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/cvs/deliantra/server/server/cfperl.xs
Revision: 1.122
Committed: Sun Dec 31 21:02:05 2006 UTC (17 years, 4 months ago) by root
Branch: MAIN
Changes since 1.121: +17 -6 lines
Log Message:
more use of shstr where it makes sense naturally

File Contents

# Content
1 /*****************************************************************************/
2 /* CrossFire, A Multiplayer game for the X Window System */
3 /*****************************************************************************/
4
5 /*
6 * This code is placed under the GNU General Public Licence (GPL)
7 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de>
10 *
11 * This program is free software; you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or
14 * (at your option) any later version.
15 *
16 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details.
20 *
21 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
24 */
25
26 #define PLUGIN_NAME "perl"
27 #define PLUGIN_VERSION "cfperl 0.5"
28
29 #include <plugin_common.h>
30 #include <sounds.h>
31 #include <cstdarg>
32 #include <sproto.h>
33
34 #include "cfperl.h"
35 #include "shstr.h"
36
37 #include <EXTERN.h>
38 #include <perl.h>
39 #include <XSUB.h>
40
41 #include "CoroAPI.h"
42 #include "perlxsi.c"
43
44 extern sint64 *levels; // the experience table
45
46 typedef object object_ornull;
47 typedef maptile maptile_ornull;
48
49 #if IVSIZE >= 8
50 typedef IV val64;
51 # define newSVval64 newSViv
52 # define SvVAL64 SvIV
53 #else
54 typedef double val64;
55 # define newSVval64 newSVnv
56 # define SvVAL64 SvNV
57 #endif
58
59 static f_plug_api gethook = cfapi_get_hooks;
60 static f_plug_api object_set_property = cfapi_object_set_property;
61 static f_plug_api object_insert = cfapi_object_insert;
62
63 static PerlInterpreter *perl;
64
65 double runtime;
66
67 global gbl_ev;
68 static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
69 static SV *sv_runtime;
70
71 static HV
72 *stash_cf,
73 *stash_cf_object_wrap,
74 *stash_cf_object_player_wrap,
75 *stash_cf_player_wrap,
76 *stash_cf_map_wrap,
77 *stash_cf_client_wrap,
78 *stash_cf_arch_wrap,
79 *stash_cf_party_wrap,
80 *stash_cf_region_wrap,
81 *stash_cf_living_wrap;
82
83 // helper cast function, returns super class * or 0
84 template<class super>
85 static super *
86 is_a (attachable *at)
87 {
88 //return dynamic_cast<super *>(at); // slower, safer
89 if (typeid (*at) == typeid (super))
90 return static_cast<super *>(at);
91 else
92 return 0;
93 }
94
95 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
96
97 unordered_vector<attachable *> attachable::mortals;
98
99 #if 0
100 attachable *attachable::rc_first;
101
102 attachable::attachable ()
103 {
104 refcnt = 0;
105 rc_next = rc_first;
106 rc_first = this;
107 }
108 #endif
109
110 attachable::~attachable ()
111 {
112 assert (!(flags & F_BORROWED));//D//TODO//remove when stable
113 #if 0
114 assert (!rc_next);
115 assert (!refcnt);
116 #endif
117 }
118
119 // check wether the object really is dead
120 void
121 attachable::do_check ()
122 {
123 if (refcnt > 0)
124 return;
125
126 // try to unborrow the refcnt from perl
127 if (flags & F_BORROWED)
128 {
129 assert (self);//D//TODO//remove when stable
130 flags &= ~F_BORROWED;
131 refcnt_inc ();
132 SvREFCNT_dec (self);
133 }
134
135 if (refcnt > 0 || self)
136 return;
137
138 destroy ();
139 }
140
141 void
142 attachable::do_destroy ()
143 {
144 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
145
146 //TODO: call generic destroy callback
147 mortals.push_back (this);
148 }
149
150 void
151 attachable::destroy ()
152 {
153 if (destroyed ())
154 return;
155
156 flags |= F_DESTROYED;
157 do_destroy ();
158 }
159
160 void attachable::check_mortals ()
161 {
162 for (int i = 0; i < mortals.size (); )
163 {
164 attachable *obj = mortals [i];
165
166 obj->refcnt_chk (); // unborrow from perl, if necessary
167
168 if (obj->refcnt || obj->self)
169 {
170 #if 0
171 if (mortals.size() > 5)fprintf (stderr, "%d delaying %d:%p:%s %d (self %p:%d)\n", time(0),i, obj, typeid (*obj).name (),
172 obj->refcnt, obj->self, obj->self ? SvREFCNT(obj->self): - 1);//D
173 #endif
174
175 ++i; // further delay freeing
176 }//D
177 else
178 {
179 //Dfprintf (stderr, "deleteing %d:%p:%s\n", i, obj,typeid (*obj).name ());//D
180 mortals.erase (i);
181 delete obj;
182 }
183 }
184 }
185
186 attachable &
187 attachable::operator =(const attachable &src)
188 {
189 //if (self || cb)
190 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
191
192 attach = src.attach;
193 return *this;
194 }
195
196 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
197
198 static SV *
199 newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
200 {
201 SV *sv;
202
203 if (!ptr)
204 return &PL_sv_undef;
205
206 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
207 return sv_bless (newRV_noinc ((SV *)hv), stash);
208 }
209
210 static int
211 attachable_free (pTHX_ SV *sv, MAGIC *mg)
212 {
213 attachable *at = (attachable *)mg->mg_ptr;
214 assert (!(at->flags & attachable::F_BORROWED));//D//TODO//remove when stable
215 at->self = 0;
216 // next line makes sense, but most objects still have refcnt 0 by default
217 //at->refcnt_chk ();
218 return 0;
219 }
220
221 MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
222
223 static SV *
224 newSVattachable (attachable *obj, HV *stash)
225 {
226 if (!obj)
227 return &PL_sv_undef;
228
229 if (!obj->self)
230 {
231 obj->self = newHV ();
232 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
233
234 // borrow the refcnt from the object
235 obj->flags |= attachable::F_BORROWED;
236 obj->refcnt_dec ();
237 }
238
239 return sv_bless (newRV_inc ((SV *)obj->self), stash);
240 }
241
242 static void
243 clearSVptr (SV *sv)
244 {
245 if (SvROK (sv))
246 sv = SvRV (sv);
247
248 hv_clear ((HV *)sv);
249 sv_unmagic (sv, PERL_MAGIC_ext);
250 }
251
252 static long
253 SvPTR (SV *sv, const char *klass)
254 {
255 if (!sv_derived_from (sv, klass))
256 croak ("object of type %s expected", klass);
257
258 MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext);
259
260 if (!mg)
261 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
262
263 return (long)mg->mg_ptr;
264 }
265
266 static long
267 SvPTR_ornull (SV *sv, const char *klass)
268 {
269 if (SvOK (sv))
270 return SvPTR (sv, klass);
271 else
272 return 0;
273 }
274
275 inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; }
276 inline SV *to_sv (const char * v) { return newSVpv (v, 0); }
277 inline SV *to_sv (bool v) { return newSViv (v); }
278 inline SV *to_sv ( signed char v) { return newSViv (v); }
279 inline SV *to_sv (unsigned char v) { return newSViv (v); }
280 inline SV *to_sv ( signed short v) { return newSViv (v); }
281 inline SV *to_sv (unsigned short v) { return newSVuv (v); }
282 inline SV *to_sv ( signed int v) { return newSViv (v); }
283 inline SV *to_sv (unsigned int v) { return newSVuv (v); }
284 inline SV *to_sv ( signed long v) { return newSViv (v); }
285 inline SV *to_sv (unsigned long v) { return newSVuv (v); }
286 inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
287 inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
288 inline SV *to_sv (float v) { return newSVnv (v); }
289 inline SV *to_sv (double v) { return newSVnv (v); }
290 inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
291 inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
292 inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
293 inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
294 inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
295 inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
296 inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
297 inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
298
299 inline SV *to_sv (object & v) { return to_sv (&v); }
300 inline SV *to_sv (living & v) { return to_sv (&v); }
301
302 //TODO:
303 inline SV *to_sv (New_Face * v) { return to_sv (v->name); }
304 inline SV *to_sv (treasurelist * v) { return to_sv (v->name); }
305
306 inline SV *to_sv (UUID v)
307 {
308 char buf[128];
309 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq);
310 return newSVpv (buf, 0);
311 }
312
313 inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; }
314 inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
315 inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
316 inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
317 inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
318 inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
319 inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
320 inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
321 inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
322 inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
323 inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
324 inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
325 inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
326 inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
327 inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
328 inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
329 inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
330 inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
331 inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
332 inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
333 inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
334 inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
335 inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
336
337 inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } //TODO
338 inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } // TODO
339
340 template<class T>
341 inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
342
343 template<int N>
344 inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
345
346 inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
347 inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
348 inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
349 inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
350 inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
351
352 inline void sv_to (SV *sv, UUID &v)
353 {
354 unsigned int version;
355
356 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
357 croak ("unparsable uuid: %s", SvPV_nolen (sv));
358 }
359
360 inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
361
362 static SV *
363 newSVdt_va (va_list &ap, data_type type)
364 {
365 SV *sv;
366
367 switch (type)
368 {
369 case DT_INT:
370 sv = newSViv (va_arg (ap, int));
371 break;
372
373 case DT_INT64:
374 sv = newSVval64 ((val64)va_arg (ap, sint64));
375 break;
376
377 case DT_DOUBLE:
378 sv = newSVnv (va_arg (ap, double));
379 break;
380
381 case DT_STRING:
382 {
383 char *str = (char *)va_arg (ap, const char *);
384 sv = str ? newSVpv (str, 0) : &PL_sv_undef;
385 }
386 break;
387
388 case DT_DATA:
389 {
390 char *str = (char *)va_arg (ap, const void *);
391 int len = va_arg (ap, int);
392 sv = str ? newSVpv (str, len) : &PL_sv_undef;
393 }
394 break;
395
396 case DT_OBJECT:
397 sv = to_sv (va_arg (ap, object *));
398 break;
399
400 case DT_MAP:
401 // va_arg (object *) when void * is passed is an XSI extension
402 sv = to_sv (va_arg (ap, maptile *));
403 break;
404
405 case DT_CLIENT:
406 sv = to_sv (va_arg (ap, client *));
407 break;
408
409 case DT_PLAYER:
410 sv = to_sv (va_arg (ap, player *));
411 break;
412
413 case DT_ARCH:
414 sv = to_sv (va_arg (ap, archetype *));
415 break;
416
417 case DT_PARTY:
418 sv = to_sv (va_arg (ap, partylist *));
419 break;
420
421 case DT_REGION:
422 sv = to_sv (va_arg (ap, region *));
423 break;
424
425 default:
426 assert (("unhandled type in newSVdt_va", 0));
427 }
428
429 return sv;
430 }
431
432 static SV *
433 newSVdt (data_type type, ...)
434 {
435 va_list ap;
436
437 va_start (ap, type);
438 SV *sv = newSVdt_va (ap, type);
439 va_end (ap);
440
441 return sv;
442 }
443
444 static SV *
445 newSVcfapi (int type, ...)
446 {
447 SV *sv;
448
449 va_list ap;
450 va_start (ap, type);
451
452 switch (type)
453 {
454 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
455 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
456 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
457 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
458 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
459 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
460 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
461 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
462 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
463 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
464
465 default:
466 assert (("unhandled type in newSVcfapi", 0));
467 }
468
469 va_end (ap);
470
471 return sv;
472 }
473
474 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
475
476 SV *
477 registry (attachable *ext)
478 {
479 if (!ext->cb)
480 ext->cb = newAV ();
481
482 return newRV_inc ((SV *)ext->cb);
483 }
484
485 #if 0
486 void attachable::clear ()
487 {
488 if (self)
489 {
490 // disconnect Perl from C, to avoid crashes
491 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
492
493 // clear the perl hash, might or might not be a good idea
494 hv_clear ((HV *)SvRV ((SV *)self));
495
496 SvREFCNT_dec (self);
497 self = 0;
498 }
499
500 if (cb)
501 {
502 SvREFCNT_dec (cb);
503 cb = 0;
504 }
505
506 attach = 0;
507 }
508 #endif
509
510 void attachable::optimise ()
511 {
512 if (self
513 && SvREFCNT (self) == 1
514 && !HvTOTALKEYS (self))
515 {
516 flags &= ~F_BORROWED;
517 refcnt_inc ();
518 SvREFCNT_dec ((SV *)self);
519 }
520 }
521
522 /////////////////////////////////////////////////////////////////////////////
523
524 extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
525 {
526 return 0;
527 }
528
529 static CommArray_s rtn_cmd;
530
531 static int
532 runPluginCommand (object *obj, char *params)
533 {
534 return -1;
535 }
536
537 extern "C" void *cfperl_getPluginProperty (int *type, ...)
538 {
539 va_list args;
540 char *propname;
541 int i;
542 va_start (args, type);
543 propname = va_arg (args, char *);
544 //printf ("Property name: %s\n", propname);
545
546 if (!strcmp (propname, "command?"))
547 return NULL;
548 else if (!strcmp (propname, "Identification"))
549 {
550 va_end (args);
551 return (void *)PLUGIN_NAME;
552 }
553 else if (!strcmp (propname, "FullName"))
554 {
555 va_end (args);
556 return (void *)PLUGIN_VERSION;
557 }
558 else
559 va_end (args);
560
561 return NULL;
562 }
563
564 extern "C" int cfperl_postInitPlugin ()
565 {
566 int hooktype = 1;
567 int rtype = 0;
568
569 cf_init_plugin (gethook);
570
571 return 0;
572 }
573
574 extern "C" int cfperl_closePlugin ()
575 {
576 return 0;
577 }
578
579 void
580 cfperl_init ()
581 {
582 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0);
583 perl = perl_alloc ();
584 perl_construct (perl);
585
586 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
587
588 char *argv[] = {
589 "",
590 "-e"
591 "use Event; use Coro;" // required for bootstrap
592 "cf->bootstrap;" // required for datadir :*>
593 "unshift @INC, cf::datadir ();"
594 "require cf;"
595 };
596
597 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl))
598 {
599 printf ("unable to initialize perl-interpreter, aborting.\n");
600 exit (EXIT_FAILURE);
601 }
602 }
603
604 void cfperl_main ()
605 {
606 dSP;
607
608 PUSHMARK (SP);
609 PUTBACK;
610 call_pv ("cf::main", G_DISCARD | G_VOID);
611 }
612
613 void
614 attachable::instantiate ()
615 {
616 if (attach)
617 {
618 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END);
619 attach = 0;
620 }
621 }
622
623 void
624 attachable::reattach ()
625 {
626 optimise ();
627 //TODO: check for _attachment's, very important for restarts
628 invoke (EVENT_ATTACHABLE_REATTACH, DT_END);
629 }
630
631 static event_klass klass_of[NUM_EVENT_TYPES] = {
632 # define def(type,name) KLASS_ ## type,
633 # include "eventinc.h"
634 # undef def
635 };
636
637 #define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
638
639 static void
640 gather_callbacks (AV *&callbacks, AV *registry, event_type event)
641 {
642 // event must be in array
643 if (event >= 0 && event <= AvFILLp (registry))
644 {
645 SV *cbs_ = AvARRAY (registry)[event];
646
647 // element must be list of callback entries
648 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
649 {
650 AV *cbs = (AV *)SvRV (cbs_);
651
652 // no callback entries, no callbacks to call
653 if (AvFILLp (cbs) >= 0)
654 {
655 if (!callbacks)
656 {
657 callbacks = newAV ();
658 av_extend (callbacks, 16);
659 }
660
661 // never use SvREFCNT_inc to copy values, but its ok here :)
662 for (int i = 0; i <= AvFILLp (cbs); ++i)
663 av_push (callbacks, SvREFCNT_inc (AvARRAY (cbs)[i]));
664 }
665 }
666 }
667 }
668
669 void
670 attachable::gather_callbacks (AV *&callbacks, event_type event) const
671 {
672 ::gather_callbacks (callbacks, cb_attachable, event);
673
674 if (cb)
675 ::gather_callbacks (callbacks, cb, event);
676 }
677
678 void
679 global::gather_callbacks (AV *&callbacks, event_type event) const
680 {
681 ::gather_callbacks (callbacks, cb_object, event);
682 }
683
684 void
685 object::gather_callbacks (AV *&callbacks, event_type event) const
686 {
687 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type))
688 {
689 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES];
690
691 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
692 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
693 }
694
695 if (type <= AvFILLp (cb_type))
696 {
697 SV *registry = AvARRAY (cb_type)[type];
698
699 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
700 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
701 }
702
703 attachable::gather_callbacks (callbacks, event);
704 ::gather_callbacks (callbacks, cb_object, event);
705 }
706
707 void
708 archetype::gather_callbacks (AV *&callbacks, event_type event) const
709 {
710 attachable::gather_callbacks (callbacks, event);
711 //TODO//::gather_callbacks (callbacks, cb_archetype, event);
712 }
713
714 void
715 client::gather_callbacks (AV *&callbacks, event_type event) const
716 {
717 attachable::gather_callbacks (callbacks, event);
718 ::gather_callbacks (callbacks, cb_client, event);
719 }
720
721 void
722 player::gather_callbacks (AV *&callbacks, event_type event) const
723 {
724 attachable::gather_callbacks (callbacks, event);
725 ::gather_callbacks (callbacks, cb_player, event);
726 }
727
728 void
729 maptile::gather_callbacks (AV *&callbacks, event_type event) const
730 {
731 attachable::gather_callbacks (callbacks, event);
732 ::gather_callbacks (callbacks, cb_map, event);
733 }
734
735 bool
736 attachable::invoke (event_type event, ...)
737 {
738 data_type dt;
739 va_list ap;
740
741 va_start (ap, event);
742
743 // callback call ordering should be:
744 // 1. per-object callback
745 // 2. per-class object
746 // 3. per-type callback
747 // 4. global callbacks
748
749 AV *callbacks = 0;
750 gather_callbacks (callbacks, event);
751
752 // short-circuit processing if no callbacks found/defined
753 if (!callbacks)
754 return 0;
755
756 CALL_BEGIN (3);
757 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
758 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
759
760 //TODO: unhack
761 if (object *op = is_a<object>(this)) CALL_ARG_SV (newSVdt (DT_OBJECT, op));
762 else if (player *pl = is_a<player>(this)) CALL_ARG_SV (newSVdt (DT_PLAYER, pl));
763 else if (client *ns = is_a<client>(this)) CALL_ARG_SV (newSVdt (DT_CLIENT, ns));
764 else if (maptile *m = is_a<maptile>(this)) CALL_ARG_SV (newSVdt (DT_MAP, m));
765 else if (global *gl = is_a<global>(this)) /*nop*/;
766 else
767 abort (); //TODO
768
769 for (;;)
770 {
771 dt = (data_type) va_arg (ap, int);
772
773 if (dt == DT_END)
774 break;
775 else if (dt == DT_AV)
776 {
777 AV *av = va_arg (ap, AV *);
778
779 for (int i = 0; i <= av_len (av); ++i)
780 XPUSHs (*av_fetch (av, i, 1));
781 }
782 else
783 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
784 }
785
786 va_end (ap);
787
788 CALL_CALL ("cf::do_invoke", G_SCALAR);
789 count = count > 0 ? POPi : 0;
790
791 CALL_END;
792
793 return count;
794 }
795
796 SV *
797 cfperl_result (int idx)
798 {
799 AV *av = get_av ("cfperl::invoke_results", 0);
800 if (!av)
801 return &PL_sv_undef;
802
803 SV **sv = av_fetch (av, idx, 0);
804 if (!sv)
805 return &PL_sv_undef;
806
807 return *sv;
808 }
809
810 int
811 cfperl_result_INT (int idx)
812 {
813 return SvIV (cfperl_result (idx));
814 }
815
816 double
817 cfperl_result_DOUBLE (int idx)
818 {
819 return SvNV (cfperl_result (idx));
820 }
821
822 /////////////////////////////////////////////////////////////////////////////
823
824 void
825 maptile::emergency_save ()
826 {
827 CALL_BEGIN (0);
828 CALL_CALL ("cf::map::emergency_save", G_VOID);
829 CALL_END;
830 }
831
832 maptile *
833 maptile::load_map_sync (const char *path, maptile *origin)
834 {
835 CALL_BEGIN (2);
836 CALL_ARG (path);
837 CALL_ARG (origin);
838 CALL_CALL ("cf::map::load_map_sync", G_SCALAR);
839
840 maptile *retval;
841
842 if (count)
843 sv_to (POPs, retval);
844 else
845 retval = 0;
846
847 CALL_END;
848
849 return retval;
850 }
851
852 void
853 maptile::change_all_map_light (int change)
854 {
855 CALL_BEGIN (1);
856 CALL_ARG (change);
857 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
858 CALL_END;
859 }
860
861 void
862 object::enter_exit (object *exit)
863 {
864 if (type != PLAYER)
865 return;
866
867 CALL_BEGIN (2);
868 CALL_ARG (this);
869 CALL_ARG (exit);
870 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
871 CALL_END;
872 }
873
874 /////////////////////////////////////////////////////////////////////////////
875
876 struct EventAPI *watcher_base::GEventAPI;
877 struct CoroAPI *coroapi::GCoroAPI;
878
879 static void iw_dispatch (pe_event *ev)
880 {
881 iw *w = (iw *)ev->ext_data;
882 w->call (*w);
883 }
884
885 void
886 iw::alloc ()
887 {
888 pe = GEventAPI->new_idle (0, 0);
889
890 pe->base.callback = (void *)iw_dispatch;
891 pe->base.ext_data = (void *)this;
892 }
893
894 static void iow_dispatch (pe_event *ev)
895 {
896 iow *w = (iow *)ev->ext_data;
897 w->call (*w, ((pe_ioevent *)ev)->got);
898 }
899
900 void
901 iow::alloc ()
902 {
903 pe = GEventAPI->new_io (0, 0);
904
905 pe->base.callback = (void *)iow_dispatch;
906 pe->base.ext_data = (void *)this;
907
908 pe->fd = -1;
909 pe->poll = 0;
910 }
911
912 void
913 iow::fd (int fd)
914 {
915 pe->fd = fd;
916 }
917
918 int
919 iow::poll ()
920 {
921 return pe->poll;
922 }
923
924 void
925 iow::poll (int events)
926 {
927 if (pe->poll != events)
928 {
929 if (pe->poll) stop ();
930 pe->poll = events;
931 if (pe->poll) start ();
932 }
933 }
934
935 void
936 _connect_to_perl ()
937 {
938 stash_cf = gv_stashpv ("cf" , 1);
939
940 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
941 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
942 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
943 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
944 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
945 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
946 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
947 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
948 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
949
950 sv_runtime = get_sv ("cf::RUNTIME", 1);
951 sv_upgrade (sv_runtime, SVt_NV);
952
953 cb_global = get_av ("cf::CB_GLOBAL", 1);
954 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
955 cb_object = get_av ("cf::CB_OBJECT", 1);
956 cb_player = get_av ("cf::CB_PLAYER", 1);
957 cb_client = get_av ("cf::CB_CLIENT", 1);
958 cb_type = get_av ("cf::CB_TYPE" , 1);
959 cb_map = get_av ("cf::CB_MAP" , 1);
960 }
961
962 MODULE = cf PACKAGE = cf PREFIX = cf_
963
964 BOOT:
965 {
966 _connect_to_perl ();
967
968 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
969 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
970
971 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
972
973 static const struct {
974 const char *name;
975 IV iv;
976 } *civ, const_iv[] = {
977 # define const_iv(name) { # name, (IV)name },
978 const_iv (llevError)
979 const_iv (llevInfo)
980 const_iv (llevDebug)
981 const_iv (llevMonster)
982
983 const_iv (MAX_TIME)
984 const_iv (PLAYER)
985 const_iv (TRANSPORT)
986 const_iv (ROD)
987 const_iv (TREASURE)
988 const_iv (POTION)
989 const_iv (FOOD)
990 const_iv (POISON)
991 const_iv (BOOK)
992 const_iv (CLOCK)
993 const_iv (ARROW)
994 const_iv (BOW)
995 const_iv (WEAPON)
996 const_iv (ARMOUR)
997 const_iv (PEDESTAL)
998 const_iv (ALTAR)
999 const_iv (LOCKED_DOOR)
1000 const_iv (SPECIAL_KEY)
1001 const_iv (MAP)
1002 const_iv (DOOR)
1003 const_iv (KEY)
1004 const_iv (TIMED_GATE)
1005 const_iv (TRIGGER)
1006 const_iv (GRIMREAPER)
1007 const_iv (MAGIC_EAR)
1008 const_iv (TRIGGER_BUTTON)
1009 const_iv (TRIGGER_ALTAR)
1010 const_iv (TRIGGER_PEDESTAL)
1011 const_iv (SHIELD)
1012 const_iv (HELMET)
1013 const_iv (HORN)
1014 const_iv (MONEY)
1015 const_iv (CLASS)
1016 const_iv (GRAVESTONE)
1017 const_iv (AMULET)
1018 const_iv (PLAYERMOVER)
1019 const_iv (TELEPORTER)
1020 const_iv (CREATOR)
1021 const_iv (SKILL)
1022 const_iv (EARTHWALL)
1023 const_iv (GOLEM)
1024 const_iv (THROWN_OBJ)
1025 const_iv (BLINDNESS)
1026 const_iv (GOD)
1027 const_iv (DETECTOR)
1028 const_iv (TRIGGER_MARKER)
1029 const_iv (DEAD_OBJECT)
1030 const_iv (DRINK)
1031 const_iv (MARKER)
1032 const_iv (HOLY_ALTAR)
1033 const_iv (PLAYER_CHANGER)
1034 const_iv (BATTLEGROUND)
1035 const_iv (PEACEMAKER)
1036 const_iv (GEM)
1037 const_iv (FIREWALL)
1038 const_iv (ANVIL)
1039 const_iv (CHECK_INV)
1040 const_iv (MOOD_FLOOR)
1041 const_iv (EXIT)
1042 const_iv (ENCOUNTER)
1043 const_iv (SHOP_FLOOR)
1044 const_iv (SHOP_MAT)
1045 const_iv (RING)
1046 const_iv (FLOOR)
1047 const_iv (FLESH)
1048 const_iv (INORGANIC)
1049 const_iv (SKILL_TOOL)
1050 const_iv (LIGHTER)
1051 const_iv (BUILDABLE_WALL)
1052 const_iv (MISC_OBJECT)
1053 const_iv (LAMP)
1054 const_iv (DUPLICATOR)
1055 const_iv (SPELLBOOK)
1056 const_iv (CLOAK)
1057 const_iv (SPINNER)
1058 const_iv (GATE)
1059 const_iv (BUTTON)
1060 const_iv (CF_HANDLE)
1061 const_iv (HOLE)
1062 const_iv (TRAPDOOR)
1063 const_iv (SIGN)
1064 const_iv (BOOTS)
1065 const_iv (GLOVES)
1066 const_iv (SPELL)
1067 const_iv (SPELL_EFFECT)
1068 const_iv (CONVERTER)
1069 const_iv (BRACERS)
1070 const_iv (POISONING)
1071 const_iv (SAVEBED)
1072 const_iv (WAND)
1073 const_iv (SCROLL)
1074 const_iv (DIRECTOR)
1075 const_iv (GIRDLE)
1076 const_iv (FORCE)
1077 const_iv (POTION_EFFECT)
1078 const_iv (EVENT_CONNECTOR)
1079 const_iv (CLOSE_CON)
1080 const_iv (CONTAINER)
1081 const_iv (ARMOUR_IMPROVER)
1082 const_iv (WEAPON_IMPROVER)
1083 const_iv (SKILLSCROLL)
1084 const_iv (DEEP_SWAMP)
1085 const_iv (IDENTIFY_ALTAR)
1086 const_iv (MENU)
1087 const_iv (RUNE)
1088 const_iv (TRAP)
1089 const_iv (POWER_CRYSTAL)
1090 const_iv (CORPSE)
1091 const_iv (DISEASE)
1092 const_iv (SYMPTOM)
1093 const_iv (BUILDER)
1094 const_iv (MATERIAL)
1095 const_iv (ITEM_TRANSFORMER)
1096
1097 const_iv (NUM_SUBTYPES)
1098
1099 const_iv (ST_BD_BUILD)
1100 const_iv (ST_BD_REMOVE)
1101
1102 const_iv (ST_MAT_FLOOR)
1103 const_iv (ST_MAT_WALL)
1104 const_iv (ST_MAT_ITEM)
1105
1106 const_iv (AT_PHYSICAL)
1107 const_iv (AT_MAGIC)
1108 const_iv (AT_FIRE)
1109 const_iv (AT_ELECTRICITY)
1110 const_iv (AT_COLD)
1111 const_iv (AT_CONFUSION)
1112 const_iv (AT_ACID)
1113 const_iv (AT_DRAIN)
1114 const_iv (AT_WEAPONMAGIC)
1115 const_iv (AT_GHOSTHIT)
1116 const_iv (AT_POISON)
1117 const_iv (AT_SLOW)
1118 const_iv (AT_PARALYZE)
1119 const_iv (AT_TURN_UNDEAD)
1120 const_iv (AT_FEAR)
1121 const_iv (AT_CANCELLATION)
1122 const_iv (AT_DEPLETE)
1123 const_iv (AT_DEATH)
1124 const_iv (AT_CHAOS)
1125 const_iv (AT_COUNTERSPELL)
1126 const_iv (AT_GODPOWER)
1127 const_iv (AT_HOLYWORD)
1128 const_iv (AT_BLIND)
1129 const_iv (AT_INTERNAL)
1130 const_iv (AT_LIFE_STEALING)
1131 const_iv (AT_DISEASE)
1132
1133 const_iv (WEAP_HIT)
1134 const_iv (WEAP_SLASH)
1135 const_iv (WEAP_PIERCE)
1136 const_iv (WEAP_CLEAVE)
1137 const_iv (WEAP_SLICE)
1138 const_iv (WEAP_STAB)
1139 const_iv (WEAP_WHIP)
1140 const_iv (WEAP_CRUSH)
1141 const_iv (WEAP_BLUD)
1142
1143 const_iv (FLAG_ALIVE)
1144 const_iv (FLAG_WIZ)
1145 const_iv (FLAG_REMOVED)
1146 const_iv (FLAG_FREED)
1147 const_iv (FLAG_WAS_WIZ)
1148 const_iv (FLAG_APPLIED)
1149 const_iv (FLAG_UNPAID)
1150 const_iv (FLAG_USE_SHIELD)
1151 const_iv (FLAG_NO_PICK)
1152 const_iv (FLAG_ANIMATE)
1153 const_iv (FLAG_MONSTER)
1154 const_iv (FLAG_FRIENDLY)
1155 const_iv (FLAG_GENERATOR)
1156 const_iv (FLAG_IS_THROWN)
1157 const_iv (FLAG_AUTO_APPLY)
1158 const_iv (FLAG_PLAYER_SOLD)
1159 const_iv (FLAG_SEE_INVISIBLE)
1160 const_iv (FLAG_CAN_ROLL)
1161 const_iv (FLAG_OVERLAY_FLOOR)
1162 const_iv (FLAG_IS_TURNABLE)
1163 const_iv (FLAG_IS_USED_UP)
1164 const_iv (FLAG_IDENTIFIED)
1165 const_iv (FLAG_REFLECTING)
1166 const_iv (FLAG_CHANGING)
1167 const_iv (FLAG_SPLITTING)
1168 const_iv (FLAG_HITBACK)
1169 const_iv (FLAG_STARTEQUIP)
1170 const_iv (FLAG_BLOCKSVIEW)
1171 const_iv (FLAG_UNDEAD)
1172 const_iv (FLAG_SCARED)
1173 const_iv (FLAG_UNAGGRESSIVE)
1174 const_iv (FLAG_REFL_MISSILE)
1175 const_iv (FLAG_REFL_SPELL)
1176 const_iv (FLAG_NO_MAGIC)
1177 const_iv (FLAG_NO_FIX_PLAYER)
1178 const_iv (FLAG_IS_LIGHTABLE)
1179 const_iv (FLAG_TEAR_DOWN)
1180 const_iv (FLAG_RUN_AWAY)
1181 const_iv (FLAG_PICK_UP)
1182 const_iv (FLAG_UNIQUE)
1183 const_iv (FLAG_NO_DROP)
1184 const_iv (FLAG_WIZCAST)
1185 const_iv (FLAG_CAST_SPELL)
1186 const_iv (FLAG_USE_SCROLL)
1187 const_iv (FLAG_USE_RANGE)
1188 const_iv (FLAG_USE_BOW)
1189 const_iv (FLAG_USE_ARMOUR)
1190 const_iv (FLAG_USE_WEAPON)
1191 const_iv (FLAG_USE_RING)
1192 const_iv (FLAG_READY_RANGE)
1193 const_iv (FLAG_READY_BOW)
1194 const_iv (FLAG_XRAYS)
1195 const_iv (FLAG_NO_APPLY)
1196 const_iv (FLAG_IS_FLOOR)
1197 const_iv (FLAG_LIFESAVE)
1198 const_iv (FLAG_NO_STRENGTH)
1199 const_iv (FLAG_SLEEP)
1200 const_iv (FLAG_STAND_STILL)
1201 const_iv (FLAG_RANDOM_MOVE)
1202 const_iv (FLAG_ONLY_ATTACK)
1203 const_iv (FLAG_CONFUSED)
1204 const_iv (FLAG_STEALTH)
1205 const_iv (FLAG_WIZPASS)
1206 const_iv (FLAG_IS_LINKED)
1207 const_iv (FLAG_CURSED)
1208 const_iv (FLAG_DAMNED)
1209 const_iv (FLAG_SEE_ANYWHERE)
1210 const_iv (FLAG_KNOWN_MAGICAL)
1211 const_iv (FLAG_KNOWN_CURSED)
1212 const_iv (FLAG_CAN_USE_SKILL)
1213 const_iv (FLAG_BEEN_APPLIED)
1214 const_iv (FLAG_READY_SCROLL)
1215 const_iv (FLAG_USE_ROD)
1216 const_iv (FLAG_USE_HORN)
1217 const_iv (FLAG_MAKE_INVIS)
1218 const_iv (FLAG_INV_LOCKED)
1219 const_iv (FLAG_IS_WOODED)
1220 const_iv (FLAG_IS_HILLY)
1221 const_iv (FLAG_READY_SKILL)
1222 const_iv (FLAG_READY_WEAPON)
1223 const_iv (FLAG_NO_SKILL_IDENT)
1224 const_iv (FLAG_BLIND)
1225 const_iv (FLAG_SEE_IN_DARK)
1226 const_iv (FLAG_IS_CAULDRON)
1227 const_iv (FLAG_NO_STEAL)
1228 const_iv (FLAG_ONE_HIT)
1229 const_iv (FLAG_CLIENT_SENT)
1230 const_iv (FLAG_BERSERK)
1231 const_iv (FLAG_NEUTRAL)
1232 const_iv (FLAG_NO_ATTACK)
1233 const_iv (FLAG_NO_DAMAGE)
1234 const_iv (FLAG_OBJ_ORIGINAL)
1235 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1236 const_iv (FLAG_ACTIVATE_ON_PUSH)
1237 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1238 const_iv (FLAG_IS_WATER)
1239 const_iv (FLAG_CONTENT_ON_GEN)
1240 const_iv (FLAG_IS_A_TEMPLATE)
1241 const_iv (FLAG_IS_BUILDABLE)
1242
1243 const_iv (NDI_BLACK)
1244 const_iv (NDI_WHITE)
1245 const_iv (NDI_NAVY)
1246 const_iv (NDI_RED)
1247 const_iv (NDI_ORANGE)
1248 const_iv (NDI_BLUE)
1249 const_iv (NDI_DK_ORANGE)
1250 const_iv (NDI_GREEN)
1251 const_iv (NDI_LT_GREEN)
1252 const_iv (NDI_GREY)
1253 const_iv (NDI_BROWN)
1254 const_iv (NDI_GOLD)
1255 const_iv (NDI_TAN)
1256 const_iv (NDI_MAX_COLOR)
1257 const_iv (NDI_COLOR_MASK)
1258 const_iv (NDI_UNIQUE)
1259 const_iv (NDI_ALL)
1260
1261 const_iv (UPD_LOCATION)
1262 const_iv (UPD_FLAGS)
1263 const_iv (UPD_WEIGHT)
1264 const_iv (UPD_FACE)
1265 const_iv (UPD_NAME)
1266 const_iv (UPD_ANIM)
1267 const_iv (UPD_ANIMSPEED)
1268 const_iv (UPD_NROF)
1269
1270 const_iv (UPD_SP_MANA)
1271 const_iv (UPD_SP_GRACE)
1272 const_iv (UPD_SP_DAMAGE)
1273
1274 const_iv (F_APPLIED)
1275 const_iv (F_LOCATION)
1276 const_iv (F_UNPAID)
1277 const_iv (F_MAGIC)
1278 const_iv (F_CURSED)
1279 const_iv (F_DAMNED)
1280 const_iv (F_OPEN)
1281 const_iv (F_NOPICK)
1282 const_iv (F_LOCKED)
1283
1284 const_iv (F_BUY)
1285 const_iv (F_SHOP)
1286 const_iv (F_SELL)
1287
1288 const_iv (P_BLOCKSVIEW)
1289 const_iv (P_PLAYER)
1290 const_iv (P_NO_MAGIC)
1291 const_iv (P_IS_ALIVE)
1292 const_iv (P_NO_CLERIC)
1293 const_iv (P_OUT_OF_MAP)
1294 const_iv (P_NEW_MAP)
1295 const_iv (P_UPTODATE)
1296
1297 const_iv (UP_OBJ_INSERT)
1298 const_iv (UP_OBJ_REMOVE)
1299 const_iv (UP_OBJ_CHANGE)
1300 const_iv (UP_OBJ_FACE)
1301
1302 const_iv (INS_NO_MERGE)
1303 const_iv (INS_ABOVE_FLOOR_ONLY)
1304 const_iv (INS_NO_WALK_ON)
1305 const_iv (INS_ON_TOP)
1306 const_iv (INS_BELOW_ORIGINATOR)
1307 const_iv (INS_MAP_LOAD)
1308
1309 const_iv (WILL_APPLY_HANDLE)
1310 const_iv (WILL_APPLY_TREASURE)
1311 const_iv (WILL_APPLY_EARTHWALL)
1312 const_iv (WILL_APPLY_DOOR)
1313 const_iv (WILL_APPLY_FOOD)
1314
1315 const_iv (SAVE_MODE)
1316 const_iv (SAVE_DIR_MODE)
1317
1318 const_iv (M_PAPER)
1319 const_iv (M_IRON)
1320 const_iv (M_GLASS)
1321 const_iv (M_LEATHER)
1322 const_iv (M_WOOD)
1323 const_iv (M_ORGANIC)
1324 const_iv (M_STONE)
1325 const_iv (M_CLOTH)
1326 const_iv (M_ADAMANT)
1327 const_iv (M_LIQUID)
1328 const_iv (M_SOFT_METAL)
1329 const_iv (M_BONE)
1330 const_iv (M_ICE)
1331 const_iv (M_SPECIAL)
1332
1333 const_iv (SK_EXP_ADD_SKILL)
1334 const_iv (SK_EXP_TOTAL)
1335 const_iv (SK_EXP_NONE)
1336 const_iv (SK_SUBTRACT_SKILL_EXP)
1337 const_iv (SK_EXP_SKILL_ONLY)
1338
1339 const_iv (SK_LOCKPICKING)
1340 const_iv (SK_HIDING)
1341 const_iv (SK_SMITHERY)
1342 const_iv (SK_BOWYER)
1343 const_iv (SK_JEWELER)
1344 const_iv (SK_ALCHEMY)
1345 const_iv (SK_STEALING)
1346 const_iv (SK_LITERACY)
1347 const_iv (SK_BARGAINING)
1348 const_iv (SK_JUMPING)
1349 const_iv (SK_DET_MAGIC)
1350 const_iv (SK_ORATORY)
1351 const_iv (SK_SINGING)
1352 const_iv (SK_DET_CURSE)
1353 const_iv (SK_FIND_TRAPS)
1354 const_iv (SK_MEDITATION)
1355 const_iv (SK_PUNCHING)
1356 const_iv (SK_FLAME_TOUCH)
1357 const_iv (SK_KARATE)
1358 const_iv (SK_CLIMBING)
1359 const_iv (SK_WOODSMAN)
1360 const_iv (SK_INSCRIPTION)
1361 const_iv (SK_ONE_HANDED_WEAPON)
1362 const_iv (SK_MISSILE_WEAPON)
1363 const_iv (SK_THROWING)
1364 const_iv (SK_USE_MAGIC_ITEM)
1365 const_iv (SK_DISARM_TRAPS)
1366 const_iv (SK_SET_TRAP)
1367 const_iv (SK_THAUMATURGY)
1368 const_iv (SK_PRAYING)
1369 const_iv (SK_CLAWING)
1370 const_iv (SK_LEVITATION)
1371 const_iv (SK_SUMMONING)
1372 const_iv (SK_PYROMANCY)
1373 const_iv (SK_EVOCATION)
1374 const_iv (SK_SORCERY)
1375 const_iv (SK_TWO_HANDED_WEAPON)
1376 const_iv (SK_SPARK_TOUCH)
1377 const_iv (SK_SHIVER)
1378 const_iv (SK_ACID_SPLASH)
1379 const_iv (SK_POISON_NAIL)
1380
1381 const_iv (SOUND_NEW_PLAYER)
1382 const_iv (SOUND_FIRE_ARROW)
1383 const_iv (SOUND_LEARN_SPELL)
1384 const_iv (SOUND_FUMBLE_SPELL)
1385 const_iv (SOUND_WAND_POOF)
1386 const_iv (SOUND_OPEN_DOOR)
1387 const_iv (SOUND_PUSH_PLAYER)
1388 const_iv (SOUND_PLAYER_HITS1)
1389 const_iv (SOUND_PLAYER_HITS2)
1390 const_iv (SOUND_PLAYER_HITS3)
1391 const_iv (SOUND_PLAYER_HITS4)
1392 const_iv (SOUND_PLAYER_IS_HIT1)
1393 const_iv (SOUND_PLAYER_IS_HIT2)
1394 const_iv (SOUND_PLAYER_IS_HIT3)
1395 const_iv (SOUND_PLAYER_KILLS)
1396 const_iv (SOUND_PET_IS_KILLED)
1397 const_iv (SOUND_PLAYER_DIES)
1398 const_iv (SOUND_OB_EVAPORATE)
1399 const_iv (SOUND_OB_EXPLODE)
1400 const_iv (SOUND_CLOCK)
1401 const_iv (SOUND_TURN_HANDLE)
1402 const_iv (SOUND_FALL_HOLE)
1403 const_iv (SOUND_DRINK_POISON)
1404 const_iv (SOUND_CAST_SPELL_0)
1405
1406 const_iv (PREFER_LOW)
1407 const_iv (PREFER_HIGH)
1408
1409 const_iv (ATNR_PHYSICAL)
1410 const_iv (ATNR_MAGIC)
1411 const_iv (ATNR_FIRE)
1412 const_iv (ATNR_ELECTRICITY)
1413 const_iv (ATNR_COLD)
1414 const_iv (ATNR_CONFUSION)
1415 const_iv (ATNR_ACID)
1416 const_iv (ATNR_DRAIN)
1417 const_iv (ATNR_WEAPONMAGIC)
1418 const_iv (ATNR_GHOSTHIT)
1419 const_iv (ATNR_POISON)
1420 const_iv (ATNR_SLOW)
1421 const_iv (ATNR_PARALYZE)
1422 const_iv (ATNR_TURN_UNDEAD)
1423 const_iv (ATNR_FEAR)
1424 const_iv (ATNR_CANCELLATION)
1425 const_iv (ATNR_DEPLETE)
1426 const_iv (ATNR_DEATH)
1427 const_iv (ATNR_CHAOS)
1428 const_iv (ATNR_COUNTERSPELL)
1429 const_iv (ATNR_GODPOWER)
1430 const_iv (ATNR_HOLYWORD)
1431 const_iv (ATNR_BLIND)
1432 const_iv (ATNR_INTERNAL)
1433 const_iv (ATNR_LIFE_STEALING)
1434 const_iv (ATNR_DISEASE)
1435
1436 const_iv (MAP_FLUSH)
1437 const_iv (MAP_PLAYER_UNIQUE)
1438 const_iv (MAP_BLOCK)
1439 const_iv (MAP_STYLE)
1440 const_iv (MAP_OVERLAY)
1441
1442 const_iv (MAP_IN_MEMORY)
1443 const_iv (MAP_SWAPPED)
1444 const_iv (MAP_LOADING)
1445 const_iv (MAP_SAVING)
1446
1447 const_iv (KLASS_ATTACHABLE)
1448 const_iv (KLASS_GLOBAL)
1449 const_iv (KLASS_OBJECT)
1450 const_iv (KLASS_CLIENT)
1451 const_iv (KLASS_PLAYER)
1452 const_iv (KLASS_MAP)
1453
1454 const_iv (CS_QUERY_YESNO)
1455 const_iv (CS_QUERY_SINGLECHAR)
1456 const_iv (CS_QUERY_HIDEINPUT)
1457
1458 const_iv (ST_DEAD)
1459 const_iv (ST_SETUP)
1460 const_iv (ST_PLAYING)
1461 const_iv (ST_CUSTOM)
1462
1463 const_iv (ST_CHANGE_CLASS)
1464 const_iv (ST_CONFIRM_QUIT)
1465 const_iv (ST_GET_PARTY_PASSWORD)
1466
1467 const_iv (IO_HEADER)
1468 const_iv (IO_OBJECTS)
1469 const_iv (IO_UNIQUES)
1470
1471 // random map generator
1472 const_iv (LAYOUT_NONE)
1473 const_iv (LAYOUT_ONION)
1474 const_iv (LAYOUT_MAZE)
1475 const_iv (LAYOUT_SPIRAL)
1476 const_iv (LAYOUT_ROGUELIKE)
1477 const_iv (LAYOUT_SNAKE)
1478 const_iv (LAYOUT_SQUARE_SPIRAL)
1479
1480 const_iv (RMOPT_RANDOM)
1481 const_iv (RMOPT_CENTERED)
1482 const_iv (RMOPT_LINEAR)
1483 const_iv (RMOPT_BOTTOM_C)
1484 const_iv (RMOPT_BOTTOM_R)
1485 const_iv (RMOPT_IRR_SPACE)
1486 const_iv (RMOPT_WALL_OFF)
1487 const_iv (RMOPT_WALLS_ONLY)
1488 const_iv (RMOPT_NO_DOORS)
1489
1490 const_iv (SYMMETRY_RANDOM)
1491 const_iv (SYMMETRY_NONE)
1492 const_iv (SYMMETRY_X)
1493 const_iv (SYMMETRY_Y)
1494 const_iv (SYMMETRY_XY)
1495 };
1496
1497 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1498 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1499
1500 static const struct {
1501 const char *name;
1502 int skip;
1503 IV klass;
1504 IV iv;
1505 } *eiv, event_iv[] = {
1506 # define def(klass,name) { "EVENT_" # klass "_" # name, sizeof ("EVENT_" # klass), (IV)KLASS_ ## klass, (IV)EVENT_ ## klass ## _ ## name },
1507 # include "eventinc.h"
1508 # undef def
1509 };
1510
1511 AV *av = get_av ("cf::EVENT", 1);
1512
1513 for (eiv = event_iv + sizeof (event_iv) / sizeof (event_iv [0]); eiv-- > event_iv; )
1514 {
1515 AV *event = newAV ();
1516 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1517 av_push (event, newSViv (eiv->klass));
1518 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1519 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1520 }
1521 }
1522
1523 void _connect_to_perl ()
1524
1525 void _global_reattach ()
1526 CODE:
1527 {
1528 // reattach to all attachable objects in the game.
1529 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
1530 (*i)->reattach ();
1531
1532 for_all_players (pl)
1533 pl->reattach ();
1534
1535 //TODO
1536 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1537 // i->second->reattach ();
1538
1539 for (object *op = object::first; op; op = op->next)
1540 op->reattach ();
1541 }
1542
1543 NV floor (NV x)
1544
1545 NV ceil (NV x)
1546
1547 void server_tick ()
1548 CODE:
1549 runtime = SvNVx (sv_runtime);
1550 server_tick ();
1551
1552 void
1553 LOG (int level, char *msg)
1554 PROTOTYPE: $$
1555 C_ARGS: (LogLevel)level, "%s", msg
1556
1557 char *path_combine (char *base, char *path)
1558 PROTOTYPE: $$
1559
1560 char *path_combine_and_normalize (char *base, char *path)
1561 PROTOTYPE: $$
1562
1563 const char *
1564 get_maps_directory (char *path)
1565 PROTOTYPE: $
1566 ALIAS: maps_directory = 0
1567 CODE:
1568 RETVAL = create_pathname (path);
1569 OUTPUT: RETVAL
1570
1571 void
1572 sub_generation_inc ()
1573 CODE:
1574 PL_sub_generation++;
1575
1576 char *
1577 mapdir ()
1578 PROTOTYPE:
1579 ALIAS:
1580 mapdir = 0
1581 uniquedir = 1
1582 tmpdir = 2
1583 confdir = 3
1584 localdir = 4
1585 playerdir = 5
1586 datadir = 6
1587 CODE:
1588 switch (ix)
1589 {
1590 case 0: RETVAL = settings.mapdir ; break;
1591 case 1: RETVAL = settings.uniquedir; break;
1592 case 2: RETVAL = settings.tmpdir ; break;
1593 case 3: RETVAL = settings.confdir ; break;
1594 case 4: RETVAL = settings.localdir ; break;
1595 case 5: RETVAL = settings.playerdir; break;
1596 case 6: RETVAL = settings.datadir ; break;
1597 }
1598 OUTPUT: RETVAL
1599
1600 void abort ()
1601
1602 void emergency_save ()
1603
1604 void _exit (int status = 0)
1605
1606 int find_animation (char *text)
1607 PROTOTYPE: $
1608
1609 int random_roll (int min, int max, object *op, int goodbad);
1610
1611 const char *cost_string_from_value(uint64 cost, int approx = 0)
1612
1613 int
1614 exp_to_level (val64 exp)
1615 CODE:
1616 {
1617 int i = 0;
1618
1619 RETVAL = settings.max_level;
1620
1621 for (i = 1; i <= settings.max_level; i++)
1622 {
1623 if (levels[i] > exp)
1624 {
1625 RETVAL = i - 1;
1626 break;
1627 }
1628 }
1629 }
1630 OUTPUT: RETVAL
1631
1632 val64
1633 level_to_min_exp (int level)
1634 CODE:
1635 if (level > settings.max_level)
1636 RETVAL = levels[settings.max_level];
1637 else if (level < 1)
1638 RETVAL = 0;
1639 else
1640 RETVAL = levels[level];
1641 OUTPUT: RETVAL
1642
1643 SV *
1644 resistance_to_string (int atnr)
1645 CODE:
1646 if (atnr >= 0 && atnr < NROFATTACKS)
1647 RETVAL = newSVpv (resist_plus[atnr], 0);
1648 else
1649 XSRETURN_UNDEF;
1650 OUTPUT: RETVAL
1651
1652 MODULE = cf PACKAGE = cf::attachable
1653
1654 int
1655 valid (SV *obj)
1656 CODE:
1657 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1658 OUTPUT:
1659 RETVAL
1660
1661 #bool
1662 #destroyed (attachable *at)
1663 #
1664 #void
1665 #destroy (attachable *at)
1666
1667 MODULE = cf PACKAGE = cf::global
1668
1669 int invoke (SV *klass, int event, ...)
1670 CODE:
1671 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1672 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1673 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1674 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1675 OUTPUT: RETVAL
1676
1677 MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1678
1679 INCLUDE: $PERL genacc object ../include/object.h |
1680
1681 int invoke (object *op, int event, ...)
1682 CODE:
1683 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1684 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1685 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1686 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1687 OUTPUT: RETVAL
1688
1689 SV *registry (object *op)
1690
1691 void mortals ()
1692 PPCODE:
1693 EXTEND (SP, object::mortals.size ());
1694 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1695 PUSHs (to_sv (*i));
1696
1697 object *first ()
1698 CODE:
1699 RETVAL = object::first;
1700 OUTPUT: RETVAL
1701
1702 # missing properties
1703
1704 object *head (object *op)
1705 PROTOTYPE: $
1706 CODE:
1707 RETVAL = op->head ? op->head : op;
1708 OUTPUT: RETVAL
1709
1710 int is_head (object *op)
1711 PROTOTYPE: $
1712 CODE:
1713 RETVAL = !op->head;
1714 OUTPUT: RETVAL
1715
1716 void
1717 inv (object *obj)
1718 PROTOTYPE: $
1719 PPCODE:
1720 {
1721 object *o;
1722 for (o = obj->inv; o; o = o->below)
1723 XPUSHs (sv_2mortal (to_sv (o)));
1724 }
1725
1726 void
1727 set_animation (object *op, int idx)
1728 CODE:
1729 SET_ANIMATION (op, idx);
1730
1731 object *find_best_object_match (object *op, const char *match)
1732
1733 object *find_marked_object (object *op)
1734
1735 int need_identify (object *obj);
1736
1737 int apply_shop_mat (object *shop_mat, object *op);
1738
1739 int move (object *op, int dir, object *originator = op)
1740 CODE:
1741 RETVAL = move_ob (op, dir, originator);
1742 OUTPUT:
1743 RETVAL
1744
1745 void apply (object *applier, object *applied, int flags = 0)
1746 CODE:
1747 manual_apply (applied, applier, flags);
1748
1749 void apply_below (object *op)
1750 CODE:
1751 player_apply_below (op);
1752
1753 object *cf_object_present_archname_inside (object *op, char *whatstr)
1754
1755 int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1756
1757 int cf_object_change_map (object *op, int x, int y, maptile *map)
1758
1759 #//TODO
1760 object *clone_ (object *op, int recursive = 0)
1761 CODE:
1762 if (recursive)
1763 RETVAL = object_create_clone (op);
1764 else
1765 {
1766 RETVAL = object::create ();
1767 op->copy_to (RETVAL);
1768 }
1769 OUTPUT: RETVAL
1770
1771 int pay_item (object *op, object *buyer)
1772 CODE:
1773 RETVAL = pay_for_item (op, buyer);
1774 OUTPUT: RETVAL
1775
1776 int pay_amount (object *op, uint64 amount)
1777 CODE:
1778 RETVAL = pay_for_amount (amount, op);
1779 OUTPUT: RETVAL
1780
1781 void pay_player (object *op, uint64 amount)
1782
1783 val64 pay_player_arch (object *op, const char *arch, uint64 amount)
1784
1785 int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0)
1786
1787 void learn_spell (object *op, object *sp, int special_prayer = 0)
1788 CODE:
1789 do_learn_spell (op, sp, special_prayer);
1790
1791 void forget_spell (object *op, object *sp)
1792 CODE:
1793 do_forget_spell (op, query_name (sp));
1794
1795 object *check_for_spell (object *op, char *spellname)
1796 CODE:
1797 RETVAL = check_spell_known (op, spellname);
1798 OUTPUT: RETVAL
1799
1800 int query_money (object *op)
1801 ALIAS: money = 0
1802
1803 val64 query_cost (object *op, object *who, int flags)
1804 ALIAS: cost = 0
1805
1806 void spring_trap (object *op, object *victim)
1807
1808 int check_trigger (object *op, object *cause)
1809
1810 void drop (object *who, object *op)
1811
1812 void pick_up (object *who, object *op)
1813
1814 object *cf_object_insert_object (object *op, object *container)
1815
1816 object *cf_object_insert_in_ob (object *ob, object *where)
1817
1818 int cf_object_teleport (object *op, maptile *map, int x, int y)
1819
1820 void update_object (object *op, int action)
1821
1822 object *cf_create_object_by_name (const char *name)
1823
1824 void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0)
1825
1826 void player_lvl_adj (object *who, object *skill = 0)
1827
1828 int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1829
1830 int calc_skill_exp (object *who, object *op, object *skill);
1831
1832 void push_button (object *op);
1833
1834 void use_trigger (object *op);
1835
1836 void add_button_link (object *button, maptile *map, int connected);
1837
1838 void remove_button_link (object *op);
1839
1840
1841 MODULE = cf PACKAGE = cf::object PREFIX = cf_
1842
1843 object *cf_insert_ob_in_ob (object *ob, object *where)
1844
1845 # no clean way to get an object from an archetype - stupid idiotic
1846 # dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1847
1848 object *new (const char *archetype = 0)
1849 PROTOTYPE: ;$
1850 CODE:
1851 RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
1852 OUTPUT:
1853 RETVAL
1854
1855 object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1856 PROTOTYPE: $$$$$$
1857 CODE:
1858 {
1859 int unused_type;
1860 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1861 }
1862
1863 # syntatic sugar for easier use in event callbacks.
1864 const char *options (object *op)
1865 CODE:
1866 RETVAL = op->name;
1867 OUTPUT:
1868 RETVAL
1869
1870 player *contr (object *op)
1871 CODE:
1872 RETVAL = op->contr;
1873 OUTPUT: RETVAL
1874
1875 const char *get_ob_key_value (object *op, const char *key)
1876
1877 bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1)
1878
1879 object *get_nearest_player (object *ob)
1880 ALIAS: nearest_player = 0
1881 PREINIT:
1882 extern object *get_nearest_player (object *);
1883
1884 void rangevector (object *ob, object *other, int flags = 0)
1885 PROTOTYPE: $$;$
1886 PPCODE:
1887 {
1888 rv_vector rv;
1889 get_rangevector (ob, other, &rv, flags);
1890 EXTEND (SP, 5);
1891 PUSHs (newSVuv (rv.distance));
1892 PUSHs (newSViv (rv.distance_x));
1893 PUSHs (newSViv (rv.distance_y));
1894 PUSHs (newSViv (rv.direction));
1895 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part));
1896 }
1897
1898 bool on_same_map_as (object *ob, object *other)
1899 CODE:
1900 RETVAL = on_same_map (ob, other);
1901 OUTPUT: RETVAL
1902
1903 const char *
1904 base_name (object *op, int plural = op->nrof > 1)
1905 CODE:
1906 RETVAL = query_base_name (op, plural);
1907 OUTPUT: RETVAL
1908
1909 object *decrease_ob_nr (object *op, unsigned long i)
1910
1911 MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1912
1913 player *player (object *op)
1914 CODE:
1915 RETVAL = op->contr;
1916 OUTPUT: RETVAL
1917
1918 void check_score (object *op)
1919
1920 void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1921 CODE:
1922 new_draw_info (flags, 0, op, txt);
1923
1924 object *cf_player_send_inventory (object *op)
1925
1926 char *cf_player_get_ip (object *op)
1927 ALIAS: ip = 0
1928
1929 object *cf_player_get_marked_item (object *op)
1930 ALIAS: marked_item = 0
1931
1932 void cf_player_set_marked_item (object *op, object *ob)
1933
1934 partylist *cf_player_get_party (object *op)
1935 ALIAS: party = 0
1936
1937 void cf_player_set_party (object *op, partylist *party)
1938
1939 void kill_player (object *op)
1940
1941 void esrv_update_item (object *op, int what, object *item)
1942 C_ARGS: what, op, item
1943
1944 void clear_los (object *op)
1945
1946 int command_teleport (object *op, char *params)
1947
1948 int command_summon (object *op, char *params)
1949
1950 int command_arrest (object *op, char *params)
1951
1952 int command_kick (object *op, char *params)
1953
1954 int command_banish (object *op, char *params)
1955
1956
1957 MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1958
1959 INCLUDE: $PERL genacc player ../include/player.h |
1960
1961 int invoke (player *pl, int event, ...)
1962 CODE:
1963 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
1964 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1965 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1966 RETVAL = pl->invoke ((event_type)event, ARG_AV (av), DT_END);
1967 OUTPUT: RETVAL
1968
1969 SV *registry (player *pl)
1970
1971 void
1972 save_stats (player *pl)
1973 CODE:
1974 pl->ob->stats.hp = pl->ob->stats.maxhp;
1975 pl->ob->stats.sp = pl->ob->stats.maxsp;
1976 pl->ob->stats.grace = pl->ob->stats.maxgrace;
1977 pl->orig_stats = pl->ob->stats;
1978
1979 player *cf_player_find (char *name)
1980 PROTOTYPE: $
1981
1982 void cf_player_move (player *pl, int dir)
1983
1984 void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
1985
1986 player *first ()
1987 CODE:
1988 RETVAL = first_player;
1989 OUTPUT: RETVAL
1990
1991 bool
1992 cell_visible (player *pl, int dx, int dy)
1993 CODE:
1994 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
1995 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
1996 OUTPUT:
1997 RETVAL
1998
1999 void
2000 send (player *pl, SV *packet)
2001 CODE:
2002 {
2003 STRLEN len;
2004 char *buf = SvPVbyte (packet, len);
2005
2006 if (pl->ns)
2007 pl->ns->send_packet (buf, len);
2008 }
2009
2010 int
2011 listening (player *pl, int new_value = -1)
2012 CODE:
2013 RETVAL = pl->listening;
2014 if (new_value >= 0)
2015 pl->listening = new_value;
2016 OUTPUT:
2017 RETVAL
2018
2019 void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2020 PROTOTYPE: $;$$$
2021 PPCODE:
2022 if (GIMME_V != G_VOID)
2023 {
2024 EXTEND (SP, 3);
2025 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
2026 PUSHs (sv_2mortal (newSViv (pl->bed_x)));
2027 PUSHs (sv_2mortal (newSViv (pl->bed_y)));
2028 }
2029 if (map_path) sv_to (map_path, pl->savebed_map);
2030 if (x) sv_to (x, pl->bed_x);
2031 if (y) sv_to (y, pl->bed_y);
2032
2033 void
2034 list ()
2035 PPCODE:
2036 for (player *pl = first_player; pl; pl = pl->next)
2037 XPUSHs (sv_2mortal (to_sv (pl)));
2038
2039 bool
2040 peaceful (player *pl, bool new_setting = 0)
2041 PROTOTYPE: $;$
2042 CODE:
2043 RETVAL = pl->peaceful;
2044 if (items > 1)
2045 pl->peaceful = new_setting;
2046 OUTPUT:
2047 RETVAL
2048
2049 living *
2050 orig_stats (player *pl)
2051 CODE:
2052 RETVAL = &pl->orig_stats;
2053 OUTPUT: RETVAL
2054
2055 living *
2056 last_stats (player *pl)
2057 CODE:
2058 RETVAL = &pl->last_stats;
2059 OUTPUT: RETVAL
2060
2061
2062 MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2063
2064 int invoke (maptile *map, int event, ...)
2065 CODE:
2066 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2067 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2068 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2069 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2070 OUTPUT: RETVAL
2071
2072 SV *registry (maptile *map)
2073
2074 INCLUDE: $PERL genacc maptile ../include/map.h |
2075
2076 void
2077 maptile::instantiate ()
2078
2079 maptile *new ()
2080 PROTOTYPE:
2081 CODE:
2082 RETVAL = new maptile;
2083 OUTPUT:
2084 RETVAL
2085
2086 void
2087 maptile::destroy ()
2088
2089 void
2090 maptile::players ()
2091 PPCODE:
2092 if (GIMME_V == G_SCALAR)
2093 XPUSHs (sv_2mortal (to_sv (THIS->players)));
2094 else if (GIMME_V == G_ARRAY)
2095 {
2096 EXTEND (SP, THIS->players);
2097 for_all_players (pl)
2098 if (pl->ob && pl->ob->map == THIS)
2099 PUSHs (sv_2mortal (to_sv (pl->ob)));
2100 }
2101
2102 void play_sound_map (maptile *map, int x, int y, int sound_num)
2103
2104 int out_of_map (maptile *map, int x, int y)
2105
2106 void
2107 trigger (maptile *map, long connection, bool state = true)
2108 CODE:
2109 activate_connection (map, connection, state);
2110
2111 void
2112 get_connection (maptile *map, long connection)
2113 PPCODE:
2114 oblinkpt *obp = get_connection_links (map, connection);
2115 if (obp)
2116 for (objectlink *ol = obp->link; ol; ol = ol->next)
2117 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob)));
2118
2119 object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2120
2121 object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2122
2123 object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2124 C_ARGS: str, map, nx, ny
2125
2126 void
2127 cf_map_normalise (maptile *map, int x, int y)
2128 PPCODE:
2129 {
2130 maptile *nmap = 0;
2131 I16 nx = 0, ny = 0;
2132 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2133
2134 EXTEND (SP, 4);
2135 PUSHs (sv_2mortal (newSViv (flags)));
2136
2137 if (GIMME_V == G_ARRAY)
2138 {
2139 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap)));
2140 PUSHs (sv_2mortal (newSViv (nx)));
2141 PUSHs (sv_2mortal (newSViv (ny)));
2142 }
2143 }
2144
2145 void
2146 at (maptile *map, unsigned int x, unsigned int y)
2147 PROTOTYPE: $$$
2148 PPCODE:
2149 {
2150 object *o;
2151 maptile *nmap = 0;
2152 I16 nx, ny;
2153
2154 get_map_flags (map, &nmap, x, y, &nx, &ny);
2155
2156 if (nmap)
2157 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2158 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
2159 }
2160
2161 SV *
2162 bot_at (maptile *obj, unsigned int x, unsigned int y)
2163 PROTOTYPE: $$$
2164 ALIAS:
2165 top_at = 1
2166 flags_at = 2
2167 light_at = 3
2168 move_block_at = 4
2169 move_slow_at = 5
2170 move_on_at = 6
2171 move_off_at = 7
2172 INIT:
2173 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2174 CODE:
2175 switch (ix)
2176 {
2177 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break;
2178 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break;
2179 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break;
2180 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break;
2181 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2182 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break;
2183 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break;
2184 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break;
2185 }
2186 OUTPUT: RETVAL
2187
2188 void fix_walls (maptile *map, int x, int y)
2189
2190 void fix_walls_around (maptile *map, int x, int y)
2191
2192 const char *
2193 region_name (maptile *m)
2194 CODE:
2195 RETVAL = get_name_of_region_for_map (m);
2196 OUTPUT: RETVAL
2197
2198 # worst xs function of my life
2199 maptile *
2200 _create_random_map (\
2201 char *path,\
2202 char *wallstyle,\
2203 char *wall_name,\
2204 char *floorstyle,\
2205 char *monsterstyle,\
2206 char *treasurestyle,\
2207 char *layoutstyle,\
2208 char *doorstyle,\
2209 char *decorstyle,\
2210 char *origin_map,\
2211 char *final_map,\
2212 char *exitstyle,\
2213 char *this_map,\
2214 char *exit_on_final_map,\
2215 int Xsize,\
2216 int Ysize,\
2217 int expand2x,\
2218 int layoutoptions1,\
2219 int layoutoptions2,\
2220 int layoutoptions3,\
2221 int symmetry,\
2222 int difficulty,\
2223 int difficulty_given,\
2224 float difficulty_increase,\
2225 int dungeon_level,\
2226 int dungeon_depth,\
2227 int decoroptions,\
2228 int orientation,\
2229 int origin_y,\
2230 int origin_x,\
2231 int random_seed,\
2232 val64 total_map_hp,\
2233 int map_layout_style,\
2234 int treasureoptions,\
2235 int symmetry_used,\
2236 region *region\
2237 )
2238 CODE:
2239 {
2240 random_map_params rmp;
2241 memset (&rmp, 0, sizeof (rmp)); // just to be sure
2242
2243 assign (rmp.wallstyle , wallstyle);
2244 assign (rmp.wall_name , wall_name);
2245 assign (rmp.floorstyle , floorstyle);
2246 assign (rmp.monsterstyle , monsterstyle);
2247 assign (rmp.treasurestyle , treasurestyle);
2248 assign (rmp.layoutstyle , layoutstyle);
2249 assign (rmp.doorstyle , doorstyle);
2250 assign (rmp.decorstyle , decorstyle);
2251 assign (rmp.exitstyle , exitstyle);
2252 assign (rmp.exit_on_final_map, exit_on_final_map);
2253
2254 rmp.origin_map = origin_map;
2255 rmp.final_map = final_map;
2256 rmp.this_map = this_map;
2257 rmp.Xsize = Xsize;
2258 rmp.Ysize = Ysize;
2259 rmp.expand2x = expand2x;
2260 rmp.layoutoptions1 = layoutoptions1;
2261 rmp.layoutoptions2 = layoutoptions2;
2262 rmp.layoutoptions3 = layoutoptions3;
2263 rmp.symmetry = symmetry;
2264 rmp.difficulty = difficulty;
2265 rmp.difficulty_given = difficulty_given;
2266 rmp.difficulty_increase = difficulty_increase;
2267 rmp.dungeon_level = dungeon_level;
2268 rmp.dungeon_depth = dungeon_depth;
2269 rmp.decoroptions = decoroptions;
2270 rmp.orientation = orientation;
2271 rmp.origin_y = origin_y;
2272 rmp.origin_x = origin_x;
2273 rmp.random_seed = random_seed;
2274 rmp.total_map_hp = total_map_hp;
2275 rmp.map_layout_style = map_layout_style;
2276 rmp.treasureoptions = treasureoptions;
2277 rmp.symmetry_used = symmetry_used;
2278 rmp.region = region;
2279
2280 RETVAL = generate_random_map (path, &rmp);
2281 }
2282 OUTPUT:
2283 RETVAL
2284
2285 MODULE = cf PACKAGE = cf::arch
2286
2287 archetype *find (const char *name)
2288 CODE:
2289 RETVAL = archetype::find (name);
2290 OUTPUT:
2291 RETVAL
2292
2293 archetype *first()
2294 PROTOTYPE:
2295 CODE:
2296 RETVAL = first_archetype;
2297 OUTPUT: RETVAL
2298
2299 INCLUDE: $PERL genacc archetype ../include/object.h |
2300
2301 MODULE = cf PACKAGE = cf::party
2302
2303 partylist *first ()
2304 PROTOTYPE:
2305 CODE:
2306 RETVAL = get_firstparty ();
2307 OUTPUT: RETVAL
2308
2309 INCLUDE: $PERL genacc partylist ../include/player.h |
2310
2311 MODULE = cf PACKAGE = cf::region
2312
2313 region *first ()
2314 PROTOTYPE:
2315 CODE:
2316 RETVAL = first_region;
2317 OUTPUT: RETVAL
2318
2319 region *find (char *name)
2320 PROTOTYPE: $
2321 CODE:
2322 RETVAL = get_region_by_name (name);
2323 OUTPUT: RETVAL
2324
2325 INCLUDE: $PERL genacc region ../include/map.h |
2326
2327 MODULE = cf PACKAGE = cf::living
2328
2329 INCLUDE: $PERL genacc living ../include/living.h |
2330
2331 MODULE = cf PACKAGE = cf::settings
2332
2333 INCLUDE: $PERL genacc Settings ../include/global.h |
2334
2335 MODULE = cf PACKAGE = cf::client
2336
2337 INCLUDE: $PERL genacc client ../include/client.h |
2338
2339 int invoke (client *ns, int event, ...)
2340 CODE:
2341 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2342 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2343 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2344 RETVAL = ns->invoke ((event_type)event, ARG_AV (av), DT_END);
2345 OUTPUT: RETVAL
2346
2347 SV *registry (client *ns)
2348
2349 void
2350 list ()
2351 PPCODE:
2352 EXTEND (SP, clients.size ());
2353 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
2354 PUSHs (sv_2mortal (to_sv (*i)));
2355
2356 void
2357 client::send_packet (SV *packet)
2358 CODE:
2359 {
2360 STRLEN len;
2361 char *buf = SvPVbyte (packet, len);
2362
2363 THIS->send_packet (buf, len);
2364 }
2365
2366 void
2367 client::destroy ()
2368