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/cvs/deliantra/server/server/cfperl.xs
Revision: 1.138
Committed: Thu Jan 11 01:10:01 2007 UTC (17 years, 4 months ago) by root
Branch: MAIN
Changes since 1.137: +2 -0 lines
Log Message:
implement new flag_no_save to avoid saving

File Contents

# Content
1 /*****************************************************************************/
2 /* CrossFire, A Multiplayer game for the X Window System */
3 /*****************************************************************************/
4
5 /*
6 * This code is placed under the GNU General Public Licence (GPL)
7 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de>
10 *
11 * This program is free software; you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or
14 * (at your option) any later version.
15 *
16 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details.
20 *
21 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
24 */
25
26 #define PLUGIN_NAME "perl"
27 #define PLUGIN_VERSION "cfperl 0.5"
28
29 #include <plugin_common.h>
30 #include <sounds.h>
31 #include <cstdarg>
32 #include <sproto.h>
33
34 #include "cfperl.h"
35 #include "shstr.h"
36
37 #include <unistd.h>
38 #if _POSIX_MEMLOCK
39 # include <sys/mman.h>
40 #endif
41
42 #include <EXTERN.h>
43 #include <perl.h>
44 #include <XSUB.h>
45
46 #include "CoroAPI.h"
47 #include "perlxsi.c"
48
49 extern sint64 *levels; // the experience table
50
51 typedef object object_ornull;
52 typedef maptile maptile_ornull;
53
54 #if IVSIZE >= 8
55 typedef IV val64;
56 # define newSVval64 newSViv
57 # define SvVAL64 SvIV
58 #else
59 typedef double val64;
60 # define newSVval64 newSVnv
61 # define SvVAL64 SvNV
62 #endif
63
64 static f_plug_api gethook = cfapi_get_hooks;
65 static f_plug_api object_set_property = cfapi_object_set_property;
66 static f_plug_api object_insert = cfapi_object_insert;
67
68 static PerlInterpreter *perl;
69
70 double runtime;
71
72 global gbl_ev;
73 static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
74 static SV *sv_runtime;
75
76 static HV
77 *stash_cf,
78 *stash_cf_object_wrap,
79 *stash_cf_object_player_wrap,
80 *stash_cf_player_wrap,
81 *stash_cf_map_wrap,
82 *stash_cf_client_wrap,
83 *stash_cf_arch_wrap,
84 *stash_cf_party_wrap,
85 *stash_cf_region_wrap,
86 *stash_cf_living_wrap;
87
88 // helper cast function, returns super class * or 0
89 template<class super>
90 static super *
91 is_a (attachable *at)
92 {
93 //return dynamic_cast<super *>(at); // slower, safer
94 if (typeid (*at) == typeid (super))
95 return static_cast<super *>(at);
96 else
97 return 0;
98 }
99
100 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
101
102 unordered_vector<attachable *> attachable::mortals;
103
104 attachable::~attachable ()
105 {
106 assert (!self);
107 }
108
109 int
110 attachable::refcnt_cnt () const
111 {
112 return refcnt + (self ? SvREFCNT (self) : 0);
113 }
114
115 void
116 attachable::optimise ()
117 {
118 if (self
119 && SvREFCNT (self) == 1
120 && !HvTOTALKEYS (self))
121 {
122 refcnt_inc ();
123 SvREFCNT_dec ((SV *)self);
124 }
125 }
126
127 // check wether the object really is dead
128 void
129 attachable::do_check ()
130 {
131 if (refcnt > 0 || refcnt_cnt () > 0)
132 return;
133
134 destroy ();
135
136 if (self)
137 {
138 hv_clear (self);
139 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
140 SvREFCNT_dec (self);
141 self = 0;
142 }
143 }
144
145 void
146 attachable::do_destroy ()
147 {
148 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
149
150 if (self)
151 hv_clear (self);
152
153 mortals.push_back (this);
154 }
155
156 void
157 attachable::destroy ()
158 {
159 if (destroyed ())
160 return;
161
162 flags |= F_DESTROYED;
163 do_destroy ();
164 }
165
166 void
167 attachable::check_mortals ()
168 {
169 for (int i = 0; i < mortals.size (); )
170 {
171 attachable *obj = mortals [i];
172
173 obj->refcnt_chk (); // unborrow from perl, if necessary
174
175 if (obj->refcnt || obj->self)
176 {
177 #if 0
178 if (mortals.size() > 5)fprintf (stderr, "%d delaying %d:%p:%s %d (self %p:%d)\n", time(0),i, obj, typeid (*obj).name (),
179 obj->refcnt, obj->self, obj->self ? SvREFCNT(obj->self): - 1);//D
180 #endif
181
182 ++i; // further delay freeing
183 }//D
184 else
185 {
186 //Dfprintf (stderr, "deleteing %d:%p:%s\n", i, obj,typeid (*obj).name ());//D
187 mortals.erase (i);
188 delete obj;
189 }
190 }
191 }
192
193 attachable &
194 attachable::operator =(const attachable &src)
195 {
196 //if (self || cb)
197 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
198
199 attach = src.attach;
200 return *this;
201 }
202
203 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
204
205 static SV *
206 newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
207 {
208 SV *sv;
209
210 if (!ptr)
211 return &PL_sv_undef;
212
213 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
214 return sv_bless (newRV_noinc ((SV *)hv), stash);
215 }
216
217 static int
218 attachable_free (pTHX_ SV *sv, MAGIC *mg)
219 {
220 attachable *at = (attachable *)mg->mg_ptr;
221 at->self = 0;
222 // next line makes sense, but most objects still have refcnt 0 by default
223 //at->refcnt_chk ();
224 return 0;
225 }
226
227 MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
228
229 static SV *
230 newSVattachable (attachable *obj, HV *stash)
231 {
232 if (!obj)
233 return &PL_sv_undef;
234
235 if (!obj->self)
236 {
237 obj->self = newHV ();
238 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
239
240 // borrow the refcnt from the object
241 // it is important thta no refcnt_chk is being executed here
242 obj->refcnt_dec ();
243
244 // now bless the object _once_
245 return sv_bless (newRV_inc ((SV *)obj->self), stash);
246 }
247 else
248 return newRV_inc ((SV *)obj->self);
249 }
250
251 static void
252 clearSVptr (SV *sv)
253 {
254 if (SvROK (sv))
255 sv = SvRV (sv);
256
257 hv_clear ((HV *)sv);
258 sv_unmagic (sv, PERL_MAGIC_ext);
259 }
260
261 static long
262 SvPTR (SV *sv, const char *klass)
263 {
264 if (!sv_derived_from (sv, klass))
265 croak ("object of type %s expected", klass);
266
267 MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext);
268
269 if (!mg)
270 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
271
272 return (long)mg->mg_ptr;
273 }
274
275 static long
276 SvPTR_ornull (SV *sv, const char *klass)
277 {
278 if (SvOK (sv))
279 return SvPTR (sv, klass);
280 else
281 return 0;
282 }
283
284 inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; }
285 inline SV *to_sv (const char * v) { return newSVpv (v, 0); }
286 inline SV *to_sv (bool v) { return newSViv (v); }
287 inline SV *to_sv ( signed char v) { return newSViv (v); }
288 inline SV *to_sv (unsigned char v) { return newSViv (v); }
289 inline SV *to_sv ( signed short v) { return newSViv (v); }
290 inline SV *to_sv (unsigned short v) { return newSVuv (v); }
291 inline SV *to_sv ( signed int v) { return newSViv (v); }
292 inline SV *to_sv (unsigned int v) { return newSVuv (v); }
293 inline SV *to_sv ( signed long v) { return newSViv (v); }
294 inline SV *to_sv (unsigned long v) { return newSVuv (v); }
295 inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
296 inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
297 inline SV *to_sv (float v) { return newSVnv (v); }
298 inline SV *to_sv (double v) { return newSVnv (v); }
299 inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
300 inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
301 inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
302 inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
303 inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
304 inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
305 inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
306 inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
307
308 inline SV *to_sv (object & v) { return to_sv (&v); }
309 inline SV *to_sv (living & v) { return to_sv (&v); }
310
311 inline SV *to_sv (New_Face * v) { return to_sv (v->name); }
312 inline SV *to_sv (treasurelist * v) { return to_sv (v->name); }
313
314 inline SV *to_sv (UUID v)
315 {
316 char buf[128];
317 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq);
318 return newSVpv (buf, 0);
319 }
320
321 inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; }
322 inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
323 inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
324 inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
325 inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
326 inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
327 inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
328 inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
329 inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
330 inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
331 inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
332 inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
333 inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
334 inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
335 inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
336 inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
337 inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
338 inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
339 inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
340 inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
341 inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
342 inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
343 inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
344 inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
345
346 inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; }
347 inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); }
348
349 template<class T>
350 inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
351
352 template<int N>
353 inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
354
355 inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
356 inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
357 inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
358 inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
359 inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
360
361 inline void sv_to (SV *sv, UUID &v)
362 {
363 unsigned int version;
364
365 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
366 croak ("unparsable uuid: %s", SvPV_nolen (sv));
367 }
368
369 inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
370
371 static SV *
372 newSVdt_va (va_list &ap, data_type type)
373 {
374 SV *sv;
375
376 switch (type)
377 {
378 case DT_INT:
379 sv = newSViv (va_arg (ap, int));
380 break;
381
382 case DT_INT64:
383 sv = newSVval64 ((val64)va_arg (ap, sint64));
384 break;
385
386 case DT_DOUBLE:
387 sv = newSVnv (va_arg (ap, double));
388 break;
389
390 case DT_STRING:
391 {
392 char *str = (char *)va_arg (ap, const char *);
393 sv = str ? newSVpv (str, 0) : &PL_sv_undef;
394 }
395 break;
396
397 case DT_DATA:
398 {
399 char *str = (char *)va_arg (ap, const void *);
400 int len = va_arg (ap, int);
401 sv = str ? newSVpv (str, len) : &PL_sv_undef;
402 }
403 break;
404
405 case DT_OBJECT:
406 sv = to_sv (va_arg (ap, object *));
407 break;
408
409 case DT_MAP:
410 // va_arg (object *) when void * is passed is an XSI extension
411 sv = to_sv (va_arg (ap, maptile *));
412 break;
413
414 case DT_CLIENT:
415 sv = to_sv (va_arg (ap, client *));
416 break;
417
418 case DT_PLAYER:
419 sv = to_sv (va_arg (ap, player *));
420 break;
421
422 case DT_ARCH:
423 sv = to_sv (va_arg (ap, archetype *));
424 break;
425
426 case DT_PARTY:
427 sv = to_sv (va_arg (ap, partylist *));
428 break;
429
430 case DT_REGION:
431 sv = to_sv (va_arg (ap, region *));
432 break;
433
434 default:
435 assert (("unhandled type in newSVdt_va", 0));
436 }
437
438 return sv;
439 }
440
441 static SV *
442 newSVdt (data_type type, ...)
443 {
444 va_list ap;
445
446 va_start (ap, type);
447 SV *sv = newSVdt_va (ap, type);
448 va_end (ap);
449
450 return sv;
451 }
452
453 static SV *
454 newSVcfapi (int type, ...)
455 {
456 SV *sv;
457
458 va_list ap;
459 va_start (ap, type);
460
461 switch (type)
462 {
463 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
464 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
465 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
466 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
467 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
468 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
469 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
470 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
471 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
472 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
473
474 default:
475 assert (("unhandled type in newSVcfapi", 0));
476 }
477
478 va_end (ap);
479
480 return sv;
481 }
482
483 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
484
485 SV *
486 registry (attachable *ext)
487 {
488 if (!ext->cb)
489 ext->cb = newAV ();
490
491 return newRV_inc ((SV *)ext->cb);
492 }
493
494 #if 0
495 void attachable::clear ()
496 {
497 if (self)
498 {
499 // disconnect Perl from C, to avoid crashes
500 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
501
502 // clear the perl hash, might or might not be a good idea
503 hv_clear ((HV *)SvRV ((SV *)self));
504
505 SvREFCNT_dec (self);
506 self = 0;
507 }
508
509 if (cb)
510 {
511 SvREFCNT_dec (cb);
512 cb = 0;
513 }
514
515 attach = 0;
516 }
517 #endif
518
519 /////////////////////////////////////////////////////////////////////////////
520
521 extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
522 {
523 return 0;
524 }
525
526 static CommArray_s rtn_cmd;
527
528 static int
529 runPluginCommand (object *obj, char *params)
530 {
531 return -1;
532 }
533
534 extern "C" void *cfperl_getPluginProperty (int *type, ...)
535 {
536 va_list args;
537 char *propname;
538 int i;
539 va_start (args, type);
540 propname = va_arg (args, char *);
541 //printf ("Property name: %s\n", propname);
542
543 if (!strcmp (propname, "command?"))
544 return NULL;
545 else if (!strcmp (propname, "Identification"))
546 {
547 va_end (args);
548 return (void *)PLUGIN_NAME;
549 }
550 else if (!strcmp (propname, "FullName"))
551 {
552 va_end (args);
553 return (void *)PLUGIN_VERSION;
554 }
555 else
556 va_end (args);
557
558 return NULL;
559 }
560
561 extern "C" int cfperl_postInitPlugin ()
562 {
563 int hooktype = 1;
564 int rtype = 0;
565
566 cf_init_plugin (gethook);
567
568 return 0;
569 }
570
571 extern "C" int cfperl_closePlugin ()
572 {
573 return 0;
574 }
575
576 void
577 cfperl_init ()
578 {
579 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0);
580 perl = perl_alloc ();
581 perl_construct (perl);
582
583 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
584
585 char *argv[] = {
586 "",
587 "-e"
588 "use Event; use Coro;" // required for bootstrap
589 "cf->bootstrap;" // required for datadir :*>
590 "unshift @INC, cf::datadir ();"
591 "require cf;"
592 };
593
594 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl))
595 {
596 printf ("unable to initialize perl-interpreter, aborting.\n");
597 exit (EXIT_FAILURE);
598 }
599 }
600
601 void cfperl_main ()
602 {
603 dSP;
604
605 PUSHMARK (SP);
606 PUTBACK;
607 call_pv ("cf::main", G_DISCARD | G_VOID);
608 }
609
610 void
611 attachable::instantiate ()
612 {
613 if (attach)
614 {
615 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END);
616 attach = 0;
617 }
618 }
619
620 void
621 attachable::reattach ()
622 {
623 optimise ();
624 //TODO: check for _attachment's, very important for restarts
625 invoke (EVENT_ATTACHABLE_REATTACH, DT_END);
626 }
627
628 static event_klass klass_of[NUM_EVENT_TYPES] = {
629 # define def(type,name) KLASS_ ## type,
630 # include "eventinc.h"
631 # undef def
632 };
633
634 #define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
635
636 static void
637 gather_callbacks (AV *&callbacks, AV *registry, event_type event)
638 {
639 // event must be in array
640 if (event >= 0 && event <= AvFILLp (registry))
641 {
642 SV *cbs_ = AvARRAY (registry)[event];
643
644 // element must be list of callback entries
645 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
646 {
647 AV *cbs = (AV *)SvRV (cbs_);
648
649 // no callback entries, no callbacks to call
650 if (AvFILLp (cbs) >= 0)
651 {
652 if (!callbacks)
653 {
654 callbacks = newAV ();
655 av_extend (callbacks, 16);
656 }
657
658 // never use SvREFCNT_inc to copy values, but its ok here :)
659 for (int i = 0; i <= AvFILLp (cbs); ++i)
660 av_push (callbacks, SvREFCNT_inc (AvARRAY (cbs)[i]));
661 }
662 }
663 }
664 }
665
666 void
667 attachable::gather_callbacks (AV *&callbacks, event_type event) const
668 {
669 ::gather_callbacks (callbacks, cb_attachable, event);
670
671 if (cb)
672 ::gather_callbacks (callbacks, cb, event);
673 }
674
675 void
676 global::gather_callbacks (AV *&callbacks, event_type event) const
677 {
678 ::gather_callbacks (callbacks, cb_object, event);
679 }
680
681 void
682 object::gather_callbacks (AV *&callbacks, event_type event) const
683 {
684 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type))
685 {
686 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES];
687
688 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
689 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
690 }
691
692 if (type <= AvFILLp (cb_type))
693 {
694 SV *registry = AvARRAY (cb_type)[type];
695
696 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
697 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
698 }
699
700 attachable::gather_callbacks (callbacks, event);
701 ::gather_callbacks (callbacks, cb_object, event);
702 }
703
704 void
705 archetype::gather_callbacks (AV *&callbacks, event_type event) const
706 {
707 attachable::gather_callbacks (callbacks, event);
708 //TODO//::gather_callbacks (callbacks, cb_archetype, event);
709 }
710
711 void
712 client::gather_callbacks (AV *&callbacks, event_type event) const
713 {
714 attachable::gather_callbacks (callbacks, event);
715 ::gather_callbacks (callbacks, cb_client, event);
716 }
717
718 void
719 player::gather_callbacks (AV *&callbacks, event_type event) const
720 {
721 attachable::gather_callbacks (callbacks, event);
722 ::gather_callbacks (callbacks, cb_player, event);
723 }
724
725 void
726 maptile::gather_callbacks (AV *&callbacks, event_type event) const
727 {
728 attachable::gather_callbacks (callbacks, event);
729 ::gather_callbacks (callbacks, cb_map, event);
730 }
731
732 bool
733 attachable::invoke (event_type event, ...)
734 {
735 data_type dt;
736 va_list ap;
737
738 va_start (ap, event);
739
740 // callback call ordering should be:
741 // 1. per-object callback
742 // 2. per-class object
743 // 3. per-type callback
744 // 4. global callbacks
745
746 AV *callbacks = 0;
747 gather_callbacks (callbacks, event);
748
749 // short-circuit processing if no callbacks found/defined
750 if (!callbacks)
751 return 0;
752
753 CALL_BEGIN (3);
754 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
755 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
756
757 //TODO: unhack
758 if (object *op = is_a<object>(this)) CALL_ARG_SV (newSVdt (DT_OBJECT, op));
759 else if (player *pl = is_a<player>(this)) CALL_ARG_SV (newSVdt (DT_PLAYER, pl));
760 else if (client *ns = is_a<client>(this)) CALL_ARG_SV (newSVdt (DT_CLIENT, ns));
761 else if (maptile *m = is_a<maptile>(this)) CALL_ARG_SV (newSVdt (DT_MAP, m));
762 else if (global *gl = is_a<global>(this)) /*nop*/;
763 else
764 abort (); //TODO
765
766 for (;;)
767 {
768 dt = (data_type) va_arg (ap, int);
769
770 if (dt == DT_END)
771 break;
772 else if (dt == DT_AV)
773 {
774 AV *av = va_arg (ap, AV *);
775
776 for (int i = 0; i <= av_len (av); ++i)
777 XPUSHs (*av_fetch (av, i, 1));
778 }
779 else
780 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
781 }
782
783 va_end (ap);
784
785 CALL_CALL ("cf::do_invoke", G_SCALAR);
786 count = count > 0 ? POPi : 0;
787
788 CALL_END;
789
790 return count;
791 }
792
793 SV *
794 cfperl_result (int idx)
795 {
796 AV *av = get_av ("cfperl::invoke_results", 0);
797 if (!av)
798 return &PL_sv_undef;
799
800 SV **sv = av_fetch (av, idx, 0);
801 if (!sv)
802 return &PL_sv_undef;
803
804 return *sv;
805 }
806
807 int
808 cfperl_result_INT (int idx)
809 {
810 return SvIV (cfperl_result (idx));
811 }
812
813 double
814 cfperl_result_DOUBLE (int idx)
815 {
816 return SvNV (cfperl_result (idx));
817 }
818
819 /////////////////////////////////////////////////////////////////////////////
820
821 void
822 cfperl_emergency_save ()
823 {
824 CALL_BEGIN (0);
825 CALL_CALL ("cf::emergency_save", G_VOID);
826 CALL_END;
827 }
828
829 maptile *
830 maptile::find_sync (const char *path, maptile *origin)
831 {
832 CALL_BEGIN (2);
833 CALL_ARG (path);
834 CALL_ARG (origin);
835 CALL_CALL ("cf::map::find_sync", G_SCALAR);
836
837 maptile *retval;
838
839 if (count)
840 sv_to (POPs, retval);
841 else
842 retval = 0;
843
844 CALL_END;
845
846 return retval;
847 }
848
849 maptile *
850 maptile::find_async (const char *path, maptile *origin)
851 {
852 CALL_BEGIN (2);
853 CALL_ARG (path);
854 CALL_ARG (origin);
855 CALL_CALL ("cf::map::find_async", G_SCALAR);
856
857 maptile *retval;
858
859 if (count)
860 sv_to (POPs, retval);
861 else
862 retval = 0;
863
864 CALL_END;
865
866 return retval;
867 }
868
869 void
870 maptile::do_load_sync ()
871 {
872 CALL_BEGIN (1);
873 CALL_ARG (this);
874 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
875 CALL_END;
876 }
877
878 void
879 maptile::change_all_map_light (int change)
880 {
881 CALL_BEGIN (1);
882 CALL_ARG (change);
883 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
884 CALL_END;
885 }
886
887 void
888 object::enter_exit (object *exit)
889 {
890 if (type != PLAYER)
891 return;
892
893 CALL_BEGIN (2);
894 CALL_ARG (this);
895 CALL_ARG (exit);
896 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
897 CALL_END;
898 }
899
900 /////////////////////////////////////////////////////////////////////////////
901
902 struct EventAPI *watcher_base::GEventAPI;
903 struct CoroAPI *coroapi::GCoroAPI;
904
905 int coroapi::cede_counter;
906
907 static void iw_dispatch (pe_event *ev)
908 {
909 iw *w = (iw *)ev->ext_data;
910 w->call (*w);
911 }
912
913 void
914 iw::alloc ()
915 {
916 pe = GEventAPI->new_idle (0, 0);
917
918 pe->base.callback = (void *)iw_dispatch;
919 pe->base.ext_data = (void *)this;
920 }
921
922 static void iow_dispatch (pe_event *ev)
923 {
924 iow *w = (iow *)ev->ext_data;
925 w->call (*w, ((pe_ioevent *)ev)->got);
926 }
927
928 void
929 iow::alloc ()
930 {
931 pe = GEventAPI->new_io (0, 0);
932
933 pe->base.callback = (void *)iow_dispatch;
934 pe->base.ext_data = (void *)this;
935
936 pe->fd = -1;
937 pe->poll = 0;
938 }
939
940 void
941 iow::fd (int fd)
942 {
943 pe->fd = fd;
944 }
945
946 int
947 iow::poll ()
948 {
949 return pe->poll;
950 }
951
952 void
953 iow::poll (int events)
954 {
955 if (pe->poll != events)
956 {
957 if (pe->poll) stop ();
958 pe->poll = events;
959 if (pe->poll) start ();
960 }
961 }
962
963 void
964 _connect_to_perl ()
965 {
966 stash_cf = gv_stashpv ("cf" , 1);
967
968 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
969 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
970 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
971 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
972 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
973 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
974 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
975 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
976 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
977
978 sv_runtime = get_sv ("cf::RUNTIME", 1);
979 sv_upgrade (sv_runtime, SVt_NV);
980
981 cb_global = get_av ("cf::CB_GLOBAL", 1);
982 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
983 cb_object = get_av ("cf::CB_OBJECT", 1);
984 cb_player = get_av ("cf::CB_PLAYER", 1);
985 cb_client = get_av ("cf::CB_CLIENT", 1);
986 cb_type = get_av ("cf::CB_TYPE" , 1);
987 cb_map = get_av ("cf::CB_MAP" , 1);
988 }
989
990 MODULE = cf PACKAGE = cf PREFIX = cf_
991
992 BOOT:
993 {
994 _connect_to_perl ();
995
996 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
997 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
998
999 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1000
1001 static const struct {
1002 const char *name;
1003 IV iv;
1004 } *civ, const_iv[] = {
1005 # define const_iv(name) { # name, (IV)name },
1006 const_iv (llevError)
1007 const_iv (llevInfo)
1008 const_iv (llevDebug)
1009 const_iv (llevMonster)
1010
1011 const_iv (MAX_TIME)
1012 const_iv (PLAYER)
1013 const_iv (TRANSPORT)
1014 const_iv (ROD)
1015 const_iv (TREASURE)
1016 const_iv (POTION)
1017 const_iv (FOOD)
1018 const_iv (POISON)
1019 const_iv (BOOK)
1020 const_iv (CLOCK)
1021 const_iv (ARROW)
1022 const_iv (BOW)
1023 const_iv (WEAPON)
1024 const_iv (ARMOUR)
1025 const_iv (PEDESTAL)
1026 const_iv (ALTAR)
1027 const_iv (LOCKED_DOOR)
1028 const_iv (SPECIAL_KEY)
1029 const_iv (MAP)
1030 const_iv (DOOR)
1031 const_iv (KEY)
1032 const_iv (TIMED_GATE)
1033 const_iv (TRIGGER)
1034 const_iv (GRIMREAPER)
1035 const_iv (MAGIC_EAR)
1036 const_iv (TRIGGER_BUTTON)
1037 const_iv (TRIGGER_ALTAR)
1038 const_iv (TRIGGER_PEDESTAL)
1039 const_iv (SHIELD)
1040 const_iv (HELMET)
1041 const_iv (HORN)
1042 const_iv (MONEY)
1043 const_iv (CLASS)
1044 const_iv (GRAVESTONE)
1045 const_iv (AMULET)
1046 const_iv (PLAYERMOVER)
1047 const_iv (TELEPORTER)
1048 const_iv (CREATOR)
1049 const_iv (SKILL)
1050 const_iv (EARTHWALL)
1051 const_iv (GOLEM)
1052 const_iv (THROWN_OBJ)
1053 const_iv (BLINDNESS)
1054 const_iv (GOD)
1055 const_iv (DETECTOR)
1056 const_iv (TRIGGER_MARKER)
1057 const_iv (DEAD_OBJECT)
1058 const_iv (DRINK)
1059 const_iv (MARKER)
1060 const_iv (HOLY_ALTAR)
1061 const_iv (PLAYER_CHANGER)
1062 const_iv (BATTLEGROUND)
1063 const_iv (PEACEMAKER)
1064 const_iv (GEM)
1065 const_iv (FIREWALL)
1066 const_iv (ANVIL)
1067 const_iv (CHECK_INV)
1068 const_iv (MOOD_FLOOR)
1069 const_iv (EXIT)
1070 const_iv (ENCOUNTER)
1071 const_iv (SHOP_FLOOR)
1072 const_iv (SHOP_MAT)
1073 const_iv (RING)
1074 const_iv (FLOOR)
1075 const_iv (FLESH)
1076 const_iv (INORGANIC)
1077 const_iv (SKILL_TOOL)
1078 const_iv (LIGHTER)
1079 const_iv (BUILDABLE_WALL)
1080 const_iv (MISC_OBJECT)
1081 const_iv (LAMP)
1082 const_iv (DUPLICATOR)
1083 const_iv (SPELLBOOK)
1084 const_iv (CLOAK)
1085 const_iv (SPINNER)
1086 const_iv (GATE)
1087 const_iv (BUTTON)
1088 const_iv (CF_HANDLE)
1089 const_iv (HOLE)
1090 const_iv (TRAPDOOR)
1091 const_iv (SIGN)
1092 const_iv (BOOTS)
1093 const_iv (GLOVES)
1094 const_iv (SPELL)
1095 const_iv (SPELL_EFFECT)
1096 const_iv (CONVERTER)
1097 const_iv (BRACERS)
1098 const_iv (POISONING)
1099 const_iv (SAVEBED)
1100 const_iv (WAND)
1101 const_iv (SCROLL)
1102 const_iv (DIRECTOR)
1103 const_iv (GIRDLE)
1104 const_iv (FORCE)
1105 const_iv (POTION_EFFECT)
1106 const_iv (EVENT_CONNECTOR)
1107 const_iv (CLOSE_CON)
1108 const_iv (CONTAINER)
1109 const_iv (ARMOUR_IMPROVER)
1110 const_iv (WEAPON_IMPROVER)
1111 const_iv (SKILLSCROLL)
1112 const_iv (DEEP_SWAMP)
1113 const_iv (IDENTIFY_ALTAR)
1114 const_iv (MENU)
1115 const_iv (RUNE)
1116 const_iv (TRAP)
1117 const_iv (POWER_CRYSTAL)
1118 const_iv (CORPSE)
1119 const_iv (DISEASE)
1120 const_iv (SYMPTOM)
1121 const_iv (BUILDER)
1122 const_iv (MATERIAL)
1123 const_iv (ITEM_TRANSFORMER)
1124
1125 const_iv (NUM_SUBTYPES)
1126
1127 const_iv (ST_BD_BUILD)
1128 const_iv (ST_BD_REMOVE)
1129
1130 const_iv (ST_MAT_FLOOR)
1131 const_iv (ST_MAT_WALL)
1132 const_iv (ST_MAT_ITEM)
1133
1134 const_iv (AT_PHYSICAL)
1135 const_iv (AT_MAGIC)
1136 const_iv (AT_FIRE)
1137 const_iv (AT_ELECTRICITY)
1138 const_iv (AT_COLD)
1139 const_iv (AT_CONFUSION)
1140 const_iv (AT_ACID)
1141 const_iv (AT_DRAIN)
1142 const_iv (AT_WEAPONMAGIC)
1143 const_iv (AT_GHOSTHIT)
1144 const_iv (AT_POISON)
1145 const_iv (AT_SLOW)
1146 const_iv (AT_PARALYZE)
1147 const_iv (AT_TURN_UNDEAD)
1148 const_iv (AT_FEAR)
1149 const_iv (AT_CANCELLATION)
1150 const_iv (AT_DEPLETE)
1151 const_iv (AT_DEATH)
1152 const_iv (AT_CHAOS)
1153 const_iv (AT_COUNTERSPELL)
1154 const_iv (AT_GODPOWER)
1155 const_iv (AT_HOLYWORD)
1156 const_iv (AT_BLIND)
1157 const_iv (AT_INTERNAL)
1158 const_iv (AT_LIFE_STEALING)
1159 const_iv (AT_DISEASE)
1160
1161 const_iv (WEAP_HIT)
1162 const_iv (WEAP_SLASH)
1163 const_iv (WEAP_PIERCE)
1164 const_iv (WEAP_CLEAVE)
1165 const_iv (WEAP_SLICE)
1166 const_iv (WEAP_STAB)
1167 const_iv (WEAP_WHIP)
1168 const_iv (WEAP_CRUSH)
1169 const_iv (WEAP_BLUD)
1170
1171 const_iv (FLAG_ALIVE)
1172 const_iv (FLAG_WIZ)
1173 const_iv (FLAG_REMOVED)
1174 const_iv (FLAG_FREED)
1175 const_iv (FLAG_WAS_WIZ)
1176 const_iv (FLAG_APPLIED)
1177 const_iv (FLAG_UNPAID)
1178 const_iv (FLAG_USE_SHIELD)
1179 const_iv (FLAG_NO_PICK)
1180 const_iv (FLAG_ANIMATE)
1181 const_iv (FLAG_MONSTER)
1182 const_iv (FLAG_FRIENDLY)
1183 const_iv (FLAG_GENERATOR)
1184 const_iv (FLAG_IS_THROWN)
1185 const_iv (FLAG_AUTO_APPLY)
1186 const_iv (FLAG_PLAYER_SOLD)
1187 const_iv (FLAG_SEE_INVISIBLE)
1188 const_iv (FLAG_CAN_ROLL)
1189 const_iv (FLAG_OVERLAY_FLOOR)
1190 const_iv (FLAG_IS_TURNABLE)
1191 const_iv (FLAG_IS_USED_UP)
1192 const_iv (FLAG_IDENTIFIED)
1193 const_iv (FLAG_REFLECTING)
1194 const_iv (FLAG_CHANGING)
1195 const_iv (FLAG_SPLITTING)
1196 const_iv (FLAG_HITBACK)
1197 const_iv (FLAG_STARTEQUIP)
1198 const_iv (FLAG_BLOCKSVIEW)
1199 const_iv (FLAG_UNDEAD)
1200 const_iv (FLAG_SCARED)
1201 const_iv (FLAG_UNAGGRESSIVE)
1202 const_iv (FLAG_REFL_MISSILE)
1203 const_iv (FLAG_REFL_SPELL)
1204 const_iv (FLAG_NO_MAGIC)
1205 const_iv (FLAG_NO_FIX_PLAYER)
1206 const_iv (FLAG_IS_LIGHTABLE)
1207 const_iv (FLAG_TEAR_DOWN)
1208 const_iv (FLAG_RUN_AWAY)
1209 const_iv (FLAG_PICK_UP)
1210 const_iv (FLAG_UNIQUE)
1211 const_iv (FLAG_NO_DROP)
1212 const_iv (FLAG_WIZCAST)
1213 const_iv (FLAG_CAST_SPELL)
1214 const_iv (FLAG_USE_SCROLL)
1215 const_iv (FLAG_USE_RANGE)
1216 const_iv (FLAG_USE_BOW)
1217 const_iv (FLAG_USE_ARMOUR)
1218 const_iv (FLAG_USE_WEAPON)
1219 const_iv (FLAG_USE_RING)
1220 const_iv (FLAG_READY_RANGE)
1221 const_iv (FLAG_READY_BOW)
1222 const_iv (FLAG_XRAYS)
1223 const_iv (FLAG_NO_APPLY)
1224 const_iv (FLAG_IS_FLOOR)
1225 const_iv (FLAG_LIFESAVE)
1226 const_iv (FLAG_NO_STRENGTH)
1227 const_iv (FLAG_SLEEP)
1228 const_iv (FLAG_STAND_STILL)
1229 const_iv (FLAG_RANDOM_MOVE)
1230 const_iv (FLAG_ONLY_ATTACK)
1231 const_iv (FLAG_CONFUSED)
1232 const_iv (FLAG_STEALTH)
1233 const_iv (FLAG_WIZPASS)
1234 const_iv (FLAG_IS_LINKED)
1235 const_iv (FLAG_CURSED)
1236 const_iv (FLAG_DAMNED)
1237 const_iv (FLAG_SEE_ANYWHERE)
1238 const_iv (FLAG_KNOWN_MAGICAL)
1239 const_iv (FLAG_KNOWN_CURSED)
1240 const_iv (FLAG_CAN_USE_SKILL)
1241 const_iv (FLAG_BEEN_APPLIED)
1242 const_iv (FLAG_READY_SCROLL)
1243 const_iv (FLAG_USE_ROD)
1244 const_iv (FLAG_USE_HORN)
1245 const_iv (FLAG_MAKE_INVIS)
1246 const_iv (FLAG_INV_LOCKED)
1247 const_iv (FLAG_IS_WOODED)
1248 const_iv (FLAG_IS_HILLY)
1249 const_iv (FLAG_READY_SKILL)
1250 const_iv (FLAG_READY_WEAPON)
1251 const_iv (FLAG_NO_SKILL_IDENT)
1252 const_iv (FLAG_BLIND)
1253 const_iv (FLAG_SEE_IN_DARK)
1254 const_iv (FLAG_IS_CAULDRON)
1255 const_iv (FLAG_NO_STEAL)
1256 const_iv (FLAG_ONE_HIT)
1257 const_iv (FLAG_CLIENT_SENT)
1258 const_iv (FLAG_BERSERK)
1259 const_iv (FLAG_NEUTRAL)
1260 const_iv (FLAG_NO_ATTACK)
1261 const_iv (FLAG_NO_DAMAGE)
1262 const_iv (FLAG_OBJ_ORIGINAL)
1263 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1264 const_iv (FLAG_ACTIVATE_ON_PUSH)
1265 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1266 const_iv (FLAG_IS_WATER)
1267 const_iv (FLAG_CONTENT_ON_GEN)
1268 const_iv (FLAG_IS_A_TEMPLATE)
1269 const_iv (FLAG_IS_BUILDABLE)
1270 const_iv (FLAG_DESTROY_ON_DEATH)
1271 const_iv (FLAG_NO_SAVE)
1272
1273 const_iv (NDI_BLACK)
1274 const_iv (NDI_WHITE)
1275 const_iv (NDI_NAVY)
1276 const_iv (NDI_RED)
1277 const_iv (NDI_ORANGE)
1278 const_iv (NDI_BLUE)
1279 const_iv (NDI_DK_ORANGE)
1280 const_iv (NDI_GREEN)
1281 const_iv (NDI_LT_GREEN)
1282 const_iv (NDI_GREY)
1283 const_iv (NDI_BROWN)
1284 const_iv (NDI_GOLD)
1285 const_iv (NDI_TAN)
1286 const_iv (NDI_MAX_COLOR)
1287 const_iv (NDI_COLOR_MASK)
1288 const_iv (NDI_UNIQUE)
1289 const_iv (NDI_ALL)
1290
1291 const_iv (UPD_LOCATION)
1292 const_iv (UPD_FLAGS)
1293 const_iv (UPD_WEIGHT)
1294 const_iv (UPD_FACE)
1295 const_iv (UPD_NAME)
1296 const_iv (UPD_ANIM)
1297 const_iv (UPD_ANIMSPEED)
1298 const_iv (UPD_NROF)
1299
1300 const_iv (UPD_SP_MANA)
1301 const_iv (UPD_SP_GRACE)
1302 const_iv (UPD_SP_DAMAGE)
1303
1304 const_iv (F_APPLIED)
1305 const_iv (F_LOCATION)
1306 const_iv (F_UNPAID)
1307 const_iv (F_MAGIC)
1308 const_iv (F_CURSED)
1309 const_iv (F_DAMNED)
1310 const_iv (F_OPEN)
1311 const_iv (F_NOPICK)
1312 const_iv (F_LOCKED)
1313
1314 const_iv (F_BUY)
1315 const_iv (F_SHOP)
1316 const_iv (F_SELL)
1317
1318 const_iv (P_BLOCKSVIEW)
1319 const_iv (P_PLAYER)
1320 const_iv (P_NO_MAGIC)
1321 const_iv (P_IS_ALIVE)
1322 const_iv (P_NO_CLERIC)
1323 const_iv (P_OUT_OF_MAP)
1324 const_iv (P_NEW_MAP)
1325 const_iv (P_UPTODATE)
1326
1327 const_iv (UP_OBJ_INSERT)
1328 const_iv (UP_OBJ_REMOVE)
1329 const_iv (UP_OBJ_CHANGE)
1330 const_iv (UP_OBJ_FACE)
1331
1332 const_iv (INS_NO_MERGE)
1333 const_iv (INS_ABOVE_FLOOR_ONLY)
1334 const_iv (INS_NO_WALK_ON)
1335 const_iv (INS_ON_TOP)
1336 const_iv (INS_BELOW_ORIGINATOR)
1337 const_iv (INS_MAP_LOAD)
1338
1339 const_iv (WILL_APPLY_HANDLE)
1340 const_iv (WILL_APPLY_TREASURE)
1341 const_iv (WILL_APPLY_EARTHWALL)
1342 const_iv (WILL_APPLY_DOOR)
1343 const_iv (WILL_APPLY_FOOD)
1344
1345 const_iv (SAVE_MODE)
1346 const_iv (SAVE_DIR_MODE)
1347
1348 const_iv (M_PAPER)
1349 const_iv (M_IRON)
1350 const_iv (M_GLASS)
1351 const_iv (M_LEATHER)
1352 const_iv (M_WOOD)
1353 const_iv (M_ORGANIC)
1354 const_iv (M_STONE)
1355 const_iv (M_CLOTH)
1356 const_iv (M_ADAMANT)
1357 const_iv (M_LIQUID)
1358 const_iv (M_SOFT_METAL)
1359 const_iv (M_BONE)
1360 const_iv (M_ICE)
1361 const_iv (M_SPECIAL)
1362
1363 const_iv (SK_EXP_ADD_SKILL)
1364 const_iv (SK_EXP_TOTAL)
1365 const_iv (SK_EXP_NONE)
1366 const_iv (SK_SUBTRACT_SKILL_EXP)
1367 const_iv (SK_EXP_SKILL_ONLY)
1368
1369 const_iv (SK_LOCKPICKING)
1370 const_iv (SK_HIDING)
1371 const_iv (SK_SMITHERY)
1372 const_iv (SK_BOWYER)
1373 const_iv (SK_JEWELER)
1374 const_iv (SK_ALCHEMY)
1375 const_iv (SK_STEALING)
1376 const_iv (SK_LITERACY)
1377 const_iv (SK_BARGAINING)
1378 const_iv (SK_JUMPING)
1379 const_iv (SK_DET_MAGIC)
1380 const_iv (SK_ORATORY)
1381 const_iv (SK_SINGING)
1382 const_iv (SK_DET_CURSE)
1383 const_iv (SK_FIND_TRAPS)
1384 const_iv (SK_MEDITATION)
1385 const_iv (SK_PUNCHING)
1386 const_iv (SK_FLAME_TOUCH)
1387 const_iv (SK_KARATE)
1388 const_iv (SK_CLIMBING)
1389 const_iv (SK_WOODSMAN)
1390 const_iv (SK_INSCRIPTION)
1391 const_iv (SK_ONE_HANDED_WEAPON)
1392 const_iv (SK_MISSILE_WEAPON)
1393 const_iv (SK_THROWING)
1394 const_iv (SK_USE_MAGIC_ITEM)
1395 const_iv (SK_DISARM_TRAPS)
1396 const_iv (SK_SET_TRAP)
1397 const_iv (SK_THAUMATURGY)
1398 const_iv (SK_PRAYING)
1399 const_iv (SK_CLAWING)
1400 const_iv (SK_LEVITATION)
1401 const_iv (SK_SUMMONING)
1402 const_iv (SK_PYROMANCY)
1403 const_iv (SK_EVOCATION)
1404 const_iv (SK_SORCERY)
1405 const_iv (SK_TWO_HANDED_WEAPON)
1406 const_iv (SK_SPARK_TOUCH)
1407 const_iv (SK_SHIVER)
1408 const_iv (SK_ACID_SPLASH)
1409 const_iv (SK_POISON_NAIL)
1410
1411 const_iv (SOUND_NEW_PLAYER)
1412 const_iv (SOUND_FIRE_ARROW)
1413 const_iv (SOUND_LEARN_SPELL)
1414 const_iv (SOUND_FUMBLE_SPELL)
1415 const_iv (SOUND_WAND_POOF)
1416 const_iv (SOUND_OPEN_DOOR)
1417 const_iv (SOUND_PUSH_PLAYER)
1418 const_iv (SOUND_PLAYER_HITS1)
1419 const_iv (SOUND_PLAYER_HITS2)
1420 const_iv (SOUND_PLAYER_HITS3)
1421 const_iv (SOUND_PLAYER_HITS4)
1422 const_iv (SOUND_PLAYER_IS_HIT1)
1423 const_iv (SOUND_PLAYER_IS_HIT2)
1424 const_iv (SOUND_PLAYER_IS_HIT3)
1425 const_iv (SOUND_PLAYER_KILLS)
1426 const_iv (SOUND_PET_IS_KILLED)
1427 const_iv (SOUND_PLAYER_DIES)
1428 const_iv (SOUND_OB_EVAPORATE)
1429 const_iv (SOUND_OB_EXPLODE)
1430 const_iv (SOUND_CLOCK)
1431 const_iv (SOUND_TURN_HANDLE)
1432 const_iv (SOUND_FALL_HOLE)
1433 const_iv (SOUND_DRINK_POISON)
1434 const_iv (SOUND_CAST_SPELL_0)
1435
1436 const_iv (PREFER_LOW)
1437 const_iv (PREFER_HIGH)
1438
1439 const_iv (ATNR_PHYSICAL)
1440 const_iv (ATNR_MAGIC)
1441 const_iv (ATNR_FIRE)
1442 const_iv (ATNR_ELECTRICITY)
1443 const_iv (ATNR_COLD)
1444 const_iv (ATNR_CONFUSION)
1445 const_iv (ATNR_ACID)
1446 const_iv (ATNR_DRAIN)
1447 const_iv (ATNR_WEAPONMAGIC)
1448 const_iv (ATNR_GHOSTHIT)
1449 const_iv (ATNR_POISON)
1450 const_iv (ATNR_SLOW)
1451 const_iv (ATNR_PARALYZE)
1452 const_iv (ATNR_TURN_UNDEAD)
1453 const_iv (ATNR_FEAR)
1454 const_iv (ATNR_CANCELLATION)
1455 const_iv (ATNR_DEPLETE)
1456 const_iv (ATNR_DEATH)
1457 const_iv (ATNR_CHAOS)
1458 const_iv (ATNR_COUNTERSPELL)
1459 const_iv (ATNR_GODPOWER)
1460 const_iv (ATNR_HOLYWORD)
1461 const_iv (ATNR_BLIND)
1462 const_iv (ATNR_INTERNAL)
1463 const_iv (ATNR_LIFE_STEALING)
1464 const_iv (ATNR_DISEASE)
1465
1466 const_iv (MAP_FLUSH)
1467 const_iv (MAP_PLAYER_UNIQUE)
1468 const_iv (MAP_BLOCK)
1469 const_iv (MAP_STYLE)
1470 const_iv (MAP_OVERLAY)
1471
1472 const_iv (MAP_IN_MEMORY)
1473 const_iv (MAP_SWAPPED)
1474 const_iv (MAP_LOADING)
1475 const_iv (MAP_SAVING)
1476
1477 const_iv (KLASS_ATTACHABLE)
1478 const_iv (KLASS_GLOBAL)
1479 const_iv (KLASS_OBJECT)
1480 const_iv (KLASS_CLIENT)
1481 const_iv (KLASS_PLAYER)
1482 const_iv (KLASS_MAP)
1483
1484 const_iv (CS_QUERY_YESNO)
1485 const_iv (CS_QUERY_SINGLECHAR)
1486 const_iv (CS_QUERY_HIDEINPUT)
1487
1488 const_iv (ST_DEAD)
1489 const_iv (ST_SETUP)
1490 const_iv (ST_PLAYING)
1491 const_iv (ST_CUSTOM)
1492
1493 const_iv (ST_CHANGE_CLASS)
1494
1495 const_iv (IO_HEADER)
1496 const_iv (IO_OBJECTS)
1497 const_iv (IO_UNIQUES)
1498
1499 // random map generator
1500 const_iv (LAYOUT_NONE)
1501 const_iv (LAYOUT_ONION)
1502 const_iv (LAYOUT_MAZE)
1503 const_iv (LAYOUT_SPIRAL)
1504 const_iv (LAYOUT_ROGUELIKE)
1505 const_iv (LAYOUT_SNAKE)
1506 const_iv (LAYOUT_SQUARE_SPIRAL)
1507
1508 const_iv (RMOPT_RANDOM)
1509 const_iv (RMOPT_CENTERED)
1510 const_iv (RMOPT_LINEAR)
1511 const_iv (RMOPT_BOTTOM_C)
1512 const_iv (RMOPT_BOTTOM_R)
1513 const_iv (RMOPT_IRR_SPACE)
1514 const_iv (RMOPT_WALL_OFF)
1515 const_iv (RMOPT_WALLS_ONLY)
1516 const_iv (RMOPT_NO_DOORS)
1517
1518 const_iv (SYMMETRY_RANDOM)
1519 const_iv (SYMMETRY_NONE)
1520 const_iv (SYMMETRY_X)
1521 const_iv (SYMMETRY_Y)
1522 const_iv (SYMMETRY_XY)
1523 };
1524
1525 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1526 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1527
1528 static const struct {
1529 const char *name;
1530 int skip;
1531 IV klass;
1532 IV iv;
1533 } *eiv, event_iv[] = {
1534 # define def(klass,name) { "EVENT_" # klass "_" # name, sizeof ("EVENT_" # klass), (IV)KLASS_ ## klass, (IV)EVENT_ ## klass ## _ ## name },
1535 # include "eventinc.h"
1536 # undef def
1537 };
1538
1539 AV *av = get_av ("cf::EVENT", 1);
1540
1541 for (eiv = event_iv + sizeof (event_iv) / sizeof (event_iv [0]); eiv-- > event_iv; )
1542 {
1543 AV *event = newAV ();
1544 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1545 av_push (event, newSViv (eiv->klass));
1546 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1547 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1548 }
1549 }
1550
1551 void _connect_to_perl ()
1552
1553 void _global_reattach ()
1554 CODE:
1555 {
1556 // reattach to all attachable objects in the game.
1557 for_all_clients (ns)
1558 ns->reattach ();
1559
1560 for_all_players (pl)
1561 pl->reattach ();
1562
1563 //TODO
1564 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1565 // i->second->reattach ();
1566
1567 for_all_objects (op)
1568 op->reattach ();
1569 }
1570
1571 NV floor (NV x)
1572
1573 NV ceil (NV x)
1574
1575 void server_tick ()
1576 CODE:
1577 runtime = SvNVx (sv_runtime);
1578 server_tick ();
1579
1580 void
1581 LOG (int level, char *msg)
1582 PROTOTYPE: $$
1583 C_ARGS: (LogLevel)level, "%s", msg
1584
1585 char *path_combine (char *base, char *path)
1586 PROTOTYPE: $$
1587
1588 char *path_combine_and_normalize (char *base, char *path)
1589 PROTOTYPE: $$
1590
1591 const char *
1592 get_maps_directory (char *path)
1593 PROTOTYPE: $
1594 ALIAS: maps_directory = 0
1595 CODE:
1596 RETVAL = create_pathname (path);
1597 OUTPUT: RETVAL
1598
1599 void
1600 sub_generation_inc ()
1601 CODE:
1602 PL_sub_generation++;
1603
1604 char *
1605 mapdir ()
1606 PROTOTYPE:
1607 ALIAS:
1608 mapdir = 0
1609 uniquedir = 1
1610 tmpdir = 2
1611 confdir = 3
1612 localdir = 4
1613 playerdir = 5
1614 datadir = 6
1615 CODE:
1616 switch (ix)
1617 {
1618 case 0: RETVAL = settings.mapdir ; break;
1619 case 1: RETVAL = settings.uniquedir; break;
1620 case 2: RETVAL = settings.tmpdir ; break;
1621 case 3: RETVAL = settings.confdir ; break;
1622 case 4: RETVAL = settings.localdir ; break;
1623 case 5: RETVAL = settings.playerdir; break;
1624 case 6: RETVAL = settings.datadir ; break;
1625 }
1626 OUTPUT: RETVAL
1627
1628 void abort ()
1629
1630 void cleanup (const char *cause, bool make_core = false)
1631
1632 void emergency_save ()
1633
1634 void _exit (int status = 0)
1635
1636 #if _POSIX_MEMLOCK
1637
1638 int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1639
1640 int munlockall ()
1641
1642 #endif
1643
1644 int find_animation (char *text)
1645 PROTOTYPE: $
1646
1647 int random_roll (int min, int max, object *op, int goodbad);
1648
1649 const char *cost_string_from_value(uint64 cost, int approx = 0)
1650
1651 int
1652 exp_to_level (val64 exp)
1653 CODE:
1654 {
1655 int i = 0;
1656
1657 RETVAL = settings.max_level;
1658
1659 for (i = 1; i <= settings.max_level; i++)
1660 {
1661 if (levels[i] > exp)
1662 {
1663 RETVAL = i - 1;
1664 break;
1665 }
1666 }
1667 }
1668 OUTPUT: RETVAL
1669
1670 val64
1671 level_to_min_exp (int level)
1672 CODE:
1673 if (level > settings.max_level)
1674 RETVAL = levels[settings.max_level];
1675 else if (level < 1)
1676 RETVAL = 0;
1677 else
1678 RETVAL = levels[level];
1679 OUTPUT: RETVAL
1680
1681 SV *
1682 resistance_to_string (int atnr)
1683 CODE:
1684 if (atnr >= 0 && atnr < NROFATTACKS)
1685 RETVAL = newSVpv (resist_plus[atnr], 0);
1686 else
1687 XSRETURN_UNDEF;
1688 OUTPUT: RETVAL
1689
1690 MODULE = cf PACKAGE = cf::attachable
1691
1692 int
1693 valid (SV *obj)
1694 CODE:
1695 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1696 OUTPUT:
1697 RETVAL
1698
1699 INCLUDE: $PERL genacc attachable ../include/cfperl.h |
1700
1701 MODULE = cf PACKAGE = cf::global
1702
1703 int invoke (SV *klass, int event, ...)
1704 CODE:
1705 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1706 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1707 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1708 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1709 OUTPUT: RETVAL
1710
1711 MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1712
1713 INCLUDE: $PERL genacc object ../include/object.h |
1714
1715 int invoke (object *op, int event, ...)
1716 CODE:
1717 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1718 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1719 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1720 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1721 OUTPUT: RETVAL
1722
1723 SV *registry (object *op)
1724
1725 void mortals ()
1726 PPCODE:
1727 EXTEND (SP, object::mortals.size ());
1728 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1729 PUSHs (to_sv (*i));
1730
1731 int objects_size ()
1732 CODE:
1733 RETVAL = objects.size ();
1734 OUTPUT: RETVAL
1735
1736 object *objects (U32 index)
1737 CODE:
1738 RETVAL = index < objects.size () ? objects [index] : 0;
1739 OUTPUT: RETVAL
1740
1741 int actives_size ()
1742 CODE:
1743 RETVAL = actives.size ();
1744 OUTPUT: RETVAL
1745
1746 object *actives (U32 index)
1747 CODE:
1748 RETVAL = index < actives.size () ? actives [index] : 0;
1749 OUTPUT: RETVAL
1750
1751 # missing properties
1752
1753 object *head (object *op)
1754 PROTOTYPE: $
1755 CODE:
1756 RETVAL = op->head_ ();
1757 OUTPUT: RETVAL
1758
1759 int is_head (object *op)
1760 PROTOTYPE: $
1761 CODE:
1762 RETVAL = op->head_ () == op;
1763 OUTPUT: RETVAL
1764
1765 void
1766 inv (object *obj)
1767 PROTOTYPE: $
1768 PPCODE:
1769 {
1770 object *o;
1771 for (o = obj->inv; o; o = o->below)
1772 XPUSHs (sv_2mortal (to_sv (o)));
1773 }
1774
1775 void
1776 set_animation (object *op, int idx)
1777 CODE:
1778 SET_ANIMATION (op, idx);
1779
1780 object *find_best_object_match (object *op, const char *match)
1781
1782 object *find_marked_object (object *op)
1783
1784 int need_identify (object *obj);
1785
1786 int apply_shop_mat (object *shop_mat, object *op);
1787
1788 int move (object *op, int dir, object *originator = op)
1789 CODE:
1790 RETVAL = move_ob (op, dir, originator);
1791 OUTPUT:
1792 RETVAL
1793
1794 void apply (object *applier, object *applied, int flags = 0)
1795 CODE:
1796 manual_apply (applied, applier, flags);
1797
1798 void apply_below (object *op)
1799 CODE:
1800 player_apply_below (op);
1801
1802 object *cf_object_present_archname_inside (object *op, char *whatstr)
1803
1804 int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1805
1806 int cf_object_change_map (object *op, int x, int y, maptile *map)
1807
1808 #//TODO
1809 object *clone_ (object *op, int recursive = 0)
1810 CODE:
1811 if (recursive)
1812 RETVAL = object_create_clone (op);
1813 else
1814 {
1815 RETVAL = object::create ();
1816 op->copy_to (RETVAL);
1817 }
1818 OUTPUT: RETVAL
1819
1820 int pay_item (object *op, object *buyer)
1821 CODE:
1822 RETVAL = pay_for_item (op, buyer);
1823 OUTPUT: RETVAL
1824
1825 int pay_amount (object *op, uint64 amount)
1826 CODE:
1827 RETVAL = pay_for_amount (amount, op);
1828 OUTPUT: RETVAL
1829
1830 void pay_player (object *op, uint64 amount)
1831
1832 val64 pay_player_arch (object *op, const char *arch, uint64 amount)
1833
1834 int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0)
1835
1836 void learn_spell (object *op, object *sp, int special_prayer = 0)
1837 CODE:
1838 do_learn_spell (op, sp, special_prayer);
1839
1840 void forget_spell (object *op, object *sp)
1841 CODE:
1842 do_forget_spell (op, query_name (sp));
1843
1844 object *check_for_spell (object *op, char *spellname)
1845 CODE:
1846 RETVAL = check_spell_known (op, spellname);
1847 OUTPUT: RETVAL
1848
1849 int query_money (object *op)
1850 ALIAS: money = 0
1851
1852 val64 query_cost (object *op, object *who, int flags)
1853 ALIAS: cost = 0
1854
1855 void spring_trap (object *op, object *victim)
1856
1857 int check_trigger (object *op, object *cause)
1858
1859 void drop (object *who, object *op)
1860
1861 void pick_up (object *who, object *op)
1862
1863 object *cf_object_insert_object (object *op, object *container)
1864
1865 object *cf_object_insert_in_ob (object *ob, object *where)
1866
1867 int cf_object_teleport (object *op, maptile *map, int x, int y)
1868
1869 void update_object (object *op, int action)
1870
1871 object *cf_create_object_by_name (const char *name)
1872
1873 void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0)
1874
1875 void player_lvl_adj (object *who, object *skill = 0)
1876
1877 int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1878
1879 int calc_skill_exp (object *who, object *op, object *skill);
1880
1881 void push_button (object *op);
1882
1883 void use_trigger (object *op);
1884
1885 void add_button_link (object *button, maptile *map, int connected);
1886
1887 void remove_button_link (object *op);
1888
1889
1890 MODULE = cf PACKAGE = cf::object PREFIX = cf_
1891
1892 object *cf_insert_ob_in_ob (object *ob, object *where)
1893
1894 # no clean way to get an object from an archetype - stupid idiotic
1895 # dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1896
1897 object *new (const char *archetype = 0)
1898 PROTOTYPE: ;$
1899 CODE:
1900 RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
1901 OUTPUT:
1902 RETVAL
1903
1904 object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1905 PROTOTYPE: $$$$$$
1906 CODE:
1907 {
1908 int unused_type;
1909 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1910 }
1911
1912 # syntatic sugar for easier use in event callbacks.
1913 const char *options (object *op)
1914 CODE:
1915 RETVAL = op->name;
1916 OUTPUT:
1917 RETVAL
1918
1919 player *contr (object *op)
1920 CODE:
1921 RETVAL = op->contr;
1922 OUTPUT: RETVAL
1923
1924 const char *get_ob_key_value (object *op, const char *key)
1925
1926 bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1)
1927
1928 object *get_nearest_player (object *ob)
1929 ALIAS: nearest_player = 0
1930 PREINIT:
1931 extern object *get_nearest_player (object *);
1932
1933 void rangevector (object *ob, object *other, int flags = 0)
1934 PROTOTYPE: $$;$
1935 PPCODE:
1936 {
1937 rv_vector rv;
1938 get_rangevector (ob, other, &rv, flags);
1939 EXTEND (SP, 5);
1940 PUSHs (newSVuv (rv.distance));
1941 PUSHs (newSViv (rv.distance_x));
1942 PUSHs (newSViv (rv.distance_y));
1943 PUSHs (newSViv (rv.direction));
1944 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part));
1945 }
1946
1947 bool on_same_map_as (object *ob, object *other)
1948 CODE:
1949 RETVAL = on_same_map (ob, other);
1950 OUTPUT: RETVAL
1951
1952 const char *
1953 base_name (object *op, int plural = op->nrof > 1)
1954 CODE:
1955 RETVAL = query_base_name (op, plural);
1956 OUTPUT: RETVAL
1957
1958 object *decrease_ob_nr (object *op, unsigned long i)
1959
1960 MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1961
1962 player *player (object *op)
1963 CODE:
1964 RETVAL = op->contr;
1965 OUTPUT: RETVAL
1966
1967 void check_score (object *op)
1968
1969 void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1970 CODE:
1971 new_draw_info (flags, 0, op, txt);
1972
1973 object *cf_player_send_inventory (object *op)
1974
1975 char *cf_player_get_ip (object *op)
1976 ALIAS: ip = 0
1977
1978 object *cf_player_get_marked_item (object *op)
1979 ALIAS: marked_item = 0
1980
1981 void cf_player_set_marked_item (object *op, object *ob)
1982
1983 partylist *cf_player_get_party (object *op)
1984 ALIAS: party = 0
1985
1986 void cf_player_set_party (object *op, partylist *party)
1987
1988 void kill_player (object *op)
1989
1990 void esrv_update_item (object *op, int what, object *item)
1991 C_ARGS: what, op, item
1992
1993 void clear_los (object *op)
1994
1995 int command_teleport (object *op, char *params)
1996
1997 int command_summon (object *op, char *params)
1998
1999 int command_arrest (object *op, char *params)
2000
2001 int command_kick (object *op, char *params)
2002
2003 int command_banish (object *op, char *params)
2004
2005
2006 MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2007
2008 INCLUDE: $PERL genacc player ../include/player.h |
2009
2010 int invoke (player *pl, int event, ...)
2011 CODE:
2012 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2013 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2014 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2015 RETVAL = pl->invoke ((event_type)event, ARG_AV (av), DT_END);
2016 OUTPUT: RETVAL
2017
2018 SV *registry (player *pl)
2019
2020 void
2021 save_stats (player *pl)
2022 CODE:
2023 pl->ob->stats.hp = pl->ob->stats.maxhp;
2024 pl->ob->stats.sp = pl->ob->stats.maxsp;
2025 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2026 pl->orig_stats = pl->ob->stats;
2027
2028 void cf_player_move (player *pl, int dir)
2029
2030 void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2031
2032 player *first ()
2033 CODE:
2034 RETVAL = first_player;
2035 OUTPUT: RETVAL
2036
2037 bool
2038 cell_visible (player *pl, int dx, int dy)
2039 CODE:
2040 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2041 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
2042 OUTPUT:
2043 RETVAL
2044
2045 void
2046 send (player *pl, SV *packet)
2047 CODE:
2048 {
2049 STRLEN len;
2050 char *buf = SvPVbyte (packet, len);
2051
2052 if (pl->ns)
2053 pl->ns->send_packet (buf, len);
2054 }
2055
2056 int
2057 listening (player *pl, int new_value = -1)
2058 CODE:
2059 RETVAL = pl->listening;
2060 if (new_value >= 0)
2061 pl->listening = new_value;
2062 OUTPUT:
2063 RETVAL
2064
2065 void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2066 PROTOTYPE: $;$$$
2067 PPCODE:
2068 if (GIMME_V != G_VOID)
2069 {
2070 EXTEND (SP, 3);
2071 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
2072 PUSHs (sv_2mortal (newSViv (pl->bed_x)));
2073 PUSHs (sv_2mortal (newSViv (pl->bed_y)));
2074 }
2075 if (map_path) sv_to (map_path, pl->savebed_map);
2076 if (x) sv_to (x, pl->bed_x);
2077 if (y) sv_to (y, pl->bed_y);
2078
2079 void
2080 list ()
2081 PPCODE:
2082 for_all_players (pl)
2083 XPUSHs (sv_2mortal (to_sv (pl)));
2084
2085
2086 MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2087
2088 int invoke (maptile *map, int event, ...)
2089 CODE:
2090 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2091 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2092 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2093 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2094 OUTPUT: RETVAL
2095
2096 SV *registry (maptile *map)
2097
2098 INCLUDE: $PERL genacc maptile ../include/map.h |
2099
2100 void
2101 maptile::instantiate ()
2102
2103 maptile *new ()
2104 PROTOTYPE:
2105 CODE:
2106 RETVAL = new maptile;
2107 OUTPUT:
2108 RETVAL
2109
2110 void
2111 maptile::players ()
2112 PPCODE:
2113 if (GIMME_V == G_SCALAR)
2114 XPUSHs (sv_2mortal (to_sv (THIS->players)));
2115 else if (GIMME_V == G_ARRAY)
2116 {
2117 EXTEND (SP, THIS->players);
2118 for_all_players (pl)
2119 if (pl->ob && pl->ob->map == THIS)
2120 PUSHs (sv_2mortal (to_sv (pl->ob)));
2121 }
2122
2123 void play_sound_map (maptile *map, int x, int y, int sound_num)
2124
2125 int out_of_map (maptile *map, int x, int y)
2126
2127 void
2128 trigger (maptile *map, long connection, bool state = true)
2129 CODE:
2130 activate_connection (map, connection, state);
2131
2132 void
2133 get_connection (maptile *map, long connection)
2134 PPCODE:
2135 oblinkpt *obp = get_connection_links (map, connection);
2136 if (obp)
2137 for (objectlink *ol = obp->link; ol; ol = ol->next)
2138 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob)));
2139
2140 object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2141
2142 object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2143
2144 object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2145 C_ARGS: str, map, nx, ny
2146
2147 void
2148 cf_map_normalise (maptile *map, int x, int y)
2149 PPCODE:
2150 {
2151 maptile *nmap = 0;
2152 I16 nx = 0, ny = 0;
2153 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2154
2155 EXTEND (SP, 4);
2156 PUSHs (sv_2mortal (newSViv (flags)));
2157
2158 if (GIMME_V == G_ARRAY)
2159 {
2160 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap)));
2161 PUSHs (sv_2mortal (newSViv (nx)));
2162 PUSHs (sv_2mortal (newSViv (ny)));
2163 }
2164 }
2165
2166 void
2167 at (maptile *map, unsigned int x, unsigned int y)
2168 PROTOTYPE: $$$
2169 PPCODE:
2170 {
2171 object *o;
2172 maptile *nmap = 0;
2173 I16 nx, ny;
2174
2175 get_map_flags (map, &nmap, x, y, &nx, &ny);
2176
2177 if (nmap)
2178 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2179 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
2180 }
2181
2182 SV *
2183 bot_at (maptile *obj, unsigned int x, unsigned int y)
2184 PROTOTYPE: $$$
2185 ALIAS:
2186 top_at = 1
2187 flags_at = 2
2188 light_at = 3
2189 move_block_at = 4
2190 move_slow_at = 5
2191 move_on_at = 6
2192 move_off_at = 7
2193 INIT:
2194 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2195 CODE:
2196 switch (ix)
2197 {
2198 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break;
2199 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break;
2200 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break;
2201 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break;
2202 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2203 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break;
2204 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break;
2205 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break;
2206 }
2207 OUTPUT: RETVAL
2208
2209 void fix_walls (maptile *map, int x, int y)
2210
2211 void fix_walls_around (maptile *map, int x, int y)
2212
2213 const char *
2214 region_name (maptile *m)
2215 CODE:
2216 RETVAL = get_name_of_region_for_map (m);
2217 OUTPUT: RETVAL
2218
2219 # worst xs function of my life
2220 maptile *
2221 _create_random_map (\
2222 char *path,\
2223 char *wallstyle,\
2224 char *wall_name,\
2225 char *floorstyle,\
2226 char *monsterstyle,\
2227 char *treasurestyle,\
2228 char *layoutstyle,\
2229 char *doorstyle,\
2230 char *decorstyle,\
2231 char *origin_map,\
2232 char *final_map,\
2233 char *exitstyle,\
2234 char *this_map,\
2235 char *exit_on_final_map,\
2236 int Xsize,\
2237 int Ysize,\
2238 int expand2x,\
2239 int layoutoptions1,\
2240 int layoutoptions2,\
2241 int layoutoptions3,\
2242 int symmetry,\
2243 int difficulty,\
2244 int difficulty_given,\
2245 float difficulty_increase,\
2246 int dungeon_level,\
2247 int dungeon_depth,\
2248 int decoroptions,\
2249 int orientation,\
2250 int origin_y,\
2251 int origin_x,\
2252 int random_seed,\
2253 val64 total_map_hp,\
2254 int map_layout_style,\
2255 int treasureoptions,\
2256 int symmetry_used,\
2257 region *region,\
2258 char *custom\
2259 )
2260 CODE:
2261 {
2262 random_map_params rmp;
2263
2264 assign (rmp.wallstyle , wallstyle);
2265 assign (rmp.wall_name , wall_name);
2266 assign (rmp.floorstyle , floorstyle);
2267 assign (rmp.monsterstyle , monsterstyle);
2268 assign (rmp.treasurestyle , treasurestyle);
2269 assign (rmp.layoutstyle , layoutstyle);
2270 assign (rmp.doorstyle , doorstyle);
2271 assign (rmp.decorstyle , decorstyle);
2272 assign (rmp.exitstyle , exitstyle);
2273 assign (rmp.exit_on_final_map, exit_on_final_map);
2274
2275 rmp.origin_map = origin_map;
2276 rmp.final_map = final_map;
2277 rmp.this_map = this_map;
2278 rmp.Xsize = Xsize;
2279 rmp.Ysize = Ysize;
2280 rmp.expand2x = expand2x;
2281 rmp.layoutoptions1 = layoutoptions1;
2282 rmp.layoutoptions2 = layoutoptions2;
2283 rmp.layoutoptions3 = layoutoptions3;
2284 rmp.symmetry = symmetry;
2285 rmp.difficulty = difficulty;
2286 rmp.difficulty_given = difficulty_given;
2287 rmp.difficulty_increase = difficulty_increase;
2288 rmp.dungeon_level = dungeon_level;
2289 rmp.dungeon_depth = dungeon_depth;
2290 rmp.decoroptions = decoroptions;
2291 rmp.orientation = orientation;
2292 rmp.origin_y = origin_y;
2293 rmp.origin_x = origin_x;
2294 rmp.random_seed = random_seed;
2295 rmp.total_map_hp = total_map_hp;
2296 rmp.map_layout_style = map_layout_style;
2297 rmp.treasureoptions = treasureoptions;
2298 rmp.symmetry_used = symmetry_used;
2299 rmp.region = region;
2300 rmp.custom = custom;
2301
2302 RETVAL = generate_random_map (path, &rmp);
2303 }
2304 OUTPUT:
2305 RETVAL
2306
2307 MODULE = cf PACKAGE = cf::arch
2308
2309 archetype *find (const char *name)
2310 CODE:
2311 RETVAL = archetype::find (name);
2312 OUTPUT:
2313 RETVAL
2314
2315 archetype *first()
2316 PROTOTYPE:
2317 CODE:
2318 RETVAL = first_archetype;
2319 OUTPUT: RETVAL
2320
2321 INCLUDE: $PERL genacc archetype ../include/object.h |
2322
2323 MODULE = cf PACKAGE = cf::party
2324
2325 partylist *first ()
2326 PROTOTYPE:
2327 CODE:
2328 RETVAL = get_firstparty ();
2329 OUTPUT: RETVAL
2330
2331 INCLUDE: $PERL genacc partylist ../include/player.h |
2332
2333 MODULE = cf PACKAGE = cf::region
2334
2335 region *first ()
2336 PROTOTYPE:
2337 CODE:
2338 RETVAL = first_region;
2339 OUTPUT: RETVAL
2340
2341 region *find (char *name)
2342 PROTOTYPE: $
2343 CODE:
2344 RETVAL = get_region_by_name (name);
2345 OUTPUT: RETVAL
2346
2347 INCLUDE: $PERL genacc region ../include/map.h |
2348
2349 MODULE = cf PACKAGE = cf::living
2350
2351 INCLUDE: $PERL genacc living ../include/living.h |
2352
2353 MODULE = cf PACKAGE = cf::settings
2354
2355 INCLUDE: $PERL genacc Settings ../include/global.h |
2356
2357 MODULE = cf PACKAGE = cf::client
2358
2359 INCLUDE: $PERL genacc client ../include/client.h |
2360
2361 int invoke (client *ns, int event, ...)
2362 CODE:
2363 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2364 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2365 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2366 RETVAL = ns->invoke ((event_type)event, ARG_AV (av), DT_END);
2367 OUTPUT: RETVAL
2368
2369 SV *registry (client *ns)
2370
2371 void
2372 list ()
2373 PPCODE:
2374 EXTEND (SP, clients.size ());
2375 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
2376 PUSHs (sv_2mortal (to_sv (*i)));
2377
2378 void
2379 client::send_packet (SV *packet)
2380 CODE:
2381 {
2382 STRLEN len;
2383 char *buf = SvPVbyte (packet, len);
2384
2385 THIS->send_packet (buf, len);
2386 }
2387