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/cvs/deliantra/server/server/cfperl.xs
Revision: 1.161
Committed: Thu Feb 1 19:15:39 2007 UTC (17 years, 3 months ago) by root
Branch: MAIN
Changes since 1.160: +11 -10 lines
Log Message:
- improve error messages from object_thawer to incldue line numbers
- provide geenric parse error handler
- finish basic design of generic object loader
- implement generic regions loader
- use it to load regions:
  loader_region loader;
  if (!loader.load (filename))
    error;
- regions should now be the very first filetype that could be reloaded at runtime

File Contents

# Content
1 /*****************************************************************************/
2 /* CrossFire, A Multiplayer game for the X Window System */
3 /*****************************************************************************/
4
5 /*
6 * This code is placed under the GNU General Public Licence (GPL)
7 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de>
10 *
11 * This program is free software; you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or
14 * (at your option) any later version.
15 *
16 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details.
20 *
21 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
24 */
25
26 #define PLUGIN_NAME "perl"
27 #define PLUGIN_VERSION "cfperl 0.5"
28
29 #include <plugin_common.h>
30 #include <sounds.h>
31 #include <cstdarg>
32 #include <sproto.h>
33
34 #include "cfperl.h"
35 #include "shstr.h"
36
37 #include <unistd.h>
38 #if _POSIX_MEMLOCK
39 # include <sys/mman.h>
40 #endif
41
42 #include <EXTERN.h>
43 #include <perl.h>
44 #include <XSUB.h>
45
46 #include "CoroAPI.h"
47 #include "perlxsi.c"
48
49 extern sint64 *levels; // the experience table
50
51 typedef object object_ornull;
52 typedef maptile maptile_ornull;
53
54 #if IVSIZE >= 8
55 typedef IV val64;
56 # define newSVval64 newSViv
57 # define SvVAL64 SvIV
58 #else
59 typedef double val64;
60 # define newSVval64 newSVnv
61 # define SvVAL64 SvNV
62 #endif
63
64 static f_plug_api gethook = cfapi_get_hooks;
65 static f_plug_api object_set_property = cfapi_object_set_property;
66 static f_plug_api object_insert = cfapi_object_insert;
67
68 static PerlInterpreter *perl;
69
70 double runtime;
71
72 global gbl_ev;
73 static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
74 static SV *sv_runtime;
75
76 static HV
77 *stash_cf,
78 *stash_cf_object_wrap,
79 *stash_cf_object_player_wrap,
80 *stash_cf_player_wrap,
81 *stash_cf_map_wrap,
82 *stash_cf_client_wrap,
83 *stash_cf_arch_wrap,
84 *stash_cf_party_wrap,
85 *stash_cf_region_wrap,
86 *stash_cf_living_wrap;
87
88 // helper cast function, returns super class * or 0
89 template<class super>
90 static super *
91 is_a (attachable *at)
92 {
93 //return dynamic_cast<super *>(at); // slower, safer
94 if (typeid (*at) == typeid (super))
95 return static_cast<super *>(at);
96 else
97 return 0;
98 }
99
100 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
101
102 unordered_vector<attachable *> attachable::mortals;
103
104 attachable::~attachable ()
105 {
106 assert (!self);
107 assert (!cb);
108 }
109
110 int
111 attachable::refcnt_cnt () const
112 {
113 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
114 }
115
116 void
117 attachable::sever_self ()
118 {
119 if (HV *self = this->self)
120 {
121 // keep a refcount because sv_unmagic might call attachable_free,
122 // which might clear self, causing sv_unmagic to crash on a now
123 // invalid object.
124 SvREFCNT_inc (self);
125 hv_clear (self);
126 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
127 SvREFCNT_dec (self);
128
129 // self *must* be null now because thats sv_unmagic's job.
130 assert (!this->self);
131 }
132 }
133
134 void
135 attachable::optimise ()
136 {
137 if (self
138 && SvREFCNT (self) == 1
139 && !HvTOTALKEYS (self))
140 sever_self ();
141 }
142
143 // check wether the object really is dead
144 void
145 attachable::do_check ()
146 {
147 if (refcnt_cnt () > 0)
148 return;
149
150 destroy ();
151 }
152
153 void
154 attachable::do_destroy ()
155 {
156 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
157
158 if (cb)
159 {
160 SvREFCNT_dec (cb);
161 cb = 0;
162 }
163
164 if (self)
165 sever_self ();
166
167 mortals.push_back (this);
168 }
169
170 void
171 attachable::destroy ()
172 {
173 if (destroyed ())
174 return;
175
176 flags |= F_DESTROYED;
177 do_destroy ();
178 }
179
180 void
181 attachable::check_mortals ()
182 {
183 static int i = 0;
184
185 for (;;)
186 {
187 if (i >= mortals.size ())
188 {
189 i = 0;
190
191 if (mortals.size () > 1000)
192 fprintf (stderr, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ());
193
194 break;
195 }
196
197 attachable *obj = mortals [i];
198
199 obj->refcnt_chk (); // unborrow from perl, if necessary
200
201 //if (obj->refcnt > 0 || obj->self)
202 if (obj->refcnt || obj->self)
203 {
204 //printf ("%p rc %d\n", obj, obj->refcnt_cnt ());//D
205 ++i; // further delay freeing
206
207 if (!(i & 0x3ff))
208 break;
209 }
210 else
211 {
212 mortals.erase (i);
213 delete obj;
214 }
215 }
216 }
217
218 attachable &
219 attachable::operator =(const attachable &src)
220 {
221 //if (self || cb)
222 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
223
224 attach = src.attach;
225 return *this;
226 }
227
228 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
229
230 static SV *
231 newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
232 {
233 SV *sv;
234
235 if (!ptr)
236 return &PL_sv_undef;
237
238 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
239 return sv_bless (newRV_noinc ((SV *)hv), stash);
240 }
241
242 static int
243 attachable_free (pTHX_ SV *sv, MAGIC *mg)
244 {
245 attachable *at = (attachable *)mg->mg_ptr;
246
247 //TODO: check if transaction behaviour is really required here
248 if (SV *self = (SV *)at->self)
249 {
250 at->self = 0;
251 SvREFCNT_dec (self);
252 }
253
254 // next line makes sense, but most objects still have refcnt 0 by default
255 //at->refcnt_chk ();
256 return 0;
257 }
258
259 MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
260
261 static SV *
262 newSVattachable (attachable *obj, HV *stash)
263 {
264 if (!obj)
265 return &PL_sv_undef;
266
267 if (!obj->self)
268 {
269 obj->self = newHV ();
270 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
271
272 // now bless the object _once_
273 return sv_bless (newRV_inc ((SV *)obj->self), stash);
274 }
275 else
276 {
277 SV *sv = newRV_inc ((SV *)obj->self);
278
279 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
280 SvAMAGIC_on (sv);
281
282 return sv;
283 }
284 }
285
286 static void
287 clearSVptr (SV *sv)
288 {
289 if (SvROK (sv))
290 sv = SvRV (sv);
291
292 hv_clear ((HV *)sv);
293 sv_unmagic (sv, PERL_MAGIC_ext);
294 }
295
296 static long
297 SvPTR (SV *sv, const char *klass)
298 {
299 if (!sv_derived_from (sv, klass))
300 croak ("object of type %s expected", klass);
301
302 MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext);
303
304 if (!mg)
305 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
306
307 return (long)mg->mg_ptr;
308 }
309
310 static long
311 SvPTR_ornull (SV *sv, const char *klass)
312 {
313 if (SvOK (sv))
314 return SvPTR (sv, klass);
315 else
316 return 0;
317 }
318
319 inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; }
320 inline SV *to_sv (const char * v) { return newSVpv (v, 0); }
321 inline SV *to_sv (bool v) { return newSViv (v); }
322 inline SV *to_sv ( signed char v) { return newSViv (v); }
323 inline SV *to_sv (unsigned char v) { return newSViv (v); }
324 inline SV *to_sv ( signed short v) { return newSViv (v); }
325 inline SV *to_sv (unsigned short v) { return newSVuv (v); }
326 inline SV *to_sv ( signed int v) { return newSViv (v); }
327 inline SV *to_sv (unsigned int v) { return newSVuv (v); }
328 inline SV *to_sv ( signed long v) { return newSViv (v); }
329 inline SV *to_sv (unsigned long v) { return newSVuv (v); }
330 inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
331 inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
332 inline SV *to_sv (float v) { return newSVnv (v); }
333 inline SV *to_sv (double v) { return newSVnv (v); }
334 inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
335 inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
336 inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
337 inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
338 inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
339 inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
340 inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
341 inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
342
343 inline SV *to_sv (object & v) { return to_sv (&v); }
344 inline SV *to_sv (living & v) { return to_sv (&v); }
345
346 inline SV *to_sv (facetile * v) { return to_sv (v->name); }
347 inline SV *to_sv (treasurelist * v) { return to_sv (v->name); }
348
349 inline SV *to_sv (UUID v)
350 {
351 char buf[128];
352 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
353 return newSVpv (buf, 0);
354 }
355
356 inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; }
357 inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
358 inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
359 inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
360 inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
361 inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
362 inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
363 inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
364 inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
365 inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
366 inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
367 inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
368 inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
369 inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
370 inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
371 inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
372 inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
373 inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
374 inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
375 inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
376 inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
377 inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
378 inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
379 inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
380
381 inline void sv_to (SV *sv, facetile * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; }
382 inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); }
383
384 template<class T>
385 inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
386
387 template<int N>
388 inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
389
390 inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
391 inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
392 inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
393 inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
394 inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
395
396 inline void sv_to (SV *sv, UUID &v)
397 {
398 unsigned int version;
399
400 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
401 croak ("unparsable uuid: %s", SvPV_nolen (sv));
402 }
403
404 inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
405
406 static SV *
407 newSVdt_va (va_list &ap, data_type type)
408 {
409 SV *sv;
410
411 switch (type)
412 {
413 case DT_INT:
414 sv = newSViv (va_arg (ap, int));
415 break;
416
417 case DT_INT64:
418 sv = newSVval64 ((val64)va_arg (ap, sint64));
419 break;
420
421 case DT_DOUBLE:
422 sv = newSVnv (va_arg (ap, double));
423 break;
424
425 case DT_STRING:
426 {
427 char *str = (char *)va_arg (ap, const char *);
428 sv = str ? newSVpv (str, 0) : &PL_sv_undef;
429 }
430 break;
431
432 case DT_DATA:
433 {
434 char *str = (char *)va_arg (ap, const void *);
435 int len = va_arg (ap, int);
436 sv = str ? newSVpv (str, len) : &PL_sv_undef;
437 }
438 break;
439
440 case DT_OBJECT:
441 sv = to_sv (va_arg (ap, object *));
442 break;
443
444 case DT_MAP:
445 // va_arg (object *) when void * is passed is an XSI extension
446 sv = to_sv (va_arg (ap, maptile *));
447 break;
448
449 case DT_CLIENT:
450 sv = to_sv (va_arg (ap, client *));
451 break;
452
453 case DT_PLAYER:
454 sv = to_sv (va_arg (ap, player *));
455 break;
456
457 case DT_ARCH:
458 sv = to_sv (va_arg (ap, archetype *));
459 break;
460
461 case DT_PARTY:
462 sv = to_sv (va_arg (ap, partylist *));
463 break;
464
465 case DT_REGION:
466 sv = to_sv (va_arg (ap, region *));
467 break;
468
469 default:
470 assert (("unhandled type in newSVdt_va", 0));
471 }
472
473 return sv;
474 }
475
476 static SV *
477 newSVdt (data_type type, ...)
478 {
479 va_list ap;
480
481 va_start (ap, type);
482 SV *sv = newSVdt_va (ap, type);
483 va_end (ap);
484
485 return sv;
486 }
487
488 static SV *
489 newSVcfapi (int type, ...)
490 {
491 SV *sv;
492
493 va_list ap;
494 va_start (ap, type);
495
496 switch (type)
497 {
498 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
499 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
500 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
501 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
502 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
503 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
504 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
505 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
506 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
507 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
508
509 default:
510 assert (("unhandled type in newSVcfapi", 0));
511 }
512
513 va_end (ap);
514
515 return sv;
516 }
517
518 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
519
520 SV *
521 registry (attachable *ext)
522 {
523 if (!ext->cb)
524 ext->cb = newAV ();
525
526 return newRV_inc ((SV *)ext->cb);
527 }
528
529 /////////////////////////////////////////////////////////////////////////////
530
531 extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
532 {
533 return 0;
534 }
535
536 static CommArray_s rtn_cmd;
537
538 static int
539 runPluginCommand (object *obj, char *params)
540 {
541 return -1;
542 }
543
544 extern "C" void *cfperl_getPluginProperty (int *type, ...)
545 {
546 va_list args;
547 char *propname;
548 int i;
549 va_start (args, type);
550 propname = va_arg (args, char *);
551 //printf ("Property name: %s\n", propname);
552
553 if (!strcmp (propname, "command?"))
554 return NULL;
555 else if (!strcmp (propname, "Identification"))
556 {
557 va_end (args);
558 return (void *)PLUGIN_NAME;
559 }
560 else if (!strcmp (propname, "FullName"))
561 {
562 va_end (args);
563 return (void *)PLUGIN_VERSION;
564 }
565 else
566 va_end (args);
567
568 return NULL;
569 }
570
571 extern "C" int cfperl_postInitPlugin ()
572 {
573 int hooktype = 1;
574 int rtype = 0;
575
576 cf_init_plugin (gethook);
577
578 return 0;
579 }
580
581 extern "C" int cfperl_closePlugin ()
582 {
583 return 0;
584 }
585
586 void
587 cfperl_init ()
588 {
589 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0);
590 perl = perl_alloc ();
591 perl_construct (perl);
592
593 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
594
595 char *argv[] = {
596 "",
597 "-e"
598 "use Event; use Coro;" // required for bootstrap
599 "cf->bootstrap;" // required for datadir :*>
600 "unshift @INC, cf::datadir ();"
601 "require cf;"
602 };
603
604 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl))
605 {
606 printf ("unable to initialize perl-interpreter, aborting.\n");
607 exit (EXIT_FAILURE);
608 }
609 }
610
611 void cfperl_main ()
612 {
613 dSP;
614
615 PUSHMARK (SP);
616 PUTBACK;
617 call_pv ("cf::main", G_DISCARD | G_VOID);
618 }
619
620 void
621 attachable::instantiate ()
622 {
623 if (attach)
624 {
625 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END);
626 attach = 0;
627 }
628 }
629
630 void
631 attachable::reattach ()
632 {
633 optimise ();
634 //TODO: check for _attachment's, very important for restarts
635 invoke (EVENT_ATTACHABLE_REATTACH, DT_END);
636 }
637
638 static event_klass klass_of[NUM_EVENT_TYPES] = {
639 # define def(type,name) KLASS_ ## type,
640 # include "eventinc.h"
641 # undef def
642 };
643
644 #define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
645
646 static void
647 gather_callbacks (AV *&callbacks, AV *registry, event_type event)
648 {
649 // event must be in array
650 if (event >= 0 && event <= AvFILLp (registry))
651 {
652 SV *cbs_ = AvARRAY (registry)[event];
653
654 // element must be list of callback entries
655 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
656 {
657 AV *cbs = (AV *)SvRV (cbs_);
658
659 // no callback entries, no callbacks to call
660 if (AvFILLp (cbs) >= 0)
661 {
662 if (!callbacks)
663 {
664 callbacks = newAV ();
665 av_extend (callbacks, 16);
666 }
667
668 // never use SvREFCNT_inc to copy values, but its ok here :)
669 for (int i = 0; i <= AvFILLp (cbs); ++i)
670 av_push (callbacks, SvREFCNT_inc (AvARRAY (cbs)[i]));
671 }
672 }
673 }
674 }
675
676 void
677 attachable::gather_callbacks (AV *&callbacks, event_type event) const
678 {
679 ::gather_callbacks (callbacks, cb_attachable, event);
680
681 if (cb)
682 ::gather_callbacks (callbacks, cb, event);
683 }
684
685 void
686 global::gather_callbacks (AV *&callbacks, event_type event) const
687 {
688 ::gather_callbacks (callbacks, cb_object, event);
689 }
690
691 void
692 object::gather_callbacks (AV *&callbacks, event_type event) const
693 {
694 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type))
695 {
696 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES];
697
698 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
699 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
700 }
701
702 if (type <= AvFILLp (cb_type))
703 {
704 SV *registry = AvARRAY (cb_type)[type];
705
706 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
707 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
708 }
709
710 attachable::gather_callbacks (callbacks, event);
711 ::gather_callbacks (callbacks, cb_object, event);
712 }
713
714 void
715 archetype::gather_callbacks (AV *&callbacks, event_type event) const
716 {
717 attachable::gather_callbacks (callbacks, event);
718 //TODO//::gather_callbacks (callbacks, cb_archetype, event);
719 }
720
721 void
722 client::gather_callbacks (AV *&callbacks, event_type event) const
723 {
724 attachable::gather_callbacks (callbacks, event);
725 ::gather_callbacks (callbacks, cb_client, event);
726 }
727
728 void
729 player::gather_callbacks (AV *&callbacks, event_type event) const
730 {
731 attachable::gather_callbacks (callbacks, event);
732 ::gather_callbacks (callbacks, cb_player, event);
733 }
734
735 void
736 maptile::gather_callbacks (AV *&callbacks, event_type event) const
737 {
738 attachable::gather_callbacks (callbacks, event);
739 ::gather_callbacks (callbacks, cb_map, event);
740 }
741
742 bool
743 attachable::invoke (event_type event, ...)
744 {
745 data_type dt;
746 va_list ap;
747
748 va_start (ap, event);
749
750 // callback call ordering should be:
751 // 1. per-object callback
752 // 2. per-class object
753 // 3. per-type callback
754 // 4. global callbacks
755
756 AV *callbacks = 0;
757 gather_callbacks (callbacks, event);
758
759 // short-circuit processing if no callbacks found/defined
760 if (!callbacks)
761 return 0;
762
763 CALL_BEGIN (3);
764 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
765 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
766
767 //TODO: unhack
768 if (object *op = is_a<object>(this)) CALL_ARG_SV (newSVdt (DT_OBJECT, op));
769 else if (player *pl = is_a<player>(this)) CALL_ARG_SV (newSVdt (DT_PLAYER, pl));
770 else if (client *ns = is_a<client>(this)) CALL_ARG_SV (newSVdt (DT_CLIENT, ns));
771 else if (maptile *m = is_a<maptile>(this)) CALL_ARG_SV (newSVdt (DT_MAP, m));
772 else if (global *gl = is_a<global>(this)) /*nop*/;
773 else
774 abort (); //TODO
775
776 for (;;)
777 {
778 dt = (data_type) va_arg (ap, int);
779
780 if (dt == DT_END)
781 break;
782 else if (dt == DT_AV)
783 {
784 AV *av = va_arg (ap, AV *);
785
786 for (int i = 0; i <= av_len (av); ++i)
787 XPUSHs (*av_fetch (av, i, 1));
788 }
789 else
790 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
791 }
792
793 va_end (ap);
794
795 CALL_CALL ("cf::do_invoke", G_SCALAR);
796 count = count > 0 ? POPi : 0;
797
798 CALL_END;
799
800 return count;
801 }
802
803 SV *
804 cfperl_result (int idx)
805 {
806 AV *av = get_av ("cfperl::invoke_results", 0);
807 if (!av)
808 return &PL_sv_undef;
809
810 SV **sv = av_fetch (av, idx, 0);
811 if (!sv)
812 return &PL_sv_undef;
813
814 return *sv;
815 }
816
817 int
818 cfperl_result_INT (int idx)
819 {
820 return SvIV (cfperl_result (idx));
821 }
822
823 double
824 cfperl_result_DOUBLE (int idx)
825 {
826 return SvNV (cfperl_result (idx));
827 }
828
829 /////////////////////////////////////////////////////////////////////////////
830
831 void
832 cfperl_emergency_save ()
833 {
834 CALL_BEGIN (0);
835 CALL_CALL ("cf::emergency_save", G_VOID);
836 CALL_END;
837 }
838
839 maptile *
840 maptile::find_sync (const char *path, maptile *origin)
841 {
842 CALL_BEGIN (2);
843 CALL_ARG (path);
844 CALL_ARG (origin);
845 CALL_CALL ("cf::map::find_sync", G_SCALAR);
846
847 maptile *retval;
848
849 if (count)
850 sv_to (POPs, retval);
851 else
852 retval = 0;
853
854 CALL_END;
855
856 return retval;
857 }
858
859 maptile *
860 maptile::find_async (const char *path, maptile *origin)
861 {
862 CALL_BEGIN (2);
863 CALL_ARG (path);
864 CALL_ARG (origin);
865 CALL_CALL ("cf::map::find_async", G_SCALAR);
866
867 maptile *retval;
868
869 if (count)
870 sv_to (POPs, retval);
871 else
872 retval = 0;
873
874 CALL_END;
875
876 return retval;
877 }
878
879 void
880 maptile::do_load_sync ()
881 {
882 CALL_BEGIN (1);
883 CALL_ARG (this);
884 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
885 CALL_END;
886 }
887
888 void
889 maptile::change_all_map_light (int change)
890 {
891 CALL_BEGIN (1);
892 CALL_ARG (change);
893 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
894 CALL_END;
895 }
896
897 void
898 object::enter_exit (object *exit)
899 {
900 if (type != PLAYER)
901 return;
902
903 CALL_BEGIN (2);
904 CALL_ARG (this);
905 CALL_ARG (exit);
906 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
907 CALL_END;
908 }
909
910 /////////////////////////////////////////////////////////////////////////////
911
912 struct EventAPI *watcher_base::GEventAPI;
913 struct CoroAPI *coroapi::GCoroAPI;
914
915 int coroapi::cede_counter;
916
917 static void iw_dispatch (pe_event *ev)
918 {
919 iw *w = (iw *)ev->ext_data;
920 w->call (*w);
921 }
922
923 void
924 iw::alloc ()
925 {
926 pe = GEventAPI->new_idle (0, 0);
927
928 WaREENTRANT_off (pe);
929 pe->base.callback = (void *)iw_dispatch;
930 pe->base.ext_data = (void *)this;
931 }
932
933 static void iow_dispatch (pe_event *ev)
934 {
935 iow *w = (iow *)ev->ext_data;
936 w->call (*w, ((pe_ioevent *)ev)->got);
937 }
938
939 void
940 iow::alloc ()
941 {
942 pe = GEventAPI->new_io (0, 0);
943
944 WaREENTRANT_off (pe);
945 pe->base.callback = (void *)iow_dispatch;
946 pe->base.ext_data = (void *)this;
947
948 pe->fd = -1;
949 pe->poll = 0;
950 }
951
952 void
953 iow::fd (int fd)
954 {
955 pe->fd = fd;
956 }
957
958 int
959 iow::poll ()
960 {
961 return pe->poll;
962 }
963
964 void
965 iow::poll (int events)
966 {
967 if (pe->poll != events)
968 {
969 if (pe->poll) stop ();
970 pe->poll = events;
971 if (pe->poll) start ();
972 }
973 }
974
975 void
976 _connect_to_perl ()
977 {
978 stash_cf = gv_stashpv ("cf" , 1);
979
980 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
981 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
982 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
983 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
984 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
985 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
986 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
987 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
988 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
989
990 sv_runtime = get_sv ("cf::RUNTIME", 1);
991 sv_upgrade (sv_runtime, SVt_NV);
992
993 cb_global = get_av ("cf::CB_GLOBAL", 1);
994 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
995 cb_object = get_av ("cf::CB_OBJECT", 1);
996 cb_player = get_av ("cf::CB_PLAYER", 1);
997 cb_client = get_av ("cf::CB_CLIENT", 1);
998 cb_type = get_av ("cf::CB_TYPE" , 1);
999 cb_map = get_av ("cf::CB_MAP" , 1);
1000 }
1001
1002 MODULE = cf PACKAGE = cf PREFIX = cf_
1003
1004 BOOT:
1005 {
1006 _connect_to_perl ();
1007
1008 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
1009 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1010
1011 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1012
1013 static const struct {
1014 const char *name;
1015 IV iv;
1016 } *civ, const_iv[] = {
1017 # define const_iv(name) { # name, (IV)name },
1018 const_iv (llevError)
1019 const_iv (llevInfo)
1020 const_iv (llevDebug)
1021 const_iv (llevMonster)
1022
1023 const_iv (MAX_TIME)
1024 const_iv (PLAYER)
1025 const_iv (TRANSPORT)
1026 const_iv (ROD)
1027 const_iv (TREASURE)
1028 const_iv (POTION)
1029 const_iv (FOOD)
1030 const_iv (POISON)
1031 const_iv (BOOK)
1032 const_iv (CLOCK)
1033 const_iv (ARROW)
1034 const_iv (BOW)
1035 const_iv (WEAPON)
1036 const_iv (ARMOUR)
1037 const_iv (PEDESTAL)
1038 const_iv (ALTAR)
1039 const_iv (LOCKED_DOOR)
1040 const_iv (SPECIAL_KEY)
1041 const_iv (MAP)
1042 const_iv (DOOR)
1043 const_iv (KEY)
1044 const_iv (TIMED_GATE)
1045 const_iv (TRIGGER)
1046 const_iv (GRIMREAPER)
1047 const_iv (MAGIC_EAR)
1048 const_iv (TRIGGER_BUTTON)
1049 const_iv (TRIGGER_ALTAR)
1050 const_iv (TRIGGER_PEDESTAL)
1051 const_iv (SHIELD)
1052 const_iv (HELMET)
1053 const_iv (HORN)
1054 const_iv (MONEY)
1055 const_iv (CLASS)
1056 const_iv (GRAVESTONE)
1057 const_iv (AMULET)
1058 const_iv (PLAYERMOVER)
1059 const_iv (TELEPORTER)
1060 const_iv (CREATOR)
1061 const_iv (SKILL)
1062 const_iv (EARTHWALL)
1063 const_iv (GOLEM)
1064 const_iv (THROWN_OBJ)
1065 const_iv (BLINDNESS)
1066 const_iv (GOD)
1067 const_iv (DETECTOR)
1068 const_iv (TRIGGER_MARKER)
1069 const_iv (DEAD_OBJECT)
1070 const_iv (DRINK)
1071 const_iv (MARKER)
1072 const_iv (HOLY_ALTAR)
1073 const_iv (PLAYER_CHANGER)
1074 const_iv (BATTLEGROUND)
1075 const_iv (PEACEMAKER)
1076 const_iv (GEM)
1077 const_iv (FIREWALL)
1078 const_iv (ANVIL)
1079 const_iv (CHECK_INV)
1080 const_iv (MOOD_FLOOR)
1081 const_iv (EXIT)
1082 const_iv (ENCOUNTER)
1083 const_iv (SHOP_FLOOR)
1084 const_iv (SHOP_MAT)
1085 const_iv (RING)
1086 const_iv (FLOOR)
1087 const_iv (FLESH)
1088 const_iv (INORGANIC)
1089 const_iv (SKILL_TOOL)
1090 const_iv (LIGHTER)
1091 const_iv (BUILDABLE_WALL)
1092 const_iv (MISC_OBJECT)
1093 const_iv (LAMP)
1094 const_iv (DUPLICATOR)
1095 const_iv (SPELLBOOK)
1096 const_iv (CLOAK)
1097 const_iv (SPINNER)
1098 const_iv (GATE)
1099 const_iv (BUTTON)
1100 const_iv (CF_HANDLE)
1101 const_iv (HOLE)
1102 const_iv (TRAPDOOR)
1103 const_iv (SIGN)
1104 const_iv (BOOTS)
1105 const_iv (GLOVES)
1106 const_iv (SPELL)
1107 const_iv (SPELL_EFFECT)
1108 const_iv (CONVERTER)
1109 const_iv (BRACERS)
1110 const_iv (POISONING)
1111 const_iv (SAVEBED)
1112 const_iv (WAND)
1113 const_iv (SCROLL)
1114 const_iv (DIRECTOR)
1115 const_iv (GIRDLE)
1116 const_iv (FORCE)
1117 const_iv (POTION_EFFECT)
1118 const_iv (EVENT_CONNECTOR)
1119 const_iv (CLOSE_CON)
1120 const_iv (CONTAINER)
1121 const_iv (ARMOUR_IMPROVER)
1122 const_iv (WEAPON_IMPROVER)
1123 const_iv (SKILLSCROLL)
1124 const_iv (DEEP_SWAMP)
1125 const_iv (IDENTIFY_ALTAR)
1126 const_iv (MENU)
1127 const_iv (RUNE)
1128 const_iv (TRAP)
1129 const_iv (POWER_CRYSTAL)
1130 const_iv (CORPSE)
1131 const_iv (DISEASE)
1132 const_iv (SYMPTOM)
1133 const_iv (BUILDER)
1134 const_iv (MATERIAL)
1135 const_iv (ITEM_TRANSFORMER)
1136
1137 const_iv (NUM_SUBTYPES)
1138
1139 const_iv (ST_BD_BUILD)
1140 const_iv (ST_BD_REMOVE)
1141
1142 const_iv (ST_MAT_FLOOR)
1143 const_iv (ST_MAT_WALL)
1144 const_iv (ST_MAT_ITEM)
1145
1146 const_iv (AT_PHYSICAL)
1147 const_iv (AT_MAGIC)
1148 const_iv (AT_FIRE)
1149 const_iv (AT_ELECTRICITY)
1150 const_iv (AT_COLD)
1151 const_iv (AT_CONFUSION)
1152 const_iv (AT_ACID)
1153 const_iv (AT_DRAIN)
1154 const_iv (AT_WEAPONMAGIC)
1155 const_iv (AT_GHOSTHIT)
1156 const_iv (AT_POISON)
1157 const_iv (AT_SLOW)
1158 const_iv (AT_PARALYZE)
1159 const_iv (AT_TURN_UNDEAD)
1160 const_iv (AT_FEAR)
1161 const_iv (AT_CANCELLATION)
1162 const_iv (AT_DEPLETE)
1163 const_iv (AT_DEATH)
1164 const_iv (AT_CHAOS)
1165 const_iv (AT_COUNTERSPELL)
1166 const_iv (AT_GODPOWER)
1167 const_iv (AT_HOLYWORD)
1168 const_iv (AT_BLIND)
1169 const_iv (AT_INTERNAL)
1170 const_iv (AT_LIFE_STEALING)
1171 const_iv (AT_DISEASE)
1172
1173 const_iv (WEAP_HIT)
1174 const_iv (WEAP_SLASH)
1175 const_iv (WEAP_PIERCE)
1176 const_iv (WEAP_CLEAVE)
1177 const_iv (WEAP_SLICE)
1178 const_iv (WEAP_STAB)
1179 const_iv (WEAP_WHIP)
1180 const_iv (WEAP_CRUSH)
1181 const_iv (WEAP_BLUD)
1182
1183 const_iv (FLAG_ALIVE)
1184 const_iv (FLAG_WIZ)
1185 const_iv (FLAG_REMOVED)
1186 const_iv (FLAG_FREED)
1187 const_iv (FLAG_WAS_WIZ)
1188 const_iv (FLAG_APPLIED)
1189 const_iv (FLAG_UNPAID)
1190 const_iv (FLAG_USE_SHIELD)
1191 const_iv (FLAG_NO_PICK)
1192 const_iv (FLAG_ANIMATE)
1193 const_iv (FLAG_MONSTER)
1194 const_iv (FLAG_FRIENDLY)
1195 const_iv (FLAG_GENERATOR)
1196 const_iv (FLAG_IS_THROWN)
1197 const_iv (FLAG_AUTO_APPLY)
1198 const_iv (FLAG_PLAYER_SOLD)
1199 const_iv (FLAG_SEE_INVISIBLE)
1200 const_iv (FLAG_CAN_ROLL)
1201 const_iv (FLAG_OVERLAY_FLOOR)
1202 const_iv (FLAG_IS_TURNABLE)
1203 const_iv (FLAG_IS_USED_UP)
1204 const_iv (FLAG_IDENTIFIED)
1205 const_iv (FLAG_REFLECTING)
1206 const_iv (FLAG_CHANGING)
1207 const_iv (FLAG_SPLITTING)
1208 const_iv (FLAG_HITBACK)
1209 const_iv (FLAG_STARTEQUIP)
1210 const_iv (FLAG_BLOCKSVIEW)
1211 const_iv (FLAG_UNDEAD)
1212 const_iv (FLAG_SCARED)
1213 const_iv (FLAG_UNAGGRESSIVE)
1214 const_iv (FLAG_REFL_MISSILE)
1215 const_iv (FLAG_REFL_SPELL)
1216 const_iv (FLAG_NO_MAGIC)
1217 const_iv (FLAG_NO_FIX_PLAYER)
1218 const_iv (FLAG_IS_LIGHTABLE)
1219 const_iv (FLAG_TEAR_DOWN)
1220 const_iv (FLAG_RUN_AWAY)
1221 const_iv (FLAG_PICK_UP)
1222 const_iv (FLAG_UNIQUE)
1223 const_iv (FLAG_NO_DROP)
1224 const_iv (FLAG_WIZCAST)
1225 const_iv (FLAG_CAST_SPELL)
1226 const_iv (FLAG_USE_SCROLL)
1227 const_iv (FLAG_USE_RANGE)
1228 const_iv (FLAG_USE_BOW)
1229 const_iv (FLAG_USE_ARMOUR)
1230 const_iv (FLAG_USE_WEAPON)
1231 const_iv (FLAG_USE_RING)
1232 const_iv (FLAG_READY_RANGE)
1233 const_iv (FLAG_READY_BOW)
1234 const_iv (FLAG_XRAYS)
1235 const_iv (FLAG_NO_APPLY)
1236 const_iv (FLAG_IS_FLOOR)
1237 const_iv (FLAG_LIFESAVE)
1238 const_iv (FLAG_NO_STRENGTH)
1239 const_iv (FLAG_SLEEP)
1240 const_iv (FLAG_STAND_STILL)
1241 const_iv (FLAG_RANDOM_MOVE)
1242 const_iv (FLAG_ONLY_ATTACK)
1243 const_iv (FLAG_CONFUSED)
1244 const_iv (FLAG_STEALTH)
1245 const_iv (FLAG_WIZPASS)
1246 const_iv (FLAG_IS_LINKED)
1247 const_iv (FLAG_CURSED)
1248 const_iv (FLAG_DAMNED)
1249 const_iv (FLAG_SEE_ANYWHERE)
1250 const_iv (FLAG_KNOWN_MAGICAL)
1251 const_iv (FLAG_KNOWN_CURSED)
1252 const_iv (FLAG_CAN_USE_SKILL)
1253 const_iv (FLAG_BEEN_APPLIED)
1254 const_iv (FLAG_READY_SCROLL)
1255 const_iv (FLAG_USE_ROD)
1256 const_iv (FLAG_USE_HORN)
1257 const_iv (FLAG_MAKE_INVIS)
1258 const_iv (FLAG_INV_LOCKED)
1259 const_iv (FLAG_IS_WOODED)
1260 const_iv (FLAG_IS_HILLY)
1261 const_iv (FLAG_READY_SKILL)
1262 const_iv (FLAG_READY_WEAPON)
1263 const_iv (FLAG_NO_SKILL_IDENT)
1264 const_iv (FLAG_BLIND)
1265 const_iv (FLAG_SEE_IN_DARK)
1266 const_iv (FLAG_IS_CAULDRON)
1267 const_iv (FLAG_NO_STEAL)
1268 const_iv (FLAG_ONE_HIT)
1269 const_iv (FLAG_CLIENT_SENT)
1270 const_iv (FLAG_BERSERK)
1271 const_iv (FLAG_NEUTRAL)
1272 const_iv (FLAG_NO_ATTACK)
1273 const_iv (FLAG_NO_DAMAGE)
1274 const_iv (FLAG_OBJ_ORIGINAL)
1275 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1276 const_iv (FLAG_ACTIVATE_ON_PUSH)
1277 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1278 const_iv (FLAG_IS_WATER)
1279 const_iv (FLAG_CONTENT_ON_GEN)
1280 const_iv (FLAG_IS_A_TEMPLATE)
1281 const_iv (FLAG_IS_BUILDABLE)
1282 const_iv (FLAG_DESTROY_ON_DEATH)
1283 const_iv (FLAG_NO_MAP_SAVE)
1284
1285 const_iv (NDI_BLACK)
1286 const_iv (NDI_WHITE)
1287 const_iv (NDI_NAVY)
1288 const_iv (NDI_RED)
1289 const_iv (NDI_ORANGE)
1290 const_iv (NDI_BLUE)
1291 const_iv (NDI_DK_ORANGE)
1292 const_iv (NDI_GREEN)
1293 const_iv (NDI_LT_GREEN)
1294 const_iv (NDI_GREY)
1295 const_iv (NDI_BROWN)
1296 const_iv (NDI_GOLD)
1297 const_iv (NDI_TAN)
1298 const_iv (NDI_MAX_COLOR)
1299 const_iv (NDI_COLOR_MASK)
1300 const_iv (NDI_UNIQUE)
1301 const_iv (NDI_ALL)
1302
1303 const_iv (UPD_LOCATION)
1304 const_iv (UPD_FLAGS)
1305 const_iv (UPD_WEIGHT)
1306 const_iv (UPD_FACE)
1307 const_iv (UPD_NAME)
1308 const_iv (UPD_ANIM)
1309 const_iv (UPD_ANIMSPEED)
1310 const_iv (UPD_NROF)
1311
1312 const_iv (UPD_SP_MANA)
1313 const_iv (UPD_SP_GRACE)
1314 const_iv (UPD_SP_DAMAGE)
1315
1316 const_iv (F_APPLIED)
1317 const_iv (F_LOCATION)
1318 const_iv (F_UNPAID)
1319 const_iv (F_MAGIC)
1320 const_iv (F_CURSED)
1321 const_iv (F_DAMNED)
1322 const_iv (F_OPEN)
1323 const_iv (F_NOPICK)
1324 const_iv (F_LOCKED)
1325
1326 const_iv (F_BUY)
1327 const_iv (F_SHOP)
1328 const_iv (F_SELL)
1329
1330 const_iv (P_BLOCKSVIEW)
1331 const_iv (P_PLAYER)
1332 const_iv (P_NO_MAGIC)
1333 const_iv (P_IS_ALIVE)
1334 const_iv (P_NO_CLERIC)
1335 const_iv (P_OUT_OF_MAP)
1336 const_iv (P_NEW_MAP)
1337 const_iv (P_UPTODATE)
1338
1339 const_iv (UP_OBJ_INSERT)
1340 const_iv (UP_OBJ_REMOVE)
1341 const_iv (UP_OBJ_CHANGE)
1342 const_iv (UP_OBJ_FACE)
1343
1344 const_iv (INS_NO_MERGE)
1345 const_iv (INS_ABOVE_FLOOR_ONLY)
1346 const_iv (INS_NO_WALK_ON)
1347 const_iv (INS_ON_TOP)
1348 const_iv (INS_BELOW_ORIGINATOR)
1349 const_iv (INS_MAP_LOAD)
1350
1351 const_iv (WILL_APPLY_HANDLE)
1352 const_iv (WILL_APPLY_TREASURE)
1353 const_iv (WILL_APPLY_EARTHWALL)
1354 const_iv (WILL_APPLY_DOOR)
1355 const_iv (WILL_APPLY_FOOD)
1356
1357 const_iv (SAVE_MODE)
1358 const_iv (SAVE_DIR_MODE)
1359
1360 const_iv (M_PAPER)
1361 const_iv (M_IRON)
1362 const_iv (M_GLASS)
1363 const_iv (M_LEATHER)
1364 const_iv (M_WOOD)
1365 const_iv (M_ORGANIC)
1366 const_iv (M_STONE)
1367 const_iv (M_CLOTH)
1368 const_iv (M_ADAMANT)
1369 const_iv (M_LIQUID)
1370 const_iv (M_SOFT_METAL)
1371 const_iv (M_BONE)
1372 const_iv (M_ICE)
1373 const_iv (M_SPECIAL)
1374
1375 const_iv (SK_EXP_ADD_SKILL)
1376 const_iv (SK_EXP_TOTAL)
1377 const_iv (SK_EXP_NONE)
1378 const_iv (SK_SUBTRACT_SKILL_EXP)
1379 const_iv (SK_EXP_SKILL_ONLY)
1380
1381 const_iv (SK_LOCKPICKING)
1382 const_iv (SK_HIDING)
1383 const_iv (SK_SMITHERY)
1384 const_iv (SK_BOWYER)
1385 const_iv (SK_JEWELER)
1386 const_iv (SK_ALCHEMY)
1387 const_iv (SK_STEALING)
1388 const_iv (SK_LITERACY)
1389 const_iv (SK_BARGAINING)
1390 const_iv (SK_JUMPING)
1391 const_iv (SK_DET_MAGIC)
1392 const_iv (SK_ORATORY)
1393 const_iv (SK_SINGING)
1394 const_iv (SK_DET_CURSE)
1395 const_iv (SK_FIND_TRAPS)
1396 const_iv (SK_MEDITATION)
1397 const_iv (SK_PUNCHING)
1398 const_iv (SK_FLAME_TOUCH)
1399 const_iv (SK_KARATE)
1400 const_iv (SK_CLIMBING)
1401 const_iv (SK_WOODSMAN)
1402 const_iv (SK_INSCRIPTION)
1403 const_iv (SK_ONE_HANDED_WEAPON)
1404 const_iv (SK_MISSILE_WEAPON)
1405 const_iv (SK_THROWING)
1406 const_iv (SK_USE_MAGIC_ITEM)
1407 const_iv (SK_DISARM_TRAPS)
1408 const_iv (SK_SET_TRAP)
1409 const_iv (SK_THAUMATURGY)
1410 const_iv (SK_PRAYING)
1411 const_iv (SK_CLAWING)
1412 const_iv (SK_LEVITATION)
1413 const_iv (SK_SUMMONING)
1414 const_iv (SK_PYROMANCY)
1415 const_iv (SK_EVOCATION)
1416 const_iv (SK_SORCERY)
1417 const_iv (SK_TWO_HANDED_WEAPON)
1418 const_iv (SK_SPARK_TOUCH)
1419 const_iv (SK_SHIVER)
1420 const_iv (SK_ACID_SPLASH)
1421 const_iv (SK_POISON_NAIL)
1422
1423 const_iv (SOUND_NEW_PLAYER)
1424 const_iv (SOUND_FIRE_ARROW)
1425 const_iv (SOUND_LEARN_SPELL)
1426 const_iv (SOUND_FUMBLE_SPELL)
1427 const_iv (SOUND_WAND_POOF)
1428 const_iv (SOUND_OPEN_DOOR)
1429 const_iv (SOUND_PUSH_PLAYER)
1430 const_iv (SOUND_PLAYER_HITS1)
1431 const_iv (SOUND_PLAYER_HITS2)
1432 const_iv (SOUND_PLAYER_HITS3)
1433 const_iv (SOUND_PLAYER_HITS4)
1434 const_iv (SOUND_PLAYER_IS_HIT1)
1435 const_iv (SOUND_PLAYER_IS_HIT2)
1436 const_iv (SOUND_PLAYER_IS_HIT3)
1437 const_iv (SOUND_PLAYER_KILLS)
1438 const_iv (SOUND_PET_IS_KILLED)
1439 const_iv (SOUND_PLAYER_DIES)
1440 const_iv (SOUND_OB_EVAPORATE)
1441 const_iv (SOUND_OB_EXPLODE)
1442 const_iv (SOUND_CLOCK)
1443 const_iv (SOUND_TURN_HANDLE)
1444 const_iv (SOUND_FALL_HOLE)
1445 const_iv (SOUND_DRINK_POISON)
1446 const_iv (SOUND_CAST_SPELL_0)
1447
1448 const_iv (PREFER_LOW)
1449 const_iv (PREFER_HIGH)
1450
1451 const_iv (ATNR_PHYSICAL)
1452 const_iv (ATNR_MAGIC)
1453 const_iv (ATNR_FIRE)
1454 const_iv (ATNR_ELECTRICITY)
1455 const_iv (ATNR_COLD)
1456 const_iv (ATNR_CONFUSION)
1457 const_iv (ATNR_ACID)
1458 const_iv (ATNR_DRAIN)
1459 const_iv (ATNR_WEAPONMAGIC)
1460 const_iv (ATNR_GHOSTHIT)
1461 const_iv (ATNR_POISON)
1462 const_iv (ATNR_SLOW)
1463 const_iv (ATNR_PARALYZE)
1464 const_iv (ATNR_TURN_UNDEAD)
1465 const_iv (ATNR_FEAR)
1466 const_iv (ATNR_CANCELLATION)
1467 const_iv (ATNR_DEPLETE)
1468 const_iv (ATNR_DEATH)
1469 const_iv (ATNR_CHAOS)
1470 const_iv (ATNR_COUNTERSPELL)
1471 const_iv (ATNR_GODPOWER)
1472 const_iv (ATNR_HOLYWORD)
1473 const_iv (ATNR_BLIND)
1474 const_iv (ATNR_INTERNAL)
1475 const_iv (ATNR_LIFE_STEALING)
1476 const_iv (ATNR_DISEASE)
1477
1478 const_iv (MAP_IN_MEMORY)
1479 const_iv (MAP_SWAPPED)
1480 const_iv (MAP_LOADING)
1481 const_iv (MAP_SAVING)
1482
1483 const_iv (KLASS_ATTACHABLE)
1484 const_iv (KLASS_GLOBAL)
1485 const_iv (KLASS_OBJECT)
1486 const_iv (KLASS_CLIENT)
1487 const_iv (KLASS_PLAYER)
1488 const_iv (KLASS_MAP)
1489
1490 const_iv (CS_QUERY_YESNO)
1491 const_iv (CS_QUERY_SINGLECHAR)
1492 const_iv (CS_QUERY_HIDEINPUT)
1493
1494 const_iv (ST_DEAD)
1495 const_iv (ST_SETUP)
1496 const_iv (ST_PLAYING)
1497 const_iv (ST_CUSTOM)
1498
1499 const_iv (ST_CHANGE_CLASS)
1500
1501 const_iv (IO_HEADER)
1502 const_iv (IO_OBJECTS)
1503 const_iv (IO_UNIQUES)
1504
1505 // random map generator
1506 const_iv (LAYOUT_NONE)
1507 const_iv (LAYOUT_ONION)
1508 const_iv (LAYOUT_MAZE)
1509 const_iv (LAYOUT_SPIRAL)
1510 const_iv (LAYOUT_ROGUELIKE)
1511 const_iv (LAYOUT_SNAKE)
1512 const_iv (LAYOUT_SQUARE_SPIRAL)
1513
1514 const_iv (RMOPT_RANDOM)
1515 const_iv (RMOPT_CENTERED)
1516 const_iv (RMOPT_LINEAR)
1517 const_iv (RMOPT_BOTTOM_C)
1518 const_iv (RMOPT_BOTTOM_R)
1519 const_iv (RMOPT_IRR_SPACE)
1520 const_iv (RMOPT_WALL_OFF)
1521 const_iv (RMOPT_WALLS_ONLY)
1522 const_iv (RMOPT_NO_DOORS)
1523
1524 const_iv (SYMMETRY_RANDOM)
1525 const_iv (SYMMETRY_NONE)
1526 const_iv (SYMMETRY_X)
1527 const_iv (SYMMETRY_Y)
1528 const_iv (SYMMETRY_XY)
1529 };
1530
1531 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1532 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1533
1534 static const struct {
1535 const char *name;
1536 int skip;
1537 IV klass;
1538 IV iv;
1539 } *eiv, event_iv[] = {
1540 # define def(klass,name) { "EVENT_" # klass "_" # name, sizeof ("EVENT_" # klass), (IV)KLASS_ ## klass, (IV)EVENT_ ## klass ## _ ## name },
1541 # include "eventinc.h"
1542 # undef def
1543 };
1544
1545 AV *av = get_av ("cf::EVENT", 1);
1546
1547 for (eiv = event_iv + sizeof (event_iv) / sizeof (event_iv [0]); eiv-- > event_iv; )
1548 {
1549 AV *event = newAV ();
1550 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1551 av_push (event, newSViv (eiv->klass));
1552 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1553 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1554 }
1555 }
1556
1557 void _connect_to_perl ()
1558
1559 void _global_reattach ()
1560 CODE:
1561 {
1562 // reattach to all attachable objects in the game.
1563 for_all_clients (ns)
1564 ns->reattach ();
1565
1566 for_all_players (pl)
1567 pl->reattach ();
1568
1569 //TODO
1570 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1571 // i->second->reattach ();
1572
1573 for_all_objects (op)
1574 op->reattach ();
1575 }
1576
1577 NV floor (NV x)
1578
1579 NV ceil (NV x)
1580
1581 NV rndm (...)
1582 CODE:
1583 switch (items)
1584 {
1585 case 0: RETVAL = rndm (); break;
1586 case 1: RETVAL = rndm (SvUV (ST (0))); break;
1587 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break;
1588 default: croak ("cf::rndm requires none, one or two parameters."); break;
1589 }
1590 OUTPUT:
1591 RETVAL
1592
1593 void server_tick ()
1594 CODE:
1595 runtime = SvNVx (sv_runtime);
1596 server_tick ();
1597
1598 void
1599 LOG (int level, char *msg)
1600 PROTOTYPE: $$
1601 C_ARGS: (LogLevel)level, "%s", msg
1602
1603 char *path_combine (char *base, char *path)
1604 PROTOTYPE: $$
1605
1606 char *path_combine_and_normalize (char *base, char *path)
1607 PROTOTYPE: $$
1608
1609 const char *
1610 get_maps_directory (char *path)
1611 PROTOTYPE: $
1612 ALIAS: maps_directory = 0
1613 CODE:
1614 RETVAL = create_pathname (path);
1615 OUTPUT: RETVAL
1616
1617 void
1618 sub_generation_inc ()
1619 CODE:
1620 PL_sub_generation++;
1621
1622 char *
1623 mapdir ()
1624 PROTOTYPE:
1625 ALIAS:
1626 mapdir = 0
1627 uniquedir = 1
1628 tmpdir = 2
1629 confdir = 3
1630 localdir = 4
1631 playerdir = 5
1632 datadir = 6
1633 CODE:
1634 switch (ix)
1635 {
1636 case 0: RETVAL = settings.mapdir ; break;
1637 case 1: RETVAL = settings.uniquedir; break;
1638 case 2: RETVAL = settings.tmpdir ; break;
1639 case 3: RETVAL = settings.confdir ; break;
1640 case 4: RETVAL = settings.localdir ; break;
1641 case 5: RETVAL = settings.playerdir; break;
1642 case 6: RETVAL = settings.datadir ; break;
1643 }
1644 OUTPUT: RETVAL
1645
1646 void abort ()
1647
1648 void fork_abort (char *cause = "cf::fork_abort")
1649
1650 void cleanup (const char *cause, bool make_core = false)
1651
1652 void emergency_save ()
1653
1654 void _exit (int status = EXIT_SUCCESS)
1655
1656 UV sv_2watcher (SV *w)
1657 CODE:
1658 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1659 OUTPUT:
1660 RETVAL
1661
1662 #if _POSIX_MEMLOCK
1663
1664 int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1665
1666 int munlockall ()
1667
1668 #endif
1669
1670 int find_animation (char *text)
1671 PROTOTYPE: $
1672
1673 int random_roll (int min, int max, object *op, int goodbad);
1674
1675 const char *cost_string_from_value(uint64 cost, int approx = 0)
1676
1677 int
1678 exp_to_level (val64 exp)
1679 CODE:
1680 {
1681 int i = 0;
1682
1683 RETVAL = settings.max_level;
1684
1685 for (i = 1; i <= settings.max_level; i++)
1686 {
1687 if (levels[i] > exp)
1688 {
1689 RETVAL = i - 1;
1690 break;
1691 }
1692 }
1693 }
1694 OUTPUT: RETVAL
1695
1696 val64
1697 level_to_min_exp (int level)
1698 CODE:
1699 if (level > settings.max_level)
1700 RETVAL = levels[settings.max_level];
1701 else if (level < 1)
1702 RETVAL = 0;
1703 else
1704 RETVAL = levels[level];
1705 OUTPUT: RETVAL
1706
1707 SV *
1708 resistance_to_string (int atnr)
1709 CODE:
1710 if (atnr >= 0 && atnr < NROFATTACKS)
1711 RETVAL = newSVpv (resist_plus[atnr], 0);
1712 else
1713 XSRETURN_UNDEF;
1714 OUTPUT: RETVAL
1715
1716 MODULE = cf PACKAGE = cf::attachable
1717
1718 int
1719 valid (SV *obj)
1720 CODE:
1721 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1722 OUTPUT:
1723 RETVAL
1724
1725 int mortals_size ()
1726 CODE:
1727 RETVAL = attachable::mortals.size ();
1728 OUTPUT: RETVAL
1729
1730 #object *mortals (U32 index)
1731 # CODE:
1732 # RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1733 # OUTPUT: RETVAL
1734
1735 INCLUDE: $PERL genacc attachable ../include/cfperl.h |
1736
1737 MODULE = cf PACKAGE = cf::global
1738
1739 int invoke (SV *klass, int event, ...)
1740 CODE:
1741 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1742 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1743 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1744 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1745 OUTPUT: RETVAL
1746
1747 MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1748
1749 INCLUDE: $PERL genacc object ../include/object.h |
1750
1751 int invoke (object *op, int event, ...)
1752 CODE:
1753 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1754 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1755 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1756 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1757 OUTPUT: RETVAL
1758
1759 SV *registry (object *op)
1760
1761 int objects_size ()
1762 CODE:
1763 RETVAL = objects.size ();
1764 OUTPUT: RETVAL
1765
1766 object *objects (U32 index)
1767 CODE:
1768 RETVAL = index < objects.size () ? objects [index] : 0;
1769 OUTPUT: RETVAL
1770
1771 int actives_size ()
1772 CODE:
1773 RETVAL = actives.size ();
1774 OUTPUT: RETVAL
1775
1776 object *actives (U32 index)
1777 CODE:
1778 RETVAL = index < actives.size () ? actives [index] : 0;
1779 OUTPUT: RETVAL
1780
1781 # missing properties
1782
1783 object *head (object *op)
1784 PROTOTYPE: $
1785 CODE:
1786 RETVAL = op->head_ ();
1787 OUTPUT: RETVAL
1788
1789 int is_head (object *op)
1790 PROTOTYPE: $
1791 CODE:
1792 RETVAL = op->head_ () == op;
1793 OUTPUT: RETVAL
1794
1795 void
1796 inv (object *obj)
1797 PROTOTYPE: $
1798 PPCODE:
1799 {
1800 object *o;
1801 for (o = obj->inv; o; o = o->below)
1802 XPUSHs (sv_2mortal (to_sv (o)));
1803 }
1804
1805 void
1806 set_animation (object *op, int idx)
1807 CODE:
1808 SET_ANIMATION (op, idx);
1809
1810 int
1811 num_animations (object *op)
1812 CODE:
1813 RETVAL = NUM_ANIMATIONS (op);
1814 OUTPUT: RETVAL
1815
1816 object *find_best_object_match (object *op, const char *match)
1817
1818 object *find_marked_object (object *op)
1819
1820 int need_identify (object *obj);
1821
1822 int apply_shop_mat (object *shop_mat, object *op);
1823
1824 int move (object *op, int dir, object *originator = op)
1825 CODE:
1826 RETVAL = move_ob (op, dir, originator);
1827 OUTPUT:
1828 RETVAL
1829
1830 void apply (object *applier, object *applied, int flags = 0)
1831 CODE:
1832 manual_apply (applied, applier, flags);
1833
1834 void apply_below (object *op)
1835 CODE:
1836 player_apply_below (op);
1837
1838 object *cf_object_present_archname_inside (object *op, char *whatstr)
1839
1840 int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1841
1842 int cf_object_change_map (object *op, int x, int y, maptile *map)
1843
1844 #//TODO
1845 object *clone_ (object *op, int recursive = 0)
1846 CODE:
1847 if (recursive)
1848 RETVAL = object_create_clone (op);
1849 else
1850 {
1851 RETVAL = object::create ();
1852 op->copy_to (RETVAL);
1853 }
1854 OUTPUT: RETVAL
1855
1856 int pay_item (object *op, object *buyer)
1857 CODE:
1858 RETVAL = pay_for_item (op, buyer);
1859 OUTPUT: RETVAL
1860
1861 int pay_amount (object *op, uint64 amount)
1862 CODE:
1863 RETVAL = pay_for_amount (amount, op);
1864 OUTPUT: RETVAL
1865
1866 void pay_player (object *op, uint64 amount)
1867
1868 val64 pay_player_arch (object *op, const char *arch, uint64 amount)
1869
1870 int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0)
1871
1872 void learn_spell (object *op, object *sp, int special_prayer = 0)
1873 CODE:
1874 do_learn_spell (op, sp, special_prayer);
1875
1876 void forget_spell (object *op, object *sp)
1877 CODE:
1878 do_forget_spell (op, query_name (sp));
1879
1880 object *check_for_spell (object *op, char *spellname)
1881 CODE:
1882 RETVAL = check_spell_known (op, spellname);
1883 OUTPUT: RETVAL
1884
1885 int query_money (object *op)
1886 ALIAS: money = 0
1887
1888 val64 query_cost (object *op, object *who, int flags)
1889 ALIAS: cost = 0
1890
1891 void spring_trap (object *op, object *victim)
1892
1893 int check_trigger (object *op, object *cause)
1894
1895 void drop (object *who, object *op)
1896
1897 void pick_up (object *who, object *op)
1898
1899 int cf_object_teleport (object *op, maptile *map, int x, int y)
1900
1901 void update_object (object *op, int action)
1902
1903 object *cf_create_object_by_name (const char *name)
1904
1905 void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0)
1906
1907 void player_lvl_adj (object *who, object *skill = 0)
1908
1909 int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1910
1911 int calc_skill_exp (object *who, object *op, object *skill);
1912
1913 void push_button (object *op);
1914
1915 void use_trigger (object *op);
1916
1917 void add_button_link (object *button, maptile *map, int connected);
1918
1919 void remove_button_link (object *op);
1920
1921
1922 MODULE = cf PACKAGE = cf::object PREFIX = cf_
1923
1924 object *cf_insert_ob_in_ob (object *ob, object *where)
1925
1926 # no clean way to get an object from an archetype - stupid idiotic
1927 # dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1928
1929 object *new (const char *archetype = 0)
1930 PROTOTYPE: ;$
1931 CODE:
1932 RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
1933 OUTPUT:
1934 RETVAL
1935
1936 object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1937 PROTOTYPE: $$$$$$
1938 CODE:
1939 {
1940 int unused_type;
1941 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1942 }
1943
1944 # syntatic sugar for easier use in event callbacks.
1945 const char *options (object *op)
1946 CODE:
1947 RETVAL = op->name;
1948 OUTPUT:
1949 RETVAL
1950
1951 player *contr (object *op)
1952 CODE:
1953 RETVAL = op->contr;
1954 OUTPUT: RETVAL
1955
1956 const char *get_ob_key_value (object *op, const char *key)
1957
1958 bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1)
1959
1960 object *get_nearest_player (object *ob)
1961 ALIAS: nearest_player = 0
1962 PREINIT:
1963 extern object *get_nearest_player (object *);
1964
1965 void rangevector (object *ob, object *other, int flags = 0)
1966 PROTOTYPE: $$;$
1967 PPCODE:
1968 {
1969 rv_vector rv;
1970 get_rangevector (ob, other, &rv, flags);
1971 EXTEND (SP, 5);
1972 PUSHs (newSVuv (rv.distance));
1973 PUSHs (newSViv (rv.distance_x));
1974 PUSHs (newSViv (rv.distance_y));
1975 PUSHs (newSViv (rv.direction));
1976 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part));
1977 }
1978
1979 bool on_same_map_as (object *ob, object *other)
1980 CODE:
1981 RETVAL = on_same_map (ob, other);
1982 OUTPUT: RETVAL
1983
1984 const char *
1985 base_name (object *op, int plural = op->nrof > 1)
1986 CODE:
1987 RETVAL = query_base_name (op, plural);
1988 OUTPUT: RETVAL
1989
1990 object *decrease_ob_nr (object *op, unsigned long i)
1991
1992 MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1993
1994 player *player (object *op)
1995 CODE:
1996 RETVAL = op->contr;
1997 OUTPUT: RETVAL
1998
1999 void check_score (object *op)
2000
2001 void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2002 CODE:
2003 new_draw_info (flags, 0, op, txt);
2004
2005 object *cf_player_send_inventory (object *op)
2006
2007 char *cf_player_get_ip (object *op)
2008 ALIAS: ip = 0
2009
2010 object *cf_player_get_marked_item (object *op)
2011 ALIAS: marked_item = 0
2012
2013 void cf_player_set_marked_item (object *op, object *ob)
2014
2015 partylist *cf_player_get_party (object *op)
2016 ALIAS: party = 0
2017
2018 void cf_player_set_party (object *op, partylist *party)
2019
2020 void kill_player (object *op)
2021
2022 void esrv_update_item (object *op, int what, object *item)
2023 C_ARGS: what, op, item
2024
2025 void clear_los (object *op)
2026
2027 int command_summon (object *op, char *params)
2028
2029 int command_arrest (object *op, char *params)
2030
2031 int command_kick (object *op, char *params)
2032
2033 int command_banish (object *op, char *params)
2034
2035
2036 MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2037
2038 INCLUDE: $PERL genacc player ../include/player.h |
2039
2040 int invoke (player *pl, int event, ...)
2041 CODE:
2042 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2043 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2044 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2045 RETVAL = pl->invoke ((event_type)event, ARG_AV (av), DT_END);
2046 OUTPUT: RETVAL
2047
2048 SV *registry (player *pl)
2049
2050 void
2051 save_stats (player *pl)
2052 CODE:
2053 pl->ob->stats.hp = pl->ob->stats.maxhp;
2054 pl->ob->stats.sp = pl->ob->stats.maxsp;
2055 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2056 pl->orig_stats = pl->ob->stats;
2057
2058 void cf_player_move (player *pl, int dir)
2059
2060 void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2061
2062 bool
2063 cell_visible (player *pl, int dx, int dy)
2064 CODE:
2065 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2066 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
2067 OUTPUT:
2068 RETVAL
2069
2070 void
2071 send (player *pl, SV *packet)
2072 CODE:
2073 {
2074 STRLEN len;
2075 char *buf = SvPVbyte (packet, len);
2076
2077 if (pl->ns)
2078 pl->ns->send_packet (buf, len);
2079 }
2080
2081 int
2082 listening (player *pl, int new_value = -1)
2083 CODE:
2084 RETVAL = pl->listening;
2085 if (new_value >= 0)
2086 pl->listening = new_value;
2087 OUTPUT:
2088 RETVAL
2089
2090 void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2091 PROTOTYPE: $;$$$
2092 PPCODE:
2093 if (GIMME_V != G_VOID)
2094 {
2095 EXTEND (SP, 3);
2096 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
2097 PUSHs (sv_2mortal (newSViv (pl->bed_x)));
2098 PUSHs (sv_2mortal (newSViv (pl->bed_y)));
2099 }
2100 if (map_path) sv_to (map_path, pl->savebed_map);
2101 if (x) sv_to (x, pl->bed_x);
2102 if (y) sv_to (y, pl->bed_y);
2103
2104 void
2105 list ()
2106 PPCODE:
2107 for_all_players (pl)
2108 XPUSHs (sv_2mortal (to_sv (pl)));
2109
2110
2111 MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2112
2113 int invoke (maptile *map, int event, ...)
2114 CODE:
2115 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2116 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2117 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2118 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2119 OUTPUT: RETVAL
2120
2121 SV *registry (maptile *map)
2122
2123 INCLUDE: $PERL genacc maptile ../include/map.h |
2124
2125 void
2126 maptile::instantiate ()
2127
2128 maptile *new ()
2129 PROTOTYPE:
2130 CODE:
2131 RETVAL = new maptile;
2132 OUTPUT:
2133 RETVAL
2134
2135 void
2136 maptile::players ()
2137 PPCODE:
2138 if (GIMME_V == G_SCALAR)
2139 XPUSHs (sv_2mortal (to_sv (THIS->players)));
2140 else if (GIMME_V == G_ARRAY)
2141 {
2142 EXTEND (SP, THIS->players);
2143 for_all_players (pl)
2144 if (pl->ob && pl->ob->map == THIS)
2145 PUSHs (sv_2mortal (to_sv (pl->ob)));
2146 }
2147
2148 void
2149 maptile::set_regiondata (SV *data, SV *plt)
2150 CODE:
2151 {
2152 if (!SvROK (plt) || SvTYPE (SvRV (plt)) != SVt_PVAV)
2153 croak ("maptile::set_regiondata needs arrayref as plt arg");
2154
2155 AV *av = (AV *)SvRV (plt);
2156
2157 region **regionmap = (region **)malloc ((av_len (av) + 1) * sizeof (region *));
2158
2159 for (int i = av_len (av) + 1; i--; )
2160 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2161
2162 THIS->regions = salloc<uint8_t> (THIS->size (), (uint8_t *)SvPVbyte_nolen (data));
2163 THIS->regionmap = regionmap;
2164 }
2165
2166 void play_sound_map (maptile *map, int x, int y, int sound_num)
2167
2168 int out_of_map (maptile *map, int x, int y)
2169
2170 void
2171 trigger (maptile *map, long connection, bool state = true)
2172 CODE:
2173 activate_connection (map, connection, state);
2174
2175 void
2176 get_connection (maptile *map, long connection)
2177 PPCODE:
2178 oblinkpt *obp = get_connection_links (map, connection);
2179 if (obp)
2180 for (objectlink *ol = obp->link; ol; ol = ol->next)
2181 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob)));
2182
2183 object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2184
2185 object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2186
2187 object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2188 C_ARGS: str, map, nx, ny
2189
2190 void
2191 get_map_flags (maptile *map, int x, int y)
2192 PPCODE:
2193 {
2194 maptile *nmap = 0;
2195 I16 nx = 0, ny = 0;
2196 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2197
2198 EXTEND (SP, 4);
2199 PUSHs (sv_2mortal (newSViv (flags)));
2200
2201 if (GIMME_V == G_ARRAY)
2202 {
2203 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap)));
2204 PUSHs (sv_2mortal (newSViv (nx)));
2205 PUSHs (sv_2mortal (newSViv (ny)));
2206 }
2207 }
2208
2209 void
2210 at (maptile *map, unsigned int x, unsigned int y)
2211 PROTOTYPE: $$$
2212 PPCODE:
2213 {
2214 object *o;
2215 maptile *nmap = 0;
2216 I16 nx, ny;
2217
2218 get_map_flags (map, &nmap, x, y, &nx, &ny);
2219
2220 if (nmap)
2221 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2222 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
2223 }
2224
2225 SV *
2226 bot_at (maptile *obj, unsigned int x, unsigned int y)
2227 PROTOTYPE: $$$
2228 ALIAS:
2229 top_at = 1
2230 flags_at = 2
2231 light_at = 3
2232 move_block_at = 4
2233 move_slow_at = 5
2234 move_on_at = 6
2235 move_off_at = 7
2236 INIT:
2237 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2238 CODE:
2239 switch (ix)
2240 {
2241 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break;
2242 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break;
2243 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break;
2244 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break;
2245 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2246 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break;
2247 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break;
2248 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break;
2249 }
2250 OUTPUT: RETVAL
2251
2252 void fix_walls (maptile *map, int x, int y)
2253
2254 void fix_walls_around (maptile *map, int x, int y)
2255
2256 # worst xs function of my life
2257 bool
2258 _create_random_map (\
2259 maptile *self,\
2260 char *wallstyle,\
2261 char *wall_name,\
2262 char *floorstyle,\
2263 char *monsterstyle,\
2264 char *treasurestyle,\
2265 char *layoutstyle,\
2266 char *doorstyle,\
2267 char *decorstyle,\
2268 char *origin_map,\
2269 char *final_map,\
2270 char *exitstyle,\
2271 char *this_map,\
2272 char *exit_on_final_map,\
2273 int xsize,\
2274 int ysize,\
2275 int expand2x,\
2276 int layoutoptions1,\
2277 int layoutoptions2,\
2278 int layoutoptions3,\
2279 int symmetry,\
2280 int difficulty,\
2281 int difficulty_given,\
2282 float difficulty_increase,\
2283 int dungeon_level,\
2284 int dungeon_depth,\
2285 int decoroptions,\
2286 int orientation,\
2287 int origin_y,\
2288 int origin_x,\
2289 U32 random_seed,\
2290 val64 total_map_hp,\
2291 int map_layout_style,\
2292 int treasureoptions,\
2293 int symmetry_used,\
2294 region *region,\
2295 char *custom\
2296 )
2297 CODE:
2298 {
2299 random_map_params rmp;
2300
2301 assign (rmp.wallstyle , wallstyle);
2302 assign (rmp.wall_name , wall_name);
2303 assign (rmp.floorstyle , floorstyle);
2304 assign (rmp.monsterstyle , monsterstyle);
2305 assign (rmp.treasurestyle , treasurestyle);
2306 assign (rmp.layoutstyle , layoutstyle);
2307 assign (rmp.doorstyle , doorstyle);
2308 assign (rmp.decorstyle , decorstyle);
2309 assign (rmp.exitstyle , exitstyle);
2310 assign (rmp.exit_on_final_map, exit_on_final_map);
2311
2312 rmp.origin_map = origin_map;
2313 rmp.final_map = final_map;
2314 rmp.this_map = this_map;
2315 rmp.xsize = xsize;
2316 rmp.ysize = ysize;
2317 rmp.expand2x = expand2x;
2318 rmp.layoutoptions1 = layoutoptions1;
2319 rmp.layoutoptions2 = layoutoptions2;
2320 rmp.layoutoptions3 = layoutoptions3;
2321 rmp.symmetry = symmetry;
2322 rmp.difficulty = difficulty;
2323 rmp.difficulty_given = difficulty_given;
2324 rmp.difficulty_increase = difficulty_increase;
2325 rmp.dungeon_level = dungeon_level;
2326 rmp.dungeon_depth = dungeon_depth;
2327 rmp.decoroptions = decoroptions;
2328 rmp.orientation = orientation;
2329 rmp.origin_y = origin_y;
2330 rmp.origin_x = origin_x;
2331 rmp.random_seed = random_seed;
2332 rmp.total_map_hp = total_map_hp;
2333 rmp.map_layout_style = map_layout_style;
2334 rmp.treasureoptions = treasureoptions;
2335 rmp.symmetry_used = symmetry_used;
2336 rmp.region = region;
2337 rmp.custom = custom;
2338
2339 RETVAL = self->generate_random_map (&rmp);
2340 }
2341 OUTPUT:
2342 RETVAL
2343
2344 MODULE = cf PACKAGE = cf::arch
2345
2346 archetype *find (const char *name)
2347 CODE:
2348 RETVAL = archetype::find (name);
2349 OUTPUT:
2350 RETVAL
2351
2352 archetype *first()
2353 PROTOTYPE:
2354 CODE:
2355 RETVAL = first_archetype;
2356 OUTPUT: RETVAL
2357
2358 INCLUDE: $PERL genacc archetype ../include/object.h |
2359
2360 MODULE = cf PACKAGE = cf::party
2361
2362 partylist *first ()
2363 PROTOTYPE:
2364 CODE:
2365 RETVAL = get_firstparty ();
2366 OUTPUT: RETVAL
2367
2368 INCLUDE: $PERL genacc partylist ../include/player.h |
2369
2370 MODULE = cf PACKAGE = cf::region
2371
2372 void
2373 list ()
2374 PPCODE:
2375 for_all_regions (rgn)
2376 XPUSHs (sv_2mortal (to_sv (rgn)));
2377
2378 region *find (char *name)
2379 PROTOTYPE: $
2380 CODE:
2381 RETVAL = region::find (name);
2382 OUTPUT: RETVAL
2383
2384 region *find_fuzzy (char *name)
2385 PROTOTYPE: $
2386 CODE:
2387 RETVAL = region::find_fuzzy (name);
2388 OUTPUT: RETVAL
2389
2390 INCLUDE: $PERL genacc region ../include/map.h |
2391
2392 MODULE = cf PACKAGE = cf::living
2393
2394 INCLUDE: $PERL genacc living ../include/living.h |
2395
2396 MODULE = cf PACKAGE = cf::settings
2397
2398 INCLUDE: $PERL genacc Settings ../include/global.h |
2399
2400 MODULE = cf PACKAGE = cf::client
2401
2402 INCLUDE: $PERL genacc client ../include/client.h |
2403
2404 int invoke (client *ns, int event, ...)
2405 CODE:
2406 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2407 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2408 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2409 RETVAL = ns->invoke ((event_type)event, ARG_AV (av), DT_END);
2410 OUTPUT: RETVAL
2411
2412 SV *registry (client *ns)
2413
2414 void
2415 list ()
2416 PPCODE:
2417 EXTEND (SP, clients.size ());
2418 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
2419 PUSHs (sv_2mortal (to_sv (*i)));
2420
2421 void
2422 client::send_packet (SV *packet)
2423 CODE:
2424 {
2425 STRLEN len;
2426 char *buf = SvPVbyte (packet, len);
2427
2428 THIS->send_packet (buf, len);
2429 }
2430