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/cvs/deliantra/server/server/cfperl.xs
Revision: 1.111
Committed: Mon Dec 25 17:11:16 2006 UTC (17 years, 4 months ago) by root
Branch: MAIN
Changes since 1.110: +2 -1 lines
Log Message:
- some fixes
- disable some refcounting again, not ready yet
- simplify save_object

File Contents

# Content
1 /*****************************************************************************/
2 /* CrossFire, A Multiplayer game for the X Window System */
3 /*****************************************************************************/
4
5 /*
6 * This code is placed under the GNU General Public Licence (GPL)
7 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de>
10 *
11 * This program is free software; you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or
14 * (at your option) any later version.
15 *
16 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details.
20 *
21 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
24 */
25
26 #define PLUGIN_NAME "perl"
27 #define PLUGIN_VERSION "cfperl 0.5"
28
29 #include <plugin_common.h>
30 #include <sounds.h>
31 #include <cstdarg>
32 #include <sproto.h>
33
34 #include "cfperl.h"
35 #include "shstr.h"
36
37 #include <EXTERN.h>
38 #include <perl.h>
39 #include <XSUB.h>
40
41 #include "CoroAPI.h"
42 #include "perlxsi.c"
43
44 extern sint64 *levels; // the experience table
45
46 typedef object object_ornull;
47 typedef maptile maptile_ornull;
48
49 #if IVSIZE >= 8
50 typedef IV val64;
51 # define newSVval64 newSViv
52 # define SvVAL64 SvIV
53 #else
54 typedef double val64;
55 # define newSVval64 newSVnv
56 # define SvVAL64 SvNV
57 #endif
58
59 static f_plug_api gethook = cfapi_get_hooks;
60 static f_plug_api object_set_property = cfapi_object_set_property;
61 static f_plug_api object_insert = cfapi_object_insert;
62
63 static PerlInterpreter *perl;
64
65 global gbl_ev;
66 static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
67
68 static HV
69 *stash_cf,
70 *stash_cf_object_wrap,
71 *stash_cf_object_player_wrap,
72 *stash_cf_player_wrap,
73 *stash_cf_map_wrap,
74 *stash_cf_client_wrap,
75 *stash_cf_arch_wrap,
76 *stash_cf_party_wrap,
77 *stash_cf_region_wrap,
78 *stash_cf_living_wrap;
79
80 // helper cast function, returns super class * or 0
81 template<class super>
82 static super *
83 is_a (attachable *at)
84 {
85 //return dynamic_cast<super *>(at); // slower, safer
86 if (typeid (*at) == typeid (super))
87 return static_cast<super *>(at);
88 else
89 return 0;
90 }
91
92 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
93
94 unordered_vector<attachable *> attachable::mortals;
95
96 #if 0
97 attachable *attachable::rc_first;
98
99 attachable::attachable ()
100 {
101 refcnt = 0;
102 rc_next = rc_first;
103 rc_first = this;
104 }
105 #endif
106
107 attachable::~attachable ()
108 {
109 assert (!(flags & F_BORROWED));//D//TODO//remove when stable
110 #if 0
111 assert (!rc_next);
112 assert (!refcnt);
113 #endif
114 }
115
116 // check wether the object really is dead
117 void
118 attachable::do_check ()
119 {
120 if (refcnt > 0)
121 return;
122
123 // try to unborrow the refcnt from perl
124 if (flags & F_BORROWED)
125 {
126 assert (self);//D//TODO//remove when stable
127 flags &= ~F_BORROWED;
128 refcnt_inc ();
129 SvREFCNT_dec (self);
130 }
131
132 if (refcnt > 0 || self)
133 return;
134
135 destroy ();
136 }
137
138 void
139 attachable::do_destroy ()
140 {
141 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
142
143 //TODO: call generic destroy callback
144 mortals.push_back (this);
145 }
146
147 void
148 attachable::destroy ()
149 {
150 if (destroyed ())
151 return;
152
153 flags |= F_DESTROYED;
154 do_destroy ();
155 }
156
157 void attachable::check_mortals ()
158 {
159 for (int i = 0; i < mortals.size (); )
160 {
161 attachable *obj = mortals [i];
162
163 obj->refcnt_chk (); // unborrow from perl, if necessary
164
165 if (obj->refcnt || obj->self)
166 {
167 #if 0
168 if (mortals.size() > 5)fprintf (stderr, "%d delaying %d:%p:%s %d (self %p:%d)\n", time(0),i, obj, typeid (*obj).name (),
169 obj->refcnt, obj->self, obj->self ? SvREFCNT(obj->self): - 1);//D
170 #endif
171
172 ++i; // further delay freeing
173 }//D
174 else
175 {
176 //Dfprintf (stderr, "deleteing %d:%p:%s\n", i, obj,typeid (*obj).name ());//D
177 delete obj;
178 mortals.erase (i);
179 }
180 }
181 }
182
183 attachable &
184 attachable::operator =(const attachable &src)
185 {
186 //if (self || cb)
187 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
188
189 attach = src.attach;
190 return *this;
191 }
192
193 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
194
195 static SV *
196 newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
197 {
198 SV *sv;
199
200 if (!ptr)
201 return &PL_sv_undef;
202
203 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
204 return sv_bless (newRV_noinc ((SV *)hv), stash);
205 }
206
207 static int
208 attachable_free (pTHX_ SV *sv, MAGIC *mg)
209 {
210 attachable *at = (attachable *)mg->mg_ptr;
211 assert (!(at->flags & attachable::F_BORROWED));//D//TODO//remove when stable
212 at->self = 0;
213 // next line makes sense, but most objects still have refcnt 0 by default
214 //at->refcnt_chk ();
215 return 0;
216 }
217
218 static MGVTBL vtbl_attachable = {0, 0, 0, 0, attachable_free};
219
220 SV *
221 newSVattachable (attachable *obj, HV *stash)
222 {
223 if (!obj)
224 return &PL_sv_undef;
225
226 if (!obj->self)
227 {
228 obj->self = newHV ();
229 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &vtbl_attachable, (char *)obj, 0);
230
231 // borrow the refcnt from the object
232 obj->flags |= attachable::F_BORROWED;
233 obj->refcnt_dec ();
234 }
235
236 return sv_bless (newRV_inc ((SV *)obj->self), stash);
237 }
238
239 static void
240 clearSVptr (SV *sv)
241 {
242 if (SvROK (sv))
243 sv = SvRV (sv);
244
245 hv_clear ((HV *)sv);
246 sv_unmagic (sv, PERL_MAGIC_ext);
247 }
248
249 static long
250 SvPTR (SV *sv, const char *klass)
251 {
252 if (!sv_derived_from (sv, klass))
253 croak ("object of type %s expected", klass);
254
255 MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext);
256
257 if (!mg)
258 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
259
260 return (long)mg->mg_ptr;
261 }
262
263 static long
264 SvPTR_ornull (SV *sv, const char *klass)
265 {
266 if (SvOK (sv))
267 return SvPTR (sv, klass);
268 else
269 return 0;
270 }
271
272 inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; }
273 inline SV *to_sv (const char * v) { return newSVpv (v, 0); }
274 inline SV *to_sv (bool v) { return newSViv (v); }
275 inline SV *to_sv ( signed char v) { return newSViv (v); }
276 inline SV *to_sv (unsigned char v) { return newSViv (v); }
277 inline SV *to_sv ( signed short v) { return newSViv (v); }
278 inline SV *to_sv (unsigned short v) { return newSVuv (v); }
279 inline SV *to_sv ( signed int v) { return newSViv (v); }
280 inline SV *to_sv (unsigned int v) { return newSVuv (v); }
281 inline SV *to_sv ( signed long v) { return newSViv (v); }
282 inline SV *to_sv (unsigned long v) { return newSVuv (v); }
283 inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
284 inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
285 inline SV *to_sv (float v) { return newSVnv (v); }
286 inline SV *to_sv (double v) { return newSVnv (v); }
287 inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
288 inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
289 inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
290 inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
291 inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
292 inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
293 inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
294 inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
295
296 inline SV *to_sv (object & v) { return to_sv (&v); }
297 inline SV *to_sv (living & v) { return to_sv (&v); }
298
299 //TODO:
300 inline SV *to_sv (New_Face * v) { return to_sv (v->name); }
301 inline SV *to_sv (treasurelist * v) { return to_sv (v->name); }
302
303 inline SV *to_sv (UUID v)
304 {
305 char buf[128];
306 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq);
307 return newSVpv (buf, 0);
308 }
309
310 inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; }
311 inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
312 inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
313 inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
314 inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
315 inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
316 inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
317 inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
318 inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
319 inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
320 inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
321 inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
322 inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
323 inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
324 inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
325 inline void sv_to (SV *sv, client * &v) { v = (client *)SvPTR_ornull (sv, "cf::client"); }
326 inline void sv_to (SV *sv, player * &v) { v = (player *)SvPTR_ornull (sv, "cf::player"); }
327 inline void sv_to (SV *sv, object * &v) { v = (object *)SvPTR_ornull (sv, "cf::object"); }
328 inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)SvPTR_ornull (sv, "cf::arch"); }
329 inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)SvPTR_ornull (sv, "cf::map"); }
330 inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
331 inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
332 inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
333
334 inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } //TODO
335 inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } // TODO
336
337 template<class T>
338 inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
339
340 template<int N>
341 inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
342
343 inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
344 inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
345 inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
346 inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
347 inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
348
349 inline void sv_to (SV *sv, UUID &v)
350 {
351 unsigned int version;
352
353 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
354 croak ("unparsable uuid: %s", SvPV_nolen (sv));
355 }
356
357 inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
358
359 static SV *
360 newSVdt_va (va_list &ap, data_type type)
361 {
362 SV *sv;
363
364 switch (type)
365 {
366 case DT_INT:
367 sv = newSViv (va_arg (ap, int));
368 break;
369
370 case DT_INT64:
371 sv = newSVval64 ((val64)va_arg (ap, sint64));
372 break;
373
374 case DT_DOUBLE:
375 sv = newSVnv (va_arg (ap, double));
376 break;
377
378 case DT_STRING:
379 {
380 char *str = (char *)va_arg (ap, const char *);
381 sv = str ? newSVpv (str, 0) : &PL_sv_undef;
382 }
383 break;
384
385 case DT_DATA:
386 {
387 char *str = (char *)va_arg (ap, const void *);
388 int len = va_arg (ap, int);
389 sv = str ? newSVpv (str, len) : &PL_sv_undef;
390 }
391 break;
392
393 case DT_OBJECT:
394 sv = to_sv (va_arg (ap, object *));
395 break;
396
397 case DT_MAP:
398 // va_arg (object *) when void * is passed is an XSI extension
399 sv = to_sv (va_arg (ap, maptile *));
400 break;
401
402 case DT_CLIENT:
403 sv = to_sv (va_arg (ap, client *));
404 break;
405
406 case DT_PLAYER:
407 sv = to_sv (va_arg (ap, player *));
408 break;
409
410 case DT_ARCH:
411 sv = to_sv (va_arg (ap, archetype *));
412 break;
413
414 case DT_PARTY:
415 sv = to_sv (va_arg (ap, partylist *));
416 break;
417
418 case DT_REGION:
419 sv = to_sv (va_arg (ap, region *));
420 break;
421
422 default:
423 assert (("unhandled type in newSVdt_va", 0));
424 }
425
426 return sv;
427 }
428
429 static SV *
430 newSVdt (data_type type, ...)
431 {
432 va_list ap;
433
434 va_start (ap, type);
435 SV *sv = newSVdt_va (ap, type);
436 va_end (ap);
437
438 return sv;
439 }
440
441 static SV *
442 newSVcfapi (int type, ...)
443 {
444 SV *sv;
445
446 va_list ap;
447 va_start (ap, type);
448
449 switch (type)
450 {
451 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
452 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
453 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
454 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
455 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
456 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
457 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
458 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
459 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
460 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
461
462 default:
463 assert (("unhandled type in newSVcfapi", 0));
464 }
465
466 va_end (ap);
467
468 return sv;
469 }
470
471 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
472
473 SV *
474 registry (attachable *ext)
475 {
476 if (!ext->cb)
477 ext->cb = newAV ();
478
479 return newRV_inc ((SV *)ext->cb);
480 }
481
482 #if 0
483 void attachable::clear ()
484 {
485 if (self)
486 {
487 // disconnect Perl from C, to avoid crashes
488 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
489
490 // clear the perl hash, might or might not be a good idea
491 hv_clear ((HV *)SvRV ((SV *)self));
492
493 SvREFCNT_dec (self);
494 self = 0;
495 }
496
497 if (cb)
498 {
499 SvREFCNT_dec (cb);
500 cb = 0;
501 }
502
503 attach = 0;
504 }
505 #endif
506
507 void attachable::optimise ()
508 {
509 if (self
510 && SvREFCNT (self) == 1
511 && !HvTOTALKEYS (self))
512 {
513 flags &= ~F_BORROWED;
514 refcnt_inc ();
515 SvREFCNT_dec ((SV *)self);
516 }
517 }
518
519 /////////////////////////////////////////////////////////////////////////////
520
521 #include "kw_hash.h"
522
523 object_freezer::object_freezer ()
524 : dynbuf (128 * 1024, 64 * 1024)
525 {
526 av = newAV ();
527 }
528
529 object_freezer::~object_freezer ()
530 {
531 SvREFCNT_dec (av);
532 }
533
534 void object_freezer::put (attachable *ext)
535 {
536 ext->optimise ();
537
538 if (ext->self)
539 {
540 int idx = AvFILLp ((AV *)av) + 1;
541 av_store (av, idx, newRV_inc ((SV *)ext->self));
542
543 add ((void *)"oid ", 4);
544 add ((sint32)idx);
545 add ('\n');
546 }
547 }
548
549 bool object_freezer::save (const char *filename)
550 {
551 dSP;
552 ENTER;
553 SAVETMPS;
554 PUSHMARK (SP);
555 EXTEND (SP, 3);
556 PUSHs (sv_2mortal (newSVpv (filename, 0)));
557 PUSHs (sv_2mortal (newRV_noinc (newSVpvn ((char *)linearise (), size ()))));
558 PUSHs (sv_2mortal (newRV_inc ((SV *)av)));
559 PUTBACK;
560 call_pv ("cf::object_freezer_save", G_VOID | G_DISCARD | G_EVAL);
561 FREETMPS;
562 LEAVE;
563 }
564
565 char *object_freezer::as_string ()
566 {
567 dSP;
568 ENTER;
569 SAVETMPS;
570 PUSHMARK (SP);
571 EXTEND (SP, 3);
572 PUSHs (sv_2mortal (newRV_noinc (newSVpvn ((char *)linearise (), size ()))));
573 PUSHs (sv_2mortal (newRV_inc ((SV *)av)));
574 PUTBACK;
575
576 char *res = call_pv ("cf::object_freezer_as_string", G_SCALAR | G_EVAL) > 0
577 ? strdup (SvPVbyte_nolen (POPs))
578 : strdup ("[fatal error]");
579
580 FREETMPS;
581 LEAVE;
582
583 return res;
584 }
585
586 int fprintf (object_freezer &freezer, const char *format, ...)
587 {
588 va_list ap;
589
590 va_start (ap, format);
591
592 int len = vsnprintf ((char *)freezer.force (1024), 1024, format, ap);
593
594 if (len >= 0)
595 freezer.alloc (len);
596
597 va_end (ap);
598 }
599
600 int fputs (const char *s, object_freezer &freezer)
601 {
602 freezer.add (s);
603 }
604
605 static const char thawer_eof[] = "\n\n\n\0\0\0";
606
607 object_thawer::object_thawer (const char *filename)
608 {
609 static const char eof[] = "\n\n\n\0\0\0";
610
611 av = 0;
612 text = 0;
613 line = 0;
614
615 if (filename)
616 {
617 dSP;
618 ENTER;
619 SAVETMPS;
620 PUSHMARK (SP);
621 XPUSHs (sv_2mortal (newSVpv (filename, 0)));
622 PUTBACK;
623
624 if (2 == call_pv ("cf::object_thawer_load", G_ARRAY | G_EVAL))
625 {
626 SPAGAIN;
627
628 // second value - perl objects
629 {
630 SV *sv = POPs;
631 if (SvROK (sv))
632 av = (AV *)SvREFCNT_inc (SvRV (sv));
633 }
634
635 // first value - text part, pad with 3 zeroes
636 {
637 SV *sv = POPs;
638 STRLEN len;
639 char *sv_ = SvPVbyte (sv, len);
640 text = newSV (len + sizeof (eof));
641 SvCUR_set (text, len);
642 memcpy (SvPVX (text), sv_, len);
643 memcpy (SvEND (text), eof, sizeof (eof)); // just to be sure
644
645 line = SvPVX (text);
646 }
647 }
648
649 PUTBACK;
650 FREETMPS;
651 LEAVE;
652 }
653 }
654
655 object_thawer::object_thawer (const char *data, AV *perlav)
656 {
657 av = perlav;
658 text = newSVpv (data, 0);
659 sv_catpv (text, thawer_eof);
660 line = SvPVbyte_nolen (text);
661 }
662
663 void object_thawer::get (attachable *obj, int oid)
664 {
665 if (!av || oid < 0) // this is actually an error of sorts
666 return;
667
668 // object must be virgin
669 assert (!obj->self);
670
671 SV **svp = av_fetch ((AV *)av, oid, 0);
672
673 if (!svp || !SvROK (*svp))
674 {
675 printf ("trying to thaw duplicate or never-issued oid %d, ignoring.\n", oid);
676 return;
677 }
678
679 obj->self = (HV *)SvRV (*svp);
680 SvRV_set (*svp, &PL_sv_undef);
681
682 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &vtbl_attachable, (char *)obj, 0);
683 obj->reattach ();
684
685 // borrow a refcount for the perl object
686 obj->flags |= attachable::F_BORROWED;
687 obj->refcnt_dec ();
688 }
689
690 object_thawer::~object_thawer ()
691 {
692 if (text) SvREFCNT_dec (text);
693 if (av) SvREFCNT_dec (av);
694 }
695
696 char *fgets (char *s, int n, object_thawer &thawer)
697 {
698 char *p = thawer.line;
699 char *q = s;
700
701 if (!p)
702 return 0;
703
704 while (--n)
705 {
706 if (!*p)
707 break;
708
709 *q++ = *p;
710
711 if (*p++ == '\n')
712 break;
713 }
714
715 *q = 0;
716 thawer.line = p;
717
718 return s == q ? 0 : s;
719 }
720
721 keyword object_thawer::get_kv ()
722 {
723 if (!line)
724 return KW_EOF;
725
726 for (;;)
727 {
728 char *p = line;
729
730 if (!*p)
731 return KW_EOF;
732
733 // parse keyword
734 while (*p > ' ')
735 p++;
736
737 int klen = p - line;
738
739 if (*p++ != '\n')
740 {
741 // parse value
742 while (*(unsigned char *)p <= ' ' && *p != '\n') // skip 0x01 .. 0x20
743 ++p;
744
745 last_value = p;
746
747 while (*p != '\n')
748 p++;
749
750 *p++ = 0;
751 }
752 else
753 last_value = 0;
754
755 line [klen] = 0;
756 keyword_idx *kw = kw_lex::match (line, klen);
757
758 //printf ("KV %d<%s,%s>\n", kw ? kw->index : 0, line, last_value);//D
759
760 if (kw)
761 {
762 line = p;
763 return kw->index;
764 }
765 else if (!*line || *line == '#')
766 {
767 // empty/comment line
768 line = p;
769 }
770 else
771 return KW_ERROR;
772 }
773 }
774
775 void object_thawer::get (shstr &sh) const
776 {
777 if (last_value)
778 sh = last_value;
779 else
780 {
781 sh = "<value missing>";
782 LOG (llevError, "keyword requires value: <%s>\n", line);//TODO: add filename
783 }
784 }
785
786 void object_thawer::get_ml (keyword kend, shstr &sh)
787 {
788 char kw[128];
789
790 int klen = keyword_len [kend];
791
792 kw [0] = '\n';
793 memcpy (kw + 1, keyword_str [kend], klen);
794 kw [klen + 1] = '\n';
795 kw [klen + 2] = 0;
796
797 // first test for completely empty msg... "endXXX\n"
798 if (!strncmp (line, kw + 1, klen + 1))
799 {
800 sh = 0;
801
802 line += klen + 1;
803
804 return;
805 }
806 else
807 {
808 // multi-line strings are delimited by "\nendXXX\n" or "endXXX\n" (NULL)
809
810 char *end = strstr (line, kw);
811
812 if (!end)
813 {
814 sh = 0;
815 return;
816 }
817
818 *end = 0;
819 sh = line;
820
821 line = end + keyword_len [kend] + 1;
822
823 while (*line++ != '\n')
824 ;
825 }
826 }
827
828 sint32 object_thawer::get_sint32 () const
829 {
830 char *p = last_value;
831
832 if (!p)
833 return 0;
834
835 sint32 val = 0;
836 bool negate;
837
838 if (*p == '-')
839 {
840 negate = true;
841 ++p;
842 }
843 else
844 negate = false;
845
846 do
847 {
848 val *= 10;
849 val += *p++ - '0';
850 }
851 while (*p);
852
853 return negate ? -val : val;
854 }
855
856 sint64 object_thawer::get_sint64 () const
857 {
858 return last_value ? atoll (last_value) : 0;
859 }
860
861 double object_thawer::get_double () const
862 {
863 return last_value ? atof (last_value) : 0;
864 }
865
866 /////////////////////////////////////////////////////////////////////////////
867
868 extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
869 {
870 return 0;
871 }
872
873 static CommArray_s rtn_cmd;
874
875 static int
876 runPluginCommand (object *obj, char *params)
877 {
878 return -1;
879 }
880
881 extern "C" void *cfperl_getPluginProperty (int *type, ...)
882 {
883 va_list args;
884 char *propname;
885 int i;
886 va_start (args, type);
887 propname = va_arg (args, char *);
888 //printf ("Property name: %s\n", propname);
889
890 if (!strcmp (propname, "command?"))
891 return NULL;
892 else if (!strcmp (propname, "Identification"))
893 {
894 va_end (args);
895 return (void *)PLUGIN_NAME;
896 }
897 else if (!strcmp (propname, "FullName"))
898 {
899 va_end (args);
900 return (void *)PLUGIN_VERSION;
901 }
902 else
903 va_end (args);
904
905 return NULL;
906 }
907
908 extern "C" int cfperl_postInitPlugin ()
909 {
910 int hooktype = 1;
911 int rtype = 0;
912
913 cf_init_plugin (gethook);
914
915 return 0;
916 }
917
918 extern "C" int cfperl_closePlugin ()
919 {
920 return 0;
921 }
922
923 void
924 cfperl_init ()
925 {
926 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0);
927 perl = perl_alloc ();
928 perl_construct (perl);
929
930 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
931
932 char *argv[] = {
933 "",
934 "-e"
935 "use Event; use Coro;" // required for bootstrap
936 "cf->bootstrap;" // required for datadir :*>
937 "unshift @INC, cf::datadir ();"
938 "require cf;"
939 };
940
941 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl))
942 {
943 printf ("unable to initialize perl-interpreter, aborting.\n");
944 exit (EXIT_FAILURE);
945 }
946 }
947
948 void cfperl_main ()
949 {
950 dSP;
951
952 PUSHMARK (SP);
953 PUTBACK;
954 call_pv ("cf::main", G_DISCARD | G_VOID);
955 }
956
957 void
958 attachable::instantiate ()
959 {
960 if (attach)
961 {
962 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END);
963 attach = 0;
964 }
965 }
966
967 void
968 attachable::reattach ()
969 {
970 optimise ();
971 //TODO: check for _attachment's, very important for restarts
972 invoke (EVENT_ATTACHABLE_REATTACH, DT_END);
973 }
974
975 static event_klass klass_of[NUM_EVENT_TYPES] = {
976 # define def(type,name) KLASS_ ## type,
977 # include "eventinc.h"
978 # undef def
979 };
980
981 #define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
982
983 static void
984 gather_callbacks (AV *&callbacks, AV *registry, event_type event)
985 {
986 // event must be in array
987 if (event >= 0 && event <= AvFILLp (registry))
988 {
989 SV *cbs_ = AvARRAY (registry)[event];
990
991 // element must be list of callback entries
992 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
993 {
994 AV *cbs = (AV *)SvRV (cbs_);
995
996 // no callback entries, no callbacks to call
997 if (AvFILLp (cbs) >= 0)
998 {
999 if (!callbacks)
1000 {
1001 callbacks = newAV ();
1002 av_extend (callbacks, 16);
1003 }
1004
1005 // never use SvREFCNT_inc to copy values, but its ok here :)
1006 for (int i = 0; i <= AvFILLp (cbs); ++i)
1007 av_push (callbacks, SvREFCNT_inc (AvARRAY (cbs)[i]));
1008 }
1009 }
1010 }
1011 }
1012
1013 void
1014 attachable::gather_callbacks (AV *&callbacks, event_type event) const
1015 {
1016 ::gather_callbacks (callbacks, cb_attachable, event);
1017
1018 if (cb)
1019 ::gather_callbacks (callbacks, cb, event);
1020 }
1021
1022 void
1023 global::gather_callbacks (AV *&callbacks, event_type event) const
1024 {
1025 ::gather_callbacks (callbacks, cb_object, event);
1026 }
1027
1028 void
1029 object::gather_callbacks (AV *&callbacks, event_type event) const
1030 {
1031 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type))
1032 {
1033 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES];
1034
1035 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
1036 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
1037 }
1038
1039 if (type <= AvFILLp (cb_type))
1040 {
1041 SV *registry = AvARRAY (cb_type)[type];
1042
1043 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
1044 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
1045 }
1046
1047 attachable::gather_callbacks (callbacks, event);
1048 ::gather_callbacks (callbacks, cb_object, event);
1049 }
1050
1051 void
1052 archetype::gather_callbacks (AV *&callbacks, event_type event) const
1053 {
1054 attachable::gather_callbacks (callbacks, event);
1055 //TODO//::gather_callbacks (callbacks, cb_archetype, event);
1056 }
1057
1058 void
1059 client::gather_callbacks (AV *&callbacks, event_type event) const
1060 {
1061 attachable::gather_callbacks (callbacks, event);
1062 ::gather_callbacks (callbacks, cb_client, event);
1063 }
1064
1065 void
1066 player::gather_callbacks (AV *&callbacks, event_type event) const
1067 {
1068 attachable::gather_callbacks (callbacks, event);
1069 ::gather_callbacks (callbacks, cb_player, event);
1070 }
1071
1072 void
1073 maptile::gather_callbacks (AV *&callbacks, event_type event) const
1074 {
1075 attachable::gather_callbacks (callbacks, event);
1076 ::gather_callbacks (callbacks, cb_map, event);
1077 }
1078
1079 bool
1080 attachable::invoke (event_type event, ...)
1081 {
1082 data_type dt;
1083 va_list ap;
1084
1085 va_start (ap, event);
1086
1087 // callback call ordering should be:
1088 // 1. per-object callback
1089 // 2. per-class object
1090 // 3. per-type callback
1091 // 4. global callbacks
1092
1093 AV *callbacks = 0;
1094 gather_callbacks (callbacks, event);
1095
1096 // short-circuit processing if no callbacks found/defined
1097 if (!callbacks)
1098 return 0;
1099
1100 dSP;
1101 ENTER;
1102 SAVETMPS;
1103
1104 PUSHMARK (SP);
1105 EXTEND (SP, 3);
1106
1107 PUSHs (sv_2mortal (newSViv (event))); // only used for debugging nowadays
1108 PUSHs (sv_2mortal (newRV_noinc ((SV *)callbacks)));
1109
1110 //TODO: unhack
1111 if (object *op = is_a<object>(this)) PUSHs (sv_2mortal (newSVdt (DT_OBJECT, op)));
1112 else if (player *pl = is_a<player>(this)) PUSHs (sv_2mortal (newSVdt (DT_PLAYER, pl)));
1113 else if (client *ns = is_a<client>(this)) PUSHs (sv_2mortal (newSVdt (DT_CLIENT, ns)));
1114 else if (maptile *m = is_a<maptile>(this)) PUSHs (sv_2mortal (newSVdt (DT_MAP, m)));
1115 else if (global *gl = is_a<global>(this)) /*nop*/;
1116 else
1117 abort (); //TODO
1118
1119 for (;;)
1120 {
1121 dt = (data_type) va_arg (ap, int);
1122
1123 if (dt == DT_END)
1124 break;
1125 else if (dt == DT_AV)
1126 {
1127 AV *av = va_arg (ap, AV *);
1128
1129 for (int i = 0; i <= av_len (av); ++i)
1130 XPUSHs (*av_fetch (av, i, 1));
1131 }
1132 else
1133 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
1134 }
1135
1136 va_end (ap);
1137
1138 PUTBACK;
1139 int count = call_pv ("cf::do_invoke", G_SCALAR | G_EVAL);
1140 SPAGAIN;
1141
1142 count = count > 0 ? POPi : 0;
1143
1144 FREETMPS;
1145 LEAVE;
1146
1147 return count;
1148 }
1149
1150 SV *
1151 cfperl_result (int idx)
1152 {
1153 AV *av = get_av ("cfperl::invoke_results", 0);
1154 if (!av)
1155 return &PL_sv_undef;
1156
1157 SV **sv = av_fetch (av, idx, 0);
1158 if (!sv)
1159 return &PL_sv_undef;
1160
1161 return *sv;
1162 }
1163
1164 int
1165 cfperl_result_INT (int idx)
1166 {
1167 return SvIV (cfperl_result (idx));
1168 }
1169
1170 double
1171 cfperl_result_DOUBLE (int idx)
1172 {
1173 return SvNV (cfperl_result (idx));
1174 }
1175
1176 /////////////////////////////////////////////////////////////////////////////
1177
1178 struct EventAPI *watcher_base::GEventAPI;
1179
1180 static void iw_dispatch (pe_event *ev)
1181 {
1182 iw *w = (iw *)ev->ext_data;
1183 w->call (*w);
1184 }
1185
1186 void
1187 iw::alloc ()
1188 {
1189 pe = GEventAPI->new_idle (0, 0);
1190
1191 pe->base.callback = (void *)iw_dispatch;
1192 pe->base.ext_data = (void *)this;
1193 }
1194
1195 static void iow_dispatch (pe_event *ev)
1196 {
1197 iow *w = (iow *)ev->ext_data;
1198 w->call (*w, ((pe_ioevent *)ev)->got);
1199 }
1200
1201 void
1202 iow::alloc ()
1203 {
1204 pe = GEventAPI->new_io (0, 0);
1205
1206 pe->base.callback = (void *)iow_dispatch;
1207 pe->base.ext_data = (void *)this;
1208
1209 pe->fd = -1;
1210 pe->poll = 0;
1211 }
1212
1213 void
1214 iow::fd (int fd)
1215 {
1216 pe->fd = fd;
1217 }
1218
1219 int
1220 iow::poll ()
1221 {
1222 return pe->poll;
1223 }
1224
1225 void
1226 iow::poll (int events)
1227 {
1228 if (pe->poll != events)
1229 {
1230 if (pe->poll) stop ();
1231 pe->poll = events;
1232 if (pe->poll) start ();
1233 }
1234 }
1235
1236 void
1237 _connect_to_perl ()
1238 {
1239 stash_cf = gv_stashpv ("cf" , 1);
1240
1241 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1242 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1243 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
1244 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1245 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1246 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1247 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1248 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1249 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1250
1251 cb_global = get_av ("cf::CB_GLOBAL", 1);
1252 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1253 cb_object = get_av ("cf::CB_OBJECT", 1);
1254 cb_player = get_av ("cf::CB_PLAYER", 1);
1255 cb_client = get_av ("cf::CB_CLIENT", 1);
1256 cb_type = get_av ("cf::CB_TYPE" , 1);
1257 cb_map = get_av ("cf::CB_MAP" , 1);
1258 }
1259
1260 MODULE = cf PACKAGE = cf PREFIX = cf_
1261
1262 BOOT:
1263 {
1264 _connect_to_perl ();
1265
1266 I_EVENT_API (PACKAGE);
1267 watcher_base::GEventAPI = GEventAPI;
1268 I_CORO_API (PACKAGE);
1269
1270 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1271
1272 static const struct {
1273 const char *name;
1274 IV iv;
1275 } *civ, const_iv[] = {
1276 # define const_iv(name) { # name, (IV)name },
1277 const_iv (llevError)
1278 const_iv (llevInfo)
1279 const_iv (llevDebug)
1280 const_iv (llevMonster)
1281
1282 const_iv (MAX_TIME)
1283 const_iv (PLAYER)
1284 const_iv (TRANSPORT)
1285 const_iv (ROD)
1286 const_iv (TREASURE)
1287 const_iv (POTION)
1288 const_iv (FOOD)
1289 const_iv (POISON)
1290 const_iv (BOOK)
1291 const_iv (CLOCK)
1292 const_iv (ARROW)
1293 const_iv (BOW)
1294 const_iv (WEAPON)
1295 const_iv (ARMOUR)
1296 const_iv (PEDESTAL)
1297 const_iv (ALTAR)
1298 const_iv (LOCKED_DOOR)
1299 const_iv (SPECIAL_KEY)
1300 const_iv (MAP)
1301 const_iv (DOOR)
1302 const_iv (KEY)
1303 const_iv (TIMED_GATE)
1304 const_iv (TRIGGER)
1305 const_iv (GRIMREAPER)
1306 const_iv (MAGIC_EAR)
1307 const_iv (TRIGGER_BUTTON)
1308 const_iv (TRIGGER_ALTAR)
1309 const_iv (TRIGGER_PEDESTAL)
1310 const_iv (SHIELD)
1311 const_iv (HELMET)
1312 const_iv (HORN)
1313 const_iv (MONEY)
1314 const_iv (CLASS)
1315 const_iv (GRAVESTONE)
1316 const_iv (AMULET)
1317 const_iv (PLAYERMOVER)
1318 const_iv (TELEPORTER)
1319 const_iv (CREATOR)
1320 const_iv (SKILL)
1321 const_iv (EARTHWALL)
1322 const_iv (GOLEM)
1323 const_iv (THROWN_OBJ)
1324 const_iv (BLINDNESS)
1325 const_iv (GOD)
1326 const_iv (DETECTOR)
1327 const_iv (TRIGGER_MARKER)
1328 const_iv (DEAD_OBJECT)
1329 const_iv (DRINK)
1330 const_iv (MARKER)
1331 const_iv (HOLY_ALTAR)
1332 const_iv (PLAYER_CHANGER)
1333 const_iv (BATTLEGROUND)
1334 const_iv (PEACEMAKER)
1335 const_iv (GEM)
1336 const_iv (FIREWALL)
1337 const_iv (ANVIL)
1338 const_iv (CHECK_INV)
1339 const_iv (MOOD_FLOOR)
1340 const_iv (EXIT)
1341 const_iv (ENCOUNTER)
1342 const_iv (SHOP_FLOOR)
1343 const_iv (SHOP_MAT)
1344 const_iv (RING)
1345 const_iv (FLOOR)
1346 const_iv (FLESH)
1347 const_iv (INORGANIC)
1348 const_iv (SKILL_TOOL)
1349 const_iv (LIGHTER)
1350 const_iv (BUILDABLE_WALL)
1351 const_iv (MISC_OBJECT)
1352 const_iv (LAMP)
1353 const_iv (DUPLICATOR)
1354 const_iv (SPELLBOOK)
1355 const_iv (CLOAK)
1356 const_iv (SPINNER)
1357 const_iv (GATE)
1358 const_iv (BUTTON)
1359 const_iv (CF_HANDLE)
1360 const_iv (HOLE)
1361 const_iv (TRAPDOOR)
1362 const_iv (SIGN)
1363 const_iv (BOOTS)
1364 const_iv (GLOVES)
1365 const_iv (SPELL)
1366 const_iv (SPELL_EFFECT)
1367 const_iv (CONVERTER)
1368 const_iv (BRACERS)
1369 const_iv (POISONING)
1370 const_iv (SAVEBED)
1371 const_iv (WAND)
1372 const_iv (SCROLL)
1373 const_iv (DIRECTOR)
1374 const_iv (GIRDLE)
1375 const_iv (FORCE)
1376 const_iv (POTION_EFFECT)
1377 const_iv (EVENT_CONNECTOR)
1378 const_iv (CLOSE_CON)
1379 const_iv (CONTAINER)
1380 const_iv (ARMOUR_IMPROVER)
1381 const_iv (WEAPON_IMPROVER)
1382 const_iv (SKILLSCROLL)
1383 const_iv (DEEP_SWAMP)
1384 const_iv (IDENTIFY_ALTAR)
1385 const_iv (MENU)
1386 const_iv (RUNE)
1387 const_iv (TRAP)
1388 const_iv (POWER_CRYSTAL)
1389 const_iv (CORPSE)
1390 const_iv (DISEASE)
1391 const_iv (SYMPTOM)
1392 const_iv (BUILDER)
1393 const_iv (MATERIAL)
1394 const_iv (ITEM_TRANSFORMER)
1395
1396 const_iv (NUM_SUBTYPES)
1397
1398 const_iv (ST_BD_BUILD)
1399 const_iv (ST_BD_REMOVE)
1400
1401 const_iv (ST_MAT_FLOOR)
1402 const_iv (ST_MAT_WALL)
1403 const_iv (ST_MAT_ITEM)
1404
1405 const_iv (AT_PHYSICAL)
1406 const_iv (AT_MAGIC)
1407 const_iv (AT_FIRE)
1408 const_iv (AT_ELECTRICITY)
1409 const_iv (AT_COLD)
1410 const_iv (AT_CONFUSION)
1411 const_iv (AT_ACID)
1412 const_iv (AT_DRAIN)
1413 const_iv (AT_WEAPONMAGIC)
1414 const_iv (AT_GHOSTHIT)
1415 const_iv (AT_POISON)
1416 const_iv (AT_SLOW)
1417 const_iv (AT_PARALYZE)
1418 const_iv (AT_TURN_UNDEAD)
1419 const_iv (AT_FEAR)
1420 const_iv (AT_CANCELLATION)
1421 const_iv (AT_DEPLETE)
1422 const_iv (AT_DEATH)
1423 const_iv (AT_CHAOS)
1424 const_iv (AT_COUNTERSPELL)
1425 const_iv (AT_GODPOWER)
1426 const_iv (AT_HOLYWORD)
1427 const_iv (AT_BLIND)
1428 const_iv (AT_INTERNAL)
1429 const_iv (AT_LIFE_STEALING)
1430 const_iv (AT_DISEASE)
1431
1432 const_iv (WEAP_HIT)
1433 const_iv (WEAP_SLASH)
1434 const_iv (WEAP_PIERCE)
1435 const_iv (WEAP_CLEAVE)
1436 const_iv (WEAP_SLICE)
1437 const_iv (WEAP_STAB)
1438 const_iv (WEAP_WHIP)
1439 const_iv (WEAP_CRUSH)
1440 const_iv (WEAP_BLUD)
1441
1442 const_iv (FLAG_ALIVE)
1443 const_iv (FLAG_WIZ)
1444 const_iv (FLAG_REMOVED)
1445 const_iv (FLAG_FREED)
1446 const_iv (FLAG_WAS_WIZ)
1447 const_iv (FLAG_APPLIED)
1448 const_iv (FLAG_UNPAID)
1449 const_iv (FLAG_USE_SHIELD)
1450 const_iv (FLAG_NO_PICK)
1451 const_iv (FLAG_ANIMATE)
1452 const_iv (FLAG_MONSTER)
1453 const_iv (FLAG_FRIENDLY)
1454 const_iv (FLAG_GENERATOR)
1455 const_iv (FLAG_IS_THROWN)
1456 const_iv (FLAG_AUTO_APPLY)
1457 const_iv (FLAG_PLAYER_SOLD)
1458 const_iv (FLAG_SEE_INVISIBLE)
1459 const_iv (FLAG_CAN_ROLL)
1460 const_iv (FLAG_OVERLAY_FLOOR)
1461 const_iv (FLAG_IS_TURNABLE)
1462 const_iv (FLAG_IS_USED_UP)
1463 const_iv (FLAG_IDENTIFIED)
1464 const_iv (FLAG_REFLECTING)
1465 const_iv (FLAG_CHANGING)
1466 const_iv (FLAG_SPLITTING)
1467 const_iv (FLAG_HITBACK)
1468 const_iv (FLAG_STARTEQUIP)
1469 const_iv (FLAG_BLOCKSVIEW)
1470 const_iv (FLAG_UNDEAD)
1471 const_iv (FLAG_SCARED)
1472 const_iv (FLAG_UNAGGRESSIVE)
1473 const_iv (FLAG_REFL_MISSILE)
1474 const_iv (FLAG_REFL_SPELL)
1475 const_iv (FLAG_NO_MAGIC)
1476 const_iv (FLAG_NO_FIX_PLAYER)
1477 const_iv (FLAG_IS_LIGHTABLE)
1478 const_iv (FLAG_TEAR_DOWN)
1479 const_iv (FLAG_RUN_AWAY)
1480 const_iv (FLAG_PICK_UP)
1481 const_iv (FLAG_UNIQUE)
1482 const_iv (FLAG_NO_DROP)
1483 const_iv (FLAG_WIZCAST)
1484 const_iv (FLAG_CAST_SPELL)
1485 const_iv (FLAG_USE_SCROLL)
1486 const_iv (FLAG_USE_RANGE)
1487 const_iv (FLAG_USE_BOW)
1488 const_iv (FLAG_USE_ARMOUR)
1489 const_iv (FLAG_USE_WEAPON)
1490 const_iv (FLAG_USE_RING)
1491 const_iv (FLAG_READY_RANGE)
1492 const_iv (FLAG_READY_BOW)
1493 const_iv (FLAG_XRAYS)
1494 const_iv (FLAG_NO_APPLY)
1495 const_iv (FLAG_IS_FLOOR)
1496 const_iv (FLAG_LIFESAVE)
1497 const_iv (FLAG_NO_STRENGTH)
1498 const_iv (FLAG_SLEEP)
1499 const_iv (FLAG_STAND_STILL)
1500 const_iv (FLAG_RANDOM_MOVE)
1501 const_iv (FLAG_ONLY_ATTACK)
1502 const_iv (FLAG_CONFUSED)
1503 const_iv (FLAG_STEALTH)
1504 const_iv (FLAG_WIZPASS)
1505 const_iv (FLAG_IS_LINKED)
1506 const_iv (FLAG_CURSED)
1507 const_iv (FLAG_DAMNED)
1508 const_iv (FLAG_SEE_ANYWHERE)
1509 const_iv (FLAG_KNOWN_MAGICAL)
1510 const_iv (FLAG_KNOWN_CURSED)
1511 const_iv (FLAG_CAN_USE_SKILL)
1512 const_iv (FLAG_BEEN_APPLIED)
1513 const_iv (FLAG_READY_SCROLL)
1514 const_iv (FLAG_USE_ROD)
1515 const_iv (FLAG_USE_HORN)
1516 const_iv (FLAG_MAKE_INVIS)
1517 const_iv (FLAG_INV_LOCKED)
1518 const_iv (FLAG_IS_WOODED)
1519 const_iv (FLAG_IS_HILLY)
1520 const_iv (FLAG_READY_SKILL)
1521 const_iv (FLAG_READY_WEAPON)
1522 const_iv (FLAG_NO_SKILL_IDENT)
1523 const_iv (FLAG_BLIND)
1524 const_iv (FLAG_SEE_IN_DARK)
1525 const_iv (FLAG_IS_CAULDRON)
1526 const_iv (FLAG_NO_STEAL)
1527 const_iv (FLAG_ONE_HIT)
1528 const_iv (FLAG_CLIENT_SENT)
1529 const_iv (FLAG_BERSERK)
1530 const_iv (FLAG_NEUTRAL)
1531 const_iv (FLAG_NO_ATTACK)
1532 const_iv (FLAG_NO_DAMAGE)
1533 const_iv (FLAG_OBJ_ORIGINAL)
1534 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1535 const_iv (FLAG_ACTIVATE_ON_PUSH)
1536 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1537 const_iv (FLAG_IS_WATER)
1538 const_iv (FLAG_CONTENT_ON_GEN)
1539 const_iv (FLAG_IS_A_TEMPLATE)
1540 const_iv (FLAG_IS_BUILDABLE)
1541
1542 const_iv (NDI_BLACK)
1543 const_iv (NDI_WHITE)
1544 const_iv (NDI_NAVY)
1545 const_iv (NDI_RED)
1546 const_iv (NDI_ORANGE)
1547 const_iv (NDI_BLUE)
1548 const_iv (NDI_DK_ORANGE)
1549 const_iv (NDI_GREEN)
1550 const_iv (NDI_LT_GREEN)
1551 const_iv (NDI_GREY)
1552 const_iv (NDI_BROWN)
1553 const_iv (NDI_GOLD)
1554 const_iv (NDI_TAN)
1555 const_iv (NDI_MAX_COLOR)
1556 const_iv (NDI_COLOR_MASK)
1557 const_iv (NDI_UNIQUE)
1558 const_iv (NDI_ALL)
1559
1560 const_iv (UPD_LOCATION)
1561 const_iv (UPD_FLAGS)
1562 const_iv (UPD_WEIGHT)
1563 const_iv (UPD_FACE)
1564 const_iv (UPD_NAME)
1565 const_iv (UPD_ANIM)
1566 const_iv (UPD_ANIMSPEED)
1567 const_iv (UPD_NROF)
1568
1569 const_iv (UPD_SP_MANA)
1570 const_iv (UPD_SP_GRACE)
1571 const_iv (UPD_SP_DAMAGE)
1572
1573 const_iv (F_APPLIED)
1574 const_iv (F_LOCATION)
1575 const_iv (F_UNPAID)
1576 const_iv (F_MAGIC)
1577 const_iv (F_CURSED)
1578 const_iv (F_DAMNED)
1579 const_iv (F_OPEN)
1580 const_iv (F_NOPICK)
1581 const_iv (F_LOCKED)
1582
1583 const_iv (F_BUY)
1584 const_iv (F_SHOP)
1585 const_iv (F_SELL)
1586
1587 const_iv (P_BLOCKSVIEW)
1588 const_iv (P_PLAYER)
1589 const_iv (P_NO_MAGIC)
1590 const_iv (P_IS_ALIVE)
1591 const_iv (P_NO_CLERIC)
1592 const_iv (P_NEED_UPDATE)
1593 const_iv (P_OUT_OF_MAP)
1594 const_iv (P_NEW_MAP)
1595
1596 const_iv (UP_OBJ_INSERT)
1597 const_iv (UP_OBJ_REMOVE)
1598 const_iv (UP_OBJ_CHANGE)
1599 const_iv (UP_OBJ_FACE)
1600
1601 const_iv (INS_NO_MERGE)
1602 const_iv (INS_ABOVE_FLOOR_ONLY)
1603 const_iv (INS_NO_WALK_ON)
1604 const_iv (INS_ON_TOP)
1605 const_iv (INS_BELOW_ORIGINATOR)
1606 const_iv (INS_MAP_LOAD)
1607
1608 const_iv (WILL_APPLY_HANDLE)
1609 const_iv (WILL_APPLY_TREASURE)
1610 const_iv (WILL_APPLY_EARTHWALL)
1611 const_iv (WILL_APPLY_DOOR)
1612 const_iv (WILL_APPLY_FOOD)
1613
1614 const_iv (SAVE_MODE)
1615 const_iv (SAVE_DIR_MODE)
1616
1617 const_iv (M_PAPER)
1618 const_iv (M_IRON)
1619 const_iv (M_GLASS)
1620 const_iv (M_LEATHER)
1621 const_iv (M_WOOD)
1622 const_iv (M_ORGANIC)
1623 const_iv (M_STONE)
1624 const_iv (M_CLOTH)
1625 const_iv (M_ADAMANT)
1626 const_iv (M_LIQUID)
1627 const_iv (M_SOFT_METAL)
1628 const_iv (M_BONE)
1629 const_iv (M_ICE)
1630 const_iv (M_SPECIAL)
1631
1632 const_iv (SK_EXP_ADD_SKILL)
1633 const_iv (SK_EXP_TOTAL)
1634 const_iv (SK_EXP_NONE)
1635 const_iv (SK_SUBTRACT_SKILL_EXP)
1636 const_iv (SK_EXP_SKILL_ONLY)
1637
1638 const_iv (SK_LOCKPICKING)
1639 const_iv (SK_HIDING)
1640 const_iv (SK_SMITHERY)
1641 const_iv (SK_BOWYER)
1642 const_iv (SK_JEWELER)
1643 const_iv (SK_ALCHEMY)
1644 const_iv (SK_STEALING)
1645 const_iv (SK_LITERACY)
1646 const_iv (SK_BARGAINING)
1647 const_iv (SK_JUMPING)
1648 const_iv (SK_DET_MAGIC)
1649 const_iv (SK_ORATORY)
1650 const_iv (SK_SINGING)
1651 const_iv (SK_DET_CURSE)
1652 const_iv (SK_FIND_TRAPS)
1653 const_iv (SK_MEDITATION)
1654 const_iv (SK_PUNCHING)
1655 const_iv (SK_FLAME_TOUCH)
1656 const_iv (SK_KARATE)
1657 const_iv (SK_CLIMBING)
1658 const_iv (SK_WOODSMAN)
1659 const_iv (SK_INSCRIPTION)
1660 const_iv (SK_ONE_HANDED_WEAPON)
1661 const_iv (SK_MISSILE_WEAPON)
1662 const_iv (SK_THROWING)
1663 const_iv (SK_USE_MAGIC_ITEM)
1664 const_iv (SK_DISARM_TRAPS)
1665 const_iv (SK_SET_TRAP)
1666 const_iv (SK_THAUMATURGY)
1667 const_iv (SK_PRAYING)
1668 const_iv (SK_CLAWING)
1669 const_iv (SK_LEVITATION)
1670 const_iv (SK_SUMMONING)
1671 const_iv (SK_PYROMANCY)
1672 const_iv (SK_EVOCATION)
1673 const_iv (SK_SORCERY)
1674 const_iv (SK_TWO_HANDED_WEAPON)
1675 const_iv (SK_SPARK_TOUCH)
1676 const_iv (SK_SHIVER)
1677 const_iv (SK_ACID_SPLASH)
1678 const_iv (SK_POISON_NAIL)
1679
1680 const_iv (SOUND_NEW_PLAYER)
1681 const_iv (SOUND_FIRE_ARROW)
1682 const_iv (SOUND_LEARN_SPELL)
1683 const_iv (SOUND_FUMBLE_SPELL)
1684 const_iv (SOUND_WAND_POOF)
1685 const_iv (SOUND_OPEN_DOOR)
1686 const_iv (SOUND_PUSH_PLAYER)
1687 const_iv (SOUND_PLAYER_HITS1)
1688 const_iv (SOUND_PLAYER_HITS2)
1689 const_iv (SOUND_PLAYER_HITS3)
1690 const_iv (SOUND_PLAYER_HITS4)
1691 const_iv (SOUND_PLAYER_IS_HIT1)
1692 const_iv (SOUND_PLAYER_IS_HIT2)
1693 const_iv (SOUND_PLAYER_IS_HIT3)
1694 const_iv (SOUND_PLAYER_KILLS)
1695 const_iv (SOUND_PET_IS_KILLED)
1696 const_iv (SOUND_PLAYER_DIES)
1697 const_iv (SOUND_OB_EVAPORATE)
1698 const_iv (SOUND_OB_EXPLODE)
1699 const_iv (SOUND_CLOCK)
1700 const_iv (SOUND_TURN_HANDLE)
1701 const_iv (SOUND_FALL_HOLE)
1702 const_iv (SOUND_DRINK_POISON)
1703 const_iv (SOUND_CAST_SPELL_0)
1704
1705 const_iv (PREFER_LOW)
1706 const_iv (PREFER_HIGH)
1707
1708 const_iv (ATNR_PHYSICAL)
1709 const_iv (ATNR_MAGIC)
1710 const_iv (ATNR_FIRE)
1711 const_iv (ATNR_ELECTRICITY)
1712 const_iv (ATNR_COLD)
1713 const_iv (ATNR_CONFUSION)
1714 const_iv (ATNR_ACID)
1715 const_iv (ATNR_DRAIN)
1716 const_iv (ATNR_WEAPONMAGIC)
1717 const_iv (ATNR_GHOSTHIT)
1718 const_iv (ATNR_POISON)
1719 const_iv (ATNR_SLOW)
1720 const_iv (ATNR_PARALYZE)
1721 const_iv (ATNR_TURN_UNDEAD)
1722 const_iv (ATNR_FEAR)
1723 const_iv (ATNR_CANCELLATION)
1724 const_iv (ATNR_DEPLETE)
1725 const_iv (ATNR_DEATH)
1726 const_iv (ATNR_CHAOS)
1727 const_iv (ATNR_COUNTERSPELL)
1728 const_iv (ATNR_GODPOWER)
1729 const_iv (ATNR_HOLYWORD)
1730 const_iv (ATNR_BLIND)
1731 const_iv (ATNR_INTERNAL)
1732 const_iv (ATNR_LIFE_STEALING)
1733 const_iv (ATNR_DISEASE)
1734
1735 const_iv (MAP_FLUSH)
1736 const_iv (MAP_PLAYER_UNIQUE)
1737 const_iv (MAP_BLOCK)
1738 const_iv (MAP_STYLE)
1739 const_iv (MAP_OVERLAY)
1740
1741 const_iv (MAP_IN_MEMORY)
1742 const_iv (MAP_SWAPPED)
1743 const_iv (MAP_LOADING)
1744 const_iv (MAP_SAVING)
1745
1746 const_iv (KLASS_ATTACHABLE)
1747 const_iv (KLASS_GLOBAL)
1748 const_iv (KLASS_OBJECT)
1749 const_iv (KLASS_CLIENT)
1750 const_iv (KLASS_PLAYER)
1751 const_iv (KLASS_MAP)
1752
1753 const_iv (CS_QUERY_YESNO)
1754 const_iv (CS_QUERY_SINGLECHAR)
1755 const_iv (CS_QUERY_HIDEINPUT)
1756
1757 const_iv (ST_DEAD)
1758 const_iv (ST_SETUP)
1759 const_iv (ST_PLAYING)
1760 const_iv (ST_CUSTOM)
1761
1762 const_iv (ST_CHANGE_CLASS)
1763 const_iv (ST_CONFIRM_QUIT)
1764 const_iv (ST_GET_PARTY_PASSWORD)
1765 };
1766
1767 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1768 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1769
1770 static const struct {
1771 const char *name;
1772 int skip;
1773 IV klass;
1774 IV iv;
1775 } *eiv, event_iv[] = {
1776 # define def(klass,name) { "EVENT_" # klass "_" # name, sizeof ("EVENT_" # klass), (IV)KLASS_ ## klass, (IV)EVENT_ ## klass ## _ ## name },
1777 # include "eventinc.h"
1778 # undef def
1779 };
1780
1781 AV *av = get_av ("cf::EVENT", 1);
1782
1783 for (eiv = event_iv + sizeof (event_iv) / sizeof (event_iv [0]); eiv-- > event_iv; )
1784 {
1785 AV *event = newAV ();
1786 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1787 av_push (event, newSViv (eiv->klass));
1788 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1789 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1790 }
1791 }
1792
1793 void _connect_to_perl ()
1794
1795 void _global_reattach ()
1796 CODE:
1797 {
1798 // reattach to all attachable objects in the game.
1799 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
1800 (*i)->reattach ();
1801
1802 for (player *pl = first_player; pl; pl = pl->next)
1803 pl->reattach ();
1804
1805 for (maptile *m = first_map; m; m = m->next)
1806 m->reattach ();
1807
1808 for (object *op = object::first; op; op = op->next)
1809 op->reattach ();
1810 }
1811
1812 NV floor (NV x)
1813
1814 NV ceil (NV x)
1815
1816 void server_tick ()
1817
1818 void
1819 LOG (int level, char *msg)
1820 PROTOTYPE: $$
1821 C_ARGS: (LogLevel)level, "%s", msg
1822
1823 char *path_combine (char *base, char *path)
1824 PROTOTYPE: $$
1825
1826 char *path_combine_and_normalize (char *base, char *path)
1827 PROTOTYPE: $$
1828
1829 const char *
1830 get_maps_directory (char *path)
1831 PROTOTYPE: $
1832 ALIAS: maps_directory = 0
1833 CODE:
1834 RETVAL = create_pathname (path);
1835 OUTPUT: RETVAL
1836
1837 void
1838 sub_generation_inc ()
1839 CODE:
1840 PL_sub_generation++;
1841
1842 char *
1843 mapdir ()
1844 PROTOTYPE:
1845 ALIAS:
1846 mapdir = 0
1847 uniquedir = 1
1848 tmpdir = 2
1849 confdir = 3
1850 localdir = 4
1851 playerdir = 5
1852 datadir = 6
1853 CODE:
1854 switch (ix)
1855 {
1856 case 0: RETVAL = settings.mapdir ; break;
1857 case 1: RETVAL = settings.uniquedir; break;
1858 case 2: RETVAL = settings.tmpdir ; break;
1859 case 3: RETVAL = settings.confdir ; break;
1860 case 4: RETVAL = settings.localdir ; break;
1861 case 5: RETVAL = settings.playerdir; break;
1862 case 6: RETVAL = settings.datadir ; break;
1863 }
1864 OUTPUT: RETVAL
1865
1866 void _exit (int status = 0)
1867
1868 int find_animation (char *text)
1869 PROTOTYPE: $
1870
1871 int random_roll (int min, int max, object *op, int goodbad);
1872
1873 const char *cost_string_from_value(uint64 cost, int approx = 0)
1874
1875 int
1876 exp_to_level (val64 exp)
1877 CODE:
1878 {
1879 int i = 0;
1880
1881 RETVAL = settings.max_level;
1882
1883 for (i = 1; i <= settings.max_level; i++)
1884 {
1885 if (levels[i] > exp)
1886 {
1887 RETVAL = i - 1;
1888 break;
1889 }
1890 }
1891 }
1892 OUTPUT: RETVAL
1893
1894 val64
1895 level_to_min_exp (int level)
1896 CODE:
1897 if (level > settings.max_level)
1898 RETVAL = levels[settings.max_level];
1899 else if (level < 1)
1900 RETVAL = 0;
1901 else
1902 RETVAL = levels[level];
1903 OUTPUT: RETVAL
1904
1905 SV *
1906 resistance_to_string (int atnr)
1907 CODE:
1908 if (atnr >= 0 && atnr < NROFATTACKS)
1909 RETVAL = newSVpv (resist_plus[atnr], 0);
1910 else
1911 XSRETURN_UNDEF;
1912 OUTPUT: RETVAL
1913
1914 MODULE = cf PACKAGE = cf::attachable
1915
1916 int
1917 valid (SV *obj)
1918 CODE:
1919 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1920 OUTPUT:
1921 RETVAL
1922
1923 MODULE = cf PACKAGE = cf::global
1924
1925 int invoke (SV *klass, int event, ...)
1926 CODE:
1927 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1928 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1929 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1930 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1931 OUTPUT: RETVAL
1932
1933 MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1934
1935 INCLUDE: $PERL genacc object ../include/object.h |
1936
1937 int invoke (object *op, int event, ...)
1938 CODE:
1939 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1940 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1941 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1942 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1943 OUTPUT: RETVAL
1944
1945 SV *registry (object *op)
1946
1947 void mortals ()
1948 PPCODE:
1949 EXTEND (SP, object::mortals.size ());
1950 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1951 PUSHs (to_sv (*i));
1952
1953 object *first ()
1954 CODE:
1955 RETVAL = object::first;
1956 OUTPUT: RETVAL
1957
1958 # missing properties
1959
1960 object *head (object *op)
1961 PROTOTYPE: $
1962 CODE:
1963 RETVAL = op->head ? op->head : op;
1964 OUTPUT: RETVAL
1965
1966 int is_head (object *op)
1967 PROTOTYPE: $
1968 CODE:
1969 RETVAL = !op->head;
1970 OUTPUT: RETVAL
1971
1972 void
1973 inv (object *obj)
1974 PROTOTYPE: $
1975 PPCODE:
1976 {
1977 object *o;
1978 for (o = obj->inv; o; o = o->below)
1979 XPUSHs (sv_2mortal (to_sv (o)));
1980 }
1981
1982 void
1983 set_animation (object *op, int idx)
1984 CODE:
1985 SET_ANIMATION (op, idx);
1986
1987 void
1988 object::drain_stat ()
1989
1990 void
1991 object::drain_specific_stat (int stat)
1992
1993 void
1994 object::change_luck (int change)
1995
1996 void
1997 object::add_statbonus ()
1998
1999 void
2000 object::remove_statbonus ()
2001
2002 object *find_best_object_match (object *op, const char *match)
2003
2004 object *find_marked_object (object *op)
2005
2006 int need_identify (object *obj);
2007
2008 int apply_shop_mat (object *shop_mat, object *op);
2009
2010 int move (object *op, int dir, object *originator = op)
2011 CODE:
2012 RETVAL = move_ob (op, dir, originator);
2013 OUTPUT:
2014 RETVAL
2015
2016 void apply (object *applier, object *applied, int flags = 0)
2017 CODE:
2018 manual_apply (applied, applier, flags);
2019
2020 void apply_below (object *op)
2021 CODE:
2022 player_apply_below (op);
2023
2024 void remove (object *op)
2025 CODE:
2026 op->remove ();
2027
2028 void
2029 object::destroy (bool destroy_inventory = false)
2030
2031 void
2032 object::destroy_inv (bool drop_to_ground = false)
2033
2034 object *cf_object_present_archname_inside (object *op, char *whatstr)
2035
2036 int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
2037
2038 int cf_object_change_map (object *op, int x, int y, maptile *map)
2039
2040 object *clone (object *op, int recursive = 0)
2041 CODE:
2042 if (recursive)
2043 RETVAL = object_create_clone (op);
2044 else
2045 {
2046 RETVAL = object::create ();
2047 op->copy_to (RETVAL);
2048 }
2049 OUTPUT: RETVAL
2050
2051 int pay_item (object *op, object *buyer)
2052 CODE:
2053 RETVAL = pay_for_item (op, buyer);
2054 OUTPUT: RETVAL
2055
2056 int pay_amount (object *op, uint64 amount)
2057 CODE:
2058 RETVAL = pay_for_amount (amount, op);
2059 OUTPUT: RETVAL
2060
2061 void pay_player (object *op, uint64 amount)
2062
2063 val64 pay_player_arch (object *op, const char *arch, uint64 amount)
2064
2065 int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0)
2066
2067 void learn_spell (object *op, object *sp, int special_prayer = 0)
2068 CODE:
2069 do_learn_spell (op, sp, special_prayer);
2070
2071 void forget_spell (object *op, object *sp)
2072 CODE:
2073 do_forget_spell (op, query_name (sp));
2074
2075 object *check_for_spell (object *op, char *spellname)
2076 CODE:
2077 RETVAL = check_spell_known (op, spellname);
2078 OUTPUT: RETVAL
2079
2080 int query_money (object *op)
2081 ALIAS: money = 0
2082
2083 val64 query_cost (object *op, object *who, int flags)
2084 ALIAS: cost = 0
2085
2086 void spring_trap (object *op, object *victim)
2087
2088 int check_trigger (object *op, object *cause)
2089
2090 void drop (object *who, object *op)
2091
2092 void pick_up (object *who, object *op)
2093
2094 object *cf_object_insert_object (object *op, object *container)
2095
2096 object *cf_object_insert_in_ob (object *ob, object *where)
2097
2098 int cf_object_teleport (object *op, maptile *map, int x, int y)
2099
2100 void update_object (object *op, int action)
2101
2102 object *cf_create_object_by_name (const char *name)
2103
2104 void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0)
2105
2106 void player_lvl_adj (object *who, object *skill = 0)
2107
2108 int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
2109
2110 int calc_skill_exp (object *who, object *op, object *skill);
2111
2112 void push_button (object *op);
2113
2114 void use_trigger (object *op);
2115
2116 void add_button_link (object *button, maptile *map, int connected);
2117
2118 void remove_button_link (object *op);
2119
2120
2121 MODULE = cf PACKAGE = cf::object PREFIX = cf_
2122
2123 object *cf_insert_ob_in_ob (object *ob, object *where)
2124
2125 # no clean way to get an object from an archetype - stupid idiotic
2126 # dumb kludgy misdesigned plug-in api slowly gets on my nerves.
2127
2128 object *new (const char *archetype = 0)
2129 PROTOTYPE: ;$
2130 CODE:
2131 RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
2132 OUTPUT:
2133 RETVAL
2134
2135 object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
2136 PROTOTYPE: $$$$$$
2137 CODE:
2138 {
2139 int unused_type;
2140 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
2141 }
2142
2143 # syntatic sugar for easier use in event callbacks.
2144 const char *options (object *op)
2145 CODE:
2146 RETVAL = op->name;
2147 OUTPUT:
2148 RETVAL
2149
2150 player *contr (object *op)
2151 CODE:
2152 RETVAL = op->contr;
2153 OUTPUT: RETVAL
2154
2155 void
2156 object::roll_stats ()
2157
2158 void
2159 object::update_stats ()
2160
2161 void
2162 object::swap_stats (int a, int b)
2163
2164 const char *get_ob_key_value (object *op, const char *key)
2165
2166 bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1)
2167
2168 object *get_nearest_player (object *ob)
2169 ALIAS: nearest_player = 0
2170 PREINIT:
2171 extern object *get_nearest_player (object *);
2172
2173 void rangevector (object *ob, object *other, int flags = 0)
2174 PROTOTYPE: $$;$
2175 PPCODE:
2176 {
2177 rv_vector rv;
2178 get_rangevector (ob, other, &rv, flags);
2179 EXTEND (SP, 5);
2180 PUSHs (newSVuv (rv.distance));
2181 PUSHs (newSViv (rv.distance_x));
2182 PUSHs (newSViv (rv.distance_y));
2183 PUSHs (newSViv (rv.direction));
2184 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part));
2185 }
2186
2187 bool on_same_map_as (object *ob, object *other)
2188 CODE:
2189 RETVAL = on_same_map (ob, other);
2190 OUTPUT: RETVAL
2191
2192 const char *
2193 base_name (object *op, int plural = op->nrof > 1)
2194 CODE:
2195 RETVAL = query_base_name (op, plural);
2196 OUTPUT: RETVAL
2197
2198 object *decrease_ob_nr (object *op, unsigned long i)
2199
2200 MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
2201
2202 player *player (object *op)
2203 CODE:
2204 RETVAL = op->contr;
2205 OUTPUT: RETVAL
2206
2207 void check_score (object *op)
2208
2209 void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2210
2211 object *cf_player_send_inventory (object *op)
2212
2213 char *cf_player_get_ip (object *op)
2214 ALIAS: ip = 0
2215
2216 object *cf_player_get_marked_item (object *op)
2217 ALIAS: marked_item = 0
2218
2219 void cf_player_set_marked_item (object *op, object *ob)
2220
2221 partylist *cf_player_get_party (object *op)
2222 ALIAS: party = 0
2223
2224 void cf_player_set_party (object *op, partylist *party)
2225
2226 void kill_player (object *op)
2227
2228 void esrv_update_item (object *op, int what, object *item)
2229 C_ARGS: what, op, item
2230
2231 void clear_los (object *op)
2232
2233 int command_reset (object *op, char *params)
2234
2235 int command_teleport (object *op, char *params)
2236
2237 int command_summon (object *op, char *params)
2238
2239 int command_arrest (object *op, char *params)
2240
2241 int command_kick (object *op, char *params)
2242
2243 int command_banish (object *op, char *params)
2244
2245
2246 MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2247
2248 INCLUDE: $PERL genacc player ../include/player.h |
2249
2250 int invoke (player *pl, int event, ...)
2251 CODE:
2252 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2253 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2254 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2255 RETVAL = pl->invoke ((event_type)event, ARG_AV (av), DT_END);
2256 OUTPUT: RETVAL
2257
2258 SV *registry (player *pl)
2259
2260 player *
2261 create ()
2262 CODE:
2263 RETVAL = player::create ();
2264 OUTPUT:
2265 RETVAL
2266
2267 player *
2268 load (const char *path)
2269 CODE:
2270 RETVAL = player::load (path);
2271 OUTPUT:
2272 RETVAL
2273
2274 void
2275 player::save (bool final = false)
2276
2277 void
2278 player::connect (client *ns)
2279
2280 void
2281 save_stats (player *pl)
2282 CODE:
2283 pl->ob->stats.hp = pl->ob->stats.maxhp;
2284 pl->ob->stats.sp = pl->ob->stats.maxsp;
2285 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2286 pl->orig_stats = pl->ob->stats;
2287
2288 player *cf_player_find (char *name)
2289 PROTOTYPE: $
2290
2291 void cf_player_move (player *pl, int dir)
2292
2293 void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2294
2295 player *first ()
2296 CODE:
2297 RETVAL = first_player;
2298 OUTPUT: RETVAL
2299
2300 bool
2301 cell_visible (player *pl, int dx, int dy)
2302 CODE:
2303 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2304 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
2305 OUTPUT:
2306 RETVAL
2307
2308 void
2309 send (player *pl, SV *packet)
2310 CODE:
2311 {
2312 STRLEN len;
2313 char *buf = SvPVbyte (packet, len);
2314
2315 if (pl->ns)
2316 pl->ns->send_packet (buf, len);
2317 }
2318
2319 int
2320 listening (player *pl, int new_value = -1)
2321 CODE:
2322 RETVAL = pl->listening;
2323 if (new_value >= 0)
2324 pl->listening = new_value;
2325 OUTPUT:
2326 RETVAL
2327
2328 void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2329 PROTOTYPE: $;$$$
2330 PPCODE:
2331 if (GIMME_V != G_VOID)
2332 {
2333 EXTEND (SP, 3);
2334 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
2335 PUSHs (sv_2mortal (newSViv (pl->bed_x)));
2336 PUSHs (sv_2mortal (newSViv (pl->bed_y)));
2337 }
2338 if (map_path) sv_to (map_path, pl->savebed_map);
2339 if (x) sv_to (x, pl->bed_x);
2340 if (y) sv_to (y, pl->bed_y);
2341
2342 void
2343 list ()
2344 PPCODE:
2345 for (player *pl = first_player; pl; pl = pl->next)
2346 XPUSHs (sv_2mortal (to_sv (pl)));
2347
2348 bool
2349 peaceful (player *pl, bool new_setting = 0)
2350 PROTOTYPE: $;$
2351 CODE:
2352 RETVAL = pl->peaceful;
2353 if (items > 1)
2354 pl->peaceful = new_setting;
2355 OUTPUT:
2356 RETVAL
2357
2358 living *
2359 orig_stats (player *pl)
2360 CODE:
2361 RETVAL = &pl->orig_stats;
2362 OUTPUT: RETVAL
2363
2364 living *
2365 last_stats (player *pl)
2366 CODE:
2367 RETVAL = &pl->last_stats;
2368 OUTPUT: RETVAL
2369
2370
2371 MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2372
2373 maptile *first ()
2374 PROTOTYPE:
2375 CODE:
2376 RETVAL = first_map;
2377 OUTPUT: RETVAL
2378
2379 int invoke (maptile *map, int event, ...)
2380 CODE:
2381 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2382 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2383 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2384 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2385 OUTPUT: RETVAL
2386
2387 SV *registry (maptile *map)
2388
2389 INCLUDE: $PERL genacc maptile ../include/map.h |
2390
2391 maptile *new (int width, int height)
2392 PROTOTYPE:
2393 CODE:
2394 {
2395 RETVAL = get_empty_map (width, height);
2396 }
2397 OUTPUT:
2398 RETVAL
2399
2400 void delete_map (maptile *map)
2401
2402 void clean_tmp_map (maptile *map)
2403
2404 void play_sound_map (maptile *map, int x, int y, int sound_num)
2405
2406 int out_of_map (maptile *map, int x, int y)
2407
2408 maptile *tile_map (maptile *map, unsigned int dir)
2409 CODE:
2410 RETVAL = dir < 4 ? map->tile_map [dir] : 0;
2411 OUTPUT:
2412 RETVAL
2413
2414 char *tile_path (maptile *map, unsigned int dir)
2415 CODE:
2416 if (dir >= 4)
2417 XSRETURN_UNDEF;
2418 RETVAL = map->tile_path [dir];
2419 OUTPUT:
2420 RETVAL
2421
2422 maptile *ready_map_name (char *name, int flags = 0)
2423 PROTOTYPE: $;$
2424 ALIAS:
2425 find = 0
2426 get_map = 1
2427
2428 maptile *has_been_loaded (char *name)
2429 PROTOTYPE: $
2430
2431 int in_memory (maptile *map)
2432 CODE:
2433 RETVAL = map->in_memory;
2434 OUTPUT:
2435 RETVAL
2436
2437 void
2438 trigger (maptile *map, long connection, bool state = true)
2439 CODE:
2440 activate_connection (map, connection, state);
2441
2442 void
2443 get_connection (maptile *map, long connection)
2444 PPCODE:
2445 oblinkpt *obp = get_connection_links (map, connection);
2446 if (obp)
2447 for (objectlink *ol = obp->link; ol; ol = ol->next)
2448 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob)));
2449
2450 object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2451
2452 object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2453
2454 object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2455 C_ARGS: str, map, nx, ny
2456
2457 void
2458 cf_map_normalise (maptile *map, int x, int y)
2459 PPCODE:
2460 {
2461 maptile *nmap = 0;
2462 I16 nx = 0, ny = 0;
2463 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2464
2465 EXTEND (SP, 4);
2466 PUSHs (sv_2mortal (newSViv (flags)));
2467
2468 if (GIMME_V == G_ARRAY)
2469 {
2470 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap)));
2471 PUSHs (sv_2mortal (newSViv (nx)));
2472 PUSHs (sv_2mortal (newSViv (ny)));
2473 }
2474 }
2475
2476 void
2477 at (maptile *map, unsigned int x, unsigned int y)
2478 PROTOTYPE: $$$
2479 PPCODE:
2480 {
2481 object *o;
2482 maptile *nmap = 0;
2483 I16 nx, ny;
2484
2485 get_map_flags (map, &nmap, x, y, &nx, &ny);
2486
2487 if (nmap)
2488 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2489 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
2490 }
2491
2492 SV *
2493 bot_at (maptile *obj, unsigned int x, unsigned int y)
2494 PROTOTYPE: $$$
2495 ALIAS:
2496 top_at = 1
2497 flags_at = 2
2498 light_at = 3
2499 move_block_at = 4
2500 move_slow_at = 5
2501 move_on_at = 6
2502 move_off_at = 7
2503 INIT:
2504 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2505 CODE:
2506 switch (ix)
2507 {
2508 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break;
2509 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break;
2510 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break;
2511 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break;
2512 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2513 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break;
2514 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break;
2515 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break;
2516 }
2517 OUTPUT:
2518 RETVAL
2519
2520 void fix_walls (maptile *map, int x, int y)
2521
2522 void fix_walls_around (maptile *map, int x, int y)
2523
2524 MODULE = cf PACKAGE = cf::arch
2525
2526 archetype *find (const char *name)
2527 CODE:
2528 RETVAL = archetype::find (name);
2529 OUTPUT:
2530 RETVAL
2531
2532 archetype *first()
2533 PROTOTYPE:
2534 CODE:
2535 RETVAL = first_archetype;
2536 OUTPUT: RETVAL
2537
2538 INCLUDE: $PERL genacc archetype ../include/object.h |
2539
2540 MODULE = cf PACKAGE = cf::party
2541
2542 partylist *first ()
2543 PROTOTYPE:
2544 CODE:
2545 RETVAL = get_firstparty ();
2546 OUTPUT: RETVAL
2547
2548 partylist *next (partylist *party)
2549 CODE:
2550 RETVAL = party->next;
2551 OUTPUT: RETVAL
2552
2553 const char *name (partylist *party)
2554 CODE:
2555 RETVAL = party->partyname;
2556 OUTPUT: RETVAL
2557
2558 const char *password (partylist *party)
2559 CODE:
2560 RETVAL = party->passwd;
2561 OUTPUT: RETVAL
2562
2563 MODULE = cf PACKAGE = cf::region
2564
2565 region *first ()
2566 PROTOTYPE:
2567 CODE:
2568 RETVAL = first_region;
2569 OUTPUT: RETVAL
2570
2571 region *next (region *reg)
2572 CODE:
2573 RETVAL = reg->next;
2574 OUTPUT: RETVAL
2575
2576 const char *name (region *reg)
2577 CODE:
2578 RETVAL = reg->name;
2579 OUTPUT: RETVAL
2580
2581 region *parent (region *reg)
2582 CODE:
2583 RETVAL = reg->parent;
2584 OUTPUT: RETVAL
2585
2586 const char *longname (region *reg)
2587 CODE:
2588 RETVAL = reg->longname;
2589 OUTPUT: RETVAL
2590
2591 const char *msg (region *reg)
2592 CODE:
2593 RETVAL = reg->msg;
2594 OUTPUT: RETVAL
2595
2596 MODULE = cf PACKAGE = cf::living
2597
2598 INCLUDE: $PERL genacc living ../include/living.h |
2599
2600 MODULE = cf PACKAGE = cf::settings
2601
2602 INCLUDE: $PERL genacc Settings ../include/global.h |
2603
2604 MODULE = cf PACKAGE = cf::client
2605
2606 INCLUDE: $PERL genacc client ../include/client.h |
2607
2608 int invoke (client *ns, int event, ...)
2609 CODE:
2610 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2611 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2612 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2613 RETVAL = ns->invoke ((event_type)event, ARG_AV (av), DT_END);
2614 OUTPUT: RETVAL
2615
2616 SV *registry (client *ns)
2617
2618 void
2619 list ()
2620 PPCODE:
2621 EXTEND (SP, clients.size ());
2622 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
2623 PUSHs (sv_2mortal (to_sv (*i)));
2624
2625 client *
2626 create (int fd, const char *peername)
2627 CODE:
2628 RETVAL = client::create (fd, peername);
2629 OUTPUT:
2630 RETVAL
2631
2632 void
2633 client::send_packet (SV *packet)
2634 CODE:
2635 {
2636 STRLEN len;
2637 char *buf = SvPVbyte (packet, len);
2638
2639 THIS->send_packet (buf, len);
2640 }
2641
2642 void
2643 client::destroy ()
2644