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/cvs/deliantra/server/server/cfperl.xs
Revision: 1.276
Committed: Tue Apr 15 14:21:04 2008 UTC (16 years, 1 month ago) by root
Branch: MAIN
CVS Tags: rel-2_5
Changes since 1.275: +2 -1 lines
Log Message:
*** empty log message ***

File Contents

# Content
1 /*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
7 *
8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
22 */
23
24 #include "autoconf.h"
25
26 #define PLUGIN_NAME "perl"
27 #define PLUGIN_VERSION "cfperl 0.5"
28
29 #if HAVE_EXECINFO_H
30 # include <execinfo.h>
31 #endif
32
33 #include <cstdarg>
34
35 #include "global.h"
36 #include "loader.h"
37 #include "../random_maps/random_map.h"
38 #include "evthread.h"
39 #include "sproto.h"
40
41 #include <unistd.h>
42 #if _POSIX_MEMLOCK
43 # include <sys/mman.h>
44 #endif
45
46 #if HAVE_MALLOC_H
47 # include <malloc.h>
48 #endif
49
50 #include <EXTERN.h>
51 #include <perl.h>
52 #include <XSUB.h>
53
54 #include "CoroAPI.h"
55 #include "perlxsi.c"
56
57 extern sint64 *levels; // the experience table
58
59 typedef object_thawer &object_thawer_ref;
60 typedef object_freezer &object_freezer_ref;
61
62 typedef std::string std__string;
63
64 static PerlInterpreter *perl;
65
66 tstamp NOW, runtime;
67
68 static int tick_inhibit;
69 static int tick_pending;
70
71 global gbl_ev;
72 static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
73 static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
74
75 bitset<NUM_EVENT_TYPES> ev_want_event;
76 bitset<NUM_TYPES> ev_want_type;
77
78 static HV
79 *stash_cf,
80 *stash_cf_object_wrap,
81 *stash_cf_object_player_wrap,
82 *stash_cf_player_wrap,
83 *stash_cf_map_wrap,
84 *stash_cf_client_wrap,
85 *stash_cf_arch_wrap,
86 *stash_cf_party_wrap,
87 *stash_cf_region_wrap,
88 *stash_cf_living_wrap;
89
90 static inline SV *
91 newSVpv_utf8 (const char *s)
92 {
93 if (!s)
94 return newSV (0);
95
96 SV *sv = newSVpv (s, 0);
97 SvUTF8_on (sv);
98 return sv;
99 }
100
101 static inline SV *
102 newSVpvn_utf8 (const char *s, STRLEN l)
103 {
104 if (!s)
105 return newSV (0);
106
107 SV *sv = newSVpvn (s, l);
108 SvUTF8_on (sv);
109 return sv;
110 }
111
112 // helper cast function, returns super class * or 0
113 template<class super>
114 static super *
115 is_a (attachable *at)
116 {
117 //return dynamic_cast<super *>(at); // slower, safer
118 if (typeid (*at) == typeid (super))
119 return static_cast<super *>(at);
120 else
121 return 0;
122 }
123
124 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
125
126 unordered_vector<attachable *> attachable::mortals;
127
128 attachable::~attachable ()
129 {
130 assert (!self);
131 assert (!cb);
132 }
133
134 int
135 attachable::refcnt_cnt () const
136 {
137 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
138 }
139
140 void
141 attachable::sever_self ()
142 {
143 if (HV *self = this->self)
144 {
145 // keep a refcount because sv_unmagic might call attachable_free,
146 // which might clear self, causing sv_unmagic to crash on a now
147 // invalid object.
148 SvREFCNT_inc (self);
149 hv_clear (self);
150 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
151 SvREFCNT_dec (self);
152
153 // self *must* be null now because thats sv_unmagic's job.
154 assert (!this->self);
155 }
156 }
157
158 void
159 attachable::optimise ()
160 {
161 if (self
162 && SvREFCNT (self) == 1
163 && !HvTOTALKEYS (self))
164 sever_self ();
165 }
166
167 // check wether the object really is dead
168 void
169 attachable::do_check ()
170 {
171 if (refcnt_cnt () > 0)
172 return;
173
174 destroy ();
175 }
176
177 void
178 attachable::do_destroy ()
179 {
180 INVOKE_ATTACHABLE (DESTROY, this);
181
182 if (cb)
183 {
184 SvREFCNT_dec (cb);
185 cb = 0;
186 }
187
188 mortals.push_back (this);
189 }
190
191 void
192 attachable::destroy ()
193 {
194 if (destroyed ())
195 return;
196
197 flags |= F_DESTROYED;
198 do_destroy ();
199 sever_self ();
200 }
201
202 void
203 attachable::check_mortals ()
204 {
205 static int i = 0;
206
207 for (;;)
208 {
209 if (i >= mortals.size ())
210 {
211 i = 0;
212
213 if (mortals.size () >= 512)
214 {
215 static int last_mortalcount;
216 if (mortals.size () != last_mortalcount)
217 {
218 last_mortalcount = mortals.size ();
219 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
220
221 if (0)
222 {
223 for (int j = 0; j < mortals.size (); ++j)//D
224 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
225 fprintf (stderr, "\n");//D
226 }
227 }
228 }
229
230 break;
231 }
232
233 attachable *obj = mortals [i];
234
235 #if 0
236 if (obj->self)//D make this an assert later
237 {
238 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
239 obj->sever_self ();
240 }
241 #endif
242
243 if (obj->refcnt)
244 {
245 ++i; // further delay freeing
246
247 if (!(i & 0x3ff))
248 break;
249 }
250 else
251 {
252 mortals.erase (i);
253 obj->sever_self ();
254 delete obj;
255 }
256 }
257 }
258
259 void
260 attachable::set_key (const char *key, const char *value, bool is_utf8)
261 {
262 if (!self)
263 self = newHV ();
264
265 if (value)
266 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
267 else
268 hv_delete (self, key, strlen (key), G_DISCARD);
269 }
270
271 attachable &
272 attachable::operator =(const attachable &src)
273 {
274 //if (self || cb)
275 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
276
277 attach = src.attach;
278 return *this;
279 }
280
281 template<typename T>
282 static bool
283 find_backref (void *ptr, T *obj)
284 {
285 char *s = (char *)obj;
286 while (s < (char *)obj + sizeof (T))
287 {
288 if (ptr == *(void **)s)
289 return true;
290
291 s += sizeof (void *); // assume natural alignment
292 }
293
294 return false;
295 }
296
297 // for debugging, find "live" objects containing this ptr
298 void
299 find_backref (void *ptr)
300 {
301 for_all_objects (op)
302 if (find_backref (ptr, op))
303 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
304
305 for_all_players (pl)
306 if (find_backref (ptr, pl))
307 fprintf (stderr, "P %p\n", pl);
308
309 for_all_clients (ns)
310 if (find_backref (ptr, ns))
311 fprintf (stderr, "C %p\n", ns);
312
313 }
314
315 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
316
317 static SV *
318 newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
319 {
320 SV *sv;
321
322 if (!ptr)
323 return newSV (0);
324
325 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
326 return sv_bless (newRV_noinc ((SV *)hv), stash);
327 }
328
329 static int
330 attachable_free (pTHX_ SV *sv, MAGIC *mg)
331 {
332 attachable *at = (attachable *)mg->mg_ptr;
333
334 //TODO: check if transaction behaviour is really required here
335 if (SV *self = (SV *)at->self)
336 {
337 at->self = 0;
338 SvREFCNT_dec (self);
339 }
340
341 // next line makes sense, but most objects still have refcnt 0 by default
342 //at->refcnt_chk ();
343 return 0;
344 }
345
346 MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
347
348 static SV *
349 newSVattachable (attachable *obj, HV *stash)
350 {
351 if (!obj)
352 return newSV (0);
353
354 if (!obj->self)
355 obj->self = newHV ();
356
357 if (!SvOBJECT (obj->self))
358 {
359 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
360
361 // now bless the object _once_
362 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
363 return sv_bless (newRV_inc ((SV *)obj->self), stash);
364 }
365 else
366 {
367 SV *sv = newRV_inc ((SV *)obj->self);
368
369 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
370 SvAMAGIC_on (sv);
371
372 return sv;
373 }
374 }
375
376 static void
377 clearSVptr (SV *sv)
378 {
379 if (SvROK (sv))
380 sv = SvRV (sv);
381
382 hv_clear ((HV *)sv);
383 sv_unmagic (sv, PERL_MAGIC_ext);
384 }
385
386 static long
387 SvPTR (SV *sv, const char *klass)
388 {
389 if (!sv_derived_from (sv, klass))
390 croak ("object of type %s expected", klass);
391
392 MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext);
393
394 if (!mg)
395 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
396
397 return (long)mg->mg_ptr;
398 }
399
400 static long
401 SvPTR_ornull (SV *sv, const char *klass)
402 {
403 if (SvOK (sv))
404 return SvPTR (sv, klass);
405 else
406 return 0;
407 }
408
409 inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length ()); }
410 inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
411 inline SV *to_sv (bool v) { return newSViv (v); }
412 inline SV *to_sv ( signed char v) { return newSViv (v); }
413 inline SV *to_sv (unsigned char v) { return newSViv (v); }
414 inline SV *to_sv ( signed short v) { return newSViv (v); }
415 inline SV *to_sv (unsigned short v) { return newSVuv (v); }
416 inline SV *to_sv ( signed int v) { return newSViv (v); }
417 inline SV *to_sv (unsigned int v) { return newSVuv (v); }
418 inline SV *to_sv ( signed long v) { return newSViv (v); }
419 inline SV *to_sv (unsigned long v) { return newSVuv (v); }
420 inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
421 inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
422 inline SV *to_sv (float v) { return newSVnv (v); }
423 inline SV *to_sv (double v) { return newSVnv (v); }
424 inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
425 inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
426 inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
427 inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
428 inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
429 inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
430 inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
431 inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
432
433 inline SV *to_sv (object & v) { return to_sv (&v); }
434 inline SV *to_sv (living & v) { return to_sv (&v); }
435
436 inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
437 inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
438
439 inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
440
441 inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
442 inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
443 inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
444 inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
445 inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
446 inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
447 inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
448 inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
449 inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
450 inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
451 inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
452 inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
453 inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
454 inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
455 inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
456 inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
457 inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
458 inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
459 inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
460 inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
461 inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
462 inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
463 inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
464 inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
465 inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
466 inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
467
468 //inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
469 inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
470
471 template<class T>
472 inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
473
474 template<int N>
475 inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
476
477 inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
478 inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
479 inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
480 inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
481
482 inline void sv_to (SV *sv, std::string &v)
483 {
484 STRLEN len;
485 char *data = SvPVbyte (sv, len);
486 v.assign (data, len);
487 }
488
489 inline void sv_to (SV *sv, UUID &v)
490 {
491 if (!v.parse (SvPV_nolen (sv)))
492 croak ("unparsable uuid: %s", SvPV_nolen (sv));
493 }
494
495 inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
496
497 static SV *
498 newSVdt_va (va_list &ap, data_type type)
499 {
500 SV *sv;
501
502 switch (type)
503 {
504 case DT_INT:
505 sv = newSViv (va_arg (ap, int));
506 break;
507
508 case DT_INT64:
509 sv = newSVval64 ((val64)va_arg (ap, sint64));
510 break;
511
512 case DT_DOUBLE:
513 sv = newSVnv (va_arg (ap, double));
514 break;
515
516 case DT_STRING:
517 {
518 char *str = (char *)va_arg (ap, const char *);
519 sv = str ? newSVpv (str, 0) : newSV (0);
520 }
521 break;
522
523 case DT_DATA:
524 {
525 char *str = (char *)va_arg (ap, const void *);
526 int len = va_arg (ap, int);
527 sv = str ? newSVpv (str, len) : newSV (0);
528 }
529 break;
530
531 case DT_OBJECT:
532 sv = to_sv (va_arg (ap, object *));
533 break;
534
535 case DT_MAP:
536 // va_arg (object *) when void * is passed is an XSI extension
537 sv = to_sv (va_arg (ap, maptile *));
538 break;
539
540 case DT_CLIENT:
541 sv = to_sv (va_arg (ap, client *));
542 break;
543
544 case DT_PLAYER:
545 sv = to_sv (va_arg (ap, player *));
546 break;
547
548 case DT_ARCH:
549 sv = to_sv (va_arg (ap, archetype *));
550 break;
551
552 case DT_PARTY:
553 sv = to_sv (va_arg (ap, partylist *));
554 break;
555
556 case DT_REGION:
557 sv = to_sv (va_arg (ap, region *));
558 break;
559
560 default:
561 assert (("unhandled type in newSVdt_va", 0));
562 }
563
564 return sv;
565 }
566
567 static SV *
568 newSVdt (data_type type, ...)
569 {
570 va_list ap;
571
572 va_start (ap, type);
573 SV *sv = newSVdt_va (ap, type);
574 va_end (ap);
575
576 return sv;
577 }
578
579 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
580
581 SV *
582 registry (attachable *ext)
583 {
584 if (!ext->cb)
585 ext->cb = newAV ();
586
587 return newRV_inc ((SV *)ext->cb);
588 }
589
590 /////////////////////////////////////////////////////////////////////////////
591
592 void
593 cfperl_init ()
594 {
595 extern char **environ;
596
597 PERL_SYS_INIT3 (&settings.argc, &settings.argv, &environ);
598 perl = perl_alloc ();
599 perl_construct (perl);
600
601 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
602
603 const char *argv[] = {
604 settings.argv [0],
605 "-e"
606 "use EV; use Coro;" // required for bootstrap
607 "cf->bootstrap;" // required for datadir :*>
608 "unshift @INC, cf::datadir ();"
609 "require cf;"
610 };
611
612 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
613 || perl_run (perl))
614 {
615 printf ("unable to initialize perl-interpreter, aborting.\n");
616 exit (EXIT_FAILURE);
617 }
618
619 {
620 dSP;
621
622 PUSHMARK (SP);
623 PUTBACK;
624 call_pv ("cf::init", G_DISCARD | G_VOID);
625 }
626 }
627
628 void cfperl_main ()
629 {
630 dSP;
631
632 PUSHMARK (SP);
633 PUTBACK;
634 call_pv ("cf::main", G_DISCARD | G_VOID);
635 }
636
637 void
638 attachable::instantiate ()
639 {
640 if (attach)
641 {
642 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
643 attach = 0;
644 }
645 }
646
647 void
648 attachable::reattach ()
649 {
650 optimise ();
651 //TODO: check for _attachment's, very important for restarts
652 INVOKE_ATTACHABLE (REATTACH, this);
653 }
654
655 static event_klass klass_of[NUM_EVENT_TYPES] = {
656 # define def(type,name) KLASS_ ## type,
657 # include "eventinc.h"
658 # undef def
659 };
660
661 #define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
662
663 static void
664 gather_callbacks (AV *&callbacks, AV *registry, event_type event)
665 {
666 // event must be in array
667 if (event >= 0 && event <= AvFILLp (registry))
668 {
669 SV *cbs_ = AvARRAY (registry)[event];
670
671 // element must be list of callback entries
672 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
673 {
674 AV *cbs = (AV *)SvRV (cbs_);
675
676 // no callback entries, no callbacks to call
677 if (AvFILLp (cbs) >= 0)
678 {
679 if (!callbacks)
680 {
681 callbacks = newAV ();
682 av_extend (callbacks, 16);
683 }
684
685 // never use SvREFCNT_inc to copy values, but its ok here :)
686 for (int i = 0; i <= AvFILLp (cbs); ++i)
687 av_push (callbacks, SvREFCNT_inc (AvARRAY (cbs)[i]));
688 }
689 }
690 }
691 }
692
693 void
694 attachable::gather_callbacks (AV *&callbacks, event_type event) const
695 {
696 ::gather_callbacks (callbacks, cb_attachable, event);
697
698 if (cb)
699 ::gather_callbacks (callbacks, cb, event);
700 }
701
702 void
703 global::gather_callbacks (AV *&callbacks, event_type event) const
704 {
705 ::gather_callbacks (callbacks, cb_global, event);
706 }
707
708 void
709 object::gather_callbacks (AV *&callbacks, event_type event) const
710 {
711 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
712 {
713 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
714
715 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
716 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
717 }
718
719 if (type <= AvFILLp (cb_type))
720 {
721 SV *registry = AvARRAY (cb_type)[type];
722
723 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
724 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
725 }
726
727 attachable::gather_callbacks (callbacks, event);
728 ::gather_callbacks (callbacks, cb_object, event);
729 }
730
731 void
732 archetype::gather_callbacks (AV *&callbacks, event_type event) const
733 {
734 attachable::gather_callbacks (callbacks, event);
735 //TODO//::gather_callbacks (callbacks, cb_archetype, event);
736 }
737
738 void
739 client::gather_callbacks (AV *&callbacks, event_type event) const
740 {
741 attachable::gather_callbacks (callbacks, event);
742 ::gather_callbacks (callbacks, cb_client, event);
743 }
744
745 void
746 player::gather_callbacks (AV *&callbacks, event_type event) const
747 {
748 attachable::gather_callbacks (callbacks, event);
749 ::gather_callbacks (callbacks, cb_player, event);
750 }
751
752 void
753 maptile::gather_callbacks (AV *&callbacks, event_type event) const
754 {
755 attachable::gather_callbacks (callbacks, event);
756 ::gather_callbacks (callbacks, cb_map, event);
757 }
758
759 void
760 _recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
761 {
762 for (int event = 0; event <= AvFILLp (registry); ++event)
763 {
764 SV *cbs_ = AvARRAY (registry)[event];
765
766 // element must be list of callback entries
767 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
768 {
769 AV *cbs = (AV *)SvRV (cbs_);
770
771 // no callback entries, no callbacks to call
772 if (AvFILLp (cbs) >= 0)
773 set.set (event);
774 }
775 }
776 }
777
778 // very slow and inefficient way to recalculate the global want bitsets
779 void
780 _recalc_want ()
781 {
782 ev_want_event.reset ();
783
784 _recalc_want (ev_want_event, cb_global);
785 _recalc_want (ev_want_event, cb_attachable);
786 _recalc_want (ev_want_event, cb_object);
787 _recalc_want (ev_want_event, cb_client);
788 _recalc_want (ev_want_event, cb_player);
789 _recalc_want (ev_want_event, cb_map);
790
791 ev_want_type.reset ();
792
793 for (int type = 0; type <= AvFILLp (cb_type); ++type)
794 {
795 SV *cbs_ = AvARRAY (cb_type)[type];
796
797 // element must be list of callback entries
798 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
799 {
800 AV *cbs = (AV *)SvRV (cbs_);
801
802 // no callback entries, no callbacks to call
803 if (AvFILLp (cbs) >= 0)
804 ev_want_type.set (type % NUM_TYPES);
805 }
806 }
807 }
808
809 bool
810 attachable::invoke (event_type event, ...)
811 {
812 data_type dt;
813
814 // callback call ordering should be:
815 // 1. per-object callback
816 // 2. per-class object
817 // 3. per-type callback
818 // 4. global callbacks
819
820 AV *callbacks = 0;
821 gather_callbacks (callbacks, event);
822
823 // short-circuit processing if no callbacks found/defined
824 if (!callbacks)
825 return 0;
826
827 va_list ap;
828 va_start (ap, event);
829
830 CALL_BEGIN (3);
831 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
832 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
833
834 //TODO: unhack
835 if (object *op = is_a<object>(this)) CALL_ARG_SV (newSVdt (DT_OBJECT, op));
836 else if (player *pl = is_a<player>(this)) CALL_ARG_SV (newSVdt (DT_PLAYER, pl));
837 else if (client *ns = is_a<client>(this)) CALL_ARG_SV (newSVdt (DT_CLIENT, ns));
838 else if (maptile *m = is_a<maptile>(this)) CALL_ARG_SV (newSVdt (DT_MAP, m));
839 else if (global *gl = is_a<global>(this)) /*nop*/;
840 else
841 abort (); //TODO
842
843 for (;;)
844 {
845 dt = (data_type) va_arg (ap, int);
846
847 if (dt == DT_END)
848 break;
849 else if (dt == DT_AV)
850 {
851 AV *av = va_arg (ap, AV *);
852
853 for (int i = 0; i <= av_len (av); ++i)
854 XPUSHs (*av_fetch (av, i, 1));
855 }
856 else
857 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
858 }
859
860 va_end (ap);
861
862 CALL_CALL ("cf::do_invoke", G_SCALAR);
863 count = count > 0 ? POPi : 0;
864
865 CALL_END;
866
867 return count;
868 }
869
870 SV *
871 cfperl_result (int idx)
872 {
873 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
874 if (!av)
875 return &PL_sv_undef;
876
877 SV **sv = av_fetch (av, idx, 0);
878 if (!sv)
879 return &PL_sv_undef;
880
881 return *sv;
882 }
883
884 int
885 cfperl_result_INT (int idx)
886 {
887 return SvIV (cfperl_result (idx));
888 }
889
890 double
891 cfperl_result_DOUBLE (int idx)
892 {
893 return SvNV (cfperl_result (idx));
894 }
895
896 /////////////////////////////////////////////////////////////////////////////
897 // various c++ => perl glue functions
898
899 void cfperl_tick ()
900 {
901 tick_pending = 1;
902
903 if (tick_inhibit)
904 return;
905
906 tick_pending = 0;
907
908 dSP;
909
910 PUSHMARK (SP);
911 PUTBACK;
912 call_pv ("cf::tick", G_DISCARD | G_VOID);
913
914 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
915 }
916
917 void
918 cfperl_emergency_save ()
919 {
920 CALL_BEGIN (0);
921 CALL_CALL ("cf::emergency_save", G_VOID);
922 CALL_END;
923 }
924
925 void
926 cfperl_cleanup (int make_core)
927 {
928 CALL_BEGIN (1);
929 CALL_ARG (make_core);
930 CALL_CALL ("cf::post_cleanup", G_VOID);
931 CALL_END;
932 }
933
934 void
935 cfperl_make_book (object *book, int level)
936 {
937 CALL_BEGIN (2);
938 CALL_ARG (book);
939 CALL_ARG (level);
940 CALL_CALL ("ext::books::make_book", G_VOID);
941 CALL_END;
942 }
943
944 void
945 cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
946 {
947 CALL_BEGIN (4);
948 CALL_ARG (ns);
949 CALL_ARG (type);
950 CALL_ARG_SV (newSVpv_utf8 (msg));
951 CALL_ARG (color);
952 CALL_CALL ("cf::client::send_msg", G_VOID);
953 CALL_END;
954 }
955
956 int
957 cfperl_can_merge (object *ob1, object *ob2)
958 {
959 int can;
960
961 CALL_BEGIN (2);
962 CALL_ARG (ob1);
963 CALL_ARG (ob2);
964 CALL_CALL ("cf::_can_merge", G_SCALAR);
965 can = count && SvTRUE (TOPs);
966 CALL_END;
967
968 return can;
969 }
970
971 player *
972 player::find (const char *name)
973 {
974 CALL_BEGIN (1);
975 CALL_ARG (name);
976 CALL_CALL ("cf::player::find", G_SCALAR);
977
978 player *retval;
979
980 if (count)
981 sv_to (POPs, retval);
982 else
983 retval = 0;
984
985 CALL_END;
986
987 return retval;
988 }
989
990 maptile *
991 maptile::find_sync (const char *path, maptile *origin)
992 {
993 CALL_BEGIN (2);
994 CALL_ARG (path);
995 CALL_ARG (origin);
996 CALL_CALL ("cf::map::find_sync", G_SCALAR);
997
998 maptile *retval;
999
1000 if (count)
1001 sv_to (POPs, retval);
1002 else
1003 retval = 0;
1004
1005 CALL_END;
1006
1007 return retval;
1008 }
1009
1010 maptile *
1011 maptile::find_async (const char *path, maptile *origin, bool load)
1012 {
1013 CALL_BEGIN (3);
1014 CALL_ARG (path);
1015 CALL_ARG (origin);
1016 CALL_ARG (load);
1017 CALL_CALL ("cf::map::find_async", G_SCALAR);
1018
1019 maptile *retval;
1020
1021 if (count)
1022 sv_to (POPs, retval);
1023 else
1024 retval = 0;
1025
1026 CALL_END;
1027
1028 return retval;
1029 }
1030
1031 void
1032 maptile::do_load_sync ()
1033 {
1034 CALL_BEGIN (1);
1035 CALL_ARG (this);
1036 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
1037 CALL_END;
1038 }
1039
1040 void
1041 maptile::change_all_map_light (int change)
1042 {
1043 CALL_BEGIN (1);
1044 CALL_ARG (change);
1045 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
1046 CALL_END;
1047 }
1048
1049 void
1050 object::enter_exit (object *exit)
1051 {
1052 if (type != PLAYER)
1053 return;
1054
1055 CALL_BEGIN (2);
1056 CALL_ARG (this);
1057 CALL_ARG (exit);
1058 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
1059 CALL_END;
1060 }
1061
1062 const char *
1063 object::ref () const
1064 {
1065 if (type == PLAYER)
1066 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1067 else
1068 return 0;
1069 }
1070
1071 object *
1072 object::deref (const char *ref)
1073 {
1074 object *retval = 0;
1075
1076 if (ref)
1077 {
1078 CALL_BEGIN (1);
1079 CALL_ARG (ref);
1080 CALL_CALL ("cf::object::deref", G_SCALAR);
1081
1082 if (count)
1083 sv_to (POPs, retval);
1084
1085 CALL_END;
1086 }
1087
1088 return retval;
1089 }
1090
1091 void
1092 log_backtrace (const char *msg)
1093 {
1094 #if HAVE_BACKTRACE
1095 void *addr [20];
1096 int size = backtrace (addr, 20);
1097
1098 CALL_BEGIN (size);
1099 CALL_ARG (msg);
1100 for (int i = 0; i < size; ++i)
1101 CALL_ARG ((IV)addr [i]);
1102 CALL_CALL ("cf::_log_backtrace", G_VOID);
1103 CALL_END;
1104 #endif
1105 }
1106
1107 /////////////////////////////////////////////////////////////////////////////
1108
1109 struct EVAPI *evapi::GEVAPI;
1110 struct CoroAPI *coroapi::GCoroAPI;
1111
1112 void coroapi::do_cede_to_tick ()
1113 {
1114 cede_pending = 0;
1115 cede ();
1116 }
1117
1118 void
1119 coroapi::wait_for_tick ()
1120 {
1121 CALL_BEGIN (0);
1122 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1123 CALL_END;
1124 }
1125
1126 void
1127 coroapi::wait_for_tick_begin ()
1128 {
1129 CALL_BEGIN (0);
1130 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1131 CALL_END;
1132 }
1133
1134 void
1135 iow::poll (int events)
1136 {
1137 if (events != this->events)
1138 {
1139 int active = ev_is_active ((ev_io *)this);
1140 if (active) stop ();
1141 ev_io_set ((ev_io *)this, fd, events);
1142 if (active) start ();
1143 }
1144 }
1145
1146 void
1147 _connect_to_perl ()
1148 {
1149 stash_cf = gv_stashpv ("cf", 1);
1150
1151 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1152 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1153 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
1154 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1155 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1156 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1157 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1158 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1159 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1160
1161 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
1162 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1163 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1164 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
1165
1166 cb_global = get_av ("cf::CB_GLOBAL", 1);
1167 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1168 cb_object = get_av ("cf::CB_OBJECT", 1);
1169 cb_player = get_av ("cf::CB_PLAYER", 1);
1170 cb_client = get_av ("cf::CB_CLIENT", 1);
1171 cb_type = get_av ("cf::CB_TYPE" , 1);
1172 cb_map = get_av ("cf::CB_MAP" , 1);
1173 }
1174
1175 MODULE = cf PACKAGE = cf PREFIX = cf_
1176
1177 BOOT:
1178 {
1179 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1180 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1181
1182 _connect_to_perl ();
1183
1184 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1185
1186 //{
1187 // require_pv ("Time::HiRes");
1188 //
1189 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1190 // if (!svp) croak ("Time::HiRes is required");
1191 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1192 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1193 //}
1194
1195 static const struct {
1196 const char *name;
1197 IV iv;
1198 } *civ, const_iv[] = {
1199 # define const_iv(name) { # name, (IV)name },
1200 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1201 const_iv (logBacktrace)
1202
1203 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1204
1205 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1206
1207 const_iv (MAX_TIME)
1208 const_iv (MAXSOCKBUF)
1209
1210 const_iv (NUM_BODY_LOCATIONS)
1211 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1212 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1213 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1214 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1215 const_iv (body_wrist) const_iv (body_waist)
1216
1217 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1218 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1219 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1220 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1221 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1222 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1223 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1224 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1225 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1226 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1227 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1228 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1229 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1230 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1231 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1232 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1233 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1234 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1235 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1236 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1237 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1238 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1239 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1240 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1241 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1242 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1243 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1244 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1245
1246 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1247
1248 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1249 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1250
1251 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1252 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1253 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1254 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1255 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1256 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1257 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1258
1259 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1260 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1261 const_iv (WEAP_BLUD)
1262
1263 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1264 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1265 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1266 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1267 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1268 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1269 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1270 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1271 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1272 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1273 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1274 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1275 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1276 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1277 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1278 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1279 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1280 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1281 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1282 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1283 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1284 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1285 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1286 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1287 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1288 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1289
1290 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1291 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1292 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1293 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1294 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1295 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR)
1296
1297 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1298 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1299
1300 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1301
1302 const_iv (SP_RAISE_DEAD)
1303 const_iv (SP_RUNE)
1304 const_iv (SP_MAKE_MARK)
1305 const_iv (SP_BOLT)
1306 const_iv (SP_BULLET)
1307 const_iv (SP_EXPLOSION)
1308 const_iv (SP_CONE)
1309 const_iv (SP_BOMB)
1310 const_iv (SP_WONDER)
1311 const_iv (SP_SMITE)
1312 const_iv (SP_MAGIC_MISSILE)
1313 const_iv (SP_SUMMON_GOLEM)
1314 const_iv (SP_DIMENSION_DOOR)
1315 const_iv (SP_MAGIC_MAPPING)
1316 const_iv (SP_MAGIC_WALL)
1317 const_iv (SP_DESTRUCTION)
1318 const_iv (SP_PERCEIVE_SELF)
1319 const_iv (SP_WORD_OF_RECALL)
1320 const_iv (SP_INVISIBLE)
1321 const_iv (SP_PROBE)
1322 const_iv (SP_HEALING)
1323 const_iv (SP_CREATE_FOOD)
1324 const_iv (SP_EARTH_TO_DUST)
1325 const_iv (SP_CHANGE_ABILITY)
1326 const_iv (SP_BLESS)
1327 const_iv (SP_CURSE)
1328 const_iv (SP_SUMMON_MONSTER)
1329 const_iv (SP_CHARGING)
1330 const_iv (SP_POLYMORPH)
1331 const_iv (SP_ALCHEMY)
1332 const_iv (SP_REMOVE_CURSE)
1333 const_iv (SP_IDENTIFY)
1334 const_iv (SP_DETECTION)
1335 const_iv (SP_MOOD_CHANGE)
1336 const_iv (SP_MOVING_BALL)
1337 const_iv (SP_SWARM)
1338 const_iv (SP_CHANGE_MANA)
1339 const_iv (SP_DISPEL_RUNE)
1340 const_iv (SP_CREATE_MISSILE)
1341 const_iv (SP_CONSECRATE)
1342 const_iv (SP_ANIMATE_WEAPON)
1343 const_iv (SP_LIGHT)
1344 const_iv (SP_CHANGE_MAP_LIGHT)
1345 const_iv (SP_FAERY_FIRE)
1346 const_iv (SP_CAUSE_DISEASE)
1347 const_iv (SP_AURA)
1348 const_iv (SP_TOWN_PORTAL)
1349 const_iv (SP_PARTY_SPELL)
1350
1351 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1352 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1353 const_iv (F_LOCKED)
1354
1355 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1356
1357 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1358 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1359
1360 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1361
1362 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1363 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1364
1365 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1366 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1367
1368 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1369
1370 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1371 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1372 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1373 const_iv (M_ICE) const_iv (M_SPECIAL)
1374
1375 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1376 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1377
1378 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1379 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1380 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1381 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1382 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1383 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1384 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1385 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1386 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1387 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1388 const_iv (SK_POISON_NAIL)
1389
1390 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1391 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1392 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1393 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1394 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1395 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1396
1397 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1398
1399 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1400 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1401 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1402 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1403 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1404 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1405 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1406
1407 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1408 const_iv (MAP_INACTIVE)
1409
1410 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1411 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1412
1413 const_iv (VERSION_CS) const_iv (VERSION_SC)
1414
1415 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1416
1417 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1418
1419 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1420
1421 // random map generator
1422 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1423 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1424
1425 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1426 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1427 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1428
1429 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1430 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1431
1432 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1433 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1434 const_iv (GT_MINIMAL)
1435
1436 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1437 const_iv (FT_RSRC) const_iv (FT_NUM)
1438 };
1439
1440 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1441 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1442
1443 static const struct {
1444 const char *name;
1445 int skip;
1446 IV klass;
1447 IV iv;
1448 } *eiv, event_iv[] = {
1449 # define def(klass,name) { "EVENT_" # klass "_" # name, sizeof ("EVENT_" # klass), (IV)KLASS_ ## klass, (IV)EVENT_ ## klass ## _ ## name },
1450 # include "eventinc.h"
1451 # undef def
1452 };
1453
1454 AV *av = get_av ("cf::EVENT", 1);
1455
1456 for (eiv = event_iv + sizeof (event_iv) / sizeof (event_iv [0]); eiv-- > event_iv; )
1457 {
1458 AV *event = newAV ();
1459 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1460 av_push (event, newSViv (eiv->klass));
1461 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1462 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1463 }
1464 }
1465
1466 void _connect_to_perl ()
1467
1468 void _recalc_want ()
1469
1470 void _global_reattach ()
1471 CODE:
1472 {
1473 // reattach to all attachable objects in the game.
1474 for_all_clients (ns)
1475 ns->reattach ();
1476
1477 for_all_objects (op)
1478 op->reattach ();
1479 }
1480
1481 # support function for map-world.ext
1482 void _quantise (SV *data_sv, SV *plt_sv)
1483 CODE:
1484 {
1485 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1486 croak ("_quantise called with invalid agruments");
1487
1488 plt_sv = SvRV (plt_sv);
1489 SV **plt = AvARRAY (plt_sv);
1490 int plt_count = AvFILL (plt_sv) + 1;
1491
1492 STRLEN len;
1493 char *data = SvPVbyte (data_sv, len);
1494 char *dst = data;
1495
1496 while (len >= 3)
1497 {
1498 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1499 {
1500 char *val = SvPVX (*val_sv);
1501
1502 if (val [0] == data [0]
1503 && val [1] == data [1]
1504 && val [2] == data [2])
1505 {
1506 *dst++ = val [3];
1507 goto next;
1508 }
1509 }
1510
1511 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1512 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1513 dst - SvPVX (data_sv), len);
1514
1515 next:
1516 data += 3;
1517 len -= 3;
1518 }
1519
1520 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1521 }
1522
1523 void evthread_start (int aiofd)
1524
1525 void cede_to_tick ()
1526 CODE:
1527 coroapi::cede_to_tick ();
1528
1529 NV till_tick ()
1530 CODE:
1531 RETVAL = SvNVX (sv_next_tick) - now ();
1532 OUTPUT:
1533 RETVAL
1534
1535 int tick_inhibit ()
1536 CODE:
1537 RETVAL = tick_inhibit;
1538 OUTPUT:
1539 RETVAL
1540
1541 void tick_inhibit_inc ()
1542 CODE:
1543 ++tick_inhibit;
1544
1545 void tick_inhibit_dec ()
1546 CODE:
1547 if (!--tick_inhibit)
1548 if (tick_pending)
1549 {
1550 ev_async_send (EV_DEFAULT, &tick_watcher);
1551 coroapi::cede ();
1552 }
1553
1554 void server_tick ()
1555 CODE:
1556 {
1557 NOW = ev_now (EV_DEFAULT);
1558 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1559 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1560 runtime = SvNVX (sv_runtime);
1561
1562 server_tick ();
1563
1564 NOW = ev_time ();
1565 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1566 runtime += TICK;
1567 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1568 }
1569
1570 NV floor (NV x)
1571
1572 NV ceil (NV x)
1573
1574 NV rndm (...)
1575 CODE:
1576 switch (items)
1577 {
1578 case 0: RETVAL = rndm (); break;
1579 case 1: RETVAL = rndm (SvUV (ST (0))); break;
1580 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break;
1581 default: croak ("cf::rndm requires none, one or two parameters."); break;
1582 }
1583 OUTPUT:
1584 RETVAL
1585
1586 NV clamp (NV value, NV min_value, NV max_value)
1587 CODE:
1588 RETVAL = clamp (value, min_value, max_value);
1589 OUTPUT:
1590 RETVAL
1591
1592 NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1593 CODE:
1594 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1595 OUTPUT:
1596 RETVAL
1597
1598 void weaken (...)
1599 PROTOTYPE: @
1600 CODE:
1601 while (items > 0)
1602 sv_rvweaken (ST (--items));
1603
1604 void
1605 log_backtrace (utf8_string msg)
1606
1607 void
1608 LOG (int flags, utf8_string msg)
1609 PROTOTYPE: $$
1610 C_ARGS: flags, "%s", msg
1611
1612 octet_string path_combine (octet_string base, octet_string path)
1613 PROTOTYPE: $$
1614
1615 octet_string path_combine_and_normalize (octet_string base, octet_string path)
1616 PROTOTYPE: $$
1617
1618 void
1619 mallinfo ()
1620 PPCODE:
1621 {
1622 #if __GLIBC__
1623 struct mallinfo mai = mallinfo ();
1624 EXTEND (SP, 10*2);
1625 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1626 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1627 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1628 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1629 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1630 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1631 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1632 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1633 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1634 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1635 #endif
1636 EXTEND (SP, 2*2);
1637 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1638 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1639 }
1640
1641 void
1642 sub_generation_inc ()
1643 CODE:
1644 PL_sub_generation++;
1645
1646 const_octet_string
1647 mapdir ()
1648 PROTOTYPE:
1649 ALIAS:
1650 mapdir = 0
1651 uniquedir = 1
1652 tmpdir = 2
1653 confdir = 3
1654 localdir = 4
1655 playerdir = 5
1656 datadir = 6
1657 CODE:
1658 switch (ix)
1659 {
1660 case 0: RETVAL = settings.mapdir ; break;
1661 case 1: RETVAL = settings.uniquedir; break;
1662 case 2: RETVAL = settings.tmpdir ; break;
1663 case 3: RETVAL = settings.confdir ; break;
1664 case 4: RETVAL = settings.localdir ; break;
1665 case 5: RETVAL = settings.playerdir; break;
1666 case 6: RETVAL = settings.datadir ; break;
1667 }
1668 OUTPUT: RETVAL
1669
1670 void abort ()
1671
1672 void reset_signals ()
1673
1674 void fork_abort (const_octet_string cause = "cf::fork_abort")
1675
1676 void cleanup (const_octet_string cause, bool make_core = false)
1677
1678 void emergency_save ()
1679
1680 void _exit (int status = EXIT_SUCCESS)
1681
1682 #if _POSIX_MEMLOCK
1683
1684 int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1685 INIT:
1686 mallopt (M_PERTURB, 0xaa); // bug-workaround for linux glibc+mlockall+calloc
1687
1688 int munlockall ()
1689
1690 #endif
1691
1692 int find_animation (utf8_string text)
1693 PROTOTYPE: $
1694
1695 int random_roll (int min, int max, object *op, int goodbad);
1696
1697 const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1698
1699 int
1700 exp_to_level (val64 exp)
1701 CODE:
1702 {
1703 int i = 0;
1704
1705 RETVAL = settings.max_level;
1706
1707 for (i = 1; i <= settings.max_level; i++)
1708 {
1709 if (levels[i] > exp)
1710 {
1711 RETVAL = i - 1;
1712 break;
1713 }
1714 }
1715 }
1716 OUTPUT: RETVAL
1717
1718 val64
1719 level_to_min_exp (int level)
1720 CODE:
1721 if (level > settings.max_level)
1722 RETVAL = levels[settings.max_level];
1723 else if (level < 1)
1724 RETVAL = 0;
1725 else
1726 RETVAL = levels[level];
1727 OUTPUT: RETVAL
1728
1729 SV *
1730 resistance_to_string (int atnr)
1731 CODE:
1732 if (atnr >= 0 && atnr < NROFATTACKS)
1733 RETVAL = newSVpv (resist_plus[atnr], 0);
1734 else
1735 XSRETURN_UNDEF;
1736 OUTPUT: RETVAL
1737
1738 UUID
1739 uuid_cur ()
1740 CODE:
1741 RETVAL = UUID::cur;
1742 OUTPUT:
1743 RETVAL
1744
1745 UUID
1746 uuid_gen ()
1747 CODE:
1748 RETVAL = UUID::gen ();
1749 OUTPUT:
1750 RETVAL
1751
1752 val64
1753 uuid_seq (UUID uuid)
1754 CODE:
1755 RETVAL = uuid.seq;
1756 OUTPUT:
1757 RETVAL
1758
1759 UUID
1760 uuid_str (val64 seq)
1761 CODE:
1762 RETVAL.seq = seq;
1763 OUTPUT:
1764 RETVAL
1765
1766 void
1767 coin_names ()
1768 PPCODE:
1769 EXTEND (SP, NUM_COINS);
1770 for (int i = 0; i < NUM_COINS; ++i)
1771 PUSHs (sv_2mortal (newSVpv (coins [i], 0)));
1772
1773 void
1774 coin_archetypes ()
1775 PPCODE:
1776 EXTEND (SP, NUM_COINS);
1777 for (int i = 0; i < NUM_COINS; ++i)
1778 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i]))));
1779
1780 bool
1781 load_resource_file (octet_string filename)
1782
1783 MODULE = cf PACKAGE = cf::attachable
1784
1785 int
1786 valid (SV *obj)
1787 CODE:
1788 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1789 OUTPUT:
1790 RETVAL
1791
1792 void
1793 debug_trace (attachable *obj, bool on = true)
1794 CODE:
1795 obj->flags &= ~attachable::F_DEBUG_TRACE;
1796 if (on)
1797 obj->flags |= attachable::F_DEBUG_TRACE;
1798
1799 int mortals_size ()
1800 CODE:
1801 RETVAL = attachable::mortals.size ();
1802 OUTPUT: RETVAL
1803
1804 #object *mortals (U32 index)
1805 # CODE:
1806 # RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1807 # OUTPUT: RETVAL
1808
1809 INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1810
1811 MODULE = cf PACKAGE = cf::global
1812
1813 int invoke (SV *klass, int event, ...)
1814 CODE:
1815 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1816 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1817 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1818 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1819 OUTPUT: RETVAL
1820
1821 MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1822
1823 INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1824
1825 int invoke (object *op, int event, ...)
1826 CODE:
1827 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1828 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1829 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1830 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1831 OUTPUT: RETVAL
1832
1833 SV *registry (object *op)
1834
1835 int objects_size ()
1836 CODE:
1837 RETVAL = objects.size ();
1838 OUTPUT: RETVAL
1839
1840 object *objects (U32 index)
1841 CODE:
1842 RETVAL = index < objects.size () ? objects [index] : 0;
1843 OUTPUT: RETVAL
1844
1845 int actives_size ()
1846 CODE:
1847 RETVAL = actives.size ();
1848 OUTPUT: RETVAL
1849
1850 object *actives (U32 index)
1851 CODE:
1852 RETVAL = index < actives.size () ? actives [index] : 0;
1853 OUTPUT: RETVAL
1854
1855 const char *slot_use_name (U32 slot)
1856 ALIAS:
1857 slot_nonuse_name = 1
1858 CODE:
1859 {
1860 if (slot >= NUM_BODY_LOCATIONS)
1861 croak ("body slot index out of range");
1862
1863 switch (ix)
1864 {
1865 case 0: RETVAL = body_locations[slot].use_name; break;
1866 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1867 }
1868 }
1869 OUTPUT:
1870 RETVAL
1871
1872 # missing properties
1873
1874 object *head (object *op)
1875 PROTOTYPE: $
1876 CODE:
1877 RETVAL = op->head_ ();
1878 OUTPUT: RETVAL
1879
1880 void
1881 inv (object *obj)
1882 PROTOTYPE: $
1883 PPCODE:
1884 {
1885 for (object *o = obj->inv; o; o = o->below)
1886 XPUSHs (sv_2mortal (to_sv (o)));
1887 }
1888
1889 void
1890 set_animation (object *op, int idx)
1891 CODE:
1892 SET_ANIMATION (op, idx);
1893
1894 int
1895 num_animations (object *op)
1896 CODE:
1897 RETVAL = NUM_ANIMATIONS (op);
1898 OUTPUT: RETVAL
1899
1900 int slot_info (object *op, UV slot, int value = 0)
1901 ALIAS:
1902 slot_used = 1
1903 CODE:
1904 {
1905 if (slot >= NUM_BODY_LOCATIONS)
1906 croak ("body slot index out of range");
1907
1908 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1909
1910 if (items > 2)
1911 if (ix)
1912 op->slot[slot].used = value;
1913 else
1914 op->slot[slot].info = value;
1915 }
1916 OUTPUT:
1917 RETVAL
1918
1919 object *find_best_object_match (object *op, utf8_string match)
1920
1921 object *find_marked_object (object *op)
1922
1923 int need_identify (object *obj);
1924
1925 int apply_shop_mat (object *shop_mat, object *op);
1926
1927 int move (object *op, int dir, object *originator = op)
1928 CODE:
1929 RETVAL = move_ob (op, dir, originator);
1930 OUTPUT:
1931 RETVAL
1932
1933 void apply (object *applier, object *applied, int flags = 0)
1934 CODE:
1935 manual_apply (applied, applier, flags);
1936
1937 void apply_below (object *op)
1938 CODE:
1939 player_apply_below (op);
1940
1941 int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1942
1943 #//TODO
1944 object *clone_ (object *op, int recursive = 0)
1945 CODE:
1946 if (recursive)
1947 RETVAL = object_create_clone (op);
1948 else
1949 {
1950 RETVAL = object::create ();
1951 op->copy_to (RETVAL);
1952 }
1953 OUTPUT: RETVAL
1954
1955 int pay_item (object *op, object *buyer)
1956 CODE:
1957 RETVAL = pay_for_item (op, buyer);
1958 OUTPUT: RETVAL
1959
1960 int pay_amount (object *op, uint64 amount)
1961 CODE:
1962 RETVAL = pay_for_amount (amount, op);
1963 OUTPUT: RETVAL
1964
1965 void pay_player (object *op, uint64 amount)
1966
1967 val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1968
1969 int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1970
1971 void learn_spell (object *op, object *sp, int special_prayer = 0)
1972 CODE:
1973 do_learn_spell (op, sp, special_prayer);
1974
1975 void forget_spell (object *op, object *sp)
1976 CODE:
1977 do_forget_spell (op, query_name (sp));
1978
1979 object *check_for_spell (object *op, utf8_string spellname)
1980 CODE:
1981 RETVAL = check_spell_known (op, spellname);
1982 OUTPUT: RETVAL
1983
1984 int query_money (object *op)
1985 ALIAS: money = 0
1986
1987 val64 query_cost (object *op, object *who, int flags)
1988 ALIAS: cost = 0
1989
1990 void spring_trap (object *op, object *victim)
1991
1992 int check_trigger (object *op, object *cause)
1993
1994 void drop (object *who, object *op)
1995
1996 void pick_up (object *who, object *op)
1997
1998 void update_object (object *op, int action)
1999
2000 void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
2001
2002 void player_lvl_adj (object *who, object *skill = 0)
2003
2004 int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
2005
2006 int calc_skill_exp (object *who, object *op, object *skill);
2007
2008 void push_button (object *op);
2009
2010 void use_trigger (object *op);
2011
2012 void add_button_link (object *button, maptile *map, int connected);
2013
2014 void remove_button_link (object *op);
2015
2016 void handle_apply_yield (object *op);
2017
2018
2019 MODULE = cf PACKAGE = cf::object PREFIX = cf_
2020
2021 # no clean way to get an object from an archetype - stupid idiotic
2022 # dumb kludgy misdesigned plug-in api slowly gets on my nerves.
2023
2024 object *new (utf8_string archetype = 0)
2025 PROTOTYPE: ;$
2026 CODE:
2027 RETVAL = archetype ? get_archetype (archetype) : object::create ();
2028 OUTPUT:
2029 RETVAL
2030
2031 object *find_object (U32 tag)
2032
2033 # TODO: nuke
2034 object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
2035 PROTOTYPE: $$$$$$
2036 CODE:
2037 {
2038 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
2039 }
2040
2041 const_utf8_string get_ob_key_value (object *op, utf8_string key)
2042
2043 bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
2044
2045 object *get_nearest_player (object *ob)
2046 ALIAS: nearest_player = 0
2047 PREINIT:
2048 extern object *get_nearest_player (object *);
2049
2050 void rangevector (object *ob, object *other, int flags = 0)
2051 PROTOTYPE: $$;$
2052 PPCODE:
2053 {
2054 rv_vector rv;
2055 get_rangevector (ob, other, &rv, flags);
2056 EXTEND (SP, 5);
2057 PUSHs (newSVuv (rv.distance));
2058 PUSHs (newSViv (rv.distance_x));
2059 PUSHs (newSViv (rv.distance_y));
2060 PUSHs (newSViv (rv.direction));
2061 PUSHs (to_sv (rv.part));
2062 }
2063
2064 bool on_same_map_as (object *ob, object *other)
2065 CODE:
2066 RETVAL = on_same_map (ob, other);
2067 OUTPUT: RETVAL
2068
2069 const_utf8_string
2070 base_name (object *op, int plural = op->nrof > 1)
2071 CODE:
2072 RETVAL = query_base_name (op, plural);
2073 OUTPUT: RETVAL
2074
2075 object *decrease_ob_nr (object *op, unsigned long i)
2076
2077 # return the tail of an object, excluding itself
2078 void
2079 tail (object *op)
2080 PPCODE:
2081 while ((op = op->more))
2082 XPUSHs (sv_2mortal (to_sv (op)));
2083
2084 MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
2085
2086 player *player (object *op)
2087 CODE:
2088 RETVAL = op->contr;
2089 OUTPUT: RETVAL
2090
2091 bool move_player (object *op, int dir)
2092
2093 void check_score (object *op)
2094
2095 void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2096 CODE:
2097 new_draw_info (flags, 0, op, txt);
2098
2099 void kill_player (object *op)
2100
2101 void esrv_send_item (object *pl, object *item)
2102
2103 void esrv_update_item (object *pl, int what, object *item)
2104 C_ARGS: what, pl, item
2105
2106 void esrv_del_item (object *pl, int tag)
2107 C_ARGS: pl->contr, tag
2108
2109 int command_summon (object *op, utf8_string params)
2110
2111 int command_arrest (object *op, utf8_string params)
2112
2113
2114 MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2115
2116 INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2117
2118 int invoke (player *pl, int event, ...)
2119 CODE:
2120 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2121 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2122 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2123 RETVAL = pl->invoke ((event_type)event, ARG_AV (av), DT_END);
2124 OUTPUT: RETVAL
2125
2126 SV *registry (player *pl)
2127
2128 void
2129 save_stats (player *pl)
2130 CODE:
2131 pl->ob->stats.hp = pl->ob->stats.maxhp;
2132 pl->ob->stats.sp = pl->ob->stats.maxsp;
2133 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2134 pl->orig_stats = pl->ob->stats;
2135
2136 void clear_los (player *pl)
2137
2138 bool
2139 cell_visible (player *pl, int dx, int dy)
2140 CODE:
2141 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2142 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
2143 OUTPUT:
2144 RETVAL
2145
2146 void
2147 send (player *pl, SV *packet)
2148 CODE:
2149 {
2150 STRLEN len;
2151 char *buf = SvPVbyte (packet, len);
2152
2153 if (len > MAXSOCKBUF)
2154 pl->failmsg ("[packet too long for client]");
2155 else if (pl->ns)
2156 pl->ns->send_packet (buf, len);
2157 }
2158
2159 int
2160 listening (player *pl, int new_value = -1)
2161 CODE:
2162 RETVAL = pl->listening;
2163 if (new_value >= 0)
2164 pl->listening = new_value;
2165 OUTPUT:
2166 RETVAL
2167
2168 void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2169 PROTOTYPE: $;$$$
2170 PPCODE:
2171 if (GIMME_V != G_VOID)
2172 {
2173 EXTEND (SP, 3);
2174 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
2175 PUSHs (sv_2mortal (newSViv (pl->bed_x)));
2176 PUSHs (sv_2mortal (newSViv (pl->bed_y)));
2177 }
2178 if (map_path) sv_to (map_path, pl->savebed_map);
2179 if (x) sv_to (x, pl->bed_x);
2180 if (y) sv_to (y, pl->bed_y);
2181
2182 void
2183 list ()
2184 PPCODE:
2185 for_all_players (pl)
2186 XPUSHs (sv_2mortal (to_sv (pl)));
2187
2188
2189 MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2190
2191 int invoke (maptile *map, int event, ...)
2192 CODE:
2193 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2194 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2195 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2196 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2197 OUTPUT: RETVAL
2198
2199 SV *registry (maptile *map)
2200
2201 void
2202 find_tagged_objects (maptile *map, utf8_string tag = 0)
2203 PPCODE:
2204 {
2205 if (!map->spaces)
2206 XSRETURN_EMPTY;
2207
2208 if (tag)
2209 {
2210 shstr_cmp tag_ (tag);
2211
2212 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2213 for (object *op = ms->bot; op; op = op->above)
2214 if (op->tag == tag_)
2215 XPUSHs (sv_2mortal (to_sv (op)));
2216 }
2217 else
2218 {
2219 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2220 for (object *op = ms->bot; op; op = op->above)
2221 if (op->tag)
2222 XPUSHs (sv_2mortal (to_sv (op)));
2223 }
2224 }
2225
2226 INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2227
2228 void
2229 maptile::instantiate ()
2230
2231 maptile *new ()
2232 PROTOTYPE:
2233 CODE:
2234 RETVAL = new maptile;
2235 OUTPUT:
2236 RETVAL
2237
2238 void
2239 maptile::players ()
2240 PPCODE:
2241 if (GIMME_V == G_SCALAR)
2242 XPUSHs (sv_2mortal (to_sv (THIS->players)));
2243 else if (GIMME_V == G_ARRAY)
2244 {
2245 EXTEND (SP, THIS->players);
2246 for_all_players (pl)
2247 if (pl->ob && pl->ob->map == THIS)
2248 PUSHs (sv_2mortal (to_sv (pl->ob)));
2249 }
2250
2251 void
2252 maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2253 CODE:
2254 {
2255 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2256 croak ("maptile::add_underlay: palette must be arrayref");
2257
2258 palette = SvRV (palette);
2259
2260 STRLEN idxlen;
2261 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2262
2263 for (int x = 0; x < THIS->width; ++x)
2264 for (int y = 0; y < THIS->height; ++y)
2265 {
2266 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2267 if (op->flag [FLAG_IS_FLOOR])
2268 goto skip_space;
2269
2270 {
2271 int offs = offset + y * stride + x;
2272 if (IN_RANGE_EXC (offs, 0, idxlen))
2273 {
2274 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2275 {
2276 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2277 ob->flag [FLAG_NO_MAP_SAVE] = true;
2278 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2279
2280 if (ob->randomitems)
2281 {
2282 if (!ob->above)
2283 {
2284 ob->create_treasure (ob->randomitems);
2285
2286 for (object *op = ob->above; op; op = op->above)
2287 op->flag [FLAG_NO_MAP_SAVE] = true;
2288 }
2289
2290 ob->randomitems = 0;
2291 }
2292 }
2293 }
2294 }
2295
2296 skip_space: ;
2297 }
2298 }
2299
2300 void
2301 maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2302 CODE:
2303 {
2304 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2305 croak ("maptile::set_regiondata: palette must be arrayref");
2306
2307 palette = SvRV (palette);
2308
2309 STRLEN idxlen;
2310 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2311
2312 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2313 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2314
2315 for (int i = av_len ((AV *)palette) + 1; i--; )
2316 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2317
2318 for (int y = 0; y < THIS->height; ++y)
2319 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2320
2321 sfree (THIS->regions, THIS->size ());
2322 delete [] THIS->regionmap;
2323
2324 THIS->regions = regions;
2325 THIS->regionmap = regionmap;
2326 }
2327
2328 void
2329 maptile::create_region_treasure ()
2330 CODE:
2331 {
2332 object *op = object::create ();
2333 op->type = FLOOR;
2334 op->map = THIS;
2335
2336 for (int x = 0; x < THIS->width; ++x)
2337 for (int y = 0; y < THIS->height; ++y)
2338 {
2339 region *rgn = THIS->region (x, y);
2340
2341 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2342 if (rgn->treasure && rndm () < rgn->treasure_density)
2343 {
2344 op->x = x;
2345 op->y = y;
2346 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2347 }
2348 }
2349
2350 op->destroy ();
2351 }
2352
2353 int out_of_map (maptile *map, int x, int y)
2354
2355 void
2356 trigger (maptile *map, long connection, bool state = true)
2357 CODE:
2358 activate_connection (map, connection, state);
2359
2360 void
2361 get_connection (maptile *map, long connection)
2362 PPCODE:
2363 oblinkpt *obp = get_connection_links (map, connection);
2364 if (obp)
2365 for (objectlink *ol = obp->link; ol; ol = ol->next)
2366 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2367
2368 void
2369 get_map_flags (maptile *map, int x, int y)
2370 PPCODE:
2371 {
2372 maptile *nmap = 0;
2373 I16 nx = 0, ny = 0;
2374 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2375
2376 EXTEND (SP, 4);
2377 PUSHs (sv_2mortal (newSViv (flags)));
2378
2379 if (GIMME_V == G_ARRAY)
2380 {
2381 PUSHs (sv_2mortal (to_sv (nmap)));
2382 PUSHs (sv_2mortal (newSViv (nx)));
2383 PUSHs (sv_2mortal (newSViv (ny)));
2384 }
2385 }
2386
2387 void
2388 at (maptile *map, unsigned int x, unsigned int y)
2389 PROTOTYPE: $$$
2390 PPCODE:
2391 {
2392 object *o;
2393 maptile *nmap = 0;
2394 I16 nx, ny;
2395
2396 get_map_flags (map, &nmap, x, y, &nx, &ny);
2397
2398 if (nmap)
2399 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2400 XPUSHs (sv_2mortal (to_sv (o)));
2401 }
2402
2403 SV *
2404 bot_at (maptile *obj, unsigned int x, unsigned int y)
2405 PROTOTYPE: $$$
2406 ALIAS:
2407 top_at = 1
2408 flags_at = 2
2409 light_at = 3
2410 move_block_at = 4
2411 move_slow_at = 5
2412 move_on_at = 6
2413 move_off_at = 7
2414 INIT:
2415 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2416 CODE:
2417 switch (ix)
2418 {
2419 case 0: RETVAL = to_sv (GET_MAP_OB (obj, x, y)); break;
2420 case 1: RETVAL = to_sv (GET_MAP_TOP (obj, x, y)); break;
2421 case 2: RETVAL = newSVuv (GET_MAP_FLAGS (obj, x, y)); break;
2422 case 3: RETVAL = newSViv (GET_MAP_LIGHT (obj, x, y)); break;
2423 case 4: RETVAL = newSVuv (GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2424 case 5: RETVAL = newSVuv (GET_MAP_MOVE_SLOW (obj, x, y)); break;
2425 case 6: RETVAL = newSVuv (GET_MAP_MOVE_ON (obj, x, y)); break;
2426 case 7: RETVAL = newSVuv (GET_MAP_MOVE_OFF (obj, x, y)); break;
2427 }
2428 OUTPUT: RETVAL
2429
2430 void fix_walls (maptile *map, int x, int y)
2431
2432 void fix_walls_around (maptile *map, int x, int y)
2433
2434 # worst xs function of my life
2435 bool
2436 _create_random_map (\
2437 maptile *self,\
2438 utf8_string wallstyle,\
2439 utf8_string wall_name,\
2440 utf8_string floorstyle,\
2441 utf8_string monsterstyle,\
2442 utf8_string treasurestyle,\
2443 utf8_string layoutstyle,\
2444 utf8_string doorstyle,\
2445 utf8_string decorstyle,\
2446 utf8_string origin_map,\
2447 utf8_string final_map,\
2448 utf8_string exitstyle,\
2449 utf8_string this_map,\
2450 utf8_string exit_on_final_map,\
2451 int xsize,\
2452 int ysize,\
2453 int expand2x,\
2454 int layoutoptions1,\
2455 int layoutoptions2,\
2456 int layoutoptions3,\
2457 int symmetry,\
2458 int difficulty,\
2459 int difficulty_given,\
2460 float difficulty_increase,\
2461 int dungeon_level,\
2462 int dungeon_depth,\
2463 int decoroptions,\
2464 int orientation,\
2465 int origin_y,\
2466 int origin_x,\
2467 U32 random_seed,\
2468 val64 total_map_hp,\
2469 int map_layout_style,\
2470 int treasureoptions,\
2471 int symmetry_used,\
2472 region *region,\
2473 utf8_string custom\
2474 )
2475 CODE:
2476 {
2477 random_map_params rmp;
2478
2479 assign (rmp.wallstyle , wallstyle);
2480 assign (rmp.wall_name , wall_name);
2481 assign (rmp.floorstyle , floorstyle);
2482 assign (rmp.monsterstyle , monsterstyle);
2483 assign (rmp.treasurestyle , treasurestyle);
2484 assign (rmp.layoutstyle , layoutstyle);
2485 assign (rmp.doorstyle , doorstyle);
2486 assign (rmp.decorstyle , decorstyle);
2487 assign (rmp.exitstyle , exitstyle);
2488 assign (rmp.exit_on_final_map, exit_on_final_map);
2489
2490 rmp.origin_map = origin_map;
2491 rmp.final_map = final_map;
2492 rmp.this_map = this_map;
2493 rmp.xsize = xsize;
2494 rmp.ysize = ysize;
2495 rmp.expand2x = expand2x;
2496 rmp.layoutoptions1 = layoutoptions1;
2497 rmp.layoutoptions2 = layoutoptions2;
2498 rmp.layoutoptions3 = layoutoptions3;
2499 rmp.symmetry = symmetry;
2500 rmp.difficulty = difficulty;
2501 rmp.difficulty_given = difficulty_given;
2502 rmp.difficulty_increase = difficulty_increase;
2503 rmp.dungeon_level = dungeon_level;
2504 rmp.dungeon_depth = dungeon_depth;
2505 rmp.decoroptions = decoroptions;
2506 rmp.orientation = orientation;
2507 rmp.origin_y = origin_y;
2508 rmp.origin_x = origin_x;
2509 rmp.random_seed = random_seed;
2510 rmp.total_map_hp = (uint64_t) total_map_hp;
2511 rmp.map_layout_style = map_layout_style;
2512 rmp.treasureoptions = treasureoptions;
2513 rmp.symmetry_used = symmetry_used;
2514 rmp.region = region;
2515 rmp.custom = custom;
2516
2517 RETVAL = self->generate_random_map (&rmp);
2518 }
2519 OUTPUT:
2520 RETVAL
2521
2522 MODULE = cf PACKAGE = cf::arch
2523
2524 int archetypes_size ()
2525 CODE:
2526 RETVAL = archetypes.size ();
2527 OUTPUT: RETVAL
2528
2529 archetype *archetypes (U32 index)
2530 CODE:
2531 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2532 OUTPUT: RETVAL
2533
2534 object *instantiate (archetype *arch)
2535 CODE:
2536 RETVAL = arch_to_object (arch);
2537 OUTPUT:
2538 RETVAL
2539
2540 INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2541
2542 MODULE = cf PACKAGE = cf::party
2543
2544 partylist *first ()
2545 PROTOTYPE:
2546 CODE:
2547 RETVAL = get_firstparty ();
2548 OUTPUT: RETVAL
2549
2550 INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2551
2552 MODULE = cf PACKAGE = cf::region
2553
2554 void
2555 list ()
2556 PPCODE:
2557 for_all_regions (rgn)
2558 XPUSHs (sv_2mortal (to_sv (rgn)));
2559
2560 region *find (utf8_string name)
2561 PROTOTYPE: $
2562 CODE:
2563 RETVAL = region::find (name);
2564 OUTPUT: RETVAL
2565
2566 region *find_fuzzy (utf8_string name)
2567 PROTOTYPE: $
2568 CODE:
2569 RETVAL = region::find_fuzzy (name);
2570 OUTPUT: RETVAL
2571
2572 int specificity (region *rgn)
2573 CODE:
2574 RETVAL = 0;
2575 while (rgn = rgn->parent)
2576 RETVAL++;
2577 OUTPUT: RETVAL
2578
2579 INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2580
2581 MODULE = cf PACKAGE = cf::living
2582
2583 INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2584
2585 MODULE = cf PACKAGE = cf::settings
2586
2587 INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2588
2589 MODULE = cf PACKAGE = cf::client
2590
2591 INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2592
2593 int invoke (client *ns, int event, ...)
2594 CODE:
2595 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2596 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2597 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2598 RETVAL = ns->invoke ((event_type)event, ARG_AV (av), DT_END);
2599 OUTPUT: RETVAL
2600
2601 SV *registry (client *ns)
2602
2603 void
2604 list ()
2605 PPCODE:
2606 EXTEND (SP, clients.size ());
2607 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
2608 PUSHs (sv_2mortal (to_sv (*i)));
2609
2610 void
2611 client::send_packet (SV *packet)
2612 CODE:
2613 {
2614 STRLEN len;
2615 char *buf = SvPVbyte (packet, len);
2616
2617 if (len > MAXSOCKBUF)
2618 {
2619 // ugly
2620 if (THIS->pl)
2621 THIS->pl->failmsg ("[packet too long for client]");
2622 }
2623 else
2624 THIS->send_packet (buf, len);
2625 }
2626
2627 faceidx
2628 client::need_face (utf8_string name, int pri = 0)
2629 CODE:
2630 RETVAL = face_find (name, 0);
2631 if (RETVAL)
2632 {
2633 THIS->send_face (RETVAL, pri);
2634 THIS->flush_fx ();
2635 }
2636 OUTPUT:
2637 RETVAL
2638
2639 int
2640 client::fx_want (int idx, int value = -1)
2641 CODE:
2642 if (0 < idx && idx < FT_NUM)
2643 {
2644 RETVAL = THIS->fx_want [idx];
2645 if (items > 2)
2646 THIS->fx_want [idx] = value;
2647 }
2648 else
2649 RETVAL = 0;
2650 OUTPUT:
2651 RETVAL
2652
2653 MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2654
2655 faceidx sound_find (utf8_string name)
2656
2657 void sound_set (utf8_string str, faceidx face)
2658
2659 # dire hack
2660 void old_sound_index (int idx, faceidx face)
2661 CODE:
2662 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2663 old_sound_index [idx] = face;
2664
2665 MODULE = cf PACKAGE = cf::face PREFIX = face_
2666
2667 #INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2668
2669 faceidx face_find (utf8_string name, faceidx defidx = 0)
2670
2671 faceidx alloc (utf8_string name)
2672 CODE:
2673 {
2674 do
2675 {
2676 RETVAL = faces.size ();
2677 faces.resize (RETVAL + 1);
2678 }
2679 while (!RETVAL); // crude way to leave index 0
2680
2681 faces [RETVAL].name = name;
2682 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2683
2684 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2685 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2686 }
2687 OUTPUT: RETVAL
2688
2689 void set_type (faceidx idx, int value)
2690 ALIAS:
2691 set_type = 0
2692 set_visibility = 1
2693 set_magicmap = 2
2694 set_smooth = 3
2695 set_smoothlevel = 4
2696 CODE:
2697 faceinfo *f = face_info (idx); assert (f);
2698 switch (ix)
2699 {
2700 case 0: f->type = value; break;
2701 case 1: f->visibility = value; break;
2702 case 2: f->magicmap = value; break;
2703 case 3: f->smooth = value; break;
2704 case 4: f->smoothlevel = value; break;
2705 }
2706
2707 void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2708 CODE:
2709 {
2710 faceinfo *f = face_info (idx); assert (f);
2711 facedata *d = &(faceset ? f->data64 : f->data32);
2712 sv_to (data, d->data);
2713 STRLEN clen;
2714 char *cdata = SvPVbyte (chksum, clen);
2715 clen = min (CHKSUM_SIZE, clen);
2716
2717 if (memcmp (d->chksum, cdata, clen))
2718 {
2719 memcpy (d->chksum, cdata, clen);
2720
2721 // invalidate existing client face info
2722 for_all_clients (ns)
2723 if (ns->faceset == faceset)
2724 {
2725 ns->faces_sent [idx] = false;
2726 ns->force_newmap = true;
2727 }
2728 }
2729 }
2730
2731 int get_data_size (faceidx idx, int faceset = 0)
2732 CODE:
2733 facedata *d = face_data (idx, faceset);
2734 if (!d) XSRETURN_UNDEF;
2735 RETVAL = d->data.size ();
2736 OUTPUT:
2737 RETVAL
2738
2739 SV *get_chksum (faceidx idx, int faceset = 0)
2740 CODE:
2741 facedata *d = face_data (idx, faceset);
2742 if (!d) XSRETURN_UNDEF;
2743 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2744 OUTPUT:
2745 RETVAL
2746
2747 SV *get_data (faceidx idx, int faceset = 0)
2748 CODE:
2749 facedata *d = face_data (idx, faceset);
2750 if (!d) XSRETURN_UNDEF;
2751 RETVAL = newSVpvn (d->data.data (), d->data.length ());
2752 OUTPUT:
2753 RETVAL
2754
2755 void invalidate (faceidx idx)
2756 CODE:
2757 for_all_clients (ns)
2758 {
2759 ns->faces_sent [idx] = false;
2760 ns->force_newmap = true;
2761 }
2762
2763 void invalidate_all ()
2764 CODE:
2765 for_all_clients (ns)
2766 {
2767 ns->faces_sent.reset ();
2768 ns->force_newmap = true;
2769 }
2770
2771 MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2772
2773 #INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2774
2775 animidx anim_find (utf8_string name)
2776 CODE:
2777 RETVAL = animation::find (name).number;
2778 OUTPUT: RETVAL
2779
2780 animidx set (utf8_string name, SV *frames, int facings = 1)
2781 CODE:
2782 {
2783 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2784 croak ("frames must be an arrayref");
2785
2786 AV *av = (AV *)SvRV (frames);
2787
2788 animation *anim = &animation::find (name);
2789 if (anim->number)
2790 {
2791 anim->resize (av_len (av) + 1);
2792 anim->facings = facings;
2793 }
2794 else
2795 anim = &animation::create (name, av_len (av) + 1, facings);
2796
2797 for (int i = 0; i < anim->num_animations; ++i)
2798 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2799 }
2800 OUTPUT: RETVAL
2801
2802 void invalidate_all ()
2803 CODE:
2804 for_all_clients (ns)
2805 ns->anims_sent.reset ();
2806
2807 MODULE = cf PACKAGE = cf::object::freezer
2808
2809 INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
2810
2811 SV *
2812 new (char *klass)
2813 CODE:
2814 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2815 OUTPUT: RETVAL
2816
2817 void
2818 DESTROY (SV *sv)
2819 CODE:
2820 object_freezer *self;
2821 sv_to (sv, self);
2822 delete self;
2823
2824 MODULE = cf PACKAGE = cf::object::thawer
2825
2826 INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
2827
2828 SV *
2829 new_from_file (char *klass, octet_string path)
2830 CODE:
2831 object_thawer *f = new object_thawer (path);
2832 if (!*f)
2833 {
2834 delete f;
2835 XSRETURN_UNDEF;
2836 }
2837 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
2838 OUTPUT: RETVAL
2839
2840 void
2841 DESTROY (SV *sv)
2842 CODE:
2843 object_thawer *self;
2844 sv_to (sv, self);
2845 delete self;
2846
2847 void
2848 extract_tags (object_thawer *self)
2849 PPCODE:
2850 while (self->kw != KW_EOF)
2851 {
2852 PUTBACK;
2853 coroapi::cede_to_tick ();
2854 SPAGAIN;
2855
2856 if (self->kw == KW_tag)
2857 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
2858
2859 self->skip ();
2860 }
2861