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/cvs/deliantra/server/server/cfperl.xs
Revision: 1.107
Committed: Sat Dec 23 16:29:02 2006 UTC (17 years, 5 months ago) by root
Branch: MAIN
Changes since 1.106: +4 -2 lines
Log Message:
- support Coro on C level
- check for required modules availability (but not suitability) in configure

File Contents

# Content
1 /*****************************************************************************/
2 /* CrossFire, A Multiplayer game for the X Window System */
3 /*****************************************************************************/
4
5 /*
6 * This code is placed under the GNU General Public Licence (GPL)
7 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de>
10 *
11 * This program is free software; you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or
14 * (at your option) any later version.
15 *
16 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details.
20 *
21 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
24 */
25
26 #define PLUGIN_NAME "perl"
27 #define PLUGIN_VERSION "cfperl 0.5"
28
29 #include <plugin_common.h>
30 #include <sounds.h>
31 #include <cstdarg>
32 #include <sproto.h>
33
34 #include "cfperl.h"
35 #include "shstr.h"
36
37 #include <EXTERN.h>
38 #include <perl.h>
39 #include <XSUB.h>
40
41 #include "CoroAPI.h"
42 #include "perlxsi.c"
43
44 extern sint64 *levels; // the experience table
45
46 typedef object object_ornull;
47 typedef maptile maptile_ornull;
48
49 #if IVSIZE >= 8
50 typedef IV val64;
51 # define newSVval64 newSViv
52 # define SvVAL64 SvIV
53 #else
54 typedef double val64;
55 # define newSVval64 newSVnv
56 # define SvVAL64 SvNV
57 #endif
58
59 static f_plug_api gethook = cfapi_get_hooks;
60 static f_plug_api object_set_property = cfapi_object_set_property;
61 static f_plug_api object_insert = cfapi_object_insert;
62
63 static PerlInterpreter *perl;
64
65 static AV *cb_global, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
66
67 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
68
69 static SV *
70 newSVptr (void *ptr, const char *klass, HV *hv = newHV ())
71 {
72 SV *sv;
73
74 if (!ptr)
75 return &PL_sv_undef;
76
77 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0);
78 return sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1));
79 }
80
81 template<class attachable>
82 SV *
83 newSVattachable (attachable *obj, const char *klass)
84 {
85 if (!obj)
86 return &PL_sv_undef;
87
88 if (!obj->self)
89 obj->self = newSVptr (obj, klass);
90
91 return newSVsv (obj->self);
92 }
93
94 static void
95 clearSVptr (SV *sv)
96 {
97 if (SvROK (sv))
98 sv = SvRV (sv);
99
100 hv_clear ((HV *)sv);
101 sv_unmagic (sv, PERL_MAGIC_ext);
102 }
103
104 static long
105 SvPTR (SV *sv, const char *klass)
106 {
107 if (!sv_derived_from (sv, klass))
108 croak ("object of type %s expected", klass);
109
110 MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext);
111
112 if (!mg)
113 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
114
115 return (long)mg->mg_ptr;
116 }
117
118 static long
119 SvPTR_ornull (SV *sv, const char *klass)
120 {
121 if (SvOK (sv))
122 return SvPTR (sv, klass);
123 else
124 return 0;
125 }
126
127 inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; }
128 inline SV *to_sv (const char * v) { return newSVpv (v, 0); }
129 inline SV *to_sv (bool v) { return newSViv (v); }
130 inline SV *to_sv ( signed char v) { return newSViv (v); }
131 inline SV *to_sv (unsigned char v) { return newSViv (v); }
132 inline SV *to_sv ( signed short v) { return newSViv (v); }
133 inline SV *to_sv (unsigned short v) { return newSVuv (v); }
134 inline SV *to_sv ( signed int v) { return newSViv (v); }
135 inline SV *to_sv (unsigned int v) { return newSVuv (v); }
136 inline SV *to_sv ( signed long v) { return newSViv (v); }
137 inline SV *to_sv (unsigned long v) { return newSVuv (v); }
138 inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
139 inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
140 inline SV *to_sv (float v) { return newSVnv (v); }
141 inline SV *to_sv (double v) { return newSVnv (v); }
142 inline SV *to_sv (client * v) { return newSVattachable (v, "cf::client::wrap"); }
143 inline SV *to_sv (player * v) { return newSVattachable (v, "cf::player::wrap"); }
144 inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? "cf::object::player::wrap" : "cf::object::wrap"); }
145 inline SV *to_sv (maptile * v) { return newSVattachable (v, "cf::map::wrap"); }
146 inline SV *to_sv (archetype * v) { return newSVptr (v, "cf::arch::wrap"); }
147 inline SV *to_sv (partylist * v) { return newSVptr (v, "cf::party::wrap"); }
148 inline SV *to_sv (region * v) { return newSVptr (v, "cf::region::wrap"); }
149 inline SV *to_sv (living * v) { return newSVptr (v, "cf::living::wrap"); }
150
151 inline SV *to_sv (object & v) { return to_sv (&v); }
152 inline SV *to_sv (living & v) { return to_sv (&v); }
153
154 //TODO:
155 inline SV *to_sv (New_Face * v) { return to_sv (v->name); }
156 inline SV *to_sv (treasurelist * v) { return to_sv (v->name); }
157
158 inline SV *to_sv (UUID v)
159 {
160 char buf[128];
161 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq);
162 return newSVpv (buf, 0);
163 }
164
165 inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; }
166 inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
167 inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
168 inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
169 inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
170 inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
171 inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
172 inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
173 inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
174 inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
175 inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
176 inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
177 inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
178 inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
179 inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
180 inline void sv_to (SV *sv, client * &v) { v = (client *)SvPTR_ornull (sv, "cf::client"); }
181 inline void sv_to (SV *sv, player * &v) { v = (player *)SvPTR_ornull (sv, "cf::player"); }
182 inline void sv_to (SV *sv, object * &v) { v = (object *)SvPTR_ornull (sv, "cf::object"); }
183 inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)SvPTR_ornull (sv, "cf::arch"); }
184 inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)SvPTR_ornull (sv, "cf::map"); }
185 inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
186 inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
187 inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
188
189 inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } //TODO
190 inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } // TODO
191
192 template<class T>
193 inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
194
195 template<int N>
196 inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
197
198 inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
199 inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
200 inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
201 inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
202 inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
203
204 inline void sv_to (SV *sv, UUID &v)
205 {
206 unsigned int version;
207
208 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
209 croak ("unparsable uuid: %s", SvPV_nolen (sv));
210 }
211
212 inline void sv_to (SV *sv, object::flags_t::reference v) { v = boolSV (sv); }
213
214 static SV *
215 newSVdt_va (va_list &ap, data_type type)
216 {
217 SV *sv;
218
219 switch (type)
220 {
221 case DT_INT:
222 sv = newSViv (va_arg (ap, int));
223 break;
224
225 case DT_INT64:
226 sv = newSVval64 ((val64)va_arg (ap, sint64));
227 break;
228
229 case DT_DOUBLE:
230 sv = newSVnv (va_arg (ap, double));
231 break;
232
233 case DT_STRING:
234 {
235 char *str = (char *)va_arg (ap, const char *);
236 sv = str ? newSVpv (str, 0) : &PL_sv_undef;
237 }
238 break;
239
240 case DT_DATA:
241 {
242 char *str = (char *)va_arg (ap, const void *);
243 int len = va_arg (ap, int);
244 sv = str ? newSVpv (str, len) : &PL_sv_undef;
245 }
246 break;
247
248 case DT_OBJECT:
249 sv = to_sv (va_arg (ap, object *));
250 break;
251
252 case DT_MAP:
253 // va_arg (object *) when void * is passed is an XSI extension
254 sv = to_sv (va_arg (ap, maptile *));
255 break;
256
257 case DT_CLIENT:
258 sv = to_sv (va_arg (ap, client *));
259 break;
260
261 case DT_PLAYER:
262 sv = to_sv (va_arg (ap, player *));
263 break;
264
265 case DT_ARCH:
266 sv = to_sv (va_arg (ap, archetype *));
267 break;
268
269 case DT_PARTY:
270 sv = to_sv (va_arg (ap, partylist *));
271 break;
272
273 case DT_REGION:
274 sv = to_sv (va_arg (ap, region *));
275 break;
276
277 default:
278 assert (("unhandled type in newSVdt_va", 0));
279 }
280
281 return sv;
282 }
283
284 static SV *
285 newSVdt (data_type type, ...)
286 {
287 va_list ap;
288
289 va_start (ap, type);
290 SV *sv = newSVdt_va (ap, type);
291 va_end (ap);
292
293 return sv;
294 }
295
296 static SV *
297 newSVcfapi (int type, ...)
298 {
299 SV *sv;
300
301 va_list ap;
302 va_start (ap, type);
303
304 switch (type)
305 {
306 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
307 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
308 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
309 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
310 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
311 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
312 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
313 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
314 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
315 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
316
317 default:
318 assert (("unhandled type in newSVcfapi", 0));
319 }
320
321 va_end (ap);
322
323 return sv;
324 }
325
326 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
327
328 SV *
329 registry (attachable_base *ext)
330 {
331 if (!ext->cb)
332 ext->cb = newAV ();
333
334 return newRV_inc ((SV *)ext->cb);
335 }
336
337 void attachable_base::clear ()
338 {
339 if (self)
340 {
341 if (cb)
342 if (SvROK (*av_fetch (cb, EVENT_OBJECT_DESTROY, 1)))
343 INVOKE_OBJECT (DESTROY, static_cast<object *>(this));
344 else if (SvROK (*av_fetch (cb, EVENT_MAP_DESTROY, 1)))
345 INVOKE_MAP (DESTROY, static_cast<maptile *>(this));
346
347 // disconnect Perl from C, to avoid crashes
348 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
349
350 // clear the perl hash, might or might not be a good idea
351 hv_clear ((HV *)SvRV ((SV *)self));
352
353 SvREFCNT_dec (self);
354 self = 0;
355 }
356
357 if (cb)
358 {
359 SvREFCNT_dec (cb);
360 cb = 0;
361 }
362
363 attach = 0;
364 }
365
366 void attachable_base::optimise ()
367 {
368 if (!self)
369 return;
370
371 HV *hv = (HV *)SvRV ((SV *)self);
372
373 if (SvREFCNT ((SV *)self) == 1
374 && SvREFCNT ((SV *)hv) == 1
375 && !HvTOTALKEYS (hv))
376 {
377 SvREFCNT_dec ((SV *)self);
378 self = 0;
379 }
380 }
381
382 void attachable_base::instantiate (data_type type, void *obj)
383 {
384 dSP;
385 ENTER;
386 SAVETMPS;
387 PUSHMARK (SP);
388 EXTEND (SP, 2);
389 PUSHs (sv_2mortal (newSVdt (type, obj)));
390 PUSHs (sv_2mortal (newSVpv (attach, 0)));
391
392 attach = 0;
393
394 PUTBACK;
395 call_pv ("cf::instantiate", G_DISCARD | G_VOID | G_EVAL);
396 FREETMPS;
397 LEAVE;
398
399 switch (type)
400 {
401 case DT_OBJECT: INVOKE_OBJECT (INSTANTIATE, obj); break;
402 case DT_MAP: INVOKE_MAP (INSTANTIATE, obj); break;
403 }
404 }
405
406 /////////////////////////////////////////////////////////////////////////////
407
408 void reattach (data_type type, void *obj)
409 {
410 //TODO only do this when the object has _attachment's
411
412 dSP;
413 ENTER;
414 SAVETMPS;
415 PUSHMARK (SP);
416 XPUSHs (sv_2mortal (newSVdt (type, obj)));
417 PUTBACK;
418 call_pv ("cf::reattach", G_DISCARD | G_VOID | G_EVAL);
419 FREETMPS;
420 LEAVE;
421
422 switch (type)
423 {
424 case DT_OBJECT: INVOKE_OBJECT (REATTACH, obj); break;
425 case DT_PLAYER: INVOKE_PLAYER (REATTACH, obj); break;
426 case DT_CLIENT: INVOKE_CLIENT (REATTACH, obj); break;
427 case DT_MAP: INVOKE_MAP (REATTACH, obj); break;
428 }
429 }
430
431 template<class subclass>
432 void reattach (attachable<subclass> *obj)
433 {
434 obj->optimise ();
435
436 if (obj->self)
437 reattach ((data_type) cftype<subclass>::dt, (subclass *)obj);
438 }
439
440 #include "kw_hash.h"
441
442 object_freezer::object_freezer ()
443 : dynbuf (128 * 1024, 64 * 1024)
444 {
445 av = newAV ();
446 }
447
448 object_freezer::~object_freezer ()
449 {
450 SvREFCNT_dec (av);
451 }
452
453 void object_freezer::put (attachable_base *ext)
454 {
455 ext->optimise ();
456
457 if (ext->self)
458 {
459 int idx = AvFILLp ((AV *)av) + 1;
460 av_store (av, idx, SvREFCNT_inc (ext->self));
461
462 add ((void *)"oid ", 4);
463 add ((sint32)idx);
464 add ('\n');
465 }
466 }
467
468 bool object_freezer::save (const char *filename)
469 {
470 dSP;
471 ENTER;
472 SAVETMPS;
473 PUSHMARK (SP);
474 EXTEND (SP, 3);
475 PUSHs (sv_2mortal (newSVpv (filename, 0)));
476 PUSHs (sv_2mortal (newRV_noinc (newSVpvn ((char *)linearise (), size ()))));
477 PUSHs (sv_2mortal (newRV_inc ((SV *)av)));
478 PUTBACK;
479 call_pv ("cf::object_freezer_save", G_VOID | G_DISCARD | G_EVAL);
480 FREETMPS;
481 LEAVE;
482 }
483
484 char *object_freezer::as_string ()
485 {
486 dSP;
487 ENTER;
488 SAVETMPS;
489 PUSHMARK (SP);
490 EXTEND (SP, 3);
491 PUSHs (sv_2mortal (newRV_noinc (newSVpvn ((char *)linearise (), size ()))));
492 PUSHs (sv_2mortal (newRV_inc ((SV *)av)));
493 PUTBACK;
494
495 char *res = call_pv ("cf::object_freezer_as_string", G_SCALAR | G_EVAL) > 0
496 ? strdup (SvPVbyte_nolen (POPs))
497 : strdup ("[fatal error]");
498
499 FREETMPS;
500 LEAVE;
501
502 return res;
503 }
504
505 int fprintf (object_freezer &freezer, const char *format, ...)
506 {
507 va_list ap;
508
509 va_start (ap, format);
510
511 int len = vsnprintf ((char *)freezer.force (1024), 1024, format, ap);
512
513 if (len >= 0)
514 freezer.alloc (len);
515
516 va_end (ap);
517 }
518
519 int fputs (const char *s, object_freezer &freezer)
520 {
521 freezer.add (s);
522 }
523
524 static const char thawer_eof[] = "\n\n\n\0\0\0";
525
526 object_thawer::object_thawer (const char *filename)
527 {
528 static const char eof[] = "\n\n\n\0\0\0";
529
530 av = 0;
531 text = 0;
532 line = 0;
533
534 if (filename)
535 {
536 dSP;
537 ENTER;
538 SAVETMPS;
539 PUSHMARK (SP);
540 XPUSHs (sv_2mortal (newSVpv (filename, 0)));
541 PUTBACK;
542
543 if (2 == call_pv ("cf::object_thawer_load", G_ARRAY | G_EVAL))
544 {
545 SPAGAIN;
546
547 // second value - perl objects
548 {
549 SV *sv = POPs;
550 if (SvROK (sv))
551 av = (AV *)SvREFCNT_inc (SvRV (sv));
552 }
553
554 // first value - text part, pad with 3 zeroes
555 {
556 SV *sv = POPs;
557 STRLEN len;
558 char *sv_ = SvPVbyte (sv, len);
559 text = newSV (len + sizeof (eof));
560 SvCUR_set (text, len);
561 memcpy (SvPVX (text), sv_, len);
562 memcpy (SvEND (text), eof, sizeof (eof)); // just to be sure
563
564 line = SvPVX (text);
565 }
566 }
567
568 PUTBACK;
569 FREETMPS;
570 LEAVE;
571 }
572 }
573
574 object_thawer::object_thawer (const char *data, AV *perlav)
575 {
576 av = perlav;
577 text = newSVpv (data, 0);
578 sv_catpv (text, thawer_eof);
579 line = SvPVbyte_nolen (text);
580 }
581
582 void object_thawer::get (data_type type, void *obj, attachable_base *ext, int oid)
583 {
584 if (!av || oid < 0) // this is actually an error of sorts
585 return;
586
587 // we have to "re-instantiate"/reattach to an object, so nuke ext->attach
588 ext->clear ();
589
590 SV **svp = av_fetch ((AV *)av, oid, 0);
591
592 if (!svp || !SvROK (*svp))
593 {
594 printf ("trying to thaw duplicate or never-issued oid %d, ignoring.\n", oid);
595 return;
596 }
597
598 ext->self = *svp; *svp = &PL_sv_undef;
599 sv_magic (SvRV (ext->self), 0, PERL_MAGIC_ext, (char *)obj, 0);
600
601 reattach (type, obj);
602 }
603
604 object_thawer::~object_thawer ()
605 {
606 if (text) SvREFCNT_dec (text);
607 if (av) SvREFCNT_dec (av);
608 }
609
610 char *fgets (char *s, int n, object_thawer &thawer)
611 {
612 char *p = thawer.line;
613 char *q = s;
614
615 if (!p)
616 return 0;
617
618 while (--n)
619 {
620 if (!*p)
621 break;
622
623 *q++ = *p;
624
625 if (*p++ == '\n')
626 break;
627 }
628
629 *q = 0;
630 thawer.line = p;
631
632 return s == q ? 0 : s;
633 }
634
635 keyword object_thawer::get_kv ()
636 {
637 if (!line)
638 return KW_EOF;
639
640 for (;;)
641 {
642 char *p = line;
643
644 if (!*p)
645 return KW_EOF;
646
647 // parse keyword
648 while (*p > ' ')
649 p++;
650
651 int klen = p - line;
652
653 if (*p++ != '\n')
654 {
655 // parse value
656 while (*(unsigned char *)p <= ' ' && *p != '\n') // skip 0x01 .. 0x20
657 ++p;
658
659 last_value = p;
660
661 while (*p != '\n')
662 p++;
663
664 *p++ = 0;
665 }
666 else
667 last_value = 0;
668
669 line [klen] = 0;
670 keyword_idx *kw = kw_lex::match (line, klen);
671
672 //printf ("KV %d<%s,%s>\n", kw ? kw->index : 0, line, last_value);//D
673
674 if (kw)
675 {
676 line = p;
677 return kw->index;
678 }
679 else if (!*line || *line == '#')
680 {
681 // empty/comment line
682 line = p;
683 }
684 else
685 return KW_ERROR;
686 }
687 }
688
689 void object_thawer::get (shstr &sh) const
690 {
691 if (last_value)
692 sh = last_value;
693 else
694 {
695 sh = "<value missing>";
696 LOG (llevError, "keyword requires value: <%s>\n", line);//TODO: add filename
697 }
698 }
699
700 void object_thawer::get_ml (keyword kend, shstr &sh)
701 {
702 char kw[128];
703
704 int klen = keyword_len [kend];
705
706 kw [0] = '\n';
707 memcpy (kw + 1, keyword_str [kend], klen);
708 kw [klen + 1] = '\n';
709 kw [klen + 2] = 0;
710
711 // first test for completely empty msg... "endXXX\n"
712 if (!strncmp (line, kw + 1, klen + 1))
713 {
714 sh = 0;
715
716 line += klen + 1;
717
718 return;
719 }
720 else
721 {
722 // multi-line strings are delimited by "\nendXXX\n" or "endXXX\n" (NULL)
723
724 char *end = strstr (line, kw);
725
726 if (!end)
727 {
728 sh = 0;
729 return;
730 }
731
732 *end = 0;
733 sh = line;
734
735 line = end + keyword_len [kend] + 1;
736
737 while (*line++ != '\n')
738 ;
739 }
740 }
741
742 sint32 object_thawer::get_sint32 () const
743 {
744 char *p = last_value;
745
746 if (!p)
747 return 0;
748
749 sint32 val = 0;
750 bool negate;
751
752 if (*p == '-')
753 {
754 negate = true;
755 ++p;
756 }
757 else
758 negate = false;
759
760 do
761 {
762 val *= 10;
763 val += *p++ - '0';
764 }
765 while (*p);
766
767 return negate ? -val : val;
768 }
769
770 sint64 object_thawer::get_sint64 () const
771 {
772 return last_value ? atoll (last_value) : 0;
773 }
774
775 double object_thawer::get_double () const
776 {
777 return last_value ? atof (last_value) : 0;
778 }
779
780 /////////////////////////////////////////////////////////////////////////////
781
782 extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
783 {
784 return 0;
785 }
786
787 static CommArray_s rtn_cmd;
788
789 static int
790 runPluginCommand (object *obj, char *params)
791 {
792 return -1;
793 }
794
795 extern "C" void *cfperl_getPluginProperty (int *type, ...)
796 {
797 va_list args;
798 char *propname;
799 int i;
800 va_start (args, type);
801 propname = va_arg (args, char *);
802 //printf ("Property name: %s\n", propname);
803
804 if (!strcmp (propname, "command?"))
805 return NULL;
806 else if (!strcmp (propname, "Identification"))
807 {
808 va_end (args);
809 return (void *)PLUGIN_NAME;
810 }
811 else if (!strcmp (propname, "FullName"))
812 {
813 va_end (args);
814 return (void *)PLUGIN_VERSION;
815 }
816 else
817 va_end (args);
818
819 return NULL;
820 }
821
822 extern "C" int cfperl_postInitPlugin ()
823 {
824 int hooktype = 1;
825 int rtype = 0;
826
827 cf_init_plugin (gethook);
828
829 return 0;
830 }
831
832 extern "C" int cfperl_closePlugin ()
833 {
834 return 0;
835 }
836
837 void
838 cfperl_init ()
839 {
840 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0);
841 perl = perl_alloc ();
842 perl_construct (perl);
843
844 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
845
846 char *argv[] = {
847 "",
848 "-e"
849 "use Event; use Coro;" // required for bootstrap
850 "cf->bootstrap;" // required for datadir :*>
851 "unshift @INC, cf::datadir ();"
852 "require cf;"
853 };
854
855 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl))
856 {
857 printf ("unable to initialize perl-interpreter, aborting.\n");
858 exit (EXIT_FAILURE);
859 }
860 }
861
862 void cfperl_main ()
863 {
864 dSP;
865
866 PUSHMARK (SP);
867 PUTBACK;
868 call_pv ("cf::main", G_DISCARD | G_VOID);
869 }
870
871 static event_klass klass_of[NUM_EVENT_TYPES] = {
872 # define def(type,name) KLASS_ ## type,
873 # include "eventinc.h"
874 # undef def
875 };
876
877 #define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
878
879 static void
880 gather_callbacks (AV *&callbacks, AV *registry, event_type event)
881 {
882 // event must be in array
883 if (event >= 0 && event <= AvFILLp (registry))
884 {
885 SV *cbs_ = AvARRAY (registry)[event];
886
887 // element must be list of callback entries
888 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
889 {
890 AV *cbs = (AV *)SvRV (cbs_);
891
892 // no callback entries, no callbacks to call
893 if (AvFILLp (cbs) >= 0)
894 {
895 if (!callbacks)
896 {
897 callbacks = newAV ();
898 av_extend (callbacks, 16);
899 }
900
901 // never use SvREFCNT_inc to copy values, but its ok here :)
902 for (int i = 0; i <= AvFILLp (cbs); ++i)
903 av_push (callbacks, SvREFCNT_inc (AvARRAY (cbs)[i]));
904 }
905 }
906 }
907 }
908
909 bool cfperl_invoke (event_type event, ...)
910 {
911 data_type dt;
912 va_list ap;
913
914 va_start (ap, event);
915
916 AV *callbacks = 0;
917
918 object *op;
919 player *pl;
920 maptile *map;
921 client *ns;
922
923 // callback call ordering is:
924 // 1. per-object callback
925 // 2. per-class object
926 // 3. per-type callback
927 // 4. global callbacks
928
929 gather_callbacks (callbacks, cb_global, event);
930
931 switch (KLASS_OF (event))
932 {
933 case KLASS_GLOBAL:
934 break;
935
936 case KLASS_OBJECT:
937 dt = (data_type) va_arg (ap, int);
938 assert (("first argument must be of type object", dt == DT_OBJECT));
939 op = va_arg (ap, object *);
940
941 if (op->cb)
942 gather_callbacks (callbacks, op->cb, event);
943
944 if (op->type)
945 {
946 if (op->subtype && op->type + op->subtype * NUM_SUBTYPES <= AvFILLp (cb_type))
947 {
948 SV *registry = AvARRAY (cb_type)[op->type + op->subtype * NUM_SUBTYPES];
949
950 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
951 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
952 }
953
954 if (op->type <= AvFILLp (cb_type))
955 {
956 SV *registry = AvARRAY (cb_type)[op->type];
957
958 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
959 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
960 }
961 }
962
963 gather_callbacks (callbacks, cb_object, event);
964
965 break;
966
967 case KLASS_PLAYER:
968 dt = (data_type) va_arg (ap, int);
969 assert (("first argument must be of type player", dt == DT_PLAYER));
970 pl = va_arg (ap, player *);
971
972 if (pl->cb)
973 gather_callbacks (callbacks, pl->cb, event);
974
975 gather_callbacks (callbacks, cb_player, event);
976 break;
977
978 case KLASS_MAP:
979 dt = (data_type) va_arg (ap, int);
980 assert (("first argument must be of type object", dt == DT_MAP));
981 map = va_arg (ap, maptile *);
982
983 if (map->cb)
984 gather_callbacks (callbacks, map->cb, event);
985
986 gather_callbacks (callbacks, cb_map, event);
987 break;
988
989 case KLASS_CLIENT:
990 dt = (data_type) va_arg (ap, int);
991 assert (("first argument must be of type client", dt == DT_CLIENT));
992 ns = va_arg (ap, client *);
993
994 if (ns->cb)
995 gather_callbacks (callbacks, ns->cb, event);
996
997 gather_callbacks (callbacks, cb_client, event);
998 break;
999
1000 default:
1001 assert (("unsupported event klass in cfperl_invoke", 0));
1002 }
1003
1004 // short-circuit processing if no callbacks found/defined
1005 if (!callbacks)
1006 return 0;
1007
1008 dSP;
1009 ENTER;
1010 SAVETMPS;
1011
1012 PUSHMARK (SP);
1013 EXTEND (SP, 3);
1014
1015 PUSHs (sv_2mortal (newSViv (event))); // only used for debugging nowadays
1016 PUSHs (sv_2mortal (newRV_noinc ((SV *)callbacks)));
1017
1018 switch (KLASS_OF (event))
1019 {
1020 case KLASS_OBJECT: PUSHs (sv_2mortal (newSVdt (DT_OBJECT, op))); break;
1021 case KLASS_PLAYER: PUSHs (sv_2mortal (newSVdt (DT_PLAYER, pl))); break;
1022 case KLASS_CLIENT: PUSHs (sv_2mortal (newSVdt (DT_CLIENT, ns))); break;
1023 case KLASS_MAP: PUSHs (sv_2mortal (newSVdt (DT_MAP, map))); break;
1024 }
1025
1026 for (;;)
1027 {
1028 dt = (data_type) va_arg (ap, int);
1029
1030 if (dt == DT_END)
1031 break;
1032
1033 if (dt == DT_AV)
1034 {
1035 AV *av = va_arg (ap, AV *);
1036
1037 for (int i = 0; i <= av_len (av); ++i)
1038 XPUSHs (*av_fetch (av, i, 1));
1039 }
1040 else
1041 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
1042 }
1043
1044 va_end (ap);
1045
1046 PUTBACK;
1047 int count = call_pv ("cf::do_invoke", G_SCALAR | G_EVAL);
1048 SPAGAIN;
1049
1050 count = count > 0 ? POPi : 0;
1051
1052 FREETMPS;
1053 LEAVE;
1054
1055 return count;
1056 }
1057
1058 SV *
1059 cfperl_result (int idx)
1060 {
1061 AV *av = get_av ("cfperl::invoke_results", 0);
1062 if (!av)
1063 return &PL_sv_undef;
1064
1065 SV **sv = av_fetch (av, idx, 0);
1066 if (!sv)
1067 return &PL_sv_undef;
1068
1069 return *sv;
1070 }
1071
1072 int
1073 cfperl_result_INT (int idx)
1074 {
1075 return SvIV (cfperl_result (idx));
1076 }
1077
1078 double
1079 cfperl_result_DOUBLE (int idx)
1080 {
1081 return SvNV (cfperl_result (idx));
1082 }
1083
1084 /////////////////////////////////////////////////////////////////////////////
1085
1086 struct EventAPI *watcher_base::GEventAPI;
1087
1088 static void iw_dispatch (pe_event *ev)
1089 {
1090 iw *w = (iw *)ev->ext_data;
1091 w->call (*w);
1092 }
1093
1094 void
1095 iw::alloc ()
1096 {
1097 pe = GEventAPI->new_idle (0, 0);
1098
1099 pe->base.callback = (void *)iw_dispatch;
1100 pe->base.ext_data = (void *)this;
1101 }
1102
1103 static void iow_dispatch (pe_event *ev)
1104 {
1105 iow *w = (iow *)ev->ext_data;
1106 w->call (*w, ((pe_ioevent *)ev)->got);
1107 }
1108
1109 void
1110 iow::alloc ()
1111 {
1112 pe = GEventAPI->new_io (0, 0);
1113
1114 pe->base.callback = (void *)iow_dispatch;
1115 pe->base.ext_data = (void *)this;
1116
1117 pe->fd = -1;
1118 pe->poll = 0;
1119 }
1120
1121 void
1122 iow::fd (int fd)
1123 {
1124 pe->fd = fd;
1125 }
1126
1127 int
1128 iow::poll ()
1129 {
1130 return pe->poll;
1131 }
1132
1133 void
1134 iow::poll (int events)
1135 {
1136 if (pe->poll != events)
1137 {
1138 if (pe->poll) stop ();
1139 pe->poll = events;
1140 if (pe->poll) start ();
1141 }
1142 }
1143
1144 MODULE = cf PACKAGE = cf PREFIX = cf_
1145
1146 BOOT:
1147 {
1148 HV *stash = gv_stashpv ("cf", 1);
1149
1150 I_EVENT_API (PACKAGE);
1151 watcher_base::GEventAPI = GEventAPI;
1152 I_CORO_API (PACKAGE);
1153
1154 newCONSTSUB (stash, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1155
1156 static const struct {
1157 const char *name;
1158 IV iv;
1159 } *civ, const_iv[] = {
1160 # define const_iv(name) { # name, (IV)name },
1161 const_iv (llevError)
1162 const_iv (llevInfo)
1163 const_iv (llevDebug)
1164 const_iv (llevMonster)
1165
1166 const_iv (MAX_TIME)
1167 const_iv (PLAYER)
1168 const_iv (TRANSPORT)
1169 const_iv (ROD)
1170 const_iv (TREASURE)
1171 const_iv (POTION)
1172 const_iv (FOOD)
1173 const_iv (POISON)
1174 const_iv (BOOK)
1175 const_iv (CLOCK)
1176 const_iv (ARROW)
1177 const_iv (BOW)
1178 const_iv (WEAPON)
1179 const_iv (ARMOUR)
1180 const_iv (PEDESTAL)
1181 const_iv (ALTAR)
1182 const_iv (LOCKED_DOOR)
1183 const_iv (SPECIAL_KEY)
1184 const_iv (MAP)
1185 const_iv (DOOR)
1186 const_iv (KEY)
1187 const_iv (TIMED_GATE)
1188 const_iv (TRIGGER)
1189 const_iv (GRIMREAPER)
1190 const_iv (MAGIC_EAR)
1191 const_iv (TRIGGER_BUTTON)
1192 const_iv (TRIGGER_ALTAR)
1193 const_iv (TRIGGER_PEDESTAL)
1194 const_iv (SHIELD)
1195 const_iv (HELMET)
1196 const_iv (HORN)
1197 const_iv (MONEY)
1198 const_iv (CLASS)
1199 const_iv (GRAVESTONE)
1200 const_iv (AMULET)
1201 const_iv (PLAYERMOVER)
1202 const_iv (TELEPORTER)
1203 const_iv (CREATOR)
1204 const_iv (SKILL)
1205 const_iv (EARTHWALL)
1206 const_iv (GOLEM)
1207 const_iv (THROWN_OBJ)
1208 const_iv (BLINDNESS)
1209 const_iv (GOD)
1210 const_iv (DETECTOR)
1211 const_iv (TRIGGER_MARKER)
1212 const_iv (DEAD_OBJECT)
1213 const_iv (DRINK)
1214 const_iv (MARKER)
1215 const_iv (HOLY_ALTAR)
1216 const_iv (PLAYER_CHANGER)
1217 const_iv (BATTLEGROUND)
1218 const_iv (PEACEMAKER)
1219 const_iv (GEM)
1220 const_iv (FIREWALL)
1221 const_iv (ANVIL)
1222 const_iv (CHECK_INV)
1223 const_iv (MOOD_FLOOR)
1224 const_iv (EXIT)
1225 const_iv (ENCOUNTER)
1226 const_iv (SHOP_FLOOR)
1227 const_iv (SHOP_MAT)
1228 const_iv (RING)
1229 const_iv (FLOOR)
1230 const_iv (FLESH)
1231 const_iv (INORGANIC)
1232 const_iv (SKILL_TOOL)
1233 const_iv (LIGHTER)
1234 const_iv (BUILDABLE_WALL)
1235 const_iv (MISC_OBJECT)
1236 const_iv (LAMP)
1237 const_iv (DUPLICATOR)
1238 const_iv (SPELLBOOK)
1239 const_iv (CLOAK)
1240 const_iv (SPINNER)
1241 const_iv (GATE)
1242 const_iv (BUTTON)
1243 const_iv (CF_HANDLE)
1244 const_iv (HOLE)
1245 const_iv (TRAPDOOR)
1246 const_iv (SIGN)
1247 const_iv (BOOTS)
1248 const_iv (GLOVES)
1249 const_iv (SPELL)
1250 const_iv (SPELL_EFFECT)
1251 const_iv (CONVERTER)
1252 const_iv (BRACERS)
1253 const_iv (POISONING)
1254 const_iv (SAVEBED)
1255 const_iv (WAND)
1256 const_iv (SCROLL)
1257 const_iv (DIRECTOR)
1258 const_iv (GIRDLE)
1259 const_iv (FORCE)
1260 const_iv (POTION_EFFECT)
1261 const_iv (EVENT_CONNECTOR)
1262 const_iv (CLOSE_CON)
1263 const_iv (CONTAINER)
1264 const_iv (ARMOUR_IMPROVER)
1265 const_iv (WEAPON_IMPROVER)
1266 const_iv (SKILLSCROLL)
1267 const_iv (DEEP_SWAMP)
1268 const_iv (IDENTIFY_ALTAR)
1269 const_iv (MENU)
1270 const_iv (RUNE)
1271 const_iv (TRAP)
1272 const_iv (POWER_CRYSTAL)
1273 const_iv (CORPSE)
1274 const_iv (DISEASE)
1275 const_iv (SYMPTOM)
1276 const_iv (BUILDER)
1277 const_iv (MATERIAL)
1278 const_iv (ITEM_TRANSFORMER)
1279
1280 const_iv (NUM_SUBTYPES)
1281
1282 const_iv (ST_BD_BUILD)
1283 const_iv (ST_BD_REMOVE)
1284
1285 const_iv (ST_MAT_FLOOR)
1286 const_iv (ST_MAT_WALL)
1287 const_iv (ST_MAT_ITEM)
1288
1289 const_iv (AT_PHYSICAL)
1290 const_iv (AT_MAGIC)
1291 const_iv (AT_FIRE)
1292 const_iv (AT_ELECTRICITY)
1293 const_iv (AT_COLD)
1294 const_iv (AT_CONFUSION)
1295 const_iv (AT_ACID)
1296 const_iv (AT_DRAIN)
1297 const_iv (AT_WEAPONMAGIC)
1298 const_iv (AT_GHOSTHIT)
1299 const_iv (AT_POISON)
1300 const_iv (AT_SLOW)
1301 const_iv (AT_PARALYZE)
1302 const_iv (AT_TURN_UNDEAD)
1303 const_iv (AT_FEAR)
1304 const_iv (AT_CANCELLATION)
1305 const_iv (AT_DEPLETE)
1306 const_iv (AT_DEATH)
1307 const_iv (AT_CHAOS)
1308 const_iv (AT_COUNTERSPELL)
1309 const_iv (AT_GODPOWER)
1310 const_iv (AT_HOLYWORD)
1311 const_iv (AT_BLIND)
1312 const_iv (AT_INTERNAL)
1313 const_iv (AT_LIFE_STEALING)
1314 const_iv (AT_DISEASE)
1315
1316 const_iv (WEAP_HIT)
1317 const_iv (WEAP_SLASH)
1318 const_iv (WEAP_PIERCE)
1319 const_iv (WEAP_CLEAVE)
1320 const_iv (WEAP_SLICE)
1321 const_iv (WEAP_STAB)
1322 const_iv (WEAP_WHIP)
1323 const_iv (WEAP_CRUSH)
1324 const_iv (WEAP_BLUD)
1325
1326 const_iv (FLAG_ALIVE)
1327 const_iv (FLAG_WIZ)
1328 const_iv (FLAG_REMOVED)
1329 const_iv (FLAG_FREED)
1330 const_iv (FLAG_WAS_WIZ)
1331 const_iv (FLAG_APPLIED)
1332 const_iv (FLAG_UNPAID)
1333 const_iv (FLAG_USE_SHIELD)
1334 const_iv (FLAG_NO_PICK)
1335 const_iv (FLAG_ANIMATE)
1336 const_iv (FLAG_MONSTER)
1337 const_iv (FLAG_FRIENDLY)
1338 const_iv (FLAG_GENERATOR)
1339 const_iv (FLAG_IS_THROWN)
1340 const_iv (FLAG_AUTO_APPLY)
1341 const_iv (FLAG_PLAYER_SOLD)
1342 const_iv (FLAG_SEE_INVISIBLE)
1343 const_iv (FLAG_CAN_ROLL)
1344 const_iv (FLAG_OVERLAY_FLOOR)
1345 const_iv (FLAG_IS_TURNABLE)
1346 const_iv (FLAG_IS_USED_UP)
1347 const_iv (FLAG_IDENTIFIED)
1348 const_iv (FLAG_REFLECTING)
1349 const_iv (FLAG_CHANGING)
1350 const_iv (FLAG_SPLITTING)
1351 const_iv (FLAG_HITBACK)
1352 const_iv (FLAG_STARTEQUIP)
1353 const_iv (FLAG_BLOCKSVIEW)
1354 const_iv (FLAG_UNDEAD)
1355 const_iv (FLAG_SCARED)
1356 const_iv (FLAG_UNAGGRESSIVE)
1357 const_iv (FLAG_REFL_MISSILE)
1358 const_iv (FLAG_REFL_SPELL)
1359 const_iv (FLAG_NO_MAGIC)
1360 const_iv (FLAG_NO_FIX_PLAYER)
1361 const_iv (FLAG_IS_LIGHTABLE)
1362 const_iv (FLAG_TEAR_DOWN)
1363 const_iv (FLAG_RUN_AWAY)
1364 const_iv (FLAG_PICK_UP)
1365 const_iv (FLAG_UNIQUE)
1366 const_iv (FLAG_NO_DROP)
1367 const_iv (FLAG_WIZCAST)
1368 const_iv (FLAG_CAST_SPELL)
1369 const_iv (FLAG_USE_SCROLL)
1370 const_iv (FLAG_USE_RANGE)
1371 const_iv (FLAG_USE_BOW)
1372 const_iv (FLAG_USE_ARMOUR)
1373 const_iv (FLAG_USE_WEAPON)
1374 const_iv (FLAG_USE_RING)
1375 const_iv (FLAG_READY_RANGE)
1376 const_iv (FLAG_READY_BOW)
1377 const_iv (FLAG_XRAYS)
1378 const_iv (FLAG_NO_APPLY)
1379 const_iv (FLAG_IS_FLOOR)
1380 const_iv (FLAG_LIFESAVE)
1381 const_iv (FLAG_NO_STRENGTH)
1382 const_iv (FLAG_SLEEP)
1383 const_iv (FLAG_STAND_STILL)
1384 const_iv (FLAG_RANDOM_MOVE)
1385 const_iv (FLAG_ONLY_ATTACK)
1386 const_iv (FLAG_CONFUSED)
1387 const_iv (FLAG_STEALTH)
1388 const_iv (FLAG_WIZPASS)
1389 const_iv (FLAG_IS_LINKED)
1390 const_iv (FLAG_CURSED)
1391 const_iv (FLAG_DAMNED)
1392 const_iv (FLAG_SEE_ANYWHERE)
1393 const_iv (FLAG_KNOWN_MAGICAL)
1394 const_iv (FLAG_KNOWN_CURSED)
1395 const_iv (FLAG_CAN_USE_SKILL)
1396 const_iv (FLAG_BEEN_APPLIED)
1397 const_iv (FLAG_READY_SCROLL)
1398 const_iv (FLAG_USE_ROD)
1399 const_iv (FLAG_USE_HORN)
1400 const_iv (FLAG_MAKE_INVIS)
1401 const_iv (FLAG_INV_LOCKED)
1402 const_iv (FLAG_IS_WOODED)
1403 const_iv (FLAG_IS_HILLY)
1404 const_iv (FLAG_READY_SKILL)
1405 const_iv (FLAG_READY_WEAPON)
1406 const_iv (FLAG_NO_SKILL_IDENT)
1407 const_iv (FLAG_BLIND)
1408 const_iv (FLAG_SEE_IN_DARK)
1409 const_iv (FLAG_IS_CAULDRON)
1410 const_iv (FLAG_NO_STEAL)
1411 const_iv (FLAG_ONE_HIT)
1412 const_iv (FLAG_CLIENT_SENT)
1413 const_iv (FLAG_BERSERK)
1414 const_iv (FLAG_NEUTRAL)
1415 const_iv (FLAG_NO_ATTACK)
1416 const_iv (FLAG_NO_DAMAGE)
1417 const_iv (FLAG_OBJ_ORIGINAL)
1418 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1419 const_iv (FLAG_ACTIVATE_ON_PUSH)
1420 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1421 const_iv (FLAG_IS_WATER)
1422 const_iv (FLAG_CONTENT_ON_GEN)
1423 const_iv (FLAG_IS_A_TEMPLATE)
1424 const_iv (FLAG_IS_BUILDABLE)
1425
1426 const_iv (NDI_BLACK)
1427 const_iv (NDI_WHITE)
1428 const_iv (NDI_NAVY)
1429 const_iv (NDI_RED)
1430 const_iv (NDI_ORANGE)
1431 const_iv (NDI_BLUE)
1432 const_iv (NDI_DK_ORANGE)
1433 const_iv (NDI_GREEN)
1434 const_iv (NDI_LT_GREEN)
1435 const_iv (NDI_GREY)
1436 const_iv (NDI_BROWN)
1437 const_iv (NDI_GOLD)
1438 const_iv (NDI_TAN)
1439 const_iv (NDI_MAX_COLOR)
1440 const_iv (NDI_COLOR_MASK)
1441 const_iv (NDI_UNIQUE)
1442 const_iv (NDI_ALL)
1443
1444 const_iv (UPD_LOCATION)
1445 const_iv (UPD_FLAGS)
1446 const_iv (UPD_WEIGHT)
1447 const_iv (UPD_FACE)
1448 const_iv (UPD_NAME)
1449 const_iv (UPD_ANIM)
1450 const_iv (UPD_ANIMSPEED)
1451 const_iv (UPD_NROF)
1452
1453 const_iv (UPD_SP_MANA)
1454 const_iv (UPD_SP_GRACE)
1455 const_iv (UPD_SP_DAMAGE)
1456
1457 const_iv (F_APPLIED)
1458 const_iv (F_LOCATION)
1459 const_iv (F_UNPAID)
1460 const_iv (F_MAGIC)
1461 const_iv (F_CURSED)
1462 const_iv (F_DAMNED)
1463 const_iv (F_OPEN)
1464 const_iv (F_NOPICK)
1465 const_iv (F_LOCKED)
1466
1467 const_iv (F_BUY)
1468 const_iv (F_SHOP)
1469 const_iv (F_SELL)
1470
1471 const_iv (P_BLOCKSVIEW)
1472 const_iv (P_PLAYER)
1473 const_iv (P_NO_MAGIC)
1474 const_iv (P_IS_ALIVE)
1475 const_iv (P_NO_CLERIC)
1476 const_iv (P_NEED_UPDATE)
1477 const_iv (P_OUT_OF_MAP)
1478 const_iv (P_NEW_MAP)
1479
1480 const_iv (UP_OBJ_INSERT)
1481 const_iv (UP_OBJ_REMOVE)
1482 const_iv (UP_OBJ_CHANGE)
1483 const_iv (UP_OBJ_FACE)
1484
1485 const_iv (INS_NO_MERGE)
1486 const_iv (INS_ABOVE_FLOOR_ONLY)
1487 const_iv (INS_NO_WALK_ON)
1488 const_iv (INS_ON_TOP)
1489 const_iv (INS_BELOW_ORIGINATOR)
1490 const_iv (INS_MAP_LOAD)
1491
1492 const_iv (WILL_APPLY_HANDLE)
1493 const_iv (WILL_APPLY_TREASURE)
1494 const_iv (WILL_APPLY_EARTHWALL)
1495 const_iv (WILL_APPLY_DOOR)
1496 const_iv (WILL_APPLY_FOOD)
1497
1498 const_iv (SAVE_MODE)
1499 const_iv (SAVE_DIR_MODE)
1500
1501 const_iv (M_PAPER)
1502 const_iv (M_IRON)
1503 const_iv (M_GLASS)
1504 const_iv (M_LEATHER)
1505 const_iv (M_WOOD)
1506 const_iv (M_ORGANIC)
1507 const_iv (M_STONE)
1508 const_iv (M_CLOTH)
1509 const_iv (M_ADAMANT)
1510 const_iv (M_LIQUID)
1511 const_iv (M_SOFT_METAL)
1512 const_iv (M_BONE)
1513 const_iv (M_ICE)
1514 const_iv (M_SPECIAL)
1515
1516 const_iv (SK_EXP_ADD_SKILL)
1517 const_iv (SK_EXP_TOTAL)
1518 const_iv (SK_EXP_NONE)
1519 const_iv (SK_SUBTRACT_SKILL_EXP)
1520 const_iv (SK_EXP_SKILL_ONLY)
1521
1522 const_iv (SK_LOCKPICKING)
1523 const_iv (SK_HIDING)
1524 const_iv (SK_SMITHERY)
1525 const_iv (SK_BOWYER)
1526 const_iv (SK_JEWELER)
1527 const_iv (SK_ALCHEMY)
1528 const_iv (SK_STEALING)
1529 const_iv (SK_LITERACY)
1530 const_iv (SK_BARGAINING)
1531 const_iv (SK_JUMPING)
1532 const_iv (SK_DET_MAGIC)
1533 const_iv (SK_ORATORY)
1534 const_iv (SK_SINGING)
1535 const_iv (SK_DET_CURSE)
1536 const_iv (SK_FIND_TRAPS)
1537 const_iv (SK_MEDITATION)
1538 const_iv (SK_PUNCHING)
1539 const_iv (SK_FLAME_TOUCH)
1540 const_iv (SK_KARATE)
1541 const_iv (SK_CLIMBING)
1542 const_iv (SK_WOODSMAN)
1543 const_iv (SK_INSCRIPTION)
1544 const_iv (SK_ONE_HANDED_WEAPON)
1545 const_iv (SK_MISSILE_WEAPON)
1546 const_iv (SK_THROWING)
1547 const_iv (SK_USE_MAGIC_ITEM)
1548 const_iv (SK_DISARM_TRAPS)
1549 const_iv (SK_SET_TRAP)
1550 const_iv (SK_THAUMATURGY)
1551 const_iv (SK_PRAYING)
1552 const_iv (SK_CLAWING)
1553 const_iv (SK_LEVITATION)
1554 const_iv (SK_SUMMONING)
1555 const_iv (SK_PYROMANCY)
1556 const_iv (SK_EVOCATION)
1557 const_iv (SK_SORCERY)
1558 const_iv (SK_TWO_HANDED_WEAPON)
1559 const_iv (SK_SPARK_TOUCH)
1560 const_iv (SK_SHIVER)
1561 const_iv (SK_ACID_SPLASH)
1562 const_iv (SK_POISON_NAIL)
1563
1564 const_iv (SOUND_NEW_PLAYER)
1565 const_iv (SOUND_FIRE_ARROW)
1566 const_iv (SOUND_LEARN_SPELL)
1567 const_iv (SOUND_FUMBLE_SPELL)
1568 const_iv (SOUND_WAND_POOF)
1569 const_iv (SOUND_OPEN_DOOR)
1570 const_iv (SOUND_PUSH_PLAYER)
1571 const_iv (SOUND_PLAYER_HITS1)
1572 const_iv (SOUND_PLAYER_HITS2)
1573 const_iv (SOUND_PLAYER_HITS3)
1574 const_iv (SOUND_PLAYER_HITS4)
1575 const_iv (SOUND_PLAYER_IS_HIT1)
1576 const_iv (SOUND_PLAYER_IS_HIT2)
1577 const_iv (SOUND_PLAYER_IS_HIT3)
1578 const_iv (SOUND_PLAYER_KILLS)
1579 const_iv (SOUND_PET_IS_KILLED)
1580 const_iv (SOUND_PLAYER_DIES)
1581 const_iv (SOUND_OB_EVAPORATE)
1582 const_iv (SOUND_OB_EXPLODE)
1583 const_iv (SOUND_CLOCK)
1584 const_iv (SOUND_TURN_HANDLE)
1585 const_iv (SOUND_FALL_HOLE)
1586 const_iv (SOUND_DRINK_POISON)
1587 const_iv (SOUND_CAST_SPELL_0)
1588
1589 const_iv (PREFER_LOW)
1590 const_iv (PREFER_HIGH)
1591
1592 const_iv (ATNR_PHYSICAL)
1593 const_iv (ATNR_MAGIC)
1594 const_iv (ATNR_FIRE)
1595 const_iv (ATNR_ELECTRICITY)
1596 const_iv (ATNR_COLD)
1597 const_iv (ATNR_CONFUSION)
1598 const_iv (ATNR_ACID)
1599 const_iv (ATNR_DRAIN)
1600 const_iv (ATNR_WEAPONMAGIC)
1601 const_iv (ATNR_GHOSTHIT)
1602 const_iv (ATNR_POISON)
1603 const_iv (ATNR_SLOW)
1604 const_iv (ATNR_PARALYZE)
1605 const_iv (ATNR_TURN_UNDEAD)
1606 const_iv (ATNR_FEAR)
1607 const_iv (ATNR_CANCELLATION)
1608 const_iv (ATNR_DEPLETE)
1609 const_iv (ATNR_DEATH)
1610 const_iv (ATNR_CHAOS)
1611 const_iv (ATNR_COUNTERSPELL)
1612 const_iv (ATNR_GODPOWER)
1613 const_iv (ATNR_HOLYWORD)
1614 const_iv (ATNR_BLIND)
1615 const_iv (ATNR_INTERNAL)
1616 const_iv (ATNR_LIFE_STEALING)
1617 const_iv (ATNR_DISEASE)
1618
1619 const_iv (MAP_FLUSH)
1620 const_iv (MAP_PLAYER_UNIQUE)
1621 const_iv (MAP_BLOCK)
1622 const_iv (MAP_STYLE)
1623 const_iv (MAP_OVERLAY)
1624
1625 const_iv (MAP_IN_MEMORY)
1626 const_iv (MAP_SWAPPED)
1627 const_iv (MAP_LOADING)
1628 const_iv (MAP_SAVING)
1629
1630 const_iv (KLASS_GLOBAL)
1631 const_iv (KLASS_OBJECT)
1632 const_iv (KLASS_CLIENT)
1633 const_iv (KLASS_PLAYER)
1634 const_iv (KLASS_MAP)
1635
1636 const_iv (CS_QUERY_YESNO)
1637 const_iv (CS_QUERY_SINGLECHAR)
1638 const_iv (CS_QUERY_HIDEINPUT)
1639
1640 const_iv (ST_DEAD)
1641 const_iv (ST_SETUP)
1642 const_iv (ST_PLAYING)
1643 const_iv (ST_CUSTOM)
1644
1645 const_iv (ST_CHANGE_CLASS)
1646 const_iv (ST_CONFIRM_QUIT)
1647 const_iv (ST_GET_PARTY_PASSWORD)
1648 };
1649
1650 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1651 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
1652
1653 static const struct {
1654 const char *name;
1655 int skip;
1656 IV klass;
1657 IV iv;
1658 } *eiv, event_iv[] = {
1659 # define def(klass,name) { "EVENT_" # klass "_" # name, sizeof ("EVENT_" # klass), (IV)KLASS_ ## klass, (IV)EVENT_ ## klass ## _ ## name },
1660 # include "eventinc.h"
1661 # undef def
1662 };
1663
1664 AV *av = get_av ("cf::EVENT", 1);
1665
1666 for (eiv = event_iv + sizeof (event_iv) / sizeof (event_iv [0]); eiv-- > event_iv; )
1667 {
1668 AV *event = newAV ();
1669 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1670 av_push (event, newSViv (eiv->klass));
1671 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1672 newCONSTSUB (stash, (char *)eiv->name, newSViv (eiv->iv));
1673 }
1674 }
1675
1676 void _init_vars ()
1677 CODE:
1678 cb_global = get_av ("cf::CB_GLOBAL", 1);
1679 cb_object = get_av ("cf::CB_OBJECT", 1);
1680 cb_player = get_av ("cf::CB_PLAYER", 1);
1681 cb_client = get_av ("cf::CB_CLIENT", 1);
1682 cb_type = get_av ("cf::CB_TYPE" , 1);
1683 cb_map = get_av ("cf::CB_MAP" , 1);
1684
1685 void _global_reattach ()
1686 CODE:
1687 {
1688 // reattach to all attachable objects in the game.
1689 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
1690 reattach (*i);
1691
1692 for (player *pl = first_player; pl; pl = pl->next)
1693 reattach (pl);
1694
1695 for (maptile *map = first_map; map; map = map->next)
1696 reattach (map);
1697
1698 for (object *op = object::first; op; op = op->next)
1699 reattach (op);
1700 }
1701
1702 NV floor (NV x)
1703
1704 NV ceil (NV x)
1705
1706 void server_tick ()
1707
1708 void
1709 LOG (int level, char *msg)
1710 PROTOTYPE: $$
1711 C_ARGS: (LogLevel)level, "%s", msg
1712
1713 char *path_combine (char *base, char *path)
1714 PROTOTYPE: $$
1715
1716 char *path_combine_and_normalize (char *base, char *path)
1717 PROTOTYPE: $$
1718
1719 const char *
1720 get_maps_directory (char *path)
1721 PROTOTYPE: $
1722 ALIAS: maps_directory = 0
1723 CODE:
1724 RETVAL = create_pathname (path);
1725 OUTPUT: RETVAL
1726
1727 void
1728 sub_generation_inc ()
1729 CODE:
1730 PL_sub_generation++;
1731
1732 char *
1733 mapdir ()
1734 PROTOTYPE:
1735 ALIAS:
1736 mapdir = 0
1737 uniquedir = 1
1738 tmpdir = 2
1739 confdir = 3
1740 localdir = 4
1741 playerdir = 5
1742 datadir = 6
1743 CODE:
1744 switch (ix)
1745 {
1746 case 0: RETVAL = settings.mapdir ; break;
1747 case 1: RETVAL = settings.uniquedir; break;
1748 case 2: RETVAL = settings.tmpdir ; break;
1749 case 3: RETVAL = settings.confdir ; break;
1750 case 4: RETVAL = settings.localdir ; break;
1751 case 5: RETVAL = settings.playerdir; break;
1752 case 6: RETVAL = settings.datadir ; break;
1753 }
1754 OUTPUT: RETVAL
1755
1756 void _exit (int status = 0)
1757
1758 int find_animation (char *text)
1759 PROTOTYPE: $
1760
1761 int random_roll (int min, int max, object *op, int goodbad);
1762
1763 const char *cost_string_from_value(uint64 cost, int approx = 0)
1764
1765 int
1766 exp_to_level (val64 exp)
1767 CODE:
1768 {
1769 int i = 0;
1770
1771 RETVAL = settings.max_level;
1772
1773 for (i = 1; i <= settings.max_level; i++)
1774 {
1775 if (levels[i] > exp)
1776 {
1777 RETVAL = i - 1;
1778 break;
1779 }
1780 }
1781 }
1782 OUTPUT: RETVAL
1783
1784 val64
1785 level_to_min_exp (int level)
1786 CODE:
1787 if (level > settings.max_level)
1788 RETVAL = levels[settings.max_level];
1789 else if (level < 1)
1790 RETVAL = 0;
1791 else
1792 RETVAL = levels[level];
1793 OUTPUT: RETVAL
1794
1795 SV *
1796 resistance_to_string (int atnr)
1797 CODE:
1798 if (atnr >= 0 && atnr < NROFATTACKS)
1799 RETVAL = newSVpv (resist_plus[atnr], 0);
1800 else
1801 XSRETURN_UNDEF;
1802 OUTPUT: RETVAL
1803
1804 MODULE = cf PACKAGE = cf::attachable
1805
1806 int
1807 valid (SV *obj)
1808 CODE:
1809 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1810 OUTPUT:
1811 RETVAL
1812
1813 MODULE = cf PACKAGE = cf::global
1814
1815 int invoke (SV *klass, int event, ...)
1816 CODE:
1817 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1818 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1819 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1820 RETVAL = INVOKE_((event_type)event, ARG_AV (av));
1821 OUTPUT: RETVAL
1822
1823 MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1824
1825 INCLUDE: $PERL genacc object ../include/object.h |
1826
1827 int invoke (object *op, int event, ...)
1828 CODE:
1829 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1830 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1831 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1832 RETVAL = INVOKE_((event_type)event, ARG_OBJECT (op), ARG_AV (av));
1833 OUTPUT: RETVAL
1834
1835 SV *registry (object *op)
1836
1837 void mortals ()
1838 PPCODE:
1839 EXTEND (SP, object::mortals.size ());
1840 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1841 PUSHs (to_sv (*i));
1842
1843 object *first ()
1844 CODE:
1845 RETVAL = object::first;
1846 OUTPUT: RETVAL
1847
1848 # missing properties
1849
1850 object *head (object *op)
1851 PROTOTYPE: $
1852 CODE:
1853 RETVAL = op->head ? op->head : op;
1854 OUTPUT: RETVAL
1855
1856 int is_head (object *op)
1857 PROTOTYPE: $
1858 CODE:
1859 RETVAL = !op->head;
1860 OUTPUT: RETVAL
1861
1862 void
1863 inv (object *obj)
1864 PROTOTYPE: $
1865 PPCODE:
1866 {
1867 object *o;
1868 for (o = obj->inv; o; o = o->below)
1869 XPUSHs (sv_2mortal (to_sv (o)));
1870 }
1871
1872 void
1873 set_animation (object *op, int idx)
1874 CODE:
1875 SET_ANIMATION (op, idx);
1876
1877 void
1878 object::drain_stat ()
1879
1880 void
1881 object::drain_specific_stat (int stat)
1882
1883 void
1884 object::change_luck (int change)
1885
1886 void
1887 object::add_statbonus ()
1888
1889 void
1890 object::remove_statbonus ()
1891
1892 object *find_best_object_match (object *op, const char *match)
1893
1894 object *find_marked_object (object *op)
1895
1896 int need_identify (const object *obj);
1897
1898 int apply_shop_mat (object *shop_mat, object *op);
1899
1900 int move (object *op, int dir, object *originator = op)
1901 CODE:
1902 RETVAL = move_ob (op, dir, originator);
1903 OUTPUT:
1904 RETVAL
1905
1906 void apply (object *applier, object *applied, int flags = 0)
1907 CODE:
1908 manual_apply (applied, applier, flags);
1909
1910 void apply_below (object *op)
1911 CODE:
1912 player_apply_below (op);
1913
1914 void remove (object *op)
1915 CODE:
1916 op->remove ();
1917
1918 void
1919 object::destroy (int recursive = 0)
1920
1921 object *cf_object_present_archname_inside (object *op, char *whatstr)
1922
1923 int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1924
1925 int cf_object_change_map (object *op, int x, int y, maptile *map)
1926
1927 object *clone (object *op, int recursive = 0)
1928 CODE:
1929 if (recursive)
1930 RETVAL = object_create_clone (op);
1931 else
1932 {
1933 RETVAL = object::create ();
1934 op->copy_to (RETVAL);
1935 }
1936 OUTPUT: RETVAL
1937
1938 int pay_item (object *op, object *buyer)
1939 CODE:
1940 RETVAL = pay_for_item (op, buyer);
1941 OUTPUT: RETVAL
1942
1943 int pay_amount (object *op, uint64 amount)
1944 CODE:
1945 RETVAL = pay_for_amount (amount, op);
1946 OUTPUT: RETVAL
1947
1948 void pay_player (object *op, uint64 amount)
1949
1950 val64 pay_player_arch (object *op, const char *arch, uint64 amount)
1951
1952 int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0)
1953
1954 void learn_spell (object *op, object *sp, int special_prayer = 0)
1955 CODE:
1956 do_learn_spell (op, sp, special_prayer);
1957
1958 void forget_spell (object *op, object *sp)
1959 CODE:
1960 do_forget_spell (op, query_name (sp));
1961
1962 object *check_for_spell (object *op, char *spellname)
1963 CODE:
1964 RETVAL = check_spell_known (op, spellname);
1965 OUTPUT: RETVAL
1966
1967 int query_money (object *op)
1968 ALIAS: money = 0
1969
1970 int query_cost (object *op, object *who, int flags)
1971 ALIAS: cost = 0
1972
1973 void spring_trap (object *op, object *victim)
1974
1975 int check_trigger (object *op, object *cause)
1976
1977 void drop (object *who, object *op)
1978
1979 void pick_up (object *who, object *op)
1980
1981 object *cf_object_insert_object (object *op, object *container)
1982
1983 object *cf_object_insert_in_ob (object *ob, object *where)
1984
1985 int cf_object_teleport (object *op, maptile *map, int x, int y)
1986
1987 void update_object (object *op, int action)
1988
1989 object *cf_create_object_by_name (const char *name)
1990
1991 void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0)
1992
1993 void player_lvl_adj (object *who, object *skill = 0)
1994
1995 int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1996
1997 int calc_skill_exp (object *who, object *op, object *skill);
1998
1999 void push_button (object *op);
2000
2001 void use_trigger (object *op);
2002
2003 void add_button_link (object *button, maptile *map, int connected);
2004
2005 void remove_button_link (object *op);
2006
2007
2008 MODULE = cf PACKAGE = cf::object PREFIX = cf_
2009
2010 object *cf_insert_ob_in_ob (object *ob, object *where)
2011
2012 # no clean way to get an object from an archetype - stupid idiotic
2013 # dumb kludgy misdesigned plug-in api slowly gets on my nerves.
2014
2015 object *new (const char *archetype = 0)
2016 PROTOTYPE: ;$
2017 CODE:
2018 RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
2019 OUTPUT:
2020 RETVAL
2021
2022 object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
2023 PROTOTYPE: $$$$$$
2024 CODE:
2025 {
2026 int unused_type;
2027 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
2028 }
2029
2030 # syntatic sugar for easier use in event callbacks.
2031 const char *options (object *op)
2032 CODE:
2033 RETVAL = op->name;
2034 OUTPUT:
2035 RETVAL
2036
2037 player *contr (object *op)
2038 CODE:
2039 RETVAL = op->contr;
2040 OUTPUT: RETVAL
2041
2042 void
2043 object::roll_stats ()
2044
2045 void
2046 object::update_stats ()
2047
2048 void
2049 object::swap_stats (int a, int b)
2050
2051 const char *get_ob_key_value (object *op, const char *key)
2052
2053 bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1)
2054
2055 object *get_nearest_player (object *ob)
2056 ALIAS: nearest_player = 0
2057 PREINIT:
2058 extern object *get_nearest_player (object *);
2059
2060 void rangevector (object *ob, object *other, int flags = 0)
2061 PROTOTYPE: $$;$
2062 PPCODE:
2063 {
2064 rv_vector rv;
2065 get_rangevector (ob, other, &rv, flags);
2066 EXTEND (SP, 5);
2067 PUSHs (newSVuv (rv.distance));
2068 PUSHs (newSViv (rv.distance_x));
2069 PUSHs (newSViv (rv.distance_y));
2070 PUSHs (newSViv (rv.direction));
2071 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part));
2072 }
2073
2074 bool on_same_map_as (object *ob, object *other)
2075 CODE:
2076 RETVAL = on_same_map (ob, other);
2077 OUTPUT: RETVAL
2078
2079 const char *
2080 base_name (object *op, int plural = op->nrof > 1)
2081 CODE:
2082 RETVAL = query_base_name (op, plural);
2083 OUTPUT: RETVAL
2084
2085 object *decrease_ob_nr (object *op, unsigned long i)
2086
2087 MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
2088
2089 player *player (object *op)
2090 CODE:
2091 RETVAL = op->contr;
2092 OUTPUT: RETVAL
2093
2094 void check_score (object *op)
2095
2096 void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2097
2098 object *cf_player_send_inventory (object *op)
2099
2100 char *cf_player_get_ip (object *op)
2101 ALIAS: ip = 0
2102
2103 object *cf_player_get_marked_item (object *op)
2104 ALIAS: marked_item = 0
2105
2106 void cf_player_set_marked_item (object *op, object *ob)
2107
2108 partylist *cf_player_get_party (object *op)
2109 ALIAS: party = 0
2110
2111 void cf_player_set_party (object *op, partylist *party)
2112
2113 void kill_player (object *op)
2114
2115 void esrv_update_item (object *op, int what, object *item)
2116 C_ARGS: what, op, item
2117
2118 void clear_los (object *op)
2119
2120 int command_reset (object *op, char *params)
2121
2122 int command_teleport (object *op, char *params)
2123
2124 int command_summon (object *op, char *params)
2125
2126 int command_arrest (object *op, char *params)
2127
2128 int command_kick (object *op, char *params)
2129
2130 int command_banish (object *op, char *params)
2131
2132
2133 MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2134
2135 INCLUDE: $PERL genacc player ../include/player.h |
2136
2137 int invoke (player *pl, int event, ...)
2138 CODE:
2139 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2140 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2141 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2142 RETVAL = INVOKE_((event_type)event, ARG_PLAYER (pl), ARG_AV (av));
2143 OUTPUT: RETVAL
2144
2145 SV *registry (player *pl)
2146
2147 player *
2148 create ()
2149 CODE:
2150 RETVAL = player::create ();
2151 OUTPUT:
2152 RETVAL
2153
2154 player *
2155 load (const char *path)
2156 CODE:
2157 RETVAL = player::load (path);
2158 OUTPUT:
2159 RETVAL
2160
2161 void
2162 player::save (bool final = false)
2163
2164 void
2165 player::connect (client *ns)
2166
2167 void
2168 save_stats (player *pl)
2169 CODE:
2170 pl->ob->stats.hp = pl->ob->stats.maxhp;
2171 pl->ob->stats.sp = pl->ob->stats.maxsp;
2172 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2173 pl->orig_stats = pl->ob->stats;
2174
2175 player *cf_player_find (char *name)
2176 PROTOTYPE: $
2177
2178 void cf_player_move (player *pl, int dir)
2179
2180 void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2181
2182 player *first ()
2183 CODE:
2184 RETVAL = first_player;
2185 OUTPUT: RETVAL
2186
2187 bool
2188 cell_visible (player *pl, int dx, int dy)
2189 CODE:
2190 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2191 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
2192 OUTPUT:
2193 RETVAL
2194
2195 void
2196 send (player *pl, SV *packet)
2197 CODE:
2198 {
2199 STRLEN len;
2200 char *buf = SvPVbyte (packet, len);
2201
2202 if (pl->ns)
2203 pl->ns->send_packet (buf, len);
2204 }
2205
2206 int
2207 listening (player *pl, int new_value = -1)
2208 CODE:
2209 RETVAL = pl->listening;
2210 if (new_value >= 0)
2211 pl->listening = new_value;
2212 OUTPUT:
2213 RETVAL
2214
2215 void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2216 PROTOTYPE: $;$$$
2217 PPCODE:
2218 if (GIMME_V != G_VOID)
2219 {
2220 EXTEND (SP, 3);
2221 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
2222 PUSHs (sv_2mortal (newSViv (pl->bed_x)));
2223 PUSHs (sv_2mortal (newSViv (pl->bed_y)));
2224 }
2225 if (map_path) sv_to (map_path, pl->savebed_map);
2226 if (x) sv_to (x, pl->bed_x);
2227 if (y) sv_to (y, pl->bed_y);
2228
2229 void
2230 list ()
2231 PPCODE:
2232 for (player *pl = first_player; pl; pl = pl->next)
2233 XPUSHs (sv_2mortal (to_sv (pl)));
2234
2235 bool
2236 peaceful (player *pl, bool new_setting = 0)
2237 PROTOTYPE: $;$
2238 CODE:
2239 RETVAL = pl->peaceful;
2240 if (items > 1)
2241 pl->peaceful = new_setting;
2242 OUTPUT:
2243 RETVAL
2244
2245 living *
2246 orig_stats (player *pl)
2247 CODE:
2248 RETVAL = &pl->orig_stats;
2249 OUTPUT: RETVAL
2250
2251 living *
2252 last_stats (player *pl)
2253 CODE:
2254 RETVAL = &pl->last_stats;
2255 OUTPUT: RETVAL
2256
2257
2258 MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2259
2260 maptile *first ()
2261 PROTOTYPE:
2262 CODE:
2263 RETVAL = first_map;
2264 OUTPUT: RETVAL
2265
2266 int invoke (maptile *map, int event, ...)
2267 CODE:
2268 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2269 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2270 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2271 RETVAL = INVOKE_((event_type)event, ARG_MAP (map), ARG_AV (av));
2272 OUTPUT: RETVAL
2273
2274 SV *registry (maptile *map)
2275
2276 INCLUDE: $PERL genacc maptile ../include/map.h |
2277
2278 maptile *new (int width, int height)
2279 PROTOTYPE:
2280 CODE:
2281 {
2282 RETVAL = get_empty_map (width, height);
2283 }
2284 OUTPUT:
2285 RETVAL
2286
2287 void delete_map (maptile *map)
2288
2289 void clean_tmp_map (maptile *map)
2290
2291 void play_sound_map (maptile *map, int x, int y, int sound_num)
2292
2293 int out_of_map (maptile *map, int x, int y)
2294
2295 maptile *tile_map (maptile *map, unsigned int dir)
2296 CODE:
2297 RETVAL = dir < 4 ? map->tile_map [dir] : 0;
2298 OUTPUT:
2299 RETVAL
2300
2301 char *tile_path (maptile *map, unsigned int dir)
2302 CODE:
2303 if (dir >= 4)
2304 XSRETURN_UNDEF;
2305 RETVAL = map->tile_path [dir];
2306 OUTPUT:
2307 RETVAL
2308
2309 maptile *ready_map_name (char *name, int flags = 0)
2310 PROTOTYPE: $;$
2311 ALIAS:
2312 find = 0
2313 get_map = 1
2314
2315 maptile *has_been_loaded (char *name)
2316 PROTOTYPE: $
2317
2318 int in_memory (maptile *map)
2319 CODE:
2320 RETVAL = map->in_memory;
2321 OUTPUT:
2322 RETVAL
2323
2324 void
2325 trigger (maptile *map, long connection, bool state = true)
2326 CODE:
2327 activate_connection (map, connection, state);
2328
2329 void
2330 get_connection (maptile *map, long connection)
2331 PPCODE:
2332 oblinkpt *obp = get_connection_links (map, connection);
2333 if (obp)
2334 for (objectlink *ol = obp->link; ol; ol = ol->next)
2335 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob)));
2336
2337 object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2338
2339 object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2340
2341 object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2342 C_ARGS: str, map, nx, ny
2343
2344 void
2345 cf_map_normalise (maptile *map, int x, int y)
2346 PPCODE:
2347 {
2348 maptile *nmap = 0;
2349 I16 nx = 0, ny = 0;
2350 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2351
2352 EXTEND (SP, 4);
2353 PUSHs (sv_2mortal (newSViv (flags)));
2354
2355 if (GIMME_V == G_ARRAY)
2356 {
2357 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap)));
2358 PUSHs (sv_2mortal (newSViv (nx)));
2359 PUSHs (sv_2mortal (newSViv (ny)));
2360 }
2361 }
2362
2363 void
2364 at (maptile *map, unsigned int x, unsigned int y)
2365 PROTOTYPE: $$$
2366 PPCODE:
2367 {
2368 object *o;
2369 maptile *nmap = 0;
2370 I16 nx, ny;
2371
2372 get_map_flags (map, &nmap, x, y, &nx, &ny);
2373
2374 if (nmap)
2375 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2376 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
2377 }
2378
2379 SV *
2380 bot_at (maptile *obj, unsigned int x, unsigned int y)
2381 PROTOTYPE: $$$
2382 ALIAS:
2383 top_at = 1
2384 flags_at = 2
2385 light_at = 3
2386 move_block_at = 4
2387 move_slow_at = 5
2388 move_on_at = 6
2389 move_off_at = 7
2390 INIT:
2391 if (x >= MAP_WIDTH (obj) || y >= MAP_HEIGHT (obj)) XSRETURN_UNDEF;
2392 CODE:
2393 switch (ix)
2394 {
2395 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break;
2396 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break;
2397 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break;
2398 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break;
2399 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2400 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break;
2401 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break;
2402 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break;
2403 }
2404 OUTPUT:
2405 RETVAL
2406
2407 void fix_walls (maptile *map, int x, int y)
2408
2409 void fix_walls_around (maptile *map, int x, int y)
2410
2411 MODULE = cf PACKAGE = cf::arch
2412
2413 archetype *find (const char *name)
2414 CODE:
2415 RETVAL = archetype::find (name);
2416 OUTPUT:
2417 RETVAL
2418
2419 archetype *first()
2420 PROTOTYPE:
2421 CODE:
2422 RETVAL = first_archetype;
2423 OUTPUT: RETVAL
2424
2425 INCLUDE: $PERL genacc archetype ../include/object.h |
2426
2427 MODULE = cf PACKAGE = cf::party
2428
2429 partylist *first ()
2430 PROTOTYPE:
2431 CODE:
2432 RETVAL = get_firstparty ();
2433 OUTPUT: RETVAL
2434
2435 partylist *next (partylist *party)
2436 CODE:
2437 RETVAL = party->next;
2438 OUTPUT: RETVAL
2439
2440 const char *name (partylist *party)
2441 CODE:
2442 RETVAL = party->partyname;
2443 OUTPUT: RETVAL
2444
2445 const char *password (partylist *party)
2446 CODE:
2447 RETVAL = party->passwd;
2448 OUTPUT: RETVAL
2449
2450 MODULE = cf PACKAGE = cf::region
2451
2452 region *first ()
2453 PROTOTYPE:
2454 CODE:
2455 RETVAL = first_region;
2456 OUTPUT: RETVAL
2457
2458 region *next (region *reg)
2459 CODE:
2460 RETVAL = reg->next;
2461 OUTPUT: RETVAL
2462
2463 const char *name (region *reg)
2464 CODE:
2465 RETVAL = reg->name;
2466 OUTPUT: RETVAL
2467
2468 region *parent (region *reg)
2469 CODE:
2470 RETVAL = reg->parent;
2471 OUTPUT: RETVAL
2472
2473 const char *longname (region *reg)
2474 CODE:
2475 RETVAL = reg->longname;
2476 OUTPUT: RETVAL
2477
2478 const char *msg (region *reg)
2479 CODE:
2480 RETVAL = reg->msg;
2481 OUTPUT: RETVAL
2482
2483 MODULE = cf PACKAGE = cf::living
2484
2485 INCLUDE: $PERL genacc living ../include/living.h |
2486
2487 MODULE = cf PACKAGE = cf::settings
2488
2489 INCLUDE: $PERL genacc Settings ../include/global.h |
2490
2491 MODULE = cf PACKAGE = cf::client
2492
2493 INCLUDE: $PERL genacc client ../include/client.h |
2494
2495 int invoke (client *ns, int event, ...)
2496 CODE:
2497 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2498 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2499 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2500 RETVAL = INVOKE_((event_type)event, ARG_CLIENT (ns), ARG_AV (av));
2501 OUTPUT: RETVAL
2502
2503 SV *registry (client *ns)
2504
2505 void
2506 list ()
2507 PPCODE:
2508 EXTEND (SP, clients.size ());
2509 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
2510 PUSHs (sv_2mortal (to_sv (*i)));
2511
2512 client *
2513 create (int fd, const char *peername)
2514 CODE:
2515 RETVAL = client::create (fd, peername);
2516 OUTPUT:
2517 RETVAL
2518
2519 void
2520 client::send_packet (SV *packet)
2521 CODE:
2522 {
2523 STRLEN len;
2524 char *buf = SvPVbyte (packet, len);
2525
2526 THIS->send_packet (buf, len);
2527 }
2528
2529 void
2530 client::destroy ()
2531