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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.97 by root, Thu Dec 21 22:41:35 2006 UTC vs.
Revision 1.239 by root, Thu Jul 26 00:27:09 2007 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
7 * 3 *
4 * Copyright (©) 2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <crossfire@schmorp.de>
24*/ 22 */
23
24#include "autoconf.h"
25 25
26#define PLUGIN_NAME "perl" 26#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 27#define PLUGIN_VERSION "cfperl 0.5"
28
29#define CEDES_PER_TICK 5
30
31#if HAVE_EXECINFO_H
32# include <execinfo.h>
33#endif
28 34
29#include <plugin_common.h> 35#include <plugin_common.h>
30#include <sounds.h> 36#include <sounds.h>
31#include <cstdarg> 37#include <cstdarg>
32#include <sproto.h> 38#include <sproto.h>
33 39
40#include "loader.h"
34#include "cfperl.h" 41#include "cfperl.h"
35#include "shstr.h" 42#include "shstr.h"
43
44#include <unistd.h>
45#if _POSIX_MEMLOCK
46# include <sys/mman.h>
47#endif
36 48
37#include <EXTERN.h> 49#include <EXTERN.h>
38#include <perl.h> 50#include <perl.h>
39#include <XSUB.h> 51#include <XSUB.h>
40 52
53#include "CoroAPI.h"
41#include "perlxsi.c" 54#include "perlxsi.c"
42 55
43extern sint64 *levels; // the experience table 56extern sint64 *levels; // the experience table
44 57
45typedef object object_ornull; 58typedef object object_ornull;
46typedef maptile maptile_ornull; 59typedef maptile maptile_ornull;
60
61typedef char *octet_string;
62typedef char *utf8_string;
63typedef const char *const_octet_string;
64typedef const char *const_utf8_string;
65
66typedef std::string std__string;
47 67
48#if IVSIZE >= 8 68#if IVSIZE >= 8
49 typedef IV val64; 69 typedef IV val64;
50# define newSVval64 newSViv 70# define newSVval64 newSViv
51# define SvVAL64 SvIV 71# define SvVAL64 SvIV
54# define newSVval64 newSVnv 74# define newSVval64 newSVnv
55# define SvVAL64 SvNV 75# define SvVAL64 SvNV
56#endif 76#endif
57 77
58static f_plug_api gethook = cfapi_get_hooks; 78static f_plug_api gethook = cfapi_get_hooks;
59static f_plug_api object_set_property = cfapi_object_set_property;
60static f_plug_api object_insert = cfapi_object_insert; 79static f_plug_api object_insert = cfapi_object_insert;
61 80
62static PerlInterpreter *perl; 81static PerlInterpreter *perl;
63 82
83tstamp NOW, runtime;
84
85global gbl_ev;
64static AV *cb_global, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 86static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
87static SV *sv_runtime, *sv_next_tick;
88
89bitset<NUM_EVENT_TYPES> ev_want_event;
90bitset<NUM_TYPES> ev_want_type;
91
92static HV
93 *stash_cf,
94 *stash_cf_object_wrap,
95 *stash_cf_object_player_wrap,
96 *stash_cf_player_wrap,
97 *stash_cf_map_wrap,
98 *stash_cf_client_wrap,
99 *stash_cf_arch_wrap,
100 *stash_cf_party_wrap,
101 *stash_cf_region_wrap,
102 *stash_cf_living_wrap;
103
104// helper cast function, returns super class * or 0
105template<class super>
106static super *
107is_a (attachable *at)
108{
109 //return dynamic_cast<super *>(at); // slower, safer
110 if (typeid (*at) == typeid (super))
111 return static_cast<super *>(at);
112 else
113 return 0;
114}
65 115
66////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 116//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
67 117
118unordered_vector<attachable *> attachable::mortals;
119
120attachable::~attachable ()
121{
122 assert (!self);
123 assert (!cb);
124}
125
126int
127attachable::refcnt_cnt () const
128{
129 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
130}
131
132void
133attachable::sever_self ()
134{
135 if (HV *self = this->self)
136 {
137 // keep a refcount because sv_unmagic might call attachable_free,
138 // which might clear self, causing sv_unmagic to crash on a now
139 // invalid object.
140 SvREFCNT_inc (self);
141 hv_clear (self);
142 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
143 SvREFCNT_dec (self);
144
145 // self *must* be null now because thats sv_unmagic's job.
146 assert (!this->self);
147 }
148}
149
150void
151attachable::optimise ()
152{
153 if (self
154 && SvREFCNT (self) == 1
155 && !HvTOTALKEYS (self))
156 sever_self ();
157}
158
159// check wether the object really is dead
160void
161attachable::do_check ()
162{
163 if (refcnt_cnt () > 0)
164 return;
165
166 destroy ();
167}
168
169void
170attachable::do_destroy ()
171{
172 INVOKE_ATTACHABLE (DESTROY, this);
173
174 if (cb)
175 {
176 SvREFCNT_dec (cb);
177 cb = 0;
178 }
179
180 mortals.push_back (this);
181}
182
183void
184attachable::destroy ()
185{
186 if (destroyed ())
187 return;
188
189 flags |= F_DESTROYED;
190 do_destroy ();
191 sever_self ();
192}
193
194void
195attachable::check_mortals ()
196{
197 static int i = 0;
198
199 for (;;)
200 {
201 if (i >= mortals.size ())
202 {
203 i = 0;
204
205 if (mortals.size () >= 512)
206 {
207 static int last_mortalcount;
208 if (mortals.size () != last_mortalcount)
209 {
210 last_mortalcount = mortals.size ();
211 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
212
213 if (0)
214 {
215 for (int j = 0; j < mortals.size (); ++j)//D
216 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
217 fprintf (stderr, "\n");//D
218 }
219 }
220 }
221
222 break;
223 }
224
225 attachable *obj = mortals [i];
226
227#if 0
228 if (obj->self)//D make this an assert later
229 {
230 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
231 obj->sever_self ();
232 }
233#endif
234
235 if (obj->refcnt)
236 {
237 ++i; // further delay freeing
238
239 if (!(i & 0x3ff))
240 break;
241 }
242 else
243 {
244 mortals.erase (i);
245 obj->sever_self ();
246 delete obj;
247 }
248 }
249}
250
251void
252attachable::set_key (const char *key, const char *value)
253{
254 if (!self)
255 self = newHV ();
256
257 if (value)
258 hv_store (self, key, strlen (key), newSVpv (value, 0), 0);
259 else
260 hv_delete (self, key, strlen (key), G_DISCARD);
261}
262
263attachable &
264attachable::operator =(const attachable &src)
265{
266 //if (self || cb)
267 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
268
269 attach = src.attach;
270 return *this;
271}
272
273template<typename T>
274static bool
275find_backref (void *ptr, T *obj)
276{
277 char *s = (char *)obj;
278 while (s < (char *)obj + sizeof (T))
279 {
280 if (ptr == *(void **)s)
281 return true;
282
283 s += sizeof (void *); // assume natural alignment
284 }
285
286 return false;
287}
288
289// for debugging, find "live" objects containing this ptr
290void
291find_backref (void *ptr)
292{
293 for_all_objects (op)
294 if (find_backref (ptr, op))
295 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
296
297 for_all_players (pl)
298 if (find_backref (ptr, pl))
299 fprintf (stderr, "P %p\n", pl);
300
301 for_all_clients (ns)
302 if (find_backref (ptr, ns))
303 fprintf (stderr, "C %p\n", ns);
304
305}
306
307//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
308
68static SV * 309static SV *
69newSVptr (void *ptr, const char *klass, HV *hv = newHV ()) 310newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
70{ 311{
71 SV *sv; 312 SV *sv;
72 313
73 if (!ptr) 314 if (!ptr)
74 return &PL_sv_undef; 315 return &PL_sv_undef;
75 316
76 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0); 317 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
77 return sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1)); 318 return sv_bless (newRV_noinc ((SV *)hv), stash);
78} 319}
79 320
80template<class attachable> 321static int
81SV * 322attachable_free (pTHX_ SV *sv, MAGIC *mg)
323{
324 attachable *at = (attachable *)mg->mg_ptr;
325
326 //TODO: check if transaction behaviour is really required here
327 if (SV *self = (SV *)at->self)
328 {
329 at->self = 0;
330 SvREFCNT_dec (self);
331 }
332
333 // next line makes sense, but most objects still have refcnt 0 by default
334 //at->refcnt_chk ();
335 return 0;
336}
337
338MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
339
340static SV *
82newSVattachable (attachable *obj, const char *klass) 341newSVattachable (attachable *obj, HV *stash)
83{ 342{
84 if (!obj) 343 if (!obj)
85 return &PL_sv_undef; 344 return &PL_sv_undef;
86 345
87 if (!obj->self) 346 if (!obj->self)
88 obj->self = newSVptr (obj, klass); 347 obj->self = newHV ();
89 348
90 return newSVsv (obj->self); 349 if (!SvOBJECT (obj->self))
350 {
351 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
352
353 // now bless the object _once_
354 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
355 return sv_bless (newRV_inc ((SV *)obj->self), stash);
356 }
357 else
358 {
359 SV *sv = newRV_inc ((SV *)obj->self);
360
361 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
362 SvAMAGIC_on (sv);
363
364 return sv;
365 }
91} 366}
92 367
93static void 368static void
94clearSVptr (SV *sv) 369clearSVptr (SV *sv)
95{ 370{
121 return SvPTR (sv, klass); 396 return SvPTR (sv, klass);
122 else 397 else
123 return 0; 398 return 0;
124} 399}
125 400
401static inline SV *
402newSVpv_utf8 (const char *s)
403{
404 SV *sv = newSVpv (s, 0);
405 SvUTF8_on (sv);
406 return sv;
407}
408
409static inline SV *
410newSVpvn_utf8 (const char *s, STRLEN l)
411{
412 SV *sv = newSVpvn (s, l);
413 SvUTF8_on (sv);
414 return sv;
415}
416
126inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 417inline SV *to_sv (const shstr & v) { return v ? newSVpvn_utf8 ((const char *)v, v.length ()) : &PL_sv_undef; }
127inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 418inline SV *to_sv (const char * v) { return newSVpv (v, 0); }
128inline SV *to_sv (bool v) { return newSViv (v); } 419inline SV *to_sv (bool v) { return newSViv (v); }
129inline SV *to_sv ( signed char v) { return newSViv (v); } 420inline SV *to_sv ( signed char v) { return newSViv (v); }
130inline SV *to_sv (unsigned char v) { return newSViv (v); } 421inline SV *to_sv (unsigned char v) { return newSViv (v); }
131inline SV *to_sv ( signed short v) { return newSViv (v); } 422inline SV *to_sv ( signed short v) { return newSViv (v); }
136inline SV *to_sv (unsigned long v) { return newSVuv (v); } 427inline SV *to_sv (unsigned long v) { return newSVuv (v); }
137inline SV *to_sv ( signed long long v) { return newSVval64 (v); } 428inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
138inline SV *to_sv (unsigned long long v) { return newSVval64 (v); } 429inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
139inline SV *to_sv (float v) { return newSVnv (v); } 430inline SV *to_sv (float v) { return newSVnv (v); }
140inline SV *to_sv (double v) { return newSVnv (v); } 431inline SV *to_sv (double v) { return newSVnv (v); }
141inline SV *to_sv (client * v) { return newSVattachable (v, "cf::client::wrap"); } 432inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
142inline SV *to_sv (player * v) { return newSVattachable (v, "cf::player::wrap"); } 433inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
143inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? "cf::object::player::wrap" : "cf::object::wrap"); } 434inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
144inline SV *to_sv (maptile * v) { return newSVattachable (v, "cf::map::wrap"); } 435inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
145inline SV *to_sv (archetype * v) { return newSVptr (v, "cf::arch::wrap"); } 436inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
437inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
146inline SV *to_sv (partylist * v) { return newSVptr (v, "cf::party::wrap"); } 438inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
147inline SV *to_sv (region * v) { return newSVptr (v, "cf::region::wrap"); }
148inline SV *to_sv (living * v) { return newSVptr (v, "cf::living::wrap"); } 439inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
149 440
150inline SV *to_sv (object & v) { return to_sv (&v); } 441inline SV *to_sv (object & v) { return to_sv (&v); }
151inline SV *to_sv (living & v) { return to_sv (&v); } 442inline SV *to_sv (living & v) { return to_sv (&v); }
152 443
153//TODO: 444inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
154inline SV *to_sv (New_Face * v) { return to_sv (v->name); }
155inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 445inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
156 446
157inline SV *to_sv (UUID v) 447inline SV *to_sv (UUID v)
158{ 448{
159 char buf[128]; 449 char buf[128];
160 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq); 450 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
161 return newSVpv (buf, 0); 451 return newSVpv (buf, 0);
162} 452}
163 453
164inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 454inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
165inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 455inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
166inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 456inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
167inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 457inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
168inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 458inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
169inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 459inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
174inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 464inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
175inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 465inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
176inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 466inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
177inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 467inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
178inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 468inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
179inline void sv_to (SV *sv, client * &v) { v = (client *)SvPTR_ornull (sv, "cf::client"); } 469inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
180inline void sv_to (SV *sv, player * &v) { v = (player *)SvPTR_ornull (sv, "cf::player"); } 470inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
181inline void sv_to (SV *sv, object * &v) { v = (object *)SvPTR_ornull (sv, "cf::object"); } 471inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
182inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)SvPTR_ornull (sv, "cf::arch"); } 472inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
183inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)SvPTR_ornull (sv, "cf::map"); } 473inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
474inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
475inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
184inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 476inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
185inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
186inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 477inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
187 478
188inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } //TODO 479//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
189inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } // TODO 480inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
190 481
191template<class T> 482template<class T>
192inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 483inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
193 484
194template<int N> 485template<int N>
195inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 486inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
196 487
488inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
489inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
490inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
491inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
492
493inline void sv_to (SV *sv, std::string &v)
494{
495 STRLEN len;
496 char *data = SvPVbyte (sv, len);
497 v.assign (data, len);
498}
499
197inline void sv_to (SV *sv, UUID &v) 500inline void sv_to (SV *sv, UUID &v)
198{ 501{
199 unsigned int version; 502 unsigned int version;
200 503
201 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version) 504 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
202 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 505 croak ("unparsable uuid: %s", SvPV_nolen (sv));
203} 506}
507
508inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
204 509
205static SV * 510static SV *
206newSVdt_va (va_list &ap, data_type type) 511newSVdt_va (va_list &ap, data_type type)
207{ 512{
208 SV *sv; 513 SV *sv;
315} 620}
316 621
317////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 622//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
318 623
319SV * 624SV *
320registry (attachable_base *ext) 625registry (attachable *ext)
321{ 626{
322 if (!ext->cb) 627 if (!ext->cb)
323 ext->cb = newAV (); 628 ext->cb = newAV ();
324 629
325 return newRV_inc ((SV *)ext->cb); 630 return newRV_inc ((SV *)ext->cb);
326}
327
328void attachable_base::clear ()
329{
330 if (self)
331 {
332 if (cb)
333 if (SvROK (*av_fetch (cb, EVENT_OBJECT_DESTROY, 1)))
334 INVOKE_OBJECT (DESTROY, static_cast<object *>(this));
335 else if (SvROK (*av_fetch (cb, EVENT_MAP_DESTROY, 1)))
336 INVOKE_MAP (DESTROY, static_cast<maptile *>(this));
337
338 // disconnect Perl from C, to avoid crashes
339 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
340
341 // clear the perl hash, might or might not be a good idea
342 hv_clear ((HV *)SvRV ((SV *)self));
343
344 SvREFCNT_dec (self);
345 self = 0;
346 }
347
348 if (cb)
349 {
350 SvREFCNT_dec (cb);
351 cb = 0;
352 }
353
354 attach = 0;
355}
356
357void attachable_base::optimise ()
358{
359 if (!self)
360 return;
361
362 HV *hv = (HV *)SvRV ((SV *)self);
363
364 if (SvREFCNT ((SV *)self) == 1
365 && SvREFCNT ((SV *)hv) == 1
366 && !HvKEYS (hv))
367 {
368 SvREFCNT_dec ((SV *)self);
369 self = 0;
370 }
371}
372
373void attachable_base::instantiate (data_type type, void *obj)
374{
375 dSP;
376 ENTER;
377 SAVETMPS;
378 PUSHMARK (SP);
379 EXTEND (SP, 2);
380 PUSHs (sv_2mortal (newSVdt (type, obj)));
381 PUSHs (sv_2mortal (newSVpv (attach, 0)));
382
383 attach = 0;
384
385 PUTBACK;
386 call_pv ("cf::instantiate", G_DISCARD | G_VOID | G_EVAL);
387 FREETMPS;
388 LEAVE;
389
390 switch (type)
391 {
392 case DT_OBJECT: INVOKE_OBJECT (INSTANTIATE, obj); break;
393 case DT_MAP: INVOKE_MAP (INSTANTIATE, obj); break;
394 }
395}
396
397/////////////////////////////////////////////////////////////////////////////
398
399void reattach (data_type type, void *obj)
400{
401 //TODO only do this when the object has _attachment's
402
403 dSP;
404 ENTER;
405 SAVETMPS;
406 PUSHMARK (SP);
407 XPUSHs (sv_2mortal (newSVdt (type, obj)));
408 PUTBACK;
409 call_pv ("cf::reattach", G_DISCARD | G_VOID | G_EVAL);
410 FREETMPS;
411 LEAVE;
412
413 switch (type)
414 {
415 case DT_OBJECT: INVOKE_OBJECT (REATTACH, obj); break;
416 case DT_PLAYER: INVOKE_PLAYER (REATTACH, obj); break;
417 case DT_CLIENT: INVOKE_CLIENT (REATTACH, obj); break;
418 case DT_MAP: INVOKE_MAP (REATTACH, obj); break;
419 }
420}
421
422template<class subclass>
423void reattach (attachable<subclass> *obj)
424{
425 obj->optimise ();
426
427 if (obj->self)
428 reattach ((data_type) cftype<subclass>::dt, (subclass *)obj);
429}
430
431#include "kw_hash.h"
432
433object_freezer::object_freezer ()
434: dynbuf (128 * 1024, 64 * 1024)
435{
436 av = newAV ();
437}
438
439object_freezer::~object_freezer ()
440{
441 SvREFCNT_dec (av);
442}
443
444void object_freezer::put (attachable_base *ext)
445{
446 ext->optimise ();
447
448 if (ext->self)
449 {
450 int idx = AvFILLp ((AV *)av) + 1;
451 av_store (av, idx, SvREFCNT_inc (ext->self));
452
453 add ((void *)"oid ", 4);
454 add ((sint32)idx);
455 add ('\n');
456 }
457}
458
459bool object_freezer::save (const char *filename)
460{
461 dSP;
462 ENTER;
463 SAVETMPS;
464 PUSHMARK (SP);
465 EXTEND (SP, 3);
466 PUSHs (sv_2mortal (newSVpv (filename, 0)));
467 PUSHs (sv_2mortal (newRV_noinc (newSVpvn ((char *)linearise (), size ()))));
468 PUSHs (sv_2mortal (newRV_inc ((SV *)av)));
469 PUTBACK;
470 call_pv ("cf::object_freezer_save", G_VOID | G_DISCARD | G_EVAL);
471 FREETMPS;
472 LEAVE;
473}
474
475char *object_freezer::as_string ()
476{
477 dSP;
478 ENTER;
479 SAVETMPS;
480 PUSHMARK (SP);
481 EXTEND (SP, 3);
482 PUSHs (sv_2mortal (newRV_noinc (newSVpvn ((char *)linearise (), size ()))));
483 PUSHs (sv_2mortal (newRV_inc ((SV *)av)));
484 PUTBACK;
485
486 char *res = call_pv ("cf::object_freezer_as_string", G_SCALAR | G_EVAL) > 0
487 ? strdup (SvPVbyte_nolen (POPs))
488 : strdup ("[fatal error]");
489
490 FREETMPS;
491 LEAVE;
492
493 return res;
494}
495
496int fprintf (object_freezer &freezer, const char *format, ...)
497{
498 va_list ap;
499
500 va_start (ap, format);
501
502 int len = vsnprintf ((char *)freezer.force (1024), 1024, format, ap);
503
504 if (len >= 0)
505 freezer.alloc (len);
506
507 va_end (ap);
508}
509
510int fputs (const char *s, object_freezer &freezer)
511{
512 freezer.add (s);
513}
514
515static const char thawer_eof[] = "\n\n\n\0\0\0";
516
517object_thawer::object_thawer (const char *filename)
518{
519 static const char eof[] = "\n\n\n\0\0\0";
520
521 av = 0;
522 text = 0;
523 line = 0;
524
525 if (filename)
526 {
527 dSP;
528 ENTER;
529 SAVETMPS;
530 PUSHMARK (SP);
531 XPUSHs (sv_2mortal (newSVpv (filename, 0)));
532 PUTBACK;
533
534 if (2 == call_pv ("cf::object_thawer_load", G_ARRAY | G_EVAL))
535 {
536 SPAGAIN;
537
538 // second value - perl objects
539 {
540 SV *sv = POPs;
541 if (SvROK (sv))
542 av = (AV *)SvREFCNT_inc (SvRV (sv));
543 }
544
545 // first value - text part, pad with 3 zeroes
546 {
547 SV *sv = POPs;
548 STRLEN len;
549 char *sv_ = SvPVbyte (sv, len);
550 text = newSV (len + sizeof (eof));
551 SvCUR_set (text, len);
552 memcpy (SvPVX (text), sv_, len);
553 memcpy (SvEND (text), eof, sizeof (eof)); // just to be sure
554
555 line = SvPVX (text);
556 }
557 }
558
559 PUTBACK;
560 FREETMPS;
561 LEAVE;
562 }
563}
564
565object_thawer::object_thawer (const char *data, AV *perlav)
566{
567 av = perlav;
568 text = newSVpv (data, 0);
569 sv_catpv (text, thawer_eof);
570 line = SvPVbyte_nolen (text);
571}
572
573void object_thawer::get (data_type type, void *obj, attachable_base *ext, int oid)
574{
575 if (!av || oid < 0) // this is actually an error of sorts
576 return;
577
578 // we have to "re-instantiate"/reattach to an object, so nuke ext->attach
579 ext->clear ();
580
581 SV **svp = av_fetch ((AV *)av, oid, 0);
582
583 if (!svp || !SvROK (*svp))
584 {
585 printf ("trying to thaw duplicate or never-issued oid %d, ignoring.\n", oid);
586 return;
587 }
588
589 ext->self = *svp; *svp = &PL_sv_undef;
590 sv_magic (SvRV (ext->self), 0, PERL_MAGIC_ext, (char *)obj, 0);
591
592 reattach (type, obj);
593}
594
595object_thawer::~object_thawer ()
596{
597 if (text) SvREFCNT_dec (text);
598 if (av) SvREFCNT_dec (av);
599}
600
601char *fgets (char *s, int n, object_thawer &thawer)
602{
603 char *p = thawer.line;
604 char *q = s;
605
606 if (!p)
607 return 0;
608
609 while (--n)
610 {
611 if (!*p)
612 break;
613
614 *q++ = *p;
615
616 if (*p++ == '\n')
617 break;
618 }
619
620 *q = 0;
621 thawer.line = p;
622
623 return s == q ? 0 : s;
624}
625
626keyword object_thawer::get_kv ()
627{
628 if (!line)
629 return KW_EOF;
630
631 for (;;)
632 {
633 char *p = line;
634
635 if (!*p)
636 return KW_EOF;
637
638 // parse keyword
639 while (*p > ' ')
640 p++;
641
642 int klen = p - line;
643
644 if (*p++ != '\n')
645 {
646 // parse value
647 while (*(unsigned char *)p <= ' ' && *p != '\n') // skip 0x01 .. 0x20
648 ++p;
649
650 last_value = p;
651
652 while (*p != '\n')
653 p++;
654
655 *p++ = 0;
656 }
657 else
658 last_value = 0;
659
660 line [klen] = 0;
661 keyword_idx *kw = kw_lex::match (line, klen);
662
663 //printf ("KV %d<%s,%s>\n", kw ? kw->index : 0, line, last_value);//D
664
665 if (kw)
666 {
667 line = p;
668 return kw->index;
669 }
670 else if (!*line || *line == '#')
671 {
672 // empty/comment line
673 line = p;
674 }
675 else
676 return KW_ERROR;
677 }
678}
679
680void object_thawer::get (shstr &sh) const
681{
682 if (last_value)
683 sh = last_value;
684 else
685 {
686 sh = "<value missing>";
687 LOG (llevError, "keyword requires value: <%s>\n", line);//TODO: add filename
688 }
689}
690
691void object_thawer::get_ml (keyword kend, shstr &sh)
692{
693 char kw[128];
694
695 int klen = keyword_len [kend];
696
697 kw [0] = '\n';
698 memcpy (kw + 1, keyword_str [kend], klen);
699 kw [klen + 1] = '\n';
700 kw [klen + 2] = 0;
701
702 // first test for completely empty msg... "endXXX\n"
703 if (!strncmp (line, kw + 1, klen + 1))
704 {
705 sh = 0;
706
707 line += klen + 1;
708
709 return;
710 }
711 else
712 {
713 // multi-line strings are delimited by "\nendXXX\n" or "endXXX\n" (NULL)
714
715 char *end = strstr (line, kw);
716
717 if (!end)
718 {
719 sh = 0;
720 return;
721 }
722
723 *end = 0;
724 sh = line;
725
726 line = end + keyword_len [kend] + 1;
727
728 while (*line++ != '\n')
729 ;
730 }
731}
732
733sint32 object_thawer::get_sint32 () const
734{
735 char *p = last_value;
736
737 if (!p)
738 return 0;
739
740 sint32 val = 0;
741 bool negate;
742
743 if (*p == '-')
744 {
745 negate = true;
746 ++p;
747 }
748 else
749 negate = false;
750
751 do
752 {
753 val *= 10;
754 val += *p++ - '0';
755 }
756 while (*p);
757
758 return negate ? -val : val;
759}
760
761sint64 object_thawer::get_sint64 () const
762{
763 return last_value ? atoll (last_value) : 0;
764}
765
766double object_thawer::get_double () const
767{
768 return last_value ? atof (last_value) : 0;
769} 631}
770 632
771///////////////////////////////////////////////////////////////////////////// 633/////////////////////////////////////////////////////////////////////////////
772 634
773extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr) 635extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
832 perl = perl_alloc (); 694 perl = perl_alloc ();
833 perl_construct (perl); 695 perl_construct (perl);
834 696
835 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 697 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
836 698
837 char *argv[] = { 699 const char *argv[] = {
838 "", 700 settings.argv [0],
839 "-e" 701 "-e"
840 "use Event;" // required for bootstrap 702 "use Event; use Coro;" // required for bootstrap
841 "cf->bootstrap;" // required for datadir :*> 703 "cf->bootstrap;" // required for datadir :*>
842 "unshift @INC, cf::datadir ();" 704 "unshift @INC, cf::datadir ();"
843 "require cf;" 705 "require cf;"
844 }; 706 };
845 707
846 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 708 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
709 || perl_run (perl))
847 { 710 {
848 printf ("unable to initialize perl-interpreter, aborting.\n"); 711 printf ("unable to initialize perl-interpreter, aborting.\n");
849 exit (EXIT_FAILURE); 712 exit (EXIT_FAILURE);
850 } 713 }
714
715 {
716 dSP;
717
718 PUSHMARK (SP);
719 PUTBACK;
720 call_pv ("cf::init", G_DISCARD | G_VOID);
721 }
851} 722}
852 723
853void cfperl_main () 724void cfperl_main ()
854{ 725{
855 dSP; 726 dSP;
856 727
857 PUSHMARK (SP); 728 PUSHMARK (SP);
858 PUTBACK; 729 PUTBACK;
859 call_pv ("cf::main", G_DISCARD | G_VOID); 730 call_pv ("cf::main", G_DISCARD | G_VOID);
731}
732
733void
734attachable::instantiate ()
735{
736 if (attach)
737 {
738 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
739 attach = 0;
740 }
741}
742
743void
744attachable::reattach ()
745{
746 optimise ();
747 //TODO: check for _attachment's, very important for restarts
748 INVOKE_ATTACHABLE (REATTACH, this);
860} 749}
861 750
862static event_klass klass_of[NUM_EVENT_TYPES] = { 751static event_klass klass_of[NUM_EVENT_TYPES] = {
863# define def(type,name) KLASS_ ## type, 752# define def(type,name) KLASS_ ## type,
864# include "eventinc.h" 753# include "eventinc.h"
895 } 784 }
896 } 785 }
897 } 786 }
898} 787}
899 788
789void
790attachable::gather_callbacks (AV *&callbacks, event_type event) const
791{
792 ::gather_callbacks (callbacks, cb_attachable, event);
793
794 if (cb)
795 ::gather_callbacks (callbacks, cb, event);
796}
797
798void
799global::gather_callbacks (AV *&callbacks, event_type event) const
800{
801 ::gather_callbacks (callbacks, cb_global, event);
802}
803
804void
805object::gather_callbacks (AV *&callbacks, event_type event) const
806{
807 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
808 {
809 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
810
811 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
812 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
813 }
814
815 if (type <= AvFILLp (cb_type))
816 {
817 SV *registry = AvARRAY (cb_type)[type];
818
819 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
820 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
821 }
822
823 attachable::gather_callbacks (callbacks, event);
824 ::gather_callbacks (callbacks, cb_object, event);
825}
826
827void
828archetype::gather_callbacks (AV *&callbacks, event_type event) const
829{
830 attachable::gather_callbacks (callbacks, event);
831 //TODO//::gather_callbacks (callbacks, cb_archetype, event);
832}
833
834void
835client::gather_callbacks (AV *&callbacks, event_type event) const
836{
837 attachable::gather_callbacks (callbacks, event);
838 ::gather_callbacks (callbacks, cb_client, event);
839}
840
841void
842player::gather_callbacks (AV *&callbacks, event_type event) const
843{
844 attachable::gather_callbacks (callbacks, event);
845 ::gather_callbacks (callbacks, cb_player, event);
846}
847
848void
849maptile::gather_callbacks (AV *&callbacks, event_type event) const
850{
851 attachable::gather_callbacks (callbacks, event);
852 ::gather_callbacks (callbacks, cb_map, event);
853}
854
855void
856_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
857{
858 for (int event = 0; event <= AvFILLp (registry); ++event)
859 {
860 SV *cbs_ = AvARRAY (registry)[event];
861
862 // element must be list of callback entries
863 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
864 {
865 AV *cbs = (AV *)SvRV (cbs_);
866
867 // no callback entries, no callbacks to call
868 if (AvFILLp (cbs) >= 0)
869 set.set (event);
870 }
871 }
872}
873
874// very slow and inefficient way to recalculate the global want bitsets
875void
876_recalc_want ()
877{
878 ev_want_event.reset ();
879
880 _recalc_want (ev_want_event, cb_global);
881 _recalc_want (ev_want_event, cb_attachable);
882 _recalc_want (ev_want_event, cb_object);
883 _recalc_want (ev_want_event, cb_client);
884 _recalc_want (ev_want_event, cb_player);
885 _recalc_want (ev_want_event, cb_map);
886
887 ev_want_type.reset ();
888
889 for (int type = 0; type <= AvFILLp (cb_type); ++type)
890 {
891 SV *cbs_ = AvARRAY (cb_type)[type];
892
893 // element must be list of callback entries
894 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
895 {
896 AV *cbs = (AV *)SvRV (cbs_);
897
898 // no callback entries, no callbacks to call
899 if (AvFILLp (cbs) >= 0)
900 ev_want_type.set (type % NUM_TYPES);
901 }
902 }
903}
904
905bool
900bool cfperl_invoke (event_type event, ...) 906attachable::invoke (event_type event, ...)
901{ 907{
902 data_type dt; 908 data_type dt;
903 va_list ap;
904 909
905 va_start (ap, event);
906
907 AV *callbacks = 0;
908
909 object *op;
910 player *pl;
911 maptile *map;
912 client *ns;
913
914 // callback call ordering is: 910 // callback call ordering should be:
915 // 1. per-object callback 911 // 1. per-object callback
916 // 2. per-class object 912 // 2. per-class object
917 // 3. per-type callback 913 // 3. per-type callback
918 // 4. global callbacks 914 // 4. global callbacks
919 915
916 AV *callbacks = 0;
920 gather_callbacks (callbacks, cb_global, event); 917 gather_callbacks (callbacks, event);
921
922 switch (KLASS_OF (event))
923 {
924 case KLASS_GLOBAL:
925 break;
926
927 case KLASS_OBJECT:
928 dt = (data_type) va_arg (ap, int);
929 assert (("first argument must be of type object", dt == DT_OBJECT));
930 op = va_arg (ap, object *);
931
932 if (op->cb)
933 gather_callbacks (callbacks, op->cb, event);
934
935 if (op->type)
936 {
937 if (op->subtype && op->type + op->subtype * NUM_SUBTYPES <= AvFILLp (cb_type))
938 {
939 SV *registry = AvARRAY (cb_type)[op->type + op->subtype * NUM_SUBTYPES];
940
941 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
942 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
943 }
944
945 if (op->type <= AvFILLp (cb_type))
946 {
947 SV *registry = AvARRAY (cb_type)[op->type];
948
949 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
950 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
951 }
952 }
953
954 gather_callbacks (callbacks, cb_object, event);
955
956 break;
957
958 case KLASS_PLAYER:
959 dt = (data_type) va_arg (ap, int);
960 assert (("first argument must be of type player", dt == DT_PLAYER));
961 pl = va_arg (ap, player *);
962
963 if (pl->cb)
964 gather_callbacks (callbacks, pl->cb, event);
965
966 gather_callbacks (callbacks, cb_player, event);
967 break;
968
969 case KLASS_MAP:
970 dt = (data_type) va_arg (ap, int);
971 assert (("first argument must be of type object", dt == DT_MAP));
972 map = va_arg (ap, maptile *);
973
974 if (map->cb)
975 gather_callbacks (callbacks, map->cb, event);
976
977 gather_callbacks (callbacks, cb_map, event);
978 break;
979
980 case KLASS_CLIENT:
981 dt = (data_type) va_arg (ap, int);
982 assert (("first argument must be of type client", dt == DT_CLIENT));
983 ns = va_arg (ap, client *);
984
985 if (ns->cb)
986 gather_callbacks (callbacks, ns->cb, event);
987
988 gather_callbacks (callbacks, cb_client, event);
989 break;
990
991 default:
992 assert (("unsupported event klass in cfperl_invoke", 0));
993 }
994 918
995 // short-circuit processing if no callbacks found/defined 919 // short-circuit processing if no callbacks found/defined
996 if (!callbacks) 920 if (!callbacks)
997 return 0; 921 return 0;
998 922
999 dSP; 923 va_list ap;
1000 ENTER; 924 va_start (ap, event);
1001 SAVETMPS;
1002 925
1003 PUSHMARK (SP); 926 CALL_BEGIN (3);
1004 EXTEND (SP, 3);
1005
1006 PUSHs (sv_2mortal (newSViv (event))); // only used for debugging nowadays 927 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
1007 PUSHs (sv_2mortal (newRV_noinc ((SV *)callbacks))); 928 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
1008 929
1009 switch (KLASS_OF (event)) 930 //TODO: unhack
1010 { 931 if (object *op = is_a<object>(this)) CALL_ARG_SV (newSVdt (DT_OBJECT, op));
1011 case KLASS_OBJECT: PUSHs (sv_2mortal (newSVdt (DT_OBJECT, op))); break; 932 else if (player *pl = is_a<player>(this)) CALL_ARG_SV (newSVdt (DT_PLAYER, pl));
1012 case KLASS_PLAYER: PUSHs (sv_2mortal (newSVdt (DT_PLAYER, pl))); break; 933 else if (client *ns = is_a<client>(this)) CALL_ARG_SV (newSVdt (DT_CLIENT, ns));
1013 case KLASS_CLIENT: PUSHs (sv_2mortal (newSVdt (DT_CLIENT, pl))); break; 934 else if (maptile *m = is_a<maptile>(this)) CALL_ARG_SV (newSVdt (DT_MAP, m));
1014 case KLASS_MAP: PUSHs (sv_2mortal (newSVdt (DT_MAP, map))); break; 935 else if (global *gl = is_a<global>(this)) /*nop*/;
1015 } 936 else
937 abort (); //TODO
1016 938
1017 for (;;) 939 for (;;)
1018 { 940 {
1019 dt = (data_type) va_arg (ap, int); 941 dt = (data_type) va_arg (ap, int);
1020 942
1021 if (dt == DT_END) 943 if (dt == DT_END)
1022 break; 944 break;
1023
1024 if (dt == DT_AV) 945 else if (dt == DT_AV)
1025 { 946 {
1026 AV *av = va_arg (ap, AV *); 947 AV *av = va_arg (ap, AV *);
1027 948
1028 for (int i = 0; i <= av_len (av); ++i) 949 for (int i = 0; i <= av_len (av); ++i)
1029 XPUSHs (*av_fetch (av, i, 1)); 950 XPUSHs (*av_fetch (av, i, 1));
1032 XPUSHs (sv_2mortal (newSVdt_va (ap, dt))); 953 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
1033 } 954 }
1034 955
1035 va_end (ap); 956 va_end (ap);
1036 957
1037 PUTBACK; 958 CALL_CALL ("cf::do_invoke", G_SCALAR);
1038 int count = call_pv ("cf::do_invoke", G_SCALAR | G_EVAL);
1039 SPAGAIN;
1040
1041 count = count > 0 ? POPi : 0; 959 count = count > 0 ? POPi : 0;
1042 960
1043 FREETMPS; 961 CALL_END;
1044 LEAVE;
1045 962
1046 return count; 963 return count;
1047} 964}
1048 965
1049SV * 966SV *
1050cfperl_result (int idx) 967cfperl_result (int idx)
1051{ 968{
1052 AV *av = get_av ("cfperl::invoke_results", 0); 969 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
1053 if (!av) 970 if (!av)
1054 return &PL_sv_undef; 971 return &PL_sv_undef;
1055 972
1056 SV **sv = av_fetch (av, idx, 0); 973 SV **sv = av_fetch (av, idx, 0);
1057 if (!sv) 974 if (!sv)
1072 return SvNV (cfperl_result (idx)); 989 return SvNV (cfperl_result (idx));
1073} 990}
1074 991
1075///////////////////////////////////////////////////////////////////////////// 992/////////////////////////////////////////////////////////////////////////////
1076 993
994void
995cfperl_emergency_save ()
996{
997 CALL_BEGIN (0);
998 CALL_CALL ("cf::emergency_save", G_VOID);
999 CALL_END;
1000}
1001
1002void
1003cfperl_cleanup (int make_core)
1004{
1005 CALL_BEGIN (1);
1006 CALL_ARG (make_core);
1007 CALL_CALL ("cf::post_cleanup", G_VOID);
1008 CALL_END;
1009}
1010
1011void
1012cfperl_make_book (object *book, int level)
1013{
1014 CALL_BEGIN (2);
1015 CALL_ARG (book);
1016 CALL_ARG (level);
1017 CALL_CALL ("ext::books::make_book", G_VOID);
1018 CALL_END;
1019}
1020
1021void
1022cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
1023{
1024 CALL_BEGIN (4);
1025 CALL_ARG (ns);
1026 CALL_ARG (type);
1027 CALL_ARG_SV (newSVpv_utf8 (msg));
1028 CALL_ARG (color);
1029 CALL_CALL ("cf::client::send_msg", G_VOID);
1030 CALL_END;
1031}
1032
1033int
1034cfperl_can_merge (object *ob1, object *ob2)
1035{
1036 int can;
1037
1038 CALL_BEGIN (2);
1039 CALL_ARG (ob1);
1040 CALL_ARG (ob2);
1041 CALL_CALL ("cf::_can_merge", G_SCALAR);
1042 can = count && SvTRUE (TOPs);
1043 CALL_END;
1044
1045 return can;
1046}
1047
1048maptile *
1049maptile::find_sync (const char *path, maptile *origin)
1050{
1051 CALL_BEGIN (2);
1052 CALL_ARG (path);
1053 CALL_ARG (origin);
1054 CALL_CALL ("cf::map::find_sync", G_SCALAR);
1055
1056 maptile *retval;
1057
1058 if (count)
1059 sv_to (POPs, retval);
1060 else
1061 retval = 0;
1062
1063 CALL_END;
1064
1065 return retval;
1066}
1067
1068maptile *
1069maptile::find_async (const char *path, maptile *origin)
1070{
1071 CALL_BEGIN (2);
1072 CALL_ARG (path);
1073 CALL_ARG (origin);
1074 CALL_CALL ("cf::map::find_async", G_SCALAR);
1075
1076 maptile *retval;
1077
1078 if (count)
1079 sv_to (POPs, retval);
1080 else
1081 retval = 0;
1082
1083 CALL_END;
1084
1085 return retval;
1086}
1087
1088void
1089maptile::do_load_sync ()
1090{
1091 CALL_BEGIN (1);
1092 CALL_ARG (this);
1093 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
1094 CALL_END;
1095}
1096
1097void
1098maptile::change_all_map_light (int change)
1099{
1100 CALL_BEGIN (1);
1101 CALL_ARG (change);
1102 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
1103 CALL_END;
1104}
1105
1106void
1107object::enter_exit (object *exit)
1108{
1109 if (type != PLAYER)
1110 return;
1111
1112 CALL_BEGIN (2);
1113 CALL_ARG (this);
1114 CALL_ARG (exit);
1115 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
1116 CALL_END;
1117}
1118
1119void
1120log_backtrace (const char *msg)
1121{
1122#if HAVE_BACKTRACE
1123 void *addr [20];
1124 int size = backtrace (addr, 20);
1125
1126 CALL_BEGIN (size);
1127 CALL_ARG (msg);
1128 for (int i = 0; i < size; ++i)
1129 CALL_ARG ((IV)addr [i]);
1130 CALL_CALL ("cf::_log_backtrace", G_VOID);
1131 CALL_END;
1132#endif
1133}
1134
1135/////////////////////////////////////////////////////////////////////////////
1136
1077struct EventAPI *watcher_base::GEventAPI; 1137struct EventAPI *watcher_base::GEventAPI;
1138struct CoroAPI *coroapi::GCoroAPI;
1078 1139
1140int coroapi::cede_counter;
1141tstamp coroapi::next_cede;
1142
1143void coroapi::do_cede_to_tick ()
1144{
1145 cede_counter = 0;
1146
1147 cede ();
1148
1149 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
1150 if (next_cede > SvNV (sv_next_tick) - 0.02)
1151 next_cede = SvNV (sv_next_tick);
1152}
1153
1154void coroapi::do_cede_every ()
1155{
1156 cede_counter = 0;
1157
1158 if (coroapi::nready ())
1159 coroapi::cede ();
1160}
1161
1162void coroapi::do_cede_to_tick_every ()
1163{
1164 cede_counter = 0;
1165
1166 cede_to_tick ();
1167}
1168
1169void
1170coroapi::wait_for_tick ()
1171{
1172 CALL_BEGIN (0);
1173 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1174 CALL_END;
1175}
1176
1177void
1178coroapi::wait_for_tick_begin ()
1179{
1180 CALL_BEGIN (0);
1181 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1182 CALL_END;
1183}
1184
1185static void
1079static void iw_dispatch (pe_event *ev) 1186iw_dispatch (pe_event *ev)
1080{ 1187{
1081 iw *w = (iw *)ev->ext_data; 1188 iw *w = (iw *)ev->ext_data;
1082 w->call (*w); 1189 w->call (*w);
1083} 1190}
1084 1191
1085void 1192void
1086iw::alloc () 1193iw::alloc ()
1087{ 1194{
1088 pe = GEventAPI->new_idle (0, 0); 1195 pe = GEventAPI->new_idle (0, 0);
1089 1196
1197 WaREENTRANT_off (pe);
1090 pe->base.callback = (void *)iw_dispatch; 1198 pe->base.callback = (void *)iw_dispatch;
1091 pe->base.ext_data = (void *)this; 1199 pe->base.ext_data = (void *)this;
1092} 1200}
1093 1201
1094static void iow_dispatch (pe_event *ev) 1202static void iow_dispatch (pe_event *ev)
1100void 1208void
1101iow::alloc () 1209iow::alloc ()
1102{ 1210{
1103 pe = GEventAPI->new_io (0, 0); 1211 pe = GEventAPI->new_io (0, 0);
1104 1212
1213 WaREENTRANT_off (pe);
1105 pe->base.callback = (void *)iow_dispatch; 1214 pe->base.callback = (void *)iow_dispatch;
1106 pe->base.ext_data = (void *)this; 1215 pe->base.ext_data = (void *)this;
1107 1216
1108 pe->fd = -1; 1217 pe->fd = -1;
1109 pe->poll = 0; 1218 pe->poll = 0;
1130 pe->poll = events; 1239 pe->poll = events;
1131 if (pe->poll) start (); 1240 if (pe->poll) start ();
1132 } 1241 }
1133} 1242}
1134 1243
1244void
1245_connect_to_perl ()
1246{
1247 stash_cf = gv_stashpv ("cf" , 1);
1248
1249 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1250 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1251 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
1252 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1253 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1254 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1255 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1256 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1257 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1258
1259 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
1260 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
1261
1262 cb_global = get_av ("cf::CB_GLOBAL", 1);
1263 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1264 cb_object = get_av ("cf::CB_OBJECT", 1);
1265 cb_player = get_av ("cf::CB_PLAYER", 1);
1266 cb_client = get_av ("cf::CB_CLIENT", 1);
1267 cb_type = get_av ("cf::CB_TYPE" , 1);
1268 cb_map = get_av ("cf::CB_MAP" , 1);
1269}
1270
1135MODULE = cf PACKAGE = cf PREFIX = cf_ 1271MODULE = cf PACKAGE = cf PREFIX = cf_
1136 1272
1137BOOT: 1273BOOT:
1138{ 1274{
1139 HV *stash = gv_stashpv ("cf", 1);
1140
1141 I_EVENT_API (PACKAGE);
1142 watcher_base::GEventAPI = GEventAPI; 1275 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
1276 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1143 1277
1278 _connect_to_perl ();
1279
1144 newCONSTSUB (stash, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1280 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1281
1282 //{
1283 // require_pv ("Time::HiRes");
1284 //
1285 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1286 // if (!svp) croak ("Time::HiRes is required");
1287 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1288 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1289 //}
1145 1290
1146 static const struct { 1291 static const struct {
1147 const char *name; 1292 const char *name;
1148 IV iv; 1293 IV iv;
1149 } *civ, const_iv[] = { 1294 } *civ, const_iv[] = {
1150# define const_iv(name) { # name, (IV)name }, 1295# define const_iv(name) { # name, (IV)name },
1151 const_iv (llevError) 1296 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1152 const_iv (llevInfo) 1297 const_iv (logBacktrace)
1153 const_iv (llevDebug) 1298
1154 const_iv (llevMonster) 1299 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1300
1301 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1155 1302
1156 const_iv (MAX_TIME) 1303 const_iv (MAX_TIME)
1157 const_iv (PLAYER) 1304
1158 const_iv (TRANSPORT)
1159 const_iv (ROD)
1160 const_iv (TREASURE)
1161 const_iv (POTION)
1162 const_iv (FOOD)
1163 const_iv (POISON)
1164 const_iv (BOOK)
1165 const_iv (CLOCK)
1166 const_iv (ARROW)
1167 const_iv (BOW)
1168 const_iv (WEAPON)
1169 const_iv (ARMOUR)
1170 const_iv (PEDESTAL)
1171 const_iv (ALTAR)
1172 const_iv (LOCKED_DOOR)
1173 const_iv (SPECIAL_KEY)
1174 const_iv (MAP)
1175 const_iv (DOOR)
1176 const_iv (KEY)
1177 const_iv (TIMED_GATE)
1178 const_iv (TRIGGER)
1179 const_iv (GRIMREAPER)
1180 const_iv (MAGIC_EAR)
1181 const_iv (TRIGGER_BUTTON)
1182 const_iv (TRIGGER_ALTAR)
1183 const_iv (TRIGGER_PEDESTAL)
1184 const_iv (SHIELD)
1185 const_iv (HELMET)
1186 const_iv (HORN)
1187 const_iv (MONEY)
1188 const_iv (CLASS)
1189 const_iv (GRAVESTONE)
1190 const_iv (AMULET)
1191 const_iv (PLAYERMOVER)
1192 const_iv (TELEPORTER)
1193 const_iv (CREATOR)
1194 const_iv (SKILL)
1195 const_iv (EARTHWALL)
1196 const_iv (GOLEM)
1197 const_iv (THROWN_OBJ)
1198 const_iv (BLINDNESS)
1199 const_iv (GOD)
1200 const_iv (DETECTOR)
1201 const_iv (TRIGGER_MARKER)
1202 const_iv (DEAD_OBJECT)
1203 const_iv (DRINK)
1204 const_iv (MARKER)
1205 const_iv (HOLY_ALTAR)
1206 const_iv (PLAYER_CHANGER)
1207 const_iv (BATTLEGROUND)
1208 const_iv (PEACEMAKER)
1209 const_iv (GEM)
1210 const_iv (FIREWALL)
1211 const_iv (ANVIL)
1212 const_iv (CHECK_INV)
1213 const_iv (MOOD_FLOOR) 1305 const_iv (NUM_BODY_LOCATIONS)
1214 const_iv (EXIT) 1306 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1215 const_iv (ENCOUNTER) 1307 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1216 const_iv (SHOP_FLOOR) 1308 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1217 const_iv (SHOP_MAT) 1309 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1218 const_iv (RING) 1310 const_iv (body_wrist) const_iv (body_waist)
1219 const_iv (FLOOR)
1220 const_iv (FLESH)
1221 const_iv (INORGANIC)
1222 const_iv (SKILL_TOOL)
1223 const_iv (LIGHTER)
1224 const_iv (BUILDABLE_WALL)
1225 const_iv (MISC_OBJECT)
1226 const_iv (LAMP)
1227 const_iv (DUPLICATOR)
1228 const_iv (SPELLBOOK)
1229 const_iv (CLOAK)
1230 const_iv (SPINNER)
1231 const_iv (GATE)
1232 const_iv (BUTTON)
1233 const_iv (CF_HANDLE)
1234 const_iv (HOLE)
1235 const_iv (TRAPDOOR)
1236 const_iv (SIGN)
1237 const_iv (BOOTS)
1238 const_iv (GLOVES)
1239 const_iv (SPELL)
1240 const_iv (SPELL_EFFECT)
1241 const_iv (CONVERTER)
1242 const_iv (BRACERS)
1243 const_iv (POISONING)
1244 const_iv (SAVEBED)
1245 const_iv (WAND)
1246 const_iv (SCROLL)
1247 const_iv (DIRECTOR)
1248 const_iv (GIRDLE)
1249 const_iv (FORCE)
1250 const_iv (POTION_EFFECT)
1251 const_iv (EVENT_CONNECTOR)
1252 const_iv (CLOSE_CON)
1253 const_iv (CONTAINER)
1254 const_iv (ARMOUR_IMPROVER)
1255 const_iv (WEAPON_IMPROVER)
1256 const_iv (SKILLSCROLL)
1257 const_iv (DEEP_SWAMP)
1258 const_iv (IDENTIFY_ALTAR)
1259 const_iv (MENU)
1260 const_iv (RUNE)
1261 const_iv (TRAP)
1262 const_iv (POWER_CRYSTAL)
1263 const_iv (CORPSE)
1264 const_iv (DISEASE)
1265 const_iv (SYMPTOM)
1266 const_iv (BUILDER)
1267 const_iv (MATERIAL)
1268 const_iv (ITEM_TRANSFORMER)
1269 1311
1270 const_iv (NUM_SUBTYPES) 1312 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1313 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1314 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1315 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1316 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1317 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1318 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1319 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1320 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1321 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1322 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1323 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1324 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1325 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1326 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1327 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1328 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1329 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1330 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1331 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1332 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1333 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1334 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1335 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1336 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1337 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1338 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1339 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1271 1340
1272 const_iv (ST_BD_BUILD) 1341 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1273 const_iv (ST_BD_REMOVE)
1274 1342
1275 const_iv (ST_MAT_FLOOR) 1343 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1276 const_iv (ST_MAT_WALL) 1344 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1277 const_iv (ST_MAT_ITEM)
1278 1345
1279 const_iv (AT_PHYSICAL) 1346 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1280 const_iv (AT_MAGIC) 1347 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1281 const_iv (AT_FIRE) 1348 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1282 const_iv (AT_ELECTRICITY) 1349 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1283 const_iv (AT_COLD) 1350 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1284 const_iv (AT_CONFUSION) 1351 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1285 const_iv (AT_ACID) 1352 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1286 const_iv (AT_DRAIN)
1287 const_iv (AT_WEAPONMAGIC)
1288 const_iv (AT_GHOSTHIT)
1289 const_iv (AT_POISON)
1290 const_iv (AT_SLOW)
1291 const_iv (AT_PARALYZE)
1292 const_iv (AT_TURN_UNDEAD)
1293 const_iv (AT_FEAR)
1294 const_iv (AT_CANCELLATION)
1295 const_iv (AT_DEPLETE)
1296 const_iv (AT_DEATH)
1297 const_iv (AT_CHAOS)
1298 const_iv (AT_COUNTERSPELL)
1299 const_iv (AT_GODPOWER)
1300 const_iv (AT_HOLYWORD)
1301 const_iv (AT_BLIND)
1302 const_iv (AT_INTERNAL)
1303 const_iv (AT_LIFE_STEALING)
1304 const_iv (AT_DISEASE)
1305 1353
1306 const_iv (WEAP_HIT) 1354 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1307 const_iv (WEAP_SLASH) 1355 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1308 const_iv (WEAP_PIERCE)
1309 const_iv (WEAP_CLEAVE)
1310 const_iv (WEAP_SLICE)
1311 const_iv (WEAP_STAB)
1312 const_iv (WEAP_WHIP)
1313 const_iv (WEAP_CRUSH)
1314 const_iv (WEAP_BLUD) 1356 const_iv (WEAP_BLUD)
1315 1357
1316 const_iv (FLAG_ALIVE) 1358 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1317 const_iv (FLAG_WIZ) 1359 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1318 const_iv (FLAG_REMOVED) 1360 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1319 const_iv (FLAG_FREED) 1361 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1320 const_iv (FLAG_WAS_WIZ) 1362 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1321 const_iv (FLAG_APPLIED) 1363 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1322 const_iv (FLAG_UNPAID) 1364 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1323 const_iv (FLAG_USE_SHIELD) 1365 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1324 const_iv (FLAG_NO_PICK) 1366 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1325 const_iv (FLAG_ANIMATE) 1367 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1326 const_iv (FLAG_MONSTER) 1368 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1327 const_iv (FLAG_FRIENDLY) 1369 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1328 const_iv (FLAG_GENERATOR) 1370 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1329 const_iv (FLAG_IS_THROWN) 1371 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1330 const_iv (FLAG_AUTO_APPLY) 1372 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1331 const_iv (FLAG_PLAYER_SOLD) 1373 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1332 const_iv (FLAG_SEE_INVISIBLE) 1374 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1333 const_iv (FLAG_CAN_ROLL) 1375 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1334 const_iv (FLAG_OVERLAY_FLOOR) 1376 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1335 const_iv (FLAG_IS_TURNABLE) 1377 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1336 const_iv (FLAG_IS_USED_UP) 1378 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1337 const_iv (FLAG_IDENTIFIED) 1379 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1338 const_iv (FLAG_REFLECTING) 1380 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1339 const_iv (FLAG_CHANGING) 1381 const_iv (FLAG_OBJ_SAVE_ON_OVL) const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1340 const_iv (FLAG_SPLITTING) 1382 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1341 const_iv (FLAG_HITBACK) 1383 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1342 const_iv (FLAG_STARTEQUIP)
1343 const_iv (FLAG_BLOCKSVIEW)
1344 const_iv (FLAG_UNDEAD)
1345 const_iv (FLAG_SCARED)
1346 const_iv (FLAG_UNAGGRESSIVE)
1347 const_iv (FLAG_REFL_MISSILE)
1348 const_iv (FLAG_REFL_SPELL)
1349 const_iv (FLAG_NO_MAGIC)
1350 const_iv (FLAG_NO_FIX_PLAYER)
1351 const_iv (FLAG_IS_LIGHTABLE)
1352 const_iv (FLAG_TEAR_DOWN)
1353 const_iv (FLAG_RUN_AWAY)
1354 const_iv (FLAG_PICK_UP)
1355 const_iv (FLAG_UNIQUE)
1356 const_iv (FLAG_NO_DROP)
1357 const_iv (FLAG_WIZCAST)
1358 const_iv (FLAG_CAST_SPELL)
1359 const_iv (FLAG_USE_SCROLL)
1360 const_iv (FLAG_USE_RANGE)
1361 const_iv (FLAG_USE_BOW)
1362 const_iv (FLAG_USE_ARMOUR)
1363 const_iv (FLAG_USE_WEAPON)
1364 const_iv (FLAG_USE_RING)
1365 const_iv (FLAG_READY_RANGE)
1366 const_iv (FLAG_READY_BOW)
1367 const_iv (FLAG_XRAYS)
1368 const_iv (FLAG_NO_APPLY)
1369 const_iv (FLAG_IS_FLOOR)
1370 const_iv (FLAG_LIFESAVE)
1371 const_iv (FLAG_NO_STRENGTH)
1372 const_iv (FLAG_SLEEP)
1373 const_iv (FLAG_STAND_STILL)
1374 const_iv (FLAG_RANDOM_MOVE)
1375 const_iv (FLAG_ONLY_ATTACK)
1376 const_iv (FLAG_CONFUSED)
1377 const_iv (FLAG_STEALTH)
1378 const_iv (FLAG_WIZPASS)
1379 const_iv (FLAG_IS_LINKED)
1380 const_iv (FLAG_CURSED)
1381 const_iv (FLAG_DAMNED)
1382 const_iv (FLAG_SEE_ANYWHERE)
1383 const_iv (FLAG_KNOWN_MAGICAL)
1384 const_iv (FLAG_KNOWN_CURSED)
1385 const_iv (FLAG_CAN_USE_SKILL)
1386 const_iv (FLAG_BEEN_APPLIED)
1387 const_iv (FLAG_READY_SCROLL)
1388 const_iv (FLAG_USE_ROD)
1389 const_iv (FLAG_USE_HORN)
1390 const_iv (FLAG_MAKE_INVIS)
1391 const_iv (FLAG_INV_LOCKED)
1392 const_iv (FLAG_IS_WOODED)
1393 const_iv (FLAG_IS_HILLY)
1394 const_iv (FLAG_READY_SKILL)
1395 const_iv (FLAG_READY_WEAPON)
1396 const_iv (FLAG_NO_SKILL_IDENT)
1397 const_iv (FLAG_BLIND)
1398 const_iv (FLAG_SEE_IN_DARK)
1399 const_iv (FLAG_IS_CAULDRON)
1400 const_iv (FLAG_NO_STEAL)
1401 const_iv (FLAG_ONE_HIT)
1402 const_iv (FLAG_CLIENT_SENT)
1403 const_iv (FLAG_BERSERK)
1404 const_iv (FLAG_NEUTRAL)
1405 const_iv (FLAG_NO_ATTACK)
1406 const_iv (FLAG_NO_DAMAGE)
1407 const_iv (FLAG_OBJ_ORIGINAL)
1408 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1409 const_iv (FLAG_ACTIVATE_ON_PUSH)
1410 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1411 const_iv (FLAG_IS_WATER)
1412 const_iv (FLAG_CONTENT_ON_GEN)
1413 const_iv (FLAG_IS_A_TEMPLATE)
1414 const_iv (FLAG_IS_BUILDABLE)
1415 const_iv (FLAG_AFK)
1416 1384
1417 const_iv (NDI_BLACK) 1385 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1418 const_iv (NDI_WHITE) 1386 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1419 const_iv (NDI_NAVY) 1387 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1420 const_iv (NDI_RED) 1388 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1421 const_iv (NDI_ORANGE)
1422 const_iv (NDI_BLUE)
1423 const_iv (NDI_DK_ORANGE)
1424 const_iv (NDI_GREEN)
1425 const_iv (NDI_LT_GREEN)
1426 const_iv (NDI_GREY)
1427 const_iv (NDI_BROWN)
1428 const_iv (NDI_GOLD)
1429 const_iv (NDI_TAN)
1430 const_iv (NDI_MAX_COLOR)
1431 const_iv (NDI_COLOR_MASK)
1432 const_iv (NDI_UNIQUE)
1433 const_iv (NDI_ALL) 1389 const_iv (NDI_ALL)
1434 1390
1391 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1392 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1393
1394 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1395
1396 const_iv (SP_RAISE_DEAD)
1397 const_iv (SP_RUNE)
1398 const_iv (SP_MAKE_MARK)
1399 const_iv (SP_BOLT)
1400 const_iv (SP_BULLET)
1435 const_iv (UPD_LOCATION) 1401 const_iv (SP_EXPLOSION)
1436 const_iv (UPD_FLAGS)
1437 const_iv (UPD_WEIGHT)
1438 const_iv (UPD_FACE) 1402 const_iv (SP_CONE)
1403 const_iv (SP_BOMB)
1404 const_iv (SP_WONDER)
1439 const_iv (UPD_NAME) 1405 const_iv (SP_SMITE)
1440 const_iv (UPD_ANIM) 1406 const_iv (SP_MAGIC_MISSILE)
1441 const_iv (UPD_ANIMSPEED) 1407 const_iv (SP_SUMMON_GOLEM)
1442 const_iv (UPD_NROF) 1408 const_iv (SP_DIMENSION_DOOR)
1443 1409 const_iv (SP_MAGIC_MAPPING)
1444 const_iv (UPD_SP_MANA)
1445 const_iv (UPD_SP_GRACE)
1446 const_iv (UPD_SP_DAMAGE)
1447
1448 const_iv (F_APPLIED)
1449 const_iv (F_LOCATION)
1450 const_iv (F_UNPAID)
1451 const_iv (F_MAGIC) 1410 const_iv (SP_MAGIC_WALL)
1411 const_iv (SP_DESTRUCTION)
1412 const_iv (SP_PERCEIVE_SELF)
1413 const_iv (SP_WORD_OF_RECALL)
1414 const_iv (SP_INVISIBLE)
1415 const_iv (SP_PROBE)
1416 const_iv (SP_HEALING)
1417 const_iv (SP_CREATE_FOOD)
1418 const_iv (SP_EARTH_TO_DUST)
1419 const_iv (SP_CHANGE_ABILITY)
1420 const_iv (SP_BLESS)
1452 const_iv (F_CURSED) 1421 const_iv (SP_CURSE)
1422 const_iv (SP_SUMMON_MONSTER)
1423 const_iv (SP_CHARGING)
1424 const_iv (SP_POLYMORPH)
1425 const_iv (SP_ALCHEMY)
1426 const_iv (SP_REMOVE_CURSE)
1427 const_iv (SP_IDENTIFY)
1428 const_iv (SP_DETECTION)
1429 const_iv (SP_MOOD_CHANGE)
1430 const_iv (SP_MOVING_BALL)
1453 const_iv (F_DAMNED) 1431 const_iv (SP_SWARM)
1432 const_iv (SP_CHANGE_MANA)
1454 const_iv (F_OPEN) 1433 const_iv (SP_DISPEL_RUNE)
1455 const_iv (F_NOPICK) 1434 const_iv (SP_CREATE_MISSILE)
1435 const_iv (SP_CONSECRATE)
1436 const_iv (SP_ANIMATE_WEAPON)
1437 const_iv (SP_LIGHT)
1438 const_iv (SP_CHANGE_MAP_LIGHT)
1439 const_iv (SP_FAERY_FIRE)
1440 const_iv (SP_CAUSE_DISEASE)
1441 const_iv (SP_AURA)
1442 const_iv (SP_TOWN_PORTAL)
1443 const_iv (SP_PARTY_SPELL)
1444
1445 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1446 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1456 const_iv (F_LOCKED) 1447 const_iv (F_LOCKED)
1457 1448
1458 const_iv (F_BUY) 1449 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1459 const_iv (F_SHOP)
1460 const_iv (F_SELL)
1461 1450
1462 const_iv (P_BLOCKSVIEW) 1451 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1463 const_iv (P_PLAYER) 1452 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1464 const_iv (P_NO_MAGIC)
1465 const_iv (P_IS_ALIVE)
1466 const_iv (P_NO_CLERIC)
1467 const_iv (P_NEED_UPDATE)
1468 const_iv (P_OUT_OF_MAP)
1469 const_iv (P_NEW_MAP)
1470 1453
1471 const_iv (UP_OBJ_INSERT) 1454 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1472 const_iv (UP_OBJ_REMOVE)
1473 const_iv (UP_OBJ_CHANGE)
1474 const_iv (UP_OBJ_FACE)
1475 1455
1476 const_iv (INS_NO_MERGE) 1456 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1477 const_iv (INS_ABOVE_FLOOR_ONLY) 1457 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) const_iv (INS_MAP_LOAD)
1478 const_iv (INS_NO_WALK_ON)
1479 const_iv (INS_ON_TOP)
1480 const_iv (INS_BELOW_ORIGINATOR)
1481 const_iv (INS_MAP_LOAD)
1482 1458
1483 const_iv (WILL_APPLY_HANDLE) 1459 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1484 const_iv (WILL_APPLY_TREASURE) 1460 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1485 const_iv (WILL_APPLY_EARTHWALL)
1486 const_iv (WILL_APPLY_DOOR)
1487 const_iv (WILL_APPLY_FOOD)
1488 1461
1489 const_iv (SAVE_MODE) 1462 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1490 const_iv (SAVE_DIR_MODE)
1491 1463
1492 const_iv (M_PAPER) 1464 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1493 const_iv (M_IRON) 1465 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1494 const_iv (M_GLASS) 1466 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1495 const_iv (M_LEATHER) 1467 const_iv (M_ICE) const_iv (M_SPECIAL)
1496 const_iv (M_WOOD)
1497 const_iv (M_ORGANIC)
1498 const_iv (M_STONE)
1499 const_iv (M_CLOTH)
1500 const_iv (M_ADAMANT)
1501 const_iv (M_LIQUID)
1502 const_iv (M_SOFT_METAL)
1503 const_iv (M_BONE)
1504 const_iv (M_ICE)
1505 const_iv (M_SPECIAL)
1506 1468
1507 const_iv (SK_EXP_ADD_SKILL) 1469 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1508 const_iv (SK_EXP_TOTAL) 1470 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1509 const_iv (SK_EXP_NONE)
1510 const_iv (SK_SUBTRACT_SKILL_EXP)
1511 const_iv (SK_EXP_SKILL_ONLY)
1512 1471
1513 const_iv (SK_LOCKPICKING) 1472 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1514 const_iv (SK_HIDING) 1473 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1515 const_iv (SK_SMITHERY) 1474 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1516 const_iv (SK_BOWYER) 1475 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1517 const_iv (SK_JEWELER) 1476 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1518 const_iv (SK_ALCHEMY) 1477 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1519 const_iv (SK_STEALING) 1478 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1520 const_iv (SK_LITERACY) 1479 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1521 const_iv (SK_BARGAINING) 1480 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1522 const_iv (SK_JUMPING) 1481 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1523 const_iv (SK_DET_MAGIC)
1524 const_iv (SK_ORATORY)
1525 const_iv (SK_SINGING)
1526 const_iv (SK_DET_CURSE)
1527 const_iv (SK_FIND_TRAPS)
1528 const_iv (SK_MEDITATION)
1529 const_iv (SK_PUNCHING)
1530 const_iv (SK_FLAME_TOUCH)
1531 const_iv (SK_KARATE)
1532 const_iv (SK_CLIMBING)
1533 const_iv (SK_WOODSMAN)
1534 const_iv (SK_INSCRIPTION)
1535 const_iv (SK_ONE_HANDED_WEAPON)
1536 const_iv (SK_MISSILE_WEAPON)
1537 const_iv (SK_THROWING)
1538 const_iv (SK_USE_MAGIC_ITEM)
1539 const_iv (SK_DISARM_TRAPS)
1540 const_iv (SK_SET_TRAP)
1541 const_iv (SK_THAUMATURGY)
1542 const_iv (SK_PRAYING)
1543 const_iv (SK_CLAWING)
1544 const_iv (SK_LEVITATION)
1545 const_iv (SK_SUMMONING)
1546 const_iv (SK_PYROMANCY)
1547 const_iv (SK_EVOCATION)
1548 const_iv (SK_SORCERY)
1549 const_iv (SK_TWO_HANDED_WEAPON)
1550 const_iv (SK_SPARK_TOUCH)
1551 const_iv (SK_SHIVER)
1552 const_iv (SK_ACID_SPLASH)
1553 const_iv (SK_POISON_NAIL) 1482 const_iv (SK_POISON_NAIL)
1554 1483
1555 const_iv (SOUND_NEW_PLAYER) 1484 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1556 const_iv (SOUND_FIRE_ARROW) 1485 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1557 const_iv (SOUND_LEARN_SPELL) 1486 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1558 const_iv (SOUND_FUMBLE_SPELL) 1487 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1559 const_iv (SOUND_WAND_POOF) 1488 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1560 const_iv (SOUND_OPEN_DOOR) 1489 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1561 const_iv (SOUND_PUSH_PLAYER)
1562 const_iv (SOUND_PLAYER_HITS1)
1563 const_iv (SOUND_PLAYER_HITS2)
1564 const_iv (SOUND_PLAYER_HITS3)
1565 const_iv (SOUND_PLAYER_HITS4)
1566 const_iv (SOUND_PLAYER_IS_HIT1)
1567 const_iv (SOUND_PLAYER_IS_HIT2)
1568 const_iv (SOUND_PLAYER_IS_HIT3)
1569 const_iv (SOUND_PLAYER_KILLS)
1570 const_iv (SOUND_PET_IS_KILLED)
1571 const_iv (SOUND_PLAYER_DIES)
1572 const_iv (SOUND_OB_EVAPORATE)
1573 const_iv (SOUND_OB_EXPLODE)
1574 const_iv (SOUND_CLOCK)
1575 const_iv (SOUND_TURN_HANDLE)
1576 const_iv (SOUND_FALL_HOLE)
1577 const_iv (SOUND_DRINK_POISON)
1578 const_iv (SOUND_CAST_SPELL_0)
1579 1490
1580 const_iv (PREFER_LOW) 1491 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1581 const_iv (PREFER_HIGH)
1582 1492
1583 const_iv (ATNR_PHYSICAL) 1493 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1584 const_iv (ATNR_MAGIC) 1494 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1585 const_iv (ATNR_FIRE) 1495 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1586 const_iv (ATNR_ELECTRICITY) 1496 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1587 const_iv (ATNR_COLD) 1497 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1588 const_iv (ATNR_CONFUSION) 1498 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1589 const_iv (ATNR_ACID) 1499 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1590 const_iv (ATNR_DRAIN) 1500
1591 const_iv (ATNR_WEAPONMAGIC) 1501 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1592 const_iv (ATNR_GHOSTHIT) 1502
1593 const_iv (ATNR_POISON) 1503 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1594 const_iv (ATNR_SLOW) 1504 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1595 const_iv (ATNR_PARALYZE) 1505
1596 const_iv (ATNR_TURN_UNDEAD) 1506 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1597 const_iv (ATNR_FEAR) 1507
1598 const_iv (ATNR_CANCELLATION) 1508 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1599 const_iv (ATNR_DEPLETE) 1509
1600 const_iv (ATNR_DEATH) 1510 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1601 const_iv (ATNR_CHAOS) 1511
1602 const_iv (ATNR_COUNTERSPELL) 1512 // random map generator
1603 const_iv (ATNR_GODPOWER) 1513 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1604 const_iv (ATNR_HOLYWORD) 1514 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1605 const_iv (ATNR_BLIND) 1515
1516 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1517 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1518 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1519
1520 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1521 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1522
1523 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1524 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1606 const_iv (ATNR_INTERNAL) 1525 const_iv (GT_MINIMAL)
1607 const_iv (ATNR_LIFE_STEALING)
1608 const_iv (ATNR_DISEASE)
1609 1526
1610 const_iv (MAP_FLUSH) 1527 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1611 const_iv (MAP_PLAYER_UNIQUE) 1528 const_iv (FT_RSRC) const_iv (FT_NUM)
1612 const_iv (MAP_BLOCK)
1613 const_iv (MAP_STYLE)
1614 const_iv (MAP_OVERLAY)
1615
1616 const_iv (MAP_IN_MEMORY)
1617 const_iv (MAP_SWAPPED)
1618 const_iv (MAP_LOADING)
1619 const_iv (MAP_SAVING)
1620
1621 const_iv (KLASS_GLOBAL)
1622 const_iv (KLASS_OBJECT)
1623 const_iv (KLASS_CLIENT)
1624 const_iv (KLASS_PLAYER)
1625 const_iv (KLASS_MAP)
1626 }; 1529 };
1627 1530
1628 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1531 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1629 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 1532 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1630 1533
1631 static const struct { 1534 static const struct {
1632 const char *name; 1535 const char *name;
1633 int skip; 1536 int skip;
1634 IV klass; 1537 IV klass;
1645 { 1548 {
1646 AV *event = newAV (); 1549 AV *event = newAV ();
1647 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0)); 1550 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1648 av_push (event, newSViv (eiv->klass)); 1551 av_push (event, newSViv (eiv->klass));
1649 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1552 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1650 newCONSTSUB (stash, (char *)eiv->name, newSViv (eiv->iv)); 1553 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1651 } 1554 }
1652} 1555}
1653 1556
1654void _init_vars () 1557void _connect_to_perl ()
1655 CODE: 1558
1656 cb_global = get_av ("cf::CB_GLOBAL", 1); 1559void _recalc_want ()
1657 cb_object = get_av ("cf::CB_OBJECT", 1);
1658 cb_player = get_av ("cf::CB_PLAYER", 1);
1659 cb_client = get_av ("cf::CB_CLIENT", 1);
1660 cb_type = get_av ("cf::CB_TYPE" , 1);
1661 cb_map = get_av ("cf::CB_MAP" , 1);
1662 1560
1663void _global_reattach () 1561void _global_reattach ()
1664 CODE: 1562 CODE:
1665{ 1563{
1666 // reattach to all attachable objects in the game. 1564 // reattach to all attachable objects in the game.
1667 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i) 1565 for_all_clients (ns)
1668 reattach (*i); 1566 ns->reattach ();
1669 1567
1670 for (player *pl = first_player; pl; pl = pl->next) 1568 for_all_objects (op)
1671 reattach (pl); 1569 op->reattach ();
1570}
1571
1572# support function for map-world.ext
1573void _quantise (SV *data_sv, SV *plt_sv)
1574 CODE:
1575{
1576 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1577 croak ("_quantise called with invalid agruments");
1578
1579 plt_sv = SvRV (plt_sv);
1580 SV **plt = AvARRAY (plt_sv);
1581 int plt_count = AvFILL (plt_sv) + 1;
1582
1583 STRLEN len;
1584 char *data = SvPVbyte (data_sv, len);
1585 char *dst = data;
1586
1587 while (len >= 3)
1672 1588 {
1673 for (maptile *map = first_map; map; map = map->next) 1589 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1674 reattach (map); 1590 {
1591 char *val = SvPVX (*val_sv);
1675 1592
1676 for (object *op = object::first; op; op = op->next) 1593 if (val [0] == data [0]
1677 reattach (op); 1594 && val [1] == data [1]
1595 && val [2] == data [2])
1596 {
1597 *dst++ = val [3];
1598 goto next;
1599 }
1600 }
1601
1602 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1603 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1604 dst - SvPVX (data_sv), len);
1605
1606 next:
1607 data += 3;
1608 len -= 3;
1609 }
1610
1611 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1678} 1612}
1613
1614void _post_tick ()
1615 CODE:
1616 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1617
1618NV till_cede ()
1619 CODE:
1620 RETVAL = coroapi::next_cede - now ();
1621 OUTPUT:
1622 RETVAL
1623
1624NV till_tick ()
1625 CODE:
1626 RETVAL = SvNV (sv_next_tick) - now ();
1627 OUTPUT:
1628 RETVAL
1679 1629
1680NV floor (NV x) 1630NV floor (NV x)
1681 1631
1682NV ceil (NV x) 1632NV ceil (NV x)
1683 1633
1634NV rndm (...)
1635 CODE:
1636 switch (items)
1637 {
1638 case 0: RETVAL = rndm (); break;
1639 case 1: RETVAL = rndm (SvUV (ST (0))); break;
1640 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break;
1641 default: croak ("cf::rndm requires none, one or two parameters."); break;
1642 }
1643 OUTPUT:
1644 RETVAL
1645
1646NV clamp (NV value, NV min_value, NV max_value)
1647 CODE:
1648 RETVAL = clamp (value, min_value, max_value);
1649 OUTPUT:
1650 RETVAL
1651
1652NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1653 CODE:
1654 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1655 OUTPUT:
1656 RETVAL
1657
1658void cede_to_tick ()
1659 CODE:
1660 coroapi::cede_to_tick ();
1661
1684void server_tick () 1662void server_tick ()
1663 CODE:
1664 NOW = now ();
1665 runtime = SvNVx (sv_runtime);
1666 server_tick ();
1685 1667
1686void 1668void
1687LOG (int level, char *msg) 1669log_backtrace (utf8_string msg)
1670
1671void
1672LOG (int flags, utf8_string msg)
1688 PROTOTYPE: $$ 1673 PROTOTYPE: $$
1689 C_ARGS: (LogLevel)level, "%s", msg 1674 C_ARGS: flags, "%s", msg
1690 1675
1691char *path_combine (char *base, char *path) 1676octet_string path_combine (octet_string base, octet_string path)
1692 PROTOTYPE: $$ 1677 PROTOTYPE: $$
1693 1678
1694char *path_combine_and_normalize (char *base, char *path) 1679octet_string path_combine_and_normalize (octet_string base, octet_string path)
1695 PROTOTYPE: $$ 1680 PROTOTYPE: $$
1696 1681
1697const char *
1698get_maps_directory (char *path)
1699 PROTOTYPE: $
1700 ALIAS: maps_directory = 0
1701 CODE:
1702 RETVAL = create_pathname (path);
1703 OUTPUT: RETVAL
1704
1705void 1682void
1706sub_generation_inc () 1683sub_generation_inc ()
1707 CODE: 1684 CODE:
1708 PL_sub_generation++; 1685 PL_sub_generation++;
1709 1686
1710char * 1687const_octet_string
1711mapdir () 1688mapdir ()
1712 PROTOTYPE: 1689 PROTOTYPE:
1713 ALIAS: 1690 ALIAS:
1714 mapdir = 0 1691 mapdir = 0
1715 uniquedir = 1 1692 uniquedir = 1
1729 case 5: RETVAL = settings.playerdir; break; 1706 case 5: RETVAL = settings.playerdir; break;
1730 case 6: RETVAL = settings.datadir ; break; 1707 case 6: RETVAL = settings.datadir ; break;
1731 } 1708 }
1732 OUTPUT: RETVAL 1709 OUTPUT: RETVAL
1733 1710
1711void abort ()
1712
1713void reset_signals ()
1714
1715void fork_abort (octet_string cause = "cf::fork_abort")
1716
1717void cleanup (octet_string cause, bool make_core = false)
1718
1719void emergency_save ()
1720
1734void _exit (int status = 0) 1721void _exit (int status = EXIT_SUCCESS)
1735 1722
1723UV sv_2watcher (SV *w)
1724 CODE:
1725 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1726 OUTPUT:
1727 RETVAL
1728
1729#if _POSIX_MEMLOCK
1730
1731int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1732
1733int munlockall ()
1734
1735#endif
1736
1736int find_animation (char *text) 1737int find_animation (utf8_string text)
1737 PROTOTYPE: $ 1738 PROTOTYPE: $
1738 1739
1739int random_roll (int min, int max, object *op, int goodbad); 1740int random_roll (int min, int max, object *op, int goodbad);
1740 1741
1741const char *cost_string_from_value(uint64 cost, int approx = 0) 1742const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1742
1743int invoke (int event, ...)
1744 CODE:
1745 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1746 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1747 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1748 RETVAL = INVOKE_((event_type)event, ARG_AV (av));
1749 OUTPUT: RETVAL
1750 1743
1751int 1744int
1752exp_to_level (val64 exp) 1745exp_to_level (val64 exp)
1753 CODE: 1746 CODE:
1754{ 1747{
1785 RETVAL = newSVpv (resist_plus[atnr], 0); 1778 RETVAL = newSVpv (resist_plus[atnr], 0);
1786 else 1779 else
1787 XSRETURN_UNDEF; 1780 XSRETURN_UNDEF;
1788 OUTPUT: RETVAL 1781 OUTPUT: RETVAL
1789 1782
1783bool
1784load_resource_file (octet_string filename)
1785
1790MODULE = cf PACKAGE = cf::attachable 1786MODULE = cf PACKAGE = cf::attachable
1791 1787
1792int 1788int
1793valid (SV *obj) 1789valid (SV *obj)
1794 CODE: 1790 CODE:
1795 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1791 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1796 OUTPUT: 1792 OUTPUT:
1797 RETVAL 1793 RETVAL
1798 1794
1795void
1796debug_trace (attachable *obj, bool on = true)
1797 CODE:
1798 obj->flags &= ~attachable::F_DEBUG_TRACE;
1799 if (on)
1800 obj->flags |= attachable::F_DEBUG_TRACE;
1801
1802int mortals_size ()
1803 CODE:
1804 RETVAL = attachable::mortals.size ();
1805 OUTPUT: RETVAL
1806
1807#object *mortals (U32 index)
1808# CODE:
1809# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1810# OUTPUT: RETVAL
1811
1812INCLUDE: $PERL $srcdir/genacc attachable ../include/cfperl.h |
1813
1814MODULE = cf PACKAGE = cf::global
1815
1816int invoke (SV *klass, int event, ...)
1817 CODE:
1818 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1819 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1820 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1821 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1822 OUTPUT: RETVAL
1823
1799MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1824MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1800 1825
1801INCLUDE: $PERL genacc object ../include/object.h | 1826INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1802 1827
1803int invoke (object *op, int event, ...) 1828int invoke (object *op, int event, ...)
1804 CODE: 1829 CODE:
1805 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1830 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1806 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1831 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1807 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 1832 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1808 RETVAL = INVOKE_((event_type)event, ARG_OBJECT (op), ARG_AV (av)); 1833 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1809 OUTPUT: RETVAL 1834 OUTPUT: RETVAL
1810 1835
1811SV *registry (object *op) 1836SV *registry (object *op)
1812 1837
1813void mortals () 1838int objects_size ()
1814 PPCODE: 1839 CODE:
1815 EXTEND (SP, object::mortals.size ());
1816 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1817 PUSHs (to_sv (*i));
1818
1819object *first ()
1820 CODE:
1821 RETVAL = object::first; 1840 RETVAL = objects.size ();
1822 OUTPUT: RETVAL 1841 OUTPUT: RETVAL
1823 1842
1843object *objects (U32 index)
1844 CODE:
1845 RETVAL = index < objects.size () ? objects [index] : 0;
1846 OUTPUT: RETVAL
1847
1848int actives_size ()
1849 CODE:
1850 RETVAL = actives.size ();
1851 OUTPUT: RETVAL
1852
1853object *actives (U32 index)
1854 CODE:
1855 RETVAL = index < actives.size () ? actives [index] : 0;
1856 OUTPUT: RETVAL
1857
1858const char *slot_use_name (U32 slot)
1859 ALIAS:
1860 slot_nonuse_name = 1
1861 CODE:
1862{
1863 if (slot >= NUM_BODY_LOCATIONS)
1864 croak ("body slot index out of range");
1865
1866 switch (ix)
1867 {
1868 case 0: RETVAL = body_locations[slot].use_name; break;
1869 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1870 }
1871}
1872 OUTPUT:
1873 RETVAL
1874
1824# missing properties 1875# missing properties
1825
1826int flag (object *op, int flag, int value = 1)
1827 PROTOTYPE: $$;$
1828 CODE:
1829 RETVAL = QUERY_FLAG (op, flag);
1830 if (items >= 3)
1831 if (value)
1832 SET_FLAG (op, flag);
1833 else
1834 CLEAR_FLAG (op, flag);
1835 OUTPUT: RETVAL
1836 1876
1837object *head (object *op) 1877object *head (object *op)
1838 PROTOTYPE: $ 1878 PROTOTYPE: $
1839 CODE: 1879 CODE:
1840 RETVAL = op->head ? op->head : op;
1841 OUTPUT: RETVAL
1842
1843int is_head (object *op)
1844 PROTOTYPE: $
1845 CODE:
1846 RETVAL = !op->head; 1880 RETVAL = op->head_ ();
1847 OUTPUT: RETVAL 1881 OUTPUT: RETVAL
1848 1882
1849void 1883void
1850inv (object *obj) 1884inv (object *obj)
1851 PROTOTYPE: $ 1885 PROTOTYPE: $
1852 PPCODE: 1886 PPCODE:
1853{ 1887{
1854 object *o; 1888 object *o;
1855 for (o = obj->inv; o; o = o->below) 1889 for (o = obj->inv; o; o = o->below)
1856 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 1890 XPUSHs (sv_2mortal (to_sv (o)));
1857} 1891}
1858 1892
1893void
1894set_animation (object *op, int idx)
1895 CODE:
1896 SET_ANIMATION (op, idx);
1897
1898int
1899num_animations (object *op)
1900 CODE:
1901 RETVAL = NUM_ANIMATIONS (op);
1902 OUTPUT: RETVAL
1903
1904int slot_info (object *op, UV slot, int value = 0)
1905 ALIAS:
1906 slot_used = 1
1907 CODE:
1908{
1909 if (slot >= NUM_BODY_LOCATIONS)
1910 croak ("body slot index out of range");
1911
1912 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1913
1914 if (items > 2)
1915 if (ix)
1916 op->slot[slot].used = value;
1917 else
1918 op->slot[slot].info = value;
1919}
1920 OUTPUT:
1921 RETVAL
1922
1859object *find_best_object_match (object *op, const char *match) 1923object *find_best_object_match (object *op, utf8_string match)
1860 1924
1861object *find_marked_object (object *op) 1925object *find_marked_object (object *op)
1862 1926
1863int resistance (object *op, int rtype, int newval = 0)
1864 CODE:
1865 if (rtype < 0 || rtype >= NROFATTACKS)
1866 croak ("resistance out of bounds");
1867 RETVAL = op->resist [rtype];
1868 if (items >= 3)
1869 op->resist [rtype] = newval;
1870 OUTPUT: RETVAL
1871
1872void set_resistance (object *op, int rtype, int val)
1873 CODE:
1874 if (rtype < 0 || rtype >= NROFATTACKS)
1875 op->resist[rtype] = val;
1876
1877int need_identify (const object *obj); 1927int need_identify (object *obj);
1878 1928
1879int apply_shop_mat (object *shop_mat, object *op); 1929int apply_shop_mat (object *shop_mat, object *op);
1930
1931int move_player (object *op, int dir)
1932 CODE:
1933 RETVAL = move_player (op, dir);
1934 OUTPUT:
1935 RETVAL
1880 1936
1881int move (object *op, int dir, object *originator = op) 1937int move (object *op, int dir, object *originator = op)
1882 CODE: 1938 CODE:
1883 RETVAL = move_ob (op, dir, originator); 1939 RETVAL = move_ob (op, dir, originator);
1884 OUTPUT: 1940 OUTPUT:
1890 1946
1891void apply_below (object *op) 1947void apply_below (object *op)
1892 CODE: 1948 CODE:
1893 player_apply_below (op); 1949 player_apply_below (op);
1894 1950
1895void remove (object *op) 1951int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1896 CODE:
1897 op->remove ();
1898 1952
1899void
1900object::destroy (int recursive = 0)
1901
1902object *cf_object_present_archname_inside (object *op, char *whatstr) 1953object *cf_object_present_archname_inside (object *op, utf8_string whatstr)
1903 1954
1904int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0) 1955int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1905 1956
1906int cf_object_change_map (object *op, int x, int y, maptile *map) 1957int cf_object_change_map (object *op, int x, int y, maptile *map)
1907 1958
1959#//TODO
1908object *clone (object *op, int recursive = 0) 1960object *clone_ (object *op, int recursive = 0)
1909 CODE: 1961 CODE:
1910 if (recursive) 1962 if (recursive)
1911 RETVAL = object_create_clone (op); 1963 RETVAL = object_create_clone (op);
1912 else 1964 else
1913 { 1965 {
1926 RETVAL = pay_for_amount (amount, op); 1978 RETVAL = pay_for_amount (amount, op);
1927 OUTPUT: RETVAL 1979 OUTPUT: RETVAL
1928 1980
1929void pay_player (object *op, uint64 amount) 1981void pay_player (object *op, uint64 amount)
1930 1982
1931val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1983val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1932 1984
1933int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 1985int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1934 1986
1935void learn_spell (object *op, object *sp, int special_prayer = 0) 1987void learn_spell (object *op, object *sp, int special_prayer = 0)
1936 CODE: 1988 CODE:
1937 do_learn_spell (op, sp, special_prayer); 1989 do_learn_spell (op, sp, special_prayer);
1938 1990
1939void forget_spell (object *op, object *sp) 1991void forget_spell (object *op, object *sp)
1940 CODE: 1992 CODE:
1941 do_forget_spell (op, query_name (sp)); 1993 do_forget_spell (op, query_name (sp));
1942 1994
1943object *check_for_spell (object *op, char *spellname) 1995object *check_for_spell (object *op, utf8_string spellname)
1944 CODE: 1996 CODE:
1945 RETVAL = check_spell_known (op, spellname); 1997 RETVAL = check_spell_known (op, spellname);
1946 OUTPUT: RETVAL 1998 OUTPUT: RETVAL
1947 1999
1948int query_money (object *op) 2000int query_money (object *op)
1949 ALIAS: money = 0 2001 ALIAS: money = 0
1950 2002
1951int query_cost (object *op, object *who, int flags) 2003val64 query_cost (object *op, object *who, int flags)
1952 ALIAS: cost = 0 2004 ALIAS: cost = 0
1953 2005
1954void spring_trap (object *op, object *victim) 2006void spring_trap (object *op, object *victim)
1955 2007
1956int check_trigger (object *op, object *cause) 2008int check_trigger (object *op, object *cause)
1957 2009
1958void drop (object *who, object *op) 2010void drop (object *who, object *op)
1959 2011
1960void pick_up (object *who, object *op) 2012void pick_up (object *who, object *op)
1961 2013
1962object *cf_object_insert_object (object *op, object *container)
1963
1964object *cf_object_insert_in_ob (object *ob, object *where)
1965
1966int cf_object_teleport (object *op, maptile *map, int x, int y) 2014int cf_object_teleport (object *op, maptile *map, int x, int y)
1967 2015
1968void update (object *op, int action) 2016void update_object (object *op, int action)
1969 CODE:
1970 update_object (op, action);
1971 2017
1972object *cf_create_object_by_name (const char *name) 2018object *cf_create_object_by_name (utf8_string name)
1973 2019
1974void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 2020void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1975 2021
1976void player_lvl_adj (object *who, object *skill = 0) 2022void player_lvl_adj (object *who, object *skill = 0)
1977 2023
1978int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2024int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1979 2025
1985 2031
1986void add_button_link (object *button, maptile *map, int connected); 2032void add_button_link (object *button, maptile *map, int connected);
1987 2033
1988void remove_button_link (object *op); 2034void remove_button_link (object *op);
1989 2035
2036void handle_apply_yield (object *op);
2037
1990 2038
1991MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2039MODULE = cf PACKAGE = cf::object PREFIX = cf_
1992
1993void cf_fix_object (object *pl)
1994 ALIAS: fix = 0
1995 2040
1996object *cf_insert_ob_in_ob (object *ob, object *where) 2041object *cf_insert_ob_in_ob (object *ob, object *where)
1997 2042
1998# no clean way to get an object from an archetype - stupid idiotic 2043# no clean way to get an object from an archetype - stupid idiotic
1999# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2044# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
2000 2045
2001object *new (const char *archetype = 0) 2046object *new (utf8_string archetype = 0)
2002 PROTOTYPE: ;$ 2047 PROTOTYPE: ;$
2003 CODE: 2048 CODE:
2004 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2049 RETVAL = archetype ? get_archetype (archetype) : object::create ();
2005 OUTPUT: 2050 OUTPUT:
2006 RETVAL 2051 RETVAL
2007 2052
2053object *find_object (U32 tag)
2054
2055# TODO: nuke
2008object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2056object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
2009 PROTOTYPE: $$$$$$ 2057 PROTOTYPE: $$$$$$
2010 CODE: 2058 CODE:
2011{ 2059{
2012 int unused_type; 2060 int unused_type;
2013 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y); 2061 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
2014} 2062}
2015 2063
2016# syntatic sugar for easier use in event callbacks. 2064const_utf8_string get_ob_key_value (object *op, utf8_string key)
2017const char *options (object *op)
2018 CODE:
2019 RETVAL = op->name;
2020 OUTPUT:
2021 RETVAL
2022 2065
2023player *contr (object *op)
2024 CODE:
2025 RETVAL = op->contr;
2026 OUTPUT: RETVAL
2027
2028const char *get_ob_key_value (object *op, const char *key)
2029
2030bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 2066bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
2031 2067
2032object *get_nearest_player (object *ob) 2068object *get_nearest_player (object *ob)
2033 ALIAS: nearest_player = 0 2069 ALIAS: nearest_player = 0
2034 PREINIT: 2070 PREINIT:
2035 extern object *get_nearest_player (object *); 2071 extern object *get_nearest_player (object *);
2051bool on_same_map_as (object *ob, object *other) 2087bool on_same_map_as (object *ob, object *other)
2052 CODE: 2088 CODE:
2053 RETVAL = on_same_map (ob, other); 2089 RETVAL = on_same_map (ob, other);
2054 OUTPUT: RETVAL 2090 OUTPUT: RETVAL
2055 2091
2056const char * 2092const_utf8_string
2057base_name (object *op, int plural = op->nrof > 1) 2093base_name (object *op, int plural = op->nrof > 1)
2058 CODE: 2094 CODE:
2059 RETVAL = query_base_name (op, plural); 2095 RETVAL = query_base_name (op, plural);
2060 OUTPUT: RETVAL 2096 OUTPUT: RETVAL
2061 2097
2066player *player (object *op) 2102player *player (object *op)
2067 CODE: 2103 CODE:
2068 RETVAL = op->contr; 2104 RETVAL = op->contr;
2069 OUTPUT: RETVAL 2105 OUTPUT: RETVAL
2070 2106
2107void check_score (object *op)
2108
2071void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2109void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2072 2110 CODE:
2073object *cf_player_send_inventory (object *op) 2111 new_draw_info (flags, 0, op, txt);
2074
2075char *cf_player_get_ip (object *op)
2076 ALIAS: ip = 0
2077
2078object *cf_player_get_marked_item (object *op)
2079 ALIAS: marked_item = 0
2080
2081void cf_player_set_marked_item (object *op, object *ob)
2082
2083partylist *cf_player_get_party (object *op)
2084 ALIAS: party = 0
2085
2086void cf_player_set_party (object *op, partylist *party)
2087 2112
2088void kill_player (object *op) 2113void kill_player (object *op)
2089 2114
2090void esrv_update_item (object *op, int what, object *item) 2115void esrv_update_item (object *op, int what, object *item)
2091 C_ARGS: what, op, item 2116 C_ARGS: what, op, item
2092 2117
2093void clear_los (object *op)
2094
2095int command_reset (object *op, char *params)
2096
2097int command_teleport (object *op, char *params)
2098
2099int command_summon (object *op, char *params) 2118int command_summon (object *op, utf8_string params)
2100 2119
2101int command_arrest (object *op, char *params) 2120int command_arrest (object *op, utf8_string params)
2102
2103int command_kick (object *op, char *params)
2104
2105int command_banish (object *op, char *params)
2106 2121
2107 2122
2108MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2123MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2109 2124
2110INCLUDE: $PERL genacc player ../include/player.h | 2125INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2111 2126
2112int invoke (player *pl, int event, ...) 2127int invoke (player *pl, int event, ...)
2113 CODE: 2128 CODE:
2114 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2129 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2115 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2130 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2116 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 2131 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2117 RETVAL = INVOKE_((event_type)event, ARG_PLAYER (pl), ARG_AV (av)); 2132 RETVAL = pl->invoke ((event_type)event, ARG_AV (av), DT_END);
2118 OUTPUT: RETVAL 2133 OUTPUT: RETVAL
2119 2134
2120SV *registry (player *pl) 2135SV *registry (player *pl)
2121 2136
2122player *cf_player_find (char *name) 2137void
2123 PROTOTYPE: $ 2138save_stats (player *pl)
2139 CODE:
2140 pl->ob->stats.hp = pl->ob->stats.maxhp;
2141 pl->ob->stats.sp = pl->ob->stats.maxsp;
2142 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2143 pl->orig_stats = pl->ob->stats;
2144
2145void clear_los (player *pl)
2124 2146
2125void cf_player_move (player *pl, int dir) 2147void cf_player_move (player *pl, int dir)
2126
2127void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2128
2129player *first ()
2130 CODE:
2131 RETVAL = first_player;
2132 OUTPUT: RETVAL
2133
2134player *next (player *pl)
2135 CODE:
2136 RETVAL = pl->next;
2137 OUTPUT: RETVAL
2138 2148
2139bool 2149bool
2140cell_visible (player *pl, int dx, int dy) 2150cell_visible (player *pl, int dx, int dy)
2141 CODE: 2151 CODE:
2142 RETVAL = FABS (dx) <= pl->socket->mapx / 2 && FABS (dy) <= pl->socket->mapy / 2 2152 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2143 && !pl->blocked_los [dx + pl->socket->mapx / 2][dy + pl->socket->mapy / 2]; 2153 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
2144 OUTPUT: 2154 OUTPUT:
2145 RETVAL 2155 RETVAL
2146 2156
2147void 2157void
2148send (player *pl, SV *packet) 2158send (player *pl, SV *packet)
2149 CODE: 2159 CODE:
2150{ 2160{
2151 STRLEN len; 2161 STRLEN len;
2152 char *buf = SvPVbyte (packet, len); 2162 char *buf = SvPVbyte (packet, len);
2153 2163
2164 if (pl->ns)
2154 pl->socket->send_packet (buf, len); 2165 pl->ns->send_packet (buf, len);
2155} 2166}
2156 2167
2157int 2168int
2158listening (player *pl, int new_value = -1) 2169listening (player *pl, int new_value = -1)
2159 CODE: 2170 CODE:
2178 if (y) sv_to (y, pl->bed_y); 2189 if (y) sv_to (y, pl->bed_y);
2179 2190
2180void 2191void
2181list () 2192list ()
2182 PPCODE: 2193 PPCODE:
2183{ 2194 for_all_players (pl)
2184 player *pl; 2195 XPUSHs (sv_2mortal (to_sv (pl)));
2185 for (pl = first_player; pl; pl = pl->next)
2186 XPUSHs (newSVcfapi (CFAPI_PPLAYER, pl));
2187}
2188
2189bool
2190peaceful (player *pl, bool new_setting = 0)
2191 PROTOTYPE: $;$
2192 CODE:
2193 RETVAL = pl->peaceful;
2194 if (items > 1)
2195 pl->peaceful = new_setting;
2196 OUTPUT:
2197 RETVAL
2198
2199living *
2200orig_stats (player *pl)
2201 CODE:
2202 RETVAL = &pl->orig_stats;
2203 OUTPUT: RETVAL
2204
2205living *
2206last_stats (player *pl)
2207 CODE:
2208 RETVAL = &pl->last_stats;
2209 OUTPUT: RETVAL
2210 2196
2211 2197
2212MODULE = cf PACKAGE = cf::map PREFIX = cf_map_ 2198MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2213
2214maptile *first ()
2215 PROTOTYPE:
2216 CODE:
2217 RETVAL = first_map;
2218 OUTPUT: RETVAL
2219 2199
2220int invoke (maptile *map, int event, ...) 2200int invoke (maptile *map, int event, ...)
2221 CODE: 2201 CODE:
2222 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP"); 2202 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2223 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2203 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2224 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 2204 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2225 RETVAL = INVOKE_((event_type)event, ARG_MAP (map), ARG_AV (av)); 2205 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2226 OUTPUT: RETVAL 2206 OUTPUT: RETVAL
2227 2207
2228SV *registry (maptile *map) 2208SV *registry (maptile *map)
2229 2209
2230INCLUDE: $PERL genacc maptile ../include/map.h | 2210INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2231 2211
2232maptile *new (int width, int height) 2212void
2213maptile::instantiate ()
2214
2215maptile *new ()
2233 PROTOTYPE: 2216 PROTOTYPE:
2234 CODE: 2217 CODE:
2235{ 2218 RETVAL = new maptile;
2236 RETVAL = get_empty_map (width, height);
2237}
2238 OUTPUT: 2219 OUTPUT:
2239 RETVAL 2220 RETVAL
2240 2221
2241void delete_map (maptile *map) 2222void
2223maptile::players ()
2224 PPCODE:
2225 if (GIMME_V == G_SCALAR)
2226 XPUSHs (sv_2mortal (to_sv (THIS->players)));
2227 else if (GIMME_V == G_ARRAY)
2228 {
2229 EXTEND (SP, THIS->players);
2230 for_all_players (pl)
2231 if (pl->ob && pl->ob->map == THIS)
2232 PUSHs (sv_2mortal (to_sv (pl->ob)));
2233 }
2242 2234
2243void clean_tmp_map (maptile *map) 2235void
2236maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2237 CODE:
2238{
2239 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2240 croak ("maptile::add_underlay: palette must be arrayref");
2244 2241
2245void play_sound_map (maptile *map, int x, int y, int sound_num) 2242 palette = SvRV (palette);
2243
2244 STRLEN idxlen;
2245 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2246
2247 for (int x = 0; x < THIS->width; ++x)
2248 for (int y = 0; y < THIS->height; ++y)
2249 {
2250 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2251 if (op->flag [FLAG_IS_FLOOR])
2252 goto skip_space;
2253
2254 {
2255 int offs = offset + y * stride + x;
2256 if (IN_RANGE_EXC (offs, 0, idxlen))
2257 {
2258 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2259 {
2260 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2261 ob->flag [FLAG_NO_MAP_SAVE] = true;
2262 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2263
2264 if (ob->randomitems)
2265 {
2266 if (!ob->above)
2267 {
2268 ob->create_treasure (ob->randomitems);
2269
2270 for (object *op = ob->above; op; op = op->above)
2271 op->flag [FLAG_NO_MAP_SAVE] = true;
2272 }
2273
2274 ob->randomitems = 0;
2275 }
2276 }
2277 }
2278 }
2279
2280 skip_space: ;
2281 }
2282}
2283
2284void
2285maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2286 CODE:
2287{
2288 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2289 croak ("maptile::set_regiondata: palette must be arrayref");
2290
2291 palette = SvRV (palette);
2292
2293 STRLEN idxlen;
2294 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2295
2296 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2297 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2298
2299 for (int i = av_len ((AV *)palette) + 1; i--; )
2300 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2301
2302 for (int y = 0; y < THIS->height; ++y)
2303 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2304
2305 sfree (THIS->regions, THIS->size ());
2306 delete [] THIS->regionmap;
2307
2308 THIS->regions = regions;
2309 THIS->regionmap = regionmap;
2310}
2311
2312void
2313maptile::create_region_treasure ()
2314 CODE:
2315{
2316 object *op = object::create ();
2317 op->type = FLOOR;
2318 op->map = THIS;
2319
2320 for (int x = 0; x < THIS->width; ++x)
2321 for (int y = 0; y < THIS->height; ++y)
2322 {
2323 region *rgn = THIS->region (x, y);
2324
2325 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2326 if (rgn->treasure && rndm () < rgn->treasure_density)
2327 {
2328 op->x = x;
2329 op->y = y;
2330 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2331 }
2332 }
2333
2334 op->destroy ();
2335}
2246 2336
2247int out_of_map (maptile *map, int x, int y) 2337int out_of_map (maptile *map, int x, int y)
2248
2249maptile *tile_map (maptile *map, unsigned int dir)
2250 CODE:
2251 RETVAL = dir < 4 ? map->tile_map [dir] : 0;
2252 OUTPUT:
2253 RETVAL
2254
2255char *tile_path (maptile *map, unsigned int dir)
2256 CODE:
2257 if (dir >= 4)
2258 XSRETURN_UNDEF;
2259 RETVAL = map->tile_path [dir];
2260 OUTPUT:
2261 RETVAL
2262
2263maptile *ready_map_name (char *name, int flags = 0)
2264 PROTOTYPE: $;$
2265 ALIAS:
2266 find = 0
2267 get_map = 1
2268
2269maptile *has_been_loaded (char *name)
2270 PROTOTYPE: $
2271
2272int in_memory (maptile *map)
2273 CODE:
2274 RETVAL = map->in_memory;
2275 OUTPUT:
2276 RETVAL
2277 2338
2278void 2339void
2279trigger (maptile *map, long connection, bool state = true) 2340trigger (maptile *map, long connection, bool state = true)
2280 CODE: 2341 CODE:
2281 activate_connection (map, connection, state); 2342 activate_connection (map, connection, state);
2294 2355
2295object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny) 2356object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2296 C_ARGS: str, map, nx, ny 2357 C_ARGS: str, map, nx, ny
2297 2358
2298void 2359void
2299cf_map_normalise (maptile *map, int x, int y) 2360get_map_flags (maptile *map, int x, int y)
2300 PPCODE: 2361 PPCODE:
2301{ 2362{
2302 maptile *nmap = 0; 2363 maptile *nmap = 0;
2303 I16 nx = 0, ny = 0; 2364 I16 nx = 0, ny = 0;
2304 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2365 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2340 move_block_at = 4 2401 move_block_at = 4
2341 move_slow_at = 5 2402 move_slow_at = 5
2342 move_on_at = 6 2403 move_on_at = 6
2343 move_off_at = 7 2404 move_off_at = 7
2344 INIT: 2405 INIT:
2345 if (x >= MAP_WIDTH (obj) || y >= MAP_HEIGHT (obj)) XSRETURN_UNDEF; 2406 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2346 CODE: 2407 CODE:
2347 switch (ix) 2408 switch (ix)
2348 { 2409 {
2349 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2410 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break;
2350 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2411 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break;
2353 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2414 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2354 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2415 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break;
2355 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2416 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break;
2356 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2417 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break;
2357 } 2418 }
2358 OUTPUT: 2419 OUTPUT: RETVAL
2420
2421void fix_walls (maptile *map, int x, int y)
2422
2423void fix_walls_around (maptile *map, int x, int y)
2424
2425# worst xs function of my life
2426bool
2427_create_random_map (\
2428 maptile *self,\
2429 utf8_string wallstyle,\
2430 utf8_string wall_name,\
2431 utf8_string floorstyle,\
2432 utf8_string monsterstyle,\
2433 utf8_string treasurestyle,\
2434 utf8_string layoutstyle,\
2435 utf8_string doorstyle,\
2436 utf8_string decorstyle,\
2437 utf8_string origin_map,\
2438 utf8_string final_map,\
2439 utf8_string exitstyle,\
2440 utf8_string this_map,\
2441 utf8_string exit_on_final_map,\
2442 int xsize,\
2443 int ysize,\
2444 int expand2x,\
2445 int layoutoptions1,\
2446 int layoutoptions2,\
2447 int layoutoptions3,\
2448 int symmetry,\
2449 int difficulty,\
2450 int difficulty_given,\
2451 float difficulty_increase,\
2452 int dungeon_level,\
2453 int dungeon_depth,\
2454 int decoroptions,\
2455 int orientation,\
2456 int origin_y,\
2457 int origin_x,\
2458 U32 random_seed,\
2459 val64 total_map_hp,\
2460 int map_layout_style,\
2461 int treasureoptions,\
2462 int symmetry_used,\
2463 region *region,\
2464 utf8_string custom\
2465)
2466 CODE:
2467{
2468 random_map_params rmp;
2469
2470 assign (rmp.wallstyle , wallstyle);
2471 assign (rmp.wall_name , wall_name);
2472 assign (rmp.floorstyle , floorstyle);
2473 assign (rmp.monsterstyle , monsterstyle);
2474 assign (rmp.treasurestyle , treasurestyle);
2475 assign (rmp.layoutstyle , layoutstyle);
2476 assign (rmp.doorstyle , doorstyle);
2477 assign (rmp.decorstyle , decorstyle);
2478 assign (rmp.exitstyle , exitstyle);
2479 assign (rmp.exit_on_final_map, exit_on_final_map);
2480
2481 rmp.origin_map = origin_map;
2482 rmp.final_map = final_map;
2483 rmp.this_map = this_map;
2484 rmp.xsize = xsize;
2485 rmp.ysize = ysize;
2486 rmp.expand2x = expand2x;
2487 rmp.layoutoptions1 = layoutoptions1;
2488 rmp.layoutoptions2 = layoutoptions2;
2489 rmp.layoutoptions3 = layoutoptions3;
2490 rmp.symmetry = symmetry;
2491 rmp.difficulty = difficulty;
2492 rmp.difficulty_given = difficulty_given;
2493 rmp.difficulty_increase = difficulty_increase;
2494 rmp.dungeon_level = dungeon_level;
2495 rmp.dungeon_depth = dungeon_depth;
2496 rmp.decoroptions = decoroptions;
2497 rmp.orientation = orientation;
2498 rmp.origin_y = origin_y;
2499 rmp.origin_x = origin_x;
2500 rmp.random_seed = random_seed;
2501 rmp.total_map_hp = (uint64_t) total_map_hp;
2502 rmp.map_layout_style = map_layout_style;
2503 rmp.treasureoptions = treasureoptions;
2504 rmp.symmetry_used = symmetry_used;
2505 rmp.region = region;
2506 rmp.custom = custom;
2507
2508 RETVAL = self->generate_random_map (&rmp);
2509}
2510 OUTPUT:
2359 RETVAL 2511 RETVAL
2360 2512
2361void fix_walls (maptile *map, int x, int y)
2362
2363void fix_walls_around (maptile *map, int x, int y)
2364
2365MODULE = cf PACKAGE = cf::arch 2513MODULE = cf PACKAGE = cf::arch
2366 2514
2367archetype *find (const char *name) 2515archetype *find (utf8_string name)
2368 CODE: 2516 CODE:
2369 RETVAL = archetype::find (name); 2517 RETVAL = archetype::find (name);
2370 OUTPUT: 2518 OUTPUT:
2371 RETVAL 2519 RETVAL
2372 2520
2373archetype *first() 2521int archetypes_size ()
2374 PROTOTYPE: 2522 CODE:
2375 CODE:
2376 RETVAL = first_archetype; 2523 RETVAL = archetypes.size ();
2524 OUTPUT: RETVAL
2525
2526archetype *archetypes (U32 index)
2527 CODE:
2528 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2529 OUTPUT: RETVAL
2530
2531object *instantiate (archetype *arch)
2532 CODE:
2533 RETVAL = arch_to_object (arch);
2534 OUTPUT:
2377 OUTPUT: RETVAL 2535 RETVAL
2378 2536
2379INCLUDE: $PERL genacc archetype ../include/object.h | 2537INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2380 2538
2381MODULE = cf PACKAGE = cf::party 2539MODULE = cf PACKAGE = cf::party
2382 2540
2383partylist *first () 2541partylist *first ()
2384 PROTOTYPE: 2542 PROTOTYPE:
2385 CODE: 2543 CODE:
2386 RETVAL = get_firstparty (); 2544 RETVAL = get_firstparty ();
2387 OUTPUT: RETVAL 2545 OUTPUT: RETVAL
2388 2546
2389partylist *next (partylist *party) 2547INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2548
2549MODULE = cf PACKAGE = cf::region
2550
2551void
2552list ()
2553 PPCODE:
2554 for_all_regions (rgn)
2555 XPUSHs (sv_2mortal (to_sv (rgn)));
2556
2557region *find (utf8_string name)
2558 PROTOTYPE: $
2390 CODE: 2559 CODE:
2391 RETVAL = party->next; 2560 RETVAL = region::find (name);
2392 OUTPUT: RETVAL 2561 OUTPUT: RETVAL
2393 2562
2394const char *name (partylist *party) 2563region *find_fuzzy (utf8_string name)
2564 PROTOTYPE: $
2395 CODE: 2565 CODE:
2396 RETVAL = party->partyname; 2566 RETVAL = region::find_fuzzy (name);
2397 OUTPUT: RETVAL 2567 OUTPUT: RETVAL
2398 2568
2399const char *password (partylist *party) 2569int specificity (region *rgn)
2400 CODE: 2570 CODE:
2401 RETVAL = party->passwd; 2571 RETVAL = 0;
2572 while (rgn = rgn->parent)
2573 RETVAL++;
2402 OUTPUT: RETVAL 2574 OUTPUT: RETVAL
2403 2575
2404MODULE = cf PACKAGE = cf::region 2576INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2405
2406region *first ()
2407 PROTOTYPE:
2408 CODE:
2409 RETVAL = first_region;
2410 OUTPUT: RETVAL
2411
2412region *next (region *reg)
2413 CODE:
2414 RETVAL = reg->next;
2415 OUTPUT: RETVAL
2416
2417const char *name (region *reg)
2418 CODE:
2419 RETVAL = reg->name;
2420 OUTPUT: RETVAL
2421
2422region *parent (region *reg)
2423 CODE:
2424 RETVAL = reg->parent;
2425 OUTPUT: RETVAL
2426
2427const char *longname (region *reg)
2428 CODE:
2429 RETVAL = reg->longname;
2430 OUTPUT: RETVAL
2431
2432const char *msg (region *reg)
2433 CODE:
2434 RETVAL = reg->msg;
2435 OUTPUT: RETVAL
2436 2577
2437MODULE = cf PACKAGE = cf::living 2578MODULE = cf PACKAGE = cf::living
2438 2579
2439INCLUDE: $PERL genacc living ../include/living.h | 2580INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2440 2581
2441MODULE = cf PACKAGE = cf::settings 2582MODULE = cf PACKAGE = cf::settings
2442 2583
2443INCLUDE: $PERL genacc Settings ../include/global.h | 2584INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2444 2585
2445MODULE = cf PACKAGE = cf::client 2586MODULE = cf PACKAGE = cf::client
2446 2587
2447INCLUDE: $PERL genacc client ../include/client.h | 2588INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2448 2589
2449int invoke (client *ns, int event, ...) 2590int invoke (client *ns, int event, ...)
2450 CODE: 2591 CODE:
2451 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2592 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2452 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2593 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2453 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 2594 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2454 RETVAL = INVOKE_((event_type)event, ARG_CLIENT (ns), ARG_AV (av)); 2595 RETVAL = ns->invoke ((event_type)event, ARG_AV (av), DT_END);
2455 OUTPUT: RETVAL 2596 OUTPUT: RETVAL
2456 2597
2457SV *registry (client *ns) 2598SV *registry (client *ns)
2458 2599
2459client * 2600void
2460create (int fd, const char *peername) 2601list ()
2461 CODE: 2602 PPCODE:
2462 RETVAL = client::create (fd, peername); 2603 EXTEND (SP, clients.size ());
2604 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
2605 PUSHs (sv_2mortal (to_sv (*i)));
2606
2607void
2608client::send_packet (SV *packet)
2609 CODE:
2610{
2611 STRLEN len;
2612 char *buf = SvPVbyte (packet, len);
2613
2614 THIS->send_packet (buf, len);
2615}
2616
2617faceidx
2618client::need_face (utf8_string name, int pri = 0)
2619 CODE:
2620 RETVAL = face_find (name, 0);
2621 if (RETVAL)
2622 {
2623 THIS->send_face (RETVAL, pri);
2624 THIS->flush_fx ();
2625 }
2463 OUTPUT: 2626 OUTPUT:
2464 RETVAL 2627 RETVAL
2465 2628
2466void 2629int
2467client::destroy () 2630client::fx_want (int idx, int value = -1)
2631 CODE:
2632 if (0 < idx && idx < FT_NUM)
2633 {
2634 RETVAL = THIS->fx_want [idx];
2635 if (items > 2)
2636 THIS->fx_want [idx] = value;
2637 }
2638 else
2639 RETVAL = 0;
2640 OUTPUT:
2641 RETVAL
2468 2642
2643MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2644
2645faceidx sound_find (utf8_string name)
2646
2647MODULE = cf PACKAGE = cf::face PREFIX = face_
2648
2649#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2650
2651faceidx face_find (utf8_string name, faceidx defidx = 0)
2652
2653faceidx alloc (utf8_string name)
2654 CODE:
2655{
2656 do
2657 {
2658 RETVAL = faces.size ();
2659 faces.resize (RETVAL + 1);
2660 }
2661 while (!RETVAL); // crude way to leave index 0
2662
2663 faces [RETVAL].name = name;
2664 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2665
2666 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2667 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2668}
2669 OUTPUT: RETVAL
2670
2671void set_type (faceidx idx, int value)
2672 ALIAS:
2673 set_type = 0
2674 set_visibility = 1
2675 set_magicmap = 2
2676 set_smooth = 3
2677 set_smoothlevel = 4
2678 CODE:
2679 faceinfo *f = face_info (idx); assert (f);
2680 switch (ix)
2681 {
2682 case 0: f->type = value; break;
2683 case 1: f->visibility = value; break;
2684 case 2: f->magicmap = value; break;
2685 case 3: f->smooth = value; break;
2686 case 4: f->smoothlevel = value; break;
2687 }
2688
2689void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2690 CODE:
2691{
2692 faceinfo *f = face_info (idx); assert (f);
2693 facedata *d = &(faceset ? f->data64 : f->data32);
2694 sv_to (data, d->data);
2695 STRLEN clen;
2696 char *cdata = SvPVbyte (chksum, clen);
2697 clen = min (CHKSUM_SIZE, clen);
2698
2699 if (memcmp (d->chksum, cdata, clen))
2700 {
2701 memcpy (d->chksum, cdata, clen);
2702
2703 // invalidate existing client face info
2704 for_all_clients (ns)
2705 if (ns->faceset == faceset)
2706 {
2707 ns->faces_sent [idx] = false;
2708 ns->force_newmap = true;
2709 }
2710 }
2711}
2712
2713int get_data_size (faceidx idx, int faceset = 0)
2714 CODE:
2715 facedata *d = face_data (idx, faceset); assert (d);
2716 RETVAL = d->data.size ();
2717 OUTPUT:
2718 RETVAL
2719
2720SV *get_chksum (faceidx idx, int faceset = 0)
2721 CODE:
2722 facedata *d = face_data (idx, faceset); assert (d);
2723 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2724 OUTPUT:
2725 RETVAL
2726
2727void invalidate (faceidx idx)
2728 CODE:
2729 for_all_clients (ns)
2730 {
2731 ns->faces_sent [idx] = false;
2732 ns->force_newmap = true;
2733 }
2734
2735void invalidate_all ()
2736 CODE:
2737 for_all_clients (ns)
2738 {
2739 ns->faces_sent.reset ();
2740 ns->force_newmap = true;
2741 }
2742
2743MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2744
2745#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2746
2747animidx anim_find (utf8_string name)
2748 CODE:
2749 RETVAL = animation::find (name).number;
2750 OUTPUT: RETVAL
2751
2752animidx set (utf8_string name, SV *frames, int facings = 1)
2753 CODE:
2754{
2755 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2756 croak ("frames must be an arrayref");
2757
2758 AV *av = (AV *)SvRV (frames);
2759
2760 animation *anim = &animation::find (name);
2761 if (anim->number)
2762 {
2763 anim->resize (av_len (av) + 1);
2764 anim->facings = facings;
2765 }
2766 else
2767 anim = &animation::create (name, av_len (av) + 1, facings);
2768
2769 for (int i = 0; i < anim->num_animations; ++i)
2770 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2771}
2772 OUTPUT: RETVAL
2773
2774void invalidate_all ()
2775 CODE:
2776 for_all_clients (ns)
2777 ns->anims_sent.reset ();
2778

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