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/cvs/deliantra/server/server/cfperl.xs
Revision: 1.223
Committed: Tue Jun 26 04:50:05 2007 UTC (16 years, 11 months ago) by root
Branch: MAIN
Changes since 1.222: +10 -2 lines
Log Message:
shstr is utf-8

File Contents

# Content
1 /*
2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
3 *
4 * Copyright (©) 2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
7 *
8 * Crossfire TRT is free software; you can redistribute it and/or modify it
9 * under the terms of the GNU General Public License as published by the Free
10 * Software Foundation; either version 2 of the License, or (at your option)
11 * any later version.
12 *
13 * This program is distributed in the hope that it will be useful, but
14 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
15 * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
16 * for more details.
17 *
18 * You should have received a copy of the GNU General Public License along
19 * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51
20 * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
21 *
22 * The authors can be reached via e-mail to <crossfire@schmorp.de>
23 */
24
25 #include "autoconf.h"
26
27 #define PLUGIN_NAME "perl"
28 #define PLUGIN_VERSION "cfperl 0.5"
29
30 #define CEDES_PER_TICK 5
31
32 #if HAVE_EXECINFO_H
33 # include <execinfo.h>
34 #endif
35
36 #include <plugin_common.h>
37 #include <sounds.h>
38 #include <cstdarg>
39 #include <sproto.h>
40
41 #include "loader.h"
42 #include "cfperl.h"
43 #include "shstr.h"
44
45 #include <unistd.h>
46 #if _POSIX_MEMLOCK
47 # include <sys/mman.h>
48 #endif
49
50 #include <EXTERN.h>
51 #include <perl.h>
52 #include <XSUB.h>
53
54 #include "CoroAPI.h"
55 #include "perlxsi.c"
56
57 extern sint64 *levels; // the experience table
58
59 typedef object object_ornull;
60 typedef maptile maptile_ornull;
61
62 typedef char *octet_string;
63 typedef char *utf8_string;
64 typedef const char *const_octet_string;
65 typedef const char *const_utf8_string;
66
67 typedef std::string std__string;
68
69 #if IVSIZE >= 8
70 typedef IV val64;
71 # define newSVval64 newSViv
72 # define SvVAL64 SvIV
73 #else
74 typedef double val64;
75 # define newSVval64 newSVnv
76 # define SvVAL64 SvNV
77 #endif
78
79 static f_plug_api gethook = cfapi_get_hooks;
80 static f_plug_api object_insert = cfapi_object_insert;
81
82 static PerlInterpreter *perl;
83
84 tstamp NOW, runtime;
85
86 global gbl_ev;
87 static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
88 static SV *sv_runtime, *sv_next_tick;
89
90 bitset<NUM_EVENT_TYPES> ev_want_event;
91 bitset<NUM_TYPES> ev_want_type;
92
93 static HV
94 *stash_cf,
95 *stash_cf_object_wrap,
96 *stash_cf_object_player_wrap,
97 *stash_cf_player_wrap,
98 *stash_cf_map_wrap,
99 *stash_cf_client_wrap,
100 *stash_cf_arch_wrap,
101 *stash_cf_party_wrap,
102 *stash_cf_region_wrap,
103 *stash_cf_living_wrap;
104
105 // helper cast function, returns super class * or 0
106 template<class super>
107 static super *
108 is_a (attachable *at)
109 {
110 //return dynamic_cast<super *>(at); // slower, safer
111 if (typeid (*at) == typeid (super))
112 return static_cast<super *>(at);
113 else
114 return 0;
115 }
116
117 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
118
119 unordered_vector<attachable *> attachable::mortals;
120
121 attachable::~attachable ()
122 {
123 assert (!self);
124 assert (!cb);
125 }
126
127 int
128 attachable::refcnt_cnt () const
129 {
130 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
131 }
132
133 void
134 attachable::sever_self ()
135 {
136 if (HV *self = this->self)
137 {
138 // keep a refcount because sv_unmagic might call attachable_free,
139 // which might clear self, causing sv_unmagic to crash on a now
140 // invalid object.
141 SvREFCNT_inc (self);
142 hv_clear (self);
143 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
144 SvREFCNT_dec (self);
145
146 // self *must* be null now because thats sv_unmagic's job.
147 assert (!this->self);
148 }
149 }
150
151 void
152 attachable::optimise ()
153 {
154 if (self
155 && SvREFCNT (self) == 1
156 && !HvTOTALKEYS (self))
157 sever_self ();
158 }
159
160 // check wether the object really is dead
161 void
162 attachable::do_check ()
163 {
164 if (refcnt_cnt () > 0)
165 return;
166
167 destroy ();
168 }
169
170 void
171 attachable::do_destroy ()
172 {
173 INVOKE_ATTACHABLE (DESTROY, this);
174
175 if (cb)
176 {
177 SvREFCNT_dec (cb);
178 cb = 0;
179 }
180
181 mortals.push_back (this);
182 }
183
184 void
185 attachable::destroy ()
186 {
187 if (destroyed ())
188 return;
189
190 flags |= F_DESTROYED;
191 do_destroy ();
192 sever_self ();
193 }
194
195 void
196 attachable::check_mortals ()
197 {
198 static int i = 0;
199
200 for (;;)
201 {
202 if (i >= mortals.size ())
203 {
204 i = 0;
205
206 if (mortals.size () >= 512)
207 {
208 static int last_mortalcount;
209 if (mortals.size () != last_mortalcount)
210 {
211 last_mortalcount = mortals.size ();
212 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
213
214 if (0)
215 {
216 for (int j = 0; j < mortals.size (); ++j)//D
217 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
218 fprintf (stderr, "\n");//D
219 }
220 }
221 }
222
223 break;
224 }
225
226 attachable *obj = mortals [i];
227
228 #if 0
229 if (obj->self)//D make this an assert later
230 {
231 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
232 obj->sever_self ();
233 }
234 #endif
235
236 if (obj->refcnt)
237 {
238 ++i; // further delay freeing
239
240 if (!(i & 0x3ff))
241 break;
242 }
243 else
244 {
245 mortals.erase (i);
246 obj->sever_self ();
247 delete obj;
248 }
249 }
250 }
251
252 attachable &
253 attachable::operator =(const attachable &src)
254 {
255 //if (self || cb)
256 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
257
258 attach = src.attach;
259 return *this;
260 }
261
262 template<typename T>
263 static bool
264 find_backref (void *ptr, T *obj)
265 {
266 char *s = (char *)obj;
267 while (s < (char *)obj + sizeof (T))
268 {
269 if (ptr == *(void **)s)
270 return true;
271
272 s += sizeof (void *); // assume natural alignment
273 }
274
275 return false;
276 }
277
278 // for debugging, find "live" objects containing this ptr
279 void
280 find_backref (void *ptr)
281 {
282 for_all_objects (op)
283 if (find_backref (ptr, op))
284 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
285
286 for_all_players (pl)
287 if (find_backref (ptr, pl))
288 fprintf (stderr, "P %p\n", pl);
289
290 for_all_clients (ns)
291 if (find_backref (ptr, ns))
292 fprintf (stderr, "C %p\n", ns);
293
294 }
295
296 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
297
298 static SV *
299 newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
300 {
301 SV *sv;
302
303 if (!ptr)
304 return &PL_sv_undef;
305
306 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
307 return sv_bless (newRV_noinc ((SV *)hv), stash);
308 }
309
310 static int
311 attachable_free (pTHX_ SV *sv, MAGIC *mg)
312 {
313 attachable *at = (attachable *)mg->mg_ptr;
314
315 //TODO: check if transaction behaviour is really required here
316 if (SV *self = (SV *)at->self)
317 {
318 at->self = 0;
319 SvREFCNT_dec (self);
320 }
321
322 // next line makes sense, but most objects still have refcnt 0 by default
323 //at->refcnt_chk ();
324 return 0;
325 }
326
327 MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
328
329 static SV *
330 newSVattachable (attachable *obj, HV *stash)
331 {
332 if (!obj)
333 return &PL_sv_undef;
334
335 if (!obj->self)
336 {
337 obj->self = newHV ();
338 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
339
340 // now bless the object _once_
341 return sv_bless (newRV_inc ((SV *)obj->self), stash);
342 }
343 else
344 {
345 SV *sv = newRV_inc ((SV *)obj->self);
346
347 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
348 SvAMAGIC_on (sv);
349
350 return sv;
351 }
352 }
353
354 static void
355 clearSVptr (SV *sv)
356 {
357 if (SvROK (sv))
358 sv = SvRV (sv);
359
360 hv_clear ((HV *)sv);
361 sv_unmagic (sv, PERL_MAGIC_ext);
362 }
363
364 static long
365 SvPTR (SV *sv, const char *klass)
366 {
367 if (!sv_derived_from (sv, klass))
368 croak ("object of type %s expected", klass);
369
370 MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext);
371
372 if (!mg)
373 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
374
375 return (long)mg->mg_ptr;
376 }
377
378 static long
379 SvPTR_ornull (SV *sv, const char *klass)
380 {
381 if (SvOK (sv))
382 return SvPTR (sv, klass);
383 else
384 return 0;
385 }
386
387 static inline SV *
388 newSVpvn_utf8 (const char *s, STRLEN l)
389 {
390 SV *sv = newSVpvn (s, l);
391 SvUTF8_on (sv);
392 return sv;
393 }
394
395 inline SV *to_sv (const shstr & v) { return v ? newSVpvn_utf8 ((const char *)v, v.length ()) : &PL_sv_undef; }
396 inline SV *to_sv (const char * v) { return newSVpv (v, 0); }
397 inline SV *to_sv (bool v) { return newSViv (v); }
398 inline SV *to_sv ( signed char v) { return newSViv (v); }
399 inline SV *to_sv (unsigned char v) { return newSViv (v); }
400 inline SV *to_sv ( signed short v) { return newSViv (v); }
401 inline SV *to_sv (unsigned short v) { return newSVuv (v); }
402 inline SV *to_sv ( signed int v) { return newSViv (v); }
403 inline SV *to_sv (unsigned int v) { return newSVuv (v); }
404 inline SV *to_sv ( signed long v) { return newSViv (v); }
405 inline SV *to_sv (unsigned long v) { return newSVuv (v); }
406 inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
407 inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
408 inline SV *to_sv (float v) { return newSVnv (v); }
409 inline SV *to_sv (double v) { return newSVnv (v); }
410 inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
411 inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
412 inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
413 inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
414 inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
415 inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
416 inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
417 inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
418
419 inline SV *to_sv (object & v) { return to_sv (&v); }
420 inline SV *to_sv (living & v) { return to_sv (&v); }
421
422 inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
423 inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
424
425 inline SV *to_sv (UUID v)
426 {
427 char buf[128];
428 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
429 return newSVpv (buf, 0);
430 }
431
432 inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
433 inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
434 inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
435 inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
436 inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
437 inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
438 inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
439 inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
440 inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
441 inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
442 inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
443 inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
444 inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
445 inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
446 inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
447 inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
448 inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
449 inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
450 inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
451 inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
452 inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
453 inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
454 inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
455 inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
456
457 //inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
458 inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
459
460 template<class T>
461 inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
462
463 template<int N>
464 inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
465
466 inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
467 inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
468 inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
469 inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
470
471 inline void sv_to (SV *sv, std::string &v)
472 {
473 STRLEN len;
474 char *data = SvPVbyte (sv, len);
475 v.assign (data, len);
476 }
477
478 inline void sv_to (SV *sv, UUID &v)
479 {
480 unsigned int version;
481
482 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
483 croak ("unparsable uuid: %s", SvPV_nolen (sv));
484 }
485
486 inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
487
488 static SV *
489 newSVdt_va (va_list &ap, data_type type)
490 {
491 SV *sv;
492
493 switch (type)
494 {
495 case DT_INT:
496 sv = newSViv (va_arg (ap, int));
497 break;
498
499 case DT_INT64:
500 sv = newSVval64 ((val64)va_arg (ap, sint64));
501 break;
502
503 case DT_DOUBLE:
504 sv = newSVnv (va_arg (ap, double));
505 break;
506
507 case DT_STRING:
508 {
509 char *str = (char *)va_arg (ap, const char *);
510 sv = str ? newSVpv (str, 0) : &PL_sv_undef;
511 }
512 break;
513
514 case DT_DATA:
515 {
516 char *str = (char *)va_arg (ap, const void *);
517 int len = va_arg (ap, int);
518 sv = str ? newSVpv (str, len) : &PL_sv_undef;
519 }
520 break;
521
522 case DT_OBJECT:
523 sv = to_sv (va_arg (ap, object *));
524 break;
525
526 case DT_MAP:
527 // va_arg (object *) when void * is passed is an XSI extension
528 sv = to_sv (va_arg (ap, maptile *));
529 break;
530
531 case DT_CLIENT:
532 sv = to_sv (va_arg (ap, client *));
533 break;
534
535 case DT_PLAYER:
536 sv = to_sv (va_arg (ap, player *));
537 break;
538
539 case DT_ARCH:
540 sv = to_sv (va_arg (ap, archetype *));
541 break;
542
543 case DT_PARTY:
544 sv = to_sv (va_arg (ap, partylist *));
545 break;
546
547 case DT_REGION:
548 sv = to_sv (va_arg (ap, region *));
549 break;
550
551 default:
552 assert (("unhandled type in newSVdt_va", 0));
553 }
554
555 return sv;
556 }
557
558 static SV *
559 newSVdt (data_type type, ...)
560 {
561 va_list ap;
562
563 va_start (ap, type);
564 SV *sv = newSVdt_va (ap, type);
565 va_end (ap);
566
567 return sv;
568 }
569
570 static SV *
571 newSVcfapi (int type, ...)
572 {
573 SV *sv;
574
575 va_list ap;
576 va_start (ap, type);
577
578 switch (type)
579 {
580 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
581 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
582 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
583 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
584 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
585 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
586 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
587 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
588 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
589 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
590
591 default:
592 assert (("unhandled type in newSVcfapi", 0));
593 }
594
595 va_end (ap);
596
597 return sv;
598 }
599
600 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
601
602 SV *
603 registry (attachable *ext)
604 {
605 if (!ext->cb)
606 ext->cb = newAV ();
607
608 return newRV_inc ((SV *)ext->cb);
609 }
610
611 /////////////////////////////////////////////////////////////////////////////
612
613 extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
614 {
615 return 0;
616 }
617
618 static CommArray_s rtn_cmd;
619
620 static int
621 runPluginCommand (object *obj, char *params)
622 {
623 return -1;
624 }
625
626 extern "C" void *cfperl_getPluginProperty (int *type, ...)
627 {
628 va_list args;
629 char *propname;
630 int i;
631 va_start (args, type);
632 propname = va_arg (args, char *);
633 //printf ("Property name: %s\n", propname);
634
635 if (!strcmp (propname, "command?"))
636 return NULL;
637 else if (!strcmp (propname, "Identification"))
638 {
639 va_end (args);
640 return (void *)PLUGIN_NAME;
641 }
642 else if (!strcmp (propname, "FullName"))
643 {
644 va_end (args);
645 return (void *)PLUGIN_VERSION;
646 }
647 else
648 va_end (args);
649
650 return NULL;
651 }
652
653 extern "C" int cfperl_postInitPlugin ()
654 {
655 int hooktype = 1;
656 int rtype = 0;
657
658 cf_init_plugin (gethook);
659
660 return 0;
661 }
662
663 extern "C" int cfperl_closePlugin ()
664 {
665 return 0;
666 }
667
668 void
669 cfperl_init ()
670 {
671 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0);
672 perl = perl_alloc ();
673 perl_construct (perl);
674
675 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
676
677 const char *argv[] = {
678 settings.argv [0],
679 "-e"
680 "use Event; use Coro;" // required for bootstrap
681 "cf->bootstrap;" // required for datadir :*>
682 "unshift @INC, cf::datadir ();"
683 "require cf;"
684 };
685
686 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
687 || perl_run (perl))
688 {
689 printf ("unable to initialize perl-interpreter, aborting.\n");
690 exit (EXIT_FAILURE);
691 }
692
693 {
694 dSP;
695
696 PUSHMARK (SP);
697 PUTBACK;
698 call_pv ("cf::init", G_DISCARD | G_VOID);
699 }
700 }
701
702 void cfperl_main ()
703 {
704 dSP;
705
706 PUSHMARK (SP);
707 PUTBACK;
708 call_pv ("cf::main", G_DISCARD | G_VOID);
709 }
710
711 void
712 attachable::instantiate ()
713 {
714 if (attach)
715 {
716 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
717 attach = 0;
718 }
719 }
720
721 void
722 attachable::reattach ()
723 {
724 optimise ();
725 //TODO: check for _attachment's, very important for restarts
726 INVOKE_ATTACHABLE (REATTACH, this);
727 }
728
729 static event_klass klass_of[NUM_EVENT_TYPES] = {
730 # define def(type,name) KLASS_ ## type,
731 # include "eventinc.h"
732 # undef def
733 };
734
735 #define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
736
737 static void
738 gather_callbacks (AV *&callbacks, AV *registry, event_type event)
739 {
740 // event must be in array
741 if (event >= 0 && event <= AvFILLp (registry))
742 {
743 SV *cbs_ = AvARRAY (registry)[event];
744
745 // element must be list of callback entries
746 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
747 {
748 AV *cbs = (AV *)SvRV (cbs_);
749
750 // no callback entries, no callbacks to call
751 if (AvFILLp (cbs) >= 0)
752 {
753 if (!callbacks)
754 {
755 callbacks = newAV ();
756 av_extend (callbacks, 16);
757 }
758
759 // never use SvREFCNT_inc to copy values, but its ok here :)
760 for (int i = 0; i <= AvFILLp (cbs); ++i)
761 av_push (callbacks, SvREFCNT_inc (AvARRAY (cbs)[i]));
762 }
763 }
764 }
765 }
766
767 void
768 attachable::gather_callbacks (AV *&callbacks, event_type event) const
769 {
770 ::gather_callbacks (callbacks, cb_attachable, event);
771
772 if (cb)
773 ::gather_callbacks (callbacks, cb, event);
774 }
775
776 void
777 global::gather_callbacks (AV *&callbacks, event_type event) const
778 {
779 ::gather_callbacks (callbacks, cb_global, event);
780 }
781
782 void
783 object::gather_callbacks (AV *&callbacks, event_type event) const
784 {
785 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
786 {
787 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
788
789 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
790 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
791 }
792
793 if (type <= AvFILLp (cb_type))
794 {
795 SV *registry = AvARRAY (cb_type)[type];
796
797 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
798 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
799 }
800
801 attachable::gather_callbacks (callbacks, event);
802 ::gather_callbacks (callbacks, cb_object, event);
803 }
804
805 void
806 archetype::gather_callbacks (AV *&callbacks, event_type event) const
807 {
808 attachable::gather_callbacks (callbacks, event);
809 //TODO//::gather_callbacks (callbacks, cb_archetype, event);
810 }
811
812 void
813 client::gather_callbacks (AV *&callbacks, event_type event) const
814 {
815 attachable::gather_callbacks (callbacks, event);
816 ::gather_callbacks (callbacks, cb_client, event);
817 }
818
819 void
820 player::gather_callbacks (AV *&callbacks, event_type event) const
821 {
822 attachable::gather_callbacks (callbacks, event);
823 ::gather_callbacks (callbacks, cb_player, event);
824 }
825
826 void
827 maptile::gather_callbacks (AV *&callbacks, event_type event) const
828 {
829 attachable::gather_callbacks (callbacks, event);
830 ::gather_callbacks (callbacks, cb_map, event);
831 }
832
833 void
834 _recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
835 {
836 for (int event = 0; event <= AvFILLp (registry); ++event)
837 {
838 SV *cbs_ = AvARRAY (registry)[event];
839
840 // element must be list of callback entries
841 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
842 {
843 AV *cbs = (AV *)SvRV (cbs_);
844
845 // no callback entries, no callbacks to call
846 if (AvFILLp (cbs) >= 0)
847 set.set (event);
848 }
849 }
850 }
851
852 // very slow and inefficient way to recalculate the global want bitsets
853 void
854 _recalc_want ()
855 {
856 ev_want_event.reset ();
857
858 _recalc_want (ev_want_event, cb_global);
859 _recalc_want (ev_want_event, cb_attachable);
860 _recalc_want (ev_want_event, cb_object);
861 _recalc_want (ev_want_event, cb_client);
862 _recalc_want (ev_want_event, cb_player);
863 _recalc_want (ev_want_event, cb_map);
864
865 ev_want_type.reset ();
866
867 for (int type = 0; type <= AvFILLp (cb_type); ++type)
868 {
869 SV *cbs_ = AvARRAY (cb_type)[type];
870
871 // element must be list of callback entries
872 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
873 {
874 AV *cbs = (AV *)SvRV (cbs_);
875
876 // no callback entries, no callbacks to call
877 if (AvFILLp (cbs) >= 0)
878 ev_want_type.set (type % NUM_TYPES);
879 }
880 }
881 }
882
883 bool
884 attachable::invoke (event_type event, ...)
885 {
886 data_type dt;
887
888 // callback call ordering should be:
889 // 1. per-object callback
890 // 2. per-class object
891 // 3. per-type callback
892 // 4. global callbacks
893
894 AV *callbacks = 0;
895 gather_callbacks (callbacks, event);
896
897 // short-circuit processing if no callbacks found/defined
898 if (!callbacks)
899 return 0;
900
901 va_list ap;
902 va_start (ap, event);
903
904 CALL_BEGIN (3);
905 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
906 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
907
908 //TODO: unhack
909 if (object *op = is_a<object>(this)) CALL_ARG_SV (newSVdt (DT_OBJECT, op));
910 else if (player *pl = is_a<player>(this)) CALL_ARG_SV (newSVdt (DT_PLAYER, pl));
911 else if (client *ns = is_a<client>(this)) CALL_ARG_SV (newSVdt (DT_CLIENT, ns));
912 else if (maptile *m = is_a<maptile>(this)) CALL_ARG_SV (newSVdt (DT_MAP, m));
913 else if (global *gl = is_a<global>(this)) /*nop*/;
914 else
915 abort (); //TODO
916
917 for (;;)
918 {
919 dt = (data_type) va_arg (ap, int);
920
921 if (dt == DT_END)
922 break;
923 else if (dt == DT_AV)
924 {
925 AV *av = va_arg (ap, AV *);
926
927 for (int i = 0; i <= av_len (av); ++i)
928 XPUSHs (*av_fetch (av, i, 1));
929 }
930 else
931 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
932 }
933
934 va_end (ap);
935
936 CALL_CALL ("cf::do_invoke", G_SCALAR);
937 count = count > 0 ? POPi : 0;
938
939 CALL_END;
940
941 return count;
942 }
943
944 SV *
945 cfperl_result (int idx)
946 {
947 AV *av = get_av ("cfperl::invoke_results", 0);
948 if (!av)
949 return &PL_sv_undef;
950
951 SV **sv = av_fetch (av, idx, 0);
952 if (!sv)
953 return &PL_sv_undef;
954
955 return *sv;
956 }
957
958 int
959 cfperl_result_INT (int idx)
960 {
961 return SvIV (cfperl_result (idx));
962 }
963
964 double
965 cfperl_result_DOUBLE (int idx)
966 {
967 return SvNV (cfperl_result (idx));
968 }
969
970 /////////////////////////////////////////////////////////////////////////////
971
972 void
973 cfperl_emergency_save ()
974 {
975 CALL_BEGIN (0);
976 CALL_CALL ("cf::emergency_save", G_VOID);
977 CALL_END;
978 }
979
980 void
981 cfperl_cleanup (int make_core)
982 {
983 CALL_BEGIN (1);
984 CALL_ARG (make_core);
985 CALL_CALL ("cf::post_cleanup", G_VOID);
986 CALL_END;
987 }
988
989 void
990 cfperl_make_book (object *book, int level)
991 {
992 CALL_BEGIN (2);
993 CALL_ARG (book);
994 CALL_ARG (level);
995 CALL_CALL ("ext::books::make_book", G_VOID);
996 CALL_END;
997 }
998
999 void
1000 cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
1001 {
1002 CALL_BEGIN (4);
1003 CALL_ARG (ns);
1004 CALL_ARG (color);
1005 CALL_ARG (type);
1006 CALL_ARG (msg);
1007 CALL_CALL ("cf::client::send_msg", G_VOID);
1008 CALL_END;
1009 }
1010
1011 maptile *
1012 maptile::find_sync (const char *path, maptile *origin)
1013 {
1014 CALL_BEGIN (2);
1015 CALL_ARG (path);
1016 CALL_ARG (origin);
1017 CALL_CALL ("cf::map::find_sync", G_SCALAR);
1018
1019 maptile *retval;
1020
1021 if (count)
1022 sv_to (POPs, retval);
1023 else
1024 retval = 0;
1025
1026 CALL_END;
1027
1028 return retval;
1029 }
1030
1031 maptile *
1032 maptile::find_async (const char *path, maptile *origin)
1033 {
1034 CALL_BEGIN (2);
1035 CALL_ARG (path);
1036 CALL_ARG (origin);
1037 CALL_CALL ("cf::map::find_async", G_SCALAR);
1038
1039 maptile *retval;
1040
1041 if (count)
1042 sv_to (POPs, retval);
1043 else
1044 retval = 0;
1045
1046 CALL_END;
1047
1048 return retval;
1049 }
1050
1051 void
1052 maptile::do_load_sync ()
1053 {
1054 CALL_BEGIN (1);
1055 CALL_ARG (this);
1056 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
1057 CALL_END;
1058 }
1059
1060 void
1061 maptile::change_all_map_light (int change)
1062 {
1063 CALL_BEGIN (1);
1064 CALL_ARG (change);
1065 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
1066 CALL_END;
1067 }
1068
1069 void
1070 object::enter_exit (object *exit)
1071 {
1072 if (type != PLAYER)
1073 return;
1074
1075 CALL_BEGIN (2);
1076 CALL_ARG (this);
1077 CALL_ARG (exit);
1078 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
1079 CALL_END;
1080 }
1081
1082 void
1083 log_backtrace (const char *msg)
1084 {
1085 #if HAVE_BACKTRACE
1086 void *addr [20];
1087 int size = backtrace (addr, 20);
1088
1089 CALL_BEGIN (size);
1090 CALL_ARG (msg);
1091 for (int i = 0; i < size; ++i)
1092 CALL_ARG ((IV)addr [i]);
1093 CALL_CALL ("cf::_log_backtrace", G_VOID);
1094 CALL_END;
1095 #endif
1096 }
1097
1098 /////////////////////////////////////////////////////////////////////////////
1099
1100 struct EventAPI *watcher_base::GEventAPI;
1101 struct CoroAPI *coroapi::GCoroAPI;
1102
1103 int coroapi::cede_counter;
1104 tstamp coroapi::next_cede;
1105
1106 void coroapi::do_cede_to_tick ()
1107 {
1108 cede_counter = 0;
1109
1110 cede ();
1111
1112 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
1113 if (next_cede > SvNV (sv_next_tick) - 0.02)
1114 next_cede = SvNV (sv_next_tick);
1115 }
1116
1117 void coroapi::do_cede_every ()
1118 {
1119 cede_counter = 0;
1120
1121 if (coroapi::nready ())
1122 coroapi::cede ();
1123 }
1124
1125 void coroapi::do_cede_to_tick_every ()
1126 {
1127 cede_counter = 0;
1128
1129 cede_to_tick ();
1130 }
1131
1132 void
1133 coroapi::wait_for_tick ()
1134 {
1135 CALL_BEGIN (0);
1136 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1137 CALL_END;
1138 }
1139
1140 void
1141 coroapi::wait_for_tick_begin ()
1142 {
1143 CALL_BEGIN (0);
1144 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1145 CALL_END;
1146 }
1147
1148 static void
1149 iw_dispatch (pe_event *ev)
1150 {
1151 iw *w = (iw *)ev->ext_data;
1152 w->call (*w);
1153 }
1154
1155 void
1156 iw::alloc ()
1157 {
1158 pe = GEventAPI->new_idle (0, 0);
1159
1160 WaREENTRANT_off (pe);
1161 pe->base.callback = (void *)iw_dispatch;
1162 pe->base.ext_data = (void *)this;
1163 }
1164
1165 static void iow_dispatch (pe_event *ev)
1166 {
1167 iow *w = (iow *)ev->ext_data;
1168 w->call (*w, ((pe_ioevent *)ev)->got);
1169 }
1170
1171 void
1172 iow::alloc ()
1173 {
1174 pe = GEventAPI->new_io (0, 0);
1175
1176 WaREENTRANT_off (pe);
1177 pe->base.callback = (void *)iow_dispatch;
1178 pe->base.ext_data = (void *)this;
1179
1180 pe->fd = -1;
1181 pe->poll = 0;
1182 }
1183
1184 void
1185 iow::fd (int fd)
1186 {
1187 pe->fd = fd;
1188 }
1189
1190 int
1191 iow::poll ()
1192 {
1193 return pe->poll;
1194 }
1195
1196 void
1197 iow::poll (int events)
1198 {
1199 if (pe->poll != events)
1200 {
1201 if (pe->poll) stop ();
1202 pe->poll = events;
1203 if (pe->poll) start ();
1204 }
1205 }
1206
1207 void
1208 _connect_to_perl ()
1209 {
1210 stash_cf = gv_stashpv ("cf" , 1);
1211
1212 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1213 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1214 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
1215 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1216 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1217 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1218 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1219 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1220 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1221
1222 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
1223 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
1224
1225 cb_global = get_av ("cf::CB_GLOBAL", 1);
1226 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1227 cb_object = get_av ("cf::CB_OBJECT", 1);
1228 cb_player = get_av ("cf::CB_PLAYER", 1);
1229 cb_client = get_av ("cf::CB_CLIENT", 1);
1230 cb_type = get_av ("cf::CB_TYPE" , 1);
1231 cb_map = get_av ("cf::CB_MAP" , 1);
1232 }
1233
1234 MODULE = cf PACKAGE = cf PREFIX = cf_
1235
1236 BOOT:
1237 {
1238 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
1239 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1240
1241 _connect_to_perl ();
1242
1243 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1244
1245 //{
1246 // require_pv ("Time::HiRes");
1247 //
1248 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1249 // if (!svp) croak ("Time::HiRes is required");
1250 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1251 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1252 //}
1253
1254 static const struct {
1255 const char *name;
1256 IV iv;
1257 } *civ, const_iv[] = {
1258 # define const_iv(name) { # name, (IV)name },
1259 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1260 const_iv (logBacktrace)
1261
1262 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1263
1264 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1265
1266 const_iv (MAX_TIME)
1267
1268 const_iv (NUM_BODY_LOCATIONS)
1269 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1270 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1271 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1272 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1273 const_iv (body_wrist) const_iv (body_waist)
1274
1275 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1276 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1277 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1278 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1279 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1280 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1281 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1282 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1283 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1284 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1285 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1286 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1287 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1288 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1289 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1290 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1291 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1292 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1293 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1294 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1295 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1296 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1297 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1298 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1299 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1300 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1301 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1302 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1303
1304 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1305
1306 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1307 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1308
1309 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1310 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1311 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1312 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1313 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1314 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1315 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1316
1317 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1318 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1319 const_iv (WEAP_BLUD)
1320
1321 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1322 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1323 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1324 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1325 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1326 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1327 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1328 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1329 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1330 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1331 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1332 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1333 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1334 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1335 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1336 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1337 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1338 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1339 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1340 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1341 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1342 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1343 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1344 const_iv (FLAG_OBJ_SAVE_ON_OVL) const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1345 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1346 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1347
1348 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1349 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1350 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1351 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1352 const_iv (NDI_ALL)
1353
1354 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1355 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1356
1357 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1358
1359 const_iv (SP_RAISE_DEAD)
1360 const_iv (SP_RUNE)
1361 const_iv (SP_MAKE_MARK)
1362 const_iv (SP_BOLT)
1363 const_iv (SP_BULLET)
1364 const_iv (SP_EXPLOSION)
1365 const_iv (SP_CONE)
1366 const_iv (SP_BOMB)
1367 const_iv (SP_WONDER)
1368 const_iv (SP_SMITE)
1369 const_iv (SP_MAGIC_MISSILE)
1370 const_iv (SP_SUMMON_GOLEM)
1371 const_iv (SP_DIMENSION_DOOR)
1372 const_iv (SP_MAGIC_MAPPING)
1373 const_iv (SP_MAGIC_WALL)
1374 const_iv (SP_DESTRUCTION)
1375 const_iv (SP_PERCEIVE_SELF)
1376 const_iv (SP_WORD_OF_RECALL)
1377 const_iv (SP_INVISIBLE)
1378 const_iv (SP_PROBE)
1379 const_iv (SP_HEALING)
1380 const_iv (SP_CREATE_FOOD)
1381 const_iv (SP_EARTH_TO_DUST)
1382 const_iv (SP_CHANGE_ABILITY)
1383 const_iv (SP_BLESS)
1384 const_iv (SP_CURSE)
1385 const_iv (SP_SUMMON_MONSTER)
1386 const_iv (SP_CHARGING)
1387 const_iv (SP_POLYMORPH)
1388 const_iv (SP_ALCHEMY)
1389 const_iv (SP_REMOVE_CURSE)
1390 const_iv (SP_IDENTIFY)
1391 const_iv (SP_DETECTION)
1392 const_iv (SP_MOOD_CHANGE)
1393 const_iv (SP_MOVING_BALL)
1394 const_iv (SP_SWARM)
1395 const_iv (SP_CHANGE_MANA)
1396 const_iv (SP_DISPEL_RUNE)
1397 const_iv (SP_CREATE_MISSILE)
1398 const_iv (SP_CONSECRATE)
1399 const_iv (SP_ANIMATE_WEAPON)
1400 const_iv (SP_LIGHT)
1401 const_iv (SP_CHANGE_MAP_LIGHT)
1402 const_iv (SP_FAERY_FIRE)
1403 const_iv (SP_CAUSE_DISEASE)
1404 const_iv (SP_AURA)
1405 const_iv (SP_TOWN_PORTAL)
1406 const_iv (SP_PARTY_SPELL)
1407
1408 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1409 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1410 const_iv (F_LOCKED)
1411
1412 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1413
1414 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1415 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1416
1417 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1418
1419 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1420 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) const_iv (INS_MAP_LOAD)
1421
1422 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1423 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1424
1425 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1426
1427 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1428 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1429 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1430 const_iv (M_ICE) const_iv (M_SPECIAL)
1431
1432 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1433 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1434
1435 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1436 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1437 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1438 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1439 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1440 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1441 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1442 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1443 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1444 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1445 const_iv (SK_POISON_NAIL)
1446
1447 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1448 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1449 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1450 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1451 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1452 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1453
1454 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1455
1456 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1457 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1458 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1459 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1460 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1461 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1462 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1463
1464 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1465
1466 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1467 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1468
1469 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1470
1471 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1472
1473 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1474
1475 // random map generator
1476 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1477 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1478
1479 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1480 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1481 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1482
1483 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1484 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1485
1486 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1487 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1488 const_iv (GT_MINIMAL)
1489 };
1490
1491 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1492 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1493
1494 static const struct {
1495 const char *name;
1496 int skip;
1497 IV klass;
1498 IV iv;
1499 } *eiv, event_iv[] = {
1500 # define def(klass,name) { "EVENT_" # klass "_" # name, sizeof ("EVENT_" # klass), (IV)KLASS_ ## klass, (IV)EVENT_ ## klass ## _ ## name },
1501 # include "eventinc.h"
1502 # undef def
1503 };
1504
1505 AV *av = get_av ("cf::EVENT", 1);
1506
1507 for (eiv = event_iv + sizeof (event_iv) / sizeof (event_iv [0]); eiv-- > event_iv; )
1508 {
1509 AV *event = newAV ();
1510 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1511 av_push (event, newSViv (eiv->klass));
1512 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1513 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1514 }
1515 }
1516
1517 void _connect_to_perl ()
1518
1519 void _recalc_want ()
1520
1521 void _global_reattach ()
1522 CODE:
1523 {
1524 // reattach to all attachable objects in the game.
1525 for_all_clients (ns)
1526 ns->reattach ();
1527
1528 for_all_objects (op)
1529 op->reattach ();
1530 }
1531
1532 void _post_tick ()
1533 CODE:
1534 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1535
1536 # support function for map-world.ext
1537 void _quantise (SV *data_sv, SV *plt_sv)
1538 CODE:
1539 {
1540 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1541 croak ("_quantise called with invalid agruments");
1542
1543 plt_sv = SvRV (plt_sv);
1544 SV **plt = AvARRAY (plt_sv);
1545 int plt_count = AvFILL (plt_sv) + 1;
1546
1547 STRLEN len;
1548 char *data = SvPVbyte (data_sv, len);
1549 char *dst = data;
1550
1551 while (len >= 3)
1552 {
1553 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1554 {
1555 char *val = SvPVX (*val_sv);
1556
1557 if (val [0] == data [0]
1558 && val [1] == data [1]
1559 && val [2] == data [2])
1560 {
1561 *dst++ = val [3];
1562 goto next;
1563 }
1564 }
1565
1566 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1567 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1568 dst - SvPVX (data_sv), len);
1569
1570 next:
1571 data += 3;
1572 len -= 3;
1573 }
1574
1575 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1576 }
1577
1578 NV floor (NV x)
1579
1580 NV ceil (NV x)
1581
1582 NV rndm (...)
1583 CODE:
1584 switch (items)
1585 {
1586 case 0: RETVAL = rndm (); break;
1587 case 1: RETVAL = rndm (SvUV (ST (0))); break;
1588 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break;
1589 default: croak ("cf::rndm requires none, one or two parameters."); break;
1590 }
1591 OUTPUT:
1592 RETVAL
1593
1594 NV clamp (NV value, NV min_value, NV max_value)
1595 CODE:
1596 RETVAL = clamp (value, min_value, max_value);
1597 OUTPUT:
1598 RETVAL
1599
1600 NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1601 CODE:
1602 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1603 OUTPUT:
1604 RETVAL
1605
1606 void cede_to_tick ()
1607 CODE:
1608 coroapi::cede_to_tick ();
1609
1610 void server_tick ()
1611 CODE:
1612 NOW = now ();
1613 runtime = SvNVx (sv_runtime);
1614 server_tick ();
1615
1616 void
1617 log_backtrace (utf8_string msg)
1618
1619 void
1620 LOG (int flags, utf8_string msg)
1621 PROTOTYPE: $$
1622 C_ARGS: flags, "%s", msg
1623
1624 octet_string path_combine (octet_string base, octet_string path)
1625 PROTOTYPE: $$
1626
1627 octet_string path_combine_and_normalize (octet_string base, octet_string path)
1628 PROTOTYPE: $$
1629
1630 const_octet_string
1631 get_maps_directory (octet_string path)
1632 PROTOTYPE: $
1633 ALIAS: maps_directory = 0
1634 CODE:
1635 RETVAL = create_pathname (path);
1636 OUTPUT: RETVAL
1637
1638 void
1639 sub_generation_inc ()
1640 CODE:
1641 PL_sub_generation++;
1642
1643 const_octet_string
1644 mapdir ()
1645 PROTOTYPE:
1646 ALIAS:
1647 mapdir = 0
1648 uniquedir = 1
1649 tmpdir = 2
1650 confdir = 3
1651 localdir = 4
1652 playerdir = 5
1653 datadir = 6
1654 CODE:
1655 switch (ix)
1656 {
1657 case 0: RETVAL = settings.mapdir ; break;
1658 case 1: RETVAL = settings.uniquedir; break;
1659 case 2: RETVAL = settings.tmpdir ; break;
1660 case 3: RETVAL = settings.confdir ; break;
1661 case 4: RETVAL = settings.localdir ; break;
1662 case 5: RETVAL = settings.playerdir; break;
1663 case 6: RETVAL = settings.datadir ; break;
1664 }
1665 OUTPUT: RETVAL
1666
1667 void abort ()
1668
1669 void reset_signals ()
1670
1671 void fork_abort (octet_string cause = "cf::fork_abort")
1672
1673 void cleanup (octet_string cause, bool make_core = false)
1674
1675 void emergency_save ()
1676
1677 void _exit (int status = EXIT_SUCCESS)
1678
1679 UV sv_2watcher (SV *w)
1680 CODE:
1681 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1682 OUTPUT:
1683 RETVAL
1684
1685 #if _POSIX_MEMLOCK
1686
1687 int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1688
1689 int munlockall ()
1690
1691 #endif
1692
1693 int find_animation (utf8_string text)
1694 PROTOTYPE: $
1695
1696 int random_roll (int min, int max, object *op, int goodbad);
1697
1698 const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1699
1700 int
1701 exp_to_level (val64 exp)
1702 CODE:
1703 {
1704 int i = 0;
1705
1706 RETVAL = settings.max_level;
1707
1708 for (i = 1; i <= settings.max_level; i++)
1709 {
1710 if (levels[i] > exp)
1711 {
1712 RETVAL = i - 1;
1713 break;
1714 }
1715 }
1716 }
1717 OUTPUT: RETVAL
1718
1719 val64
1720 level_to_min_exp (int level)
1721 CODE:
1722 if (level > settings.max_level)
1723 RETVAL = levels[settings.max_level];
1724 else if (level < 1)
1725 RETVAL = 0;
1726 else
1727 RETVAL = levels[level];
1728 OUTPUT: RETVAL
1729
1730 SV *
1731 resistance_to_string (int atnr)
1732 CODE:
1733 if (atnr >= 0 && atnr < NROFATTACKS)
1734 RETVAL = newSVpv (resist_plus[atnr], 0);
1735 else
1736 XSRETURN_UNDEF;
1737 OUTPUT: RETVAL
1738
1739 bool
1740 load_resource_file (octet_string filename)
1741
1742 MODULE = cf PACKAGE = cf::attachable
1743
1744 int
1745 valid (SV *obj)
1746 CODE:
1747 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1748 OUTPUT:
1749 RETVAL
1750
1751 void
1752 debug_trace (attachable *obj, bool on = true)
1753 CODE:
1754 obj->flags &= ~attachable::F_DEBUG_TRACE;
1755 if (on)
1756 obj->flags |= attachable::F_DEBUG_TRACE;
1757
1758 int mortals_size ()
1759 CODE:
1760 RETVAL = attachable::mortals.size ();
1761 OUTPUT: RETVAL
1762
1763 #object *mortals (U32 index)
1764 # CODE:
1765 # RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1766 # OUTPUT: RETVAL
1767
1768 INCLUDE: $PERL $srcdir/genacc attachable ../include/cfperl.h |
1769
1770 MODULE = cf PACKAGE = cf::global
1771
1772 int invoke (SV *klass, int event, ...)
1773 CODE:
1774 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1775 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1776 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1777 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1778 OUTPUT: RETVAL
1779
1780 MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1781
1782 INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1783
1784 int invoke (object *op, int event, ...)
1785 CODE:
1786 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1787 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1788 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1789 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1790 OUTPUT: RETVAL
1791
1792 SV *registry (object *op)
1793
1794 int objects_size ()
1795 CODE:
1796 RETVAL = objects.size ();
1797 OUTPUT: RETVAL
1798
1799 object *objects (U32 index)
1800 CODE:
1801 RETVAL = index < objects.size () ? objects [index] : 0;
1802 OUTPUT: RETVAL
1803
1804 int actives_size ()
1805 CODE:
1806 RETVAL = actives.size ();
1807 OUTPUT: RETVAL
1808
1809 object *actives (U32 index)
1810 CODE:
1811 RETVAL = index < actives.size () ? actives [index] : 0;
1812 OUTPUT: RETVAL
1813
1814 const char *slot_use_name (U32 slot)
1815 ALIAS:
1816 slot_nonuse_name = 1
1817 CODE:
1818 {
1819 if (slot >= NUM_BODY_LOCATIONS)
1820 croak ("body slot index out of range");
1821
1822 switch (ix)
1823 {
1824 case 0: RETVAL = body_locations[slot].use_name; break;
1825 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1826 }
1827 }
1828 OUTPUT:
1829 RETVAL
1830
1831 # missing properties
1832
1833 object *head (object *op)
1834 PROTOTYPE: $
1835 CODE:
1836 RETVAL = op->head_ ();
1837 OUTPUT: RETVAL
1838
1839 void
1840 inv (object *obj)
1841 PROTOTYPE: $
1842 PPCODE:
1843 {
1844 object *o;
1845 for (o = obj->inv; o; o = o->below)
1846 XPUSHs (sv_2mortal (to_sv (o)));
1847 }
1848
1849 void
1850 set_animation (object *op, int idx)
1851 CODE:
1852 SET_ANIMATION (op, idx);
1853
1854 int
1855 num_animations (object *op)
1856 CODE:
1857 RETVAL = NUM_ANIMATIONS (op);
1858 OUTPUT: RETVAL
1859
1860 int slot_info (object *op, UV slot, int value = 0)
1861 ALIAS:
1862 slot_used = 1
1863 CODE:
1864 {
1865 if (slot >= NUM_BODY_LOCATIONS)
1866 croak ("body slot index out of range");
1867
1868 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1869
1870 if (items > 2)
1871 if (ix)
1872 op->slot[slot].used = value;
1873 else
1874 op->slot[slot].info = value;
1875 }
1876 OUTPUT:
1877 RETVAL
1878
1879 object *find_best_object_match (object *op, utf8_string match)
1880
1881 object *find_marked_object (object *op)
1882
1883 int need_identify (object *obj);
1884
1885 int apply_shop_mat (object *shop_mat, object *op);
1886
1887 int move_player (object *op, int dir)
1888 CODE:
1889 RETVAL = move_player (op, dir);
1890 OUTPUT:
1891 RETVAL
1892
1893 int move (object *op, int dir, object *originator = op)
1894 CODE:
1895 RETVAL = move_ob (op, dir, originator);
1896 OUTPUT:
1897 RETVAL
1898
1899 void apply (object *applier, object *applied, int flags = 0)
1900 CODE:
1901 manual_apply (applied, applier, flags);
1902
1903 void apply_below (object *op)
1904 CODE:
1905 player_apply_below (op);
1906
1907 int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1908
1909 object *cf_object_present_archname_inside (object *op, utf8_string whatstr)
1910
1911 int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1912
1913 int cf_object_change_map (object *op, int x, int y, maptile *map)
1914
1915 #//TODO
1916 object *clone_ (object *op, int recursive = 0)
1917 CODE:
1918 if (recursive)
1919 RETVAL = object_create_clone (op);
1920 else
1921 {
1922 RETVAL = object::create ();
1923 op->copy_to (RETVAL);
1924 }
1925 OUTPUT: RETVAL
1926
1927 int pay_item (object *op, object *buyer)
1928 CODE:
1929 RETVAL = pay_for_item (op, buyer);
1930 OUTPUT: RETVAL
1931
1932 int pay_amount (object *op, uint64 amount)
1933 CODE:
1934 RETVAL = pay_for_amount (amount, op);
1935 OUTPUT: RETVAL
1936
1937 void pay_player (object *op, uint64 amount)
1938
1939 val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1940
1941 int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1942
1943 void learn_spell (object *op, object *sp, int special_prayer = 0)
1944 CODE:
1945 do_learn_spell (op, sp, special_prayer);
1946
1947 void forget_spell (object *op, object *sp)
1948 CODE:
1949 do_forget_spell (op, query_name (sp));
1950
1951 object *check_for_spell (object *op, utf8_string spellname)
1952 CODE:
1953 RETVAL = check_spell_known (op, spellname);
1954 OUTPUT: RETVAL
1955
1956 int query_money (object *op)
1957 ALIAS: money = 0
1958
1959 val64 query_cost (object *op, object *who, int flags)
1960 ALIAS: cost = 0
1961
1962 void spring_trap (object *op, object *victim)
1963
1964 int check_trigger (object *op, object *cause)
1965
1966 void drop (object *who, object *op)
1967
1968 void pick_up (object *who, object *op)
1969
1970 int cf_object_teleport (object *op, maptile *map, int x, int y)
1971
1972 void update_object (object *op, int action)
1973
1974 object *cf_create_object_by_name (utf8_string name)
1975
1976 void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1977
1978 void player_lvl_adj (object *who, object *skill = 0)
1979
1980 int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1981
1982 int calc_skill_exp (object *who, object *op, object *skill);
1983
1984 void push_button (object *op);
1985
1986 void use_trigger (object *op);
1987
1988 void add_button_link (object *button, maptile *map, int connected);
1989
1990 void remove_button_link (object *op);
1991
1992
1993 MODULE = cf PACKAGE = cf::object PREFIX = cf_
1994
1995 object *cf_insert_ob_in_ob (object *ob, object *where)
1996
1997 # no clean way to get an object from an archetype - stupid idiotic
1998 # dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1999
2000 object *new (utf8_string archetype = 0)
2001 PROTOTYPE: ;$
2002 CODE:
2003 RETVAL = archetype ? get_archetype (archetype) : object::create ();
2004 OUTPUT:
2005 RETVAL
2006
2007 # TODO: nuke
2008 object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
2009 PROTOTYPE: $$$$$$
2010 CODE:
2011 {
2012 int unused_type;
2013 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
2014 }
2015
2016 player *contr (object *op)
2017 CODE:
2018 RETVAL = op->contr;
2019 OUTPUT: RETVAL
2020
2021 const_utf8_string get_ob_key_value (object *op, utf8_string key)
2022
2023 bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
2024
2025 object *get_nearest_player (object *ob)
2026 ALIAS: nearest_player = 0
2027 PREINIT:
2028 extern object *get_nearest_player (object *);
2029
2030 void rangevector (object *ob, object *other, int flags = 0)
2031 PROTOTYPE: $$;$
2032 PPCODE:
2033 {
2034 rv_vector rv;
2035 get_rangevector (ob, other, &rv, flags);
2036 EXTEND (SP, 5);
2037 PUSHs (newSVuv (rv.distance));
2038 PUSHs (newSViv (rv.distance_x));
2039 PUSHs (newSViv (rv.distance_y));
2040 PUSHs (newSViv (rv.direction));
2041 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part));
2042 }
2043
2044 bool on_same_map_as (object *ob, object *other)
2045 CODE:
2046 RETVAL = on_same_map (ob, other);
2047 OUTPUT: RETVAL
2048
2049 const_utf8_string
2050 base_name (object *op, int plural = op->nrof > 1)
2051 CODE:
2052 RETVAL = query_base_name (op, plural);
2053 OUTPUT: RETVAL
2054
2055 object *decrease_ob_nr (object *op, unsigned long i)
2056
2057 MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
2058
2059 player *player (object *op)
2060 CODE:
2061 RETVAL = op->contr;
2062 OUTPUT: RETVAL
2063
2064 void check_score (object *op)
2065
2066 void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2067 CODE:
2068 new_draw_info (flags, 0, op, txt);
2069
2070 void kill_player (object *op)
2071
2072 void esrv_update_item (object *op, int what, object *item)
2073 C_ARGS: what, op, item
2074
2075 int command_summon (object *op, utf8_string params)
2076
2077 int command_arrest (object *op, utf8_string params)
2078
2079
2080 MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2081
2082 INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2083
2084 int invoke (player *pl, int event, ...)
2085 CODE:
2086 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2087 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2088 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2089 RETVAL = pl->invoke ((event_type)event, ARG_AV (av), DT_END);
2090 OUTPUT: RETVAL
2091
2092 SV *registry (player *pl)
2093
2094 void
2095 save_stats (player *pl)
2096 CODE:
2097 pl->ob->stats.hp = pl->ob->stats.maxhp;
2098 pl->ob->stats.sp = pl->ob->stats.maxsp;
2099 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2100 pl->orig_stats = pl->ob->stats;
2101
2102 void clear_los (player *pl)
2103
2104 void cf_player_move (player *pl, int dir)
2105
2106 void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2107
2108 bool
2109 cell_visible (player *pl, int dx, int dy)
2110 CODE:
2111 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2112 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
2113 OUTPUT:
2114 RETVAL
2115
2116 void
2117 send (player *pl, SV *packet)
2118 CODE:
2119 {
2120 STRLEN len;
2121 char *buf = SvPVbyte (packet, len);
2122
2123 if (pl->ns)
2124 pl->ns->send_packet (buf, len);
2125 }
2126
2127 int
2128 listening (player *pl, int new_value = -1)
2129 CODE:
2130 RETVAL = pl->listening;
2131 if (new_value >= 0)
2132 pl->listening = new_value;
2133 OUTPUT:
2134 RETVAL
2135
2136 void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2137 PROTOTYPE: $;$$$
2138 PPCODE:
2139 if (GIMME_V != G_VOID)
2140 {
2141 EXTEND (SP, 3);
2142 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
2143 PUSHs (sv_2mortal (newSViv (pl->bed_x)));
2144 PUSHs (sv_2mortal (newSViv (pl->bed_y)));
2145 }
2146 if (map_path) sv_to (map_path, pl->savebed_map);
2147 if (x) sv_to (x, pl->bed_x);
2148 if (y) sv_to (y, pl->bed_y);
2149
2150 void
2151 list ()
2152 PPCODE:
2153 for_all_players (pl)
2154 XPUSHs (sv_2mortal (to_sv (pl)));
2155
2156
2157 MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2158
2159 int invoke (maptile *map, int event, ...)
2160 CODE:
2161 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2162 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2163 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2164 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2165 OUTPUT: RETVAL
2166
2167 SV *registry (maptile *map)
2168
2169 INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2170
2171 void
2172 maptile::instantiate ()
2173
2174 maptile *new ()
2175 PROTOTYPE:
2176 CODE:
2177 RETVAL = new maptile;
2178 OUTPUT:
2179 RETVAL
2180
2181 void
2182 maptile::players ()
2183 PPCODE:
2184 if (GIMME_V == G_SCALAR)
2185 XPUSHs (sv_2mortal (to_sv (THIS->players)));
2186 else if (GIMME_V == G_ARRAY)
2187 {
2188 EXTEND (SP, THIS->players);
2189 for_all_players (pl)
2190 if (pl->ob && pl->ob->map == THIS)
2191 PUSHs (sv_2mortal (to_sv (pl->ob)));
2192 }
2193
2194 void
2195 maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2196 CODE:
2197 {
2198 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2199 croak ("maptile::add_underlay: palette must be arrayref");
2200
2201 palette = SvRV (palette);
2202
2203 STRLEN idxlen;
2204 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2205
2206 for (int x = 0; x < THIS->width; ++x)
2207 for (int y = 0; y < THIS->height; ++y)
2208 {
2209 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2210 if (op->flag [FLAG_IS_FLOOR])
2211 goto skip_space;
2212
2213 {
2214 int offs = offset + y * stride + x;
2215 if (IN_RANGE_EXC (offs, 0, idxlen))
2216 {
2217 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2218 {
2219 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2220 ob->flag [FLAG_NO_MAP_SAVE] = true;
2221 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2222
2223 if (ob->randomitems)
2224 {
2225 if (!ob->above)
2226 {
2227 ob->create_treasure (ob->randomitems);
2228
2229 for (object *op = ob->above; op; op = op->above)
2230 op->flag [FLAG_NO_MAP_SAVE] = true;
2231 }
2232
2233 ob->randomitems = 0;
2234 }
2235 }
2236 }
2237 }
2238
2239 skip_space: ;
2240 }
2241 }
2242
2243 void
2244 maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2245 CODE:
2246 {
2247 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2248 croak ("maptile::set_regiondata: palette must be arrayref");
2249
2250 palette = SvRV (palette);
2251
2252 STRLEN idxlen;
2253 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2254
2255 region **regionmap = (region **)malloc (
2256 (av_len ((AV *)palette) + 1) * sizeof (region *));
2257 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2258
2259 for (int i = av_len ((AV *)palette) + 1; i--; )
2260 regionmap [i] = region::find (
2261 SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2262
2263 for (int y = 0; y < THIS->height; ++y)
2264 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2265
2266 sfree (THIS->regions, THIS->size ());
2267 free (THIS->regionmap);
2268
2269 THIS->regions = regions;
2270 THIS->regionmap = regionmap;
2271 }
2272
2273 void
2274 maptile::create_region_treasure ()
2275 CODE:
2276 {
2277 object *op = object::create ();
2278 op->type = FLOOR;
2279 op->map = THIS;
2280
2281 for (int x = 0; x < THIS->width; ++x)
2282 for (int y = 0; y < THIS->height; ++y)
2283 {
2284 region *rgn = THIS->region (x, y);
2285
2286 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2287 if (rgn->treasure && rndm () < rgn->treasure_density)
2288 {
2289 op->x = x;
2290 op->y = y;
2291 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2292 }
2293 }
2294
2295 op->destroy ();
2296 }
2297
2298 void play_sound_map (maptile *map, int x, int y, int sound_num)
2299
2300 int out_of_map (maptile *map, int x, int y)
2301
2302 void
2303 trigger (maptile *map, long connection, bool state = true)
2304 CODE:
2305 activate_connection (map, connection, state);
2306
2307 void
2308 get_connection (maptile *map, long connection)
2309 PPCODE:
2310 oblinkpt *obp = get_connection_links (map, connection);
2311 if (obp)
2312 for (objectlink *ol = obp->link; ol; ol = ol->next)
2313 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob)));
2314
2315 object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2316
2317 object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2318
2319 object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2320 C_ARGS: str, map, nx, ny
2321
2322 void
2323 get_map_flags (maptile *map, int x, int y)
2324 PPCODE:
2325 {
2326 maptile *nmap = 0;
2327 I16 nx = 0, ny = 0;
2328 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2329
2330 EXTEND (SP, 4);
2331 PUSHs (sv_2mortal (newSViv (flags)));
2332
2333 if (GIMME_V == G_ARRAY)
2334 {
2335 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap)));
2336 PUSHs (sv_2mortal (newSViv (nx)));
2337 PUSHs (sv_2mortal (newSViv (ny)));
2338 }
2339 }
2340
2341 void
2342 at (maptile *map, unsigned int x, unsigned int y)
2343 PROTOTYPE: $$$
2344 PPCODE:
2345 {
2346 object *o;
2347 maptile *nmap = 0;
2348 I16 nx, ny;
2349
2350 get_map_flags (map, &nmap, x, y, &nx, &ny);
2351
2352 if (nmap)
2353 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2354 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
2355 }
2356
2357 SV *
2358 bot_at (maptile *obj, unsigned int x, unsigned int y)
2359 PROTOTYPE: $$$
2360 ALIAS:
2361 top_at = 1
2362 flags_at = 2
2363 light_at = 3
2364 move_block_at = 4
2365 move_slow_at = 5
2366 move_on_at = 6
2367 move_off_at = 7
2368 INIT:
2369 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2370 CODE:
2371 switch (ix)
2372 {
2373 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break;
2374 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break;
2375 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break;
2376 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break;
2377 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2378 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break;
2379 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break;
2380 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break;
2381 }
2382 OUTPUT: RETVAL
2383
2384 void fix_walls (maptile *map, int x, int y)
2385
2386 void fix_walls_around (maptile *map, int x, int y)
2387
2388 # worst xs function of my life
2389 bool
2390 _create_random_map (\
2391 maptile *self,\
2392 utf8_string wallstyle,\
2393 utf8_string wall_name,\
2394 utf8_string floorstyle,\
2395 utf8_string monsterstyle,\
2396 utf8_string treasurestyle,\
2397 utf8_string layoutstyle,\
2398 utf8_string doorstyle,\
2399 utf8_string decorstyle,\
2400 utf8_string origin_map,\
2401 utf8_string final_map,\
2402 utf8_string exitstyle,\
2403 utf8_string this_map,\
2404 utf8_string exit_on_final_map,\
2405 int xsize,\
2406 int ysize,\
2407 int expand2x,\
2408 int layoutoptions1,\
2409 int layoutoptions2,\
2410 int layoutoptions3,\
2411 int symmetry,\
2412 int difficulty,\
2413 int difficulty_given,\
2414 float difficulty_increase,\
2415 int dungeon_level,\
2416 int dungeon_depth,\
2417 int decoroptions,\
2418 int orientation,\
2419 int origin_y,\
2420 int origin_x,\
2421 U32 random_seed,\
2422 val64 total_map_hp,\
2423 int map_layout_style,\
2424 int treasureoptions,\
2425 int symmetry_used,\
2426 region *region,\
2427 utf8_string custom\
2428 )
2429 CODE:
2430 {
2431 random_map_params rmp;
2432
2433 assign (rmp.wallstyle , wallstyle);
2434 assign (rmp.wall_name , wall_name);
2435 assign (rmp.floorstyle , floorstyle);
2436 assign (rmp.monsterstyle , monsterstyle);
2437 assign (rmp.treasurestyle , treasurestyle);
2438 assign (rmp.layoutstyle , layoutstyle);
2439 assign (rmp.doorstyle , doorstyle);
2440 assign (rmp.decorstyle , decorstyle);
2441 assign (rmp.exitstyle , exitstyle);
2442 assign (rmp.exit_on_final_map, exit_on_final_map);
2443
2444 rmp.origin_map = origin_map;
2445 rmp.final_map = final_map;
2446 rmp.this_map = this_map;
2447 rmp.xsize = xsize;
2448 rmp.ysize = ysize;
2449 rmp.expand2x = expand2x;
2450 rmp.layoutoptions1 = layoutoptions1;
2451 rmp.layoutoptions2 = layoutoptions2;
2452 rmp.layoutoptions3 = layoutoptions3;
2453 rmp.symmetry = symmetry;
2454 rmp.difficulty = difficulty;
2455 rmp.difficulty_given = difficulty_given;
2456 rmp.difficulty_increase = difficulty_increase;
2457 rmp.dungeon_level = dungeon_level;
2458 rmp.dungeon_depth = dungeon_depth;
2459 rmp.decoroptions = decoroptions;
2460 rmp.orientation = orientation;
2461 rmp.origin_y = origin_y;
2462 rmp.origin_x = origin_x;
2463 rmp.random_seed = random_seed;
2464 rmp.total_map_hp = (uint64_t) total_map_hp;
2465 rmp.map_layout_style = map_layout_style;
2466 rmp.treasureoptions = treasureoptions;
2467 rmp.symmetry_used = symmetry_used;
2468 rmp.region = region;
2469 rmp.custom = custom;
2470
2471 RETVAL = self->generate_random_map (&rmp);
2472 }
2473 OUTPUT:
2474 RETVAL
2475
2476 MODULE = cf PACKAGE = cf::arch
2477
2478 archetype *find (utf8_string name)
2479 CODE:
2480 RETVAL = archetype::find (name);
2481 OUTPUT:
2482 RETVAL
2483
2484 int archetypes_size ()
2485 CODE:
2486 RETVAL = archetypes.size ();
2487 OUTPUT: RETVAL
2488
2489 archetype *archetypes (U32 index)
2490 CODE:
2491 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2492 OUTPUT: RETVAL
2493
2494 object *instantiate (archetype *arch)
2495 CODE:
2496 RETVAL = arch_to_object (arch);
2497 OUTPUT:
2498 RETVAL
2499
2500 INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2501
2502 MODULE = cf PACKAGE = cf::party
2503
2504 partylist *first ()
2505 PROTOTYPE:
2506 CODE:
2507 RETVAL = get_firstparty ();
2508 OUTPUT: RETVAL
2509
2510 INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2511
2512 MODULE = cf PACKAGE = cf::region
2513
2514 void
2515 list ()
2516 PPCODE:
2517 for_all_regions (rgn)
2518 XPUSHs (sv_2mortal (to_sv (rgn)));
2519
2520 region *find (utf8_string name)
2521 PROTOTYPE: $
2522 CODE:
2523 RETVAL = region::find (name);
2524 OUTPUT: RETVAL
2525
2526 region *find_fuzzy (utf8_string name)
2527 PROTOTYPE: $
2528 CODE:
2529 RETVAL = region::find_fuzzy (name);
2530 OUTPUT: RETVAL
2531
2532 int specificity (region *rgn)
2533 CODE:
2534 RETVAL = 0;
2535 while (rgn = rgn->parent)
2536 RETVAL++;
2537 OUTPUT: RETVAL
2538
2539 INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2540
2541 MODULE = cf PACKAGE = cf::living
2542
2543 INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2544
2545 MODULE = cf PACKAGE = cf::settings
2546
2547 INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2548
2549 MODULE = cf PACKAGE = cf::client
2550
2551 INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2552
2553 int invoke (client *ns, int event, ...)
2554 CODE:
2555 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2556 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2557 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2558 RETVAL = ns->invoke ((event_type)event, ARG_AV (av), DT_END);
2559 OUTPUT: RETVAL
2560
2561 SV *registry (client *ns)
2562
2563 void
2564 list ()
2565 PPCODE:
2566 EXTEND (SP, clients.size ());
2567 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
2568 PUSHs (sv_2mortal (to_sv (*i)));
2569
2570 void
2571 client::send_packet (SV *packet)
2572 CODE:
2573 {
2574 STRLEN len;
2575 char *buf = SvPVbyte (packet, len);
2576
2577 THIS->send_packet (buf, len);
2578 }
2579
2580 MODULE = cf PACKAGE = cf::face PREFIX = face_
2581
2582 #INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2583
2584 faceidx face_find (utf8_string name, faceidx defidx = 0)
2585
2586 faceidx alloc (utf8_string name)
2587 CODE:
2588 {
2589 do
2590 {
2591 RETVAL = faces.size ();
2592 faces.resize (RETVAL + 1);
2593 }
2594 while (!RETVAL); // crude way to leave index 0
2595
2596 faces [RETVAL].name = name;
2597 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2598
2599 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2600 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2601 }
2602 OUTPUT: RETVAL
2603
2604 void set (faceidx idx, int visibility, int magicmap)
2605 CODE:
2606 faceinfo *f = face_info (idx);
2607 assert (f);
2608 f->visibility = visibility;
2609 f->magicmap = magicmap;
2610
2611 void set_smooth (faceidx idx, faceidx smooth, int smoothlevel)
2612 CODE:
2613 faceinfo *f = face_info (idx); assert (f);
2614 f->smooth = smooth;
2615 f->smoothlevel = smoothlevel;
2616
2617 void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2618 CODE:
2619 {
2620 facedata *d = face_data (idx, faceset);
2621 assert (d);
2622 sv_to (data, d->data);
2623 STRLEN clen;
2624 char *cdata = SvPVbyte (chksum, clen);
2625 clen = min (CHKSUM_SIZE, clen);
2626
2627 if (memcmp (d->chksum, cdata, clen))
2628 {
2629 memcpy (d->chksum, cdata, clen);
2630
2631 // invalidate existing client face info
2632 for_all_clients (ns)
2633 if (ns->faceset == faceset)
2634 {
2635 ns->faces_sent [idx] = false;
2636 ns->force_newmap = true;
2637 }
2638 }
2639 }
2640
2641 void invalidate (faceidx idx)
2642 CODE:
2643 for_all_clients (ns)
2644 {
2645 ns->faces_sent [idx] = false;
2646 ns->force_newmap = true;
2647 }
2648
2649 void invalidate_all ()
2650 CODE:
2651 for_all_clients (ns)
2652 {
2653 ns->faces_sent.reset ();
2654 ns->force_newmap = true;
2655 }
2656
2657 MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2658
2659 #INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2660
2661 animidx anim_find (utf8_string name)
2662 CODE:
2663 RETVAL = animation::find (name).number;
2664 OUTPUT: RETVAL
2665
2666 animidx set (utf8_string name, SV *frames, int facings = 1)
2667 CODE:
2668 {
2669 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2670 croak ("frames must be an arrayref");
2671
2672 AV *av = (AV *)SvRV (frames);
2673
2674 animation *anim = &animation::find (name);
2675 if (anim->number)
2676 {
2677 anim->resize (av_len (av) + 1);
2678 anim->facings = facings;
2679 }
2680 else
2681 anim = &animation::create (name, av_len (av) + 1, facings);
2682
2683 for (int i = 0; i < anim->num_animations; ++i)
2684 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2685 }
2686 OUTPUT: RETVAL
2687
2688 void invalidate_all ()
2689 CODE:
2690 for_all_clients (ns)
2691 ns->anims_sent.reset ();
2692