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/cvs/deliantra/server/server/cfperl.xs
Revision: 1.270
Committed: Sat Mar 15 13:52:38 2008 UTC (16 years, 2 months ago) by root
Branch: MAIN
Changes since 1.269: +6 -4 lines
Log Message:
more const correctness and 5.10 gartituous breakage, sigh

File Contents

# Content
1 /*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
7 *
8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
22 */
23
24 #include "autoconf.h"
25
26 #define PLUGIN_NAME "perl"
27 #define PLUGIN_VERSION "cfperl 0.5"
28
29 #define CEDES_PER_TICK 5
30
31 #if HAVE_EXECINFO_H
32 # include <execinfo.h>
33 #endif
34
35 #include <cstdarg>
36
37 #include "global.h"
38 #include "loader.h"
39 #include "../random_maps/random_map.h"
40 #include <sproto.h>
41
42 #include <unistd.h>
43 #if _POSIX_MEMLOCK
44 # include <sys/mman.h>
45 #endif
46
47 #if HAVE_MALLOC_H
48 # include <malloc.h>
49 #endif
50
51 #include <EXTERN.h>
52 #include <perl.h>
53 #include <XSUB.h>
54
55 #include "CoroAPI.h"
56 #include "perlxsi.c"
57
58 extern sint64 *levels; // the experience table
59
60 typedef object_thawer &object_thawer_ref;
61 typedef object_freezer &object_freezer_ref;
62
63 typedef std::string std__string;
64
65 #if IVSIZE >= 8
66 typedef IV val64;
67 # define newSVval64 newSViv
68 # define SvVAL64 SvIV
69 #else
70 typedef double val64;
71 # define newSVval64 newSVnv
72 # define SvVAL64 SvNV
73 #endif
74
75 static PerlInterpreter *perl;
76
77 tstamp NOW, runtime;
78
79 global gbl_ev;
80 static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
81 static SV *sv_runtime, *sv_next_tick, *sv_now;
82
83 bitset<NUM_EVENT_TYPES> ev_want_event;
84 bitset<NUM_TYPES> ev_want_type;
85
86 static HV
87 *stash_cf,
88 *stash_cf_object_wrap,
89 *stash_cf_object_player_wrap,
90 *stash_cf_player_wrap,
91 *stash_cf_map_wrap,
92 *stash_cf_client_wrap,
93 *stash_cf_arch_wrap,
94 *stash_cf_party_wrap,
95 *stash_cf_region_wrap,
96 *stash_cf_living_wrap;
97
98 static inline SV *
99 newSVpv_utf8 (const char *s)
100 {
101 if (!s)
102 return newSV (0);
103
104 SV *sv = newSVpv (s, 0);
105 SvUTF8_on (sv);
106 return sv;
107 }
108
109 static inline SV *
110 newSVpvn_utf8 (const char *s, STRLEN l)
111 {
112 if (!s)
113 return newSV (0);
114
115 SV *sv = newSVpvn (s, l);
116 SvUTF8_on (sv);
117 return sv;
118 }
119
120 // helper cast function, returns super class * or 0
121 template<class super>
122 static super *
123 is_a (attachable *at)
124 {
125 //return dynamic_cast<super *>(at); // slower, safer
126 if (typeid (*at) == typeid (super))
127 return static_cast<super *>(at);
128 else
129 return 0;
130 }
131
132 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
133
134 unordered_vector<attachable *> attachable::mortals;
135
136 attachable::~attachable ()
137 {
138 assert (!self);
139 assert (!cb);
140 }
141
142 int
143 attachable::refcnt_cnt () const
144 {
145 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
146 }
147
148 void
149 attachable::sever_self ()
150 {
151 if (HV *self = this->self)
152 {
153 // keep a refcount because sv_unmagic might call attachable_free,
154 // which might clear self, causing sv_unmagic to crash on a now
155 // invalid object.
156 SvREFCNT_inc (self);
157 hv_clear (self);
158 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
159 SvREFCNT_dec (self);
160
161 // self *must* be null now because thats sv_unmagic's job.
162 assert (!this->self);
163 }
164 }
165
166 void
167 attachable::optimise ()
168 {
169 if (self
170 && SvREFCNT (self) == 1
171 && !HvTOTALKEYS (self))
172 sever_self ();
173 }
174
175 // check wether the object really is dead
176 void
177 attachable::do_check ()
178 {
179 if (refcnt_cnt () > 0)
180 return;
181
182 destroy ();
183 }
184
185 void
186 attachable::do_destroy ()
187 {
188 INVOKE_ATTACHABLE (DESTROY, this);
189
190 if (cb)
191 {
192 SvREFCNT_dec (cb);
193 cb = 0;
194 }
195
196 mortals.push_back (this);
197 }
198
199 void
200 attachable::destroy ()
201 {
202 if (destroyed ())
203 return;
204
205 flags |= F_DESTROYED;
206 do_destroy ();
207 sever_self ();
208 }
209
210 void
211 attachable::check_mortals ()
212 {
213 static int i = 0;
214
215 for (;;)
216 {
217 if (i >= mortals.size ())
218 {
219 i = 0;
220
221 if (mortals.size () >= 512)
222 {
223 static int last_mortalcount;
224 if (mortals.size () != last_mortalcount)
225 {
226 last_mortalcount = mortals.size ();
227 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
228
229 if (0)
230 {
231 for (int j = 0; j < mortals.size (); ++j)//D
232 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
233 fprintf (stderr, "\n");//D
234 }
235 }
236 }
237
238 break;
239 }
240
241 attachable *obj = mortals [i];
242
243 #if 0
244 if (obj->self)//D make this an assert later
245 {
246 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
247 obj->sever_self ();
248 }
249 #endif
250
251 if (obj->refcnt)
252 {
253 ++i; // further delay freeing
254
255 if (!(i & 0x3ff))
256 break;
257 }
258 else
259 {
260 mortals.erase (i);
261 obj->sever_self ();
262 delete obj;
263 }
264 }
265 }
266
267 void
268 attachable::set_key (const char *key, const char *value, bool is_utf8)
269 {
270 if (!self)
271 self = newHV ();
272
273 if (value)
274 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
275 else
276 hv_delete (self, key, strlen (key), G_DISCARD);
277 }
278
279 attachable &
280 attachable::operator =(const attachable &src)
281 {
282 //if (self || cb)
283 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
284
285 attach = src.attach;
286 return *this;
287 }
288
289 template<typename T>
290 static bool
291 find_backref (void *ptr, T *obj)
292 {
293 char *s = (char *)obj;
294 while (s < (char *)obj + sizeof (T))
295 {
296 if (ptr == *(void **)s)
297 return true;
298
299 s += sizeof (void *); // assume natural alignment
300 }
301
302 return false;
303 }
304
305 // for debugging, find "live" objects containing this ptr
306 void
307 find_backref (void *ptr)
308 {
309 for_all_objects (op)
310 if (find_backref (ptr, op))
311 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
312
313 for_all_players (pl)
314 if (find_backref (ptr, pl))
315 fprintf (stderr, "P %p\n", pl);
316
317 for_all_clients (ns)
318 if (find_backref (ptr, ns))
319 fprintf (stderr, "C %p\n", ns);
320
321 }
322
323 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
324
325 static SV *
326 newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
327 {
328 SV *sv;
329
330 if (!ptr)
331 return newSV (0);
332
333 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
334 return sv_bless (newRV_noinc ((SV *)hv), stash);
335 }
336
337 static int
338 attachable_free (pTHX_ SV *sv, MAGIC *mg)
339 {
340 attachable *at = (attachable *)mg->mg_ptr;
341
342 //TODO: check if transaction behaviour is really required here
343 if (SV *self = (SV *)at->self)
344 {
345 at->self = 0;
346 SvREFCNT_dec (self);
347 }
348
349 // next line makes sense, but most objects still have refcnt 0 by default
350 //at->refcnt_chk ();
351 return 0;
352 }
353
354 MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
355
356 static SV *
357 newSVattachable (attachable *obj, HV *stash)
358 {
359 if (!obj)
360 return newSV (0);
361
362 if (!obj->self)
363 obj->self = newHV ();
364
365 if (!SvOBJECT (obj->self))
366 {
367 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
368
369 // now bless the object _once_
370 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
371 return sv_bless (newRV_inc ((SV *)obj->self), stash);
372 }
373 else
374 {
375 SV *sv = newRV_inc ((SV *)obj->self);
376
377 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
378 SvAMAGIC_on (sv);
379
380 return sv;
381 }
382 }
383
384 static void
385 clearSVptr (SV *sv)
386 {
387 if (SvROK (sv))
388 sv = SvRV (sv);
389
390 hv_clear ((HV *)sv);
391 sv_unmagic (sv, PERL_MAGIC_ext);
392 }
393
394 static long
395 SvPTR (SV *sv, const char *klass)
396 {
397 if (!sv_derived_from (sv, klass))
398 croak ("object of type %s expected", klass);
399
400 MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext);
401
402 if (!mg)
403 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
404
405 return (long)mg->mg_ptr;
406 }
407
408 static long
409 SvPTR_ornull (SV *sv, const char *klass)
410 {
411 if (SvOK (sv))
412 return SvPTR (sv, klass);
413 else
414 return 0;
415 }
416
417 inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length ()); }
418 inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
419 inline SV *to_sv (bool v) { return newSViv (v); }
420 inline SV *to_sv ( signed char v) { return newSViv (v); }
421 inline SV *to_sv (unsigned char v) { return newSViv (v); }
422 inline SV *to_sv ( signed short v) { return newSViv (v); }
423 inline SV *to_sv (unsigned short v) { return newSVuv (v); }
424 inline SV *to_sv ( signed int v) { return newSViv (v); }
425 inline SV *to_sv (unsigned int v) { return newSVuv (v); }
426 inline SV *to_sv ( signed long v) { return newSViv (v); }
427 inline SV *to_sv (unsigned long v) { return newSVuv (v); }
428 inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
429 inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
430 inline SV *to_sv (float v) { return newSVnv (v); }
431 inline SV *to_sv (double v) { return newSVnv (v); }
432 inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
433 inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
434 inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
435 inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
436 inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
437 inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
438 inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
439 inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
440
441 inline SV *to_sv (object & v) { return to_sv (&v); }
442 inline SV *to_sv (living & v) { return to_sv (&v); }
443
444 inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
445 inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
446
447 inline SV *to_sv (UUID v)
448 {
449 char buf[128];
450 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
451 return newSVpv (buf, 0);
452 }
453
454 inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
455 inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
456 inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
457 inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
458 inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
459 inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
460 inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
461 inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
462 inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
463 inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
464 inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
465 inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
466 inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
467 inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
468 inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
469 inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
470 inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
471 inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
472 inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
473 inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
474 inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
475 inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
476 inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
477 inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
478 inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
479 inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
480
481 //inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
482 inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
483
484 template<class T>
485 inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
486
487 template<int N>
488 inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
489
490 inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
491 inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
492 inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
493 inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
494
495 inline void sv_to (SV *sv, std::string &v)
496 {
497 STRLEN len;
498 char *data = SvPVbyte (sv, len);
499 v.assign (data, len);
500 }
501
502 inline void sv_to (SV *sv, UUID &v)
503 {
504 unsigned int version;
505
506 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
507 croak ("unparsable uuid: %s", SvPV_nolen (sv));
508 }
509
510 inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
511
512 static SV *
513 newSVdt_va (va_list &ap, data_type type)
514 {
515 SV *sv;
516
517 switch (type)
518 {
519 case DT_INT:
520 sv = newSViv (va_arg (ap, int));
521 break;
522
523 case DT_INT64:
524 sv = newSVval64 ((val64)va_arg (ap, sint64));
525 break;
526
527 case DT_DOUBLE:
528 sv = newSVnv (va_arg (ap, double));
529 break;
530
531 case DT_STRING:
532 {
533 char *str = (char *)va_arg (ap, const char *);
534 sv = str ? newSVpv (str, 0) : newSV (0);
535 }
536 break;
537
538 case DT_DATA:
539 {
540 char *str = (char *)va_arg (ap, const void *);
541 int len = va_arg (ap, int);
542 sv = str ? newSVpv (str, len) : newSV (0);
543 }
544 break;
545
546 case DT_OBJECT:
547 sv = to_sv (va_arg (ap, object *));
548 break;
549
550 case DT_MAP:
551 // va_arg (object *) when void * is passed is an XSI extension
552 sv = to_sv (va_arg (ap, maptile *));
553 break;
554
555 case DT_CLIENT:
556 sv = to_sv (va_arg (ap, client *));
557 break;
558
559 case DT_PLAYER:
560 sv = to_sv (va_arg (ap, player *));
561 break;
562
563 case DT_ARCH:
564 sv = to_sv (va_arg (ap, archetype *));
565 break;
566
567 case DT_PARTY:
568 sv = to_sv (va_arg (ap, partylist *));
569 break;
570
571 case DT_REGION:
572 sv = to_sv (va_arg (ap, region *));
573 break;
574
575 default:
576 assert (("unhandled type in newSVdt_va", 0));
577 }
578
579 return sv;
580 }
581
582 static SV *
583 newSVdt (data_type type, ...)
584 {
585 va_list ap;
586
587 va_start (ap, type);
588 SV *sv = newSVdt_va (ap, type);
589 va_end (ap);
590
591 return sv;
592 }
593
594 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
595
596 SV *
597 registry (attachable *ext)
598 {
599 if (!ext->cb)
600 ext->cb = newAV ();
601
602 return newRV_inc ((SV *)ext->cb);
603 }
604
605 /////////////////////////////////////////////////////////////////////////////
606
607 void
608 cfperl_init ()
609 {
610 extern char **environ;
611
612 PERL_SYS_INIT3 (&settings.argc, &settings.argv, &environ);
613 perl = perl_alloc ();
614 perl_construct (perl);
615
616 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
617
618 const char *argv[] = {
619 settings.argv [0],
620 "-e"
621 "use EV; use Coro;" // required for bootstrap
622 "cf->bootstrap;" // required for datadir :*>
623 "unshift @INC, cf::datadir ();"
624 "require cf;"
625 };
626
627 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
628 || perl_run (perl))
629 {
630 printf ("unable to initialize perl-interpreter, aborting.\n");
631 exit (EXIT_FAILURE);
632 }
633
634 {
635 dSP;
636
637 PUSHMARK (SP);
638 PUTBACK;
639 call_pv ("cf::init", G_DISCARD | G_VOID);
640 }
641 }
642
643 void cfperl_main ()
644 {
645 dSP;
646
647 PUSHMARK (SP);
648 PUTBACK;
649 call_pv ("cf::main", G_DISCARD | G_VOID);
650 }
651
652 void
653 attachable::instantiate ()
654 {
655 if (attach)
656 {
657 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
658 attach = 0;
659 }
660 }
661
662 void
663 attachable::reattach ()
664 {
665 optimise ();
666 //TODO: check for _attachment's, very important for restarts
667 INVOKE_ATTACHABLE (REATTACH, this);
668 }
669
670 static event_klass klass_of[NUM_EVENT_TYPES] = {
671 # define def(type,name) KLASS_ ## type,
672 # include "eventinc.h"
673 # undef def
674 };
675
676 #define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
677
678 static void
679 gather_callbacks (AV *&callbacks, AV *registry, event_type event)
680 {
681 // event must be in array
682 if (event >= 0 && event <= AvFILLp (registry))
683 {
684 SV *cbs_ = AvARRAY (registry)[event];
685
686 // element must be list of callback entries
687 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
688 {
689 AV *cbs = (AV *)SvRV (cbs_);
690
691 // no callback entries, no callbacks to call
692 if (AvFILLp (cbs) >= 0)
693 {
694 if (!callbacks)
695 {
696 callbacks = newAV ();
697 av_extend (callbacks, 16);
698 }
699
700 // never use SvREFCNT_inc to copy values, but its ok here :)
701 for (int i = 0; i <= AvFILLp (cbs); ++i)
702 av_push (callbacks, SvREFCNT_inc (AvARRAY (cbs)[i]));
703 }
704 }
705 }
706 }
707
708 void
709 attachable::gather_callbacks (AV *&callbacks, event_type event) const
710 {
711 ::gather_callbacks (callbacks, cb_attachable, event);
712
713 if (cb)
714 ::gather_callbacks (callbacks, cb, event);
715 }
716
717 void
718 global::gather_callbacks (AV *&callbacks, event_type event) const
719 {
720 ::gather_callbacks (callbacks, cb_global, event);
721 }
722
723 void
724 object::gather_callbacks (AV *&callbacks, event_type event) const
725 {
726 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
727 {
728 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
729
730 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
731 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
732 }
733
734 if (type <= AvFILLp (cb_type))
735 {
736 SV *registry = AvARRAY (cb_type)[type];
737
738 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
739 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
740 }
741
742 attachable::gather_callbacks (callbacks, event);
743 ::gather_callbacks (callbacks, cb_object, event);
744 }
745
746 void
747 archetype::gather_callbacks (AV *&callbacks, event_type event) const
748 {
749 attachable::gather_callbacks (callbacks, event);
750 //TODO//::gather_callbacks (callbacks, cb_archetype, event);
751 }
752
753 void
754 client::gather_callbacks (AV *&callbacks, event_type event) const
755 {
756 attachable::gather_callbacks (callbacks, event);
757 ::gather_callbacks (callbacks, cb_client, event);
758 }
759
760 void
761 player::gather_callbacks (AV *&callbacks, event_type event) const
762 {
763 attachable::gather_callbacks (callbacks, event);
764 ::gather_callbacks (callbacks, cb_player, event);
765 }
766
767 void
768 maptile::gather_callbacks (AV *&callbacks, event_type event) const
769 {
770 attachable::gather_callbacks (callbacks, event);
771 ::gather_callbacks (callbacks, cb_map, event);
772 }
773
774 void
775 _recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
776 {
777 for (int event = 0; event <= AvFILLp (registry); ++event)
778 {
779 SV *cbs_ = AvARRAY (registry)[event];
780
781 // element must be list of callback entries
782 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
783 {
784 AV *cbs = (AV *)SvRV (cbs_);
785
786 // no callback entries, no callbacks to call
787 if (AvFILLp (cbs) >= 0)
788 set.set (event);
789 }
790 }
791 }
792
793 // very slow and inefficient way to recalculate the global want bitsets
794 void
795 _recalc_want ()
796 {
797 ev_want_event.reset ();
798
799 _recalc_want (ev_want_event, cb_global);
800 _recalc_want (ev_want_event, cb_attachable);
801 _recalc_want (ev_want_event, cb_object);
802 _recalc_want (ev_want_event, cb_client);
803 _recalc_want (ev_want_event, cb_player);
804 _recalc_want (ev_want_event, cb_map);
805
806 ev_want_type.reset ();
807
808 for (int type = 0; type <= AvFILLp (cb_type); ++type)
809 {
810 SV *cbs_ = AvARRAY (cb_type)[type];
811
812 // element must be list of callback entries
813 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
814 {
815 AV *cbs = (AV *)SvRV (cbs_);
816
817 // no callback entries, no callbacks to call
818 if (AvFILLp (cbs) >= 0)
819 ev_want_type.set (type % NUM_TYPES);
820 }
821 }
822 }
823
824 bool
825 attachable::invoke (event_type event, ...)
826 {
827 data_type dt;
828
829 // callback call ordering should be:
830 // 1. per-object callback
831 // 2. per-class object
832 // 3. per-type callback
833 // 4. global callbacks
834
835 AV *callbacks = 0;
836 gather_callbacks (callbacks, event);
837
838 // short-circuit processing if no callbacks found/defined
839 if (!callbacks)
840 return 0;
841
842 va_list ap;
843 va_start (ap, event);
844
845 CALL_BEGIN (3);
846 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
847 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
848
849 //TODO: unhack
850 if (object *op = is_a<object>(this)) CALL_ARG_SV (newSVdt (DT_OBJECT, op));
851 else if (player *pl = is_a<player>(this)) CALL_ARG_SV (newSVdt (DT_PLAYER, pl));
852 else if (client *ns = is_a<client>(this)) CALL_ARG_SV (newSVdt (DT_CLIENT, ns));
853 else if (maptile *m = is_a<maptile>(this)) CALL_ARG_SV (newSVdt (DT_MAP, m));
854 else if (global *gl = is_a<global>(this)) /*nop*/;
855 else
856 abort (); //TODO
857
858 for (;;)
859 {
860 dt = (data_type) va_arg (ap, int);
861
862 if (dt == DT_END)
863 break;
864 else if (dt == DT_AV)
865 {
866 AV *av = va_arg (ap, AV *);
867
868 for (int i = 0; i <= av_len (av); ++i)
869 XPUSHs (*av_fetch (av, i, 1));
870 }
871 else
872 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
873 }
874
875 va_end (ap);
876
877 CALL_CALL ("cf::do_invoke", G_SCALAR);
878 count = count > 0 ? POPi : 0;
879
880 CALL_END;
881
882 return count;
883 }
884
885 SV *
886 cfperl_result (int idx)
887 {
888 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
889 if (!av)
890 return &PL_sv_undef;
891
892 SV **sv = av_fetch (av, idx, 0);
893 if (!sv)
894 return &PL_sv_undef;
895
896 return *sv;
897 }
898
899 int
900 cfperl_result_INT (int idx)
901 {
902 return SvIV (cfperl_result (idx));
903 }
904
905 double
906 cfperl_result_DOUBLE (int idx)
907 {
908 return SvNV (cfperl_result (idx));
909 }
910
911 /////////////////////////////////////////////////////////////////////////////
912 // various c++ => perl glue functions
913
914 void
915 cfperl_emergency_save ()
916 {
917 CALL_BEGIN (0);
918 CALL_CALL ("cf::emergency_save", G_VOID);
919 CALL_END;
920 }
921
922 void
923 cfperl_cleanup (int make_core)
924 {
925 CALL_BEGIN (1);
926 CALL_ARG (make_core);
927 CALL_CALL ("cf::post_cleanup", G_VOID);
928 CALL_END;
929 }
930
931 void
932 cfperl_make_book (object *book, int level)
933 {
934 CALL_BEGIN (2);
935 CALL_ARG (book);
936 CALL_ARG (level);
937 CALL_CALL ("ext::books::make_book", G_VOID);
938 CALL_END;
939 }
940
941 void
942 cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
943 {
944 CALL_BEGIN (4);
945 CALL_ARG (ns);
946 CALL_ARG (type);
947 CALL_ARG_SV (newSVpv_utf8 (msg));
948 CALL_ARG (color);
949 CALL_CALL ("cf::client::send_msg", G_VOID);
950 CALL_END;
951 }
952
953 int
954 cfperl_can_merge (object *ob1, object *ob2)
955 {
956 int can;
957
958 CALL_BEGIN (2);
959 CALL_ARG (ob1);
960 CALL_ARG (ob2);
961 CALL_CALL ("cf::_can_merge", G_SCALAR);
962 can = count && SvTRUE (TOPs);
963 CALL_END;
964
965 return can;
966 }
967
968 player *
969 player::find (const char *name)
970 {
971 CALL_BEGIN (1);
972 CALL_ARG (name);
973 CALL_CALL ("cf::player::find", G_SCALAR);
974
975 player *retval;
976
977 if (count)
978 sv_to (POPs, retval);
979 else
980 retval = 0;
981
982 CALL_END;
983
984 return retval;
985 }
986
987 maptile *
988 maptile::find_sync (const char *path, maptile *origin)
989 {
990 CALL_BEGIN (2);
991 CALL_ARG (path);
992 CALL_ARG (origin);
993 CALL_CALL ("cf::map::find_sync", G_SCALAR);
994
995 maptile *retval;
996
997 if (count)
998 sv_to (POPs, retval);
999 else
1000 retval = 0;
1001
1002 CALL_END;
1003
1004 return retval;
1005 }
1006
1007 maptile *
1008 maptile::find_async (const char *path, maptile *origin, bool load)
1009 {
1010 CALL_BEGIN (3);
1011 CALL_ARG (path);
1012 CALL_ARG (origin);
1013 CALL_ARG (load);
1014 CALL_CALL ("cf::map::find_async", G_SCALAR);
1015
1016 maptile *retval;
1017
1018 if (count)
1019 sv_to (POPs, retval);
1020 else
1021 retval = 0;
1022
1023 CALL_END;
1024
1025 return retval;
1026 }
1027
1028 void
1029 maptile::do_load_sync ()
1030 {
1031 CALL_BEGIN (1);
1032 CALL_ARG (this);
1033 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
1034 CALL_END;
1035 }
1036
1037 void
1038 maptile::change_all_map_light (int change)
1039 {
1040 CALL_BEGIN (1);
1041 CALL_ARG (change);
1042 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
1043 CALL_END;
1044 }
1045
1046 void
1047 object::enter_exit (object *exit)
1048 {
1049 if (type != PLAYER)
1050 return;
1051
1052 CALL_BEGIN (2);
1053 CALL_ARG (this);
1054 CALL_ARG (exit);
1055 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
1056 CALL_END;
1057 }
1058
1059 const char *
1060 object::ref () const
1061 {
1062 if (type == PLAYER)
1063 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1064 else
1065 return 0;
1066 }
1067
1068 object *
1069 object::deref (const char *ref)
1070 {
1071 object *retval = 0;
1072
1073 if (ref)
1074 {
1075 CALL_BEGIN (1);
1076 CALL_ARG (ref);
1077 CALL_CALL ("cf::object::deref", G_SCALAR);
1078
1079 if (count)
1080 sv_to (POPs, retval);
1081
1082 CALL_END;
1083 }
1084
1085 return retval;
1086 }
1087
1088 void
1089 log_backtrace (const char *msg)
1090 {
1091 #if HAVE_BACKTRACE
1092 void *addr [20];
1093 int size = backtrace (addr, 20);
1094
1095 CALL_BEGIN (size);
1096 CALL_ARG (msg);
1097 for (int i = 0; i < size; ++i)
1098 CALL_ARG ((IV)addr [i]);
1099 CALL_CALL ("cf::_log_backtrace", G_VOID);
1100 CALL_END;
1101 #endif
1102 }
1103
1104 /////////////////////////////////////////////////////////////////////////////
1105
1106 struct EVAPI *evapi::GEVAPI;
1107 struct CoroAPI *coroapi::GCoroAPI;
1108
1109 int coroapi::cede_counter;
1110 tstamp coroapi::next_cede;
1111
1112 void coroapi::do_cede_to_tick ()
1113 {
1114 cede_counter = 0;
1115
1116 cede ();
1117
1118 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
1119 if (next_cede > SvNVx (sv_next_tick) - 0.02)
1120 next_cede = SvNVx (sv_next_tick);
1121 }
1122
1123 void coroapi::do_cede_every ()
1124 {
1125 cede_counter = 0;
1126
1127 if (coroapi::nready ())
1128 coroapi::cede ();
1129 }
1130
1131 void coroapi::do_cede_to_tick_every ()
1132 {
1133 cede_counter = 0;
1134
1135 cede_to_tick ();
1136 }
1137
1138 void
1139 coroapi::wait_for_tick ()
1140 {
1141 CALL_BEGIN (0);
1142 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1143 CALL_END;
1144 }
1145
1146 void
1147 coroapi::wait_for_tick_begin ()
1148 {
1149 CALL_BEGIN (0);
1150 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1151 CALL_END;
1152 }
1153
1154 void
1155 iow::poll (int events)
1156 {
1157 if (events != this->events)
1158 {
1159 int active = ev_is_active ((ev_io *)this);
1160 if (active) stop ();
1161 ev_io_set ((ev_io *)this, fd, events);
1162 if (active) start ();
1163 }
1164 }
1165
1166 void
1167 _connect_to_perl ()
1168 {
1169 stash_cf = gv_stashpv ("cf" , 1);
1170
1171 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1172 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1173 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
1174 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1175 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1176 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1177 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1178 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1179 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1180
1181 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
1182 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1183 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); SvUPGRADE (sv_next_tick, SVt_NV);
1184
1185 cb_global = get_av ("cf::CB_GLOBAL", 1);
1186 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1187 cb_object = get_av ("cf::CB_OBJECT", 1);
1188 cb_player = get_av ("cf::CB_PLAYER", 1);
1189 cb_client = get_av ("cf::CB_CLIENT", 1);
1190 cb_type = get_av ("cf::CB_TYPE" , 1);
1191 cb_map = get_av ("cf::CB_MAP" , 1);
1192 }
1193
1194 MODULE = cf PACKAGE = cf PREFIX = cf_
1195
1196 BOOT:
1197 {
1198 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1199 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1200
1201 _connect_to_perl ();
1202
1203 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1204
1205 //{
1206 // require_pv ("Time::HiRes");
1207 //
1208 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1209 // if (!svp) croak ("Time::HiRes is required");
1210 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1211 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1212 //}
1213
1214 static const struct {
1215 const char *name;
1216 IV iv;
1217 } *civ, const_iv[] = {
1218 # define const_iv(name) { # name, (IV)name },
1219 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1220 const_iv (logBacktrace)
1221
1222 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1223
1224 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1225
1226 const_iv (MAX_TIME)
1227 const_iv (MAXSOCKBUF)
1228
1229 const_iv (NUM_BODY_LOCATIONS)
1230 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1231 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1232 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1233 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1234 const_iv (body_wrist) const_iv (body_waist)
1235
1236 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1237 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1238 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1239 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1240 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1241 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1242 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1243 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1244 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1245 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1246 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1247 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1248 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1249 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1250 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1251 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1252 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1253 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1254 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1255 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1256 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1257 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1258 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1259 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1260 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1261 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1262 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1263 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1264
1265 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1266
1267 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1268 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1269
1270 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1271 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1272 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1273 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1274 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1275 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1276 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1277
1278 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1279 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1280 const_iv (WEAP_BLUD)
1281
1282 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1283 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1284 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1285 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1286 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1287 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1288 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1289 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1290 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1291 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1292 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1293 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1294 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1295 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1296 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1297 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1298 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1299 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1300 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1301 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1302 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1303 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1304 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1305 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1306 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1307 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1308
1309 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1310 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1311 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1312 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1313 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1314 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR)
1315
1316 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1317 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1318
1319 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1320
1321 const_iv (SP_RAISE_DEAD)
1322 const_iv (SP_RUNE)
1323 const_iv (SP_MAKE_MARK)
1324 const_iv (SP_BOLT)
1325 const_iv (SP_BULLET)
1326 const_iv (SP_EXPLOSION)
1327 const_iv (SP_CONE)
1328 const_iv (SP_BOMB)
1329 const_iv (SP_WONDER)
1330 const_iv (SP_SMITE)
1331 const_iv (SP_MAGIC_MISSILE)
1332 const_iv (SP_SUMMON_GOLEM)
1333 const_iv (SP_DIMENSION_DOOR)
1334 const_iv (SP_MAGIC_MAPPING)
1335 const_iv (SP_MAGIC_WALL)
1336 const_iv (SP_DESTRUCTION)
1337 const_iv (SP_PERCEIVE_SELF)
1338 const_iv (SP_WORD_OF_RECALL)
1339 const_iv (SP_INVISIBLE)
1340 const_iv (SP_PROBE)
1341 const_iv (SP_HEALING)
1342 const_iv (SP_CREATE_FOOD)
1343 const_iv (SP_EARTH_TO_DUST)
1344 const_iv (SP_CHANGE_ABILITY)
1345 const_iv (SP_BLESS)
1346 const_iv (SP_CURSE)
1347 const_iv (SP_SUMMON_MONSTER)
1348 const_iv (SP_CHARGING)
1349 const_iv (SP_POLYMORPH)
1350 const_iv (SP_ALCHEMY)
1351 const_iv (SP_REMOVE_CURSE)
1352 const_iv (SP_IDENTIFY)
1353 const_iv (SP_DETECTION)
1354 const_iv (SP_MOOD_CHANGE)
1355 const_iv (SP_MOVING_BALL)
1356 const_iv (SP_SWARM)
1357 const_iv (SP_CHANGE_MANA)
1358 const_iv (SP_DISPEL_RUNE)
1359 const_iv (SP_CREATE_MISSILE)
1360 const_iv (SP_CONSECRATE)
1361 const_iv (SP_ANIMATE_WEAPON)
1362 const_iv (SP_LIGHT)
1363 const_iv (SP_CHANGE_MAP_LIGHT)
1364 const_iv (SP_FAERY_FIRE)
1365 const_iv (SP_CAUSE_DISEASE)
1366 const_iv (SP_AURA)
1367 const_iv (SP_TOWN_PORTAL)
1368 const_iv (SP_PARTY_SPELL)
1369
1370 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1371 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1372 const_iv (F_LOCKED)
1373
1374 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1375
1376 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1377 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1378
1379 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1380
1381 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1382 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1383
1384 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1385 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1386
1387 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1388
1389 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1390 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1391 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1392 const_iv (M_ICE) const_iv (M_SPECIAL)
1393
1394 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1395 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1396
1397 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1398 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1399 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1400 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1401 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1402 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1403 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1404 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1405 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1406 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1407 const_iv (SK_POISON_NAIL)
1408
1409 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1410 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1411 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1412 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1413 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1414 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1415
1416 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1417
1418 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1419 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1420 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1421 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1422 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1423 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1424 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1425
1426 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1427
1428 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1429 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1430
1431 const_iv (VERSION_CS) const_iv (VERSION_SC)
1432
1433 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1434
1435 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1436
1437 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1438
1439 // random map generator
1440 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1441 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1442
1443 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1444 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1445 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1446
1447 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1448 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1449
1450 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1451 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1452 const_iv (GT_MINIMAL)
1453
1454 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1455 const_iv (FT_RSRC) const_iv (FT_NUM)
1456 };
1457
1458 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1459 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1460
1461 static const struct {
1462 const char *name;
1463 int skip;
1464 IV klass;
1465 IV iv;
1466 } *eiv, event_iv[] = {
1467 # define def(klass,name) { "EVENT_" # klass "_" # name, sizeof ("EVENT_" # klass), (IV)KLASS_ ## klass, (IV)EVENT_ ## klass ## _ ## name },
1468 # include "eventinc.h"
1469 # undef def
1470 };
1471
1472 AV *av = get_av ("cf::EVENT", 1);
1473
1474 for (eiv = event_iv + sizeof (event_iv) / sizeof (event_iv [0]); eiv-- > event_iv; )
1475 {
1476 AV *event = newAV ();
1477 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1478 av_push (event, newSViv (eiv->klass));
1479 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1480 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1481 }
1482 }
1483
1484 void _connect_to_perl ()
1485
1486 void _recalc_want ()
1487
1488 void _global_reattach ()
1489 CODE:
1490 {
1491 // reattach to all attachable objects in the game.
1492 for_all_clients (ns)
1493 ns->reattach ();
1494
1495 for_all_objects (op)
1496 op->reattach ();
1497 }
1498
1499 # support function for map-world.ext
1500 void _quantise (SV *data_sv, SV *plt_sv)
1501 CODE:
1502 {
1503 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1504 croak ("_quantise called with invalid agruments");
1505
1506 plt_sv = SvRV (plt_sv);
1507 SV **plt = AvARRAY (plt_sv);
1508 int plt_count = AvFILL (plt_sv) + 1;
1509
1510 STRLEN len;
1511 char *data = SvPVbyte (data_sv, len);
1512 char *dst = data;
1513
1514 while (len >= 3)
1515 {
1516 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1517 {
1518 char *val = SvPVX (*val_sv);
1519
1520 if (val [0] == data [0]
1521 && val [1] == data [1]
1522 && val [2] == data [2])
1523 {
1524 *dst++ = val [3];
1525 goto next;
1526 }
1527 }
1528
1529 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1530 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1531 dst - SvPVX (data_sv), len);
1532
1533 next:
1534 data += 3;
1535 len -= 3;
1536 }
1537
1538 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1539 }
1540
1541 void _post_tick ()
1542 CODE:
1543 coroapi::next_cede = SvNVx (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1544
1545 NV till_cede ()
1546 CODE:
1547 RETVAL = coroapi::next_cede - now ();
1548 OUTPUT:
1549 RETVAL
1550
1551 NV till_tick ()
1552 CODE:
1553 RETVAL = SvNVx (sv_next_tick) - now ();
1554 OUTPUT:
1555 RETVAL
1556
1557 NV floor (NV x)
1558
1559 NV ceil (NV x)
1560
1561 NV rndm (...)
1562 CODE:
1563 switch (items)
1564 {
1565 case 0: RETVAL = rndm (); break;
1566 case 1: RETVAL = rndm (SvUV (ST (0))); break;
1567 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break;
1568 default: croak ("cf::rndm requires none, one or two parameters."); break;
1569 }
1570 OUTPUT:
1571 RETVAL
1572
1573 NV clamp (NV value, NV min_value, NV max_value)
1574 CODE:
1575 RETVAL = clamp (value, min_value, max_value);
1576 OUTPUT:
1577 RETVAL
1578
1579 NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1580 CODE:
1581 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1582 OUTPUT:
1583 RETVAL
1584
1585 void weaken (...)
1586 PROTOTYPE: @
1587 CODE:
1588 while (items > 0)
1589 sv_rvweaken (ST (--items));
1590
1591 void cede_to_tick ()
1592 CODE:
1593 coroapi::cede_to_tick ();
1594
1595 void server_tick ()
1596 CODE:
1597 NOW = SvNVx (sv_now);
1598 runtime = SvNVx (sv_runtime);
1599 server_tick ();
1600
1601 void
1602 log_backtrace (utf8_string msg)
1603
1604 void
1605 LOG (int flags, utf8_string msg)
1606 PROTOTYPE: $$
1607 C_ARGS: flags, "%s", msg
1608
1609 octet_string path_combine (octet_string base, octet_string path)
1610 PROTOTYPE: $$
1611
1612 octet_string path_combine_and_normalize (octet_string base, octet_string path)
1613 PROTOTYPE: $$
1614
1615 void
1616 mallinfo ()
1617 PPCODE:
1618 {
1619 #if __GLIBC__
1620 struct mallinfo mai = mallinfo ();
1621 EXTEND (SP, 10*2);
1622 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1623 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1624 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1625 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1626 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1627 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1628 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1629 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1630 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1631 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1632 #endif
1633 EXTEND (SP, 2*2);
1634 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1635 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1636 }
1637
1638 void
1639 sub_generation_inc ()
1640 CODE:
1641 PL_sub_generation++;
1642
1643 const_octet_string
1644 mapdir ()
1645 PROTOTYPE:
1646 ALIAS:
1647 mapdir = 0
1648 uniquedir = 1
1649 tmpdir = 2
1650 confdir = 3
1651 localdir = 4
1652 playerdir = 5
1653 datadir = 6
1654 CODE:
1655 switch (ix)
1656 {
1657 case 0: RETVAL = settings.mapdir ; break;
1658 case 1: RETVAL = settings.uniquedir; break;
1659 case 2: RETVAL = settings.tmpdir ; break;
1660 case 3: RETVAL = settings.confdir ; break;
1661 case 4: RETVAL = settings.localdir ; break;
1662 case 5: RETVAL = settings.playerdir; break;
1663 case 6: RETVAL = settings.datadir ; break;
1664 }
1665 OUTPUT: RETVAL
1666
1667 void abort ()
1668
1669 void reset_signals ()
1670
1671 void fork_abort (const_octet_string cause = "cf::fork_abort")
1672
1673 void cleanup (const_octet_string cause, bool make_core = false)
1674
1675 void emergency_save ()
1676
1677 void _exit (int status = EXIT_SUCCESS)
1678
1679 #if _POSIX_MEMLOCK
1680
1681 int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1682
1683 int munlockall ()
1684
1685 #endif
1686
1687 int find_animation (utf8_string text)
1688 PROTOTYPE: $
1689
1690 int random_roll (int min, int max, object *op, int goodbad);
1691
1692 const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1693
1694 int
1695 exp_to_level (val64 exp)
1696 CODE:
1697 {
1698 int i = 0;
1699
1700 RETVAL = settings.max_level;
1701
1702 for (i = 1; i <= settings.max_level; i++)
1703 {
1704 if (levels[i] > exp)
1705 {
1706 RETVAL = i - 1;
1707 break;
1708 }
1709 }
1710 }
1711 OUTPUT: RETVAL
1712
1713 val64
1714 level_to_min_exp (int level)
1715 CODE:
1716 if (level > settings.max_level)
1717 RETVAL = levels[settings.max_level];
1718 else if (level < 1)
1719 RETVAL = 0;
1720 else
1721 RETVAL = levels[level];
1722 OUTPUT: RETVAL
1723
1724 SV *
1725 resistance_to_string (int atnr)
1726 CODE:
1727 if (atnr >= 0 && atnr < NROFATTACKS)
1728 RETVAL = newSVpv (resist_plus[atnr], 0);
1729 else
1730 XSRETURN_UNDEF;
1731 OUTPUT: RETVAL
1732
1733 bool
1734 load_resource_file (octet_string filename)
1735
1736 MODULE = cf PACKAGE = cf::attachable
1737
1738 int
1739 valid (SV *obj)
1740 CODE:
1741 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1742 OUTPUT:
1743 RETVAL
1744
1745 void
1746 debug_trace (attachable *obj, bool on = true)
1747 CODE:
1748 obj->flags &= ~attachable::F_DEBUG_TRACE;
1749 if (on)
1750 obj->flags |= attachable::F_DEBUG_TRACE;
1751
1752 int mortals_size ()
1753 CODE:
1754 RETVAL = attachable::mortals.size ();
1755 OUTPUT: RETVAL
1756
1757 #object *mortals (U32 index)
1758 # CODE:
1759 # RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1760 # OUTPUT: RETVAL
1761
1762 INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1763
1764 MODULE = cf PACKAGE = cf::global
1765
1766 int invoke (SV *klass, int event, ...)
1767 CODE:
1768 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1769 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1770 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1771 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1772 OUTPUT: RETVAL
1773
1774 MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1775
1776 INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1777
1778 int invoke (object *op, int event, ...)
1779 CODE:
1780 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1781 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1782 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1783 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1784 OUTPUT: RETVAL
1785
1786 SV *registry (object *op)
1787
1788 int objects_size ()
1789 CODE:
1790 RETVAL = objects.size ();
1791 OUTPUT: RETVAL
1792
1793 object *objects (U32 index)
1794 CODE:
1795 RETVAL = index < objects.size () ? objects [index] : 0;
1796 OUTPUT: RETVAL
1797
1798 int actives_size ()
1799 CODE:
1800 RETVAL = actives.size ();
1801 OUTPUT: RETVAL
1802
1803 object *actives (U32 index)
1804 CODE:
1805 RETVAL = index < actives.size () ? actives [index] : 0;
1806 OUTPUT: RETVAL
1807
1808 const char *slot_use_name (U32 slot)
1809 ALIAS:
1810 slot_nonuse_name = 1
1811 CODE:
1812 {
1813 if (slot >= NUM_BODY_LOCATIONS)
1814 croak ("body slot index out of range");
1815
1816 switch (ix)
1817 {
1818 case 0: RETVAL = body_locations[slot].use_name; break;
1819 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1820 }
1821 }
1822 OUTPUT:
1823 RETVAL
1824
1825 # missing properties
1826
1827 object *head (object *op)
1828 PROTOTYPE: $
1829 CODE:
1830 RETVAL = op->head_ ();
1831 OUTPUT: RETVAL
1832
1833 void
1834 inv (object *obj)
1835 PROTOTYPE: $
1836 PPCODE:
1837 {
1838 for (object *o = obj->inv; o; o = o->below)
1839 XPUSHs (sv_2mortal (to_sv (o)));
1840 }
1841
1842 void
1843 set_animation (object *op, int idx)
1844 CODE:
1845 SET_ANIMATION (op, idx);
1846
1847 int
1848 num_animations (object *op)
1849 CODE:
1850 RETVAL = NUM_ANIMATIONS (op);
1851 OUTPUT: RETVAL
1852
1853 int slot_info (object *op, UV slot, int value = 0)
1854 ALIAS:
1855 slot_used = 1
1856 CODE:
1857 {
1858 if (slot >= NUM_BODY_LOCATIONS)
1859 croak ("body slot index out of range");
1860
1861 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1862
1863 if (items > 2)
1864 if (ix)
1865 op->slot[slot].used = value;
1866 else
1867 op->slot[slot].info = value;
1868 }
1869 OUTPUT:
1870 RETVAL
1871
1872 object *find_best_object_match (object *op, utf8_string match)
1873
1874 object *find_marked_object (object *op)
1875
1876 int need_identify (object *obj);
1877
1878 int apply_shop_mat (object *shop_mat, object *op);
1879
1880 int move (object *op, int dir, object *originator = op)
1881 CODE:
1882 RETVAL = move_ob (op, dir, originator);
1883 OUTPUT:
1884 RETVAL
1885
1886 void apply (object *applier, object *applied, int flags = 0)
1887 CODE:
1888 manual_apply (applied, applier, flags);
1889
1890 void apply_below (object *op)
1891 CODE:
1892 player_apply_below (op);
1893
1894 int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1895
1896 #//TODO
1897 object *clone_ (object *op, int recursive = 0)
1898 CODE:
1899 if (recursive)
1900 RETVAL = object_create_clone (op);
1901 else
1902 {
1903 RETVAL = object::create ();
1904 op->copy_to (RETVAL);
1905 }
1906 OUTPUT: RETVAL
1907
1908 int pay_item (object *op, object *buyer)
1909 CODE:
1910 RETVAL = pay_for_item (op, buyer);
1911 OUTPUT: RETVAL
1912
1913 int pay_amount (object *op, uint64 amount)
1914 CODE:
1915 RETVAL = pay_for_amount (amount, op);
1916 OUTPUT: RETVAL
1917
1918 void pay_player (object *op, uint64 amount)
1919
1920 val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1921
1922 int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1923
1924 void learn_spell (object *op, object *sp, int special_prayer = 0)
1925 CODE:
1926 do_learn_spell (op, sp, special_prayer);
1927
1928 void forget_spell (object *op, object *sp)
1929 CODE:
1930 do_forget_spell (op, query_name (sp));
1931
1932 object *check_for_spell (object *op, utf8_string spellname)
1933 CODE:
1934 RETVAL = check_spell_known (op, spellname);
1935 OUTPUT: RETVAL
1936
1937 int query_money (object *op)
1938 ALIAS: money = 0
1939
1940 val64 query_cost (object *op, object *who, int flags)
1941 ALIAS: cost = 0
1942
1943 void spring_trap (object *op, object *victim)
1944
1945 int check_trigger (object *op, object *cause)
1946
1947 void drop (object *who, object *op)
1948
1949 void pick_up (object *who, object *op)
1950
1951 void update_object (object *op, int action)
1952
1953 void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1954
1955 void player_lvl_adj (object *who, object *skill = 0)
1956
1957 int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1958
1959 int calc_skill_exp (object *who, object *op, object *skill);
1960
1961 void push_button (object *op);
1962
1963 void use_trigger (object *op);
1964
1965 void add_button_link (object *button, maptile *map, int connected);
1966
1967 void remove_button_link (object *op);
1968
1969 void handle_apply_yield (object *op);
1970
1971
1972 MODULE = cf PACKAGE = cf::object PREFIX = cf_
1973
1974 # no clean way to get an object from an archetype - stupid idiotic
1975 # dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1976
1977 object *new (utf8_string archetype = 0)
1978 PROTOTYPE: ;$
1979 CODE:
1980 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1981 OUTPUT:
1982 RETVAL
1983
1984 object *find_object (U32 tag)
1985
1986 # TODO: nuke
1987 object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1988 PROTOTYPE: $$$$$$
1989 CODE:
1990 {
1991 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
1992 }
1993
1994 const_utf8_string get_ob_key_value (object *op, utf8_string key)
1995
1996 bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1997
1998 object *get_nearest_player (object *ob)
1999 ALIAS: nearest_player = 0
2000 PREINIT:
2001 extern object *get_nearest_player (object *);
2002
2003 void rangevector (object *ob, object *other, int flags = 0)
2004 PROTOTYPE: $$;$
2005 PPCODE:
2006 {
2007 rv_vector rv;
2008 get_rangevector (ob, other, &rv, flags);
2009 EXTEND (SP, 5);
2010 PUSHs (newSVuv (rv.distance));
2011 PUSHs (newSViv (rv.distance_x));
2012 PUSHs (newSViv (rv.distance_y));
2013 PUSHs (newSViv (rv.direction));
2014 PUSHs (to_sv (rv.part));
2015 }
2016
2017 bool on_same_map_as (object *ob, object *other)
2018 CODE:
2019 RETVAL = on_same_map (ob, other);
2020 OUTPUT: RETVAL
2021
2022 const_utf8_string
2023 base_name (object *op, int plural = op->nrof > 1)
2024 CODE:
2025 RETVAL = query_base_name (op, plural);
2026 OUTPUT: RETVAL
2027
2028 object *decrease_ob_nr (object *op, unsigned long i)
2029
2030 # return the tail of an object, excluding itself
2031 void
2032 tail (object *op)
2033 PPCODE:
2034 while ((op = op->more))
2035 XPUSHs (sv_2mortal (to_sv (op)));
2036
2037 MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
2038
2039 player *player (object *op)
2040 CODE:
2041 RETVAL = op->contr;
2042 OUTPUT: RETVAL
2043
2044 bool move_player (object *op, int dir)
2045
2046 void check_score (object *op)
2047
2048 void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2049 CODE:
2050 new_draw_info (flags, 0, op, txt);
2051
2052 void kill_player (object *op)
2053
2054 void esrv_send_item (object *pl, object *item)
2055
2056 void esrv_update_item (object *pl, int what, object *item)
2057 C_ARGS: what, pl, item
2058
2059 void esrv_del_item (object *pl, int tag)
2060 C_ARGS: pl->contr, tag
2061
2062 int command_summon (object *op, utf8_string params)
2063
2064 int command_arrest (object *op, utf8_string params)
2065
2066
2067 MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2068
2069 INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2070
2071 int invoke (player *pl, int event, ...)
2072 CODE:
2073 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2074 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2075 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2076 RETVAL = pl->invoke ((event_type)event, ARG_AV (av), DT_END);
2077 OUTPUT: RETVAL
2078
2079 SV *registry (player *pl)
2080
2081 void
2082 save_stats (player *pl)
2083 CODE:
2084 pl->ob->stats.hp = pl->ob->stats.maxhp;
2085 pl->ob->stats.sp = pl->ob->stats.maxsp;
2086 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2087 pl->orig_stats = pl->ob->stats;
2088
2089 void clear_los (player *pl)
2090
2091 bool
2092 cell_visible (player *pl, int dx, int dy)
2093 CODE:
2094 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2095 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
2096 OUTPUT:
2097 RETVAL
2098
2099 void
2100 send (player *pl, SV *packet)
2101 CODE:
2102 {
2103 STRLEN len;
2104 char *buf = SvPVbyte (packet, len);
2105
2106 if (len > MAXSOCKBUF)
2107 pl->failmsg ("[packet too long for client]");
2108 else if (pl->ns)
2109 pl->ns->send_packet (buf, len);
2110 }
2111
2112 int
2113 listening (player *pl, int new_value = -1)
2114 CODE:
2115 RETVAL = pl->listening;
2116 if (new_value >= 0)
2117 pl->listening = new_value;
2118 OUTPUT:
2119 RETVAL
2120
2121 void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2122 PROTOTYPE: $;$$$
2123 PPCODE:
2124 if (GIMME_V != G_VOID)
2125 {
2126 EXTEND (SP, 3);
2127 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
2128 PUSHs (sv_2mortal (newSViv (pl->bed_x)));
2129 PUSHs (sv_2mortal (newSViv (pl->bed_y)));
2130 }
2131 if (map_path) sv_to (map_path, pl->savebed_map);
2132 if (x) sv_to (x, pl->bed_x);
2133 if (y) sv_to (y, pl->bed_y);
2134
2135 void
2136 list ()
2137 PPCODE:
2138 for_all_players (pl)
2139 XPUSHs (sv_2mortal (to_sv (pl)));
2140
2141
2142 MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2143
2144 int invoke (maptile *map, int event, ...)
2145 CODE:
2146 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2147 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2148 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2149 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2150 OUTPUT: RETVAL
2151
2152 SV *registry (maptile *map)
2153
2154 void
2155 find_tagged_objects (maptile *map, utf8_string tag = 0)
2156 PPCODE:
2157 {
2158 if (!map->spaces)
2159 XSRETURN_EMPTY;
2160
2161 if (tag)
2162 {
2163 shstr_cmp tag_ (tag);
2164
2165 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2166 for (object *op = ms->bot; op; op = op->above)
2167 if (op->tag == tag_)
2168 XPUSHs (sv_2mortal (to_sv (op)));
2169 }
2170 else
2171 {
2172 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2173 for (object *op = ms->bot; op; op = op->above)
2174 if (op->tag)
2175 XPUSHs (sv_2mortal (to_sv (op)));
2176 }
2177 }
2178
2179 INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2180
2181 void
2182 maptile::instantiate ()
2183
2184 maptile *new ()
2185 PROTOTYPE:
2186 CODE:
2187 RETVAL = new maptile;
2188 OUTPUT:
2189 RETVAL
2190
2191 void
2192 maptile::players ()
2193 PPCODE:
2194 if (GIMME_V == G_SCALAR)
2195 XPUSHs (sv_2mortal (to_sv (THIS->players)));
2196 else if (GIMME_V == G_ARRAY)
2197 {
2198 EXTEND (SP, THIS->players);
2199 for_all_players (pl)
2200 if (pl->ob && pl->ob->map == THIS)
2201 PUSHs (sv_2mortal (to_sv (pl->ob)));
2202 }
2203
2204 void
2205 maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2206 CODE:
2207 {
2208 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2209 croak ("maptile::add_underlay: palette must be arrayref");
2210
2211 palette = SvRV (palette);
2212
2213 STRLEN idxlen;
2214 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2215
2216 for (int x = 0; x < THIS->width; ++x)
2217 for (int y = 0; y < THIS->height; ++y)
2218 {
2219 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2220 if (op->flag [FLAG_IS_FLOOR])
2221 goto skip_space;
2222
2223 {
2224 int offs = offset + y * stride + x;
2225 if (IN_RANGE_EXC (offs, 0, idxlen))
2226 {
2227 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2228 {
2229 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2230 ob->flag [FLAG_NO_MAP_SAVE] = true;
2231 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2232
2233 if (ob->randomitems)
2234 {
2235 if (!ob->above)
2236 {
2237 ob->create_treasure (ob->randomitems);
2238
2239 for (object *op = ob->above; op; op = op->above)
2240 op->flag [FLAG_NO_MAP_SAVE] = true;
2241 }
2242
2243 ob->randomitems = 0;
2244 }
2245 }
2246 }
2247 }
2248
2249 skip_space: ;
2250 }
2251 }
2252
2253 void
2254 maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2255 CODE:
2256 {
2257 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2258 croak ("maptile::set_regiondata: palette must be arrayref");
2259
2260 palette = SvRV (palette);
2261
2262 STRLEN idxlen;
2263 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2264
2265 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2266 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2267
2268 for (int i = av_len ((AV *)palette) + 1; i--; )
2269 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2270
2271 for (int y = 0; y < THIS->height; ++y)
2272 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2273
2274 sfree (THIS->regions, THIS->size ());
2275 delete [] THIS->regionmap;
2276
2277 THIS->regions = regions;
2278 THIS->regionmap = regionmap;
2279 }
2280
2281 void
2282 maptile::create_region_treasure ()
2283 CODE:
2284 {
2285 object *op = object::create ();
2286 op->type = FLOOR;
2287 op->map = THIS;
2288
2289 for (int x = 0; x < THIS->width; ++x)
2290 for (int y = 0; y < THIS->height; ++y)
2291 {
2292 region *rgn = THIS->region (x, y);
2293
2294 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2295 if (rgn->treasure && rndm () < rgn->treasure_density)
2296 {
2297 op->x = x;
2298 op->y = y;
2299 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2300 }
2301 }
2302
2303 op->destroy ();
2304 }
2305
2306 int out_of_map (maptile *map, int x, int y)
2307
2308 void
2309 trigger (maptile *map, long connection, bool state = true)
2310 CODE:
2311 activate_connection (map, connection, state);
2312
2313 void
2314 get_connection (maptile *map, long connection)
2315 PPCODE:
2316 oblinkpt *obp = get_connection_links (map, connection);
2317 if (obp)
2318 for (objectlink *ol = obp->link; ol; ol = ol->next)
2319 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2320
2321 void
2322 get_map_flags (maptile *map, int x, int y)
2323 PPCODE:
2324 {
2325 maptile *nmap = 0;
2326 I16 nx = 0, ny = 0;
2327 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2328
2329 EXTEND (SP, 4);
2330 PUSHs (sv_2mortal (newSViv (flags)));
2331
2332 if (GIMME_V == G_ARRAY)
2333 {
2334 PUSHs (sv_2mortal (to_sv (nmap)));
2335 PUSHs (sv_2mortal (newSViv (nx)));
2336 PUSHs (sv_2mortal (newSViv (ny)));
2337 }
2338 }
2339
2340 void
2341 at (maptile *map, unsigned int x, unsigned int y)
2342 PROTOTYPE: $$$
2343 PPCODE:
2344 {
2345 object *o;
2346 maptile *nmap = 0;
2347 I16 nx, ny;
2348
2349 get_map_flags (map, &nmap, x, y, &nx, &ny);
2350
2351 if (nmap)
2352 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2353 XPUSHs (sv_2mortal (to_sv (o)));
2354 }
2355
2356 SV *
2357 bot_at (maptile *obj, unsigned int x, unsigned int y)
2358 PROTOTYPE: $$$
2359 ALIAS:
2360 top_at = 1
2361 flags_at = 2
2362 light_at = 3
2363 move_block_at = 4
2364 move_slow_at = 5
2365 move_on_at = 6
2366 move_off_at = 7
2367 INIT:
2368 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2369 CODE:
2370 switch (ix)
2371 {
2372 case 0: RETVAL = to_sv (GET_MAP_OB (obj, x, y)); break;
2373 case 1: RETVAL = to_sv (GET_MAP_TOP (obj, x, y)); break;
2374 case 2: RETVAL = newSVuv (GET_MAP_FLAGS (obj, x, y)); break;
2375 case 3: RETVAL = newSViv (GET_MAP_LIGHT (obj, x, y)); break;
2376 case 4: RETVAL = newSVuv (GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2377 case 5: RETVAL = newSVuv (GET_MAP_MOVE_SLOW (obj, x, y)); break;
2378 case 6: RETVAL = newSVuv (GET_MAP_MOVE_ON (obj, x, y)); break;
2379 case 7: RETVAL = newSVuv (GET_MAP_MOVE_OFF (obj, x, y)); break;
2380 }
2381 OUTPUT: RETVAL
2382
2383 void fix_walls (maptile *map, int x, int y)
2384
2385 void fix_walls_around (maptile *map, int x, int y)
2386
2387 # worst xs function of my life
2388 bool
2389 _create_random_map (\
2390 maptile *self,\
2391 utf8_string wallstyle,\
2392 utf8_string wall_name,\
2393 utf8_string floorstyle,\
2394 utf8_string monsterstyle,\
2395 utf8_string treasurestyle,\
2396 utf8_string layoutstyle,\
2397 utf8_string doorstyle,\
2398 utf8_string decorstyle,\
2399 utf8_string origin_map,\
2400 utf8_string final_map,\
2401 utf8_string exitstyle,\
2402 utf8_string this_map,\
2403 utf8_string exit_on_final_map,\
2404 int xsize,\
2405 int ysize,\
2406 int expand2x,\
2407 int layoutoptions1,\
2408 int layoutoptions2,\
2409 int layoutoptions3,\
2410 int symmetry,\
2411 int difficulty,\
2412 int difficulty_given,\
2413 float difficulty_increase,\
2414 int dungeon_level,\
2415 int dungeon_depth,\
2416 int decoroptions,\
2417 int orientation,\
2418 int origin_y,\
2419 int origin_x,\
2420 U32 random_seed,\
2421 val64 total_map_hp,\
2422 int map_layout_style,\
2423 int treasureoptions,\
2424 int symmetry_used,\
2425 region *region,\
2426 utf8_string custom\
2427 )
2428 CODE:
2429 {
2430 random_map_params rmp;
2431
2432 assign (rmp.wallstyle , wallstyle);
2433 assign (rmp.wall_name , wall_name);
2434 assign (rmp.floorstyle , floorstyle);
2435 assign (rmp.monsterstyle , monsterstyle);
2436 assign (rmp.treasurestyle , treasurestyle);
2437 assign (rmp.layoutstyle , layoutstyle);
2438 assign (rmp.doorstyle , doorstyle);
2439 assign (rmp.decorstyle , decorstyle);
2440 assign (rmp.exitstyle , exitstyle);
2441 assign (rmp.exit_on_final_map, exit_on_final_map);
2442
2443 rmp.origin_map = origin_map;
2444 rmp.final_map = final_map;
2445 rmp.this_map = this_map;
2446 rmp.xsize = xsize;
2447 rmp.ysize = ysize;
2448 rmp.expand2x = expand2x;
2449 rmp.layoutoptions1 = layoutoptions1;
2450 rmp.layoutoptions2 = layoutoptions2;
2451 rmp.layoutoptions3 = layoutoptions3;
2452 rmp.symmetry = symmetry;
2453 rmp.difficulty = difficulty;
2454 rmp.difficulty_given = difficulty_given;
2455 rmp.difficulty_increase = difficulty_increase;
2456 rmp.dungeon_level = dungeon_level;
2457 rmp.dungeon_depth = dungeon_depth;
2458 rmp.decoroptions = decoroptions;
2459 rmp.orientation = orientation;
2460 rmp.origin_y = origin_y;
2461 rmp.origin_x = origin_x;
2462 rmp.random_seed = random_seed;
2463 rmp.total_map_hp = (uint64_t) total_map_hp;
2464 rmp.map_layout_style = map_layout_style;
2465 rmp.treasureoptions = treasureoptions;
2466 rmp.symmetry_used = symmetry_used;
2467 rmp.region = region;
2468 rmp.custom = custom;
2469
2470 RETVAL = self->generate_random_map (&rmp);
2471 }
2472 OUTPUT:
2473 RETVAL
2474
2475 MODULE = cf PACKAGE = cf::arch
2476
2477 int archetypes_size ()
2478 CODE:
2479 RETVAL = archetypes.size ();
2480 OUTPUT: RETVAL
2481
2482 archetype *archetypes (U32 index)
2483 CODE:
2484 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2485 OUTPUT: RETVAL
2486
2487 object *instantiate (archetype *arch)
2488 CODE:
2489 RETVAL = arch_to_object (arch);
2490 OUTPUT:
2491 RETVAL
2492
2493 INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2494
2495 MODULE = cf PACKAGE = cf::party
2496
2497 partylist *first ()
2498 PROTOTYPE:
2499 CODE:
2500 RETVAL = get_firstparty ();
2501 OUTPUT: RETVAL
2502
2503 INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2504
2505 MODULE = cf PACKAGE = cf::region
2506
2507 void
2508 list ()
2509 PPCODE:
2510 for_all_regions (rgn)
2511 XPUSHs (sv_2mortal (to_sv (rgn)));
2512
2513 region *find (utf8_string name)
2514 PROTOTYPE: $
2515 CODE:
2516 RETVAL = region::find (name);
2517 OUTPUT: RETVAL
2518
2519 region *find_fuzzy (utf8_string name)
2520 PROTOTYPE: $
2521 CODE:
2522 RETVAL = region::find_fuzzy (name);
2523 OUTPUT: RETVAL
2524
2525 int specificity (region *rgn)
2526 CODE:
2527 RETVAL = 0;
2528 while (rgn = rgn->parent)
2529 RETVAL++;
2530 OUTPUT: RETVAL
2531
2532 INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2533
2534 MODULE = cf PACKAGE = cf::living
2535
2536 INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2537
2538 MODULE = cf PACKAGE = cf::settings
2539
2540 INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2541
2542 MODULE = cf PACKAGE = cf::client
2543
2544 INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2545
2546 int invoke (client *ns, int event, ...)
2547 CODE:
2548 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2549 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2550 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2551 RETVAL = ns->invoke ((event_type)event, ARG_AV (av), DT_END);
2552 OUTPUT: RETVAL
2553
2554 SV *registry (client *ns)
2555
2556 void
2557 list ()
2558 PPCODE:
2559 EXTEND (SP, clients.size ());
2560 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
2561 PUSHs (sv_2mortal (to_sv (*i)));
2562
2563 void
2564 client::send_packet (SV *packet)
2565 CODE:
2566 {
2567 STRLEN len;
2568 char *buf = SvPVbyte (packet, len);
2569
2570 if (len > MAXSOCKBUF)
2571 {
2572 // ugly
2573 if (THIS->pl)
2574 THIS->pl->failmsg ("[packet too long for client]");
2575 }
2576 else
2577 THIS->send_packet (buf, len);
2578 }
2579
2580 faceidx
2581 client::need_face (utf8_string name, int pri = 0)
2582 CODE:
2583 RETVAL = face_find (name, 0);
2584 if (RETVAL)
2585 {
2586 THIS->send_face (RETVAL, pri);
2587 THIS->flush_fx ();
2588 }
2589 OUTPUT:
2590 RETVAL
2591
2592 int
2593 client::fx_want (int idx, int value = -1)
2594 CODE:
2595 if (0 < idx && idx < FT_NUM)
2596 {
2597 RETVAL = THIS->fx_want [idx];
2598 if (items > 2)
2599 THIS->fx_want [idx] = value;
2600 }
2601 else
2602 RETVAL = 0;
2603 OUTPUT:
2604 RETVAL
2605
2606 MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2607
2608 faceidx sound_find (utf8_string name)
2609
2610 void sound_set (utf8_string str, faceidx face)
2611
2612 # dire hack
2613 void old_sound_index (int idx, faceidx face)
2614 CODE:
2615 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2616 old_sound_index [idx] = face;
2617
2618 MODULE = cf PACKAGE = cf::face PREFIX = face_
2619
2620 #INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2621
2622 faceidx face_find (utf8_string name, faceidx defidx = 0)
2623
2624 faceidx alloc (utf8_string name)
2625 CODE:
2626 {
2627 do
2628 {
2629 RETVAL = faces.size ();
2630 faces.resize (RETVAL + 1);
2631 }
2632 while (!RETVAL); // crude way to leave index 0
2633
2634 faces [RETVAL].name = name;
2635 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2636
2637 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2638 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2639 }
2640 OUTPUT: RETVAL
2641
2642 void set_type (faceidx idx, int value)
2643 ALIAS:
2644 set_type = 0
2645 set_visibility = 1
2646 set_magicmap = 2
2647 set_smooth = 3
2648 set_smoothlevel = 4
2649 CODE:
2650 faceinfo *f = face_info (idx); assert (f);
2651 switch (ix)
2652 {
2653 case 0: f->type = value; break;
2654 case 1: f->visibility = value; break;
2655 case 2: f->magicmap = value; break;
2656 case 3: f->smooth = value; break;
2657 case 4: f->smoothlevel = value; break;
2658 }
2659
2660 void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2661 CODE:
2662 {
2663 faceinfo *f = face_info (idx); assert (f);
2664 facedata *d = &(faceset ? f->data64 : f->data32);
2665 sv_to (data, d->data);
2666 STRLEN clen;
2667 char *cdata = SvPVbyte (chksum, clen);
2668 clen = min (CHKSUM_SIZE, clen);
2669
2670 if (memcmp (d->chksum, cdata, clen))
2671 {
2672 memcpy (d->chksum, cdata, clen);
2673
2674 // invalidate existing client face info
2675 for_all_clients (ns)
2676 if (ns->faceset == faceset)
2677 {
2678 ns->faces_sent [idx] = false;
2679 ns->force_newmap = true;
2680 }
2681 }
2682 }
2683
2684 int get_data_size (faceidx idx, int faceset = 0)
2685 CODE:
2686 facedata *d = face_data (idx, faceset);
2687 if (!d) XSRETURN_UNDEF;
2688 RETVAL = d->data.size ();
2689 OUTPUT:
2690 RETVAL
2691
2692 SV *get_chksum (faceidx idx, int faceset = 0)
2693 CODE:
2694 facedata *d = face_data (idx, faceset);
2695 if (!d) XSRETURN_UNDEF;
2696 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2697 OUTPUT:
2698 RETVAL
2699
2700 SV *get_data (faceidx idx, int faceset = 0)
2701 CODE:
2702 facedata *d = face_data (idx, faceset);
2703 if (!d) XSRETURN_UNDEF;
2704 RETVAL = newSVpvn (d->data.data (), d->data.length ());
2705 OUTPUT:
2706 RETVAL
2707
2708 void invalidate (faceidx idx)
2709 CODE:
2710 for_all_clients (ns)
2711 {
2712 ns->faces_sent [idx] = false;
2713 ns->force_newmap = true;
2714 }
2715
2716 void invalidate_all ()
2717 CODE:
2718 for_all_clients (ns)
2719 {
2720 ns->faces_sent.reset ();
2721 ns->force_newmap = true;
2722 }
2723
2724 MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2725
2726 #INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2727
2728 animidx anim_find (utf8_string name)
2729 CODE:
2730 RETVAL = animation::find (name).number;
2731 OUTPUT: RETVAL
2732
2733 animidx set (utf8_string name, SV *frames, int facings = 1)
2734 CODE:
2735 {
2736 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2737 croak ("frames must be an arrayref");
2738
2739 AV *av = (AV *)SvRV (frames);
2740
2741 animation *anim = &animation::find (name);
2742 if (anim->number)
2743 {
2744 anim->resize (av_len (av) + 1);
2745 anim->facings = facings;
2746 }
2747 else
2748 anim = &animation::create (name, av_len (av) + 1, facings);
2749
2750 for (int i = 0; i < anim->num_animations; ++i)
2751 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2752 }
2753 OUTPUT: RETVAL
2754
2755 void invalidate_all ()
2756 CODE:
2757 for_all_clients (ns)
2758 ns->anims_sent.reset ();
2759
2760 MODULE = cf PACKAGE = cf::object::freezer
2761
2762 INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
2763
2764 SV *
2765 new (char *klass)
2766 CODE:
2767 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2768 OUTPUT: RETVAL
2769
2770 void
2771 DESTROY (SV *sv)
2772 CODE:
2773 object_freezer *self;
2774 sv_to (sv, self);
2775 delete self;
2776
2777 MODULE = cf PACKAGE = cf::object::thawer
2778
2779 INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
2780
2781 SV *
2782 new_from_file (char *klass, octet_string path)
2783 CODE:
2784 object_thawer *f = new object_thawer (path);
2785 if (!*f)
2786 {
2787 delete f;
2788 XSRETURN_UNDEF;
2789 }
2790 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
2791 OUTPUT: RETVAL
2792
2793 void
2794 DESTROY (SV *sv)
2795 CODE:
2796 object_thawer *self;
2797 sv_to (sv, self);
2798 delete self;
2799
2800 void
2801 extract_tags (object_thawer *self)
2802 PPCODE:
2803 while (self->kw != KW_EOF)
2804 {
2805 PUTBACK;
2806 coroapi::cede_to_tick_every (5000);
2807 SPAGAIN;
2808
2809 if (self->kw == KW_tag)
2810 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
2811
2812 self->skip ();
2813 }
2814