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Revision: 1.273
Committed: Sun Apr 6 16:13:22 2008 UTC (16 years, 1 month ago) by root
Branch: MAIN
CVS Tags: rel-2_43
Changes since 1.272: +1 -1 lines
Log Message:
*** empty log message ***

File Contents

# Content
1 /*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
7 *
8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
22 */
23
24 #include "autoconf.h"
25
26 #define PLUGIN_NAME "perl"
27 #define PLUGIN_VERSION "cfperl 0.5"
28
29 #if HAVE_EXECINFO_H
30 # include <execinfo.h>
31 #endif
32
33 #include <cstdarg>
34
35 #include "global.h"
36 #include "loader.h"
37 #include "../random_maps/random_map.h"
38 #include "evthread.h"
39 #include "sproto.h"
40
41 #include <unistd.h>
42 #if _POSIX_MEMLOCK
43 # include <sys/mman.h>
44 #endif
45
46 #if HAVE_MALLOC_H
47 # include <malloc.h>
48 #endif
49
50 #include <EXTERN.h>
51 #include <perl.h>
52 #include <XSUB.h>
53
54 #include "CoroAPI.h"
55 #include "perlxsi.c"
56
57 extern sint64 *levels; // the experience table
58
59 typedef object_thawer &object_thawer_ref;
60 typedef object_freezer &object_freezer_ref;
61
62 typedef std::string std__string;
63
64 #if IVSIZE >= 8
65 typedef IV val64;
66 # define newSVval64 newSViv
67 # define SvVAL64 SvIV
68 #else
69 typedef double val64;
70 # define newSVval64 newSVnv
71 # define SvVAL64 SvNV
72 #endif
73
74 static PerlInterpreter *perl;
75
76 tstamp NOW, runtime;
77
78 static int tick_inhibit;
79 static int tick_pending;
80
81 global gbl_ev;
82 static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
83 static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
84
85 bitset<NUM_EVENT_TYPES> ev_want_event;
86 bitset<NUM_TYPES> ev_want_type;
87
88 static HV
89 *stash_cf,
90 *stash_cf_object_wrap,
91 *stash_cf_object_player_wrap,
92 *stash_cf_player_wrap,
93 *stash_cf_map_wrap,
94 *stash_cf_client_wrap,
95 *stash_cf_arch_wrap,
96 *stash_cf_party_wrap,
97 *stash_cf_region_wrap,
98 *stash_cf_living_wrap;
99
100 static inline SV *
101 newSVpv_utf8 (const char *s)
102 {
103 if (!s)
104 return newSV (0);
105
106 SV *sv = newSVpv (s, 0);
107 SvUTF8_on (sv);
108 return sv;
109 }
110
111 static inline SV *
112 newSVpvn_utf8 (const char *s, STRLEN l)
113 {
114 if (!s)
115 return newSV (0);
116
117 SV *sv = newSVpvn (s, l);
118 SvUTF8_on (sv);
119 return sv;
120 }
121
122 // helper cast function, returns super class * or 0
123 template<class super>
124 static super *
125 is_a (attachable *at)
126 {
127 //return dynamic_cast<super *>(at); // slower, safer
128 if (typeid (*at) == typeid (super))
129 return static_cast<super *>(at);
130 else
131 return 0;
132 }
133
134 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
135
136 unordered_vector<attachable *> attachable::mortals;
137
138 attachable::~attachable ()
139 {
140 assert (!self);
141 assert (!cb);
142 }
143
144 int
145 attachable::refcnt_cnt () const
146 {
147 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
148 }
149
150 void
151 attachable::sever_self ()
152 {
153 if (HV *self = this->self)
154 {
155 // keep a refcount because sv_unmagic might call attachable_free,
156 // which might clear self, causing sv_unmagic to crash on a now
157 // invalid object.
158 SvREFCNT_inc (self);
159 hv_clear (self);
160 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
161 SvREFCNT_dec (self);
162
163 // self *must* be null now because thats sv_unmagic's job.
164 assert (!this->self);
165 }
166 }
167
168 void
169 attachable::optimise ()
170 {
171 if (self
172 && SvREFCNT (self) == 1
173 && !HvTOTALKEYS (self))
174 sever_self ();
175 }
176
177 // check wether the object really is dead
178 void
179 attachable::do_check ()
180 {
181 if (refcnt_cnt () > 0)
182 return;
183
184 destroy ();
185 }
186
187 void
188 attachable::do_destroy ()
189 {
190 INVOKE_ATTACHABLE (DESTROY, this);
191
192 if (cb)
193 {
194 SvREFCNT_dec (cb);
195 cb = 0;
196 }
197
198 mortals.push_back (this);
199 }
200
201 void
202 attachable::destroy ()
203 {
204 if (destroyed ())
205 return;
206
207 flags |= F_DESTROYED;
208 do_destroy ();
209 sever_self ();
210 }
211
212 void
213 attachable::check_mortals ()
214 {
215 static int i = 0;
216
217 for (;;)
218 {
219 if (i >= mortals.size ())
220 {
221 i = 0;
222
223 if (mortals.size () >= 512)
224 {
225 static int last_mortalcount;
226 if (mortals.size () != last_mortalcount)
227 {
228 last_mortalcount = mortals.size ();
229 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
230
231 if (0)
232 {
233 for (int j = 0; j < mortals.size (); ++j)//D
234 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
235 fprintf (stderr, "\n");//D
236 }
237 }
238 }
239
240 break;
241 }
242
243 attachable *obj = mortals [i];
244
245 #if 0
246 if (obj->self)//D make this an assert later
247 {
248 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
249 obj->sever_self ();
250 }
251 #endif
252
253 if (obj->refcnt)
254 {
255 ++i; // further delay freeing
256
257 if (!(i & 0x3ff))
258 break;
259 }
260 else
261 {
262 mortals.erase (i);
263 obj->sever_self ();
264 delete obj;
265 }
266 }
267 }
268
269 void
270 attachable::set_key (const char *key, const char *value, bool is_utf8)
271 {
272 if (!self)
273 self = newHV ();
274
275 if (value)
276 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
277 else
278 hv_delete (self, key, strlen (key), G_DISCARD);
279 }
280
281 attachable &
282 attachable::operator =(const attachable &src)
283 {
284 //if (self || cb)
285 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
286
287 attach = src.attach;
288 return *this;
289 }
290
291 template<typename T>
292 static bool
293 find_backref (void *ptr, T *obj)
294 {
295 char *s = (char *)obj;
296 while (s < (char *)obj + sizeof (T))
297 {
298 if (ptr == *(void **)s)
299 return true;
300
301 s += sizeof (void *); // assume natural alignment
302 }
303
304 return false;
305 }
306
307 // for debugging, find "live" objects containing this ptr
308 void
309 find_backref (void *ptr)
310 {
311 for_all_objects (op)
312 if (find_backref (ptr, op))
313 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
314
315 for_all_players (pl)
316 if (find_backref (ptr, pl))
317 fprintf (stderr, "P %p\n", pl);
318
319 for_all_clients (ns)
320 if (find_backref (ptr, ns))
321 fprintf (stderr, "C %p\n", ns);
322
323 }
324
325 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
326
327 static SV *
328 newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
329 {
330 SV *sv;
331
332 if (!ptr)
333 return newSV (0);
334
335 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
336 return sv_bless (newRV_noinc ((SV *)hv), stash);
337 }
338
339 static int
340 attachable_free (pTHX_ SV *sv, MAGIC *mg)
341 {
342 attachable *at = (attachable *)mg->mg_ptr;
343
344 //TODO: check if transaction behaviour is really required here
345 if (SV *self = (SV *)at->self)
346 {
347 at->self = 0;
348 SvREFCNT_dec (self);
349 }
350
351 // next line makes sense, but most objects still have refcnt 0 by default
352 //at->refcnt_chk ();
353 return 0;
354 }
355
356 MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
357
358 static SV *
359 newSVattachable (attachable *obj, HV *stash)
360 {
361 if (!obj)
362 return newSV (0);
363
364 if (!obj->self)
365 obj->self = newHV ();
366
367 if (!SvOBJECT (obj->self))
368 {
369 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
370
371 // now bless the object _once_
372 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
373 return sv_bless (newRV_inc ((SV *)obj->self), stash);
374 }
375 else
376 {
377 SV *sv = newRV_inc ((SV *)obj->self);
378
379 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
380 SvAMAGIC_on (sv);
381
382 return sv;
383 }
384 }
385
386 static void
387 clearSVptr (SV *sv)
388 {
389 if (SvROK (sv))
390 sv = SvRV (sv);
391
392 hv_clear ((HV *)sv);
393 sv_unmagic (sv, PERL_MAGIC_ext);
394 }
395
396 static long
397 SvPTR (SV *sv, const char *klass)
398 {
399 if (!sv_derived_from (sv, klass))
400 croak ("object of type %s expected", klass);
401
402 MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext);
403
404 if (!mg)
405 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
406
407 return (long)mg->mg_ptr;
408 }
409
410 static long
411 SvPTR_ornull (SV *sv, const char *klass)
412 {
413 if (SvOK (sv))
414 return SvPTR (sv, klass);
415 else
416 return 0;
417 }
418
419 inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length ()); }
420 inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
421 inline SV *to_sv (bool v) { return newSViv (v); }
422 inline SV *to_sv ( signed char v) { return newSViv (v); }
423 inline SV *to_sv (unsigned char v) { return newSViv (v); }
424 inline SV *to_sv ( signed short v) { return newSViv (v); }
425 inline SV *to_sv (unsigned short v) { return newSVuv (v); }
426 inline SV *to_sv ( signed int v) { return newSViv (v); }
427 inline SV *to_sv (unsigned int v) { return newSVuv (v); }
428 inline SV *to_sv ( signed long v) { return newSViv (v); }
429 inline SV *to_sv (unsigned long v) { return newSVuv (v); }
430 inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
431 inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
432 inline SV *to_sv (float v) { return newSVnv (v); }
433 inline SV *to_sv (double v) { return newSVnv (v); }
434 inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
435 inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
436 inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
437 inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
438 inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
439 inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
440 inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
441 inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
442
443 inline SV *to_sv (object & v) { return to_sv (&v); }
444 inline SV *to_sv (living & v) { return to_sv (&v); }
445
446 inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
447 inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
448
449 inline SV *to_sv (UUID v)
450 {
451 char buf[128];
452 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
453 return newSVpv (buf, 0);
454 }
455
456 inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
457 inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
458 inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
459 inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
460 inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
461 inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
462 inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
463 inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
464 inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
465 inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
466 inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
467 inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
468 inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
469 inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
470 inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
471 inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
472 inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
473 inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
474 inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
475 inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
476 inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
477 inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
478 inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
479 inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
480 inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
481 inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
482
483 //inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
484 inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
485
486 template<class T>
487 inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
488
489 template<int N>
490 inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
491
492 inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
493 inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
494 inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
495 inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
496
497 inline void sv_to (SV *sv, std::string &v)
498 {
499 STRLEN len;
500 char *data = SvPVbyte (sv, len);
501 v.assign (data, len);
502 }
503
504 inline void sv_to (SV *sv, UUID &v)
505 {
506 unsigned int version;
507
508 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
509 croak ("unparsable uuid: %s", SvPV_nolen (sv));
510 }
511
512 inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
513
514 static SV *
515 newSVdt_va (va_list &ap, data_type type)
516 {
517 SV *sv;
518
519 switch (type)
520 {
521 case DT_INT:
522 sv = newSViv (va_arg (ap, int));
523 break;
524
525 case DT_INT64:
526 sv = newSVval64 ((val64)va_arg (ap, sint64));
527 break;
528
529 case DT_DOUBLE:
530 sv = newSVnv (va_arg (ap, double));
531 break;
532
533 case DT_STRING:
534 {
535 char *str = (char *)va_arg (ap, const char *);
536 sv = str ? newSVpv (str, 0) : newSV (0);
537 }
538 break;
539
540 case DT_DATA:
541 {
542 char *str = (char *)va_arg (ap, const void *);
543 int len = va_arg (ap, int);
544 sv = str ? newSVpv (str, len) : newSV (0);
545 }
546 break;
547
548 case DT_OBJECT:
549 sv = to_sv (va_arg (ap, object *));
550 break;
551
552 case DT_MAP:
553 // va_arg (object *) when void * is passed is an XSI extension
554 sv = to_sv (va_arg (ap, maptile *));
555 break;
556
557 case DT_CLIENT:
558 sv = to_sv (va_arg (ap, client *));
559 break;
560
561 case DT_PLAYER:
562 sv = to_sv (va_arg (ap, player *));
563 break;
564
565 case DT_ARCH:
566 sv = to_sv (va_arg (ap, archetype *));
567 break;
568
569 case DT_PARTY:
570 sv = to_sv (va_arg (ap, partylist *));
571 break;
572
573 case DT_REGION:
574 sv = to_sv (va_arg (ap, region *));
575 break;
576
577 default:
578 assert (("unhandled type in newSVdt_va", 0));
579 }
580
581 return sv;
582 }
583
584 static SV *
585 newSVdt (data_type type, ...)
586 {
587 va_list ap;
588
589 va_start (ap, type);
590 SV *sv = newSVdt_va (ap, type);
591 va_end (ap);
592
593 return sv;
594 }
595
596 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
597
598 SV *
599 registry (attachable *ext)
600 {
601 if (!ext->cb)
602 ext->cb = newAV ();
603
604 return newRV_inc ((SV *)ext->cb);
605 }
606
607 /////////////////////////////////////////////////////////////////////////////
608
609 void
610 cfperl_init ()
611 {
612 extern char **environ;
613
614 PERL_SYS_INIT3 (&settings.argc, &settings.argv, &environ);
615 perl = perl_alloc ();
616 perl_construct (perl);
617
618 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
619
620 const char *argv[] = {
621 settings.argv [0],
622 "-e"
623 "use EV; use Coro;" // required for bootstrap
624 "cf->bootstrap;" // required for datadir :*>
625 "unshift @INC, cf::datadir ();"
626 "require cf;"
627 };
628
629 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
630 || perl_run (perl))
631 {
632 printf ("unable to initialize perl-interpreter, aborting.\n");
633 exit (EXIT_FAILURE);
634 }
635
636 {
637 dSP;
638
639 PUSHMARK (SP);
640 PUTBACK;
641 call_pv ("cf::init", G_DISCARD | G_VOID);
642 }
643 }
644
645 void cfperl_main ()
646 {
647 dSP;
648
649 PUSHMARK (SP);
650 PUTBACK;
651 call_pv ("cf::main", G_DISCARD | G_VOID);
652 }
653
654 void
655 attachable::instantiate ()
656 {
657 if (attach)
658 {
659 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
660 attach = 0;
661 }
662 }
663
664 void
665 attachable::reattach ()
666 {
667 optimise ();
668 //TODO: check for _attachment's, very important for restarts
669 INVOKE_ATTACHABLE (REATTACH, this);
670 }
671
672 static event_klass klass_of[NUM_EVENT_TYPES] = {
673 # define def(type,name) KLASS_ ## type,
674 # include "eventinc.h"
675 # undef def
676 };
677
678 #define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
679
680 static void
681 gather_callbacks (AV *&callbacks, AV *registry, event_type event)
682 {
683 // event must be in array
684 if (event >= 0 && event <= AvFILLp (registry))
685 {
686 SV *cbs_ = AvARRAY (registry)[event];
687
688 // element must be list of callback entries
689 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
690 {
691 AV *cbs = (AV *)SvRV (cbs_);
692
693 // no callback entries, no callbacks to call
694 if (AvFILLp (cbs) >= 0)
695 {
696 if (!callbacks)
697 {
698 callbacks = newAV ();
699 av_extend (callbacks, 16);
700 }
701
702 // never use SvREFCNT_inc to copy values, but its ok here :)
703 for (int i = 0; i <= AvFILLp (cbs); ++i)
704 av_push (callbacks, SvREFCNT_inc (AvARRAY (cbs)[i]));
705 }
706 }
707 }
708 }
709
710 void
711 attachable::gather_callbacks (AV *&callbacks, event_type event) const
712 {
713 ::gather_callbacks (callbacks, cb_attachable, event);
714
715 if (cb)
716 ::gather_callbacks (callbacks, cb, event);
717 }
718
719 void
720 global::gather_callbacks (AV *&callbacks, event_type event) const
721 {
722 ::gather_callbacks (callbacks, cb_global, event);
723 }
724
725 void
726 object::gather_callbacks (AV *&callbacks, event_type event) const
727 {
728 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
729 {
730 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
731
732 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
733 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
734 }
735
736 if (type <= AvFILLp (cb_type))
737 {
738 SV *registry = AvARRAY (cb_type)[type];
739
740 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
741 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
742 }
743
744 attachable::gather_callbacks (callbacks, event);
745 ::gather_callbacks (callbacks, cb_object, event);
746 }
747
748 void
749 archetype::gather_callbacks (AV *&callbacks, event_type event) const
750 {
751 attachable::gather_callbacks (callbacks, event);
752 //TODO//::gather_callbacks (callbacks, cb_archetype, event);
753 }
754
755 void
756 client::gather_callbacks (AV *&callbacks, event_type event) const
757 {
758 attachable::gather_callbacks (callbacks, event);
759 ::gather_callbacks (callbacks, cb_client, event);
760 }
761
762 void
763 player::gather_callbacks (AV *&callbacks, event_type event) const
764 {
765 attachable::gather_callbacks (callbacks, event);
766 ::gather_callbacks (callbacks, cb_player, event);
767 }
768
769 void
770 maptile::gather_callbacks (AV *&callbacks, event_type event) const
771 {
772 attachable::gather_callbacks (callbacks, event);
773 ::gather_callbacks (callbacks, cb_map, event);
774 }
775
776 void
777 _recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
778 {
779 for (int event = 0; event <= AvFILLp (registry); ++event)
780 {
781 SV *cbs_ = AvARRAY (registry)[event];
782
783 // element must be list of callback entries
784 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
785 {
786 AV *cbs = (AV *)SvRV (cbs_);
787
788 // no callback entries, no callbacks to call
789 if (AvFILLp (cbs) >= 0)
790 set.set (event);
791 }
792 }
793 }
794
795 // very slow and inefficient way to recalculate the global want bitsets
796 void
797 _recalc_want ()
798 {
799 ev_want_event.reset ();
800
801 _recalc_want (ev_want_event, cb_global);
802 _recalc_want (ev_want_event, cb_attachable);
803 _recalc_want (ev_want_event, cb_object);
804 _recalc_want (ev_want_event, cb_client);
805 _recalc_want (ev_want_event, cb_player);
806 _recalc_want (ev_want_event, cb_map);
807
808 ev_want_type.reset ();
809
810 for (int type = 0; type <= AvFILLp (cb_type); ++type)
811 {
812 SV *cbs_ = AvARRAY (cb_type)[type];
813
814 // element must be list of callback entries
815 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
816 {
817 AV *cbs = (AV *)SvRV (cbs_);
818
819 // no callback entries, no callbacks to call
820 if (AvFILLp (cbs) >= 0)
821 ev_want_type.set (type % NUM_TYPES);
822 }
823 }
824 }
825
826 bool
827 attachable::invoke (event_type event, ...)
828 {
829 data_type dt;
830
831 // callback call ordering should be:
832 // 1. per-object callback
833 // 2. per-class object
834 // 3. per-type callback
835 // 4. global callbacks
836
837 AV *callbacks = 0;
838 gather_callbacks (callbacks, event);
839
840 // short-circuit processing if no callbacks found/defined
841 if (!callbacks)
842 return 0;
843
844 va_list ap;
845 va_start (ap, event);
846
847 CALL_BEGIN (3);
848 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
849 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
850
851 //TODO: unhack
852 if (object *op = is_a<object>(this)) CALL_ARG_SV (newSVdt (DT_OBJECT, op));
853 else if (player *pl = is_a<player>(this)) CALL_ARG_SV (newSVdt (DT_PLAYER, pl));
854 else if (client *ns = is_a<client>(this)) CALL_ARG_SV (newSVdt (DT_CLIENT, ns));
855 else if (maptile *m = is_a<maptile>(this)) CALL_ARG_SV (newSVdt (DT_MAP, m));
856 else if (global *gl = is_a<global>(this)) /*nop*/;
857 else
858 abort (); //TODO
859
860 for (;;)
861 {
862 dt = (data_type) va_arg (ap, int);
863
864 if (dt == DT_END)
865 break;
866 else if (dt == DT_AV)
867 {
868 AV *av = va_arg (ap, AV *);
869
870 for (int i = 0; i <= av_len (av); ++i)
871 XPUSHs (*av_fetch (av, i, 1));
872 }
873 else
874 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
875 }
876
877 va_end (ap);
878
879 CALL_CALL ("cf::do_invoke", G_SCALAR);
880 count = count > 0 ? POPi : 0;
881
882 CALL_END;
883
884 return count;
885 }
886
887 SV *
888 cfperl_result (int idx)
889 {
890 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
891 if (!av)
892 return &PL_sv_undef;
893
894 SV **sv = av_fetch (av, idx, 0);
895 if (!sv)
896 return &PL_sv_undef;
897
898 return *sv;
899 }
900
901 int
902 cfperl_result_INT (int idx)
903 {
904 return SvIV (cfperl_result (idx));
905 }
906
907 double
908 cfperl_result_DOUBLE (int idx)
909 {
910 return SvNV (cfperl_result (idx));
911 }
912
913 /////////////////////////////////////////////////////////////////////////////
914 // various c++ => perl glue functions
915
916 void cfperl_tick ()
917 {
918 tick_pending = 1;
919
920 if (tick_inhibit)
921 return;
922
923 tick_pending = 0;
924
925 dSP;
926
927 PUSHMARK (SP);
928 PUTBACK;
929 call_pv ("cf::tick", G_DISCARD | G_VOID);
930
931 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
932 }
933
934 void
935 cfperl_emergency_save ()
936 {
937 CALL_BEGIN (0);
938 CALL_CALL ("cf::emergency_save", G_VOID);
939 CALL_END;
940 }
941
942 void
943 cfperl_cleanup (int make_core)
944 {
945 CALL_BEGIN (1);
946 CALL_ARG (make_core);
947 CALL_CALL ("cf::post_cleanup", G_VOID);
948 CALL_END;
949 }
950
951 void
952 cfperl_make_book (object *book, int level)
953 {
954 CALL_BEGIN (2);
955 CALL_ARG (book);
956 CALL_ARG (level);
957 CALL_CALL ("ext::books::make_book", G_VOID);
958 CALL_END;
959 }
960
961 void
962 cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
963 {
964 CALL_BEGIN (4);
965 CALL_ARG (ns);
966 CALL_ARG (type);
967 CALL_ARG_SV (newSVpv_utf8 (msg));
968 CALL_ARG (color);
969 CALL_CALL ("cf::client::send_msg", G_VOID);
970 CALL_END;
971 }
972
973 int
974 cfperl_can_merge (object *ob1, object *ob2)
975 {
976 int can;
977
978 CALL_BEGIN (2);
979 CALL_ARG (ob1);
980 CALL_ARG (ob2);
981 CALL_CALL ("cf::_can_merge", G_SCALAR);
982 can = count && SvTRUE (TOPs);
983 CALL_END;
984
985 return can;
986 }
987
988 player *
989 player::find (const char *name)
990 {
991 CALL_BEGIN (1);
992 CALL_ARG (name);
993 CALL_CALL ("cf::player::find", G_SCALAR);
994
995 player *retval;
996
997 if (count)
998 sv_to (POPs, retval);
999 else
1000 retval = 0;
1001
1002 CALL_END;
1003
1004 return retval;
1005 }
1006
1007 maptile *
1008 maptile::find_sync (const char *path, maptile *origin)
1009 {
1010 CALL_BEGIN (2);
1011 CALL_ARG (path);
1012 CALL_ARG (origin);
1013 CALL_CALL ("cf::map::find_sync", G_SCALAR);
1014
1015 maptile *retval;
1016
1017 if (count)
1018 sv_to (POPs, retval);
1019 else
1020 retval = 0;
1021
1022 CALL_END;
1023
1024 return retval;
1025 }
1026
1027 maptile *
1028 maptile::find_async (const char *path, maptile *origin, bool load)
1029 {
1030 CALL_BEGIN (3);
1031 CALL_ARG (path);
1032 CALL_ARG (origin);
1033 CALL_ARG (load);
1034 CALL_CALL ("cf::map::find_async", G_SCALAR);
1035
1036 maptile *retval;
1037
1038 if (count)
1039 sv_to (POPs, retval);
1040 else
1041 retval = 0;
1042
1043 CALL_END;
1044
1045 return retval;
1046 }
1047
1048 void
1049 maptile::do_load_sync ()
1050 {
1051 CALL_BEGIN (1);
1052 CALL_ARG (this);
1053 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
1054 CALL_END;
1055 }
1056
1057 void
1058 maptile::change_all_map_light (int change)
1059 {
1060 CALL_BEGIN (1);
1061 CALL_ARG (change);
1062 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
1063 CALL_END;
1064 }
1065
1066 void
1067 object::enter_exit (object *exit)
1068 {
1069 if (type != PLAYER)
1070 return;
1071
1072 CALL_BEGIN (2);
1073 CALL_ARG (this);
1074 CALL_ARG (exit);
1075 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
1076 CALL_END;
1077 }
1078
1079 const char *
1080 object::ref () const
1081 {
1082 if (type == PLAYER)
1083 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1084 else
1085 return 0;
1086 }
1087
1088 object *
1089 object::deref (const char *ref)
1090 {
1091 object *retval = 0;
1092
1093 if (ref)
1094 {
1095 CALL_BEGIN (1);
1096 CALL_ARG (ref);
1097 CALL_CALL ("cf::object::deref", G_SCALAR);
1098
1099 if (count)
1100 sv_to (POPs, retval);
1101
1102 CALL_END;
1103 }
1104
1105 return retval;
1106 }
1107
1108 void
1109 log_backtrace (const char *msg)
1110 {
1111 #if HAVE_BACKTRACE
1112 void *addr [20];
1113 int size = backtrace (addr, 20);
1114
1115 CALL_BEGIN (size);
1116 CALL_ARG (msg);
1117 for (int i = 0; i < size; ++i)
1118 CALL_ARG ((IV)addr [i]);
1119 CALL_CALL ("cf::_log_backtrace", G_VOID);
1120 CALL_END;
1121 #endif
1122 }
1123
1124 /////////////////////////////////////////////////////////////////////////////
1125
1126 struct EVAPI *evapi::GEVAPI;
1127 struct CoroAPI *coroapi::GCoroAPI;
1128
1129 void coroapi::do_cede_to_tick ()
1130 {
1131 cede_pending = 0;
1132 cede ();
1133 }
1134
1135 void
1136 coroapi::wait_for_tick ()
1137 {
1138 CALL_BEGIN (0);
1139 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1140 CALL_END;
1141 }
1142
1143 void
1144 coroapi::wait_for_tick_begin ()
1145 {
1146 CALL_BEGIN (0);
1147 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1148 CALL_END;
1149 }
1150
1151 void
1152 iow::poll (int events)
1153 {
1154 if (events != this->events)
1155 {
1156 int active = ev_is_active ((ev_io *)this);
1157 if (active) stop ();
1158 ev_io_set ((ev_io *)this, fd, events);
1159 if (active) start ();
1160 }
1161 }
1162
1163 void
1164 _connect_to_perl ()
1165 {
1166 stash_cf = gv_stashpv ("cf", 1);
1167
1168 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1169 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1170 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
1171 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1172 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1173 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1174 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1175 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1176 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1177
1178 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
1179 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1180 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1181 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
1182
1183 cb_global = get_av ("cf::CB_GLOBAL", 1);
1184 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1185 cb_object = get_av ("cf::CB_OBJECT", 1);
1186 cb_player = get_av ("cf::CB_PLAYER", 1);
1187 cb_client = get_av ("cf::CB_CLIENT", 1);
1188 cb_type = get_av ("cf::CB_TYPE" , 1);
1189 cb_map = get_av ("cf::CB_MAP" , 1);
1190 }
1191
1192 MODULE = cf PACKAGE = cf PREFIX = cf_
1193
1194 BOOT:
1195 {
1196 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1197 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1198
1199 _connect_to_perl ();
1200
1201 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1202
1203 //{
1204 // require_pv ("Time::HiRes");
1205 //
1206 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1207 // if (!svp) croak ("Time::HiRes is required");
1208 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1209 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1210 //}
1211
1212 static const struct {
1213 const char *name;
1214 IV iv;
1215 } *civ, const_iv[] = {
1216 # define const_iv(name) { # name, (IV)name },
1217 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1218 const_iv (logBacktrace)
1219
1220 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1221
1222 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1223
1224 const_iv (MAX_TIME)
1225 const_iv (MAXSOCKBUF)
1226
1227 const_iv (NUM_BODY_LOCATIONS)
1228 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1229 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1230 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1231 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1232 const_iv (body_wrist) const_iv (body_waist)
1233
1234 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1235 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1236 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1237 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1238 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1239 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1240 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1241 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1242 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1243 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1244 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1245 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1246 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1247 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1248 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1249 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1250 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1251 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1252 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1253 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1254 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1255 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1256 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1257 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1258 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1259 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1260 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1261 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1262
1263 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1264
1265 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1266 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1267
1268 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1269 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1270 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1271 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1272 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1273 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1274 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1275
1276 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1277 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1278 const_iv (WEAP_BLUD)
1279
1280 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1281 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1282 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1283 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1284 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1285 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1286 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1287 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1288 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1289 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1290 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1291 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1292 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1293 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1294 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1295 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1296 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1297 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1298 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1299 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1300 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1301 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1302 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1303 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1304 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1305 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1306
1307 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1308 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1309 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1310 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1311 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1312 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR)
1313
1314 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1315 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1316
1317 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1318
1319 const_iv (SP_RAISE_DEAD)
1320 const_iv (SP_RUNE)
1321 const_iv (SP_MAKE_MARK)
1322 const_iv (SP_BOLT)
1323 const_iv (SP_BULLET)
1324 const_iv (SP_EXPLOSION)
1325 const_iv (SP_CONE)
1326 const_iv (SP_BOMB)
1327 const_iv (SP_WONDER)
1328 const_iv (SP_SMITE)
1329 const_iv (SP_MAGIC_MISSILE)
1330 const_iv (SP_SUMMON_GOLEM)
1331 const_iv (SP_DIMENSION_DOOR)
1332 const_iv (SP_MAGIC_MAPPING)
1333 const_iv (SP_MAGIC_WALL)
1334 const_iv (SP_DESTRUCTION)
1335 const_iv (SP_PERCEIVE_SELF)
1336 const_iv (SP_WORD_OF_RECALL)
1337 const_iv (SP_INVISIBLE)
1338 const_iv (SP_PROBE)
1339 const_iv (SP_HEALING)
1340 const_iv (SP_CREATE_FOOD)
1341 const_iv (SP_EARTH_TO_DUST)
1342 const_iv (SP_CHANGE_ABILITY)
1343 const_iv (SP_BLESS)
1344 const_iv (SP_CURSE)
1345 const_iv (SP_SUMMON_MONSTER)
1346 const_iv (SP_CHARGING)
1347 const_iv (SP_POLYMORPH)
1348 const_iv (SP_ALCHEMY)
1349 const_iv (SP_REMOVE_CURSE)
1350 const_iv (SP_IDENTIFY)
1351 const_iv (SP_DETECTION)
1352 const_iv (SP_MOOD_CHANGE)
1353 const_iv (SP_MOVING_BALL)
1354 const_iv (SP_SWARM)
1355 const_iv (SP_CHANGE_MANA)
1356 const_iv (SP_DISPEL_RUNE)
1357 const_iv (SP_CREATE_MISSILE)
1358 const_iv (SP_CONSECRATE)
1359 const_iv (SP_ANIMATE_WEAPON)
1360 const_iv (SP_LIGHT)
1361 const_iv (SP_CHANGE_MAP_LIGHT)
1362 const_iv (SP_FAERY_FIRE)
1363 const_iv (SP_CAUSE_DISEASE)
1364 const_iv (SP_AURA)
1365 const_iv (SP_TOWN_PORTAL)
1366 const_iv (SP_PARTY_SPELL)
1367
1368 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1369 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1370 const_iv (F_LOCKED)
1371
1372 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1373
1374 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1375 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1376
1377 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1378
1379 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1380 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1381
1382 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1383 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1384
1385 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1386
1387 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1388 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1389 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1390 const_iv (M_ICE) const_iv (M_SPECIAL)
1391
1392 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1393 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1394
1395 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1396 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1397 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1398 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1399 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1400 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1401 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1402 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1403 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1404 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1405 const_iv (SK_POISON_NAIL)
1406
1407 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1408 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1409 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1410 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1411 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1412 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1413
1414 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1415
1416 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1417 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1418 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1419 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1420 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1421 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1422 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1423
1424 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1425
1426 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1427 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1428
1429 const_iv (VERSION_CS) const_iv (VERSION_SC)
1430
1431 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1432
1433 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1434
1435 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1436
1437 // random map generator
1438 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1439 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1440
1441 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1442 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1443 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1444
1445 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1446 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1447
1448 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1449 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1450 const_iv (GT_MINIMAL)
1451
1452 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1453 const_iv (FT_RSRC) const_iv (FT_NUM)
1454 };
1455
1456 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1457 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1458
1459 static const struct {
1460 const char *name;
1461 int skip;
1462 IV klass;
1463 IV iv;
1464 } *eiv, event_iv[] = {
1465 # define def(klass,name) { "EVENT_" # klass "_" # name, sizeof ("EVENT_" # klass), (IV)KLASS_ ## klass, (IV)EVENT_ ## klass ## _ ## name },
1466 # include "eventinc.h"
1467 # undef def
1468 };
1469
1470 AV *av = get_av ("cf::EVENT", 1);
1471
1472 for (eiv = event_iv + sizeof (event_iv) / sizeof (event_iv [0]); eiv-- > event_iv; )
1473 {
1474 AV *event = newAV ();
1475 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1476 av_push (event, newSViv (eiv->klass));
1477 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1478 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1479 }
1480 }
1481
1482 void _connect_to_perl ()
1483
1484 void _recalc_want ()
1485
1486 void _global_reattach ()
1487 CODE:
1488 {
1489 // reattach to all attachable objects in the game.
1490 for_all_clients (ns)
1491 ns->reattach ();
1492
1493 for_all_objects (op)
1494 op->reattach ();
1495 }
1496
1497 # support function for map-world.ext
1498 void _quantise (SV *data_sv, SV *plt_sv)
1499 CODE:
1500 {
1501 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1502 croak ("_quantise called with invalid agruments");
1503
1504 plt_sv = SvRV (plt_sv);
1505 SV **plt = AvARRAY (plt_sv);
1506 int plt_count = AvFILL (plt_sv) + 1;
1507
1508 STRLEN len;
1509 char *data = SvPVbyte (data_sv, len);
1510 char *dst = data;
1511
1512 while (len >= 3)
1513 {
1514 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1515 {
1516 char *val = SvPVX (*val_sv);
1517
1518 if (val [0] == data [0]
1519 && val [1] == data [1]
1520 && val [2] == data [2])
1521 {
1522 *dst++ = val [3];
1523 goto next;
1524 }
1525 }
1526
1527 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1528 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1529 dst - SvPVX (data_sv), len);
1530
1531 next:
1532 data += 3;
1533 len -= 3;
1534 }
1535
1536 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1537 }
1538
1539 void evthread_start (int aiofd)
1540
1541 void cede_to_tick ()
1542 CODE:
1543 coroapi::cede_to_tick ();
1544
1545 NV till_tick ()
1546 CODE:
1547 RETVAL = SvNVX (sv_next_tick) - now ();
1548 OUTPUT:
1549 RETVAL
1550
1551 int tick_inhibit ()
1552 CODE:
1553 RETVAL = tick_inhibit;
1554 OUTPUT:
1555 RETVAL
1556
1557 void tick_inhibit_inc ()
1558 CODE:
1559 ++tick_inhibit;
1560
1561 void tick_inhibit_dec ()
1562 CODE:
1563 if (!--tick_inhibit)
1564 if (tick_pending)
1565 {
1566 ev_async_send (EV_DEFAULT, &tick_watcher);
1567 coroapi::cede ();
1568 }
1569
1570 void server_tick ()
1571 CODE:
1572 {
1573 NOW = ev_now (EV_DEFAULT);
1574 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1575 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1576 runtime = SvNVX (sv_runtime);
1577
1578 server_tick ();
1579
1580 NOW = ev_time ();
1581 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1582 runtime += TICK;
1583 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1584 }
1585
1586 NV floor (NV x)
1587
1588 NV ceil (NV x)
1589
1590 NV rndm (...)
1591 CODE:
1592 switch (items)
1593 {
1594 case 0: RETVAL = rndm (); break;
1595 case 1: RETVAL = rndm (SvUV (ST (0))); break;
1596 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break;
1597 default: croak ("cf::rndm requires none, one or two parameters."); break;
1598 }
1599 OUTPUT:
1600 RETVAL
1601
1602 NV clamp (NV value, NV min_value, NV max_value)
1603 CODE:
1604 RETVAL = clamp (value, min_value, max_value);
1605 OUTPUT:
1606 RETVAL
1607
1608 NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1609 CODE:
1610 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1611 OUTPUT:
1612 RETVAL
1613
1614 void weaken (...)
1615 PROTOTYPE: @
1616 CODE:
1617 while (items > 0)
1618 sv_rvweaken (ST (--items));
1619
1620 void
1621 log_backtrace (utf8_string msg)
1622
1623 void
1624 LOG (int flags, utf8_string msg)
1625 PROTOTYPE: $$
1626 C_ARGS: flags, "%s", msg
1627
1628 octet_string path_combine (octet_string base, octet_string path)
1629 PROTOTYPE: $$
1630
1631 octet_string path_combine_and_normalize (octet_string base, octet_string path)
1632 PROTOTYPE: $$
1633
1634 void
1635 mallinfo ()
1636 PPCODE:
1637 {
1638 #if __GLIBC__
1639 struct mallinfo mai = mallinfo ();
1640 EXTEND (SP, 10*2);
1641 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1642 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1643 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1644 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1645 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1646 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1647 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1648 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1649 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1650 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1651 #endif
1652 EXTEND (SP, 2*2);
1653 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1654 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1655 }
1656
1657 void
1658 sub_generation_inc ()
1659 CODE:
1660 PL_sub_generation++;
1661
1662 const_octet_string
1663 mapdir ()
1664 PROTOTYPE:
1665 ALIAS:
1666 mapdir = 0
1667 uniquedir = 1
1668 tmpdir = 2
1669 confdir = 3
1670 localdir = 4
1671 playerdir = 5
1672 datadir = 6
1673 CODE:
1674 switch (ix)
1675 {
1676 case 0: RETVAL = settings.mapdir ; break;
1677 case 1: RETVAL = settings.uniquedir; break;
1678 case 2: RETVAL = settings.tmpdir ; break;
1679 case 3: RETVAL = settings.confdir ; break;
1680 case 4: RETVAL = settings.localdir ; break;
1681 case 5: RETVAL = settings.playerdir; break;
1682 case 6: RETVAL = settings.datadir ; break;
1683 }
1684 OUTPUT: RETVAL
1685
1686 void abort ()
1687
1688 void reset_signals ()
1689
1690 void fork_abort (const_octet_string cause = "cf::fork_abort")
1691
1692 void cleanup (const_octet_string cause, bool make_core = false)
1693
1694 void emergency_save ()
1695
1696 void _exit (int status = EXIT_SUCCESS)
1697
1698 #if _POSIX_MEMLOCK
1699
1700 int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1701 INIT:
1702 mallopt (M_PERTURB, 0xaa); // bug-workaround for linux glibc+mlockall+calloc
1703
1704 int munlockall ()
1705
1706 #endif
1707
1708 int find_animation (utf8_string text)
1709 PROTOTYPE: $
1710
1711 int random_roll (int min, int max, object *op, int goodbad);
1712
1713 const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1714
1715 int
1716 exp_to_level (val64 exp)
1717 CODE:
1718 {
1719 int i = 0;
1720
1721 RETVAL = settings.max_level;
1722
1723 for (i = 1; i <= settings.max_level; i++)
1724 {
1725 if (levels[i] > exp)
1726 {
1727 RETVAL = i - 1;
1728 break;
1729 }
1730 }
1731 }
1732 OUTPUT: RETVAL
1733
1734 val64
1735 level_to_min_exp (int level)
1736 CODE:
1737 if (level > settings.max_level)
1738 RETVAL = levels[settings.max_level];
1739 else if (level < 1)
1740 RETVAL = 0;
1741 else
1742 RETVAL = levels[level];
1743 OUTPUT: RETVAL
1744
1745 SV *
1746 resistance_to_string (int atnr)
1747 CODE:
1748 if (atnr >= 0 && atnr < NROFATTACKS)
1749 RETVAL = newSVpv (resist_plus[atnr], 0);
1750 else
1751 XSRETURN_UNDEF;
1752 OUTPUT: RETVAL
1753
1754 bool
1755 load_resource_file (octet_string filename)
1756
1757 MODULE = cf PACKAGE = cf::attachable
1758
1759 int
1760 valid (SV *obj)
1761 CODE:
1762 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1763 OUTPUT:
1764 RETVAL
1765
1766 void
1767 debug_trace (attachable *obj, bool on = true)
1768 CODE:
1769 obj->flags &= ~attachable::F_DEBUG_TRACE;
1770 if (on)
1771 obj->flags |= attachable::F_DEBUG_TRACE;
1772
1773 int mortals_size ()
1774 CODE:
1775 RETVAL = attachable::mortals.size ();
1776 OUTPUT: RETVAL
1777
1778 #object *mortals (U32 index)
1779 # CODE:
1780 # RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1781 # OUTPUT: RETVAL
1782
1783 INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1784
1785 MODULE = cf PACKAGE = cf::global
1786
1787 int invoke (SV *klass, int event, ...)
1788 CODE:
1789 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1790 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1791 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1792 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1793 OUTPUT: RETVAL
1794
1795 MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1796
1797 INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1798
1799 int invoke (object *op, int event, ...)
1800 CODE:
1801 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1802 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1803 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1804 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1805 OUTPUT: RETVAL
1806
1807 SV *registry (object *op)
1808
1809 int objects_size ()
1810 CODE:
1811 RETVAL = objects.size ();
1812 OUTPUT: RETVAL
1813
1814 object *objects (U32 index)
1815 CODE:
1816 RETVAL = index < objects.size () ? objects [index] : 0;
1817 OUTPUT: RETVAL
1818
1819 int actives_size ()
1820 CODE:
1821 RETVAL = actives.size ();
1822 OUTPUT: RETVAL
1823
1824 object *actives (U32 index)
1825 CODE:
1826 RETVAL = index < actives.size () ? actives [index] : 0;
1827 OUTPUT: RETVAL
1828
1829 const char *slot_use_name (U32 slot)
1830 ALIAS:
1831 slot_nonuse_name = 1
1832 CODE:
1833 {
1834 if (slot >= NUM_BODY_LOCATIONS)
1835 croak ("body slot index out of range");
1836
1837 switch (ix)
1838 {
1839 case 0: RETVAL = body_locations[slot].use_name; break;
1840 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1841 }
1842 }
1843 OUTPUT:
1844 RETVAL
1845
1846 # missing properties
1847
1848 object *head (object *op)
1849 PROTOTYPE: $
1850 CODE:
1851 RETVAL = op->head_ ();
1852 OUTPUT: RETVAL
1853
1854 void
1855 inv (object *obj)
1856 PROTOTYPE: $
1857 PPCODE:
1858 {
1859 for (object *o = obj->inv; o; o = o->below)
1860 XPUSHs (sv_2mortal (to_sv (o)));
1861 }
1862
1863 void
1864 set_animation (object *op, int idx)
1865 CODE:
1866 SET_ANIMATION (op, idx);
1867
1868 int
1869 num_animations (object *op)
1870 CODE:
1871 RETVAL = NUM_ANIMATIONS (op);
1872 OUTPUT: RETVAL
1873
1874 int slot_info (object *op, UV slot, int value = 0)
1875 ALIAS:
1876 slot_used = 1
1877 CODE:
1878 {
1879 if (slot >= NUM_BODY_LOCATIONS)
1880 croak ("body slot index out of range");
1881
1882 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1883
1884 if (items > 2)
1885 if (ix)
1886 op->slot[slot].used = value;
1887 else
1888 op->slot[slot].info = value;
1889 }
1890 OUTPUT:
1891 RETVAL
1892
1893 object *find_best_object_match (object *op, utf8_string match)
1894
1895 object *find_marked_object (object *op)
1896
1897 int need_identify (object *obj);
1898
1899 int apply_shop_mat (object *shop_mat, object *op);
1900
1901 int move (object *op, int dir, object *originator = op)
1902 CODE:
1903 RETVAL = move_ob (op, dir, originator);
1904 OUTPUT:
1905 RETVAL
1906
1907 void apply (object *applier, object *applied, int flags = 0)
1908 CODE:
1909 manual_apply (applied, applier, flags);
1910
1911 void apply_below (object *op)
1912 CODE:
1913 player_apply_below (op);
1914
1915 int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1916
1917 #//TODO
1918 object *clone_ (object *op, int recursive = 0)
1919 CODE:
1920 if (recursive)
1921 RETVAL = object_create_clone (op);
1922 else
1923 {
1924 RETVAL = object::create ();
1925 op->copy_to (RETVAL);
1926 }
1927 OUTPUT: RETVAL
1928
1929 int pay_item (object *op, object *buyer)
1930 CODE:
1931 RETVAL = pay_for_item (op, buyer);
1932 OUTPUT: RETVAL
1933
1934 int pay_amount (object *op, uint64 amount)
1935 CODE:
1936 RETVAL = pay_for_amount (amount, op);
1937 OUTPUT: RETVAL
1938
1939 void pay_player (object *op, uint64 amount)
1940
1941 val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1942
1943 int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1944
1945 void learn_spell (object *op, object *sp, int special_prayer = 0)
1946 CODE:
1947 do_learn_spell (op, sp, special_prayer);
1948
1949 void forget_spell (object *op, object *sp)
1950 CODE:
1951 do_forget_spell (op, query_name (sp));
1952
1953 object *check_for_spell (object *op, utf8_string spellname)
1954 CODE:
1955 RETVAL = check_spell_known (op, spellname);
1956 OUTPUT: RETVAL
1957
1958 int query_money (object *op)
1959 ALIAS: money = 0
1960
1961 val64 query_cost (object *op, object *who, int flags)
1962 ALIAS: cost = 0
1963
1964 void spring_trap (object *op, object *victim)
1965
1966 int check_trigger (object *op, object *cause)
1967
1968 void drop (object *who, object *op)
1969
1970 void pick_up (object *who, object *op)
1971
1972 void update_object (object *op, int action)
1973
1974 void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1975
1976 void player_lvl_adj (object *who, object *skill = 0)
1977
1978 int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1979
1980 int calc_skill_exp (object *who, object *op, object *skill);
1981
1982 void push_button (object *op);
1983
1984 void use_trigger (object *op);
1985
1986 void add_button_link (object *button, maptile *map, int connected);
1987
1988 void remove_button_link (object *op);
1989
1990 void handle_apply_yield (object *op);
1991
1992
1993 MODULE = cf PACKAGE = cf::object PREFIX = cf_
1994
1995 # no clean way to get an object from an archetype - stupid idiotic
1996 # dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1997
1998 object *new (utf8_string archetype = 0)
1999 PROTOTYPE: ;$
2000 CODE:
2001 RETVAL = archetype ? get_archetype (archetype) : object::create ();
2002 OUTPUT:
2003 RETVAL
2004
2005 object *find_object (U32 tag)
2006
2007 # TODO: nuke
2008 object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
2009 PROTOTYPE: $$$$$$
2010 CODE:
2011 {
2012 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
2013 }
2014
2015 const_utf8_string get_ob_key_value (object *op, utf8_string key)
2016
2017 bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
2018
2019 object *get_nearest_player (object *ob)
2020 ALIAS: nearest_player = 0
2021 PREINIT:
2022 extern object *get_nearest_player (object *);
2023
2024 void rangevector (object *ob, object *other, int flags = 0)
2025 PROTOTYPE: $$;$
2026 PPCODE:
2027 {
2028 rv_vector rv;
2029 get_rangevector (ob, other, &rv, flags);
2030 EXTEND (SP, 5);
2031 PUSHs (newSVuv (rv.distance));
2032 PUSHs (newSViv (rv.distance_x));
2033 PUSHs (newSViv (rv.distance_y));
2034 PUSHs (newSViv (rv.direction));
2035 PUSHs (to_sv (rv.part));
2036 }
2037
2038 bool on_same_map_as (object *ob, object *other)
2039 CODE:
2040 RETVAL = on_same_map (ob, other);
2041 OUTPUT: RETVAL
2042
2043 const_utf8_string
2044 base_name (object *op, int plural = op->nrof > 1)
2045 CODE:
2046 RETVAL = query_base_name (op, plural);
2047 OUTPUT: RETVAL
2048
2049 object *decrease_ob_nr (object *op, unsigned long i)
2050
2051 # return the tail of an object, excluding itself
2052 void
2053 tail (object *op)
2054 PPCODE:
2055 while ((op = op->more))
2056 XPUSHs (sv_2mortal (to_sv (op)));
2057
2058 MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
2059
2060 player *player (object *op)
2061 CODE:
2062 RETVAL = op->contr;
2063 OUTPUT: RETVAL
2064
2065 bool move_player (object *op, int dir)
2066
2067 void check_score (object *op)
2068
2069 void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2070 CODE:
2071 new_draw_info (flags, 0, op, txt);
2072
2073 void kill_player (object *op)
2074
2075 void esrv_send_item (object *pl, object *item)
2076
2077 void esrv_update_item (object *pl, int what, object *item)
2078 C_ARGS: what, pl, item
2079
2080 void esrv_del_item (object *pl, int tag)
2081 C_ARGS: pl->contr, tag
2082
2083 int command_summon (object *op, utf8_string params)
2084
2085 int command_arrest (object *op, utf8_string params)
2086
2087
2088 MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2089
2090 INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2091
2092 int invoke (player *pl, int event, ...)
2093 CODE:
2094 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2095 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2096 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2097 RETVAL = pl->invoke ((event_type)event, ARG_AV (av), DT_END);
2098 OUTPUT: RETVAL
2099
2100 SV *registry (player *pl)
2101
2102 void
2103 save_stats (player *pl)
2104 CODE:
2105 pl->ob->stats.hp = pl->ob->stats.maxhp;
2106 pl->ob->stats.sp = pl->ob->stats.maxsp;
2107 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2108 pl->orig_stats = pl->ob->stats;
2109
2110 void clear_los (player *pl)
2111
2112 bool
2113 cell_visible (player *pl, int dx, int dy)
2114 CODE:
2115 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2116 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
2117 OUTPUT:
2118 RETVAL
2119
2120 void
2121 send (player *pl, SV *packet)
2122 CODE:
2123 {
2124 STRLEN len;
2125 char *buf = SvPVbyte (packet, len);
2126
2127 if (len > MAXSOCKBUF)
2128 pl->failmsg ("[packet too long for client]");
2129 else if (pl->ns)
2130 pl->ns->send_packet (buf, len);
2131 }
2132
2133 int
2134 listening (player *pl, int new_value = -1)
2135 CODE:
2136 RETVAL = pl->listening;
2137 if (new_value >= 0)
2138 pl->listening = new_value;
2139 OUTPUT:
2140 RETVAL
2141
2142 void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2143 PROTOTYPE: $;$$$
2144 PPCODE:
2145 if (GIMME_V != G_VOID)
2146 {
2147 EXTEND (SP, 3);
2148 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
2149 PUSHs (sv_2mortal (newSViv (pl->bed_x)));
2150 PUSHs (sv_2mortal (newSViv (pl->bed_y)));
2151 }
2152 if (map_path) sv_to (map_path, pl->savebed_map);
2153 if (x) sv_to (x, pl->bed_x);
2154 if (y) sv_to (y, pl->bed_y);
2155
2156 void
2157 list ()
2158 PPCODE:
2159 for_all_players (pl)
2160 XPUSHs (sv_2mortal (to_sv (pl)));
2161
2162
2163 MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2164
2165 int invoke (maptile *map, int event, ...)
2166 CODE:
2167 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2168 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2169 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2170 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2171 OUTPUT: RETVAL
2172
2173 SV *registry (maptile *map)
2174
2175 void
2176 find_tagged_objects (maptile *map, utf8_string tag = 0)
2177 PPCODE:
2178 {
2179 if (!map->spaces)
2180 XSRETURN_EMPTY;
2181
2182 if (tag)
2183 {
2184 shstr_cmp tag_ (tag);
2185
2186 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2187 for (object *op = ms->bot; op; op = op->above)
2188 if (op->tag == tag_)
2189 XPUSHs (sv_2mortal (to_sv (op)));
2190 }
2191 else
2192 {
2193 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2194 for (object *op = ms->bot; op; op = op->above)
2195 if (op->tag)
2196 XPUSHs (sv_2mortal (to_sv (op)));
2197 }
2198 }
2199
2200 INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2201
2202 void
2203 maptile::instantiate ()
2204
2205 maptile *new ()
2206 PROTOTYPE:
2207 CODE:
2208 RETVAL = new maptile;
2209 OUTPUT:
2210 RETVAL
2211
2212 void
2213 maptile::players ()
2214 PPCODE:
2215 if (GIMME_V == G_SCALAR)
2216 XPUSHs (sv_2mortal (to_sv (THIS->players)));
2217 else if (GIMME_V == G_ARRAY)
2218 {
2219 EXTEND (SP, THIS->players);
2220 for_all_players (pl)
2221 if (pl->ob && pl->ob->map == THIS)
2222 PUSHs (sv_2mortal (to_sv (pl->ob)));
2223 }
2224
2225 void
2226 maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2227 CODE:
2228 {
2229 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2230 croak ("maptile::add_underlay: palette must be arrayref");
2231
2232 palette = SvRV (palette);
2233
2234 STRLEN idxlen;
2235 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2236
2237 for (int x = 0; x < THIS->width; ++x)
2238 for (int y = 0; y < THIS->height; ++y)
2239 {
2240 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2241 if (op->flag [FLAG_IS_FLOOR])
2242 goto skip_space;
2243
2244 {
2245 int offs = offset + y * stride + x;
2246 if (IN_RANGE_EXC (offs, 0, idxlen))
2247 {
2248 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2249 {
2250 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2251 ob->flag [FLAG_NO_MAP_SAVE] = true;
2252 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2253
2254 if (ob->randomitems)
2255 {
2256 if (!ob->above)
2257 {
2258 ob->create_treasure (ob->randomitems);
2259
2260 for (object *op = ob->above; op; op = op->above)
2261 op->flag [FLAG_NO_MAP_SAVE] = true;
2262 }
2263
2264 ob->randomitems = 0;
2265 }
2266 }
2267 }
2268 }
2269
2270 skip_space: ;
2271 }
2272 }
2273
2274 void
2275 maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2276 CODE:
2277 {
2278 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2279 croak ("maptile::set_regiondata: palette must be arrayref");
2280
2281 palette = SvRV (palette);
2282
2283 STRLEN idxlen;
2284 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2285
2286 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2287 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2288
2289 for (int i = av_len ((AV *)palette) + 1; i--; )
2290 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2291
2292 for (int y = 0; y < THIS->height; ++y)
2293 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2294
2295 sfree (THIS->regions, THIS->size ());
2296 delete [] THIS->regionmap;
2297
2298 THIS->regions = regions;
2299 THIS->regionmap = regionmap;
2300 }
2301
2302 void
2303 maptile::create_region_treasure ()
2304 CODE:
2305 {
2306 object *op = object::create ();
2307 op->type = FLOOR;
2308 op->map = THIS;
2309
2310 for (int x = 0; x < THIS->width; ++x)
2311 for (int y = 0; y < THIS->height; ++y)
2312 {
2313 region *rgn = THIS->region (x, y);
2314
2315 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2316 if (rgn->treasure && rndm () < rgn->treasure_density)
2317 {
2318 op->x = x;
2319 op->y = y;
2320 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2321 }
2322 }
2323
2324 op->destroy ();
2325 }
2326
2327 int out_of_map (maptile *map, int x, int y)
2328
2329 void
2330 trigger (maptile *map, long connection, bool state = true)
2331 CODE:
2332 activate_connection (map, connection, state);
2333
2334 void
2335 get_connection (maptile *map, long connection)
2336 PPCODE:
2337 oblinkpt *obp = get_connection_links (map, connection);
2338 if (obp)
2339 for (objectlink *ol = obp->link; ol; ol = ol->next)
2340 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2341
2342 void
2343 get_map_flags (maptile *map, int x, int y)
2344 PPCODE:
2345 {
2346 maptile *nmap = 0;
2347 I16 nx = 0, ny = 0;
2348 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2349
2350 EXTEND (SP, 4);
2351 PUSHs (sv_2mortal (newSViv (flags)));
2352
2353 if (GIMME_V == G_ARRAY)
2354 {
2355 PUSHs (sv_2mortal (to_sv (nmap)));
2356 PUSHs (sv_2mortal (newSViv (nx)));
2357 PUSHs (sv_2mortal (newSViv (ny)));
2358 }
2359 }
2360
2361 void
2362 at (maptile *map, unsigned int x, unsigned int y)
2363 PROTOTYPE: $$$
2364 PPCODE:
2365 {
2366 object *o;
2367 maptile *nmap = 0;
2368 I16 nx, ny;
2369
2370 get_map_flags (map, &nmap, x, y, &nx, &ny);
2371
2372 if (nmap)
2373 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2374 XPUSHs (sv_2mortal (to_sv (o)));
2375 }
2376
2377 SV *
2378 bot_at (maptile *obj, unsigned int x, unsigned int y)
2379 PROTOTYPE: $$$
2380 ALIAS:
2381 top_at = 1
2382 flags_at = 2
2383 light_at = 3
2384 move_block_at = 4
2385 move_slow_at = 5
2386 move_on_at = 6
2387 move_off_at = 7
2388 INIT:
2389 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2390 CODE:
2391 switch (ix)
2392 {
2393 case 0: RETVAL = to_sv (GET_MAP_OB (obj, x, y)); break;
2394 case 1: RETVAL = to_sv (GET_MAP_TOP (obj, x, y)); break;
2395 case 2: RETVAL = newSVuv (GET_MAP_FLAGS (obj, x, y)); break;
2396 case 3: RETVAL = newSViv (GET_MAP_LIGHT (obj, x, y)); break;
2397 case 4: RETVAL = newSVuv (GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2398 case 5: RETVAL = newSVuv (GET_MAP_MOVE_SLOW (obj, x, y)); break;
2399 case 6: RETVAL = newSVuv (GET_MAP_MOVE_ON (obj, x, y)); break;
2400 case 7: RETVAL = newSVuv (GET_MAP_MOVE_OFF (obj, x, y)); break;
2401 }
2402 OUTPUT: RETVAL
2403
2404 void fix_walls (maptile *map, int x, int y)
2405
2406 void fix_walls_around (maptile *map, int x, int y)
2407
2408 # worst xs function of my life
2409 bool
2410 _create_random_map (\
2411 maptile *self,\
2412 utf8_string wallstyle,\
2413 utf8_string wall_name,\
2414 utf8_string floorstyle,\
2415 utf8_string monsterstyle,\
2416 utf8_string treasurestyle,\
2417 utf8_string layoutstyle,\
2418 utf8_string doorstyle,\
2419 utf8_string decorstyle,\
2420 utf8_string origin_map,\
2421 utf8_string final_map,\
2422 utf8_string exitstyle,\
2423 utf8_string this_map,\
2424 utf8_string exit_on_final_map,\
2425 int xsize,\
2426 int ysize,\
2427 int expand2x,\
2428 int layoutoptions1,\
2429 int layoutoptions2,\
2430 int layoutoptions3,\
2431 int symmetry,\
2432 int difficulty,\
2433 int difficulty_given,\
2434 float difficulty_increase,\
2435 int dungeon_level,\
2436 int dungeon_depth,\
2437 int decoroptions,\
2438 int orientation,\
2439 int origin_y,\
2440 int origin_x,\
2441 U32 random_seed,\
2442 val64 total_map_hp,\
2443 int map_layout_style,\
2444 int treasureoptions,\
2445 int symmetry_used,\
2446 region *region,\
2447 utf8_string custom\
2448 )
2449 CODE:
2450 {
2451 random_map_params rmp;
2452
2453 assign (rmp.wallstyle , wallstyle);
2454 assign (rmp.wall_name , wall_name);
2455 assign (rmp.floorstyle , floorstyle);
2456 assign (rmp.monsterstyle , monsterstyle);
2457 assign (rmp.treasurestyle , treasurestyle);
2458 assign (rmp.layoutstyle , layoutstyle);
2459 assign (rmp.doorstyle , doorstyle);
2460 assign (rmp.decorstyle , decorstyle);
2461 assign (rmp.exitstyle , exitstyle);
2462 assign (rmp.exit_on_final_map, exit_on_final_map);
2463
2464 rmp.origin_map = origin_map;
2465 rmp.final_map = final_map;
2466 rmp.this_map = this_map;
2467 rmp.xsize = xsize;
2468 rmp.ysize = ysize;
2469 rmp.expand2x = expand2x;
2470 rmp.layoutoptions1 = layoutoptions1;
2471 rmp.layoutoptions2 = layoutoptions2;
2472 rmp.layoutoptions3 = layoutoptions3;
2473 rmp.symmetry = symmetry;
2474 rmp.difficulty = difficulty;
2475 rmp.difficulty_given = difficulty_given;
2476 rmp.difficulty_increase = difficulty_increase;
2477 rmp.dungeon_level = dungeon_level;
2478 rmp.dungeon_depth = dungeon_depth;
2479 rmp.decoroptions = decoroptions;
2480 rmp.orientation = orientation;
2481 rmp.origin_y = origin_y;
2482 rmp.origin_x = origin_x;
2483 rmp.random_seed = random_seed;
2484 rmp.total_map_hp = (uint64_t) total_map_hp;
2485 rmp.map_layout_style = map_layout_style;
2486 rmp.treasureoptions = treasureoptions;
2487 rmp.symmetry_used = symmetry_used;
2488 rmp.region = region;
2489 rmp.custom = custom;
2490
2491 RETVAL = self->generate_random_map (&rmp);
2492 }
2493 OUTPUT:
2494 RETVAL
2495
2496 MODULE = cf PACKAGE = cf::arch
2497
2498 int archetypes_size ()
2499 CODE:
2500 RETVAL = archetypes.size ();
2501 OUTPUT: RETVAL
2502
2503 archetype *archetypes (U32 index)
2504 CODE:
2505 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2506 OUTPUT: RETVAL
2507
2508 object *instantiate (archetype *arch)
2509 CODE:
2510 RETVAL = arch_to_object (arch);
2511 OUTPUT:
2512 RETVAL
2513
2514 INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2515
2516 MODULE = cf PACKAGE = cf::party
2517
2518 partylist *first ()
2519 PROTOTYPE:
2520 CODE:
2521 RETVAL = get_firstparty ();
2522 OUTPUT: RETVAL
2523
2524 INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2525
2526 MODULE = cf PACKAGE = cf::region
2527
2528 void
2529 list ()
2530 PPCODE:
2531 for_all_regions (rgn)
2532 XPUSHs (sv_2mortal (to_sv (rgn)));
2533
2534 region *find (utf8_string name)
2535 PROTOTYPE: $
2536 CODE:
2537 RETVAL = region::find (name);
2538 OUTPUT: RETVAL
2539
2540 region *find_fuzzy (utf8_string name)
2541 PROTOTYPE: $
2542 CODE:
2543 RETVAL = region::find_fuzzy (name);
2544 OUTPUT: RETVAL
2545
2546 int specificity (region *rgn)
2547 CODE:
2548 RETVAL = 0;
2549 while (rgn = rgn->parent)
2550 RETVAL++;
2551 OUTPUT: RETVAL
2552
2553 INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2554
2555 MODULE = cf PACKAGE = cf::living
2556
2557 INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2558
2559 MODULE = cf PACKAGE = cf::settings
2560
2561 INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2562
2563 MODULE = cf PACKAGE = cf::client
2564
2565 INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2566
2567 int invoke (client *ns, int event, ...)
2568 CODE:
2569 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2570 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2571 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2572 RETVAL = ns->invoke ((event_type)event, ARG_AV (av), DT_END);
2573 OUTPUT: RETVAL
2574
2575 SV *registry (client *ns)
2576
2577 void
2578 list ()
2579 PPCODE:
2580 EXTEND (SP, clients.size ());
2581 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
2582 PUSHs (sv_2mortal (to_sv (*i)));
2583
2584 void
2585 client::send_packet (SV *packet)
2586 CODE:
2587 {
2588 STRLEN len;
2589 char *buf = SvPVbyte (packet, len);
2590
2591 if (len > MAXSOCKBUF)
2592 {
2593 // ugly
2594 if (THIS->pl)
2595 THIS->pl->failmsg ("[packet too long for client]");
2596 }
2597 else
2598 THIS->send_packet (buf, len);
2599 }
2600
2601 faceidx
2602 client::need_face (utf8_string name, int pri = 0)
2603 CODE:
2604 RETVAL = face_find (name, 0);
2605 if (RETVAL)
2606 {
2607 THIS->send_face (RETVAL, pri);
2608 THIS->flush_fx ();
2609 }
2610 OUTPUT:
2611 RETVAL
2612
2613 int
2614 client::fx_want (int idx, int value = -1)
2615 CODE:
2616 if (0 < idx && idx < FT_NUM)
2617 {
2618 RETVAL = THIS->fx_want [idx];
2619 if (items > 2)
2620 THIS->fx_want [idx] = value;
2621 }
2622 else
2623 RETVAL = 0;
2624 OUTPUT:
2625 RETVAL
2626
2627 MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2628
2629 faceidx sound_find (utf8_string name)
2630
2631 void sound_set (utf8_string str, faceidx face)
2632
2633 # dire hack
2634 void old_sound_index (int idx, faceidx face)
2635 CODE:
2636 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2637 old_sound_index [idx] = face;
2638
2639 MODULE = cf PACKAGE = cf::face PREFIX = face_
2640
2641 #INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2642
2643 faceidx face_find (utf8_string name, faceidx defidx = 0)
2644
2645 faceidx alloc (utf8_string name)
2646 CODE:
2647 {
2648 do
2649 {
2650 RETVAL = faces.size ();
2651 faces.resize (RETVAL + 1);
2652 }
2653 while (!RETVAL); // crude way to leave index 0
2654
2655 faces [RETVAL].name = name;
2656 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2657
2658 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2659 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2660 }
2661 OUTPUT: RETVAL
2662
2663 void set_type (faceidx idx, int value)
2664 ALIAS:
2665 set_type = 0
2666 set_visibility = 1
2667 set_magicmap = 2
2668 set_smooth = 3
2669 set_smoothlevel = 4
2670 CODE:
2671 faceinfo *f = face_info (idx); assert (f);
2672 switch (ix)
2673 {
2674 case 0: f->type = value; break;
2675 case 1: f->visibility = value; break;
2676 case 2: f->magicmap = value; break;
2677 case 3: f->smooth = value; break;
2678 case 4: f->smoothlevel = value; break;
2679 }
2680
2681 void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2682 CODE:
2683 {
2684 faceinfo *f = face_info (idx); assert (f);
2685 facedata *d = &(faceset ? f->data64 : f->data32);
2686 sv_to (data, d->data);
2687 STRLEN clen;
2688 char *cdata = SvPVbyte (chksum, clen);
2689 clen = min (CHKSUM_SIZE, clen);
2690
2691 if (memcmp (d->chksum, cdata, clen))
2692 {
2693 memcpy (d->chksum, cdata, clen);
2694
2695 // invalidate existing client face info
2696 for_all_clients (ns)
2697 if (ns->faceset == faceset)
2698 {
2699 ns->faces_sent [idx] = false;
2700 ns->force_newmap = true;
2701 }
2702 }
2703 }
2704
2705 int get_data_size (faceidx idx, int faceset = 0)
2706 CODE:
2707 facedata *d = face_data (idx, faceset);
2708 if (!d) XSRETURN_UNDEF;
2709 RETVAL = d->data.size ();
2710 OUTPUT:
2711 RETVAL
2712
2713 SV *get_chksum (faceidx idx, int faceset = 0)
2714 CODE:
2715 facedata *d = face_data (idx, faceset);
2716 if (!d) XSRETURN_UNDEF;
2717 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2718 OUTPUT:
2719 RETVAL
2720
2721 SV *get_data (faceidx idx, int faceset = 0)
2722 CODE:
2723 facedata *d = face_data (idx, faceset);
2724 if (!d) XSRETURN_UNDEF;
2725 RETVAL = newSVpvn (d->data.data (), d->data.length ());
2726 OUTPUT:
2727 RETVAL
2728
2729 void invalidate (faceidx idx)
2730 CODE:
2731 for_all_clients (ns)
2732 {
2733 ns->faces_sent [idx] = false;
2734 ns->force_newmap = true;
2735 }
2736
2737 void invalidate_all ()
2738 CODE:
2739 for_all_clients (ns)
2740 {
2741 ns->faces_sent.reset ();
2742 ns->force_newmap = true;
2743 }
2744
2745 MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2746
2747 #INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2748
2749 animidx anim_find (utf8_string name)
2750 CODE:
2751 RETVAL = animation::find (name).number;
2752 OUTPUT: RETVAL
2753
2754 animidx set (utf8_string name, SV *frames, int facings = 1)
2755 CODE:
2756 {
2757 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2758 croak ("frames must be an arrayref");
2759
2760 AV *av = (AV *)SvRV (frames);
2761
2762 animation *anim = &animation::find (name);
2763 if (anim->number)
2764 {
2765 anim->resize (av_len (av) + 1);
2766 anim->facings = facings;
2767 }
2768 else
2769 anim = &animation::create (name, av_len (av) + 1, facings);
2770
2771 for (int i = 0; i < anim->num_animations; ++i)
2772 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2773 }
2774 OUTPUT: RETVAL
2775
2776 void invalidate_all ()
2777 CODE:
2778 for_all_clients (ns)
2779 ns->anims_sent.reset ();
2780
2781 MODULE = cf PACKAGE = cf::object::freezer
2782
2783 INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
2784
2785 SV *
2786 new (char *klass)
2787 CODE:
2788 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2789 OUTPUT: RETVAL
2790
2791 void
2792 DESTROY (SV *sv)
2793 CODE:
2794 object_freezer *self;
2795 sv_to (sv, self);
2796 delete self;
2797
2798 MODULE = cf PACKAGE = cf::object::thawer
2799
2800 INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
2801
2802 SV *
2803 new_from_file (char *klass, octet_string path)
2804 CODE:
2805 object_thawer *f = new object_thawer (path);
2806 if (!*f)
2807 {
2808 delete f;
2809 XSRETURN_UNDEF;
2810 }
2811 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
2812 OUTPUT: RETVAL
2813
2814 void
2815 DESTROY (SV *sv)
2816 CODE:
2817 object_thawer *self;
2818 sv_to (sv, self);
2819 delete self;
2820
2821 void
2822 extract_tags (object_thawer *self)
2823 PPCODE:
2824 while (self->kw != KW_EOF)
2825 {
2826 PUTBACK;
2827 coroapi::cede_to_tick ();
2828 SPAGAIN;
2829
2830 if (self->kw == KW_tag)
2831 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
2832
2833 self->skip ();
2834 }
2835