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/cvs/deliantra/server/server/cfperl.xs
Revision: 1.14
Committed: Sun Aug 27 13:02:04 2006 UTC (17 years, 8 months ago) by root
Branch: MAIN
Changes since 1.13: +73 -29 lines
Log Message:
some more fixes and refinements

File Contents

# Content
1 /*****************************************************************************/
2 /* CrossFire, A Multiplayer game for the X Window System */
3 /*****************************************************************************/
4
5 /*
6 * This code is placed under the GNU General Public Licence (GPL)
7 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorpd.e>
10 *
11 * This program is free software; you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or
14 * (at your option) any later version.
15 *
16 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details.
20 *
21 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
24 */
25
26 #include <EXTERN.h>
27 #include <perl.h>
28 #include <XSUB.h>
29
30 #undef save_long // clashes with libproto.h
31
32 #define PLUGIN_NAME "perl"
33 #define PLUGIN_VERSION "cfperl 0.5"
34
35 #ifndef __CEXTRACT__
36 #include <plugin.h>
37 #endif
38
39 #undef MODULEAPI
40 #ifdef WIN32
41 #else
42 #define MODULEAPI
43 #endif
44
45 #include <plugin_common.h>
46 #include <sounds.h>
47 #include <cstdarg>
48 #include <sproto.h>
49
50 #include "cfperl.h"
51 #include "shstr.h"
52
53 #include "perlxsi.c"
54
55 extern sint64 *levels; // the experience table
56
57 typedef object object_ornull;
58 typedef mapstruct mapstruct_ornull;
59
60 typedef double val64;
61 #define newSVval64 newSVnv
62 #define SvVAL64 SvNV
63
64 static f_plug_api gethook;
65 static f_plug_api systemDirectory;
66 static f_plug_api object_set_property;
67 static f_plug_api map_get_map;
68 static f_plug_api object_insert;
69
70 /* this is a stupid way to do things, and awkward to use for plug-in authors */
71 typedef struct
72 {
73 object* who;
74 object* activator;
75 object* third;
76 object* event;
77 mapstruct* map;
78 char message[1024];
79 int fix; // seems to be python-only, and should not be part of the API
80 int event_code;
81 char extension[1024]; // name field, should invoke specific perl extension
82 char options[1024]; // slaying field of event_connectors
83 int returnvalue;
84 } CFPContext;
85
86 static HV *obj_cache;
87 static PerlInterpreter *perl;
88
89 static AV *cb_global, *cb_object, *cb_player, *cb_type, *cb_map;
90
91 #define PUSHcfapi(type,value) PUSHs (sv_2mortal (newSVcfapi (CFAPI_ ## type, (value))))
92 #define PUSHcfapi_va(type,ctype) PUSHcfapi (type, va_arg (args, ctype))
93 #define PUSH_OB PUSHcfapi_va(POBJECT, object *)
94 #define PUSH_PL PUSHcfapi_va(PPLAYER, player *)
95 #define PUSH_MAP PUSHcfapi_va(PMAP, mapstruct *)
96 #define PUSH_PV PUSHcfapi_va(STRING, const char *)
97 #define PUSH_IV PUSHs (sv_2mortal (newSViv (va_arg (args, int))))
98
99 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
100
101 static SV *
102 newSVptr (void *ptr, const char *klass, HV *hv = newHV ())
103 {
104 SV *sv;
105
106 if (!ptr)
107 return &PL_sv_undef;
108
109 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0);
110 return sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1));
111 }
112
113 template<class extendable>
114 SV *
115 newSVextendable (extendable *obj, const char *klass)
116 {
117 if (!obj)
118 return &PL_sv_undef;
119
120 if (!obj->self)
121 obj->self = newSVptr (obj, klass);
122
123 return newSVsv (static_cast<SV *>(obj->self));
124 }
125
126 static void
127 SVptr_cache_set (void *ptr, SV *sv)
128 {
129 hv_store (obj_cache, (char *)&ptr, sizeof (ptr), sv, 0);
130 }
131
132 static SV *
133 SVptr_cache_get (void *ptr)
134 {
135 SV **he = hv_fetch (obj_cache, (char *)&ptr, sizeof (ptr), 0);
136
137 return he ? *he : 0;
138 }
139
140 static SV *
141 newSVptr_cached (void *ptr, const char *klass)
142 {
143 SV *sv;
144
145 if (!ptr)
146 return &PL_sv_undef;
147
148 sv = SVptr_cache_get (ptr);
149
150 if (!sv)
151 {
152 HV *hv = newHV ();
153 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0);
154 sv = sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1));
155
156 SVptr_cache_set (ptr, sv);
157 }
158
159 return newSVsv (sv);
160 }
161
162 static void
163 clearSVptr (SV *sv)
164 {
165 if (SvROK (sv))
166 sv = SvRV (sv);
167
168 hv_clear ((HV *)sv);
169 sv_unmagic (sv, PERL_MAGIC_ext);
170 }
171
172 static long
173 SvPTR (SV *sv, const char *klass)
174 {
175 if (!sv_derived_from (sv, klass))
176 croak ("object of type %s expected", klass);
177
178 MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext);
179
180 if (!mg)
181 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
182
183 return (long)mg->mg_ptr;
184 }
185
186 static long
187 SvPTR_ornull (SV *sv, const char *klass)
188 {
189 if (SvOK (sv))
190 return SvPTR (sv, klass);
191 else
192 return 0;
193 }
194
195 static SV *
196 newSVdt_va (va_list &ap, data_type type)
197 {
198 SV *sv;
199
200 switch (type)
201 {
202 case DT_INT:
203 sv = newSViv (va_arg (ap, int));
204 break;
205
206 case DT_INT64:
207 sv = newSVval64 ((val64)va_arg (ap, sint64));
208 break;
209
210 case DT_DOUBLE:
211 sv = newSVnv (va_arg (ap, double));
212 break;
213
214 case DT_STRING:
215 {
216 char *str = (char *)va_arg (ap, const char *);
217 sv = str ? newSVpv (str, 0) : &PL_sv_undef;
218 }
219 break;
220
221 case DT_DATA:
222 {
223 char *str = (char *)va_arg (ap, const void *);
224 int len = va_arg (ap, int);
225 sv = str ? newSVpv (str, len) : &PL_sv_undef;
226 }
227 break;
228
229 case DT_OBJECT:
230 {
231 object *obj = va_arg (ap, object *);
232 sv = newSVextendable (obj, obj && obj->type == PLAYER ? "cf::object::player::wrap" : "cf::object::wrap");
233 }
234 break;
235
236 case DT_MAP:
237 // va_arg (object *) when void * is passed is an XSI extension
238 sv = newSVextendable (va_arg (ap, mapstruct *), "cf::map::wrap");
239 break;
240
241 case DT_PLAYER:
242 sv = newSVextendable (va_arg (ap, player *), "cf::player::wrap");
243 break;
244
245 case DT_ARCH:
246 sv = newSVptr (va_arg (ap, archetype *), "cf::arch::wrap");
247 break;
248
249 case DT_PARTY:
250 sv = newSVptr (va_arg (ap, partylist *), "cf::party::wrap");
251 break;
252
253 case DT_REGION:
254 sv = newSVptr (va_arg (ap, region *), "cf::region::wrap");
255 break;
256
257 default:
258 assert (("unhandled type in newSVdt_va", 0));
259 }
260
261 return sv;
262 }
263
264 static SV *
265 newSVdt (data_type type, ...)
266 {
267 va_list ap;
268
269 va_start (ap, type);
270 SV *sv = newSVdt_va (ap, type);
271 va_end (ap);
272
273 return sv;
274 }
275
276 static SV *
277 newSVcfapi (int type, ...)
278 {
279 SV *sv;
280
281 va_list ap;
282 va_start (ap, type);
283
284 switch (type)
285 {
286 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
287 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
288 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
289 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
290 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
291 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
292 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
293 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
294 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
295 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
296
297 default:
298 assert (("unhandled type in newSVcfapi", 0));
299 }
300
301 va_end (ap);
302
303 return sv;
304 }
305
306 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
307
308 SV *
309 registry_of (extendable_base *ext)
310 {
311 if (!ext->cb)
312 ext->cb = newAV ();
313
314 return newRV_inc ((SV *)ext->cb);
315 }
316
317 void extendable_base::clear ()
318 {
319 //if (self) fprintf (stderr, "free_ob_self %p %s (%p,%p)\n", this, ((object *)this)->name, self, cb);//D
320
321 if (self) SvREFCNT_dec (self);
322 if (cb) SvREFCNT_dec (cb);
323
324 if (attach) free_string (attach);
325
326 self = 0;
327 cb = 0;
328 attach = 0;
329 }
330
331 void extendable_base::optimise ()
332 {
333 if (!self)
334 return;
335
336 HV *hv = (HV *)SvRV ((SV *)self);
337
338 if (SvREFCNT ((SV *)self) == 1
339 && SvREFCNT ((SV *)hv) == 1
340 && !HvKEYS (hv))
341 {
342 SvREFCNT_dec ((SV *)self);
343 self = 0;
344 }
345 }
346
347 void
348 object::instantiate_ ()
349 {
350 dSP;
351 ENTER;
352 SAVETMPS;
353 PUSHMARK (SP);
354 EXTEND (SP, 2);
355 PUSHs (sv_2mortal (newSVdt (DT_OBJECT, static_cast<object *>(this))));
356 PUSHs (sv_2mortal (newSVpv (attach, 0)));
357 PUTBACK;
358 call_pv ("cf::instantiate", G_DISCARD | G_VOID | G_EVAL);
359 FREETMPS;
360 LEAVE;
361 }
362
363 /////////////////////////////////////////////////////////////////////////////
364
365 object_freezer::object_freezer (const char *filename)
366 : filename (filename)
367 {
368 av = (AV *)newAV ();
369 idx = 0;
370 av_extend ((AV *)av, 1024);
371 }
372
373 object_freezer::~object_freezer ()
374 {
375 dSP;
376 ENTER;
377 SAVETMPS;
378 PUSHMARK (SP);
379 XPUSHs (sv_2mortal (newSVpv (filename, 0)));
380 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
381 PUTBACK;
382 call_pv ("cf::object_freezer_save", G_VOID | G_DISCARD | G_EVAL);
383 FREETMPS;
384 LEAVE;
385 }
386
387 void object_freezer::put (extendable_base *ext)
388 {
389 ext->optimise ();
390
391 if (ext->self)
392 av_store ((AV *)av, idx, SvREFCNT_inc ((SV *)ext->self));
393
394 ++idx;
395 }
396
397 object_thawer::object_thawer (const char *filename)
398 {
399 av = 0;
400 idx = 0;
401
402 if (!filename)
403 return;
404
405 dSP;
406 ENTER;
407 SAVETMPS;
408 PUSHMARK (SP);
409 XPUSHs (sv_2mortal (newSVpv (filename, 0)));
410 PUTBACK;
411
412 if (0 < call_pv ("cf::object_thawer_load", G_SCALAR | G_EVAL))
413 {
414 SPAGAIN;
415 SV *sv = POPs;
416 if (SvROK (sv))
417 av = SvREFCNT_inc (SvRV (sv));
418 }
419
420 FREETMPS;
421 LEAVE;
422 }
423
424 void reattach (data_type type, void *obj)
425 {
426 dSP;
427 ENTER;
428 SAVETMPS;
429 PUSHMARK (SP);
430 XPUSHs (sv_2mortal (newSVdt (type, obj)));
431 PUTBACK;
432 call_pv ("cf::reattach", G_DISCARD | G_VOID | G_EVAL);
433 FREETMPS;
434 LEAVE;
435
436 switch (type)
437 {
438 case DT_OBJECT: INVOKE_OBJECT (REATTACH, obj); break;
439 case DT_PLAYER: INVOKE_PLAYER (REATTACH, obj); break;
440 case DT_MAP: INVOKE_MAP (REATTACH, obj); break;
441 }
442 }
443
444 template<class subclass>
445 void reattach (extendable<subclass> *obj)
446 {
447 if (obj->self)
448 reattach (subclass::get_dt (), (subclass *)obj);
449 }
450
451 void object_thawer::get (data_type type, void *obj, extendable_base *ext)
452 {
453 if (!av)
454 return;
455
456 // we have to "re-instantiate"/reattach to an object, so nuke ext->attach
457 ext->clear ();
458
459 SV **svp = av_fetch ((AV *)av, idx, 0);
460
461 ++idx;
462
463 if (!svp)
464 return;
465
466 if (SvROK (*svp))
467 {
468 ext->self = SvREFCNT_inc (*svp);
469 sv_magic (SvRV ((SV *)ext->self), 0, PERL_MAGIC_ext, (char *)obj, 0);
470
471 reattach (type, obj);
472 }
473 }
474
475 object_thawer::~object_thawer ()
476 {
477 if (av)
478 SvREFCNT_dec ((SV *)av);
479 }
480
481 /////////////////////////////////////////////////////////////////////////////
482
483 extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
484 {
485 gethook = gethooksptr;
486 printf (PLUGIN_VERSION " init\n");
487
488 return 0;
489 }
490
491 static CommArray_s rtn_cmd;
492
493 static int
494 runPluginCommand (object *obj, char *params)
495 {
496 dSP;
497
498 ENTER;
499 SAVETMPS;
500
501 PUSHMARK (SP);
502
503 EXTEND (SP, 3);
504 PUSHs (sv_2mortal (newSVpv (rtn_cmd.name, 0)));
505 PUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, obj)));
506
507 if (params)
508 PUSHs (sv_2mortal (newSVpv (params, 0)));
509
510 PUTBACK;
511 int count = call_pv ("cf::inject_command", G_SCALAR | G_EVAL);
512 SPAGAIN;
513
514 if (SvTRUE (ERRSV))
515 LOG (llevError, "command '%s' callback evaluation error: %s", rtn_cmd.name, SvPV_nolen (ERRSV));
516
517 int returnvalue = count > 0 ? POPi : -1;
518
519 PUTBACK;
520 FREETMPS;
521 LEAVE;
522
523 return returnvalue;
524 }
525
526 extern "C" void *cfperl_getPluginProperty (int *type, ...)
527 {
528 va_list args;
529 char *propname;
530 int i;
531 va_start (args, type);
532 propname = va_arg (args, char *);
533 //printf ("Property name: %s\n", propname);
534
535 if (!strcmp (propname, "command?"))
536 {
537 if (!perl)
538 return NULL;
539
540 const char *cmdname = va_arg (args, const char *);
541 HV *hv = get_hv ("cf::COMMAND", 1);
542 SV **svp = hv_fetch (hv, cmdname, strlen (cmdname) + 1, 0);
543
544 va_end (args);
545
546 if (svp)
547 {
548 // this is totaly broken, should stash it into %COMMAND
549 rtn_cmd.name = cmdname;
550 rtn_cmd.time = SvNV (*svp);
551 rtn_cmd.func = runPluginCommand;
552
553 return &rtn_cmd;
554 }
555 }
556 else if (!strcmp (propname, "Identification"))
557 {
558 va_end (args);
559 return (void*) PLUGIN_NAME;
560 }
561 else if (!strcmp (propname, "FullName"))
562 {
563 va_end (args);
564 return (void*) PLUGIN_VERSION;
565 }
566 else
567 va_end (args);
568
569 return NULL;
570 }
571
572 extern "C" int cfperl_postInitPlugin ()
573 {
574 int hooktype = 1;
575 int rtype = 0;
576
577 printf (PLUGIN_VERSION " post init\n");
578
579 systemDirectory = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_system_directory");
580 object_set_property = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_object_set_property");
581 map_get_map = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_map_get_map");
582 object_insert = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_object_insert");
583
584 cf_init_plugin (gethook);
585
586 return 0;
587 }
588
589 extern "C" int cfperl_closePlugin ()
590 {
591 return 0;
592 }
593
594 void
595 cfperl_init ()
596 {
597 char *argv[] = {
598 "",
599 "-e"
600 "BEGIN {"
601 " cf->bootstrap;"
602 " unshift @INC, cf::datadir ();"
603 "}"
604 ""
605 "use cf;"
606 };
607
608 perl = perl_alloc ();
609 perl_construct (perl);
610
611 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
612
613 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl))
614 {
615 printf ("unable to initialize perl-interpreter, aborting.\n");
616
617 exit (EXIT_FAILURE);
618 //perl_destruct (perl);
619 //perl_free (perl);
620 //perl = 0;
621 //return;
622 }
623
624 obj_cache = newHV ();
625 }
626
627 void cfperl_main ()
628 {
629 dSP;
630
631 PUSHMARK (SP);
632 PUTBACK;
633 call_pv ("cf::main", G_DISCARD | G_VOID);
634 }
635
636 static event_klass klass_of[NUM_EVENT_TYPES] = {
637 # define def(type,name) KLASS_ ## type,
638 # include "eventinc.h"
639 # undef def
640 };
641
642 static void
643 gather_callbacks (AV *&callbacks, AV *registry, event_type event)
644 {
645 // event must be in array
646 if (event >= 0 && event <= AvFILLp (registry))
647 {
648 SV *cbs_ = AvARRAY (registry)[event];
649
650 // element must be list of callback entries
651 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
652 {
653 AV *cbs = (AV *)SvRV (cbs_);
654
655 // no callback entries, no callbacks to call
656 if (AvFILLp (cbs) >= 0)
657 {
658 if (!callbacks)
659 {
660 callbacks = newAV ();
661 av_extend (callbacks, 16);
662 }
663
664 // never use SvREFCNT_inc to copy values, but its ok here :)
665 for (int i = 0; i <= AvFILLp (cbs); ++i)
666 av_push (callbacks, SvREFCNT_inc (AvARRAY (cbs)[i]));
667 }
668 }
669 }
670 }
671
672 bool cfperl_invoke (event_type event, ...)
673 {
674 data_type dt;
675 va_list ap;
676
677 va_start (ap, event);
678
679 AV *callbacks = 0;
680
681 object *op;
682 player *pl;
683 mapstruct *map;
684
685 // callback call ordering is:
686 // 1. per-object callback (NYI)
687 // 2. per-class object
688 // 2a. per-type callback
689 // 4. global callbacks
690
691 gather_callbacks (callbacks, cb_global, event);
692
693 switch (klass_of [event])
694 {
695 case KLASS_GLOBAL:
696 break;
697
698 case KLASS_OBJECT:
699 dt = (data_type) va_arg (ap, int);
700 assert (("first argument must be of type object", dt == DT_OBJECT));
701 op = va_arg (ap, object *);
702
703 if (op->cb)
704 gather_callbacks (callbacks, (AV *)op->cb, event);
705
706 if (op->type)
707 {
708 if (op->subtype && op->type + op->subtype * NUM_SUBTYPES <= AvFILLp (cb_type))
709 {
710 SV *registry = AvARRAY (cb_type)[op->type + op->subtype * NUM_SUBTYPES];
711
712 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
713 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
714 }
715
716 if (op->type <= AvFILLp (cb_type))
717 {
718 SV *registry = AvARRAY (cb_type)[op->type];
719
720 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
721 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
722 }
723 }
724
725 gather_callbacks (callbacks, cb_object, event);
726
727 break;
728
729 case KLASS_PLAYER:
730 dt = (data_type) va_arg (ap, int);
731 assert (("first argument must be of type player", dt == DT_PLAYER));
732 pl = va_arg (ap, player *);
733
734 if (pl->cb)
735 gather_callbacks (callbacks, (AV *)pl->cb, event);
736
737 gather_callbacks (callbacks, cb_player, event);
738 break;
739
740 case KLASS_MAP:
741 dt = (data_type) va_arg (ap, int);
742 assert (("first argument must be of type object", dt == DT_MAP));
743 map = va_arg (ap, mapstruct *);
744
745 if (map->cb)
746 gather_callbacks (callbacks, (AV *)map->cb, event);
747
748 gather_callbacks (callbacks, cb_map, event);
749 break;
750
751 default:
752 assert (("unsupported event klass in cfperl_invoke", 0));
753 }
754
755 // short-circuit processing if no callbacks found/defined
756 if (!callbacks)
757 return 0;
758
759 dSP;
760 ENTER;
761 SAVETMPS;
762
763 PUSHMARK (SP);
764 EXTEND (SP, 3);
765
766 PUSHs (sv_2mortal (newSViv (event))); // only used for debugging nowadays
767 PUSHs (sv_2mortal (newRV_noinc ((SV *)callbacks)));
768
769 switch (klass_of [event])
770 {
771 case KLASS_OBJECT: PUSHs (sv_2mortal (newSVdt (DT_OBJECT, op))); break;
772 case KLASS_PLAYER: PUSHs (sv_2mortal (newSVdt (DT_PLAYER, pl))); break;
773 case KLASS_MAP: PUSHs (sv_2mortal (newSVdt (DT_MAP, map))); break;
774 }
775
776 for (;;)
777 {
778 dt = (data_type) va_arg (ap, int);
779
780 if (dt == DT_END)
781 break;
782
783 if (dt == DT_AV)
784 {
785 AV *av = va_arg (ap, AV *);
786
787 for (int i = 0; i <= av_len (av); ++i)
788 XPUSHs (*av_fetch (av, i, 1));
789 }
790 else
791 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
792 }
793
794 va_end (ap);
795
796 PUTBACK;
797 int count = call_pv ("cf::do_invoke", G_SCALAR | G_EVAL);
798 SPAGAIN;
799
800 count = count > 0 ? POPi : 0;
801
802 FREETMPS;
803 LEAVE;
804
805 return count;
806 }
807
808 SV *
809 cfperl_result (int idx)
810 {
811 AV *av = get_av ("cfperl::invoke_results", 0);
812 if (!av)
813 return &PL_sv_undef;
814
815 SV **sv = av_fetch (av, idx, 0);
816 if (!sv)
817 return &PL_sv_undef;
818
819 return *sv;
820 }
821
822 int
823 cfperl_result_INT (int idx)
824 {
825 return SvIV (cfperl_result (idx));
826 }
827
828 MODULE = cf PACKAGE = cf PREFIX = cf_
829
830 BOOT:
831 {
832 HV *stash = gv_stashpv ("cf", 1);
833
834 static const struct {
835 const char *name;
836 IV iv;
837 } *civ, const_iv[] = {
838 # define const_iv(name) { # name, (IV)name },
839 const_iv (llevError)
840 const_iv (llevInfo)
841 const_iv (llevDebug)
842 const_iv (llevMonster)
843
844 const_iv (MAX_TIME)
845 const_iv (PLAYER)
846 const_iv (TRANSPORT)
847 const_iv (ROD)
848 const_iv (TREASURE)
849 const_iv (POTION)
850 const_iv (FOOD)
851 const_iv (POISON)
852 const_iv (BOOK)
853 const_iv (CLOCK)
854 const_iv (LIGHTNING)
855 const_iv (ARROW)
856 const_iv (BOW)
857 const_iv (WEAPON)
858 const_iv (ARMOUR)
859 const_iv (PEDESTAL)
860 const_iv (ALTAR)
861 const_iv (LOCKED_DOOR)
862 const_iv (SPECIAL_KEY)
863 const_iv (MAP)
864 const_iv (DOOR)
865 const_iv (KEY)
866 const_iv (TIMED_GATE)
867 const_iv (TRIGGER)
868 const_iv (GRIMREAPER)
869 const_iv (MAGIC_EAR)
870 const_iv (TRIGGER_BUTTON)
871 const_iv (TRIGGER_ALTAR)
872 const_iv (TRIGGER_PEDESTAL)
873 const_iv (SHIELD)
874 const_iv (HELMET)
875 const_iv (HORN)
876 const_iv (MONEY)
877 const_iv (CLASS)
878 const_iv (GRAVESTONE)
879 const_iv (AMULET)
880 const_iv (PLAYERMOVER)
881 const_iv (TELEPORTER)
882 const_iv (CREATOR)
883 const_iv (SKILL)
884 const_iv (EXPERIENCE)
885 const_iv (EARTHWALL)
886 const_iv (GOLEM)
887 const_iv (THROWN_OBJ)
888 const_iv (BLINDNESS)
889 const_iv (GOD)
890 const_iv (DETECTOR)
891 const_iv (TRIGGER_MARKER)
892 const_iv (DEAD_OBJECT)
893 const_iv (DRINK)
894 const_iv (MARKER)
895 const_iv (HOLY_ALTAR)
896 const_iv (PLAYER_CHANGER)
897 const_iv (BATTLEGROUND)
898 const_iv (PEACEMAKER)
899 const_iv (GEM)
900 const_iv (FIREWALL)
901 const_iv (ANVIL)
902 const_iv (CHECK_INV)
903 const_iv (MOOD_FLOOR)
904 const_iv (EXIT)
905 const_iv (ENCOUNTER)
906 const_iv (SHOP_FLOOR)
907 const_iv (SHOP_MAT)
908 const_iv (RING)
909 const_iv (FLOOR)
910 const_iv (FLESH)
911 const_iv (INORGANIC)
912 const_iv (SKILL_TOOL)
913 const_iv (LIGHTER)
914 const_iv (TRAP_PART)
915 const_iv (WALL)
916 const_iv (LIGHT_SOURCE)
917 const_iv (MISC_OBJECT)
918 const_iv (MONSTER)
919 const_iv (SPAWN_GENERATOR)
920 const_iv (LAMP)
921 const_iv (DUPLICATOR)
922 const_iv (TOOL)
923 const_iv (SPELLBOOK)
924 const_iv (BUILDFAC)
925 const_iv (CLOAK)
926 const_iv (SPINNER)
927 const_iv (GATE)
928 const_iv (BUTTON)
929 const_iv (CF_HANDLE)
930 const_iv (HOLE)
931 const_iv (TRAPDOOR)
932 const_iv (SIGN)
933 const_iv (BOOTS)
934 const_iv (GLOVES)
935 const_iv (SPELL)
936 const_iv (SPELL_EFFECT)
937 const_iv (CONVERTER)
938 const_iv (BRACERS)
939 const_iv (POISONING)
940 const_iv (SAVEBED)
941 const_iv (POISONCLOUD)
942 const_iv (FIREHOLES)
943 const_iv (WAND)
944 const_iv (SCROLL)
945 const_iv (DIRECTOR)
946 const_iv (GIRDLE)
947 const_iv (FORCE)
948 const_iv (POTION_EFFECT)
949 const_iv (EVENT_CONNECTOR)
950 const_iv (CLOSE_CON)
951 const_iv (CONTAINER)
952 const_iv (ARMOUR_IMPROVER)
953 const_iv (WEAPON_IMPROVER)
954 const_iv (SKILLSCROLL)
955 const_iv (DEEP_SWAMP)
956 const_iv (IDENTIFY_ALTAR)
957 const_iv (MENU)
958 const_iv (RUNE)
959 const_iv (TRAP)
960 const_iv (POWER_CRYSTAL)
961 const_iv (CORPSE)
962 const_iv (DISEASE)
963 const_iv (SYMPTOM)
964 const_iv (BUILDER)
965 const_iv (MATERIAL)
966 const_iv (ITEM_TRANSFORMER)
967 const_iv (QUEST)
968
969 const_iv (NUM_SUBTYPES)
970
971 const_iv (ST_BD_BUILD)
972 const_iv (ST_BD_REMOVE)
973
974 const_iv (ST_MAT_FLOOR)
975 const_iv (ST_MAT_WALL)
976 const_iv (ST_MAT_ITEM)
977
978 const_iv (AT_PHYSICAL)
979 const_iv (AT_MAGIC)
980 const_iv (AT_FIRE)
981 const_iv (AT_ELECTRICITY)
982 const_iv (AT_COLD)
983 const_iv (AT_CONFUSION)
984 const_iv (AT_ACID)
985 const_iv (AT_DRAIN)
986 const_iv (AT_WEAPONMAGIC)
987 const_iv (AT_GHOSTHIT)
988 const_iv (AT_POISON)
989 const_iv (AT_SLOW)
990 const_iv (AT_PARALYZE)
991 const_iv (AT_TURN_UNDEAD)
992 const_iv (AT_FEAR)
993 const_iv (AT_CANCELLATION)
994 const_iv (AT_DEPLETE)
995 const_iv (AT_DEATH)
996 const_iv (AT_CHAOS)
997 const_iv (AT_COUNTERSPELL)
998 const_iv (AT_GODPOWER)
999 const_iv (AT_HOLYWORD)
1000 const_iv (AT_BLIND)
1001 const_iv (AT_INTERNAL)
1002 const_iv (AT_LIFE_STEALING)
1003 const_iv (AT_DISEASE)
1004
1005 const_iv (QUEST_IN_PROGRESS)
1006 const_iv (QUEST_DONE_QUEST)
1007 const_iv (QUEST_DONE_TASK)
1008 const_iv (QUEST_START_QUEST)
1009 const_iv (QUEST_END_QUEST)
1010 const_iv (QUEST_START_TASK)
1011 const_iv (QUEST_END_TASK)
1012 const_iv (QUEST_OVERRIDE)
1013 const_iv (QUEST_ON_ACTIVATE)
1014
1015 const_iv (WEAP_HIT)
1016 const_iv (WEAP_SLASH)
1017 const_iv (WEAP_PIERCE)
1018 const_iv (WEAP_CLEAVE)
1019 const_iv (WEAP_SLICE)
1020 const_iv (WEAP_STAB)
1021 const_iv (WEAP_WHIP)
1022 const_iv (WEAP_CRUSH)
1023 const_iv (WEAP_BLUD)
1024
1025 const_iv (FLAG_ALIVE)
1026 const_iv (FLAG_WIZ)
1027 const_iv (FLAG_REMOVED)
1028 const_iv (FLAG_FREED)
1029 const_iv (FLAG_WAS_WIZ)
1030 const_iv (FLAG_APPLIED)
1031 const_iv (FLAG_UNPAID)
1032 const_iv (FLAG_USE_SHIELD)
1033 const_iv (FLAG_NO_PICK)
1034 const_iv (FLAG_ANIMATE)
1035 const_iv (FLAG_MONSTER)
1036 const_iv (FLAG_FRIENDLY)
1037 const_iv (FLAG_GENERATOR)
1038 const_iv (FLAG_IS_THROWN)
1039 const_iv (FLAG_AUTO_APPLY)
1040 const_iv (FLAG_TREASURE)
1041 const_iv (FLAG_PLAYER_SOLD)
1042 const_iv (FLAG_SEE_INVISIBLE)
1043 const_iv (FLAG_CAN_ROLL)
1044 const_iv (FLAG_OVERLAY_FLOOR)
1045 const_iv (FLAG_IS_TURNABLE)
1046 const_iv (FLAG_IS_USED_UP)
1047 const_iv (FLAG_IDENTIFIED)
1048 const_iv (FLAG_REFLECTING)
1049 const_iv (FLAG_CHANGING)
1050 const_iv (FLAG_SPLITTING)
1051 const_iv (FLAG_HITBACK)
1052 const_iv (FLAG_STARTEQUIP)
1053 const_iv (FLAG_BLOCKSVIEW)
1054 const_iv (FLAG_UNDEAD)
1055 const_iv (FLAG_SCARED)
1056 const_iv (FLAG_UNAGGRESSIVE)
1057 const_iv (FLAG_REFL_MISSILE)
1058 const_iv (FLAG_REFL_SPELL)
1059 const_iv (FLAG_NO_MAGIC)
1060 const_iv (FLAG_NO_FIX_PLAYER)
1061 const_iv (FLAG_IS_LIGHTABLE)
1062 const_iv (FLAG_TEAR_DOWN)
1063 const_iv (FLAG_RUN_AWAY)
1064 const_iv (FLAG_PICK_UP)
1065 const_iv (FLAG_UNIQUE)
1066 const_iv (FLAG_NO_DROP)
1067 const_iv (FLAG_WIZCAST)
1068 const_iv (FLAG_CAST_SPELL)
1069 const_iv (FLAG_USE_SCROLL)
1070 const_iv (FLAG_USE_RANGE)
1071 const_iv (FLAG_USE_BOW)
1072 const_iv (FLAG_USE_ARMOUR)
1073 const_iv (FLAG_USE_WEAPON)
1074 const_iv (FLAG_USE_RING)
1075 const_iv (FLAG_READY_RANGE)
1076 const_iv (FLAG_READY_BOW)
1077 const_iv (FLAG_XRAYS)
1078 const_iv (FLAG_NO_APPLY)
1079 const_iv (FLAG_IS_FLOOR)
1080 const_iv (FLAG_LIFESAVE)
1081 const_iv (FLAG_NO_STRENGTH)
1082 const_iv (FLAG_SLEEP)
1083 const_iv (FLAG_STAND_STILL)
1084 const_iv (FLAG_RANDOM_MOVE)
1085 const_iv (FLAG_ONLY_ATTACK)
1086 const_iv (FLAG_CONFUSED)
1087 const_iv (FLAG_STEALTH)
1088 const_iv (FLAG_WIZPASS)
1089 const_iv (FLAG_IS_LINKED)
1090 const_iv (FLAG_CURSED)
1091 const_iv (FLAG_DAMNED)
1092 const_iv (FLAG_SEE_ANYWHERE)
1093 const_iv (FLAG_KNOWN_MAGICAL)
1094 const_iv (FLAG_KNOWN_CURSED)
1095 const_iv (FLAG_CAN_USE_SKILL)
1096 const_iv (FLAG_BEEN_APPLIED)
1097 const_iv (FLAG_READY_SCROLL)
1098 const_iv (FLAG_USE_ROD)
1099 const_iv (FLAG_USE_HORN)
1100 const_iv (FLAG_MAKE_INVIS)
1101 const_iv (FLAG_INV_LOCKED)
1102 const_iv (FLAG_IS_WOODED)
1103 const_iv (FLAG_IS_HILLY)
1104 const_iv (FLAG_READY_SKILL)
1105 const_iv (FLAG_READY_WEAPON)
1106 const_iv (FLAG_NO_SKILL_IDENT)
1107 const_iv (FLAG_BLIND)
1108 const_iv (FLAG_SEE_IN_DARK)
1109 const_iv (FLAG_IS_CAULDRON)
1110 const_iv (FLAG_NO_STEAL)
1111 const_iv (FLAG_ONE_HIT)
1112 const_iv (FLAG_CLIENT_SENT)
1113 const_iv (FLAG_BERSERK)
1114 const_iv (FLAG_NEUTRAL)
1115 const_iv (FLAG_NO_ATTACK)
1116 const_iv (FLAG_NO_DAMAGE)
1117 const_iv (FLAG_OBJ_ORIGINAL)
1118 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1119 const_iv (FLAG_ACTIVATE_ON_PUSH)
1120 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1121 const_iv (FLAG_IS_WATER)
1122 const_iv (FLAG_CONTENT_ON_GEN)
1123 const_iv (FLAG_IS_A_TEMPLATE)
1124 const_iv (FLAG_IS_BUILDABLE)
1125 const_iv (FLAG_AFK)
1126
1127 const_iv (NDI_BLACK)
1128 const_iv (NDI_WHITE)
1129 const_iv (NDI_NAVY)
1130 const_iv (NDI_RED)
1131 const_iv (NDI_ORANGE)
1132 const_iv (NDI_BLUE)
1133 const_iv (NDI_DK_ORANGE)
1134 const_iv (NDI_GREEN)
1135 const_iv (NDI_LT_GREEN)
1136 const_iv (NDI_GREY)
1137 const_iv (NDI_BROWN)
1138 const_iv (NDI_GOLD)
1139 const_iv (NDI_TAN)
1140 const_iv (NDI_MAX_COLOR)
1141 const_iv (NDI_COLOR_MASK)
1142 const_iv (NDI_UNIQUE)
1143 const_iv (NDI_ALL)
1144
1145 const_iv (F_APPLIED)
1146 const_iv (F_LOCATION)
1147 const_iv (F_UNPAID)
1148 const_iv (F_MAGIC)
1149 const_iv (F_CURSED)
1150 const_iv (F_DAMNED)
1151 const_iv (F_OPEN)
1152 const_iv (F_NOPICK)
1153 const_iv (F_LOCKED)
1154
1155 const_iv (F_BUY)
1156 const_iv (F_SHOP)
1157 const_iv (F_SELL)
1158
1159 const_iv (P_BLOCKSVIEW)
1160 const_iv (P_NO_MAGIC)
1161 const_iv (P_IS_ALIVE)
1162 const_iv (P_NO_CLERIC)
1163 const_iv (P_NEED_UPDATE)
1164 const_iv (P_NO_ERROR)
1165 const_iv (P_OUT_OF_MAP)
1166 const_iv (P_NEW_MAP)
1167
1168 const_iv (UP_OBJ_INSERT)
1169 const_iv (UP_OBJ_REMOVE)
1170 const_iv (UP_OBJ_CHANGE)
1171 const_iv (UP_OBJ_FACE)
1172
1173 const_iv (INS_NO_MERGE)
1174 const_iv (INS_ABOVE_FLOOR_ONLY)
1175 const_iv (INS_NO_WALK_ON)
1176 const_iv (INS_ON_TOP)
1177 const_iv (INS_BELOW_ORIGINATOR)
1178 const_iv (INS_MAP_LOAD)
1179
1180 const_iv (WILL_APPLY_HANDLE)
1181 const_iv (WILL_APPLY_TREASURE)
1182 const_iv (WILL_APPLY_EARTHWALL)
1183 const_iv (WILL_APPLY_DOOR)
1184 const_iv (WILL_APPLY_FOOD)
1185
1186 const_iv (SAVE_MODE)
1187 const_iv (SAVE_DIR_MODE)
1188
1189 const_iv (M_PAPER)
1190 const_iv (M_IRON)
1191 const_iv (M_GLASS)
1192 const_iv (M_LEATHER)
1193 const_iv (M_WOOD)
1194 const_iv (M_ORGANIC)
1195 const_iv (M_STONE)
1196 const_iv (M_CLOTH)
1197 const_iv (M_ADAMANT)
1198 const_iv (M_LIQUID)
1199 const_iv (M_SOFT_METAL)
1200 const_iv (M_BONE)
1201 const_iv (M_ICE)
1202 const_iv (M_SPECIAL)
1203
1204 const_iv (SK_EXP_ADD_SKILL)
1205 const_iv (SK_EXP_TOTAL)
1206 const_iv (SK_EXP_NONE)
1207 const_iv (SK_SUBTRACT_SKILL_EXP)
1208
1209 const_iv (SK_LOCKPICKING)
1210 const_iv (SK_HIDING)
1211 const_iv (SK_SMITHERY)
1212 const_iv (SK_BOWYER)
1213 const_iv (SK_JEWELER)
1214 const_iv (SK_ALCHEMY)
1215 const_iv (SK_STEALING)
1216 const_iv (SK_LITERACY)
1217 const_iv (SK_BARGAINING)
1218 const_iv (SK_JUMPING)
1219 const_iv (SK_DET_MAGIC)
1220 const_iv (SK_ORATORY)
1221 const_iv (SK_SINGING)
1222 const_iv (SK_DET_CURSE)
1223 const_iv (SK_FIND_TRAPS)
1224 const_iv (SK_MEDITATION)
1225 const_iv (SK_PUNCHING)
1226 const_iv (SK_FLAME_TOUCH)
1227 const_iv (SK_KARATE)
1228 const_iv (SK_CLIMBING)
1229 const_iv (SK_WOODSMAN)
1230 const_iv (SK_INSCRIPTION)
1231 const_iv (SK_ONE_HANDED_WEAPON)
1232 const_iv (SK_MISSILE_WEAPON)
1233 const_iv (SK_THROWING)
1234 const_iv (SK_USE_MAGIC_ITEM)
1235 const_iv (SK_DISARM_TRAPS)
1236 const_iv (SK_SET_TRAP)
1237 const_iv (SK_THAUMATURGY)
1238 const_iv (SK_PRAYING)
1239 const_iv (SK_CLAWING)
1240 const_iv (SK_LEVITATION)
1241 const_iv (SK_SUMMONING)
1242 const_iv (SK_PYROMANCY)
1243 const_iv (SK_EVOCATION)
1244 const_iv (SK_SORCERY)
1245 const_iv (SK_TWO_HANDED_WEAPON)
1246 const_iv (SK_SPARK_TOUCH)
1247 const_iv (SK_SHIVER)
1248 const_iv (SK_ACID_SPLASH)
1249 const_iv (SK_POISON_NAIL)
1250
1251 const_iv (SOUND_NEW_PLAYER)
1252 const_iv (SOUND_FIRE_ARROW)
1253 const_iv (SOUND_LEARN_SPELL)
1254 const_iv (SOUND_FUMBLE_SPELL)
1255 const_iv (SOUND_WAND_POOF)
1256 const_iv (SOUND_OPEN_DOOR)
1257 const_iv (SOUND_PUSH_PLAYER)
1258 const_iv (SOUND_PLAYER_HITS1)
1259 const_iv (SOUND_PLAYER_HITS2)
1260 const_iv (SOUND_PLAYER_HITS3)
1261 const_iv (SOUND_PLAYER_HITS4)
1262 const_iv (SOUND_PLAYER_IS_HIT1)
1263 const_iv (SOUND_PLAYER_IS_HIT2)
1264 const_iv (SOUND_PLAYER_IS_HIT3)
1265 const_iv (SOUND_PLAYER_KILLS)
1266 const_iv (SOUND_PET_IS_KILLED)
1267 const_iv (SOUND_PLAYER_DIES)
1268 const_iv (SOUND_OB_EVAPORATE)
1269 const_iv (SOUND_OB_EXPLODE)
1270 const_iv (SOUND_CLOCK)
1271 const_iv (SOUND_TURN_HANDLE)
1272 const_iv (SOUND_FALL_HOLE)
1273 const_iv (SOUND_DRINK_POISON)
1274 const_iv (SOUND_CAST_SPELL_0)
1275
1276 const_iv (PREFER_LOW)
1277 const_iv (PREFER_HIGH)
1278
1279 const_iv (ATNR_PHYSICAL)
1280 const_iv (ATNR_MAGIC)
1281 const_iv (ATNR_FIRE)
1282 const_iv (ATNR_ELECTRICITY)
1283 const_iv (ATNR_COLD)
1284 const_iv (ATNR_CONFUSION)
1285 const_iv (ATNR_ACID)
1286 const_iv (ATNR_DRAIN)
1287 const_iv (ATNR_WEAPONMAGIC)
1288 const_iv (ATNR_GHOSTHIT)
1289 const_iv (ATNR_POISON)
1290 const_iv (ATNR_SLOW)
1291 const_iv (ATNR_PARALYZE)
1292 const_iv (ATNR_TURN_UNDEAD)
1293 const_iv (ATNR_FEAR)
1294 const_iv (ATNR_CANCELLATION)
1295 const_iv (ATNR_DEPLETE)
1296 const_iv (ATNR_DEATH)
1297 const_iv (ATNR_CHAOS)
1298 const_iv (ATNR_COUNTERSPELL)
1299 const_iv (ATNR_GODPOWER)
1300 const_iv (ATNR_HOLYWORD)
1301 const_iv (ATNR_BLIND)
1302 const_iv (ATNR_INTERNAL)
1303 const_iv (ATNR_LIFE_STEALING)
1304 const_iv (ATNR_DISEASE)
1305
1306 const_iv (MAP_FLUSH)
1307 const_iv (MAP_PLAYER_UNIQUE)
1308 const_iv (MAP_BLOCK)
1309 const_iv (MAP_STYLE)
1310 const_iv (MAP_OVERLAY)
1311
1312 const_iv (MAP_IN_MEMORY)
1313 const_iv (MAP_SWAPPED)
1314 const_iv (MAP_LOADING)
1315 const_iv (MAP_SAVING)
1316
1317 const_iv (KLASS_GLOBAL)
1318 const_iv (KLASS_OBJECT)
1319 const_iv (KLASS_PLAYER)
1320 const_iv (KLASS_MAP)
1321 };
1322
1323 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1324 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
1325
1326 static const struct {
1327 const char *name;
1328 int skip;
1329 IV klass;
1330 IV iv;
1331 } *eiv, event_iv[] = {
1332 # define def(klass,name) { "EVENT_" # klass "_" # name, sizeof ("EVENT_" # klass), (IV)KLASS_ ## klass, (IV)EVENT_ ## klass ## _ ## name },
1333 # include "eventinc.h"
1334 # undef def
1335 };
1336
1337 AV *av = get_av ("cf::EVENT", 1);
1338
1339 for (eiv = event_iv + sizeof (event_iv) / sizeof (event_iv [0]); eiv-- > event_iv; )
1340 {
1341 AV *event = newAV ();
1342 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1343 av_push (event, newSViv (eiv->klass));
1344 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1345 newCONSTSUB (stash, (char *)eiv->name, newSViv (eiv->iv));
1346 }
1347
1348 static const struct {
1349 int dtype;
1350 const char *name;
1351 IV idx;
1352 } *cprop, prop_table[] = {
1353 # define prop(type, name) { type, # name, (IV) CFAPI_ ## name },
1354 prop (CFAPI_INT, MAP_PROP_FLAGS)
1355 prop (CFAPI_INT, MAP_PROP_DIFFICULTY)
1356 prop (CFAPI_STRING, MAP_PROP_PATH)
1357 prop (CFAPI_STRING, MAP_PROP_TMPNAME)
1358 prop (CFAPI_STRING, MAP_PROP_NAME)
1359 prop (CFAPI_INT, MAP_PROP_RESET_TIME)
1360 prop (CFAPI_INT, MAP_PROP_RESET_TIMEOUT)
1361 prop (CFAPI_INT, MAP_PROP_PLAYERS)
1362 prop (CFAPI_INT, MAP_PROP_DARKNESS)
1363 prop (CFAPI_INT, MAP_PROP_WIDTH)
1364 prop (CFAPI_INT, MAP_PROP_HEIGHT)
1365 prop (CFAPI_INT, MAP_PROP_ENTER_X)
1366 prop (CFAPI_INT, MAP_PROP_ENTER_Y)
1367 prop (CFAPI_INT, MAP_PROP_TEMPERATURE)
1368 prop (CFAPI_INT, MAP_PROP_PRESSURE)
1369 prop (CFAPI_INT, MAP_PROP_HUMIDITY)
1370 prop (CFAPI_INT, MAP_PROP_WINDSPEED)
1371 prop (CFAPI_INT, MAP_PROP_WINDDIR)
1372 prop (CFAPI_INT, MAP_PROP_SKY)
1373 prop (CFAPI_INT, MAP_PROP_WPARTX)
1374 prop (CFAPI_INT, MAP_PROP_WPARTY)
1375 prop (CFAPI_STRING, MAP_PROP_MESSAGE)
1376 prop (CFAPI_PMAP, MAP_PROP_NEXT)
1377 prop (CFAPI_PREGION, MAP_PROP_REGION)
1378 prop (CFAPI_POBJECT, OBJECT_PROP_OB_ABOVE)
1379 prop (CFAPI_POBJECT, OBJECT_PROP_OB_BELOW)
1380 prop (CFAPI_POBJECT, OBJECT_PROP_NEXT_ACTIVE_OB)
1381 prop (CFAPI_POBJECT, OBJECT_PROP_PREV_ACTIVE_OB)
1382 prop (CFAPI_POBJECT, OBJECT_PROP_INVENTORY)
1383 prop (CFAPI_POBJECT, OBJECT_PROP_ENVIRONMENT)
1384 prop (CFAPI_POBJECT, OBJECT_PROP_HEAD)
1385 prop (CFAPI_POBJECT, OBJECT_PROP_CONTAINER)
1386 prop (CFAPI_PMAP, OBJECT_PROP_MAP)
1387 prop (CFAPI_INT, OBJECT_PROP_COUNT)
1388 prop (CFAPI_INT, OBJECT_PROP_REFCOUNT)
1389 prop (CFAPI_STRING, OBJECT_PROP_NAME)
1390 prop (CFAPI_STRING, OBJECT_PROP_NAME_PLURAL)
1391 prop (CFAPI_STRING, OBJECT_PROP_TITLE)
1392 prop (CFAPI_STRING, OBJECT_PROP_RACE)
1393 prop (CFAPI_STRING, OBJECT_PROP_SLAYING)
1394 prop (CFAPI_STRING, OBJECT_PROP_SKILL)
1395 prop (CFAPI_STRING, OBJECT_PROP_MESSAGE)
1396 prop (CFAPI_STRING, OBJECT_PROP_LORE)
1397 prop (CFAPI_INT, OBJECT_PROP_X)
1398 prop (CFAPI_INT, OBJECT_PROP_Y)
1399 prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED)
1400 prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED_LEFT)
1401 prop (CFAPI_INT, OBJECT_PROP_NROF)
1402 prop (CFAPI_INT, OBJECT_PROP_DIRECTION)
1403 prop (CFAPI_INT, OBJECT_PROP_FACING)
1404 prop (CFAPI_INT, OBJECT_PROP_TYPE)
1405 prop (CFAPI_INT, OBJECT_PROP_SUBTYPE)
1406 prop (CFAPI_INT, OBJECT_PROP_CLIENT_TYPE)
1407 prop (CFAPI_INT, OBJECT_PROP_ATTACK_TYPE)
1408 prop (CFAPI_INT, OBJECT_PROP_PATH_ATTUNED)
1409 prop (CFAPI_INT, OBJECT_PROP_PATH_REPELLED)
1410 prop (CFAPI_INT, OBJECT_PROP_PATH_DENIED)
1411 prop (CFAPI_INT, OBJECT_PROP_MATERIAL)
1412 prop (CFAPI_STRING, OBJECT_PROP_MATERIAL_NAME)
1413 prop (CFAPI_INT, OBJECT_PROP_MAGIC)
1414 prop (CFAPI_INT, OBJECT_PROP_VALUE)
1415 prop (CFAPI_INT, OBJECT_PROP_LEVEL)
1416 prop (CFAPI_INT, OBJECT_PROP_LAST_HEAL)
1417 prop (CFAPI_INT, OBJECT_PROP_LAST_SP)
1418 prop (CFAPI_INT, OBJECT_PROP_LAST_GRACE)
1419 prop (CFAPI_INT, OBJECT_PROP_LAST_EAT)
1420 prop (CFAPI_INT, OBJECT_PROP_INVISIBLE_TIME)
1421 prop (CFAPI_INT, OBJECT_PROP_PICK_UP)
1422 prop (CFAPI_INT, OBJECT_PROP_ITEM_POWER)
1423 prop (CFAPI_INT, OBJECT_PROP_GEN_SP_ARMOUR)
1424 prop (CFAPI_INT, OBJECT_PROP_WEIGHT)
1425 prop (CFAPI_INT, OBJECT_PROP_WEIGHT_LIMIT)
1426 prop (CFAPI_INT, OBJECT_PROP_CARRYING)
1427 prop (CFAPI_INT, OBJECT_PROP_GLOW_RADIUS)
1428 prop (CFAPI_LONG, OBJECT_PROP_PERM_EXP)
1429 prop (CFAPI_POBJECT, OBJECT_PROP_CURRENT_WEAPON)
1430 prop (CFAPI_POBJECT, OBJECT_PROP_ENEMY)
1431 prop (CFAPI_POBJECT, OBJECT_PROP_ATTACKED_BY)
1432 prop (CFAPI_INT, OBJECT_PROP_RUN_AWAY)
1433 prop (CFAPI_POBJECT, OBJECT_PROP_CHOSEN_SKILL)
1434 prop (CFAPI_INT, OBJECT_PROP_HIDDEN)
1435 prop (CFAPI_INT, OBJECT_PROP_MOVE_STATUS)
1436 prop (CFAPI_INT, OBJECT_PROP_MOVE_TYPE)
1437 prop (CFAPI_POBJECT, OBJECT_PROP_SPELL_ITEM)
1438 prop (CFAPI_DOUBLE, OBJECT_PROP_EXP_MULTIPLIER)
1439 prop (CFAPI_PARCH, OBJECT_PROP_ARCHETYPE)
1440 prop (CFAPI_PARCH, OBJECT_PROP_OTHER_ARCH)
1441 prop (CFAPI_STRING, OBJECT_PROP_CUSTOM_NAME)
1442 prop (CFAPI_INT, OBJECT_PROP_ANIM_SPEED)
1443 prop (CFAPI_INT, OBJECT_PROP_FRIENDLY)
1444 prop (CFAPI_STRING, OBJECT_PROP_SHORT_NAME)
1445 prop (CFAPI_INT, OBJECT_PROP_MAGICAL)
1446 prop (CFAPI_INT, OBJECT_PROP_LUCK)
1447 prop (CFAPI_POBJECT, OBJECT_PROP_OWNER)
1448 prop (CFAPI_POBJECT, OBJECT_PROP_PRESENT)
1449 prop (CFAPI_INT, OBJECT_PROP_CHEATER)
1450 prop (CFAPI_INT, OBJECT_PROP_MERGEABLE)
1451 prop (CFAPI_INT, OBJECT_PROP_PICKABLE)
1452 prop (CFAPI_INT, OBJECT_PROP_STR)
1453 prop (CFAPI_INT, OBJECT_PROP_DEX)
1454 prop (CFAPI_INT, OBJECT_PROP_CON)
1455 prop (CFAPI_INT, OBJECT_PROP_WIS)
1456 prop (CFAPI_INT, OBJECT_PROP_INT)
1457 prop (CFAPI_INT, OBJECT_PROP_POW)
1458 prop (CFAPI_INT, OBJECT_PROP_CHA)
1459 prop (CFAPI_INT, OBJECT_PROP_WC)
1460 prop (CFAPI_INT, OBJECT_PROP_AC)
1461 prop (CFAPI_INT, OBJECT_PROP_HP)
1462 prop (CFAPI_INT, OBJECT_PROP_SP)
1463 prop (CFAPI_INT, OBJECT_PROP_GP)
1464 prop (CFAPI_INT, OBJECT_PROP_FP)
1465 prop (CFAPI_INT, OBJECT_PROP_MAXHP)
1466 prop (CFAPI_INT, OBJECT_PROP_MAXSP)
1467 prop (CFAPI_INT, OBJECT_PROP_MAXGP)
1468 prop (CFAPI_INT, OBJECT_PROP_DAM)
1469 prop (CFAPI_STRING, OBJECT_PROP_GOD)
1470 prop (CFAPI_STRING, OBJECT_PROP_ARCH_NAME)
1471 prop (CFAPI_INT, OBJECT_PROP_INVISIBLE)
1472 prop (CFAPI_INT, OBJECT_PROP_FACE)
1473 };
1474
1475 HV *prop_type = get_hv ("cf::PROP_TYPE", 1);
1476 HV *prop_idx = get_hv ("cf::PROP_IDX", 1);
1477
1478 for (cprop = prop_table + sizeof (prop_table) / sizeof (prop_table [0]); cprop-- > prop_table; )
1479 {
1480 hv_store (prop_type, cprop->name, strlen (cprop->name), newSViv (cprop->dtype), 0);
1481 hv_store (prop_idx, cprop->name, strlen (cprop->name), newSViv (cprop->idx ), 0);
1482 }
1483
1484 //I_EVENT_API (PACKAGE);
1485 }
1486
1487 void _reload_1 ()
1488 CODE:
1489 cb_global = get_av ("cf::CB_GLOBAL", 1);
1490 cb_object = get_av ("cf::CB_OBJECT", 1);
1491 cb_player = get_av ("cf::CB_PLAYER", 1);
1492 cb_type = get_av ("cf::CB_TYPE" , 1);
1493 cb_map = get_av ("cf::CB_MAP" , 1);
1494
1495 void _reload_2 ()
1496 CODE:
1497 {
1498 // reattach to all attachable objects in the game.
1499 for (player *pl = first_player; pl; pl = pl->next)
1500 reattach (pl);
1501
1502 for (mapstruct *map = first_map; map; map = map->next)
1503 reattach (map);
1504
1505 for (object *op = objects; op; op = op->next)
1506 reattach (op);
1507 }
1508
1509 NV floor (NV x)
1510
1511 NV ceil (NV x)
1512
1513 void server_tick ()
1514
1515 void
1516 LOG (int level, char *msg)
1517 PROTOTYPE: $$
1518 C_ARGS: (LogLevel)level, "%s", msg
1519
1520 char *path_combine (char *base, char *path)
1521 PROTOTYPE: $$
1522
1523 char *path_combine_and_normalize (char *base, char *path)
1524 PROTOTYPE: $$
1525
1526 char *
1527 cf_get_maps_directory (char *path)
1528 PROTOTYPE: $
1529 ALIAS: maps_directory = 0
1530
1531 void
1532 sub_generation_inc ()
1533 CODE:
1534 PL_sub_generation++;
1535
1536 char *
1537 mapdir ()
1538 PROTOTYPE:
1539 ALIAS:
1540 mapdir = 0
1541 uniquedir = 1
1542 tmpdir = 2
1543 confdir = 3
1544 localdir = 4
1545 playerdir = 5
1546 datadir = 6
1547 CODE:
1548 {
1549 int unused_type;
1550 RETVAL = (char *)systemDirectory (&unused_type, ix);
1551 }
1552 OUTPUT: RETVAL
1553
1554 int
1555 cf_find_animation (char *text)
1556 PROTOTYPE: $
1557
1558 int random_roll(int min, int max, object *op, int goodbad);
1559
1560 const char *cost_string_from_value(uint64 cost, int approx = 0)
1561
1562 int invoke (int event, SV *arg1, ...)
1563 CODE:
1564 {
1565 // parse first arg and call invoke_object etc as seen fit
1566 //TODO
1567 //cfperl_invoke (event,
1568 }
1569
1570 int
1571 exp_to_level (val64 exp)
1572 CODE:
1573 {
1574 int i = 0;
1575
1576 RETVAL = settings.max_level;
1577
1578 for (i = 1; i <= settings.max_level; i++)
1579 {
1580 if (levels[i] > exp)
1581 {
1582 RETVAL = i - 1;
1583 break;
1584 }
1585 }
1586 }
1587 OUTPUT: RETVAL
1588
1589 val64
1590 level_to_min_exp (int level)
1591 CODE:
1592 if (level > settings.max_level)
1593 RETVAL = levels[settings.max_level];
1594 else if (level < 1)
1595 RETVAL = 0;
1596 else
1597 RETVAL = levels[level];
1598 OUTPUT: RETVAL
1599
1600 SV *
1601 resistance_to_string (int atnr)
1602 CODE:
1603 if (atnr >= 0 && atnr < NROFATTACKS)
1604 RETVAL = newSVpv (resist_plus[atnr], 0);
1605 else
1606 XSRETURN_UNDEF;
1607 OUTPUT: RETVAL
1608
1609 MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1610
1611 SV *
1612 get_property (object *obj, int type, int idx)
1613 CODE:
1614 RETVAL = newSVcfapi (type, cf_object_get_property (obj, idx));
1615 OUTPUT: RETVAL
1616
1617 SV *
1618 set_property (object *obj, int type, int idx, SV *newval)
1619 CODE:
1620 switch (type)
1621 {
1622 case CFAPI_INT:
1623 cf_object_set_int_property (obj, idx, SvIV (newval));
1624 break;
1625 case CFAPI_LONG:
1626 cf_object_set_long_property (obj, idx, (long) SvVAL64 (newval));
1627 break;
1628 case CFAPI_DOUBLE:
1629 {
1630 int unused_type;
1631 object_set_property (&unused_type, obj, idx, (double)SvNV (newval));
1632 }
1633 break;
1634 case CFAPI_STRING:
1635 cf_object_set_string_property (obj, idx, SvOK (newval) ? SvPV_nolen (newval) : 0);
1636 break;
1637 case CFAPI_POBJECT:
1638 {
1639 int unused_type;
1640 object_set_property (&unused_type, obj, idx, (object *)SvPTR_ornull (newval, "cf::object"));
1641 }
1642 break;
1643 default:
1644 croak ("unhandled type '%d' in set_property '%d'", type, idx);
1645 }
1646
1647 # missing properties
1648
1649 void
1650 set_attacktype (object *obj, U32 attacktype)
1651 CODE:
1652 obj->attacktype = attacktype;
1653
1654 U32
1655 get_attacktype (object *obj)
1656 ALIAS:
1657 attacktype = 0
1658 CODE:
1659 RETVAL = obj->attacktype;
1660 OUTPUT: RETVAL
1661
1662 # missing in plug-in api, of course
1663 void
1664 set_food (object *obj, int food)
1665 CODE:
1666 obj->stats.food = food;
1667
1668 int
1669 get_food (object *obj)
1670 ALIAS:
1671 food = 0
1672 CODE:
1673 RETVAL = obj->stats.food;
1674 OUTPUT: RETVAL
1675
1676 void
1677 inv (object *obj)
1678 PROTOTYPE: $
1679 PPCODE:
1680 {
1681 object *o;
1682 for (o = obj->inv; o; o = o->below)
1683 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
1684 }
1685
1686 int cf_object_get_resistance (object *op, int rtype)
1687 ALIAS: resistance = 0
1688
1689 int cf_object_get_flag (object *op, int flag)
1690 ALIAS: flag = 0
1691
1692 void cf_object_set_flag (object *op, int flag, int value)
1693
1694 int need_identify (const object *obj);
1695
1696 int apply_shop_mat (object *shop_mat, object *op);
1697
1698 void cf_object_move (object *op, int dir, object *originator = op)
1699
1700 void cf_object_apply (object *op, object *author, int flags = 0)
1701
1702 void cf_object_apply_below (object *op)
1703
1704 void cf_object_remove (object *op)
1705
1706 void cf_object_free (object *op)
1707
1708 object *cf_object_present_archname_inside (object *op, char *whatstr)
1709
1710 int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1711
1712 int cf_object_change_map (object *op, int x, int y, mapstruct *map)
1713
1714 object *cf_object_clone (object *op, int clonetype = 0)
1715
1716 int cf_object_pay_item (object *op, object *buyer)
1717
1718 int cf_object_pay_amount (object *op, uint64 amount)
1719
1720 void pay_player (object *op, uint64 amount)
1721
1722 val64 pay_player_arch (object *op, const char *arch, uint64 amount)
1723
1724 int cf_object_cast_spell (object *caster, object *ctoo, int dir, object *spell_ob, char *stringarg = 0)
1725
1726 int cf_object_cast_ability (object *caster, object *ctoo, int dir, object *sp_, char *stringarg = 0)
1727
1728 void cf_object_learn_spell (object *op, object *sp)
1729
1730 void cf_object_forget_spell (object *op, object *sp)
1731
1732 object *cf_object_check_for_spell (object *op, char *spellname)
1733
1734 int cf_object_query_money (object *op)
1735 ALIAS: money = 0
1736
1737 int cf_object_query_cost (object *op, object *who, int flags)
1738 ALIAS: cost = 0
1739
1740 void cf_object_activate_rune (object *op , object *victim)
1741
1742 int cf_object_check_trigger (object *op, object *cause)
1743
1744 int cf_object_out_of_map (object *op, int x, int y)
1745
1746 void cf_object_drop (object *op, object *author)
1747
1748 void cf_object_take (object *op, object *author)
1749
1750 void cf_object_say (object *op, char *msg)
1751
1752 void cf_object_speak (object *op, char *msg)
1753
1754 object *cf_object_insert_object (object *op, object *container)
1755
1756 const char *cf_object_get_msg (object *ob)
1757 ALIAS: msg = 0
1758
1759 object *cf_object_insert_in_ob (object *ob, object *where)
1760
1761 int cf_object_teleport (object *op, mapstruct *map, int x, int y)
1762
1763 void cf_object_update (object *op, int flags)
1764
1765 void cf_object_pickup (object *op, object *what)
1766
1767 object *cf_create_object_by_name (const char *name)
1768
1769 void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0)
1770
1771 void player_lvl_adj (object *who, object *skill = 0)
1772
1773 int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1774
1775 int calc_skill_exp (object *who, object *op, object *skill);
1776
1777 void push_button (object *op);
1778
1779 void use_trigger (object *op);
1780
1781 void add_button_link (object *button, mapstruct *map, int connected);
1782
1783 void remove_button_link (object *op);
1784
1785 void
1786 cf_object_set_resistance (object *op, int rtype, int val)
1787 CODE:
1788 if (rtype >= 0 && rtype < NROFATTACKS)
1789 op->resist[rtype] = val;
1790
1791
1792 MODULE = cf PACKAGE = cf::object PREFIX = cf_
1793
1794 void cf_fix_object (object *pl)
1795 ALIAS: fix = 0
1796
1797 object *cf_insert_ob_in_ob (object *ob, object *where)
1798
1799 # no clean way to get an object from an archetype - stupid idiotic
1800 # dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1801
1802 object *new (const char *archetype = 0)
1803 PROTOTYPE: ;$
1804 CODE:
1805 RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
1806 OUTPUT:
1807 RETVAL
1808
1809 object *insert_ob_in_map_at (object *ob, mapstruct *where, object_ornull *orig, int flag, int x, int y)
1810 PROTOTYPE: $$$$$$
1811 CODE:
1812 {
1813 int unused_type;
1814 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1815 }
1816
1817 SV *registry (object *op)
1818 CODE:
1819 RETVAL = registry_of (op);
1820 OUTPUT:
1821 RETVAL
1822
1823 # syntatic sugar for easier use in event callbacks.
1824 const char *options (object *op)
1825 CODE:
1826 RETVAL = op->name;
1827 OUTPUT:
1828 RETVAL
1829
1830 player *contr (object *op)
1831 CODE:
1832 RETVAL = op->contr;
1833 OUTPUT: RETVAL
1834
1835 const char *get_ob_key_value (object *op, const char *key)
1836
1837 bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1)
1838
1839 object *get_nearest_player (object *ob)
1840 ALIAS: nearest_player = 0
1841 PREINIT:
1842 extern object *get_nearest_player (object *);
1843
1844 void rangevector (object *ob, object *other, int flags = 0)
1845 PROTOTYPE: $$;$
1846 PPCODE:
1847 {
1848 rv_vector rv;
1849 get_rangevector (ob, other, &rv, flags);
1850 EXTEND (SP, 5);
1851 PUSHs (newSVuv (rv.distance));
1852 PUSHs (newSViv (rv.distance_x));
1853 PUSHs (newSViv (rv.distance_y));
1854 PUSHs (newSViv (rv.direction));
1855 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part));
1856 }
1857
1858 bool on_same_map_as (object *ob, object *other)
1859 CODE:
1860 RETVAL = on_same_map (ob, other);
1861 OUTPUT: RETVAL
1862
1863 char *
1864 base_name (object *ob, int plural)
1865 CODE:
1866 RETVAL = cf_query_base_name (ob, plural);
1867 OUTPUT: RETVAL
1868
1869 living *
1870 stats (object *ob)
1871 CODE:
1872 RETVAL = &ob->stats;
1873 OUTPUT: RETVAL
1874
1875
1876 MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1877
1878 player *player (object *op)
1879 CODE:
1880 RETVAL = op->contr;
1881 OUTPUT: RETVAL
1882
1883 void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1884
1885 object *cf_player_send_inventory (object *op)
1886
1887 char *cf_player_get_ip (object *op)
1888 ALIAS: ip = 0
1889
1890 object *cf_player_get_marked_item (object *op)
1891 ALIAS: marked_item = 0
1892
1893 void cf_player_set_marked_item (object *op, object *ob)
1894
1895 partylist *cf_player_get_party (object *op)
1896 ALIAS: party = 0
1897
1898 void cf_player_set_party (object *op, partylist *party)
1899
1900 void kill_player (object *op)
1901
1902 MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1903
1904 SV *registry (player *pl)
1905 CODE:
1906 RETVAL = registry_of (pl);
1907 OUTPUT:
1908 RETVAL
1909
1910 player *cf_player_find (char *name)
1911 PROTOTYPE: $
1912
1913 void cf_player_move (player *pl, int dir)
1914
1915 void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
1916
1917 # nonstandard
1918 object *ob (player *pl)
1919 CODE:
1920 RETVAL = pl->ob;
1921 OUTPUT: RETVAL
1922
1923 player *first ()
1924 CODE:
1925 RETVAL = first_player;
1926 OUTPUT: RETVAL
1927
1928 player *next (player *pl)
1929 CODE:
1930 RETVAL = pl->next;
1931 OUTPUT: RETVAL
1932
1933 bool
1934 cell_visible (player *pl, int dx, int dy)
1935 CODE:
1936 RETVAL = FABS (dx) <= pl->socket.mapx / 2 && FABS (dy) <= pl->socket.mapy / 2
1937 && !pl->blocked_los [dx + pl->socket.mapx / 2][dy + pl->socket.mapy / 2];
1938 OUTPUT:
1939 RETVAL
1940
1941 char *
1942 client (player *pl)
1943 CODE:
1944 RETVAL = pl->socket.client;
1945 OUTPUT:
1946 RETVAL
1947
1948 char *
1949 host (player *pl)
1950 CODE:
1951 RETVAL = pl->socket.host;
1952 OUTPUT:
1953 RETVAL
1954
1955 char *
1956 killer (player *pl, char *killer = 0)
1957 CODE:
1958 if (killer)
1959 snprintf (pl->killer, sizeof (pl->killer), "%s", killer);
1960 RETVAL = pl->killer;
1961 OUTPUT:
1962 RETVAL
1963
1964 void
1965 buggy_mapscroll (player *pl, int value = 1)
1966 CODE:
1967 pl->socket.buggy_mapscroll = value;
1968
1969 void
1970 send (player *pl, SV *packet)
1971 CODE:
1972 {
1973 STRLEN len;
1974 char *buf = SvPVbyte (packet, len);
1975
1976 Write_String_To_Socket (&pl->socket, buf, len);
1977 }
1978
1979 int
1980 listening (player *pl, int new_value = -1)
1981 CODE:
1982 RETVAL = pl->listening;
1983 if (new_value >= 0)
1984 pl->listening = new_value;
1985 OUTPUT:
1986 RETVAL
1987
1988 void get_savebed (player *pl)
1989 ALIAS:
1990 savebed = 0
1991 PPCODE:
1992 EXTEND (SP, 3);
1993 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
1994 PUSHs (sv_2mortal (newSViv (pl->bed_x)));
1995 PUSHs (sv_2mortal (newSViv (pl->bed_y)));
1996
1997 void set_savebed (player *pl, char *map_path, int x, int y)
1998 CODE:
1999 strcpy (pl->savebed_map, map_path);
2000 pl->bed_x = x;
2001 pl->bed_y = y;
2002
2003 void
2004 list ()
2005 PPCODE:
2006 {
2007 player *pl;
2008 for (pl = first_player; pl; pl = pl->next)
2009 XPUSHs (newSVcfapi (CFAPI_PPLAYER, pl));
2010 }
2011
2012 bool
2013 peaceful (player *pl, bool new_setting = 0)
2014 PROTOTYPE: $;$
2015 CODE:
2016 RETVAL = pl->peaceful;
2017 if (items > 1)
2018 pl->peaceful = new_setting;
2019 OUTPUT:
2020 RETVAL
2021
2022 living *
2023 orig_stats (player *pl)
2024 CODE:
2025 RETVAL = &pl->orig_stats;
2026 OUTPUT: RETVAL
2027
2028 living *
2029 last_stats (player *pl)
2030 CODE:
2031 RETVAL = &pl->last_stats;
2032 OUTPUT: RETVAL
2033
2034
2035 MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2036
2037 SV *registry (mapstruct *map)
2038 CODE:
2039 RETVAL = registry_of (map);
2040 OUTPUT:
2041 RETVAL
2042
2043 SV *
2044 get_property (mapstruct *obj, int type, int idx)
2045 CODE:
2046 RETVAL = newSVcfapi (type, cf_map_get_property (obj, idx));
2047 OUTPUT: RETVAL
2048
2049 SV *
2050 set_property (mapstruct *obj, int type, int idx, SV *newval)
2051 CODE:
2052 switch (type)
2053 {
2054 case CFAPI_INT:
2055 cf_map_set_int_property (obj, idx, SvIV (newval));
2056 break;
2057 default:
2058 croak ("unhandled type '%d' in set_property '%d'", type, idx);
2059 }
2060
2061 mapstruct *new (int width, int height)
2062 PROTOTYPE:
2063 CODE:
2064 {
2065 int unused_type;
2066 RETVAL = (mapstruct*) map_get_map (&unused_type, 0, width, height);
2067 }
2068 OUTPUT:
2069 RETVAL
2070
2071 void delete_map (mapstruct *map)
2072
2073 void clean_tmp_map (mapstruct *map)
2074
2075 void play_sound_map (mapstruct *map, int x, int y, int sound_num)
2076
2077 mapstruct *tile_map (mapstruct *map, unsigned int dir)
2078 CODE:
2079 RETVAL = dir < 4 ? map->tile_map [dir] : 0;
2080 OUTPUT:
2081 RETVAL
2082
2083 char *tile_path (mapstruct *map, unsigned int dir)
2084 CODE:
2085 if (dir >= 4)
2086 XSRETURN_UNDEF;
2087 RETVAL = map->tile_path [dir];
2088 OUTPUT:
2089 RETVAL
2090
2091 mapstruct *cf_map_get_map (char *name)
2092 PROTOTYPE: $
2093 ALIAS: map = 0
2094
2095 mapstruct *has_been_loaded (char *name)
2096 PROTOTYPE: $
2097
2098 mapstruct *cf_map_get_first ()
2099 PROTOTYPE:
2100 ALIAS: first = 0
2101
2102 # whoever "designed" the plug-in api should have wasted
2103 # his/her time with staying away from the project - would have
2104 # saved others a lot of time, without doubt.
2105 void set_path (mapstruct *where, char *path)
2106 CODE:
2107 strcpy (where->path, path);
2108
2109 int in_memory (mapstruct *map)
2110 CODE:
2111 RETVAL = map->in_memory;
2112 OUTPUT:
2113 RETVAL
2114
2115 bool unique (mapstruct *map)
2116 CODE:
2117 RETVAL = map->unique;
2118 OUTPUT:
2119 RETVAL
2120
2121 void set_unique (mapstruct *map, bool unique)
2122 CODE:
2123 map->unique = unique;
2124
2125 object *cf_map_insert_object_there (mapstruct *where, object *op, object *originator, int flags)
2126
2127 object *cf_map_insert_object (mapstruct *where, object* op, int x, int y)
2128
2129 object* cf_map_present_arch_by_name (mapstruct *map, const char* str, int nx, int ny)
2130 C_ARGS: str, map, nx, ny
2131
2132 void
2133 cf_map_normalise (mapstruct *map, int x, int y)
2134 PPCODE:
2135 {
2136 mapstruct *nmap = 0;
2137 I16 nx = 0, ny = 0;
2138 int flags = cf_map_get_flags (map, &nmap, x, y, &nx, &ny);
2139
2140 EXTEND (SP, 4);
2141 PUSHs (sv_2mortal (newSViv (flags)));
2142
2143 if (GIMME_V == G_ARRAY)
2144 {
2145 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap)));
2146 PUSHs (sv_2mortal (newSViv (nx)));
2147 PUSHs (sv_2mortal (newSViv (ny)));
2148 }
2149 }
2150
2151 void
2152 at (mapstruct *map, unsigned int x, unsigned int y)
2153 PROTOTYPE: $$$
2154 PPCODE:
2155 {
2156 object *o;
2157 mapstruct *nmap = 0;
2158 I16 nx, ny;
2159
2160 cf_map_get_flags (map, &nmap, x, y, &nx, &ny);
2161
2162 if (nmap)
2163 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2164 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
2165 }
2166
2167 SV *
2168 bot_at (mapstruct *obj, unsigned int x, unsigned int y)
2169 PROTOTYPE: $$$
2170 ALIAS:
2171 top_at = 1
2172 flags_at = 2
2173 light_at = 3
2174 move_block_at = 4
2175 move_slow_at = 5
2176 move_on_at = 6
2177 move_off_at = 7
2178 INIT:
2179 if (x >= MAP_WIDTH (obj) || y >= MAP_HEIGHT (obj)) XSRETURN_UNDEF;
2180 CODE:
2181 switch (ix)
2182 {
2183 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break;
2184 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break;
2185 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break;
2186 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break;
2187 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2188 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break;
2189 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break;
2190 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break;
2191 }
2192 OUTPUT:
2193 RETVAL
2194
2195 # "deserialise" perl map data into the map # TODO# compatibility cruft, remove
2196 void
2197 _set_obs (mapstruct *map, SV *sv)
2198 CODE:
2199 {
2200 object *o;
2201 AV *av;
2202 int x, y;
2203 AV *obs = (AV *)SvRV (sv);
2204
2205 for (y = 0; y < MAP_HEIGHT (map); y++)
2206 for (x = 0; x < MAP_WIDTH (map); x++)
2207 {
2208 sv = *av_fetch (obs, x + y * MAP_HEIGHT (map), 1);
2209
2210 if (!SvROK (sv))
2211 continue;
2212
2213 av = (AV *)SvRV (sv);
2214
2215 for (o = GET_MAP_OB (map, x, y); o; o = o->above)
2216 {
2217 sv = av_shift (av);
2218
2219 if (SvROK (sv))
2220 {
2221 sv_magic ((SV *)SvRV (sv), 0, PERL_MAGIC_ext, (char *)o, 0);
2222 SVptr_cache_set (o, sv);
2223 }
2224 }
2225 }
2226 }
2227
2228
2229 MODULE = cf PACKAGE = cf::arch PREFIX = cf_archetype_
2230
2231 archetype *cf_archetype_get_first()
2232 PROTOTYPE:
2233 ALIAS: first = 0
2234
2235 archetype *cf_archetype_get_next (archetype *arch)
2236 ALIAS: next = 0
2237
2238 archetype *cf_archetype_get_head (archetype *arch)
2239 ALIAS: head = 0
2240
2241 archetype *cf_archetype_get_more (archetype *arch)
2242 ALIAS: more = 0
2243
2244 const char *cf_archetype_get_name (archetype *arch)
2245 ALIAS: name = 0
2246
2247 object *cf_archetype_get_clone (archetype *arch)
2248 ALIAS: clone = 0
2249
2250 MODULE = cf PACKAGE = cf::party PREFIX = cf_party_
2251
2252 partylist *cf_party_get_first ()
2253 PROTOTYPE:
2254 ALIAS: first = 0
2255
2256 partylist *cf_party_get_next (partylist *party)
2257 ALIAS: next = 0
2258
2259 const char *cf_party_get_name (partylist *party)
2260
2261 const char *cf_party_get_password (partylist *party)
2262 ALIAS: password = 0
2263
2264 player *cf_party_get_first_player (partylist *party)
2265 ALIAS: first_player = 0
2266
2267 player *cf_party_get_next_player (partylist *party, player *op)
2268 ALIAS: next_player = 0
2269
2270
2271 MODULE = cf PACKAGE = cf::region PREFIX = cf_region_
2272
2273 region *cf_region_get_first ()
2274 PROTOTYPE:
2275 ALIAS: first = 0
2276
2277 const char *cf_region_get_name (region *reg)
2278 ALIAS: name = 0
2279
2280 region *cf_region_get_next (region *reg)
2281 ALIAS: next = 0
2282
2283 region *cf_region_get_parent (region *reg)
2284 ALIAS: parent = 0
2285
2286 const char *cf_region_get_longname (region *reg)
2287 ALIAS: longname = 0
2288
2289 const char *cf_region_get_message (region *reg)
2290 ALIAS: message = 0
2291
2292
2293 MODULE = cf PACKAGE = cf::living PREFIX = cf_living_
2294
2295 val64
2296 exp (living *liv, val64 new_val = 0)
2297 PROTOTYPE: $;$
2298 ALIAS:
2299 Str = 1
2300 Dex = 2
2301 Con = 3
2302 Wis = 4
2303 Cha = 5
2304 Int = 6
2305 Pow = 7
2306 wc = 8
2307 ac = 9
2308 hp = 10
2309 maxhp = 11
2310 sp = 12
2311 maxsp = 13
2312 grace = 14
2313 maxgrace = 15
2314 food = 16
2315 dam = 17
2316 luck = 18
2317 CODE:
2318 # define LIVING_ACC(acc,idx) case idx: RETVAL = liv->acc; if (items > 1) liv->acc = (sint64)new_val; break
2319 switch (ix)
2320 {
2321 LIVING_ACC (exp , 0);
2322 LIVING_ACC (Str , 1);
2323 LIVING_ACC (Dex , 2);
2324 LIVING_ACC (Con , 3);
2325 LIVING_ACC (Wis , 4);
2326 LIVING_ACC (Cha , 5);
2327 LIVING_ACC (Int , 6);
2328 LIVING_ACC (Pow , 7);
2329 LIVING_ACC (wc , 8);
2330 LIVING_ACC (ac , 9);
2331 LIVING_ACC (hp , 10);
2332 LIVING_ACC (maxhp , 11);
2333 LIVING_ACC (sp , 12);
2334 LIVING_ACC (maxsp , 13);
2335 LIVING_ACC (grace , 14);
2336 LIVING_ACC (maxgrace, 15);
2337 LIVING_ACC (food , 16);
2338 LIVING_ACC (dam , 17);
2339 LIVING_ACC (luck , 18);
2340 }
2341 # undef LIVING_ACC
2342 OUTPUT:
2343 RETVAL
2344