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/cvs/deliantra/server/server/cfperl.xs
Revision: 1.207
Committed: Fri May 11 08:00:00 2007 UTC (17 years ago) by root
Branch: MAIN
Changes since 1.206: +16 -0 lines
Log Message:
- introduce a notion of cpu load average within the server
- use it to more gracefully increase swap intervals in the map-scheduler
- add clip and lerp utility functions.

File Contents

# Content
1 /*****************************************************************************/
2 /* CrossFire, A Multiplayer game for the X Window System */
3 /*****************************************************************************/
4
5 /*
6 * This code is placed under the GNU General Public Licence (GPL)
7 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann
9 * Copyright (C) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 *
11 * This program is free software; you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or
14 * (at your option) any later version.
15 *
16 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details.
20 *
21 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
24 */
25
26 #include "autoconf.h"
27
28 #define PLUGIN_NAME "perl"
29 #define PLUGIN_VERSION "cfperl 0.5"
30
31 #define CEDES_PER_TICK 5
32
33 #if HAVE_EXECINFO_H
34 # include <execinfo.h>
35 #endif
36
37 #include <plugin_common.h>
38 #include <sounds.h>
39 #include <cstdarg>
40 #include <sproto.h>
41
42 #include "loader.h"
43 #include "cfperl.h"
44 #include "shstr.h"
45
46 #include <unistd.h>
47 #if _POSIX_MEMLOCK
48 # include <sys/mman.h>
49 #endif
50
51 #include <EXTERN.h>
52 #include <perl.h>
53 #include <XSUB.h>
54
55 #include "CoroAPI.h"
56 #include "perlxsi.c"
57
58 extern sint64 *levels; // the experience table
59
60 typedef object object_ornull;
61 typedef maptile maptile_ornull;
62
63 typedef char *octet_string;
64 typedef char *utf8_string;
65 typedef const char *const_octet_string;
66 typedef const char *const_utf8_string;
67
68 typedef std::string std__string;
69
70 #if IVSIZE >= 8
71 typedef IV val64;
72 # define newSVval64 newSViv
73 # define SvVAL64 SvIV
74 #else
75 typedef double val64;
76 # define newSVval64 newSVnv
77 # define SvVAL64 SvNV
78 #endif
79
80 static f_plug_api gethook = cfapi_get_hooks;
81 static f_plug_api object_set_property = cfapi_object_set_property;
82 static f_plug_api object_insert = cfapi_object_insert;
83
84 static PerlInterpreter *perl;
85
86 double runtime;
87
88 global gbl_ev;
89 static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
90 static SV *sv_runtime, *sv_next_tick;
91
92 static HV
93 *stash_cf,
94 *stash_cf_object_wrap,
95 *stash_cf_object_player_wrap,
96 *stash_cf_player_wrap,
97 *stash_cf_map_wrap,
98 *stash_cf_client_wrap,
99 *stash_cf_arch_wrap,
100 *stash_cf_party_wrap,
101 *stash_cf_region_wrap,
102 *stash_cf_living_wrap;
103
104 // helper cast function, returns super class * or 0
105 template<class super>
106 static super *
107 is_a (attachable *at)
108 {
109 //return dynamic_cast<super *>(at); // slower, safer
110 if (typeid (*at) == typeid (super))
111 return static_cast<super *>(at);
112 else
113 return 0;
114 }
115
116 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
117
118 unordered_vector<attachable *> attachable::mortals;
119
120 attachable::~attachable ()
121 {
122 assert (!self);
123 assert (!cb);
124 }
125
126 int
127 attachable::refcnt_cnt () const
128 {
129 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
130 }
131
132 void
133 attachable::sever_self ()
134 {
135 if (HV *self = this->self)
136 {
137 // keep a refcount because sv_unmagic might call attachable_free,
138 // which might clear self, causing sv_unmagic to crash on a now
139 // invalid object.
140 SvREFCNT_inc (self);
141 hv_clear (self);
142 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
143 SvREFCNT_dec (self);
144
145 // self *must* be null now because thats sv_unmagic's job.
146 assert (!this->self);
147 }
148 }
149
150 void
151 attachable::optimise ()
152 {
153 if (self
154 && SvREFCNT (self) == 1
155 && !HvTOTALKEYS (self))
156 sever_self ();
157 }
158
159 // check wether the object really is dead
160 void
161 attachable::do_check ()
162 {
163 if (refcnt_cnt () > 0)
164 return;
165
166 destroy ();
167 }
168
169 void
170 attachable::do_destroy ()
171 {
172 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
173
174 if (cb)
175 {
176 SvREFCNT_dec (cb);
177 cb = 0;
178 }
179
180 mortals.push_back (this);
181 }
182
183 void
184 attachable::destroy ()
185 {
186 if (destroyed ())
187 return;
188
189 flags |= F_DESTROYED;
190 do_destroy ();
191 sever_self ();
192 }
193
194 void
195 attachable::check_mortals ()
196 {
197 static int i = 0;
198
199 for (;;)
200 {
201 if (i >= mortals.size ())
202 {
203 i = 0;
204
205 if (mortals.size () > 1000)
206 LOG (llevInfo, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ());
207
208 break;
209 }
210
211 attachable *obj = mortals [i];
212
213 #if 0
214 if (obj->self)//D make this an assert later
215 {
216 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
217 obj->sever_self ();
218 }
219 #endif
220
221 if (obj->refcnt)
222 {
223 ++i; // further delay freeing
224
225 if (!(i & 0x3ff))
226 break;
227 }
228 else
229 {
230 mortals.erase (i);
231 obj->sever_self ();
232 delete obj;
233 }
234 }
235 }
236
237 attachable &
238 attachable::operator =(const attachable &src)
239 {
240 //if (self || cb)
241 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
242
243 attach = src.attach;
244 return *this;
245 }
246
247 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
248
249 static SV *
250 newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
251 {
252 SV *sv;
253
254 if (!ptr)
255 return &PL_sv_undef;
256
257 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
258 return sv_bless (newRV_noinc ((SV *)hv), stash);
259 }
260
261 static int
262 attachable_free (pTHX_ SV *sv, MAGIC *mg)
263 {
264 attachable *at = (attachable *)mg->mg_ptr;
265
266 //TODO: check if transaction behaviour is really required here
267 if (SV *self = (SV *)at->self)
268 {
269 at->self = 0;
270 SvREFCNT_dec (self);
271 }
272
273 // next line makes sense, but most objects still have refcnt 0 by default
274 //at->refcnt_chk ();
275 return 0;
276 }
277
278 MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
279
280 static SV *
281 newSVattachable (attachable *obj, HV *stash)
282 {
283 if (!obj)
284 return &PL_sv_undef;
285
286 if (!obj->self)
287 {
288 obj->self = newHV ();
289 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
290
291 // now bless the object _once_
292 return sv_bless (newRV_inc ((SV *)obj->self), stash);
293 }
294 else
295 {
296 SV *sv = newRV_inc ((SV *)obj->self);
297
298 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
299 SvAMAGIC_on (sv);
300
301 return sv;
302 }
303 }
304
305 static void
306 clearSVptr (SV *sv)
307 {
308 if (SvROK (sv))
309 sv = SvRV (sv);
310
311 hv_clear ((HV *)sv);
312 sv_unmagic (sv, PERL_MAGIC_ext);
313 }
314
315 static long
316 SvPTR (SV *sv, const char *klass)
317 {
318 if (!sv_derived_from (sv, klass))
319 croak ("object of type %s expected", klass);
320
321 MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext);
322
323 if (!mg)
324 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
325
326 return (long)mg->mg_ptr;
327 }
328
329 static long
330 SvPTR_ornull (SV *sv, const char *klass)
331 {
332 if (SvOK (sv))
333 return SvPTR (sv, klass);
334 else
335 return 0;
336 }
337
338 inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; }
339 inline SV *to_sv (const char * v) { return newSVpv (v, 0); }
340 inline SV *to_sv (bool v) { return newSViv (v); }
341 inline SV *to_sv ( signed char v) { return newSViv (v); }
342 inline SV *to_sv (unsigned char v) { return newSViv (v); }
343 inline SV *to_sv ( signed short v) { return newSViv (v); }
344 inline SV *to_sv (unsigned short v) { return newSVuv (v); }
345 inline SV *to_sv ( signed int v) { return newSViv (v); }
346 inline SV *to_sv (unsigned int v) { return newSVuv (v); }
347 inline SV *to_sv ( signed long v) { return newSViv (v); }
348 inline SV *to_sv (unsigned long v) { return newSVuv (v); }
349 inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
350 inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
351 inline SV *to_sv (float v) { return newSVnv (v); }
352 inline SV *to_sv (double v) { return newSVnv (v); }
353 inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
354 inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
355 inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
356 inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
357 inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
358 inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
359 inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
360 inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
361
362 inline SV *to_sv (object & v) { return to_sv (&v); }
363 inline SV *to_sv (living & v) { return to_sv (&v); }
364
365 inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
366 inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
367
368 inline SV *to_sv (UUID v)
369 {
370 char buf[128];
371 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
372 return newSVpv (buf, 0);
373 }
374
375 inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; }
376 inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
377 inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
378 inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
379 inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
380 inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
381 inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
382 inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
383 inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
384 inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
385 inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
386 inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
387 inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
388 inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
389 inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
390 inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
391 inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
392 inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
393 inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
394 inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
395 inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
396 inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
397 inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
398 inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
399
400 //inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
401 inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
402
403 template<class T>
404 inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
405
406 template<int N>
407 inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
408
409 inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
410 inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
411 inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
412 inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
413
414 inline void sv_to (SV *sv, std::string &v)
415 {
416 STRLEN len;
417 char *data = SvPVbyte (sv, len);
418 v.assign (data, len);
419 }
420
421 inline void sv_to (SV *sv, UUID &v)
422 {
423 unsigned int version;
424
425 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
426 croak ("unparsable uuid: %s", SvPV_nolen (sv));
427 }
428
429 inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
430
431 static SV *
432 newSVdt_va (va_list &ap, data_type type)
433 {
434 SV *sv;
435
436 switch (type)
437 {
438 case DT_INT:
439 sv = newSViv (va_arg (ap, int));
440 break;
441
442 case DT_INT64:
443 sv = newSVval64 ((val64)va_arg (ap, sint64));
444 break;
445
446 case DT_DOUBLE:
447 sv = newSVnv (va_arg (ap, double));
448 break;
449
450 case DT_STRING:
451 {
452 char *str = (char *)va_arg (ap, const char *);
453 sv = str ? newSVpv (str, 0) : &PL_sv_undef;
454 }
455 break;
456
457 case DT_DATA:
458 {
459 char *str = (char *)va_arg (ap, const void *);
460 int len = va_arg (ap, int);
461 sv = str ? newSVpv (str, len) : &PL_sv_undef;
462 }
463 break;
464
465 case DT_OBJECT:
466 sv = to_sv (va_arg (ap, object *));
467 break;
468
469 case DT_MAP:
470 // va_arg (object *) when void * is passed is an XSI extension
471 sv = to_sv (va_arg (ap, maptile *));
472 break;
473
474 case DT_CLIENT:
475 sv = to_sv (va_arg (ap, client *));
476 break;
477
478 case DT_PLAYER:
479 sv = to_sv (va_arg (ap, player *));
480 break;
481
482 case DT_ARCH:
483 sv = to_sv (va_arg (ap, archetype *));
484 break;
485
486 case DT_PARTY:
487 sv = to_sv (va_arg (ap, partylist *));
488 break;
489
490 case DT_REGION:
491 sv = to_sv (va_arg (ap, region *));
492 break;
493
494 default:
495 assert (("unhandled type in newSVdt_va", 0));
496 }
497
498 return sv;
499 }
500
501 static SV *
502 newSVdt (data_type type, ...)
503 {
504 va_list ap;
505
506 va_start (ap, type);
507 SV *sv = newSVdt_va (ap, type);
508 va_end (ap);
509
510 return sv;
511 }
512
513 static SV *
514 newSVcfapi (int type, ...)
515 {
516 SV *sv;
517
518 va_list ap;
519 va_start (ap, type);
520
521 switch (type)
522 {
523 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
524 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
525 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
526 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
527 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
528 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
529 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
530 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
531 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
532 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
533
534 default:
535 assert (("unhandled type in newSVcfapi", 0));
536 }
537
538 va_end (ap);
539
540 return sv;
541 }
542
543 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
544
545 SV *
546 registry (attachable *ext)
547 {
548 if (!ext->cb)
549 ext->cb = newAV ();
550
551 return newRV_inc ((SV *)ext->cb);
552 }
553
554 /////////////////////////////////////////////////////////////////////////////
555
556 extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
557 {
558 return 0;
559 }
560
561 static CommArray_s rtn_cmd;
562
563 static int
564 runPluginCommand (object *obj, char *params)
565 {
566 return -1;
567 }
568
569 extern "C" void *cfperl_getPluginProperty (int *type, ...)
570 {
571 va_list args;
572 char *propname;
573 int i;
574 va_start (args, type);
575 propname = va_arg (args, char *);
576 //printf ("Property name: %s\n", propname);
577
578 if (!strcmp (propname, "command?"))
579 return NULL;
580 else if (!strcmp (propname, "Identification"))
581 {
582 va_end (args);
583 return (void *)PLUGIN_NAME;
584 }
585 else if (!strcmp (propname, "FullName"))
586 {
587 va_end (args);
588 return (void *)PLUGIN_VERSION;
589 }
590 else
591 va_end (args);
592
593 return NULL;
594 }
595
596 extern "C" int cfperl_postInitPlugin ()
597 {
598 int hooktype = 1;
599 int rtype = 0;
600
601 cf_init_plugin (gethook);
602
603 return 0;
604 }
605
606 extern "C" int cfperl_closePlugin ()
607 {
608 return 0;
609 }
610
611 void
612 cfperl_init ()
613 {
614 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0);
615 perl = perl_alloc ();
616 perl_construct (perl);
617
618 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
619
620 const char *argv[] = {
621 settings.argv [0],
622 "-e"
623 "use Event; use Coro;" // required for bootstrap
624 "cf->bootstrap;" // required for datadir :*>
625 "unshift @INC, cf::datadir ();"
626 "require cf;"
627 };
628
629 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
630 || perl_run (perl))
631 {
632 printf ("unable to initialize perl-interpreter, aborting.\n");
633 exit (EXIT_FAILURE);
634 }
635
636 {
637 dSP;
638
639 PUSHMARK (SP);
640 PUTBACK;
641 call_pv ("cf::init", G_DISCARD | G_VOID);
642 }
643 }
644
645 void cfperl_main ()
646 {
647 dSP;
648
649 PUSHMARK (SP);
650 PUTBACK;
651 call_pv ("cf::main", G_DISCARD | G_VOID);
652 }
653
654 void
655 attachable::instantiate ()
656 {
657 if (attach)
658 {
659 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END);
660 attach = 0;
661 }
662 }
663
664 void
665 attachable::reattach ()
666 {
667 optimise ();
668 //TODO: check for _attachment's, very important for restarts
669 invoke (EVENT_ATTACHABLE_REATTACH, DT_END);
670 }
671
672 static event_klass klass_of[NUM_EVENT_TYPES] = {
673 # define def(type,name) KLASS_ ## type,
674 # include "eventinc.h"
675 # undef def
676 };
677
678 #define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
679
680 static void
681 gather_callbacks (AV *&callbacks, AV *registry, event_type event)
682 {
683 // event must be in array
684 if (event >= 0 && event <= AvFILLp (registry))
685 {
686 SV *cbs_ = AvARRAY (registry)[event];
687
688 // element must be list of callback entries
689 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
690 {
691 AV *cbs = (AV *)SvRV (cbs_);
692
693 // no callback entries, no callbacks to call
694 if (AvFILLp (cbs) >= 0)
695 {
696 if (!callbacks)
697 {
698 callbacks = newAV ();
699 av_extend (callbacks, 16);
700 }
701
702 // never use SvREFCNT_inc to copy values, but its ok here :)
703 for (int i = 0; i <= AvFILLp (cbs); ++i)
704 av_push (callbacks, SvREFCNT_inc (AvARRAY (cbs)[i]));
705 }
706 }
707 }
708 }
709
710 void
711 attachable::gather_callbacks (AV *&callbacks, event_type event) const
712 {
713 ::gather_callbacks (callbacks, cb_attachable, event);
714
715 if (cb)
716 ::gather_callbacks (callbacks, cb, event);
717 }
718
719 void
720 global::gather_callbacks (AV *&callbacks, event_type event) const
721 {
722 ::gather_callbacks (callbacks, cb_object, event);
723 }
724
725 void
726 object::gather_callbacks (AV *&callbacks, event_type event) const
727 {
728 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type))
729 {
730 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES];
731
732 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
733 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
734 }
735
736 if (type <= AvFILLp (cb_type))
737 {
738 SV *registry = AvARRAY (cb_type)[type];
739
740 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
741 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
742 }
743
744 attachable::gather_callbacks (callbacks, event);
745 ::gather_callbacks (callbacks, cb_object, event);
746 }
747
748 void
749 archetype::gather_callbacks (AV *&callbacks, event_type event) const
750 {
751 attachable::gather_callbacks (callbacks, event);
752 //TODO//::gather_callbacks (callbacks, cb_archetype, event);
753 }
754
755 void
756 client::gather_callbacks (AV *&callbacks, event_type event) const
757 {
758 attachable::gather_callbacks (callbacks, event);
759 ::gather_callbacks (callbacks, cb_client, event);
760 }
761
762 void
763 player::gather_callbacks (AV *&callbacks, event_type event) const
764 {
765 attachable::gather_callbacks (callbacks, event);
766 ::gather_callbacks (callbacks, cb_player, event);
767 }
768
769 void
770 maptile::gather_callbacks (AV *&callbacks, event_type event) const
771 {
772 attachable::gather_callbacks (callbacks, event);
773 ::gather_callbacks (callbacks, cb_map, event);
774 }
775
776 bool
777 attachable::invoke (event_type event, ...)
778 {
779 data_type dt;
780 va_list ap;
781
782 va_start (ap, event);
783
784 // callback call ordering should be:
785 // 1. per-object callback
786 // 2. per-class object
787 // 3. per-type callback
788 // 4. global callbacks
789
790 AV *callbacks = 0;
791 gather_callbacks (callbacks, event);
792
793 // short-circuit processing if no callbacks found/defined
794 if (!callbacks)
795 return 0;
796
797 CALL_BEGIN (3);
798 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
799 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
800
801 //TODO: unhack
802 if (object *op = is_a<object>(this)) CALL_ARG_SV (newSVdt (DT_OBJECT, op));
803 else if (player *pl = is_a<player>(this)) CALL_ARG_SV (newSVdt (DT_PLAYER, pl));
804 else if (client *ns = is_a<client>(this)) CALL_ARG_SV (newSVdt (DT_CLIENT, ns));
805 else if (maptile *m = is_a<maptile>(this)) CALL_ARG_SV (newSVdt (DT_MAP, m));
806 else if (global *gl = is_a<global>(this)) /*nop*/;
807 else
808 abort (); //TODO
809
810 for (;;)
811 {
812 dt = (data_type) va_arg (ap, int);
813
814 if (dt == DT_END)
815 break;
816 else if (dt == DT_AV)
817 {
818 AV *av = va_arg (ap, AV *);
819
820 for (int i = 0; i <= av_len (av); ++i)
821 XPUSHs (*av_fetch (av, i, 1));
822 }
823 else
824 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
825 }
826
827 va_end (ap);
828
829 CALL_CALL ("cf::do_invoke", G_SCALAR);
830 count = count > 0 ? POPi : 0;
831
832 CALL_END;
833
834 return count;
835 }
836
837 SV *
838 cfperl_result (int idx)
839 {
840 AV *av = get_av ("cfperl::invoke_results", 0);
841 if (!av)
842 return &PL_sv_undef;
843
844 SV **sv = av_fetch (av, idx, 0);
845 if (!sv)
846 return &PL_sv_undef;
847
848 return *sv;
849 }
850
851 int
852 cfperl_result_INT (int idx)
853 {
854 return SvIV (cfperl_result (idx));
855 }
856
857 double
858 cfperl_result_DOUBLE (int idx)
859 {
860 return SvNV (cfperl_result (idx));
861 }
862
863 /////////////////////////////////////////////////////////////////////////////
864
865 void
866 cfperl_emergency_save ()
867 {
868 CALL_BEGIN (0);
869 CALL_CALL ("cf::emergency_save", G_VOID);
870 CALL_END;
871 }
872
873 void
874 cfperl_cleanup (int make_core)
875 {
876 CALL_BEGIN (1);
877 CALL_ARG (make_core);
878 CALL_CALL ("cf::post_cleanup", G_VOID);
879 CALL_END;
880 }
881
882 maptile *
883 maptile::find_sync (const char *path, maptile *origin)
884 {
885 CALL_BEGIN (2);
886 CALL_ARG (path);
887 CALL_ARG (origin);
888 CALL_CALL ("cf::map::find_sync", G_SCALAR);
889
890 maptile *retval;
891
892 if (count)
893 sv_to (POPs, retval);
894 else
895 retval = 0;
896
897 CALL_END;
898
899 return retval;
900 }
901
902 maptile *
903 maptile::find_async (const char *path, maptile *origin)
904 {
905 CALL_BEGIN (2);
906 CALL_ARG (path);
907 CALL_ARG (origin);
908 CALL_CALL ("cf::map::find_async", G_SCALAR);
909
910 maptile *retval;
911
912 if (count)
913 sv_to (POPs, retval);
914 else
915 retval = 0;
916
917 CALL_END;
918
919 return retval;
920 }
921
922 void
923 maptile::do_load_sync ()
924 {
925 CALL_BEGIN (1);
926 CALL_ARG (this);
927 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
928 CALL_END;
929 }
930
931 void
932 maptile::change_all_map_light (int change)
933 {
934 CALL_BEGIN (1);
935 CALL_ARG (change);
936 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
937 CALL_END;
938 }
939
940 void
941 object::enter_exit (object *exit)
942 {
943 if (type != PLAYER)
944 return;
945
946 CALL_BEGIN (2);
947 CALL_ARG (this);
948 CALL_ARG (exit);
949 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
950 CALL_END;
951 }
952
953 void
954 log_backtrace (const char *msg)
955 {
956 #if HAVE_BACKTRACE
957 void *addr [20];
958 int size = backtrace (addr, 20);
959
960 CALL_BEGIN (size);
961 CALL_ARG (msg);
962 for (int i = 0; i < size; ++i)
963 CALL_ARG ((IV)addr [i]);
964 CALL_CALL ("cf::_log_backtrace", G_VOID);
965 CALL_END;
966 #endif
967 }
968
969 /////////////////////////////////////////////////////////////////////////////
970
971 struct EventAPI *watcher_base::GEventAPI;
972 struct CoroAPI *coroapi::GCoroAPI;
973
974 int coroapi::cede_counter;
975 double (*coroapi::time)();
976 double coroapi::next_cede;
977
978 void coroapi::do_cede_to_tick ()
979 {
980 cede_counter = 0;
981
982 cede ();
983
984 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
985 if (next_cede > SvNV (sv_next_tick) - 0.02)
986 next_cede = SvNV (sv_next_tick);
987 }
988
989 void coroapi::do_cede_every ()
990 {
991 cede_counter = 0;
992
993 if (coroapi::nready ())
994 coroapi::cede ();
995 }
996
997 void coroapi::do_cede_to_tick_every ()
998 {
999 cede_counter = 0;
1000
1001 cede_to_tick ();
1002 }
1003
1004 void
1005 coroapi::wait_for_tick ()
1006 {
1007 CALL_BEGIN (0);
1008 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1009 CALL_END;
1010 }
1011
1012 void
1013 coroapi::wait_for_tick_begin ()
1014 {
1015 CALL_BEGIN (0);
1016 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1017 CALL_END;
1018 }
1019
1020 static void
1021 iw_dispatch (pe_event *ev)
1022 {
1023 iw *w = (iw *)ev->ext_data;
1024 w->call (*w);
1025 }
1026
1027 void
1028 iw::alloc ()
1029 {
1030 pe = GEventAPI->new_idle (0, 0);
1031
1032 WaREENTRANT_off (pe);
1033 pe->base.callback = (void *)iw_dispatch;
1034 pe->base.ext_data = (void *)this;
1035 }
1036
1037 static void iow_dispatch (pe_event *ev)
1038 {
1039 iow *w = (iow *)ev->ext_data;
1040 w->call (*w, ((pe_ioevent *)ev)->got);
1041 }
1042
1043 void
1044 iow::alloc ()
1045 {
1046 pe = GEventAPI->new_io (0, 0);
1047
1048 WaREENTRANT_off (pe);
1049 pe->base.callback = (void *)iow_dispatch;
1050 pe->base.ext_data = (void *)this;
1051
1052 pe->fd = -1;
1053 pe->poll = 0;
1054 }
1055
1056 void
1057 iow::fd (int fd)
1058 {
1059 pe->fd = fd;
1060 }
1061
1062 int
1063 iow::poll ()
1064 {
1065 return pe->poll;
1066 }
1067
1068 void
1069 iow::poll (int events)
1070 {
1071 if (pe->poll != events)
1072 {
1073 if (pe->poll) stop ();
1074 pe->poll = events;
1075 if (pe->poll) start ();
1076 }
1077 }
1078
1079 void
1080 _connect_to_perl ()
1081 {
1082 stash_cf = gv_stashpv ("cf" , 1);
1083
1084 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1085 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1086 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
1087 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1088 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1089 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1090 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1091 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1092 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1093
1094 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
1095 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
1096
1097 cb_global = get_av ("cf::CB_GLOBAL", 1);
1098 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1099 cb_object = get_av ("cf::CB_OBJECT", 1);
1100 cb_player = get_av ("cf::CB_PLAYER", 1);
1101 cb_client = get_av ("cf::CB_CLIENT", 1);
1102 cb_type = get_av ("cf::CB_TYPE" , 1);
1103 cb_map = get_av ("cf::CB_MAP" , 1);
1104 }
1105
1106 MODULE = cf PACKAGE = cf PREFIX = cf_
1107
1108 BOOT:
1109 {
1110 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
1111 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1112
1113 _connect_to_perl ();
1114
1115 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1116
1117 {
1118 require_pv ("Time::HiRes");
1119
1120 SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1121 if (!svp) croak ("Time::HiRes is required");
1122 if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1123 coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1124 }
1125
1126 static const struct {
1127 const char *name;
1128 IV iv;
1129 } *civ, const_iv[] = {
1130 # define const_iv(name) { # name, (IV)name },
1131 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1132 const_iv (logBacktrace)
1133
1134 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1135
1136 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1137
1138 const_iv (MAX_TIME)
1139
1140 const_iv (NUM_BODY_LOCATIONS)
1141 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1142 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1143 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1144 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1145 const_iv (body_wrist) const_iv (body_waist)
1146
1147 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1148 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1149 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1150 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1151 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1152 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1153 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1154 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1155 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1156 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1157 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1158 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1159 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1160 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1161 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1162 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1163 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1164 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1165 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1166 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1167 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1168 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1169 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1170 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1171 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1172 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1173 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1174 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1175
1176 const_iv (NUM_SUBTYPES)
1177
1178 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1179 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1180
1181 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1182 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1183 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1184 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1185 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1186 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1187 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1188
1189 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1190 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1191 const_iv (WEAP_BLUD)
1192
1193 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1194 const_iv (FLAG_WAS_WIZ) const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1195 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1196 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1197 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1198 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1199 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1200 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1201 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1202 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1203 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1204 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1205 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1206 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1207 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1208 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1209 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1210 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1211 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1212 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1213 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1214 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1215 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1216 const_iv (FLAG_OBJ_SAVE_ON_OVL) const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1217 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1218 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1219
1220 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1221 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1222 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1223 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1224 const_iv (NDI_ALL)
1225
1226 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1227 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1228
1229 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1230
1231 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1232 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1233 const_iv (F_LOCKED)
1234
1235 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1236
1237 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1238 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1239
1240 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1241
1242 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1243 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) const_iv (INS_MAP_LOAD)
1244
1245 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1246 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1247
1248 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1249
1250 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1251 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1252 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1253 const_iv (M_ICE) const_iv (M_SPECIAL)
1254
1255 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1256 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1257
1258 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1259 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1260 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1261 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1262 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1263 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1264 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1265 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1266 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1267 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1268 const_iv (SK_POISON_NAIL)
1269
1270 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1271 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1272 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1273 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1274 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1275 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1276
1277 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1278
1279 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1280 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1281 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1282 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1283 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1284 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1285 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1286
1287 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1288
1289 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1290 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1291
1292 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1293
1294 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1295
1296 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1297
1298 // random map generator
1299 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1300 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1301
1302 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1303 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1304 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1305
1306 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1307 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1308
1309 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1310 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1311 const_iv (GT_MINIMAL)
1312 };
1313
1314 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1315 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1316
1317 static const struct {
1318 const char *name;
1319 int skip;
1320 IV klass;
1321 IV iv;
1322 } *eiv, event_iv[] = {
1323 # define def(klass,name) { "EVENT_" # klass "_" # name, sizeof ("EVENT_" # klass), (IV)KLASS_ ## klass, (IV)EVENT_ ## klass ## _ ## name },
1324 # include "eventinc.h"
1325 # undef def
1326 };
1327
1328 AV *av = get_av ("cf::EVENT", 1);
1329
1330 for (eiv = event_iv + sizeof (event_iv) / sizeof (event_iv [0]); eiv-- > event_iv; )
1331 {
1332 AV *event = newAV ();
1333 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1334 av_push (event, newSViv (eiv->klass));
1335 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1336 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1337 }
1338 }
1339
1340 void _connect_to_perl ()
1341
1342 void _global_reattach ()
1343 CODE:
1344 {
1345 // reattach to all attachable objects in the game.
1346 for_all_clients (ns)
1347 ns->reattach ();
1348
1349 for_all_objects (op)
1350 op->reattach ();
1351 }
1352
1353 void _post_tick ()
1354 CODE:
1355 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1356
1357 # support function for map-world.ext
1358 void _quantise (SV *data_sv, SV *plt_sv)
1359 CODE:
1360 {
1361 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1362 croak ("_quantise called with invalid agruments");
1363
1364 plt_sv = SvRV (plt_sv);
1365 SV **plt = AvARRAY (plt_sv);
1366 int plt_count = AvFILL (plt_sv) + 1;
1367
1368 STRLEN len;
1369 char *data = SvPVbyte (data_sv, len);
1370 char *dst = data;
1371
1372 while (len >= 3)
1373 {
1374 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1375 {
1376 char *val = SvPVX (*val_sv);
1377
1378 if (val [0] == data [0]
1379 && val [1] == data [1]
1380 && val [2] == data [2])
1381 {
1382 *dst++ = val [3];
1383 goto next;
1384 }
1385 }
1386
1387 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1388 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1389 dst - SvPVX (data_sv), len);
1390
1391 next:
1392 data += 3;
1393 len -= 3;
1394 }
1395
1396 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1397 }
1398
1399 NV floor (NV x)
1400
1401 NV ceil (NV x)
1402
1403 NV rndm (...)
1404 CODE:
1405 switch (items)
1406 {
1407 case 0: RETVAL = rndm (); break;
1408 case 1: RETVAL = rndm (SvUV (ST (0))); break;
1409 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break;
1410 default: croak ("cf::rndm requires none, one or two parameters."); break;
1411 }
1412 OUTPUT:
1413 RETVAL
1414
1415 NV clamp (NV value, NV min_value, NV max_value)
1416 CODE:
1417 RETVAL = clamp (value, min_value, max_value);
1418 OUTPUT:
1419 RETVAL
1420
1421 NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1422 CODE:
1423 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1424 OUTPUT:
1425 RETVAL
1426
1427 void cede_to_tick ()
1428 CODE:
1429 coroapi::cede_to_tick ();
1430
1431 void server_tick ()
1432 CODE:
1433 runtime = SvNVx (sv_runtime);
1434 server_tick ();
1435
1436 void
1437 log_backtrace (utf8_string msg)
1438
1439 void
1440 LOG (int flags, utf8_string msg)
1441 PROTOTYPE: $$
1442 C_ARGS: flags, "%s", msg
1443
1444 octet_string path_combine (octet_string base, octet_string path)
1445 PROTOTYPE: $$
1446
1447 octet_string path_combine_and_normalize (octet_string base, octet_string path)
1448 PROTOTYPE: $$
1449
1450 const_octet_string
1451 get_maps_directory (octet_string path)
1452 PROTOTYPE: $
1453 ALIAS: maps_directory = 0
1454 CODE:
1455 RETVAL = create_pathname (path);
1456 OUTPUT: RETVAL
1457
1458 void
1459 sub_generation_inc ()
1460 CODE:
1461 PL_sub_generation++;
1462
1463 const_octet_string
1464 mapdir ()
1465 PROTOTYPE:
1466 ALIAS:
1467 mapdir = 0
1468 uniquedir = 1
1469 tmpdir = 2
1470 confdir = 3
1471 localdir = 4
1472 playerdir = 5
1473 datadir = 6
1474 CODE:
1475 switch (ix)
1476 {
1477 case 0: RETVAL = settings.mapdir ; break;
1478 case 1: RETVAL = settings.uniquedir; break;
1479 case 2: RETVAL = settings.tmpdir ; break;
1480 case 3: RETVAL = settings.confdir ; break;
1481 case 4: RETVAL = settings.localdir ; break;
1482 case 5: RETVAL = settings.playerdir; break;
1483 case 6: RETVAL = settings.datadir ; break;
1484 }
1485 OUTPUT: RETVAL
1486
1487 void abort ()
1488
1489 void reset_signals ()
1490
1491 void fork_abort (octet_string cause = "cf::fork_abort")
1492
1493 void cleanup (octet_string cause, bool make_core = false)
1494
1495 void emergency_save ()
1496
1497 void _exit (int status = EXIT_SUCCESS)
1498
1499 UV sv_2watcher (SV *w)
1500 CODE:
1501 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1502 OUTPUT:
1503 RETVAL
1504
1505 #if _POSIX_MEMLOCK
1506
1507 int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1508
1509 int munlockall ()
1510
1511 #endif
1512
1513 int find_animation (utf8_string text)
1514 PROTOTYPE: $
1515
1516 int random_roll (int min, int max, object *op, int goodbad);
1517
1518 const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1519
1520 int
1521 exp_to_level (val64 exp)
1522 CODE:
1523 {
1524 int i = 0;
1525
1526 RETVAL = settings.max_level;
1527
1528 for (i = 1; i <= settings.max_level; i++)
1529 {
1530 if (levels[i] > exp)
1531 {
1532 RETVAL = i - 1;
1533 break;
1534 }
1535 }
1536 }
1537 OUTPUT: RETVAL
1538
1539 val64
1540 level_to_min_exp (int level)
1541 CODE:
1542 if (level > settings.max_level)
1543 RETVAL = levels[settings.max_level];
1544 else if (level < 1)
1545 RETVAL = 0;
1546 else
1547 RETVAL = levels[level];
1548 OUTPUT: RETVAL
1549
1550 SV *
1551 resistance_to_string (int atnr)
1552 CODE:
1553 if (atnr >= 0 && atnr < NROFATTACKS)
1554 RETVAL = newSVpv (resist_plus[atnr], 0);
1555 else
1556 XSRETURN_UNDEF;
1557 OUTPUT: RETVAL
1558
1559 bool
1560 load_resource_file (octet_string filename)
1561
1562 MODULE = cf PACKAGE = cf::attachable
1563
1564 int
1565 valid (SV *obj)
1566 CODE:
1567 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1568 OUTPUT:
1569 RETVAL
1570
1571 void
1572 debug_trace (attachable *obj, bool on = true)
1573 CODE:
1574 obj->flags &= ~attachable::F_DEBUG_TRACE;
1575 if (on)
1576 obj->flags |= attachable::F_DEBUG_TRACE;
1577
1578 int mortals_size ()
1579 CODE:
1580 RETVAL = attachable::mortals.size ();
1581 OUTPUT: RETVAL
1582
1583 #object *mortals (U32 index)
1584 # CODE:
1585 # RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1586 # OUTPUT: RETVAL
1587
1588 INCLUDE: $PERL $srcdir/genacc attachable ../include/cfperl.h |
1589
1590 MODULE = cf PACKAGE = cf::global
1591
1592 int invoke (SV *klass, int event, ...)
1593 CODE:
1594 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1595 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1596 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1597 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1598 OUTPUT: RETVAL
1599
1600 MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1601
1602 INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1603
1604 int invoke (object *op, int event, ...)
1605 CODE:
1606 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1607 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1608 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1609 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1610 OUTPUT: RETVAL
1611
1612 SV *registry (object *op)
1613
1614 int objects_size ()
1615 CODE:
1616 RETVAL = objects.size ();
1617 OUTPUT: RETVAL
1618
1619 object *objects (U32 index)
1620 CODE:
1621 RETVAL = index < objects.size () ? objects [index] : 0;
1622 OUTPUT: RETVAL
1623
1624 int actives_size ()
1625 CODE:
1626 RETVAL = actives.size ();
1627 OUTPUT: RETVAL
1628
1629 object *actives (U32 index)
1630 CODE:
1631 RETVAL = index < actives.size () ? actives [index] : 0;
1632 OUTPUT: RETVAL
1633
1634 const char *slot_save_name (U32 slot)
1635 ALIAS:
1636 slot_use_name = 1
1637 slot_nonuse_name = 2
1638 CODE:
1639 {
1640 if (slot >= NUM_BODY_LOCATIONS)
1641 croak ("body slot index out of range");
1642
1643 switch (ix)
1644 {
1645 case 0: RETVAL = body_locations[slot].save_name; break;
1646 case 1: RETVAL = body_locations[slot].use_name; break;
1647 case 2: RETVAL = body_locations[slot].nonuse_name; break;
1648 }
1649 }
1650 OUTPUT:
1651 RETVAL
1652
1653 # missing properties
1654
1655 object *head (object *op)
1656 PROTOTYPE: $
1657 CODE:
1658 RETVAL = op->head_ ();
1659 OUTPUT: RETVAL
1660
1661 int is_head (object *op)
1662 PROTOTYPE: $
1663 CODE:
1664 RETVAL = op->head_ () == op;
1665 OUTPUT: RETVAL
1666
1667 void
1668 inv (object *obj)
1669 PROTOTYPE: $
1670 PPCODE:
1671 {
1672 object *o;
1673 for (o = obj->inv; o; o = o->below)
1674 XPUSHs (sv_2mortal (to_sv (o)));
1675 }
1676
1677 void
1678 set_animation (object *op, int idx)
1679 CODE:
1680 SET_ANIMATION (op, idx);
1681
1682 int
1683 num_animations (object *op)
1684 CODE:
1685 RETVAL = NUM_ANIMATIONS (op);
1686 OUTPUT: RETVAL
1687
1688 int slot_info (object *op, UV slot, int value = 0)
1689 ALIAS:
1690 slot_used = 1
1691 CODE:
1692 {
1693 if (slot >= NUM_BODY_LOCATIONS)
1694 croak ("body slot index out of range");
1695
1696 RETVAL = ix ? op->slot[slot].info : op->slot[slot].used;
1697
1698 if (items > 2)
1699 if (ix)
1700 op->slot[slot].info = value;
1701 else
1702 op->slot[slot].used = value;
1703 }
1704 OUTPUT:
1705 RETVAL
1706
1707 object *find_best_object_match (object *op, utf8_string match)
1708
1709 object *find_marked_object (object *op)
1710
1711 int need_identify (object *obj);
1712
1713 int apply_shop_mat (object *shop_mat, object *op);
1714
1715 int move_player (object *op, int dir)
1716 CODE:
1717 RETVAL = move_player (op, dir);
1718 OUTPUT:
1719 RETVAL
1720
1721 int move (object *op, int dir, object *originator = op)
1722 CODE:
1723 RETVAL = move_ob (op, dir, originator);
1724 OUTPUT:
1725 RETVAL
1726
1727 void apply (object *applier, object *applied, int flags = 0)
1728 CODE:
1729 manual_apply (applied, applier, flags);
1730
1731 void apply_below (object *op)
1732 CODE:
1733 player_apply_below (op);
1734
1735 int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1736
1737 object *cf_object_present_archname_inside (object *op, utf8_string whatstr)
1738
1739 int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1740
1741 int cf_object_change_map (object *op, int x, int y, maptile *map)
1742
1743 #//TODO
1744 object *clone_ (object *op, int recursive = 0)
1745 CODE:
1746 if (recursive)
1747 RETVAL = object_create_clone (op);
1748 else
1749 {
1750 RETVAL = object::create ();
1751 op->copy_to (RETVAL);
1752 }
1753 OUTPUT: RETVAL
1754
1755 int pay_item (object *op, object *buyer)
1756 CODE:
1757 RETVAL = pay_for_item (op, buyer);
1758 OUTPUT: RETVAL
1759
1760 int pay_amount (object *op, uint64 amount)
1761 CODE:
1762 RETVAL = pay_for_amount (amount, op);
1763 OUTPUT: RETVAL
1764
1765 void pay_player (object *op, uint64 amount)
1766
1767 val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1768
1769 int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1770
1771 void learn_spell (object *op, object *sp, int special_prayer = 0)
1772 CODE:
1773 do_learn_spell (op, sp, special_prayer);
1774
1775 void forget_spell (object *op, object *sp)
1776 CODE:
1777 do_forget_spell (op, query_name (sp));
1778
1779 object *check_for_spell (object *op, utf8_string spellname)
1780 CODE:
1781 RETVAL = check_spell_known (op, spellname);
1782 OUTPUT: RETVAL
1783
1784 int query_money (object *op)
1785 ALIAS: money = 0
1786
1787 val64 query_cost (object *op, object *who, int flags)
1788 ALIAS: cost = 0
1789
1790 void spring_trap (object *op, object *victim)
1791
1792 int check_trigger (object *op, object *cause)
1793
1794 void drop (object *who, object *op)
1795
1796 void pick_up (object *who, object *op)
1797
1798 int cf_object_teleport (object *op, maptile *map, int x, int y)
1799
1800 void update_object (object *op, int action)
1801
1802 object *cf_create_object_by_name (utf8_string name)
1803
1804 void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1805
1806 void player_lvl_adj (object *who, object *skill = 0)
1807
1808 int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1809
1810 int calc_skill_exp (object *who, object *op, object *skill);
1811
1812 void push_button (object *op);
1813
1814 void use_trigger (object *op);
1815
1816 void add_button_link (object *button, maptile *map, int connected);
1817
1818 void remove_button_link (object *op);
1819
1820
1821 MODULE = cf PACKAGE = cf::object PREFIX = cf_
1822
1823 object *cf_insert_ob_in_ob (object *ob, object *where)
1824
1825 # no clean way to get an object from an archetype - stupid idiotic
1826 # dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1827
1828 object *new (utf8_string archetype = 0)
1829 PROTOTYPE: ;$
1830 CODE:
1831 RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
1832 OUTPUT:
1833 RETVAL
1834
1835 object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1836 PROTOTYPE: $$$$$$
1837 CODE:
1838 {
1839 int unused_type;
1840 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1841 }
1842
1843 player *contr (object *op)
1844 CODE:
1845 RETVAL = op->contr;
1846 OUTPUT: RETVAL
1847
1848 const_utf8_string get_ob_key_value (object *op, utf8_string key)
1849
1850 bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1851
1852 object *get_nearest_player (object *ob)
1853 ALIAS: nearest_player = 0
1854 PREINIT:
1855 extern object *get_nearest_player (object *);
1856
1857 void rangevector (object *ob, object *other, int flags = 0)
1858 PROTOTYPE: $$;$
1859 PPCODE:
1860 {
1861 rv_vector rv;
1862 get_rangevector (ob, other, &rv, flags);
1863 EXTEND (SP, 5);
1864 PUSHs (newSVuv (rv.distance));
1865 PUSHs (newSViv (rv.distance_x));
1866 PUSHs (newSViv (rv.distance_y));
1867 PUSHs (newSViv (rv.direction));
1868 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part));
1869 }
1870
1871 bool on_same_map_as (object *ob, object *other)
1872 CODE:
1873 RETVAL = on_same_map (ob, other);
1874 OUTPUT: RETVAL
1875
1876 const_utf8_string
1877 base_name (object *op, int plural = op->nrof > 1)
1878 CODE:
1879 RETVAL = query_base_name (op, plural);
1880 OUTPUT: RETVAL
1881
1882 object *decrease_ob_nr (object *op, unsigned long i)
1883
1884 MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1885
1886 player *player (object *op)
1887 CODE:
1888 RETVAL = op->contr;
1889 OUTPUT: RETVAL
1890
1891 void check_score (object *op)
1892
1893 void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1894 CODE:
1895 new_draw_info (flags, 0, op, txt);
1896
1897 object *cf_player_send_inventory (object *op)
1898
1899 octet_string cf_player_get_ip (object *op)
1900 ALIAS: ip = 0
1901
1902 object *cf_player_get_marked_item (object *op)
1903 ALIAS: marked_item = 0
1904
1905 void cf_player_set_marked_item (object *op, object *ob)
1906
1907 partylist *cf_player_get_party (object *op)
1908 ALIAS: party = 0
1909
1910 void cf_player_set_party (object *op, partylist *party)
1911
1912 void kill_player (object *op)
1913
1914 void esrv_update_item (object *op, int what, object *item)
1915 C_ARGS: what, op, item
1916
1917 void clear_los (object *op)
1918
1919 int command_summon (object *op, utf8_string params)
1920
1921 int command_arrest (object *op, utf8_string params)
1922
1923
1924 MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1925
1926 INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
1927
1928 int invoke (player *pl, int event, ...)
1929 CODE:
1930 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
1931 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1932 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1933 RETVAL = pl->invoke ((event_type)event, ARG_AV (av), DT_END);
1934 OUTPUT: RETVAL
1935
1936 SV *registry (player *pl)
1937
1938 void
1939 save_stats (player *pl)
1940 CODE:
1941 pl->ob->stats.hp = pl->ob->stats.maxhp;
1942 pl->ob->stats.sp = pl->ob->stats.maxsp;
1943 pl->ob->stats.grace = pl->ob->stats.maxgrace;
1944 pl->orig_stats = pl->ob->stats;
1945
1946 void cf_player_move (player *pl, int dir)
1947
1948 void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
1949
1950 bool
1951 cell_visible (player *pl, int dx, int dy)
1952 CODE:
1953 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
1954 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
1955 OUTPUT:
1956 RETVAL
1957
1958 void
1959 send (player *pl, SV *packet)
1960 CODE:
1961 {
1962 STRLEN len;
1963 char *buf = SvPVbyte (packet, len);
1964
1965 if (pl->ns)
1966 pl->ns->send_packet (buf, len);
1967 }
1968
1969 int
1970 listening (player *pl, int new_value = -1)
1971 CODE:
1972 RETVAL = pl->listening;
1973 if (new_value >= 0)
1974 pl->listening = new_value;
1975 OUTPUT:
1976 RETVAL
1977
1978 void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
1979 PROTOTYPE: $;$$$
1980 PPCODE:
1981 if (GIMME_V != G_VOID)
1982 {
1983 EXTEND (SP, 3);
1984 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
1985 PUSHs (sv_2mortal (newSViv (pl->bed_x)));
1986 PUSHs (sv_2mortal (newSViv (pl->bed_y)));
1987 }
1988 if (map_path) sv_to (map_path, pl->savebed_map);
1989 if (x) sv_to (x, pl->bed_x);
1990 if (y) sv_to (y, pl->bed_y);
1991
1992 void
1993 list ()
1994 PPCODE:
1995 for_all_players (pl)
1996 XPUSHs (sv_2mortal (to_sv (pl)));
1997
1998
1999 MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2000
2001 int invoke (maptile *map, int event, ...)
2002 CODE:
2003 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2004 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2005 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2006 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2007 OUTPUT: RETVAL
2008
2009 SV *registry (maptile *map)
2010
2011 INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2012
2013 void
2014 maptile::instantiate ()
2015
2016 maptile *new ()
2017 PROTOTYPE:
2018 CODE:
2019 RETVAL = new maptile;
2020 OUTPUT:
2021 RETVAL
2022
2023 void
2024 maptile::players ()
2025 PPCODE:
2026 if (GIMME_V == G_SCALAR)
2027 XPUSHs (sv_2mortal (to_sv (THIS->players)));
2028 else if (GIMME_V == G_ARRAY)
2029 {
2030 EXTEND (SP, THIS->players);
2031 for_all_players (pl)
2032 if (pl->ob && pl->ob->map == THIS)
2033 PUSHs (sv_2mortal (to_sv (pl->ob)));
2034 }
2035
2036 void
2037 maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2038 CODE:
2039 {
2040 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2041 croak ("maptile::add_underlay: palette must be arrayref");
2042
2043 palette = SvRV (palette);
2044
2045 STRLEN idxlen;
2046 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2047
2048 for (int x = 0; x < THIS->width; ++x)
2049 for (int y = 0; y < THIS->height; ++y)
2050 {
2051 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2052 if (op->flag [FLAG_IS_FLOOR])
2053 goto skip_space;
2054
2055 {
2056 int offs = offset + y * stride + x;
2057 if (IN_RANGE_EXC (offs, 0, idxlen))
2058 {
2059 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2060 {
2061 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2062 ob->flag [FLAG_NO_MAP_SAVE] = true;
2063 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2064
2065 if (ob->randomitems)
2066 {
2067 if (!ob->above)
2068 {
2069 ob->create_treasure (ob->randomitems);
2070
2071 for (object *op = ob->above; op; op = op->above)
2072 op->flag [FLAG_NO_MAP_SAVE] = true;
2073 }
2074
2075 ob->randomitems = 0;
2076 }
2077 }
2078 }
2079 }
2080
2081 skip_space: ;
2082 }
2083 }
2084
2085 void
2086 maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2087 CODE:
2088 {
2089 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2090 croak ("maptile::set_regiondata: palette must be arrayref");
2091
2092 palette = SvRV (palette);
2093
2094 STRLEN idxlen;
2095 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2096
2097 region **regionmap = (region **)malloc (
2098 (av_len ((AV *)palette) + 1) * sizeof (region *));
2099 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2100
2101 for (int i = av_len ((AV *)palette) + 1; i--; )
2102 regionmap [i] = region::find (
2103 SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2104
2105 for (int y = 0; y < THIS->height; ++y)
2106 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2107
2108 sfree (THIS->regions, THIS->size ());
2109 free (THIS->regionmap);
2110
2111 THIS->regions = regions;
2112 THIS->regionmap = regionmap;
2113 }
2114
2115 void
2116 maptile::create_region_treasure ()
2117 CODE:
2118 {
2119 object *op = object::create ();
2120 op->type = FLOOR;
2121 op->map = THIS;
2122
2123 for (int x = 0; x < THIS->width; ++x)
2124 for (int y = 0; y < THIS->height; ++y)
2125 {
2126 region *rgn = THIS->region (x, y);
2127
2128 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2129 if (rgn->treasure && rndm () < rgn->treasure_density)
2130 {
2131 op->x = x;
2132 op->y = y;
2133 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2134 }
2135 }
2136
2137 op->destroy ();
2138 }
2139
2140 void play_sound_map (maptile *map, int x, int y, int sound_num)
2141
2142 int out_of_map (maptile *map, int x, int y)
2143
2144 void
2145 trigger (maptile *map, long connection, bool state = true)
2146 CODE:
2147 activate_connection (map, connection, state);
2148
2149 void
2150 get_connection (maptile *map, long connection)
2151 PPCODE:
2152 oblinkpt *obp = get_connection_links (map, connection);
2153 if (obp)
2154 for (objectlink *ol = obp->link; ol; ol = ol->next)
2155 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob)));
2156
2157 object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2158
2159 object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2160
2161 object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2162 C_ARGS: str, map, nx, ny
2163
2164 void
2165 get_map_flags (maptile *map, int x, int y)
2166 PPCODE:
2167 {
2168 maptile *nmap = 0;
2169 I16 nx = 0, ny = 0;
2170 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2171
2172 EXTEND (SP, 4);
2173 PUSHs (sv_2mortal (newSViv (flags)));
2174
2175 if (GIMME_V == G_ARRAY)
2176 {
2177 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap)));
2178 PUSHs (sv_2mortal (newSViv (nx)));
2179 PUSHs (sv_2mortal (newSViv (ny)));
2180 }
2181 }
2182
2183 void
2184 at (maptile *map, unsigned int x, unsigned int y)
2185 PROTOTYPE: $$$
2186 PPCODE:
2187 {
2188 object *o;
2189 maptile *nmap = 0;
2190 I16 nx, ny;
2191
2192 get_map_flags (map, &nmap, x, y, &nx, &ny);
2193
2194 if (nmap)
2195 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2196 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
2197 }
2198
2199 SV *
2200 bot_at (maptile *obj, unsigned int x, unsigned int y)
2201 PROTOTYPE: $$$
2202 ALIAS:
2203 top_at = 1
2204 flags_at = 2
2205 light_at = 3
2206 move_block_at = 4
2207 move_slow_at = 5
2208 move_on_at = 6
2209 move_off_at = 7
2210 INIT:
2211 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2212 CODE:
2213 switch (ix)
2214 {
2215 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break;
2216 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break;
2217 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break;
2218 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break;
2219 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2220 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break;
2221 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break;
2222 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break;
2223 }
2224 OUTPUT: RETVAL
2225
2226 void fix_walls (maptile *map, int x, int y)
2227
2228 void fix_walls_around (maptile *map, int x, int y)
2229
2230 # worst xs function of my life
2231 bool
2232 _create_random_map (\
2233 maptile *self,\
2234 utf8_string wallstyle,\
2235 utf8_string wall_name,\
2236 utf8_string floorstyle,\
2237 utf8_string monsterstyle,\
2238 utf8_string treasurestyle,\
2239 utf8_string layoutstyle,\
2240 utf8_string doorstyle,\
2241 utf8_string decorstyle,\
2242 utf8_string origin_map,\
2243 utf8_string final_map,\
2244 utf8_string exitstyle,\
2245 utf8_string this_map,\
2246 utf8_string exit_on_final_map,\
2247 int xsize,\
2248 int ysize,\
2249 int expand2x,\
2250 int layoutoptions1,\
2251 int layoutoptions2,\
2252 int layoutoptions3,\
2253 int symmetry,\
2254 int difficulty,\
2255 int difficulty_given,\
2256 float difficulty_increase,\
2257 int dungeon_level,\
2258 int dungeon_depth,\
2259 int decoroptions,\
2260 int orientation,\
2261 int origin_y,\
2262 int origin_x,\
2263 U32 random_seed,\
2264 val64 total_map_hp,\
2265 int map_layout_style,\
2266 int treasureoptions,\
2267 int symmetry_used,\
2268 region *region,\
2269 utf8_string custom\
2270 )
2271 CODE:
2272 {
2273 random_map_params rmp;
2274
2275 assign (rmp.wallstyle , wallstyle);
2276 assign (rmp.wall_name , wall_name);
2277 assign (rmp.floorstyle , floorstyle);
2278 assign (rmp.monsterstyle , monsterstyle);
2279 assign (rmp.treasurestyle , treasurestyle);
2280 assign (rmp.layoutstyle , layoutstyle);
2281 assign (rmp.doorstyle , doorstyle);
2282 assign (rmp.decorstyle , decorstyle);
2283 assign (rmp.exitstyle , exitstyle);
2284 assign (rmp.exit_on_final_map, exit_on_final_map);
2285
2286 rmp.origin_map = origin_map;
2287 rmp.final_map = final_map;
2288 rmp.this_map = this_map;
2289 rmp.xsize = xsize;
2290 rmp.ysize = ysize;
2291 rmp.expand2x = expand2x;
2292 rmp.layoutoptions1 = layoutoptions1;
2293 rmp.layoutoptions2 = layoutoptions2;
2294 rmp.layoutoptions3 = layoutoptions3;
2295 rmp.symmetry = symmetry;
2296 rmp.difficulty = difficulty;
2297 rmp.difficulty_given = difficulty_given;
2298 rmp.difficulty_increase = difficulty_increase;
2299 rmp.dungeon_level = dungeon_level;
2300 rmp.dungeon_depth = dungeon_depth;
2301 rmp.decoroptions = decoroptions;
2302 rmp.orientation = orientation;
2303 rmp.origin_y = origin_y;
2304 rmp.origin_x = origin_x;
2305 rmp.random_seed = random_seed;
2306 rmp.total_map_hp = total_map_hp;
2307 rmp.map_layout_style = map_layout_style;
2308 rmp.treasureoptions = treasureoptions;
2309 rmp.symmetry_used = symmetry_used;
2310 rmp.region = region;
2311 rmp.custom = custom;
2312
2313 RETVAL = self->generate_random_map (&rmp);
2314 }
2315 OUTPUT:
2316 RETVAL
2317
2318 MODULE = cf PACKAGE = cf::arch
2319
2320 archetype *find (utf8_string name)
2321 CODE:
2322 RETVAL = archetype::find (name);
2323 OUTPUT:
2324 RETVAL
2325
2326 archetype *first()
2327 PROTOTYPE:
2328 CODE:
2329 RETVAL = first_archetype;
2330 OUTPUT: RETVAL
2331
2332 INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2333
2334 MODULE = cf PACKAGE = cf::party
2335
2336 partylist *first ()
2337 PROTOTYPE:
2338 CODE:
2339 RETVAL = get_firstparty ();
2340 OUTPUT: RETVAL
2341
2342 INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2343
2344 MODULE = cf PACKAGE = cf::region
2345
2346 void
2347 list ()
2348 PPCODE:
2349 for_all_regions (rgn)
2350 XPUSHs (sv_2mortal (to_sv (rgn)));
2351
2352 region *find (utf8_string name)
2353 PROTOTYPE: $
2354 CODE:
2355 RETVAL = region::find (name);
2356 OUTPUT: RETVAL
2357
2358 region *find_fuzzy (utf8_string name)
2359 PROTOTYPE: $
2360 CODE:
2361 RETVAL = region::find_fuzzy (name);
2362 OUTPUT: RETVAL
2363
2364 int specificity (region *rgn)
2365 CODE:
2366 RETVAL = 0;
2367 while (rgn = rgn->parent)
2368 RETVAL++;
2369 OUTPUT: RETVAL
2370
2371 INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2372
2373 MODULE = cf PACKAGE = cf::living
2374
2375 INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2376
2377 MODULE = cf PACKAGE = cf::settings
2378
2379 INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2380
2381 MODULE = cf PACKAGE = cf::client
2382
2383 INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2384
2385 int invoke (client *ns, int event, ...)
2386 CODE:
2387 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2388 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2389 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2390 RETVAL = ns->invoke ((event_type)event, ARG_AV (av), DT_END);
2391 OUTPUT: RETVAL
2392
2393 SV *registry (client *ns)
2394
2395 void
2396 list ()
2397 PPCODE:
2398 EXTEND (SP, clients.size ());
2399 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
2400 PUSHs (sv_2mortal (to_sv (*i)));
2401
2402 void
2403 client::send_packet (SV *packet)
2404 CODE:
2405 {
2406 STRLEN len;
2407 char *buf = SvPVbyte (packet, len);
2408
2409 THIS->send_packet (buf, len);
2410 }
2411
2412 MODULE = cf PACKAGE = cf::face PREFIX = face_
2413
2414 #INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2415
2416 faceidx face_find (utf8_string name, faceidx defidx = 0)
2417
2418 faceidx alloc (utf8_string name)
2419 CODE:
2420 {
2421 do
2422 {
2423 RETVAL = faces.size ();
2424 faces.resize (RETVAL + 1);
2425 }
2426 while (!RETVAL); // crude way to leave index 0
2427
2428 faces [RETVAL].name = name;
2429 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2430
2431 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2432 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2433 }
2434 OUTPUT: RETVAL
2435
2436 void set (faceidx idx, int visibility, int magicmap)
2437 CODE:
2438 faceinfo *f = face_info (idx);
2439 assert (f);
2440 f->visibility = visibility;
2441 f->magicmap = magicmap;
2442
2443 void set_smooth (faceidx idx, faceidx smooth, int smoothlevel)
2444 CODE:
2445 faceinfo *f = face_info (idx); assert (f);
2446 f->smooth = smooth;
2447 f->smoothlevel = smoothlevel;
2448
2449 void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2450 CODE:
2451 {
2452 facedata *d = face_data (idx, faceset);
2453 assert (d);
2454 sv_to (data, d->data);
2455 STRLEN clen;
2456 char *cdata = SvPVbyte (chksum, clen);
2457 clen = min (CHKSUM_SIZE, clen);
2458
2459 if (memcmp (d->chksum, cdata, clen))
2460 {
2461 memcpy (d->chksum, cdata, clen);
2462
2463 // invalidate existing client face info
2464 for_all_clients (ns)
2465 if (ns->faceset == faceset)
2466 {
2467 ns->faces_sent [idx] = false;
2468 ns->force_newmap = true;
2469 }
2470 }
2471 }
2472
2473 void invalidate (faceidx idx)
2474 CODE:
2475 for_all_clients (ns)
2476 {
2477 ns->faces_sent [idx] = false;
2478 ns->force_newmap = true;
2479 }
2480
2481 void invalidate_all ()
2482 CODE:
2483 for_all_clients (ns)
2484 {
2485 ns->faces_sent.reset ();
2486 ns->force_newmap = true;
2487 }
2488
2489 MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2490
2491 #INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2492
2493 animidx anim_find (utf8_string name)
2494 CODE:
2495 RETVAL = animation::find (name).number;
2496 OUTPUT: RETVAL
2497
2498 animidx set (utf8_string name, SV *frames, int facings = 1)
2499 CODE:
2500 {
2501 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2502 croak ("frames must be an arrayref");
2503
2504 AV *av = (AV *)SvRV (frames);
2505
2506 animation *anim = &animation::find (name);
2507 if (anim->number)
2508 {
2509 anim->resize (av_len (av) + 1);
2510 anim->facings = facings;
2511 }
2512 else
2513 anim = &animation::create (name, av_len (av) + 1, facings);
2514
2515 for (int i = 0; i < anim->num_animations; ++i)
2516 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2517 }
2518 OUTPUT: RETVAL
2519
2520 void invalidate_all ()
2521 CODE:
2522 for_all_clients (ns)
2523 ns->anims_sent.reset ();
2524