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/cvs/deliantra/server/server/cfperl.xs
Revision: 1.160
Committed: Wed Jan 31 14:11:02 2007 UTC (17 years, 4 months ago) by elmex
Branch: MAIN
Changes since 1.159: +6 -0 lines
Log Message:
finally finished the last bits of the jeweler skill. now only debugging
and balancing is missing. going to make some maps next and try to sort
out the right balancing.

File Contents

# Content
1 /*****************************************************************************/
2 /* CrossFire, A Multiplayer game for the X Window System */
3 /*****************************************************************************/
4
5 /*
6 * This code is placed under the GNU General Public Licence (GPL)
7 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de>
10 *
11 * This program is free software; you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or
14 * (at your option) any later version.
15 *
16 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details.
20 *
21 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
24 */
25
26 #define PLUGIN_NAME "perl"
27 #define PLUGIN_VERSION "cfperl 0.5"
28
29 #include <plugin_common.h>
30 #include <sounds.h>
31 #include <cstdarg>
32 #include <sproto.h>
33
34 #include "cfperl.h"
35 #include "shstr.h"
36
37 #include <unistd.h>
38 #if _POSIX_MEMLOCK
39 # include <sys/mman.h>
40 #endif
41
42 #include <EXTERN.h>
43 #include <perl.h>
44 #include <XSUB.h>
45
46 #include "CoroAPI.h"
47 #include "perlxsi.c"
48
49 extern sint64 *levels; // the experience table
50
51 typedef object object_ornull;
52 typedef maptile maptile_ornull;
53
54 #if IVSIZE >= 8
55 typedef IV val64;
56 # define newSVval64 newSViv
57 # define SvVAL64 SvIV
58 #else
59 typedef double val64;
60 # define newSVval64 newSVnv
61 # define SvVAL64 SvNV
62 #endif
63
64 static f_plug_api gethook = cfapi_get_hooks;
65 static f_plug_api object_set_property = cfapi_object_set_property;
66 static f_plug_api object_insert = cfapi_object_insert;
67
68 static PerlInterpreter *perl;
69
70 double runtime;
71
72 global gbl_ev;
73 static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
74 static SV *sv_runtime;
75
76 static HV
77 *stash_cf,
78 *stash_cf_object_wrap,
79 *stash_cf_object_player_wrap,
80 *stash_cf_player_wrap,
81 *stash_cf_map_wrap,
82 *stash_cf_client_wrap,
83 *stash_cf_arch_wrap,
84 *stash_cf_party_wrap,
85 *stash_cf_region_wrap,
86 *stash_cf_living_wrap;
87
88 // helper cast function, returns super class * or 0
89 template<class super>
90 static super *
91 is_a (attachable *at)
92 {
93 //return dynamic_cast<super *>(at); // slower, safer
94 if (typeid (*at) == typeid (super))
95 return static_cast<super *>(at);
96 else
97 return 0;
98 }
99
100 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
101
102 unordered_vector<attachable *> attachable::mortals;
103
104 attachable::~attachable ()
105 {
106 assert (!self);
107 assert (!cb);
108 }
109
110 int
111 attachable::refcnt_cnt () const
112 {
113 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
114 }
115
116 void
117 attachable::sever_self ()
118 {
119 if (HV *self = this->self)
120 {
121 // keep a refcount because sv_unmagic might call attachable_free,
122 // which might clear self, causing sv_unmagic to crash on a now
123 // invalid object.
124 SvREFCNT_inc (self);
125 hv_clear (self);
126 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
127 SvREFCNT_dec (self);
128
129 // self *must* be null now because thats sv_unmagic's job.
130 assert (!this->self);
131 }
132 }
133
134 void
135 attachable::optimise ()
136 {
137 if (self
138 && SvREFCNT (self) == 1
139 && !HvTOTALKEYS (self))
140 sever_self ();
141 }
142
143 // check wether the object really is dead
144 void
145 attachable::do_check ()
146 {
147 if (refcnt_cnt () > 0)
148 return;
149
150 destroy ();
151 }
152
153 void
154 attachable::do_destroy ()
155 {
156 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
157
158 if (cb)
159 {
160 SvREFCNT_dec (cb);
161 cb = 0;
162 }
163
164 if (self)
165 sever_self ();
166
167 mortals.push_back (this);
168 }
169
170 void
171 attachable::destroy ()
172 {
173 if (destroyed ())
174 return;
175
176 flags |= F_DESTROYED;
177 do_destroy ();
178 }
179
180 void
181 attachable::check_mortals ()
182 {
183 static int i = 0;
184
185 for (;;)
186 {
187 if (i >= mortals.size ())
188 {
189 i = 0;
190
191 if (mortals.size () > 1000)
192 fprintf (stderr, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ());
193
194 break;
195 }
196
197 attachable *obj = mortals [i];
198
199 obj->refcnt_chk (); // unborrow from perl, if necessary
200
201 //if (obj->refcnt > 0 || obj->self)
202 if (obj->refcnt || obj->self)
203 {
204 //printf ("%p rc %d\n", obj, obj->refcnt_cnt ());//D
205 ++i; // further delay freeing
206
207 if (!(i & 0x3ff))
208 break;
209 }
210 else
211 {
212 mortals.erase (i);
213 delete obj;
214 }
215 }
216 }
217
218 attachable &
219 attachable::operator =(const attachable &src)
220 {
221 //if (self || cb)
222 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
223
224 attach = src.attach;
225 return *this;
226 }
227
228 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
229
230 static SV *
231 newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
232 {
233 SV *sv;
234
235 if (!ptr)
236 return &PL_sv_undef;
237
238 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
239 return sv_bless (newRV_noinc ((SV *)hv), stash);
240 }
241
242 static int
243 attachable_free (pTHX_ SV *sv, MAGIC *mg)
244 {
245 attachable *at = (attachable *)mg->mg_ptr;
246
247 //TODO: check if transaction behaviour is really required here
248 if (SV *self = (SV *)at->self)
249 {
250 at->self = 0;
251 SvREFCNT_dec (self);
252 }
253
254 // next line makes sense, but most objects still have refcnt 0 by default
255 //at->refcnt_chk ();
256 return 0;
257 }
258
259 MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
260
261 static SV *
262 newSVattachable (attachable *obj, HV *stash)
263 {
264 if (!obj)
265 return &PL_sv_undef;
266
267 if (!obj->self)
268 {
269 obj->self = newHV ();
270 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
271
272 // now bless the object _once_
273 return sv_bless (newRV_inc ((SV *)obj->self), stash);
274 }
275 else
276 {
277 SV *sv = newRV_inc ((SV *)obj->self);
278
279 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
280 SvAMAGIC_on (sv);
281
282 return sv;
283 }
284 }
285
286 static void
287 clearSVptr (SV *sv)
288 {
289 if (SvROK (sv))
290 sv = SvRV (sv);
291
292 hv_clear ((HV *)sv);
293 sv_unmagic (sv, PERL_MAGIC_ext);
294 }
295
296 static long
297 SvPTR (SV *sv, const char *klass)
298 {
299 if (!sv_derived_from (sv, klass))
300 croak ("object of type %s expected", klass);
301
302 MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext);
303
304 if (!mg)
305 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
306
307 return (long)mg->mg_ptr;
308 }
309
310 static long
311 SvPTR_ornull (SV *sv, const char *klass)
312 {
313 if (SvOK (sv))
314 return SvPTR (sv, klass);
315 else
316 return 0;
317 }
318
319 inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; }
320 inline SV *to_sv (const char * v) { return newSVpv (v, 0); }
321 inline SV *to_sv (bool v) { return newSViv (v); }
322 inline SV *to_sv ( signed char v) { return newSViv (v); }
323 inline SV *to_sv (unsigned char v) { return newSViv (v); }
324 inline SV *to_sv ( signed short v) { return newSViv (v); }
325 inline SV *to_sv (unsigned short v) { return newSVuv (v); }
326 inline SV *to_sv ( signed int v) { return newSViv (v); }
327 inline SV *to_sv (unsigned int v) { return newSVuv (v); }
328 inline SV *to_sv ( signed long v) { return newSViv (v); }
329 inline SV *to_sv (unsigned long v) { return newSVuv (v); }
330 inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
331 inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
332 inline SV *to_sv (float v) { return newSVnv (v); }
333 inline SV *to_sv (double v) { return newSVnv (v); }
334 inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
335 inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
336 inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
337 inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
338 inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
339 inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
340 inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
341 inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
342
343 inline SV *to_sv (object & v) { return to_sv (&v); }
344 inline SV *to_sv (living & v) { return to_sv (&v); }
345
346 inline SV *to_sv (facetile * v) { return to_sv (v->name); }
347 inline SV *to_sv (treasurelist * v) { return to_sv (v->name); }
348
349 inline SV *to_sv (UUID v)
350 {
351 char buf[128];
352 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
353 return newSVpv (buf, 0);
354 }
355
356 inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; }
357 inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
358 inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
359 inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
360 inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
361 inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
362 inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
363 inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
364 inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
365 inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
366 inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
367 inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
368 inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
369 inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
370 inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
371 inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
372 inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
373 inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
374 inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
375 inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
376 inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
377 inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
378 inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
379 inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
380
381 inline void sv_to (SV *sv, facetile * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; }
382 inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); }
383
384 template<class T>
385 inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
386
387 template<int N>
388 inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
389
390 inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
391 inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
392 inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
393 inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
394 inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
395
396 inline void sv_to (SV *sv, UUID &v)
397 {
398 unsigned int version;
399
400 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
401 croak ("unparsable uuid: %s", SvPV_nolen (sv));
402 }
403
404 inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
405
406 static SV *
407 newSVdt_va (va_list &ap, data_type type)
408 {
409 SV *sv;
410
411 switch (type)
412 {
413 case DT_INT:
414 sv = newSViv (va_arg (ap, int));
415 break;
416
417 case DT_INT64:
418 sv = newSVval64 ((val64)va_arg (ap, sint64));
419 break;
420
421 case DT_DOUBLE:
422 sv = newSVnv (va_arg (ap, double));
423 break;
424
425 case DT_STRING:
426 {
427 char *str = (char *)va_arg (ap, const char *);
428 sv = str ? newSVpv (str, 0) : &PL_sv_undef;
429 }
430 break;
431
432 case DT_DATA:
433 {
434 char *str = (char *)va_arg (ap, const void *);
435 int len = va_arg (ap, int);
436 sv = str ? newSVpv (str, len) : &PL_sv_undef;
437 }
438 break;
439
440 case DT_OBJECT:
441 sv = to_sv (va_arg (ap, object *));
442 break;
443
444 case DT_MAP:
445 // va_arg (object *) when void * is passed is an XSI extension
446 sv = to_sv (va_arg (ap, maptile *));
447 break;
448
449 case DT_CLIENT:
450 sv = to_sv (va_arg (ap, client *));
451 break;
452
453 case DT_PLAYER:
454 sv = to_sv (va_arg (ap, player *));
455 break;
456
457 case DT_ARCH:
458 sv = to_sv (va_arg (ap, archetype *));
459 break;
460
461 case DT_PARTY:
462 sv = to_sv (va_arg (ap, partylist *));
463 break;
464
465 case DT_REGION:
466 sv = to_sv (va_arg (ap, region *));
467 break;
468
469 default:
470 assert (("unhandled type in newSVdt_va", 0));
471 }
472
473 return sv;
474 }
475
476 static SV *
477 newSVdt (data_type type, ...)
478 {
479 va_list ap;
480
481 va_start (ap, type);
482 SV *sv = newSVdt_va (ap, type);
483 va_end (ap);
484
485 return sv;
486 }
487
488 static SV *
489 newSVcfapi (int type, ...)
490 {
491 SV *sv;
492
493 va_list ap;
494 va_start (ap, type);
495
496 switch (type)
497 {
498 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
499 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
500 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
501 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
502 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
503 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
504 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
505 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
506 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
507 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
508
509 default:
510 assert (("unhandled type in newSVcfapi", 0));
511 }
512
513 va_end (ap);
514
515 return sv;
516 }
517
518 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
519
520 SV *
521 registry (attachable *ext)
522 {
523 if (!ext->cb)
524 ext->cb = newAV ();
525
526 return newRV_inc ((SV *)ext->cb);
527 }
528
529 /////////////////////////////////////////////////////////////////////////////
530
531 extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
532 {
533 return 0;
534 }
535
536 static CommArray_s rtn_cmd;
537
538 static int
539 runPluginCommand (object *obj, char *params)
540 {
541 return -1;
542 }
543
544 extern "C" void *cfperl_getPluginProperty (int *type, ...)
545 {
546 va_list args;
547 char *propname;
548 int i;
549 va_start (args, type);
550 propname = va_arg (args, char *);
551 //printf ("Property name: %s\n", propname);
552
553 if (!strcmp (propname, "command?"))
554 return NULL;
555 else if (!strcmp (propname, "Identification"))
556 {
557 va_end (args);
558 return (void *)PLUGIN_NAME;
559 }
560 else if (!strcmp (propname, "FullName"))
561 {
562 va_end (args);
563 return (void *)PLUGIN_VERSION;
564 }
565 else
566 va_end (args);
567
568 return NULL;
569 }
570
571 extern "C" int cfperl_postInitPlugin ()
572 {
573 int hooktype = 1;
574 int rtype = 0;
575
576 cf_init_plugin (gethook);
577
578 return 0;
579 }
580
581 extern "C" int cfperl_closePlugin ()
582 {
583 return 0;
584 }
585
586 void
587 cfperl_init ()
588 {
589 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0);
590 perl = perl_alloc ();
591 perl_construct (perl);
592
593 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
594
595 char *argv[] = {
596 "",
597 "-e"
598 "use Event; use Coro;" // required for bootstrap
599 "cf->bootstrap;" // required for datadir :*>
600 "unshift @INC, cf::datadir ();"
601 "require cf;"
602 };
603
604 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl))
605 {
606 printf ("unable to initialize perl-interpreter, aborting.\n");
607 exit (EXIT_FAILURE);
608 }
609 }
610
611 void cfperl_main ()
612 {
613 dSP;
614
615 PUSHMARK (SP);
616 PUTBACK;
617 call_pv ("cf::main", G_DISCARD | G_VOID);
618 }
619
620 void
621 attachable::instantiate ()
622 {
623 if (attach)
624 {
625 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END);
626 attach = 0;
627 }
628 }
629
630 void
631 attachable::reattach ()
632 {
633 optimise ();
634 //TODO: check for _attachment's, very important for restarts
635 invoke (EVENT_ATTACHABLE_REATTACH, DT_END);
636 }
637
638 static event_klass klass_of[NUM_EVENT_TYPES] = {
639 # define def(type,name) KLASS_ ## type,
640 # include "eventinc.h"
641 # undef def
642 };
643
644 #define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
645
646 static void
647 gather_callbacks (AV *&callbacks, AV *registry, event_type event)
648 {
649 // event must be in array
650 if (event >= 0 && event <= AvFILLp (registry))
651 {
652 SV *cbs_ = AvARRAY (registry)[event];
653
654 // element must be list of callback entries
655 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
656 {
657 AV *cbs = (AV *)SvRV (cbs_);
658
659 // no callback entries, no callbacks to call
660 if (AvFILLp (cbs) >= 0)
661 {
662 if (!callbacks)
663 {
664 callbacks = newAV ();
665 av_extend (callbacks, 16);
666 }
667
668 // never use SvREFCNT_inc to copy values, but its ok here :)
669 for (int i = 0; i <= AvFILLp (cbs); ++i)
670 av_push (callbacks, SvREFCNT_inc (AvARRAY (cbs)[i]));
671 }
672 }
673 }
674 }
675
676 void
677 attachable::gather_callbacks (AV *&callbacks, event_type event) const
678 {
679 ::gather_callbacks (callbacks, cb_attachable, event);
680
681 if (cb)
682 ::gather_callbacks (callbacks, cb, event);
683 }
684
685 void
686 global::gather_callbacks (AV *&callbacks, event_type event) const
687 {
688 ::gather_callbacks (callbacks, cb_object, event);
689 }
690
691 void
692 object::gather_callbacks (AV *&callbacks, event_type event) const
693 {
694 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type))
695 {
696 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES];
697
698 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
699 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
700 }
701
702 if (type <= AvFILLp (cb_type))
703 {
704 SV *registry = AvARRAY (cb_type)[type];
705
706 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
707 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
708 }
709
710 attachable::gather_callbacks (callbacks, event);
711 ::gather_callbacks (callbacks, cb_object, event);
712 }
713
714 void
715 archetype::gather_callbacks (AV *&callbacks, event_type event) const
716 {
717 attachable::gather_callbacks (callbacks, event);
718 //TODO//::gather_callbacks (callbacks, cb_archetype, event);
719 }
720
721 void
722 client::gather_callbacks (AV *&callbacks, event_type event) const
723 {
724 attachable::gather_callbacks (callbacks, event);
725 ::gather_callbacks (callbacks, cb_client, event);
726 }
727
728 void
729 player::gather_callbacks (AV *&callbacks, event_type event) const
730 {
731 attachable::gather_callbacks (callbacks, event);
732 ::gather_callbacks (callbacks, cb_player, event);
733 }
734
735 void
736 maptile::gather_callbacks (AV *&callbacks, event_type event) const
737 {
738 attachable::gather_callbacks (callbacks, event);
739 ::gather_callbacks (callbacks, cb_map, event);
740 }
741
742 bool
743 attachable::invoke (event_type event, ...)
744 {
745 data_type dt;
746 va_list ap;
747
748 va_start (ap, event);
749
750 // callback call ordering should be:
751 // 1. per-object callback
752 // 2. per-class object
753 // 3. per-type callback
754 // 4. global callbacks
755
756 AV *callbacks = 0;
757 gather_callbacks (callbacks, event);
758
759 // short-circuit processing if no callbacks found/defined
760 if (!callbacks)
761 return 0;
762
763 CALL_BEGIN (3);
764 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
765 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
766
767 //TODO: unhack
768 if (object *op = is_a<object>(this)) CALL_ARG_SV (newSVdt (DT_OBJECT, op));
769 else if (player *pl = is_a<player>(this)) CALL_ARG_SV (newSVdt (DT_PLAYER, pl));
770 else if (client *ns = is_a<client>(this)) CALL_ARG_SV (newSVdt (DT_CLIENT, ns));
771 else if (maptile *m = is_a<maptile>(this)) CALL_ARG_SV (newSVdt (DT_MAP, m));
772 else if (global *gl = is_a<global>(this)) /*nop*/;
773 else
774 abort (); //TODO
775
776 for (;;)
777 {
778 dt = (data_type) va_arg (ap, int);
779
780 if (dt == DT_END)
781 break;
782 else if (dt == DT_AV)
783 {
784 AV *av = va_arg (ap, AV *);
785
786 for (int i = 0; i <= av_len (av); ++i)
787 XPUSHs (*av_fetch (av, i, 1));
788 }
789 else
790 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
791 }
792
793 va_end (ap);
794
795 CALL_CALL ("cf::do_invoke", G_SCALAR);
796 count = count > 0 ? POPi : 0;
797
798 CALL_END;
799
800 return count;
801 }
802
803 SV *
804 cfperl_result (int idx)
805 {
806 AV *av = get_av ("cfperl::invoke_results", 0);
807 if (!av)
808 return &PL_sv_undef;
809
810 SV **sv = av_fetch (av, idx, 0);
811 if (!sv)
812 return &PL_sv_undef;
813
814 return *sv;
815 }
816
817 int
818 cfperl_result_INT (int idx)
819 {
820 return SvIV (cfperl_result (idx));
821 }
822
823 double
824 cfperl_result_DOUBLE (int idx)
825 {
826 return SvNV (cfperl_result (idx));
827 }
828
829 /////////////////////////////////////////////////////////////////////////////
830
831 void
832 cfperl_emergency_save ()
833 {
834 CALL_BEGIN (0);
835 CALL_CALL ("cf::emergency_save", G_VOID);
836 CALL_END;
837 }
838
839 maptile *
840 maptile::find_sync (const char *path, maptile *origin)
841 {
842 CALL_BEGIN (2);
843 CALL_ARG (path);
844 CALL_ARG (origin);
845 CALL_CALL ("cf::map::find_sync", G_SCALAR);
846
847 maptile *retval;
848
849 if (count)
850 sv_to (POPs, retval);
851 else
852 retval = 0;
853
854 CALL_END;
855
856 return retval;
857 }
858
859 maptile *
860 maptile::find_async (const char *path, maptile *origin)
861 {
862 CALL_BEGIN (2);
863 CALL_ARG (path);
864 CALL_ARG (origin);
865 CALL_CALL ("cf::map::find_async", G_SCALAR);
866
867 maptile *retval;
868
869 if (count)
870 sv_to (POPs, retval);
871 else
872 retval = 0;
873
874 CALL_END;
875
876 return retval;
877 }
878
879 void
880 maptile::do_load_sync ()
881 {
882 CALL_BEGIN (1);
883 CALL_ARG (this);
884 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
885 CALL_END;
886 }
887
888 void
889 maptile::change_all_map_light (int change)
890 {
891 CALL_BEGIN (1);
892 CALL_ARG (change);
893 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
894 CALL_END;
895 }
896
897 void
898 object::enter_exit (object *exit)
899 {
900 if (type != PLAYER)
901 return;
902
903 CALL_BEGIN (2);
904 CALL_ARG (this);
905 CALL_ARG (exit);
906 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
907 CALL_END;
908 }
909
910 /////////////////////////////////////////////////////////////////////////////
911
912 struct EventAPI *watcher_base::GEventAPI;
913 struct CoroAPI *coroapi::GCoroAPI;
914
915 int coroapi::cede_counter;
916
917 static void iw_dispatch (pe_event *ev)
918 {
919 iw *w = (iw *)ev->ext_data;
920 w->call (*w);
921 }
922
923 void
924 iw::alloc ()
925 {
926 pe = GEventAPI->new_idle (0, 0);
927
928 WaREENTRANT_off (pe);
929 pe->base.callback = (void *)iw_dispatch;
930 pe->base.ext_data = (void *)this;
931 }
932
933 static void iow_dispatch (pe_event *ev)
934 {
935 iow *w = (iow *)ev->ext_data;
936 w->call (*w, ((pe_ioevent *)ev)->got);
937 }
938
939 void
940 iow::alloc ()
941 {
942 pe = GEventAPI->new_io (0, 0);
943
944 WaREENTRANT_off (pe);
945 pe->base.callback = (void *)iow_dispatch;
946 pe->base.ext_data = (void *)this;
947
948 pe->fd = -1;
949 pe->poll = 0;
950 }
951
952 void
953 iow::fd (int fd)
954 {
955 pe->fd = fd;
956 }
957
958 int
959 iow::poll ()
960 {
961 return pe->poll;
962 }
963
964 void
965 iow::poll (int events)
966 {
967 if (pe->poll != events)
968 {
969 if (pe->poll) stop ();
970 pe->poll = events;
971 if (pe->poll) start ();
972 }
973 }
974
975 void
976 _connect_to_perl ()
977 {
978 stash_cf = gv_stashpv ("cf" , 1);
979
980 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
981 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
982 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
983 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
984 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
985 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
986 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
987 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
988 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
989
990 sv_runtime = get_sv ("cf::RUNTIME", 1);
991 sv_upgrade (sv_runtime, SVt_NV);
992
993 cb_global = get_av ("cf::CB_GLOBAL", 1);
994 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
995 cb_object = get_av ("cf::CB_OBJECT", 1);
996 cb_player = get_av ("cf::CB_PLAYER", 1);
997 cb_client = get_av ("cf::CB_CLIENT", 1);
998 cb_type = get_av ("cf::CB_TYPE" , 1);
999 cb_map = get_av ("cf::CB_MAP" , 1);
1000 }
1001
1002 MODULE = cf PACKAGE = cf PREFIX = cf_
1003
1004 BOOT:
1005 {
1006 _connect_to_perl ();
1007
1008 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
1009 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1010
1011 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1012
1013 static const struct {
1014 const char *name;
1015 IV iv;
1016 } *civ, const_iv[] = {
1017 # define const_iv(name) { # name, (IV)name },
1018 const_iv (llevError)
1019 const_iv (llevInfo)
1020 const_iv (llevDebug)
1021 const_iv (llevMonster)
1022
1023 const_iv (MAX_TIME)
1024 const_iv (PLAYER)
1025 const_iv (TRANSPORT)
1026 const_iv (ROD)
1027 const_iv (TREASURE)
1028 const_iv (POTION)
1029 const_iv (FOOD)
1030 const_iv (POISON)
1031 const_iv (BOOK)
1032 const_iv (CLOCK)
1033 const_iv (ARROW)
1034 const_iv (BOW)
1035 const_iv (WEAPON)
1036 const_iv (ARMOUR)
1037 const_iv (PEDESTAL)
1038 const_iv (ALTAR)
1039 const_iv (LOCKED_DOOR)
1040 const_iv (SPECIAL_KEY)
1041 const_iv (MAP)
1042 const_iv (DOOR)
1043 const_iv (KEY)
1044 const_iv (TIMED_GATE)
1045 const_iv (TRIGGER)
1046 const_iv (GRIMREAPER)
1047 const_iv (MAGIC_EAR)
1048 const_iv (TRIGGER_BUTTON)
1049 const_iv (TRIGGER_ALTAR)
1050 const_iv (TRIGGER_PEDESTAL)
1051 const_iv (SHIELD)
1052 const_iv (HELMET)
1053 const_iv (HORN)
1054 const_iv (MONEY)
1055 const_iv (CLASS)
1056 const_iv (GRAVESTONE)
1057 const_iv (AMULET)
1058 const_iv (PLAYERMOVER)
1059 const_iv (TELEPORTER)
1060 const_iv (CREATOR)
1061 const_iv (SKILL)
1062 const_iv (EARTHWALL)
1063 const_iv (GOLEM)
1064 const_iv (THROWN_OBJ)
1065 const_iv (BLINDNESS)
1066 const_iv (GOD)
1067 const_iv (DETECTOR)
1068 const_iv (TRIGGER_MARKER)
1069 const_iv (DEAD_OBJECT)
1070 const_iv (DRINK)
1071 const_iv (MARKER)
1072 const_iv (HOLY_ALTAR)
1073 const_iv (PLAYER_CHANGER)
1074 const_iv (BATTLEGROUND)
1075 const_iv (PEACEMAKER)
1076 const_iv (GEM)
1077 const_iv (FIREWALL)
1078 const_iv (ANVIL)
1079 const_iv (CHECK_INV)
1080 const_iv (MOOD_FLOOR)
1081 const_iv (EXIT)
1082 const_iv (ENCOUNTER)
1083 const_iv (SHOP_FLOOR)
1084 const_iv (SHOP_MAT)
1085 const_iv (RING)
1086 const_iv (FLOOR)
1087 const_iv (FLESH)
1088 const_iv (INORGANIC)
1089 const_iv (SKILL_TOOL)
1090 const_iv (LIGHTER)
1091 const_iv (BUILDABLE_WALL)
1092 const_iv (MISC_OBJECT)
1093 const_iv (LAMP)
1094 const_iv (DUPLICATOR)
1095 const_iv (SPELLBOOK)
1096 const_iv (CLOAK)
1097 const_iv (SPINNER)
1098 const_iv (GATE)
1099 const_iv (BUTTON)
1100 const_iv (CF_HANDLE)
1101 const_iv (HOLE)
1102 const_iv (TRAPDOOR)
1103 const_iv (SIGN)
1104 const_iv (BOOTS)
1105 const_iv (GLOVES)
1106 const_iv (SPELL)
1107 const_iv (SPELL_EFFECT)
1108 const_iv (CONVERTER)
1109 const_iv (BRACERS)
1110 const_iv (POISONING)
1111 const_iv (SAVEBED)
1112 const_iv (WAND)
1113 const_iv (SCROLL)
1114 const_iv (DIRECTOR)
1115 const_iv (GIRDLE)
1116 const_iv (FORCE)
1117 const_iv (POTION_EFFECT)
1118 const_iv (EVENT_CONNECTOR)
1119 const_iv (CLOSE_CON)
1120 const_iv (CONTAINER)
1121 const_iv (ARMOUR_IMPROVER)
1122 const_iv (WEAPON_IMPROVER)
1123 const_iv (SKILLSCROLL)
1124 const_iv (DEEP_SWAMP)
1125 const_iv (IDENTIFY_ALTAR)
1126 const_iv (MENU)
1127 const_iv (RUNE)
1128 const_iv (TRAP)
1129 const_iv (POWER_CRYSTAL)
1130 const_iv (CORPSE)
1131 const_iv (DISEASE)
1132 const_iv (SYMPTOM)
1133 const_iv (BUILDER)
1134 const_iv (MATERIAL)
1135 const_iv (ITEM_TRANSFORMER)
1136
1137 const_iv (NUM_SUBTYPES)
1138
1139 const_iv (ST_BD_BUILD)
1140 const_iv (ST_BD_REMOVE)
1141
1142 const_iv (ST_MAT_FLOOR)
1143 const_iv (ST_MAT_WALL)
1144 const_iv (ST_MAT_ITEM)
1145
1146 const_iv (AT_PHYSICAL)
1147 const_iv (AT_MAGIC)
1148 const_iv (AT_FIRE)
1149 const_iv (AT_ELECTRICITY)
1150 const_iv (AT_COLD)
1151 const_iv (AT_CONFUSION)
1152 const_iv (AT_ACID)
1153 const_iv (AT_DRAIN)
1154 const_iv (AT_WEAPONMAGIC)
1155 const_iv (AT_GHOSTHIT)
1156 const_iv (AT_POISON)
1157 const_iv (AT_SLOW)
1158 const_iv (AT_PARALYZE)
1159 const_iv (AT_TURN_UNDEAD)
1160 const_iv (AT_FEAR)
1161 const_iv (AT_CANCELLATION)
1162 const_iv (AT_DEPLETE)
1163 const_iv (AT_DEATH)
1164 const_iv (AT_CHAOS)
1165 const_iv (AT_COUNTERSPELL)
1166 const_iv (AT_GODPOWER)
1167 const_iv (AT_HOLYWORD)
1168 const_iv (AT_BLIND)
1169 const_iv (AT_INTERNAL)
1170 const_iv (AT_LIFE_STEALING)
1171 const_iv (AT_DISEASE)
1172
1173 const_iv (WEAP_HIT)
1174 const_iv (WEAP_SLASH)
1175 const_iv (WEAP_PIERCE)
1176 const_iv (WEAP_CLEAVE)
1177 const_iv (WEAP_SLICE)
1178 const_iv (WEAP_STAB)
1179 const_iv (WEAP_WHIP)
1180 const_iv (WEAP_CRUSH)
1181 const_iv (WEAP_BLUD)
1182
1183 const_iv (FLAG_ALIVE)
1184 const_iv (FLAG_WIZ)
1185 const_iv (FLAG_REMOVED)
1186 const_iv (FLAG_FREED)
1187 const_iv (FLAG_WAS_WIZ)
1188 const_iv (FLAG_APPLIED)
1189 const_iv (FLAG_UNPAID)
1190 const_iv (FLAG_USE_SHIELD)
1191 const_iv (FLAG_NO_PICK)
1192 const_iv (FLAG_ANIMATE)
1193 const_iv (FLAG_MONSTER)
1194 const_iv (FLAG_FRIENDLY)
1195 const_iv (FLAG_GENERATOR)
1196 const_iv (FLAG_IS_THROWN)
1197 const_iv (FLAG_AUTO_APPLY)
1198 const_iv (FLAG_PLAYER_SOLD)
1199 const_iv (FLAG_SEE_INVISIBLE)
1200 const_iv (FLAG_CAN_ROLL)
1201 const_iv (FLAG_OVERLAY_FLOOR)
1202 const_iv (FLAG_IS_TURNABLE)
1203 const_iv (FLAG_IS_USED_UP)
1204 const_iv (FLAG_IDENTIFIED)
1205 const_iv (FLAG_REFLECTING)
1206 const_iv (FLAG_CHANGING)
1207 const_iv (FLAG_SPLITTING)
1208 const_iv (FLAG_HITBACK)
1209 const_iv (FLAG_STARTEQUIP)
1210 const_iv (FLAG_BLOCKSVIEW)
1211 const_iv (FLAG_UNDEAD)
1212 const_iv (FLAG_SCARED)
1213 const_iv (FLAG_UNAGGRESSIVE)
1214 const_iv (FLAG_REFL_MISSILE)
1215 const_iv (FLAG_REFL_SPELL)
1216 const_iv (FLAG_NO_MAGIC)
1217 const_iv (FLAG_NO_FIX_PLAYER)
1218 const_iv (FLAG_IS_LIGHTABLE)
1219 const_iv (FLAG_TEAR_DOWN)
1220 const_iv (FLAG_RUN_AWAY)
1221 const_iv (FLAG_PICK_UP)
1222 const_iv (FLAG_UNIQUE)
1223 const_iv (FLAG_NO_DROP)
1224 const_iv (FLAG_WIZCAST)
1225 const_iv (FLAG_CAST_SPELL)
1226 const_iv (FLAG_USE_SCROLL)
1227 const_iv (FLAG_USE_RANGE)
1228 const_iv (FLAG_USE_BOW)
1229 const_iv (FLAG_USE_ARMOUR)
1230 const_iv (FLAG_USE_WEAPON)
1231 const_iv (FLAG_USE_RING)
1232 const_iv (FLAG_READY_RANGE)
1233 const_iv (FLAG_READY_BOW)
1234 const_iv (FLAG_XRAYS)
1235 const_iv (FLAG_NO_APPLY)
1236 const_iv (FLAG_IS_FLOOR)
1237 const_iv (FLAG_LIFESAVE)
1238 const_iv (FLAG_NO_STRENGTH)
1239 const_iv (FLAG_SLEEP)
1240 const_iv (FLAG_STAND_STILL)
1241 const_iv (FLAG_RANDOM_MOVE)
1242 const_iv (FLAG_ONLY_ATTACK)
1243 const_iv (FLAG_CONFUSED)
1244 const_iv (FLAG_STEALTH)
1245 const_iv (FLAG_WIZPASS)
1246 const_iv (FLAG_IS_LINKED)
1247 const_iv (FLAG_CURSED)
1248 const_iv (FLAG_DAMNED)
1249 const_iv (FLAG_SEE_ANYWHERE)
1250 const_iv (FLAG_KNOWN_MAGICAL)
1251 const_iv (FLAG_KNOWN_CURSED)
1252 const_iv (FLAG_CAN_USE_SKILL)
1253 const_iv (FLAG_BEEN_APPLIED)
1254 const_iv (FLAG_READY_SCROLL)
1255 const_iv (FLAG_USE_ROD)
1256 const_iv (FLAG_USE_HORN)
1257 const_iv (FLAG_MAKE_INVIS)
1258 const_iv (FLAG_INV_LOCKED)
1259 const_iv (FLAG_IS_WOODED)
1260 const_iv (FLAG_IS_HILLY)
1261 const_iv (FLAG_READY_SKILL)
1262 const_iv (FLAG_READY_WEAPON)
1263 const_iv (FLAG_NO_SKILL_IDENT)
1264 const_iv (FLAG_BLIND)
1265 const_iv (FLAG_SEE_IN_DARK)
1266 const_iv (FLAG_IS_CAULDRON)
1267 const_iv (FLAG_NO_STEAL)
1268 const_iv (FLAG_ONE_HIT)
1269 const_iv (FLAG_CLIENT_SENT)
1270 const_iv (FLAG_BERSERK)
1271 const_iv (FLAG_NEUTRAL)
1272 const_iv (FLAG_NO_ATTACK)
1273 const_iv (FLAG_NO_DAMAGE)
1274 const_iv (FLAG_OBJ_ORIGINAL)
1275 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1276 const_iv (FLAG_ACTIVATE_ON_PUSH)
1277 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1278 const_iv (FLAG_IS_WATER)
1279 const_iv (FLAG_CONTENT_ON_GEN)
1280 const_iv (FLAG_IS_A_TEMPLATE)
1281 const_iv (FLAG_IS_BUILDABLE)
1282 const_iv (FLAG_DESTROY_ON_DEATH)
1283 const_iv (FLAG_NO_MAP_SAVE)
1284
1285 const_iv (NDI_BLACK)
1286 const_iv (NDI_WHITE)
1287 const_iv (NDI_NAVY)
1288 const_iv (NDI_RED)
1289 const_iv (NDI_ORANGE)
1290 const_iv (NDI_BLUE)
1291 const_iv (NDI_DK_ORANGE)
1292 const_iv (NDI_GREEN)
1293 const_iv (NDI_LT_GREEN)
1294 const_iv (NDI_GREY)
1295 const_iv (NDI_BROWN)
1296 const_iv (NDI_GOLD)
1297 const_iv (NDI_TAN)
1298 const_iv (NDI_MAX_COLOR)
1299 const_iv (NDI_COLOR_MASK)
1300 const_iv (NDI_UNIQUE)
1301 const_iv (NDI_ALL)
1302
1303 const_iv (UPD_LOCATION)
1304 const_iv (UPD_FLAGS)
1305 const_iv (UPD_WEIGHT)
1306 const_iv (UPD_FACE)
1307 const_iv (UPD_NAME)
1308 const_iv (UPD_ANIM)
1309 const_iv (UPD_ANIMSPEED)
1310 const_iv (UPD_NROF)
1311
1312 const_iv (UPD_SP_MANA)
1313 const_iv (UPD_SP_GRACE)
1314 const_iv (UPD_SP_DAMAGE)
1315
1316 const_iv (F_APPLIED)
1317 const_iv (F_LOCATION)
1318 const_iv (F_UNPAID)
1319 const_iv (F_MAGIC)
1320 const_iv (F_CURSED)
1321 const_iv (F_DAMNED)
1322 const_iv (F_OPEN)
1323 const_iv (F_NOPICK)
1324 const_iv (F_LOCKED)
1325
1326 const_iv (F_BUY)
1327 const_iv (F_SHOP)
1328 const_iv (F_SELL)
1329
1330 const_iv (P_BLOCKSVIEW)
1331 const_iv (P_PLAYER)
1332 const_iv (P_NO_MAGIC)
1333 const_iv (P_IS_ALIVE)
1334 const_iv (P_NO_CLERIC)
1335 const_iv (P_OUT_OF_MAP)
1336 const_iv (P_NEW_MAP)
1337 const_iv (P_UPTODATE)
1338
1339 const_iv (UP_OBJ_INSERT)
1340 const_iv (UP_OBJ_REMOVE)
1341 const_iv (UP_OBJ_CHANGE)
1342 const_iv (UP_OBJ_FACE)
1343
1344 const_iv (INS_NO_MERGE)
1345 const_iv (INS_ABOVE_FLOOR_ONLY)
1346 const_iv (INS_NO_WALK_ON)
1347 const_iv (INS_ON_TOP)
1348 const_iv (INS_BELOW_ORIGINATOR)
1349 const_iv (INS_MAP_LOAD)
1350
1351 const_iv (WILL_APPLY_HANDLE)
1352 const_iv (WILL_APPLY_TREASURE)
1353 const_iv (WILL_APPLY_EARTHWALL)
1354 const_iv (WILL_APPLY_DOOR)
1355 const_iv (WILL_APPLY_FOOD)
1356
1357 const_iv (SAVE_MODE)
1358 const_iv (SAVE_DIR_MODE)
1359
1360 const_iv (M_PAPER)
1361 const_iv (M_IRON)
1362 const_iv (M_GLASS)
1363 const_iv (M_LEATHER)
1364 const_iv (M_WOOD)
1365 const_iv (M_ORGANIC)
1366 const_iv (M_STONE)
1367 const_iv (M_CLOTH)
1368 const_iv (M_ADAMANT)
1369 const_iv (M_LIQUID)
1370 const_iv (M_SOFT_METAL)
1371 const_iv (M_BONE)
1372 const_iv (M_ICE)
1373 const_iv (M_SPECIAL)
1374
1375 const_iv (SK_EXP_ADD_SKILL)
1376 const_iv (SK_EXP_TOTAL)
1377 const_iv (SK_EXP_NONE)
1378 const_iv (SK_SUBTRACT_SKILL_EXP)
1379 const_iv (SK_EXP_SKILL_ONLY)
1380
1381 const_iv (SK_LOCKPICKING)
1382 const_iv (SK_HIDING)
1383 const_iv (SK_SMITHERY)
1384 const_iv (SK_BOWYER)
1385 const_iv (SK_JEWELER)
1386 const_iv (SK_ALCHEMY)
1387 const_iv (SK_STEALING)
1388 const_iv (SK_LITERACY)
1389 const_iv (SK_BARGAINING)
1390 const_iv (SK_JUMPING)
1391 const_iv (SK_DET_MAGIC)
1392 const_iv (SK_ORATORY)
1393 const_iv (SK_SINGING)
1394 const_iv (SK_DET_CURSE)
1395 const_iv (SK_FIND_TRAPS)
1396 const_iv (SK_MEDITATION)
1397 const_iv (SK_PUNCHING)
1398 const_iv (SK_FLAME_TOUCH)
1399 const_iv (SK_KARATE)
1400 const_iv (SK_CLIMBING)
1401 const_iv (SK_WOODSMAN)
1402 const_iv (SK_INSCRIPTION)
1403 const_iv (SK_ONE_HANDED_WEAPON)
1404 const_iv (SK_MISSILE_WEAPON)
1405 const_iv (SK_THROWING)
1406 const_iv (SK_USE_MAGIC_ITEM)
1407 const_iv (SK_DISARM_TRAPS)
1408 const_iv (SK_SET_TRAP)
1409 const_iv (SK_THAUMATURGY)
1410 const_iv (SK_PRAYING)
1411 const_iv (SK_CLAWING)
1412 const_iv (SK_LEVITATION)
1413 const_iv (SK_SUMMONING)
1414 const_iv (SK_PYROMANCY)
1415 const_iv (SK_EVOCATION)
1416 const_iv (SK_SORCERY)
1417 const_iv (SK_TWO_HANDED_WEAPON)
1418 const_iv (SK_SPARK_TOUCH)
1419 const_iv (SK_SHIVER)
1420 const_iv (SK_ACID_SPLASH)
1421 const_iv (SK_POISON_NAIL)
1422
1423 const_iv (SOUND_NEW_PLAYER)
1424 const_iv (SOUND_FIRE_ARROW)
1425 const_iv (SOUND_LEARN_SPELL)
1426 const_iv (SOUND_FUMBLE_SPELL)
1427 const_iv (SOUND_WAND_POOF)
1428 const_iv (SOUND_OPEN_DOOR)
1429 const_iv (SOUND_PUSH_PLAYER)
1430 const_iv (SOUND_PLAYER_HITS1)
1431 const_iv (SOUND_PLAYER_HITS2)
1432 const_iv (SOUND_PLAYER_HITS3)
1433 const_iv (SOUND_PLAYER_HITS4)
1434 const_iv (SOUND_PLAYER_IS_HIT1)
1435 const_iv (SOUND_PLAYER_IS_HIT2)
1436 const_iv (SOUND_PLAYER_IS_HIT3)
1437 const_iv (SOUND_PLAYER_KILLS)
1438 const_iv (SOUND_PET_IS_KILLED)
1439 const_iv (SOUND_PLAYER_DIES)
1440 const_iv (SOUND_OB_EVAPORATE)
1441 const_iv (SOUND_OB_EXPLODE)
1442 const_iv (SOUND_CLOCK)
1443 const_iv (SOUND_TURN_HANDLE)
1444 const_iv (SOUND_FALL_HOLE)
1445 const_iv (SOUND_DRINK_POISON)
1446 const_iv (SOUND_CAST_SPELL_0)
1447
1448 const_iv (PREFER_LOW)
1449 const_iv (PREFER_HIGH)
1450
1451 const_iv (ATNR_PHYSICAL)
1452 const_iv (ATNR_MAGIC)
1453 const_iv (ATNR_FIRE)
1454 const_iv (ATNR_ELECTRICITY)
1455 const_iv (ATNR_COLD)
1456 const_iv (ATNR_CONFUSION)
1457 const_iv (ATNR_ACID)
1458 const_iv (ATNR_DRAIN)
1459 const_iv (ATNR_WEAPONMAGIC)
1460 const_iv (ATNR_GHOSTHIT)
1461 const_iv (ATNR_POISON)
1462 const_iv (ATNR_SLOW)
1463 const_iv (ATNR_PARALYZE)
1464 const_iv (ATNR_TURN_UNDEAD)
1465 const_iv (ATNR_FEAR)
1466 const_iv (ATNR_CANCELLATION)
1467 const_iv (ATNR_DEPLETE)
1468 const_iv (ATNR_DEATH)
1469 const_iv (ATNR_CHAOS)
1470 const_iv (ATNR_COUNTERSPELL)
1471 const_iv (ATNR_GODPOWER)
1472 const_iv (ATNR_HOLYWORD)
1473 const_iv (ATNR_BLIND)
1474 const_iv (ATNR_INTERNAL)
1475 const_iv (ATNR_LIFE_STEALING)
1476 const_iv (ATNR_DISEASE)
1477
1478 const_iv (MAP_IN_MEMORY)
1479 const_iv (MAP_SWAPPED)
1480 const_iv (MAP_LOADING)
1481 const_iv (MAP_SAVING)
1482
1483 const_iv (KLASS_ATTACHABLE)
1484 const_iv (KLASS_GLOBAL)
1485 const_iv (KLASS_OBJECT)
1486 const_iv (KLASS_CLIENT)
1487 const_iv (KLASS_PLAYER)
1488 const_iv (KLASS_MAP)
1489
1490 const_iv (CS_QUERY_YESNO)
1491 const_iv (CS_QUERY_SINGLECHAR)
1492 const_iv (CS_QUERY_HIDEINPUT)
1493
1494 const_iv (ST_DEAD)
1495 const_iv (ST_SETUP)
1496 const_iv (ST_PLAYING)
1497 const_iv (ST_CUSTOM)
1498
1499 const_iv (ST_CHANGE_CLASS)
1500
1501 const_iv (IO_HEADER)
1502 const_iv (IO_OBJECTS)
1503 const_iv (IO_UNIQUES)
1504
1505 // random map generator
1506 const_iv (LAYOUT_NONE)
1507 const_iv (LAYOUT_ONION)
1508 const_iv (LAYOUT_MAZE)
1509 const_iv (LAYOUT_SPIRAL)
1510 const_iv (LAYOUT_ROGUELIKE)
1511 const_iv (LAYOUT_SNAKE)
1512 const_iv (LAYOUT_SQUARE_SPIRAL)
1513
1514 const_iv (RMOPT_RANDOM)
1515 const_iv (RMOPT_CENTERED)
1516 const_iv (RMOPT_LINEAR)
1517 const_iv (RMOPT_BOTTOM_C)
1518 const_iv (RMOPT_BOTTOM_R)
1519 const_iv (RMOPT_IRR_SPACE)
1520 const_iv (RMOPT_WALL_OFF)
1521 const_iv (RMOPT_WALLS_ONLY)
1522 const_iv (RMOPT_NO_DOORS)
1523
1524 const_iv (SYMMETRY_RANDOM)
1525 const_iv (SYMMETRY_NONE)
1526 const_iv (SYMMETRY_X)
1527 const_iv (SYMMETRY_Y)
1528 const_iv (SYMMETRY_XY)
1529 };
1530
1531 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1532 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1533
1534 static const struct {
1535 const char *name;
1536 int skip;
1537 IV klass;
1538 IV iv;
1539 } *eiv, event_iv[] = {
1540 # define def(klass,name) { "EVENT_" # klass "_" # name, sizeof ("EVENT_" # klass), (IV)KLASS_ ## klass, (IV)EVENT_ ## klass ## _ ## name },
1541 # include "eventinc.h"
1542 # undef def
1543 };
1544
1545 AV *av = get_av ("cf::EVENT", 1);
1546
1547 for (eiv = event_iv + sizeof (event_iv) / sizeof (event_iv [0]); eiv-- > event_iv; )
1548 {
1549 AV *event = newAV ();
1550 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1551 av_push (event, newSViv (eiv->klass));
1552 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1553 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1554 }
1555 }
1556
1557 void _connect_to_perl ()
1558
1559 void _global_reattach ()
1560 CODE:
1561 {
1562 // reattach to all attachable objects in the game.
1563 for_all_clients (ns)
1564 ns->reattach ();
1565
1566 for_all_players (pl)
1567 pl->reattach ();
1568
1569 //TODO
1570 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1571 // i->second->reattach ();
1572
1573 for_all_objects (op)
1574 op->reattach ();
1575 }
1576
1577 NV floor (NV x)
1578
1579 NV ceil (NV x)
1580
1581 NV rndm (...)
1582 CODE:
1583 switch (items)
1584 {
1585 case 0: RETVAL = rndm (); break;
1586 case 1: RETVAL = rndm (SvUV (ST (0))); break;
1587 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break;
1588 default: croak ("cf::rndm requires none, one or two parameters."); break;
1589 }
1590 OUTPUT:
1591 RETVAL
1592
1593 void server_tick ()
1594 CODE:
1595 runtime = SvNVx (sv_runtime);
1596 server_tick ();
1597
1598 void
1599 LOG (int level, char *msg)
1600 PROTOTYPE: $$
1601 C_ARGS: (LogLevel)level, "%s", msg
1602
1603 char *path_combine (char *base, char *path)
1604 PROTOTYPE: $$
1605
1606 char *path_combine_and_normalize (char *base, char *path)
1607 PROTOTYPE: $$
1608
1609 const char *
1610 get_maps_directory (char *path)
1611 PROTOTYPE: $
1612 ALIAS: maps_directory = 0
1613 CODE:
1614 RETVAL = create_pathname (path);
1615 OUTPUT: RETVAL
1616
1617 void
1618 sub_generation_inc ()
1619 CODE:
1620 PL_sub_generation++;
1621
1622 char *
1623 mapdir ()
1624 PROTOTYPE:
1625 ALIAS:
1626 mapdir = 0
1627 uniquedir = 1
1628 tmpdir = 2
1629 confdir = 3
1630 localdir = 4
1631 playerdir = 5
1632 datadir = 6
1633 CODE:
1634 switch (ix)
1635 {
1636 case 0: RETVAL = settings.mapdir ; break;
1637 case 1: RETVAL = settings.uniquedir; break;
1638 case 2: RETVAL = settings.tmpdir ; break;
1639 case 3: RETVAL = settings.confdir ; break;
1640 case 4: RETVAL = settings.localdir ; break;
1641 case 5: RETVAL = settings.playerdir; break;
1642 case 6: RETVAL = settings.datadir ; break;
1643 }
1644 OUTPUT: RETVAL
1645
1646 void abort ()
1647
1648 void fork_abort (char *cause = "cf::fork_abort")
1649
1650 void cleanup (const char *cause, bool make_core = false)
1651
1652 void emergency_save ()
1653
1654 void _exit (int status = EXIT_SUCCESS)
1655
1656 UV sv_2watcher (SV *w)
1657 CODE:
1658 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1659 OUTPUT:
1660 RETVAL
1661
1662 #if _POSIX_MEMLOCK
1663
1664 int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1665
1666 int munlockall ()
1667
1668 #endif
1669
1670 int find_animation (char *text)
1671 PROTOTYPE: $
1672
1673 int random_roll (int min, int max, object *op, int goodbad);
1674
1675 const char *cost_string_from_value(uint64 cost, int approx = 0)
1676
1677 int
1678 exp_to_level (val64 exp)
1679 CODE:
1680 {
1681 int i = 0;
1682
1683 RETVAL = settings.max_level;
1684
1685 for (i = 1; i <= settings.max_level; i++)
1686 {
1687 if (levels[i] > exp)
1688 {
1689 RETVAL = i - 1;
1690 break;
1691 }
1692 }
1693 }
1694 OUTPUT: RETVAL
1695
1696 val64
1697 level_to_min_exp (int level)
1698 CODE:
1699 if (level > settings.max_level)
1700 RETVAL = levels[settings.max_level];
1701 else if (level < 1)
1702 RETVAL = 0;
1703 else
1704 RETVAL = levels[level];
1705 OUTPUT: RETVAL
1706
1707 SV *
1708 resistance_to_string (int atnr)
1709 CODE:
1710 if (atnr >= 0 && atnr < NROFATTACKS)
1711 RETVAL = newSVpv (resist_plus[atnr], 0);
1712 else
1713 XSRETURN_UNDEF;
1714 OUTPUT: RETVAL
1715
1716 MODULE = cf PACKAGE = cf::attachable
1717
1718 int
1719 valid (SV *obj)
1720 CODE:
1721 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1722 OUTPUT:
1723 RETVAL
1724
1725 int mortals_size ()
1726 CODE:
1727 RETVAL = attachable::mortals.size ();
1728 OUTPUT: RETVAL
1729
1730 #object *mortals (U32 index)
1731 # CODE:
1732 # RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1733 # OUTPUT: RETVAL
1734
1735 INCLUDE: $PERL genacc attachable ../include/cfperl.h |
1736
1737 MODULE = cf PACKAGE = cf::global
1738
1739 int invoke (SV *klass, int event, ...)
1740 CODE:
1741 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1742 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1743 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1744 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1745 OUTPUT: RETVAL
1746
1747 MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1748
1749 INCLUDE: $PERL genacc object ../include/object.h |
1750
1751 int invoke (object *op, int event, ...)
1752 CODE:
1753 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1754 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1755 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1756 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1757 OUTPUT: RETVAL
1758
1759 SV *registry (object *op)
1760
1761 int objects_size ()
1762 CODE:
1763 RETVAL = objects.size ();
1764 OUTPUT: RETVAL
1765
1766 object *objects (U32 index)
1767 CODE:
1768 RETVAL = index < objects.size () ? objects [index] : 0;
1769 OUTPUT: RETVAL
1770
1771 int actives_size ()
1772 CODE:
1773 RETVAL = actives.size ();
1774 OUTPUT: RETVAL
1775
1776 object *actives (U32 index)
1777 CODE:
1778 RETVAL = index < actives.size () ? actives [index] : 0;
1779 OUTPUT: RETVAL
1780
1781 # missing properties
1782
1783 object *head (object *op)
1784 PROTOTYPE: $
1785 CODE:
1786 RETVAL = op->head_ ();
1787 OUTPUT: RETVAL
1788
1789 int is_head (object *op)
1790 PROTOTYPE: $
1791 CODE:
1792 RETVAL = op->head_ () == op;
1793 OUTPUT: RETVAL
1794
1795 void
1796 inv (object *obj)
1797 PROTOTYPE: $
1798 PPCODE:
1799 {
1800 object *o;
1801 for (o = obj->inv; o; o = o->below)
1802 XPUSHs (sv_2mortal (to_sv (o)));
1803 }
1804
1805 void
1806 set_animation (object *op, int idx)
1807 CODE:
1808 SET_ANIMATION (op, idx);
1809
1810 int
1811 num_animations (object *op)
1812 CODE:
1813 RETVAL = NUM_ANIMATIONS (op);
1814 OUTPUT: RETVAL
1815
1816 object *find_best_object_match (object *op, const char *match)
1817
1818 object *find_marked_object (object *op)
1819
1820 int need_identify (object *obj);
1821
1822 int apply_shop_mat (object *shop_mat, object *op);
1823
1824 int move (object *op, int dir, object *originator = op)
1825 CODE:
1826 RETVAL = move_ob (op, dir, originator);
1827 OUTPUT:
1828 RETVAL
1829
1830 void apply (object *applier, object *applied, int flags = 0)
1831 CODE:
1832 manual_apply (applied, applier, flags);
1833
1834 void apply_below (object *op)
1835 CODE:
1836 player_apply_below (op);
1837
1838 object *cf_object_present_archname_inside (object *op, char *whatstr)
1839
1840 int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1841
1842 int cf_object_change_map (object *op, int x, int y, maptile *map)
1843
1844 #//TODO
1845 object *clone_ (object *op, int recursive = 0)
1846 CODE:
1847 if (recursive)
1848 RETVAL = object_create_clone (op);
1849 else
1850 {
1851 RETVAL = object::create ();
1852 op->copy_to (RETVAL);
1853 }
1854 OUTPUT: RETVAL
1855
1856 int pay_item (object *op, object *buyer)
1857 CODE:
1858 RETVAL = pay_for_item (op, buyer);
1859 OUTPUT: RETVAL
1860
1861 int pay_amount (object *op, uint64 amount)
1862 CODE:
1863 RETVAL = pay_for_amount (amount, op);
1864 OUTPUT: RETVAL
1865
1866 void pay_player (object *op, uint64 amount)
1867
1868 val64 pay_player_arch (object *op, const char *arch, uint64 amount)
1869
1870 int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0)
1871
1872 void learn_spell (object *op, object *sp, int special_prayer = 0)
1873 CODE:
1874 do_learn_spell (op, sp, special_prayer);
1875
1876 void forget_spell (object *op, object *sp)
1877 CODE:
1878 do_forget_spell (op, query_name (sp));
1879
1880 object *check_for_spell (object *op, char *spellname)
1881 CODE:
1882 RETVAL = check_spell_known (op, spellname);
1883 OUTPUT: RETVAL
1884
1885 int query_money (object *op)
1886 ALIAS: money = 0
1887
1888 val64 query_cost (object *op, object *who, int flags)
1889 ALIAS: cost = 0
1890
1891 void spring_trap (object *op, object *victim)
1892
1893 int check_trigger (object *op, object *cause)
1894
1895 void drop (object *who, object *op)
1896
1897 void pick_up (object *who, object *op)
1898
1899 int cf_object_teleport (object *op, maptile *map, int x, int y)
1900
1901 void update_object (object *op, int action)
1902
1903 object *cf_create_object_by_name (const char *name)
1904
1905 void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0)
1906
1907 void player_lvl_adj (object *who, object *skill = 0)
1908
1909 int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1910
1911 int calc_skill_exp (object *who, object *op, object *skill);
1912
1913 void push_button (object *op);
1914
1915 void use_trigger (object *op);
1916
1917 void add_button_link (object *button, maptile *map, int connected);
1918
1919 void remove_button_link (object *op);
1920
1921
1922 MODULE = cf PACKAGE = cf::object PREFIX = cf_
1923
1924 object *cf_insert_ob_in_ob (object *ob, object *where)
1925
1926 # no clean way to get an object from an archetype - stupid idiotic
1927 # dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1928
1929 object *new (const char *archetype = 0)
1930 PROTOTYPE: ;$
1931 CODE:
1932 RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
1933 OUTPUT:
1934 RETVAL
1935
1936 object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1937 PROTOTYPE: $$$$$$
1938 CODE:
1939 {
1940 int unused_type;
1941 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1942 }
1943
1944 # syntatic sugar for easier use in event callbacks.
1945 const char *options (object *op)
1946 CODE:
1947 RETVAL = op->name;
1948 OUTPUT:
1949 RETVAL
1950
1951 player *contr (object *op)
1952 CODE:
1953 RETVAL = op->contr;
1954 OUTPUT: RETVAL
1955
1956 const char *get_ob_key_value (object *op, const char *key)
1957
1958 bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1)
1959
1960 object *get_nearest_player (object *ob)
1961 ALIAS: nearest_player = 0
1962 PREINIT:
1963 extern object *get_nearest_player (object *);
1964
1965 void rangevector (object *ob, object *other, int flags = 0)
1966 PROTOTYPE: $$;$
1967 PPCODE:
1968 {
1969 rv_vector rv;
1970 get_rangevector (ob, other, &rv, flags);
1971 EXTEND (SP, 5);
1972 PUSHs (newSVuv (rv.distance));
1973 PUSHs (newSViv (rv.distance_x));
1974 PUSHs (newSViv (rv.distance_y));
1975 PUSHs (newSViv (rv.direction));
1976 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part));
1977 }
1978
1979 bool on_same_map_as (object *ob, object *other)
1980 CODE:
1981 RETVAL = on_same_map (ob, other);
1982 OUTPUT: RETVAL
1983
1984 const char *
1985 base_name (object *op, int plural = op->nrof > 1)
1986 CODE:
1987 RETVAL = query_base_name (op, plural);
1988 OUTPUT: RETVAL
1989
1990 object *decrease_ob_nr (object *op, unsigned long i)
1991
1992 MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1993
1994 player *player (object *op)
1995 CODE:
1996 RETVAL = op->contr;
1997 OUTPUT: RETVAL
1998
1999 void check_score (object *op)
2000
2001 void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2002 CODE:
2003 new_draw_info (flags, 0, op, txt);
2004
2005 object *cf_player_send_inventory (object *op)
2006
2007 char *cf_player_get_ip (object *op)
2008 ALIAS: ip = 0
2009
2010 object *cf_player_get_marked_item (object *op)
2011 ALIAS: marked_item = 0
2012
2013 void cf_player_set_marked_item (object *op, object *ob)
2014
2015 partylist *cf_player_get_party (object *op)
2016 ALIAS: party = 0
2017
2018 void cf_player_set_party (object *op, partylist *party)
2019
2020 void kill_player (object *op)
2021
2022 void esrv_update_item (object *op, int what, object *item)
2023 C_ARGS: what, op, item
2024
2025 void clear_los (object *op)
2026
2027 int command_summon (object *op, char *params)
2028
2029 int command_arrest (object *op, char *params)
2030
2031 int command_kick (object *op, char *params)
2032
2033 int command_banish (object *op, char *params)
2034
2035
2036 MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2037
2038 INCLUDE: $PERL genacc player ../include/player.h |
2039
2040 int invoke (player *pl, int event, ...)
2041 CODE:
2042 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2043 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2044 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2045 RETVAL = pl->invoke ((event_type)event, ARG_AV (av), DT_END);
2046 OUTPUT: RETVAL
2047
2048 SV *registry (player *pl)
2049
2050 void
2051 save_stats (player *pl)
2052 CODE:
2053 pl->ob->stats.hp = pl->ob->stats.maxhp;
2054 pl->ob->stats.sp = pl->ob->stats.maxsp;
2055 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2056 pl->orig_stats = pl->ob->stats;
2057
2058 void cf_player_move (player *pl, int dir)
2059
2060 void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2061
2062 player *first ()
2063 CODE:
2064 RETVAL = first_player;
2065 OUTPUT: RETVAL
2066
2067 bool
2068 cell_visible (player *pl, int dx, int dy)
2069 CODE:
2070 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2071 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
2072 OUTPUT:
2073 RETVAL
2074
2075 void
2076 send (player *pl, SV *packet)
2077 CODE:
2078 {
2079 STRLEN len;
2080 char *buf = SvPVbyte (packet, len);
2081
2082 if (pl->ns)
2083 pl->ns->send_packet (buf, len);
2084 }
2085
2086 int
2087 listening (player *pl, int new_value = -1)
2088 CODE:
2089 RETVAL = pl->listening;
2090 if (new_value >= 0)
2091 pl->listening = new_value;
2092 OUTPUT:
2093 RETVAL
2094
2095 void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2096 PROTOTYPE: $;$$$
2097 PPCODE:
2098 if (GIMME_V != G_VOID)
2099 {
2100 EXTEND (SP, 3);
2101 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
2102 PUSHs (sv_2mortal (newSViv (pl->bed_x)));
2103 PUSHs (sv_2mortal (newSViv (pl->bed_y)));
2104 }
2105 if (map_path) sv_to (map_path, pl->savebed_map);
2106 if (x) sv_to (x, pl->bed_x);
2107 if (y) sv_to (y, pl->bed_y);
2108
2109 void
2110 list ()
2111 PPCODE:
2112 for_all_players (pl)
2113 XPUSHs (sv_2mortal (to_sv (pl)));
2114
2115
2116 MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2117
2118 int invoke (maptile *map, int event, ...)
2119 CODE:
2120 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2121 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2122 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2123 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2124 OUTPUT: RETVAL
2125
2126 SV *registry (maptile *map)
2127
2128 INCLUDE: $PERL genacc maptile ../include/map.h |
2129
2130 void
2131 maptile::instantiate ()
2132
2133 maptile *new ()
2134 PROTOTYPE:
2135 CODE:
2136 RETVAL = new maptile;
2137 OUTPUT:
2138 RETVAL
2139
2140 void
2141 maptile::players ()
2142 PPCODE:
2143 if (GIMME_V == G_SCALAR)
2144 XPUSHs (sv_2mortal (to_sv (THIS->players)));
2145 else if (GIMME_V == G_ARRAY)
2146 {
2147 EXTEND (SP, THIS->players);
2148 for_all_players (pl)
2149 if (pl->ob && pl->ob->map == THIS)
2150 PUSHs (sv_2mortal (to_sv (pl->ob)));
2151 }
2152
2153 void
2154 maptile::set_regiondata (SV *data, SV *plt)
2155 CODE:
2156 {
2157 if (!SvROK (plt) || SvTYPE (SvRV (plt)) != SVt_PVAV)
2158 croak ("maptile::set_regiondata needs arrayref as plt arg");
2159
2160 AV *av = (AV *)SvRV (plt);
2161
2162 region **regionmap = (region **)malloc ((av_len (av) + 1) * sizeof (region *));
2163
2164 for (int i = av_len (av) + 1; i--; )
2165 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2166
2167 THIS->regions = salloc<uint8_t> (THIS->size (), (uint8_t *)SvPVbyte_nolen (data));
2168 THIS->regionmap = regionmap;
2169 }
2170
2171 void play_sound_map (maptile *map, int x, int y, int sound_num)
2172
2173 int out_of_map (maptile *map, int x, int y)
2174
2175 void
2176 trigger (maptile *map, long connection, bool state = true)
2177 CODE:
2178 activate_connection (map, connection, state);
2179
2180 void
2181 get_connection (maptile *map, long connection)
2182 PPCODE:
2183 oblinkpt *obp = get_connection_links (map, connection);
2184 if (obp)
2185 for (objectlink *ol = obp->link; ol; ol = ol->next)
2186 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob)));
2187
2188 object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2189
2190 object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2191
2192 object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2193 C_ARGS: str, map, nx, ny
2194
2195 void
2196 get_map_flags (maptile *map, int x, int y)
2197 PPCODE:
2198 {
2199 maptile *nmap = 0;
2200 I16 nx = 0, ny = 0;
2201 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2202
2203 EXTEND (SP, 4);
2204 PUSHs (sv_2mortal (newSViv (flags)));
2205
2206 if (GIMME_V == G_ARRAY)
2207 {
2208 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap)));
2209 PUSHs (sv_2mortal (newSViv (nx)));
2210 PUSHs (sv_2mortal (newSViv (ny)));
2211 }
2212 }
2213
2214 void
2215 at (maptile *map, unsigned int x, unsigned int y)
2216 PROTOTYPE: $$$
2217 PPCODE:
2218 {
2219 object *o;
2220 maptile *nmap = 0;
2221 I16 nx, ny;
2222
2223 get_map_flags (map, &nmap, x, y, &nx, &ny);
2224
2225 if (nmap)
2226 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2227 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
2228 }
2229
2230 SV *
2231 bot_at (maptile *obj, unsigned int x, unsigned int y)
2232 PROTOTYPE: $$$
2233 ALIAS:
2234 top_at = 1
2235 flags_at = 2
2236 light_at = 3
2237 move_block_at = 4
2238 move_slow_at = 5
2239 move_on_at = 6
2240 move_off_at = 7
2241 INIT:
2242 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2243 CODE:
2244 switch (ix)
2245 {
2246 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break;
2247 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break;
2248 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break;
2249 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break;
2250 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2251 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break;
2252 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break;
2253 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break;
2254 }
2255 OUTPUT: RETVAL
2256
2257 void fix_walls (maptile *map, int x, int y)
2258
2259 void fix_walls_around (maptile *map, int x, int y)
2260
2261 # worst xs function of my life
2262 bool
2263 _create_random_map (\
2264 maptile *self,\
2265 char *wallstyle,\
2266 char *wall_name,\
2267 char *floorstyle,\
2268 char *monsterstyle,\
2269 char *treasurestyle,\
2270 char *layoutstyle,\
2271 char *doorstyle,\
2272 char *decorstyle,\
2273 char *origin_map,\
2274 char *final_map,\
2275 char *exitstyle,\
2276 char *this_map,\
2277 char *exit_on_final_map,\
2278 int xsize,\
2279 int ysize,\
2280 int expand2x,\
2281 int layoutoptions1,\
2282 int layoutoptions2,\
2283 int layoutoptions3,\
2284 int symmetry,\
2285 int difficulty,\
2286 int difficulty_given,\
2287 float difficulty_increase,\
2288 int dungeon_level,\
2289 int dungeon_depth,\
2290 int decoroptions,\
2291 int orientation,\
2292 int origin_y,\
2293 int origin_x,\
2294 U32 random_seed,\
2295 val64 total_map_hp,\
2296 int map_layout_style,\
2297 int treasureoptions,\
2298 int symmetry_used,\
2299 region *region,\
2300 char *custom\
2301 )
2302 CODE:
2303 {
2304 random_map_params rmp;
2305
2306 assign (rmp.wallstyle , wallstyle);
2307 assign (rmp.wall_name , wall_name);
2308 assign (rmp.floorstyle , floorstyle);
2309 assign (rmp.monsterstyle , monsterstyle);
2310 assign (rmp.treasurestyle , treasurestyle);
2311 assign (rmp.layoutstyle , layoutstyle);
2312 assign (rmp.doorstyle , doorstyle);
2313 assign (rmp.decorstyle , decorstyle);
2314 assign (rmp.exitstyle , exitstyle);
2315 assign (rmp.exit_on_final_map, exit_on_final_map);
2316
2317 rmp.origin_map = origin_map;
2318 rmp.final_map = final_map;
2319 rmp.this_map = this_map;
2320 rmp.xsize = xsize;
2321 rmp.ysize = ysize;
2322 rmp.expand2x = expand2x;
2323 rmp.layoutoptions1 = layoutoptions1;
2324 rmp.layoutoptions2 = layoutoptions2;
2325 rmp.layoutoptions3 = layoutoptions3;
2326 rmp.symmetry = symmetry;
2327 rmp.difficulty = difficulty;
2328 rmp.difficulty_given = difficulty_given;
2329 rmp.difficulty_increase = difficulty_increase;
2330 rmp.dungeon_level = dungeon_level;
2331 rmp.dungeon_depth = dungeon_depth;
2332 rmp.decoroptions = decoroptions;
2333 rmp.orientation = orientation;
2334 rmp.origin_y = origin_y;
2335 rmp.origin_x = origin_x;
2336 rmp.random_seed = random_seed;
2337 rmp.total_map_hp = total_map_hp;
2338 rmp.map_layout_style = map_layout_style;
2339 rmp.treasureoptions = treasureoptions;
2340 rmp.symmetry_used = symmetry_used;
2341 rmp.region = region;
2342 rmp.custom = custom;
2343
2344 RETVAL = self->generate_random_map (&rmp);
2345 }
2346 OUTPUT:
2347 RETVAL
2348
2349 MODULE = cf PACKAGE = cf::arch
2350
2351 archetype *find (const char *name)
2352 CODE:
2353 RETVAL = archetype::find (name);
2354 OUTPUT:
2355 RETVAL
2356
2357 archetype *first()
2358 PROTOTYPE:
2359 CODE:
2360 RETVAL = first_archetype;
2361 OUTPUT: RETVAL
2362
2363 INCLUDE: $PERL genacc archetype ../include/object.h |
2364
2365 MODULE = cf PACKAGE = cf::party
2366
2367 partylist *first ()
2368 PROTOTYPE:
2369 CODE:
2370 RETVAL = get_firstparty ();
2371 OUTPUT: RETVAL
2372
2373 INCLUDE: $PERL genacc partylist ../include/player.h |
2374
2375 MODULE = cf PACKAGE = cf::region
2376
2377 region *first ()
2378 PROTOTYPE:
2379 CODE:
2380 RETVAL = first_region;
2381 OUTPUT: RETVAL
2382
2383 region *find (char *name)
2384 PROTOTYPE: $
2385 CODE:
2386 RETVAL = region::find (name);
2387 OUTPUT: RETVAL
2388
2389 INCLUDE: $PERL genacc region ../include/map.h |
2390
2391 MODULE = cf PACKAGE = cf::living
2392
2393 INCLUDE: $PERL genacc living ../include/living.h |
2394
2395 MODULE = cf PACKAGE = cf::settings
2396
2397 INCLUDE: $PERL genacc Settings ../include/global.h |
2398
2399 MODULE = cf PACKAGE = cf::client
2400
2401 INCLUDE: $PERL genacc client ../include/client.h |
2402
2403 int invoke (client *ns, int event, ...)
2404 CODE:
2405 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2406 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2407 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2408 RETVAL = ns->invoke ((event_type)event, ARG_AV (av), DT_END);
2409 OUTPUT: RETVAL
2410
2411 SV *registry (client *ns)
2412
2413 void
2414 list ()
2415 PPCODE:
2416 EXTEND (SP, clients.size ());
2417 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
2418 PUSHs (sv_2mortal (to_sv (*i)));
2419
2420 void
2421 client::send_packet (SV *packet)
2422 CODE:
2423 {
2424 STRLEN len;
2425 char *buf = SvPVbyte (packet, len);
2426
2427 THIS->send_packet (buf, len);
2428 }
2429