/*****************************************************************************/ /* CrossFire, A Multiplayer game for the X Window System */ /*****************************************************************************/ /* * This code is placed under the GNU General Public Licence (GPL) * * Copyright (C) 2001-2005 by Chachkoff Yann * Copyright (C) 2006 by Marc Lehmann * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ #define PLUGIN_NAME "perl" #define PLUGIN_VERSION "cfperl 0.5" #include #include #include #include #include "cfperl.h" #include "shstr.h" #include #if _POSIX_MEMLOCK # include #endif #include #include #include #include "CoroAPI.h" #include "perlxsi.c" extern sint64 *levels; // the experience table typedef object object_ornull; typedef maptile maptile_ornull; #if IVSIZE >= 8 typedef IV val64; # define newSVval64 newSViv # define SvVAL64 SvIV #else typedef double val64; # define newSVval64 newSVnv # define SvVAL64 SvNV #endif static f_plug_api gethook = cfapi_get_hooks; static f_plug_api object_set_property = cfapi_object_set_property; static f_plug_api object_insert = cfapi_object_insert; static PerlInterpreter *perl; double runtime; global gbl_ev; static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; static SV *sv_runtime; static HV *stash_cf, *stash_cf_object_wrap, *stash_cf_object_player_wrap, *stash_cf_player_wrap, *stash_cf_map_wrap, *stash_cf_client_wrap, *stash_cf_arch_wrap, *stash_cf_party_wrap, *stash_cf_region_wrap, *stash_cf_living_wrap; // helper cast function, returns super class * or 0 template static super * is_a (attachable *at) { //return dynamic_cast(at); // slower, safer if (typeid (*at) == typeid (super)) return static_cast(at); else return 0; } ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// unordered_vector attachable::mortals; attachable::~attachable () { assert (!self); assert (!cb); } int attachable::refcnt_cnt () const { return refcnt + (self ? SvREFCNT (self) - 1 : 0); } void attachable::sever_self () { if (HV *self = this->self) { // keep a refcount because sv_unmagic might call attachable_free, // which might clear self, causing sv_unmagic to crash on a now // invalid object. SvREFCNT_inc (self); hv_clear (self); sv_unmagic ((SV *)self, PERL_MAGIC_ext); SvREFCNT_dec (self); // self *must* be null now because thats sv_unmagic's job. assert (!this->self); } } void attachable::optimise () { if (self && SvREFCNT (self) == 1 && !HvTOTALKEYS (self)) sever_self (); } // check wether the object really is dead void attachable::do_check () { if (refcnt_cnt () > 0) return; destroy (); } void attachable::do_destroy () { invoke (EVENT_ATTACHABLE_DESTROY, DT_END); if (cb) { SvREFCNT_dec (cb); cb = 0; } if (self) sever_self (); mortals.push_back (this); } void attachable::destroy () { if (destroyed ()) return; flags |= F_DESTROYED; do_destroy (); } void attachable::check_mortals () { static int i = 0; for (;;) { if (i >= mortals.size ()) { i = 0; if (mortals.size () > 1000) fprintf (stderr, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ()); break; } attachable *obj = mortals [i]; obj->refcnt_chk (); // unborrow from perl, if necessary //if (obj->refcnt > 0 || obj->self) if (obj->refcnt || obj->self) { //printf ("%p rc %d\n", obj, obj->refcnt_cnt ());//D ++i; // further delay freeing if (!(i & 0x3ff)) break; } else { mortals.erase (i); delete obj; } } } attachable & attachable::operator =(const attachable &src) { //if (self || cb) //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); attach = src.attach; return *this; } ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// static SV * newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) { SV *sv; if (!ptr) return &PL_sv_undef; sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0); return sv_bless (newRV_noinc ((SV *)hv), stash); } static int attachable_free (pTHX_ SV *sv, MAGIC *mg) { attachable *at = (attachable *)mg->mg_ptr; //TODO: check if transaction behaviour is really required here if (SV *self = (SV *)at->self) { at->self = 0; SvREFCNT_dec (self); } // next line makes sense, but most objects still have refcnt 0 by default //at->refcnt_chk (); return 0; } MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free}; static SV * newSVattachable (attachable *obj, HV *stash) { if (!obj) return &PL_sv_undef; if (!obj->self) { obj->self = newHV (); sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); // now bless the object _once_ return sv_bless (newRV_inc ((SV *)obj->self), stash); } else { SV *sv = newRV_inc ((SV *)obj->self); if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not SvAMAGIC_on (sv); return sv; } } static void clearSVptr (SV *sv) { if (SvROK (sv)) sv = SvRV (sv); hv_clear ((HV *)sv); sv_unmagic (sv, PERL_MAGIC_ext); } static long SvPTR (SV *sv, const char *klass) { if (!sv_derived_from (sv, klass)) croak ("object of type %s expected", klass); MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext); if (!mg) croak ("perl code used %s object, but C object is already destroyed, caught", klass); return (long)mg->mg_ptr; } static long SvPTR_ornull (SV *sv, const char *klass) { if (SvOK (sv)) return SvPTR (sv, klass); else return 0; } inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } inline SV *to_sv (const char * v) { return newSVpv (v, 0); } inline SV *to_sv (bool v) { return newSViv (v); } inline SV *to_sv ( signed char v) { return newSViv (v); } inline SV *to_sv (unsigned char v) { return newSViv (v); } inline SV *to_sv ( signed short v) { return newSViv (v); } inline SV *to_sv (unsigned short v) { return newSVuv (v); } inline SV *to_sv ( signed int v) { return newSViv (v); } inline SV *to_sv (unsigned int v) { return newSVuv (v); } inline SV *to_sv ( signed long v) { return newSViv (v); } inline SV *to_sv (unsigned long v) { return newSVuv (v); } inline SV *to_sv ( signed long long v) { return newSVval64 (v); } inline SV *to_sv (unsigned long long v) { return newSVval64 (v); } inline SV *to_sv (float v) { return newSVnv (v); } inline SV *to_sv (double v) { return newSVnv (v); } inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); } inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } inline SV *to_sv (object & v) { return to_sv (&v); } inline SV *to_sv (living & v) { return to_sv (&v); } inline SV *to_sv (facetile * v) { return to_sv (v->name); } inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } inline SV *to_sv (UUID v) { char buf[128]; snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq); return newSVpv (buf, 0); } inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); } inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } inline void sv_to (SV *sv, facetile * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } template inline void sv_to (SV *sv, refptr &v) { T *tmp; sv_to (sv, tmp); v = tmp; } template inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); } inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } inline void sv_to (SV *sv, UUID &v) { unsigned int version; if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version) croak ("unparsable uuid: %s", SvPV_nolen (sv)); } inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); } static SV * newSVdt_va (va_list &ap, data_type type) { SV *sv; switch (type) { case DT_INT: sv = newSViv (va_arg (ap, int)); break; case DT_INT64: sv = newSVval64 ((val64)va_arg (ap, sint64)); break; case DT_DOUBLE: sv = newSVnv (va_arg (ap, double)); break; case DT_STRING: { char *str = (char *)va_arg (ap, const char *); sv = str ? newSVpv (str, 0) : &PL_sv_undef; } break; case DT_DATA: { char *str = (char *)va_arg (ap, const void *); int len = va_arg (ap, int); sv = str ? newSVpv (str, len) : &PL_sv_undef; } break; case DT_OBJECT: sv = to_sv (va_arg (ap, object *)); break; case DT_MAP: // va_arg (object *) when void * is passed is an XSI extension sv = to_sv (va_arg (ap, maptile *)); break; case DT_CLIENT: sv = to_sv (va_arg (ap, client *)); break; case DT_PLAYER: sv = to_sv (va_arg (ap, player *)); break; case DT_ARCH: sv = to_sv (va_arg (ap, archetype *)); break; case DT_PARTY: sv = to_sv (va_arg (ap, partylist *)); break; case DT_REGION: sv = to_sv (va_arg (ap, region *)); break; default: assert (("unhandled type in newSVdt_va", 0)); } return sv; } static SV * newSVdt (data_type type, ...) { va_list ap; va_start (ap, type); SV *sv = newSVdt_va (ap, type); va_end (ap); return sv; } static SV * newSVcfapi (int type, ...) { SV *sv; va_list ap; va_start (ap, type); switch (type) { case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break; case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break; case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break; case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break; case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break; case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break; case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break; case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break; case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break; case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break; default: assert (("unhandled type in newSVcfapi", 0)); } va_end (ap); return sv; } ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// SV * registry (attachable *ext) { if (!ext->cb) ext->cb = newAV (); return newRV_inc ((SV *)ext->cb); } ///////////////////////////////////////////////////////////////////////////// extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr) { return 0; } static CommArray_s rtn_cmd; static int runPluginCommand (object *obj, char *params) { return -1; } extern "C" void *cfperl_getPluginProperty (int *type, ...) { va_list args; char *propname; int i; va_start (args, type); propname = va_arg (args, char *); //printf ("Property name: %s\n", propname); if (!strcmp (propname, "command?")) return NULL; else if (!strcmp (propname, "Identification")) { va_end (args); return (void *)PLUGIN_NAME; } else if (!strcmp (propname, "FullName")) { va_end (args); return (void *)PLUGIN_VERSION; } else va_end (args); return NULL; } extern "C" int cfperl_postInitPlugin () { int hooktype = 1; int rtype = 0; cf_init_plugin (gethook); return 0; } extern "C" int cfperl_closePlugin () { return 0; } void cfperl_init () { PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0); perl = perl_alloc (); perl_construct (perl); PL_exit_flags |= PERL_EXIT_DESTRUCT_END; char *argv[] = { "", "-e" "use Event; use Coro;" // required for bootstrap "cf->bootstrap;" // required for datadir :*> "unshift @INC, cf::datadir ();" "require cf;" }; if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) { printf ("unable to initialize perl-interpreter, aborting.\n"); exit (EXIT_FAILURE); } } void cfperl_main () { dSP; PUSHMARK (SP); PUTBACK; call_pv ("cf::main", G_DISCARD | G_VOID); } void attachable::instantiate () { if (attach) { invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); attach = 0; } } void attachable::reattach () { optimise (); //TODO: check for _attachment's, very important for restarts invoke (EVENT_ATTACHABLE_REATTACH, DT_END); } static event_klass klass_of[NUM_EVENT_TYPES] = { # define def(type,name) KLASS_ ## type, # include "eventinc.h" # undef def }; #define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE) static void gather_callbacks (AV *&callbacks, AV *registry, event_type event) { // event must be in array if (event >= 0 && event <= AvFILLp (registry)) { SV *cbs_ = AvARRAY (registry)[event]; // element must be list of callback entries if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV) { AV *cbs = (AV *)SvRV (cbs_); // no callback entries, no callbacks to call if (AvFILLp (cbs) >= 0) { if (!callbacks) { callbacks = newAV (); av_extend (callbacks, 16); } // never use SvREFCNT_inc to copy values, but its ok here :) for (int i = 0; i <= AvFILLp (cbs); ++i) av_push (callbacks, SvREFCNT_inc (AvARRAY (cbs)[i])); } } } } void attachable::gather_callbacks (AV *&callbacks, event_type event) const { ::gather_callbacks (callbacks, cb_attachable, event); if (cb) ::gather_callbacks (callbacks, cb, event); } void global::gather_callbacks (AV *&callbacks, event_type event) const { ::gather_callbacks (callbacks, cb_object, event); } void object::gather_callbacks (AV *&callbacks, event_type event) const { if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) { SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); } if (type <= AvFILLp (cb_type)) { SV *registry = AvARRAY (cb_type)[type]; if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); } attachable::gather_callbacks (callbacks, event); ::gather_callbacks (callbacks, cb_object, event); } void archetype::gather_callbacks (AV *&callbacks, event_type event) const { attachable::gather_callbacks (callbacks, event); //TODO//::gather_callbacks (callbacks, cb_archetype, event); } void client::gather_callbacks (AV *&callbacks, event_type event) const { attachable::gather_callbacks (callbacks, event); ::gather_callbacks (callbacks, cb_client, event); } void player::gather_callbacks (AV *&callbacks, event_type event) const { attachable::gather_callbacks (callbacks, event); ::gather_callbacks (callbacks, cb_player, event); } void maptile::gather_callbacks (AV *&callbacks, event_type event) const { attachable::gather_callbacks (callbacks, event); ::gather_callbacks (callbacks, cb_map, event); } bool attachable::invoke (event_type event, ...) { data_type dt; va_list ap; va_start (ap, event); // callback call ordering should be: // 1. per-object callback // 2. per-class object // 3. per-type callback // 4. global callbacks AV *callbacks = 0; gather_callbacks (callbacks, event); // short-circuit processing if no callbacks found/defined if (!callbacks) return 0; CALL_BEGIN (3); CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); //TODO: unhack if (object *op = is_a(this)) CALL_ARG_SV (newSVdt (DT_OBJECT, op)); else if (player *pl = is_a(this)) CALL_ARG_SV (newSVdt (DT_PLAYER, pl)); else if (client *ns = is_a(this)) CALL_ARG_SV (newSVdt (DT_CLIENT, ns)); else if (maptile *m = is_a(this)) CALL_ARG_SV (newSVdt (DT_MAP, m)); else if (global *gl = is_a(this)) /*nop*/; else abort (); //TODO for (;;) { dt = (data_type) va_arg (ap, int); if (dt == DT_END) break; else if (dt == DT_AV) { AV *av = va_arg (ap, AV *); for (int i = 0; i <= av_len (av); ++i) XPUSHs (*av_fetch (av, i, 1)); } else XPUSHs (sv_2mortal (newSVdt_va (ap, dt))); } va_end (ap); CALL_CALL ("cf::do_invoke", G_SCALAR); count = count > 0 ? POPi : 0; CALL_END; return count; } SV * cfperl_result (int idx) { AV *av = get_av ("cfperl::invoke_results", 0); if (!av) return &PL_sv_undef; SV **sv = av_fetch (av, idx, 0); if (!sv) return &PL_sv_undef; return *sv; } int cfperl_result_INT (int idx) { return SvIV (cfperl_result (idx)); } double cfperl_result_DOUBLE (int idx) { return SvNV (cfperl_result (idx)); } ///////////////////////////////////////////////////////////////////////////// void cfperl_emergency_save () { CALL_BEGIN (0); CALL_CALL ("cf::emergency_save", G_VOID); CALL_END; } maptile * maptile::find_sync (const char *path, maptile *origin) { CALL_BEGIN (2); CALL_ARG (path); CALL_ARG (origin); CALL_CALL ("cf::map::find_sync", G_SCALAR); maptile *retval; if (count) sv_to (POPs, retval); else retval = 0; CALL_END; return retval; } maptile * maptile::find_async (const char *path, maptile *origin) { CALL_BEGIN (2); CALL_ARG (path); CALL_ARG (origin); CALL_CALL ("cf::map::find_async", G_SCALAR); maptile *retval; if (count) sv_to (POPs, retval); else retval = 0; CALL_END; return retval; } void maptile::do_load_sync () { CALL_BEGIN (1); CALL_ARG (this); CALL_CALL ("cf::map::do_load_sync", G_SCALAR); CALL_END; } void maptile::change_all_map_light (int change) { CALL_BEGIN (1); CALL_ARG (change); CALL_CALL ("cf::map::change_all_map_light", G_VOID); CALL_END; } void object::enter_exit (object *exit) { if (type != PLAYER) return; CALL_BEGIN (2); CALL_ARG (this); CALL_ARG (exit); CALL_CALL ("cf::object::player::enter_exit", G_VOID); CALL_END; } ///////////////////////////////////////////////////////////////////////////// struct EventAPI *watcher_base::GEventAPI; struct CoroAPI *coroapi::GCoroAPI; int coroapi::cede_counter; static void iw_dispatch (pe_event *ev) { iw *w = (iw *)ev->ext_data; w->call (*w); } void iw::alloc () { pe = GEventAPI->new_idle (0, 0); WaREENTRANT_off (pe); pe->base.callback = (void *)iw_dispatch; pe->base.ext_data = (void *)this; } static void iow_dispatch (pe_event *ev) { iow *w = (iow *)ev->ext_data; w->call (*w, ((pe_ioevent *)ev)->got); } void iow::alloc () { pe = GEventAPI->new_io (0, 0); WaREENTRANT_off (pe); pe->base.callback = (void *)iow_dispatch; pe->base.ext_data = (void *)this; pe->fd = -1; pe->poll = 0; } void iow::fd (int fd) { pe->fd = fd; } int iow::poll () { return pe->poll; } void iow::poll (int events) { if (pe->poll != events) { if (pe->poll) stop (); pe->poll = events; if (pe->poll) start (); } } void _connect_to_perl () { stash_cf = gv_stashpv ("cf" , 1); stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1); stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1); stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1); stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1); stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1); stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); sv_runtime = get_sv ("cf::RUNTIME", 1); sv_upgrade (sv_runtime, SVt_NV); cb_global = get_av ("cf::CB_GLOBAL", 1); cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); cb_object = get_av ("cf::CB_OBJECT", 1); cb_player = get_av ("cf::CB_PLAYER", 1); cb_client = get_av ("cf::CB_CLIENT", 1); cb_type = get_av ("cf::CB_TYPE" , 1); cb_map = get_av ("cf::CB_MAP" , 1); } MODULE = cf PACKAGE = cf PREFIX = cf_ BOOT: { _connect_to_perl (); I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI; I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI; newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); static const struct { const char *name; IV iv; } *civ, const_iv[] = { # define const_iv(name) { # name, (IV)name }, const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster) const_iv (MAX_TIME) const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE) const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK) const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON) const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR) const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY) const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR) const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD) const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS) const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER) const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM) const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR) const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER) const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER) const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV) const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR) const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH) const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL) const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK) const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON) const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN) const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT) const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED) const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE) const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON) const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL) const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE) const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE) const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER) const_iv (NUM_SUBTYPES) const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE) const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM) const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY) const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN) const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW) const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION) const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL) const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL) const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE) const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE) const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH) const_iv (WEAP_BLUD) const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED) const_iv (FLAG_WAS_WIZ) const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD) const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY) const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD) const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE) const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING) const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW) const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE) const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE) const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE) const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL) const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON) const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS) const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH) const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK) const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED) const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL) const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL) const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED) const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON) const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON) const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK) const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL) const_iv (FLAG_OBJ_SAVE_ON_OVL) const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER) const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE) const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE) const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED) const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN) const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD) const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE) const_iv (NDI_ALL) const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE) const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF) const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE) const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC) const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK) const_iv (F_LOCKED) const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL) const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE) const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE) const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE) const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON) const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) const_iv (INS_MAP_LOAD) const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL) const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD) const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE) const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER) const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH) const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE) const_iv (M_ICE) const_iv (M_SPECIAL) const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE) const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY) const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER) const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY) const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY) const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION) const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING) const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON) const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP) const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION) const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY) const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH) const_iv (SK_POISON_NAIL) const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL) const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1) const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1) const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED) const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK) const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0) const_iv (PREFER_LOW) const_iv (PREFER_HIGH) const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY) const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN) const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW) const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION) const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL) const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL) const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE) const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING) const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT) const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP) const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT) const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM) const_iv (ST_CHANGE_CLASS) const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES) // random map generator const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL) const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL) const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR) const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE) const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS) const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X) const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY) }; for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); static const struct { const char *name; int skip; IV klass; IV iv; } *eiv, event_iv[] = { # define def(klass,name) { "EVENT_" # klass "_" # name, sizeof ("EVENT_" # klass), (IV)KLASS_ ## klass, (IV)EVENT_ ## klass ## _ ## name }, # include "eventinc.h" # undef def }; AV *av = get_av ("cf::EVENT", 1); for (eiv = event_iv + sizeof (event_iv) / sizeof (event_iv [0]); eiv-- > event_iv; ) { AV *event = newAV (); av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0)); av_push (event, newSViv (eiv->klass)); av_store (av, eiv->iv, newRV_noinc ((SV *)event)); newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv)); } } void _connect_to_perl () void _global_reattach () CODE: { // reattach to all attachable objects in the game. for_all_clients (ns) ns->reattach (); for_all_players (pl) pl->reattach (); //TODO //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i) // i->second->reattach (); for_all_objects (op) op->reattach (); } NV floor (NV x) NV ceil (NV x) NV rndm (...) CODE: switch (items) { case 0: RETVAL = rndm (); break; case 1: RETVAL = rndm (SvUV (ST (0))); break; case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break; default: croak ("cf::rndm requires none, one or two parameters."); break; } OUTPUT: RETVAL void server_tick () CODE: runtime = SvNVx (sv_runtime); server_tick (); void LOG (int level, char *msg) PROTOTYPE: $$ C_ARGS: (LogLevel)level, "%s", msg char *path_combine (char *base, char *path) PROTOTYPE: $$ char *path_combine_and_normalize (char *base, char *path) PROTOTYPE: $$ const char * get_maps_directory (char *path) PROTOTYPE: $ ALIAS: maps_directory = 0 CODE: RETVAL = create_pathname (path); OUTPUT: RETVAL void sub_generation_inc () CODE: PL_sub_generation++; char * mapdir () PROTOTYPE: ALIAS: mapdir = 0 uniquedir = 1 tmpdir = 2 confdir = 3 localdir = 4 playerdir = 5 datadir = 6 CODE: switch (ix) { case 0: RETVAL = settings.mapdir ; break; case 1: RETVAL = settings.uniquedir; break; case 2: RETVAL = settings.tmpdir ; break; case 3: RETVAL = settings.confdir ; break; case 4: RETVAL = settings.localdir ; break; case 5: RETVAL = settings.playerdir; break; case 6: RETVAL = settings.datadir ; break; } OUTPUT: RETVAL void abort () void fork_abort (char *cause = "cf::fork_abort") void cleanup (const char *cause, bool make_core = false) void emergency_save () void _exit (int status = EXIT_SUCCESS) UV sv_2watcher (SV *w) CODE: RETVAL = (UV)GEventAPI->sv_2watcher (w); OUTPUT: RETVAL #if _POSIX_MEMLOCK int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) int munlockall () #endif int find_animation (char *text) PROTOTYPE: $ int random_roll (int min, int max, object *op, int goodbad); const char *cost_string_from_value(uint64 cost, int approx = 0) int exp_to_level (val64 exp) CODE: { int i = 0; RETVAL = settings.max_level; for (i = 1; i <= settings.max_level; i++) { if (levels[i] > exp) { RETVAL = i - 1; break; } } } OUTPUT: RETVAL val64 level_to_min_exp (int level) CODE: if (level > settings.max_level) RETVAL = levels[settings.max_level]; else if (level < 1) RETVAL = 0; else RETVAL = levels[level]; OUTPUT: RETVAL SV * resistance_to_string (int atnr) CODE: if (atnr >= 0 && atnr < NROFATTACKS) RETVAL = newSVpv (resist_plus[atnr], 0); else XSRETURN_UNDEF; OUTPUT: RETVAL MODULE = cf PACKAGE = cf::attachable int valid (SV *obj) CODE: RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); OUTPUT: RETVAL int mortals_size () CODE: RETVAL = attachable::mortals.size (); OUTPUT: RETVAL #object *mortals (U32 index) # CODE: # RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0; # OUTPUT: RETVAL INCLUDE: $PERL genacc attachable ../include/cfperl.h | MODULE = cf PACKAGE = cf::global int invoke (SV *klass, int event, ...) CODE: if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL"); AV *av = (AV *)sv_2mortal ((SV *)newAV ()); for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); OUTPUT: RETVAL MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ INCLUDE: $PERL genacc object ../include/object.h | int invoke (object *op, int event, ...) CODE: if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); AV *av = (AV *)sv_2mortal ((SV *)newAV ()); for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END); OUTPUT: RETVAL SV *registry (object *op) int objects_size () CODE: RETVAL = objects.size (); OUTPUT: RETVAL object *objects (U32 index) CODE: RETVAL = index < objects.size () ? objects [index] : 0; OUTPUT: RETVAL int actives_size () CODE: RETVAL = actives.size (); OUTPUT: RETVAL object *actives (U32 index) CODE: RETVAL = index < actives.size () ? actives [index] : 0; OUTPUT: RETVAL # missing properties object *head (object *op) PROTOTYPE: $ CODE: RETVAL = op->head_ (); OUTPUT: RETVAL int is_head (object *op) PROTOTYPE: $ CODE: RETVAL = op->head_ () == op; OUTPUT: RETVAL void inv (object *obj) PROTOTYPE: $ PPCODE: { object *o; for (o = obj->inv; o; o = o->below) XPUSHs (sv_2mortal (to_sv (o))); } void set_animation (object *op, int idx) CODE: SET_ANIMATION (op, idx); object *find_best_object_match (object *op, const char *match) object *find_marked_object (object *op) int need_identify (object *obj); int apply_shop_mat (object *shop_mat, object *op); int move (object *op, int dir, object *originator = op) CODE: RETVAL = move_ob (op, dir, originator); OUTPUT: RETVAL void apply (object *applier, object *applied, int flags = 0) CODE: manual_apply (applied, applier, flags); void apply_below (object *op) CODE: player_apply_below (op); object *cf_object_present_archname_inside (object *op, char *whatstr) int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0) int cf_object_change_map (object *op, int x, int y, maptile *map) #//TODO object *clone_ (object *op, int recursive = 0) CODE: if (recursive) RETVAL = object_create_clone (op); else { RETVAL = object::create (); op->copy_to (RETVAL); } OUTPUT: RETVAL int pay_item (object *op, object *buyer) CODE: RETVAL = pay_for_item (op, buyer); OUTPUT: RETVAL int pay_amount (object *op, uint64 amount) CODE: RETVAL = pay_for_amount (amount, op); OUTPUT: RETVAL void pay_player (object *op, uint64 amount) val64 pay_player_arch (object *op, const char *arch, uint64 amount) int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) void learn_spell (object *op, object *sp, int special_prayer = 0) CODE: do_learn_spell (op, sp, special_prayer); void forget_spell (object *op, object *sp) CODE: do_forget_spell (op, query_name (sp)); object *check_for_spell (object *op, char *spellname) CODE: RETVAL = check_spell_known (op, spellname); OUTPUT: RETVAL int query_money (object *op) ALIAS: money = 0 val64 query_cost (object *op, object *who, int flags) ALIAS: cost = 0 void spring_trap (object *op, object *victim) int check_trigger (object *op, object *cause) void drop (object *who, object *op) void pick_up (object *who, object *op) int cf_object_teleport (object *op, maptile *map, int x, int y) void update_object (object *op, int action) object *cf_create_object_by_name (const char *name) void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) void player_lvl_adj (object *who, object *skill = 0) int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) int calc_skill_exp (object *who, object *op, object *skill); void push_button (object *op); void use_trigger (object *op); void add_button_link (object *button, maptile *map, int connected); void remove_button_link (object *op); MODULE = cf PACKAGE = cf::object PREFIX = cf_ object *cf_insert_ob_in_ob (object *ob, object *where) # no clean way to get an object from an archetype - stupid idiotic # dumb kludgy misdesigned plug-in api slowly gets on my nerves. object *new (const char *archetype = 0) PROTOTYPE: ;$ CODE: RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); OUTPUT: RETVAL object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) PROTOTYPE: $$$$$$ CODE: { int unused_type; RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y); } # syntatic sugar for easier use in event callbacks. const char *options (object *op) CODE: RETVAL = op->name; OUTPUT: RETVAL player *contr (object *op) CODE: RETVAL = op->contr; OUTPUT: RETVAL const char *get_ob_key_value (object *op, const char *key) bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) object *get_nearest_player (object *ob) ALIAS: nearest_player = 0 PREINIT: extern object *get_nearest_player (object *); void rangevector (object *ob, object *other, int flags = 0) PROTOTYPE: $$;$ PPCODE: { rv_vector rv; get_rangevector (ob, other, &rv, flags); EXTEND (SP, 5); PUSHs (newSVuv (rv.distance)); PUSHs (newSViv (rv.distance_x)); PUSHs (newSViv (rv.distance_y)); PUSHs (newSViv (rv.direction)); PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); } bool on_same_map_as (object *ob, object *other) CODE: RETVAL = on_same_map (ob, other); OUTPUT: RETVAL const char * base_name (object *op, int plural = op->nrof > 1) CODE: RETVAL = query_base_name (op, plural); OUTPUT: RETVAL object *decrease_ob_nr (object *op, unsigned long i) MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ player *player (object *op) CODE: RETVAL = op->contr; OUTPUT: RETVAL void check_score (object *op) void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) CODE: new_draw_info (flags, 0, op, txt); object *cf_player_send_inventory (object *op) char *cf_player_get_ip (object *op) ALIAS: ip = 0 object *cf_player_get_marked_item (object *op) ALIAS: marked_item = 0 void cf_player_set_marked_item (object *op, object *ob) partylist *cf_player_get_party (object *op) ALIAS: party = 0 void cf_player_set_party (object *op, partylist *party) void kill_player (object *op) void esrv_update_item (object *op, int what, object *item) C_ARGS: what, op, item void clear_los (object *op) int command_summon (object *op, char *params) int command_arrest (object *op, char *params) int command_kick (object *op, char *params) int command_banish (object *op, char *params) MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ INCLUDE: $PERL genacc player ../include/player.h | int invoke (player *pl, int event, ...) CODE: if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); AV *av = (AV *)sv_2mortal ((SV *)newAV ()); for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); RETVAL = pl->invoke ((event_type)event, ARG_AV (av), DT_END); OUTPUT: RETVAL SV *registry (player *pl) void save_stats (player *pl) CODE: pl->ob->stats.hp = pl->ob->stats.maxhp; pl->ob->stats.sp = pl->ob->stats.maxsp; pl->ob->stats.grace = pl->ob->stats.maxgrace; pl->orig_stats = pl->ob->stats; void cf_player_move (player *pl, int dir) void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0); player *first () CODE: RETVAL = first_player; OUTPUT: RETVAL bool cell_visible (player *pl, int dx, int dy) CODE: RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2]; OUTPUT: RETVAL void send (player *pl, SV *packet) CODE: { STRLEN len; char *buf = SvPVbyte (packet, len); if (pl->ns) pl->ns->send_packet (buf, len); } int listening (player *pl, int new_value = -1) CODE: RETVAL = pl->listening; if (new_value >= 0) pl->listening = new_value; OUTPUT: RETVAL void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0) PROTOTYPE: $;$$$ PPCODE: if (GIMME_V != G_VOID) { EXTEND (SP, 3); PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0))); PUSHs (sv_2mortal (newSViv (pl->bed_x))); PUSHs (sv_2mortal (newSViv (pl->bed_y))); } if (map_path) sv_to (map_path, pl->savebed_map); if (x) sv_to (x, pl->bed_x); if (y) sv_to (y, pl->bed_y); void list () PPCODE: for_all_players (pl) XPUSHs (sv_2mortal (to_sv (pl))); MODULE = cf PACKAGE = cf::map PREFIX = cf_map_ int invoke (maptile *map, int event, ...) CODE: if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP"); AV *av = (AV *)sv_2mortal ((SV *)newAV ()); for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); OUTPUT: RETVAL SV *registry (maptile *map) INCLUDE: $PERL genacc maptile ../include/map.h | void maptile::instantiate () maptile *new () PROTOTYPE: CODE: RETVAL = new maptile; OUTPUT: RETVAL void maptile::players () PPCODE: if (GIMME_V == G_SCALAR) XPUSHs (sv_2mortal (to_sv (THIS->players))); else if (GIMME_V == G_ARRAY) { EXTEND (SP, THIS->players); for_all_players (pl) if (pl->ob && pl->ob->map == THIS) PUSHs (sv_2mortal (to_sv (pl->ob))); } void maptile::set_regiondata (SV *data, SV *plt) CODE: { if (!SvROK (plt) || SvTYPE (SvRV (plt)) != SVt_PVAV) croak ("maptile::set_regiondata needs arrayref as plt arg"); AV *av = (AV *)SvRV (plt); region **regionmap = (region **)malloc ((av_len (av) + 1) * sizeof (region *)); for (int i = av_len (av) + 1; i--; ) regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch (av, i, 1))); THIS->regions = salloc (THIS->size (), (uint8_t *)SvPVbyte_nolen (data)); THIS->regionmap = regionmap; } void play_sound_map (maptile *map, int x, int y, int sound_num) int out_of_map (maptile *map, int x, int y) void trigger (maptile *map, long connection, bool state = true) CODE: activate_connection (map, connection, state); void get_connection (maptile *map, long connection) PPCODE: oblinkpt *obp = get_connection_links (map, connection); if (obp) for (objectlink *ol = obp->link; ol; ol = ol->next) XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob))); object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags) object *cf_map_insert_object (maptile *where, object* op, int x, int y) object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny) C_ARGS: str, map, nx, ny void get_map_flags (maptile *map, int x, int y) PPCODE: { maptile *nmap = 0; I16 nx = 0, ny = 0; int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); EXTEND (SP, 4); PUSHs (sv_2mortal (newSViv (flags))); if (GIMME_V == G_ARRAY) { PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); PUSHs (sv_2mortal (newSViv (nx))); PUSHs (sv_2mortal (newSViv (ny))); } } void at (maptile *map, unsigned int x, unsigned int y) PROTOTYPE: $$$ PPCODE: { object *o; maptile *nmap = 0; I16 nx, ny; get_map_flags (map, &nmap, x, y, &nx, &ny); if (nmap) for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); } SV * bot_at (maptile *obj, unsigned int x, unsigned int y) PROTOTYPE: $$$ ALIAS: top_at = 1 flags_at = 2 light_at = 3 move_block_at = 4 move_slow_at = 5 move_on_at = 6 move_off_at = 7 INIT: if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF; CODE: switch (ix) { case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; } OUTPUT: RETVAL void fix_walls (maptile *map, int x, int y) void fix_walls_around (maptile *map, int x, int y) # worst xs function of my life bool _create_random_map (\ maptile *self,\ char *wallstyle,\ char *wall_name,\ char *floorstyle,\ char *monsterstyle,\ char *treasurestyle,\ char *layoutstyle,\ char *doorstyle,\ char *decorstyle,\ char *origin_map,\ char *final_map,\ char *exitstyle,\ char *this_map,\ char *exit_on_final_map,\ int xsize,\ int ysize,\ int expand2x,\ int layoutoptions1,\ int layoutoptions2,\ int layoutoptions3,\ int symmetry,\ int difficulty,\ int difficulty_given,\ float difficulty_increase,\ int dungeon_level,\ int dungeon_depth,\ int decoroptions,\ int orientation,\ int origin_y,\ int origin_x,\ U32 random_seed,\ val64 total_map_hp,\ int map_layout_style,\ int treasureoptions,\ int symmetry_used,\ region *region,\ char *custom\ ) CODE: { random_map_params rmp; assign (rmp.wallstyle , wallstyle); assign (rmp.wall_name , wall_name); assign (rmp.floorstyle , floorstyle); assign (rmp.monsterstyle , monsterstyle); assign (rmp.treasurestyle , treasurestyle); assign (rmp.layoutstyle , layoutstyle); assign (rmp.doorstyle , doorstyle); assign (rmp.decorstyle , decorstyle); assign (rmp.exitstyle , exitstyle); assign (rmp.exit_on_final_map, exit_on_final_map); rmp.origin_map = origin_map; rmp.final_map = final_map; rmp.this_map = this_map; rmp.xsize = xsize; rmp.ysize = ysize; rmp.expand2x = expand2x; rmp.layoutoptions1 = layoutoptions1; rmp.layoutoptions2 = layoutoptions2; rmp.layoutoptions3 = layoutoptions3; rmp.symmetry = symmetry; rmp.difficulty = difficulty; rmp.difficulty_given = difficulty_given; rmp.difficulty_increase = difficulty_increase; rmp.dungeon_level = dungeon_level; rmp.dungeon_depth = dungeon_depth; rmp.decoroptions = decoroptions; rmp.orientation = orientation; rmp.origin_y = origin_y; rmp.origin_x = origin_x; rmp.random_seed = random_seed; rmp.total_map_hp = total_map_hp; rmp.map_layout_style = map_layout_style; rmp.treasureoptions = treasureoptions; rmp.symmetry_used = symmetry_used; rmp.region = region; rmp.custom = custom; RETVAL = self->generate_random_map (&rmp); } OUTPUT: RETVAL MODULE = cf PACKAGE = cf::arch archetype *find (const char *name) CODE: RETVAL = archetype::find (name); OUTPUT: RETVAL archetype *first() PROTOTYPE: CODE: RETVAL = first_archetype; OUTPUT: RETVAL INCLUDE: $PERL genacc archetype ../include/object.h | MODULE = cf PACKAGE = cf::party partylist *first () PROTOTYPE: CODE: RETVAL = get_firstparty (); OUTPUT: RETVAL INCLUDE: $PERL genacc partylist ../include/player.h | MODULE = cf PACKAGE = cf::region region *first () PROTOTYPE: CODE: RETVAL = first_region; OUTPUT: RETVAL region *find (char *name) PROTOTYPE: $ CODE: RETVAL = region::find (name); OUTPUT: RETVAL INCLUDE: $PERL genacc region ../include/map.h | MODULE = cf PACKAGE = cf::living INCLUDE: $PERL genacc living ../include/living.h | MODULE = cf PACKAGE = cf::settings INCLUDE: $PERL genacc Settings ../include/global.h | MODULE = cf PACKAGE = cf::client INCLUDE: $PERL genacc client ../include/client.h | int invoke (client *ns, int event, ...) CODE: if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); AV *av = (AV *)sv_2mortal ((SV *)newAV ()); for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); RETVAL = ns->invoke ((event_type)event, ARG_AV (av), DT_END); OUTPUT: RETVAL SV *registry (client *ns) void list () PPCODE: EXTEND (SP, clients.size ()); for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i) PUSHs (sv_2mortal (to_sv (*i))); void client::send_packet (SV *packet) CODE: { STRLEN len; char *buf = SvPVbyte (packet, len); THIS->send_packet (buf, len); }