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/cvs/deliantra/server/server/cfperl.xs
Revision: 1.282
Committed: Wed Apr 23 07:13:23 2008 UTC (16 years, 1 month ago) by root
Branch: MAIN
CVS Tags: rel-2_52
Changes since 1.281: +1 -0 lines
Log Message:
do less full floorbox updates, just send/delete item

File Contents

# Content
1 /*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
7 *
8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
22 */
23
24 #include "autoconf.h"
25
26 #define PLUGIN_NAME "perl"
27 #define PLUGIN_VERSION "cfperl 0.5"
28
29 #if HAVE_EXECINFO_H
30 # include <execinfo.h>
31 #endif
32
33 #include <cstdarg>
34
35 #include "global.h"
36 #include "loader.h"
37 #include "../random_maps/random_map.h"
38 #include "evthread.h"
39 #include "sproto.h"
40
41 #include <unistd.h>
42 #if _POSIX_MEMLOCK
43 # include <sys/mman.h>
44 #endif
45
46 #if HAVE_MALLOC_H
47 # include <malloc.h>
48 #endif
49
50 #if !__GLIBC__
51 # define malloc_trim(pad) -1
52 #endif
53
54 #include <EXTERN.h>
55 #include <perl.h>
56 #include <XSUB.h>
57
58 #include "CoroAPI.h"
59 #include "perlxsi.c"
60
61 extern sint64 *levels; // the experience table
62
63 typedef object_thawer &object_thawer_ref;
64 typedef object_freezer &object_freezer_ref;
65
66 typedef std::string std__string;
67
68 static PerlInterpreter *perl;
69
70 tstamp NOW, runtime;
71
72 static int tick_inhibit;
73 static int tick_pending;
74
75 global gbl_ev;
76 static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
77 static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
78
79 bitset<NUM_EVENT_TYPES> ev_want_event;
80 bitset<NUM_TYPES> ev_want_type;
81
82 static HV
83 *stash_cf,
84 *stash_cf_object_wrap,
85 *stash_cf_object_player_wrap,
86 *stash_cf_player_wrap,
87 *stash_cf_map_wrap,
88 *stash_cf_client_wrap,
89 *stash_cf_arch_wrap,
90 *stash_cf_party_wrap,
91 *stash_cf_region_wrap,
92 *stash_cf_living_wrap;
93
94 static inline SV *
95 newSVpv_utf8 (const char *s)
96 {
97 if (!s)
98 return newSV (0);
99
100 SV *sv = newSVpv (s, 0);
101 SvUTF8_on (sv);
102 return sv;
103 }
104
105 static inline SV *
106 newSVpvn_utf8 (const char *s, STRLEN l)
107 {
108 if (!s)
109 return newSV (0);
110
111 SV *sv = newSVpvn (s, l);
112 SvUTF8_on (sv);
113 return sv;
114 }
115
116 // helper cast function, returns super class * or 0
117 template<class super>
118 static super *
119 is_a (attachable *at)
120 {
121 //return dynamic_cast<super *>(at); // slower, safer
122 if (typeid (*at) == typeid (super))
123 return static_cast<super *>(at);
124 else
125 return 0;
126 }
127
128 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
129
130 unordered_vector<attachable *> attachable::mortals;
131
132 attachable::~attachable ()
133 {
134 assert (!self);
135 assert (!cb);
136 }
137
138 int
139 attachable::refcnt_cnt () const
140 {
141 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
142 }
143
144 void
145 attachable::sever_self ()
146 {
147 if (HV *self = this->self)
148 {
149 // keep a refcount because sv_unmagic might call attachable_free,
150 // which might clear self, causing sv_unmagic to crash on a now
151 // invalid object.
152 SvREFCNT_inc (self);
153 hv_clear (self);
154 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
155 SvREFCNT_dec (self);
156
157 // self *must* be null now because thats sv_unmagic's job.
158 assert (!this->self);
159 }
160 }
161
162 void
163 attachable::optimise ()
164 {
165 if (self
166 && SvREFCNT (self) == 1
167 && !HvTOTALKEYS (self))
168 sever_self ();
169 }
170
171 // check wether the object really is dead
172 void
173 attachable::do_check ()
174 {
175 if (refcnt_cnt () > 0)
176 return;
177
178 destroy ();
179 }
180
181 void
182 attachable::do_destroy ()
183 {
184 INVOKE_ATTACHABLE (DESTROY, this);
185
186 if (cb)
187 {
188 SvREFCNT_dec (cb);
189 cb = 0;
190 }
191
192 mortals.push_back (this);
193 }
194
195 void
196 attachable::destroy ()
197 {
198 if (destroyed ())
199 return;
200
201 flags |= F_DESTROYED;
202 do_destroy ();
203 sever_self ();
204 }
205
206 void
207 attachable::check_mortals ()
208 {
209 static int i = 0;
210
211 for (;;)
212 {
213 if (i >= mortals.size ())
214 {
215 i = 0;
216
217 if (mortals.size () >= 512)
218 {
219 static int last_mortalcount;
220 if (mortals.size () != last_mortalcount)
221 {
222 last_mortalcount = mortals.size ();
223 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
224
225 if (0)
226 {
227 for (int j = 0; j < mortals.size (); ++j)//D
228 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
229 fprintf (stderr, "\n");//D
230 }
231 }
232 }
233
234 break;
235 }
236
237 attachable *obj = mortals [i];
238
239 #if 0
240 if (obj->self)//D make this an assert later
241 {
242 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
243 obj->sever_self ();
244 }
245 #endif
246
247 if (obj->refcnt)
248 {
249 ++i; // further delay freeing
250
251 if (!(i & 0x3ff))
252 break;
253 }
254 else
255 {
256 mortals.erase (i);
257 obj->sever_self ();
258 delete obj;
259 }
260 }
261 }
262
263 void
264 attachable::set_key (const char *key, const char *value, bool is_utf8)
265 {
266 if (!self)
267 self = newHV ();
268
269 if (value)
270 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
271 else
272 hv_delete (self, key, strlen (key), G_DISCARD);
273 }
274
275 attachable &
276 attachable::operator =(const attachable &src)
277 {
278 //if (self || cb)
279 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
280
281 attach = src.attach;
282 return *this;
283 }
284
285 template<typename T>
286 static bool
287 find_backref (void *ptr, T *obj)
288 {
289 char *s = (char *)obj;
290 while (s < (char *)obj + sizeof (T))
291 {
292 if (ptr == *(void **)s)
293 return true;
294
295 s += sizeof (void *); // assume natural alignment
296 }
297
298 return false;
299 }
300
301 // for debugging, find "live" objects containing this ptr
302 void
303 find_backref (void *ptr)
304 {
305 for_all_objects (op)
306 if (find_backref (ptr, op))
307 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
308
309 for_all_players (pl)
310 if (find_backref (ptr, pl))
311 fprintf (stderr, "P %p\n", pl);
312
313 for_all_clients (ns)
314 if (find_backref (ptr, ns))
315 fprintf (stderr, "C %p\n", ns);
316
317 }
318
319 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
320
321 static SV *
322 newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
323 {
324 SV *sv;
325
326 if (!ptr)
327 return newSV (0);
328
329 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
330 return sv_bless (newRV_noinc ((SV *)hv), stash);
331 }
332
333 static int
334 attachable_free (pTHX_ SV *sv, MAGIC *mg)
335 {
336 attachable *at = (attachable *)mg->mg_ptr;
337
338 //TODO: check if transaction behaviour is really required here
339 if (SV *self = (SV *)at->self)
340 {
341 at->self = 0;
342 SvREFCNT_dec (self);
343 }
344
345 // next line makes sense, but most objects still have refcnt 0 by default
346 //at->refcnt_chk ();
347 return 0;
348 }
349
350 MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
351
352 static SV *
353 newSVattachable (attachable *obj, HV *stash)
354 {
355 if (!obj)
356 return newSV (0);
357
358 if (!obj->self)
359 obj->self = newHV ();
360
361 if (!SvOBJECT (obj->self))
362 {
363 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
364
365 // now bless the object _once_
366 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
367 return sv_bless (newRV_inc ((SV *)obj->self), stash);
368 }
369 else
370 {
371 SV *sv = newRV_inc ((SV *)obj->self);
372
373 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
374 SvAMAGIC_on (sv);
375
376 return sv;
377 }
378 }
379
380 static void
381 clearSVptr (SV *sv)
382 {
383 if (SvROK (sv))
384 sv = SvRV (sv);
385
386 hv_clear ((HV *)sv);
387 sv_unmagic (sv, PERL_MAGIC_ext);
388 }
389
390 static long
391 SvPTR (SV *sv, const char *klass)
392 {
393 if (!sv_derived_from (sv, klass))
394 croak ("object of type %s expected", klass);
395
396 MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext);
397
398 if (!mg)
399 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
400
401 return (long)mg->mg_ptr;
402 }
403
404 static long
405 SvPTR_ornull (SV *sv, const char *klass)
406 {
407 if (SvOK (sv))
408 return SvPTR (sv, klass);
409 else
410 return 0;
411 }
412
413 inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length ()); }
414 inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
415 inline SV *to_sv (bool v) { return newSViv (v); }
416 inline SV *to_sv ( signed char v) { return newSViv (v); }
417 inline SV *to_sv (unsigned char v) { return newSViv (v); }
418 inline SV *to_sv ( signed short v) { return newSViv (v); }
419 inline SV *to_sv (unsigned short v) { return newSVuv (v); }
420 inline SV *to_sv ( signed int v) { return newSViv (v); }
421 inline SV *to_sv (unsigned int v) { return newSVuv (v); }
422 inline SV *to_sv ( signed long v) { return newSViv (v); }
423 inline SV *to_sv (unsigned long v) { return newSVuv (v); }
424 inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
425 inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
426 inline SV *to_sv (float v) { return newSVnv (v); }
427 inline SV *to_sv (double v) { return newSVnv (v); }
428 inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
429 inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
430 inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
431 inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
432 inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
433 inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
434 inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
435 inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
436
437 inline SV *to_sv (object & v) { return to_sv (&v); }
438 inline SV *to_sv (living & v) { return to_sv (&v); }
439
440 inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
441 inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
442
443 inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
444
445 inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
446 inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
447 inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
448 inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
449 inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
450 inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
451 inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
452 inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
453 inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
454 inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
455 inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
456 inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
457 inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
458 inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
459 inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
460 inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
461 inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
462 inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
463 inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
464 inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
465 inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
466 inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
467 inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
468 inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
469 inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
470 inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
471
472 //inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
473 inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
474
475 template<class T>
476 inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
477
478 template<int N>
479 inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
480
481 inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
482 inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
483 inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
484 inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
485
486 inline void sv_to (SV *sv, std::string &v)
487 {
488 STRLEN len;
489 char *data = SvPVbyte (sv, len);
490 v.assign (data, len);
491 }
492
493 inline void sv_to (SV *sv, UUID &v)
494 {
495 if (!v.parse (SvPV_nolen (sv)))
496 croak ("unparsable uuid: %s", SvPV_nolen (sv));
497 }
498
499 inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
500
501 static SV *
502 newSVdt_va (va_list &ap, data_type type)
503 {
504 SV *sv;
505
506 switch (type)
507 {
508 case DT_INT:
509 sv = newSViv (va_arg (ap, int));
510 break;
511
512 case DT_INT64:
513 sv = newSVval64 ((val64)va_arg (ap, sint64));
514 break;
515
516 case DT_DOUBLE:
517 sv = newSVnv (va_arg (ap, double));
518 break;
519
520 case DT_STRING:
521 {
522 char *str = (char *)va_arg (ap, const char *);
523 sv = str ? newSVpv (str, 0) : newSV (0);
524 }
525 break;
526
527 case DT_DATA:
528 {
529 char *str = (char *)va_arg (ap, const void *);
530 int len = va_arg (ap, int);
531 sv = str ? newSVpv (str, len) : newSV (0);
532 }
533 break;
534
535 case DT_OBJECT:
536 sv = to_sv (va_arg (ap, object *));
537 break;
538
539 case DT_MAP:
540 // va_arg (object *) when void * is passed is an XSI extension
541 sv = to_sv (va_arg (ap, maptile *));
542 break;
543
544 case DT_CLIENT:
545 sv = to_sv (va_arg (ap, client *));
546 break;
547
548 case DT_PLAYER:
549 sv = to_sv (va_arg (ap, player *));
550 break;
551
552 case DT_ARCH:
553 sv = to_sv (va_arg (ap, archetype *));
554 break;
555
556 case DT_PARTY:
557 sv = to_sv (va_arg (ap, partylist *));
558 break;
559
560 case DT_REGION:
561 sv = to_sv (va_arg (ap, region *));
562 break;
563
564 default:
565 assert (("unhandled type in newSVdt_va", 0));
566 }
567
568 return sv;
569 }
570
571 static SV *
572 newSVdt (data_type type, ...)
573 {
574 va_list ap;
575
576 va_start (ap, type);
577 SV *sv = newSVdt_va (ap, type);
578 va_end (ap);
579
580 return sv;
581 }
582
583 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
584
585 SV *
586 registry (attachable *ext)
587 {
588 if (!ext->cb)
589 ext->cb = newAV ();
590
591 return newRV_inc ((SV *)ext->cb);
592 }
593
594 /////////////////////////////////////////////////////////////////////////////
595
596 void
597 cfperl_init ()
598 {
599 extern char **environ;
600
601 PERL_SYS_INIT3 (&settings.argc, &settings.argv, &environ);
602 perl = perl_alloc ();
603 perl_construct (perl);
604
605 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
606
607 const char *argv[] = {
608 settings.argv [0],
609 "-e"
610 "use EV; use Coro;" // required for bootstrap
611 "cf->bootstrap;" // required for datadir :*>
612 "unshift @INC, cf::datadir ();"
613 "require cf;"
614 };
615
616 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
617 || perl_run (perl))
618 {
619 printf ("unable to initialize perl-interpreter, aborting.\n");
620 exit (EXIT_FAILURE);
621 }
622
623 {
624 dSP;
625
626 PUSHMARK (SP);
627 PUTBACK;
628 call_pv ("cf::init", G_DISCARD | G_VOID);
629 }
630 }
631
632 void cfperl_main ()
633 {
634 dSP;
635
636 PUSHMARK (SP);
637 PUTBACK;
638 call_pv ("cf::main", G_DISCARD | G_VOID);
639 }
640
641 void
642 attachable::instantiate ()
643 {
644 if (attach)
645 {
646 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
647 attach = 0;
648 }
649 }
650
651 void
652 attachable::reattach ()
653 {
654 optimise ();
655 //TODO: check for _attachment's, very important for restarts
656 INVOKE_ATTACHABLE (REATTACH, this);
657 }
658
659 static event_klass klass_of[NUM_EVENT_TYPES] = {
660 # define def(type,name) KLASS_ ## type,
661 # include "eventinc.h"
662 # undef def
663 };
664
665 #define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
666
667 static void
668 gather_callbacks (AV *&callbacks, AV *registry, event_type event)
669 {
670 // event must be in array
671 if (event >= 0 && event <= AvFILLp (registry))
672 {
673 SV *cbs_ = AvARRAY (registry)[event];
674
675 // element must be list of callback entries
676 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
677 {
678 AV *cbs = (AV *)SvRV (cbs_);
679
680 // no callback entries, no callbacks to call
681 if (AvFILLp (cbs) >= 0)
682 {
683 if (!callbacks)
684 {
685 callbacks = newAV ();
686 av_extend (callbacks, 16);
687 }
688
689 // never use SvREFCNT_inc to copy values, but its ok here :)
690 for (int i = 0; i <= AvFILLp (cbs); ++i)
691 av_push (callbacks, SvREFCNT_inc (AvARRAY (cbs)[i]));
692 }
693 }
694 }
695 }
696
697 void
698 attachable::gather_callbacks (AV *&callbacks, event_type event) const
699 {
700 ::gather_callbacks (callbacks, cb_attachable, event);
701
702 if (cb)
703 ::gather_callbacks (callbacks, cb, event);
704 }
705
706 void
707 global::gather_callbacks (AV *&callbacks, event_type event) const
708 {
709 ::gather_callbacks (callbacks, cb_global, event);
710 }
711
712 void
713 object::gather_callbacks (AV *&callbacks, event_type event) const
714 {
715 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
716 {
717 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
718
719 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
720 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
721 }
722
723 if (type <= AvFILLp (cb_type))
724 {
725 SV *registry = AvARRAY (cb_type)[type];
726
727 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
728 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
729 }
730
731 attachable::gather_callbacks (callbacks, event);
732 ::gather_callbacks (callbacks, cb_object, event);
733 }
734
735 void
736 archetype::gather_callbacks (AV *&callbacks, event_type event) const
737 {
738 attachable::gather_callbacks (callbacks, event);
739 //TODO//::gather_callbacks (callbacks, cb_archetype, event);
740 }
741
742 void
743 client::gather_callbacks (AV *&callbacks, event_type event) const
744 {
745 attachable::gather_callbacks (callbacks, event);
746 ::gather_callbacks (callbacks, cb_client, event);
747 }
748
749 void
750 player::gather_callbacks (AV *&callbacks, event_type event) const
751 {
752 attachable::gather_callbacks (callbacks, event);
753 ::gather_callbacks (callbacks, cb_player, event);
754 }
755
756 void
757 maptile::gather_callbacks (AV *&callbacks, event_type event) const
758 {
759 attachable::gather_callbacks (callbacks, event);
760 ::gather_callbacks (callbacks, cb_map, event);
761 }
762
763 void
764 _recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
765 {
766 for (int event = 0; event <= AvFILLp (registry); ++event)
767 {
768 SV *cbs_ = AvARRAY (registry)[event];
769
770 // element must be list of callback entries
771 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
772 {
773 AV *cbs = (AV *)SvRV (cbs_);
774
775 // no callback entries, no callbacks to call
776 if (AvFILLp (cbs) >= 0)
777 set.set (event);
778 }
779 }
780 }
781
782 // very slow and inefficient way to recalculate the global want bitsets
783 void
784 _recalc_want ()
785 {
786 ev_want_event.reset ();
787
788 _recalc_want (ev_want_event, cb_global);
789 _recalc_want (ev_want_event, cb_attachable);
790 _recalc_want (ev_want_event, cb_object);
791 _recalc_want (ev_want_event, cb_client);
792 _recalc_want (ev_want_event, cb_player);
793 _recalc_want (ev_want_event, cb_map);
794
795 ev_want_type.reset ();
796
797 for (int type = 0; type <= AvFILLp (cb_type); ++type)
798 {
799 SV *cbs_ = AvARRAY (cb_type)[type];
800
801 // element must be list of callback entries
802 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
803 {
804 AV *cbs = (AV *)SvRV (cbs_);
805
806 // no callback entries, no callbacks to call
807 if (AvFILLp (cbs) >= 0)
808 ev_want_type.set (type % NUM_TYPES);
809 }
810 }
811 }
812
813 bool
814 attachable::invoke (event_type event, ...)
815 {
816 data_type dt;
817
818 // callback call ordering should be:
819 // 1. per-object callback
820 // 2. per-class object
821 // 3. per-type callback
822 // 4. global callbacks
823
824 AV *callbacks = 0;
825 gather_callbacks (callbacks, event);
826
827 // short-circuit processing if no callbacks found/defined
828 if (!callbacks)
829 return 0;
830
831 va_list ap;
832 va_start (ap, event);
833
834 CALL_BEGIN (3);
835 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
836 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
837
838 //TODO: unhack
839 if (object *op = is_a<object>(this)) CALL_ARG_SV (newSVdt (DT_OBJECT, op));
840 else if (player *pl = is_a<player>(this)) CALL_ARG_SV (newSVdt (DT_PLAYER, pl));
841 else if (client *ns = is_a<client>(this)) CALL_ARG_SV (newSVdt (DT_CLIENT, ns));
842 else if (maptile *m = is_a<maptile>(this)) CALL_ARG_SV (newSVdt (DT_MAP, m));
843 else if (global *gl = is_a<global>(this)) /*nop*/;
844 else
845 abort (); //TODO
846
847 for (;;)
848 {
849 dt = (data_type) va_arg (ap, int);
850
851 if (dt == DT_END)
852 break;
853 else if (dt == DT_AV)
854 {
855 AV *av = va_arg (ap, AV *);
856
857 for (int i = 0; i <= av_len (av); ++i)
858 XPUSHs (*av_fetch (av, i, 1));
859 }
860 else
861 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
862 }
863
864 va_end (ap);
865
866 CALL_CALL ("cf::do_invoke", G_SCALAR);
867 count = count > 0 ? POPi : 0;
868
869 CALL_END;
870
871 return count;
872 }
873
874 SV *
875 cfperl_result (int idx)
876 {
877 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
878 if (!av)
879 return &PL_sv_undef;
880
881 SV **sv = av_fetch (av, idx, 0);
882 if (!sv)
883 return &PL_sv_undef;
884
885 return *sv;
886 }
887
888 int
889 cfperl_result_INT (int idx)
890 {
891 return SvIV (cfperl_result (idx));
892 }
893
894 double
895 cfperl_result_DOUBLE (int idx)
896 {
897 return SvNV (cfperl_result (idx));
898 }
899
900 /////////////////////////////////////////////////////////////////////////////
901 // various c++ => perl glue functions
902
903 void cfperl_tick ()
904 {
905 tick_pending = 1;
906
907 if (tick_inhibit)
908 return;
909
910 tick_pending = 0;
911
912 dSP;
913
914 PUSHMARK (SP);
915 PUTBACK;
916 call_pv ("cf::tick", G_DISCARD | G_VOID);
917
918 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
919 }
920
921 void
922 cfperl_emergency_save ()
923 {
924 CALL_BEGIN (0);
925 CALL_CALL ("cf::emergency_save", G_VOID);
926 CALL_END;
927 }
928
929 void
930 cfperl_cleanup (int make_core)
931 {
932 CALL_BEGIN (1);
933 CALL_ARG (make_core);
934 CALL_CALL ("cf::post_cleanup", G_VOID);
935 CALL_END;
936 }
937
938 void
939 cfperl_make_book (object *book, int level)
940 {
941 CALL_BEGIN (2);
942 CALL_ARG (book);
943 CALL_ARG (level);
944 CALL_CALL ("ext::books::make_book", G_VOID);
945 CALL_END;
946 }
947
948 void
949 cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
950 {
951 CALL_BEGIN (4);
952 CALL_ARG (ns);
953 CALL_ARG (type);
954 CALL_ARG_SV (newSVpv_utf8 (msg));
955 CALL_ARG (color);
956 CALL_CALL ("cf::client::send_msg", G_VOID);
957 CALL_END;
958 }
959
960 int
961 cfperl_can_merge (object *ob1, object *ob2)
962 {
963 int can;
964
965 CALL_BEGIN (2);
966 CALL_ARG (ob1);
967 CALL_ARG (ob2);
968 CALL_CALL ("cf::_can_merge", G_SCALAR);
969 can = count && SvTRUE (TOPs);
970 CALL_END;
971
972 return can;
973 }
974
975 player *
976 player::find (const char *name)
977 {
978 CALL_BEGIN (1);
979 CALL_ARG (name);
980 CALL_CALL ("cf::player::find", G_SCALAR);
981
982 player *retval;
983
984 if (count)
985 sv_to (POPs, retval);
986 else
987 retval = 0;
988
989 CALL_END;
990
991 return retval;
992 }
993
994 maptile *
995 maptile::find_sync (const char *path, maptile *origin)
996 {
997 CALL_BEGIN (2);
998 CALL_ARG (path);
999 CALL_ARG (origin);
1000 CALL_CALL ("cf::map::find_sync", G_SCALAR);
1001
1002 maptile *retval;
1003
1004 if (count)
1005 sv_to (POPs, retval);
1006 else
1007 retval = 0;
1008
1009 CALL_END;
1010
1011 return retval;
1012 }
1013
1014 maptile *
1015 maptile::find_async (const char *path, maptile *origin, bool load)
1016 {
1017 CALL_BEGIN (3);
1018 CALL_ARG (path);
1019 CALL_ARG (origin);
1020 CALL_ARG (load);
1021 CALL_CALL ("cf::map::find_async", G_SCALAR);
1022
1023 maptile *retval;
1024
1025 if (count)
1026 sv_to (POPs, retval);
1027 else
1028 retval = 0;
1029
1030 CALL_END;
1031
1032 return retval;
1033 }
1034
1035 void
1036 maptile::do_load_sync ()
1037 {
1038 CALL_BEGIN (1);
1039 CALL_ARG (this);
1040 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
1041 CALL_END;
1042 }
1043
1044 void
1045 maptile::change_all_map_light (int change)
1046 {
1047 CALL_BEGIN (1);
1048 CALL_ARG (change);
1049 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
1050 CALL_END;
1051 }
1052
1053 void
1054 object::enter_exit (object *exit)
1055 {
1056 if (type != PLAYER)
1057 return;
1058
1059 CALL_BEGIN (2);
1060 CALL_ARG (this);
1061 CALL_ARG (exit);
1062 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
1063 CALL_END;
1064 }
1065
1066 const char *
1067 object::ref () const
1068 {
1069 if (type == PLAYER)
1070 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1071 else
1072 return 0;
1073 }
1074
1075 object *
1076 object::deref (const char *ref)
1077 {
1078 object *retval = 0;
1079
1080 if (ref)
1081 {
1082 CALL_BEGIN (1);
1083 CALL_ARG (ref);
1084 CALL_CALL ("cf::object::deref", G_SCALAR);
1085
1086 if (count)
1087 sv_to (POPs, retval);
1088
1089 CALL_END;
1090 }
1091
1092 return retval;
1093 }
1094
1095 void
1096 log_backtrace (const char *msg)
1097 {
1098 #if HAVE_BACKTRACE
1099 void *addr [20];
1100 int size = backtrace (addr, 20);
1101
1102 CALL_BEGIN (size);
1103 CALL_ARG (msg);
1104 for (int i = 0; i < size; ++i)
1105 CALL_ARG ((IV)addr [i]);
1106 CALL_CALL ("cf::_log_backtrace", G_VOID);
1107 CALL_END;
1108 #endif
1109 }
1110
1111 /////////////////////////////////////////////////////////////////////////////
1112
1113 struct EVAPI *evapi::GEVAPI;
1114 struct CoroAPI *coroapi::GCoroAPI;
1115
1116 void coroapi::do_cede_to_tick ()
1117 {
1118 cede_pending = 0;
1119 cede ();
1120 }
1121
1122 void
1123 coroapi::wait_for_tick ()
1124 {
1125 CALL_BEGIN (0);
1126 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1127 CALL_END;
1128 }
1129
1130 void
1131 coroapi::wait_for_tick_begin ()
1132 {
1133 CALL_BEGIN (0);
1134 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1135 CALL_END;
1136 }
1137
1138 void
1139 iow::poll (int events)
1140 {
1141 if (events != this->events)
1142 {
1143 int active = ev_is_active ((ev_io *)this);
1144 if (active) stop ();
1145 ev_io_set ((ev_io *)this, fd, events);
1146 if (active) start ();
1147 }
1148 }
1149
1150 void
1151 _connect_to_perl ()
1152 {
1153 stash_cf = gv_stashpv ("cf", 1);
1154
1155 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1156 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1157 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
1158 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1159 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1160 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1161 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1162 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1163 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1164
1165 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
1166 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1167 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1168 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
1169
1170 cb_global = get_av ("cf::CB_GLOBAL", 1);
1171 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1172 cb_object = get_av ("cf::CB_OBJECT", 1);
1173 cb_player = get_av ("cf::CB_PLAYER", 1);
1174 cb_client = get_av ("cf::CB_CLIENT", 1);
1175 cb_type = get_av ("cf::CB_TYPE" , 1);
1176 cb_map = get_av ("cf::CB_MAP" , 1);
1177 }
1178
1179 MODULE = cf PACKAGE = cf PREFIX = cf_
1180
1181 BOOT:
1182 {
1183 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1184 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1185
1186 _connect_to_perl ();
1187
1188 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1189
1190 //{
1191 // require_pv ("Time::HiRes");
1192 //
1193 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1194 // if (!svp) croak ("Time::HiRes is required");
1195 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1196 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1197 //}
1198
1199 static const struct {
1200 const char *name;
1201 IV iv;
1202 } *civ, const_iv[] = {
1203 # define const_iv(name) { # name, (IV)name },
1204 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1205 const_iv (logBacktrace)
1206
1207 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1208
1209 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1210
1211 const_iv (MAX_TIME)
1212 const_iv (MAXSOCKBUF)
1213
1214 const_iv (NUM_BODY_LOCATIONS)
1215 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1216 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1217 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1218 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1219 const_iv (body_wrist) const_iv (body_waist)
1220
1221 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1222 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1223 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1224 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1225 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1226 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1227 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1228 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1229 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1230 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1231 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1232 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1233 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1234 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1235 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1236 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1237 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1238 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1239 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1240 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1241 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1242 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1243 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1244 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1245 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1246 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1247 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1248 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1249
1250 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1251
1252 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1253 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1254
1255 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1256 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1257 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1258 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1259 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1260 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1261 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1262
1263 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1264 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1265 const_iv (WEAP_BLUD)
1266
1267 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1268 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1269 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1270 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1271 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1272 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1273 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1274 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1275 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1276 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1277 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1278 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1279 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1280 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1281 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1282 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1283 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1284 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1285 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1286 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1287 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1288 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1289 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1290 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1291 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1292 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1293
1294 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1295 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1296 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1297 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1298 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1299 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR)
1300
1301 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1302 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1303
1304 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1305
1306 const_iv (SP_RAISE_DEAD)
1307 const_iv (SP_RUNE)
1308 const_iv (SP_MAKE_MARK)
1309 const_iv (SP_BOLT)
1310 const_iv (SP_BULLET)
1311 const_iv (SP_EXPLOSION)
1312 const_iv (SP_CONE)
1313 const_iv (SP_BOMB)
1314 const_iv (SP_WONDER)
1315 const_iv (SP_SMITE)
1316 const_iv (SP_MAGIC_MISSILE)
1317 const_iv (SP_SUMMON_GOLEM)
1318 const_iv (SP_DIMENSION_DOOR)
1319 const_iv (SP_MAGIC_MAPPING)
1320 const_iv (SP_MAGIC_WALL)
1321 const_iv (SP_DESTRUCTION)
1322 const_iv (SP_PERCEIVE_SELF)
1323 const_iv (SP_WORD_OF_RECALL)
1324 const_iv (SP_INVISIBLE)
1325 const_iv (SP_PROBE)
1326 const_iv (SP_HEALING)
1327 const_iv (SP_CREATE_FOOD)
1328 const_iv (SP_EARTH_TO_DUST)
1329 const_iv (SP_CHANGE_ABILITY)
1330 const_iv (SP_BLESS)
1331 const_iv (SP_CURSE)
1332 const_iv (SP_SUMMON_MONSTER)
1333 const_iv (SP_CHARGING)
1334 const_iv (SP_POLYMORPH)
1335 const_iv (SP_ALCHEMY)
1336 const_iv (SP_REMOVE_CURSE)
1337 const_iv (SP_IDENTIFY)
1338 const_iv (SP_DETECTION)
1339 const_iv (SP_MOOD_CHANGE)
1340 const_iv (SP_MOVING_BALL)
1341 const_iv (SP_SWARM)
1342 const_iv (SP_CHANGE_MANA)
1343 const_iv (SP_DISPEL_RUNE)
1344 const_iv (SP_CREATE_MISSILE)
1345 const_iv (SP_CONSECRATE)
1346 const_iv (SP_ANIMATE_WEAPON)
1347 const_iv (SP_LIGHT)
1348 const_iv (SP_CHANGE_MAP_LIGHT)
1349 const_iv (SP_FAERY_FIRE)
1350 const_iv (SP_CAUSE_DISEASE)
1351 const_iv (SP_AURA)
1352 const_iv (SP_TOWN_PORTAL)
1353 const_iv (SP_PARTY_SPELL)
1354
1355 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1356 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1357 const_iv (F_LOCKED)
1358
1359 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1360
1361 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1362 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1363
1364 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1365
1366 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1367 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1368
1369 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1370 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1371
1372 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1373
1374 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1375 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1376 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1377 const_iv (M_ICE) const_iv (M_SPECIAL)
1378
1379 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1380 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1381
1382 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1383 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1384 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1385 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1386 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1387 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1388 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1389 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1390 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1391 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1392 const_iv (SK_POISON_NAIL)
1393
1394 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1395 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1396 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1397 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1398 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1399 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1400
1401 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1402
1403 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1404 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1405 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1406 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1407 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1408 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1409 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1410
1411 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1412 const_iv (MAP_INACTIVE)
1413
1414 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1415 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1416
1417 const_iv (VERSION_CS) const_iv (VERSION_SC)
1418
1419 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1420
1421 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1422
1423 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1424
1425 // random map generator
1426 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1427 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1428
1429 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1430 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1431 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1432
1433 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1434 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1435
1436 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1437 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_MINIMAL)
1438
1439 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1440 const_iv (FT_RSRC) const_iv (FT_NUM)
1441 };
1442
1443 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1444 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1445
1446 static const struct {
1447 const char *name;
1448 int skip;
1449 IV klass;
1450 IV iv;
1451 } *eiv, event_iv[] = {
1452 # define def(klass,name) { "EVENT_" # klass "_" # name, sizeof ("EVENT_" # klass), (IV)KLASS_ ## klass, (IV)EVENT_ ## klass ## _ ## name },
1453 # include "eventinc.h"
1454 # undef def
1455 };
1456
1457 AV *av = get_av ("cf::EVENT", 1);
1458
1459 for (eiv = event_iv + sizeof (event_iv) / sizeof (event_iv [0]); eiv-- > event_iv; )
1460 {
1461 AV *event = newAV ();
1462 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1463 av_push (event, newSViv (eiv->klass));
1464 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1465 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1466 }
1467 }
1468
1469 void _connect_to_perl ()
1470
1471 void _recalc_want ()
1472
1473 void _global_reattach ()
1474 CODE:
1475 {
1476 // reattach to all attachable objects in the game.
1477 for_all_clients (ns)
1478 ns->reattach ();
1479
1480 for_all_objects (op)
1481 op->reattach ();
1482 }
1483
1484 # support function for map-world.ext
1485 void _quantise (SV *data_sv, SV *plt_sv)
1486 CODE:
1487 {
1488 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1489 croak ("_quantise called with invalid agruments");
1490
1491 plt_sv = SvRV (plt_sv);
1492 SV **plt = AvARRAY (plt_sv);
1493 int plt_count = AvFILL (plt_sv) + 1;
1494
1495 STRLEN len;
1496 char *data = SvPVbyte (data_sv, len);
1497 char *dst = data;
1498
1499 while (len >= 3)
1500 {
1501 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1502 {
1503 char *val = SvPVX (*val_sv);
1504
1505 if (val [0] == data [0]
1506 && val [1] == data [1]
1507 && val [2] == data [2])
1508 {
1509 *dst++ = val [3];
1510 goto next;
1511 }
1512 }
1513
1514 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1515 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1516 dst - SvPVX (data_sv), len);
1517
1518 next:
1519 data += 3;
1520 len -= 3;
1521 }
1522
1523 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1524 }
1525
1526 void evthread_start (int aiofd)
1527
1528 void cede_to_tick ()
1529 CODE:
1530 coroapi::cede_to_tick ();
1531
1532 NV till_tick ()
1533 CODE:
1534 RETVAL = SvNVX (sv_next_tick) - now ();
1535 OUTPUT:
1536 RETVAL
1537
1538 int tick_inhibit ()
1539 CODE:
1540 RETVAL = tick_inhibit;
1541 OUTPUT:
1542 RETVAL
1543
1544 void tick_inhibit_inc ()
1545 CODE:
1546 ++tick_inhibit;
1547
1548 void tick_inhibit_dec ()
1549 CODE:
1550 if (!--tick_inhibit)
1551 if (tick_pending)
1552 {
1553 ev_async_send (EV_DEFAULT, &tick_watcher);
1554 coroapi::cede ();
1555 }
1556
1557 void server_tick ()
1558 CODE:
1559 {
1560 NOW = ev_now (EV_DEFAULT);
1561 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1562 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1563 runtime = SvNVX (sv_runtime);
1564
1565 server_tick ();
1566
1567 NOW = ev_time ();
1568 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1569 runtime += TICK;
1570 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1571 }
1572
1573 NV floor (NV x)
1574
1575 NV ceil (NV x)
1576
1577 NV rndm (...)
1578 CODE:
1579 switch (items)
1580 {
1581 case 0: RETVAL = rndm (); break;
1582 case 1: RETVAL = rndm (SvUV (ST (0))); break;
1583 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break;
1584 default: croak ("cf::rndm requires none, one or two parameters."); break;
1585 }
1586 OUTPUT:
1587 RETVAL
1588
1589 NV clamp (NV value, NV min_value, NV max_value)
1590 CODE:
1591 RETVAL = clamp (value, min_value, max_value);
1592 OUTPUT:
1593 RETVAL
1594
1595 NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1596 CODE:
1597 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1598 OUTPUT:
1599 RETVAL
1600
1601 void weaken (...)
1602 PROTOTYPE: @
1603 CODE:
1604 while (items > 0)
1605 sv_rvweaken (ST (--items));
1606
1607 void
1608 log_backtrace (utf8_string msg)
1609
1610 void
1611 LOG (int flags, utf8_string msg)
1612 PROTOTYPE: $$
1613 C_ARGS: flags, "%s", msg
1614
1615 octet_string path_combine (octet_string base, octet_string path)
1616 PROTOTYPE: $$
1617
1618 octet_string path_combine_and_normalize (octet_string base, octet_string path)
1619 PROTOTYPE: $$
1620
1621 void
1622 sub_generation_inc ()
1623 CODE:
1624 PL_sub_generation++;
1625
1626 const_octet_string
1627 mapdir ()
1628 PROTOTYPE:
1629 ALIAS:
1630 mapdir = 0
1631 uniquedir = 1
1632 tmpdir = 2
1633 confdir = 3
1634 localdir = 4
1635 playerdir = 5
1636 datadir = 6
1637 CODE:
1638 switch (ix)
1639 {
1640 case 0: RETVAL = settings.mapdir ; break;
1641 case 1: RETVAL = settings.uniquedir; break;
1642 case 2: RETVAL = settings.tmpdir ; break;
1643 case 3: RETVAL = settings.confdir ; break;
1644 case 4: RETVAL = settings.localdir ; break;
1645 case 5: RETVAL = settings.playerdir; break;
1646 case 6: RETVAL = settings.datadir ; break;
1647 }
1648 OUTPUT: RETVAL
1649
1650 void abort ()
1651
1652 void reset_signals ()
1653
1654 void fork_abort (const_octet_string cause = "cf::fork_abort")
1655
1656 void cleanup (const_octet_string cause, bool make_core = false)
1657
1658 void emergency_save ()
1659
1660 void _exit (int status = EXIT_SUCCESS)
1661
1662 #if _POSIX_MEMLOCK
1663
1664 int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1665 INIT:
1666 #if __GLIBC__
1667 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc
1668 #endif
1669
1670 int munlockall ()
1671
1672 #endif
1673
1674 int
1675 malloc_trim (IV pad = 0)
1676
1677 void
1678 mallinfo ()
1679 PPCODE:
1680 {
1681 #if __GLIBC__
1682 struct mallinfo mai = mallinfo ();
1683 EXTEND (SP, 10*2);
1684 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1685 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1686 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1687 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1688 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1689 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1690 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1691 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1692 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1693 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1694 #endif
1695 EXTEND (SP, 2*2);
1696 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1697 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1698 PUSHs (sv_2mortal (newSVpv ("objects" , 0))); PUSHs (sv_2mortal (newSVuv (objects.size () * sizeof (object))));
1699 }
1700
1701 int find_animation (utf8_string text)
1702 PROTOTYPE: $
1703
1704 int random_roll (int min, int max, object *op, int goodbad);
1705
1706 const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1707
1708 int
1709 exp_to_level (val64 exp)
1710 CODE:
1711 {
1712 int i = 0;
1713
1714 RETVAL = settings.max_level;
1715
1716 for (i = 1; i <= settings.max_level; i++)
1717 {
1718 if (levels[i] > exp)
1719 {
1720 RETVAL = i - 1;
1721 break;
1722 }
1723 }
1724 }
1725 OUTPUT: RETVAL
1726
1727 val64
1728 level_to_min_exp (int level)
1729 CODE:
1730 if (level > settings.max_level)
1731 RETVAL = levels[settings.max_level];
1732 else if (level < 1)
1733 RETVAL = 0;
1734 else
1735 RETVAL = levels[level];
1736 OUTPUT: RETVAL
1737
1738 SV *
1739 resistance_to_string (int atnr)
1740 CODE:
1741 if (atnr >= 0 && atnr < NROFATTACKS)
1742 RETVAL = newSVpv (resist_plus[atnr], 0);
1743 else
1744 XSRETURN_UNDEF;
1745 OUTPUT: RETVAL
1746
1747 UUID
1748 uuid_cur ()
1749 CODE:
1750 RETVAL = UUID::cur;
1751 OUTPUT:
1752 RETVAL
1753
1754 UUID
1755 uuid_gen ()
1756 CODE:
1757 RETVAL = UUID::gen ();
1758 OUTPUT:
1759 RETVAL
1760
1761 val64
1762 uuid_seq (UUID uuid)
1763 CODE:
1764 RETVAL = uuid.seq;
1765 OUTPUT:
1766 RETVAL
1767
1768 UUID
1769 uuid_str (val64 seq)
1770 CODE:
1771 RETVAL.seq = seq;
1772 OUTPUT:
1773 RETVAL
1774
1775 void
1776 coin_names ()
1777 PPCODE:
1778 EXTEND (SP, NUM_COINS);
1779 for (int i = 0; i < NUM_COINS; ++i)
1780 PUSHs (sv_2mortal (newSVpv (coins [i], 0)));
1781
1782 void
1783 coin_archetypes ()
1784 PPCODE:
1785 EXTEND (SP, NUM_COINS);
1786 for (int i = 0; i < NUM_COINS; ++i)
1787 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i]))));
1788
1789 bool
1790 load_resource_file_ (octet_string filename)
1791
1792 MODULE = cf PACKAGE = cf::attachable
1793
1794 int
1795 valid (SV *obj)
1796 CODE:
1797 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1798 OUTPUT:
1799 RETVAL
1800
1801 void
1802 debug_trace (attachable *obj, bool on = true)
1803 CODE:
1804 obj->flags &= ~attachable::F_DEBUG_TRACE;
1805 if (on)
1806 obj->flags |= attachable::F_DEBUG_TRACE;
1807
1808 int mortals_size ()
1809 CODE:
1810 RETVAL = attachable::mortals.size ();
1811 OUTPUT: RETVAL
1812
1813 #object *mortals (U32 index)
1814 # CODE:
1815 # RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1816 # OUTPUT: RETVAL
1817
1818 INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1819
1820 MODULE = cf PACKAGE = cf::global
1821
1822 int invoke (SV *klass, int event, ...)
1823 CODE:
1824 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1825 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1826 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1827 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1828 OUTPUT: RETVAL
1829
1830 MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1831
1832 INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1833
1834 int invoke (object *op, int event, ...)
1835 CODE:
1836 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1837 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1838 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1839 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1840 OUTPUT: RETVAL
1841
1842 SV *registry (object *op)
1843
1844 int objects_size ()
1845 CODE:
1846 RETVAL = objects.size ();
1847 OUTPUT: RETVAL
1848
1849 object *objects (U32 index)
1850 CODE:
1851 RETVAL = index < objects.size () ? objects [index] : 0;
1852 OUTPUT: RETVAL
1853
1854 int actives_size ()
1855 CODE:
1856 RETVAL = actives.size ();
1857 OUTPUT: RETVAL
1858
1859 object *actives (U32 index)
1860 CODE:
1861 RETVAL = index < actives.size () ? actives [index] : 0;
1862 OUTPUT: RETVAL
1863
1864 const char *slot_use_name (U32 slot)
1865 ALIAS:
1866 slot_nonuse_name = 1
1867 CODE:
1868 {
1869 if (slot >= NUM_BODY_LOCATIONS)
1870 croak ("body slot index out of range");
1871
1872 switch (ix)
1873 {
1874 case 0: RETVAL = body_locations[slot].use_name; break;
1875 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1876 }
1877 }
1878 OUTPUT:
1879 RETVAL
1880
1881 # missing properties
1882
1883 object *head (object *op)
1884 PROTOTYPE: $
1885 CODE:
1886 RETVAL = op->head_ ();
1887 OUTPUT: RETVAL
1888
1889 void
1890 inv (object *obj)
1891 PROTOTYPE: $
1892 PPCODE:
1893 {
1894 for (object *o = obj->inv; o; o = o->below)
1895 XPUSHs (sv_2mortal (to_sv (o)));
1896 }
1897
1898 void
1899 set_animation (object *op, int idx)
1900 CODE:
1901 SET_ANIMATION (op, idx);
1902
1903 int
1904 num_animations (object *op)
1905 CODE:
1906 RETVAL = NUM_ANIMATIONS (op);
1907 OUTPUT: RETVAL
1908
1909 int slot_info (object *op, UV slot, int value = 0)
1910 ALIAS:
1911 slot_used = 1
1912 CODE:
1913 {
1914 if (slot >= NUM_BODY_LOCATIONS)
1915 croak ("body slot index out of range");
1916
1917 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1918
1919 if (items > 2)
1920 if (ix)
1921 op->slot[slot].used = value;
1922 else
1923 op->slot[slot].info = value;
1924 }
1925 OUTPUT:
1926 RETVAL
1927
1928 object *find_best_object_match (object *op, utf8_string match)
1929
1930 object *find_marked_object (object *op)
1931
1932 int need_identify (object *obj);
1933
1934 int apply_shop_mat (object *shop_mat, object *op);
1935
1936 int move (object *op, int dir, object *originator = op)
1937 CODE:
1938 RETVAL = move_ob (op, dir, originator);
1939 OUTPUT:
1940 RETVAL
1941
1942 void apply (object *applier, object *applied, int flags = 0)
1943 CODE:
1944 manual_apply (applied, applier, flags);
1945
1946 void apply_below (object *op)
1947 CODE:
1948 player_apply_below (op);
1949
1950 int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1951
1952 #//TODO
1953 object *clone_ (object *op, int recursive = 0)
1954 CODE:
1955 if (recursive)
1956 RETVAL = object_create_clone (op);
1957 else
1958 {
1959 RETVAL = object::create ();
1960 op->copy_to (RETVAL);
1961 }
1962 OUTPUT: RETVAL
1963
1964 int pay_item (object *op, object *buyer)
1965 CODE:
1966 RETVAL = pay_for_item (op, buyer);
1967 OUTPUT: RETVAL
1968
1969 int pay_amount (object *op, uint64 amount)
1970 CODE:
1971 RETVAL = pay_for_amount (amount, op);
1972 OUTPUT: RETVAL
1973
1974 void pay_player (object *op, uint64 amount)
1975
1976 val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1977
1978 int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1979
1980 void learn_spell (object *op, object *sp, int special_prayer = 0)
1981 CODE:
1982 do_learn_spell (op, sp, special_prayer);
1983
1984 void forget_spell (object *op, object *sp)
1985 CODE:
1986 do_forget_spell (op, query_name (sp));
1987
1988 object *check_for_spell (object *op, utf8_string spellname)
1989 CODE:
1990 RETVAL = check_spell_known (op, spellname);
1991 OUTPUT: RETVAL
1992
1993 int query_money (object *op)
1994 ALIAS: money = 0
1995
1996 val64 query_cost (object *op, object *who, int flags)
1997 ALIAS: cost = 0
1998
1999 void spring_trap (object *op, object *victim)
2000
2001 int check_trigger (object *op, object *cause)
2002
2003 void drop (object *who, object *op)
2004
2005 void pick_up (object *who, object *op)
2006
2007 void update_object (object *op, int action)
2008
2009 void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
2010
2011 void player_lvl_adj (object *who, object *skill = 0)
2012
2013 int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
2014
2015 int calc_skill_exp (object *who, object *op, object *skill);
2016
2017 void push_button (object *op);
2018
2019 void use_trigger (object *op);
2020
2021 void add_button_link (object *button, maptile *map, int connected);
2022
2023 void remove_button_link (object *op);
2024
2025 void handle_apply_yield (object *op);
2026
2027
2028 MODULE = cf PACKAGE = cf::object PREFIX = cf_
2029
2030 # no clean way to get an object from an archetype - stupid idiotic
2031 # dumb kludgy misdesigned plug-in api slowly gets on my nerves.
2032
2033 object *new (utf8_string archetype = 0)
2034 PROTOTYPE: ;$
2035 CODE:
2036 RETVAL = archetype ? get_archetype (archetype) : object::create ();
2037 OUTPUT:
2038 RETVAL
2039
2040 object *find_object (U32 tag)
2041
2042 # TODO: nuke
2043 object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
2044 PROTOTYPE: $$$$$$
2045 CODE:
2046 {
2047 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
2048 }
2049
2050 const_utf8_string get_ob_key_value (object *op, utf8_string key)
2051
2052 bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
2053
2054 object *get_nearest_player (object *ob)
2055 ALIAS: nearest_player = 0
2056 PREINIT:
2057 extern object *get_nearest_player (object *);
2058
2059 void rangevector (object *ob, object *other, int flags = 0)
2060 PROTOTYPE: $$;$
2061 PPCODE:
2062 {
2063 rv_vector rv;
2064 get_rangevector (ob, other, &rv, flags);
2065 EXTEND (SP, 5);
2066 PUSHs (newSVuv (rv.distance));
2067 PUSHs (newSViv (rv.distance_x));
2068 PUSHs (newSViv (rv.distance_y));
2069 PUSHs (newSViv (rv.direction));
2070 PUSHs (to_sv (rv.part));
2071 }
2072
2073 bool on_same_map_as (object *ob, object *other)
2074 CODE:
2075 RETVAL = on_same_map (ob, other);
2076 OUTPUT: RETVAL
2077
2078 const_utf8_string
2079 base_name (object *op, int plural = op->nrof > 1)
2080 CODE:
2081 RETVAL = query_base_name (op, plural);
2082 OUTPUT: RETVAL
2083
2084 # return the tail of an object, excluding itself
2085 void
2086 tail (object *op)
2087 PPCODE:
2088 while ((op = op->more))
2089 XPUSHs (sv_2mortal (to_sv (op)));
2090
2091 MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
2092
2093 player *player (object *op)
2094 CODE:
2095 RETVAL = op->contr;
2096 OUTPUT: RETVAL
2097
2098 bool move_player (object *op, int dir)
2099
2100 void check_score (object *op)
2101
2102 void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2103 CODE:
2104 new_draw_info (flags, 0, op, txt);
2105
2106 void kill_player (object *op)
2107
2108 void esrv_send_item (object *pl, object *item)
2109
2110 void esrv_update_item (object *pl, int what, object *item)
2111 C_ARGS: what, pl, item
2112
2113 void esrv_del_item (object *pl, int tag)
2114 C_ARGS: pl->contr, tag
2115
2116 int command_summon (object *op, utf8_string params)
2117
2118 int command_arrest (object *op, utf8_string params)
2119
2120
2121 MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2122
2123 INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2124
2125 int invoke (player *pl, int event, ...)
2126 CODE:
2127 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2128 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2129 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2130 RETVAL = pl->invoke ((event_type)event, ARG_AV (av), DT_END);
2131 OUTPUT: RETVAL
2132
2133 SV *registry (player *pl)
2134
2135 void
2136 save_stats (player *pl)
2137 CODE:
2138 pl->ob->stats.hp = pl->ob->stats.maxhp;
2139 pl->ob->stats.sp = pl->ob->stats.maxsp;
2140 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2141 pl->orig_stats = pl->ob->stats;
2142
2143 void clear_los (player *pl)
2144
2145 bool
2146 cell_visible (player *pl, int dx, int dy)
2147 CODE:
2148 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2149 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
2150 OUTPUT:
2151 RETVAL
2152
2153 void
2154 send (player *pl, SV *packet)
2155 CODE:
2156 {
2157 STRLEN len;
2158 char *buf = SvPVbyte (packet, len);
2159
2160 if (len > MAXSOCKBUF)
2161 pl->failmsg ("[packet too long for client]");
2162 else if (pl->ns)
2163 pl->ns->send_packet (buf, len);
2164 }
2165
2166 int
2167 listening (player *pl, int new_value = -1)
2168 CODE:
2169 RETVAL = pl->listening;
2170 if (new_value >= 0)
2171 pl->listening = new_value;
2172 OUTPUT:
2173 RETVAL
2174
2175 void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2176 PROTOTYPE: $;$$$
2177 PPCODE:
2178 if (GIMME_V != G_VOID)
2179 {
2180 EXTEND (SP, 3);
2181 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
2182 PUSHs (sv_2mortal (newSViv (pl->bed_x)));
2183 PUSHs (sv_2mortal (newSViv (pl->bed_y)));
2184 }
2185 if (map_path) sv_to (map_path, pl->savebed_map);
2186 if (x) sv_to (x, pl->bed_x);
2187 if (y) sv_to (y, pl->bed_y);
2188
2189 void
2190 list ()
2191 PPCODE:
2192 for_all_players (pl)
2193 XPUSHs (sv_2mortal (to_sv (pl)));
2194
2195
2196 MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2197
2198 int invoke (maptile *map, int event, ...)
2199 CODE:
2200 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2201 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2202 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2203 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2204 OUTPUT: RETVAL
2205
2206 SV *registry (maptile *map)
2207
2208 void
2209 find_tagged_objects (maptile *map, utf8_string tag = 0)
2210 PPCODE:
2211 {
2212 if (!map->spaces)
2213 XSRETURN_EMPTY;
2214
2215 if (tag)
2216 {
2217 shstr_cmp tag_ (tag);
2218
2219 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2220 for (object *op = ms->bot; op; op = op->above)
2221 if (op->tag == tag_)
2222 XPUSHs (sv_2mortal (to_sv (op)));
2223 }
2224 else
2225 {
2226 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2227 for (object *op = ms->bot; op; op = op->above)
2228 if (op->tag)
2229 XPUSHs (sv_2mortal (to_sv (op)));
2230 }
2231 }
2232
2233 INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2234
2235 void
2236 maptile::instantiate ()
2237
2238 maptile *new ()
2239 PROTOTYPE:
2240 CODE:
2241 RETVAL = new maptile;
2242 OUTPUT:
2243 RETVAL
2244
2245 void
2246 maptile::players ()
2247 PPCODE:
2248 if (GIMME_V == G_SCALAR)
2249 XPUSHs (sv_2mortal (to_sv (THIS->players)));
2250 else if (GIMME_V == G_ARRAY)
2251 {
2252 EXTEND (SP, THIS->players);
2253 for_all_players (pl)
2254 if (pl->ob && pl->ob->map == THIS)
2255 PUSHs (sv_2mortal (to_sv (pl->ob)));
2256 }
2257
2258 void
2259 maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2260 CODE:
2261 {
2262 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2263 croak ("maptile::add_underlay: palette must be arrayref");
2264
2265 palette = SvRV (palette);
2266
2267 STRLEN idxlen;
2268 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2269
2270 for (int x = 0; x < THIS->width; ++x)
2271 for (int y = 0; y < THIS->height; ++y)
2272 {
2273 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2274 if (op->flag [FLAG_IS_FLOOR])
2275 goto skip_space;
2276
2277 {
2278 int offs = offset + y * stride + x;
2279 if (IN_RANGE_EXC (offs, 0, idxlen))
2280 {
2281 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2282 {
2283 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2284 ob->flag [FLAG_NO_MAP_SAVE] = true;
2285 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2286
2287 if (ob->randomitems)
2288 {
2289 if (!ob->above)
2290 {
2291 ob->create_treasure (ob->randomitems);
2292
2293 for (object *op = ob->above; op; op = op->above)
2294 op->flag [FLAG_NO_MAP_SAVE] = true;
2295 }
2296
2297 ob->randomitems = 0;
2298 }
2299 }
2300 }
2301 }
2302
2303 skip_space: ;
2304 }
2305 }
2306
2307 void
2308 maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2309 CODE:
2310 {
2311 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2312 croak ("maptile::set_regiondata: palette must be arrayref");
2313
2314 palette = SvRV (palette);
2315
2316 STRLEN idxlen;
2317 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2318
2319 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2320 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2321
2322 for (int i = av_len ((AV *)palette) + 1; i--; )
2323 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2324
2325 for (int y = 0; y < THIS->height; ++y)
2326 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2327
2328 sfree (THIS->regions, THIS->size ());
2329 delete [] THIS->regionmap;
2330
2331 THIS->regions = regions;
2332 THIS->regionmap = regionmap;
2333 }
2334
2335 void
2336 maptile::create_region_treasure ()
2337 CODE:
2338 {
2339 object *op = object::create ();
2340 op->type = FLOOR;
2341 op->map = THIS;
2342
2343 for (int x = 0; x < THIS->width; ++x)
2344 for (int y = 0; y < THIS->height; ++y)
2345 {
2346 region *rgn = THIS->region (x, y);
2347
2348 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2349 if (rgn->treasure && rndm () < rgn->treasure_density)
2350 {
2351 op->x = x;
2352 op->y = y;
2353 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2354 }
2355 }
2356
2357 op->destroy ();
2358 }
2359
2360 int out_of_map (maptile *map, int x, int y)
2361
2362 void
2363 trigger (maptile *map, long connection, bool state = true)
2364 CODE:
2365 activate_connection (map, connection, state);
2366
2367 void
2368 get_connection (maptile *map, long connection)
2369 PPCODE:
2370 oblinkpt *obp = get_connection_links (map, connection);
2371 if (obp)
2372 for (objectlink *ol = obp->link; ol; ol = ol->next)
2373 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2374
2375 void
2376 get_map_flags (maptile *map, int x, int y)
2377 PPCODE:
2378 {
2379 maptile *nmap = 0;
2380 I16 nx = 0, ny = 0;
2381 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2382
2383 EXTEND (SP, 4);
2384 PUSHs (sv_2mortal (newSViv (flags)));
2385
2386 if (GIMME_V == G_ARRAY)
2387 {
2388 PUSHs (sv_2mortal (to_sv (nmap)));
2389 PUSHs (sv_2mortal (newSViv (nx)));
2390 PUSHs (sv_2mortal (newSViv (ny)));
2391 }
2392 }
2393
2394 void
2395 at (maptile *map, unsigned int x, unsigned int y)
2396 PROTOTYPE: $$$
2397 PPCODE:
2398 {
2399 object *o;
2400 maptile *nmap = 0;
2401 I16 nx, ny;
2402
2403 get_map_flags (map, &nmap, x, y, &nx, &ny);
2404
2405 if (nmap)
2406 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2407 XPUSHs (sv_2mortal (to_sv (o)));
2408 }
2409
2410 SV *
2411 bot_at (maptile *obj, unsigned int x, unsigned int y)
2412 PROTOTYPE: $$$
2413 ALIAS:
2414 top_at = 1
2415 flags_at = 2
2416 light_at = 3
2417 move_block_at = 4
2418 move_slow_at = 5
2419 move_on_at = 6
2420 move_off_at = 7
2421 INIT:
2422 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2423 CODE:
2424 switch (ix)
2425 {
2426 case 0: RETVAL = to_sv (GET_MAP_OB (obj, x, y)); break;
2427 case 1: RETVAL = to_sv (GET_MAP_TOP (obj, x, y)); break;
2428 case 2: RETVAL = newSVuv (GET_MAP_FLAGS (obj, x, y)); break;
2429 case 3: RETVAL = newSViv (GET_MAP_LIGHT (obj, x, y)); break;
2430 case 4: RETVAL = newSVuv (GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2431 case 5: RETVAL = newSVuv (GET_MAP_MOVE_SLOW (obj, x, y)); break;
2432 case 6: RETVAL = newSVuv (GET_MAP_MOVE_ON (obj, x, y)); break;
2433 case 7: RETVAL = newSVuv (GET_MAP_MOVE_OFF (obj, x, y)); break;
2434 }
2435 OUTPUT: RETVAL
2436
2437 void fix_walls (maptile *map, int x, int y)
2438
2439 void fix_walls_around (maptile *map, int x, int y)
2440
2441 # worst xs function of my life
2442 bool
2443 _create_random_map (\
2444 maptile *self,\
2445 utf8_string wallstyle,\
2446 utf8_string wall_name,\
2447 utf8_string floorstyle,\
2448 utf8_string monsterstyle,\
2449 utf8_string treasurestyle,\
2450 utf8_string layoutstyle,\
2451 utf8_string doorstyle,\
2452 utf8_string decorstyle,\
2453 utf8_string origin_map,\
2454 utf8_string final_map,\
2455 utf8_string exitstyle,\
2456 utf8_string this_map,\
2457 utf8_string exit_on_final_map,\
2458 int xsize,\
2459 int ysize,\
2460 int expand2x,\
2461 int layoutoptions1,\
2462 int layoutoptions2,\
2463 int layoutoptions3,\
2464 int symmetry,\
2465 int difficulty,\
2466 int difficulty_given,\
2467 float difficulty_increase,\
2468 int dungeon_level,\
2469 int dungeon_depth,\
2470 int decoroptions,\
2471 int orientation,\
2472 int origin_y,\
2473 int origin_x,\
2474 U32 random_seed,\
2475 val64 total_map_hp,\
2476 int map_layout_style,\
2477 int treasureoptions,\
2478 int symmetry_used,\
2479 region *region,\
2480 utf8_string custom\
2481 )
2482 CODE:
2483 {
2484 random_map_params rmp;
2485
2486 assign (rmp.wallstyle , wallstyle);
2487 assign (rmp.wall_name , wall_name);
2488 assign (rmp.floorstyle , floorstyle);
2489 assign (rmp.monsterstyle , monsterstyle);
2490 assign (rmp.treasurestyle , treasurestyle);
2491 assign (rmp.layoutstyle , layoutstyle);
2492 assign (rmp.doorstyle , doorstyle);
2493 assign (rmp.decorstyle , decorstyle);
2494 assign (rmp.exitstyle , exitstyle);
2495 assign (rmp.exit_on_final_map, exit_on_final_map);
2496
2497 rmp.origin_map = origin_map;
2498 rmp.final_map = final_map;
2499 rmp.this_map = this_map;
2500 rmp.xsize = xsize;
2501 rmp.ysize = ysize;
2502 rmp.expand2x = expand2x;
2503 rmp.layoutoptions1 = layoutoptions1;
2504 rmp.layoutoptions2 = layoutoptions2;
2505 rmp.layoutoptions3 = layoutoptions3;
2506 rmp.symmetry = symmetry;
2507 rmp.difficulty = difficulty;
2508 rmp.difficulty_given = difficulty_given;
2509 rmp.difficulty_increase = difficulty_increase;
2510 rmp.dungeon_level = dungeon_level;
2511 rmp.dungeon_depth = dungeon_depth;
2512 rmp.decoroptions = decoroptions;
2513 rmp.orientation = orientation;
2514 rmp.origin_y = origin_y;
2515 rmp.origin_x = origin_x;
2516 rmp.random_seed = random_seed;
2517 rmp.total_map_hp = (uint64_t) total_map_hp;
2518 rmp.map_layout_style = map_layout_style;
2519 rmp.treasureoptions = treasureoptions;
2520 rmp.symmetry_used = symmetry_used;
2521 rmp.region = region;
2522 rmp.custom = custom;
2523
2524 RETVAL = self->generate_random_map (&rmp);
2525 }
2526 OUTPUT:
2527 RETVAL
2528
2529 MODULE = cf PACKAGE = cf::arch
2530
2531 int archetypes_size ()
2532 CODE:
2533 RETVAL = archetypes.size ();
2534 OUTPUT: RETVAL
2535
2536 archetype *archetypes (U32 index)
2537 CODE:
2538 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2539 OUTPUT: RETVAL
2540
2541 object *instantiate (archetype *arch)
2542 CODE:
2543 RETVAL = arch_to_object (arch);
2544 OUTPUT:
2545 RETVAL
2546
2547 INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2548
2549 MODULE = cf PACKAGE = cf::party
2550
2551 partylist *first ()
2552 PROTOTYPE:
2553 CODE:
2554 RETVAL = get_firstparty ();
2555 OUTPUT: RETVAL
2556
2557 INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2558
2559 MODULE = cf PACKAGE = cf::region
2560
2561 void
2562 list ()
2563 PPCODE:
2564 for_all_regions (rgn)
2565 XPUSHs (sv_2mortal (to_sv (rgn)));
2566
2567 region *find (utf8_string name)
2568 PROTOTYPE: $
2569 CODE:
2570 RETVAL = region::find (name);
2571 OUTPUT: RETVAL
2572
2573 region *find_fuzzy (utf8_string name)
2574 PROTOTYPE: $
2575 CODE:
2576 RETVAL = region::find_fuzzy (name);
2577 OUTPUT: RETVAL
2578
2579 int specificity (region *rgn)
2580 CODE:
2581 RETVAL = 0;
2582 while (rgn = rgn->parent)
2583 RETVAL++;
2584 OUTPUT: RETVAL
2585
2586 INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2587
2588 MODULE = cf PACKAGE = cf::living
2589
2590 INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2591
2592 MODULE = cf PACKAGE = cf::settings
2593
2594 INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2595
2596 MODULE = cf PACKAGE = cf::client
2597
2598 INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2599
2600 int invoke (client *ns, int event, ...)
2601 CODE:
2602 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2603 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2604 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2605 RETVAL = ns->invoke ((event_type)event, ARG_AV (av), DT_END);
2606 OUTPUT: RETVAL
2607
2608 SV *registry (client *ns)
2609
2610 void
2611 list ()
2612 PPCODE:
2613 EXTEND (SP, clients.size ());
2614 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
2615 PUSHs (sv_2mortal (to_sv (*i)));
2616
2617 void
2618 client::send_packet (SV *packet)
2619 CODE:
2620 {
2621 STRLEN len;
2622 char *buf = SvPVbyte (packet, len);
2623
2624 if (len > MAXSOCKBUF)
2625 {
2626 // ugly
2627 if (THIS->pl)
2628 THIS->pl->failmsg ("[packet too long for client]");
2629 }
2630 else
2631 THIS->send_packet (buf, len);
2632 }
2633
2634 faceidx
2635 client::need_face (utf8_string name, int pri = 0)
2636 CODE:
2637 RETVAL = face_find (name, 0);
2638 if (RETVAL)
2639 {
2640 THIS->send_face (RETVAL, pri);
2641 THIS->flush_fx ();
2642 }
2643 OUTPUT:
2644 RETVAL
2645
2646 int
2647 client::fx_want (int idx, int value = -1)
2648 CODE:
2649 if (0 < idx && idx < FT_NUM)
2650 {
2651 RETVAL = THIS->fx_want [idx];
2652 if (items > 2)
2653 THIS->fx_want [idx] = value;
2654 }
2655 else
2656 RETVAL = 0;
2657 OUTPUT:
2658 RETVAL
2659
2660 MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2661
2662 faceidx sound_find (utf8_string name)
2663
2664 void sound_set (utf8_string str, faceidx face)
2665
2666 # dire hack
2667 void old_sound_index (int idx, faceidx face)
2668 CODE:
2669 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2670 old_sound_index [idx] = face;
2671
2672 MODULE = cf PACKAGE = cf::face PREFIX = face_
2673
2674 #INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2675
2676 faceidx face_find (utf8_string name, faceidx defidx = 0)
2677
2678 faceidx alloc (utf8_string name)
2679 CODE:
2680 {
2681 do
2682 {
2683 RETVAL = faces.size ();
2684 faces.resize (RETVAL + 1);
2685 }
2686 while (!RETVAL); // crude way to leave index 0
2687
2688 faces [RETVAL].name = name;
2689 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2690
2691 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2692 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2693 }
2694 OUTPUT: RETVAL
2695
2696 void set_type (faceidx idx, int value)
2697 ALIAS:
2698 set_type = 0
2699 set_visibility = 1
2700 set_magicmap = 2
2701 set_smooth = 3
2702 set_smoothlevel = 4
2703 CODE:
2704 faceinfo *f = face_info (idx); assert (f);
2705 switch (ix)
2706 {
2707 case 0: f->type = value; break;
2708 case 1: f->visibility = value; break;
2709 case 2: f->magicmap = value; break;
2710 case 3: f->smooth = value; break;
2711 case 4: f->smoothlevel = value; break;
2712 }
2713
2714 void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2715 CODE:
2716 {
2717 faceinfo *f = face_info (idx); assert (f);
2718 facedata *d = &(faceset ? f->data64 : f->data32);
2719 sv_to (data, d->data);
2720 STRLEN clen;
2721 char *cdata = SvPVbyte (chksum, clen);
2722 clen = min (CHKSUM_SIZE, clen);
2723
2724 if (memcmp (d->chksum, cdata, clen))
2725 {
2726 memcpy (d->chksum, cdata, clen);
2727
2728 // invalidate existing client face info
2729 for_all_clients (ns)
2730 if (ns->faceset == faceset)
2731 {
2732 ns->faces_sent [idx] = false;
2733 ns->force_newmap = true;
2734 }
2735 }
2736 }
2737
2738 int get_data_size (faceidx idx, int faceset = 0)
2739 CODE:
2740 facedata *d = face_data (idx, faceset);
2741 if (!d) XSRETURN_UNDEF;
2742 RETVAL = d->data.size ();
2743 OUTPUT:
2744 RETVAL
2745
2746 SV *get_chksum (faceidx idx, int faceset = 0)
2747 CODE:
2748 facedata *d = face_data (idx, faceset);
2749 if (!d) XSRETURN_UNDEF;
2750 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2751 OUTPUT:
2752 RETVAL
2753
2754 SV *get_data (faceidx idx, int faceset = 0)
2755 CODE:
2756 facedata *d = face_data (idx, faceset);
2757 if (!d) XSRETURN_UNDEF;
2758 RETVAL = newSVpvn (d->data.data (), d->data.length ());
2759 OUTPUT:
2760 RETVAL
2761
2762 void invalidate (faceidx idx)
2763 CODE:
2764 for_all_clients (ns)
2765 {
2766 ns->faces_sent [idx] = false;
2767 ns->force_newmap = true;
2768 }
2769
2770 void invalidate_all ()
2771 CODE:
2772 for_all_clients (ns)
2773 {
2774 ns->faces_sent.reset ();
2775 ns->force_newmap = true;
2776 }
2777
2778 MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2779
2780 #INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2781
2782 animidx anim_find (utf8_string name)
2783 CODE:
2784 RETVAL = animation::find (name).number;
2785 OUTPUT: RETVAL
2786
2787 animidx set (utf8_string name, SV *frames, int facings = 1)
2788 CODE:
2789 {
2790 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2791 croak ("frames must be an arrayref");
2792
2793 AV *av = (AV *)SvRV (frames);
2794
2795 animation *anim = &animation::find (name);
2796 if (anim->number)
2797 {
2798 anim->resize (av_len (av) + 1);
2799 anim->facings = facings;
2800 }
2801 else
2802 anim = &animation::create (name, av_len (av) + 1, facings);
2803
2804 for (int i = 0; i < anim->num_animations; ++i)
2805 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2806 }
2807 OUTPUT: RETVAL
2808
2809 void invalidate_all ()
2810 CODE:
2811 for_all_clients (ns)
2812 ns->anims_sent.reset ();
2813
2814 MODULE = cf PACKAGE = cf::object::freezer
2815
2816 INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
2817
2818 SV *
2819 new (char *klass)
2820 CODE:
2821 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2822 OUTPUT: RETVAL
2823
2824 void
2825 DESTROY (SV *sv)
2826 CODE:
2827 object_freezer *self;
2828 sv_to (sv, self);
2829 delete self;
2830
2831 MODULE = cf PACKAGE = cf::object::thawer
2832
2833 INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
2834
2835 SV *
2836 new_from_file (char *klass, octet_string path)
2837 CODE:
2838 object_thawer *f = new object_thawer (path);
2839 if (!*f)
2840 {
2841 delete f;
2842 XSRETURN_UNDEF;
2843 }
2844 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
2845 OUTPUT: RETVAL
2846
2847 void
2848 DESTROY (SV *sv)
2849 CODE:
2850 object_thawer *self;
2851 sv_to (sv, self);
2852 delete self;
2853
2854 void
2855 extract_tags (object_thawer *self)
2856 PPCODE:
2857 while (self->kw != KW_EOF)
2858 {
2859 PUTBACK;
2860 coroapi::cede_to_tick ();
2861 SPAGAIN;
2862
2863 if (self->kw == KW_tag)
2864 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
2865
2866 self->skip ();
2867 }
2868