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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.94 by elmex, Wed Dec 20 14:11:42 2006 UTC vs.
Revision 1.258 by root, Sun Sep 30 20:22:24 2007 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
7 * 3 *
4 * Copyright (©) 2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <crossfire@schmorp.de>
24*/ 22 */
23
24#include "autoconf.h"
25 25
26#define PLUGIN_NAME "perl" 26#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 27#define PLUGIN_VERSION "cfperl 0.5"
28 28
29#include <plugin_common.h> 29#define CEDES_PER_TICK 5
30#include <sounds.h> 30
31#if HAVE_EXECINFO_H
32# include <execinfo.h>
33#endif
34
31#include <cstdarg> 35#include <cstdarg>
36
37#include "global.h"
38#include "loader.h"
39#include "../random_maps/random_map.h"
32#include <sproto.h> 40#include <sproto.h>
33 41
34#include "cfperl.h" 42#include <unistd.h>
35#include "shstr.h" 43#if _POSIX_MEMLOCK
44# include <sys/mman.h>
45#endif
36 46
37#include <EXTERN.h> 47#include <EXTERN.h>
38#include <perl.h> 48#include <perl.h>
39#include <XSUB.h> 49#include <XSUB.h>
40 50
51#include "CoroAPI.h"
41#include "perlxsi.c" 52#include "perlxsi.c"
42 53
43extern sint64 *levels; // the experience table 54extern sint64 *levels; // the experience table
44 55
45typedef object object_ornull; 56typedef object_thawer &object_thawer_ref;
46typedef maptile maptile_ornull; 57typedef object_freezer &object_freezer_ref;
58
59typedef std::string std__string;
47 60
48#if IVSIZE >= 8 61#if IVSIZE >= 8
49 typedef IV val64; 62 typedef IV val64;
50# define newSVval64 newSViv 63# define newSVval64 newSViv
51# define SvVAL64 SvIV 64# define SvVAL64 SvIV
53 typedef double val64; 66 typedef double val64;
54# define newSVval64 newSVnv 67# define newSVval64 newSVnv
55# define SvVAL64 SvNV 68# define SvVAL64 SvNV
56#endif 69#endif
57 70
58static f_plug_api gethook = cfapi_get_hooks;
59static f_plug_api object_set_property = cfapi_object_set_property;
60static f_plug_api object_insert = cfapi_object_insert;
61
62static PerlInterpreter *perl; 71static PerlInterpreter *perl;
63 72
73tstamp NOW, runtime;
74
75global gbl_ev;
64static AV *cb_global, *cb_object, *cb_player, *cb_type, *cb_map; 76static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
77static SV *sv_runtime, *sv_next_tick;
78
79bitset<NUM_EVENT_TYPES> ev_want_event;
80bitset<NUM_TYPES> ev_want_type;
81
82static HV
83 *stash_cf,
84 *stash_cf_object_wrap,
85 *stash_cf_object_player_wrap,
86 *stash_cf_player_wrap,
87 *stash_cf_map_wrap,
88 *stash_cf_client_wrap,
89 *stash_cf_arch_wrap,
90 *stash_cf_party_wrap,
91 *stash_cf_region_wrap,
92 *stash_cf_living_wrap;
93
94static inline SV *
95newSVpv_utf8 (const char *s)
96{
97 if (!s)
98 return newSV (0);
99
100 SV *sv = newSVpv (s, 0);
101 SvUTF8_on (sv);
102 return sv;
103}
104
105static inline SV *
106newSVpvn_utf8 (const char *s, STRLEN l)
107{
108 if (!s)
109 return newSV (0);
110
111 SV *sv = newSVpvn (s, l);
112 SvUTF8_on (sv);
113 return sv;
114}
115
116// helper cast function, returns super class * or 0
117template<class super>
118static super *
119is_a (attachable *at)
120{
121 //return dynamic_cast<super *>(at); // slower, safer
122 if (typeid (*at) == typeid (super))
123 return static_cast<super *>(at);
124 else
125 return 0;
126}
65 127
66////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 128//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
67 129
130unordered_vector<attachable *> attachable::mortals;
131
132attachable::~attachable ()
133{
134 assert (!self);
135 assert (!cb);
136}
137
138int
139attachable::refcnt_cnt () const
140{
141 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
142}
143
144void
145attachable::sever_self ()
146{
147 if (HV *self = this->self)
148 {
149 // keep a refcount because sv_unmagic might call attachable_free,
150 // which might clear self, causing sv_unmagic to crash on a now
151 // invalid object.
152 SvREFCNT_inc (self);
153 hv_clear (self);
154 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
155 SvREFCNT_dec (self);
156
157 // self *must* be null now because thats sv_unmagic's job.
158 assert (!this->self);
159 }
160}
161
162void
163attachable::optimise ()
164{
165 if (self
166 && SvREFCNT (self) == 1
167 && !HvTOTALKEYS (self))
168 sever_self ();
169}
170
171// check wether the object really is dead
172void
173attachable::do_check ()
174{
175 if (refcnt_cnt () > 0)
176 return;
177
178 destroy ();
179}
180
181void
182attachable::do_destroy ()
183{
184 INVOKE_ATTACHABLE (DESTROY, this);
185
186 if (cb)
187 {
188 SvREFCNT_dec (cb);
189 cb = 0;
190 }
191
192 mortals.push_back (this);
193}
194
195void
196attachable::destroy ()
197{
198 if (destroyed ())
199 return;
200
201 flags |= F_DESTROYED;
202 do_destroy ();
203 sever_self ();
204}
205
206void
207attachable::check_mortals ()
208{
209 static int i = 0;
210
211 for (;;)
212 {
213 if (i >= mortals.size ())
214 {
215 i = 0;
216
217 if (mortals.size () >= 512)
218 {
219 static int last_mortalcount;
220 if (mortals.size () != last_mortalcount)
221 {
222 last_mortalcount = mortals.size ();
223 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
224
225 if (0)
226 {
227 for (int j = 0; j < mortals.size (); ++j)//D
228 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
229 fprintf (stderr, "\n");//D
230 }
231 }
232 }
233
234 break;
235 }
236
237 attachable *obj = mortals [i];
238
239#if 0
240 if (obj->self)//D make this an assert later
241 {
242 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
243 obj->sever_self ();
244 }
245#endif
246
247 if (obj->refcnt)
248 {
249 ++i; // further delay freeing
250
251 if (!(i & 0x3ff))
252 break;
253 }
254 else
255 {
256 mortals.erase (i);
257 obj->sever_self ();
258 delete obj;
259 }
260 }
261}
262
263void
264attachable::set_key (const char *key, const char *value, bool is_utf8)
265{
266 if (!self)
267 self = newHV ();
268
269 if (value)
270 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
271 else
272 hv_delete (self, key, strlen (key), G_DISCARD);
273}
274
275attachable &
276attachable::operator =(const attachable &src)
277{
278 //if (self || cb)
279 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
280
281 attach = src.attach;
282 return *this;
283}
284
285template<typename T>
286static bool
287find_backref (void *ptr, T *obj)
288{
289 char *s = (char *)obj;
290 while (s < (char *)obj + sizeof (T))
291 {
292 if (ptr == *(void **)s)
293 return true;
294
295 s += sizeof (void *); // assume natural alignment
296 }
297
298 return false;
299}
300
301// for debugging, find "live" objects containing this ptr
302void
303find_backref (void *ptr)
304{
305 for_all_objects (op)
306 if (find_backref (ptr, op))
307 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
308
309 for_all_players (pl)
310 if (find_backref (ptr, pl))
311 fprintf (stderr, "P %p\n", pl);
312
313 for_all_clients (ns)
314 if (find_backref (ptr, ns))
315 fprintf (stderr, "C %p\n", ns);
316
317}
318
319//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
320
68static SV * 321static SV *
69newSVptr (void *ptr, const char *klass, HV *hv = newHV ()) 322newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
70{ 323{
71 SV *sv; 324 SV *sv;
72 325
73 if (!ptr) 326 if (!ptr)
74 return &PL_sv_undef; 327 return newSV (0);
75 328
76 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0); 329 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
77 return sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1)); 330 return sv_bless (newRV_noinc ((SV *)hv), stash);
78} 331}
79 332
80template<class attachable> 333static int
81SV * 334attachable_free (pTHX_ SV *sv, MAGIC *mg)
335{
336 attachable *at = (attachable *)mg->mg_ptr;
337
338 //TODO: check if transaction behaviour is really required here
339 if (SV *self = (SV *)at->self)
340 {
341 at->self = 0;
342 SvREFCNT_dec (self);
343 }
344
345 // next line makes sense, but most objects still have refcnt 0 by default
346 //at->refcnt_chk ();
347 return 0;
348}
349
350MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
351
352static SV *
82newSVattachable (attachable *obj, const char *klass) 353newSVattachable (attachable *obj, HV *stash)
83{ 354{
84 if (!obj) 355 if (!obj)
85 return &PL_sv_undef; 356 return newSV (0);
86 357
87 if (!obj->self) 358 if (!obj->self)
88 obj->self = newSVptr (obj, klass); 359 obj->self = newHV ();
89 360
90 return newSVsv (obj->self); 361 if (!SvOBJECT (obj->self))
362 {
363 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
364
365 // now bless the object _once_
366 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
367 return sv_bless (newRV_inc ((SV *)obj->self), stash);
368 }
369 else
370 {
371 SV *sv = newRV_inc ((SV *)obj->self);
372
373 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
374 SvAMAGIC_on (sv);
375
376 return sv;
377 }
91} 378}
92 379
93static void 380static void
94clearSVptr (SV *sv) 381clearSVptr (SV *sv)
95{ 382{
121 return SvPTR (sv, klass); 408 return SvPTR (sv, klass);
122 else 409 else
123 return 0; 410 return 0;
124} 411}
125 412
126inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 413inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length ()); }
127inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 414inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
128inline SV *to_sv (bool v) { return newSViv (v); } 415inline SV *to_sv (bool v) { return newSViv (v); }
129inline SV *to_sv ( signed char v) { return newSViv (v); } 416inline SV *to_sv ( signed char v) { return newSViv (v); }
130inline SV *to_sv (unsigned char v) { return newSViv (v); } 417inline SV *to_sv (unsigned char v) { return newSViv (v); }
131inline SV *to_sv ( signed short v) { return newSViv (v); } 418inline SV *to_sv ( signed short v) { return newSViv (v); }
132inline SV *to_sv (unsigned short v) { return newSVuv (v); } 419inline SV *to_sv (unsigned short v) { return newSVuv (v); }
136inline SV *to_sv (unsigned long v) { return newSVuv (v); } 423inline SV *to_sv (unsigned long v) { return newSVuv (v); }
137inline SV *to_sv ( signed long long v) { return newSVval64 (v); } 424inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
138inline SV *to_sv (unsigned long long v) { return newSVval64 (v); } 425inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
139inline SV *to_sv (float v) { return newSVnv (v); } 426inline SV *to_sv (float v) { return newSVnv (v); }
140inline SV *to_sv (double v) { return newSVnv (v); } 427inline SV *to_sv (double v) { return newSVnv (v); }
141inline SV *to_sv (client * v) { return newSVattachable (v, "cf::client::wrap"); } 428inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
142inline SV *to_sv (player * v) { return newSVattachable (v, "cf::player::wrap"); } 429inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
143inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? "cf::object::player::wrap" : "cf::object::wrap"); } 430inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
144inline SV *to_sv (maptile * v) { return newSVattachable (v, "cf::map::wrap"); } 431inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
145inline SV *to_sv (archetype * v) { return newSVptr (v, "cf::arch::wrap"); } 432inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
433inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
146inline SV *to_sv (partylist * v) { return newSVptr (v, "cf::party::wrap"); } 434inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
147inline SV *to_sv (region * v) { return newSVptr (v, "cf::region::wrap"); }
148inline SV *to_sv (living * v) { return newSVptr (v, "cf::living::wrap"); } 435inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
149 436
150inline SV *to_sv (object & v) { return to_sv (&v); } 437inline SV *to_sv (object & v) { return to_sv (&v); }
151inline SV *to_sv (living & v) { return to_sv (&v); } 438inline SV *to_sv (living & v) { return to_sv (&v); }
152 439
153//TODO: 440inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
154inline SV *to_sv (New_Face * v) { return to_sv (v->name); }
155inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 441inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
156 442
157inline SV *to_sv (UUID v) 443inline SV *to_sv (UUID v)
158{ 444{
159 char buf[128]; 445 char buf[128];
160 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq); 446 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
161 return newSVpv (buf, 0); 447 return newSVpv (buf, 0);
162} 448}
163 449
164inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 450inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
165inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 451inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
166inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 452inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
167inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 453inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
168inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 454inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
169inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 455inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
170inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 456inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
171inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 457inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
172inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 458inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
173inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 459inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
174inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 460inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
175inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 461inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
176inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 462inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
177inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 463inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
178inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 464inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
179inline void sv_to (SV *sv, client * &v) { v = (client *)SvPTR_ornull (sv, "cf::client"); } 465inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
180inline void sv_to (SV *sv, player * &v) { v = (player *)SvPTR_ornull (sv, "cf::player"); } 466inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
181inline void sv_to (SV *sv, object * &v) { v = (object *)SvPTR_ornull (sv, "cf::object"); } 467inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
182inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)SvPTR_ornull (sv, "cf::arch"); } 468inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
183inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)SvPTR_ornull (sv, "cf::map"); } 469inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
470inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
471inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
184inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 472inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
185inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
186inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 473inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
474inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
475inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
187 476
188inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } //TODO 477//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
189inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } // TODO 478inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
190 479
191template<class T> 480template<class T>
192inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 481inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
193 482
194template<int N> 483template<int N>
195inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 484inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
196 485
486inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
487inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
488inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
489inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
490
491inline void sv_to (SV *sv, std::string &v)
492{
493 STRLEN len;
494 char *data = SvPVbyte (sv, len);
495 v.assign (data, len);
496}
497
197inline void sv_to (SV *sv, UUID &v) 498inline void sv_to (SV *sv, UUID &v)
198{ 499{
199 unsigned int version; 500 unsigned int version;
200 501
201 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version) 502 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
202 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 503 croak ("unparsable uuid: %s", SvPV_nolen (sv));
203} 504}
505
506inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
204 507
205static SV * 508static SV *
206newSVdt_va (va_list &ap, data_type type) 509newSVdt_va (va_list &ap, data_type type)
207{ 510{
208 SV *sv; 511 SV *sv;
222 break; 525 break;
223 526
224 case DT_STRING: 527 case DT_STRING:
225 { 528 {
226 char *str = (char *)va_arg (ap, const char *); 529 char *str = (char *)va_arg (ap, const char *);
227 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 530 sv = str ? newSVpv (str, 0) : newSV (0);
228 } 531 }
229 break; 532 break;
230 533
231 case DT_DATA: 534 case DT_DATA:
232 { 535 {
233 char *str = (char *)va_arg (ap, const void *); 536 char *str = (char *)va_arg (ap, const void *);
234 int len = va_arg (ap, int); 537 int len = va_arg (ap, int);
235 sv = str ? newSVpv (str, len) : &PL_sv_undef; 538 sv = str ? newSVpv (str, len) : newSV (0);
236 } 539 }
237 break; 540 break;
238 541
239 case DT_OBJECT: 542 case DT_OBJECT:
240 sv = to_sv (va_arg (ap, object *)); 543 sv = to_sv (va_arg (ap, object *));
282 va_end (ap); 585 va_end (ap);
283 586
284 return sv; 587 return sv;
285} 588}
286 589
287static SV *
288newSVcfapi (int type, ...)
289{
290 SV *sv;
291
292 va_list ap;
293 va_start (ap, type);
294
295 switch (type)
296 {
297 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
298 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
299 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
300 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
301 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
302 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
303 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
304 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
305 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
306 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
307
308 default:
309 assert (("unhandled type in newSVcfapi", 0));
310 }
311
312 va_end (ap);
313
314 return sv;
315}
316
317////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 590//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
318 591
319SV * 592SV *
320registry (attachable_base *ext) 593registry (attachable *ext)
321{ 594{
322 if (!ext->cb) 595 if (!ext->cb)
323 ext->cb = newAV (); 596 ext->cb = newAV ();
324 597
325 return newRV_inc ((SV *)ext->cb); 598 return newRV_inc ((SV *)ext->cb);
326} 599}
327 600
328void attachable_base::clear ()
329{
330 if (self)
331 {
332 if (cb)
333 if (SvROK (*av_fetch (cb, EVENT_OBJECT_DESTROY, 1)))
334 INVOKE_OBJECT (DESTROY, static_cast<object *>(this));
335 else if (SvROK (*av_fetch (cb, EVENT_MAP_DESTROY, 1)))
336 INVOKE_MAP (DESTROY, static_cast<maptile *>(this));
337
338 // disconnect Perl from C, to avoid crashes
339 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
340
341 // clear the perl hash, might or might not be a good idea
342 hv_clear ((HV *)SvRV ((SV *)self));
343
344 SvREFCNT_dec (self);
345 self = 0;
346 }
347
348 if (cb)
349 {
350 SvREFCNT_dec (cb);
351 cb = 0;
352 }
353
354 attach = 0;
355}
356
357void attachable_base::optimise ()
358{
359 if (!self)
360 return;
361
362 HV *hv = (HV *)SvRV ((SV *)self);
363
364 if (SvREFCNT ((SV *)self) == 1
365 && SvREFCNT ((SV *)hv) == 1
366 && !HvKEYS (hv))
367 {
368 SvREFCNT_dec ((SV *)self);
369 self = 0;
370 }
371}
372
373void attachable_base::instantiate (data_type type, void *obj)
374{
375 dSP;
376 ENTER;
377 SAVETMPS;
378 PUSHMARK (SP);
379 EXTEND (SP, 2);
380 PUSHs (sv_2mortal (newSVdt (type, obj)));
381 PUSHs (sv_2mortal (newSVpv (attach, 0)));
382
383 attach = 0;
384
385 PUTBACK;
386 call_pv ("cf::instantiate", G_DISCARD | G_VOID | G_EVAL);
387 FREETMPS;
388 LEAVE;
389
390 switch (type)
391 {
392 case DT_OBJECT: INVOKE_OBJECT (INSTANTIATE, obj); break;
393 case DT_MAP: INVOKE_MAP (INSTANTIATE, obj); break;
394 }
395}
396
397///////////////////////////////////////////////////////////////////////////// 601/////////////////////////////////////////////////////////////////////////////
398
399void reattach (data_type type, void *obj)
400{
401 //TODO only do this when the object has _attachment's
402
403 dSP;
404 ENTER;
405 SAVETMPS;
406 PUSHMARK (SP);
407 XPUSHs (sv_2mortal (newSVdt (type, obj)));
408 PUTBACK;
409 call_pv ("cf::reattach", G_DISCARD | G_VOID | G_EVAL);
410 FREETMPS;
411 LEAVE;
412
413 switch (type)
414 {
415 case DT_OBJECT: INVOKE_OBJECT (REATTACH, obj); break;
416 case DT_PLAYER: INVOKE_PLAYER (REATTACH, obj); break;
417 case DT_MAP: INVOKE_MAP (REATTACH, obj); break;
418 }
419}
420
421template<class subclass>
422void reattach (attachable<subclass> *obj)
423{
424 obj->optimise ();
425
426 if (obj->self)
427 reattach ((data_type) cftype<subclass>::dt, (subclass *)obj);
428}
429
430#include "kw_hash.h"
431
432object_freezer::object_freezer ()
433: dynbuf (128 * 1024, 64 * 1024)
434{
435 av = newAV ();
436}
437
438object_freezer::~object_freezer ()
439{
440 SvREFCNT_dec (av);
441}
442
443void object_freezer::put (attachable_base *ext)
444{
445 ext->optimise ();
446
447 if (ext->self)
448 {
449 int idx = AvFILLp ((AV *)av) + 1;
450 av_store (av, idx, SvREFCNT_inc (ext->self));
451
452 add ((void *)"oid ", 4);
453 add ((sint32)idx);
454 add ('\n');
455 }
456}
457
458bool object_freezer::save (const char *filename)
459{
460 dSP;
461 ENTER;
462 SAVETMPS;
463 PUSHMARK (SP);
464 EXTEND (SP, 3);
465 PUSHs (sv_2mortal (newSVpv (filename, 0)));
466 PUSHs (sv_2mortal (newRV_noinc (newSVpvn ((char *)linearise (), size ()))));
467 PUSHs (sv_2mortal (newRV_inc ((SV *)av)));
468 PUTBACK;
469 call_pv ("cf::object_freezer_save", G_VOID | G_DISCARD | G_EVAL);
470 FREETMPS;
471 LEAVE;
472}
473
474char *object_freezer::as_string ()
475{
476 dSP;
477 ENTER;
478 SAVETMPS;
479 PUSHMARK (SP);
480 EXTEND (SP, 3);
481 PUSHs (sv_2mortal (newRV_noinc (newSVpvn ((char *)linearise (), size ()))));
482 PUSHs (sv_2mortal (newRV_inc ((SV *)av)));
483 PUTBACK;
484
485 char *res = call_pv ("cf::object_freezer_as_string", G_SCALAR | G_EVAL) > 0
486 ? strdup (SvPVbyte_nolen (POPs))
487 : strdup ("[fatal error]");
488
489 FREETMPS;
490 LEAVE;
491
492 return res;
493}
494
495int fprintf (object_freezer &freezer, const char *format, ...)
496{
497 va_list ap;
498
499 va_start (ap, format);
500
501 int len = vsnprintf ((char *)freezer.force (1024), 1024, format, ap);
502
503 if (len >= 0)
504 freezer.alloc (len);
505
506 va_end (ap);
507}
508
509int fputs (const char *s, object_freezer &freezer)
510{
511 freezer.add (s);
512}
513
514static const char thawer_eof[] = "\n\n\n\0\0\0";
515
516object_thawer::object_thawer (const char *filename)
517{
518 static const char eof[] = "\n\n\n\0\0\0";
519
520 av = 0;
521 text = 0;
522 line = 0;
523
524 if (filename)
525 {
526 dSP;
527 ENTER;
528 SAVETMPS;
529 PUSHMARK (SP);
530 XPUSHs (sv_2mortal (newSVpv (filename, 0)));
531 PUTBACK;
532
533 if (2 == call_pv ("cf::object_thawer_load", G_ARRAY | G_EVAL))
534 {
535 SPAGAIN;
536
537 // second value - perl objects
538 {
539 SV *sv = POPs;
540 if (SvROK (sv))
541 av = (AV *)SvREFCNT_inc (SvRV (sv));
542 }
543
544 // first value - text part, pad with 3 zeroes
545 {
546 SV *sv = POPs;
547 STRLEN len;
548 char *sv_ = SvPVbyte (sv, len);
549 text = newSV (len + sizeof (eof));
550 SvCUR_set (text, len);
551 memcpy (SvPVX (text), sv_, len);
552 memcpy (SvEND (text), eof, sizeof (eof)); // just to be sure
553
554 line = SvPVX (text);
555 }
556 }
557
558 PUTBACK;
559 FREETMPS;
560 LEAVE;
561 }
562}
563
564object_thawer::object_thawer (const char *data, AV *perlav)
565{
566 av = perlav;
567 text = newSVpv (data, 0);
568 sv_catpv (text, thawer_eof);
569 line = SvPVbyte_nolen (text);
570}
571
572void object_thawer::get (data_type type, void *obj, attachable_base *ext, int oid)
573{
574 if (!av || oid < 0) // this is actually an error of sorts
575 return;
576
577 // we have to "re-instantiate"/reattach to an object, so nuke ext->attach
578 ext->clear ();
579
580 SV **svp = av_fetch ((AV *)av, oid, 0);
581
582 if (!svp || !SvROK (*svp))
583 {
584 printf ("trying to thaw duplicate or never-issued oid %d, ignoring.\n", oid);
585 return;
586 }
587
588 ext->self = *svp; *svp = &PL_sv_undef;
589 sv_magic (SvRV (ext->self), 0, PERL_MAGIC_ext, (char *)obj, 0);
590
591 reattach (type, obj);
592}
593
594object_thawer::~object_thawer ()
595{
596 if (text) SvREFCNT_dec (text);
597 if (av) SvREFCNT_dec (av);
598}
599
600char *fgets (char *s, int n, object_thawer &thawer)
601{
602 char *p = thawer.line;
603 char *q = s;
604
605 if (!p)
606 return 0;
607
608 while (--n)
609 {
610 if (!*p)
611 break;
612
613 *q++ = *p;
614
615 if (*p++ == '\n')
616 break;
617 }
618
619 *q = 0;
620 thawer.line = p;
621
622 return s == q ? 0 : s;
623}
624
625keyword object_thawer::get_kv ()
626{
627 if (!line)
628 return KW_EOF;
629
630 for (;;)
631 {
632 char *p = line;
633
634 if (!*p)
635 return KW_EOF;
636
637 // parse keyword
638 while (*p > ' ')
639 p++;
640
641 int klen = p - line;
642
643 if (*p++ != '\n')
644 {
645 // parse value
646 while (*(unsigned char *)p <= ' ' && *p != '\n') // skip 0x01 .. 0x20
647 ++p;
648
649 last_value = p;
650
651 while (*p != '\n')
652 p++;
653
654 *p++ = 0;
655 }
656 else
657 last_value = 0;
658
659 line [klen] = 0;
660 keyword_idx *kw = kw_lex::match (line, klen);
661
662 //printf ("KV %d<%s,%s>\n", kw ? kw->index : 0, line, last_value);//D
663
664 if (kw)
665 {
666 line = p;
667 return kw->index;
668 }
669 else if (!*line || *line == '#')
670 {
671 // empty/comment line
672 line = p;
673 }
674 else
675 return KW_ERROR;
676 }
677}
678
679void object_thawer::get (shstr &sh) const
680{
681 if (last_value)
682 sh = last_value;
683 else
684 {
685 sh = "<value missing>";
686 LOG (llevError, "keyword requires value: <%s>\n", line);//TODO: add filename
687 }
688}
689
690void object_thawer::get_ml (keyword kend, shstr &sh)
691{
692 char kw[128];
693
694 int klen = keyword_len [kend];
695
696 kw [0] = '\n';
697 memcpy (kw + 1, keyword_str [kend], klen);
698 kw [klen + 1] = '\n';
699 kw [klen + 2] = 0;
700
701 // first test for completely empty msg... "endXXX\n"
702 if (!strncmp (line, kw + 1, klen + 1))
703 {
704 sh = 0;
705
706 line += klen + 1;
707
708 return;
709 }
710 else
711 {
712 // multi-line strings are delimited by "\nendXXX\n" or "endXXX\n" (NULL)
713
714 char *end = strstr (line, kw);
715
716 if (!end)
717 {
718 sh = 0;
719 return;
720 }
721
722 *end = 0;
723 sh = line;
724
725 line = end + keyword_len [kend] + 1;
726
727 while (*line++ != '\n')
728 ;
729 }
730}
731
732sint32 object_thawer::get_sint32 () const
733{
734 char *p = last_value;
735
736 if (!p)
737 return 0;
738
739 sint32 val = 0;
740 bool negate;
741
742 if (*p == '-')
743 {
744 negate = true;
745 ++p;
746 }
747 else
748 negate = false;
749
750 do
751 {
752 val *= 10;
753 val += *p++ - '0';
754 }
755 while (*p);
756
757 return negate ? -val : val;
758}
759
760sint64 object_thawer::get_sint64 () const
761{
762 return last_value ? atoll (last_value) : 0;
763}
764
765double object_thawer::get_double () const
766{
767 return last_value ? atof (last_value) : 0;
768}
769
770/////////////////////////////////////////////////////////////////////////////
771
772extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
773{
774 return 0;
775}
776
777static CommArray_s rtn_cmd;
778
779static int
780runPluginCommand (object *obj, char *params)
781{
782 return -1;
783}
784
785extern "C" void *cfperl_getPluginProperty (int *type, ...)
786{
787 va_list args;
788 char *propname;
789 int i;
790 va_start (args, type);
791 propname = va_arg (args, char *);
792 //printf ("Property name: %s\n", propname);
793
794 if (!strcmp (propname, "command?"))
795 return NULL;
796 else if (!strcmp (propname, "Identification"))
797 {
798 va_end (args);
799 return (void *)PLUGIN_NAME;
800 }
801 else if (!strcmp (propname, "FullName"))
802 {
803 va_end (args);
804 return (void *)PLUGIN_VERSION;
805 }
806 else
807 va_end (args);
808
809 return NULL;
810}
811
812extern "C" int cfperl_postInitPlugin ()
813{
814 int hooktype = 1;
815 int rtype = 0;
816
817 cf_init_plugin (gethook);
818
819 return 0;
820}
821
822extern "C" int cfperl_closePlugin ()
823{
824 return 0;
825}
826 602
827void 603void
828cfperl_init () 604cfperl_init ()
829{ 605{
830 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0); 606 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0);
831 perl = perl_alloc (); 607 perl = perl_alloc ();
832 perl_construct (perl); 608 perl_construct (perl);
833 609
834 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 610 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
835 611
836 char *argv[] = { 612 const char *argv[] = {
837 "", 613 settings.argv [0],
838 "-e" 614 "-e"
839 "use Event;" // required for bootstrap 615 "use Event; use Coro;" // required for bootstrap
840 "cf->bootstrap;" // required for datadir :*> 616 "cf->bootstrap;" // required for datadir :*>
841 "unshift @INC, cf::datadir ();" 617 "unshift @INC, cf::datadir ();"
842 "require cf;" 618 "require cf;"
843 }; 619 };
844 620
845 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 621 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
622 || perl_run (perl))
846 { 623 {
847 printf ("unable to initialize perl-interpreter, aborting.\n"); 624 printf ("unable to initialize perl-interpreter, aborting.\n");
848 exit (EXIT_FAILURE); 625 exit (EXIT_FAILURE);
849 } 626 }
627
628 {
629 dSP;
630
631 PUSHMARK (SP);
632 PUTBACK;
633 call_pv ("cf::init", G_DISCARD | G_VOID);
634 }
850} 635}
851 636
852void cfperl_main () 637void cfperl_main ()
853{ 638{
854 dSP; 639 dSP;
855 640
856 PUSHMARK (SP); 641 PUSHMARK (SP);
857 PUTBACK; 642 PUTBACK;
858 call_pv ("cf::main", G_DISCARD | G_VOID); 643 call_pv ("cf::main", G_DISCARD | G_VOID);
644}
645
646void
647attachable::instantiate ()
648{
649 if (attach)
650 {
651 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
652 attach = 0;
653 }
654}
655
656void
657attachable::reattach ()
658{
659 optimise ();
660 //TODO: check for _attachment's, very important for restarts
661 INVOKE_ATTACHABLE (REATTACH, this);
859} 662}
860 663
861static event_klass klass_of[NUM_EVENT_TYPES] = { 664static event_klass klass_of[NUM_EVENT_TYPES] = {
862# define def(type,name) KLASS_ ## type, 665# define def(type,name) KLASS_ ## type,
863# include "eventinc.h" 666# include "eventinc.h"
894 } 697 }
895 } 698 }
896 } 699 }
897} 700}
898 701
702void
703attachable::gather_callbacks (AV *&callbacks, event_type event) const
704{
705 ::gather_callbacks (callbacks, cb_attachable, event);
706
707 if (cb)
708 ::gather_callbacks (callbacks, cb, event);
709}
710
711void
712global::gather_callbacks (AV *&callbacks, event_type event) const
713{
714 ::gather_callbacks (callbacks, cb_global, event);
715}
716
717void
718object::gather_callbacks (AV *&callbacks, event_type event) const
719{
720 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
721 {
722 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
723
724 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
725 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
726 }
727
728 if (type <= AvFILLp (cb_type))
729 {
730 SV *registry = AvARRAY (cb_type)[type];
731
732 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
733 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
734 }
735
736 attachable::gather_callbacks (callbacks, event);
737 ::gather_callbacks (callbacks, cb_object, event);
738}
739
740void
741archetype::gather_callbacks (AV *&callbacks, event_type event) const
742{
743 attachable::gather_callbacks (callbacks, event);
744 //TODO//::gather_callbacks (callbacks, cb_archetype, event);
745}
746
747void
748client::gather_callbacks (AV *&callbacks, event_type event) const
749{
750 attachable::gather_callbacks (callbacks, event);
751 ::gather_callbacks (callbacks, cb_client, event);
752}
753
754void
755player::gather_callbacks (AV *&callbacks, event_type event) const
756{
757 attachable::gather_callbacks (callbacks, event);
758 ::gather_callbacks (callbacks, cb_player, event);
759}
760
761void
762maptile::gather_callbacks (AV *&callbacks, event_type event) const
763{
764 attachable::gather_callbacks (callbacks, event);
765 ::gather_callbacks (callbacks, cb_map, event);
766}
767
768void
769_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
770{
771 for (int event = 0; event <= AvFILLp (registry); ++event)
772 {
773 SV *cbs_ = AvARRAY (registry)[event];
774
775 // element must be list of callback entries
776 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
777 {
778 AV *cbs = (AV *)SvRV (cbs_);
779
780 // no callback entries, no callbacks to call
781 if (AvFILLp (cbs) >= 0)
782 set.set (event);
783 }
784 }
785}
786
787// very slow and inefficient way to recalculate the global want bitsets
788void
789_recalc_want ()
790{
791 ev_want_event.reset ();
792
793 _recalc_want (ev_want_event, cb_global);
794 _recalc_want (ev_want_event, cb_attachable);
795 _recalc_want (ev_want_event, cb_object);
796 _recalc_want (ev_want_event, cb_client);
797 _recalc_want (ev_want_event, cb_player);
798 _recalc_want (ev_want_event, cb_map);
799
800 ev_want_type.reset ();
801
802 for (int type = 0; type <= AvFILLp (cb_type); ++type)
803 {
804 SV *cbs_ = AvARRAY (cb_type)[type];
805
806 // element must be list of callback entries
807 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
808 {
809 AV *cbs = (AV *)SvRV (cbs_);
810
811 // no callback entries, no callbacks to call
812 if (AvFILLp (cbs) >= 0)
813 ev_want_type.set (type % NUM_TYPES);
814 }
815 }
816}
817
818bool
899bool cfperl_invoke (event_type event, ...) 819attachable::invoke (event_type event, ...)
900{ 820{
901 data_type dt; 821 data_type dt;
902 va_list ap;
903 822
904 va_start (ap, event);
905
906 AV *callbacks = 0;
907
908 object *op;
909 player *pl;
910 maptile *map;
911
912 // callback call ordering is: 823 // callback call ordering should be:
913 // 1. per-object callback 824 // 1. per-object callback
914 // 2. per-class object 825 // 2. per-class object
915 // 3. per-type callback 826 // 3. per-type callback
916 // 4. global callbacks 827 // 4. global callbacks
917 828
829 AV *callbacks = 0;
918 gather_callbacks (callbacks, cb_global, event); 830 gather_callbacks (callbacks, event);
919
920 switch (KLASS_OF (event))
921 {
922 case KLASS_GLOBAL:
923 break;
924
925 case KLASS_OBJECT:
926 dt = (data_type) va_arg (ap, int);
927 assert (("first argument must be of type object", dt == DT_OBJECT));
928 op = va_arg (ap, object *);
929
930 if (op->cb)
931 gather_callbacks (callbacks, op->cb, event);
932
933 if (op->type)
934 {
935 if (op->subtype && op->type + op->subtype * NUM_SUBTYPES <= AvFILLp (cb_type))
936 {
937 SV *registry = AvARRAY (cb_type)[op->type + op->subtype * NUM_SUBTYPES];
938
939 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
940 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
941 }
942
943 if (op->type <= AvFILLp (cb_type))
944 {
945 SV *registry = AvARRAY (cb_type)[op->type];
946
947 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
948 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
949 }
950 }
951
952 gather_callbacks (callbacks, cb_object, event);
953
954 break;
955
956 case KLASS_PLAYER:
957 dt = (data_type) va_arg (ap, int);
958 assert (("first argument must be of type player", dt == DT_PLAYER));
959 pl = va_arg (ap, player *);
960
961 if (pl->cb)
962 gather_callbacks (callbacks, pl->cb, event);
963
964 gather_callbacks (callbacks, cb_player, event);
965 break;
966
967 case KLASS_MAP:
968 dt = (data_type) va_arg (ap, int);
969 assert (("first argument must be of type object", dt == DT_MAP));
970 map = va_arg (ap, maptile *);
971
972 if (map->cb)
973 gather_callbacks (callbacks, map->cb, event);
974
975 gather_callbacks (callbacks, cb_map, event);
976 break;
977
978 default:
979 assert (("unsupported event klass in cfperl_invoke", 0));
980 }
981 831
982 // short-circuit processing if no callbacks found/defined 832 // short-circuit processing if no callbacks found/defined
983 if (!callbacks) 833 if (!callbacks)
984 return 0; 834 return 0;
985 835
986 dSP; 836 va_list ap;
987 ENTER; 837 va_start (ap, event);
988 SAVETMPS;
989 838
990 PUSHMARK (SP); 839 CALL_BEGIN (3);
991 EXTEND (SP, 3);
992
993 PUSHs (sv_2mortal (newSViv (event))); // only used for debugging nowadays 840 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
994 PUSHs (sv_2mortal (newRV_noinc ((SV *)callbacks))); 841 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
995 842
996 switch (KLASS_OF (event)) 843 //TODO: unhack
997 { 844 if (object *op = is_a<object>(this)) CALL_ARG_SV (newSVdt (DT_OBJECT, op));
998 case KLASS_OBJECT: PUSHs (sv_2mortal (newSVdt (DT_OBJECT, op))); break; 845 else if (player *pl = is_a<player>(this)) CALL_ARG_SV (newSVdt (DT_PLAYER, pl));
999 case KLASS_PLAYER: PUSHs (sv_2mortal (newSVdt (DT_PLAYER, pl))); break; 846 else if (client *ns = is_a<client>(this)) CALL_ARG_SV (newSVdt (DT_CLIENT, ns));
1000 case KLASS_MAP: PUSHs (sv_2mortal (newSVdt (DT_MAP, map))); break; 847 else if (maptile *m = is_a<maptile>(this)) CALL_ARG_SV (newSVdt (DT_MAP, m));
1001 } 848 else if (global *gl = is_a<global>(this)) /*nop*/;
849 else
850 abort (); //TODO
1002 851
1003 for (;;) 852 for (;;)
1004 { 853 {
1005 dt = (data_type) va_arg (ap, int); 854 dt = (data_type) va_arg (ap, int);
1006 855
1007 if (dt == DT_END) 856 if (dt == DT_END)
1008 break; 857 break;
1009
1010 if (dt == DT_AV) 858 else if (dt == DT_AV)
1011 { 859 {
1012 AV *av = va_arg (ap, AV *); 860 AV *av = va_arg (ap, AV *);
1013 861
1014 for (int i = 0; i <= av_len (av); ++i) 862 for (int i = 0; i <= av_len (av); ++i)
1015 XPUSHs (*av_fetch (av, i, 1)); 863 XPUSHs (*av_fetch (av, i, 1));
1018 XPUSHs (sv_2mortal (newSVdt_va (ap, dt))); 866 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
1019 } 867 }
1020 868
1021 va_end (ap); 869 va_end (ap);
1022 870
1023 PUTBACK; 871 CALL_CALL ("cf::do_invoke", G_SCALAR);
1024 int count = call_pv ("cf::do_invoke", G_SCALAR | G_EVAL);
1025 SPAGAIN;
1026
1027 count = count > 0 ? POPi : 0; 872 count = count > 0 ? POPi : 0;
1028 873
1029 FREETMPS; 874 CALL_END;
1030 LEAVE;
1031 875
1032 return count; 876 return count;
1033} 877}
1034 878
1035SV * 879SV *
1036cfperl_result (int idx) 880cfperl_result (int idx)
1037{ 881{
1038 AV *av = get_av ("cfperl::invoke_results", 0); 882 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
1039 if (!av) 883 if (!av)
1040 return &PL_sv_undef; 884 return &PL_sv_undef;
1041 885
1042 SV **sv = av_fetch (av, idx, 0); 886 SV **sv = av_fetch (av, idx, 0);
1043 if (!sv) 887 if (!sv)
1057{ 901{
1058 return SvNV (cfperl_result (idx)); 902 return SvNV (cfperl_result (idx));
1059} 903}
1060 904
1061///////////////////////////////////////////////////////////////////////////// 905/////////////////////////////////////////////////////////////////////////////
906// various c++ => perl glue functions
907
908void
909cfperl_emergency_save ()
910{
911 CALL_BEGIN (0);
912 CALL_CALL ("cf::emergency_save", G_VOID);
913 CALL_END;
914}
915
916void
917cfperl_cleanup (int make_core)
918{
919 CALL_BEGIN (1);
920 CALL_ARG (make_core);
921 CALL_CALL ("cf::post_cleanup", G_VOID);
922 CALL_END;
923}
924
925void
926cfperl_make_book (object *book, int level)
927{
928 CALL_BEGIN (2);
929 CALL_ARG (book);
930 CALL_ARG (level);
931 CALL_CALL ("ext::books::make_book", G_VOID);
932 CALL_END;
933}
934
935void
936cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
937{
938 CALL_BEGIN (4);
939 CALL_ARG (ns);
940 CALL_ARG (type);
941 CALL_ARG_SV (newSVpv_utf8 (msg));
942 CALL_ARG (color);
943 CALL_CALL ("cf::client::send_msg", G_VOID);
944 CALL_END;
945}
946
947int
948cfperl_can_merge (object *ob1, object *ob2)
949{
950 int can;
951
952 CALL_BEGIN (2);
953 CALL_ARG (ob1);
954 CALL_ARG (ob2);
955 CALL_CALL ("cf::_can_merge", G_SCALAR);
956 can = count && SvTRUE (TOPs);
957 CALL_END;
958
959 return can;
960}
961
962player *
963player::find (const char *name)
964{
965 CALL_BEGIN (1);
966 CALL_ARG (name);
967 CALL_CALL ("cf::player::find", G_SCALAR);
968
969 player *retval;
970
971 if (count)
972 sv_to (POPs, retval);
973 else
974 retval = 0;
975
976 CALL_END;
977
978 return retval;
979}
980
981maptile *
982maptile::find_sync (const char *path, maptile *origin)
983{
984 CALL_BEGIN (2);
985 CALL_ARG (path);
986 CALL_ARG (origin);
987 CALL_CALL ("cf::map::find_sync", G_SCALAR);
988
989 maptile *retval;
990
991 if (count)
992 sv_to (POPs, retval);
993 else
994 retval = 0;
995
996 CALL_END;
997
998 return retval;
999}
1000
1001maptile *
1002maptile::find_async (const char *path, maptile *origin, bool load)
1003{
1004 CALL_BEGIN (3);
1005 CALL_ARG (path);
1006 CALL_ARG (origin);
1007 CALL_ARG (load);
1008 CALL_CALL ("cf::map::find_async", G_SCALAR);
1009
1010 maptile *retval;
1011
1012 if (count)
1013 sv_to (POPs, retval);
1014 else
1015 retval = 0;
1016
1017 CALL_END;
1018
1019 return retval;
1020}
1021
1022void
1023maptile::do_load_sync ()
1024{
1025 CALL_BEGIN (1);
1026 CALL_ARG (this);
1027 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
1028 CALL_END;
1029}
1030
1031void
1032maptile::change_all_map_light (int change)
1033{
1034 CALL_BEGIN (1);
1035 CALL_ARG (change);
1036 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
1037 CALL_END;
1038}
1039
1040void
1041object::enter_exit (object *exit)
1042{
1043 if (type != PLAYER)
1044 return;
1045
1046 CALL_BEGIN (2);
1047 CALL_ARG (this);
1048 CALL_ARG (exit);
1049 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
1050 CALL_END;
1051}
1052
1053const char *
1054object::ref () const
1055{
1056 if (type == PLAYER)
1057 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1058 else
1059 return 0;
1060}
1061
1062object *
1063object::deref (const char *ref)
1064{
1065 object *retval = 0;
1066
1067 if (ref)
1068 {
1069 CALL_BEGIN (1);
1070 CALL_ARG (ref);
1071 CALL_CALL ("cf::object::deref", G_SCALAR);
1072
1073 if (count)
1074 sv_to (POPs, retval);
1075
1076 CALL_END;
1077 }
1078
1079 return retval;
1080}
1081
1082void
1083log_backtrace (const char *msg)
1084{
1085#if HAVE_BACKTRACE
1086 void *addr [20];
1087 int size = backtrace (addr, 20);
1088
1089 CALL_BEGIN (size);
1090 CALL_ARG (msg);
1091 for (int i = 0; i < size; ++i)
1092 CALL_ARG ((IV)addr [i]);
1093 CALL_CALL ("cf::_log_backtrace", G_VOID);
1094 CALL_END;
1095#endif
1096}
1097
1098/////////////////////////////////////////////////////////////////////////////
1062 1099
1063struct EventAPI *watcher_base::GEventAPI; 1100struct EventAPI *watcher_base::GEventAPI;
1101struct CoroAPI *coroapi::GCoroAPI;
1064 1102
1103int coroapi::cede_counter;
1104tstamp coroapi::next_cede;
1105
1106void coroapi::do_cede_to_tick ()
1107{
1108 cede_counter = 0;
1109
1110 cede ();
1111
1112 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
1113 if (next_cede > SvNV (sv_next_tick) - 0.02)
1114 next_cede = SvNV (sv_next_tick);
1115}
1116
1117void coroapi::do_cede_every ()
1118{
1119 cede_counter = 0;
1120
1121 if (coroapi::nready ())
1122 coroapi::cede ();
1123}
1124
1125void coroapi::do_cede_to_tick_every ()
1126{
1127 cede_counter = 0;
1128
1129 cede_to_tick ();
1130}
1131
1132void
1133coroapi::wait_for_tick ()
1134{
1135 CALL_BEGIN (0);
1136 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1137 CALL_END;
1138}
1139
1140void
1141coroapi::wait_for_tick_begin ()
1142{
1143 CALL_BEGIN (0);
1144 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1145 CALL_END;
1146}
1147
1148static void
1065static void iw_dispatch (pe_event *ev) 1149iw_dispatch (pe_event *ev)
1066{ 1150{
1067 iw *w = (iw *)ev->ext_data; 1151 iw *w = (iw *)ev->ext_data;
1068 w->call (*w); 1152 w->call (*w);
1069} 1153}
1070 1154
1071void 1155void
1072iw::alloc () 1156iw::alloc ()
1073{ 1157{
1074 pe = GEventAPI->new_idle (0, 0); 1158 pe = GEventAPI->new_idle (0, 0);
1075 1159
1160 WaREENTRANT_off (pe);
1076 pe->base.callback = (void *)iw_dispatch; 1161 pe->base.callback = (void *)iw_dispatch;
1077 pe->base.ext_data = (void *)this; 1162 pe->base.ext_data = (void *)this;
1078} 1163}
1079 1164
1080static void iow_dispatch (pe_event *ev) 1165static void iow_dispatch (pe_event *ev)
1086void 1171void
1087iow::alloc () 1172iow::alloc ()
1088{ 1173{
1089 pe = GEventAPI->new_io (0, 0); 1174 pe = GEventAPI->new_io (0, 0);
1090 1175
1176 WaREENTRANT_off (pe);
1091 pe->base.callback = (void *)iow_dispatch; 1177 pe->base.callback = (void *)iow_dispatch;
1092 pe->base.ext_data = (void *)this; 1178 pe->base.ext_data = (void *)this;
1093 1179
1094 pe->fd = -1; 1180 pe->fd = -1;
1095 pe->poll = 0; 1181 pe->poll = 0;
1116 pe->poll = events; 1202 pe->poll = events;
1117 if (pe->poll) start (); 1203 if (pe->poll) start ();
1118 } 1204 }
1119} 1205}
1120 1206
1207void
1208_connect_to_perl ()
1209{
1210 stash_cf = gv_stashpv ("cf" , 1);
1211
1212 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1213 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1214 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
1215 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1216 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1217 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1218 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1219 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1220 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1221
1222 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
1223 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
1224
1225 cb_global = get_av ("cf::CB_GLOBAL", 1);
1226 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1227 cb_object = get_av ("cf::CB_OBJECT", 1);
1228 cb_player = get_av ("cf::CB_PLAYER", 1);
1229 cb_client = get_av ("cf::CB_CLIENT", 1);
1230 cb_type = get_av ("cf::CB_TYPE" , 1);
1231 cb_map = get_av ("cf::CB_MAP" , 1);
1232}
1233
1121MODULE = cf PACKAGE = cf PREFIX = cf_ 1234MODULE = cf PACKAGE = cf PREFIX = cf_
1122 1235
1123BOOT: 1236BOOT:
1124{ 1237{
1125 HV *stash = gv_stashpv ("cf", 1);
1126
1127 I_EVENT_API (PACKAGE);
1128 watcher_base::GEventAPI = GEventAPI; 1238 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
1239 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1129 1240
1241 _connect_to_perl ();
1242
1130 newCONSTSUB (stash, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1243 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1244
1245 //{
1246 // require_pv ("Time::HiRes");
1247 //
1248 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1249 // if (!svp) croak ("Time::HiRes is required");
1250 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1251 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1252 //}
1131 1253
1132 static const struct { 1254 static const struct {
1133 const char *name; 1255 const char *name;
1134 IV iv; 1256 IV iv;
1135 } *civ, const_iv[] = { 1257 } *civ, const_iv[] = {
1136# define const_iv(name) { # name, (IV)name }, 1258# define const_iv(name) { # name, (IV)name },
1137 const_iv (llevError) 1259 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1138 const_iv (llevInfo) 1260 const_iv (logBacktrace)
1139 const_iv (llevDebug) 1261
1140 const_iv (llevMonster) 1262 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1263
1264 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1141 1265
1142 const_iv (MAX_TIME) 1266 const_iv (MAX_TIME)
1143 const_iv (PLAYER)
1144 const_iv (TRANSPORT)
1145 const_iv (ROD)
1146 const_iv (TREASURE)
1147 const_iv (POTION)
1148 const_iv (FOOD)
1149 const_iv (POISON)
1150 const_iv (BOOK)
1151 const_iv (CLOCK) 1267 const_iv (MAXSOCKBUF)
1152 const_iv (ARROW) 1268
1153 const_iv (BOW)
1154 const_iv (WEAPON)
1155 const_iv (ARMOUR)
1156 const_iv (PEDESTAL)
1157 const_iv (ALTAR)
1158 const_iv (LOCKED_DOOR)
1159 const_iv (SPECIAL_KEY)
1160 const_iv (MAP)
1161 const_iv (DOOR)
1162 const_iv (KEY)
1163 const_iv (TIMED_GATE)
1164 const_iv (TRIGGER)
1165 const_iv (GRIMREAPER)
1166 const_iv (MAGIC_EAR)
1167 const_iv (TRIGGER_BUTTON)
1168 const_iv (TRIGGER_ALTAR)
1169 const_iv (TRIGGER_PEDESTAL)
1170 const_iv (SHIELD)
1171 const_iv (HELMET)
1172 const_iv (HORN)
1173 const_iv (MONEY)
1174 const_iv (CLASS)
1175 const_iv (GRAVESTONE)
1176 const_iv (AMULET)
1177 const_iv (PLAYERMOVER)
1178 const_iv (TELEPORTER)
1179 const_iv (CREATOR)
1180 const_iv (SKILL)
1181 const_iv (EARTHWALL)
1182 const_iv (GOLEM)
1183 const_iv (THROWN_OBJ)
1184 const_iv (BLINDNESS)
1185 const_iv (GOD)
1186 const_iv (DETECTOR)
1187 const_iv (TRIGGER_MARKER)
1188 const_iv (DEAD_OBJECT)
1189 const_iv (DRINK)
1190 const_iv (MARKER)
1191 const_iv (HOLY_ALTAR)
1192 const_iv (PLAYER_CHANGER)
1193 const_iv (BATTLEGROUND)
1194 const_iv (PEACEMAKER)
1195 const_iv (GEM)
1196 const_iv (FIREWALL)
1197 const_iv (ANVIL)
1198 const_iv (CHECK_INV)
1199 const_iv (MOOD_FLOOR) 1269 const_iv (NUM_BODY_LOCATIONS)
1200 const_iv (EXIT) 1270 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1201 const_iv (ENCOUNTER) 1271 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1202 const_iv (SHOP_FLOOR) 1272 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1203 const_iv (SHOP_MAT) 1273 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1204 const_iv (RING) 1274 const_iv (body_wrist) const_iv (body_waist)
1205 const_iv (FLOOR)
1206 const_iv (FLESH)
1207 const_iv (INORGANIC)
1208 const_iv (SKILL_TOOL)
1209 const_iv (LIGHTER)
1210 const_iv (BUILDABLE_WALL)
1211 const_iv (MISC_OBJECT)
1212 const_iv (LAMP)
1213 const_iv (DUPLICATOR)
1214 const_iv (TOOL)
1215 const_iv (SPELLBOOK)
1216 const_iv (BUILDFAC)
1217 const_iv (CLOAK)
1218 const_iv (SPINNER)
1219 const_iv (GATE)
1220 const_iv (BUTTON)
1221 const_iv (CF_HANDLE)
1222 const_iv (HOLE)
1223 const_iv (TRAPDOOR)
1224 const_iv (SIGN)
1225 const_iv (BOOTS)
1226 const_iv (GLOVES)
1227 const_iv (SPELL)
1228 const_iv (SPELL_EFFECT)
1229 const_iv (CONVERTER)
1230 const_iv (BRACERS)
1231 const_iv (POISONING)
1232 const_iv (SAVEBED)
1233 const_iv (WAND)
1234 const_iv (SCROLL)
1235 const_iv (DIRECTOR)
1236 const_iv (GIRDLE)
1237 const_iv (FORCE)
1238 const_iv (POTION_EFFECT)
1239 const_iv (EVENT_CONNECTOR)
1240 const_iv (CLOSE_CON)
1241 const_iv (CONTAINER)
1242 const_iv (ARMOUR_IMPROVER)
1243 const_iv (WEAPON_IMPROVER)
1244 const_iv (SKILLSCROLL)
1245 const_iv (DEEP_SWAMP)
1246 const_iv (IDENTIFY_ALTAR)
1247 const_iv (MENU)
1248 const_iv (RUNE)
1249 const_iv (TRAP)
1250 const_iv (POWER_CRYSTAL)
1251 const_iv (CORPSE)
1252 const_iv (DISEASE)
1253 const_iv (SYMPTOM)
1254 const_iv (BUILDER)
1255 const_iv (MATERIAL)
1256 const_iv (ITEM_TRANSFORMER)
1257 1275
1258 const_iv (NUM_SUBTYPES) 1276 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1277 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1278 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1279 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1280 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1281 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1282 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1283 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1284 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1285 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1286 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1287 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1288 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1289 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1290 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1291 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1292 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1293 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1294 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1295 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1296 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1297 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1298 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1299 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1300 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1301 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1302 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1303 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1259 1304
1260 const_iv (ST_BD_BUILD) 1305 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1261 const_iv (ST_BD_REMOVE)
1262 1306
1263 const_iv (ST_MAT_FLOOR) 1307 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1264 const_iv (ST_MAT_WALL) 1308 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1265 const_iv (ST_MAT_ITEM)
1266 1309
1267 const_iv (AT_PHYSICAL) 1310 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1268 const_iv (AT_MAGIC) 1311 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1269 const_iv (AT_FIRE) 1312 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1270 const_iv (AT_ELECTRICITY) 1313 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1271 const_iv (AT_COLD) 1314 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1272 const_iv (AT_CONFUSION) 1315 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1273 const_iv (AT_ACID) 1316 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1274 const_iv (AT_DRAIN)
1275 const_iv (AT_WEAPONMAGIC)
1276 const_iv (AT_GHOSTHIT)
1277 const_iv (AT_POISON)
1278 const_iv (AT_SLOW)
1279 const_iv (AT_PARALYZE)
1280 const_iv (AT_TURN_UNDEAD)
1281 const_iv (AT_FEAR)
1282 const_iv (AT_CANCELLATION)
1283 const_iv (AT_DEPLETE)
1284 const_iv (AT_DEATH)
1285 const_iv (AT_CHAOS)
1286 const_iv (AT_COUNTERSPELL)
1287 const_iv (AT_GODPOWER)
1288 const_iv (AT_HOLYWORD)
1289 const_iv (AT_BLIND)
1290 const_iv (AT_INTERNAL)
1291 const_iv (AT_LIFE_STEALING)
1292 const_iv (AT_DISEASE)
1293 1317
1294 const_iv (WEAP_HIT) 1318 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1295 const_iv (WEAP_SLASH) 1319 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1296 const_iv (WEAP_PIERCE)
1297 const_iv (WEAP_CLEAVE)
1298 const_iv (WEAP_SLICE)
1299 const_iv (WEAP_STAB)
1300 const_iv (WEAP_WHIP)
1301 const_iv (WEAP_CRUSH)
1302 const_iv (WEAP_BLUD) 1320 const_iv (WEAP_BLUD)
1303 1321
1304 const_iv (FLAG_ALIVE) 1322 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1305 const_iv (FLAG_WIZ) 1323 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1306 const_iv (FLAG_REMOVED) 1324 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1325 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1326 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1327 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1328 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1329 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1330 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1331 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1332 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1333 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1334 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1335 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1336 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1337 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1338 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1339 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1340 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1341 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1342 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1343 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1344 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1345 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1346 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1347 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1348
1349 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1350 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1351 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1352 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1353 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1354 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR)
1355
1356 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1357 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1358
1359 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1360
1361 const_iv (SP_RAISE_DEAD)
1307 const_iv (FLAG_FREED) 1362 const_iv (SP_RUNE)
1308 const_iv (FLAG_WAS_WIZ) 1363 const_iv (SP_MAKE_MARK)
1309 const_iv (FLAG_APPLIED) 1364 const_iv (SP_BOLT)
1310 const_iv (FLAG_UNPAID) 1365 const_iv (SP_BULLET)
1311 const_iv (FLAG_USE_SHIELD) 1366 const_iv (SP_EXPLOSION)
1312 const_iv (FLAG_NO_PICK) 1367 const_iv (SP_CONE)
1313 const_iv (FLAG_ANIMATE) 1368 const_iv (SP_BOMB)
1314 const_iv (FLAG_MONSTER) 1369 const_iv (SP_WONDER)
1315 const_iv (FLAG_FRIENDLY) 1370 const_iv (SP_SMITE)
1316 const_iv (FLAG_GENERATOR) 1371 const_iv (SP_MAGIC_MISSILE)
1317 const_iv (FLAG_IS_THROWN) 1372 const_iv (SP_SUMMON_GOLEM)
1318 const_iv (FLAG_AUTO_APPLY) 1373 const_iv (SP_DIMENSION_DOOR)
1319 const_iv (FLAG_PLAYER_SOLD) 1374 const_iv (SP_MAGIC_MAPPING)
1375 const_iv (SP_MAGIC_WALL)
1376 const_iv (SP_DESTRUCTION)
1377 const_iv (SP_PERCEIVE_SELF)
1378 const_iv (SP_WORD_OF_RECALL)
1320 const_iv (FLAG_SEE_INVISIBLE) 1379 const_iv (SP_INVISIBLE)
1321 const_iv (FLAG_CAN_ROLL)
1322 const_iv (FLAG_OVERLAY_FLOOR)
1323 const_iv (FLAG_IS_TURNABLE)
1324 const_iv (FLAG_IS_USED_UP)
1325 const_iv (FLAG_IDENTIFIED)
1326 const_iv (FLAG_REFLECTING)
1327 const_iv (FLAG_CHANGING)
1328 const_iv (FLAG_SPLITTING)
1329 const_iv (FLAG_HITBACK)
1330 const_iv (FLAG_STARTEQUIP)
1331 const_iv (FLAG_BLOCKSVIEW)
1332 const_iv (FLAG_UNDEAD)
1333 const_iv (FLAG_SCARED)
1334 const_iv (FLAG_UNAGGRESSIVE)
1335 const_iv (FLAG_REFL_MISSILE)
1336 const_iv (FLAG_REFL_SPELL)
1337 const_iv (FLAG_NO_MAGIC)
1338 const_iv (FLAG_NO_FIX_PLAYER)
1339 const_iv (FLAG_IS_LIGHTABLE)
1340 const_iv (FLAG_TEAR_DOWN)
1341 const_iv (FLAG_RUN_AWAY)
1342 const_iv (FLAG_PICK_UP)
1343 const_iv (FLAG_UNIQUE)
1344 const_iv (FLAG_NO_DROP)
1345 const_iv (FLAG_WIZCAST)
1346 const_iv (FLAG_CAST_SPELL)
1347 const_iv (FLAG_USE_SCROLL)
1348 const_iv (FLAG_USE_RANGE)
1349 const_iv (FLAG_USE_BOW)
1350 const_iv (FLAG_USE_ARMOUR)
1351 const_iv (FLAG_USE_WEAPON)
1352 const_iv (FLAG_USE_RING)
1353 const_iv (FLAG_READY_RANGE)
1354 const_iv (FLAG_READY_BOW)
1355 const_iv (FLAG_XRAYS)
1356 const_iv (FLAG_NO_APPLY)
1357 const_iv (FLAG_IS_FLOOR)
1358 const_iv (FLAG_LIFESAVE)
1359 const_iv (FLAG_NO_STRENGTH)
1360 const_iv (FLAG_SLEEP)
1361 const_iv (FLAG_STAND_STILL)
1362 const_iv (FLAG_RANDOM_MOVE)
1363 const_iv (FLAG_ONLY_ATTACK)
1364 const_iv (FLAG_CONFUSED)
1365 const_iv (FLAG_STEALTH)
1366 const_iv (FLAG_WIZPASS)
1367 const_iv (FLAG_IS_LINKED)
1368 const_iv (FLAG_CURSED)
1369 const_iv (FLAG_DAMNED)
1370 const_iv (FLAG_SEE_ANYWHERE)
1371 const_iv (FLAG_KNOWN_MAGICAL)
1372 const_iv (FLAG_KNOWN_CURSED)
1373 const_iv (FLAG_CAN_USE_SKILL)
1374 const_iv (FLAG_BEEN_APPLIED)
1375 const_iv (FLAG_READY_SCROLL)
1376 const_iv (FLAG_USE_ROD)
1377 const_iv (FLAG_USE_HORN)
1378 const_iv (FLAG_MAKE_INVIS)
1379 const_iv (FLAG_INV_LOCKED)
1380 const_iv (FLAG_IS_WOODED)
1381 const_iv (FLAG_IS_HILLY)
1382 const_iv (FLAG_READY_SKILL)
1383 const_iv (FLAG_READY_WEAPON)
1384 const_iv (FLAG_NO_SKILL_IDENT)
1385 const_iv (FLAG_BLIND)
1386 const_iv (FLAG_SEE_IN_DARK)
1387 const_iv (FLAG_IS_CAULDRON)
1388 const_iv (FLAG_NO_STEAL)
1389 const_iv (FLAG_ONE_HIT)
1390 const_iv (FLAG_CLIENT_SENT)
1391 const_iv (FLAG_BERSERK)
1392 const_iv (FLAG_NEUTRAL)
1393 const_iv (FLAG_NO_ATTACK)
1394 const_iv (FLAG_NO_DAMAGE)
1395 const_iv (FLAG_OBJ_ORIGINAL)
1396 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1397 const_iv (FLAG_ACTIVATE_ON_PUSH)
1398 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1399 const_iv (FLAG_IS_WATER)
1400 const_iv (FLAG_CONTENT_ON_GEN)
1401 const_iv (FLAG_IS_A_TEMPLATE)
1402 const_iv (FLAG_IS_BUILDABLE)
1403 const_iv (FLAG_AFK)
1404
1405 const_iv (NDI_BLACK)
1406 const_iv (NDI_WHITE)
1407 const_iv (NDI_NAVY)
1408 const_iv (NDI_RED)
1409 const_iv (NDI_ORANGE)
1410 const_iv (NDI_BLUE)
1411 const_iv (NDI_DK_ORANGE)
1412 const_iv (NDI_GREEN)
1413 const_iv (NDI_LT_GREEN)
1414 const_iv (NDI_GREY)
1415 const_iv (NDI_BROWN)
1416 const_iv (NDI_GOLD)
1417 const_iv (NDI_TAN)
1418 const_iv (NDI_MAX_COLOR)
1419 const_iv (NDI_COLOR_MASK)
1420 const_iv (NDI_UNIQUE)
1421 const_iv (NDI_ALL)
1422
1423 const_iv (UPD_LOCATION)
1424 const_iv (UPD_FLAGS)
1425 const_iv (UPD_WEIGHT)
1426 const_iv (UPD_FACE)
1427 const_iv (UPD_NAME)
1428 const_iv (UPD_ANIM)
1429 const_iv (UPD_ANIMSPEED)
1430 const_iv (UPD_NROF) 1380 const_iv (SP_PROBE)
1431
1432 const_iv (UPD_SP_MANA) 1381 const_iv (SP_HEALING)
1433 const_iv (UPD_SP_GRACE) 1382 const_iv (SP_CREATE_FOOD)
1434 const_iv (UPD_SP_DAMAGE) 1383 const_iv (SP_EARTH_TO_DUST)
1435 1384 const_iv (SP_CHANGE_ABILITY)
1436 const_iv (F_APPLIED) 1385 const_iv (SP_BLESS)
1437 const_iv (F_LOCATION)
1438 const_iv (F_UNPAID)
1439 const_iv (F_MAGIC)
1440 const_iv (F_CURSED) 1386 const_iv (SP_CURSE)
1387 const_iv (SP_SUMMON_MONSTER)
1388 const_iv (SP_CHARGING)
1389 const_iv (SP_POLYMORPH)
1390 const_iv (SP_ALCHEMY)
1391 const_iv (SP_REMOVE_CURSE)
1392 const_iv (SP_IDENTIFY)
1393 const_iv (SP_DETECTION)
1394 const_iv (SP_MOOD_CHANGE)
1395 const_iv (SP_MOVING_BALL)
1441 const_iv (F_DAMNED) 1396 const_iv (SP_SWARM)
1397 const_iv (SP_CHANGE_MANA)
1442 const_iv (F_OPEN) 1398 const_iv (SP_DISPEL_RUNE)
1443 const_iv (F_NOPICK) 1399 const_iv (SP_CREATE_MISSILE)
1400 const_iv (SP_CONSECRATE)
1401 const_iv (SP_ANIMATE_WEAPON)
1402 const_iv (SP_LIGHT)
1403 const_iv (SP_CHANGE_MAP_LIGHT)
1404 const_iv (SP_FAERY_FIRE)
1405 const_iv (SP_CAUSE_DISEASE)
1406 const_iv (SP_AURA)
1407 const_iv (SP_TOWN_PORTAL)
1408 const_iv (SP_PARTY_SPELL)
1409
1410 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1411 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1444 const_iv (F_LOCKED) 1412 const_iv (F_LOCKED)
1445 1413
1446 const_iv (F_BUY) 1414 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1447 const_iv (F_SHOP)
1448 const_iv (F_SELL)
1449 1415
1450 const_iv (P_BLOCKSVIEW) 1416 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1451 const_iv (P_PLAYER) 1417 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1452 const_iv (P_NO_MAGIC)
1453 const_iv (P_IS_ALIVE)
1454 const_iv (P_NO_CLERIC)
1455 const_iv (P_NEED_UPDATE)
1456 const_iv (P_OUT_OF_MAP)
1457 const_iv (P_NEW_MAP)
1458 1418
1459 const_iv (UP_OBJ_INSERT) 1419 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1460 const_iv (UP_OBJ_REMOVE)
1461 const_iv (UP_OBJ_CHANGE)
1462 const_iv (UP_OBJ_FACE)
1463 1420
1464 const_iv (INS_NO_MERGE) 1421 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1465 const_iv (INS_ABOVE_FLOOR_ONLY)
1466 const_iv (INS_NO_WALK_ON)
1467 const_iv (INS_ON_TOP)
1468 const_iv (INS_BELOW_ORIGINATOR) 1422 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1469 const_iv (INS_MAP_LOAD)
1470 1423
1471 const_iv (WILL_APPLY_HANDLE) 1424 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1472 const_iv (WILL_APPLY_TREASURE) 1425 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1473 const_iv (WILL_APPLY_EARTHWALL)
1474 const_iv (WILL_APPLY_DOOR)
1475 const_iv (WILL_APPLY_FOOD)
1476 1426
1477 const_iv (SAVE_MODE) 1427 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1478 const_iv (SAVE_DIR_MODE)
1479 1428
1480 const_iv (M_PAPER) 1429 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1481 const_iv (M_IRON) 1430 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1482 const_iv (M_GLASS) 1431 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1483 const_iv (M_LEATHER) 1432 const_iv (M_ICE) const_iv (M_SPECIAL)
1484 const_iv (M_WOOD)
1485 const_iv (M_ORGANIC)
1486 const_iv (M_STONE)
1487 const_iv (M_CLOTH)
1488 const_iv (M_ADAMANT)
1489 const_iv (M_LIQUID)
1490 const_iv (M_SOFT_METAL)
1491 const_iv (M_BONE)
1492 const_iv (M_ICE)
1493 const_iv (M_SPECIAL)
1494 1433
1495 const_iv (SK_EXP_ADD_SKILL) 1434 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1496 const_iv (SK_EXP_TOTAL) 1435 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1497 const_iv (SK_EXP_NONE)
1498 const_iv (SK_SUBTRACT_SKILL_EXP)
1499 const_iv (SK_EXP_SKILL_ONLY)
1500 1436
1501 const_iv (SK_LOCKPICKING) 1437 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1502 const_iv (SK_HIDING) 1438 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1503 const_iv (SK_SMITHERY) 1439 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1504 const_iv (SK_BOWYER) 1440 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1505 const_iv (SK_JEWELER) 1441 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1506 const_iv (SK_ALCHEMY) 1442 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1507 const_iv (SK_STEALING) 1443 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1508 const_iv (SK_LITERACY) 1444 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1509 const_iv (SK_BARGAINING) 1445 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1510 const_iv (SK_JUMPING) 1446 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1511 const_iv (SK_DET_MAGIC)
1512 const_iv (SK_ORATORY)
1513 const_iv (SK_SINGING)
1514 const_iv (SK_DET_CURSE)
1515 const_iv (SK_FIND_TRAPS)
1516 const_iv (SK_MEDITATION)
1517 const_iv (SK_PUNCHING)
1518 const_iv (SK_FLAME_TOUCH)
1519 const_iv (SK_KARATE)
1520 const_iv (SK_CLIMBING)
1521 const_iv (SK_WOODSMAN)
1522 const_iv (SK_INSCRIPTION)
1523 const_iv (SK_ONE_HANDED_WEAPON)
1524 const_iv (SK_MISSILE_WEAPON)
1525 const_iv (SK_THROWING)
1526 const_iv (SK_USE_MAGIC_ITEM)
1527 const_iv (SK_DISARM_TRAPS)
1528 const_iv (SK_SET_TRAP)
1529 const_iv (SK_THAUMATURGY)
1530 const_iv (SK_PRAYING)
1531 const_iv (SK_CLAWING)
1532 const_iv (SK_LEVITATION)
1533 const_iv (SK_SUMMONING)
1534 const_iv (SK_PYROMANCY)
1535 const_iv (SK_EVOCATION)
1536 const_iv (SK_SORCERY)
1537 const_iv (SK_TWO_HANDED_WEAPON)
1538 const_iv (SK_SPARK_TOUCH)
1539 const_iv (SK_SHIVER)
1540 const_iv (SK_ACID_SPLASH)
1541 const_iv (SK_POISON_NAIL) 1447 const_iv (SK_POISON_NAIL)
1542 1448
1543 const_iv (SOUND_NEW_PLAYER) 1449 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1544 const_iv (SOUND_FIRE_ARROW) 1450 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1545 const_iv (SOUND_LEARN_SPELL) 1451 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1546 const_iv (SOUND_FUMBLE_SPELL) 1452 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1547 const_iv (SOUND_WAND_POOF) 1453 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1548 const_iv (SOUND_OPEN_DOOR) 1454 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1549 const_iv (SOUND_PUSH_PLAYER)
1550 const_iv (SOUND_PLAYER_HITS1)
1551 const_iv (SOUND_PLAYER_HITS2)
1552 const_iv (SOUND_PLAYER_HITS3)
1553 const_iv (SOUND_PLAYER_HITS4)
1554 const_iv (SOUND_PLAYER_IS_HIT1)
1555 const_iv (SOUND_PLAYER_IS_HIT2)
1556 const_iv (SOUND_PLAYER_IS_HIT3)
1557 const_iv (SOUND_PLAYER_KILLS)
1558 const_iv (SOUND_PET_IS_KILLED)
1559 const_iv (SOUND_PLAYER_DIES)
1560 const_iv (SOUND_OB_EVAPORATE)
1561 const_iv (SOUND_OB_EXPLODE)
1562 const_iv (SOUND_CLOCK)
1563 const_iv (SOUND_TURN_HANDLE)
1564 const_iv (SOUND_FALL_HOLE)
1565 const_iv (SOUND_DRINK_POISON)
1566 const_iv (SOUND_CAST_SPELL_0)
1567 1455
1568 const_iv (PREFER_LOW) 1456 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1569 const_iv (PREFER_HIGH)
1570 1457
1571 const_iv (ATNR_PHYSICAL) 1458 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1572 const_iv (ATNR_MAGIC) 1459 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1573 const_iv (ATNR_FIRE) 1460 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1574 const_iv (ATNR_ELECTRICITY) 1461 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1575 const_iv (ATNR_COLD) 1462 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1576 const_iv (ATNR_CONFUSION) 1463 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1577 const_iv (ATNR_ACID) 1464 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1578 const_iv (ATNR_DRAIN) 1465
1579 const_iv (ATNR_WEAPONMAGIC) 1466 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1580 const_iv (ATNR_GHOSTHIT) 1467
1581 const_iv (ATNR_POISON) 1468 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1582 const_iv (ATNR_SLOW) 1469 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1583 const_iv (ATNR_PARALYZE) 1470
1584 const_iv (ATNR_TURN_UNDEAD) 1471 const_iv (VERSION_CS) const_iv (VERSION_SC)
1585 const_iv (ATNR_FEAR) 1472
1586 const_iv (ATNR_CANCELLATION) 1473 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1587 const_iv (ATNR_DEPLETE) 1474
1588 const_iv (ATNR_DEATH) 1475 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1589 const_iv (ATNR_CHAOS) 1476
1590 const_iv (ATNR_COUNTERSPELL) 1477 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1591 const_iv (ATNR_GODPOWER) 1478
1592 const_iv (ATNR_HOLYWORD) 1479 // random map generator
1593 const_iv (ATNR_BLIND) 1480 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1481 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1482
1483 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1484 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1485 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1486
1487 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1488 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1489
1490 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1491 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1594 const_iv (ATNR_INTERNAL) 1492 const_iv (GT_MINIMAL)
1595 const_iv (ATNR_LIFE_STEALING)
1596 const_iv (ATNR_DISEASE)
1597 1493
1598 const_iv (MAP_FLUSH) 1494 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1599 const_iv (MAP_PLAYER_UNIQUE) 1495 const_iv (FT_RSRC) const_iv (FT_NUM)
1600 const_iv (MAP_BLOCK)
1601 const_iv (MAP_STYLE)
1602 const_iv (MAP_OVERLAY)
1603
1604 const_iv (MAP_IN_MEMORY)
1605 const_iv (MAP_SWAPPED)
1606 const_iv (MAP_LOADING)
1607 const_iv (MAP_SAVING)
1608
1609 const_iv (KLASS_GLOBAL)
1610 const_iv (KLASS_OBJECT)
1611 const_iv (KLASS_PLAYER)
1612 const_iv (KLASS_MAP)
1613 }; 1496 };
1614 1497
1615 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1498 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1616 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 1499 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1617 1500
1618 static const struct { 1501 static const struct {
1619 const char *name; 1502 const char *name;
1620 int skip; 1503 int skip;
1621 IV klass; 1504 IV klass;
1632 { 1515 {
1633 AV *event = newAV (); 1516 AV *event = newAV ();
1634 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0)); 1517 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1635 av_push (event, newSViv (eiv->klass)); 1518 av_push (event, newSViv (eiv->klass));
1636 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1519 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1637 newCONSTSUB (stash, (char *)eiv->name, newSViv (eiv->iv)); 1520 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1638 } 1521 }
1639} 1522}
1640 1523
1641void _init_vars () 1524void _connect_to_perl ()
1642 CODE: 1525
1643 cb_global = get_av ("cf::CB_GLOBAL", 1); 1526void _recalc_want ()
1644 cb_object = get_av ("cf::CB_OBJECT", 1);
1645 cb_player = get_av ("cf::CB_PLAYER", 1);
1646 cb_type = get_av ("cf::CB_TYPE" , 1);
1647 cb_map = get_av ("cf::CB_MAP" , 1);
1648 1527
1649void _global_reattach () 1528void _global_reattach ()
1650 CODE: 1529 CODE:
1651{ 1530{
1652 // reattach to all attachable objects in the game. 1531 // reattach to all attachable objects in the game.
1653 for (player *pl = first_player; pl; pl = pl->next) 1532 for_all_clients (ns)
1654 reattach (pl); 1533 ns->reattach ();
1655 1534
1656 for (maptile *map = first_map; map; map = map->next) 1535 for_all_objects (op)
1657 reattach (map);
1658
1659 for (object *op = object::first; op; op = op->next)
1660 reattach (op); 1536 op->reattach ();
1661} 1537}
1662 1538
1663bool 1539# support function for map-world.ext
1664add_client (int fd, const char *peername) 1540void _quantise (SV *data_sv, SV *plt_sv)
1541 CODE:
1542{
1543 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1544 croak ("_quantise called with invalid agruments");
1545
1546 plt_sv = SvRV (plt_sv);
1547 SV **plt = AvARRAY (plt_sv);
1548 int plt_count = AvFILL (plt_sv) + 1;
1549
1550 STRLEN len;
1551 char *data = SvPVbyte (data_sv, len);
1552 char *dst = data;
1553
1554 while (len >= 3)
1555 {
1556 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1557 {
1558 char *val = SvPVX (*val_sv);
1559
1560 if (val [0] == data [0]
1561 && val [1] == data [1]
1562 && val [2] == data [2])
1563 {
1564 *dst++ = val [3];
1565 goto next;
1566 }
1567 }
1568
1569 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1570 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1571 dst - SvPVX (data_sv), len);
1572
1573 next:
1574 data += 3;
1575 len -= 3;
1576 }
1577
1578 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1579}
1580
1581void _post_tick ()
1582 CODE:
1583 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1584
1585NV till_cede ()
1586 CODE:
1587 RETVAL = coroapi::next_cede - now ();
1588 OUTPUT:
1589 RETVAL
1590
1591NV till_tick ()
1592 CODE:
1593 RETVAL = SvNV (sv_next_tick) - now ();
1594 OUTPUT:
1595 RETVAL
1665 1596
1666NV floor (NV x) 1597NV floor (NV x)
1667 1598
1668NV ceil (NV x) 1599NV ceil (NV x)
1669 1600
1601NV rndm (...)
1602 CODE:
1603 switch (items)
1604 {
1605 case 0: RETVAL = rndm (); break;
1606 case 1: RETVAL = rndm (SvUV (ST (0))); break;
1607 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break;
1608 default: croak ("cf::rndm requires none, one or two parameters."); break;
1609 }
1610 OUTPUT:
1611 RETVAL
1612
1613NV clamp (NV value, NV min_value, NV max_value)
1614 CODE:
1615 RETVAL = clamp (value, min_value, max_value);
1616 OUTPUT:
1617 RETVAL
1618
1619NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1620 CODE:
1621 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1622 OUTPUT:
1623 RETVAL
1624
1625void cede_to_tick ()
1626 CODE:
1627 coroapi::cede_to_tick ();
1628
1670void server_tick () 1629void server_tick ()
1630 CODE:
1631 NOW = now ();
1632 runtime = SvNVx (sv_runtime);
1633 server_tick ();
1671 1634
1672void 1635void
1673LOG (int level, char *msg) 1636log_backtrace (utf8_string msg)
1637
1638void
1639LOG (int flags, utf8_string msg)
1674 PROTOTYPE: $$ 1640 PROTOTYPE: $$
1675 C_ARGS: (LogLevel)level, "%s", msg 1641 C_ARGS: flags, "%s", msg
1676 1642
1677char *path_combine (char *base, char *path) 1643octet_string path_combine (octet_string base, octet_string path)
1678 PROTOTYPE: $$ 1644 PROTOTYPE: $$
1679 1645
1680char *path_combine_and_normalize (char *base, char *path) 1646octet_string path_combine_and_normalize (octet_string base, octet_string path)
1681 PROTOTYPE: $$ 1647 PROTOTYPE: $$
1682 1648
1683const char *
1684get_maps_directory (char *path)
1685 PROTOTYPE: $
1686 ALIAS: maps_directory = 0
1687 CODE:
1688 RETVAL = create_pathname (path);
1689 OUTPUT: RETVAL
1690
1691void 1649void
1692sub_generation_inc () 1650sub_generation_inc ()
1693 CODE: 1651 CODE:
1694 PL_sub_generation++; 1652 PL_sub_generation++;
1695 1653
1696char * 1654const_octet_string
1697mapdir () 1655mapdir ()
1698 PROTOTYPE: 1656 PROTOTYPE:
1699 ALIAS: 1657 ALIAS:
1700 mapdir = 0 1658 mapdir = 0
1701 uniquedir = 1 1659 uniquedir = 1
1715 case 5: RETVAL = settings.playerdir; break; 1673 case 5: RETVAL = settings.playerdir; break;
1716 case 6: RETVAL = settings.datadir ; break; 1674 case 6: RETVAL = settings.datadir ; break;
1717 } 1675 }
1718 OUTPUT: RETVAL 1676 OUTPUT: RETVAL
1719 1677
1678void abort ()
1679
1680void reset_signals ()
1681
1682void fork_abort (octet_string cause = "cf::fork_abort")
1683
1684void cleanup (octet_string cause, bool make_core = false)
1685
1686void emergency_save ()
1687
1720void _exit (int status = 0) 1688void _exit (int status = EXIT_SUCCESS)
1721 1689
1690UV sv_2watcher (SV *w)
1691 CODE:
1692 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1693 OUTPUT:
1694 RETVAL
1695
1696#if _POSIX_MEMLOCK
1697
1698int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1699
1700int munlockall ()
1701
1702#endif
1703
1722int find_animation (char *text) 1704int find_animation (utf8_string text)
1723 PROTOTYPE: $ 1705 PROTOTYPE: $
1724 1706
1725int random_roll (int min, int max, object *op, int goodbad); 1707int random_roll (int min, int max, object *op, int goodbad);
1726 1708
1727const char *cost_string_from_value(uint64 cost, int approx = 0) 1709const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1728
1729int invoke (int event, ...)
1730 CODE:
1731 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1732 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1733 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1734 RETVAL = INVOKE_((event_type)event, ARG_AV (av));
1735 OUTPUT: RETVAL
1736 1710
1737int 1711int
1738exp_to_level (val64 exp) 1712exp_to_level (val64 exp)
1739 CODE: 1713 CODE:
1740{ 1714{
1771 RETVAL = newSVpv (resist_plus[atnr], 0); 1745 RETVAL = newSVpv (resist_plus[atnr], 0);
1772 else 1746 else
1773 XSRETURN_UNDEF; 1747 XSRETURN_UNDEF;
1774 OUTPUT: RETVAL 1748 OUTPUT: RETVAL
1775 1749
1750bool
1751load_resource_file (octet_string filename)
1752
1753MODULE = cf PACKAGE = cf::attachable
1754
1776int 1755int
1777_valid (SV *obj) 1756valid (SV *obj)
1778 CODE: 1757 CODE:
1779 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1758 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1780 OUTPUT: 1759 OUTPUT:
1781 RETVAL 1760 RETVAL
1782 1761
1762void
1763debug_trace (attachable *obj, bool on = true)
1764 CODE:
1765 obj->flags &= ~attachable::F_DEBUG_TRACE;
1766 if (on)
1767 obj->flags |= attachable::F_DEBUG_TRACE;
1768
1769int mortals_size ()
1770 CODE:
1771 RETVAL = attachable::mortals.size ();
1772 OUTPUT: RETVAL
1773
1774#object *mortals (U32 index)
1775# CODE:
1776# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1777# OUTPUT: RETVAL
1778
1779INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1780
1781MODULE = cf PACKAGE = cf::global
1782
1783int invoke (SV *klass, int event, ...)
1784 CODE:
1785 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1786 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1787 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1788 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1789 OUTPUT: RETVAL
1790
1783MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1791MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1784 1792
1785INCLUDE: $PERL genacc object ../include/object.h | 1793INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1786 1794
1787int invoke (object *op, int event, ...) 1795int invoke (object *op, int event, ...)
1788 CODE: 1796 CODE:
1789 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1797 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1790 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1798 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1791 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 1799 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1792 RETVAL = INVOKE_((event_type)event, ARG_OBJECT (op), ARG_AV (av)); 1800 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1793 OUTPUT: RETVAL 1801 OUTPUT: RETVAL
1794 1802
1795SV *registry (object *op) 1803SV *registry (object *op)
1796 1804
1797void mortals () 1805int objects_size ()
1798 PPCODE: 1806 CODE:
1799 EXTEND (SP, object::mortals.size ());
1800 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1801 PUSHs (to_sv (*i));
1802
1803object *first ()
1804 CODE:
1805 RETVAL = object::first; 1807 RETVAL = objects.size ();
1806 OUTPUT: RETVAL 1808 OUTPUT: RETVAL
1807 1809
1810object *objects (U32 index)
1811 CODE:
1812 RETVAL = index < objects.size () ? objects [index] : 0;
1813 OUTPUT: RETVAL
1814
1815int actives_size ()
1816 CODE:
1817 RETVAL = actives.size ();
1818 OUTPUT: RETVAL
1819
1820object *actives (U32 index)
1821 CODE:
1822 RETVAL = index < actives.size () ? actives [index] : 0;
1823 OUTPUT: RETVAL
1824
1825const char *slot_use_name (U32 slot)
1826 ALIAS:
1827 slot_nonuse_name = 1
1828 CODE:
1829{
1830 if (slot >= NUM_BODY_LOCATIONS)
1831 croak ("body slot index out of range");
1832
1833 switch (ix)
1834 {
1835 case 0: RETVAL = body_locations[slot].use_name; break;
1836 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1837 }
1838}
1839 OUTPUT:
1840 RETVAL
1841
1808# missing properties 1842# missing properties
1809
1810int flag (object *op, int flag, int value = 1)
1811 PROTOTYPE: $$;$
1812 CODE:
1813 RETVAL = QUERY_FLAG (op, flag);
1814 if (items >= 3)
1815 if (value)
1816 SET_FLAG (op, flag);
1817 else
1818 CLEAR_FLAG (op, flag);
1819 OUTPUT: RETVAL
1820 1843
1821object *head (object *op) 1844object *head (object *op)
1822 PROTOTYPE: $ 1845 PROTOTYPE: $
1823 CODE: 1846 CODE:
1824 RETVAL = op->head ? op->head : op;
1825 OUTPUT: RETVAL
1826
1827int is_head (object *op)
1828 PROTOTYPE: $
1829 CODE:
1830 RETVAL = !op->head; 1847 RETVAL = op->head_ ();
1831 OUTPUT: RETVAL 1848 OUTPUT: RETVAL
1832 1849
1833void 1850void
1834inv (object *obj) 1851inv (object *obj)
1835 PROTOTYPE: $ 1852 PROTOTYPE: $
1836 PPCODE: 1853 PPCODE:
1837{ 1854{
1838 object *o;
1839 for (o = obj->inv; o; o = o->below) 1855 for (object *o = obj->inv; o; o = o->below)
1840 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 1856 XPUSHs (sv_2mortal (to_sv (o)));
1841} 1857}
1842 1858
1859void
1860set_animation (object *op, int idx)
1861 CODE:
1862 SET_ANIMATION (op, idx);
1863
1864int
1865num_animations (object *op)
1866 CODE:
1867 RETVAL = NUM_ANIMATIONS (op);
1868 OUTPUT: RETVAL
1869
1870int slot_info (object *op, UV slot, int value = 0)
1871 ALIAS:
1872 slot_used = 1
1873 CODE:
1874{
1875 if (slot >= NUM_BODY_LOCATIONS)
1876 croak ("body slot index out of range");
1877
1878 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1879
1880 if (items > 2)
1881 if (ix)
1882 op->slot[slot].used = value;
1883 else
1884 op->slot[slot].info = value;
1885}
1886 OUTPUT:
1887 RETVAL
1888
1843object *find_best_object_match (object *op, const char *match) 1889object *find_best_object_match (object *op, utf8_string match)
1844 1890
1845object *find_marked_object (object *op) 1891object *find_marked_object (object *op)
1846 1892
1847int resistance (object *op, int rtype, int newval = 0)
1848 CODE:
1849 if (rtype < 0 || rtype >= NROFATTACKS)
1850 croak ("resistance out of bounds");
1851 RETVAL = op->resist [rtype];
1852 if (items >= 3)
1853 op->resist [rtype] = newval;
1854 OUTPUT: RETVAL
1855
1856void set_resistance (object *op, int rtype, int val)
1857 CODE:
1858 if (rtype < 0 || rtype >= NROFATTACKS)
1859 op->resist[rtype] = val;
1860
1861int need_identify (const object *obj); 1893int need_identify (object *obj);
1862 1894
1863int apply_shop_mat (object *shop_mat, object *op); 1895int apply_shop_mat (object *shop_mat, object *op);
1864 1896
1865int move (object *op, int dir, object *originator = op) 1897int move (object *op, int dir, object *originator = op)
1866 CODE: 1898 CODE:
1874 1906
1875void apply_below (object *op) 1907void apply_below (object *op)
1876 CODE: 1908 CODE:
1877 player_apply_below (op); 1909 player_apply_below (op);
1878 1910
1879void remove (object *op) 1911int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1880 CODE:
1881 op->remove ();
1882 1912
1883void 1913#//TODO
1884object::destroy (int recursive = 0)
1885
1886object *cf_object_present_archname_inside (object *op, char *whatstr)
1887
1888int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1889
1890int cf_object_change_map (object *op, int x, int y, maptile *map)
1891
1892object *clone (object *op, int recursive = 0) 1914object *clone_ (object *op, int recursive = 0)
1893 CODE: 1915 CODE:
1894 if (recursive) 1916 if (recursive)
1895 RETVAL = object_create_clone (op); 1917 RETVAL = object_create_clone (op);
1896 else 1918 else
1897 { 1919 {
1910 RETVAL = pay_for_amount (amount, op); 1932 RETVAL = pay_for_amount (amount, op);
1911 OUTPUT: RETVAL 1933 OUTPUT: RETVAL
1912 1934
1913void pay_player (object *op, uint64 amount) 1935void pay_player (object *op, uint64 amount)
1914 1936
1915val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1937val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1916 1938
1917int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 1939int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1918 1940
1919void learn_spell (object *op, object *sp, int special_prayer = 0) 1941void learn_spell (object *op, object *sp, int special_prayer = 0)
1920 CODE: 1942 CODE:
1921 do_learn_spell (op, sp, special_prayer); 1943 do_learn_spell (op, sp, special_prayer);
1922 1944
1923void forget_spell (object *op, object *sp) 1945void forget_spell (object *op, object *sp)
1924 CODE: 1946 CODE:
1925 do_forget_spell (op, query_name (sp)); 1947 do_forget_spell (op, query_name (sp));
1926 1948
1927object *check_for_spell (object *op, char *spellname) 1949object *check_for_spell (object *op, utf8_string spellname)
1928 CODE: 1950 CODE:
1929 RETVAL = check_spell_known (op, spellname); 1951 RETVAL = check_spell_known (op, spellname);
1930 OUTPUT: RETVAL 1952 OUTPUT: RETVAL
1931 1953
1932int query_money (object *op) 1954int query_money (object *op)
1933 ALIAS: money = 0 1955 ALIAS: money = 0
1934 1956
1935int query_cost (object *op, object *who, int flags) 1957val64 query_cost (object *op, object *who, int flags)
1936 ALIAS: cost = 0 1958 ALIAS: cost = 0
1937 1959
1938void spring_trap (object *op, object *victim) 1960void spring_trap (object *op, object *victim)
1939 1961
1940int check_trigger (object *op, object *cause) 1962int check_trigger (object *op, object *cause)
1941 1963
1942void drop (object *who, object *op) 1964void drop (object *who, object *op)
1943 1965
1944void pick_up (object *who, object *op) 1966void pick_up (object *who, object *op)
1945 1967
1946object *cf_object_insert_object (object *op, object *container)
1947
1948object *cf_object_insert_in_ob (object *ob, object *where)
1949
1950int cf_object_teleport (object *op, maptile *map, int x, int y)
1951
1952void update (object *op, int action) 1968void update_object (object *op, int action)
1953 CODE:
1954 update_object (op, action);
1955 1969
1956object *cf_create_object_by_name (const char *name)
1957
1958void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 1970void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1959 1971
1960void player_lvl_adj (object *who, object *skill = 0) 1972void player_lvl_adj (object *who, object *skill = 0)
1961 1973
1962int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 1974int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1963 1975
1969 1981
1970void add_button_link (object *button, maptile *map, int connected); 1982void add_button_link (object *button, maptile *map, int connected);
1971 1983
1972void remove_button_link (object *op); 1984void remove_button_link (object *op);
1973 1985
1986void handle_apply_yield (object *op);
1987
1974 1988
1975MODULE = cf PACKAGE = cf::object PREFIX = cf_ 1989MODULE = cf PACKAGE = cf::object PREFIX = cf_
1976
1977void cf_fix_object (object *pl)
1978 ALIAS: fix = 0
1979
1980object *cf_insert_ob_in_ob (object *ob, object *where)
1981 1990
1982# no clean way to get an object from an archetype - stupid idiotic 1991# no clean way to get an object from an archetype - stupid idiotic
1983# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 1992# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1984 1993
1985object *new (const char *archetype = 0) 1994object *new (utf8_string archetype = 0)
1986 PROTOTYPE: ;$ 1995 PROTOTYPE: ;$
1987 CODE: 1996 CODE:
1988 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 1997 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1989 OUTPUT: 1998 OUTPUT:
1990 RETVAL 1999 RETVAL
1991 2000
2001object *find_object (U32 tag)
2002
2003# TODO: nuke
1992object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2004object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1993 PROTOTYPE: $$$$$$ 2005 PROTOTYPE: $$$$$$
1994 CODE: 2006 CODE:
1995{ 2007{
1996 int unused_type; 2008 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
1997 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1998} 2009}
1999 2010
2000# syntatic sugar for easier use in event callbacks. 2011const_utf8_string get_ob_key_value (object *op, utf8_string key)
2001const char *options (object *op)
2002 CODE:
2003 RETVAL = op->name;
2004 OUTPUT:
2005 RETVAL
2006 2012
2007player *contr (object *op)
2008 CODE:
2009 RETVAL = op->contr;
2010 OUTPUT: RETVAL
2011
2012const char *get_ob_key_value (object *op, const char *key)
2013
2014bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 2013bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
2015 2014
2016object *get_nearest_player (object *ob) 2015object *get_nearest_player (object *ob)
2017 ALIAS: nearest_player = 0 2016 ALIAS: nearest_player = 0
2018 PREINIT: 2017 PREINIT:
2019 extern object *get_nearest_player (object *); 2018 extern object *get_nearest_player (object *);
2027 EXTEND (SP, 5); 2026 EXTEND (SP, 5);
2028 PUSHs (newSVuv (rv.distance)); 2027 PUSHs (newSVuv (rv.distance));
2029 PUSHs (newSViv (rv.distance_x)); 2028 PUSHs (newSViv (rv.distance_x));
2030 PUSHs (newSViv (rv.distance_y)); 2029 PUSHs (newSViv (rv.distance_y));
2031 PUSHs (newSViv (rv.direction)); 2030 PUSHs (newSViv (rv.direction));
2032 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2031 PUSHs (to_sv (rv.part));
2033} 2032}
2034 2033
2035bool on_same_map_as (object *ob, object *other) 2034bool on_same_map_as (object *ob, object *other)
2036 CODE: 2035 CODE:
2037 RETVAL = on_same_map (ob, other); 2036 RETVAL = on_same_map (ob, other);
2038 OUTPUT: RETVAL 2037 OUTPUT: RETVAL
2039 2038
2040const char * 2039const_utf8_string
2041base_name (object *op, int plural = op->nrof > 1) 2040base_name (object *op, int plural = op->nrof > 1)
2042 CODE: 2041 CODE:
2043 RETVAL = query_base_name (op, plural); 2042 RETVAL = query_base_name (op, plural);
2044 OUTPUT: RETVAL 2043 OUTPUT: RETVAL
2045 2044
2046object *decrease_ob_nr (object *op, unsigned long i) 2045object *decrease_ob_nr (object *op, unsigned long i)
2047 2046
2047# return the tail of an object, excluding itself
2048void
2049tail (object *op)
2050 PPCODE:
2051 while ((op = op->more))
2052 XPUSHs (sv_2mortal (to_sv (op)));
2053
2048MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2054MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
2049 2055
2050player *player (object *op) 2056player *player (object *op)
2051 CODE: 2057 CODE:
2052 RETVAL = op->contr; 2058 RETVAL = op->contr;
2053 OUTPUT: RETVAL 2059 OUTPUT: RETVAL
2054 2060
2061bool move_player (object *op, int dir)
2062
2063void check_score (object *op)
2064
2055void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2065void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2056 2066 CODE:
2057object *cf_player_send_inventory (object *op) 2067 new_draw_info (flags, 0, op, txt);
2058
2059char *cf_player_get_ip (object *op)
2060 ALIAS: ip = 0
2061
2062object *cf_player_get_marked_item (object *op)
2063 ALIAS: marked_item = 0
2064
2065void cf_player_set_marked_item (object *op, object *ob)
2066
2067partylist *cf_player_get_party (object *op)
2068 ALIAS: party = 0
2069
2070void cf_player_set_party (object *op, partylist *party)
2071 2068
2072void kill_player (object *op) 2069void kill_player (object *op)
2073 2070
2071void esrv_send_item (object *pl, object *item)
2072
2074void esrv_update_item (object *op, int what, object *item) 2073void esrv_update_item (object *pl, int what, object *item)
2075 C_ARGS: what, op, item 2074 C_ARGS: what, pl, item
2076 2075
2077void clear_los (object *op) 2076void esrv_del_item (object *pl, int tag)
2077 C_ARGS: pl->contr, tag
2078 2078
2079int command_reset (object *op, char *params)
2080
2081int command_teleport (object *op, char *params)
2082
2083int command_summon (object *op, char *params) 2079int command_summon (object *op, utf8_string params)
2084 2080
2085int command_arrest (object *op, char *params) 2081int command_arrest (object *op, utf8_string params)
2086
2087int command_kick (object *op, char *params)
2088
2089int command_banish (object *op, char *params)
2090 2082
2091 2083
2092MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2084MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2093 2085
2094INCLUDE: $PERL genacc player ../include/player.h | 2086INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2095 2087
2096int invoke (player *pl, int event, ...) 2088int invoke (player *pl, int event, ...)
2097 CODE: 2089 CODE:
2098 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2090 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2099 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2091 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2100 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 2092 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2101 RETVAL = INVOKE_((event_type)event, ARG_PLAYER (pl), ARG_AV (av)); 2093 RETVAL = pl->invoke ((event_type)event, ARG_AV (av), DT_END);
2102 OUTPUT: RETVAL 2094 OUTPUT: RETVAL
2103 2095
2104SV *registry (player *pl) 2096SV *registry (player *pl)
2105 2097
2106player *cf_player_find (char *name) 2098void
2107 PROTOTYPE: $ 2099save_stats (player *pl)
2108
2109void cf_player_move (player *pl, int dir)
2110
2111void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2112
2113player *first ()
2114 CODE: 2100 CODE:
2115 RETVAL = first_player; 2101 pl->ob->stats.hp = pl->ob->stats.maxhp;
2116 OUTPUT: RETVAL 2102 pl->ob->stats.sp = pl->ob->stats.maxsp;
2103 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2104 pl->orig_stats = pl->ob->stats;
2117 2105
2118player *next (player *pl) 2106void clear_los (player *pl)
2119 CODE:
2120 RETVAL = pl->next;
2121 OUTPUT: RETVAL
2122 2107
2123bool 2108bool
2124cell_visible (player *pl, int dx, int dy) 2109cell_visible (player *pl, int dx, int dy)
2125 CODE: 2110 CODE:
2126 RETVAL = FABS (dx) <= pl->socket->mapx / 2 && FABS (dy) <= pl->socket->mapy / 2 2111 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2127 && !pl->blocked_los [dx + pl->socket->mapx / 2][dy + pl->socket->mapy / 2]; 2112 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
2128 OUTPUT: 2113 OUTPUT:
2129 RETVAL 2114 RETVAL
2130 2115
2131void 2116void
2132send (player *pl, SV *packet) 2117send (player *pl, SV *packet)
2133 CODE: 2118 CODE:
2134{ 2119{
2135 STRLEN len; 2120 STRLEN len;
2136 char *buf = SvPVbyte (packet, len); 2121 char *buf = SvPVbyte (packet, len);
2137 2122
2123 if (len > MAXSOCKBUF)
2124 pl->failmsg ("[packet too long for client]");
2125 else if (pl->ns)
2138 pl->socket->send_packet (buf, len); 2126 pl->ns->send_packet (buf, len);
2139} 2127}
2140 2128
2141int 2129int
2142listening (player *pl, int new_value = -1) 2130listening (player *pl, int new_value = -1)
2143 CODE: 2131 CODE:
2162 if (y) sv_to (y, pl->bed_y); 2150 if (y) sv_to (y, pl->bed_y);
2163 2151
2164void 2152void
2165list () 2153list ()
2166 PPCODE: 2154 PPCODE:
2167{ 2155 for_all_players (pl)
2168 player *pl; 2156 XPUSHs (sv_2mortal (to_sv (pl)));
2169 for (pl = first_player; pl; pl = pl->next)
2170 XPUSHs (newSVcfapi (CFAPI_PPLAYER, pl));
2171}
2172
2173bool
2174peaceful (player *pl, bool new_setting = 0)
2175 PROTOTYPE: $;$
2176 CODE:
2177 RETVAL = pl->peaceful;
2178 if (items > 1)
2179 pl->peaceful = new_setting;
2180 OUTPUT:
2181 RETVAL
2182
2183living *
2184orig_stats (player *pl)
2185 CODE:
2186 RETVAL = &pl->orig_stats;
2187 OUTPUT: RETVAL
2188
2189living *
2190last_stats (player *pl)
2191 CODE:
2192 RETVAL = &pl->last_stats;
2193 OUTPUT: RETVAL
2194 2157
2195 2158
2196MODULE = cf PACKAGE = cf::map PREFIX = cf_map_ 2159MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2197
2198maptile *first ()
2199 PROTOTYPE:
2200 CODE:
2201 RETVAL = first_map;
2202 OUTPUT: RETVAL
2203 2160
2204int invoke (maptile *map, int event, ...) 2161int invoke (maptile *map, int event, ...)
2205 CODE: 2162 CODE:
2206 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP"); 2163 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2207 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2164 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2208 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 2165 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2209 RETVAL = INVOKE_((event_type)event, ARG_MAP (map), ARG_AV (av)); 2166 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2210 OUTPUT: RETVAL 2167 OUTPUT: RETVAL
2211 2168
2212SV *registry (maptile *map) 2169SV *registry (maptile *map)
2213 2170
2171void
2172find_tagged_objects (maptile *map, utf8_string tag = 0)
2173 PPCODE:
2174{
2175 if (!map->spaces)
2176 XSRETURN_EMPTY;
2177
2178 if (tag)
2179 {
2180 shstr_cmp tag_ (tag);
2181
2182 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2183 for (object *op = ms->bot; op; op = op->above)
2184 if (op->tag == tag_)
2185 XPUSHs (sv_2mortal (to_sv (op)));
2186 }
2187 else
2188 {
2189 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2190 for (object *op = ms->bot; op; op = op->above)
2191 if (op->tag)
2192 XPUSHs (sv_2mortal (to_sv (op)));
2193 }
2194}
2195
2214INCLUDE: $PERL genacc maptile ../include/map.h | 2196INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2215 2197
2216maptile *new (int width, int height) 2198void
2199maptile::instantiate ()
2200
2201maptile *new ()
2217 PROTOTYPE: 2202 PROTOTYPE:
2218 CODE: 2203 CODE:
2219{ 2204 RETVAL = new maptile;
2220 RETVAL = get_empty_map (width, height);
2221}
2222 OUTPUT: 2205 OUTPUT:
2223 RETVAL 2206 RETVAL
2224 2207
2225void delete_map (maptile *map) 2208void
2209maptile::players ()
2210 PPCODE:
2211 if (GIMME_V == G_SCALAR)
2212 XPUSHs (sv_2mortal (to_sv (THIS->players)));
2213 else if (GIMME_V == G_ARRAY)
2214 {
2215 EXTEND (SP, THIS->players);
2216 for_all_players (pl)
2217 if (pl->ob && pl->ob->map == THIS)
2218 PUSHs (sv_2mortal (to_sv (pl->ob)));
2219 }
2226 2220
2227void clean_tmp_map (maptile *map) 2221void
2222maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2223 CODE:
2224{
2225 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2226 croak ("maptile::add_underlay: palette must be arrayref");
2228 2227
2229void play_sound_map (maptile *map, int x, int y, int sound_num) 2228 palette = SvRV (palette);
2229
2230 STRLEN idxlen;
2231 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2232
2233 for (int x = 0; x < THIS->width; ++x)
2234 for (int y = 0; y < THIS->height; ++y)
2235 {
2236 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2237 if (op->flag [FLAG_IS_FLOOR])
2238 goto skip_space;
2239
2240 {
2241 int offs = offset + y * stride + x;
2242 if (IN_RANGE_EXC (offs, 0, idxlen))
2243 {
2244 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2245 {
2246 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2247 ob->flag [FLAG_NO_MAP_SAVE] = true;
2248 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2249
2250 if (ob->randomitems)
2251 {
2252 if (!ob->above)
2253 {
2254 ob->create_treasure (ob->randomitems);
2255
2256 for (object *op = ob->above; op; op = op->above)
2257 op->flag [FLAG_NO_MAP_SAVE] = true;
2258 }
2259
2260 ob->randomitems = 0;
2261 }
2262 }
2263 }
2264 }
2265
2266 skip_space: ;
2267 }
2268}
2269
2270void
2271maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2272 CODE:
2273{
2274 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2275 croak ("maptile::set_regiondata: palette must be arrayref");
2276
2277 palette = SvRV (palette);
2278
2279 STRLEN idxlen;
2280 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2281
2282 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2283 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2284
2285 for (int i = av_len ((AV *)palette) + 1; i--; )
2286 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2287
2288 for (int y = 0; y < THIS->height; ++y)
2289 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2290
2291 sfree (THIS->regions, THIS->size ());
2292 delete [] THIS->regionmap;
2293
2294 THIS->regions = regions;
2295 THIS->regionmap = regionmap;
2296}
2297
2298void
2299maptile::create_region_treasure ()
2300 CODE:
2301{
2302 object *op = object::create ();
2303 op->type = FLOOR;
2304 op->map = THIS;
2305
2306 for (int x = 0; x < THIS->width; ++x)
2307 for (int y = 0; y < THIS->height; ++y)
2308 {
2309 region *rgn = THIS->region (x, y);
2310
2311 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2312 if (rgn->treasure && rndm () < rgn->treasure_density)
2313 {
2314 op->x = x;
2315 op->y = y;
2316 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2317 }
2318 }
2319
2320 op->destroy ();
2321}
2230 2322
2231int out_of_map (maptile *map, int x, int y) 2323int out_of_map (maptile *map, int x, int y)
2232
2233maptile *tile_map (maptile *map, unsigned int dir)
2234 CODE:
2235 RETVAL = dir < 4 ? map->tile_map [dir] : 0;
2236 OUTPUT:
2237 RETVAL
2238
2239char *tile_path (maptile *map, unsigned int dir)
2240 CODE:
2241 if (dir >= 4)
2242 XSRETURN_UNDEF;
2243 RETVAL = map->tile_path [dir];
2244 OUTPUT:
2245 RETVAL
2246
2247maptile *ready_map_name (char *name, int flags = 0)
2248 PROTOTYPE: $;$
2249 ALIAS:
2250 find = 0
2251 get_map = 1
2252
2253maptile *has_been_loaded (char *name)
2254 PROTOTYPE: $
2255
2256int in_memory (maptile *map)
2257 CODE:
2258 RETVAL = map->in_memory;
2259 OUTPUT:
2260 RETVAL
2261 2324
2262void 2325void
2263trigger (maptile *map, long connection, bool state = true) 2326trigger (maptile *map, long connection, bool state = true)
2264 CODE: 2327 CODE:
2265 activate_connection (map, connection, state); 2328 activate_connection (map, connection, state);
2268get_connection (maptile *map, long connection) 2331get_connection (maptile *map, long connection)
2269 PPCODE: 2332 PPCODE:
2270 oblinkpt *obp = get_connection_links (map, connection); 2333 oblinkpt *obp = get_connection_links (map, connection);
2271 if (obp) 2334 if (obp)
2272 for (objectlink *ol = obp->link; ol; ol = ol->next) 2335 for (objectlink *ol = obp->link; ol; ol = ol->next)
2273 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob))); 2336 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2274 2337
2275object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2276
2277object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2278
2279object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2280 C_ARGS: str, map, nx, ny
2281
2282void 2338void
2283cf_map_normalise (maptile *map, int x, int y) 2339get_map_flags (maptile *map, int x, int y)
2284 PPCODE: 2340 PPCODE:
2285{ 2341{
2286 maptile *nmap = 0; 2342 maptile *nmap = 0;
2287 I16 nx = 0, ny = 0; 2343 I16 nx = 0, ny = 0;
2288 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2344 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2290 EXTEND (SP, 4); 2346 EXTEND (SP, 4);
2291 PUSHs (sv_2mortal (newSViv (flags))); 2347 PUSHs (sv_2mortal (newSViv (flags)));
2292 2348
2293 if (GIMME_V == G_ARRAY) 2349 if (GIMME_V == G_ARRAY)
2294 { 2350 {
2295 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2351 PUSHs (sv_2mortal (to_sv (nmap)));
2296 PUSHs (sv_2mortal (newSViv (nx))); 2352 PUSHs (sv_2mortal (newSViv (nx)));
2297 PUSHs (sv_2mortal (newSViv (ny))); 2353 PUSHs (sv_2mortal (newSViv (ny)));
2298 } 2354 }
2299} 2355}
2300 2356
2309 2365
2310 get_map_flags (map, &nmap, x, y, &nx, &ny); 2366 get_map_flags (map, &nmap, x, y, &nx, &ny);
2311 2367
2312 if (nmap) 2368 if (nmap)
2313 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2369 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2314 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2370 XPUSHs (sv_2mortal (to_sv (o)));
2315} 2371}
2316 2372
2317SV * 2373SV *
2318bot_at (maptile *obj, unsigned int x, unsigned int y) 2374bot_at (maptile *obj, unsigned int x, unsigned int y)
2319 PROTOTYPE: $$$ 2375 PROTOTYPE: $$$
2324 move_block_at = 4 2380 move_block_at = 4
2325 move_slow_at = 5 2381 move_slow_at = 5
2326 move_on_at = 6 2382 move_on_at = 6
2327 move_off_at = 7 2383 move_off_at = 7
2328 INIT: 2384 INIT:
2329 if (x >= MAP_WIDTH (obj) || y >= MAP_HEIGHT (obj)) XSRETURN_UNDEF; 2385 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2330 CODE: 2386 CODE:
2331 switch (ix) 2387 switch (ix)
2332 { 2388 {
2333 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2389 case 0: RETVAL = to_sv (GET_MAP_OB (obj, x, y)); break;
2334 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2390 case 1: RETVAL = to_sv (GET_MAP_TOP (obj, x, y)); break;
2335 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2391 case 2: RETVAL = newSVuv (GET_MAP_FLAGS (obj, x, y)); break;
2336 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2392 case 3: RETVAL = newSViv (GET_MAP_LIGHT (obj, x, y)); break;
2337 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2393 case 4: RETVAL = newSVuv (GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2338 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2394 case 5: RETVAL = newSVuv (GET_MAP_MOVE_SLOW (obj, x, y)); break;
2339 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2395 case 6: RETVAL = newSVuv (GET_MAP_MOVE_ON (obj, x, y)); break;
2340 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2396 case 7: RETVAL = newSVuv (GET_MAP_MOVE_OFF (obj, x, y)); break;
2341 } 2397 }
2342 OUTPUT: 2398 OUTPUT: RETVAL
2399
2400void fix_walls (maptile *map, int x, int y)
2401
2402void fix_walls_around (maptile *map, int x, int y)
2403
2404# worst xs function of my life
2405bool
2406_create_random_map (\
2407 maptile *self,\
2408 utf8_string wallstyle,\
2409 utf8_string wall_name,\
2410 utf8_string floorstyle,\
2411 utf8_string monsterstyle,\
2412 utf8_string treasurestyle,\
2413 utf8_string layoutstyle,\
2414 utf8_string doorstyle,\
2415 utf8_string decorstyle,\
2416 utf8_string origin_map,\
2417 utf8_string final_map,\
2418 utf8_string exitstyle,\
2419 utf8_string this_map,\
2420 utf8_string exit_on_final_map,\
2421 int xsize,\
2422 int ysize,\
2423 int expand2x,\
2424 int layoutoptions1,\
2425 int layoutoptions2,\
2426 int layoutoptions3,\
2427 int symmetry,\
2428 int difficulty,\
2429 int difficulty_given,\
2430 float difficulty_increase,\
2431 int dungeon_level,\
2432 int dungeon_depth,\
2433 int decoroptions,\
2434 int orientation,\
2435 int origin_y,\
2436 int origin_x,\
2437 U32 random_seed,\
2438 val64 total_map_hp,\
2439 int map_layout_style,\
2440 int treasureoptions,\
2441 int symmetry_used,\
2442 region *region,\
2443 utf8_string custom\
2444)
2445 CODE:
2446{
2447 random_map_params rmp;
2448
2449 assign (rmp.wallstyle , wallstyle);
2450 assign (rmp.wall_name , wall_name);
2451 assign (rmp.floorstyle , floorstyle);
2452 assign (rmp.monsterstyle , monsterstyle);
2453 assign (rmp.treasurestyle , treasurestyle);
2454 assign (rmp.layoutstyle , layoutstyle);
2455 assign (rmp.doorstyle , doorstyle);
2456 assign (rmp.decorstyle , decorstyle);
2457 assign (rmp.exitstyle , exitstyle);
2458 assign (rmp.exit_on_final_map, exit_on_final_map);
2459
2460 rmp.origin_map = origin_map;
2461 rmp.final_map = final_map;
2462 rmp.this_map = this_map;
2463 rmp.xsize = xsize;
2464 rmp.ysize = ysize;
2465 rmp.expand2x = expand2x;
2466 rmp.layoutoptions1 = layoutoptions1;
2467 rmp.layoutoptions2 = layoutoptions2;
2468 rmp.layoutoptions3 = layoutoptions3;
2469 rmp.symmetry = symmetry;
2470 rmp.difficulty = difficulty;
2471 rmp.difficulty_given = difficulty_given;
2472 rmp.difficulty_increase = difficulty_increase;
2473 rmp.dungeon_level = dungeon_level;
2474 rmp.dungeon_depth = dungeon_depth;
2475 rmp.decoroptions = decoroptions;
2476 rmp.orientation = orientation;
2477 rmp.origin_y = origin_y;
2478 rmp.origin_x = origin_x;
2479 rmp.random_seed = random_seed;
2480 rmp.total_map_hp = (uint64_t) total_map_hp;
2481 rmp.map_layout_style = map_layout_style;
2482 rmp.treasureoptions = treasureoptions;
2483 rmp.symmetry_used = symmetry_used;
2484 rmp.region = region;
2485 rmp.custom = custom;
2486
2487 RETVAL = self->generate_random_map (&rmp);
2488}
2489 OUTPUT:
2343 RETVAL 2490 RETVAL
2344 2491
2345void fix_walls (maptile *map, int x, int y)
2346
2347void fix_walls_around (maptile *map, int x, int y)
2348
2349MODULE = cf PACKAGE = cf::arch 2492MODULE = cf PACKAGE = cf::arch
2350 2493
2351archetype *find (const char *name) 2494int archetypes_size ()
2352 CODE: 2495 CODE:
2353 RETVAL = archetype::find (name); 2496 RETVAL = archetypes.size ();
2354 OUTPUT: 2497 OUTPUT: RETVAL
2355 RETVAL
2356 2498
2357archetype *first() 2499archetype *archetypes (U32 index)
2358 PROTOTYPE: 2500 CODE:
2359 CODE: 2501 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2360 RETVAL = first_archetype; 2502 OUTPUT: RETVAL
2503
2504object *instantiate (archetype *arch)
2505 CODE:
2506 RETVAL = arch_to_object (arch);
2507 OUTPUT:
2361 OUTPUT: RETVAL 2508 RETVAL
2362 2509
2363INCLUDE: $PERL genacc archetype ../include/object.h | 2510INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2364 2511
2365MODULE = cf PACKAGE = cf::party 2512MODULE = cf PACKAGE = cf::party
2366 2513
2367partylist *first () 2514partylist *first ()
2368 PROTOTYPE: 2515 PROTOTYPE:
2369 CODE: 2516 CODE:
2370 RETVAL = get_firstparty (); 2517 RETVAL = get_firstparty ();
2371 OUTPUT: RETVAL 2518 OUTPUT: RETVAL
2372 2519
2373partylist *next (partylist *party) 2520INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2521
2522MODULE = cf PACKAGE = cf::region
2523
2524void
2525list ()
2526 PPCODE:
2527 for_all_regions (rgn)
2528 XPUSHs (sv_2mortal (to_sv (rgn)));
2529
2530region *find (utf8_string name)
2531 PROTOTYPE: $
2374 CODE: 2532 CODE:
2375 RETVAL = party->next; 2533 RETVAL = region::find (name);
2376 OUTPUT: RETVAL 2534 OUTPUT: RETVAL
2377 2535
2378const char *name (partylist *party) 2536region *find_fuzzy (utf8_string name)
2537 PROTOTYPE: $
2379 CODE: 2538 CODE:
2380 RETVAL = party->partyname; 2539 RETVAL = region::find_fuzzy (name);
2381 OUTPUT: RETVAL 2540 OUTPUT: RETVAL
2382 2541
2383const char *password (partylist *party) 2542int specificity (region *rgn)
2384 CODE: 2543 CODE:
2385 RETVAL = party->passwd; 2544 RETVAL = 0;
2545 while (rgn = rgn->parent)
2546 RETVAL++;
2386 OUTPUT: RETVAL 2547 OUTPUT: RETVAL
2387 2548
2388MODULE = cf PACKAGE = cf::region 2549INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2389
2390region *first ()
2391 PROTOTYPE:
2392 CODE:
2393 RETVAL = first_region;
2394 OUTPUT: RETVAL
2395
2396region *next (region *reg)
2397 CODE:
2398 RETVAL = reg->next;
2399 OUTPUT: RETVAL
2400
2401const char *name (region *reg)
2402 CODE:
2403 RETVAL = reg->name;
2404 OUTPUT: RETVAL
2405
2406region *parent (region *reg)
2407 CODE:
2408 RETVAL = reg->parent;
2409 OUTPUT: RETVAL
2410
2411const char *longname (region *reg)
2412 CODE:
2413 RETVAL = reg->longname;
2414 OUTPUT: RETVAL
2415
2416const char *msg (region *reg)
2417 CODE:
2418 RETVAL = reg->msg;
2419 OUTPUT: RETVAL
2420 2550
2421MODULE = cf PACKAGE = cf::living 2551MODULE = cf PACKAGE = cf::living
2422 2552
2423INCLUDE: $PERL genacc living ../include/living.h | 2553INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2424 2554
2425MODULE = cf PACKAGE = cf::settings 2555MODULE = cf PACKAGE = cf::settings
2426 2556
2427INCLUDE: $PERL genacc Settings ../include/global.h | 2557INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2428 2558
2429MODULE = cf PACKAGE = cf::client 2559MODULE = cf PACKAGE = cf::client
2430 2560
2431INCLUDE: $PERL genacc client ../include/client.h | 2561INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2432 2562
2433int invoke (client *ns, int event, ...) 2563int invoke (client *ns, int event, ...)
2434 CODE: 2564 CODE:
2435 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2565 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2436 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2566 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2437 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 2567 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2438 RETVAL = INVOKE_((event_type)event, ARG_CLIENT (ns), ARG_AV (av)); 2568 RETVAL = ns->invoke ((event_type)event, ARG_AV (av), DT_END);
2439 OUTPUT: RETVAL 2569 OUTPUT: RETVAL
2440 2570
2441SV *registry (client *ns) 2571SV *registry (client *ns)
2442 2572
2443void 2573void
2444client::destroy () 2574list ()
2575 PPCODE:
2576 EXTEND (SP, clients.size ());
2577 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
2578 PUSHs (sv_2mortal (to_sv (*i)));
2445 2579
2580void
2581client::send_packet (SV *packet)
2582 CODE:
2583{
2584 STRLEN len;
2585 char *buf = SvPVbyte (packet, len);
2586
2587 if (len > MAXSOCKBUF)
2588 {
2589 // ugly
2590 if (THIS->pl)
2591 THIS->pl->failmsg ("[packet too long for client]");
2592 }
2593 else
2594 THIS->send_packet (buf, len);
2595}
2596
2597faceidx
2598client::need_face (utf8_string name, int pri = 0)
2599 CODE:
2600 RETVAL = face_find (name, 0);
2601 if (RETVAL)
2602 {
2603 THIS->send_face (RETVAL, pri);
2604 THIS->flush_fx ();
2605 }
2606 OUTPUT:
2607 RETVAL
2608
2609int
2610client::fx_want (int idx, int value = -1)
2611 CODE:
2612 if (0 < idx && idx < FT_NUM)
2613 {
2614 RETVAL = THIS->fx_want [idx];
2615 if (items > 2)
2616 THIS->fx_want [idx] = value;
2617 }
2618 else
2619 RETVAL = 0;
2620 OUTPUT:
2621 RETVAL
2622
2623MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2624
2625faceidx sound_find (utf8_string name)
2626
2627void sound_set (utf8_string str, faceidx face)
2628
2629# dire hack
2630void old_sound_index (int idx, faceidx face)
2631 CODE:
2632 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2633 old_sound_index [idx] = face;
2634
2635MODULE = cf PACKAGE = cf::face PREFIX = face_
2636
2637#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2638
2639faceidx face_find (utf8_string name, faceidx defidx = 0)
2640
2641faceidx alloc (utf8_string name)
2642 CODE:
2643{
2644 do
2645 {
2646 RETVAL = faces.size ();
2647 faces.resize (RETVAL + 1);
2648 }
2649 while (!RETVAL); // crude way to leave index 0
2650
2651 faces [RETVAL].name = name;
2652 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2653
2654 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2655 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2656}
2657 OUTPUT: RETVAL
2658
2659void set_type (faceidx idx, int value)
2660 ALIAS:
2661 set_type = 0
2662 set_visibility = 1
2663 set_magicmap = 2
2664 set_smooth = 3
2665 set_smoothlevel = 4
2666 CODE:
2667 faceinfo *f = face_info (idx); assert (f);
2668 switch (ix)
2669 {
2670 case 0: f->type = value; break;
2671 case 1: f->visibility = value; break;
2672 case 2: f->magicmap = value; break;
2673 case 3: f->smooth = value; break;
2674 case 4: f->smoothlevel = value; break;
2675 }
2676
2677void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2678 CODE:
2679{
2680 faceinfo *f = face_info (idx); assert (f);
2681 facedata *d = &(faceset ? f->data64 : f->data32);
2682 sv_to (data, d->data);
2683 STRLEN clen;
2684 char *cdata = SvPVbyte (chksum, clen);
2685 clen = min (CHKSUM_SIZE, clen);
2686
2687 if (memcmp (d->chksum, cdata, clen))
2688 {
2689 memcpy (d->chksum, cdata, clen);
2690
2691 // invalidate existing client face info
2692 for_all_clients (ns)
2693 if (ns->faceset == faceset)
2694 {
2695 ns->faces_sent [idx] = false;
2696 ns->force_newmap = true;
2697 }
2698 }
2699}
2700
2701int get_data_size (faceidx idx, int faceset = 0)
2702 CODE:
2703 facedata *d = face_data (idx, faceset); assert (d);
2704 RETVAL = d->data.size ();
2705 OUTPUT:
2706 RETVAL
2707
2708SV *get_chksum (faceidx idx, int faceset = 0)
2709 CODE:
2710 facedata *d = face_data (idx, faceset); assert (d);
2711 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2712 OUTPUT:
2713 RETVAL
2714
2715void invalidate (faceidx idx)
2716 CODE:
2717 for_all_clients (ns)
2718 {
2719 ns->faces_sent [idx] = false;
2720 ns->force_newmap = true;
2721 }
2722
2723void invalidate_all ()
2724 CODE:
2725 for_all_clients (ns)
2726 {
2727 ns->faces_sent.reset ();
2728 ns->force_newmap = true;
2729 }
2730
2731MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2732
2733#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2734
2735animidx anim_find (utf8_string name)
2736 CODE:
2737 RETVAL = animation::find (name).number;
2738 OUTPUT: RETVAL
2739
2740animidx set (utf8_string name, SV *frames, int facings = 1)
2741 CODE:
2742{
2743 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2744 croak ("frames must be an arrayref");
2745
2746 AV *av = (AV *)SvRV (frames);
2747
2748 animation *anim = &animation::find (name);
2749 if (anim->number)
2750 {
2751 anim->resize (av_len (av) + 1);
2752 anim->facings = facings;
2753 }
2754 else
2755 anim = &animation::create (name, av_len (av) + 1, facings);
2756
2757 for (int i = 0; i < anim->num_animations; ++i)
2758 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2759}
2760 OUTPUT: RETVAL
2761
2762void invalidate_all ()
2763 CODE:
2764 for_all_clients (ns)
2765 ns->anims_sent.reset ();
2766
2767MODULE = cf PACKAGE = cf::object::freezer
2768
2769INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
2770
2771SV *
2772new (char *klass)
2773 CODE:
2774 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2775 OUTPUT: RETVAL
2776
2777void
2778DESTROY (SV *sv)
2779 CODE:
2780 object_freezer *self;
2781 sv_to (sv, self);
2782 delete self;
2783
2784MODULE = cf PACKAGE = cf::object::thawer
2785
2786INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
2787
2788SV *
2789new_from_file (char *klass, octet_string path)
2790 CODE:
2791 object_thawer *f = new object_thawer (path);
2792 if (!*f)
2793 {
2794 delete f;
2795 XSRETURN_UNDEF;
2796 }
2797 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
2798 OUTPUT: RETVAL
2799
2800void
2801DESTROY (SV *sv)
2802 CODE:
2803 object_thawer *self;
2804 sv_to (sv, self);
2805 delete self;
2806
2807void
2808extract_tags (object_thawer *self)
2809 PPCODE:
2810 while (self->kw != KW_EOF)
2811 {
2812 PUTBACK;
2813 coroapi::cede_to_tick_every (5000);
2814 SPAGAIN;
2815
2816 if (self->kw == KW_tag)
2817 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
2818
2819 self->skip ();
2820 }
2821

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