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/cvs/deliantra/server/server/cfperl.xs
Revision: 1.11
Committed: Sat Aug 26 08:44:06 2006 UTC (17 years, 8 months ago) by root
Branch: MAIN
Changes since 1.10: +116 -117 lines
Log Message:
many, many cleanups

File Contents

# Content
1 /*****************************************************************************/
2 /* CrossFire, A Multiplayer game for the X Window System */
3 /*****************************************************************************/
4
5 /*
6 * This code is placed under the GNU General Public Licence (GPL)
7 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorpd.e>
10 *
11 * This program is free software; you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or
14 * (at your option) any later version.
15 *
16 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details.
20 *
21 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
24 */
25
26 #include <EXTERN.h>
27 #include <perl.h>
28 #include <XSUB.h>
29
30 #undef save_long // clashes with libproto.h
31
32 #define PLUGIN_NAME "perl"
33 #define PLUGIN_VERSION "cfperl 0.3"
34
35 #ifndef __CEXTRACT__
36 #include <plugin.h>
37 #endif
38
39 #undef MODULEAPI
40 #ifdef WIN32
41 #else
42 #define MODULEAPI
43 #endif
44
45 #include <plugin_common.h>
46 #include <sounds.h>
47 #include <cstdarg>
48 #include <sproto.h>
49
50 #include "cfperl.h"
51
52 #include "perlxsi.c"
53
54 static void *globalEventListener (int *type, ...);
55
56 extern sint64 *levels; // the experience table
57
58 typedef object object_ornull;
59 typedef mapstruct mapstruct_ornull;
60
61 typedef double val64;
62 #define newSVval64 newSVnv
63 #define SvVAL64 SvNV
64
65 static f_plug_api gethook;
66 static f_plug_api registerGlobalEvent;
67 static f_plug_api unregisterGlobalEvent;
68 static f_plug_api systemDirectory;
69 static f_plug_api object_set_property;
70 static f_plug_api map_get_map;
71 static f_plug_api object_insert;
72
73 /* this is a stupid way to do things, and awkward to use for plug-in authors */
74 typedef struct
75 {
76 object* who;
77 object* activator;
78 object* third;
79 object* event;
80 mapstruct* map;
81 char message[1024];
82 int fix; // seems to be python-only, and should not be part of the API
83 int event_code;
84 char extension[1024]; // name field, should invoke specific perl extension
85 char options[1024]; // slaying field of event_connectors
86 int returnvalue;
87 } CFPContext;
88
89 static HV *obj_cache;
90 static PerlInterpreter *perl;
91
92 static AV *cb_global, *cb_object, *cb_player, *cb_type, *cb_map;
93
94 #define PUSHcfapi(type,value) PUSHs (sv_2mortal (newSVcfapi (CFAPI_ ## type, (value))))
95 #define PUSHcfapi_va(type,ctype) PUSHcfapi (type, va_arg (args, ctype))
96 #define PUSH_OB PUSHcfapi_va(POBJECT, object *)
97 #define PUSH_PL PUSHcfapi_va(PPLAYER, player *)
98 #define PUSH_MAP PUSHcfapi_va(PMAP, mapstruct *)
99 #define PUSH_PV PUSHcfapi_va(STRING, const char *)
100 #define PUSH_IV PUSHs (sv_2mortal (newSViv (va_arg (args, int))))
101
102 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
103
104 static SV *
105 newSVptr (void *ptr, const char *klass)
106 {
107 SV *sv;
108
109 if (!ptr)
110 return &PL_sv_undef;
111
112 sv = (SV *)newHV ();
113 sv_magic (sv, 0, PERL_MAGIC_ext, (char *)ptr, 0);
114 return sv_bless (newRV_noinc (sv), gv_stashpv (klass, 1));
115 }
116
117 template<class extendable>
118 SV *
119 newSVextendable (extendable *obj, const char *klass)
120 {
121 if (!obj)
122 return &PL_sv_undef;
123
124 if (!obj->self)
125 obj->self = newSVptr (obj, klass);
126
127 return newSVsv (static_cast<SV *>(obj->self));
128 }
129
130 static void
131 SVptr_cache_set (void *ptr, SV *sv)
132 {
133 hv_store (obj_cache, (char *)&ptr, sizeof (ptr), sv, 0);
134 }
135
136 static SV *
137 SVptr_cache_get (void *ptr)
138 {
139 SV **he = hv_fetch (obj_cache, (char *)&ptr, sizeof (ptr), 0);
140
141 return he ? *he : 0;
142 }
143
144 static SV *
145 newSVptr_cached (void *ptr, const char *klass)
146 {
147 SV *sv;
148
149 if (!ptr)
150 return &PL_sv_undef;
151
152 sv = SVptr_cache_get (ptr);
153
154 if (!sv)
155 {
156 HV *hv = newHV ();
157 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0);
158 sv = sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1));
159
160 SVptr_cache_set (ptr, sv);
161 }
162
163 return newSVsv (sv);
164 }
165
166 static void
167 clearSVptr (SV *sv)
168 {
169 if (SvROK (sv))
170 sv = SvRV (sv);
171
172 hv_clear ((HV *)sv);
173 sv_unmagic (sv, PERL_MAGIC_ext);
174 }
175
176 static long
177 SvPTR (SV *sv, const char *klass)
178 {
179 if (!sv_derived_from (sv, klass))
180 croak ("object of type %s expected", klass);
181
182 MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext);
183
184 if (!mg)
185 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
186
187 return (long)mg->mg_ptr;
188 }
189
190 static long
191 SvPTR_ornull (SV *sv, const char *klass)
192 {
193 if (SvOK (sv))
194 return SvPTR (sv, klass);
195 else
196 return 0;
197 }
198
199 static SV *
200 newSVdt_va (va_list &ap, data_type type)
201 {
202 SV *sv;
203
204 switch (type)
205 {
206 // first three exist only for cfapi-compatibility
207 case DT_INT_PTR:
208 sv = newSViv (*va_arg (ap, int *));
209 break;
210
211 case DT_INT64_PTR:
212 sv = newSVval64 ((val64)*va_arg (ap, sint64 *));
213 break;
214
215 case DT_DOUBLE_PTR:
216 sv = newSVnv (*va_arg (ap, double *));
217 break;
218
219 case DT_INT:
220 sv = newSViv (va_arg (ap, int));
221 break;
222
223 case DT_INT64:
224 sv = newSVval64 ((val64)va_arg (ap, sint64));
225 break;
226
227 case DT_DOUBLE:
228 sv = newSVnv (va_arg (ap, double));
229 break;
230
231 case DT_STRING:
232 {
233 char *str = (char *)va_arg (ap, const char *);
234 sv = str ? newSVpv (str, 0) : &PL_sv_undef;
235 }
236 break;
237
238 case DT_DATA:
239 {
240 char *str = (char *)va_arg (ap, const void *);
241 int len = va_arg (ap, int);
242 sv = str ? newSVpv (str, len) : &PL_sv_undef;
243 }
244 break;
245
246 case DT_OBJECT:
247 {
248 object *obj = va_arg (ap, object *);
249 sv = newSVextendable (obj, obj->type == PLAYER ? "cf::object::player::wrap" : "cf::object::wrap");
250 }
251 break;
252
253 case DT_MAP:
254 // va_arg (object *) when void * is passed is an XSI extension
255 sv = newSVextendable (va_arg (ap, mapstruct *), "cf::map::wrap");
256 break;
257
258 case DT_PLAYER:
259 sv = newSVextendable (va_arg (ap, player *), "cf::player::wrap");
260 break;
261
262 case DT_ARCH:
263 sv = newSVptr (va_arg (ap, archetype *), "cf::arch::wrap");
264 break;
265
266 case DT_PARTY:
267 sv = newSVptr (va_arg (ap, partylist *), "cf::party::wrap");
268 break;
269
270 case DT_REGION:
271 sv = newSVptr (va_arg (ap, region *), "cf::region::wrap");
272 break;
273
274 default:
275 assert (("unhandled type in newSVdt_va", 0));
276 }
277
278 return sv;
279 }
280
281 static SV *
282 newSVdt (data_type type, ...)
283 {
284 va_list ap;
285
286 va_start (ap, type);
287 SV *sv = newSVdt_va (ap, type);
288 va_end (ap);
289
290 return sv;
291 }
292
293 static SV *
294 newSVcfapi (int type, ...)
295 {
296 SV *sv;
297
298 va_list ap;
299 va_start (ap, type);
300
301 switch (type)
302 {
303 case CFAPI_INT: sv = newSVdt_va (ap, DT_INT_PTR ); break;
304 case CFAPI_LONG: sv = newSVdt_va (ap, DT_INT64_PTR ); break;
305 case CFAPI_DOUBLE: sv = newSVdt_va (ap, DT_DOUBLE_PTR); break;
306 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
307 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
308 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
309 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
310 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
311 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
312 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
313
314 default:
315 assert (("unhandled type in newSVcfapi", 0));
316 }
317
318 va_end (ap);
319
320 return sv;
321 }
322
323 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
324
325 void extendable_base::clear ()
326 {
327 //if (self) fprintf (stderr, "free_ob_self %p\n", this);//D
328 if (self) SvREFCNT_dec (self), self = 0;
329 if (cb) SvREFCNT_dec (cb), cb = 0;
330 }
331
332 void extendable_base::optimise ()
333 {
334 // optional, and not used yet anyways
335 // // empty and unreferenced? nuke it
336 // if (SvREFCNT (sv) == 1 && SvREFCNT (SvRV (sv)) == 1 && !HvFILL ((HV *)(SvRV (sv))))
337 // {
338 // hv_delete (obj_cache, HeKEY (he), HeKLEN (he), G_DISCARD);
339 // todo++;
340 // }
341
342 }
343
344 void extendable_base::reattach (data_type type, void *self)
345 {
346 dSP;
347
348 ENTER;
349 SAVETMPS;
350 PUSHMARK (SP);
351 EXTEND (SP, 1);
352 PUSHs (sv_2mortal (newSVdt (type, self)));
353 PUTBACK;
354 call_pv ("cf::reattach", G_DISCARD | G_VOID | G_EVAL);
355 FREETMPS;
356 LEAVE;
357 }
358
359 void extendable_base::instantiate (data_type type, void *self)
360 {
361 dSP;
362
363 ENTER;
364 SAVETMPS;
365 PUSHMARK (SP);
366 EXTEND (SP, 1);
367 PUSHs (sv_2mortal (newSVdt (type, self)));
368 PUTBACK;
369 call_pv ("cf::instantiate", G_DISCARD | G_VOID | G_EVAL);
370 FREETMPS;
371 LEAVE;
372 }
373
374 void extendable_base::clone (data_type type, void *self, void *dest)
375 {
376 dSP;
377
378 ENTER;
379 SAVETMPS;
380 PUSHMARK (SP);
381 EXTEND (SP, 1);
382 PUSHs (sv_2mortal (newSVdt (type, self)));
383 PUSHs (sv_2mortal (newSVdt (type, dest)));
384 PUTBACK;
385 call_pv ("cf::clone", G_DISCARD | G_VOID | G_EVAL);
386 FREETMPS;
387 LEAVE;
388 }
389
390 /////////////////////////////////////////////////////////////////////////////
391
392 extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
393 {
394 gethook = gethooksptr;
395 printf (PLUGIN_VERSION " init\n");
396
397 return 0;
398 }
399
400 static CommArray_s rtn_cmd;
401
402 static int
403 runPluginCommand (object *obj, char *params)
404 {
405 dSP;
406
407 ENTER;
408 SAVETMPS;
409
410 PUSHMARK (SP);
411
412 EXTEND (SP, 3);
413 PUSHs (sv_2mortal (newSVpv (rtn_cmd.name, 0)));
414 PUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, obj)));
415
416 if (params)
417 PUSHs (sv_2mortal (newSVpv (params, 0)));
418
419 PUTBACK;
420 int count = call_pv ("cf::inject_command", G_SCALAR | G_EVAL);
421 SPAGAIN;
422
423 if (SvTRUE (ERRSV))
424 LOG (llevError, "command '%s' callback evaluation error: %s", rtn_cmd.name, SvPV_nolen (ERRSV));
425
426 int returnvalue = count > 0 ? POPi : -1;
427
428 PUTBACK;
429 FREETMPS;
430 LEAVE;
431
432 return returnvalue;
433 }
434
435 extern "C" void *cfperl_getPluginProperty (int *type, ...)
436 {
437 va_list args;
438 char *propname;
439 int i;
440 va_start (args, type);
441 propname = va_arg (args, char *);
442 //printf ("Property name: %s\n", propname);
443
444 if (!strcmp (propname, "command?"))
445 {
446 if (!perl)
447 return NULL;
448
449 const char *cmdname = va_arg (args, const char *);
450 HV *hv = get_hv ("cf::COMMAND", 1);
451 SV **svp = hv_fetch (hv, cmdname, strlen (cmdname) + 1, 0);
452
453 va_end (args);
454
455 if (svp)
456 {
457 // this is totaly broken, should stash it into %COMMAND
458 rtn_cmd.name = cmdname;
459 rtn_cmd.time = SvNV (*svp);
460 rtn_cmd.func = runPluginCommand;
461
462 return &rtn_cmd;
463 }
464 }
465 else if (!strcmp (propname, "Identification"))
466 {
467 va_end (args);
468 return (void*) PLUGIN_NAME;
469 }
470 else if (!strcmp (propname, "FullName"))
471 {
472 va_end (args);
473 return (void*) PLUGIN_VERSION;
474 }
475 else
476 va_end (args);
477
478 return NULL;
479 }
480
481 extern "C" int cfperl_postInitPlugin ()
482 {
483 int hooktype = 1;
484 int rtype = 0;
485
486 printf (PLUGIN_VERSION " post init\n");
487
488 registerGlobalEvent = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_system_register_global_event");
489 unregisterGlobalEvent = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_system_unregister_global_event");
490 systemDirectory = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_system_directory");
491 object_set_property = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_object_set_property");
492 map_get_map = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_map_get_map");
493 object_insert = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_object_insert");
494
495 cf_init_plugin (gethook);
496
497 /* Pick the global events you want to monitor from this plugin */
498 registerGlobalEvent (NULL, EVENT_SHOUT, PLUGIN_NAME, globalEventListener);
499 registerGlobalEvent (NULL, EVENT_TELL, PLUGIN_NAME, globalEventListener);
500 registerGlobalEvent (NULL, EVENT_MUZZLE, PLUGIN_NAME, globalEventListener);
501 registerGlobalEvent (NULL, EVENT_KICK, PLUGIN_NAME, globalEventListener);
502
503 return 0;
504 }
505
506 static void *
507 globalEventListener (int *type, ...)
508 {
509 va_list args;
510 static int rv;
511 int event_code;
512
513 if (!perl)
514 return NULL;
515
516 va_start (args, type);
517 event_code = va_arg (args, int);
518
519 dSP;
520
521 ENTER;
522 SAVETMPS;
523
524 PUSHMARK (SP);
525
526 EXTEND (SP, 10);
527 PUSHs (sv_2mortal (newSViv (event_code)));
528
529 switch (event_code)
530 {
531 case EVENT_CRASH:
532 break;
533
534 case EVENT_SHOUT:
535 case EVENT_MUZZLE:
536 case EVENT_KICK:
537 PUSH_OB;
538 PUSH_PV;
539 break;
540
541 case EVENT_TELL:
542 break;
543 }
544
545 va_end (args);
546
547 PUTBACK;
548 int count = call_pv ("cf::inject_global_event", G_SCALAR | G_EVAL);
549 SPAGAIN;
550
551 if (SvTRUE (ERRSV))
552 LOG (llevError, "global event '%d' callback evaluation error: %s", event_code, SvPV_nolen (ERRSV));
553
554 rv = count > 0 ? POPi : 0;
555
556 PUTBACK;
557 FREETMPS;
558 LEAVE;
559
560 return &rv;
561 }
562
563 extern "C" void *cfperl_eventListener (int *type, ...)
564 {
565 static int rv;
566 va_list args;
567 int event_code;
568 object *who, *activator, *third, *event;
569 char *message, *extension, *options;
570
571 if (!perl)
572 return NULL;
573
574 va_start (args, type);
575 who = va_arg (args, object *);
576 event_code = va_arg (args, int);
577 activator = va_arg (args, object *);
578 third = va_arg (args, object *);
579 message = va_arg (args, char *);
580 va_arg (args, int); // fix yourself
581 extension = va_arg (args, char *);
582 options = va_arg (args, char *);
583 event = va_arg (args, object *);
584 va_end (args);
585
586 {
587 dSP;
588
589 ENTER;
590 SAVETMPS;
591
592 PUSHMARK (SP);
593 EXTEND (SP, 10);
594
595 PUSHcfapi (STRING, extension);
596 PUSHs (sv_2mortal (newSViv (event_code)));
597
598 PUSHcfapi (POBJECT, event);
599 PUSHcfapi (POBJECT, who);
600
601 switch (event_code)
602 {
603 case EVENT_STOP: // $ob (e.g. arrow)
604 case EVENT_TIME: // $ob
605 case EVENT_TIMER: // $ob
606 break;
607
608 case EVENT_APPLY: // $ob, $who
609 case EVENT_DROP: // $ob, $who
610 case EVENT_CLOSE: // $ob, $who
611 case EVENT_MOVE: // $ob, $enemy
612 case EVENT_THROW: // $ob, $thrower
613 PUSHcfapi (POBJECT, activator);
614 break;
615
616 case EVENT_DROP_ON: // $ob, $who, $what
617 case EVENT_ATTACK: // $ob, $who, $victim (?? please god enlighten me)
618 PUSHcfapi (POBJECT, activator);
619 PUSHcfapi (POBJECT, third);
620 break;
621
622 case EVENT_TRIGGER: // $ob, $originator, [$victim], [$msg]
623 PUSHcfapi (POBJECT, activator);
624 PUSHcfapi (POBJECT, third);
625 PUSHcfapi (POBJECT, message);
626 break;
627
628 case EVENT_SAY: // $ob, $who, $msg
629 PUSHcfapi (POBJECT, activator);
630 PUSHcfapi (STRING, message);
631 break;
632
633 default:
634 LOG (llevError, "perl plugin called for unsupported event type %d", event_code);
635 break;
636 }
637
638 PUTBACK;
639 int count = call_pv ("cf::inject_event", G_SCALAR | G_EVAL);
640 SPAGAIN;
641
642 if (SvTRUE (ERRSV))
643 LOG (llevError, "event '%d' callback evaluation error: %s", event_code, SvPV_nolen (ERRSV));
644
645 rv = count > 0 ? POPi : 0;
646
647 PUTBACK;
648 FREETMPS;
649 LEAVE;
650 }
651
652 return &rv;
653 }
654
655 extern "C" int cfperl_closePlugin ()
656 {
657 return 0;
658 }
659
660 void
661 cfperl_init ()
662 {
663 char *argv[] = {
664 "",
665 "-e"
666 "BEGIN {"
667 " cf->bootstrap;"
668 " unshift @INC, cf::datadir ();"
669 "}"
670 ""
671 "use cf;"
672 };
673
674 perl = perl_alloc ();
675 perl_construct (perl);
676
677 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
678
679 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl))
680 {
681 printf ("unable to initialize perl-interpreter, aborting.\n");
682
683 exit (EXIT_FAILURE);
684 //perl_destruct (perl);
685 //perl_free (perl);
686 //perl = 0;
687 //return;
688 }
689
690 obj_cache = newHV ();
691 }
692
693 void cfperl_main ()
694 {
695 dSP;
696
697 PUSHMARK (SP);
698 PUTBACK;
699 call_pv ("cf::main", G_DISCARD | G_VOID);
700 }
701
702 static event_klass klass_of[NUM_EVENT_TYPES] = {
703 # define def(type,name) KLASS_ ## type,
704 # include "eventinc.h"
705 # undef def
706 };
707
708 static void
709 gather_callbacks (AV *&callbacks, AV *registry, event_type event)
710 {
711 // event must be in array
712 if (event >= 0 && event <= AvFILLp (registry))
713 {
714 SV *cbs_ = AvARRAY (registry)[event];
715
716 // element must be list of callback entries
717 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
718 {
719 AV *cbs = (AV *)SvRV (cbs_);
720
721 // no callback entries, no callbacks to call
722 if (AvFILLp (cbs) >= 0)
723 {
724 if (!callbacks)
725 {
726 callbacks = newAV ();
727 av_extend (callbacks, 16);
728 }
729
730 // never use SvREFCNT_inc to copy values, but its ok here :)
731 for (int i = 0; i <= AvFILLp (cbs); ++i)
732 av_push (callbacks, SvREFCNT_inc (AvARRAY (cbs)[i]));
733 }
734 }
735 }
736 }
737
738 bool cfperl_invoke (event_type event, ...)
739 {
740 data_type dt;
741 va_list ap;
742
743 va_start (ap, event);
744
745 AV *callbacks = 0;
746
747 object *op;
748 player *pl;
749 mapstruct *map;
750
751 // callback call ordering is:
752 // 1. per-object callback (NYI)
753 // 2. per-class object
754 // 2a. per-type callback
755 // 4. global callbacks
756
757 gather_callbacks (callbacks, cb_global, event);
758
759 switch (klass_of [event])
760 {
761 case KLASS_GLOBAL:
762 break;
763
764 case KLASS_OBJECT:
765 dt = (data_type) va_arg (ap, int);
766 assert (("first argument must be of type object", dt == DT_OBJECT));
767
768 op = va_arg (ap, object *);
769
770 gather_callbacks (callbacks, cb_object, event);
771 //TODO: per-object
772
773 if (op->type > 0 && op->type <= AvFILLp (cb_type))
774 {
775 SV *registry = AvARRAY (cb_type)[op->type];
776
777 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
778 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
779 }
780
781 break;
782
783 case KLASS_PLAYER:
784 dt = (data_type) va_arg (ap, int);
785 assert (("first argument must be of type player", dt == DT_PLAYER));
786
787 pl = va_arg (ap, player *);
788 gather_callbacks (callbacks, cb_player, event);
789 break;
790
791 case KLASS_MAP:
792 dt = (data_type) va_arg (ap, int);
793 assert (("first argument must be of type object", dt == DT_MAP));
794
795 map = va_arg (ap, mapstruct *);
796 gather_callbacks (callbacks, cb_map, event);
797 break;
798
799 default:
800 assert (("unsupported event klass in cfperl_invoke", 0));
801 }
802
803 // short-circuit processing if no callbacks found/defined
804 if (!callbacks)
805 return 0;
806
807 dSP;
808 ENTER;
809 SAVETMPS;
810
811 PUSHMARK (SP);
812 EXTEND (SP, 3);
813
814 PUSHs (sv_2mortal (newSViv (event))); // only used for debugging nowadays
815 PUSHs (sv_2mortal (newRV_noinc ((SV *)callbacks)));
816
817 switch (klass_of [event])
818 {
819 case KLASS_OBJECT: PUSHs (sv_2mortal (newSVdt (DT_OBJECT, op))); break;
820 case KLASS_PLAYER: PUSHs (sv_2mortal (newSVdt (DT_PLAYER, pl))); break;
821 case KLASS_MAP: PUSHs (sv_2mortal (newSVdt (DT_MAP, map))); break;
822 }
823
824 for (;;)
825 {
826 dt = (data_type) va_arg (ap, int);
827
828 if (dt == DT_END)
829 break;
830
831 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
832 }
833
834 va_end (ap);
835
836 PUTBACK;
837 int count = call_pv ("cf::invoke", G_SCALAR | G_EVAL);
838 SPAGAIN;
839
840 count = count > 0 ? POPi : 0;
841
842 FREETMPS;
843 LEAVE;
844
845 return count;
846 }
847
848 MODULE = cf PACKAGE = cf PREFIX = cf_
849
850 BOOT:
851 {
852 HV *stash = gv_stashpv ("cf", 1);
853
854 static const struct {
855 const char *name;
856 IV iv;
857 } *civ, const_iv[] = {
858 # define const_iv(name) { # name, (IV)name },
859 const_iv (llevError)
860 const_iv (llevInfo)
861 const_iv (llevDebug)
862 const_iv (llevMonster)
863
864 const_iv (MAX_TIME)
865 const_iv (PLAYER)
866 const_iv (TRANSPORT)
867 const_iv (ROD)
868 const_iv (TREASURE)
869 const_iv (POTION)
870 const_iv (FOOD)
871 const_iv (POISON)
872 const_iv (BOOK)
873 const_iv (CLOCK)
874 const_iv (LIGHTNING)
875 const_iv (ARROW)
876 const_iv (BOW)
877 const_iv (WEAPON)
878 const_iv (ARMOUR)
879 const_iv (PEDESTAL)
880 const_iv (ALTAR)
881 const_iv (LOCKED_DOOR)
882 const_iv (SPECIAL_KEY)
883 const_iv (MAP)
884 const_iv (DOOR)
885 const_iv (KEY)
886 const_iv (TIMED_GATE)
887 const_iv (TRIGGER)
888 const_iv (GRIMREAPER)
889 const_iv (MAGIC_EAR)
890 const_iv (TRIGGER_BUTTON)
891 const_iv (TRIGGER_ALTAR)
892 const_iv (TRIGGER_PEDESTAL)
893 const_iv (SHIELD)
894 const_iv (HELMET)
895 const_iv (HORN)
896 const_iv (MONEY)
897 const_iv (CLASS)
898 const_iv (GRAVESTONE)
899 const_iv (AMULET)
900 const_iv (PLAYERMOVER)
901 const_iv (TELEPORTER)
902 const_iv (CREATOR)
903 const_iv (SKILL)
904 const_iv (EXPERIENCE)
905 const_iv (EARTHWALL)
906 const_iv (GOLEM)
907 const_iv (THROWN_OBJ)
908 const_iv (BLINDNESS)
909 const_iv (GOD)
910 const_iv (DETECTOR)
911 const_iv (TRIGGER_MARKER)
912 const_iv (DEAD_OBJECT)
913 const_iv (DRINK)
914 const_iv (MARKER)
915 const_iv (HOLY_ALTAR)
916 const_iv (PLAYER_CHANGER)
917 const_iv (BATTLEGROUND)
918 const_iv (PEACEMAKER)
919 const_iv (GEM)
920 const_iv (FIREWALL)
921 const_iv (ANVIL)
922 const_iv (CHECK_INV)
923 const_iv (MOOD_FLOOR)
924 const_iv (EXIT)
925 const_iv (ENCOUNTER)
926 const_iv (SHOP_FLOOR)
927 const_iv (SHOP_MAT)
928 const_iv (RING)
929 const_iv (FLOOR)
930 const_iv (FLESH)
931 const_iv (INORGANIC)
932 const_iv (SKILL_TOOL)
933 const_iv (LIGHTER)
934 const_iv (TRAP_PART)
935 const_iv (WALL)
936 const_iv (LIGHT_SOURCE)
937 const_iv (MISC_OBJECT)
938 const_iv (MONSTER)
939 const_iv (SPAWN_GENERATOR)
940 const_iv (LAMP)
941 const_iv (DUPLICATOR)
942 const_iv (TOOL)
943 const_iv (SPELLBOOK)
944 const_iv (BUILDFAC)
945 const_iv (CLOAK)
946 const_iv (SPINNER)
947 const_iv (GATE)
948 const_iv (BUTTON)
949 const_iv (CF_HANDLE)
950 const_iv (HOLE)
951 const_iv (TRAPDOOR)
952 const_iv (SIGN)
953 const_iv (BOOTS)
954 const_iv (GLOVES)
955 const_iv (SPELL)
956 const_iv (SPELL_EFFECT)
957 const_iv (CONVERTER)
958 const_iv (BRACERS)
959 const_iv (POISONING)
960 const_iv (SAVEBED)
961 const_iv (POISONCLOUD)
962 const_iv (FIREHOLES)
963 const_iv (WAND)
964 const_iv (SCROLL)
965 const_iv (DIRECTOR)
966 const_iv (GIRDLE)
967 const_iv (FORCE)
968 const_iv (POTION_EFFECT)
969 const_iv (EVENT_CONNECTOR)
970 const_iv (CLOSE_CON)
971 const_iv (CONTAINER)
972 const_iv (ARMOUR_IMPROVER)
973 const_iv (WEAPON_IMPROVER)
974 const_iv (SKILLSCROLL)
975 const_iv (DEEP_SWAMP)
976 const_iv (IDENTIFY_ALTAR)
977 const_iv (MENU)
978 const_iv (RUNE)
979 const_iv (TRAP)
980 const_iv (POWER_CRYSTAL)
981 const_iv (CORPSE)
982 const_iv (DISEASE)
983 const_iv (SYMPTOM)
984 const_iv (BUILDER)
985 const_iv (MATERIAL)
986 const_iv (ITEM_TRANSFORMER)
987 const_iv (QUEST)
988
989 const_iv (ST_BD_BUILD)
990 const_iv (ST_BD_REMOVE)
991
992 const_iv (ST_MAT_FLOOR)
993 const_iv (ST_MAT_WALL)
994 const_iv (ST_MAT_ITEM)
995
996 const_iv (AT_PHYSICAL)
997 const_iv (AT_MAGIC)
998 const_iv (AT_FIRE)
999 const_iv (AT_ELECTRICITY)
1000 const_iv (AT_COLD)
1001 const_iv (AT_CONFUSION)
1002 const_iv (AT_ACID)
1003 const_iv (AT_DRAIN)
1004 const_iv (AT_WEAPONMAGIC)
1005 const_iv (AT_GHOSTHIT)
1006 const_iv (AT_POISON)
1007 const_iv (AT_SLOW)
1008 const_iv (AT_PARALYZE)
1009 const_iv (AT_TURN_UNDEAD)
1010 const_iv (AT_FEAR)
1011 const_iv (AT_CANCELLATION)
1012 const_iv (AT_DEPLETE)
1013 const_iv (AT_DEATH)
1014 const_iv (AT_CHAOS)
1015 const_iv (AT_COUNTERSPELL)
1016 const_iv (AT_GODPOWER)
1017 const_iv (AT_HOLYWORD)
1018 const_iv (AT_BLIND)
1019 const_iv (AT_INTERNAL)
1020 const_iv (AT_LIFE_STEALING)
1021 const_iv (AT_DISEASE)
1022
1023 const_iv (QUEST_IN_PROGRESS)
1024 const_iv (QUEST_DONE_QUEST)
1025 const_iv (QUEST_DONE_TASK)
1026 const_iv (QUEST_START_QUEST)
1027 const_iv (QUEST_END_QUEST)
1028 const_iv (QUEST_START_TASK)
1029 const_iv (QUEST_END_TASK)
1030 const_iv (QUEST_OVERRIDE)
1031 const_iv (QUEST_ON_ACTIVATE)
1032
1033 const_iv (WEAP_HIT)
1034 const_iv (WEAP_SLASH)
1035 const_iv (WEAP_PIERCE)
1036 const_iv (WEAP_CLEAVE)
1037 const_iv (WEAP_SLICE)
1038 const_iv (WEAP_STAB)
1039 const_iv (WEAP_WHIP)
1040 const_iv (WEAP_CRUSH)
1041 const_iv (WEAP_BLUD)
1042
1043 const_iv (FLAG_ALIVE)
1044 const_iv (FLAG_WIZ)
1045 const_iv (FLAG_REMOVED)
1046 const_iv (FLAG_FREED)
1047 const_iv (FLAG_WAS_WIZ)
1048 const_iv (FLAG_APPLIED)
1049 const_iv (FLAG_UNPAID)
1050 const_iv (FLAG_USE_SHIELD)
1051 const_iv (FLAG_NO_PICK)
1052 const_iv (FLAG_ANIMATE)
1053 const_iv (FLAG_MONSTER)
1054 const_iv (FLAG_FRIENDLY)
1055 const_iv (FLAG_GENERATOR)
1056 const_iv (FLAG_IS_THROWN)
1057 const_iv (FLAG_AUTO_APPLY)
1058 const_iv (FLAG_TREASURE)
1059 const_iv (FLAG_PLAYER_SOLD)
1060 const_iv (FLAG_SEE_INVISIBLE)
1061 const_iv (FLAG_CAN_ROLL)
1062 const_iv (FLAG_OVERLAY_FLOOR)
1063 const_iv (FLAG_IS_TURNABLE)
1064 const_iv (FLAG_IS_USED_UP)
1065 const_iv (FLAG_IDENTIFIED)
1066 const_iv (FLAG_REFLECTING)
1067 const_iv (FLAG_CHANGING)
1068 const_iv (FLAG_SPLITTING)
1069 const_iv (FLAG_HITBACK)
1070 const_iv (FLAG_STARTEQUIP)
1071 const_iv (FLAG_BLOCKSVIEW)
1072 const_iv (FLAG_UNDEAD)
1073 const_iv (FLAG_SCARED)
1074 const_iv (FLAG_UNAGGRESSIVE)
1075 const_iv (FLAG_REFL_MISSILE)
1076 const_iv (FLAG_REFL_SPELL)
1077 const_iv (FLAG_NO_MAGIC)
1078 const_iv (FLAG_NO_FIX_PLAYER)
1079 const_iv (FLAG_IS_LIGHTABLE)
1080 const_iv (FLAG_TEAR_DOWN)
1081 const_iv (FLAG_RUN_AWAY)
1082 const_iv (FLAG_PICK_UP)
1083 const_iv (FLAG_UNIQUE)
1084 const_iv (FLAG_NO_DROP)
1085 const_iv (FLAG_WIZCAST)
1086 const_iv (FLAG_CAST_SPELL)
1087 const_iv (FLAG_USE_SCROLL)
1088 const_iv (FLAG_USE_RANGE)
1089 const_iv (FLAG_USE_BOW)
1090 const_iv (FLAG_USE_ARMOUR)
1091 const_iv (FLAG_USE_WEAPON)
1092 const_iv (FLAG_USE_RING)
1093 const_iv (FLAG_READY_RANGE)
1094 const_iv (FLAG_READY_BOW)
1095 const_iv (FLAG_XRAYS)
1096 const_iv (FLAG_NO_APPLY)
1097 const_iv (FLAG_IS_FLOOR)
1098 const_iv (FLAG_LIFESAVE)
1099 const_iv (FLAG_NO_STRENGTH)
1100 const_iv (FLAG_SLEEP)
1101 const_iv (FLAG_STAND_STILL)
1102 const_iv (FLAG_RANDOM_MOVE)
1103 const_iv (FLAG_ONLY_ATTACK)
1104 const_iv (FLAG_CONFUSED)
1105 const_iv (FLAG_STEALTH)
1106 const_iv (FLAG_WIZPASS)
1107 const_iv (FLAG_IS_LINKED)
1108 const_iv (FLAG_CURSED)
1109 const_iv (FLAG_DAMNED)
1110 const_iv (FLAG_SEE_ANYWHERE)
1111 const_iv (FLAG_KNOWN_MAGICAL)
1112 const_iv (FLAG_KNOWN_CURSED)
1113 const_iv (FLAG_CAN_USE_SKILL)
1114 const_iv (FLAG_BEEN_APPLIED)
1115 const_iv (FLAG_READY_SCROLL)
1116 const_iv (FLAG_USE_ROD)
1117 const_iv (FLAG_USE_HORN)
1118 const_iv (FLAG_MAKE_INVIS)
1119 const_iv (FLAG_INV_LOCKED)
1120 const_iv (FLAG_IS_WOODED)
1121 const_iv (FLAG_IS_HILLY)
1122 const_iv (FLAG_READY_SKILL)
1123 const_iv (FLAG_READY_WEAPON)
1124 const_iv (FLAG_NO_SKILL_IDENT)
1125 const_iv (FLAG_BLIND)
1126 const_iv (FLAG_SEE_IN_DARK)
1127 const_iv (FLAG_IS_CAULDRON)
1128 const_iv (FLAG_NO_STEAL)
1129 const_iv (FLAG_ONE_HIT)
1130 const_iv (FLAG_CLIENT_SENT)
1131 const_iv (FLAG_BERSERK)
1132 const_iv (FLAG_NEUTRAL)
1133 const_iv (FLAG_NO_ATTACK)
1134 const_iv (FLAG_NO_DAMAGE)
1135 const_iv (FLAG_OBJ_ORIGINAL)
1136 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1137 const_iv (FLAG_ACTIVATE_ON_PUSH)
1138 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1139 const_iv (FLAG_IS_WATER)
1140 const_iv (FLAG_CONTENT_ON_GEN)
1141 const_iv (FLAG_IS_A_TEMPLATE)
1142 const_iv (FLAG_IS_BUILDABLE)
1143 const_iv (FLAG_AFK)
1144
1145 const_iv (NDI_BLACK)
1146 const_iv (NDI_WHITE)
1147 const_iv (NDI_NAVY)
1148 const_iv (NDI_RED)
1149 const_iv (NDI_ORANGE)
1150 const_iv (NDI_BLUE)
1151 const_iv (NDI_DK_ORANGE)
1152 const_iv (NDI_GREEN)
1153 const_iv (NDI_LT_GREEN)
1154 const_iv (NDI_GREY)
1155 const_iv (NDI_BROWN)
1156 const_iv (NDI_GOLD)
1157 const_iv (NDI_TAN)
1158 const_iv (NDI_MAX_COLOR)
1159 const_iv (NDI_COLOR_MASK)
1160 const_iv (NDI_UNIQUE)
1161 const_iv (NDI_ALL)
1162
1163 const_iv (F_APPLIED)
1164 const_iv (F_LOCATION)
1165 const_iv (F_UNPAID)
1166 const_iv (F_MAGIC)
1167 const_iv (F_CURSED)
1168 const_iv (F_DAMNED)
1169 const_iv (F_OPEN)
1170 const_iv (F_NOPICK)
1171 const_iv (F_LOCKED)
1172
1173 const_iv (F_BUY)
1174 const_iv (F_SHOP)
1175 const_iv (F_SELL)
1176
1177 const_iv (P_BLOCKSVIEW)
1178 const_iv (P_NO_MAGIC)
1179 const_iv (P_IS_ALIVE)
1180 const_iv (P_NO_CLERIC)
1181 const_iv (P_NEED_UPDATE)
1182 const_iv (P_NO_ERROR)
1183 const_iv (P_OUT_OF_MAP)
1184 const_iv (P_NEW_MAP)
1185
1186 const_iv (UP_OBJ_INSERT)
1187 const_iv (UP_OBJ_REMOVE)
1188 const_iv (UP_OBJ_CHANGE)
1189 const_iv (UP_OBJ_FACE)
1190
1191 const_iv (INS_NO_MERGE)
1192 const_iv (INS_ABOVE_FLOOR_ONLY)
1193 const_iv (INS_NO_WALK_ON)
1194 const_iv (INS_ON_TOP)
1195 const_iv (INS_BELOW_ORIGINATOR)
1196 const_iv (INS_MAP_LOAD)
1197
1198 const_iv (WILL_APPLY_HANDLE)
1199 const_iv (WILL_APPLY_TREASURE)
1200 const_iv (WILL_APPLY_EARTHWALL)
1201 const_iv (WILL_APPLY_DOOR)
1202 const_iv (WILL_APPLY_FOOD)
1203
1204 const_iv (SAVE_MODE)
1205 const_iv (SAVE_DIR_MODE)
1206
1207 const_iv (M_PAPER)
1208 const_iv (M_IRON)
1209 const_iv (M_GLASS)
1210 const_iv (M_LEATHER)
1211 const_iv (M_WOOD)
1212 const_iv (M_ORGANIC)
1213 const_iv (M_STONE)
1214 const_iv (M_CLOTH)
1215 const_iv (M_ADAMANT)
1216 const_iv (M_LIQUID)
1217 const_iv (M_SOFT_METAL)
1218 const_iv (M_BONE)
1219 const_iv (M_ICE)
1220 const_iv (M_SPECIAL)
1221
1222 const_iv (SK_EXP_ADD_SKILL)
1223 const_iv (SK_EXP_TOTAL)
1224 const_iv (SK_EXP_NONE)
1225 const_iv (SK_SUBTRACT_SKILL_EXP)
1226
1227 const_iv (SK_LOCKPICKING)
1228 const_iv (SK_HIDING)
1229 const_iv (SK_SMITHERY)
1230 const_iv (SK_BOWYER)
1231 const_iv (SK_JEWELER)
1232 const_iv (SK_ALCHEMY)
1233 const_iv (SK_STEALING)
1234 const_iv (SK_LITERACY)
1235 const_iv (SK_BARGAINING)
1236 const_iv (SK_JUMPING)
1237 const_iv (SK_DET_MAGIC)
1238 const_iv (SK_ORATORY)
1239 const_iv (SK_SINGING)
1240 const_iv (SK_DET_CURSE)
1241 const_iv (SK_FIND_TRAPS)
1242 const_iv (SK_MEDITATION)
1243 const_iv (SK_PUNCHING)
1244 const_iv (SK_FLAME_TOUCH)
1245 const_iv (SK_KARATE)
1246 const_iv (SK_CLIMBING)
1247 const_iv (SK_WOODSMAN)
1248 const_iv (SK_INSCRIPTION)
1249 const_iv (SK_ONE_HANDED_WEAPON)
1250 const_iv (SK_MISSILE_WEAPON)
1251 const_iv (SK_THROWING)
1252 const_iv (SK_USE_MAGIC_ITEM)
1253 const_iv (SK_DISARM_TRAPS)
1254 const_iv (SK_SET_TRAP)
1255 const_iv (SK_THAUMATURGY)
1256 const_iv (SK_PRAYING)
1257 const_iv (SK_CLAWING)
1258 const_iv (SK_LEVITATION)
1259 const_iv (SK_SUMMONING)
1260 const_iv (SK_PYROMANCY)
1261 const_iv (SK_EVOCATION)
1262 const_iv (SK_SORCERY)
1263 const_iv (SK_TWO_HANDED_WEAPON)
1264 const_iv (SK_SPARK_TOUCH)
1265 const_iv (SK_SHIVER)
1266 const_iv (SK_ACID_SPLASH)
1267 const_iv (SK_POISON_NAIL)
1268
1269 const_iv (SOUND_NEW_PLAYER)
1270 const_iv (SOUND_FIRE_ARROW)
1271 const_iv (SOUND_LEARN_SPELL)
1272 const_iv (SOUND_FUMBLE_SPELL)
1273 const_iv (SOUND_WAND_POOF)
1274 const_iv (SOUND_OPEN_DOOR)
1275 const_iv (SOUND_PUSH_PLAYER)
1276 const_iv (SOUND_PLAYER_HITS1)
1277 const_iv (SOUND_PLAYER_HITS2)
1278 const_iv (SOUND_PLAYER_HITS3)
1279 const_iv (SOUND_PLAYER_HITS4)
1280 const_iv (SOUND_PLAYER_IS_HIT1)
1281 const_iv (SOUND_PLAYER_IS_HIT2)
1282 const_iv (SOUND_PLAYER_IS_HIT3)
1283 const_iv (SOUND_PLAYER_KILLS)
1284 const_iv (SOUND_PET_IS_KILLED)
1285 const_iv (SOUND_PLAYER_DIES)
1286 const_iv (SOUND_OB_EVAPORATE)
1287 const_iv (SOUND_OB_EXPLODE)
1288 const_iv (SOUND_CLOCK)
1289 const_iv (SOUND_TURN_HANDLE)
1290 const_iv (SOUND_FALL_HOLE)
1291 const_iv (SOUND_DRINK_POISON)
1292 const_iv (SOUND_CAST_SPELL_0)
1293
1294 const_iv (PREFER_LOW)
1295 const_iv (PREFER_HIGH)
1296
1297 const_iv (ATNR_PHYSICAL)
1298 const_iv (ATNR_MAGIC)
1299 const_iv (ATNR_FIRE)
1300 const_iv (ATNR_ELECTRICITY)
1301 const_iv (ATNR_COLD)
1302 const_iv (ATNR_CONFUSION)
1303 const_iv (ATNR_ACID)
1304 const_iv (ATNR_DRAIN)
1305 const_iv (ATNR_WEAPONMAGIC)
1306 const_iv (ATNR_GHOSTHIT)
1307 const_iv (ATNR_POISON)
1308 const_iv (ATNR_SLOW)
1309 const_iv (ATNR_PARALYZE)
1310 const_iv (ATNR_TURN_UNDEAD)
1311 const_iv (ATNR_FEAR)
1312 const_iv (ATNR_CANCELLATION)
1313 const_iv (ATNR_DEPLETE)
1314 const_iv (ATNR_DEATH)
1315 const_iv (ATNR_CHAOS)
1316 const_iv (ATNR_COUNTERSPELL)
1317 const_iv (ATNR_GODPOWER)
1318 const_iv (ATNR_HOLYWORD)
1319 const_iv (ATNR_BLIND)
1320 const_iv (ATNR_INTERNAL)
1321 const_iv (ATNR_LIFE_STEALING)
1322 const_iv (ATNR_DISEASE)
1323
1324 const_iv (MAP_FLUSH)
1325 const_iv (MAP_PLAYER_UNIQUE)
1326 const_iv (MAP_BLOCK)
1327 const_iv (MAP_STYLE)
1328 const_iv (MAP_OVERLAY)
1329
1330 const_iv (MAP_IN_MEMORY)
1331 const_iv (MAP_SWAPPED)
1332 const_iv (MAP_LOADING)
1333 const_iv (MAP_SAVING)
1334
1335 const_iv (KLASS_GLOBAL)
1336 const_iv (KLASS_OBJECT)
1337 const_iv (KLASS_PLAYER)
1338 const_iv (KLASS_MAP)
1339 };
1340
1341 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1342 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
1343
1344 static const struct {
1345 const char *name;
1346 IV klass;
1347 IV iv;
1348 } *eiv, event_iv[] = {
1349 # define def(klass,name) { # name, (IV)KLASS_ ## klass, (IV)EV_ ## klass ## _ ## name },
1350 # include "eventinc.h"
1351 # undef def
1352 };
1353
1354 AV *av = get_av ("cf::EVENT", 1);
1355
1356 for (eiv = event_iv + sizeof (event_iv) / sizeof (event_iv [0]); eiv-- > event_iv; )
1357 {
1358 AV *event = newAV ();
1359 av_push (event, newSVpv ((char *)eiv->name, 0));
1360 av_push (event, newSViv (eiv->klass));
1361 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1362 }
1363
1364 static const struct {
1365 const char *name;
1366 IV iv;
1367 } *event, event_list[] = {
1368 # define const_event(name) { # name, (IV)EVENT_ ## name },
1369 const_event (NONE)
1370 const_event (APPLY)
1371 const_event (ATTACK)
1372 const_event (DROP)
1373 const_event (DROP_ON)
1374 const_event (PICKUP)
1375 const_event (SAY)
1376 const_event (STOP)
1377 const_event (TIME)
1378 const_event (THROW)
1379 const_event (TRIGGER)
1380 const_event (CLOSE)
1381 const_event (TIMER)
1382 const_event (MOVE)
1383
1384 const_event (SHOUT)
1385 const_event (TELL)
1386 const_event (MUZZLE)
1387 const_event (KICK)
1388 };
1389
1390 av = get_av ("cf::PLUGIN_EVENT", 1);
1391
1392 for (event = event_list + sizeof (event_list) / sizeof (event_list [0]); event-- > event_list; )
1393 av_store (av, event->iv, newSVpv ((char *)event->name, 0));
1394
1395 static const struct {
1396 int dtype;
1397 const char *name;
1398 IV idx;
1399 } *cprop, prop_table[] = {
1400 # define prop(type, name) { type, # name, (IV) CFAPI_ ## name },
1401 prop (CFAPI_INT, MAP_PROP_FLAGS)
1402 prop (CFAPI_INT, MAP_PROP_DIFFICULTY)
1403 prop (CFAPI_STRING, MAP_PROP_PATH)
1404 prop (CFAPI_STRING, MAP_PROP_TMPNAME)
1405 prop (CFAPI_STRING, MAP_PROP_NAME)
1406 prop (CFAPI_INT, MAP_PROP_RESET_TIME)
1407 prop (CFAPI_INT, MAP_PROP_RESET_TIMEOUT)
1408 prop (CFAPI_INT, MAP_PROP_PLAYERS)
1409 prop (CFAPI_INT, MAP_PROP_DARKNESS)
1410 prop (CFAPI_INT, MAP_PROP_WIDTH)
1411 prop (CFAPI_INT, MAP_PROP_HEIGHT)
1412 prop (CFAPI_INT, MAP_PROP_ENTER_X)
1413 prop (CFAPI_INT, MAP_PROP_ENTER_Y)
1414 prop (CFAPI_INT, MAP_PROP_TEMPERATURE)
1415 prop (CFAPI_INT, MAP_PROP_PRESSURE)
1416 prop (CFAPI_INT, MAP_PROP_HUMIDITY)
1417 prop (CFAPI_INT, MAP_PROP_WINDSPEED)
1418 prop (CFAPI_INT, MAP_PROP_WINDDIR)
1419 prop (CFAPI_INT, MAP_PROP_SKY)
1420 prop (CFAPI_INT, MAP_PROP_WPARTX)
1421 prop (CFAPI_INT, MAP_PROP_WPARTY)
1422 prop (CFAPI_STRING, MAP_PROP_MESSAGE)
1423 prop (CFAPI_PMAP, MAP_PROP_NEXT)
1424 prop (CFAPI_PREGION, MAP_PROP_REGION)
1425 prop (CFAPI_POBJECT, OBJECT_PROP_OB_ABOVE)
1426 prop (CFAPI_POBJECT, OBJECT_PROP_OB_BELOW)
1427 prop (CFAPI_POBJECT, OBJECT_PROP_NEXT_ACTIVE_OB)
1428 prop (CFAPI_POBJECT, OBJECT_PROP_PREV_ACTIVE_OB)
1429 prop (CFAPI_POBJECT, OBJECT_PROP_INVENTORY)
1430 prop (CFAPI_POBJECT, OBJECT_PROP_ENVIRONMENT)
1431 prop (CFAPI_POBJECT, OBJECT_PROP_HEAD)
1432 prop (CFAPI_POBJECT, OBJECT_PROP_CONTAINER)
1433 prop (CFAPI_PMAP, OBJECT_PROP_MAP)
1434 prop (CFAPI_INT, OBJECT_PROP_COUNT)
1435 prop (CFAPI_INT, OBJECT_PROP_REFCOUNT)
1436 prop (CFAPI_STRING, OBJECT_PROP_NAME)
1437 prop (CFAPI_STRING, OBJECT_PROP_NAME_PLURAL)
1438 prop (CFAPI_STRING, OBJECT_PROP_TITLE)
1439 prop (CFAPI_STRING, OBJECT_PROP_RACE)
1440 prop (CFAPI_STRING, OBJECT_PROP_SLAYING)
1441 prop (CFAPI_STRING, OBJECT_PROP_SKILL)
1442 prop (CFAPI_STRING, OBJECT_PROP_MESSAGE)
1443 prop (CFAPI_STRING, OBJECT_PROP_LORE)
1444 prop (CFAPI_INT, OBJECT_PROP_X)
1445 prop (CFAPI_INT, OBJECT_PROP_Y)
1446 prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED)
1447 prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED_LEFT)
1448 prop (CFAPI_INT, OBJECT_PROP_NROF)
1449 prop (CFAPI_INT, OBJECT_PROP_DIRECTION)
1450 prop (CFAPI_INT, OBJECT_PROP_FACING)
1451 prop (CFAPI_INT, OBJECT_PROP_TYPE)
1452 prop (CFAPI_INT, OBJECT_PROP_SUBTYPE)
1453 prop (CFAPI_INT, OBJECT_PROP_CLIENT_TYPE)
1454 prop (CFAPI_INT, OBJECT_PROP_ATTACK_TYPE)
1455 prop (CFAPI_INT, OBJECT_PROP_PATH_ATTUNED)
1456 prop (CFAPI_INT, OBJECT_PROP_PATH_REPELLED)
1457 prop (CFAPI_INT, OBJECT_PROP_PATH_DENIED)
1458 prop (CFAPI_INT, OBJECT_PROP_MATERIAL)
1459 prop (CFAPI_STRING, OBJECT_PROP_MATERIAL_NAME)
1460 prop (CFAPI_INT, OBJECT_PROP_MAGIC)
1461 prop (CFAPI_INT, OBJECT_PROP_VALUE)
1462 prop (CFAPI_INT, OBJECT_PROP_LEVEL)
1463 prop (CFAPI_INT, OBJECT_PROP_LAST_HEAL)
1464 prop (CFAPI_INT, OBJECT_PROP_LAST_SP)
1465 prop (CFAPI_INT, OBJECT_PROP_LAST_GRACE)
1466 prop (CFAPI_INT, OBJECT_PROP_LAST_EAT)
1467 prop (CFAPI_INT, OBJECT_PROP_INVISIBLE_TIME)
1468 prop (CFAPI_INT, OBJECT_PROP_PICK_UP)
1469 prop (CFAPI_INT, OBJECT_PROP_ITEM_POWER)
1470 prop (CFAPI_INT, OBJECT_PROP_GEN_SP_ARMOUR)
1471 prop (CFAPI_INT, OBJECT_PROP_WEIGHT)
1472 prop (CFAPI_INT, OBJECT_PROP_WEIGHT_LIMIT)
1473 prop (CFAPI_INT, OBJECT_PROP_CARRYING)
1474 prop (CFAPI_INT, OBJECT_PROP_GLOW_RADIUS)
1475 prop (CFAPI_LONG, OBJECT_PROP_PERM_EXP)
1476 prop (CFAPI_POBJECT, OBJECT_PROP_CURRENT_WEAPON)
1477 prop (CFAPI_POBJECT, OBJECT_PROP_ENEMY)
1478 prop (CFAPI_POBJECT, OBJECT_PROP_ATTACKED_BY)
1479 prop (CFAPI_INT, OBJECT_PROP_RUN_AWAY)
1480 prop (CFAPI_POBJECT, OBJECT_PROP_CHOSEN_SKILL)
1481 prop (CFAPI_INT, OBJECT_PROP_HIDDEN)
1482 prop (CFAPI_INT, OBJECT_PROP_MOVE_STATUS)
1483 prop (CFAPI_INT, OBJECT_PROP_MOVE_TYPE)
1484 prop (CFAPI_POBJECT, OBJECT_PROP_SPELL_ITEM)
1485 prop (CFAPI_DOUBLE, OBJECT_PROP_EXP_MULTIPLIER)
1486 prop (CFAPI_PARCH, OBJECT_PROP_ARCHETYPE)
1487 prop (CFAPI_PARCH, OBJECT_PROP_OTHER_ARCH)
1488 prop (CFAPI_STRING, OBJECT_PROP_CUSTOM_NAME)
1489 prop (CFAPI_INT, OBJECT_PROP_ANIM_SPEED)
1490 prop (CFAPI_INT, OBJECT_PROP_FRIENDLY)
1491 prop (CFAPI_STRING, OBJECT_PROP_SHORT_NAME)
1492 prop (CFAPI_INT, OBJECT_PROP_MAGICAL)
1493 prop (CFAPI_INT, OBJECT_PROP_LUCK)
1494 prop (CFAPI_POBJECT, OBJECT_PROP_OWNER)
1495 prop (CFAPI_POBJECT, OBJECT_PROP_PRESENT)
1496 prop (CFAPI_INT, OBJECT_PROP_CHEATER)
1497 prop (CFAPI_INT, OBJECT_PROP_MERGEABLE)
1498 prop (CFAPI_INT, OBJECT_PROP_PICKABLE)
1499 prop (CFAPI_INT, OBJECT_PROP_STR)
1500 prop (CFAPI_INT, OBJECT_PROP_DEX)
1501 prop (CFAPI_INT, OBJECT_PROP_CON)
1502 prop (CFAPI_INT, OBJECT_PROP_WIS)
1503 prop (CFAPI_INT, OBJECT_PROP_INT)
1504 prop (CFAPI_INT, OBJECT_PROP_POW)
1505 prop (CFAPI_INT, OBJECT_PROP_CHA)
1506 prop (CFAPI_INT, OBJECT_PROP_WC)
1507 prop (CFAPI_INT, OBJECT_PROP_AC)
1508 prop (CFAPI_INT, OBJECT_PROP_HP)
1509 prop (CFAPI_INT, OBJECT_PROP_SP)
1510 prop (CFAPI_INT, OBJECT_PROP_GP)
1511 prop (CFAPI_INT, OBJECT_PROP_FP)
1512 prop (CFAPI_INT, OBJECT_PROP_MAXHP)
1513 prop (CFAPI_INT, OBJECT_PROP_MAXSP)
1514 prop (CFAPI_INT, OBJECT_PROP_MAXGP)
1515 prop (CFAPI_INT, OBJECT_PROP_DAM)
1516 prop (CFAPI_STRING, OBJECT_PROP_GOD)
1517 prop (CFAPI_STRING, OBJECT_PROP_ARCH_NAME)
1518 prop (CFAPI_INT, OBJECT_PROP_INVISIBLE)
1519 prop (CFAPI_INT, OBJECT_PROP_FACE)
1520 };
1521
1522 HV *prop_type = get_hv ("cf::PROP_TYPE", 1);
1523 HV *prop_idx = get_hv ("cf::PROP_IDX", 1);
1524
1525 for (cprop = prop_table + sizeof (prop_table) / sizeof (prop_table [0]); cprop-- > prop_table; )
1526 {
1527 hv_store (prop_type, cprop->name, strlen (cprop->name), newSViv (cprop->dtype), 0);
1528 hv_store (prop_idx, cprop->name, strlen (cprop->name), newSViv (cprop->idx ), 0);
1529 }
1530
1531 cb_global = get_av ("cf::CB_GLOBAL", 1);
1532 cb_object = get_av ("cf::CB_OBJECT", 1);
1533 cb_player = get_av ("cf::CB_PLAYER", 1);
1534 cb_type = get_av ("cf::CB_TYPE" , 1);
1535 cb_map = get_av ("cf::CB_MAP" , 1);
1536
1537 //I_EVENT_API (PACKAGE);
1538 }
1539
1540 NV floor (NV x)
1541
1542 NV ceil (NV x)
1543
1544 void server_tick ()
1545
1546 void
1547 LOG (int level, char *msg)
1548 PROTOTYPE: $$
1549 C_ARGS: (LogLevel)level, "%s", msg
1550
1551 char *path_combine (char *base, char *path)
1552 PROTOTYPE: $$
1553
1554 char *path_combine_and_normalize (char *base, char *path)
1555 PROTOTYPE: $$
1556
1557 char *
1558 cf_get_maps_directory (char *path)
1559 PROTOTYPE: $
1560 ALIAS: maps_directory = 0
1561
1562 void
1563 sub_generation_inc ()
1564 CODE:
1565 PL_sub_generation++;
1566
1567 char *
1568 mapdir ()
1569 PROTOTYPE:
1570 ALIAS:
1571 mapdir = 0
1572 uniquedir = 1
1573 tmpdir = 2
1574 confdir = 3
1575 localdir = 4
1576 playerdir = 5
1577 datadir = 6
1578 CODE:
1579 {
1580 int unused_type;
1581 RETVAL = (char *)systemDirectory (&unused_type, ix);
1582 }
1583 OUTPUT: RETVAL
1584
1585 int
1586 cf_find_animation (char *text)
1587 PROTOTYPE: $
1588
1589 int random_roll(int min, int max, object *op, int goodbad);
1590
1591 const char *cost_string_from_value(uint64 cost, int approx = 0)
1592
1593 int
1594 exp_to_level (val64 exp)
1595 CODE:
1596 {
1597 int i = 0;
1598
1599 RETVAL = settings.max_level;
1600
1601 for (i = 1; i <= settings.max_level; i++)
1602 {
1603 if (levels[i] > exp)
1604 {
1605 RETVAL = i - 1;
1606 break;
1607 }
1608 }
1609 }
1610 OUTPUT: RETVAL
1611
1612 val64
1613 level_to_min_exp (int level)
1614 CODE:
1615 if (level > settings.max_level)
1616 RETVAL = levels[settings.max_level];
1617 else if (level < 1)
1618 RETVAL = 0;
1619 else
1620 RETVAL = levels[level];
1621 OUTPUT: RETVAL
1622
1623 SV *
1624 resistance_to_string (int atnr)
1625 CODE:
1626 if (atnr >= 0 && atnr < NROFATTACKS)
1627 RETVAL = newSVpv (resist_plus[atnr], 0);
1628 else
1629 XSRETURN_UNDEF;
1630 OUTPUT: RETVAL
1631
1632 MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1633
1634 SV *
1635 get_property (object *obj, int type, int idx)
1636 CODE:
1637 RETVAL = newSVcfapi (type, cf_object_get_property (obj, idx));
1638 OUTPUT: RETVAL
1639
1640 SV *
1641 set_property (object *obj, int type, int idx, SV *newval)
1642 CODE:
1643 switch (type)
1644 {
1645 case CFAPI_INT:
1646 cf_object_set_int_property (obj, idx, SvIV (newval));
1647 break;
1648 case CFAPI_LONG:
1649 cf_object_set_long_property (obj, idx, (long) SvVAL64 (newval));
1650 break;
1651 case CFAPI_DOUBLE:
1652 {
1653 int unused_type;
1654 object_set_property (&unused_type, obj, idx, (double)SvNV (newval));
1655 }
1656 break;
1657 case CFAPI_STRING:
1658 cf_object_set_string_property (obj, idx, SvOK (newval) ? SvPV_nolen (newval) : 0);
1659 break;
1660 case CFAPI_POBJECT:
1661 {
1662 int unused_type;
1663 object_set_property (&unused_type, obj, idx, (object *)SvPTR_ornull (newval, "cf::object"));
1664 }
1665 break;
1666 default:
1667 croak ("unhandled type '%d' in set_property '%d'", type, idx);
1668 }
1669
1670 # missing properties
1671
1672 void
1673 set_attacktype (object *obj, U32 attacktype)
1674 CODE:
1675 obj->attacktype = attacktype;
1676
1677 U32
1678 get_attacktype (object *obj)
1679 ALIAS:
1680 attacktype = 0
1681 CODE:
1682 RETVAL = obj->attacktype;
1683 OUTPUT: RETVAL
1684
1685 # missing in plug-in api, of course
1686 void
1687 set_food (object *obj, int food)
1688 CODE:
1689 obj->stats.food = food;
1690
1691 int
1692 get_food (object *obj)
1693 ALIAS:
1694 food = 0
1695 CODE:
1696 RETVAL = obj->stats.food;
1697 OUTPUT: RETVAL
1698
1699 void
1700 inv (object *obj)
1701 PROTOTYPE: $
1702 PPCODE:
1703 {
1704 object *o;
1705 for (o = obj->inv; o; o = o->below)
1706 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
1707 }
1708
1709 int cf_object_get_resistance (object *op, int rtype)
1710 ALIAS: resistance = 0
1711
1712 int cf_object_get_flag (object *op, int flag)
1713 ALIAS: flag = 0
1714
1715 void cf_object_set_flag (object *op, int flag, int value)
1716
1717 int need_identify (const object *obj);
1718
1719 int apply_shop_mat (object *shop_mat, object *op);
1720
1721 void cf_object_move (object *op, int dir, object *originator = op)
1722
1723 void cf_object_apply (object *op, object *author, int flags = 0)
1724
1725 void cf_object_apply_below (object *op)
1726
1727 void cf_object_remove (object *op)
1728
1729 void cf_object_free (object *op)
1730
1731 object *cf_object_present_archname_inside (object *op, char *whatstr)
1732
1733 int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1734
1735 int cf_object_change_map (object *op, int x, int y, mapstruct *map)
1736
1737 object *cf_object_clone (object *op, int clonetype = 0)
1738
1739 int cf_object_pay_item (object *op, object *buyer)
1740
1741 int cf_object_pay_amount (object *op, uint64 amount)
1742
1743 void pay_player (object *op, uint64 amount)
1744
1745 val64 pay_player_arch (object *op, const char *arch, uint64 amount)
1746
1747 int cf_object_cast_spell (object *caster, object *ctoo, int dir, object *spell_ob, char *stringarg = 0)
1748
1749 int cf_object_cast_ability (object *caster, object *ctoo, int dir, object *sp_, char *stringarg = 0)
1750
1751 void cf_object_learn_spell (object *op, object *sp)
1752
1753 void cf_object_forget_spell (object *op, object *sp)
1754
1755 object *cf_object_check_for_spell (object *op, char *spellname)
1756
1757 int cf_object_query_money (object *op)
1758 ALIAS: money = 0
1759
1760 int cf_object_query_cost (object *op, object *who, int flags)
1761 ALIAS: cost = 0
1762
1763 void cf_object_activate_rune (object *op , object *victim)
1764
1765 int cf_object_check_trigger (object *op, object *cause)
1766
1767 int cf_object_out_of_map (object *op, int x, int y)
1768
1769 void cf_object_drop (object *op, object *author)
1770
1771 void cf_object_take (object *op, object *author)
1772
1773 void cf_object_say (object *op, char *msg)
1774
1775 void cf_object_speak (object *op, char *msg)
1776
1777 object *cf_object_insert_object (object *op, object *container)
1778
1779 const char *cf_object_get_msg (object *ob)
1780 ALIAS: msg = 0
1781
1782 object *cf_object_insert_in_ob (object *ob, object *where)
1783
1784 int cf_object_teleport (object *op, mapstruct *map, int x, int y)
1785
1786 void cf_object_update (object *op, int flags)
1787
1788 void cf_object_pickup (object *op, object *what)
1789
1790 object *cf_create_object_by_name (const char *name)
1791
1792 void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0)
1793
1794 void player_lvl_adj (object *who, object *skill = 0)
1795
1796 int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1797
1798 int calc_skill_exp (object *who, object *op, object *skill);
1799
1800 void push_button (object *op);
1801
1802 void use_trigger (object *op);
1803
1804 void add_button_link (object *button, mapstruct *map, int connected);
1805
1806 void remove_button_link (object *op);
1807
1808 void
1809 cf_object_set_resistance (object *op, int rtype, int val)
1810 CODE:
1811 if (rtype >= 0 && rtype < NROFATTACKS)
1812 op->resist[rtype] = val;
1813
1814
1815 MODULE = cf PACKAGE = cf::object PREFIX = cf_
1816
1817 void cf_fix_object (object *pl)
1818 ALIAS: fix = 0
1819
1820 object *cf_insert_ob_in_ob (object *ob, object *where)
1821
1822 # no clean way to get an object from an archetype - stupid idiotic
1823 # dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1824
1825 object *new (const char *archetype = 0)
1826 PROTOTYPE: ;$
1827 CODE:
1828 RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
1829 OUTPUT:
1830 RETVAL
1831
1832 object *insert_ob_in_map_at (object *ob, mapstruct *where, object_ornull *orig, int flag, int x, int y)
1833 PROTOTYPE: $$$$$$
1834 CODE:
1835 {
1836 int unused_type;
1837 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1838 }
1839
1840 # syntatic sugar for easier use in event callbacks.
1841 const char *options (object *op)
1842 CODE:
1843 RETVAL = op->name;
1844 OUTPUT:
1845 RETVAL
1846
1847 player *contr (object *op)
1848 CODE:
1849 RETVAL = op->contr;
1850 OUTPUT: RETVAL
1851
1852 const char *get_ob_key_value (object *op, const char *key)
1853
1854 bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1)
1855
1856 object *get_nearest_player (object *ob)
1857 ALIAS: nearest_player = 0
1858 PREINIT:
1859 extern object *get_nearest_player (object *);
1860
1861 void rangevector (object *ob, object *other, int flags = 0)
1862 PROTOTYPE: $$;$
1863 PPCODE:
1864 {
1865 rv_vector rv;
1866 get_rangevector (ob, other, &rv, flags);
1867 EXTEND (SP, 5);
1868 PUSHs (newSVuv (rv.distance));
1869 PUSHs (newSViv (rv.distance_x));
1870 PUSHs (newSViv (rv.distance_y));
1871 PUSHs (newSViv (rv.direction));
1872 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part));
1873 }
1874
1875 bool on_same_map_as (object *ob, object *other)
1876 CODE:
1877 RETVAL = on_same_map (ob, other);
1878 OUTPUT: RETVAL
1879
1880 char *
1881 base_name (object *ob, int plural)
1882 CODE:
1883 RETVAL = cf_query_base_name (ob, plural);
1884 OUTPUT: RETVAL
1885
1886 living *
1887 stats (object *ob)
1888 CODE:
1889 RETVAL = &ob->stats;
1890 OUTPUT: RETVAL
1891
1892
1893 MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1894
1895 player *player (object *op)
1896 CODE:
1897 RETVAL = op->contr;
1898 OUTPUT: RETVAL
1899
1900 void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1901
1902 object *cf_player_send_inventory (object *op)
1903
1904 char *cf_player_get_ip (object *op)
1905 ALIAS: ip = 0
1906
1907 object *cf_player_get_marked_item (object *op)
1908 ALIAS: marked_item = 0
1909
1910 void cf_player_set_marked_item (object *op, object *ob)
1911
1912 partylist *cf_player_get_party (object *op)
1913 ALIAS: party = 0
1914
1915 void cf_player_set_party (object *op, partylist *party)
1916
1917 void kill_player (object *op)
1918
1919 MODULE = cf PACKAGE = cf::object::map PREFIX = cf_
1920
1921 MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1922
1923 player *cf_player_find (char *name)
1924 PROTOTYPE: $
1925
1926 void cf_player_move (player *pl, int dir)
1927
1928 void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
1929
1930 # nonstandard
1931 object *ob (player *pl)
1932 CODE:
1933 RETVAL = pl->ob;
1934 OUTPUT: RETVAL
1935
1936 player *first ()
1937 CODE:
1938 RETVAL = first_player;
1939 OUTPUT: RETVAL
1940
1941 player *next (player *pl)
1942 CODE:
1943 RETVAL = pl->next;
1944 OUTPUT: RETVAL
1945
1946 bool
1947 cell_visible (player *pl, int dx, int dy)
1948 CODE:
1949 RETVAL = FABS (dx) <= pl->socket.mapx / 2 && FABS (dy) <= pl->socket.mapy / 2
1950 && !pl->blocked_los [dx + pl->socket.mapx / 2][dy + pl->socket.mapy / 2];
1951 OUTPUT:
1952 RETVAL
1953
1954 char *
1955 client (player *pl)
1956 CODE:
1957 RETVAL = pl->socket.client;
1958 OUTPUT:
1959 RETVAL
1960
1961 char *
1962 host (player *pl)
1963 CODE:
1964 RETVAL = pl->socket.host;
1965 OUTPUT:
1966 RETVAL
1967
1968 char *
1969 killer (player *pl, char *killer = 0)
1970 CODE:
1971 if (killer)
1972 snprintf (pl->killer, sizeof (pl->killer), "%s", killer);
1973 RETVAL = pl->killer;
1974 OUTPUT:
1975 RETVAL
1976
1977 void
1978 buggy_mapscroll (player *pl, int value = 1)
1979 CODE:
1980 pl->socket.buggy_mapscroll = value;
1981
1982 void
1983 send (player *pl, SV *packet)
1984 CODE:
1985 {
1986 STRLEN len;
1987 char *buf = SvPVbyte (packet, len);
1988
1989 Write_String_To_Socket (&pl->socket, buf, len);
1990 }
1991
1992 int
1993 listening (player *pl, int new_value = -1)
1994 CODE:
1995 RETVAL = pl->listening;
1996 if (new_value >= 0)
1997 pl->listening = new_value;
1998 OUTPUT:
1999 RETVAL
2000
2001 void get_savebed (player *pl)
2002 ALIAS:
2003 savebed = 0
2004 PPCODE:
2005 EXTEND (SP, 3);
2006 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
2007 PUSHs (sv_2mortal (newSViv (pl->bed_x)));
2008 PUSHs (sv_2mortal (newSViv (pl->bed_y)));
2009
2010 void set_savebed (player *pl, char *map_path, int x, int y)
2011 CODE:
2012 strcpy (pl->savebed_map, map_path);
2013 pl->bed_x = x;
2014 pl->bed_y = y;
2015
2016 void
2017 list ()
2018 PPCODE:
2019 {
2020 player *pl;
2021 for (pl = first_player; pl; pl = pl->next)
2022 XPUSHs (newSVcfapi (CFAPI_PPLAYER, pl));
2023 }
2024
2025 bool
2026 peaceful (player *pl, bool new_setting = 0)
2027 PROTOTYPE: $;$
2028 CODE:
2029 RETVAL = pl->peaceful;
2030 if (items > 1)
2031 pl->peaceful = new_setting;
2032 OUTPUT:
2033 RETVAL
2034
2035 living *
2036 orig_stats (player *pl)
2037 CODE:
2038 RETVAL = &pl->orig_stats;
2039 OUTPUT: RETVAL
2040
2041 living *
2042 last_stats (player *pl)
2043 CODE:
2044 RETVAL = &pl->last_stats;
2045 OUTPUT: RETVAL
2046
2047
2048 MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2049
2050 SV *
2051 get_property (mapstruct *obj, int type, int idx)
2052 CODE:
2053 RETVAL = newSVcfapi (type, cf_map_get_property (obj, idx));
2054 OUTPUT: RETVAL
2055
2056 SV *
2057 set_property (mapstruct *obj, int type, int idx, SV *newval)
2058 CODE:
2059 switch (type)
2060 {
2061 case CFAPI_INT:
2062 cf_map_set_int_property (obj, idx, SvIV (newval));
2063 break;
2064 default:
2065 croak ("unhandled type '%d' in set_property '%d'", type, idx);
2066 }
2067
2068 mapstruct *new (int width, int height)
2069 PROTOTYPE:
2070 CODE:
2071 {
2072 int unused_type;
2073 RETVAL = (mapstruct*) map_get_map (&unused_type, 0, width, height);
2074 }
2075 OUTPUT:
2076 RETVAL
2077
2078 void delete_map (mapstruct *map)
2079
2080 void clean_tmp_map (mapstruct *map)
2081
2082 void play_sound_map (mapstruct *map, int x, int y, int sound_num)
2083
2084 mapstruct *tile_map (mapstruct *map, unsigned int dir)
2085 CODE:
2086 RETVAL = dir < 4 ? map->tile_map [dir] : 0;
2087 OUTPUT:
2088 RETVAL
2089
2090 char *tile_path (mapstruct *map, unsigned int dir)
2091 CODE:
2092 if (dir >= 4)
2093 XSRETURN_UNDEF;
2094 RETVAL = map->tile_path [dir];
2095 OUTPUT:
2096 RETVAL
2097
2098 mapstruct *cf_map_get_map (char *name)
2099 PROTOTYPE: $
2100 ALIAS: map = 0
2101
2102 mapstruct *has_been_loaded (char *name)
2103 PROTOTYPE: $
2104
2105 mapstruct *cf_map_get_first ()
2106 PROTOTYPE:
2107 ALIAS: first = 0
2108
2109 # whoever "designed" the plug-in api should have wasted
2110 # his/her time with staying away from the project - would have
2111 # saved others a lot of time, without doubt.
2112 void set_path (mapstruct *where, char *path)
2113 CODE:
2114 strcpy (where->path, path);
2115
2116 int in_memory (mapstruct *map)
2117 CODE:
2118 RETVAL = map->in_memory;
2119 OUTPUT:
2120 RETVAL
2121
2122 bool unique (mapstruct *map)
2123 CODE:
2124 RETVAL = map->unique;
2125 OUTPUT:
2126 RETVAL
2127
2128 void set_unique (mapstruct *map, bool unique)
2129 CODE:
2130 map->unique = unique;
2131
2132 object *cf_map_insert_object_there (mapstruct *where, object *op, object *originator, int flags)
2133
2134 object *cf_map_insert_object (mapstruct *where, object* op, int x, int y)
2135
2136 object* cf_map_present_arch_by_name (mapstruct *map, const char* str, int nx, int ny)
2137 C_ARGS: str, map, nx, ny
2138
2139 void
2140 cf_map_normalise (mapstruct *map, int x, int y)
2141 PPCODE:
2142 {
2143 mapstruct *nmap = 0;
2144 I16 nx = 0, ny = 0;
2145 int flags = cf_map_get_flags (map, &nmap, x, y, &nx, &ny);
2146
2147 EXTEND (SP, 4);
2148 PUSHs (sv_2mortal (newSViv (flags)));
2149
2150 if (GIMME_V == G_ARRAY)
2151 {
2152 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap)));
2153 PUSHs (sv_2mortal (newSViv (nx)));
2154 PUSHs (sv_2mortal (newSViv (ny)));
2155 }
2156 }
2157
2158 void
2159 at (mapstruct *map, unsigned int x, unsigned int y)
2160 PROTOTYPE: $$$
2161 PPCODE:
2162 {
2163 object *o;
2164 mapstruct *nmap = 0;
2165 I16 nx, ny;
2166
2167 cf_map_get_flags (map, &nmap, x, y, &nx, &ny);
2168
2169 if (nmap)
2170 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2171 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
2172 }
2173
2174 SV *
2175 bot_at (mapstruct *obj, unsigned int x, unsigned int y)
2176 PROTOTYPE: $$$
2177 ALIAS:
2178 top_at = 1
2179 flags_at = 2
2180 light_at = 3
2181 move_block_at = 4
2182 move_slow_at = 5
2183 move_on_at = 6
2184 move_off_at = 7
2185 INIT:
2186 if (x >= MAP_WIDTH (obj) || y >= MAP_HEIGHT (obj)) XSRETURN_UNDEF;
2187 CODE:
2188 switch (ix)
2189 {
2190 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break;
2191 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break;
2192 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break;
2193 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break;
2194 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2195 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break;
2196 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break;
2197 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break;
2198 }
2199 OUTPUT:
2200 RETVAL
2201
2202 # "serialise" map perl data into a ref
2203 void
2204 _get_obs (mapstruct *map)
2205 PPCODE:
2206 {
2207 object *o;
2208 int x, y;
2209 AV *obs = newAV ();
2210 int nonnull = 0;
2211
2212 for (y = 0; y < MAP_HEIGHT (map); y++)
2213 for (x = 0; x < MAP_WIDTH (map); x++)
2214 {
2215 AV *av = newAV ();
2216
2217 for (o = GET_MAP_OB (map, x, y); o; o = o->above)
2218 {
2219 SV *sv = SVptr_cache_get (o);
2220
2221 if (sv && HvFILL (SvRV (sv)))
2222 {
2223 nonnull = 1;
2224 sv = newSVsv (sv);
2225 }
2226 else
2227 sv = &PL_sv_undef;
2228
2229 av_push (av, sv);
2230 }
2231
2232 av_store (obs, x + y * MAP_HEIGHT (map), newRV_noinc ((SV *)av));
2233 }
2234
2235 if (nonnull)
2236 XPUSHs (sv_2mortal (newRV_noinc ((SV *)obs)));
2237 else
2238 SvREFCNT_dec (obs);
2239 }
2240
2241 # "deserialise" perl map data into the map
2242 void
2243 _set_obs (mapstruct *map, SV *sv)
2244 CODE:
2245 {
2246 object *o;
2247 AV *av;
2248 int x, y;
2249 AV *obs = (AV *)SvRV (sv);
2250
2251 for (y = 0; y < MAP_HEIGHT (map); y++)
2252 for (x = 0; x < MAP_WIDTH (map); x++)
2253 {
2254 sv = *av_fetch (obs, x + y * MAP_HEIGHT (map), 1);
2255
2256 if (!SvROK (sv))
2257 continue;
2258
2259 av = (AV *)SvRV (sv);
2260
2261 for (o = GET_MAP_OB (map, x, y); o; o = o->above)
2262 {
2263 sv = av_shift (av);
2264
2265 if (SvROK (sv))
2266 {
2267 sv_magic ((SV *)SvRV (sv), 0, PERL_MAGIC_ext, (char *)o, 0);
2268 SVptr_cache_set (o, sv);
2269 }
2270 }
2271 }
2272 }
2273
2274
2275 MODULE = cf PACKAGE = cf::arch PREFIX = cf_archetype_
2276
2277 archetype *cf_archetype_get_first()
2278 PROTOTYPE:
2279 ALIAS: first = 0
2280
2281 archetype *cf_archetype_get_next (archetype *arch)
2282 ALIAS: next = 0
2283
2284 archetype *cf_archetype_get_head (archetype *arch)
2285 ALIAS: head = 0
2286
2287 archetype *cf_archetype_get_more (archetype *arch)
2288 ALIAS: more = 0
2289
2290 const char *cf_archetype_get_name (archetype *arch)
2291 ALIAS: name = 0
2292
2293 object *cf_archetype_get_clone (archetype *arch)
2294 ALIAS: clone = 0
2295
2296 MODULE = cf PACKAGE = cf::party PREFIX = cf_party_
2297
2298 partylist *cf_party_get_first ()
2299 PROTOTYPE:
2300 ALIAS: first = 0
2301
2302 partylist *cf_party_get_next (partylist *party)
2303 ALIAS: next = 0
2304
2305 const char *cf_party_get_name (partylist *party)
2306
2307 const char *cf_party_get_password (partylist *party)
2308 ALIAS: password = 0
2309
2310 player *cf_party_get_first_player (partylist *party)
2311 ALIAS: first_player = 0
2312
2313 player *cf_party_get_next_player (partylist *party, player *op)
2314 ALIAS: next_player = 0
2315
2316
2317 MODULE = cf PACKAGE = cf::region PREFIX = cf_region_
2318
2319 region *cf_region_get_first ()
2320 PROTOTYPE:
2321 ALIAS: first = 0
2322
2323 const char *cf_region_get_name (region *reg)
2324 ALIAS: name = 0
2325
2326 region *cf_region_get_next (region *reg)
2327 ALIAS: next = 0
2328
2329 region *cf_region_get_parent (region *reg)
2330 ALIAS: parent = 0
2331
2332 const char *cf_region_get_longname (region *reg)
2333 ALIAS: longname = 0
2334
2335 const char *cf_region_get_message (region *reg)
2336 ALIAS: message = 0
2337
2338
2339 MODULE = cf PACKAGE = cf::living PREFIX = cf_living_
2340
2341 val64
2342 exp (living *liv, val64 new_val = 0)
2343 PROTOTYPE: $;$
2344 ALIAS:
2345 Str = 1
2346 Dex = 2
2347 Con = 3
2348 Wis = 4
2349 Cha = 5
2350 Int = 6
2351 Pow = 7
2352 wc = 8
2353 ac = 9
2354 hp = 10
2355 maxhp = 11
2356 sp = 12
2357 maxsp = 13
2358 grace = 14
2359 maxgrace = 15
2360 food = 16
2361 dam = 17
2362 luck = 18
2363 CODE:
2364 # define LIVING_ACC(acc,idx) case idx: RETVAL = liv->acc; if (items > 1) liv->acc = (sint64)new_val; break
2365 switch (ix)
2366 {
2367 LIVING_ACC (exp , 0);
2368 LIVING_ACC (Str , 1);
2369 LIVING_ACC (Dex , 2);
2370 LIVING_ACC (Con , 3);
2371 LIVING_ACC (Wis , 4);
2372 LIVING_ACC (Cha , 5);
2373 LIVING_ACC (Int , 6);
2374 LIVING_ACC (Pow , 7);
2375 LIVING_ACC (wc , 8);
2376 LIVING_ACC (ac , 9);
2377 LIVING_ACC (hp , 10);
2378 LIVING_ACC (maxhp , 11);
2379 LIVING_ACC (sp , 12);
2380 LIVING_ACC (maxsp , 13);
2381 LIVING_ACC (grace , 14);
2382 LIVING_ACC (maxgrace, 15);
2383 LIVING_ACC (food , 16);
2384 LIVING_ACC (dam , 17);
2385 LIVING_ACC (luck , 18);
2386 }
2387 # undef LIVING_ACC
2388 OUTPUT:
2389 RETVAL
2390