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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.97 by root, Thu Dec 21 22:41:35 2006 UTC vs.
Revision 1.259 by root, Tue Oct 16 04:09:31 2007 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
7 * 3 *
4 * Copyright (©) 2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <crossfire@schmorp.de>
24*/ 22 */
23
24#include "autoconf.h"
25 25
26#define PLUGIN_NAME "perl" 26#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 27#define PLUGIN_VERSION "cfperl 0.5"
28 28
29#include <plugin_common.h> 29#define CEDES_PER_TICK 5
30#include <sounds.h> 30
31#if HAVE_EXECINFO_H
32# include <execinfo.h>
33#endif
34
31#include <cstdarg> 35#include <cstdarg>
36
37#include "global.h"
38#include "loader.h"
39#include "../random_maps/random_map.h"
32#include <sproto.h> 40#include <sproto.h>
33 41
34#include "cfperl.h" 42#include <unistd.h>
35#include "shstr.h" 43#if _POSIX_MEMLOCK
44# include <sys/mman.h>
45#endif
46
47#if HAVE_MALLOC_H
48# include <malloc.h>
49#endif
36 50
37#include <EXTERN.h> 51#include <EXTERN.h>
38#include <perl.h> 52#include <perl.h>
39#include <XSUB.h> 53#include <XSUB.h>
40 54
55#include "CoroAPI.h"
41#include "perlxsi.c" 56#include "perlxsi.c"
42 57
43extern sint64 *levels; // the experience table 58extern sint64 *levels; // the experience table
44 59
45typedef object object_ornull; 60typedef object_thawer &object_thawer_ref;
46typedef maptile maptile_ornull; 61typedef object_freezer &object_freezer_ref;
62
63typedef std::string std__string;
47 64
48#if IVSIZE >= 8 65#if IVSIZE >= 8
49 typedef IV val64; 66 typedef IV val64;
50# define newSVval64 newSViv 67# define newSVval64 newSViv
51# define SvVAL64 SvIV 68# define SvVAL64 SvIV
53 typedef double val64; 70 typedef double val64;
54# define newSVval64 newSVnv 71# define newSVval64 newSVnv
55# define SvVAL64 SvNV 72# define SvVAL64 SvNV
56#endif 73#endif
57 74
58static f_plug_api gethook = cfapi_get_hooks;
59static f_plug_api object_set_property = cfapi_object_set_property;
60static f_plug_api object_insert = cfapi_object_insert;
61
62static PerlInterpreter *perl; 75static PerlInterpreter *perl;
63 76
77tstamp NOW, runtime;
78
79global gbl_ev;
64static AV *cb_global, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 80static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
81static SV *sv_runtime, *sv_next_tick;
82
83bitset<NUM_EVENT_TYPES> ev_want_event;
84bitset<NUM_TYPES> ev_want_type;
85
86static HV
87 *stash_cf,
88 *stash_cf_object_wrap,
89 *stash_cf_object_player_wrap,
90 *stash_cf_player_wrap,
91 *stash_cf_map_wrap,
92 *stash_cf_client_wrap,
93 *stash_cf_arch_wrap,
94 *stash_cf_party_wrap,
95 *stash_cf_region_wrap,
96 *stash_cf_living_wrap;
97
98static inline SV *
99newSVpv_utf8 (const char *s)
100{
101 if (!s)
102 return newSV (0);
103
104 SV *sv = newSVpv (s, 0);
105 SvUTF8_on (sv);
106 return sv;
107}
108
109static inline SV *
110newSVpvn_utf8 (const char *s, STRLEN l)
111{
112 if (!s)
113 return newSV (0);
114
115 SV *sv = newSVpvn (s, l);
116 SvUTF8_on (sv);
117 return sv;
118}
119
120// helper cast function, returns super class * or 0
121template<class super>
122static super *
123is_a (attachable *at)
124{
125 //return dynamic_cast<super *>(at); // slower, safer
126 if (typeid (*at) == typeid (super))
127 return static_cast<super *>(at);
128 else
129 return 0;
130}
65 131
66////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 132//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
67 133
134unordered_vector<attachable *> attachable::mortals;
135
136attachable::~attachable ()
137{
138 assert (!self);
139 assert (!cb);
140}
141
142int
143attachable::refcnt_cnt () const
144{
145 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
146}
147
148void
149attachable::sever_self ()
150{
151 if (HV *self = this->self)
152 {
153 // keep a refcount because sv_unmagic might call attachable_free,
154 // which might clear self, causing sv_unmagic to crash on a now
155 // invalid object.
156 SvREFCNT_inc (self);
157 hv_clear (self);
158 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
159 SvREFCNT_dec (self);
160
161 // self *must* be null now because thats sv_unmagic's job.
162 assert (!this->self);
163 }
164}
165
166void
167attachable::optimise ()
168{
169 if (self
170 && SvREFCNT (self) == 1
171 && !HvTOTALKEYS (self))
172 sever_self ();
173}
174
175// check wether the object really is dead
176void
177attachable::do_check ()
178{
179 if (refcnt_cnt () > 0)
180 return;
181
182 destroy ();
183}
184
185void
186attachable::do_destroy ()
187{
188 INVOKE_ATTACHABLE (DESTROY, this);
189
190 if (cb)
191 {
192 SvREFCNT_dec (cb);
193 cb = 0;
194 }
195
196 mortals.push_back (this);
197}
198
199void
200attachable::destroy ()
201{
202 if (destroyed ())
203 return;
204
205 flags |= F_DESTROYED;
206 do_destroy ();
207 sever_self ();
208}
209
210void
211attachable::check_mortals ()
212{
213 static int i = 0;
214
215 for (;;)
216 {
217 if (i >= mortals.size ())
218 {
219 i = 0;
220
221 if (mortals.size () >= 512)
222 {
223 static int last_mortalcount;
224 if (mortals.size () != last_mortalcount)
225 {
226 last_mortalcount = mortals.size ();
227 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
228
229 if (0)
230 {
231 for (int j = 0; j < mortals.size (); ++j)//D
232 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
233 fprintf (stderr, "\n");//D
234 }
235 }
236 }
237
238 break;
239 }
240
241 attachable *obj = mortals [i];
242
243#if 0
244 if (obj->self)//D make this an assert later
245 {
246 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
247 obj->sever_self ();
248 }
249#endif
250
251 if (obj->refcnt)
252 {
253 ++i; // further delay freeing
254
255 if (!(i & 0x3ff))
256 break;
257 }
258 else
259 {
260 mortals.erase (i);
261 obj->sever_self ();
262 delete obj;
263 }
264 }
265}
266
267void
268attachable::set_key (const char *key, const char *value, bool is_utf8)
269{
270 if (!self)
271 self = newHV ();
272
273 if (value)
274 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
275 else
276 hv_delete (self, key, strlen (key), G_DISCARD);
277}
278
279attachable &
280attachable::operator =(const attachable &src)
281{
282 //if (self || cb)
283 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
284
285 attach = src.attach;
286 return *this;
287}
288
289template<typename T>
290static bool
291find_backref (void *ptr, T *obj)
292{
293 char *s = (char *)obj;
294 while (s < (char *)obj + sizeof (T))
295 {
296 if (ptr == *(void **)s)
297 return true;
298
299 s += sizeof (void *); // assume natural alignment
300 }
301
302 return false;
303}
304
305// for debugging, find "live" objects containing this ptr
306void
307find_backref (void *ptr)
308{
309 for_all_objects (op)
310 if (find_backref (ptr, op))
311 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
312
313 for_all_players (pl)
314 if (find_backref (ptr, pl))
315 fprintf (stderr, "P %p\n", pl);
316
317 for_all_clients (ns)
318 if (find_backref (ptr, ns))
319 fprintf (stderr, "C %p\n", ns);
320
321}
322
323//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
324
68static SV * 325static SV *
69newSVptr (void *ptr, const char *klass, HV *hv = newHV ()) 326newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
70{ 327{
71 SV *sv; 328 SV *sv;
72 329
73 if (!ptr) 330 if (!ptr)
74 return &PL_sv_undef; 331 return newSV (0);
75 332
76 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0); 333 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
77 return sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1)); 334 return sv_bless (newRV_noinc ((SV *)hv), stash);
78} 335}
79 336
80template<class attachable> 337static int
81SV * 338attachable_free (pTHX_ SV *sv, MAGIC *mg)
339{
340 attachable *at = (attachable *)mg->mg_ptr;
341
342 //TODO: check if transaction behaviour is really required here
343 if (SV *self = (SV *)at->self)
344 {
345 at->self = 0;
346 SvREFCNT_dec (self);
347 }
348
349 // next line makes sense, but most objects still have refcnt 0 by default
350 //at->refcnt_chk ();
351 return 0;
352}
353
354MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
355
356static SV *
82newSVattachable (attachable *obj, const char *klass) 357newSVattachable (attachable *obj, HV *stash)
83{ 358{
84 if (!obj) 359 if (!obj)
85 return &PL_sv_undef; 360 return newSV (0);
86 361
87 if (!obj->self) 362 if (!obj->self)
88 obj->self = newSVptr (obj, klass); 363 obj->self = newHV ();
89 364
90 return newSVsv (obj->self); 365 if (!SvOBJECT (obj->self))
366 {
367 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
368
369 // now bless the object _once_
370 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
371 return sv_bless (newRV_inc ((SV *)obj->self), stash);
372 }
373 else
374 {
375 SV *sv = newRV_inc ((SV *)obj->self);
376
377 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
378 SvAMAGIC_on (sv);
379
380 return sv;
381 }
91} 382}
92 383
93static void 384static void
94clearSVptr (SV *sv) 385clearSVptr (SV *sv)
95{ 386{
121 return SvPTR (sv, klass); 412 return SvPTR (sv, klass);
122 else 413 else
123 return 0; 414 return 0;
124} 415}
125 416
126inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 417inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length ()); }
127inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 418inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
128inline SV *to_sv (bool v) { return newSViv (v); } 419inline SV *to_sv (bool v) { return newSViv (v); }
129inline SV *to_sv ( signed char v) { return newSViv (v); } 420inline SV *to_sv ( signed char v) { return newSViv (v); }
130inline SV *to_sv (unsigned char v) { return newSViv (v); } 421inline SV *to_sv (unsigned char v) { return newSViv (v); }
131inline SV *to_sv ( signed short v) { return newSViv (v); } 422inline SV *to_sv ( signed short v) { return newSViv (v); }
132inline SV *to_sv (unsigned short v) { return newSVuv (v); } 423inline SV *to_sv (unsigned short v) { return newSVuv (v); }
136inline SV *to_sv (unsigned long v) { return newSVuv (v); } 427inline SV *to_sv (unsigned long v) { return newSVuv (v); }
137inline SV *to_sv ( signed long long v) { return newSVval64 (v); } 428inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
138inline SV *to_sv (unsigned long long v) { return newSVval64 (v); } 429inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
139inline SV *to_sv (float v) { return newSVnv (v); } 430inline SV *to_sv (float v) { return newSVnv (v); }
140inline SV *to_sv (double v) { return newSVnv (v); } 431inline SV *to_sv (double v) { return newSVnv (v); }
141inline SV *to_sv (client * v) { return newSVattachable (v, "cf::client::wrap"); } 432inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
142inline SV *to_sv (player * v) { return newSVattachable (v, "cf::player::wrap"); } 433inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
143inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? "cf::object::player::wrap" : "cf::object::wrap"); } 434inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
144inline SV *to_sv (maptile * v) { return newSVattachable (v, "cf::map::wrap"); } 435inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
145inline SV *to_sv (archetype * v) { return newSVptr (v, "cf::arch::wrap"); } 436inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
437inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
146inline SV *to_sv (partylist * v) { return newSVptr (v, "cf::party::wrap"); } 438inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
147inline SV *to_sv (region * v) { return newSVptr (v, "cf::region::wrap"); }
148inline SV *to_sv (living * v) { return newSVptr (v, "cf::living::wrap"); } 439inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
149 440
150inline SV *to_sv (object & v) { return to_sv (&v); } 441inline SV *to_sv (object & v) { return to_sv (&v); }
151inline SV *to_sv (living & v) { return to_sv (&v); } 442inline SV *to_sv (living & v) { return to_sv (&v); }
152 443
153//TODO: 444inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
154inline SV *to_sv (New_Face * v) { return to_sv (v->name); }
155inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 445inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
156 446
157inline SV *to_sv (UUID v) 447inline SV *to_sv (UUID v)
158{ 448{
159 char buf[128]; 449 char buf[128];
160 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq); 450 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
161 return newSVpv (buf, 0); 451 return newSVpv (buf, 0);
162} 452}
163 453
164inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 454inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
165inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 455inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
166inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 456inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
167inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 457inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
168inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 458inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
169inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 459inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
170inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 460inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
171inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 461inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
172inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 462inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
173inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 463inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
174inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 464inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
175inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 465inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
176inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 466inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
177inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 467inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
178inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 468inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
179inline void sv_to (SV *sv, client * &v) { v = (client *)SvPTR_ornull (sv, "cf::client"); } 469inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
180inline void sv_to (SV *sv, player * &v) { v = (player *)SvPTR_ornull (sv, "cf::player"); } 470inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
181inline void sv_to (SV *sv, object * &v) { v = (object *)SvPTR_ornull (sv, "cf::object"); } 471inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
182inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)SvPTR_ornull (sv, "cf::arch"); } 472inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
183inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)SvPTR_ornull (sv, "cf::map"); } 473inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
474inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
475inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
184inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 476inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
185inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
186inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 477inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
478inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
479inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
187 480
188inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } //TODO 481//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
189inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } // TODO 482inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
190 483
191template<class T> 484template<class T>
192inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 485inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
193 486
194template<int N> 487template<int N>
195inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 488inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
196 489
490inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
491inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
492inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
493inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
494
495inline void sv_to (SV *sv, std::string &v)
496{
497 STRLEN len;
498 char *data = SvPVbyte (sv, len);
499 v.assign (data, len);
500}
501
197inline void sv_to (SV *sv, UUID &v) 502inline void sv_to (SV *sv, UUID &v)
198{ 503{
199 unsigned int version; 504 unsigned int version;
200 505
201 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version) 506 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
202 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 507 croak ("unparsable uuid: %s", SvPV_nolen (sv));
203} 508}
509
510inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
204 511
205static SV * 512static SV *
206newSVdt_va (va_list &ap, data_type type) 513newSVdt_va (va_list &ap, data_type type)
207{ 514{
208 SV *sv; 515 SV *sv;
222 break; 529 break;
223 530
224 case DT_STRING: 531 case DT_STRING:
225 { 532 {
226 char *str = (char *)va_arg (ap, const char *); 533 char *str = (char *)va_arg (ap, const char *);
227 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 534 sv = str ? newSVpv (str, 0) : newSV (0);
228 } 535 }
229 break; 536 break;
230 537
231 case DT_DATA: 538 case DT_DATA:
232 { 539 {
233 char *str = (char *)va_arg (ap, const void *); 540 char *str = (char *)va_arg (ap, const void *);
234 int len = va_arg (ap, int); 541 int len = va_arg (ap, int);
235 sv = str ? newSVpv (str, len) : &PL_sv_undef; 542 sv = str ? newSVpv (str, len) : newSV (0);
236 } 543 }
237 break; 544 break;
238 545
239 case DT_OBJECT: 546 case DT_OBJECT:
240 sv = to_sv (va_arg (ap, object *)); 547 sv = to_sv (va_arg (ap, object *));
282 va_end (ap); 589 va_end (ap);
283 590
284 return sv; 591 return sv;
285} 592}
286 593
287static SV *
288newSVcfapi (int type, ...)
289{
290 SV *sv;
291
292 va_list ap;
293 va_start (ap, type);
294
295 switch (type)
296 {
297 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
298 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
299 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
300 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
301 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
302 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
303 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
304 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
305 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
306 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
307
308 default:
309 assert (("unhandled type in newSVcfapi", 0));
310 }
311
312 va_end (ap);
313
314 return sv;
315}
316
317////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 594//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
318 595
319SV * 596SV *
320registry (attachable_base *ext) 597registry (attachable *ext)
321{ 598{
322 if (!ext->cb) 599 if (!ext->cb)
323 ext->cb = newAV (); 600 ext->cb = newAV ();
324 601
325 return newRV_inc ((SV *)ext->cb); 602 return newRV_inc ((SV *)ext->cb);
326} 603}
327 604
328void attachable_base::clear ()
329{
330 if (self)
331 {
332 if (cb)
333 if (SvROK (*av_fetch (cb, EVENT_OBJECT_DESTROY, 1)))
334 INVOKE_OBJECT (DESTROY, static_cast<object *>(this));
335 else if (SvROK (*av_fetch (cb, EVENT_MAP_DESTROY, 1)))
336 INVOKE_MAP (DESTROY, static_cast<maptile *>(this));
337
338 // disconnect Perl from C, to avoid crashes
339 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
340
341 // clear the perl hash, might or might not be a good idea
342 hv_clear ((HV *)SvRV ((SV *)self));
343
344 SvREFCNT_dec (self);
345 self = 0;
346 }
347
348 if (cb)
349 {
350 SvREFCNT_dec (cb);
351 cb = 0;
352 }
353
354 attach = 0;
355}
356
357void attachable_base::optimise ()
358{
359 if (!self)
360 return;
361
362 HV *hv = (HV *)SvRV ((SV *)self);
363
364 if (SvREFCNT ((SV *)self) == 1
365 && SvREFCNT ((SV *)hv) == 1
366 && !HvKEYS (hv))
367 {
368 SvREFCNT_dec ((SV *)self);
369 self = 0;
370 }
371}
372
373void attachable_base::instantiate (data_type type, void *obj)
374{
375 dSP;
376 ENTER;
377 SAVETMPS;
378 PUSHMARK (SP);
379 EXTEND (SP, 2);
380 PUSHs (sv_2mortal (newSVdt (type, obj)));
381 PUSHs (sv_2mortal (newSVpv (attach, 0)));
382
383 attach = 0;
384
385 PUTBACK;
386 call_pv ("cf::instantiate", G_DISCARD | G_VOID | G_EVAL);
387 FREETMPS;
388 LEAVE;
389
390 switch (type)
391 {
392 case DT_OBJECT: INVOKE_OBJECT (INSTANTIATE, obj); break;
393 case DT_MAP: INVOKE_MAP (INSTANTIATE, obj); break;
394 }
395}
396
397///////////////////////////////////////////////////////////////////////////// 605/////////////////////////////////////////////////////////////////////////////
398
399void reattach (data_type type, void *obj)
400{
401 //TODO only do this when the object has _attachment's
402
403 dSP;
404 ENTER;
405 SAVETMPS;
406 PUSHMARK (SP);
407 XPUSHs (sv_2mortal (newSVdt (type, obj)));
408 PUTBACK;
409 call_pv ("cf::reattach", G_DISCARD | G_VOID | G_EVAL);
410 FREETMPS;
411 LEAVE;
412
413 switch (type)
414 {
415 case DT_OBJECT: INVOKE_OBJECT (REATTACH, obj); break;
416 case DT_PLAYER: INVOKE_PLAYER (REATTACH, obj); break;
417 case DT_CLIENT: INVOKE_CLIENT (REATTACH, obj); break;
418 case DT_MAP: INVOKE_MAP (REATTACH, obj); break;
419 }
420}
421
422template<class subclass>
423void reattach (attachable<subclass> *obj)
424{
425 obj->optimise ();
426
427 if (obj->self)
428 reattach ((data_type) cftype<subclass>::dt, (subclass *)obj);
429}
430
431#include "kw_hash.h"
432
433object_freezer::object_freezer ()
434: dynbuf (128 * 1024, 64 * 1024)
435{
436 av = newAV ();
437}
438
439object_freezer::~object_freezer ()
440{
441 SvREFCNT_dec (av);
442}
443
444void object_freezer::put (attachable_base *ext)
445{
446 ext->optimise ();
447
448 if (ext->self)
449 {
450 int idx = AvFILLp ((AV *)av) + 1;
451 av_store (av, idx, SvREFCNT_inc (ext->self));
452
453 add ((void *)"oid ", 4);
454 add ((sint32)idx);
455 add ('\n');
456 }
457}
458
459bool object_freezer::save (const char *filename)
460{
461 dSP;
462 ENTER;
463 SAVETMPS;
464 PUSHMARK (SP);
465 EXTEND (SP, 3);
466 PUSHs (sv_2mortal (newSVpv (filename, 0)));
467 PUSHs (sv_2mortal (newRV_noinc (newSVpvn ((char *)linearise (), size ()))));
468 PUSHs (sv_2mortal (newRV_inc ((SV *)av)));
469 PUTBACK;
470 call_pv ("cf::object_freezer_save", G_VOID | G_DISCARD | G_EVAL);
471 FREETMPS;
472 LEAVE;
473}
474
475char *object_freezer::as_string ()
476{
477 dSP;
478 ENTER;
479 SAVETMPS;
480 PUSHMARK (SP);
481 EXTEND (SP, 3);
482 PUSHs (sv_2mortal (newRV_noinc (newSVpvn ((char *)linearise (), size ()))));
483 PUSHs (sv_2mortal (newRV_inc ((SV *)av)));
484 PUTBACK;
485
486 char *res = call_pv ("cf::object_freezer_as_string", G_SCALAR | G_EVAL) > 0
487 ? strdup (SvPVbyte_nolen (POPs))
488 : strdup ("[fatal error]");
489
490 FREETMPS;
491 LEAVE;
492
493 return res;
494}
495
496int fprintf (object_freezer &freezer, const char *format, ...)
497{
498 va_list ap;
499
500 va_start (ap, format);
501
502 int len = vsnprintf ((char *)freezer.force (1024), 1024, format, ap);
503
504 if (len >= 0)
505 freezer.alloc (len);
506
507 va_end (ap);
508}
509
510int fputs (const char *s, object_freezer &freezer)
511{
512 freezer.add (s);
513}
514
515static const char thawer_eof[] = "\n\n\n\0\0\0";
516
517object_thawer::object_thawer (const char *filename)
518{
519 static const char eof[] = "\n\n\n\0\0\0";
520
521 av = 0;
522 text = 0;
523 line = 0;
524
525 if (filename)
526 {
527 dSP;
528 ENTER;
529 SAVETMPS;
530 PUSHMARK (SP);
531 XPUSHs (sv_2mortal (newSVpv (filename, 0)));
532 PUTBACK;
533
534 if (2 == call_pv ("cf::object_thawer_load", G_ARRAY | G_EVAL))
535 {
536 SPAGAIN;
537
538 // second value - perl objects
539 {
540 SV *sv = POPs;
541 if (SvROK (sv))
542 av = (AV *)SvREFCNT_inc (SvRV (sv));
543 }
544
545 // first value - text part, pad with 3 zeroes
546 {
547 SV *sv = POPs;
548 STRLEN len;
549 char *sv_ = SvPVbyte (sv, len);
550 text = newSV (len + sizeof (eof));
551 SvCUR_set (text, len);
552 memcpy (SvPVX (text), sv_, len);
553 memcpy (SvEND (text), eof, sizeof (eof)); // just to be sure
554
555 line = SvPVX (text);
556 }
557 }
558
559 PUTBACK;
560 FREETMPS;
561 LEAVE;
562 }
563}
564
565object_thawer::object_thawer (const char *data, AV *perlav)
566{
567 av = perlav;
568 text = newSVpv (data, 0);
569 sv_catpv (text, thawer_eof);
570 line = SvPVbyte_nolen (text);
571}
572
573void object_thawer::get (data_type type, void *obj, attachable_base *ext, int oid)
574{
575 if (!av || oid < 0) // this is actually an error of sorts
576 return;
577
578 // we have to "re-instantiate"/reattach to an object, so nuke ext->attach
579 ext->clear ();
580
581 SV **svp = av_fetch ((AV *)av, oid, 0);
582
583 if (!svp || !SvROK (*svp))
584 {
585 printf ("trying to thaw duplicate or never-issued oid %d, ignoring.\n", oid);
586 return;
587 }
588
589 ext->self = *svp; *svp = &PL_sv_undef;
590 sv_magic (SvRV (ext->self), 0, PERL_MAGIC_ext, (char *)obj, 0);
591
592 reattach (type, obj);
593}
594
595object_thawer::~object_thawer ()
596{
597 if (text) SvREFCNT_dec (text);
598 if (av) SvREFCNT_dec (av);
599}
600
601char *fgets (char *s, int n, object_thawer &thawer)
602{
603 char *p = thawer.line;
604 char *q = s;
605
606 if (!p)
607 return 0;
608
609 while (--n)
610 {
611 if (!*p)
612 break;
613
614 *q++ = *p;
615
616 if (*p++ == '\n')
617 break;
618 }
619
620 *q = 0;
621 thawer.line = p;
622
623 return s == q ? 0 : s;
624}
625
626keyword object_thawer::get_kv ()
627{
628 if (!line)
629 return KW_EOF;
630
631 for (;;)
632 {
633 char *p = line;
634
635 if (!*p)
636 return KW_EOF;
637
638 // parse keyword
639 while (*p > ' ')
640 p++;
641
642 int klen = p - line;
643
644 if (*p++ != '\n')
645 {
646 // parse value
647 while (*(unsigned char *)p <= ' ' && *p != '\n') // skip 0x01 .. 0x20
648 ++p;
649
650 last_value = p;
651
652 while (*p != '\n')
653 p++;
654
655 *p++ = 0;
656 }
657 else
658 last_value = 0;
659
660 line [klen] = 0;
661 keyword_idx *kw = kw_lex::match (line, klen);
662
663 //printf ("KV %d<%s,%s>\n", kw ? kw->index : 0, line, last_value);//D
664
665 if (kw)
666 {
667 line = p;
668 return kw->index;
669 }
670 else if (!*line || *line == '#')
671 {
672 // empty/comment line
673 line = p;
674 }
675 else
676 return KW_ERROR;
677 }
678}
679
680void object_thawer::get (shstr &sh) const
681{
682 if (last_value)
683 sh = last_value;
684 else
685 {
686 sh = "<value missing>";
687 LOG (llevError, "keyword requires value: <%s>\n", line);//TODO: add filename
688 }
689}
690
691void object_thawer::get_ml (keyword kend, shstr &sh)
692{
693 char kw[128];
694
695 int klen = keyword_len [kend];
696
697 kw [0] = '\n';
698 memcpy (kw + 1, keyword_str [kend], klen);
699 kw [klen + 1] = '\n';
700 kw [klen + 2] = 0;
701
702 // first test for completely empty msg... "endXXX\n"
703 if (!strncmp (line, kw + 1, klen + 1))
704 {
705 sh = 0;
706
707 line += klen + 1;
708
709 return;
710 }
711 else
712 {
713 // multi-line strings are delimited by "\nendXXX\n" or "endXXX\n" (NULL)
714
715 char *end = strstr (line, kw);
716
717 if (!end)
718 {
719 sh = 0;
720 return;
721 }
722
723 *end = 0;
724 sh = line;
725
726 line = end + keyword_len [kend] + 1;
727
728 while (*line++ != '\n')
729 ;
730 }
731}
732
733sint32 object_thawer::get_sint32 () const
734{
735 char *p = last_value;
736
737 if (!p)
738 return 0;
739
740 sint32 val = 0;
741 bool negate;
742
743 if (*p == '-')
744 {
745 negate = true;
746 ++p;
747 }
748 else
749 negate = false;
750
751 do
752 {
753 val *= 10;
754 val += *p++ - '0';
755 }
756 while (*p);
757
758 return negate ? -val : val;
759}
760
761sint64 object_thawer::get_sint64 () const
762{
763 return last_value ? atoll (last_value) : 0;
764}
765
766double object_thawer::get_double () const
767{
768 return last_value ? atof (last_value) : 0;
769}
770
771/////////////////////////////////////////////////////////////////////////////
772
773extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
774{
775 return 0;
776}
777
778static CommArray_s rtn_cmd;
779
780static int
781runPluginCommand (object *obj, char *params)
782{
783 return -1;
784}
785
786extern "C" void *cfperl_getPluginProperty (int *type, ...)
787{
788 va_list args;
789 char *propname;
790 int i;
791 va_start (args, type);
792 propname = va_arg (args, char *);
793 //printf ("Property name: %s\n", propname);
794
795 if (!strcmp (propname, "command?"))
796 return NULL;
797 else if (!strcmp (propname, "Identification"))
798 {
799 va_end (args);
800 return (void *)PLUGIN_NAME;
801 }
802 else if (!strcmp (propname, "FullName"))
803 {
804 va_end (args);
805 return (void *)PLUGIN_VERSION;
806 }
807 else
808 va_end (args);
809
810 return NULL;
811}
812
813extern "C" int cfperl_postInitPlugin ()
814{
815 int hooktype = 1;
816 int rtype = 0;
817
818 cf_init_plugin (gethook);
819
820 return 0;
821}
822
823extern "C" int cfperl_closePlugin ()
824{
825 return 0;
826}
827 606
828void 607void
829cfperl_init () 608cfperl_init ()
830{ 609{
831 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0); 610 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0);
832 perl = perl_alloc (); 611 perl = perl_alloc ();
833 perl_construct (perl); 612 perl_construct (perl);
834 613
835 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 614 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
836 615
837 char *argv[] = { 616 const char *argv[] = {
838 "", 617 settings.argv [0],
839 "-e" 618 "-e"
840 "use Event;" // required for bootstrap 619 "use Event; use Coro;" // required for bootstrap
841 "cf->bootstrap;" // required for datadir :*> 620 "cf->bootstrap;" // required for datadir :*>
842 "unshift @INC, cf::datadir ();" 621 "unshift @INC, cf::datadir ();"
843 "require cf;" 622 "require cf;"
844 }; 623 };
845 624
846 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 625 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
626 || perl_run (perl))
847 { 627 {
848 printf ("unable to initialize perl-interpreter, aborting.\n"); 628 printf ("unable to initialize perl-interpreter, aborting.\n");
849 exit (EXIT_FAILURE); 629 exit (EXIT_FAILURE);
850 } 630 }
631
632 {
633 dSP;
634
635 PUSHMARK (SP);
636 PUTBACK;
637 call_pv ("cf::init", G_DISCARD | G_VOID);
638 }
851} 639}
852 640
853void cfperl_main () 641void cfperl_main ()
854{ 642{
855 dSP; 643 dSP;
856 644
857 PUSHMARK (SP); 645 PUSHMARK (SP);
858 PUTBACK; 646 PUTBACK;
859 call_pv ("cf::main", G_DISCARD | G_VOID); 647 call_pv ("cf::main", G_DISCARD | G_VOID);
648}
649
650void
651attachable::instantiate ()
652{
653 if (attach)
654 {
655 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
656 attach = 0;
657 }
658}
659
660void
661attachable::reattach ()
662{
663 optimise ();
664 //TODO: check for _attachment's, very important for restarts
665 INVOKE_ATTACHABLE (REATTACH, this);
860} 666}
861 667
862static event_klass klass_of[NUM_EVENT_TYPES] = { 668static event_klass klass_of[NUM_EVENT_TYPES] = {
863# define def(type,name) KLASS_ ## type, 669# define def(type,name) KLASS_ ## type,
864# include "eventinc.h" 670# include "eventinc.h"
895 } 701 }
896 } 702 }
897 } 703 }
898} 704}
899 705
706void
707attachable::gather_callbacks (AV *&callbacks, event_type event) const
708{
709 ::gather_callbacks (callbacks, cb_attachable, event);
710
711 if (cb)
712 ::gather_callbacks (callbacks, cb, event);
713}
714
715void
716global::gather_callbacks (AV *&callbacks, event_type event) const
717{
718 ::gather_callbacks (callbacks, cb_global, event);
719}
720
721void
722object::gather_callbacks (AV *&callbacks, event_type event) const
723{
724 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
725 {
726 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
727
728 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
729 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
730 }
731
732 if (type <= AvFILLp (cb_type))
733 {
734 SV *registry = AvARRAY (cb_type)[type];
735
736 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
737 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
738 }
739
740 attachable::gather_callbacks (callbacks, event);
741 ::gather_callbacks (callbacks, cb_object, event);
742}
743
744void
745archetype::gather_callbacks (AV *&callbacks, event_type event) const
746{
747 attachable::gather_callbacks (callbacks, event);
748 //TODO//::gather_callbacks (callbacks, cb_archetype, event);
749}
750
751void
752client::gather_callbacks (AV *&callbacks, event_type event) const
753{
754 attachable::gather_callbacks (callbacks, event);
755 ::gather_callbacks (callbacks, cb_client, event);
756}
757
758void
759player::gather_callbacks (AV *&callbacks, event_type event) const
760{
761 attachable::gather_callbacks (callbacks, event);
762 ::gather_callbacks (callbacks, cb_player, event);
763}
764
765void
766maptile::gather_callbacks (AV *&callbacks, event_type event) const
767{
768 attachable::gather_callbacks (callbacks, event);
769 ::gather_callbacks (callbacks, cb_map, event);
770}
771
772void
773_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
774{
775 for (int event = 0; event <= AvFILLp (registry); ++event)
776 {
777 SV *cbs_ = AvARRAY (registry)[event];
778
779 // element must be list of callback entries
780 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
781 {
782 AV *cbs = (AV *)SvRV (cbs_);
783
784 // no callback entries, no callbacks to call
785 if (AvFILLp (cbs) >= 0)
786 set.set (event);
787 }
788 }
789}
790
791// very slow and inefficient way to recalculate the global want bitsets
792void
793_recalc_want ()
794{
795 ev_want_event.reset ();
796
797 _recalc_want (ev_want_event, cb_global);
798 _recalc_want (ev_want_event, cb_attachable);
799 _recalc_want (ev_want_event, cb_object);
800 _recalc_want (ev_want_event, cb_client);
801 _recalc_want (ev_want_event, cb_player);
802 _recalc_want (ev_want_event, cb_map);
803
804 ev_want_type.reset ();
805
806 for (int type = 0; type <= AvFILLp (cb_type); ++type)
807 {
808 SV *cbs_ = AvARRAY (cb_type)[type];
809
810 // element must be list of callback entries
811 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
812 {
813 AV *cbs = (AV *)SvRV (cbs_);
814
815 // no callback entries, no callbacks to call
816 if (AvFILLp (cbs) >= 0)
817 ev_want_type.set (type % NUM_TYPES);
818 }
819 }
820}
821
822bool
900bool cfperl_invoke (event_type event, ...) 823attachable::invoke (event_type event, ...)
901{ 824{
902 data_type dt; 825 data_type dt;
903 va_list ap;
904 826
905 va_start (ap, event);
906
907 AV *callbacks = 0;
908
909 object *op;
910 player *pl;
911 maptile *map;
912 client *ns;
913
914 // callback call ordering is: 827 // callback call ordering should be:
915 // 1. per-object callback 828 // 1. per-object callback
916 // 2. per-class object 829 // 2. per-class object
917 // 3. per-type callback 830 // 3. per-type callback
918 // 4. global callbacks 831 // 4. global callbacks
919 832
833 AV *callbacks = 0;
920 gather_callbacks (callbacks, cb_global, event); 834 gather_callbacks (callbacks, event);
921
922 switch (KLASS_OF (event))
923 {
924 case KLASS_GLOBAL:
925 break;
926
927 case KLASS_OBJECT:
928 dt = (data_type) va_arg (ap, int);
929 assert (("first argument must be of type object", dt == DT_OBJECT));
930 op = va_arg (ap, object *);
931
932 if (op->cb)
933 gather_callbacks (callbacks, op->cb, event);
934
935 if (op->type)
936 {
937 if (op->subtype && op->type + op->subtype * NUM_SUBTYPES <= AvFILLp (cb_type))
938 {
939 SV *registry = AvARRAY (cb_type)[op->type + op->subtype * NUM_SUBTYPES];
940
941 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
942 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
943 }
944
945 if (op->type <= AvFILLp (cb_type))
946 {
947 SV *registry = AvARRAY (cb_type)[op->type];
948
949 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
950 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
951 }
952 }
953
954 gather_callbacks (callbacks, cb_object, event);
955
956 break;
957
958 case KLASS_PLAYER:
959 dt = (data_type) va_arg (ap, int);
960 assert (("first argument must be of type player", dt == DT_PLAYER));
961 pl = va_arg (ap, player *);
962
963 if (pl->cb)
964 gather_callbacks (callbacks, pl->cb, event);
965
966 gather_callbacks (callbacks, cb_player, event);
967 break;
968
969 case KLASS_MAP:
970 dt = (data_type) va_arg (ap, int);
971 assert (("first argument must be of type object", dt == DT_MAP));
972 map = va_arg (ap, maptile *);
973
974 if (map->cb)
975 gather_callbacks (callbacks, map->cb, event);
976
977 gather_callbacks (callbacks, cb_map, event);
978 break;
979
980 case KLASS_CLIENT:
981 dt = (data_type) va_arg (ap, int);
982 assert (("first argument must be of type client", dt == DT_CLIENT));
983 ns = va_arg (ap, client *);
984
985 if (ns->cb)
986 gather_callbacks (callbacks, ns->cb, event);
987
988 gather_callbacks (callbacks, cb_client, event);
989 break;
990
991 default:
992 assert (("unsupported event klass in cfperl_invoke", 0));
993 }
994 835
995 // short-circuit processing if no callbacks found/defined 836 // short-circuit processing if no callbacks found/defined
996 if (!callbacks) 837 if (!callbacks)
997 return 0; 838 return 0;
998 839
999 dSP; 840 va_list ap;
1000 ENTER; 841 va_start (ap, event);
1001 SAVETMPS;
1002 842
1003 PUSHMARK (SP); 843 CALL_BEGIN (3);
1004 EXTEND (SP, 3);
1005
1006 PUSHs (sv_2mortal (newSViv (event))); // only used for debugging nowadays 844 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
1007 PUSHs (sv_2mortal (newRV_noinc ((SV *)callbacks))); 845 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
1008 846
1009 switch (KLASS_OF (event)) 847 //TODO: unhack
1010 { 848 if (object *op = is_a<object>(this)) CALL_ARG_SV (newSVdt (DT_OBJECT, op));
1011 case KLASS_OBJECT: PUSHs (sv_2mortal (newSVdt (DT_OBJECT, op))); break; 849 else if (player *pl = is_a<player>(this)) CALL_ARG_SV (newSVdt (DT_PLAYER, pl));
1012 case KLASS_PLAYER: PUSHs (sv_2mortal (newSVdt (DT_PLAYER, pl))); break; 850 else if (client *ns = is_a<client>(this)) CALL_ARG_SV (newSVdt (DT_CLIENT, ns));
1013 case KLASS_CLIENT: PUSHs (sv_2mortal (newSVdt (DT_CLIENT, pl))); break; 851 else if (maptile *m = is_a<maptile>(this)) CALL_ARG_SV (newSVdt (DT_MAP, m));
1014 case KLASS_MAP: PUSHs (sv_2mortal (newSVdt (DT_MAP, map))); break; 852 else if (global *gl = is_a<global>(this)) /*nop*/;
1015 } 853 else
854 abort (); //TODO
1016 855
1017 for (;;) 856 for (;;)
1018 { 857 {
1019 dt = (data_type) va_arg (ap, int); 858 dt = (data_type) va_arg (ap, int);
1020 859
1021 if (dt == DT_END) 860 if (dt == DT_END)
1022 break; 861 break;
1023
1024 if (dt == DT_AV) 862 else if (dt == DT_AV)
1025 { 863 {
1026 AV *av = va_arg (ap, AV *); 864 AV *av = va_arg (ap, AV *);
1027 865
1028 for (int i = 0; i <= av_len (av); ++i) 866 for (int i = 0; i <= av_len (av); ++i)
1029 XPUSHs (*av_fetch (av, i, 1)); 867 XPUSHs (*av_fetch (av, i, 1));
1032 XPUSHs (sv_2mortal (newSVdt_va (ap, dt))); 870 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
1033 } 871 }
1034 872
1035 va_end (ap); 873 va_end (ap);
1036 874
1037 PUTBACK; 875 CALL_CALL ("cf::do_invoke", G_SCALAR);
1038 int count = call_pv ("cf::do_invoke", G_SCALAR | G_EVAL);
1039 SPAGAIN;
1040
1041 count = count > 0 ? POPi : 0; 876 count = count > 0 ? POPi : 0;
1042 877
1043 FREETMPS; 878 CALL_END;
1044 LEAVE;
1045 879
1046 return count; 880 return count;
1047} 881}
1048 882
1049SV * 883SV *
1050cfperl_result (int idx) 884cfperl_result (int idx)
1051{ 885{
1052 AV *av = get_av ("cfperl::invoke_results", 0); 886 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
1053 if (!av) 887 if (!av)
1054 return &PL_sv_undef; 888 return &PL_sv_undef;
1055 889
1056 SV **sv = av_fetch (av, idx, 0); 890 SV **sv = av_fetch (av, idx, 0);
1057 if (!sv) 891 if (!sv)
1071{ 905{
1072 return SvNV (cfperl_result (idx)); 906 return SvNV (cfperl_result (idx));
1073} 907}
1074 908
1075///////////////////////////////////////////////////////////////////////////// 909/////////////////////////////////////////////////////////////////////////////
910// various c++ => perl glue functions
911
912void
913cfperl_emergency_save ()
914{
915 CALL_BEGIN (0);
916 CALL_CALL ("cf::emergency_save", G_VOID);
917 CALL_END;
918}
919
920void
921cfperl_cleanup (int make_core)
922{
923 CALL_BEGIN (1);
924 CALL_ARG (make_core);
925 CALL_CALL ("cf::post_cleanup", G_VOID);
926 CALL_END;
927}
928
929void
930cfperl_make_book (object *book, int level)
931{
932 CALL_BEGIN (2);
933 CALL_ARG (book);
934 CALL_ARG (level);
935 CALL_CALL ("ext::books::make_book", G_VOID);
936 CALL_END;
937}
938
939void
940cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
941{
942 CALL_BEGIN (4);
943 CALL_ARG (ns);
944 CALL_ARG (type);
945 CALL_ARG_SV (newSVpv_utf8 (msg));
946 CALL_ARG (color);
947 CALL_CALL ("cf::client::send_msg", G_VOID);
948 CALL_END;
949}
950
951int
952cfperl_can_merge (object *ob1, object *ob2)
953{
954 int can;
955
956 CALL_BEGIN (2);
957 CALL_ARG (ob1);
958 CALL_ARG (ob2);
959 CALL_CALL ("cf::_can_merge", G_SCALAR);
960 can = count && SvTRUE (TOPs);
961 CALL_END;
962
963 return can;
964}
965
966player *
967player::find (const char *name)
968{
969 CALL_BEGIN (1);
970 CALL_ARG (name);
971 CALL_CALL ("cf::player::find", G_SCALAR);
972
973 player *retval;
974
975 if (count)
976 sv_to (POPs, retval);
977 else
978 retval = 0;
979
980 CALL_END;
981
982 return retval;
983}
984
985maptile *
986maptile::find_sync (const char *path, maptile *origin)
987{
988 CALL_BEGIN (2);
989 CALL_ARG (path);
990 CALL_ARG (origin);
991 CALL_CALL ("cf::map::find_sync", G_SCALAR);
992
993 maptile *retval;
994
995 if (count)
996 sv_to (POPs, retval);
997 else
998 retval = 0;
999
1000 CALL_END;
1001
1002 return retval;
1003}
1004
1005maptile *
1006maptile::find_async (const char *path, maptile *origin, bool load)
1007{
1008 CALL_BEGIN (3);
1009 CALL_ARG (path);
1010 CALL_ARG (origin);
1011 CALL_ARG (load);
1012 CALL_CALL ("cf::map::find_async", G_SCALAR);
1013
1014 maptile *retval;
1015
1016 if (count)
1017 sv_to (POPs, retval);
1018 else
1019 retval = 0;
1020
1021 CALL_END;
1022
1023 return retval;
1024}
1025
1026void
1027maptile::do_load_sync ()
1028{
1029 CALL_BEGIN (1);
1030 CALL_ARG (this);
1031 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
1032 CALL_END;
1033}
1034
1035void
1036maptile::change_all_map_light (int change)
1037{
1038 CALL_BEGIN (1);
1039 CALL_ARG (change);
1040 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
1041 CALL_END;
1042}
1043
1044void
1045object::enter_exit (object *exit)
1046{
1047 if (type != PLAYER)
1048 return;
1049
1050 CALL_BEGIN (2);
1051 CALL_ARG (this);
1052 CALL_ARG (exit);
1053 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
1054 CALL_END;
1055}
1056
1057const char *
1058object::ref () const
1059{
1060 if (type == PLAYER)
1061 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1062 else
1063 return 0;
1064}
1065
1066object *
1067object::deref (const char *ref)
1068{
1069 object *retval = 0;
1070
1071 if (ref)
1072 {
1073 CALL_BEGIN (1);
1074 CALL_ARG (ref);
1075 CALL_CALL ("cf::object::deref", G_SCALAR);
1076
1077 if (count)
1078 sv_to (POPs, retval);
1079
1080 CALL_END;
1081 }
1082
1083 return retval;
1084}
1085
1086void
1087log_backtrace (const char *msg)
1088{
1089#if HAVE_BACKTRACE
1090 void *addr [20];
1091 int size = backtrace (addr, 20);
1092
1093 CALL_BEGIN (size);
1094 CALL_ARG (msg);
1095 for (int i = 0; i < size; ++i)
1096 CALL_ARG ((IV)addr [i]);
1097 CALL_CALL ("cf::_log_backtrace", G_VOID);
1098 CALL_END;
1099#endif
1100}
1101
1102/////////////////////////////////////////////////////////////////////////////
1076 1103
1077struct EventAPI *watcher_base::GEventAPI; 1104struct EventAPI *watcher_base::GEventAPI;
1105struct CoroAPI *coroapi::GCoroAPI;
1078 1106
1107int coroapi::cede_counter;
1108tstamp coroapi::next_cede;
1109
1110void coroapi::do_cede_to_tick ()
1111{
1112 cede_counter = 0;
1113
1114 cede ();
1115
1116 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
1117 if (next_cede > SvNV (sv_next_tick) - 0.02)
1118 next_cede = SvNV (sv_next_tick);
1119}
1120
1121void coroapi::do_cede_every ()
1122{
1123 cede_counter = 0;
1124
1125 if (coroapi::nready ())
1126 coroapi::cede ();
1127}
1128
1129void coroapi::do_cede_to_tick_every ()
1130{
1131 cede_counter = 0;
1132
1133 cede_to_tick ();
1134}
1135
1136void
1137coroapi::wait_for_tick ()
1138{
1139 CALL_BEGIN (0);
1140 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1141 CALL_END;
1142}
1143
1144void
1145coroapi::wait_for_tick_begin ()
1146{
1147 CALL_BEGIN (0);
1148 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1149 CALL_END;
1150}
1151
1152static void
1079static void iw_dispatch (pe_event *ev) 1153iw_dispatch (pe_event *ev)
1080{ 1154{
1081 iw *w = (iw *)ev->ext_data; 1155 iw *w = (iw *)ev->ext_data;
1082 w->call (*w); 1156 w->call (*w);
1083} 1157}
1084 1158
1085void 1159void
1086iw::alloc () 1160iw::alloc ()
1087{ 1161{
1088 pe = GEventAPI->new_idle (0, 0); 1162 pe = GEventAPI->new_idle (0, 0);
1089 1163
1164 WaREENTRANT_off (pe);
1090 pe->base.callback = (void *)iw_dispatch; 1165 pe->base.callback = (void *)iw_dispatch;
1091 pe->base.ext_data = (void *)this; 1166 pe->base.ext_data = (void *)this;
1092} 1167}
1093 1168
1094static void iow_dispatch (pe_event *ev) 1169static void iow_dispatch (pe_event *ev)
1100void 1175void
1101iow::alloc () 1176iow::alloc ()
1102{ 1177{
1103 pe = GEventAPI->new_io (0, 0); 1178 pe = GEventAPI->new_io (0, 0);
1104 1179
1180 WaREENTRANT_off (pe);
1105 pe->base.callback = (void *)iow_dispatch; 1181 pe->base.callback = (void *)iow_dispatch;
1106 pe->base.ext_data = (void *)this; 1182 pe->base.ext_data = (void *)this;
1107 1183
1108 pe->fd = -1; 1184 pe->fd = -1;
1109 pe->poll = 0; 1185 pe->poll = 0;
1130 pe->poll = events; 1206 pe->poll = events;
1131 if (pe->poll) start (); 1207 if (pe->poll) start ();
1132 } 1208 }
1133} 1209}
1134 1210
1211void
1212_connect_to_perl ()
1213{
1214 stash_cf = gv_stashpv ("cf" , 1);
1215
1216 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1217 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1218 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
1219 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1220 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1221 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1222 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1223 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1224 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1225
1226 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
1227 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
1228
1229 cb_global = get_av ("cf::CB_GLOBAL", 1);
1230 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1231 cb_object = get_av ("cf::CB_OBJECT", 1);
1232 cb_player = get_av ("cf::CB_PLAYER", 1);
1233 cb_client = get_av ("cf::CB_CLIENT", 1);
1234 cb_type = get_av ("cf::CB_TYPE" , 1);
1235 cb_map = get_av ("cf::CB_MAP" , 1);
1236}
1237
1135MODULE = cf PACKAGE = cf PREFIX = cf_ 1238MODULE = cf PACKAGE = cf PREFIX = cf_
1136 1239
1137BOOT: 1240BOOT:
1138{ 1241{
1139 HV *stash = gv_stashpv ("cf", 1);
1140
1141 I_EVENT_API (PACKAGE);
1142 watcher_base::GEventAPI = GEventAPI; 1242 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
1243 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1143 1244
1245 _connect_to_perl ();
1246
1144 newCONSTSUB (stash, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1247 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1248
1249 //{
1250 // require_pv ("Time::HiRes");
1251 //
1252 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1253 // if (!svp) croak ("Time::HiRes is required");
1254 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1255 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1256 //}
1145 1257
1146 static const struct { 1258 static const struct {
1147 const char *name; 1259 const char *name;
1148 IV iv; 1260 IV iv;
1149 } *civ, const_iv[] = { 1261 } *civ, const_iv[] = {
1150# define const_iv(name) { # name, (IV)name }, 1262# define const_iv(name) { # name, (IV)name },
1151 const_iv (llevError) 1263 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1152 const_iv (llevInfo) 1264 const_iv (logBacktrace)
1153 const_iv (llevDebug) 1265
1154 const_iv (llevMonster) 1266 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1267
1268 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1155 1269
1156 const_iv (MAX_TIME) 1270 const_iv (MAX_TIME)
1157 const_iv (PLAYER)
1158 const_iv (TRANSPORT)
1159 const_iv (ROD)
1160 const_iv (TREASURE)
1161 const_iv (POTION)
1162 const_iv (FOOD)
1163 const_iv (POISON)
1164 const_iv (BOOK)
1165 const_iv (CLOCK) 1271 const_iv (MAXSOCKBUF)
1166 const_iv (ARROW) 1272
1167 const_iv (BOW)
1168 const_iv (WEAPON)
1169 const_iv (ARMOUR)
1170 const_iv (PEDESTAL)
1171 const_iv (ALTAR)
1172 const_iv (LOCKED_DOOR)
1173 const_iv (SPECIAL_KEY)
1174 const_iv (MAP)
1175 const_iv (DOOR)
1176 const_iv (KEY)
1177 const_iv (TIMED_GATE)
1178 const_iv (TRIGGER)
1179 const_iv (GRIMREAPER)
1180 const_iv (MAGIC_EAR)
1181 const_iv (TRIGGER_BUTTON)
1182 const_iv (TRIGGER_ALTAR)
1183 const_iv (TRIGGER_PEDESTAL)
1184 const_iv (SHIELD)
1185 const_iv (HELMET)
1186 const_iv (HORN)
1187 const_iv (MONEY)
1188 const_iv (CLASS)
1189 const_iv (GRAVESTONE)
1190 const_iv (AMULET)
1191 const_iv (PLAYERMOVER)
1192 const_iv (TELEPORTER)
1193 const_iv (CREATOR)
1194 const_iv (SKILL)
1195 const_iv (EARTHWALL)
1196 const_iv (GOLEM)
1197 const_iv (THROWN_OBJ)
1198 const_iv (BLINDNESS)
1199 const_iv (GOD)
1200 const_iv (DETECTOR)
1201 const_iv (TRIGGER_MARKER)
1202 const_iv (DEAD_OBJECT)
1203 const_iv (DRINK)
1204 const_iv (MARKER)
1205 const_iv (HOLY_ALTAR)
1206 const_iv (PLAYER_CHANGER)
1207 const_iv (BATTLEGROUND)
1208 const_iv (PEACEMAKER)
1209 const_iv (GEM)
1210 const_iv (FIREWALL)
1211 const_iv (ANVIL)
1212 const_iv (CHECK_INV)
1213 const_iv (MOOD_FLOOR) 1273 const_iv (NUM_BODY_LOCATIONS)
1214 const_iv (EXIT) 1274 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1215 const_iv (ENCOUNTER) 1275 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1216 const_iv (SHOP_FLOOR) 1276 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1217 const_iv (SHOP_MAT) 1277 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1218 const_iv (RING) 1278 const_iv (body_wrist) const_iv (body_waist)
1219 const_iv (FLOOR)
1220 const_iv (FLESH)
1221 const_iv (INORGANIC)
1222 const_iv (SKILL_TOOL)
1223 const_iv (LIGHTER)
1224 const_iv (BUILDABLE_WALL)
1225 const_iv (MISC_OBJECT)
1226 const_iv (LAMP)
1227 const_iv (DUPLICATOR)
1228 const_iv (SPELLBOOK)
1229 const_iv (CLOAK)
1230 const_iv (SPINNER)
1231 const_iv (GATE)
1232 const_iv (BUTTON)
1233 const_iv (CF_HANDLE)
1234 const_iv (HOLE)
1235 const_iv (TRAPDOOR)
1236 const_iv (SIGN)
1237 const_iv (BOOTS)
1238 const_iv (GLOVES)
1239 const_iv (SPELL)
1240 const_iv (SPELL_EFFECT)
1241 const_iv (CONVERTER)
1242 const_iv (BRACERS)
1243 const_iv (POISONING)
1244 const_iv (SAVEBED)
1245 const_iv (WAND)
1246 const_iv (SCROLL)
1247 const_iv (DIRECTOR)
1248 const_iv (GIRDLE)
1249 const_iv (FORCE)
1250 const_iv (POTION_EFFECT)
1251 const_iv (EVENT_CONNECTOR)
1252 const_iv (CLOSE_CON)
1253 const_iv (CONTAINER)
1254 const_iv (ARMOUR_IMPROVER)
1255 const_iv (WEAPON_IMPROVER)
1256 const_iv (SKILLSCROLL)
1257 const_iv (DEEP_SWAMP)
1258 const_iv (IDENTIFY_ALTAR)
1259 const_iv (MENU)
1260 const_iv (RUNE)
1261 const_iv (TRAP)
1262 const_iv (POWER_CRYSTAL)
1263 const_iv (CORPSE)
1264 const_iv (DISEASE)
1265 const_iv (SYMPTOM)
1266 const_iv (BUILDER)
1267 const_iv (MATERIAL)
1268 const_iv (ITEM_TRANSFORMER)
1269 1279
1270 const_iv (NUM_SUBTYPES) 1280 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1281 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1282 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1283 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1284 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1285 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1286 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1287 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1288 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1289 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1290 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1291 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1292 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1293 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1294 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1295 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1296 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1297 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1298 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1299 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1300 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1301 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1302 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1303 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1304 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1305 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1306 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1307 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1271 1308
1272 const_iv (ST_BD_BUILD) 1309 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1273 const_iv (ST_BD_REMOVE)
1274 1310
1275 const_iv (ST_MAT_FLOOR) 1311 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1276 const_iv (ST_MAT_WALL) 1312 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1277 const_iv (ST_MAT_ITEM)
1278 1313
1279 const_iv (AT_PHYSICAL) 1314 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1280 const_iv (AT_MAGIC) 1315 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1281 const_iv (AT_FIRE) 1316 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1282 const_iv (AT_ELECTRICITY) 1317 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1283 const_iv (AT_COLD) 1318 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1284 const_iv (AT_CONFUSION) 1319 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1285 const_iv (AT_ACID) 1320 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1286 const_iv (AT_DRAIN)
1287 const_iv (AT_WEAPONMAGIC)
1288 const_iv (AT_GHOSTHIT)
1289 const_iv (AT_POISON)
1290 const_iv (AT_SLOW)
1291 const_iv (AT_PARALYZE)
1292 const_iv (AT_TURN_UNDEAD)
1293 const_iv (AT_FEAR)
1294 const_iv (AT_CANCELLATION)
1295 const_iv (AT_DEPLETE)
1296 const_iv (AT_DEATH)
1297 const_iv (AT_CHAOS)
1298 const_iv (AT_COUNTERSPELL)
1299 const_iv (AT_GODPOWER)
1300 const_iv (AT_HOLYWORD)
1301 const_iv (AT_BLIND)
1302 const_iv (AT_INTERNAL)
1303 const_iv (AT_LIFE_STEALING)
1304 const_iv (AT_DISEASE)
1305 1321
1306 const_iv (WEAP_HIT) 1322 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1307 const_iv (WEAP_SLASH) 1323 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1308 const_iv (WEAP_PIERCE)
1309 const_iv (WEAP_CLEAVE)
1310 const_iv (WEAP_SLICE)
1311 const_iv (WEAP_STAB)
1312 const_iv (WEAP_WHIP)
1313 const_iv (WEAP_CRUSH)
1314 const_iv (WEAP_BLUD) 1324 const_iv (WEAP_BLUD)
1315 1325
1316 const_iv (FLAG_ALIVE) 1326 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1317 const_iv (FLAG_WIZ) 1327 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1318 const_iv (FLAG_REMOVED) 1328 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1329 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1330 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1331 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1332 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1333 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1334 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1335 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1336 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1337 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1338 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1339 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1340 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1341 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1342 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1343 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1344 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1345 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1346 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1347 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1348 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1349 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1350 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1351 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1352
1353 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1354 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1355 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1356 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1357 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1358 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR)
1359
1360 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1361 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1362
1363 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1364
1365 const_iv (SP_RAISE_DEAD)
1319 const_iv (FLAG_FREED) 1366 const_iv (SP_RUNE)
1320 const_iv (FLAG_WAS_WIZ) 1367 const_iv (SP_MAKE_MARK)
1321 const_iv (FLAG_APPLIED) 1368 const_iv (SP_BOLT)
1322 const_iv (FLAG_UNPAID) 1369 const_iv (SP_BULLET)
1323 const_iv (FLAG_USE_SHIELD) 1370 const_iv (SP_EXPLOSION)
1324 const_iv (FLAG_NO_PICK) 1371 const_iv (SP_CONE)
1325 const_iv (FLAG_ANIMATE) 1372 const_iv (SP_BOMB)
1326 const_iv (FLAG_MONSTER) 1373 const_iv (SP_WONDER)
1327 const_iv (FLAG_FRIENDLY) 1374 const_iv (SP_SMITE)
1328 const_iv (FLAG_GENERATOR) 1375 const_iv (SP_MAGIC_MISSILE)
1329 const_iv (FLAG_IS_THROWN) 1376 const_iv (SP_SUMMON_GOLEM)
1330 const_iv (FLAG_AUTO_APPLY) 1377 const_iv (SP_DIMENSION_DOOR)
1331 const_iv (FLAG_PLAYER_SOLD) 1378 const_iv (SP_MAGIC_MAPPING)
1379 const_iv (SP_MAGIC_WALL)
1380 const_iv (SP_DESTRUCTION)
1381 const_iv (SP_PERCEIVE_SELF)
1382 const_iv (SP_WORD_OF_RECALL)
1332 const_iv (FLAG_SEE_INVISIBLE) 1383 const_iv (SP_INVISIBLE)
1333 const_iv (FLAG_CAN_ROLL)
1334 const_iv (FLAG_OVERLAY_FLOOR)
1335 const_iv (FLAG_IS_TURNABLE)
1336 const_iv (FLAG_IS_USED_UP)
1337 const_iv (FLAG_IDENTIFIED)
1338 const_iv (FLAG_REFLECTING)
1339 const_iv (FLAG_CHANGING)
1340 const_iv (FLAG_SPLITTING)
1341 const_iv (FLAG_HITBACK)
1342 const_iv (FLAG_STARTEQUIP)
1343 const_iv (FLAG_BLOCKSVIEW)
1344 const_iv (FLAG_UNDEAD)
1345 const_iv (FLAG_SCARED)
1346 const_iv (FLAG_UNAGGRESSIVE)
1347 const_iv (FLAG_REFL_MISSILE)
1348 const_iv (FLAG_REFL_SPELL)
1349 const_iv (FLAG_NO_MAGIC)
1350 const_iv (FLAG_NO_FIX_PLAYER)
1351 const_iv (FLAG_IS_LIGHTABLE)
1352 const_iv (FLAG_TEAR_DOWN)
1353 const_iv (FLAG_RUN_AWAY)
1354 const_iv (FLAG_PICK_UP)
1355 const_iv (FLAG_UNIQUE)
1356 const_iv (FLAG_NO_DROP)
1357 const_iv (FLAG_WIZCAST)
1358 const_iv (FLAG_CAST_SPELL)
1359 const_iv (FLAG_USE_SCROLL)
1360 const_iv (FLAG_USE_RANGE)
1361 const_iv (FLAG_USE_BOW)
1362 const_iv (FLAG_USE_ARMOUR)
1363 const_iv (FLAG_USE_WEAPON)
1364 const_iv (FLAG_USE_RING)
1365 const_iv (FLAG_READY_RANGE)
1366 const_iv (FLAG_READY_BOW)
1367 const_iv (FLAG_XRAYS)
1368 const_iv (FLAG_NO_APPLY)
1369 const_iv (FLAG_IS_FLOOR)
1370 const_iv (FLAG_LIFESAVE)
1371 const_iv (FLAG_NO_STRENGTH)
1372 const_iv (FLAG_SLEEP)
1373 const_iv (FLAG_STAND_STILL)
1374 const_iv (FLAG_RANDOM_MOVE)
1375 const_iv (FLAG_ONLY_ATTACK)
1376 const_iv (FLAG_CONFUSED)
1377 const_iv (FLAG_STEALTH)
1378 const_iv (FLAG_WIZPASS)
1379 const_iv (FLAG_IS_LINKED)
1380 const_iv (FLAG_CURSED)
1381 const_iv (FLAG_DAMNED)
1382 const_iv (FLAG_SEE_ANYWHERE)
1383 const_iv (FLAG_KNOWN_MAGICAL)
1384 const_iv (FLAG_KNOWN_CURSED)
1385 const_iv (FLAG_CAN_USE_SKILL)
1386 const_iv (FLAG_BEEN_APPLIED)
1387 const_iv (FLAG_READY_SCROLL)
1388 const_iv (FLAG_USE_ROD)
1389 const_iv (FLAG_USE_HORN)
1390 const_iv (FLAG_MAKE_INVIS)
1391 const_iv (FLAG_INV_LOCKED)
1392 const_iv (FLAG_IS_WOODED)
1393 const_iv (FLAG_IS_HILLY)
1394 const_iv (FLAG_READY_SKILL)
1395 const_iv (FLAG_READY_WEAPON)
1396 const_iv (FLAG_NO_SKILL_IDENT)
1397 const_iv (FLAG_BLIND)
1398 const_iv (FLAG_SEE_IN_DARK)
1399 const_iv (FLAG_IS_CAULDRON)
1400 const_iv (FLAG_NO_STEAL)
1401 const_iv (FLAG_ONE_HIT)
1402 const_iv (FLAG_CLIENT_SENT)
1403 const_iv (FLAG_BERSERK)
1404 const_iv (FLAG_NEUTRAL)
1405 const_iv (FLAG_NO_ATTACK)
1406 const_iv (FLAG_NO_DAMAGE)
1407 const_iv (FLAG_OBJ_ORIGINAL)
1408 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1409 const_iv (FLAG_ACTIVATE_ON_PUSH)
1410 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1411 const_iv (FLAG_IS_WATER)
1412 const_iv (FLAG_CONTENT_ON_GEN)
1413 const_iv (FLAG_IS_A_TEMPLATE)
1414 const_iv (FLAG_IS_BUILDABLE)
1415 const_iv (FLAG_AFK)
1416
1417 const_iv (NDI_BLACK)
1418 const_iv (NDI_WHITE)
1419 const_iv (NDI_NAVY)
1420 const_iv (NDI_RED)
1421 const_iv (NDI_ORANGE)
1422 const_iv (NDI_BLUE)
1423 const_iv (NDI_DK_ORANGE)
1424 const_iv (NDI_GREEN)
1425 const_iv (NDI_LT_GREEN)
1426 const_iv (NDI_GREY)
1427 const_iv (NDI_BROWN)
1428 const_iv (NDI_GOLD)
1429 const_iv (NDI_TAN)
1430 const_iv (NDI_MAX_COLOR)
1431 const_iv (NDI_COLOR_MASK)
1432 const_iv (NDI_UNIQUE)
1433 const_iv (NDI_ALL)
1434
1435 const_iv (UPD_LOCATION)
1436 const_iv (UPD_FLAGS)
1437 const_iv (UPD_WEIGHT)
1438 const_iv (UPD_FACE)
1439 const_iv (UPD_NAME)
1440 const_iv (UPD_ANIM)
1441 const_iv (UPD_ANIMSPEED)
1442 const_iv (UPD_NROF) 1384 const_iv (SP_PROBE)
1443
1444 const_iv (UPD_SP_MANA) 1385 const_iv (SP_HEALING)
1445 const_iv (UPD_SP_GRACE) 1386 const_iv (SP_CREATE_FOOD)
1446 const_iv (UPD_SP_DAMAGE) 1387 const_iv (SP_EARTH_TO_DUST)
1447 1388 const_iv (SP_CHANGE_ABILITY)
1448 const_iv (F_APPLIED) 1389 const_iv (SP_BLESS)
1449 const_iv (F_LOCATION)
1450 const_iv (F_UNPAID)
1451 const_iv (F_MAGIC)
1452 const_iv (F_CURSED) 1390 const_iv (SP_CURSE)
1391 const_iv (SP_SUMMON_MONSTER)
1392 const_iv (SP_CHARGING)
1393 const_iv (SP_POLYMORPH)
1394 const_iv (SP_ALCHEMY)
1395 const_iv (SP_REMOVE_CURSE)
1396 const_iv (SP_IDENTIFY)
1397 const_iv (SP_DETECTION)
1398 const_iv (SP_MOOD_CHANGE)
1399 const_iv (SP_MOVING_BALL)
1453 const_iv (F_DAMNED) 1400 const_iv (SP_SWARM)
1401 const_iv (SP_CHANGE_MANA)
1454 const_iv (F_OPEN) 1402 const_iv (SP_DISPEL_RUNE)
1455 const_iv (F_NOPICK) 1403 const_iv (SP_CREATE_MISSILE)
1404 const_iv (SP_CONSECRATE)
1405 const_iv (SP_ANIMATE_WEAPON)
1406 const_iv (SP_LIGHT)
1407 const_iv (SP_CHANGE_MAP_LIGHT)
1408 const_iv (SP_FAERY_FIRE)
1409 const_iv (SP_CAUSE_DISEASE)
1410 const_iv (SP_AURA)
1411 const_iv (SP_TOWN_PORTAL)
1412 const_iv (SP_PARTY_SPELL)
1413
1414 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1415 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1456 const_iv (F_LOCKED) 1416 const_iv (F_LOCKED)
1457 1417
1458 const_iv (F_BUY) 1418 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1459 const_iv (F_SHOP)
1460 const_iv (F_SELL)
1461 1419
1462 const_iv (P_BLOCKSVIEW) 1420 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1463 const_iv (P_PLAYER) 1421 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1464 const_iv (P_NO_MAGIC)
1465 const_iv (P_IS_ALIVE)
1466 const_iv (P_NO_CLERIC)
1467 const_iv (P_NEED_UPDATE)
1468 const_iv (P_OUT_OF_MAP)
1469 const_iv (P_NEW_MAP)
1470 1422
1471 const_iv (UP_OBJ_INSERT) 1423 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1472 const_iv (UP_OBJ_REMOVE)
1473 const_iv (UP_OBJ_CHANGE)
1474 const_iv (UP_OBJ_FACE)
1475 1424
1476 const_iv (INS_NO_MERGE) 1425 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1477 const_iv (INS_ABOVE_FLOOR_ONLY)
1478 const_iv (INS_NO_WALK_ON)
1479 const_iv (INS_ON_TOP)
1480 const_iv (INS_BELOW_ORIGINATOR) 1426 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1481 const_iv (INS_MAP_LOAD)
1482 1427
1483 const_iv (WILL_APPLY_HANDLE) 1428 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1484 const_iv (WILL_APPLY_TREASURE) 1429 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1485 const_iv (WILL_APPLY_EARTHWALL)
1486 const_iv (WILL_APPLY_DOOR)
1487 const_iv (WILL_APPLY_FOOD)
1488 1430
1489 const_iv (SAVE_MODE) 1431 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1490 const_iv (SAVE_DIR_MODE)
1491 1432
1492 const_iv (M_PAPER) 1433 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1493 const_iv (M_IRON) 1434 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1494 const_iv (M_GLASS) 1435 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1495 const_iv (M_LEATHER) 1436 const_iv (M_ICE) const_iv (M_SPECIAL)
1496 const_iv (M_WOOD)
1497 const_iv (M_ORGANIC)
1498 const_iv (M_STONE)
1499 const_iv (M_CLOTH)
1500 const_iv (M_ADAMANT)
1501 const_iv (M_LIQUID)
1502 const_iv (M_SOFT_METAL)
1503 const_iv (M_BONE)
1504 const_iv (M_ICE)
1505 const_iv (M_SPECIAL)
1506 1437
1507 const_iv (SK_EXP_ADD_SKILL) 1438 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1508 const_iv (SK_EXP_TOTAL) 1439 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1509 const_iv (SK_EXP_NONE)
1510 const_iv (SK_SUBTRACT_SKILL_EXP)
1511 const_iv (SK_EXP_SKILL_ONLY)
1512 1440
1513 const_iv (SK_LOCKPICKING) 1441 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1514 const_iv (SK_HIDING) 1442 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1515 const_iv (SK_SMITHERY) 1443 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1516 const_iv (SK_BOWYER) 1444 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1517 const_iv (SK_JEWELER) 1445 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1518 const_iv (SK_ALCHEMY) 1446 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1519 const_iv (SK_STEALING) 1447 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1520 const_iv (SK_LITERACY) 1448 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1521 const_iv (SK_BARGAINING) 1449 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1522 const_iv (SK_JUMPING) 1450 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1523 const_iv (SK_DET_MAGIC)
1524 const_iv (SK_ORATORY)
1525 const_iv (SK_SINGING)
1526 const_iv (SK_DET_CURSE)
1527 const_iv (SK_FIND_TRAPS)
1528 const_iv (SK_MEDITATION)
1529 const_iv (SK_PUNCHING)
1530 const_iv (SK_FLAME_TOUCH)
1531 const_iv (SK_KARATE)
1532 const_iv (SK_CLIMBING)
1533 const_iv (SK_WOODSMAN)
1534 const_iv (SK_INSCRIPTION)
1535 const_iv (SK_ONE_HANDED_WEAPON)
1536 const_iv (SK_MISSILE_WEAPON)
1537 const_iv (SK_THROWING)
1538 const_iv (SK_USE_MAGIC_ITEM)
1539 const_iv (SK_DISARM_TRAPS)
1540 const_iv (SK_SET_TRAP)
1541 const_iv (SK_THAUMATURGY)
1542 const_iv (SK_PRAYING)
1543 const_iv (SK_CLAWING)
1544 const_iv (SK_LEVITATION)
1545 const_iv (SK_SUMMONING)
1546 const_iv (SK_PYROMANCY)
1547 const_iv (SK_EVOCATION)
1548 const_iv (SK_SORCERY)
1549 const_iv (SK_TWO_HANDED_WEAPON)
1550 const_iv (SK_SPARK_TOUCH)
1551 const_iv (SK_SHIVER)
1552 const_iv (SK_ACID_SPLASH)
1553 const_iv (SK_POISON_NAIL) 1451 const_iv (SK_POISON_NAIL)
1554 1452
1555 const_iv (SOUND_NEW_PLAYER) 1453 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1556 const_iv (SOUND_FIRE_ARROW) 1454 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1557 const_iv (SOUND_LEARN_SPELL) 1455 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1558 const_iv (SOUND_FUMBLE_SPELL) 1456 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1559 const_iv (SOUND_WAND_POOF) 1457 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1560 const_iv (SOUND_OPEN_DOOR) 1458 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1561 const_iv (SOUND_PUSH_PLAYER)
1562 const_iv (SOUND_PLAYER_HITS1)
1563 const_iv (SOUND_PLAYER_HITS2)
1564 const_iv (SOUND_PLAYER_HITS3)
1565 const_iv (SOUND_PLAYER_HITS4)
1566 const_iv (SOUND_PLAYER_IS_HIT1)
1567 const_iv (SOUND_PLAYER_IS_HIT2)
1568 const_iv (SOUND_PLAYER_IS_HIT3)
1569 const_iv (SOUND_PLAYER_KILLS)
1570 const_iv (SOUND_PET_IS_KILLED)
1571 const_iv (SOUND_PLAYER_DIES)
1572 const_iv (SOUND_OB_EVAPORATE)
1573 const_iv (SOUND_OB_EXPLODE)
1574 const_iv (SOUND_CLOCK)
1575 const_iv (SOUND_TURN_HANDLE)
1576 const_iv (SOUND_FALL_HOLE)
1577 const_iv (SOUND_DRINK_POISON)
1578 const_iv (SOUND_CAST_SPELL_0)
1579 1459
1580 const_iv (PREFER_LOW) 1460 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1581 const_iv (PREFER_HIGH)
1582 1461
1583 const_iv (ATNR_PHYSICAL) 1462 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1584 const_iv (ATNR_MAGIC) 1463 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1585 const_iv (ATNR_FIRE) 1464 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1586 const_iv (ATNR_ELECTRICITY) 1465 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1587 const_iv (ATNR_COLD) 1466 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1588 const_iv (ATNR_CONFUSION) 1467 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1589 const_iv (ATNR_ACID) 1468 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1590 const_iv (ATNR_DRAIN) 1469
1591 const_iv (ATNR_WEAPONMAGIC) 1470 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1592 const_iv (ATNR_GHOSTHIT) 1471
1593 const_iv (ATNR_POISON) 1472 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1594 const_iv (ATNR_SLOW) 1473 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1595 const_iv (ATNR_PARALYZE) 1474
1596 const_iv (ATNR_TURN_UNDEAD) 1475 const_iv (VERSION_CS) const_iv (VERSION_SC)
1597 const_iv (ATNR_FEAR) 1476
1598 const_iv (ATNR_CANCELLATION) 1477 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1599 const_iv (ATNR_DEPLETE) 1478
1600 const_iv (ATNR_DEATH) 1479 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1601 const_iv (ATNR_CHAOS) 1480
1602 const_iv (ATNR_COUNTERSPELL) 1481 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1603 const_iv (ATNR_GODPOWER) 1482
1604 const_iv (ATNR_HOLYWORD) 1483 // random map generator
1605 const_iv (ATNR_BLIND) 1484 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1485 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1486
1487 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1488 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1489 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1490
1491 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1492 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1493
1494 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1495 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1606 const_iv (ATNR_INTERNAL) 1496 const_iv (GT_MINIMAL)
1607 const_iv (ATNR_LIFE_STEALING)
1608 const_iv (ATNR_DISEASE)
1609 1497
1610 const_iv (MAP_FLUSH) 1498 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1611 const_iv (MAP_PLAYER_UNIQUE) 1499 const_iv (FT_RSRC) const_iv (FT_NUM)
1612 const_iv (MAP_BLOCK)
1613 const_iv (MAP_STYLE)
1614 const_iv (MAP_OVERLAY)
1615
1616 const_iv (MAP_IN_MEMORY)
1617 const_iv (MAP_SWAPPED)
1618 const_iv (MAP_LOADING)
1619 const_iv (MAP_SAVING)
1620
1621 const_iv (KLASS_GLOBAL)
1622 const_iv (KLASS_OBJECT)
1623 const_iv (KLASS_CLIENT)
1624 const_iv (KLASS_PLAYER)
1625 const_iv (KLASS_MAP)
1626 }; 1500 };
1627 1501
1628 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1502 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1629 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 1503 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1630 1504
1631 static const struct { 1505 static const struct {
1632 const char *name; 1506 const char *name;
1633 int skip; 1507 int skip;
1634 IV klass; 1508 IV klass;
1645 { 1519 {
1646 AV *event = newAV (); 1520 AV *event = newAV ();
1647 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0)); 1521 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1648 av_push (event, newSViv (eiv->klass)); 1522 av_push (event, newSViv (eiv->klass));
1649 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1523 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1650 newCONSTSUB (stash, (char *)eiv->name, newSViv (eiv->iv)); 1524 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1651 } 1525 }
1652} 1526}
1653 1527
1654void _init_vars () 1528void _connect_to_perl ()
1655 CODE: 1529
1656 cb_global = get_av ("cf::CB_GLOBAL", 1); 1530void _recalc_want ()
1657 cb_object = get_av ("cf::CB_OBJECT", 1);
1658 cb_player = get_av ("cf::CB_PLAYER", 1);
1659 cb_client = get_av ("cf::CB_CLIENT", 1);
1660 cb_type = get_av ("cf::CB_TYPE" , 1);
1661 cb_map = get_av ("cf::CB_MAP" , 1);
1662 1531
1663void _global_reattach () 1532void _global_reattach ()
1664 CODE: 1533 CODE:
1665{ 1534{
1666 // reattach to all attachable objects in the game. 1535 // reattach to all attachable objects in the game.
1667 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i) 1536 for_all_clients (ns)
1668 reattach (*i); 1537 ns->reattach ();
1669 1538
1670 for (player *pl = first_player; pl; pl = pl->next) 1539 for_all_objects (op)
1671 reattach (pl); 1540 op->reattach ();
1541}
1542
1543# support function for map-world.ext
1544void _quantise (SV *data_sv, SV *plt_sv)
1545 CODE:
1546{
1547 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1548 croak ("_quantise called with invalid agruments");
1549
1550 plt_sv = SvRV (plt_sv);
1551 SV **plt = AvARRAY (plt_sv);
1552 int plt_count = AvFILL (plt_sv) + 1;
1553
1554 STRLEN len;
1555 char *data = SvPVbyte (data_sv, len);
1556 char *dst = data;
1557
1558 while (len >= 3)
1672 1559 {
1673 for (maptile *map = first_map; map; map = map->next) 1560 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1674 reattach (map); 1561 {
1562 char *val = SvPVX (*val_sv);
1675 1563
1676 for (object *op = object::first; op; op = op->next) 1564 if (val [0] == data [0]
1677 reattach (op); 1565 && val [1] == data [1]
1566 && val [2] == data [2])
1567 {
1568 *dst++ = val [3];
1569 goto next;
1570 }
1571 }
1572
1573 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1574 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1575 dst - SvPVX (data_sv), len);
1576
1577 next:
1578 data += 3;
1579 len -= 3;
1580 }
1581
1582 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1678} 1583}
1584
1585void _post_tick ()
1586 CODE:
1587 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1588
1589NV till_cede ()
1590 CODE:
1591 RETVAL = coroapi::next_cede - now ();
1592 OUTPUT:
1593 RETVAL
1594
1595NV till_tick ()
1596 CODE:
1597 RETVAL = SvNV (sv_next_tick) - now ();
1598 OUTPUT:
1599 RETVAL
1679 1600
1680NV floor (NV x) 1601NV floor (NV x)
1681 1602
1682NV ceil (NV x) 1603NV ceil (NV x)
1683 1604
1605NV rndm (...)
1606 CODE:
1607 switch (items)
1608 {
1609 case 0: RETVAL = rndm (); break;
1610 case 1: RETVAL = rndm (SvUV (ST (0))); break;
1611 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break;
1612 default: croak ("cf::rndm requires none, one or two parameters."); break;
1613 }
1614 OUTPUT:
1615 RETVAL
1616
1617NV clamp (NV value, NV min_value, NV max_value)
1618 CODE:
1619 RETVAL = clamp (value, min_value, max_value);
1620 OUTPUT:
1621 RETVAL
1622
1623NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1624 CODE:
1625 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1626 OUTPUT:
1627 RETVAL
1628
1629void cede_to_tick ()
1630 CODE:
1631 coroapi::cede_to_tick ();
1632
1684void server_tick () 1633void server_tick ()
1634 CODE:
1635 NOW = now ();
1636 runtime = SvNVx (sv_runtime);
1637 server_tick ();
1685 1638
1686void 1639void
1687LOG (int level, char *msg) 1640log_backtrace (utf8_string msg)
1641
1642void
1643LOG (int flags, utf8_string msg)
1688 PROTOTYPE: $$ 1644 PROTOTYPE: $$
1689 C_ARGS: (LogLevel)level, "%s", msg 1645 C_ARGS: flags, "%s", msg
1690 1646
1691char *path_combine (char *base, char *path) 1647octet_string path_combine (octet_string base, octet_string path)
1692 PROTOTYPE: $$ 1648 PROTOTYPE: $$
1693 1649
1694char *path_combine_and_normalize (char *base, char *path) 1650octet_string path_combine_and_normalize (octet_string base, octet_string path)
1695 PROTOTYPE: $$ 1651 PROTOTYPE: $$
1696 1652
1697const char * 1653void
1698get_maps_directory (char *path) 1654mallinfo ()
1699 PROTOTYPE: $ 1655 PPCODE:
1700 ALIAS: maps_directory = 0 1656{
1701 CODE: 1657#if __GLIBC__
1702 RETVAL = create_pathname (path); 1658 struct mallinfo mai = mallinfo ();
1703 OUTPUT: RETVAL 1659 EXTEND (SP, 7*2);
1660 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1661 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1662 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1663 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1664 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1665 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1666 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1667#endif
1668}
1704 1669
1705void 1670void
1706sub_generation_inc () 1671sub_generation_inc ()
1707 CODE: 1672 CODE:
1708 PL_sub_generation++; 1673 PL_sub_generation++;
1709 1674
1710char * 1675const_octet_string
1711mapdir () 1676mapdir ()
1712 PROTOTYPE: 1677 PROTOTYPE:
1713 ALIAS: 1678 ALIAS:
1714 mapdir = 0 1679 mapdir = 0
1715 uniquedir = 1 1680 uniquedir = 1
1729 case 5: RETVAL = settings.playerdir; break; 1694 case 5: RETVAL = settings.playerdir; break;
1730 case 6: RETVAL = settings.datadir ; break; 1695 case 6: RETVAL = settings.datadir ; break;
1731 } 1696 }
1732 OUTPUT: RETVAL 1697 OUTPUT: RETVAL
1733 1698
1699void abort ()
1700
1701void reset_signals ()
1702
1703void fork_abort (octet_string cause = "cf::fork_abort")
1704
1705void cleanup (octet_string cause, bool make_core = false)
1706
1707void emergency_save ()
1708
1734void _exit (int status = 0) 1709void _exit (int status = EXIT_SUCCESS)
1735 1710
1711UV sv_2watcher (SV *w)
1712 CODE:
1713 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1714 OUTPUT:
1715 RETVAL
1716
1717#if _POSIX_MEMLOCK
1718
1719int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1720
1721int munlockall ()
1722
1723#endif
1724
1736int find_animation (char *text) 1725int find_animation (utf8_string text)
1737 PROTOTYPE: $ 1726 PROTOTYPE: $
1738 1727
1739int random_roll (int min, int max, object *op, int goodbad); 1728int random_roll (int min, int max, object *op, int goodbad);
1740 1729
1741const char *cost_string_from_value(uint64 cost, int approx = 0) 1730const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1742
1743int invoke (int event, ...)
1744 CODE:
1745 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1746 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1747 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1748 RETVAL = INVOKE_((event_type)event, ARG_AV (av));
1749 OUTPUT: RETVAL
1750 1731
1751int 1732int
1752exp_to_level (val64 exp) 1733exp_to_level (val64 exp)
1753 CODE: 1734 CODE:
1754{ 1735{
1785 RETVAL = newSVpv (resist_plus[atnr], 0); 1766 RETVAL = newSVpv (resist_plus[atnr], 0);
1786 else 1767 else
1787 XSRETURN_UNDEF; 1768 XSRETURN_UNDEF;
1788 OUTPUT: RETVAL 1769 OUTPUT: RETVAL
1789 1770
1771bool
1772load_resource_file (octet_string filename)
1773
1790MODULE = cf PACKAGE = cf::attachable 1774MODULE = cf PACKAGE = cf::attachable
1791 1775
1792int 1776int
1793valid (SV *obj) 1777valid (SV *obj)
1794 CODE: 1778 CODE:
1795 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1779 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1796 OUTPUT: 1780 OUTPUT:
1797 RETVAL 1781 RETVAL
1798 1782
1783void
1784debug_trace (attachable *obj, bool on = true)
1785 CODE:
1786 obj->flags &= ~attachable::F_DEBUG_TRACE;
1787 if (on)
1788 obj->flags |= attachable::F_DEBUG_TRACE;
1789
1790int mortals_size ()
1791 CODE:
1792 RETVAL = attachable::mortals.size ();
1793 OUTPUT: RETVAL
1794
1795#object *mortals (U32 index)
1796# CODE:
1797# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1798# OUTPUT: RETVAL
1799
1800INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1801
1802MODULE = cf PACKAGE = cf::global
1803
1804int invoke (SV *klass, int event, ...)
1805 CODE:
1806 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1807 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1808 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1809 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1810 OUTPUT: RETVAL
1811
1799MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1812MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1800 1813
1801INCLUDE: $PERL genacc object ../include/object.h | 1814INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1802 1815
1803int invoke (object *op, int event, ...) 1816int invoke (object *op, int event, ...)
1804 CODE: 1817 CODE:
1805 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1818 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1806 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1819 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1807 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 1820 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1808 RETVAL = INVOKE_((event_type)event, ARG_OBJECT (op), ARG_AV (av)); 1821 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1809 OUTPUT: RETVAL 1822 OUTPUT: RETVAL
1810 1823
1811SV *registry (object *op) 1824SV *registry (object *op)
1812 1825
1813void mortals () 1826int objects_size ()
1814 PPCODE: 1827 CODE:
1815 EXTEND (SP, object::mortals.size ());
1816 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1817 PUSHs (to_sv (*i));
1818
1819object *first ()
1820 CODE:
1821 RETVAL = object::first; 1828 RETVAL = objects.size ();
1822 OUTPUT: RETVAL 1829 OUTPUT: RETVAL
1823 1830
1831object *objects (U32 index)
1832 CODE:
1833 RETVAL = index < objects.size () ? objects [index] : 0;
1834 OUTPUT: RETVAL
1835
1836int actives_size ()
1837 CODE:
1838 RETVAL = actives.size ();
1839 OUTPUT: RETVAL
1840
1841object *actives (U32 index)
1842 CODE:
1843 RETVAL = index < actives.size () ? actives [index] : 0;
1844 OUTPUT: RETVAL
1845
1846const char *slot_use_name (U32 slot)
1847 ALIAS:
1848 slot_nonuse_name = 1
1849 CODE:
1850{
1851 if (slot >= NUM_BODY_LOCATIONS)
1852 croak ("body slot index out of range");
1853
1854 switch (ix)
1855 {
1856 case 0: RETVAL = body_locations[slot].use_name; break;
1857 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1858 }
1859}
1860 OUTPUT:
1861 RETVAL
1862
1824# missing properties 1863# missing properties
1825
1826int flag (object *op, int flag, int value = 1)
1827 PROTOTYPE: $$;$
1828 CODE:
1829 RETVAL = QUERY_FLAG (op, flag);
1830 if (items >= 3)
1831 if (value)
1832 SET_FLAG (op, flag);
1833 else
1834 CLEAR_FLAG (op, flag);
1835 OUTPUT: RETVAL
1836 1864
1837object *head (object *op) 1865object *head (object *op)
1838 PROTOTYPE: $ 1866 PROTOTYPE: $
1839 CODE: 1867 CODE:
1840 RETVAL = op->head ? op->head : op;
1841 OUTPUT: RETVAL
1842
1843int is_head (object *op)
1844 PROTOTYPE: $
1845 CODE:
1846 RETVAL = !op->head; 1868 RETVAL = op->head_ ();
1847 OUTPUT: RETVAL 1869 OUTPUT: RETVAL
1848 1870
1849void 1871void
1850inv (object *obj) 1872inv (object *obj)
1851 PROTOTYPE: $ 1873 PROTOTYPE: $
1852 PPCODE: 1874 PPCODE:
1853{ 1875{
1854 object *o;
1855 for (o = obj->inv; o; o = o->below) 1876 for (object *o = obj->inv; o; o = o->below)
1856 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 1877 XPUSHs (sv_2mortal (to_sv (o)));
1857} 1878}
1858 1879
1880void
1881set_animation (object *op, int idx)
1882 CODE:
1883 SET_ANIMATION (op, idx);
1884
1885int
1886num_animations (object *op)
1887 CODE:
1888 RETVAL = NUM_ANIMATIONS (op);
1889 OUTPUT: RETVAL
1890
1891int slot_info (object *op, UV slot, int value = 0)
1892 ALIAS:
1893 slot_used = 1
1894 CODE:
1895{
1896 if (slot >= NUM_BODY_LOCATIONS)
1897 croak ("body slot index out of range");
1898
1899 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1900
1901 if (items > 2)
1902 if (ix)
1903 op->slot[slot].used = value;
1904 else
1905 op->slot[slot].info = value;
1906}
1907 OUTPUT:
1908 RETVAL
1909
1859object *find_best_object_match (object *op, const char *match) 1910object *find_best_object_match (object *op, utf8_string match)
1860 1911
1861object *find_marked_object (object *op) 1912object *find_marked_object (object *op)
1862 1913
1863int resistance (object *op, int rtype, int newval = 0)
1864 CODE:
1865 if (rtype < 0 || rtype >= NROFATTACKS)
1866 croak ("resistance out of bounds");
1867 RETVAL = op->resist [rtype];
1868 if (items >= 3)
1869 op->resist [rtype] = newval;
1870 OUTPUT: RETVAL
1871
1872void set_resistance (object *op, int rtype, int val)
1873 CODE:
1874 if (rtype < 0 || rtype >= NROFATTACKS)
1875 op->resist[rtype] = val;
1876
1877int need_identify (const object *obj); 1914int need_identify (object *obj);
1878 1915
1879int apply_shop_mat (object *shop_mat, object *op); 1916int apply_shop_mat (object *shop_mat, object *op);
1880 1917
1881int move (object *op, int dir, object *originator = op) 1918int move (object *op, int dir, object *originator = op)
1882 CODE: 1919 CODE:
1890 1927
1891void apply_below (object *op) 1928void apply_below (object *op)
1892 CODE: 1929 CODE:
1893 player_apply_below (op); 1930 player_apply_below (op);
1894 1931
1895void remove (object *op) 1932int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1896 CODE:
1897 op->remove ();
1898 1933
1899void 1934#//TODO
1900object::destroy (int recursive = 0)
1901
1902object *cf_object_present_archname_inside (object *op, char *whatstr)
1903
1904int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1905
1906int cf_object_change_map (object *op, int x, int y, maptile *map)
1907
1908object *clone (object *op, int recursive = 0) 1935object *clone_ (object *op, int recursive = 0)
1909 CODE: 1936 CODE:
1910 if (recursive) 1937 if (recursive)
1911 RETVAL = object_create_clone (op); 1938 RETVAL = object_create_clone (op);
1912 else 1939 else
1913 { 1940 {
1926 RETVAL = pay_for_amount (amount, op); 1953 RETVAL = pay_for_amount (amount, op);
1927 OUTPUT: RETVAL 1954 OUTPUT: RETVAL
1928 1955
1929void pay_player (object *op, uint64 amount) 1956void pay_player (object *op, uint64 amount)
1930 1957
1931val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1958val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1932 1959
1933int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 1960int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1934 1961
1935void learn_spell (object *op, object *sp, int special_prayer = 0) 1962void learn_spell (object *op, object *sp, int special_prayer = 0)
1936 CODE: 1963 CODE:
1937 do_learn_spell (op, sp, special_prayer); 1964 do_learn_spell (op, sp, special_prayer);
1938 1965
1939void forget_spell (object *op, object *sp) 1966void forget_spell (object *op, object *sp)
1940 CODE: 1967 CODE:
1941 do_forget_spell (op, query_name (sp)); 1968 do_forget_spell (op, query_name (sp));
1942 1969
1943object *check_for_spell (object *op, char *spellname) 1970object *check_for_spell (object *op, utf8_string spellname)
1944 CODE: 1971 CODE:
1945 RETVAL = check_spell_known (op, spellname); 1972 RETVAL = check_spell_known (op, spellname);
1946 OUTPUT: RETVAL 1973 OUTPUT: RETVAL
1947 1974
1948int query_money (object *op) 1975int query_money (object *op)
1949 ALIAS: money = 0 1976 ALIAS: money = 0
1950 1977
1951int query_cost (object *op, object *who, int flags) 1978val64 query_cost (object *op, object *who, int flags)
1952 ALIAS: cost = 0 1979 ALIAS: cost = 0
1953 1980
1954void spring_trap (object *op, object *victim) 1981void spring_trap (object *op, object *victim)
1955 1982
1956int check_trigger (object *op, object *cause) 1983int check_trigger (object *op, object *cause)
1957 1984
1958void drop (object *who, object *op) 1985void drop (object *who, object *op)
1959 1986
1960void pick_up (object *who, object *op) 1987void pick_up (object *who, object *op)
1961 1988
1962object *cf_object_insert_object (object *op, object *container)
1963
1964object *cf_object_insert_in_ob (object *ob, object *where)
1965
1966int cf_object_teleport (object *op, maptile *map, int x, int y)
1967
1968void update (object *op, int action) 1989void update_object (object *op, int action)
1969 CODE:
1970 update_object (op, action);
1971 1990
1972object *cf_create_object_by_name (const char *name)
1973
1974void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 1991void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1975 1992
1976void player_lvl_adj (object *who, object *skill = 0) 1993void player_lvl_adj (object *who, object *skill = 0)
1977 1994
1978int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 1995int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1979 1996
1985 2002
1986void add_button_link (object *button, maptile *map, int connected); 2003void add_button_link (object *button, maptile *map, int connected);
1987 2004
1988void remove_button_link (object *op); 2005void remove_button_link (object *op);
1989 2006
2007void handle_apply_yield (object *op);
2008
1990 2009
1991MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2010MODULE = cf PACKAGE = cf::object PREFIX = cf_
1992
1993void cf_fix_object (object *pl)
1994 ALIAS: fix = 0
1995
1996object *cf_insert_ob_in_ob (object *ob, object *where)
1997 2011
1998# no clean way to get an object from an archetype - stupid idiotic 2012# no clean way to get an object from an archetype - stupid idiotic
1999# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2013# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
2000 2014
2001object *new (const char *archetype = 0) 2015object *new (utf8_string archetype = 0)
2002 PROTOTYPE: ;$ 2016 PROTOTYPE: ;$
2003 CODE: 2017 CODE:
2004 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2018 RETVAL = archetype ? get_archetype (archetype) : object::create ();
2005 OUTPUT: 2019 OUTPUT:
2006 RETVAL 2020 RETVAL
2007 2021
2022object *find_object (U32 tag)
2023
2024# TODO: nuke
2008object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2025object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
2009 PROTOTYPE: $$$$$$ 2026 PROTOTYPE: $$$$$$
2010 CODE: 2027 CODE:
2011{ 2028{
2012 int unused_type; 2029 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
2013 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
2014} 2030}
2015 2031
2016# syntatic sugar for easier use in event callbacks. 2032const_utf8_string get_ob_key_value (object *op, utf8_string key)
2017const char *options (object *op)
2018 CODE:
2019 RETVAL = op->name;
2020 OUTPUT:
2021 RETVAL
2022 2033
2023player *contr (object *op)
2024 CODE:
2025 RETVAL = op->contr;
2026 OUTPUT: RETVAL
2027
2028const char *get_ob_key_value (object *op, const char *key)
2029
2030bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 2034bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
2031 2035
2032object *get_nearest_player (object *ob) 2036object *get_nearest_player (object *ob)
2033 ALIAS: nearest_player = 0 2037 ALIAS: nearest_player = 0
2034 PREINIT: 2038 PREINIT:
2035 extern object *get_nearest_player (object *); 2039 extern object *get_nearest_player (object *);
2043 EXTEND (SP, 5); 2047 EXTEND (SP, 5);
2044 PUSHs (newSVuv (rv.distance)); 2048 PUSHs (newSVuv (rv.distance));
2045 PUSHs (newSViv (rv.distance_x)); 2049 PUSHs (newSViv (rv.distance_x));
2046 PUSHs (newSViv (rv.distance_y)); 2050 PUSHs (newSViv (rv.distance_y));
2047 PUSHs (newSViv (rv.direction)); 2051 PUSHs (newSViv (rv.direction));
2048 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2052 PUSHs (to_sv (rv.part));
2049} 2053}
2050 2054
2051bool on_same_map_as (object *ob, object *other) 2055bool on_same_map_as (object *ob, object *other)
2052 CODE: 2056 CODE:
2053 RETVAL = on_same_map (ob, other); 2057 RETVAL = on_same_map (ob, other);
2054 OUTPUT: RETVAL 2058 OUTPUT: RETVAL
2055 2059
2056const char * 2060const_utf8_string
2057base_name (object *op, int plural = op->nrof > 1) 2061base_name (object *op, int plural = op->nrof > 1)
2058 CODE: 2062 CODE:
2059 RETVAL = query_base_name (op, plural); 2063 RETVAL = query_base_name (op, plural);
2060 OUTPUT: RETVAL 2064 OUTPUT: RETVAL
2061 2065
2062object *decrease_ob_nr (object *op, unsigned long i) 2066object *decrease_ob_nr (object *op, unsigned long i)
2063 2067
2068# return the tail of an object, excluding itself
2069void
2070tail (object *op)
2071 PPCODE:
2072 while ((op = op->more))
2073 XPUSHs (sv_2mortal (to_sv (op)));
2074
2064MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2075MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
2065 2076
2066player *player (object *op) 2077player *player (object *op)
2067 CODE: 2078 CODE:
2068 RETVAL = op->contr; 2079 RETVAL = op->contr;
2069 OUTPUT: RETVAL 2080 OUTPUT: RETVAL
2070 2081
2082bool move_player (object *op, int dir)
2083
2084void check_score (object *op)
2085
2071void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2086void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2072 2087 CODE:
2073object *cf_player_send_inventory (object *op) 2088 new_draw_info (flags, 0, op, txt);
2074
2075char *cf_player_get_ip (object *op)
2076 ALIAS: ip = 0
2077
2078object *cf_player_get_marked_item (object *op)
2079 ALIAS: marked_item = 0
2080
2081void cf_player_set_marked_item (object *op, object *ob)
2082
2083partylist *cf_player_get_party (object *op)
2084 ALIAS: party = 0
2085
2086void cf_player_set_party (object *op, partylist *party)
2087 2089
2088void kill_player (object *op) 2090void kill_player (object *op)
2089 2091
2092void esrv_send_item (object *pl, object *item)
2093
2090void esrv_update_item (object *op, int what, object *item) 2094void esrv_update_item (object *pl, int what, object *item)
2091 C_ARGS: what, op, item 2095 C_ARGS: what, pl, item
2092 2096
2093void clear_los (object *op) 2097void esrv_del_item (object *pl, int tag)
2098 C_ARGS: pl->contr, tag
2094 2099
2095int command_reset (object *op, char *params)
2096
2097int command_teleport (object *op, char *params)
2098
2099int command_summon (object *op, char *params) 2100int command_summon (object *op, utf8_string params)
2100 2101
2101int command_arrest (object *op, char *params) 2102int command_arrest (object *op, utf8_string params)
2102
2103int command_kick (object *op, char *params)
2104
2105int command_banish (object *op, char *params)
2106 2103
2107 2104
2108MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2105MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2109 2106
2110INCLUDE: $PERL genacc player ../include/player.h | 2107INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2111 2108
2112int invoke (player *pl, int event, ...) 2109int invoke (player *pl, int event, ...)
2113 CODE: 2110 CODE:
2114 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2111 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2115 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2112 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2116 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 2113 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2117 RETVAL = INVOKE_((event_type)event, ARG_PLAYER (pl), ARG_AV (av)); 2114 RETVAL = pl->invoke ((event_type)event, ARG_AV (av), DT_END);
2118 OUTPUT: RETVAL 2115 OUTPUT: RETVAL
2119 2116
2120SV *registry (player *pl) 2117SV *registry (player *pl)
2121 2118
2122player *cf_player_find (char *name) 2119void
2123 PROTOTYPE: $ 2120save_stats (player *pl)
2124
2125void cf_player_move (player *pl, int dir)
2126
2127void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2128
2129player *first ()
2130 CODE: 2121 CODE:
2131 RETVAL = first_player; 2122 pl->ob->stats.hp = pl->ob->stats.maxhp;
2132 OUTPUT: RETVAL 2123 pl->ob->stats.sp = pl->ob->stats.maxsp;
2124 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2125 pl->orig_stats = pl->ob->stats;
2133 2126
2134player *next (player *pl) 2127void clear_los (player *pl)
2135 CODE:
2136 RETVAL = pl->next;
2137 OUTPUT: RETVAL
2138 2128
2139bool 2129bool
2140cell_visible (player *pl, int dx, int dy) 2130cell_visible (player *pl, int dx, int dy)
2141 CODE: 2131 CODE:
2142 RETVAL = FABS (dx) <= pl->socket->mapx / 2 && FABS (dy) <= pl->socket->mapy / 2 2132 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2143 && !pl->blocked_los [dx + pl->socket->mapx / 2][dy + pl->socket->mapy / 2]; 2133 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
2144 OUTPUT: 2134 OUTPUT:
2145 RETVAL 2135 RETVAL
2146 2136
2147void 2137void
2148send (player *pl, SV *packet) 2138send (player *pl, SV *packet)
2149 CODE: 2139 CODE:
2150{ 2140{
2151 STRLEN len; 2141 STRLEN len;
2152 char *buf = SvPVbyte (packet, len); 2142 char *buf = SvPVbyte (packet, len);
2153 2143
2144 if (len > MAXSOCKBUF)
2145 pl->failmsg ("[packet too long for client]");
2146 else if (pl->ns)
2154 pl->socket->send_packet (buf, len); 2147 pl->ns->send_packet (buf, len);
2155} 2148}
2156 2149
2157int 2150int
2158listening (player *pl, int new_value = -1) 2151listening (player *pl, int new_value = -1)
2159 CODE: 2152 CODE:
2178 if (y) sv_to (y, pl->bed_y); 2171 if (y) sv_to (y, pl->bed_y);
2179 2172
2180void 2173void
2181list () 2174list ()
2182 PPCODE: 2175 PPCODE:
2183{ 2176 for_all_players (pl)
2184 player *pl; 2177 XPUSHs (sv_2mortal (to_sv (pl)));
2185 for (pl = first_player; pl; pl = pl->next)
2186 XPUSHs (newSVcfapi (CFAPI_PPLAYER, pl));
2187}
2188
2189bool
2190peaceful (player *pl, bool new_setting = 0)
2191 PROTOTYPE: $;$
2192 CODE:
2193 RETVAL = pl->peaceful;
2194 if (items > 1)
2195 pl->peaceful = new_setting;
2196 OUTPUT:
2197 RETVAL
2198
2199living *
2200orig_stats (player *pl)
2201 CODE:
2202 RETVAL = &pl->orig_stats;
2203 OUTPUT: RETVAL
2204
2205living *
2206last_stats (player *pl)
2207 CODE:
2208 RETVAL = &pl->last_stats;
2209 OUTPUT: RETVAL
2210 2178
2211 2179
2212MODULE = cf PACKAGE = cf::map PREFIX = cf_map_ 2180MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2213
2214maptile *first ()
2215 PROTOTYPE:
2216 CODE:
2217 RETVAL = first_map;
2218 OUTPUT: RETVAL
2219 2181
2220int invoke (maptile *map, int event, ...) 2182int invoke (maptile *map, int event, ...)
2221 CODE: 2183 CODE:
2222 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP"); 2184 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2223 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2185 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2224 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 2186 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2225 RETVAL = INVOKE_((event_type)event, ARG_MAP (map), ARG_AV (av)); 2187 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2226 OUTPUT: RETVAL 2188 OUTPUT: RETVAL
2227 2189
2228SV *registry (maptile *map) 2190SV *registry (maptile *map)
2229 2191
2192void
2193find_tagged_objects (maptile *map, utf8_string tag = 0)
2194 PPCODE:
2195{
2196 if (!map->spaces)
2197 XSRETURN_EMPTY;
2198
2199 if (tag)
2200 {
2201 shstr_cmp tag_ (tag);
2202
2203 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2204 for (object *op = ms->bot; op; op = op->above)
2205 if (op->tag == tag_)
2206 XPUSHs (sv_2mortal (to_sv (op)));
2207 }
2208 else
2209 {
2210 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2211 for (object *op = ms->bot; op; op = op->above)
2212 if (op->tag)
2213 XPUSHs (sv_2mortal (to_sv (op)));
2214 }
2215}
2216
2230INCLUDE: $PERL genacc maptile ../include/map.h | 2217INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2231 2218
2232maptile *new (int width, int height) 2219void
2220maptile::instantiate ()
2221
2222maptile *new ()
2233 PROTOTYPE: 2223 PROTOTYPE:
2234 CODE: 2224 CODE:
2235{ 2225 RETVAL = new maptile;
2236 RETVAL = get_empty_map (width, height);
2237}
2238 OUTPUT: 2226 OUTPUT:
2239 RETVAL 2227 RETVAL
2240 2228
2241void delete_map (maptile *map) 2229void
2230maptile::players ()
2231 PPCODE:
2232 if (GIMME_V == G_SCALAR)
2233 XPUSHs (sv_2mortal (to_sv (THIS->players)));
2234 else if (GIMME_V == G_ARRAY)
2235 {
2236 EXTEND (SP, THIS->players);
2237 for_all_players (pl)
2238 if (pl->ob && pl->ob->map == THIS)
2239 PUSHs (sv_2mortal (to_sv (pl->ob)));
2240 }
2242 2241
2243void clean_tmp_map (maptile *map) 2242void
2243maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2244 CODE:
2245{
2246 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2247 croak ("maptile::add_underlay: palette must be arrayref");
2244 2248
2245void play_sound_map (maptile *map, int x, int y, int sound_num) 2249 palette = SvRV (palette);
2250
2251 STRLEN idxlen;
2252 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2253
2254 for (int x = 0; x < THIS->width; ++x)
2255 for (int y = 0; y < THIS->height; ++y)
2256 {
2257 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2258 if (op->flag [FLAG_IS_FLOOR])
2259 goto skip_space;
2260
2261 {
2262 int offs = offset + y * stride + x;
2263 if (IN_RANGE_EXC (offs, 0, idxlen))
2264 {
2265 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2266 {
2267 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2268 ob->flag [FLAG_NO_MAP_SAVE] = true;
2269 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2270
2271 if (ob->randomitems)
2272 {
2273 if (!ob->above)
2274 {
2275 ob->create_treasure (ob->randomitems);
2276
2277 for (object *op = ob->above; op; op = op->above)
2278 op->flag [FLAG_NO_MAP_SAVE] = true;
2279 }
2280
2281 ob->randomitems = 0;
2282 }
2283 }
2284 }
2285 }
2286
2287 skip_space: ;
2288 }
2289}
2290
2291void
2292maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2293 CODE:
2294{
2295 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2296 croak ("maptile::set_regiondata: palette must be arrayref");
2297
2298 palette = SvRV (palette);
2299
2300 STRLEN idxlen;
2301 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2302
2303 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2304 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2305
2306 for (int i = av_len ((AV *)palette) + 1; i--; )
2307 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2308
2309 for (int y = 0; y < THIS->height; ++y)
2310 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2311
2312 sfree (THIS->regions, THIS->size ());
2313 delete [] THIS->regionmap;
2314
2315 THIS->regions = regions;
2316 THIS->regionmap = regionmap;
2317}
2318
2319void
2320maptile::create_region_treasure ()
2321 CODE:
2322{
2323 object *op = object::create ();
2324 op->type = FLOOR;
2325 op->map = THIS;
2326
2327 for (int x = 0; x < THIS->width; ++x)
2328 for (int y = 0; y < THIS->height; ++y)
2329 {
2330 region *rgn = THIS->region (x, y);
2331
2332 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2333 if (rgn->treasure && rndm () < rgn->treasure_density)
2334 {
2335 op->x = x;
2336 op->y = y;
2337 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2338 }
2339 }
2340
2341 op->destroy ();
2342}
2246 2343
2247int out_of_map (maptile *map, int x, int y) 2344int out_of_map (maptile *map, int x, int y)
2248
2249maptile *tile_map (maptile *map, unsigned int dir)
2250 CODE:
2251 RETVAL = dir < 4 ? map->tile_map [dir] : 0;
2252 OUTPUT:
2253 RETVAL
2254
2255char *tile_path (maptile *map, unsigned int dir)
2256 CODE:
2257 if (dir >= 4)
2258 XSRETURN_UNDEF;
2259 RETVAL = map->tile_path [dir];
2260 OUTPUT:
2261 RETVAL
2262
2263maptile *ready_map_name (char *name, int flags = 0)
2264 PROTOTYPE: $;$
2265 ALIAS:
2266 find = 0
2267 get_map = 1
2268
2269maptile *has_been_loaded (char *name)
2270 PROTOTYPE: $
2271
2272int in_memory (maptile *map)
2273 CODE:
2274 RETVAL = map->in_memory;
2275 OUTPUT:
2276 RETVAL
2277 2345
2278void 2346void
2279trigger (maptile *map, long connection, bool state = true) 2347trigger (maptile *map, long connection, bool state = true)
2280 CODE: 2348 CODE:
2281 activate_connection (map, connection, state); 2349 activate_connection (map, connection, state);
2284get_connection (maptile *map, long connection) 2352get_connection (maptile *map, long connection)
2285 PPCODE: 2353 PPCODE:
2286 oblinkpt *obp = get_connection_links (map, connection); 2354 oblinkpt *obp = get_connection_links (map, connection);
2287 if (obp) 2355 if (obp)
2288 for (objectlink *ol = obp->link; ol; ol = ol->next) 2356 for (objectlink *ol = obp->link; ol; ol = ol->next)
2289 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob))); 2357 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2290 2358
2291object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2292
2293object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2294
2295object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2296 C_ARGS: str, map, nx, ny
2297
2298void 2359void
2299cf_map_normalise (maptile *map, int x, int y) 2360get_map_flags (maptile *map, int x, int y)
2300 PPCODE: 2361 PPCODE:
2301{ 2362{
2302 maptile *nmap = 0; 2363 maptile *nmap = 0;
2303 I16 nx = 0, ny = 0; 2364 I16 nx = 0, ny = 0;
2304 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2365 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2306 EXTEND (SP, 4); 2367 EXTEND (SP, 4);
2307 PUSHs (sv_2mortal (newSViv (flags))); 2368 PUSHs (sv_2mortal (newSViv (flags)));
2308 2369
2309 if (GIMME_V == G_ARRAY) 2370 if (GIMME_V == G_ARRAY)
2310 { 2371 {
2311 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2372 PUSHs (sv_2mortal (to_sv (nmap)));
2312 PUSHs (sv_2mortal (newSViv (nx))); 2373 PUSHs (sv_2mortal (newSViv (nx)));
2313 PUSHs (sv_2mortal (newSViv (ny))); 2374 PUSHs (sv_2mortal (newSViv (ny)));
2314 } 2375 }
2315} 2376}
2316 2377
2325 2386
2326 get_map_flags (map, &nmap, x, y, &nx, &ny); 2387 get_map_flags (map, &nmap, x, y, &nx, &ny);
2327 2388
2328 if (nmap) 2389 if (nmap)
2329 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2390 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2330 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2391 XPUSHs (sv_2mortal (to_sv (o)));
2331} 2392}
2332 2393
2333SV * 2394SV *
2334bot_at (maptile *obj, unsigned int x, unsigned int y) 2395bot_at (maptile *obj, unsigned int x, unsigned int y)
2335 PROTOTYPE: $$$ 2396 PROTOTYPE: $$$
2340 move_block_at = 4 2401 move_block_at = 4
2341 move_slow_at = 5 2402 move_slow_at = 5
2342 move_on_at = 6 2403 move_on_at = 6
2343 move_off_at = 7 2404 move_off_at = 7
2344 INIT: 2405 INIT:
2345 if (x >= MAP_WIDTH (obj) || y >= MAP_HEIGHT (obj)) XSRETURN_UNDEF; 2406 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2346 CODE: 2407 CODE:
2347 switch (ix) 2408 switch (ix)
2348 { 2409 {
2349 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2410 case 0: RETVAL = to_sv (GET_MAP_OB (obj, x, y)); break;
2350 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2411 case 1: RETVAL = to_sv (GET_MAP_TOP (obj, x, y)); break;
2351 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2412 case 2: RETVAL = newSVuv (GET_MAP_FLAGS (obj, x, y)); break;
2352 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2413 case 3: RETVAL = newSViv (GET_MAP_LIGHT (obj, x, y)); break;
2353 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2414 case 4: RETVAL = newSVuv (GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2354 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2415 case 5: RETVAL = newSVuv (GET_MAP_MOVE_SLOW (obj, x, y)); break;
2355 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2416 case 6: RETVAL = newSVuv (GET_MAP_MOVE_ON (obj, x, y)); break;
2356 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2417 case 7: RETVAL = newSVuv (GET_MAP_MOVE_OFF (obj, x, y)); break;
2357 } 2418 }
2358 OUTPUT: 2419 OUTPUT: RETVAL
2420
2421void fix_walls (maptile *map, int x, int y)
2422
2423void fix_walls_around (maptile *map, int x, int y)
2424
2425# worst xs function of my life
2426bool
2427_create_random_map (\
2428 maptile *self,\
2429 utf8_string wallstyle,\
2430 utf8_string wall_name,\
2431 utf8_string floorstyle,\
2432 utf8_string monsterstyle,\
2433 utf8_string treasurestyle,\
2434 utf8_string layoutstyle,\
2435 utf8_string doorstyle,\
2436 utf8_string decorstyle,\
2437 utf8_string origin_map,\
2438 utf8_string final_map,\
2439 utf8_string exitstyle,\
2440 utf8_string this_map,\
2441 utf8_string exit_on_final_map,\
2442 int xsize,\
2443 int ysize,\
2444 int expand2x,\
2445 int layoutoptions1,\
2446 int layoutoptions2,\
2447 int layoutoptions3,\
2448 int symmetry,\
2449 int difficulty,\
2450 int difficulty_given,\
2451 float difficulty_increase,\
2452 int dungeon_level,\
2453 int dungeon_depth,\
2454 int decoroptions,\
2455 int orientation,\
2456 int origin_y,\
2457 int origin_x,\
2458 U32 random_seed,\
2459 val64 total_map_hp,\
2460 int map_layout_style,\
2461 int treasureoptions,\
2462 int symmetry_used,\
2463 region *region,\
2464 utf8_string custom\
2465)
2466 CODE:
2467{
2468 random_map_params rmp;
2469
2470 assign (rmp.wallstyle , wallstyle);
2471 assign (rmp.wall_name , wall_name);
2472 assign (rmp.floorstyle , floorstyle);
2473 assign (rmp.monsterstyle , monsterstyle);
2474 assign (rmp.treasurestyle , treasurestyle);
2475 assign (rmp.layoutstyle , layoutstyle);
2476 assign (rmp.doorstyle , doorstyle);
2477 assign (rmp.decorstyle , decorstyle);
2478 assign (rmp.exitstyle , exitstyle);
2479 assign (rmp.exit_on_final_map, exit_on_final_map);
2480
2481 rmp.origin_map = origin_map;
2482 rmp.final_map = final_map;
2483 rmp.this_map = this_map;
2484 rmp.xsize = xsize;
2485 rmp.ysize = ysize;
2486 rmp.expand2x = expand2x;
2487 rmp.layoutoptions1 = layoutoptions1;
2488 rmp.layoutoptions2 = layoutoptions2;
2489 rmp.layoutoptions3 = layoutoptions3;
2490 rmp.symmetry = symmetry;
2491 rmp.difficulty = difficulty;
2492 rmp.difficulty_given = difficulty_given;
2493 rmp.difficulty_increase = difficulty_increase;
2494 rmp.dungeon_level = dungeon_level;
2495 rmp.dungeon_depth = dungeon_depth;
2496 rmp.decoroptions = decoroptions;
2497 rmp.orientation = orientation;
2498 rmp.origin_y = origin_y;
2499 rmp.origin_x = origin_x;
2500 rmp.random_seed = random_seed;
2501 rmp.total_map_hp = (uint64_t) total_map_hp;
2502 rmp.map_layout_style = map_layout_style;
2503 rmp.treasureoptions = treasureoptions;
2504 rmp.symmetry_used = symmetry_used;
2505 rmp.region = region;
2506 rmp.custom = custom;
2507
2508 RETVAL = self->generate_random_map (&rmp);
2509}
2510 OUTPUT:
2359 RETVAL 2511 RETVAL
2360 2512
2361void fix_walls (maptile *map, int x, int y)
2362
2363void fix_walls_around (maptile *map, int x, int y)
2364
2365MODULE = cf PACKAGE = cf::arch 2513MODULE = cf PACKAGE = cf::arch
2366 2514
2367archetype *find (const char *name) 2515int archetypes_size ()
2368 CODE: 2516 CODE:
2369 RETVAL = archetype::find (name); 2517 RETVAL = archetypes.size ();
2370 OUTPUT: 2518 OUTPUT: RETVAL
2371 RETVAL
2372 2519
2373archetype *first() 2520archetype *archetypes (U32 index)
2374 PROTOTYPE: 2521 CODE:
2375 CODE: 2522 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2376 RETVAL = first_archetype; 2523 OUTPUT: RETVAL
2524
2525object *instantiate (archetype *arch)
2526 CODE:
2527 RETVAL = arch_to_object (arch);
2528 OUTPUT:
2377 OUTPUT: RETVAL 2529 RETVAL
2378 2530
2379INCLUDE: $PERL genacc archetype ../include/object.h | 2531INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2380 2532
2381MODULE = cf PACKAGE = cf::party 2533MODULE = cf PACKAGE = cf::party
2382 2534
2383partylist *first () 2535partylist *first ()
2384 PROTOTYPE: 2536 PROTOTYPE:
2385 CODE: 2537 CODE:
2386 RETVAL = get_firstparty (); 2538 RETVAL = get_firstparty ();
2387 OUTPUT: RETVAL 2539 OUTPUT: RETVAL
2388 2540
2389partylist *next (partylist *party) 2541INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2542
2543MODULE = cf PACKAGE = cf::region
2544
2545void
2546list ()
2547 PPCODE:
2548 for_all_regions (rgn)
2549 XPUSHs (sv_2mortal (to_sv (rgn)));
2550
2551region *find (utf8_string name)
2552 PROTOTYPE: $
2390 CODE: 2553 CODE:
2391 RETVAL = party->next; 2554 RETVAL = region::find (name);
2392 OUTPUT: RETVAL 2555 OUTPUT: RETVAL
2393 2556
2394const char *name (partylist *party) 2557region *find_fuzzy (utf8_string name)
2558 PROTOTYPE: $
2395 CODE: 2559 CODE:
2396 RETVAL = party->partyname; 2560 RETVAL = region::find_fuzzy (name);
2397 OUTPUT: RETVAL 2561 OUTPUT: RETVAL
2398 2562
2399const char *password (partylist *party) 2563int specificity (region *rgn)
2400 CODE: 2564 CODE:
2401 RETVAL = party->passwd; 2565 RETVAL = 0;
2566 while (rgn = rgn->parent)
2567 RETVAL++;
2402 OUTPUT: RETVAL 2568 OUTPUT: RETVAL
2403 2569
2404MODULE = cf PACKAGE = cf::region 2570INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2405
2406region *first ()
2407 PROTOTYPE:
2408 CODE:
2409 RETVAL = first_region;
2410 OUTPUT: RETVAL
2411
2412region *next (region *reg)
2413 CODE:
2414 RETVAL = reg->next;
2415 OUTPUT: RETVAL
2416
2417const char *name (region *reg)
2418 CODE:
2419 RETVAL = reg->name;
2420 OUTPUT: RETVAL
2421
2422region *parent (region *reg)
2423 CODE:
2424 RETVAL = reg->parent;
2425 OUTPUT: RETVAL
2426
2427const char *longname (region *reg)
2428 CODE:
2429 RETVAL = reg->longname;
2430 OUTPUT: RETVAL
2431
2432const char *msg (region *reg)
2433 CODE:
2434 RETVAL = reg->msg;
2435 OUTPUT: RETVAL
2436 2571
2437MODULE = cf PACKAGE = cf::living 2572MODULE = cf PACKAGE = cf::living
2438 2573
2439INCLUDE: $PERL genacc living ../include/living.h | 2574INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2440 2575
2441MODULE = cf PACKAGE = cf::settings 2576MODULE = cf PACKAGE = cf::settings
2442 2577
2443INCLUDE: $PERL genacc Settings ../include/global.h | 2578INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2444 2579
2445MODULE = cf PACKAGE = cf::client 2580MODULE = cf PACKAGE = cf::client
2446 2581
2447INCLUDE: $PERL genacc client ../include/client.h | 2582INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2448 2583
2449int invoke (client *ns, int event, ...) 2584int invoke (client *ns, int event, ...)
2450 CODE: 2585 CODE:
2451 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2586 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2452 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2587 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2453 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 2588 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2454 RETVAL = INVOKE_((event_type)event, ARG_CLIENT (ns), ARG_AV (av)); 2589 RETVAL = ns->invoke ((event_type)event, ARG_AV (av), DT_END);
2455 OUTPUT: RETVAL 2590 OUTPUT: RETVAL
2456 2591
2457SV *registry (client *ns) 2592SV *registry (client *ns)
2458 2593
2459client * 2594void
2460create (int fd, const char *peername) 2595list ()
2461 CODE: 2596 PPCODE:
2462 RETVAL = client::create (fd, peername); 2597 EXTEND (SP, clients.size ());
2598 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
2599 PUSHs (sv_2mortal (to_sv (*i)));
2600
2601void
2602client::send_packet (SV *packet)
2603 CODE:
2604{
2605 STRLEN len;
2606 char *buf = SvPVbyte (packet, len);
2607
2608 if (len > MAXSOCKBUF)
2609 {
2610 // ugly
2611 if (THIS->pl)
2612 THIS->pl->failmsg ("[packet too long for client]");
2613 }
2614 else
2615 THIS->send_packet (buf, len);
2616}
2617
2618faceidx
2619client::need_face (utf8_string name, int pri = 0)
2620 CODE:
2621 RETVAL = face_find (name, 0);
2622 if (RETVAL)
2623 {
2624 THIS->send_face (RETVAL, pri);
2625 THIS->flush_fx ();
2626 }
2463 OUTPUT: 2627 OUTPUT:
2464 RETVAL 2628 RETVAL
2465 2629
2466void 2630int
2467client::destroy () 2631client::fx_want (int idx, int value = -1)
2632 CODE:
2633 if (0 < idx && idx < FT_NUM)
2634 {
2635 RETVAL = THIS->fx_want [idx];
2636 if (items > 2)
2637 THIS->fx_want [idx] = value;
2638 }
2639 else
2640 RETVAL = 0;
2641 OUTPUT:
2642 RETVAL
2468 2643
2644MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2645
2646faceidx sound_find (utf8_string name)
2647
2648void sound_set (utf8_string str, faceidx face)
2649
2650# dire hack
2651void old_sound_index (int idx, faceidx face)
2652 CODE:
2653 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2654 old_sound_index [idx] = face;
2655
2656MODULE = cf PACKAGE = cf::face PREFIX = face_
2657
2658#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2659
2660faceidx face_find (utf8_string name, faceidx defidx = 0)
2661
2662faceidx alloc (utf8_string name)
2663 CODE:
2664{
2665 do
2666 {
2667 RETVAL = faces.size ();
2668 faces.resize (RETVAL + 1);
2669 }
2670 while (!RETVAL); // crude way to leave index 0
2671
2672 faces [RETVAL].name = name;
2673 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2674
2675 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2676 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2677}
2678 OUTPUT: RETVAL
2679
2680void set_type (faceidx idx, int value)
2681 ALIAS:
2682 set_type = 0
2683 set_visibility = 1
2684 set_magicmap = 2
2685 set_smooth = 3
2686 set_smoothlevel = 4
2687 CODE:
2688 faceinfo *f = face_info (idx); assert (f);
2689 switch (ix)
2690 {
2691 case 0: f->type = value; break;
2692 case 1: f->visibility = value; break;
2693 case 2: f->magicmap = value; break;
2694 case 3: f->smooth = value; break;
2695 case 4: f->smoothlevel = value; break;
2696 }
2697
2698void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2699 CODE:
2700{
2701 faceinfo *f = face_info (idx); assert (f);
2702 facedata *d = &(faceset ? f->data64 : f->data32);
2703 sv_to (data, d->data);
2704 STRLEN clen;
2705 char *cdata = SvPVbyte (chksum, clen);
2706 clen = min (CHKSUM_SIZE, clen);
2707
2708 if (memcmp (d->chksum, cdata, clen))
2709 {
2710 memcpy (d->chksum, cdata, clen);
2711
2712 // invalidate existing client face info
2713 for_all_clients (ns)
2714 if (ns->faceset == faceset)
2715 {
2716 ns->faces_sent [idx] = false;
2717 ns->force_newmap = true;
2718 }
2719 }
2720}
2721
2722int get_data_size (faceidx idx, int faceset = 0)
2723 CODE:
2724 facedata *d = face_data (idx, faceset); assert (d);
2725 RETVAL = d->data.size ();
2726 OUTPUT:
2727 RETVAL
2728
2729SV *get_chksum (faceidx idx, int faceset = 0)
2730 CODE:
2731 facedata *d = face_data (idx, faceset); assert (d);
2732 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2733 OUTPUT:
2734 RETVAL
2735
2736void invalidate (faceidx idx)
2737 CODE:
2738 for_all_clients (ns)
2739 {
2740 ns->faces_sent [idx] = false;
2741 ns->force_newmap = true;
2742 }
2743
2744void invalidate_all ()
2745 CODE:
2746 for_all_clients (ns)
2747 {
2748 ns->faces_sent.reset ();
2749 ns->force_newmap = true;
2750 }
2751
2752MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2753
2754#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2755
2756animidx anim_find (utf8_string name)
2757 CODE:
2758 RETVAL = animation::find (name).number;
2759 OUTPUT: RETVAL
2760
2761animidx set (utf8_string name, SV *frames, int facings = 1)
2762 CODE:
2763{
2764 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2765 croak ("frames must be an arrayref");
2766
2767 AV *av = (AV *)SvRV (frames);
2768
2769 animation *anim = &animation::find (name);
2770 if (anim->number)
2771 {
2772 anim->resize (av_len (av) + 1);
2773 anim->facings = facings;
2774 }
2775 else
2776 anim = &animation::create (name, av_len (av) + 1, facings);
2777
2778 for (int i = 0; i < anim->num_animations; ++i)
2779 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2780}
2781 OUTPUT: RETVAL
2782
2783void invalidate_all ()
2784 CODE:
2785 for_all_clients (ns)
2786 ns->anims_sent.reset ();
2787
2788MODULE = cf PACKAGE = cf::object::freezer
2789
2790INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
2791
2792SV *
2793new (char *klass)
2794 CODE:
2795 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2796 OUTPUT: RETVAL
2797
2798void
2799DESTROY (SV *sv)
2800 CODE:
2801 object_freezer *self;
2802 sv_to (sv, self);
2803 delete self;
2804
2805MODULE = cf PACKAGE = cf::object::thawer
2806
2807INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
2808
2809SV *
2810new_from_file (char *klass, octet_string path)
2811 CODE:
2812 object_thawer *f = new object_thawer (path);
2813 if (!*f)
2814 {
2815 delete f;
2816 XSRETURN_UNDEF;
2817 }
2818 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
2819 OUTPUT: RETVAL
2820
2821void
2822DESTROY (SV *sv)
2823 CODE:
2824 object_thawer *self;
2825 sv_to (sv, self);
2826 delete self;
2827
2828void
2829extract_tags (object_thawer *self)
2830 PPCODE:
2831 while (self->kw != KW_EOF)
2832 {
2833 PUTBACK;
2834 coroapi::cede_to_tick_every (5000);
2835 SPAGAIN;
2836
2837 if (self->kw == KW_tag)
2838 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
2839
2840 self->skip ();
2841 }
2842

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