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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.94 by elmex, Wed Dec 20 14:11:42 2006 UTC vs.
Revision 1.275 by root, Fri Apr 11 13:59:06 2008 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
7 * 3 *
4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
24*/ 22 */
23
24#include "autoconf.h"
25 25
26#define PLUGIN_NAME "perl" 26#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 27#define PLUGIN_VERSION "cfperl 0.5"
28 28
29#include <plugin_common.h> 29#if HAVE_EXECINFO_H
30#include <sounds.h> 30# include <execinfo.h>
31#endif
32
31#include <cstdarg> 33#include <cstdarg>
34
35#include "global.h"
36#include "loader.h"
37#include "../random_maps/random_map.h"
38#include "evthread.h"
32#include <sproto.h> 39#include "sproto.h"
33 40
34#include "cfperl.h" 41#include <unistd.h>
35#include "shstr.h" 42#if _POSIX_MEMLOCK
43# include <sys/mman.h>
44#endif
45
46#if HAVE_MALLOC_H
47# include <malloc.h>
48#endif
36 49
37#include <EXTERN.h> 50#include <EXTERN.h>
38#include <perl.h> 51#include <perl.h>
39#include <XSUB.h> 52#include <XSUB.h>
40 53
54#include "CoroAPI.h"
41#include "perlxsi.c" 55#include "perlxsi.c"
42 56
43extern sint64 *levels; // the experience table 57extern sint64 *levels; // the experience table
44 58
45typedef object object_ornull; 59typedef object_thawer &object_thawer_ref;
46typedef maptile maptile_ornull; 60typedef object_freezer &object_freezer_ref;
47 61
48#if IVSIZE >= 8 62typedef std::string std__string;
49 typedef IV val64; 63
50# define newSVval64 newSViv 64static PerlInterpreter *perl;
51# define SvVAL64 SvIV 65
52#else 66tstamp NOW, runtime;
53 typedef double val64; 67
54# define newSVval64 newSVnv 68static int tick_inhibit;
55# define SvVAL64 SvNV 69static int tick_pending;
70
71global gbl_ev;
72static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
73static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
74
75bitset<NUM_EVENT_TYPES> ev_want_event;
76bitset<NUM_TYPES> ev_want_type;
77
78static HV
79 *stash_cf,
80 *stash_cf_object_wrap,
81 *stash_cf_object_player_wrap,
82 *stash_cf_player_wrap,
83 *stash_cf_map_wrap,
84 *stash_cf_client_wrap,
85 *stash_cf_arch_wrap,
86 *stash_cf_party_wrap,
87 *stash_cf_region_wrap,
88 *stash_cf_living_wrap;
89
90static inline SV *
91newSVpv_utf8 (const char *s)
92{
93 if (!s)
94 return newSV (0);
95
96 SV *sv = newSVpv (s, 0);
97 SvUTF8_on (sv);
98 return sv;
99}
100
101static inline SV *
102newSVpvn_utf8 (const char *s, STRLEN l)
103{
104 if (!s)
105 return newSV (0);
106
107 SV *sv = newSVpvn (s, l);
108 SvUTF8_on (sv);
109 return sv;
110}
111
112// helper cast function, returns super class * or 0
113template<class super>
114static super *
115is_a (attachable *at)
116{
117 //return dynamic_cast<super *>(at); // slower, safer
118 if (typeid (*at) == typeid (super))
119 return static_cast<super *>(at);
120 else
121 return 0;
122}
123
124//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
125
126unordered_vector<attachable *> attachable::mortals;
127
128attachable::~attachable ()
129{
130 assert (!self);
131 assert (!cb);
132}
133
134int
135attachable::refcnt_cnt () const
136{
137 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
138}
139
140void
141attachable::sever_self ()
142{
143 if (HV *self = this->self)
144 {
145 // keep a refcount because sv_unmagic might call attachable_free,
146 // which might clear self, causing sv_unmagic to crash on a now
147 // invalid object.
148 SvREFCNT_inc (self);
149 hv_clear (self);
150 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
151 SvREFCNT_dec (self);
152
153 // self *must* be null now because thats sv_unmagic's job.
154 assert (!this->self);
155 }
156}
157
158void
159attachable::optimise ()
160{
161 if (self
162 && SvREFCNT (self) == 1
163 && !HvTOTALKEYS (self))
164 sever_self ();
165}
166
167// check wether the object really is dead
168void
169attachable::do_check ()
170{
171 if (refcnt_cnt () > 0)
172 return;
173
174 destroy ();
175}
176
177void
178attachable::do_destroy ()
179{
180 INVOKE_ATTACHABLE (DESTROY, this);
181
182 if (cb)
183 {
184 SvREFCNT_dec (cb);
185 cb = 0;
186 }
187
188 mortals.push_back (this);
189}
190
191void
192attachable::destroy ()
193{
194 if (destroyed ())
195 return;
196
197 flags |= F_DESTROYED;
198 do_destroy ();
199 sever_self ();
200}
201
202void
203attachable::check_mortals ()
204{
205 static int i = 0;
206
207 for (;;)
208 {
209 if (i >= mortals.size ())
210 {
211 i = 0;
212
213 if (mortals.size () >= 512)
214 {
215 static int last_mortalcount;
216 if (mortals.size () != last_mortalcount)
217 {
218 last_mortalcount = mortals.size ();
219 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
220
221 if (0)
222 {
223 for (int j = 0; j < mortals.size (); ++j)//D
224 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
225 fprintf (stderr, "\n");//D
226 }
227 }
228 }
229
230 break;
231 }
232
233 attachable *obj = mortals [i];
234
235#if 0
236 if (obj->self)//D make this an assert later
237 {
238 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
239 obj->sever_self ();
240 }
56#endif 241#endif
57 242
58static f_plug_api gethook = cfapi_get_hooks; 243 if (obj->refcnt)
59static f_plug_api object_set_property = cfapi_object_set_property; 244 {
60static f_plug_api object_insert = cfapi_object_insert; 245 ++i; // further delay freeing
61 246
62static PerlInterpreter *perl; 247 if (!(i & 0x3ff))
248 break;
249 }
250 else
251 {
252 mortals.erase (i);
253 obj->sever_self ();
254 delete obj;
255 }
256 }
257}
63 258
64static AV *cb_global, *cb_object, *cb_player, *cb_type, *cb_map; 259void
260attachable::set_key (const char *key, const char *value, bool is_utf8)
261{
262 if (!self)
263 self = newHV ();
264
265 if (value)
266 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
267 else
268 hv_delete (self, key, strlen (key), G_DISCARD);
269}
270
271attachable &
272attachable::operator =(const attachable &src)
273{
274 //if (self || cb)
275 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
276
277 attach = src.attach;
278 return *this;
279}
280
281template<typename T>
282static bool
283find_backref (void *ptr, T *obj)
284{
285 char *s = (char *)obj;
286 while (s < (char *)obj + sizeof (T))
287 {
288 if (ptr == *(void **)s)
289 return true;
290
291 s += sizeof (void *); // assume natural alignment
292 }
293
294 return false;
295}
296
297// for debugging, find "live" objects containing this ptr
298void
299find_backref (void *ptr)
300{
301 for_all_objects (op)
302 if (find_backref (ptr, op))
303 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
304
305 for_all_players (pl)
306 if (find_backref (ptr, pl))
307 fprintf (stderr, "P %p\n", pl);
308
309 for_all_clients (ns)
310 if (find_backref (ptr, ns))
311 fprintf (stderr, "C %p\n", ns);
312
313}
65 314
66////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 315//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
67 316
68static SV * 317static SV *
69newSVptr (void *ptr, const char *klass, HV *hv = newHV ()) 318newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
70{ 319{
71 SV *sv; 320 SV *sv;
72 321
73 if (!ptr) 322 if (!ptr)
74 return &PL_sv_undef; 323 return newSV (0);
75 324
76 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0); 325 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
77 return sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1)); 326 return sv_bless (newRV_noinc ((SV *)hv), stash);
78} 327}
79 328
80template<class attachable> 329static int
81SV * 330attachable_free (pTHX_ SV *sv, MAGIC *mg)
331{
332 attachable *at = (attachable *)mg->mg_ptr;
333
334 //TODO: check if transaction behaviour is really required here
335 if (SV *self = (SV *)at->self)
336 {
337 at->self = 0;
338 SvREFCNT_dec (self);
339 }
340
341 // next line makes sense, but most objects still have refcnt 0 by default
342 //at->refcnt_chk ();
343 return 0;
344}
345
346MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
347
348static SV *
82newSVattachable (attachable *obj, const char *klass) 349newSVattachable (attachable *obj, HV *stash)
83{ 350{
84 if (!obj) 351 if (!obj)
85 return &PL_sv_undef; 352 return newSV (0);
86 353
87 if (!obj->self) 354 if (!obj->self)
88 obj->self = newSVptr (obj, klass); 355 obj->self = newHV ();
89 356
90 return newSVsv (obj->self); 357 if (!SvOBJECT (obj->self))
358 {
359 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
360
361 // now bless the object _once_
362 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
363 return sv_bless (newRV_inc ((SV *)obj->self), stash);
364 }
365 else
366 {
367 SV *sv = newRV_inc ((SV *)obj->self);
368
369 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
370 SvAMAGIC_on (sv);
371
372 return sv;
373 }
91} 374}
92 375
93static void 376static void
94clearSVptr (SV *sv) 377clearSVptr (SV *sv)
95{ 378{
121 return SvPTR (sv, klass); 404 return SvPTR (sv, klass);
122 else 405 else
123 return 0; 406 return 0;
124} 407}
125 408
126inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 409inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length ()); }
127inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 410inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
128inline SV *to_sv (bool v) { return newSViv (v); } 411inline SV *to_sv (bool v) { return newSViv (v); }
129inline SV *to_sv ( signed char v) { return newSViv (v); } 412inline SV *to_sv ( signed char v) { return newSViv (v); }
130inline SV *to_sv (unsigned char v) { return newSViv (v); } 413inline SV *to_sv (unsigned char v) { return newSViv (v); }
131inline SV *to_sv ( signed short v) { return newSViv (v); } 414inline SV *to_sv ( signed short v) { return newSViv (v); }
132inline SV *to_sv (unsigned short v) { return newSVuv (v); } 415inline SV *to_sv (unsigned short v) { return newSVuv (v); }
136inline SV *to_sv (unsigned long v) { return newSVuv (v); } 419inline SV *to_sv (unsigned long v) { return newSVuv (v); }
137inline SV *to_sv ( signed long long v) { return newSVval64 (v); } 420inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
138inline SV *to_sv (unsigned long long v) { return newSVval64 (v); } 421inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
139inline SV *to_sv (float v) { return newSVnv (v); } 422inline SV *to_sv (float v) { return newSVnv (v); }
140inline SV *to_sv (double v) { return newSVnv (v); } 423inline SV *to_sv (double v) { return newSVnv (v); }
141inline SV *to_sv (client * v) { return newSVattachable (v, "cf::client::wrap"); } 424inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
142inline SV *to_sv (player * v) { return newSVattachable (v, "cf::player::wrap"); } 425inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
143inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? "cf::object::player::wrap" : "cf::object::wrap"); } 426inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
144inline SV *to_sv (maptile * v) { return newSVattachable (v, "cf::map::wrap"); } 427inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
145inline SV *to_sv (archetype * v) { return newSVptr (v, "cf::arch::wrap"); } 428inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
429inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
146inline SV *to_sv (partylist * v) { return newSVptr (v, "cf::party::wrap"); } 430inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
147inline SV *to_sv (region * v) { return newSVptr (v, "cf::region::wrap"); }
148inline SV *to_sv (living * v) { return newSVptr (v, "cf::living::wrap"); } 431inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
149 432
150inline SV *to_sv (object & v) { return to_sv (&v); } 433inline SV *to_sv (object & v) { return to_sv (&v); }
151inline SV *to_sv (living & v) { return to_sv (&v); } 434inline SV *to_sv (living & v) { return to_sv (&v); }
152 435
153//TODO: 436inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
154inline SV *to_sv (New_Face * v) { return to_sv (v->name); }
155inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 437inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
156 438
157inline SV *to_sv (UUID v) 439inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
158{
159 char buf[128];
160 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq);
161 return newSVpv (buf, 0);
162}
163 440
164inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 441inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
165inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 442inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
166inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 443inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
167inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 444inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
168inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 445inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
169inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 446inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
170inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 447inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
171inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 448inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
172inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 449inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
173inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 450inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
174inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 451inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
175inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 452inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
176inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 453inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
177inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 454inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
178inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 455inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
179inline void sv_to (SV *sv, client * &v) { v = (client *)SvPTR_ornull (sv, "cf::client"); } 456inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
180inline void sv_to (SV *sv, player * &v) { v = (player *)SvPTR_ornull (sv, "cf::player"); } 457inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
181inline void sv_to (SV *sv, object * &v) { v = (object *)SvPTR_ornull (sv, "cf::object"); } 458inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
182inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)SvPTR_ornull (sv, "cf::arch"); } 459inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
183inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)SvPTR_ornull (sv, "cf::map"); } 460inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
461inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
462inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
184inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 463inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
185inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
186inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 464inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
465inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
466inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
187 467
188inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } //TODO 468//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
189inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } // TODO 469inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
190 470
191template<class T> 471template<class T>
192inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 472inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
193 473
194template<int N> 474template<int N>
195inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 475inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
196 476
477inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
478inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
479inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
480inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
481
482inline void sv_to (SV *sv, std::string &v)
483{
484 STRLEN len;
485 char *data = SvPVbyte (sv, len);
486 v.assign (data, len);
487}
488
197inline void sv_to (SV *sv, UUID &v) 489inline void sv_to (SV *sv, UUID &v)
198{ 490{
199 unsigned int version; 491 if (!v.parse (SvPV_nolen (sv)))
200
201 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
202 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 492 croak ("unparsable uuid: %s", SvPV_nolen (sv));
203} 493}
494
495inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
204 496
205static SV * 497static SV *
206newSVdt_va (va_list &ap, data_type type) 498newSVdt_va (va_list &ap, data_type type)
207{ 499{
208 SV *sv; 500 SV *sv;
222 break; 514 break;
223 515
224 case DT_STRING: 516 case DT_STRING:
225 { 517 {
226 char *str = (char *)va_arg (ap, const char *); 518 char *str = (char *)va_arg (ap, const char *);
227 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 519 sv = str ? newSVpv (str, 0) : newSV (0);
228 } 520 }
229 break; 521 break;
230 522
231 case DT_DATA: 523 case DT_DATA:
232 { 524 {
233 char *str = (char *)va_arg (ap, const void *); 525 char *str = (char *)va_arg (ap, const void *);
234 int len = va_arg (ap, int); 526 int len = va_arg (ap, int);
235 sv = str ? newSVpv (str, len) : &PL_sv_undef; 527 sv = str ? newSVpv (str, len) : newSV (0);
236 } 528 }
237 break; 529 break;
238 530
239 case DT_OBJECT: 531 case DT_OBJECT:
240 sv = to_sv (va_arg (ap, object *)); 532 sv = to_sv (va_arg (ap, object *));
282 va_end (ap); 574 va_end (ap);
283 575
284 return sv; 576 return sv;
285} 577}
286 578
287static SV *
288newSVcfapi (int type, ...)
289{
290 SV *sv;
291
292 va_list ap;
293 va_start (ap, type);
294
295 switch (type)
296 {
297 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
298 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
299 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
300 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
301 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
302 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
303 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
304 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
305 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
306 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
307
308 default:
309 assert (("unhandled type in newSVcfapi", 0));
310 }
311
312 va_end (ap);
313
314 return sv;
315}
316
317////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 579//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
318 580
319SV * 581SV *
320registry (attachable_base *ext) 582registry (attachable *ext)
321{ 583{
322 if (!ext->cb) 584 if (!ext->cb)
323 ext->cb = newAV (); 585 ext->cb = newAV ();
324 586
325 return newRV_inc ((SV *)ext->cb); 587 return newRV_inc ((SV *)ext->cb);
326} 588}
327 589
328void attachable_base::clear ()
329{
330 if (self)
331 {
332 if (cb)
333 if (SvROK (*av_fetch (cb, EVENT_OBJECT_DESTROY, 1)))
334 INVOKE_OBJECT (DESTROY, static_cast<object *>(this));
335 else if (SvROK (*av_fetch (cb, EVENT_MAP_DESTROY, 1)))
336 INVOKE_MAP (DESTROY, static_cast<maptile *>(this));
337
338 // disconnect Perl from C, to avoid crashes
339 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
340
341 // clear the perl hash, might or might not be a good idea
342 hv_clear ((HV *)SvRV ((SV *)self));
343
344 SvREFCNT_dec (self);
345 self = 0;
346 }
347
348 if (cb)
349 {
350 SvREFCNT_dec (cb);
351 cb = 0;
352 }
353
354 attach = 0;
355}
356
357void attachable_base::optimise ()
358{
359 if (!self)
360 return;
361
362 HV *hv = (HV *)SvRV ((SV *)self);
363
364 if (SvREFCNT ((SV *)self) == 1
365 && SvREFCNT ((SV *)hv) == 1
366 && !HvKEYS (hv))
367 {
368 SvREFCNT_dec ((SV *)self);
369 self = 0;
370 }
371}
372
373void attachable_base::instantiate (data_type type, void *obj)
374{
375 dSP;
376 ENTER;
377 SAVETMPS;
378 PUSHMARK (SP);
379 EXTEND (SP, 2);
380 PUSHs (sv_2mortal (newSVdt (type, obj)));
381 PUSHs (sv_2mortal (newSVpv (attach, 0)));
382
383 attach = 0;
384
385 PUTBACK;
386 call_pv ("cf::instantiate", G_DISCARD | G_VOID | G_EVAL);
387 FREETMPS;
388 LEAVE;
389
390 switch (type)
391 {
392 case DT_OBJECT: INVOKE_OBJECT (INSTANTIATE, obj); break;
393 case DT_MAP: INVOKE_MAP (INSTANTIATE, obj); break;
394 }
395}
396
397///////////////////////////////////////////////////////////////////////////// 590/////////////////////////////////////////////////////////////////////////////
398 591
399void reattach (data_type type, void *obj)
400{
401 //TODO only do this when the object has _attachment's
402
403 dSP;
404 ENTER;
405 SAVETMPS;
406 PUSHMARK (SP);
407 XPUSHs (sv_2mortal (newSVdt (type, obj)));
408 PUTBACK;
409 call_pv ("cf::reattach", G_DISCARD | G_VOID | G_EVAL);
410 FREETMPS;
411 LEAVE;
412
413 switch (type)
414 {
415 case DT_OBJECT: INVOKE_OBJECT (REATTACH, obj); break;
416 case DT_PLAYER: INVOKE_PLAYER (REATTACH, obj); break;
417 case DT_MAP: INVOKE_MAP (REATTACH, obj); break;
418 }
419}
420
421template<class subclass>
422void reattach (attachable<subclass> *obj)
423{
424 obj->optimise ();
425
426 if (obj->self)
427 reattach ((data_type) cftype<subclass>::dt, (subclass *)obj);
428}
429
430#include "kw_hash.h"
431
432object_freezer::object_freezer ()
433: dynbuf (128 * 1024, 64 * 1024)
434{
435 av = newAV ();
436}
437
438object_freezer::~object_freezer ()
439{
440 SvREFCNT_dec (av);
441}
442
443void object_freezer::put (attachable_base *ext)
444{
445 ext->optimise ();
446
447 if (ext->self)
448 {
449 int idx = AvFILLp ((AV *)av) + 1;
450 av_store (av, idx, SvREFCNT_inc (ext->self));
451
452 add ((void *)"oid ", 4);
453 add ((sint32)idx);
454 add ('\n');
455 }
456}
457
458bool object_freezer::save (const char *filename)
459{
460 dSP;
461 ENTER;
462 SAVETMPS;
463 PUSHMARK (SP);
464 EXTEND (SP, 3);
465 PUSHs (sv_2mortal (newSVpv (filename, 0)));
466 PUSHs (sv_2mortal (newRV_noinc (newSVpvn ((char *)linearise (), size ()))));
467 PUSHs (sv_2mortal (newRV_inc ((SV *)av)));
468 PUTBACK;
469 call_pv ("cf::object_freezer_save", G_VOID | G_DISCARD | G_EVAL);
470 FREETMPS;
471 LEAVE;
472}
473
474char *object_freezer::as_string ()
475{
476 dSP;
477 ENTER;
478 SAVETMPS;
479 PUSHMARK (SP);
480 EXTEND (SP, 3);
481 PUSHs (sv_2mortal (newRV_noinc (newSVpvn ((char *)linearise (), size ()))));
482 PUSHs (sv_2mortal (newRV_inc ((SV *)av)));
483 PUTBACK;
484
485 char *res = call_pv ("cf::object_freezer_as_string", G_SCALAR | G_EVAL) > 0
486 ? strdup (SvPVbyte_nolen (POPs))
487 : strdup ("[fatal error]");
488
489 FREETMPS;
490 LEAVE;
491
492 return res;
493}
494
495int fprintf (object_freezer &freezer, const char *format, ...)
496{
497 va_list ap;
498
499 va_start (ap, format);
500
501 int len = vsnprintf ((char *)freezer.force (1024), 1024, format, ap);
502
503 if (len >= 0)
504 freezer.alloc (len);
505
506 va_end (ap);
507}
508
509int fputs (const char *s, object_freezer &freezer)
510{
511 freezer.add (s);
512}
513
514static const char thawer_eof[] = "\n\n\n\0\0\0";
515
516object_thawer::object_thawer (const char *filename)
517{
518 static const char eof[] = "\n\n\n\0\0\0";
519
520 av = 0;
521 text = 0;
522 line = 0;
523
524 if (filename)
525 {
526 dSP;
527 ENTER;
528 SAVETMPS;
529 PUSHMARK (SP);
530 XPUSHs (sv_2mortal (newSVpv (filename, 0)));
531 PUTBACK;
532
533 if (2 == call_pv ("cf::object_thawer_load", G_ARRAY | G_EVAL))
534 {
535 SPAGAIN;
536
537 // second value - perl objects
538 {
539 SV *sv = POPs;
540 if (SvROK (sv))
541 av = (AV *)SvREFCNT_inc (SvRV (sv));
542 }
543
544 // first value - text part, pad with 3 zeroes
545 {
546 SV *sv = POPs;
547 STRLEN len;
548 char *sv_ = SvPVbyte (sv, len);
549 text = newSV (len + sizeof (eof));
550 SvCUR_set (text, len);
551 memcpy (SvPVX (text), sv_, len);
552 memcpy (SvEND (text), eof, sizeof (eof)); // just to be sure
553
554 line = SvPVX (text);
555 }
556 }
557
558 PUTBACK;
559 FREETMPS;
560 LEAVE;
561 }
562}
563
564object_thawer::object_thawer (const char *data, AV *perlav)
565{
566 av = perlav;
567 text = newSVpv (data, 0);
568 sv_catpv (text, thawer_eof);
569 line = SvPVbyte_nolen (text);
570}
571
572void object_thawer::get (data_type type, void *obj, attachable_base *ext, int oid)
573{
574 if (!av || oid < 0) // this is actually an error of sorts
575 return;
576
577 // we have to "re-instantiate"/reattach to an object, so nuke ext->attach
578 ext->clear ();
579
580 SV **svp = av_fetch ((AV *)av, oid, 0);
581
582 if (!svp || !SvROK (*svp))
583 {
584 printf ("trying to thaw duplicate or never-issued oid %d, ignoring.\n", oid);
585 return;
586 }
587
588 ext->self = *svp; *svp = &PL_sv_undef;
589 sv_magic (SvRV (ext->self), 0, PERL_MAGIC_ext, (char *)obj, 0);
590
591 reattach (type, obj);
592}
593
594object_thawer::~object_thawer ()
595{
596 if (text) SvREFCNT_dec (text);
597 if (av) SvREFCNT_dec (av);
598}
599
600char *fgets (char *s, int n, object_thawer &thawer)
601{
602 char *p = thawer.line;
603 char *q = s;
604
605 if (!p)
606 return 0;
607
608 while (--n)
609 {
610 if (!*p)
611 break;
612
613 *q++ = *p;
614
615 if (*p++ == '\n')
616 break;
617 }
618
619 *q = 0;
620 thawer.line = p;
621
622 return s == q ? 0 : s;
623}
624
625keyword object_thawer::get_kv ()
626{
627 if (!line)
628 return KW_EOF;
629
630 for (;;)
631 {
632 char *p = line;
633
634 if (!*p)
635 return KW_EOF;
636
637 // parse keyword
638 while (*p > ' ')
639 p++;
640
641 int klen = p - line;
642
643 if (*p++ != '\n')
644 {
645 // parse value
646 while (*(unsigned char *)p <= ' ' && *p != '\n') // skip 0x01 .. 0x20
647 ++p;
648
649 last_value = p;
650
651 while (*p != '\n')
652 p++;
653
654 *p++ = 0;
655 }
656 else
657 last_value = 0;
658
659 line [klen] = 0;
660 keyword_idx *kw = kw_lex::match (line, klen);
661
662 //printf ("KV %d<%s,%s>\n", kw ? kw->index : 0, line, last_value);//D
663
664 if (kw)
665 {
666 line = p;
667 return kw->index;
668 }
669 else if (!*line || *line == '#')
670 {
671 // empty/comment line
672 line = p;
673 }
674 else
675 return KW_ERROR;
676 }
677}
678
679void object_thawer::get (shstr &sh) const
680{
681 if (last_value)
682 sh = last_value;
683 else
684 {
685 sh = "<value missing>";
686 LOG (llevError, "keyword requires value: <%s>\n", line);//TODO: add filename
687 }
688}
689
690void object_thawer::get_ml (keyword kend, shstr &sh)
691{
692 char kw[128];
693
694 int klen = keyword_len [kend];
695
696 kw [0] = '\n';
697 memcpy (kw + 1, keyword_str [kend], klen);
698 kw [klen + 1] = '\n';
699 kw [klen + 2] = 0;
700
701 // first test for completely empty msg... "endXXX\n"
702 if (!strncmp (line, kw + 1, klen + 1))
703 {
704 sh = 0;
705
706 line += klen + 1;
707
708 return;
709 }
710 else
711 {
712 // multi-line strings are delimited by "\nendXXX\n" or "endXXX\n" (NULL)
713
714 char *end = strstr (line, kw);
715
716 if (!end)
717 {
718 sh = 0;
719 return;
720 }
721
722 *end = 0;
723 sh = line;
724
725 line = end + keyword_len [kend] + 1;
726
727 while (*line++ != '\n')
728 ;
729 }
730}
731
732sint32 object_thawer::get_sint32 () const
733{
734 char *p = last_value;
735
736 if (!p)
737 return 0;
738
739 sint32 val = 0;
740 bool negate;
741
742 if (*p == '-')
743 {
744 negate = true;
745 ++p;
746 }
747 else
748 negate = false;
749
750 do
751 {
752 val *= 10;
753 val += *p++ - '0';
754 }
755 while (*p);
756
757 return negate ? -val : val;
758}
759
760sint64 object_thawer::get_sint64 () const
761{
762 return last_value ? atoll (last_value) : 0;
763}
764
765double object_thawer::get_double () const
766{
767 return last_value ? atof (last_value) : 0;
768}
769
770/////////////////////////////////////////////////////////////////////////////
771
772extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
773{
774 return 0;
775}
776
777static CommArray_s rtn_cmd;
778
779static int
780runPluginCommand (object *obj, char *params)
781{
782 return -1;
783}
784
785extern "C" void *cfperl_getPluginProperty (int *type, ...)
786{
787 va_list args;
788 char *propname;
789 int i;
790 va_start (args, type);
791 propname = va_arg (args, char *);
792 //printf ("Property name: %s\n", propname);
793
794 if (!strcmp (propname, "command?"))
795 return NULL;
796 else if (!strcmp (propname, "Identification"))
797 {
798 va_end (args);
799 return (void *)PLUGIN_NAME;
800 }
801 else if (!strcmp (propname, "FullName"))
802 {
803 va_end (args);
804 return (void *)PLUGIN_VERSION;
805 }
806 else
807 va_end (args);
808
809 return NULL;
810}
811
812extern "C" int cfperl_postInitPlugin ()
813{
814 int hooktype = 1;
815 int rtype = 0;
816
817 cf_init_plugin (gethook);
818
819 return 0;
820}
821
822extern "C" int cfperl_closePlugin ()
823{
824 return 0;
825}
826
827void 592void
828cfperl_init () 593cfperl_init ()
829{ 594{
595 extern char **environ;
596
830 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0); 597 PERL_SYS_INIT3 (&settings.argc, &settings.argv, &environ);
831 perl = perl_alloc (); 598 perl = perl_alloc ();
832 perl_construct (perl); 599 perl_construct (perl);
833 600
834 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 601 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
835 602
836 char *argv[] = { 603 const char *argv[] = {
837 "", 604 settings.argv [0],
838 "-e" 605 "-e"
839 "use Event;" // required for bootstrap 606 "use EV; use Coro;" // required for bootstrap
840 "cf->bootstrap;" // required for datadir :*> 607 "cf->bootstrap;" // required for datadir :*>
841 "unshift @INC, cf::datadir ();" 608 "unshift @INC, cf::datadir ();"
842 "require cf;" 609 "require cf;"
843 }; 610 };
844 611
845 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 612 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
613 || perl_run (perl))
846 { 614 {
847 printf ("unable to initialize perl-interpreter, aborting.\n"); 615 printf ("unable to initialize perl-interpreter, aborting.\n");
848 exit (EXIT_FAILURE); 616 exit (EXIT_FAILURE);
849 } 617 }
618
619 {
620 dSP;
621
622 PUSHMARK (SP);
623 PUTBACK;
624 call_pv ("cf::init", G_DISCARD | G_VOID);
625 }
850} 626}
851 627
852void cfperl_main () 628void cfperl_main ()
853{ 629{
854 dSP; 630 dSP;
855 631
856 PUSHMARK (SP); 632 PUSHMARK (SP);
857 PUTBACK; 633 PUTBACK;
858 call_pv ("cf::main", G_DISCARD | G_VOID); 634 call_pv ("cf::main", G_DISCARD | G_VOID);
635}
636
637void
638attachable::instantiate ()
639{
640 if (attach)
641 {
642 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
643 attach = 0;
644 }
645}
646
647void
648attachable::reattach ()
649{
650 optimise ();
651 //TODO: check for _attachment's, very important for restarts
652 INVOKE_ATTACHABLE (REATTACH, this);
859} 653}
860 654
861static event_klass klass_of[NUM_EVENT_TYPES] = { 655static event_klass klass_of[NUM_EVENT_TYPES] = {
862# define def(type,name) KLASS_ ## type, 656# define def(type,name) KLASS_ ## type,
863# include "eventinc.h" 657# include "eventinc.h"
894 } 688 }
895 } 689 }
896 } 690 }
897} 691}
898 692
693void
694attachable::gather_callbacks (AV *&callbacks, event_type event) const
695{
696 ::gather_callbacks (callbacks, cb_attachable, event);
697
698 if (cb)
699 ::gather_callbacks (callbacks, cb, event);
700}
701
702void
703global::gather_callbacks (AV *&callbacks, event_type event) const
704{
705 ::gather_callbacks (callbacks, cb_global, event);
706}
707
708void
709object::gather_callbacks (AV *&callbacks, event_type event) const
710{
711 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
712 {
713 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
714
715 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
716 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
717 }
718
719 if (type <= AvFILLp (cb_type))
720 {
721 SV *registry = AvARRAY (cb_type)[type];
722
723 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
724 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
725 }
726
727 attachable::gather_callbacks (callbacks, event);
728 ::gather_callbacks (callbacks, cb_object, event);
729}
730
731void
732archetype::gather_callbacks (AV *&callbacks, event_type event) const
733{
734 attachable::gather_callbacks (callbacks, event);
735 //TODO//::gather_callbacks (callbacks, cb_archetype, event);
736}
737
738void
739client::gather_callbacks (AV *&callbacks, event_type event) const
740{
741 attachable::gather_callbacks (callbacks, event);
742 ::gather_callbacks (callbacks, cb_client, event);
743}
744
745void
746player::gather_callbacks (AV *&callbacks, event_type event) const
747{
748 attachable::gather_callbacks (callbacks, event);
749 ::gather_callbacks (callbacks, cb_player, event);
750}
751
752void
753maptile::gather_callbacks (AV *&callbacks, event_type event) const
754{
755 attachable::gather_callbacks (callbacks, event);
756 ::gather_callbacks (callbacks, cb_map, event);
757}
758
759void
760_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
761{
762 for (int event = 0; event <= AvFILLp (registry); ++event)
763 {
764 SV *cbs_ = AvARRAY (registry)[event];
765
766 // element must be list of callback entries
767 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
768 {
769 AV *cbs = (AV *)SvRV (cbs_);
770
771 // no callback entries, no callbacks to call
772 if (AvFILLp (cbs) >= 0)
773 set.set (event);
774 }
775 }
776}
777
778// very slow and inefficient way to recalculate the global want bitsets
779void
780_recalc_want ()
781{
782 ev_want_event.reset ();
783
784 _recalc_want (ev_want_event, cb_global);
785 _recalc_want (ev_want_event, cb_attachable);
786 _recalc_want (ev_want_event, cb_object);
787 _recalc_want (ev_want_event, cb_client);
788 _recalc_want (ev_want_event, cb_player);
789 _recalc_want (ev_want_event, cb_map);
790
791 ev_want_type.reset ();
792
793 for (int type = 0; type <= AvFILLp (cb_type); ++type)
794 {
795 SV *cbs_ = AvARRAY (cb_type)[type];
796
797 // element must be list of callback entries
798 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
799 {
800 AV *cbs = (AV *)SvRV (cbs_);
801
802 // no callback entries, no callbacks to call
803 if (AvFILLp (cbs) >= 0)
804 ev_want_type.set (type % NUM_TYPES);
805 }
806 }
807}
808
809bool
899bool cfperl_invoke (event_type event, ...) 810attachable::invoke (event_type event, ...)
900{ 811{
901 data_type dt; 812 data_type dt;
902 va_list ap;
903 813
904 va_start (ap, event);
905
906 AV *callbacks = 0;
907
908 object *op;
909 player *pl;
910 maptile *map;
911
912 // callback call ordering is: 814 // callback call ordering should be:
913 // 1. per-object callback 815 // 1. per-object callback
914 // 2. per-class object 816 // 2. per-class object
915 // 3. per-type callback 817 // 3. per-type callback
916 // 4. global callbacks 818 // 4. global callbacks
917 819
820 AV *callbacks = 0;
918 gather_callbacks (callbacks, cb_global, event); 821 gather_callbacks (callbacks, event);
919
920 switch (KLASS_OF (event))
921 {
922 case KLASS_GLOBAL:
923 break;
924
925 case KLASS_OBJECT:
926 dt = (data_type) va_arg (ap, int);
927 assert (("first argument must be of type object", dt == DT_OBJECT));
928 op = va_arg (ap, object *);
929
930 if (op->cb)
931 gather_callbacks (callbacks, op->cb, event);
932
933 if (op->type)
934 {
935 if (op->subtype && op->type + op->subtype * NUM_SUBTYPES <= AvFILLp (cb_type))
936 {
937 SV *registry = AvARRAY (cb_type)[op->type + op->subtype * NUM_SUBTYPES];
938
939 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
940 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
941 }
942
943 if (op->type <= AvFILLp (cb_type))
944 {
945 SV *registry = AvARRAY (cb_type)[op->type];
946
947 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
948 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
949 }
950 }
951
952 gather_callbacks (callbacks, cb_object, event);
953
954 break;
955
956 case KLASS_PLAYER:
957 dt = (data_type) va_arg (ap, int);
958 assert (("first argument must be of type player", dt == DT_PLAYER));
959 pl = va_arg (ap, player *);
960
961 if (pl->cb)
962 gather_callbacks (callbacks, pl->cb, event);
963
964 gather_callbacks (callbacks, cb_player, event);
965 break;
966
967 case KLASS_MAP:
968 dt = (data_type) va_arg (ap, int);
969 assert (("first argument must be of type object", dt == DT_MAP));
970 map = va_arg (ap, maptile *);
971
972 if (map->cb)
973 gather_callbacks (callbacks, map->cb, event);
974
975 gather_callbacks (callbacks, cb_map, event);
976 break;
977
978 default:
979 assert (("unsupported event klass in cfperl_invoke", 0));
980 }
981 822
982 // short-circuit processing if no callbacks found/defined 823 // short-circuit processing if no callbacks found/defined
983 if (!callbacks) 824 if (!callbacks)
984 return 0; 825 return 0;
985 826
986 dSP; 827 va_list ap;
987 ENTER; 828 va_start (ap, event);
988 SAVETMPS;
989 829
990 PUSHMARK (SP); 830 CALL_BEGIN (3);
991 EXTEND (SP, 3);
992
993 PUSHs (sv_2mortal (newSViv (event))); // only used for debugging nowadays 831 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
994 PUSHs (sv_2mortal (newRV_noinc ((SV *)callbacks))); 832 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
995 833
996 switch (KLASS_OF (event)) 834 //TODO: unhack
997 { 835 if (object *op = is_a<object>(this)) CALL_ARG_SV (newSVdt (DT_OBJECT, op));
998 case KLASS_OBJECT: PUSHs (sv_2mortal (newSVdt (DT_OBJECT, op))); break; 836 else if (player *pl = is_a<player>(this)) CALL_ARG_SV (newSVdt (DT_PLAYER, pl));
999 case KLASS_PLAYER: PUSHs (sv_2mortal (newSVdt (DT_PLAYER, pl))); break; 837 else if (client *ns = is_a<client>(this)) CALL_ARG_SV (newSVdt (DT_CLIENT, ns));
1000 case KLASS_MAP: PUSHs (sv_2mortal (newSVdt (DT_MAP, map))); break; 838 else if (maptile *m = is_a<maptile>(this)) CALL_ARG_SV (newSVdt (DT_MAP, m));
1001 } 839 else if (global *gl = is_a<global>(this)) /*nop*/;
840 else
841 abort (); //TODO
1002 842
1003 for (;;) 843 for (;;)
1004 { 844 {
1005 dt = (data_type) va_arg (ap, int); 845 dt = (data_type) va_arg (ap, int);
1006 846
1007 if (dt == DT_END) 847 if (dt == DT_END)
1008 break; 848 break;
1009
1010 if (dt == DT_AV) 849 else if (dt == DT_AV)
1011 { 850 {
1012 AV *av = va_arg (ap, AV *); 851 AV *av = va_arg (ap, AV *);
1013 852
1014 for (int i = 0; i <= av_len (av); ++i) 853 for (int i = 0; i <= av_len (av); ++i)
1015 XPUSHs (*av_fetch (av, i, 1)); 854 XPUSHs (*av_fetch (av, i, 1));
1018 XPUSHs (sv_2mortal (newSVdt_va (ap, dt))); 857 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
1019 } 858 }
1020 859
1021 va_end (ap); 860 va_end (ap);
1022 861
1023 PUTBACK; 862 CALL_CALL ("cf::do_invoke", G_SCALAR);
1024 int count = call_pv ("cf::do_invoke", G_SCALAR | G_EVAL);
1025 SPAGAIN;
1026
1027 count = count > 0 ? POPi : 0; 863 count = count > 0 ? POPi : 0;
1028 864
1029 FREETMPS; 865 CALL_END;
1030 LEAVE;
1031 866
1032 return count; 867 return count;
1033} 868}
1034 869
1035SV * 870SV *
1036cfperl_result (int idx) 871cfperl_result (int idx)
1037{ 872{
1038 AV *av = get_av ("cfperl::invoke_results", 0); 873 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
1039 if (!av) 874 if (!av)
1040 return &PL_sv_undef; 875 return &PL_sv_undef;
1041 876
1042 SV **sv = av_fetch (av, idx, 0); 877 SV **sv = av_fetch (av, idx, 0);
1043 if (!sv) 878 if (!sv)
1057{ 892{
1058 return SvNV (cfperl_result (idx)); 893 return SvNV (cfperl_result (idx));
1059} 894}
1060 895
1061///////////////////////////////////////////////////////////////////////////// 896/////////////////////////////////////////////////////////////////////////////
897// various c++ => perl glue functions
1062 898
1063struct EventAPI *watcher_base::GEventAPI; 899void cfperl_tick ()
1064
1065static void iw_dispatch (pe_event *ev)
1066{ 900{
1067 iw *w = (iw *)ev->ext_data; 901 tick_pending = 1;
1068 w->call (*w);
1069}
1070 902
1071void 903 if (tick_inhibit)
1072iw::alloc () 904 return;
1073{
1074 pe = GEventAPI->new_idle (0, 0);
1075 905
1076 pe->base.callback = (void *)iw_dispatch; 906 tick_pending = 0;
1077 pe->base.ext_data = (void *)this;
1078}
1079 907
1080static void iow_dispatch (pe_event *ev) 908 dSP;
1081{
1082 iow *w = (iow *)ev->ext_data;
1083 w->call (*w, ((pe_ioevent *)ev)->got);
1084}
1085 909
1086void 910 PUSHMARK (SP);
1087iow::alloc () 911 PUTBACK;
1088{ 912 call_pv ("cf::tick", G_DISCARD | G_VOID);
1089 pe = GEventAPI->new_io (0, 0);
1090 913
1091 pe->base.callback = (void *)iow_dispatch; 914 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
1092 pe->base.ext_data = (void *)this;
1093
1094 pe->fd = -1;
1095 pe->poll = 0;
1096} 915}
1097 916
1098void 917void
1099iow::fd (int fd) 918cfperl_emergency_save ()
1100{ 919{
1101 pe->fd = fd; 920 CALL_BEGIN (0);
921 CALL_CALL ("cf::emergency_save", G_VOID);
922 CALL_END;
923}
924
925void
926cfperl_cleanup (int make_core)
927{
928 CALL_BEGIN (1);
929 CALL_ARG (make_core);
930 CALL_CALL ("cf::post_cleanup", G_VOID);
931 CALL_END;
932}
933
934void
935cfperl_make_book (object *book, int level)
936{
937 CALL_BEGIN (2);
938 CALL_ARG (book);
939 CALL_ARG (level);
940 CALL_CALL ("ext::books::make_book", G_VOID);
941 CALL_END;
942}
943
944void
945cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
946{
947 CALL_BEGIN (4);
948 CALL_ARG (ns);
949 CALL_ARG (type);
950 CALL_ARG_SV (newSVpv_utf8 (msg));
951 CALL_ARG (color);
952 CALL_CALL ("cf::client::send_msg", G_VOID);
953 CALL_END;
1102} 954}
1103 955
1104int 956int
1105iow::poll () 957cfperl_can_merge (object *ob1, object *ob2)
1106{ 958{
1107 return pe->poll; 959 int can;
960
961 CALL_BEGIN (2);
962 CALL_ARG (ob1);
963 CALL_ARG (ob2);
964 CALL_CALL ("cf::_can_merge", G_SCALAR);
965 can = count && SvTRUE (TOPs);
966 CALL_END;
967
968 return can;
969}
970
971player *
972player::find (const char *name)
973{
974 CALL_BEGIN (1);
975 CALL_ARG (name);
976 CALL_CALL ("cf::player::find", G_SCALAR);
977
978 player *retval;
979
980 if (count)
981 sv_to (POPs, retval);
982 else
983 retval = 0;
984
985 CALL_END;
986
987 return retval;
988}
989
990maptile *
991maptile::find_sync (const char *path, maptile *origin)
992{
993 CALL_BEGIN (2);
994 CALL_ARG (path);
995 CALL_ARG (origin);
996 CALL_CALL ("cf::map::find_sync", G_SCALAR);
997
998 maptile *retval;
999
1000 if (count)
1001 sv_to (POPs, retval);
1002 else
1003 retval = 0;
1004
1005 CALL_END;
1006
1007 return retval;
1008}
1009
1010maptile *
1011maptile::find_async (const char *path, maptile *origin, bool load)
1012{
1013 CALL_BEGIN (3);
1014 CALL_ARG (path);
1015 CALL_ARG (origin);
1016 CALL_ARG (load);
1017 CALL_CALL ("cf::map::find_async", G_SCALAR);
1018
1019 maptile *retval;
1020
1021 if (count)
1022 sv_to (POPs, retval);
1023 else
1024 retval = 0;
1025
1026 CALL_END;
1027
1028 return retval;
1029}
1030
1031void
1032maptile::do_load_sync ()
1033{
1034 CALL_BEGIN (1);
1035 CALL_ARG (this);
1036 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
1037 CALL_END;
1038}
1039
1040void
1041maptile::change_all_map_light (int change)
1042{
1043 CALL_BEGIN (1);
1044 CALL_ARG (change);
1045 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
1046 CALL_END;
1047}
1048
1049void
1050object::enter_exit (object *exit)
1051{
1052 if (type != PLAYER)
1053 return;
1054
1055 CALL_BEGIN (2);
1056 CALL_ARG (this);
1057 CALL_ARG (exit);
1058 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
1059 CALL_END;
1060}
1061
1062const char *
1063object::ref () const
1064{
1065 if (type == PLAYER)
1066 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1067 else
1068 return 0;
1069}
1070
1071object *
1072object::deref (const char *ref)
1073{
1074 object *retval = 0;
1075
1076 if (ref)
1077 {
1078 CALL_BEGIN (1);
1079 CALL_ARG (ref);
1080 CALL_CALL ("cf::object::deref", G_SCALAR);
1081
1082 if (count)
1083 sv_to (POPs, retval);
1084
1085 CALL_END;
1086 }
1087
1088 return retval;
1089}
1090
1091void
1092log_backtrace (const char *msg)
1093{
1094#if HAVE_BACKTRACE
1095 void *addr [20];
1096 int size = backtrace (addr, 20);
1097
1098 CALL_BEGIN (size);
1099 CALL_ARG (msg);
1100 for (int i = 0; i < size; ++i)
1101 CALL_ARG ((IV)addr [i]);
1102 CALL_CALL ("cf::_log_backtrace", G_VOID);
1103 CALL_END;
1104#endif
1105}
1106
1107/////////////////////////////////////////////////////////////////////////////
1108
1109struct EVAPI *evapi::GEVAPI;
1110struct CoroAPI *coroapi::GCoroAPI;
1111
1112void coroapi::do_cede_to_tick ()
1113{
1114 cede_pending = 0;
1115 cede ();
1116}
1117
1118void
1119coroapi::wait_for_tick ()
1120{
1121 CALL_BEGIN (0);
1122 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1123 CALL_END;
1124}
1125
1126void
1127coroapi::wait_for_tick_begin ()
1128{
1129 CALL_BEGIN (0);
1130 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1131 CALL_END;
1108} 1132}
1109 1133
1110void 1134void
1111iow::poll (int events) 1135iow::poll (int events)
1112{ 1136{
1113 if (pe->poll != events) 1137 if (events != this->events)
1114 { 1138 {
1139 int active = ev_is_active ((ev_io *)this);
1115 if (pe->poll) stop (); 1140 if (active) stop ();
1116 pe->poll = events; 1141 ev_io_set ((ev_io *)this, fd, events);
1117 if (pe->poll) start (); 1142 if (active) start ();
1118 } 1143 }
1119} 1144}
1120 1145
1146void
1147_connect_to_perl ()
1148{
1149 stash_cf = gv_stashpv ("cf", 1);
1150
1151 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1152 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1153 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
1154 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1155 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1156 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1157 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1158 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1159 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1160
1161 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
1162 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1163 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1164 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
1165
1166 cb_global = get_av ("cf::CB_GLOBAL", 1);
1167 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1168 cb_object = get_av ("cf::CB_OBJECT", 1);
1169 cb_player = get_av ("cf::CB_PLAYER", 1);
1170 cb_client = get_av ("cf::CB_CLIENT", 1);
1171 cb_type = get_av ("cf::CB_TYPE" , 1);
1172 cb_map = get_av ("cf::CB_MAP" , 1);
1173}
1174
1121MODULE = cf PACKAGE = cf PREFIX = cf_ 1175MODULE = cf PACKAGE = cf PREFIX = cf_
1122 1176
1123BOOT: 1177BOOT:
1124{ 1178{
1125 HV *stash = gv_stashpv ("cf", 1); 1179 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1180 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1126 1181
1127 I_EVENT_API (PACKAGE); 1182 _connect_to_perl ();
1128 watcher_base::GEventAPI = GEventAPI;
1129 1183
1130 newCONSTSUB (stash, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1184 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1185
1186 //{
1187 // require_pv ("Time::HiRes");
1188 //
1189 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1190 // if (!svp) croak ("Time::HiRes is required");
1191 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1192 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1193 //}
1131 1194
1132 static const struct { 1195 static const struct {
1133 const char *name; 1196 const char *name;
1134 IV iv; 1197 IV iv;
1135 } *civ, const_iv[] = { 1198 } *civ, const_iv[] = {
1136# define const_iv(name) { # name, (IV)name }, 1199# define const_iv(name) { # name, (IV)name },
1137 const_iv (llevError) 1200 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1138 const_iv (llevInfo) 1201 const_iv (logBacktrace)
1139 const_iv (llevDebug) 1202
1140 const_iv (llevMonster) 1203 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1204
1205 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1141 1206
1142 const_iv (MAX_TIME) 1207 const_iv (MAX_TIME)
1143 const_iv (PLAYER)
1144 const_iv (TRANSPORT)
1145 const_iv (ROD)
1146 const_iv (TREASURE)
1147 const_iv (POTION)
1148 const_iv (FOOD)
1149 const_iv (POISON)
1150 const_iv (BOOK)
1151 const_iv (CLOCK) 1208 const_iv (MAXSOCKBUF)
1152 const_iv (ARROW) 1209
1153 const_iv (BOW)
1154 const_iv (WEAPON)
1155 const_iv (ARMOUR)
1156 const_iv (PEDESTAL)
1157 const_iv (ALTAR)
1158 const_iv (LOCKED_DOOR)
1159 const_iv (SPECIAL_KEY)
1160 const_iv (MAP)
1161 const_iv (DOOR)
1162 const_iv (KEY)
1163 const_iv (TIMED_GATE)
1164 const_iv (TRIGGER)
1165 const_iv (GRIMREAPER)
1166 const_iv (MAGIC_EAR)
1167 const_iv (TRIGGER_BUTTON)
1168 const_iv (TRIGGER_ALTAR)
1169 const_iv (TRIGGER_PEDESTAL)
1170 const_iv (SHIELD)
1171 const_iv (HELMET)
1172 const_iv (HORN)
1173 const_iv (MONEY)
1174 const_iv (CLASS)
1175 const_iv (GRAVESTONE)
1176 const_iv (AMULET)
1177 const_iv (PLAYERMOVER)
1178 const_iv (TELEPORTER)
1179 const_iv (CREATOR)
1180 const_iv (SKILL)
1181 const_iv (EARTHWALL)
1182 const_iv (GOLEM)
1183 const_iv (THROWN_OBJ)
1184 const_iv (BLINDNESS)
1185 const_iv (GOD)
1186 const_iv (DETECTOR)
1187 const_iv (TRIGGER_MARKER)
1188 const_iv (DEAD_OBJECT)
1189 const_iv (DRINK)
1190 const_iv (MARKER)
1191 const_iv (HOLY_ALTAR)
1192 const_iv (PLAYER_CHANGER)
1193 const_iv (BATTLEGROUND)
1194 const_iv (PEACEMAKER)
1195 const_iv (GEM)
1196 const_iv (FIREWALL)
1197 const_iv (ANVIL)
1198 const_iv (CHECK_INV)
1199 const_iv (MOOD_FLOOR) 1210 const_iv (NUM_BODY_LOCATIONS)
1200 const_iv (EXIT) 1211 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1201 const_iv (ENCOUNTER) 1212 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1202 const_iv (SHOP_FLOOR) 1213 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1203 const_iv (SHOP_MAT) 1214 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1204 const_iv (RING) 1215 const_iv (body_wrist) const_iv (body_waist)
1205 const_iv (FLOOR)
1206 const_iv (FLESH)
1207 const_iv (INORGANIC)
1208 const_iv (SKILL_TOOL)
1209 const_iv (LIGHTER)
1210 const_iv (BUILDABLE_WALL)
1211 const_iv (MISC_OBJECT)
1212 const_iv (LAMP)
1213 const_iv (DUPLICATOR)
1214 const_iv (TOOL)
1215 const_iv (SPELLBOOK)
1216 const_iv (BUILDFAC)
1217 const_iv (CLOAK)
1218 const_iv (SPINNER)
1219 const_iv (GATE)
1220 const_iv (BUTTON)
1221 const_iv (CF_HANDLE)
1222 const_iv (HOLE)
1223 const_iv (TRAPDOOR)
1224 const_iv (SIGN)
1225 const_iv (BOOTS)
1226 const_iv (GLOVES)
1227 const_iv (SPELL)
1228 const_iv (SPELL_EFFECT)
1229 const_iv (CONVERTER)
1230 const_iv (BRACERS)
1231 const_iv (POISONING)
1232 const_iv (SAVEBED)
1233 const_iv (WAND)
1234 const_iv (SCROLL)
1235 const_iv (DIRECTOR)
1236 const_iv (GIRDLE)
1237 const_iv (FORCE)
1238 const_iv (POTION_EFFECT)
1239 const_iv (EVENT_CONNECTOR)
1240 const_iv (CLOSE_CON)
1241 const_iv (CONTAINER)
1242 const_iv (ARMOUR_IMPROVER)
1243 const_iv (WEAPON_IMPROVER)
1244 const_iv (SKILLSCROLL)
1245 const_iv (DEEP_SWAMP)
1246 const_iv (IDENTIFY_ALTAR)
1247 const_iv (MENU)
1248 const_iv (RUNE)
1249 const_iv (TRAP)
1250 const_iv (POWER_CRYSTAL)
1251 const_iv (CORPSE)
1252 const_iv (DISEASE)
1253 const_iv (SYMPTOM)
1254 const_iv (BUILDER)
1255 const_iv (MATERIAL)
1256 const_iv (ITEM_TRANSFORMER)
1257 1216
1258 const_iv (NUM_SUBTYPES) 1217 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1218 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1219 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1220 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1221 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1222 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1223 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1224 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1225 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1226 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1227 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1228 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1229 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1230 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1231 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1232 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1233 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1234 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1235 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1236 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1237 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1238 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1239 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1240 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1241 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1242 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1243 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1244 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1259 1245
1260 const_iv (ST_BD_BUILD) 1246 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1261 const_iv (ST_BD_REMOVE)
1262 1247
1263 const_iv (ST_MAT_FLOOR) 1248 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1264 const_iv (ST_MAT_WALL) 1249 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1265 const_iv (ST_MAT_ITEM)
1266 1250
1267 const_iv (AT_PHYSICAL) 1251 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1268 const_iv (AT_MAGIC) 1252 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1269 const_iv (AT_FIRE) 1253 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1270 const_iv (AT_ELECTRICITY) 1254 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1271 const_iv (AT_COLD) 1255 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1272 const_iv (AT_CONFUSION) 1256 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1273 const_iv (AT_ACID) 1257 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1274 const_iv (AT_DRAIN)
1275 const_iv (AT_WEAPONMAGIC)
1276 const_iv (AT_GHOSTHIT)
1277 const_iv (AT_POISON)
1278 const_iv (AT_SLOW)
1279 const_iv (AT_PARALYZE)
1280 const_iv (AT_TURN_UNDEAD)
1281 const_iv (AT_FEAR)
1282 const_iv (AT_CANCELLATION)
1283 const_iv (AT_DEPLETE)
1284 const_iv (AT_DEATH)
1285 const_iv (AT_CHAOS)
1286 const_iv (AT_COUNTERSPELL)
1287 const_iv (AT_GODPOWER)
1288 const_iv (AT_HOLYWORD)
1289 const_iv (AT_BLIND)
1290 const_iv (AT_INTERNAL)
1291 const_iv (AT_LIFE_STEALING)
1292 const_iv (AT_DISEASE)
1293 1258
1294 const_iv (WEAP_HIT) 1259 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1295 const_iv (WEAP_SLASH) 1260 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1296 const_iv (WEAP_PIERCE)
1297 const_iv (WEAP_CLEAVE)
1298 const_iv (WEAP_SLICE)
1299 const_iv (WEAP_STAB)
1300 const_iv (WEAP_WHIP)
1301 const_iv (WEAP_CRUSH)
1302 const_iv (WEAP_BLUD) 1261 const_iv (WEAP_BLUD)
1303 1262
1304 const_iv (FLAG_ALIVE) 1263 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1305 const_iv (FLAG_WIZ) 1264 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1306 const_iv (FLAG_REMOVED) 1265 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1266 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1267 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1268 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1269 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1270 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1271 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1272 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1273 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1274 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1275 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1276 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1277 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1278 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1279 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1280 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1281 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1282 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1283 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1284 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1285 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1286 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1287 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1288 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1289
1290 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1291 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1292 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1293 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1294 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1295 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR)
1296
1297 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1298 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1299
1300 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1301
1302 const_iv (SP_RAISE_DEAD)
1307 const_iv (FLAG_FREED) 1303 const_iv (SP_RUNE)
1308 const_iv (FLAG_WAS_WIZ) 1304 const_iv (SP_MAKE_MARK)
1309 const_iv (FLAG_APPLIED) 1305 const_iv (SP_BOLT)
1310 const_iv (FLAG_UNPAID) 1306 const_iv (SP_BULLET)
1311 const_iv (FLAG_USE_SHIELD) 1307 const_iv (SP_EXPLOSION)
1312 const_iv (FLAG_NO_PICK) 1308 const_iv (SP_CONE)
1313 const_iv (FLAG_ANIMATE) 1309 const_iv (SP_BOMB)
1314 const_iv (FLAG_MONSTER) 1310 const_iv (SP_WONDER)
1315 const_iv (FLAG_FRIENDLY) 1311 const_iv (SP_SMITE)
1316 const_iv (FLAG_GENERATOR) 1312 const_iv (SP_MAGIC_MISSILE)
1317 const_iv (FLAG_IS_THROWN) 1313 const_iv (SP_SUMMON_GOLEM)
1318 const_iv (FLAG_AUTO_APPLY) 1314 const_iv (SP_DIMENSION_DOOR)
1319 const_iv (FLAG_PLAYER_SOLD) 1315 const_iv (SP_MAGIC_MAPPING)
1316 const_iv (SP_MAGIC_WALL)
1317 const_iv (SP_DESTRUCTION)
1318 const_iv (SP_PERCEIVE_SELF)
1319 const_iv (SP_WORD_OF_RECALL)
1320 const_iv (FLAG_SEE_INVISIBLE) 1320 const_iv (SP_INVISIBLE)
1321 const_iv (FLAG_CAN_ROLL)
1322 const_iv (FLAG_OVERLAY_FLOOR)
1323 const_iv (FLAG_IS_TURNABLE)
1324 const_iv (FLAG_IS_USED_UP)
1325 const_iv (FLAG_IDENTIFIED)
1326 const_iv (FLAG_REFLECTING)
1327 const_iv (FLAG_CHANGING)
1328 const_iv (FLAG_SPLITTING)
1329 const_iv (FLAG_HITBACK)
1330 const_iv (FLAG_STARTEQUIP)
1331 const_iv (FLAG_BLOCKSVIEW)
1332 const_iv (FLAG_UNDEAD)
1333 const_iv (FLAG_SCARED)
1334 const_iv (FLAG_UNAGGRESSIVE)
1335 const_iv (FLAG_REFL_MISSILE)
1336 const_iv (FLAG_REFL_SPELL)
1337 const_iv (FLAG_NO_MAGIC)
1338 const_iv (FLAG_NO_FIX_PLAYER)
1339 const_iv (FLAG_IS_LIGHTABLE)
1340 const_iv (FLAG_TEAR_DOWN)
1341 const_iv (FLAG_RUN_AWAY)
1342 const_iv (FLAG_PICK_UP)
1343 const_iv (FLAG_UNIQUE)
1344 const_iv (FLAG_NO_DROP)
1345 const_iv (FLAG_WIZCAST)
1346 const_iv (FLAG_CAST_SPELL)
1347 const_iv (FLAG_USE_SCROLL)
1348 const_iv (FLAG_USE_RANGE)
1349 const_iv (FLAG_USE_BOW)
1350 const_iv (FLAG_USE_ARMOUR)
1351 const_iv (FLAG_USE_WEAPON)
1352 const_iv (FLAG_USE_RING)
1353 const_iv (FLAG_READY_RANGE)
1354 const_iv (FLAG_READY_BOW)
1355 const_iv (FLAG_XRAYS)
1356 const_iv (FLAG_NO_APPLY)
1357 const_iv (FLAG_IS_FLOOR)
1358 const_iv (FLAG_LIFESAVE)
1359 const_iv (FLAG_NO_STRENGTH)
1360 const_iv (FLAG_SLEEP)
1361 const_iv (FLAG_STAND_STILL)
1362 const_iv (FLAG_RANDOM_MOVE)
1363 const_iv (FLAG_ONLY_ATTACK)
1364 const_iv (FLAG_CONFUSED)
1365 const_iv (FLAG_STEALTH)
1366 const_iv (FLAG_WIZPASS)
1367 const_iv (FLAG_IS_LINKED)
1368 const_iv (FLAG_CURSED)
1369 const_iv (FLAG_DAMNED)
1370 const_iv (FLAG_SEE_ANYWHERE)
1371 const_iv (FLAG_KNOWN_MAGICAL)
1372 const_iv (FLAG_KNOWN_CURSED)
1373 const_iv (FLAG_CAN_USE_SKILL)
1374 const_iv (FLAG_BEEN_APPLIED)
1375 const_iv (FLAG_READY_SCROLL)
1376 const_iv (FLAG_USE_ROD)
1377 const_iv (FLAG_USE_HORN)
1378 const_iv (FLAG_MAKE_INVIS)
1379 const_iv (FLAG_INV_LOCKED)
1380 const_iv (FLAG_IS_WOODED)
1381 const_iv (FLAG_IS_HILLY)
1382 const_iv (FLAG_READY_SKILL)
1383 const_iv (FLAG_READY_WEAPON)
1384 const_iv (FLAG_NO_SKILL_IDENT)
1385 const_iv (FLAG_BLIND)
1386 const_iv (FLAG_SEE_IN_DARK)
1387 const_iv (FLAG_IS_CAULDRON)
1388 const_iv (FLAG_NO_STEAL)
1389 const_iv (FLAG_ONE_HIT)
1390 const_iv (FLAG_CLIENT_SENT)
1391 const_iv (FLAG_BERSERK)
1392 const_iv (FLAG_NEUTRAL)
1393 const_iv (FLAG_NO_ATTACK)
1394 const_iv (FLAG_NO_DAMAGE)
1395 const_iv (FLAG_OBJ_ORIGINAL)
1396 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1397 const_iv (FLAG_ACTIVATE_ON_PUSH)
1398 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1399 const_iv (FLAG_IS_WATER)
1400 const_iv (FLAG_CONTENT_ON_GEN)
1401 const_iv (FLAG_IS_A_TEMPLATE)
1402 const_iv (FLAG_IS_BUILDABLE)
1403 const_iv (FLAG_AFK)
1404
1405 const_iv (NDI_BLACK)
1406 const_iv (NDI_WHITE)
1407 const_iv (NDI_NAVY)
1408 const_iv (NDI_RED)
1409 const_iv (NDI_ORANGE)
1410 const_iv (NDI_BLUE)
1411 const_iv (NDI_DK_ORANGE)
1412 const_iv (NDI_GREEN)
1413 const_iv (NDI_LT_GREEN)
1414 const_iv (NDI_GREY)
1415 const_iv (NDI_BROWN)
1416 const_iv (NDI_GOLD)
1417 const_iv (NDI_TAN)
1418 const_iv (NDI_MAX_COLOR)
1419 const_iv (NDI_COLOR_MASK)
1420 const_iv (NDI_UNIQUE)
1421 const_iv (NDI_ALL)
1422
1423 const_iv (UPD_LOCATION)
1424 const_iv (UPD_FLAGS)
1425 const_iv (UPD_WEIGHT)
1426 const_iv (UPD_FACE)
1427 const_iv (UPD_NAME)
1428 const_iv (UPD_ANIM)
1429 const_iv (UPD_ANIMSPEED)
1430 const_iv (UPD_NROF) 1321 const_iv (SP_PROBE)
1431
1432 const_iv (UPD_SP_MANA) 1322 const_iv (SP_HEALING)
1433 const_iv (UPD_SP_GRACE) 1323 const_iv (SP_CREATE_FOOD)
1434 const_iv (UPD_SP_DAMAGE) 1324 const_iv (SP_EARTH_TO_DUST)
1435 1325 const_iv (SP_CHANGE_ABILITY)
1436 const_iv (F_APPLIED) 1326 const_iv (SP_BLESS)
1437 const_iv (F_LOCATION)
1438 const_iv (F_UNPAID)
1439 const_iv (F_MAGIC)
1440 const_iv (F_CURSED) 1327 const_iv (SP_CURSE)
1328 const_iv (SP_SUMMON_MONSTER)
1329 const_iv (SP_CHARGING)
1330 const_iv (SP_POLYMORPH)
1331 const_iv (SP_ALCHEMY)
1332 const_iv (SP_REMOVE_CURSE)
1333 const_iv (SP_IDENTIFY)
1334 const_iv (SP_DETECTION)
1335 const_iv (SP_MOOD_CHANGE)
1336 const_iv (SP_MOVING_BALL)
1441 const_iv (F_DAMNED) 1337 const_iv (SP_SWARM)
1338 const_iv (SP_CHANGE_MANA)
1442 const_iv (F_OPEN) 1339 const_iv (SP_DISPEL_RUNE)
1443 const_iv (F_NOPICK) 1340 const_iv (SP_CREATE_MISSILE)
1341 const_iv (SP_CONSECRATE)
1342 const_iv (SP_ANIMATE_WEAPON)
1343 const_iv (SP_LIGHT)
1344 const_iv (SP_CHANGE_MAP_LIGHT)
1345 const_iv (SP_FAERY_FIRE)
1346 const_iv (SP_CAUSE_DISEASE)
1347 const_iv (SP_AURA)
1348 const_iv (SP_TOWN_PORTAL)
1349 const_iv (SP_PARTY_SPELL)
1350
1351 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1352 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1444 const_iv (F_LOCKED) 1353 const_iv (F_LOCKED)
1445 1354
1446 const_iv (F_BUY) 1355 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1447 const_iv (F_SHOP)
1448 const_iv (F_SELL)
1449 1356
1450 const_iv (P_BLOCKSVIEW) 1357 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1451 const_iv (P_PLAYER) 1358 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1452 const_iv (P_NO_MAGIC)
1453 const_iv (P_IS_ALIVE)
1454 const_iv (P_NO_CLERIC)
1455 const_iv (P_NEED_UPDATE)
1456 const_iv (P_OUT_OF_MAP)
1457 const_iv (P_NEW_MAP)
1458 1359
1459 const_iv (UP_OBJ_INSERT) 1360 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1460 const_iv (UP_OBJ_REMOVE)
1461 const_iv (UP_OBJ_CHANGE)
1462 const_iv (UP_OBJ_FACE)
1463 1361
1464 const_iv (INS_NO_MERGE) 1362 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1465 const_iv (INS_ABOVE_FLOOR_ONLY)
1466 const_iv (INS_NO_WALK_ON)
1467 const_iv (INS_ON_TOP)
1468 const_iv (INS_BELOW_ORIGINATOR) 1363 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1469 const_iv (INS_MAP_LOAD)
1470 1364
1471 const_iv (WILL_APPLY_HANDLE) 1365 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1472 const_iv (WILL_APPLY_TREASURE) 1366 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1473 const_iv (WILL_APPLY_EARTHWALL)
1474 const_iv (WILL_APPLY_DOOR)
1475 const_iv (WILL_APPLY_FOOD)
1476 1367
1477 const_iv (SAVE_MODE) 1368 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1478 const_iv (SAVE_DIR_MODE)
1479 1369
1480 const_iv (M_PAPER) 1370 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1481 const_iv (M_IRON) 1371 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1482 const_iv (M_GLASS) 1372 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1483 const_iv (M_LEATHER) 1373 const_iv (M_ICE) const_iv (M_SPECIAL)
1484 const_iv (M_WOOD)
1485 const_iv (M_ORGANIC)
1486 const_iv (M_STONE)
1487 const_iv (M_CLOTH)
1488 const_iv (M_ADAMANT)
1489 const_iv (M_LIQUID)
1490 const_iv (M_SOFT_METAL)
1491 const_iv (M_BONE)
1492 const_iv (M_ICE)
1493 const_iv (M_SPECIAL)
1494 1374
1495 const_iv (SK_EXP_ADD_SKILL) 1375 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1496 const_iv (SK_EXP_TOTAL) 1376 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1497 const_iv (SK_EXP_NONE)
1498 const_iv (SK_SUBTRACT_SKILL_EXP)
1499 const_iv (SK_EXP_SKILL_ONLY)
1500 1377
1501 const_iv (SK_LOCKPICKING) 1378 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1502 const_iv (SK_HIDING) 1379 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1503 const_iv (SK_SMITHERY) 1380 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1504 const_iv (SK_BOWYER) 1381 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1505 const_iv (SK_JEWELER) 1382 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1506 const_iv (SK_ALCHEMY) 1383 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1507 const_iv (SK_STEALING) 1384 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1508 const_iv (SK_LITERACY) 1385 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1509 const_iv (SK_BARGAINING) 1386 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1510 const_iv (SK_JUMPING) 1387 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1511 const_iv (SK_DET_MAGIC)
1512 const_iv (SK_ORATORY)
1513 const_iv (SK_SINGING)
1514 const_iv (SK_DET_CURSE)
1515 const_iv (SK_FIND_TRAPS)
1516 const_iv (SK_MEDITATION)
1517 const_iv (SK_PUNCHING)
1518 const_iv (SK_FLAME_TOUCH)
1519 const_iv (SK_KARATE)
1520 const_iv (SK_CLIMBING)
1521 const_iv (SK_WOODSMAN)
1522 const_iv (SK_INSCRIPTION)
1523 const_iv (SK_ONE_HANDED_WEAPON)
1524 const_iv (SK_MISSILE_WEAPON)
1525 const_iv (SK_THROWING)
1526 const_iv (SK_USE_MAGIC_ITEM)
1527 const_iv (SK_DISARM_TRAPS)
1528 const_iv (SK_SET_TRAP)
1529 const_iv (SK_THAUMATURGY)
1530 const_iv (SK_PRAYING)
1531 const_iv (SK_CLAWING)
1532 const_iv (SK_LEVITATION)
1533 const_iv (SK_SUMMONING)
1534 const_iv (SK_PYROMANCY)
1535 const_iv (SK_EVOCATION)
1536 const_iv (SK_SORCERY)
1537 const_iv (SK_TWO_HANDED_WEAPON)
1538 const_iv (SK_SPARK_TOUCH)
1539 const_iv (SK_SHIVER)
1540 const_iv (SK_ACID_SPLASH)
1541 const_iv (SK_POISON_NAIL) 1388 const_iv (SK_POISON_NAIL)
1542 1389
1543 const_iv (SOUND_NEW_PLAYER) 1390 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1544 const_iv (SOUND_FIRE_ARROW) 1391 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1545 const_iv (SOUND_LEARN_SPELL) 1392 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1546 const_iv (SOUND_FUMBLE_SPELL) 1393 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1547 const_iv (SOUND_WAND_POOF) 1394 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1548 const_iv (SOUND_OPEN_DOOR) 1395 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1549 const_iv (SOUND_PUSH_PLAYER)
1550 const_iv (SOUND_PLAYER_HITS1)
1551 const_iv (SOUND_PLAYER_HITS2)
1552 const_iv (SOUND_PLAYER_HITS3)
1553 const_iv (SOUND_PLAYER_HITS4)
1554 const_iv (SOUND_PLAYER_IS_HIT1)
1555 const_iv (SOUND_PLAYER_IS_HIT2)
1556 const_iv (SOUND_PLAYER_IS_HIT3)
1557 const_iv (SOUND_PLAYER_KILLS)
1558 const_iv (SOUND_PET_IS_KILLED)
1559 const_iv (SOUND_PLAYER_DIES)
1560 const_iv (SOUND_OB_EVAPORATE)
1561 const_iv (SOUND_OB_EXPLODE)
1562 const_iv (SOUND_CLOCK)
1563 const_iv (SOUND_TURN_HANDLE)
1564 const_iv (SOUND_FALL_HOLE)
1565 const_iv (SOUND_DRINK_POISON)
1566 const_iv (SOUND_CAST_SPELL_0)
1567 1396
1568 const_iv (PREFER_LOW) 1397 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1569 const_iv (PREFER_HIGH)
1570 1398
1571 const_iv (ATNR_PHYSICAL) 1399 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1572 const_iv (ATNR_MAGIC) 1400 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1573 const_iv (ATNR_FIRE) 1401 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1574 const_iv (ATNR_ELECTRICITY) 1402 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1575 const_iv (ATNR_COLD) 1403 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1576 const_iv (ATNR_CONFUSION) 1404 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1577 const_iv (ATNR_ACID) 1405 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1578 const_iv (ATNR_DRAIN) 1406
1579 const_iv (ATNR_WEAPONMAGIC) 1407 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1580 const_iv (ATNR_GHOSTHIT) 1408
1581 const_iv (ATNR_POISON) 1409 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1582 const_iv (ATNR_SLOW) 1410 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1583 const_iv (ATNR_PARALYZE) 1411
1584 const_iv (ATNR_TURN_UNDEAD) 1412 const_iv (VERSION_CS) const_iv (VERSION_SC)
1585 const_iv (ATNR_FEAR) 1413
1586 const_iv (ATNR_CANCELLATION) 1414 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1587 const_iv (ATNR_DEPLETE) 1415
1588 const_iv (ATNR_DEATH) 1416 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1589 const_iv (ATNR_CHAOS) 1417
1590 const_iv (ATNR_COUNTERSPELL) 1418 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1591 const_iv (ATNR_GODPOWER) 1419
1592 const_iv (ATNR_HOLYWORD) 1420 // random map generator
1593 const_iv (ATNR_BLIND) 1421 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1422 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1423
1424 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1425 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1426 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1427
1428 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1429 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1430
1431 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1432 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1594 const_iv (ATNR_INTERNAL) 1433 const_iv (GT_MINIMAL)
1595 const_iv (ATNR_LIFE_STEALING)
1596 const_iv (ATNR_DISEASE)
1597 1434
1598 const_iv (MAP_FLUSH) 1435 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1599 const_iv (MAP_PLAYER_UNIQUE) 1436 const_iv (FT_RSRC) const_iv (FT_NUM)
1600 const_iv (MAP_BLOCK)
1601 const_iv (MAP_STYLE)
1602 const_iv (MAP_OVERLAY)
1603
1604 const_iv (MAP_IN_MEMORY)
1605 const_iv (MAP_SWAPPED)
1606 const_iv (MAP_LOADING)
1607 const_iv (MAP_SAVING)
1608
1609 const_iv (KLASS_GLOBAL)
1610 const_iv (KLASS_OBJECT)
1611 const_iv (KLASS_PLAYER)
1612 const_iv (KLASS_MAP)
1613 }; 1437 };
1614 1438
1615 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1439 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1616 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 1440 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1617 1441
1618 static const struct { 1442 static const struct {
1619 const char *name; 1443 const char *name;
1620 int skip; 1444 int skip;
1621 IV klass; 1445 IV klass;
1632 { 1456 {
1633 AV *event = newAV (); 1457 AV *event = newAV ();
1634 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0)); 1458 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1635 av_push (event, newSViv (eiv->klass)); 1459 av_push (event, newSViv (eiv->klass));
1636 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1460 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1637 newCONSTSUB (stash, (char *)eiv->name, newSViv (eiv->iv)); 1461 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1638 } 1462 }
1639} 1463}
1640 1464
1641void _init_vars () 1465void _connect_to_perl ()
1642 CODE: 1466
1643 cb_global = get_av ("cf::CB_GLOBAL", 1); 1467void _recalc_want ()
1644 cb_object = get_av ("cf::CB_OBJECT", 1);
1645 cb_player = get_av ("cf::CB_PLAYER", 1);
1646 cb_type = get_av ("cf::CB_TYPE" , 1);
1647 cb_map = get_av ("cf::CB_MAP" , 1);
1648 1468
1649void _global_reattach () 1469void _global_reattach ()
1650 CODE: 1470 CODE:
1651{ 1471{
1652 // reattach to all attachable objects in the game. 1472 // reattach to all attachable objects in the game.
1653 for (player *pl = first_player; pl; pl = pl->next) 1473 for_all_clients (ns)
1654 reattach (pl); 1474 ns->reattach ();
1655 1475
1656 for (maptile *map = first_map; map; map = map->next) 1476 for_all_objects (op)
1657 reattach (map);
1658
1659 for (object *op = object::first; op; op = op->next)
1660 reattach (op); 1477 op->reattach ();
1661} 1478}
1662 1479
1663bool 1480# support function for map-world.ext
1664add_client (int fd, const char *peername) 1481void _quantise (SV *data_sv, SV *plt_sv)
1482 CODE:
1483{
1484 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1485 croak ("_quantise called with invalid agruments");
1486
1487 plt_sv = SvRV (plt_sv);
1488 SV **plt = AvARRAY (plt_sv);
1489 int plt_count = AvFILL (plt_sv) + 1;
1490
1491 STRLEN len;
1492 char *data = SvPVbyte (data_sv, len);
1493 char *dst = data;
1494
1495 while (len >= 3)
1496 {
1497 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1498 {
1499 char *val = SvPVX (*val_sv);
1500
1501 if (val [0] == data [0]
1502 && val [1] == data [1]
1503 && val [2] == data [2])
1504 {
1505 *dst++ = val [3];
1506 goto next;
1507 }
1508 }
1509
1510 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1511 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1512 dst - SvPVX (data_sv), len);
1513
1514 next:
1515 data += 3;
1516 len -= 3;
1517 }
1518
1519 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1520}
1521
1522void evthread_start (int aiofd)
1523
1524void cede_to_tick ()
1525 CODE:
1526 coroapi::cede_to_tick ();
1527
1528NV till_tick ()
1529 CODE:
1530 RETVAL = SvNVX (sv_next_tick) - now ();
1531 OUTPUT:
1532 RETVAL
1533
1534int tick_inhibit ()
1535 CODE:
1536 RETVAL = tick_inhibit;
1537 OUTPUT:
1538 RETVAL
1539
1540void tick_inhibit_inc ()
1541 CODE:
1542 ++tick_inhibit;
1543
1544void tick_inhibit_dec ()
1545 CODE:
1546 if (!--tick_inhibit)
1547 if (tick_pending)
1548 {
1549 ev_async_send (EV_DEFAULT, &tick_watcher);
1550 coroapi::cede ();
1551 }
1552
1553void server_tick ()
1554 CODE:
1555{
1556 NOW = ev_now (EV_DEFAULT);
1557 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1558 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1559 runtime = SvNVX (sv_runtime);
1560
1561 server_tick ();
1562
1563 NOW = ev_time ();
1564 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1565 runtime += TICK;
1566 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1567}
1665 1568
1666NV floor (NV x) 1569NV floor (NV x)
1667 1570
1668NV ceil (NV x) 1571NV ceil (NV x)
1669 1572
1670void server_tick () 1573NV rndm (...)
1574 CODE:
1575 switch (items)
1576 {
1577 case 0: RETVAL = rndm (); break;
1578 case 1: RETVAL = rndm (SvUV (ST (0))); break;
1579 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break;
1580 default: croak ("cf::rndm requires none, one or two parameters."); break;
1581 }
1582 OUTPUT:
1583 RETVAL
1671 1584
1585NV clamp (NV value, NV min_value, NV max_value)
1586 CODE:
1587 RETVAL = clamp (value, min_value, max_value);
1588 OUTPUT:
1589 RETVAL
1590
1591NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1592 CODE:
1593 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1594 OUTPUT:
1595 RETVAL
1596
1597void weaken (...)
1598 PROTOTYPE: @
1599 CODE:
1600 while (items > 0)
1601 sv_rvweaken (ST (--items));
1602
1672void 1603void
1673LOG (int level, char *msg) 1604log_backtrace (utf8_string msg)
1605
1606void
1607LOG (int flags, utf8_string msg)
1674 PROTOTYPE: $$ 1608 PROTOTYPE: $$
1675 C_ARGS: (LogLevel)level, "%s", msg 1609 C_ARGS: flags, "%s", msg
1676 1610
1677char *path_combine (char *base, char *path) 1611octet_string path_combine (octet_string base, octet_string path)
1678 PROTOTYPE: $$ 1612 PROTOTYPE: $$
1679 1613
1680char *path_combine_and_normalize (char *base, char *path) 1614octet_string path_combine_and_normalize (octet_string base, octet_string path)
1681 PROTOTYPE: $$ 1615 PROTOTYPE: $$
1682 1616
1683const char * 1617void
1684get_maps_directory (char *path) 1618mallinfo ()
1685 PROTOTYPE: $ 1619 PPCODE:
1686 ALIAS: maps_directory = 0 1620{
1687 CODE: 1621#if __GLIBC__
1688 RETVAL = create_pathname (path); 1622 struct mallinfo mai = mallinfo ();
1689 OUTPUT: RETVAL 1623 EXTEND (SP, 10*2);
1624 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1625 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1626 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1627 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1628 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1629 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1630 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1631 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1632 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1633 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1634#endif
1635 EXTEND (SP, 2*2);
1636 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1637 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1638}
1690 1639
1691void 1640void
1692sub_generation_inc () 1641sub_generation_inc ()
1693 CODE: 1642 CODE:
1694 PL_sub_generation++; 1643 PL_sub_generation++;
1695 1644
1696char * 1645const_octet_string
1697mapdir () 1646mapdir ()
1698 PROTOTYPE: 1647 PROTOTYPE:
1699 ALIAS: 1648 ALIAS:
1700 mapdir = 0 1649 mapdir = 0
1701 uniquedir = 1 1650 uniquedir = 1
1715 case 5: RETVAL = settings.playerdir; break; 1664 case 5: RETVAL = settings.playerdir; break;
1716 case 6: RETVAL = settings.datadir ; break; 1665 case 6: RETVAL = settings.datadir ; break;
1717 } 1666 }
1718 OUTPUT: RETVAL 1667 OUTPUT: RETVAL
1719 1668
1669void abort ()
1670
1671void reset_signals ()
1672
1673void fork_abort (const_octet_string cause = "cf::fork_abort")
1674
1675void cleanup (const_octet_string cause, bool make_core = false)
1676
1677void emergency_save ()
1678
1720void _exit (int status = 0) 1679void _exit (int status = EXIT_SUCCESS)
1721 1680
1681#if _POSIX_MEMLOCK
1682
1683int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1684 INIT:
1685 mallopt (M_PERTURB, 0xaa); // bug-workaround for linux glibc+mlockall+calloc
1686
1687int munlockall ()
1688
1689#endif
1690
1722int find_animation (char *text) 1691int find_animation (utf8_string text)
1723 PROTOTYPE: $ 1692 PROTOTYPE: $
1724 1693
1725int random_roll (int min, int max, object *op, int goodbad); 1694int random_roll (int min, int max, object *op, int goodbad);
1726 1695
1727const char *cost_string_from_value(uint64 cost, int approx = 0) 1696const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1728
1729int invoke (int event, ...)
1730 CODE:
1731 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1732 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1733 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1734 RETVAL = INVOKE_((event_type)event, ARG_AV (av));
1735 OUTPUT: RETVAL
1736 1697
1737int 1698int
1738exp_to_level (val64 exp) 1699exp_to_level (val64 exp)
1739 CODE: 1700 CODE:
1740{ 1701{
1771 RETVAL = newSVpv (resist_plus[atnr], 0); 1732 RETVAL = newSVpv (resist_plus[atnr], 0);
1772 else 1733 else
1773 XSRETURN_UNDEF; 1734 XSRETURN_UNDEF;
1774 OUTPUT: RETVAL 1735 OUTPUT: RETVAL
1775 1736
1737UUID
1738uuid_cur ()
1739 CODE:
1740 RETVAL = UUID::cur;
1741 OUTPUT:
1742 RETVAL
1743
1744UUID
1745uuid_gen ()
1746 CODE:
1747 RETVAL = UUID::gen ();
1748 OUTPUT:
1749 RETVAL
1750
1751val64
1752uuid_seq (UUID uuid)
1753 CODE:
1754 RETVAL = uuid.seq;
1755 OUTPUT:
1756 RETVAL
1757
1758UUID
1759uuid_str (val64 seq)
1760 CODE:
1761 RETVAL.seq = seq;
1762 OUTPUT:
1763 RETVAL
1764
1765void
1766coin_names ()
1767 PPCODE:
1768 EXTEND (SP, NUM_COINS);
1769 for (int i = 0; i < NUM_COINS; ++i)
1770 PUSHs (sv_2mortal (newSVpv (coins [i], 0)));
1771
1772void
1773coin_archetypes ()
1774 PPCODE:
1775 EXTEND (SP, NUM_COINS);
1776 for (int i = 0; i < NUM_COINS; ++i)
1777 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i]))));
1778
1779bool
1780load_resource_file (octet_string filename)
1781
1782MODULE = cf PACKAGE = cf::attachable
1783
1776int 1784int
1777_valid (SV *obj) 1785valid (SV *obj)
1778 CODE: 1786 CODE:
1779 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1787 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1780 OUTPUT: 1788 OUTPUT:
1781 RETVAL 1789 RETVAL
1782 1790
1791void
1792debug_trace (attachable *obj, bool on = true)
1793 CODE:
1794 obj->flags &= ~attachable::F_DEBUG_TRACE;
1795 if (on)
1796 obj->flags |= attachable::F_DEBUG_TRACE;
1797
1798int mortals_size ()
1799 CODE:
1800 RETVAL = attachable::mortals.size ();
1801 OUTPUT: RETVAL
1802
1803#object *mortals (U32 index)
1804# CODE:
1805# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1806# OUTPUT: RETVAL
1807
1808INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1809
1810MODULE = cf PACKAGE = cf::global
1811
1812int invoke (SV *klass, int event, ...)
1813 CODE:
1814 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1815 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1816 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1817 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1818 OUTPUT: RETVAL
1819
1783MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1820MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1784 1821
1785INCLUDE: $PERL genacc object ../include/object.h | 1822INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1786 1823
1787int invoke (object *op, int event, ...) 1824int invoke (object *op, int event, ...)
1788 CODE: 1825 CODE:
1789 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1826 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1790 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1827 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1791 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 1828 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1792 RETVAL = INVOKE_((event_type)event, ARG_OBJECT (op), ARG_AV (av)); 1829 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1793 OUTPUT: RETVAL 1830 OUTPUT: RETVAL
1794 1831
1795SV *registry (object *op) 1832SV *registry (object *op)
1796 1833
1797void mortals () 1834int objects_size ()
1798 PPCODE: 1835 CODE:
1799 EXTEND (SP, object::mortals.size ());
1800 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1801 PUSHs (to_sv (*i));
1802
1803object *first ()
1804 CODE:
1805 RETVAL = object::first; 1836 RETVAL = objects.size ();
1806 OUTPUT: RETVAL 1837 OUTPUT: RETVAL
1807 1838
1839object *objects (U32 index)
1840 CODE:
1841 RETVAL = index < objects.size () ? objects [index] : 0;
1842 OUTPUT: RETVAL
1843
1844int actives_size ()
1845 CODE:
1846 RETVAL = actives.size ();
1847 OUTPUT: RETVAL
1848
1849object *actives (U32 index)
1850 CODE:
1851 RETVAL = index < actives.size () ? actives [index] : 0;
1852 OUTPUT: RETVAL
1853
1854const char *slot_use_name (U32 slot)
1855 ALIAS:
1856 slot_nonuse_name = 1
1857 CODE:
1858{
1859 if (slot >= NUM_BODY_LOCATIONS)
1860 croak ("body slot index out of range");
1861
1862 switch (ix)
1863 {
1864 case 0: RETVAL = body_locations[slot].use_name; break;
1865 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1866 }
1867}
1868 OUTPUT:
1869 RETVAL
1870
1808# missing properties 1871# missing properties
1809
1810int flag (object *op, int flag, int value = 1)
1811 PROTOTYPE: $$;$
1812 CODE:
1813 RETVAL = QUERY_FLAG (op, flag);
1814 if (items >= 3)
1815 if (value)
1816 SET_FLAG (op, flag);
1817 else
1818 CLEAR_FLAG (op, flag);
1819 OUTPUT: RETVAL
1820 1872
1821object *head (object *op) 1873object *head (object *op)
1822 PROTOTYPE: $ 1874 PROTOTYPE: $
1823 CODE: 1875 CODE:
1824 RETVAL = op->head ? op->head : op;
1825 OUTPUT: RETVAL
1826
1827int is_head (object *op)
1828 PROTOTYPE: $
1829 CODE:
1830 RETVAL = !op->head; 1876 RETVAL = op->head_ ();
1831 OUTPUT: RETVAL 1877 OUTPUT: RETVAL
1832 1878
1833void 1879void
1834inv (object *obj) 1880inv (object *obj)
1835 PROTOTYPE: $ 1881 PROTOTYPE: $
1836 PPCODE: 1882 PPCODE:
1837{ 1883{
1838 object *o;
1839 for (o = obj->inv; o; o = o->below) 1884 for (object *o = obj->inv; o; o = o->below)
1840 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 1885 XPUSHs (sv_2mortal (to_sv (o)));
1841} 1886}
1842 1887
1888void
1889set_animation (object *op, int idx)
1890 CODE:
1891 SET_ANIMATION (op, idx);
1892
1893int
1894num_animations (object *op)
1895 CODE:
1896 RETVAL = NUM_ANIMATIONS (op);
1897 OUTPUT: RETVAL
1898
1899int slot_info (object *op, UV slot, int value = 0)
1900 ALIAS:
1901 slot_used = 1
1902 CODE:
1903{
1904 if (slot >= NUM_BODY_LOCATIONS)
1905 croak ("body slot index out of range");
1906
1907 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1908
1909 if (items > 2)
1910 if (ix)
1911 op->slot[slot].used = value;
1912 else
1913 op->slot[slot].info = value;
1914}
1915 OUTPUT:
1916 RETVAL
1917
1843object *find_best_object_match (object *op, const char *match) 1918object *find_best_object_match (object *op, utf8_string match)
1844 1919
1845object *find_marked_object (object *op) 1920object *find_marked_object (object *op)
1846 1921
1847int resistance (object *op, int rtype, int newval = 0)
1848 CODE:
1849 if (rtype < 0 || rtype >= NROFATTACKS)
1850 croak ("resistance out of bounds");
1851 RETVAL = op->resist [rtype];
1852 if (items >= 3)
1853 op->resist [rtype] = newval;
1854 OUTPUT: RETVAL
1855
1856void set_resistance (object *op, int rtype, int val)
1857 CODE:
1858 if (rtype < 0 || rtype >= NROFATTACKS)
1859 op->resist[rtype] = val;
1860
1861int need_identify (const object *obj); 1922int need_identify (object *obj);
1862 1923
1863int apply_shop_mat (object *shop_mat, object *op); 1924int apply_shop_mat (object *shop_mat, object *op);
1864 1925
1865int move (object *op, int dir, object *originator = op) 1926int move (object *op, int dir, object *originator = op)
1866 CODE: 1927 CODE:
1874 1935
1875void apply_below (object *op) 1936void apply_below (object *op)
1876 CODE: 1937 CODE:
1877 player_apply_below (op); 1938 player_apply_below (op);
1878 1939
1879void remove (object *op) 1940int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1880 CODE:
1881 op->remove ();
1882 1941
1883void 1942#//TODO
1884object::destroy (int recursive = 0)
1885
1886object *cf_object_present_archname_inside (object *op, char *whatstr)
1887
1888int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1889
1890int cf_object_change_map (object *op, int x, int y, maptile *map)
1891
1892object *clone (object *op, int recursive = 0) 1943object *clone_ (object *op, int recursive = 0)
1893 CODE: 1944 CODE:
1894 if (recursive) 1945 if (recursive)
1895 RETVAL = object_create_clone (op); 1946 RETVAL = object_create_clone (op);
1896 else 1947 else
1897 { 1948 {
1910 RETVAL = pay_for_amount (amount, op); 1961 RETVAL = pay_for_amount (amount, op);
1911 OUTPUT: RETVAL 1962 OUTPUT: RETVAL
1912 1963
1913void pay_player (object *op, uint64 amount) 1964void pay_player (object *op, uint64 amount)
1914 1965
1915val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1966val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1916 1967
1917int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 1968int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1918 1969
1919void learn_spell (object *op, object *sp, int special_prayer = 0) 1970void learn_spell (object *op, object *sp, int special_prayer = 0)
1920 CODE: 1971 CODE:
1921 do_learn_spell (op, sp, special_prayer); 1972 do_learn_spell (op, sp, special_prayer);
1922 1973
1923void forget_spell (object *op, object *sp) 1974void forget_spell (object *op, object *sp)
1924 CODE: 1975 CODE:
1925 do_forget_spell (op, query_name (sp)); 1976 do_forget_spell (op, query_name (sp));
1926 1977
1927object *check_for_spell (object *op, char *spellname) 1978object *check_for_spell (object *op, utf8_string spellname)
1928 CODE: 1979 CODE:
1929 RETVAL = check_spell_known (op, spellname); 1980 RETVAL = check_spell_known (op, spellname);
1930 OUTPUT: RETVAL 1981 OUTPUT: RETVAL
1931 1982
1932int query_money (object *op) 1983int query_money (object *op)
1933 ALIAS: money = 0 1984 ALIAS: money = 0
1934 1985
1935int query_cost (object *op, object *who, int flags) 1986val64 query_cost (object *op, object *who, int flags)
1936 ALIAS: cost = 0 1987 ALIAS: cost = 0
1937 1988
1938void spring_trap (object *op, object *victim) 1989void spring_trap (object *op, object *victim)
1939 1990
1940int check_trigger (object *op, object *cause) 1991int check_trigger (object *op, object *cause)
1941 1992
1942void drop (object *who, object *op) 1993void drop (object *who, object *op)
1943 1994
1944void pick_up (object *who, object *op) 1995void pick_up (object *who, object *op)
1945 1996
1946object *cf_object_insert_object (object *op, object *container)
1947
1948object *cf_object_insert_in_ob (object *ob, object *where)
1949
1950int cf_object_teleport (object *op, maptile *map, int x, int y)
1951
1952void update (object *op, int action) 1997void update_object (object *op, int action)
1953 CODE:
1954 update_object (op, action);
1955 1998
1956object *cf_create_object_by_name (const char *name)
1957
1958void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 1999void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1959 2000
1960void player_lvl_adj (object *who, object *skill = 0) 2001void player_lvl_adj (object *who, object *skill = 0)
1961 2002
1962int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2003int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1963 2004
1969 2010
1970void add_button_link (object *button, maptile *map, int connected); 2011void add_button_link (object *button, maptile *map, int connected);
1971 2012
1972void remove_button_link (object *op); 2013void remove_button_link (object *op);
1973 2014
2015void handle_apply_yield (object *op);
2016
1974 2017
1975MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2018MODULE = cf PACKAGE = cf::object PREFIX = cf_
1976
1977void cf_fix_object (object *pl)
1978 ALIAS: fix = 0
1979
1980object *cf_insert_ob_in_ob (object *ob, object *where)
1981 2019
1982# no clean way to get an object from an archetype - stupid idiotic 2020# no clean way to get an object from an archetype - stupid idiotic
1983# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2021# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1984 2022
1985object *new (const char *archetype = 0) 2023object *new (utf8_string archetype = 0)
1986 PROTOTYPE: ;$ 2024 PROTOTYPE: ;$
1987 CODE: 2025 CODE:
1988 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2026 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1989 OUTPUT: 2027 OUTPUT:
1990 RETVAL 2028 RETVAL
1991 2029
2030object *find_object (U32 tag)
2031
2032# TODO: nuke
1992object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2033object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1993 PROTOTYPE: $$$$$$ 2034 PROTOTYPE: $$$$$$
1994 CODE: 2035 CODE:
1995{ 2036{
1996 int unused_type; 2037 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
1997 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1998} 2038}
1999 2039
2000# syntatic sugar for easier use in event callbacks. 2040const_utf8_string get_ob_key_value (object *op, utf8_string key)
2001const char *options (object *op)
2002 CODE:
2003 RETVAL = op->name;
2004 OUTPUT:
2005 RETVAL
2006 2041
2007player *contr (object *op)
2008 CODE:
2009 RETVAL = op->contr;
2010 OUTPUT: RETVAL
2011
2012const char *get_ob_key_value (object *op, const char *key)
2013
2014bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 2042bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
2015 2043
2016object *get_nearest_player (object *ob) 2044object *get_nearest_player (object *ob)
2017 ALIAS: nearest_player = 0 2045 ALIAS: nearest_player = 0
2018 PREINIT: 2046 PREINIT:
2019 extern object *get_nearest_player (object *); 2047 extern object *get_nearest_player (object *);
2027 EXTEND (SP, 5); 2055 EXTEND (SP, 5);
2028 PUSHs (newSVuv (rv.distance)); 2056 PUSHs (newSVuv (rv.distance));
2029 PUSHs (newSViv (rv.distance_x)); 2057 PUSHs (newSViv (rv.distance_x));
2030 PUSHs (newSViv (rv.distance_y)); 2058 PUSHs (newSViv (rv.distance_y));
2031 PUSHs (newSViv (rv.direction)); 2059 PUSHs (newSViv (rv.direction));
2032 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2060 PUSHs (to_sv (rv.part));
2033} 2061}
2034 2062
2035bool on_same_map_as (object *ob, object *other) 2063bool on_same_map_as (object *ob, object *other)
2036 CODE: 2064 CODE:
2037 RETVAL = on_same_map (ob, other); 2065 RETVAL = on_same_map (ob, other);
2038 OUTPUT: RETVAL 2066 OUTPUT: RETVAL
2039 2067
2040const char * 2068const_utf8_string
2041base_name (object *op, int plural = op->nrof > 1) 2069base_name (object *op, int plural = op->nrof > 1)
2042 CODE: 2070 CODE:
2043 RETVAL = query_base_name (op, plural); 2071 RETVAL = query_base_name (op, plural);
2044 OUTPUT: RETVAL 2072 OUTPUT: RETVAL
2045 2073
2046object *decrease_ob_nr (object *op, unsigned long i) 2074object *decrease_ob_nr (object *op, unsigned long i)
2047 2075
2076# return the tail of an object, excluding itself
2077void
2078tail (object *op)
2079 PPCODE:
2080 while ((op = op->more))
2081 XPUSHs (sv_2mortal (to_sv (op)));
2082
2048MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2083MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
2049 2084
2050player *player (object *op) 2085player *player (object *op)
2051 CODE: 2086 CODE:
2052 RETVAL = op->contr; 2087 RETVAL = op->contr;
2053 OUTPUT: RETVAL 2088 OUTPUT: RETVAL
2054 2089
2090bool move_player (object *op, int dir)
2091
2092void check_score (object *op)
2093
2055void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2094void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2056 2095 CODE:
2057object *cf_player_send_inventory (object *op) 2096 new_draw_info (flags, 0, op, txt);
2058
2059char *cf_player_get_ip (object *op)
2060 ALIAS: ip = 0
2061
2062object *cf_player_get_marked_item (object *op)
2063 ALIAS: marked_item = 0
2064
2065void cf_player_set_marked_item (object *op, object *ob)
2066
2067partylist *cf_player_get_party (object *op)
2068 ALIAS: party = 0
2069
2070void cf_player_set_party (object *op, partylist *party)
2071 2097
2072void kill_player (object *op) 2098void kill_player (object *op)
2073 2099
2100void esrv_send_item (object *pl, object *item)
2101
2074void esrv_update_item (object *op, int what, object *item) 2102void esrv_update_item (object *pl, int what, object *item)
2075 C_ARGS: what, op, item 2103 C_ARGS: what, pl, item
2076 2104
2077void clear_los (object *op) 2105void esrv_del_item (object *pl, int tag)
2106 C_ARGS: pl->contr, tag
2078 2107
2079int command_reset (object *op, char *params)
2080
2081int command_teleport (object *op, char *params)
2082
2083int command_summon (object *op, char *params) 2108int command_summon (object *op, utf8_string params)
2084 2109
2085int command_arrest (object *op, char *params) 2110int command_arrest (object *op, utf8_string params)
2086
2087int command_kick (object *op, char *params)
2088
2089int command_banish (object *op, char *params)
2090 2111
2091 2112
2092MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2113MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2093 2114
2094INCLUDE: $PERL genacc player ../include/player.h | 2115INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2095 2116
2096int invoke (player *pl, int event, ...) 2117int invoke (player *pl, int event, ...)
2097 CODE: 2118 CODE:
2098 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2119 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2099 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2120 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2100 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 2121 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2101 RETVAL = INVOKE_((event_type)event, ARG_PLAYER (pl), ARG_AV (av)); 2122 RETVAL = pl->invoke ((event_type)event, ARG_AV (av), DT_END);
2102 OUTPUT: RETVAL 2123 OUTPUT: RETVAL
2103 2124
2104SV *registry (player *pl) 2125SV *registry (player *pl)
2105 2126
2106player *cf_player_find (char *name) 2127void
2107 PROTOTYPE: $ 2128save_stats (player *pl)
2108
2109void cf_player_move (player *pl, int dir)
2110
2111void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2112
2113player *first ()
2114 CODE: 2129 CODE:
2115 RETVAL = first_player; 2130 pl->ob->stats.hp = pl->ob->stats.maxhp;
2116 OUTPUT: RETVAL 2131 pl->ob->stats.sp = pl->ob->stats.maxsp;
2132 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2133 pl->orig_stats = pl->ob->stats;
2117 2134
2118player *next (player *pl) 2135void clear_los (player *pl)
2119 CODE:
2120 RETVAL = pl->next;
2121 OUTPUT: RETVAL
2122 2136
2123bool 2137bool
2124cell_visible (player *pl, int dx, int dy) 2138cell_visible (player *pl, int dx, int dy)
2125 CODE: 2139 CODE:
2126 RETVAL = FABS (dx) <= pl->socket->mapx / 2 && FABS (dy) <= pl->socket->mapy / 2 2140 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2127 && !pl->blocked_los [dx + pl->socket->mapx / 2][dy + pl->socket->mapy / 2]; 2141 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
2128 OUTPUT: 2142 OUTPUT:
2129 RETVAL 2143 RETVAL
2130 2144
2131void 2145void
2132send (player *pl, SV *packet) 2146send (player *pl, SV *packet)
2133 CODE: 2147 CODE:
2134{ 2148{
2135 STRLEN len; 2149 STRLEN len;
2136 char *buf = SvPVbyte (packet, len); 2150 char *buf = SvPVbyte (packet, len);
2137 2151
2152 if (len > MAXSOCKBUF)
2153 pl->failmsg ("[packet too long for client]");
2154 else if (pl->ns)
2138 pl->socket->send_packet (buf, len); 2155 pl->ns->send_packet (buf, len);
2139} 2156}
2140 2157
2141int 2158int
2142listening (player *pl, int new_value = -1) 2159listening (player *pl, int new_value = -1)
2143 CODE: 2160 CODE:
2162 if (y) sv_to (y, pl->bed_y); 2179 if (y) sv_to (y, pl->bed_y);
2163 2180
2164void 2181void
2165list () 2182list ()
2166 PPCODE: 2183 PPCODE:
2167{ 2184 for_all_players (pl)
2168 player *pl; 2185 XPUSHs (sv_2mortal (to_sv (pl)));
2169 for (pl = first_player; pl; pl = pl->next)
2170 XPUSHs (newSVcfapi (CFAPI_PPLAYER, pl));
2171}
2172
2173bool
2174peaceful (player *pl, bool new_setting = 0)
2175 PROTOTYPE: $;$
2176 CODE:
2177 RETVAL = pl->peaceful;
2178 if (items > 1)
2179 pl->peaceful = new_setting;
2180 OUTPUT:
2181 RETVAL
2182
2183living *
2184orig_stats (player *pl)
2185 CODE:
2186 RETVAL = &pl->orig_stats;
2187 OUTPUT: RETVAL
2188
2189living *
2190last_stats (player *pl)
2191 CODE:
2192 RETVAL = &pl->last_stats;
2193 OUTPUT: RETVAL
2194 2186
2195 2187
2196MODULE = cf PACKAGE = cf::map PREFIX = cf_map_ 2188MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2197
2198maptile *first ()
2199 PROTOTYPE:
2200 CODE:
2201 RETVAL = first_map;
2202 OUTPUT: RETVAL
2203 2189
2204int invoke (maptile *map, int event, ...) 2190int invoke (maptile *map, int event, ...)
2205 CODE: 2191 CODE:
2206 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP"); 2192 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2207 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2193 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2208 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 2194 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2209 RETVAL = INVOKE_((event_type)event, ARG_MAP (map), ARG_AV (av)); 2195 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2210 OUTPUT: RETVAL 2196 OUTPUT: RETVAL
2211 2197
2212SV *registry (maptile *map) 2198SV *registry (maptile *map)
2213 2199
2200void
2201find_tagged_objects (maptile *map, utf8_string tag = 0)
2202 PPCODE:
2203{
2204 if (!map->spaces)
2205 XSRETURN_EMPTY;
2206
2207 if (tag)
2208 {
2209 shstr_cmp tag_ (tag);
2210
2211 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2212 for (object *op = ms->bot; op; op = op->above)
2213 if (op->tag == tag_)
2214 XPUSHs (sv_2mortal (to_sv (op)));
2215 }
2216 else
2217 {
2218 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2219 for (object *op = ms->bot; op; op = op->above)
2220 if (op->tag)
2221 XPUSHs (sv_2mortal (to_sv (op)));
2222 }
2223}
2224
2214INCLUDE: $PERL genacc maptile ../include/map.h | 2225INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2215 2226
2216maptile *new (int width, int height) 2227void
2228maptile::instantiate ()
2229
2230maptile *new ()
2217 PROTOTYPE: 2231 PROTOTYPE:
2218 CODE: 2232 CODE:
2219{ 2233 RETVAL = new maptile;
2220 RETVAL = get_empty_map (width, height);
2221}
2222 OUTPUT: 2234 OUTPUT:
2223 RETVAL 2235 RETVAL
2224 2236
2225void delete_map (maptile *map) 2237void
2238maptile::players ()
2239 PPCODE:
2240 if (GIMME_V == G_SCALAR)
2241 XPUSHs (sv_2mortal (to_sv (THIS->players)));
2242 else if (GIMME_V == G_ARRAY)
2243 {
2244 EXTEND (SP, THIS->players);
2245 for_all_players (pl)
2246 if (pl->ob && pl->ob->map == THIS)
2247 PUSHs (sv_2mortal (to_sv (pl->ob)));
2248 }
2226 2249
2227void clean_tmp_map (maptile *map) 2250void
2251maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2252 CODE:
2253{
2254 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2255 croak ("maptile::add_underlay: palette must be arrayref");
2228 2256
2229void play_sound_map (maptile *map, int x, int y, int sound_num) 2257 palette = SvRV (palette);
2258
2259 STRLEN idxlen;
2260 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2261
2262 for (int x = 0; x < THIS->width; ++x)
2263 for (int y = 0; y < THIS->height; ++y)
2264 {
2265 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2266 if (op->flag [FLAG_IS_FLOOR])
2267 goto skip_space;
2268
2269 {
2270 int offs = offset + y * stride + x;
2271 if (IN_RANGE_EXC (offs, 0, idxlen))
2272 {
2273 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2274 {
2275 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2276 ob->flag [FLAG_NO_MAP_SAVE] = true;
2277 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2278
2279 if (ob->randomitems)
2280 {
2281 if (!ob->above)
2282 {
2283 ob->create_treasure (ob->randomitems);
2284
2285 for (object *op = ob->above; op; op = op->above)
2286 op->flag [FLAG_NO_MAP_SAVE] = true;
2287 }
2288
2289 ob->randomitems = 0;
2290 }
2291 }
2292 }
2293 }
2294
2295 skip_space: ;
2296 }
2297}
2298
2299void
2300maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2301 CODE:
2302{
2303 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2304 croak ("maptile::set_regiondata: palette must be arrayref");
2305
2306 palette = SvRV (palette);
2307
2308 STRLEN idxlen;
2309 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2310
2311 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2312 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2313
2314 for (int i = av_len ((AV *)palette) + 1; i--; )
2315 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2316
2317 for (int y = 0; y < THIS->height; ++y)
2318 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2319
2320 sfree (THIS->regions, THIS->size ());
2321 delete [] THIS->regionmap;
2322
2323 THIS->regions = regions;
2324 THIS->regionmap = regionmap;
2325}
2326
2327void
2328maptile::create_region_treasure ()
2329 CODE:
2330{
2331 object *op = object::create ();
2332 op->type = FLOOR;
2333 op->map = THIS;
2334
2335 for (int x = 0; x < THIS->width; ++x)
2336 for (int y = 0; y < THIS->height; ++y)
2337 {
2338 region *rgn = THIS->region (x, y);
2339
2340 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2341 if (rgn->treasure && rndm () < rgn->treasure_density)
2342 {
2343 op->x = x;
2344 op->y = y;
2345 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2346 }
2347 }
2348
2349 op->destroy ();
2350}
2230 2351
2231int out_of_map (maptile *map, int x, int y) 2352int out_of_map (maptile *map, int x, int y)
2232
2233maptile *tile_map (maptile *map, unsigned int dir)
2234 CODE:
2235 RETVAL = dir < 4 ? map->tile_map [dir] : 0;
2236 OUTPUT:
2237 RETVAL
2238
2239char *tile_path (maptile *map, unsigned int dir)
2240 CODE:
2241 if (dir >= 4)
2242 XSRETURN_UNDEF;
2243 RETVAL = map->tile_path [dir];
2244 OUTPUT:
2245 RETVAL
2246
2247maptile *ready_map_name (char *name, int flags = 0)
2248 PROTOTYPE: $;$
2249 ALIAS:
2250 find = 0
2251 get_map = 1
2252
2253maptile *has_been_loaded (char *name)
2254 PROTOTYPE: $
2255
2256int in_memory (maptile *map)
2257 CODE:
2258 RETVAL = map->in_memory;
2259 OUTPUT:
2260 RETVAL
2261 2353
2262void 2354void
2263trigger (maptile *map, long connection, bool state = true) 2355trigger (maptile *map, long connection, bool state = true)
2264 CODE: 2356 CODE:
2265 activate_connection (map, connection, state); 2357 activate_connection (map, connection, state);
2268get_connection (maptile *map, long connection) 2360get_connection (maptile *map, long connection)
2269 PPCODE: 2361 PPCODE:
2270 oblinkpt *obp = get_connection_links (map, connection); 2362 oblinkpt *obp = get_connection_links (map, connection);
2271 if (obp) 2363 if (obp)
2272 for (objectlink *ol = obp->link; ol; ol = ol->next) 2364 for (objectlink *ol = obp->link; ol; ol = ol->next)
2273 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob))); 2365 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2274 2366
2275object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2276
2277object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2278
2279object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2280 C_ARGS: str, map, nx, ny
2281
2282void 2367void
2283cf_map_normalise (maptile *map, int x, int y) 2368get_map_flags (maptile *map, int x, int y)
2284 PPCODE: 2369 PPCODE:
2285{ 2370{
2286 maptile *nmap = 0; 2371 maptile *nmap = 0;
2287 I16 nx = 0, ny = 0; 2372 I16 nx = 0, ny = 0;
2288 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2373 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2290 EXTEND (SP, 4); 2375 EXTEND (SP, 4);
2291 PUSHs (sv_2mortal (newSViv (flags))); 2376 PUSHs (sv_2mortal (newSViv (flags)));
2292 2377
2293 if (GIMME_V == G_ARRAY) 2378 if (GIMME_V == G_ARRAY)
2294 { 2379 {
2295 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2380 PUSHs (sv_2mortal (to_sv (nmap)));
2296 PUSHs (sv_2mortal (newSViv (nx))); 2381 PUSHs (sv_2mortal (newSViv (nx)));
2297 PUSHs (sv_2mortal (newSViv (ny))); 2382 PUSHs (sv_2mortal (newSViv (ny)));
2298 } 2383 }
2299} 2384}
2300 2385
2309 2394
2310 get_map_flags (map, &nmap, x, y, &nx, &ny); 2395 get_map_flags (map, &nmap, x, y, &nx, &ny);
2311 2396
2312 if (nmap) 2397 if (nmap)
2313 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2398 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2314 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2399 XPUSHs (sv_2mortal (to_sv (o)));
2315} 2400}
2316 2401
2317SV * 2402SV *
2318bot_at (maptile *obj, unsigned int x, unsigned int y) 2403bot_at (maptile *obj, unsigned int x, unsigned int y)
2319 PROTOTYPE: $$$ 2404 PROTOTYPE: $$$
2324 move_block_at = 4 2409 move_block_at = 4
2325 move_slow_at = 5 2410 move_slow_at = 5
2326 move_on_at = 6 2411 move_on_at = 6
2327 move_off_at = 7 2412 move_off_at = 7
2328 INIT: 2413 INIT:
2329 if (x >= MAP_WIDTH (obj) || y >= MAP_HEIGHT (obj)) XSRETURN_UNDEF; 2414 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2330 CODE: 2415 CODE:
2331 switch (ix) 2416 switch (ix)
2332 { 2417 {
2333 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2418 case 0: RETVAL = to_sv (GET_MAP_OB (obj, x, y)); break;
2334 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2419 case 1: RETVAL = to_sv (GET_MAP_TOP (obj, x, y)); break;
2335 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2420 case 2: RETVAL = newSVuv (GET_MAP_FLAGS (obj, x, y)); break;
2336 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2421 case 3: RETVAL = newSViv (GET_MAP_LIGHT (obj, x, y)); break;
2337 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2422 case 4: RETVAL = newSVuv (GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2338 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2423 case 5: RETVAL = newSVuv (GET_MAP_MOVE_SLOW (obj, x, y)); break;
2339 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2424 case 6: RETVAL = newSVuv (GET_MAP_MOVE_ON (obj, x, y)); break;
2340 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2425 case 7: RETVAL = newSVuv (GET_MAP_MOVE_OFF (obj, x, y)); break;
2341 } 2426 }
2342 OUTPUT: 2427 OUTPUT: RETVAL
2428
2429void fix_walls (maptile *map, int x, int y)
2430
2431void fix_walls_around (maptile *map, int x, int y)
2432
2433# worst xs function of my life
2434bool
2435_create_random_map (\
2436 maptile *self,\
2437 utf8_string wallstyle,\
2438 utf8_string wall_name,\
2439 utf8_string floorstyle,\
2440 utf8_string monsterstyle,\
2441 utf8_string treasurestyle,\
2442 utf8_string layoutstyle,\
2443 utf8_string doorstyle,\
2444 utf8_string decorstyle,\
2445 utf8_string origin_map,\
2446 utf8_string final_map,\
2447 utf8_string exitstyle,\
2448 utf8_string this_map,\
2449 utf8_string exit_on_final_map,\
2450 int xsize,\
2451 int ysize,\
2452 int expand2x,\
2453 int layoutoptions1,\
2454 int layoutoptions2,\
2455 int layoutoptions3,\
2456 int symmetry,\
2457 int difficulty,\
2458 int difficulty_given,\
2459 float difficulty_increase,\
2460 int dungeon_level,\
2461 int dungeon_depth,\
2462 int decoroptions,\
2463 int orientation,\
2464 int origin_y,\
2465 int origin_x,\
2466 U32 random_seed,\
2467 val64 total_map_hp,\
2468 int map_layout_style,\
2469 int treasureoptions,\
2470 int symmetry_used,\
2471 region *region,\
2472 utf8_string custom\
2473)
2474 CODE:
2475{
2476 random_map_params rmp;
2477
2478 assign (rmp.wallstyle , wallstyle);
2479 assign (rmp.wall_name , wall_name);
2480 assign (rmp.floorstyle , floorstyle);
2481 assign (rmp.monsterstyle , monsterstyle);
2482 assign (rmp.treasurestyle , treasurestyle);
2483 assign (rmp.layoutstyle , layoutstyle);
2484 assign (rmp.doorstyle , doorstyle);
2485 assign (rmp.decorstyle , decorstyle);
2486 assign (rmp.exitstyle , exitstyle);
2487 assign (rmp.exit_on_final_map, exit_on_final_map);
2488
2489 rmp.origin_map = origin_map;
2490 rmp.final_map = final_map;
2491 rmp.this_map = this_map;
2492 rmp.xsize = xsize;
2493 rmp.ysize = ysize;
2494 rmp.expand2x = expand2x;
2495 rmp.layoutoptions1 = layoutoptions1;
2496 rmp.layoutoptions2 = layoutoptions2;
2497 rmp.layoutoptions3 = layoutoptions3;
2498 rmp.symmetry = symmetry;
2499 rmp.difficulty = difficulty;
2500 rmp.difficulty_given = difficulty_given;
2501 rmp.difficulty_increase = difficulty_increase;
2502 rmp.dungeon_level = dungeon_level;
2503 rmp.dungeon_depth = dungeon_depth;
2504 rmp.decoroptions = decoroptions;
2505 rmp.orientation = orientation;
2506 rmp.origin_y = origin_y;
2507 rmp.origin_x = origin_x;
2508 rmp.random_seed = random_seed;
2509 rmp.total_map_hp = (uint64_t) total_map_hp;
2510 rmp.map_layout_style = map_layout_style;
2511 rmp.treasureoptions = treasureoptions;
2512 rmp.symmetry_used = symmetry_used;
2513 rmp.region = region;
2514 rmp.custom = custom;
2515
2516 RETVAL = self->generate_random_map (&rmp);
2517}
2518 OUTPUT:
2343 RETVAL 2519 RETVAL
2344 2520
2345void fix_walls (maptile *map, int x, int y)
2346
2347void fix_walls_around (maptile *map, int x, int y)
2348
2349MODULE = cf PACKAGE = cf::arch 2521MODULE = cf PACKAGE = cf::arch
2350 2522
2351archetype *find (const char *name) 2523int archetypes_size ()
2352 CODE: 2524 CODE:
2353 RETVAL = archetype::find (name); 2525 RETVAL = archetypes.size ();
2354 OUTPUT: 2526 OUTPUT: RETVAL
2355 RETVAL
2356 2527
2357archetype *first() 2528archetype *archetypes (U32 index)
2358 PROTOTYPE: 2529 CODE:
2359 CODE: 2530 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2360 RETVAL = first_archetype; 2531 OUTPUT: RETVAL
2532
2533object *instantiate (archetype *arch)
2534 CODE:
2535 RETVAL = arch_to_object (arch);
2536 OUTPUT:
2361 OUTPUT: RETVAL 2537 RETVAL
2362 2538
2363INCLUDE: $PERL genacc archetype ../include/object.h | 2539INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2364 2540
2365MODULE = cf PACKAGE = cf::party 2541MODULE = cf PACKAGE = cf::party
2366 2542
2367partylist *first () 2543partylist *first ()
2368 PROTOTYPE: 2544 PROTOTYPE:
2369 CODE: 2545 CODE:
2370 RETVAL = get_firstparty (); 2546 RETVAL = get_firstparty ();
2371 OUTPUT: RETVAL 2547 OUTPUT: RETVAL
2372 2548
2373partylist *next (partylist *party) 2549INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2550
2551MODULE = cf PACKAGE = cf::region
2552
2553void
2554list ()
2555 PPCODE:
2556 for_all_regions (rgn)
2557 XPUSHs (sv_2mortal (to_sv (rgn)));
2558
2559region *find (utf8_string name)
2560 PROTOTYPE: $
2374 CODE: 2561 CODE:
2375 RETVAL = party->next; 2562 RETVAL = region::find (name);
2376 OUTPUT: RETVAL 2563 OUTPUT: RETVAL
2377 2564
2378const char *name (partylist *party) 2565region *find_fuzzy (utf8_string name)
2566 PROTOTYPE: $
2379 CODE: 2567 CODE:
2380 RETVAL = party->partyname; 2568 RETVAL = region::find_fuzzy (name);
2381 OUTPUT: RETVAL 2569 OUTPUT: RETVAL
2382 2570
2383const char *password (partylist *party) 2571int specificity (region *rgn)
2384 CODE: 2572 CODE:
2385 RETVAL = party->passwd; 2573 RETVAL = 0;
2574 while (rgn = rgn->parent)
2575 RETVAL++;
2386 OUTPUT: RETVAL 2576 OUTPUT: RETVAL
2387 2577
2388MODULE = cf PACKAGE = cf::region 2578INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2389
2390region *first ()
2391 PROTOTYPE:
2392 CODE:
2393 RETVAL = first_region;
2394 OUTPUT: RETVAL
2395
2396region *next (region *reg)
2397 CODE:
2398 RETVAL = reg->next;
2399 OUTPUT: RETVAL
2400
2401const char *name (region *reg)
2402 CODE:
2403 RETVAL = reg->name;
2404 OUTPUT: RETVAL
2405
2406region *parent (region *reg)
2407 CODE:
2408 RETVAL = reg->parent;
2409 OUTPUT: RETVAL
2410
2411const char *longname (region *reg)
2412 CODE:
2413 RETVAL = reg->longname;
2414 OUTPUT: RETVAL
2415
2416const char *msg (region *reg)
2417 CODE:
2418 RETVAL = reg->msg;
2419 OUTPUT: RETVAL
2420 2579
2421MODULE = cf PACKAGE = cf::living 2580MODULE = cf PACKAGE = cf::living
2422 2581
2423INCLUDE: $PERL genacc living ../include/living.h | 2582INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2424 2583
2425MODULE = cf PACKAGE = cf::settings 2584MODULE = cf PACKAGE = cf::settings
2426 2585
2427INCLUDE: $PERL genacc Settings ../include/global.h | 2586INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2428 2587
2429MODULE = cf PACKAGE = cf::client 2588MODULE = cf PACKAGE = cf::client
2430 2589
2431INCLUDE: $PERL genacc client ../include/client.h | 2590INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2432 2591
2433int invoke (client *ns, int event, ...) 2592int invoke (client *ns, int event, ...)
2434 CODE: 2593 CODE:
2435 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2594 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2436 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2595 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2437 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 2596 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2438 RETVAL = INVOKE_((event_type)event, ARG_CLIENT (ns), ARG_AV (av)); 2597 RETVAL = ns->invoke ((event_type)event, ARG_AV (av), DT_END);
2439 OUTPUT: RETVAL 2598 OUTPUT: RETVAL
2440 2599
2441SV *registry (client *ns) 2600SV *registry (client *ns)
2442 2601
2443void 2602void
2444client::destroy () 2603list ()
2604 PPCODE:
2605 EXTEND (SP, clients.size ());
2606 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
2607 PUSHs (sv_2mortal (to_sv (*i)));
2445 2608
2609void
2610client::send_packet (SV *packet)
2611 CODE:
2612{
2613 STRLEN len;
2614 char *buf = SvPVbyte (packet, len);
2615
2616 if (len > MAXSOCKBUF)
2617 {
2618 // ugly
2619 if (THIS->pl)
2620 THIS->pl->failmsg ("[packet too long for client]");
2621 }
2622 else
2623 THIS->send_packet (buf, len);
2624}
2625
2626faceidx
2627client::need_face (utf8_string name, int pri = 0)
2628 CODE:
2629 RETVAL = face_find (name, 0);
2630 if (RETVAL)
2631 {
2632 THIS->send_face (RETVAL, pri);
2633 THIS->flush_fx ();
2634 }
2635 OUTPUT:
2636 RETVAL
2637
2638int
2639client::fx_want (int idx, int value = -1)
2640 CODE:
2641 if (0 < idx && idx < FT_NUM)
2642 {
2643 RETVAL = THIS->fx_want [idx];
2644 if (items > 2)
2645 THIS->fx_want [idx] = value;
2646 }
2647 else
2648 RETVAL = 0;
2649 OUTPUT:
2650 RETVAL
2651
2652MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2653
2654faceidx sound_find (utf8_string name)
2655
2656void sound_set (utf8_string str, faceidx face)
2657
2658# dire hack
2659void old_sound_index (int idx, faceidx face)
2660 CODE:
2661 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2662 old_sound_index [idx] = face;
2663
2664MODULE = cf PACKAGE = cf::face PREFIX = face_
2665
2666#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2667
2668faceidx face_find (utf8_string name, faceidx defidx = 0)
2669
2670faceidx alloc (utf8_string name)
2671 CODE:
2672{
2673 do
2674 {
2675 RETVAL = faces.size ();
2676 faces.resize (RETVAL + 1);
2677 }
2678 while (!RETVAL); // crude way to leave index 0
2679
2680 faces [RETVAL].name = name;
2681 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2682
2683 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2684 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2685}
2686 OUTPUT: RETVAL
2687
2688void set_type (faceidx idx, int value)
2689 ALIAS:
2690 set_type = 0
2691 set_visibility = 1
2692 set_magicmap = 2
2693 set_smooth = 3
2694 set_smoothlevel = 4
2695 CODE:
2696 faceinfo *f = face_info (idx); assert (f);
2697 switch (ix)
2698 {
2699 case 0: f->type = value; break;
2700 case 1: f->visibility = value; break;
2701 case 2: f->magicmap = value; break;
2702 case 3: f->smooth = value; break;
2703 case 4: f->smoothlevel = value; break;
2704 }
2705
2706void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2707 CODE:
2708{
2709 faceinfo *f = face_info (idx); assert (f);
2710 facedata *d = &(faceset ? f->data64 : f->data32);
2711 sv_to (data, d->data);
2712 STRLEN clen;
2713 char *cdata = SvPVbyte (chksum, clen);
2714 clen = min (CHKSUM_SIZE, clen);
2715
2716 if (memcmp (d->chksum, cdata, clen))
2717 {
2718 memcpy (d->chksum, cdata, clen);
2719
2720 // invalidate existing client face info
2721 for_all_clients (ns)
2722 if (ns->faceset == faceset)
2723 {
2724 ns->faces_sent [idx] = false;
2725 ns->force_newmap = true;
2726 }
2727 }
2728}
2729
2730int get_data_size (faceidx idx, int faceset = 0)
2731 CODE:
2732 facedata *d = face_data (idx, faceset);
2733 if (!d) XSRETURN_UNDEF;
2734 RETVAL = d->data.size ();
2735 OUTPUT:
2736 RETVAL
2737
2738SV *get_chksum (faceidx idx, int faceset = 0)
2739 CODE:
2740 facedata *d = face_data (idx, faceset);
2741 if (!d) XSRETURN_UNDEF;
2742 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2743 OUTPUT:
2744 RETVAL
2745
2746SV *get_data (faceidx idx, int faceset = 0)
2747 CODE:
2748 facedata *d = face_data (idx, faceset);
2749 if (!d) XSRETURN_UNDEF;
2750 RETVAL = newSVpvn (d->data.data (), d->data.length ());
2751 OUTPUT:
2752 RETVAL
2753
2754void invalidate (faceidx idx)
2755 CODE:
2756 for_all_clients (ns)
2757 {
2758 ns->faces_sent [idx] = false;
2759 ns->force_newmap = true;
2760 }
2761
2762void invalidate_all ()
2763 CODE:
2764 for_all_clients (ns)
2765 {
2766 ns->faces_sent.reset ();
2767 ns->force_newmap = true;
2768 }
2769
2770MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2771
2772#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2773
2774animidx anim_find (utf8_string name)
2775 CODE:
2776 RETVAL = animation::find (name).number;
2777 OUTPUT: RETVAL
2778
2779animidx set (utf8_string name, SV *frames, int facings = 1)
2780 CODE:
2781{
2782 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2783 croak ("frames must be an arrayref");
2784
2785 AV *av = (AV *)SvRV (frames);
2786
2787 animation *anim = &animation::find (name);
2788 if (anim->number)
2789 {
2790 anim->resize (av_len (av) + 1);
2791 anim->facings = facings;
2792 }
2793 else
2794 anim = &animation::create (name, av_len (av) + 1, facings);
2795
2796 for (int i = 0; i < anim->num_animations; ++i)
2797 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2798}
2799 OUTPUT: RETVAL
2800
2801void invalidate_all ()
2802 CODE:
2803 for_all_clients (ns)
2804 ns->anims_sent.reset ();
2805
2806MODULE = cf PACKAGE = cf::object::freezer
2807
2808INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
2809
2810SV *
2811new (char *klass)
2812 CODE:
2813 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2814 OUTPUT: RETVAL
2815
2816void
2817DESTROY (SV *sv)
2818 CODE:
2819 object_freezer *self;
2820 sv_to (sv, self);
2821 delete self;
2822
2823MODULE = cf PACKAGE = cf::object::thawer
2824
2825INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
2826
2827SV *
2828new_from_file (char *klass, octet_string path)
2829 CODE:
2830 object_thawer *f = new object_thawer (path);
2831 if (!*f)
2832 {
2833 delete f;
2834 XSRETURN_UNDEF;
2835 }
2836 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
2837 OUTPUT: RETVAL
2838
2839void
2840DESTROY (SV *sv)
2841 CODE:
2842 object_thawer *self;
2843 sv_to (sv, self);
2844 delete self;
2845
2846void
2847extract_tags (object_thawer *self)
2848 PPCODE:
2849 while (self->kw != KW_EOF)
2850 {
2851 PUTBACK;
2852 coroapi::cede_to_tick ();
2853 SPAGAIN;
2854
2855 if (self->kw == KW_tag)
2856 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
2857
2858 self->skip ();
2859 }
2860

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