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/cvs/deliantra/server/server/cfperl.xs
Revision: 1.16
Committed: Sun Aug 27 15:24:22 2006 UTC (17 years, 8 months ago) by root
Branch: MAIN
Changes since 1.15: +2 -0 lines
Log Message:
further refinements

File Contents

# Content
1 /*****************************************************************************/
2 /* CrossFire, A Multiplayer game for the X Window System */
3 /*****************************************************************************/
4
5 /*
6 * This code is placed under the GNU General Public Licence (GPL)
7 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorpd.e>
10 *
11 * This program is free software; you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or
14 * (at your option) any later version.
15 *
16 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details.
20 *
21 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
24 */
25
26 #include <EXTERN.h>
27 #include <perl.h>
28 #include <XSUB.h>
29
30 #undef save_long // clashes with libproto.h
31
32 #define PLUGIN_NAME "perl"
33 #define PLUGIN_VERSION "cfperl 0.5"
34
35 #ifndef __CEXTRACT__
36 #include <plugin.h>
37 #endif
38
39 #undef MODULEAPI
40 #ifdef WIN32
41 #else
42 #define MODULEAPI
43 #endif
44
45 #include <plugin_common.h>
46 #include <sounds.h>
47 #include <cstdarg>
48 #include <sproto.h>
49
50 #include "cfperl.h"
51 #include "shstr.h"
52
53 #include "perlxsi.c"
54
55 extern sint64 *levels; // the experience table
56
57 typedef object object_ornull;
58 typedef mapstruct mapstruct_ornull;
59
60 typedef double val64;
61 #define newSVval64 newSVnv
62 #define SvVAL64 SvNV
63
64 static f_plug_api gethook;
65 static f_plug_api systemDirectory;
66 static f_plug_api object_set_property;
67 static f_plug_api map_get_map;
68 static f_plug_api object_insert;
69
70 /* this is a stupid way to do things, and awkward to use for plug-in authors */
71 typedef struct
72 {
73 object* who;
74 object* activator;
75 object* third;
76 object* event;
77 mapstruct* map;
78 char message[1024];
79 int fix; // seems to be python-only, and should not be part of the API
80 int event_code;
81 char extension[1024]; // name field, should invoke specific perl extension
82 char options[1024]; // slaying field of event_connectors
83 int returnvalue;
84 } CFPContext;
85
86 static HV *obj_cache;
87 static PerlInterpreter *perl;
88
89 static AV *cb_global, *cb_object, *cb_player, *cb_type, *cb_map;
90
91 #define PUSHcfapi(type,value) PUSHs (sv_2mortal (newSVcfapi (CFAPI_ ## type, (value))))
92 #define PUSHcfapi_va(type,ctype) PUSHcfapi (type, va_arg (args, ctype))
93 #define PUSH_OB PUSHcfapi_va(POBJECT, object *)
94 #define PUSH_PL PUSHcfapi_va(PPLAYER, player *)
95 #define PUSH_MAP PUSHcfapi_va(PMAP, mapstruct *)
96 #define PUSH_PV PUSHcfapi_va(STRING, const char *)
97 #define PUSH_IV PUSHs (sv_2mortal (newSViv (va_arg (args, int))))
98
99 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
100
101 static SV *
102 newSVptr (void *ptr, const char *klass, HV *hv = newHV ())
103 {
104 SV *sv;
105
106 if (!ptr)
107 return &PL_sv_undef;
108
109 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0);
110 return sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1));
111 }
112
113 template<class extendable>
114 SV *
115 newSVextendable (extendable *obj, const char *klass)
116 {
117 if (!obj)
118 return &PL_sv_undef;
119
120 if (!obj->self)
121 obj->self = newSVptr (obj, klass);
122
123 return newSVsv (static_cast<SV *>(obj->self));
124 }
125
126 static void
127 SVptr_cache_set (void *ptr, SV *sv)
128 {
129 hv_store (obj_cache, (char *)&ptr, sizeof (ptr), sv, 0);
130 }
131
132 static SV *
133 SVptr_cache_get (void *ptr)
134 {
135 SV **he = hv_fetch (obj_cache, (char *)&ptr, sizeof (ptr), 0);
136
137 return he ? *he : 0;
138 }
139
140 static SV *
141 newSVptr_cached (void *ptr, const char *klass)
142 {
143 SV *sv;
144
145 if (!ptr)
146 return &PL_sv_undef;
147
148 sv = SVptr_cache_get (ptr);
149
150 if (!sv)
151 {
152 HV *hv = newHV ();
153 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0);
154 sv = sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1));
155
156 SVptr_cache_set (ptr, sv);
157 }
158
159 return newSVsv (sv);
160 }
161
162 static void
163 clearSVptr (SV *sv)
164 {
165 if (SvROK (sv))
166 sv = SvRV (sv);
167
168 hv_clear ((HV *)sv);
169 sv_unmagic (sv, PERL_MAGIC_ext);
170 }
171
172 static long
173 SvPTR (SV *sv, const char *klass)
174 {
175 if (!sv_derived_from (sv, klass))
176 croak ("object of type %s expected", klass);
177
178 MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext);
179
180 if (!mg)
181 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
182
183 return (long)mg->mg_ptr;
184 }
185
186 static long
187 SvPTR_ornull (SV *sv, const char *klass)
188 {
189 if (SvOK (sv))
190 return SvPTR (sv, klass);
191 else
192 return 0;
193 }
194
195 static SV *
196 newSVdt_va (va_list &ap, data_type type)
197 {
198 SV *sv;
199
200 switch (type)
201 {
202 case DT_INT:
203 sv = newSViv (va_arg (ap, int));
204 break;
205
206 case DT_INT64:
207 sv = newSVval64 ((val64)va_arg (ap, sint64));
208 break;
209
210 case DT_DOUBLE:
211 sv = newSVnv (va_arg (ap, double));
212 break;
213
214 case DT_STRING:
215 {
216 char *str = (char *)va_arg (ap, const char *);
217 sv = str ? newSVpv (str, 0) : &PL_sv_undef;
218 }
219 break;
220
221 case DT_DATA:
222 {
223 char *str = (char *)va_arg (ap, const void *);
224 int len = va_arg (ap, int);
225 sv = str ? newSVpv (str, len) : &PL_sv_undef;
226 }
227 break;
228
229 case DT_OBJECT:
230 {
231 object *obj = va_arg (ap, object *);
232 sv = newSVextendable (obj, obj && obj->type == PLAYER ? "cf::object::player::wrap" : "cf::object::wrap");
233 }
234 break;
235
236 case DT_MAP:
237 // va_arg (object *) when void * is passed is an XSI extension
238 sv = newSVextendable (va_arg (ap, mapstruct *), "cf::map::wrap");
239 break;
240
241 case DT_PLAYER:
242 sv = newSVextendable (va_arg (ap, player *), "cf::player::wrap");
243 break;
244
245 case DT_ARCH:
246 sv = newSVptr (va_arg (ap, archetype *), "cf::arch::wrap");
247 break;
248
249 case DT_PARTY:
250 sv = newSVptr (va_arg (ap, partylist *), "cf::party::wrap");
251 break;
252
253 case DT_REGION:
254 sv = newSVptr (va_arg (ap, region *), "cf::region::wrap");
255 break;
256
257 default:
258 assert (("unhandled type in newSVdt_va", 0));
259 }
260
261 return sv;
262 }
263
264 static SV *
265 newSVdt (data_type type, ...)
266 {
267 va_list ap;
268
269 va_start (ap, type);
270 SV *sv = newSVdt_va (ap, type);
271 va_end (ap);
272
273 return sv;
274 }
275
276 static SV *
277 newSVcfapi (int type, ...)
278 {
279 SV *sv;
280
281 va_list ap;
282 va_start (ap, type);
283
284 switch (type)
285 {
286 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
287 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
288 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
289 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
290 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
291 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
292 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
293 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
294 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
295 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
296
297 default:
298 assert (("unhandled type in newSVcfapi", 0));
299 }
300
301 va_end (ap);
302
303 return sv;
304 }
305
306 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
307
308 SV *
309 registry_of (extendable_base *ext)
310 {
311 if (!ext->cb)
312 ext->cb = newAV ();
313
314 return newRV_inc ((SV *)ext->cb);
315 }
316
317 void extendable_base::clear ()
318 {
319 //if (self) fprintf (stderr, "free_ob_self %p %s (%p,%p)\n", this, ((object *)this)->name, self, cb);//D
320
321 if (self) SvREFCNT_dec (self);
322 if (cb) SvREFCNT_dec (cb);
323
324 if (attach) free_string (attach);
325
326 self = 0;
327 cb = 0;
328 attach = 0;
329 }
330
331 void extendable_base::optimise ()
332 {
333 if (!self)
334 return;
335
336 HV *hv = (HV *)SvRV ((SV *)self);
337
338 if (SvREFCNT ((SV *)self) == 1
339 && SvREFCNT ((SV *)hv) == 1
340 && !HvKEYS (hv))
341 {
342 SvREFCNT_dec ((SV *)self);
343 self = 0;
344 }
345 }
346
347 void
348 object::instantiate_ ()
349 {
350 dSP;
351 ENTER;
352 SAVETMPS;
353 PUSHMARK (SP);
354 EXTEND (SP, 2);
355 PUSHs (sv_2mortal (newSVdt (DT_OBJECT, static_cast<object *>(this))));
356 PUSHs (sv_2mortal (newSVpv (attach, 0)));
357 PUTBACK;
358 call_pv ("cf::instantiate", G_DISCARD | G_VOID | G_EVAL);
359 FREETMPS;
360 LEAVE;
361
362 INVOKE_OBJECT (INSTANTIATE, this);
363 }
364
365 /////////////////////////////////////////////////////////////////////////////
366
367 object_freezer::object_freezer (const char *filename)
368 : filename (filename)
369 {
370 av = (AV *)newAV ();
371 idx = 0;
372 av_extend ((AV *)av, 1024);
373 }
374
375 object_freezer::~object_freezer ()
376 {
377 dSP;
378 ENTER;
379 SAVETMPS;
380 PUSHMARK (SP);
381 XPUSHs (sv_2mortal (newSVpv (filename, 0)));
382 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
383 PUTBACK;
384 call_pv ("cf::object_freezer_save", G_VOID | G_DISCARD | G_EVAL);
385 FREETMPS;
386 LEAVE;
387 }
388
389 void object_freezer::put (extendable_base *ext)
390 {
391 ext->optimise ();
392
393 if (ext->self)
394 av_store ((AV *)av, idx, SvREFCNT_inc ((SV *)ext->self));
395
396 ++idx;
397 }
398
399 object_thawer::object_thawer (const char *filename)
400 {
401 av = 0;
402 idx = 0;
403
404 if (!filename)
405 return;
406
407 dSP;
408 ENTER;
409 SAVETMPS;
410 PUSHMARK (SP);
411 XPUSHs (sv_2mortal (newSVpv (filename, 0)));
412 PUTBACK;
413
414 if (0 < call_pv ("cf::object_thawer_load", G_SCALAR | G_EVAL))
415 {
416 SPAGAIN;
417 SV *sv = POPs;
418 if (SvROK (sv))
419 av = SvREFCNT_inc (SvRV (sv));
420 }
421
422 FREETMPS;
423 LEAVE;
424 }
425
426 void reattach (data_type type, void *obj)
427 {
428 dSP;
429 ENTER;
430 SAVETMPS;
431 PUSHMARK (SP);
432 XPUSHs (sv_2mortal (newSVdt (type, obj)));
433 PUTBACK;
434 call_pv ("cf::reattach", G_DISCARD | G_VOID | G_EVAL);
435 FREETMPS;
436 LEAVE;
437
438 switch (type)
439 {
440 case DT_OBJECT: INVOKE_OBJECT (REATTACH, obj); break;
441 case DT_PLAYER: INVOKE_PLAYER (REATTACH, obj); break;
442 case DT_MAP: INVOKE_MAP (REATTACH, obj); break;
443 }
444 }
445
446 template<class subclass>
447 void reattach (extendable<subclass> *obj)
448 {
449 obj->optimise ();
450
451 if (obj->self)
452 reattach (subclass::get_dt (), (subclass *)obj);
453 }
454
455 void object_thawer::get (data_type type, void *obj, extendable_base *ext)
456 {
457 if (!av)
458 return;
459
460 // we have to "re-instantiate"/reattach to an object, so nuke ext->attach
461 ext->clear ();
462
463 SV **svp = av_fetch ((AV *)av, idx, 0);
464
465 ++idx;
466
467 if (!svp)
468 return;
469
470 if (SvROK (*svp))
471 {
472 ext->self = SvREFCNT_inc (*svp);
473 sv_magic (SvRV ((SV *)ext->self), 0, PERL_MAGIC_ext, (char *)obj, 0);
474
475 reattach (type, obj);
476 }
477 }
478
479 object_thawer::~object_thawer ()
480 {
481 if (av)
482 SvREFCNT_dec ((SV *)av);
483 }
484
485 /////////////////////////////////////////////////////////////////////////////
486
487 extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
488 {
489 gethook = gethooksptr;
490 printf (PLUGIN_VERSION " init\n");
491
492 return 0;
493 }
494
495 static CommArray_s rtn_cmd;
496
497 static int
498 runPluginCommand (object *obj, char *params)
499 {
500 dSP;
501
502 ENTER;
503 SAVETMPS;
504
505 PUSHMARK (SP);
506
507 EXTEND (SP, 3);
508 PUSHs (sv_2mortal (newSVpv (rtn_cmd.name, 0)));
509 PUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, obj)));
510
511 if (params)
512 PUSHs (sv_2mortal (newSVpv (params, 0)));
513
514 PUTBACK;
515 int count = call_pv ("cf::inject_command", G_SCALAR | G_EVAL);
516 SPAGAIN;
517
518 if (SvTRUE (ERRSV))
519 LOG (llevError, "command '%s' callback evaluation error: %s", rtn_cmd.name, SvPV_nolen (ERRSV));
520
521 int returnvalue = count > 0 ? POPi : -1;
522
523 PUTBACK;
524 FREETMPS;
525 LEAVE;
526
527 return returnvalue;
528 }
529
530 extern "C" void *cfperl_getPluginProperty (int *type, ...)
531 {
532 va_list args;
533 char *propname;
534 int i;
535 va_start (args, type);
536 propname = va_arg (args, char *);
537 //printf ("Property name: %s\n", propname);
538
539 if (!strcmp (propname, "command?"))
540 {
541 if (!perl)
542 return NULL;
543
544 const char *cmdname = va_arg (args, const char *);
545 HV *hv = get_hv ("cf::COMMAND", 1);
546 SV **svp = hv_fetch (hv, cmdname, strlen (cmdname) + 1, 0);
547
548 va_end (args);
549
550 if (svp)
551 {
552 // this is totaly broken, should stash it into %COMMAND
553 rtn_cmd.name = cmdname;
554 rtn_cmd.time = SvNV (*svp);
555 rtn_cmd.func = runPluginCommand;
556
557 return &rtn_cmd;
558 }
559 }
560 else if (!strcmp (propname, "Identification"))
561 {
562 va_end (args);
563 return (void*) PLUGIN_NAME;
564 }
565 else if (!strcmp (propname, "FullName"))
566 {
567 va_end (args);
568 return (void*) PLUGIN_VERSION;
569 }
570 else
571 va_end (args);
572
573 return NULL;
574 }
575
576 extern "C" int cfperl_postInitPlugin ()
577 {
578 int hooktype = 1;
579 int rtype = 0;
580
581 printf (PLUGIN_VERSION " post init\n");
582
583 systemDirectory = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_system_directory");
584 object_set_property = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_object_set_property");
585 map_get_map = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_map_get_map");
586 object_insert = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_object_insert");
587
588 cf_init_plugin (gethook);
589
590 return 0;
591 }
592
593 extern "C" int cfperl_closePlugin ()
594 {
595 return 0;
596 }
597
598 void
599 cfperl_init ()
600 {
601 char *argv[] = {
602 "",
603 "-e"
604 "BEGIN {"
605 " cf->bootstrap;"
606 " unshift @INC, cf::datadir ();"
607 "}"
608 ""
609 "use cf;"
610 };
611
612 perl = perl_alloc ();
613 perl_construct (perl);
614
615 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
616
617 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl))
618 {
619 printf ("unable to initialize perl-interpreter, aborting.\n");
620
621 exit (EXIT_FAILURE);
622 //perl_destruct (perl);
623 //perl_free (perl);
624 //perl = 0;
625 //return;
626 }
627
628 obj_cache = newHV ();
629 }
630
631 void cfperl_main ()
632 {
633 dSP;
634
635 PUSHMARK (SP);
636 PUTBACK;
637 call_pv ("cf::main", G_DISCARD | G_VOID);
638 }
639
640 static event_klass klass_of[NUM_EVENT_TYPES] = {
641 # define def(type,name) KLASS_ ## type,
642 # include "eventinc.h"
643 # undef def
644 };
645
646 static void
647 gather_callbacks (AV *&callbacks, AV *registry, event_type event)
648 {
649 // event must be in array
650 if (event >= 0 && event <= AvFILLp (registry))
651 {
652 SV *cbs_ = AvARRAY (registry)[event];
653
654 // element must be list of callback entries
655 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
656 {
657 AV *cbs = (AV *)SvRV (cbs_);
658
659 // no callback entries, no callbacks to call
660 if (AvFILLp (cbs) >= 0)
661 {
662 if (!callbacks)
663 {
664 callbacks = newAV ();
665 av_extend (callbacks, 16);
666 }
667
668 // never use SvREFCNT_inc to copy values, but its ok here :)
669 for (int i = 0; i <= AvFILLp (cbs); ++i)
670 av_push (callbacks, SvREFCNT_inc (AvARRAY (cbs)[i]));
671 }
672 }
673 }
674 }
675
676 bool cfperl_invoke (event_type event, ...)
677 {
678 data_type dt;
679 va_list ap;
680
681 va_start (ap, event);
682
683 AV *callbacks = 0;
684
685 object *op;
686 player *pl;
687 mapstruct *map;
688
689 // callback call ordering is:
690 // 1. per-object callback (NYI)
691 // 2. per-class object
692 // 2a. per-type callback
693 // 4. global callbacks
694
695 gather_callbacks (callbacks, cb_global, event);
696
697 switch (klass_of [event])
698 {
699 case KLASS_GLOBAL:
700 break;
701
702 case KLASS_OBJECT:
703 dt = (data_type) va_arg (ap, int);
704 assert (("first argument must be of type object", dt == DT_OBJECT));
705 op = va_arg (ap, object *);
706
707 if (op->cb)
708 gather_callbacks (callbacks, (AV *)op->cb, event);
709
710 if (op->type)
711 {
712 if (op->subtype && op->type + op->subtype * NUM_SUBTYPES <= AvFILLp (cb_type))
713 {
714 SV *registry = AvARRAY (cb_type)[op->type + op->subtype * NUM_SUBTYPES];
715
716 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
717 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
718 }
719
720 if (op->type <= AvFILLp (cb_type))
721 {
722 SV *registry = AvARRAY (cb_type)[op->type];
723
724 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
725 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
726 }
727 }
728
729 gather_callbacks (callbacks, cb_object, event);
730
731 break;
732
733 case KLASS_PLAYER:
734 dt = (data_type) va_arg (ap, int);
735 assert (("first argument must be of type player", dt == DT_PLAYER));
736 pl = va_arg (ap, player *);
737
738 if (pl->cb)
739 gather_callbacks (callbacks, (AV *)pl->cb, event);
740
741 gather_callbacks (callbacks, cb_player, event);
742 break;
743
744 case KLASS_MAP:
745 dt = (data_type) va_arg (ap, int);
746 assert (("first argument must be of type object", dt == DT_MAP));
747 map = va_arg (ap, mapstruct *);
748
749 if (map->cb)
750 gather_callbacks (callbacks, (AV *)map->cb, event);
751
752 gather_callbacks (callbacks, cb_map, event);
753 break;
754
755 default:
756 assert (("unsupported event klass in cfperl_invoke", 0));
757 }
758
759 // short-circuit processing if no callbacks found/defined
760 if (!callbacks)
761 return 0;
762
763 dSP;
764 ENTER;
765 SAVETMPS;
766
767 PUSHMARK (SP);
768 EXTEND (SP, 3);
769
770 PUSHs (sv_2mortal (newSViv (event))); // only used for debugging nowadays
771 PUSHs (sv_2mortal (newRV_noinc ((SV *)callbacks)));
772
773 switch (klass_of [event])
774 {
775 case KLASS_OBJECT: PUSHs (sv_2mortal (newSVdt (DT_OBJECT, op))); break;
776 case KLASS_PLAYER: PUSHs (sv_2mortal (newSVdt (DT_PLAYER, pl))); break;
777 case KLASS_MAP: PUSHs (sv_2mortal (newSVdt (DT_MAP, map))); break;
778 }
779
780 for (;;)
781 {
782 dt = (data_type) va_arg (ap, int);
783
784 if (dt == DT_END)
785 break;
786
787 if (dt == DT_AV)
788 {
789 AV *av = va_arg (ap, AV *);
790
791 for (int i = 0; i <= av_len (av); ++i)
792 XPUSHs (*av_fetch (av, i, 1));
793 }
794 else
795 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
796 }
797
798 va_end (ap);
799
800 PUTBACK;
801 int count = call_pv ("cf::do_invoke", G_SCALAR | G_EVAL);
802 SPAGAIN;
803
804 count = count > 0 ? POPi : 0;
805
806 FREETMPS;
807 LEAVE;
808
809 return count;
810 }
811
812 SV *
813 cfperl_result (int idx)
814 {
815 AV *av = get_av ("cfperl::invoke_results", 0);
816 if (!av)
817 return &PL_sv_undef;
818
819 SV **sv = av_fetch (av, idx, 0);
820 if (!sv)
821 return &PL_sv_undef;
822
823 return *sv;
824 }
825
826 int
827 cfperl_result_INT (int idx)
828 {
829 return SvIV (cfperl_result (idx));
830 }
831
832 MODULE = cf PACKAGE = cf PREFIX = cf_
833
834 BOOT:
835 {
836 HV *stash = gv_stashpv ("cf", 1);
837
838 static const struct {
839 const char *name;
840 IV iv;
841 } *civ, const_iv[] = {
842 # define const_iv(name) { # name, (IV)name },
843 const_iv (llevError)
844 const_iv (llevInfo)
845 const_iv (llevDebug)
846 const_iv (llevMonster)
847
848 const_iv (MAX_TIME)
849 const_iv (PLAYER)
850 const_iv (TRANSPORT)
851 const_iv (ROD)
852 const_iv (TREASURE)
853 const_iv (POTION)
854 const_iv (FOOD)
855 const_iv (POISON)
856 const_iv (BOOK)
857 const_iv (CLOCK)
858 const_iv (LIGHTNING)
859 const_iv (ARROW)
860 const_iv (BOW)
861 const_iv (WEAPON)
862 const_iv (ARMOUR)
863 const_iv (PEDESTAL)
864 const_iv (ALTAR)
865 const_iv (LOCKED_DOOR)
866 const_iv (SPECIAL_KEY)
867 const_iv (MAP)
868 const_iv (DOOR)
869 const_iv (KEY)
870 const_iv (TIMED_GATE)
871 const_iv (TRIGGER)
872 const_iv (GRIMREAPER)
873 const_iv (MAGIC_EAR)
874 const_iv (TRIGGER_BUTTON)
875 const_iv (TRIGGER_ALTAR)
876 const_iv (TRIGGER_PEDESTAL)
877 const_iv (SHIELD)
878 const_iv (HELMET)
879 const_iv (HORN)
880 const_iv (MONEY)
881 const_iv (CLASS)
882 const_iv (GRAVESTONE)
883 const_iv (AMULET)
884 const_iv (PLAYERMOVER)
885 const_iv (TELEPORTER)
886 const_iv (CREATOR)
887 const_iv (SKILL)
888 const_iv (EXPERIENCE)
889 const_iv (EARTHWALL)
890 const_iv (GOLEM)
891 const_iv (THROWN_OBJ)
892 const_iv (BLINDNESS)
893 const_iv (GOD)
894 const_iv (DETECTOR)
895 const_iv (TRIGGER_MARKER)
896 const_iv (DEAD_OBJECT)
897 const_iv (DRINK)
898 const_iv (MARKER)
899 const_iv (HOLY_ALTAR)
900 const_iv (PLAYER_CHANGER)
901 const_iv (BATTLEGROUND)
902 const_iv (PEACEMAKER)
903 const_iv (GEM)
904 const_iv (FIREWALL)
905 const_iv (ANVIL)
906 const_iv (CHECK_INV)
907 const_iv (MOOD_FLOOR)
908 const_iv (EXIT)
909 const_iv (ENCOUNTER)
910 const_iv (SHOP_FLOOR)
911 const_iv (SHOP_MAT)
912 const_iv (RING)
913 const_iv (FLOOR)
914 const_iv (FLESH)
915 const_iv (INORGANIC)
916 const_iv (SKILL_TOOL)
917 const_iv (LIGHTER)
918 const_iv (TRAP_PART)
919 const_iv (WALL)
920 const_iv (LIGHT_SOURCE)
921 const_iv (MISC_OBJECT)
922 const_iv (MONSTER)
923 const_iv (SPAWN_GENERATOR)
924 const_iv (LAMP)
925 const_iv (DUPLICATOR)
926 const_iv (TOOL)
927 const_iv (SPELLBOOK)
928 const_iv (BUILDFAC)
929 const_iv (CLOAK)
930 const_iv (SPINNER)
931 const_iv (GATE)
932 const_iv (BUTTON)
933 const_iv (CF_HANDLE)
934 const_iv (HOLE)
935 const_iv (TRAPDOOR)
936 const_iv (SIGN)
937 const_iv (BOOTS)
938 const_iv (GLOVES)
939 const_iv (SPELL)
940 const_iv (SPELL_EFFECT)
941 const_iv (CONVERTER)
942 const_iv (BRACERS)
943 const_iv (POISONING)
944 const_iv (SAVEBED)
945 const_iv (POISONCLOUD)
946 const_iv (FIREHOLES)
947 const_iv (WAND)
948 const_iv (SCROLL)
949 const_iv (DIRECTOR)
950 const_iv (GIRDLE)
951 const_iv (FORCE)
952 const_iv (POTION_EFFECT)
953 const_iv (EVENT_CONNECTOR)
954 const_iv (CLOSE_CON)
955 const_iv (CONTAINER)
956 const_iv (ARMOUR_IMPROVER)
957 const_iv (WEAPON_IMPROVER)
958 const_iv (SKILLSCROLL)
959 const_iv (DEEP_SWAMP)
960 const_iv (IDENTIFY_ALTAR)
961 const_iv (MENU)
962 const_iv (RUNE)
963 const_iv (TRAP)
964 const_iv (POWER_CRYSTAL)
965 const_iv (CORPSE)
966 const_iv (DISEASE)
967 const_iv (SYMPTOM)
968 const_iv (BUILDER)
969 const_iv (MATERIAL)
970 const_iv (ITEM_TRANSFORMER)
971 const_iv (QUEST)
972
973 const_iv (NUM_SUBTYPES)
974
975 const_iv (ST_BD_BUILD)
976 const_iv (ST_BD_REMOVE)
977
978 const_iv (ST_MAT_FLOOR)
979 const_iv (ST_MAT_WALL)
980 const_iv (ST_MAT_ITEM)
981
982 const_iv (AT_PHYSICAL)
983 const_iv (AT_MAGIC)
984 const_iv (AT_FIRE)
985 const_iv (AT_ELECTRICITY)
986 const_iv (AT_COLD)
987 const_iv (AT_CONFUSION)
988 const_iv (AT_ACID)
989 const_iv (AT_DRAIN)
990 const_iv (AT_WEAPONMAGIC)
991 const_iv (AT_GHOSTHIT)
992 const_iv (AT_POISON)
993 const_iv (AT_SLOW)
994 const_iv (AT_PARALYZE)
995 const_iv (AT_TURN_UNDEAD)
996 const_iv (AT_FEAR)
997 const_iv (AT_CANCELLATION)
998 const_iv (AT_DEPLETE)
999 const_iv (AT_DEATH)
1000 const_iv (AT_CHAOS)
1001 const_iv (AT_COUNTERSPELL)
1002 const_iv (AT_GODPOWER)
1003 const_iv (AT_HOLYWORD)
1004 const_iv (AT_BLIND)
1005 const_iv (AT_INTERNAL)
1006 const_iv (AT_LIFE_STEALING)
1007 const_iv (AT_DISEASE)
1008
1009 const_iv (QUEST_IN_PROGRESS)
1010 const_iv (QUEST_DONE_QUEST)
1011 const_iv (QUEST_DONE_TASK)
1012 const_iv (QUEST_START_QUEST)
1013 const_iv (QUEST_END_QUEST)
1014 const_iv (QUEST_START_TASK)
1015 const_iv (QUEST_END_TASK)
1016 const_iv (QUEST_OVERRIDE)
1017 const_iv (QUEST_ON_ACTIVATE)
1018
1019 const_iv (WEAP_HIT)
1020 const_iv (WEAP_SLASH)
1021 const_iv (WEAP_PIERCE)
1022 const_iv (WEAP_CLEAVE)
1023 const_iv (WEAP_SLICE)
1024 const_iv (WEAP_STAB)
1025 const_iv (WEAP_WHIP)
1026 const_iv (WEAP_CRUSH)
1027 const_iv (WEAP_BLUD)
1028
1029 const_iv (FLAG_ALIVE)
1030 const_iv (FLAG_WIZ)
1031 const_iv (FLAG_REMOVED)
1032 const_iv (FLAG_FREED)
1033 const_iv (FLAG_WAS_WIZ)
1034 const_iv (FLAG_APPLIED)
1035 const_iv (FLAG_UNPAID)
1036 const_iv (FLAG_USE_SHIELD)
1037 const_iv (FLAG_NO_PICK)
1038 const_iv (FLAG_ANIMATE)
1039 const_iv (FLAG_MONSTER)
1040 const_iv (FLAG_FRIENDLY)
1041 const_iv (FLAG_GENERATOR)
1042 const_iv (FLAG_IS_THROWN)
1043 const_iv (FLAG_AUTO_APPLY)
1044 const_iv (FLAG_TREASURE)
1045 const_iv (FLAG_PLAYER_SOLD)
1046 const_iv (FLAG_SEE_INVISIBLE)
1047 const_iv (FLAG_CAN_ROLL)
1048 const_iv (FLAG_OVERLAY_FLOOR)
1049 const_iv (FLAG_IS_TURNABLE)
1050 const_iv (FLAG_IS_USED_UP)
1051 const_iv (FLAG_IDENTIFIED)
1052 const_iv (FLAG_REFLECTING)
1053 const_iv (FLAG_CHANGING)
1054 const_iv (FLAG_SPLITTING)
1055 const_iv (FLAG_HITBACK)
1056 const_iv (FLAG_STARTEQUIP)
1057 const_iv (FLAG_BLOCKSVIEW)
1058 const_iv (FLAG_UNDEAD)
1059 const_iv (FLAG_SCARED)
1060 const_iv (FLAG_UNAGGRESSIVE)
1061 const_iv (FLAG_REFL_MISSILE)
1062 const_iv (FLAG_REFL_SPELL)
1063 const_iv (FLAG_NO_MAGIC)
1064 const_iv (FLAG_NO_FIX_PLAYER)
1065 const_iv (FLAG_IS_LIGHTABLE)
1066 const_iv (FLAG_TEAR_DOWN)
1067 const_iv (FLAG_RUN_AWAY)
1068 const_iv (FLAG_PICK_UP)
1069 const_iv (FLAG_UNIQUE)
1070 const_iv (FLAG_NO_DROP)
1071 const_iv (FLAG_WIZCAST)
1072 const_iv (FLAG_CAST_SPELL)
1073 const_iv (FLAG_USE_SCROLL)
1074 const_iv (FLAG_USE_RANGE)
1075 const_iv (FLAG_USE_BOW)
1076 const_iv (FLAG_USE_ARMOUR)
1077 const_iv (FLAG_USE_WEAPON)
1078 const_iv (FLAG_USE_RING)
1079 const_iv (FLAG_READY_RANGE)
1080 const_iv (FLAG_READY_BOW)
1081 const_iv (FLAG_XRAYS)
1082 const_iv (FLAG_NO_APPLY)
1083 const_iv (FLAG_IS_FLOOR)
1084 const_iv (FLAG_LIFESAVE)
1085 const_iv (FLAG_NO_STRENGTH)
1086 const_iv (FLAG_SLEEP)
1087 const_iv (FLAG_STAND_STILL)
1088 const_iv (FLAG_RANDOM_MOVE)
1089 const_iv (FLAG_ONLY_ATTACK)
1090 const_iv (FLAG_CONFUSED)
1091 const_iv (FLAG_STEALTH)
1092 const_iv (FLAG_WIZPASS)
1093 const_iv (FLAG_IS_LINKED)
1094 const_iv (FLAG_CURSED)
1095 const_iv (FLAG_DAMNED)
1096 const_iv (FLAG_SEE_ANYWHERE)
1097 const_iv (FLAG_KNOWN_MAGICAL)
1098 const_iv (FLAG_KNOWN_CURSED)
1099 const_iv (FLAG_CAN_USE_SKILL)
1100 const_iv (FLAG_BEEN_APPLIED)
1101 const_iv (FLAG_READY_SCROLL)
1102 const_iv (FLAG_USE_ROD)
1103 const_iv (FLAG_USE_HORN)
1104 const_iv (FLAG_MAKE_INVIS)
1105 const_iv (FLAG_INV_LOCKED)
1106 const_iv (FLAG_IS_WOODED)
1107 const_iv (FLAG_IS_HILLY)
1108 const_iv (FLAG_READY_SKILL)
1109 const_iv (FLAG_READY_WEAPON)
1110 const_iv (FLAG_NO_SKILL_IDENT)
1111 const_iv (FLAG_BLIND)
1112 const_iv (FLAG_SEE_IN_DARK)
1113 const_iv (FLAG_IS_CAULDRON)
1114 const_iv (FLAG_NO_STEAL)
1115 const_iv (FLAG_ONE_HIT)
1116 const_iv (FLAG_CLIENT_SENT)
1117 const_iv (FLAG_BERSERK)
1118 const_iv (FLAG_NEUTRAL)
1119 const_iv (FLAG_NO_ATTACK)
1120 const_iv (FLAG_NO_DAMAGE)
1121 const_iv (FLAG_OBJ_ORIGINAL)
1122 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1123 const_iv (FLAG_ACTIVATE_ON_PUSH)
1124 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1125 const_iv (FLAG_IS_WATER)
1126 const_iv (FLAG_CONTENT_ON_GEN)
1127 const_iv (FLAG_IS_A_TEMPLATE)
1128 const_iv (FLAG_IS_BUILDABLE)
1129 const_iv (FLAG_AFK)
1130
1131 const_iv (NDI_BLACK)
1132 const_iv (NDI_WHITE)
1133 const_iv (NDI_NAVY)
1134 const_iv (NDI_RED)
1135 const_iv (NDI_ORANGE)
1136 const_iv (NDI_BLUE)
1137 const_iv (NDI_DK_ORANGE)
1138 const_iv (NDI_GREEN)
1139 const_iv (NDI_LT_GREEN)
1140 const_iv (NDI_GREY)
1141 const_iv (NDI_BROWN)
1142 const_iv (NDI_GOLD)
1143 const_iv (NDI_TAN)
1144 const_iv (NDI_MAX_COLOR)
1145 const_iv (NDI_COLOR_MASK)
1146 const_iv (NDI_UNIQUE)
1147 const_iv (NDI_ALL)
1148
1149 const_iv (F_APPLIED)
1150 const_iv (F_LOCATION)
1151 const_iv (F_UNPAID)
1152 const_iv (F_MAGIC)
1153 const_iv (F_CURSED)
1154 const_iv (F_DAMNED)
1155 const_iv (F_OPEN)
1156 const_iv (F_NOPICK)
1157 const_iv (F_LOCKED)
1158
1159 const_iv (F_BUY)
1160 const_iv (F_SHOP)
1161 const_iv (F_SELL)
1162
1163 const_iv (P_BLOCKSVIEW)
1164 const_iv (P_NO_MAGIC)
1165 const_iv (P_IS_ALIVE)
1166 const_iv (P_NO_CLERIC)
1167 const_iv (P_NEED_UPDATE)
1168 const_iv (P_NO_ERROR)
1169 const_iv (P_OUT_OF_MAP)
1170 const_iv (P_NEW_MAP)
1171
1172 const_iv (UP_OBJ_INSERT)
1173 const_iv (UP_OBJ_REMOVE)
1174 const_iv (UP_OBJ_CHANGE)
1175 const_iv (UP_OBJ_FACE)
1176
1177 const_iv (INS_NO_MERGE)
1178 const_iv (INS_ABOVE_FLOOR_ONLY)
1179 const_iv (INS_NO_WALK_ON)
1180 const_iv (INS_ON_TOP)
1181 const_iv (INS_BELOW_ORIGINATOR)
1182 const_iv (INS_MAP_LOAD)
1183
1184 const_iv (WILL_APPLY_HANDLE)
1185 const_iv (WILL_APPLY_TREASURE)
1186 const_iv (WILL_APPLY_EARTHWALL)
1187 const_iv (WILL_APPLY_DOOR)
1188 const_iv (WILL_APPLY_FOOD)
1189
1190 const_iv (SAVE_MODE)
1191 const_iv (SAVE_DIR_MODE)
1192
1193 const_iv (M_PAPER)
1194 const_iv (M_IRON)
1195 const_iv (M_GLASS)
1196 const_iv (M_LEATHER)
1197 const_iv (M_WOOD)
1198 const_iv (M_ORGANIC)
1199 const_iv (M_STONE)
1200 const_iv (M_CLOTH)
1201 const_iv (M_ADAMANT)
1202 const_iv (M_LIQUID)
1203 const_iv (M_SOFT_METAL)
1204 const_iv (M_BONE)
1205 const_iv (M_ICE)
1206 const_iv (M_SPECIAL)
1207
1208 const_iv (SK_EXP_ADD_SKILL)
1209 const_iv (SK_EXP_TOTAL)
1210 const_iv (SK_EXP_NONE)
1211 const_iv (SK_SUBTRACT_SKILL_EXP)
1212
1213 const_iv (SK_LOCKPICKING)
1214 const_iv (SK_HIDING)
1215 const_iv (SK_SMITHERY)
1216 const_iv (SK_BOWYER)
1217 const_iv (SK_JEWELER)
1218 const_iv (SK_ALCHEMY)
1219 const_iv (SK_STEALING)
1220 const_iv (SK_LITERACY)
1221 const_iv (SK_BARGAINING)
1222 const_iv (SK_JUMPING)
1223 const_iv (SK_DET_MAGIC)
1224 const_iv (SK_ORATORY)
1225 const_iv (SK_SINGING)
1226 const_iv (SK_DET_CURSE)
1227 const_iv (SK_FIND_TRAPS)
1228 const_iv (SK_MEDITATION)
1229 const_iv (SK_PUNCHING)
1230 const_iv (SK_FLAME_TOUCH)
1231 const_iv (SK_KARATE)
1232 const_iv (SK_CLIMBING)
1233 const_iv (SK_WOODSMAN)
1234 const_iv (SK_INSCRIPTION)
1235 const_iv (SK_ONE_HANDED_WEAPON)
1236 const_iv (SK_MISSILE_WEAPON)
1237 const_iv (SK_THROWING)
1238 const_iv (SK_USE_MAGIC_ITEM)
1239 const_iv (SK_DISARM_TRAPS)
1240 const_iv (SK_SET_TRAP)
1241 const_iv (SK_THAUMATURGY)
1242 const_iv (SK_PRAYING)
1243 const_iv (SK_CLAWING)
1244 const_iv (SK_LEVITATION)
1245 const_iv (SK_SUMMONING)
1246 const_iv (SK_PYROMANCY)
1247 const_iv (SK_EVOCATION)
1248 const_iv (SK_SORCERY)
1249 const_iv (SK_TWO_HANDED_WEAPON)
1250 const_iv (SK_SPARK_TOUCH)
1251 const_iv (SK_SHIVER)
1252 const_iv (SK_ACID_SPLASH)
1253 const_iv (SK_POISON_NAIL)
1254
1255 const_iv (SOUND_NEW_PLAYER)
1256 const_iv (SOUND_FIRE_ARROW)
1257 const_iv (SOUND_LEARN_SPELL)
1258 const_iv (SOUND_FUMBLE_SPELL)
1259 const_iv (SOUND_WAND_POOF)
1260 const_iv (SOUND_OPEN_DOOR)
1261 const_iv (SOUND_PUSH_PLAYER)
1262 const_iv (SOUND_PLAYER_HITS1)
1263 const_iv (SOUND_PLAYER_HITS2)
1264 const_iv (SOUND_PLAYER_HITS3)
1265 const_iv (SOUND_PLAYER_HITS4)
1266 const_iv (SOUND_PLAYER_IS_HIT1)
1267 const_iv (SOUND_PLAYER_IS_HIT2)
1268 const_iv (SOUND_PLAYER_IS_HIT3)
1269 const_iv (SOUND_PLAYER_KILLS)
1270 const_iv (SOUND_PET_IS_KILLED)
1271 const_iv (SOUND_PLAYER_DIES)
1272 const_iv (SOUND_OB_EVAPORATE)
1273 const_iv (SOUND_OB_EXPLODE)
1274 const_iv (SOUND_CLOCK)
1275 const_iv (SOUND_TURN_HANDLE)
1276 const_iv (SOUND_FALL_HOLE)
1277 const_iv (SOUND_DRINK_POISON)
1278 const_iv (SOUND_CAST_SPELL_0)
1279
1280 const_iv (PREFER_LOW)
1281 const_iv (PREFER_HIGH)
1282
1283 const_iv (ATNR_PHYSICAL)
1284 const_iv (ATNR_MAGIC)
1285 const_iv (ATNR_FIRE)
1286 const_iv (ATNR_ELECTRICITY)
1287 const_iv (ATNR_COLD)
1288 const_iv (ATNR_CONFUSION)
1289 const_iv (ATNR_ACID)
1290 const_iv (ATNR_DRAIN)
1291 const_iv (ATNR_WEAPONMAGIC)
1292 const_iv (ATNR_GHOSTHIT)
1293 const_iv (ATNR_POISON)
1294 const_iv (ATNR_SLOW)
1295 const_iv (ATNR_PARALYZE)
1296 const_iv (ATNR_TURN_UNDEAD)
1297 const_iv (ATNR_FEAR)
1298 const_iv (ATNR_CANCELLATION)
1299 const_iv (ATNR_DEPLETE)
1300 const_iv (ATNR_DEATH)
1301 const_iv (ATNR_CHAOS)
1302 const_iv (ATNR_COUNTERSPELL)
1303 const_iv (ATNR_GODPOWER)
1304 const_iv (ATNR_HOLYWORD)
1305 const_iv (ATNR_BLIND)
1306 const_iv (ATNR_INTERNAL)
1307 const_iv (ATNR_LIFE_STEALING)
1308 const_iv (ATNR_DISEASE)
1309
1310 const_iv (MAP_FLUSH)
1311 const_iv (MAP_PLAYER_UNIQUE)
1312 const_iv (MAP_BLOCK)
1313 const_iv (MAP_STYLE)
1314 const_iv (MAP_OVERLAY)
1315
1316 const_iv (MAP_IN_MEMORY)
1317 const_iv (MAP_SWAPPED)
1318 const_iv (MAP_LOADING)
1319 const_iv (MAP_SAVING)
1320
1321 const_iv (KLASS_GLOBAL)
1322 const_iv (KLASS_OBJECT)
1323 const_iv (KLASS_PLAYER)
1324 const_iv (KLASS_MAP)
1325 };
1326
1327 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1328 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
1329
1330 static const struct {
1331 const char *name;
1332 int skip;
1333 IV klass;
1334 IV iv;
1335 } *eiv, event_iv[] = {
1336 # define def(klass,name) { "EVENT_" # klass "_" # name, sizeof ("EVENT_" # klass), (IV)KLASS_ ## klass, (IV)EVENT_ ## klass ## _ ## name },
1337 # include "eventinc.h"
1338 # undef def
1339 };
1340
1341 AV *av = get_av ("cf::EVENT", 1);
1342
1343 for (eiv = event_iv + sizeof (event_iv) / sizeof (event_iv [0]); eiv-- > event_iv; )
1344 {
1345 AV *event = newAV ();
1346 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1347 av_push (event, newSViv (eiv->klass));
1348 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1349 newCONSTSUB (stash, (char *)eiv->name, newSViv (eiv->iv));
1350 }
1351
1352 static const struct {
1353 int dtype;
1354 const char *name;
1355 IV idx;
1356 } *cprop, prop_table[] = {
1357 # define prop(type, name) { type, # name, (IV) CFAPI_ ## name },
1358 prop (CFAPI_INT, MAP_PROP_FLAGS)
1359 prop (CFAPI_INT, MAP_PROP_DIFFICULTY)
1360 prop (CFAPI_STRING, MAP_PROP_PATH)
1361 prop (CFAPI_STRING, MAP_PROP_TMPNAME)
1362 prop (CFAPI_STRING, MAP_PROP_NAME)
1363 prop (CFAPI_INT, MAP_PROP_RESET_TIME)
1364 prop (CFAPI_INT, MAP_PROP_RESET_TIMEOUT)
1365 prop (CFAPI_INT, MAP_PROP_PLAYERS)
1366 prop (CFAPI_INT, MAP_PROP_DARKNESS)
1367 prop (CFAPI_INT, MAP_PROP_WIDTH)
1368 prop (CFAPI_INT, MAP_PROP_HEIGHT)
1369 prop (CFAPI_INT, MAP_PROP_ENTER_X)
1370 prop (CFAPI_INT, MAP_PROP_ENTER_Y)
1371 prop (CFAPI_INT, MAP_PROP_TEMPERATURE)
1372 prop (CFAPI_INT, MAP_PROP_PRESSURE)
1373 prop (CFAPI_INT, MAP_PROP_HUMIDITY)
1374 prop (CFAPI_INT, MAP_PROP_WINDSPEED)
1375 prop (CFAPI_INT, MAP_PROP_WINDDIR)
1376 prop (CFAPI_INT, MAP_PROP_SKY)
1377 prop (CFAPI_INT, MAP_PROP_WPARTX)
1378 prop (CFAPI_INT, MAP_PROP_WPARTY)
1379 prop (CFAPI_STRING, MAP_PROP_MESSAGE)
1380 prop (CFAPI_PMAP, MAP_PROP_NEXT)
1381 prop (CFAPI_PREGION, MAP_PROP_REGION)
1382 prop (CFAPI_POBJECT, OBJECT_PROP_OB_ABOVE)
1383 prop (CFAPI_POBJECT, OBJECT_PROP_OB_BELOW)
1384 prop (CFAPI_POBJECT, OBJECT_PROP_NEXT_ACTIVE_OB)
1385 prop (CFAPI_POBJECT, OBJECT_PROP_PREV_ACTIVE_OB)
1386 prop (CFAPI_POBJECT, OBJECT_PROP_INVENTORY)
1387 prop (CFAPI_POBJECT, OBJECT_PROP_ENVIRONMENT)
1388 prop (CFAPI_POBJECT, OBJECT_PROP_HEAD)
1389 prop (CFAPI_POBJECT, OBJECT_PROP_CONTAINER)
1390 prop (CFAPI_PMAP, OBJECT_PROP_MAP)
1391 prop (CFAPI_INT, OBJECT_PROP_COUNT)
1392 prop (CFAPI_INT, OBJECT_PROP_REFCOUNT)
1393 prop (CFAPI_STRING, OBJECT_PROP_NAME)
1394 prop (CFAPI_STRING, OBJECT_PROP_NAME_PLURAL)
1395 prop (CFAPI_STRING, OBJECT_PROP_TITLE)
1396 prop (CFAPI_STRING, OBJECT_PROP_RACE)
1397 prop (CFAPI_STRING, OBJECT_PROP_SLAYING)
1398 prop (CFAPI_STRING, OBJECT_PROP_SKILL)
1399 prop (CFAPI_STRING, OBJECT_PROP_MESSAGE)
1400 prop (CFAPI_STRING, OBJECT_PROP_LORE)
1401 prop (CFAPI_INT, OBJECT_PROP_X)
1402 prop (CFAPI_INT, OBJECT_PROP_Y)
1403 prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED)
1404 prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED_LEFT)
1405 prop (CFAPI_INT, OBJECT_PROP_NROF)
1406 prop (CFAPI_INT, OBJECT_PROP_DIRECTION)
1407 prop (CFAPI_INT, OBJECT_PROP_FACING)
1408 prop (CFAPI_INT, OBJECT_PROP_TYPE)
1409 prop (CFAPI_INT, OBJECT_PROP_SUBTYPE)
1410 prop (CFAPI_INT, OBJECT_PROP_CLIENT_TYPE)
1411 prop (CFAPI_INT, OBJECT_PROP_ATTACK_TYPE)
1412 prop (CFAPI_INT, OBJECT_PROP_PATH_ATTUNED)
1413 prop (CFAPI_INT, OBJECT_PROP_PATH_REPELLED)
1414 prop (CFAPI_INT, OBJECT_PROP_PATH_DENIED)
1415 prop (CFAPI_INT, OBJECT_PROP_MATERIAL)
1416 prop (CFAPI_STRING, OBJECT_PROP_MATERIAL_NAME)
1417 prop (CFAPI_INT, OBJECT_PROP_MAGIC)
1418 prop (CFAPI_INT, OBJECT_PROP_VALUE)
1419 prop (CFAPI_INT, OBJECT_PROP_LEVEL)
1420 prop (CFAPI_INT, OBJECT_PROP_LAST_HEAL)
1421 prop (CFAPI_INT, OBJECT_PROP_LAST_SP)
1422 prop (CFAPI_INT, OBJECT_PROP_LAST_GRACE)
1423 prop (CFAPI_INT, OBJECT_PROP_LAST_EAT)
1424 prop (CFAPI_INT, OBJECT_PROP_INVISIBLE_TIME)
1425 prop (CFAPI_INT, OBJECT_PROP_PICK_UP)
1426 prop (CFAPI_INT, OBJECT_PROP_ITEM_POWER)
1427 prop (CFAPI_INT, OBJECT_PROP_GEN_SP_ARMOUR)
1428 prop (CFAPI_INT, OBJECT_PROP_WEIGHT)
1429 prop (CFAPI_INT, OBJECT_PROP_WEIGHT_LIMIT)
1430 prop (CFAPI_INT, OBJECT_PROP_CARRYING)
1431 prop (CFAPI_INT, OBJECT_PROP_GLOW_RADIUS)
1432 prop (CFAPI_LONG, OBJECT_PROP_PERM_EXP)
1433 prop (CFAPI_POBJECT, OBJECT_PROP_CURRENT_WEAPON)
1434 prop (CFAPI_POBJECT, OBJECT_PROP_ENEMY)
1435 prop (CFAPI_POBJECT, OBJECT_PROP_ATTACKED_BY)
1436 prop (CFAPI_INT, OBJECT_PROP_RUN_AWAY)
1437 prop (CFAPI_POBJECT, OBJECT_PROP_CHOSEN_SKILL)
1438 prop (CFAPI_INT, OBJECT_PROP_HIDDEN)
1439 prop (CFAPI_INT, OBJECT_PROP_MOVE_STATUS)
1440 prop (CFAPI_INT, OBJECT_PROP_MOVE_TYPE)
1441 prop (CFAPI_POBJECT, OBJECT_PROP_SPELL_ITEM)
1442 prop (CFAPI_DOUBLE, OBJECT_PROP_EXP_MULTIPLIER)
1443 prop (CFAPI_PARCH, OBJECT_PROP_ARCHETYPE)
1444 prop (CFAPI_PARCH, OBJECT_PROP_OTHER_ARCH)
1445 prop (CFAPI_STRING, OBJECT_PROP_CUSTOM_NAME)
1446 prop (CFAPI_INT, OBJECT_PROP_ANIM_SPEED)
1447 prop (CFAPI_INT, OBJECT_PROP_FRIENDLY)
1448 prop (CFAPI_STRING, OBJECT_PROP_SHORT_NAME)
1449 prop (CFAPI_INT, OBJECT_PROP_MAGICAL)
1450 prop (CFAPI_INT, OBJECT_PROP_LUCK)
1451 prop (CFAPI_POBJECT, OBJECT_PROP_OWNER)
1452 prop (CFAPI_POBJECT, OBJECT_PROP_PRESENT)
1453 prop (CFAPI_INT, OBJECT_PROP_CHEATER)
1454 prop (CFAPI_INT, OBJECT_PROP_MERGEABLE)
1455 prop (CFAPI_INT, OBJECT_PROP_PICKABLE)
1456 prop (CFAPI_INT, OBJECT_PROP_STR)
1457 prop (CFAPI_INT, OBJECT_PROP_DEX)
1458 prop (CFAPI_INT, OBJECT_PROP_CON)
1459 prop (CFAPI_INT, OBJECT_PROP_WIS)
1460 prop (CFAPI_INT, OBJECT_PROP_INT)
1461 prop (CFAPI_INT, OBJECT_PROP_POW)
1462 prop (CFAPI_INT, OBJECT_PROP_CHA)
1463 prop (CFAPI_INT, OBJECT_PROP_WC)
1464 prop (CFAPI_INT, OBJECT_PROP_AC)
1465 prop (CFAPI_INT, OBJECT_PROP_HP)
1466 prop (CFAPI_INT, OBJECT_PROP_SP)
1467 prop (CFAPI_INT, OBJECT_PROP_GP)
1468 prop (CFAPI_INT, OBJECT_PROP_FP)
1469 prop (CFAPI_INT, OBJECT_PROP_MAXHP)
1470 prop (CFAPI_INT, OBJECT_PROP_MAXSP)
1471 prop (CFAPI_INT, OBJECT_PROP_MAXGP)
1472 prop (CFAPI_INT, OBJECT_PROP_DAM)
1473 prop (CFAPI_STRING, OBJECT_PROP_GOD)
1474 prop (CFAPI_STRING, OBJECT_PROP_ARCH_NAME)
1475 prop (CFAPI_INT, OBJECT_PROP_INVISIBLE)
1476 prop (CFAPI_INT, OBJECT_PROP_FACE)
1477 };
1478
1479 HV *prop_type = get_hv ("cf::PROP_TYPE", 1);
1480 HV *prop_idx = get_hv ("cf::PROP_IDX", 1);
1481
1482 for (cprop = prop_table + sizeof (prop_table) / sizeof (prop_table [0]); cprop-- > prop_table; )
1483 {
1484 hv_store (prop_type, cprop->name, strlen (cprop->name), newSViv (cprop->dtype), 0);
1485 hv_store (prop_idx, cprop->name, strlen (cprop->name), newSViv (cprop->idx ), 0);
1486 }
1487
1488 //I_EVENT_API (PACKAGE);
1489 }
1490
1491 void _reload_1 ()
1492 CODE:
1493 cb_global = get_av ("cf::CB_GLOBAL", 1);
1494 cb_object = get_av ("cf::CB_OBJECT", 1);
1495 cb_player = get_av ("cf::CB_PLAYER", 1);
1496 cb_type = get_av ("cf::CB_TYPE" , 1);
1497 cb_map = get_av ("cf::CB_MAP" , 1);
1498
1499 void _reload_2 ()
1500 CODE:
1501 {
1502 // reattach to all attachable objects in the game.
1503 for (player *pl = first_player; pl; pl = pl->next)
1504 reattach (pl);
1505
1506 for (mapstruct *map = first_map; map; map = map->next)
1507 reattach (map);
1508
1509 for (object *op = objects; op; op = op->next)
1510 reattach (op);
1511 }
1512
1513 NV floor (NV x)
1514
1515 NV ceil (NV x)
1516
1517 void server_tick ()
1518
1519 void
1520 LOG (int level, char *msg)
1521 PROTOTYPE: $$
1522 C_ARGS: (LogLevel)level, "%s", msg
1523
1524 char *path_combine (char *base, char *path)
1525 PROTOTYPE: $$
1526
1527 char *path_combine_and_normalize (char *base, char *path)
1528 PROTOTYPE: $$
1529
1530 char *
1531 cf_get_maps_directory (char *path)
1532 PROTOTYPE: $
1533 ALIAS: maps_directory = 0
1534
1535 void
1536 sub_generation_inc ()
1537 CODE:
1538 PL_sub_generation++;
1539
1540 char *
1541 mapdir ()
1542 PROTOTYPE:
1543 ALIAS:
1544 mapdir = 0
1545 uniquedir = 1
1546 tmpdir = 2
1547 confdir = 3
1548 localdir = 4
1549 playerdir = 5
1550 datadir = 6
1551 CODE:
1552 {
1553 int unused_type;
1554 RETVAL = (char *)systemDirectory (&unused_type, ix);
1555 }
1556 OUTPUT: RETVAL
1557
1558 int
1559 cf_find_animation (char *text)
1560 PROTOTYPE: $
1561
1562 int random_roll(int min, int max, object *op, int goodbad);
1563
1564 const char *cost_string_from_value(uint64 cost, int approx = 0)
1565
1566 int invoke (int event, SV *arg1, ...)
1567 CODE:
1568 {
1569 // parse first arg and call invoke_object etc as seen fit
1570 //TODO
1571 //cfperl_invoke (event,
1572 }
1573
1574 int
1575 exp_to_level (val64 exp)
1576 CODE:
1577 {
1578 int i = 0;
1579
1580 RETVAL = settings.max_level;
1581
1582 for (i = 1; i <= settings.max_level; i++)
1583 {
1584 if (levels[i] > exp)
1585 {
1586 RETVAL = i - 1;
1587 break;
1588 }
1589 }
1590 }
1591 OUTPUT: RETVAL
1592
1593 val64
1594 level_to_min_exp (int level)
1595 CODE:
1596 if (level > settings.max_level)
1597 RETVAL = levels[settings.max_level];
1598 else if (level < 1)
1599 RETVAL = 0;
1600 else
1601 RETVAL = levels[level];
1602 OUTPUT: RETVAL
1603
1604 SV *
1605 resistance_to_string (int atnr)
1606 CODE:
1607 if (atnr >= 0 && atnr < NROFATTACKS)
1608 RETVAL = newSVpv (resist_plus[atnr], 0);
1609 else
1610 XSRETURN_UNDEF;
1611 OUTPUT: RETVAL
1612
1613 MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1614
1615 SV *
1616 get_property (object *obj, int type, int idx)
1617 CODE:
1618 RETVAL = newSVcfapi (type, cf_object_get_property (obj, idx));
1619 OUTPUT: RETVAL
1620
1621 SV *
1622 set_property (object *obj, int type, int idx, SV *newval)
1623 CODE:
1624 switch (type)
1625 {
1626 case CFAPI_INT:
1627 cf_object_set_int_property (obj, idx, SvIV (newval));
1628 break;
1629 case CFAPI_LONG:
1630 cf_object_set_long_property (obj, idx, (long) SvVAL64 (newval));
1631 break;
1632 case CFAPI_DOUBLE:
1633 {
1634 int unused_type;
1635 object_set_property (&unused_type, obj, idx, (double)SvNV (newval));
1636 }
1637 break;
1638 case CFAPI_STRING:
1639 cf_object_set_string_property (obj, idx, SvOK (newval) ? SvPV_nolen (newval) : 0);
1640 break;
1641 case CFAPI_POBJECT:
1642 {
1643 int unused_type;
1644 object_set_property (&unused_type, obj, idx, (object *)SvPTR_ornull (newval, "cf::object"));
1645 }
1646 break;
1647 default:
1648 croak ("unhandled type '%d' in set_property '%d'", type, idx);
1649 }
1650
1651 # missing properties
1652
1653 void
1654 set_attacktype (object *obj, U32 attacktype)
1655 CODE:
1656 obj->attacktype = attacktype;
1657
1658 U32
1659 get_attacktype (object *obj)
1660 ALIAS:
1661 attacktype = 0
1662 CODE:
1663 RETVAL = obj->attacktype;
1664 OUTPUT: RETVAL
1665
1666 # missing in plug-in api, of course
1667 void
1668 set_food (object *obj, int food)
1669 CODE:
1670 obj->stats.food = food;
1671
1672 int
1673 get_food (object *obj)
1674 ALIAS:
1675 food = 0
1676 CODE:
1677 RETVAL = obj->stats.food;
1678 OUTPUT: RETVAL
1679
1680 void
1681 inv (object *obj)
1682 PROTOTYPE: $
1683 PPCODE:
1684 {
1685 object *o;
1686 for (o = obj->inv; o; o = o->below)
1687 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
1688 }
1689
1690 int cf_object_get_resistance (object *op, int rtype)
1691 ALIAS: resistance = 0
1692
1693 int cf_object_get_flag (object *op, int flag)
1694 ALIAS: flag = 0
1695
1696 void cf_object_set_flag (object *op, int flag, int value)
1697
1698 int need_identify (const object *obj);
1699
1700 int apply_shop_mat (object *shop_mat, object *op);
1701
1702 void cf_object_move (object *op, int dir, object *originator = op)
1703
1704 void cf_object_apply (object *op, object *author, int flags = 0)
1705
1706 void cf_object_apply_below (object *op)
1707
1708 void cf_object_remove (object *op)
1709
1710 void cf_object_free (object *op)
1711
1712 object *cf_object_present_archname_inside (object *op, char *whatstr)
1713
1714 int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1715
1716 int cf_object_change_map (object *op, int x, int y, mapstruct *map)
1717
1718 object *cf_object_clone (object *op, int clonetype = 0)
1719
1720 int cf_object_pay_item (object *op, object *buyer)
1721
1722 int cf_object_pay_amount (object *op, uint64 amount)
1723
1724 void pay_player (object *op, uint64 amount)
1725
1726 val64 pay_player_arch (object *op, const char *arch, uint64 amount)
1727
1728 int cf_object_cast_spell (object *caster, object *ctoo, int dir, object *spell_ob, char *stringarg = 0)
1729
1730 int cf_object_cast_ability (object *caster, object *ctoo, int dir, object *sp_, char *stringarg = 0)
1731
1732 void cf_object_learn_spell (object *op, object *sp)
1733
1734 void cf_object_forget_spell (object *op, object *sp)
1735
1736 object *cf_object_check_for_spell (object *op, char *spellname)
1737
1738 int cf_object_query_money (object *op)
1739 ALIAS: money = 0
1740
1741 int cf_object_query_cost (object *op, object *who, int flags)
1742 ALIAS: cost = 0
1743
1744 void cf_object_activate_rune (object *op , object *victim)
1745
1746 int cf_object_check_trigger (object *op, object *cause)
1747
1748 int cf_object_out_of_map (object *op, int x, int y)
1749
1750 void cf_object_drop (object *op, object *author)
1751
1752 void cf_object_take (object *op, object *author)
1753
1754 void cf_object_say (object *op, char *msg)
1755
1756 void cf_object_speak (object *op, char *msg)
1757
1758 object *cf_object_insert_object (object *op, object *container)
1759
1760 const char *cf_object_get_msg (object *ob)
1761 ALIAS: msg = 0
1762
1763 object *cf_object_insert_in_ob (object *ob, object *where)
1764
1765 int cf_object_teleport (object *op, mapstruct *map, int x, int y)
1766
1767 void cf_object_update (object *op, int flags)
1768
1769 void cf_object_pickup (object *op, object *what)
1770
1771 object *cf_create_object_by_name (const char *name)
1772
1773 void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0)
1774
1775 void player_lvl_adj (object *who, object *skill = 0)
1776
1777 int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1778
1779 int calc_skill_exp (object *who, object *op, object *skill);
1780
1781 void push_button (object *op);
1782
1783 void use_trigger (object *op);
1784
1785 void add_button_link (object *button, mapstruct *map, int connected);
1786
1787 void remove_button_link (object *op);
1788
1789 void
1790 cf_object_set_resistance (object *op, int rtype, int val)
1791 CODE:
1792 if (rtype >= 0 && rtype < NROFATTACKS)
1793 op->resist[rtype] = val;
1794
1795
1796 MODULE = cf PACKAGE = cf::object PREFIX = cf_
1797
1798 void cf_fix_object (object *pl)
1799 ALIAS: fix = 0
1800
1801 object *cf_insert_ob_in_ob (object *ob, object *where)
1802
1803 # no clean way to get an object from an archetype - stupid idiotic
1804 # dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1805
1806 object *new (const char *archetype = 0)
1807 PROTOTYPE: ;$
1808 CODE:
1809 RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
1810 OUTPUT:
1811 RETVAL
1812
1813 object *insert_ob_in_map_at (object *ob, mapstruct *where, object_ornull *orig, int flag, int x, int y)
1814 PROTOTYPE: $$$$$$
1815 CODE:
1816 {
1817 int unused_type;
1818 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1819 }
1820
1821 SV *registry (object *op)
1822 CODE:
1823 RETVAL = registry_of (op);
1824 OUTPUT:
1825 RETVAL
1826
1827 # syntatic sugar for easier use in event callbacks.
1828 const char *options (object *op)
1829 CODE:
1830 RETVAL = op->name;
1831 OUTPUT:
1832 RETVAL
1833
1834 player *contr (object *op)
1835 CODE:
1836 RETVAL = op->contr;
1837 OUTPUT: RETVAL
1838
1839 const char *get_ob_key_value (object *op, const char *key)
1840
1841 bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1)
1842
1843 object *get_nearest_player (object *ob)
1844 ALIAS: nearest_player = 0
1845 PREINIT:
1846 extern object *get_nearest_player (object *);
1847
1848 void rangevector (object *ob, object *other, int flags = 0)
1849 PROTOTYPE: $$;$
1850 PPCODE:
1851 {
1852 rv_vector rv;
1853 get_rangevector (ob, other, &rv, flags);
1854 EXTEND (SP, 5);
1855 PUSHs (newSVuv (rv.distance));
1856 PUSHs (newSViv (rv.distance_x));
1857 PUSHs (newSViv (rv.distance_y));
1858 PUSHs (newSViv (rv.direction));
1859 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part));
1860 }
1861
1862 bool on_same_map_as (object *ob, object *other)
1863 CODE:
1864 RETVAL = on_same_map (ob, other);
1865 OUTPUT: RETVAL
1866
1867 char *
1868 base_name (object *ob, int plural)
1869 CODE:
1870 RETVAL = cf_query_base_name (ob, plural);
1871 OUTPUT: RETVAL
1872
1873 living *
1874 stats (object *ob)
1875 CODE:
1876 RETVAL = &ob->stats;
1877 OUTPUT: RETVAL
1878
1879
1880 MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1881
1882 player *player (object *op)
1883 CODE:
1884 RETVAL = op->contr;
1885 OUTPUT: RETVAL
1886
1887 void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1888
1889 object *cf_player_send_inventory (object *op)
1890
1891 char *cf_player_get_ip (object *op)
1892 ALIAS: ip = 0
1893
1894 object *cf_player_get_marked_item (object *op)
1895 ALIAS: marked_item = 0
1896
1897 void cf_player_set_marked_item (object *op, object *ob)
1898
1899 partylist *cf_player_get_party (object *op)
1900 ALIAS: party = 0
1901
1902 void cf_player_set_party (object *op, partylist *party)
1903
1904 void kill_player (object *op)
1905
1906 MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1907
1908 SV *registry (player *pl)
1909 CODE:
1910 RETVAL = registry_of (pl);
1911 OUTPUT:
1912 RETVAL
1913
1914 player *cf_player_find (char *name)
1915 PROTOTYPE: $
1916
1917 void cf_player_move (player *pl, int dir)
1918
1919 void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
1920
1921 # nonstandard
1922 object *ob (player *pl)
1923 CODE:
1924 RETVAL = pl->ob;
1925 OUTPUT: RETVAL
1926
1927 player *first ()
1928 CODE:
1929 RETVAL = first_player;
1930 OUTPUT: RETVAL
1931
1932 player *next (player *pl)
1933 CODE:
1934 RETVAL = pl->next;
1935 OUTPUT: RETVAL
1936
1937 bool
1938 cell_visible (player *pl, int dx, int dy)
1939 CODE:
1940 RETVAL = FABS (dx) <= pl->socket.mapx / 2 && FABS (dy) <= pl->socket.mapy / 2
1941 && !pl->blocked_los [dx + pl->socket.mapx / 2][dy + pl->socket.mapy / 2];
1942 OUTPUT:
1943 RETVAL
1944
1945 char *
1946 client (player *pl)
1947 CODE:
1948 RETVAL = pl->socket.client;
1949 OUTPUT:
1950 RETVAL
1951
1952 char *
1953 host (player *pl)
1954 CODE:
1955 RETVAL = pl->socket.host;
1956 OUTPUT:
1957 RETVAL
1958
1959 char *
1960 killer (player *pl, char *killer = 0)
1961 CODE:
1962 if (killer)
1963 snprintf (pl->killer, sizeof (pl->killer), "%s", killer);
1964 RETVAL = pl->killer;
1965 OUTPUT:
1966 RETVAL
1967
1968 void
1969 buggy_mapscroll (player *pl, int value = 1)
1970 CODE:
1971 pl->socket.buggy_mapscroll = value;
1972
1973 void
1974 send (player *pl, SV *packet)
1975 CODE:
1976 {
1977 STRLEN len;
1978 char *buf = SvPVbyte (packet, len);
1979
1980 Write_String_To_Socket (&pl->socket, buf, len);
1981 }
1982
1983 int
1984 listening (player *pl, int new_value = -1)
1985 CODE:
1986 RETVAL = pl->listening;
1987 if (new_value >= 0)
1988 pl->listening = new_value;
1989 OUTPUT:
1990 RETVAL
1991
1992 void get_savebed (player *pl)
1993 ALIAS:
1994 savebed = 0
1995 PPCODE:
1996 EXTEND (SP, 3);
1997 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
1998 PUSHs (sv_2mortal (newSViv (pl->bed_x)));
1999 PUSHs (sv_2mortal (newSViv (pl->bed_y)));
2000
2001 void set_savebed (player *pl, char *map_path, int x, int y)
2002 CODE:
2003 strcpy (pl->savebed_map, map_path);
2004 pl->bed_x = x;
2005 pl->bed_y = y;
2006
2007 void
2008 list ()
2009 PPCODE:
2010 {
2011 player *pl;
2012 for (pl = first_player; pl; pl = pl->next)
2013 XPUSHs (newSVcfapi (CFAPI_PPLAYER, pl));
2014 }
2015
2016 bool
2017 peaceful (player *pl, bool new_setting = 0)
2018 PROTOTYPE: $;$
2019 CODE:
2020 RETVAL = pl->peaceful;
2021 if (items > 1)
2022 pl->peaceful = new_setting;
2023 OUTPUT:
2024 RETVAL
2025
2026 living *
2027 orig_stats (player *pl)
2028 CODE:
2029 RETVAL = &pl->orig_stats;
2030 OUTPUT: RETVAL
2031
2032 living *
2033 last_stats (player *pl)
2034 CODE:
2035 RETVAL = &pl->last_stats;
2036 OUTPUT: RETVAL
2037
2038
2039 MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2040
2041 SV *registry (mapstruct *map)
2042 CODE:
2043 RETVAL = registry_of (map);
2044 OUTPUT:
2045 RETVAL
2046
2047 SV *
2048 get_property (mapstruct *obj, int type, int idx)
2049 CODE:
2050 RETVAL = newSVcfapi (type, cf_map_get_property (obj, idx));
2051 OUTPUT: RETVAL
2052
2053 SV *
2054 set_property (mapstruct *obj, int type, int idx, SV *newval)
2055 CODE:
2056 switch (type)
2057 {
2058 case CFAPI_INT:
2059 cf_map_set_int_property (obj, idx, SvIV (newval));
2060 break;
2061 default:
2062 croak ("unhandled type '%d' in set_property '%d'", type, idx);
2063 }
2064
2065 mapstruct *new (int width, int height)
2066 PROTOTYPE:
2067 CODE:
2068 {
2069 int unused_type;
2070 RETVAL = (mapstruct*) map_get_map (&unused_type, 0, width, height);
2071 }
2072 OUTPUT:
2073 RETVAL
2074
2075 void delete_map (mapstruct *map)
2076
2077 void clean_tmp_map (mapstruct *map)
2078
2079 void play_sound_map (mapstruct *map, int x, int y, int sound_num)
2080
2081 mapstruct *tile_map (mapstruct *map, unsigned int dir)
2082 CODE:
2083 RETVAL = dir < 4 ? map->tile_map [dir] : 0;
2084 OUTPUT:
2085 RETVAL
2086
2087 char *tile_path (mapstruct *map, unsigned int dir)
2088 CODE:
2089 if (dir >= 4)
2090 XSRETURN_UNDEF;
2091 RETVAL = map->tile_path [dir];
2092 OUTPUT:
2093 RETVAL
2094
2095 mapstruct *cf_map_get_map (char *name)
2096 PROTOTYPE: $
2097 ALIAS: map = 0
2098
2099 mapstruct *has_been_loaded (char *name)
2100 PROTOTYPE: $
2101
2102 mapstruct *cf_map_get_first ()
2103 PROTOTYPE:
2104 ALIAS: first = 0
2105
2106 # whoever "designed" the plug-in api should have wasted
2107 # his/her time with staying away from the project - would have
2108 # saved others a lot of time, without doubt.
2109 void set_path (mapstruct *where, char *path)
2110 CODE:
2111 strcpy (where->path, path);
2112
2113 int in_memory (mapstruct *map)
2114 CODE:
2115 RETVAL = map->in_memory;
2116 OUTPUT:
2117 RETVAL
2118
2119 bool unique (mapstruct *map)
2120 CODE:
2121 RETVAL = map->unique;
2122 OUTPUT:
2123 RETVAL
2124
2125 void set_unique (mapstruct *map, bool unique)
2126 CODE:
2127 map->unique = unique;
2128
2129 object *cf_map_insert_object_there (mapstruct *where, object *op, object *originator, int flags)
2130
2131 object *cf_map_insert_object (mapstruct *where, object* op, int x, int y)
2132
2133 object* cf_map_present_arch_by_name (mapstruct *map, const char* str, int nx, int ny)
2134 C_ARGS: str, map, nx, ny
2135
2136 void
2137 cf_map_normalise (mapstruct *map, int x, int y)
2138 PPCODE:
2139 {
2140 mapstruct *nmap = 0;
2141 I16 nx = 0, ny = 0;
2142 int flags = cf_map_get_flags (map, &nmap, x, y, &nx, &ny);
2143
2144 EXTEND (SP, 4);
2145 PUSHs (sv_2mortal (newSViv (flags)));
2146
2147 if (GIMME_V == G_ARRAY)
2148 {
2149 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap)));
2150 PUSHs (sv_2mortal (newSViv (nx)));
2151 PUSHs (sv_2mortal (newSViv (ny)));
2152 }
2153 }
2154
2155 void
2156 at (mapstruct *map, unsigned int x, unsigned int y)
2157 PROTOTYPE: $$$
2158 PPCODE:
2159 {
2160 object *o;
2161 mapstruct *nmap = 0;
2162 I16 nx, ny;
2163
2164 cf_map_get_flags (map, &nmap, x, y, &nx, &ny);
2165
2166 if (nmap)
2167 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2168 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
2169 }
2170
2171 SV *
2172 bot_at (mapstruct *obj, unsigned int x, unsigned int y)
2173 PROTOTYPE: $$$
2174 ALIAS:
2175 top_at = 1
2176 flags_at = 2
2177 light_at = 3
2178 move_block_at = 4
2179 move_slow_at = 5
2180 move_on_at = 6
2181 move_off_at = 7
2182 INIT:
2183 if (x >= MAP_WIDTH (obj) || y >= MAP_HEIGHT (obj)) XSRETURN_UNDEF;
2184 CODE:
2185 switch (ix)
2186 {
2187 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break;
2188 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break;
2189 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break;
2190 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break;
2191 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2192 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break;
2193 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break;
2194 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break;
2195 }
2196 OUTPUT:
2197 RETVAL
2198
2199 # "deserialise" perl map data into the map # TODO# compatibility cruft, remove
2200 void
2201 _set_obs (mapstruct *map, SV *sv)
2202 CODE:
2203 {
2204 object *o;
2205 AV *av;
2206 int x, y;
2207 AV *obs = (AV *)SvRV (sv);
2208
2209 for (y = 0; y < MAP_HEIGHT (map); y++)
2210 for (x = 0; x < MAP_WIDTH (map); x++)
2211 {
2212 sv = *av_fetch (obs, x + y * MAP_HEIGHT (map), 1);
2213
2214 if (!SvROK (sv))
2215 continue;
2216
2217 av = (AV *)SvRV (sv);
2218
2219 for (o = GET_MAP_OB (map, x, y); o; o = o->above)
2220 {
2221 sv = av_shift (av);
2222
2223 if (SvROK (sv))
2224 {
2225 sv_magic ((SV *)SvRV (sv), 0, PERL_MAGIC_ext, (char *)o, 0);
2226 SVptr_cache_set (o, sv);
2227 }
2228 }
2229 }
2230 }
2231
2232
2233 MODULE = cf PACKAGE = cf::arch PREFIX = cf_archetype_
2234
2235 archetype *cf_archetype_get_first()
2236 PROTOTYPE:
2237 ALIAS: first = 0
2238
2239 archetype *cf_archetype_get_next (archetype *arch)
2240 ALIAS: next = 0
2241
2242 archetype *cf_archetype_get_head (archetype *arch)
2243 ALIAS: head = 0
2244
2245 archetype *cf_archetype_get_more (archetype *arch)
2246 ALIAS: more = 0
2247
2248 const char *cf_archetype_get_name (archetype *arch)
2249 ALIAS: name = 0
2250
2251 object *cf_archetype_get_clone (archetype *arch)
2252 ALIAS: clone = 0
2253
2254 MODULE = cf PACKAGE = cf::party PREFIX = cf_party_
2255
2256 partylist *cf_party_get_first ()
2257 PROTOTYPE:
2258 ALIAS: first = 0
2259
2260 partylist *cf_party_get_next (partylist *party)
2261 ALIAS: next = 0
2262
2263 const char *cf_party_get_name (partylist *party)
2264
2265 const char *cf_party_get_password (partylist *party)
2266 ALIAS: password = 0
2267
2268 player *cf_party_get_first_player (partylist *party)
2269 ALIAS: first_player = 0
2270
2271 player *cf_party_get_next_player (partylist *party, player *op)
2272 ALIAS: next_player = 0
2273
2274
2275 MODULE = cf PACKAGE = cf::region PREFIX = cf_region_
2276
2277 region *cf_region_get_first ()
2278 PROTOTYPE:
2279 ALIAS: first = 0
2280
2281 const char *cf_region_get_name (region *reg)
2282 ALIAS: name = 0
2283
2284 region *cf_region_get_next (region *reg)
2285 ALIAS: next = 0
2286
2287 region *cf_region_get_parent (region *reg)
2288 ALIAS: parent = 0
2289
2290 const char *cf_region_get_longname (region *reg)
2291 ALIAS: longname = 0
2292
2293 const char *cf_region_get_message (region *reg)
2294 ALIAS: message = 0
2295
2296
2297 MODULE = cf PACKAGE = cf::living PREFIX = cf_living_
2298
2299 val64
2300 exp (living *liv, val64 new_val = 0)
2301 PROTOTYPE: $;$
2302 ALIAS:
2303 Str = 1
2304 Dex = 2
2305 Con = 3
2306 Wis = 4
2307 Cha = 5
2308 Int = 6
2309 Pow = 7
2310 wc = 8
2311 ac = 9
2312 hp = 10
2313 maxhp = 11
2314 sp = 12
2315 maxsp = 13
2316 grace = 14
2317 maxgrace = 15
2318 food = 16
2319 dam = 17
2320 luck = 18
2321 CODE:
2322 # define LIVING_ACC(acc,idx) case idx: RETVAL = liv->acc; if (items > 1) liv->acc = (sint64)new_val; break
2323 switch (ix)
2324 {
2325 LIVING_ACC (exp , 0);
2326 LIVING_ACC (Str , 1);
2327 LIVING_ACC (Dex , 2);
2328 LIVING_ACC (Con , 3);
2329 LIVING_ACC (Wis , 4);
2330 LIVING_ACC (Cha , 5);
2331 LIVING_ACC (Int , 6);
2332 LIVING_ACC (Pow , 7);
2333 LIVING_ACC (wc , 8);
2334 LIVING_ACC (ac , 9);
2335 LIVING_ACC (hp , 10);
2336 LIVING_ACC (maxhp , 11);
2337 LIVING_ACC (sp , 12);
2338 LIVING_ACC (maxsp , 13);
2339 LIVING_ACC (grace , 14);
2340 LIVING_ACC (maxgrace, 15);
2341 LIVING_ACC (food , 16);
2342 LIVING_ACC (dam , 17);
2343 LIVING_ACC (luck , 18);
2344 }
2345 # undef LIVING_ACC
2346 OUTPUT:
2347 RETVAL
2348