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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.97 by root, Thu Dec 21 22:41:35 2006 UTC vs.
Revision 1.271 by root, Tue Apr 1 19:50:39 2008 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
7 * 3 *
4 * Copyright (©) 2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
24*/ 22 */
23
24#include "autoconf.h"
25 25
26#define PLUGIN_NAME "perl" 26#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 27#define PLUGIN_VERSION "cfperl 0.5"
28 28
29#include <plugin_common.h> 29#define CEDES_PER_TICK 3
30#include <sounds.h> 30
31#if HAVE_EXECINFO_H
32# include <execinfo.h>
33#endif
34
31#include <cstdarg> 35#include <cstdarg>
36
37#include "global.h"
38#include "loader.h"
39#include "../random_maps/random_map.h"
32#include <sproto.h> 40#include <sproto.h>
33 41
34#include "cfperl.h" 42#include <unistd.h>
35#include "shstr.h" 43#if _POSIX_MEMLOCK
44# include <sys/mman.h>
45#endif
46
47#if HAVE_MALLOC_H
48# include <malloc.h>
49#endif
36 50
37#include <EXTERN.h> 51#include <EXTERN.h>
38#include <perl.h> 52#include <perl.h>
39#include <XSUB.h> 53#include <XSUB.h>
40 54
55#include "CoroAPI.h"
41#include "perlxsi.c" 56#include "perlxsi.c"
42 57
43extern sint64 *levels; // the experience table 58extern sint64 *levels; // the experience table
44 59
45typedef object object_ornull; 60typedef object_thawer &object_thawer_ref;
46typedef maptile maptile_ornull; 61typedef object_freezer &object_freezer_ref;
62
63typedef std::string std__string;
47 64
48#if IVSIZE >= 8 65#if IVSIZE >= 8
49 typedef IV val64; 66 typedef IV val64;
50# define newSVval64 newSViv 67# define newSVval64 newSViv
51# define SvVAL64 SvIV 68# define SvVAL64 SvIV
53 typedef double val64; 70 typedef double val64;
54# define newSVval64 newSVnv 71# define newSVval64 newSVnv
55# define SvVAL64 SvNV 72# define SvVAL64 SvNV
56#endif 73#endif
57 74
58static f_plug_api gethook = cfapi_get_hooks;
59static f_plug_api object_set_property = cfapi_object_set_property;
60static f_plug_api object_insert = cfapi_object_insert;
61
62static PerlInterpreter *perl; 75static PerlInterpreter *perl;
63 76
77tstamp NOW, runtime;
78
79global gbl_ev;
64static AV *cb_global, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 80static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
81static SV *sv_runtime, *sv_next_tick, *sv_now;
82
83bitset<NUM_EVENT_TYPES> ev_want_event;
84bitset<NUM_TYPES> ev_want_type;
85
86static HV
87 *stash_cf,
88 *stash_cf_object_wrap,
89 *stash_cf_object_player_wrap,
90 *stash_cf_player_wrap,
91 *stash_cf_map_wrap,
92 *stash_cf_client_wrap,
93 *stash_cf_arch_wrap,
94 *stash_cf_party_wrap,
95 *stash_cf_region_wrap,
96 *stash_cf_living_wrap;
97
98static inline SV *
99newSVpv_utf8 (const char *s)
100{
101 if (!s)
102 return newSV (0);
103
104 SV *sv = newSVpv (s, 0);
105 SvUTF8_on (sv);
106 return sv;
107}
108
109static inline SV *
110newSVpvn_utf8 (const char *s, STRLEN l)
111{
112 if (!s)
113 return newSV (0);
114
115 SV *sv = newSVpvn (s, l);
116 SvUTF8_on (sv);
117 return sv;
118}
119
120// helper cast function, returns super class * or 0
121template<class super>
122static super *
123is_a (attachable *at)
124{
125 //return dynamic_cast<super *>(at); // slower, safer
126 if (typeid (*at) == typeid (super))
127 return static_cast<super *>(at);
128 else
129 return 0;
130}
65 131
66////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 132//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
67 133
134unordered_vector<attachable *> attachable::mortals;
135
136attachable::~attachable ()
137{
138 assert (!self);
139 assert (!cb);
140}
141
142int
143attachable::refcnt_cnt () const
144{
145 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
146}
147
148void
149attachable::sever_self ()
150{
151 if (HV *self = this->self)
152 {
153 // keep a refcount because sv_unmagic might call attachable_free,
154 // which might clear self, causing sv_unmagic to crash on a now
155 // invalid object.
156 SvREFCNT_inc (self);
157 hv_clear (self);
158 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
159 SvREFCNT_dec (self);
160
161 // self *must* be null now because thats sv_unmagic's job.
162 assert (!this->self);
163 }
164}
165
166void
167attachable::optimise ()
168{
169 if (self
170 && SvREFCNT (self) == 1
171 && !HvTOTALKEYS (self))
172 sever_self ();
173}
174
175// check wether the object really is dead
176void
177attachable::do_check ()
178{
179 if (refcnt_cnt () > 0)
180 return;
181
182 destroy ();
183}
184
185void
186attachable::do_destroy ()
187{
188 INVOKE_ATTACHABLE (DESTROY, this);
189
190 if (cb)
191 {
192 SvREFCNT_dec (cb);
193 cb = 0;
194 }
195
196 mortals.push_back (this);
197}
198
199void
200attachable::destroy ()
201{
202 if (destroyed ())
203 return;
204
205 flags |= F_DESTROYED;
206 do_destroy ();
207 sever_self ();
208}
209
210void
211attachable::check_mortals ()
212{
213 static int i = 0;
214
215 for (;;)
216 {
217 if (i >= mortals.size ())
218 {
219 i = 0;
220
221 if (mortals.size () >= 512)
222 {
223 static int last_mortalcount;
224 if (mortals.size () != last_mortalcount)
225 {
226 last_mortalcount = mortals.size ();
227 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
228
229 if (0)
230 {
231 for (int j = 0; j < mortals.size (); ++j)//D
232 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
233 fprintf (stderr, "\n");//D
234 }
235 }
236 }
237
238 break;
239 }
240
241 attachable *obj = mortals [i];
242
243#if 0
244 if (obj->self)//D make this an assert later
245 {
246 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
247 obj->sever_self ();
248 }
249#endif
250
251 if (obj->refcnt)
252 {
253 ++i; // further delay freeing
254
255 if (!(i & 0x3ff))
256 break;
257 }
258 else
259 {
260 mortals.erase (i);
261 obj->sever_self ();
262 delete obj;
263 }
264 }
265}
266
267void
268attachable::set_key (const char *key, const char *value, bool is_utf8)
269{
270 if (!self)
271 self = newHV ();
272
273 if (value)
274 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
275 else
276 hv_delete (self, key, strlen (key), G_DISCARD);
277}
278
279attachable &
280attachable::operator =(const attachable &src)
281{
282 //if (self || cb)
283 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
284
285 attach = src.attach;
286 return *this;
287}
288
289template<typename T>
290static bool
291find_backref (void *ptr, T *obj)
292{
293 char *s = (char *)obj;
294 while (s < (char *)obj + sizeof (T))
295 {
296 if (ptr == *(void **)s)
297 return true;
298
299 s += sizeof (void *); // assume natural alignment
300 }
301
302 return false;
303}
304
305// for debugging, find "live" objects containing this ptr
306void
307find_backref (void *ptr)
308{
309 for_all_objects (op)
310 if (find_backref (ptr, op))
311 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
312
313 for_all_players (pl)
314 if (find_backref (ptr, pl))
315 fprintf (stderr, "P %p\n", pl);
316
317 for_all_clients (ns)
318 if (find_backref (ptr, ns))
319 fprintf (stderr, "C %p\n", ns);
320
321}
322
323//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
324
68static SV * 325static SV *
69newSVptr (void *ptr, const char *klass, HV *hv = newHV ()) 326newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
70{ 327{
71 SV *sv; 328 SV *sv;
72 329
73 if (!ptr) 330 if (!ptr)
74 return &PL_sv_undef; 331 return newSV (0);
75 332
76 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0); 333 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
77 return sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1)); 334 return sv_bless (newRV_noinc ((SV *)hv), stash);
78} 335}
79 336
80template<class attachable> 337static int
81SV * 338attachable_free (pTHX_ SV *sv, MAGIC *mg)
339{
340 attachable *at = (attachable *)mg->mg_ptr;
341
342 //TODO: check if transaction behaviour is really required here
343 if (SV *self = (SV *)at->self)
344 {
345 at->self = 0;
346 SvREFCNT_dec (self);
347 }
348
349 // next line makes sense, but most objects still have refcnt 0 by default
350 //at->refcnt_chk ();
351 return 0;
352}
353
354MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
355
356static SV *
82newSVattachable (attachable *obj, const char *klass) 357newSVattachable (attachable *obj, HV *stash)
83{ 358{
84 if (!obj) 359 if (!obj)
85 return &PL_sv_undef; 360 return newSV (0);
86 361
87 if (!obj->self) 362 if (!obj->self)
88 obj->self = newSVptr (obj, klass); 363 obj->self = newHV ();
89 364
90 return newSVsv (obj->self); 365 if (!SvOBJECT (obj->self))
366 {
367 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
368
369 // now bless the object _once_
370 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
371 return sv_bless (newRV_inc ((SV *)obj->self), stash);
372 }
373 else
374 {
375 SV *sv = newRV_inc ((SV *)obj->self);
376
377 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
378 SvAMAGIC_on (sv);
379
380 return sv;
381 }
91} 382}
92 383
93static void 384static void
94clearSVptr (SV *sv) 385clearSVptr (SV *sv)
95{ 386{
121 return SvPTR (sv, klass); 412 return SvPTR (sv, klass);
122 else 413 else
123 return 0; 414 return 0;
124} 415}
125 416
126inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 417inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length ()); }
127inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 418inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
128inline SV *to_sv (bool v) { return newSViv (v); } 419inline SV *to_sv (bool v) { return newSViv (v); }
129inline SV *to_sv ( signed char v) { return newSViv (v); } 420inline SV *to_sv ( signed char v) { return newSViv (v); }
130inline SV *to_sv (unsigned char v) { return newSViv (v); } 421inline SV *to_sv (unsigned char v) { return newSViv (v); }
131inline SV *to_sv ( signed short v) { return newSViv (v); } 422inline SV *to_sv ( signed short v) { return newSViv (v); }
132inline SV *to_sv (unsigned short v) { return newSVuv (v); } 423inline SV *to_sv (unsigned short v) { return newSVuv (v); }
136inline SV *to_sv (unsigned long v) { return newSVuv (v); } 427inline SV *to_sv (unsigned long v) { return newSVuv (v); }
137inline SV *to_sv ( signed long long v) { return newSVval64 (v); } 428inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
138inline SV *to_sv (unsigned long long v) { return newSVval64 (v); } 429inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
139inline SV *to_sv (float v) { return newSVnv (v); } 430inline SV *to_sv (float v) { return newSVnv (v); }
140inline SV *to_sv (double v) { return newSVnv (v); } 431inline SV *to_sv (double v) { return newSVnv (v); }
141inline SV *to_sv (client * v) { return newSVattachable (v, "cf::client::wrap"); } 432inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
142inline SV *to_sv (player * v) { return newSVattachable (v, "cf::player::wrap"); } 433inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
143inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? "cf::object::player::wrap" : "cf::object::wrap"); } 434inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
144inline SV *to_sv (maptile * v) { return newSVattachable (v, "cf::map::wrap"); } 435inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
145inline SV *to_sv (archetype * v) { return newSVptr (v, "cf::arch::wrap"); } 436inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
437inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
146inline SV *to_sv (partylist * v) { return newSVptr (v, "cf::party::wrap"); } 438inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
147inline SV *to_sv (region * v) { return newSVptr (v, "cf::region::wrap"); }
148inline SV *to_sv (living * v) { return newSVptr (v, "cf::living::wrap"); } 439inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
149 440
150inline SV *to_sv (object & v) { return to_sv (&v); } 441inline SV *to_sv (object & v) { return to_sv (&v); }
151inline SV *to_sv (living & v) { return to_sv (&v); } 442inline SV *to_sv (living & v) { return to_sv (&v); }
152 443
153//TODO: 444inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
154inline SV *to_sv (New_Face * v) { return to_sv (v->name); }
155inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 445inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
156 446
157inline SV *to_sv (UUID v) 447inline SV *to_sv (UUID v)
158{ 448{
159 char buf[128]; 449 char buf[128];
160 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq); 450 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
161 return newSVpv (buf, 0); 451 return newSVpv (buf, 0);
162} 452}
163 453
164inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 454inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
165inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 455inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
166inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 456inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
167inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 457inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
168inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 458inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
169inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 459inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
170inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 460inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
171inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 461inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
172inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 462inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
173inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 463inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
174inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 464inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
175inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 465inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
176inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 466inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
177inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 467inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
178inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 468inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
179inline void sv_to (SV *sv, client * &v) { v = (client *)SvPTR_ornull (sv, "cf::client"); } 469inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
180inline void sv_to (SV *sv, player * &v) { v = (player *)SvPTR_ornull (sv, "cf::player"); } 470inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
181inline void sv_to (SV *sv, object * &v) { v = (object *)SvPTR_ornull (sv, "cf::object"); } 471inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
182inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)SvPTR_ornull (sv, "cf::arch"); } 472inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
183inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)SvPTR_ornull (sv, "cf::map"); } 473inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
474inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
475inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
184inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 476inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
185inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
186inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 477inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
478inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
479inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
187 480
188inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } //TODO 481//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
189inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } // TODO 482inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
190 483
191template<class T> 484template<class T>
192inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 485inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
193 486
194template<int N> 487template<int N>
195inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 488inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
196 489
490inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
491inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
492inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
493inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
494
495inline void sv_to (SV *sv, std::string &v)
496{
497 STRLEN len;
498 char *data = SvPVbyte (sv, len);
499 v.assign (data, len);
500}
501
197inline void sv_to (SV *sv, UUID &v) 502inline void sv_to (SV *sv, UUID &v)
198{ 503{
199 unsigned int version; 504 unsigned int version;
200 505
201 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version) 506 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
202 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 507 croak ("unparsable uuid: %s", SvPV_nolen (sv));
203} 508}
509
510inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
204 511
205static SV * 512static SV *
206newSVdt_va (va_list &ap, data_type type) 513newSVdt_va (va_list &ap, data_type type)
207{ 514{
208 SV *sv; 515 SV *sv;
222 break; 529 break;
223 530
224 case DT_STRING: 531 case DT_STRING:
225 { 532 {
226 char *str = (char *)va_arg (ap, const char *); 533 char *str = (char *)va_arg (ap, const char *);
227 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 534 sv = str ? newSVpv (str, 0) : newSV (0);
228 } 535 }
229 break; 536 break;
230 537
231 case DT_DATA: 538 case DT_DATA:
232 { 539 {
233 char *str = (char *)va_arg (ap, const void *); 540 char *str = (char *)va_arg (ap, const void *);
234 int len = va_arg (ap, int); 541 int len = va_arg (ap, int);
235 sv = str ? newSVpv (str, len) : &PL_sv_undef; 542 sv = str ? newSVpv (str, len) : newSV (0);
236 } 543 }
237 break; 544 break;
238 545
239 case DT_OBJECT: 546 case DT_OBJECT:
240 sv = to_sv (va_arg (ap, object *)); 547 sv = to_sv (va_arg (ap, object *));
282 va_end (ap); 589 va_end (ap);
283 590
284 return sv; 591 return sv;
285} 592}
286 593
287static SV *
288newSVcfapi (int type, ...)
289{
290 SV *sv;
291
292 va_list ap;
293 va_start (ap, type);
294
295 switch (type)
296 {
297 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
298 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
299 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
300 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
301 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
302 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
303 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
304 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
305 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
306 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
307
308 default:
309 assert (("unhandled type in newSVcfapi", 0));
310 }
311
312 va_end (ap);
313
314 return sv;
315}
316
317////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 594//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
318 595
319SV * 596SV *
320registry (attachable_base *ext) 597registry (attachable *ext)
321{ 598{
322 if (!ext->cb) 599 if (!ext->cb)
323 ext->cb = newAV (); 600 ext->cb = newAV ();
324 601
325 return newRV_inc ((SV *)ext->cb); 602 return newRV_inc ((SV *)ext->cb);
326} 603}
327 604
328void attachable_base::clear ()
329{
330 if (self)
331 {
332 if (cb)
333 if (SvROK (*av_fetch (cb, EVENT_OBJECT_DESTROY, 1)))
334 INVOKE_OBJECT (DESTROY, static_cast<object *>(this));
335 else if (SvROK (*av_fetch (cb, EVENT_MAP_DESTROY, 1)))
336 INVOKE_MAP (DESTROY, static_cast<maptile *>(this));
337
338 // disconnect Perl from C, to avoid crashes
339 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
340
341 // clear the perl hash, might or might not be a good idea
342 hv_clear ((HV *)SvRV ((SV *)self));
343
344 SvREFCNT_dec (self);
345 self = 0;
346 }
347
348 if (cb)
349 {
350 SvREFCNT_dec (cb);
351 cb = 0;
352 }
353
354 attach = 0;
355}
356
357void attachable_base::optimise ()
358{
359 if (!self)
360 return;
361
362 HV *hv = (HV *)SvRV ((SV *)self);
363
364 if (SvREFCNT ((SV *)self) == 1
365 && SvREFCNT ((SV *)hv) == 1
366 && !HvKEYS (hv))
367 {
368 SvREFCNT_dec ((SV *)self);
369 self = 0;
370 }
371}
372
373void attachable_base::instantiate (data_type type, void *obj)
374{
375 dSP;
376 ENTER;
377 SAVETMPS;
378 PUSHMARK (SP);
379 EXTEND (SP, 2);
380 PUSHs (sv_2mortal (newSVdt (type, obj)));
381 PUSHs (sv_2mortal (newSVpv (attach, 0)));
382
383 attach = 0;
384
385 PUTBACK;
386 call_pv ("cf::instantiate", G_DISCARD | G_VOID | G_EVAL);
387 FREETMPS;
388 LEAVE;
389
390 switch (type)
391 {
392 case DT_OBJECT: INVOKE_OBJECT (INSTANTIATE, obj); break;
393 case DT_MAP: INVOKE_MAP (INSTANTIATE, obj); break;
394 }
395}
396
397///////////////////////////////////////////////////////////////////////////// 605/////////////////////////////////////////////////////////////////////////////
398 606
399void reattach (data_type type, void *obj)
400{
401 //TODO only do this when the object has _attachment's
402
403 dSP;
404 ENTER;
405 SAVETMPS;
406 PUSHMARK (SP);
407 XPUSHs (sv_2mortal (newSVdt (type, obj)));
408 PUTBACK;
409 call_pv ("cf::reattach", G_DISCARD | G_VOID | G_EVAL);
410 FREETMPS;
411 LEAVE;
412
413 switch (type)
414 {
415 case DT_OBJECT: INVOKE_OBJECT (REATTACH, obj); break;
416 case DT_PLAYER: INVOKE_PLAYER (REATTACH, obj); break;
417 case DT_CLIENT: INVOKE_CLIENT (REATTACH, obj); break;
418 case DT_MAP: INVOKE_MAP (REATTACH, obj); break;
419 }
420}
421
422template<class subclass>
423void reattach (attachable<subclass> *obj)
424{
425 obj->optimise ();
426
427 if (obj->self)
428 reattach ((data_type) cftype<subclass>::dt, (subclass *)obj);
429}
430
431#include "kw_hash.h"
432
433object_freezer::object_freezer ()
434: dynbuf (128 * 1024, 64 * 1024)
435{
436 av = newAV ();
437}
438
439object_freezer::~object_freezer ()
440{
441 SvREFCNT_dec (av);
442}
443
444void object_freezer::put (attachable_base *ext)
445{
446 ext->optimise ();
447
448 if (ext->self)
449 {
450 int idx = AvFILLp ((AV *)av) + 1;
451 av_store (av, idx, SvREFCNT_inc (ext->self));
452
453 add ((void *)"oid ", 4);
454 add ((sint32)idx);
455 add ('\n');
456 }
457}
458
459bool object_freezer::save (const char *filename)
460{
461 dSP;
462 ENTER;
463 SAVETMPS;
464 PUSHMARK (SP);
465 EXTEND (SP, 3);
466 PUSHs (sv_2mortal (newSVpv (filename, 0)));
467 PUSHs (sv_2mortal (newRV_noinc (newSVpvn ((char *)linearise (), size ()))));
468 PUSHs (sv_2mortal (newRV_inc ((SV *)av)));
469 PUTBACK;
470 call_pv ("cf::object_freezer_save", G_VOID | G_DISCARD | G_EVAL);
471 FREETMPS;
472 LEAVE;
473}
474
475char *object_freezer::as_string ()
476{
477 dSP;
478 ENTER;
479 SAVETMPS;
480 PUSHMARK (SP);
481 EXTEND (SP, 3);
482 PUSHs (sv_2mortal (newRV_noinc (newSVpvn ((char *)linearise (), size ()))));
483 PUSHs (sv_2mortal (newRV_inc ((SV *)av)));
484 PUTBACK;
485
486 char *res = call_pv ("cf::object_freezer_as_string", G_SCALAR | G_EVAL) > 0
487 ? strdup (SvPVbyte_nolen (POPs))
488 : strdup ("[fatal error]");
489
490 FREETMPS;
491 LEAVE;
492
493 return res;
494}
495
496int fprintf (object_freezer &freezer, const char *format, ...)
497{
498 va_list ap;
499
500 va_start (ap, format);
501
502 int len = vsnprintf ((char *)freezer.force (1024), 1024, format, ap);
503
504 if (len >= 0)
505 freezer.alloc (len);
506
507 va_end (ap);
508}
509
510int fputs (const char *s, object_freezer &freezer)
511{
512 freezer.add (s);
513}
514
515static const char thawer_eof[] = "\n\n\n\0\0\0";
516
517object_thawer::object_thawer (const char *filename)
518{
519 static const char eof[] = "\n\n\n\0\0\0";
520
521 av = 0;
522 text = 0;
523 line = 0;
524
525 if (filename)
526 {
527 dSP;
528 ENTER;
529 SAVETMPS;
530 PUSHMARK (SP);
531 XPUSHs (sv_2mortal (newSVpv (filename, 0)));
532 PUTBACK;
533
534 if (2 == call_pv ("cf::object_thawer_load", G_ARRAY | G_EVAL))
535 {
536 SPAGAIN;
537
538 // second value - perl objects
539 {
540 SV *sv = POPs;
541 if (SvROK (sv))
542 av = (AV *)SvREFCNT_inc (SvRV (sv));
543 }
544
545 // first value - text part, pad with 3 zeroes
546 {
547 SV *sv = POPs;
548 STRLEN len;
549 char *sv_ = SvPVbyte (sv, len);
550 text = newSV (len + sizeof (eof));
551 SvCUR_set (text, len);
552 memcpy (SvPVX (text), sv_, len);
553 memcpy (SvEND (text), eof, sizeof (eof)); // just to be sure
554
555 line = SvPVX (text);
556 }
557 }
558
559 PUTBACK;
560 FREETMPS;
561 LEAVE;
562 }
563}
564
565object_thawer::object_thawer (const char *data, AV *perlav)
566{
567 av = perlav;
568 text = newSVpv (data, 0);
569 sv_catpv (text, thawer_eof);
570 line = SvPVbyte_nolen (text);
571}
572
573void object_thawer::get (data_type type, void *obj, attachable_base *ext, int oid)
574{
575 if (!av || oid < 0) // this is actually an error of sorts
576 return;
577
578 // we have to "re-instantiate"/reattach to an object, so nuke ext->attach
579 ext->clear ();
580
581 SV **svp = av_fetch ((AV *)av, oid, 0);
582
583 if (!svp || !SvROK (*svp))
584 {
585 printf ("trying to thaw duplicate or never-issued oid %d, ignoring.\n", oid);
586 return;
587 }
588
589 ext->self = *svp; *svp = &PL_sv_undef;
590 sv_magic (SvRV (ext->self), 0, PERL_MAGIC_ext, (char *)obj, 0);
591
592 reattach (type, obj);
593}
594
595object_thawer::~object_thawer ()
596{
597 if (text) SvREFCNT_dec (text);
598 if (av) SvREFCNT_dec (av);
599}
600
601char *fgets (char *s, int n, object_thawer &thawer)
602{
603 char *p = thawer.line;
604 char *q = s;
605
606 if (!p)
607 return 0;
608
609 while (--n)
610 {
611 if (!*p)
612 break;
613
614 *q++ = *p;
615
616 if (*p++ == '\n')
617 break;
618 }
619
620 *q = 0;
621 thawer.line = p;
622
623 return s == q ? 0 : s;
624}
625
626keyword object_thawer::get_kv ()
627{
628 if (!line)
629 return KW_EOF;
630
631 for (;;)
632 {
633 char *p = line;
634
635 if (!*p)
636 return KW_EOF;
637
638 // parse keyword
639 while (*p > ' ')
640 p++;
641
642 int klen = p - line;
643
644 if (*p++ != '\n')
645 {
646 // parse value
647 while (*(unsigned char *)p <= ' ' && *p != '\n') // skip 0x01 .. 0x20
648 ++p;
649
650 last_value = p;
651
652 while (*p != '\n')
653 p++;
654
655 *p++ = 0;
656 }
657 else
658 last_value = 0;
659
660 line [klen] = 0;
661 keyword_idx *kw = kw_lex::match (line, klen);
662
663 //printf ("KV %d<%s,%s>\n", kw ? kw->index : 0, line, last_value);//D
664
665 if (kw)
666 {
667 line = p;
668 return kw->index;
669 }
670 else if (!*line || *line == '#')
671 {
672 // empty/comment line
673 line = p;
674 }
675 else
676 return KW_ERROR;
677 }
678}
679
680void object_thawer::get (shstr &sh) const
681{
682 if (last_value)
683 sh = last_value;
684 else
685 {
686 sh = "<value missing>";
687 LOG (llevError, "keyword requires value: <%s>\n", line);//TODO: add filename
688 }
689}
690
691void object_thawer::get_ml (keyword kend, shstr &sh)
692{
693 char kw[128];
694
695 int klen = keyword_len [kend];
696
697 kw [0] = '\n';
698 memcpy (kw + 1, keyword_str [kend], klen);
699 kw [klen + 1] = '\n';
700 kw [klen + 2] = 0;
701
702 // first test for completely empty msg... "endXXX\n"
703 if (!strncmp (line, kw + 1, klen + 1))
704 {
705 sh = 0;
706
707 line += klen + 1;
708
709 return;
710 }
711 else
712 {
713 // multi-line strings are delimited by "\nendXXX\n" or "endXXX\n" (NULL)
714
715 char *end = strstr (line, kw);
716
717 if (!end)
718 {
719 sh = 0;
720 return;
721 }
722
723 *end = 0;
724 sh = line;
725
726 line = end + keyword_len [kend] + 1;
727
728 while (*line++ != '\n')
729 ;
730 }
731}
732
733sint32 object_thawer::get_sint32 () const
734{
735 char *p = last_value;
736
737 if (!p)
738 return 0;
739
740 sint32 val = 0;
741 bool negate;
742
743 if (*p == '-')
744 {
745 negate = true;
746 ++p;
747 }
748 else
749 negate = false;
750
751 do
752 {
753 val *= 10;
754 val += *p++ - '0';
755 }
756 while (*p);
757
758 return negate ? -val : val;
759}
760
761sint64 object_thawer::get_sint64 () const
762{
763 return last_value ? atoll (last_value) : 0;
764}
765
766double object_thawer::get_double () const
767{
768 return last_value ? atof (last_value) : 0;
769}
770
771/////////////////////////////////////////////////////////////////////////////
772
773extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
774{
775 return 0;
776}
777
778static CommArray_s rtn_cmd;
779
780static int
781runPluginCommand (object *obj, char *params)
782{
783 return -1;
784}
785
786extern "C" void *cfperl_getPluginProperty (int *type, ...)
787{
788 va_list args;
789 char *propname;
790 int i;
791 va_start (args, type);
792 propname = va_arg (args, char *);
793 //printf ("Property name: %s\n", propname);
794
795 if (!strcmp (propname, "command?"))
796 return NULL;
797 else if (!strcmp (propname, "Identification"))
798 {
799 va_end (args);
800 return (void *)PLUGIN_NAME;
801 }
802 else if (!strcmp (propname, "FullName"))
803 {
804 va_end (args);
805 return (void *)PLUGIN_VERSION;
806 }
807 else
808 va_end (args);
809
810 return NULL;
811}
812
813extern "C" int cfperl_postInitPlugin ()
814{
815 int hooktype = 1;
816 int rtype = 0;
817
818 cf_init_plugin (gethook);
819
820 return 0;
821}
822
823extern "C" int cfperl_closePlugin ()
824{
825 return 0;
826}
827
828void 607void
829cfperl_init () 608cfperl_init ()
830{ 609{
610 extern char **environ;
611
831 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0); 612 PERL_SYS_INIT3 (&settings.argc, &settings.argv, &environ);
832 perl = perl_alloc (); 613 perl = perl_alloc ();
833 perl_construct (perl); 614 perl_construct (perl);
834 615
835 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 616 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
836 617
837 char *argv[] = { 618 const char *argv[] = {
838 "", 619 settings.argv [0],
839 "-e" 620 "-e"
840 "use Event;" // required for bootstrap 621 "use EV; use Coro;" // required for bootstrap
841 "cf->bootstrap;" // required for datadir :*> 622 "cf->bootstrap;" // required for datadir :*>
842 "unshift @INC, cf::datadir ();" 623 "unshift @INC, cf::datadir ();"
843 "require cf;" 624 "require cf;"
844 }; 625 };
845 626
846 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 627 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
628 || perl_run (perl))
847 { 629 {
848 printf ("unable to initialize perl-interpreter, aborting.\n"); 630 printf ("unable to initialize perl-interpreter, aborting.\n");
849 exit (EXIT_FAILURE); 631 exit (EXIT_FAILURE);
850 } 632 }
633
634 {
635 dSP;
636
637 PUSHMARK (SP);
638 PUTBACK;
639 call_pv ("cf::init", G_DISCARD | G_VOID);
640 }
851} 641}
852 642
853void cfperl_main () 643void cfperl_main ()
854{ 644{
855 dSP; 645 dSP;
856 646
857 PUSHMARK (SP); 647 PUSHMARK (SP);
858 PUTBACK; 648 PUTBACK;
859 call_pv ("cf::main", G_DISCARD | G_VOID); 649 call_pv ("cf::main", G_DISCARD | G_VOID);
650}
651
652void
653attachable::instantiate ()
654{
655 if (attach)
656 {
657 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
658 attach = 0;
659 }
660}
661
662void
663attachable::reattach ()
664{
665 optimise ();
666 //TODO: check for _attachment's, very important for restarts
667 INVOKE_ATTACHABLE (REATTACH, this);
860} 668}
861 669
862static event_klass klass_of[NUM_EVENT_TYPES] = { 670static event_klass klass_of[NUM_EVENT_TYPES] = {
863# define def(type,name) KLASS_ ## type, 671# define def(type,name) KLASS_ ## type,
864# include "eventinc.h" 672# include "eventinc.h"
895 } 703 }
896 } 704 }
897 } 705 }
898} 706}
899 707
708void
709attachable::gather_callbacks (AV *&callbacks, event_type event) const
710{
711 ::gather_callbacks (callbacks, cb_attachable, event);
712
713 if (cb)
714 ::gather_callbacks (callbacks, cb, event);
715}
716
717void
718global::gather_callbacks (AV *&callbacks, event_type event) const
719{
720 ::gather_callbacks (callbacks, cb_global, event);
721}
722
723void
724object::gather_callbacks (AV *&callbacks, event_type event) const
725{
726 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
727 {
728 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
729
730 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
731 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
732 }
733
734 if (type <= AvFILLp (cb_type))
735 {
736 SV *registry = AvARRAY (cb_type)[type];
737
738 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
739 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
740 }
741
742 attachable::gather_callbacks (callbacks, event);
743 ::gather_callbacks (callbacks, cb_object, event);
744}
745
746void
747archetype::gather_callbacks (AV *&callbacks, event_type event) const
748{
749 attachable::gather_callbacks (callbacks, event);
750 //TODO//::gather_callbacks (callbacks, cb_archetype, event);
751}
752
753void
754client::gather_callbacks (AV *&callbacks, event_type event) const
755{
756 attachable::gather_callbacks (callbacks, event);
757 ::gather_callbacks (callbacks, cb_client, event);
758}
759
760void
761player::gather_callbacks (AV *&callbacks, event_type event) const
762{
763 attachable::gather_callbacks (callbacks, event);
764 ::gather_callbacks (callbacks, cb_player, event);
765}
766
767void
768maptile::gather_callbacks (AV *&callbacks, event_type event) const
769{
770 attachable::gather_callbacks (callbacks, event);
771 ::gather_callbacks (callbacks, cb_map, event);
772}
773
774void
775_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
776{
777 for (int event = 0; event <= AvFILLp (registry); ++event)
778 {
779 SV *cbs_ = AvARRAY (registry)[event];
780
781 // element must be list of callback entries
782 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
783 {
784 AV *cbs = (AV *)SvRV (cbs_);
785
786 // no callback entries, no callbacks to call
787 if (AvFILLp (cbs) >= 0)
788 set.set (event);
789 }
790 }
791}
792
793// very slow and inefficient way to recalculate the global want bitsets
794void
795_recalc_want ()
796{
797 ev_want_event.reset ();
798
799 _recalc_want (ev_want_event, cb_global);
800 _recalc_want (ev_want_event, cb_attachable);
801 _recalc_want (ev_want_event, cb_object);
802 _recalc_want (ev_want_event, cb_client);
803 _recalc_want (ev_want_event, cb_player);
804 _recalc_want (ev_want_event, cb_map);
805
806 ev_want_type.reset ();
807
808 for (int type = 0; type <= AvFILLp (cb_type); ++type)
809 {
810 SV *cbs_ = AvARRAY (cb_type)[type];
811
812 // element must be list of callback entries
813 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
814 {
815 AV *cbs = (AV *)SvRV (cbs_);
816
817 // no callback entries, no callbacks to call
818 if (AvFILLp (cbs) >= 0)
819 ev_want_type.set (type % NUM_TYPES);
820 }
821 }
822}
823
824bool
900bool cfperl_invoke (event_type event, ...) 825attachable::invoke (event_type event, ...)
901{ 826{
902 data_type dt; 827 data_type dt;
903 va_list ap;
904 828
905 va_start (ap, event);
906
907 AV *callbacks = 0;
908
909 object *op;
910 player *pl;
911 maptile *map;
912 client *ns;
913
914 // callback call ordering is: 829 // callback call ordering should be:
915 // 1. per-object callback 830 // 1. per-object callback
916 // 2. per-class object 831 // 2. per-class object
917 // 3. per-type callback 832 // 3. per-type callback
918 // 4. global callbacks 833 // 4. global callbacks
919 834
835 AV *callbacks = 0;
920 gather_callbacks (callbacks, cb_global, event); 836 gather_callbacks (callbacks, event);
921
922 switch (KLASS_OF (event))
923 {
924 case KLASS_GLOBAL:
925 break;
926
927 case KLASS_OBJECT:
928 dt = (data_type) va_arg (ap, int);
929 assert (("first argument must be of type object", dt == DT_OBJECT));
930 op = va_arg (ap, object *);
931
932 if (op->cb)
933 gather_callbacks (callbacks, op->cb, event);
934
935 if (op->type)
936 {
937 if (op->subtype && op->type + op->subtype * NUM_SUBTYPES <= AvFILLp (cb_type))
938 {
939 SV *registry = AvARRAY (cb_type)[op->type + op->subtype * NUM_SUBTYPES];
940
941 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
942 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
943 }
944
945 if (op->type <= AvFILLp (cb_type))
946 {
947 SV *registry = AvARRAY (cb_type)[op->type];
948
949 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
950 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
951 }
952 }
953
954 gather_callbacks (callbacks, cb_object, event);
955
956 break;
957
958 case KLASS_PLAYER:
959 dt = (data_type) va_arg (ap, int);
960 assert (("first argument must be of type player", dt == DT_PLAYER));
961 pl = va_arg (ap, player *);
962
963 if (pl->cb)
964 gather_callbacks (callbacks, pl->cb, event);
965
966 gather_callbacks (callbacks, cb_player, event);
967 break;
968
969 case KLASS_MAP:
970 dt = (data_type) va_arg (ap, int);
971 assert (("first argument must be of type object", dt == DT_MAP));
972 map = va_arg (ap, maptile *);
973
974 if (map->cb)
975 gather_callbacks (callbacks, map->cb, event);
976
977 gather_callbacks (callbacks, cb_map, event);
978 break;
979
980 case KLASS_CLIENT:
981 dt = (data_type) va_arg (ap, int);
982 assert (("first argument must be of type client", dt == DT_CLIENT));
983 ns = va_arg (ap, client *);
984
985 if (ns->cb)
986 gather_callbacks (callbacks, ns->cb, event);
987
988 gather_callbacks (callbacks, cb_client, event);
989 break;
990
991 default:
992 assert (("unsupported event klass in cfperl_invoke", 0));
993 }
994 837
995 // short-circuit processing if no callbacks found/defined 838 // short-circuit processing if no callbacks found/defined
996 if (!callbacks) 839 if (!callbacks)
997 return 0; 840 return 0;
998 841
999 dSP; 842 va_list ap;
1000 ENTER; 843 va_start (ap, event);
1001 SAVETMPS;
1002 844
1003 PUSHMARK (SP); 845 CALL_BEGIN (3);
1004 EXTEND (SP, 3);
1005
1006 PUSHs (sv_2mortal (newSViv (event))); // only used for debugging nowadays 846 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
1007 PUSHs (sv_2mortal (newRV_noinc ((SV *)callbacks))); 847 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
1008 848
1009 switch (KLASS_OF (event)) 849 //TODO: unhack
1010 { 850 if (object *op = is_a<object>(this)) CALL_ARG_SV (newSVdt (DT_OBJECT, op));
1011 case KLASS_OBJECT: PUSHs (sv_2mortal (newSVdt (DT_OBJECT, op))); break; 851 else if (player *pl = is_a<player>(this)) CALL_ARG_SV (newSVdt (DT_PLAYER, pl));
1012 case KLASS_PLAYER: PUSHs (sv_2mortal (newSVdt (DT_PLAYER, pl))); break; 852 else if (client *ns = is_a<client>(this)) CALL_ARG_SV (newSVdt (DT_CLIENT, ns));
1013 case KLASS_CLIENT: PUSHs (sv_2mortal (newSVdt (DT_CLIENT, pl))); break; 853 else if (maptile *m = is_a<maptile>(this)) CALL_ARG_SV (newSVdt (DT_MAP, m));
1014 case KLASS_MAP: PUSHs (sv_2mortal (newSVdt (DT_MAP, map))); break; 854 else if (global *gl = is_a<global>(this)) /*nop*/;
1015 } 855 else
856 abort (); //TODO
1016 857
1017 for (;;) 858 for (;;)
1018 { 859 {
1019 dt = (data_type) va_arg (ap, int); 860 dt = (data_type) va_arg (ap, int);
1020 861
1021 if (dt == DT_END) 862 if (dt == DT_END)
1022 break; 863 break;
1023
1024 if (dt == DT_AV) 864 else if (dt == DT_AV)
1025 { 865 {
1026 AV *av = va_arg (ap, AV *); 866 AV *av = va_arg (ap, AV *);
1027 867
1028 for (int i = 0; i <= av_len (av); ++i) 868 for (int i = 0; i <= av_len (av); ++i)
1029 XPUSHs (*av_fetch (av, i, 1)); 869 XPUSHs (*av_fetch (av, i, 1));
1032 XPUSHs (sv_2mortal (newSVdt_va (ap, dt))); 872 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
1033 } 873 }
1034 874
1035 va_end (ap); 875 va_end (ap);
1036 876
1037 PUTBACK; 877 CALL_CALL ("cf::do_invoke", G_SCALAR);
1038 int count = call_pv ("cf::do_invoke", G_SCALAR | G_EVAL);
1039 SPAGAIN;
1040
1041 count = count > 0 ? POPi : 0; 878 count = count > 0 ? POPi : 0;
1042 879
1043 FREETMPS; 880 CALL_END;
1044 LEAVE;
1045 881
1046 return count; 882 return count;
1047} 883}
1048 884
1049SV * 885SV *
1050cfperl_result (int idx) 886cfperl_result (int idx)
1051{ 887{
1052 AV *av = get_av ("cfperl::invoke_results", 0); 888 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
1053 if (!av) 889 if (!av)
1054 return &PL_sv_undef; 890 return &PL_sv_undef;
1055 891
1056 SV **sv = av_fetch (av, idx, 0); 892 SV **sv = av_fetch (av, idx, 0);
1057 if (!sv) 893 if (!sv)
1071{ 907{
1072 return SvNV (cfperl_result (idx)); 908 return SvNV (cfperl_result (idx));
1073} 909}
1074 910
1075///////////////////////////////////////////////////////////////////////////// 911/////////////////////////////////////////////////////////////////////////////
912// various c++ => perl glue functions
1076 913
1077struct EventAPI *watcher_base::GEventAPI;
1078
1079static void iw_dispatch (pe_event *ev)
1080{
1081 iw *w = (iw *)ev->ext_data;
1082 w->call (*w);
1083}
1084
1085void 914void
1086iw::alloc () 915cfperl_emergency_save ()
1087{ 916{
1088 pe = GEventAPI->new_idle (0, 0); 917 CALL_BEGIN (0);
1089 918 CALL_CALL ("cf::emergency_save", G_VOID);
1090 pe->base.callback = (void *)iw_dispatch; 919 CALL_END;
1091 pe->base.ext_data = (void *)this;
1092} 920}
1093 921
1094static void iow_dispatch (pe_event *ev)
1095{
1096 iow *w = (iow *)ev->ext_data;
1097 w->call (*w, ((pe_ioevent *)ev)->got);
1098}
1099
1100void 922void
1101iow::alloc () 923cfperl_cleanup (int make_core)
1102{ 924{
1103 pe = GEventAPI->new_io (0, 0); 925 CALL_BEGIN (1);
1104 926 CALL_ARG (make_core);
1105 pe->base.callback = (void *)iow_dispatch; 927 CALL_CALL ("cf::post_cleanup", G_VOID);
1106 pe->base.ext_data = (void *)this; 928 CALL_END;
1107
1108 pe->fd = -1;
1109 pe->poll = 0;
1110} 929}
1111 930
1112void 931void
1113iow::fd (int fd) 932cfperl_make_book (object *book, int level)
1114{ 933{
1115 pe->fd = fd; 934 CALL_BEGIN (2);
935 CALL_ARG (book);
936 CALL_ARG (level);
937 CALL_CALL ("ext::books::make_book", G_VOID);
938 CALL_END;
939}
940
941void
942cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
943{
944 CALL_BEGIN (4);
945 CALL_ARG (ns);
946 CALL_ARG (type);
947 CALL_ARG_SV (newSVpv_utf8 (msg));
948 CALL_ARG (color);
949 CALL_CALL ("cf::client::send_msg", G_VOID);
950 CALL_END;
1116} 951}
1117 952
1118int 953int
1119iow::poll () 954cfperl_can_merge (object *ob1, object *ob2)
1120{ 955{
1121 return pe->poll; 956 int can;
957
958 CALL_BEGIN (2);
959 CALL_ARG (ob1);
960 CALL_ARG (ob2);
961 CALL_CALL ("cf::_can_merge", G_SCALAR);
962 can = count && SvTRUE (TOPs);
963 CALL_END;
964
965 return can;
966}
967
968player *
969player::find (const char *name)
970{
971 CALL_BEGIN (1);
972 CALL_ARG (name);
973 CALL_CALL ("cf::player::find", G_SCALAR);
974
975 player *retval;
976
977 if (count)
978 sv_to (POPs, retval);
979 else
980 retval = 0;
981
982 CALL_END;
983
984 return retval;
985}
986
987maptile *
988maptile::find_sync (const char *path, maptile *origin)
989{
990 CALL_BEGIN (2);
991 CALL_ARG (path);
992 CALL_ARG (origin);
993 CALL_CALL ("cf::map::find_sync", G_SCALAR);
994
995 maptile *retval;
996
997 if (count)
998 sv_to (POPs, retval);
999 else
1000 retval = 0;
1001
1002 CALL_END;
1003
1004 return retval;
1005}
1006
1007maptile *
1008maptile::find_async (const char *path, maptile *origin, bool load)
1009{
1010 CALL_BEGIN (3);
1011 CALL_ARG (path);
1012 CALL_ARG (origin);
1013 CALL_ARG (load);
1014 CALL_CALL ("cf::map::find_async", G_SCALAR);
1015
1016 maptile *retval;
1017
1018 if (count)
1019 sv_to (POPs, retval);
1020 else
1021 retval = 0;
1022
1023 CALL_END;
1024
1025 return retval;
1026}
1027
1028void
1029maptile::do_load_sync ()
1030{
1031 CALL_BEGIN (1);
1032 CALL_ARG (this);
1033 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
1034 CALL_END;
1035}
1036
1037void
1038maptile::change_all_map_light (int change)
1039{
1040 CALL_BEGIN (1);
1041 CALL_ARG (change);
1042 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
1043 CALL_END;
1044}
1045
1046void
1047object::enter_exit (object *exit)
1048{
1049 if (type != PLAYER)
1050 return;
1051
1052 CALL_BEGIN (2);
1053 CALL_ARG (this);
1054 CALL_ARG (exit);
1055 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
1056 CALL_END;
1057}
1058
1059const char *
1060object::ref () const
1061{
1062 if (type == PLAYER)
1063 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1064 else
1065 return 0;
1066}
1067
1068object *
1069object::deref (const char *ref)
1070{
1071 object *retval = 0;
1072
1073 if (ref)
1074 {
1075 CALL_BEGIN (1);
1076 CALL_ARG (ref);
1077 CALL_CALL ("cf::object::deref", G_SCALAR);
1078
1079 if (count)
1080 sv_to (POPs, retval);
1081
1082 CALL_END;
1083 }
1084
1085 return retval;
1086}
1087
1088void
1089log_backtrace (const char *msg)
1090{
1091#if HAVE_BACKTRACE
1092 void *addr [20];
1093 int size = backtrace (addr, 20);
1094
1095 CALL_BEGIN (size);
1096 CALL_ARG (msg);
1097 for (int i = 0; i < size; ++i)
1098 CALL_ARG ((IV)addr [i]);
1099 CALL_CALL ("cf::_log_backtrace", G_VOID);
1100 CALL_END;
1101#endif
1102}
1103
1104/////////////////////////////////////////////////////////////////////////////
1105
1106struct EVAPI *evapi::GEVAPI;
1107struct CoroAPI *coroapi::GCoroAPI;
1108
1109int coroapi::cede_counter;
1110tstamp coroapi::next_cede;
1111
1112void coroapi::do_cede_to_tick ()
1113{
1114 cede_counter = 0;
1115
1116 cede ();
1117
1118 next_cede += TICK / CEDES_PER_TICK;
1119 if (next_cede > SvNVx (sv_next_tick) - 0.002)
1120 next_cede = SvNVx (sv_next_tick);
1121}
1122
1123void coroapi::do_cede_every ()
1124{
1125 cede_counter = 0;
1126
1127 if (coroapi::nready ())
1128 coroapi::cede ();
1129}
1130
1131void coroapi::do_cede_to_tick_every ()
1132{
1133 cede_counter = 0;
1134
1135 cede_to_tick ();
1136}
1137
1138void
1139coroapi::wait_for_tick ()
1140{
1141 CALL_BEGIN (0);
1142 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1143 CALL_END;
1144}
1145
1146void
1147coroapi::wait_for_tick_begin ()
1148{
1149 CALL_BEGIN (0);
1150 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1151 CALL_END;
1122} 1152}
1123 1153
1124void 1154void
1125iow::poll (int events) 1155iow::poll (int events)
1126{ 1156{
1127 if (pe->poll != events) 1157 if (events != this->events)
1128 { 1158 {
1159 int active = ev_is_active ((ev_io *)this);
1129 if (pe->poll) stop (); 1160 if (active) stop ();
1130 pe->poll = events; 1161 ev_io_set ((ev_io *)this, fd, events);
1131 if (pe->poll) start (); 1162 if (active) start ();
1132 } 1163 }
1133} 1164}
1134 1165
1166void
1167_connect_to_perl ()
1168{
1169 stash_cf = gv_stashpv ("cf" , 1);
1170
1171 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1172 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1173 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
1174 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1175 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1176 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1177 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1178 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1179 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1180
1181 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
1182 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1183 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); SvUPGRADE (sv_next_tick, SVt_NV);
1184
1185 cb_global = get_av ("cf::CB_GLOBAL", 1);
1186 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1187 cb_object = get_av ("cf::CB_OBJECT", 1);
1188 cb_player = get_av ("cf::CB_PLAYER", 1);
1189 cb_client = get_av ("cf::CB_CLIENT", 1);
1190 cb_type = get_av ("cf::CB_TYPE" , 1);
1191 cb_map = get_av ("cf::CB_MAP" , 1);
1192}
1193
1135MODULE = cf PACKAGE = cf PREFIX = cf_ 1194MODULE = cf PACKAGE = cf PREFIX = cf_
1136 1195
1137BOOT: 1196BOOT:
1138{ 1197{
1139 HV *stash = gv_stashpv ("cf", 1); 1198 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1199 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1140 1200
1141 I_EVENT_API (PACKAGE); 1201 _connect_to_perl ();
1142 watcher_base::GEventAPI = GEventAPI;
1143 1202
1144 newCONSTSUB (stash, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1203 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1204
1205 //{
1206 // require_pv ("Time::HiRes");
1207 //
1208 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1209 // if (!svp) croak ("Time::HiRes is required");
1210 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1211 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1212 //}
1145 1213
1146 static const struct { 1214 static const struct {
1147 const char *name; 1215 const char *name;
1148 IV iv; 1216 IV iv;
1149 } *civ, const_iv[] = { 1217 } *civ, const_iv[] = {
1150# define const_iv(name) { # name, (IV)name }, 1218# define const_iv(name) { # name, (IV)name },
1151 const_iv (llevError) 1219 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1152 const_iv (llevInfo) 1220 const_iv (logBacktrace)
1153 const_iv (llevDebug) 1221
1154 const_iv (llevMonster) 1222 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1223
1224 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1155 1225
1156 const_iv (MAX_TIME) 1226 const_iv (MAX_TIME)
1157 const_iv (PLAYER)
1158 const_iv (TRANSPORT)
1159 const_iv (ROD)
1160 const_iv (TREASURE)
1161 const_iv (POTION)
1162 const_iv (FOOD)
1163 const_iv (POISON)
1164 const_iv (BOOK)
1165 const_iv (CLOCK) 1227 const_iv (MAXSOCKBUF)
1166 const_iv (ARROW) 1228
1167 const_iv (BOW)
1168 const_iv (WEAPON)
1169 const_iv (ARMOUR)
1170 const_iv (PEDESTAL)
1171 const_iv (ALTAR)
1172 const_iv (LOCKED_DOOR)
1173 const_iv (SPECIAL_KEY)
1174 const_iv (MAP)
1175 const_iv (DOOR)
1176 const_iv (KEY)
1177 const_iv (TIMED_GATE)
1178 const_iv (TRIGGER)
1179 const_iv (GRIMREAPER)
1180 const_iv (MAGIC_EAR)
1181 const_iv (TRIGGER_BUTTON)
1182 const_iv (TRIGGER_ALTAR)
1183 const_iv (TRIGGER_PEDESTAL)
1184 const_iv (SHIELD)
1185 const_iv (HELMET)
1186 const_iv (HORN)
1187 const_iv (MONEY)
1188 const_iv (CLASS)
1189 const_iv (GRAVESTONE)
1190 const_iv (AMULET)
1191 const_iv (PLAYERMOVER)
1192 const_iv (TELEPORTER)
1193 const_iv (CREATOR)
1194 const_iv (SKILL)
1195 const_iv (EARTHWALL)
1196 const_iv (GOLEM)
1197 const_iv (THROWN_OBJ)
1198 const_iv (BLINDNESS)
1199 const_iv (GOD)
1200 const_iv (DETECTOR)
1201 const_iv (TRIGGER_MARKER)
1202 const_iv (DEAD_OBJECT)
1203 const_iv (DRINK)
1204 const_iv (MARKER)
1205 const_iv (HOLY_ALTAR)
1206 const_iv (PLAYER_CHANGER)
1207 const_iv (BATTLEGROUND)
1208 const_iv (PEACEMAKER)
1209 const_iv (GEM)
1210 const_iv (FIREWALL)
1211 const_iv (ANVIL)
1212 const_iv (CHECK_INV)
1213 const_iv (MOOD_FLOOR) 1229 const_iv (NUM_BODY_LOCATIONS)
1214 const_iv (EXIT) 1230 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1215 const_iv (ENCOUNTER) 1231 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1216 const_iv (SHOP_FLOOR) 1232 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1217 const_iv (SHOP_MAT) 1233 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1218 const_iv (RING) 1234 const_iv (body_wrist) const_iv (body_waist)
1219 const_iv (FLOOR)
1220 const_iv (FLESH)
1221 const_iv (INORGANIC)
1222 const_iv (SKILL_TOOL)
1223 const_iv (LIGHTER)
1224 const_iv (BUILDABLE_WALL)
1225 const_iv (MISC_OBJECT)
1226 const_iv (LAMP)
1227 const_iv (DUPLICATOR)
1228 const_iv (SPELLBOOK)
1229 const_iv (CLOAK)
1230 const_iv (SPINNER)
1231 const_iv (GATE)
1232 const_iv (BUTTON)
1233 const_iv (CF_HANDLE)
1234 const_iv (HOLE)
1235 const_iv (TRAPDOOR)
1236 const_iv (SIGN)
1237 const_iv (BOOTS)
1238 const_iv (GLOVES)
1239 const_iv (SPELL)
1240 const_iv (SPELL_EFFECT)
1241 const_iv (CONVERTER)
1242 const_iv (BRACERS)
1243 const_iv (POISONING)
1244 const_iv (SAVEBED)
1245 const_iv (WAND)
1246 const_iv (SCROLL)
1247 const_iv (DIRECTOR)
1248 const_iv (GIRDLE)
1249 const_iv (FORCE)
1250 const_iv (POTION_EFFECT)
1251 const_iv (EVENT_CONNECTOR)
1252 const_iv (CLOSE_CON)
1253 const_iv (CONTAINER)
1254 const_iv (ARMOUR_IMPROVER)
1255 const_iv (WEAPON_IMPROVER)
1256 const_iv (SKILLSCROLL)
1257 const_iv (DEEP_SWAMP)
1258 const_iv (IDENTIFY_ALTAR)
1259 const_iv (MENU)
1260 const_iv (RUNE)
1261 const_iv (TRAP)
1262 const_iv (POWER_CRYSTAL)
1263 const_iv (CORPSE)
1264 const_iv (DISEASE)
1265 const_iv (SYMPTOM)
1266 const_iv (BUILDER)
1267 const_iv (MATERIAL)
1268 const_iv (ITEM_TRANSFORMER)
1269 1235
1270 const_iv (NUM_SUBTYPES) 1236 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1237 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1238 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1239 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1240 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1241 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1242 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1243 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1244 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1245 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1246 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1247 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1248 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1249 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1250 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1251 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1252 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1253 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1254 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1255 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1256 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1257 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1258 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1259 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1260 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1261 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1262 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1263 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1271 1264
1272 const_iv (ST_BD_BUILD) 1265 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1273 const_iv (ST_BD_REMOVE)
1274 1266
1275 const_iv (ST_MAT_FLOOR) 1267 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1276 const_iv (ST_MAT_WALL) 1268 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1277 const_iv (ST_MAT_ITEM)
1278 1269
1279 const_iv (AT_PHYSICAL) 1270 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1280 const_iv (AT_MAGIC) 1271 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1281 const_iv (AT_FIRE) 1272 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1282 const_iv (AT_ELECTRICITY) 1273 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1283 const_iv (AT_COLD) 1274 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1284 const_iv (AT_CONFUSION) 1275 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1285 const_iv (AT_ACID) 1276 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1286 const_iv (AT_DRAIN)
1287 const_iv (AT_WEAPONMAGIC)
1288 const_iv (AT_GHOSTHIT)
1289 const_iv (AT_POISON)
1290 const_iv (AT_SLOW)
1291 const_iv (AT_PARALYZE)
1292 const_iv (AT_TURN_UNDEAD)
1293 const_iv (AT_FEAR)
1294 const_iv (AT_CANCELLATION)
1295 const_iv (AT_DEPLETE)
1296 const_iv (AT_DEATH)
1297 const_iv (AT_CHAOS)
1298 const_iv (AT_COUNTERSPELL)
1299 const_iv (AT_GODPOWER)
1300 const_iv (AT_HOLYWORD)
1301 const_iv (AT_BLIND)
1302 const_iv (AT_INTERNAL)
1303 const_iv (AT_LIFE_STEALING)
1304 const_iv (AT_DISEASE)
1305 1277
1306 const_iv (WEAP_HIT) 1278 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1307 const_iv (WEAP_SLASH) 1279 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1308 const_iv (WEAP_PIERCE)
1309 const_iv (WEAP_CLEAVE)
1310 const_iv (WEAP_SLICE)
1311 const_iv (WEAP_STAB)
1312 const_iv (WEAP_WHIP)
1313 const_iv (WEAP_CRUSH)
1314 const_iv (WEAP_BLUD) 1280 const_iv (WEAP_BLUD)
1315 1281
1316 const_iv (FLAG_ALIVE) 1282 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1317 const_iv (FLAG_WIZ) 1283 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1318 const_iv (FLAG_REMOVED) 1284 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1285 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1286 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1287 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1288 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1289 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1290 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1291 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1292 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1293 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1294 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1295 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1296 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1297 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1298 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1299 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1300 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1301 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1302 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1303 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1304 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1305 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1306 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1307 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1308
1309 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1310 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1311 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1312 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1313 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1314 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR)
1315
1316 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1317 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1318
1319 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1320
1321 const_iv (SP_RAISE_DEAD)
1319 const_iv (FLAG_FREED) 1322 const_iv (SP_RUNE)
1320 const_iv (FLAG_WAS_WIZ) 1323 const_iv (SP_MAKE_MARK)
1321 const_iv (FLAG_APPLIED) 1324 const_iv (SP_BOLT)
1322 const_iv (FLAG_UNPAID) 1325 const_iv (SP_BULLET)
1323 const_iv (FLAG_USE_SHIELD) 1326 const_iv (SP_EXPLOSION)
1324 const_iv (FLAG_NO_PICK) 1327 const_iv (SP_CONE)
1325 const_iv (FLAG_ANIMATE) 1328 const_iv (SP_BOMB)
1326 const_iv (FLAG_MONSTER) 1329 const_iv (SP_WONDER)
1327 const_iv (FLAG_FRIENDLY) 1330 const_iv (SP_SMITE)
1328 const_iv (FLAG_GENERATOR) 1331 const_iv (SP_MAGIC_MISSILE)
1329 const_iv (FLAG_IS_THROWN) 1332 const_iv (SP_SUMMON_GOLEM)
1330 const_iv (FLAG_AUTO_APPLY) 1333 const_iv (SP_DIMENSION_DOOR)
1331 const_iv (FLAG_PLAYER_SOLD) 1334 const_iv (SP_MAGIC_MAPPING)
1335 const_iv (SP_MAGIC_WALL)
1336 const_iv (SP_DESTRUCTION)
1337 const_iv (SP_PERCEIVE_SELF)
1338 const_iv (SP_WORD_OF_RECALL)
1332 const_iv (FLAG_SEE_INVISIBLE) 1339 const_iv (SP_INVISIBLE)
1333 const_iv (FLAG_CAN_ROLL)
1334 const_iv (FLAG_OVERLAY_FLOOR)
1335 const_iv (FLAG_IS_TURNABLE)
1336 const_iv (FLAG_IS_USED_UP)
1337 const_iv (FLAG_IDENTIFIED)
1338 const_iv (FLAG_REFLECTING)
1339 const_iv (FLAG_CHANGING)
1340 const_iv (FLAG_SPLITTING)
1341 const_iv (FLAG_HITBACK)
1342 const_iv (FLAG_STARTEQUIP)
1343 const_iv (FLAG_BLOCKSVIEW)
1344 const_iv (FLAG_UNDEAD)
1345 const_iv (FLAG_SCARED)
1346 const_iv (FLAG_UNAGGRESSIVE)
1347 const_iv (FLAG_REFL_MISSILE)
1348 const_iv (FLAG_REFL_SPELL)
1349 const_iv (FLAG_NO_MAGIC)
1350 const_iv (FLAG_NO_FIX_PLAYER)
1351 const_iv (FLAG_IS_LIGHTABLE)
1352 const_iv (FLAG_TEAR_DOWN)
1353 const_iv (FLAG_RUN_AWAY)
1354 const_iv (FLAG_PICK_UP)
1355 const_iv (FLAG_UNIQUE)
1356 const_iv (FLAG_NO_DROP)
1357 const_iv (FLAG_WIZCAST)
1358 const_iv (FLAG_CAST_SPELL)
1359 const_iv (FLAG_USE_SCROLL)
1360 const_iv (FLAG_USE_RANGE)
1361 const_iv (FLAG_USE_BOW)
1362 const_iv (FLAG_USE_ARMOUR)
1363 const_iv (FLAG_USE_WEAPON)
1364 const_iv (FLAG_USE_RING)
1365 const_iv (FLAG_READY_RANGE)
1366 const_iv (FLAG_READY_BOW)
1367 const_iv (FLAG_XRAYS)
1368 const_iv (FLAG_NO_APPLY)
1369 const_iv (FLAG_IS_FLOOR)
1370 const_iv (FLAG_LIFESAVE)
1371 const_iv (FLAG_NO_STRENGTH)
1372 const_iv (FLAG_SLEEP)
1373 const_iv (FLAG_STAND_STILL)
1374 const_iv (FLAG_RANDOM_MOVE)
1375 const_iv (FLAG_ONLY_ATTACK)
1376 const_iv (FLAG_CONFUSED)
1377 const_iv (FLAG_STEALTH)
1378 const_iv (FLAG_WIZPASS)
1379 const_iv (FLAG_IS_LINKED)
1380 const_iv (FLAG_CURSED)
1381 const_iv (FLAG_DAMNED)
1382 const_iv (FLAG_SEE_ANYWHERE)
1383 const_iv (FLAG_KNOWN_MAGICAL)
1384 const_iv (FLAG_KNOWN_CURSED)
1385 const_iv (FLAG_CAN_USE_SKILL)
1386 const_iv (FLAG_BEEN_APPLIED)
1387 const_iv (FLAG_READY_SCROLL)
1388 const_iv (FLAG_USE_ROD)
1389 const_iv (FLAG_USE_HORN)
1390 const_iv (FLAG_MAKE_INVIS)
1391 const_iv (FLAG_INV_LOCKED)
1392 const_iv (FLAG_IS_WOODED)
1393 const_iv (FLAG_IS_HILLY)
1394 const_iv (FLAG_READY_SKILL)
1395 const_iv (FLAG_READY_WEAPON)
1396 const_iv (FLAG_NO_SKILL_IDENT)
1397 const_iv (FLAG_BLIND)
1398 const_iv (FLAG_SEE_IN_DARK)
1399 const_iv (FLAG_IS_CAULDRON)
1400 const_iv (FLAG_NO_STEAL)
1401 const_iv (FLAG_ONE_HIT)
1402 const_iv (FLAG_CLIENT_SENT)
1403 const_iv (FLAG_BERSERK)
1404 const_iv (FLAG_NEUTRAL)
1405 const_iv (FLAG_NO_ATTACK)
1406 const_iv (FLAG_NO_DAMAGE)
1407 const_iv (FLAG_OBJ_ORIGINAL)
1408 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1409 const_iv (FLAG_ACTIVATE_ON_PUSH)
1410 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1411 const_iv (FLAG_IS_WATER)
1412 const_iv (FLAG_CONTENT_ON_GEN)
1413 const_iv (FLAG_IS_A_TEMPLATE)
1414 const_iv (FLAG_IS_BUILDABLE)
1415 const_iv (FLAG_AFK)
1416
1417 const_iv (NDI_BLACK)
1418 const_iv (NDI_WHITE)
1419 const_iv (NDI_NAVY)
1420 const_iv (NDI_RED)
1421 const_iv (NDI_ORANGE)
1422 const_iv (NDI_BLUE)
1423 const_iv (NDI_DK_ORANGE)
1424 const_iv (NDI_GREEN)
1425 const_iv (NDI_LT_GREEN)
1426 const_iv (NDI_GREY)
1427 const_iv (NDI_BROWN)
1428 const_iv (NDI_GOLD)
1429 const_iv (NDI_TAN)
1430 const_iv (NDI_MAX_COLOR)
1431 const_iv (NDI_COLOR_MASK)
1432 const_iv (NDI_UNIQUE)
1433 const_iv (NDI_ALL)
1434
1435 const_iv (UPD_LOCATION)
1436 const_iv (UPD_FLAGS)
1437 const_iv (UPD_WEIGHT)
1438 const_iv (UPD_FACE)
1439 const_iv (UPD_NAME)
1440 const_iv (UPD_ANIM)
1441 const_iv (UPD_ANIMSPEED)
1442 const_iv (UPD_NROF) 1340 const_iv (SP_PROBE)
1443
1444 const_iv (UPD_SP_MANA) 1341 const_iv (SP_HEALING)
1445 const_iv (UPD_SP_GRACE) 1342 const_iv (SP_CREATE_FOOD)
1446 const_iv (UPD_SP_DAMAGE) 1343 const_iv (SP_EARTH_TO_DUST)
1447 1344 const_iv (SP_CHANGE_ABILITY)
1448 const_iv (F_APPLIED) 1345 const_iv (SP_BLESS)
1449 const_iv (F_LOCATION)
1450 const_iv (F_UNPAID)
1451 const_iv (F_MAGIC)
1452 const_iv (F_CURSED) 1346 const_iv (SP_CURSE)
1347 const_iv (SP_SUMMON_MONSTER)
1348 const_iv (SP_CHARGING)
1349 const_iv (SP_POLYMORPH)
1350 const_iv (SP_ALCHEMY)
1351 const_iv (SP_REMOVE_CURSE)
1352 const_iv (SP_IDENTIFY)
1353 const_iv (SP_DETECTION)
1354 const_iv (SP_MOOD_CHANGE)
1355 const_iv (SP_MOVING_BALL)
1453 const_iv (F_DAMNED) 1356 const_iv (SP_SWARM)
1357 const_iv (SP_CHANGE_MANA)
1454 const_iv (F_OPEN) 1358 const_iv (SP_DISPEL_RUNE)
1455 const_iv (F_NOPICK) 1359 const_iv (SP_CREATE_MISSILE)
1360 const_iv (SP_CONSECRATE)
1361 const_iv (SP_ANIMATE_WEAPON)
1362 const_iv (SP_LIGHT)
1363 const_iv (SP_CHANGE_MAP_LIGHT)
1364 const_iv (SP_FAERY_FIRE)
1365 const_iv (SP_CAUSE_DISEASE)
1366 const_iv (SP_AURA)
1367 const_iv (SP_TOWN_PORTAL)
1368 const_iv (SP_PARTY_SPELL)
1369
1370 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1371 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1456 const_iv (F_LOCKED) 1372 const_iv (F_LOCKED)
1457 1373
1458 const_iv (F_BUY) 1374 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1459 const_iv (F_SHOP)
1460 const_iv (F_SELL)
1461 1375
1462 const_iv (P_BLOCKSVIEW) 1376 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1463 const_iv (P_PLAYER) 1377 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1464 const_iv (P_NO_MAGIC)
1465 const_iv (P_IS_ALIVE)
1466 const_iv (P_NO_CLERIC)
1467 const_iv (P_NEED_UPDATE)
1468 const_iv (P_OUT_OF_MAP)
1469 const_iv (P_NEW_MAP)
1470 1378
1471 const_iv (UP_OBJ_INSERT) 1379 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1472 const_iv (UP_OBJ_REMOVE)
1473 const_iv (UP_OBJ_CHANGE)
1474 const_iv (UP_OBJ_FACE)
1475 1380
1476 const_iv (INS_NO_MERGE) 1381 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1477 const_iv (INS_ABOVE_FLOOR_ONLY)
1478 const_iv (INS_NO_WALK_ON)
1479 const_iv (INS_ON_TOP)
1480 const_iv (INS_BELOW_ORIGINATOR) 1382 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1481 const_iv (INS_MAP_LOAD)
1482 1383
1483 const_iv (WILL_APPLY_HANDLE) 1384 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1484 const_iv (WILL_APPLY_TREASURE) 1385 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1485 const_iv (WILL_APPLY_EARTHWALL)
1486 const_iv (WILL_APPLY_DOOR)
1487 const_iv (WILL_APPLY_FOOD)
1488 1386
1489 const_iv (SAVE_MODE) 1387 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1490 const_iv (SAVE_DIR_MODE)
1491 1388
1492 const_iv (M_PAPER) 1389 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1493 const_iv (M_IRON) 1390 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1494 const_iv (M_GLASS) 1391 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1495 const_iv (M_LEATHER) 1392 const_iv (M_ICE) const_iv (M_SPECIAL)
1496 const_iv (M_WOOD)
1497 const_iv (M_ORGANIC)
1498 const_iv (M_STONE)
1499 const_iv (M_CLOTH)
1500 const_iv (M_ADAMANT)
1501 const_iv (M_LIQUID)
1502 const_iv (M_SOFT_METAL)
1503 const_iv (M_BONE)
1504 const_iv (M_ICE)
1505 const_iv (M_SPECIAL)
1506 1393
1507 const_iv (SK_EXP_ADD_SKILL) 1394 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1508 const_iv (SK_EXP_TOTAL) 1395 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1509 const_iv (SK_EXP_NONE)
1510 const_iv (SK_SUBTRACT_SKILL_EXP)
1511 const_iv (SK_EXP_SKILL_ONLY)
1512 1396
1513 const_iv (SK_LOCKPICKING) 1397 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1514 const_iv (SK_HIDING) 1398 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1515 const_iv (SK_SMITHERY) 1399 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1516 const_iv (SK_BOWYER) 1400 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1517 const_iv (SK_JEWELER) 1401 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1518 const_iv (SK_ALCHEMY) 1402 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1519 const_iv (SK_STEALING) 1403 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1520 const_iv (SK_LITERACY) 1404 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1521 const_iv (SK_BARGAINING) 1405 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1522 const_iv (SK_JUMPING) 1406 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1523 const_iv (SK_DET_MAGIC)
1524 const_iv (SK_ORATORY)
1525 const_iv (SK_SINGING)
1526 const_iv (SK_DET_CURSE)
1527 const_iv (SK_FIND_TRAPS)
1528 const_iv (SK_MEDITATION)
1529 const_iv (SK_PUNCHING)
1530 const_iv (SK_FLAME_TOUCH)
1531 const_iv (SK_KARATE)
1532 const_iv (SK_CLIMBING)
1533 const_iv (SK_WOODSMAN)
1534 const_iv (SK_INSCRIPTION)
1535 const_iv (SK_ONE_HANDED_WEAPON)
1536 const_iv (SK_MISSILE_WEAPON)
1537 const_iv (SK_THROWING)
1538 const_iv (SK_USE_MAGIC_ITEM)
1539 const_iv (SK_DISARM_TRAPS)
1540 const_iv (SK_SET_TRAP)
1541 const_iv (SK_THAUMATURGY)
1542 const_iv (SK_PRAYING)
1543 const_iv (SK_CLAWING)
1544 const_iv (SK_LEVITATION)
1545 const_iv (SK_SUMMONING)
1546 const_iv (SK_PYROMANCY)
1547 const_iv (SK_EVOCATION)
1548 const_iv (SK_SORCERY)
1549 const_iv (SK_TWO_HANDED_WEAPON)
1550 const_iv (SK_SPARK_TOUCH)
1551 const_iv (SK_SHIVER)
1552 const_iv (SK_ACID_SPLASH)
1553 const_iv (SK_POISON_NAIL) 1407 const_iv (SK_POISON_NAIL)
1554 1408
1555 const_iv (SOUND_NEW_PLAYER) 1409 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1556 const_iv (SOUND_FIRE_ARROW) 1410 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1557 const_iv (SOUND_LEARN_SPELL) 1411 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1558 const_iv (SOUND_FUMBLE_SPELL) 1412 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1559 const_iv (SOUND_WAND_POOF) 1413 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1560 const_iv (SOUND_OPEN_DOOR) 1414 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1561 const_iv (SOUND_PUSH_PLAYER)
1562 const_iv (SOUND_PLAYER_HITS1)
1563 const_iv (SOUND_PLAYER_HITS2)
1564 const_iv (SOUND_PLAYER_HITS3)
1565 const_iv (SOUND_PLAYER_HITS4)
1566 const_iv (SOUND_PLAYER_IS_HIT1)
1567 const_iv (SOUND_PLAYER_IS_HIT2)
1568 const_iv (SOUND_PLAYER_IS_HIT3)
1569 const_iv (SOUND_PLAYER_KILLS)
1570 const_iv (SOUND_PET_IS_KILLED)
1571 const_iv (SOUND_PLAYER_DIES)
1572 const_iv (SOUND_OB_EVAPORATE)
1573 const_iv (SOUND_OB_EXPLODE)
1574 const_iv (SOUND_CLOCK)
1575 const_iv (SOUND_TURN_HANDLE)
1576 const_iv (SOUND_FALL_HOLE)
1577 const_iv (SOUND_DRINK_POISON)
1578 const_iv (SOUND_CAST_SPELL_0)
1579 1415
1580 const_iv (PREFER_LOW) 1416 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1581 const_iv (PREFER_HIGH)
1582 1417
1583 const_iv (ATNR_PHYSICAL) 1418 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1584 const_iv (ATNR_MAGIC) 1419 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1585 const_iv (ATNR_FIRE) 1420 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1586 const_iv (ATNR_ELECTRICITY) 1421 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1587 const_iv (ATNR_COLD) 1422 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1588 const_iv (ATNR_CONFUSION) 1423 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1589 const_iv (ATNR_ACID) 1424 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1590 const_iv (ATNR_DRAIN) 1425
1591 const_iv (ATNR_WEAPONMAGIC) 1426 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1592 const_iv (ATNR_GHOSTHIT) 1427
1593 const_iv (ATNR_POISON) 1428 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1594 const_iv (ATNR_SLOW) 1429 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1595 const_iv (ATNR_PARALYZE) 1430
1596 const_iv (ATNR_TURN_UNDEAD) 1431 const_iv (VERSION_CS) const_iv (VERSION_SC)
1597 const_iv (ATNR_FEAR) 1432
1598 const_iv (ATNR_CANCELLATION) 1433 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1599 const_iv (ATNR_DEPLETE) 1434
1600 const_iv (ATNR_DEATH) 1435 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1601 const_iv (ATNR_CHAOS) 1436
1602 const_iv (ATNR_COUNTERSPELL) 1437 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1603 const_iv (ATNR_GODPOWER) 1438
1604 const_iv (ATNR_HOLYWORD) 1439 // random map generator
1605 const_iv (ATNR_BLIND) 1440 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1441 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1442
1443 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1444 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1445 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1446
1447 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1448 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1449
1450 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1451 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1606 const_iv (ATNR_INTERNAL) 1452 const_iv (GT_MINIMAL)
1607 const_iv (ATNR_LIFE_STEALING)
1608 const_iv (ATNR_DISEASE)
1609 1453
1610 const_iv (MAP_FLUSH) 1454 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1611 const_iv (MAP_PLAYER_UNIQUE) 1455 const_iv (FT_RSRC) const_iv (FT_NUM)
1612 const_iv (MAP_BLOCK)
1613 const_iv (MAP_STYLE)
1614 const_iv (MAP_OVERLAY)
1615
1616 const_iv (MAP_IN_MEMORY)
1617 const_iv (MAP_SWAPPED)
1618 const_iv (MAP_LOADING)
1619 const_iv (MAP_SAVING)
1620
1621 const_iv (KLASS_GLOBAL)
1622 const_iv (KLASS_OBJECT)
1623 const_iv (KLASS_CLIENT)
1624 const_iv (KLASS_PLAYER)
1625 const_iv (KLASS_MAP)
1626 }; 1456 };
1627 1457
1628 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1458 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1629 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 1459 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1630 1460
1631 static const struct { 1461 static const struct {
1632 const char *name; 1462 const char *name;
1633 int skip; 1463 int skip;
1634 IV klass; 1464 IV klass;
1645 { 1475 {
1646 AV *event = newAV (); 1476 AV *event = newAV ();
1647 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0)); 1477 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1648 av_push (event, newSViv (eiv->klass)); 1478 av_push (event, newSViv (eiv->klass));
1649 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1479 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1650 newCONSTSUB (stash, (char *)eiv->name, newSViv (eiv->iv)); 1480 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1651 } 1481 }
1652} 1482}
1653 1483
1654void _init_vars () 1484void _connect_to_perl ()
1655 CODE: 1485
1656 cb_global = get_av ("cf::CB_GLOBAL", 1); 1486void _recalc_want ()
1657 cb_object = get_av ("cf::CB_OBJECT", 1);
1658 cb_player = get_av ("cf::CB_PLAYER", 1);
1659 cb_client = get_av ("cf::CB_CLIENT", 1);
1660 cb_type = get_av ("cf::CB_TYPE" , 1);
1661 cb_map = get_av ("cf::CB_MAP" , 1);
1662 1487
1663void _global_reattach () 1488void _global_reattach ()
1664 CODE: 1489 CODE:
1665{ 1490{
1666 // reattach to all attachable objects in the game. 1491 // reattach to all attachable objects in the game.
1667 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i) 1492 for_all_clients (ns)
1668 reattach (*i); 1493 ns->reattach ();
1669 1494
1670 for (player *pl = first_player; pl; pl = pl->next) 1495 for_all_objects (op)
1671 reattach (pl); 1496 op->reattach ();
1497}
1498
1499# support function for map-world.ext
1500void _quantise (SV *data_sv, SV *plt_sv)
1501 CODE:
1502{
1503 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1504 croak ("_quantise called with invalid agruments");
1505
1506 plt_sv = SvRV (plt_sv);
1507 SV **plt = AvARRAY (plt_sv);
1508 int plt_count = AvFILL (plt_sv) + 1;
1509
1510 STRLEN len;
1511 char *data = SvPVbyte (data_sv, len);
1512 char *dst = data;
1513
1514 while (len >= 3)
1672 1515 {
1673 for (maptile *map = first_map; map; map = map->next) 1516 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1674 reattach (map); 1517 {
1518 char *val = SvPVX (*val_sv);
1675 1519
1676 for (object *op = object::first; op; op = op->next) 1520 if (val [0] == data [0]
1677 reattach (op); 1521 && val [1] == data [1]
1522 && val [2] == data [2])
1523 {
1524 *dst++ = val [3];
1525 goto next;
1526 }
1527 }
1528
1529 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1530 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1531 dst - SvPVX (data_sv), len);
1532
1533 next:
1534 data += 3;
1535 len -= 3;
1536 }
1537
1538 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1678} 1539}
1540
1541void _post_tick ()
1542 CODE:
1543 coroapi::next_cede = SvNVx (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1544
1545NV till_cede ()
1546 CODE:
1547 RETVAL = coroapi::next_cede - now ();
1548 OUTPUT:
1549 RETVAL
1550
1551NV till_tick ()
1552 CODE:
1553 RETVAL = SvNVx (sv_next_tick) - now ();
1554 OUTPUT:
1555 RETVAL
1679 1556
1680NV floor (NV x) 1557NV floor (NV x)
1681 1558
1682NV ceil (NV x) 1559NV ceil (NV x)
1683 1560
1561NV rndm (...)
1562 CODE:
1563 switch (items)
1564 {
1565 case 0: RETVAL = rndm (); break;
1566 case 1: RETVAL = rndm (SvUV (ST (0))); break;
1567 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break;
1568 default: croak ("cf::rndm requires none, one or two parameters."); break;
1569 }
1570 OUTPUT:
1571 RETVAL
1572
1573NV clamp (NV value, NV min_value, NV max_value)
1574 CODE:
1575 RETVAL = clamp (value, min_value, max_value);
1576 OUTPUT:
1577 RETVAL
1578
1579NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1580 CODE:
1581 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1582 OUTPUT:
1583 RETVAL
1584
1585void weaken (...)
1586 PROTOTYPE: @
1587 CODE:
1588 while (items > 0)
1589 sv_rvweaken (ST (--items));
1590
1591void cede_to_tick ()
1592 CODE:
1593 coroapi::cede_to_tick ();
1594
1684void server_tick () 1595void server_tick ()
1596 CODE:
1597 NOW = SvNVx (sv_now);
1598 runtime = SvNVx (sv_runtime);
1599 server_tick ();
1685 1600
1686void 1601void
1687LOG (int level, char *msg) 1602log_backtrace (utf8_string msg)
1603
1604void
1605LOG (int flags, utf8_string msg)
1688 PROTOTYPE: $$ 1606 PROTOTYPE: $$
1689 C_ARGS: (LogLevel)level, "%s", msg 1607 C_ARGS: flags, "%s", msg
1690 1608
1691char *path_combine (char *base, char *path) 1609octet_string path_combine (octet_string base, octet_string path)
1692 PROTOTYPE: $$ 1610 PROTOTYPE: $$
1693 1611
1694char *path_combine_and_normalize (char *base, char *path) 1612octet_string path_combine_and_normalize (octet_string base, octet_string path)
1695 PROTOTYPE: $$ 1613 PROTOTYPE: $$
1696 1614
1697const char * 1615void
1698get_maps_directory (char *path) 1616mallinfo ()
1699 PROTOTYPE: $ 1617 PPCODE:
1700 ALIAS: maps_directory = 0 1618{
1701 CODE: 1619#if __GLIBC__
1702 RETVAL = create_pathname (path); 1620 struct mallinfo mai = mallinfo ();
1703 OUTPUT: RETVAL 1621 EXTEND (SP, 10*2);
1622 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1623 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1624 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1625 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1626 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1627 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1628 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1629 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1630 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1631 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1632#endif
1633 EXTEND (SP, 2*2);
1634 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1635 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1636}
1704 1637
1705void 1638void
1706sub_generation_inc () 1639sub_generation_inc ()
1707 CODE: 1640 CODE:
1708 PL_sub_generation++; 1641 PL_sub_generation++;
1709 1642
1710char * 1643const_octet_string
1711mapdir () 1644mapdir ()
1712 PROTOTYPE: 1645 PROTOTYPE:
1713 ALIAS: 1646 ALIAS:
1714 mapdir = 0 1647 mapdir = 0
1715 uniquedir = 1 1648 uniquedir = 1
1729 case 5: RETVAL = settings.playerdir; break; 1662 case 5: RETVAL = settings.playerdir; break;
1730 case 6: RETVAL = settings.datadir ; break; 1663 case 6: RETVAL = settings.datadir ; break;
1731 } 1664 }
1732 OUTPUT: RETVAL 1665 OUTPUT: RETVAL
1733 1666
1667void abort ()
1668
1669void reset_signals ()
1670
1671void fork_abort (const_octet_string cause = "cf::fork_abort")
1672
1673void cleanup (const_octet_string cause, bool make_core = false)
1674
1675void emergency_save ()
1676
1734void _exit (int status = 0) 1677void _exit (int status = EXIT_SUCCESS)
1735 1678
1679#if _POSIX_MEMLOCK
1680
1681int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1682 INIT:
1683 mallopt (M_PERTURB, 0xaa); // bug-workaround for linux glibc+mlockall+calloc
1684
1685int munlockall ()
1686
1687#endif
1688
1736int find_animation (char *text) 1689int find_animation (utf8_string text)
1737 PROTOTYPE: $ 1690 PROTOTYPE: $
1738 1691
1739int random_roll (int min, int max, object *op, int goodbad); 1692int random_roll (int min, int max, object *op, int goodbad);
1740 1693
1741const char *cost_string_from_value(uint64 cost, int approx = 0) 1694const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1742
1743int invoke (int event, ...)
1744 CODE:
1745 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1746 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1747 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1748 RETVAL = INVOKE_((event_type)event, ARG_AV (av));
1749 OUTPUT: RETVAL
1750 1695
1751int 1696int
1752exp_to_level (val64 exp) 1697exp_to_level (val64 exp)
1753 CODE: 1698 CODE:
1754{ 1699{
1785 RETVAL = newSVpv (resist_plus[atnr], 0); 1730 RETVAL = newSVpv (resist_plus[atnr], 0);
1786 else 1731 else
1787 XSRETURN_UNDEF; 1732 XSRETURN_UNDEF;
1788 OUTPUT: RETVAL 1733 OUTPUT: RETVAL
1789 1734
1735bool
1736load_resource_file (octet_string filename)
1737
1790MODULE = cf PACKAGE = cf::attachable 1738MODULE = cf PACKAGE = cf::attachable
1791 1739
1792int 1740int
1793valid (SV *obj) 1741valid (SV *obj)
1794 CODE: 1742 CODE:
1795 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1743 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1796 OUTPUT: 1744 OUTPUT:
1797 RETVAL 1745 RETVAL
1798 1746
1747void
1748debug_trace (attachable *obj, bool on = true)
1749 CODE:
1750 obj->flags &= ~attachable::F_DEBUG_TRACE;
1751 if (on)
1752 obj->flags |= attachable::F_DEBUG_TRACE;
1753
1754int mortals_size ()
1755 CODE:
1756 RETVAL = attachable::mortals.size ();
1757 OUTPUT: RETVAL
1758
1759#object *mortals (U32 index)
1760# CODE:
1761# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1762# OUTPUT: RETVAL
1763
1764INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1765
1766MODULE = cf PACKAGE = cf::global
1767
1768int invoke (SV *klass, int event, ...)
1769 CODE:
1770 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1771 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1772 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1773 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1774 OUTPUT: RETVAL
1775
1799MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1776MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1800 1777
1801INCLUDE: $PERL genacc object ../include/object.h | 1778INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1802 1779
1803int invoke (object *op, int event, ...) 1780int invoke (object *op, int event, ...)
1804 CODE: 1781 CODE:
1805 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1782 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1806 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1783 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1807 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 1784 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1808 RETVAL = INVOKE_((event_type)event, ARG_OBJECT (op), ARG_AV (av)); 1785 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1809 OUTPUT: RETVAL 1786 OUTPUT: RETVAL
1810 1787
1811SV *registry (object *op) 1788SV *registry (object *op)
1812 1789
1813void mortals () 1790int objects_size ()
1814 PPCODE: 1791 CODE:
1815 EXTEND (SP, object::mortals.size ());
1816 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1817 PUSHs (to_sv (*i));
1818
1819object *first ()
1820 CODE:
1821 RETVAL = object::first; 1792 RETVAL = objects.size ();
1822 OUTPUT: RETVAL 1793 OUTPUT: RETVAL
1823 1794
1795object *objects (U32 index)
1796 CODE:
1797 RETVAL = index < objects.size () ? objects [index] : 0;
1798 OUTPUT: RETVAL
1799
1800int actives_size ()
1801 CODE:
1802 RETVAL = actives.size ();
1803 OUTPUT: RETVAL
1804
1805object *actives (U32 index)
1806 CODE:
1807 RETVAL = index < actives.size () ? actives [index] : 0;
1808 OUTPUT: RETVAL
1809
1810const char *slot_use_name (U32 slot)
1811 ALIAS:
1812 slot_nonuse_name = 1
1813 CODE:
1814{
1815 if (slot >= NUM_BODY_LOCATIONS)
1816 croak ("body slot index out of range");
1817
1818 switch (ix)
1819 {
1820 case 0: RETVAL = body_locations[slot].use_name; break;
1821 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1822 }
1823}
1824 OUTPUT:
1825 RETVAL
1826
1824# missing properties 1827# missing properties
1825
1826int flag (object *op, int flag, int value = 1)
1827 PROTOTYPE: $$;$
1828 CODE:
1829 RETVAL = QUERY_FLAG (op, flag);
1830 if (items >= 3)
1831 if (value)
1832 SET_FLAG (op, flag);
1833 else
1834 CLEAR_FLAG (op, flag);
1835 OUTPUT: RETVAL
1836 1828
1837object *head (object *op) 1829object *head (object *op)
1838 PROTOTYPE: $ 1830 PROTOTYPE: $
1839 CODE: 1831 CODE:
1840 RETVAL = op->head ? op->head : op;
1841 OUTPUT: RETVAL
1842
1843int is_head (object *op)
1844 PROTOTYPE: $
1845 CODE:
1846 RETVAL = !op->head; 1832 RETVAL = op->head_ ();
1847 OUTPUT: RETVAL 1833 OUTPUT: RETVAL
1848 1834
1849void 1835void
1850inv (object *obj) 1836inv (object *obj)
1851 PROTOTYPE: $ 1837 PROTOTYPE: $
1852 PPCODE: 1838 PPCODE:
1853{ 1839{
1854 object *o;
1855 for (o = obj->inv; o; o = o->below) 1840 for (object *o = obj->inv; o; o = o->below)
1856 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 1841 XPUSHs (sv_2mortal (to_sv (o)));
1857} 1842}
1858 1843
1844void
1845set_animation (object *op, int idx)
1846 CODE:
1847 SET_ANIMATION (op, idx);
1848
1849int
1850num_animations (object *op)
1851 CODE:
1852 RETVAL = NUM_ANIMATIONS (op);
1853 OUTPUT: RETVAL
1854
1855int slot_info (object *op, UV slot, int value = 0)
1856 ALIAS:
1857 slot_used = 1
1858 CODE:
1859{
1860 if (slot >= NUM_BODY_LOCATIONS)
1861 croak ("body slot index out of range");
1862
1863 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1864
1865 if (items > 2)
1866 if (ix)
1867 op->slot[slot].used = value;
1868 else
1869 op->slot[slot].info = value;
1870}
1871 OUTPUT:
1872 RETVAL
1873
1859object *find_best_object_match (object *op, const char *match) 1874object *find_best_object_match (object *op, utf8_string match)
1860 1875
1861object *find_marked_object (object *op) 1876object *find_marked_object (object *op)
1862 1877
1863int resistance (object *op, int rtype, int newval = 0)
1864 CODE:
1865 if (rtype < 0 || rtype >= NROFATTACKS)
1866 croak ("resistance out of bounds");
1867 RETVAL = op->resist [rtype];
1868 if (items >= 3)
1869 op->resist [rtype] = newval;
1870 OUTPUT: RETVAL
1871
1872void set_resistance (object *op, int rtype, int val)
1873 CODE:
1874 if (rtype < 0 || rtype >= NROFATTACKS)
1875 op->resist[rtype] = val;
1876
1877int need_identify (const object *obj); 1878int need_identify (object *obj);
1878 1879
1879int apply_shop_mat (object *shop_mat, object *op); 1880int apply_shop_mat (object *shop_mat, object *op);
1880 1881
1881int move (object *op, int dir, object *originator = op) 1882int move (object *op, int dir, object *originator = op)
1882 CODE: 1883 CODE:
1890 1891
1891void apply_below (object *op) 1892void apply_below (object *op)
1892 CODE: 1893 CODE:
1893 player_apply_below (op); 1894 player_apply_below (op);
1894 1895
1895void remove (object *op) 1896int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1896 CODE:
1897 op->remove ();
1898 1897
1899void 1898#//TODO
1900object::destroy (int recursive = 0)
1901
1902object *cf_object_present_archname_inside (object *op, char *whatstr)
1903
1904int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1905
1906int cf_object_change_map (object *op, int x, int y, maptile *map)
1907
1908object *clone (object *op, int recursive = 0) 1899object *clone_ (object *op, int recursive = 0)
1909 CODE: 1900 CODE:
1910 if (recursive) 1901 if (recursive)
1911 RETVAL = object_create_clone (op); 1902 RETVAL = object_create_clone (op);
1912 else 1903 else
1913 { 1904 {
1926 RETVAL = pay_for_amount (amount, op); 1917 RETVAL = pay_for_amount (amount, op);
1927 OUTPUT: RETVAL 1918 OUTPUT: RETVAL
1928 1919
1929void pay_player (object *op, uint64 amount) 1920void pay_player (object *op, uint64 amount)
1930 1921
1931val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1922val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1932 1923
1933int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 1924int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1934 1925
1935void learn_spell (object *op, object *sp, int special_prayer = 0) 1926void learn_spell (object *op, object *sp, int special_prayer = 0)
1936 CODE: 1927 CODE:
1937 do_learn_spell (op, sp, special_prayer); 1928 do_learn_spell (op, sp, special_prayer);
1938 1929
1939void forget_spell (object *op, object *sp) 1930void forget_spell (object *op, object *sp)
1940 CODE: 1931 CODE:
1941 do_forget_spell (op, query_name (sp)); 1932 do_forget_spell (op, query_name (sp));
1942 1933
1943object *check_for_spell (object *op, char *spellname) 1934object *check_for_spell (object *op, utf8_string spellname)
1944 CODE: 1935 CODE:
1945 RETVAL = check_spell_known (op, spellname); 1936 RETVAL = check_spell_known (op, spellname);
1946 OUTPUT: RETVAL 1937 OUTPUT: RETVAL
1947 1938
1948int query_money (object *op) 1939int query_money (object *op)
1949 ALIAS: money = 0 1940 ALIAS: money = 0
1950 1941
1951int query_cost (object *op, object *who, int flags) 1942val64 query_cost (object *op, object *who, int flags)
1952 ALIAS: cost = 0 1943 ALIAS: cost = 0
1953 1944
1954void spring_trap (object *op, object *victim) 1945void spring_trap (object *op, object *victim)
1955 1946
1956int check_trigger (object *op, object *cause) 1947int check_trigger (object *op, object *cause)
1957 1948
1958void drop (object *who, object *op) 1949void drop (object *who, object *op)
1959 1950
1960void pick_up (object *who, object *op) 1951void pick_up (object *who, object *op)
1961 1952
1962object *cf_object_insert_object (object *op, object *container)
1963
1964object *cf_object_insert_in_ob (object *ob, object *where)
1965
1966int cf_object_teleport (object *op, maptile *map, int x, int y)
1967
1968void update (object *op, int action) 1953void update_object (object *op, int action)
1969 CODE:
1970 update_object (op, action);
1971 1954
1972object *cf_create_object_by_name (const char *name)
1973
1974void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 1955void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1975 1956
1976void player_lvl_adj (object *who, object *skill = 0) 1957void player_lvl_adj (object *who, object *skill = 0)
1977 1958
1978int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 1959int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1979 1960
1985 1966
1986void add_button_link (object *button, maptile *map, int connected); 1967void add_button_link (object *button, maptile *map, int connected);
1987 1968
1988void remove_button_link (object *op); 1969void remove_button_link (object *op);
1989 1970
1971void handle_apply_yield (object *op);
1972
1990 1973
1991MODULE = cf PACKAGE = cf::object PREFIX = cf_ 1974MODULE = cf PACKAGE = cf::object PREFIX = cf_
1992
1993void cf_fix_object (object *pl)
1994 ALIAS: fix = 0
1995
1996object *cf_insert_ob_in_ob (object *ob, object *where)
1997 1975
1998# no clean way to get an object from an archetype - stupid idiotic 1976# no clean way to get an object from an archetype - stupid idiotic
1999# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 1977# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
2000 1978
2001object *new (const char *archetype = 0) 1979object *new (utf8_string archetype = 0)
2002 PROTOTYPE: ;$ 1980 PROTOTYPE: ;$
2003 CODE: 1981 CODE:
2004 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 1982 RETVAL = archetype ? get_archetype (archetype) : object::create ();
2005 OUTPUT: 1983 OUTPUT:
2006 RETVAL 1984 RETVAL
2007 1985
1986object *find_object (U32 tag)
1987
1988# TODO: nuke
2008object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 1989object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
2009 PROTOTYPE: $$$$$$ 1990 PROTOTYPE: $$$$$$
2010 CODE: 1991 CODE:
2011{ 1992{
2012 int unused_type; 1993 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
2013 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
2014} 1994}
2015 1995
2016# syntatic sugar for easier use in event callbacks. 1996const_utf8_string get_ob_key_value (object *op, utf8_string key)
2017const char *options (object *op)
2018 CODE:
2019 RETVAL = op->name;
2020 OUTPUT:
2021 RETVAL
2022 1997
2023player *contr (object *op)
2024 CODE:
2025 RETVAL = op->contr;
2026 OUTPUT: RETVAL
2027
2028const char *get_ob_key_value (object *op, const char *key)
2029
2030bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 1998bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
2031 1999
2032object *get_nearest_player (object *ob) 2000object *get_nearest_player (object *ob)
2033 ALIAS: nearest_player = 0 2001 ALIAS: nearest_player = 0
2034 PREINIT: 2002 PREINIT:
2035 extern object *get_nearest_player (object *); 2003 extern object *get_nearest_player (object *);
2043 EXTEND (SP, 5); 2011 EXTEND (SP, 5);
2044 PUSHs (newSVuv (rv.distance)); 2012 PUSHs (newSVuv (rv.distance));
2045 PUSHs (newSViv (rv.distance_x)); 2013 PUSHs (newSViv (rv.distance_x));
2046 PUSHs (newSViv (rv.distance_y)); 2014 PUSHs (newSViv (rv.distance_y));
2047 PUSHs (newSViv (rv.direction)); 2015 PUSHs (newSViv (rv.direction));
2048 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2016 PUSHs (to_sv (rv.part));
2049} 2017}
2050 2018
2051bool on_same_map_as (object *ob, object *other) 2019bool on_same_map_as (object *ob, object *other)
2052 CODE: 2020 CODE:
2053 RETVAL = on_same_map (ob, other); 2021 RETVAL = on_same_map (ob, other);
2054 OUTPUT: RETVAL 2022 OUTPUT: RETVAL
2055 2023
2056const char * 2024const_utf8_string
2057base_name (object *op, int plural = op->nrof > 1) 2025base_name (object *op, int plural = op->nrof > 1)
2058 CODE: 2026 CODE:
2059 RETVAL = query_base_name (op, plural); 2027 RETVAL = query_base_name (op, plural);
2060 OUTPUT: RETVAL 2028 OUTPUT: RETVAL
2061 2029
2062object *decrease_ob_nr (object *op, unsigned long i) 2030object *decrease_ob_nr (object *op, unsigned long i)
2063 2031
2032# return the tail of an object, excluding itself
2033void
2034tail (object *op)
2035 PPCODE:
2036 while ((op = op->more))
2037 XPUSHs (sv_2mortal (to_sv (op)));
2038
2064MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2039MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
2065 2040
2066player *player (object *op) 2041player *player (object *op)
2067 CODE: 2042 CODE:
2068 RETVAL = op->contr; 2043 RETVAL = op->contr;
2069 OUTPUT: RETVAL 2044 OUTPUT: RETVAL
2070 2045
2046bool move_player (object *op, int dir)
2047
2048void check_score (object *op)
2049
2071void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2050void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2072 2051 CODE:
2073object *cf_player_send_inventory (object *op) 2052 new_draw_info (flags, 0, op, txt);
2074
2075char *cf_player_get_ip (object *op)
2076 ALIAS: ip = 0
2077
2078object *cf_player_get_marked_item (object *op)
2079 ALIAS: marked_item = 0
2080
2081void cf_player_set_marked_item (object *op, object *ob)
2082
2083partylist *cf_player_get_party (object *op)
2084 ALIAS: party = 0
2085
2086void cf_player_set_party (object *op, partylist *party)
2087 2053
2088void kill_player (object *op) 2054void kill_player (object *op)
2089 2055
2056void esrv_send_item (object *pl, object *item)
2057
2090void esrv_update_item (object *op, int what, object *item) 2058void esrv_update_item (object *pl, int what, object *item)
2091 C_ARGS: what, op, item 2059 C_ARGS: what, pl, item
2092 2060
2093void clear_los (object *op) 2061void esrv_del_item (object *pl, int tag)
2062 C_ARGS: pl->contr, tag
2094 2063
2095int command_reset (object *op, char *params)
2096
2097int command_teleport (object *op, char *params)
2098
2099int command_summon (object *op, char *params) 2064int command_summon (object *op, utf8_string params)
2100 2065
2101int command_arrest (object *op, char *params) 2066int command_arrest (object *op, utf8_string params)
2102
2103int command_kick (object *op, char *params)
2104
2105int command_banish (object *op, char *params)
2106 2067
2107 2068
2108MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2069MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2109 2070
2110INCLUDE: $PERL genacc player ../include/player.h | 2071INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2111 2072
2112int invoke (player *pl, int event, ...) 2073int invoke (player *pl, int event, ...)
2113 CODE: 2074 CODE:
2114 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2075 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2115 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2076 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2116 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 2077 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2117 RETVAL = INVOKE_((event_type)event, ARG_PLAYER (pl), ARG_AV (av)); 2078 RETVAL = pl->invoke ((event_type)event, ARG_AV (av), DT_END);
2118 OUTPUT: RETVAL 2079 OUTPUT: RETVAL
2119 2080
2120SV *registry (player *pl) 2081SV *registry (player *pl)
2121 2082
2122player *cf_player_find (char *name) 2083void
2123 PROTOTYPE: $ 2084save_stats (player *pl)
2124
2125void cf_player_move (player *pl, int dir)
2126
2127void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2128
2129player *first ()
2130 CODE: 2085 CODE:
2131 RETVAL = first_player; 2086 pl->ob->stats.hp = pl->ob->stats.maxhp;
2132 OUTPUT: RETVAL 2087 pl->ob->stats.sp = pl->ob->stats.maxsp;
2088 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2089 pl->orig_stats = pl->ob->stats;
2133 2090
2134player *next (player *pl) 2091void clear_los (player *pl)
2135 CODE:
2136 RETVAL = pl->next;
2137 OUTPUT: RETVAL
2138 2092
2139bool 2093bool
2140cell_visible (player *pl, int dx, int dy) 2094cell_visible (player *pl, int dx, int dy)
2141 CODE: 2095 CODE:
2142 RETVAL = FABS (dx) <= pl->socket->mapx / 2 && FABS (dy) <= pl->socket->mapy / 2 2096 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2143 && !pl->blocked_los [dx + pl->socket->mapx / 2][dy + pl->socket->mapy / 2]; 2097 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
2144 OUTPUT: 2098 OUTPUT:
2145 RETVAL 2099 RETVAL
2146 2100
2147void 2101void
2148send (player *pl, SV *packet) 2102send (player *pl, SV *packet)
2149 CODE: 2103 CODE:
2150{ 2104{
2151 STRLEN len; 2105 STRLEN len;
2152 char *buf = SvPVbyte (packet, len); 2106 char *buf = SvPVbyte (packet, len);
2153 2107
2108 if (len > MAXSOCKBUF)
2109 pl->failmsg ("[packet too long for client]");
2110 else if (pl->ns)
2154 pl->socket->send_packet (buf, len); 2111 pl->ns->send_packet (buf, len);
2155} 2112}
2156 2113
2157int 2114int
2158listening (player *pl, int new_value = -1) 2115listening (player *pl, int new_value = -1)
2159 CODE: 2116 CODE:
2178 if (y) sv_to (y, pl->bed_y); 2135 if (y) sv_to (y, pl->bed_y);
2179 2136
2180void 2137void
2181list () 2138list ()
2182 PPCODE: 2139 PPCODE:
2183{ 2140 for_all_players (pl)
2184 player *pl; 2141 XPUSHs (sv_2mortal (to_sv (pl)));
2185 for (pl = first_player; pl; pl = pl->next)
2186 XPUSHs (newSVcfapi (CFAPI_PPLAYER, pl));
2187}
2188
2189bool
2190peaceful (player *pl, bool new_setting = 0)
2191 PROTOTYPE: $;$
2192 CODE:
2193 RETVAL = pl->peaceful;
2194 if (items > 1)
2195 pl->peaceful = new_setting;
2196 OUTPUT:
2197 RETVAL
2198
2199living *
2200orig_stats (player *pl)
2201 CODE:
2202 RETVAL = &pl->orig_stats;
2203 OUTPUT: RETVAL
2204
2205living *
2206last_stats (player *pl)
2207 CODE:
2208 RETVAL = &pl->last_stats;
2209 OUTPUT: RETVAL
2210 2142
2211 2143
2212MODULE = cf PACKAGE = cf::map PREFIX = cf_map_ 2144MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2213
2214maptile *first ()
2215 PROTOTYPE:
2216 CODE:
2217 RETVAL = first_map;
2218 OUTPUT: RETVAL
2219 2145
2220int invoke (maptile *map, int event, ...) 2146int invoke (maptile *map, int event, ...)
2221 CODE: 2147 CODE:
2222 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP"); 2148 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2223 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2149 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2224 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 2150 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2225 RETVAL = INVOKE_((event_type)event, ARG_MAP (map), ARG_AV (av)); 2151 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2226 OUTPUT: RETVAL 2152 OUTPUT: RETVAL
2227 2153
2228SV *registry (maptile *map) 2154SV *registry (maptile *map)
2229 2155
2156void
2157find_tagged_objects (maptile *map, utf8_string tag = 0)
2158 PPCODE:
2159{
2160 if (!map->spaces)
2161 XSRETURN_EMPTY;
2162
2163 if (tag)
2164 {
2165 shstr_cmp tag_ (tag);
2166
2167 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2168 for (object *op = ms->bot; op; op = op->above)
2169 if (op->tag == tag_)
2170 XPUSHs (sv_2mortal (to_sv (op)));
2171 }
2172 else
2173 {
2174 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2175 for (object *op = ms->bot; op; op = op->above)
2176 if (op->tag)
2177 XPUSHs (sv_2mortal (to_sv (op)));
2178 }
2179}
2180
2230INCLUDE: $PERL genacc maptile ../include/map.h | 2181INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2231 2182
2232maptile *new (int width, int height) 2183void
2184maptile::instantiate ()
2185
2186maptile *new ()
2233 PROTOTYPE: 2187 PROTOTYPE:
2234 CODE: 2188 CODE:
2235{ 2189 RETVAL = new maptile;
2236 RETVAL = get_empty_map (width, height);
2237}
2238 OUTPUT: 2190 OUTPUT:
2239 RETVAL 2191 RETVAL
2240 2192
2241void delete_map (maptile *map) 2193void
2194maptile::players ()
2195 PPCODE:
2196 if (GIMME_V == G_SCALAR)
2197 XPUSHs (sv_2mortal (to_sv (THIS->players)));
2198 else if (GIMME_V == G_ARRAY)
2199 {
2200 EXTEND (SP, THIS->players);
2201 for_all_players (pl)
2202 if (pl->ob && pl->ob->map == THIS)
2203 PUSHs (sv_2mortal (to_sv (pl->ob)));
2204 }
2242 2205
2243void clean_tmp_map (maptile *map) 2206void
2207maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2208 CODE:
2209{
2210 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2211 croak ("maptile::add_underlay: palette must be arrayref");
2244 2212
2245void play_sound_map (maptile *map, int x, int y, int sound_num) 2213 palette = SvRV (palette);
2214
2215 STRLEN idxlen;
2216 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2217
2218 for (int x = 0; x < THIS->width; ++x)
2219 for (int y = 0; y < THIS->height; ++y)
2220 {
2221 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2222 if (op->flag [FLAG_IS_FLOOR])
2223 goto skip_space;
2224
2225 {
2226 int offs = offset + y * stride + x;
2227 if (IN_RANGE_EXC (offs, 0, idxlen))
2228 {
2229 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2230 {
2231 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2232 ob->flag [FLAG_NO_MAP_SAVE] = true;
2233 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2234
2235 if (ob->randomitems)
2236 {
2237 if (!ob->above)
2238 {
2239 ob->create_treasure (ob->randomitems);
2240
2241 for (object *op = ob->above; op; op = op->above)
2242 op->flag [FLAG_NO_MAP_SAVE] = true;
2243 }
2244
2245 ob->randomitems = 0;
2246 }
2247 }
2248 }
2249 }
2250
2251 skip_space: ;
2252 }
2253}
2254
2255void
2256maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2257 CODE:
2258{
2259 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2260 croak ("maptile::set_regiondata: palette must be arrayref");
2261
2262 palette = SvRV (palette);
2263
2264 STRLEN idxlen;
2265 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2266
2267 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2268 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2269
2270 for (int i = av_len ((AV *)palette) + 1; i--; )
2271 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2272
2273 for (int y = 0; y < THIS->height; ++y)
2274 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2275
2276 sfree (THIS->regions, THIS->size ());
2277 delete [] THIS->regionmap;
2278
2279 THIS->regions = regions;
2280 THIS->regionmap = regionmap;
2281}
2282
2283void
2284maptile::create_region_treasure ()
2285 CODE:
2286{
2287 object *op = object::create ();
2288 op->type = FLOOR;
2289 op->map = THIS;
2290
2291 for (int x = 0; x < THIS->width; ++x)
2292 for (int y = 0; y < THIS->height; ++y)
2293 {
2294 region *rgn = THIS->region (x, y);
2295
2296 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2297 if (rgn->treasure && rndm () < rgn->treasure_density)
2298 {
2299 op->x = x;
2300 op->y = y;
2301 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2302 }
2303 }
2304
2305 op->destroy ();
2306}
2246 2307
2247int out_of_map (maptile *map, int x, int y) 2308int out_of_map (maptile *map, int x, int y)
2248
2249maptile *tile_map (maptile *map, unsigned int dir)
2250 CODE:
2251 RETVAL = dir < 4 ? map->tile_map [dir] : 0;
2252 OUTPUT:
2253 RETVAL
2254
2255char *tile_path (maptile *map, unsigned int dir)
2256 CODE:
2257 if (dir >= 4)
2258 XSRETURN_UNDEF;
2259 RETVAL = map->tile_path [dir];
2260 OUTPUT:
2261 RETVAL
2262
2263maptile *ready_map_name (char *name, int flags = 0)
2264 PROTOTYPE: $;$
2265 ALIAS:
2266 find = 0
2267 get_map = 1
2268
2269maptile *has_been_loaded (char *name)
2270 PROTOTYPE: $
2271
2272int in_memory (maptile *map)
2273 CODE:
2274 RETVAL = map->in_memory;
2275 OUTPUT:
2276 RETVAL
2277 2309
2278void 2310void
2279trigger (maptile *map, long connection, bool state = true) 2311trigger (maptile *map, long connection, bool state = true)
2280 CODE: 2312 CODE:
2281 activate_connection (map, connection, state); 2313 activate_connection (map, connection, state);
2284get_connection (maptile *map, long connection) 2316get_connection (maptile *map, long connection)
2285 PPCODE: 2317 PPCODE:
2286 oblinkpt *obp = get_connection_links (map, connection); 2318 oblinkpt *obp = get_connection_links (map, connection);
2287 if (obp) 2319 if (obp)
2288 for (objectlink *ol = obp->link; ol; ol = ol->next) 2320 for (objectlink *ol = obp->link; ol; ol = ol->next)
2289 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob))); 2321 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2290 2322
2291object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2292
2293object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2294
2295object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2296 C_ARGS: str, map, nx, ny
2297
2298void 2323void
2299cf_map_normalise (maptile *map, int x, int y) 2324get_map_flags (maptile *map, int x, int y)
2300 PPCODE: 2325 PPCODE:
2301{ 2326{
2302 maptile *nmap = 0; 2327 maptile *nmap = 0;
2303 I16 nx = 0, ny = 0; 2328 I16 nx = 0, ny = 0;
2304 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2329 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2306 EXTEND (SP, 4); 2331 EXTEND (SP, 4);
2307 PUSHs (sv_2mortal (newSViv (flags))); 2332 PUSHs (sv_2mortal (newSViv (flags)));
2308 2333
2309 if (GIMME_V == G_ARRAY) 2334 if (GIMME_V == G_ARRAY)
2310 { 2335 {
2311 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2336 PUSHs (sv_2mortal (to_sv (nmap)));
2312 PUSHs (sv_2mortal (newSViv (nx))); 2337 PUSHs (sv_2mortal (newSViv (nx)));
2313 PUSHs (sv_2mortal (newSViv (ny))); 2338 PUSHs (sv_2mortal (newSViv (ny)));
2314 } 2339 }
2315} 2340}
2316 2341
2325 2350
2326 get_map_flags (map, &nmap, x, y, &nx, &ny); 2351 get_map_flags (map, &nmap, x, y, &nx, &ny);
2327 2352
2328 if (nmap) 2353 if (nmap)
2329 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2354 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2330 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2355 XPUSHs (sv_2mortal (to_sv (o)));
2331} 2356}
2332 2357
2333SV * 2358SV *
2334bot_at (maptile *obj, unsigned int x, unsigned int y) 2359bot_at (maptile *obj, unsigned int x, unsigned int y)
2335 PROTOTYPE: $$$ 2360 PROTOTYPE: $$$
2340 move_block_at = 4 2365 move_block_at = 4
2341 move_slow_at = 5 2366 move_slow_at = 5
2342 move_on_at = 6 2367 move_on_at = 6
2343 move_off_at = 7 2368 move_off_at = 7
2344 INIT: 2369 INIT:
2345 if (x >= MAP_WIDTH (obj) || y >= MAP_HEIGHT (obj)) XSRETURN_UNDEF; 2370 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2346 CODE: 2371 CODE:
2347 switch (ix) 2372 switch (ix)
2348 { 2373 {
2349 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2374 case 0: RETVAL = to_sv (GET_MAP_OB (obj, x, y)); break;
2350 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2375 case 1: RETVAL = to_sv (GET_MAP_TOP (obj, x, y)); break;
2351 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2376 case 2: RETVAL = newSVuv (GET_MAP_FLAGS (obj, x, y)); break;
2352 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2377 case 3: RETVAL = newSViv (GET_MAP_LIGHT (obj, x, y)); break;
2353 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2378 case 4: RETVAL = newSVuv (GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2354 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2379 case 5: RETVAL = newSVuv (GET_MAP_MOVE_SLOW (obj, x, y)); break;
2355 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2380 case 6: RETVAL = newSVuv (GET_MAP_MOVE_ON (obj, x, y)); break;
2356 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2381 case 7: RETVAL = newSVuv (GET_MAP_MOVE_OFF (obj, x, y)); break;
2357 } 2382 }
2358 OUTPUT: 2383 OUTPUT: RETVAL
2384
2385void fix_walls (maptile *map, int x, int y)
2386
2387void fix_walls_around (maptile *map, int x, int y)
2388
2389# worst xs function of my life
2390bool
2391_create_random_map (\
2392 maptile *self,\
2393 utf8_string wallstyle,\
2394 utf8_string wall_name,\
2395 utf8_string floorstyle,\
2396 utf8_string monsterstyle,\
2397 utf8_string treasurestyle,\
2398 utf8_string layoutstyle,\
2399 utf8_string doorstyle,\
2400 utf8_string decorstyle,\
2401 utf8_string origin_map,\
2402 utf8_string final_map,\
2403 utf8_string exitstyle,\
2404 utf8_string this_map,\
2405 utf8_string exit_on_final_map,\
2406 int xsize,\
2407 int ysize,\
2408 int expand2x,\
2409 int layoutoptions1,\
2410 int layoutoptions2,\
2411 int layoutoptions3,\
2412 int symmetry,\
2413 int difficulty,\
2414 int difficulty_given,\
2415 float difficulty_increase,\
2416 int dungeon_level,\
2417 int dungeon_depth,\
2418 int decoroptions,\
2419 int orientation,\
2420 int origin_y,\
2421 int origin_x,\
2422 U32 random_seed,\
2423 val64 total_map_hp,\
2424 int map_layout_style,\
2425 int treasureoptions,\
2426 int symmetry_used,\
2427 region *region,\
2428 utf8_string custom\
2429)
2430 CODE:
2431{
2432 random_map_params rmp;
2433
2434 assign (rmp.wallstyle , wallstyle);
2435 assign (rmp.wall_name , wall_name);
2436 assign (rmp.floorstyle , floorstyle);
2437 assign (rmp.monsterstyle , monsterstyle);
2438 assign (rmp.treasurestyle , treasurestyle);
2439 assign (rmp.layoutstyle , layoutstyle);
2440 assign (rmp.doorstyle , doorstyle);
2441 assign (rmp.decorstyle , decorstyle);
2442 assign (rmp.exitstyle , exitstyle);
2443 assign (rmp.exit_on_final_map, exit_on_final_map);
2444
2445 rmp.origin_map = origin_map;
2446 rmp.final_map = final_map;
2447 rmp.this_map = this_map;
2448 rmp.xsize = xsize;
2449 rmp.ysize = ysize;
2450 rmp.expand2x = expand2x;
2451 rmp.layoutoptions1 = layoutoptions1;
2452 rmp.layoutoptions2 = layoutoptions2;
2453 rmp.layoutoptions3 = layoutoptions3;
2454 rmp.symmetry = symmetry;
2455 rmp.difficulty = difficulty;
2456 rmp.difficulty_given = difficulty_given;
2457 rmp.difficulty_increase = difficulty_increase;
2458 rmp.dungeon_level = dungeon_level;
2459 rmp.dungeon_depth = dungeon_depth;
2460 rmp.decoroptions = decoroptions;
2461 rmp.orientation = orientation;
2462 rmp.origin_y = origin_y;
2463 rmp.origin_x = origin_x;
2464 rmp.random_seed = random_seed;
2465 rmp.total_map_hp = (uint64_t) total_map_hp;
2466 rmp.map_layout_style = map_layout_style;
2467 rmp.treasureoptions = treasureoptions;
2468 rmp.symmetry_used = symmetry_used;
2469 rmp.region = region;
2470 rmp.custom = custom;
2471
2472 RETVAL = self->generate_random_map (&rmp);
2473}
2474 OUTPUT:
2359 RETVAL 2475 RETVAL
2360 2476
2361void fix_walls (maptile *map, int x, int y)
2362
2363void fix_walls_around (maptile *map, int x, int y)
2364
2365MODULE = cf PACKAGE = cf::arch 2477MODULE = cf PACKAGE = cf::arch
2366 2478
2367archetype *find (const char *name) 2479int archetypes_size ()
2368 CODE: 2480 CODE:
2369 RETVAL = archetype::find (name); 2481 RETVAL = archetypes.size ();
2370 OUTPUT: 2482 OUTPUT: RETVAL
2371 RETVAL
2372 2483
2373archetype *first() 2484archetype *archetypes (U32 index)
2374 PROTOTYPE: 2485 CODE:
2375 CODE: 2486 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2376 RETVAL = first_archetype; 2487 OUTPUT: RETVAL
2488
2489object *instantiate (archetype *arch)
2490 CODE:
2491 RETVAL = arch_to_object (arch);
2492 OUTPUT:
2377 OUTPUT: RETVAL 2493 RETVAL
2378 2494
2379INCLUDE: $PERL genacc archetype ../include/object.h | 2495INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2380 2496
2381MODULE = cf PACKAGE = cf::party 2497MODULE = cf PACKAGE = cf::party
2382 2498
2383partylist *first () 2499partylist *first ()
2384 PROTOTYPE: 2500 PROTOTYPE:
2385 CODE: 2501 CODE:
2386 RETVAL = get_firstparty (); 2502 RETVAL = get_firstparty ();
2387 OUTPUT: RETVAL 2503 OUTPUT: RETVAL
2388 2504
2389partylist *next (partylist *party) 2505INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2506
2507MODULE = cf PACKAGE = cf::region
2508
2509void
2510list ()
2511 PPCODE:
2512 for_all_regions (rgn)
2513 XPUSHs (sv_2mortal (to_sv (rgn)));
2514
2515region *find (utf8_string name)
2516 PROTOTYPE: $
2390 CODE: 2517 CODE:
2391 RETVAL = party->next; 2518 RETVAL = region::find (name);
2392 OUTPUT: RETVAL 2519 OUTPUT: RETVAL
2393 2520
2394const char *name (partylist *party) 2521region *find_fuzzy (utf8_string name)
2522 PROTOTYPE: $
2395 CODE: 2523 CODE:
2396 RETVAL = party->partyname; 2524 RETVAL = region::find_fuzzy (name);
2397 OUTPUT: RETVAL 2525 OUTPUT: RETVAL
2398 2526
2399const char *password (partylist *party) 2527int specificity (region *rgn)
2400 CODE: 2528 CODE:
2401 RETVAL = party->passwd; 2529 RETVAL = 0;
2530 while (rgn = rgn->parent)
2531 RETVAL++;
2402 OUTPUT: RETVAL 2532 OUTPUT: RETVAL
2403 2533
2404MODULE = cf PACKAGE = cf::region 2534INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2405
2406region *first ()
2407 PROTOTYPE:
2408 CODE:
2409 RETVAL = first_region;
2410 OUTPUT: RETVAL
2411
2412region *next (region *reg)
2413 CODE:
2414 RETVAL = reg->next;
2415 OUTPUT: RETVAL
2416
2417const char *name (region *reg)
2418 CODE:
2419 RETVAL = reg->name;
2420 OUTPUT: RETVAL
2421
2422region *parent (region *reg)
2423 CODE:
2424 RETVAL = reg->parent;
2425 OUTPUT: RETVAL
2426
2427const char *longname (region *reg)
2428 CODE:
2429 RETVAL = reg->longname;
2430 OUTPUT: RETVAL
2431
2432const char *msg (region *reg)
2433 CODE:
2434 RETVAL = reg->msg;
2435 OUTPUT: RETVAL
2436 2535
2437MODULE = cf PACKAGE = cf::living 2536MODULE = cf PACKAGE = cf::living
2438 2537
2439INCLUDE: $PERL genacc living ../include/living.h | 2538INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2440 2539
2441MODULE = cf PACKAGE = cf::settings 2540MODULE = cf PACKAGE = cf::settings
2442 2541
2443INCLUDE: $PERL genacc Settings ../include/global.h | 2542INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2444 2543
2445MODULE = cf PACKAGE = cf::client 2544MODULE = cf PACKAGE = cf::client
2446 2545
2447INCLUDE: $PERL genacc client ../include/client.h | 2546INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2448 2547
2449int invoke (client *ns, int event, ...) 2548int invoke (client *ns, int event, ...)
2450 CODE: 2549 CODE:
2451 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2550 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2452 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2551 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2453 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 2552 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2454 RETVAL = INVOKE_((event_type)event, ARG_CLIENT (ns), ARG_AV (av)); 2553 RETVAL = ns->invoke ((event_type)event, ARG_AV (av), DT_END);
2455 OUTPUT: RETVAL 2554 OUTPUT: RETVAL
2456 2555
2457SV *registry (client *ns) 2556SV *registry (client *ns)
2458 2557
2459client * 2558void
2460create (int fd, const char *peername) 2559list ()
2461 CODE: 2560 PPCODE:
2462 RETVAL = client::create (fd, peername); 2561 EXTEND (SP, clients.size ());
2562 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
2563 PUSHs (sv_2mortal (to_sv (*i)));
2564
2565void
2566client::send_packet (SV *packet)
2567 CODE:
2568{
2569 STRLEN len;
2570 char *buf = SvPVbyte (packet, len);
2571
2572 if (len > MAXSOCKBUF)
2573 {
2574 // ugly
2575 if (THIS->pl)
2576 THIS->pl->failmsg ("[packet too long for client]");
2577 }
2578 else
2579 THIS->send_packet (buf, len);
2580}
2581
2582faceidx
2583client::need_face (utf8_string name, int pri = 0)
2584 CODE:
2585 RETVAL = face_find (name, 0);
2586 if (RETVAL)
2587 {
2588 THIS->send_face (RETVAL, pri);
2589 THIS->flush_fx ();
2590 }
2463 OUTPUT: 2591 OUTPUT:
2464 RETVAL 2592 RETVAL
2465 2593
2466void 2594int
2467client::destroy () 2595client::fx_want (int idx, int value = -1)
2596 CODE:
2597 if (0 < idx && idx < FT_NUM)
2598 {
2599 RETVAL = THIS->fx_want [idx];
2600 if (items > 2)
2601 THIS->fx_want [idx] = value;
2602 }
2603 else
2604 RETVAL = 0;
2605 OUTPUT:
2606 RETVAL
2468 2607
2608MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2609
2610faceidx sound_find (utf8_string name)
2611
2612void sound_set (utf8_string str, faceidx face)
2613
2614# dire hack
2615void old_sound_index (int idx, faceidx face)
2616 CODE:
2617 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2618 old_sound_index [idx] = face;
2619
2620MODULE = cf PACKAGE = cf::face PREFIX = face_
2621
2622#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2623
2624faceidx face_find (utf8_string name, faceidx defidx = 0)
2625
2626faceidx alloc (utf8_string name)
2627 CODE:
2628{
2629 do
2630 {
2631 RETVAL = faces.size ();
2632 faces.resize (RETVAL + 1);
2633 }
2634 while (!RETVAL); // crude way to leave index 0
2635
2636 faces [RETVAL].name = name;
2637 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2638
2639 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2640 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2641}
2642 OUTPUT: RETVAL
2643
2644void set_type (faceidx idx, int value)
2645 ALIAS:
2646 set_type = 0
2647 set_visibility = 1
2648 set_magicmap = 2
2649 set_smooth = 3
2650 set_smoothlevel = 4
2651 CODE:
2652 faceinfo *f = face_info (idx); assert (f);
2653 switch (ix)
2654 {
2655 case 0: f->type = value; break;
2656 case 1: f->visibility = value; break;
2657 case 2: f->magicmap = value; break;
2658 case 3: f->smooth = value; break;
2659 case 4: f->smoothlevel = value; break;
2660 }
2661
2662void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2663 CODE:
2664{
2665 faceinfo *f = face_info (idx); assert (f);
2666 facedata *d = &(faceset ? f->data64 : f->data32);
2667 sv_to (data, d->data);
2668 STRLEN clen;
2669 char *cdata = SvPVbyte (chksum, clen);
2670 clen = min (CHKSUM_SIZE, clen);
2671
2672 if (memcmp (d->chksum, cdata, clen))
2673 {
2674 memcpy (d->chksum, cdata, clen);
2675
2676 // invalidate existing client face info
2677 for_all_clients (ns)
2678 if (ns->faceset == faceset)
2679 {
2680 ns->faces_sent [idx] = false;
2681 ns->force_newmap = true;
2682 }
2683 }
2684}
2685
2686int get_data_size (faceidx idx, int faceset = 0)
2687 CODE:
2688 facedata *d = face_data (idx, faceset);
2689 if (!d) XSRETURN_UNDEF;
2690 RETVAL = d->data.size ();
2691 OUTPUT:
2692 RETVAL
2693
2694SV *get_chksum (faceidx idx, int faceset = 0)
2695 CODE:
2696 facedata *d = face_data (idx, faceset);
2697 if (!d) XSRETURN_UNDEF;
2698 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2699 OUTPUT:
2700 RETVAL
2701
2702SV *get_data (faceidx idx, int faceset = 0)
2703 CODE:
2704 facedata *d = face_data (idx, faceset);
2705 if (!d) XSRETURN_UNDEF;
2706 RETVAL = newSVpvn (d->data.data (), d->data.length ());
2707 OUTPUT:
2708 RETVAL
2709
2710void invalidate (faceidx idx)
2711 CODE:
2712 for_all_clients (ns)
2713 {
2714 ns->faces_sent [idx] = false;
2715 ns->force_newmap = true;
2716 }
2717
2718void invalidate_all ()
2719 CODE:
2720 for_all_clients (ns)
2721 {
2722 ns->faces_sent.reset ();
2723 ns->force_newmap = true;
2724 }
2725
2726MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2727
2728#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2729
2730animidx anim_find (utf8_string name)
2731 CODE:
2732 RETVAL = animation::find (name).number;
2733 OUTPUT: RETVAL
2734
2735animidx set (utf8_string name, SV *frames, int facings = 1)
2736 CODE:
2737{
2738 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2739 croak ("frames must be an arrayref");
2740
2741 AV *av = (AV *)SvRV (frames);
2742
2743 animation *anim = &animation::find (name);
2744 if (anim->number)
2745 {
2746 anim->resize (av_len (av) + 1);
2747 anim->facings = facings;
2748 }
2749 else
2750 anim = &animation::create (name, av_len (av) + 1, facings);
2751
2752 for (int i = 0; i < anim->num_animations; ++i)
2753 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2754}
2755 OUTPUT: RETVAL
2756
2757void invalidate_all ()
2758 CODE:
2759 for_all_clients (ns)
2760 ns->anims_sent.reset ();
2761
2762MODULE = cf PACKAGE = cf::object::freezer
2763
2764INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
2765
2766SV *
2767new (char *klass)
2768 CODE:
2769 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2770 OUTPUT: RETVAL
2771
2772void
2773DESTROY (SV *sv)
2774 CODE:
2775 object_freezer *self;
2776 sv_to (sv, self);
2777 delete self;
2778
2779MODULE = cf PACKAGE = cf::object::thawer
2780
2781INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
2782
2783SV *
2784new_from_file (char *klass, octet_string path)
2785 CODE:
2786 object_thawer *f = new object_thawer (path);
2787 if (!*f)
2788 {
2789 delete f;
2790 XSRETURN_UNDEF;
2791 }
2792 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
2793 OUTPUT: RETVAL
2794
2795void
2796DESTROY (SV *sv)
2797 CODE:
2798 object_thawer *self;
2799 sv_to (sv, self);
2800 delete self;
2801
2802void
2803extract_tags (object_thawer *self)
2804 PPCODE:
2805 while (self->kw != KW_EOF)
2806 {
2807 PUTBACK;
2808 coroapi::cede_to_tick_every (500);
2809 SPAGAIN;
2810
2811 if (self->kw == KW_tag)
2812 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
2813
2814 self->skip ();
2815 }
2816

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