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/cvs/deliantra/server/server/cfperl.xs
Revision: 1.150
Committed: Tue Jan 23 01:05:18 2007 UTC (17 years, 4 months ago) by root
Branch: MAIN
Changes since 1.149: +21 -9 lines
Log Message:
- avoid negative event priorities like the plague. they are actually
  worse because they introduce random memory corruption and endless
  loops and worse, if worse exists.
- aggressively swap out maps when #actives exceeds threshold
- sweep and cede after server tick
- increase player command handling priorities, just in case.
- fix a bug in mortal checking, this was the reason for the
  enourmous memory leaks in map-world.ext
- mark c++-side watchers as non-reentrant

File Contents

# Content
1 /*****************************************************************************/
2 /* CrossFire, A Multiplayer game for the X Window System */
3 /*****************************************************************************/
4
5 /*
6 * This code is placed under the GNU General Public Licence (GPL)
7 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de>
10 *
11 * This program is free software; you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or
14 * (at your option) any later version.
15 *
16 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details.
20 *
21 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
24 */
25
26 #define PLUGIN_NAME "perl"
27 #define PLUGIN_VERSION "cfperl 0.5"
28
29 #include <plugin_common.h>
30 #include <sounds.h>
31 #include <cstdarg>
32 #include <sproto.h>
33
34 #include "cfperl.h"
35 #include "shstr.h"
36
37 #include <unistd.h>
38 #if _POSIX_MEMLOCK
39 # include <sys/mman.h>
40 #endif
41
42 #include <EXTERN.h>
43 #include <perl.h>
44 #include <XSUB.h>
45
46 #include "CoroAPI.h"
47 #include "perlxsi.c"
48
49 extern sint64 *levels; // the experience table
50
51 typedef object object_ornull;
52 typedef maptile maptile_ornull;
53
54 #if IVSIZE >= 8
55 typedef IV val64;
56 # define newSVval64 newSViv
57 # define SvVAL64 SvIV
58 #else
59 typedef double val64;
60 # define newSVval64 newSVnv
61 # define SvVAL64 SvNV
62 #endif
63
64 static f_plug_api gethook = cfapi_get_hooks;
65 static f_plug_api object_set_property = cfapi_object_set_property;
66 static f_plug_api object_insert = cfapi_object_insert;
67
68 static PerlInterpreter *perl;
69
70 double runtime;
71
72 global gbl_ev;
73 static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
74 static SV *sv_runtime;
75
76 static HV
77 *stash_cf,
78 *stash_cf_object_wrap,
79 *stash_cf_object_player_wrap,
80 *stash_cf_player_wrap,
81 *stash_cf_map_wrap,
82 *stash_cf_client_wrap,
83 *stash_cf_arch_wrap,
84 *stash_cf_party_wrap,
85 *stash_cf_region_wrap,
86 *stash_cf_living_wrap;
87
88 // helper cast function, returns super class * or 0
89 template<class super>
90 static super *
91 is_a (attachable *at)
92 {
93 //return dynamic_cast<super *>(at); // slower, safer
94 if (typeid (*at) == typeid (super))
95 return static_cast<super *>(at);
96 else
97 return 0;
98 }
99
100 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
101
102 unordered_vector<attachable *> attachable::mortals;
103
104 attachable::~attachable ()
105 {
106 assert (!self);
107 }
108
109 int
110 attachable::refcnt_cnt () const
111 {
112 return refcnt + (self ? SvREFCNT (self) : 0);
113 }
114
115 void
116 attachable::optimise ()
117 {
118 if (self
119 && SvREFCNT (self) == 1
120 && !HvTOTALKEYS (self))
121 {
122 refcnt_inc ();
123 SvREFCNT_dec ((SV *)self);
124 }
125 }
126
127 // check wether the object really is dead
128 void
129 attachable::do_check ()
130 {
131 if (refcnt > 0 || refcnt_cnt () > 0)
132 return;
133
134 destroy ();
135
136 if (self)
137 {
138 hv_clear (self);
139 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
140 SvREFCNT_dec (self);
141 self = 0;
142 }
143 }
144
145 void
146 attachable::do_destroy ()
147 {
148 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
149
150 if (self)
151 hv_clear (self);
152
153 mortals.push_back (this);
154 }
155
156 void
157 attachable::destroy ()
158 {
159 if (destroyed ())
160 return;
161
162 flags |= F_DESTROYED;
163 do_destroy ();
164 }
165
166 void
167 attachable::check_mortals ()
168 {
169 static int i = 0;
170
171 for (;;)
172 {
173 if (i >= mortals.size ())
174 {
175 i = 0;
176
177 if (mortals.size () > 1000)
178 fprintf (stderr, "mortal queue size (%d) exceeds 1000.\n", mortals.size ());
179
180 break;
181 }
182
183 attachable *obj = mortals [i];
184
185 obj->refcnt_chk (); // unborrow from perl, if necessary
186
187 if (obj->refcnt > 0 || obj->self)
188 {
189 //printf ("%p rc %d\n", obj, obj->refcnt_cnt ());//D
190 ++i; // further delay freeing
191
192 if (!(i & 0x3ff))
193 break;
194 }
195 else
196 {
197 mortals.erase (i);
198 delete obj;
199 }
200 }
201 }
202
203 attachable &
204 attachable::operator =(const attachable &src)
205 {
206 //if (self || cb)
207 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
208
209 attach = src.attach;
210 return *this;
211 }
212
213 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
214
215 static SV *
216 newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
217 {
218 SV *sv;
219
220 if (!ptr)
221 return &PL_sv_undef;
222
223 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
224 return sv_bless (newRV_noinc ((SV *)hv), stash);
225 }
226
227 static int
228 attachable_free (pTHX_ SV *sv, MAGIC *mg)
229 {
230 attachable *at = (attachable *)mg->mg_ptr;
231 at->self = 0;
232 // next line makes sense, but most objects still have refcnt 0 by default
233 //at->refcnt_chk ();
234 return 0;
235 }
236
237 MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
238
239 static SV *
240 newSVattachable (attachable *obj, HV *stash)
241 {
242 if (!obj)
243 return &PL_sv_undef;
244
245 if (!obj->self)
246 {
247 obj->self = newHV ();
248 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
249
250 // borrow the refcnt from the object
251 // it is important thta no refcnt_chk is being executed here
252 obj->refcnt_dec ();
253
254 // now bless the object _once_
255 return sv_bless (newRV_inc ((SV *)obj->self), stash);
256 }
257 else
258 {
259 SV *sv = newRV_inc ((SV *)obj->self);
260
261 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
262 SvAMAGIC_on (sv);
263
264 return sv;
265 }
266 }
267
268 static void
269 clearSVptr (SV *sv)
270 {
271 if (SvROK (sv))
272 sv = SvRV (sv);
273
274 hv_clear ((HV *)sv);
275 sv_unmagic (sv, PERL_MAGIC_ext);
276 }
277
278 static long
279 SvPTR (SV *sv, const char *klass)
280 {
281 if (!sv_derived_from (sv, klass))
282 croak ("object of type %s expected", klass);
283
284 MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext);
285
286 if (!mg)
287 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
288
289 return (long)mg->mg_ptr;
290 }
291
292 static long
293 SvPTR_ornull (SV *sv, const char *klass)
294 {
295 if (SvOK (sv))
296 return SvPTR (sv, klass);
297 else
298 return 0;
299 }
300
301 inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; }
302 inline SV *to_sv (const char * v) { return newSVpv (v, 0); }
303 inline SV *to_sv (bool v) { return newSViv (v); }
304 inline SV *to_sv ( signed char v) { return newSViv (v); }
305 inline SV *to_sv (unsigned char v) { return newSViv (v); }
306 inline SV *to_sv ( signed short v) { return newSViv (v); }
307 inline SV *to_sv (unsigned short v) { return newSVuv (v); }
308 inline SV *to_sv ( signed int v) { return newSViv (v); }
309 inline SV *to_sv (unsigned int v) { return newSVuv (v); }
310 inline SV *to_sv ( signed long v) { return newSViv (v); }
311 inline SV *to_sv (unsigned long v) { return newSVuv (v); }
312 inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
313 inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
314 inline SV *to_sv (float v) { return newSVnv (v); }
315 inline SV *to_sv (double v) { return newSVnv (v); }
316 inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
317 inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
318 inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
319 inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
320 inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
321 inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
322 inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
323 inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
324
325 inline SV *to_sv (object & v) { return to_sv (&v); }
326 inline SV *to_sv (living & v) { return to_sv (&v); }
327
328 inline SV *to_sv (facetile * v) { return to_sv (v->name); }
329 inline SV *to_sv (treasurelist * v) { return to_sv (v->name); }
330
331 inline SV *to_sv (UUID v)
332 {
333 char buf[128];
334 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq);
335 return newSVpv (buf, 0);
336 }
337
338 inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; }
339 inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
340 inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
341 inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
342 inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
343 inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
344 inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
345 inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
346 inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
347 inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
348 inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
349 inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
350 inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
351 inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
352 inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
353 inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
354 inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
355 inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
356 inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
357 inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
358 inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
359 inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
360 inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
361 inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
362
363 inline void sv_to (SV *sv, facetile * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; }
364 inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); }
365
366 template<class T>
367 inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
368
369 template<int N>
370 inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
371
372 inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
373 inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
374 inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
375 inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
376 inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
377
378 inline void sv_to (SV *sv, UUID &v)
379 {
380 unsigned int version;
381
382 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
383 croak ("unparsable uuid: %s", SvPV_nolen (sv));
384 }
385
386 inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
387
388 static SV *
389 newSVdt_va (va_list &ap, data_type type)
390 {
391 SV *sv;
392
393 switch (type)
394 {
395 case DT_INT:
396 sv = newSViv (va_arg (ap, int));
397 break;
398
399 case DT_INT64:
400 sv = newSVval64 ((val64)va_arg (ap, sint64));
401 break;
402
403 case DT_DOUBLE:
404 sv = newSVnv (va_arg (ap, double));
405 break;
406
407 case DT_STRING:
408 {
409 char *str = (char *)va_arg (ap, const char *);
410 sv = str ? newSVpv (str, 0) : &PL_sv_undef;
411 }
412 break;
413
414 case DT_DATA:
415 {
416 char *str = (char *)va_arg (ap, const void *);
417 int len = va_arg (ap, int);
418 sv = str ? newSVpv (str, len) : &PL_sv_undef;
419 }
420 break;
421
422 case DT_OBJECT:
423 sv = to_sv (va_arg (ap, object *));
424 break;
425
426 case DT_MAP:
427 // va_arg (object *) when void * is passed is an XSI extension
428 sv = to_sv (va_arg (ap, maptile *));
429 break;
430
431 case DT_CLIENT:
432 sv = to_sv (va_arg (ap, client *));
433 break;
434
435 case DT_PLAYER:
436 sv = to_sv (va_arg (ap, player *));
437 break;
438
439 case DT_ARCH:
440 sv = to_sv (va_arg (ap, archetype *));
441 break;
442
443 case DT_PARTY:
444 sv = to_sv (va_arg (ap, partylist *));
445 break;
446
447 case DT_REGION:
448 sv = to_sv (va_arg (ap, region *));
449 break;
450
451 default:
452 assert (("unhandled type in newSVdt_va", 0));
453 }
454
455 return sv;
456 }
457
458 static SV *
459 newSVdt (data_type type, ...)
460 {
461 va_list ap;
462
463 va_start (ap, type);
464 SV *sv = newSVdt_va (ap, type);
465 va_end (ap);
466
467 return sv;
468 }
469
470 static SV *
471 newSVcfapi (int type, ...)
472 {
473 SV *sv;
474
475 va_list ap;
476 va_start (ap, type);
477
478 switch (type)
479 {
480 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
481 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
482 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
483 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
484 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
485 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
486 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
487 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
488 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
489 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
490
491 default:
492 assert (("unhandled type in newSVcfapi", 0));
493 }
494
495 va_end (ap);
496
497 return sv;
498 }
499
500 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
501
502 SV *
503 registry (attachable *ext)
504 {
505 if (!ext->cb)
506 ext->cb = newAV ();
507
508 return newRV_inc ((SV *)ext->cb);
509 }
510
511 /////////////////////////////////////////////////////////////////////////////
512
513 extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
514 {
515 return 0;
516 }
517
518 static CommArray_s rtn_cmd;
519
520 static int
521 runPluginCommand (object *obj, char *params)
522 {
523 return -1;
524 }
525
526 extern "C" void *cfperl_getPluginProperty (int *type, ...)
527 {
528 va_list args;
529 char *propname;
530 int i;
531 va_start (args, type);
532 propname = va_arg (args, char *);
533 //printf ("Property name: %s\n", propname);
534
535 if (!strcmp (propname, "command?"))
536 return NULL;
537 else if (!strcmp (propname, "Identification"))
538 {
539 va_end (args);
540 return (void *)PLUGIN_NAME;
541 }
542 else if (!strcmp (propname, "FullName"))
543 {
544 va_end (args);
545 return (void *)PLUGIN_VERSION;
546 }
547 else
548 va_end (args);
549
550 return NULL;
551 }
552
553 extern "C" int cfperl_postInitPlugin ()
554 {
555 int hooktype = 1;
556 int rtype = 0;
557
558 cf_init_plugin (gethook);
559
560 return 0;
561 }
562
563 extern "C" int cfperl_closePlugin ()
564 {
565 return 0;
566 }
567
568 void
569 cfperl_init ()
570 {
571 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0);
572 perl = perl_alloc ();
573 perl_construct (perl);
574
575 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
576
577 char *argv[] = {
578 "",
579 "-e"
580 "use Event; use Coro;" // required for bootstrap
581 "cf->bootstrap;" // required for datadir :*>
582 "unshift @INC, cf::datadir ();"
583 "require cf;"
584 };
585
586 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl))
587 {
588 printf ("unable to initialize perl-interpreter, aborting.\n");
589 exit (EXIT_FAILURE);
590 }
591 }
592
593 void cfperl_main ()
594 {
595 dSP;
596
597 PUSHMARK (SP);
598 PUTBACK;
599 call_pv ("cf::main", G_DISCARD | G_VOID);
600 }
601
602 void
603 attachable::instantiate ()
604 {
605 if (attach)
606 {
607 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END);
608 attach = 0;
609 }
610 }
611
612 void
613 attachable::reattach ()
614 {
615 optimise ();
616 //TODO: check for _attachment's, very important for restarts
617 invoke (EVENT_ATTACHABLE_REATTACH, DT_END);
618 }
619
620 static event_klass klass_of[NUM_EVENT_TYPES] = {
621 # define def(type,name) KLASS_ ## type,
622 # include "eventinc.h"
623 # undef def
624 };
625
626 #define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
627
628 static void
629 gather_callbacks (AV *&callbacks, AV *registry, event_type event)
630 {
631 // event must be in array
632 if (event >= 0 && event <= AvFILLp (registry))
633 {
634 SV *cbs_ = AvARRAY (registry)[event];
635
636 // element must be list of callback entries
637 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
638 {
639 AV *cbs = (AV *)SvRV (cbs_);
640
641 // no callback entries, no callbacks to call
642 if (AvFILLp (cbs) >= 0)
643 {
644 if (!callbacks)
645 {
646 callbacks = newAV ();
647 av_extend (callbacks, 16);
648 }
649
650 // never use SvREFCNT_inc to copy values, but its ok here :)
651 for (int i = 0; i <= AvFILLp (cbs); ++i)
652 av_push (callbacks, SvREFCNT_inc (AvARRAY (cbs)[i]));
653 }
654 }
655 }
656 }
657
658 void
659 attachable::gather_callbacks (AV *&callbacks, event_type event) const
660 {
661 ::gather_callbacks (callbacks, cb_attachable, event);
662
663 if (cb)
664 ::gather_callbacks (callbacks, cb, event);
665 }
666
667 void
668 global::gather_callbacks (AV *&callbacks, event_type event) const
669 {
670 ::gather_callbacks (callbacks, cb_object, event);
671 }
672
673 void
674 object::gather_callbacks (AV *&callbacks, event_type event) const
675 {
676 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type))
677 {
678 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES];
679
680 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
681 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
682 }
683
684 if (type <= AvFILLp (cb_type))
685 {
686 SV *registry = AvARRAY (cb_type)[type];
687
688 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
689 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
690 }
691
692 attachable::gather_callbacks (callbacks, event);
693 ::gather_callbacks (callbacks, cb_object, event);
694 }
695
696 void
697 archetype::gather_callbacks (AV *&callbacks, event_type event) const
698 {
699 attachable::gather_callbacks (callbacks, event);
700 //TODO//::gather_callbacks (callbacks, cb_archetype, event);
701 }
702
703 void
704 client::gather_callbacks (AV *&callbacks, event_type event) const
705 {
706 attachable::gather_callbacks (callbacks, event);
707 ::gather_callbacks (callbacks, cb_client, event);
708 }
709
710 void
711 player::gather_callbacks (AV *&callbacks, event_type event) const
712 {
713 attachable::gather_callbacks (callbacks, event);
714 ::gather_callbacks (callbacks, cb_player, event);
715 }
716
717 void
718 maptile::gather_callbacks (AV *&callbacks, event_type event) const
719 {
720 attachable::gather_callbacks (callbacks, event);
721 ::gather_callbacks (callbacks, cb_map, event);
722 }
723
724 bool
725 attachable::invoke (event_type event, ...)
726 {
727 data_type dt;
728 va_list ap;
729
730 va_start (ap, event);
731
732 // callback call ordering should be:
733 // 1. per-object callback
734 // 2. per-class object
735 // 3. per-type callback
736 // 4. global callbacks
737
738 AV *callbacks = 0;
739 gather_callbacks (callbacks, event);
740
741 // short-circuit processing if no callbacks found/defined
742 if (!callbacks)
743 return 0;
744
745 CALL_BEGIN (3);
746 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
747 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
748
749 //TODO: unhack
750 if (object *op = is_a<object>(this)) CALL_ARG_SV (newSVdt (DT_OBJECT, op));
751 else if (player *pl = is_a<player>(this)) CALL_ARG_SV (newSVdt (DT_PLAYER, pl));
752 else if (client *ns = is_a<client>(this)) CALL_ARG_SV (newSVdt (DT_CLIENT, ns));
753 else if (maptile *m = is_a<maptile>(this)) CALL_ARG_SV (newSVdt (DT_MAP, m));
754 else if (global *gl = is_a<global>(this)) /*nop*/;
755 else
756 abort (); //TODO
757
758 for (;;)
759 {
760 dt = (data_type) va_arg (ap, int);
761
762 if (dt == DT_END)
763 break;
764 else if (dt == DT_AV)
765 {
766 AV *av = va_arg (ap, AV *);
767
768 for (int i = 0; i <= av_len (av); ++i)
769 XPUSHs (*av_fetch (av, i, 1));
770 }
771 else
772 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
773 }
774
775 va_end (ap);
776
777 CALL_CALL ("cf::do_invoke", G_SCALAR);
778 count = count > 0 ? POPi : 0;
779
780 CALL_END;
781
782 return count;
783 }
784
785 SV *
786 cfperl_result (int idx)
787 {
788 AV *av = get_av ("cfperl::invoke_results", 0);
789 if (!av)
790 return &PL_sv_undef;
791
792 SV **sv = av_fetch (av, idx, 0);
793 if (!sv)
794 return &PL_sv_undef;
795
796 return *sv;
797 }
798
799 int
800 cfperl_result_INT (int idx)
801 {
802 return SvIV (cfperl_result (idx));
803 }
804
805 double
806 cfperl_result_DOUBLE (int idx)
807 {
808 return SvNV (cfperl_result (idx));
809 }
810
811 /////////////////////////////////////////////////////////////////////////////
812
813 void
814 cfperl_emergency_save ()
815 {
816 CALL_BEGIN (0);
817 CALL_CALL ("cf::emergency_save", G_VOID);
818 CALL_END;
819 }
820
821 maptile *
822 maptile::find_sync (const char *path, maptile *origin)
823 {
824 CALL_BEGIN (2);
825 CALL_ARG (path);
826 CALL_ARG (origin);
827 CALL_CALL ("cf::map::find_sync", G_SCALAR);
828
829 maptile *retval;
830
831 if (count)
832 sv_to (POPs, retval);
833 else
834 retval = 0;
835
836 CALL_END;
837
838 return retval;
839 }
840
841 maptile *
842 maptile::find_async (const char *path, maptile *origin)
843 {
844 CALL_BEGIN (2);
845 CALL_ARG (path);
846 CALL_ARG (origin);
847 CALL_CALL ("cf::map::find_async", G_SCALAR);
848
849 maptile *retval;
850
851 if (count)
852 sv_to (POPs, retval);
853 else
854 retval = 0;
855
856 CALL_END;
857
858 return retval;
859 }
860
861 void
862 maptile::do_load_sync ()
863 {
864 CALL_BEGIN (1);
865 CALL_ARG (this);
866 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
867 CALL_END;
868 }
869
870 void
871 maptile::change_all_map_light (int change)
872 {
873 CALL_BEGIN (1);
874 CALL_ARG (change);
875 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
876 CALL_END;
877 }
878
879 void
880 object::enter_exit (object *exit)
881 {
882 if (type != PLAYER)
883 return;
884
885 CALL_BEGIN (2);
886 CALL_ARG (this);
887 CALL_ARG (exit);
888 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
889 CALL_END;
890 }
891
892 /////////////////////////////////////////////////////////////////////////////
893
894 struct EventAPI *watcher_base::GEventAPI;
895 struct CoroAPI *coroapi::GCoroAPI;
896
897 int coroapi::cede_counter;
898
899 static void iw_dispatch (pe_event *ev)
900 {
901 iw *w = (iw *)ev->ext_data;
902 w->call (*w);
903 }
904
905 void
906 iw::alloc ()
907 {
908 pe = GEventAPI->new_idle (0, 0);
909
910 WaREENTRANT_off (pe);
911 pe->base.callback = (void *)iw_dispatch;
912 pe->base.ext_data = (void *)this;
913 }
914
915 static void iow_dispatch (pe_event *ev)
916 {
917 iow *w = (iow *)ev->ext_data;
918 w->call (*w, ((pe_ioevent *)ev)->got);
919 }
920
921 void
922 iow::alloc ()
923 {
924 pe = GEventAPI->new_io (0, 0);
925
926 WaREENTRANT_off (pe);
927 pe->base.callback = (void *)iow_dispatch;
928 pe->base.ext_data = (void *)this;
929
930 pe->fd = -1;
931 pe->poll = 0;
932 }
933
934 void
935 iow::fd (int fd)
936 {
937 pe->fd = fd;
938 }
939
940 int
941 iow::poll ()
942 {
943 return pe->poll;
944 }
945
946 void
947 iow::poll (int events)
948 {
949 if (pe->poll != events)
950 {
951 if (pe->poll) stop ();
952 pe->poll = events;
953 if (pe->poll) start ();
954 }
955 }
956
957 void
958 _connect_to_perl ()
959 {
960 stash_cf = gv_stashpv ("cf" , 1);
961
962 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
963 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
964 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
965 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
966 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
967 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
968 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
969 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
970 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
971
972 sv_runtime = get_sv ("cf::RUNTIME", 1);
973 sv_upgrade (sv_runtime, SVt_NV);
974
975 cb_global = get_av ("cf::CB_GLOBAL", 1);
976 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
977 cb_object = get_av ("cf::CB_OBJECT", 1);
978 cb_player = get_av ("cf::CB_PLAYER", 1);
979 cb_client = get_av ("cf::CB_CLIENT", 1);
980 cb_type = get_av ("cf::CB_TYPE" , 1);
981 cb_map = get_av ("cf::CB_MAP" , 1);
982 }
983
984 MODULE = cf PACKAGE = cf PREFIX = cf_
985
986 BOOT:
987 {
988 _connect_to_perl ();
989
990 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
991 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
992
993 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
994
995 static const struct {
996 const char *name;
997 IV iv;
998 } *civ, const_iv[] = {
999 # define const_iv(name) { # name, (IV)name },
1000 const_iv (llevError)
1001 const_iv (llevInfo)
1002 const_iv (llevDebug)
1003 const_iv (llevMonster)
1004
1005 const_iv (MAX_TIME)
1006 const_iv (PLAYER)
1007 const_iv (TRANSPORT)
1008 const_iv (ROD)
1009 const_iv (TREASURE)
1010 const_iv (POTION)
1011 const_iv (FOOD)
1012 const_iv (POISON)
1013 const_iv (BOOK)
1014 const_iv (CLOCK)
1015 const_iv (ARROW)
1016 const_iv (BOW)
1017 const_iv (WEAPON)
1018 const_iv (ARMOUR)
1019 const_iv (PEDESTAL)
1020 const_iv (ALTAR)
1021 const_iv (LOCKED_DOOR)
1022 const_iv (SPECIAL_KEY)
1023 const_iv (MAP)
1024 const_iv (DOOR)
1025 const_iv (KEY)
1026 const_iv (TIMED_GATE)
1027 const_iv (TRIGGER)
1028 const_iv (GRIMREAPER)
1029 const_iv (MAGIC_EAR)
1030 const_iv (TRIGGER_BUTTON)
1031 const_iv (TRIGGER_ALTAR)
1032 const_iv (TRIGGER_PEDESTAL)
1033 const_iv (SHIELD)
1034 const_iv (HELMET)
1035 const_iv (HORN)
1036 const_iv (MONEY)
1037 const_iv (CLASS)
1038 const_iv (GRAVESTONE)
1039 const_iv (AMULET)
1040 const_iv (PLAYERMOVER)
1041 const_iv (TELEPORTER)
1042 const_iv (CREATOR)
1043 const_iv (SKILL)
1044 const_iv (EARTHWALL)
1045 const_iv (GOLEM)
1046 const_iv (THROWN_OBJ)
1047 const_iv (BLINDNESS)
1048 const_iv (GOD)
1049 const_iv (DETECTOR)
1050 const_iv (TRIGGER_MARKER)
1051 const_iv (DEAD_OBJECT)
1052 const_iv (DRINK)
1053 const_iv (MARKER)
1054 const_iv (HOLY_ALTAR)
1055 const_iv (PLAYER_CHANGER)
1056 const_iv (BATTLEGROUND)
1057 const_iv (PEACEMAKER)
1058 const_iv (GEM)
1059 const_iv (FIREWALL)
1060 const_iv (ANVIL)
1061 const_iv (CHECK_INV)
1062 const_iv (MOOD_FLOOR)
1063 const_iv (EXIT)
1064 const_iv (ENCOUNTER)
1065 const_iv (SHOP_FLOOR)
1066 const_iv (SHOP_MAT)
1067 const_iv (RING)
1068 const_iv (FLOOR)
1069 const_iv (FLESH)
1070 const_iv (INORGANIC)
1071 const_iv (SKILL_TOOL)
1072 const_iv (LIGHTER)
1073 const_iv (BUILDABLE_WALL)
1074 const_iv (MISC_OBJECT)
1075 const_iv (LAMP)
1076 const_iv (DUPLICATOR)
1077 const_iv (SPELLBOOK)
1078 const_iv (CLOAK)
1079 const_iv (SPINNER)
1080 const_iv (GATE)
1081 const_iv (BUTTON)
1082 const_iv (CF_HANDLE)
1083 const_iv (HOLE)
1084 const_iv (TRAPDOOR)
1085 const_iv (SIGN)
1086 const_iv (BOOTS)
1087 const_iv (GLOVES)
1088 const_iv (SPELL)
1089 const_iv (SPELL_EFFECT)
1090 const_iv (CONVERTER)
1091 const_iv (BRACERS)
1092 const_iv (POISONING)
1093 const_iv (SAVEBED)
1094 const_iv (WAND)
1095 const_iv (SCROLL)
1096 const_iv (DIRECTOR)
1097 const_iv (GIRDLE)
1098 const_iv (FORCE)
1099 const_iv (POTION_EFFECT)
1100 const_iv (EVENT_CONNECTOR)
1101 const_iv (CLOSE_CON)
1102 const_iv (CONTAINER)
1103 const_iv (ARMOUR_IMPROVER)
1104 const_iv (WEAPON_IMPROVER)
1105 const_iv (SKILLSCROLL)
1106 const_iv (DEEP_SWAMP)
1107 const_iv (IDENTIFY_ALTAR)
1108 const_iv (MENU)
1109 const_iv (RUNE)
1110 const_iv (TRAP)
1111 const_iv (POWER_CRYSTAL)
1112 const_iv (CORPSE)
1113 const_iv (DISEASE)
1114 const_iv (SYMPTOM)
1115 const_iv (BUILDER)
1116 const_iv (MATERIAL)
1117 const_iv (ITEM_TRANSFORMER)
1118
1119 const_iv (NUM_SUBTYPES)
1120
1121 const_iv (ST_BD_BUILD)
1122 const_iv (ST_BD_REMOVE)
1123
1124 const_iv (ST_MAT_FLOOR)
1125 const_iv (ST_MAT_WALL)
1126 const_iv (ST_MAT_ITEM)
1127
1128 const_iv (AT_PHYSICAL)
1129 const_iv (AT_MAGIC)
1130 const_iv (AT_FIRE)
1131 const_iv (AT_ELECTRICITY)
1132 const_iv (AT_COLD)
1133 const_iv (AT_CONFUSION)
1134 const_iv (AT_ACID)
1135 const_iv (AT_DRAIN)
1136 const_iv (AT_WEAPONMAGIC)
1137 const_iv (AT_GHOSTHIT)
1138 const_iv (AT_POISON)
1139 const_iv (AT_SLOW)
1140 const_iv (AT_PARALYZE)
1141 const_iv (AT_TURN_UNDEAD)
1142 const_iv (AT_FEAR)
1143 const_iv (AT_CANCELLATION)
1144 const_iv (AT_DEPLETE)
1145 const_iv (AT_DEATH)
1146 const_iv (AT_CHAOS)
1147 const_iv (AT_COUNTERSPELL)
1148 const_iv (AT_GODPOWER)
1149 const_iv (AT_HOLYWORD)
1150 const_iv (AT_BLIND)
1151 const_iv (AT_INTERNAL)
1152 const_iv (AT_LIFE_STEALING)
1153 const_iv (AT_DISEASE)
1154
1155 const_iv (WEAP_HIT)
1156 const_iv (WEAP_SLASH)
1157 const_iv (WEAP_PIERCE)
1158 const_iv (WEAP_CLEAVE)
1159 const_iv (WEAP_SLICE)
1160 const_iv (WEAP_STAB)
1161 const_iv (WEAP_WHIP)
1162 const_iv (WEAP_CRUSH)
1163 const_iv (WEAP_BLUD)
1164
1165 const_iv (FLAG_ALIVE)
1166 const_iv (FLAG_WIZ)
1167 const_iv (FLAG_REMOVED)
1168 const_iv (FLAG_FREED)
1169 const_iv (FLAG_WAS_WIZ)
1170 const_iv (FLAG_APPLIED)
1171 const_iv (FLAG_UNPAID)
1172 const_iv (FLAG_USE_SHIELD)
1173 const_iv (FLAG_NO_PICK)
1174 const_iv (FLAG_ANIMATE)
1175 const_iv (FLAG_MONSTER)
1176 const_iv (FLAG_FRIENDLY)
1177 const_iv (FLAG_GENERATOR)
1178 const_iv (FLAG_IS_THROWN)
1179 const_iv (FLAG_AUTO_APPLY)
1180 const_iv (FLAG_PLAYER_SOLD)
1181 const_iv (FLAG_SEE_INVISIBLE)
1182 const_iv (FLAG_CAN_ROLL)
1183 const_iv (FLAG_OVERLAY_FLOOR)
1184 const_iv (FLAG_IS_TURNABLE)
1185 const_iv (FLAG_IS_USED_UP)
1186 const_iv (FLAG_IDENTIFIED)
1187 const_iv (FLAG_REFLECTING)
1188 const_iv (FLAG_CHANGING)
1189 const_iv (FLAG_SPLITTING)
1190 const_iv (FLAG_HITBACK)
1191 const_iv (FLAG_STARTEQUIP)
1192 const_iv (FLAG_BLOCKSVIEW)
1193 const_iv (FLAG_UNDEAD)
1194 const_iv (FLAG_SCARED)
1195 const_iv (FLAG_UNAGGRESSIVE)
1196 const_iv (FLAG_REFL_MISSILE)
1197 const_iv (FLAG_REFL_SPELL)
1198 const_iv (FLAG_NO_MAGIC)
1199 const_iv (FLAG_NO_FIX_PLAYER)
1200 const_iv (FLAG_IS_LIGHTABLE)
1201 const_iv (FLAG_TEAR_DOWN)
1202 const_iv (FLAG_RUN_AWAY)
1203 const_iv (FLAG_PICK_UP)
1204 const_iv (FLAG_UNIQUE)
1205 const_iv (FLAG_NO_DROP)
1206 const_iv (FLAG_WIZCAST)
1207 const_iv (FLAG_CAST_SPELL)
1208 const_iv (FLAG_USE_SCROLL)
1209 const_iv (FLAG_USE_RANGE)
1210 const_iv (FLAG_USE_BOW)
1211 const_iv (FLAG_USE_ARMOUR)
1212 const_iv (FLAG_USE_WEAPON)
1213 const_iv (FLAG_USE_RING)
1214 const_iv (FLAG_READY_RANGE)
1215 const_iv (FLAG_READY_BOW)
1216 const_iv (FLAG_XRAYS)
1217 const_iv (FLAG_NO_APPLY)
1218 const_iv (FLAG_IS_FLOOR)
1219 const_iv (FLAG_LIFESAVE)
1220 const_iv (FLAG_NO_STRENGTH)
1221 const_iv (FLAG_SLEEP)
1222 const_iv (FLAG_STAND_STILL)
1223 const_iv (FLAG_RANDOM_MOVE)
1224 const_iv (FLAG_ONLY_ATTACK)
1225 const_iv (FLAG_CONFUSED)
1226 const_iv (FLAG_STEALTH)
1227 const_iv (FLAG_WIZPASS)
1228 const_iv (FLAG_IS_LINKED)
1229 const_iv (FLAG_CURSED)
1230 const_iv (FLAG_DAMNED)
1231 const_iv (FLAG_SEE_ANYWHERE)
1232 const_iv (FLAG_KNOWN_MAGICAL)
1233 const_iv (FLAG_KNOWN_CURSED)
1234 const_iv (FLAG_CAN_USE_SKILL)
1235 const_iv (FLAG_BEEN_APPLIED)
1236 const_iv (FLAG_READY_SCROLL)
1237 const_iv (FLAG_USE_ROD)
1238 const_iv (FLAG_USE_HORN)
1239 const_iv (FLAG_MAKE_INVIS)
1240 const_iv (FLAG_INV_LOCKED)
1241 const_iv (FLAG_IS_WOODED)
1242 const_iv (FLAG_IS_HILLY)
1243 const_iv (FLAG_READY_SKILL)
1244 const_iv (FLAG_READY_WEAPON)
1245 const_iv (FLAG_NO_SKILL_IDENT)
1246 const_iv (FLAG_BLIND)
1247 const_iv (FLAG_SEE_IN_DARK)
1248 const_iv (FLAG_IS_CAULDRON)
1249 const_iv (FLAG_NO_STEAL)
1250 const_iv (FLAG_ONE_HIT)
1251 const_iv (FLAG_CLIENT_SENT)
1252 const_iv (FLAG_BERSERK)
1253 const_iv (FLAG_NEUTRAL)
1254 const_iv (FLAG_NO_ATTACK)
1255 const_iv (FLAG_NO_DAMAGE)
1256 const_iv (FLAG_OBJ_ORIGINAL)
1257 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1258 const_iv (FLAG_ACTIVATE_ON_PUSH)
1259 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1260 const_iv (FLAG_IS_WATER)
1261 const_iv (FLAG_CONTENT_ON_GEN)
1262 const_iv (FLAG_IS_A_TEMPLATE)
1263 const_iv (FLAG_IS_BUILDABLE)
1264 const_iv (FLAG_DESTROY_ON_DEATH)
1265 const_iv (FLAG_NO_MAP_SAVE)
1266
1267 const_iv (NDI_BLACK)
1268 const_iv (NDI_WHITE)
1269 const_iv (NDI_NAVY)
1270 const_iv (NDI_RED)
1271 const_iv (NDI_ORANGE)
1272 const_iv (NDI_BLUE)
1273 const_iv (NDI_DK_ORANGE)
1274 const_iv (NDI_GREEN)
1275 const_iv (NDI_LT_GREEN)
1276 const_iv (NDI_GREY)
1277 const_iv (NDI_BROWN)
1278 const_iv (NDI_GOLD)
1279 const_iv (NDI_TAN)
1280 const_iv (NDI_MAX_COLOR)
1281 const_iv (NDI_COLOR_MASK)
1282 const_iv (NDI_UNIQUE)
1283 const_iv (NDI_ALL)
1284
1285 const_iv (UPD_LOCATION)
1286 const_iv (UPD_FLAGS)
1287 const_iv (UPD_WEIGHT)
1288 const_iv (UPD_FACE)
1289 const_iv (UPD_NAME)
1290 const_iv (UPD_ANIM)
1291 const_iv (UPD_ANIMSPEED)
1292 const_iv (UPD_NROF)
1293
1294 const_iv (UPD_SP_MANA)
1295 const_iv (UPD_SP_GRACE)
1296 const_iv (UPD_SP_DAMAGE)
1297
1298 const_iv (F_APPLIED)
1299 const_iv (F_LOCATION)
1300 const_iv (F_UNPAID)
1301 const_iv (F_MAGIC)
1302 const_iv (F_CURSED)
1303 const_iv (F_DAMNED)
1304 const_iv (F_OPEN)
1305 const_iv (F_NOPICK)
1306 const_iv (F_LOCKED)
1307
1308 const_iv (F_BUY)
1309 const_iv (F_SHOP)
1310 const_iv (F_SELL)
1311
1312 const_iv (P_BLOCKSVIEW)
1313 const_iv (P_PLAYER)
1314 const_iv (P_NO_MAGIC)
1315 const_iv (P_IS_ALIVE)
1316 const_iv (P_NO_CLERIC)
1317 const_iv (P_OUT_OF_MAP)
1318 const_iv (P_NEW_MAP)
1319 const_iv (P_UPTODATE)
1320
1321 const_iv (UP_OBJ_INSERT)
1322 const_iv (UP_OBJ_REMOVE)
1323 const_iv (UP_OBJ_CHANGE)
1324 const_iv (UP_OBJ_FACE)
1325
1326 const_iv (INS_NO_MERGE)
1327 const_iv (INS_ABOVE_FLOOR_ONLY)
1328 const_iv (INS_NO_WALK_ON)
1329 const_iv (INS_ON_TOP)
1330 const_iv (INS_BELOW_ORIGINATOR)
1331 const_iv (INS_MAP_LOAD)
1332
1333 const_iv (WILL_APPLY_HANDLE)
1334 const_iv (WILL_APPLY_TREASURE)
1335 const_iv (WILL_APPLY_EARTHWALL)
1336 const_iv (WILL_APPLY_DOOR)
1337 const_iv (WILL_APPLY_FOOD)
1338
1339 const_iv (SAVE_MODE)
1340 const_iv (SAVE_DIR_MODE)
1341
1342 const_iv (M_PAPER)
1343 const_iv (M_IRON)
1344 const_iv (M_GLASS)
1345 const_iv (M_LEATHER)
1346 const_iv (M_WOOD)
1347 const_iv (M_ORGANIC)
1348 const_iv (M_STONE)
1349 const_iv (M_CLOTH)
1350 const_iv (M_ADAMANT)
1351 const_iv (M_LIQUID)
1352 const_iv (M_SOFT_METAL)
1353 const_iv (M_BONE)
1354 const_iv (M_ICE)
1355 const_iv (M_SPECIAL)
1356
1357 const_iv (SK_EXP_ADD_SKILL)
1358 const_iv (SK_EXP_TOTAL)
1359 const_iv (SK_EXP_NONE)
1360 const_iv (SK_SUBTRACT_SKILL_EXP)
1361 const_iv (SK_EXP_SKILL_ONLY)
1362
1363 const_iv (SK_LOCKPICKING)
1364 const_iv (SK_HIDING)
1365 const_iv (SK_SMITHERY)
1366 const_iv (SK_BOWYER)
1367 const_iv (SK_JEWELER)
1368 const_iv (SK_ALCHEMY)
1369 const_iv (SK_STEALING)
1370 const_iv (SK_LITERACY)
1371 const_iv (SK_BARGAINING)
1372 const_iv (SK_JUMPING)
1373 const_iv (SK_DET_MAGIC)
1374 const_iv (SK_ORATORY)
1375 const_iv (SK_SINGING)
1376 const_iv (SK_DET_CURSE)
1377 const_iv (SK_FIND_TRAPS)
1378 const_iv (SK_MEDITATION)
1379 const_iv (SK_PUNCHING)
1380 const_iv (SK_FLAME_TOUCH)
1381 const_iv (SK_KARATE)
1382 const_iv (SK_CLIMBING)
1383 const_iv (SK_WOODSMAN)
1384 const_iv (SK_INSCRIPTION)
1385 const_iv (SK_ONE_HANDED_WEAPON)
1386 const_iv (SK_MISSILE_WEAPON)
1387 const_iv (SK_THROWING)
1388 const_iv (SK_USE_MAGIC_ITEM)
1389 const_iv (SK_DISARM_TRAPS)
1390 const_iv (SK_SET_TRAP)
1391 const_iv (SK_THAUMATURGY)
1392 const_iv (SK_PRAYING)
1393 const_iv (SK_CLAWING)
1394 const_iv (SK_LEVITATION)
1395 const_iv (SK_SUMMONING)
1396 const_iv (SK_PYROMANCY)
1397 const_iv (SK_EVOCATION)
1398 const_iv (SK_SORCERY)
1399 const_iv (SK_TWO_HANDED_WEAPON)
1400 const_iv (SK_SPARK_TOUCH)
1401 const_iv (SK_SHIVER)
1402 const_iv (SK_ACID_SPLASH)
1403 const_iv (SK_POISON_NAIL)
1404
1405 const_iv (SOUND_NEW_PLAYER)
1406 const_iv (SOUND_FIRE_ARROW)
1407 const_iv (SOUND_LEARN_SPELL)
1408 const_iv (SOUND_FUMBLE_SPELL)
1409 const_iv (SOUND_WAND_POOF)
1410 const_iv (SOUND_OPEN_DOOR)
1411 const_iv (SOUND_PUSH_PLAYER)
1412 const_iv (SOUND_PLAYER_HITS1)
1413 const_iv (SOUND_PLAYER_HITS2)
1414 const_iv (SOUND_PLAYER_HITS3)
1415 const_iv (SOUND_PLAYER_HITS4)
1416 const_iv (SOUND_PLAYER_IS_HIT1)
1417 const_iv (SOUND_PLAYER_IS_HIT2)
1418 const_iv (SOUND_PLAYER_IS_HIT3)
1419 const_iv (SOUND_PLAYER_KILLS)
1420 const_iv (SOUND_PET_IS_KILLED)
1421 const_iv (SOUND_PLAYER_DIES)
1422 const_iv (SOUND_OB_EVAPORATE)
1423 const_iv (SOUND_OB_EXPLODE)
1424 const_iv (SOUND_CLOCK)
1425 const_iv (SOUND_TURN_HANDLE)
1426 const_iv (SOUND_FALL_HOLE)
1427 const_iv (SOUND_DRINK_POISON)
1428 const_iv (SOUND_CAST_SPELL_0)
1429
1430 const_iv (PREFER_LOW)
1431 const_iv (PREFER_HIGH)
1432
1433 const_iv (ATNR_PHYSICAL)
1434 const_iv (ATNR_MAGIC)
1435 const_iv (ATNR_FIRE)
1436 const_iv (ATNR_ELECTRICITY)
1437 const_iv (ATNR_COLD)
1438 const_iv (ATNR_CONFUSION)
1439 const_iv (ATNR_ACID)
1440 const_iv (ATNR_DRAIN)
1441 const_iv (ATNR_WEAPONMAGIC)
1442 const_iv (ATNR_GHOSTHIT)
1443 const_iv (ATNR_POISON)
1444 const_iv (ATNR_SLOW)
1445 const_iv (ATNR_PARALYZE)
1446 const_iv (ATNR_TURN_UNDEAD)
1447 const_iv (ATNR_FEAR)
1448 const_iv (ATNR_CANCELLATION)
1449 const_iv (ATNR_DEPLETE)
1450 const_iv (ATNR_DEATH)
1451 const_iv (ATNR_CHAOS)
1452 const_iv (ATNR_COUNTERSPELL)
1453 const_iv (ATNR_GODPOWER)
1454 const_iv (ATNR_HOLYWORD)
1455 const_iv (ATNR_BLIND)
1456 const_iv (ATNR_INTERNAL)
1457 const_iv (ATNR_LIFE_STEALING)
1458 const_iv (ATNR_DISEASE)
1459
1460 const_iv (MAP_IN_MEMORY)
1461 const_iv (MAP_SWAPPED)
1462 const_iv (MAP_LOADING)
1463 const_iv (MAP_SAVING)
1464
1465 const_iv (KLASS_ATTACHABLE)
1466 const_iv (KLASS_GLOBAL)
1467 const_iv (KLASS_OBJECT)
1468 const_iv (KLASS_CLIENT)
1469 const_iv (KLASS_PLAYER)
1470 const_iv (KLASS_MAP)
1471
1472 const_iv (CS_QUERY_YESNO)
1473 const_iv (CS_QUERY_SINGLECHAR)
1474 const_iv (CS_QUERY_HIDEINPUT)
1475
1476 const_iv (ST_DEAD)
1477 const_iv (ST_SETUP)
1478 const_iv (ST_PLAYING)
1479 const_iv (ST_CUSTOM)
1480
1481 const_iv (ST_CHANGE_CLASS)
1482
1483 const_iv (IO_HEADER)
1484 const_iv (IO_OBJECTS)
1485 const_iv (IO_UNIQUES)
1486
1487 // random map generator
1488 const_iv (LAYOUT_NONE)
1489 const_iv (LAYOUT_ONION)
1490 const_iv (LAYOUT_MAZE)
1491 const_iv (LAYOUT_SPIRAL)
1492 const_iv (LAYOUT_ROGUELIKE)
1493 const_iv (LAYOUT_SNAKE)
1494 const_iv (LAYOUT_SQUARE_SPIRAL)
1495
1496 const_iv (RMOPT_RANDOM)
1497 const_iv (RMOPT_CENTERED)
1498 const_iv (RMOPT_LINEAR)
1499 const_iv (RMOPT_BOTTOM_C)
1500 const_iv (RMOPT_BOTTOM_R)
1501 const_iv (RMOPT_IRR_SPACE)
1502 const_iv (RMOPT_WALL_OFF)
1503 const_iv (RMOPT_WALLS_ONLY)
1504 const_iv (RMOPT_NO_DOORS)
1505
1506 const_iv (SYMMETRY_RANDOM)
1507 const_iv (SYMMETRY_NONE)
1508 const_iv (SYMMETRY_X)
1509 const_iv (SYMMETRY_Y)
1510 const_iv (SYMMETRY_XY)
1511 };
1512
1513 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1514 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1515
1516 static const struct {
1517 const char *name;
1518 int skip;
1519 IV klass;
1520 IV iv;
1521 } *eiv, event_iv[] = {
1522 # define def(klass,name) { "EVENT_" # klass "_" # name, sizeof ("EVENT_" # klass), (IV)KLASS_ ## klass, (IV)EVENT_ ## klass ## _ ## name },
1523 # include "eventinc.h"
1524 # undef def
1525 };
1526
1527 AV *av = get_av ("cf::EVENT", 1);
1528
1529 for (eiv = event_iv + sizeof (event_iv) / sizeof (event_iv [0]); eiv-- > event_iv; )
1530 {
1531 AV *event = newAV ();
1532 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1533 av_push (event, newSViv (eiv->klass));
1534 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1535 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1536 }
1537 }
1538
1539 void _connect_to_perl ()
1540
1541 void _global_reattach ()
1542 CODE:
1543 {
1544 // reattach to all attachable objects in the game.
1545 for_all_clients (ns)
1546 ns->reattach ();
1547
1548 for_all_players (pl)
1549 pl->reattach ();
1550
1551 //TODO
1552 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1553 // i->second->reattach ();
1554
1555 for_all_objects (op)
1556 op->reattach ();
1557 }
1558
1559 NV floor (NV x)
1560
1561 NV ceil (NV x)
1562
1563 NV rndm (...)
1564 CODE:
1565 switch (items)
1566 {
1567 case 0: RETVAL = rndm (); break;
1568 case 1: RETVAL = rndm (SvUV (ST (0))); break;
1569 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break;
1570 default: croak ("cf::rndm requires none, one or two parameters."); break;
1571 }
1572 OUTPUT:
1573 RETVAL
1574
1575 void server_tick ()
1576 CODE:
1577 runtime = SvNVx (sv_runtime);
1578 server_tick ();
1579
1580 void
1581 LOG (int level, char *msg)
1582 PROTOTYPE: $$
1583 C_ARGS: (LogLevel)level, "%s", msg
1584
1585 char *path_combine (char *base, char *path)
1586 PROTOTYPE: $$
1587
1588 char *path_combine_and_normalize (char *base, char *path)
1589 PROTOTYPE: $$
1590
1591 const char *
1592 get_maps_directory (char *path)
1593 PROTOTYPE: $
1594 ALIAS: maps_directory = 0
1595 CODE:
1596 RETVAL = create_pathname (path);
1597 OUTPUT: RETVAL
1598
1599 void
1600 sub_generation_inc ()
1601 CODE:
1602 PL_sub_generation++;
1603
1604 char *
1605 mapdir ()
1606 PROTOTYPE:
1607 ALIAS:
1608 mapdir = 0
1609 uniquedir = 1
1610 tmpdir = 2
1611 confdir = 3
1612 localdir = 4
1613 playerdir = 5
1614 datadir = 6
1615 CODE:
1616 switch (ix)
1617 {
1618 case 0: RETVAL = settings.mapdir ; break;
1619 case 1: RETVAL = settings.uniquedir; break;
1620 case 2: RETVAL = settings.tmpdir ; break;
1621 case 3: RETVAL = settings.confdir ; break;
1622 case 4: RETVAL = settings.localdir ; break;
1623 case 5: RETVAL = settings.playerdir; break;
1624 case 6: RETVAL = settings.datadir ; break;
1625 }
1626 OUTPUT: RETVAL
1627
1628 void abort ()
1629
1630 void fork_abort (char *cause = "cf::fork_abort")
1631
1632 void cleanup (const char *cause, bool make_core = false)
1633
1634 void emergency_save ()
1635
1636 UV sv_2watcher (SV *w)
1637 CODE:
1638 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1639 OUTPUT:
1640 RETVAL
1641
1642 void _exit (int status = 0)
1643
1644 #if _POSIX_MEMLOCK
1645
1646 int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1647
1648 int munlockall ()
1649
1650 #endif
1651
1652 int find_animation (char *text)
1653 PROTOTYPE: $
1654
1655 int random_roll (int min, int max, object *op, int goodbad);
1656
1657 const char *cost_string_from_value(uint64 cost, int approx = 0)
1658
1659 int
1660 exp_to_level (val64 exp)
1661 CODE:
1662 {
1663 int i = 0;
1664
1665 RETVAL = settings.max_level;
1666
1667 for (i = 1; i <= settings.max_level; i++)
1668 {
1669 if (levels[i] > exp)
1670 {
1671 RETVAL = i - 1;
1672 break;
1673 }
1674 }
1675 }
1676 OUTPUT: RETVAL
1677
1678 val64
1679 level_to_min_exp (int level)
1680 CODE:
1681 if (level > settings.max_level)
1682 RETVAL = levels[settings.max_level];
1683 else if (level < 1)
1684 RETVAL = 0;
1685 else
1686 RETVAL = levels[level];
1687 OUTPUT: RETVAL
1688
1689 SV *
1690 resistance_to_string (int atnr)
1691 CODE:
1692 if (atnr >= 0 && atnr < NROFATTACKS)
1693 RETVAL = newSVpv (resist_plus[atnr], 0);
1694 else
1695 XSRETURN_UNDEF;
1696 OUTPUT: RETVAL
1697
1698 MODULE = cf PACKAGE = cf::attachable
1699
1700 int
1701 valid (SV *obj)
1702 CODE:
1703 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1704 OUTPUT:
1705 RETVAL
1706
1707 INCLUDE: $PERL genacc attachable ../include/cfperl.h |
1708
1709 MODULE = cf PACKAGE = cf::global
1710
1711 int invoke (SV *klass, int event, ...)
1712 CODE:
1713 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1714 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1715 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1716 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1717 OUTPUT: RETVAL
1718
1719 MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1720
1721 INCLUDE: $PERL genacc object ../include/object.h |
1722
1723 int invoke (object *op, int event, ...)
1724 CODE:
1725 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1726 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1727 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1728 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1729 OUTPUT: RETVAL
1730
1731 SV *registry (object *op)
1732
1733 void mortals ()
1734 PPCODE:
1735 EXTEND (SP, object::mortals.size ());
1736 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1737 PUSHs (to_sv (*i));
1738
1739 int objects_size ()
1740 CODE:
1741 RETVAL = objects.size ();
1742 OUTPUT: RETVAL
1743
1744 object *objects (U32 index)
1745 CODE:
1746 RETVAL = index < objects.size () ? objects [index] : 0;
1747 OUTPUT: RETVAL
1748
1749 int actives_size ()
1750 CODE:
1751 RETVAL = actives.size ();
1752 OUTPUT: RETVAL
1753
1754 object *actives (U32 index)
1755 CODE:
1756 RETVAL = index < actives.size () ? actives [index] : 0;
1757 OUTPUT: RETVAL
1758
1759 # missing properties
1760
1761 object *head (object *op)
1762 PROTOTYPE: $
1763 CODE:
1764 RETVAL = op->head_ ();
1765 OUTPUT: RETVAL
1766
1767 int is_head (object *op)
1768 PROTOTYPE: $
1769 CODE:
1770 RETVAL = op->head_ () == op;
1771 OUTPUT: RETVAL
1772
1773 void
1774 inv (object *obj)
1775 PROTOTYPE: $
1776 PPCODE:
1777 {
1778 object *o;
1779 for (o = obj->inv; o; o = o->below)
1780 XPUSHs (sv_2mortal (to_sv (o)));
1781 }
1782
1783 void
1784 set_animation (object *op, int idx)
1785 CODE:
1786 SET_ANIMATION (op, idx);
1787
1788 object *find_best_object_match (object *op, const char *match)
1789
1790 object *find_marked_object (object *op)
1791
1792 int need_identify (object *obj);
1793
1794 int apply_shop_mat (object *shop_mat, object *op);
1795
1796 int move (object *op, int dir, object *originator = op)
1797 CODE:
1798 RETVAL = move_ob (op, dir, originator);
1799 OUTPUT:
1800 RETVAL
1801
1802 void apply (object *applier, object *applied, int flags = 0)
1803 CODE:
1804 manual_apply (applied, applier, flags);
1805
1806 void apply_below (object *op)
1807 CODE:
1808 player_apply_below (op);
1809
1810 object *cf_object_present_archname_inside (object *op, char *whatstr)
1811
1812 int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1813
1814 int cf_object_change_map (object *op, int x, int y, maptile *map)
1815
1816 #//TODO
1817 object *clone_ (object *op, int recursive = 0)
1818 CODE:
1819 if (recursive)
1820 RETVAL = object_create_clone (op);
1821 else
1822 {
1823 RETVAL = object::create ();
1824 op->copy_to (RETVAL);
1825 }
1826 OUTPUT: RETVAL
1827
1828 int pay_item (object *op, object *buyer)
1829 CODE:
1830 RETVAL = pay_for_item (op, buyer);
1831 OUTPUT: RETVAL
1832
1833 int pay_amount (object *op, uint64 amount)
1834 CODE:
1835 RETVAL = pay_for_amount (amount, op);
1836 OUTPUT: RETVAL
1837
1838 void pay_player (object *op, uint64 amount)
1839
1840 val64 pay_player_arch (object *op, const char *arch, uint64 amount)
1841
1842 int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0)
1843
1844 void learn_spell (object *op, object *sp, int special_prayer = 0)
1845 CODE:
1846 do_learn_spell (op, sp, special_prayer);
1847
1848 void forget_spell (object *op, object *sp)
1849 CODE:
1850 do_forget_spell (op, query_name (sp));
1851
1852 object *check_for_spell (object *op, char *spellname)
1853 CODE:
1854 RETVAL = check_spell_known (op, spellname);
1855 OUTPUT: RETVAL
1856
1857 int query_money (object *op)
1858 ALIAS: money = 0
1859
1860 val64 query_cost (object *op, object *who, int flags)
1861 ALIAS: cost = 0
1862
1863 void spring_trap (object *op, object *victim)
1864
1865 int check_trigger (object *op, object *cause)
1866
1867 void drop (object *who, object *op)
1868
1869 void pick_up (object *who, object *op)
1870
1871 int cf_object_teleport (object *op, maptile *map, int x, int y)
1872
1873 void update_object (object *op, int action)
1874
1875 object *cf_create_object_by_name (const char *name)
1876
1877 void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0)
1878
1879 void player_lvl_adj (object *who, object *skill = 0)
1880
1881 int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1882
1883 int calc_skill_exp (object *who, object *op, object *skill);
1884
1885 void push_button (object *op);
1886
1887 void use_trigger (object *op);
1888
1889 void add_button_link (object *button, maptile *map, int connected);
1890
1891 void remove_button_link (object *op);
1892
1893
1894 MODULE = cf PACKAGE = cf::object PREFIX = cf_
1895
1896 object *cf_insert_ob_in_ob (object *ob, object *where)
1897
1898 # no clean way to get an object from an archetype - stupid idiotic
1899 # dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1900
1901 object *new (const char *archetype = 0)
1902 PROTOTYPE: ;$
1903 CODE:
1904 RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
1905 OUTPUT:
1906 RETVAL
1907
1908 object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1909 PROTOTYPE: $$$$$$
1910 CODE:
1911 {
1912 int unused_type;
1913 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1914 }
1915
1916 # syntatic sugar for easier use in event callbacks.
1917 const char *options (object *op)
1918 CODE:
1919 RETVAL = op->name;
1920 OUTPUT:
1921 RETVAL
1922
1923 player *contr (object *op)
1924 CODE:
1925 RETVAL = op->contr;
1926 OUTPUT: RETVAL
1927
1928 const char *get_ob_key_value (object *op, const char *key)
1929
1930 bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1)
1931
1932 object *get_nearest_player (object *ob)
1933 ALIAS: nearest_player = 0
1934 PREINIT:
1935 extern object *get_nearest_player (object *);
1936
1937 void rangevector (object *ob, object *other, int flags = 0)
1938 PROTOTYPE: $$;$
1939 PPCODE:
1940 {
1941 rv_vector rv;
1942 get_rangevector (ob, other, &rv, flags);
1943 EXTEND (SP, 5);
1944 PUSHs (newSVuv (rv.distance));
1945 PUSHs (newSViv (rv.distance_x));
1946 PUSHs (newSViv (rv.distance_y));
1947 PUSHs (newSViv (rv.direction));
1948 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part));
1949 }
1950
1951 bool on_same_map_as (object *ob, object *other)
1952 CODE:
1953 RETVAL = on_same_map (ob, other);
1954 OUTPUT: RETVAL
1955
1956 const char *
1957 base_name (object *op, int plural = op->nrof > 1)
1958 CODE:
1959 RETVAL = query_base_name (op, plural);
1960 OUTPUT: RETVAL
1961
1962 object *decrease_ob_nr (object *op, unsigned long i)
1963
1964 MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1965
1966 player *player (object *op)
1967 CODE:
1968 RETVAL = op->contr;
1969 OUTPUT: RETVAL
1970
1971 void check_score (object *op)
1972
1973 void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1974 CODE:
1975 new_draw_info (flags, 0, op, txt);
1976
1977 object *cf_player_send_inventory (object *op)
1978
1979 char *cf_player_get_ip (object *op)
1980 ALIAS: ip = 0
1981
1982 object *cf_player_get_marked_item (object *op)
1983 ALIAS: marked_item = 0
1984
1985 void cf_player_set_marked_item (object *op, object *ob)
1986
1987 partylist *cf_player_get_party (object *op)
1988 ALIAS: party = 0
1989
1990 void cf_player_set_party (object *op, partylist *party)
1991
1992 void kill_player (object *op)
1993
1994 void esrv_update_item (object *op, int what, object *item)
1995 C_ARGS: what, op, item
1996
1997 void clear_los (object *op)
1998
1999 int command_summon (object *op, char *params)
2000
2001 int command_arrest (object *op, char *params)
2002
2003 int command_kick (object *op, char *params)
2004
2005 int command_banish (object *op, char *params)
2006
2007
2008 MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2009
2010 INCLUDE: $PERL genacc player ../include/player.h |
2011
2012 int invoke (player *pl, int event, ...)
2013 CODE:
2014 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2015 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2016 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2017 RETVAL = pl->invoke ((event_type)event, ARG_AV (av), DT_END);
2018 OUTPUT: RETVAL
2019
2020 SV *registry (player *pl)
2021
2022 void
2023 save_stats (player *pl)
2024 CODE:
2025 pl->ob->stats.hp = pl->ob->stats.maxhp;
2026 pl->ob->stats.sp = pl->ob->stats.maxsp;
2027 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2028 pl->orig_stats = pl->ob->stats;
2029
2030 void cf_player_move (player *pl, int dir)
2031
2032 void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2033
2034 player *first ()
2035 CODE:
2036 RETVAL = first_player;
2037 OUTPUT: RETVAL
2038
2039 bool
2040 cell_visible (player *pl, int dx, int dy)
2041 CODE:
2042 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2043 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
2044 OUTPUT:
2045 RETVAL
2046
2047 void
2048 send (player *pl, SV *packet)
2049 CODE:
2050 {
2051 STRLEN len;
2052 char *buf = SvPVbyte (packet, len);
2053
2054 if (pl->ns)
2055 pl->ns->send_packet (buf, len);
2056 }
2057
2058 int
2059 listening (player *pl, int new_value = -1)
2060 CODE:
2061 RETVAL = pl->listening;
2062 if (new_value >= 0)
2063 pl->listening = new_value;
2064 OUTPUT:
2065 RETVAL
2066
2067 void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2068 PROTOTYPE: $;$$$
2069 PPCODE:
2070 if (GIMME_V != G_VOID)
2071 {
2072 EXTEND (SP, 3);
2073 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
2074 PUSHs (sv_2mortal (newSViv (pl->bed_x)));
2075 PUSHs (sv_2mortal (newSViv (pl->bed_y)));
2076 }
2077 if (map_path) sv_to (map_path, pl->savebed_map);
2078 if (x) sv_to (x, pl->bed_x);
2079 if (y) sv_to (y, pl->bed_y);
2080
2081 void
2082 list ()
2083 PPCODE:
2084 for_all_players (pl)
2085 XPUSHs (sv_2mortal (to_sv (pl)));
2086
2087
2088 MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2089
2090 int invoke (maptile *map, int event, ...)
2091 CODE:
2092 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2093 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2094 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2095 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2096 OUTPUT: RETVAL
2097
2098 SV *registry (maptile *map)
2099
2100 INCLUDE: $PERL genacc maptile ../include/map.h |
2101
2102 void
2103 maptile::instantiate ()
2104
2105 maptile *new ()
2106 PROTOTYPE:
2107 CODE:
2108 RETVAL = new maptile;
2109 OUTPUT:
2110 RETVAL
2111
2112 void
2113 maptile::players ()
2114 PPCODE:
2115 if (GIMME_V == G_SCALAR)
2116 XPUSHs (sv_2mortal (to_sv (THIS->players)));
2117 else if (GIMME_V == G_ARRAY)
2118 {
2119 EXTEND (SP, THIS->players);
2120 for_all_players (pl)
2121 if (pl->ob && pl->ob->map == THIS)
2122 PUSHs (sv_2mortal (to_sv (pl->ob)));
2123 }
2124
2125 void play_sound_map (maptile *map, int x, int y, int sound_num)
2126
2127 int out_of_map (maptile *map, int x, int y)
2128
2129 void
2130 trigger (maptile *map, long connection, bool state = true)
2131 CODE:
2132 activate_connection (map, connection, state);
2133
2134 void
2135 get_connection (maptile *map, long connection)
2136 PPCODE:
2137 oblinkpt *obp = get_connection_links (map, connection);
2138 if (obp)
2139 for (objectlink *ol = obp->link; ol; ol = ol->next)
2140 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob)));
2141
2142 object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2143
2144 object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2145
2146 object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2147 C_ARGS: str, map, nx, ny
2148
2149 void
2150 get_map_flags (maptile *map, int x, int y)
2151 PPCODE:
2152 {
2153 maptile *nmap = 0;
2154 I16 nx = 0, ny = 0;
2155 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2156
2157 EXTEND (SP, 4);
2158 PUSHs (sv_2mortal (newSViv (flags)));
2159
2160 if (GIMME_V == G_ARRAY)
2161 {
2162 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap)));
2163 PUSHs (sv_2mortal (newSViv (nx)));
2164 PUSHs (sv_2mortal (newSViv (ny)));
2165 }
2166 }
2167
2168 void
2169 at (maptile *map, unsigned int x, unsigned int y)
2170 PROTOTYPE: $$$
2171 PPCODE:
2172 {
2173 object *o;
2174 maptile *nmap = 0;
2175 I16 nx, ny;
2176
2177 get_map_flags (map, &nmap, x, y, &nx, &ny);
2178
2179 if (nmap)
2180 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2181 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
2182 }
2183
2184 SV *
2185 bot_at (maptile *obj, unsigned int x, unsigned int y)
2186 PROTOTYPE: $$$
2187 ALIAS:
2188 top_at = 1
2189 flags_at = 2
2190 light_at = 3
2191 move_block_at = 4
2192 move_slow_at = 5
2193 move_on_at = 6
2194 move_off_at = 7
2195 INIT:
2196 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2197 CODE:
2198 switch (ix)
2199 {
2200 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break;
2201 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break;
2202 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break;
2203 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break;
2204 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2205 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break;
2206 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break;
2207 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break;
2208 }
2209 OUTPUT: RETVAL
2210
2211 void fix_walls (maptile *map, int x, int y)
2212
2213 void fix_walls_around (maptile *map, int x, int y)
2214
2215 const char *
2216 region_name (maptile *m)
2217 CODE:
2218 RETVAL = get_name_of_region_for_map (m);
2219 OUTPUT: RETVAL
2220
2221 # worst xs function of my life
2222 bool
2223 _create_random_map (\
2224 maptile *self,\
2225 char *wallstyle,\
2226 char *wall_name,\
2227 char *floorstyle,\
2228 char *monsterstyle,\
2229 char *treasurestyle,\
2230 char *layoutstyle,\
2231 char *doorstyle,\
2232 char *decorstyle,\
2233 char *origin_map,\
2234 char *final_map,\
2235 char *exitstyle,\
2236 char *this_map,\
2237 char *exit_on_final_map,\
2238 int xsize,\
2239 int ysize,\
2240 int expand2x,\
2241 int layoutoptions1,\
2242 int layoutoptions2,\
2243 int layoutoptions3,\
2244 int symmetry,\
2245 int difficulty,\
2246 int difficulty_given,\
2247 float difficulty_increase,\
2248 int dungeon_level,\
2249 int dungeon_depth,\
2250 int decoroptions,\
2251 int orientation,\
2252 int origin_y,\
2253 int origin_x,\
2254 U32 random_seed,\
2255 val64 total_map_hp,\
2256 int map_layout_style,\
2257 int treasureoptions,\
2258 int symmetry_used,\
2259 region *region,\
2260 char *custom\
2261 )
2262 CODE:
2263 {
2264 random_map_params rmp;
2265
2266 assign (rmp.wallstyle , wallstyle);
2267 assign (rmp.wall_name , wall_name);
2268 assign (rmp.floorstyle , floorstyle);
2269 assign (rmp.monsterstyle , monsterstyle);
2270 assign (rmp.treasurestyle , treasurestyle);
2271 assign (rmp.layoutstyle , layoutstyle);
2272 assign (rmp.doorstyle , doorstyle);
2273 assign (rmp.decorstyle , decorstyle);
2274 assign (rmp.exitstyle , exitstyle);
2275 assign (rmp.exit_on_final_map, exit_on_final_map);
2276
2277 rmp.origin_map = origin_map;
2278 rmp.final_map = final_map;
2279 rmp.this_map = this_map;
2280 rmp.xsize = xsize;
2281 rmp.ysize = ysize;
2282 rmp.expand2x = expand2x;
2283 rmp.layoutoptions1 = layoutoptions1;
2284 rmp.layoutoptions2 = layoutoptions2;
2285 rmp.layoutoptions3 = layoutoptions3;
2286 rmp.symmetry = symmetry;
2287 rmp.difficulty = difficulty;
2288 rmp.difficulty_given = difficulty_given;
2289 rmp.difficulty_increase = difficulty_increase;
2290 rmp.dungeon_level = dungeon_level;
2291 rmp.dungeon_depth = dungeon_depth;
2292 rmp.decoroptions = decoroptions;
2293 rmp.orientation = orientation;
2294 rmp.origin_y = origin_y;
2295 rmp.origin_x = origin_x;
2296 rmp.random_seed = random_seed;
2297 rmp.total_map_hp = total_map_hp;
2298 rmp.map_layout_style = map_layout_style;
2299 rmp.treasureoptions = treasureoptions;
2300 rmp.symmetry_used = symmetry_used;
2301 rmp.region = region;
2302 rmp.custom = custom;
2303
2304 RETVAL = self->generate_random_map (&rmp);
2305 }
2306 OUTPUT:
2307 RETVAL
2308
2309 MODULE = cf PACKAGE = cf::arch
2310
2311 archetype *find (const char *name)
2312 CODE:
2313 RETVAL = archetype::find (name);
2314 OUTPUT:
2315 RETVAL
2316
2317 archetype *first()
2318 PROTOTYPE:
2319 CODE:
2320 RETVAL = first_archetype;
2321 OUTPUT: RETVAL
2322
2323 INCLUDE: $PERL genacc archetype ../include/object.h |
2324
2325 MODULE = cf PACKAGE = cf::party
2326
2327 partylist *first ()
2328 PROTOTYPE:
2329 CODE:
2330 RETVAL = get_firstparty ();
2331 OUTPUT: RETVAL
2332
2333 INCLUDE: $PERL genacc partylist ../include/player.h |
2334
2335 MODULE = cf PACKAGE = cf::region
2336
2337 region *first ()
2338 PROTOTYPE:
2339 CODE:
2340 RETVAL = first_region;
2341 OUTPUT: RETVAL
2342
2343 region *find (char *name)
2344 PROTOTYPE: $
2345 CODE:
2346 RETVAL = get_region_by_name (name);
2347 OUTPUT: RETVAL
2348
2349 INCLUDE: $PERL genacc region ../include/map.h |
2350
2351 MODULE = cf PACKAGE = cf::living
2352
2353 INCLUDE: $PERL genacc living ../include/living.h |
2354
2355 MODULE = cf PACKAGE = cf::settings
2356
2357 INCLUDE: $PERL genacc Settings ../include/global.h |
2358
2359 MODULE = cf PACKAGE = cf::client
2360
2361 INCLUDE: $PERL genacc client ../include/client.h |
2362
2363 int invoke (client *ns, int event, ...)
2364 CODE:
2365 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2366 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2367 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2368 RETVAL = ns->invoke ((event_type)event, ARG_AV (av), DT_END);
2369 OUTPUT: RETVAL
2370
2371 SV *registry (client *ns)
2372
2373 void
2374 list ()
2375 PPCODE:
2376 EXTEND (SP, clients.size ());
2377 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
2378 PUSHs (sv_2mortal (to_sv (*i)));
2379
2380 void
2381 client::send_packet (SV *packet)
2382 CODE:
2383 {
2384 STRLEN len;
2385 char *buf = SvPVbyte (packet, len);
2386
2387 THIS->send_packet (buf, len);
2388 }
2389