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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.97 by root, Thu Dec 21 22:41:35 2006 UTC vs.
Revision 1.195 by root, Tue Apr 24 00:42:02 2007 UTC

4 4
5/* 5/*
6 * This code is placed under the GNU General Public Licence (GPL) 6 * This code is placed under the GNU General Public Licence (GPL)
7 * 7 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann 8 * Copyright (C) 2001-2005 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 9 * Copyright (C) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 10 *
11 * This program is free software; you can redistribute it and/or modify 11 * This program is free software; you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 12 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 13 * the Free Software Foundation; either version 2 of the License, or
14 * (at your option) any later version. 14 * (at your option) any later version.
19 * GNU General Public License for more details. 19 * GNU General Public License for more details.
20 * 20 *
21 * You should have received a copy of the GNU General Public License 21 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 22 * along with this program; if not, write to the Free Software
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
24*/ 24 */
25 25
26#define PLUGIN_NAME "perl" 26#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 27#define PLUGIN_VERSION "cfperl 0.5"
28
29#define CEDES_PER_TICK 5
28 30
29#include <plugin_common.h> 31#include <plugin_common.h>
30#include <sounds.h> 32#include <sounds.h>
31#include <cstdarg> 33#include <cstdarg>
32#include <sproto.h> 34#include <sproto.h>
33 35
36#include "loader.h"
34#include "cfperl.h" 37#include "cfperl.h"
35#include "shstr.h" 38#include "shstr.h"
39
40#include <unistd.h>
41#if _POSIX_MEMLOCK
42# include <sys/mman.h>
43#endif
36 44
37#include <EXTERN.h> 45#include <EXTERN.h>
38#include <perl.h> 46#include <perl.h>
39#include <XSUB.h> 47#include <XSUB.h>
40 48
49#include "CoroAPI.h"
41#include "perlxsi.c" 50#include "perlxsi.c"
42 51
43extern sint64 *levels; // the experience table 52extern sint64 *levels; // the experience table
44 53
45typedef object object_ornull; 54typedef object object_ornull;
46typedef maptile maptile_ornull; 55typedef maptile maptile_ornull;
56
57typedef char *octet_string;
58typedef char *utf8_string;
59typedef const char *const_octet_string;
60typedef const char *const_utf8_string;
61
62typedef std::string std__string;
47 63
48#if IVSIZE >= 8 64#if IVSIZE >= 8
49 typedef IV val64; 65 typedef IV val64;
50# define newSVval64 newSViv 66# define newSVval64 newSViv
51# define SvVAL64 SvIV 67# define SvVAL64 SvIV
59static f_plug_api object_set_property = cfapi_object_set_property; 75static f_plug_api object_set_property = cfapi_object_set_property;
60static f_plug_api object_insert = cfapi_object_insert; 76static f_plug_api object_insert = cfapi_object_insert;
61 77
62static PerlInterpreter *perl; 78static PerlInterpreter *perl;
63 79
80double runtime;
81
82global gbl_ev;
64static AV *cb_global, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 83static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
84static SV *sv_runtime, *sv_next_tick;
85
86static HV
87 *stash_cf,
88 *stash_cf_object_wrap,
89 *stash_cf_object_player_wrap,
90 *stash_cf_player_wrap,
91 *stash_cf_map_wrap,
92 *stash_cf_client_wrap,
93 *stash_cf_arch_wrap,
94 *stash_cf_party_wrap,
95 *stash_cf_region_wrap,
96 *stash_cf_living_wrap;
97
98// helper cast function, returns super class * or 0
99template<class super>
100static super *
101is_a (attachable *at)
102{
103 //return dynamic_cast<super *>(at); // slower, safer
104 if (typeid (*at) == typeid (super))
105 return static_cast<super *>(at);
106 else
107 return 0;
108}
65 109
66////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 110//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
67 111
112unordered_vector<attachable *> attachable::mortals;
113
114attachable::~attachable ()
115{
116 flags |=0x3300;//D
117 assert (!self);
118 assert (!cb);
119}
120
121int
122attachable::refcnt_cnt () const
123{
124 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
125}
126
127void
128attachable::sever_self ()
129{
130 if (HV *self = this->self)
131 {
132 // keep a refcount because sv_unmagic might call attachable_free,
133 // which might clear self, causing sv_unmagic to crash on a now
134 // invalid object.
135 SvREFCNT_inc (self);
136 hv_clear (self);
137 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
138 SvREFCNT_dec (self);
139
140 // self *must* be null now because thats sv_unmagic's job.
141 assert (!this->self);
142 flags |= 0x80; // severed //D
143 }
144}
145
146void
147attachable::optimise ()
148{
149 if (self
150 && SvREFCNT (self) == 1
151 && !HvTOTALKEYS (self))
152 flags |= 0x40,//D
153 sever_self ();
154}
155
156// check wether the object really is dead
157void
158attachable::do_check ()
159{
160 if (refcnt_cnt () > 0)
161 return;
162
163 destroy ();
164}
165
166void
167attachable::do_destroy ()
168{
169 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
170
171 if (cb)
172 {
173 SvREFCNT_dec (cb);
174 cb = 0;
175 }
176
177 if (self)
178 sever_self ();
179
180 flags |= 0x20; //D
181 mortals.push_back (this);
182}
183
184void
185attachable::destroy ()
186{
187 if (destroyed ())
188 return;
189
190 flags |= F_DESTROYED;
191 do_destroy ();
192}
193
194void
195attachable::check_mortals ()
196{
197 static int i = 0;
198
199 for (;;)
200 {
201 if (i >= mortals.size ())
202 {
203 i = 0;
204
205 if (mortals.size () > 1000)
206 fprintf (stderr, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ());
207
208 break;
209 }
210
211 attachable *obj = mortals [i];
212
213 obj->refcnt_chk (); // unborrow from perl, if necessary
214
215 //if (obj->refcnt > 0 || obj->self)
216 if (obj->refcnt || obj->self)
217 {
218//printf ("%p rc %d\n", obj, obj->refcnt_cnt ());//D
219 ++i; // further delay freeing
220
221 if (!(i & 0x3ff))
222 break;
223 }
224 else
225 {
226 mortals.erase (i);
227 delete obj;
228 }
229 }
230}
231
232attachable &
233attachable::operator =(const attachable &src)
234{
235 //if (self || cb)
236 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
237
238 attach = src.attach;
239 return *this;
240}
241
242//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
243
68static SV * 244static SV *
69newSVptr (void *ptr, const char *klass, HV *hv = newHV ()) 245newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
70{ 246{
71 SV *sv; 247 SV *sv;
72 248
73 if (!ptr) 249 if (!ptr)
74 return &PL_sv_undef; 250 return &PL_sv_undef;
75 251
76 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0); 252 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
77 return sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1)); 253 return sv_bless (newRV_noinc ((SV *)hv), stash);
78} 254}
79 255
80template<class attachable> 256static int
81SV * 257attachable_free (pTHX_ SV *sv, MAGIC *mg)
258{
259 attachable *at = (attachable *)mg->mg_ptr;
260
261 //TODO: check if transaction behaviour is really required here
262 if (SV *self = (SV *)at->self)
263 {
264 at->self = 0;
265 SvREFCNT_dec (self);
266 }
267
268 // next line makes sense, but most objects still have refcnt 0 by default
269 //at->refcnt_chk ();
270 return 0;
271}
272
273MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
274
275static SV *
82newSVattachable (attachable *obj, const char *klass) 276newSVattachable (attachable *obj, HV *stash)
83{ 277{
84 if (!obj) 278 if (!obj)
85 return &PL_sv_undef; 279 return &PL_sv_undef;
86 280
87 if (!obj->self) 281 if (!obj->self)
88 obj->self = newSVptr (obj, klass); 282 {
283 obj->self = newHV ();
284 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
285 obj->flags |= (obj->flags & 0xc0) << 8;
286 obj->flags &= ~0xc0;//D
287 obj->flags |= 0x10;//D
89 288
90 return newSVsv (obj->self); 289 // now bless the object _once_
290 return sv_bless (newRV_inc ((SV *)obj->self), stash);
291 }
292 else
293 {
294 SV *sv = newRV_inc ((SV *)obj->self);
295
296 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
297 SvAMAGIC_on (sv);
298
299 return sv;
300 }
91} 301}
92 302
93static void 303static void
94clearSVptr (SV *sv) 304clearSVptr (SV *sv)
95{ 305{
136inline SV *to_sv (unsigned long v) { return newSVuv (v); } 346inline SV *to_sv (unsigned long v) { return newSVuv (v); }
137inline SV *to_sv ( signed long long v) { return newSVval64 (v); } 347inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
138inline SV *to_sv (unsigned long long v) { return newSVval64 (v); } 348inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
139inline SV *to_sv (float v) { return newSVnv (v); } 349inline SV *to_sv (float v) { return newSVnv (v); }
140inline SV *to_sv (double v) { return newSVnv (v); } 350inline SV *to_sv (double v) { return newSVnv (v); }
141inline SV *to_sv (client * v) { return newSVattachable (v, "cf::client::wrap"); } 351inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
142inline SV *to_sv (player * v) { return newSVattachable (v, "cf::player::wrap"); } 352inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
143inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? "cf::object::player::wrap" : "cf::object::wrap"); } 353inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
144inline SV *to_sv (maptile * v) { return newSVattachable (v, "cf::map::wrap"); } 354inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
145inline SV *to_sv (archetype * v) { return newSVptr (v, "cf::arch::wrap"); } 355inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
146inline SV *to_sv (partylist * v) { return newSVptr (v, "cf::party::wrap"); } 356inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
147inline SV *to_sv (region * v) { return newSVptr (v, "cf::region::wrap"); } 357inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
148inline SV *to_sv (living * v) { return newSVptr (v, "cf::living::wrap"); } 358inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
149 359
150inline SV *to_sv (object & v) { return to_sv (&v); } 360inline SV *to_sv (object & v) { return to_sv (&v); }
151inline SV *to_sv (living & v) { return to_sv (&v); } 361inline SV *to_sv (living & v) { return to_sv (&v); }
152 362
153//TODO: 363inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
154inline SV *to_sv (New_Face * v) { return to_sv (v->name); }
155inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 364inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
156 365
157inline SV *to_sv (UUID v) 366inline SV *to_sv (UUID v)
158{ 367{
159 char buf[128]; 368 char buf[128];
160 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq); 369 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
161 return newSVpv (buf, 0); 370 return newSVpv (buf, 0);
162} 371}
163 372
164inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 373inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; }
165inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 374inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
174inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 383inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
175inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 384inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
176inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 385inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
177inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 386inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
178inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 387inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
179inline void sv_to (SV *sv, client * &v) { v = (client *)SvPTR_ornull (sv, "cf::client"); } 388inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
180inline void sv_to (SV *sv, player * &v) { v = (player *)SvPTR_ornull (sv, "cf::player"); } 389inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
181inline void sv_to (SV *sv, object * &v) { v = (object *)SvPTR_ornull (sv, "cf::object"); } 390inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
182inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)SvPTR_ornull (sv, "cf::arch"); } 391inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
183inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)SvPTR_ornull (sv, "cf::map"); } 392inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
393inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
184inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 394inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
185inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); } 395inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
186inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 396inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
187 397
188inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } //TODO 398//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
189inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } // TODO 399inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
190 400
191template<class T> 401template<class T>
192inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 402inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
193 403
194template<int N> 404template<int N>
195inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 405inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
196 406
407inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
408inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
409inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
410inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
411inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
412
413inline void sv_to (SV *sv, std::string &v)
414{
415 STRLEN len;
416 char *data = SvPVbyte (sv, len);
417 v.assign (data, len);
418}
419
197inline void sv_to (SV *sv, UUID &v) 420inline void sv_to (SV *sv, UUID &v)
198{ 421{
199 unsigned int version; 422 unsigned int version;
200 423
201 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version) 424 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
202 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 425 croak ("unparsable uuid: %s", SvPV_nolen (sv));
203} 426}
427
428inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
204 429
205static SV * 430static SV *
206newSVdt_va (va_list &ap, data_type type) 431newSVdt_va (va_list &ap, data_type type)
207{ 432{
208 SV *sv; 433 SV *sv;
315} 540}
316 541
317////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 542//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
318 543
319SV * 544SV *
320registry (attachable_base *ext) 545registry (attachable *ext)
321{ 546{
322 if (!ext->cb) 547 if (!ext->cb)
323 ext->cb = newAV (); 548 ext->cb = newAV ();
324 549
325 return newRV_inc ((SV *)ext->cb); 550 return newRV_inc ((SV *)ext->cb);
326}
327
328void attachable_base::clear ()
329{
330 if (self)
331 {
332 if (cb)
333 if (SvROK (*av_fetch (cb, EVENT_OBJECT_DESTROY, 1)))
334 INVOKE_OBJECT (DESTROY, static_cast<object *>(this));
335 else if (SvROK (*av_fetch (cb, EVENT_MAP_DESTROY, 1)))
336 INVOKE_MAP (DESTROY, static_cast<maptile *>(this));
337
338 // disconnect Perl from C, to avoid crashes
339 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
340
341 // clear the perl hash, might or might not be a good idea
342 hv_clear ((HV *)SvRV ((SV *)self));
343
344 SvREFCNT_dec (self);
345 self = 0;
346 }
347
348 if (cb)
349 {
350 SvREFCNT_dec (cb);
351 cb = 0;
352 }
353
354 attach = 0;
355}
356
357void attachable_base::optimise ()
358{
359 if (!self)
360 return;
361
362 HV *hv = (HV *)SvRV ((SV *)self);
363
364 if (SvREFCNT ((SV *)self) == 1
365 && SvREFCNT ((SV *)hv) == 1
366 && !HvKEYS (hv))
367 {
368 SvREFCNT_dec ((SV *)self);
369 self = 0;
370 }
371}
372
373void attachable_base::instantiate (data_type type, void *obj)
374{
375 dSP;
376 ENTER;
377 SAVETMPS;
378 PUSHMARK (SP);
379 EXTEND (SP, 2);
380 PUSHs (sv_2mortal (newSVdt (type, obj)));
381 PUSHs (sv_2mortal (newSVpv (attach, 0)));
382
383 attach = 0;
384
385 PUTBACK;
386 call_pv ("cf::instantiate", G_DISCARD | G_VOID | G_EVAL);
387 FREETMPS;
388 LEAVE;
389
390 switch (type)
391 {
392 case DT_OBJECT: INVOKE_OBJECT (INSTANTIATE, obj); break;
393 case DT_MAP: INVOKE_MAP (INSTANTIATE, obj); break;
394 }
395}
396
397/////////////////////////////////////////////////////////////////////////////
398
399void reattach (data_type type, void *obj)
400{
401 //TODO only do this when the object has _attachment's
402
403 dSP;
404 ENTER;
405 SAVETMPS;
406 PUSHMARK (SP);
407 XPUSHs (sv_2mortal (newSVdt (type, obj)));
408 PUTBACK;
409 call_pv ("cf::reattach", G_DISCARD | G_VOID | G_EVAL);
410 FREETMPS;
411 LEAVE;
412
413 switch (type)
414 {
415 case DT_OBJECT: INVOKE_OBJECT (REATTACH, obj); break;
416 case DT_PLAYER: INVOKE_PLAYER (REATTACH, obj); break;
417 case DT_CLIENT: INVOKE_CLIENT (REATTACH, obj); break;
418 case DT_MAP: INVOKE_MAP (REATTACH, obj); break;
419 }
420}
421
422template<class subclass>
423void reattach (attachable<subclass> *obj)
424{
425 obj->optimise ();
426
427 if (obj->self)
428 reattach ((data_type) cftype<subclass>::dt, (subclass *)obj);
429}
430
431#include "kw_hash.h"
432
433object_freezer::object_freezer ()
434: dynbuf (128 * 1024, 64 * 1024)
435{
436 av = newAV ();
437}
438
439object_freezer::~object_freezer ()
440{
441 SvREFCNT_dec (av);
442}
443
444void object_freezer::put (attachable_base *ext)
445{
446 ext->optimise ();
447
448 if (ext->self)
449 {
450 int idx = AvFILLp ((AV *)av) + 1;
451 av_store (av, idx, SvREFCNT_inc (ext->self));
452
453 add ((void *)"oid ", 4);
454 add ((sint32)idx);
455 add ('\n');
456 }
457}
458
459bool object_freezer::save (const char *filename)
460{
461 dSP;
462 ENTER;
463 SAVETMPS;
464 PUSHMARK (SP);
465 EXTEND (SP, 3);
466 PUSHs (sv_2mortal (newSVpv (filename, 0)));
467 PUSHs (sv_2mortal (newRV_noinc (newSVpvn ((char *)linearise (), size ()))));
468 PUSHs (sv_2mortal (newRV_inc ((SV *)av)));
469 PUTBACK;
470 call_pv ("cf::object_freezer_save", G_VOID | G_DISCARD | G_EVAL);
471 FREETMPS;
472 LEAVE;
473}
474
475char *object_freezer::as_string ()
476{
477 dSP;
478 ENTER;
479 SAVETMPS;
480 PUSHMARK (SP);
481 EXTEND (SP, 3);
482 PUSHs (sv_2mortal (newRV_noinc (newSVpvn ((char *)linearise (), size ()))));
483 PUSHs (sv_2mortal (newRV_inc ((SV *)av)));
484 PUTBACK;
485
486 char *res = call_pv ("cf::object_freezer_as_string", G_SCALAR | G_EVAL) > 0
487 ? strdup (SvPVbyte_nolen (POPs))
488 : strdup ("[fatal error]");
489
490 FREETMPS;
491 LEAVE;
492
493 return res;
494}
495
496int fprintf (object_freezer &freezer, const char *format, ...)
497{
498 va_list ap;
499
500 va_start (ap, format);
501
502 int len = vsnprintf ((char *)freezer.force (1024), 1024, format, ap);
503
504 if (len >= 0)
505 freezer.alloc (len);
506
507 va_end (ap);
508}
509
510int fputs (const char *s, object_freezer &freezer)
511{
512 freezer.add (s);
513}
514
515static const char thawer_eof[] = "\n\n\n\0\0\0";
516
517object_thawer::object_thawer (const char *filename)
518{
519 static const char eof[] = "\n\n\n\0\0\0";
520
521 av = 0;
522 text = 0;
523 line = 0;
524
525 if (filename)
526 {
527 dSP;
528 ENTER;
529 SAVETMPS;
530 PUSHMARK (SP);
531 XPUSHs (sv_2mortal (newSVpv (filename, 0)));
532 PUTBACK;
533
534 if (2 == call_pv ("cf::object_thawer_load", G_ARRAY | G_EVAL))
535 {
536 SPAGAIN;
537
538 // second value - perl objects
539 {
540 SV *sv = POPs;
541 if (SvROK (sv))
542 av = (AV *)SvREFCNT_inc (SvRV (sv));
543 }
544
545 // first value - text part, pad with 3 zeroes
546 {
547 SV *sv = POPs;
548 STRLEN len;
549 char *sv_ = SvPVbyte (sv, len);
550 text = newSV (len + sizeof (eof));
551 SvCUR_set (text, len);
552 memcpy (SvPVX (text), sv_, len);
553 memcpy (SvEND (text), eof, sizeof (eof)); // just to be sure
554
555 line = SvPVX (text);
556 }
557 }
558
559 PUTBACK;
560 FREETMPS;
561 LEAVE;
562 }
563}
564
565object_thawer::object_thawer (const char *data, AV *perlav)
566{
567 av = perlav;
568 text = newSVpv (data, 0);
569 sv_catpv (text, thawer_eof);
570 line = SvPVbyte_nolen (text);
571}
572
573void object_thawer::get (data_type type, void *obj, attachable_base *ext, int oid)
574{
575 if (!av || oid < 0) // this is actually an error of sorts
576 return;
577
578 // we have to "re-instantiate"/reattach to an object, so nuke ext->attach
579 ext->clear ();
580
581 SV **svp = av_fetch ((AV *)av, oid, 0);
582
583 if (!svp || !SvROK (*svp))
584 {
585 printf ("trying to thaw duplicate or never-issued oid %d, ignoring.\n", oid);
586 return;
587 }
588
589 ext->self = *svp; *svp = &PL_sv_undef;
590 sv_magic (SvRV (ext->self), 0, PERL_MAGIC_ext, (char *)obj, 0);
591
592 reattach (type, obj);
593}
594
595object_thawer::~object_thawer ()
596{
597 if (text) SvREFCNT_dec (text);
598 if (av) SvREFCNT_dec (av);
599}
600
601char *fgets (char *s, int n, object_thawer &thawer)
602{
603 char *p = thawer.line;
604 char *q = s;
605
606 if (!p)
607 return 0;
608
609 while (--n)
610 {
611 if (!*p)
612 break;
613
614 *q++ = *p;
615
616 if (*p++ == '\n')
617 break;
618 }
619
620 *q = 0;
621 thawer.line = p;
622
623 return s == q ? 0 : s;
624}
625
626keyword object_thawer::get_kv ()
627{
628 if (!line)
629 return KW_EOF;
630
631 for (;;)
632 {
633 char *p = line;
634
635 if (!*p)
636 return KW_EOF;
637
638 // parse keyword
639 while (*p > ' ')
640 p++;
641
642 int klen = p - line;
643
644 if (*p++ != '\n')
645 {
646 // parse value
647 while (*(unsigned char *)p <= ' ' && *p != '\n') // skip 0x01 .. 0x20
648 ++p;
649
650 last_value = p;
651
652 while (*p != '\n')
653 p++;
654
655 *p++ = 0;
656 }
657 else
658 last_value = 0;
659
660 line [klen] = 0;
661 keyword_idx *kw = kw_lex::match (line, klen);
662
663 //printf ("KV %d<%s,%s>\n", kw ? kw->index : 0, line, last_value);//D
664
665 if (kw)
666 {
667 line = p;
668 return kw->index;
669 }
670 else if (!*line || *line == '#')
671 {
672 // empty/comment line
673 line = p;
674 }
675 else
676 return KW_ERROR;
677 }
678}
679
680void object_thawer::get (shstr &sh) const
681{
682 if (last_value)
683 sh = last_value;
684 else
685 {
686 sh = "<value missing>";
687 LOG (llevError, "keyword requires value: <%s>\n", line);//TODO: add filename
688 }
689}
690
691void object_thawer::get_ml (keyword kend, shstr &sh)
692{
693 char kw[128];
694
695 int klen = keyword_len [kend];
696
697 kw [0] = '\n';
698 memcpy (kw + 1, keyword_str [kend], klen);
699 kw [klen + 1] = '\n';
700 kw [klen + 2] = 0;
701
702 // first test for completely empty msg... "endXXX\n"
703 if (!strncmp (line, kw + 1, klen + 1))
704 {
705 sh = 0;
706
707 line += klen + 1;
708
709 return;
710 }
711 else
712 {
713 // multi-line strings are delimited by "\nendXXX\n" or "endXXX\n" (NULL)
714
715 char *end = strstr (line, kw);
716
717 if (!end)
718 {
719 sh = 0;
720 return;
721 }
722
723 *end = 0;
724 sh = line;
725
726 line = end + keyword_len [kend] + 1;
727
728 while (*line++ != '\n')
729 ;
730 }
731}
732
733sint32 object_thawer::get_sint32 () const
734{
735 char *p = last_value;
736
737 if (!p)
738 return 0;
739
740 sint32 val = 0;
741 bool negate;
742
743 if (*p == '-')
744 {
745 negate = true;
746 ++p;
747 }
748 else
749 negate = false;
750
751 do
752 {
753 val *= 10;
754 val += *p++ - '0';
755 }
756 while (*p);
757
758 return negate ? -val : val;
759}
760
761sint64 object_thawer::get_sint64 () const
762{
763 return last_value ? atoll (last_value) : 0;
764}
765
766double object_thawer::get_double () const
767{
768 return last_value ? atof (last_value) : 0;
769} 551}
770 552
771///////////////////////////////////////////////////////////////////////////// 553/////////////////////////////////////////////////////////////////////////////
772 554
773extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr) 555extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
832 perl = perl_alloc (); 614 perl = perl_alloc ();
833 perl_construct (perl); 615 perl_construct (perl);
834 616
835 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 617 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
836 618
837 char *argv[] = { 619 const char *argv[] = {
838 "", 620 "",
839 "-e" 621 "-e"
840 "use Event;" // required for bootstrap 622 "use Event; use Coro;" // required for bootstrap
841 "cf->bootstrap;" // required for datadir :*> 623 "cf->bootstrap;" // required for datadir :*>
842 "unshift @INC, cf::datadir ();" 624 "unshift @INC, cf::datadir ();"
843 "require cf;" 625 "require cf;"
844 }; 626 };
845 627
846 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 628 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
629 || perl_run (perl))
847 { 630 {
848 printf ("unable to initialize perl-interpreter, aborting.\n"); 631 printf ("unable to initialize perl-interpreter, aborting.\n");
849 exit (EXIT_FAILURE); 632 exit (EXIT_FAILURE);
850 } 633 }
634
635 {
636 dSP;
637
638 PUSHMARK (SP);
639 PUTBACK;
640 call_pv ("cf::init", G_DISCARD | G_VOID);
641 }
851} 642}
852 643
853void cfperl_main () 644void cfperl_main ()
854{ 645{
855 dSP; 646 dSP;
856 647
857 PUSHMARK (SP); 648 PUSHMARK (SP);
858 PUTBACK; 649 PUTBACK;
859 call_pv ("cf::main", G_DISCARD | G_VOID); 650 call_pv ("cf::main", G_DISCARD | G_VOID);
651}
652
653void
654attachable::instantiate ()
655{
656 if (attach)
657 {
658 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END);
659 attach = 0;
660 }
661}
662
663void
664attachable::reattach ()
665{
666 optimise ();
667 //TODO: check for _attachment's, very important for restarts
668 invoke (EVENT_ATTACHABLE_REATTACH, DT_END);
860} 669}
861 670
862static event_klass klass_of[NUM_EVENT_TYPES] = { 671static event_klass klass_of[NUM_EVENT_TYPES] = {
863# define def(type,name) KLASS_ ## type, 672# define def(type,name) KLASS_ ## type,
864# include "eventinc.h" 673# include "eventinc.h"
895 } 704 }
896 } 705 }
897 } 706 }
898} 707}
899 708
709void
710attachable::gather_callbacks (AV *&callbacks, event_type event) const
711{
712 ::gather_callbacks (callbacks, cb_attachable, event);
713
714 if (cb)
715 ::gather_callbacks (callbacks, cb, event);
716}
717
718void
719global::gather_callbacks (AV *&callbacks, event_type event) const
720{
721 ::gather_callbacks (callbacks, cb_object, event);
722}
723
724void
725object::gather_callbacks (AV *&callbacks, event_type event) const
726{
727 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type))
728 {
729 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES];
730
731 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
732 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
733 }
734
735 if (type <= AvFILLp (cb_type))
736 {
737 SV *registry = AvARRAY (cb_type)[type];
738
739 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
740 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
741 }
742
743 attachable::gather_callbacks (callbacks, event);
744 ::gather_callbacks (callbacks, cb_object, event);
745}
746
747void
748archetype::gather_callbacks (AV *&callbacks, event_type event) const
749{
750 attachable::gather_callbacks (callbacks, event);
751 //TODO//::gather_callbacks (callbacks, cb_archetype, event);
752}
753
754void
755client::gather_callbacks (AV *&callbacks, event_type event) const
756{
757 attachable::gather_callbacks (callbacks, event);
758 ::gather_callbacks (callbacks, cb_client, event);
759}
760
761void
762player::gather_callbacks (AV *&callbacks, event_type event) const
763{
764 attachable::gather_callbacks (callbacks, event);
765 ::gather_callbacks (callbacks, cb_player, event);
766}
767
768void
769maptile::gather_callbacks (AV *&callbacks, event_type event) const
770{
771 attachable::gather_callbacks (callbacks, event);
772 ::gather_callbacks (callbacks, cb_map, event);
773}
774
775bool
900bool cfperl_invoke (event_type event, ...) 776attachable::invoke (event_type event, ...)
901{ 777{
902 data_type dt; 778 data_type dt;
903 va_list ap; 779 va_list ap;
904 780
905 va_start (ap, event); 781 va_start (ap, event);
906 782
907 AV *callbacks = 0;
908
909 object *op;
910 player *pl;
911 maptile *map;
912 client *ns;
913
914 // callback call ordering is: 783 // callback call ordering should be:
915 // 1. per-object callback 784 // 1. per-object callback
916 // 2. per-class object 785 // 2. per-class object
917 // 3. per-type callback 786 // 3. per-type callback
918 // 4. global callbacks 787 // 4. global callbacks
919 788
789 AV *callbacks = 0;
920 gather_callbacks (callbacks, cb_global, event); 790 gather_callbacks (callbacks, event);
921
922 switch (KLASS_OF (event))
923 {
924 case KLASS_GLOBAL:
925 break;
926
927 case KLASS_OBJECT:
928 dt = (data_type) va_arg (ap, int);
929 assert (("first argument must be of type object", dt == DT_OBJECT));
930 op = va_arg (ap, object *);
931
932 if (op->cb)
933 gather_callbacks (callbacks, op->cb, event);
934
935 if (op->type)
936 {
937 if (op->subtype && op->type + op->subtype * NUM_SUBTYPES <= AvFILLp (cb_type))
938 {
939 SV *registry = AvARRAY (cb_type)[op->type + op->subtype * NUM_SUBTYPES];
940
941 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
942 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
943 }
944
945 if (op->type <= AvFILLp (cb_type))
946 {
947 SV *registry = AvARRAY (cb_type)[op->type];
948
949 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
950 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
951 }
952 }
953
954 gather_callbacks (callbacks, cb_object, event);
955
956 break;
957
958 case KLASS_PLAYER:
959 dt = (data_type) va_arg (ap, int);
960 assert (("first argument must be of type player", dt == DT_PLAYER));
961 pl = va_arg (ap, player *);
962
963 if (pl->cb)
964 gather_callbacks (callbacks, pl->cb, event);
965
966 gather_callbacks (callbacks, cb_player, event);
967 break;
968
969 case KLASS_MAP:
970 dt = (data_type) va_arg (ap, int);
971 assert (("first argument must be of type object", dt == DT_MAP));
972 map = va_arg (ap, maptile *);
973
974 if (map->cb)
975 gather_callbacks (callbacks, map->cb, event);
976
977 gather_callbacks (callbacks, cb_map, event);
978 break;
979
980 case KLASS_CLIENT:
981 dt = (data_type) va_arg (ap, int);
982 assert (("first argument must be of type client", dt == DT_CLIENT));
983 ns = va_arg (ap, client *);
984
985 if (ns->cb)
986 gather_callbacks (callbacks, ns->cb, event);
987
988 gather_callbacks (callbacks, cb_client, event);
989 break;
990
991 default:
992 assert (("unsupported event klass in cfperl_invoke", 0));
993 }
994 791
995 // short-circuit processing if no callbacks found/defined 792 // short-circuit processing if no callbacks found/defined
996 if (!callbacks) 793 if (!callbacks)
997 return 0; 794 return 0;
998 795
999 dSP; 796 CALL_BEGIN (3);
1000 ENTER;
1001 SAVETMPS;
1002
1003 PUSHMARK (SP);
1004 EXTEND (SP, 3);
1005
1006 PUSHs (sv_2mortal (newSViv (event))); // only used for debugging nowadays 797 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
1007 PUSHs (sv_2mortal (newRV_noinc ((SV *)callbacks))); 798 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
1008 799
1009 switch (KLASS_OF (event)) 800 //TODO: unhack
1010 { 801 if (object *op = is_a<object>(this)) CALL_ARG_SV (newSVdt (DT_OBJECT, op));
1011 case KLASS_OBJECT: PUSHs (sv_2mortal (newSVdt (DT_OBJECT, op))); break; 802 else if (player *pl = is_a<player>(this)) CALL_ARG_SV (newSVdt (DT_PLAYER, pl));
1012 case KLASS_PLAYER: PUSHs (sv_2mortal (newSVdt (DT_PLAYER, pl))); break; 803 else if (client *ns = is_a<client>(this)) CALL_ARG_SV (newSVdt (DT_CLIENT, ns));
1013 case KLASS_CLIENT: PUSHs (sv_2mortal (newSVdt (DT_CLIENT, pl))); break; 804 else if (maptile *m = is_a<maptile>(this)) CALL_ARG_SV (newSVdt (DT_MAP, m));
1014 case KLASS_MAP: PUSHs (sv_2mortal (newSVdt (DT_MAP, map))); break; 805 else if (global *gl = is_a<global>(this)) /*nop*/;
1015 } 806 else
807 abort (); //TODO
1016 808
1017 for (;;) 809 for (;;)
1018 { 810 {
1019 dt = (data_type) va_arg (ap, int); 811 dt = (data_type) va_arg (ap, int);
1020 812
1021 if (dt == DT_END) 813 if (dt == DT_END)
1022 break; 814 break;
1023
1024 if (dt == DT_AV) 815 else if (dt == DT_AV)
1025 { 816 {
1026 AV *av = va_arg (ap, AV *); 817 AV *av = va_arg (ap, AV *);
1027 818
1028 for (int i = 0; i <= av_len (av); ++i) 819 for (int i = 0; i <= av_len (av); ++i)
1029 XPUSHs (*av_fetch (av, i, 1)); 820 XPUSHs (*av_fetch (av, i, 1));
1032 XPUSHs (sv_2mortal (newSVdt_va (ap, dt))); 823 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
1033 } 824 }
1034 825
1035 va_end (ap); 826 va_end (ap);
1036 827
1037 PUTBACK; 828 CALL_CALL ("cf::do_invoke", G_SCALAR);
1038 int count = call_pv ("cf::do_invoke", G_SCALAR | G_EVAL);
1039 SPAGAIN;
1040
1041 count = count > 0 ? POPi : 0; 829 count = count > 0 ? POPi : 0;
1042 830
1043 FREETMPS; 831 CALL_END;
1044 LEAVE;
1045 832
1046 return count; 833 return count;
1047} 834}
1048 835
1049SV * 836SV *
1072 return SvNV (cfperl_result (idx)); 859 return SvNV (cfperl_result (idx));
1073} 860}
1074 861
1075///////////////////////////////////////////////////////////////////////////// 862/////////////////////////////////////////////////////////////////////////////
1076 863
864void
865cfperl_emergency_save ()
866{
867 CALL_BEGIN (0);
868 CALL_CALL ("cf::emergency_save", G_VOID);
869 CALL_END;
870}
871
872void
873cfperl_cleanup (int make_core)
874{
875 CALL_BEGIN (1);
876 CALL_ARG (make_core);
877 CALL_CALL ("cf::post_cleanup", G_VOID);
878 CALL_END;
879}
880
881maptile *
882maptile::find_sync (const char *path, maptile *origin)
883{
884 CALL_BEGIN (2);
885 CALL_ARG (path);
886 CALL_ARG (origin);
887 CALL_CALL ("cf::map::find_sync", G_SCALAR);
888
889 maptile *retval;
890
891 if (count)
892 sv_to (POPs, retval);
893 else
894 retval = 0;
895
896 CALL_END;
897
898 return retval;
899}
900
901maptile *
902maptile::find_async (const char *path, maptile *origin)
903{
904 CALL_BEGIN (2);
905 CALL_ARG (path);
906 CALL_ARG (origin);
907 CALL_CALL ("cf::map::find_async", G_SCALAR);
908
909 maptile *retval;
910
911 if (count)
912 sv_to (POPs, retval);
913 else
914 retval = 0;
915
916 CALL_END;
917
918 return retval;
919}
920
921void
922maptile::do_load_sync ()
923{
924 CALL_BEGIN (1);
925 CALL_ARG (this);
926 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
927 CALL_END;
928}
929
930void
931maptile::change_all_map_light (int change)
932{
933 CALL_BEGIN (1);
934 CALL_ARG (change);
935 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
936 CALL_END;
937}
938
939void
940object::enter_exit (object *exit)
941{
942 if (type != PLAYER)
943 return;
944
945 CALL_BEGIN (2);
946 CALL_ARG (this);
947 CALL_ARG (exit);
948 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
949 CALL_END;
950}
951
952/////////////////////////////////////////////////////////////////////////////
953
1077struct EventAPI *watcher_base::GEventAPI; 954struct EventAPI *watcher_base::GEventAPI;
955struct CoroAPI *coroapi::GCoroAPI;
1078 956
957int coroapi::cede_counter;
958double (*coroapi::time)();
959double coroapi::next_cede;
960
961void coroapi::do_cede_to_tick ()
962{
963 cede_counter = 0;
964
965 cede ();
966
967 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
968 if (next_cede > SvNV (sv_next_tick) - 0.02)
969 next_cede = SvNV (sv_next_tick);
970}
971
972void coroapi::do_cede_every ()
973{
974 cede_counter = 0;
975
976 if (coroapi::nready ())
977 coroapi::cede ();
978}
979
980void coroapi::do_cede_to_tick_every ()
981{
982 cede_counter = 0;
983
984 cede_to_tick ();
985}
986
987void
988coroapi::wait_for_tick ()
989{
990 CALL_BEGIN (0);
991 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
992 CALL_END;
993}
994
995void
996coroapi::wait_for_tick_begin ()
997{
998 CALL_BEGIN (0);
999 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1000 CALL_END;
1001}
1002
1003static void
1079static void iw_dispatch (pe_event *ev) 1004iw_dispatch (pe_event *ev)
1080{ 1005{
1081 iw *w = (iw *)ev->ext_data; 1006 iw *w = (iw *)ev->ext_data;
1082 w->call (*w); 1007 w->call (*w);
1083} 1008}
1084 1009
1085void 1010void
1086iw::alloc () 1011iw::alloc ()
1087{ 1012{
1088 pe = GEventAPI->new_idle (0, 0); 1013 pe = GEventAPI->new_idle (0, 0);
1089 1014
1015 WaREENTRANT_off (pe);
1090 pe->base.callback = (void *)iw_dispatch; 1016 pe->base.callback = (void *)iw_dispatch;
1091 pe->base.ext_data = (void *)this; 1017 pe->base.ext_data = (void *)this;
1092} 1018}
1093 1019
1094static void iow_dispatch (pe_event *ev) 1020static void iow_dispatch (pe_event *ev)
1100void 1026void
1101iow::alloc () 1027iow::alloc ()
1102{ 1028{
1103 pe = GEventAPI->new_io (0, 0); 1029 pe = GEventAPI->new_io (0, 0);
1104 1030
1031 WaREENTRANT_off (pe);
1105 pe->base.callback = (void *)iow_dispatch; 1032 pe->base.callback = (void *)iow_dispatch;
1106 pe->base.ext_data = (void *)this; 1033 pe->base.ext_data = (void *)this;
1107 1034
1108 pe->fd = -1; 1035 pe->fd = -1;
1109 pe->poll = 0; 1036 pe->poll = 0;
1130 pe->poll = events; 1057 pe->poll = events;
1131 if (pe->poll) start (); 1058 if (pe->poll) start ();
1132 } 1059 }
1133} 1060}
1134 1061
1062void
1063_connect_to_perl ()
1064{
1065 stash_cf = gv_stashpv ("cf" , 1);
1066
1067 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1068 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1069 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
1070 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1071 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1072 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1073 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1074 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1075 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1076
1077 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
1078 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
1079
1080 cb_global = get_av ("cf::CB_GLOBAL", 1);
1081 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1082 cb_object = get_av ("cf::CB_OBJECT", 1);
1083 cb_player = get_av ("cf::CB_PLAYER", 1);
1084 cb_client = get_av ("cf::CB_CLIENT", 1);
1085 cb_type = get_av ("cf::CB_TYPE" , 1);
1086 cb_map = get_av ("cf::CB_MAP" , 1);
1087}
1088
1135MODULE = cf PACKAGE = cf PREFIX = cf_ 1089MODULE = cf PACKAGE = cf PREFIX = cf_
1136 1090
1137BOOT: 1091BOOT:
1138{ 1092{
1139 HV *stash = gv_stashpv ("cf", 1);
1140
1141 I_EVENT_API (PACKAGE);
1142 watcher_base::GEventAPI = GEventAPI; 1093 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
1094 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1143 1095
1096 _connect_to_perl ();
1097
1144 newCONSTSUB (stash, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1098 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1099
1100 {
1101 require_pv ("Time::HiRes");
1102
1103 SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1104 if (!svp) croak ("Time::HiRes is required");
1105 if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1106 coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1107 }
1145 1108
1146 static const struct { 1109 static const struct {
1147 const char *name; 1110 const char *name;
1148 IV iv; 1111 IV iv;
1149 } *civ, const_iv[] = { 1112 } *civ, const_iv[] = {
1150# define const_iv(name) { # name, (IV)name }, 1113# define const_iv(name) { # name, (IV)name },
1151 const_iv (llevError) 1114 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1152 const_iv (llevInfo) 1115
1153 const_iv (llevDebug) 1116 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1154 const_iv (llevMonster) 1117
1118 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1155 1119
1156 const_iv (MAX_TIME) 1120 const_iv (MAX_TIME)
1157 const_iv (PLAYER) 1121
1158 const_iv (TRANSPORT) 1122 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1159 const_iv (ROD) 1123 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1160 const_iv (TREASURE) 1124 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1161 const_iv (POTION) 1125 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1162 const_iv (FOOD) 1126 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1163 const_iv (POISON) 1127 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1164 const_iv (BOOK) 1128 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1165 const_iv (CLOCK) 1129 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1166 const_iv (ARROW) 1130 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1167 const_iv (BOW) 1131 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1168 const_iv (WEAPON) 1132 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1169 const_iv (ARMOUR) 1133 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1170 const_iv (PEDESTAL) 1134 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1171 const_iv (ALTAR) 1135 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1172 const_iv (LOCKED_DOOR) 1136 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1173 const_iv (SPECIAL_KEY) 1137 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1174 const_iv (MAP) 1138 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1175 const_iv (DOOR) 1139 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1176 const_iv (KEY) 1140 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1177 const_iv (TIMED_GATE) 1141 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1178 const_iv (TRIGGER) 1142 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1179 const_iv (GRIMREAPER) 1143 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1180 const_iv (MAGIC_EAR) 1144 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1181 const_iv (TRIGGER_BUTTON) 1145 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1182 const_iv (TRIGGER_ALTAR) 1146 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1183 const_iv (TRIGGER_PEDESTAL) 1147 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1184 const_iv (SHIELD) 1148 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1185 const_iv (HELMET) 1149 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1186 const_iv (HORN)
1187 const_iv (MONEY)
1188 const_iv (CLASS)
1189 const_iv (GRAVESTONE)
1190 const_iv (AMULET)
1191 const_iv (PLAYERMOVER)
1192 const_iv (TELEPORTER)
1193 const_iv (CREATOR)
1194 const_iv (SKILL)
1195 const_iv (EARTHWALL)
1196 const_iv (GOLEM)
1197 const_iv (THROWN_OBJ)
1198 const_iv (BLINDNESS)
1199 const_iv (GOD)
1200 const_iv (DETECTOR)
1201 const_iv (TRIGGER_MARKER)
1202 const_iv (DEAD_OBJECT)
1203 const_iv (DRINK)
1204 const_iv (MARKER)
1205 const_iv (HOLY_ALTAR)
1206 const_iv (PLAYER_CHANGER)
1207 const_iv (BATTLEGROUND)
1208 const_iv (PEACEMAKER)
1209 const_iv (GEM)
1210 const_iv (FIREWALL)
1211 const_iv (ANVIL)
1212 const_iv (CHECK_INV)
1213 const_iv (MOOD_FLOOR)
1214 const_iv (EXIT)
1215 const_iv (ENCOUNTER)
1216 const_iv (SHOP_FLOOR)
1217 const_iv (SHOP_MAT)
1218 const_iv (RING)
1219 const_iv (FLOOR)
1220 const_iv (FLESH)
1221 const_iv (INORGANIC)
1222 const_iv (SKILL_TOOL)
1223 const_iv (LIGHTER)
1224 const_iv (BUILDABLE_WALL)
1225 const_iv (MISC_OBJECT)
1226 const_iv (LAMP)
1227 const_iv (DUPLICATOR)
1228 const_iv (SPELLBOOK)
1229 const_iv (CLOAK)
1230 const_iv (SPINNER)
1231 const_iv (GATE)
1232 const_iv (BUTTON)
1233 const_iv (CF_HANDLE)
1234 const_iv (HOLE)
1235 const_iv (TRAPDOOR)
1236 const_iv (SIGN)
1237 const_iv (BOOTS)
1238 const_iv (GLOVES)
1239 const_iv (SPELL)
1240 const_iv (SPELL_EFFECT)
1241 const_iv (CONVERTER)
1242 const_iv (BRACERS)
1243 const_iv (POISONING)
1244 const_iv (SAVEBED)
1245 const_iv (WAND)
1246 const_iv (SCROLL)
1247 const_iv (DIRECTOR)
1248 const_iv (GIRDLE)
1249 const_iv (FORCE)
1250 const_iv (POTION_EFFECT)
1251 const_iv (EVENT_CONNECTOR)
1252 const_iv (CLOSE_CON)
1253 const_iv (CONTAINER)
1254 const_iv (ARMOUR_IMPROVER)
1255 const_iv (WEAPON_IMPROVER)
1256 const_iv (SKILLSCROLL)
1257 const_iv (DEEP_SWAMP)
1258 const_iv (IDENTIFY_ALTAR)
1259 const_iv (MENU)
1260 const_iv (RUNE)
1261 const_iv (TRAP)
1262 const_iv (POWER_CRYSTAL)
1263 const_iv (CORPSE)
1264 const_iv (DISEASE)
1265 const_iv (SYMPTOM)
1266 const_iv (BUILDER)
1267 const_iv (MATERIAL)
1268 const_iv (ITEM_TRANSFORMER)
1269 1150
1270 const_iv (NUM_SUBTYPES) 1151 const_iv (NUM_SUBTYPES)
1271 1152
1272 const_iv (ST_BD_BUILD) 1153 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1273 const_iv (ST_BD_REMOVE) 1154 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1274 1155
1275 const_iv (ST_MAT_FLOOR) 1156 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1276 const_iv (ST_MAT_WALL) 1157 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1277 const_iv (ST_MAT_ITEM) 1158 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1159 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1160 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1161 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1162 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1278 1163
1279 const_iv (AT_PHYSICAL) 1164 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1280 const_iv (AT_MAGIC) 1165 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1281 const_iv (AT_FIRE)
1282 const_iv (AT_ELECTRICITY)
1283 const_iv (AT_COLD)
1284 const_iv (AT_CONFUSION)
1285 const_iv (AT_ACID)
1286 const_iv (AT_DRAIN)
1287 const_iv (AT_WEAPONMAGIC)
1288 const_iv (AT_GHOSTHIT)
1289 const_iv (AT_POISON)
1290 const_iv (AT_SLOW)
1291 const_iv (AT_PARALYZE)
1292 const_iv (AT_TURN_UNDEAD)
1293 const_iv (AT_FEAR)
1294 const_iv (AT_CANCELLATION)
1295 const_iv (AT_DEPLETE)
1296 const_iv (AT_DEATH)
1297 const_iv (AT_CHAOS)
1298 const_iv (AT_COUNTERSPELL)
1299 const_iv (AT_GODPOWER)
1300 const_iv (AT_HOLYWORD)
1301 const_iv (AT_BLIND)
1302 const_iv (AT_INTERNAL)
1303 const_iv (AT_LIFE_STEALING)
1304 const_iv (AT_DISEASE)
1305
1306 const_iv (WEAP_HIT)
1307 const_iv (WEAP_SLASH)
1308 const_iv (WEAP_PIERCE)
1309 const_iv (WEAP_CLEAVE)
1310 const_iv (WEAP_SLICE)
1311 const_iv (WEAP_STAB)
1312 const_iv (WEAP_WHIP)
1313 const_iv (WEAP_CRUSH)
1314 const_iv (WEAP_BLUD) 1166 const_iv (WEAP_BLUD)
1315 1167
1316 const_iv (FLAG_ALIVE) 1168 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1317 const_iv (FLAG_WIZ) 1169 const_iv (FLAG_WAS_WIZ) const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1318 const_iv (FLAG_REMOVED) 1170 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1319 const_iv (FLAG_FREED) 1171 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1320 const_iv (FLAG_WAS_WIZ) 1172 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1321 const_iv (FLAG_APPLIED) 1173 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1322 const_iv (FLAG_UNPAID) 1174 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1323 const_iv (FLAG_USE_SHIELD) 1175 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1324 const_iv (FLAG_NO_PICK) 1176 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1325 const_iv (FLAG_ANIMATE) 1177 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1326 const_iv (FLAG_MONSTER) 1178 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1327 const_iv (FLAG_FRIENDLY) 1179 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1328 const_iv (FLAG_GENERATOR) 1180 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1329 const_iv (FLAG_IS_THROWN) 1181 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1330 const_iv (FLAG_AUTO_APPLY) 1182 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1331 const_iv (FLAG_PLAYER_SOLD) 1183 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1332 const_iv (FLAG_SEE_INVISIBLE) 1184 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1333 const_iv (FLAG_CAN_ROLL) 1185 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1334 const_iv (FLAG_OVERLAY_FLOOR) 1186 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1335 const_iv (FLAG_IS_TURNABLE) 1187 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1336 const_iv (FLAG_IS_USED_UP) 1188 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1337 const_iv (FLAG_IDENTIFIED) 1189 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1338 const_iv (FLAG_REFLECTING) 1190 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1339 const_iv (FLAG_CHANGING) 1191 const_iv (FLAG_OBJ_SAVE_ON_OVL) const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1340 const_iv (FLAG_SPLITTING) 1192 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1341 const_iv (FLAG_HITBACK) 1193 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1342 const_iv (FLAG_STARTEQUIP)
1343 const_iv (FLAG_BLOCKSVIEW)
1344 const_iv (FLAG_UNDEAD)
1345 const_iv (FLAG_SCARED)
1346 const_iv (FLAG_UNAGGRESSIVE)
1347 const_iv (FLAG_REFL_MISSILE)
1348 const_iv (FLAG_REFL_SPELL)
1349 const_iv (FLAG_NO_MAGIC)
1350 const_iv (FLAG_NO_FIX_PLAYER)
1351 const_iv (FLAG_IS_LIGHTABLE)
1352 const_iv (FLAG_TEAR_DOWN)
1353 const_iv (FLAG_RUN_AWAY)
1354 const_iv (FLAG_PICK_UP)
1355 const_iv (FLAG_UNIQUE)
1356 const_iv (FLAG_NO_DROP)
1357 const_iv (FLAG_WIZCAST)
1358 const_iv (FLAG_CAST_SPELL)
1359 const_iv (FLAG_USE_SCROLL)
1360 const_iv (FLAG_USE_RANGE)
1361 const_iv (FLAG_USE_BOW)
1362 const_iv (FLAG_USE_ARMOUR)
1363 const_iv (FLAG_USE_WEAPON)
1364 const_iv (FLAG_USE_RING)
1365 const_iv (FLAG_READY_RANGE)
1366 const_iv (FLAG_READY_BOW)
1367 const_iv (FLAG_XRAYS)
1368 const_iv (FLAG_NO_APPLY)
1369 const_iv (FLAG_IS_FLOOR)
1370 const_iv (FLAG_LIFESAVE)
1371 const_iv (FLAG_NO_STRENGTH)
1372 const_iv (FLAG_SLEEP)
1373 const_iv (FLAG_STAND_STILL)
1374 const_iv (FLAG_RANDOM_MOVE)
1375 const_iv (FLAG_ONLY_ATTACK)
1376 const_iv (FLAG_CONFUSED)
1377 const_iv (FLAG_STEALTH)
1378 const_iv (FLAG_WIZPASS)
1379 const_iv (FLAG_IS_LINKED)
1380 const_iv (FLAG_CURSED)
1381 const_iv (FLAG_DAMNED)
1382 const_iv (FLAG_SEE_ANYWHERE)
1383 const_iv (FLAG_KNOWN_MAGICAL)
1384 const_iv (FLAG_KNOWN_CURSED)
1385 const_iv (FLAG_CAN_USE_SKILL)
1386 const_iv (FLAG_BEEN_APPLIED)
1387 const_iv (FLAG_READY_SCROLL)
1388 const_iv (FLAG_USE_ROD)
1389 const_iv (FLAG_USE_HORN)
1390 const_iv (FLAG_MAKE_INVIS)
1391 const_iv (FLAG_INV_LOCKED)
1392 const_iv (FLAG_IS_WOODED)
1393 const_iv (FLAG_IS_HILLY)
1394 const_iv (FLAG_READY_SKILL)
1395 const_iv (FLAG_READY_WEAPON)
1396 const_iv (FLAG_NO_SKILL_IDENT)
1397 const_iv (FLAG_BLIND)
1398 const_iv (FLAG_SEE_IN_DARK)
1399 const_iv (FLAG_IS_CAULDRON)
1400 const_iv (FLAG_NO_STEAL)
1401 const_iv (FLAG_ONE_HIT)
1402 const_iv (FLAG_CLIENT_SENT)
1403 const_iv (FLAG_BERSERK)
1404 const_iv (FLAG_NEUTRAL)
1405 const_iv (FLAG_NO_ATTACK)
1406 const_iv (FLAG_NO_DAMAGE)
1407 const_iv (FLAG_OBJ_ORIGINAL)
1408 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1409 const_iv (FLAG_ACTIVATE_ON_PUSH)
1410 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1411 const_iv (FLAG_IS_WATER)
1412 const_iv (FLAG_CONTENT_ON_GEN)
1413 const_iv (FLAG_IS_A_TEMPLATE)
1414 const_iv (FLAG_IS_BUILDABLE)
1415 const_iv (FLAG_AFK)
1416 1194
1417 const_iv (NDI_BLACK) 1195 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1418 const_iv (NDI_WHITE) 1196 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1419 const_iv (NDI_NAVY) 1197 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1420 const_iv (NDI_RED) 1198 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1421 const_iv (NDI_ORANGE)
1422 const_iv (NDI_BLUE)
1423 const_iv (NDI_DK_ORANGE)
1424 const_iv (NDI_GREEN)
1425 const_iv (NDI_LT_GREEN)
1426 const_iv (NDI_GREY)
1427 const_iv (NDI_BROWN)
1428 const_iv (NDI_GOLD)
1429 const_iv (NDI_TAN)
1430 const_iv (NDI_MAX_COLOR)
1431 const_iv (NDI_COLOR_MASK)
1432 const_iv (NDI_UNIQUE)
1433 const_iv (NDI_ALL) 1199 const_iv (NDI_ALL)
1434 1200
1435 const_iv (UPD_LOCATION) 1201 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1436 const_iv (UPD_FLAGS) 1202 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1437 const_iv (UPD_WEIGHT)
1438 const_iv (UPD_FACE)
1439 const_iv (UPD_NAME)
1440 const_iv (UPD_ANIM)
1441 const_iv (UPD_ANIMSPEED)
1442 const_iv (UPD_NROF)
1443 1203
1444 const_iv (UPD_SP_MANA) 1204 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1445 const_iv (UPD_SP_GRACE)
1446 const_iv (UPD_SP_DAMAGE)
1447 1205
1448 const_iv (F_APPLIED) 1206 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1449 const_iv (F_LOCATION) 1207 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1450 const_iv (F_UNPAID)
1451 const_iv (F_MAGIC)
1452 const_iv (F_CURSED)
1453 const_iv (F_DAMNED)
1454 const_iv (F_OPEN)
1455 const_iv (F_NOPICK)
1456 const_iv (F_LOCKED) 1208 const_iv (F_LOCKED)
1457 1209
1458 const_iv (F_BUY) 1210 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1459 const_iv (F_SHOP)
1460 const_iv (F_SELL)
1461 1211
1462 const_iv (P_BLOCKSVIEW) 1212 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1463 const_iv (P_PLAYER) 1213 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1464 const_iv (P_NO_MAGIC)
1465 const_iv (P_IS_ALIVE)
1466 const_iv (P_NO_CLERIC)
1467 const_iv (P_NEED_UPDATE)
1468 const_iv (P_OUT_OF_MAP)
1469 const_iv (P_NEW_MAP)
1470 1214
1471 const_iv (UP_OBJ_INSERT) 1215 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1472 const_iv (UP_OBJ_REMOVE)
1473 const_iv (UP_OBJ_CHANGE)
1474 const_iv (UP_OBJ_FACE)
1475 1216
1476 const_iv (INS_NO_MERGE) 1217 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1477 const_iv (INS_ABOVE_FLOOR_ONLY) 1218 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) const_iv (INS_MAP_LOAD)
1478 const_iv (INS_NO_WALK_ON)
1479 const_iv (INS_ON_TOP)
1480 const_iv (INS_BELOW_ORIGINATOR)
1481 const_iv (INS_MAP_LOAD)
1482 1219
1483 const_iv (WILL_APPLY_HANDLE) 1220 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1484 const_iv (WILL_APPLY_TREASURE) 1221 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1485 const_iv (WILL_APPLY_EARTHWALL)
1486 const_iv (WILL_APPLY_DOOR)
1487 const_iv (WILL_APPLY_FOOD)
1488 1222
1489 const_iv (SAVE_MODE) 1223 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1490 const_iv (SAVE_DIR_MODE)
1491 1224
1492 const_iv (M_PAPER) 1225 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1493 const_iv (M_IRON) 1226 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1494 const_iv (M_GLASS) 1227 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1495 const_iv (M_LEATHER) 1228 const_iv (M_ICE) const_iv (M_SPECIAL)
1496 const_iv (M_WOOD)
1497 const_iv (M_ORGANIC)
1498 const_iv (M_STONE)
1499 const_iv (M_CLOTH)
1500 const_iv (M_ADAMANT)
1501 const_iv (M_LIQUID)
1502 const_iv (M_SOFT_METAL)
1503 const_iv (M_BONE)
1504 const_iv (M_ICE)
1505 const_iv (M_SPECIAL)
1506 1229
1507 const_iv (SK_EXP_ADD_SKILL) 1230 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1508 const_iv (SK_EXP_TOTAL) 1231 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1509 const_iv (SK_EXP_NONE)
1510 const_iv (SK_SUBTRACT_SKILL_EXP)
1511 const_iv (SK_EXP_SKILL_ONLY)
1512 1232
1513 const_iv (SK_LOCKPICKING) 1233 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1514 const_iv (SK_HIDING) 1234 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1515 const_iv (SK_SMITHERY) 1235 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1516 const_iv (SK_BOWYER) 1236 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1517 const_iv (SK_JEWELER) 1237 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1518 const_iv (SK_ALCHEMY) 1238 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1519 const_iv (SK_STEALING) 1239 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1520 const_iv (SK_LITERACY) 1240 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1521 const_iv (SK_BARGAINING) 1241 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1522 const_iv (SK_JUMPING) 1242 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1523 const_iv (SK_DET_MAGIC)
1524 const_iv (SK_ORATORY)
1525 const_iv (SK_SINGING)
1526 const_iv (SK_DET_CURSE)
1527 const_iv (SK_FIND_TRAPS)
1528 const_iv (SK_MEDITATION)
1529 const_iv (SK_PUNCHING)
1530 const_iv (SK_FLAME_TOUCH)
1531 const_iv (SK_KARATE)
1532 const_iv (SK_CLIMBING)
1533 const_iv (SK_WOODSMAN)
1534 const_iv (SK_INSCRIPTION)
1535 const_iv (SK_ONE_HANDED_WEAPON)
1536 const_iv (SK_MISSILE_WEAPON)
1537 const_iv (SK_THROWING)
1538 const_iv (SK_USE_MAGIC_ITEM)
1539 const_iv (SK_DISARM_TRAPS)
1540 const_iv (SK_SET_TRAP)
1541 const_iv (SK_THAUMATURGY)
1542 const_iv (SK_PRAYING)
1543 const_iv (SK_CLAWING)
1544 const_iv (SK_LEVITATION)
1545 const_iv (SK_SUMMONING)
1546 const_iv (SK_PYROMANCY)
1547 const_iv (SK_EVOCATION)
1548 const_iv (SK_SORCERY)
1549 const_iv (SK_TWO_HANDED_WEAPON)
1550 const_iv (SK_SPARK_TOUCH)
1551 const_iv (SK_SHIVER)
1552 const_iv (SK_ACID_SPLASH)
1553 const_iv (SK_POISON_NAIL) 1243 const_iv (SK_POISON_NAIL)
1554 1244
1555 const_iv (SOUND_NEW_PLAYER) 1245 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1556 const_iv (SOUND_FIRE_ARROW) 1246 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1557 const_iv (SOUND_LEARN_SPELL) 1247 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1558 const_iv (SOUND_FUMBLE_SPELL) 1248 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1559 const_iv (SOUND_WAND_POOF) 1249 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1560 const_iv (SOUND_OPEN_DOOR) 1250 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1561 const_iv (SOUND_PUSH_PLAYER)
1562 const_iv (SOUND_PLAYER_HITS1)
1563 const_iv (SOUND_PLAYER_HITS2)
1564 const_iv (SOUND_PLAYER_HITS3)
1565 const_iv (SOUND_PLAYER_HITS4)
1566 const_iv (SOUND_PLAYER_IS_HIT1)
1567 const_iv (SOUND_PLAYER_IS_HIT2)
1568 const_iv (SOUND_PLAYER_IS_HIT3)
1569 const_iv (SOUND_PLAYER_KILLS)
1570 const_iv (SOUND_PET_IS_KILLED)
1571 const_iv (SOUND_PLAYER_DIES)
1572 const_iv (SOUND_OB_EVAPORATE)
1573 const_iv (SOUND_OB_EXPLODE)
1574 const_iv (SOUND_CLOCK)
1575 const_iv (SOUND_TURN_HANDLE)
1576 const_iv (SOUND_FALL_HOLE)
1577 const_iv (SOUND_DRINK_POISON)
1578 const_iv (SOUND_CAST_SPELL_0)
1579 1251
1580 const_iv (PREFER_LOW) 1252 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1581 const_iv (PREFER_HIGH)
1582 1253
1583 const_iv (ATNR_PHYSICAL) 1254 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1584 const_iv (ATNR_MAGIC) 1255 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1585 const_iv (ATNR_FIRE) 1256 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1586 const_iv (ATNR_ELECTRICITY) 1257 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1587 const_iv (ATNR_COLD) 1258 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1588 const_iv (ATNR_CONFUSION) 1259 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1589 const_iv (ATNR_ACID) 1260 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1590 const_iv (ATNR_DRAIN) 1261
1591 const_iv (ATNR_WEAPONMAGIC) 1262 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1592 const_iv (ATNR_GHOSTHIT) 1263
1593 const_iv (ATNR_POISON) 1264 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1594 const_iv (ATNR_SLOW) 1265 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1595 const_iv (ATNR_PARALYZE) 1266
1596 const_iv (ATNR_TURN_UNDEAD) 1267 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1597 const_iv (ATNR_FEAR) 1268
1598 const_iv (ATNR_CANCELLATION) 1269 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1599 const_iv (ATNR_DEPLETE) 1270
1600 const_iv (ATNR_DEATH) 1271 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1601 const_iv (ATNR_CHAOS) 1272
1602 const_iv (ATNR_COUNTERSPELL) 1273 // random map generator
1603 const_iv (ATNR_GODPOWER) 1274 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1604 const_iv (ATNR_HOLYWORD) 1275 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1605 const_iv (ATNR_BLIND) 1276
1277 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1278 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1279 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1280
1281 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1282 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1283
1284 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1285 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1606 const_iv (ATNR_INTERNAL) 1286 const_iv (GT_MINIMAL)
1607 const_iv (ATNR_LIFE_STEALING)
1608 const_iv (ATNR_DISEASE)
1609
1610 const_iv (MAP_FLUSH)
1611 const_iv (MAP_PLAYER_UNIQUE)
1612 const_iv (MAP_BLOCK)
1613 const_iv (MAP_STYLE)
1614 const_iv (MAP_OVERLAY)
1615
1616 const_iv (MAP_IN_MEMORY)
1617 const_iv (MAP_SWAPPED)
1618 const_iv (MAP_LOADING)
1619 const_iv (MAP_SAVING)
1620
1621 const_iv (KLASS_GLOBAL)
1622 const_iv (KLASS_OBJECT)
1623 const_iv (KLASS_CLIENT)
1624 const_iv (KLASS_PLAYER)
1625 const_iv (KLASS_MAP)
1626 }; 1287 };
1627 1288
1628 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1289 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1629 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 1290 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1630 1291
1631 static const struct { 1292 static const struct {
1632 const char *name; 1293 const char *name;
1633 int skip; 1294 int skip;
1634 IV klass; 1295 IV klass;
1645 { 1306 {
1646 AV *event = newAV (); 1307 AV *event = newAV ();
1647 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0)); 1308 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1648 av_push (event, newSViv (eiv->klass)); 1309 av_push (event, newSViv (eiv->klass));
1649 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1310 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1650 newCONSTSUB (stash, (char *)eiv->name, newSViv (eiv->iv)); 1311 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1651 } 1312 }
1652} 1313}
1653 1314
1654void _init_vars () 1315void _connect_to_perl ()
1655 CODE:
1656 cb_global = get_av ("cf::CB_GLOBAL", 1);
1657 cb_object = get_av ("cf::CB_OBJECT", 1);
1658 cb_player = get_av ("cf::CB_PLAYER", 1);
1659 cb_client = get_av ("cf::CB_CLIENT", 1);
1660 cb_type = get_av ("cf::CB_TYPE" , 1);
1661 cb_map = get_av ("cf::CB_MAP" , 1);
1662 1316
1663void _global_reattach () 1317void _global_reattach ()
1664 CODE: 1318 CODE:
1665{ 1319{
1666 // reattach to all attachable objects in the game. 1320 // reattach to all attachable objects in the game.
1667 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i) 1321 for_all_clients (ns)
1668 reattach (*i); 1322 ns->reattach ();
1669 1323
1670 for (player *pl = first_player; pl; pl = pl->next) 1324 for_all_objects (op)
1671 reattach (pl); 1325 op->reattach ();
1326}
1327
1328void _post_tick ()
1329 CODE:
1330 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1331
1332# support function for map-world.ext
1333void _quantise (SV *data_sv, SV *plt_sv)
1334 CODE:
1335{
1336 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1337 croak ("_quantise called with invalid agruments");
1338
1339 plt_sv = SvRV (plt_sv);
1340 SV **plt = AvARRAY (plt_sv);
1341 int plt_count = AvFILL (plt_sv) + 1;
1342
1343 STRLEN len;
1344 char *data = SvPVbyte (data_sv, len);
1345 char *dst = data;
1346
1347 while (len >= 3)
1672 1348 {
1673 for (maptile *map = first_map; map; map = map->next) 1349 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1674 reattach (map); 1350 {
1351 char *val = SvPVX (*val_sv);
1675 1352
1676 for (object *op = object::first; op; op = op->next) 1353 if (val [0] == data [0]
1677 reattach (op); 1354 && val [1] == data [1]
1355 && val [2] == data [2])
1356 {
1357 *dst++ = val [3];
1358 goto next;
1359 }
1360 }
1361
1362 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1363 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1364 dst - SvPVX (data_sv), len);
1365
1366 next:
1367 data += 3;
1368 len -= 3;
1369 }
1370
1371 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1678} 1372}
1679 1373
1680NV floor (NV x) 1374NV floor (NV x)
1681 1375
1682NV ceil (NV x) 1376NV ceil (NV x)
1683 1377
1378NV rndm (...)
1379 CODE:
1380 switch (items)
1381 {
1382 case 0: RETVAL = rndm (); break;
1383 case 1: RETVAL = rndm (SvUV (ST (0))); break;
1384 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break;
1385 default: croak ("cf::rndm requires none, one or two parameters."); break;
1386 }
1387 OUTPUT:
1388 RETVAL
1389
1684void server_tick () 1390void server_tick ()
1391 CODE:
1392 runtime = SvNVx (sv_runtime);
1393 server_tick ();
1685 1394
1686void 1395void
1687LOG (int level, char *msg) 1396LOG (int level, utf8_string msg)
1688 PROTOTYPE: $$ 1397 PROTOTYPE: $$
1689 C_ARGS: (LogLevel)level, "%s", msg 1398 C_ARGS: (LogLevel)level, "%s", msg
1690 1399
1691char *path_combine (char *base, char *path) 1400octet_string path_combine (octet_string base, octet_string path)
1692 PROTOTYPE: $$ 1401 PROTOTYPE: $$
1693 1402
1694char *path_combine_and_normalize (char *base, char *path) 1403octet_string path_combine_and_normalize (octet_string base, octet_string path)
1695 PROTOTYPE: $$ 1404 PROTOTYPE: $$
1696 1405
1697const char * 1406const_octet_string
1698get_maps_directory (char *path) 1407get_maps_directory (octet_string path)
1699 PROTOTYPE: $ 1408 PROTOTYPE: $
1700 ALIAS: maps_directory = 0 1409 ALIAS: maps_directory = 0
1701 CODE: 1410 CODE:
1702 RETVAL = create_pathname (path); 1411 RETVAL = create_pathname (path);
1703 OUTPUT: RETVAL 1412 OUTPUT: RETVAL
1705void 1414void
1706sub_generation_inc () 1415sub_generation_inc ()
1707 CODE: 1416 CODE:
1708 PL_sub_generation++; 1417 PL_sub_generation++;
1709 1418
1710char * 1419const_octet_string
1711mapdir () 1420mapdir ()
1712 PROTOTYPE: 1421 PROTOTYPE:
1713 ALIAS: 1422 ALIAS:
1714 mapdir = 0 1423 mapdir = 0
1715 uniquedir = 1 1424 uniquedir = 1
1729 case 5: RETVAL = settings.playerdir; break; 1438 case 5: RETVAL = settings.playerdir; break;
1730 case 6: RETVAL = settings.datadir ; break; 1439 case 6: RETVAL = settings.datadir ; break;
1731 } 1440 }
1732 OUTPUT: RETVAL 1441 OUTPUT: RETVAL
1733 1442
1443void abort ()
1444
1445void fork_abort (octet_string cause = "cf::fork_abort")
1446
1447void cleanup (octet_string cause, bool make_core = false)
1448
1449void emergency_save ()
1450
1734void _exit (int status = 0) 1451void _exit (int status = EXIT_SUCCESS)
1735 1452
1453UV sv_2watcher (SV *w)
1454 CODE:
1455 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1456 OUTPUT:
1457 RETVAL
1458
1459#if _POSIX_MEMLOCK
1460
1461int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1462
1463int munlockall ()
1464
1465#endif
1466
1736int find_animation (char *text) 1467int find_animation (utf8_string text)
1737 PROTOTYPE: $ 1468 PROTOTYPE: $
1738 1469
1739int random_roll (int min, int max, object *op, int goodbad); 1470int random_roll (int min, int max, object *op, int goodbad);
1740 1471
1741const char *cost_string_from_value(uint64 cost, int approx = 0) 1472const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1742
1743int invoke (int event, ...)
1744 CODE:
1745 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1746 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1747 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1748 RETVAL = INVOKE_((event_type)event, ARG_AV (av));
1749 OUTPUT: RETVAL
1750 1473
1751int 1474int
1752exp_to_level (val64 exp) 1475exp_to_level (val64 exp)
1753 CODE: 1476 CODE:
1754{ 1477{
1785 RETVAL = newSVpv (resist_plus[atnr], 0); 1508 RETVAL = newSVpv (resist_plus[atnr], 0);
1786 else 1509 else
1787 XSRETURN_UNDEF; 1510 XSRETURN_UNDEF;
1788 OUTPUT: RETVAL 1511 OUTPUT: RETVAL
1789 1512
1513bool
1514load_resource_file (octet_string filename)
1515
1790MODULE = cf PACKAGE = cf::attachable 1516MODULE = cf PACKAGE = cf::attachable
1791 1517
1792int 1518int
1793valid (SV *obj) 1519valid (SV *obj)
1794 CODE: 1520 CODE:
1795 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1521 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1796 OUTPUT: 1522 OUTPUT:
1797 RETVAL 1523 RETVAL
1798 1524
1525void
1526debug_trace (attachable *obj, bool on = true)
1527 CODE:
1528 obj->flags &= ~attachable::F_DEBUG_TRACE;
1529 if (on)
1530 obj->flags |= attachable::F_DEBUG_TRACE;
1531
1532int mortals_size ()
1533 CODE:
1534 RETVAL = attachable::mortals.size ();
1535 OUTPUT: RETVAL
1536
1537#object *mortals (U32 index)
1538# CODE:
1539# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1540# OUTPUT: RETVAL
1541
1542INCLUDE: $PERL $srcdir/genacc attachable ../include/cfperl.h |
1543
1544MODULE = cf PACKAGE = cf::global
1545
1546int invoke (SV *klass, int event, ...)
1547 CODE:
1548 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1549 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1550 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1551 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1552 OUTPUT: RETVAL
1553
1799MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1554MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1800 1555
1801INCLUDE: $PERL genacc object ../include/object.h | 1556INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1802 1557
1803int invoke (object *op, int event, ...) 1558int invoke (object *op, int event, ...)
1804 CODE: 1559 CODE:
1805 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1560 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1806 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1561 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1807 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 1562 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1808 RETVAL = INVOKE_((event_type)event, ARG_OBJECT (op), ARG_AV (av)); 1563 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1809 OUTPUT: RETVAL 1564 OUTPUT: RETVAL
1810 1565
1811SV *registry (object *op) 1566SV *registry (object *op)
1812 1567
1813void mortals () 1568int objects_size ()
1814 PPCODE: 1569 CODE:
1815 EXTEND (SP, object::mortals.size ());
1816 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1817 PUSHs (to_sv (*i));
1818
1819object *first ()
1820 CODE:
1821 RETVAL = object::first; 1570 RETVAL = objects.size ();
1822 OUTPUT: RETVAL 1571 OUTPUT: RETVAL
1823 1572
1573object *objects (U32 index)
1574 CODE:
1575 RETVAL = index < objects.size () ? objects [index] : 0;
1576 OUTPUT: RETVAL
1577
1578int actives_size ()
1579 CODE:
1580 RETVAL = actives.size ();
1581 OUTPUT: RETVAL
1582
1583object *actives (U32 index)
1584 CODE:
1585 RETVAL = index < actives.size () ? actives [index] : 0;
1586 OUTPUT: RETVAL
1587
1824# missing properties 1588# missing properties
1825
1826int flag (object *op, int flag, int value = 1)
1827 PROTOTYPE: $$;$
1828 CODE:
1829 RETVAL = QUERY_FLAG (op, flag);
1830 if (items >= 3)
1831 if (value)
1832 SET_FLAG (op, flag);
1833 else
1834 CLEAR_FLAG (op, flag);
1835 OUTPUT: RETVAL
1836 1589
1837object *head (object *op) 1590object *head (object *op)
1838 PROTOTYPE: $ 1591 PROTOTYPE: $
1839 CODE: 1592 CODE:
1840 RETVAL = op->head ? op->head : op; 1593 RETVAL = op->head_ ();
1841 OUTPUT: RETVAL 1594 OUTPUT: RETVAL
1842 1595
1843int is_head (object *op) 1596int is_head (object *op)
1844 PROTOTYPE: $ 1597 PROTOTYPE: $
1845 CODE: 1598 CODE:
1846 RETVAL = !op->head; 1599 RETVAL = op->head_ () == op;
1847 OUTPUT: RETVAL 1600 OUTPUT: RETVAL
1848 1601
1849void 1602void
1850inv (object *obj) 1603inv (object *obj)
1851 PROTOTYPE: $ 1604 PROTOTYPE: $
1852 PPCODE: 1605 PPCODE:
1853{ 1606{
1854 object *o; 1607 object *o;
1855 for (o = obj->inv; o; o = o->below) 1608 for (o = obj->inv; o; o = o->below)
1856 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 1609 XPUSHs (sv_2mortal (to_sv (o)));
1857} 1610}
1858 1611
1612void
1613set_animation (object *op, int idx)
1614 CODE:
1615 SET_ANIMATION (op, idx);
1616
1617int
1618num_animations (object *op)
1619 CODE:
1620 RETVAL = NUM_ANIMATIONS (op);
1621 OUTPUT: RETVAL
1622
1859object *find_best_object_match (object *op, const char *match) 1623object *find_best_object_match (object *op, utf8_string match)
1860 1624
1861object *find_marked_object (object *op) 1625object *find_marked_object (object *op)
1862 1626
1863int resistance (object *op, int rtype, int newval = 0)
1864 CODE:
1865 if (rtype < 0 || rtype >= NROFATTACKS)
1866 croak ("resistance out of bounds");
1867 RETVAL = op->resist [rtype];
1868 if (items >= 3)
1869 op->resist [rtype] = newval;
1870 OUTPUT: RETVAL
1871
1872void set_resistance (object *op, int rtype, int val)
1873 CODE:
1874 if (rtype < 0 || rtype >= NROFATTACKS)
1875 op->resist[rtype] = val;
1876
1877int need_identify (const object *obj); 1627int need_identify (object *obj);
1878 1628
1879int apply_shop_mat (object *shop_mat, object *op); 1629int apply_shop_mat (object *shop_mat, object *op);
1630
1631int move_player (object *op, int dir)
1632 CODE:
1633 RETVAL = move_player (op, dir);
1634 OUTPUT:
1635 RETVAL
1880 1636
1881int move (object *op, int dir, object *originator = op) 1637int move (object *op, int dir, object *originator = op)
1882 CODE: 1638 CODE:
1883 RETVAL = move_ob (op, dir, originator); 1639 RETVAL = move_ob (op, dir, originator);
1884 OUTPUT: 1640 OUTPUT:
1890 1646
1891void apply_below (object *op) 1647void apply_below (object *op)
1892 CODE: 1648 CODE:
1893 player_apply_below (op); 1649 player_apply_below (op);
1894 1650
1895void remove (object *op) 1651int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1896 CODE:
1897 op->remove ();
1898 1652
1899void
1900object::destroy (int recursive = 0)
1901
1902object *cf_object_present_archname_inside (object *op, char *whatstr) 1653object *cf_object_present_archname_inside (object *op, utf8_string whatstr)
1903 1654
1904int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0) 1655int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1905 1656
1906int cf_object_change_map (object *op, int x, int y, maptile *map) 1657int cf_object_change_map (object *op, int x, int y, maptile *map)
1907 1658
1659#//TODO
1908object *clone (object *op, int recursive = 0) 1660object *clone_ (object *op, int recursive = 0)
1909 CODE: 1661 CODE:
1910 if (recursive) 1662 if (recursive)
1911 RETVAL = object_create_clone (op); 1663 RETVAL = object_create_clone (op);
1912 else 1664 else
1913 { 1665 {
1926 RETVAL = pay_for_amount (amount, op); 1678 RETVAL = pay_for_amount (amount, op);
1927 OUTPUT: RETVAL 1679 OUTPUT: RETVAL
1928 1680
1929void pay_player (object *op, uint64 amount) 1681void pay_player (object *op, uint64 amount)
1930 1682
1931val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1683val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1932 1684
1933int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 1685int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1934 1686
1935void learn_spell (object *op, object *sp, int special_prayer = 0) 1687void learn_spell (object *op, object *sp, int special_prayer = 0)
1936 CODE: 1688 CODE:
1937 do_learn_spell (op, sp, special_prayer); 1689 do_learn_spell (op, sp, special_prayer);
1938 1690
1939void forget_spell (object *op, object *sp) 1691void forget_spell (object *op, object *sp)
1940 CODE: 1692 CODE:
1941 do_forget_spell (op, query_name (sp)); 1693 do_forget_spell (op, query_name (sp));
1942 1694
1943object *check_for_spell (object *op, char *spellname) 1695object *check_for_spell (object *op, utf8_string spellname)
1944 CODE: 1696 CODE:
1945 RETVAL = check_spell_known (op, spellname); 1697 RETVAL = check_spell_known (op, spellname);
1946 OUTPUT: RETVAL 1698 OUTPUT: RETVAL
1947 1699
1948int query_money (object *op) 1700int query_money (object *op)
1949 ALIAS: money = 0 1701 ALIAS: money = 0
1950 1702
1951int query_cost (object *op, object *who, int flags) 1703val64 query_cost (object *op, object *who, int flags)
1952 ALIAS: cost = 0 1704 ALIAS: cost = 0
1953 1705
1954void spring_trap (object *op, object *victim) 1706void spring_trap (object *op, object *victim)
1955 1707
1956int check_trigger (object *op, object *cause) 1708int check_trigger (object *op, object *cause)
1957 1709
1958void drop (object *who, object *op) 1710void drop (object *who, object *op)
1959 1711
1960void pick_up (object *who, object *op) 1712void pick_up (object *who, object *op)
1961 1713
1962object *cf_object_insert_object (object *op, object *container)
1963
1964object *cf_object_insert_in_ob (object *ob, object *where)
1965
1966int cf_object_teleport (object *op, maptile *map, int x, int y) 1714int cf_object_teleport (object *op, maptile *map, int x, int y)
1967 1715
1968void update (object *op, int action) 1716void update_object (object *op, int action)
1969 CODE:
1970 update_object (op, action);
1971 1717
1972object *cf_create_object_by_name (const char *name) 1718object *cf_create_object_by_name (utf8_string name)
1973 1719
1974void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 1720void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1975 1721
1976void player_lvl_adj (object *who, object *skill = 0) 1722void player_lvl_adj (object *who, object *skill = 0)
1977 1723
1978int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 1724int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1979 1725
1987 1733
1988void remove_button_link (object *op); 1734void remove_button_link (object *op);
1989 1735
1990 1736
1991MODULE = cf PACKAGE = cf::object PREFIX = cf_ 1737MODULE = cf PACKAGE = cf::object PREFIX = cf_
1992
1993void cf_fix_object (object *pl)
1994 ALIAS: fix = 0
1995 1738
1996object *cf_insert_ob_in_ob (object *ob, object *where) 1739object *cf_insert_ob_in_ob (object *ob, object *where)
1997 1740
1998# no clean way to get an object from an archetype - stupid idiotic 1741# no clean way to get an object from an archetype - stupid idiotic
1999# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 1742# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
2000 1743
2001object *new (const char *archetype = 0) 1744object *new (utf8_string archetype = 0)
2002 PROTOTYPE: ;$ 1745 PROTOTYPE: ;$
2003 CODE: 1746 CODE:
2004 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 1747 RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
2005 OUTPUT: 1748 OUTPUT:
2006 RETVAL 1749 RETVAL
2011{ 1754{
2012 int unused_type; 1755 int unused_type;
2013 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y); 1756 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
2014} 1757}
2015 1758
2016# syntatic sugar for easier use in event callbacks.
2017const char *options (object *op)
2018 CODE:
2019 RETVAL = op->name;
2020 OUTPUT:
2021 RETVAL
2022
2023player *contr (object *op) 1759player *contr (object *op)
2024 CODE: 1760 CODE:
2025 RETVAL = op->contr; 1761 RETVAL = op->contr;
2026 OUTPUT: RETVAL 1762 OUTPUT: RETVAL
2027 1763
2028const char *get_ob_key_value (object *op, const char *key) 1764const_utf8_string get_ob_key_value (object *op, utf8_string key)
2029 1765
2030bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 1766bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
2031 1767
2032object *get_nearest_player (object *ob) 1768object *get_nearest_player (object *ob)
2033 ALIAS: nearest_player = 0 1769 ALIAS: nearest_player = 0
2034 PREINIT: 1770 PREINIT:
2035 extern object *get_nearest_player (object *); 1771 extern object *get_nearest_player (object *);
2051bool on_same_map_as (object *ob, object *other) 1787bool on_same_map_as (object *ob, object *other)
2052 CODE: 1788 CODE:
2053 RETVAL = on_same_map (ob, other); 1789 RETVAL = on_same_map (ob, other);
2054 OUTPUT: RETVAL 1790 OUTPUT: RETVAL
2055 1791
2056const char * 1792const_utf8_string
2057base_name (object *op, int plural = op->nrof > 1) 1793base_name (object *op, int plural = op->nrof > 1)
2058 CODE: 1794 CODE:
2059 RETVAL = query_base_name (op, plural); 1795 RETVAL = query_base_name (op, plural);
2060 OUTPUT: RETVAL 1796 OUTPUT: RETVAL
2061 1797
2066player *player (object *op) 1802player *player (object *op)
2067 CODE: 1803 CODE:
2068 RETVAL = op->contr; 1804 RETVAL = op->contr;
2069 OUTPUT: RETVAL 1805 OUTPUT: RETVAL
2070 1806
1807void check_score (object *op)
1808
2071void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 1809void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1810 CODE:
1811 new_draw_info (flags, 0, op, txt);
2072 1812
2073object *cf_player_send_inventory (object *op) 1813object *cf_player_send_inventory (object *op)
2074 1814
2075char *cf_player_get_ip (object *op) 1815octet_string cf_player_get_ip (object *op)
2076 ALIAS: ip = 0 1816 ALIAS: ip = 0
2077 1817
2078object *cf_player_get_marked_item (object *op) 1818object *cf_player_get_marked_item (object *op)
2079 ALIAS: marked_item = 0 1819 ALIAS: marked_item = 0
2080 1820
2090void esrv_update_item (object *op, int what, object *item) 1830void esrv_update_item (object *op, int what, object *item)
2091 C_ARGS: what, op, item 1831 C_ARGS: what, op, item
2092 1832
2093void clear_los (object *op) 1833void clear_los (object *op)
2094 1834
2095int command_reset (object *op, char *params)
2096
2097int command_teleport (object *op, char *params)
2098
2099int command_summon (object *op, char *params) 1835int command_summon (object *op, utf8_string params)
2100 1836
2101int command_arrest (object *op, char *params) 1837int command_arrest (object *op, utf8_string params)
2102
2103int command_kick (object *op, char *params)
2104
2105int command_banish (object *op, char *params)
2106 1838
2107 1839
2108MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 1840MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2109 1841
2110INCLUDE: $PERL genacc player ../include/player.h | 1842INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2111 1843
2112int invoke (player *pl, int event, ...) 1844int invoke (player *pl, int event, ...)
2113 CODE: 1845 CODE:
2114 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 1846 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2115 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1847 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2116 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 1848 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2117 RETVAL = INVOKE_((event_type)event, ARG_PLAYER (pl), ARG_AV (av)); 1849 RETVAL = pl->invoke ((event_type)event, ARG_AV (av), DT_END);
2118 OUTPUT: RETVAL 1850 OUTPUT: RETVAL
2119 1851
2120SV *registry (player *pl) 1852SV *registry (player *pl)
2121 1853
2122player *cf_player_find (char *name) 1854void
2123 PROTOTYPE: $ 1855save_stats (player *pl)
1856 CODE:
1857 pl->ob->stats.hp = pl->ob->stats.maxhp;
1858 pl->ob->stats.sp = pl->ob->stats.maxsp;
1859 pl->ob->stats.grace = pl->ob->stats.maxgrace;
1860 pl->orig_stats = pl->ob->stats;
2124 1861
2125void cf_player_move (player *pl, int dir) 1862void cf_player_move (player *pl, int dir)
2126 1863
2127void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0); 1864void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2128
2129player *first ()
2130 CODE:
2131 RETVAL = first_player;
2132 OUTPUT: RETVAL
2133
2134player *next (player *pl)
2135 CODE:
2136 RETVAL = pl->next;
2137 OUTPUT: RETVAL
2138 1865
2139bool 1866bool
2140cell_visible (player *pl, int dx, int dy) 1867cell_visible (player *pl, int dx, int dy)
2141 CODE: 1868 CODE:
2142 RETVAL = FABS (dx) <= pl->socket->mapx / 2 && FABS (dy) <= pl->socket->mapy / 2 1869 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2143 && !pl->blocked_los [dx + pl->socket->mapx / 2][dy + pl->socket->mapy / 2]; 1870 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
2144 OUTPUT: 1871 OUTPUT:
2145 RETVAL 1872 RETVAL
2146 1873
2147void 1874void
2148send (player *pl, SV *packet) 1875send (player *pl, SV *packet)
2149 CODE: 1876 CODE:
2150{ 1877{
2151 STRLEN len; 1878 STRLEN len;
2152 char *buf = SvPVbyte (packet, len); 1879 char *buf = SvPVbyte (packet, len);
2153 1880
1881 if (pl->ns)
2154 pl->socket->send_packet (buf, len); 1882 pl->ns->send_packet (buf, len);
2155} 1883}
2156 1884
2157int 1885int
2158listening (player *pl, int new_value = -1) 1886listening (player *pl, int new_value = -1)
2159 CODE: 1887 CODE:
2178 if (y) sv_to (y, pl->bed_y); 1906 if (y) sv_to (y, pl->bed_y);
2179 1907
2180void 1908void
2181list () 1909list ()
2182 PPCODE: 1910 PPCODE:
2183{ 1911 for_all_players (pl)
2184 player *pl; 1912 XPUSHs (sv_2mortal (to_sv (pl)));
2185 for (pl = first_player; pl; pl = pl->next)
2186 XPUSHs (newSVcfapi (CFAPI_PPLAYER, pl));
2187}
2188
2189bool
2190peaceful (player *pl, bool new_setting = 0)
2191 PROTOTYPE: $;$
2192 CODE:
2193 RETVAL = pl->peaceful;
2194 if (items > 1)
2195 pl->peaceful = new_setting;
2196 OUTPUT:
2197 RETVAL
2198
2199living *
2200orig_stats (player *pl)
2201 CODE:
2202 RETVAL = &pl->orig_stats;
2203 OUTPUT: RETVAL
2204
2205living *
2206last_stats (player *pl)
2207 CODE:
2208 RETVAL = &pl->last_stats;
2209 OUTPUT: RETVAL
2210 1913
2211 1914
2212MODULE = cf PACKAGE = cf::map PREFIX = cf_map_ 1915MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2213
2214maptile *first ()
2215 PROTOTYPE:
2216 CODE:
2217 RETVAL = first_map;
2218 OUTPUT: RETVAL
2219 1916
2220int invoke (maptile *map, int event, ...) 1917int invoke (maptile *map, int event, ...)
2221 CODE: 1918 CODE:
2222 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP"); 1919 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2223 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1920 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2224 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 1921 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2225 RETVAL = INVOKE_((event_type)event, ARG_MAP (map), ARG_AV (av)); 1922 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2226 OUTPUT: RETVAL 1923 OUTPUT: RETVAL
2227 1924
2228SV *registry (maptile *map) 1925SV *registry (maptile *map)
2229 1926
2230INCLUDE: $PERL genacc maptile ../include/map.h | 1927INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2231 1928
2232maptile *new (int width, int height) 1929void
1930maptile::instantiate ()
1931
1932maptile *new ()
2233 PROTOTYPE: 1933 PROTOTYPE:
2234 CODE: 1934 CODE:
2235{ 1935 RETVAL = new maptile;
2236 RETVAL = get_empty_map (width, height);
2237}
2238 OUTPUT: 1936 OUTPUT:
2239 RETVAL 1937 RETVAL
2240 1938
2241void delete_map (maptile *map) 1939void
1940maptile::players ()
1941 PPCODE:
1942 if (GIMME_V == G_SCALAR)
1943 XPUSHs (sv_2mortal (to_sv (THIS->players)));
1944 else if (GIMME_V == G_ARRAY)
1945 {
1946 EXTEND (SP, THIS->players);
1947 for_all_players (pl)
1948 if (pl->ob && pl->ob->map == THIS)
1949 PUSHs (sv_2mortal (to_sv (pl->ob)));
1950 }
2242 1951
2243void clean_tmp_map (maptile *map) 1952void
1953maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
1954 CODE:
1955{
1956 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
1957 croak ("maptile::add_underlay: palette must be arrayref");
1958
1959 palette = SvRV (palette);
1960
1961 STRLEN idxlen;
1962 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
1963
1964 for (int x = 0; x < THIS->width; ++x)
1965 for (int y = 0; y < THIS->height; ++y)
1966 {
1967 for (object *op = THIS->at (x, y).bot; op; op = op->above)
1968 if (op->flag [FLAG_IS_FLOOR])
1969 goto skip_space;
1970
1971 {
1972 int offs = offset + y * stride + x;
1973 if (IN_RANGE_EXC (offs, 0, idxlen))
1974 {
1975 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
1976 {
1977 object *ob = get_archetype (SvPVutf8_nolen (*elem));
1978 ob->flag [FLAG_NO_MAP_SAVE] = true;
1979 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
1980 }
1981 }
1982 }
1983
1984 skip_space: ;
1985 }
1986}
1987
1988void
1989maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
1990 CODE:
1991{
1992 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
1993 croak ("maptile::set_regiondata: palette must be arrayref");
1994
1995 palette = SvRV (palette);
1996
1997 STRLEN idxlen;
1998 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
1999
2000 region **regionmap = (region **)malloc (
2001 (av_len ((AV *)palette) + 1) * sizeof (region *));
2002 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2003
2004 for (int i = av_len ((AV *)palette) + 1; i--; )
2005 regionmap [i] = region::find (
2006 SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2007
2008 for (int y = 0; y < THIS->height; ++y)
2009 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2010
2011 sfree (THIS->regions, THIS->size ());
2012 free (THIS->regionmap);
2013
2014 THIS->regions = regions;
2015 THIS->regionmap = regionmap;
2016}
2017
2018void
2019maptile::create_region_treasure ()
2020 CODE:
2021{
2022 object *op = object::create ();
2023 op->type = FLOOR;
2024 op->map = THIS;
2025
2026 for (int x = 0; x < THIS->width; ++x)
2027 for (int y = 0; y < THIS->height; ++y)
2028 {
2029 region *rgn = THIS->region (x, y);
2030
2031 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2032 if (rgn->treasure && rndm () < rgn->treasure_density)
2033 {
2034 op->x = x;
2035 op->y = y;
2036 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2037 }
2038 }
2039
2040 op->destroy ();
2041}
2244 2042
2245void play_sound_map (maptile *map, int x, int y, int sound_num) 2043void play_sound_map (maptile *map, int x, int y, int sound_num)
2246 2044
2247int out_of_map (maptile *map, int x, int y) 2045int out_of_map (maptile *map, int x, int y)
2248
2249maptile *tile_map (maptile *map, unsigned int dir)
2250 CODE:
2251 RETVAL = dir < 4 ? map->tile_map [dir] : 0;
2252 OUTPUT:
2253 RETVAL
2254
2255char *tile_path (maptile *map, unsigned int dir)
2256 CODE:
2257 if (dir >= 4)
2258 XSRETURN_UNDEF;
2259 RETVAL = map->tile_path [dir];
2260 OUTPUT:
2261 RETVAL
2262
2263maptile *ready_map_name (char *name, int flags = 0)
2264 PROTOTYPE: $;$
2265 ALIAS:
2266 find = 0
2267 get_map = 1
2268
2269maptile *has_been_loaded (char *name)
2270 PROTOTYPE: $
2271
2272int in_memory (maptile *map)
2273 CODE:
2274 RETVAL = map->in_memory;
2275 OUTPUT:
2276 RETVAL
2277 2046
2278void 2047void
2279trigger (maptile *map, long connection, bool state = true) 2048trigger (maptile *map, long connection, bool state = true)
2280 CODE: 2049 CODE:
2281 activate_connection (map, connection, state); 2050 activate_connection (map, connection, state);
2294 2063
2295object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny) 2064object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2296 C_ARGS: str, map, nx, ny 2065 C_ARGS: str, map, nx, ny
2297 2066
2298void 2067void
2299cf_map_normalise (maptile *map, int x, int y) 2068get_map_flags (maptile *map, int x, int y)
2300 PPCODE: 2069 PPCODE:
2301{ 2070{
2302 maptile *nmap = 0; 2071 maptile *nmap = 0;
2303 I16 nx = 0, ny = 0; 2072 I16 nx = 0, ny = 0;
2304 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2073 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2340 move_block_at = 4 2109 move_block_at = 4
2341 move_slow_at = 5 2110 move_slow_at = 5
2342 move_on_at = 6 2111 move_on_at = 6
2343 move_off_at = 7 2112 move_off_at = 7
2344 INIT: 2113 INIT:
2345 if (x >= MAP_WIDTH (obj) || y >= MAP_HEIGHT (obj)) XSRETURN_UNDEF; 2114 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2346 CODE: 2115 CODE:
2347 switch (ix) 2116 switch (ix)
2348 { 2117 {
2349 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2118 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break;
2350 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2119 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break;
2353 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2122 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2354 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2123 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break;
2355 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2124 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break;
2356 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2125 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break;
2357 } 2126 }
2358 OUTPUT: 2127 OUTPUT: RETVAL
2128
2129void fix_walls (maptile *map, int x, int y)
2130
2131void fix_walls_around (maptile *map, int x, int y)
2132
2133# worst xs function of my life
2134bool
2135_create_random_map (\
2136 maptile *self,\
2137 utf8_string wallstyle,\
2138 utf8_string wall_name,\
2139 utf8_string floorstyle,\
2140 utf8_string monsterstyle,\
2141 utf8_string treasurestyle,\
2142 utf8_string layoutstyle,\
2143 utf8_string doorstyle,\
2144 utf8_string decorstyle,\
2145 utf8_string origin_map,\
2146 utf8_string final_map,\
2147 utf8_string exitstyle,\
2148 utf8_string this_map,\
2149 utf8_string exit_on_final_map,\
2150 int xsize,\
2151 int ysize,\
2152 int expand2x,\
2153 int layoutoptions1,\
2154 int layoutoptions2,\
2155 int layoutoptions3,\
2156 int symmetry,\
2157 int difficulty,\
2158 int difficulty_given,\
2159 float difficulty_increase,\
2160 int dungeon_level,\
2161 int dungeon_depth,\
2162 int decoroptions,\
2163 int orientation,\
2164 int origin_y,\
2165 int origin_x,\
2166 U32 random_seed,\
2167 val64 total_map_hp,\
2168 int map_layout_style,\
2169 int treasureoptions,\
2170 int symmetry_used,\
2171 region *region,\
2172 utf8_string custom\
2173)
2174 CODE:
2175{
2176 random_map_params rmp;
2177
2178 assign (rmp.wallstyle , wallstyle);
2179 assign (rmp.wall_name , wall_name);
2180 assign (rmp.floorstyle , floorstyle);
2181 assign (rmp.monsterstyle , monsterstyle);
2182 assign (rmp.treasurestyle , treasurestyle);
2183 assign (rmp.layoutstyle , layoutstyle);
2184 assign (rmp.doorstyle , doorstyle);
2185 assign (rmp.decorstyle , decorstyle);
2186 assign (rmp.exitstyle , exitstyle);
2187 assign (rmp.exit_on_final_map, exit_on_final_map);
2188
2189 rmp.origin_map = origin_map;
2190 rmp.final_map = final_map;
2191 rmp.this_map = this_map;
2192 rmp.xsize = xsize;
2193 rmp.ysize = ysize;
2194 rmp.expand2x = expand2x;
2195 rmp.layoutoptions1 = layoutoptions1;
2196 rmp.layoutoptions2 = layoutoptions2;
2197 rmp.layoutoptions3 = layoutoptions3;
2198 rmp.symmetry = symmetry;
2199 rmp.difficulty = difficulty;
2200 rmp.difficulty_given = difficulty_given;
2201 rmp.difficulty_increase = difficulty_increase;
2202 rmp.dungeon_level = dungeon_level;
2203 rmp.dungeon_depth = dungeon_depth;
2204 rmp.decoroptions = decoroptions;
2205 rmp.orientation = orientation;
2206 rmp.origin_y = origin_y;
2207 rmp.origin_x = origin_x;
2208 rmp.random_seed = random_seed;
2209 rmp.total_map_hp = total_map_hp;
2210 rmp.map_layout_style = map_layout_style;
2211 rmp.treasureoptions = treasureoptions;
2212 rmp.symmetry_used = symmetry_used;
2213 rmp.region = region;
2214 rmp.custom = custom;
2215
2216 RETVAL = self->generate_random_map (&rmp);
2217}
2218 OUTPUT:
2359 RETVAL 2219 RETVAL
2360 2220
2361void fix_walls (maptile *map, int x, int y)
2362
2363void fix_walls_around (maptile *map, int x, int y)
2364
2365MODULE = cf PACKAGE = cf::arch 2221MODULE = cf PACKAGE = cf::arch
2366 2222
2367archetype *find (const char *name) 2223archetype *find (utf8_string name)
2368 CODE: 2224 CODE:
2369 RETVAL = archetype::find (name); 2225 RETVAL = archetype::find (name);
2370 OUTPUT: 2226 OUTPUT:
2371 RETVAL 2227 RETVAL
2372 2228
2374 PROTOTYPE: 2230 PROTOTYPE:
2375 CODE: 2231 CODE:
2376 RETVAL = first_archetype; 2232 RETVAL = first_archetype;
2377 OUTPUT: RETVAL 2233 OUTPUT: RETVAL
2378 2234
2379INCLUDE: $PERL genacc archetype ../include/object.h | 2235INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2380 2236
2381MODULE = cf PACKAGE = cf::party 2237MODULE = cf PACKAGE = cf::party
2382 2238
2383partylist *first () 2239partylist *first ()
2384 PROTOTYPE: 2240 PROTOTYPE:
2385 CODE: 2241 CODE:
2386 RETVAL = get_firstparty (); 2242 RETVAL = get_firstparty ();
2387 OUTPUT: RETVAL 2243 OUTPUT: RETVAL
2388 2244
2389partylist *next (partylist *party) 2245INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2246
2247MODULE = cf PACKAGE = cf::region
2248
2249void
2250list ()
2251 PPCODE:
2252 for_all_regions (rgn)
2253 XPUSHs (sv_2mortal (to_sv (rgn)));
2254
2255region *find (utf8_string name)
2256 PROTOTYPE: $
2390 CODE: 2257 CODE:
2391 RETVAL = party->next; 2258 RETVAL = region::find (name);
2392 OUTPUT: RETVAL 2259 OUTPUT: RETVAL
2393 2260
2394const char *name (partylist *party) 2261region *find_fuzzy (utf8_string name)
2262 PROTOTYPE: $
2395 CODE: 2263 CODE:
2396 RETVAL = party->partyname; 2264 RETVAL = region::find_fuzzy (name);
2397 OUTPUT: RETVAL 2265 OUTPUT: RETVAL
2398 2266
2399const char *password (partylist *party) 2267int specificity (region *rgn)
2400 CODE: 2268 CODE:
2401 RETVAL = party->passwd; 2269 RETVAL = 0;
2270 while (rgn = rgn->parent)
2271 RETVAL++;
2402 OUTPUT: RETVAL 2272 OUTPUT: RETVAL
2403 2273
2404MODULE = cf PACKAGE = cf::region 2274INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2405
2406region *first ()
2407 PROTOTYPE:
2408 CODE:
2409 RETVAL = first_region;
2410 OUTPUT: RETVAL
2411
2412region *next (region *reg)
2413 CODE:
2414 RETVAL = reg->next;
2415 OUTPUT: RETVAL
2416
2417const char *name (region *reg)
2418 CODE:
2419 RETVAL = reg->name;
2420 OUTPUT: RETVAL
2421
2422region *parent (region *reg)
2423 CODE:
2424 RETVAL = reg->parent;
2425 OUTPUT: RETVAL
2426
2427const char *longname (region *reg)
2428 CODE:
2429 RETVAL = reg->longname;
2430 OUTPUT: RETVAL
2431
2432const char *msg (region *reg)
2433 CODE:
2434 RETVAL = reg->msg;
2435 OUTPUT: RETVAL
2436 2275
2437MODULE = cf PACKAGE = cf::living 2276MODULE = cf PACKAGE = cf::living
2438 2277
2439INCLUDE: $PERL genacc living ../include/living.h | 2278INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2440 2279
2441MODULE = cf PACKAGE = cf::settings 2280MODULE = cf PACKAGE = cf::settings
2442 2281
2443INCLUDE: $PERL genacc Settings ../include/global.h | 2282INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2444 2283
2445MODULE = cf PACKAGE = cf::client 2284MODULE = cf PACKAGE = cf::client
2446 2285
2447INCLUDE: $PERL genacc client ../include/client.h | 2286INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2448 2287
2449int invoke (client *ns, int event, ...) 2288int invoke (client *ns, int event, ...)
2450 CODE: 2289 CODE:
2451 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2290 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2452 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2291 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2453 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 2292 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2454 RETVAL = INVOKE_((event_type)event, ARG_CLIENT (ns), ARG_AV (av)); 2293 RETVAL = ns->invoke ((event_type)event, ARG_AV (av), DT_END);
2455 OUTPUT: RETVAL 2294 OUTPUT: RETVAL
2456 2295
2457SV *registry (client *ns) 2296SV *registry (client *ns)
2458 2297
2459client * 2298void
2460create (int fd, const char *peername) 2299list ()
2461 CODE: 2300 PPCODE:
2462 RETVAL = client::create (fd, peername); 2301 EXTEND (SP, clients.size ());
2463 OUTPUT: 2302 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
2303 PUSHs (sv_2mortal (to_sv (*i)));
2304
2305void
2306client::send_packet (SV *packet)
2307 CODE:
2308{
2309 STRLEN len;
2310 char *buf = SvPVbyte (packet, len);
2311
2312 THIS->send_packet (buf, len);
2313}
2314
2315MODULE = cf PACKAGE = cf::face PREFIX = face_
2316
2317#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2318
2319faceidx face_find (utf8_string name, faceidx defidx = 0)
2320
2321faceidx alloc (utf8_string name)
2322 CODE:
2323{
2324 do
2325 {
2326 RETVAL = faces.size ();
2327 faces.resize (RETVAL + 1);
2328 }
2329 while (!RETVAL); // crude way to leave index 0
2330
2331 faces [RETVAL].name = name;
2332 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2333
2334 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2335 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2336}
2337 OUTPUT: RETVAL
2338
2339void set (faceidx idx, int visibility, int magicmap)
2340 CODE:
2341 faceinfo *f = face_info (idx);
2342 assert (f);
2343 f->visibility = visibility;
2344 f->magicmap = magicmap;
2345
2346void set_smooth (faceidx idx, faceidx smooth, int smoothlevel)
2347 CODE:
2348 faceinfo *f = face_info (idx); assert (f);
2349 f->smooth = smooth;
2350 f->smoothlevel = smoothlevel;
2351
2352void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2353 CODE:
2354{
2355 facedata *d = face_data (idx, faceset);
2356 assert (d);
2357 sv_to (data, d->data);
2358 STRLEN clen;
2359 char *cdata = SvPVbyte (chksum, clen);
2360 clen = min (CHKSUM_SIZE, clen);
2361
2362 if (memcmp (d->chksum, cdata, clen))
2363 {
2364 memcpy (d->chksum, cdata, clen);
2365
2366 // invalidate existing client face info
2367 for_all_clients (ns)
2368 if (ns->faceset == faceset)
2369 {
2370 ns->faces_sent [idx] = false;
2371 ns->force_newmap = true;
2372 }
2373 }
2374}
2375
2376void invalidate (faceidx idx)
2377 CODE:
2378 for_all_clients (ns)
2379 {
2380 ns->faces_sent [idx] = false;
2381 ns->force_newmap = true;
2382 }
2383
2384void invalidate_all ()
2385 CODE:
2386 for_all_clients (ns)
2387 {
2388 ns->faces_sent.reset ();
2389 ns->force_newmap = true;
2390 }
2391
2392MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2393
2394#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2395
2396animidx anim_find (utf8_string name)
2397 CODE:
2398 RETVAL = animation::find (name).number;
2464 RETVAL 2399 OUTPUT: RETVAL
2465 2400
2466void 2401animidx set (utf8_string name, SV *frames, int facings = 1)
2467client::destroy () 2402 CODE:
2403{
2404 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2405 croak ("frames must be an arrayref");
2468 2406
2407 AV *av = (AV *)SvRV (frames);
2408
2409 animation *anim = &animation::find (name);
2410 if (anim->number)
2411 {
2412 anim->resize (av_len (av) + 1);
2413 anim->facings = facings;
2414 }
2415 else
2416 anim = &animation::create (name, av_len (av) + 1, facings);
2417
2418 for (int i = 0; i < anim->num_animations; ++i)
2419 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2420}
2421 OUTPUT: RETVAL
2422
2423void invalidate_all ()
2424 CODE:
2425 for_all_clients (ns)
2426 ns->anims_sent.reset ();
2427

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