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/cvs/deliantra/server/server/cfperl.xs
Revision: 1.204
Committed: Mon Apr 30 04:25:30 2007 UTC (17 years ago) by root
Branch: MAIN
Changes since 1.203: +0 -1 lines
Log Message:
This is the first rough cut of the skill use system (use the STABLE tag).

Details will likely change, and combat skills do not work very well, but
it works quite well.

Players no longer have a shoottype or range slots, instead, each player
has these members:

   combat_skill/combat_ob  the currently selected skill (and weapon)
                           for direct attacks.
   ranged_skill/ranged_ob  the currently selected ranged skill (and
                           bow/spell/item)
   golem                   the currently-controlled golem, if any.

File Contents

# Content
1 /*****************************************************************************/
2 /* CrossFire, A Multiplayer game for the X Window System */
3 /*****************************************************************************/
4
5 /*
6 * This code is placed under the GNU General Public Licence (GPL)
7 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann
9 * Copyright (C) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 *
11 * This program is free software; you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or
14 * (at your option) any later version.
15 *
16 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details.
20 *
21 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
24 */
25
26 #include "autoconf.h"
27
28 #define PLUGIN_NAME "perl"
29 #define PLUGIN_VERSION "cfperl 0.5"
30
31 #define CEDES_PER_TICK 5
32
33 #if HAVE_EXECINFO_H
34 # include <execinfo.h>
35 #endif
36
37 #include <plugin_common.h>
38 #include <sounds.h>
39 #include <cstdarg>
40 #include <sproto.h>
41
42 #include "loader.h"
43 #include "cfperl.h"
44 #include "shstr.h"
45
46 #include <unistd.h>
47 #if _POSIX_MEMLOCK
48 # include <sys/mman.h>
49 #endif
50
51 #include <EXTERN.h>
52 #include <perl.h>
53 #include <XSUB.h>
54
55 #include "CoroAPI.h"
56 #include "perlxsi.c"
57
58 extern sint64 *levels; // the experience table
59
60 typedef object object_ornull;
61 typedef maptile maptile_ornull;
62
63 typedef char *octet_string;
64 typedef char *utf8_string;
65 typedef const char *const_octet_string;
66 typedef const char *const_utf8_string;
67
68 typedef std::string std__string;
69
70 #if IVSIZE >= 8
71 typedef IV val64;
72 # define newSVval64 newSViv
73 # define SvVAL64 SvIV
74 #else
75 typedef double val64;
76 # define newSVval64 newSVnv
77 # define SvVAL64 SvNV
78 #endif
79
80 static f_plug_api gethook = cfapi_get_hooks;
81 static f_plug_api object_set_property = cfapi_object_set_property;
82 static f_plug_api object_insert = cfapi_object_insert;
83
84 static PerlInterpreter *perl;
85
86 double runtime;
87
88 global gbl_ev;
89 static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
90 static SV *sv_runtime, *sv_next_tick;
91
92 static HV
93 *stash_cf,
94 *stash_cf_object_wrap,
95 *stash_cf_object_player_wrap,
96 *stash_cf_player_wrap,
97 *stash_cf_map_wrap,
98 *stash_cf_client_wrap,
99 *stash_cf_arch_wrap,
100 *stash_cf_party_wrap,
101 *stash_cf_region_wrap,
102 *stash_cf_living_wrap;
103
104 // helper cast function, returns super class * or 0
105 template<class super>
106 static super *
107 is_a (attachable *at)
108 {
109 //return dynamic_cast<super *>(at); // slower, safer
110 if (typeid (*at) == typeid (super))
111 return static_cast<super *>(at);
112 else
113 return 0;
114 }
115
116 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
117
118 unordered_vector<attachable *> attachable::mortals;
119
120 attachable::~attachable ()
121 {
122 assert (!self);
123 assert (!cb);
124 }
125
126 int
127 attachable::refcnt_cnt () const
128 {
129 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
130 }
131
132 void
133 attachable::sever_self ()
134 {
135 if (HV *self = this->self)
136 {
137 // keep a refcount because sv_unmagic might call attachable_free,
138 // which might clear self, causing sv_unmagic to crash on a now
139 // invalid object.
140 SvREFCNT_inc (self);
141 hv_clear (self);
142 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
143 SvREFCNT_dec (self);
144
145 // self *must* be null now because thats sv_unmagic's job.
146 assert (!this->self);
147 }
148 }
149
150 void
151 attachable::optimise ()
152 {
153 if (self
154 && SvREFCNT (self) == 1
155 && !HvTOTALKEYS (self))
156 sever_self ();
157 }
158
159 // check wether the object really is dead
160 void
161 attachable::do_check ()
162 {
163 if (refcnt_cnt () > 0)
164 return;
165
166 destroy ();
167 }
168
169 void
170 attachable::do_destroy ()
171 {
172 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
173
174 if (cb)
175 {
176 SvREFCNT_dec (cb);
177 cb = 0;
178 }
179
180 mortals.push_back (this);
181 }
182
183 void
184 attachable::destroy ()
185 {
186 if (destroyed ())
187 return;
188
189 flags |= F_DESTROYED;
190 do_destroy ();
191 sever_self ();
192 }
193
194 void
195 attachable::check_mortals ()
196 {
197 static int i = 0;
198
199 for (;;)
200 {
201 if (i >= mortals.size ())
202 {
203 i = 0;
204
205 if (mortals.size () > 1000)
206 LOG (llevInfo, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ());
207
208 break;
209 }
210
211 attachable *obj = mortals [i];
212
213 #if 0
214 if (obj->self)//D make this an assert later
215 {
216 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
217 obj->sever_self ();
218 }
219 #endif
220
221 if (obj->refcnt)
222 {
223 ++i; // further delay freeing
224
225 if (!(i & 0x3ff))
226 break;
227 }
228 else
229 {
230 mortals.erase (i);
231 obj->sever_self ();
232 delete obj;
233 }
234 }
235 }
236
237 attachable &
238 attachable::operator =(const attachable &src)
239 {
240 //if (self || cb)
241 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
242
243 attach = src.attach;
244 return *this;
245 }
246
247 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
248
249 static SV *
250 newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
251 {
252 SV *sv;
253
254 if (!ptr)
255 return &PL_sv_undef;
256
257 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
258 return sv_bless (newRV_noinc ((SV *)hv), stash);
259 }
260
261 static int
262 attachable_free (pTHX_ SV *sv, MAGIC *mg)
263 {
264 attachable *at = (attachable *)mg->mg_ptr;
265
266 //TODO: check if transaction behaviour is really required here
267 if (SV *self = (SV *)at->self)
268 {
269 at->self = 0;
270 SvREFCNT_dec (self);
271 }
272
273 // next line makes sense, but most objects still have refcnt 0 by default
274 //at->refcnt_chk ();
275 return 0;
276 }
277
278 MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
279
280 static SV *
281 newSVattachable (attachable *obj, HV *stash)
282 {
283 if (!obj)
284 return &PL_sv_undef;
285
286 if (!obj->self)
287 {
288 obj->self = newHV ();
289 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
290
291 // now bless the object _once_
292 return sv_bless (newRV_inc ((SV *)obj->self), stash);
293 }
294 else
295 {
296 SV *sv = newRV_inc ((SV *)obj->self);
297
298 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
299 SvAMAGIC_on (sv);
300
301 return sv;
302 }
303 }
304
305 static void
306 clearSVptr (SV *sv)
307 {
308 if (SvROK (sv))
309 sv = SvRV (sv);
310
311 hv_clear ((HV *)sv);
312 sv_unmagic (sv, PERL_MAGIC_ext);
313 }
314
315 static long
316 SvPTR (SV *sv, const char *klass)
317 {
318 if (!sv_derived_from (sv, klass))
319 croak ("object of type %s expected", klass);
320
321 MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext);
322
323 if (!mg)
324 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
325
326 return (long)mg->mg_ptr;
327 }
328
329 static long
330 SvPTR_ornull (SV *sv, const char *klass)
331 {
332 if (SvOK (sv))
333 return SvPTR (sv, klass);
334 else
335 return 0;
336 }
337
338 inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; }
339 inline SV *to_sv (const char * v) { return newSVpv (v, 0); }
340 inline SV *to_sv (bool v) { return newSViv (v); }
341 inline SV *to_sv ( signed char v) { return newSViv (v); }
342 inline SV *to_sv (unsigned char v) { return newSViv (v); }
343 inline SV *to_sv ( signed short v) { return newSViv (v); }
344 inline SV *to_sv (unsigned short v) { return newSVuv (v); }
345 inline SV *to_sv ( signed int v) { return newSViv (v); }
346 inline SV *to_sv (unsigned int v) { return newSVuv (v); }
347 inline SV *to_sv ( signed long v) { return newSViv (v); }
348 inline SV *to_sv (unsigned long v) { return newSVuv (v); }
349 inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
350 inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
351 inline SV *to_sv (float v) { return newSVnv (v); }
352 inline SV *to_sv (double v) { return newSVnv (v); }
353 inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
354 inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
355 inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
356 inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
357 inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
358 inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
359 inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
360 inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
361
362 inline SV *to_sv (object & v) { return to_sv (&v); }
363 inline SV *to_sv (living & v) { return to_sv (&v); }
364
365 inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
366 inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
367
368 inline SV *to_sv (UUID v)
369 {
370 char buf[128];
371 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
372 return newSVpv (buf, 0);
373 }
374
375 inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; }
376 inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
377 inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
378 inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
379 inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
380 inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
381 inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
382 inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
383 inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
384 inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
385 inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
386 inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
387 inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
388 inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
389 inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
390 inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
391 inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
392 inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
393 inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
394 inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
395 inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
396 inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
397 inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
398 inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
399
400 //inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
401 inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
402
403 template<class T>
404 inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
405
406 template<int N>
407 inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
408
409 inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
410 inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
411 inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
412 inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
413
414 inline void sv_to (SV *sv, std::string &v)
415 {
416 STRLEN len;
417 char *data = SvPVbyte (sv, len);
418 v.assign (data, len);
419 }
420
421 inline void sv_to (SV *sv, UUID &v)
422 {
423 unsigned int version;
424
425 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
426 croak ("unparsable uuid: %s", SvPV_nolen (sv));
427 }
428
429 inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
430
431 static SV *
432 newSVdt_va (va_list &ap, data_type type)
433 {
434 SV *sv;
435
436 switch (type)
437 {
438 case DT_INT:
439 sv = newSViv (va_arg (ap, int));
440 break;
441
442 case DT_INT64:
443 sv = newSVval64 ((val64)va_arg (ap, sint64));
444 break;
445
446 case DT_DOUBLE:
447 sv = newSVnv (va_arg (ap, double));
448 break;
449
450 case DT_STRING:
451 {
452 char *str = (char *)va_arg (ap, const char *);
453 sv = str ? newSVpv (str, 0) : &PL_sv_undef;
454 }
455 break;
456
457 case DT_DATA:
458 {
459 char *str = (char *)va_arg (ap, const void *);
460 int len = va_arg (ap, int);
461 sv = str ? newSVpv (str, len) : &PL_sv_undef;
462 }
463 break;
464
465 case DT_OBJECT:
466 sv = to_sv (va_arg (ap, object *));
467 break;
468
469 case DT_MAP:
470 // va_arg (object *) when void * is passed is an XSI extension
471 sv = to_sv (va_arg (ap, maptile *));
472 break;
473
474 case DT_CLIENT:
475 sv = to_sv (va_arg (ap, client *));
476 break;
477
478 case DT_PLAYER:
479 sv = to_sv (va_arg (ap, player *));
480 break;
481
482 case DT_ARCH:
483 sv = to_sv (va_arg (ap, archetype *));
484 break;
485
486 case DT_PARTY:
487 sv = to_sv (va_arg (ap, partylist *));
488 break;
489
490 case DT_REGION:
491 sv = to_sv (va_arg (ap, region *));
492 break;
493
494 default:
495 assert (("unhandled type in newSVdt_va", 0));
496 }
497
498 return sv;
499 }
500
501 static SV *
502 newSVdt (data_type type, ...)
503 {
504 va_list ap;
505
506 va_start (ap, type);
507 SV *sv = newSVdt_va (ap, type);
508 va_end (ap);
509
510 return sv;
511 }
512
513 static SV *
514 newSVcfapi (int type, ...)
515 {
516 SV *sv;
517
518 va_list ap;
519 va_start (ap, type);
520
521 switch (type)
522 {
523 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
524 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
525 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
526 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
527 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
528 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
529 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
530 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
531 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
532 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
533
534 default:
535 assert (("unhandled type in newSVcfapi", 0));
536 }
537
538 va_end (ap);
539
540 return sv;
541 }
542
543 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
544
545 SV *
546 registry (attachable *ext)
547 {
548 if (!ext->cb)
549 ext->cb = newAV ();
550
551 return newRV_inc ((SV *)ext->cb);
552 }
553
554 /////////////////////////////////////////////////////////////////////////////
555
556 extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
557 {
558 return 0;
559 }
560
561 static CommArray_s rtn_cmd;
562
563 static int
564 runPluginCommand (object *obj, char *params)
565 {
566 return -1;
567 }
568
569 extern "C" void *cfperl_getPluginProperty (int *type, ...)
570 {
571 va_list args;
572 char *propname;
573 int i;
574 va_start (args, type);
575 propname = va_arg (args, char *);
576 //printf ("Property name: %s\n", propname);
577
578 if (!strcmp (propname, "command?"))
579 return NULL;
580 else if (!strcmp (propname, "Identification"))
581 {
582 va_end (args);
583 return (void *)PLUGIN_NAME;
584 }
585 else if (!strcmp (propname, "FullName"))
586 {
587 va_end (args);
588 return (void *)PLUGIN_VERSION;
589 }
590 else
591 va_end (args);
592
593 return NULL;
594 }
595
596 extern "C" int cfperl_postInitPlugin ()
597 {
598 int hooktype = 1;
599 int rtype = 0;
600
601 cf_init_plugin (gethook);
602
603 return 0;
604 }
605
606 extern "C" int cfperl_closePlugin ()
607 {
608 return 0;
609 }
610
611 void
612 cfperl_init ()
613 {
614 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0);
615 perl = perl_alloc ();
616 perl_construct (perl);
617
618 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
619
620 const char *argv[] = {
621 settings.argv [0],
622 "-e"
623 "use Event; use Coro;" // required for bootstrap
624 "cf->bootstrap;" // required for datadir :*>
625 "unshift @INC, cf::datadir ();"
626 "require cf;"
627 };
628
629 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
630 || perl_run (perl))
631 {
632 printf ("unable to initialize perl-interpreter, aborting.\n");
633 exit (EXIT_FAILURE);
634 }
635
636 {
637 dSP;
638
639 PUSHMARK (SP);
640 PUTBACK;
641 call_pv ("cf::init", G_DISCARD | G_VOID);
642 }
643 }
644
645 void cfperl_main ()
646 {
647 dSP;
648
649 PUSHMARK (SP);
650 PUTBACK;
651 call_pv ("cf::main", G_DISCARD | G_VOID);
652 }
653
654 void
655 attachable::instantiate ()
656 {
657 if (attach)
658 {
659 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END);
660 attach = 0;
661 }
662 }
663
664 void
665 attachable::reattach ()
666 {
667 optimise ();
668 //TODO: check for _attachment's, very important for restarts
669 invoke (EVENT_ATTACHABLE_REATTACH, DT_END);
670 }
671
672 static event_klass klass_of[NUM_EVENT_TYPES] = {
673 # define def(type,name) KLASS_ ## type,
674 # include "eventinc.h"
675 # undef def
676 };
677
678 #define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
679
680 static void
681 gather_callbacks (AV *&callbacks, AV *registry, event_type event)
682 {
683 // event must be in array
684 if (event >= 0 && event <= AvFILLp (registry))
685 {
686 SV *cbs_ = AvARRAY (registry)[event];
687
688 // element must be list of callback entries
689 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
690 {
691 AV *cbs = (AV *)SvRV (cbs_);
692
693 // no callback entries, no callbacks to call
694 if (AvFILLp (cbs) >= 0)
695 {
696 if (!callbacks)
697 {
698 callbacks = newAV ();
699 av_extend (callbacks, 16);
700 }
701
702 // never use SvREFCNT_inc to copy values, but its ok here :)
703 for (int i = 0; i <= AvFILLp (cbs); ++i)
704 av_push (callbacks, SvREFCNT_inc (AvARRAY (cbs)[i]));
705 }
706 }
707 }
708 }
709
710 void
711 attachable::gather_callbacks (AV *&callbacks, event_type event) const
712 {
713 ::gather_callbacks (callbacks, cb_attachable, event);
714
715 if (cb)
716 ::gather_callbacks (callbacks, cb, event);
717 }
718
719 void
720 global::gather_callbacks (AV *&callbacks, event_type event) const
721 {
722 ::gather_callbacks (callbacks, cb_object, event);
723 }
724
725 void
726 object::gather_callbacks (AV *&callbacks, event_type event) const
727 {
728 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type))
729 {
730 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES];
731
732 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
733 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
734 }
735
736 if (type <= AvFILLp (cb_type))
737 {
738 SV *registry = AvARRAY (cb_type)[type];
739
740 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
741 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
742 }
743
744 attachable::gather_callbacks (callbacks, event);
745 ::gather_callbacks (callbacks, cb_object, event);
746 }
747
748 void
749 archetype::gather_callbacks (AV *&callbacks, event_type event) const
750 {
751 attachable::gather_callbacks (callbacks, event);
752 //TODO//::gather_callbacks (callbacks, cb_archetype, event);
753 }
754
755 void
756 client::gather_callbacks (AV *&callbacks, event_type event) const
757 {
758 attachable::gather_callbacks (callbacks, event);
759 ::gather_callbacks (callbacks, cb_client, event);
760 }
761
762 void
763 player::gather_callbacks (AV *&callbacks, event_type event) const
764 {
765 attachable::gather_callbacks (callbacks, event);
766 ::gather_callbacks (callbacks, cb_player, event);
767 }
768
769 void
770 maptile::gather_callbacks (AV *&callbacks, event_type event) const
771 {
772 attachable::gather_callbacks (callbacks, event);
773 ::gather_callbacks (callbacks, cb_map, event);
774 }
775
776 bool
777 attachable::invoke (event_type event, ...)
778 {
779 data_type dt;
780 va_list ap;
781
782 va_start (ap, event);
783
784 // callback call ordering should be:
785 // 1. per-object callback
786 // 2. per-class object
787 // 3. per-type callback
788 // 4. global callbacks
789
790 AV *callbacks = 0;
791 gather_callbacks (callbacks, event);
792
793 // short-circuit processing if no callbacks found/defined
794 if (!callbacks)
795 return 0;
796
797 CALL_BEGIN (3);
798 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
799 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
800
801 //TODO: unhack
802 if (object *op = is_a<object>(this)) CALL_ARG_SV (newSVdt (DT_OBJECT, op));
803 else if (player *pl = is_a<player>(this)) CALL_ARG_SV (newSVdt (DT_PLAYER, pl));
804 else if (client *ns = is_a<client>(this)) CALL_ARG_SV (newSVdt (DT_CLIENT, ns));
805 else if (maptile *m = is_a<maptile>(this)) CALL_ARG_SV (newSVdt (DT_MAP, m));
806 else if (global *gl = is_a<global>(this)) /*nop*/;
807 else
808 abort (); //TODO
809
810 for (;;)
811 {
812 dt = (data_type) va_arg (ap, int);
813
814 if (dt == DT_END)
815 break;
816 else if (dt == DT_AV)
817 {
818 AV *av = va_arg (ap, AV *);
819
820 for (int i = 0; i <= av_len (av); ++i)
821 XPUSHs (*av_fetch (av, i, 1));
822 }
823 else
824 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
825 }
826
827 va_end (ap);
828
829 CALL_CALL ("cf::do_invoke", G_SCALAR);
830 count = count > 0 ? POPi : 0;
831
832 CALL_END;
833
834 return count;
835 }
836
837 SV *
838 cfperl_result (int idx)
839 {
840 AV *av = get_av ("cfperl::invoke_results", 0);
841 if (!av)
842 return &PL_sv_undef;
843
844 SV **sv = av_fetch (av, idx, 0);
845 if (!sv)
846 return &PL_sv_undef;
847
848 return *sv;
849 }
850
851 int
852 cfperl_result_INT (int idx)
853 {
854 return SvIV (cfperl_result (idx));
855 }
856
857 double
858 cfperl_result_DOUBLE (int idx)
859 {
860 return SvNV (cfperl_result (idx));
861 }
862
863 /////////////////////////////////////////////////////////////////////////////
864
865 void
866 cfperl_emergency_save ()
867 {
868 CALL_BEGIN (0);
869 CALL_CALL ("cf::emergency_save", G_VOID);
870 CALL_END;
871 }
872
873 void
874 cfperl_cleanup (int make_core)
875 {
876 CALL_BEGIN (1);
877 CALL_ARG (make_core);
878 CALL_CALL ("cf::post_cleanup", G_VOID);
879 CALL_END;
880 }
881
882 maptile *
883 maptile::find_sync (const char *path, maptile *origin)
884 {
885 CALL_BEGIN (2);
886 CALL_ARG (path);
887 CALL_ARG (origin);
888 CALL_CALL ("cf::map::find_sync", G_SCALAR);
889
890 maptile *retval;
891
892 if (count)
893 sv_to (POPs, retval);
894 else
895 retval = 0;
896
897 CALL_END;
898
899 return retval;
900 }
901
902 maptile *
903 maptile::find_async (const char *path, maptile *origin)
904 {
905 CALL_BEGIN (2);
906 CALL_ARG (path);
907 CALL_ARG (origin);
908 CALL_CALL ("cf::map::find_async", G_SCALAR);
909
910 maptile *retval;
911
912 if (count)
913 sv_to (POPs, retval);
914 else
915 retval = 0;
916
917 CALL_END;
918
919 return retval;
920 }
921
922 void
923 maptile::do_load_sync ()
924 {
925 CALL_BEGIN (1);
926 CALL_ARG (this);
927 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
928 CALL_END;
929 }
930
931 void
932 maptile::change_all_map_light (int change)
933 {
934 CALL_BEGIN (1);
935 CALL_ARG (change);
936 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
937 CALL_END;
938 }
939
940 void
941 object::enter_exit (object *exit)
942 {
943 if (type != PLAYER)
944 return;
945
946 CALL_BEGIN (2);
947 CALL_ARG (this);
948 CALL_ARG (exit);
949 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
950 CALL_END;
951 }
952
953 void
954 log_backtrace (const char *msg)
955 {
956 #if HAVE_BACKTRACE
957 void *addr [20];
958 int size = backtrace (addr, 20);
959
960 CALL_BEGIN (size);
961 CALL_ARG (msg);
962 for (int i = 0; i < size; ++i)
963 CALL_ARG ((IV)addr [i]);
964 CALL_CALL ("cf::_log_backtrace", G_VOID);
965 CALL_END;
966 #endif
967 }
968
969 /////////////////////////////////////////////////////////////////////////////
970
971 struct EventAPI *watcher_base::GEventAPI;
972 struct CoroAPI *coroapi::GCoroAPI;
973
974 int coroapi::cede_counter;
975 double (*coroapi::time)();
976 double coroapi::next_cede;
977
978 void coroapi::do_cede_to_tick ()
979 {
980 cede_counter = 0;
981
982 cede ();
983
984 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
985 if (next_cede > SvNV (sv_next_tick) - 0.02)
986 next_cede = SvNV (sv_next_tick);
987 }
988
989 void coroapi::do_cede_every ()
990 {
991 cede_counter = 0;
992
993 if (coroapi::nready ())
994 coroapi::cede ();
995 }
996
997 void coroapi::do_cede_to_tick_every ()
998 {
999 cede_counter = 0;
1000
1001 cede_to_tick ();
1002 }
1003
1004 void
1005 coroapi::wait_for_tick ()
1006 {
1007 CALL_BEGIN (0);
1008 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1009 CALL_END;
1010 }
1011
1012 void
1013 coroapi::wait_for_tick_begin ()
1014 {
1015 CALL_BEGIN (0);
1016 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1017 CALL_END;
1018 }
1019
1020 static void
1021 iw_dispatch (pe_event *ev)
1022 {
1023 iw *w = (iw *)ev->ext_data;
1024 w->call (*w);
1025 }
1026
1027 void
1028 iw::alloc ()
1029 {
1030 pe = GEventAPI->new_idle (0, 0);
1031
1032 WaREENTRANT_off (pe);
1033 pe->base.callback = (void *)iw_dispatch;
1034 pe->base.ext_data = (void *)this;
1035 }
1036
1037 static void iow_dispatch (pe_event *ev)
1038 {
1039 iow *w = (iow *)ev->ext_data;
1040 w->call (*w, ((pe_ioevent *)ev)->got);
1041 }
1042
1043 void
1044 iow::alloc ()
1045 {
1046 pe = GEventAPI->new_io (0, 0);
1047
1048 WaREENTRANT_off (pe);
1049 pe->base.callback = (void *)iow_dispatch;
1050 pe->base.ext_data = (void *)this;
1051
1052 pe->fd = -1;
1053 pe->poll = 0;
1054 }
1055
1056 void
1057 iow::fd (int fd)
1058 {
1059 pe->fd = fd;
1060 }
1061
1062 int
1063 iow::poll ()
1064 {
1065 return pe->poll;
1066 }
1067
1068 void
1069 iow::poll (int events)
1070 {
1071 if (pe->poll != events)
1072 {
1073 if (pe->poll) stop ();
1074 pe->poll = events;
1075 if (pe->poll) start ();
1076 }
1077 }
1078
1079 void
1080 _connect_to_perl ()
1081 {
1082 stash_cf = gv_stashpv ("cf" , 1);
1083
1084 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1085 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1086 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
1087 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1088 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1089 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1090 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1091 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1092 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1093
1094 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
1095 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
1096
1097 cb_global = get_av ("cf::CB_GLOBAL", 1);
1098 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1099 cb_object = get_av ("cf::CB_OBJECT", 1);
1100 cb_player = get_av ("cf::CB_PLAYER", 1);
1101 cb_client = get_av ("cf::CB_CLIENT", 1);
1102 cb_type = get_av ("cf::CB_TYPE" , 1);
1103 cb_map = get_av ("cf::CB_MAP" , 1);
1104 }
1105
1106 MODULE = cf PACKAGE = cf PREFIX = cf_
1107
1108 BOOT:
1109 {
1110 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
1111 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1112
1113 _connect_to_perl ();
1114
1115 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1116
1117 {
1118 require_pv ("Time::HiRes");
1119
1120 SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1121 if (!svp) croak ("Time::HiRes is required");
1122 if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1123 coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1124 }
1125
1126 static const struct {
1127 const char *name;
1128 IV iv;
1129 } *civ, const_iv[] = {
1130 # define const_iv(name) { # name, (IV)name },
1131 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1132 const_iv (logBacktrace)
1133
1134 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1135
1136 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1137
1138 const_iv (MAX_TIME)
1139
1140 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1141 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1142 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1143 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1144 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1145 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1146 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1147 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1148 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1149 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1150 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1151 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1152 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1153 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1154 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1155 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1156 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1157 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1158 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1159 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1160 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1161 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1162 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1163 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1164 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1165 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1166 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1167 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1168
1169 const_iv (NUM_SUBTYPES)
1170
1171 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1172 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1173
1174 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1175 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1176 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1177 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1178 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1179 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1180 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1181
1182 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1183 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1184 const_iv (WEAP_BLUD)
1185
1186 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1187 const_iv (FLAG_WAS_WIZ) const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1188 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1189 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1190 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1191 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1192 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1193 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1194 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1195 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1196 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1197 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1198 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1199 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1200 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1201 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1202 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1203 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1204 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1205 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1206 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1207 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1208 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1209 const_iv (FLAG_OBJ_SAVE_ON_OVL) const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1210 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1211 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1212
1213 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1214 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1215 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1216 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1217 const_iv (NDI_ALL)
1218
1219 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1220 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1221
1222 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1223
1224 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1225 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1226 const_iv (F_LOCKED)
1227
1228 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1229
1230 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1231 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1232
1233 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1234
1235 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1236 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) const_iv (INS_MAP_LOAD)
1237
1238 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1239 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1240
1241 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1242
1243 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1244 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1245 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1246 const_iv (M_ICE) const_iv (M_SPECIAL)
1247
1248 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1249 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1250
1251 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1252 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1253 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1254 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1255 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1256 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1257 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1258 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1259 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1260 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1261 const_iv (SK_POISON_NAIL)
1262
1263 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1264 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1265 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1266 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1267 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1268 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1269
1270 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1271
1272 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1273 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1274 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1275 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1276 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1277 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1278 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1279
1280 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1281
1282 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1283 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1284
1285 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1286
1287 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1288
1289 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1290
1291 // random map generator
1292 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1293 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1294
1295 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1296 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1297 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1298
1299 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1300 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1301
1302 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1303 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1304 const_iv (GT_MINIMAL)
1305 };
1306
1307 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1308 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1309
1310 static const struct {
1311 const char *name;
1312 int skip;
1313 IV klass;
1314 IV iv;
1315 } *eiv, event_iv[] = {
1316 # define def(klass,name) { "EVENT_" # klass "_" # name, sizeof ("EVENT_" # klass), (IV)KLASS_ ## klass, (IV)EVENT_ ## klass ## _ ## name },
1317 # include "eventinc.h"
1318 # undef def
1319 };
1320
1321 AV *av = get_av ("cf::EVENT", 1);
1322
1323 for (eiv = event_iv + sizeof (event_iv) / sizeof (event_iv [0]); eiv-- > event_iv; )
1324 {
1325 AV *event = newAV ();
1326 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1327 av_push (event, newSViv (eiv->klass));
1328 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1329 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1330 }
1331 }
1332
1333 void _connect_to_perl ()
1334
1335 void _global_reattach ()
1336 CODE:
1337 {
1338 // reattach to all attachable objects in the game.
1339 for_all_clients (ns)
1340 ns->reattach ();
1341
1342 for_all_objects (op)
1343 op->reattach ();
1344 }
1345
1346 void _post_tick ()
1347 CODE:
1348 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1349
1350 # support function for map-world.ext
1351 void _quantise (SV *data_sv, SV *plt_sv)
1352 CODE:
1353 {
1354 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1355 croak ("_quantise called with invalid agruments");
1356
1357 plt_sv = SvRV (plt_sv);
1358 SV **plt = AvARRAY (plt_sv);
1359 int plt_count = AvFILL (plt_sv) + 1;
1360
1361 STRLEN len;
1362 char *data = SvPVbyte (data_sv, len);
1363 char *dst = data;
1364
1365 while (len >= 3)
1366 {
1367 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1368 {
1369 char *val = SvPVX (*val_sv);
1370
1371 if (val [0] == data [0]
1372 && val [1] == data [1]
1373 && val [2] == data [2])
1374 {
1375 *dst++ = val [3];
1376 goto next;
1377 }
1378 }
1379
1380 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1381 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1382 dst - SvPVX (data_sv), len);
1383
1384 next:
1385 data += 3;
1386 len -= 3;
1387 }
1388
1389 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1390 }
1391
1392 NV floor (NV x)
1393
1394 NV ceil (NV x)
1395
1396 NV rndm (...)
1397 CODE:
1398 switch (items)
1399 {
1400 case 0: RETVAL = rndm (); break;
1401 case 1: RETVAL = rndm (SvUV (ST (0))); break;
1402 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break;
1403 default: croak ("cf::rndm requires none, one or two parameters."); break;
1404 }
1405 OUTPUT:
1406 RETVAL
1407
1408 void server_tick ()
1409 CODE:
1410 runtime = SvNVx (sv_runtime);
1411 server_tick ();
1412
1413 void
1414 log_backtrace (utf8_string msg)
1415
1416 void
1417 LOG (int flags, utf8_string msg)
1418 PROTOTYPE: $$
1419 C_ARGS: flags, "%s", msg
1420
1421 octet_string path_combine (octet_string base, octet_string path)
1422 PROTOTYPE: $$
1423
1424 octet_string path_combine_and_normalize (octet_string base, octet_string path)
1425 PROTOTYPE: $$
1426
1427 const_octet_string
1428 get_maps_directory (octet_string path)
1429 PROTOTYPE: $
1430 ALIAS: maps_directory = 0
1431 CODE:
1432 RETVAL = create_pathname (path);
1433 OUTPUT: RETVAL
1434
1435 void
1436 sub_generation_inc ()
1437 CODE:
1438 PL_sub_generation++;
1439
1440 const_octet_string
1441 mapdir ()
1442 PROTOTYPE:
1443 ALIAS:
1444 mapdir = 0
1445 uniquedir = 1
1446 tmpdir = 2
1447 confdir = 3
1448 localdir = 4
1449 playerdir = 5
1450 datadir = 6
1451 CODE:
1452 switch (ix)
1453 {
1454 case 0: RETVAL = settings.mapdir ; break;
1455 case 1: RETVAL = settings.uniquedir; break;
1456 case 2: RETVAL = settings.tmpdir ; break;
1457 case 3: RETVAL = settings.confdir ; break;
1458 case 4: RETVAL = settings.localdir ; break;
1459 case 5: RETVAL = settings.playerdir; break;
1460 case 6: RETVAL = settings.datadir ; break;
1461 }
1462 OUTPUT: RETVAL
1463
1464 void abort ()
1465
1466 void reset_signals ()
1467
1468 void fork_abort (octet_string cause = "cf::fork_abort")
1469
1470 void cleanup (octet_string cause, bool make_core = false)
1471
1472 void emergency_save ()
1473
1474 void _exit (int status = EXIT_SUCCESS)
1475
1476 UV sv_2watcher (SV *w)
1477 CODE:
1478 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1479 OUTPUT:
1480 RETVAL
1481
1482 #if _POSIX_MEMLOCK
1483
1484 int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1485
1486 int munlockall ()
1487
1488 #endif
1489
1490 int find_animation (utf8_string text)
1491 PROTOTYPE: $
1492
1493 int random_roll (int min, int max, object *op, int goodbad);
1494
1495 const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1496
1497 int
1498 exp_to_level (val64 exp)
1499 CODE:
1500 {
1501 int i = 0;
1502
1503 RETVAL = settings.max_level;
1504
1505 for (i = 1; i <= settings.max_level; i++)
1506 {
1507 if (levels[i] > exp)
1508 {
1509 RETVAL = i - 1;
1510 break;
1511 }
1512 }
1513 }
1514 OUTPUT: RETVAL
1515
1516 val64
1517 level_to_min_exp (int level)
1518 CODE:
1519 if (level > settings.max_level)
1520 RETVAL = levels[settings.max_level];
1521 else if (level < 1)
1522 RETVAL = 0;
1523 else
1524 RETVAL = levels[level];
1525 OUTPUT: RETVAL
1526
1527 SV *
1528 resistance_to_string (int atnr)
1529 CODE:
1530 if (atnr >= 0 && atnr < NROFATTACKS)
1531 RETVAL = newSVpv (resist_plus[atnr], 0);
1532 else
1533 XSRETURN_UNDEF;
1534 OUTPUT: RETVAL
1535
1536 bool
1537 load_resource_file (octet_string filename)
1538
1539 MODULE = cf PACKAGE = cf::attachable
1540
1541 int
1542 valid (SV *obj)
1543 CODE:
1544 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1545 OUTPUT:
1546 RETVAL
1547
1548 void
1549 debug_trace (attachable *obj, bool on = true)
1550 CODE:
1551 obj->flags &= ~attachable::F_DEBUG_TRACE;
1552 if (on)
1553 obj->flags |= attachable::F_DEBUG_TRACE;
1554
1555 int mortals_size ()
1556 CODE:
1557 RETVAL = attachable::mortals.size ();
1558 OUTPUT: RETVAL
1559
1560 #object *mortals (U32 index)
1561 # CODE:
1562 # RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1563 # OUTPUT: RETVAL
1564
1565 INCLUDE: $PERL $srcdir/genacc attachable ../include/cfperl.h |
1566
1567 MODULE = cf PACKAGE = cf::global
1568
1569 int invoke (SV *klass, int event, ...)
1570 CODE:
1571 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1572 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1573 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1574 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1575 OUTPUT: RETVAL
1576
1577 MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1578
1579 INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1580
1581 int invoke (object *op, int event, ...)
1582 CODE:
1583 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1584 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1585 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1586 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1587 OUTPUT: RETVAL
1588
1589 SV *registry (object *op)
1590
1591 int objects_size ()
1592 CODE:
1593 RETVAL = objects.size ();
1594 OUTPUT: RETVAL
1595
1596 object *objects (U32 index)
1597 CODE:
1598 RETVAL = index < objects.size () ? objects [index] : 0;
1599 OUTPUT: RETVAL
1600
1601 int actives_size ()
1602 CODE:
1603 RETVAL = actives.size ();
1604 OUTPUT: RETVAL
1605
1606 object *actives (U32 index)
1607 CODE:
1608 RETVAL = index < actives.size () ? actives [index] : 0;
1609 OUTPUT: RETVAL
1610
1611 # missing properties
1612
1613 object *head (object *op)
1614 PROTOTYPE: $
1615 CODE:
1616 RETVAL = op->head_ ();
1617 OUTPUT: RETVAL
1618
1619 int is_head (object *op)
1620 PROTOTYPE: $
1621 CODE:
1622 RETVAL = op->head_ () == op;
1623 OUTPUT: RETVAL
1624
1625 void
1626 inv (object *obj)
1627 PROTOTYPE: $
1628 PPCODE:
1629 {
1630 object *o;
1631 for (o = obj->inv; o; o = o->below)
1632 XPUSHs (sv_2mortal (to_sv (o)));
1633 }
1634
1635 void
1636 set_animation (object *op, int idx)
1637 CODE:
1638 SET_ANIMATION (op, idx);
1639
1640 int
1641 num_animations (object *op)
1642 CODE:
1643 RETVAL = NUM_ANIMATIONS (op);
1644 OUTPUT: RETVAL
1645
1646 object *find_best_object_match (object *op, utf8_string match)
1647
1648 object *find_marked_object (object *op)
1649
1650 int need_identify (object *obj);
1651
1652 int apply_shop_mat (object *shop_mat, object *op);
1653
1654 int move_player (object *op, int dir)
1655 CODE:
1656 RETVAL = move_player (op, dir);
1657 OUTPUT:
1658 RETVAL
1659
1660 int move (object *op, int dir, object *originator = op)
1661 CODE:
1662 RETVAL = move_ob (op, dir, originator);
1663 OUTPUT:
1664 RETVAL
1665
1666 void apply (object *applier, object *applied, int flags = 0)
1667 CODE:
1668 manual_apply (applied, applier, flags);
1669
1670 void apply_below (object *op)
1671 CODE:
1672 player_apply_below (op);
1673
1674 int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1675
1676 object *cf_object_present_archname_inside (object *op, utf8_string whatstr)
1677
1678 int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1679
1680 int cf_object_change_map (object *op, int x, int y, maptile *map)
1681
1682 #//TODO
1683 object *clone_ (object *op, int recursive = 0)
1684 CODE:
1685 if (recursive)
1686 RETVAL = object_create_clone (op);
1687 else
1688 {
1689 RETVAL = object::create ();
1690 op->copy_to (RETVAL);
1691 }
1692 OUTPUT: RETVAL
1693
1694 int pay_item (object *op, object *buyer)
1695 CODE:
1696 RETVAL = pay_for_item (op, buyer);
1697 OUTPUT: RETVAL
1698
1699 int pay_amount (object *op, uint64 amount)
1700 CODE:
1701 RETVAL = pay_for_amount (amount, op);
1702 OUTPUT: RETVAL
1703
1704 void pay_player (object *op, uint64 amount)
1705
1706 val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1707
1708 int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1709
1710 void learn_spell (object *op, object *sp, int special_prayer = 0)
1711 CODE:
1712 do_learn_spell (op, sp, special_prayer);
1713
1714 void forget_spell (object *op, object *sp)
1715 CODE:
1716 do_forget_spell (op, query_name (sp));
1717
1718 object *check_for_spell (object *op, utf8_string spellname)
1719 CODE:
1720 RETVAL = check_spell_known (op, spellname);
1721 OUTPUT: RETVAL
1722
1723 int query_money (object *op)
1724 ALIAS: money = 0
1725
1726 val64 query_cost (object *op, object *who, int flags)
1727 ALIAS: cost = 0
1728
1729 void spring_trap (object *op, object *victim)
1730
1731 int check_trigger (object *op, object *cause)
1732
1733 void drop (object *who, object *op)
1734
1735 void pick_up (object *who, object *op)
1736
1737 int cf_object_teleport (object *op, maptile *map, int x, int y)
1738
1739 void update_object (object *op, int action)
1740
1741 object *cf_create_object_by_name (utf8_string name)
1742
1743 void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1744
1745 void player_lvl_adj (object *who, object *skill = 0)
1746
1747 int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1748
1749 int calc_skill_exp (object *who, object *op, object *skill);
1750
1751 void push_button (object *op);
1752
1753 void use_trigger (object *op);
1754
1755 void add_button_link (object *button, maptile *map, int connected);
1756
1757 void remove_button_link (object *op);
1758
1759
1760 MODULE = cf PACKAGE = cf::object PREFIX = cf_
1761
1762 object *cf_insert_ob_in_ob (object *ob, object *where)
1763
1764 # no clean way to get an object from an archetype - stupid idiotic
1765 # dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1766
1767 object *new (utf8_string archetype = 0)
1768 PROTOTYPE: ;$
1769 CODE:
1770 RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
1771 OUTPUT:
1772 RETVAL
1773
1774 object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1775 PROTOTYPE: $$$$$$
1776 CODE:
1777 {
1778 int unused_type;
1779 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1780 }
1781
1782 player *contr (object *op)
1783 CODE:
1784 RETVAL = op->contr;
1785 OUTPUT: RETVAL
1786
1787 const_utf8_string get_ob_key_value (object *op, utf8_string key)
1788
1789 bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1790
1791 object *get_nearest_player (object *ob)
1792 ALIAS: nearest_player = 0
1793 PREINIT:
1794 extern object *get_nearest_player (object *);
1795
1796 void rangevector (object *ob, object *other, int flags = 0)
1797 PROTOTYPE: $$;$
1798 PPCODE:
1799 {
1800 rv_vector rv;
1801 get_rangevector (ob, other, &rv, flags);
1802 EXTEND (SP, 5);
1803 PUSHs (newSVuv (rv.distance));
1804 PUSHs (newSViv (rv.distance_x));
1805 PUSHs (newSViv (rv.distance_y));
1806 PUSHs (newSViv (rv.direction));
1807 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part));
1808 }
1809
1810 bool on_same_map_as (object *ob, object *other)
1811 CODE:
1812 RETVAL = on_same_map (ob, other);
1813 OUTPUT: RETVAL
1814
1815 const_utf8_string
1816 base_name (object *op, int plural = op->nrof > 1)
1817 CODE:
1818 RETVAL = query_base_name (op, plural);
1819 OUTPUT: RETVAL
1820
1821 object *decrease_ob_nr (object *op, unsigned long i)
1822
1823 MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1824
1825 player *player (object *op)
1826 CODE:
1827 RETVAL = op->contr;
1828 OUTPUT: RETVAL
1829
1830 void check_score (object *op)
1831
1832 void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1833 CODE:
1834 new_draw_info (flags, 0, op, txt);
1835
1836 object *cf_player_send_inventory (object *op)
1837
1838 octet_string cf_player_get_ip (object *op)
1839 ALIAS: ip = 0
1840
1841 object *cf_player_get_marked_item (object *op)
1842 ALIAS: marked_item = 0
1843
1844 void cf_player_set_marked_item (object *op, object *ob)
1845
1846 partylist *cf_player_get_party (object *op)
1847 ALIAS: party = 0
1848
1849 void cf_player_set_party (object *op, partylist *party)
1850
1851 void kill_player (object *op)
1852
1853 void esrv_update_item (object *op, int what, object *item)
1854 C_ARGS: what, op, item
1855
1856 void clear_los (object *op)
1857
1858 int command_summon (object *op, utf8_string params)
1859
1860 int command_arrest (object *op, utf8_string params)
1861
1862
1863 MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1864
1865 INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
1866
1867 int invoke (player *pl, int event, ...)
1868 CODE:
1869 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
1870 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1871 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1872 RETVAL = pl->invoke ((event_type)event, ARG_AV (av), DT_END);
1873 OUTPUT: RETVAL
1874
1875 SV *registry (player *pl)
1876
1877 void
1878 save_stats (player *pl)
1879 CODE:
1880 pl->ob->stats.hp = pl->ob->stats.maxhp;
1881 pl->ob->stats.sp = pl->ob->stats.maxsp;
1882 pl->ob->stats.grace = pl->ob->stats.maxgrace;
1883 pl->orig_stats = pl->ob->stats;
1884
1885 void cf_player_move (player *pl, int dir)
1886
1887 void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
1888
1889 bool
1890 cell_visible (player *pl, int dx, int dy)
1891 CODE:
1892 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
1893 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
1894 OUTPUT:
1895 RETVAL
1896
1897 void
1898 send (player *pl, SV *packet)
1899 CODE:
1900 {
1901 STRLEN len;
1902 char *buf = SvPVbyte (packet, len);
1903
1904 if (pl->ns)
1905 pl->ns->send_packet (buf, len);
1906 }
1907
1908 int
1909 listening (player *pl, int new_value = -1)
1910 CODE:
1911 RETVAL = pl->listening;
1912 if (new_value >= 0)
1913 pl->listening = new_value;
1914 OUTPUT:
1915 RETVAL
1916
1917 void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
1918 PROTOTYPE: $;$$$
1919 PPCODE:
1920 if (GIMME_V != G_VOID)
1921 {
1922 EXTEND (SP, 3);
1923 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
1924 PUSHs (sv_2mortal (newSViv (pl->bed_x)));
1925 PUSHs (sv_2mortal (newSViv (pl->bed_y)));
1926 }
1927 if (map_path) sv_to (map_path, pl->savebed_map);
1928 if (x) sv_to (x, pl->bed_x);
1929 if (y) sv_to (y, pl->bed_y);
1930
1931 void
1932 list ()
1933 PPCODE:
1934 for_all_players (pl)
1935 XPUSHs (sv_2mortal (to_sv (pl)));
1936
1937
1938 MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
1939
1940 int invoke (maptile *map, int event, ...)
1941 CODE:
1942 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
1943 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1944 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1945 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
1946 OUTPUT: RETVAL
1947
1948 SV *registry (maptile *map)
1949
1950 INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
1951
1952 void
1953 maptile::instantiate ()
1954
1955 maptile *new ()
1956 PROTOTYPE:
1957 CODE:
1958 RETVAL = new maptile;
1959 OUTPUT:
1960 RETVAL
1961
1962 void
1963 maptile::players ()
1964 PPCODE:
1965 if (GIMME_V == G_SCALAR)
1966 XPUSHs (sv_2mortal (to_sv (THIS->players)));
1967 else if (GIMME_V == G_ARRAY)
1968 {
1969 EXTEND (SP, THIS->players);
1970 for_all_players (pl)
1971 if (pl->ob && pl->ob->map == THIS)
1972 PUSHs (sv_2mortal (to_sv (pl->ob)));
1973 }
1974
1975 void
1976 maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
1977 CODE:
1978 {
1979 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
1980 croak ("maptile::add_underlay: palette must be arrayref");
1981
1982 palette = SvRV (palette);
1983
1984 STRLEN idxlen;
1985 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
1986
1987 for (int x = 0; x < THIS->width; ++x)
1988 for (int y = 0; y < THIS->height; ++y)
1989 {
1990 for (object *op = THIS->at (x, y).bot; op; op = op->above)
1991 if (op->flag [FLAG_IS_FLOOR])
1992 goto skip_space;
1993
1994 {
1995 int offs = offset + y * stride + x;
1996 if (IN_RANGE_EXC (offs, 0, idxlen))
1997 {
1998 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
1999 {
2000 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2001 ob->flag [FLAG_NO_MAP_SAVE] = true;
2002 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2003
2004 if (ob->randomitems)
2005 {
2006 if (!ob->above)
2007 {
2008 ob->create_treasure (ob->randomitems);
2009
2010 for (object *op = ob->above; op; op = op->above)
2011 op->flag [FLAG_NO_MAP_SAVE] = true;
2012 }
2013
2014 ob->randomitems = 0;
2015 }
2016 }
2017 }
2018 }
2019
2020 skip_space: ;
2021 }
2022 }
2023
2024 void
2025 maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2026 CODE:
2027 {
2028 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2029 croak ("maptile::set_regiondata: palette must be arrayref");
2030
2031 palette = SvRV (palette);
2032
2033 STRLEN idxlen;
2034 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2035
2036 region **regionmap = (region **)malloc (
2037 (av_len ((AV *)palette) + 1) * sizeof (region *));
2038 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2039
2040 for (int i = av_len ((AV *)palette) + 1; i--; )
2041 regionmap [i] = region::find (
2042 SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2043
2044 for (int y = 0; y < THIS->height; ++y)
2045 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2046
2047 sfree (THIS->regions, THIS->size ());
2048 free (THIS->regionmap);
2049
2050 THIS->regions = regions;
2051 THIS->regionmap = regionmap;
2052 }
2053
2054 void
2055 maptile::create_region_treasure ()
2056 CODE:
2057 {
2058 object *op = object::create ();
2059 op->type = FLOOR;
2060 op->map = THIS;
2061
2062 for (int x = 0; x < THIS->width; ++x)
2063 for (int y = 0; y < THIS->height; ++y)
2064 {
2065 region *rgn = THIS->region (x, y);
2066
2067 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2068 if (rgn->treasure && rndm () < rgn->treasure_density)
2069 {
2070 op->x = x;
2071 op->y = y;
2072 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2073 }
2074 }
2075
2076 op->destroy ();
2077 }
2078
2079 void play_sound_map (maptile *map, int x, int y, int sound_num)
2080
2081 int out_of_map (maptile *map, int x, int y)
2082
2083 void
2084 trigger (maptile *map, long connection, bool state = true)
2085 CODE:
2086 activate_connection (map, connection, state);
2087
2088 void
2089 get_connection (maptile *map, long connection)
2090 PPCODE:
2091 oblinkpt *obp = get_connection_links (map, connection);
2092 if (obp)
2093 for (objectlink *ol = obp->link; ol; ol = ol->next)
2094 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob)));
2095
2096 object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2097
2098 object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2099
2100 object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2101 C_ARGS: str, map, nx, ny
2102
2103 void
2104 get_map_flags (maptile *map, int x, int y)
2105 PPCODE:
2106 {
2107 maptile *nmap = 0;
2108 I16 nx = 0, ny = 0;
2109 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2110
2111 EXTEND (SP, 4);
2112 PUSHs (sv_2mortal (newSViv (flags)));
2113
2114 if (GIMME_V == G_ARRAY)
2115 {
2116 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap)));
2117 PUSHs (sv_2mortal (newSViv (nx)));
2118 PUSHs (sv_2mortal (newSViv (ny)));
2119 }
2120 }
2121
2122 void
2123 at (maptile *map, unsigned int x, unsigned int y)
2124 PROTOTYPE: $$$
2125 PPCODE:
2126 {
2127 object *o;
2128 maptile *nmap = 0;
2129 I16 nx, ny;
2130
2131 get_map_flags (map, &nmap, x, y, &nx, &ny);
2132
2133 if (nmap)
2134 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2135 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
2136 }
2137
2138 SV *
2139 bot_at (maptile *obj, unsigned int x, unsigned int y)
2140 PROTOTYPE: $$$
2141 ALIAS:
2142 top_at = 1
2143 flags_at = 2
2144 light_at = 3
2145 move_block_at = 4
2146 move_slow_at = 5
2147 move_on_at = 6
2148 move_off_at = 7
2149 INIT:
2150 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2151 CODE:
2152 switch (ix)
2153 {
2154 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break;
2155 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break;
2156 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break;
2157 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break;
2158 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2159 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break;
2160 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break;
2161 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break;
2162 }
2163 OUTPUT: RETVAL
2164
2165 void fix_walls (maptile *map, int x, int y)
2166
2167 void fix_walls_around (maptile *map, int x, int y)
2168
2169 # worst xs function of my life
2170 bool
2171 _create_random_map (\
2172 maptile *self,\
2173 utf8_string wallstyle,\
2174 utf8_string wall_name,\
2175 utf8_string floorstyle,\
2176 utf8_string monsterstyle,\
2177 utf8_string treasurestyle,\
2178 utf8_string layoutstyle,\
2179 utf8_string doorstyle,\
2180 utf8_string decorstyle,\
2181 utf8_string origin_map,\
2182 utf8_string final_map,\
2183 utf8_string exitstyle,\
2184 utf8_string this_map,\
2185 utf8_string exit_on_final_map,\
2186 int xsize,\
2187 int ysize,\
2188 int expand2x,\
2189 int layoutoptions1,\
2190 int layoutoptions2,\
2191 int layoutoptions3,\
2192 int symmetry,\
2193 int difficulty,\
2194 int difficulty_given,\
2195 float difficulty_increase,\
2196 int dungeon_level,\
2197 int dungeon_depth,\
2198 int decoroptions,\
2199 int orientation,\
2200 int origin_y,\
2201 int origin_x,\
2202 U32 random_seed,\
2203 val64 total_map_hp,\
2204 int map_layout_style,\
2205 int treasureoptions,\
2206 int symmetry_used,\
2207 region *region,\
2208 utf8_string custom\
2209 )
2210 CODE:
2211 {
2212 random_map_params rmp;
2213
2214 assign (rmp.wallstyle , wallstyle);
2215 assign (rmp.wall_name , wall_name);
2216 assign (rmp.floorstyle , floorstyle);
2217 assign (rmp.monsterstyle , monsterstyle);
2218 assign (rmp.treasurestyle , treasurestyle);
2219 assign (rmp.layoutstyle , layoutstyle);
2220 assign (rmp.doorstyle , doorstyle);
2221 assign (rmp.decorstyle , decorstyle);
2222 assign (rmp.exitstyle , exitstyle);
2223 assign (rmp.exit_on_final_map, exit_on_final_map);
2224
2225 rmp.origin_map = origin_map;
2226 rmp.final_map = final_map;
2227 rmp.this_map = this_map;
2228 rmp.xsize = xsize;
2229 rmp.ysize = ysize;
2230 rmp.expand2x = expand2x;
2231 rmp.layoutoptions1 = layoutoptions1;
2232 rmp.layoutoptions2 = layoutoptions2;
2233 rmp.layoutoptions3 = layoutoptions3;
2234 rmp.symmetry = symmetry;
2235 rmp.difficulty = difficulty;
2236 rmp.difficulty_given = difficulty_given;
2237 rmp.difficulty_increase = difficulty_increase;
2238 rmp.dungeon_level = dungeon_level;
2239 rmp.dungeon_depth = dungeon_depth;
2240 rmp.decoroptions = decoroptions;
2241 rmp.orientation = orientation;
2242 rmp.origin_y = origin_y;
2243 rmp.origin_x = origin_x;
2244 rmp.random_seed = random_seed;
2245 rmp.total_map_hp = total_map_hp;
2246 rmp.map_layout_style = map_layout_style;
2247 rmp.treasureoptions = treasureoptions;
2248 rmp.symmetry_used = symmetry_used;
2249 rmp.region = region;
2250 rmp.custom = custom;
2251
2252 RETVAL = self->generate_random_map (&rmp);
2253 }
2254 OUTPUT:
2255 RETVAL
2256
2257 MODULE = cf PACKAGE = cf::arch
2258
2259 archetype *find (utf8_string name)
2260 CODE:
2261 RETVAL = archetype::find (name);
2262 OUTPUT:
2263 RETVAL
2264
2265 archetype *first()
2266 PROTOTYPE:
2267 CODE:
2268 RETVAL = first_archetype;
2269 OUTPUT: RETVAL
2270
2271 INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2272
2273 MODULE = cf PACKAGE = cf::party
2274
2275 partylist *first ()
2276 PROTOTYPE:
2277 CODE:
2278 RETVAL = get_firstparty ();
2279 OUTPUT: RETVAL
2280
2281 INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2282
2283 MODULE = cf PACKAGE = cf::region
2284
2285 void
2286 list ()
2287 PPCODE:
2288 for_all_regions (rgn)
2289 XPUSHs (sv_2mortal (to_sv (rgn)));
2290
2291 region *find (utf8_string name)
2292 PROTOTYPE: $
2293 CODE:
2294 RETVAL = region::find (name);
2295 OUTPUT: RETVAL
2296
2297 region *find_fuzzy (utf8_string name)
2298 PROTOTYPE: $
2299 CODE:
2300 RETVAL = region::find_fuzzy (name);
2301 OUTPUT: RETVAL
2302
2303 int specificity (region *rgn)
2304 CODE:
2305 RETVAL = 0;
2306 while (rgn = rgn->parent)
2307 RETVAL++;
2308 OUTPUT: RETVAL
2309
2310 INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2311
2312 MODULE = cf PACKAGE = cf::living
2313
2314 INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2315
2316 MODULE = cf PACKAGE = cf::settings
2317
2318 INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2319
2320 MODULE = cf PACKAGE = cf::client
2321
2322 INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2323
2324 int invoke (client *ns, int event, ...)
2325 CODE:
2326 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2327 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2328 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2329 RETVAL = ns->invoke ((event_type)event, ARG_AV (av), DT_END);
2330 OUTPUT: RETVAL
2331
2332 SV *registry (client *ns)
2333
2334 void
2335 list ()
2336 PPCODE:
2337 EXTEND (SP, clients.size ());
2338 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
2339 PUSHs (sv_2mortal (to_sv (*i)));
2340
2341 void
2342 client::send_packet (SV *packet)
2343 CODE:
2344 {
2345 STRLEN len;
2346 char *buf = SvPVbyte (packet, len);
2347
2348 THIS->send_packet (buf, len);
2349 }
2350
2351 MODULE = cf PACKAGE = cf::face PREFIX = face_
2352
2353 #INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2354
2355 faceidx face_find (utf8_string name, faceidx defidx = 0)
2356
2357 faceidx alloc (utf8_string name)
2358 CODE:
2359 {
2360 do
2361 {
2362 RETVAL = faces.size ();
2363 faces.resize (RETVAL + 1);
2364 }
2365 while (!RETVAL); // crude way to leave index 0
2366
2367 faces [RETVAL].name = name;
2368 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2369
2370 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2371 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2372 }
2373 OUTPUT: RETVAL
2374
2375 void set (faceidx idx, int visibility, int magicmap)
2376 CODE:
2377 faceinfo *f = face_info (idx);
2378 assert (f);
2379 f->visibility = visibility;
2380 f->magicmap = magicmap;
2381
2382 void set_smooth (faceidx idx, faceidx smooth, int smoothlevel)
2383 CODE:
2384 faceinfo *f = face_info (idx); assert (f);
2385 f->smooth = smooth;
2386 f->smoothlevel = smoothlevel;
2387
2388 void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2389 CODE:
2390 {
2391 facedata *d = face_data (idx, faceset);
2392 assert (d);
2393 sv_to (data, d->data);
2394 STRLEN clen;
2395 char *cdata = SvPVbyte (chksum, clen);
2396 clen = min (CHKSUM_SIZE, clen);
2397
2398 if (memcmp (d->chksum, cdata, clen))
2399 {
2400 memcpy (d->chksum, cdata, clen);
2401
2402 // invalidate existing client face info
2403 for_all_clients (ns)
2404 if (ns->faceset == faceset)
2405 {
2406 ns->faces_sent [idx] = false;
2407 ns->force_newmap = true;
2408 }
2409 }
2410 }
2411
2412 void invalidate (faceidx idx)
2413 CODE:
2414 for_all_clients (ns)
2415 {
2416 ns->faces_sent [idx] = false;
2417 ns->force_newmap = true;
2418 }
2419
2420 void invalidate_all ()
2421 CODE:
2422 for_all_clients (ns)
2423 {
2424 ns->faces_sent.reset ();
2425 ns->force_newmap = true;
2426 }
2427
2428 MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2429
2430 #INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2431
2432 animidx anim_find (utf8_string name)
2433 CODE:
2434 RETVAL = animation::find (name).number;
2435 OUTPUT: RETVAL
2436
2437 animidx set (utf8_string name, SV *frames, int facings = 1)
2438 CODE:
2439 {
2440 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2441 croak ("frames must be an arrayref");
2442
2443 AV *av = (AV *)SvRV (frames);
2444
2445 animation *anim = &animation::find (name);
2446 if (anim->number)
2447 {
2448 anim->resize (av_len (av) + 1);
2449 anim->facings = facings;
2450 }
2451 else
2452 anim = &animation::create (name, av_len (av) + 1, facings);
2453
2454 for (int i = 0; i < anim->num_animations; ++i)
2455 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2456 }
2457 OUTPUT: RETVAL
2458
2459 void invalidate_all ()
2460 CODE:
2461 for_all_clients (ns)
2462 ns->anims_sent.reset ();
2463