ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/server/cfperl.xs
Revision: 1.214
Committed: Sat May 26 15:44:07 2007 UTC (16 years, 11 months ago) by root
Branch: MAIN
CVS Tags: rel-2_1
Changes since 1.213: +8 -5 lines
Log Message:
- restore after combined mainboard+harddisk crash
- cleanup/fixes for 2.1 release
- fix invoke to actually do work
- refactor invoke shortcuts, gcc cannot inline
  varargs functions.
- optimised invoke to 4-5 insns in the common case.
- optimised (For no good reason) the int-to-ascii
  conversions of dynbuf_text into division-less and
  branchless code (of which I am pretty proud).
- actually move players to their savebed when they did
  not use one and the map has been reste in the meantime.
  does not kill (yet) when too long.
- enter_map is now handled completely in perl.
- goto is now using generation counting to ensure that only the
  most-recently-issues goto will succeed.
- make some heavy use of __builtin_expect to streamline
  rare callbacks even more.
- optimised thawer.

File Contents

# Content
1 /*
2 * CrossFire, A Multiplayer game
3 *
4 * This code is placed under the GNU General Public Licence (GPL)
5 *
6 * Copyright (C) 2001-2005 by Chachkoff Yann
7 * Copyright (C) 2006,2007 by Marc Lehmann <cf@schmorp.de>
8 *
9 * This program is free software; you can redistribute it and/or modify
10 * it under the terms of the GNU General Public License as published by
11 * the Free Software Foundation; either version 2 of the License, or
12 * (at your option) any later version.
13 *
14 * This program is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
17 * GNU General Public License for more details.
18 *
19 * You should have received a copy of the GNU General Public License
20 * along with this program; if not, write to the Free Software
21 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
22 */
23
24 #include "autoconf.h"
25
26 #define PLUGIN_NAME "perl"
27 #define PLUGIN_VERSION "cfperl 0.5"
28
29 #define CEDES_PER_TICK 5
30
31 #if HAVE_EXECINFO_H
32 # include <execinfo.h>
33 #endif
34
35 #include <plugin_common.h>
36 #include <sounds.h>
37 #include <cstdarg>
38 #include <sproto.h>
39
40 #include "loader.h"
41 #include "cfperl.h"
42 #include "shstr.h"
43
44 #include <unistd.h>
45 #if _POSIX_MEMLOCK
46 # include <sys/mman.h>
47 #endif
48
49 #include <EXTERN.h>
50 #include <perl.h>
51 #include <XSUB.h>
52
53 #include "CoroAPI.h"
54 #include "perlxsi.c"
55
56 extern sint64 *levels; // the experience table
57
58 typedef object object_ornull;
59 typedef maptile maptile_ornull;
60
61 typedef char *octet_string;
62 typedef char *utf8_string;
63 typedef const char *const_octet_string;
64 typedef const char *const_utf8_string;
65
66 typedef std::string std__string;
67
68 #if IVSIZE >= 8
69 typedef IV val64;
70 # define newSVval64 newSViv
71 # define SvVAL64 SvIV
72 #else
73 typedef double val64;
74 # define newSVval64 newSVnv
75 # define SvVAL64 SvNV
76 #endif
77
78 static f_plug_api gethook = cfapi_get_hooks;
79 static f_plug_api object_set_property = cfapi_object_set_property;
80 static f_plug_api object_insert = cfapi_object_insert;
81
82 static PerlInterpreter *perl;
83
84 double runtime;
85
86 global gbl_ev;
87 static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
88 static SV *sv_runtime, *sv_next_tick;
89
90 bitset<NUM_EVENT_TYPES> ev_want_event;
91 bitset<NUM_TYPES> ev_want_type;
92
93 static HV
94 *stash_cf,
95 *stash_cf_object_wrap,
96 *stash_cf_object_player_wrap,
97 *stash_cf_player_wrap,
98 *stash_cf_map_wrap,
99 *stash_cf_client_wrap,
100 *stash_cf_arch_wrap,
101 *stash_cf_party_wrap,
102 *stash_cf_region_wrap,
103 *stash_cf_living_wrap;
104
105 // helper cast function, returns super class * or 0
106 template<class super>
107 static super *
108 is_a (attachable *at)
109 {
110 //return dynamic_cast<super *>(at); // slower, safer
111 if (typeid (*at) == typeid (super))
112 return static_cast<super *>(at);
113 else
114 return 0;
115 }
116
117 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
118
119 unordered_vector<attachable *> attachable::mortals;
120
121 attachable::~attachable ()
122 {
123 assert (!self);
124 assert (!cb);
125 }
126
127 int
128 attachable::refcnt_cnt () const
129 {
130 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
131 }
132
133 void
134 attachable::sever_self ()
135 {
136 if (HV *self = this->self)
137 {
138 // keep a refcount because sv_unmagic might call attachable_free,
139 // which might clear self, causing sv_unmagic to crash on a now
140 // invalid object.
141 SvREFCNT_inc (self);
142 hv_clear (self);
143 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
144 SvREFCNT_dec (self);
145
146 // self *must* be null now because thats sv_unmagic's job.
147 assert (!this->self);
148 }
149 }
150
151 void
152 attachable::optimise ()
153 {
154 if (self
155 && SvREFCNT (self) == 1
156 && !HvTOTALKEYS (self))
157 sever_self ();
158 }
159
160 // check wether the object really is dead
161 void
162 attachable::do_check ()
163 {
164 if (refcnt_cnt () > 0)
165 return;
166
167 destroy ();
168 }
169
170 void
171 attachable::do_destroy ()
172 {
173 INVOKE_ATTACHABLE (DESTROY, this);
174
175 if (cb)
176 {
177 SvREFCNT_dec (cb);
178 cb = 0;
179 }
180
181 mortals.push_back (this);
182 }
183
184 void
185 attachable::destroy ()
186 {
187 if (destroyed ())
188 return;
189
190 flags |= F_DESTROYED;
191 do_destroy ();
192 sever_self ();
193 }
194
195 void
196 attachable::check_mortals ()
197 {
198 static int i = 0;
199
200 for (;;)
201 {
202 if (i >= mortals.size ())
203 {
204 i = 0;
205
206 if (mortals.size () > 1000)
207 LOG (llevInfo, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ());
208
209 break;
210 }
211
212 attachable *obj = mortals [i];
213
214 #if 0
215 if (obj->self)//D make this an assert later
216 {
217 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
218 obj->sever_self ();
219 }
220 #endif
221
222 if (obj->refcnt)
223 {
224 ++i; // further delay freeing
225
226 if (!(i & 0x3ff))
227 break;
228 }
229 else
230 {
231 mortals.erase (i);
232 obj->sever_self ();
233 delete obj;
234 }
235 }
236 }
237
238 attachable &
239 attachable::operator =(const attachable &src)
240 {
241 //if (self || cb)
242 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
243
244 attach = src.attach;
245 return *this;
246 }
247
248 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
249
250 static SV *
251 newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
252 {
253 SV *sv;
254
255 if (!ptr)
256 return &PL_sv_undef;
257
258 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
259 return sv_bless (newRV_noinc ((SV *)hv), stash);
260 }
261
262 static int
263 attachable_free (pTHX_ SV *sv, MAGIC *mg)
264 {
265 attachable *at = (attachable *)mg->mg_ptr;
266
267 //TODO: check if transaction behaviour is really required here
268 if (SV *self = (SV *)at->self)
269 {
270 at->self = 0;
271 SvREFCNT_dec (self);
272 }
273
274 // next line makes sense, but most objects still have refcnt 0 by default
275 //at->refcnt_chk ();
276 return 0;
277 }
278
279 MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
280
281 static SV *
282 newSVattachable (attachable *obj, HV *stash)
283 {
284 if (!obj)
285 return &PL_sv_undef;
286
287 if (!obj->self)
288 {
289 obj->self = newHV ();
290 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
291
292 // now bless the object _once_
293 return sv_bless (newRV_inc ((SV *)obj->self), stash);
294 }
295 else
296 {
297 SV *sv = newRV_inc ((SV *)obj->self);
298
299 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
300 SvAMAGIC_on (sv);
301
302 return sv;
303 }
304 }
305
306 static void
307 clearSVptr (SV *sv)
308 {
309 if (SvROK (sv))
310 sv = SvRV (sv);
311
312 hv_clear ((HV *)sv);
313 sv_unmagic (sv, PERL_MAGIC_ext);
314 }
315
316 static long
317 SvPTR (SV *sv, const char *klass)
318 {
319 if (!sv_derived_from (sv, klass))
320 croak ("object of type %s expected", klass);
321
322 MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext);
323
324 if (!mg)
325 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
326
327 return (long)mg->mg_ptr;
328 }
329
330 static long
331 SvPTR_ornull (SV *sv, const char *klass)
332 {
333 if (SvOK (sv))
334 return SvPTR (sv, klass);
335 else
336 return 0;
337 }
338
339 inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; }
340 inline SV *to_sv (const char * v) { return newSVpv (v, 0); }
341 inline SV *to_sv (bool v) { return newSViv (v); }
342 inline SV *to_sv ( signed char v) { return newSViv (v); }
343 inline SV *to_sv (unsigned char v) { return newSViv (v); }
344 inline SV *to_sv ( signed short v) { return newSViv (v); }
345 inline SV *to_sv (unsigned short v) { return newSVuv (v); }
346 inline SV *to_sv ( signed int v) { return newSViv (v); }
347 inline SV *to_sv (unsigned int v) { return newSVuv (v); }
348 inline SV *to_sv ( signed long v) { return newSViv (v); }
349 inline SV *to_sv (unsigned long v) { return newSVuv (v); }
350 inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
351 inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
352 inline SV *to_sv (float v) { return newSVnv (v); }
353 inline SV *to_sv (double v) { return newSVnv (v); }
354 inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
355 inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
356 inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
357 inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
358 inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
359 inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
360 inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
361 inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
362
363 inline SV *to_sv (object & v) { return to_sv (&v); }
364 inline SV *to_sv (living & v) { return to_sv (&v); }
365
366 inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
367 inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
368
369 inline SV *to_sv (UUID v)
370 {
371 char buf[128];
372 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
373 return newSVpv (buf, 0);
374 }
375
376 inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; }
377 inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
378 inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
379 inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
380 inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
381 inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
382 inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
383 inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
384 inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
385 inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
386 inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
387 inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
388 inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
389 inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
390 inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
391 inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
392 inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
393 inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
394 inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
395 inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
396 inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
397 inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
398 inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
399 inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
400
401 //inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
402 inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
403
404 template<class T>
405 inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
406
407 template<int N>
408 inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
409
410 inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
411 inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
412 inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
413 inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
414
415 inline void sv_to (SV *sv, std::string &v)
416 {
417 STRLEN len;
418 char *data = SvPVbyte (sv, len);
419 v.assign (data, len);
420 }
421
422 inline void sv_to (SV *sv, UUID &v)
423 {
424 unsigned int version;
425
426 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
427 croak ("unparsable uuid: %s", SvPV_nolen (sv));
428 }
429
430 inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
431
432 static SV *
433 newSVdt_va (va_list &ap, data_type type)
434 {
435 SV *sv;
436
437 switch (type)
438 {
439 case DT_INT:
440 sv = newSViv (va_arg (ap, int));
441 break;
442
443 case DT_INT64:
444 sv = newSVval64 ((val64)va_arg (ap, sint64));
445 break;
446
447 case DT_DOUBLE:
448 sv = newSVnv (va_arg (ap, double));
449 break;
450
451 case DT_STRING:
452 {
453 char *str = (char *)va_arg (ap, const char *);
454 sv = str ? newSVpv (str, 0) : &PL_sv_undef;
455 }
456 break;
457
458 case DT_DATA:
459 {
460 char *str = (char *)va_arg (ap, const void *);
461 int len = va_arg (ap, int);
462 sv = str ? newSVpv (str, len) : &PL_sv_undef;
463 }
464 break;
465
466 case DT_OBJECT:
467 sv = to_sv (va_arg (ap, object *));
468 break;
469
470 case DT_MAP:
471 // va_arg (object *) when void * is passed is an XSI extension
472 sv = to_sv (va_arg (ap, maptile *));
473 break;
474
475 case DT_CLIENT:
476 sv = to_sv (va_arg (ap, client *));
477 break;
478
479 case DT_PLAYER:
480 sv = to_sv (va_arg (ap, player *));
481 break;
482
483 case DT_ARCH:
484 sv = to_sv (va_arg (ap, archetype *));
485 break;
486
487 case DT_PARTY:
488 sv = to_sv (va_arg (ap, partylist *));
489 break;
490
491 case DT_REGION:
492 sv = to_sv (va_arg (ap, region *));
493 break;
494
495 default:
496 assert (("unhandled type in newSVdt_va", 0));
497 }
498
499 return sv;
500 }
501
502 static SV *
503 newSVdt (data_type type, ...)
504 {
505 va_list ap;
506
507 va_start (ap, type);
508 SV *sv = newSVdt_va (ap, type);
509 va_end (ap);
510
511 return sv;
512 }
513
514 static SV *
515 newSVcfapi (int type, ...)
516 {
517 SV *sv;
518
519 va_list ap;
520 va_start (ap, type);
521
522 switch (type)
523 {
524 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
525 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
526 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
527 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
528 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
529 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
530 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
531 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
532 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
533 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
534
535 default:
536 assert (("unhandled type in newSVcfapi", 0));
537 }
538
539 va_end (ap);
540
541 return sv;
542 }
543
544 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
545
546 SV *
547 registry (attachable *ext)
548 {
549 if (!ext->cb)
550 ext->cb = newAV ();
551
552 return newRV_inc ((SV *)ext->cb);
553 }
554
555 /////////////////////////////////////////////////////////////////////////////
556
557 extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
558 {
559 return 0;
560 }
561
562 static CommArray_s rtn_cmd;
563
564 static int
565 runPluginCommand (object *obj, char *params)
566 {
567 return -1;
568 }
569
570 extern "C" void *cfperl_getPluginProperty (int *type, ...)
571 {
572 va_list args;
573 char *propname;
574 int i;
575 va_start (args, type);
576 propname = va_arg (args, char *);
577 //printf ("Property name: %s\n", propname);
578
579 if (!strcmp (propname, "command?"))
580 return NULL;
581 else if (!strcmp (propname, "Identification"))
582 {
583 va_end (args);
584 return (void *)PLUGIN_NAME;
585 }
586 else if (!strcmp (propname, "FullName"))
587 {
588 va_end (args);
589 return (void *)PLUGIN_VERSION;
590 }
591 else
592 va_end (args);
593
594 return NULL;
595 }
596
597 extern "C" int cfperl_postInitPlugin ()
598 {
599 int hooktype = 1;
600 int rtype = 0;
601
602 cf_init_plugin (gethook);
603
604 return 0;
605 }
606
607 extern "C" int cfperl_closePlugin ()
608 {
609 return 0;
610 }
611
612 void
613 cfperl_init ()
614 {
615 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0);
616 perl = perl_alloc ();
617 perl_construct (perl);
618
619 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
620
621 const char *argv[] = {
622 settings.argv [0],
623 "-e"
624 "use Event; use Coro;" // required for bootstrap
625 "cf->bootstrap;" // required for datadir :*>
626 "unshift @INC, cf::datadir ();"
627 "require cf;"
628 };
629
630 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
631 || perl_run (perl))
632 {
633 printf ("unable to initialize perl-interpreter, aborting.\n");
634 exit (EXIT_FAILURE);
635 }
636
637 {
638 dSP;
639
640 PUSHMARK (SP);
641 PUTBACK;
642 call_pv ("cf::init", G_DISCARD | G_VOID);
643 }
644 }
645
646 void cfperl_main ()
647 {
648 dSP;
649
650 PUSHMARK (SP);
651 PUTBACK;
652 call_pv ("cf::main", G_DISCARD | G_VOID);
653 }
654
655 void
656 attachable::instantiate ()
657 {
658 if (attach)
659 {
660 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
661 attach = 0;
662 }
663 }
664
665 void
666 attachable::reattach ()
667 {
668 optimise ();
669 //TODO: check for _attachment's, very important for restarts
670 INVOKE_ATTACHABLE (REATTACH, this);
671 }
672
673 static event_klass klass_of[NUM_EVENT_TYPES] = {
674 # define def(type,name) KLASS_ ## type,
675 # include "eventinc.h"
676 # undef def
677 };
678
679 #define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
680
681 static void
682 gather_callbacks (AV *&callbacks, AV *registry, event_type event)
683 {
684 // event must be in array
685 if (event >= 0 && event <= AvFILLp (registry))
686 {
687 SV *cbs_ = AvARRAY (registry)[event];
688
689 // element must be list of callback entries
690 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
691 {
692 AV *cbs = (AV *)SvRV (cbs_);
693
694 // no callback entries, no callbacks to call
695 if (AvFILLp (cbs) >= 0)
696 {
697 if (!callbacks)
698 {
699 callbacks = newAV ();
700 av_extend (callbacks, 16);
701 }
702
703 // never use SvREFCNT_inc to copy values, but its ok here :)
704 for (int i = 0; i <= AvFILLp (cbs); ++i)
705 av_push (callbacks, SvREFCNT_inc (AvARRAY (cbs)[i]));
706 }
707 }
708 }
709 }
710
711 void
712 attachable::gather_callbacks (AV *&callbacks, event_type event) const
713 {
714 ::gather_callbacks (callbacks, cb_attachable, event);
715
716 if (cb)
717 ::gather_callbacks (callbacks, cb, event);
718 }
719
720 void
721 global::gather_callbacks (AV *&callbacks, event_type event) const
722 {
723 ::gather_callbacks (callbacks, cb_global, event);
724 }
725
726 void
727 object::gather_callbacks (AV *&callbacks, event_type event) const
728 {
729 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
730 {
731 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
732
733 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
734 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
735 }
736
737 if (type <= AvFILLp (cb_type))
738 {
739 SV *registry = AvARRAY (cb_type)[type];
740
741 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
742 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
743 }
744
745 attachable::gather_callbacks (callbacks, event);
746 ::gather_callbacks (callbacks, cb_object, event);
747 }
748
749 void
750 archetype::gather_callbacks (AV *&callbacks, event_type event) const
751 {
752 attachable::gather_callbacks (callbacks, event);
753 //TODO//::gather_callbacks (callbacks, cb_archetype, event);
754 }
755
756 void
757 client::gather_callbacks (AV *&callbacks, event_type event) const
758 {
759 attachable::gather_callbacks (callbacks, event);
760 ::gather_callbacks (callbacks, cb_client, event);
761 }
762
763 void
764 player::gather_callbacks (AV *&callbacks, event_type event) const
765 {
766 attachable::gather_callbacks (callbacks, event);
767 ::gather_callbacks (callbacks, cb_player, event);
768 }
769
770 void
771 maptile::gather_callbacks (AV *&callbacks, event_type event) const
772 {
773 attachable::gather_callbacks (callbacks, event);
774 ::gather_callbacks (callbacks, cb_map, event);
775 }
776
777 void
778 _recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
779 {
780 for (int event = 0; event <= AvFILLp (registry); ++event)
781 {
782 SV *cbs_ = AvARRAY (registry)[event];
783
784 // element must be list of callback entries
785 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
786 {
787 AV *cbs = (AV *)SvRV (cbs_);
788
789 // no callback entries, no callbacks to call
790 if (AvFILLp (cbs) >= 0)
791 set.set (event);
792 }
793 }
794 }
795
796 // very slow and inefficient way to recalculate the global want bitsets
797 void
798 _recalc_want ()
799 {
800 ev_want_event.reset ();
801
802 _recalc_want (ev_want_event, cb_global);
803 _recalc_want (ev_want_event, cb_attachable);
804 _recalc_want (ev_want_event, cb_object);
805 _recalc_want (ev_want_event, cb_client);
806 _recalc_want (ev_want_event, cb_player);
807 _recalc_want (ev_want_event, cb_map);
808
809 ev_want_type.reset ();
810
811 for (int type = 0; type <= AvFILLp (cb_type); ++type)
812 {
813 SV *cbs_ = AvARRAY (cb_type)[type];
814
815 // element must be list of callback entries
816 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
817 {
818 AV *cbs = (AV *)SvRV (cbs_);
819
820 // no callback entries, no callbacks to call
821 if (AvFILLp (cbs) >= 0)
822 ev_want_type.set (type % NUM_TYPES);
823 }
824 }
825 }
826
827 bool
828 attachable::invoke (event_type event, ...)
829 {
830 data_type dt;
831
832 // callback call ordering should be:
833 // 1. per-object callback
834 // 2. per-class object
835 // 3. per-type callback
836 // 4. global callbacks
837
838 AV *callbacks = 0;
839 gather_callbacks (callbacks, event);
840
841 // short-circuit processing if no callbacks found/defined
842 if (!callbacks)
843 return 0;
844
845 va_list ap;
846 va_start (ap, event);
847
848 CALL_BEGIN (3);
849 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
850 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
851
852 //TODO: unhack
853 if (object *op = is_a<object>(this)) CALL_ARG_SV (newSVdt (DT_OBJECT, op));
854 else if (player *pl = is_a<player>(this)) CALL_ARG_SV (newSVdt (DT_PLAYER, pl));
855 else if (client *ns = is_a<client>(this)) CALL_ARG_SV (newSVdt (DT_CLIENT, ns));
856 else if (maptile *m = is_a<maptile>(this)) CALL_ARG_SV (newSVdt (DT_MAP, m));
857 else if (global *gl = is_a<global>(this)) /*nop*/;
858 else
859 abort (); //TODO
860
861 for (;;)
862 {
863 dt = (data_type) va_arg (ap, int);
864
865 if (dt == DT_END)
866 break;
867 else if (dt == DT_AV)
868 {
869 AV *av = va_arg (ap, AV *);
870
871 for (int i = 0; i <= av_len (av); ++i)
872 XPUSHs (*av_fetch (av, i, 1));
873 }
874 else
875 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
876 }
877
878 va_end (ap);
879
880 CALL_CALL ("cf::do_invoke", G_SCALAR);
881 count = count > 0 ? POPi : 0;
882
883 CALL_END;
884
885 return count;
886 }
887
888 SV *
889 cfperl_result (int idx)
890 {
891 AV *av = get_av ("cfperl::invoke_results", 0);
892 if (!av)
893 return &PL_sv_undef;
894
895 SV **sv = av_fetch (av, idx, 0);
896 if (!sv)
897 return &PL_sv_undef;
898
899 return *sv;
900 }
901
902 int
903 cfperl_result_INT (int idx)
904 {
905 return SvIV (cfperl_result (idx));
906 }
907
908 double
909 cfperl_result_DOUBLE (int idx)
910 {
911 return SvNV (cfperl_result (idx));
912 }
913
914 /////////////////////////////////////////////////////////////////////////////
915
916 void
917 cfperl_emergency_save ()
918 {
919 CALL_BEGIN (0);
920 CALL_CALL ("cf::emergency_save", G_VOID);
921 CALL_END;
922 }
923
924 void
925 cfperl_cleanup (int make_core)
926 {
927 CALL_BEGIN (1);
928 CALL_ARG (make_core);
929 CALL_CALL ("cf::post_cleanup", G_VOID);
930 CALL_END;
931 }
932
933 void
934 cfperl_make_book (object *book, int level)
935 {
936 CALL_BEGIN (2);
937 CALL_ARG (book);
938 CALL_ARG (level);
939 CALL_CALL ("ext::books::make_book", G_VOID);
940 CALL_END;
941 }
942
943 maptile *
944 maptile::find_sync (const char *path, maptile *origin)
945 {
946 CALL_BEGIN (2);
947 CALL_ARG (path);
948 CALL_ARG (origin);
949 CALL_CALL ("cf::map::find_sync", G_SCALAR);
950
951 maptile *retval;
952
953 if (count)
954 sv_to (POPs, retval);
955 else
956 retval = 0;
957
958 CALL_END;
959
960 return retval;
961 }
962
963 maptile *
964 maptile::find_async (const char *path, maptile *origin)
965 {
966 CALL_BEGIN (2);
967 CALL_ARG (path);
968 CALL_ARG (origin);
969 CALL_CALL ("cf::map::find_async", G_SCALAR);
970
971 maptile *retval;
972
973 if (count)
974 sv_to (POPs, retval);
975 else
976 retval = 0;
977
978 CALL_END;
979
980 return retval;
981 }
982
983 void
984 maptile::do_load_sync ()
985 {
986 CALL_BEGIN (1);
987 CALL_ARG (this);
988 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
989 CALL_END;
990 }
991
992 void
993 maptile::change_all_map_light (int change)
994 {
995 CALL_BEGIN (1);
996 CALL_ARG (change);
997 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
998 CALL_END;
999 }
1000
1001 void
1002 object::enter_exit (object *exit)
1003 {
1004 if (type != PLAYER)
1005 return;
1006
1007 CALL_BEGIN (2);
1008 CALL_ARG (this);
1009 CALL_ARG (exit);
1010 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
1011 CALL_END;
1012 }
1013
1014 void
1015 log_backtrace (const char *msg)
1016 {
1017 #if HAVE_BACKTRACE
1018 void *addr [20];
1019 int size = backtrace (addr, 20);
1020
1021 CALL_BEGIN (size);
1022 CALL_ARG (msg);
1023 for (int i = 0; i < size; ++i)
1024 CALL_ARG ((IV)addr [i]);
1025 CALL_CALL ("cf::_log_backtrace", G_VOID);
1026 CALL_END;
1027 #endif
1028 }
1029
1030 /////////////////////////////////////////////////////////////////////////////
1031
1032 struct EventAPI *watcher_base::GEventAPI;
1033 struct CoroAPI *coroapi::GCoroAPI;
1034
1035 int coroapi::cede_counter;
1036 double (*coroapi::time)();
1037 double coroapi::next_cede;
1038
1039 void coroapi::do_cede_to_tick ()
1040 {
1041 cede_counter = 0;
1042
1043 cede ();
1044
1045 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
1046 if (next_cede > SvNV (sv_next_tick) - 0.02)
1047 next_cede = SvNV (sv_next_tick);
1048 }
1049
1050 void coroapi::do_cede_every ()
1051 {
1052 cede_counter = 0;
1053
1054 if (coroapi::nready ())
1055 coroapi::cede ();
1056 }
1057
1058 void coroapi::do_cede_to_tick_every ()
1059 {
1060 cede_counter = 0;
1061
1062 cede_to_tick ();
1063 }
1064
1065 void
1066 coroapi::wait_for_tick ()
1067 {
1068 CALL_BEGIN (0);
1069 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1070 CALL_END;
1071 }
1072
1073 void
1074 coroapi::wait_for_tick_begin ()
1075 {
1076 CALL_BEGIN (0);
1077 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1078 CALL_END;
1079 }
1080
1081 static void
1082 iw_dispatch (pe_event *ev)
1083 {
1084 iw *w = (iw *)ev->ext_data;
1085 w->call (*w);
1086 }
1087
1088 void
1089 iw::alloc ()
1090 {
1091 pe = GEventAPI->new_idle (0, 0);
1092
1093 WaREENTRANT_off (pe);
1094 pe->base.callback = (void *)iw_dispatch;
1095 pe->base.ext_data = (void *)this;
1096 }
1097
1098 static void iow_dispatch (pe_event *ev)
1099 {
1100 iow *w = (iow *)ev->ext_data;
1101 w->call (*w, ((pe_ioevent *)ev)->got);
1102 }
1103
1104 void
1105 iow::alloc ()
1106 {
1107 pe = GEventAPI->new_io (0, 0);
1108
1109 WaREENTRANT_off (pe);
1110 pe->base.callback = (void *)iow_dispatch;
1111 pe->base.ext_data = (void *)this;
1112
1113 pe->fd = -1;
1114 pe->poll = 0;
1115 }
1116
1117 void
1118 iow::fd (int fd)
1119 {
1120 pe->fd = fd;
1121 }
1122
1123 int
1124 iow::poll ()
1125 {
1126 return pe->poll;
1127 }
1128
1129 void
1130 iow::poll (int events)
1131 {
1132 if (pe->poll != events)
1133 {
1134 if (pe->poll) stop ();
1135 pe->poll = events;
1136 if (pe->poll) start ();
1137 }
1138 }
1139
1140 void
1141 _connect_to_perl ()
1142 {
1143 stash_cf = gv_stashpv ("cf" , 1);
1144
1145 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1146 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1147 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
1148 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1149 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1150 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1151 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1152 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1153 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1154
1155 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
1156 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
1157
1158 cb_global = get_av ("cf::CB_GLOBAL", 1);
1159 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1160 cb_object = get_av ("cf::CB_OBJECT", 1);
1161 cb_player = get_av ("cf::CB_PLAYER", 1);
1162 cb_client = get_av ("cf::CB_CLIENT", 1);
1163 cb_type = get_av ("cf::CB_TYPE" , 1);
1164 cb_map = get_av ("cf::CB_MAP" , 1);
1165 }
1166
1167 MODULE = cf PACKAGE = cf PREFIX = cf_
1168
1169 BOOT:
1170 {
1171 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
1172 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1173
1174 _connect_to_perl ();
1175
1176 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1177
1178 {
1179 require_pv ("Time::HiRes");
1180
1181 SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1182 if (!svp) croak ("Time::HiRes is required");
1183 if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1184 coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1185 }
1186
1187 static const struct {
1188 const char *name;
1189 IV iv;
1190 } *civ, const_iv[] = {
1191 # define const_iv(name) { # name, (IV)name },
1192 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1193 const_iv (logBacktrace)
1194
1195 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1196
1197 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1198
1199 const_iv (MAX_TIME)
1200
1201 const_iv (NUM_BODY_LOCATIONS)
1202 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1203 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1204 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1205 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1206 const_iv (body_wrist) const_iv (body_waist)
1207
1208 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1209 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1210 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1211 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1212 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1213 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1214 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1215 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1216 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1217 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1218 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1219 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1220 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1221 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1222 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1223 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1224 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1225 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1226 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1227 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1228 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1229 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1230 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1231 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1232 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1233 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1234 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1235 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1236
1237 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1238
1239 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1240 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1241
1242 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1243 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1244 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1245 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1246 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1247 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1248 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1249
1250 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1251 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1252 const_iv (WEAP_BLUD)
1253
1254 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1255 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1256 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1257 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1258 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1259 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1260 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1261 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1262 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1263 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1264 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1265 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1266 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1267 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1268 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1269 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1270 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1271 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1272 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1273 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1274 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1275 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1276 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1277 const_iv (FLAG_OBJ_SAVE_ON_OVL) const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1278 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1279 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1280
1281 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1282 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1283 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1284 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1285 const_iv (NDI_ALL)
1286
1287 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1288 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1289
1290 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1291
1292 const_iv (SP_RAISE_DEAD)
1293 const_iv (SP_RUNE)
1294 const_iv (SP_MAKE_MARK)
1295 const_iv (SP_BOLT)
1296 const_iv (SP_BULLET)
1297 const_iv (SP_EXPLOSION)
1298 const_iv (SP_CONE)
1299 const_iv (SP_BOMB)
1300 const_iv (SP_WONDER)
1301 const_iv (SP_SMITE)
1302 const_iv (SP_MAGIC_MISSILE)
1303 const_iv (SP_SUMMON_GOLEM)
1304 const_iv (SP_DIMENSION_DOOR)
1305 const_iv (SP_MAGIC_MAPPING)
1306 const_iv (SP_MAGIC_WALL)
1307 const_iv (SP_DESTRUCTION)
1308 const_iv (SP_PERCEIVE_SELF)
1309 const_iv (SP_WORD_OF_RECALL)
1310 const_iv (SP_INVISIBLE)
1311 const_iv (SP_PROBE)
1312 const_iv (SP_HEALING)
1313 const_iv (SP_CREATE_FOOD)
1314 const_iv (SP_EARTH_TO_DUST)
1315 const_iv (SP_CHANGE_ABILITY)
1316 const_iv (SP_BLESS)
1317 const_iv (SP_CURSE)
1318 const_iv (SP_SUMMON_MONSTER)
1319 const_iv (SP_CHARGING)
1320 const_iv (SP_POLYMORPH)
1321 const_iv (SP_ALCHEMY)
1322 const_iv (SP_REMOVE_CURSE)
1323 const_iv (SP_IDENTIFY)
1324 const_iv (SP_DETECTION)
1325 const_iv (SP_MOOD_CHANGE)
1326 const_iv (SP_MOVING_BALL)
1327 const_iv (SP_SWARM)
1328 const_iv (SP_CHANGE_MANA)
1329 const_iv (SP_DISPEL_RUNE)
1330 const_iv (SP_CREATE_MISSILE)
1331 const_iv (SP_CONSECRATE)
1332 const_iv (SP_ANIMATE_WEAPON)
1333 const_iv (SP_LIGHT)
1334 const_iv (SP_CHANGE_MAP_LIGHT)
1335 const_iv (SP_FAERY_FIRE)
1336 const_iv (SP_CAUSE_DISEASE)
1337 const_iv (SP_AURA)
1338 const_iv (SP_TOWN_PORTAL)
1339 const_iv (SP_PARTY_SPELL)
1340
1341 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1342 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1343 const_iv (F_LOCKED)
1344
1345 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1346
1347 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1348 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1349
1350 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1351
1352 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1353 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) const_iv (INS_MAP_LOAD)
1354
1355 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1356 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1357
1358 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1359
1360 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1361 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1362 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1363 const_iv (M_ICE) const_iv (M_SPECIAL)
1364
1365 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1366 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1367
1368 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1369 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1370 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1371 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1372 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1373 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1374 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1375 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1376 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1377 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1378 const_iv (SK_POISON_NAIL)
1379
1380 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1381 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1382 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1383 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1384 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1385 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1386
1387 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1388
1389 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1390 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1391 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1392 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1393 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1394 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1395 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1396
1397 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1398
1399 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1400 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1401
1402 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1403
1404 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1405
1406 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1407
1408 // random map generator
1409 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1410 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1411
1412 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1413 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1414 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1415
1416 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1417 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1418
1419 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1420 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1421 const_iv (GT_MINIMAL)
1422 };
1423
1424 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1425 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1426
1427 static const struct {
1428 const char *name;
1429 int skip;
1430 IV klass;
1431 IV iv;
1432 } *eiv, event_iv[] = {
1433 # define def(klass,name) { "EVENT_" # klass "_" # name, sizeof ("EVENT_" # klass), (IV)KLASS_ ## klass, (IV)EVENT_ ## klass ## _ ## name },
1434 # include "eventinc.h"
1435 # undef def
1436 };
1437
1438 AV *av = get_av ("cf::EVENT", 1);
1439
1440 for (eiv = event_iv + sizeof (event_iv) / sizeof (event_iv [0]); eiv-- > event_iv; )
1441 {
1442 AV *event = newAV ();
1443 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1444 av_push (event, newSViv (eiv->klass));
1445 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1446 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1447 }
1448 }
1449
1450 void _connect_to_perl ()
1451
1452 void _recalc_want ()
1453
1454 void _global_reattach ()
1455 CODE:
1456 {
1457 // reattach to all attachable objects in the game.
1458 for_all_clients (ns)
1459 ns->reattach ();
1460
1461 for_all_objects (op)
1462 op->reattach ();
1463 }
1464
1465 void _post_tick ()
1466 CODE:
1467 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1468
1469 # support function for map-world.ext
1470 void _quantise (SV *data_sv, SV *plt_sv)
1471 CODE:
1472 {
1473 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1474 croak ("_quantise called with invalid agruments");
1475
1476 plt_sv = SvRV (plt_sv);
1477 SV **plt = AvARRAY (plt_sv);
1478 int plt_count = AvFILL (plt_sv) + 1;
1479
1480 STRLEN len;
1481 char *data = SvPVbyte (data_sv, len);
1482 char *dst = data;
1483
1484 while (len >= 3)
1485 {
1486 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1487 {
1488 char *val = SvPVX (*val_sv);
1489
1490 if (val [0] == data [0]
1491 && val [1] == data [1]
1492 && val [2] == data [2])
1493 {
1494 *dst++ = val [3];
1495 goto next;
1496 }
1497 }
1498
1499 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1500 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1501 dst - SvPVX (data_sv), len);
1502
1503 next:
1504 data += 3;
1505 len -= 3;
1506 }
1507
1508 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1509 }
1510
1511 NV floor (NV x)
1512
1513 NV ceil (NV x)
1514
1515 NV rndm (...)
1516 CODE:
1517 switch (items)
1518 {
1519 case 0: RETVAL = rndm (); break;
1520 case 1: RETVAL = rndm (SvUV (ST (0))); break;
1521 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break;
1522 default: croak ("cf::rndm requires none, one or two parameters."); break;
1523 }
1524 OUTPUT:
1525 RETVAL
1526
1527 NV clamp (NV value, NV min_value, NV max_value)
1528 CODE:
1529 RETVAL = clamp (value, min_value, max_value);
1530 OUTPUT:
1531 RETVAL
1532
1533 NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1534 CODE:
1535 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1536 OUTPUT:
1537 RETVAL
1538
1539 void cede_to_tick ()
1540 CODE:
1541 coroapi::cede_to_tick ();
1542
1543 void server_tick ()
1544 CODE:
1545 runtime = SvNVx (sv_runtime);
1546 server_tick ();
1547
1548 void
1549 log_backtrace (utf8_string msg)
1550
1551 void
1552 LOG (int flags, utf8_string msg)
1553 PROTOTYPE: $$
1554 C_ARGS: flags, "%s", msg
1555
1556 octet_string path_combine (octet_string base, octet_string path)
1557 PROTOTYPE: $$
1558
1559 octet_string path_combine_and_normalize (octet_string base, octet_string path)
1560 PROTOTYPE: $$
1561
1562 const_octet_string
1563 get_maps_directory (octet_string path)
1564 PROTOTYPE: $
1565 ALIAS: maps_directory = 0
1566 CODE:
1567 RETVAL = create_pathname (path);
1568 OUTPUT: RETVAL
1569
1570 void
1571 sub_generation_inc ()
1572 CODE:
1573 PL_sub_generation++;
1574
1575 const_octet_string
1576 mapdir ()
1577 PROTOTYPE:
1578 ALIAS:
1579 mapdir = 0
1580 uniquedir = 1
1581 tmpdir = 2
1582 confdir = 3
1583 localdir = 4
1584 playerdir = 5
1585 datadir = 6
1586 CODE:
1587 switch (ix)
1588 {
1589 case 0: RETVAL = settings.mapdir ; break;
1590 case 1: RETVAL = settings.uniquedir; break;
1591 case 2: RETVAL = settings.tmpdir ; break;
1592 case 3: RETVAL = settings.confdir ; break;
1593 case 4: RETVAL = settings.localdir ; break;
1594 case 5: RETVAL = settings.playerdir; break;
1595 case 6: RETVAL = settings.datadir ; break;
1596 }
1597 OUTPUT: RETVAL
1598
1599 void abort ()
1600
1601 void reset_signals ()
1602
1603 void fork_abort (octet_string cause = "cf::fork_abort")
1604
1605 void cleanup (octet_string cause, bool make_core = false)
1606
1607 void emergency_save ()
1608
1609 void _exit (int status = EXIT_SUCCESS)
1610
1611 UV sv_2watcher (SV *w)
1612 CODE:
1613 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1614 OUTPUT:
1615 RETVAL
1616
1617 #if _POSIX_MEMLOCK
1618
1619 int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1620
1621 int munlockall ()
1622
1623 #endif
1624
1625 int find_animation (utf8_string text)
1626 PROTOTYPE: $
1627
1628 int random_roll (int min, int max, object *op, int goodbad);
1629
1630 const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1631
1632 int
1633 exp_to_level (val64 exp)
1634 CODE:
1635 {
1636 int i = 0;
1637
1638 RETVAL = settings.max_level;
1639
1640 for (i = 1; i <= settings.max_level; i++)
1641 {
1642 if (levels[i] > exp)
1643 {
1644 RETVAL = i - 1;
1645 break;
1646 }
1647 }
1648 }
1649 OUTPUT: RETVAL
1650
1651 val64
1652 level_to_min_exp (int level)
1653 CODE:
1654 if (level > settings.max_level)
1655 RETVAL = levels[settings.max_level];
1656 else if (level < 1)
1657 RETVAL = 0;
1658 else
1659 RETVAL = levels[level];
1660 OUTPUT: RETVAL
1661
1662 SV *
1663 resistance_to_string (int atnr)
1664 CODE:
1665 if (atnr >= 0 && atnr < NROFATTACKS)
1666 RETVAL = newSVpv (resist_plus[atnr], 0);
1667 else
1668 XSRETURN_UNDEF;
1669 OUTPUT: RETVAL
1670
1671 bool
1672 load_resource_file (octet_string filename)
1673
1674 MODULE = cf PACKAGE = cf::attachable
1675
1676 int
1677 valid (SV *obj)
1678 CODE:
1679 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1680 OUTPUT:
1681 RETVAL
1682
1683 void
1684 debug_trace (attachable *obj, bool on = true)
1685 CODE:
1686 obj->flags &= ~attachable::F_DEBUG_TRACE;
1687 if (on)
1688 obj->flags |= attachable::F_DEBUG_TRACE;
1689
1690 int mortals_size ()
1691 CODE:
1692 RETVAL = attachable::mortals.size ();
1693 OUTPUT: RETVAL
1694
1695 #object *mortals (U32 index)
1696 # CODE:
1697 # RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1698 # OUTPUT: RETVAL
1699
1700 INCLUDE: $PERL $srcdir/genacc attachable ../include/cfperl.h |
1701
1702 MODULE = cf PACKAGE = cf::global
1703
1704 int invoke (SV *klass, int event, ...)
1705 CODE:
1706 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1707 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1708 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1709 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1710 OUTPUT: RETVAL
1711
1712 MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1713
1714 INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1715
1716 int invoke (object *op, int event, ...)
1717 CODE:
1718 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1719 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1720 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1721 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1722 OUTPUT: RETVAL
1723
1724 SV *registry (object *op)
1725
1726 int objects_size ()
1727 CODE:
1728 RETVAL = objects.size ();
1729 OUTPUT: RETVAL
1730
1731 object *objects (U32 index)
1732 CODE:
1733 RETVAL = index < objects.size () ? objects [index] : 0;
1734 OUTPUT: RETVAL
1735
1736 int actives_size ()
1737 CODE:
1738 RETVAL = actives.size ();
1739 OUTPUT: RETVAL
1740
1741 object *actives (U32 index)
1742 CODE:
1743 RETVAL = index < actives.size () ? actives [index] : 0;
1744 OUTPUT: RETVAL
1745
1746 const char *slot_save_name (U32 slot)
1747 ALIAS:
1748 slot_use_name = 1
1749 slot_nonuse_name = 2
1750 CODE:
1751 {
1752 if (slot >= NUM_BODY_LOCATIONS)
1753 croak ("body slot index out of range");
1754
1755 switch (ix)
1756 {
1757 case 0: RETVAL = body_locations[slot].save_name; break;
1758 case 1: RETVAL = body_locations[slot].use_name; break;
1759 case 2: RETVAL = body_locations[slot].nonuse_name; break;
1760 }
1761 }
1762 OUTPUT:
1763 RETVAL
1764
1765 # missing properties
1766
1767 object *head (object *op)
1768 PROTOTYPE: $
1769 CODE:
1770 RETVAL = op->head_ ();
1771 OUTPUT: RETVAL
1772
1773 int is_head (object *op)
1774 PROTOTYPE: $
1775 CODE:
1776 RETVAL = op->head_ () == op;
1777 OUTPUT: RETVAL
1778
1779 void
1780 inv (object *obj)
1781 PROTOTYPE: $
1782 PPCODE:
1783 {
1784 object *o;
1785 for (o = obj->inv; o; o = o->below)
1786 XPUSHs (sv_2mortal (to_sv (o)));
1787 }
1788
1789 void
1790 set_animation (object *op, int idx)
1791 CODE:
1792 SET_ANIMATION (op, idx);
1793
1794 int
1795 num_animations (object *op)
1796 CODE:
1797 RETVAL = NUM_ANIMATIONS (op);
1798 OUTPUT: RETVAL
1799
1800 int slot_info (object *op, UV slot, int value = 0)
1801 ALIAS:
1802 slot_used = 1
1803 CODE:
1804 {
1805 if (slot >= NUM_BODY_LOCATIONS)
1806 croak ("body slot index out of range");
1807
1808 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1809
1810 if (items > 2)
1811 if (ix)
1812 op->slot[slot].used = value;
1813 else
1814 op->slot[slot].info = value;
1815 }
1816 OUTPUT:
1817 RETVAL
1818
1819 object *find_best_object_match (object *op, utf8_string match)
1820
1821 object *find_marked_object (object *op)
1822
1823 int need_identify (object *obj);
1824
1825 int apply_shop_mat (object *shop_mat, object *op);
1826
1827 int move_player (object *op, int dir)
1828 CODE:
1829 RETVAL = move_player (op, dir);
1830 OUTPUT:
1831 RETVAL
1832
1833 int move (object *op, int dir, object *originator = op)
1834 CODE:
1835 RETVAL = move_ob (op, dir, originator);
1836 OUTPUT:
1837 RETVAL
1838
1839 void apply (object *applier, object *applied, int flags = 0)
1840 CODE:
1841 manual_apply (applied, applier, flags);
1842
1843 void apply_below (object *op)
1844 CODE:
1845 player_apply_below (op);
1846
1847 int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1848
1849 object *cf_object_present_archname_inside (object *op, utf8_string whatstr)
1850
1851 int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1852
1853 int cf_object_change_map (object *op, int x, int y, maptile *map)
1854
1855 #//TODO
1856 object *clone_ (object *op, int recursive = 0)
1857 CODE:
1858 if (recursive)
1859 RETVAL = object_create_clone (op);
1860 else
1861 {
1862 RETVAL = object::create ();
1863 op->copy_to (RETVAL);
1864 }
1865 OUTPUT: RETVAL
1866
1867 int pay_item (object *op, object *buyer)
1868 CODE:
1869 RETVAL = pay_for_item (op, buyer);
1870 OUTPUT: RETVAL
1871
1872 int pay_amount (object *op, uint64 amount)
1873 CODE:
1874 RETVAL = pay_for_amount (amount, op);
1875 OUTPUT: RETVAL
1876
1877 void pay_player (object *op, uint64 amount)
1878
1879 val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1880
1881 int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1882
1883 void learn_spell (object *op, object *sp, int special_prayer = 0)
1884 CODE:
1885 do_learn_spell (op, sp, special_prayer);
1886
1887 void forget_spell (object *op, object *sp)
1888 CODE:
1889 do_forget_spell (op, query_name (sp));
1890
1891 object *check_for_spell (object *op, utf8_string spellname)
1892 CODE:
1893 RETVAL = check_spell_known (op, spellname);
1894 OUTPUT: RETVAL
1895
1896 int query_money (object *op)
1897 ALIAS: money = 0
1898
1899 val64 query_cost (object *op, object *who, int flags)
1900 ALIAS: cost = 0
1901
1902 void spring_trap (object *op, object *victim)
1903
1904 int check_trigger (object *op, object *cause)
1905
1906 void drop (object *who, object *op)
1907
1908 void pick_up (object *who, object *op)
1909
1910 int cf_object_teleport (object *op, maptile *map, int x, int y)
1911
1912 void update_object (object *op, int action)
1913
1914 object *cf_create_object_by_name (utf8_string name)
1915
1916 void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1917
1918 void player_lvl_adj (object *who, object *skill = 0)
1919
1920 int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1921
1922 int calc_skill_exp (object *who, object *op, object *skill);
1923
1924 void push_button (object *op);
1925
1926 void use_trigger (object *op);
1927
1928 void add_button_link (object *button, maptile *map, int connected);
1929
1930 void remove_button_link (object *op);
1931
1932
1933 MODULE = cf PACKAGE = cf::object PREFIX = cf_
1934
1935 object *cf_insert_ob_in_ob (object *ob, object *where)
1936
1937 # no clean way to get an object from an archetype - stupid idiotic
1938 # dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1939
1940 object *new (utf8_string archetype = 0)
1941 PROTOTYPE: ;$
1942 CODE:
1943 RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
1944 OUTPUT:
1945 RETVAL
1946
1947 object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1948 PROTOTYPE: $$$$$$
1949 CODE:
1950 {
1951 int unused_type;
1952 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1953 }
1954
1955 player *contr (object *op)
1956 CODE:
1957 RETVAL = op->contr;
1958 OUTPUT: RETVAL
1959
1960 const_utf8_string get_ob_key_value (object *op, utf8_string key)
1961
1962 bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1963
1964 object *get_nearest_player (object *ob)
1965 ALIAS: nearest_player = 0
1966 PREINIT:
1967 extern object *get_nearest_player (object *);
1968
1969 void rangevector (object *ob, object *other, int flags = 0)
1970 PROTOTYPE: $$;$
1971 PPCODE:
1972 {
1973 rv_vector rv;
1974 get_rangevector (ob, other, &rv, flags);
1975 EXTEND (SP, 5);
1976 PUSHs (newSVuv (rv.distance));
1977 PUSHs (newSViv (rv.distance_x));
1978 PUSHs (newSViv (rv.distance_y));
1979 PUSHs (newSViv (rv.direction));
1980 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part));
1981 }
1982
1983 bool on_same_map_as (object *ob, object *other)
1984 CODE:
1985 RETVAL = on_same_map (ob, other);
1986 OUTPUT: RETVAL
1987
1988 const_utf8_string
1989 base_name (object *op, int plural = op->nrof > 1)
1990 CODE:
1991 RETVAL = query_base_name (op, plural);
1992 OUTPUT: RETVAL
1993
1994 object *decrease_ob_nr (object *op, unsigned long i)
1995
1996 MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1997
1998 player *player (object *op)
1999 CODE:
2000 RETVAL = op->contr;
2001 OUTPUT: RETVAL
2002
2003 void check_score (object *op)
2004
2005 void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2006 CODE:
2007 new_draw_info (flags, 0, op, txt);
2008
2009 void kill_player (object *op)
2010
2011 void esrv_update_item (object *op, int what, object *item)
2012 C_ARGS: what, op, item
2013
2014 void clear_los (object *op)
2015
2016 int command_summon (object *op, utf8_string params)
2017
2018 int command_arrest (object *op, utf8_string params)
2019
2020
2021 MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2022
2023 INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2024
2025 int invoke (player *pl, int event, ...)
2026 CODE:
2027 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2028 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2029 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2030 RETVAL = pl->invoke ((event_type)event, ARG_AV (av), DT_END);
2031 OUTPUT: RETVAL
2032
2033 SV *registry (player *pl)
2034
2035 void
2036 save_stats (player *pl)
2037 CODE:
2038 pl->ob->stats.hp = pl->ob->stats.maxhp;
2039 pl->ob->stats.sp = pl->ob->stats.maxsp;
2040 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2041 pl->orig_stats = pl->ob->stats;
2042
2043 void cf_player_move (player *pl, int dir)
2044
2045 void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2046
2047 bool
2048 cell_visible (player *pl, int dx, int dy)
2049 CODE:
2050 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2051 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
2052 OUTPUT:
2053 RETVAL
2054
2055 void
2056 send (player *pl, SV *packet)
2057 CODE:
2058 {
2059 STRLEN len;
2060 char *buf = SvPVbyte (packet, len);
2061
2062 if (pl->ns)
2063 pl->ns->send_packet (buf, len);
2064 }
2065
2066 int
2067 listening (player *pl, int new_value = -1)
2068 CODE:
2069 RETVAL = pl->listening;
2070 if (new_value >= 0)
2071 pl->listening = new_value;
2072 OUTPUT:
2073 RETVAL
2074
2075 void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2076 PROTOTYPE: $;$$$
2077 PPCODE:
2078 if (GIMME_V != G_VOID)
2079 {
2080 EXTEND (SP, 3);
2081 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
2082 PUSHs (sv_2mortal (newSViv (pl->bed_x)));
2083 PUSHs (sv_2mortal (newSViv (pl->bed_y)));
2084 }
2085 if (map_path) sv_to (map_path, pl->savebed_map);
2086 if (x) sv_to (x, pl->bed_x);
2087 if (y) sv_to (y, pl->bed_y);
2088
2089 void
2090 list ()
2091 PPCODE:
2092 for_all_players (pl)
2093 XPUSHs (sv_2mortal (to_sv (pl)));
2094
2095
2096 MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2097
2098 int invoke (maptile *map, int event, ...)
2099 CODE:
2100 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2101 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2102 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2103 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2104 OUTPUT: RETVAL
2105
2106 SV *registry (maptile *map)
2107
2108 INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2109
2110 void
2111 maptile::instantiate ()
2112
2113 maptile *new ()
2114 PROTOTYPE:
2115 CODE:
2116 RETVAL = new maptile;
2117 OUTPUT:
2118 RETVAL
2119
2120 void
2121 maptile::players ()
2122 PPCODE:
2123 if (GIMME_V == G_SCALAR)
2124 XPUSHs (sv_2mortal (to_sv (THIS->players)));
2125 else if (GIMME_V == G_ARRAY)
2126 {
2127 EXTEND (SP, THIS->players);
2128 for_all_players (pl)
2129 if (pl->ob && pl->ob->map == THIS)
2130 PUSHs (sv_2mortal (to_sv (pl->ob)));
2131 }
2132
2133 void
2134 maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2135 CODE:
2136 {
2137 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2138 croak ("maptile::add_underlay: palette must be arrayref");
2139
2140 palette = SvRV (palette);
2141
2142 STRLEN idxlen;
2143 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2144
2145 for (int x = 0; x < THIS->width; ++x)
2146 for (int y = 0; y < THIS->height; ++y)
2147 {
2148 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2149 if (op->flag [FLAG_IS_FLOOR])
2150 goto skip_space;
2151
2152 {
2153 int offs = offset + y * stride + x;
2154 if (IN_RANGE_EXC (offs, 0, idxlen))
2155 {
2156 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2157 {
2158 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2159 ob->flag [FLAG_NO_MAP_SAVE] = true;
2160 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2161
2162 if (ob->randomitems)
2163 {
2164 if (!ob->above)
2165 {
2166 ob->create_treasure (ob->randomitems);
2167
2168 for (object *op = ob->above; op; op = op->above)
2169 op->flag [FLAG_NO_MAP_SAVE] = true;
2170 }
2171
2172 ob->randomitems = 0;
2173 }
2174 }
2175 }
2176 }
2177
2178 skip_space: ;
2179 }
2180 }
2181
2182 void
2183 maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2184 CODE:
2185 {
2186 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2187 croak ("maptile::set_regiondata: palette must be arrayref");
2188
2189 palette = SvRV (palette);
2190
2191 STRLEN idxlen;
2192 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2193
2194 region **regionmap = (region **)malloc (
2195 (av_len ((AV *)palette) + 1) * sizeof (region *));
2196 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2197
2198 for (int i = av_len ((AV *)palette) + 1; i--; )
2199 regionmap [i] = region::find (
2200 SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2201
2202 for (int y = 0; y < THIS->height; ++y)
2203 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2204
2205 sfree (THIS->regions, THIS->size ());
2206 free (THIS->regionmap);
2207
2208 THIS->regions = regions;
2209 THIS->regionmap = regionmap;
2210 }
2211
2212 void
2213 maptile::create_region_treasure ()
2214 CODE:
2215 {
2216 object *op = object::create ();
2217 op->type = FLOOR;
2218 op->map = THIS;
2219
2220 for (int x = 0; x < THIS->width; ++x)
2221 for (int y = 0; y < THIS->height; ++y)
2222 {
2223 region *rgn = THIS->region (x, y);
2224
2225 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2226 if (rgn->treasure && rndm () < rgn->treasure_density)
2227 {
2228 op->x = x;
2229 op->y = y;
2230 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2231 }
2232 }
2233
2234 op->destroy ();
2235 }
2236
2237 void play_sound_map (maptile *map, int x, int y, int sound_num)
2238
2239 int out_of_map (maptile *map, int x, int y)
2240
2241 void
2242 trigger (maptile *map, long connection, bool state = true)
2243 CODE:
2244 activate_connection (map, connection, state);
2245
2246 void
2247 get_connection (maptile *map, long connection)
2248 PPCODE:
2249 oblinkpt *obp = get_connection_links (map, connection);
2250 if (obp)
2251 for (objectlink *ol = obp->link; ol; ol = ol->next)
2252 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob)));
2253
2254 object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2255
2256 object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2257
2258 object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2259 C_ARGS: str, map, nx, ny
2260
2261 void
2262 get_map_flags (maptile *map, int x, int y)
2263 PPCODE:
2264 {
2265 maptile *nmap = 0;
2266 I16 nx = 0, ny = 0;
2267 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2268
2269 EXTEND (SP, 4);
2270 PUSHs (sv_2mortal (newSViv (flags)));
2271
2272 if (GIMME_V == G_ARRAY)
2273 {
2274 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap)));
2275 PUSHs (sv_2mortal (newSViv (nx)));
2276 PUSHs (sv_2mortal (newSViv (ny)));
2277 }
2278 }
2279
2280 void
2281 at (maptile *map, unsigned int x, unsigned int y)
2282 PROTOTYPE: $$$
2283 PPCODE:
2284 {
2285 object *o;
2286 maptile *nmap = 0;
2287 I16 nx, ny;
2288
2289 get_map_flags (map, &nmap, x, y, &nx, &ny);
2290
2291 if (nmap)
2292 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2293 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
2294 }
2295
2296 SV *
2297 bot_at (maptile *obj, unsigned int x, unsigned int y)
2298 PROTOTYPE: $$$
2299 ALIAS:
2300 top_at = 1
2301 flags_at = 2
2302 light_at = 3
2303 move_block_at = 4
2304 move_slow_at = 5
2305 move_on_at = 6
2306 move_off_at = 7
2307 INIT:
2308 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2309 CODE:
2310 switch (ix)
2311 {
2312 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break;
2313 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break;
2314 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break;
2315 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break;
2316 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2317 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break;
2318 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break;
2319 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break;
2320 }
2321 OUTPUT: RETVAL
2322
2323 void fix_walls (maptile *map, int x, int y)
2324
2325 void fix_walls_around (maptile *map, int x, int y)
2326
2327 # worst xs function of my life
2328 bool
2329 _create_random_map (\
2330 maptile *self,\
2331 utf8_string wallstyle,\
2332 utf8_string wall_name,\
2333 utf8_string floorstyle,\
2334 utf8_string monsterstyle,\
2335 utf8_string treasurestyle,\
2336 utf8_string layoutstyle,\
2337 utf8_string doorstyle,\
2338 utf8_string decorstyle,\
2339 utf8_string origin_map,\
2340 utf8_string final_map,\
2341 utf8_string exitstyle,\
2342 utf8_string this_map,\
2343 utf8_string exit_on_final_map,\
2344 int xsize,\
2345 int ysize,\
2346 int expand2x,\
2347 int layoutoptions1,\
2348 int layoutoptions2,\
2349 int layoutoptions3,\
2350 int symmetry,\
2351 int difficulty,\
2352 int difficulty_given,\
2353 float difficulty_increase,\
2354 int dungeon_level,\
2355 int dungeon_depth,\
2356 int decoroptions,\
2357 int orientation,\
2358 int origin_y,\
2359 int origin_x,\
2360 U32 random_seed,\
2361 val64 total_map_hp,\
2362 int map_layout_style,\
2363 int treasureoptions,\
2364 int symmetry_used,\
2365 region *region,\
2366 utf8_string custom\
2367 )
2368 CODE:
2369 {
2370 random_map_params rmp;
2371
2372 assign (rmp.wallstyle , wallstyle);
2373 assign (rmp.wall_name , wall_name);
2374 assign (rmp.floorstyle , floorstyle);
2375 assign (rmp.monsterstyle , monsterstyle);
2376 assign (rmp.treasurestyle , treasurestyle);
2377 assign (rmp.layoutstyle , layoutstyle);
2378 assign (rmp.doorstyle , doorstyle);
2379 assign (rmp.decorstyle , decorstyle);
2380 assign (rmp.exitstyle , exitstyle);
2381 assign (rmp.exit_on_final_map, exit_on_final_map);
2382
2383 rmp.origin_map = origin_map;
2384 rmp.final_map = final_map;
2385 rmp.this_map = this_map;
2386 rmp.xsize = xsize;
2387 rmp.ysize = ysize;
2388 rmp.expand2x = expand2x;
2389 rmp.layoutoptions1 = layoutoptions1;
2390 rmp.layoutoptions2 = layoutoptions2;
2391 rmp.layoutoptions3 = layoutoptions3;
2392 rmp.symmetry = symmetry;
2393 rmp.difficulty = difficulty;
2394 rmp.difficulty_given = difficulty_given;
2395 rmp.difficulty_increase = difficulty_increase;
2396 rmp.dungeon_level = dungeon_level;
2397 rmp.dungeon_depth = dungeon_depth;
2398 rmp.decoroptions = decoroptions;
2399 rmp.orientation = orientation;
2400 rmp.origin_y = origin_y;
2401 rmp.origin_x = origin_x;
2402 rmp.random_seed = random_seed;
2403 rmp.total_map_hp = (uint64_t) total_map_hp;
2404 rmp.map_layout_style = map_layout_style;
2405 rmp.treasureoptions = treasureoptions;
2406 rmp.symmetry_used = symmetry_used;
2407 rmp.region = region;
2408 rmp.custom = custom;
2409
2410 RETVAL = self->generate_random_map (&rmp);
2411 }
2412 OUTPUT:
2413 RETVAL
2414
2415 MODULE = cf PACKAGE = cf::arch
2416
2417 archetype *find (utf8_string name)
2418 CODE:
2419 RETVAL = archetype::find (name);
2420 OUTPUT:
2421 RETVAL
2422
2423 archetype *first()
2424 PROTOTYPE:
2425 CODE:
2426 RETVAL = first_archetype;
2427 OUTPUT: RETVAL
2428
2429 object *instantiate (archetype *arch)
2430 CODE:
2431 RETVAL = arch_to_object (arch);
2432 OUTPUT:
2433 RETVAL
2434
2435 INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2436
2437 MODULE = cf PACKAGE = cf::party
2438
2439 partylist *first ()
2440 PROTOTYPE:
2441 CODE:
2442 RETVAL = get_firstparty ();
2443 OUTPUT: RETVAL
2444
2445 INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2446
2447 MODULE = cf PACKAGE = cf::region
2448
2449 void
2450 list ()
2451 PPCODE:
2452 for_all_regions (rgn)
2453 XPUSHs (sv_2mortal (to_sv (rgn)));
2454
2455 region *find (utf8_string name)
2456 PROTOTYPE: $
2457 CODE:
2458 RETVAL = region::find (name);
2459 OUTPUT: RETVAL
2460
2461 region *find_fuzzy (utf8_string name)
2462 PROTOTYPE: $
2463 CODE:
2464 RETVAL = region::find_fuzzy (name);
2465 OUTPUT: RETVAL
2466
2467 int specificity (region *rgn)
2468 CODE:
2469 RETVAL = 0;
2470 while (rgn = rgn->parent)
2471 RETVAL++;
2472 OUTPUT: RETVAL
2473
2474 INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2475
2476 MODULE = cf PACKAGE = cf::living
2477
2478 INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2479
2480 MODULE = cf PACKAGE = cf::settings
2481
2482 INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2483
2484 MODULE = cf PACKAGE = cf::client
2485
2486 INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2487
2488 int invoke (client *ns, int event, ...)
2489 CODE:
2490 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2491 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2492 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2493 RETVAL = ns->invoke ((event_type)event, ARG_AV (av), DT_END);
2494 OUTPUT: RETVAL
2495
2496 SV *registry (client *ns)
2497
2498 void
2499 list ()
2500 PPCODE:
2501 EXTEND (SP, clients.size ());
2502 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
2503 PUSHs (sv_2mortal (to_sv (*i)));
2504
2505 void
2506 client::send_packet (SV *packet)
2507 CODE:
2508 {
2509 STRLEN len;
2510 char *buf = SvPVbyte (packet, len);
2511
2512 THIS->send_packet (buf, len);
2513 }
2514
2515 MODULE = cf PACKAGE = cf::face PREFIX = face_
2516
2517 #INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2518
2519 faceidx face_find (utf8_string name, faceidx defidx = 0)
2520
2521 faceidx alloc (utf8_string name)
2522 CODE:
2523 {
2524 do
2525 {
2526 RETVAL = faces.size ();
2527 faces.resize (RETVAL + 1);
2528 }
2529 while (!RETVAL); // crude way to leave index 0
2530
2531 faces [RETVAL].name = name;
2532 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2533
2534 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2535 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2536 }
2537 OUTPUT: RETVAL
2538
2539 void set (faceidx idx, int visibility, int magicmap)
2540 CODE:
2541 faceinfo *f = face_info (idx);
2542 assert (f);
2543 f->visibility = visibility;
2544 f->magicmap = magicmap;
2545
2546 void set_smooth (faceidx idx, faceidx smooth, int smoothlevel)
2547 CODE:
2548 faceinfo *f = face_info (idx); assert (f);
2549 f->smooth = smooth;
2550 f->smoothlevel = smoothlevel;
2551
2552 void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2553 CODE:
2554 {
2555 facedata *d = face_data (idx, faceset);
2556 assert (d);
2557 sv_to (data, d->data);
2558 STRLEN clen;
2559 char *cdata = SvPVbyte (chksum, clen);
2560 clen = min (CHKSUM_SIZE, clen);
2561
2562 if (memcmp (d->chksum, cdata, clen))
2563 {
2564 memcpy (d->chksum, cdata, clen);
2565
2566 // invalidate existing client face info
2567 for_all_clients (ns)
2568 if (ns->faceset == faceset)
2569 {
2570 ns->faces_sent [idx] = false;
2571 ns->force_newmap = true;
2572 }
2573 }
2574 }
2575
2576 void invalidate (faceidx idx)
2577 CODE:
2578 for_all_clients (ns)
2579 {
2580 ns->faces_sent [idx] = false;
2581 ns->force_newmap = true;
2582 }
2583
2584 void invalidate_all ()
2585 CODE:
2586 for_all_clients (ns)
2587 {
2588 ns->faces_sent.reset ();
2589 ns->force_newmap = true;
2590 }
2591
2592 MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2593
2594 #INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2595
2596 animidx anim_find (utf8_string name)
2597 CODE:
2598 RETVAL = animation::find (name).number;
2599 OUTPUT: RETVAL
2600
2601 animidx set (utf8_string name, SV *frames, int facings = 1)
2602 CODE:
2603 {
2604 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2605 croak ("frames must be an arrayref");
2606
2607 AV *av = (AV *)SvRV (frames);
2608
2609 animation *anim = &animation::find (name);
2610 if (anim->number)
2611 {
2612 anim->resize (av_len (av) + 1);
2613 anim->facings = facings;
2614 }
2615 else
2616 anim = &animation::create (name, av_len (av) + 1, facings);
2617
2618 for (int i = 0; i < anim->num_animations; ++i)
2619 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2620 }
2621 OUTPUT: RETVAL
2622
2623 void invalidate_all ()
2624 CODE:
2625 for_all_clients (ns)
2626 ns->anims_sent.reset ();
2627