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/cvs/deliantra/server/server/cfperl.xs
Revision: 1.162
Committed: Thu Feb 1 19:40:42 2007 UTC (17 years, 4 months ago) by root
Branch: MAIN
Changes since 1.161: +15 -0 lines
Log Message:
load regions from perl, reload on, well, reload

File Contents

# Content
1 /*****************************************************************************/
2 /* CrossFire, A Multiplayer game for the X Window System */
3 /*****************************************************************************/
4
5 /*
6 * This code is placed under the GNU General Public Licence (GPL)
7 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de>
10 *
11 * This program is free software; you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or
14 * (at your option) any later version.
15 *
16 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details.
20 *
21 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
24 */
25
26 #define PLUGIN_NAME "perl"
27 #define PLUGIN_VERSION "cfperl 0.5"
28
29 #include <plugin_common.h>
30 #include <sounds.h>
31 #include <cstdarg>
32 #include <sproto.h>
33
34 #include "loader.h"
35 #include "cfperl.h"
36 #include "shstr.h"
37
38 #include <unistd.h>
39 #if _POSIX_MEMLOCK
40 # include <sys/mman.h>
41 #endif
42
43 #include <EXTERN.h>
44 #include <perl.h>
45 #include <XSUB.h>
46
47 #include "CoroAPI.h"
48 #include "perlxsi.c"
49
50 extern sint64 *levels; // the experience table
51
52 typedef object object_ornull;
53 typedef maptile maptile_ornull;
54
55 #if IVSIZE >= 8
56 typedef IV val64;
57 # define newSVval64 newSViv
58 # define SvVAL64 SvIV
59 #else
60 typedef double val64;
61 # define newSVval64 newSVnv
62 # define SvVAL64 SvNV
63 #endif
64
65 static f_plug_api gethook = cfapi_get_hooks;
66 static f_plug_api object_set_property = cfapi_object_set_property;
67 static f_plug_api object_insert = cfapi_object_insert;
68
69 static PerlInterpreter *perl;
70
71 double runtime;
72
73 global gbl_ev;
74 static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
75 static SV *sv_runtime;
76
77 static HV
78 *stash_cf,
79 *stash_cf_object_wrap,
80 *stash_cf_object_player_wrap,
81 *stash_cf_player_wrap,
82 *stash_cf_map_wrap,
83 *stash_cf_client_wrap,
84 *stash_cf_arch_wrap,
85 *stash_cf_party_wrap,
86 *stash_cf_region_wrap,
87 *stash_cf_living_wrap;
88
89 // helper cast function, returns super class * or 0
90 template<class super>
91 static super *
92 is_a (attachable *at)
93 {
94 //return dynamic_cast<super *>(at); // slower, safer
95 if (typeid (*at) == typeid (super))
96 return static_cast<super *>(at);
97 else
98 return 0;
99 }
100
101 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
102
103 unordered_vector<attachable *> attachable::mortals;
104
105 attachable::~attachable ()
106 {
107 assert (!self);
108 assert (!cb);
109 }
110
111 int
112 attachable::refcnt_cnt () const
113 {
114 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
115 }
116
117 void
118 attachable::sever_self ()
119 {
120 if (HV *self = this->self)
121 {
122 // keep a refcount because sv_unmagic might call attachable_free,
123 // which might clear self, causing sv_unmagic to crash on a now
124 // invalid object.
125 SvREFCNT_inc (self);
126 hv_clear (self);
127 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
128 SvREFCNT_dec (self);
129
130 // self *must* be null now because thats sv_unmagic's job.
131 assert (!this->self);
132 }
133 }
134
135 void
136 attachable::optimise ()
137 {
138 if (self
139 && SvREFCNT (self) == 1
140 && !HvTOTALKEYS (self))
141 sever_self ();
142 }
143
144 // check wether the object really is dead
145 void
146 attachable::do_check ()
147 {
148 if (refcnt_cnt () > 0)
149 return;
150
151 destroy ();
152 }
153
154 void
155 attachable::do_destroy ()
156 {
157 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
158
159 if (cb)
160 {
161 SvREFCNT_dec (cb);
162 cb = 0;
163 }
164
165 if (self)
166 sever_self ();
167
168 mortals.push_back (this);
169 }
170
171 void
172 attachable::destroy ()
173 {
174 if (destroyed ())
175 return;
176
177 flags |= F_DESTROYED;
178 do_destroy ();
179 }
180
181 void
182 attachable::check_mortals ()
183 {
184 static int i = 0;
185
186 for (;;)
187 {
188 if (i >= mortals.size ())
189 {
190 i = 0;
191
192 if (mortals.size () > 1000)
193 fprintf (stderr, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ());
194
195 break;
196 }
197
198 attachable *obj = mortals [i];
199
200 obj->refcnt_chk (); // unborrow from perl, if necessary
201
202 //if (obj->refcnt > 0 || obj->self)
203 if (obj->refcnt || obj->self)
204 {
205 //printf ("%p rc %d\n", obj, obj->refcnt_cnt ());//D
206 ++i; // further delay freeing
207
208 if (!(i & 0x3ff))
209 break;
210 }
211 else
212 {
213 mortals.erase (i);
214 delete obj;
215 }
216 }
217 }
218
219 attachable &
220 attachable::operator =(const attachable &src)
221 {
222 //if (self || cb)
223 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
224
225 attach = src.attach;
226 return *this;
227 }
228
229 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
230
231 static SV *
232 newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
233 {
234 SV *sv;
235
236 if (!ptr)
237 return &PL_sv_undef;
238
239 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
240 return sv_bless (newRV_noinc ((SV *)hv), stash);
241 }
242
243 static int
244 attachable_free (pTHX_ SV *sv, MAGIC *mg)
245 {
246 attachable *at = (attachable *)mg->mg_ptr;
247
248 //TODO: check if transaction behaviour is really required here
249 if (SV *self = (SV *)at->self)
250 {
251 at->self = 0;
252 SvREFCNT_dec (self);
253 }
254
255 // next line makes sense, but most objects still have refcnt 0 by default
256 //at->refcnt_chk ();
257 return 0;
258 }
259
260 MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
261
262 static SV *
263 newSVattachable (attachable *obj, HV *stash)
264 {
265 if (!obj)
266 return &PL_sv_undef;
267
268 if (!obj->self)
269 {
270 obj->self = newHV ();
271 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
272
273 // now bless the object _once_
274 return sv_bless (newRV_inc ((SV *)obj->self), stash);
275 }
276 else
277 {
278 SV *sv = newRV_inc ((SV *)obj->self);
279
280 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
281 SvAMAGIC_on (sv);
282
283 return sv;
284 }
285 }
286
287 static void
288 clearSVptr (SV *sv)
289 {
290 if (SvROK (sv))
291 sv = SvRV (sv);
292
293 hv_clear ((HV *)sv);
294 sv_unmagic (sv, PERL_MAGIC_ext);
295 }
296
297 static long
298 SvPTR (SV *sv, const char *klass)
299 {
300 if (!sv_derived_from (sv, klass))
301 croak ("object of type %s expected", klass);
302
303 MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext);
304
305 if (!mg)
306 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
307
308 return (long)mg->mg_ptr;
309 }
310
311 static long
312 SvPTR_ornull (SV *sv, const char *klass)
313 {
314 if (SvOK (sv))
315 return SvPTR (sv, klass);
316 else
317 return 0;
318 }
319
320 inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; }
321 inline SV *to_sv (const char * v) { return newSVpv (v, 0); }
322 inline SV *to_sv (bool v) { return newSViv (v); }
323 inline SV *to_sv ( signed char v) { return newSViv (v); }
324 inline SV *to_sv (unsigned char v) { return newSViv (v); }
325 inline SV *to_sv ( signed short v) { return newSViv (v); }
326 inline SV *to_sv (unsigned short v) { return newSVuv (v); }
327 inline SV *to_sv ( signed int v) { return newSViv (v); }
328 inline SV *to_sv (unsigned int v) { return newSVuv (v); }
329 inline SV *to_sv ( signed long v) { return newSViv (v); }
330 inline SV *to_sv (unsigned long v) { return newSVuv (v); }
331 inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
332 inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
333 inline SV *to_sv (float v) { return newSVnv (v); }
334 inline SV *to_sv (double v) { return newSVnv (v); }
335 inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
336 inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
337 inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
338 inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
339 inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
340 inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
341 inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
342 inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
343
344 inline SV *to_sv (object & v) { return to_sv (&v); }
345 inline SV *to_sv (living & v) { return to_sv (&v); }
346
347 inline SV *to_sv (facetile * v) { return to_sv (v->name); }
348 inline SV *to_sv (treasurelist * v) { return to_sv (v->name); }
349
350 inline SV *to_sv (UUID v)
351 {
352 char buf[128];
353 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
354 return newSVpv (buf, 0);
355 }
356
357 inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; }
358 inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
359 inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
360 inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
361 inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
362 inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
363 inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
364 inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
365 inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
366 inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
367 inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
368 inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
369 inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
370 inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
371 inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
372 inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
373 inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
374 inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
375 inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
376 inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
377 inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
378 inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
379 inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
380 inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
381
382 inline void sv_to (SV *sv, facetile * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; }
383 inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); }
384
385 template<class T>
386 inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
387
388 template<int N>
389 inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
390
391 inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
392 inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
393 inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
394 inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
395 inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
396
397 inline void sv_to (SV *sv, UUID &v)
398 {
399 unsigned int version;
400
401 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
402 croak ("unparsable uuid: %s", SvPV_nolen (sv));
403 }
404
405 inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
406
407 static SV *
408 newSVdt_va (va_list &ap, data_type type)
409 {
410 SV *sv;
411
412 switch (type)
413 {
414 case DT_INT:
415 sv = newSViv (va_arg (ap, int));
416 break;
417
418 case DT_INT64:
419 sv = newSVval64 ((val64)va_arg (ap, sint64));
420 break;
421
422 case DT_DOUBLE:
423 sv = newSVnv (va_arg (ap, double));
424 break;
425
426 case DT_STRING:
427 {
428 char *str = (char *)va_arg (ap, const char *);
429 sv = str ? newSVpv (str, 0) : &PL_sv_undef;
430 }
431 break;
432
433 case DT_DATA:
434 {
435 char *str = (char *)va_arg (ap, const void *);
436 int len = va_arg (ap, int);
437 sv = str ? newSVpv (str, len) : &PL_sv_undef;
438 }
439 break;
440
441 case DT_OBJECT:
442 sv = to_sv (va_arg (ap, object *));
443 break;
444
445 case DT_MAP:
446 // va_arg (object *) when void * is passed is an XSI extension
447 sv = to_sv (va_arg (ap, maptile *));
448 break;
449
450 case DT_CLIENT:
451 sv = to_sv (va_arg (ap, client *));
452 break;
453
454 case DT_PLAYER:
455 sv = to_sv (va_arg (ap, player *));
456 break;
457
458 case DT_ARCH:
459 sv = to_sv (va_arg (ap, archetype *));
460 break;
461
462 case DT_PARTY:
463 sv = to_sv (va_arg (ap, partylist *));
464 break;
465
466 case DT_REGION:
467 sv = to_sv (va_arg (ap, region *));
468 break;
469
470 default:
471 assert (("unhandled type in newSVdt_va", 0));
472 }
473
474 return sv;
475 }
476
477 static SV *
478 newSVdt (data_type type, ...)
479 {
480 va_list ap;
481
482 va_start (ap, type);
483 SV *sv = newSVdt_va (ap, type);
484 va_end (ap);
485
486 return sv;
487 }
488
489 static SV *
490 newSVcfapi (int type, ...)
491 {
492 SV *sv;
493
494 va_list ap;
495 va_start (ap, type);
496
497 switch (type)
498 {
499 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
500 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
501 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
502 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
503 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
504 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
505 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
506 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
507 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
508 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
509
510 default:
511 assert (("unhandled type in newSVcfapi", 0));
512 }
513
514 va_end (ap);
515
516 return sv;
517 }
518
519 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
520
521 SV *
522 registry (attachable *ext)
523 {
524 if (!ext->cb)
525 ext->cb = newAV ();
526
527 return newRV_inc ((SV *)ext->cb);
528 }
529
530 /////////////////////////////////////////////////////////////////////////////
531
532 extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
533 {
534 return 0;
535 }
536
537 static CommArray_s rtn_cmd;
538
539 static int
540 runPluginCommand (object *obj, char *params)
541 {
542 return -1;
543 }
544
545 extern "C" void *cfperl_getPluginProperty (int *type, ...)
546 {
547 va_list args;
548 char *propname;
549 int i;
550 va_start (args, type);
551 propname = va_arg (args, char *);
552 //printf ("Property name: %s\n", propname);
553
554 if (!strcmp (propname, "command?"))
555 return NULL;
556 else if (!strcmp (propname, "Identification"))
557 {
558 va_end (args);
559 return (void *)PLUGIN_NAME;
560 }
561 else if (!strcmp (propname, "FullName"))
562 {
563 va_end (args);
564 return (void *)PLUGIN_VERSION;
565 }
566 else
567 va_end (args);
568
569 return NULL;
570 }
571
572 extern "C" int cfperl_postInitPlugin ()
573 {
574 int hooktype = 1;
575 int rtype = 0;
576
577 cf_init_plugin (gethook);
578
579 return 0;
580 }
581
582 extern "C" int cfperl_closePlugin ()
583 {
584 return 0;
585 }
586
587 void
588 cfperl_init ()
589 {
590 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0);
591 perl = perl_alloc ();
592 perl_construct (perl);
593
594 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
595
596 char *argv[] = {
597 "",
598 "-e"
599 "use Event; use Coro;" // required for bootstrap
600 "cf->bootstrap;" // required for datadir :*>
601 "unshift @INC, cf::datadir ();"
602 "require cf;"
603 };
604
605 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl))
606 {
607 printf ("unable to initialize perl-interpreter, aborting.\n");
608 exit (EXIT_FAILURE);
609 }
610
611 {
612 dSP;
613
614 PUSHMARK (SP);
615 PUTBACK;
616 call_pv ("cf::init", G_DISCARD | G_VOID);
617 }
618 }
619
620 void cfperl_main ()
621 {
622 dSP;
623
624 PUSHMARK (SP);
625 PUTBACK;
626 call_pv ("cf::main", G_DISCARD | G_VOID);
627 }
628
629 void
630 attachable::instantiate ()
631 {
632 if (attach)
633 {
634 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END);
635 attach = 0;
636 }
637 }
638
639 void
640 attachable::reattach ()
641 {
642 optimise ();
643 //TODO: check for _attachment's, very important for restarts
644 invoke (EVENT_ATTACHABLE_REATTACH, DT_END);
645 }
646
647 static event_klass klass_of[NUM_EVENT_TYPES] = {
648 # define def(type,name) KLASS_ ## type,
649 # include "eventinc.h"
650 # undef def
651 };
652
653 #define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
654
655 static void
656 gather_callbacks (AV *&callbacks, AV *registry, event_type event)
657 {
658 // event must be in array
659 if (event >= 0 && event <= AvFILLp (registry))
660 {
661 SV *cbs_ = AvARRAY (registry)[event];
662
663 // element must be list of callback entries
664 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
665 {
666 AV *cbs = (AV *)SvRV (cbs_);
667
668 // no callback entries, no callbacks to call
669 if (AvFILLp (cbs) >= 0)
670 {
671 if (!callbacks)
672 {
673 callbacks = newAV ();
674 av_extend (callbacks, 16);
675 }
676
677 // never use SvREFCNT_inc to copy values, but its ok here :)
678 for (int i = 0; i <= AvFILLp (cbs); ++i)
679 av_push (callbacks, SvREFCNT_inc (AvARRAY (cbs)[i]));
680 }
681 }
682 }
683 }
684
685 void
686 attachable::gather_callbacks (AV *&callbacks, event_type event) const
687 {
688 ::gather_callbacks (callbacks, cb_attachable, event);
689
690 if (cb)
691 ::gather_callbacks (callbacks, cb, event);
692 }
693
694 void
695 global::gather_callbacks (AV *&callbacks, event_type event) const
696 {
697 ::gather_callbacks (callbacks, cb_object, event);
698 }
699
700 void
701 object::gather_callbacks (AV *&callbacks, event_type event) const
702 {
703 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type))
704 {
705 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES];
706
707 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
708 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
709 }
710
711 if (type <= AvFILLp (cb_type))
712 {
713 SV *registry = AvARRAY (cb_type)[type];
714
715 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
716 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
717 }
718
719 attachable::gather_callbacks (callbacks, event);
720 ::gather_callbacks (callbacks, cb_object, event);
721 }
722
723 void
724 archetype::gather_callbacks (AV *&callbacks, event_type event) const
725 {
726 attachable::gather_callbacks (callbacks, event);
727 //TODO//::gather_callbacks (callbacks, cb_archetype, event);
728 }
729
730 void
731 client::gather_callbacks (AV *&callbacks, event_type event) const
732 {
733 attachable::gather_callbacks (callbacks, event);
734 ::gather_callbacks (callbacks, cb_client, event);
735 }
736
737 void
738 player::gather_callbacks (AV *&callbacks, event_type event) const
739 {
740 attachable::gather_callbacks (callbacks, event);
741 ::gather_callbacks (callbacks, cb_player, event);
742 }
743
744 void
745 maptile::gather_callbacks (AV *&callbacks, event_type event) const
746 {
747 attachable::gather_callbacks (callbacks, event);
748 ::gather_callbacks (callbacks, cb_map, event);
749 }
750
751 bool
752 attachable::invoke (event_type event, ...)
753 {
754 data_type dt;
755 va_list ap;
756
757 va_start (ap, event);
758
759 // callback call ordering should be:
760 // 1. per-object callback
761 // 2. per-class object
762 // 3. per-type callback
763 // 4. global callbacks
764
765 AV *callbacks = 0;
766 gather_callbacks (callbacks, event);
767
768 // short-circuit processing if no callbacks found/defined
769 if (!callbacks)
770 return 0;
771
772 CALL_BEGIN (3);
773 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
774 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
775
776 //TODO: unhack
777 if (object *op = is_a<object>(this)) CALL_ARG_SV (newSVdt (DT_OBJECT, op));
778 else if (player *pl = is_a<player>(this)) CALL_ARG_SV (newSVdt (DT_PLAYER, pl));
779 else if (client *ns = is_a<client>(this)) CALL_ARG_SV (newSVdt (DT_CLIENT, ns));
780 else if (maptile *m = is_a<maptile>(this)) CALL_ARG_SV (newSVdt (DT_MAP, m));
781 else if (global *gl = is_a<global>(this)) /*nop*/;
782 else
783 abort (); //TODO
784
785 for (;;)
786 {
787 dt = (data_type) va_arg (ap, int);
788
789 if (dt == DT_END)
790 break;
791 else if (dt == DT_AV)
792 {
793 AV *av = va_arg (ap, AV *);
794
795 for (int i = 0; i <= av_len (av); ++i)
796 XPUSHs (*av_fetch (av, i, 1));
797 }
798 else
799 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
800 }
801
802 va_end (ap);
803
804 CALL_CALL ("cf::do_invoke", G_SCALAR);
805 count = count > 0 ? POPi : 0;
806
807 CALL_END;
808
809 return count;
810 }
811
812 SV *
813 cfperl_result (int idx)
814 {
815 AV *av = get_av ("cfperl::invoke_results", 0);
816 if (!av)
817 return &PL_sv_undef;
818
819 SV **sv = av_fetch (av, idx, 0);
820 if (!sv)
821 return &PL_sv_undef;
822
823 return *sv;
824 }
825
826 int
827 cfperl_result_INT (int idx)
828 {
829 return SvIV (cfperl_result (idx));
830 }
831
832 double
833 cfperl_result_DOUBLE (int idx)
834 {
835 return SvNV (cfperl_result (idx));
836 }
837
838 /////////////////////////////////////////////////////////////////////////////
839
840 void
841 cfperl_emergency_save ()
842 {
843 CALL_BEGIN (0);
844 CALL_CALL ("cf::emergency_save", G_VOID);
845 CALL_END;
846 }
847
848 maptile *
849 maptile::find_sync (const char *path, maptile *origin)
850 {
851 CALL_BEGIN (2);
852 CALL_ARG (path);
853 CALL_ARG (origin);
854 CALL_CALL ("cf::map::find_sync", G_SCALAR);
855
856 maptile *retval;
857
858 if (count)
859 sv_to (POPs, retval);
860 else
861 retval = 0;
862
863 CALL_END;
864
865 return retval;
866 }
867
868 maptile *
869 maptile::find_async (const char *path, maptile *origin)
870 {
871 CALL_BEGIN (2);
872 CALL_ARG (path);
873 CALL_ARG (origin);
874 CALL_CALL ("cf::map::find_async", G_SCALAR);
875
876 maptile *retval;
877
878 if (count)
879 sv_to (POPs, retval);
880 else
881 retval = 0;
882
883 CALL_END;
884
885 return retval;
886 }
887
888 void
889 maptile::do_load_sync ()
890 {
891 CALL_BEGIN (1);
892 CALL_ARG (this);
893 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
894 CALL_END;
895 }
896
897 void
898 maptile::change_all_map_light (int change)
899 {
900 CALL_BEGIN (1);
901 CALL_ARG (change);
902 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
903 CALL_END;
904 }
905
906 void
907 object::enter_exit (object *exit)
908 {
909 if (type != PLAYER)
910 return;
911
912 CALL_BEGIN (2);
913 CALL_ARG (this);
914 CALL_ARG (exit);
915 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
916 CALL_END;
917 }
918
919 /////////////////////////////////////////////////////////////////////////////
920
921 struct EventAPI *watcher_base::GEventAPI;
922 struct CoroAPI *coroapi::GCoroAPI;
923
924 int coroapi::cede_counter;
925
926 static void iw_dispatch (pe_event *ev)
927 {
928 iw *w = (iw *)ev->ext_data;
929 w->call (*w);
930 }
931
932 void
933 iw::alloc ()
934 {
935 pe = GEventAPI->new_idle (0, 0);
936
937 WaREENTRANT_off (pe);
938 pe->base.callback = (void *)iw_dispatch;
939 pe->base.ext_data = (void *)this;
940 }
941
942 static void iow_dispatch (pe_event *ev)
943 {
944 iow *w = (iow *)ev->ext_data;
945 w->call (*w, ((pe_ioevent *)ev)->got);
946 }
947
948 void
949 iow::alloc ()
950 {
951 pe = GEventAPI->new_io (0, 0);
952
953 WaREENTRANT_off (pe);
954 pe->base.callback = (void *)iow_dispatch;
955 pe->base.ext_data = (void *)this;
956
957 pe->fd = -1;
958 pe->poll = 0;
959 }
960
961 void
962 iow::fd (int fd)
963 {
964 pe->fd = fd;
965 }
966
967 int
968 iow::poll ()
969 {
970 return pe->poll;
971 }
972
973 void
974 iow::poll (int events)
975 {
976 if (pe->poll != events)
977 {
978 if (pe->poll) stop ();
979 pe->poll = events;
980 if (pe->poll) start ();
981 }
982 }
983
984 void
985 _connect_to_perl ()
986 {
987 stash_cf = gv_stashpv ("cf" , 1);
988
989 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
990 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
991 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
992 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
993 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
994 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
995 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
996 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
997 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
998
999 sv_runtime = get_sv ("cf::RUNTIME", 1);
1000 sv_upgrade (sv_runtime, SVt_NV);
1001
1002 cb_global = get_av ("cf::CB_GLOBAL", 1);
1003 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1004 cb_object = get_av ("cf::CB_OBJECT", 1);
1005 cb_player = get_av ("cf::CB_PLAYER", 1);
1006 cb_client = get_av ("cf::CB_CLIENT", 1);
1007 cb_type = get_av ("cf::CB_TYPE" , 1);
1008 cb_map = get_av ("cf::CB_MAP" , 1);
1009 }
1010
1011 MODULE = cf PACKAGE = cf PREFIX = cf_
1012
1013 BOOT:
1014 {
1015 _connect_to_perl ();
1016
1017 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
1018 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1019
1020 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1021
1022 static const struct {
1023 const char *name;
1024 IV iv;
1025 } *civ, const_iv[] = {
1026 # define const_iv(name) { # name, (IV)name },
1027 const_iv (llevError)
1028 const_iv (llevInfo)
1029 const_iv (llevDebug)
1030 const_iv (llevMonster)
1031
1032 const_iv (MAX_TIME)
1033 const_iv (PLAYER)
1034 const_iv (TRANSPORT)
1035 const_iv (ROD)
1036 const_iv (TREASURE)
1037 const_iv (POTION)
1038 const_iv (FOOD)
1039 const_iv (POISON)
1040 const_iv (BOOK)
1041 const_iv (CLOCK)
1042 const_iv (ARROW)
1043 const_iv (BOW)
1044 const_iv (WEAPON)
1045 const_iv (ARMOUR)
1046 const_iv (PEDESTAL)
1047 const_iv (ALTAR)
1048 const_iv (LOCKED_DOOR)
1049 const_iv (SPECIAL_KEY)
1050 const_iv (MAP)
1051 const_iv (DOOR)
1052 const_iv (KEY)
1053 const_iv (TIMED_GATE)
1054 const_iv (TRIGGER)
1055 const_iv (GRIMREAPER)
1056 const_iv (MAGIC_EAR)
1057 const_iv (TRIGGER_BUTTON)
1058 const_iv (TRIGGER_ALTAR)
1059 const_iv (TRIGGER_PEDESTAL)
1060 const_iv (SHIELD)
1061 const_iv (HELMET)
1062 const_iv (HORN)
1063 const_iv (MONEY)
1064 const_iv (CLASS)
1065 const_iv (GRAVESTONE)
1066 const_iv (AMULET)
1067 const_iv (PLAYERMOVER)
1068 const_iv (TELEPORTER)
1069 const_iv (CREATOR)
1070 const_iv (SKILL)
1071 const_iv (EARTHWALL)
1072 const_iv (GOLEM)
1073 const_iv (THROWN_OBJ)
1074 const_iv (BLINDNESS)
1075 const_iv (GOD)
1076 const_iv (DETECTOR)
1077 const_iv (TRIGGER_MARKER)
1078 const_iv (DEAD_OBJECT)
1079 const_iv (DRINK)
1080 const_iv (MARKER)
1081 const_iv (HOLY_ALTAR)
1082 const_iv (PLAYER_CHANGER)
1083 const_iv (BATTLEGROUND)
1084 const_iv (PEACEMAKER)
1085 const_iv (GEM)
1086 const_iv (FIREWALL)
1087 const_iv (ANVIL)
1088 const_iv (CHECK_INV)
1089 const_iv (MOOD_FLOOR)
1090 const_iv (EXIT)
1091 const_iv (ENCOUNTER)
1092 const_iv (SHOP_FLOOR)
1093 const_iv (SHOP_MAT)
1094 const_iv (RING)
1095 const_iv (FLOOR)
1096 const_iv (FLESH)
1097 const_iv (INORGANIC)
1098 const_iv (SKILL_TOOL)
1099 const_iv (LIGHTER)
1100 const_iv (BUILDABLE_WALL)
1101 const_iv (MISC_OBJECT)
1102 const_iv (LAMP)
1103 const_iv (DUPLICATOR)
1104 const_iv (SPELLBOOK)
1105 const_iv (CLOAK)
1106 const_iv (SPINNER)
1107 const_iv (GATE)
1108 const_iv (BUTTON)
1109 const_iv (CF_HANDLE)
1110 const_iv (HOLE)
1111 const_iv (TRAPDOOR)
1112 const_iv (SIGN)
1113 const_iv (BOOTS)
1114 const_iv (GLOVES)
1115 const_iv (SPELL)
1116 const_iv (SPELL_EFFECT)
1117 const_iv (CONVERTER)
1118 const_iv (BRACERS)
1119 const_iv (POISONING)
1120 const_iv (SAVEBED)
1121 const_iv (WAND)
1122 const_iv (SCROLL)
1123 const_iv (DIRECTOR)
1124 const_iv (GIRDLE)
1125 const_iv (FORCE)
1126 const_iv (POTION_EFFECT)
1127 const_iv (EVENT_CONNECTOR)
1128 const_iv (CLOSE_CON)
1129 const_iv (CONTAINER)
1130 const_iv (ARMOUR_IMPROVER)
1131 const_iv (WEAPON_IMPROVER)
1132 const_iv (SKILLSCROLL)
1133 const_iv (DEEP_SWAMP)
1134 const_iv (IDENTIFY_ALTAR)
1135 const_iv (MENU)
1136 const_iv (RUNE)
1137 const_iv (TRAP)
1138 const_iv (POWER_CRYSTAL)
1139 const_iv (CORPSE)
1140 const_iv (DISEASE)
1141 const_iv (SYMPTOM)
1142 const_iv (BUILDER)
1143 const_iv (MATERIAL)
1144 const_iv (ITEM_TRANSFORMER)
1145
1146 const_iv (NUM_SUBTYPES)
1147
1148 const_iv (ST_BD_BUILD)
1149 const_iv (ST_BD_REMOVE)
1150
1151 const_iv (ST_MAT_FLOOR)
1152 const_iv (ST_MAT_WALL)
1153 const_iv (ST_MAT_ITEM)
1154
1155 const_iv (AT_PHYSICAL)
1156 const_iv (AT_MAGIC)
1157 const_iv (AT_FIRE)
1158 const_iv (AT_ELECTRICITY)
1159 const_iv (AT_COLD)
1160 const_iv (AT_CONFUSION)
1161 const_iv (AT_ACID)
1162 const_iv (AT_DRAIN)
1163 const_iv (AT_WEAPONMAGIC)
1164 const_iv (AT_GHOSTHIT)
1165 const_iv (AT_POISON)
1166 const_iv (AT_SLOW)
1167 const_iv (AT_PARALYZE)
1168 const_iv (AT_TURN_UNDEAD)
1169 const_iv (AT_FEAR)
1170 const_iv (AT_CANCELLATION)
1171 const_iv (AT_DEPLETE)
1172 const_iv (AT_DEATH)
1173 const_iv (AT_CHAOS)
1174 const_iv (AT_COUNTERSPELL)
1175 const_iv (AT_GODPOWER)
1176 const_iv (AT_HOLYWORD)
1177 const_iv (AT_BLIND)
1178 const_iv (AT_INTERNAL)
1179 const_iv (AT_LIFE_STEALING)
1180 const_iv (AT_DISEASE)
1181
1182 const_iv (WEAP_HIT)
1183 const_iv (WEAP_SLASH)
1184 const_iv (WEAP_PIERCE)
1185 const_iv (WEAP_CLEAVE)
1186 const_iv (WEAP_SLICE)
1187 const_iv (WEAP_STAB)
1188 const_iv (WEAP_WHIP)
1189 const_iv (WEAP_CRUSH)
1190 const_iv (WEAP_BLUD)
1191
1192 const_iv (FLAG_ALIVE)
1193 const_iv (FLAG_WIZ)
1194 const_iv (FLAG_REMOVED)
1195 const_iv (FLAG_FREED)
1196 const_iv (FLAG_WAS_WIZ)
1197 const_iv (FLAG_APPLIED)
1198 const_iv (FLAG_UNPAID)
1199 const_iv (FLAG_USE_SHIELD)
1200 const_iv (FLAG_NO_PICK)
1201 const_iv (FLAG_ANIMATE)
1202 const_iv (FLAG_MONSTER)
1203 const_iv (FLAG_FRIENDLY)
1204 const_iv (FLAG_GENERATOR)
1205 const_iv (FLAG_IS_THROWN)
1206 const_iv (FLAG_AUTO_APPLY)
1207 const_iv (FLAG_PLAYER_SOLD)
1208 const_iv (FLAG_SEE_INVISIBLE)
1209 const_iv (FLAG_CAN_ROLL)
1210 const_iv (FLAG_OVERLAY_FLOOR)
1211 const_iv (FLAG_IS_TURNABLE)
1212 const_iv (FLAG_IS_USED_UP)
1213 const_iv (FLAG_IDENTIFIED)
1214 const_iv (FLAG_REFLECTING)
1215 const_iv (FLAG_CHANGING)
1216 const_iv (FLAG_SPLITTING)
1217 const_iv (FLAG_HITBACK)
1218 const_iv (FLAG_STARTEQUIP)
1219 const_iv (FLAG_BLOCKSVIEW)
1220 const_iv (FLAG_UNDEAD)
1221 const_iv (FLAG_SCARED)
1222 const_iv (FLAG_UNAGGRESSIVE)
1223 const_iv (FLAG_REFL_MISSILE)
1224 const_iv (FLAG_REFL_SPELL)
1225 const_iv (FLAG_NO_MAGIC)
1226 const_iv (FLAG_NO_FIX_PLAYER)
1227 const_iv (FLAG_IS_LIGHTABLE)
1228 const_iv (FLAG_TEAR_DOWN)
1229 const_iv (FLAG_RUN_AWAY)
1230 const_iv (FLAG_PICK_UP)
1231 const_iv (FLAG_UNIQUE)
1232 const_iv (FLAG_NO_DROP)
1233 const_iv (FLAG_WIZCAST)
1234 const_iv (FLAG_CAST_SPELL)
1235 const_iv (FLAG_USE_SCROLL)
1236 const_iv (FLAG_USE_RANGE)
1237 const_iv (FLAG_USE_BOW)
1238 const_iv (FLAG_USE_ARMOUR)
1239 const_iv (FLAG_USE_WEAPON)
1240 const_iv (FLAG_USE_RING)
1241 const_iv (FLAG_READY_RANGE)
1242 const_iv (FLAG_READY_BOW)
1243 const_iv (FLAG_XRAYS)
1244 const_iv (FLAG_NO_APPLY)
1245 const_iv (FLAG_IS_FLOOR)
1246 const_iv (FLAG_LIFESAVE)
1247 const_iv (FLAG_NO_STRENGTH)
1248 const_iv (FLAG_SLEEP)
1249 const_iv (FLAG_STAND_STILL)
1250 const_iv (FLAG_RANDOM_MOVE)
1251 const_iv (FLAG_ONLY_ATTACK)
1252 const_iv (FLAG_CONFUSED)
1253 const_iv (FLAG_STEALTH)
1254 const_iv (FLAG_WIZPASS)
1255 const_iv (FLAG_IS_LINKED)
1256 const_iv (FLAG_CURSED)
1257 const_iv (FLAG_DAMNED)
1258 const_iv (FLAG_SEE_ANYWHERE)
1259 const_iv (FLAG_KNOWN_MAGICAL)
1260 const_iv (FLAG_KNOWN_CURSED)
1261 const_iv (FLAG_CAN_USE_SKILL)
1262 const_iv (FLAG_BEEN_APPLIED)
1263 const_iv (FLAG_READY_SCROLL)
1264 const_iv (FLAG_USE_ROD)
1265 const_iv (FLAG_USE_HORN)
1266 const_iv (FLAG_MAKE_INVIS)
1267 const_iv (FLAG_INV_LOCKED)
1268 const_iv (FLAG_IS_WOODED)
1269 const_iv (FLAG_IS_HILLY)
1270 const_iv (FLAG_READY_SKILL)
1271 const_iv (FLAG_READY_WEAPON)
1272 const_iv (FLAG_NO_SKILL_IDENT)
1273 const_iv (FLAG_BLIND)
1274 const_iv (FLAG_SEE_IN_DARK)
1275 const_iv (FLAG_IS_CAULDRON)
1276 const_iv (FLAG_NO_STEAL)
1277 const_iv (FLAG_ONE_HIT)
1278 const_iv (FLAG_CLIENT_SENT)
1279 const_iv (FLAG_BERSERK)
1280 const_iv (FLAG_NEUTRAL)
1281 const_iv (FLAG_NO_ATTACK)
1282 const_iv (FLAG_NO_DAMAGE)
1283 const_iv (FLAG_OBJ_ORIGINAL)
1284 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1285 const_iv (FLAG_ACTIVATE_ON_PUSH)
1286 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1287 const_iv (FLAG_IS_WATER)
1288 const_iv (FLAG_CONTENT_ON_GEN)
1289 const_iv (FLAG_IS_A_TEMPLATE)
1290 const_iv (FLAG_IS_BUILDABLE)
1291 const_iv (FLAG_DESTROY_ON_DEATH)
1292 const_iv (FLAG_NO_MAP_SAVE)
1293
1294 const_iv (NDI_BLACK)
1295 const_iv (NDI_WHITE)
1296 const_iv (NDI_NAVY)
1297 const_iv (NDI_RED)
1298 const_iv (NDI_ORANGE)
1299 const_iv (NDI_BLUE)
1300 const_iv (NDI_DK_ORANGE)
1301 const_iv (NDI_GREEN)
1302 const_iv (NDI_LT_GREEN)
1303 const_iv (NDI_GREY)
1304 const_iv (NDI_BROWN)
1305 const_iv (NDI_GOLD)
1306 const_iv (NDI_TAN)
1307 const_iv (NDI_MAX_COLOR)
1308 const_iv (NDI_COLOR_MASK)
1309 const_iv (NDI_UNIQUE)
1310 const_iv (NDI_ALL)
1311
1312 const_iv (UPD_LOCATION)
1313 const_iv (UPD_FLAGS)
1314 const_iv (UPD_WEIGHT)
1315 const_iv (UPD_FACE)
1316 const_iv (UPD_NAME)
1317 const_iv (UPD_ANIM)
1318 const_iv (UPD_ANIMSPEED)
1319 const_iv (UPD_NROF)
1320
1321 const_iv (UPD_SP_MANA)
1322 const_iv (UPD_SP_GRACE)
1323 const_iv (UPD_SP_DAMAGE)
1324
1325 const_iv (F_APPLIED)
1326 const_iv (F_LOCATION)
1327 const_iv (F_UNPAID)
1328 const_iv (F_MAGIC)
1329 const_iv (F_CURSED)
1330 const_iv (F_DAMNED)
1331 const_iv (F_OPEN)
1332 const_iv (F_NOPICK)
1333 const_iv (F_LOCKED)
1334
1335 const_iv (F_BUY)
1336 const_iv (F_SHOP)
1337 const_iv (F_SELL)
1338
1339 const_iv (P_BLOCKSVIEW)
1340 const_iv (P_PLAYER)
1341 const_iv (P_NO_MAGIC)
1342 const_iv (P_IS_ALIVE)
1343 const_iv (P_NO_CLERIC)
1344 const_iv (P_OUT_OF_MAP)
1345 const_iv (P_NEW_MAP)
1346 const_iv (P_UPTODATE)
1347
1348 const_iv (UP_OBJ_INSERT)
1349 const_iv (UP_OBJ_REMOVE)
1350 const_iv (UP_OBJ_CHANGE)
1351 const_iv (UP_OBJ_FACE)
1352
1353 const_iv (INS_NO_MERGE)
1354 const_iv (INS_ABOVE_FLOOR_ONLY)
1355 const_iv (INS_NO_WALK_ON)
1356 const_iv (INS_ON_TOP)
1357 const_iv (INS_BELOW_ORIGINATOR)
1358 const_iv (INS_MAP_LOAD)
1359
1360 const_iv (WILL_APPLY_HANDLE)
1361 const_iv (WILL_APPLY_TREASURE)
1362 const_iv (WILL_APPLY_EARTHWALL)
1363 const_iv (WILL_APPLY_DOOR)
1364 const_iv (WILL_APPLY_FOOD)
1365
1366 const_iv (SAVE_MODE)
1367 const_iv (SAVE_DIR_MODE)
1368
1369 const_iv (M_PAPER)
1370 const_iv (M_IRON)
1371 const_iv (M_GLASS)
1372 const_iv (M_LEATHER)
1373 const_iv (M_WOOD)
1374 const_iv (M_ORGANIC)
1375 const_iv (M_STONE)
1376 const_iv (M_CLOTH)
1377 const_iv (M_ADAMANT)
1378 const_iv (M_LIQUID)
1379 const_iv (M_SOFT_METAL)
1380 const_iv (M_BONE)
1381 const_iv (M_ICE)
1382 const_iv (M_SPECIAL)
1383
1384 const_iv (SK_EXP_ADD_SKILL)
1385 const_iv (SK_EXP_TOTAL)
1386 const_iv (SK_EXP_NONE)
1387 const_iv (SK_SUBTRACT_SKILL_EXP)
1388 const_iv (SK_EXP_SKILL_ONLY)
1389
1390 const_iv (SK_LOCKPICKING)
1391 const_iv (SK_HIDING)
1392 const_iv (SK_SMITHERY)
1393 const_iv (SK_BOWYER)
1394 const_iv (SK_JEWELER)
1395 const_iv (SK_ALCHEMY)
1396 const_iv (SK_STEALING)
1397 const_iv (SK_LITERACY)
1398 const_iv (SK_BARGAINING)
1399 const_iv (SK_JUMPING)
1400 const_iv (SK_DET_MAGIC)
1401 const_iv (SK_ORATORY)
1402 const_iv (SK_SINGING)
1403 const_iv (SK_DET_CURSE)
1404 const_iv (SK_FIND_TRAPS)
1405 const_iv (SK_MEDITATION)
1406 const_iv (SK_PUNCHING)
1407 const_iv (SK_FLAME_TOUCH)
1408 const_iv (SK_KARATE)
1409 const_iv (SK_CLIMBING)
1410 const_iv (SK_WOODSMAN)
1411 const_iv (SK_INSCRIPTION)
1412 const_iv (SK_ONE_HANDED_WEAPON)
1413 const_iv (SK_MISSILE_WEAPON)
1414 const_iv (SK_THROWING)
1415 const_iv (SK_USE_MAGIC_ITEM)
1416 const_iv (SK_DISARM_TRAPS)
1417 const_iv (SK_SET_TRAP)
1418 const_iv (SK_THAUMATURGY)
1419 const_iv (SK_PRAYING)
1420 const_iv (SK_CLAWING)
1421 const_iv (SK_LEVITATION)
1422 const_iv (SK_SUMMONING)
1423 const_iv (SK_PYROMANCY)
1424 const_iv (SK_EVOCATION)
1425 const_iv (SK_SORCERY)
1426 const_iv (SK_TWO_HANDED_WEAPON)
1427 const_iv (SK_SPARK_TOUCH)
1428 const_iv (SK_SHIVER)
1429 const_iv (SK_ACID_SPLASH)
1430 const_iv (SK_POISON_NAIL)
1431
1432 const_iv (SOUND_NEW_PLAYER)
1433 const_iv (SOUND_FIRE_ARROW)
1434 const_iv (SOUND_LEARN_SPELL)
1435 const_iv (SOUND_FUMBLE_SPELL)
1436 const_iv (SOUND_WAND_POOF)
1437 const_iv (SOUND_OPEN_DOOR)
1438 const_iv (SOUND_PUSH_PLAYER)
1439 const_iv (SOUND_PLAYER_HITS1)
1440 const_iv (SOUND_PLAYER_HITS2)
1441 const_iv (SOUND_PLAYER_HITS3)
1442 const_iv (SOUND_PLAYER_HITS4)
1443 const_iv (SOUND_PLAYER_IS_HIT1)
1444 const_iv (SOUND_PLAYER_IS_HIT2)
1445 const_iv (SOUND_PLAYER_IS_HIT3)
1446 const_iv (SOUND_PLAYER_KILLS)
1447 const_iv (SOUND_PET_IS_KILLED)
1448 const_iv (SOUND_PLAYER_DIES)
1449 const_iv (SOUND_OB_EVAPORATE)
1450 const_iv (SOUND_OB_EXPLODE)
1451 const_iv (SOUND_CLOCK)
1452 const_iv (SOUND_TURN_HANDLE)
1453 const_iv (SOUND_FALL_HOLE)
1454 const_iv (SOUND_DRINK_POISON)
1455 const_iv (SOUND_CAST_SPELL_0)
1456
1457 const_iv (PREFER_LOW)
1458 const_iv (PREFER_HIGH)
1459
1460 const_iv (ATNR_PHYSICAL)
1461 const_iv (ATNR_MAGIC)
1462 const_iv (ATNR_FIRE)
1463 const_iv (ATNR_ELECTRICITY)
1464 const_iv (ATNR_COLD)
1465 const_iv (ATNR_CONFUSION)
1466 const_iv (ATNR_ACID)
1467 const_iv (ATNR_DRAIN)
1468 const_iv (ATNR_WEAPONMAGIC)
1469 const_iv (ATNR_GHOSTHIT)
1470 const_iv (ATNR_POISON)
1471 const_iv (ATNR_SLOW)
1472 const_iv (ATNR_PARALYZE)
1473 const_iv (ATNR_TURN_UNDEAD)
1474 const_iv (ATNR_FEAR)
1475 const_iv (ATNR_CANCELLATION)
1476 const_iv (ATNR_DEPLETE)
1477 const_iv (ATNR_DEATH)
1478 const_iv (ATNR_CHAOS)
1479 const_iv (ATNR_COUNTERSPELL)
1480 const_iv (ATNR_GODPOWER)
1481 const_iv (ATNR_HOLYWORD)
1482 const_iv (ATNR_BLIND)
1483 const_iv (ATNR_INTERNAL)
1484 const_iv (ATNR_LIFE_STEALING)
1485 const_iv (ATNR_DISEASE)
1486
1487 const_iv (MAP_IN_MEMORY)
1488 const_iv (MAP_SWAPPED)
1489 const_iv (MAP_LOADING)
1490 const_iv (MAP_SAVING)
1491
1492 const_iv (KLASS_ATTACHABLE)
1493 const_iv (KLASS_GLOBAL)
1494 const_iv (KLASS_OBJECT)
1495 const_iv (KLASS_CLIENT)
1496 const_iv (KLASS_PLAYER)
1497 const_iv (KLASS_MAP)
1498
1499 const_iv (CS_QUERY_YESNO)
1500 const_iv (CS_QUERY_SINGLECHAR)
1501 const_iv (CS_QUERY_HIDEINPUT)
1502
1503 const_iv (ST_DEAD)
1504 const_iv (ST_SETUP)
1505 const_iv (ST_PLAYING)
1506 const_iv (ST_CUSTOM)
1507
1508 const_iv (ST_CHANGE_CLASS)
1509
1510 const_iv (IO_HEADER)
1511 const_iv (IO_OBJECTS)
1512 const_iv (IO_UNIQUES)
1513
1514 // random map generator
1515 const_iv (LAYOUT_NONE)
1516 const_iv (LAYOUT_ONION)
1517 const_iv (LAYOUT_MAZE)
1518 const_iv (LAYOUT_SPIRAL)
1519 const_iv (LAYOUT_ROGUELIKE)
1520 const_iv (LAYOUT_SNAKE)
1521 const_iv (LAYOUT_SQUARE_SPIRAL)
1522
1523 const_iv (RMOPT_RANDOM)
1524 const_iv (RMOPT_CENTERED)
1525 const_iv (RMOPT_LINEAR)
1526 const_iv (RMOPT_BOTTOM_C)
1527 const_iv (RMOPT_BOTTOM_R)
1528 const_iv (RMOPT_IRR_SPACE)
1529 const_iv (RMOPT_WALL_OFF)
1530 const_iv (RMOPT_WALLS_ONLY)
1531 const_iv (RMOPT_NO_DOORS)
1532
1533 const_iv (SYMMETRY_RANDOM)
1534 const_iv (SYMMETRY_NONE)
1535 const_iv (SYMMETRY_X)
1536 const_iv (SYMMETRY_Y)
1537 const_iv (SYMMETRY_XY)
1538 };
1539
1540 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1541 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1542
1543 static const struct {
1544 const char *name;
1545 int skip;
1546 IV klass;
1547 IV iv;
1548 } *eiv, event_iv[] = {
1549 # define def(klass,name) { "EVENT_" # klass "_" # name, sizeof ("EVENT_" # klass), (IV)KLASS_ ## klass, (IV)EVENT_ ## klass ## _ ## name },
1550 # include "eventinc.h"
1551 # undef def
1552 };
1553
1554 AV *av = get_av ("cf::EVENT", 1);
1555
1556 for (eiv = event_iv + sizeof (event_iv) / sizeof (event_iv [0]); eiv-- > event_iv; )
1557 {
1558 AV *event = newAV ();
1559 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1560 av_push (event, newSViv (eiv->klass));
1561 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1562 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1563 }
1564 }
1565
1566 void _connect_to_perl ()
1567
1568 void _global_reattach ()
1569 CODE:
1570 {
1571 // reattach to all attachable objects in the game.
1572 for_all_clients (ns)
1573 ns->reattach ();
1574
1575 for_all_players (pl)
1576 pl->reattach ();
1577
1578 //TODO
1579 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1580 // i->second->reattach ();
1581
1582 for_all_objects (op)
1583 op->reattach ();
1584 }
1585
1586 NV floor (NV x)
1587
1588 NV ceil (NV x)
1589
1590 NV rndm (...)
1591 CODE:
1592 switch (items)
1593 {
1594 case 0: RETVAL = rndm (); break;
1595 case 1: RETVAL = rndm (SvUV (ST (0))); break;
1596 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break;
1597 default: croak ("cf::rndm requires none, one or two parameters."); break;
1598 }
1599 OUTPUT:
1600 RETVAL
1601
1602 void server_tick ()
1603 CODE:
1604 runtime = SvNVx (sv_runtime);
1605 server_tick ();
1606
1607 void
1608 LOG (int level, char *msg)
1609 PROTOTYPE: $$
1610 C_ARGS: (LogLevel)level, "%s", msg
1611
1612 char *path_combine (char *base, char *path)
1613 PROTOTYPE: $$
1614
1615 char *path_combine_and_normalize (char *base, char *path)
1616 PROTOTYPE: $$
1617
1618 const char *
1619 get_maps_directory (char *path)
1620 PROTOTYPE: $
1621 ALIAS: maps_directory = 0
1622 CODE:
1623 RETVAL = create_pathname (path);
1624 OUTPUT: RETVAL
1625
1626 void
1627 sub_generation_inc ()
1628 CODE:
1629 PL_sub_generation++;
1630
1631 char *
1632 mapdir ()
1633 PROTOTYPE:
1634 ALIAS:
1635 mapdir = 0
1636 uniquedir = 1
1637 tmpdir = 2
1638 confdir = 3
1639 localdir = 4
1640 playerdir = 5
1641 datadir = 6
1642 CODE:
1643 switch (ix)
1644 {
1645 case 0: RETVAL = settings.mapdir ; break;
1646 case 1: RETVAL = settings.uniquedir; break;
1647 case 2: RETVAL = settings.tmpdir ; break;
1648 case 3: RETVAL = settings.confdir ; break;
1649 case 4: RETVAL = settings.localdir ; break;
1650 case 5: RETVAL = settings.playerdir; break;
1651 case 6: RETVAL = settings.datadir ; break;
1652 }
1653 OUTPUT: RETVAL
1654
1655 void abort ()
1656
1657 void fork_abort (char *cause = "cf::fork_abort")
1658
1659 void cleanup (const char *cause, bool make_core = false)
1660
1661 void emergency_save ()
1662
1663 void _exit (int status = EXIT_SUCCESS)
1664
1665 UV sv_2watcher (SV *w)
1666 CODE:
1667 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1668 OUTPUT:
1669 RETVAL
1670
1671 #if _POSIX_MEMLOCK
1672
1673 int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1674
1675 int munlockall ()
1676
1677 #endif
1678
1679 int find_animation (char *text)
1680 PROTOTYPE: $
1681
1682 int random_roll (int min, int max, object *op, int goodbad);
1683
1684 const char *cost_string_from_value(uint64 cost, int approx = 0)
1685
1686 int
1687 exp_to_level (val64 exp)
1688 CODE:
1689 {
1690 int i = 0;
1691
1692 RETVAL = settings.max_level;
1693
1694 for (i = 1; i <= settings.max_level; i++)
1695 {
1696 if (levels[i] > exp)
1697 {
1698 RETVAL = i - 1;
1699 break;
1700 }
1701 }
1702 }
1703 OUTPUT: RETVAL
1704
1705 val64
1706 level_to_min_exp (int level)
1707 CODE:
1708 if (level > settings.max_level)
1709 RETVAL = levels[settings.max_level];
1710 else if (level < 1)
1711 RETVAL = 0;
1712 else
1713 RETVAL = levels[level];
1714 OUTPUT: RETVAL
1715
1716 SV *
1717 resistance_to_string (int atnr)
1718 CODE:
1719 if (atnr >= 0 && atnr < NROFATTACKS)
1720 RETVAL = newSVpv (resist_plus[atnr], 0);
1721 else
1722 XSRETURN_UNDEF;
1723 OUTPUT: RETVAL
1724
1725 bool
1726 load_regions (const char *filename)
1727 CODE:
1728 RETVAL = loader_region ().load (filename);
1729 OUTPUT: RETVAL
1730
1731 MODULE = cf PACKAGE = cf::attachable
1732
1733 int
1734 valid (SV *obj)
1735 CODE:
1736 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1737 OUTPUT:
1738 RETVAL
1739
1740 int mortals_size ()
1741 CODE:
1742 RETVAL = attachable::mortals.size ();
1743 OUTPUT: RETVAL
1744
1745 #object *mortals (U32 index)
1746 # CODE:
1747 # RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1748 # OUTPUT: RETVAL
1749
1750 INCLUDE: $PERL genacc attachable ../include/cfperl.h |
1751
1752 MODULE = cf PACKAGE = cf::global
1753
1754 int invoke (SV *klass, int event, ...)
1755 CODE:
1756 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1757 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1758 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1759 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1760 OUTPUT: RETVAL
1761
1762 MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1763
1764 INCLUDE: $PERL genacc object ../include/object.h |
1765
1766 int invoke (object *op, int event, ...)
1767 CODE:
1768 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1769 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1770 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1771 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1772 OUTPUT: RETVAL
1773
1774 SV *registry (object *op)
1775
1776 int objects_size ()
1777 CODE:
1778 RETVAL = objects.size ();
1779 OUTPUT: RETVAL
1780
1781 object *objects (U32 index)
1782 CODE:
1783 RETVAL = index < objects.size () ? objects [index] : 0;
1784 OUTPUT: RETVAL
1785
1786 int actives_size ()
1787 CODE:
1788 RETVAL = actives.size ();
1789 OUTPUT: RETVAL
1790
1791 object *actives (U32 index)
1792 CODE:
1793 RETVAL = index < actives.size () ? actives [index] : 0;
1794 OUTPUT: RETVAL
1795
1796 # missing properties
1797
1798 object *head (object *op)
1799 PROTOTYPE: $
1800 CODE:
1801 RETVAL = op->head_ ();
1802 OUTPUT: RETVAL
1803
1804 int is_head (object *op)
1805 PROTOTYPE: $
1806 CODE:
1807 RETVAL = op->head_ () == op;
1808 OUTPUT: RETVAL
1809
1810 void
1811 inv (object *obj)
1812 PROTOTYPE: $
1813 PPCODE:
1814 {
1815 object *o;
1816 for (o = obj->inv; o; o = o->below)
1817 XPUSHs (sv_2mortal (to_sv (o)));
1818 }
1819
1820 void
1821 set_animation (object *op, int idx)
1822 CODE:
1823 SET_ANIMATION (op, idx);
1824
1825 int
1826 num_animations (object *op)
1827 CODE:
1828 RETVAL = NUM_ANIMATIONS (op);
1829 OUTPUT: RETVAL
1830
1831 object *find_best_object_match (object *op, const char *match)
1832
1833 object *find_marked_object (object *op)
1834
1835 int need_identify (object *obj);
1836
1837 int apply_shop_mat (object *shop_mat, object *op);
1838
1839 int move (object *op, int dir, object *originator = op)
1840 CODE:
1841 RETVAL = move_ob (op, dir, originator);
1842 OUTPUT:
1843 RETVAL
1844
1845 void apply (object *applier, object *applied, int flags = 0)
1846 CODE:
1847 manual_apply (applied, applier, flags);
1848
1849 void apply_below (object *op)
1850 CODE:
1851 player_apply_below (op);
1852
1853 object *cf_object_present_archname_inside (object *op, char *whatstr)
1854
1855 int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1856
1857 int cf_object_change_map (object *op, int x, int y, maptile *map)
1858
1859 #//TODO
1860 object *clone_ (object *op, int recursive = 0)
1861 CODE:
1862 if (recursive)
1863 RETVAL = object_create_clone (op);
1864 else
1865 {
1866 RETVAL = object::create ();
1867 op->copy_to (RETVAL);
1868 }
1869 OUTPUT: RETVAL
1870
1871 int pay_item (object *op, object *buyer)
1872 CODE:
1873 RETVAL = pay_for_item (op, buyer);
1874 OUTPUT: RETVAL
1875
1876 int pay_amount (object *op, uint64 amount)
1877 CODE:
1878 RETVAL = pay_for_amount (amount, op);
1879 OUTPUT: RETVAL
1880
1881 void pay_player (object *op, uint64 amount)
1882
1883 val64 pay_player_arch (object *op, const char *arch, uint64 amount)
1884
1885 int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0)
1886
1887 void learn_spell (object *op, object *sp, int special_prayer = 0)
1888 CODE:
1889 do_learn_spell (op, sp, special_prayer);
1890
1891 void forget_spell (object *op, object *sp)
1892 CODE:
1893 do_forget_spell (op, query_name (sp));
1894
1895 object *check_for_spell (object *op, char *spellname)
1896 CODE:
1897 RETVAL = check_spell_known (op, spellname);
1898 OUTPUT: RETVAL
1899
1900 int query_money (object *op)
1901 ALIAS: money = 0
1902
1903 val64 query_cost (object *op, object *who, int flags)
1904 ALIAS: cost = 0
1905
1906 void spring_trap (object *op, object *victim)
1907
1908 int check_trigger (object *op, object *cause)
1909
1910 void drop (object *who, object *op)
1911
1912 void pick_up (object *who, object *op)
1913
1914 int cf_object_teleport (object *op, maptile *map, int x, int y)
1915
1916 void update_object (object *op, int action)
1917
1918 object *cf_create_object_by_name (const char *name)
1919
1920 void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0)
1921
1922 void player_lvl_adj (object *who, object *skill = 0)
1923
1924 int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1925
1926 int calc_skill_exp (object *who, object *op, object *skill);
1927
1928 void push_button (object *op);
1929
1930 void use_trigger (object *op);
1931
1932 void add_button_link (object *button, maptile *map, int connected);
1933
1934 void remove_button_link (object *op);
1935
1936
1937 MODULE = cf PACKAGE = cf::object PREFIX = cf_
1938
1939 object *cf_insert_ob_in_ob (object *ob, object *where)
1940
1941 # no clean way to get an object from an archetype - stupid idiotic
1942 # dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1943
1944 object *new (const char *archetype = 0)
1945 PROTOTYPE: ;$
1946 CODE:
1947 RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
1948 OUTPUT:
1949 RETVAL
1950
1951 object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1952 PROTOTYPE: $$$$$$
1953 CODE:
1954 {
1955 int unused_type;
1956 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1957 }
1958
1959 # syntatic sugar for easier use in event callbacks.
1960 const char *options (object *op)
1961 CODE:
1962 RETVAL = op->name;
1963 OUTPUT:
1964 RETVAL
1965
1966 player *contr (object *op)
1967 CODE:
1968 RETVAL = op->contr;
1969 OUTPUT: RETVAL
1970
1971 const char *get_ob_key_value (object *op, const char *key)
1972
1973 bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1)
1974
1975 object *get_nearest_player (object *ob)
1976 ALIAS: nearest_player = 0
1977 PREINIT:
1978 extern object *get_nearest_player (object *);
1979
1980 void rangevector (object *ob, object *other, int flags = 0)
1981 PROTOTYPE: $$;$
1982 PPCODE:
1983 {
1984 rv_vector rv;
1985 get_rangevector (ob, other, &rv, flags);
1986 EXTEND (SP, 5);
1987 PUSHs (newSVuv (rv.distance));
1988 PUSHs (newSViv (rv.distance_x));
1989 PUSHs (newSViv (rv.distance_y));
1990 PUSHs (newSViv (rv.direction));
1991 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part));
1992 }
1993
1994 bool on_same_map_as (object *ob, object *other)
1995 CODE:
1996 RETVAL = on_same_map (ob, other);
1997 OUTPUT: RETVAL
1998
1999 const char *
2000 base_name (object *op, int plural = op->nrof > 1)
2001 CODE:
2002 RETVAL = query_base_name (op, plural);
2003 OUTPUT: RETVAL
2004
2005 object *decrease_ob_nr (object *op, unsigned long i)
2006
2007 MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
2008
2009 player *player (object *op)
2010 CODE:
2011 RETVAL = op->contr;
2012 OUTPUT: RETVAL
2013
2014 void check_score (object *op)
2015
2016 void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2017 CODE:
2018 new_draw_info (flags, 0, op, txt);
2019
2020 object *cf_player_send_inventory (object *op)
2021
2022 char *cf_player_get_ip (object *op)
2023 ALIAS: ip = 0
2024
2025 object *cf_player_get_marked_item (object *op)
2026 ALIAS: marked_item = 0
2027
2028 void cf_player_set_marked_item (object *op, object *ob)
2029
2030 partylist *cf_player_get_party (object *op)
2031 ALIAS: party = 0
2032
2033 void cf_player_set_party (object *op, partylist *party)
2034
2035 void kill_player (object *op)
2036
2037 void esrv_update_item (object *op, int what, object *item)
2038 C_ARGS: what, op, item
2039
2040 void clear_los (object *op)
2041
2042 int command_summon (object *op, char *params)
2043
2044 int command_arrest (object *op, char *params)
2045
2046 int command_kick (object *op, char *params)
2047
2048 int command_banish (object *op, char *params)
2049
2050
2051 MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2052
2053 INCLUDE: $PERL genacc player ../include/player.h |
2054
2055 int invoke (player *pl, int event, ...)
2056 CODE:
2057 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2058 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2059 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2060 RETVAL = pl->invoke ((event_type)event, ARG_AV (av), DT_END);
2061 OUTPUT: RETVAL
2062
2063 SV *registry (player *pl)
2064
2065 void
2066 save_stats (player *pl)
2067 CODE:
2068 pl->ob->stats.hp = pl->ob->stats.maxhp;
2069 pl->ob->stats.sp = pl->ob->stats.maxsp;
2070 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2071 pl->orig_stats = pl->ob->stats;
2072
2073 void cf_player_move (player *pl, int dir)
2074
2075 void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2076
2077 bool
2078 cell_visible (player *pl, int dx, int dy)
2079 CODE:
2080 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2081 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
2082 OUTPUT:
2083 RETVAL
2084
2085 void
2086 send (player *pl, SV *packet)
2087 CODE:
2088 {
2089 STRLEN len;
2090 char *buf = SvPVbyte (packet, len);
2091
2092 if (pl->ns)
2093 pl->ns->send_packet (buf, len);
2094 }
2095
2096 int
2097 listening (player *pl, int new_value = -1)
2098 CODE:
2099 RETVAL = pl->listening;
2100 if (new_value >= 0)
2101 pl->listening = new_value;
2102 OUTPUT:
2103 RETVAL
2104
2105 void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2106 PROTOTYPE: $;$$$
2107 PPCODE:
2108 if (GIMME_V != G_VOID)
2109 {
2110 EXTEND (SP, 3);
2111 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
2112 PUSHs (sv_2mortal (newSViv (pl->bed_x)));
2113 PUSHs (sv_2mortal (newSViv (pl->bed_y)));
2114 }
2115 if (map_path) sv_to (map_path, pl->savebed_map);
2116 if (x) sv_to (x, pl->bed_x);
2117 if (y) sv_to (y, pl->bed_y);
2118
2119 void
2120 list ()
2121 PPCODE:
2122 for_all_players (pl)
2123 XPUSHs (sv_2mortal (to_sv (pl)));
2124
2125
2126 MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2127
2128 int invoke (maptile *map, int event, ...)
2129 CODE:
2130 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2131 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2132 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2133 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2134 OUTPUT: RETVAL
2135
2136 SV *registry (maptile *map)
2137
2138 INCLUDE: $PERL genacc maptile ../include/map.h |
2139
2140 void
2141 maptile::instantiate ()
2142
2143 maptile *new ()
2144 PROTOTYPE:
2145 CODE:
2146 RETVAL = new maptile;
2147 OUTPUT:
2148 RETVAL
2149
2150 void
2151 maptile::players ()
2152 PPCODE:
2153 if (GIMME_V == G_SCALAR)
2154 XPUSHs (sv_2mortal (to_sv (THIS->players)));
2155 else if (GIMME_V == G_ARRAY)
2156 {
2157 EXTEND (SP, THIS->players);
2158 for_all_players (pl)
2159 if (pl->ob && pl->ob->map == THIS)
2160 PUSHs (sv_2mortal (to_sv (pl->ob)));
2161 }
2162
2163 void
2164 maptile::set_regiondata (SV *data, SV *plt)
2165 CODE:
2166 {
2167 if (!SvROK (plt) || SvTYPE (SvRV (plt)) != SVt_PVAV)
2168 croak ("maptile::set_regiondata needs arrayref as plt arg");
2169
2170 AV *av = (AV *)SvRV (plt);
2171
2172 region **regionmap = (region **)malloc ((av_len (av) + 1) * sizeof (region *));
2173
2174 for (int i = av_len (av) + 1; i--; )
2175 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2176
2177 THIS->regions = salloc<uint8_t> (THIS->size (), (uint8_t *)SvPVbyte_nolen (data));
2178 THIS->regionmap = regionmap;
2179 }
2180
2181 void play_sound_map (maptile *map, int x, int y, int sound_num)
2182
2183 int out_of_map (maptile *map, int x, int y)
2184
2185 void
2186 trigger (maptile *map, long connection, bool state = true)
2187 CODE:
2188 activate_connection (map, connection, state);
2189
2190 void
2191 get_connection (maptile *map, long connection)
2192 PPCODE:
2193 oblinkpt *obp = get_connection_links (map, connection);
2194 if (obp)
2195 for (objectlink *ol = obp->link; ol; ol = ol->next)
2196 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob)));
2197
2198 object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2199
2200 object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2201
2202 object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2203 C_ARGS: str, map, nx, ny
2204
2205 void
2206 get_map_flags (maptile *map, int x, int y)
2207 PPCODE:
2208 {
2209 maptile *nmap = 0;
2210 I16 nx = 0, ny = 0;
2211 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2212
2213 EXTEND (SP, 4);
2214 PUSHs (sv_2mortal (newSViv (flags)));
2215
2216 if (GIMME_V == G_ARRAY)
2217 {
2218 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap)));
2219 PUSHs (sv_2mortal (newSViv (nx)));
2220 PUSHs (sv_2mortal (newSViv (ny)));
2221 }
2222 }
2223
2224 void
2225 at (maptile *map, unsigned int x, unsigned int y)
2226 PROTOTYPE: $$$
2227 PPCODE:
2228 {
2229 object *o;
2230 maptile *nmap = 0;
2231 I16 nx, ny;
2232
2233 get_map_flags (map, &nmap, x, y, &nx, &ny);
2234
2235 if (nmap)
2236 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2237 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
2238 }
2239
2240 SV *
2241 bot_at (maptile *obj, unsigned int x, unsigned int y)
2242 PROTOTYPE: $$$
2243 ALIAS:
2244 top_at = 1
2245 flags_at = 2
2246 light_at = 3
2247 move_block_at = 4
2248 move_slow_at = 5
2249 move_on_at = 6
2250 move_off_at = 7
2251 INIT:
2252 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2253 CODE:
2254 switch (ix)
2255 {
2256 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break;
2257 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break;
2258 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break;
2259 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break;
2260 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2261 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break;
2262 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break;
2263 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break;
2264 }
2265 OUTPUT: RETVAL
2266
2267 void fix_walls (maptile *map, int x, int y)
2268
2269 void fix_walls_around (maptile *map, int x, int y)
2270
2271 # worst xs function of my life
2272 bool
2273 _create_random_map (\
2274 maptile *self,\
2275 char *wallstyle,\
2276 char *wall_name,\
2277 char *floorstyle,\
2278 char *monsterstyle,\
2279 char *treasurestyle,\
2280 char *layoutstyle,\
2281 char *doorstyle,\
2282 char *decorstyle,\
2283 char *origin_map,\
2284 char *final_map,\
2285 char *exitstyle,\
2286 char *this_map,\
2287 char *exit_on_final_map,\
2288 int xsize,\
2289 int ysize,\
2290 int expand2x,\
2291 int layoutoptions1,\
2292 int layoutoptions2,\
2293 int layoutoptions3,\
2294 int symmetry,\
2295 int difficulty,\
2296 int difficulty_given,\
2297 float difficulty_increase,\
2298 int dungeon_level,\
2299 int dungeon_depth,\
2300 int decoroptions,\
2301 int orientation,\
2302 int origin_y,\
2303 int origin_x,\
2304 U32 random_seed,\
2305 val64 total_map_hp,\
2306 int map_layout_style,\
2307 int treasureoptions,\
2308 int symmetry_used,\
2309 region *region,\
2310 char *custom\
2311 )
2312 CODE:
2313 {
2314 random_map_params rmp;
2315
2316 assign (rmp.wallstyle , wallstyle);
2317 assign (rmp.wall_name , wall_name);
2318 assign (rmp.floorstyle , floorstyle);
2319 assign (rmp.monsterstyle , monsterstyle);
2320 assign (rmp.treasurestyle , treasurestyle);
2321 assign (rmp.layoutstyle , layoutstyle);
2322 assign (rmp.doorstyle , doorstyle);
2323 assign (rmp.decorstyle , decorstyle);
2324 assign (rmp.exitstyle , exitstyle);
2325 assign (rmp.exit_on_final_map, exit_on_final_map);
2326
2327 rmp.origin_map = origin_map;
2328 rmp.final_map = final_map;
2329 rmp.this_map = this_map;
2330 rmp.xsize = xsize;
2331 rmp.ysize = ysize;
2332 rmp.expand2x = expand2x;
2333 rmp.layoutoptions1 = layoutoptions1;
2334 rmp.layoutoptions2 = layoutoptions2;
2335 rmp.layoutoptions3 = layoutoptions3;
2336 rmp.symmetry = symmetry;
2337 rmp.difficulty = difficulty;
2338 rmp.difficulty_given = difficulty_given;
2339 rmp.difficulty_increase = difficulty_increase;
2340 rmp.dungeon_level = dungeon_level;
2341 rmp.dungeon_depth = dungeon_depth;
2342 rmp.decoroptions = decoroptions;
2343 rmp.orientation = orientation;
2344 rmp.origin_y = origin_y;
2345 rmp.origin_x = origin_x;
2346 rmp.random_seed = random_seed;
2347 rmp.total_map_hp = total_map_hp;
2348 rmp.map_layout_style = map_layout_style;
2349 rmp.treasureoptions = treasureoptions;
2350 rmp.symmetry_used = symmetry_used;
2351 rmp.region = region;
2352 rmp.custom = custom;
2353
2354 RETVAL = self->generate_random_map (&rmp);
2355 }
2356 OUTPUT:
2357 RETVAL
2358
2359 MODULE = cf PACKAGE = cf::arch
2360
2361 archetype *find (const char *name)
2362 CODE:
2363 RETVAL = archetype::find (name);
2364 OUTPUT:
2365 RETVAL
2366
2367 archetype *first()
2368 PROTOTYPE:
2369 CODE:
2370 RETVAL = first_archetype;
2371 OUTPUT: RETVAL
2372
2373 INCLUDE: $PERL genacc archetype ../include/object.h |
2374
2375 MODULE = cf PACKAGE = cf::party
2376
2377 partylist *first ()
2378 PROTOTYPE:
2379 CODE:
2380 RETVAL = get_firstparty ();
2381 OUTPUT: RETVAL
2382
2383 INCLUDE: $PERL genacc partylist ../include/player.h |
2384
2385 MODULE = cf PACKAGE = cf::region
2386
2387 void
2388 list ()
2389 PPCODE:
2390 for_all_regions (rgn)
2391 XPUSHs (sv_2mortal (to_sv (rgn)));
2392
2393 region *find (char *name)
2394 PROTOTYPE: $
2395 CODE:
2396 RETVAL = region::find (name);
2397 OUTPUT: RETVAL
2398
2399 region *find_fuzzy (char *name)
2400 PROTOTYPE: $
2401 CODE:
2402 RETVAL = region::find_fuzzy (name);
2403 OUTPUT: RETVAL
2404
2405 INCLUDE: $PERL genacc region ../include/map.h |
2406
2407 MODULE = cf PACKAGE = cf::living
2408
2409 INCLUDE: $PERL genacc living ../include/living.h |
2410
2411 MODULE = cf PACKAGE = cf::settings
2412
2413 INCLUDE: $PERL genacc Settings ../include/global.h |
2414
2415 MODULE = cf PACKAGE = cf::client
2416
2417 INCLUDE: $PERL genacc client ../include/client.h |
2418
2419 int invoke (client *ns, int event, ...)
2420 CODE:
2421 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2422 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2423 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2424 RETVAL = ns->invoke ((event_type)event, ARG_AV (av), DT_END);
2425 OUTPUT: RETVAL
2426
2427 SV *registry (client *ns)
2428
2429 void
2430 list ()
2431 PPCODE:
2432 EXTEND (SP, clients.size ());
2433 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
2434 PUSHs (sv_2mortal (to_sv (*i)));
2435
2436 void
2437 client::send_packet (SV *packet)
2438 CODE:
2439 {
2440 STRLEN len;
2441 char *buf = SvPVbyte (packet, len);
2442
2443 THIS->send_packet (buf, len);
2444 }
2445