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/cvs/deliantra/server/server/cfperl.xs
Revision: 1.274
Committed: Thu Apr 10 15:35:16 2008 UTC (16 years, 1 month ago) by root
Branch: MAIN
Changes since 1.273: +28 -0 lines
Log Message:
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File Contents

# Content
1 /*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
7 *
8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
22 */
23
24 #include "autoconf.h"
25
26 #define PLUGIN_NAME "perl"
27 #define PLUGIN_VERSION "cfperl 0.5"
28
29 #if HAVE_EXECINFO_H
30 # include <execinfo.h>
31 #endif
32
33 #include <cstdarg>
34
35 #include "global.h"
36 #include "loader.h"
37 #include "../random_maps/random_map.h"
38 #include "evthread.h"
39 #include "sproto.h"
40
41 #include <unistd.h>
42 #if _POSIX_MEMLOCK
43 # include <sys/mman.h>
44 #endif
45
46 #if HAVE_MALLOC_H
47 # include <malloc.h>
48 #endif
49
50 #include <EXTERN.h>
51 #include <perl.h>
52 #include <XSUB.h>
53
54 #include "CoroAPI.h"
55 #include "perlxsi.c"
56
57 extern sint64 *levels; // the experience table
58
59 typedef object_thawer &object_thawer_ref;
60 typedef object_freezer &object_freezer_ref;
61
62 typedef std::string std__string;
63
64 #if IVSIZE >= 8
65 typedef IV val64;
66 # define newSVval64 newSViv
67 # define SvVAL64 SvIV
68 #else
69 typedef double val64;
70 # define newSVval64 newSVnv
71 # define SvVAL64 SvNV
72 #endif
73
74 static PerlInterpreter *perl;
75
76 tstamp NOW, runtime;
77
78 static int tick_inhibit;
79 static int tick_pending;
80
81 global gbl_ev;
82 static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
83 static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
84
85 bitset<NUM_EVENT_TYPES> ev_want_event;
86 bitset<NUM_TYPES> ev_want_type;
87
88 static HV
89 *stash_cf,
90 *stash_cf_object_wrap,
91 *stash_cf_object_player_wrap,
92 *stash_cf_player_wrap,
93 *stash_cf_map_wrap,
94 *stash_cf_client_wrap,
95 *stash_cf_arch_wrap,
96 *stash_cf_party_wrap,
97 *stash_cf_region_wrap,
98 *stash_cf_living_wrap;
99
100 static inline SV *
101 newSVpv_utf8 (const char *s)
102 {
103 if (!s)
104 return newSV (0);
105
106 SV *sv = newSVpv (s, 0);
107 SvUTF8_on (sv);
108 return sv;
109 }
110
111 static inline SV *
112 newSVpvn_utf8 (const char *s, STRLEN l)
113 {
114 if (!s)
115 return newSV (0);
116
117 SV *sv = newSVpvn (s, l);
118 SvUTF8_on (sv);
119 return sv;
120 }
121
122 // helper cast function, returns super class * or 0
123 template<class super>
124 static super *
125 is_a (attachable *at)
126 {
127 //return dynamic_cast<super *>(at); // slower, safer
128 if (typeid (*at) == typeid (super))
129 return static_cast<super *>(at);
130 else
131 return 0;
132 }
133
134 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
135
136 unordered_vector<attachable *> attachable::mortals;
137
138 attachable::~attachable ()
139 {
140 assert (!self);
141 assert (!cb);
142 }
143
144 int
145 attachable::refcnt_cnt () const
146 {
147 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
148 }
149
150 void
151 attachable::sever_self ()
152 {
153 if (HV *self = this->self)
154 {
155 // keep a refcount because sv_unmagic might call attachable_free,
156 // which might clear self, causing sv_unmagic to crash on a now
157 // invalid object.
158 SvREFCNT_inc (self);
159 hv_clear (self);
160 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
161 SvREFCNT_dec (self);
162
163 // self *must* be null now because thats sv_unmagic's job.
164 assert (!this->self);
165 }
166 }
167
168 void
169 attachable::optimise ()
170 {
171 if (self
172 && SvREFCNT (self) == 1
173 && !HvTOTALKEYS (self))
174 sever_self ();
175 }
176
177 // check wether the object really is dead
178 void
179 attachable::do_check ()
180 {
181 if (refcnt_cnt () > 0)
182 return;
183
184 destroy ();
185 }
186
187 void
188 attachable::do_destroy ()
189 {
190 INVOKE_ATTACHABLE (DESTROY, this);
191
192 if (cb)
193 {
194 SvREFCNT_dec (cb);
195 cb = 0;
196 }
197
198 mortals.push_back (this);
199 }
200
201 void
202 attachable::destroy ()
203 {
204 if (destroyed ())
205 return;
206
207 flags |= F_DESTROYED;
208 do_destroy ();
209 sever_self ();
210 }
211
212 void
213 attachable::check_mortals ()
214 {
215 static int i = 0;
216
217 for (;;)
218 {
219 if (i >= mortals.size ())
220 {
221 i = 0;
222
223 if (mortals.size () >= 512)
224 {
225 static int last_mortalcount;
226 if (mortals.size () != last_mortalcount)
227 {
228 last_mortalcount = mortals.size ();
229 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
230
231 if (0)
232 {
233 for (int j = 0; j < mortals.size (); ++j)//D
234 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
235 fprintf (stderr, "\n");//D
236 }
237 }
238 }
239
240 break;
241 }
242
243 attachable *obj = mortals [i];
244
245 #if 0
246 if (obj->self)//D make this an assert later
247 {
248 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
249 obj->sever_self ();
250 }
251 #endif
252
253 if (obj->refcnt)
254 {
255 ++i; // further delay freeing
256
257 if (!(i & 0x3ff))
258 break;
259 }
260 else
261 {
262 mortals.erase (i);
263 obj->sever_self ();
264 delete obj;
265 }
266 }
267 }
268
269 void
270 attachable::set_key (const char *key, const char *value, bool is_utf8)
271 {
272 if (!self)
273 self = newHV ();
274
275 if (value)
276 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
277 else
278 hv_delete (self, key, strlen (key), G_DISCARD);
279 }
280
281 attachable &
282 attachable::operator =(const attachable &src)
283 {
284 //if (self || cb)
285 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
286
287 attach = src.attach;
288 return *this;
289 }
290
291 template<typename T>
292 static bool
293 find_backref (void *ptr, T *obj)
294 {
295 char *s = (char *)obj;
296 while (s < (char *)obj + sizeof (T))
297 {
298 if (ptr == *(void **)s)
299 return true;
300
301 s += sizeof (void *); // assume natural alignment
302 }
303
304 return false;
305 }
306
307 // for debugging, find "live" objects containing this ptr
308 void
309 find_backref (void *ptr)
310 {
311 for_all_objects (op)
312 if (find_backref (ptr, op))
313 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
314
315 for_all_players (pl)
316 if (find_backref (ptr, pl))
317 fprintf (stderr, "P %p\n", pl);
318
319 for_all_clients (ns)
320 if (find_backref (ptr, ns))
321 fprintf (stderr, "C %p\n", ns);
322
323 }
324
325 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
326
327 static SV *
328 newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
329 {
330 SV *sv;
331
332 if (!ptr)
333 return newSV (0);
334
335 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
336 return sv_bless (newRV_noinc ((SV *)hv), stash);
337 }
338
339 static int
340 attachable_free (pTHX_ SV *sv, MAGIC *mg)
341 {
342 attachable *at = (attachable *)mg->mg_ptr;
343
344 //TODO: check if transaction behaviour is really required here
345 if (SV *self = (SV *)at->self)
346 {
347 at->self = 0;
348 SvREFCNT_dec (self);
349 }
350
351 // next line makes sense, but most objects still have refcnt 0 by default
352 //at->refcnt_chk ();
353 return 0;
354 }
355
356 MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
357
358 static SV *
359 newSVattachable (attachable *obj, HV *stash)
360 {
361 if (!obj)
362 return newSV (0);
363
364 if (!obj->self)
365 obj->self = newHV ();
366
367 if (!SvOBJECT (obj->self))
368 {
369 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
370
371 // now bless the object _once_
372 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
373 return sv_bless (newRV_inc ((SV *)obj->self), stash);
374 }
375 else
376 {
377 SV *sv = newRV_inc ((SV *)obj->self);
378
379 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
380 SvAMAGIC_on (sv);
381
382 return sv;
383 }
384 }
385
386 static void
387 clearSVptr (SV *sv)
388 {
389 if (SvROK (sv))
390 sv = SvRV (sv);
391
392 hv_clear ((HV *)sv);
393 sv_unmagic (sv, PERL_MAGIC_ext);
394 }
395
396 static long
397 SvPTR (SV *sv, const char *klass)
398 {
399 if (!sv_derived_from (sv, klass))
400 croak ("object of type %s expected", klass);
401
402 MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext);
403
404 if (!mg)
405 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
406
407 return (long)mg->mg_ptr;
408 }
409
410 static long
411 SvPTR_ornull (SV *sv, const char *klass)
412 {
413 if (SvOK (sv))
414 return SvPTR (sv, klass);
415 else
416 return 0;
417 }
418
419 inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length ()); }
420 inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
421 inline SV *to_sv (bool v) { return newSViv (v); }
422 inline SV *to_sv ( signed char v) { return newSViv (v); }
423 inline SV *to_sv (unsigned char v) { return newSViv (v); }
424 inline SV *to_sv ( signed short v) { return newSViv (v); }
425 inline SV *to_sv (unsigned short v) { return newSVuv (v); }
426 inline SV *to_sv ( signed int v) { return newSViv (v); }
427 inline SV *to_sv (unsigned int v) { return newSVuv (v); }
428 inline SV *to_sv ( signed long v) { return newSViv (v); }
429 inline SV *to_sv (unsigned long v) { return newSVuv (v); }
430 inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
431 inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
432 inline SV *to_sv (float v) { return newSVnv (v); }
433 inline SV *to_sv (double v) { return newSVnv (v); }
434 inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
435 inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
436 inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
437 inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
438 inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
439 inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
440 inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
441 inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
442
443 inline SV *to_sv (object & v) { return to_sv (&v); }
444 inline SV *to_sv (living & v) { return to_sv (&v); }
445
446 inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
447 inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
448
449 inline SV *to_sv (UUID v)
450 {
451 char buf[128];
452 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
453 return newSVpv (buf, 0);
454 }
455
456 inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
457 inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
458 inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
459 inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
460 inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
461 inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
462 inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
463 inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
464 inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
465 inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
466 inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
467 inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
468 inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
469 inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
470 inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
471 inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
472 inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
473 inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
474 inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
475 inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
476 inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
477 inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
478 inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
479 inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
480 inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
481 inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
482
483 //inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
484 inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
485
486 template<class T>
487 inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
488
489 template<int N>
490 inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
491
492 inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
493 inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
494 inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
495 inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
496
497 inline void sv_to (SV *sv, std::string &v)
498 {
499 STRLEN len;
500 char *data = SvPVbyte (sv, len);
501 v.assign (data, len);
502 }
503
504 inline void sv_to (SV *sv, UUID &v)
505 {
506 unsigned int version;
507
508 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
509 croak ("unparsable uuid: %s", SvPV_nolen (sv));
510 }
511
512 inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
513
514 static SV *
515 newSVdt_va (va_list &ap, data_type type)
516 {
517 SV *sv;
518
519 switch (type)
520 {
521 case DT_INT:
522 sv = newSViv (va_arg (ap, int));
523 break;
524
525 case DT_INT64:
526 sv = newSVval64 ((val64)va_arg (ap, sint64));
527 break;
528
529 case DT_DOUBLE:
530 sv = newSVnv (va_arg (ap, double));
531 break;
532
533 case DT_STRING:
534 {
535 char *str = (char *)va_arg (ap, const char *);
536 sv = str ? newSVpv (str, 0) : newSV (0);
537 }
538 break;
539
540 case DT_DATA:
541 {
542 char *str = (char *)va_arg (ap, const void *);
543 int len = va_arg (ap, int);
544 sv = str ? newSVpv (str, len) : newSV (0);
545 }
546 break;
547
548 case DT_OBJECT:
549 sv = to_sv (va_arg (ap, object *));
550 break;
551
552 case DT_MAP:
553 // va_arg (object *) when void * is passed is an XSI extension
554 sv = to_sv (va_arg (ap, maptile *));
555 break;
556
557 case DT_CLIENT:
558 sv = to_sv (va_arg (ap, client *));
559 break;
560
561 case DT_PLAYER:
562 sv = to_sv (va_arg (ap, player *));
563 break;
564
565 case DT_ARCH:
566 sv = to_sv (va_arg (ap, archetype *));
567 break;
568
569 case DT_PARTY:
570 sv = to_sv (va_arg (ap, partylist *));
571 break;
572
573 case DT_REGION:
574 sv = to_sv (va_arg (ap, region *));
575 break;
576
577 default:
578 assert (("unhandled type in newSVdt_va", 0));
579 }
580
581 return sv;
582 }
583
584 static SV *
585 newSVdt (data_type type, ...)
586 {
587 va_list ap;
588
589 va_start (ap, type);
590 SV *sv = newSVdt_va (ap, type);
591 va_end (ap);
592
593 return sv;
594 }
595
596 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
597
598 SV *
599 registry (attachable *ext)
600 {
601 if (!ext->cb)
602 ext->cb = newAV ();
603
604 return newRV_inc ((SV *)ext->cb);
605 }
606
607 /////////////////////////////////////////////////////////////////////////////
608
609 void
610 cfperl_init ()
611 {
612 extern char **environ;
613
614 PERL_SYS_INIT3 (&settings.argc, &settings.argv, &environ);
615 perl = perl_alloc ();
616 perl_construct (perl);
617
618 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
619
620 const char *argv[] = {
621 settings.argv [0],
622 "-e"
623 "use EV; use Coro;" // required for bootstrap
624 "cf->bootstrap;" // required for datadir :*>
625 "unshift @INC, cf::datadir ();"
626 "require cf;"
627 };
628
629 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
630 || perl_run (perl))
631 {
632 printf ("unable to initialize perl-interpreter, aborting.\n");
633 exit (EXIT_FAILURE);
634 }
635
636 {
637 dSP;
638
639 PUSHMARK (SP);
640 PUTBACK;
641 call_pv ("cf::init", G_DISCARD | G_VOID);
642 }
643 }
644
645 void cfperl_main ()
646 {
647 dSP;
648
649 PUSHMARK (SP);
650 PUTBACK;
651 call_pv ("cf::main", G_DISCARD | G_VOID);
652 }
653
654 void
655 attachable::instantiate ()
656 {
657 if (attach)
658 {
659 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
660 attach = 0;
661 }
662 }
663
664 void
665 attachable::reattach ()
666 {
667 optimise ();
668 //TODO: check for _attachment's, very important for restarts
669 INVOKE_ATTACHABLE (REATTACH, this);
670 }
671
672 static event_klass klass_of[NUM_EVENT_TYPES] = {
673 # define def(type,name) KLASS_ ## type,
674 # include "eventinc.h"
675 # undef def
676 };
677
678 #define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
679
680 static void
681 gather_callbacks (AV *&callbacks, AV *registry, event_type event)
682 {
683 // event must be in array
684 if (event >= 0 && event <= AvFILLp (registry))
685 {
686 SV *cbs_ = AvARRAY (registry)[event];
687
688 // element must be list of callback entries
689 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
690 {
691 AV *cbs = (AV *)SvRV (cbs_);
692
693 // no callback entries, no callbacks to call
694 if (AvFILLp (cbs) >= 0)
695 {
696 if (!callbacks)
697 {
698 callbacks = newAV ();
699 av_extend (callbacks, 16);
700 }
701
702 // never use SvREFCNT_inc to copy values, but its ok here :)
703 for (int i = 0; i <= AvFILLp (cbs); ++i)
704 av_push (callbacks, SvREFCNT_inc (AvARRAY (cbs)[i]));
705 }
706 }
707 }
708 }
709
710 void
711 attachable::gather_callbacks (AV *&callbacks, event_type event) const
712 {
713 ::gather_callbacks (callbacks, cb_attachable, event);
714
715 if (cb)
716 ::gather_callbacks (callbacks, cb, event);
717 }
718
719 void
720 global::gather_callbacks (AV *&callbacks, event_type event) const
721 {
722 ::gather_callbacks (callbacks, cb_global, event);
723 }
724
725 void
726 object::gather_callbacks (AV *&callbacks, event_type event) const
727 {
728 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
729 {
730 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
731
732 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
733 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
734 }
735
736 if (type <= AvFILLp (cb_type))
737 {
738 SV *registry = AvARRAY (cb_type)[type];
739
740 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
741 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
742 }
743
744 attachable::gather_callbacks (callbacks, event);
745 ::gather_callbacks (callbacks, cb_object, event);
746 }
747
748 void
749 archetype::gather_callbacks (AV *&callbacks, event_type event) const
750 {
751 attachable::gather_callbacks (callbacks, event);
752 //TODO//::gather_callbacks (callbacks, cb_archetype, event);
753 }
754
755 void
756 client::gather_callbacks (AV *&callbacks, event_type event) const
757 {
758 attachable::gather_callbacks (callbacks, event);
759 ::gather_callbacks (callbacks, cb_client, event);
760 }
761
762 void
763 player::gather_callbacks (AV *&callbacks, event_type event) const
764 {
765 attachable::gather_callbacks (callbacks, event);
766 ::gather_callbacks (callbacks, cb_player, event);
767 }
768
769 void
770 maptile::gather_callbacks (AV *&callbacks, event_type event) const
771 {
772 attachable::gather_callbacks (callbacks, event);
773 ::gather_callbacks (callbacks, cb_map, event);
774 }
775
776 void
777 _recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
778 {
779 for (int event = 0; event <= AvFILLp (registry); ++event)
780 {
781 SV *cbs_ = AvARRAY (registry)[event];
782
783 // element must be list of callback entries
784 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
785 {
786 AV *cbs = (AV *)SvRV (cbs_);
787
788 // no callback entries, no callbacks to call
789 if (AvFILLp (cbs) >= 0)
790 set.set (event);
791 }
792 }
793 }
794
795 // very slow and inefficient way to recalculate the global want bitsets
796 void
797 _recalc_want ()
798 {
799 ev_want_event.reset ();
800
801 _recalc_want (ev_want_event, cb_global);
802 _recalc_want (ev_want_event, cb_attachable);
803 _recalc_want (ev_want_event, cb_object);
804 _recalc_want (ev_want_event, cb_client);
805 _recalc_want (ev_want_event, cb_player);
806 _recalc_want (ev_want_event, cb_map);
807
808 ev_want_type.reset ();
809
810 for (int type = 0; type <= AvFILLp (cb_type); ++type)
811 {
812 SV *cbs_ = AvARRAY (cb_type)[type];
813
814 // element must be list of callback entries
815 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
816 {
817 AV *cbs = (AV *)SvRV (cbs_);
818
819 // no callback entries, no callbacks to call
820 if (AvFILLp (cbs) >= 0)
821 ev_want_type.set (type % NUM_TYPES);
822 }
823 }
824 }
825
826 bool
827 attachable::invoke (event_type event, ...)
828 {
829 data_type dt;
830
831 // callback call ordering should be:
832 // 1. per-object callback
833 // 2. per-class object
834 // 3. per-type callback
835 // 4. global callbacks
836
837 AV *callbacks = 0;
838 gather_callbacks (callbacks, event);
839
840 // short-circuit processing if no callbacks found/defined
841 if (!callbacks)
842 return 0;
843
844 va_list ap;
845 va_start (ap, event);
846
847 CALL_BEGIN (3);
848 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
849 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
850
851 //TODO: unhack
852 if (object *op = is_a<object>(this)) CALL_ARG_SV (newSVdt (DT_OBJECT, op));
853 else if (player *pl = is_a<player>(this)) CALL_ARG_SV (newSVdt (DT_PLAYER, pl));
854 else if (client *ns = is_a<client>(this)) CALL_ARG_SV (newSVdt (DT_CLIENT, ns));
855 else if (maptile *m = is_a<maptile>(this)) CALL_ARG_SV (newSVdt (DT_MAP, m));
856 else if (global *gl = is_a<global>(this)) /*nop*/;
857 else
858 abort (); //TODO
859
860 for (;;)
861 {
862 dt = (data_type) va_arg (ap, int);
863
864 if (dt == DT_END)
865 break;
866 else if (dt == DT_AV)
867 {
868 AV *av = va_arg (ap, AV *);
869
870 for (int i = 0; i <= av_len (av); ++i)
871 XPUSHs (*av_fetch (av, i, 1));
872 }
873 else
874 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
875 }
876
877 va_end (ap);
878
879 CALL_CALL ("cf::do_invoke", G_SCALAR);
880 count = count > 0 ? POPi : 0;
881
882 CALL_END;
883
884 return count;
885 }
886
887 SV *
888 cfperl_result (int idx)
889 {
890 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
891 if (!av)
892 return &PL_sv_undef;
893
894 SV **sv = av_fetch (av, idx, 0);
895 if (!sv)
896 return &PL_sv_undef;
897
898 return *sv;
899 }
900
901 int
902 cfperl_result_INT (int idx)
903 {
904 return SvIV (cfperl_result (idx));
905 }
906
907 double
908 cfperl_result_DOUBLE (int idx)
909 {
910 return SvNV (cfperl_result (idx));
911 }
912
913 /////////////////////////////////////////////////////////////////////////////
914 // various c++ => perl glue functions
915
916 void cfperl_tick ()
917 {
918 tick_pending = 1;
919
920 if (tick_inhibit)
921 return;
922
923 tick_pending = 0;
924
925 dSP;
926
927 PUSHMARK (SP);
928 PUTBACK;
929 call_pv ("cf::tick", G_DISCARD | G_VOID);
930
931 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
932 }
933
934 void
935 cfperl_emergency_save ()
936 {
937 CALL_BEGIN (0);
938 CALL_CALL ("cf::emergency_save", G_VOID);
939 CALL_END;
940 }
941
942 void
943 cfperl_cleanup (int make_core)
944 {
945 CALL_BEGIN (1);
946 CALL_ARG (make_core);
947 CALL_CALL ("cf::post_cleanup", G_VOID);
948 CALL_END;
949 }
950
951 void
952 cfperl_make_book (object *book, int level)
953 {
954 CALL_BEGIN (2);
955 CALL_ARG (book);
956 CALL_ARG (level);
957 CALL_CALL ("ext::books::make_book", G_VOID);
958 CALL_END;
959 }
960
961 void
962 cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
963 {
964 CALL_BEGIN (4);
965 CALL_ARG (ns);
966 CALL_ARG (type);
967 CALL_ARG_SV (newSVpv_utf8 (msg));
968 CALL_ARG (color);
969 CALL_CALL ("cf::client::send_msg", G_VOID);
970 CALL_END;
971 }
972
973 int
974 cfperl_can_merge (object *ob1, object *ob2)
975 {
976 int can;
977
978 CALL_BEGIN (2);
979 CALL_ARG (ob1);
980 CALL_ARG (ob2);
981 CALL_CALL ("cf::_can_merge", G_SCALAR);
982 can = count && SvTRUE (TOPs);
983 CALL_END;
984
985 return can;
986 }
987
988 player *
989 player::find (const char *name)
990 {
991 CALL_BEGIN (1);
992 CALL_ARG (name);
993 CALL_CALL ("cf::player::find", G_SCALAR);
994
995 player *retval;
996
997 if (count)
998 sv_to (POPs, retval);
999 else
1000 retval = 0;
1001
1002 CALL_END;
1003
1004 return retval;
1005 }
1006
1007 maptile *
1008 maptile::find_sync (const char *path, maptile *origin)
1009 {
1010 CALL_BEGIN (2);
1011 CALL_ARG (path);
1012 CALL_ARG (origin);
1013 CALL_CALL ("cf::map::find_sync", G_SCALAR);
1014
1015 maptile *retval;
1016
1017 if (count)
1018 sv_to (POPs, retval);
1019 else
1020 retval = 0;
1021
1022 CALL_END;
1023
1024 return retval;
1025 }
1026
1027 maptile *
1028 maptile::find_async (const char *path, maptile *origin, bool load)
1029 {
1030 CALL_BEGIN (3);
1031 CALL_ARG (path);
1032 CALL_ARG (origin);
1033 CALL_ARG (load);
1034 CALL_CALL ("cf::map::find_async", G_SCALAR);
1035
1036 maptile *retval;
1037
1038 if (count)
1039 sv_to (POPs, retval);
1040 else
1041 retval = 0;
1042
1043 CALL_END;
1044
1045 return retval;
1046 }
1047
1048 void
1049 maptile::do_load_sync ()
1050 {
1051 CALL_BEGIN (1);
1052 CALL_ARG (this);
1053 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
1054 CALL_END;
1055 }
1056
1057 void
1058 maptile::change_all_map_light (int change)
1059 {
1060 CALL_BEGIN (1);
1061 CALL_ARG (change);
1062 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
1063 CALL_END;
1064 }
1065
1066 void
1067 object::enter_exit (object *exit)
1068 {
1069 if (type != PLAYER)
1070 return;
1071
1072 CALL_BEGIN (2);
1073 CALL_ARG (this);
1074 CALL_ARG (exit);
1075 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
1076 CALL_END;
1077 }
1078
1079 const char *
1080 object::ref () const
1081 {
1082 if (type == PLAYER)
1083 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1084 else
1085 return 0;
1086 }
1087
1088 object *
1089 object::deref (const char *ref)
1090 {
1091 object *retval = 0;
1092
1093 if (ref)
1094 {
1095 CALL_BEGIN (1);
1096 CALL_ARG (ref);
1097 CALL_CALL ("cf::object::deref", G_SCALAR);
1098
1099 if (count)
1100 sv_to (POPs, retval);
1101
1102 CALL_END;
1103 }
1104
1105 return retval;
1106 }
1107
1108 void
1109 log_backtrace (const char *msg)
1110 {
1111 #if HAVE_BACKTRACE
1112 void *addr [20];
1113 int size = backtrace (addr, 20);
1114
1115 CALL_BEGIN (size);
1116 CALL_ARG (msg);
1117 for (int i = 0; i < size; ++i)
1118 CALL_ARG ((IV)addr [i]);
1119 CALL_CALL ("cf::_log_backtrace", G_VOID);
1120 CALL_END;
1121 #endif
1122 }
1123
1124 /////////////////////////////////////////////////////////////////////////////
1125
1126 struct EVAPI *evapi::GEVAPI;
1127 struct CoroAPI *coroapi::GCoroAPI;
1128
1129 void coroapi::do_cede_to_tick ()
1130 {
1131 cede_pending = 0;
1132 cede ();
1133 }
1134
1135 void
1136 coroapi::wait_for_tick ()
1137 {
1138 CALL_BEGIN (0);
1139 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1140 CALL_END;
1141 }
1142
1143 void
1144 coroapi::wait_for_tick_begin ()
1145 {
1146 CALL_BEGIN (0);
1147 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1148 CALL_END;
1149 }
1150
1151 void
1152 iow::poll (int events)
1153 {
1154 if (events != this->events)
1155 {
1156 int active = ev_is_active ((ev_io *)this);
1157 if (active) stop ();
1158 ev_io_set ((ev_io *)this, fd, events);
1159 if (active) start ();
1160 }
1161 }
1162
1163 void
1164 _connect_to_perl ()
1165 {
1166 stash_cf = gv_stashpv ("cf", 1);
1167
1168 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1169 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1170 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
1171 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1172 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1173 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1174 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1175 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1176 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1177
1178 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
1179 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1180 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1181 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
1182
1183 cb_global = get_av ("cf::CB_GLOBAL", 1);
1184 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1185 cb_object = get_av ("cf::CB_OBJECT", 1);
1186 cb_player = get_av ("cf::CB_PLAYER", 1);
1187 cb_client = get_av ("cf::CB_CLIENT", 1);
1188 cb_type = get_av ("cf::CB_TYPE" , 1);
1189 cb_map = get_av ("cf::CB_MAP" , 1);
1190 }
1191
1192 MODULE = cf PACKAGE = cf PREFIX = cf_
1193
1194 BOOT:
1195 {
1196 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1197 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1198
1199 _connect_to_perl ();
1200
1201 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1202
1203 //{
1204 // require_pv ("Time::HiRes");
1205 //
1206 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1207 // if (!svp) croak ("Time::HiRes is required");
1208 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1209 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1210 //}
1211
1212 static const struct {
1213 const char *name;
1214 IV iv;
1215 } *civ, const_iv[] = {
1216 # define const_iv(name) { # name, (IV)name },
1217 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1218 const_iv (logBacktrace)
1219
1220 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1221
1222 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1223
1224 const_iv (MAX_TIME)
1225 const_iv (MAXSOCKBUF)
1226
1227 const_iv (NUM_BODY_LOCATIONS)
1228 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1229 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1230 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1231 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1232 const_iv (body_wrist) const_iv (body_waist)
1233
1234 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1235 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1236 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1237 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1238 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1239 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1240 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1241 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1242 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1243 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1244 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1245 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1246 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1247 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1248 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1249 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1250 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1251 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1252 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1253 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1254 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1255 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1256 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1257 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1258 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1259 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1260 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1261 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1262
1263 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1264
1265 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1266 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1267
1268 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1269 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1270 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1271 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1272 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1273 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1274 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1275
1276 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1277 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1278 const_iv (WEAP_BLUD)
1279
1280 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1281 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1282 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1283 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1284 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1285 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1286 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1287 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1288 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1289 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1290 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1291 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1292 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1293 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1294 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1295 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1296 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1297 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1298 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1299 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1300 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1301 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1302 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1303 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1304 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1305 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1306
1307 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1308 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1309 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1310 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1311 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1312 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR)
1313
1314 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1315 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1316
1317 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1318
1319 const_iv (SP_RAISE_DEAD)
1320 const_iv (SP_RUNE)
1321 const_iv (SP_MAKE_MARK)
1322 const_iv (SP_BOLT)
1323 const_iv (SP_BULLET)
1324 const_iv (SP_EXPLOSION)
1325 const_iv (SP_CONE)
1326 const_iv (SP_BOMB)
1327 const_iv (SP_WONDER)
1328 const_iv (SP_SMITE)
1329 const_iv (SP_MAGIC_MISSILE)
1330 const_iv (SP_SUMMON_GOLEM)
1331 const_iv (SP_DIMENSION_DOOR)
1332 const_iv (SP_MAGIC_MAPPING)
1333 const_iv (SP_MAGIC_WALL)
1334 const_iv (SP_DESTRUCTION)
1335 const_iv (SP_PERCEIVE_SELF)
1336 const_iv (SP_WORD_OF_RECALL)
1337 const_iv (SP_INVISIBLE)
1338 const_iv (SP_PROBE)
1339 const_iv (SP_HEALING)
1340 const_iv (SP_CREATE_FOOD)
1341 const_iv (SP_EARTH_TO_DUST)
1342 const_iv (SP_CHANGE_ABILITY)
1343 const_iv (SP_BLESS)
1344 const_iv (SP_CURSE)
1345 const_iv (SP_SUMMON_MONSTER)
1346 const_iv (SP_CHARGING)
1347 const_iv (SP_POLYMORPH)
1348 const_iv (SP_ALCHEMY)
1349 const_iv (SP_REMOVE_CURSE)
1350 const_iv (SP_IDENTIFY)
1351 const_iv (SP_DETECTION)
1352 const_iv (SP_MOOD_CHANGE)
1353 const_iv (SP_MOVING_BALL)
1354 const_iv (SP_SWARM)
1355 const_iv (SP_CHANGE_MANA)
1356 const_iv (SP_DISPEL_RUNE)
1357 const_iv (SP_CREATE_MISSILE)
1358 const_iv (SP_CONSECRATE)
1359 const_iv (SP_ANIMATE_WEAPON)
1360 const_iv (SP_LIGHT)
1361 const_iv (SP_CHANGE_MAP_LIGHT)
1362 const_iv (SP_FAERY_FIRE)
1363 const_iv (SP_CAUSE_DISEASE)
1364 const_iv (SP_AURA)
1365 const_iv (SP_TOWN_PORTAL)
1366 const_iv (SP_PARTY_SPELL)
1367
1368 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1369 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1370 const_iv (F_LOCKED)
1371
1372 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1373
1374 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1375 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1376
1377 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1378
1379 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1380 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1381
1382 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1383 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1384
1385 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1386
1387 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1388 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1389 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1390 const_iv (M_ICE) const_iv (M_SPECIAL)
1391
1392 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1393 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1394
1395 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1396 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1397 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1398 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1399 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1400 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1401 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1402 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1403 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1404 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1405 const_iv (SK_POISON_NAIL)
1406
1407 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1408 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1409 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1410 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1411 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1412 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1413
1414 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1415
1416 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1417 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1418 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1419 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1420 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1421 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1422 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1423
1424 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1425
1426 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1427 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1428
1429 const_iv (VERSION_CS) const_iv (VERSION_SC)
1430
1431 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1432
1433 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1434
1435 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1436
1437 // random map generator
1438 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1439 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1440
1441 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1442 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1443 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1444
1445 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1446 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1447
1448 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1449 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1450 const_iv (GT_MINIMAL)
1451
1452 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1453 const_iv (FT_RSRC) const_iv (FT_NUM)
1454 };
1455
1456 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1457 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1458
1459 static const struct {
1460 const char *name;
1461 int skip;
1462 IV klass;
1463 IV iv;
1464 } *eiv, event_iv[] = {
1465 # define def(klass,name) { "EVENT_" # klass "_" # name, sizeof ("EVENT_" # klass), (IV)KLASS_ ## klass, (IV)EVENT_ ## klass ## _ ## name },
1466 # include "eventinc.h"
1467 # undef def
1468 };
1469
1470 AV *av = get_av ("cf::EVENT", 1);
1471
1472 for (eiv = event_iv + sizeof (event_iv) / sizeof (event_iv [0]); eiv-- > event_iv; )
1473 {
1474 AV *event = newAV ();
1475 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1476 av_push (event, newSViv (eiv->klass));
1477 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1478 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1479 }
1480 }
1481
1482 void _connect_to_perl ()
1483
1484 void _recalc_want ()
1485
1486 void _global_reattach ()
1487 CODE:
1488 {
1489 // reattach to all attachable objects in the game.
1490 for_all_clients (ns)
1491 ns->reattach ();
1492
1493 for_all_objects (op)
1494 op->reattach ();
1495 }
1496
1497 # support function for map-world.ext
1498 void _quantise (SV *data_sv, SV *plt_sv)
1499 CODE:
1500 {
1501 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1502 croak ("_quantise called with invalid agruments");
1503
1504 plt_sv = SvRV (plt_sv);
1505 SV **plt = AvARRAY (plt_sv);
1506 int plt_count = AvFILL (plt_sv) + 1;
1507
1508 STRLEN len;
1509 char *data = SvPVbyte (data_sv, len);
1510 char *dst = data;
1511
1512 while (len >= 3)
1513 {
1514 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1515 {
1516 char *val = SvPVX (*val_sv);
1517
1518 if (val [0] == data [0]
1519 && val [1] == data [1]
1520 && val [2] == data [2])
1521 {
1522 *dst++ = val [3];
1523 goto next;
1524 }
1525 }
1526
1527 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1528 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1529 dst - SvPVX (data_sv), len);
1530
1531 next:
1532 data += 3;
1533 len -= 3;
1534 }
1535
1536 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1537 }
1538
1539 void evthread_start (int aiofd)
1540
1541 void cede_to_tick ()
1542 CODE:
1543 coroapi::cede_to_tick ();
1544
1545 NV till_tick ()
1546 CODE:
1547 RETVAL = SvNVX (sv_next_tick) - now ();
1548 OUTPUT:
1549 RETVAL
1550
1551 int tick_inhibit ()
1552 CODE:
1553 RETVAL = tick_inhibit;
1554 OUTPUT:
1555 RETVAL
1556
1557 void tick_inhibit_inc ()
1558 CODE:
1559 ++tick_inhibit;
1560
1561 void tick_inhibit_dec ()
1562 CODE:
1563 if (!--tick_inhibit)
1564 if (tick_pending)
1565 {
1566 ev_async_send (EV_DEFAULT, &tick_watcher);
1567 coroapi::cede ();
1568 }
1569
1570 void server_tick ()
1571 CODE:
1572 {
1573 NOW = ev_now (EV_DEFAULT);
1574 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1575 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1576 runtime = SvNVX (sv_runtime);
1577
1578 server_tick ();
1579
1580 NOW = ev_time ();
1581 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1582 runtime += TICK;
1583 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1584 }
1585
1586 NV floor (NV x)
1587
1588 NV ceil (NV x)
1589
1590 NV rndm (...)
1591 CODE:
1592 switch (items)
1593 {
1594 case 0: RETVAL = rndm (); break;
1595 case 1: RETVAL = rndm (SvUV (ST (0))); break;
1596 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break;
1597 default: croak ("cf::rndm requires none, one or two parameters."); break;
1598 }
1599 OUTPUT:
1600 RETVAL
1601
1602 NV clamp (NV value, NV min_value, NV max_value)
1603 CODE:
1604 RETVAL = clamp (value, min_value, max_value);
1605 OUTPUT:
1606 RETVAL
1607
1608 NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1609 CODE:
1610 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1611 OUTPUT:
1612 RETVAL
1613
1614 void weaken (...)
1615 PROTOTYPE: @
1616 CODE:
1617 while (items > 0)
1618 sv_rvweaken (ST (--items));
1619
1620 void
1621 log_backtrace (utf8_string msg)
1622
1623 void
1624 LOG (int flags, utf8_string msg)
1625 PROTOTYPE: $$
1626 C_ARGS: flags, "%s", msg
1627
1628 octet_string path_combine (octet_string base, octet_string path)
1629 PROTOTYPE: $$
1630
1631 octet_string path_combine_and_normalize (octet_string base, octet_string path)
1632 PROTOTYPE: $$
1633
1634 void
1635 mallinfo ()
1636 PPCODE:
1637 {
1638 #if __GLIBC__
1639 struct mallinfo mai = mallinfo ();
1640 EXTEND (SP, 10*2);
1641 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1642 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1643 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1644 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1645 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1646 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1647 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1648 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1649 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1650 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1651 #endif
1652 EXTEND (SP, 2*2);
1653 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1654 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1655 }
1656
1657 void
1658 sub_generation_inc ()
1659 CODE:
1660 PL_sub_generation++;
1661
1662 const_octet_string
1663 mapdir ()
1664 PROTOTYPE:
1665 ALIAS:
1666 mapdir = 0
1667 uniquedir = 1
1668 tmpdir = 2
1669 confdir = 3
1670 localdir = 4
1671 playerdir = 5
1672 datadir = 6
1673 CODE:
1674 switch (ix)
1675 {
1676 case 0: RETVAL = settings.mapdir ; break;
1677 case 1: RETVAL = settings.uniquedir; break;
1678 case 2: RETVAL = settings.tmpdir ; break;
1679 case 3: RETVAL = settings.confdir ; break;
1680 case 4: RETVAL = settings.localdir ; break;
1681 case 5: RETVAL = settings.playerdir; break;
1682 case 6: RETVAL = settings.datadir ; break;
1683 }
1684 OUTPUT: RETVAL
1685
1686 void abort ()
1687
1688 void reset_signals ()
1689
1690 void fork_abort (const_octet_string cause = "cf::fork_abort")
1691
1692 void cleanup (const_octet_string cause, bool make_core = false)
1693
1694 void emergency_save ()
1695
1696 void _exit (int status = EXIT_SUCCESS)
1697
1698 #if _POSIX_MEMLOCK
1699
1700 int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1701 INIT:
1702 mallopt (M_PERTURB, 0xaa); // bug-workaround for linux glibc+mlockall+calloc
1703
1704 int munlockall ()
1705
1706 #endif
1707
1708 int find_animation (utf8_string text)
1709 PROTOTYPE: $
1710
1711 int random_roll (int min, int max, object *op, int goodbad);
1712
1713 const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1714
1715 int
1716 exp_to_level (val64 exp)
1717 CODE:
1718 {
1719 int i = 0;
1720
1721 RETVAL = settings.max_level;
1722
1723 for (i = 1; i <= settings.max_level; i++)
1724 {
1725 if (levels[i] > exp)
1726 {
1727 RETVAL = i - 1;
1728 break;
1729 }
1730 }
1731 }
1732 OUTPUT: RETVAL
1733
1734 val64
1735 level_to_min_exp (int level)
1736 CODE:
1737 if (level > settings.max_level)
1738 RETVAL = levels[settings.max_level];
1739 else if (level < 1)
1740 RETVAL = 0;
1741 else
1742 RETVAL = levels[level];
1743 OUTPUT: RETVAL
1744
1745 SV *
1746 resistance_to_string (int atnr)
1747 CODE:
1748 if (atnr >= 0 && atnr < NROFATTACKS)
1749 RETVAL = newSVpv (resist_plus[atnr], 0);
1750 else
1751 XSRETURN_UNDEF;
1752 OUTPUT: RETVAL
1753
1754 SV *
1755 uuid_cur ()
1756 CODE:
1757 RETVAL = to_sv (UUID::cur);
1758 OUTPUT:
1759 RETVAL
1760
1761 SV *
1762 uuid_gen ()
1763 CODE:
1764 RETVAL = to_sv (UUID::gen ());
1765 OUTPUT:
1766 RETVAL
1767
1768 void
1769 coin_names ()
1770 PPCODE:
1771 EXTEND (SP, NUM_COINS);
1772 for (int i = 0; i < NUM_COINS; ++i)
1773 PUSHs (sv_2mortal (newSVpv (coins [i], 0)));
1774
1775 void
1776 coin_archetypes ()
1777 PPCODE:
1778 EXTEND (SP, NUM_COINS);
1779 for (int i = 0; i < NUM_COINS; ++i)
1780 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i]))));
1781
1782 bool
1783 load_resource_file (octet_string filename)
1784
1785 MODULE = cf PACKAGE = cf::attachable
1786
1787 int
1788 valid (SV *obj)
1789 CODE:
1790 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1791 OUTPUT:
1792 RETVAL
1793
1794 void
1795 debug_trace (attachable *obj, bool on = true)
1796 CODE:
1797 obj->flags &= ~attachable::F_DEBUG_TRACE;
1798 if (on)
1799 obj->flags |= attachable::F_DEBUG_TRACE;
1800
1801 int mortals_size ()
1802 CODE:
1803 RETVAL = attachable::mortals.size ();
1804 OUTPUT: RETVAL
1805
1806 #object *mortals (U32 index)
1807 # CODE:
1808 # RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1809 # OUTPUT: RETVAL
1810
1811 INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1812
1813 MODULE = cf PACKAGE = cf::global
1814
1815 int invoke (SV *klass, int event, ...)
1816 CODE:
1817 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1818 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1819 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1820 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1821 OUTPUT: RETVAL
1822
1823 MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1824
1825 INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1826
1827 int invoke (object *op, int event, ...)
1828 CODE:
1829 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1830 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1831 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1832 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1833 OUTPUT: RETVAL
1834
1835 SV *registry (object *op)
1836
1837 int objects_size ()
1838 CODE:
1839 RETVAL = objects.size ();
1840 OUTPUT: RETVAL
1841
1842 object *objects (U32 index)
1843 CODE:
1844 RETVAL = index < objects.size () ? objects [index] : 0;
1845 OUTPUT: RETVAL
1846
1847 int actives_size ()
1848 CODE:
1849 RETVAL = actives.size ();
1850 OUTPUT: RETVAL
1851
1852 object *actives (U32 index)
1853 CODE:
1854 RETVAL = index < actives.size () ? actives [index] : 0;
1855 OUTPUT: RETVAL
1856
1857 const char *slot_use_name (U32 slot)
1858 ALIAS:
1859 slot_nonuse_name = 1
1860 CODE:
1861 {
1862 if (slot >= NUM_BODY_LOCATIONS)
1863 croak ("body slot index out of range");
1864
1865 switch (ix)
1866 {
1867 case 0: RETVAL = body_locations[slot].use_name; break;
1868 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1869 }
1870 }
1871 OUTPUT:
1872 RETVAL
1873
1874 # missing properties
1875
1876 object *head (object *op)
1877 PROTOTYPE: $
1878 CODE:
1879 RETVAL = op->head_ ();
1880 OUTPUT: RETVAL
1881
1882 void
1883 inv (object *obj)
1884 PROTOTYPE: $
1885 PPCODE:
1886 {
1887 for (object *o = obj->inv; o; o = o->below)
1888 XPUSHs (sv_2mortal (to_sv (o)));
1889 }
1890
1891 void
1892 set_animation (object *op, int idx)
1893 CODE:
1894 SET_ANIMATION (op, idx);
1895
1896 int
1897 num_animations (object *op)
1898 CODE:
1899 RETVAL = NUM_ANIMATIONS (op);
1900 OUTPUT: RETVAL
1901
1902 int slot_info (object *op, UV slot, int value = 0)
1903 ALIAS:
1904 slot_used = 1
1905 CODE:
1906 {
1907 if (slot >= NUM_BODY_LOCATIONS)
1908 croak ("body slot index out of range");
1909
1910 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1911
1912 if (items > 2)
1913 if (ix)
1914 op->slot[slot].used = value;
1915 else
1916 op->slot[slot].info = value;
1917 }
1918 OUTPUT:
1919 RETVAL
1920
1921 object *find_best_object_match (object *op, utf8_string match)
1922
1923 object *find_marked_object (object *op)
1924
1925 int need_identify (object *obj);
1926
1927 int apply_shop_mat (object *shop_mat, object *op);
1928
1929 int move (object *op, int dir, object *originator = op)
1930 CODE:
1931 RETVAL = move_ob (op, dir, originator);
1932 OUTPUT:
1933 RETVAL
1934
1935 void apply (object *applier, object *applied, int flags = 0)
1936 CODE:
1937 manual_apply (applied, applier, flags);
1938
1939 void apply_below (object *op)
1940 CODE:
1941 player_apply_below (op);
1942
1943 int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1944
1945 #//TODO
1946 object *clone_ (object *op, int recursive = 0)
1947 CODE:
1948 if (recursive)
1949 RETVAL = object_create_clone (op);
1950 else
1951 {
1952 RETVAL = object::create ();
1953 op->copy_to (RETVAL);
1954 }
1955 OUTPUT: RETVAL
1956
1957 int pay_item (object *op, object *buyer)
1958 CODE:
1959 RETVAL = pay_for_item (op, buyer);
1960 OUTPUT: RETVAL
1961
1962 int pay_amount (object *op, uint64 amount)
1963 CODE:
1964 RETVAL = pay_for_amount (amount, op);
1965 OUTPUT: RETVAL
1966
1967 void pay_player (object *op, uint64 amount)
1968
1969 val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1970
1971 int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1972
1973 void learn_spell (object *op, object *sp, int special_prayer = 0)
1974 CODE:
1975 do_learn_spell (op, sp, special_prayer);
1976
1977 void forget_spell (object *op, object *sp)
1978 CODE:
1979 do_forget_spell (op, query_name (sp));
1980
1981 object *check_for_spell (object *op, utf8_string spellname)
1982 CODE:
1983 RETVAL = check_spell_known (op, spellname);
1984 OUTPUT: RETVAL
1985
1986 int query_money (object *op)
1987 ALIAS: money = 0
1988
1989 val64 query_cost (object *op, object *who, int flags)
1990 ALIAS: cost = 0
1991
1992 void spring_trap (object *op, object *victim)
1993
1994 int check_trigger (object *op, object *cause)
1995
1996 void drop (object *who, object *op)
1997
1998 void pick_up (object *who, object *op)
1999
2000 void update_object (object *op, int action)
2001
2002 void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
2003
2004 void player_lvl_adj (object *who, object *skill = 0)
2005
2006 int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
2007
2008 int calc_skill_exp (object *who, object *op, object *skill);
2009
2010 void push_button (object *op);
2011
2012 void use_trigger (object *op);
2013
2014 void add_button_link (object *button, maptile *map, int connected);
2015
2016 void remove_button_link (object *op);
2017
2018 void handle_apply_yield (object *op);
2019
2020
2021 MODULE = cf PACKAGE = cf::object PREFIX = cf_
2022
2023 # no clean way to get an object from an archetype - stupid idiotic
2024 # dumb kludgy misdesigned plug-in api slowly gets on my nerves.
2025
2026 object *new (utf8_string archetype = 0)
2027 PROTOTYPE: ;$
2028 CODE:
2029 RETVAL = archetype ? get_archetype (archetype) : object::create ();
2030 OUTPUT:
2031 RETVAL
2032
2033 object *find_object (U32 tag)
2034
2035 # TODO: nuke
2036 object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
2037 PROTOTYPE: $$$$$$
2038 CODE:
2039 {
2040 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
2041 }
2042
2043 const_utf8_string get_ob_key_value (object *op, utf8_string key)
2044
2045 bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
2046
2047 object *get_nearest_player (object *ob)
2048 ALIAS: nearest_player = 0
2049 PREINIT:
2050 extern object *get_nearest_player (object *);
2051
2052 void rangevector (object *ob, object *other, int flags = 0)
2053 PROTOTYPE: $$;$
2054 PPCODE:
2055 {
2056 rv_vector rv;
2057 get_rangevector (ob, other, &rv, flags);
2058 EXTEND (SP, 5);
2059 PUSHs (newSVuv (rv.distance));
2060 PUSHs (newSViv (rv.distance_x));
2061 PUSHs (newSViv (rv.distance_y));
2062 PUSHs (newSViv (rv.direction));
2063 PUSHs (to_sv (rv.part));
2064 }
2065
2066 bool on_same_map_as (object *ob, object *other)
2067 CODE:
2068 RETVAL = on_same_map (ob, other);
2069 OUTPUT: RETVAL
2070
2071 const_utf8_string
2072 base_name (object *op, int plural = op->nrof > 1)
2073 CODE:
2074 RETVAL = query_base_name (op, plural);
2075 OUTPUT: RETVAL
2076
2077 object *decrease_ob_nr (object *op, unsigned long i)
2078
2079 # return the tail of an object, excluding itself
2080 void
2081 tail (object *op)
2082 PPCODE:
2083 while ((op = op->more))
2084 XPUSHs (sv_2mortal (to_sv (op)));
2085
2086 MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
2087
2088 player *player (object *op)
2089 CODE:
2090 RETVAL = op->contr;
2091 OUTPUT: RETVAL
2092
2093 bool move_player (object *op, int dir)
2094
2095 void check_score (object *op)
2096
2097 void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2098 CODE:
2099 new_draw_info (flags, 0, op, txt);
2100
2101 void kill_player (object *op)
2102
2103 void esrv_send_item (object *pl, object *item)
2104
2105 void esrv_update_item (object *pl, int what, object *item)
2106 C_ARGS: what, pl, item
2107
2108 void esrv_del_item (object *pl, int tag)
2109 C_ARGS: pl->contr, tag
2110
2111 int command_summon (object *op, utf8_string params)
2112
2113 int command_arrest (object *op, utf8_string params)
2114
2115
2116 MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2117
2118 INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2119
2120 int invoke (player *pl, int event, ...)
2121 CODE:
2122 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2123 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2124 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2125 RETVAL = pl->invoke ((event_type)event, ARG_AV (av), DT_END);
2126 OUTPUT: RETVAL
2127
2128 SV *registry (player *pl)
2129
2130 void
2131 save_stats (player *pl)
2132 CODE:
2133 pl->ob->stats.hp = pl->ob->stats.maxhp;
2134 pl->ob->stats.sp = pl->ob->stats.maxsp;
2135 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2136 pl->orig_stats = pl->ob->stats;
2137
2138 void clear_los (player *pl)
2139
2140 bool
2141 cell_visible (player *pl, int dx, int dy)
2142 CODE:
2143 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2144 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
2145 OUTPUT:
2146 RETVAL
2147
2148 void
2149 send (player *pl, SV *packet)
2150 CODE:
2151 {
2152 STRLEN len;
2153 char *buf = SvPVbyte (packet, len);
2154
2155 if (len > MAXSOCKBUF)
2156 pl->failmsg ("[packet too long for client]");
2157 else if (pl->ns)
2158 pl->ns->send_packet (buf, len);
2159 }
2160
2161 int
2162 listening (player *pl, int new_value = -1)
2163 CODE:
2164 RETVAL = pl->listening;
2165 if (new_value >= 0)
2166 pl->listening = new_value;
2167 OUTPUT:
2168 RETVAL
2169
2170 void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2171 PROTOTYPE: $;$$$
2172 PPCODE:
2173 if (GIMME_V != G_VOID)
2174 {
2175 EXTEND (SP, 3);
2176 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
2177 PUSHs (sv_2mortal (newSViv (pl->bed_x)));
2178 PUSHs (sv_2mortal (newSViv (pl->bed_y)));
2179 }
2180 if (map_path) sv_to (map_path, pl->savebed_map);
2181 if (x) sv_to (x, pl->bed_x);
2182 if (y) sv_to (y, pl->bed_y);
2183
2184 void
2185 list ()
2186 PPCODE:
2187 for_all_players (pl)
2188 XPUSHs (sv_2mortal (to_sv (pl)));
2189
2190
2191 MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2192
2193 int invoke (maptile *map, int event, ...)
2194 CODE:
2195 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2196 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2197 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2198 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2199 OUTPUT: RETVAL
2200
2201 SV *registry (maptile *map)
2202
2203 void
2204 find_tagged_objects (maptile *map, utf8_string tag = 0)
2205 PPCODE:
2206 {
2207 if (!map->spaces)
2208 XSRETURN_EMPTY;
2209
2210 if (tag)
2211 {
2212 shstr_cmp tag_ (tag);
2213
2214 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2215 for (object *op = ms->bot; op; op = op->above)
2216 if (op->tag == tag_)
2217 XPUSHs (sv_2mortal (to_sv (op)));
2218 }
2219 else
2220 {
2221 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2222 for (object *op = ms->bot; op; op = op->above)
2223 if (op->tag)
2224 XPUSHs (sv_2mortal (to_sv (op)));
2225 }
2226 }
2227
2228 INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2229
2230 void
2231 maptile::instantiate ()
2232
2233 maptile *new ()
2234 PROTOTYPE:
2235 CODE:
2236 RETVAL = new maptile;
2237 OUTPUT:
2238 RETVAL
2239
2240 void
2241 maptile::players ()
2242 PPCODE:
2243 if (GIMME_V == G_SCALAR)
2244 XPUSHs (sv_2mortal (to_sv (THIS->players)));
2245 else if (GIMME_V == G_ARRAY)
2246 {
2247 EXTEND (SP, THIS->players);
2248 for_all_players (pl)
2249 if (pl->ob && pl->ob->map == THIS)
2250 PUSHs (sv_2mortal (to_sv (pl->ob)));
2251 }
2252
2253 void
2254 maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2255 CODE:
2256 {
2257 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2258 croak ("maptile::add_underlay: palette must be arrayref");
2259
2260 palette = SvRV (palette);
2261
2262 STRLEN idxlen;
2263 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2264
2265 for (int x = 0; x < THIS->width; ++x)
2266 for (int y = 0; y < THIS->height; ++y)
2267 {
2268 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2269 if (op->flag [FLAG_IS_FLOOR])
2270 goto skip_space;
2271
2272 {
2273 int offs = offset + y * stride + x;
2274 if (IN_RANGE_EXC (offs, 0, idxlen))
2275 {
2276 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2277 {
2278 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2279 ob->flag [FLAG_NO_MAP_SAVE] = true;
2280 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2281
2282 if (ob->randomitems)
2283 {
2284 if (!ob->above)
2285 {
2286 ob->create_treasure (ob->randomitems);
2287
2288 for (object *op = ob->above; op; op = op->above)
2289 op->flag [FLAG_NO_MAP_SAVE] = true;
2290 }
2291
2292 ob->randomitems = 0;
2293 }
2294 }
2295 }
2296 }
2297
2298 skip_space: ;
2299 }
2300 }
2301
2302 void
2303 maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2304 CODE:
2305 {
2306 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2307 croak ("maptile::set_regiondata: palette must be arrayref");
2308
2309 palette = SvRV (palette);
2310
2311 STRLEN idxlen;
2312 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2313
2314 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2315 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2316
2317 for (int i = av_len ((AV *)palette) + 1; i--; )
2318 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2319
2320 for (int y = 0; y < THIS->height; ++y)
2321 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2322
2323 sfree (THIS->regions, THIS->size ());
2324 delete [] THIS->regionmap;
2325
2326 THIS->regions = regions;
2327 THIS->regionmap = regionmap;
2328 }
2329
2330 void
2331 maptile::create_region_treasure ()
2332 CODE:
2333 {
2334 object *op = object::create ();
2335 op->type = FLOOR;
2336 op->map = THIS;
2337
2338 for (int x = 0; x < THIS->width; ++x)
2339 for (int y = 0; y < THIS->height; ++y)
2340 {
2341 region *rgn = THIS->region (x, y);
2342
2343 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2344 if (rgn->treasure && rndm () < rgn->treasure_density)
2345 {
2346 op->x = x;
2347 op->y = y;
2348 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2349 }
2350 }
2351
2352 op->destroy ();
2353 }
2354
2355 int out_of_map (maptile *map, int x, int y)
2356
2357 void
2358 trigger (maptile *map, long connection, bool state = true)
2359 CODE:
2360 activate_connection (map, connection, state);
2361
2362 void
2363 get_connection (maptile *map, long connection)
2364 PPCODE:
2365 oblinkpt *obp = get_connection_links (map, connection);
2366 if (obp)
2367 for (objectlink *ol = obp->link; ol; ol = ol->next)
2368 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2369
2370 void
2371 get_map_flags (maptile *map, int x, int y)
2372 PPCODE:
2373 {
2374 maptile *nmap = 0;
2375 I16 nx = 0, ny = 0;
2376 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2377
2378 EXTEND (SP, 4);
2379 PUSHs (sv_2mortal (newSViv (flags)));
2380
2381 if (GIMME_V == G_ARRAY)
2382 {
2383 PUSHs (sv_2mortal (to_sv (nmap)));
2384 PUSHs (sv_2mortal (newSViv (nx)));
2385 PUSHs (sv_2mortal (newSViv (ny)));
2386 }
2387 }
2388
2389 void
2390 at (maptile *map, unsigned int x, unsigned int y)
2391 PROTOTYPE: $$$
2392 PPCODE:
2393 {
2394 object *o;
2395 maptile *nmap = 0;
2396 I16 nx, ny;
2397
2398 get_map_flags (map, &nmap, x, y, &nx, &ny);
2399
2400 if (nmap)
2401 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2402 XPUSHs (sv_2mortal (to_sv (o)));
2403 }
2404
2405 SV *
2406 bot_at (maptile *obj, unsigned int x, unsigned int y)
2407 PROTOTYPE: $$$
2408 ALIAS:
2409 top_at = 1
2410 flags_at = 2
2411 light_at = 3
2412 move_block_at = 4
2413 move_slow_at = 5
2414 move_on_at = 6
2415 move_off_at = 7
2416 INIT:
2417 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2418 CODE:
2419 switch (ix)
2420 {
2421 case 0: RETVAL = to_sv (GET_MAP_OB (obj, x, y)); break;
2422 case 1: RETVAL = to_sv (GET_MAP_TOP (obj, x, y)); break;
2423 case 2: RETVAL = newSVuv (GET_MAP_FLAGS (obj, x, y)); break;
2424 case 3: RETVAL = newSViv (GET_MAP_LIGHT (obj, x, y)); break;
2425 case 4: RETVAL = newSVuv (GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2426 case 5: RETVAL = newSVuv (GET_MAP_MOVE_SLOW (obj, x, y)); break;
2427 case 6: RETVAL = newSVuv (GET_MAP_MOVE_ON (obj, x, y)); break;
2428 case 7: RETVAL = newSVuv (GET_MAP_MOVE_OFF (obj, x, y)); break;
2429 }
2430 OUTPUT: RETVAL
2431
2432 void fix_walls (maptile *map, int x, int y)
2433
2434 void fix_walls_around (maptile *map, int x, int y)
2435
2436 # worst xs function of my life
2437 bool
2438 _create_random_map (\
2439 maptile *self,\
2440 utf8_string wallstyle,\
2441 utf8_string wall_name,\
2442 utf8_string floorstyle,\
2443 utf8_string monsterstyle,\
2444 utf8_string treasurestyle,\
2445 utf8_string layoutstyle,\
2446 utf8_string doorstyle,\
2447 utf8_string decorstyle,\
2448 utf8_string origin_map,\
2449 utf8_string final_map,\
2450 utf8_string exitstyle,\
2451 utf8_string this_map,\
2452 utf8_string exit_on_final_map,\
2453 int xsize,\
2454 int ysize,\
2455 int expand2x,\
2456 int layoutoptions1,\
2457 int layoutoptions2,\
2458 int layoutoptions3,\
2459 int symmetry,\
2460 int difficulty,\
2461 int difficulty_given,\
2462 float difficulty_increase,\
2463 int dungeon_level,\
2464 int dungeon_depth,\
2465 int decoroptions,\
2466 int orientation,\
2467 int origin_y,\
2468 int origin_x,\
2469 U32 random_seed,\
2470 val64 total_map_hp,\
2471 int map_layout_style,\
2472 int treasureoptions,\
2473 int symmetry_used,\
2474 region *region,\
2475 utf8_string custom\
2476 )
2477 CODE:
2478 {
2479 random_map_params rmp;
2480
2481 assign (rmp.wallstyle , wallstyle);
2482 assign (rmp.wall_name , wall_name);
2483 assign (rmp.floorstyle , floorstyle);
2484 assign (rmp.monsterstyle , monsterstyle);
2485 assign (rmp.treasurestyle , treasurestyle);
2486 assign (rmp.layoutstyle , layoutstyle);
2487 assign (rmp.doorstyle , doorstyle);
2488 assign (rmp.decorstyle , decorstyle);
2489 assign (rmp.exitstyle , exitstyle);
2490 assign (rmp.exit_on_final_map, exit_on_final_map);
2491
2492 rmp.origin_map = origin_map;
2493 rmp.final_map = final_map;
2494 rmp.this_map = this_map;
2495 rmp.xsize = xsize;
2496 rmp.ysize = ysize;
2497 rmp.expand2x = expand2x;
2498 rmp.layoutoptions1 = layoutoptions1;
2499 rmp.layoutoptions2 = layoutoptions2;
2500 rmp.layoutoptions3 = layoutoptions3;
2501 rmp.symmetry = symmetry;
2502 rmp.difficulty = difficulty;
2503 rmp.difficulty_given = difficulty_given;
2504 rmp.difficulty_increase = difficulty_increase;
2505 rmp.dungeon_level = dungeon_level;
2506 rmp.dungeon_depth = dungeon_depth;
2507 rmp.decoroptions = decoroptions;
2508 rmp.orientation = orientation;
2509 rmp.origin_y = origin_y;
2510 rmp.origin_x = origin_x;
2511 rmp.random_seed = random_seed;
2512 rmp.total_map_hp = (uint64_t) total_map_hp;
2513 rmp.map_layout_style = map_layout_style;
2514 rmp.treasureoptions = treasureoptions;
2515 rmp.symmetry_used = symmetry_used;
2516 rmp.region = region;
2517 rmp.custom = custom;
2518
2519 RETVAL = self->generate_random_map (&rmp);
2520 }
2521 OUTPUT:
2522 RETVAL
2523
2524 MODULE = cf PACKAGE = cf::arch
2525
2526 int archetypes_size ()
2527 CODE:
2528 RETVAL = archetypes.size ();
2529 OUTPUT: RETVAL
2530
2531 archetype *archetypes (U32 index)
2532 CODE:
2533 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2534 OUTPUT: RETVAL
2535
2536 object *instantiate (archetype *arch)
2537 CODE:
2538 RETVAL = arch_to_object (arch);
2539 OUTPUT:
2540 RETVAL
2541
2542 INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2543
2544 MODULE = cf PACKAGE = cf::party
2545
2546 partylist *first ()
2547 PROTOTYPE:
2548 CODE:
2549 RETVAL = get_firstparty ();
2550 OUTPUT: RETVAL
2551
2552 INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2553
2554 MODULE = cf PACKAGE = cf::region
2555
2556 void
2557 list ()
2558 PPCODE:
2559 for_all_regions (rgn)
2560 XPUSHs (sv_2mortal (to_sv (rgn)));
2561
2562 region *find (utf8_string name)
2563 PROTOTYPE: $
2564 CODE:
2565 RETVAL = region::find (name);
2566 OUTPUT: RETVAL
2567
2568 region *find_fuzzy (utf8_string name)
2569 PROTOTYPE: $
2570 CODE:
2571 RETVAL = region::find_fuzzy (name);
2572 OUTPUT: RETVAL
2573
2574 int specificity (region *rgn)
2575 CODE:
2576 RETVAL = 0;
2577 while (rgn = rgn->parent)
2578 RETVAL++;
2579 OUTPUT: RETVAL
2580
2581 INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2582
2583 MODULE = cf PACKAGE = cf::living
2584
2585 INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2586
2587 MODULE = cf PACKAGE = cf::settings
2588
2589 INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2590
2591 MODULE = cf PACKAGE = cf::client
2592
2593 INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2594
2595 int invoke (client *ns, int event, ...)
2596 CODE:
2597 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2598 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2599 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2600 RETVAL = ns->invoke ((event_type)event, ARG_AV (av), DT_END);
2601 OUTPUT: RETVAL
2602
2603 SV *registry (client *ns)
2604
2605 void
2606 list ()
2607 PPCODE:
2608 EXTEND (SP, clients.size ());
2609 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
2610 PUSHs (sv_2mortal (to_sv (*i)));
2611
2612 void
2613 client::send_packet (SV *packet)
2614 CODE:
2615 {
2616 STRLEN len;
2617 char *buf = SvPVbyte (packet, len);
2618
2619 if (len > MAXSOCKBUF)
2620 {
2621 // ugly
2622 if (THIS->pl)
2623 THIS->pl->failmsg ("[packet too long for client]");
2624 }
2625 else
2626 THIS->send_packet (buf, len);
2627 }
2628
2629 faceidx
2630 client::need_face (utf8_string name, int pri = 0)
2631 CODE:
2632 RETVAL = face_find (name, 0);
2633 if (RETVAL)
2634 {
2635 THIS->send_face (RETVAL, pri);
2636 THIS->flush_fx ();
2637 }
2638 OUTPUT:
2639 RETVAL
2640
2641 int
2642 client::fx_want (int idx, int value = -1)
2643 CODE:
2644 if (0 < idx && idx < FT_NUM)
2645 {
2646 RETVAL = THIS->fx_want [idx];
2647 if (items > 2)
2648 THIS->fx_want [idx] = value;
2649 }
2650 else
2651 RETVAL = 0;
2652 OUTPUT:
2653 RETVAL
2654
2655 MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2656
2657 faceidx sound_find (utf8_string name)
2658
2659 void sound_set (utf8_string str, faceidx face)
2660
2661 # dire hack
2662 void old_sound_index (int idx, faceidx face)
2663 CODE:
2664 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2665 old_sound_index [idx] = face;
2666
2667 MODULE = cf PACKAGE = cf::face PREFIX = face_
2668
2669 #INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2670
2671 faceidx face_find (utf8_string name, faceidx defidx = 0)
2672
2673 faceidx alloc (utf8_string name)
2674 CODE:
2675 {
2676 do
2677 {
2678 RETVAL = faces.size ();
2679 faces.resize (RETVAL + 1);
2680 }
2681 while (!RETVAL); // crude way to leave index 0
2682
2683 faces [RETVAL].name = name;
2684 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2685
2686 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2687 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2688 }
2689 OUTPUT: RETVAL
2690
2691 void set_type (faceidx idx, int value)
2692 ALIAS:
2693 set_type = 0
2694 set_visibility = 1
2695 set_magicmap = 2
2696 set_smooth = 3
2697 set_smoothlevel = 4
2698 CODE:
2699 faceinfo *f = face_info (idx); assert (f);
2700 switch (ix)
2701 {
2702 case 0: f->type = value; break;
2703 case 1: f->visibility = value; break;
2704 case 2: f->magicmap = value; break;
2705 case 3: f->smooth = value; break;
2706 case 4: f->smoothlevel = value; break;
2707 }
2708
2709 void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2710 CODE:
2711 {
2712 faceinfo *f = face_info (idx); assert (f);
2713 facedata *d = &(faceset ? f->data64 : f->data32);
2714 sv_to (data, d->data);
2715 STRLEN clen;
2716 char *cdata = SvPVbyte (chksum, clen);
2717 clen = min (CHKSUM_SIZE, clen);
2718
2719 if (memcmp (d->chksum, cdata, clen))
2720 {
2721 memcpy (d->chksum, cdata, clen);
2722
2723 // invalidate existing client face info
2724 for_all_clients (ns)
2725 if (ns->faceset == faceset)
2726 {
2727 ns->faces_sent [idx] = false;
2728 ns->force_newmap = true;
2729 }
2730 }
2731 }
2732
2733 int get_data_size (faceidx idx, int faceset = 0)
2734 CODE:
2735 facedata *d = face_data (idx, faceset);
2736 if (!d) XSRETURN_UNDEF;
2737 RETVAL = d->data.size ();
2738 OUTPUT:
2739 RETVAL
2740
2741 SV *get_chksum (faceidx idx, int faceset = 0)
2742 CODE:
2743 facedata *d = face_data (idx, faceset);
2744 if (!d) XSRETURN_UNDEF;
2745 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2746 OUTPUT:
2747 RETVAL
2748
2749 SV *get_data (faceidx idx, int faceset = 0)
2750 CODE:
2751 facedata *d = face_data (idx, faceset);
2752 if (!d) XSRETURN_UNDEF;
2753 RETVAL = newSVpvn (d->data.data (), d->data.length ());
2754 OUTPUT:
2755 RETVAL
2756
2757 void invalidate (faceidx idx)
2758 CODE:
2759 for_all_clients (ns)
2760 {
2761 ns->faces_sent [idx] = false;
2762 ns->force_newmap = true;
2763 }
2764
2765 void invalidate_all ()
2766 CODE:
2767 for_all_clients (ns)
2768 {
2769 ns->faces_sent.reset ();
2770 ns->force_newmap = true;
2771 }
2772
2773 MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2774
2775 #INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2776
2777 animidx anim_find (utf8_string name)
2778 CODE:
2779 RETVAL = animation::find (name).number;
2780 OUTPUT: RETVAL
2781
2782 animidx set (utf8_string name, SV *frames, int facings = 1)
2783 CODE:
2784 {
2785 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2786 croak ("frames must be an arrayref");
2787
2788 AV *av = (AV *)SvRV (frames);
2789
2790 animation *anim = &animation::find (name);
2791 if (anim->number)
2792 {
2793 anim->resize (av_len (av) + 1);
2794 anim->facings = facings;
2795 }
2796 else
2797 anim = &animation::create (name, av_len (av) + 1, facings);
2798
2799 for (int i = 0; i < anim->num_animations; ++i)
2800 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2801 }
2802 OUTPUT: RETVAL
2803
2804 void invalidate_all ()
2805 CODE:
2806 for_all_clients (ns)
2807 ns->anims_sent.reset ();
2808
2809 MODULE = cf PACKAGE = cf::object::freezer
2810
2811 INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
2812
2813 SV *
2814 new (char *klass)
2815 CODE:
2816 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2817 OUTPUT: RETVAL
2818
2819 void
2820 DESTROY (SV *sv)
2821 CODE:
2822 object_freezer *self;
2823 sv_to (sv, self);
2824 delete self;
2825
2826 MODULE = cf PACKAGE = cf::object::thawer
2827
2828 INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
2829
2830 SV *
2831 new_from_file (char *klass, octet_string path)
2832 CODE:
2833 object_thawer *f = new object_thawer (path);
2834 if (!*f)
2835 {
2836 delete f;
2837 XSRETURN_UNDEF;
2838 }
2839 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
2840 OUTPUT: RETVAL
2841
2842 void
2843 DESTROY (SV *sv)
2844 CODE:
2845 object_thawer *self;
2846 sv_to (sv, self);
2847 delete self;
2848
2849 void
2850 extract_tags (object_thawer *self)
2851 PPCODE:
2852 while (self->kw != KW_EOF)
2853 {
2854 PUTBACK;
2855 coroapi::cede_to_tick ();
2856 SPAGAIN;
2857
2858 if (self->kw == KW_tag)
2859 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
2860
2861 self->skip ();
2862 }
2863