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/cvs/deliantra/server/server/cfperl.xs
Revision: 1.1
Committed: Tue Aug 15 17:10:46 2006 UTC (17 years, 9 months ago) by root
Branch: MAIN
Log Message:
converted perl to a mandatory / non-dynamic plug-in, firts step to put it fully in-core

File Contents

# Content
1 /*****************************************************************************/
2 /* CrossFire, A Multiplayer game for the X Window System */
3 /*****************************************************************************/
4
5 /*
6 * This code is placed under the GNU General Public Licence (GPL)
7 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorpd.e>
10 *
11 * This program is free software; you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or
14 * (at your option) any later version.
15 *
16 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details.
20 *
21 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
24 */
25
26 #include <EXTERN.h>
27 #include <perl.h>
28 #include <XSUB.h>
29
30 #undef save_long // clashes with libproto.h
31
32 #define PLUGIN_NAME "perl"
33 #define PLUGIN_VERSION "cfperl 0.3"
34
35 #ifndef __CEXTRACT__
36 #include <plugin.h>
37 #endif
38
39 #undef MODULEAPI
40 #ifdef WIN32
41 #else
42 #define MODULEAPI
43 #endif
44
45 #include <plugin_common.h>
46 #include <sounds.h>
47
48 #include <stdarg.h>
49
50 #include <sproto.h>
51
52 //#include "EventAPI.h"
53 #include "perlxsi.c"
54
55 static void *globalEventListener (int *type, ...);
56
57 extern sint64 *levels; // the experience table
58
59 typedef object object_ornull;
60 typedef mapstruct mapstruct_ornull;
61
62 typedef double val64;
63 #define newSVval64 newSVnv
64 #define SvVAL64 SvNV
65
66 static f_plug_api gethook;
67 static f_plug_api registerGlobalEvent;
68 static f_plug_api unregisterGlobalEvent;
69 static f_plug_api systemDirectory;
70 static f_plug_api object_set_property;
71 static f_plug_api map_get_map;
72 static f_plug_api object_insert;
73
74 /* this is a stupid way to do things, and awkward to use for plug-in authors */
75 typedef struct
76 {
77 object* who;
78 object* activator;
79 object* third;
80 object* event;
81 mapstruct* map;
82 char message[1024];
83 int fix; // seems to be python-only, and should not be part of the API
84 int event_code;
85 char extension[1024]; // name field, should invoke specific perl extension
86 char options[1024]; // slaying field of event_connectors
87 int returnvalue;
88 } CFPContext;
89
90 static HV *obj_cache;
91 static PerlInterpreter *perl;
92
93 #define PUSHcfapi(type,value) PUSHs (sv_2mortal (newSVcfapi (CFAPI_ ## type, (value))))
94 #define PUSHcfapi_va(type,ctype) PUSHcfapi (type, va_arg (args, ctype))
95 #define PUSH_OB PUSHcfapi_va(POBJECT, object *)
96 #define PUSH_PL PUSHcfapi_va(PPLAYER, player *)
97 #define PUSH_MAP PUSHcfapi_va(PMAP, mapstruct *)
98 #define PUSH_PV PUSHcfapi_va(STRING, const char *)
99 #define PUSH_IV PUSHs (sv_2mortal (newSViv (va_arg (args, int))))
100
101 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
102
103 // garbage collect some perl objects, if possible
104 // all objects no longer referenced and empty are
105 // eligible for destruction.
106 static void
107 clean_obj_cache ()
108 {
109 static int count;
110
111 if (++count & 7)
112 return;
113
114 int todo = 1000;
115 do
116 {
117 I32 klen;
118 char *key;
119 HE *he = hv_iternext (obj_cache);
120
121 if (he)
122 {
123 SV *sv = hv_iterval (obj_cache, he);
124
125 // empty and unreferenced? nuke it
126 if (SvREFCNT (sv) == 1 && SvREFCNT (SvRV (sv)) == 1 && !HvFILL ((HV *)(SvRV (sv))))
127 {
128 hv_delete (obj_cache, HeKEY (he), HeKLEN (he), G_DISCARD);
129 todo++;
130 }
131 }
132 else
133 break;
134 }
135 while (--todo);
136 }
137
138 static SV *
139 newSVptr (void *ptr, const char *klass)
140 {
141 SV *sv;
142
143 if (!ptr)
144 return &PL_sv_undef;
145
146 sv = newSV (0);
147 sv_magic (sv, 0, PERL_MAGIC_ext, (char *)ptr, 0);
148 return sv_bless (newRV_noinc (sv), gv_stashpv (klass, 1));
149 }
150
151 static void
152 SVptr_cache_set (void *ptr, SV *sv)
153 {
154 hv_store (obj_cache, (char *)&ptr, sizeof (ptr), sv, 0);
155 }
156
157 static SV *
158 SVptr_cache_get (void *ptr)
159 {
160 SV **he = hv_fetch (obj_cache, (char *)&ptr, sizeof (ptr), 0);
161
162 return he ? *he : 0;
163 }
164
165 static SV *
166 newSVptr_cached (void *ptr, const char *klass)
167 {
168 SV *sv;
169
170 if (!ptr)
171 return &PL_sv_undef;
172
173 sv = SVptr_cache_get (ptr);
174
175 if (!sv)
176 {
177 HV *hv = newHV ();
178 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0);
179 sv = sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1));
180
181 SVptr_cache_set (ptr, sv);
182 }
183
184 return newSVsv (sv);
185 }
186
187 static void
188 clearSVptr (SV *sv)
189 {
190 if (SvROK (sv))
191 sv = SvRV (sv);
192
193 hv_clear ((HV *)sv);
194 sv_unmagic (sv, PERL_MAGIC_ext);
195 }
196
197 static long
198 SvPTR (SV *sv, const char *klass)
199 {
200 if (!sv_derived_from (sv, klass))
201 croak ("object of type %s expected", klass);
202
203 MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext);
204
205 if (!mg)
206 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
207
208 return (long)mg->mg_ptr;
209 }
210
211 static long
212 SvPTR_ornull (SV *sv, const char *klass)
213 {
214 if (SvOK (sv))
215 return SvPTR (sv, klass);
216 else
217 return 0;
218 }
219
220 static SV *
221 newSVcfapi (int type, ...)
222 {
223 SV *sv;
224
225 va_list args;
226 va_start (args, type);
227
228 switch (type)
229 {
230 #if 0
231 case CFAPI_INT16:
232 sv = newSViv (*va_arg (args, sint16_t *));
233 break;
234 #endif
235
236 case CFAPI_INT:
237 sv = newSViv (*va_arg (args, int *));
238 break;
239
240 case CFAPI_LONG:
241 sv = newSVval64 ((val64)*va_arg (args, sint64 *));
242 break;
243
244 case CFAPI_DOUBLE:
245 sv = newSVnv (*va_arg (args, double *));
246 break;
247
248 case CFAPI_STRING:
249 {
250 char *str = va_arg (args, char *);
251 sv = str ? newSVpv (str, 0) : &PL_sv_undef;
252 }
253 break;
254
255 case CFAPI_POBJECT:
256 {
257 object *obj = va_arg (args, object *);
258
259 if (!obj)
260 sv = &PL_sv_undef;
261 else
262 switch (obj->type)
263 {
264 case MAP:
265 sv = newSVptr_cached (obj, "cf::object::map::wrap");
266 break;
267
268 case PLAYER:
269 sv = newSVptr_cached (obj, "cf::object::player::wrap");
270 break;
271
272 default:
273 sv = newSVptr_cached (obj, "cf::object::wrap");
274 break;
275 }
276 }
277 break;
278
279 case CFAPI_PMAP:
280 sv = newSVptr (va_arg (args, mapstruct *), "cf::map::wrap");
281 break;
282
283 case CFAPI_PPLAYER:
284 sv = newSVptr (va_arg (args, player *), "cf::player::wrap");
285 break;
286
287 case CFAPI_PARCH:
288 sv = newSVptr (va_arg (args, archetype *), "cf::arch::wrap");
289 break;
290
291 case CFAPI_PPARTY:
292 sv = newSVptr (va_arg (args, partylist *), "cf::party::wrap");
293 break;
294
295 case CFAPI_PREGION:
296 sv = newSVptr (va_arg (args, region *), "cf::region::wrap");
297 break;
298
299 default:
300 assert (("unhandled type in newSVcfapi", 0));
301 }
302
303 va_end (args);
304
305 return sv;
306 }
307
308 /////////////////////////////////////////////////////////////////////////////
309
310 extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
311 {
312 gethook = gethooksptr;
313 printf (PLUGIN_VERSION " init\n");
314
315 return 0;
316 }
317
318 static CommArray_s rtn_cmd;
319
320 static int
321 runPluginCommand (object *obj, char *params)
322 {
323 dSP;
324
325 ENTER;
326 SAVETMPS;
327
328 PUSHMARK (SP);
329
330 EXTEND (SP, 3);
331 PUSHs (sv_2mortal (newSVpv (rtn_cmd.name, 0)));
332 PUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, obj)));
333
334 if (params)
335 PUSHs (sv_2mortal (newSVpv (params, 0)));
336
337 PUTBACK;
338 int count = call_pv ("cf::inject_command", G_SCALAR | G_EVAL);
339 SPAGAIN;
340
341 if (SvTRUE (ERRSV))
342 LOG (llevError, "command '%s' callback evaluation error: %s", rtn_cmd.name, SvPV_nolen (ERRSV));
343
344 int returnvalue = count > 0 ? POPi : -1;
345
346 PUTBACK;
347 FREETMPS;
348 LEAVE;
349
350 return returnvalue;
351 }
352
353 extern "C" void *cfperl_getPluginProperty (int *type, ...)
354 {
355 va_list args;
356 char *propname;
357 int i;
358 va_start (args, type);
359 propname = va_arg (args, char *);
360 //printf ("Property name: %s\n", propname);
361
362 if (!strcmp (propname, "command?"))
363 {
364 if (!perl)
365 return NULL;
366
367 const char *cmdname = va_arg (args, const char *);
368 HV *hv = get_hv ("cf::COMMAND", 1);
369 SV **svp = hv_fetch (hv, cmdname, strlen (cmdname) + 1, 0);
370
371 va_end (args);
372
373 if (svp)
374 {
375 // this is totaly broken, should stash it into %COMMAND
376 rtn_cmd.name = cmdname;
377 rtn_cmd.time = SvNV (*svp);
378 rtn_cmd.func = runPluginCommand;
379
380 return &rtn_cmd;
381 }
382 }
383 else if (!strcmp (propname, "Identification"))
384 {
385 va_end (args);
386 return (void*) PLUGIN_NAME;
387 }
388 else if (!strcmp (propname, "FullName"))
389 {
390 va_end (args);
391 return (void*) PLUGIN_VERSION;
392 }
393 else
394 va_end (args);
395
396 return NULL;
397 }
398
399 extern "C" int cfperl_postInitPlugin ()
400 {
401 int hooktype = 1;
402 int rtype = 0;
403
404 printf (PLUGIN_VERSION " post init\n");
405
406 registerGlobalEvent = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_system_register_global_event");
407 unregisterGlobalEvent = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_system_unregister_global_event");
408 systemDirectory = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_system_directory");
409 object_set_property = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_object_set_property");
410 map_get_map = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_map_get_map");
411 object_insert = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_object_insert");
412
413 cf_init_plugin (gethook);
414
415 /* Pick the global events you want to monitor from this plugin */
416 registerGlobalEvent (NULL, EVENT_BORN, PLUGIN_NAME, globalEventListener);
417 registerGlobalEvent (NULL, EVENT_CLOCK, PLUGIN_NAME, globalEventListener);
418 //registerGlobalEvent (NULL, EVENT_CRASH, PLUGIN_NAME, globalEventListener);
419 registerGlobalEvent (NULL, EVENT_FIND_UNARMED_SKILL, PLUGIN_NAME, globalEventListener);
420 registerGlobalEvent (NULL, EVENT_PLAYER_USE_SKILL, PLUGIN_NAME, globalEventListener);
421 registerGlobalEvent (NULL, EVENT_CAST_SPELL, PLUGIN_NAME, globalEventListener);
422 registerGlobalEvent (NULL, EVENT_MONSTER_USE_SKILL, PLUGIN_NAME, globalEventListener);
423 registerGlobalEvent (NULL, EVENT_PLAYER_DEATH, PLUGIN_NAME, globalEventListener);
424 registerGlobalEvent (NULL, EVENT_GKILL, PLUGIN_NAME, globalEventListener);
425 registerGlobalEvent (NULL, EVENT_LOGIN, PLUGIN_NAME, globalEventListener);
426 registerGlobalEvent (NULL, EVENT_LOGOUT, PLUGIN_NAME, globalEventListener);
427 registerGlobalEvent (NULL, EVENT_MAPENTER, PLUGIN_NAME, globalEventListener);
428 registerGlobalEvent (NULL, EVENT_MAPLEAVE, PLUGIN_NAME, globalEventListener);
429 registerGlobalEvent (NULL, EVENT_MAPRESET, PLUGIN_NAME, globalEventListener);
430 registerGlobalEvent (NULL, EVENT_MAPLOAD, PLUGIN_NAME, globalEventListener);
431 registerGlobalEvent (NULL, EVENT_MAPOUT, PLUGIN_NAME, globalEventListener);
432 registerGlobalEvent (NULL, EVENT_MAPIN, PLUGIN_NAME, globalEventListener);
433 registerGlobalEvent (NULL, EVENT_MAPCLEAN, PLUGIN_NAME, globalEventListener);
434 registerGlobalEvent (NULL, EVENT_REMOVE, PLUGIN_NAME, globalEventListener);
435 registerGlobalEvent (NULL, EVENT_SHOUT, PLUGIN_NAME, globalEventListener);
436 registerGlobalEvent (NULL, EVENT_TELL, PLUGIN_NAME, globalEventListener);
437 registerGlobalEvent (NULL, EVENT_MUZZLE, PLUGIN_NAME, globalEventListener);
438 registerGlobalEvent (NULL, EVENT_KICK, PLUGIN_NAME, globalEventListener);
439 registerGlobalEvent (NULL, EVENT_FREE_OB, PLUGIN_NAME, globalEventListener);
440 registerGlobalEvent (NULL, EVENT_PLAYER_LOAD, PLUGIN_NAME, globalEventListener);
441 registerGlobalEvent (NULL, EVENT_PLAYER_SAVE, PLUGIN_NAME, globalEventListener);
442 registerGlobalEvent (NULL, EVENT_EXTCMD, PLUGIN_NAME, globalEventListener);
443
444 char *argv[] = {
445 "",
446 "-e"
447 "BEGIN {"
448 " cf->bootstrap;"
449 " unshift @INC, cf::datadir ();"
450 "}"
451 ""
452 "use cf;"
453 };
454
455 perl = perl_alloc ();
456 perl_construct (perl);
457
458 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
459
460 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl))
461 {
462 printf ("unable to initialize perl-interpreter, continuing without.\n");
463
464 perl_destruct (perl);
465 perl_free (perl);
466 perl = 0;
467 }
468 else
469 {
470 obj_cache = newHV ();
471 }
472
473 return 0;
474 }
475
476 static void *
477 globalEventListener (int *type, ...)
478 {
479 va_list args;
480 static int rv;
481 int event_code;
482
483 if (!perl)
484 return NULL;
485
486 va_start (args, type);
487 event_code = va_arg (args, int);
488
489 if (event_code == EVENT_FREE_OB)
490 {
491 player *pl;
492 object *op;
493 SV *sv;
494
495 op = va_arg (args, object *);
496 sv = hv_delete (obj_cache, (char *)&op, sizeof (void *), 0);
497
498 if (sv)
499 clearSVptr (sv);
500
501 rv = 0;
502 }
503 else if (event_code == EVENT_CLOCK)
504 {
505 dSP;
506 int i, count;
507
508 clean_obj_cache ();
509
510 ENTER;
511 SAVETMPS;
512
513 // service up to 8 events per tick better would be
514 // to check for elapsed time and stop processing after
515 // 0.25 * server_tick or so
516 for (i = 9; --i; )
517 {
518 PUSHMARK (SP);
519 XPUSHs (sv_2mortal (newSViv (0)));
520 PUTBACK;
521 count = call_pv ("Event::one_event", G_SCALAR | G_EVAL);
522 SPAGAIN;
523
524 if (!count || !POPi)
525 break;
526 }
527
528 FREETMPS;
529 LEAVE;
530 }
531 else
532 {
533 dSP;
534
535 ENTER;
536 SAVETMPS;
537
538 PUSHMARK (SP);
539
540 EXTEND (SP, 10);
541 PUSHs (sv_2mortal (newSViv (event_code)));
542
543 switch (event_code)
544 {
545 case EVENT_CRASH:
546 break;
547
548 case EVENT_PLAYER_LOAD:
549 case EVENT_PLAYER_SAVE:
550 PUSH_OB;
551 PUSH_PV;
552 break;
553
554 case EVENT_MAPLOAD:
555 case EVENT_MAPOUT:
556 case EVENT_MAPIN:
557 case EVENT_MAPCLEAN:
558 case EVENT_MAPRESET:
559 PUSH_MAP;
560 break;
561
562 case EVENT_MAPENTER:
563 case EVENT_MAPLEAVE:
564 case EVENT_BORN:
565 case EVENT_REMOVE:
566 case EVENT_PLAYER_DEATH:
567 PUSH_OB;
568 break;
569
570 case EVENT_GKILL:
571 PUSH_OB;
572 PUSH_OB;
573 break;
574
575 case EVENT_LOGIN:
576 case EVENT_LOGOUT:
577 PUSH_PL;
578 PUSH_PV;
579 break;
580
581 case EVENT_SHOUT:
582 case EVENT_MUZZLE:
583 case EVENT_KICK:
584 PUSH_OB;
585 PUSH_PV;
586 break;
587
588 case EVENT_FIND_UNARMED_SKILL:
589 PUSH_OB;
590 break;
591
592 case EVENT_PLAYER_USE_SKILL:
593 case EVENT_MONSTER_USE_SKILL:
594 case EVENT_CAST_SPELL:
595 PUSH_OB;
596 PUSH_OB;
597 PUSH_OB;
598 PUSH_IV;
599 PUSH_PV;
600 break;
601
602 case EVENT_EXTCMD:
603 PUSH_PL;
604 {
605 char *buf = va_arg (args, char *);
606 int len = va_arg (args, int);
607 PUSHs (sv_2mortal (newSVpvn (buf, len)));
608 }
609 break;
610
611 case EVENT_TELL:
612 break;
613 }
614
615 va_end (args);
616
617 PUTBACK;
618 int count = call_pv ("cf::inject_global_event", G_SCALAR | G_EVAL);
619 SPAGAIN;
620
621 if (SvTRUE (ERRSV))
622 LOG (llevError, "global event '%d' callback evaluation error: %s", event_code, SvPV_nolen (ERRSV));
623
624 rv = count > 0 ? POPi : 0;
625
626 PUTBACK;
627 FREETMPS;
628 LEAVE;
629 }
630
631 return &rv;
632 }
633
634 extern "C" void *cfperl_eventListener (int *type, ...)
635 {
636 static int rv;
637 va_list args;
638 int event_code;
639 object *who, *activator, *third, *event;
640 char *message, *extension, *options;
641
642 if (!perl)
643 return NULL;
644
645 va_start (args, type);
646 who = va_arg (args, object *);
647 event_code = va_arg (args, int);
648 activator = va_arg (args, object *);
649 third = va_arg (args, object *);
650 message = va_arg (args, char *);
651 va_arg (args, int); // fix yourself
652 extension = va_arg (args, char *);
653 options = va_arg (args, char *);
654 event = va_arg (args, object *);
655 va_end (args);
656
657 {
658 dSP;
659
660 ENTER;
661 SAVETMPS;
662
663 PUSHMARK (SP);
664 EXTEND (SP, 10);
665
666 PUSHcfapi (STRING, extension);
667 PUSHs (sv_2mortal (newSViv (event_code)));
668
669 PUSHcfapi (POBJECT, event);
670 PUSHcfapi (POBJECT, who);
671
672 switch (event_code)
673 {
674 case EVENT_STOP: // $ob (e.g. arrow)
675 case EVENT_TIME: // $ob
676 case EVENT_TIMER: // $ob
677 break;
678
679 case EVENT_APPLY: // $ob, $who
680 case EVENT_DROP: // $ob, $who
681 case EVENT_CLOSE: // $ob, $who
682 case EVENT_DEATH: // $ob[, $killer]
683 case EVENT_MOVE: // $ob, $enemy
684 case EVENT_THROW: // $ob, $thrower
685 PUSHcfapi (POBJECT, activator);
686 break;
687
688 case EVENT_DROP_ON: // $ob, $who, $what
689 case EVENT_ATTACK: // $ob, $who, $victim (?? please god enlighten me)
690 PUSHcfapi (POBJECT, activator);
691 PUSHcfapi (POBJECT, third);
692 break;
693
694 case EVENT_TRIGGER: // $ob, $originator, [$victim], [$msg]
695 PUSHcfapi (POBJECT, activator);
696 PUSHcfapi (POBJECT, third);
697 PUSHcfapi (POBJECT, message);
698 break;
699
700 case EVENT_SAY: // $ob, $who, $msg
701 PUSHcfapi (POBJECT, activator);
702 PUSHcfapi (STRING, message);
703 break;
704
705 default:
706 LOG (llevError, "perl plugin called for unsupported event type %d", event_code);
707 break;
708 }
709
710 PUTBACK;
711 int count = call_pv ("cf::inject_event", G_SCALAR | G_EVAL);
712 SPAGAIN;
713
714 if (SvTRUE (ERRSV))
715 LOG (llevError, "event '%d' callback evaluation error: %s", event_code, SvPV_nolen (ERRSV));
716
717 rv = count > 0 ? POPi : 0;
718
719 PUTBACK;
720 FREETMPS;
721 LEAVE;
722 }
723
724 return &rv;
725 }
726
727 extern "C" int cfperl_closePlugin ()
728 {
729 printf (PLUGIN_VERSION " closing\n");
730
731 if (perl)
732 {
733 perl_destruct (perl);
734 perl_free (perl);
735 perl = 0;
736 }
737
738 return 0;
739 }
740
741 MODULE = cf PACKAGE = cf PREFIX = cf_
742
743 BOOT:
744 {
745 HV *stash = gv_stashpv ("cf", 1);
746
747 static const struct {
748 const char *name;
749 IV iv;
750 } *civ, const_iv[] = {
751 # define const_iv(name) { # name, (IV)name },
752 const_iv (llevError)
753 const_iv (llevInfo)
754 const_iv (llevDebug)
755 const_iv (llevMonster)
756
757 const_iv (PLAYER)
758 const_iv (TRANSPORT)
759 const_iv (ROD)
760 const_iv (TREASURE)
761 const_iv (POTION)
762 const_iv (FOOD)
763 const_iv (POISON)
764 const_iv (BOOK)
765 const_iv (CLOCK)
766 const_iv (LIGHTNING)
767 const_iv (ARROW)
768 const_iv (BOW)
769 const_iv (WEAPON)
770 const_iv (ARMOUR)
771 const_iv (PEDESTAL)
772 const_iv (ALTAR)
773 const_iv (LOCKED_DOOR)
774 const_iv (SPECIAL_KEY)
775 const_iv (MAP)
776 const_iv (DOOR)
777 const_iv (KEY)
778 const_iv (TIMED_GATE)
779 const_iv (TRIGGER)
780 const_iv (GRIMREAPER)
781 const_iv (MAGIC_EAR)
782 const_iv (TRIGGER_BUTTON)
783 const_iv (TRIGGER_ALTAR)
784 const_iv (TRIGGER_PEDESTAL)
785 const_iv (SHIELD)
786 const_iv (HELMET)
787 const_iv (HORN)
788 const_iv (MONEY)
789 const_iv (CLASS)
790 const_iv (GRAVESTONE)
791 const_iv (AMULET)
792 const_iv (PLAYERMOVER)
793 const_iv (TELEPORTER)
794 const_iv (CREATOR)
795 const_iv (SKILL)
796 const_iv (EXPERIENCE)
797 const_iv (EARTHWALL)
798 const_iv (GOLEM)
799 const_iv (THROWN_OBJ)
800 const_iv (BLINDNESS)
801 const_iv (GOD)
802 const_iv (DETECTOR)
803 const_iv (TRIGGER_MARKER)
804 const_iv (DEAD_OBJECT)
805 const_iv (DRINK)
806 const_iv (MARKER)
807 const_iv (HOLY_ALTAR)
808 const_iv (PLAYER_CHANGER)
809 const_iv (BATTLEGROUND)
810 const_iv (PEACEMAKER)
811 const_iv (GEM)
812 const_iv (FIREWALL)
813 const_iv (ANVIL)
814 const_iv (CHECK_INV)
815 const_iv (MOOD_FLOOR)
816 const_iv (EXIT)
817 const_iv (ENCOUNTER)
818 const_iv (SHOP_FLOOR)
819 const_iv (SHOP_MAT)
820 const_iv (RING)
821 const_iv (FLOOR)
822 const_iv (FLESH)
823 const_iv (INORGANIC)
824 const_iv (SKILL_TOOL)
825 const_iv (LIGHTER)
826 const_iv (TRAP_PART)
827 const_iv (WALL)
828 const_iv (LIGHT_SOURCE)
829 const_iv (MISC_OBJECT)
830 const_iv (MONSTER)
831 const_iv (SPAWN_GENERATOR)
832 const_iv (LAMP)
833 const_iv (DUPLICATOR)
834 const_iv (TOOL)
835 const_iv (SPELLBOOK)
836 const_iv (BUILDFAC)
837 const_iv (CLOAK)
838 const_iv (SPINNER)
839 const_iv (GATE)
840 const_iv (BUTTON)
841 const_iv (CF_HANDLE)
842 const_iv (HOLE)
843 const_iv (TRAPDOOR)
844 const_iv (SIGN)
845 const_iv (BOOTS)
846 const_iv (GLOVES)
847 const_iv (SPELL)
848 const_iv (SPELL_EFFECT)
849 const_iv (CONVERTER)
850 const_iv (BRACERS)
851 const_iv (POISONING)
852 const_iv (SAVEBED)
853 const_iv (POISONCLOUD)
854 const_iv (FIREHOLES)
855 const_iv (WAND)
856 const_iv (SCROLL)
857 const_iv (DIRECTOR)
858 const_iv (GIRDLE)
859 const_iv (FORCE)
860 const_iv (POTION_EFFECT)
861 const_iv (EVENT_CONNECTOR)
862 const_iv (CLOSE_CON)
863 const_iv (CONTAINER)
864 const_iv (ARMOUR_IMPROVER)
865 const_iv (WEAPON_IMPROVER)
866 const_iv (SKILLSCROLL)
867 const_iv (DEEP_SWAMP)
868 const_iv (IDENTIFY_ALTAR)
869 const_iv (MENU)
870 const_iv (RUNE)
871 const_iv (TRAP)
872 const_iv (POWER_CRYSTAL)
873 const_iv (CORPSE)
874 const_iv (DISEASE)
875 const_iv (SYMPTOM)
876 const_iv (BUILDER)
877 const_iv (MATERIAL)
878 const_iv (ITEM_TRANSFORMER)
879 const_iv (QUEST)
880
881 const_iv (ST_BD_BUILD)
882 const_iv (ST_BD_REMOVE)
883
884 const_iv (ST_MAT_FLOOR)
885 const_iv (ST_MAT_WALL)
886 const_iv (ST_MAT_ITEM)
887
888 const_iv (AT_PHYSICAL)
889 const_iv (AT_MAGIC)
890 const_iv (AT_FIRE)
891 const_iv (AT_ELECTRICITY)
892 const_iv (AT_COLD)
893 const_iv (AT_CONFUSION)
894 const_iv (AT_ACID)
895 const_iv (AT_DRAIN)
896 const_iv (AT_WEAPONMAGIC)
897 const_iv (AT_GHOSTHIT)
898 const_iv (AT_POISON)
899 const_iv (AT_SLOW)
900 const_iv (AT_PARALYZE)
901 const_iv (AT_TURN_UNDEAD)
902 const_iv (AT_FEAR)
903 const_iv (AT_CANCELLATION)
904 const_iv (AT_DEPLETE)
905 const_iv (AT_DEATH)
906 const_iv (AT_CHAOS)
907 const_iv (AT_COUNTERSPELL)
908 const_iv (AT_GODPOWER)
909 const_iv (AT_HOLYWORD)
910 const_iv (AT_BLIND)
911 const_iv (AT_INTERNAL)
912 const_iv (AT_LIFE_STEALING)
913 const_iv (AT_DISEASE)
914
915 const_iv (QUEST_IN_PROGRESS)
916 const_iv (QUEST_DONE_QUEST)
917 const_iv (QUEST_DONE_TASK)
918 const_iv (QUEST_START_QUEST)
919 const_iv (QUEST_END_QUEST)
920 const_iv (QUEST_START_TASK)
921 const_iv (QUEST_END_TASK)
922 const_iv (QUEST_OVERRIDE)
923 const_iv (QUEST_ON_ACTIVATE)
924
925 const_iv (WEAP_HIT)
926 const_iv (WEAP_SLASH)
927 const_iv (WEAP_PIERCE)
928 const_iv (WEAP_CLEAVE)
929 const_iv (WEAP_SLICE)
930 const_iv (WEAP_STAB)
931 const_iv (WEAP_WHIP)
932 const_iv (WEAP_CRUSH)
933 const_iv (WEAP_BLUD)
934
935 const_iv (FLAG_ALIVE)
936 const_iv (FLAG_WIZ)
937 const_iv (FLAG_REMOVED)
938 const_iv (FLAG_FREED)
939 const_iv (FLAG_WAS_WIZ)
940 const_iv (FLAG_APPLIED)
941 const_iv (FLAG_UNPAID)
942 const_iv (FLAG_USE_SHIELD)
943 const_iv (FLAG_NO_PICK)
944 const_iv (FLAG_ANIMATE)
945 const_iv (FLAG_MONSTER)
946 const_iv (FLAG_FRIENDLY)
947 const_iv (FLAG_GENERATOR)
948 const_iv (FLAG_IS_THROWN)
949 const_iv (FLAG_AUTO_APPLY)
950 const_iv (FLAG_TREASURE)
951 const_iv (FLAG_PLAYER_SOLD)
952 const_iv (FLAG_SEE_INVISIBLE)
953 const_iv (FLAG_CAN_ROLL)
954 const_iv (FLAG_OVERLAY_FLOOR)
955 const_iv (FLAG_IS_TURNABLE)
956 const_iv (FLAG_IS_USED_UP)
957 const_iv (FLAG_IDENTIFIED)
958 const_iv (FLAG_REFLECTING)
959 const_iv (FLAG_CHANGING)
960 const_iv (FLAG_SPLITTING)
961 const_iv (FLAG_HITBACK)
962 const_iv (FLAG_STARTEQUIP)
963 const_iv (FLAG_BLOCKSVIEW)
964 const_iv (FLAG_UNDEAD)
965 const_iv (FLAG_SCARED)
966 const_iv (FLAG_UNAGGRESSIVE)
967 const_iv (FLAG_REFL_MISSILE)
968 const_iv (FLAG_REFL_SPELL)
969 const_iv (FLAG_NO_MAGIC)
970 const_iv (FLAG_NO_FIX_PLAYER)
971 const_iv (FLAG_IS_LIGHTABLE)
972 const_iv (FLAG_TEAR_DOWN)
973 const_iv (FLAG_RUN_AWAY)
974 const_iv (FLAG_PICK_UP)
975 const_iv (FLAG_UNIQUE)
976 const_iv (FLAG_NO_DROP)
977 const_iv (FLAG_WIZCAST)
978 const_iv (FLAG_CAST_SPELL)
979 const_iv (FLAG_USE_SCROLL)
980 const_iv (FLAG_USE_RANGE)
981 const_iv (FLAG_USE_BOW)
982 const_iv (FLAG_USE_ARMOUR)
983 const_iv (FLAG_USE_WEAPON)
984 const_iv (FLAG_USE_RING)
985 const_iv (FLAG_READY_RANGE)
986 const_iv (FLAG_READY_BOW)
987 const_iv (FLAG_XRAYS)
988 const_iv (FLAG_NO_APPLY)
989 const_iv (FLAG_IS_FLOOR)
990 const_iv (FLAG_LIFESAVE)
991 const_iv (FLAG_NO_STRENGTH)
992 const_iv (FLAG_SLEEP)
993 const_iv (FLAG_STAND_STILL)
994 const_iv (FLAG_RANDOM_MOVE)
995 const_iv (FLAG_ONLY_ATTACK)
996 const_iv (FLAG_CONFUSED)
997 const_iv (FLAG_STEALTH)
998 const_iv (FLAG_WIZPASS)
999 const_iv (FLAG_IS_LINKED)
1000 const_iv (FLAG_CURSED)
1001 const_iv (FLAG_DAMNED)
1002 const_iv (FLAG_SEE_ANYWHERE)
1003 const_iv (FLAG_KNOWN_MAGICAL)
1004 const_iv (FLAG_KNOWN_CURSED)
1005 const_iv (FLAG_CAN_USE_SKILL)
1006 const_iv (FLAG_BEEN_APPLIED)
1007 const_iv (FLAG_READY_SCROLL)
1008 const_iv (FLAG_USE_ROD)
1009 const_iv (FLAG_USE_HORN)
1010 const_iv (FLAG_MAKE_INVIS)
1011 const_iv (FLAG_INV_LOCKED)
1012 const_iv (FLAG_IS_WOODED)
1013 const_iv (FLAG_IS_HILLY)
1014 const_iv (FLAG_READY_SKILL)
1015 const_iv (FLAG_READY_WEAPON)
1016 const_iv (FLAG_NO_SKILL_IDENT)
1017 const_iv (FLAG_BLIND)
1018 const_iv (FLAG_SEE_IN_DARK)
1019 const_iv (FLAG_IS_CAULDRON)
1020 const_iv (FLAG_NO_STEAL)
1021 const_iv (FLAG_ONE_HIT)
1022 const_iv (FLAG_CLIENT_SENT)
1023 const_iv (FLAG_BERSERK)
1024 const_iv (FLAG_NEUTRAL)
1025 const_iv (FLAG_NO_ATTACK)
1026 const_iv (FLAG_NO_DAMAGE)
1027 const_iv (FLAG_OBJ_ORIGINAL)
1028 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1029 const_iv (FLAG_ACTIVATE_ON_PUSH)
1030 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1031 const_iv (FLAG_IS_WATER)
1032 const_iv (FLAG_CONTENT_ON_GEN)
1033 const_iv (FLAG_IS_A_TEMPLATE)
1034 const_iv (FLAG_IS_BUILDABLE)
1035 const_iv (FLAG_AFK)
1036
1037 const_iv (NDI_BLACK)
1038 const_iv (NDI_WHITE)
1039 const_iv (NDI_NAVY)
1040 const_iv (NDI_RED)
1041 const_iv (NDI_ORANGE)
1042 const_iv (NDI_BLUE)
1043 const_iv (NDI_DK_ORANGE)
1044 const_iv (NDI_GREEN)
1045 const_iv (NDI_LT_GREEN)
1046 const_iv (NDI_GREY)
1047 const_iv (NDI_BROWN)
1048 const_iv (NDI_GOLD)
1049 const_iv (NDI_TAN)
1050 const_iv (NDI_MAX_COLOR)
1051 const_iv (NDI_COLOR_MASK)
1052 const_iv (NDI_UNIQUE)
1053 const_iv (NDI_ALL)
1054
1055 const_iv (F_APPLIED)
1056 const_iv (F_LOCATION)
1057 const_iv (F_UNPAID)
1058 const_iv (F_MAGIC)
1059 const_iv (F_CURSED)
1060 const_iv (F_DAMNED)
1061 const_iv (F_OPEN)
1062 const_iv (F_NOPICK)
1063 const_iv (F_LOCKED)
1064
1065 const_iv (F_BUY)
1066 const_iv (F_SHOP)
1067 const_iv (F_SELL)
1068
1069 const_iv (P_BLOCKSVIEW)
1070 const_iv (P_NO_MAGIC)
1071 const_iv (P_IS_ALIVE)
1072 const_iv (P_NO_CLERIC)
1073 const_iv (P_NEED_UPDATE)
1074 const_iv (P_NO_ERROR)
1075 const_iv (P_OUT_OF_MAP)
1076 const_iv (P_NEW_MAP)
1077
1078 const_iv (UP_OBJ_INSERT)
1079 const_iv (UP_OBJ_REMOVE)
1080 const_iv (UP_OBJ_CHANGE)
1081 const_iv (UP_OBJ_FACE)
1082
1083 const_iv (INS_NO_MERGE)
1084 const_iv (INS_ABOVE_FLOOR_ONLY)
1085 const_iv (INS_NO_WALK_ON)
1086 const_iv (INS_ON_TOP)
1087 const_iv (INS_BELOW_ORIGINATOR)
1088 const_iv (INS_MAP_LOAD)
1089
1090 const_iv (WILL_APPLY_HANDLE)
1091 const_iv (WILL_APPLY_TREASURE)
1092 const_iv (WILL_APPLY_EARTHWALL)
1093 const_iv (WILL_APPLY_DOOR)
1094 const_iv (WILL_APPLY_FOOD)
1095
1096 const_iv (SAVE_MODE)
1097 const_iv (SAVE_DIR_MODE)
1098
1099 const_iv (M_PAPER)
1100 const_iv (M_IRON)
1101 const_iv (M_GLASS)
1102 const_iv (M_LEATHER)
1103 const_iv (M_WOOD)
1104 const_iv (M_ORGANIC)
1105 const_iv (M_STONE)
1106 const_iv (M_CLOTH)
1107 const_iv (M_ADAMANT)
1108 const_iv (M_LIQUID)
1109 const_iv (M_SOFT_METAL)
1110 const_iv (M_BONE)
1111 const_iv (M_ICE)
1112 const_iv (M_SPECIAL)
1113
1114 const_iv (SK_EXP_ADD_SKILL)
1115 const_iv (SK_EXP_TOTAL)
1116 const_iv (SK_EXP_NONE)
1117 const_iv (SK_SUBTRACT_SKILL_EXP)
1118
1119 const_iv (SK_LOCKPICKING)
1120 const_iv (SK_HIDING)
1121 const_iv (SK_SMITHERY)
1122 const_iv (SK_BOWYER)
1123 const_iv (SK_JEWELER)
1124 const_iv (SK_ALCHEMY)
1125 const_iv (SK_STEALING)
1126 const_iv (SK_LITERACY)
1127 const_iv (SK_BARGAINING)
1128 const_iv (SK_JUMPING)
1129 const_iv (SK_DET_MAGIC)
1130 const_iv (SK_ORATORY)
1131 const_iv (SK_SINGING)
1132 const_iv (SK_DET_CURSE)
1133 const_iv (SK_FIND_TRAPS)
1134 const_iv (SK_MEDITATION)
1135 const_iv (SK_PUNCHING)
1136 const_iv (SK_FLAME_TOUCH)
1137 const_iv (SK_KARATE)
1138 const_iv (SK_CLIMBING)
1139 const_iv (SK_WOODSMAN)
1140 const_iv (SK_INSCRIPTION)
1141 const_iv (SK_ONE_HANDED_WEAPON)
1142 const_iv (SK_MISSILE_WEAPON)
1143 const_iv (SK_THROWING)
1144 const_iv (SK_USE_MAGIC_ITEM)
1145 const_iv (SK_DISARM_TRAPS)
1146 const_iv (SK_SET_TRAP)
1147 const_iv (SK_THAUMATURGY)
1148 const_iv (SK_PRAYING)
1149 const_iv (SK_CLAWING)
1150 const_iv (SK_LEVITATION)
1151 const_iv (SK_SUMMONING)
1152 const_iv (SK_PYROMANCY)
1153 const_iv (SK_EVOCATION)
1154 const_iv (SK_SORCERY)
1155 const_iv (SK_TWO_HANDED_WEAPON)
1156 const_iv (SK_SPARK_TOUCH)
1157 const_iv (SK_SHIVER)
1158 const_iv (SK_ACID_SPLASH)
1159 const_iv (SK_POISON_NAIL)
1160
1161 const_iv (SOUND_NEW_PLAYER)
1162 const_iv (SOUND_FIRE_ARROW)
1163 const_iv (SOUND_LEARN_SPELL)
1164 const_iv (SOUND_FUMBLE_SPELL)
1165 const_iv (SOUND_WAND_POOF)
1166 const_iv (SOUND_OPEN_DOOR)
1167 const_iv (SOUND_PUSH_PLAYER)
1168 const_iv (SOUND_PLAYER_HITS1)
1169 const_iv (SOUND_PLAYER_HITS2)
1170 const_iv (SOUND_PLAYER_HITS3)
1171 const_iv (SOUND_PLAYER_HITS4)
1172 const_iv (SOUND_PLAYER_IS_HIT1)
1173 const_iv (SOUND_PLAYER_IS_HIT2)
1174 const_iv (SOUND_PLAYER_IS_HIT3)
1175 const_iv (SOUND_PLAYER_KILLS)
1176 const_iv (SOUND_PET_IS_KILLED)
1177 const_iv (SOUND_PLAYER_DIES)
1178 const_iv (SOUND_OB_EVAPORATE)
1179 const_iv (SOUND_OB_EXPLODE)
1180 const_iv (SOUND_CLOCK)
1181 const_iv (SOUND_TURN_HANDLE)
1182 const_iv (SOUND_FALL_HOLE)
1183 const_iv (SOUND_DRINK_POISON)
1184 const_iv (SOUND_CAST_SPELL_0)
1185
1186 const_iv (PREFER_LOW)
1187 const_iv (PREFER_HIGH)
1188
1189 const_iv (ATNR_PHYSICAL)
1190 const_iv (ATNR_MAGIC)
1191 const_iv (ATNR_FIRE)
1192 const_iv (ATNR_ELECTRICITY)
1193 const_iv (ATNR_COLD)
1194 const_iv (ATNR_CONFUSION)
1195 const_iv (ATNR_ACID)
1196 const_iv (ATNR_DRAIN)
1197 const_iv (ATNR_WEAPONMAGIC)
1198 const_iv (ATNR_GHOSTHIT)
1199 const_iv (ATNR_POISON)
1200 const_iv (ATNR_SLOW)
1201 const_iv (ATNR_PARALYZE)
1202 const_iv (ATNR_TURN_UNDEAD)
1203 const_iv (ATNR_FEAR)
1204 const_iv (ATNR_CANCELLATION)
1205 const_iv (ATNR_DEPLETE)
1206 const_iv (ATNR_DEATH)
1207 const_iv (ATNR_CHAOS)
1208 const_iv (ATNR_COUNTERSPELL)
1209 const_iv (ATNR_GODPOWER)
1210 const_iv (ATNR_HOLYWORD)
1211 const_iv (ATNR_BLIND)
1212 const_iv (ATNR_INTERNAL)
1213 const_iv (ATNR_LIFE_STEALING)
1214 const_iv (ATNR_DISEASE)
1215
1216 const_iv (MAP_FLUSH)
1217 const_iv (MAP_PLAYER_UNIQUE)
1218 const_iv (MAP_BLOCK)
1219 const_iv (MAP_STYLE)
1220 const_iv (MAP_OVERLAY)
1221
1222 const_iv (MAP_IN_MEMORY)
1223 const_iv (MAP_SWAPPED)
1224 const_iv (MAP_LOADING)
1225 const_iv (MAP_SAVING)
1226 };
1227
1228 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1229 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
1230
1231 static const struct {
1232 const char *name;
1233 IV iv;
1234 } *event, event_list[] = {
1235 # define const_event(name) { # name, (IV)EVENT_ ## name },
1236 const_event (NONE)
1237 const_event (APPLY)
1238 const_event (ATTACK)
1239 const_event (DEATH)
1240 const_event (DROP)
1241 const_event (DROP_ON)
1242 const_event (PICKUP)
1243 const_event (SAY)
1244 const_event (STOP)
1245 const_event (TIME)
1246 const_event (THROW)
1247 const_event (TRIGGER)
1248 const_event (CLOSE)
1249 const_event (TIMER)
1250 const_event (MOVE)
1251
1252 const_event (BORN)
1253 //const_event (CLOCK)
1254 const_event (CRASH)
1255 const_event (PLAYER_DEATH)
1256 const_event (PLAYER_LOAD)
1257 const_event (PLAYER_SAVE)
1258 const_event (GKILL)
1259 const_event (LOGIN)
1260 const_event (LOGOUT)
1261 const_event (MAPENTER)
1262 const_event (MAPLEAVE)
1263 const_event (MAPRESET)
1264 const_event (MAPLOAD)
1265 const_event (MAPOUT)
1266 const_event (MAPIN)
1267 const_event (MAPCLEAN)
1268 const_event (REMOVE)
1269 const_event (SHOUT)
1270 const_event (TELL)
1271 const_event (MUZZLE)
1272 const_event (KICK)
1273 const_event (PLAYER_USE_SKILL)
1274 const_event (MONSTER_USE_SKILL)
1275 const_event (CAST_SPELL)
1276 const_event (FIND_UNARMED_SKILL)
1277 const_event (EXTCMD)
1278 //const_event (FREE_OB)
1279 };
1280
1281 AV *av = get_av ("cf::EVENT", 1);
1282
1283 for (event = event_list + sizeof (event_list) / sizeof (event_list [0]); event-- > event_list; )
1284 av_store (av, event->iv, newSVpv ((char *)event->name, 0));
1285
1286 static const struct {
1287 int dtype;
1288 const char *name;
1289 IV idx;
1290 } *cprop, prop_table[] = {
1291 # define prop(type, name) { type, # name, (IV) CFAPI_ ## name },
1292 prop (CFAPI_INT, MAP_PROP_FLAGS)
1293 prop (CFAPI_INT, MAP_PROP_DIFFICULTY)
1294 prop (CFAPI_STRING, MAP_PROP_PATH)
1295 prop (CFAPI_STRING, MAP_PROP_TMPNAME)
1296 prop (CFAPI_STRING, MAP_PROP_NAME)
1297 prop (CFAPI_INT, MAP_PROP_RESET_TIME)
1298 prop (CFAPI_INT, MAP_PROP_RESET_TIMEOUT)
1299 prop (CFAPI_INT, MAP_PROP_PLAYERS)
1300 prop (CFAPI_INT, MAP_PROP_DARKNESS)
1301 prop (CFAPI_INT, MAP_PROP_WIDTH)
1302 prop (CFAPI_INT, MAP_PROP_HEIGHT)
1303 prop (CFAPI_INT, MAP_PROP_ENTER_X)
1304 prop (CFAPI_INT, MAP_PROP_ENTER_Y)
1305 prop (CFAPI_INT, MAP_PROP_TEMPERATURE)
1306 prop (CFAPI_INT, MAP_PROP_PRESSURE)
1307 prop (CFAPI_INT, MAP_PROP_HUMIDITY)
1308 prop (CFAPI_INT, MAP_PROP_WINDSPEED)
1309 prop (CFAPI_INT, MAP_PROP_WINDDIR)
1310 prop (CFAPI_INT, MAP_PROP_SKY)
1311 prop (CFAPI_INT, MAP_PROP_WPARTX)
1312 prop (CFAPI_INT, MAP_PROP_WPARTY)
1313 prop (CFAPI_STRING, MAP_PROP_MESSAGE)
1314 prop (CFAPI_PMAP, MAP_PROP_NEXT)
1315 prop (CFAPI_PREGION, MAP_PROP_REGION)
1316 prop (CFAPI_POBJECT, OBJECT_PROP_OB_ABOVE)
1317 prop (CFAPI_POBJECT, OBJECT_PROP_OB_BELOW)
1318 prop (CFAPI_POBJECT, OBJECT_PROP_NEXT_ACTIVE_OB)
1319 prop (CFAPI_POBJECT, OBJECT_PROP_PREV_ACTIVE_OB)
1320 prop (CFAPI_POBJECT, OBJECT_PROP_INVENTORY)
1321 prop (CFAPI_POBJECT, OBJECT_PROP_ENVIRONMENT)
1322 prop (CFAPI_POBJECT, OBJECT_PROP_HEAD)
1323 prop (CFAPI_POBJECT, OBJECT_PROP_CONTAINER)
1324 prop (CFAPI_PMAP, OBJECT_PROP_MAP)
1325 prop (CFAPI_INT, OBJECT_PROP_COUNT)
1326 prop (CFAPI_INT, OBJECT_PROP_REFCOUNT)
1327 prop (CFAPI_STRING, OBJECT_PROP_NAME)
1328 prop (CFAPI_STRING, OBJECT_PROP_NAME_PLURAL)
1329 prop (CFAPI_STRING, OBJECT_PROP_TITLE)
1330 prop (CFAPI_STRING, OBJECT_PROP_RACE)
1331 prop (CFAPI_STRING, OBJECT_PROP_SLAYING)
1332 prop (CFAPI_STRING, OBJECT_PROP_SKILL)
1333 prop (CFAPI_STRING, OBJECT_PROP_MESSAGE)
1334 prop (CFAPI_STRING, OBJECT_PROP_LORE)
1335 prop (CFAPI_INT, OBJECT_PROP_X)
1336 prop (CFAPI_INT, OBJECT_PROP_Y)
1337 prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED)
1338 prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED_LEFT)
1339 prop (CFAPI_INT, OBJECT_PROP_NROF)
1340 prop (CFAPI_INT, OBJECT_PROP_DIRECTION)
1341 prop (CFAPI_INT, OBJECT_PROP_FACING)
1342 prop (CFAPI_INT, OBJECT_PROP_TYPE)
1343 prop (CFAPI_INT, OBJECT_PROP_SUBTYPE)
1344 prop (CFAPI_INT, OBJECT_PROP_CLIENT_TYPE)
1345 prop (CFAPI_INT, OBJECT_PROP_ATTACK_TYPE)
1346 prop (CFAPI_INT, OBJECT_PROP_PATH_ATTUNED)
1347 prop (CFAPI_INT, OBJECT_PROP_PATH_REPELLED)
1348 prop (CFAPI_INT, OBJECT_PROP_PATH_DENIED)
1349 prop (CFAPI_INT, OBJECT_PROP_MATERIAL)
1350 prop (CFAPI_STRING, OBJECT_PROP_MATERIAL_NAME)
1351 prop (CFAPI_INT, OBJECT_PROP_MAGIC)
1352 prop (CFAPI_INT, OBJECT_PROP_VALUE)
1353 prop (CFAPI_INT, OBJECT_PROP_LEVEL)
1354 prop (CFAPI_INT, OBJECT_PROP_LAST_HEAL)
1355 prop (CFAPI_INT, OBJECT_PROP_LAST_SP)
1356 prop (CFAPI_INT, OBJECT_PROP_LAST_GRACE)
1357 prop (CFAPI_INT, OBJECT_PROP_LAST_EAT)
1358 prop (CFAPI_INT, OBJECT_PROP_INVISIBLE_TIME)
1359 prop (CFAPI_INT, OBJECT_PROP_PICK_UP)
1360 prop (CFAPI_INT, OBJECT_PROP_ITEM_POWER)
1361 prop (CFAPI_INT, OBJECT_PROP_GEN_SP_ARMOUR)
1362 prop (CFAPI_INT, OBJECT_PROP_WEIGHT)
1363 prop (CFAPI_INT, OBJECT_PROP_WEIGHT_LIMIT)
1364 prop (CFAPI_INT, OBJECT_PROP_CARRYING)
1365 prop (CFAPI_INT, OBJECT_PROP_GLOW_RADIUS)
1366 prop (CFAPI_LONG, OBJECT_PROP_PERM_EXP)
1367 prop (CFAPI_POBJECT, OBJECT_PROP_CURRENT_WEAPON)
1368 prop (CFAPI_POBJECT, OBJECT_PROP_ENEMY)
1369 prop (CFAPI_POBJECT, OBJECT_PROP_ATTACKED_BY)
1370 prop (CFAPI_INT, OBJECT_PROP_RUN_AWAY)
1371 prop (CFAPI_POBJECT, OBJECT_PROP_CHOSEN_SKILL)
1372 prop (CFAPI_INT, OBJECT_PROP_HIDDEN)
1373 prop (CFAPI_INT, OBJECT_PROP_MOVE_STATUS)
1374 prop (CFAPI_INT, OBJECT_PROP_MOVE_TYPE)
1375 prop (CFAPI_POBJECT, OBJECT_PROP_SPELL_ITEM)
1376 prop (CFAPI_DOUBLE, OBJECT_PROP_EXP_MULTIPLIER)
1377 prop (CFAPI_PARCH, OBJECT_PROP_ARCHETYPE)
1378 prop (CFAPI_PARCH, OBJECT_PROP_OTHER_ARCH)
1379 prop (CFAPI_STRING, OBJECT_PROP_CUSTOM_NAME)
1380 prop (CFAPI_INT, OBJECT_PROP_ANIM_SPEED)
1381 prop (CFAPI_INT, OBJECT_PROP_FRIENDLY)
1382 prop (CFAPI_STRING, OBJECT_PROP_SHORT_NAME)
1383 prop (CFAPI_INT, OBJECT_PROP_MAGICAL)
1384 prop (CFAPI_INT, OBJECT_PROP_LUCK)
1385 prop (CFAPI_POBJECT, OBJECT_PROP_OWNER)
1386 prop (CFAPI_POBJECT, OBJECT_PROP_PRESENT)
1387 prop (CFAPI_INT, OBJECT_PROP_CHEATER)
1388 prop (CFAPI_INT, OBJECT_PROP_MERGEABLE)
1389 prop (CFAPI_INT, OBJECT_PROP_PICKABLE)
1390 prop (CFAPI_INT, OBJECT_PROP_STR)
1391 prop (CFAPI_INT, OBJECT_PROP_DEX)
1392 prop (CFAPI_INT, OBJECT_PROP_CON)
1393 prop (CFAPI_INT, OBJECT_PROP_WIS)
1394 prop (CFAPI_INT, OBJECT_PROP_INT)
1395 prop (CFAPI_INT, OBJECT_PROP_POW)
1396 prop (CFAPI_INT, OBJECT_PROP_CHA)
1397 prop (CFAPI_INT, OBJECT_PROP_WC)
1398 prop (CFAPI_INT, OBJECT_PROP_AC)
1399 prop (CFAPI_INT, OBJECT_PROP_HP)
1400 prop (CFAPI_INT, OBJECT_PROP_SP)
1401 prop (CFAPI_INT, OBJECT_PROP_GP)
1402 prop (CFAPI_INT, OBJECT_PROP_FP)
1403 prop (CFAPI_INT, OBJECT_PROP_MAXHP)
1404 prop (CFAPI_INT, OBJECT_PROP_MAXSP)
1405 prop (CFAPI_INT, OBJECT_PROP_MAXGP)
1406 prop (CFAPI_INT, OBJECT_PROP_DAM)
1407 prop (CFAPI_STRING, OBJECT_PROP_GOD)
1408 prop (CFAPI_STRING, OBJECT_PROP_ARCH_NAME)
1409 prop (CFAPI_INT, OBJECT_PROP_INVISIBLE)
1410 prop (CFAPI_INT, OBJECT_PROP_FACE)
1411 };
1412
1413 HV *prop_type = get_hv ("cf::PROP_TYPE", 1);
1414 HV *prop_idx = get_hv ("cf::PROP_IDX", 1);
1415
1416 for (cprop = prop_table + sizeof (prop_table) / sizeof (prop_table [0]); cprop-- > prop_table; )
1417 {
1418 hv_store (prop_type, cprop->name, strlen (cprop->name), newSViv (cprop->dtype), 0);
1419 hv_store (prop_idx, cprop->name, strlen (cprop->name), newSViv (cprop->idx ), 0);
1420 }
1421
1422 //I_EVENT_API (PACKAGE);
1423 }
1424
1425 NV floor (NV x)
1426
1427 NV ceil (NV x)
1428
1429 void
1430 LOG (int level, char *msg)
1431 PROTOTYPE: $$
1432 C_ARGS: (LogLevel)level, "%s", msg
1433
1434 char *path_combine (char *base, char *path)
1435 PROTOTYPE: $$
1436
1437 char *path_combine_and_normalize (char *base, char *path)
1438 PROTOTYPE: $$
1439
1440 char *
1441 cf_get_maps_directory (char *path)
1442 PROTOTYPE: $
1443 ALIAS: maps_directory = 0
1444
1445 void
1446 sub_generation_inc ()
1447 CODE:
1448 PL_sub_generation++;
1449
1450 char *
1451 mapdir ()
1452 PROTOTYPE:
1453 ALIAS:
1454 mapdir = 0
1455 uniquedir = 1
1456 tmpdir = 2
1457 confdir = 3
1458 localdir = 4
1459 playerdir = 5
1460 datadir = 6
1461 CODE:
1462 {
1463 int unused_type;
1464 RETVAL = (char *)systemDirectory (&unused_type, ix);
1465 }
1466 OUTPUT: RETVAL
1467
1468 int
1469 cf_find_animation (char *text)
1470 PROTOTYPE: $
1471
1472 int random_roll(int min, int max, object *op, int goodbad);
1473
1474 const char *cost_string_from_value(uint64 cost, int approx = 0)
1475
1476 int
1477 exp_to_level (val64 exp)
1478 CODE:
1479 {
1480 int i = 0;
1481
1482 RETVAL = settings.max_level;
1483
1484 for (i = 1; i <= settings.max_level; i++)
1485 {
1486 if (levels[i] > exp)
1487 {
1488 RETVAL = i - 1;
1489 break;
1490 }
1491 }
1492 }
1493 OUTPUT: RETVAL
1494
1495 val64
1496 level_to_min_exp (int level)
1497 CODE:
1498 if (level > settings.max_level)
1499 RETVAL = levels[settings.max_level];
1500 else if (level < 1)
1501 RETVAL = 0;
1502 else
1503 RETVAL = levels[level];
1504 OUTPUT: RETVAL
1505
1506 SV *
1507 resistance_to_string (int atnr)
1508 CODE:
1509 if (atnr >= 0 && atnr < NROFATTACKS)
1510 RETVAL = newSVpv (resist_plus[atnr], 0);
1511 else
1512 XSRETURN_UNDEF;
1513 OUTPUT: RETVAL
1514
1515 MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1516
1517 SV *
1518 get_property (object *obj, int type, int idx)
1519 CODE:
1520 RETVAL = newSVcfapi (type, cf_object_get_property (obj, idx));
1521 OUTPUT: RETVAL
1522
1523 SV *
1524 set_property (object *obj, int type, int idx, SV *newval)
1525 CODE:
1526 switch (type)
1527 {
1528 case CFAPI_INT:
1529 cf_object_set_int_property (obj, idx, SvIV (newval));
1530 break;
1531 case CFAPI_LONG:
1532 cf_object_set_long_property (obj, idx, (long) SvVAL64 (newval));
1533 break;
1534 case CFAPI_DOUBLE:
1535 {
1536 int unused_type;
1537 object_set_property (&unused_type, obj, idx, (double)SvNV (newval));
1538 }
1539 break;
1540 case CFAPI_STRING:
1541 cf_object_set_string_property (obj, idx, SvOK (newval) ? SvPV_nolen (newval) : 0);
1542 break;
1543 case CFAPI_POBJECT:
1544 {
1545 int unused_type;
1546 object_set_property (&unused_type, obj, idx, (object *)SvPTR_ornull (newval, "cf::object"));
1547 }
1548 break;
1549 default:
1550 croak ("unhandled type '%d' in set_property '%d'", type, idx);
1551 }
1552
1553 # missing properties
1554
1555 void
1556 set_attacktype (object *obj, U32 attacktype)
1557 CODE:
1558 obj->attacktype = attacktype;
1559
1560 U32
1561 get_attacktype (object *obj)
1562 ALIAS:
1563 attacktype = 0
1564 CODE:
1565 RETVAL = obj->attacktype;
1566 OUTPUT: RETVAL
1567
1568 # missing in plug-in api, of course
1569 void
1570 set_food (object *obj, int food)
1571 CODE:
1572 obj->stats.food = food;
1573
1574 int
1575 get_food (object *obj)
1576 ALIAS:
1577 food = 0
1578 CODE:
1579 RETVAL = obj->stats.food;
1580 OUTPUT: RETVAL
1581
1582 void
1583 inv (object *obj)
1584 PROTOTYPE: $
1585 PPCODE:
1586 {
1587 object *o;
1588 for (o = obj->inv; o; o = o->below)
1589 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
1590 }
1591
1592 int cf_object_get_resistance (object *op, int rtype)
1593 ALIAS: resistance = 0
1594
1595 int cf_object_get_flag (object *op, int flag)
1596 ALIAS: flag = 0
1597
1598 void cf_object_set_flag (object *op, int flag, int value)
1599
1600 int need_identify (const object *obj);
1601
1602 int apply_shop_mat (object *shop_mat, object *op);
1603
1604 void cf_object_move (object *op, int dir, object *originator = op)
1605
1606 void cf_object_apply (object *op, object *author, int flags = 0)
1607
1608 void cf_object_apply_below (object *op)
1609
1610 void cf_object_remove (object *op)
1611
1612 void cf_object_free (object *op)
1613
1614 object *cf_object_present_archname_inside (object *op, char *whatstr)
1615
1616 int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1617
1618 int cf_object_change_map (object *op, int x, int y, mapstruct *map)
1619
1620 object *cf_object_clone (object *op, int clonetype = 0)
1621
1622 int cf_object_pay_item (object *op, object *buyer)
1623
1624 int cf_object_pay_amount (object *op, uint64 amount)
1625
1626 void pay_player (object *op, uint64 amount)
1627
1628 val64 pay_player_arch (object *op, const char *arch, uint64 amount)
1629
1630 int cf_object_cast_spell (object *caster, object *ctoo, int dir, object *spell_ob, char *stringarg = 0)
1631
1632 int cf_object_cast_ability (object *caster, object *ctoo, int dir, object *sp_, char *stringarg = 0)
1633
1634 void cf_object_learn_spell (object *op, object *sp)
1635
1636 void cf_object_forget_spell (object *op, object *sp)
1637
1638 object *cf_object_check_for_spell (object *op, char *spellname)
1639
1640 int cf_object_query_money (object *op)
1641 ALIAS: money = 0
1642
1643 int cf_object_query_cost (object *op, object *who, int flags)
1644 ALIAS: cost = 0
1645
1646 void cf_object_activate_rune (object *op , object *victim)
1647
1648 int cf_object_check_trigger (object *op, object *cause)
1649
1650 int cf_object_out_of_map (object *op, int x, int y)
1651
1652 void cf_object_drop (object *op, object *author)
1653
1654 void cf_object_take (object *op, object *author)
1655
1656 void cf_object_say (object *op, char *msg)
1657
1658 void cf_object_speak (object *op, char *msg)
1659
1660 object *cf_object_insert_object (object *op, object *container)
1661
1662 const char *cf_object_get_msg (object *ob)
1663 ALIAS: msg = 0
1664
1665 object *cf_object_insert_in_ob (object *ob, object *where)
1666
1667 int cf_object_teleport (object *op, mapstruct *map, int x, int y)
1668
1669 void cf_object_update (object *op, int flags)
1670
1671 void cf_object_pickup (object *op, object *what)
1672
1673 object *cf_create_object_by_name (const char *name)
1674
1675 void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0)
1676
1677 void player_lvl_adj (object *who, object *skill = 0)
1678
1679 int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1680
1681 int calc_skill_exp (object *who, object *op, object *skill);
1682
1683 void push_button (object *op);
1684
1685 void use_trigger (object *op);
1686
1687 void add_button_link (object *button, mapstruct *map, int connected);
1688
1689 void remove_button_link (object *op);
1690
1691 void
1692 cf_object_set_resistance (object *op, int rtype, int val)
1693 CODE:
1694 if (rtype >= 0 && rtype < NROFATTACKS)
1695 op->resist[rtype] = val;
1696
1697
1698 MODULE = cf PACKAGE = cf::object PREFIX = cf_
1699
1700 void cf_fix_object (object *pl)
1701 ALIAS: fix = 0
1702
1703 object *cf_insert_ob_in_ob (object *ob, object *where)
1704
1705 # no clean way to get an object from an archetype - stupid idiotic
1706 # dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1707
1708 object *new (const char *archetype = 0)
1709 PROTOTYPE: ;$
1710 CODE:
1711 RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
1712 OUTPUT:
1713 RETVAL
1714
1715 object *insert_ob_in_map_at (object *ob, mapstruct *where, object_ornull *orig, int flag, int x, int y)
1716 PROTOTYPE: $$$$$$
1717 CODE:
1718 {
1719 int unused_type;
1720 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1721 }
1722
1723 # syntatic sugar for easier use in event callbacks.
1724 const char *options (object *op)
1725 CODE:
1726 RETVAL = op->name;
1727 OUTPUT:
1728 RETVAL
1729
1730 player *contr (object *op)
1731 CODE:
1732 RETVAL = op->contr;
1733 OUTPUT: RETVAL
1734
1735 const char *get_ob_key_value (object *op, const char *key)
1736
1737 bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1)
1738
1739 object *get_nearest_player (object *ob)
1740 ALIAS: nearest_player = 0
1741 PREINIT:
1742 extern object *get_nearest_player (object *);
1743
1744 void rangevector (object *ob, object *other, int flags = 0)
1745 PROTOTYPE: $$;$
1746 PPCODE:
1747 {
1748 rv_vector rv;
1749 get_rangevector (ob, other, &rv, flags);
1750 EXTEND (SP, 5);
1751 PUSHs (newSVuv (rv.distance));
1752 PUSHs (newSViv (rv.distance_x));
1753 PUSHs (newSViv (rv.distance_y));
1754 PUSHs (newSViv (rv.direction));
1755 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part));
1756 }
1757
1758 bool on_same_map_as (object *ob, object *other)
1759 CODE:
1760 RETVAL = on_same_map (ob, other);
1761 OUTPUT: RETVAL
1762
1763 char *
1764 base_name (object *ob, int plural)
1765 CODE:
1766 RETVAL = cf_query_base_name (ob, plural);
1767 OUTPUT: RETVAL
1768
1769 living *
1770 stats (object *ob)
1771 CODE:
1772 RETVAL = &ob->stats;
1773 OUTPUT: RETVAL
1774
1775
1776 MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1777
1778 player *player (object *op)
1779 CODE:
1780 RETVAL = op->contr;
1781 OUTPUT: RETVAL
1782
1783 void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1784
1785 object *cf_player_send_inventory (object *op)
1786
1787 char *cf_player_get_ip (object *op)
1788 ALIAS: ip = 0
1789
1790 object *cf_player_get_marked_item (object *op)
1791 ALIAS: marked_item = 0
1792
1793 void cf_player_set_marked_item (object *op, object *ob)
1794
1795 partylist *cf_player_get_party (object *op)
1796 ALIAS: party = 0
1797
1798 void cf_player_set_party (object *op, partylist *party)
1799
1800 void kill_player (object *op)
1801
1802 MODULE = cf PACKAGE = cf::object::map PREFIX = cf_
1803
1804 MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1805
1806 player *cf_player_find (char *name)
1807 PROTOTYPE: $
1808
1809 void cf_player_move (player *pl, int dir)
1810
1811 void MapNewmapCmd (player *pl)
1812
1813 void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
1814
1815 # nonstandard
1816 object *ob (player *pl)
1817 CODE:
1818 RETVAL = pl->ob;
1819 OUTPUT: RETVAL
1820
1821 player *first ()
1822 CODE:
1823 RETVAL = first_player;
1824 OUTPUT: RETVAL
1825
1826 player *next (player *pl)
1827 CODE:
1828 RETVAL = pl->next;
1829 OUTPUT: RETVAL
1830
1831 bool
1832 cell_visible (player *pl, int dx, int dy)
1833 CODE:
1834 RETVAL = FABS (dx) <= pl->socket.mapx / 2 && FABS (dy) <= pl->socket.mapy / 2
1835 && !pl->blocked_los [dx + pl->socket.mapx / 2][dy + pl->socket.mapy / 2];
1836 OUTPUT:
1837 RETVAL
1838
1839 void
1840 send (player *pl, SV *packet)
1841 CODE:
1842 {
1843 STRLEN len;
1844 char *buf = SvPVbyte (packet, len);
1845
1846 Write_String_To_Socket (&pl->socket, buf, len);
1847 }
1848
1849 int
1850 listening (player *pl, int new_value = -1)
1851 CODE:
1852 RETVAL = pl->listening;
1853 if (new_value >= 0)
1854 pl->listening = new_value;
1855 OUTPUT:
1856 RETVAL
1857
1858 void get_savebed (player *pl)
1859 ALIAS:
1860 savebed = 0
1861 PPCODE:
1862 EXTEND (SP, 3);
1863 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
1864 PUSHs (sv_2mortal (newSViv (pl->bed_x)));
1865 PUSHs (sv_2mortal (newSViv (pl->bed_y)));
1866
1867 void set_savebed (player *pl, char *map_path, int x, int y)
1868 CODE:
1869 strcpy (pl->savebed_map, map_path);
1870 pl->bed_x = x;
1871 pl->bed_y = y;
1872
1873 void
1874 list ()
1875 PPCODE:
1876 {
1877 player *pl;
1878 for (pl = first_player; pl; pl = pl->next)
1879 XPUSHs (newSVcfapi (CFAPI_PPLAYER, pl));
1880 }
1881
1882 bool
1883 peaceful (player *pl, bool new_setting = 0)
1884 PROTOTYPE: $;$
1885 CODE:
1886 RETVAL = pl->peaceful;
1887 if (items > 1)
1888 pl->peaceful = new_setting;
1889 OUTPUT:
1890 RETVAL
1891
1892 living *
1893 orig_stats (player *pl)
1894 CODE:
1895 RETVAL = &pl->orig_stats;
1896 OUTPUT: RETVAL
1897
1898 living *
1899 last_stats (player *pl)
1900 CODE:
1901 RETVAL = &pl->last_stats;
1902 OUTPUT: RETVAL
1903
1904
1905 MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
1906
1907 SV *
1908 get_property (mapstruct *obj, int type, int idx)
1909 CODE:
1910 RETVAL = newSVcfapi (type, cf_map_get_property (obj, idx));
1911 OUTPUT: RETVAL
1912
1913 SV *
1914 set_property (mapstruct *obj, int type, int idx, SV *newval)
1915 CODE:
1916 switch (type)
1917 {
1918 case CFAPI_INT:
1919 cf_map_set_int_property (obj, idx, SvIV (newval));
1920 break;
1921 default:
1922 croak ("unhandled type '%d' in set_property '%d'", type, idx);
1923 }
1924
1925 mapstruct *new (int width, int height)
1926 PROTOTYPE:
1927 CODE:
1928 {
1929 int unused_type;
1930 RETVAL = (mapstruct*) map_get_map (&unused_type, 0, width, height);
1931 }
1932 OUTPUT:
1933 RETVAL
1934
1935 void delete_map (mapstruct *map)
1936
1937 void clean_tmp_map (mapstruct *map)
1938
1939 void play_sound_map (mapstruct *map, int x, int y, int sound_num)
1940
1941 mapstruct *tile_map (mapstruct *map, unsigned int dir)
1942 CODE:
1943 RETVAL = dir < 4 ? map->tile_map [dir] : 0;
1944 OUTPUT:
1945 RETVAL
1946
1947 char *tile_path (mapstruct *map, unsigned int dir)
1948 CODE:
1949 if (dir >= 4)
1950 XSRETURN_UNDEF;
1951 RETVAL = map->tile_path [dir];
1952 OUTPUT:
1953 RETVAL
1954
1955 mapstruct *cf_map_get_map (char *name)
1956 PROTOTYPE: $
1957 ALIAS: map = 0
1958
1959 mapstruct *has_been_loaded (char *name)
1960 PROTOTYPE: $
1961
1962 mapstruct *cf_map_get_first ()
1963 PROTOTYPE:
1964 ALIAS: first = 0
1965
1966 # whoever "designed" the plug-in api should have wasted
1967 # his/her time with staying away from the project - would have
1968 # saved others a lot of time, without doubt.
1969 void set_path (mapstruct *where, char *path)
1970 CODE:
1971 strcpy (where->path, path);
1972
1973 int in_memory (mapstruct *map)
1974 CODE:
1975 RETVAL = map->in_memory;
1976 OUTPUT:
1977 RETVAL
1978
1979 bool unique (mapstruct *map)
1980 CODE:
1981 RETVAL = map->unique;
1982 OUTPUT:
1983 RETVAL
1984
1985 void set_unique (mapstruct *map, bool unique)
1986 CODE:
1987 map->unique = unique;
1988
1989 object *cf_map_insert_object_there (mapstruct *where, object *op, object *originator, int flags)
1990
1991 object *cf_map_insert_object (mapstruct *where, object* op, int x, int y)
1992
1993 object* cf_map_present_arch_by_name (mapstruct *map, const char* str, int nx, int ny)
1994 C_ARGS: str, map, nx, ny
1995
1996 void
1997 cf_map_normalise (mapstruct *map, int x, int y)
1998 PPCODE:
1999 {
2000 mapstruct *nmap = 0;
2001 I16 nx = 0, ny = 0;
2002 int flags = cf_map_get_flags (map, &nmap, x, y, &nx, &ny);
2003
2004 EXTEND (SP, 4);
2005 PUSHs (sv_2mortal (newSViv (flags)));
2006
2007 if (GIMME_V == G_ARRAY)
2008 {
2009 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap)));
2010 PUSHs (sv_2mortal (newSViv (nx)));
2011 PUSHs (sv_2mortal (newSViv (ny)));
2012 }
2013 }
2014
2015 void
2016 at (mapstruct *map, unsigned int x, unsigned int y)
2017 PROTOTYPE: $$$
2018 PPCODE:
2019 {
2020 object *o;
2021 mapstruct *nmap = 0;
2022 I16 nx, ny;
2023
2024 cf_map_get_flags (map, &nmap, x, y, &nx, &ny);
2025
2026 if (nmap)
2027 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2028 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
2029 }
2030
2031 SV *
2032 bot_at (mapstruct *obj, unsigned int x, unsigned int y)
2033 PROTOTYPE: $$$
2034 ALIAS:
2035 top_at = 1
2036 flags_at = 2
2037 light_at = 3
2038 move_block_at = 4
2039 move_slow_at = 5
2040 move_on_at = 6
2041 move_off_at = 7
2042 INIT:
2043 if (x >= MAP_WIDTH (obj) || y >= MAP_HEIGHT (obj)) XSRETURN_UNDEF;
2044 CODE:
2045 switch (ix)
2046 {
2047 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break;
2048 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break;
2049 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break;
2050 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break;
2051 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2052 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break;
2053 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break;
2054 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break;
2055 }
2056 OUTPUT:
2057 RETVAL
2058
2059 # "serialise" map perl data into a ref
2060 void
2061 _get_obs (mapstruct *map)
2062 PPCODE:
2063 {
2064 object *o;
2065 int x, y;
2066 AV *obs = newAV ();
2067 int nonnull = 0;
2068
2069 for (y = 0; y < MAP_HEIGHT (map); y++)
2070 for (x = 0; x < MAP_WIDTH (map); x++)
2071 {
2072 AV *av = newAV ();
2073
2074 for (o = GET_MAP_OB (map, x, y); o; o = o->above)
2075 {
2076 SV *sv = SVptr_cache_get (o);
2077
2078 if (sv && HvFILL (SvRV (sv)))
2079 {
2080 nonnull = 1;
2081 sv = newSVsv (sv);
2082 }
2083 else
2084 sv = &PL_sv_undef;
2085
2086 av_push (av, sv);
2087 }
2088
2089 av_store (obs, x + y * MAP_HEIGHT (map), newRV_noinc ((SV *)av));
2090 }
2091
2092 if (nonnull)
2093 XPUSHs (sv_2mortal (newRV_noinc ((SV *)obs)));
2094 else
2095 SvREFCNT_dec (obs);
2096 }
2097
2098 # "deserialise" perl map data into the map
2099 void
2100 _set_obs (mapstruct *map, SV *sv)
2101 CODE:
2102 {
2103 object *o;
2104 AV *av;
2105 int x, y;
2106 AV *obs = (AV *)SvRV (sv);
2107
2108 for (y = 0; y < MAP_HEIGHT (map); y++)
2109 for (x = 0; x < MAP_WIDTH (map); x++)
2110 {
2111 sv = *av_fetch (obs, x + y * MAP_HEIGHT (map), 1);
2112
2113 if (!SvROK (sv))
2114 continue;
2115
2116 av = (AV *)SvRV (sv);
2117
2118 for (o = GET_MAP_OB (map, x, y); o; o = o->above)
2119 {
2120 sv = av_shift (av);
2121
2122 if (SvROK (sv))
2123 {
2124 sv_magic ((SV *)SvRV (sv), 0, PERL_MAGIC_ext, (char *)o, 0);
2125 SVptr_cache_set (o, sv);
2126 }
2127 }
2128 }
2129 }
2130
2131
2132 MODULE = cf PACKAGE = cf::arch PREFIX = cf_archetype_
2133
2134 archetype *cf_archetype_get_first()
2135 PROTOTYPE:
2136 ALIAS: first = 0
2137
2138 archetype *cf_archetype_get_next (archetype *arch)
2139 ALIAS: next = 0
2140
2141 archetype *cf_archetype_get_head (archetype *arch)
2142 ALIAS: head = 0
2143
2144 archetype *cf_archetype_get_more (archetype *arch)
2145 ALIAS: more = 0
2146
2147 const char *cf_archetype_get_name (archetype *arch)
2148 ALIAS: name = 0
2149
2150 object *cf_archetype_get_clone (archetype *arch)
2151 ALIAS: clone = 0
2152
2153 MODULE = cf PACKAGE = cf::party PREFIX = cf_party_
2154
2155 partylist *cf_party_get_first ()
2156 PROTOTYPE:
2157 ALIAS: first = 0
2158
2159 partylist *cf_party_get_next (partylist *party)
2160 ALIAS: next = 0
2161
2162 const char *cf_party_get_name (partylist *party)
2163
2164 const char *cf_party_get_password (partylist *party)
2165 ALIAS: password = 0
2166
2167 player *cf_party_get_first_player (partylist *party)
2168 ALIAS: first_player = 0
2169
2170 player *cf_party_get_next_player (partylist *party, player *op)
2171 ALIAS: next_player = 0
2172
2173
2174 MODULE = cf PACKAGE = cf::region PREFIX = cf_region_
2175
2176 region *cf_region_get_first ()
2177 PROTOTYPE:
2178 ALIAS: first = 0
2179
2180 const char *cf_region_get_name (region *reg)
2181 ALIAS: name = 0
2182
2183 region *cf_region_get_next (region *reg)
2184 ALIAS: next = 0
2185
2186 region *cf_region_get_parent (region *reg)
2187 ALIAS: parent = 0
2188
2189 const char *cf_region_get_longname (region *reg)
2190 ALIAS: longname = 0
2191
2192 const char *cf_region_get_message (region *reg)
2193 ALIAS: message = 0
2194
2195
2196 MODULE = cf PACKAGE = cf::living PREFIX = cf_living_
2197
2198 val64
2199 exp (living *liv, val64 new_val = 0)
2200 PROTOTYPE: $;$
2201 ALIAS:
2202 Str = 1
2203 Dex = 2
2204 Con = 3
2205 Wis = 4
2206 Cha = 5
2207 Int = 6
2208 Pow = 7
2209 wc = 8
2210 ac = 9
2211 hp = 10
2212 maxhp = 11
2213 sp = 12
2214 maxsp = 13
2215 grace = 14
2216 maxgrace = 15
2217 food = 16
2218 dam = 17
2219 luck = 18
2220 CODE:
2221 # define LIVING_ACC(acc,idx) case idx: RETVAL = liv->acc; if (items > 1) liv->acc = (sint64)new_val; break
2222 switch (ix)
2223 {
2224 LIVING_ACC (exp , 0);
2225 LIVING_ACC (Str , 1);
2226 LIVING_ACC (Dex , 2);
2227 LIVING_ACC (Con , 3);
2228 LIVING_ACC (Wis , 4);
2229 LIVING_ACC (Cha , 5);
2230 LIVING_ACC (Int , 6);
2231 LIVING_ACC (Pow , 7);
2232 LIVING_ACC (wc , 8);
2233 LIVING_ACC (ac , 9);
2234 LIVING_ACC (hp , 10);
2235 LIVING_ACC (maxhp , 11);
2236 LIVING_ACC (sp , 12);
2237 LIVING_ACC (maxsp , 13);
2238 LIVING_ACC (grace , 14);
2239 LIVING_ACC (maxgrace, 15);
2240 LIVING_ACC (food , 16);
2241 LIVING_ACC (dam , 17);
2242 LIVING_ACC (luck , 18);
2243 }
2244 # undef LIVING_ACC
2245 OUTPUT:
2246 RETVAL
2247