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/cvs/deliantra/server/server/cfperl.xs
Revision: 1.296
Committed: Sun Aug 31 02:01:41 2008 UTC (15 years, 8 months ago) by root
Branch: MAIN
CVS Tags: rel-2_7
Changes since 1.295: +1 -1 lines
Log Message:
remove FLAG_CLIENT_SENT for good

File Contents

# Content
1 /*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
7 *
8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
22 */
23
24 #include "autoconf.h"
25
26 #if HAVE_EXECINFO_H
27 # include <execinfo.h>
28 #endif
29
30 #include <cstdarg>
31 #include <typeinfo>
32
33 #include "global.h"
34 #include "loader.h"
35 #include "../random_maps/random_map.h"
36 #include "evthread.h"
37 #include "sproto.h"
38
39 #include <unistd.h>
40 #if _POSIX_MEMLOCK
41 # include <sys/mman.h>
42 #endif
43
44 #if HAVE_MALLOC_H
45 # include <malloc.h>
46 #endif
47
48 #if !__GLIBC__
49 # define malloc_trim(pad) -1
50 #endif
51
52 #include <EXTERN.h>
53 #include <perl.h>
54 #include <XSUB.h>
55
56 #include "CoroAPI.h"
57 #include "perlxsi.c"
58
59 extern sint64 *levels; // the experience table
60
61 typedef object_thawer &object_thawer_ref;
62 typedef object_freezer &object_freezer_ref;
63
64 typedef std::string std__string;
65
66 static PerlInterpreter *perl;
67
68 tstamp NOW, runtime;
69
70 static int tick_inhibit;
71 static int tick_pending;
72
73 global gbl_ev;
74 static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
75 static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
76
77 bitset<NUM_EVENT_TYPES> ev_want_event;
78 bitset<NUM_TYPES> ev_want_type;
79
80 static HV
81 *stash_cf,
82 *stash_cf_object_wrap,
83 *stash_cf_object_player_wrap,
84 *stash_cf_player_wrap,
85 *stash_cf_map_wrap,
86 *stash_cf_mapspace_wrap,
87 *stash_cf_client_wrap,
88 *stash_cf_arch_wrap,
89 *stash_cf_party_wrap,
90 *stash_cf_region_wrap,
91 *stash_cf_living_wrap;
92
93 static inline SV *
94 newSVpv_utf8 (const char *s)
95 {
96 if (!s)
97 return newSV (0);
98
99 SV *sv = newSVpv (s, 0);
100 SvUTF8_on (sv);
101 return sv;
102 }
103
104 static inline SV *
105 newSVpvn_utf8 (const char *s, STRLEN l)
106 {
107 if (!s)
108 return newSV (0);
109
110 SV *sv = newSVpvn (s, l);
111 SvUTF8_on (sv);
112 return sv;
113 }
114
115 // helper cast function, returns super class * or 0
116 template<class super>
117 static super *
118 is_a (attachable *at)
119 {
120 //return dynamic_cast<super *>(at); // slower, safer
121 if (typeid (*at) == typeid (super))
122 return static_cast<super *>(at);
123 else
124 return 0;
125 }
126
127 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
128
129 unordered_vector<attachable *> attachable::mortals;
130
131 attachable::~attachable ()
132 {
133 assert (!self);
134 assert (!cb);
135 }
136
137 int
138 attachable::refcnt_cnt () const
139 {
140 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
141 }
142
143 void
144 attachable::sever_self ()
145 {
146 if (HV *self = this->self)
147 {
148 // keep a refcount because sv_unmagic might call attachable_free,
149 // which might clear self, causing sv_unmagic to crash on a now
150 // invalid object.
151 SvREFCNT_inc (self);
152 hv_clear (self);
153 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
154 SvREFCNT_dec (self);
155
156 // self *must* be null now because thats sv_unmagic's job.
157 assert (!this->self);
158 }
159 }
160
161 void
162 attachable::optimise ()
163 {
164 if (self
165 && SvREFCNT (self) == 1
166 && !HvTOTALKEYS (self))
167 sever_self ();
168 }
169
170 // check wether the object really is dead
171 void
172 attachable::do_check ()
173 {
174 if (refcnt_cnt () > 0)
175 return;
176
177 destroy ();
178 }
179
180 void
181 attachable::do_destroy ()
182 {
183 INVOKE_ATTACHABLE (DESTROY, this);
184
185 if (cb)
186 {
187 SvREFCNT_dec (cb);
188 cb = 0;
189 }
190
191 mortals.push_back (this);
192 }
193
194 void
195 attachable::destroy ()
196 {
197 if (destroyed ())
198 return;
199
200 flags |= F_DESTROYED;
201 do_destroy ();
202 sever_self ();
203 }
204
205 void
206 attachable::check_mortals ()
207 {
208 static int i = 0;
209
210 for (;;)
211 {
212 if (i >= mortals.size ())
213 {
214 i = 0;
215
216 if (mortals.size () >= 512)
217 {
218 static int last_mortalcount;
219 if (mortals.size () != last_mortalcount)
220 {
221 last_mortalcount = mortals.size ();
222 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
223
224 if (0)
225 {
226 for (int j = 0; j < mortals.size (); ++j)//D
227 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
228 fprintf (stderr, "\n");//D
229 }
230 }
231 }
232
233 break;
234 }
235
236 attachable *obj = mortals [i];
237
238 #if 0
239 if (obj->self)//D make this an assert later
240 {
241 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
242 obj->sever_self ();
243 }
244 #endif
245
246 if (obj->refcnt)
247 {
248 ++i; // further delay freeing
249
250 if (!(i & 0x3ff))
251 break;
252 }
253 else
254 {
255 mortals.erase (i);
256 obj->sever_self ();
257 delete obj;
258 }
259 }
260 }
261
262 void
263 attachable::set_key (const char *key, const char *value, bool is_utf8)
264 {
265 if (!self)
266 self = newHV ();
267
268 if (value)
269 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
270 else
271 hv_delete (self, key, strlen (key), G_DISCARD);
272 }
273
274 attachable &
275 attachable::operator =(const attachable &src)
276 {
277 //if (self || cb)
278 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
279
280 attach = src.attach;
281 return *this;
282 }
283
284 template<typename T>
285 static bool
286 find_backref (void *ptr, T *obj)
287 {
288 char *s = (char *)obj;
289 while (s < (char *)obj + sizeof (T))
290 {
291 if (ptr == *(void **)s)
292 return true;
293
294 s += sizeof (void *); // assume natural alignment
295 }
296
297 return false;
298 }
299
300 // for debugging, find "live" objects containing this ptr
301 void
302 find_backref (void *ptr)
303 {
304 for_all_objects (op)
305 if (find_backref (ptr, op))
306 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
307
308 for_all_players (pl)
309 if (find_backref (ptr, pl))
310 fprintf (stderr, "P %p\n", pl);
311
312 for_all_clients (ns)
313 if (find_backref (ptr, ns))
314 fprintf (stderr, "C %p\n", ns);
315
316 }
317
318 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
319
320 static SV *
321 newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
322 {
323 SV *sv;
324
325 if (!ptr)
326 return newSV (0);
327
328 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
329 return sv_bless (newRV_noinc ((SV *)hv), stash);
330 }
331
332 static int
333 attachable_free (pTHX_ SV *sv, MAGIC *mg)
334 {
335 attachable *at = (attachable *)mg->mg_ptr;
336
337 //TODO: check if transaction behaviour is really required here
338 if (SV *self = (SV *)at->self)
339 {
340 at->self = 0;
341 SvREFCNT_dec (self);
342 }
343
344 // next line makes sense, but most objects still have refcnt 0 by default
345 //at->refcnt_chk ();
346 return 0;
347 }
348
349 MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
350
351 static SV *
352 newSVattachable (attachable *obj, HV *stash)
353 {
354 if (!obj)
355 return newSV (0);
356
357 if (!obj->self)
358 obj->self = newHV ();
359
360 if (!SvOBJECT (obj->self))
361 {
362 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
363
364 // now bless the object _once_
365 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
366 return sv_bless (newRV_inc ((SV *)obj->self), stash);
367 }
368 else
369 {
370 SV *sv = newRV_inc ((SV *)obj->self);
371
372 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
373 SvAMAGIC_on (sv);
374
375 return sv;
376 }
377 }
378
379 static void
380 clearSVptr (SV *sv)
381 {
382 if (SvROK (sv))
383 sv = SvRV (sv);
384
385 hv_clear ((HV *)sv);
386 sv_unmagic (sv, PERL_MAGIC_ext);
387 }
388
389 static long
390 SvPTR (SV *sv, const char *klass)
391 {
392 if (!sv_derived_from (sv, klass))
393 croak ("object of type %s expected", klass);
394
395 MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext);
396
397 if (!mg)
398 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
399
400 return (long)mg->mg_ptr;
401 }
402
403 static long
404 SvPTR_ornull (SV *sv, const char *klass)
405 {
406 if (SvOK (sv))
407 return SvPTR (sv, klass);
408 else
409 return 0;
410 }
411
412 inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length ()); }
413 inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
414 inline SV *to_sv (bool v) { return newSViv (v); }
415 inline SV *to_sv ( signed char v) { return newSViv (v); }
416 inline SV *to_sv (unsigned char v) { return newSViv (v); }
417 inline SV *to_sv ( signed short v) { return newSViv (v); }
418 inline SV *to_sv (unsigned short v) { return newSVuv (v); }
419 inline SV *to_sv ( signed int v) { return newSViv (v); }
420 inline SV *to_sv (unsigned int v) { return newSVuv (v); }
421 inline SV *to_sv ( signed long v) { return newSViv (v); }
422 inline SV *to_sv (unsigned long v) { return newSVuv (v); }
423 inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
424 inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
425 inline SV *to_sv (float v) { return newSVnv (v); }
426 inline SV *to_sv (double v) { return newSVnv (v); }
427 inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
428 inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
429 inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
430 inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
431 inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
432 inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
433 inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
434 inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
435 inline SV *to_sv (mapspace * v) { return newSVptr (v, stash_cf_mapspace_wrap); }
436
437 inline SV *to_sv (object & v) { return to_sv (&v); }
438 inline SV *to_sv (living & v) { return to_sv (&v); }
439
440 inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
441 inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
442
443 inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
444
445 inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
446 inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
447 inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
448 inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
449 inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
450 inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
451 inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
452 inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
453 inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
454 inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
455 inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
456 inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
457 inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
458 inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
459 inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
460 inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
461 inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
462 inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
463 inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
464 inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
465 inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
466 inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
467 inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
468 inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
469 inline void sv_to (SV *sv, mapspace * &v) { v = (mapspace *)SvPTR_ornull (sv, "cf::mapspace"); }
470 inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
471 inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
472
473 //inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
474 inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
475
476 template<class T>
477 inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
478
479 template<int N>
480 inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
481
482 inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
483 inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
484 inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
485 inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
486
487 inline void sv_to (SV *sv, std::string &v)
488 {
489 STRLEN len;
490 char *data = SvPVbyte (sv, len);
491 v.assign (data, len);
492 }
493
494 inline void sv_to (SV *sv, UUID &v)
495 {
496 if (!v.parse (SvPV_nolen (sv)))
497 croak ("unparsable uuid: %s", SvPV_nolen (sv));
498 }
499
500 inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
501
502 static SV *
503 newSVdt_va (va_list &ap, data_type type)
504 {
505 SV *sv;
506
507 switch (type)
508 {
509 case DT_INT:
510 sv = newSViv (va_arg (ap, int));
511 break;
512
513 case DT_INT64:
514 sv = newSVval64 ((val64)va_arg (ap, sint64));
515 break;
516
517 case DT_DOUBLE:
518 sv = newSVnv (va_arg (ap, double));
519 break;
520
521 case DT_STRING:
522 {
523 char *str = (char *)va_arg (ap, const char *);
524 sv = str ? newSVpv (str, 0) : newSV (0);
525 }
526 break;
527
528 case DT_DATA:
529 {
530 char *str = (char *)va_arg (ap, const void *);
531 int len = va_arg (ap, int);
532 sv = str ? newSVpv (str, len) : newSV (0);
533 }
534 break;
535
536 case DT_OBJECT:
537 sv = to_sv (va_arg (ap, object *));
538 break;
539
540 case DT_MAP:
541 // va_arg (object *) when void * is passed is an XSI extension
542 sv = to_sv (va_arg (ap, maptile *));
543 break;
544
545 case DT_CLIENT:
546 sv = to_sv (va_arg (ap, client *));
547 break;
548
549 case DT_PLAYER:
550 sv = to_sv (va_arg (ap, player *));
551 break;
552
553 case DT_ARCH:
554 sv = to_sv (va_arg (ap, archetype *));
555 break;
556
557 case DT_PARTY:
558 sv = to_sv (va_arg (ap, partylist *));
559 break;
560
561 case DT_REGION:
562 sv = to_sv (va_arg (ap, region *));
563 break;
564
565 default:
566 assert (("unhandled type in newSVdt_va", 0));
567 }
568
569 return sv;
570 }
571
572 static SV *
573 newSVdt (data_type type, ...)
574 {
575 va_list ap;
576
577 va_start (ap, type);
578 SV *sv = newSVdt_va (ap, type);
579 va_end (ap);
580
581 return sv;
582 }
583
584 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
585
586 SV *
587 registry (attachable *ext)
588 {
589 if (!ext->cb)
590 ext->cb = newAV ();
591
592 return newRV_inc ((SV *)ext->cb);
593 }
594
595 /////////////////////////////////////////////////////////////////////////////
596
597 void
598 cfperl_init ()
599 {
600 extern char **environ;
601
602 PERL_SYS_INIT3 (&settings.argc, &settings.argv, &environ);
603 perl = perl_alloc ();
604 perl_construct (perl);
605
606 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
607
608 const char *argv[] = {
609 settings.argv [0],
610 "-e"
611 "use EV; use Coro;" // required for bootstrap
612 "cf->bootstrap;" // required for datadir :*>
613 "unshift @INC, cf::datadir ();"
614 "require cf;"
615 };
616
617 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
618 || perl_run (perl))
619 {
620 printf ("unable to initialize perl-interpreter, aborting.\n");
621 exit (EXIT_FAILURE);
622 }
623
624 {
625 dSP;
626
627 PUSHMARK (SP);
628 PUTBACK;
629 call_pv ("cf::init", G_DISCARD | G_VOID);
630 }
631 }
632
633 void cfperl_main ()
634 {
635 dSP;
636
637 PUSHMARK (SP);
638 PUTBACK;
639 call_pv ("cf::main", G_DISCARD | G_VOID);
640 }
641
642 void
643 attachable::instantiate ()
644 {
645 if (attach)
646 {
647 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
648 attach = 0;
649 }
650 }
651
652 void
653 attachable::reattach ()
654 {
655 optimise ();
656 //TODO: check for _attachment's, very important for restarts
657 INVOKE_ATTACHABLE (REATTACH, this);
658 }
659
660 static event_klass klass_of[NUM_EVENT_TYPES] = {
661 # define def(type,name) KLASS_ ## type,
662 # include "eventinc.h"
663 # undef def
664 };
665
666 #define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
667
668 static void
669 gather_callbacks (AV *&callbacks, AV *registry, event_type event)
670 {
671 // event must be in array
672 if (event >= 0 && event <= AvFILLp (registry))
673 {
674 SV *cbs_ = AvARRAY (registry)[event];
675
676 // element must be list of callback entries
677 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
678 {
679 AV *cbs = (AV *)SvRV (cbs_);
680
681 // no callback entries, no callbacks to call
682 if (AvFILLp (cbs) >= 0)
683 {
684 if (!callbacks)
685 {
686 callbacks = newAV ();
687 av_extend (callbacks, 16);
688 }
689
690 // never use SvREFCNT_inc to copy values, but its ok here :)
691 for (int i = 0; i <= AvFILLp (cbs); ++i)
692 av_push (callbacks, SvREFCNT_inc (AvARRAY (cbs)[i]));
693 }
694 }
695 }
696 }
697
698 void
699 attachable::gather_callbacks (AV *&callbacks, event_type event) const
700 {
701 ::gather_callbacks (callbacks, cb_attachable, event);
702
703 if (cb)
704 ::gather_callbacks (callbacks, cb, event);
705 }
706
707 void
708 global::gather_callbacks (AV *&callbacks, event_type event) const
709 {
710 ::gather_callbacks (callbacks, cb_global, event);
711 }
712
713 void
714 object::gather_callbacks (AV *&callbacks, event_type event) const
715 {
716 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
717 {
718 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
719
720 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
721 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
722 }
723
724 if (type <= AvFILLp (cb_type))
725 {
726 SV *registry = AvARRAY (cb_type)[type];
727
728 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
729 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
730 }
731
732 attachable::gather_callbacks (callbacks, event);
733 ::gather_callbacks (callbacks, cb_object, event);
734 }
735
736 void
737 archetype::gather_callbacks (AV *&callbacks, event_type event) const
738 {
739 attachable::gather_callbacks (callbacks, event);
740 //TODO//::gather_callbacks (callbacks, cb_archetype, event);
741 }
742
743 void
744 client::gather_callbacks (AV *&callbacks, event_type event) const
745 {
746 attachable::gather_callbacks (callbacks, event);
747 ::gather_callbacks (callbacks, cb_client, event);
748 }
749
750 void
751 player::gather_callbacks (AV *&callbacks, event_type event) const
752 {
753 attachable::gather_callbacks (callbacks, event);
754 ::gather_callbacks (callbacks, cb_player, event);
755 }
756
757 void
758 maptile::gather_callbacks (AV *&callbacks, event_type event) const
759 {
760 attachable::gather_callbacks (callbacks, event);
761 ::gather_callbacks (callbacks, cb_map, event);
762 }
763
764 void
765 _recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
766 {
767 for (int event = 0; event <= AvFILLp (registry); ++event)
768 {
769 SV *cbs_ = AvARRAY (registry)[event];
770
771 // element must be list of callback entries
772 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
773 {
774 AV *cbs = (AV *)SvRV (cbs_);
775
776 // no callback entries, no callbacks to call
777 if (AvFILLp (cbs) >= 0)
778 set.set (event);
779 }
780 }
781 }
782
783 // very slow and inefficient way to recalculate the global want bitsets
784 void
785 _recalc_want ()
786 {
787 ev_want_event.reset ();
788
789 _recalc_want (ev_want_event, cb_global);
790 _recalc_want (ev_want_event, cb_attachable);
791 _recalc_want (ev_want_event, cb_object);
792 _recalc_want (ev_want_event, cb_client);
793 _recalc_want (ev_want_event, cb_player);
794 _recalc_want (ev_want_event, cb_map);
795
796 ev_want_type.reset ();
797
798 for (int type = 0; type <= AvFILLp (cb_type); ++type)
799 {
800 SV *cbs_ = AvARRAY (cb_type)[type];
801
802 // element must be list of callback entries
803 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
804 {
805 AV *cbs = (AV *)SvRV (cbs_);
806
807 // no callback entries, no callbacks to call
808 if (AvFILLp (cbs) >= 0)
809 ev_want_type.set (type % NUM_TYPES);
810 }
811 }
812 }
813
814 bool
815 attachable::invoke (event_type event, ...)
816 {
817 data_type dt;
818
819 // callback call ordering should be:
820 // 1. per-object callback
821 // 2. per-class object
822 // 3. per-type callback
823 // 4. global callbacks
824
825 AV *callbacks = 0;
826 gather_callbacks (callbacks, event);
827
828 // short-circuit processing if no callbacks found/defined
829 if (!callbacks)
830 return 0;
831
832 va_list ap;
833 va_start (ap, event);
834
835 CALL_BEGIN (3);
836 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
837 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
838
839 //TODO: unhack
840 if (object *op = is_a<object>(this)) CALL_ARG_SV (newSVdt (DT_OBJECT, op));
841 else if (player *pl = is_a<player>(this)) CALL_ARG_SV (newSVdt (DT_PLAYER, pl));
842 else if (client *ns = is_a<client>(this)) CALL_ARG_SV (newSVdt (DT_CLIENT, ns));
843 else if (maptile *m = is_a<maptile>(this)) CALL_ARG_SV (newSVdt (DT_MAP, m));
844 else if (global *gl = is_a<global>(this)) /*nop*/;
845 else
846 abort (); //TODO
847
848 for (;;)
849 {
850 dt = (data_type) va_arg (ap, int);
851
852 if (dt == DT_END)
853 break;
854 else if (dt == DT_AV)
855 {
856 AV *av = va_arg (ap, AV *);
857
858 for (int i = 0; i <= av_len (av); ++i)
859 XPUSHs (*av_fetch (av, i, 1));
860 }
861 else
862 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
863 }
864
865 va_end (ap);
866
867 CALL_CALL ("cf::do_invoke", G_SCALAR);
868 count = count > 0 ? POPi : 0;
869
870 CALL_END;
871
872 return count;
873 }
874
875 SV *
876 cfperl_result (int idx)
877 {
878 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
879 if (!av)
880 return &PL_sv_undef;
881
882 SV **sv = av_fetch (av, idx, 0);
883 if (!sv)
884 return &PL_sv_undef;
885
886 return *sv;
887 }
888
889 int
890 cfperl_result_INT (int idx)
891 {
892 return SvIV (cfperl_result (idx));
893 }
894
895 double
896 cfperl_result_DOUBLE (int idx)
897 {
898 return SvNV (cfperl_result (idx));
899 }
900
901 /////////////////////////////////////////////////////////////////////////////
902 // various c++ => perl glue functions
903
904 void cfperl_tick ()
905 {
906 tick_pending = 1;
907
908 if (tick_inhibit)
909 return;
910
911 tick_pending = 0;
912
913 dSP;
914
915 PUSHMARK (SP);
916 PUTBACK;
917 call_pv ("cf::tick", G_DISCARD | G_VOID);
918
919 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
920 }
921
922 void
923 cfperl_emergency_save ()
924 {
925 CALL_BEGIN (0);
926 CALL_CALL ("cf::emergency_save", G_VOID);
927 CALL_END;
928 }
929
930 void
931 cfperl_cleanup (int make_core)
932 {
933 CALL_BEGIN (1);
934 CALL_ARG (make_core);
935 CALL_CALL ("cf::post_cleanup", G_VOID);
936 CALL_END;
937 }
938
939 void
940 cfperl_make_book (object *book, int level)
941 {
942 CALL_BEGIN (2);
943 CALL_ARG (book);
944 CALL_ARG (level);
945 CALL_CALL ("ext::books::make_book", G_VOID);
946 CALL_END;
947 }
948
949 void
950 cfperl_expand_cfpod (player *pl, std::string &msg)
951 {
952 CALL_BEGIN (2);
953 CALL_ARG (pl);
954 CALL_ARG_SV (newSVpvn_utf8 (msg.data (), msg.size ()));
955 CALL_CALL ("cf::player::expand_cfpod", G_SCALAR);
956
957 if (count)
958 {
959 STRLEN len;
960 char *data = SvPVutf8 (TOPs, len);
961 msg.assign (data, len);
962 }
963
964 CALL_END;
965 }
966
967 void
968 cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
969 {
970 CALL_BEGIN (4);
971 CALL_ARG (ns);
972 CALL_ARG (type);
973 CALL_ARG_SV (newSVpv_utf8 (msg));
974 CALL_ARG (color);
975 CALL_CALL ("cf::client::send_msg", G_VOID);
976 CALL_END;
977 }
978
979 int
980 cfperl_can_merge (object *ob1, object *ob2)
981 {
982 int can;
983
984 CALL_BEGIN (2);
985 CALL_ARG (ob1);
986 CALL_ARG (ob2);
987 CALL_CALL ("cf::_can_merge", G_SCALAR);
988 can = count && SvTRUE (TOPs);
989 CALL_END;
990
991 return can;
992 }
993
994 player *
995 player::find (const char *name)
996 {
997 CALL_BEGIN (1);
998 CALL_ARG (name);
999 CALL_CALL ("cf::player::find", G_SCALAR);
1000
1001 player *retval = 0;
1002 if (count) sv_to (POPs, retval);
1003
1004 CALL_END;
1005
1006 return retval;
1007 }
1008
1009 maptile *
1010 find_style (const char *dirname, const char *stylename, int difficulty)
1011 {
1012 CALL_BEGIN (3);
1013 CALL_ARG (dirname);
1014 CALL_ARG (stylename);
1015 CALL_ARG (difficulty);
1016 CALL_CALL ("ext::map_random::find_style", G_SCALAR);
1017
1018 maptile *retval = 0;
1019 if (count) sv_to (POPs, retval);
1020
1021 CALL_END;
1022
1023 return retval;
1024 }
1025
1026 maptile *
1027 maptile::find_sync (const char *path, maptile *origin)
1028 {
1029 CALL_BEGIN (2);
1030 CALL_ARG (path);
1031 CALL_ARG (origin);
1032 CALL_CALL ("cf::map::find_sync", G_SCALAR);
1033
1034 maptile *retval = 0;
1035 if (count) sv_to (POPs, retval);
1036
1037 CALL_END;
1038
1039 return retval;
1040 }
1041
1042 maptile *
1043 maptile::find_async (const char *path, maptile *origin, bool load)
1044 {
1045 CALL_BEGIN (3);
1046 CALL_ARG (path);
1047 CALL_ARG (origin);
1048 CALL_ARG (load);
1049 CALL_CALL ("cf::map::find_async", G_SCALAR);
1050
1051 maptile *retval = 0;
1052 if (count) sv_to (POPs, retval);
1053
1054 CALL_END;
1055
1056 return retval;
1057 }
1058
1059 void
1060 maptile::do_load_sync ()
1061 {
1062 CALL_BEGIN (1);
1063 CALL_ARG (this);
1064 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
1065 CALL_END;
1066 }
1067
1068 void
1069 maptile::change_all_map_light (int change)
1070 {
1071 CALL_BEGIN (1);
1072 CALL_ARG (change);
1073 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
1074 CALL_END;
1075 }
1076
1077 void
1078 object::enter_exit (object *exit)
1079 {
1080 if (type != PLAYER)
1081 return;
1082
1083 CALL_BEGIN (2);
1084 CALL_ARG (this);
1085 CALL_ARG (exit);
1086 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
1087 CALL_END;
1088 }
1089
1090 void
1091 object::player_goto (const char *path, int x, int y)
1092 {
1093 if (type != PLAYER)
1094 return;
1095
1096 CALL_BEGIN (4);
1097 CALL_ARG (this);
1098 CALL_ARG (path);
1099 CALL_ARG (x);
1100 CALL_ARG (y);
1101 CALL_CALL ("cf::object::player::goto", G_VOID);
1102 CALL_END;
1103 }
1104
1105 const char *
1106 object::ref () const
1107 {
1108 if (type == PLAYER)
1109 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1110 else
1111 return 0;
1112 }
1113
1114 object *
1115 object::deref (const char *ref)
1116 {
1117 object *retval = 0;
1118
1119 if (ref)
1120 {
1121 CALL_BEGIN (1);
1122 CALL_ARG (ref);
1123 CALL_CALL ("cf::object::deref", G_SCALAR);
1124
1125 if (count)
1126 sv_to (POPs, retval);
1127
1128 CALL_END;
1129 }
1130
1131 return retval;
1132 }
1133
1134 void
1135 log_backtrace (const char *msg)
1136 {
1137 #if HAVE_BACKTRACE
1138 void *addr [20];
1139 int size = backtrace (addr, 20);
1140
1141 CALL_BEGIN (size);
1142 CALL_ARG (msg);
1143 for (int i = 0; i < size; ++i)
1144 CALL_ARG ((IV)addr [i]);
1145 CALL_CALL ("cf::_log_backtrace", G_VOID);
1146 CALL_END;
1147 #endif
1148 }
1149
1150 /////////////////////////////////////////////////////////////////////////////
1151
1152 struct EVAPI *evapi::GEVAPI;
1153 struct CoroAPI *coroapi::GCoroAPI;
1154
1155 void coroapi::do_cede_to_tick ()
1156 {
1157 cede_pending = 0;
1158 cede ();
1159 }
1160
1161 void
1162 coroapi::wait_for_tick ()
1163 {
1164 CALL_BEGIN (0);
1165 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1166 CALL_END;
1167 }
1168
1169 void
1170 coroapi::wait_for_tick_begin ()
1171 {
1172 CALL_BEGIN (0);
1173 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1174 CALL_END;
1175 }
1176
1177 void
1178 iow::poll (int events)
1179 {
1180 if (events != this->events)
1181 {
1182 int active = ev_is_active ((ev_io *)this);
1183 if (active) stop ();
1184 ev_io_set ((ev_io *)this, fd, events);
1185 if (active) start ();
1186 }
1187 }
1188
1189 void
1190 _connect_to_perl ()
1191 {
1192 stash_cf = gv_stashpv ("cf", 1);
1193
1194 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1195 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1196 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
1197 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1198 stash_cf_mapspace_wrap = gv_stashpv ("cf::mapspace::wrap" , 1);
1199 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1200 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1201 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1202 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1203 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1204
1205 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
1206 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1207 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1208 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
1209
1210 cb_global = get_av ("cf::CB_GLOBAL", 1);
1211 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1212 cb_object = get_av ("cf::CB_OBJECT", 1);
1213 cb_player = get_av ("cf::CB_PLAYER", 1);
1214 cb_client = get_av ("cf::CB_CLIENT", 1);
1215 cb_type = get_av ("cf::CB_TYPE" , 1);
1216 cb_map = get_av ("cf::CB_MAP" , 1);
1217 }
1218
1219 MODULE = cf PACKAGE = cf PREFIX = cf_
1220
1221 BOOT:
1222 {
1223 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1224 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1225
1226 _connect_to_perl ();
1227
1228 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1229
1230 //{
1231 // require_pv ("Time::HiRes");
1232 //
1233 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1234 // if (!svp) croak ("Time::HiRes is required");
1235 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1236 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1237 //}
1238
1239 static const struct {
1240 const char *name;
1241 IV iv;
1242 } *civ, const_iv[] = {
1243 # define const_iv(name) { # name, (IV)name },
1244 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1245 const_iv (logBacktrace)
1246
1247 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1248
1249 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1250
1251 const_iv (MAX_TIME)
1252 const_iv (MAXSOCKBUF)
1253
1254 const_iv (NUM_BODY_LOCATIONS)
1255 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1256 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1257 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1258 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1259 const_iv (body_wrist) const_iv (body_waist)
1260
1261 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1262 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1263 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1264 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1265 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1266 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1267 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1268 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1269 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1270 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1271 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1272 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1273 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1274 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1275 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1276 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1277 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1278 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1279 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1280 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1281 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1282 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1283 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1284 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1285 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1286 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1287 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1288 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1289
1290 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1291
1292 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1293 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1294
1295 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1296 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1297 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1298 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1299 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1300 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1301 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1302
1303 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1304 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1305 const_iv (WEAP_BLUD)
1306
1307 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1308 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1309 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1310 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1311 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1312 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1313 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1314 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1315 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1316 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1317 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1318 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1319 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1320 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1321 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1322 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1323 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1324 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1325 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1326 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1327 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1328 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_BERSERK)
1329 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1330 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1331 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1332 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1333
1334 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1335 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1336 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1337 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1338 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1339 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR)
1340
1341 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1342 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1343
1344 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1345
1346 const_iv (SP_RAISE_DEAD)
1347 const_iv (SP_RUNE)
1348 const_iv (SP_MAKE_MARK)
1349 const_iv (SP_BOLT)
1350 const_iv (SP_BULLET)
1351 const_iv (SP_EXPLOSION)
1352 const_iv (SP_CONE)
1353 const_iv (SP_BOMB)
1354 const_iv (SP_WONDER)
1355 const_iv (SP_SMITE)
1356 const_iv (SP_MAGIC_MISSILE)
1357 const_iv (SP_SUMMON_GOLEM)
1358 const_iv (SP_DIMENSION_DOOR)
1359 const_iv (SP_MAGIC_MAPPING)
1360 const_iv (SP_MAGIC_WALL)
1361 const_iv (SP_DESTRUCTION)
1362 const_iv (SP_PERCEIVE_SELF)
1363 const_iv (SP_WORD_OF_RECALL)
1364 const_iv (SP_INVISIBLE)
1365 const_iv (SP_PROBE)
1366 const_iv (SP_HEALING)
1367 const_iv (SP_CREATE_FOOD)
1368 const_iv (SP_EARTH_TO_DUST)
1369 const_iv (SP_CHANGE_ABILITY)
1370 const_iv (SP_BLESS)
1371 const_iv (SP_CURSE)
1372 const_iv (SP_SUMMON_MONSTER)
1373 const_iv (SP_CHARGING)
1374 const_iv (SP_POLYMORPH)
1375 const_iv (SP_ALCHEMY)
1376 const_iv (SP_REMOVE_CURSE)
1377 const_iv (SP_IDENTIFY)
1378 const_iv (SP_DETECTION)
1379 const_iv (SP_MOOD_CHANGE)
1380 const_iv (SP_MOVING_BALL)
1381 const_iv (SP_SWARM)
1382 const_iv (SP_CHANGE_MANA)
1383 const_iv (SP_DISPEL_RUNE)
1384 const_iv (SP_CREATE_MISSILE)
1385 const_iv (SP_CONSECRATE)
1386 const_iv (SP_ANIMATE_WEAPON)
1387 const_iv (SP_LIGHT)
1388 const_iv (SP_CHANGE_MAP_LIGHT)
1389 const_iv (SP_FAERY_FIRE)
1390 const_iv (SP_CAUSE_DISEASE)
1391 const_iv (SP_AURA)
1392 const_iv (SP_TOWN_PORTAL)
1393 const_iv (SP_PARTY_SPELL)
1394
1395 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1396 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1397 const_iv (F_LOCKED)
1398
1399 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1400
1401 const_iv (P_BLOCKSVIEW) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1402 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1403
1404 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1405
1406 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1407 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1408
1409 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1410 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1411
1412 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1413
1414 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1415 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1416 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1417 const_iv (M_ICE) const_iv (M_SPECIAL)
1418
1419 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1420 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1421
1422 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1423 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1424 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1425 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1426 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1427 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1428 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1429 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1430 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1431 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1432 const_iv (SK_POISON_NAIL)
1433
1434 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1435 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1436 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1437 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1438 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1439 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1440
1441 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1442
1443 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1444 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1445 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1446 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1447 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1448 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1449 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1450
1451 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1452 const_iv (MAP_INACTIVE)
1453
1454 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1455 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1456
1457 const_iv (VERSION_CS) const_iv (VERSION_SC)
1458
1459 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1460
1461 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1462
1463 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1464
1465 // random map generator
1466 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1467 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1468
1469 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1470 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1471 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1472
1473 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1474 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1475
1476 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1477 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_MINIMAL)
1478
1479 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1480 const_iv (FT_RSRC) const_iv (FT_NUM)
1481 };
1482
1483 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1484 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1485
1486 static const struct {
1487 const char *name;
1488 int skip;
1489 IV klass;
1490 IV iv;
1491 } *eiv, event_iv[] = {
1492 # define def(klass,name) { "EVENT_" # klass "_" # name, sizeof ("EVENT_" # klass), (IV)KLASS_ ## klass, (IV)EVENT_ ## klass ## _ ## name },
1493 # include "eventinc.h"
1494 # undef def
1495 };
1496
1497 AV *av = get_av ("cf::EVENT", 1);
1498
1499 for (eiv = event_iv + sizeof (event_iv) / sizeof (event_iv [0]); eiv-- > event_iv; )
1500 {
1501 AV *event = newAV ();
1502 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1503 av_push (event, newSViv (eiv->klass));
1504 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1505 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1506 }
1507 }
1508
1509 void _gv_clear (SV *gv)
1510 CODE:
1511 assert (SvTYPE (gv) == SVt_PVGV);
1512 # define f(sv) { SV *sv_ = (SV *)(sv); sv = 0; SvREFCNT_dec (sv_); }
1513 f (GvGP (gv)->gp_form);
1514 f (GvGP (gv)->gp_io);
1515 f (GvGP (gv)->gp_sv);
1516 f (GvGP (gv)->gp_av);
1517 f (GvGP (gv)->gp_hv);
1518 f (GvGP (gv)->gp_cv);
1519 GvCVGEN (gv) = 0;
1520 GvMULTI_off (gv);
1521 # undef f
1522
1523
1524 void _connect_to_perl ()
1525
1526 void _recalc_want ()
1527
1528 void _global_reattach ()
1529 CODE:
1530 {
1531 // reattach to all attachable objects in the game.
1532 for_all_clients (ns)
1533 ns->reattach ();
1534
1535 for_all_objects (op)
1536 op->reattach ();
1537 }
1538
1539 # support function for map-world.ext
1540 void _quantise (SV *data_sv, SV *plt_sv)
1541 CODE:
1542 {
1543 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1544 croak ("_quantise called with invalid agruments");
1545
1546 plt_sv = SvRV (plt_sv);
1547 SV **plt = AvARRAY (plt_sv);
1548 int plt_count = AvFILL (plt_sv) + 1;
1549
1550 STRLEN len;
1551 char *data = SvPVbyte (data_sv, len);
1552 char *dst = data;
1553
1554 while (len >= 3)
1555 {
1556 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1557 {
1558 char *val = SvPVX (*val_sv);
1559
1560 if (val [0] == data [0]
1561 && val [1] == data [1]
1562 && val [2] == data [2])
1563 {
1564 *dst++ = val [3];
1565 goto next;
1566 }
1567 }
1568
1569 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1570 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1571 dst - SvPVX (data_sv), len);
1572
1573 next:
1574 data += 3;
1575 len -= 3;
1576 }
1577
1578 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1579 }
1580
1581 void evthread_start (int aiofd)
1582
1583 void cede_to_tick ()
1584 CODE:
1585 coroapi::cede_to_tick ();
1586
1587 NV till_tick ()
1588 CODE:
1589 RETVAL = SvNVX (sv_next_tick) - now ();
1590 OUTPUT:
1591 RETVAL
1592
1593 int tick_inhibit ()
1594 CODE:
1595 RETVAL = tick_inhibit;
1596 OUTPUT:
1597 RETVAL
1598
1599 void tick_inhibit_inc ()
1600 CODE:
1601 ++tick_inhibit;
1602
1603 void tick_inhibit_dec ()
1604 CODE:
1605 if (!--tick_inhibit)
1606 if (tick_pending)
1607 {
1608 ev_async_send (EV_DEFAULT, &tick_watcher);
1609 coroapi::cede ();
1610 }
1611
1612 void server_tick ()
1613 CODE:
1614 {
1615 NOW = ev_now (EV_DEFAULT);
1616 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1617 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1618 runtime = SvNVX (sv_runtime);
1619
1620 server_tick ();
1621
1622 NOW = ev_time ();
1623 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1624 runtime += TICK;
1625 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1626 }
1627
1628 NV floor (NV x)
1629
1630 NV ceil (NV x)
1631
1632 NV rndm (...)
1633 ALIAS:
1634 rmg_rndm = 1
1635 CODE:
1636 {
1637 rand_gen &gen = ix ? rmg_rndm : rndm;
1638 switch (items)
1639 {
1640 case 0: RETVAL = gen (); break;
1641 case 1: RETVAL = gen (SvUV (ST (0))); break;
1642 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break;
1643 default: croak ("cf::rndm requires none, one or two parameters."); break;
1644 }
1645 }
1646 OUTPUT:
1647 RETVAL
1648
1649 NV clamp (NV value, NV min_value, NV max_value)
1650 CODE:
1651 RETVAL = clamp (value, min_value, max_value);
1652 OUTPUT:
1653 RETVAL
1654
1655 NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1656 CODE:
1657 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1658 OUTPUT:
1659 RETVAL
1660
1661 void weaken (...)
1662 PROTOTYPE: @
1663 CODE:
1664 while (items > 0)
1665 sv_rvweaken (ST (--items));
1666
1667 void
1668 log_backtrace (utf8_string msg)
1669
1670 void
1671 LOG (int flags, utf8_string msg)
1672 PROTOTYPE: $$
1673 C_ARGS: flags, "%s", msg
1674
1675 octet_string path_combine (octet_string base, octet_string path)
1676 PROTOTYPE: $$
1677
1678 octet_string path_combine_and_normalize (octet_string base, octet_string path)
1679 PROTOTYPE: $$
1680
1681 void
1682 sub_generation_inc ()
1683 CODE:
1684 PL_sub_generation++;
1685
1686 const_octet_string
1687 mapdir ()
1688 PROTOTYPE:
1689 ALIAS:
1690 mapdir = 0
1691 uniquedir = 1
1692 tmpdir = 2
1693 confdir = 3
1694 localdir = 4
1695 playerdir = 5
1696 datadir = 6
1697 CODE:
1698 switch (ix)
1699 {
1700 case 0: RETVAL = settings.mapdir ; break;
1701 case 1: RETVAL = settings.uniquedir; break;
1702 case 2: RETVAL = settings.tmpdir ; break;
1703 case 3: RETVAL = settings.confdir ; break;
1704 case 4: RETVAL = settings.localdir ; break;
1705 case 5: RETVAL = settings.playerdir; break;
1706 case 6: RETVAL = settings.datadir ; break;
1707 }
1708 OUTPUT: RETVAL
1709
1710 void abort ()
1711
1712 void reset_signals ()
1713
1714 void fork_abort (const_octet_string cause = "cf::fork_abort")
1715
1716 void cleanup (const_octet_string cause, bool make_core = false)
1717
1718 void emergency_save ()
1719
1720 void _exit (int status = EXIT_SUCCESS)
1721
1722 #if _POSIX_MEMLOCK
1723
1724 int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1725 INIT:
1726 #if __GLIBC__
1727 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc
1728 #endif
1729
1730 int munlockall ()
1731
1732 #endif
1733
1734 int
1735 malloc_trim (IV pad = 0)
1736
1737 void
1738 mallinfo ()
1739 PPCODE:
1740 {
1741 #if __GLIBC__
1742 struct mallinfo mai = mallinfo ();
1743 EXTEND (SP, 10*2);
1744 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1745 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1746 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1747 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1748 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1749 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1750 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1751 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1752 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1753 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1754 #endif
1755 EXTEND (SP, 2*2);
1756 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1757 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1758 PUSHs (sv_2mortal (newSVpv ("objects" , 0))); PUSHs (sv_2mortal (newSVuv (objects.size () * sizeof (object))));
1759 }
1760
1761 int find_animation (utf8_string text)
1762 PROTOTYPE: $
1763
1764 int random_roll (int min, int max, object *op, int goodbad);
1765
1766 const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1767
1768 int
1769 exp_to_level (val64 exp)
1770 CODE:
1771 {
1772 int i = 0;
1773
1774 RETVAL = settings.max_level;
1775
1776 for (i = 1; i <= settings.max_level; i++)
1777 {
1778 if (levels[i] > exp)
1779 {
1780 RETVAL = i - 1;
1781 break;
1782 }
1783 }
1784 }
1785 OUTPUT: RETVAL
1786
1787 val64
1788 level_to_min_exp (int level)
1789 CODE:
1790 if (level > settings.max_level)
1791 RETVAL = levels[settings.max_level];
1792 else if (level < 1)
1793 RETVAL = 0;
1794 else
1795 RETVAL = levels[level];
1796 OUTPUT: RETVAL
1797
1798 SV *
1799 resistance_to_string (int atnr)
1800 CODE:
1801 if (atnr >= 0 && atnr < NROFATTACKS)
1802 RETVAL = newSVpv (resist_plus[atnr], 0);
1803 else
1804 XSRETURN_UNDEF;
1805 OUTPUT: RETVAL
1806
1807 UUID
1808 uuid_cur ()
1809 CODE:
1810 RETVAL = UUID::cur;
1811 OUTPUT:
1812 RETVAL
1813
1814 UUID
1815 uuid_gen ()
1816 CODE:
1817 RETVAL = UUID::gen ();
1818 OUTPUT:
1819 RETVAL
1820
1821 val64
1822 uuid_seq (UUID uuid)
1823 CODE:
1824 RETVAL = uuid.seq;
1825 OUTPUT:
1826 RETVAL
1827
1828 UUID
1829 uuid_str (val64 seq)
1830 CODE:
1831 RETVAL.seq = seq;
1832 OUTPUT:
1833 RETVAL
1834
1835 void
1836 coin_names ()
1837 PPCODE:
1838 EXTEND (SP, NUM_COINS);
1839 for (int i = 0; i < NUM_COINS; ++i)
1840 PUSHs (sv_2mortal (newSVpv (coins [i], 0)));
1841
1842 void
1843 coin_archetypes ()
1844 PPCODE:
1845 EXTEND (SP, NUM_COINS);
1846 for (int i = 0; i < NUM_COINS; ++i)
1847 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i]))));
1848
1849 bool
1850 load_resource_file_ (octet_string filename)
1851
1852 void
1853 fix_weight ()
1854
1855 MODULE = cf PACKAGE = cf::attachable
1856
1857 int
1858 valid (SV *obj)
1859 CODE:
1860 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1861 OUTPUT:
1862 RETVAL
1863
1864 void
1865 debug_trace (attachable *obj, bool on = true)
1866 CODE:
1867 obj->flags &= ~attachable::F_DEBUG_TRACE;
1868 if (on)
1869 obj->flags |= attachable::F_DEBUG_TRACE;
1870
1871 int mortals_size ()
1872 CODE:
1873 RETVAL = attachable::mortals.size ();
1874 OUTPUT: RETVAL
1875
1876 #object *mortals (U32 index)
1877 # CODE:
1878 # RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1879 # OUTPUT: RETVAL
1880
1881 INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1882
1883 MODULE = cf PACKAGE = cf::global
1884
1885 int invoke (SV *klass, int event, ...)
1886 CODE:
1887 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1888 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1889 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1890 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1891 OUTPUT: RETVAL
1892
1893 MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1894
1895 INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1896
1897 int invoke (object *op, int event, ...)
1898 CODE:
1899 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1900 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1901 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1902 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1903 OUTPUT: RETVAL
1904
1905 SV *registry (object *op)
1906
1907 int objects_size ()
1908 CODE:
1909 RETVAL = objects.size ();
1910 OUTPUT: RETVAL
1911
1912 object *objects (U32 index)
1913 CODE:
1914 RETVAL = index < objects.size () ? objects [index] : 0;
1915 OUTPUT: RETVAL
1916
1917 int actives_size ()
1918 CODE:
1919 RETVAL = actives.size ();
1920 OUTPUT: RETVAL
1921
1922 object *actives (U32 index)
1923 CODE:
1924 RETVAL = index < actives.size () ? actives [index] : 0;
1925 OUTPUT: RETVAL
1926
1927 int mortals_size ()
1928 CODE:
1929 RETVAL = attachable::mortals.size ();
1930 OUTPUT: RETVAL
1931
1932 const char *slot_use_name (U32 slot)
1933 ALIAS:
1934 slot_nonuse_name = 1
1935 CODE:
1936 {
1937 if (slot >= NUM_BODY_LOCATIONS)
1938 croak ("body slot index out of range");
1939
1940 switch (ix)
1941 {
1942 case 0: RETVAL = body_locations[slot].use_name; break;
1943 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1944 }
1945 }
1946 OUTPUT:
1947 RETVAL
1948
1949 # missing properties
1950
1951 object *head (object *op)
1952 PROTOTYPE: $
1953 CODE:
1954 RETVAL = op->head_ ();
1955 OUTPUT: RETVAL
1956
1957 void
1958 inv (object *obj)
1959 PROTOTYPE: $
1960 PPCODE:
1961 {
1962 for (object *o = obj->inv; o; o = o->below)
1963 XPUSHs (sv_2mortal (to_sv (o)));
1964 }
1965
1966 void
1967 set_animation (object *op, int idx)
1968 CODE:
1969 SET_ANIMATION (op, idx);
1970
1971 int
1972 num_animations (object *op)
1973 CODE:
1974 RETVAL = NUM_ANIMATIONS (op);
1975 OUTPUT: RETVAL
1976
1977 int slot_info (object *op, UV slot, int value = 0)
1978 ALIAS:
1979 slot_used = 1
1980 CODE:
1981 {
1982 if (slot >= NUM_BODY_LOCATIONS)
1983 croak ("body slot index out of range");
1984
1985 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1986
1987 if (items > 2)
1988 if (ix)
1989 op->slot[slot].used = value;
1990 else
1991 op->slot[slot].info = value;
1992 }
1993 OUTPUT:
1994 RETVAL
1995
1996 object *find_best_object_match (object *op, utf8_string match)
1997
1998 object *find_marked_object (object *op)
1999
2000 int need_identify (object *obj);
2001
2002 int apply_shop_mat (object *shop_mat, object *op);
2003
2004 int move (object *op, int dir, object *originator = op)
2005 CODE:
2006 RETVAL = move_ob (op, dir, originator);
2007 OUTPUT:
2008 RETVAL
2009
2010 void apply (object *applier, object *applied, int flags = 0)
2011 CODE:
2012 manual_apply (applied, applier, flags);
2013
2014 void apply_below (object *op)
2015 CODE:
2016 player_apply_below (op);
2017
2018 int cast_heal (object *op, object *caster, object *spell, int dir = 0)
2019
2020 int pay_item (object *op, object *buyer)
2021 CODE:
2022 RETVAL = pay_for_item (op, buyer);
2023 OUTPUT: RETVAL
2024
2025 int pay_amount (object *op, uint64 amount)
2026 CODE:
2027 RETVAL = pay_for_amount (amount, op);
2028 OUTPUT: RETVAL
2029
2030 void pay_player (object *op, uint64 amount)
2031
2032 val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
2033
2034 int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
2035
2036 void learn_spell (object *op, object *sp, int special_prayer = 0)
2037 CODE:
2038 do_learn_spell (op, sp, special_prayer);
2039
2040 void forget_spell (object *op, object *sp)
2041 CODE:
2042 do_forget_spell (op, query_name (sp));
2043
2044 object *check_for_spell (object *op, utf8_string spellname)
2045 CODE:
2046 RETVAL = check_spell_known (op, spellname);
2047 OUTPUT: RETVAL
2048
2049 int query_money (object *op)
2050 ALIAS: money = 0
2051
2052 val64 query_cost (object *op, object *who, int flags)
2053 ALIAS: cost = 0
2054
2055 void spring_trap (object *op, object *victim)
2056
2057 int check_trigger (object *op, object *cause)
2058
2059 void drop (object *who, object *op)
2060
2061 void pick_up (object *who, object *op)
2062
2063 void update_object (object *op, int action)
2064
2065 void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
2066
2067 void player_lvl_adj (object *who, object *skill = 0)
2068
2069 int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
2070
2071 int calc_skill_exp (object *who, object *op, object *skill);
2072
2073 void push_button (object *op);
2074
2075 void use_trigger (object *op);
2076
2077 void add_button_link (object *button, maptile *map, int connected);
2078
2079 void remove_button_link (object *op);
2080
2081 void handle_apply_yield (object *op);
2082
2083
2084 MODULE = cf PACKAGE = cf::object PREFIX = cf_
2085
2086 # no clean way to get an object from an archetype - stupid idiotic
2087 # dumb kludgy misdesigned plug-in api slowly gets on my nerves.
2088
2089 object *new (utf8_string archetype = 0)
2090 PROTOTYPE: ;$
2091 CODE:
2092 RETVAL = archetype ? get_archetype (archetype) : object::create ();
2093 OUTPUT:
2094 RETVAL
2095
2096 object *find_object (U32 tag)
2097
2098 # TODO: nuke
2099 object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
2100 PROTOTYPE: $$$$$$
2101 CODE:
2102 {
2103 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
2104 }
2105
2106 shstr
2107 object::kv_get (shstr key)
2108
2109 void
2110 object::kv_del (shstr key)
2111
2112 void
2113 object::kv_set (shstr key, shstr value)
2114
2115 object *get_nearest_player (object *ob)
2116 ALIAS: nearest_player = 0
2117 PREINIT:
2118 extern object *get_nearest_player (object *);
2119
2120 void rangevector (object *ob, object *other, int flags = 0)
2121 PROTOTYPE: $$;$
2122 PPCODE:
2123 {
2124 rv_vector rv;
2125
2126 PUTBACK;
2127 get_rangevector (ob, other, &rv, flags);
2128 SPAGAIN;
2129
2130 EXTEND (SP, 5);
2131 PUSHs (newSVuv (rv.distance));
2132 PUSHs (newSViv (rv.distance_x));
2133 PUSHs (newSViv (rv.distance_y));
2134 PUSHs (newSViv (rv.direction));
2135 PUSHs (to_sv (rv.part));
2136 }
2137
2138 bool on_same_map_as (object *ob, object *other)
2139 CODE:
2140 RETVAL = on_same_map (ob, other);
2141 OUTPUT: RETVAL
2142
2143 const_utf8_string
2144 base_name (object *op, int plural = op->nrof > 1)
2145 CODE:
2146 RETVAL = query_base_name (op, plural);
2147 OUTPUT: RETVAL
2148
2149 # return the tail of an object, excluding itself
2150 void
2151 tail (object *op)
2152 PPCODE:
2153 while ((op = op->more))
2154 XPUSHs (sv_2mortal (to_sv (op)));
2155
2156 MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
2157
2158 player *player (object *op)
2159 CODE:
2160 RETVAL = op->contr;
2161 OUTPUT: RETVAL
2162
2163 bool move_player (object *op, int dir)
2164
2165 void check_score (object *op)
2166
2167 void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2168 CODE:
2169 new_draw_info (flags, 0, op, txt);
2170
2171 void kill_player (object *op)
2172
2173 void esrv_send_item (object *pl, object *item)
2174
2175 void esrv_update_item (object *pl, int what, object *item)
2176 C_ARGS: what, pl, item
2177
2178 void esrv_del_item (object *pl, int tag)
2179 C_ARGS: pl->contr, tag
2180
2181 int command_summon (object *op, utf8_string params)
2182
2183 int command_arrest (object *op, utf8_string params)
2184
2185
2186 MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2187
2188 INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2189
2190 int invoke (player *pl, int event, ...)
2191 CODE:
2192 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2193 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2194 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2195 RETVAL = pl->invoke ((event_type)event, ARG_AV (av), DT_END);
2196 OUTPUT: RETVAL
2197
2198 SV *registry (player *pl)
2199
2200 void
2201 save_stats (player *pl)
2202 CODE:
2203 pl->ob->stats.hp = pl->ob->stats.maxhp;
2204 pl->ob->stats.sp = pl->ob->stats.maxsp;
2205 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2206 pl->orig_stats = pl->ob->stats;
2207
2208 void clear_los (player *pl)
2209
2210 bool
2211 cell_visible (player *pl, int dx, int dy)
2212 CODE:
2213 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2214 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
2215 OUTPUT:
2216 RETVAL
2217
2218 void
2219 send (player *pl, SV *packet)
2220 CODE:
2221 {
2222 STRLEN len;
2223 char *buf = SvPVbyte (packet, len);
2224
2225 if (len > MAXSOCKBUF)
2226 pl->failmsg ("[packet too long for client]");
2227 else if (pl->ns)
2228 pl->ns->send_packet (buf, len);
2229 }
2230
2231 void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2232 PROTOTYPE: $;$$$
2233 PPCODE:
2234 if (GIMME_V != G_VOID)
2235 {
2236 EXTEND (SP, 3);
2237 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
2238 PUSHs (sv_2mortal (newSViv (pl->bed_x)));
2239 PUSHs (sv_2mortal (newSViv (pl->bed_y)));
2240 }
2241 if (map_path) sv_to (map_path, pl->savebed_map);
2242 if (x) sv_to (x, pl->bed_x);
2243 if (y) sv_to (y, pl->bed_y);
2244
2245 void
2246 list ()
2247 PPCODE:
2248 for_all_players (pl)
2249 XPUSHs (sv_2mortal (to_sv (pl)));
2250
2251
2252 MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2253
2254 int invoke (maptile *map, int event, ...)
2255 CODE:
2256 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2257 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2258 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2259 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2260 OUTPUT: RETVAL
2261
2262 SV *registry (maptile *map)
2263
2264 void
2265 find_tagged_objects (maptile *map, utf8_string tag = 0)
2266 PPCODE:
2267 {
2268 if (!map->spaces)
2269 XSRETURN_EMPTY;
2270
2271 if (tag)
2272 {
2273 shstr_cmp tag_ (tag);
2274
2275 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2276 for (object *op = ms->bot; op; op = op->above)
2277 if (op->tag == tag_)
2278 XPUSHs (sv_2mortal (to_sv (op)));
2279 }
2280 else
2281 {
2282 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2283 for (object *op = ms->bot; op; op = op->above)
2284 if (op->tag)
2285 XPUSHs (sv_2mortal (to_sv (op)));
2286 }
2287 }
2288
2289 INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2290
2291 void
2292 maptile::instantiate ()
2293
2294 maptile *new ()
2295 PROTOTYPE:
2296 CODE:
2297 RETVAL = new maptile;
2298 OUTPUT:
2299 RETVAL
2300
2301 void
2302 maptile::players ()
2303 PPCODE:
2304 if (GIMME_V == G_SCALAR)
2305 XPUSHs (sv_2mortal (to_sv (THIS->players)));
2306 else if (GIMME_V == G_ARRAY)
2307 {
2308 EXTEND (SP, THIS->players);
2309 for_all_players (pl)
2310 if (pl->ob && pl->ob->map == THIS)
2311 PUSHs (sv_2mortal (to_sv (pl->ob)));
2312 }
2313
2314 void
2315 maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2316 CODE:
2317 {
2318 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2319 croak ("maptile::add_underlay: palette must be arrayref");
2320
2321 palette = SvRV (palette);
2322
2323 STRLEN idxlen;
2324 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2325
2326 for (int x = 0; x < THIS->width; ++x)
2327 for (int y = 0; y < THIS->height; ++y)
2328 {
2329 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2330 if (op->flag [FLAG_IS_FLOOR])
2331 goto skip_space;
2332
2333 {
2334 int offs = offset + y * stride + x;
2335 if (IN_RANGE_EXC (offs, 0, idxlen))
2336 {
2337 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2338 {
2339 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2340 ob->flag [FLAG_NO_MAP_SAVE] = true;
2341 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2342
2343 if (ob->randomitems)
2344 {
2345 if (!ob->above)
2346 {
2347 ob->create_treasure (ob->randomitems);
2348
2349 for (object *op = ob->above; op; op = op->above)
2350 op->flag [FLAG_NO_MAP_SAVE] = true;
2351 }
2352
2353 ob->randomitems = 0;
2354 }
2355 }
2356 }
2357 }
2358
2359 skip_space: ;
2360 }
2361 }
2362
2363 void
2364 maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2365 CODE:
2366 {
2367 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2368 croak ("maptile::set_regiondata: palette must be arrayref");
2369
2370 palette = SvRV (palette);
2371
2372 STRLEN idxlen;
2373 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2374
2375 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2376 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2377
2378 for (int i = av_len ((AV *)palette) + 1; i--; )
2379 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2380
2381 for (int y = 0; y < THIS->height; ++y)
2382 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2383
2384 sfree (THIS->regions, THIS->size ());
2385 delete [] THIS->regionmap;
2386
2387 THIS->regions = regions;
2388 THIS->regionmap = regionmap;
2389 }
2390
2391 void
2392 maptile::create_region_treasure ()
2393 CODE:
2394 {
2395 object *op = object::create ();
2396 op->type = FLOOR;
2397 op->map = THIS;
2398
2399 for (int x = 0; x < THIS->width; ++x)
2400 for (int y = 0; y < THIS->height; ++y)
2401 {
2402 region *rgn = THIS->region (x, y);
2403
2404 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2405 if (rgn->treasure && rndm () < rgn->treasure_density)
2406 {
2407 op->x = x;
2408 op->y = y;
2409 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2410 }
2411 }
2412
2413 op->destroy ();
2414 }
2415
2416 int out_of_map (maptile *map, int x, int y)
2417
2418 void
2419 trigger (maptile *map, long connection, bool state = true)
2420 CODE:
2421 activate_connection (map, connection, state);
2422
2423 void
2424 get_connection (maptile *map, long connection)
2425 PPCODE:
2426 oblinkpt *obp = get_connection_links (map, connection);
2427 if (obp)
2428 for (objectlink *ol = obp->link; ol; ol = ol->next)
2429 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2430
2431 void
2432 get_map_flags (maptile *map, int x, int y)
2433 PPCODE:
2434 {
2435 maptile *nmap = 0;
2436 I16 nx = 0, ny = 0;
2437
2438 PUTBACK;
2439 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2440 SPAGAIN;
2441
2442 EXTEND (SP, 4);
2443 PUSHs (sv_2mortal (newSViv (flags)));
2444
2445 if (GIMME_V == G_ARRAY)
2446 {
2447 PUSHs (sv_2mortal (to_sv (nmap)));
2448 PUSHs (sv_2mortal (newSViv (nx)));
2449 PUSHs (sv_2mortal (newSViv (ny)));
2450 }
2451 }
2452
2453 mapspace *
2454 ms (maptile *map, unsigned int x, unsigned int y)
2455 PROTOTYPE: $$$
2456 CODE:
2457 {
2458 maptile *nmap = 0;
2459 I16 nx, ny;
2460
2461 PUTBACK;
2462 get_map_flags (map, &nmap, x, y, &nx, &ny);
2463 SPAGAIN;
2464
2465 if (!nmap)
2466 XSRETURN_UNDEF;
2467
2468 RETVAL = &nmap->at (nx, ny);
2469 }
2470 OUTPUT:
2471 RETVAL
2472
2473 void
2474 at (maptile *map, unsigned int x, unsigned int y)
2475 PROTOTYPE: $$$
2476 PPCODE:
2477 {
2478 maptile *nmap = 0;
2479 I16 nx, ny;
2480
2481 PUTBACK;
2482 get_map_flags (map, &nmap, x, y, &nx, &ny);
2483 SPAGAIN;
2484
2485 if (nmap)
2486 for (object *o = nmap->at (nx, ny).bot; o; o = o->above)
2487 XPUSHs (sv_2mortal (to_sv (o)));
2488 }
2489
2490 SV *
2491 bot_at (maptile *obj, unsigned int x, unsigned int y)
2492 PROTOTYPE: $$$
2493 ALIAS:
2494 top_at = 1
2495 flags_at = 2
2496 light_at = 3
2497 move_block_at = 4
2498 move_slow_at = 5
2499 move_on_at = 6
2500 move_off_at = 7
2501 INIT:
2502 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2503 CODE:
2504 switch (ix)
2505 {
2506 case 0: RETVAL = to_sv (GET_MAP_OB (obj, x, y)); break;
2507 case 1: RETVAL = to_sv (GET_MAP_TOP (obj, x, y)); break;
2508 case 2: RETVAL = newSVuv (GET_MAP_FLAGS (obj, x, y)); break;
2509 case 3: RETVAL = newSViv (GET_MAP_LIGHT (obj, x, y)); break;
2510 case 4: RETVAL = newSVuv (GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2511 case 5: RETVAL = newSVuv (GET_MAP_MOVE_SLOW (obj, x, y)); break;
2512 case 6: RETVAL = newSVuv (GET_MAP_MOVE_ON (obj, x, y)); break;
2513 case 7: RETVAL = newSVuv (GET_MAP_MOVE_OFF (obj, x, y)); break;
2514 }
2515 OUTPUT: RETVAL
2516
2517 void fix_walls (maptile *map, int x, int y)
2518
2519 void fix_walls_around (maptile *map, int x, int y)
2520
2521 # worst xs function of my life
2522 bool
2523 _create_random_map (\
2524 maptile *self,\
2525 utf8_string wallstyle,\
2526 utf8_string wall_name,\
2527 utf8_string floorstyle,\
2528 utf8_string monsterstyle,\
2529 utf8_string treasurestyle,\
2530 utf8_string layoutstyle,\
2531 utf8_string doorstyle,\
2532 utf8_string decorstyle,\
2533 utf8_string origin_map,\
2534 utf8_string final_map,\
2535 utf8_string exitstyle,\
2536 utf8_string this_map,\
2537 utf8_string exit_on_final_map,\
2538 int xsize,\
2539 int ysize,\
2540 int expand2x,\
2541 int layoutoptions1,\
2542 int layoutoptions2,\
2543 int layoutoptions3,\
2544 int symmetry,\
2545 int difficulty,\
2546 int difficulty_given,\
2547 float difficulty_increase,\
2548 int dungeon_level,\
2549 int dungeon_depth,\
2550 int decoroptions,\
2551 int orientation,\
2552 int origin_y,\
2553 int origin_x,\
2554 U32 random_seed,\
2555 val64 total_map_hp,\
2556 int map_layout_style,\
2557 int treasureoptions,\
2558 int symmetry_used,\
2559 region *region,\
2560 utf8_string custom\
2561 )
2562 CODE:
2563 {
2564 random_map_params rmp;
2565
2566 assign (rmp.wallstyle , wallstyle);
2567 assign (rmp.wall_name , wall_name);
2568 assign (rmp.floorstyle , floorstyle);
2569 assign (rmp.monsterstyle , monsterstyle);
2570 assign (rmp.treasurestyle , treasurestyle);
2571 assign (rmp.layoutstyle , layoutstyle);
2572 assign (rmp.doorstyle , doorstyle);
2573 assign (rmp.decorstyle , decorstyle);
2574 assign (rmp.exitstyle , exitstyle);
2575 assign (rmp.exit_on_final_map, exit_on_final_map);
2576
2577 rmp.origin_map = origin_map;
2578 rmp.final_map = final_map;
2579 rmp.this_map = this_map;
2580 rmp.xsize = xsize;
2581 rmp.ysize = ysize;
2582 rmp.expand2x = expand2x;
2583 rmp.layoutoptions1 = layoutoptions1;
2584 rmp.layoutoptions2 = layoutoptions2;
2585 rmp.layoutoptions3 = layoutoptions3;
2586 rmp.symmetry = symmetry;
2587 rmp.difficulty = difficulty;
2588 rmp.difficulty_given = difficulty_given;
2589 rmp.difficulty_increase = difficulty_increase;
2590 rmp.dungeon_level = dungeon_level;
2591 rmp.dungeon_depth = dungeon_depth;
2592 rmp.decoroptions = decoroptions;
2593 rmp.orientation = orientation;
2594 rmp.origin_y = origin_y;
2595 rmp.origin_x = origin_x;
2596 rmp.random_seed = random_seed;
2597 rmp.total_map_hp = (uint64_t) total_map_hp;
2598 rmp.map_layout_style = map_layout_style;
2599 rmp.treasureoptions = treasureoptions;
2600 rmp.symmetry_used = symmetry_used;
2601 rmp.region = region;
2602 rmp.custom = custom;
2603
2604 RETVAL = self->generate_random_map (&rmp);
2605 }
2606 OUTPUT:
2607 RETVAL
2608
2609 MODULE = cf PACKAGE = cf::mapspace
2610
2611 INCLUDE: $PERL $srcdir/genacc mapspace ../include/map.h |
2612
2613 MODULE = cf PACKAGE = cf::arch
2614
2615 int archetypes_size ()
2616 CODE:
2617 RETVAL = archetypes.size ();
2618 OUTPUT: RETVAL
2619
2620 archetype *archetypes (U32 index)
2621 CODE:
2622 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2623 OUTPUT: RETVAL
2624
2625 object *instantiate (archetype *arch)
2626 CODE:
2627 RETVAL = arch_to_object (arch);
2628 OUTPUT:
2629 RETVAL
2630
2631 INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2632
2633 MODULE = cf PACKAGE = cf::party
2634
2635 partylist *first ()
2636 PROTOTYPE:
2637 CODE:
2638 RETVAL = get_firstparty ();
2639 OUTPUT: RETVAL
2640
2641 INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2642
2643 MODULE = cf PACKAGE = cf::region
2644
2645 void
2646 list ()
2647 PPCODE:
2648 for_all_regions (rgn)
2649 XPUSHs (sv_2mortal (to_sv (rgn)));
2650
2651 region *find (utf8_string name)
2652 PROTOTYPE: $
2653 CODE:
2654 RETVAL = region::find (name);
2655 OUTPUT: RETVAL
2656
2657 region *find_fuzzy (utf8_string name)
2658 PROTOTYPE: $
2659 CODE:
2660 RETVAL = region::find_fuzzy (name);
2661 OUTPUT: RETVAL
2662
2663 int specificity (region *rgn)
2664 CODE:
2665 RETVAL = 0;
2666 while (rgn = rgn->parent)
2667 RETVAL++;
2668 OUTPUT: RETVAL
2669
2670 INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2671
2672 MODULE = cf PACKAGE = cf::living
2673
2674 INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2675
2676 MODULE = cf PACKAGE = cf::settings
2677
2678 INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2679
2680 MODULE = cf PACKAGE = cf::client
2681
2682 INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2683
2684 int invoke (client *ns, int event, ...)
2685 CODE:
2686 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2687 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2688 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2689 RETVAL = ns->invoke ((event_type)event, ARG_AV (av), DT_END);
2690 OUTPUT: RETVAL
2691
2692 SV *registry (client *ns)
2693
2694 void
2695 list ()
2696 PPCODE:
2697 EXTEND (SP, clients.size ());
2698 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
2699 PUSHs (sv_2mortal (to_sv (*i)));
2700
2701 void
2702 client::send_packet (SV *packet)
2703 CODE:
2704 {
2705 STRLEN len;
2706 char *buf = SvPVbyte (packet, len);
2707
2708 if (len > MAXSOCKBUF)
2709 {
2710 // ugly
2711 if (THIS->pl)
2712 THIS->pl->failmsg ("[packet too long for client]");
2713 }
2714 else
2715 THIS->send_packet (buf, len);
2716 }
2717
2718 faceidx
2719 client::need_face (utf8_string name, int pri = 0)
2720 CODE:
2721 RETVAL = face_find (name, 0);
2722 if (RETVAL)
2723 {
2724 THIS->send_face (RETVAL, pri);
2725 THIS->flush_fx ();
2726 }
2727 OUTPUT:
2728 RETVAL
2729
2730 int
2731 client::fx_want (int idx, int value = -1)
2732 CODE:
2733 if (0 < idx && idx < FT_NUM)
2734 {
2735 RETVAL = THIS->fx_want [idx];
2736 if (items > 2)
2737 THIS->fx_want [idx] = value;
2738 }
2739 else
2740 RETVAL = 0;
2741 OUTPUT:
2742 RETVAL
2743
2744 MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2745
2746 faceidx sound_find (utf8_string name)
2747
2748 void sound_set (utf8_string str, faceidx face)
2749
2750 # dire hack
2751 void old_sound_index (int idx, faceidx face)
2752 CODE:
2753 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2754 old_sound_index [idx] = face;
2755
2756 MODULE = cf PACKAGE = cf::face PREFIX = face_
2757
2758 #INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2759
2760 faceidx face_find (utf8_string name, faceidx defidx = 0)
2761
2762 faceidx alloc (utf8_string name)
2763 CODE:
2764 {
2765 do
2766 {
2767 RETVAL = faces.size ();
2768 faces.resize (RETVAL + 1);
2769 }
2770 while (!RETVAL); // crude way to leave index 0
2771
2772 faces [RETVAL].name = name;
2773 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2774
2775 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2776 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2777 }
2778 OUTPUT: RETVAL
2779
2780 void set_type (faceidx idx, int value)
2781 ALIAS:
2782 set_type = 0
2783 set_visibility = 1
2784 set_magicmap = 2
2785 set_smooth = 3
2786 set_smoothlevel = 4
2787 CODE:
2788 faceinfo *f = face_info (idx); assert (f);
2789 switch (ix)
2790 {
2791 case 0: f->type = value; break;
2792 case 1: f->visibility = value; break;
2793 case 2: f->magicmap = value; break;
2794 case 3: f->smooth = value; break;
2795 case 4: f->smoothlevel = value; break;
2796 }
2797
2798 void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2799 CODE:
2800 {
2801 faceinfo *f = face_info (idx); assert (f);
2802 facedata *d = &(faceset ? f->data64 : f->data32);
2803 sv_to (data, d->data);
2804 STRLEN clen;
2805 char *cdata = SvPVbyte (chksum, clen);
2806 clen = min (CHKSUM_SIZE, clen);
2807
2808 if (memcmp (d->chksum, cdata, clen))
2809 {
2810 memcpy (d->chksum, cdata, clen);
2811
2812 // invalidate existing client face info
2813 for_all_clients (ns)
2814 if (ns->faceset == faceset)
2815 {
2816 ns->faces_sent [idx] = false;
2817 ns->force_newmap = true;
2818 }
2819 }
2820 }
2821
2822 int get_data_size (faceidx idx, int faceset = 0)
2823 CODE:
2824 facedata *d = face_data (idx, faceset);
2825 if (!d) XSRETURN_UNDEF;
2826 RETVAL = d->data.size ();
2827 OUTPUT:
2828 RETVAL
2829
2830 SV *get_chksum (faceidx idx, int faceset = 0)
2831 CODE:
2832 facedata *d = face_data (idx, faceset);
2833 if (!d) XSRETURN_UNDEF;
2834 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2835 OUTPUT:
2836 RETVAL
2837
2838 SV *get_data (faceidx idx, int faceset = 0)
2839 CODE:
2840 facedata *d = face_data (idx, faceset);
2841 if (!d) XSRETURN_UNDEF;
2842 RETVAL = newSVpvn (d->data.data (), d->data.length ());
2843 OUTPUT:
2844 RETVAL
2845
2846 void invalidate (faceidx idx)
2847 CODE:
2848 for_all_clients (ns)
2849 {
2850 ns->faces_sent [idx] = false;
2851 ns->force_newmap = true;
2852 }
2853
2854 void invalidate_all ()
2855 CODE:
2856 for_all_clients (ns)
2857 {
2858 ns->faces_sent.reset ();
2859 ns->force_newmap = true;
2860 }
2861
2862 MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2863
2864 #INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2865
2866 animidx anim_find (utf8_string name)
2867 CODE:
2868 RETVAL = animation::find (name).number;
2869 OUTPUT: RETVAL
2870
2871 animidx set (utf8_string name, SV *frames, int facings = 1)
2872 CODE:
2873 {
2874 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2875 croak ("frames must be an arrayref");
2876
2877 AV *av = (AV *)SvRV (frames);
2878
2879 animation *anim = &animation::find (name);
2880 if (anim->number)
2881 {
2882 anim->resize (av_len (av) + 1);
2883 anim->facings = facings;
2884 }
2885 else
2886 anim = &animation::create (name, av_len (av) + 1, facings);
2887
2888 for (int i = 0; i < anim->num_animations; ++i)
2889 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2890 }
2891 OUTPUT: RETVAL
2892
2893 void invalidate_all ()
2894 CODE:
2895 for_all_clients (ns)
2896 ns->anims_sent.reset ();
2897
2898 MODULE = cf PACKAGE = cf::object::freezer
2899
2900 INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
2901
2902 SV *
2903 new (char *klass)
2904 CODE:
2905 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2906 OUTPUT: RETVAL
2907
2908 void
2909 DESTROY (SV *sv)
2910 CODE:
2911 object_freezer *self;
2912 sv_to (sv, self);
2913 delete self;
2914
2915 MODULE = cf PACKAGE = cf::object::thawer
2916
2917 INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
2918
2919 SV *
2920 new_from_file (char *klass, octet_string path)
2921 CODE:
2922 object_thawer *f = new object_thawer (path);
2923 if (!*f)
2924 {
2925 delete f;
2926 XSRETURN_UNDEF;
2927 }
2928 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
2929 OUTPUT: RETVAL
2930
2931 void
2932 DESTROY (SV *sv)
2933 CODE:
2934 object_thawer *self;
2935 sv_to (sv, self);
2936 delete self;
2937
2938 void
2939 extract_tags (object_thawer *self)
2940 PPCODE:
2941 while (self->kw != KW_EOF)
2942 {
2943 PUTBACK;
2944 coroapi::cede_to_tick ();
2945 SPAGAIN;
2946
2947 if (self->kw == KW_tag)
2948 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
2949
2950 self->skip ();
2951 }
2952