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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.94 by elmex, Wed Dec 20 14:11:42 2006 UTC vs.
Revision 1.287 by root, Sun May 4 15:22:14 2008 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
7 * 3 *
4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
24*/ 22 */
23
24#include "autoconf.h"
25 25
26#define PLUGIN_NAME "perl" 26#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 27#define PLUGIN_VERSION "cfperl 0.5"
28 28
29#include <plugin_common.h> 29#if HAVE_EXECINFO_H
30#include <sounds.h> 30# include <execinfo.h>
31#endif
32
31#include <cstdarg> 33#include <cstdarg>
34
35#include "global.h"
36#include "loader.h"
37#include "../random_maps/random_map.h"
38#include "evthread.h"
32#include <sproto.h> 39#include "sproto.h"
33 40
34#include "cfperl.h" 41#include <unistd.h>
35#include "shstr.h" 42#if _POSIX_MEMLOCK
43# include <sys/mman.h>
44#endif
45
46#if HAVE_MALLOC_H
47# include <malloc.h>
48#endif
49
50#if !__GLIBC__
51# define malloc_trim(pad) -1
52#endif
36 53
37#include <EXTERN.h> 54#include <EXTERN.h>
38#include <perl.h> 55#include <perl.h>
39#include <XSUB.h> 56#include <XSUB.h>
40 57
58#include "CoroAPI.h"
41#include "perlxsi.c" 59#include "perlxsi.c"
42 60
43extern sint64 *levels; // the experience table 61extern sint64 *levels; // the experience table
44 62
45typedef object object_ornull; 63typedef object_thawer &object_thawer_ref;
46typedef maptile maptile_ornull; 64typedef object_freezer &object_freezer_ref;
47 65
48#if IVSIZE >= 8 66typedef std::string std__string;
49 typedef IV val64; 67
50# define newSVval64 newSViv 68static PerlInterpreter *perl;
51# define SvVAL64 SvIV 69
52#else 70tstamp NOW, runtime;
53 typedef double val64; 71
54# define newSVval64 newSVnv 72static int tick_inhibit;
55# define SvVAL64 SvNV 73static int tick_pending;
74
75global gbl_ev;
76static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
77static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
78
79bitset<NUM_EVENT_TYPES> ev_want_event;
80bitset<NUM_TYPES> ev_want_type;
81
82static HV
83 *stash_cf,
84 *stash_cf_object_wrap,
85 *stash_cf_object_player_wrap,
86 *stash_cf_player_wrap,
87 *stash_cf_map_wrap,
88 *stash_cf_client_wrap,
89 *stash_cf_arch_wrap,
90 *stash_cf_party_wrap,
91 *stash_cf_region_wrap,
92 *stash_cf_living_wrap;
93
94static inline SV *
95newSVpv_utf8 (const char *s)
96{
97 if (!s)
98 return newSV (0);
99
100 SV *sv = newSVpv (s, 0);
101 SvUTF8_on (sv);
102 return sv;
103}
104
105static inline SV *
106newSVpvn_utf8 (const char *s, STRLEN l)
107{
108 if (!s)
109 return newSV (0);
110
111 SV *sv = newSVpvn (s, l);
112 SvUTF8_on (sv);
113 return sv;
114}
115
116// helper cast function, returns super class * or 0
117template<class super>
118static super *
119is_a (attachable *at)
120{
121 //return dynamic_cast<super *>(at); // slower, safer
122 if (typeid (*at) == typeid (super))
123 return static_cast<super *>(at);
124 else
125 return 0;
126}
127
128//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
129
130unordered_vector<attachable *> attachable::mortals;
131
132attachable::~attachable ()
133{
134 assert (!self);
135 assert (!cb);
136}
137
138int
139attachable::refcnt_cnt () const
140{
141 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
142}
143
144void
145attachable::sever_self ()
146{
147 if (HV *self = this->self)
148 {
149 // keep a refcount because sv_unmagic might call attachable_free,
150 // which might clear self, causing sv_unmagic to crash on a now
151 // invalid object.
152 SvREFCNT_inc (self);
153 hv_clear (self);
154 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
155 SvREFCNT_dec (self);
156
157 // self *must* be null now because thats sv_unmagic's job.
158 assert (!this->self);
159 }
160}
161
162void
163attachable::optimise ()
164{
165 if (self
166 && SvREFCNT (self) == 1
167 && !HvTOTALKEYS (self))
168 sever_self ();
169}
170
171// check wether the object really is dead
172void
173attachable::do_check ()
174{
175 if (refcnt_cnt () > 0)
176 return;
177
178 destroy ();
179}
180
181void
182attachable::do_destroy ()
183{
184 INVOKE_ATTACHABLE (DESTROY, this);
185
186 if (cb)
187 {
188 SvREFCNT_dec (cb);
189 cb = 0;
190 }
191
192 mortals.push_back (this);
193}
194
195void
196attachable::destroy ()
197{
198 if (destroyed ())
199 return;
200
201 flags |= F_DESTROYED;
202 do_destroy ();
203 sever_self ();
204}
205
206void
207attachable::check_mortals ()
208{
209 static int i = 0;
210
211 for (;;)
212 {
213 if (i >= mortals.size ())
214 {
215 i = 0;
216
217 if (mortals.size () >= 512)
218 {
219 static int last_mortalcount;
220 if (mortals.size () != last_mortalcount)
221 {
222 last_mortalcount = mortals.size ();
223 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
224
225 if (0)
226 {
227 for (int j = 0; j < mortals.size (); ++j)//D
228 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
229 fprintf (stderr, "\n");//D
230 }
231 }
232 }
233
234 break;
235 }
236
237 attachable *obj = mortals [i];
238
239#if 0
240 if (obj->self)//D make this an assert later
241 {
242 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
243 obj->sever_self ();
244 }
56#endif 245#endif
57 246
58static f_plug_api gethook = cfapi_get_hooks; 247 if (obj->refcnt)
59static f_plug_api object_set_property = cfapi_object_set_property; 248 {
60static f_plug_api object_insert = cfapi_object_insert; 249 ++i; // further delay freeing
61 250
62static PerlInterpreter *perl; 251 if (!(i & 0x3ff))
252 break;
253 }
254 else
255 {
256 mortals.erase (i);
257 obj->sever_self ();
258 delete obj;
259 }
260 }
261}
63 262
64static AV *cb_global, *cb_object, *cb_player, *cb_type, *cb_map; 263void
264attachable::set_key (const char *key, const char *value, bool is_utf8)
265{
266 if (!self)
267 self = newHV ();
268
269 if (value)
270 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
271 else
272 hv_delete (self, key, strlen (key), G_DISCARD);
273}
274
275attachable &
276attachable::operator =(const attachable &src)
277{
278 //if (self || cb)
279 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
280
281 attach = src.attach;
282 return *this;
283}
284
285template<typename T>
286static bool
287find_backref (void *ptr, T *obj)
288{
289 char *s = (char *)obj;
290 while (s < (char *)obj + sizeof (T))
291 {
292 if (ptr == *(void **)s)
293 return true;
294
295 s += sizeof (void *); // assume natural alignment
296 }
297
298 return false;
299}
300
301// for debugging, find "live" objects containing this ptr
302void
303find_backref (void *ptr)
304{
305 for_all_objects (op)
306 if (find_backref (ptr, op))
307 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
308
309 for_all_players (pl)
310 if (find_backref (ptr, pl))
311 fprintf (stderr, "P %p\n", pl);
312
313 for_all_clients (ns)
314 if (find_backref (ptr, ns))
315 fprintf (stderr, "C %p\n", ns);
316
317}
65 318
66////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 319//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
67 320
68static SV * 321static SV *
69newSVptr (void *ptr, const char *klass, HV *hv = newHV ()) 322newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
70{ 323{
71 SV *sv; 324 SV *sv;
72 325
73 if (!ptr) 326 if (!ptr)
74 return &PL_sv_undef; 327 return newSV (0);
75 328
76 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0); 329 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
77 return sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1)); 330 return sv_bless (newRV_noinc ((SV *)hv), stash);
78} 331}
79 332
80template<class attachable> 333static int
81SV * 334attachable_free (pTHX_ SV *sv, MAGIC *mg)
335{
336 attachable *at = (attachable *)mg->mg_ptr;
337
338 //TODO: check if transaction behaviour is really required here
339 if (SV *self = (SV *)at->self)
340 {
341 at->self = 0;
342 SvREFCNT_dec (self);
343 }
344
345 // next line makes sense, but most objects still have refcnt 0 by default
346 //at->refcnt_chk ();
347 return 0;
348}
349
350MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
351
352static SV *
82newSVattachable (attachable *obj, const char *klass) 353newSVattachable (attachable *obj, HV *stash)
83{ 354{
84 if (!obj) 355 if (!obj)
85 return &PL_sv_undef; 356 return newSV (0);
86 357
87 if (!obj->self) 358 if (!obj->self)
88 obj->self = newSVptr (obj, klass); 359 obj->self = newHV ();
89 360
90 return newSVsv (obj->self); 361 if (!SvOBJECT (obj->self))
362 {
363 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
364
365 // now bless the object _once_
366 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
367 return sv_bless (newRV_inc ((SV *)obj->self), stash);
368 }
369 else
370 {
371 SV *sv = newRV_inc ((SV *)obj->self);
372
373 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
374 SvAMAGIC_on (sv);
375
376 return sv;
377 }
91} 378}
92 379
93static void 380static void
94clearSVptr (SV *sv) 381clearSVptr (SV *sv)
95{ 382{
121 return SvPTR (sv, klass); 408 return SvPTR (sv, klass);
122 else 409 else
123 return 0; 410 return 0;
124} 411}
125 412
126inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 413inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length ()); }
127inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 414inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
128inline SV *to_sv (bool v) { return newSViv (v); } 415inline SV *to_sv (bool v) { return newSViv (v); }
129inline SV *to_sv ( signed char v) { return newSViv (v); } 416inline SV *to_sv ( signed char v) { return newSViv (v); }
130inline SV *to_sv (unsigned char v) { return newSViv (v); } 417inline SV *to_sv (unsigned char v) { return newSViv (v); }
131inline SV *to_sv ( signed short v) { return newSViv (v); } 418inline SV *to_sv ( signed short v) { return newSViv (v); }
132inline SV *to_sv (unsigned short v) { return newSVuv (v); } 419inline SV *to_sv (unsigned short v) { return newSVuv (v); }
136inline SV *to_sv (unsigned long v) { return newSVuv (v); } 423inline SV *to_sv (unsigned long v) { return newSVuv (v); }
137inline SV *to_sv ( signed long long v) { return newSVval64 (v); } 424inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
138inline SV *to_sv (unsigned long long v) { return newSVval64 (v); } 425inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
139inline SV *to_sv (float v) { return newSVnv (v); } 426inline SV *to_sv (float v) { return newSVnv (v); }
140inline SV *to_sv (double v) { return newSVnv (v); } 427inline SV *to_sv (double v) { return newSVnv (v); }
141inline SV *to_sv (client * v) { return newSVattachable (v, "cf::client::wrap"); } 428inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
142inline SV *to_sv (player * v) { return newSVattachable (v, "cf::player::wrap"); } 429inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
143inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? "cf::object::player::wrap" : "cf::object::wrap"); } 430inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
144inline SV *to_sv (maptile * v) { return newSVattachable (v, "cf::map::wrap"); } 431inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
145inline SV *to_sv (archetype * v) { return newSVptr (v, "cf::arch::wrap"); } 432inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
433inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
146inline SV *to_sv (partylist * v) { return newSVptr (v, "cf::party::wrap"); } 434inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
147inline SV *to_sv (region * v) { return newSVptr (v, "cf::region::wrap"); }
148inline SV *to_sv (living * v) { return newSVptr (v, "cf::living::wrap"); } 435inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
149 436
150inline SV *to_sv (object & v) { return to_sv (&v); } 437inline SV *to_sv (object & v) { return to_sv (&v); }
151inline SV *to_sv (living & v) { return to_sv (&v); } 438inline SV *to_sv (living & v) { return to_sv (&v); }
152 439
153//TODO: 440inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
154inline SV *to_sv (New_Face * v) { return to_sv (v->name); }
155inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 441inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
156 442
157inline SV *to_sv (UUID v) 443inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
158{
159 char buf[128];
160 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq);
161 return newSVpv (buf, 0);
162}
163 444
164inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 445inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
165inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 446inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
166inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 447inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
167inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 448inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
168inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 449inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
169inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 450inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
170inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 451inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
171inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 452inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
172inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 453inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
173inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 454inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
174inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 455inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
175inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 456inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
176inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 457inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
177inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 458inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
178inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 459inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
179inline void sv_to (SV *sv, client * &v) { v = (client *)SvPTR_ornull (sv, "cf::client"); } 460inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
180inline void sv_to (SV *sv, player * &v) { v = (player *)SvPTR_ornull (sv, "cf::player"); } 461inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
181inline void sv_to (SV *sv, object * &v) { v = (object *)SvPTR_ornull (sv, "cf::object"); } 462inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
182inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)SvPTR_ornull (sv, "cf::arch"); } 463inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
183inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)SvPTR_ornull (sv, "cf::map"); } 464inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
465inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
466inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
184inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 467inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
185inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
186inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 468inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
469inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
470inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
187 471
188inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } //TODO 472//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
189inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } // TODO 473inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
190 474
191template<class T> 475template<class T>
192inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 476inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
193 477
194template<int N> 478template<int N>
195inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 479inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
196 480
481inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
482inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
483inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
484inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
485
486inline void sv_to (SV *sv, std::string &v)
487{
488 STRLEN len;
489 char *data = SvPVbyte (sv, len);
490 v.assign (data, len);
491}
492
197inline void sv_to (SV *sv, UUID &v) 493inline void sv_to (SV *sv, UUID &v)
198{ 494{
199 unsigned int version; 495 if (!v.parse (SvPV_nolen (sv)))
200
201 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
202 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 496 croak ("unparsable uuid: %s", SvPV_nolen (sv));
203} 497}
498
499inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
204 500
205static SV * 501static SV *
206newSVdt_va (va_list &ap, data_type type) 502newSVdt_va (va_list &ap, data_type type)
207{ 503{
208 SV *sv; 504 SV *sv;
222 break; 518 break;
223 519
224 case DT_STRING: 520 case DT_STRING:
225 { 521 {
226 char *str = (char *)va_arg (ap, const char *); 522 char *str = (char *)va_arg (ap, const char *);
227 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 523 sv = str ? newSVpv (str, 0) : newSV (0);
228 } 524 }
229 break; 525 break;
230 526
231 case DT_DATA: 527 case DT_DATA:
232 { 528 {
233 char *str = (char *)va_arg (ap, const void *); 529 char *str = (char *)va_arg (ap, const void *);
234 int len = va_arg (ap, int); 530 int len = va_arg (ap, int);
235 sv = str ? newSVpv (str, len) : &PL_sv_undef; 531 sv = str ? newSVpv (str, len) : newSV (0);
236 } 532 }
237 break; 533 break;
238 534
239 case DT_OBJECT: 535 case DT_OBJECT:
240 sv = to_sv (va_arg (ap, object *)); 536 sv = to_sv (va_arg (ap, object *));
282 va_end (ap); 578 va_end (ap);
283 579
284 return sv; 580 return sv;
285} 581}
286 582
287static SV *
288newSVcfapi (int type, ...)
289{
290 SV *sv;
291
292 va_list ap;
293 va_start (ap, type);
294
295 switch (type)
296 {
297 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
298 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
299 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
300 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
301 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
302 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
303 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
304 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
305 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
306 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
307
308 default:
309 assert (("unhandled type in newSVcfapi", 0));
310 }
311
312 va_end (ap);
313
314 return sv;
315}
316
317////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 583//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
318 584
319SV * 585SV *
320registry (attachable_base *ext) 586registry (attachable *ext)
321{ 587{
322 if (!ext->cb) 588 if (!ext->cb)
323 ext->cb = newAV (); 589 ext->cb = newAV ();
324 590
325 return newRV_inc ((SV *)ext->cb); 591 return newRV_inc ((SV *)ext->cb);
326} 592}
327 593
328void attachable_base::clear ()
329{
330 if (self)
331 {
332 if (cb)
333 if (SvROK (*av_fetch (cb, EVENT_OBJECT_DESTROY, 1)))
334 INVOKE_OBJECT (DESTROY, static_cast<object *>(this));
335 else if (SvROK (*av_fetch (cb, EVENT_MAP_DESTROY, 1)))
336 INVOKE_MAP (DESTROY, static_cast<maptile *>(this));
337
338 // disconnect Perl from C, to avoid crashes
339 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
340
341 // clear the perl hash, might or might not be a good idea
342 hv_clear ((HV *)SvRV ((SV *)self));
343
344 SvREFCNT_dec (self);
345 self = 0;
346 }
347
348 if (cb)
349 {
350 SvREFCNT_dec (cb);
351 cb = 0;
352 }
353
354 attach = 0;
355}
356
357void attachable_base::optimise ()
358{
359 if (!self)
360 return;
361
362 HV *hv = (HV *)SvRV ((SV *)self);
363
364 if (SvREFCNT ((SV *)self) == 1
365 && SvREFCNT ((SV *)hv) == 1
366 && !HvKEYS (hv))
367 {
368 SvREFCNT_dec ((SV *)self);
369 self = 0;
370 }
371}
372
373void attachable_base::instantiate (data_type type, void *obj)
374{
375 dSP;
376 ENTER;
377 SAVETMPS;
378 PUSHMARK (SP);
379 EXTEND (SP, 2);
380 PUSHs (sv_2mortal (newSVdt (type, obj)));
381 PUSHs (sv_2mortal (newSVpv (attach, 0)));
382
383 attach = 0;
384
385 PUTBACK;
386 call_pv ("cf::instantiate", G_DISCARD | G_VOID | G_EVAL);
387 FREETMPS;
388 LEAVE;
389
390 switch (type)
391 {
392 case DT_OBJECT: INVOKE_OBJECT (INSTANTIATE, obj); break;
393 case DT_MAP: INVOKE_MAP (INSTANTIATE, obj); break;
394 }
395}
396
397///////////////////////////////////////////////////////////////////////////// 594/////////////////////////////////////////////////////////////////////////////
398 595
399void reattach (data_type type, void *obj)
400{
401 //TODO only do this when the object has _attachment's
402
403 dSP;
404 ENTER;
405 SAVETMPS;
406 PUSHMARK (SP);
407 XPUSHs (sv_2mortal (newSVdt (type, obj)));
408 PUTBACK;
409 call_pv ("cf::reattach", G_DISCARD | G_VOID | G_EVAL);
410 FREETMPS;
411 LEAVE;
412
413 switch (type)
414 {
415 case DT_OBJECT: INVOKE_OBJECT (REATTACH, obj); break;
416 case DT_PLAYER: INVOKE_PLAYER (REATTACH, obj); break;
417 case DT_MAP: INVOKE_MAP (REATTACH, obj); break;
418 }
419}
420
421template<class subclass>
422void reattach (attachable<subclass> *obj)
423{
424 obj->optimise ();
425
426 if (obj->self)
427 reattach ((data_type) cftype<subclass>::dt, (subclass *)obj);
428}
429
430#include "kw_hash.h"
431
432object_freezer::object_freezer ()
433: dynbuf (128 * 1024, 64 * 1024)
434{
435 av = newAV ();
436}
437
438object_freezer::~object_freezer ()
439{
440 SvREFCNT_dec (av);
441}
442
443void object_freezer::put (attachable_base *ext)
444{
445 ext->optimise ();
446
447 if (ext->self)
448 {
449 int idx = AvFILLp ((AV *)av) + 1;
450 av_store (av, idx, SvREFCNT_inc (ext->self));
451
452 add ((void *)"oid ", 4);
453 add ((sint32)idx);
454 add ('\n');
455 }
456}
457
458bool object_freezer::save (const char *filename)
459{
460 dSP;
461 ENTER;
462 SAVETMPS;
463 PUSHMARK (SP);
464 EXTEND (SP, 3);
465 PUSHs (sv_2mortal (newSVpv (filename, 0)));
466 PUSHs (sv_2mortal (newRV_noinc (newSVpvn ((char *)linearise (), size ()))));
467 PUSHs (sv_2mortal (newRV_inc ((SV *)av)));
468 PUTBACK;
469 call_pv ("cf::object_freezer_save", G_VOID | G_DISCARD | G_EVAL);
470 FREETMPS;
471 LEAVE;
472}
473
474char *object_freezer::as_string ()
475{
476 dSP;
477 ENTER;
478 SAVETMPS;
479 PUSHMARK (SP);
480 EXTEND (SP, 3);
481 PUSHs (sv_2mortal (newRV_noinc (newSVpvn ((char *)linearise (), size ()))));
482 PUSHs (sv_2mortal (newRV_inc ((SV *)av)));
483 PUTBACK;
484
485 char *res = call_pv ("cf::object_freezer_as_string", G_SCALAR | G_EVAL) > 0
486 ? strdup (SvPVbyte_nolen (POPs))
487 : strdup ("[fatal error]");
488
489 FREETMPS;
490 LEAVE;
491
492 return res;
493}
494
495int fprintf (object_freezer &freezer, const char *format, ...)
496{
497 va_list ap;
498
499 va_start (ap, format);
500
501 int len = vsnprintf ((char *)freezer.force (1024), 1024, format, ap);
502
503 if (len >= 0)
504 freezer.alloc (len);
505
506 va_end (ap);
507}
508
509int fputs (const char *s, object_freezer &freezer)
510{
511 freezer.add (s);
512}
513
514static const char thawer_eof[] = "\n\n\n\0\0\0";
515
516object_thawer::object_thawer (const char *filename)
517{
518 static const char eof[] = "\n\n\n\0\0\0";
519
520 av = 0;
521 text = 0;
522 line = 0;
523
524 if (filename)
525 {
526 dSP;
527 ENTER;
528 SAVETMPS;
529 PUSHMARK (SP);
530 XPUSHs (sv_2mortal (newSVpv (filename, 0)));
531 PUTBACK;
532
533 if (2 == call_pv ("cf::object_thawer_load", G_ARRAY | G_EVAL))
534 {
535 SPAGAIN;
536
537 // second value - perl objects
538 {
539 SV *sv = POPs;
540 if (SvROK (sv))
541 av = (AV *)SvREFCNT_inc (SvRV (sv));
542 }
543
544 // first value - text part, pad with 3 zeroes
545 {
546 SV *sv = POPs;
547 STRLEN len;
548 char *sv_ = SvPVbyte (sv, len);
549 text = newSV (len + sizeof (eof));
550 SvCUR_set (text, len);
551 memcpy (SvPVX (text), sv_, len);
552 memcpy (SvEND (text), eof, sizeof (eof)); // just to be sure
553
554 line = SvPVX (text);
555 }
556 }
557
558 PUTBACK;
559 FREETMPS;
560 LEAVE;
561 }
562}
563
564object_thawer::object_thawer (const char *data, AV *perlav)
565{
566 av = perlav;
567 text = newSVpv (data, 0);
568 sv_catpv (text, thawer_eof);
569 line = SvPVbyte_nolen (text);
570}
571
572void object_thawer::get (data_type type, void *obj, attachable_base *ext, int oid)
573{
574 if (!av || oid < 0) // this is actually an error of sorts
575 return;
576
577 // we have to "re-instantiate"/reattach to an object, so nuke ext->attach
578 ext->clear ();
579
580 SV **svp = av_fetch ((AV *)av, oid, 0);
581
582 if (!svp || !SvROK (*svp))
583 {
584 printf ("trying to thaw duplicate or never-issued oid %d, ignoring.\n", oid);
585 return;
586 }
587
588 ext->self = *svp; *svp = &PL_sv_undef;
589 sv_magic (SvRV (ext->self), 0, PERL_MAGIC_ext, (char *)obj, 0);
590
591 reattach (type, obj);
592}
593
594object_thawer::~object_thawer ()
595{
596 if (text) SvREFCNT_dec (text);
597 if (av) SvREFCNT_dec (av);
598}
599
600char *fgets (char *s, int n, object_thawer &thawer)
601{
602 char *p = thawer.line;
603 char *q = s;
604
605 if (!p)
606 return 0;
607
608 while (--n)
609 {
610 if (!*p)
611 break;
612
613 *q++ = *p;
614
615 if (*p++ == '\n')
616 break;
617 }
618
619 *q = 0;
620 thawer.line = p;
621
622 return s == q ? 0 : s;
623}
624
625keyword object_thawer::get_kv ()
626{
627 if (!line)
628 return KW_EOF;
629
630 for (;;)
631 {
632 char *p = line;
633
634 if (!*p)
635 return KW_EOF;
636
637 // parse keyword
638 while (*p > ' ')
639 p++;
640
641 int klen = p - line;
642
643 if (*p++ != '\n')
644 {
645 // parse value
646 while (*(unsigned char *)p <= ' ' && *p != '\n') // skip 0x01 .. 0x20
647 ++p;
648
649 last_value = p;
650
651 while (*p != '\n')
652 p++;
653
654 *p++ = 0;
655 }
656 else
657 last_value = 0;
658
659 line [klen] = 0;
660 keyword_idx *kw = kw_lex::match (line, klen);
661
662 //printf ("KV %d<%s,%s>\n", kw ? kw->index : 0, line, last_value);//D
663
664 if (kw)
665 {
666 line = p;
667 return kw->index;
668 }
669 else if (!*line || *line == '#')
670 {
671 // empty/comment line
672 line = p;
673 }
674 else
675 return KW_ERROR;
676 }
677}
678
679void object_thawer::get (shstr &sh) const
680{
681 if (last_value)
682 sh = last_value;
683 else
684 {
685 sh = "<value missing>";
686 LOG (llevError, "keyword requires value: <%s>\n", line);//TODO: add filename
687 }
688}
689
690void object_thawer::get_ml (keyword kend, shstr &sh)
691{
692 char kw[128];
693
694 int klen = keyword_len [kend];
695
696 kw [0] = '\n';
697 memcpy (kw + 1, keyword_str [kend], klen);
698 kw [klen + 1] = '\n';
699 kw [klen + 2] = 0;
700
701 // first test for completely empty msg... "endXXX\n"
702 if (!strncmp (line, kw + 1, klen + 1))
703 {
704 sh = 0;
705
706 line += klen + 1;
707
708 return;
709 }
710 else
711 {
712 // multi-line strings are delimited by "\nendXXX\n" or "endXXX\n" (NULL)
713
714 char *end = strstr (line, kw);
715
716 if (!end)
717 {
718 sh = 0;
719 return;
720 }
721
722 *end = 0;
723 sh = line;
724
725 line = end + keyword_len [kend] + 1;
726
727 while (*line++ != '\n')
728 ;
729 }
730}
731
732sint32 object_thawer::get_sint32 () const
733{
734 char *p = last_value;
735
736 if (!p)
737 return 0;
738
739 sint32 val = 0;
740 bool negate;
741
742 if (*p == '-')
743 {
744 negate = true;
745 ++p;
746 }
747 else
748 negate = false;
749
750 do
751 {
752 val *= 10;
753 val += *p++ - '0';
754 }
755 while (*p);
756
757 return negate ? -val : val;
758}
759
760sint64 object_thawer::get_sint64 () const
761{
762 return last_value ? atoll (last_value) : 0;
763}
764
765double object_thawer::get_double () const
766{
767 return last_value ? atof (last_value) : 0;
768}
769
770/////////////////////////////////////////////////////////////////////////////
771
772extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
773{
774 return 0;
775}
776
777static CommArray_s rtn_cmd;
778
779static int
780runPluginCommand (object *obj, char *params)
781{
782 return -1;
783}
784
785extern "C" void *cfperl_getPluginProperty (int *type, ...)
786{
787 va_list args;
788 char *propname;
789 int i;
790 va_start (args, type);
791 propname = va_arg (args, char *);
792 //printf ("Property name: %s\n", propname);
793
794 if (!strcmp (propname, "command?"))
795 return NULL;
796 else if (!strcmp (propname, "Identification"))
797 {
798 va_end (args);
799 return (void *)PLUGIN_NAME;
800 }
801 else if (!strcmp (propname, "FullName"))
802 {
803 va_end (args);
804 return (void *)PLUGIN_VERSION;
805 }
806 else
807 va_end (args);
808
809 return NULL;
810}
811
812extern "C" int cfperl_postInitPlugin ()
813{
814 int hooktype = 1;
815 int rtype = 0;
816
817 cf_init_plugin (gethook);
818
819 return 0;
820}
821
822extern "C" int cfperl_closePlugin ()
823{
824 return 0;
825}
826
827void 596void
828cfperl_init () 597cfperl_init ()
829{ 598{
599 extern char **environ;
600
830 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0); 601 PERL_SYS_INIT3 (&settings.argc, &settings.argv, &environ);
831 perl = perl_alloc (); 602 perl = perl_alloc ();
832 perl_construct (perl); 603 perl_construct (perl);
833 604
834 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 605 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
835 606
836 char *argv[] = { 607 const char *argv[] = {
837 "", 608 settings.argv [0],
838 "-e" 609 "-e"
839 "use Event;" // required for bootstrap 610 "use EV; use Coro;" // required for bootstrap
840 "cf->bootstrap;" // required for datadir :*> 611 "cf->bootstrap;" // required for datadir :*>
841 "unshift @INC, cf::datadir ();" 612 "unshift @INC, cf::datadir ();"
842 "require cf;" 613 "require cf;"
843 }; 614 };
844 615
845 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 616 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
617 || perl_run (perl))
846 { 618 {
847 printf ("unable to initialize perl-interpreter, aborting.\n"); 619 printf ("unable to initialize perl-interpreter, aborting.\n");
848 exit (EXIT_FAILURE); 620 exit (EXIT_FAILURE);
849 } 621 }
622
623 {
624 dSP;
625
626 PUSHMARK (SP);
627 PUTBACK;
628 call_pv ("cf::init", G_DISCARD | G_VOID);
629 }
850} 630}
851 631
852void cfperl_main () 632void cfperl_main ()
853{ 633{
854 dSP; 634 dSP;
855 635
856 PUSHMARK (SP); 636 PUSHMARK (SP);
857 PUTBACK; 637 PUTBACK;
858 call_pv ("cf::main", G_DISCARD | G_VOID); 638 call_pv ("cf::main", G_DISCARD | G_VOID);
639}
640
641void
642attachable::instantiate ()
643{
644 if (attach)
645 {
646 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
647 attach = 0;
648 }
649}
650
651void
652attachable::reattach ()
653{
654 optimise ();
655 //TODO: check for _attachment's, very important for restarts
656 INVOKE_ATTACHABLE (REATTACH, this);
859} 657}
860 658
861static event_klass klass_of[NUM_EVENT_TYPES] = { 659static event_klass klass_of[NUM_EVENT_TYPES] = {
862# define def(type,name) KLASS_ ## type, 660# define def(type,name) KLASS_ ## type,
863# include "eventinc.h" 661# include "eventinc.h"
894 } 692 }
895 } 693 }
896 } 694 }
897} 695}
898 696
697void
698attachable::gather_callbacks (AV *&callbacks, event_type event) const
699{
700 ::gather_callbacks (callbacks, cb_attachable, event);
701
702 if (cb)
703 ::gather_callbacks (callbacks, cb, event);
704}
705
706void
707global::gather_callbacks (AV *&callbacks, event_type event) const
708{
709 ::gather_callbacks (callbacks, cb_global, event);
710}
711
712void
713object::gather_callbacks (AV *&callbacks, event_type event) const
714{
715 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
716 {
717 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
718
719 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
720 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
721 }
722
723 if (type <= AvFILLp (cb_type))
724 {
725 SV *registry = AvARRAY (cb_type)[type];
726
727 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
728 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
729 }
730
731 attachable::gather_callbacks (callbacks, event);
732 ::gather_callbacks (callbacks, cb_object, event);
733}
734
735void
736archetype::gather_callbacks (AV *&callbacks, event_type event) const
737{
738 attachable::gather_callbacks (callbacks, event);
739 //TODO//::gather_callbacks (callbacks, cb_archetype, event);
740}
741
742void
743client::gather_callbacks (AV *&callbacks, event_type event) const
744{
745 attachable::gather_callbacks (callbacks, event);
746 ::gather_callbacks (callbacks, cb_client, event);
747}
748
749void
750player::gather_callbacks (AV *&callbacks, event_type event) const
751{
752 attachable::gather_callbacks (callbacks, event);
753 ::gather_callbacks (callbacks, cb_player, event);
754}
755
756void
757maptile::gather_callbacks (AV *&callbacks, event_type event) const
758{
759 attachable::gather_callbacks (callbacks, event);
760 ::gather_callbacks (callbacks, cb_map, event);
761}
762
763void
764_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
765{
766 for (int event = 0; event <= AvFILLp (registry); ++event)
767 {
768 SV *cbs_ = AvARRAY (registry)[event];
769
770 // element must be list of callback entries
771 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
772 {
773 AV *cbs = (AV *)SvRV (cbs_);
774
775 // no callback entries, no callbacks to call
776 if (AvFILLp (cbs) >= 0)
777 set.set (event);
778 }
779 }
780}
781
782// very slow and inefficient way to recalculate the global want bitsets
783void
784_recalc_want ()
785{
786 ev_want_event.reset ();
787
788 _recalc_want (ev_want_event, cb_global);
789 _recalc_want (ev_want_event, cb_attachable);
790 _recalc_want (ev_want_event, cb_object);
791 _recalc_want (ev_want_event, cb_client);
792 _recalc_want (ev_want_event, cb_player);
793 _recalc_want (ev_want_event, cb_map);
794
795 ev_want_type.reset ();
796
797 for (int type = 0; type <= AvFILLp (cb_type); ++type)
798 {
799 SV *cbs_ = AvARRAY (cb_type)[type];
800
801 // element must be list of callback entries
802 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
803 {
804 AV *cbs = (AV *)SvRV (cbs_);
805
806 // no callback entries, no callbacks to call
807 if (AvFILLp (cbs) >= 0)
808 ev_want_type.set (type % NUM_TYPES);
809 }
810 }
811}
812
813bool
899bool cfperl_invoke (event_type event, ...) 814attachable::invoke (event_type event, ...)
900{ 815{
901 data_type dt; 816 data_type dt;
902 va_list ap;
903 817
904 va_start (ap, event);
905
906 AV *callbacks = 0;
907
908 object *op;
909 player *pl;
910 maptile *map;
911
912 // callback call ordering is: 818 // callback call ordering should be:
913 // 1. per-object callback 819 // 1. per-object callback
914 // 2. per-class object 820 // 2. per-class object
915 // 3. per-type callback 821 // 3. per-type callback
916 // 4. global callbacks 822 // 4. global callbacks
917 823
824 AV *callbacks = 0;
918 gather_callbacks (callbacks, cb_global, event); 825 gather_callbacks (callbacks, event);
919
920 switch (KLASS_OF (event))
921 {
922 case KLASS_GLOBAL:
923 break;
924
925 case KLASS_OBJECT:
926 dt = (data_type) va_arg (ap, int);
927 assert (("first argument must be of type object", dt == DT_OBJECT));
928 op = va_arg (ap, object *);
929
930 if (op->cb)
931 gather_callbacks (callbacks, op->cb, event);
932
933 if (op->type)
934 {
935 if (op->subtype && op->type + op->subtype * NUM_SUBTYPES <= AvFILLp (cb_type))
936 {
937 SV *registry = AvARRAY (cb_type)[op->type + op->subtype * NUM_SUBTYPES];
938
939 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
940 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
941 }
942
943 if (op->type <= AvFILLp (cb_type))
944 {
945 SV *registry = AvARRAY (cb_type)[op->type];
946
947 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
948 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
949 }
950 }
951
952 gather_callbacks (callbacks, cb_object, event);
953
954 break;
955
956 case KLASS_PLAYER:
957 dt = (data_type) va_arg (ap, int);
958 assert (("first argument must be of type player", dt == DT_PLAYER));
959 pl = va_arg (ap, player *);
960
961 if (pl->cb)
962 gather_callbacks (callbacks, pl->cb, event);
963
964 gather_callbacks (callbacks, cb_player, event);
965 break;
966
967 case KLASS_MAP:
968 dt = (data_type) va_arg (ap, int);
969 assert (("first argument must be of type object", dt == DT_MAP));
970 map = va_arg (ap, maptile *);
971
972 if (map->cb)
973 gather_callbacks (callbacks, map->cb, event);
974
975 gather_callbacks (callbacks, cb_map, event);
976 break;
977
978 default:
979 assert (("unsupported event klass in cfperl_invoke", 0));
980 }
981 826
982 // short-circuit processing if no callbacks found/defined 827 // short-circuit processing if no callbacks found/defined
983 if (!callbacks) 828 if (!callbacks)
984 return 0; 829 return 0;
985 830
986 dSP; 831 va_list ap;
987 ENTER; 832 va_start (ap, event);
988 SAVETMPS;
989 833
990 PUSHMARK (SP); 834 CALL_BEGIN (3);
991 EXTEND (SP, 3);
992
993 PUSHs (sv_2mortal (newSViv (event))); // only used for debugging nowadays 835 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
994 PUSHs (sv_2mortal (newRV_noinc ((SV *)callbacks))); 836 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
995 837
996 switch (KLASS_OF (event)) 838 //TODO: unhack
997 { 839 if (object *op = is_a<object>(this)) CALL_ARG_SV (newSVdt (DT_OBJECT, op));
998 case KLASS_OBJECT: PUSHs (sv_2mortal (newSVdt (DT_OBJECT, op))); break; 840 else if (player *pl = is_a<player>(this)) CALL_ARG_SV (newSVdt (DT_PLAYER, pl));
999 case KLASS_PLAYER: PUSHs (sv_2mortal (newSVdt (DT_PLAYER, pl))); break; 841 else if (client *ns = is_a<client>(this)) CALL_ARG_SV (newSVdt (DT_CLIENT, ns));
1000 case KLASS_MAP: PUSHs (sv_2mortal (newSVdt (DT_MAP, map))); break; 842 else if (maptile *m = is_a<maptile>(this)) CALL_ARG_SV (newSVdt (DT_MAP, m));
1001 } 843 else if (global *gl = is_a<global>(this)) /*nop*/;
844 else
845 abort (); //TODO
1002 846
1003 for (;;) 847 for (;;)
1004 { 848 {
1005 dt = (data_type) va_arg (ap, int); 849 dt = (data_type) va_arg (ap, int);
1006 850
1007 if (dt == DT_END) 851 if (dt == DT_END)
1008 break; 852 break;
1009
1010 if (dt == DT_AV) 853 else if (dt == DT_AV)
1011 { 854 {
1012 AV *av = va_arg (ap, AV *); 855 AV *av = va_arg (ap, AV *);
1013 856
1014 for (int i = 0; i <= av_len (av); ++i) 857 for (int i = 0; i <= av_len (av); ++i)
1015 XPUSHs (*av_fetch (av, i, 1)); 858 XPUSHs (*av_fetch (av, i, 1));
1018 XPUSHs (sv_2mortal (newSVdt_va (ap, dt))); 861 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
1019 } 862 }
1020 863
1021 va_end (ap); 864 va_end (ap);
1022 865
1023 PUTBACK; 866 CALL_CALL ("cf::do_invoke", G_SCALAR);
1024 int count = call_pv ("cf::do_invoke", G_SCALAR | G_EVAL);
1025 SPAGAIN;
1026
1027 count = count > 0 ? POPi : 0; 867 count = count > 0 ? POPi : 0;
1028 868
1029 FREETMPS; 869 CALL_END;
1030 LEAVE;
1031 870
1032 return count; 871 return count;
1033} 872}
1034 873
1035SV * 874SV *
1036cfperl_result (int idx) 875cfperl_result (int idx)
1037{ 876{
1038 AV *av = get_av ("cfperl::invoke_results", 0); 877 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
1039 if (!av) 878 if (!av)
1040 return &PL_sv_undef; 879 return &PL_sv_undef;
1041 880
1042 SV **sv = av_fetch (av, idx, 0); 881 SV **sv = av_fetch (av, idx, 0);
1043 if (!sv) 882 if (!sv)
1057{ 896{
1058 return SvNV (cfperl_result (idx)); 897 return SvNV (cfperl_result (idx));
1059} 898}
1060 899
1061///////////////////////////////////////////////////////////////////////////// 900/////////////////////////////////////////////////////////////////////////////
901// various c++ => perl glue functions
1062 902
1063struct EventAPI *watcher_base::GEventAPI; 903void cfperl_tick ()
1064
1065static void iw_dispatch (pe_event *ev)
1066{ 904{
1067 iw *w = (iw *)ev->ext_data; 905 tick_pending = 1;
1068 w->call (*w);
1069}
1070 906
1071void 907 if (tick_inhibit)
1072iw::alloc () 908 return;
1073{
1074 pe = GEventAPI->new_idle (0, 0);
1075 909
1076 pe->base.callback = (void *)iw_dispatch; 910 tick_pending = 0;
1077 pe->base.ext_data = (void *)this;
1078}
1079 911
1080static void iow_dispatch (pe_event *ev) 912 dSP;
1081{
1082 iow *w = (iow *)ev->ext_data;
1083 w->call (*w, ((pe_ioevent *)ev)->got);
1084}
1085 913
1086void 914 PUSHMARK (SP);
1087iow::alloc () 915 PUTBACK;
1088{ 916 call_pv ("cf::tick", G_DISCARD | G_VOID);
1089 pe = GEventAPI->new_io (0, 0);
1090 917
1091 pe->base.callback = (void *)iow_dispatch; 918 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
1092 pe->base.ext_data = (void *)this;
1093
1094 pe->fd = -1;
1095 pe->poll = 0;
1096} 919}
1097 920
1098void 921void
1099iow::fd (int fd) 922cfperl_emergency_save ()
1100{ 923{
1101 pe->fd = fd; 924 CALL_BEGIN (0);
925 CALL_CALL ("cf::emergency_save", G_VOID);
926 CALL_END;
927}
928
929void
930cfperl_cleanup (int make_core)
931{
932 CALL_BEGIN (1);
933 CALL_ARG (make_core);
934 CALL_CALL ("cf::post_cleanup", G_VOID);
935 CALL_END;
936}
937
938void
939cfperl_make_book (object *book, int level)
940{
941 CALL_BEGIN (2);
942 CALL_ARG (book);
943 CALL_ARG (level);
944 CALL_CALL ("ext::books::make_book", G_VOID);
945 CALL_END;
946}
947
948void
949cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
950{
951 CALL_BEGIN (4);
952 CALL_ARG (ns);
953 CALL_ARG (type);
954 CALL_ARG_SV (newSVpv_utf8 (msg));
955 CALL_ARG (color);
956 CALL_CALL ("cf::client::send_msg", G_VOID);
957 CALL_END;
1102} 958}
1103 959
1104int 960int
1105iow::poll () 961cfperl_can_merge (object *ob1, object *ob2)
1106{ 962{
1107 return pe->poll; 963 int can;
964
965 CALL_BEGIN (2);
966 CALL_ARG (ob1);
967 CALL_ARG (ob2);
968 CALL_CALL ("cf::_can_merge", G_SCALAR);
969 can = count && SvTRUE (TOPs);
970 CALL_END;
971
972 return can;
973}
974
975player *
976player::find (const char *name)
977{
978 CALL_BEGIN (1);
979 CALL_ARG (name);
980 CALL_CALL ("cf::player::find", G_SCALAR);
981
982 player *retval = 0;
983 if (count) sv_to (POPs, retval);
984
985 CALL_END;
986
987 return retval;
988}
989
990maptile *
991find_style (const char *dirname, const char *stylename, int difficulty)
992{
993 CALL_BEGIN (3);
994 CALL_ARG (dirname);
995 CALL_ARG (stylename);
996 CALL_ARG (difficulty);
997 CALL_CALL ("ext::map_random::find_style", G_SCALAR);
998
999 maptile *retval = 0;
1000 if (count) sv_to (POPs, retval);
1001
1002 CALL_END;
1003
1004 return retval;
1005}
1006
1007maptile *
1008maptile::find_sync (const char *path, maptile *origin)
1009{
1010 CALL_BEGIN (2);
1011 CALL_ARG (path);
1012 CALL_ARG (origin);
1013 CALL_CALL ("cf::map::find_sync", G_SCALAR);
1014
1015 maptile *retval = 0;
1016 if (count) sv_to (POPs, retval);
1017
1018 CALL_END;
1019
1020 return retval;
1021}
1022
1023maptile *
1024maptile::find_async (const char *path, maptile *origin, bool load)
1025{
1026 CALL_BEGIN (3);
1027 CALL_ARG (path);
1028 CALL_ARG (origin);
1029 CALL_ARG (load);
1030 CALL_CALL ("cf::map::find_async", G_SCALAR);
1031
1032 maptile *retval = 0;
1033 if (count) sv_to (POPs, retval);
1034
1035 CALL_END;
1036
1037 return retval;
1038}
1039
1040void
1041maptile::do_load_sync ()
1042{
1043 CALL_BEGIN (1);
1044 CALL_ARG (this);
1045 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
1046 CALL_END;
1047}
1048
1049void
1050maptile::change_all_map_light (int change)
1051{
1052 CALL_BEGIN (1);
1053 CALL_ARG (change);
1054 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
1055 CALL_END;
1056}
1057
1058void
1059object::enter_exit (object *exit)
1060{
1061 if (type != PLAYER)
1062 return;
1063
1064 CALL_BEGIN (2);
1065 CALL_ARG (this);
1066 CALL_ARG (exit);
1067 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
1068 CALL_END;
1069}
1070
1071void
1072object::player_goto (const char *path, int x, int y)
1073{
1074 if (type != PLAYER)
1075 return;
1076
1077 CALL_BEGIN (4);
1078 CALL_ARG (this);
1079 CALL_ARG (path);
1080 CALL_ARG (x);
1081 CALL_ARG (y);
1082 CALL_CALL ("cf::object::player::goto", G_VOID);
1083 CALL_END;
1084}
1085
1086const char *
1087object::ref () const
1088{
1089 if (type == PLAYER)
1090 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1091 else
1092 return 0;
1093}
1094
1095object *
1096object::deref (const char *ref)
1097{
1098 object *retval = 0;
1099
1100 if (ref)
1101 {
1102 CALL_BEGIN (1);
1103 CALL_ARG (ref);
1104 CALL_CALL ("cf::object::deref", G_SCALAR);
1105
1106 if (count)
1107 sv_to (POPs, retval);
1108
1109 CALL_END;
1110 }
1111
1112 return retval;
1113}
1114
1115void
1116log_backtrace (const char *msg)
1117{
1118#if HAVE_BACKTRACE
1119 void *addr [20];
1120 int size = backtrace (addr, 20);
1121
1122 CALL_BEGIN (size);
1123 CALL_ARG (msg);
1124 for (int i = 0; i < size; ++i)
1125 CALL_ARG ((IV)addr [i]);
1126 CALL_CALL ("cf::_log_backtrace", G_VOID);
1127 CALL_END;
1128#endif
1129}
1130
1131/////////////////////////////////////////////////////////////////////////////
1132
1133struct EVAPI *evapi::GEVAPI;
1134struct CoroAPI *coroapi::GCoroAPI;
1135
1136void coroapi::do_cede_to_tick ()
1137{
1138 cede_pending = 0;
1139 cede ();
1140}
1141
1142void
1143coroapi::wait_for_tick ()
1144{
1145 CALL_BEGIN (0);
1146 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1147 CALL_END;
1148}
1149
1150void
1151coroapi::wait_for_tick_begin ()
1152{
1153 CALL_BEGIN (0);
1154 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1155 CALL_END;
1108} 1156}
1109 1157
1110void 1158void
1111iow::poll (int events) 1159iow::poll (int events)
1112{ 1160{
1113 if (pe->poll != events) 1161 if (events != this->events)
1114 { 1162 {
1163 int active = ev_is_active ((ev_io *)this);
1115 if (pe->poll) stop (); 1164 if (active) stop ();
1116 pe->poll = events; 1165 ev_io_set ((ev_io *)this, fd, events);
1117 if (pe->poll) start (); 1166 if (active) start ();
1118 } 1167 }
1119} 1168}
1120 1169
1170void
1171_connect_to_perl ()
1172{
1173 stash_cf = gv_stashpv ("cf", 1);
1174
1175 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1176 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1177 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
1178 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1179 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1180 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1181 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1182 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1183 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1184
1185 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
1186 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1187 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1188 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
1189
1190 cb_global = get_av ("cf::CB_GLOBAL", 1);
1191 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1192 cb_object = get_av ("cf::CB_OBJECT", 1);
1193 cb_player = get_av ("cf::CB_PLAYER", 1);
1194 cb_client = get_av ("cf::CB_CLIENT", 1);
1195 cb_type = get_av ("cf::CB_TYPE" , 1);
1196 cb_map = get_av ("cf::CB_MAP" , 1);
1197}
1198
1121MODULE = cf PACKAGE = cf PREFIX = cf_ 1199MODULE = cf PACKAGE = cf PREFIX = cf_
1122 1200
1123BOOT: 1201BOOT:
1124{ 1202{
1125 HV *stash = gv_stashpv ("cf", 1); 1203 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1204 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1126 1205
1127 I_EVENT_API (PACKAGE); 1206 _connect_to_perl ();
1128 watcher_base::GEventAPI = GEventAPI;
1129 1207
1130 newCONSTSUB (stash, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1208 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1209
1210 //{
1211 // require_pv ("Time::HiRes");
1212 //
1213 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1214 // if (!svp) croak ("Time::HiRes is required");
1215 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1216 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1217 //}
1131 1218
1132 static const struct { 1219 static const struct {
1133 const char *name; 1220 const char *name;
1134 IV iv; 1221 IV iv;
1135 } *civ, const_iv[] = { 1222 } *civ, const_iv[] = {
1136# define const_iv(name) { # name, (IV)name }, 1223# define const_iv(name) { # name, (IV)name },
1137 const_iv (llevError) 1224 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1138 const_iv (llevInfo) 1225 const_iv (logBacktrace)
1139 const_iv (llevDebug) 1226
1140 const_iv (llevMonster) 1227 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1228
1229 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1141 1230
1142 const_iv (MAX_TIME) 1231 const_iv (MAX_TIME)
1143 const_iv (PLAYER)
1144 const_iv (TRANSPORT)
1145 const_iv (ROD)
1146 const_iv (TREASURE)
1147 const_iv (POTION)
1148 const_iv (FOOD)
1149 const_iv (POISON)
1150 const_iv (BOOK)
1151 const_iv (CLOCK) 1232 const_iv (MAXSOCKBUF)
1152 const_iv (ARROW) 1233
1153 const_iv (BOW)
1154 const_iv (WEAPON)
1155 const_iv (ARMOUR)
1156 const_iv (PEDESTAL)
1157 const_iv (ALTAR)
1158 const_iv (LOCKED_DOOR)
1159 const_iv (SPECIAL_KEY)
1160 const_iv (MAP)
1161 const_iv (DOOR)
1162 const_iv (KEY)
1163 const_iv (TIMED_GATE)
1164 const_iv (TRIGGER)
1165 const_iv (GRIMREAPER)
1166 const_iv (MAGIC_EAR)
1167 const_iv (TRIGGER_BUTTON)
1168 const_iv (TRIGGER_ALTAR)
1169 const_iv (TRIGGER_PEDESTAL)
1170 const_iv (SHIELD)
1171 const_iv (HELMET)
1172 const_iv (HORN)
1173 const_iv (MONEY)
1174 const_iv (CLASS)
1175 const_iv (GRAVESTONE)
1176 const_iv (AMULET)
1177 const_iv (PLAYERMOVER)
1178 const_iv (TELEPORTER)
1179 const_iv (CREATOR)
1180 const_iv (SKILL)
1181 const_iv (EARTHWALL)
1182 const_iv (GOLEM)
1183 const_iv (THROWN_OBJ)
1184 const_iv (BLINDNESS)
1185 const_iv (GOD)
1186 const_iv (DETECTOR)
1187 const_iv (TRIGGER_MARKER)
1188 const_iv (DEAD_OBJECT)
1189 const_iv (DRINK)
1190 const_iv (MARKER)
1191 const_iv (HOLY_ALTAR)
1192 const_iv (PLAYER_CHANGER)
1193 const_iv (BATTLEGROUND)
1194 const_iv (PEACEMAKER)
1195 const_iv (GEM)
1196 const_iv (FIREWALL)
1197 const_iv (ANVIL)
1198 const_iv (CHECK_INV)
1199 const_iv (MOOD_FLOOR) 1234 const_iv (NUM_BODY_LOCATIONS)
1200 const_iv (EXIT) 1235 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1201 const_iv (ENCOUNTER) 1236 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1202 const_iv (SHOP_FLOOR) 1237 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1203 const_iv (SHOP_MAT) 1238 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1204 const_iv (RING) 1239 const_iv (body_wrist) const_iv (body_waist)
1205 const_iv (FLOOR)
1206 const_iv (FLESH)
1207 const_iv (INORGANIC)
1208 const_iv (SKILL_TOOL)
1209 const_iv (LIGHTER)
1210 const_iv (BUILDABLE_WALL)
1211 const_iv (MISC_OBJECT)
1212 const_iv (LAMP)
1213 const_iv (DUPLICATOR)
1214 const_iv (TOOL)
1215 const_iv (SPELLBOOK)
1216 const_iv (BUILDFAC)
1217 const_iv (CLOAK)
1218 const_iv (SPINNER)
1219 const_iv (GATE)
1220 const_iv (BUTTON)
1221 const_iv (CF_HANDLE)
1222 const_iv (HOLE)
1223 const_iv (TRAPDOOR)
1224 const_iv (SIGN)
1225 const_iv (BOOTS)
1226 const_iv (GLOVES)
1227 const_iv (SPELL)
1228 const_iv (SPELL_EFFECT)
1229 const_iv (CONVERTER)
1230 const_iv (BRACERS)
1231 const_iv (POISONING)
1232 const_iv (SAVEBED)
1233 const_iv (WAND)
1234 const_iv (SCROLL)
1235 const_iv (DIRECTOR)
1236 const_iv (GIRDLE)
1237 const_iv (FORCE)
1238 const_iv (POTION_EFFECT)
1239 const_iv (EVENT_CONNECTOR)
1240 const_iv (CLOSE_CON)
1241 const_iv (CONTAINER)
1242 const_iv (ARMOUR_IMPROVER)
1243 const_iv (WEAPON_IMPROVER)
1244 const_iv (SKILLSCROLL)
1245 const_iv (DEEP_SWAMP)
1246 const_iv (IDENTIFY_ALTAR)
1247 const_iv (MENU)
1248 const_iv (RUNE)
1249 const_iv (TRAP)
1250 const_iv (POWER_CRYSTAL)
1251 const_iv (CORPSE)
1252 const_iv (DISEASE)
1253 const_iv (SYMPTOM)
1254 const_iv (BUILDER)
1255 const_iv (MATERIAL)
1256 const_iv (ITEM_TRANSFORMER)
1257 1240
1258 const_iv (NUM_SUBTYPES) 1241 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1242 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1243 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1244 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1245 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1246 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1247 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1248 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1249 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1250 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1251 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1252 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1253 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1254 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1255 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1256 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1257 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1258 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1259 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1260 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1261 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1262 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1263 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1264 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1265 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1266 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1267 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1268 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1259 1269
1260 const_iv (ST_BD_BUILD) 1270 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1261 const_iv (ST_BD_REMOVE)
1262 1271
1263 const_iv (ST_MAT_FLOOR) 1272 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1264 const_iv (ST_MAT_WALL) 1273 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1265 const_iv (ST_MAT_ITEM)
1266 1274
1267 const_iv (AT_PHYSICAL) 1275 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1268 const_iv (AT_MAGIC) 1276 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1269 const_iv (AT_FIRE) 1277 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1270 const_iv (AT_ELECTRICITY) 1278 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1271 const_iv (AT_COLD) 1279 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1272 const_iv (AT_CONFUSION) 1280 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1273 const_iv (AT_ACID) 1281 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1274 const_iv (AT_DRAIN)
1275 const_iv (AT_WEAPONMAGIC)
1276 const_iv (AT_GHOSTHIT)
1277 const_iv (AT_POISON)
1278 const_iv (AT_SLOW)
1279 const_iv (AT_PARALYZE)
1280 const_iv (AT_TURN_UNDEAD)
1281 const_iv (AT_FEAR)
1282 const_iv (AT_CANCELLATION)
1283 const_iv (AT_DEPLETE)
1284 const_iv (AT_DEATH)
1285 const_iv (AT_CHAOS)
1286 const_iv (AT_COUNTERSPELL)
1287 const_iv (AT_GODPOWER)
1288 const_iv (AT_HOLYWORD)
1289 const_iv (AT_BLIND)
1290 const_iv (AT_INTERNAL)
1291 const_iv (AT_LIFE_STEALING)
1292 const_iv (AT_DISEASE)
1293 1282
1294 const_iv (WEAP_HIT) 1283 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1295 const_iv (WEAP_SLASH) 1284 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1296 const_iv (WEAP_PIERCE)
1297 const_iv (WEAP_CLEAVE)
1298 const_iv (WEAP_SLICE)
1299 const_iv (WEAP_STAB)
1300 const_iv (WEAP_WHIP)
1301 const_iv (WEAP_CRUSH)
1302 const_iv (WEAP_BLUD) 1285 const_iv (WEAP_BLUD)
1303 1286
1304 const_iv (FLAG_ALIVE) 1287 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1305 const_iv (FLAG_WIZ) 1288 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1306 const_iv (FLAG_REMOVED) 1289 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1290 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1291 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1292 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1293 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1294 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1295 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1296 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1297 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1298 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1299 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1300 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1301 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1302 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1303 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1304 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1305 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1306 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1307 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1308 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1309 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1310 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1311 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1312 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1313
1314 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1315 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1316 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1317 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1318 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1319 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR)
1320
1321 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1322 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1323
1324 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1325
1326 const_iv (SP_RAISE_DEAD)
1307 const_iv (FLAG_FREED) 1327 const_iv (SP_RUNE)
1308 const_iv (FLAG_WAS_WIZ) 1328 const_iv (SP_MAKE_MARK)
1309 const_iv (FLAG_APPLIED) 1329 const_iv (SP_BOLT)
1310 const_iv (FLAG_UNPAID) 1330 const_iv (SP_BULLET)
1311 const_iv (FLAG_USE_SHIELD) 1331 const_iv (SP_EXPLOSION)
1312 const_iv (FLAG_NO_PICK) 1332 const_iv (SP_CONE)
1313 const_iv (FLAG_ANIMATE) 1333 const_iv (SP_BOMB)
1314 const_iv (FLAG_MONSTER) 1334 const_iv (SP_WONDER)
1315 const_iv (FLAG_FRIENDLY) 1335 const_iv (SP_SMITE)
1316 const_iv (FLAG_GENERATOR) 1336 const_iv (SP_MAGIC_MISSILE)
1317 const_iv (FLAG_IS_THROWN) 1337 const_iv (SP_SUMMON_GOLEM)
1318 const_iv (FLAG_AUTO_APPLY) 1338 const_iv (SP_DIMENSION_DOOR)
1319 const_iv (FLAG_PLAYER_SOLD) 1339 const_iv (SP_MAGIC_MAPPING)
1340 const_iv (SP_MAGIC_WALL)
1341 const_iv (SP_DESTRUCTION)
1342 const_iv (SP_PERCEIVE_SELF)
1343 const_iv (SP_WORD_OF_RECALL)
1320 const_iv (FLAG_SEE_INVISIBLE) 1344 const_iv (SP_INVISIBLE)
1321 const_iv (FLAG_CAN_ROLL)
1322 const_iv (FLAG_OVERLAY_FLOOR)
1323 const_iv (FLAG_IS_TURNABLE)
1324 const_iv (FLAG_IS_USED_UP)
1325 const_iv (FLAG_IDENTIFIED)
1326 const_iv (FLAG_REFLECTING)
1327 const_iv (FLAG_CHANGING)
1328 const_iv (FLAG_SPLITTING)
1329 const_iv (FLAG_HITBACK)
1330 const_iv (FLAG_STARTEQUIP)
1331 const_iv (FLAG_BLOCKSVIEW)
1332 const_iv (FLAG_UNDEAD)
1333 const_iv (FLAG_SCARED)
1334 const_iv (FLAG_UNAGGRESSIVE)
1335 const_iv (FLAG_REFL_MISSILE)
1336 const_iv (FLAG_REFL_SPELL)
1337 const_iv (FLAG_NO_MAGIC)
1338 const_iv (FLAG_NO_FIX_PLAYER)
1339 const_iv (FLAG_IS_LIGHTABLE)
1340 const_iv (FLAG_TEAR_DOWN)
1341 const_iv (FLAG_RUN_AWAY)
1342 const_iv (FLAG_PICK_UP)
1343 const_iv (FLAG_UNIQUE)
1344 const_iv (FLAG_NO_DROP)
1345 const_iv (FLAG_WIZCAST)
1346 const_iv (FLAG_CAST_SPELL)
1347 const_iv (FLAG_USE_SCROLL)
1348 const_iv (FLAG_USE_RANGE)
1349 const_iv (FLAG_USE_BOW)
1350 const_iv (FLAG_USE_ARMOUR)
1351 const_iv (FLAG_USE_WEAPON)
1352 const_iv (FLAG_USE_RING)
1353 const_iv (FLAG_READY_RANGE)
1354 const_iv (FLAG_READY_BOW)
1355 const_iv (FLAG_XRAYS)
1356 const_iv (FLAG_NO_APPLY)
1357 const_iv (FLAG_IS_FLOOR)
1358 const_iv (FLAG_LIFESAVE)
1359 const_iv (FLAG_NO_STRENGTH)
1360 const_iv (FLAG_SLEEP)
1361 const_iv (FLAG_STAND_STILL)
1362 const_iv (FLAG_RANDOM_MOVE)
1363 const_iv (FLAG_ONLY_ATTACK)
1364 const_iv (FLAG_CONFUSED)
1365 const_iv (FLAG_STEALTH)
1366 const_iv (FLAG_WIZPASS)
1367 const_iv (FLAG_IS_LINKED)
1368 const_iv (FLAG_CURSED)
1369 const_iv (FLAG_DAMNED)
1370 const_iv (FLAG_SEE_ANYWHERE)
1371 const_iv (FLAG_KNOWN_MAGICAL)
1372 const_iv (FLAG_KNOWN_CURSED)
1373 const_iv (FLAG_CAN_USE_SKILL)
1374 const_iv (FLAG_BEEN_APPLIED)
1375 const_iv (FLAG_READY_SCROLL)
1376 const_iv (FLAG_USE_ROD)
1377 const_iv (FLAG_USE_HORN)
1378 const_iv (FLAG_MAKE_INVIS)
1379 const_iv (FLAG_INV_LOCKED)
1380 const_iv (FLAG_IS_WOODED)
1381 const_iv (FLAG_IS_HILLY)
1382 const_iv (FLAG_READY_SKILL)
1383 const_iv (FLAG_READY_WEAPON)
1384 const_iv (FLAG_NO_SKILL_IDENT)
1385 const_iv (FLAG_BLIND)
1386 const_iv (FLAG_SEE_IN_DARK)
1387 const_iv (FLAG_IS_CAULDRON)
1388 const_iv (FLAG_NO_STEAL)
1389 const_iv (FLAG_ONE_HIT)
1390 const_iv (FLAG_CLIENT_SENT)
1391 const_iv (FLAG_BERSERK)
1392 const_iv (FLAG_NEUTRAL)
1393 const_iv (FLAG_NO_ATTACK)
1394 const_iv (FLAG_NO_DAMAGE)
1395 const_iv (FLAG_OBJ_ORIGINAL)
1396 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1397 const_iv (FLAG_ACTIVATE_ON_PUSH)
1398 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1399 const_iv (FLAG_IS_WATER)
1400 const_iv (FLAG_CONTENT_ON_GEN)
1401 const_iv (FLAG_IS_A_TEMPLATE)
1402 const_iv (FLAG_IS_BUILDABLE)
1403 const_iv (FLAG_AFK)
1404
1405 const_iv (NDI_BLACK)
1406 const_iv (NDI_WHITE)
1407 const_iv (NDI_NAVY)
1408 const_iv (NDI_RED)
1409 const_iv (NDI_ORANGE)
1410 const_iv (NDI_BLUE)
1411 const_iv (NDI_DK_ORANGE)
1412 const_iv (NDI_GREEN)
1413 const_iv (NDI_LT_GREEN)
1414 const_iv (NDI_GREY)
1415 const_iv (NDI_BROWN)
1416 const_iv (NDI_GOLD)
1417 const_iv (NDI_TAN)
1418 const_iv (NDI_MAX_COLOR)
1419 const_iv (NDI_COLOR_MASK)
1420 const_iv (NDI_UNIQUE)
1421 const_iv (NDI_ALL)
1422
1423 const_iv (UPD_LOCATION)
1424 const_iv (UPD_FLAGS)
1425 const_iv (UPD_WEIGHT)
1426 const_iv (UPD_FACE)
1427 const_iv (UPD_NAME)
1428 const_iv (UPD_ANIM)
1429 const_iv (UPD_ANIMSPEED)
1430 const_iv (UPD_NROF) 1345 const_iv (SP_PROBE)
1431
1432 const_iv (UPD_SP_MANA) 1346 const_iv (SP_HEALING)
1433 const_iv (UPD_SP_GRACE) 1347 const_iv (SP_CREATE_FOOD)
1434 const_iv (UPD_SP_DAMAGE) 1348 const_iv (SP_EARTH_TO_DUST)
1435 1349 const_iv (SP_CHANGE_ABILITY)
1436 const_iv (F_APPLIED) 1350 const_iv (SP_BLESS)
1437 const_iv (F_LOCATION)
1438 const_iv (F_UNPAID)
1439 const_iv (F_MAGIC)
1440 const_iv (F_CURSED) 1351 const_iv (SP_CURSE)
1352 const_iv (SP_SUMMON_MONSTER)
1353 const_iv (SP_CHARGING)
1354 const_iv (SP_POLYMORPH)
1355 const_iv (SP_ALCHEMY)
1356 const_iv (SP_REMOVE_CURSE)
1357 const_iv (SP_IDENTIFY)
1358 const_iv (SP_DETECTION)
1359 const_iv (SP_MOOD_CHANGE)
1360 const_iv (SP_MOVING_BALL)
1441 const_iv (F_DAMNED) 1361 const_iv (SP_SWARM)
1362 const_iv (SP_CHANGE_MANA)
1442 const_iv (F_OPEN) 1363 const_iv (SP_DISPEL_RUNE)
1443 const_iv (F_NOPICK) 1364 const_iv (SP_CREATE_MISSILE)
1365 const_iv (SP_CONSECRATE)
1366 const_iv (SP_ANIMATE_WEAPON)
1367 const_iv (SP_LIGHT)
1368 const_iv (SP_CHANGE_MAP_LIGHT)
1369 const_iv (SP_FAERY_FIRE)
1370 const_iv (SP_CAUSE_DISEASE)
1371 const_iv (SP_AURA)
1372 const_iv (SP_TOWN_PORTAL)
1373 const_iv (SP_PARTY_SPELL)
1374
1375 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1376 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1444 const_iv (F_LOCKED) 1377 const_iv (F_LOCKED)
1445 1378
1446 const_iv (F_BUY) 1379 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1447 const_iv (F_SHOP)
1448 const_iv (F_SELL)
1449 1380
1450 const_iv (P_BLOCKSVIEW) 1381 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1451 const_iv (P_PLAYER) 1382 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1452 const_iv (P_NO_MAGIC)
1453 const_iv (P_IS_ALIVE)
1454 const_iv (P_NO_CLERIC)
1455 const_iv (P_NEED_UPDATE)
1456 const_iv (P_OUT_OF_MAP)
1457 const_iv (P_NEW_MAP)
1458 1383
1459 const_iv (UP_OBJ_INSERT) 1384 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1460 const_iv (UP_OBJ_REMOVE)
1461 const_iv (UP_OBJ_CHANGE)
1462 const_iv (UP_OBJ_FACE)
1463 1385
1464 const_iv (INS_NO_MERGE) 1386 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1465 const_iv (INS_ABOVE_FLOOR_ONLY)
1466 const_iv (INS_NO_WALK_ON)
1467 const_iv (INS_ON_TOP)
1468 const_iv (INS_BELOW_ORIGINATOR) 1387 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1469 const_iv (INS_MAP_LOAD)
1470 1388
1471 const_iv (WILL_APPLY_HANDLE) 1389 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1472 const_iv (WILL_APPLY_TREASURE) 1390 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1473 const_iv (WILL_APPLY_EARTHWALL)
1474 const_iv (WILL_APPLY_DOOR)
1475 const_iv (WILL_APPLY_FOOD)
1476 1391
1477 const_iv (SAVE_MODE) 1392 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1478 const_iv (SAVE_DIR_MODE)
1479 1393
1480 const_iv (M_PAPER) 1394 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1481 const_iv (M_IRON) 1395 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1482 const_iv (M_GLASS) 1396 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1483 const_iv (M_LEATHER) 1397 const_iv (M_ICE) const_iv (M_SPECIAL)
1484 const_iv (M_WOOD)
1485 const_iv (M_ORGANIC)
1486 const_iv (M_STONE)
1487 const_iv (M_CLOTH)
1488 const_iv (M_ADAMANT)
1489 const_iv (M_LIQUID)
1490 const_iv (M_SOFT_METAL)
1491 const_iv (M_BONE)
1492 const_iv (M_ICE)
1493 const_iv (M_SPECIAL)
1494 1398
1495 const_iv (SK_EXP_ADD_SKILL) 1399 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1496 const_iv (SK_EXP_TOTAL) 1400 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1497 const_iv (SK_EXP_NONE)
1498 const_iv (SK_SUBTRACT_SKILL_EXP)
1499 const_iv (SK_EXP_SKILL_ONLY)
1500 1401
1501 const_iv (SK_LOCKPICKING) 1402 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1502 const_iv (SK_HIDING) 1403 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1503 const_iv (SK_SMITHERY) 1404 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1504 const_iv (SK_BOWYER) 1405 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1505 const_iv (SK_JEWELER) 1406 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1506 const_iv (SK_ALCHEMY) 1407 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1507 const_iv (SK_STEALING) 1408 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1508 const_iv (SK_LITERACY) 1409 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1509 const_iv (SK_BARGAINING) 1410 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1510 const_iv (SK_JUMPING) 1411 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1511 const_iv (SK_DET_MAGIC)
1512 const_iv (SK_ORATORY)
1513 const_iv (SK_SINGING)
1514 const_iv (SK_DET_CURSE)
1515 const_iv (SK_FIND_TRAPS)
1516 const_iv (SK_MEDITATION)
1517 const_iv (SK_PUNCHING)
1518 const_iv (SK_FLAME_TOUCH)
1519 const_iv (SK_KARATE)
1520 const_iv (SK_CLIMBING)
1521 const_iv (SK_WOODSMAN)
1522 const_iv (SK_INSCRIPTION)
1523 const_iv (SK_ONE_HANDED_WEAPON)
1524 const_iv (SK_MISSILE_WEAPON)
1525 const_iv (SK_THROWING)
1526 const_iv (SK_USE_MAGIC_ITEM)
1527 const_iv (SK_DISARM_TRAPS)
1528 const_iv (SK_SET_TRAP)
1529 const_iv (SK_THAUMATURGY)
1530 const_iv (SK_PRAYING)
1531 const_iv (SK_CLAWING)
1532 const_iv (SK_LEVITATION)
1533 const_iv (SK_SUMMONING)
1534 const_iv (SK_PYROMANCY)
1535 const_iv (SK_EVOCATION)
1536 const_iv (SK_SORCERY)
1537 const_iv (SK_TWO_HANDED_WEAPON)
1538 const_iv (SK_SPARK_TOUCH)
1539 const_iv (SK_SHIVER)
1540 const_iv (SK_ACID_SPLASH)
1541 const_iv (SK_POISON_NAIL) 1412 const_iv (SK_POISON_NAIL)
1542 1413
1543 const_iv (SOUND_NEW_PLAYER) 1414 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1544 const_iv (SOUND_FIRE_ARROW) 1415 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1545 const_iv (SOUND_LEARN_SPELL) 1416 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1546 const_iv (SOUND_FUMBLE_SPELL) 1417 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1547 const_iv (SOUND_WAND_POOF) 1418 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1548 const_iv (SOUND_OPEN_DOOR) 1419 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1549 const_iv (SOUND_PUSH_PLAYER)
1550 const_iv (SOUND_PLAYER_HITS1)
1551 const_iv (SOUND_PLAYER_HITS2)
1552 const_iv (SOUND_PLAYER_HITS3)
1553 const_iv (SOUND_PLAYER_HITS4)
1554 const_iv (SOUND_PLAYER_IS_HIT1)
1555 const_iv (SOUND_PLAYER_IS_HIT2)
1556 const_iv (SOUND_PLAYER_IS_HIT3)
1557 const_iv (SOUND_PLAYER_KILLS)
1558 const_iv (SOUND_PET_IS_KILLED)
1559 const_iv (SOUND_PLAYER_DIES)
1560 const_iv (SOUND_OB_EVAPORATE)
1561 const_iv (SOUND_OB_EXPLODE)
1562 const_iv (SOUND_CLOCK)
1563 const_iv (SOUND_TURN_HANDLE)
1564 const_iv (SOUND_FALL_HOLE)
1565 const_iv (SOUND_DRINK_POISON)
1566 const_iv (SOUND_CAST_SPELL_0)
1567 1420
1568 const_iv (PREFER_LOW) 1421 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1569 const_iv (PREFER_HIGH)
1570 1422
1571 const_iv (ATNR_PHYSICAL) 1423 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1572 const_iv (ATNR_MAGIC) 1424 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1573 const_iv (ATNR_FIRE) 1425 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1574 const_iv (ATNR_ELECTRICITY) 1426 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1575 const_iv (ATNR_COLD) 1427 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1576 const_iv (ATNR_CONFUSION) 1428 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1577 const_iv (ATNR_ACID) 1429 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1578 const_iv (ATNR_DRAIN)
1579 const_iv (ATNR_WEAPONMAGIC)
1580 const_iv (ATNR_GHOSTHIT)
1581 const_iv (ATNR_POISON)
1582 const_iv (ATNR_SLOW)
1583 const_iv (ATNR_PARALYZE)
1584 const_iv (ATNR_TURN_UNDEAD)
1585 const_iv (ATNR_FEAR)
1586 const_iv (ATNR_CANCELLATION)
1587 const_iv (ATNR_DEPLETE)
1588 const_iv (ATNR_DEATH)
1589 const_iv (ATNR_CHAOS)
1590 const_iv (ATNR_COUNTERSPELL)
1591 const_iv (ATNR_GODPOWER)
1592 const_iv (ATNR_HOLYWORD)
1593 const_iv (ATNR_BLIND)
1594 const_iv (ATNR_INTERNAL)
1595 const_iv (ATNR_LIFE_STEALING)
1596 const_iv (ATNR_DISEASE)
1597 1430
1598 const_iv (MAP_FLUSH) 1431 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1599 const_iv (MAP_PLAYER_UNIQUE)
1600 const_iv (MAP_BLOCK)
1601 const_iv (MAP_STYLE) 1432 const_iv (MAP_INACTIVE)
1602 const_iv (MAP_OVERLAY)
1603 1433
1604 const_iv (MAP_IN_MEMORY) 1434 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1605 const_iv (MAP_SWAPPED) 1435 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1606 const_iv (MAP_LOADING)
1607 const_iv (MAP_SAVING)
1608 1436
1609 const_iv (KLASS_GLOBAL) 1437 const_iv (VERSION_CS) const_iv (VERSION_SC)
1610 const_iv (KLASS_OBJECT) 1438
1611 const_iv (KLASS_PLAYER) 1439 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1612 const_iv (KLASS_MAP) 1440
1441 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1442
1443 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1444
1445 // random map generator
1446 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1447 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1448
1449 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1450 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1451 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1452
1453 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1454 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1455
1456 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1457 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_MINIMAL)
1458
1459 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1460 const_iv (FT_RSRC) const_iv (FT_NUM)
1613 }; 1461 };
1614 1462
1615 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1463 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1616 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 1464 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1617 1465
1618 static const struct { 1466 static const struct {
1619 const char *name; 1467 const char *name;
1620 int skip; 1468 int skip;
1621 IV klass; 1469 IV klass;
1632 { 1480 {
1633 AV *event = newAV (); 1481 AV *event = newAV ();
1634 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0)); 1482 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1635 av_push (event, newSViv (eiv->klass)); 1483 av_push (event, newSViv (eiv->klass));
1636 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1484 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1637 newCONSTSUB (stash, (char *)eiv->name, newSViv (eiv->iv)); 1485 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1638 } 1486 }
1639} 1487}
1640 1488
1641void _init_vars () 1489void _connect_to_perl ()
1642 CODE: 1490
1643 cb_global = get_av ("cf::CB_GLOBAL", 1); 1491void _recalc_want ()
1644 cb_object = get_av ("cf::CB_OBJECT", 1);
1645 cb_player = get_av ("cf::CB_PLAYER", 1);
1646 cb_type = get_av ("cf::CB_TYPE" , 1);
1647 cb_map = get_av ("cf::CB_MAP" , 1);
1648 1492
1649void _global_reattach () 1493void _global_reattach ()
1650 CODE: 1494 CODE:
1651{ 1495{
1652 // reattach to all attachable objects in the game. 1496 // reattach to all attachable objects in the game.
1653 for (player *pl = first_player; pl; pl = pl->next) 1497 for_all_clients (ns)
1654 reattach (pl); 1498 ns->reattach ();
1655 1499
1656 for (maptile *map = first_map; map; map = map->next) 1500 for_all_objects (op)
1657 reattach (map);
1658
1659 for (object *op = object::first; op; op = op->next)
1660 reattach (op); 1501 op->reattach ();
1661} 1502}
1662 1503
1663bool 1504# support function for map-world.ext
1664add_client (int fd, const char *peername) 1505void _quantise (SV *data_sv, SV *plt_sv)
1506 CODE:
1507{
1508 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1509 croak ("_quantise called with invalid agruments");
1510
1511 plt_sv = SvRV (plt_sv);
1512 SV **plt = AvARRAY (plt_sv);
1513 int plt_count = AvFILL (plt_sv) + 1;
1514
1515 STRLEN len;
1516 char *data = SvPVbyte (data_sv, len);
1517 char *dst = data;
1518
1519 while (len >= 3)
1520 {
1521 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1522 {
1523 char *val = SvPVX (*val_sv);
1524
1525 if (val [0] == data [0]
1526 && val [1] == data [1]
1527 && val [2] == data [2])
1528 {
1529 *dst++ = val [3];
1530 goto next;
1531 }
1532 }
1533
1534 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1535 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1536 dst - SvPVX (data_sv), len);
1537
1538 next:
1539 data += 3;
1540 len -= 3;
1541 }
1542
1543 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1544}
1545
1546void evthread_start (int aiofd)
1547
1548void cede_to_tick ()
1549 CODE:
1550 coroapi::cede_to_tick ();
1551
1552NV till_tick ()
1553 CODE:
1554 RETVAL = SvNVX (sv_next_tick) - now ();
1555 OUTPUT:
1556 RETVAL
1557
1558int tick_inhibit ()
1559 CODE:
1560 RETVAL = tick_inhibit;
1561 OUTPUT:
1562 RETVAL
1563
1564void tick_inhibit_inc ()
1565 CODE:
1566 ++tick_inhibit;
1567
1568void tick_inhibit_dec ()
1569 CODE:
1570 if (!--tick_inhibit)
1571 if (tick_pending)
1572 {
1573 ev_async_send (EV_DEFAULT, &tick_watcher);
1574 coroapi::cede ();
1575 }
1576
1577void server_tick ()
1578 CODE:
1579{
1580 NOW = ev_now (EV_DEFAULT);
1581 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1582 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1583 runtime = SvNVX (sv_runtime);
1584
1585 server_tick ();
1586
1587 NOW = ev_time ();
1588 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1589 runtime += TICK;
1590 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1591}
1665 1592
1666NV floor (NV x) 1593NV floor (NV x)
1667 1594
1668NV ceil (NV x) 1595NV ceil (NV x)
1669 1596
1670void server_tick () 1597NV rndm (...)
1598 ALIAS:
1599 rmg_rndm = 1
1600 CODE:
1601{
1602 rand_gen &gen = ix ? rmg_rndm : rndm;
1603 switch (items)
1604 {
1605 case 0: RETVAL = gen (); break;
1606 case 1: RETVAL = gen (SvUV (ST (0))); break;
1607 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break;
1608 default: croak ("cf::rndm requires none, one or two parameters."); break;
1609 }
1610}
1611 OUTPUT:
1612 RETVAL
1671 1613
1614NV clamp (NV value, NV min_value, NV max_value)
1615 CODE:
1616 RETVAL = clamp (value, min_value, max_value);
1617 OUTPUT:
1618 RETVAL
1619
1620NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1621 CODE:
1622 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1623 OUTPUT:
1624 RETVAL
1625
1626void weaken (...)
1627 PROTOTYPE: @
1628 CODE:
1629 while (items > 0)
1630 sv_rvweaken (ST (--items));
1631
1672void 1632void
1673LOG (int level, char *msg) 1633log_backtrace (utf8_string msg)
1634
1635void
1636LOG (int flags, utf8_string msg)
1674 PROTOTYPE: $$ 1637 PROTOTYPE: $$
1675 C_ARGS: (LogLevel)level, "%s", msg 1638 C_ARGS: flags, "%s", msg
1676 1639
1677char *path_combine (char *base, char *path) 1640octet_string path_combine (octet_string base, octet_string path)
1678 PROTOTYPE: $$ 1641 PROTOTYPE: $$
1679 1642
1680char *path_combine_and_normalize (char *base, char *path) 1643octet_string path_combine_and_normalize (octet_string base, octet_string path)
1681 PROTOTYPE: $$ 1644 PROTOTYPE: $$
1682 1645
1683const char *
1684get_maps_directory (char *path)
1685 PROTOTYPE: $
1686 ALIAS: maps_directory = 0
1687 CODE:
1688 RETVAL = create_pathname (path);
1689 OUTPUT: RETVAL
1690
1691void 1646void
1692sub_generation_inc () 1647sub_generation_inc ()
1693 CODE: 1648 CODE:
1694 PL_sub_generation++; 1649 PL_sub_generation++;
1695 1650
1696char * 1651const_octet_string
1697mapdir () 1652mapdir ()
1698 PROTOTYPE: 1653 PROTOTYPE:
1699 ALIAS: 1654 ALIAS:
1700 mapdir = 0 1655 mapdir = 0
1701 uniquedir = 1 1656 uniquedir = 1
1715 case 5: RETVAL = settings.playerdir; break; 1670 case 5: RETVAL = settings.playerdir; break;
1716 case 6: RETVAL = settings.datadir ; break; 1671 case 6: RETVAL = settings.datadir ; break;
1717 } 1672 }
1718 OUTPUT: RETVAL 1673 OUTPUT: RETVAL
1719 1674
1675void abort ()
1676
1677void reset_signals ()
1678
1679void fork_abort (const_octet_string cause = "cf::fork_abort")
1680
1681void cleanup (const_octet_string cause, bool make_core = false)
1682
1683void emergency_save ()
1684
1720void _exit (int status = 0) 1685void _exit (int status = EXIT_SUCCESS)
1721 1686
1687#if _POSIX_MEMLOCK
1688
1689int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1690 INIT:
1691#if __GLIBC__
1692 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc
1693#endif
1694
1695int munlockall ()
1696
1697#endif
1698
1699int
1700malloc_trim (IV pad = 0)
1701
1702void
1703mallinfo ()
1704 PPCODE:
1705{
1706#if __GLIBC__
1707 struct mallinfo mai = mallinfo ();
1708 EXTEND (SP, 10*2);
1709 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1710 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1711 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1712 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1713 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1714 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1715 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1716 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1717 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1718 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1719#endif
1720 EXTEND (SP, 2*2);
1721 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1722 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1723 PUSHs (sv_2mortal (newSVpv ("objects" , 0))); PUSHs (sv_2mortal (newSVuv (objects.size () * sizeof (object))));
1724}
1725
1722int find_animation (char *text) 1726int find_animation (utf8_string text)
1723 PROTOTYPE: $ 1727 PROTOTYPE: $
1724 1728
1725int random_roll (int min, int max, object *op, int goodbad); 1729int random_roll (int min, int max, object *op, int goodbad);
1726 1730
1727const char *cost_string_from_value(uint64 cost, int approx = 0) 1731const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1728
1729int invoke (int event, ...)
1730 CODE:
1731 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1732 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1733 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1734 RETVAL = INVOKE_((event_type)event, ARG_AV (av));
1735 OUTPUT: RETVAL
1736 1732
1737int 1733int
1738exp_to_level (val64 exp) 1734exp_to_level (val64 exp)
1739 CODE: 1735 CODE:
1740{ 1736{
1771 RETVAL = newSVpv (resist_plus[atnr], 0); 1767 RETVAL = newSVpv (resist_plus[atnr], 0);
1772 else 1768 else
1773 XSRETURN_UNDEF; 1769 XSRETURN_UNDEF;
1774 OUTPUT: RETVAL 1770 OUTPUT: RETVAL
1775 1771
1772UUID
1773uuid_cur ()
1774 CODE:
1775 RETVAL = UUID::cur;
1776 OUTPUT:
1777 RETVAL
1778
1779UUID
1780uuid_gen ()
1781 CODE:
1782 RETVAL = UUID::gen ();
1783 OUTPUT:
1784 RETVAL
1785
1786val64
1787uuid_seq (UUID uuid)
1788 CODE:
1789 RETVAL = uuid.seq;
1790 OUTPUT:
1791 RETVAL
1792
1793UUID
1794uuid_str (val64 seq)
1795 CODE:
1796 RETVAL.seq = seq;
1797 OUTPUT:
1798 RETVAL
1799
1800void
1801coin_names ()
1802 PPCODE:
1803 EXTEND (SP, NUM_COINS);
1804 for (int i = 0; i < NUM_COINS; ++i)
1805 PUSHs (sv_2mortal (newSVpv (coins [i], 0)));
1806
1807void
1808coin_archetypes ()
1809 PPCODE:
1810 EXTEND (SP, NUM_COINS);
1811 for (int i = 0; i < NUM_COINS; ++i)
1812 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i]))));
1813
1814bool
1815load_resource_file_ (octet_string filename)
1816
1817MODULE = cf PACKAGE = cf::attachable
1818
1776int 1819int
1777_valid (SV *obj) 1820valid (SV *obj)
1778 CODE: 1821 CODE:
1779 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1822 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1780 OUTPUT: 1823 OUTPUT:
1781 RETVAL 1824 RETVAL
1782 1825
1826void
1827debug_trace (attachable *obj, bool on = true)
1828 CODE:
1829 obj->flags &= ~attachable::F_DEBUG_TRACE;
1830 if (on)
1831 obj->flags |= attachable::F_DEBUG_TRACE;
1832
1833int mortals_size ()
1834 CODE:
1835 RETVAL = attachable::mortals.size ();
1836 OUTPUT: RETVAL
1837
1838#object *mortals (U32 index)
1839# CODE:
1840# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1841# OUTPUT: RETVAL
1842
1843INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1844
1845MODULE = cf PACKAGE = cf::global
1846
1847int invoke (SV *klass, int event, ...)
1848 CODE:
1849 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1850 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1851 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1852 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1853 OUTPUT: RETVAL
1854
1783MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1855MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1784 1856
1785INCLUDE: $PERL genacc object ../include/object.h | 1857INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1786 1858
1787int invoke (object *op, int event, ...) 1859int invoke (object *op, int event, ...)
1788 CODE: 1860 CODE:
1789 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1861 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1790 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1862 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1791 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 1863 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1792 RETVAL = INVOKE_((event_type)event, ARG_OBJECT (op), ARG_AV (av)); 1864 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1793 OUTPUT: RETVAL 1865 OUTPUT: RETVAL
1794 1866
1795SV *registry (object *op) 1867SV *registry (object *op)
1796 1868
1797void mortals () 1869int objects_size ()
1798 PPCODE: 1870 CODE:
1799 EXTEND (SP, object::mortals.size ());
1800 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1801 PUSHs (to_sv (*i));
1802
1803object *first ()
1804 CODE:
1805 RETVAL = object::first; 1871 RETVAL = objects.size ();
1806 OUTPUT: RETVAL 1872 OUTPUT: RETVAL
1807 1873
1874object *objects (U32 index)
1875 CODE:
1876 RETVAL = index < objects.size () ? objects [index] : 0;
1877 OUTPUT: RETVAL
1878
1879int actives_size ()
1880 CODE:
1881 RETVAL = actives.size ();
1882 OUTPUT: RETVAL
1883
1884object *actives (U32 index)
1885 CODE:
1886 RETVAL = index < actives.size () ? actives [index] : 0;
1887 OUTPUT: RETVAL
1888
1889int mortals_size ()
1890 CODE:
1891 RETVAL = attachable::mortals.size ();
1892 OUTPUT: RETVAL
1893
1894const char *slot_use_name (U32 slot)
1895 ALIAS:
1896 slot_nonuse_name = 1
1897 CODE:
1898{
1899 if (slot >= NUM_BODY_LOCATIONS)
1900 croak ("body slot index out of range");
1901
1902 switch (ix)
1903 {
1904 case 0: RETVAL = body_locations[slot].use_name; break;
1905 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1906 }
1907}
1908 OUTPUT:
1909 RETVAL
1910
1808# missing properties 1911# missing properties
1809
1810int flag (object *op, int flag, int value = 1)
1811 PROTOTYPE: $$;$
1812 CODE:
1813 RETVAL = QUERY_FLAG (op, flag);
1814 if (items >= 3)
1815 if (value)
1816 SET_FLAG (op, flag);
1817 else
1818 CLEAR_FLAG (op, flag);
1819 OUTPUT: RETVAL
1820 1912
1821object *head (object *op) 1913object *head (object *op)
1822 PROTOTYPE: $ 1914 PROTOTYPE: $
1823 CODE: 1915 CODE:
1824 RETVAL = op->head ? op->head : op;
1825 OUTPUT: RETVAL
1826
1827int is_head (object *op)
1828 PROTOTYPE: $
1829 CODE:
1830 RETVAL = !op->head; 1916 RETVAL = op->head_ ();
1831 OUTPUT: RETVAL 1917 OUTPUT: RETVAL
1832 1918
1833void 1919void
1834inv (object *obj) 1920inv (object *obj)
1835 PROTOTYPE: $ 1921 PROTOTYPE: $
1836 PPCODE: 1922 PPCODE:
1837{ 1923{
1838 object *o;
1839 for (o = obj->inv; o; o = o->below) 1924 for (object *o = obj->inv; o; o = o->below)
1840 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 1925 XPUSHs (sv_2mortal (to_sv (o)));
1841} 1926}
1842 1927
1928void
1929set_animation (object *op, int idx)
1930 CODE:
1931 SET_ANIMATION (op, idx);
1932
1933int
1934num_animations (object *op)
1935 CODE:
1936 RETVAL = NUM_ANIMATIONS (op);
1937 OUTPUT: RETVAL
1938
1939int slot_info (object *op, UV slot, int value = 0)
1940 ALIAS:
1941 slot_used = 1
1942 CODE:
1943{
1944 if (slot >= NUM_BODY_LOCATIONS)
1945 croak ("body slot index out of range");
1946
1947 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1948
1949 if (items > 2)
1950 if (ix)
1951 op->slot[slot].used = value;
1952 else
1953 op->slot[slot].info = value;
1954}
1955 OUTPUT:
1956 RETVAL
1957
1843object *find_best_object_match (object *op, const char *match) 1958object *find_best_object_match (object *op, utf8_string match)
1844 1959
1845object *find_marked_object (object *op) 1960object *find_marked_object (object *op)
1846 1961
1847int resistance (object *op, int rtype, int newval = 0)
1848 CODE:
1849 if (rtype < 0 || rtype >= NROFATTACKS)
1850 croak ("resistance out of bounds");
1851 RETVAL = op->resist [rtype];
1852 if (items >= 3)
1853 op->resist [rtype] = newval;
1854 OUTPUT: RETVAL
1855
1856void set_resistance (object *op, int rtype, int val)
1857 CODE:
1858 if (rtype < 0 || rtype >= NROFATTACKS)
1859 op->resist[rtype] = val;
1860
1861int need_identify (const object *obj); 1962int need_identify (object *obj);
1862 1963
1863int apply_shop_mat (object *shop_mat, object *op); 1964int apply_shop_mat (object *shop_mat, object *op);
1864 1965
1865int move (object *op, int dir, object *originator = op) 1966int move (object *op, int dir, object *originator = op)
1866 CODE: 1967 CODE:
1874 1975
1875void apply_below (object *op) 1976void apply_below (object *op)
1876 CODE: 1977 CODE:
1877 player_apply_below (op); 1978 player_apply_below (op);
1878 1979
1879void remove (object *op) 1980int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1880 CODE:
1881 op->remove ();
1882
1883void
1884object::destroy (int recursive = 0)
1885
1886object *cf_object_present_archname_inside (object *op, char *whatstr)
1887
1888int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1889
1890int cf_object_change_map (object *op, int x, int y, maptile *map)
1891
1892object *clone (object *op, int recursive = 0)
1893 CODE:
1894 if (recursive)
1895 RETVAL = object_create_clone (op);
1896 else
1897 {
1898 RETVAL = object::create ();
1899 op->copy_to (RETVAL);
1900 }
1901 OUTPUT: RETVAL
1902 1981
1903int pay_item (object *op, object *buyer) 1982int pay_item (object *op, object *buyer)
1904 CODE: 1983 CODE:
1905 RETVAL = pay_for_item (op, buyer); 1984 RETVAL = pay_for_item (op, buyer);
1906 OUTPUT: RETVAL 1985 OUTPUT: RETVAL
1910 RETVAL = pay_for_amount (amount, op); 1989 RETVAL = pay_for_amount (amount, op);
1911 OUTPUT: RETVAL 1990 OUTPUT: RETVAL
1912 1991
1913void pay_player (object *op, uint64 amount) 1992void pay_player (object *op, uint64 amount)
1914 1993
1915val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1994val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1916 1995
1917int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 1996int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1918 1997
1919void learn_spell (object *op, object *sp, int special_prayer = 0) 1998void learn_spell (object *op, object *sp, int special_prayer = 0)
1920 CODE: 1999 CODE:
1921 do_learn_spell (op, sp, special_prayer); 2000 do_learn_spell (op, sp, special_prayer);
1922 2001
1923void forget_spell (object *op, object *sp) 2002void forget_spell (object *op, object *sp)
1924 CODE: 2003 CODE:
1925 do_forget_spell (op, query_name (sp)); 2004 do_forget_spell (op, query_name (sp));
1926 2005
1927object *check_for_spell (object *op, char *spellname) 2006object *check_for_spell (object *op, utf8_string spellname)
1928 CODE: 2007 CODE:
1929 RETVAL = check_spell_known (op, spellname); 2008 RETVAL = check_spell_known (op, spellname);
1930 OUTPUT: RETVAL 2009 OUTPUT: RETVAL
1931 2010
1932int query_money (object *op) 2011int query_money (object *op)
1933 ALIAS: money = 0 2012 ALIAS: money = 0
1934 2013
1935int query_cost (object *op, object *who, int flags) 2014val64 query_cost (object *op, object *who, int flags)
1936 ALIAS: cost = 0 2015 ALIAS: cost = 0
1937 2016
1938void spring_trap (object *op, object *victim) 2017void spring_trap (object *op, object *victim)
1939 2018
1940int check_trigger (object *op, object *cause) 2019int check_trigger (object *op, object *cause)
1941 2020
1942void drop (object *who, object *op) 2021void drop (object *who, object *op)
1943 2022
1944void pick_up (object *who, object *op) 2023void pick_up (object *who, object *op)
1945 2024
1946object *cf_object_insert_object (object *op, object *container)
1947
1948object *cf_object_insert_in_ob (object *ob, object *where)
1949
1950int cf_object_teleport (object *op, maptile *map, int x, int y)
1951
1952void update (object *op, int action) 2025void update_object (object *op, int action)
1953 CODE:
1954 update_object (op, action);
1955 2026
1956object *cf_create_object_by_name (const char *name)
1957
1958void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 2027void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1959 2028
1960void player_lvl_adj (object *who, object *skill = 0) 2029void player_lvl_adj (object *who, object *skill = 0)
1961 2030
1962int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2031int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1963 2032
1969 2038
1970void add_button_link (object *button, maptile *map, int connected); 2039void add_button_link (object *button, maptile *map, int connected);
1971 2040
1972void remove_button_link (object *op); 2041void remove_button_link (object *op);
1973 2042
2043void handle_apply_yield (object *op);
2044
1974 2045
1975MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2046MODULE = cf PACKAGE = cf::object PREFIX = cf_
1976
1977void cf_fix_object (object *pl)
1978 ALIAS: fix = 0
1979
1980object *cf_insert_ob_in_ob (object *ob, object *where)
1981 2047
1982# no clean way to get an object from an archetype - stupid idiotic 2048# no clean way to get an object from an archetype - stupid idiotic
1983# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2049# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1984 2050
1985object *new (const char *archetype = 0) 2051object *new (utf8_string archetype = 0)
1986 PROTOTYPE: ;$ 2052 PROTOTYPE: ;$
1987 CODE: 2053 CODE:
1988 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2054 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1989 OUTPUT: 2055 OUTPUT:
1990 RETVAL 2056 RETVAL
1991 2057
2058object *find_object (U32 tag)
2059
2060# TODO: nuke
1992object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2061object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1993 PROTOTYPE: $$$$$$ 2062 PROTOTYPE: $$$$$$
1994 CODE: 2063 CODE:
1995{ 2064{
1996 int unused_type; 2065 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
1997 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1998} 2066}
1999 2067
2000# syntatic sugar for easier use in event callbacks. 2068shstr
2001const char *options (object *op) 2069object::kv_get (shstr key)
2002 CODE:
2003 RETVAL = op->name;
2004 OUTPUT:
2005 RETVAL
2006 2070
2007player *contr (object *op) 2071void
2008 CODE: 2072object::kv_del (shstr key)
2009 RETVAL = op->contr;
2010 OUTPUT: RETVAL
2011 2073
2012const char *get_ob_key_value (object *op, const char *key) 2074void
2013 2075object::kv_set (shstr key, shstr value)
2014bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1)
2015 2076
2016object *get_nearest_player (object *ob) 2077object *get_nearest_player (object *ob)
2017 ALIAS: nearest_player = 0 2078 ALIAS: nearest_player = 0
2018 PREINIT: 2079 PREINIT:
2019 extern object *get_nearest_player (object *); 2080 extern object *get_nearest_player (object *);
2027 EXTEND (SP, 5); 2088 EXTEND (SP, 5);
2028 PUSHs (newSVuv (rv.distance)); 2089 PUSHs (newSVuv (rv.distance));
2029 PUSHs (newSViv (rv.distance_x)); 2090 PUSHs (newSViv (rv.distance_x));
2030 PUSHs (newSViv (rv.distance_y)); 2091 PUSHs (newSViv (rv.distance_y));
2031 PUSHs (newSViv (rv.direction)); 2092 PUSHs (newSViv (rv.direction));
2032 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2093 PUSHs (to_sv (rv.part));
2033} 2094}
2034 2095
2035bool on_same_map_as (object *ob, object *other) 2096bool on_same_map_as (object *ob, object *other)
2036 CODE: 2097 CODE:
2037 RETVAL = on_same_map (ob, other); 2098 RETVAL = on_same_map (ob, other);
2038 OUTPUT: RETVAL 2099 OUTPUT: RETVAL
2039 2100
2040const char * 2101const_utf8_string
2041base_name (object *op, int plural = op->nrof > 1) 2102base_name (object *op, int plural = op->nrof > 1)
2042 CODE: 2103 CODE:
2043 RETVAL = query_base_name (op, plural); 2104 RETVAL = query_base_name (op, plural);
2044 OUTPUT: RETVAL 2105 OUTPUT: RETVAL
2045 2106
2046object *decrease_ob_nr (object *op, unsigned long i) 2107# return the tail of an object, excluding itself
2108void
2109tail (object *op)
2110 PPCODE:
2111 while ((op = op->more))
2112 XPUSHs (sv_2mortal (to_sv (op)));
2047 2113
2048MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2114MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
2049 2115
2050player *player (object *op) 2116player *player (object *op)
2051 CODE: 2117 CODE:
2052 RETVAL = op->contr; 2118 RETVAL = op->contr;
2053 OUTPUT: RETVAL 2119 OUTPUT: RETVAL
2054 2120
2121bool move_player (object *op, int dir)
2122
2123void check_score (object *op)
2124
2055void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2125void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2056 2126 CODE:
2057object *cf_player_send_inventory (object *op) 2127 new_draw_info (flags, 0, op, txt);
2058
2059char *cf_player_get_ip (object *op)
2060 ALIAS: ip = 0
2061
2062object *cf_player_get_marked_item (object *op)
2063 ALIAS: marked_item = 0
2064
2065void cf_player_set_marked_item (object *op, object *ob)
2066
2067partylist *cf_player_get_party (object *op)
2068 ALIAS: party = 0
2069
2070void cf_player_set_party (object *op, partylist *party)
2071 2128
2072void kill_player (object *op) 2129void kill_player (object *op)
2073 2130
2131void esrv_send_item (object *pl, object *item)
2132
2074void esrv_update_item (object *op, int what, object *item) 2133void esrv_update_item (object *pl, int what, object *item)
2075 C_ARGS: what, op, item 2134 C_ARGS: what, pl, item
2076 2135
2077void clear_los (object *op) 2136void esrv_del_item (object *pl, int tag)
2137 C_ARGS: pl->contr, tag
2078 2138
2079int command_reset (object *op, char *params)
2080
2081int command_teleport (object *op, char *params)
2082
2083int command_summon (object *op, char *params) 2139int command_summon (object *op, utf8_string params)
2084 2140
2085int command_arrest (object *op, char *params) 2141int command_arrest (object *op, utf8_string params)
2086
2087int command_kick (object *op, char *params)
2088
2089int command_banish (object *op, char *params)
2090 2142
2091 2143
2092MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2144MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2093 2145
2094INCLUDE: $PERL genacc player ../include/player.h | 2146INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2095 2147
2096int invoke (player *pl, int event, ...) 2148int invoke (player *pl, int event, ...)
2097 CODE: 2149 CODE:
2098 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2150 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2099 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2151 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2100 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 2152 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2101 RETVAL = INVOKE_((event_type)event, ARG_PLAYER (pl), ARG_AV (av)); 2153 RETVAL = pl->invoke ((event_type)event, ARG_AV (av), DT_END);
2102 OUTPUT: RETVAL 2154 OUTPUT: RETVAL
2103 2155
2104SV *registry (player *pl) 2156SV *registry (player *pl)
2105 2157
2106player *cf_player_find (char *name) 2158void
2107 PROTOTYPE: $ 2159save_stats (player *pl)
2108
2109void cf_player_move (player *pl, int dir)
2110
2111void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2112
2113player *first ()
2114 CODE: 2160 CODE:
2115 RETVAL = first_player; 2161 pl->ob->stats.hp = pl->ob->stats.maxhp;
2116 OUTPUT: RETVAL 2162 pl->ob->stats.sp = pl->ob->stats.maxsp;
2163 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2164 pl->orig_stats = pl->ob->stats;
2117 2165
2118player *next (player *pl) 2166void clear_los (player *pl)
2119 CODE:
2120 RETVAL = pl->next;
2121 OUTPUT: RETVAL
2122 2167
2123bool 2168bool
2124cell_visible (player *pl, int dx, int dy) 2169cell_visible (player *pl, int dx, int dy)
2125 CODE: 2170 CODE:
2126 RETVAL = FABS (dx) <= pl->socket->mapx / 2 && FABS (dy) <= pl->socket->mapy / 2 2171 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2127 && !pl->blocked_los [dx + pl->socket->mapx / 2][dy + pl->socket->mapy / 2]; 2172 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
2128 OUTPUT: 2173 OUTPUT:
2129 RETVAL 2174 RETVAL
2130 2175
2131void 2176void
2132send (player *pl, SV *packet) 2177send (player *pl, SV *packet)
2133 CODE: 2178 CODE:
2134{ 2179{
2135 STRLEN len; 2180 STRLEN len;
2136 char *buf = SvPVbyte (packet, len); 2181 char *buf = SvPVbyte (packet, len);
2137 2182
2183 if (len > MAXSOCKBUF)
2184 pl->failmsg ("[packet too long for client]");
2185 else if (pl->ns)
2138 pl->socket->send_packet (buf, len); 2186 pl->ns->send_packet (buf, len);
2139} 2187}
2140 2188
2141int 2189int
2142listening (player *pl, int new_value = -1) 2190listening (player *pl, int new_value = -1)
2143 CODE: 2191 CODE:
2162 if (y) sv_to (y, pl->bed_y); 2210 if (y) sv_to (y, pl->bed_y);
2163 2211
2164void 2212void
2165list () 2213list ()
2166 PPCODE: 2214 PPCODE:
2167{ 2215 for_all_players (pl)
2168 player *pl; 2216 XPUSHs (sv_2mortal (to_sv (pl)));
2169 for (pl = first_player; pl; pl = pl->next)
2170 XPUSHs (newSVcfapi (CFAPI_PPLAYER, pl));
2171}
2172
2173bool
2174peaceful (player *pl, bool new_setting = 0)
2175 PROTOTYPE: $;$
2176 CODE:
2177 RETVAL = pl->peaceful;
2178 if (items > 1)
2179 pl->peaceful = new_setting;
2180 OUTPUT:
2181 RETVAL
2182
2183living *
2184orig_stats (player *pl)
2185 CODE:
2186 RETVAL = &pl->orig_stats;
2187 OUTPUT: RETVAL
2188
2189living *
2190last_stats (player *pl)
2191 CODE:
2192 RETVAL = &pl->last_stats;
2193 OUTPUT: RETVAL
2194 2217
2195 2218
2196MODULE = cf PACKAGE = cf::map PREFIX = cf_map_ 2219MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2197
2198maptile *first ()
2199 PROTOTYPE:
2200 CODE:
2201 RETVAL = first_map;
2202 OUTPUT: RETVAL
2203 2220
2204int invoke (maptile *map, int event, ...) 2221int invoke (maptile *map, int event, ...)
2205 CODE: 2222 CODE:
2206 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP"); 2223 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2207 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2224 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2208 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 2225 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2209 RETVAL = INVOKE_((event_type)event, ARG_MAP (map), ARG_AV (av)); 2226 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2210 OUTPUT: RETVAL 2227 OUTPUT: RETVAL
2211 2228
2212SV *registry (maptile *map) 2229SV *registry (maptile *map)
2213 2230
2231void
2232find_tagged_objects (maptile *map, utf8_string tag = 0)
2233 PPCODE:
2234{
2235 if (!map->spaces)
2236 XSRETURN_EMPTY;
2237
2238 if (tag)
2239 {
2240 shstr_cmp tag_ (tag);
2241
2242 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2243 for (object *op = ms->bot; op; op = op->above)
2244 if (op->tag == tag_)
2245 XPUSHs (sv_2mortal (to_sv (op)));
2246 }
2247 else
2248 {
2249 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2250 for (object *op = ms->bot; op; op = op->above)
2251 if (op->tag)
2252 XPUSHs (sv_2mortal (to_sv (op)));
2253 }
2254}
2255
2214INCLUDE: $PERL genacc maptile ../include/map.h | 2256INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2215 2257
2216maptile *new (int width, int height) 2258void
2259maptile::instantiate ()
2260
2261maptile *new ()
2217 PROTOTYPE: 2262 PROTOTYPE:
2218 CODE: 2263 CODE:
2219{ 2264 RETVAL = new maptile;
2220 RETVAL = get_empty_map (width, height);
2221}
2222 OUTPUT: 2265 OUTPUT:
2223 RETVAL 2266 RETVAL
2224 2267
2225void delete_map (maptile *map) 2268void
2269maptile::players ()
2270 PPCODE:
2271 if (GIMME_V == G_SCALAR)
2272 XPUSHs (sv_2mortal (to_sv (THIS->players)));
2273 else if (GIMME_V == G_ARRAY)
2274 {
2275 EXTEND (SP, THIS->players);
2276 for_all_players (pl)
2277 if (pl->ob && pl->ob->map == THIS)
2278 PUSHs (sv_2mortal (to_sv (pl->ob)));
2279 }
2226 2280
2227void clean_tmp_map (maptile *map) 2281void
2282maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2283 CODE:
2284{
2285 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2286 croak ("maptile::add_underlay: palette must be arrayref");
2228 2287
2229void play_sound_map (maptile *map, int x, int y, int sound_num) 2288 palette = SvRV (palette);
2289
2290 STRLEN idxlen;
2291 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2292
2293 for (int x = 0; x < THIS->width; ++x)
2294 for (int y = 0; y < THIS->height; ++y)
2295 {
2296 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2297 if (op->flag [FLAG_IS_FLOOR])
2298 goto skip_space;
2299
2300 {
2301 int offs = offset + y * stride + x;
2302 if (IN_RANGE_EXC (offs, 0, idxlen))
2303 {
2304 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2305 {
2306 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2307 ob->flag [FLAG_NO_MAP_SAVE] = true;
2308 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2309
2310 if (ob->randomitems)
2311 {
2312 if (!ob->above)
2313 {
2314 ob->create_treasure (ob->randomitems);
2315
2316 for (object *op = ob->above; op; op = op->above)
2317 op->flag [FLAG_NO_MAP_SAVE] = true;
2318 }
2319
2320 ob->randomitems = 0;
2321 }
2322 }
2323 }
2324 }
2325
2326 skip_space: ;
2327 }
2328}
2329
2330void
2331maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2332 CODE:
2333{
2334 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2335 croak ("maptile::set_regiondata: palette must be arrayref");
2336
2337 palette = SvRV (palette);
2338
2339 STRLEN idxlen;
2340 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2341
2342 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2343 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2344
2345 for (int i = av_len ((AV *)palette) + 1; i--; )
2346 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2347
2348 for (int y = 0; y < THIS->height; ++y)
2349 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2350
2351 sfree (THIS->regions, THIS->size ());
2352 delete [] THIS->regionmap;
2353
2354 THIS->regions = regions;
2355 THIS->regionmap = regionmap;
2356}
2357
2358void
2359maptile::create_region_treasure ()
2360 CODE:
2361{
2362 object *op = object::create ();
2363 op->type = FLOOR;
2364 op->map = THIS;
2365
2366 for (int x = 0; x < THIS->width; ++x)
2367 for (int y = 0; y < THIS->height; ++y)
2368 {
2369 region *rgn = THIS->region (x, y);
2370
2371 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2372 if (rgn->treasure && rndm () < rgn->treasure_density)
2373 {
2374 op->x = x;
2375 op->y = y;
2376 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2377 }
2378 }
2379
2380 op->destroy ();
2381}
2230 2382
2231int out_of_map (maptile *map, int x, int y) 2383int out_of_map (maptile *map, int x, int y)
2232
2233maptile *tile_map (maptile *map, unsigned int dir)
2234 CODE:
2235 RETVAL = dir < 4 ? map->tile_map [dir] : 0;
2236 OUTPUT:
2237 RETVAL
2238
2239char *tile_path (maptile *map, unsigned int dir)
2240 CODE:
2241 if (dir >= 4)
2242 XSRETURN_UNDEF;
2243 RETVAL = map->tile_path [dir];
2244 OUTPUT:
2245 RETVAL
2246
2247maptile *ready_map_name (char *name, int flags = 0)
2248 PROTOTYPE: $;$
2249 ALIAS:
2250 find = 0
2251 get_map = 1
2252
2253maptile *has_been_loaded (char *name)
2254 PROTOTYPE: $
2255
2256int in_memory (maptile *map)
2257 CODE:
2258 RETVAL = map->in_memory;
2259 OUTPUT:
2260 RETVAL
2261 2384
2262void 2385void
2263trigger (maptile *map, long connection, bool state = true) 2386trigger (maptile *map, long connection, bool state = true)
2264 CODE: 2387 CODE:
2265 activate_connection (map, connection, state); 2388 activate_connection (map, connection, state);
2268get_connection (maptile *map, long connection) 2391get_connection (maptile *map, long connection)
2269 PPCODE: 2392 PPCODE:
2270 oblinkpt *obp = get_connection_links (map, connection); 2393 oblinkpt *obp = get_connection_links (map, connection);
2271 if (obp) 2394 if (obp)
2272 for (objectlink *ol = obp->link; ol; ol = ol->next) 2395 for (objectlink *ol = obp->link; ol; ol = ol->next)
2273 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob))); 2396 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2274 2397
2275object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2276
2277object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2278
2279object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2280 C_ARGS: str, map, nx, ny
2281
2282void 2398void
2283cf_map_normalise (maptile *map, int x, int y) 2399get_map_flags (maptile *map, int x, int y)
2284 PPCODE: 2400 PPCODE:
2285{ 2401{
2286 maptile *nmap = 0; 2402 maptile *nmap = 0;
2287 I16 nx = 0, ny = 0; 2403 I16 nx = 0, ny = 0;
2288 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2404 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2290 EXTEND (SP, 4); 2406 EXTEND (SP, 4);
2291 PUSHs (sv_2mortal (newSViv (flags))); 2407 PUSHs (sv_2mortal (newSViv (flags)));
2292 2408
2293 if (GIMME_V == G_ARRAY) 2409 if (GIMME_V == G_ARRAY)
2294 { 2410 {
2295 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2411 PUSHs (sv_2mortal (to_sv (nmap)));
2296 PUSHs (sv_2mortal (newSViv (nx))); 2412 PUSHs (sv_2mortal (newSViv (nx)));
2297 PUSHs (sv_2mortal (newSViv (ny))); 2413 PUSHs (sv_2mortal (newSViv (ny)));
2298 } 2414 }
2299} 2415}
2300 2416
2309 2425
2310 get_map_flags (map, &nmap, x, y, &nx, &ny); 2426 get_map_flags (map, &nmap, x, y, &nx, &ny);
2311 2427
2312 if (nmap) 2428 if (nmap)
2313 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2429 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2314 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2430 XPUSHs (sv_2mortal (to_sv (o)));
2315} 2431}
2316 2432
2317SV * 2433SV *
2318bot_at (maptile *obj, unsigned int x, unsigned int y) 2434bot_at (maptile *obj, unsigned int x, unsigned int y)
2319 PROTOTYPE: $$$ 2435 PROTOTYPE: $$$
2324 move_block_at = 4 2440 move_block_at = 4
2325 move_slow_at = 5 2441 move_slow_at = 5
2326 move_on_at = 6 2442 move_on_at = 6
2327 move_off_at = 7 2443 move_off_at = 7
2328 INIT: 2444 INIT:
2329 if (x >= MAP_WIDTH (obj) || y >= MAP_HEIGHT (obj)) XSRETURN_UNDEF; 2445 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2330 CODE: 2446 CODE:
2331 switch (ix) 2447 switch (ix)
2332 { 2448 {
2333 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2449 case 0: RETVAL = to_sv (GET_MAP_OB (obj, x, y)); break;
2334 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2450 case 1: RETVAL = to_sv (GET_MAP_TOP (obj, x, y)); break;
2335 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2451 case 2: RETVAL = newSVuv (GET_MAP_FLAGS (obj, x, y)); break;
2336 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2452 case 3: RETVAL = newSViv (GET_MAP_LIGHT (obj, x, y)); break;
2337 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2453 case 4: RETVAL = newSVuv (GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2338 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2454 case 5: RETVAL = newSVuv (GET_MAP_MOVE_SLOW (obj, x, y)); break;
2339 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2455 case 6: RETVAL = newSVuv (GET_MAP_MOVE_ON (obj, x, y)); break;
2340 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2456 case 7: RETVAL = newSVuv (GET_MAP_MOVE_OFF (obj, x, y)); break;
2341 } 2457 }
2342 OUTPUT: 2458 OUTPUT: RETVAL
2459
2460void fix_walls (maptile *map, int x, int y)
2461
2462void fix_walls_around (maptile *map, int x, int y)
2463
2464# worst xs function of my life
2465bool
2466_create_random_map (\
2467 maptile *self,\
2468 utf8_string wallstyle,\
2469 utf8_string wall_name,\
2470 utf8_string floorstyle,\
2471 utf8_string monsterstyle,\
2472 utf8_string treasurestyle,\
2473 utf8_string layoutstyle,\
2474 utf8_string doorstyle,\
2475 utf8_string decorstyle,\
2476 utf8_string origin_map,\
2477 utf8_string final_map,\
2478 utf8_string exitstyle,\
2479 utf8_string this_map,\
2480 utf8_string exit_on_final_map,\
2481 int xsize,\
2482 int ysize,\
2483 int expand2x,\
2484 int layoutoptions1,\
2485 int layoutoptions2,\
2486 int layoutoptions3,\
2487 int symmetry,\
2488 int difficulty,\
2489 int difficulty_given,\
2490 float difficulty_increase,\
2491 int dungeon_level,\
2492 int dungeon_depth,\
2493 int decoroptions,\
2494 int orientation,\
2495 int origin_y,\
2496 int origin_x,\
2497 U32 random_seed,\
2498 val64 total_map_hp,\
2499 int map_layout_style,\
2500 int treasureoptions,\
2501 int symmetry_used,\
2502 region *region,\
2503 utf8_string custom\
2504)
2505 CODE:
2506{
2507 random_map_params rmp;
2508
2509 assign (rmp.wallstyle , wallstyle);
2510 assign (rmp.wall_name , wall_name);
2511 assign (rmp.floorstyle , floorstyle);
2512 assign (rmp.monsterstyle , monsterstyle);
2513 assign (rmp.treasurestyle , treasurestyle);
2514 assign (rmp.layoutstyle , layoutstyle);
2515 assign (rmp.doorstyle , doorstyle);
2516 assign (rmp.decorstyle , decorstyle);
2517 assign (rmp.exitstyle , exitstyle);
2518 assign (rmp.exit_on_final_map, exit_on_final_map);
2519
2520 rmp.origin_map = origin_map;
2521 rmp.final_map = final_map;
2522 rmp.this_map = this_map;
2523 rmp.xsize = xsize;
2524 rmp.ysize = ysize;
2525 rmp.expand2x = expand2x;
2526 rmp.layoutoptions1 = layoutoptions1;
2527 rmp.layoutoptions2 = layoutoptions2;
2528 rmp.layoutoptions3 = layoutoptions3;
2529 rmp.symmetry = symmetry;
2530 rmp.difficulty = difficulty;
2531 rmp.difficulty_given = difficulty_given;
2532 rmp.difficulty_increase = difficulty_increase;
2533 rmp.dungeon_level = dungeon_level;
2534 rmp.dungeon_depth = dungeon_depth;
2535 rmp.decoroptions = decoroptions;
2536 rmp.orientation = orientation;
2537 rmp.origin_y = origin_y;
2538 rmp.origin_x = origin_x;
2539 rmp.random_seed = random_seed;
2540 rmp.total_map_hp = (uint64_t) total_map_hp;
2541 rmp.map_layout_style = map_layout_style;
2542 rmp.treasureoptions = treasureoptions;
2543 rmp.symmetry_used = symmetry_used;
2544 rmp.region = region;
2545 rmp.custom = custom;
2546
2547 RETVAL = self->generate_random_map (&rmp);
2548}
2549 OUTPUT:
2343 RETVAL 2550 RETVAL
2344 2551
2345void fix_walls (maptile *map, int x, int y)
2346
2347void fix_walls_around (maptile *map, int x, int y)
2348
2349MODULE = cf PACKAGE = cf::arch 2552MODULE = cf PACKAGE = cf::arch
2350 2553
2351archetype *find (const char *name) 2554int archetypes_size ()
2352 CODE: 2555 CODE:
2353 RETVAL = archetype::find (name); 2556 RETVAL = archetypes.size ();
2354 OUTPUT: 2557 OUTPUT: RETVAL
2355 RETVAL
2356 2558
2357archetype *first() 2559archetype *archetypes (U32 index)
2358 PROTOTYPE: 2560 CODE:
2359 CODE: 2561 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2360 RETVAL = first_archetype; 2562 OUTPUT: RETVAL
2563
2564object *instantiate (archetype *arch)
2565 CODE:
2566 RETVAL = arch_to_object (arch);
2567 OUTPUT:
2361 OUTPUT: RETVAL 2568 RETVAL
2362 2569
2363INCLUDE: $PERL genacc archetype ../include/object.h | 2570INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2364 2571
2365MODULE = cf PACKAGE = cf::party 2572MODULE = cf PACKAGE = cf::party
2366 2573
2367partylist *first () 2574partylist *first ()
2368 PROTOTYPE: 2575 PROTOTYPE:
2369 CODE: 2576 CODE:
2370 RETVAL = get_firstparty (); 2577 RETVAL = get_firstparty ();
2371 OUTPUT: RETVAL 2578 OUTPUT: RETVAL
2372 2579
2373partylist *next (partylist *party) 2580INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2581
2582MODULE = cf PACKAGE = cf::region
2583
2584void
2585list ()
2586 PPCODE:
2587 for_all_regions (rgn)
2588 XPUSHs (sv_2mortal (to_sv (rgn)));
2589
2590region *find (utf8_string name)
2591 PROTOTYPE: $
2374 CODE: 2592 CODE:
2375 RETVAL = party->next; 2593 RETVAL = region::find (name);
2376 OUTPUT: RETVAL 2594 OUTPUT: RETVAL
2377 2595
2378const char *name (partylist *party) 2596region *find_fuzzy (utf8_string name)
2597 PROTOTYPE: $
2379 CODE: 2598 CODE:
2380 RETVAL = party->partyname; 2599 RETVAL = region::find_fuzzy (name);
2381 OUTPUT: RETVAL 2600 OUTPUT: RETVAL
2382 2601
2383const char *password (partylist *party) 2602int specificity (region *rgn)
2384 CODE: 2603 CODE:
2385 RETVAL = party->passwd; 2604 RETVAL = 0;
2605 while (rgn = rgn->parent)
2606 RETVAL++;
2386 OUTPUT: RETVAL 2607 OUTPUT: RETVAL
2387 2608
2388MODULE = cf PACKAGE = cf::region 2609INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2389
2390region *first ()
2391 PROTOTYPE:
2392 CODE:
2393 RETVAL = first_region;
2394 OUTPUT: RETVAL
2395
2396region *next (region *reg)
2397 CODE:
2398 RETVAL = reg->next;
2399 OUTPUT: RETVAL
2400
2401const char *name (region *reg)
2402 CODE:
2403 RETVAL = reg->name;
2404 OUTPUT: RETVAL
2405
2406region *parent (region *reg)
2407 CODE:
2408 RETVAL = reg->parent;
2409 OUTPUT: RETVAL
2410
2411const char *longname (region *reg)
2412 CODE:
2413 RETVAL = reg->longname;
2414 OUTPUT: RETVAL
2415
2416const char *msg (region *reg)
2417 CODE:
2418 RETVAL = reg->msg;
2419 OUTPUT: RETVAL
2420 2610
2421MODULE = cf PACKAGE = cf::living 2611MODULE = cf PACKAGE = cf::living
2422 2612
2423INCLUDE: $PERL genacc living ../include/living.h | 2613INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2424 2614
2425MODULE = cf PACKAGE = cf::settings 2615MODULE = cf PACKAGE = cf::settings
2426 2616
2427INCLUDE: $PERL genacc Settings ../include/global.h | 2617INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2428 2618
2429MODULE = cf PACKAGE = cf::client 2619MODULE = cf PACKAGE = cf::client
2430 2620
2431INCLUDE: $PERL genacc client ../include/client.h | 2621INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2432 2622
2433int invoke (client *ns, int event, ...) 2623int invoke (client *ns, int event, ...)
2434 CODE: 2624 CODE:
2435 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2625 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2436 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2626 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2437 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 2627 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2438 RETVAL = INVOKE_((event_type)event, ARG_CLIENT (ns), ARG_AV (av)); 2628 RETVAL = ns->invoke ((event_type)event, ARG_AV (av), DT_END);
2439 OUTPUT: RETVAL 2629 OUTPUT: RETVAL
2440 2630
2441SV *registry (client *ns) 2631SV *registry (client *ns)
2442 2632
2443void 2633void
2444client::destroy () 2634list ()
2635 PPCODE:
2636 EXTEND (SP, clients.size ());
2637 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
2638 PUSHs (sv_2mortal (to_sv (*i)));
2445 2639
2640void
2641client::send_packet (SV *packet)
2642 CODE:
2643{
2644 STRLEN len;
2645 char *buf = SvPVbyte (packet, len);
2646
2647 if (len > MAXSOCKBUF)
2648 {
2649 // ugly
2650 if (THIS->pl)
2651 THIS->pl->failmsg ("[packet too long for client]");
2652 }
2653 else
2654 THIS->send_packet (buf, len);
2655}
2656
2657faceidx
2658client::need_face (utf8_string name, int pri = 0)
2659 CODE:
2660 RETVAL = face_find (name, 0);
2661 if (RETVAL)
2662 {
2663 THIS->send_face (RETVAL, pri);
2664 THIS->flush_fx ();
2665 }
2666 OUTPUT:
2667 RETVAL
2668
2669int
2670client::fx_want (int idx, int value = -1)
2671 CODE:
2672 if (0 < idx && idx < FT_NUM)
2673 {
2674 RETVAL = THIS->fx_want [idx];
2675 if (items > 2)
2676 THIS->fx_want [idx] = value;
2677 }
2678 else
2679 RETVAL = 0;
2680 OUTPUT:
2681 RETVAL
2682
2683MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2684
2685faceidx sound_find (utf8_string name)
2686
2687void sound_set (utf8_string str, faceidx face)
2688
2689# dire hack
2690void old_sound_index (int idx, faceidx face)
2691 CODE:
2692 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2693 old_sound_index [idx] = face;
2694
2695MODULE = cf PACKAGE = cf::face PREFIX = face_
2696
2697#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2698
2699faceidx face_find (utf8_string name, faceidx defidx = 0)
2700
2701faceidx alloc (utf8_string name)
2702 CODE:
2703{
2704 do
2705 {
2706 RETVAL = faces.size ();
2707 faces.resize (RETVAL + 1);
2708 }
2709 while (!RETVAL); // crude way to leave index 0
2710
2711 faces [RETVAL].name = name;
2712 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2713
2714 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2715 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2716}
2717 OUTPUT: RETVAL
2718
2719void set_type (faceidx idx, int value)
2720 ALIAS:
2721 set_type = 0
2722 set_visibility = 1
2723 set_magicmap = 2
2724 set_smooth = 3
2725 set_smoothlevel = 4
2726 CODE:
2727 faceinfo *f = face_info (idx); assert (f);
2728 switch (ix)
2729 {
2730 case 0: f->type = value; break;
2731 case 1: f->visibility = value; break;
2732 case 2: f->magicmap = value; break;
2733 case 3: f->smooth = value; break;
2734 case 4: f->smoothlevel = value; break;
2735 }
2736
2737void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2738 CODE:
2739{
2740 faceinfo *f = face_info (idx); assert (f);
2741 facedata *d = &(faceset ? f->data64 : f->data32);
2742 sv_to (data, d->data);
2743 STRLEN clen;
2744 char *cdata = SvPVbyte (chksum, clen);
2745 clen = min (CHKSUM_SIZE, clen);
2746
2747 if (memcmp (d->chksum, cdata, clen))
2748 {
2749 memcpy (d->chksum, cdata, clen);
2750
2751 // invalidate existing client face info
2752 for_all_clients (ns)
2753 if (ns->faceset == faceset)
2754 {
2755 ns->faces_sent [idx] = false;
2756 ns->force_newmap = true;
2757 }
2758 }
2759}
2760
2761int get_data_size (faceidx idx, int faceset = 0)
2762 CODE:
2763 facedata *d = face_data (idx, faceset);
2764 if (!d) XSRETURN_UNDEF;
2765 RETVAL = d->data.size ();
2766 OUTPUT:
2767 RETVAL
2768
2769SV *get_chksum (faceidx idx, int faceset = 0)
2770 CODE:
2771 facedata *d = face_data (idx, faceset);
2772 if (!d) XSRETURN_UNDEF;
2773 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2774 OUTPUT:
2775 RETVAL
2776
2777SV *get_data (faceidx idx, int faceset = 0)
2778 CODE:
2779 facedata *d = face_data (idx, faceset);
2780 if (!d) XSRETURN_UNDEF;
2781 RETVAL = newSVpvn (d->data.data (), d->data.length ());
2782 OUTPUT:
2783 RETVAL
2784
2785void invalidate (faceidx idx)
2786 CODE:
2787 for_all_clients (ns)
2788 {
2789 ns->faces_sent [idx] = false;
2790 ns->force_newmap = true;
2791 }
2792
2793void invalidate_all ()
2794 CODE:
2795 for_all_clients (ns)
2796 {
2797 ns->faces_sent.reset ();
2798 ns->force_newmap = true;
2799 }
2800
2801MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2802
2803#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2804
2805animidx anim_find (utf8_string name)
2806 CODE:
2807 RETVAL = animation::find (name).number;
2808 OUTPUT: RETVAL
2809
2810animidx set (utf8_string name, SV *frames, int facings = 1)
2811 CODE:
2812{
2813 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2814 croak ("frames must be an arrayref");
2815
2816 AV *av = (AV *)SvRV (frames);
2817
2818 animation *anim = &animation::find (name);
2819 if (anim->number)
2820 {
2821 anim->resize (av_len (av) + 1);
2822 anim->facings = facings;
2823 }
2824 else
2825 anim = &animation::create (name, av_len (av) + 1, facings);
2826
2827 for (int i = 0; i < anim->num_animations; ++i)
2828 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2829}
2830 OUTPUT: RETVAL
2831
2832void invalidate_all ()
2833 CODE:
2834 for_all_clients (ns)
2835 ns->anims_sent.reset ();
2836
2837MODULE = cf PACKAGE = cf::object::freezer
2838
2839INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
2840
2841SV *
2842new (char *klass)
2843 CODE:
2844 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2845 OUTPUT: RETVAL
2846
2847void
2848DESTROY (SV *sv)
2849 CODE:
2850 object_freezer *self;
2851 sv_to (sv, self);
2852 delete self;
2853
2854MODULE = cf PACKAGE = cf::object::thawer
2855
2856INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
2857
2858SV *
2859new_from_file (char *klass, octet_string path)
2860 CODE:
2861 object_thawer *f = new object_thawer (path);
2862 if (!*f)
2863 {
2864 delete f;
2865 XSRETURN_UNDEF;
2866 }
2867 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
2868 OUTPUT: RETVAL
2869
2870void
2871DESTROY (SV *sv)
2872 CODE:
2873 object_thawer *self;
2874 sv_to (sv, self);
2875 delete self;
2876
2877void
2878extract_tags (object_thawer *self)
2879 PPCODE:
2880 while (self->kw != KW_EOF)
2881 {
2882 PUTBACK;
2883 coroapi::cede_to_tick ();
2884 SPAGAIN;
2885
2886 if (self->kw == KW_tag)
2887 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
2888
2889 self->skip ();
2890 }
2891

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