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/cvs/deliantra/server/server/cfperl.xs
Revision: 1.268
Committed: Sat Dec 29 21:07:23 2007 UTC (16 years, 5 months ago) by root
Branch: MAIN
CVS Tags: rel-2_4, rel-2_41
Changes since 1.267: +6 -0 lines
Log Message:
work around perl 5.8 bug

File Contents

# Content
1 /*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
7 *
8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
22 */
23
24 #include "autoconf.h"
25
26 #define PLUGIN_NAME "perl"
27 #define PLUGIN_VERSION "cfperl 0.5"
28
29 #define CEDES_PER_TICK 5
30
31 #if HAVE_EXECINFO_H
32 # include <execinfo.h>
33 #endif
34
35 #include <cstdarg>
36
37 #include "global.h"
38 #include "loader.h"
39 #include "../random_maps/random_map.h"
40 #include <sproto.h>
41
42 #include <unistd.h>
43 #if _POSIX_MEMLOCK
44 # include <sys/mman.h>
45 #endif
46
47 #if HAVE_MALLOC_H
48 # include <malloc.h>
49 #endif
50
51 #include <EXTERN.h>
52 #include <perl.h>
53 #include <XSUB.h>
54
55 #include "CoroAPI.h"
56 #include "perlxsi.c"
57
58 extern sint64 *levels; // the experience table
59
60 typedef object_thawer &object_thawer_ref;
61 typedef object_freezer &object_freezer_ref;
62
63 typedef std::string std__string;
64
65 #if IVSIZE >= 8
66 typedef IV val64;
67 # define newSVval64 newSViv
68 # define SvVAL64 SvIV
69 #else
70 typedef double val64;
71 # define newSVval64 newSVnv
72 # define SvVAL64 SvNV
73 #endif
74
75 static PerlInterpreter *perl;
76
77 tstamp NOW, runtime;
78
79 global gbl_ev;
80 static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
81 static SV *sv_runtime, *sv_next_tick, *sv_now;
82
83 bitset<NUM_EVENT_TYPES> ev_want_event;
84 bitset<NUM_TYPES> ev_want_type;
85
86 static HV
87 *stash_cf,
88 *stash_cf_object_wrap,
89 *stash_cf_object_player_wrap,
90 *stash_cf_player_wrap,
91 *stash_cf_map_wrap,
92 *stash_cf_client_wrap,
93 *stash_cf_arch_wrap,
94 *stash_cf_party_wrap,
95 *stash_cf_region_wrap,
96 *stash_cf_living_wrap;
97
98 static inline SV *
99 newSVpv_utf8 (const char *s)
100 {
101 if (!s)
102 return newSV (0);
103
104 SV *sv = newSVpv (s, 0);
105 SvUTF8_on (sv);
106 return sv;
107 }
108
109 static inline SV *
110 newSVpvn_utf8 (const char *s, STRLEN l)
111 {
112 if (!s)
113 return newSV (0);
114
115 SV *sv = newSVpvn (s, l);
116 SvUTF8_on (sv);
117 return sv;
118 }
119
120 // helper cast function, returns super class * or 0
121 template<class super>
122 static super *
123 is_a (attachable *at)
124 {
125 //return dynamic_cast<super *>(at); // slower, safer
126 if (typeid (*at) == typeid (super))
127 return static_cast<super *>(at);
128 else
129 return 0;
130 }
131
132 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
133
134 unordered_vector<attachable *> attachable::mortals;
135
136 attachable::~attachable ()
137 {
138 assert (!self);
139 assert (!cb);
140 }
141
142 int
143 attachable::refcnt_cnt () const
144 {
145 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
146 }
147
148 void
149 attachable::sever_self ()
150 {
151 if (HV *self = this->self)
152 {
153 // keep a refcount because sv_unmagic might call attachable_free,
154 // which might clear self, causing sv_unmagic to crash on a now
155 // invalid object.
156 SvREFCNT_inc (self);
157 hv_clear (self);
158 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
159 SvREFCNT_dec (self);
160
161 // self *must* be null now because thats sv_unmagic's job.
162 assert (!this->self);
163 }
164 }
165
166 void
167 attachable::optimise ()
168 {
169 if (self
170 && SvREFCNT (self) == 1
171 && !HvTOTALKEYS (self))
172 sever_self ();
173 }
174
175 // check wether the object really is dead
176 void
177 attachable::do_check ()
178 {
179 if (refcnt_cnt () > 0)
180 return;
181
182 destroy ();
183 }
184
185 void
186 attachable::do_destroy ()
187 {
188 INVOKE_ATTACHABLE (DESTROY, this);
189
190 if (cb)
191 {
192 SvREFCNT_dec (cb);
193 cb = 0;
194 }
195
196 mortals.push_back (this);
197 }
198
199 void
200 attachable::destroy ()
201 {
202 if (destroyed ())
203 return;
204
205 flags |= F_DESTROYED;
206 do_destroy ();
207 sever_self ();
208 }
209
210 void
211 attachable::check_mortals ()
212 {
213 static int i = 0;
214
215 for (;;)
216 {
217 if (i >= mortals.size ())
218 {
219 i = 0;
220
221 if (mortals.size () >= 512)
222 {
223 static int last_mortalcount;
224 if (mortals.size () != last_mortalcount)
225 {
226 last_mortalcount = mortals.size ();
227 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
228
229 if (0)
230 {
231 for (int j = 0; j < mortals.size (); ++j)//D
232 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
233 fprintf (stderr, "\n");//D
234 }
235 }
236 }
237
238 break;
239 }
240
241 attachable *obj = mortals [i];
242
243 #if 0
244 if (obj->self)//D make this an assert later
245 {
246 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
247 obj->sever_self ();
248 }
249 #endif
250
251 if (obj->refcnt)
252 {
253 ++i; // further delay freeing
254
255 if (!(i & 0x3ff))
256 break;
257 }
258 else
259 {
260 mortals.erase (i);
261 obj->sever_self ();
262 delete obj;
263 }
264 }
265 }
266
267 void
268 attachable::set_key (const char *key, const char *value, bool is_utf8)
269 {
270 if (!self)
271 self = newHV ();
272
273 if (value)
274 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
275 else
276 hv_delete (self, key, strlen (key), G_DISCARD);
277 }
278
279 attachable &
280 attachable::operator =(const attachable &src)
281 {
282 //if (self || cb)
283 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
284
285 attach = src.attach;
286 return *this;
287 }
288
289 template<typename T>
290 static bool
291 find_backref (void *ptr, T *obj)
292 {
293 char *s = (char *)obj;
294 while (s < (char *)obj + sizeof (T))
295 {
296 if (ptr == *(void **)s)
297 return true;
298
299 s += sizeof (void *); // assume natural alignment
300 }
301
302 return false;
303 }
304
305 // for debugging, find "live" objects containing this ptr
306 void
307 find_backref (void *ptr)
308 {
309 for_all_objects (op)
310 if (find_backref (ptr, op))
311 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
312
313 for_all_players (pl)
314 if (find_backref (ptr, pl))
315 fprintf (stderr, "P %p\n", pl);
316
317 for_all_clients (ns)
318 if (find_backref (ptr, ns))
319 fprintf (stderr, "C %p\n", ns);
320
321 }
322
323 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
324
325 static SV *
326 newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
327 {
328 SV *sv;
329
330 if (!ptr)
331 return newSV (0);
332
333 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
334 return sv_bless (newRV_noinc ((SV *)hv), stash);
335 }
336
337 static int
338 attachable_free (pTHX_ SV *sv, MAGIC *mg)
339 {
340 attachable *at = (attachable *)mg->mg_ptr;
341
342 //TODO: check if transaction behaviour is really required here
343 if (SV *self = (SV *)at->self)
344 {
345 at->self = 0;
346 SvREFCNT_dec (self);
347 }
348
349 // next line makes sense, but most objects still have refcnt 0 by default
350 //at->refcnt_chk ();
351 return 0;
352 }
353
354 MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
355
356 static SV *
357 newSVattachable (attachable *obj, HV *stash)
358 {
359 if (!obj)
360 return newSV (0);
361
362 if (!obj->self)
363 obj->self = newHV ();
364
365 if (!SvOBJECT (obj->self))
366 {
367 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
368
369 // now bless the object _once_
370 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
371 return sv_bless (newRV_inc ((SV *)obj->self), stash);
372 }
373 else
374 {
375 SV *sv = newRV_inc ((SV *)obj->self);
376
377 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
378 SvAMAGIC_on (sv);
379
380 return sv;
381 }
382 }
383
384 static void
385 clearSVptr (SV *sv)
386 {
387 if (SvROK (sv))
388 sv = SvRV (sv);
389
390 hv_clear ((HV *)sv);
391 sv_unmagic (sv, PERL_MAGIC_ext);
392 }
393
394 static long
395 SvPTR (SV *sv, const char *klass)
396 {
397 if (!sv_derived_from (sv, klass))
398 croak ("object of type %s expected", klass);
399
400 MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext);
401
402 if (!mg)
403 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
404
405 return (long)mg->mg_ptr;
406 }
407
408 static long
409 SvPTR_ornull (SV *sv, const char *klass)
410 {
411 if (SvOK (sv))
412 return SvPTR (sv, klass);
413 else
414 return 0;
415 }
416
417 inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length ()); }
418 inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
419 inline SV *to_sv (bool v) { return newSViv (v); }
420 inline SV *to_sv ( signed char v) { return newSViv (v); }
421 inline SV *to_sv (unsigned char v) { return newSViv (v); }
422 inline SV *to_sv ( signed short v) { return newSViv (v); }
423 inline SV *to_sv (unsigned short v) { return newSVuv (v); }
424 inline SV *to_sv ( signed int v) { return newSViv (v); }
425 inline SV *to_sv (unsigned int v) { return newSVuv (v); }
426 inline SV *to_sv ( signed long v) { return newSViv (v); }
427 inline SV *to_sv (unsigned long v) { return newSVuv (v); }
428 inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
429 inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
430 inline SV *to_sv (float v) { return newSVnv (v); }
431 inline SV *to_sv (double v) { return newSVnv (v); }
432 inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
433 inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
434 inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
435 inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
436 inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
437 inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
438 inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
439 inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
440
441 inline SV *to_sv (object & v) { return to_sv (&v); }
442 inline SV *to_sv (living & v) { return to_sv (&v); }
443
444 inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
445 inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
446
447 inline SV *to_sv (UUID v)
448 {
449 char buf[128];
450 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
451 return newSVpv (buf, 0);
452 }
453
454 inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
455 inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
456 inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
457 inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
458 inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
459 inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
460 inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
461 inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
462 inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
463 inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
464 inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
465 inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
466 inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
467 inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
468 inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
469 inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
470 inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
471 inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
472 inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
473 inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
474 inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
475 inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
476 inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
477 inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
478 inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
479 inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
480
481 //inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
482 inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
483
484 template<class T>
485 inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
486
487 template<int N>
488 inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
489
490 inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
491 inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
492 inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
493 inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
494
495 inline void sv_to (SV *sv, std::string &v)
496 {
497 STRLEN len;
498 char *data = SvPVbyte (sv, len);
499 v.assign (data, len);
500 }
501
502 inline void sv_to (SV *sv, UUID &v)
503 {
504 unsigned int version;
505
506 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
507 croak ("unparsable uuid: %s", SvPV_nolen (sv));
508 }
509
510 inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
511
512 static SV *
513 newSVdt_va (va_list &ap, data_type type)
514 {
515 SV *sv;
516
517 switch (type)
518 {
519 case DT_INT:
520 sv = newSViv (va_arg (ap, int));
521 break;
522
523 case DT_INT64:
524 sv = newSVval64 ((val64)va_arg (ap, sint64));
525 break;
526
527 case DT_DOUBLE:
528 sv = newSVnv (va_arg (ap, double));
529 break;
530
531 case DT_STRING:
532 {
533 char *str = (char *)va_arg (ap, const char *);
534 sv = str ? newSVpv (str, 0) : newSV (0);
535 }
536 break;
537
538 case DT_DATA:
539 {
540 char *str = (char *)va_arg (ap, const void *);
541 int len = va_arg (ap, int);
542 sv = str ? newSVpv (str, len) : newSV (0);
543 }
544 break;
545
546 case DT_OBJECT:
547 sv = to_sv (va_arg (ap, object *));
548 break;
549
550 case DT_MAP:
551 // va_arg (object *) when void * is passed is an XSI extension
552 sv = to_sv (va_arg (ap, maptile *));
553 break;
554
555 case DT_CLIENT:
556 sv = to_sv (va_arg (ap, client *));
557 break;
558
559 case DT_PLAYER:
560 sv = to_sv (va_arg (ap, player *));
561 break;
562
563 case DT_ARCH:
564 sv = to_sv (va_arg (ap, archetype *));
565 break;
566
567 case DT_PARTY:
568 sv = to_sv (va_arg (ap, partylist *));
569 break;
570
571 case DT_REGION:
572 sv = to_sv (va_arg (ap, region *));
573 break;
574
575 default:
576 assert (("unhandled type in newSVdt_va", 0));
577 }
578
579 return sv;
580 }
581
582 static SV *
583 newSVdt (data_type type, ...)
584 {
585 va_list ap;
586
587 va_start (ap, type);
588 SV *sv = newSVdt_va (ap, type);
589 va_end (ap);
590
591 return sv;
592 }
593
594 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
595
596 SV *
597 registry (attachable *ext)
598 {
599 if (!ext->cb)
600 ext->cb = newAV ();
601
602 return newRV_inc ((SV *)ext->cb);
603 }
604
605 /////////////////////////////////////////////////////////////////////////////
606
607 void
608 cfperl_init ()
609 {
610 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0);
611 perl = perl_alloc ();
612 perl_construct (perl);
613
614 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
615
616 const char *argv[] = {
617 settings.argv [0],
618 "-e"
619 "use EV; use Coro;" // required for bootstrap
620 "cf->bootstrap;" // required for datadir :*>
621 "unshift @INC, cf::datadir ();"
622 "require cf;"
623 };
624
625 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
626 || perl_run (perl))
627 {
628 printf ("unable to initialize perl-interpreter, aborting.\n");
629 exit (EXIT_FAILURE);
630 }
631
632 {
633 dSP;
634
635 PUSHMARK (SP);
636 PUTBACK;
637 call_pv ("cf::init", G_DISCARD | G_VOID);
638 }
639 }
640
641 void cfperl_main ()
642 {
643 dSP;
644
645 PUSHMARK (SP);
646 PUTBACK;
647 call_pv ("cf::main", G_DISCARD | G_VOID);
648 }
649
650 void
651 attachable::instantiate ()
652 {
653 if (attach)
654 {
655 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
656 attach = 0;
657 }
658 }
659
660 void
661 attachable::reattach ()
662 {
663 optimise ();
664 //TODO: check for _attachment's, very important for restarts
665 INVOKE_ATTACHABLE (REATTACH, this);
666 }
667
668 static event_klass klass_of[NUM_EVENT_TYPES] = {
669 # define def(type,name) KLASS_ ## type,
670 # include "eventinc.h"
671 # undef def
672 };
673
674 #define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
675
676 static void
677 gather_callbacks (AV *&callbacks, AV *registry, event_type event)
678 {
679 // event must be in array
680 if (event >= 0 && event <= AvFILLp (registry))
681 {
682 SV *cbs_ = AvARRAY (registry)[event];
683
684 // element must be list of callback entries
685 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
686 {
687 AV *cbs = (AV *)SvRV (cbs_);
688
689 // no callback entries, no callbacks to call
690 if (AvFILLp (cbs) >= 0)
691 {
692 if (!callbacks)
693 {
694 callbacks = newAV ();
695 av_extend (callbacks, 16);
696 }
697
698 // never use SvREFCNT_inc to copy values, but its ok here :)
699 for (int i = 0; i <= AvFILLp (cbs); ++i)
700 av_push (callbacks, SvREFCNT_inc (AvARRAY (cbs)[i]));
701 }
702 }
703 }
704 }
705
706 void
707 attachable::gather_callbacks (AV *&callbacks, event_type event) const
708 {
709 ::gather_callbacks (callbacks, cb_attachable, event);
710
711 if (cb)
712 ::gather_callbacks (callbacks, cb, event);
713 }
714
715 void
716 global::gather_callbacks (AV *&callbacks, event_type event) const
717 {
718 ::gather_callbacks (callbacks, cb_global, event);
719 }
720
721 void
722 object::gather_callbacks (AV *&callbacks, event_type event) const
723 {
724 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
725 {
726 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
727
728 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
729 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
730 }
731
732 if (type <= AvFILLp (cb_type))
733 {
734 SV *registry = AvARRAY (cb_type)[type];
735
736 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
737 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
738 }
739
740 attachable::gather_callbacks (callbacks, event);
741 ::gather_callbacks (callbacks, cb_object, event);
742 }
743
744 void
745 archetype::gather_callbacks (AV *&callbacks, event_type event) const
746 {
747 attachable::gather_callbacks (callbacks, event);
748 //TODO//::gather_callbacks (callbacks, cb_archetype, event);
749 }
750
751 void
752 client::gather_callbacks (AV *&callbacks, event_type event) const
753 {
754 attachable::gather_callbacks (callbacks, event);
755 ::gather_callbacks (callbacks, cb_client, event);
756 }
757
758 void
759 player::gather_callbacks (AV *&callbacks, event_type event) const
760 {
761 attachable::gather_callbacks (callbacks, event);
762 ::gather_callbacks (callbacks, cb_player, event);
763 }
764
765 void
766 maptile::gather_callbacks (AV *&callbacks, event_type event) const
767 {
768 attachable::gather_callbacks (callbacks, event);
769 ::gather_callbacks (callbacks, cb_map, event);
770 }
771
772 void
773 _recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
774 {
775 for (int event = 0; event <= AvFILLp (registry); ++event)
776 {
777 SV *cbs_ = AvARRAY (registry)[event];
778
779 // element must be list of callback entries
780 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
781 {
782 AV *cbs = (AV *)SvRV (cbs_);
783
784 // no callback entries, no callbacks to call
785 if (AvFILLp (cbs) >= 0)
786 set.set (event);
787 }
788 }
789 }
790
791 // very slow and inefficient way to recalculate the global want bitsets
792 void
793 _recalc_want ()
794 {
795 ev_want_event.reset ();
796
797 _recalc_want (ev_want_event, cb_global);
798 _recalc_want (ev_want_event, cb_attachable);
799 _recalc_want (ev_want_event, cb_object);
800 _recalc_want (ev_want_event, cb_client);
801 _recalc_want (ev_want_event, cb_player);
802 _recalc_want (ev_want_event, cb_map);
803
804 ev_want_type.reset ();
805
806 for (int type = 0; type <= AvFILLp (cb_type); ++type)
807 {
808 SV *cbs_ = AvARRAY (cb_type)[type];
809
810 // element must be list of callback entries
811 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
812 {
813 AV *cbs = (AV *)SvRV (cbs_);
814
815 // no callback entries, no callbacks to call
816 if (AvFILLp (cbs) >= 0)
817 ev_want_type.set (type % NUM_TYPES);
818 }
819 }
820 }
821
822 bool
823 attachable::invoke (event_type event, ...)
824 {
825 data_type dt;
826
827 // callback call ordering should be:
828 // 1. per-object callback
829 // 2. per-class object
830 // 3. per-type callback
831 // 4. global callbacks
832
833 AV *callbacks = 0;
834 gather_callbacks (callbacks, event);
835
836 // short-circuit processing if no callbacks found/defined
837 if (!callbacks)
838 return 0;
839
840 va_list ap;
841 va_start (ap, event);
842
843 CALL_BEGIN (3);
844 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
845 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
846
847 //TODO: unhack
848 if (object *op = is_a<object>(this)) CALL_ARG_SV (newSVdt (DT_OBJECT, op));
849 else if (player *pl = is_a<player>(this)) CALL_ARG_SV (newSVdt (DT_PLAYER, pl));
850 else if (client *ns = is_a<client>(this)) CALL_ARG_SV (newSVdt (DT_CLIENT, ns));
851 else if (maptile *m = is_a<maptile>(this)) CALL_ARG_SV (newSVdt (DT_MAP, m));
852 else if (global *gl = is_a<global>(this)) /*nop*/;
853 else
854 abort (); //TODO
855
856 for (;;)
857 {
858 dt = (data_type) va_arg (ap, int);
859
860 if (dt == DT_END)
861 break;
862 else if (dt == DT_AV)
863 {
864 AV *av = va_arg (ap, AV *);
865
866 for (int i = 0; i <= av_len (av); ++i)
867 XPUSHs (*av_fetch (av, i, 1));
868 }
869 else
870 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
871 }
872
873 va_end (ap);
874
875 CALL_CALL ("cf::do_invoke", G_SCALAR);
876 count = count > 0 ? POPi : 0;
877
878 CALL_END;
879
880 return count;
881 }
882
883 SV *
884 cfperl_result (int idx)
885 {
886 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
887 if (!av)
888 return &PL_sv_undef;
889
890 SV **sv = av_fetch (av, idx, 0);
891 if (!sv)
892 return &PL_sv_undef;
893
894 return *sv;
895 }
896
897 int
898 cfperl_result_INT (int idx)
899 {
900 return SvIV (cfperl_result (idx));
901 }
902
903 double
904 cfperl_result_DOUBLE (int idx)
905 {
906 return SvNV (cfperl_result (idx));
907 }
908
909 /////////////////////////////////////////////////////////////////////////////
910 // various c++ => perl glue functions
911
912 void
913 cfperl_emergency_save ()
914 {
915 CALL_BEGIN (0);
916 CALL_CALL ("cf::emergency_save", G_VOID);
917 CALL_END;
918 }
919
920 void
921 cfperl_cleanup (int make_core)
922 {
923 CALL_BEGIN (1);
924 CALL_ARG (make_core);
925 CALL_CALL ("cf::post_cleanup", G_VOID);
926 CALL_END;
927 }
928
929 void
930 cfperl_make_book (object *book, int level)
931 {
932 CALL_BEGIN (2);
933 CALL_ARG (book);
934 CALL_ARG (level);
935 CALL_CALL ("ext::books::make_book", G_VOID);
936 CALL_END;
937 }
938
939 void
940 cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
941 {
942 CALL_BEGIN (4);
943 CALL_ARG (ns);
944 CALL_ARG (type);
945 CALL_ARG_SV (newSVpv_utf8 (msg));
946 CALL_ARG (color);
947 CALL_CALL ("cf::client::send_msg", G_VOID);
948 CALL_END;
949 }
950
951 int
952 cfperl_can_merge (object *ob1, object *ob2)
953 {
954 int can;
955
956 CALL_BEGIN (2);
957 CALL_ARG (ob1);
958 CALL_ARG (ob2);
959 CALL_CALL ("cf::_can_merge", G_SCALAR);
960 can = count && SvTRUE (TOPs);
961 CALL_END;
962
963 return can;
964 }
965
966 player *
967 player::find (const char *name)
968 {
969 CALL_BEGIN (1);
970 CALL_ARG (name);
971 CALL_CALL ("cf::player::find", G_SCALAR);
972
973 player *retval;
974
975 if (count)
976 sv_to (POPs, retval);
977 else
978 retval = 0;
979
980 CALL_END;
981
982 return retval;
983 }
984
985 maptile *
986 maptile::find_sync (const char *path, maptile *origin)
987 {
988 CALL_BEGIN (2);
989 CALL_ARG (path);
990 CALL_ARG (origin);
991 CALL_CALL ("cf::map::find_sync", G_SCALAR);
992
993 maptile *retval;
994
995 if (count)
996 sv_to (POPs, retval);
997 else
998 retval = 0;
999
1000 CALL_END;
1001
1002 return retval;
1003 }
1004
1005 maptile *
1006 maptile::find_async (const char *path, maptile *origin, bool load)
1007 {
1008 CALL_BEGIN (3);
1009 CALL_ARG (path);
1010 CALL_ARG (origin);
1011 CALL_ARG (load);
1012 CALL_CALL ("cf::map::find_async", G_SCALAR);
1013
1014 maptile *retval;
1015
1016 if (count)
1017 sv_to (POPs, retval);
1018 else
1019 retval = 0;
1020
1021 CALL_END;
1022
1023 return retval;
1024 }
1025
1026 void
1027 maptile::do_load_sync ()
1028 {
1029 CALL_BEGIN (1);
1030 CALL_ARG (this);
1031 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
1032 CALL_END;
1033 }
1034
1035 void
1036 maptile::change_all_map_light (int change)
1037 {
1038 CALL_BEGIN (1);
1039 CALL_ARG (change);
1040 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
1041 CALL_END;
1042 }
1043
1044 void
1045 object::enter_exit (object *exit)
1046 {
1047 if (type != PLAYER)
1048 return;
1049
1050 CALL_BEGIN (2);
1051 CALL_ARG (this);
1052 CALL_ARG (exit);
1053 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
1054 CALL_END;
1055 }
1056
1057 const char *
1058 object::ref () const
1059 {
1060 if (type == PLAYER)
1061 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1062 else
1063 return 0;
1064 }
1065
1066 object *
1067 object::deref (const char *ref)
1068 {
1069 object *retval = 0;
1070
1071 if (ref)
1072 {
1073 CALL_BEGIN (1);
1074 CALL_ARG (ref);
1075 CALL_CALL ("cf::object::deref", G_SCALAR);
1076
1077 if (count)
1078 sv_to (POPs, retval);
1079
1080 CALL_END;
1081 }
1082
1083 return retval;
1084 }
1085
1086 void
1087 log_backtrace (const char *msg)
1088 {
1089 #if HAVE_BACKTRACE
1090 void *addr [20];
1091 int size = backtrace (addr, 20);
1092
1093 CALL_BEGIN (size);
1094 CALL_ARG (msg);
1095 for (int i = 0; i < size; ++i)
1096 CALL_ARG ((IV)addr [i]);
1097 CALL_CALL ("cf::_log_backtrace", G_VOID);
1098 CALL_END;
1099 #endif
1100 }
1101
1102 /////////////////////////////////////////////////////////////////////////////
1103
1104 struct EVAPI *evapi::GEVAPI;
1105 struct CoroAPI *coroapi::GCoroAPI;
1106
1107 int coroapi::cede_counter;
1108 tstamp coroapi::next_cede;
1109
1110 void coroapi::do_cede_to_tick ()
1111 {
1112 cede_counter = 0;
1113
1114 cede ();
1115
1116 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
1117 if (next_cede > SvNVx (sv_next_tick) - 0.02)
1118 next_cede = SvNVx (sv_next_tick);
1119 }
1120
1121 void coroapi::do_cede_every ()
1122 {
1123 cede_counter = 0;
1124
1125 if (coroapi::nready ())
1126 coroapi::cede ();
1127 }
1128
1129 void coroapi::do_cede_to_tick_every ()
1130 {
1131 cede_counter = 0;
1132
1133 cede_to_tick ();
1134 }
1135
1136 void
1137 coroapi::wait_for_tick ()
1138 {
1139 CALL_BEGIN (0);
1140 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1141 CALL_END;
1142 }
1143
1144 void
1145 coroapi::wait_for_tick_begin ()
1146 {
1147 CALL_BEGIN (0);
1148 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1149 CALL_END;
1150 }
1151
1152 void
1153 iow::poll (int events)
1154 {
1155 if (events != this->events)
1156 {
1157 int active = ev_is_active ((ev_io *)this);
1158 if (active) stop ();
1159 ev_io_set ((ev_io *)this, fd, events);
1160 if (active) start ();
1161 }
1162 }
1163
1164 void
1165 _connect_to_perl ()
1166 {
1167 stash_cf = gv_stashpv ("cf" , 1);
1168
1169 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1170 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1171 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
1172 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1173 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1174 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1175 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1176 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1177 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1178
1179 sv_now = get_sv ("cf::NOW" , 1); sv_upgrade (sv_now , SVt_NV);
1180 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
1181 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
1182
1183 cb_global = get_av ("cf::CB_GLOBAL", 1);
1184 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1185 cb_object = get_av ("cf::CB_OBJECT", 1);
1186 cb_player = get_av ("cf::CB_PLAYER", 1);
1187 cb_client = get_av ("cf::CB_CLIENT", 1);
1188 cb_type = get_av ("cf::CB_TYPE" , 1);
1189 cb_map = get_av ("cf::CB_MAP" , 1);
1190 }
1191
1192 MODULE = cf PACKAGE = cf PREFIX = cf_
1193
1194 BOOT:
1195 {
1196 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1197 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1198
1199 _connect_to_perl ();
1200
1201 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1202
1203 //{
1204 // require_pv ("Time::HiRes");
1205 //
1206 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1207 // if (!svp) croak ("Time::HiRes is required");
1208 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1209 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1210 //}
1211
1212 static const struct {
1213 const char *name;
1214 IV iv;
1215 } *civ, const_iv[] = {
1216 # define const_iv(name) { # name, (IV)name },
1217 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1218 const_iv (logBacktrace)
1219
1220 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1221
1222 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1223
1224 const_iv (MAX_TIME)
1225 const_iv (MAXSOCKBUF)
1226
1227 const_iv (NUM_BODY_LOCATIONS)
1228 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1229 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1230 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1231 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1232 const_iv (body_wrist) const_iv (body_waist)
1233
1234 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1235 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1236 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1237 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1238 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1239 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1240 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1241 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1242 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1243 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1244 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1245 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1246 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1247 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1248 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1249 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1250 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1251 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1252 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1253 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1254 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1255 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1256 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1257 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1258 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1259 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1260 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1261 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1262
1263 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1264
1265 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1266 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1267
1268 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1269 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1270 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1271 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1272 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1273 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1274 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1275
1276 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1277 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1278 const_iv (WEAP_BLUD)
1279
1280 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1281 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1282 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1283 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1284 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1285 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1286 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1287 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1288 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1289 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1290 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1291 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1292 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1293 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1294 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1295 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1296 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1297 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1298 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1299 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1300 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1301 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1302 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1303 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1304 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1305 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1306
1307 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1308 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1309 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1310 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1311 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1312 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR)
1313
1314 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1315 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1316
1317 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1318
1319 const_iv (SP_RAISE_DEAD)
1320 const_iv (SP_RUNE)
1321 const_iv (SP_MAKE_MARK)
1322 const_iv (SP_BOLT)
1323 const_iv (SP_BULLET)
1324 const_iv (SP_EXPLOSION)
1325 const_iv (SP_CONE)
1326 const_iv (SP_BOMB)
1327 const_iv (SP_WONDER)
1328 const_iv (SP_SMITE)
1329 const_iv (SP_MAGIC_MISSILE)
1330 const_iv (SP_SUMMON_GOLEM)
1331 const_iv (SP_DIMENSION_DOOR)
1332 const_iv (SP_MAGIC_MAPPING)
1333 const_iv (SP_MAGIC_WALL)
1334 const_iv (SP_DESTRUCTION)
1335 const_iv (SP_PERCEIVE_SELF)
1336 const_iv (SP_WORD_OF_RECALL)
1337 const_iv (SP_INVISIBLE)
1338 const_iv (SP_PROBE)
1339 const_iv (SP_HEALING)
1340 const_iv (SP_CREATE_FOOD)
1341 const_iv (SP_EARTH_TO_DUST)
1342 const_iv (SP_CHANGE_ABILITY)
1343 const_iv (SP_BLESS)
1344 const_iv (SP_CURSE)
1345 const_iv (SP_SUMMON_MONSTER)
1346 const_iv (SP_CHARGING)
1347 const_iv (SP_POLYMORPH)
1348 const_iv (SP_ALCHEMY)
1349 const_iv (SP_REMOVE_CURSE)
1350 const_iv (SP_IDENTIFY)
1351 const_iv (SP_DETECTION)
1352 const_iv (SP_MOOD_CHANGE)
1353 const_iv (SP_MOVING_BALL)
1354 const_iv (SP_SWARM)
1355 const_iv (SP_CHANGE_MANA)
1356 const_iv (SP_DISPEL_RUNE)
1357 const_iv (SP_CREATE_MISSILE)
1358 const_iv (SP_CONSECRATE)
1359 const_iv (SP_ANIMATE_WEAPON)
1360 const_iv (SP_LIGHT)
1361 const_iv (SP_CHANGE_MAP_LIGHT)
1362 const_iv (SP_FAERY_FIRE)
1363 const_iv (SP_CAUSE_DISEASE)
1364 const_iv (SP_AURA)
1365 const_iv (SP_TOWN_PORTAL)
1366 const_iv (SP_PARTY_SPELL)
1367
1368 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1369 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1370 const_iv (F_LOCKED)
1371
1372 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1373
1374 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1375 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1376
1377 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1378
1379 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1380 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1381
1382 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1383 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1384
1385 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1386
1387 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1388 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1389 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1390 const_iv (M_ICE) const_iv (M_SPECIAL)
1391
1392 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1393 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1394
1395 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1396 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1397 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1398 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1399 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1400 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1401 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1402 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1403 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1404 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1405 const_iv (SK_POISON_NAIL)
1406
1407 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1408 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1409 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1410 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1411 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1412 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1413
1414 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1415
1416 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1417 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1418 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1419 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1420 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1421 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1422 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1423
1424 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1425
1426 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1427 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1428
1429 const_iv (VERSION_CS) const_iv (VERSION_SC)
1430
1431 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1432
1433 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1434
1435 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1436
1437 // random map generator
1438 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1439 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1440
1441 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1442 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1443 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1444
1445 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1446 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1447
1448 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1449 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1450 const_iv (GT_MINIMAL)
1451
1452 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1453 const_iv (FT_RSRC) const_iv (FT_NUM)
1454 };
1455
1456 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1457 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1458
1459 static const struct {
1460 const char *name;
1461 int skip;
1462 IV klass;
1463 IV iv;
1464 } *eiv, event_iv[] = {
1465 # define def(klass,name) { "EVENT_" # klass "_" # name, sizeof ("EVENT_" # klass), (IV)KLASS_ ## klass, (IV)EVENT_ ## klass ## _ ## name },
1466 # include "eventinc.h"
1467 # undef def
1468 };
1469
1470 AV *av = get_av ("cf::EVENT", 1);
1471
1472 for (eiv = event_iv + sizeof (event_iv) / sizeof (event_iv [0]); eiv-- > event_iv; )
1473 {
1474 AV *event = newAV ();
1475 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1476 av_push (event, newSViv (eiv->klass));
1477 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1478 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1479 }
1480 }
1481
1482 void _connect_to_perl ()
1483
1484 void _recalc_want ()
1485
1486 void _global_reattach ()
1487 CODE:
1488 {
1489 // reattach to all attachable objects in the game.
1490 for_all_clients (ns)
1491 ns->reattach ();
1492
1493 for_all_objects (op)
1494 op->reattach ();
1495 }
1496
1497 # support function for map-world.ext
1498 void _quantise (SV *data_sv, SV *plt_sv)
1499 CODE:
1500 {
1501 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1502 croak ("_quantise called with invalid agruments");
1503
1504 plt_sv = SvRV (plt_sv);
1505 SV **plt = AvARRAY (plt_sv);
1506 int plt_count = AvFILL (plt_sv) + 1;
1507
1508 STRLEN len;
1509 char *data = SvPVbyte (data_sv, len);
1510 char *dst = data;
1511
1512 while (len >= 3)
1513 {
1514 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1515 {
1516 char *val = SvPVX (*val_sv);
1517
1518 if (val [0] == data [0]
1519 && val [1] == data [1]
1520 && val [2] == data [2])
1521 {
1522 *dst++ = val [3];
1523 goto next;
1524 }
1525 }
1526
1527 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1528 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1529 dst - SvPVX (data_sv), len);
1530
1531 next:
1532 data += 3;
1533 len -= 3;
1534 }
1535
1536 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1537 }
1538
1539 void _post_tick ()
1540 CODE:
1541 coroapi::next_cede = SvNVx (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1542
1543 NV till_cede ()
1544 CODE:
1545 RETVAL = coroapi::next_cede - now ();
1546 OUTPUT:
1547 RETVAL
1548
1549 NV till_tick ()
1550 CODE:
1551 RETVAL = SvNVx (sv_next_tick) - now ();
1552 OUTPUT:
1553 RETVAL
1554
1555 NV floor (NV x)
1556
1557 NV ceil (NV x)
1558
1559 NV rndm (...)
1560 CODE:
1561 switch (items)
1562 {
1563 case 0: RETVAL = rndm (); break;
1564 case 1: RETVAL = rndm (SvUV (ST (0))); break;
1565 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break;
1566 default: croak ("cf::rndm requires none, one or two parameters."); break;
1567 }
1568 OUTPUT:
1569 RETVAL
1570
1571 NV clamp (NV value, NV min_value, NV max_value)
1572 CODE:
1573 RETVAL = clamp (value, min_value, max_value);
1574 OUTPUT:
1575 RETVAL
1576
1577 NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1578 CODE:
1579 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1580 OUTPUT:
1581 RETVAL
1582
1583 void weaken (...)
1584 PROTOTYPE: @
1585 CODE:
1586 while (items > 0)
1587 sv_rvweaken (ST (--items));
1588
1589 void cede_to_tick ()
1590 CODE:
1591 coroapi::cede_to_tick ();
1592
1593 void server_tick ()
1594 CODE:
1595 NOW = SvNVx (sv_now);
1596 runtime = SvNVx (sv_runtime);
1597 server_tick ();
1598
1599 void
1600 log_backtrace (utf8_string msg)
1601
1602 void
1603 LOG (int flags, utf8_string msg)
1604 PROTOTYPE: $$
1605 C_ARGS: flags, "%s", msg
1606
1607 octet_string path_combine (octet_string base, octet_string path)
1608 PROTOTYPE: $$
1609
1610 octet_string path_combine_and_normalize (octet_string base, octet_string path)
1611 PROTOTYPE: $$
1612
1613 void
1614 mallinfo ()
1615 PPCODE:
1616 {
1617 #if __GLIBC__
1618 struct mallinfo mai = mallinfo ();
1619 EXTEND (SP, 10*2);
1620 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1621 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1622 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1623 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1624 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1625 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1626 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1627 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1628 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1629 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1630 #endif
1631 EXTEND (SP, 2*2);
1632 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1633 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1634 }
1635
1636 void
1637 sub_generation_inc ()
1638 CODE:
1639 PL_sub_generation++;
1640
1641 const_octet_string
1642 mapdir ()
1643 PROTOTYPE:
1644 ALIAS:
1645 mapdir = 0
1646 uniquedir = 1
1647 tmpdir = 2
1648 confdir = 3
1649 localdir = 4
1650 playerdir = 5
1651 datadir = 6
1652 CODE:
1653 switch (ix)
1654 {
1655 case 0: RETVAL = settings.mapdir ; break;
1656 case 1: RETVAL = settings.uniquedir; break;
1657 case 2: RETVAL = settings.tmpdir ; break;
1658 case 3: RETVAL = settings.confdir ; break;
1659 case 4: RETVAL = settings.localdir ; break;
1660 case 5: RETVAL = settings.playerdir; break;
1661 case 6: RETVAL = settings.datadir ; break;
1662 }
1663 OUTPUT: RETVAL
1664
1665 void abort ()
1666
1667 void reset_signals ()
1668
1669 void fork_abort (octet_string cause = "cf::fork_abort")
1670
1671 void cleanup (octet_string cause, bool make_core = false)
1672
1673 void emergency_save ()
1674
1675 void _exit (int status = EXIT_SUCCESS)
1676
1677 #if _POSIX_MEMLOCK
1678
1679 int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1680
1681 int munlockall ()
1682
1683 #endif
1684
1685 int find_animation (utf8_string text)
1686 PROTOTYPE: $
1687
1688 int random_roll (int min, int max, object *op, int goodbad);
1689
1690 const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1691
1692 int
1693 exp_to_level (val64 exp)
1694 CODE:
1695 {
1696 int i = 0;
1697
1698 RETVAL = settings.max_level;
1699
1700 for (i = 1; i <= settings.max_level; i++)
1701 {
1702 if (levels[i] > exp)
1703 {
1704 RETVAL = i - 1;
1705 break;
1706 }
1707 }
1708 }
1709 OUTPUT: RETVAL
1710
1711 val64
1712 level_to_min_exp (int level)
1713 CODE:
1714 if (level > settings.max_level)
1715 RETVAL = levels[settings.max_level];
1716 else if (level < 1)
1717 RETVAL = 0;
1718 else
1719 RETVAL = levels[level];
1720 OUTPUT: RETVAL
1721
1722 SV *
1723 resistance_to_string (int atnr)
1724 CODE:
1725 if (atnr >= 0 && atnr < NROFATTACKS)
1726 RETVAL = newSVpv (resist_plus[atnr], 0);
1727 else
1728 XSRETURN_UNDEF;
1729 OUTPUT: RETVAL
1730
1731 bool
1732 load_resource_file (octet_string filename)
1733
1734 MODULE = cf PACKAGE = cf::attachable
1735
1736 int
1737 valid (SV *obj)
1738 CODE:
1739 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1740 OUTPUT:
1741 RETVAL
1742
1743 void
1744 debug_trace (attachable *obj, bool on = true)
1745 CODE:
1746 obj->flags &= ~attachable::F_DEBUG_TRACE;
1747 if (on)
1748 obj->flags |= attachable::F_DEBUG_TRACE;
1749
1750 int mortals_size ()
1751 CODE:
1752 RETVAL = attachable::mortals.size ();
1753 OUTPUT: RETVAL
1754
1755 #object *mortals (U32 index)
1756 # CODE:
1757 # RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1758 # OUTPUT: RETVAL
1759
1760 INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1761
1762 MODULE = cf PACKAGE = cf::global
1763
1764 int invoke (SV *klass, int event, ...)
1765 CODE:
1766 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1767 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1768 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1769 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1770 OUTPUT: RETVAL
1771
1772 MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1773
1774 INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1775
1776 int invoke (object *op, int event, ...)
1777 CODE:
1778 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1779 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1780 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1781 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1782 OUTPUT: RETVAL
1783
1784 SV *registry (object *op)
1785
1786 int objects_size ()
1787 CODE:
1788 RETVAL = objects.size ();
1789 OUTPUT: RETVAL
1790
1791 object *objects (U32 index)
1792 CODE:
1793 RETVAL = index < objects.size () ? objects [index] : 0;
1794 OUTPUT: RETVAL
1795
1796 int actives_size ()
1797 CODE:
1798 RETVAL = actives.size ();
1799 OUTPUT: RETVAL
1800
1801 object *actives (U32 index)
1802 CODE:
1803 RETVAL = index < actives.size () ? actives [index] : 0;
1804 OUTPUT: RETVAL
1805
1806 const char *slot_use_name (U32 slot)
1807 ALIAS:
1808 slot_nonuse_name = 1
1809 CODE:
1810 {
1811 if (slot >= NUM_BODY_LOCATIONS)
1812 croak ("body slot index out of range");
1813
1814 switch (ix)
1815 {
1816 case 0: RETVAL = body_locations[slot].use_name; break;
1817 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1818 }
1819 }
1820 OUTPUT:
1821 RETVAL
1822
1823 # missing properties
1824
1825 object *head (object *op)
1826 PROTOTYPE: $
1827 CODE:
1828 RETVAL = op->head_ ();
1829 OUTPUT: RETVAL
1830
1831 void
1832 inv (object *obj)
1833 PROTOTYPE: $
1834 PPCODE:
1835 {
1836 for (object *o = obj->inv; o; o = o->below)
1837 XPUSHs (sv_2mortal (to_sv (o)));
1838 }
1839
1840 void
1841 set_animation (object *op, int idx)
1842 CODE:
1843 SET_ANIMATION (op, idx);
1844
1845 int
1846 num_animations (object *op)
1847 CODE:
1848 RETVAL = NUM_ANIMATIONS (op);
1849 OUTPUT: RETVAL
1850
1851 int slot_info (object *op, UV slot, int value = 0)
1852 ALIAS:
1853 slot_used = 1
1854 CODE:
1855 {
1856 if (slot >= NUM_BODY_LOCATIONS)
1857 croak ("body slot index out of range");
1858
1859 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1860
1861 if (items > 2)
1862 if (ix)
1863 op->slot[slot].used = value;
1864 else
1865 op->slot[slot].info = value;
1866 }
1867 OUTPUT:
1868 RETVAL
1869
1870 object *find_best_object_match (object *op, utf8_string match)
1871
1872 object *find_marked_object (object *op)
1873
1874 int need_identify (object *obj);
1875
1876 int apply_shop_mat (object *shop_mat, object *op);
1877
1878 int move (object *op, int dir, object *originator = op)
1879 CODE:
1880 RETVAL = move_ob (op, dir, originator);
1881 OUTPUT:
1882 RETVAL
1883
1884 void apply (object *applier, object *applied, int flags = 0)
1885 CODE:
1886 manual_apply (applied, applier, flags);
1887
1888 void apply_below (object *op)
1889 CODE:
1890 player_apply_below (op);
1891
1892 int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1893
1894 #//TODO
1895 object *clone_ (object *op, int recursive = 0)
1896 CODE:
1897 if (recursive)
1898 RETVAL = object_create_clone (op);
1899 else
1900 {
1901 RETVAL = object::create ();
1902 op->copy_to (RETVAL);
1903 }
1904 OUTPUT: RETVAL
1905
1906 int pay_item (object *op, object *buyer)
1907 CODE:
1908 RETVAL = pay_for_item (op, buyer);
1909 OUTPUT: RETVAL
1910
1911 int pay_amount (object *op, uint64 amount)
1912 CODE:
1913 RETVAL = pay_for_amount (amount, op);
1914 OUTPUT: RETVAL
1915
1916 void pay_player (object *op, uint64 amount)
1917
1918 val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1919
1920 int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1921
1922 void learn_spell (object *op, object *sp, int special_prayer = 0)
1923 CODE:
1924 do_learn_spell (op, sp, special_prayer);
1925
1926 void forget_spell (object *op, object *sp)
1927 CODE:
1928 do_forget_spell (op, query_name (sp));
1929
1930 object *check_for_spell (object *op, utf8_string spellname)
1931 CODE:
1932 RETVAL = check_spell_known (op, spellname);
1933 OUTPUT: RETVAL
1934
1935 int query_money (object *op)
1936 ALIAS: money = 0
1937
1938 val64 query_cost (object *op, object *who, int flags)
1939 ALIAS: cost = 0
1940
1941 void spring_trap (object *op, object *victim)
1942
1943 int check_trigger (object *op, object *cause)
1944
1945 void drop (object *who, object *op)
1946
1947 void pick_up (object *who, object *op)
1948
1949 void update_object (object *op, int action)
1950
1951 void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1952
1953 void player_lvl_adj (object *who, object *skill = 0)
1954
1955 int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1956
1957 int calc_skill_exp (object *who, object *op, object *skill);
1958
1959 void push_button (object *op);
1960
1961 void use_trigger (object *op);
1962
1963 void add_button_link (object *button, maptile *map, int connected);
1964
1965 void remove_button_link (object *op);
1966
1967 void handle_apply_yield (object *op);
1968
1969
1970 MODULE = cf PACKAGE = cf::object PREFIX = cf_
1971
1972 # no clean way to get an object from an archetype - stupid idiotic
1973 # dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1974
1975 object *new (utf8_string archetype = 0)
1976 PROTOTYPE: ;$
1977 CODE:
1978 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1979 OUTPUT:
1980 RETVAL
1981
1982 object *find_object (U32 tag)
1983
1984 # TODO: nuke
1985 object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1986 PROTOTYPE: $$$$$$
1987 CODE:
1988 {
1989 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
1990 }
1991
1992 const_utf8_string get_ob_key_value (object *op, utf8_string key)
1993
1994 bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1995
1996 object *get_nearest_player (object *ob)
1997 ALIAS: nearest_player = 0
1998 PREINIT:
1999 extern object *get_nearest_player (object *);
2000
2001 void rangevector (object *ob, object *other, int flags = 0)
2002 PROTOTYPE: $$;$
2003 PPCODE:
2004 {
2005 rv_vector rv;
2006 get_rangevector (ob, other, &rv, flags);
2007 EXTEND (SP, 5);
2008 PUSHs (newSVuv (rv.distance));
2009 PUSHs (newSViv (rv.distance_x));
2010 PUSHs (newSViv (rv.distance_y));
2011 PUSHs (newSViv (rv.direction));
2012 PUSHs (to_sv (rv.part));
2013 }
2014
2015 bool on_same_map_as (object *ob, object *other)
2016 CODE:
2017 RETVAL = on_same_map (ob, other);
2018 OUTPUT: RETVAL
2019
2020 const_utf8_string
2021 base_name (object *op, int plural = op->nrof > 1)
2022 CODE:
2023 RETVAL = query_base_name (op, plural);
2024 OUTPUT: RETVAL
2025
2026 object *decrease_ob_nr (object *op, unsigned long i)
2027
2028 # return the tail of an object, excluding itself
2029 void
2030 tail (object *op)
2031 PPCODE:
2032 while ((op = op->more))
2033 XPUSHs (sv_2mortal (to_sv (op)));
2034
2035 MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
2036
2037 player *player (object *op)
2038 CODE:
2039 RETVAL = op->contr;
2040 OUTPUT: RETVAL
2041
2042 bool move_player (object *op, int dir)
2043
2044 void check_score (object *op)
2045
2046 void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2047 CODE:
2048 new_draw_info (flags, 0, op, txt);
2049
2050 void kill_player (object *op)
2051
2052 void esrv_send_item (object *pl, object *item)
2053
2054 void esrv_update_item (object *pl, int what, object *item)
2055 C_ARGS: what, pl, item
2056
2057 void esrv_del_item (object *pl, int tag)
2058 C_ARGS: pl->contr, tag
2059
2060 int command_summon (object *op, utf8_string params)
2061
2062 int command_arrest (object *op, utf8_string params)
2063
2064
2065 MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2066
2067 INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2068
2069 int invoke (player *pl, int event, ...)
2070 CODE:
2071 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2072 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2073 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2074 RETVAL = pl->invoke ((event_type)event, ARG_AV (av), DT_END);
2075 OUTPUT: RETVAL
2076
2077 SV *registry (player *pl)
2078
2079 void
2080 save_stats (player *pl)
2081 CODE:
2082 pl->ob->stats.hp = pl->ob->stats.maxhp;
2083 pl->ob->stats.sp = pl->ob->stats.maxsp;
2084 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2085 pl->orig_stats = pl->ob->stats;
2086
2087 void clear_los (player *pl)
2088
2089 bool
2090 cell_visible (player *pl, int dx, int dy)
2091 CODE:
2092 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2093 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
2094 OUTPUT:
2095 RETVAL
2096
2097 void
2098 send (player *pl, SV *packet)
2099 CODE:
2100 {
2101 STRLEN len;
2102 char *buf = SvPVbyte (packet, len);
2103
2104 if (len > MAXSOCKBUF)
2105 pl->failmsg ("[packet too long for client]");
2106 else if (pl->ns)
2107 pl->ns->send_packet (buf, len);
2108 }
2109
2110 int
2111 listening (player *pl, int new_value = -1)
2112 CODE:
2113 RETVAL = pl->listening;
2114 if (new_value >= 0)
2115 pl->listening = new_value;
2116 OUTPUT:
2117 RETVAL
2118
2119 void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2120 PROTOTYPE: $;$$$
2121 PPCODE:
2122 if (GIMME_V != G_VOID)
2123 {
2124 EXTEND (SP, 3);
2125 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
2126 PUSHs (sv_2mortal (newSViv (pl->bed_x)));
2127 PUSHs (sv_2mortal (newSViv (pl->bed_y)));
2128 }
2129 if (map_path) sv_to (map_path, pl->savebed_map);
2130 if (x) sv_to (x, pl->bed_x);
2131 if (y) sv_to (y, pl->bed_y);
2132
2133 void
2134 list ()
2135 PPCODE:
2136 for_all_players (pl)
2137 XPUSHs (sv_2mortal (to_sv (pl)));
2138
2139
2140 MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2141
2142 int invoke (maptile *map, int event, ...)
2143 CODE:
2144 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2145 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2146 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2147 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2148 OUTPUT: RETVAL
2149
2150 SV *registry (maptile *map)
2151
2152 void
2153 find_tagged_objects (maptile *map, utf8_string tag = 0)
2154 PPCODE:
2155 {
2156 if (!map->spaces)
2157 XSRETURN_EMPTY;
2158
2159 if (tag)
2160 {
2161 shstr_cmp tag_ (tag);
2162
2163 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2164 for (object *op = ms->bot; op; op = op->above)
2165 if (op->tag == tag_)
2166 XPUSHs (sv_2mortal (to_sv (op)));
2167 }
2168 else
2169 {
2170 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2171 for (object *op = ms->bot; op; op = op->above)
2172 if (op->tag)
2173 XPUSHs (sv_2mortal (to_sv (op)));
2174 }
2175 }
2176
2177 INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2178
2179 void
2180 maptile::instantiate ()
2181
2182 maptile *new ()
2183 PROTOTYPE:
2184 CODE:
2185 RETVAL = new maptile;
2186 OUTPUT:
2187 RETVAL
2188
2189 void
2190 maptile::players ()
2191 PPCODE:
2192 if (GIMME_V == G_SCALAR)
2193 XPUSHs (sv_2mortal (to_sv (THIS->players)));
2194 else if (GIMME_V == G_ARRAY)
2195 {
2196 EXTEND (SP, THIS->players);
2197 for_all_players (pl)
2198 if (pl->ob && pl->ob->map == THIS)
2199 PUSHs (sv_2mortal (to_sv (pl->ob)));
2200 }
2201
2202 void
2203 maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2204 CODE:
2205 {
2206 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2207 croak ("maptile::add_underlay: palette must be arrayref");
2208
2209 palette = SvRV (palette);
2210
2211 STRLEN idxlen;
2212 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2213
2214 for (int x = 0; x < THIS->width; ++x)
2215 for (int y = 0; y < THIS->height; ++y)
2216 {
2217 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2218 if (op->flag [FLAG_IS_FLOOR])
2219 goto skip_space;
2220
2221 {
2222 int offs = offset + y * stride + x;
2223 if (IN_RANGE_EXC (offs, 0, idxlen))
2224 {
2225 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2226 {
2227 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2228 ob->flag [FLAG_NO_MAP_SAVE] = true;
2229 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2230
2231 if (ob->randomitems)
2232 {
2233 if (!ob->above)
2234 {
2235 ob->create_treasure (ob->randomitems);
2236
2237 for (object *op = ob->above; op; op = op->above)
2238 op->flag [FLAG_NO_MAP_SAVE] = true;
2239 }
2240
2241 ob->randomitems = 0;
2242 }
2243 }
2244 }
2245 }
2246
2247 skip_space: ;
2248 }
2249 }
2250
2251 void
2252 maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2253 CODE:
2254 {
2255 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2256 croak ("maptile::set_regiondata: palette must be arrayref");
2257
2258 palette = SvRV (palette);
2259
2260 STRLEN idxlen;
2261 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2262
2263 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2264 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2265
2266 for (int i = av_len ((AV *)palette) + 1; i--; )
2267 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2268
2269 for (int y = 0; y < THIS->height; ++y)
2270 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2271
2272 sfree (THIS->regions, THIS->size ());
2273 delete [] THIS->regionmap;
2274
2275 THIS->regions = regions;
2276 THIS->regionmap = regionmap;
2277 }
2278
2279 void
2280 maptile::create_region_treasure ()
2281 CODE:
2282 {
2283 object *op = object::create ();
2284 op->type = FLOOR;
2285 op->map = THIS;
2286
2287 for (int x = 0; x < THIS->width; ++x)
2288 for (int y = 0; y < THIS->height; ++y)
2289 {
2290 region *rgn = THIS->region (x, y);
2291
2292 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2293 if (rgn->treasure && rndm () < rgn->treasure_density)
2294 {
2295 op->x = x;
2296 op->y = y;
2297 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2298 }
2299 }
2300
2301 op->destroy ();
2302 }
2303
2304 int out_of_map (maptile *map, int x, int y)
2305
2306 void
2307 trigger (maptile *map, long connection, bool state = true)
2308 CODE:
2309 activate_connection (map, connection, state);
2310
2311 void
2312 get_connection (maptile *map, long connection)
2313 PPCODE:
2314 oblinkpt *obp = get_connection_links (map, connection);
2315 if (obp)
2316 for (objectlink *ol = obp->link; ol; ol = ol->next)
2317 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2318
2319 void
2320 get_map_flags (maptile *map, int x, int y)
2321 PPCODE:
2322 {
2323 maptile *nmap = 0;
2324 I16 nx = 0, ny = 0;
2325 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2326
2327 EXTEND (SP, 4);
2328 PUSHs (sv_2mortal (newSViv (flags)));
2329
2330 if (GIMME_V == G_ARRAY)
2331 {
2332 PUSHs (sv_2mortal (to_sv (nmap)));
2333 PUSHs (sv_2mortal (newSViv (nx)));
2334 PUSHs (sv_2mortal (newSViv (ny)));
2335 }
2336 }
2337
2338 void
2339 at (maptile *map, unsigned int x, unsigned int y)
2340 PROTOTYPE: $$$
2341 PPCODE:
2342 {
2343 object *o;
2344 maptile *nmap = 0;
2345 I16 nx, ny;
2346
2347 get_map_flags (map, &nmap, x, y, &nx, &ny);
2348
2349 if (nmap)
2350 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2351 XPUSHs (sv_2mortal (to_sv (o)));
2352 }
2353
2354 SV *
2355 bot_at (maptile *obj, unsigned int x, unsigned int y)
2356 PROTOTYPE: $$$
2357 ALIAS:
2358 top_at = 1
2359 flags_at = 2
2360 light_at = 3
2361 move_block_at = 4
2362 move_slow_at = 5
2363 move_on_at = 6
2364 move_off_at = 7
2365 INIT:
2366 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2367 CODE:
2368 switch (ix)
2369 {
2370 case 0: RETVAL = to_sv (GET_MAP_OB (obj, x, y)); break;
2371 case 1: RETVAL = to_sv (GET_MAP_TOP (obj, x, y)); break;
2372 case 2: RETVAL = newSVuv (GET_MAP_FLAGS (obj, x, y)); break;
2373 case 3: RETVAL = newSViv (GET_MAP_LIGHT (obj, x, y)); break;
2374 case 4: RETVAL = newSVuv (GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2375 case 5: RETVAL = newSVuv (GET_MAP_MOVE_SLOW (obj, x, y)); break;
2376 case 6: RETVAL = newSVuv (GET_MAP_MOVE_ON (obj, x, y)); break;
2377 case 7: RETVAL = newSVuv (GET_MAP_MOVE_OFF (obj, x, y)); break;
2378 }
2379 OUTPUT: RETVAL
2380
2381 void fix_walls (maptile *map, int x, int y)
2382
2383 void fix_walls_around (maptile *map, int x, int y)
2384
2385 # worst xs function of my life
2386 bool
2387 _create_random_map (\
2388 maptile *self,\
2389 utf8_string wallstyle,\
2390 utf8_string wall_name,\
2391 utf8_string floorstyle,\
2392 utf8_string monsterstyle,\
2393 utf8_string treasurestyle,\
2394 utf8_string layoutstyle,\
2395 utf8_string doorstyle,\
2396 utf8_string decorstyle,\
2397 utf8_string origin_map,\
2398 utf8_string final_map,\
2399 utf8_string exitstyle,\
2400 utf8_string this_map,\
2401 utf8_string exit_on_final_map,\
2402 int xsize,\
2403 int ysize,\
2404 int expand2x,\
2405 int layoutoptions1,\
2406 int layoutoptions2,\
2407 int layoutoptions3,\
2408 int symmetry,\
2409 int difficulty,\
2410 int difficulty_given,\
2411 float difficulty_increase,\
2412 int dungeon_level,\
2413 int dungeon_depth,\
2414 int decoroptions,\
2415 int orientation,\
2416 int origin_y,\
2417 int origin_x,\
2418 U32 random_seed,\
2419 val64 total_map_hp,\
2420 int map_layout_style,\
2421 int treasureoptions,\
2422 int symmetry_used,\
2423 region *region,\
2424 utf8_string custom\
2425 )
2426 CODE:
2427 {
2428 random_map_params rmp;
2429
2430 assign (rmp.wallstyle , wallstyle);
2431 assign (rmp.wall_name , wall_name);
2432 assign (rmp.floorstyle , floorstyle);
2433 assign (rmp.monsterstyle , monsterstyle);
2434 assign (rmp.treasurestyle , treasurestyle);
2435 assign (rmp.layoutstyle , layoutstyle);
2436 assign (rmp.doorstyle , doorstyle);
2437 assign (rmp.decorstyle , decorstyle);
2438 assign (rmp.exitstyle , exitstyle);
2439 assign (rmp.exit_on_final_map, exit_on_final_map);
2440
2441 rmp.origin_map = origin_map;
2442 rmp.final_map = final_map;
2443 rmp.this_map = this_map;
2444 rmp.xsize = xsize;
2445 rmp.ysize = ysize;
2446 rmp.expand2x = expand2x;
2447 rmp.layoutoptions1 = layoutoptions1;
2448 rmp.layoutoptions2 = layoutoptions2;
2449 rmp.layoutoptions3 = layoutoptions3;
2450 rmp.symmetry = symmetry;
2451 rmp.difficulty = difficulty;
2452 rmp.difficulty_given = difficulty_given;
2453 rmp.difficulty_increase = difficulty_increase;
2454 rmp.dungeon_level = dungeon_level;
2455 rmp.dungeon_depth = dungeon_depth;
2456 rmp.decoroptions = decoroptions;
2457 rmp.orientation = orientation;
2458 rmp.origin_y = origin_y;
2459 rmp.origin_x = origin_x;
2460 rmp.random_seed = random_seed;
2461 rmp.total_map_hp = (uint64_t) total_map_hp;
2462 rmp.map_layout_style = map_layout_style;
2463 rmp.treasureoptions = treasureoptions;
2464 rmp.symmetry_used = symmetry_used;
2465 rmp.region = region;
2466 rmp.custom = custom;
2467
2468 RETVAL = self->generate_random_map (&rmp);
2469 }
2470 OUTPUT:
2471 RETVAL
2472
2473 MODULE = cf PACKAGE = cf::arch
2474
2475 int archetypes_size ()
2476 CODE:
2477 RETVAL = archetypes.size ();
2478 OUTPUT: RETVAL
2479
2480 archetype *archetypes (U32 index)
2481 CODE:
2482 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2483 OUTPUT: RETVAL
2484
2485 object *instantiate (archetype *arch)
2486 CODE:
2487 RETVAL = arch_to_object (arch);
2488 OUTPUT:
2489 RETVAL
2490
2491 INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2492
2493 MODULE = cf PACKAGE = cf::party
2494
2495 partylist *first ()
2496 PROTOTYPE:
2497 CODE:
2498 RETVAL = get_firstparty ();
2499 OUTPUT: RETVAL
2500
2501 INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2502
2503 MODULE = cf PACKAGE = cf::region
2504
2505 void
2506 list ()
2507 PPCODE:
2508 for_all_regions (rgn)
2509 XPUSHs (sv_2mortal (to_sv (rgn)));
2510
2511 region *find (utf8_string name)
2512 PROTOTYPE: $
2513 CODE:
2514 RETVAL = region::find (name);
2515 OUTPUT: RETVAL
2516
2517 region *find_fuzzy (utf8_string name)
2518 PROTOTYPE: $
2519 CODE:
2520 RETVAL = region::find_fuzzy (name);
2521 OUTPUT: RETVAL
2522
2523 int specificity (region *rgn)
2524 CODE:
2525 RETVAL = 0;
2526 while (rgn = rgn->parent)
2527 RETVAL++;
2528 OUTPUT: RETVAL
2529
2530 INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2531
2532 MODULE = cf PACKAGE = cf::living
2533
2534 INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2535
2536 MODULE = cf PACKAGE = cf::settings
2537
2538 INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2539
2540 MODULE = cf PACKAGE = cf::client
2541
2542 INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2543
2544 int invoke (client *ns, int event, ...)
2545 CODE:
2546 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2547 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2548 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2549 RETVAL = ns->invoke ((event_type)event, ARG_AV (av), DT_END);
2550 OUTPUT: RETVAL
2551
2552 SV *registry (client *ns)
2553
2554 void
2555 list ()
2556 PPCODE:
2557 EXTEND (SP, clients.size ());
2558 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
2559 PUSHs (sv_2mortal (to_sv (*i)));
2560
2561 void
2562 client::send_packet (SV *packet)
2563 CODE:
2564 {
2565 STRLEN len;
2566 char *buf = SvPVbyte (packet, len);
2567
2568 if (len > MAXSOCKBUF)
2569 {
2570 // ugly
2571 if (THIS->pl)
2572 THIS->pl->failmsg ("[packet too long for client]");
2573 }
2574 else
2575 THIS->send_packet (buf, len);
2576 }
2577
2578 faceidx
2579 client::need_face (utf8_string name, int pri = 0)
2580 CODE:
2581 RETVAL = face_find (name, 0);
2582 if (RETVAL)
2583 {
2584 THIS->send_face (RETVAL, pri);
2585 THIS->flush_fx ();
2586 }
2587 OUTPUT:
2588 RETVAL
2589
2590 int
2591 client::fx_want (int idx, int value = -1)
2592 CODE:
2593 if (0 < idx && idx < FT_NUM)
2594 {
2595 RETVAL = THIS->fx_want [idx];
2596 if (items > 2)
2597 THIS->fx_want [idx] = value;
2598 }
2599 else
2600 RETVAL = 0;
2601 OUTPUT:
2602 RETVAL
2603
2604 MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2605
2606 faceidx sound_find (utf8_string name)
2607
2608 void sound_set (utf8_string str, faceidx face)
2609
2610 # dire hack
2611 void old_sound_index (int idx, faceidx face)
2612 CODE:
2613 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2614 old_sound_index [idx] = face;
2615
2616 MODULE = cf PACKAGE = cf::face PREFIX = face_
2617
2618 #INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2619
2620 faceidx face_find (utf8_string name, faceidx defidx = 0)
2621
2622 faceidx alloc (utf8_string name)
2623 CODE:
2624 {
2625 do
2626 {
2627 RETVAL = faces.size ();
2628 faces.resize (RETVAL + 1);
2629 }
2630 while (!RETVAL); // crude way to leave index 0
2631
2632 faces [RETVAL].name = name;
2633 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2634
2635 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2636 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2637 }
2638 OUTPUT: RETVAL
2639
2640 void set_type (faceidx idx, int value)
2641 ALIAS:
2642 set_type = 0
2643 set_visibility = 1
2644 set_magicmap = 2
2645 set_smooth = 3
2646 set_smoothlevel = 4
2647 CODE:
2648 faceinfo *f = face_info (idx); assert (f);
2649 switch (ix)
2650 {
2651 case 0: f->type = value; break;
2652 case 1: f->visibility = value; break;
2653 case 2: f->magicmap = value; break;
2654 case 3: f->smooth = value; break;
2655 case 4: f->smoothlevel = value; break;
2656 }
2657
2658 void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2659 CODE:
2660 {
2661 faceinfo *f = face_info (idx); assert (f);
2662 facedata *d = &(faceset ? f->data64 : f->data32);
2663 sv_to (data, d->data);
2664 STRLEN clen;
2665 char *cdata = SvPVbyte (chksum, clen);
2666 clen = min (CHKSUM_SIZE, clen);
2667
2668 if (memcmp (d->chksum, cdata, clen))
2669 {
2670 memcpy (d->chksum, cdata, clen);
2671
2672 // invalidate existing client face info
2673 for_all_clients (ns)
2674 if (ns->faceset == faceset)
2675 {
2676 ns->faces_sent [idx] = false;
2677 ns->force_newmap = true;
2678 }
2679 }
2680 }
2681
2682 int get_data_size (faceidx idx, int faceset = 0)
2683 CODE:
2684 facedata *d = face_data (idx, faceset);
2685 if (!d) XSRETURN_UNDEF;
2686 RETVAL = d->data.size ();
2687 OUTPUT:
2688 RETVAL
2689
2690 SV *get_chksum (faceidx idx, int faceset = 0)
2691 CODE:
2692 facedata *d = face_data (idx, faceset);
2693 if (!d) XSRETURN_UNDEF;
2694 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2695 OUTPUT:
2696 RETVAL
2697
2698 SV *get_data (faceidx idx, int faceset = 0)
2699 CODE:
2700 facedata *d = face_data (idx, faceset);
2701 if (!d) XSRETURN_UNDEF;
2702 RETVAL = newSVpvn (d->data.data (), d->data.length ());
2703 OUTPUT:
2704 RETVAL
2705
2706 void invalidate (faceidx idx)
2707 CODE:
2708 for_all_clients (ns)
2709 {
2710 ns->faces_sent [idx] = false;
2711 ns->force_newmap = true;
2712 }
2713
2714 void invalidate_all ()
2715 CODE:
2716 for_all_clients (ns)
2717 {
2718 ns->faces_sent.reset ();
2719 ns->force_newmap = true;
2720 }
2721
2722 MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2723
2724 #INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2725
2726 animidx anim_find (utf8_string name)
2727 CODE:
2728 RETVAL = animation::find (name).number;
2729 OUTPUT: RETVAL
2730
2731 animidx set (utf8_string name, SV *frames, int facings = 1)
2732 CODE:
2733 {
2734 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2735 croak ("frames must be an arrayref");
2736
2737 AV *av = (AV *)SvRV (frames);
2738
2739 animation *anim = &animation::find (name);
2740 if (anim->number)
2741 {
2742 anim->resize (av_len (av) + 1);
2743 anim->facings = facings;
2744 }
2745 else
2746 anim = &animation::create (name, av_len (av) + 1, facings);
2747
2748 for (int i = 0; i < anim->num_animations; ++i)
2749 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2750 }
2751 OUTPUT: RETVAL
2752
2753 void invalidate_all ()
2754 CODE:
2755 for_all_clients (ns)
2756 ns->anims_sent.reset ();
2757
2758 MODULE = cf PACKAGE = cf::object::freezer
2759
2760 INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
2761
2762 SV *
2763 new (char *klass)
2764 CODE:
2765 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2766 OUTPUT: RETVAL
2767
2768 void
2769 DESTROY (SV *sv)
2770 CODE:
2771 object_freezer *self;
2772 sv_to (sv, self);
2773 delete self;
2774
2775 MODULE = cf PACKAGE = cf::object::thawer
2776
2777 INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
2778
2779 SV *
2780 new_from_file (char *klass, octet_string path)
2781 CODE:
2782 object_thawer *f = new object_thawer (path);
2783 if (!*f)
2784 {
2785 delete f;
2786 XSRETURN_UNDEF;
2787 }
2788 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
2789 OUTPUT: RETVAL
2790
2791 void
2792 DESTROY (SV *sv)
2793 CODE:
2794 object_thawer *self;
2795 sv_to (sv, self);
2796 delete self;
2797
2798 void
2799 extract_tags (object_thawer *self)
2800 PPCODE:
2801 while (self->kw != KW_EOF)
2802 {
2803 PUTBACK;
2804 coroapi::cede_to_tick_every (5000);
2805 SPAGAIN;
2806
2807 if (self->kw == KW_tag)
2808 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
2809
2810 self->skip ();
2811 }
2812