
166
167 destroy ();
168}
169
170void
171attachable::do_destroy ()
172{
173 INVOKE_ATTACHABLE (DESTROY, this);
174
175 if (cb)
176 {
177 SvREFCNT_dec (cb);
178 cb = 0;
179 }
180
181 mortals.push_back (this);
182}
183
184void
185attachable::destroy ()
186{
187 if (destroyed ())
188 return;
189
190 flags |= F_DESTROYED;
191 do_destroy ();
192 sever_self ();
193}
194
195void
196attachable::check_mortals ()
197{
198 static int i = 0;
199
200 for (;;)
201 {
202 if (i >= mortals.size ())
203 {
204 i = 0;
205
206 if (mortals.size () >= 512)
207 {
208 static int last_mortalcount;
209 if (mortals.size () != last_mortalcount)
210 {
211 last_mortalcount = mortals.size ();
212 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
213
214 if (0)
215 {
216 for (int j = 0; j < mortals.size (); ++j)//D
217 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
218 fprintf (stderr, "\n");//D
219 }
220 }
221 }
222
223 break;
224 }
225
226 attachable *obj = mortals [i];
227
228#if 0
229 if (obj->self)//D make this an assert later
230 {
231 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
232 obj->sever_self ();
233 }
234#endif
235
236 if (obj->refcnt)
237 {
238 ++i; // further delay freeing
239
240 if (!(i & 0x3ff))
241 break;
242 }
243 else
244 {
245 mortals.erase (i);
246 obj->sever_self ();
247 delete obj;
248 }
249 }
250}
251
252attachable &
253attachable::operator =(const attachable &src)
254{
255 //if (self || cb)
256 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
257
258 attach = src.attach;
259 return *this;
260}
261
262template<typename T>
263static bool
264find_backref (void *ptr, T *obj)
265{
266 char *s = (char *)obj;
267 while (s < (char *)obj + sizeof (T))
268 {
269 if (ptr == *(void **)s)
270 return true;
271
272 s += sizeof (void *); // assume natural alignment
273 }
274
275 return false;
276}
277
278// for debugging, find "live" objects containing this ptr
279void
280find_backref (void *ptr)
281{
282 for_all_objects (op)
283 if (find_backref (ptr, op))
284 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
285
286 for_all_players (pl)
287 if (find_backref (ptr, pl))
288 fprintf (stderr, "P %p\n", pl);
289
290 for_all_clients (ns)
291 if (find_backref (ptr, ns))
292 fprintf (stderr, "C %p\n", ns);
293
294}
295
296//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
297
68static SV * 298static SV *
69newSVptr (void *ptr, const char *klass, HV *hv = newHV ()) 299newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
70{ 300{
71 SV *sv; 301 SV *sv;
72 302
73 if (!ptr) 303 if (!ptr)
74 return &PL_sv_undef; 304 return &PL_sv_undef;
75 305
76 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0); 306 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
77 return sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1)); 307 return sv_bless (newRV_noinc ((SV *)hv), stash);
78} 308}
79 309
80template<class attachable> 310static int
81SV * 311attachable_free (pTHX_ SV *sv, MAGIC *mg)
312{
313 attachable *at = (attachable *)mg->mg_ptr;
314
315 //TODO: check if transaction behaviour is really required here
316 if (SV *self = (SV *)at->self)
317 {
318 at->self = 0;
319 SvREFCNT_dec (self);
320 }
321
322 // next line makes sense, but most objects still have refcnt 0 by default
323 //at->refcnt_chk ();
324 return 0;
325}
326
327MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
328
329static SV *
82newSVattachable (attachable *obj, const char *klass) 330newSVattachable (attachable *obj, HV *stash)
83{ 331{
84 if (!obj) 332 if (!obj)
85 return &PL_sv_undef; 333 return &PL_sv_undef;
86 334
87 if (!obj->self) 335 if (!obj->self)
88 obj->self = newSVptr (obj, klass); 336 {
337 obj->self = newHV ();
338 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
89 339
90 return newSVsv (obj->self); 340 // now bless the object _once_
341 return sv_bless (newRV_inc ((SV *)obj->self), stash);
342 }
343 else
344 {
345 SV *sv = newRV_inc ((SV *)obj->self);
346
347 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
348 SvAMAGIC_on (sv);
349
350 return sv;
351 }
91} 352}
92 353
93static void 354static void
94clearSVptr (SV *sv) 355clearSVptr (SV *sv)
95{ 356{
136inline SV *to_sv (unsigned long v) { return newSVuv (v); } 397inline SV *to_sv (unsigned long v) { return newSVuv (v); }
137inline SV *to_sv ( signed long long v) { return newSVval64 (v); } 398inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
138inline SV *to_sv (unsigned long long v) { return newSVval64 (v); } 399inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
139inline SV *to_sv (float v) { return newSVnv (v); } 400inline SV *to_sv (float v) { return newSVnv (v); }
140inline SV *to_sv (double v) { return newSVnv (v); } 401inline SV *to_sv (double v) { return newSVnv (v); }
141inline SV *to_sv (client * v) { return newSVattachable (v, "cf::client::wrap"); } 402inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
142inline SV *to_sv (player * v) { return newSVattachable (v, "cf::player::wrap"); } 403inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
143inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? "cf::object::player::wrap" : "cf::object::wrap"); } 404inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
144inline SV *to_sv (maptile * v) { return newSVattachable (v, "cf::map::wrap"); } 405inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
145inline SV *to_sv (archetype * v) { return newSVptr (v, "cf::arch::wrap"); } 406inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
146inline SV *to_sv (partylist * v) { return newSVptr (v, "cf::party::wrap"); } 407inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
147inline SV *to_sv (region * v) { return newSVptr (v, "cf::region::wrap"); } 408inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
148inline SV *to_sv (living * v) { return newSVptr (v, "cf::living::wrap"); } 409inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
149 410
150inline SV *to_sv (object & v) { return to_sv (&v); } 411inline SV *to_sv (object & v) { return to_sv (&v); }
151inline SV *to_sv (living & v) { return to_sv (&v); } 412inline SV *to_sv (living & v) { return to_sv (&v); }
152 413
153//TODO: 414inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
154inline SV *to_sv (New_Face * v) { return to_sv (v->name); }
155inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 415inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
156 416
157inline SV *to_sv (UUID v) 417inline SV *to_sv (UUID v)
158{ 418{
159 char buf[128]; 419 char buf[128];
160 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq); 420 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
161 return newSVpv (buf, 0); 421 return newSVpv (buf, 0);
162} 422}
163 423
164inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 424inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; }
165inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 425inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
174inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 434inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
175inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 435inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
176inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 436inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
177inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 437inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
178inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 438inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
179inline void sv_to (SV *sv, client * &v) { v = (client *)SvPTR_ornull (sv, "cf::client"); } 439inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
180inline void sv_to (SV *sv, player * &v) { v = (player *)SvPTR_ornull (sv, "cf::player"); } 440inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
181inline void sv_to (SV *sv, object * &v) { v = (object *)SvPTR_ornull (sv, "cf::object"); } 441inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
182inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)SvPTR_ornull (sv, "cf::arch"); } 442inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
183inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)SvPTR_ornull (sv, "cf::map"); } 443inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
444inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
184inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 445inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
185inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); } 446inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
186inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 447inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
187 448
188inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } //TODO 449//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
189inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } // TODO 450inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
190 451
191template<class T> 452template<class T>
192inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 453inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
193 454
194template<int N> 455template<int N>
195inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 456inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
196 457
458inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
459inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
460inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
461inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
462
463inline void sv_to (SV *sv, std::string &v)
464{
465 STRLEN len;
466 char *data = SvPVbyte (sv, len);
467 v.assign (data, len);
468}
469
197inline void sv_to (SV *sv, UUID &v) 470inline void sv_to (SV *sv, UUID &v)
198{ 471{
199 unsigned int version; 472 unsigned int version;
200 473
201 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version) 474 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
202 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 475 croak ("unparsable uuid: %s", SvPV_nolen (sv));
203} 476}
477
478inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
204 479
205static SV * 480static SV *
206newSVdt_va (va_list &ap, data_type type) 481newSVdt_va (va_list &ap, data_type type)
207{ 482{
208 SV *sv; 483 SV *sv;
315} 590}
316 591
317////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 592//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
318 593
319SV * 594SV *
320registry (attachable_base *ext) 595registry (attachable *ext)
321{ 596{
322 if (!ext->cb) 597 if (!ext->cb)
323 ext->cb = newAV (); 598 ext->cb = newAV ();
324 599
325 return newRV_inc ((SV *)ext->cb); 600 return newRV_inc ((SV *)ext->cb);
326}
327
328void attachable_base::clear ()
329{
330 if (self)
331 {
332 if (cb)
333 if (SvROK (*av_fetch (cb, EVENT_OBJECT_DESTROY, 1)))
334 INVOKE_OBJECT (DESTROY, static_cast<object *>(this));
335 else if (SvROK (*av_fetch (cb, EVENT_MAP_DESTROY, 1)))
336 INVOKE_MAP (DESTROY, static_cast<maptile *>(this));
337
338 // disconnect Perl from C, to avoid crashes
339 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
340
341 // clear the perl hash, might or might not be a good idea
342 hv_clear ((HV *)SvRV ((SV *)self));
343
344 SvREFCNT_dec (self);
345 self = 0;
346 }
347
348 if (cb)
349 {
350 SvREFCNT_dec (cb);
351 cb = 0;
352 }
353
354 attach = 0;
355}
356
357void attachable_base::optimise ()
358{
359 if (!self)
360 return;
361
362 HV *hv = (HV *)SvRV ((SV *)self);
363
364 if (SvREFCNT ((SV *)self) == 1
365 && SvREFCNT ((SV *)hv) == 1
366 && !HvKEYS (hv))
367 {
368 SvREFCNT_dec ((SV *)self);
369 self = 0;
370 }
371}
372
373void attachable_base::instantiate (data_type type, void *obj)
374{
375 dSP;
376 ENTER;
377 SAVETMPS;
378 PUSHMARK (SP);
379 EXTEND (SP, 2);
380 PUSHs (sv_2mortal (newSVdt (type, obj)));
381 PUSHs (sv_2mortal (newSVpv (attach, 0)));
382
383 attach = 0;
384
385 PUTBACK;
386 call_pv ("cf::instantiate", G_DISCARD | G_VOID | G_EVAL);
387 FREETMPS;
388 LEAVE;
389
390 switch (type)
391 {
392 case DT_OBJECT: INVOKE_OBJECT (INSTANTIATE, obj); break;
393 case DT_MAP: INVOKE_MAP (INSTANTIATE, obj); break;
394 }
395}
396
397/////////////////////////////////////////////////////////////////////////////
398
399void reattach (data_type type, void *obj)
400{
401 //TODO only do this when the object has _attachment's
402
403 dSP;
404 ENTER;
405 SAVETMPS;
406 PUSHMARK (SP);
407 XPUSHs (sv_2mortal (newSVdt (type, obj)));
408 PUTBACK;
409 call_pv ("cf::reattach", G_DISCARD | G_VOID | G_EVAL);
410 FREETMPS;
411 LEAVE;
412
413 switch (type)
414 {
415 case DT_OBJECT: INVOKE_OBJECT (REATTACH, obj); break;
416 case DT_PLAYER: INVOKE_PLAYER (REATTACH, obj); break;
417 case DT_MAP: INVOKE_MAP (REATTACH, obj); break;
418 }
419}
420
421template<class subclass>
422void reattach (attachable<subclass> *obj)
423{
424 obj->optimise ();
425
426 if (obj->self)
427 reattach ((data_type) cftype<subclass>::dt, (subclass *)obj);
428}
429
430#include "kw_hash.h"
431
432object_freezer::object_freezer ()
433: dynbuf (128 * 1024, 64 * 1024)
434{
435 av = newAV ();
436}
437
438object_freezer::~object_freezer ()
439{
440 SvREFCNT_dec (av);
441}
442
443void object_freezer::put (attachable_base *ext)
444{
445 ext->optimise ();
446
447 if (ext->self)
448 {
449 int idx = AvFILLp ((AV *)av) + 1;
450 av_store (av, idx, SvREFCNT_inc (ext->self));
451
452 add ((void *)"oid ", 4);
453 add ((sint32)idx);
454 add ('\n');
455 }
456}
457
458bool object_freezer::save (const char *filename)
459{
460 dSP;
461 ENTER;
462 SAVETMPS;
463 PUSHMARK (SP);
464 EXTEND (SP, 3);
465 PUSHs (sv_2mortal (newSVpv (filename, 0)));
466 PUSHs (sv_2mortal (newRV_noinc (newSVpvn ((char *)linearise (), size ()))));
467 PUSHs (sv_2mortal (newRV_inc ((SV *)av)));
468 PUTBACK;
469 call_pv ("cf::object_freezer_save", G_VOID | G_DISCARD | G_EVAL);
470 FREETMPS;
471 LEAVE;
472}
473
474char *object_freezer::as_string ()
475{
476 dSP;
477 ENTER;
478 SAVETMPS;
479 PUSHMARK (SP);
480 EXTEND (SP, 3);
481 PUSHs (sv_2mortal (newRV_noinc (newSVpvn ((char *)linearise (), size ()))));
482 PUSHs (sv_2mortal (newRV_inc ((SV *)av)));
483 PUTBACK;
484
485 char *res = call_pv ("cf::object_freezer_as_string", G_SCALAR | G_EVAL) > 0
486 ? strdup (SvPVbyte_nolen (POPs))
487 : strdup ("[fatal error]");
488
489 FREETMPS;
490 LEAVE;
491
492 return res;
493}
494
495int fprintf (object_freezer &freezer, const char *format, ...)
496{
497 va_list ap;
498
499 va_start (ap, format);
500
501 int len = vsnprintf ((char *)freezer.force (1024), 1024, format, ap);
502
503 if (len >= 0)
504 freezer.alloc (len);
505
506 va_end (ap);
507}
508
509int fputs (const char *s, object_freezer &freezer)
510{
511 freezer.add (s);
512}
513
514static const char thawer_eof[] = "\n\n\n\0\0\0";
515
516object_thawer::object_thawer (const char *filename)
517{
518 static const char eof[] = "\n\n\n\0\0\0";
519
520 av = 0;
521 text = 0;
522 line = 0;
523
524 if (filename)
525 {
526 dSP;
527 ENTER;
528 SAVETMPS;
529 PUSHMARK (SP);
530 XPUSHs (sv_2mortal (newSVpv (filename, 0)));
531 PUTBACK;
532
533 if (2 == call_pv ("cf::object_thawer_load", G_ARRAY | G_EVAL))
534 {
535 SPAGAIN;
536
537 // second value - perl objects
538 {
539 SV *sv = POPs;
540 if (SvROK (sv))
541 av = (AV *)SvREFCNT_inc (SvRV (sv));
542 }
543
544 // first value - text part, pad with 3 zeroes
545 {
546 SV *sv = POPs;
547 STRLEN len;
548 char *sv_ = SvPVbyte (sv, len);
549 text = newSV (len + sizeof (eof));
550 SvCUR_set (text, len);
551 memcpy (SvPVX (text), sv_, len);
552 memcpy (SvEND (text), eof, sizeof (eof)); // just to be sure
553
554 line = SvPVX (text);
555 }
556 }
557
558 PUTBACK;
559 FREETMPS;
560 LEAVE;
561 }
562}
563
564object_thawer::object_thawer (const char *data, AV *perlav)
565{
566 av = perlav;
567 text = newSVpv (data, 0);
568 sv_catpv (text, thawer_eof);
569 line = SvPVbyte_nolen (text);
570}
571
572void object_thawer::get (data_type type, void *obj, attachable_base *ext, int oid)
573{
574 if (!av || oid < 0) // this is actually an error of sorts
575 return;
576
577 // we have to "re-instantiate"/reattach to an object, so nuke ext->attach
578 ext->clear ();
579
580 SV **svp = av_fetch ((AV *)av, oid, 0);
581
582 if (!svp || !SvROK (*svp))
583 {
584 printf ("trying to thaw duplicate or never-issued oid %d, ignoring.\n", oid);
585 return;
586 }
587
588 ext->self = *svp; *svp = &PL_sv_undef;
589 sv_magic (SvRV (ext->self), 0, PERL_MAGIC_ext, (char *)obj, 0);
590
591 reattach (type, obj);
592}
593
594object_thawer::~object_thawer ()
595{
596 if (text) SvREFCNT_dec (text);
597 if (av) SvREFCNT_dec (av);
598}
599
600char *fgets (char *s, int n, object_thawer &thawer)
601{
602 char *p = thawer.line;
603 char *q = s;
604
605 if (!p)
606 return 0;
607
608 while (--n)
609 {
610 if (!*p)
611 break;
612
613 *q++ = *p;
614
615 if (*p++ == '\n')
616 break;
617 }
618
619 *q = 0;
620 thawer.line = p;
621
622 return s == q ? 0 : s;
623}
624
625keyword object_thawer::get_kv ()
626{
627 if (!line)
628 return KW_EOF;
629
630 for (;;)
631 {
632 char *p = line;
633
634 if (!*p)
635 return KW_EOF;
636
637 // parse keyword
638 while (*p > ' ')
639 p++;
640
641 int klen = p - line;
642
643 if (*p++ != '\n')
644 {
645 // parse value
646 while (*(unsigned char *)p <= ' ' && *p != '\n') // skip 0x01 .. 0x20
647 ++p;
648
649 last_value = p;
650
651 while (*p != '\n')
652 p++;
653
654 *p++ = 0;
655 }
656 else
657 last_value = 0;
658
659 line [klen] = 0;
660 keyword_idx *kw = kw_lex::match (line, klen);
661
662 //printf ("KV %d<%s,%s>\n", kw ? kw->index : 0, line, last_value);//D
663
664 if (kw)
665 {
666 line = p;
667 return kw->index;
668 }
669 else if (!*line || *line == '#')
670 {
671 // empty/comment line
672 line = p;
673 }
674 else
675 return KW_ERROR;
676 }
677}
678
679void object_thawer::get (shstr &sh) const
680{
681 if (last_value)
682 sh = last_value;
683 else
684 {
685 sh = "<value missing>";
686 LOG (llevError, "keyword requires value: <%s>\n", line);//TODO: add filename
687 }
688}
689
690void object_thawer::get_ml (keyword kend, shstr &sh)
691{
692 char kw[128];
693
694 int klen = keyword_len [kend];
695
696 kw [0] = '\n';
697 memcpy (kw + 1, keyword_str [kend], klen);
698 kw [klen + 1] = '\n';
699 kw [klen + 2] = 0;
700
701 // first test for completely empty msg... "endXXX\n"
702 if (!strncmp (line, kw + 1, klen + 1))
703 {
704 sh = 0;
705
706 line += klen + 1;
707
708 return;
709 }
710 else
711 {
712 // multi-line strings are delimited by "\nendXXX\n" or "endXXX\n" (NULL)
713
714 char *end = strstr (line, kw);
715
716 if (!end)
717 {
718 sh = 0;
719 return;
720 }
721
722 *end = 0;
723 sh = line;
724
725 line = end + keyword_len [kend] + 1;
726
727 while (*line++ != '\n')
728 ;
729 }
730}
731
732sint32 object_thawer::get_sint32 () const
733{
734 char *p = last_value;
735
736 if (!p)
737 return 0;
738
739 sint32 val = 0;
740 bool negate;
741
742 if (*p == '-')
743 {
744 negate = true;
745 ++p;
746 }
747 else
748 negate = false;
749
750 do
751 {
752 val *= 10;
753 val += *p++ - '0';
754 }
755 while (*p);
756
757 return negate ? -val : val;
758}
759
760sint64 object_thawer::get_sint64 () const
761{
762 return last_value ? atoll (last_value) : 0;
763}
764
765double object_thawer::get_double () const
766{
767 return last_value ? atof (last_value) : 0;
768} 601}
769 602
770///////////////////////////////////////////////////////////////////////////// 603/////////////////////////////////////////////////////////////////////////////
771 604
772extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr) 605extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
831 perl = perl_alloc (); 664 perl = perl_alloc ();
832 perl_construct (perl); 665 perl_construct (perl);
833 666
834 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 667 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
835 668
836 char *argv[] = { 669 const char *argv[] = {
837 "", 670 settings.argv [0],
838 "-e" 671 "-e"
839 "use Event;" // required for bootstrap 672 "use Event; use Coro;" // required for bootstrap
840 "cf->bootstrap;" // required for datadir :*> 673 "cf->bootstrap;" // required for datadir :*>
841 "unshift @INC, cf::datadir ();" 674 "unshift @INC, cf::datadir ();"
842 "require cf;" 675 "require cf;"
843 }; 676 };
844 677
845 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 678 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
679 || perl_run (perl))
846 { 680 {
847 printf ("unable to initialize perl-interpreter, aborting.\n"); 681 printf ("unable to initialize perl-interpreter, aborting.\n");
848 exit (EXIT_FAILURE); 682 exit (EXIT_FAILURE);
849 } 683 }
684
685 {
686 dSP;
687
688 PUSHMARK (SP);
689 PUTBACK;
690 call_pv ("cf::init", G_DISCARD | G_VOID);
691 }
850} 692}
851 693
852void cfperl_main () 694void cfperl_main ()
853{ 695{
854 dSP; 696 dSP;
855 697
856 PUSHMARK (SP); 698 PUSHMARK (SP);
857 PUTBACK; 699 PUTBACK;
858 call_pv ("cf::main", G_DISCARD | G_VOID); 700 call_pv ("cf::main", G_DISCARD | G_VOID);
701}
702
703void
704attachable::instantiate ()
705{
706 if (attach)
707 {
708 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
709 attach = 0;
710 }
711}
712
713void
714attachable::reattach ()
715{
716 optimise ();
717 //TODO: check for _attachment's, very important for restarts
718 INVOKE_ATTACHABLE (REATTACH, this);
859} 719}
860 720
861static event_klass klass_of[NUM_EVENT_TYPES] = { 721static event_klass klass_of[NUM_EVENT_TYPES] = {
862# define def(type,name) KLASS_ ## type, 722# define def(type,name) KLASS_ ## type,
863# include "eventinc.h" 723# include "eventinc.h"
894 } 754 }
895 } 755 }
896 } 756 }
897} 757}
898 758
759void
760attachable::gather_callbacks (AV *&callbacks, event_type event) const
761{
762 ::gather_callbacks (callbacks, cb_attachable, event);
763
764 if (cb)
765 ::gather_callbacks (callbacks, cb, event);
766}
767
768void
769global::gather_callbacks (AV *&callbacks, event_type event) const
770{
771 ::gather_callbacks (callbacks, cb_global, event);
772}
773
774void
775object::gather_callbacks (AV *&callbacks, event_type event) const
776{
777 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
778 {
779 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
780
781 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
782 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
783 }
784
785 if (type <= AvFILLp (cb_type))
786 {
787 SV *registry = AvARRAY (cb_type)[type];
788
789 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
790 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
791 }
792
793 attachable::gather_callbacks (callbacks, event);
794 ::gather_callbacks (callbacks, cb_object, event);
795}
796
797void
798archetype::gather_callbacks (AV *&callbacks, event_type event) const
799{
800 attachable::gather_callbacks (callbacks, event);
801 //TODO//::gather_callbacks (callbacks, cb_archetype, event);
802}
803
804void
805client::gather_callbacks (AV *&callbacks, event_type event) const
806{
807 attachable::gather_callbacks (callbacks, event);
808 ::gather_callbacks (callbacks, cb_client, event);
809}
810
811void
812player::gather_callbacks (AV *&callbacks, event_type event) const
813{
814 attachable::gather_callbacks (callbacks, event);
815 ::gather_callbacks (callbacks, cb_player, event);
816}
817
818void
819maptile::gather_callbacks (AV *&callbacks, event_type event) const
820{
821 attachable::gather_callbacks (callbacks, event);
822 ::gather_callbacks (callbacks, cb_map, event);
823}
824
825void
826_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
827{
828 for (int event = 0; event <= AvFILLp (registry); ++event)
829 {
830 SV *cbs_ = AvARRAY (registry)[event];
831
832 // element must be list of callback entries
833 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
834 {
835 AV *cbs = (AV *)SvRV (cbs_);
836
837 // no callback entries, no callbacks to call
838 if (AvFILLp (cbs) >= 0)
839 set.set (event);
840 }
841 }
842}
843
844// very slow and inefficient way to recalculate the global want bitsets
845void
846_recalc_want ()
847{
848 ev_want_event.reset ();
849
850 _recalc_want (ev_want_event, cb_global);
851 _recalc_want (ev_want_event, cb_attachable);
852 _recalc_want (ev_want_event, cb_object);
853 _recalc_want (ev_want_event, cb_client);
854 _recalc_want (ev_want_event, cb_player);
855 _recalc_want (ev_want_event, cb_map);
856
857 ev_want_type.reset ();
858
859 for (int type = 0; type <= AvFILLp (cb_type); ++type)
860 {
861 SV *cbs_ = AvARRAY (cb_type)[type];
862
863 // element must be list of callback entries
864 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
865 {
866 AV *cbs = (AV *)SvRV (cbs_);
867
868 // no callback entries, no callbacks to call
869 if (AvFILLp (cbs) >= 0)
870 ev_want_type.set (type % NUM_TYPES);
871 }
872 }
873}
874
875bool
899bool cfperl_invoke (event_type event, ...) 876attachable::invoke (event_type event, ...)
900{ 877{
901 data_type dt; 878 data_type dt;
902 va_list ap;
903 879
904 va_start (ap, event);
905
906 AV *callbacks = 0;
907
908 object *op;
909 player *pl;
910 maptile *map;
911
912 // callback call ordering is: 880 // callback call ordering should be:
913 // 1. per-object callback 881 // 1. per-object callback
914 // 2. per-class object 882 // 2. per-class object
915 // 3. per-type callback 883 // 3. per-type callback
916 // 4. global callbacks 884 // 4. global callbacks
917 885
886 AV *callbacks = 0;
918 gather_callbacks (callbacks, cb_global, event); 887 gather_callbacks (callbacks, event);
919
920 switch (KLASS_OF (event))
921 {
922 case KLASS_GLOBAL:
923 break;
924
925 case KLASS_OBJECT:
926 dt = (data_type) va_arg (ap, int);
927 assert (("first argument must be of type object", dt == DT_OBJECT));
928 op = va_arg (ap, object *);
929
930 if (op->cb)
931 gather_callbacks (callbacks, op->cb, event);
932
933 if (op->type)
934 {
935 if (op->subtype && op->type + op->subtype * NUM_SUBTYPES <= AvFILLp (cb_type))
936 {
937 SV *registry = AvARRAY (cb_type)[op->type + op->subtype * NUM_SUBTYPES];
938
939 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
940 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
941 }
942
943 if (op->type <= AvFILLp (cb_type))
944 {
945 SV *registry = AvARRAY (cb_type)[op->type];
946
947 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
948 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
949 }
950 }
951
952 gather_callbacks (callbacks, cb_object, event);
953
954 break;
955
956 case KLASS_PLAYER:
957 dt = (data_type) va_arg (ap, int);
958 assert (("first argument must be of type player", dt == DT_PLAYER));
959 pl = va_arg (ap, player *);
960
961 if (pl->cb)
962 gather_callbacks (callbacks, pl->cb, event);
963
964 gather_callbacks (callbacks, cb_player, event);
965 break;
966
967 case KLASS_MAP:
968 dt = (data_type) va_arg (ap, int);
969 assert (("first argument must be of type object", dt == DT_MAP));
970 map = va_arg (ap, maptile *);
971
972 if (map->cb)
973 gather_callbacks (callbacks, map->cb, event);
974
975 gather_callbacks (callbacks, cb_map, event);
976 break;
977
978 default:
979 assert (("unsupported event klass in cfperl_invoke", 0));
980 }
981 888
982 // short-circuit processing if no callbacks found/defined 889 // short-circuit processing if no callbacks found/defined
983 if (!callbacks) 890 if (!callbacks)
984 return 0; 891 return 0;
985 892
986 dSP; 893 va_list ap;
987 ENTER; 894 va_start (ap, event);
988 SAVETMPS;
989 895
990 PUSHMARK (SP); 896 CALL_BEGIN (3);
991 EXTEND (SP, 3);
992
993 PUSHs (sv_2mortal (newSViv (event))); // only used for debugging nowadays 897 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
994 PUSHs (sv_2mortal (newRV_noinc ((SV *)callbacks))); 898 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
995 899
996 switch (KLASS_OF (event)) 900 //TODO: unhack
997 { 901 if (object *op = is_a<object>(this)) CALL_ARG_SV (newSVdt (DT_OBJECT, op));
998 case KLASS_OBJECT: PUSHs (sv_2mortal (newSVdt (DT_OBJECT, op))); break; 902 else if (player *pl = is_a<player>(this)) CALL_ARG_SV (newSVdt (DT_PLAYER, pl));
999 case KLASS_PLAYER: PUSHs (sv_2mortal (newSVdt (DT_PLAYER, pl))); break; 903 else if (client *ns = is_a<client>(this)) CALL_ARG_SV (newSVdt (DT_CLIENT, ns));
1000 case KLASS_MAP: PUSHs (sv_2mortal (newSVdt (DT_MAP, map))); break; 904 else if (maptile *m = is_a<maptile>(this)) CALL_ARG_SV (newSVdt (DT_MAP, m));
1001 } 905 else if (global *gl = is_a<global>(this)) /*nop*/;
906 else
907 abort (); //TODO
1002 908
1003 for (;;) 909 for (;;)
1004 { 910 {
1005 dt = (data_type) va_arg (ap, int); 911 dt = (data_type) va_arg (ap, int);
1006 912
1007 if (dt == DT_END) 913 if (dt == DT_END)
1008 break; 914 break;
1009
1010 if (dt == DT_AV) 915 else if (dt == DT_AV)
1011 { 916 {
1012 AV *av = va_arg (ap, AV *); 917 AV *av = va_arg (ap, AV *);
1013 918
1014 for (int i = 0; i <= av_len (av); ++i) 919 for (int i = 0; i <= av_len (av); ++i)
1015 XPUSHs (*av_fetch (av, i, 1)); 920 XPUSHs (*av_fetch (av, i, 1));
1018 XPUSHs (sv_2mortal (newSVdt_va (ap, dt))); 923 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
1019 } 924 }
1020 925
1021 va_end (ap); 926 va_end (ap);
1022 927
1023 PUTBACK; 928 CALL_CALL ("cf::do_invoke", G_SCALAR);
1024 int count = call_pv ("cf::do_invoke", G_SCALAR | G_EVAL);
1025 SPAGAIN;
1026
1027 count = count > 0 ? POPi : 0; 929 count = count > 0 ? POPi : 0;
1028 930
1029 FREETMPS; 931 CALL_END;
1030 LEAVE;
1031 932
1032 return count; 933 return count;
1033} 934}
1034 935
1035SV * 936SV *
1058 return SvNV (cfperl_result (idx)); 959 return SvNV (cfperl_result (idx));
1059} 960}
1060 961
1061///////////////////////////////////////////////////////////////////////////// 962/////////////////////////////////////////////////////////////////////////////
1062 963
964void
965cfperl_emergency_save ()
966{
967 CALL_BEGIN (0);
968 CALL_CALL ("cf::emergency_save", G_VOID);
969 CALL_END;
970}
971
972void
973cfperl_cleanup (int make_core)
974{
975 CALL_BEGIN (1);
976 CALL_ARG (make_core);
977 CALL_CALL ("cf::post_cleanup", G_VOID);
978 CALL_END;
979}
980
981void
982cfperl_make_book (object *book, int level)
983{
984 CALL_BEGIN (2);
985 CALL_ARG (book);
986 CALL_ARG (level);
987 CALL_CALL ("ext::books::make_book", G_VOID);
988 CALL_END;
989}
990
991maptile *
992maptile::find_sync (const char *path, maptile *origin)
993{
994 CALL_BEGIN (2);
995 CALL_ARG (path);
996 CALL_ARG (origin);
997 CALL_CALL ("cf::map::find_sync", G_SCALAR);
998
999 maptile *retval;
1000
1001 if (count)
1002 sv_to (POPs, retval);
1003 else
1004 retval = 0;
1005
1006 CALL_END;
1007
1008 return retval;
1009}
1010
1011maptile *
1012maptile::find_async (const char *path, maptile *origin)
1013{
1014 CALL_BEGIN (2);
1015 CALL_ARG (path);
1016 CALL_ARG (origin);
1017 CALL_CALL ("cf::map::find_async", G_SCALAR);
1018
1019 maptile *retval;
1020
1021 if (count)
1022 sv_to (POPs, retval);
1023 else
1024 retval = 0;
1025
1026 CALL_END;
1027
1028 return retval;
1029}
1030
1031void
1032maptile::do_load_sync ()
1033{
1034 CALL_BEGIN (1);
1035 CALL_ARG (this);
1036 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
1037 CALL_END;
1038}
1039
1040void
1041maptile::change_all_map_light (int change)
1042{
1043 CALL_BEGIN (1);
1044 CALL_ARG (change);
1045 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
1046 CALL_END;
1047}
1048
1049void
1050object::enter_exit (object *exit)
1051{
1052 if (type != PLAYER)
1053 return;
1054
1055 CALL_BEGIN (2);
1056 CALL_ARG (this);
1057 CALL_ARG (exit);
1058 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
1059 CALL_END;
1060}
1061
1062void
1063log_backtrace (const char *msg)
1064{
1065#if HAVE_BACKTRACE
1066 void *addr [20];
1067 int size = backtrace (addr, 20);
1068
1069 CALL_BEGIN (size);
1070 CALL_ARG (msg);
1071 for (int i = 0; i < size; ++i)
1072 CALL_ARG ((IV)addr [i]);
1073 CALL_CALL ("cf::_log_backtrace", G_VOID);
1074 CALL_END;
1075#endif
1076}
1077
1078/////////////////////////////////////////////////////////////////////////////
1079
1063struct EventAPI *watcher_base::GEventAPI; 1080struct EventAPI *watcher_base::GEventAPI;
1081struct CoroAPI *coroapi::GCoroAPI;
1064 1082
1083int coroapi::cede_counter;
1084tstamp coroapi::next_cede;
1085
1086void coroapi::do_cede_to_tick ()
1087{
1088 cede_counter = 0;
1089
1090 cede ();
1091
1092 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
1093 if (next_cede > SvNV (sv_next_tick) - 0.02)
1094 next_cede = SvNV (sv_next_tick);
1095}
1096
1097void coroapi::do_cede_every ()
1098{
1099 cede_counter = 0;
1100
1101 if (coroapi::nready ())
1102 coroapi::cede ();
1103}
1104
1105void coroapi::do_cede_to_tick_every ()
1106{
1107 cede_counter = 0;
1108
1109 cede_to_tick ();
1110}
1111
1112void
1113coroapi::wait_for_tick ()
1114{
1115 CALL_BEGIN (0);
1116 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1117 CALL_END;
1118}
1119
1120void
1121coroapi::wait_for_tick_begin ()
1122{
1123 CALL_BEGIN (0);
1124 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1125 CALL_END;
1126}
1127
1128static void
1065static void iw_dispatch (pe_event *ev) 1129iw_dispatch (pe_event *ev)
1066{ 1130{
1067 iw *w = (iw *)ev->ext_data; 1131 iw *w = (iw *)ev->ext_data;
1068 w->call (*w); 1132 w->call (*w);
1069} 1133}
1070 1134
1071void 1135void
1072iw::alloc () 1136iw::alloc ()
1073{ 1137{
1074 pe = GEventAPI->new_idle (0, 0); 1138 pe = GEventAPI->new_idle (0, 0);
1075 1139
1140 WaREENTRANT_off (pe);
1076 pe->base.callback = (void *)iw_dispatch; 1141 pe->base.callback = (void *)iw_dispatch;
1077 pe->base.ext_data = (void *)this; 1142 pe->base.ext_data = (void *)this;
1078} 1143}
1079 1144
1080static void iow_dispatch (pe_event *ev) 1145static void iow_dispatch (pe_event *ev)
1086void 1151void
1087iow::alloc () 1152iow::alloc ()
1088{ 1153{
1089 pe = GEventAPI->new_io (0, 0); 1154 pe = GEventAPI->new_io (0, 0);
1090 1155
1156 WaREENTRANT_off (pe);
1091 pe->base.callback = (void *)iow_dispatch; 1157 pe->base.callback = (void *)iow_dispatch;
1092 pe->base.ext_data = (void *)this; 1158 pe->base.ext_data = (void *)this;
1093 1159
1094 pe->fd = -1; 1160 pe->fd = -1;
1095 pe->poll = 0; 1161 pe->poll = 0;
1116 pe->poll = events; 1182 pe->poll = events;
1117 if (pe->poll) start (); 1183 if (pe->poll) start ();
1118 } 1184 }
1119} 1185}
1120 1186
1187void
1188_connect_to_perl ()
1189{
1190 stash_cf = gv_stashpv ("cf" , 1);
1191
1192 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1193 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1194 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
1195 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1196 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1197 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1198 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1199 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1200 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1201
1202 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
1203 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
1204
1205 cb_global = get_av ("cf::CB_GLOBAL", 1);
1206 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1207 cb_object = get_av ("cf::CB_OBJECT", 1);
1208 cb_player = get_av ("cf::CB_PLAYER", 1);
1209 cb_client = get_av ("cf::CB_CLIENT", 1);
1210 cb_type = get_av ("cf::CB_TYPE" , 1);
1211 cb_map = get_av ("cf::CB_MAP" , 1);
1212}
1213
1121MODULE = cf PACKAGE = cf PREFIX = cf_ 1214MODULE = cf PACKAGE = cf PREFIX = cf_
1122 1215
1123BOOT: 1216BOOT:
1124{ 1217{
1125 HV *stash = gv_stashpv ("cf", 1);
1126
1127 I_EVENT_API (PACKAGE);
1128 watcher_base::GEventAPI = GEventAPI; 1218 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
1219 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1129 1220
1221 _connect_to_perl ();
1222
1130 newCONSTSUB (stash, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1223 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1224
1225 //{
1226 // require_pv ("Time::HiRes");
1227 //
1228 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1229 // if (!svp) croak ("Time::HiRes is required");
1230 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1231 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1232 //}
1131 1233
1132 static const struct { 1234 static const struct {
1133 const char *name; 1235 const char *name;
1134 IV iv; 1236 IV iv;
1135 } *civ, const_iv[] = { 1237 } *civ, const_iv[] = {
1136# define const_iv(name) { # name, (IV)name }, 1238# define const_iv(name) { # name, (IV)name },
1137 const_iv (llevError) 1239 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1138 const_iv (llevInfo) 1240 const_iv (logBacktrace)
1139 const_iv (llevDebug) 1241
1140 const_iv (llevMonster) 1242 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1243
1244 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1141 1245
1142 const_iv (MAX_TIME) 1246 const_iv (MAX_TIME)
1143 const_iv (PLAYER) 1247
1144 const_iv (TRANSPORT)
1145 const_iv (ROD)
1146 const_iv (TREASURE)
1147 const_iv (POTION)
1148 const_iv (FOOD)
1149 const_iv (POISON)
1150 const_iv (BOOK)
1151 const_iv (CLOCK)
1152 const_iv (ARROW)
1153 const_iv (BOW)
1154 const_iv (WEAPON)
1155 const_iv (ARMOUR)
1156 const_iv (PEDESTAL)
1157 const_iv (ALTAR)
1158 const_iv (LOCKED_DOOR)
1159 const_iv (SPECIAL_KEY)
1160 const_iv (MAP)
1161 const_iv (DOOR)
1162 const_iv (KEY)
1163 const_iv (TIMED_GATE)
1164 const_iv (TRIGGER)
1165 const_iv (GRIMREAPER)
1166 const_iv (MAGIC_EAR)
1167 const_iv (TRIGGER_BUTTON)
1168 const_iv (TRIGGER_ALTAR)
1169 const_iv (TRIGGER_PEDESTAL)
1170 const_iv (SHIELD)
1171 const_iv (HELMET)
1172 const_iv (HORN)
1173 const_iv (MONEY)
1174 const_iv (CLASS)
1175 const_iv (GRAVESTONE)
1176 const_iv (AMULET)
1177 const_iv (PLAYERMOVER)
1178 const_iv (TELEPORTER)
1179 const_iv (CREATOR)
1180 const_iv (SKILL)
1181 const_iv (EARTHWALL)
1182 const_iv (GOLEM)
1183 const_iv (THROWN_OBJ)
1184 const_iv (BLINDNESS)
1185 const_iv (GOD)
1186 const_iv (DETECTOR)
1187 const_iv (TRIGGER_MARKER)
1188 const_iv (DEAD_OBJECT)
1189 const_iv (DRINK)
1190 const_iv (MARKER)
1191 const_iv (HOLY_ALTAR)
1192 const_iv (PLAYER_CHANGER)
1193 const_iv (BATTLEGROUND)
1194 const_iv (PEACEMAKER)
1195 const_iv (GEM)
1196 const_iv (FIREWALL)
1197 const_iv (ANVIL)
1198 const_iv (CHECK_INV)
1199 const_iv (MOOD_FLOOR) 1248 const_iv (NUM_BODY_LOCATIONS)
1200 const_iv (EXIT) 1249 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1201 const_iv (ENCOUNTER) 1250 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1202 const_iv (SHOP_FLOOR) 1251 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1203 const_iv (SHOP_MAT) 1252 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1204 const_iv (RING) 1253 const_iv (body_wrist) const_iv (body_waist)
1205 const_iv (FLOOR)
1206 const_iv (FLESH)
1207 const_iv (INORGANIC)
1208 const_iv (SKILL_TOOL)
1209 const_iv (LIGHTER)
1210 const_iv (BUILDABLE_WALL)
1211 const_iv (MISC_OBJECT)
1212 const_iv (LAMP)
1213 const_iv (DUPLICATOR)
1214 const_iv (TOOL)
1215 const_iv (SPELLBOOK)
1216 const_iv (BUILDFAC)
1217 const_iv (CLOAK)
1218 const_iv (SPINNER)
1219 const_iv (GATE)
1220 const_iv (BUTTON)
1221 const_iv (CF_HANDLE)
1222 const_iv (HOLE)
1223 const_iv (TRAPDOOR)
1224 const_iv (SIGN)
1225 const_iv (BOOTS)
1226 const_iv (GLOVES)
1227 const_iv (SPELL)
1228 const_iv (SPELL_EFFECT)
1229 const_iv (CONVERTER)
1230 const_iv (BRACERS)
1231 const_iv (POISONING)
1232 const_iv (SAVEBED)
1233 const_iv (WAND)
1234 const_iv (SCROLL)
1235 const_iv (DIRECTOR)
1236 const_iv (GIRDLE)
1237 const_iv (FORCE)
1238 const_iv (POTION_EFFECT)
1239 const_iv (EVENT_CONNECTOR)
1240 const_iv (CLOSE_CON)
1241 const_iv (CONTAINER)
1242 const_iv (ARMOUR_IMPROVER)
1243 const_iv (WEAPON_IMPROVER)
1244 const_iv (SKILLSCROLL)
1245 const_iv (DEEP_SWAMP)
1246 const_iv (IDENTIFY_ALTAR)
1247 const_iv (MENU)
1248 const_iv (RUNE)
1249 const_iv (TRAP)
1250 const_iv (POWER_CRYSTAL)
1251 const_iv (CORPSE)
1252 const_iv (DISEASE)
1253 const_iv (SYMPTOM)
1254 const_iv (BUILDER)
1255 const_iv (MATERIAL)
1256 const_iv (ITEM_TRANSFORMER)
1257 1254
1258 const_iv (NUM_SUBTYPES) 1255 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1256 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1257 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1258 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1259 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1260 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1261 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1262 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1263 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1264 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1265 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1266 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1267 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1268 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1269 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1270 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1271 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1272 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1273 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1274 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1275 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1276 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1277 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1278 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1279 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1280 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1281 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1282 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1259 1283
1260 const_iv (ST_BD_BUILD) 1284 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1261 const_iv (ST_BD_REMOVE)
1262 1285
1263 const_iv (ST_MAT_FLOOR) 1286 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1264 const_iv (ST_MAT_WALL) 1287 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1265 const_iv (ST_MAT_ITEM)
1266 1288
1267 const_iv (AT_PHYSICAL) 1289 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1268 const_iv (AT_MAGIC) 1290 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1269 const_iv (AT_FIRE) 1291 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1270 const_iv (AT_ELECTRICITY) 1292 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1271 const_iv (AT_COLD) 1293 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1272 const_iv (AT_CONFUSION) 1294 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1273 const_iv (AT_ACID) 1295 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1274 const_iv (AT_DRAIN)
1275 const_iv (AT_WEAPONMAGIC)
1276 const_iv (AT_GHOSTHIT)
1277 const_iv (AT_POISON)
1278 const_iv (AT_SLOW)
1279 const_iv (AT_PARALYZE)
1280 const_iv (AT_TURN_UNDEAD)
1281 const_iv (AT_FEAR)
1282 const_iv (AT_CANCELLATION)
1283 const_iv (AT_DEPLETE)
1284 const_iv (AT_DEATH)
1285 const_iv (AT_CHAOS)
1286 const_iv (AT_COUNTERSPELL)
1287 const_iv (AT_GODPOWER)
1288 const_iv (AT_HOLYWORD)
1289 const_iv (AT_BLIND)
1290 const_iv (AT_INTERNAL)
1291 const_iv (AT_LIFE_STEALING)
1292 const_iv (AT_DISEASE)
1293 1296
1294 const_iv (WEAP_HIT) 1297 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1295 const_iv (WEAP_SLASH) 1298 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1296 const_iv (WEAP_PIERCE)
1297 const_iv (WEAP_CLEAVE)
1298 const_iv (WEAP_SLICE)
1299 const_iv (WEAP_STAB)
1300 const_iv (WEAP_WHIP)
1301 const_iv (WEAP_CRUSH)
1302 const_iv (WEAP_BLUD) 1299 const_iv (WEAP_BLUD)
1303 1300
1304 const_iv (FLAG_ALIVE) 1301 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1305 const_iv (FLAG_WIZ) 1302 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1306 const_iv (FLAG_REMOVED) 1303 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1307 const_iv (FLAG_FREED) 1304 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1308 const_iv (FLAG_WAS_WIZ) 1305 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1309 const_iv (FLAG_APPLIED) 1306 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1310 const_iv (FLAG_UNPAID) 1307 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1311 const_iv (FLAG_USE_SHIELD) 1308 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1312 const_iv (FLAG_NO_PICK) 1309 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1313 const_iv (FLAG_ANIMATE) 1310 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1314 const_iv (FLAG_MONSTER) 1311 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1315 const_iv (FLAG_FRIENDLY) 1312 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1316 const_iv (FLAG_GENERATOR) 1313 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1317 const_iv (FLAG_IS_THROWN) 1314 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1318 const_iv (FLAG_AUTO_APPLY) 1315 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1319 const_iv (FLAG_PLAYER_SOLD) 1316 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1320 const_iv (FLAG_SEE_INVISIBLE) 1317 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1321 const_iv (FLAG_CAN_ROLL) 1318 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1322 const_iv (FLAG_OVERLAY_FLOOR) 1319 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1323 const_iv (FLAG_IS_TURNABLE) 1320 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1324 const_iv (FLAG_IS_USED_UP) 1321 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1325 const_iv (FLAG_IDENTIFIED) 1322 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1326 const_iv (FLAG_REFLECTING) 1323 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1327 const_iv (FLAG_CHANGING) 1324 const_iv (FLAG_OBJ_SAVE_ON_OVL) const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1328 const_iv (FLAG_SPLITTING) 1325 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1329 const_iv (FLAG_HITBACK) 1326 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1330 const_iv (FLAG_STARTEQUIP)
1331 const_iv (FLAG_BLOCKSVIEW)
1332 const_iv (FLAG_UNDEAD)
1333 const_iv (FLAG_SCARED)
1334 const_iv (FLAG_UNAGGRESSIVE)
1335 const_iv (FLAG_REFL_MISSILE)
1336 const_iv (FLAG_REFL_SPELL)
1337 const_iv (FLAG_NO_MAGIC)
1338 const_iv (FLAG_NO_FIX_PLAYER)
1339 const_iv (FLAG_IS_LIGHTABLE)
1340 const_iv (FLAG_TEAR_DOWN)
1341 const_iv (FLAG_RUN_AWAY)
1342 const_iv (FLAG_PICK_UP)
1343 const_iv (FLAG_UNIQUE)
1344 const_iv (FLAG_NO_DROP)
1345 const_iv (FLAG_WIZCAST)
1346 const_iv (FLAG_CAST_SPELL)
1347 const_iv (FLAG_USE_SCROLL)
1348 const_iv (FLAG_USE_RANGE)
1349 const_iv (FLAG_USE_BOW)
1350 const_iv (FLAG_USE_ARMOUR)
1351 const_iv (FLAG_USE_WEAPON)
1352 const_iv (FLAG_USE_RING)
1353 const_iv (FLAG_READY_RANGE)
1354 const_iv (FLAG_READY_BOW)
1355 const_iv (FLAG_XRAYS)
1356 const_iv (FLAG_NO_APPLY)
1357 const_iv (FLAG_IS_FLOOR)
1358 const_iv (FLAG_LIFESAVE)
1359 const_iv (FLAG_NO_STRENGTH)
1360 const_iv (FLAG_SLEEP)
1361 const_iv (FLAG_STAND_STILL)
1362 const_iv (FLAG_RANDOM_MOVE)
1363 const_iv (FLAG_ONLY_ATTACK)
1364 const_iv (FLAG_CONFUSED)
1365 const_iv (FLAG_STEALTH)
1366 const_iv (FLAG_WIZPASS)
1367 const_iv (FLAG_IS_LINKED)
1368 const_iv (FLAG_CURSED)
1369 const_iv (FLAG_DAMNED)
1370 const_iv (FLAG_SEE_ANYWHERE)
1371 const_iv (FLAG_KNOWN_MAGICAL)
1372 const_iv (FLAG_KNOWN_CURSED)
1373 const_iv (FLAG_CAN_USE_SKILL)
1374 const_iv (FLAG_BEEN_APPLIED)
1375 const_iv (FLAG_READY_SCROLL)
1376 const_iv (FLAG_USE_ROD)
1377 const_iv (FLAG_USE_HORN)
1378 const_iv (FLAG_MAKE_INVIS)
1379 const_iv (FLAG_INV_LOCKED)
1380 const_iv (FLAG_IS_WOODED)
1381 const_iv (FLAG_IS_HILLY)
1382 const_iv (FLAG_READY_SKILL)
1383 const_iv (FLAG_READY_WEAPON)
1384 const_iv (FLAG_NO_SKILL_IDENT)
1385 const_iv (FLAG_BLIND)
1386 const_iv (FLAG_SEE_IN_DARK)
1387 const_iv (FLAG_IS_CAULDRON)
1388 const_iv (FLAG_NO_STEAL)
1389 const_iv (FLAG_ONE_HIT)
1390 const_iv (FLAG_CLIENT_SENT)
1391 const_iv (FLAG_BERSERK)
1392 const_iv (FLAG_NEUTRAL)
1393 const_iv (FLAG_NO_ATTACK)
1394 const_iv (FLAG_NO_DAMAGE)
1395 const_iv (FLAG_OBJ_ORIGINAL)
1396 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1397 const_iv (FLAG_ACTIVATE_ON_PUSH)
1398 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1399 const_iv (FLAG_IS_WATER)
1400 const_iv (FLAG_CONTENT_ON_GEN)
1401 const_iv (FLAG_IS_A_TEMPLATE)
1402 const_iv (FLAG_IS_BUILDABLE)
1403 const_iv (FLAG_AFK)
1404 1327
1405 const_iv (NDI_BLACK) 1328 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1406 const_iv (NDI_WHITE) 1329 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1407 const_iv (NDI_NAVY) 1330 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1408 const_iv (NDI_RED) 1331 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1409 const_iv (NDI_ORANGE)
1410 const_iv (NDI_BLUE)
1411 const_iv (NDI_DK_ORANGE)
1412 const_iv (NDI_GREEN)
1413 const_iv (NDI_LT_GREEN)
1414 const_iv (NDI_GREY)
1415 const_iv (NDI_BROWN)
1416 const_iv (NDI_GOLD)
1417 const_iv (NDI_TAN)
1418 const_iv (NDI_MAX_COLOR)
1419 const_iv (NDI_COLOR_MASK)
1420 const_iv (NDI_UNIQUE)
1421 const_iv (NDI_ALL) 1332 const_iv (NDI_ALL)
1422 1333
1334 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1335 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1336
1337 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1338
1339 const_iv (SP_RAISE_DEAD)
1340 const_iv (SP_RUNE)
1341 const_iv (SP_MAKE_MARK)
1342 const_iv (SP_BOLT)
1343 const_iv (SP_BULLET)
1423 const_iv (UPD_LOCATION) 1344 const_iv (SP_EXPLOSION)
1424 const_iv (UPD_FLAGS)
1425 const_iv (UPD_WEIGHT)
1426 const_iv (UPD_FACE) 1345 const_iv (SP_CONE)
1346 const_iv (SP_BOMB)
1347 const_iv (SP_WONDER)
1427 const_iv (UPD_NAME) 1348 const_iv (SP_SMITE)
1428 const_iv (UPD_ANIM) 1349 const_iv (SP_MAGIC_MISSILE)
1429 const_iv (UPD_ANIMSPEED) 1350 const_iv (SP_SUMMON_GOLEM)
1430 const_iv (UPD_NROF) 1351 const_iv (SP_DIMENSION_DOOR)
1431 1352 const_iv (SP_MAGIC_MAPPING)
1432 const_iv (UPD_SP_MANA)
1433 const_iv (UPD_SP_GRACE)
1434 const_iv (UPD_SP_DAMAGE)
1435
1436 const_iv (F_APPLIED)
1437 const_iv (F_LOCATION)
1438 const_iv (F_UNPAID)
1439 const_iv (F_MAGIC) 1353 const_iv (SP_MAGIC_WALL)
1354 const_iv (SP_DESTRUCTION)
1355 const_iv (SP_PERCEIVE_SELF)
1356 const_iv (SP_WORD_OF_RECALL)
1357 const_iv (SP_INVISIBLE)
1358 const_iv (SP_PROBE)
1359 const_iv (SP_HEALING)
1360 const_iv (SP_CREATE_FOOD)
1361 const_iv (SP_EARTH_TO_DUST)
1362 const_iv (SP_CHANGE_ABILITY)
1363 const_iv (SP_BLESS)
1440 const_iv (F_CURSED) 1364 const_iv (SP_CURSE)
1365 const_iv (SP_SUMMON_MONSTER)
1366 const_iv (SP_CHARGING)
1367 const_iv (SP_POLYMORPH)
1368 const_iv (SP_ALCHEMY)
1369 const_iv (SP_REMOVE_CURSE)
1370 const_iv (SP_IDENTIFY)
1371 const_iv (SP_DETECTION)
1372 const_iv (SP_MOOD_CHANGE)
1373 const_iv (SP_MOVING_BALL)
1441 const_iv (F_DAMNED) 1374 const_iv (SP_SWARM)
1375 const_iv (SP_CHANGE_MANA)
1442 const_iv (F_OPEN) 1376 const_iv (SP_DISPEL_RUNE)
1443 const_iv (F_NOPICK) 1377 const_iv (SP_CREATE_MISSILE)
1378 const_iv (SP_CONSECRATE)
1379 const_iv (SP_ANIMATE_WEAPON)
1380 const_iv (SP_LIGHT)
1381 const_iv (SP_CHANGE_MAP_LIGHT)
1382 const_iv (SP_FAERY_FIRE)
1383 const_iv (SP_CAUSE_DISEASE)
1384 const_iv (SP_AURA)
1385 const_iv (SP_TOWN_PORTAL)
1386 const_iv (SP_PARTY_SPELL)
1387
1388 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1389 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1444 const_iv (F_LOCKED) 1390 const_iv (F_LOCKED)
1445 1391
1446 const_iv (F_BUY) 1392 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1447 const_iv (F_SHOP)
1448 const_iv (F_SELL)
1449 1393
1450 const_iv (P_BLOCKSVIEW) 1394 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1451 const_iv (P_PLAYER) 1395 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1452 const_iv (P_NO_MAGIC)
1453 const_iv (P_IS_ALIVE)
1454 const_iv (P_NO_CLERIC)
1455 const_iv (P_NEED_UPDATE)
1456 const_iv (P_OUT_OF_MAP)
1457 const_iv (P_NEW_MAP)
1458 1396
1459 const_iv (UP_OBJ_INSERT) 1397 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1460 const_iv (UP_OBJ_REMOVE)
1461 const_iv (UP_OBJ_CHANGE)
1462 const_iv (UP_OBJ_FACE)
1463 1398
1464 const_iv (INS_NO_MERGE) 1399 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1465 const_iv (INS_ABOVE_FLOOR_ONLY) 1400 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) const_iv (INS_MAP_LOAD)
1466 const_iv (INS_NO_WALK_ON)
1467 const_iv (INS_ON_TOP)
1468 const_iv (INS_BELOW_ORIGINATOR)
1469 const_iv (INS_MAP_LOAD)
1470 1401
1471 const_iv (WILL_APPLY_HANDLE) 1402 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1472 const_iv (WILL_APPLY_TREASURE) 1403 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1473 const_iv (WILL_APPLY_EARTHWALL)
1474 const_iv (WILL_APPLY_DOOR)
1475 const_iv (WILL_APPLY_FOOD)
1476 1404
1477 const_iv (SAVE_MODE) 1405 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1478 const_iv (SAVE_DIR_MODE)
1479 1406
1480 const_iv (M_PAPER) 1407 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1481 const_iv (M_IRON) 1408 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1482 const_iv (M_GLASS) 1409 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1483 const_iv (M_LEATHER) 1410 const_iv (M_ICE) const_iv (M_SPECIAL)
1484 const_iv (M_WOOD)
1485 const_iv (M_ORGANIC)
1486 const_iv (M_STONE)
1487 const_iv (M_CLOTH)
1488 const_iv (M_ADAMANT)
1489 const_iv (M_LIQUID)
1490 const_iv (M_SOFT_METAL)
1491 const_iv (M_BONE)
1492 const_iv (M_ICE)
1493 const_iv (M_SPECIAL)
1494 1411
1495 const_iv (SK_EXP_ADD_SKILL) 1412 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1496 const_iv (SK_EXP_TOTAL) 1413 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1497 const_iv (SK_EXP_NONE)
1498 const_iv (SK_SUBTRACT_SKILL_EXP)
1499 const_iv (SK_EXP_SKILL_ONLY)
1500 1414
1501 const_iv (SK_LOCKPICKING) 1415 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1502 const_iv (SK_HIDING) 1416 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1503 const_iv (SK_SMITHERY) 1417 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1504 const_iv (SK_BOWYER) 1418 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1505 const_iv (SK_JEWELER) 1419 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1506 const_iv (SK_ALCHEMY) 1420 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1507 const_iv (SK_STEALING) 1421 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1508 const_iv (SK_LITERACY) 1422 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1509 const_iv (SK_BARGAINING) 1423 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1510 const_iv (SK_JUMPING) 1424 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1511 const_iv (SK_DET_MAGIC)
1512 const_iv (SK_ORATORY)
1513 const_iv (SK_SINGING)
1514 const_iv (SK_DET_CURSE)
1515 const_iv (SK_FIND_TRAPS)
1516 const_iv (SK_MEDITATION)
1517 const_iv (SK_PUNCHING)
1518 const_iv (SK_FLAME_TOUCH)
1519 const_iv (SK_KARATE)
1520 const_iv (SK_CLIMBING)
1521 const_iv (SK_WOODSMAN)
1522 const_iv (SK_INSCRIPTION)
1523 const_iv (SK_ONE_HANDED_WEAPON)
1524 const_iv (SK_MISSILE_WEAPON)
1525 const_iv (SK_THROWING)
1526 const_iv (SK_USE_MAGIC_ITEM)
1527 const_iv (SK_DISARM_TRAPS)
1528 const_iv (SK_SET_TRAP)
1529 const_iv (SK_THAUMATURGY)
1530 const_iv (SK_PRAYING)
1531 const_iv (SK_CLAWING)
1532 const_iv (SK_LEVITATION)
1533 const_iv (SK_SUMMONING)
1534 const_iv (SK_PYROMANCY)
1535 const_iv (SK_EVOCATION)
1536 const_iv (SK_SORCERY)
1537 const_iv (SK_TWO_HANDED_WEAPON)
1538 const_iv (SK_SPARK_TOUCH)
1539 const_iv (SK_SHIVER)
1540 const_iv (SK_ACID_SPLASH)
1541 const_iv (SK_POISON_NAIL) 1425 const_iv (SK_POISON_NAIL)
1542 1426
1543 const_iv (SOUND_NEW_PLAYER) 1427 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1544 const_iv (SOUND_FIRE_ARROW) 1428 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1545 const_iv (SOUND_LEARN_SPELL) 1429 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1546 const_iv (SOUND_FUMBLE_SPELL) 1430 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1547 const_iv (SOUND_WAND_POOF) 1431 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1548 const_iv (SOUND_OPEN_DOOR) 1432 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1549 const_iv (SOUND_PUSH_PLAYER)
1550 const_iv (SOUND_PLAYER_HITS1)
1551 const_iv (SOUND_PLAYER_HITS2)
1552 const_iv (SOUND_PLAYER_HITS3)
1553 const_iv (SOUND_PLAYER_HITS4)
1554 const_iv (SOUND_PLAYER_IS_HIT1)
1555 const_iv (SOUND_PLAYER_IS_HIT2)
1556 const_iv (SOUND_PLAYER_IS_HIT3)
1557 const_iv (SOUND_PLAYER_KILLS)
1558 const_iv (SOUND_PET_IS_KILLED)
1559 const_iv (SOUND_PLAYER_DIES)
1560 const_iv (SOUND_OB_EVAPORATE)
1561 const_iv (SOUND_OB_EXPLODE)
1562 const_iv (SOUND_CLOCK)
1563 const_iv (SOUND_TURN_HANDLE)
1564 const_iv (SOUND_FALL_HOLE)
1565 const_iv (SOUND_DRINK_POISON)
1566 const_iv (SOUND_CAST_SPELL_0)
1567 1433
1568 const_iv (PREFER_LOW) 1434 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1569 const_iv (PREFER_HIGH)
1570 1435
1571 const_iv (ATNR_PHYSICAL) 1436 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1572 const_iv (ATNR_MAGIC) 1437 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1573 const_iv (ATNR_FIRE) 1438 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1574 const_iv (ATNR_ELECTRICITY) 1439 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1575 const_iv (ATNR_COLD) 1440 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1576 const_iv (ATNR_CONFUSION) 1441 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1577 const_iv (ATNR_ACID) 1442 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1578 const_iv (ATNR_DRAIN) 1443
1579 const_iv (ATNR_WEAPONMAGIC) 1444 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1580 const_iv (ATNR_GHOSTHIT) 1445
1581 const_iv (ATNR_POISON) 1446 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1582 const_iv (ATNR_SLOW) 1447 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1583 const_iv (ATNR_PARALYZE) 1448
1584 const_iv (ATNR_TURN_UNDEAD) 1449 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1585 const_iv (ATNR_FEAR) 1450
1586 const_iv (ATNR_CANCELLATION) 1451 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1587 const_iv (ATNR_DEPLETE) 1452
1588 const_iv (ATNR_DEATH) 1453 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1589 const_iv (ATNR_CHAOS) 1454
1590 const_iv (ATNR_COUNTERSPELL) 1455 // random map generator
1591 const_iv (ATNR_GODPOWER) 1456 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1592 const_iv (ATNR_HOLYWORD) 1457 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1593 const_iv (ATNR_BLIND) 1458
1459 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1460 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1461 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1462
1463 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1464 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1465
1466 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1467 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1594 const_iv (ATNR_INTERNAL) 1468 const_iv (GT_MINIMAL)
1595 const_iv (ATNR_LIFE_STEALING)
1596 const_iv (ATNR_DISEASE)
1597
1598 const_iv (MAP_FLUSH)
1599 const_iv (MAP_PLAYER_UNIQUE)
1600 const_iv (MAP_BLOCK)
1601 const_iv (MAP_STYLE)
1602 const_iv (MAP_OVERLAY)
1603
1604 const_iv (MAP_IN_MEMORY)
1605 const_iv (MAP_SWAPPED)
1606 const_iv (MAP_LOADING)
1607 const_iv (MAP_SAVING)
1608
1609 const_iv (KLASS_GLOBAL)
1610 const_iv (KLASS_OBJECT)
1611 const_iv (KLASS_PLAYER)
1612 const_iv (KLASS_MAP)
1613 }; 1469 };
1614 1470
1615 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1471 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1616 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 1472 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1617 1473
1618 static const struct { 1474 static const struct {
1619 const char *name; 1475 const char *name;
1620 int skip; 1476 int skip;
1621 IV klass; 1477 IV klass;
1632 { 1488 {
1633 AV *event = newAV (); 1489 AV *event = newAV ();
1634 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0)); 1490 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1635 av_push (event, newSViv (eiv->klass)); 1491 av_push (event, newSViv (eiv->klass));
1636 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1492 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1637 newCONSTSUB (stash, (char *)eiv->name, newSViv (eiv->iv)); 1493 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1638 } 1494 }
1639} 1495}
1640 1496
1641void _init_vars () 1497void _connect_to_perl ()
1642 CODE: 1498
1643 cb_global = get_av ("cf::CB_GLOBAL", 1); 1499void _recalc_want ()
1644 cb_object = get_av ("cf::CB_OBJECT", 1);
1645 cb_player = get_av ("cf::CB_PLAYER", 1);
1646 cb_type = get_av ("cf::CB_TYPE" , 1);
1647 cb_map = get_av ("cf::CB_MAP" , 1);
1648 1500
1649void _global_reattach () 1501void _global_reattach ()
1650 CODE: 1502 CODE:
1651{ 1503{
1652 // reattach to all attachable objects in the game. 1504 // reattach to all attachable objects in the game.
1653 for (player *pl = first_player; pl; pl = pl->next) 1505 for_all_clients (ns)
1654 reattach (pl); 1506 ns->reattach ();
1655 1507
1656 for (maptile *map = first_map; map; map = map->next) 1508 for_all_objects (op)
1657 reattach (map);
1658
1659 for (object *op = object::first; op; op = op->next)
1660 reattach (op); 1509 op->reattach ();
1661} 1510}
1662 1511
1663bool 1512void _post_tick ()
1664add_client (int fd, const char *peername) 1513 CODE:
1514 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1515
1516# support function for map-world.ext
1517void _quantise (SV *data_sv, SV *plt_sv)
1518 CODE:
1519{
1520 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1521 croak ("_quantise called with invalid agruments");
1522
1523 plt_sv = SvRV (plt_sv);
1524 SV **plt = AvARRAY (plt_sv);
1525 int plt_count = AvFILL (plt_sv) + 1;
1526
1527 STRLEN len;
1528 char *data = SvPVbyte (data_sv, len);
1529 char *dst = data;
1530
1531 while (len >= 3)
1532 {
1533 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1534 {
1535 char *val = SvPVX (*val_sv);
1536
1537 if (val [0] == data [0]
1538 && val [1] == data [1]
1539 && val [2] == data [2])
1540 {
1541 *dst++ = val [3];
1542 goto next;
1543 }
1544 }
1545
1546 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1547 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1548 dst - SvPVX (data_sv), len);
1549
1550 next:
1551 data += 3;
1552 len -= 3;
1553 }
1554
1555 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1556}
1665 1557
1666NV floor (NV x) 1558NV floor (NV x)
1667 1559
1668NV ceil (NV x) 1560NV ceil (NV x)
1669 1561
1562NV rndm (...)
1563 CODE:
1564 switch (items)
1565 {
1566 case 0: RETVAL = rndm (); break;
1567 case 1: RETVAL = rndm (SvUV (ST (0))); break;
1568 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break;
1569 default: croak ("cf::rndm requires none, one or two parameters."); break;
1570 }
1571 OUTPUT:
1572 RETVAL
1573
1574NV clamp (NV value, NV min_value, NV max_value)
1575 CODE:
1576 RETVAL = clamp (value, min_value, max_value);
1577 OUTPUT:
1578 RETVAL
1579
1580NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1581 CODE:
1582 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1583 OUTPUT:
1584 RETVAL
1585
1586void cede_to_tick ()
1587 CODE:
1588 coroapi::cede_to_tick ();
1589
1670void server_tick () 1590void server_tick ()
1591 CODE:
1592 NOW = now ();
1593 runtime = SvNVx (sv_runtime);
1594 server_tick ();
1671 1595
1672void 1596void
1673LOG (int level, char *msg) 1597log_backtrace (utf8_string msg)
1598
1599void
1600LOG (int flags, utf8_string msg)
1674 PROTOTYPE: $$ 1601 PROTOTYPE: $$
1675 C_ARGS: (LogLevel)level, "%s", msg 1602 C_ARGS: flags, "%s", msg
1676 1603
1677char *path_combine (char *base, char *path) 1604octet_string path_combine (octet_string base, octet_string path)
1678 PROTOTYPE: $$ 1605 PROTOTYPE: $$
1679 1606
1680char *path_combine_and_normalize (char *base, char *path) 1607octet_string path_combine_and_normalize (octet_string base, octet_string path)
1681 PROTOTYPE: $$ 1608 PROTOTYPE: $$
1682 1609
1683const char * 1610const_octet_string
1684get_maps_directory (char *path) 1611get_maps_directory (octet_string path)
1685 PROTOTYPE: $ 1612 PROTOTYPE: $
1686 ALIAS: maps_directory = 0 1613 ALIAS: maps_directory = 0
1687 CODE: 1614 CODE:
1688 RETVAL = create_pathname (path); 1615 RETVAL = create_pathname (path);
1689 OUTPUT: RETVAL 1616 OUTPUT: RETVAL
1691void 1618void
1692sub_generation_inc () 1619sub_generation_inc ()
1693 CODE: 1620 CODE:
1694 PL_sub_generation++; 1621 PL_sub_generation++;
1695 1622
1696char * 1623const_octet_string
1697mapdir () 1624mapdir ()
1698 PROTOTYPE: 1625 PROTOTYPE:
1699 ALIAS: 1626 ALIAS:
1700 mapdir = 0 1627 mapdir = 0
1701 uniquedir = 1 1628 uniquedir = 1
1715 case 5: RETVAL = settings.playerdir; break; 1642 case 5: RETVAL = settings.playerdir; break;
1716 case 6: RETVAL = settings.datadir ; break; 1643 case 6: RETVAL = settings.datadir ; break;
1717 } 1644 }
1718 OUTPUT: RETVAL 1645 OUTPUT: RETVAL
1719 1646
1647void abort ()
1648
1649void reset_signals ()
1650
1651void fork_abort (octet_string cause = "cf::fork_abort")
1652
1653void cleanup (octet_string cause, bool make_core = false)
1654
1655void emergency_save ()
1656
1720void _exit (int status = 0) 1657void _exit (int status = EXIT_SUCCESS)
1721 1658
1659UV sv_2watcher (SV *w)
1660 CODE:
1661 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1662 OUTPUT:
1663 RETVAL
1664
1665#if _POSIX_MEMLOCK
1666
1667int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1668
1669int munlockall ()
1670
1671#endif
1672
1722int find_animation (char *text) 1673int find_animation (utf8_string text)
1723 PROTOTYPE: $ 1674 PROTOTYPE: $
1724 1675
1725int random_roll (int min, int max, object *op, int goodbad); 1676int random_roll (int min, int max, object *op, int goodbad);
1726 1677
1727const char *cost_string_from_value(uint64 cost, int approx = 0) 1678const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1728
1729int invoke (int event, ...)
1730 CODE:
1731 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1732 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1733 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1734 RETVAL = INVOKE_((event_type)event, ARG_AV (av));
1735 OUTPUT: RETVAL
1736 1679
1737int 1680int
1738exp_to_level (val64 exp) 1681exp_to_level (val64 exp)
1739 CODE: 1682 CODE:
1740{ 1683{
1771 RETVAL = newSVpv (resist_plus[atnr], 0); 1714 RETVAL = newSVpv (resist_plus[atnr], 0);
1772 else 1715 else
1773 XSRETURN_UNDEF; 1716 XSRETURN_UNDEF;
1774 OUTPUT: RETVAL 1717 OUTPUT: RETVAL
1775 1718
1719bool
1720load_resource_file (octet_string filename)
1721
1722MODULE = cf PACKAGE = cf::attachable
1723
1776int 1724int
1777_valid (SV *obj) 1725valid (SV *obj)
1778 CODE: 1726 CODE:
1779 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1727 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1780 OUTPUT: 1728 OUTPUT:
1781 RETVAL 1729 RETVAL
1782 1730
1731void
1732debug_trace (attachable *obj, bool on = true)
1733 CODE:
1734 obj->flags &= ~attachable::F_DEBUG_TRACE;
1735 if (on)
1736 obj->flags |= attachable::F_DEBUG_TRACE;
1737
1738int mortals_size ()
1739 CODE:
1740 RETVAL = attachable::mortals.size ();
1741 OUTPUT: RETVAL
1742
1743#object *mortals (U32 index)
1744# CODE:
1745# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1746# OUTPUT: RETVAL
1747
1748INCLUDE: $PERL $srcdir/genacc attachable ../include/cfperl.h |
1749
1750MODULE = cf PACKAGE = cf::global
1751
1752int invoke (SV *klass, int event, ...)
1753 CODE:
1754 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1755 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1756 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1757 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1758 OUTPUT: RETVAL
1759
1783MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1760MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1784 1761
1785INCLUDE: $PERL genacc object ../include/object.h | 1762INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1786 1763
1787int invoke (object *op, int event, ...) 1764int invoke (object *op, int event, ...)
1788 CODE: 1765 CODE:
1789 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1766 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1790 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1767 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1791 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 1768 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1792 RETVAL = INVOKE_((event_type)event, ARG_OBJECT (op), ARG_AV (av)); 1769 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1793 OUTPUT: RETVAL 1770 OUTPUT: RETVAL
1794 1771
1795SV *registry (object *op) 1772SV *registry (object *op)
1796 1773
1797void mortals () 1774int objects_size ()
1798 PPCODE: 1775 CODE:
1799 EXTEND (SP, object::mortals.size ());
1800 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1801 PUSHs (to_sv (*i));
1802
1803object *first ()
1804 CODE:
1805 RETVAL = object::first; 1776 RETVAL = objects.size ();
1806 OUTPUT: RETVAL 1777 OUTPUT: RETVAL
1807 1778
1779object *objects (U32 index)
1780 CODE:
1781 RETVAL = index < objects.size () ? objects [index] : 0;
1782 OUTPUT: RETVAL
1783
1784int actives_size ()
1785 CODE:
1786 RETVAL = actives.size ();
1787 OUTPUT: RETVAL
1788
1789object *actives (U32 index)
1790 CODE:
1791 RETVAL = index < actives.size () ? actives [index] : 0;
1792 OUTPUT: RETVAL
1793
1794const char *slot_use_name (U32 slot)
1795 ALIAS:
1796 slot_nonuse_name = 1
1797 CODE:
1798{
1799 if (slot >= NUM_BODY_LOCATIONS)
1800 croak ("body slot index out of range");
1801
1802 switch (ix)
1803 {
1804 case 0: RETVAL = body_locations[slot].use_name; break;
1805 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1806 }
1807}
1808 OUTPUT:
1809 RETVAL
1810
1808# missing properties 1811# missing properties
1809
1810int flag (object *op, int flag, int value = 1)
1811 PROTOTYPE: $$;$
1812 CODE:
1813 RETVAL = QUERY_FLAG (op, flag);
1814 if (items >= 3)
1815 if (value)
1816 SET_FLAG (op, flag);
1817 else
1818 CLEAR_FLAG (op, flag);
1819 OUTPUT: RETVAL
1820 1812
1821object *head (object *op) 1813object *head (object *op)
1822 PROTOTYPE: $ 1814 PROTOTYPE: $
1823 CODE: 1815 CODE:
1824 RETVAL = op->head ? op->head : op;
1825 OUTPUT: RETVAL
1826
1827int is_head (object *op)
1828 PROTOTYPE: $
1829 CODE:
1830 RETVAL = !op->head; 1816 RETVAL = op->head_ ();
1831 OUTPUT: RETVAL 1817 OUTPUT: RETVAL
1832 1818
1833void 1819void
1834inv (object *obj) 1820inv (object *obj)
1835 PROTOTYPE: $ 1821 PROTOTYPE: $
1836 PPCODE: 1822 PPCODE:
1837{ 1823{
1838 object *o; 1824 object *o;
1839 for (o = obj->inv; o; o = o->below) 1825 for (o = obj->inv; o; o = o->below)
1840 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 1826 XPUSHs (sv_2mortal (to_sv (o)));
1841} 1827}
1842 1828
1829void
1830set_animation (object *op, int idx)
1831 CODE:
1832 SET_ANIMATION (op, idx);
1833
1834int
1835num_animations (object *op)
1836 CODE:
1837 RETVAL = NUM_ANIMATIONS (op);
1838 OUTPUT: RETVAL
1839
1840int slot_info (object *op, UV slot, int value = 0)
1841 ALIAS:
1842 slot_used = 1
1843 CODE:
1844{
1845 if (slot >= NUM_BODY_LOCATIONS)
1846 croak ("body slot index out of range");
1847
1848 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1849
1850 if (items > 2)
1851 if (ix)
1852 op->slot[slot].used = value;
1853 else
1854 op->slot[slot].info = value;
1855}
1856 OUTPUT:
1857 RETVAL
1858
1843object *find_best_object_match (object *op, const char *match) 1859object *find_best_object_match (object *op, utf8_string match)
1844 1860
1845object *find_marked_object (object *op) 1861object *find_marked_object (object *op)
1846 1862
1847int resistance (object *op, int rtype, int newval = 0)
1848 CODE:
1849 if (rtype < 0 || rtype >= NROFATTACKS)
1850 croak ("resistance out of bounds");
1851 RETVAL = op->resist [rtype];
1852 if (items >= 3)
1853 op->resist [rtype] = newval;
1854 OUTPUT: RETVAL
1855
1856void set_resistance (object *op, int rtype, int val)
1857 CODE:
1858 if (rtype < 0 || rtype >= NROFATTACKS)
1859 op->resist[rtype] = val;
1860
1861int need_identify (const object *obj); 1863int need_identify (object *obj);
1862 1864
1863int apply_shop_mat (object *shop_mat, object *op); 1865int apply_shop_mat (object *shop_mat, object *op);
1866
1867int move_player (object *op, int dir)
1868 CODE:
1869 RETVAL = move_player (op, dir);
1870 OUTPUT:
1871 RETVAL
1864 1872
1865int move (object *op, int dir, object *originator = op) 1873int move (object *op, int dir, object *originator = op)
1866 CODE: 1874 CODE:
1867 RETVAL = move_ob (op, dir, originator); 1875 RETVAL = move_ob (op, dir, originator);
1868 OUTPUT: 1876 OUTPUT:
1874 1882
1875void apply_below (object *op) 1883void apply_below (object *op)
1876 CODE: 1884 CODE:
1877 player_apply_below (op); 1885 player_apply_below (op);
1878 1886
1879void remove (object *op) 1887int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1880 CODE:
1881 op->remove ();
1882 1888
1883void
1884object::destroy (int recursive = 0)
1885
1886object *cf_object_present_archname_inside (object *op, char *whatstr) 1889object *cf_object_present_archname_inside (object *op, utf8_string whatstr)
1887 1890
1888int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0) 1891int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1889 1892
1890int cf_object_change_map (object *op, int x, int y, maptile *map) 1893int cf_object_change_map (object *op, int x, int y, maptile *map)
1891 1894
1895#//TODO
1892object *clone (object *op, int recursive = 0) 1896object *clone_ (object *op, int recursive = 0)
1893 CODE: 1897 CODE:
1894 if (recursive) 1898 if (recursive)
1895 RETVAL = object_create_clone (op); 1899 RETVAL = object_create_clone (op);
1896 else 1900 else
1897 { 1901 {
1910 RETVAL = pay_for_amount (amount, op); 1914 RETVAL = pay_for_amount (amount, op);
1911 OUTPUT: RETVAL 1915 OUTPUT: RETVAL
1912 1916
1913void pay_player (object *op, uint64 amount) 1917void pay_player (object *op, uint64 amount)
1914 1918
1915val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1919val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1916 1920
1917int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 1921int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1918 1922
1919void learn_spell (object *op, object *sp, int special_prayer = 0) 1923void learn_spell (object *op, object *sp, int special_prayer = 0)
1920 CODE: 1924 CODE:
1921 do_learn_spell (op, sp, special_prayer); 1925 do_learn_spell (op, sp, special_prayer);
1922 1926
1923void forget_spell (object *op, object *sp) 1927void forget_spell (object *op, object *sp)
1924 CODE: 1928 CODE:
1925 do_forget_spell (op, query_name (sp)); 1929 do_forget_spell (op, query_name (sp));
1926 1930
1927object *check_for_spell (object *op, char *spellname) 1931object *check_for_spell (object *op, utf8_string spellname)
1928 CODE: 1932 CODE:
1929 RETVAL = check_spell_known (op, spellname); 1933 RETVAL = check_spell_known (op, spellname);
1930 OUTPUT: RETVAL 1934 OUTPUT: RETVAL
1931 1935
1932int query_money (object *op) 1936int query_money (object *op)
1933 ALIAS: money = 0 1937 ALIAS: money = 0
1934 1938
1935int query_cost (object *op, object *who, int flags) 1939val64 query_cost (object *op, object *who, int flags)
1936 ALIAS: cost = 0 1940 ALIAS: cost = 0
1937 1941
1938void spring_trap (object *op, object *victim) 1942void spring_trap (object *op, object *victim)
1939 1943
1940int check_trigger (object *op, object *cause) 1944int check_trigger (object *op, object *cause)
1941 1945
1942void drop (object *who, object *op) 1946void drop (object *who, object *op)
1943 1947
1944void pick_up (object *who, object *op) 1948void pick_up (object *who, object *op)
1945 1949
1946object *cf_object_insert_object (object *op, object *container)
1947
1948object *cf_object_insert_in_ob (object *ob, object *where)
1949
1950int cf_object_teleport (object *op, maptile *map, int x, int y) 1950int cf_object_teleport (object *op, maptile *map, int x, int y)
1951 1951
1952void update (object *op, int action) 1952void update_object (object *op, int action)
1953 CODE:
1954 update_object (op, action);
1955 1953
1956object *cf_create_object_by_name (const char *name) 1954object *cf_create_object_by_name (utf8_string name)
1957 1955
1958void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 1956void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1959 1957
1960void player_lvl_adj (object *who, object *skill = 0) 1958void player_lvl_adj (object *who, object *skill = 0)
1961 1959
1962int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 1960int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1963 1961
1971 1969
1972void remove_button_link (object *op); 1970void remove_button_link (object *op);
1973 1971
1974 1972
1975MODULE = cf PACKAGE = cf::object PREFIX = cf_ 1973MODULE = cf PACKAGE = cf::object PREFIX = cf_
1976
1977void cf_fix_object (object *pl)
1978 ALIAS: fix = 0
1979 1974
1980object *cf_insert_ob_in_ob (object *ob, object *where) 1975object *cf_insert_ob_in_ob (object *ob, object *where)
1981 1976
1982# no clean way to get an object from an archetype - stupid idiotic 1977# no clean way to get an object from an archetype - stupid idiotic
1983# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 1978# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1984 1979
1985object *new (const char *archetype = 0) 1980object *new (utf8_string archetype = 0)
1986 PROTOTYPE: ;$ 1981 PROTOTYPE: ;$
1987 CODE: 1982 CODE:
1988 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 1983 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1989 OUTPUT: 1984 OUTPUT:
1990 RETVAL 1985 RETVAL
1991 1986
1987# TODO: nuke
1992object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 1988object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1993 PROTOTYPE: $$$$$$ 1989 PROTOTYPE: $$$$$$
1994 CODE: 1990 CODE:
1995{ 1991{
1996 int unused_type; 1992 int unused_type;
1997 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y); 1993 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1998} 1994}
1999 1995
2000# syntatic sugar for easier use in event callbacks.
2001const char *options (object *op)
2002 CODE:
2003 RETVAL = op->name;
2004 OUTPUT:
2005 RETVAL
2006
2007player *contr (object *op) 1996player *contr (object *op)
2008 CODE: 1997 CODE:
2009 RETVAL = op->contr; 1998 RETVAL = op->contr;
2010 OUTPUT: RETVAL 1999 OUTPUT: RETVAL
2011 2000
2012const char *get_ob_key_value (object *op, const char *key) 2001const_utf8_string get_ob_key_value (object *op, utf8_string key)
2013 2002
2014bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 2003bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
2015 2004
2016object *get_nearest_player (object *ob) 2005object *get_nearest_player (object *ob)
2017 ALIAS: nearest_player = 0 2006 ALIAS: nearest_player = 0
2018 PREINIT: 2007 PREINIT:
2019 extern object *get_nearest_player (object *); 2008 extern object *get_nearest_player (object *);
2035bool on_same_map_as (object *ob, object *other) 2024bool on_same_map_as (object *ob, object *other)
2036 CODE: 2025 CODE:
2037 RETVAL = on_same_map (ob, other); 2026 RETVAL = on_same_map (ob, other);
2038 OUTPUT: RETVAL 2027 OUTPUT: RETVAL
2039 2028
2040const char * 2029const_utf8_string
2041base_name (object *op, int plural = op->nrof > 1) 2030base_name (object *op, int plural = op->nrof > 1)
2042 CODE: 2031 CODE:
2043 RETVAL = query_base_name (op, plural); 2032 RETVAL = query_base_name (op, plural);
2044 OUTPUT: RETVAL 2033 OUTPUT: RETVAL
2045 2034
2050player *player (object *op) 2039player *player (object *op)
2051 CODE: 2040 CODE:
2052 RETVAL = op->contr; 2041 RETVAL = op->contr;
2053 OUTPUT: RETVAL 2042 OUTPUT: RETVAL
2054 2043
2044void check_score (object *op)
2045
2055void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2046void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2056 2047 CODE:
2057object *cf_player_send_inventory (object *op) 2048 new_draw_info (flags, 0, op, txt);
2058
2059char *cf_player_get_ip (object *op)
2060 ALIAS: ip = 0
2061
2062object *cf_player_get_marked_item (object *op)
2063 ALIAS: marked_item = 0
2064
2065void cf_player_set_marked_item (object *op, object *ob)
2066
2067partylist *cf_player_get_party (object *op)
2068 ALIAS: party = 0
2069
2070void cf_player_set_party (object *op, partylist *party)
2071 2049
2072void kill_player (object *op) 2050void kill_player (object *op)
2073 2051
2074void esrv_update_item (object *op, int what, object *item) 2052void esrv_update_item (object *op, int what, object *item)
2075 C_ARGS: what, op, item 2053 C_ARGS: what, op, item
2076 2054
2077void clear_los (object *op)
2078
2079int command_reset (object *op, char *params)
2080
2081int command_teleport (object *op, char *params)
2082
2083int command_summon (object *op, char *params) 2055int command_summon (object *op, utf8_string params)
2084 2056
2085int command_arrest (object *op, char *params) 2057int command_arrest (object *op, utf8_string params)
2086
2087int command_kick (object *op, char *params)
2088
2089int command_banish (object *op, char *params)
2090 2058
2091 2059
2092MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2060MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2093 2061
2094INCLUDE: $PERL genacc player ../include/player.h | 2062INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2095 2063
2096int invoke (player *pl, int event, ...) 2064int invoke (player *pl, int event, ...)
2097 CODE: 2065 CODE:
2098 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2066 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2099 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2067 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2100 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 2068 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2101 RETVAL = INVOKE_((event_type)event, ARG_PLAYER (pl), ARG_AV (av)); 2069 RETVAL = pl->invoke ((event_type)event, ARG_AV (av), DT_END);
2102 OUTPUT: RETVAL 2070 OUTPUT: RETVAL
2103 2071
2104SV *registry (player *pl) 2072SV *registry (player *pl)
2105 2073
2106player *cf_player_find (char *name) 2074void
2107 PROTOTYPE: $ 2075save_stats (player *pl)
2076 CODE:
2077 pl->ob->stats.hp = pl->ob->stats.maxhp;
2078 pl->ob->stats.sp = pl->ob->stats.maxsp;
2079 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2080 pl->orig_stats = pl->ob->stats;
2081
2082void clear_los (player *pl)
2108 2083
2109void cf_player_move (player *pl, int dir) 2084void cf_player_move (player *pl, int dir)
2110 2085
2111void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0); 2086void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2112
2113player *first ()
2114 CODE:
2115 RETVAL = first_player;
2116 OUTPUT: RETVAL
2117
2118player *next (player *pl)
2119 CODE:
2120 RETVAL = pl->next;
2121 OUTPUT: RETVAL
2122 2087
2123bool 2088bool
2124cell_visible (player *pl, int dx, int dy) 2089cell_visible (player *pl, int dx, int dy)
2125 CODE: 2090 CODE:
2126 RETVAL = FABS (dx) <= pl->socket->mapx / 2 && FABS (dy) <= pl->socket->mapy / 2 2091 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2127 && !pl->blocked_los [dx + pl->socket->mapx / 2][dy + pl->socket->mapy / 2]; 2092 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
2128 OUTPUT: 2093 OUTPUT:
2129 RETVAL 2094 RETVAL
2130 2095
2131void 2096void
2132send (player *pl, SV *packet) 2097send (player *pl, SV *packet)
2133 CODE: 2098 CODE:
2134{ 2099{
2135 STRLEN len; 2100 STRLEN len;
2136 char *buf = SvPVbyte (packet, len); 2101 char *buf = SvPVbyte (packet, len);
2137 2102
2103 if (pl->ns)
2138 pl->socket->send_packet (buf, len); 2104 pl->ns->send_packet (buf, len);
2139} 2105}
2140 2106
2141int 2107int
2142listening (player *pl, int new_value = -1) 2108listening (player *pl, int new_value = -1)
2143 CODE: 2109 CODE:
2162 if (y) sv_to (y, pl->bed_y); 2128 if (y) sv_to (y, pl->bed_y);
2163 2129
2164void 2130void
2165list () 2131list ()
2166 PPCODE: 2132 PPCODE:
2167{ 2133 for_all_players (pl)
2168 player *pl; 2134 XPUSHs (sv_2mortal (to_sv (pl)));
2169 for (pl = first_player; pl; pl = pl->next)
2170 XPUSHs (newSVcfapi (CFAPI_PPLAYER, pl));
2171}
2172
2173bool
2174peaceful (player *pl, bool new_setting = 0)
2175 PROTOTYPE: $;$
2176 CODE:
2177 RETVAL = pl->peaceful;
2178 if (items > 1)
2179 pl->peaceful = new_setting;
2180 OUTPUT:
2181 RETVAL
2182
2183living *
2184orig_stats (player *pl)
2185 CODE:
2186 RETVAL = &pl->orig_stats;
2187 OUTPUT: RETVAL
2188
2189living *
2190last_stats (player *pl)
2191 CODE:
2192 RETVAL = &pl->last_stats;
2193 OUTPUT: RETVAL
2194 2135
2195 2136
2196MODULE = cf PACKAGE = cf::map PREFIX = cf_map_ 2137MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2197
2198maptile *first ()
2199 PROTOTYPE:
2200 CODE:
2201 RETVAL = first_map;
2202 OUTPUT: RETVAL
2203 2138
2204int invoke (maptile *map, int event, ...) 2139int invoke (maptile *map, int event, ...)
2205 CODE: 2140 CODE:
2206 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP"); 2141 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2207 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2142 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2208 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 2143 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2209 RETVAL = INVOKE_((event_type)event, ARG_MAP (map), ARG_AV (av)); 2144 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2210 OUTPUT: RETVAL 2145 OUTPUT: RETVAL
2211 2146
2212SV *registry (maptile *map) 2147SV *registry (maptile *map)
2213 2148
2214INCLUDE: $PERL genacc maptile ../include/map.h | 2149INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2215 2150
2216maptile *new (int width, int height) 2151void
2152maptile::instantiate ()
2153
2154maptile *new ()
2217 PROTOTYPE: 2155 PROTOTYPE:
2218 CODE: 2156 CODE:
2219{ 2157 RETVAL = new maptile;
2220 RETVAL = get_empty_map (width, height);
2221}
2222 OUTPUT: 2158 OUTPUT:
2223 RETVAL 2159 RETVAL
2224 2160
2225void delete_map (maptile *map) 2161void
2162maptile::players ()
2163 PPCODE:
2164 if (GIMME_V == G_SCALAR)
2165 XPUSHs (sv_2mortal (to_sv (THIS->players)));
2166 else if (GIMME_V == G_ARRAY)
2167 {
2168 EXTEND (SP, THIS->players);
2169 for_all_players (pl)
2170 if (pl->ob && pl->ob->map == THIS)
2171 PUSHs (sv_2mortal (to_sv (pl->ob)));
2172 }
2226 2173
2227void clean_tmp_map (maptile *map) 2174void
2175maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2176 CODE:
2177{
2178 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2179 croak ("maptile::add_underlay: palette must be arrayref");
2180
2181 palette = SvRV (palette);
2182
2183 STRLEN idxlen;
2184 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2185
2186 for (int x = 0; x < THIS->width; ++x)
2187 for (int y = 0; y < THIS->height; ++y)
2188 {
2189 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2190 if (op->flag [FLAG_IS_FLOOR])
2191 goto skip_space;
2192
2193 {
2194 int offs = offset + y * stride + x;
2195 if (IN_RANGE_EXC (offs, 0, idxlen))
2196 {
2197 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2198 {
2199 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2200 ob->flag [FLAG_NO_MAP_SAVE] = true;
2201 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2202
2203 if (ob->randomitems)
2204 {
2205 if (!ob->above)
2206 {
2207 ob->create_treasure (ob->randomitems);
2208
2209 for (object *op = ob->above; op; op = op->above)
2210 op->flag [FLAG_NO_MAP_SAVE] = true;
2211 }
2212
2213 ob->randomitems = 0;
2214 }
2215 }
2216 }
2217 }
2218
2219 skip_space: ;
2220 }
2221}
2222
2223void
2224maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2225 CODE:
2226{
2227 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2228 croak ("maptile::set_regiondata: palette must be arrayref");
2229
2230 palette = SvRV (palette);
2231
2232 STRLEN idxlen;
2233 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2234
2235 region **regionmap = (region **)malloc (
2236 (av_len ((AV *)palette) + 1) * sizeof (region *));
2237 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2238
2239 for (int i = av_len ((AV *)palette) + 1; i--; )
2240 regionmap [i] = region::find (
2241 SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2242
2243 for (int y = 0; y < THIS->height; ++y)
2244 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2245
2246 sfree (THIS->regions, THIS->size ());
2247 free (THIS->regionmap);
2248
2249 THIS->regions = regions;
2250 THIS->regionmap = regionmap;
2251}
2252
2253void
2254maptile::create_region_treasure ()
2255 CODE:
2256{
2257 object *op = object::create ();
2258 op->type = FLOOR;
2259 op->map = THIS;
2260
2261 for (int x = 0; x < THIS->width; ++x)
2262 for (int y = 0; y < THIS->height; ++y)
2263 {
2264 region *rgn = THIS->region (x, y);
2265
2266 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2267 if (rgn->treasure && rndm () < rgn->treasure_density)
2268 {
2269 op->x = x;
2270 op->y = y;
2271 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2272 }
2273 }
2274
2275 op->destroy ();
2276}
2228 2277
2229void play_sound_map (maptile *map, int x, int y, int sound_num) 2278void play_sound_map (maptile *map, int x, int y, int sound_num)
2230 2279
2231int out_of_map (maptile *map, int x, int y) 2280int out_of_map (maptile *map, int x, int y)
2232
2233maptile *tile_map (maptile *map, unsigned int dir)
2234 CODE:
2235 RETVAL = dir < 4 ? map->tile_map [dir] : 0;
2236 OUTPUT:
2237 RETVAL
2238
2239char *tile_path (maptile *map, unsigned int dir)
2240 CODE:
2241 if (dir >= 4)
2242 XSRETURN_UNDEF;
2243 RETVAL = map->tile_path [dir];
2244 OUTPUT:
2245 RETVAL
2246
2247maptile *ready_map_name (char *name, int flags = 0)
2248 PROTOTYPE: $;$
2249 ALIAS:
2250 find = 0
2251 get_map = 1
2252
2253maptile *has_been_loaded (char *name)
2254 PROTOTYPE: $
2255
2256int in_memory (maptile *map)
2257 CODE:
2258 RETVAL = map->in_memory;
2259 OUTPUT:
2260 RETVAL
2261 2281
2262void 2282void
2263trigger (maptile *map, long connection, bool state = true) 2283trigger (maptile *map, long connection, bool state = true)
2264 CODE: 2284 CODE:
2265 activate_connection (map, connection, state); 2285 activate_connection (map, connection, state);
2278 2298
2279object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny) 2299object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2280 C_ARGS: str, map, nx, ny 2300 C_ARGS: str, map, nx, ny
2281 2301
2282void 2302void
2283cf_map_normalise (maptile *map, int x, int y) 2303get_map_flags (maptile *map, int x, int y)
2284 PPCODE: 2304 PPCODE:
2285{ 2305{
2286 maptile *nmap = 0; 2306 maptile *nmap = 0;
2287 I16 nx = 0, ny = 0; 2307 I16 nx = 0, ny = 0;
2288 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2308 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2324 move_block_at = 4 2344 move_block_at = 4
2325 move_slow_at = 5 2345 move_slow_at = 5
2326 move_on_at = 6 2346 move_on_at = 6
2327 move_off_at = 7 2347 move_off_at = 7
2328 INIT: 2348 INIT:
2329 if (x >= MAP_WIDTH (obj) || y >= MAP_HEIGHT (obj)) XSRETURN_UNDEF; 2349 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2330 CODE: 2350 CODE:
2331 switch (ix) 2351 switch (ix)
2332 { 2352 {
2333 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2353 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break;
2334 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2354 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break;
2337 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2357 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2338 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2358 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break;
2339 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2359 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break;
2340 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2360 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break;
2341 } 2361 }
2342 OUTPUT: 2362 OUTPUT: RETVAL
2363
2364void fix_walls (maptile *map, int x, int y)
2365
2366void fix_walls_around (maptile *map, int x, int y)
2367
2368# worst xs function of my life
2369bool
2370_create_random_map (\
2371 maptile *self,\
2372 utf8_string wallstyle,\
2373 utf8_string wall_name,\
2374 utf8_string floorstyle,\
2375 utf8_string monsterstyle,\
2376 utf8_string treasurestyle,\
2377 utf8_string layoutstyle,\
2378 utf8_string doorstyle,\
2379 utf8_string decorstyle,\
2380 utf8_string origin_map,\
2381 utf8_string final_map,\
2382 utf8_string exitstyle,\
2383 utf8_string this_map,\
2384 utf8_string exit_on_final_map,\
2385 int xsize,\
2386 int ysize,\
2387 int expand2x,\
2388 int layoutoptions1,\
2389 int layoutoptions2,\
2390 int layoutoptions3,\
2391 int symmetry,\
2392 int difficulty,\
2393 int difficulty_given,\
2394 float difficulty_increase,\
2395 int dungeon_level,\
2396 int dungeon_depth,\
2397 int decoroptions,\
2398 int orientation,\
2399 int origin_y,\
2400 int origin_x,\
2401 U32 random_seed,\
2402 val64 total_map_hp,\
2403 int map_layout_style,\
2404 int treasureoptions,\
2405 int symmetry_used,\
2406 region *region,\
2407 utf8_string custom\
2408)
2409 CODE:
2410{
2411 random_map_params rmp;
2412
2413 assign (rmp.wallstyle , wallstyle);
2414 assign (rmp.wall_name , wall_name);
2415 assign (rmp.floorstyle , floorstyle);
2416 assign (rmp.monsterstyle , monsterstyle);
2417 assign (rmp.treasurestyle , treasurestyle);
2418 assign (rmp.layoutstyle , layoutstyle);
2419 assign (rmp.doorstyle , doorstyle);
2420 assign (rmp.decorstyle , decorstyle);
2421 assign (rmp.exitstyle , exitstyle);
2422 assign (rmp.exit_on_final_map, exit_on_final_map);
2423
2424 rmp.origin_map = origin_map;
2425 rmp.final_map = final_map;
2426 rmp.this_map = this_map;
2427 rmp.xsize = xsize;
2428 rmp.ysize = ysize;
2429 rmp.expand2x = expand2x;
2430 rmp.layoutoptions1 = layoutoptions1;
2431 rmp.layoutoptions2 = layoutoptions2;
2432 rmp.layoutoptions3 = layoutoptions3;
2433 rmp.symmetry = symmetry;
2434 rmp.difficulty = difficulty;
2435 rmp.difficulty_given = difficulty_given;
2436 rmp.difficulty_increase = difficulty_increase;
2437 rmp.dungeon_level = dungeon_level;
2438 rmp.dungeon_depth = dungeon_depth;
2439 rmp.decoroptions = decoroptions;
2440 rmp.orientation = orientation;
2441 rmp.origin_y = origin_y;
2442 rmp.origin_x = origin_x;
2443 rmp.random_seed = random_seed;
2444 rmp.total_map_hp = (uint64_t) total_map_hp;
2445 rmp.map_layout_style = map_layout_style;
2446 rmp.treasureoptions = treasureoptions;
2447 rmp.symmetry_used = symmetry_used;
2448 rmp.region = region;
2449 rmp.custom = custom;
2450
2451 RETVAL = self->generate_random_map (&rmp);
2452}
2453 OUTPUT:
2343 RETVAL 2454 RETVAL
2344 2455
2345void fix_walls (maptile *map, int x, int y)
2346
2347void fix_walls_around (maptile *map, int x, int y)
2348
2349MODULE = cf PACKAGE = cf::arch 2456MODULE = cf PACKAGE = cf::arch
2350 2457
2351archetype *find (const char *name) 2458archetype *find (utf8_string name)
2352 CODE: 2459 CODE:
2353 RETVAL = archetype::find (name); 2460 RETVAL = archetype::find (name);
2354 OUTPUT: 2461 OUTPUT:
2355 RETVAL 2462 RETVAL
2356 2463
2357archetype *first() 2464int archetypes_size ()
2358 PROTOTYPE: 2465 CODE:
2359 CODE:
2360 RETVAL = first_archetype; 2466 RETVAL = archetypes.size ();
2467 OUTPUT: RETVAL
2468
2469archetype *archetypes (U32 index)
2470 CODE:
2471 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2472 OUTPUT: RETVAL
2473
2474object *instantiate (archetype *arch)
2475 CODE:
2476 RETVAL = arch_to_object (arch);
2477 OUTPUT:
2361 OUTPUT: RETVAL 2478 RETVAL
2362 2479
2363INCLUDE: $PERL genacc archetype ../include/object.h | 2480INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2364 2481
2365MODULE = cf PACKAGE = cf::party 2482MODULE = cf PACKAGE = cf::party
2366 2483
2367partylist *first () 2484partylist *first ()
2368 PROTOTYPE: 2485 PROTOTYPE:
2369 CODE: 2486 CODE:
2370 RETVAL = get_firstparty (); 2487 RETVAL = get_firstparty ();
2371 OUTPUT: RETVAL 2488 OUTPUT: RETVAL
2372 2489
2373partylist *next (partylist *party) 2490INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2491
2492MODULE = cf PACKAGE = cf::region
2493
2494void
2495list ()
2496 PPCODE:
2497 for_all_regions (rgn)
2498 XPUSHs (sv_2mortal (to_sv (rgn)));
2499
2500region *find (utf8_string name)
2501 PROTOTYPE: $
2374 CODE: 2502 CODE:
2375 RETVAL = party->next; 2503 RETVAL = region::find (name);
2376 OUTPUT: RETVAL 2504 OUTPUT: RETVAL
2377 2505
2378const char *name (partylist *party) 2506region *find_fuzzy (utf8_string name)
2507 PROTOTYPE: $
2379 CODE: 2508 CODE:
2380 RETVAL = party->partyname; 2509 RETVAL = region::find_fuzzy (name);
2381 OUTPUT: RETVAL 2510 OUTPUT: RETVAL
2382 2511
2383const char *password (partylist *party) 2512int specificity (region *rgn)
2384 CODE: 2513 CODE:
2385 RETVAL = party->passwd; 2514 RETVAL = 0;
2515 while (rgn = rgn->parent)
2516 RETVAL++;
2386 OUTPUT: RETVAL 2517 OUTPUT: RETVAL
2387 2518
2388MODULE = cf PACKAGE = cf::region 2519INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2389
2390region *first ()
2391 PROTOTYPE:
2392 CODE:
2393 RETVAL = first_region;
2394 OUTPUT: RETVAL
2395
2396region *next (region *reg)
2397 CODE:
2398 RETVAL = reg->next;
2399 OUTPUT: RETVAL
2400
2401const char *name (region *reg)
2402 CODE:
2403 RETVAL = reg->name;
2404 OUTPUT: RETVAL
2405
2406region *parent (region *reg)
2407 CODE:
2408 RETVAL = reg->parent;
2409 OUTPUT: RETVAL
2410
2411const char *longname (region *reg)
2412 CODE:
2413 RETVAL = reg->longname;
2414 OUTPUT: RETVAL
2415
2416const char *msg (region *reg)
2417 CODE:
2418 RETVAL = reg->msg;
2419 OUTPUT: RETVAL
2420 2520
2421MODULE = cf PACKAGE = cf::living 2521MODULE = cf PACKAGE = cf::living
2422 2522
2423INCLUDE: $PERL genacc living ../include/living.h | 2523INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2424 2524
2425MODULE = cf PACKAGE = cf::settings 2525MODULE = cf PACKAGE = cf::settings
2426 2526
2427INCLUDE: $PERL genacc Settings ../include/global.h | 2527INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2428 2528
2429MODULE = cf PACKAGE = cf::client 2529MODULE = cf PACKAGE = cf::client
2430 2530
2431INCLUDE: $PERL genacc client ../include/client.h | 2531INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2432 2532
2433int invoke (client *ns, int event, ...) 2533int invoke (client *ns, int event, ...)
2434 CODE: 2534 CODE:
2435 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2535 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2436 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2536 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2437 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 2537 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2438 RETVAL = INVOKE_((event_type)event, ARG_CLIENT (ns), ARG_AV (av)); 2538 RETVAL = ns->invoke ((event_type)event, ARG_AV (av), DT_END);
2439 OUTPUT: RETVAL 2539 OUTPUT: RETVAL
2440 2540
2441SV *registry (client *ns) 2541SV *registry (client *ns)
2442 2542
2443void 2543void
2444client::destroy () 2544list ()
2545 PPCODE:
2546 EXTEND (SP, clients.size ());
2547 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
2548 PUSHs (sv_2mortal (to_sv (*i)));
2445 2549
2550void
2551client::send_packet (SV *packet)
2552 CODE:
2553{
2554 STRLEN len;
2555 char *buf = SvPVbyte (packet, len);
2556
2557 THIS->send_packet (buf, len);
2558}
2559
2560MODULE = cf PACKAGE = cf::face PREFIX = face_
2561
2562#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2563
2564faceidx face_find (utf8_string name, faceidx defidx = 0)
2565
2566faceidx alloc (utf8_string name)
2567 CODE:
2568{
2569 do
2570 {
2571 RETVAL = faces.size ();
2572 faces.resize (RETVAL + 1);
2573 }
2574 while (!RETVAL); // crude way to leave index 0
2575
2576 faces [RETVAL].name = name;
2577 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2578
2579 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2580 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2581}
2582 OUTPUT: RETVAL
2583
2584void set (faceidx idx, int visibility, int magicmap)
2585 CODE:
2586 faceinfo *f = face_info (idx);
2587 assert (f);
2588 f->visibility = visibility;
2589 f->magicmap = magicmap;
2590
2591void set_smooth (faceidx idx, faceidx smooth, int smoothlevel)
2592 CODE:
2593 faceinfo *f = face_info (idx); assert (f);
2594 f->smooth = smooth;
2595 f->smoothlevel = smoothlevel;
2596
2597void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2598 CODE:
2599{
2600 facedata *d = face_data (idx, faceset);
2601 assert (d);
2602 sv_to (data, d->data);
2603 STRLEN clen;
2604 char *cdata = SvPVbyte (chksum, clen);
2605 clen = min (CHKSUM_SIZE, clen);
2606
2607 if (memcmp (d->chksum, cdata, clen))
2608 {
2609 memcpy (d->chksum, cdata, clen);
2610
2611 // invalidate existing client face info
2612 for_all_clients (ns)
2613 if (ns->faceset == faceset)
2614 {
2615 ns->faces_sent [idx] = false;
2616 ns->force_newmap = true;
2617 }
2618 }
2619}
2620
2621void invalidate (faceidx idx)
2622 CODE:
2623 for_all_clients (ns)
2624 {
2625 ns->faces_sent [idx] = false;
2626 ns->force_newmap = true;
2627 }
2628
2629void invalidate_all ()
2630 CODE:
2631 for_all_clients (ns)
2632 {
2633 ns->faces_sent.reset ();
2634 ns->force_newmap = true;
2635 }
2636
2637MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2638
2639#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2640
2641animidx anim_find (utf8_string name)
2642 CODE:
2643 RETVAL = animation::find (name).number;
2644 OUTPUT: RETVAL
2645
2646animidx set (utf8_string name, SV *frames, int facings = 1)
2647 CODE:
2648{
2649 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2650 croak ("frames must be an arrayref");
2651
2652 AV *av = (AV *)SvRV (frames);
2653
2654 animation *anim = &animation::find (name);
2655 if (anim->number)
2656 {
2657 anim->resize (av_len (av) + 1);
2658 anim->facings = facings;
2659 }
2660 else
2661 anim = &animation::create (name, av_len (av) + 1, facings);
2662
2663 for (int i = 0; i < anim->num_animations; ++i)
2664 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2665}
2666 OUTPUT: RETVAL
2667
2668void invalidate_all ()
2669 CODE:
2670 for_all_clients (ns)
2671 ns->anims_sent.reset ();
2672

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