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/cvs/deliantra/server/server/cfperl.xs
Revision: 1.28
Committed: Wed Aug 30 06:06:27 2006 UTC (17 years, 8 months ago) by root
Branch: MAIN
Changes since 1.27: +27 -16 lines
Log Message:
improve thawer interface, implement some monster event support

File Contents

# Content
1 /*****************************************************************************/
2 /* CrossFire, A Multiplayer game for the X Window System */
3 /*****************************************************************************/
4
5 /*
6 * This code is placed under the GNU General Public Licence (GPL)
7 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorpd.e>
10 *
11 * This program is free software; you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or
14 * (at your option) any later version.
15 *
16 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details.
20 *
21 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
24 */
25
26 #include <EXTERN.h>
27 #include <perl.h>
28 #include <XSUB.h>
29
30 #undef save_long // clashes with libproto.h
31
32 #define PLUGIN_NAME "perl"
33 #define PLUGIN_VERSION "cfperl 0.5"
34
35 #ifndef __CEXTRACT__
36 #include <plugin.h>
37 #endif
38
39 #undef MODULEAPI
40 #ifdef WIN32
41 #else
42 #define MODULEAPI
43 #endif
44
45 #include <plugin_common.h>
46 #include <sounds.h>
47 #include <cstdarg>
48 #include <sproto.h>
49
50 #include "cfperl.h"
51 #include "shstr.h"
52
53 #include "perlxsi.c"
54
55 extern sint64 *levels; // the experience table
56
57 typedef object object_ornull;
58 typedef mapstruct mapstruct_ornull;
59
60 typedef double val64;
61 #define newSVval64 newSVnv
62 #define SvVAL64 SvNV
63
64 static f_plug_api gethook = cfapi_get_hooks;
65 static f_plug_api object_set_property = cfapi_object_set_property;
66 static f_plug_api map_get_map = cfapi_map_get_map;
67 static f_plug_api object_insert = cfapi_object_insert;
68
69 /* this is a stupid way to do things, and awkward to use for plug-in authors */
70 typedef struct
71 {
72 object* who;
73 object* activator;
74 object* third;
75 object* event;
76 mapstruct* map;
77 char message[1024];
78 int fix; // seems to be python-only, and should not be part of the API
79 int event_code;
80 char extension[1024]; // name field, should invoke specific perl extension
81 char options[1024]; // slaying field of event_connectors
82 int returnvalue;
83 } CFPContext;
84
85 static HV *obj_cache;
86 static PerlInterpreter *perl;
87
88 static AV *cb_global, *cb_object, *cb_player, *cb_type, *cb_map;
89
90 #define PUSHcfapi(type,value) PUSHs (sv_2mortal (newSVcfapi (CFAPI_ ## type, (value))))
91 #define PUSHcfapi_va(type,ctype) PUSHcfapi (type, va_arg (args, ctype))
92 #define PUSH_OB PUSHcfapi_va(POBJECT, object *)
93 #define PUSH_PL PUSHcfapi_va(PPLAYER, player *)
94 #define PUSH_MAP PUSHcfapi_va(PMAP, mapstruct *)
95 #define PUSH_PV PUSHcfapi_va(STRING, const char *)
96 #define PUSH_IV PUSHs (sv_2mortal (newSViv (va_arg (args, int))))
97
98 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
99
100 static SV *
101 newSVptr (void *ptr, const char *klass, HV *hv = newHV ())
102 {
103 SV *sv;
104
105 if (!ptr)
106 return &PL_sv_undef;
107
108 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0);
109 return sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1));
110 }
111
112 template<class attachable>
113 SV *
114 newSVattachable (attachable *obj, const char *klass)
115 {
116 if (!obj)
117 return &PL_sv_undef;
118
119 if (!obj->self)
120 obj->self = newSVptr (obj, klass);
121
122 return newSVsv (static_cast<SV *>(obj->self));
123 }
124
125 static void
126 SVptr_cache_set (void *ptr, SV *sv)
127 {
128 hv_store (obj_cache, (char *)&ptr, sizeof (ptr), sv, 0);
129 }
130
131 static SV *
132 SVptr_cache_get (void *ptr)
133 {
134 SV **he = hv_fetch (obj_cache, (char *)&ptr, sizeof (ptr), 0);
135
136 return he ? *he : 0;
137 }
138
139 static SV *
140 newSVptr_cached (void *ptr, const char *klass)
141 {
142 SV *sv;
143
144 if (!ptr)
145 return &PL_sv_undef;
146
147 sv = SVptr_cache_get (ptr);
148
149 if (!sv)
150 {
151 HV *hv = newHV ();
152 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0);
153 sv = sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1));
154
155 SVptr_cache_set (ptr, sv);
156 }
157
158 return newSVsv (sv);
159 }
160
161 static void
162 clearSVptr (SV *sv)
163 {
164 if (SvROK (sv))
165 sv = SvRV (sv);
166
167 hv_clear ((HV *)sv);
168 sv_unmagic (sv, PERL_MAGIC_ext);
169 }
170
171 static long
172 SvPTR (SV *sv, const char *klass)
173 {
174 if (!sv_derived_from (sv, klass))
175 croak ("object of type %s expected", klass);
176
177 MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext);
178
179 if (!mg)
180 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
181
182 return (long)mg->mg_ptr;
183 }
184
185 static long
186 SvPTR_ornull (SV *sv, const char *klass)
187 {
188 if (SvOK (sv))
189 return SvPTR (sv, klass);
190 else
191 return 0;
192 }
193
194 static SV *
195 newSVdt_va (va_list &ap, data_type type)
196 {
197 SV *sv;
198
199 switch (type)
200 {
201 case DT_INT:
202 sv = newSViv (va_arg (ap, int));
203 break;
204
205 case DT_INT64:
206 sv = newSVval64 ((val64)va_arg (ap, sint64));
207 break;
208
209 case DT_DOUBLE:
210 sv = newSVnv (va_arg (ap, double));
211 break;
212
213 case DT_STRING:
214 {
215 char *str = (char *)va_arg (ap, const char *);
216 sv = str ? newSVpv (str, 0) : &PL_sv_undef;
217 }
218 break;
219
220 case DT_DATA:
221 {
222 char *str = (char *)va_arg (ap, const void *);
223 int len = va_arg (ap, int);
224 sv = str ? newSVpv (str, len) : &PL_sv_undef;
225 }
226 break;
227
228 case DT_OBJECT:
229 {
230 object *obj = va_arg (ap, object *);
231 sv = newSVattachable (obj, obj && obj->type == PLAYER ? "cf::object::player::wrap" : "cf::object::wrap");
232 }
233 break;
234
235 case DT_MAP:
236 // va_arg (object *) when void * is passed is an XSI extension
237 sv = newSVattachable (va_arg (ap, mapstruct *), "cf::map::wrap");
238 break;
239
240 case DT_PLAYER:
241 sv = newSVattachable (va_arg (ap, player *), "cf::player::wrap");
242 break;
243
244 case DT_ARCH:
245 sv = newSVptr (va_arg (ap, archetype *), "cf::arch::wrap");
246 break;
247
248 case DT_PARTY:
249 sv = newSVptr (va_arg (ap, partylist *), "cf::party::wrap");
250 break;
251
252 case DT_REGION:
253 sv = newSVptr (va_arg (ap, region *), "cf::region::wrap");
254 break;
255
256 default:
257 assert (("unhandled type in newSVdt_va", 0));
258 }
259
260 return sv;
261 }
262
263 static SV *
264 newSVdt (data_type type, ...)
265 {
266 va_list ap;
267
268 va_start (ap, type);
269 SV *sv = newSVdt_va (ap, type);
270 va_end (ap);
271
272 return sv;
273 }
274
275 static SV *
276 newSVcfapi (int type, ...)
277 {
278 SV *sv;
279
280 va_list ap;
281 va_start (ap, type);
282
283 switch (type)
284 {
285 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
286 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
287 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
288 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
289 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
290 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
291 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
292 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
293 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
294 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
295
296 default:
297 assert (("unhandled type in newSVcfapi", 0));
298 }
299
300 va_end (ap);
301
302 return sv;
303 }
304
305 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
306
307 SV *
308 registry_of (attachable_base *ext)
309 {
310 if (!ext->cb)
311 ext->cb = newAV ();
312
313 return newRV_inc ((SV *)ext->cb);
314 }
315
316 void attachable_base::clear ()
317 {
318 if (self)
319 {
320 if (cb)
321 if (SvROK (*av_fetch ((AV *)cb, EVENT_OBJECT_DESTROY, 1)))
322 INVOKE_OBJECT (DESTROY, static_cast<object *>(this));
323 else if (SvROK (*av_fetch ((AV *)cb, EVENT_MAP_DESTROY, 1)))
324 INVOKE_MAP (DESTROY, static_cast<mapstruct *>(this));
325
326 // disconnect Perl from C, to avoid crashes
327 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
328
329 // clear the perl hash, might or might not be a good idea
330 hv_clear ((HV *)SvRV ((SV *)self));
331
332 SvREFCNT_dec (self);
333 self = 0;
334 }
335
336 if (cb)
337 {
338 SvREFCNT_dec (cb);
339 cb = 0;
340 }
341
342 if (attach)
343 {
344 free_string (attach);
345 attach = 0;
346 }
347 }
348
349 void attachable_base::optimise ()
350 {
351 if (!self)
352 return;
353
354 HV *hv = (HV *)SvRV ((SV *)self);
355
356 if (SvREFCNT ((SV *)self) == 1
357 && SvREFCNT ((SV *)hv) == 1
358 && !HvKEYS (hv))
359 {
360 SvREFCNT_dec ((SV *)self);
361 self = 0;
362 }
363 }
364
365 void attachable_base::instantiate (data_type type, void *obj)
366 {
367 dSP;
368 ENTER;
369 SAVETMPS;
370 PUSHMARK (SP);
371 EXTEND (SP, 2);
372 PUSHs (sv_2mortal (newSVdt (type, obj)));
373 PUSHs (sv_2mortal (newSVpv (attach, 0)));
374
375 free_string (attach);
376 attach = 0;
377
378 PUTBACK;
379 call_pv ("cf::instantiate", G_DISCARD | G_VOID | G_EVAL);
380 FREETMPS;
381 LEAVE;
382
383 switch (type)
384 {
385 case DT_OBJECT: INVOKE_OBJECT (INSTANTIATE, obj); break;
386 case DT_MAP: INVOKE_MAP (INSTANTIATE, obj); break;
387 }
388 }
389
390 /////////////////////////////////////////////////////////////////////////////
391
392 void reattach (data_type type, void *obj)
393 {
394 //TODO only do this when the object has _attachment's
395
396 dSP;
397 ENTER;
398 SAVETMPS;
399 PUSHMARK (SP);
400 XPUSHs (sv_2mortal (newSVdt (type, obj)));
401 PUTBACK;
402 call_pv ("cf::reattach", G_DISCARD | G_VOID | G_EVAL);
403 FREETMPS;
404 LEAVE;
405
406 switch (type)
407 {
408 case DT_OBJECT: INVOKE_OBJECT (REATTACH, obj); break;
409 case DT_PLAYER: INVOKE_PLAYER (REATTACH, obj); break;
410 case DT_MAP: INVOKE_MAP (REATTACH, obj); break;
411 }
412 }
413
414 template<class subclass>
415 void reattach (attachable<subclass> *obj)
416 {
417 obj->optimise ();
418
419 if (obj->self)
420 reattach (subclass::get_dt (), (subclass *)obj);
421 }
422
423 object_freezer::object_freezer (const char *filename)
424 {
425 this->filename = (SV *)newSVpv (filename, 0);
426
427 char filename2 [4096];
428 snprintf (filename2, 4096, "%s~", filename);
429
430 fp = fopen (filename2, "w");
431
432 if (!fp)
433 LOG (llevError, "cannot open file '%s' for writing: %s\n", filename2, strerror (errno));
434
435 av = (AV *)newAV ();
436 }
437
438 object_freezer::~object_freezer ()
439 {
440 if (fp)
441 {
442 fclose (fp);
443
444 dSP;
445 ENTER;
446 SAVETMPS;
447 PUSHMARK (SP);
448 XPUSHs (sv_2mortal ((SV *)filename));
449 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
450 PUTBACK;
451 call_pv ("cf::object_freezer_save", G_VOID | G_DISCARD | G_EVAL);
452 FREETMPS;
453 LEAVE;
454 }
455 else
456 SvREFCNT_dec ((SV *)filename);
457 }
458
459 void object_freezer::put (attachable_base *ext)
460 {
461 ext->optimise ();
462
463 if (ext->self)
464 {
465 int idx = AvFILLp ((AV *)av) + 1;
466 av_store ((AV *)av, idx, SvREFCNT_inc ((SV *)ext->self));
467 fprintf (fp, "oid %d\n", idx);
468 }
469 }
470
471 object_thawer::object_thawer (const char *filename)
472 {
473 av = 0;
474 fp = 0;
475
476 if (!filename)
477 return;
478
479 fp = fopen (filename, "r");
480 if (!fp)
481 {
482 LOG (llevError, "object_thawer: unable to open '%s': %s.\n", filename, strerror (errno));
483 return;
484 }
485
486 if (perl)
487 {
488 dSP;
489 ENTER;
490 SAVETMPS;
491 PUSHMARK (SP);
492 XPUSHs (sv_2mortal (newSVpv (filename, 0)));
493 PUTBACK;
494
495 if (0 < call_pv ("cf::object_thawer_load", G_SCALAR | G_EVAL))
496 {
497 SPAGAIN;
498 SV *sv = POPs;
499 if (SvROK (sv))
500 av = SvREFCNT_inc (SvRV (sv));
501 }
502
503 FREETMPS;
504 LEAVE;
505 }
506 }
507
508 void object_thawer::get (data_type type, void *obj, attachable_base *ext, int oid)
509 {
510 if (!av || oid < 0) // this is actually an error of sorts
511 return;
512
513 // we have to "re-instantiate"/reattach to an object, so nuke ext->attach
514 ext->clear ();
515
516 SV **svp = av_fetch ((AV *)av, oid, 0);
517
518 if (!svp || !SvROK (*svp))
519 {
520 printf ("trying to thaw duplicate or never-issued oid %d, ignoring.\n", oid);
521 return;
522 }
523
524 ext->self = *svp; *svp = &PL_sv_undef;
525 sv_magic (SvRV ((SV *)ext->self), 0, PERL_MAGIC_ext, (char *)obj, 0);
526
527 reattach (type, obj);
528 }
529
530 object_thawer::~object_thawer ()
531 {
532 if (fp) fclose (fp);
533 if (av) SvREFCNT_dec ((AV *)av);
534 }
535
536 /////////////////////////////////////////////////////////////////////////////
537
538 extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
539 {
540 return 0;
541 }
542
543 static CommArray_s rtn_cmd;
544
545 static int
546 runPluginCommand (object *obj, char *params)
547 {
548 dSP;
549
550 ENTER;
551 SAVETMPS;
552
553 PUSHMARK (SP);
554
555 EXTEND (SP, 3);
556 PUSHs (sv_2mortal (newSVpv (rtn_cmd.name, 0)));
557 PUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, obj)));
558
559 if (params)
560 PUSHs (sv_2mortal (newSVpv (params, 0)));
561
562 PUTBACK;
563 int count = call_pv ("cf::inject_command", G_SCALAR | G_EVAL);
564 SPAGAIN;
565
566 if (SvTRUE (ERRSV))
567 LOG (llevError, "command '%s' callback evaluation error: %s", rtn_cmd.name, SvPV_nolen (ERRSV));
568
569 int returnvalue = count > 0 ? POPi : -1;
570
571 PUTBACK;
572 FREETMPS;
573 LEAVE;
574
575 return returnvalue;
576 }
577
578 extern "C" void *cfperl_getPluginProperty (int *type, ...)
579 {
580 va_list args;
581 char *propname;
582 int i;
583 va_start (args, type);
584 propname = va_arg (args, char *);
585 //printf ("Property name: %s\n", propname);
586
587 if (!strcmp (propname, "command?"))
588 {
589 if (!perl)
590 return NULL;
591
592 const char *cmdname = va_arg (args, const char *);
593 HV *hv = get_hv ("cf::COMMAND", 1);
594 SV **svp = hv_fetch (hv, cmdname, strlen (cmdname) + 1, 0);
595
596 va_end (args);
597
598 if (svp)
599 {
600 // this is totaly broken, should stash it into %COMMAND
601 rtn_cmd.name = cmdname;
602 rtn_cmd.time = SvNV (*svp);
603 rtn_cmd.func = runPluginCommand;
604
605 return &rtn_cmd;
606 }
607 }
608 else if (!strcmp (propname, "Identification"))
609 {
610 va_end (args);
611 return (void*) PLUGIN_NAME;
612 }
613 else if (!strcmp (propname, "FullName"))
614 {
615 va_end (args);
616 return (void*) PLUGIN_VERSION;
617 }
618 else
619 va_end (args);
620
621 return NULL;
622 }
623
624 extern "C" int cfperl_postInitPlugin ()
625 {
626 int hooktype = 1;
627 int rtype = 0;
628
629 cf_init_plugin (gethook);
630
631 return 0;
632 }
633
634 extern "C" int cfperl_closePlugin ()
635 {
636 return 0;
637 }
638
639 void
640 cfperl_init ()
641 {
642 char *argv[] = {
643 "",
644 "-e"
645 "BEGIN {"
646 " cf->bootstrap;"
647 " unshift @INC, cf::datadir ();"
648 "}"
649 ""
650 "use cf;"
651 };
652
653 perl = perl_alloc ();
654 perl_construct (perl);
655
656 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
657
658 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl))
659 {
660 printf ("unable to initialize perl-interpreter, aborting.\n");
661
662 exit (EXIT_FAILURE);
663 //perl_destruct (perl);
664 //perl_free (perl);
665 //perl = 0;
666 //return;
667 }
668
669 obj_cache = newHV ();
670 }
671
672 void cfperl_main ()
673 {
674 dSP;
675
676 PUSHMARK (SP);
677 PUTBACK;
678 call_pv ("cf::main", G_DISCARD | G_VOID);
679 }
680
681 static event_klass klass_of[NUM_EVENT_TYPES] = {
682 # define def(type,name) KLASS_ ## type,
683 # include "eventinc.h"
684 # undef def
685 };
686
687 #define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
688
689 static void
690 gather_callbacks (AV *&callbacks, AV *registry, event_type event)
691 {
692 // event must be in array
693 if (event >= 0 && event <= AvFILLp (registry))
694 {
695 SV *cbs_ = AvARRAY (registry)[event];
696
697 // element must be list of callback entries
698 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
699 {
700 AV *cbs = (AV *)SvRV (cbs_);
701
702 // no callback entries, no callbacks to call
703 if (AvFILLp (cbs) >= 0)
704 {
705 if (!callbacks)
706 {
707 callbacks = newAV ();
708 av_extend (callbacks, 16);
709 }
710
711 // never use SvREFCNT_inc to copy values, but its ok here :)
712 for (int i = 0; i <= AvFILLp (cbs); ++i)
713 av_push (callbacks, SvREFCNT_inc (AvARRAY (cbs)[i]));
714 }
715 }
716 }
717 }
718
719 bool cfperl_invoke (event_type event, ...)
720 {
721 data_type dt;
722 va_list ap;
723
724 va_start (ap, event);
725
726 AV *callbacks = 0;
727
728 object *op;
729 player *pl;
730 mapstruct *map;
731
732 // callback call ordering is:
733 // 1. per-object callback (NYI)
734 // 2. per-class object
735 // 2a. per-type callback
736 // 4. global callbacks
737
738 gather_callbacks (callbacks, cb_global, event);
739
740 switch (KLASS_OF (event))
741 {
742 case KLASS_GLOBAL:
743 break;
744
745 case KLASS_OBJECT:
746 dt = (data_type) va_arg (ap, int);
747 assert (("first argument must be of type object", dt == DT_OBJECT));
748 op = va_arg (ap, object *);
749
750 if (op->cb)
751 gather_callbacks (callbacks, (AV *)op->cb, event);
752
753 if (op->type)
754 {
755 if (op->subtype && op->type + op->subtype * NUM_SUBTYPES <= AvFILLp (cb_type))
756 {
757 SV *registry = AvARRAY (cb_type)[op->type + op->subtype * NUM_SUBTYPES];
758
759 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
760 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
761 }
762
763 if (op->type <= AvFILLp (cb_type))
764 {
765 SV *registry = AvARRAY (cb_type)[op->type];
766
767 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
768 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
769 }
770 }
771
772 gather_callbacks (callbacks, cb_object, event);
773
774 break;
775
776 case KLASS_PLAYER:
777 dt = (data_type) va_arg (ap, int);
778 assert (("first argument must be of type player", dt == DT_PLAYER));
779 pl = va_arg (ap, player *);
780
781 if (pl->cb)
782 gather_callbacks (callbacks, (AV *)pl->cb, event);
783
784 gather_callbacks (callbacks, cb_player, event);
785 break;
786
787 case KLASS_MAP:
788 dt = (data_type) va_arg (ap, int);
789 assert (("first argument must be of type object", dt == DT_MAP));
790 map = va_arg (ap, mapstruct *);
791
792 if (map->cb)
793 gather_callbacks (callbacks, (AV *)map->cb, event);
794
795 gather_callbacks (callbacks, cb_map, event);
796 break;
797
798 default:
799 assert (("unsupported event klass in cfperl_invoke", 0));
800 }
801
802 // short-circuit processing if no callbacks found/defined
803 if (!callbacks)
804 return 0;
805
806 dSP;
807 ENTER;
808 SAVETMPS;
809
810 PUSHMARK (SP);
811 EXTEND (SP, 3);
812
813 PUSHs (sv_2mortal (newSViv (event))); // only used for debugging nowadays
814 PUSHs (sv_2mortal (newRV_noinc ((SV *)callbacks)));
815
816 switch (KLASS_OF (event))
817 {
818 case KLASS_OBJECT: PUSHs (sv_2mortal (newSVdt (DT_OBJECT, op))); break;
819 case KLASS_PLAYER: PUSHs (sv_2mortal (newSVdt (DT_PLAYER, pl))); break;
820 case KLASS_MAP: PUSHs (sv_2mortal (newSVdt (DT_MAP, map))); break;
821 }
822
823 for (;;)
824 {
825 dt = (data_type) va_arg (ap, int);
826
827 if (dt == DT_END)
828 break;
829
830 if (dt == DT_AV)
831 {
832 AV *av = va_arg (ap, AV *);
833
834 for (int i = 0; i <= av_len (av); ++i)
835 XPUSHs (*av_fetch (av, i, 1));
836 }
837 else
838 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
839 }
840
841 va_end (ap);
842
843 PUTBACK;
844 int count = call_pv ("cf::do_invoke", G_SCALAR | G_EVAL);
845 SPAGAIN;
846
847 count = count > 0 ? POPi : 0;
848
849 FREETMPS;
850 LEAVE;
851
852 return count;
853 }
854
855 SV *
856 cfperl_result (int idx)
857 {
858 AV *av = get_av ("cfperl::invoke_results", 0);
859 if (!av)
860 return &PL_sv_undef;
861
862 SV **sv = av_fetch (av, idx, 0);
863 if (!sv)
864 return &PL_sv_undef;
865
866 return *sv;
867 }
868
869 int
870 cfperl_result_INT (int idx)
871 {
872 return SvIV (cfperl_result (idx));
873 }
874
875 MODULE = cf PACKAGE = cf PREFIX = cf_
876
877 BOOT:
878 {
879 HV *stash = gv_stashpv ("cf", 1);
880
881 static const struct {
882 const char *name;
883 IV iv;
884 } *civ, const_iv[] = {
885 # define const_iv(name) { # name, (IV)name },
886 const_iv (llevError)
887 const_iv (llevInfo)
888 const_iv (llevDebug)
889 const_iv (llevMonster)
890
891 const_iv (MAX_TIME)
892 const_iv (PLAYER)
893 const_iv (TRANSPORT)
894 const_iv (ROD)
895 const_iv (TREASURE)
896 const_iv (POTION)
897 const_iv (FOOD)
898 const_iv (POISON)
899 const_iv (BOOK)
900 const_iv (CLOCK)
901 const_iv (LIGHTNING)
902 const_iv (ARROW)
903 const_iv (BOW)
904 const_iv (WEAPON)
905 const_iv (ARMOUR)
906 const_iv (PEDESTAL)
907 const_iv (ALTAR)
908 const_iv (LOCKED_DOOR)
909 const_iv (SPECIAL_KEY)
910 const_iv (MAP)
911 const_iv (DOOR)
912 const_iv (KEY)
913 const_iv (TIMED_GATE)
914 const_iv (TRIGGER)
915 const_iv (GRIMREAPER)
916 const_iv (MAGIC_EAR)
917 const_iv (TRIGGER_BUTTON)
918 const_iv (TRIGGER_ALTAR)
919 const_iv (TRIGGER_PEDESTAL)
920 const_iv (SHIELD)
921 const_iv (HELMET)
922 const_iv (HORN)
923 const_iv (MONEY)
924 const_iv (CLASS)
925 const_iv (GRAVESTONE)
926 const_iv (AMULET)
927 const_iv (PLAYERMOVER)
928 const_iv (TELEPORTER)
929 const_iv (CREATOR)
930 const_iv (SKILL)
931 const_iv (EXPERIENCE)
932 const_iv (EARTHWALL)
933 const_iv (GOLEM)
934 const_iv (THROWN_OBJ)
935 const_iv (BLINDNESS)
936 const_iv (GOD)
937 const_iv (DETECTOR)
938 const_iv (TRIGGER_MARKER)
939 const_iv (DEAD_OBJECT)
940 const_iv (DRINK)
941 const_iv (MARKER)
942 const_iv (HOLY_ALTAR)
943 const_iv (PLAYER_CHANGER)
944 const_iv (BATTLEGROUND)
945 const_iv (PEACEMAKER)
946 const_iv (GEM)
947 const_iv (FIREWALL)
948 const_iv (ANVIL)
949 const_iv (CHECK_INV)
950 const_iv (MOOD_FLOOR)
951 const_iv (EXIT)
952 const_iv (ENCOUNTER)
953 const_iv (SHOP_FLOOR)
954 const_iv (SHOP_MAT)
955 const_iv (RING)
956 const_iv (FLOOR)
957 const_iv (FLESH)
958 const_iv (INORGANIC)
959 const_iv (SKILL_TOOL)
960 const_iv (LIGHTER)
961 const_iv (TRAP_PART)
962 const_iv (WALL)
963 const_iv (LIGHT_SOURCE)
964 const_iv (MISC_OBJECT)
965 const_iv (MONSTER)
966 const_iv (SPAWN_GENERATOR)
967 const_iv (LAMP)
968 const_iv (DUPLICATOR)
969 const_iv (TOOL)
970 const_iv (SPELLBOOK)
971 const_iv (BUILDFAC)
972 const_iv (CLOAK)
973 const_iv (SPINNER)
974 const_iv (GATE)
975 const_iv (BUTTON)
976 const_iv (CF_HANDLE)
977 const_iv (HOLE)
978 const_iv (TRAPDOOR)
979 const_iv (SIGN)
980 const_iv (BOOTS)
981 const_iv (GLOVES)
982 const_iv (SPELL)
983 const_iv (SPELL_EFFECT)
984 const_iv (CONVERTER)
985 const_iv (BRACERS)
986 const_iv (POISONING)
987 const_iv (SAVEBED)
988 const_iv (POISONCLOUD)
989 const_iv (FIREHOLES)
990 const_iv (WAND)
991 const_iv (SCROLL)
992 const_iv (DIRECTOR)
993 const_iv (GIRDLE)
994 const_iv (FORCE)
995 const_iv (POTION_EFFECT)
996 const_iv (EVENT_CONNECTOR)
997 const_iv (CLOSE_CON)
998 const_iv (CONTAINER)
999 const_iv (ARMOUR_IMPROVER)
1000 const_iv (WEAPON_IMPROVER)
1001 const_iv (SKILLSCROLL)
1002 const_iv (DEEP_SWAMP)
1003 const_iv (IDENTIFY_ALTAR)
1004 const_iv (MENU)
1005 const_iv (RUNE)
1006 const_iv (TRAP)
1007 const_iv (POWER_CRYSTAL)
1008 const_iv (CORPSE)
1009 const_iv (DISEASE)
1010 const_iv (SYMPTOM)
1011 const_iv (BUILDER)
1012 const_iv (MATERIAL)
1013 const_iv (ITEM_TRANSFORMER)
1014 const_iv (QUEST)
1015
1016 const_iv (NUM_SUBTYPES)
1017
1018 const_iv (ST_BD_BUILD)
1019 const_iv (ST_BD_REMOVE)
1020
1021 const_iv (ST_MAT_FLOOR)
1022 const_iv (ST_MAT_WALL)
1023 const_iv (ST_MAT_ITEM)
1024
1025 const_iv (AT_PHYSICAL)
1026 const_iv (AT_MAGIC)
1027 const_iv (AT_FIRE)
1028 const_iv (AT_ELECTRICITY)
1029 const_iv (AT_COLD)
1030 const_iv (AT_CONFUSION)
1031 const_iv (AT_ACID)
1032 const_iv (AT_DRAIN)
1033 const_iv (AT_WEAPONMAGIC)
1034 const_iv (AT_GHOSTHIT)
1035 const_iv (AT_POISON)
1036 const_iv (AT_SLOW)
1037 const_iv (AT_PARALYZE)
1038 const_iv (AT_TURN_UNDEAD)
1039 const_iv (AT_FEAR)
1040 const_iv (AT_CANCELLATION)
1041 const_iv (AT_DEPLETE)
1042 const_iv (AT_DEATH)
1043 const_iv (AT_CHAOS)
1044 const_iv (AT_COUNTERSPELL)
1045 const_iv (AT_GODPOWER)
1046 const_iv (AT_HOLYWORD)
1047 const_iv (AT_BLIND)
1048 const_iv (AT_INTERNAL)
1049 const_iv (AT_LIFE_STEALING)
1050 const_iv (AT_DISEASE)
1051
1052 const_iv (QUEST_IN_PROGRESS)
1053 const_iv (QUEST_DONE_QUEST)
1054 const_iv (QUEST_DONE_TASK)
1055 const_iv (QUEST_START_QUEST)
1056 const_iv (QUEST_END_QUEST)
1057 const_iv (QUEST_START_TASK)
1058 const_iv (QUEST_END_TASK)
1059 const_iv (QUEST_OVERRIDE)
1060 const_iv (QUEST_ON_ACTIVATE)
1061
1062 const_iv (WEAP_HIT)
1063 const_iv (WEAP_SLASH)
1064 const_iv (WEAP_PIERCE)
1065 const_iv (WEAP_CLEAVE)
1066 const_iv (WEAP_SLICE)
1067 const_iv (WEAP_STAB)
1068 const_iv (WEAP_WHIP)
1069 const_iv (WEAP_CRUSH)
1070 const_iv (WEAP_BLUD)
1071
1072 const_iv (FLAG_ALIVE)
1073 const_iv (FLAG_WIZ)
1074 const_iv (FLAG_REMOVED)
1075 const_iv (FLAG_FREED)
1076 const_iv (FLAG_WAS_WIZ)
1077 const_iv (FLAG_APPLIED)
1078 const_iv (FLAG_UNPAID)
1079 const_iv (FLAG_USE_SHIELD)
1080 const_iv (FLAG_NO_PICK)
1081 const_iv (FLAG_ANIMATE)
1082 const_iv (FLAG_MONSTER)
1083 const_iv (FLAG_FRIENDLY)
1084 const_iv (FLAG_GENERATOR)
1085 const_iv (FLAG_IS_THROWN)
1086 const_iv (FLAG_AUTO_APPLY)
1087 const_iv (FLAG_TREASURE)
1088 const_iv (FLAG_PLAYER_SOLD)
1089 const_iv (FLAG_SEE_INVISIBLE)
1090 const_iv (FLAG_CAN_ROLL)
1091 const_iv (FLAG_OVERLAY_FLOOR)
1092 const_iv (FLAG_IS_TURNABLE)
1093 const_iv (FLAG_IS_USED_UP)
1094 const_iv (FLAG_IDENTIFIED)
1095 const_iv (FLAG_REFLECTING)
1096 const_iv (FLAG_CHANGING)
1097 const_iv (FLAG_SPLITTING)
1098 const_iv (FLAG_HITBACK)
1099 const_iv (FLAG_STARTEQUIP)
1100 const_iv (FLAG_BLOCKSVIEW)
1101 const_iv (FLAG_UNDEAD)
1102 const_iv (FLAG_SCARED)
1103 const_iv (FLAG_UNAGGRESSIVE)
1104 const_iv (FLAG_REFL_MISSILE)
1105 const_iv (FLAG_REFL_SPELL)
1106 const_iv (FLAG_NO_MAGIC)
1107 const_iv (FLAG_NO_FIX_PLAYER)
1108 const_iv (FLAG_IS_LIGHTABLE)
1109 const_iv (FLAG_TEAR_DOWN)
1110 const_iv (FLAG_RUN_AWAY)
1111 const_iv (FLAG_PICK_UP)
1112 const_iv (FLAG_UNIQUE)
1113 const_iv (FLAG_NO_DROP)
1114 const_iv (FLAG_WIZCAST)
1115 const_iv (FLAG_CAST_SPELL)
1116 const_iv (FLAG_USE_SCROLL)
1117 const_iv (FLAG_USE_RANGE)
1118 const_iv (FLAG_USE_BOW)
1119 const_iv (FLAG_USE_ARMOUR)
1120 const_iv (FLAG_USE_WEAPON)
1121 const_iv (FLAG_USE_RING)
1122 const_iv (FLAG_READY_RANGE)
1123 const_iv (FLAG_READY_BOW)
1124 const_iv (FLAG_XRAYS)
1125 const_iv (FLAG_NO_APPLY)
1126 const_iv (FLAG_IS_FLOOR)
1127 const_iv (FLAG_LIFESAVE)
1128 const_iv (FLAG_NO_STRENGTH)
1129 const_iv (FLAG_SLEEP)
1130 const_iv (FLAG_STAND_STILL)
1131 const_iv (FLAG_RANDOM_MOVE)
1132 const_iv (FLAG_ONLY_ATTACK)
1133 const_iv (FLAG_CONFUSED)
1134 const_iv (FLAG_STEALTH)
1135 const_iv (FLAG_WIZPASS)
1136 const_iv (FLAG_IS_LINKED)
1137 const_iv (FLAG_CURSED)
1138 const_iv (FLAG_DAMNED)
1139 const_iv (FLAG_SEE_ANYWHERE)
1140 const_iv (FLAG_KNOWN_MAGICAL)
1141 const_iv (FLAG_KNOWN_CURSED)
1142 const_iv (FLAG_CAN_USE_SKILL)
1143 const_iv (FLAG_BEEN_APPLIED)
1144 const_iv (FLAG_READY_SCROLL)
1145 const_iv (FLAG_USE_ROD)
1146 const_iv (FLAG_USE_HORN)
1147 const_iv (FLAG_MAKE_INVIS)
1148 const_iv (FLAG_INV_LOCKED)
1149 const_iv (FLAG_IS_WOODED)
1150 const_iv (FLAG_IS_HILLY)
1151 const_iv (FLAG_READY_SKILL)
1152 const_iv (FLAG_READY_WEAPON)
1153 const_iv (FLAG_NO_SKILL_IDENT)
1154 const_iv (FLAG_BLIND)
1155 const_iv (FLAG_SEE_IN_DARK)
1156 const_iv (FLAG_IS_CAULDRON)
1157 const_iv (FLAG_NO_STEAL)
1158 const_iv (FLAG_ONE_HIT)
1159 const_iv (FLAG_CLIENT_SENT)
1160 const_iv (FLAG_BERSERK)
1161 const_iv (FLAG_NEUTRAL)
1162 const_iv (FLAG_NO_ATTACK)
1163 const_iv (FLAG_NO_DAMAGE)
1164 const_iv (FLAG_OBJ_ORIGINAL)
1165 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1166 const_iv (FLAG_ACTIVATE_ON_PUSH)
1167 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1168 const_iv (FLAG_IS_WATER)
1169 const_iv (FLAG_CONTENT_ON_GEN)
1170 const_iv (FLAG_IS_A_TEMPLATE)
1171 const_iv (FLAG_IS_BUILDABLE)
1172 const_iv (FLAG_AFK)
1173
1174 const_iv (NDI_BLACK)
1175 const_iv (NDI_WHITE)
1176 const_iv (NDI_NAVY)
1177 const_iv (NDI_RED)
1178 const_iv (NDI_ORANGE)
1179 const_iv (NDI_BLUE)
1180 const_iv (NDI_DK_ORANGE)
1181 const_iv (NDI_GREEN)
1182 const_iv (NDI_LT_GREEN)
1183 const_iv (NDI_GREY)
1184 const_iv (NDI_BROWN)
1185 const_iv (NDI_GOLD)
1186 const_iv (NDI_TAN)
1187 const_iv (NDI_MAX_COLOR)
1188 const_iv (NDI_COLOR_MASK)
1189 const_iv (NDI_UNIQUE)
1190 const_iv (NDI_ALL)
1191
1192 const_iv (F_APPLIED)
1193 const_iv (F_LOCATION)
1194 const_iv (F_UNPAID)
1195 const_iv (F_MAGIC)
1196 const_iv (F_CURSED)
1197 const_iv (F_DAMNED)
1198 const_iv (F_OPEN)
1199 const_iv (F_NOPICK)
1200 const_iv (F_LOCKED)
1201
1202 const_iv (F_BUY)
1203 const_iv (F_SHOP)
1204 const_iv (F_SELL)
1205
1206 const_iv (P_BLOCKSVIEW)
1207 const_iv (P_NO_MAGIC)
1208 const_iv (P_IS_ALIVE)
1209 const_iv (P_NO_CLERIC)
1210 const_iv (P_NEED_UPDATE)
1211 const_iv (P_NO_ERROR)
1212 const_iv (P_OUT_OF_MAP)
1213 const_iv (P_NEW_MAP)
1214
1215 const_iv (UP_OBJ_INSERT)
1216 const_iv (UP_OBJ_REMOVE)
1217 const_iv (UP_OBJ_CHANGE)
1218 const_iv (UP_OBJ_FACE)
1219
1220 const_iv (INS_NO_MERGE)
1221 const_iv (INS_ABOVE_FLOOR_ONLY)
1222 const_iv (INS_NO_WALK_ON)
1223 const_iv (INS_ON_TOP)
1224 const_iv (INS_BELOW_ORIGINATOR)
1225 const_iv (INS_MAP_LOAD)
1226
1227 const_iv (WILL_APPLY_HANDLE)
1228 const_iv (WILL_APPLY_TREASURE)
1229 const_iv (WILL_APPLY_EARTHWALL)
1230 const_iv (WILL_APPLY_DOOR)
1231 const_iv (WILL_APPLY_FOOD)
1232
1233 const_iv (SAVE_MODE)
1234 const_iv (SAVE_DIR_MODE)
1235
1236 const_iv (M_PAPER)
1237 const_iv (M_IRON)
1238 const_iv (M_GLASS)
1239 const_iv (M_LEATHER)
1240 const_iv (M_WOOD)
1241 const_iv (M_ORGANIC)
1242 const_iv (M_STONE)
1243 const_iv (M_CLOTH)
1244 const_iv (M_ADAMANT)
1245 const_iv (M_LIQUID)
1246 const_iv (M_SOFT_METAL)
1247 const_iv (M_BONE)
1248 const_iv (M_ICE)
1249 const_iv (M_SPECIAL)
1250
1251 const_iv (SK_EXP_ADD_SKILL)
1252 const_iv (SK_EXP_TOTAL)
1253 const_iv (SK_EXP_NONE)
1254 const_iv (SK_SUBTRACT_SKILL_EXP)
1255
1256 const_iv (SK_LOCKPICKING)
1257 const_iv (SK_HIDING)
1258 const_iv (SK_SMITHERY)
1259 const_iv (SK_BOWYER)
1260 const_iv (SK_JEWELER)
1261 const_iv (SK_ALCHEMY)
1262 const_iv (SK_STEALING)
1263 const_iv (SK_LITERACY)
1264 const_iv (SK_BARGAINING)
1265 const_iv (SK_JUMPING)
1266 const_iv (SK_DET_MAGIC)
1267 const_iv (SK_ORATORY)
1268 const_iv (SK_SINGING)
1269 const_iv (SK_DET_CURSE)
1270 const_iv (SK_FIND_TRAPS)
1271 const_iv (SK_MEDITATION)
1272 const_iv (SK_PUNCHING)
1273 const_iv (SK_FLAME_TOUCH)
1274 const_iv (SK_KARATE)
1275 const_iv (SK_CLIMBING)
1276 const_iv (SK_WOODSMAN)
1277 const_iv (SK_INSCRIPTION)
1278 const_iv (SK_ONE_HANDED_WEAPON)
1279 const_iv (SK_MISSILE_WEAPON)
1280 const_iv (SK_THROWING)
1281 const_iv (SK_USE_MAGIC_ITEM)
1282 const_iv (SK_DISARM_TRAPS)
1283 const_iv (SK_SET_TRAP)
1284 const_iv (SK_THAUMATURGY)
1285 const_iv (SK_PRAYING)
1286 const_iv (SK_CLAWING)
1287 const_iv (SK_LEVITATION)
1288 const_iv (SK_SUMMONING)
1289 const_iv (SK_PYROMANCY)
1290 const_iv (SK_EVOCATION)
1291 const_iv (SK_SORCERY)
1292 const_iv (SK_TWO_HANDED_WEAPON)
1293 const_iv (SK_SPARK_TOUCH)
1294 const_iv (SK_SHIVER)
1295 const_iv (SK_ACID_SPLASH)
1296 const_iv (SK_POISON_NAIL)
1297
1298 const_iv (SOUND_NEW_PLAYER)
1299 const_iv (SOUND_FIRE_ARROW)
1300 const_iv (SOUND_LEARN_SPELL)
1301 const_iv (SOUND_FUMBLE_SPELL)
1302 const_iv (SOUND_WAND_POOF)
1303 const_iv (SOUND_OPEN_DOOR)
1304 const_iv (SOUND_PUSH_PLAYER)
1305 const_iv (SOUND_PLAYER_HITS1)
1306 const_iv (SOUND_PLAYER_HITS2)
1307 const_iv (SOUND_PLAYER_HITS3)
1308 const_iv (SOUND_PLAYER_HITS4)
1309 const_iv (SOUND_PLAYER_IS_HIT1)
1310 const_iv (SOUND_PLAYER_IS_HIT2)
1311 const_iv (SOUND_PLAYER_IS_HIT3)
1312 const_iv (SOUND_PLAYER_KILLS)
1313 const_iv (SOUND_PET_IS_KILLED)
1314 const_iv (SOUND_PLAYER_DIES)
1315 const_iv (SOUND_OB_EVAPORATE)
1316 const_iv (SOUND_OB_EXPLODE)
1317 const_iv (SOUND_CLOCK)
1318 const_iv (SOUND_TURN_HANDLE)
1319 const_iv (SOUND_FALL_HOLE)
1320 const_iv (SOUND_DRINK_POISON)
1321 const_iv (SOUND_CAST_SPELL_0)
1322
1323 const_iv (PREFER_LOW)
1324 const_iv (PREFER_HIGH)
1325
1326 const_iv (ATNR_PHYSICAL)
1327 const_iv (ATNR_MAGIC)
1328 const_iv (ATNR_FIRE)
1329 const_iv (ATNR_ELECTRICITY)
1330 const_iv (ATNR_COLD)
1331 const_iv (ATNR_CONFUSION)
1332 const_iv (ATNR_ACID)
1333 const_iv (ATNR_DRAIN)
1334 const_iv (ATNR_WEAPONMAGIC)
1335 const_iv (ATNR_GHOSTHIT)
1336 const_iv (ATNR_POISON)
1337 const_iv (ATNR_SLOW)
1338 const_iv (ATNR_PARALYZE)
1339 const_iv (ATNR_TURN_UNDEAD)
1340 const_iv (ATNR_FEAR)
1341 const_iv (ATNR_CANCELLATION)
1342 const_iv (ATNR_DEPLETE)
1343 const_iv (ATNR_DEATH)
1344 const_iv (ATNR_CHAOS)
1345 const_iv (ATNR_COUNTERSPELL)
1346 const_iv (ATNR_GODPOWER)
1347 const_iv (ATNR_HOLYWORD)
1348 const_iv (ATNR_BLIND)
1349 const_iv (ATNR_INTERNAL)
1350 const_iv (ATNR_LIFE_STEALING)
1351 const_iv (ATNR_DISEASE)
1352
1353 const_iv (MAP_FLUSH)
1354 const_iv (MAP_PLAYER_UNIQUE)
1355 const_iv (MAP_BLOCK)
1356 const_iv (MAP_STYLE)
1357 const_iv (MAP_OVERLAY)
1358
1359 const_iv (MAP_IN_MEMORY)
1360 const_iv (MAP_SWAPPED)
1361 const_iv (MAP_LOADING)
1362 const_iv (MAP_SAVING)
1363
1364 const_iv (KLASS_GLOBAL)
1365 const_iv (KLASS_OBJECT)
1366 const_iv (KLASS_PLAYER)
1367 const_iv (KLASS_MAP)
1368 };
1369
1370 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1371 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
1372
1373 static const struct {
1374 const char *name;
1375 int skip;
1376 IV klass;
1377 IV iv;
1378 } *eiv, event_iv[] = {
1379 # define def(klass,name) { "EVENT_" # klass "_" # name, sizeof ("EVENT_" # klass), (IV)KLASS_ ## klass, (IV)EVENT_ ## klass ## _ ## name },
1380 # include "eventinc.h"
1381 # undef def
1382 };
1383
1384 AV *av = get_av ("cf::EVENT", 1);
1385
1386 for (eiv = event_iv + sizeof (event_iv) / sizeof (event_iv [0]); eiv-- > event_iv; )
1387 {
1388 AV *event = newAV ();
1389 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1390 av_push (event, newSViv (eiv->klass));
1391 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1392 newCONSTSUB (stash, (char *)eiv->name, newSViv (eiv->iv));
1393 }
1394
1395 static const struct {
1396 int dtype;
1397 const char *name;
1398 IV idx;
1399 } *cprop, prop_table[] = {
1400 # define prop(type, name) { type, # name, (IV) CFAPI_ ## name },
1401 prop (CFAPI_INT, MAP_PROP_FLAGS)
1402 prop (CFAPI_INT, MAP_PROP_DIFFICULTY)
1403 prop (CFAPI_STRING, MAP_PROP_PATH)
1404 prop (CFAPI_STRING, MAP_PROP_TMPNAME)
1405 prop (CFAPI_STRING, MAP_PROP_NAME)
1406 prop (CFAPI_INT, MAP_PROP_RESET_TIME)
1407 prop (CFAPI_INT, MAP_PROP_RESET_TIMEOUT)
1408 prop (CFAPI_INT, MAP_PROP_PLAYERS)
1409 prop (CFAPI_INT, MAP_PROP_DARKNESS)
1410 prop (CFAPI_INT, MAP_PROP_WIDTH)
1411 prop (CFAPI_INT, MAP_PROP_HEIGHT)
1412 prop (CFAPI_INT, MAP_PROP_ENTER_X)
1413 prop (CFAPI_INT, MAP_PROP_ENTER_Y)
1414 prop (CFAPI_INT, MAP_PROP_TEMPERATURE)
1415 prop (CFAPI_INT, MAP_PROP_PRESSURE)
1416 prop (CFAPI_INT, MAP_PROP_HUMIDITY)
1417 prop (CFAPI_INT, MAP_PROP_WINDSPEED)
1418 prop (CFAPI_INT, MAP_PROP_WINDDIR)
1419 prop (CFAPI_INT, MAP_PROP_SKY)
1420 prop (CFAPI_INT, MAP_PROP_WPARTX)
1421 prop (CFAPI_INT, MAP_PROP_WPARTY)
1422 prop (CFAPI_STRING, MAP_PROP_MESSAGE)
1423 prop (CFAPI_PMAP, MAP_PROP_NEXT)
1424 prop (CFAPI_PREGION, MAP_PROP_REGION)
1425 prop (CFAPI_POBJECT, OBJECT_PROP_NEXT_ACTIVE_OB)
1426 prop (CFAPI_POBJECT, OBJECT_PROP_PREV_ACTIVE_OB)
1427 prop (CFAPI_POBJECT, OBJECT_PROP_INVENTORY)
1428 prop (CFAPI_POBJECT, OBJECT_PROP_ENVIRONMENT)
1429 prop (CFAPI_POBJECT, OBJECT_PROP_CONTAINER)
1430 prop (CFAPI_PMAP, OBJECT_PROP_MAP)
1431 prop (CFAPI_INT, OBJECT_PROP_COUNT)
1432 prop (CFAPI_INT, OBJECT_PROP_REFCOUNT)
1433 prop (CFAPI_STRING, OBJECT_PROP_NAME)
1434 prop (CFAPI_STRING, OBJECT_PROP_NAME_PLURAL)
1435 prop (CFAPI_STRING, OBJECT_PROP_TITLE)
1436 prop (CFAPI_STRING, OBJECT_PROP_RACE)
1437 prop (CFAPI_STRING, OBJECT_PROP_SLAYING)
1438 prop (CFAPI_STRING, OBJECT_PROP_SKILL)
1439 prop (CFAPI_STRING, OBJECT_PROP_MESSAGE)
1440 prop (CFAPI_STRING, OBJECT_PROP_LORE)
1441 prop (CFAPI_INT, OBJECT_PROP_X)
1442 prop (CFAPI_INT, OBJECT_PROP_Y)
1443 prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED)
1444 prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED_LEFT)
1445 prop (CFAPI_INT, OBJECT_PROP_NROF)
1446 prop (CFAPI_INT, OBJECT_PROP_DIRECTION)
1447 prop (CFAPI_INT, OBJECT_PROP_FACING)
1448 prop (CFAPI_INT, OBJECT_PROP_TYPE)
1449 prop (CFAPI_INT, OBJECT_PROP_SUBTYPE)
1450 prop (CFAPI_INT, OBJECT_PROP_CLIENT_TYPE)
1451 prop (CFAPI_INT, OBJECT_PROP_ATTACK_TYPE)
1452 prop (CFAPI_INT, OBJECT_PROP_PATH_ATTUNED)
1453 prop (CFAPI_INT, OBJECT_PROP_PATH_REPELLED)
1454 prop (CFAPI_INT, OBJECT_PROP_PATH_DENIED)
1455 prop (CFAPI_INT, OBJECT_PROP_MATERIAL)
1456 prop (CFAPI_STRING, OBJECT_PROP_MATERIAL_NAME)
1457 prop (CFAPI_INT, OBJECT_PROP_MAGIC)
1458 prop (CFAPI_INT, OBJECT_PROP_VALUE)
1459 prop (CFAPI_INT, OBJECT_PROP_LEVEL)
1460 prop (CFAPI_INT, OBJECT_PROP_LAST_HEAL)
1461 prop (CFAPI_INT, OBJECT_PROP_LAST_SP)
1462 prop (CFAPI_INT, OBJECT_PROP_LAST_GRACE)
1463 prop (CFAPI_INT, OBJECT_PROP_LAST_EAT)
1464 prop (CFAPI_INT, OBJECT_PROP_INVISIBLE_TIME)
1465 prop (CFAPI_INT, OBJECT_PROP_PICK_UP)
1466 prop (CFAPI_INT, OBJECT_PROP_ITEM_POWER)
1467 prop (CFAPI_INT, OBJECT_PROP_GEN_SP_ARMOUR)
1468 prop (CFAPI_INT, OBJECT_PROP_WEIGHT)
1469 prop (CFAPI_INT, OBJECT_PROP_WEIGHT_LIMIT)
1470 prop (CFAPI_INT, OBJECT_PROP_CARRYING)
1471 prop (CFAPI_INT, OBJECT_PROP_GLOW_RADIUS)
1472 prop (CFAPI_LONG, OBJECT_PROP_PERM_EXP)
1473 prop (CFAPI_POBJECT, OBJECT_PROP_CURRENT_WEAPON)
1474 prop (CFAPI_POBJECT, OBJECT_PROP_ENEMY)
1475 prop (CFAPI_POBJECT, OBJECT_PROP_ATTACKED_BY)
1476 prop (CFAPI_INT, OBJECT_PROP_RUN_AWAY)
1477 prop (CFAPI_POBJECT, OBJECT_PROP_CHOSEN_SKILL)
1478 prop (CFAPI_INT, OBJECT_PROP_HIDDEN)
1479 prop (CFAPI_INT, OBJECT_PROP_MOVE_STATUS)
1480 prop (CFAPI_INT, OBJECT_PROP_MOVE_TYPE)
1481 prop (CFAPI_POBJECT, OBJECT_PROP_SPELL_ITEM)
1482 prop (CFAPI_DOUBLE, OBJECT_PROP_EXP_MULTIPLIER)
1483 prop (CFAPI_PARCH, OBJECT_PROP_ARCHETYPE)
1484 prop (CFAPI_PARCH, OBJECT_PROP_OTHER_ARCH)
1485 prop (CFAPI_STRING, OBJECT_PROP_CUSTOM_NAME)
1486 prop (CFAPI_INT, OBJECT_PROP_ANIM_SPEED)
1487 prop (CFAPI_INT, OBJECT_PROP_FRIENDLY)
1488 prop (CFAPI_STRING, OBJECT_PROP_SHORT_NAME)
1489 prop (CFAPI_INT, OBJECT_PROP_MAGICAL)
1490 prop (CFAPI_INT, OBJECT_PROP_LUCK)
1491 prop (CFAPI_POBJECT, OBJECT_PROP_OWNER)
1492 prop (CFAPI_POBJECT, OBJECT_PROP_PRESENT)
1493 prop (CFAPI_INT, OBJECT_PROP_CHEATER)
1494 prop (CFAPI_INT, OBJECT_PROP_MERGEABLE)
1495 prop (CFAPI_INT, OBJECT_PROP_PICKABLE)
1496 prop (CFAPI_INT, OBJECT_PROP_STR)
1497 prop (CFAPI_INT, OBJECT_PROP_DEX)
1498 prop (CFAPI_INT, OBJECT_PROP_CON)
1499 prop (CFAPI_INT, OBJECT_PROP_WIS)
1500 prop (CFAPI_INT, OBJECT_PROP_INT)
1501 prop (CFAPI_INT, OBJECT_PROP_POW)
1502 prop (CFAPI_INT, OBJECT_PROP_CHA)
1503 prop (CFAPI_INT, OBJECT_PROP_WC)
1504 prop (CFAPI_INT, OBJECT_PROP_AC)
1505 prop (CFAPI_INT, OBJECT_PROP_HP)
1506 prop (CFAPI_INT, OBJECT_PROP_SP)
1507 prop (CFAPI_INT, OBJECT_PROP_GP)
1508 prop (CFAPI_INT, OBJECT_PROP_FP)
1509 prop (CFAPI_INT, OBJECT_PROP_MAXHP)
1510 prop (CFAPI_INT, OBJECT_PROP_MAXSP)
1511 prop (CFAPI_INT, OBJECT_PROP_MAXGP)
1512 prop (CFAPI_INT, OBJECT_PROP_DAM)
1513 prop (CFAPI_STRING, OBJECT_PROP_GOD)
1514 prop (CFAPI_STRING, OBJECT_PROP_ARCH_NAME)
1515 prop (CFAPI_INT, OBJECT_PROP_INVISIBLE)
1516 prop (CFAPI_INT, OBJECT_PROP_FACE)
1517 };
1518
1519 HV *prop_type = get_hv ("cf::PROP_TYPE", 1);
1520 HV *prop_idx = get_hv ("cf::PROP_IDX", 1);
1521
1522 for (cprop = prop_table + sizeof (prop_table) / sizeof (prop_table [0]); cprop-- > prop_table; )
1523 {
1524 hv_store (prop_type, cprop->name, strlen (cprop->name), newSViv (cprop->dtype), 0);
1525 hv_store (prop_idx, cprop->name, strlen (cprop->name), newSViv (cprop->idx ), 0);
1526 }
1527
1528 //I_EVENT_API (PACKAGE);
1529 }
1530
1531 void _reload_1 ()
1532 CODE:
1533 cb_global = get_av ("cf::CB_GLOBAL", 1);
1534 cb_object = get_av ("cf::CB_OBJECT", 1);
1535 cb_player = get_av ("cf::CB_PLAYER", 1);
1536 cb_type = get_av ("cf::CB_TYPE" , 1);
1537 cb_map = get_av ("cf::CB_MAP" , 1);
1538
1539 void _reload_2 ()
1540 CODE:
1541 {
1542 // reattach to all attachable objects in the game.
1543 for (player *pl = first_player; pl; pl = pl->next)
1544 reattach (pl);
1545
1546 for (mapstruct *map = first_map; map; map = map->next)
1547 reattach (map);
1548
1549 for (object *op = objects; op; op = op->next)
1550 reattach (op);
1551 }
1552
1553 NV floor (NV x)
1554
1555 NV ceil (NV x)
1556
1557 void server_tick ()
1558
1559 void
1560 LOG (int level, char *msg)
1561 PROTOTYPE: $$
1562 C_ARGS: (LogLevel)level, "%s", msg
1563
1564 char *path_combine (char *base, char *path)
1565 PROTOTYPE: $$
1566
1567 char *path_combine_and_normalize (char *base, char *path)
1568 PROTOTYPE: $$
1569
1570 const char *
1571 get_maps_directory (char *path)
1572 PROTOTYPE: $
1573 ALIAS: maps_directory = 0
1574 CODE:
1575 RETVAL = create_pathname (path);
1576 OUTPUT: RETVAL
1577
1578 void
1579 sub_generation_inc ()
1580 CODE:
1581 PL_sub_generation++;
1582
1583 char *
1584 mapdir ()
1585 PROTOTYPE:
1586 ALIAS:
1587 mapdir = 0
1588 uniquedir = 1
1589 tmpdir = 2
1590 confdir = 3
1591 localdir = 4
1592 playerdir = 5
1593 datadir = 6
1594 CODE:
1595 switch (ix)
1596 {
1597 case 0: RETVAL = settings.mapdir ; break;
1598 case 1: RETVAL = settings.uniquedir; break;
1599 case 2: RETVAL = settings.tmpdir ; break;
1600 case 3: RETVAL = settings.confdir ; break;
1601 case 4: RETVAL = settings.localdir ; break;
1602 case 5: RETVAL = settings.playerdir; break;
1603 case 6: RETVAL = settings.datadir ; break;
1604 }
1605 OUTPUT: RETVAL
1606
1607 int
1608 cf_find_animation (char *text)
1609 PROTOTYPE: $
1610
1611 int random_roll(int min, int max, object *op, int goodbad);
1612
1613 const char *cost_string_from_value(uint64 cost, int approx = 0)
1614
1615 int invoke (int event, ...)
1616 CODE:
1617 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1618 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1619 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1620 RETVAL = INVOKE_((event_type)event, ARG_AV (av));
1621 OUTPUT: RETVAL
1622
1623 int
1624 exp_to_level (val64 exp)
1625 CODE:
1626 {
1627 int i = 0;
1628
1629 RETVAL = settings.max_level;
1630
1631 for (i = 1; i <= settings.max_level; i++)
1632 {
1633 if (levels[i] > exp)
1634 {
1635 RETVAL = i - 1;
1636 break;
1637 }
1638 }
1639 }
1640 OUTPUT: RETVAL
1641
1642 val64
1643 level_to_min_exp (int level)
1644 CODE:
1645 if (level > settings.max_level)
1646 RETVAL = levels[settings.max_level];
1647 else if (level < 1)
1648 RETVAL = 0;
1649 else
1650 RETVAL = levels[level];
1651 OUTPUT: RETVAL
1652
1653 SV *
1654 resistance_to_string (int atnr)
1655 CODE:
1656 if (atnr >= 0 && atnr < NROFATTACKS)
1657 RETVAL = newSVpv (resist_plus[atnr], 0);
1658 else
1659 XSRETURN_UNDEF;
1660 OUTPUT: RETVAL
1661
1662 int
1663 _valid (SV *obj)
1664 CODE:
1665 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1666 OUTPUT:
1667 RETVAL
1668
1669 MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1670
1671 int invoke (object *op, int event, ...)
1672 CODE:
1673 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1674 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1675 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1676 RETVAL = INVOKE_((event_type)event, ARG_OBJECT (op), ARG_AV (av));
1677 OUTPUT: RETVAL
1678
1679 SV *registry (object *op)
1680 CODE:
1681 RETVAL = registry_of (op);
1682 OUTPUT:
1683 RETVAL
1684
1685 object *head (object *op)
1686 PROTOTYPE: $
1687 ALIAS:
1688 more = 1
1689 above = 2
1690 below = 3
1691 CODE:
1692 switch (ix)
1693 {
1694 case 0: RETVAL = op->head ? op->head : op; break; // DOH!
1695 case 1: RETVAL = op->more; break;
1696 case 2: RETVAL = op->above; break;
1697 case 3: RETVAL = op->below; break;
1698 }
1699 OUTPUT:
1700 RETVAL
1701
1702 SV *
1703 get_property (object *obj, int type, int idx)
1704 CODE:
1705 RETVAL = newSVcfapi (type, cf_object_get_property (obj, idx));
1706 OUTPUT: RETVAL
1707
1708 SV *
1709 set_property (object *obj, int type, int idx, SV *newval)
1710 CODE:
1711 switch (type)
1712 {
1713 case CFAPI_INT:
1714 cf_object_set_int_property (obj, idx, SvIV (newval));
1715 break;
1716 case CFAPI_LONG:
1717 cf_object_set_long_property (obj, idx, (long) SvVAL64 (newval));
1718 break;
1719 case CFAPI_DOUBLE:
1720 {
1721 int unused_type;
1722 object_set_property (&unused_type, obj, idx, (double)SvNV (newval));
1723 }
1724 break;
1725 case CFAPI_STRING:
1726 cf_object_set_string_property (obj, idx, SvOK (newval) ? SvPV_nolen (newval) : 0);
1727 break;
1728 case CFAPI_POBJECT:
1729 {
1730 int unused_type;
1731 object_set_property (&unused_type, obj, idx, (object *)SvPTR_ornull (newval, "cf::object"));
1732 }
1733 break;
1734 default:
1735 croak ("unhandled type '%d' in set_property '%d'", type, idx);
1736 }
1737
1738 # missing properties
1739
1740 void
1741 set_attacktype (object *obj, U32 attacktype)
1742 CODE:
1743 obj->attacktype = attacktype;
1744
1745 U32
1746 get_attacktype (object *obj)
1747 ALIAS:
1748 attacktype = 0
1749 CODE:
1750 RETVAL = obj->attacktype;
1751 OUTPUT: RETVAL
1752
1753 # missing in plug-in api, of course
1754 void
1755 set_food (object *obj, int food)
1756 CODE:
1757 obj->stats.food = food;
1758
1759 int
1760 get_food (object *obj)
1761 ALIAS:
1762 food = 0
1763 CODE:
1764 RETVAL = obj->stats.food;
1765 OUTPUT: RETVAL
1766
1767 void
1768 inv (object *obj)
1769 PROTOTYPE: $
1770 PPCODE:
1771 {
1772 object *o;
1773 for (o = obj->inv; o; o = o->below)
1774 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
1775 }
1776
1777 int cf_object_get_resistance (object *op, int rtype)
1778 ALIAS: resistance = 0
1779
1780 int cf_object_get_flag (object *op, int flag)
1781 ALIAS: flag = 0
1782
1783 void cf_object_set_flag (object *op, int flag, int value)
1784
1785 int need_identify (const object *obj);
1786
1787 int apply_shop_mat (object *shop_mat, object *op);
1788
1789 int move (object *op, int dir, object *originator = op)
1790 CODE:
1791 RETVAL = move_ob (op, dir, originator);
1792 OUTPUT:
1793 RETVAL
1794
1795 void cf_object_apply (object *op, object *author, int flags = 0)
1796
1797 void cf_object_apply_below (object *op)
1798
1799 void cf_object_remove (object *op)
1800
1801 void cf_object_free (object *op)
1802
1803 object *cf_object_present_archname_inside (object *op, char *whatstr)
1804
1805 int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1806
1807 int cf_object_change_map (object *op, int x, int y, mapstruct *map)
1808
1809 object *cf_object_clone (object *op, int clonetype = 0)
1810
1811 int cf_object_pay_item (object *op, object *buyer)
1812
1813 int cf_object_pay_amount (object *op, uint64 amount)
1814
1815 void pay_player (object *op, uint64 amount)
1816
1817 val64 pay_player_arch (object *op, const char *arch, uint64 amount)
1818
1819 int cf_object_cast_spell (object *caster, object *ctoo, int dir, object *spell_ob, char *stringarg = 0)
1820
1821 int cf_object_cast_ability (object *caster, object *ctoo, int dir, object *sp_, char *stringarg = 0)
1822
1823 void cf_object_learn_spell (object *op, object *sp)
1824
1825 void cf_object_forget_spell (object *op, object *sp)
1826
1827 object *cf_object_check_for_spell (object *op, char *spellname)
1828
1829 int cf_object_query_money (object *op)
1830 ALIAS: money = 0
1831
1832 int cf_object_query_cost (object *op, object *who, int flags)
1833 ALIAS: cost = 0
1834
1835 void cf_object_activate_rune (object *op , object *victim)
1836
1837 int cf_object_check_trigger (object *op, object *cause)
1838
1839 int cf_object_out_of_map (object *op, int x, int y)
1840
1841 void cf_object_drop (object *op, object *author)
1842
1843 void cf_object_take (object *op, object *author)
1844
1845 void cf_object_say (object *op, char *msg)
1846
1847 void cf_object_speak (object *op, char *msg)
1848
1849 object *cf_object_insert_object (object *op, object *container)
1850
1851 const char *cf_object_get_msg (object *ob)
1852 ALIAS: msg = 0
1853
1854 object *cf_object_insert_in_ob (object *ob, object *where)
1855
1856 int cf_object_teleport (object *op, mapstruct *map, int x, int y)
1857
1858 void cf_object_update (object *op, int flags)
1859
1860 void cf_object_pickup (object *op, object *what)
1861
1862 object *cf_create_object_by_name (const char *name)
1863
1864 void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0)
1865
1866 void player_lvl_adj (object *who, object *skill = 0)
1867
1868 int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1869
1870 int calc_skill_exp (object *who, object *op, object *skill);
1871
1872 void push_button (object *op);
1873
1874 void use_trigger (object *op);
1875
1876 void add_button_link (object *button, mapstruct *map, int connected);
1877
1878 void remove_button_link (object *op);
1879
1880 void
1881 cf_object_set_resistance (object *op, int rtype, int val)
1882 CODE:
1883 if (rtype >= 0 && rtype < NROFATTACKS)
1884 op->resist[rtype] = val;
1885
1886
1887 MODULE = cf PACKAGE = cf::object PREFIX = cf_
1888
1889 void cf_fix_object (object *pl)
1890 ALIAS: fix = 0
1891
1892 object *cf_insert_ob_in_ob (object *ob, object *where)
1893
1894 # no clean way to get an object from an archetype - stupid idiotic
1895 # dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1896
1897 object *new (const char *archetype = 0)
1898 PROTOTYPE: ;$
1899 CODE:
1900 RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
1901 OUTPUT:
1902 RETVAL
1903
1904 object *insert_ob_in_map_at (object *ob, mapstruct *where, object_ornull *orig, int flag, int x, int y)
1905 PROTOTYPE: $$$$$$
1906 CODE:
1907 {
1908 int unused_type;
1909 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1910 }
1911
1912 # syntatic sugar for easier use in event callbacks.
1913 const char *options (object *op)
1914 CODE:
1915 RETVAL = op->name;
1916 OUTPUT:
1917 RETVAL
1918
1919 player *contr (object *op)
1920 CODE:
1921 RETVAL = op->contr;
1922 OUTPUT: RETVAL
1923
1924 const char *get_ob_key_value (object *op, const char *key)
1925
1926 bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1)
1927
1928 object *get_nearest_player (object *ob)
1929 ALIAS: nearest_player = 0
1930 PREINIT:
1931 extern object *get_nearest_player (object *);
1932
1933 void rangevector (object *ob, object *other, int flags = 0)
1934 PROTOTYPE: $$;$
1935 PPCODE:
1936 {
1937 rv_vector rv;
1938 get_rangevector (ob, other, &rv, flags);
1939 EXTEND (SP, 5);
1940 PUSHs (newSVuv (rv.distance));
1941 PUSHs (newSViv (rv.distance_x));
1942 PUSHs (newSViv (rv.distance_y));
1943 PUSHs (newSViv (rv.direction));
1944 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part));
1945 }
1946
1947 bool on_same_map_as (object *ob, object *other)
1948 CODE:
1949 RETVAL = on_same_map (ob, other);
1950 OUTPUT: RETVAL
1951
1952 char *
1953 base_name (object *ob, int plural)
1954 CODE:
1955 RETVAL = cf_query_base_name (ob, plural);
1956 OUTPUT: RETVAL
1957
1958 living *
1959 stats (object *ob)
1960 CODE:
1961 RETVAL = &ob->stats;
1962 OUTPUT: RETVAL
1963
1964
1965 MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1966
1967 player *player (object *op)
1968 CODE:
1969 RETVAL = op->contr;
1970 OUTPUT: RETVAL
1971
1972 void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1973
1974 object *cf_player_send_inventory (object *op)
1975
1976 char *cf_player_get_ip (object *op)
1977 ALIAS: ip = 0
1978
1979 object *cf_player_get_marked_item (object *op)
1980 ALIAS: marked_item = 0
1981
1982 void cf_player_set_marked_item (object *op, object *ob)
1983
1984 partylist *cf_player_get_party (object *op)
1985 ALIAS: party = 0
1986
1987 void cf_player_set_party (object *op, partylist *party)
1988
1989 void kill_player (object *op)
1990
1991 MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1992
1993 int invoke (player *pl, int event, ...)
1994 CODE:
1995 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
1996 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1997 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1998 RETVAL = INVOKE_((event_type)event, ARG_PLAYER (pl), ARG_AV (av));
1999 OUTPUT: RETVAL
2000
2001 SV *registry (player *pl)
2002 CODE:
2003 RETVAL = registry_of (pl);
2004 OUTPUT:
2005 RETVAL
2006
2007 player *cf_player_find (char *name)
2008 PROTOTYPE: $
2009
2010 void cf_player_move (player *pl, int dir)
2011
2012 void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2013
2014 # nonstandard
2015 object *ob (player *pl)
2016 CODE:
2017 RETVAL = pl->ob;
2018 OUTPUT: RETVAL
2019
2020 player *first ()
2021 CODE:
2022 RETVAL = first_player;
2023 OUTPUT: RETVAL
2024
2025 player *next (player *pl)
2026 CODE:
2027 RETVAL = pl->next;
2028 OUTPUT: RETVAL
2029
2030 bool
2031 cell_visible (player *pl, int dx, int dy)
2032 CODE:
2033 RETVAL = FABS (dx) <= pl->socket.mapx / 2 && FABS (dy) <= pl->socket.mapy / 2
2034 && !pl->blocked_los [dx + pl->socket.mapx / 2][dy + pl->socket.mapy / 2];
2035 OUTPUT:
2036 RETVAL
2037
2038 char *
2039 client (player *pl)
2040 CODE:
2041 RETVAL = pl->socket.client;
2042 OUTPUT:
2043 RETVAL
2044
2045 char *
2046 host (player *pl)
2047 CODE:
2048 RETVAL = pl->socket.host;
2049 OUTPUT:
2050 RETVAL
2051
2052 char *
2053 killer (player *pl, char *killer = 0)
2054 CODE:
2055 if (killer)
2056 snprintf (pl->killer, sizeof (pl->killer), "%s", killer);
2057 RETVAL = pl->killer;
2058 OUTPUT:
2059 RETVAL
2060
2061 void
2062 buggy_mapscroll (player *pl, int value = 1)
2063 CODE:
2064 pl->socket.buggy_mapscroll = value;
2065
2066 void
2067 send (player *pl, SV *packet)
2068 CODE:
2069 {
2070 STRLEN len;
2071 char *buf = SvPVbyte (packet, len);
2072
2073 Write_String_To_Socket (&pl->socket, buf, len);
2074 }
2075
2076 int
2077 listening (player *pl, int new_value = -1)
2078 CODE:
2079 RETVAL = pl->listening;
2080 if (new_value >= 0)
2081 pl->listening = new_value;
2082 OUTPUT:
2083 RETVAL
2084
2085 void get_savebed (player *pl)
2086 ALIAS:
2087 savebed = 0
2088 PPCODE:
2089 EXTEND (SP, 3);
2090 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
2091 PUSHs (sv_2mortal (newSViv (pl->bed_x)));
2092 PUSHs (sv_2mortal (newSViv (pl->bed_y)));
2093
2094 void set_savebed (player *pl, char *map_path, int x, int y)
2095 CODE:
2096 strcpy (pl->savebed_map, map_path);
2097 pl->bed_x = x;
2098 pl->bed_y = y;
2099
2100 void
2101 list ()
2102 PPCODE:
2103 {
2104 player *pl;
2105 for (pl = first_player; pl; pl = pl->next)
2106 XPUSHs (newSVcfapi (CFAPI_PPLAYER, pl));
2107 }
2108
2109 bool
2110 peaceful (player *pl, bool new_setting = 0)
2111 PROTOTYPE: $;$
2112 CODE:
2113 RETVAL = pl->peaceful;
2114 if (items > 1)
2115 pl->peaceful = new_setting;
2116 OUTPUT:
2117 RETVAL
2118
2119 living *
2120 orig_stats (player *pl)
2121 CODE:
2122 RETVAL = &pl->orig_stats;
2123 OUTPUT: RETVAL
2124
2125 living *
2126 last_stats (player *pl)
2127 CODE:
2128 RETVAL = &pl->last_stats;
2129 OUTPUT: RETVAL
2130
2131
2132 MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2133
2134 void
2135 trigger (mapstruct *map, long connection, bool state = true)
2136 CODE:
2137 activate_connection (map, connection, state);
2138
2139 void
2140 get_connection (mapstruct *map, long connection)
2141 PPCODE:
2142 {
2143 oblinkpt *obp = get_connection_links (map, connection);
2144 if (obp)
2145 for (objectlink *ol = obp->link; ol; ol = ol->next)
2146 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, ol->ob)));
2147 }
2148
2149 int invoke (mapstruct *map, int event, ...)
2150 CODE:
2151 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2152 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2153 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2154 RETVAL = INVOKE_((event_type)event, ARG_MAP (map), ARG_AV (av));
2155 OUTPUT: RETVAL
2156
2157 SV *registry (mapstruct *map)
2158 CODE:
2159 RETVAL = registry_of (map);
2160 OUTPUT:
2161 RETVAL
2162
2163 SV *
2164 get_property (mapstruct *obj, int type, int idx)
2165 CODE:
2166 RETVAL = newSVcfapi (type, cf_map_get_property (obj, idx));
2167 OUTPUT: RETVAL
2168
2169 SV *
2170 set_property (mapstruct *obj, int type, int idx, SV *newval)
2171 CODE:
2172 switch (type)
2173 {
2174 case CFAPI_INT:
2175 cf_map_set_int_property (obj, idx, SvIV (newval));
2176 break;
2177 default:
2178 croak ("unhandled type '%d' in set_property '%d'", type, idx);
2179 }
2180
2181 mapstruct *new (int width, int height)
2182 PROTOTYPE:
2183 CODE:
2184 {
2185 int unused_type;
2186 RETVAL = (mapstruct*) map_get_map (&unused_type, 0, width, height);
2187 }
2188 OUTPUT:
2189 RETVAL
2190
2191 void delete_map (mapstruct *map)
2192
2193 void clean_tmp_map (mapstruct *map)
2194
2195 void play_sound_map (mapstruct *map, int x, int y, int sound_num)
2196
2197 mapstruct *tile_map (mapstruct *map, unsigned int dir)
2198 CODE:
2199 RETVAL = dir < 4 ? map->tile_map [dir] : 0;
2200 OUTPUT:
2201 RETVAL
2202
2203 char *tile_path (mapstruct *map, unsigned int dir)
2204 CODE:
2205 if (dir >= 4)
2206 XSRETURN_UNDEF;
2207 RETVAL = map->tile_path [dir];
2208 OUTPUT:
2209 RETVAL
2210
2211 mapstruct *cf_map_get_map (char *name)
2212 PROTOTYPE: $
2213 ALIAS: map = 0
2214
2215 mapstruct *has_been_loaded (char *name)
2216 PROTOTYPE: $
2217
2218 mapstruct *cf_map_get_first ()
2219 PROTOTYPE:
2220 ALIAS: first = 0
2221
2222 # whoever "designed" the plug-in api should have wasted
2223 # his/her time with staying away from the project - would have
2224 # saved others a lot of time, without doubt.
2225 void set_path (mapstruct *where, char *path)
2226 CODE:
2227 strcpy (where->path, path);
2228
2229 int in_memory (mapstruct *map)
2230 CODE:
2231 RETVAL = map->in_memory;
2232 OUTPUT:
2233 RETVAL
2234
2235 bool unique (mapstruct *map)
2236 CODE:
2237 RETVAL = map->unique;
2238 OUTPUT:
2239 RETVAL
2240
2241 void set_unique (mapstruct *map, bool unique)
2242 CODE:
2243 map->unique = unique;
2244
2245 object *cf_map_insert_object_there (mapstruct *where, object *op, object *originator, int flags)
2246
2247 object *cf_map_insert_object (mapstruct *where, object* op, int x, int y)
2248
2249 object* cf_map_present_arch_by_name (mapstruct *map, const char* str, int nx, int ny)
2250 C_ARGS: str, map, nx, ny
2251
2252 void
2253 cf_map_normalise (mapstruct *map, int x, int y)
2254 PPCODE:
2255 {
2256 mapstruct *nmap = 0;
2257 I16 nx = 0, ny = 0;
2258 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2259
2260 EXTEND (SP, 4);
2261 PUSHs (sv_2mortal (newSViv (flags)));
2262
2263 if (GIMME_V == G_ARRAY)
2264 {
2265 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap)));
2266 PUSHs (sv_2mortal (newSViv (nx)));
2267 PUSHs (sv_2mortal (newSViv (ny)));
2268 }
2269 }
2270
2271 void
2272 at (mapstruct *map, unsigned int x, unsigned int y)
2273 PROTOTYPE: $$$
2274 PPCODE:
2275 {
2276 object *o;
2277 mapstruct *nmap = 0;
2278 I16 nx, ny;
2279
2280 get_map_flags (map, &nmap, x, y, &nx, &ny);
2281
2282 if (nmap)
2283 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2284 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
2285 }
2286
2287 SV *
2288 bot_at (mapstruct *obj, unsigned int x, unsigned int y)
2289 PROTOTYPE: $$$
2290 ALIAS:
2291 top_at = 1
2292 flags_at = 2
2293 light_at = 3
2294 move_block_at = 4
2295 move_slow_at = 5
2296 move_on_at = 6
2297 move_off_at = 7
2298 INIT:
2299 if (x >= MAP_WIDTH (obj) || y >= MAP_HEIGHT (obj)) XSRETURN_UNDEF;
2300 CODE:
2301 switch (ix)
2302 {
2303 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break;
2304 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break;
2305 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break;
2306 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break;
2307 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2308 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break;
2309 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break;
2310 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break;
2311 }
2312 OUTPUT:
2313 RETVAL
2314
2315 # "deserialise" perl map data into the map # TODO# compatibility cruft, remove
2316 void
2317 _set_obs (mapstruct *map, SV *sv)
2318 CODE:
2319 {
2320 object *o;
2321 AV *av;
2322 int x, y;
2323 AV *obs = (AV *)SvRV (sv);
2324
2325 for (y = 0; y < MAP_HEIGHT (map); y++)
2326 for (x = 0; x < MAP_WIDTH (map); x++)
2327 {
2328 sv = *av_fetch (obs, x + y * MAP_HEIGHT (map), 1);
2329
2330 if (!SvROK (sv))
2331 continue;
2332
2333 av = (AV *)SvRV (sv);
2334
2335 for (o = GET_MAP_OB (map, x, y); o; o = o->above)
2336 {
2337 sv = av_shift (av);
2338
2339 if (SvROK (sv))
2340 {
2341 sv_magic ((SV *)SvRV (sv), 0, PERL_MAGIC_ext, (char *)o, 0);
2342 SVptr_cache_set (o, sv);
2343 }
2344 }
2345 }
2346 }
2347
2348
2349 MODULE = cf PACKAGE = cf::arch
2350
2351 archetype *first()
2352 PROTOTYPE:
2353 CODE:
2354 RETVAL = first_archetype;
2355 OUTPUT: RETVAL
2356
2357 archetype *next (archetype *arch)
2358 CODE:
2359 RETVAL = arch->next;
2360 OUTPUT: RETVAL
2361
2362 archetype *head (archetype *arch)
2363 CODE:
2364 RETVAL = arch->head;
2365 OUTPUT: RETVAL
2366
2367 archetype *more (archetype *arch)
2368 CODE:
2369 RETVAL = arch->more;
2370 OUTPUT: RETVAL
2371
2372 const char *name (archetype *arch)
2373 CODE:
2374 RETVAL = arch->name;
2375 OUTPUT: RETVAL
2376
2377 object *clone (archetype *arch)
2378 CODE:
2379 RETVAL = &arch->clone;
2380 OUTPUT: RETVAL
2381
2382 MODULE = cf PACKAGE = cf::party
2383
2384 partylist *first ()
2385 PROTOTYPE:
2386 CODE:
2387 RETVAL = get_firstparty ();
2388 OUTPUT: RETVAL
2389
2390 partylist *next (partylist *party)
2391 CODE:
2392 RETVAL = party->next;
2393 OUTPUT: RETVAL
2394
2395 const char *name (partylist *party)
2396 CODE:
2397 RETVAL = party->partyname;
2398 OUTPUT: RETVAL
2399
2400 const char *password (partylist *party)
2401 CODE:
2402 RETVAL = party->passwd;
2403 OUTPUT: RETVAL
2404
2405 MODULE = cf PACKAGE = cf::region
2406
2407 region *first ()
2408 PROTOTYPE:
2409 CODE:
2410 RETVAL = first_region;
2411 OUTPUT: RETVAL
2412
2413 region *next (region *reg)
2414 CODE:
2415 RETVAL = reg->next;
2416 OUTPUT: RETVAL
2417
2418 const char *name (region *reg)
2419 CODE:
2420 RETVAL = reg->name;
2421 OUTPUT: RETVAL
2422
2423 region *parent (region *reg)
2424 CODE:
2425 RETVAL = reg->parent;
2426 OUTPUT: RETVAL
2427
2428 const char *longname (region *reg)
2429 CODE:
2430 RETVAL = reg->longname;
2431 OUTPUT: RETVAL
2432
2433 const char *msg (region *reg)
2434 CODE:
2435 RETVAL = reg->msg;
2436 OUTPUT: RETVAL
2437
2438 MODULE = cf PACKAGE = cf::living
2439
2440 val64
2441 exp (living *liv, val64 new_val = 0)
2442 PROTOTYPE: $;$
2443 ALIAS:
2444 Str = 1
2445 Dex = 2
2446 Con = 3
2447 Wis = 4
2448 Cha = 5
2449 Int = 6
2450 Pow = 7
2451 wc = 8
2452 ac = 9
2453 hp = 10
2454 maxhp = 11
2455 sp = 12
2456 maxsp = 13
2457 grace = 14
2458 maxgrace = 15
2459 food = 16
2460 dam = 17
2461 luck = 18
2462 CODE:
2463 # define LIVING_ACC(acc,idx) case idx: RETVAL = liv->acc; if (items > 1) liv->acc = (sint64)new_val; break
2464 switch (ix)
2465 {
2466 LIVING_ACC (exp , 0);
2467 LIVING_ACC (Str , 1);
2468 LIVING_ACC (Dex , 2);
2469 LIVING_ACC (Con , 3);
2470 LIVING_ACC (Wis , 4);
2471 LIVING_ACC (Cha , 5);
2472 LIVING_ACC (Int , 6);
2473 LIVING_ACC (Pow , 7);
2474 LIVING_ACC (wc , 8);
2475 LIVING_ACC (ac , 9);
2476 LIVING_ACC (hp , 10);
2477 LIVING_ACC (maxhp , 11);
2478 LIVING_ACC (sp , 12);
2479 LIVING_ACC (maxsp , 13);
2480 LIVING_ACC (grace , 14);
2481 LIVING_ACC (maxgrace, 15);
2482 LIVING_ACC (food , 16);
2483 LIVING_ACC (dam , 17);
2484 LIVING_ACC (luck , 18);
2485 }
2486 # undef LIVING_ACC
2487 OUTPUT:
2488 RETVAL
2489