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/cvs/deliantra/server/server/cfperl.xs
Revision: 1.30
Committed: Wed Aug 30 11:02:16 2006 UTC (17 years, 8 months ago) by root
Branch: MAIN
Changes since 1.29: +15 -0 lines
Log Message:
introduce overhead in the hope of decreasing it at some point

File Contents

# Content
1 /*****************************************************************************/
2 /* CrossFire, A Multiplayer game for the X Window System */
3 /*****************************************************************************/
4
5 /*
6 * This code is placed under the GNU General Public Licence (GPL)
7 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorpd.e>
10 *
11 * This program is free software; you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or
14 * (at your option) any later version.
15 *
16 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details.
20 *
21 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
24 */
25
26 #include <EXTERN.h>
27 #include <perl.h>
28 #include <XSUB.h>
29
30 #undef save_long // clashes with libproto.h
31
32 #define PLUGIN_NAME "perl"
33 #define PLUGIN_VERSION "cfperl 0.5"
34
35 #ifndef __CEXTRACT__
36 #include <plugin.h>
37 #endif
38
39 #undef MODULEAPI
40 #ifdef WIN32
41 #else
42 #define MODULEAPI
43 #endif
44
45 #include <plugin_common.h>
46 #include <sounds.h>
47 #include <cstdarg>
48 #include <sproto.h>
49
50 #include "cfperl.h"
51 #include "shstr.h"
52
53 #include "perlxsi.c"
54
55 extern sint64 *levels; // the experience table
56
57 typedef object object_ornull;
58 typedef mapstruct mapstruct_ornull;
59
60 typedef double val64;
61 #define newSVval64 newSVnv
62 #define SvVAL64 SvNV
63
64 static f_plug_api gethook = cfapi_get_hooks;
65 static f_plug_api object_set_property = cfapi_object_set_property;
66 static f_plug_api map_get_map = cfapi_map_get_map;
67 static f_plug_api object_insert = cfapi_object_insert;
68
69 /* this is a stupid way to do things, and awkward to use for plug-in authors */
70 typedef struct
71 {
72 object* who;
73 object* activator;
74 object* third;
75 object* event;
76 mapstruct* map;
77 char message[1024];
78 int fix; // seems to be python-only, and should not be part of the API
79 int event_code;
80 char extension[1024]; // name field, should invoke specific perl extension
81 char options[1024]; // slaying field of event_connectors
82 int returnvalue;
83 } CFPContext;
84
85 static HV *obj_cache;
86 static PerlInterpreter *perl;
87
88 static AV *cb_global, *cb_object, *cb_player, *cb_type, *cb_map;
89
90 #define PUSHcfapi(type,value) PUSHs (sv_2mortal (newSVcfapi (CFAPI_ ## type, (value))))
91 #define PUSHcfapi_va(type,ctype) PUSHcfapi (type, va_arg (args, ctype))
92 #define PUSH_OB PUSHcfapi_va(POBJECT, object *)
93 #define PUSH_PL PUSHcfapi_va(PPLAYER, player *)
94 #define PUSH_MAP PUSHcfapi_va(PMAP, mapstruct *)
95 #define PUSH_PV PUSHcfapi_va(STRING, const char *)
96 #define PUSH_IV PUSHs (sv_2mortal (newSViv (va_arg (args, int))))
97
98 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
99
100 static SV *
101 newSVptr (void *ptr, const char *klass, HV *hv = newHV ())
102 {
103 SV *sv;
104
105 if (!ptr)
106 return &PL_sv_undef;
107
108 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0);
109 return sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1));
110 }
111
112 template<class attachable>
113 SV *
114 newSVattachable (attachable *obj, const char *klass)
115 {
116 if (!obj)
117 return &PL_sv_undef;
118
119 if (!obj->self)
120 obj->self = newSVptr (obj, klass);
121
122 return newSVsv (static_cast<SV *>(obj->self));
123 }
124
125 static void
126 SVptr_cache_set (void *ptr, SV *sv)
127 {
128 hv_store (obj_cache, (char *)&ptr, sizeof (ptr), sv, 0);
129 }
130
131 static SV *
132 SVptr_cache_get (void *ptr)
133 {
134 SV **he = hv_fetch (obj_cache, (char *)&ptr, sizeof (ptr), 0);
135
136 return he ? *he : 0;
137 }
138
139 static SV *
140 newSVptr_cached (void *ptr, const char *klass)
141 {
142 SV *sv;
143
144 if (!ptr)
145 return &PL_sv_undef;
146
147 sv = SVptr_cache_get (ptr);
148
149 if (!sv)
150 {
151 HV *hv = newHV ();
152 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0);
153 sv = sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1));
154
155 SVptr_cache_set (ptr, sv);
156 }
157
158 return newSVsv (sv);
159 }
160
161 static void
162 clearSVptr (SV *sv)
163 {
164 if (SvROK (sv))
165 sv = SvRV (sv);
166
167 hv_clear ((HV *)sv);
168 sv_unmagic (sv, PERL_MAGIC_ext);
169 }
170
171 static long
172 SvPTR (SV *sv, const char *klass)
173 {
174 if (!sv_derived_from (sv, klass))
175 croak ("object of type %s expected", klass);
176
177 MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext);
178
179 if (!mg)
180 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
181
182 return (long)mg->mg_ptr;
183 }
184
185 static long
186 SvPTR_ornull (SV *sv, const char *klass)
187 {
188 if (SvOK (sv))
189 return SvPTR (sv, klass);
190 else
191 return 0;
192 }
193
194 static SV *
195 newSVdt_va (va_list &ap, data_type type)
196 {
197 SV *sv;
198
199 switch (type)
200 {
201 case DT_INT:
202 sv = newSViv (va_arg (ap, int));
203 break;
204
205 case DT_INT64:
206 sv = newSVval64 ((val64)va_arg (ap, sint64));
207 break;
208
209 case DT_DOUBLE:
210 sv = newSVnv (va_arg (ap, double));
211 break;
212
213 case DT_STRING:
214 {
215 char *str = (char *)va_arg (ap, const char *);
216 sv = str ? newSVpv (str, 0) : &PL_sv_undef;
217 }
218 break;
219
220 case DT_DATA:
221 {
222 char *str = (char *)va_arg (ap, const void *);
223 int len = va_arg (ap, int);
224 sv = str ? newSVpv (str, len) : &PL_sv_undef;
225 }
226 break;
227
228 case DT_OBJECT:
229 {
230 object *obj = va_arg (ap, object *);
231 sv = newSVattachable (obj, obj && obj->type == PLAYER ? "cf::object::player::wrap" : "cf::object::wrap");
232 }
233 break;
234
235 case DT_MAP:
236 // va_arg (object *) when void * is passed is an XSI extension
237 sv = newSVattachable (va_arg (ap, mapstruct *), "cf::map::wrap");
238 break;
239
240 case DT_PLAYER:
241 sv = newSVattachable (va_arg (ap, player *), "cf::player::wrap");
242 break;
243
244 case DT_ARCH:
245 sv = newSVptr (va_arg (ap, archetype *), "cf::arch::wrap");
246 break;
247
248 case DT_PARTY:
249 sv = newSVptr (va_arg (ap, partylist *), "cf::party::wrap");
250 break;
251
252 case DT_REGION:
253 sv = newSVptr (va_arg (ap, region *), "cf::region::wrap");
254 break;
255
256 default:
257 assert (("unhandled type in newSVdt_va", 0));
258 }
259
260 return sv;
261 }
262
263 static SV *
264 newSVdt (data_type type, ...)
265 {
266 va_list ap;
267
268 va_start (ap, type);
269 SV *sv = newSVdt_va (ap, type);
270 va_end (ap);
271
272 return sv;
273 }
274
275 static SV *
276 newSVcfapi (int type, ...)
277 {
278 SV *sv;
279
280 va_list ap;
281 va_start (ap, type);
282
283 switch (type)
284 {
285 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
286 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
287 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
288 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
289 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
290 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
291 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
292 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
293 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
294 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
295
296 default:
297 assert (("unhandled type in newSVcfapi", 0));
298 }
299
300 va_end (ap);
301
302 return sv;
303 }
304
305 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
306
307 SV *
308 registry_of (attachable_base *ext)
309 {
310 if (!ext->cb)
311 ext->cb = newAV ();
312
313 return newRV_inc ((SV *)ext->cb);
314 }
315
316 void attachable_base::clear ()
317 {
318 if (self)
319 {
320 if (cb)
321 if (SvROK (*av_fetch ((AV *)cb, EVENT_OBJECT_DESTROY, 1)))
322 INVOKE_OBJECT (DESTROY, static_cast<object *>(this));
323 else if (SvROK (*av_fetch ((AV *)cb, EVENT_MAP_DESTROY, 1)))
324 INVOKE_MAP (DESTROY, static_cast<mapstruct *>(this));
325
326 // disconnect Perl from C, to avoid crashes
327 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
328
329 // clear the perl hash, might or might not be a good idea
330 hv_clear ((HV *)SvRV ((SV *)self));
331
332 SvREFCNT_dec (self);
333 self = 0;
334 }
335
336 if (cb)
337 {
338 SvREFCNT_dec (cb);
339 cb = 0;
340 }
341
342 if (attach)
343 {
344 free_string (attach);
345 attach = 0;
346 }
347 }
348
349 void attachable_base::optimise ()
350 {
351 if (!self)
352 return;
353
354 HV *hv = (HV *)SvRV ((SV *)self);
355
356 if (SvREFCNT ((SV *)self) == 1
357 && SvREFCNT ((SV *)hv) == 1
358 && !HvKEYS (hv))
359 {
360 SvREFCNT_dec ((SV *)self);
361 self = 0;
362 }
363 }
364
365 void attachable_base::instantiate (data_type type, void *obj)
366 {
367 dSP;
368 ENTER;
369 SAVETMPS;
370 PUSHMARK (SP);
371 EXTEND (SP, 2);
372 PUSHs (sv_2mortal (newSVdt (type, obj)));
373 PUSHs (sv_2mortal (newSVpv (attach, 0)));
374
375 free_string (attach);
376 attach = 0;
377
378 PUTBACK;
379 call_pv ("cf::instantiate", G_DISCARD | G_VOID | G_EVAL);
380 FREETMPS;
381 LEAVE;
382
383 switch (type)
384 {
385 case DT_OBJECT: INVOKE_OBJECT (INSTANTIATE, obj); break;
386 case DT_MAP: INVOKE_MAP (INSTANTIATE, obj); break;
387 }
388 }
389
390 /////////////////////////////////////////////////////////////////////////////
391
392 void reattach (data_type type, void *obj)
393 {
394 //TODO only do this when the object has _attachment's
395
396 dSP;
397 ENTER;
398 SAVETMPS;
399 PUSHMARK (SP);
400 XPUSHs (sv_2mortal (newSVdt (type, obj)));
401 PUTBACK;
402 call_pv ("cf::reattach", G_DISCARD | G_VOID | G_EVAL);
403 FREETMPS;
404 LEAVE;
405
406 switch (type)
407 {
408 case DT_OBJECT: INVOKE_OBJECT (REATTACH, obj); break;
409 case DT_PLAYER: INVOKE_PLAYER (REATTACH, obj); break;
410 case DT_MAP: INVOKE_MAP (REATTACH, obj); break;
411 }
412 }
413
414 template<class subclass>
415 void reattach (attachable<subclass> *obj)
416 {
417 obj->optimise ();
418
419 if (obj->self)
420 reattach (subclass::get_dt (), (subclass *)obj);
421 }
422
423 object_freezer::object_freezer (const char *filename)
424 {
425 this->filename = (SV *)newSVpv (filename, 0);
426
427 char filename2 [4096];
428 snprintf (filename2, 4096, "%s~", filename);
429
430 fp = fopen (filename2, "w");
431
432 if (!fp)
433 LOG (llevError, "cannot open file '%s' for writing: %s\n", filename2, strerror (errno));
434
435 av = (AV *)newAV ();
436 }
437
438 object_freezer::~object_freezer ()
439 {
440 if (fp)
441 {
442 fclose (fp);
443
444 dSP;
445 ENTER;
446 SAVETMPS;
447 PUSHMARK (SP);
448 XPUSHs (sv_2mortal ((SV *)filename));
449 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
450 PUTBACK;
451 call_pv ("cf::object_freezer_save", G_VOID | G_DISCARD | G_EVAL);
452 FREETMPS;
453 LEAVE;
454 }
455 else
456 SvREFCNT_dec ((SV *)filename);
457 }
458
459 void object_freezer::put (attachable_base *ext)
460 {
461 ext->optimise ();
462
463 if (ext->self)
464 {
465 int idx = AvFILLp ((AV *)av) + 1;
466 av_store ((AV *)av, idx, SvREFCNT_inc ((SV *)ext->self));
467 fprintf (fp, "oid %d\n", idx);
468 }
469 }
470
471 object_thawer::object_thawer (const char *filename)
472 {
473 av = 0;
474 fp = 0;
475
476 if (!filename)
477 return;
478
479 fp = fopen (filename, "r");
480 if (!fp)
481 {
482 LOG (llevError, "object_thawer: unable to open '%s': %s.\n", filename, strerror (errno));
483 return;
484 }
485
486 if (perl)
487 {
488 dSP;
489 ENTER;
490 SAVETMPS;
491 PUSHMARK (SP);
492 XPUSHs (sv_2mortal (newSVpv (filename, 0)));
493 PUTBACK;
494
495 if (0 < call_pv ("cf::object_thawer_load", G_SCALAR | G_EVAL))
496 {
497 SPAGAIN;
498 SV *sv = POPs;
499 if (SvROK (sv))
500 av = SvREFCNT_inc (SvRV (sv));
501 }
502
503 FREETMPS;
504 LEAVE;
505 }
506 }
507
508 // compatibility support, should be removed when no longer needed
509 int fprintf (object_freezer &freezer, const char *format, ...)
510 {
511 va_list ap;
512
513 va_start (ap, format);
514 vfprintf (freezer.fp, format, ap);
515 va_end (ap);
516 }
517
518 int fputs (const char *s, object_freezer &freezer)
519 {
520 fputs (s, freezer.fp);
521 }
522
523 void object_thawer::get (data_type type, void *obj, attachable_base *ext, int oid)
524 {
525 if (!av || oid < 0) // this is actually an error of sorts
526 return;
527
528 // we have to "re-instantiate"/reattach to an object, so nuke ext->attach
529 ext->clear ();
530
531 SV **svp = av_fetch ((AV *)av, oid, 0);
532
533 if (!svp || !SvROK (*svp))
534 {
535 printf ("trying to thaw duplicate or never-issued oid %d, ignoring.\n", oid);
536 return;
537 }
538
539 ext->self = *svp; *svp = &PL_sv_undef;
540 sv_magic (SvRV ((SV *)ext->self), 0, PERL_MAGIC_ext, (char *)obj, 0);
541
542 reattach (type, obj);
543 }
544
545 object_thawer::~object_thawer ()
546 {
547 if (fp) fclose (fp);
548 if (av) SvREFCNT_dec ((AV *)av);
549 }
550
551 /////////////////////////////////////////////////////////////////////////////
552
553 extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
554 {
555 return 0;
556 }
557
558 static CommArray_s rtn_cmd;
559
560 static int
561 runPluginCommand (object *obj, char *params)
562 {
563 dSP;
564
565 ENTER;
566 SAVETMPS;
567
568 PUSHMARK (SP);
569
570 EXTEND (SP, 3);
571 PUSHs (sv_2mortal (newSVpv (rtn_cmd.name, 0)));
572 PUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, obj)));
573
574 if (params)
575 PUSHs (sv_2mortal (newSVpv (params, 0)));
576
577 PUTBACK;
578 int count = call_pv ("cf::inject_command", G_SCALAR | G_EVAL);
579 SPAGAIN;
580
581 if (SvTRUE (ERRSV))
582 LOG (llevError, "command '%s' callback evaluation error: %s", rtn_cmd.name, SvPV_nolen (ERRSV));
583
584 int returnvalue = count > 0 ? POPi : -1;
585
586 PUTBACK;
587 FREETMPS;
588 LEAVE;
589
590 return returnvalue;
591 }
592
593 extern "C" void *cfperl_getPluginProperty (int *type, ...)
594 {
595 va_list args;
596 char *propname;
597 int i;
598 va_start (args, type);
599 propname = va_arg (args, char *);
600 //printf ("Property name: %s\n", propname);
601
602 if (!strcmp (propname, "command?"))
603 {
604 if (!perl)
605 return NULL;
606
607 const char *cmdname = va_arg (args, const char *);
608 HV *hv = get_hv ("cf::COMMAND", 1);
609 SV **svp = hv_fetch (hv, cmdname, strlen (cmdname) + 1, 0);
610
611 va_end (args);
612
613 if (svp)
614 {
615 // this is totaly broken, should stash it into %COMMAND
616 rtn_cmd.name = cmdname;
617 rtn_cmd.time = SvNV (*svp);
618 rtn_cmd.func = runPluginCommand;
619
620 return &rtn_cmd;
621 }
622 }
623 else if (!strcmp (propname, "Identification"))
624 {
625 va_end (args);
626 return (void*) PLUGIN_NAME;
627 }
628 else if (!strcmp (propname, "FullName"))
629 {
630 va_end (args);
631 return (void*) PLUGIN_VERSION;
632 }
633 else
634 va_end (args);
635
636 return NULL;
637 }
638
639 extern "C" int cfperl_postInitPlugin ()
640 {
641 int hooktype = 1;
642 int rtype = 0;
643
644 cf_init_plugin (gethook);
645
646 return 0;
647 }
648
649 extern "C" int cfperl_closePlugin ()
650 {
651 return 0;
652 }
653
654 void
655 cfperl_init ()
656 {
657 char *argv[] = {
658 "",
659 "-e"
660 "BEGIN {"
661 " cf->bootstrap;"
662 " unshift @INC, cf::datadir ();"
663 "}"
664 ""
665 "use cf;"
666 };
667
668 perl = perl_alloc ();
669 perl_construct (perl);
670
671 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
672
673 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl))
674 {
675 printf ("unable to initialize perl-interpreter, aborting.\n");
676
677 exit (EXIT_FAILURE);
678 //perl_destruct (perl);
679 //perl_free (perl);
680 //perl = 0;
681 //return;
682 }
683
684 obj_cache = newHV ();
685 }
686
687 void cfperl_main ()
688 {
689 dSP;
690
691 PUSHMARK (SP);
692 PUTBACK;
693 call_pv ("cf::main", G_DISCARD | G_VOID);
694 }
695
696 static event_klass klass_of[NUM_EVENT_TYPES] = {
697 # define def(type,name) KLASS_ ## type,
698 # include "eventinc.h"
699 # undef def
700 };
701
702 #define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
703
704 static void
705 gather_callbacks (AV *&callbacks, AV *registry, event_type event)
706 {
707 // event must be in array
708 if (event >= 0 && event <= AvFILLp (registry))
709 {
710 SV *cbs_ = AvARRAY (registry)[event];
711
712 // element must be list of callback entries
713 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
714 {
715 AV *cbs = (AV *)SvRV (cbs_);
716
717 // no callback entries, no callbacks to call
718 if (AvFILLp (cbs) >= 0)
719 {
720 if (!callbacks)
721 {
722 callbacks = newAV ();
723 av_extend (callbacks, 16);
724 }
725
726 // never use SvREFCNT_inc to copy values, but its ok here :)
727 for (int i = 0; i <= AvFILLp (cbs); ++i)
728 av_push (callbacks, SvREFCNT_inc (AvARRAY (cbs)[i]));
729 }
730 }
731 }
732 }
733
734 bool cfperl_invoke (event_type event, ...)
735 {
736 data_type dt;
737 va_list ap;
738
739 va_start (ap, event);
740
741 AV *callbacks = 0;
742
743 object *op;
744 player *pl;
745 mapstruct *map;
746
747 // callback call ordering is:
748 // 1. per-object callback (NYI)
749 // 2. per-class object
750 // 2a. per-type callback
751 // 4. global callbacks
752
753 gather_callbacks (callbacks, cb_global, event);
754
755 switch (KLASS_OF (event))
756 {
757 case KLASS_GLOBAL:
758 break;
759
760 case KLASS_OBJECT:
761 dt = (data_type) va_arg (ap, int);
762 assert (("first argument must be of type object", dt == DT_OBJECT));
763 op = va_arg (ap, object *);
764
765 if (op->cb)
766 gather_callbacks (callbacks, (AV *)op->cb, event);
767
768 if (op->type)
769 {
770 if (op->subtype && op->type + op->subtype * NUM_SUBTYPES <= AvFILLp (cb_type))
771 {
772 SV *registry = AvARRAY (cb_type)[op->type + op->subtype * NUM_SUBTYPES];
773
774 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
775 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
776 }
777
778 if (op->type <= AvFILLp (cb_type))
779 {
780 SV *registry = AvARRAY (cb_type)[op->type];
781
782 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
783 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
784 }
785 }
786
787 gather_callbacks (callbacks, cb_object, event);
788
789 break;
790
791 case KLASS_PLAYER:
792 dt = (data_type) va_arg (ap, int);
793 assert (("first argument must be of type player", dt == DT_PLAYER));
794 pl = va_arg (ap, player *);
795
796 if (pl->cb)
797 gather_callbacks (callbacks, (AV *)pl->cb, event);
798
799 gather_callbacks (callbacks, cb_player, event);
800 break;
801
802 case KLASS_MAP:
803 dt = (data_type) va_arg (ap, int);
804 assert (("first argument must be of type object", dt == DT_MAP));
805 map = va_arg (ap, mapstruct *);
806
807 if (map->cb)
808 gather_callbacks (callbacks, (AV *)map->cb, event);
809
810 gather_callbacks (callbacks, cb_map, event);
811 break;
812
813 default:
814 assert (("unsupported event klass in cfperl_invoke", 0));
815 }
816
817 // short-circuit processing if no callbacks found/defined
818 if (!callbacks)
819 return 0;
820
821 dSP;
822 ENTER;
823 SAVETMPS;
824
825 PUSHMARK (SP);
826 EXTEND (SP, 3);
827
828 PUSHs (sv_2mortal (newSViv (event))); // only used for debugging nowadays
829 PUSHs (sv_2mortal (newRV_noinc ((SV *)callbacks)));
830
831 switch (KLASS_OF (event))
832 {
833 case KLASS_OBJECT: PUSHs (sv_2mortal (newSVdt (DT_OBJECT, op))); break;
834 case KLASS_PLAYER: PUSHs (sv_2mortal (newSVdt (DT_PLAYER, pl))); break;
835 case KLASS_MAP: PUSHs (sv_2mortal (newSVdt (DT_MAP, map))); break;
836 }
837
838 for (;;)
839 {
840 dt = (data_type) va_arg (ap, int);
841
842 if (dt == DT_END)
843 break;
844
845 if (dt == DT_AV)
846 {
847 AV *av = va_arg (ap, AV *);
848
849 for (int i = 0; i <= av_len (av); ++i)
850 XPUSHs (*av_fetch (av, i, 1));
851 }
852 else
853 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
854 }
855
856 va_end (ap);
857
858 PUTBACK;
859 int count = call_pv ("cf::do_invoke", G_SCALAR | G_EVAL);
860 SPAGAIN;
861
862 count = count > 0 ? POPi : 0;
863
864 FREETMPS;
865 LEAVE;
866
867 return count;
868 }
869
870 SV *
871 cfperl_result (int idx)
872 {
873 AV *av = get_av ("cfperl::invoke_results", 0);
874 if (!av)
875 return &PL_sv_undef;
876
877 SV **sv = av_fetch (av, idx, 0);
878 if (!sv)
879 return &PL_sv_undef;
880
881 return *sv;
882 }
883
884 int
885 cfperl_result_INT (int idx)
886 {
887 return SvIV (cfperl_result (idx));
888 }
889
890 MODULE = cf PACKAGE = cf PREFIX = cf_
891
892 BOOT:
893 {
894 HV *stash = gv_stashpv ("cf", 1);
895
896 static const struct {
897 const char *name;
898 IV iv;
899 } *civ, const_iv[] = {
900 # define const_iv(name) { # name, (IV)name },
901 const_iv (llevError)
902 const_iv (llevInfo)
903 const_iv (llevDebug)
904 const_iv (llevMonster)
905
906 const_iv (MAX_TIME)
907 const_iv (PLAYER)
908 const_iv (TRANSPORT)
909 const_iv (ROD)
910 const_iv (TREASURE)
911 const_iv (POTION)
912 const_iv (FOOD)
913 const_iv (POISON)
914 const_iv (BOOK)
915 const_iv (CLOCK)
916 const_iv (LIGHTNING)
917 const_iv (ARROW)
918 const_iv (BOW)
919 const_iv (WEAPON)
920 const_iv (ARMOUR)
921 const_iv (PEDESTAL)
922 const_iv (ALTAR)
923 const_iv (LOCKED_DOOR)
924 const_iv (SPECIAL_KEY)
925 const_iv (MAP)
926 const_iv (DOOR)
927 const_iv (KEY)
928 const_iv (TIMED_GATE)
929 const_iv (TRIGGER)
930 const_iv (GRIMREAPER)
931 const_iv (MAGIC_EAR)
932 const_iv (TRIGGER_BUTTON)
933 const_iv (TRIGGER_ALTAR)
934 const_iv (TRIGGER_PEDESTAL)
935 const_iv (SHIELD)
936 const_iv (HELMET)
937 const_iv (HORN)
938 const_iv (MONEY)
939 const_iv (CLASS)
940 const_iv (GRAVESTONE)
941 const_iv (AMULET)
942 const_iv (PLAYERMOVER)
943 const_iv (TELEPORTER)
944 const_iv (CREATOR)
945 const_iv (SKILL)
946 const_iv (EXPERIENCE)
947 const_iv (EARTHWALL)
948 const_iv (GOLEM)
949 const_iv (THROWN_OBJ)
950 const_iv (BLINDNESS)
951 const_iv (GOD)
952 const_iv (DETECTOR)
953 const_iv (TRIGGER_MARKER)
954 const_iv (DEAD_OBJECT)
955 const_iv (DRINK)
956 const_iv (MARKER)
957 const_iv (HOLY_ALTAR)
958 const_iv (PLAYER_CHANGER)
959 const_iv (BATTLEGROUND)
960 const_iv (PEACEMAKER)
961 const_iv (GEM)
962 const_iv (FIREWALL)
963 const_iv (ANVIL)
964 const_iv (CHECK_INV)
965 const_iv (MOOD_FLOOR)
966 const_iv (EXIT)
967 const_iv (ENCOUNTER)
968 const_iv (SHOP_FLOOR)
969 const_iv (SHOP_MAT)
970 const_iv (RING)
971 const_iv (FLOOR)
972 const_iv (FLESH)
973 const_iv (INORGANIC)
974 const_iv (SKILL_TOOL)
975 const_iv (LIGHTER)
976 const_iv (TRAP_PART)
977 const_iv (WALL)
978 const_iv (LIGHT_SOURCE)
979 const_iv (MISC_OBJECT)
980 const_iv (MONSTER)
981 const_iv (SPAWN_GENERATOR)
982 const_iv (LAMP)
983 const_iv (DUPLICATOR)
984 const_iv (TOOL)
985 const_iv (SPELLBOOK)
986 const_iv (BUILDFAC)
987 const_iv (CLOAK)
988 const_iv (SPINNER)
989 const_iv (GATE)
990 const_iv (BUTTON)
991 const_iv (CF_HANDLE)
992 const_iv (HOLE)
993 const_iv (TRAPDOOR)
994 const_iv (SIGN)
995 const_iv (BOOTS)
996 const_iv (GLOVES)
997 const_iv (SPELL)
998 const_iv (SPELL_EFFECT)
999 const_iv (CONVERTER)
1000 const_iv (BRACERS)
1001 const_iv (POISONING)
1002 const_iv (SAVEBED)
1003 const_iv (POISONCLOUD)
1004 const_iv (FIREHOLES)
1005 const_iv (WAND)
1006 const_iv (SCROLL)
1007 const_iv (DIRECTOR)
1008 const_iv (GIRDLE)
1009 const_iv (FORCE)
1010 const_iv (POTION_EFFECT)
1011 const_iv (EVENT_CONNECTOR)
1012 const_iv (CLOSE_CON)
1013 const_iv (CONTAINER)
1014 const_iv (ARMOUR_IMPROVER)
1015 const_iv (WEAPON_IMPROVER)
1016 const_iv (SKILLSCROLL)
1017 const_iv (DEEP_SWAMP)
1018 const_iv (IDENTIFY_ALTAR)
1019 const_iv (MENU)
1020 const_iv (RUNE)
1021 const_iv (TRAP)
1022 const_iv (POWER_CRYSTAL)
1023 const_iv (CORPSE)
1024 const_iv (DISEASE)
1025 const_iv (SYMPTOM)
1026 const_iv (BUILDER)
1027 const_iv (MATERIAL)
1028 const_iv (ITEM_TRANSFORMER)
1029 const_iv (QUEST)
1030
1031 const_iv (NUM_SUBTYPES)
1032
1033 const_iv (ST_BD_BUILD)
1034 const_iv (ST_BD_REMOVE)
1035
1036 const_iv (ST_MAT_FLOOR)
1037 const_iv (ST_MAT_WALL)
1038 const_iv (ST_MAT_ITEM)
1039
1040 const_iv (AT_PHYSICAL)
1041 const_iv (AT_MAGIC)
1042 const_iv (AT_FIRE)
1043 const_iv (AT_ELECTRICITY)
1044 const_iv (AT_COLD)
1045 const_iv (AT_CONFUSION)
1046 const_iv (AT_ACID)
1047 const_iv (AT_DRAIN)
1048 const_iv (AT_WEAPONMAGIC)
1049 const_iv (AT_GHOSTHIT)
1050 const_iv (AT_POISON)
1051 const_iv (AT_SLOW)
1052 const_iv (AT_PARALYZE)
1053 const_iv (AT_TURN_UNDEAD)
1054 const_iv (AT_FEAR)
1055 const_iv (AT_CANCELLATION)
1056 const_iv (AT_DEPLETE)
1057 const_iv (AT_DEATH)
1058 const_iv (AT_CHAOS)
1059 const_iv (AT_COUNTERSPELL)
1060 const_iv (AT_GODPOWER)
1061 const_iv (AT_HOLYWORD)
1062 const_iv (AT_BLIND)
1063 const_iv (AT_INTERNAL)
1064 const_iv (AT_LIFE_STEALING)
1065 const_iv (AT_DISEASE)
1066
1067 const_iv (QUEST_IN_PROGRESS)
1068 const_iv (QUEST_DONE_QUEST)
1069 const_iv (QUEST_DONE_TASK)
1070 const_iv (QUEST_START_QUEST)
1071 const_iv (QUEST_END_QUEST)
1072 const_iv (QUEST_START_TASK)
1073 const_iv (QUEST_END_TASK)
1074 const_iv (QUEST_OVERRIDE)
1075 const_iv (QUEST_ON_ACTIVATE)
1076
1077 const_iv (WEAP_HIT)
1078 const_iv (WEAP_SLASH)
1079 const_iv (WEAP_PIERCE)
1080 const_iv (WEAP_CLEAVE)
1081 const_iv (WEAP_SLICE)
1082 const_iv (WEAP_STAB)
1083 const_iv (WEAP_WHIP)
1084 const_iv (WEAP_CRUSH)
1085 const_iv (WEAP_BLUD)
1086
1087 const_iv (FLAG_ALIVE)
1088 const_iv (FLAG_WIZ)
1089 const_iv (FLAG_REMOVED)
1090 const_iv (FLAG_FREED)
1091 const_iv (FLAG_WAS_WIZ)
1092 const_iv (FLAG_APPLIED)
1093 const_iv (FLAG_UNPAID)
1094 const_iv (FLAG_USE_SHIELD)
1095 const_iv (FLAG_NO_PICK)
1096 const_iv (FLAG_ANIMATE)
1097 const_iv (FLAG_MONSTER)
1098 const_iv (FLAG_FRIENDLY)
1099 const_iv (FLAG_GENERATOR)
1100 const_iv (FLAG_IS_THROWN)
1101 const_iv (FLAG_AUTO_APPLY)
1102 const_iv (FLAG_TREASURE)
1103 const_iv (FLAG_PLAYER_SOLD)
1104 const_iv (FLAG_SEE_INVISIBLE)
1105 const_iv (FLAG_CAN_ROLL)
1106 const_iv (FLAG_OVERLAY_FLOOR)
1107 const_iv (FLAG_IS_TURNABLE)
1108 const_iv (FLAG_IS_USED_UP)
1109 const_iv (FLAG_IDENTIFIED)
1110 const_iv (FLAG_REFLECTING)
1111 const_iv (FLAG_CHANGING)
1112 const_iv (FLAG_SPLITTING)
1113 const_iv (FLAG_HITBACK)
1114 const_iv (FLAG_STARTEQUIP)
1115 const_iv (FLAG_BLOCKSVIEW)
1116 const_iv (FLAG_UNDEAD)
1117 const_iv (FLAG_SCARED)
1118 const_iv (FLAG_UNAGGRESSIVE)
1119 const_iv (FLAG_REFL_MISSILE)
1120 const_iv (FLAG_REFL_SPELL)
1121 const_iv (FLAG_NO_MAGIC)
1122 const_iv (FLAG_NO_FIX_PLAYER)
1123 const_iv (FLAG_IS_LIGHTABLE)
1124 const_iv (FLAG_TEAR_DOWN)
1125 const_iv (FLAG_RUN_AWAY)
1126 const_iv (FLAG_PICK_UP)
1127 const_iv (FLAG_UNIQUE)
1128 const_iv (FLAG_NO_DROP)
1129 const_iv (FLAG_WIZCAST)
1130 const_iv (FLAG_CAST_SPELL)
1131 const_iv (FLAG_USE_SCROLL)
1132 const_iv (FLAG_USE_RANGE)
1133 const_iv (FLAG_USE_BOW)
1134 const_iv (FLAG_USE_ARMOUR)
1135 const_iv (FLAG_USE_WEAPON)
1136 const_iv (FLAG_USE_RING)
1137 const_iv (FLAG_READY_RANGE)
1138 const_iv (FLAG_READY_BOW)
1139 const_iv (FLAG_XRAYS)
1140 const_iv (FLAG_NO_APPLY)
1141 const_iv (FLAG_IS_FLOOR)
1142 const_iv (FLAG_LIFESAVE)
1143 const_iv (FLAG_NO_STRENGTH)
1144 const_iv (FLAG_SLEEP)
1145 const_iv (FLAG_STAND_STILL)
1146 const_iv (FLAG_RANDOM_MOVE)
1147 const_iv (FLAG_ONLY_ATTACK)
1148 const_iv (FLAG_CONFUSED)
1149 const_iv (FLAG_STEALTH)
1150 const_iv (FLAG_WIZPASS)
1151 const_iv (FLAG_IS_LINKED)
1152 const_iv (FLAG_CURSED)
1153 const_iv (FLAG_DAMNED)
1154 const_iv (FLAG_SEE_ANYWHERE)
1155 const_iv (FLAG_KNOWN_MAGICAL)
1156 const_iv (FLAG_KNOWN_CURSED)
1157 const_iv (FLAG_CAN_USE_SKILL)
1158 const_iv (FLAG_BEEN_APPLIED)
1159 const_iv (FLAG_READY_SCROLL)
1160 const_iv (FLAG_USE_ROD)
1161 const_iv (FLAG_USE_HORN)
1162 const_iv (FLAG_MAKE_INVIS)
1163 const_iv (FLAG_INV_LOCKED)
1164 const_iv (FLAG_IS_WOODED)
1165 const_iv (FLAG_IS_HILLY)
1166 const_iv (FLAG_READY_SKILL)
1167 const_iv (FLAG_READY_WEAPON)
1168 const_iv (FLAG_NO_SKILL_IDENT)
1169 const_iv (FLAG_BLIND)
1170 const_iv (FLAG_SEE_IN_DARK)
1171 const_iv (FLAG_IS_CAULDRON)
1172 const_iv (FLAG_NO_STEAL)
1173 const_iv (FLAG_ONE_HIT)
1174 const_iv (FLAG_CLIENT_SENT)
1175 const_iv (FLAG_BERSERK)
1176 const_iv (FLAG_NEUTRAL)
1177 const_iv (FLAG_NO_ATTACK)
1178 const_iv (FLAG_NO_DAMAGE)
1179 const_iv (FLAG_OBJ_ORIGINAL)
1180 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1181 const_iv (FLAG_ACTIVATE_ON_PUSH)
1182 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1183 const_iv (FLAG_IS_WATER)
1184 const_iv (FLAG_CONTENT_ON_GEN)
1185 const_iv (FLAG_IS_A_TEMPLATE)
1186 const_iv (FLAG_IS_BUILDABLE)
1187 const_iv (FLAG_AFK)
1188
1189 const_iv (NDI_BLACK)
1190 const_iv (NDI_WHITE)
1191 const_iv (NDI_NAVY)
1192 const_iv (NDI_RED)
1193 const_iv (NDI_ORANGE)
1194 const_iv (NDI_BLUE)
1195 const_iv (NDI_DK_ORANGE)
1196 const_iv (NDI_GREEN)
1197 const_iv (NDI_LT_GREEN)
1198 const_iv (NDI_GREY)
1199 const_iv (NDI_BROWN)
1200 const_iv (NDI_GOLD)
1201 const_iv (NDI_TAN)
1202 const_iv (NDI_MAX_COLOR)
1203 const_iv (NDI_COLOR_MASK)
1204 const_iv (NDI_UNIQUE)
1205 const_iv (NDI_ALL)
1206
1207 const_iv (F_APPLIED)
1208 const_iv (F_LOCATION)
1209 const_iv (F_UNPAID)
1210 const_iv (F_MAGIC)
1211 const_iv (F_CURSED)
1212 const_iv (F_DAMNED)
1213 const_iv (F_OPEN)
1214 const_iv (F_NOPICK)
1215 const_iv (F_LOCKED)
1216
1217 const_iv (F_BUY)
1218 const_iv (F_SHOP)
1219 const_iv (F_SELL)
1220
1221 const_iv (P_BLOCKSVIEW)
1222 const_iv (P_NO_MAGIC)
1223 const_iv (P_IS_ALIVE)
1224 const_iv (P_NO_CLERIC)
1225 const_iv (P_NEED_UPDATE)
1226 const_iv (P_NO_ERROR)
1227 const_iv (P_OUT_OF_MAP)
1228 const_iv (P_NEW_MAP)
1229
1230 const_iv (UP_OBJ_INSERT)
1231 const_iv (UP_OBJ_REMOVE)
1232 const_iv (UP_OBJ_CHANGE)
1233 const_iv (UP_OBJ_FACE)
1234
1235 const_iv (INS_NO_MERGE)
1236 const_iv (INS_ABOVE_FLOOR_ONLY)
1237 const_iv (INS_NO_WALK_ON)
1238 const_iv (INS_ON_TOP)
1239 const_iv (INS_BELOW_ORIGINATOR)
1240 const_iv (INS_MAP_LOAD)
1241
1242 const_iv (WILL_APPLY_HANDLE)
1243 const_iv (WILL_APPLY_TREASURE)
1244 const_iv (WILL_APPLY_EARTHWALL)
1245 const_iv (WILL_APPLY_DOOR)
1246 const_iv (WILL_APPLY_FOOD)
1247
1248 const_iv (SAVE_MODE)
1249 const_iv (SAVE_DIR_MODE)
1250
1251 const_iv (M_PAPER)
1252 const_iv (M_IRON)
1253 const_iv (M_GLASS)
1254 const_iv (M_LEATHER)
1255 const_iv (M_WOOD)
1256 const_iv (M_ORGANIC)
1257 const_iv (M_STONE)
1258 const_iv (M_CLOTH)
1259 const_iv (M_ADAMANT)
1260 const_iv (M_LIQUID)
1261 const_iv (M_SOFT_METAL)
1262 const_iv (M_BONE)
1263 const_iv (M_ICE)
1264 const_iv (M_SPECIAL)
1265
1266 const_iv (SK_EXP_ADD_SKILL)
1267 const_iv (SK_EXP_TOTAL)
1268 const_iv (SK_EXP_NONE)
1269 const_iv (SK_SUBTRACT_SKILL_EXP)
1270
1271 const_iv (SK_LOCKPICKING)
1272 const_iv (SK_HIDING)
1273 const_iv (SK_SMITHERY)
1274 const_iv (SK_BOWYER)
1275 const_iv (SK_JEWELER)
1276 const_iv (SK_ALCHEMY)
1277 const_iv (SK_STEALING)
1278 const_iv (SK_LITERACY)
1279 const_iv (SK_BARGAINING)
1280 const_iv (SK_JUMPING)
1281 const_iv (SK_DET_MAGIC)
1282 const_iv (SK_ORATORY)
1283 const_iv (SK_SINGING)
1284 const_iv (SK_DET_CURSE)
1285 const_iv (SK_FIND_TRAPS)
1286 const_iv (SK_MEDITATION)
1287 const_iv (SK_PUNCHING)
1288 const_iv (SK_FLAME_TOUCH)
1289 const_iv (SK_KARATE)
1290 const_iv (SK_CLIMBING)
1291 const_iv (SK_WOODSMAN)
1292 const_iv (SK_INSCRIPTION)
1293 const_iv (SK_ONE_HANDED_WEAPON)
1294 const_iv (SK_MISSILE_WEAPON)
1295 const_iv (SK_THROWING)
1296 const_iv (SK_USE_MAGIC_ITEM)
1297 const_iv (SK_DISARM_TRAPS)
1298 const_iv (SK_SET_TRAP)
1299 const_iv (SK_THAUMATURGY)
1300 const_iv (SK_PRAYING)
1301 const_iv (SK_CLAWING)
1302 const_iv (SK_LEVITATION)
1303 const_iv (SK_SUMMONING)
1304 const_iv (SK_PYROMANCY)
1305 const_iv (SK_EVOCATION)
1306 const_iv (SK_SORCERY)
1307 const_iv (SK_TWO_HANDED_WEAPON)
1308 const_iv (SK_SPARK_TOUCH)
1309 const_iv (SK_SHIVER)
1310 const_iv (SK_ACID_SPLASH)
1311 const_iv (SK_POISON_NAIL)
1312
1313 const_iv (SOUND_NEW_PLAYER)
1314 const_iv (SOUND_FIRE_ARROW)
1315 const_iv (SOUND_LEARN_SPELL)
1316 const_iv (SOUND_FUMBLE_SPELL)
1317 const_iv (SOUND_WAND_POOF)
1318 const_iv (SOUND_OPEN_DOOR)
1319 const_iv (SOUND_PUSH_PLAYER)
1320 const_iv (SOUND_PLAYER_HITS1)
1321 const_iv (SOUND_PLAYER_HITS2)
1322 const_iv (SOUND_PLAYER_HITS3)
1323 const_iv (SOUND_PLAYER_HITS4)
1324 const_iv (SOUND_PLAYER_IS_HIT1)
1325 const_iv (SOUND_PLAYER_IS_HIT2)
1326 const_iv (SOUND_PLAYER_IS_HIT3)
1327 const_iv (SOUND_PLAYER_KILLS)
1328 const_iv (SOUND_PET_IS_KILLED)
1329 const_iv (SOUND_PLAYER_DIES)
1330 const_iv (SOUND_OB_EVAPORATE)
1331 const_iv (SOUND_OB_EXPLODE)
1332 const_iv (SOUND_CLOCK)
1333 const_iv (SOUND_TURN_HANDLE)
1334 const_iv (SOUND_FALL_HOLE)
1335 const_iv (SOUND_DRINK_POISON)
1336 const_iv (SOUND_CAST_SPELL_0)
1337
1338 const_iv (PREFER_LOW)
1339 const_iv (PREFER_HIGH)
1340
1341 const_iv (ATNR_PHYSICAL)
1342 const_iv (ATNR_MAGIC)
1343 const_iv (ATNR_FIRE)
1344 const_iv (ATNR_ELECTRICITY)
1345 const_iv (ATNR_COLD)
1346 const_iv (ATNR_CONFUSION)
1347 const_iv (ATNR_ACID)
1348 const_iv (ATNR_DRAIN)
1349 const_iv (ATNR_WEAPONMAGIC)
1350 const_iv (ATNR_GHOSTHIT)
1351 const_iv (ATNR_POISON)
1352 const_iv (ATNR_SLOW)
1353 const_iv (ATNR_PARALYZE)
1354 const_iv (ATNR_TURN_UNDEAD)
1355 const_iv (ATNR_FEAR)
1356 const_iv (ATNR_CANCELLATION)
1357 const_iv (ATNR_DEPLETE)
1358 const_iv (ATNR_DEATH)
1359 const_iv (ATNR_CHAOS)
1360 const_iv (ATNR_COUNTERSPELL)
1361 const_iv (ATNR_GODPOWER)
1362 const_iv (ATNR_HOLYWORD)
1363 const_iv (ATNR_BLIND)
1364 const_iv (ATNR_INTERNAL)
1365 const_iv (ATNR_LIFE_STEALING)
1366 const_iv (ATNR_DISEASE)
1367
1368 const_iv (MAP_FLUSH)
1369 const_iv (MAP_PLAYER_UNIQUE)
1370 const_iv (MAP_BLOCK)
1371 const_iv (MAP_STYLE)
1372 const_iv (MAP_OVERLAY)
1373
1374 const_iv (MAP_IN_MEMORY)
1375 const_iv (MAP_SWAPPED)
1376 const_iv (MAP_LOADING)
1377 const_iv (MAP_SAVING)
1378
1379 const_iv (KLASS_GLOBAL)
1380 const_iv (KLASS_OBJECT)
1381 const_iv (KLASS_PLAYER)
1382 const_iv (KLASS_MAP)
1383 };
1384
1385 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1386 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
1387
1388 static const struct {
1389 const char *name;
1390 int skip;
1391 IV klass;
1392 IV iv;
1393 } *eiv, event_iv[] = {
1394 # define def(klass,name) { "EVENT_" # klass "_" # name, sizeof ("EVENT_" # klass), (IV)KLASS_ ## klass, (IV)EVENT_ ## klass ## _ ## name },
1395 # include "eventinc.h"
1396 # undef def
1397 };
1398
1399 AV *av = get_av ("cf::EVENT", 1);
1400
1401 for (eiv = event_iv + sizeof (event_iv) / sizeof (event_iv [0]); eiv-- > event_iv; )
1402 {
1403 AV *event = newAV ();
1404 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1405 av_push (event, newSViv (eiv->klass));
1406 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1407 newCONSTSUB (stash, (char *)eiv->name, newSViv (eiv->iv));
1408 }
1409
1410 static const struct {
1411 int dtype;
1412 const char *name;
1413 IV idx;
1414 } *cprop, prop_table[] = {
1415 # define prop(type, name) { type, # name, (IV) CFAPI_ ## name },
1416 prop (CFAPI_INT, MAP_PROP_FLAGS)
1417 prop (CFAPI_INT, MAP_PROP_DIFFICULTY)
1418 prop (CFAPI_STRING, MAP_PROP_PATH)
1419 prop (CFAPI_STRING, MAP_PROP_TMPNAME)
1420 prop (CFAPI_STRING, MAP_PROP_NAME)
1421 prop (CFAPI_INT, MAP_PROP_RESET_TIME)
1422 prop (CFAPI_INT, MAP_PROP_RESET_TIMEOUT)
1423 prop (CFAPI_INT, MAP_PROP_PLAYERS)
1424 prop (CFAPI_INT, MAP_PROP_DARKNESS)
1425 prop (CFAPI_INT, MAP_PROP_WIDTH)
1426 prop (CFAPI_INT, MAP_PROP_HEIGHT)
1427 prop (CFAPI_INT, MAP_PROP_ENTER_X)
1428 prop (CFAPI_INT, MAP_PROP_ENTER_Y)
1429 prop (CFAPI_INT, MAP_PROP_TEMPERATURE)
1430 prop (CFAPI_INT, MAP_PROP_PRESSURE)
1431 prop (CFAPI_INT, MAP_PROP_HUMIDITY)
1432 prop (CFAPI_INT, MAP_PROP_WINDSPEED)
1433 prop (CFAPI_INT, MAP_PROP_WINDDIR)
1434 prop (CFAPI_INT, MAP_PROP_SKY)
1435 prop (CFAPI_INT, MAP_PROP_WPARTX)
1436 prop (CFAPI_INT, MAP_PROP_WPARTY)
1437 prop (CFAPI_STRING, MAP_PROP_MESSAGE)
1438 prop (CFAPI_PREGION, MAP_PROP_REGION)
1439 prop (CFAPI_POBJECT, OBJECT_PROP_NEXT_ACTIVE_OB)
1440 prop (CFAPI_POBJECT, OBJECT_PROP_PREV_ACTIVE_OB)
1441 prop (CFAPI_POBJECT, OBJECT_PROP_INVENTORY)
1442 prop (CFAPI_POBJECT, OBJECT_PROP_ENVIRONMENT)
1443 prop (CFAPI_POBJECT, OBJECT_PROP_CONTAINER)
1444 prop (CFAPI_PMAP, OBJECT_PROP_MAP)
1445 prop (CFAPI_INT, OBJECT_PROP_COUNT)
1446 prop (CFAPI_INT, OBJECT_PROP_REFCOUNT)
1447 prop (CFAPI_STRING, OBJECT_PROP_NAME)
1448 prop (CFAPI_STRING, OBJECT_PROP_NAME_PLURAL)
1449 prop (CFAPI_STRING, OBJECT_PROP_TITLE)
1450 prop (CFAPI_STRING, OBJECT_PROP_RACE)
1451 prop (CFAPI_STRING, OBJECT_PROP_SLAYING)
1452 prop (CFAPI_STRING, OBJECT_PROP_SKILL)
1453 prop (CFAPI_STRING, OBJECT_PROP_MESSAGE)
1454 prop (CFAPI_STRING, OBJECT_PROP_LORE)
1455 prop (CFAPI_INT, OBJECT_PROP_X)
1456 prop (CFAPI_INT, OBJECT_PROP_Y)
1457 prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED)
1458 prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED_LEFT)
1459 prop (CFAPI_INT, OBJECT_PROP_NROF)
1460 prop (CFAPI_INT, OBJECT_PROP_DIRECTION)
1461 prop (CFAPI_INT, OBJECT_PROP_FACING)
1462 prop (CFAPI_INT, OBJECT_PROP_TYPE)
1463 prop (CFAPI_INT, OBJECT_PROP_SUBTYPE)
1464 prop (CFAPI_INT, OBJECT_PROP_CLIENT_TYPE)
1465 prop (CFAPI_INT, OBJECT_PROP_ATTACK_TYPE)
1466 prop (CFAPI_INT, OBJECT_PROP_PATH_ATTUNED)
1467 prop (CFAPI_INT, OBJECT_PROP_PATH_REPELLED)
1468 prop (CFAPI_INT, OBJECT_PROP_PATH_DENIED)
1469 prop (CFAPI_INT, OBJECT_PROP_MATERIAL)
1470 prop (CFAPI_STRING, OBJECT_PROP_MATERIAL_NAME)
1471 prop (CFAPI_INT, OBJECT_PROP_MAGIC)
1472 prop (CFAPI_INT, OBJECT_PROP_VALUE)
1473 prop (CFAPI_INT, OBJECT_PROP_LEVEL)
1474 prop (CFAPI_INT, OBJECT_PROP_LAST_HEAL)
1475 prop (CFAPI_INT, OBJECT_PROP_LAST_SP)
1476 prop (CFAPI_INT, OBJECT_PROP_LAST_GRACE)
1477 prop (CFAPI_INT, OBJECT_PROP_LAST_EAT)
1478 prop (CFAPI_INT, OBJECT_PROP_INVISIBLE_TIME)
1479 prop (CFAPI_INT, OBJECT_PROP_PICK_UP)
1480 prop (CFAPI_INT, OBJECT_PROP_ITEM_POWER)
1481 prop (CFAPI_INT, OBJECT_PROP_GEN_SP_ARMOUR)
1482 prop (CFAPI_INT, OBJECT_PROP_WEIGHT)
1483 prop (CFAPI_INT, OBJECT_PROP_WEIGHT_LIMIT)
1484 prop (CFAPI_INT, OBJECT_PROP_CARRYING)
1485 prop (CFAPI_INT, OBJECT_PROP_GLOW_RADIUS)
1486 prop (CFAPI_LONG, OBJECT_PROP_PERM_EXP)
1487 prop (CFAPI_POBJECT, OBJECT_PROP_CURRENT_WEAPON)
1488 prop (CFAPI_POBJECT, OBJECT_PROP_ENEMY)
1489 prop (CFAPI_POBJECT, OBJECT_PROP_ATTACKED_BY)
1490 prop (CFAPI_INT, OBJECT_PROP_RUN_AWAY)
1491 prop (CFAPI_POBJECT, OBJECT_PROP_CHOSEN_SKILL)
1492 prop (CFAPI_INT, OBJECT_PROP_HIDDEN)
1493 prop (CFAPI_INT, OBJECT_PROP_MOVE_STATUS)
1494 prop (CFAPI_INT, OBJECT_PROP_MOVE_TYPE)
1495 prop (CFAPI_POBJECT, OBJECT_PROP_SPELL_ITEM)
1496 prop (CFAPI_DOUBLE, OBJECT_PROP_EXP_MULTIPLIER)
1497 prop (CFAPI_PARCH, OBJECT_PROP_ARCHETYPE)
1498 prop (CFAPI_PARCH, OBJECT_PROP_OTHER_ARCH)
1499 prop (CFAPI_STRING, OBJECT_PROP_CUSTOM_NAME)
1500 prop (CFAPI_INT, OBJECT_PROP_ANIM_SPEED)
1501 prop (CFAPI_INT, OBJECT_PROP_FRIENDLY)
1502 prop (CFAPI_STRING, OBJECT_PROP_SHORT_NAME)
1503 prop (CFAPI_INT, OBJECT_PROP_MAGICAL)
1504 prop (CFAPI_INT, OBJECT_PROP_LUCK)
1505 prop (CFAPI_POBJECT, OBJECT_PROP_OWNER)
1506 prop (CFAPI_POBJECT, OBJECT_PROP_PRESENT)
1507 prop (CFAPI_INT, OBJECT_PROP_CHEATER)
1508 prop (CFAPI_INT, OBJECT_PROP_MERGEABLE)
1509 prop (CFAPI_INT, OBJECT_PROP_PICKABLE)
1510 prop (CFAPI_INT, OBJECT_PROP_STR)
1511 prop (CFAPI_INT, OBJECT_PROP_DEX)
1512 prop (CFAPI_INT, OBJECT_PROP_CON)
1513 prop (CFAPI_INT, OBJECT_PROP_WIS)
1514 prop (CFAPI_INT, OBJECT_PROP_INT)
1515 prop (CFAPI_INT, OBJECT_PROP_POW)
1516 prop (CFAPI_INT, OBJECT_PROP_CHA)
1517 prop (CFAPI_INT, OBJECT_PROP_WC)
1518 prop (CFAPI_INT, OBJECT_PROP_AC)
1519 prop (CFAPI_INT, OBJECT_PROP_HP)
1520 prop (CFAPI_INT, OBJECT_PROP_SP)
1521 prop (CFAPI_INT, OBJECT_PROP_GP)
1522 prop (CFAPI_INT, OBJECT_PROP_FP)
1523 prop (CFAPI_INT, OBJECT_PROP_MAXHP)
1524 prop (CFAPI_INT, OBJECT_PROP_MAXSP)
1525 prop (CFAPI_INT, OBJECT_PROP_MAXGP)
1526 prop (CFAPI_INT, OBJECT_PROP_DAM)
1527 prop (CFAPI_STRING, OBJECT_PROP_GOD)
1528 prop (CFAPI_STRING, OBJECT_PROP_ARCH_NAME)
1529 prop (CFAPI_INT, OBJECT_PROP_INVISIBLE)
1530 prop (CFAPI_INT, OBJECT_PROP_FACE)
1531 };
1532
1533 HV *prop_type = get_hv ("cf::PROP_TYPE", 1);
1534 HV *prop_idx = get_hv ("cf::PROP_IDX", 1);
1535
1536 for (cprop = prop_table + sizeof (prop_table) / sizeof (prop_table [0]); cprop-- > prop_table; )
1537 {
1538 hv_store (prop_type, cprop->name, strlen (cprop->name), newSViv (cprop->dtype), 0);
1539 hv_store (prop_idx, cprop->name, strlen (cprop->name), newSViv (cprop->idx ), 0);
1540 }
1541
1542 //I_EVENT_API (PACKAGE);
1543 }
1544
1545 void _reload_1 ()
1546 CODE:
1547 cb_global = get_av ("cf::CB_GLOBAL", 1);
1548 cb_object = get_av ("cf::CB_OBJECT", 1);
1549 cb_player = get_av ("cf::CB_PLAYER", 1);
1550 cb_type = get_av ("cf::CB_TYPE" , 1);
1551 cb_map = get_av ("cf::CB_MAP" , 1);
1552
1553 void _reload_2 ()
1554 CODE:
1555 {
1556 // reattach to all attachable objects in the game.
1557 for (player *pl = first_player; pl; pl = pl->next)
1558 reattach (pl);
1559
1560 for (mapstruct *map = first_map; map; map = map->next)
1561 reattach (map);
1562
1563 for (object *op = objects; op; op = op->next)
1564 reattach (op);
1565 }
1566
1567 NV floor (NV x)
1568
1569 NV ceil (NV x)
1570
1571 void server_tick ()
1572
1573 void
1574 LOG (int level, char *msg)
1575 PROTOTYPE: $$
1576 C_ARGS: (LogLevel)level, "%s", msg
1577
1578 char *path_combine (char *base, char *path)
1579 PROTOTYPE: $$
1580
1581 char *path_combine_and_normalize (char *base, char *path)
1582 PROTOTYPE: $$
1583
1584 const char *
1585 get_maps_directory (char *path)
1586 PROTOTYPE: $
1587 ALIAS: maps_directory = 0
1588 CODE:
1589 RETVAL = create_pathname (path);
1590 OUTPUT: RETVAL
1591
1592 void
1593 sub_generation_inc ()
1594 CODE:
1595 PL_sub_generation++;
1596
1597 char *
1598 mapdir ()
1599 PROTOTYPE:
1600 ALIAS:
1601 mapdir = 0
1602 uniquedir = 1
1603 tmpdir = 2
1604 confdir = 3
1605 localdir = 4
1606 playerdir = 5
1607 datadir = 6
1608 CODE:
1609 switch (ix)
1610 {
1611 case 0: RETVAL = settings.mapdir ; break;
1612 case 1: RETVAL = settings.uniquedir; break;
1613 case 2: RETVAL = settings.tmpdir ; break;
1614 case 3: RETVAL = settings.confdir ; break;
1615 case 4: RETVAL = settings.localdir ; break;
1616 case 5: RETVAL = settings.playerdir; break;
1617 case 6: RETVAL = settings.datadir ; break;
1618 }
1619 OUTPUT: RETVAL
1620
1621 int
1622 cf_find_animation (char *text)
1623 PROTOTYPE: $
1624
1625 int random_roll(int min, int max, object *op, int goodbad);
1626
1627 const char *cost_string_from_value(uint64 cost, int approx = 0)
1628
1629 int invoke (int event, ...)
1630 CODE:
1631 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1632 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1633 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1634 RETVAL = INVOKE_((event_type)event, ARG_AV (av));
1635 OUTPUT: RETVAL
1636
1637 int
1638 exp_to_level (val64 exp)
1639 CODE:
1640 {
1641 int i = 0;
1642
1643 RETVAL = settings.max_level;
1644
1645 for (i = 1; i <= settings.max_level; i++)
1646 {
1647 if (levels[i] > exp)
1648 {
1649 RETVAL = i - 1;
1650 break;
1651 }
1652 }
1653 }
1654 OUTPUT: RETVAL
1655
1656 val64
1657 level_to_min_exp (int level)
1658 CODE:
1659 if (level > settings.max_level)
1660 RETVAL = levels[settings.max_level];
1661 else if (level < 1)
1662 RETVAL = 0;
1663 else
1664 RETVAL = levels[level];
1665 OUTPUT: RETVAL
1666
1667 SV *
1668 resistance_to_string (int atnr)
1669 CODE:
1670 if (atnr >= 0 && atnr < NROFATTACKS)
1671 RETVAL = newSVpv (resist_plus[atnr], 0);
1672 else
1673 XSRETURN_UNDEF;
1674 OUTPUT: RETVAL
1675
1676 int
1677 _valid (SV *obj)
1678 CODE:
1679 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1680 OUTPUT:
1681 RETVAL
1682
1683 MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1684
1685 int invoke (object *op, int event, ...)
1686 CODE:
1687 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1688 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1689 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1690 RETVAL = INVOKE_((event_type)event, ARG_OBJECT (op), ARG_AV (av));
1691 OUTPUT: RETVAL
1692
1693 SV *registry (object *op)
1694 CODE:
1695 RETVAL = registry_of (op);
1696 OUTPUT:
1697 RETVAL
1698
1699 object *head (object *op)
1700 PROTOTYPE: $
1701 ALIAS:
1702 more = 1
1703 above = 2
1704 below = 3
1705 CODE:
1706 switch (ix)
1707 {
1708 case 0: RETVAL = op->head ? op->head : op; break; // DOH!
1709 case 1: RETVAL = op->more; break;
1710 case 2: RETVAL = op->above; break;
1711 case 3: RETVAL = op->below; break;
1712 }
1713 OUTPUT:
1714 RETVAL
1715
1716 SV *
1717 get_property (object *obj, int type, int idx)
1718 CODE:
1719 RETVAL = newSVcfapi (type, cf_object_get_property (obj, idx));
1720 OUTPUT: RETVAL
1721
1722 SV *
1723 set_property (object *obj, int type, int idx, SV *newval)
1724 CODE:
1725 switch (type)
1726 {
1727 case CFAPI_INT:
1728 cf_object_set_int_property (obj, idx, SvIV (newval));
1729 break;
1730 case CFAPI_LONG:
1731 cf_object_set_long_property (obj, idx, (long) SvVAL64 (newval));
1732 break;
1733 case CFAPI_DOUBLE:
1734 {
1735 int unused_type;
1736 object_set_property (&unused_type, obj, idx, (double)SvNV (newval));
1737 }
1738 break;
1739 case CFAPI_STRING:
1740 cf_object_set_string_property (obj, idx, SvOK (newval) ? SvPV_nolen (newval) : 0);
1741 break;
1742 case CFAPI_POBJECT:
1743 {
1744 int unused_type;
1745 object_set_property (&unused_type, obj, idx, (object *)SvPTR_ornull (newval, "cf::object"));
1746 }
1747 break;
1748 default:
1749 croak ("unhandled type '%d' in set_property '%d'", type, idx);
1750 }
1751
1752 # missing properties
1753
1754 void
1755 set_attacktype (object *obj, U32 attacktype)
1756 CODE:
1757 obj->attacktype = attacktype;
1758
1759 U32
1760 get_attacktype (object *obj)
1761 ALIAS:
1762 attacktype = 0
1763 CODE:
1764 RETVAL = obj->attacktype;
1765 OUTPUT: RETVAL
1766
1767 # missing in plug-in api, of course
1768 void
1769 set_food (object *obj, int food)
1770 CODE:
1771 obj->stats.food = food;
1772
1773 int
1774 get_food (object *obj)
1775 ALIAS:
1776 food = 0
1777 CODE:
1778 RETVAL = obj->stats.food;
1779 OUTPUT: RETVAL
1780
1781 void
1782 inv (object *obj)
1783 PROTOTYPE: $
1784 PPCODE:
1785 {
1786 object *o;
1787 for (o = obj->inv; o; o = o->below)
1788 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
1789 }
1790
1791 int cf_object_get_resistance (object *op, int rtype)
1792 ALIAS: resistance = 0
1793
1794 int cf_object_get_flag (object *op, int flag)
1795 ALIAS: flag = 0
1796
1797 void cf_object_set_flag (object *op, int flag, int value)
1798
1799 int need_identify (const object *obj);
1800
1801 int apply_shop_mat (object *shop_mat, object *op);
1802
1803 int move (object *op, int dir, object *originator = op)
1804 CODE:
1805 RETVAL = move_ob (op, dir, originator);
1806 OUTPUT:
1807 RETVAL
1808
1809 void cf_object_apply (object *op, object *author, int flags = 0)
1810
1811 void cf_object_apply_below (object *op)
1812
1813 void cf_object_remove (object *op)
1814
1815 void cf_object_free (object *op)
1816
1817 object *cf_object_present_archname_inside (object *op, char *whatstr)
1818
1819 int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1820
1821 int cf_object_change_map (object *op, int x, int y, mapstruct *map)
1822
1823 object *cf_object_clone (object *op, int clonetype = 0)
1824
1825 int cf_object_pay_item (object *op, object *buyer)
1826
1827 int cf_object_pay_amount (object *op, uint64 amount)
1828
1829 void pay_player (object *op, uint64 amount)
1830
1831 val64 pay_player_arch (object *op, const char *arch, uint64 amount)
1832
1833 int cf_object_cast_spell (object *caster, object *ctoo, int dir, object *spell_ob, char *stringarg = 0)
1834
1835 int cf_object_cast_ability (object *caster, object *ctoo, int dir, object *sp_, char *stringarg = 0)
1836
1837 void cf_object_learn_spell (object *op, object *sp)
1838
1839 void cf_object_forget_spell (object *op, object *sp)
1840
1841 object *cf_object_check_for_spell (object *op, char *spellname)
1842
1843 int cf_object_query_money (object *op)
1844 ALIAS: money = 0
1845
1846 int cf_object_query_cost (object *op, object *who, int flags)
1847 ALIAS: cost = 0
1848
1849 void cf_object_activate_rune (object *op , object *victim)
1850
1851 int cf_object_check_trigger (object *op, object *cause)
1852
1853 int cf_object_out_of_map (object *op, int x, int y)
1854
1855 void cf_object_drop (object *op, object *author)
1856
1857 void cf_object_take (object *op, object *author)
1858
1859 void cf_object_say (object *op, char *msg)
1860
1861 void cf_object_speak (object *op, char *msg)
1862
1863 object *cf_object_insert_object (object *op, object *container)
1864
1865 const char *cf_object_get_msg (object *ob)
1866 ALIAS: msg = 0
1867
1868 object *cf_object_insert_in_ob (object *ob, object *where)
1869
1870 int cf_object_teleport (object *op, mapstruct *map, int x, int y)
1871
1872 void cf_object_update (object *op, int flags)
1873
1874 void cf_object_pickup (object *op, object *what)
1875
1876 object *cf_create_object_by_name (const char *name)
1877
1878 void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0)
1879
1880 void player_lvl_adj (object *who, object *skill = 0)
1881
1882 int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1883
1884 int calc_skill_exp (object *who, object *op, object *skill);
1885
1886 void push_button (object *op);
1887
1888 void use_trigger (object *op);
1889
1890 void add_button_link (object *button, mapstruct *map, int connected);
1891
1892 void remove_button_link (object *op);
1893
1894 void
1895 cf_object_set_resistance (object *op, int rtype, int val)
1896 CODE:
1897 if (rtype >= 0 && rtype < NROFATTACKS)
1898 op->resist[rtype] = val;
1899
1900
1901 MODULE = cf PACKAGE = cf::object PREFIX = cf_
1902
1903 void cf_fix_object (object *pl)
1904 ALIAS: fix = 0
1905
1906 object *cf_insert_ob_in_ob (object *ob, object *where)
1907
1908 # no clean way to get an object from an archetype - stupid idiotic
1909 # dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1910
1911 object *new (const char *archetype = 0)
1912 PROTOTYPE: ;$
1913 CODE:
1914 RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
1915 OUTPUT:
1916 RETVAL
1917
1918 object *insert_ob_in_map_at (object *ob, mapstruct *where, object_ornull *orig, int flag, int x, int y)
1919 PROTOTYPE: $$$$$$
1920 CODE:
1921 {
1922 int unused_type;
1923 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1924 }
1925
1926 # syntatic sugar for easier use in event callbacks.
1927 const char *options (object *op)
1928 CODE:
1929 RETVAL = op->name;
1930 OUTPUT:
1931 RETVAL
1932
1933 player *contr (object *op)
1934 CODE:
1935 RETVAL = op->contr;
1936 OUTPUT: RETVAL
1937
1938 const char *get_ob_key_value (object *op, const char *key)
1939
1940 bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1)
1941
1942 object *get_nearest_player (object *ob)
1943 ALIAS: nearest_player = 0
1944 PREINIT:
1945 extern object *get_nearest_player (object *);
1946
1947 void rangevector (object *ob, object *other, int flags = 0)
1948 PROTOTYPE: $$;$
1949 PPCODE:
1950 {
1951 rv_vector rv;
1952 get_rangevector (ob, other, &rv, flags);
1953 EXTEND (SP, 5);
1954 PUSHs (newSVuv (rv.distance));
1955 PUSHs (newSViv (rv.distance_x));
1956 PUSHs (newSViv (rv.distance_y));
1957 PUSHs (newSViv (rv.direction));
1958 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part));
1959 }
1960
1961 bool on_same_map_as (object *ob, object *other)
1962 CODE:
1963 RETVAL = on_same_map (ob, other);
1964 OUTPUT: RETVAL
1965
1966 char *
1967 base_name (object *ob, int plural)
1968 CODE:
1969 RETVAL = cf_query_base_name (ob, plural);
1970 OUTPUT: RETVAL
1971
1972 living *
1973 stats (object *ob)
1974 CODE:
1975 RETVAL = &ob->stats;
1976 OUTPUT: RETVAL
1977
1978
1979 MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1980
1981 player *player (object *op)
1982 CODE:
1983 RETVAL = op->contr;
1984 OUTPUT: RETVAL
1985
1986 void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1987
1988 object *cf_player_send_inventory (object *op)
1989
1990 char *cf_player_get_ip (object *op)
1991 ALIAS: ip = 0
1992
1993 object *cf_player_get_marked_item (object *op)
1994 ALIAS: marked_item = 0
1995
1996 void cf_player_set_marked_item (object *op, object *ob)
1997
1998 partylist *cf_player_get_party (object *op)
1999 ALIAS: party = 0
2000
2001 void cf_player_set_party (object *op, partylist *party)
2002
2003 void kill_player (object *op)
2004
2005 MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2006
2007 int invoke (player *pl, int event, ...)
2008 CODE:
2009 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2010 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2011 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2012 RETVAL = INVOKE_((event_type)event, ARG_PLAYER (pl), ARG_AV (av));
2013 OUTPUT: RETVAL
2014
2015 SV *registry (player *pl)
2016 CODE:
2017 RETVAL = registry_of (pl);
2018 OUTPUT:
2019 RETVAL
2020
2021 player *cf_player_find (char *name)
2022 PROTOTYPE: $
2023
2024 void cf_player_move (player *pl, int dir)
2025
2026 void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2027
2028 # nonstandard
2029 object *ob (player *pl)
2030 CODE:
2031 RETVAL = pl->ob;
2032 OUTPUT: RETVAL
2033
2034 player *first ()
2035 CODE:
2036 RETVAL = first_player;
2037 OUTPUT: RETVAL
2038
2039 player *next (player *pl)
2040 CODE:
2041 RETVAL = pl->next;
2042 OUTPUT: RETVAL
2043
2044 bool
2045 cell_visible (player *pl, int dx, int dy)
2046 CODE:
2047 RETVAL = FABS (dx) <= pl->socket.mapx / 2 && FABS (dy) <= pl->socket.mapy / 2
2048 && !pl->blocked_los [dx + pl->socket.mapx / 2][dy + pl->socket.mapy / 2];
2049 OUTPUT:
2050 RETVAL
2051
2052 char *
2053 client (player *pl)
2054 CODE:
2055 RETVAL = pl->socket.client;
2056 OUTPUT:
2057 RETVAL
2058
2059 char *
2060 host (player *pl)
2061 CODE:
2062 RETVAL = pl->socket.host;
2063 OUTPUT:
2064 RETVAL
2065
2066 char *
2067 killer (player *pl, char *killer = 0)
2068 CODE:
2069 if (killer)
2070 snprintf (pl->killer, sizeof (pl->killer), "%s", killer);
2071 RETVAL = pl->killer;
2072 OUTPUT:
2073 RETVAL
2074
2075 void
2076 buggy_mapscroll (player *pl, int value = 1)
2077 CODE:
2078 pl->socket.buggy_mapscroll = value;
2079
2080 void
2081 send (player *pl, SV *packet)
2082 CODE:
2083 {
2084 STRLEN len;
2085 char *buf = SvPVbyte (packet, len);
2086
2087 Write_String_To_Socket (&pl->socket, buf, len);
2088 }
2089
2090 int
2091 listening (player *pl, int new_value = -1)
2092 CODE:
2093 RETVAL = pl->listening;
2094 if (new_value >= 0)
2095 pl->listening = new_value;
2096 OUTPUT:
2097 RETVAL
2098
2099 void get_savebed (player *pl)
2100 ALIAS:
2101 savebed = 0
2102 PPCODE:
2103 EXTEND (SP, 3);
2104 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
2105 PUSHs (sv_2mortal (newSViv (pl->bed_x)));
2106 PUSHs (sv_2mortal (newSViv (pl->bed_y)));
2107
2108 void set_savebed (player *pl, char *map_path, int x, int y)
2109 CODE:
2110 strcpy (pl->savebed_map, map_path);
2111 pl->bed_x = x;
2112 pl->bed_y = y;
2113
2114 void
2115 list ()
2116 PPCODE:
2117 {
2118 player *pl;
2119 for (pl = first_player; pl; pl = pl->next)
2120 XPUSHs (newSVcfapi (CFAPI_PPLAYER, pl));
2121 }
2122
2123 bool
2124 peaceful (player *pl, bool new_setting = 0)
2125 PROTOTYPE: $;$
2126 CODE:
2127 RETVAL = pl->peaceful;
2128 if (items > 1)
2129 pl->peaceful = new_setting;
2130 OUTPUT:
2131 RETVAL
2132
2133 living *
2134 orig_stats (player *pl)
2135 CODE:
2136 RETVAL = &pl->orig_stats;
2137 OUTPUT: RETVAL
2138
2139 living *
2140 last_stats (player *pl)
2141 CODE:
2142 RETVAL = &pl->last_stats;
2143 OUTPUT: RETVAL
2144
2145
2146 MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2147
2148 mapstruct *first ()
2149 PROTOTYPE:
2150 CODE:
2151 RETVAL = first_map;
2152 OUTPUT: RETVAL
2153
2154 mapstruct *next (mapstruct *map)
2155 PROTOTYPE:
2156 CODE:
2157 RETVAL = map->next;
2158 OUTPUT: RETVAL
2159
2160 int invoke (mapstruct *map, int event, ...)
2161 CODE:
2162 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2163 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2164 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2165 RETVAL = INVOKE_((event_type)event, ARG_MAP (map), ARG_AV (av));
2166 OUTPUT: RETVAL
2167
2168 SV *registry (mapstruct *map)
2169 CODE:
2170 RETVAL = registry_of (map);
2171 OUTPUT:
2172 RETVAL
2173
2174 SV *
2175 get_property (mapstruct *obj, int type, int idx)
2176 CODE:
2177 RETVAL = newSVcfapi (type, cf_map_get_property (obj, idx));
2178 OUTPUT: RETVAL
2179
2180 SV *
2181 set_property (mapstruct *obj, int type, int idx, SV *newval)
2182 CODE:
2183 switch (type)
2184 {
2185 case CFAPI_INT:
2186 cf_map_set_int_property (obj, idx, SvIV (newval));
2187 break;
2188 default:
2189 croak ("unhandled type '%d' in set_property '%d'", type, idx);
2190 }
2191
2192 mapstruct *new (int width, int height)
2193 PROTOTYPE:
2194 CODE:
2195 {
2196 RETVAL = get_empty_map (width, height);
2197 }
2198 OUTPUT:
2199 RETVAL
2200
2201 void delete_map (mapstruct *map)
2202
2203 void clean_tmp_map (mapstruct *map)
2204
2205 void play_sound_map (mapstruct *map, int x, int y, int sound_num)
2206
2207 mapstruct *tile_map (mapstruct *map, unsigned int dir)
2208 CODE:
2209 RETVAL = dir < 4 ? map->tile_map [dir] : 0;
2210 OUTPUT:
2211 RETVAL
2212
2213 char *tile_path (mapstruct *map, unsigned int dir)
2214 CODE:
2215 if (dir >= 4)
2216 XSRETURN_UNDEF;
2217 RETVAL = map->tile_path [dir];
2218 OUTPUT:
2219 RETVAL
2220
2221 mapstruct *ready_map_name (char *name, int flags = 0)
2222 PROTOTYPE: $;$
2223 ALIAS:
2224 find = 0
2225 get_map = 1
2226
2227 mapstruct *has_been_loaded (char *name)
2228 PROTOTYPE: $
2229
2230 # whoever "designed" the plug-in api should have wasted
2231 # his/her time with staying away from the project - would have
2232 # saved others a lot of time, without doubt.
2233 void set_path (mapstruct *where, char *path)
2234 CODE:
2235 strcpy (where->path, path);
2236
2237 int in_memory (mapstruct *map)
2238 CODE:
2239 RETVAL = map->in_memory;
2240 OUTPUT:
2241 RETVAL
2242
2243 bool unique (mapstruct *map)
2244 CODE:
2245 RETVAL = map->unique;
2246 OUTPUT:
2247 RETVAL
2248
2249 void set_unique (mapstruct *map, bool unique)
2250 CODE:
2251 map->unique = unique;
2252
2253 void
2254 trigger (mapstruct *map, long connection, bool state = true)
2255 CODE:
2256 activate_connection (map, connection, state);
2257
2258 void
2259 get_connection (mapstruct *map, long connection)
2260 PPCODE:
2261 oblinkpt *obp = get_connection_links (map, connection);
2262 if (obp)
2263 for (objectlink *ol = obp->link; ol; ol = ol->next)
2264 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, ol->ob)));
2265
2266 object *cf_map_insert_object_there (mapstruct *where, object *op, object *originator, int flags)
2267
2268 object *cf_map_insert_object (mapstruct *where, object* op, int x, int y)
2269
2270 object* cf_map_present_arch_by_name (mapstruct *map, const char* str, int nx, int ny)
2271 C_ARGS: str, map, nx, ny
2272
2273 void
2274 cf_map_normalise (mapstruct *map, int x, int y)
2275 PPCODE:
2276 {
2277 mapstruct *nmap = 0;
2278 I16 nx = 0, ny = 0;
2279 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2280
2281 EXTEND (SP, 4);
2282 PUSHs (sv_2mortal (newSViv (flags)));
2283
2284 if (GIMME_V == G_ARRAY)
2285 {
2286 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap)));
2287 PUSHs (sv_2mortal (newSViv (nx)));
2288 PUSHs (sv_2mortal (newSViv (ny)));
2289 }
2290 }
2291
2292 void
2293 at (mapstruct *map, unsigned int x, unsigned int y)
2294 PROTOTYPE: $$$
2295 PPCODE:
2296 {
2297 object *o;
2298 mapstruct *nmap = 0;
2299 I16 nx, ny;
2300
2301 get_map_flags (map, &nmap, x, y, &nx, &ny);
2302
2303 if (nmap)
2304 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2305 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
2306 }
2307
2308 SV *
2309 bot_at (mapstruct *obj, unsigned int x, unsigned int y)
2310 PROTOTYPE: $$$
2311 ALIAS:
2312 top_at = 1
2313 flags_at = 2
2314 light_at = 3
2315 move_block_at = 4
2316 move_slow_at = 5
2317 move_on_at = 6
2318 move_off_at = 7
2319 INIT:
2320 if (x >= MAP_WIDTH (obj) || y >= MAP_HEIGHT (obj)) XSRETURN_UNDEF;
2321 CODE:
2322 switch (ix)
2323 {
2324 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break;
2325 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break;
2326 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break;
2327 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break;
2328 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2329 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break;
2330 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break;
2331 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break;
2332 }
2333 OUTPUT:
2334 RETVAL
2335
2336 # "deserialise" perl map data into the map # TODO# compatibility cruft, remove
2337 void
2338 _set_obs (mapstruct *map, SV *sv)
2339 CODE:
2340 {
2341 object *o;
2342 AV *av;
2343 int x, y;
2344 AV *obs = (AV *)SvRV (sv);
2345
2346 for (y = 0; y < MAP_HEIGHT (map); y++)
2347 for (x = 0; x < MAP_WIDTH (map); x++)
2348 {
2349 sv = *av_fetch (obs, x + y * MAP_HEIGHT (map), 1);
2350
2351 if (!SvROK (sv))
2352 continue;
2353
2354 av = (AV *)SvRV (sv);
2355
2356 for (o = GET_MAP_OB (map, x, y); o; o = o->above)
2357 {
2358 sv = av_shift (av);
2359
2360 if (SvROK (sv))
2361 {
2362 sv_magic ((SV *)SvRV (sv), 0, PERL_MAGIC_ext, (char *)o, 0);
2363 SVptr_cache_set (o, sv);
2364 }
2365 }
2366 }
2367 }
2368
2369
2370 MODULE = cf PACKAGE = cf::arch
2371
2372 archetype *first()
2373 PROTOTYPE:
2374 CODE:
2375 RETVAL = first_archetype;
2376 OUTPUT: RETVAL
2377
2378 archetype *next (archetype *arch)
2379 CODE:
2380 RETVAL = arch->next;
2381 OUTPUT: RETVAL
2382
2383 archetype *head (archetype *arch)
2384 CODE:
2385 RETVAL = arch->head;
2386 OUTPUT: RETVAL
2387
2388 archetype *more (archetype *arch)
2389 CODE:
2390 RETVAL = arch->more;
2391 OUTPUT: RETVAL
2392
2393 const char *name (archetype *arch)
2394 CODE:
2395 RETVAL = arch->name;
2396 OUTPUT: RETVAL
2397
2398 object *clone (archetype *arch)
2399 CODE:
2400 RETVAL = &arch->clone;
2401 OUTPUT: RETVAL
2402
2403 MODULE = cf PACKAGE = cf::party
2404
2405 partylist *first ()
2406 PROTOTYPE:
2407 CODE:
2408 RETVAL = get_firstparty ();
2409 OUTPUT: RETVAL
2410
2411 partylist *next (partylist *party)
2412 CODE:
2413 RETVAL = party->next;
2414 OUTPUT: RETVAL
2415
2416 const char *name (partylist *party)
2417 CODE:
2418 RETVAL = party->partyname;
2419 OUTPUT: RETVAL
2420
2421 const char *password (partylist *party)
2422 CODE:
2423 RETVAL = party->passwd;
2424 OUTPUT: RETVAL
2425
2426 MODULE = cf PACKAGE = cf::region
2427
2428 region *first ()
2429 PROTOTYPE:
2430 CODE:
2431 RETVAL = first_region;
2432 OUTPUT: RETVAL
2433
2434 region *next (region *reg)
2435 CODE:
2436 RETVAL = reg->next;
2437 OUTPUT: RETVAL
2438
2439 const char *name (region *reg)
2440 CODE:
2441 RETVAL = reg->name;
2442 OUTPUT: RETVAL
2443
2444 region *parent (region *reg)
2445 CODE:
2446 RETVAL = reg->parent;
2447 OUTPUT: RETVAL
2448
2449 const char *longname (region *reg)
2450 CODE:
2451 RETVAL = reg->longname;
2452 OUTPUT: RETVAL
2453
2454 const char *msg (region *reg)
2455 CODE:
2456 RETVAL = reg->msg;
2457 OUTPUT: RETVAL
2458
2459 MODULE = cf PACKAGE = cf::living
2460
2461 val64
2462 exp (living *liv, val64 new_val = 0)
2463 PROTOTYPE: $;$
2464 ALIAS:
2465 Str = 1
2466 Dex = 2
2467 Con = 3
2468 Wis = 4
2469 Cha = 5
2470 Int = 6
2471 Pow = 7
2472 wc = 8
2473 ac = 9
2474 hp = 10
2475 maxhp = 11
2476 sp = 12
2477 maxsp = 13
2478 grace = 14
2479 maxgrace = 15
2480 food = 16
2481 dam = 17
2482 luck = 18
2483 CODE:
2484 # define LIVING_ACC(acc,idx) case idx: RETVAL = liv->acc; if (items > 1) liv->acc = (sint64)new_val; break
2485 switch (ix)
2486 {
2487 LIVING_ACC (exp , 0);
2488 LIVING_ACC (Str , 1);
2489 LIVING_ACC (Dex , 2);
2490 LIVING_ACC (Con , 3);
2491 LIVING_ACC (Wis , 4);
2492 LIVING_ACC (Cha , 5);
2493 LIVING_ACC (Int , 6);
2494 LIVING_ACC (Pow , 7);
2495 LIVING_ACC (wc , 8);
2496 LIVING_ACC (ac , 9);
2497 LIVING_ACC (hp , 10);
2498 LIVING_ACC (maxhp , 11);
2499 LIVING_ACC (sp , 12);
2500 LIVING_ACC (maxsp , 13);
2501 LIVING_ACC (grace , 14);
2502 LIVING_ACC (maxgrace, 15);
2503 LIVING_ACC (food , 16);
2504 LIVING_ACC (dam , 17);
2505 LIVING_ACC (luck , 18);
2506 }
2507 # undef LIVING_ACC
2508 OUTPUT:
2509 RETVAL
2510