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/cvs/deliantra/server/server/cfperl.xs
Revision: 1.202
Committed: Sun Apr 29 00:19:39 2007 UTC (17 years ago) by root
Branch: MAIN
Changes since 1.201: +1 -4 lines
Log Message:
do not generate floor treasure when there already is somehting on this spot. maybe treasure_env and is_floor should be unified

File Contents

# Content
1 /*****************************************************************************/
2 /* CrossFire, A Multiplayer game for the X Window System */
3 /*****************************************************************************/
4
5 /*
6 * This code is placed under the GNU General Public Licence (GPL)
7 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann
9 * Copyright (C) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 *
11 * This program is free software; you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or
14 * (at your option) any later version.
15 *
16 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details.
20 *
21 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
24 */
25
26 #include "autoconf.h"
27
28 #define PLUGIN_NAME "perl"
29 #define PLUGIN_VERSION "cfperl 0.5"
30
31 #define CEDES_PER_TICK 5
32
33 #if HAVE_EXECINFO_H
34 # include <execinfo.h>
35 #endif
36
37 #include <plugin_common.h>
38 #include <sounds.h>
39 #include <cstdarg>
40 #include <sproto.h>
41
42 #include "loader.h"
43 #include "cfperl.h"
44 #include "shstr.h"
45
46 #include <unistd.h>
47 #if _POSIX_MEMLOCK
48 # include <sys/mman.h>
49 #endif
50
51 #include <EXTERN.h>
52 #include <perl.h>
53 #include <XSUB.h>
54
55 #include "CoroAPI.h"
56 #include "perlxsi.c"
57
58 extern sint64 *levels; // the experience table
59
60 typedef object object_ornull;
61 typedef maptile maptile_ornull;
62
63 typedef char *octet_string;
64 typedef char *utf8_string;
65 typedef const char *const_octet_string;
66 typedef const char *const_utf8_string;
67
68 typedef std::string std__string;
69
70 #if IVSIZE >= 8
71 typedef IV val64;
72 # define newSVval64 newSViv
73 # define SvVAL64 SvIV
74 #else
75 typedef double val64;
76 # define newSVval64 newSVnv
77 # define SvVAL64 SvNV
78 #endif
79
80 static f_plug_api gethook = cfapi_get_hooks;
81 static f_plug_api object_set_property = cfapi_object_set_property;
82 static f_plug_api object_insert = cfapi_object_insert;
83
84 static PerlInterpreter *perl;
85
86 double runtime;
87
88 global gbl_ev;
89 static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
90 static SV *sv_runtime, *sv_next_tick;
91
92 static HV
93 *stash_cf,
94 *stash_cf_object_wrap,
95 *stash_cf_object_player_wrap,
96 *stash_cf_player_wrap,
97 *stash_cf_map_wrap,
98 *stash_cf_client_wrap,
99 *stash_cf_arch_wrap,
100 *stash_cf_party_wrap,
101 *stash_cf_region_wrap,
102 *stash_cf_living_wrap;
103
104 // helper cast function, returns super class * or 0
105 template<class super>
106 static super *
107 is_a (attachable *at)
108 {
109 //return dynamic_cast<super *>(at); // slower, safer
110 if (typeid (*at) == typeid (super))
111 return static_cast<super *>(at);
112 else
113 return 0;
114 }
115
116 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
117
118 unordered_vector<attachable *> attachable::mortals;
119
120 attachable::~attachable ()
121 {
122 assert (!self);
123 assert (!cb);
124 }
125
126 int
127 attachable::refcnt_cnt () const
128 {
129 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
130 }
131
132 void
133 attachable::sever_self ()
134 {
135 if (HV *self = this->self)
136 {
137 // keep a refcount because sv_unmagic might call attachable_free,
138 // which might clear self, causing sv_unmagic to crash on a now
139 // invalid object.
140 SvREFCNT_inc (self);
141 hv_clear (self);
142 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
143 SvREFCNT_dec (self);
144
145 // self *must* be null now because thats sv_unmagic's job.
146 assert (!this->self);
147 }
148 }
149
150 void
151 attachable::optimise ()
152 {
153 if (self
154 && SvREFCNT (self) == 1
155 && !HvTOTALKEYS (self))
156 sever_self ();
157 }
158
159 // check wether the object really is dead
160 void
161 attachable::do_check ()
162 {
163 if (refcnt_cnt () > 0)
164 return;
165
166 destroy ();
167 }
168
169 void
170 attachable::do_destroy ()
171 {
172 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
173
174 if (cb)
175 {
176 SvREFCNT_dec (cb);
177 cb = 0;
178 }
179
180 mortals.push_back (this);
181 }
182
183 void
184 attachable::destroy ()
185 {
186 if (destroyed ())
187 return;
188
189 flags |= F_DESTROYED;
190 do_destroy ();
191 sever_self ();
192 }
193
194 void
195 attachable::check_mortals ()
196 {
197 static int i = 0;
198
199 for (;;)
200 {
201 if (i >= mortals.size ())
202 {
203 i = 0;
204
205 if (mortals.size () > 1000)
206 LOG (llevInfo, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ());
207
208 break;
209 }
210
211 attachable *obj = mortals [i];
212
213 #if 0
214 if (obj->self)//D make this an assert later
215 {
216 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
217 obj->sever_self ();
218 }
219 #endif
220
221 if (obj->refcnt)
222 {
223 ++i; // further delay freeing
224
225 if (!(i & 0x3ff))
226 break;
227 }
228 else
229 {
230 mortals.erase (i);
231 obj->sever_self ();
232 delete obj;
233 }
234 }
235 }
236
237 attachable &
238 attachable::operator =(const attachable &src)
239 {
240 //if (self || cb)
241 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
242
243 attach = src.attach;
244 return *this;
245 }
246
247 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
248
249 static SV *
250 newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
251 {
252 SV *sv;
253
254 if (!ptr)
255 return &PL_sv_undef;
256
257 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
258 return sv_bless (newRV_noinc ((SV *)hv), stash);
259 }
260
261 static int
262 attachable_free (pTHX_ SV *sv, MAGIC *mg)
263 {
264 attachable *at = (attachable *)mg->mg_ptr;
265
266 //TODO: check if transaction behaviour is really required here
267 if (SV *self = (SV *)at->self)
268 {
269 at->self = 0;
270 SvREFCNT_dec (self);
271 }
272
273 // next line makes sense, but most objects still have refcnt 0 by default
274 //at->refcnt_chk ();
275 return 0;
276 }
277
278 MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
279
280 static SV *
281 newSVattachable (attachable *obj, HV *stash)
282 {
283 if (!obj)
284 return &PL_sv_undef;
285
286 if (!obj->self)
287 {
288 obj->self = newHV ();
289 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
290
291 // now bless the object _once_
292 return sv_bless (newRV_inc ((SV *)obj->self), stash);
293 }
294 else
295 {
296 SV *sv = newRV_inc ((SV *)obj->self);
297
298 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
299 SvAMAGIC_on (sv);
300
301 return sv;
302 }
303 }
304
305 static void
306 clearSVptr (SV *sv)
307 {
308 if (SvROK (sv))
309 sv = SvRV (sv);
310
311 hv_clear ((HV *)sv);
312 sv_unmagic (sv, PERL_MAGIC_ext);
313 }
314
315 static long
316 SvPTR (SV *sv, const char *klass)
317 {
318 if (!sv_derived_from (sv, klass))
319 croak ("object of type %s expected", klass);
320
321 MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext);
322
323 if (!mg)
324 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
325
326 return (long)mg->mg_ptr;
327 }
328
329 static long
330 SvPTR_ornull (SV *sv, const char *klass)
331 {
332 if (SvOK (sv))
333 return SvPTR (sv, klass);
334 else
335 return 0;
336 }
337
338 inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; }
339 inline SV *to_sv (const char * v) { return newSVpv (v, 0); }
340 inline SV *to_sv (bool v) { return newSViv (v); }
341 inline SV *to_sv ( signed char v) { return newSViv (v); }
342 inline SV *to_sv (unsigned char v) { return newSViv (v); }
343 inline SV *to_sv ( signed short v) { return newSViv (v); }
344 inline SV *to_sv (unsigned short v) { return newSVuv (v); }
345 inline SV *to_sv ( signed int v) { return newSViv (v); }
346 inline SV *to_sv (unsigned int v) { return newSVuv (v); }
347 inline SV *to_sv ( signed long v) { return newSViv (v); }
348 inline SV *to_sv (unsigned long v) { return newSVuv (v); }
349 inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
350 inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
351 inline SV *to_sv (float v) { return newSVnv (v); }
352 inline SV *to_sv (double v) { return newSVnv (v); }
353 inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
354 inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
355 inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
356 inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
357 inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
358 inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
359 inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
360 inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
361
362 inline SV *to_sv (object & v) { return to_sv (&v); }
363 inline SV *to_sv (living & v) { return to_sv (&v); }
364
365 inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
366 inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
367
368 inline SV *to_sv (UUID v)
369 {
370 char buf[128];
371 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
372 return newSVpv (buf, 0);
373 }
374
375 inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; }
376 inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
377 inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
378 inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
379 inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
380 inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
381 inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
382 inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
383 inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
384 inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
385 inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
386 inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
387 inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
388 inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
389 inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
390 inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
391 inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
392 inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
393 inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
394 inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
395 inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
396 inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
397 inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
398 inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
399
400 //inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
401 inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
402
403 template<class T>
404 inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
405
406 template<int N>
407 inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
408
409 inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
410 inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
411 inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
412 inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
413 inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
414
415 inline void sv_to (SV *sv, std::string &v)
416 {
417 STRLEN len;
418 char *data = SvPVbyte (sv, len);
419 v.assign (data, len);
420 }
421
422 inline void sv_to (SV *sv, UUID &v)
423 {
424 unsigned int version;
425
426 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
427 croak ("unparsable uuid: %s", SvPV_nolen (sv));
428 }
429
430 inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
431
432 static SV *
433 newSVdt_va (va_list &ap, data_type type)
434 {
435 SV *sv;
436
437 switch (type)
438 {
439 case DT_INT:
440 sv = newSViv (va_arg (ap, int));
441 break;
442
443 case DT_INT64:
444 sv = newSVval64 ((val64)va_arg (ap, sint64));
445 break;
446
447 case DT_DOUBLE:
448 sv = newSVnv (va_arg (ap, double));
449 break;
450
451 case DT_STRING:
452 {
453 char *str = (char *)va_arg (ap, const char *);
454 sv = str ? newSVpv (str, 0) : &PL_sv_undef;
455 }
456 break;
457
458 case DT_DATA:
459 {
460 char *str = (char *)va_arg (ap, const void *);
461 int len = va_arg (ap, int);
462 sv = str ? newSVpv (str, len) : &PL_sv_undef;
463 }
464 break;
465
466 case DT_OBJECT:
467 sv = to_sv (va_arg (ap, object *));
468 break;
469
470 case DT_MAP:
471 // va_arg (object *) when void * is passed is an XSI extension
472 sv = to_sv (va_arg (ap, maptile *));
473 break;
474
475 case DT_CLIENT:
476 sv = to_sv (va_arg (ap, client *));
477 break;
478
479 case DT_PLAYER:
480 sv = to_sv (va_arg (ap, player *));
481 break;
482
483 case DT_ARCH:
484 sv = to_sv (va_arg (ap, archetype *));
485 break;
486
487 case DT_PARTY:
488 sv = to_sv (va_arg (ap, partylist *));
489 break;
490
491 case DT_REGION:
492 sv = to_sv (va_arg (ap, region *));
493 break;
494
495 default:
496 assert (("unhandled type in newSVdt_va", 0));
497 }
498
499 return sv;
500 }
501
502 static SV *
503 newSVdt (data_type type, ...)
504 {
505 va_list ap;
506
507 va_start (ap, type);
508 SV *sv = newSVdt_va (ap, type);
509 va_end (ap);
510
511 return sv;
512 }
513
514 static SV *
515 newSVcfapi (int type, ...)
516 {
517 SV *sv;
518
519 va_list ap;
520 va_start (ap, type);
521
522 switch (type)
523 {
524 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
525 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
526 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
527 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
528 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
529 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
530 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
531 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
532 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
533 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
534
535 default:
536 assert (("unhandled type in newSVcfapi", 0));
537 }
538
539 va_end (ap);
540
541 return sv;
542 }
543
544 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
545
546 SV *
547 registry (attachable *ext)
548 {
549 if (!ext->cb)
550 ext->cb = newAV ();
551
552 return newRV_inc ((SV *)ext->cb);
553 }
554
555 /////////////////////////////////////////////////////////////////////////////
556
557 extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
558 {
559 return 0;
560 }
561
562 static CommArray_s rtn_cmd;
563
564 static int
565 runPluginCommand (object *obj, char *params)
566 {
567 return -1;
568 }
569
570 extern "C" void *cfperl_getPluginProperty (int *type, ...)
571 {
572 va_list args;
573 char *propname;
574 int i;
575 va_start (args, type);
576 propname = va_arg (args, char *);
577 //printf ("Property name: %s\n", propname);
578
579 if (!strcmp (propname, "command?"))
580 return NULL;
581 else if (!strcmp (propname, "Identification"))
582 {
583 va_end (args);
584 return (void *)PLUGIN_NAME;
585 }
586 else if (!strcmp (propname, "FullName"))
587 {
588 va_end (args);
589 return (void *)PLUGIN_VERSION;
590 }
591 else
592 va_end (args);
593
594 return NULL;
595 }
596
597 extern "C" int cfperl_postInitPlugin ()
598 {
599 int hooktype = 1;
600 int rtype = 0;
601
602 cf_init_plugin (gethook);
603
604 return 0;
605 }
606
607 extern "C" int cfperl_closePlugin ()
608 {
609 return 0;
610 }
611
612 void
613 cfperl_init ()
614 {
615 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0);
616 perl = perl_alloc ();
617 perl_construct (perl);
618
619 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
620
621 const char *argv[] = {
622 settings.argv [0],
623 "-e"
624 "use Event; use Coro;" // required for bootstrap
625 "cf->bootstrap;" // required for datadir :*>
626 "unshift @INC, cf::datadir ();"
627 "require cf;"
628 };
629
630 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
631 || perl_run (perl))
632 {
633 printf ("unable to initialize perl-interpreter, aborting.\n");
634 exit (EXIT_FAILURE);
635 }
636
637 {
638 dSP;
639
640 PUSHMARK (SP);
641 PUTBACK;
642 call_pv ("cf::init", G_DISCARD | G_VOID);
643 }
644 }
645
646 void cfperl_main ()
647 {
648 dSP;
649
650 PUSHMARK (SP);
651 PUTBACK;
652 call_pv ("cf::main", G_DISCARD | G_VOID);
653 }
654
655 void
656 attachable::instantiate ()
657 {
658 if (attach)
659 {
660 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END);
661 attach = 0;
662 }
663 }
664
665 void
666 attachable::reattach ()
667 {
668 optimise ();
669 //TODO: check for _attachment's, very important for restarts
670 invoke (EVENT_ATTACHABLE_REATTACH, DT_END);
671 }
672
673 static event_klass klass_of[NUM_EVENT_TYPES] = {
674 # define def(type,name) KLASS_ ## type,
675 # include "eventinc.h"
676 # undef def
677 };
678
679 #define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
680
681 static void
682 gather_callbacks (AV *&callbacks, AV *registry, event_type event)
683 {
684 // event must be in array
685 if (event >= 0 && event <= AvFILLp (registry))
686 {
687 SV *cbs_ = AvARRAY (registry)[event];
688
689 // element must be list of callback entries
690 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
691 {
692 AV *cbs = (AV *)SvRV (cbs_);
693
694 // no callback entries, no callbacks to call
695 if (AvFILLp (cbs) >= 0)
696 {
697 if (!callbacks)
698 {
699 callbacks = newAV ();
700 av_extend (callbacks, 16);
701 }
702
703 // never use SvREFCNT_inc to copy values, but its ok here :)
704 for (int i = 0; i <= AvFILLp (cbs); ++i)
705 av_push (callbacks, SvREFCNT_inc (AvARRAY (cbs)[i]));
706 }
707 }
708 }
709 }
710
711 void
712 attachable::gather_callbacks (AV *&callbacks, event_type event) const
713 {
714 ::gather_callbacks (callbacks, cb_attachable, event);
715
716 if (cb)
717 ::gather_callbacks (callbacks, cb, event);
718 }
719
720 void
721 global::gather_callbacks (AV *&callbacks, event_type event) const
722 {
723 ::gather_callbacks (callbacks, cb_object, event);
724 }
725
726 void
727 object::gather_callbacks (AV *&callbacks, event_type event) const
728 {
729 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type))
730 {
731 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES];
732
733 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
734 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
735 }
736
737 if (type <= AvFILLp (cb_type))
738 {
739 SV *registry = AvARRAY (cb_type)[type];
740
741 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
742 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
743 }
744
745 attachable::gather_callbacks (callbacks, event);
746 ::gather_callbacks (callbacks, cb_object, event);
747 }
748
749 void
750 archetype::gather_callbacks (AV *&callbacks, event_type event) const
751 {
752 attachable::gather_callbacks (callbacks, event);
753 //TODO//::gather_callbacks (callbacks, cb_archetype, event);
754 }
755
756 void
757 client::gather_callbacks (AV *&callbacks, event_type event) const
758 {
759 attachable::gather_callbacks (callbacks, event);
760 ::gather_callbacks (callbacks, cb_client, event);
761 }
762
763 void
764 player::gather_callbacks (AV *&callbacks, event_type event) const
765 {
766 attachable::gather_callbacks (callbacks, event);
767 ::gather_callbacks (callbacks, cb_player, event);
768 }
769
770 void
771 maptile::gather_callbacks (AV *&callbacks, event_type event) const
772 {
773 attachable::gather_callbacks (callbacks, event);
774 ::gather_callbacks (callbacks, cb_map, event);
775 }
776
777 bool
778 attachable::invoke (event_type event, ...)
779 {
780 data_type dt;
781 va_list ap;
782
783 va_start (ap, event);
784
785 // callback call ordering should be:
786 // 1. per-object callback
787 // 2. per-class object
788 // 3. per-type callback
789 // 4. global callbacks
790
791 AV *callbacks = 0;
792 gather_callbacks (callbacks, event);
793
794 // short-circuit processing if no callbacks found/defined
795 if (!callbacks)
796 return 0;
797
798 CALL_BEGIN (3);
799 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
800 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
801
802 //TODO: unhack
803 if (object *op = is_a<object>(this)) CALL_ARG_SV (newSVdt (DT_OBJECT, op));
804 else if (player *pl = is_a<player>(this)) CALL_ARG_SV (newSVdt (DT_PLAYER, pl));
805 else if (client *ns = is_a<client>(this)) CALL_ARG_SV (newSVdt (DT_CLIENT, ns));
806 else if (maptile *m = is_a<maptile>(this)) CALL_ARG_SV (newSVdt (DT_MAP, m));
807 else if (global *gl = is_a<global>(this)) /*nop*/;
808 else
809 abort (); //TODO
810
811 for (;;)
812 {
813 dt = (data_type) va_arg (ap, int);
814
815 if (dt == DT_END)
816 break;
817 else if (dt == DT_AV)
818 {
819 AV *av = va_arg (ap, AV *);
820
821 for (int i = 0; i <= av_len (av); ++i)
822 XPUSHs (*av_fetch (av, i, 1));
823 }
824 else
825 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
826 }
827
828 va_end (ap);
829
830 CALL_CALL ("cf::do_invoke", G_SCALAR);
831 count = count > 0 ? POPi : 0;
832
833 CALL_END;
834
835 return count;
836 }
837
838 SV *
839 cfperl_result (int idx)
840 {
841 AV *av = get_av ("cfperl::invoke_results", 0);
842 if (!av)
843 return &PL_sv_undef;
844
845 SV **sv = av_fetch (av, idx, 0);
846 if (!sv)
847 return &PL_sv_undef;
848
849 return *sv;
850 }
851
852 int
853 cfperl_result_INT (int idx)
854 {
855 return SvIV (cfperl_result (idx));
856 }
857
858 double
859 cfperl_result_DOUBLE (int idx)
860 {
861 return SvNV (cfperl_result (idx));
862 }
863
864 /////////////////////////////////////////////////////////////////////////////
865
866 void
867 cfperl_emergency_save ()
868 {
869 CALL_BEGIN (0);
870 CALL_CALL ("cf::emergency_save", G_VOID);
871 CALL_END;
872 }
873
874 void
875 cfperl_cleanup (int make_core)
876 {
877 CALL_BEGIN (1);
878 CALL_ARG (make_core);
879 CALL_CALL ("cf::post_cleanup", G_VOID);
880 CALL_END;
881 }
882
883 maptile *
884 maptile::find_sync (const char *path, maptile *origin)
885 {
886 CALL_BEGIN (2);
887 CALL_ARG (path);
888 CALL_ARG (origin);
889 CALL_CALL ("cf::map::find_sync", G_SCALAR);
890
891 maptile *retval;
892
893 if (count)
894 sv_to (POPs, retval);
895 else
896 retval = 0;
897
898 CALL_END;
899
900 return retval;
901 }
902
903 maptile *
904 maptile::find_async (const char *path, maptile *origin)
905 {
906 CALL_BEGIN (2);
907 CALL_ARG (path);
908 CALL_ARG (origin);
909 CALL_CALL ("cf::map::find_async", G_SCALAR);
910
911 maptile *retval;
912
913 if (count)
914 sv_to (POPs, retval);
915 else
916 retval = 0;
917
918 CALL_END;
919
920 return retval;
921 }
922
923 void
924 maptile::do_load_sync ()
925 {
926 CALL_BEGIN (1);
927 CALL_ARG (this);
928 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
929 CALL_END;
930 }
931
932 void
933 maptile::change_all_map_light (int change)
934 {
935 CALL_BEGIN (1);
936 CALL_ARG (change);
937 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
938 CALL_END;
939 }
940
941 void
942 object::enter_exit (object *exit)
943 {
944 if (type != PLAYER)
945 return;
946
947 CALL_BEGIN (2);
948 CALL_ARG (this);
949 CALL_ARG (exit);
950 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
951 CALL_END;
952 }
953
954 void
955 log_backtrace (const char *msg)
956 {
957 #if HAVE_BACKTRACE
958 void *addr [20];
959 int size = backtrace (addr, 20);
960
961 CALL_BEGIN (size);
962 CALL_ARG (msg);
963 for (int i = 0; i < size; ++i)
964 CALL_ARG ((IV)addr [i]);
965 CALL_CALL ("cf::_log_backtrace", G_VOID);
966 CALL_END;
967 #endif
968 }
969
970 /////////////////////////////////////////////////////////////////////////////
971
972 struct EventAPI *watcher_base::GEventAPI;
973 struct CoroAPI *coroapi::GCoroAPI;
974
975 int coroapi::cede_counter;
976 double (*coroapi::time)();
977 double coroapi::next_cede;
978
979 void coroapi::do_cede_to_tick ()
980 {
981 cede_counter = 0;
982
983 cede ();
984
985 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
986 if (next_cede > SvNV (sv_next_tick) - 0.02)
987 next_cede = SvNV (sv_next_tick);
988 }
989
990 void coroapi::do_cede_every ()
991 {
992 cede_counter = 0;
993
994 if (coroapi::nready ())
995 coroapi::cede ();
996 }
997
998 void coroapi::do_cede_to_tick_every ()
999 {
1000 cede_counter = 0;
1001
1002 cede_to_tick ();
1003 }
1004
1005 void
1006 coroapi::wait_for_tick ()
1007 {
1008 CALL_BEGIN (0);
1009 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1010 CALL_END;
1011 }
1012
1013 void
1014 coroapi::wait_for_tick_begin ()
1015 {
1016 CALL_BEGIN (0);
1017 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1018 CALL_END;
1019 }
1020
1021 static void
1022 iw_dispatch (pe_event *ev)
1023 {
1024 iw *w = (iw *)ev->ext_data;
1025 w->call (*w);
1026 }
1027
1028 void
1029 iw::alloc ()
1030 {
1031 pe = GEventAPI->new_idle (0, 0);
1032
1033 WaREENTRANT_off (pe);
1034 pe->base.callback = (void *)iw_dispatch;
1035 pe->base.ext_data = (void *)this;
1036 }
1037
1038 static void iow_dispatch (pe_event *ev)
1039 {
1040 iow *w = (iow *)ev->ext_data;
1041 w->call (*w, ((pe_ioevent *)ev)->got);
1042 }
1043
1044 void
1045 iow::alloc ()
1046 {
1047 pe = GEventAPI->new_io (0, 0);
1048
1049 WaREENTRANT_off (pe);
1050 pe->base.callback = (void *)iow_dispatch;
1051 pe->base.ext_data = (void *)this;
1052
1053 pe->fd = -1;
1054 pe->poll = 0;
1055 }
1056
1057 void
1058 iow::fd (int fd)
1059 {
1060 pe->fd = fd;
1061 }
1062
1063 int
1064 iow::poll ()
1065 {
1066 return pe->poll;
1067 }
1068
1069 void
1070 iow::poll (int events)
1071 {
1072 if (pe->poll != events)
1073 {
1074 if (pe->poll) stop ();
1075 pe->poll = events;
1076 if (pe->poll) start ();
1077 }
1078 }
1079
1080 void
1081 _connect_to_perl ()
1082 {
1083 stash_cf = gv_stashpv ("cf" , 1);
1084
1085 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1086 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1087 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
1088 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1089 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1090 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1091 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1092 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1093 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1094
1095 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
1096 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
1097
1098 cb_global = get_av ("cf::CB_GLOBAL", 1);
1099 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1100 cb_object = get_av ("cf::CB_OBJECT", 1);
1101 cb_player = get_av ("cf::CB_PLAYER", 1);
1102 cb_client = get_av ("cf::CB_CLIENT", 1);
1103 cb_type = get_av ("cf::CB_TYPE" , 1);
1104 cb_map = get_av ("cf::CB_MAP" , 1);
1105 }
1106
1107 MODULE = cf PACKAGE = cf PREFIX = cf_
1108
1109 BOOT:
1110 {
1111 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
1112 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1113
1114 _connect_to_perl ();
1115
1116 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1117
1118 {
1119 require_pv ("Time::HiRes");
1120
1121 SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1122 if (!svp) croak ("Time::HiRes is required");
1123 if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1124 coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1125 }
1126
1127 static const struct {
1128 const char *name;
1129 IV iv;
1130 } *civ, const_iv[] = {
1131 # define const_iv(name) { # name, (IV)name },
1132 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1133 const_iv (logBacktrace)
1134
1135 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1136
1137 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1138
1139 const_iv (MAX_TIME)
1140
1141 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1142 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1143 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1144 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1145 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1146 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1147 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1148 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1149 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1150 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1151 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1152 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1153 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1154 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1155 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1156 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1157 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1158 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1159 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1160 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1161 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1162 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1163 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1164 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1165 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1166 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1167 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1168 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1169
1170 const_iv (NUM_SUBTYPES)
1171
1172 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1173 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1174
1175 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1176 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1177 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1178 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1179 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1180 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1181 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1182
1183 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1184 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1185 const_iv (WEAP_BLUD)
1186
1187 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1188 const_iv (FLAG_WAS_WIZ) const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1189 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1190 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1191 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1192 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1193 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1194 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1195 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1196 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1197 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1198 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1199 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1200 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1201 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1202 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1203 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1204 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1205 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1206 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1207 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1208 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1209 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1210 const_iv (FLAG_OBJ_SAVE_ON_OVL) const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1211 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1212 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1213
1214 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1215 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1216 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1217 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1218 const_iv (NDI_ALL)
1219
1220 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1221 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1222
1223 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1224
1225 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1226 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1227 const_iv (F_LOCKED)
1228
1229 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1230
1231 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1232 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1233
1234 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1235
1236 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1237 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) const_iv (INS_MAP_LOAD)
1238
1239 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1240 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1241
1242 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1243
1244 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1245 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1246 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1247 const_iv (M_ICE) const_iv (M_SPECIAL)
1248
1249 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1250 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1251
1252 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1253 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1254 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1255 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1256 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1257 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1258 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1259 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1260 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1261 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1262 const_iv (SK_POISON_NAIL)
1263
1264 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1265 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1266 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1267 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1268 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1269 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1270
1271 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1272
1273 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1274 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1275 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1276 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1277 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1278 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1279 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1280
1281 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1282
1283 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1284 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1285
1286 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1287
1288 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1289
1290 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1291
1292 // random map generator
1293 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1294 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1295
1296 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1297 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1298 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1299
1300 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1301 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1302
1303 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1304 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1305 const_iv (GT_MINIMAL)
1306 };
1307
1308 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1309 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1310
1311 static const struct {
1312 const char *name;
1313 int skip;
1314 IV klass;
1315 IV iv;
1316 } *eiv, event_iv[] = {
1317 # define def(klass,name) { "EVENT_" # klass "_" # name, sizeof ("EVENT_" # klass), (IV)KLASS_ ## klass, (IV)EVENT_ ## klass ## _ ## name },
1318 # include "eventinc.h"
1319 # undef def
1320 };
1321
1322 AV *av = get_av ("cf::EVENT", 1);
1323
1324 for (eiv = event_iv + sizeof (event_iv) / sizeof (event_iv [0]); eiv-- > event_iv; )
1325 {
1326 AV *event = newAV ();
1327 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1328 av_push (event, newSViv (eiv->klass));
1329 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1330 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1331 }
1332 }
1333
1334 void _connect_to_perl ()
1335
1336 void _global_reattach ()
1337 CODE:
1338 {
1339 // reattach to all attachable objects in the game.
1340 for_all_clients (ns)
1341 ns->reattach ();
1342
1343 for_all_objects (op)
1344 op->reattach ();
1345 }
1346
1347 void _post_tick ()
1348 CODE:
1349 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1350
1351 # support function for map-world.ext
1352 void _quantise (SV *data_sv, SV *plt_sv)
1353 CODE:
1354 {
1355 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1356 croak ("_quantise called with invalid agruments");
1357
1358 plt_sv = SvRV (plt_sv);
1359 SV **plt = AvARRAY (plt_sv);
1360 int plt_count = AvFILL (plt_sv) + 1;
1361
1362 STRLEN len;
1363 char *data = SvPVbyte (data_sv, len);
1364 char *dst = data;
1365
1366 while (len >= 3)
1367 {
1368 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1369 {
1370 char *val = SvPVX (*val_sv);
1371
1372 if (val [0] == data [0]
1373 && val [1] == data [1]
1374 && val [2] == data [2])
1375 {
1376 *dst++ = val [3];
1377 goto next;
1378 }
1379 }
1380
1381 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1382 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1383 dst - SvPVX (data_sv), len);
1384
1385 next:
1386 data += 3;
1387 len -= 3;
1388 }
1389
1390 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1391 }
1392
1393 NV floor (NV x)
1394
1395 NV ceil (NV x)
1396
1397 NV rndm (...)
1398 CODE:
1399 switch (items)
1400 {
1401 case 0: RETVAL = rndm (); break;
1402 case 1: RETVAL = rndm (SvUV (ST (0))); break;
1403 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break;
1404 default: croak ("cf::rndm requires none, one or two parameters."); break;
1405 }
1406 OUTPUT:
1407 RETVAL
1408
1409 void server_tick ()
1410 CODE:
1411 runtime = SvNVx (sv_runtime);
1412 server_tick ();
1413
1414 void
1415 log_backtrace (utf8_string msg)
1416
1417 void
1418 LOG (int flags, utf8_string msg)
1419 PROTOTYPE: $$
1420 C_ARGS: flags, "%s", msg
1421
1422 octet_string path_combine (octet_string base, octet_string path)
1423 PROTOTYPE: $$
1424
1425 octet_string path_combine_and_normalize (octet_string base, octet_string path)
1426 PROTOTYPE: $$
1427
1428 const_octet_string
1429 get_maps_directory (octet_string path)
1430 PROTOTYPE: $
1431 ALIAS: maps_directory = 0
1432 CODE:
1433 RETVAL = create_pathname (path);
1434 OUTPUT: RETVAL
1435
1436 void
1437 sub_generation_inc ()
1438 CODE:
1439 PL_sub_generation++;
1440
1441 const_octet_string
1442 mapdir ()
1443 PROTOTYPE:
1444 ALIAS:
1445 mapdir = 0
1446 uniquedir = 1
1447 tmpdir = 2
1448 confdir = 3
1449 localdir = 4
1450 playerdir = 5
1451 datadir = 6
1452 CODE:
1453 switch (ix)
1454 {
1455 case 0: RETVAL = settings.mapdir ; break;
1456 case 1: RETVAL = settings.uniquedir; break;
1457 case 2: RETVAL = settings.tmpdir ; break;
1458 case 3: RETVAL = settings.confdir ; break;
1459 case 4: RETVAL = settings.localdir ; break;
1460 case 5: RETVAL = settings.playerdir; break;
1461 case 6: RETVAL = settings.datadir ; break;
1462 }
1463 OUTPUT: RETVAL
1464
1465 void abort ()
1466
1467 void reset_signals ()
1468
1469 void fork_abort (octet_string cause = "cf::fork_abort")
1470
1471 void cleanup (octet_string cause, bool make_core = false)
1472
1473 void emergency_save ()
1474
1475 void _exit (int status = EXIT_SUCCESS)
1476
1477 UV sv_2watcher (SV *w)
1478 CODE:
1479 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1480 OUTPUT:
1481 RETVAL
1482
1483 #if _POSIX_MEMLOCK
1484
1485 int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1486
1487 int munlockall ()
1488
1489 #endif
1490
1491 int find_animation (utf8_string text)
1492 PROTOTYPE: $
1493
1494 int random_roll (int min, int max, object *op, int goodbad);
1495
1496 const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1497
1498 int
1499 exp_to_level (val64 exp)
1500 CODE:
1501 {
1502 int i = 0;
1503
1504 RETVAL = settings.max_level;
1505
1506 for (i = 1; i <= settings.max_level; i++)
1507 {
1508 if (levels[i] > exp)
1509 {
1510 RETVAL = i - 1;
1511 break;
1512 }
1513 }
1514 }
1515 OUTPUT: RETVAL
1516
1517 val64
1518 level_to_min_exp (int level)
1519 CODE:
1520 if (level > settings.max_level)
1521 RETVAL = levels[settings.max_level];
1522 else if (level < 1)
1523 RETVAL = 0;
1524 else
1525 RETVAL = levels[level];
1526 OUTPUT: RETVAL
1527
1528 SV *
1529 resistance_to_string (int atnr)
1530 CODE:
1531 if (atnr >= 0 && atnr < NROFATTACKS)
1532 RETVAL = newSVpv (resist_plus[atnr], 0);
1533 else
1534 XSRETURN_UNDEF;
1535 OUTPUT: RETVAL
1536
1537 bool
1538 load_resource_file (octet_string filename)
1539
1540 MODULE = cf PACKAGE = cf::attachable
1541
1542 int
1543 valid (SV *obj)
1544 CODE:
1545 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1546 OUTPUT:
1547 RETVAL
1548
1549 void
1550 debug_trace (attachable *obj, bool on = true)
1551 CODE:
1552 obj->flags &= ~attachable::F_DEBUG_TRACE;
1553 if (on)
1554 obj->flags |= attachable::F_DEBUG_TRACE;
1555
1556 int mortals_size ()
1557 CODE:
1558 RETVAL = attachable::mortals.size ();
1559 OUTPUT: RETVAL
1560
1561 #object *mortals (U32 index)
1562 # CODE:
1563 # RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1564 # OUTPUT: RETVAL
1565
1566 INCLUDE: $PERL $srcdir/genacc attachable ../include/cfperl.h |
1567
1568 MODULE = cf PACKAGE = cf::global
1569
1570 int invoke (SV *klass, int event, ...)
1571 CODE:
1572 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1573 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1574 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1575 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1576 OUTPUT: RETVAL
1577
1578 MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1579
1580 INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1581
1582 int invoke (object *op, int event, ...)
1583 CODE:
1584 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1585 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1586 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1587 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1588 OUTPUT: RETVAL
1589
1590 SV *registry (object *op)
1591
1592 int objects_size ()
1593 CODE:
1594 RETVAL = objects.size ();
1595 OUTPUT: RETVAL
1596
1597 object *objects (U32 index)
1598 CODE:
1599 RETVAL = index < objects.size () ? objects [index] : 0;
1600 OUTPUT: RETVAL
1601
1602 int actives_size ()
1603 CODE:
1604 RETVAL = actives.size ();
1605 OUTPUT: RETVAL
1606
1607 object *actives (U32 index)
1608 CODE:
1609 RETVAL = index < actives.size () ? actives [index] : 0;
1610 OUTPUT: RETVAL
1611
1612 # missing properties
1613
1614 object *head (object *op)
1615 PROTOTYPE: $
1616 CODE:
1617 RETVAL = op->head_ ();
1618 OUTPUT: RETVAL
1619
1620 int is_head (object *op)
1621 PROTOTYPE: $
1622 CODE:
1623 RETVAL = op->head_ () == op;
1624 OUTPUT: RETVAL
1625
1626 void
1627 inv (object *obj)
1628 PROTOTYPE: $
1629 PPCODE:
1630 {
1631 object *o;
1632 for (o = obj->inv; o; o = o->below)
1633 XPUSHs (sv_2mortal (to_sv (o)));
1634 }
1635
1636 void
1637 set_animation (object *op, int idx)
1638 CODE:
1639 SET_ANIMATION (op, idx);
1640
1641 int
1642 num_animations (object *op)
1643 CODE:
1644 RETVAL = NUM_ANIMATIONS (op);
1645 OUTPUT: RETVAL
1646
1647 object *find_best_object_match (object *op, utf8_string match)
1648
1649 object *find_marked_object (object *op)
1650
1651 int need_identify (object *obj);
1652
1653 int apply_shop_mat (object *shop_mat, object *op);
1654
1655 int move_player (object *op, int dir)
1656 CODE:
1657 RETVAL = move_player (op, dir);
1658 OUTPUT:
1659 RETVAL
1660
1661 int move (object *op, int dir, object *originator = op)
1662 CODE:
1663 RETVAL = move_ob (op, dir, originator);
1664 OUTPUT:
1665 RETVAL
1666
1667 void apply (object *applier, object *applied, int flags = 0)
1668 CODE:
1669 manual_apply (applied, applier, flags);
1670
1671 void apply_below (object *op)
1672 CODE:
1673 player_apply_below (op);
1674
1675 int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1676
1677 object *cf_object_present_archname_inside (object *op, utf8_string whatstr)
1678
1679 int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1680
1681 int cf_object_change_map (object *op, int x, int y, maptile *map)
1682
1683 #//TODO
1684 object *clone_ (object *op, int recursive = 0)
1685 CODE:
1686 if (recursive)
1687 RETVAL = object_create_clone (op);
1688 else
1689 {
1690 RETVAL = object::create ();
1691 op->copy_to (RETVAL);
1692 }
1693 OUTPUT: RETVAL
1694
1695 int pay_item (object *op, object *buyer)
1696 CODE:
1697 RETVAL = pay_for_item (op, buyer);
1698 OUTPUT: RETVAL
1699
1700 int pay_amount (object *op, uint64 amount)
1701 CODE:
1702 RETVAL = pay_for_amount (amount, op);
1703 OUTPUT: RETVAL
1704
1705 void pay_player (object *op, uint64 amount)
1706
1707 val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1708
1709 int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1710
1711 void learn_spell (object *op, object *sp, int special_prayer = 0)
1712 CODE:
1713 do_learn_spell (op, sp, special_prayer);
1714
1715 void forget_spell (object *op, object *sp)
1716 CODE:
1717 do_forget_spell (op, query_name (sp));
1718
1719 object *check_for_spell (object *op, utf8_string spellname)
1720 CODE:
1721 RETVAL = check_spell_known (op, spellname);
1722 OUTPUT: RETVAL
1723
1724 int query_money (object *op)
1725 ALIAS: money = 0
1726
1727 val64 query_cost (object *op, object *who, int flags)
1728 ALIAS: cost = 0
1729
1730 void spring_trap (object *op, object *victim)
1731
1732 int check_trigger (object *op, object *cause)
1733
1734 void drop (object *who, object *op)
1735
1736 void pick_up (object *who, object *op)
1737
1738 int cf_object_teleport (object *op, maptile *map, int x, int y)
1739
1740 void update_object (object *op, int action)
1741
1742 object *cf_create_object_by_name (utf8_string name)
1743
1744 void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1745
1746 void player_lvl_adj (object *who, object *skill = 0)
1747
1748 int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1749
1750 int calc_skill_exp (object *who, object *op, object *skill);
1751
1752 void push_button (object *op);
1753
1754 void use_trigger (object *op);
1755
1756 void add_button_link (object *button, maptile *map, int connected);
1757
1758 void remove_button_link (object *op);
1759
1760
1761 MODULE = cf PACKAGE = cf::object PREFIX = cf_
1762
1763 object *cf_insert_ob_in_ob (object *ob, object *where)
1764
1765 # no clean way to get an object from an archetype - stupid idiotic
1766 # dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1767
1768 object *new (utf8_string archetype = 0)
1769 PROTOTYPE: ;$
1770 CODE:
1771 RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
1772 OUTPUT:
1773 RETVAL
1774
1775 object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1776 PROTOTYPE: $$$$$$
1777 CODE:
1778 {
1779 int unused_type;
1780 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1781 }
1782
1783 player *contr (object *op)
1784 CODE:
1785 RETVAL = op->contr;
1786 OUTPUT: RETVAL
1787
1788 const_utf8_string get_ob_key_value (object *op, utf8_string key)
1789
1790 bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1791
1792 object *get_nearest_player (object *ob)
1793 ALIAS: nearest_player = 0
1794 PREINIT:
1795 extern object *get_nearest_player (object *);
1796
1797 void rangevector (object *ob, object *other, int flags = 0)
1798 PROTOTYPE: $$;$
1799 PPCODE:
1800 {
1801 rv_vector rv;
1802 get_rangevector (ob, other, &rv, flags);
1803 EXTEND (SP, 5);
1804 PUSHs (newSVuv (rv.distance));
1805 PUSHs (newSViv (rv.distance_x));
1806 PUSHs (newSViv (rv.distance_y));
1807 PUSHs (newSViv (rv.direction));
1808 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part));
1809 }
1810
1811 bool on_same_map_as (object *ob, object *other)
1812 CODE:
1813 RETVAL = on_same_map (ob, other);
1814 OUTPUT: RETVAL
1815
1816 const_utf8_string
1817 base_name (object *op, int plural = op->nrof > 1)
1818 CODE:
1819 RETVAL = query_base_name (op, plural);
1820 OUTPUT: RETVAL
1821
1822 object *decrease_ob_nr (object *op, unsigned long i)
1823
1824 MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1825
1826 player *player (object *op)
1827 CODE:
1828 RETVAL = op->contr;
1829 OUTPUT: RETVAL
1830
1831 void check_score (object *op)
1832
1833 void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1834 CODE:
1835 new_draw_info (flags, 0, op, txt);
1836
1837 object *cf_player_send_inventory (object *op)
1838
1839 octet_string cf_player_get_ip (object *op)
1840 ALIAS: ip = 0
1841
1842 object *cf_player_get_marked_item (object *op)
1843 ALIAS: marked_item = 0
1844
1845 void cf_player_set_marked_item (object *op, object *ob)
1846
1847 partylist *cf_player_get_party (object *op)
1848 ALIAS: party = 0
1849
1850 void cf_player_set_party (object *op, partylist *party)
1851
1852 void kill_player (object *op)
1853
1854 void esrv_update_item (object *op, int what, object *item)
1855 C_ARGS: what, op, item
1856
1857 void clear_los (object *op)
1858
1859 int command_summon (object *op, utf8_string params)
1860
1861 int command_arrest (object *op, utf8_string params)
1862
1863
1864 MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1865
1866 INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
1867
1868 int invoke (player *pl, int event, ...)
1869 CODE:
1870 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
1871 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1872 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1873 RETVAL = pl->invoke ((event_type)event, ARG_AV (av), DT_END);
1874 OUTPUT: RETVAL
1875
1876 SV *registry (player *pl)
1877
1878 void
1879 save_stats (player *pl)
1880 CODE:
1881 pl->ob->stats.hp = pl->ob->stats.maxhp;
1882 pl->ob->stats.sp = pl->ob->stats.maxsp;
1883 pl->ob->stats.grace = pl->ob->stats.maxgrace;
1884 pl->orig_stats = pl->ob->stats;
1885
1886 void cf_player_move (player *pl, int dir)
1887
1888 void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
1889
1890 bool
1891 cell_visible (player *pl, int dx, int dy)
1892 CODE:
1893 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
1894 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
1895 OUTPUT:
1896 RETVAL
1897
1898 void
1899 send (player *pl, SV *packet)
1900 CODE:
1901 {
1902 STRLEN len;
1903 char *buf = SvPVbyte (packet, len);
1904
1905 if (pl->ns)
1906 pl->ns->send_packet (buf, len);
1907 }
1908
1909 int
1910 listening (player *pl, int new_value = -1)
1911 CODE:
1912 RETVAL = pl->listening;
1913 if (new_value >= 0)
1914 pl->listening = new_value;
1915 OUTPUT:
1916 RETVAL
1917
1918 void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
1919 PROTOTYPE: $;$$$
1920 PPCODE:
1921 if (GIMME_V != G_VOID)
1922 {
1923 EXTEND (SP, 3);
1924 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
1925 PUSHs (sv_2mortal (newSViv (pl->bed_x)));
1926 PUSHs (sv_2mortal (newSViv (pl->bed_y)));
1927 }
1928 if (map_path) sv_to (map_path, pl->savebed_map);
1929 if (x) sv_to (x, pl->bed_x);
1930 if (y) sv_to (y, pl->bed_y);
1931
1932 void
1933 list ()
1934 PPCODE:
1935 for_all_players (pl)
1936 XPUSHs (sv_2mortal (to_sv (pl)));
1937
1938
1939 MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
1940
1941 int invoke (maptile *map, int event, ...)
1942 CODE:
1943 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
1944 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1945 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1946 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
1947 OUTPUT: RETVAL
1948
1949 SV *registry (maptile *map)
1950
1951 INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
1952
1953 void
1954 maptile::instantiate ()
1955
1956 maptile *new ()
1957 PROTOTYPE:
1958 CODE:
1959 RETVAL = new maptile;
1960 OUTPUT:
1961 RETVAL
1962
1963 void
1964 maptile::players ()
1965 PPCODE:
1966 if (GIMME_V == G_SCALAR)
1967 XPUSHs (sv_2mortal (to_sv (THIS->players)));
1968 else if (GIMME_V == G_ARRAY)
1969 {
1970 EXTEND (SP, THIS->players);
1971 for_all_players (pl)
1972 if (pl->ob && pl->ob->map == THIS)
1973 PUSHs (sv_2mortal (to_sv (pl->ob)));
1974 }
1975
1976 void
1977 maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
1978 CODE:
1979 {
1980 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
1981 croak ("maptile::add_underlay: palette must be arrayref");
1982
1983 palette = SvRV (palette);
1984
1985 STRLEN idxlen;
1986 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
1987
1988 for (int x = 0; x < THIS->width; ++x)
1989 for (int y = 0; y < THIS->height; ++y)
1990 {
1991 for (object *op = THIS->at (x, y).bot; op; op = op->above)
1992 if (op->flag [FLAG_IS_FLOOR])
1993 goto skip_space;
1994
1995 {
1996 int offs = offset + y * stride + x;
1997 if (IN_RANGE_EXC (offs, 0, idxlen))
1998 {
1999 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2000 {
2001 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2002 ob->flag [FLAG_NO_MAP_SAVE] = true;
2003 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2004
2005 if (ob->randomitems)
2006 {
2007 ob->create_treasure (ob->randomitems);
2008 ob->randomitems = 0;
2009 }
2010 }
2011 }
2012 }
2013
2014 skip_space: ;
2015 }
2016 }
2017
2018 void
2019 maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2020 CODE:
2021 {
2022 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2023 croak ("maptile::set_regiondata: palette must be arrayref");
2024
2025 palette = SvRV (palette);
2026
2027 STRLEN idxlen;
2028 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2029
2030 region **regionmap = (region **)malloc (
2031 (av_len ((AV *)palette) + 1) * sizeof (region *));
2032 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2033
2034 for (int i = av_len ((AV *)palette) + 1; i--; )
2035 regionmap [i] = region::find (
2036 SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2037
2038 for (int y = 0; y < THIS->height; ++y)
2039 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2040
2041 sfree (THIS->regions, THIS->size ());
2042 free (THIS->regionmap);
2043
2044 THIS->regions = regions;
2045 THIS->regionmap = regionmap;
2046 }
2047
2048 void
2049 maptile::create_region_treasure ()
2050 CODE:
2051 {
2052 object *op = object::create ();
2053 op->type = FLOOR;
2054 op->map = THIS;
2055
2056 for (int x = 0; x < THIS->width; ++x)
2057 for (int y = 0; y < THIS->height; ++y)
2058 {
2059 region *rgn = THIS->region (x, y);
2060
2061 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2062 if (rgn->treasure && rndm () < rgn->treasure_density)
2063 {
2064 op->x = x;
2065 op->y = y;
2066 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2067 }
2068 }
2069
2070 op->destroy ();
2071 }
2072
2073 void play_sound_map (maptile *map, int x, int y, int sound_num)
2074
2075 int out_of_map (maptile *map, int x, int y)
2076
2077 void
2078 trigger (maptile *map, long connection, bool state = true)
2079 CODE:
2080 activate_connection (map, connection, state);
2081
2082 void
2083 get_connection (maptile *map, long connection)
2084 PPCODE:
2085 oblinkpt *obp = get_connection_links (map, connection);
2086 if (obp)
2087 for (objectlink *ol = obp->link; ol; ol = ol->next)
2088 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob)));
2089
2090 object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2091
2092 object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2093
2094 object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2095 C_ARGS: str, map, nx, ny
2096
2097 void
2098 get_map_flags (maptile *map, int x, int y)
2099 PPCODE:
2100 {
2101 maptile *nmap = 0;
2102 I16 nx = 0, ny = 0;
2103 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2104
2105 EXTEND (SP, 4);
2106 PUSHs (sv_2mortal (newSViv (flags)));
2107
2108 if (GIMME_V == G_ARRAY)
2109 {
2110 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap)));
2111 PUSHs (sv_2mortal (newSViv (nx)));
2112 PUSHs (sv_2mortal (newSViv (ny)));
2113 }
2114 }
2115
2116 void
2117 at (maptile *map, unsigned int x, unsigned int y)
2118 PROTOTYPE: $$$
2119 PPCODE:
2120 {
2121 object *o;
2122 maptile *nmap = 0;
2123 I16 nx, ny;
2124
2125 get_map_flags (map, &nmap, x, y, &nx, &ny);
2126
2127 if (nmap)
2128 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2129 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
2130 }
2131
2132 SV *
2133 bot_at (maptile *obj, unsigned int x, unsigned int y)
2134 PROTOTYPE: $$$
2135 ALIAS:
2136 top_at = 1
2137 flags_at = 2
2138 light_at = 3
2139 move_block_at = 4
2140 move_slow_at = 5
2141 move_on_at = 6
2142 move_off_at = 7
2143 INIT:
2144 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2145 CODE:
2146 switch (ix)
2147 {
2148 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break;
2149 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break;
2150 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break;
2151 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break;
2152 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2153 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break;
2154 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break;
2155 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break;
2156 }
2157 OUTPUT: RETVAL
2158
2159 void fix_walls (maptile *map, int x, int y)
2160
2161 void fix_walls_around (maptile *map, int x, int y)
2162
2163 # worst xs function of my life
2164 bool
2165 _create_random_map (\
2166 maptile *self,\
2167 utf8_string wallstyle,\
2168 utf8_string wall_name,\
2169 utf8_string floorstyle,\
2170 utf8_string monsterstyle,\
2171 utf8_string treasurestyle,\
2172 utf8_string layoutstyle,\
2173 utf8_string doorstyle,\
2174 utf8_string decorstyle,\
2175 utf8_string origin_map,\
2176 utf8_string final_map,\
2177 utf8_string exitstyle,\
2178 utf8_string this_map,\
2179 utf8_string exit_on_final_map,\
2180 int xsize,\
2181 int ysize,\
2182 int expand2x,\
2183 int layoutoptions1,\
2184 int layoutoptions2,\
2185 int layoutoptions3,\
2186 int symmetry,\
2187 int difficulty,\
2188 int difficulty_given,\
2189 float difficulty_increase,\
2190 int dungeon_level,\
2191 int dungeon_depth,\
2192 int decoroptions,\
2193 int orientation,\
2194 int origin_y,\
2195 int origin_x,\
2196 U32 random_seed,\
2197 val64 total_map_hp,\
2198 int map_layout_style,\
2199 int treasureoptions,\
2200 int symmetry_used,\
2201 region *region,\
2202 utf8_string custom\
2203 )
2204 CODE:
2205 {
2206 random_map_params rmp;
2207
2208 assign (rmp.wallstyle , wallstyle);
2209 assign (rmp.wall_name , wall_name);
2210 assign (rmp.floorstyle , floorstyle);
2211 assign (rmp.monsterstyle , monsterstyle);
2212 assign (rmp.treasurestyle , treasurestyle);
2213 assign (rmp.layoutstyle , layoutstyle);
2214 assign (rmp.doorstyle , doorstyle);
2215 assign (rmp.decorstyle , decorstyle);
2216 assign (rmp.exitstyle , exitstyle);
2217 assign (rmp.exit_on_final_map, exit_on_final_map);
2218
2219 rmp.origin_map = origin_map;
2220 rmp.final_map = final_map;
2221 rmp.this_map = this_map;
2222 rmp.xsize = xsize;
2223 rmp.ysize = ysize;
2224 rmp.expand2x = expand2x;
2225 rmp.layoutoptions1 = layoutoptions1;
2226 rmp.layoutoptions2 = layoutoptions2;
2227 rmp.layoutoptions3 = layoutoptions3;
2228 rmp.symmetry = symmetry;
2229 rmp.difficulty = difficulty;
2230 rmp.difficulty_given = difficulty_given;
2231 rmp.difficulty_increase = difficulty_increase;
2232 rmp.dungeon_level = dungeon_level;
2233 rmp.dungeon_depth = dungeon_depth;
2234 rmp.decoroptions = decoroptions;
2235 rmp.orientation = orientation;
2236 rmp.origin_y = origin_y;
2237 rmp.origin_x = origin_x;
2238 rmp.random_seed = random_seed;
2239 rmp.total_map_hp = total_map_hp;
2240 rmp.map_layout_style = map_layout_style;
2241 rmp.treasureoptions = treasureoptions;
2242 rmp.symmetry_used = symmetry_used;
2243 rmp.region = region;
2244 rmp.custom = custom;
2245
2246 RETVAL = self->generate_random_map (&rmp);
2247 }
2248 OUTPUT:
2249 RETVAL
2250
2251 MODULE = cf PACKAGE = cf::arch
2252
2253 archetype *find (utf8_string name)
2254 CODE:
2255 RETVAL = archetype::find (name);
2256 OUTPUT:
2257 RETVAL
2258
2259 archetype *first()
2260 PROTOTYPE:
2261 CODE:
2262 RETVAL = first_archetype;
2263 OUTPUT: RETVAL
2264
2265 INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2266
2267 MODULE = cf PACKAGE = cf::party
2268
2269 partylist *first ()
2270 PROTOTYPE:
2271 CODE:
2272 RETVAL = get_firstparty ();
2273 OUTPUT: RETVAL
2274
2275 INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2276
2277 MODULE = cf PACKAGE = cf::region
2278
2279 void
2280 list ()
2281 PPCODE:
2282 for_all_regions (rgn)
2283 XPUSHs (sv_2mortal (to_sv (rgn)));
2284
2285 region *find (utf8_string name)
2286 PROTOTYPE: $
2287 CODE:
2288 RETVAL = region::find (name);
2289 OUTPUT: RETVAL
2290
2291 region *find_fuzzy (utf8_string name)
2292 PROTOTYPE: $
2293 CODE:
2294 RETVAL = region::find_fuzzy (name);
2295 OUTPUT: RETVAL
2296
2297 int specificity (region *rgn)
2298 CODE:
2299 RETVAL = 0;
2300 while (rgn = rgn->parent)
2301 RETVAL++;
2302 OUTPUT: RETVAL
2303
2304 INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2305
2306 MODULE = cf PACKAGE = cf::living
2307
2308 INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2309
2310 MODULE = cf PACKAGE = cf::settings
2311
2312 INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2313
2314 MODULE = cf PACKAGE = cf::client
2315
2316 INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2317
2318 int invoke (client *ns, int event, ...)
2319 CODE:
2320 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2321 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2322 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2323 RETVAL = ns->invoke ((event_type)event, ARG_AV (av), DT_END);
2324 OUTPUT: RETVAL
2325
2326 SV *registry (client *ns)
2327
2328 void
2329 list ()
2330 PPCODE:
2331 EXTEND (SP, clients.size ());
2332 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
2333 PUSHs (sv_2mortal (to_sv (*i)));
2334
2335 void
2336 client::send_packet (SV *packet)
2337 CODE:
2338 {
2339 STRLEN len;
2340 char *buf = SvPVbyte (packet, len);
2341
2342 THIS->send_packet (buf, len);
2343 }
2344
2345 MODULE = cf PACKAGE = cf::face PREFIX = face_
2346
2347 #INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2348
2349 faceidx face_find (utf8_string name, faceidx defidx = 0)
2350
2351 faceidx alloc (utf8_string name)
2352 CODE:
2353 {
2354 do
2355 {
2356 RETVAL = faces.size ();
2357 faces.resize (RETVAL + 1);
2358 }
2359 while (!RETVAL); // crude way to leave index 0
2360
2361 faces [RETVAL].name = name;
2362 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2363
2364 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2365 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2366 }
2367 OUTPUT: RETVAL
2368
2369 void set (faceidx idx, int visibility, int magicmap)
2370 CODE:
2371 faceinfo *f = face_info (idx);
2372 assert (f);
2373 f->visibility = visibility;
2374 f->magicmap = magicmap;
2375
2376 void set_smooth (faceidx idx, faceidx smooth, int smoothlevel)
2377 CODE:
2378 faceinfo *f = face_info (idx); assert (f);
2379 f->smooth = smooth;
2380 f->smoothlevel = smoothlevel;
2381
2382 void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2383 CODE:
2384 {
2385 facedata *d = face_data (idx, faceset);
2386 assert (d);
2387 sv_to (data, d->data);
2388 STRLEN clen;
2389 char *cdata = SvPVbyte (chksum, clen);
2390 clen = min (CHKSUM_SIZE, clen);
2391
2392 if (memcmp (d->chksum, cdata, clen))
2393 {
2394 memcpy (d->chksum, cdata, clen);
2395
2396 // invalidate existing client face info
2397 for_all_clients (ns)
2398 if (ns->faceset == faceset)
2399 {
2400 ns->faces_sent [idx] = false;
2401 ns->force_newmap = true;
2402 }
2403 }
2404 }
2405
2406 void invalidate (faceidx idx)
2407 CODE:
2408 for_all_clients (ns)
2409 {
2410 ns->faces_sent [idx] = false;
2411 ns->force_newmap = true;
2412 }
2413
2414 void invalidate_all ()
2415 CODE:
2416 for_all_clients (ns)
2417 {
2418 ns->faces_sent.reset ();
2419 ns->force_newmap = true;
2420 }
2421
2422 MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2423
2424 #INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2425
2426 animidx anim_find (utf8_string name)
2427 CODE:
2428 RETVAL = animation::find (name).number;
2429 OUTPUT: RETVAL
2430
2431 animidx set (utf8_string name, SV *frames, int facings = 1)
2432 CODE:
2433 {
2434 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2435 croak ("frames must be an arrayref");
2436
2437 AV *av = (AV *)SvRV (frames);
2438
2439 animation *anim = &animation::find (name);
2440 if (anim->number)
2441 {
2442 anim->resize (av_len (av) + 1);
2443 anim->facings = facings;
2444 }
2445 else
2446 anim = &animation::create (name, av_len (av) + 1, facings);
2447
2448 for (int i = 0; i < anim->num_animations; ++i)
2449 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2450 }
2451 OUTPUT: RETVAL
2452
2453 void invalidate_all ()
2454 CODE:
2455 for_all_clients (ns)
2456 ns->anims_sent.reset ();
2457