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/cvs/deliantra/server/server/cfperl.xs
Revision: 1.304
Committed: Wed Oct 1 05:50:19 2008 UTC (15 years, 7 months ago) by root
Branch: MAIN
Changes since 1.303: +18 -6 lines
Log Message:
*** empty log message ***

File Contents

# Content
1 /*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
7 *
8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
22 */
23
24 #include "autoconf.h"
25
26 #if HAVE_EXECINFO_H
27 # include <execinfo.h>
28 #endif
29
30 #include <cstdarg>
31 #include <typeinfo>
32
33 #include "global.h"
34 #include "loader.h"
35 #include "../random_maps/random_map.h"
36 #include "evthread.h"
37 #include "sproto.h"
38
39 #include <unistd.h>
40 #if _POSIX_MEMLOCK
41 # include <sys/mman.h>
42 #endif
43
44 #if HAVE_MALLOC_H
45 # include <malloc.h>
46 #endif
47
48 #if !__GLIBC__
49 # define malloc_trim(pad) -1
50 #endif
51
52 #include <EXTERN.h>
53 #include <perl.h>
54 #include <XSUB.h>
55
56 #include "CoroAPI.h"
57 #include "perlxsi.c"
58
59 extern sint64 *levels; // the experience table
60
61 typedef object_thawer &object_thawer_ref;
62 typedef object_freezer &object_freezer_ref;
63
64 typedef std::string std__string;
65
66 static PerlInterpreter *perl;
67
68 tstamp NOW, runtime;
69
70 static int tick_inhibit;
71 static int tick_pending;
72
73 global gbl_ev;
74 static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
75 static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
76
77 bitset<NUM_EVENT_TYPES> ev_want_event;
78 bitset<NUM_TYPES> ev_want_type;
79
80 static HV
81 *stash_cf,
82 *stash_cf_object_wrap,
83 *stash_cf_object_player_wrap,
84 *stash_cf_player_wrap,
85 *stash_cf_map_wrap,
86 *stash_cf_mapspace_wrap,
87 *stash_cf_client_wrap,
88 *stash_cf_arch_wrap,
89 *stash_cf_party_wrap,
90 *stash_cf_region_wrap,
91 *stash_cf_living_wrap;
92
93 static inline SV *
94 newSVpv_utf8 (const char *s)
95 {
96 if (!s)
97 return newSV (0);
98
99 SV *sv = newSVpv (s, 0);
100 SvUTF8_on (sv);
101 return sv;
102 }
103
104 static inline SV *
105 newSVpvn_utf8 (const char *s, STRLEN l)
106 {
107 if (!s)
108 return newSV (0);
109
110 SV *sv = newSVpvn (s, l);
111 SvUTF8_on (sv);
112 return sv;
113 }
114
115 // helper cast function, returns super class * or 0
116 template<class super>
117 static super *
118 is_a (attachable *at)
119 {
120 //return dynamic_cast<super *>(at); // slower, safer
121 if (typeid (*at) == typeid (super))
122 return static_cast<super *>(at);
123 else
124 return 0;
125 }
126
127 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
128
129 unordered_vector<attachable *> attachable::mortals;
130
131 attachable::~attachable ()
132 {
133 assert (!self);
134 assert (!cb);
135 }
136
137 int
138 attachable::refcnt_cnt () const
139 {
140 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
141 }
142
143 void
144 attachable::sever_self ()
145 {
146 if (HV *self = this->self)
147 {
148 // keep a refcount because sv_unmagic might call attachable_free,
149 // which might clear self, causing sv_unmagic to crash on a now
150 // invalid object.
151 SvREFCNT_inc (self);
152 hv_clear (self);
153 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
154 SvREFCNT_dec (self);
155
156 // self *must* be null now because thats sv_unmagic's job.
157 assert (!this->self);
158 }
159 }
160
161 void
162 attachable::optimise ()
163 {
164 if (self
165 && SvREFCNT (self) == 1
166 && !HvTOTALKEYS (self))
167 sever_self ();
168 }
169
170 // check wether the object really is dead
171 void
172 attachable::do_check ()
173 {
174 if (refcnt_cnt () > 0)
175 return;
176
177 destroy ();
178 }
179
180 void
181 attachable::do_destroy ()
182 {
183 INVOKE_ATTACHABLE (DESTROY, this);
184
185 if (cb)
186 {
187 SvREFCNT_dec (cb);
188 cb = 0;
189 }
190
191 mortals.push_back (this);
192 }
193
194 void
195 attachable::destroy ()
196 {
197 if (destroyed ())
198 return;
199
200 flags |= F_DESTROYED;
201 do_destroy ();
202 sever_self ();
203 }
204
205 void
206 attachable::check_mortals ()
207 {
208 static int i = 0;
209
210 for (;;)
211 {
212 if (i >= mortals.size ())
213 {
214 i = 0;
215
216 if (mortals.size () >= 512)
217 {
218 static int last_mortalcount;
219 if (mortals.size () != last_mortalcount)
220 {
221 last_mortalcount = mortals.size ();
222 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
223
224 if (0)
225 {
226 for (int j = 0; j < mortals.size (); ++j)//D
227 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
228 fprintf (stderr, "\n");//D
229 }
230 }
231 }
232
233 break;
234 }
235
236 attachable *obj = mortals [i];
237
238 #if 0
239 if (obj->self)//D make this an assert later
240 {
241 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
242 obj->sever_self ();
243 }
244 #endif
245
246 if (obj->refcnt)
247 {
248 ++i; // further delay freeing
249
250 if (!(i & 0x3ff))
251 break;
252 }
253 else
254 {
255 mortals.erase (i);
256 obj->sever_self ();
257 delete obj;
258 }
259 }
260 }
261
262 void
263 attachable::set_key (const char *key, const char *value, bool is_utf8)
264 {
265 if (!self)
266 self = newHV ();
267
268 if (value)
269 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
270 else
271 hv_delete (self, key, strlen (key), G_DISCARD);
272 }
273
274 attachable &
275 attachable::operator =(const attachable &src)
276 {
277 //if (self || cb)
278 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
279
280 attach = src.attach;
281 return *this;
282 }
283
284 template<typename T>
285 static bool
286 find_backref (void *ptr, T *obj)
287 {
288 char *s = (char *)obj;
289 while (s < (char *)obj + sizeof (T))
290 {
291 if (ptr == *(void **)s)
292 return true;
293
294 s += sizeof (void *); // assume natural alignment
295 }
296
297 return false;
298 }
299
300 // for debugging, find "live" objects containing this ptr
301 void
302 find_backref (void *ptr)
303 {
304 for_all_objects (op)
305 if (find_backref (ptr, op))
306 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
307
308 for_all_players (pl)
309 if (find_backref (ptr, pl))
310 fprintf (stderr, "P %p\n", pl);
311
312 for_all_clients (ns)
313 if (find_backref (ptr, ns))
314 fprintf (stderr, "C %p\n", ns);
315
316 }
317
318 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
319
320 static SV *
321 newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
322 {
323 SV *sv;
324
325 if (!ptr)
326 return newSV (0);
327
328 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
329 return sv_bless (newRV_noinc ((SV *)hv), stash);
330 }
331
332 static int
333 attachable_free (pTHX_ SV *sv, MAGIC *mg)
334 {
335 attachable *at = (attachable *)mg->mg_ptr;
336
337 //TODO: check if transaction behaviour is really required here
338 if (SV *self = (SV *)at->self)
339 {
340 at->self = 0;
341 SvREFCNT_dec (self);
342 }
343
344 // next line makes sense, but most objects still have refcnt 0 by default
345 //at->refcnt_chk ();
346 return 0;
347 }
348
349 MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
350
351 static SV *
352 newSVattachable (attachable *obj, HV *stash)
353 {
354 if (!obj)
355 return newSV (0);
356
357 if (!obj->self)
358 obj->self = newHV ();
359
360 if (!SvOBJECT (obj->self))
361 {
362 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
363
364 // now bless the object _once_
365 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
366 return sv_bless (newRV_inc ((SV *)obj->self), stash);
367 }
368 else
369 {
370 SV *sv = newRV_inc ((SV *)obj->self);
371
372 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
373 SvAMAGIC_on (sv);
374
375 return sv;
376 }
377 }
378
379 static void
380 clearSVptr (SV *sv)
381 {
382 if (SvROK (sv))
383 sv = SvRV (sv);
384
385 hv_clear ((HV *)sv);
386 sv_unmagic (sv, PERL_MAGIC_ext);
387 }
388
389 static long
390 SvPTR (SV *sv, const char *klass)
391 {
392 if (!sv_derived_from (sv, klass))
393 croak ("object of type %s expected", klass);
394
395 MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext);
396
397 if (!mg)
398 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
399
400 return (long)mg->mg_ptr;
401 }
402
403 static long
404 SvPTR_ornull (SV *sv, const char *klass)
405 {
406 if (SvOK (sv))
407 return SvPTR (sv, klass);
408 else
409 return 0;
410 }
411
412 inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length ()); }
413 inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
414 inline SV *to_sv (bool v) { return newSViv (v); }
415 inline SV *to_sv ( signed char v) { return newSViv (v); }
416 inline SV *to_sv (unsigned char v) { return newSViv (v); }
417 inline SV *to_sv ( signed short v) { return newSViv (v); }
418 inline SV *to_sv (unsigned short v) { return newSVuv (v); }
419 inline SV *to_sv ( signed int v) { return newSViv (v); }
420 inline SV *to_sv (unsigned int v) { return newSVuv (v); }
421 inline SV *to_sv ( signed long v) { return newSViv (v); }
422 inline SV *to_sv (unsigned long v) { return newSVuv (v); }
423 inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
424 inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
425 inline SV *to_sv (float v) { return newSVnv (v); }
426 inline SV *to_sv (double v) { return newSVnv (v); }
427 inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
428 inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
429 inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
430 inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
431 inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
432 inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
433 inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
434 inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
435 inline SV *to_sv (mapspace * v) { return newSVptr (v, stash_cf_mapspace_wrap); }
436
437 inline SV *to_sv (object & v) { return to_sv (&v); }
438 inline SV *to_sv (living & v) { return to_sv (&v); }
439
440 inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
441 inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
442
443 inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
444
445 inline SV *to_sv (dynbuf * v)
446 {
447 SV *sv = newSV (0);
448
449 sv_upgrade (sv, SVt_PV);
450 SvGROW (sv, v->size () + 1);
451 SvPOK_only (sv);
452 v->linearise (SvPVX (sv));
453 SvCUR_set (sv, v->size ());
454 *SvEND (sv) = 0;
455
456 return sv;
457 }
458
459 inline SV *to_sv (dynbuf_text * v)
460 {
461 SV *sv = to_sv (static_cast<dynbuf *> (v));
462 SvUTF8_on (sv);
463 return sv;
464 }
465
466 inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
467 inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
468 inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
469 inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
470 inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
471 inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
472 inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
473 inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
474 inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
475 inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
476 inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
477 inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
478 inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
479 inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
480 inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
481 inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
482 inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
483 inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
484 inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
485 inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
486 inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
487 inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
488 inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
489 inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
490 inline void sv_to (SV *sv, mapspace * &v) { v = (mapspace *)SvPTR_ornull (sv, "cf::mapspace"); }
491 inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
492 inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
493
494 //inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
495 inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
496
497 template<class T>
498 inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
499
500 template<int N>
501 inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
502
503 inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
504 inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
505 inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
506 inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
507
508 inline void sv_to (SV *sv, std::string &v)
509 {
510 STRLEN len;
511 char *data = SvPVbyte (sv, len);
512 v.assign (data, len);
513 }
514
515 inline void sv_to (SV *sv, UUID &v)
516 {
517 if (!v.parse (SvPV_nolen (sv)))
518 croak ("unparsable uuid: %s", SvPV_nolen (sv));
519 }
520
521 inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
522
523 static SV *
524 newSVdt_va (va_list &ap, data_type type)
525 {
526 SV *sv;
527
528 switch (type)
529 {
530 case DT_INT:
531 sv = newSViv (va_arg (ap, int));
532 break;
533
534 case DT_INT64:
535 sv = newSVval64 ((val64)va_arg (ap, sint64));
536 break;
537
538 case DT_DOUBLE:
539 sv = newSVnv (va_arg (ap, double));
540 break;
541
542 case DT_STRING:
543 {
544 char *str = (char *)va_arg (ap, const char *);
545 sv = str ? newSVpv (str, 0) : newSV (0);
546 }
547 break;
548
549 case DT_DATA:
550 {
551 char *str = (char *)va_arg (ap, const void *);
552 int len = va_arg (ap, int);
553 sv = str ? newSVpv (str, len) : newSV (0);
554 }
555 break;
556
557 case DT_OBJECT:
558 sv = to_sv (va_arg (ap, object *));
559 break;
560
561 case DT_MAP:
562 // va_arg (object *) when void * is passed is an XSI extension
563 sv = to_sv (va_arg (ap, maptile *));
564 break;
565
566 case DT_CLIENT:
567 sv = to_sv (va_arg (ap, client *));
568 break;
569
570 case DT_PLAYER:
571 sv = to_sv (va_arg (ap, player *));
572 break;
573
574 case DT_ARCH:
575 sv = to_sv (va_arg (ap, archetype *));
576 break;
577
578 case DT_PARTY:
579 sv = to_sv (va_arg (ap, partylist *));
580 break;
581
582 case DT_REGION:
583 sv = to_sv (va_arg (ap, region *));
584 break;
585
586 default:
587 assert (("unhandled type in newSVdt_va", 0));
588 }
589
590 return sv;
591 }
592
593 static SV *
594 newSVdt (data_type type, ...)
595 {
596 va_list ap;
597
598 va_start (ap, type);
599 SV *sv = newSVdt_va (ap, type);
600 va_end (ap);
601
602 return sv;
603 }
604
605 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
606
607 SV *
608 registry (attachable *ext)
609 {
610 if (!ext->cb)
611 ext->cb = newAV ();
612
613 return newRV_inc ((SV *)ext->cb);
614 }
615
616 /////////////////////////////////////////////////////////////////////////////
617
618 void
619 cfperl_init ()
620 {
621 extern char **environ;
622
623 PERL_SYS_INIT3 (&settings.argc, &settings.argv, &environ);
624 perl = perl_alloc ();
625 perl_construct (perl);
626
627 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
628
629 const char *argv[] = {
630 settings.argv [0],
631 "-e0"
632 };
633
634 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
635 || perl_run (perl))
636 {
637 printf ("unable to initialize perl-interpreter, aborting.\n");
638 exit (EXIT_FAILURE);
639 }
640
641 eval_pv (
642 "#line 1 'cfperl init'\n"
643 "use EV ();\n"
644 "use Coro ();\n"
645 "cf->bootstrap;\n"
646 "unshift @INC, cf::datadir ();\n"
647 "require cf;\n",
648 0
649 );
650
651 if (SvTRUE (ERRSV))
652 {
653 printf ("unable to bootstrap perl, aborting:\n%s", SvPV_nolen (ERRSV));
654 exit (EXIT_FAILURE);
655 }
656 }
657
658 void cfperl_main ()
659 {
660 dSP;
661
662 PUSHMARK (SP);
663 PUTBACK;
664 call_pv ("cf::main", G_DISCARD | G_VOID);
665 }
666
667 void
668 attachable::instantiate ()
669 {
670 if (attach)
671 {
672 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
673 attach = 0;
674 }
675 }
676
677 void
678 attachable::reattach ()
679 {
680 optimise ();
681 //TODO: check for _attachment's, very important for restarts
682 INVOKE_ATTACHABLE (REATTACH, this);
683 }
684
685 static event_klass klass_of[NUM_EVENT_TYPES] = {
686 # define def(type,name) KLASS_ ## type,
687 # include "eventinc.h"
688 # undef def
689 };
690
691 #define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
692
693 static void
694 gather_callbacks (AV *&callbacks, AV *registry, event_type event)
695 {
696 // event must be in array
697 if (event >= 0 && event <= AvFILLp (registry))
698 {
699 SV *cbs_ = AvARRAY (registry)[event];
700
701 // element must be list of callback entries
702 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
703 {
704 AV *cbs = (AV *)SvRV (cbs_);
705
706 // no callback entries, no callbacks to call
707 if (AvFILLp (cbs) >= 0)
708 {
709 if (!callbacks)
710 {
711 callbacks = newAV ();
712 av_extend (callbacks, 16);
713 }
714
715 // never use SvREFCNT_inc to copy values, but its ok here :)
716 for (int i = 0; i <= AvFILLp (cbs); ++i)
717 av_push (callbacks, SvREFCNT_inc (AvARRAY (cbs)[i]));
718 }
719 }
720 }
721 }
722
723 void
724 attachable::gather_callbacks (AV *&callbacks, event_type event) const
725 {
726 ::gather_callbacks (callbacks, cb_attachable, event);
727
728 if (cb)
729 ::gather_callbacks (callbacks, cb, event);
730 }
731
732 void
733 global::gather_callbacks (AV *&callbacks, event_type event) const
734 {
735 ::gather_callbacks (callbacks, cb_global, event);
736 }
737
738 void
739 object::gather_callbacks (AV *&callbacks, event_type event) const
740 {
741 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
742 {
743 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
744
745 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
746 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
747 }
748
749 if (type <= AvFILLp (cb_type))
750 {
751 SV *registry = AvARRAY (cb_type)[type];
752
753 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
754 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
755 }
756
757 attachable::gather_callbacks (callbacks, event);
758 ::gather_callbacks (callbacks, cb_object, event);
759 }
760
761 void
762 archetype::gather_callbacks (AV *&callbacks, event_type event) const
763 {
764 attachable::gather_callbacks (callbacks, event);
765 //TODO//::gather_callbacks (callbacks, cb_archetype, event);
766 }
767
768 void
769 client::gather_callbacks (AV *&callbacks, event_type event) const
770 {
771 attachable::gather_callbacks (callbacks, event);
772 ::gather_callbacks (callbacks, cb_client, event);
773 }
774
775 void
776 player::gather_callbacks (AV *&callbacks, event_type event) const
777 {
778 attachable::gather_callbacks (callbacks, event);
779 ::gather_callbacks (callbacks, cb_player, event);
780 }
781
782 void
783 maptile::gather_callbacks (AV *&callbacks, event_type event) const
784 {
785 attachable::gather_callbacks (callbacks, event);
786 ::gather_callbacks (callbacks, cb_map, event);
787 }
788
789 void
790 _recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
791 {
792 for (int event = 0; event <= AvFILLp (registry); ++event)
793 {
794 SV *cbs_ = AvARRAY (registry)[event];
795
796 // element must be list of callback entries
797 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
798 {
799 AV *cbs = (AV *)SvRV (cbs_);
800
801 // no callback entries, no callbacks to call
802 if (AvFILLp (cbs) >= 0)
803 set.set (event);
804 }
805 }
806 }
807
808 // very slow and inefficient way to recalculate the global want bitsets
809 void
810 _recalc_want ()
811 {
812 ev_want_event.reset ();
813
814 _recalc_want (ev_want_event, cb_global);
815 _recalc_want (ev_want_event, cb_attachable);
816 _recalc_want (ev_want_event, cb_object);
817 _recalc_want (ev_want_event, cb_client);
818 _recalc_want (ev_want_event, cb_player);
819 _recalc_want (ev_want_event, cb_map);
820
821 ev_want_type.reset ();
822
823 for (int type = 0; type <= AvFILLp (cb_type); ++type)
824 {
825 SV *cbs_ = AvARRAY (cb_type)[type];
826
827 // element must be list of callback entries
828 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
829 {
830 AV *cbs = (AV *)SvRV (cbs_);
831
832 // no callback entries, no callbacks to call
833 if (AvFILLp (cbs) >= 0)
834 ev_want_type.set (type % NUM_TYPES);
835 }
836 }
837 }
838
839 bool
840 attachable::invoke (event_type event, ...)
841 {
842 data_type dt;
843
844 // callback call ordering should be:
845 // 1. per-object callback
846 // 2. per-class object
847 // 3. per-type callback
848 // 4. global callbacks
849
850 AV *callbacks = 0;
851 gather_callbacks (callbacks, event);
852
853 // short-circuit processing if no callbacks found/defined
854 if (!callbacks)
855 return 0;
856
857 va_list ap;
858 va_start (ap, event);
859
860 CALL_BEGIN (3);
861 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
862 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
863
864 //TODO: unhack
865 if (object *op = is_a<object>(this)) CALL_ARG_SV (newSVdt (DT_OBJECT, op));
866 else if (player *pl = is_a<player>(this)) CALL_ARG_SV (newSVdt (DT_PLAYER, pl));
867 else if (client *ns = is_a<client>(this)) CALL_ARG_SV (newSVdt (DT_CLIENT, ns));
868 else if (maptile *m = is_a<maptile>(this)) CALL_ARG_SV (newSVdt (DT_MAP, m));
869 else if (global *gl = is_a<global>(this)) /*nop*/;
870 else
871 abort (); //TODO
872
873 for (;;)
874 {
875 dt = (data_type) va_arg (ap, int);
876
877 if (dt == DT_END)
878 break;
879 else if (dt == DT_AV)
880 {
881 AV *av = va_arg (ap, AV *);
882
883 for (int i = 0; i <= av_len (av); ++i)
884 XPUSHs (*av_fetch (av, i, 1));
885 }
886 else
887 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
888 }
889
890 va_end (ap);
891
892 CALL_CALL ("cf::do_invoke", G_SCALAR);
893 count = count > 0 ? POPi : 0;
894
895 CALL_END;
896
897 return count;
898 }
899
900 SV *
901 cfperl_result (int idx)
902 {
903 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
904 if (!av)
905 return &PL_sv_undef;
906
907 SV **sv = av_fetch (av, idx, 0);
908 if (!sv)
909 return &PL_sv_undef;
910
911 return *sv;
912 }
913
914 int
915 cfperl_result_INT (int idx)
916 {
917 return SvIV (cfperl_result (idx));
918 }
919
920 double
921 cfperl_result_DOUBLE (int idx)
922 {
923 return SvNV (cfperl_result (idx));
924 }
925
926 /////////////////////////////////////////////////////////////////////////////
927 // various c++ => perl glue functions
928
929 void cfperl_tick ()
930 {
931 tick_pending = 1;
932
933 if (tick_inhibit)
934 return;
935
936 tick_pending = 0;
937
938 dSP;
939
940 PUSHMARK (SP);
941 PUTBACK;
942 call_pv ("cf::tick", G_DISCARD | G_VOID);
943
944 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
945 }
946
947 void
948 cfperl_emergency_save ()
949 {
950 CALL_BEGIN (0);
951 CALL_CALL ("cf::emergency_save", G_VOID);
952 CALL_END;
953 }
954
955 void
956 cfperl_cleanup (int make_core)
957 {
958 CALL_BEGIN (1);
959 CALL_ARG (make_core);
960 CALL_CALL ("cf::post_cleanup", G_VOID);
961 CALL_END;
962 }
963
964 void
965 cfperl_make_book (object *book, int level)
966 {
967 CALL_BEGIN (2);
968 CALL_ARG (book);
969 CALL_ARG (level);
970 CALL_CALL ("ext::books::make_book", G_VOID);
971 CALL_END;
972 }
973
974 void
975 cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
976 {
977 CALL_BEGIN (4);
978 CALL_ARG (ns);
979 CALL_ARG (type);
980 CALL_ARG_SV (newSVpv_utf8 (msg));
981 CALL_ARG (color);
982 CALL_CALL ("cf::client::send_msg", G_VOID);
983 CALL_END;
984 }
985
986 int
987 cfperl_can_merge (object *ob1, object *ob2)
988 {
989 int can;
990
991 CALL_BEGIN (2);
992 CALL_ARG (ob1);
993 CALL_ARG (ob2);
994 CALL_CALL ("cf::_can_merge", G_SCALAR);
995 can = count && SvTRUE (TOPs);
996 CALL_END;
997
998 return can;
999 }
1000
1001 player *
1002 player::find (const char *name)
1003 {
1004 CALL_BEGIN (1);
1005 CALL_ARG (name);
1006 CALL_CALL ("cf::player::find", G_SCALAR);
1007
1008 player *retval = 0;
1009 if (count) sv_to (POPs, retval);
1010
1011 CALL_END;
1012
1013 return retval;
1014 }
1015
1016 maptile *
1017 find_style (const char *dirname, const char *stylename, int difficulty)
1018 {
1019 CALL_BEGIN (3);
1020 CALL_ARG (dirname);
1021 CALL_ARG (stylename);
1022 CALL_ARG (difficulty);
1023 CALL_CALL ("ext::map_random::find_style", G_SCALAR);
1024
1025 maptile *retval = 0;
1026 if (count) sv_to (POPs, retval);
1027
1028 CALL_END;
1029
1030 return retval;
1031 }
1032
1033 maptile *
1034 maptile::find_sync (const char *path, maptile *origin)
1035 {
1036 CALL_BEGIN (2);
1037 CALL_ARG (path);
1038 CALL_ARG (origin);
1039 CALL_CALL ("cf::map::find_sync", G_SCALAR);
1040
1041 maptile *retval = 0;
1042 if (count) sv_to (POPs, retval);
1043
1044 CALL_END;
1045
1046 return retval;
1047 }
1048
1049 maptile *
1050 maptile::find_async (const char *path, maptile *origin, bool load)
1051 {
1052 CALL_BEGIN (3);
1053 CALL_ARG (path);
1054 CALL_ARG (origin);
1055 CALL_ARG (load);
1056 CALL_CALL ("cf::map::find_async", G_SCALAR);
1057
1058 maptile *retval = 0;
1059 if (count) sv_to (POPs, retval);
1060
1061 CALL_END;
1062
1063 return retval;
1064 }
1065
1066 void
1067 maptile::do_load_sync ()
1068 {
1069 CALL_BEGIN (1);
1070 CALL_ARG (this);
1071 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
1072 CALL_END;
1073 }
1074
1075 void
1076 maptile::change_all_map_light (int change)
1077 {
1078 CALL_BEGIN (1);
1079 CALL_ARG (change);
1080 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
1081 CALL_END;
1082 }
1083
1084 void
1085 object::enter_exit (object *exit)
1086 {
1087 if (type != PLAYER)
1088 return;
1089
1090 CALL_BEGIN (2);
1091 CALL_ARG (this);
1092 CALL_ARG (exit);
1093 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
1094 CALL_END;
1095 }
1096
1097 void
1098 object::player_goto (const char *path, int x, int y)
1099 {
1100 if (type != PLAYER)
1101 return;
1102
1103 CALL_BEGIN (4);
1104 CALL_ARG (this);
1105 CALL_ARG (path);
1106 CALL_ARG (x);
1107 CALL_ARG (y);
1108 CALL_CALL ("cf::object::player::goto", G_VOID);
1109 CALL_END;
1110 }
1111
1112 const char *
1113 object::ref () const
1114 {
1115 if (type == PLAYER)
1116 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1117 else
1118 return 0;
1119 }
1120
1121 object *
1122 object::deref (const char *ref)
1123 {
1124 object *retval = 0;
1125
1126 if (ref)
1127 {
1128 CALL_BEGIN (1);
1129 CALL_ARG (ref);
1130 CALL_CALL ("cf::object::deref", G_SCALAR);
1131
1132 if (count)
1133 sv_to (POPs, retval);
1134
1135 CALL_END;
1136 }
1137
1138 return retval;
1139 }
1140
1141 void
1142 log_backtrace (const char *msg)
1143 {
1144 #if HAVE_BACKTRACE
1145 void *addr [20];
1146 int size = backtrace (addr, 20);
1147
1148 CALL_BEGIN (size);
1149 CALL_ARG (msg);
1150 for (int i = 0; i < size; ++i)
1151 CALL_ARG ((IV)addr [i]);
1152 CALL_CALL ("cf::_log_backtrace", G_VOID);
1153 CALL_END;
1154 #endif
1155 }
1156
1157 /////////////////////////////////////////////////////////////////////////////
1158
1159 struct EVAPI *evapi::GEVAPI;
1160 struct CoroAPI *coroapi::GCoroAPI;
1161
1162 void coroapi::do_cede_to_tick ()
1163 {
1164 cede_pending = 0;
1165 cede ();
1166 }
1167
1168 void
1169 coroapi::wait_for_tick ()
1170 {
1171 CALL_BEGIN (0);
1172 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1173 CALL_END;
1174 }
1175
1176 void
1177 coroapi::wait_for_tick_begin ()
1178 {
1179 CALL_BEGIN (0);
1180 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1181 CALL_END;
1182 }
1183
1184 void
1185 iow::poll (int events)
1186 {
1187 if (events != this->events)
1188 {
1189 int active = ev_is_active ((ev_io *)this);
1190 if (active) stop ();
1191 ev_io_set ((ev_io *)this, fd, events);
1192 if (active) start ();
1193 }
1194 }
1195
1196 void
1197 _connect_to_perl ()
1198 {
1199 stash_cf = gv_stashpv ("cf", 1);
1200
1201 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1202 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1203 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
1204 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1205 stash_cf_mapspace_wrap = gv_stashpv ("cf::mapspace::wrap" , 1);
1206 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1207 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1208 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1209 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1210 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1211
1212 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
1213 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1214 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1215 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
1216
1217 cb_global = get_av ("cf::CB_GLOBAL", 1);
1218 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1219 cb_object = get_av ("cf::CB_OBJECT", 1);
1220 cb_player = get_av ("cf::CB_PLAYER", 1);
1221 cb_client = get_av ("cf::CB_CLIENT", 1);
1222 cb_type = get_av ("cf::CB_TYPE" , 1);
1223 cb_map = get_av ("cf::CB_MAP" , 1);
1224 }
1225
1226 MODULE = cf PACKAGE = cf PREFIX = cf_
1227
1228 BOOT:
1229 {
1230 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1231 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1232
1233 _connect_to_perl ();
1234
1235 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1236
1237 //{
1238 // require_pv ("Time::HiRes");
1239 //
1240 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1241 // if (!svp) croak ("Time::HiRes is required");
1242 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1243 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1244 //}
1245
1246 static const struct {
1247 const char *name;
1248 IV iv;
1249 } *civ, const_iv[] = {
1250 # define const_iv(name) { # name, (IV)name },
1251 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1252 const_iv (logBacktrace)
1253
1254 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1255
1256 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1257
1258 const_iv (MAX_TIME)
1259 const_iv (MAXSOCKBUF)
1260
1261 const_iv (NUM_BODY_LOCATIONS)
1262 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1263 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1264 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1265 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1266 const_iv (body_wrist) const_iv (body_waist)
1267
1268 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1269 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1270 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1271 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1272 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1273 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1274 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1275 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1276 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1277 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1278 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1279 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1280 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1281 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1282 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1283 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1284 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1285 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1286 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1287 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1288 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1289 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1290 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1291 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1292 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1293 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1294 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1295 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1296
1297 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1298
1299 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1300 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1301
1302 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1303 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1304 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1305 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1306 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1307 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1308 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1309
1310 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1311 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1312 const_iv (WEAP_BLUD)
1313
1314 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1315 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1316 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1317 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1318 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1319 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1320 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1321 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1322 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1323 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1324 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1325 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1326 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1327 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1328 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1329 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1330 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1331 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1332 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1333 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1334 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1335 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_DEBUG) const_iv (FLAG_BERSERK)
1336 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1337 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1338 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1339 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1340
1341 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1342 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1343 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1344 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1345 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1346 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR) const_iv (NDI_VERBATIM)
1347
1348 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1349 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1350
1351 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1352
1353 const_iv (SP_RAISE_DEAD)
1354 const_iv (SP_RUNE)
1355 const_iv (SP_MAKE_MARK)
1356 const_iv (SP_BOLT)
1357 const_iv (SP_BULLET)
1358 const_iv (SP_EXPLOSION)
1359 const_iv (SP_CONE)
1360 const_iv (SP_BOMB)
1361 const_iv (SP_WONDER)
1362 const_iv (SP_SMITE)
1363 const_iv (SP_MAGIC_MISSILE)
1364 const_iv (SP_SUMMON_GOLEM)
1365 const_iv (SP_DIMENSION_DOOR)
1366 const_iv (SP_MAGIC_MAPPING)
1367 const_iv (SP_MAGIC_WALL)
1368 const_iv (SP_DESTRUCTION)
1369 const_iv (SP_PERCEIVE_SELF)
1370 const_iv (SP_WORD_OF_RECALL)
1371 const_iv (SP_INVISIBLE)
1372 const_iv (SP_PROBE)
1373 const_iv (SP_HEALING)
1374 const_iv (SP_CREATE_FOOD)
1375 const_iv (SP_EARTH_TO_DUST)
1376 const_iv (SP_CHANGE_ABILITY)
1377 const_iv (SP_BLESS)
1378 const_iv (SP_CURSE)
1379 const_iv (SP_SUMMON_MONSTER)
1380 const_iv (SP_CHARGING)
1381 const_iv (SP_POLYMORPH)
1382 const_iv (SP_ALCHEMY)
1383 const_iv (SP_REMOVE_CURSE)
1384 const_iv (SP_IDENTIFY)
1385 const_iv (SP_DETECTION)
1386 const_iv (SP_MOOD_CHANGE)
1387 const_iv (SP_MOVING_BALL)
1388 const_iv (SP_SWARM)
1389 const_iv (SP_CHANGE_MANA)
1390 const_iv (SP_DISPEL_RUNE)
1391 const_iv (SP_CREATE_MISSILE)
1392 const_iv (SP_CONSECRATE)
1393 const_iv (SP_ANIMATE_WEAPON)
1394 const_iv (SP_LIGHT)
1395 const_iv (SP_CHANGE_MAP_LIGHT)
1396 const_iv (SP_FAERY_FIRE)
1397 const_iv (SP_CAUSE_DISEASE)
1398 const_iv (SP_AURA)
1399 const_iv (SP_TOWN_PORTAL)
1400 const_iv (SP_PARTY_SPELL)
1401
1402 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1403 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1404 const_iv (F_LOCKED)
1405
1406 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1407
1408 const_iv (P_BLOCKSVIEW) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1409 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1410
1411 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1412
1413 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1414 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1415
1416 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1417 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1418
1419 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1420
1421 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1422 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1423 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1424 const_iv (M_ICE) const_iv (M_SPECIAL)
1425
1426 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1427 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1428
1429 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1430 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1431 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1432 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1433 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1434 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1435 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1436 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1437 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1438 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1439 const_iv (SK_POISON_NAIL)
1440
1441 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1442 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1443 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1444 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1445 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1446 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1447
1448 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1449
1450 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1451 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1452 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1453 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1454 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1455 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1456 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1457
1458 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1459 const_iv (MAP_INACTIVE)
1460
1461 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1462 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1463
1464 const_iv (VERSION_CS) const_iv (VERSION_SC)
1465
1466 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1467
1468 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1469
1470 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1471
1472 // random map generator
1473 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1474 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1475
1476 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1477 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1478 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1479
1480 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1481 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1482
1483 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1484 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_MINIMAL)
1485
1486 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1487 const_iv (FT_RSRC) const_iv (FT_NUM)
1488 };
1489
1490 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1491 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1492
1493 static const struct {
1494 const char *name;
1495 int skip;
1496 IV klass;
1497 IV iv;
1498 } *eiv, event_iv[] = {
1499 # define def(klass,name) { "EVENT_" # klass "_" # name, sizeof ("EVENT_" # klass), (IV)KLASS_ ## klass, (IV)EVENT_ ## klass ## _ ## name },
1500 # include "eventinc.h"
1501 # undef def
1502 };
1503
1504 AV *av = get_av ("cf::EVENT", 1);
1505
1506 for (eiv = event_iv + sizeof (event_iv) / sizeof (event_iv [0]); eiv-- > event_iv; )
1507 {
1508 AV *event = newAV ();
1509 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1510 av_push (event, newSViv (eiv->klass));
1511 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1512 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1513 }
1514 }
1515
1516 void _gv_clear (SV *gv)
1517 CODE:
1518 assert (SvTYPE (gv) == SVt_PVGV);
1519 # define f(sv) { SV *sv_ = (SV *)(sv); sv = 0; SvREFCNT_dec (sv_); }
1520 f (GvGP (gv)->gp_form);
1521 f (GvGP (gv)->gp_io);
1522 f (GvGP (gv)->gp_sv);
1523 f (GvGP (gv)->gp_av);
1524 f (GvGP (gv)->gp_hv);
1525 f (GvGP (gv)->gp_cv);
1526 GvCVGEN (gv) = 0;
1527 GvMULTI_off (gv);
1528 # undef f
1529
1530 void _connect_to_perl ()
1531
1532 void _recalc_want ()
1533
1534 # not used by default anymore
1535 void _global_reattach ()
1536 CODE:
1537 {
1538 // reattach to all attachable objects in the game.
1539 for_all_clients (ns)
1540 ns->reattach ();
1541
1542 for_all_objects (op)
1543 op->reattach ();
1544 }
1545
1546 # support function for map-world.ext
1547 void _quantise (SV *data_sv, SV *plt_sv)
1548 CODE:
1549 {
1550 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1551 croak ("_quantise called with invalid agruments");
1552
1553 plt_sv = SvRV (plt_sv);
1554 SV **plt = AvARRAY (plt_sv);
1555 int plt_count = AvFILL (plt_sv) + 1;
1556
1557 STRLEN len;
1558 char *data = SvPVbyte (data_sv, len);
1559 char *dst = data;
1560
1561 while (len >= 3)
1562 {
1563 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1564 {
1565 char *val = SvPVX (*val_sv);
1566
1567 if (val [0] == data [0]
1568 && val [1] == data [1]
1569 && val [2] == data [2])
1570 {
1571 *dst++ = val [3];
1572 goto next;
1573 }
1574 }
1575
1576 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1577 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1578 dst - SvPVX (data_sv), len);
1579
1580 next:
1581 data += 3;
1582 len -= 3;
1583 }
1584
1585 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1586 }
1587
1588 void init_anim ()
1589
1590 void init_globals ()
1591
1592 void init_experience ()
1593
1594 void init_attackmess ()
1595
1596 void init_dynamic ()
1597
1598 void init_block ()
1599
1600 void load_settings ()
1601
1602 void load_materials ()
1603
1604 void init_uuid ()
1605 CODE:
1606 UUID::init ();
1607
1608 void init_signals ()
1609
1610 void init_commands ()
1611
1612 void init_skills ()
1613
1614 void init_beforeplay ()
1615
1616 void evthread_start (int aiofd)
1617
1618 void cede_to_tick ()
1619 CODE:
1620 coroapi::cede_to_tick ();
1621
1622 NV till_tick ()
1623 CODE:
1624 RETVAL = SvNVX (sv_next_tick) - now ();
1625 OUTPUT:
1626 RETVAL
1627
1628 int tick_inhibit ()
1629 CODE:
1630 RETVAL = tick_inhibit;
1631 OUTPUT:
1632 RETVAL
1633
1634 void tick_inhibit_inc ()
1635 CODE:
1636 ++tick_inhibit;
1637
1638 void tick_inhibit_dec ()
1639 CODE:
1640 if (!--tick_inhibit)
1641 if (tick_pending)
1642 {
1643 ev_async_send (EV_DEFAULT, &tick_watcher);
1644 coroapi::cede ();
1645 }
1646
1647 void server_tick ()
1648 CODE:
1649 {
1650 NOW = ev_now (EV_DEFAULT);
1651 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1652 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1653 runtime = SvNVX (sv_runtime);
1654
1655 server_tick ();
1656
1657 NOW = ev_time ();
1658 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1659 runtime += TICK;
1660 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1661 }
1662
1663 NV floor (NV x)
1664
1665 NV ceil (NV x)
1666
1667 NV rndm (...)
1668 ALIAS:
1669 rmg_rndm = 1
1670 CODE:
1671 {
1672 rand_gen &gen = ix ? rmg_rndm : rndm;
1673 switch (items)
1674 {
1675 case 0: RETVAL = gen (); break;
1676 case 1: RETVAL = gen (SvUV (ST (0))); break;
1677 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break;
1678 default: croak ("cf::rndm requires none, one or two parameters."); break;
1679 }
1680 }
1681 OUTPUT:
1682 RETVAL
1683
1684 NV clamp (NV value, NV min_value, NV max_value)
1685 CODE:
1686 RETVAL = clamp (value, min_value, max_value);
1687 OUTPUT:
1688 RETVAL
1689
1690 NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1691 CODE:
1692 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1693 OUTPUT:
1694 RETVAL
1695
1696 void weaken (...)
1697 PROTOTYPE: @
1698 CODE:
1699 while (items > 0)
1700 sv_rvweaken (ST (--items));
1701
1702 void
1703 log_backtrace (utf8_string msg)
1704
1705 void
1706 LOG (int flags, utf8_string msg)
1707 PROTOTYPE: $$
1708 C_ARGS: flags, "%s", msg
1709
1710 octet_string path_combine (octet_string base, octet_string path)
1711 PROTOTYPE: $$
1712
1713 octet_string path_combine_and_normalize (octet_string base, octet_string path)
1714 PROTOTYPE: $$
1715
1716 void
1717 sub_generation_inc ()
1718 CODE:
1719 PL_sub_generation++;
1720
1721 const_octet_string
1722 mapdir ()
1723 PROTOTYPE:
1724 ALIAS:
1725 mapdir = 0
1726 uniquedir = 1
1727 tmpdir = 2
1728 confdir = 3
1729 localdir = 4
1730 playerdir = 5
1731 datadir = 6
1732 CODE:
1733 switch (ix)
1734 {
1735 case 0: RETVAL = settings.mapdir ; break;
1736 case 1: RETVAL = settings.uniquedir; break;
1737 case 2: RETVAL = settings.tmpdir ; break;
1738 case 3: RETVAL = settings.confdir ; break;
1739 case 4: RETVAL = settings.localdir ; break;
1740 case 5: RETVAL = settings.playerdir; break;
1741 case 6: RETVAL = settings.datadir ; break;
1742 }
1743 OUTPUT: RETVAL
1744
1745 void abort ()
1746
1747 void reset_signals ()
1748
1749 void fork_abort (const_octet_string cause = "cf::fork_abort")
1750
1751 void cleanup (const_octet_string cause, bool make_core = false)
1752
1753 void emergency_save ()
1754
1755 void _exit (int status = EXIT_SUCCESS)
1756
1757 #if _POSIX_MEMLOCK
1758
1759 int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1760 INIT:
1761 #if __GLIBC__
1762 mallopt (M_TOP_PAD, 1024 * 1024);
1763 mallopt (M_MMAP_THRESHOLD, 1024 * 1024 * 128);
1764 mallopt (M_MMAP_MAX, 0); // likely bug-workaround, also frees memory
1765 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc
1766 #endif
1767
1768 int munlockall ()
1769
1770 #endif
1771
1772 int
1773 malloc_trim (IV pad = 0)
1774
1775 void
1776 mallinfo ()
1777 PPCODE:
1778 {
1779 #if __GLIBC__
1780 struct mallinfo mai = mallinfo ();
1781 EXTEND (SP, 10*2);
1782 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1783 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1784 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1785 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1786 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1787 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1788 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1789 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1790 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1791 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1792 #endif
1793 EXTEND (SP, 2*2);
1794 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1795 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1796 PUSHs (sv_2mortal (newSVpv ("objects" , 0))); PUSHs (sv_2mortal (newSVuv (objects.size () * sizeof (object))));
1797 }
1798
1799 int find_animation (utf8_string text)
1800 PROTOTYPE: $
1801
1802 int random_roll (int min, int max, object *op, int goodbad);
1803
1804 const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1805
1806 int
1807 exp_to_level (val64 exp)
1808 CODE:
1809 {
1810 int i = 0;
1811
1812 RETVAL = settings.max_level;
1813
1814 for (i = 1; i <= settings.max_level; i++)
1815 {
1816 if (levels[i] > exp)
1817 {
1818 RETVAL = i - 1;
1819 break;
1820 }
1821 }
1822 }
1823 OUTPUT: RETVAL
1824
1825 val64
1826 level_to_min_exp (int level)
1827 CODE:
1828 if (level > settings.max_level)
1829 RETVAL = levels[settings.max_level];
1830 else if (level < 1)
1831 RETVAL = 0;
1832 else
1833 RETVAL = levels[level];
1834 OUTPUT: RETVAL
1835
1836 SV *
1837 resistance_to_string (int atnr)
1838 CODE:
1839 if (atnr >= 0 && atnr < NROFATTACKS)
1840 RETVAL = newSVpv (resist_plus[atnr], 0);
1841 else
1842 XSRETURN_UNDEF;
1843 OUTPUT: RETVAL
1844
1845 UUID
1846 uuid_cur ()
1847 CODE:
1848 RETVAL = UUID::cur;
1849 OUTPUT:
1850 RETVAL
1851
1852 UUID
1853 uuid_gen ()
1854 CODE:
1855 RETVAL = UUID::gen ();
1856 OUTPUT:
1857 RETVAL
1858
1859 val64
1860 uuid_seq (UUID uuid)
1861 CODE:
1862 RETVAL = uuid.seq;
1863 OUTPUT:
1864 RETVAL
1865
1866 UUID
1867 uuid_str (val64 seq)
1868 CODE:
1869 RETVAL.seq = seq;
1870 OUTPUT:
1871 RETVAL
1872
1873 void
1874 coin_names ()
1875 PPCODE:
1876 EXTEND (SP, NUM_COINS);
1877 for (int i = 0; i < NUM_COINS; ++i)
1878 PUSHs (sv_2mortal (newSVpv (coins [i], 0)));
1879
1880 void
1881 coin_archetypes ()
1882 PPCODE:
1883 EXTEND (SP, NUM_COINS);
1884 for (int i = 0; i < NUM_COINS; ++i)
1885 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i]))));
1886
1887 bool
1888 load_resource_file_ (octet_string filename)
1889
1890 void
1891 fix_weight ()
1892
1893 MODULE = cf PACKAGE = cf::attachable
1894
1895 int
1896 valid (SV *obj)
1897 CODE:
1898 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1899 OUTPUT:
1900 RETVAL
1901
1902 void
1903 debug_trace (attachable *obj, bool on = true)
1904 CODE:
1905 obj->flags &= ~attachable::F_DEBUG_TRACE;
1906 if (on)
1907 obj->flags |= attachable::F_DEBUG_TRACE;
1908
1909 int mortals_size ()
1910 CODE:
1911 RETVAL = attachable::mortals.size ();
1912 OUTPUT: RETVAL
1913
1914 #object *mortals (U32 index)
1915 # CODE:
1916 # RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1917 # OUTPUT: RETVAL
1918
1919 INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1920
1921 MODULE = cf PACKAGE = cf::global
1922
1923 int invoke (SV *klass, int event, ...)
1924 CODE:
1925 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1926 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1927 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1928 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1929 OUTPUT: RETVAL
1930
1931 MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1932
1933 INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1934
1935 int invoke (object *op, int event, ...)
1936 CODE:
1937 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1938 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1939 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1940 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1941 OUTPUT: RETVAL
1942
1943 SV *registry (object *op)
1944
1945 int objects_size ()
1946 CODE:
1947 RETVAL = objects.size ();
1948 OUTPUT: RETVAL
1949
1950 object *objects (U32 index)
1951 CODE:
1952 RETVAL = index < objects.size () ? objects [index] : 0;
1953 OUTPUT: RETVAL
1954
1955 int actives_size ()
1956 CODE:
1957 RETVAL = actives.size ();
1958 OUTPUT: RETVAL
1959
1960 object *actives (U32 index)
1961 CODE:
1962 RETVAL = index < actives.size () ? actives [index] : 0;
1963 OUTPUT: RETVAL
1964
1965 int mortals_size ()
1966 CODE:
1967 RETVAL = attachable::mortals.size ();
1968 OUTPUT: RETVAL
1969
1970 const char *slot_use_name (U32 slot)
1971 ALIAS:
1972 slot_nonuse_name = 1
1973 CODE:
1974 {
1975 if (slot >= NUM_BODY_LOCATIONS)
1976 croak ("body slot index out of range");
1977
1978 switch (ix)
1979 {
1980 case 0: RETVAL = body_locations[slot].use_name; break;
1981 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1982 }
1983 }
1984 OUTPUT:
1985 RETVAL
1986
1987 # missing properties
1988
1989 object *head (object *op)
1990 PROTOTYPE: $
1991 CODE:
1992 RETVAL = op->head_ ();
1993 OUTPUT: RETVAL
1994
1995 void
1996 inv (object *obj)
1997 PROTOTYPE: $
1998 PPCODE:
1999 {
2000 for (object *o = obj->inv; o; o = o->below)
2001 XPUSHs (sv_2mortal (to_sv (o)));
2002 }
2003
2004 void
2005 set_animation (object *op, int idx)
2006 CODE:
2007 SET_ANIMATION (op, idx);
2008
2009 int
2010 num_animations (object *op)
2011 CODE:
2012 RETVAL = NUM_ANIMATIONS (op);
2013 OUTPUT: RETVAL
2014
2015 int slot_info (object *op, UV slot, int value = 0)
2016 ALIAS:
2017 slot_used = 1
2018 CODE:
2019 {
2020 if (slot >= NUM_BODY_LOCATIONS)
2021 croak ("body slot index out of range");
2022
2023 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
2024
2025 if (items > 2)
2026 if (ix)
2027 op->slot[slot].used = value;
2028 else
2029 op->slot[slot].info = value;
2030 }
2031 OUTPUT:
2032 RETVAL
2033
2034 object *find_best_object_match (object *op, utf8_string match)
2035
2036 object *find_marked_object (object *op)
2037
2038 int need_identify (object *obj);
2039
2040 int apply_shop_mat (object *shop_mat, object *op);
2041
2042 int move (object *op, int dir, object *originator = op)
2043 CODE:
2044 RETVAL = move_ob (op, dir, originator);
2045 OUTPUT:
2046 RETVAL
2047
2048 void apply (object *applier, object *applied, int flags = 0)
2049 CODE:
2050 manual_apply (applied, applier, flags);
2051
2052 void apply_below (object *op)
2053 CODE:
2054 player_apply_below (op);
2055
2056 int cast_heal (object *op, object *caster, object *spell, int dir = 0)
2057
2058 int pay_item (object *op, object *buyer)
2059 CODE:
2060 RETVAL = pay_for_item (op, buyer);
2061 OUTPUT: RETVAL
2062
2063 int pay_amount (object *op, uint64 amount)
2064 CODE:
2065 RETVAL = pay_for_amount (amount, op);
2066 OUTPUT: RETVAL
2067
2068 void pay_player (object *op, uint64 amount)
2069
2070 val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
2071
2072 int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
2073
2074 void learn_spell (object *op, object *sp, int special_prayer = 0)
2075 CODE:
2076 do_learn_spell (op, sp, special_prayer);
2077
2078 void forget_spell (object *op, object *sp)
2079 CODE:
2080 do_forget_spell (op, query_name (sp));
2081
2082 object *check_for_spell (object *op, utf8_string spellname)
2083 CODE:
2084 RETVAL = check_spell_known (op, spellname);
2085 OUTPUT: RETVAL
2086
2087 int query_money (object *op)
2088 ALIAS: money = 0
2089
2090 val64 query_cost (object *op, object *who, int flags)
2091 ALIAS: cost = 0
2092
2093 void spring_trap (object *op, object *victim)
2094
2095 int check_trigger (object *op, object *cause)
2096
2097 void drop (object *who, object *op)
2098
2099 void pick_up (object *who, object *op)
2100
2101 void update_object (object *op, int action)
2102
2103 void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
2104
2105 void player_lvl_adj (object *who, object *skill = 0)
2106
2107 int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
2108
2109 int calc_skill_exp (object *who, object *op, object *skill);
2110
2111 void push_button (object *op);
2112
2113 void use_trigger (object *op);
2114
2115 void add_button_link (object *button, maptile *map, int connected);
2116
2117 void remove_button_link (object *op);
2118
2119 void handle_apply_yield (object *op);
2120
2121
2122 MODULE = cf PACKAGE = cf::object PREFIX = cf_
2123
2124 # no clean way to get an object from an archetype - stupid idiotic
2125 # dumb kludgy misdesigned plug-in api slowly gets on my nerves.
2126
2127 object *new (utf8_string archetype = 0)
2128 PROTOTYPE: ;$
2129 CODE:
2130 RETVAL = archetype ? get_archetype (archetype) : object::create ();
2131 OUTPUT:
2132 RETVAL
2133
2134 object *find_object (U32 tag)
2135
2136 # TODO: nuke
2137 object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
2138 PROTOTYPE: $$$$$$
2139 CODE:
2140 {
2141 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
2142 }
2143
2144 shstr
2145 object::kv_get (shstr key)
2146
2147 void
2148 object::kv_del (shstr key)
2149
2150 void
2151 object::kv_set (shstr key, shstr value)
2152
2153 object *get_nearest_player (object *ob)
2154 ALIAS: nearest_player = 0
2155 PREINIT:
2156 extern object *get_nearest_player (object *);
2157
2158 void rangevector (object *ob, object *other, int flags = 0)
2159 PROTOTYPE: $$;$
2160 PPCODE:
2161 {
2162 rv_vector rv;
2163
2164 PUTBACK;
2165 get_rangevector (ob, other, &rv, flags);
2166 SPAGAIN;
2167
2168 EXTEND (SP, 5);
2169 PUSHs (newSVuv (rv.distance));
2170 PUSHs (newSViv (rv.distance_x));
2171 PUSHs (newSViv (rv.distance_y));
2172 PUSHs (newSViv (rv.direction));
2173 PUSHs (to_sv (rv.part));
2174 }
2175
2176 bool on_same_map_as (object *ob, object *other)
2177 CODE:
2178 RETVAL = on_same_map (ob, other);
2179 OUTPUT: RETVAL
2180
2181 const_utf8_string
2182 base_name (object *op, int plural = op->nrof > 1)
2183 CODE:
2184 RETVAL = query_base_name (op, plural);
2185 OUTPUT: RETVAL
2186
2187 # return the tail of an object, excluding itself
2188 void
2189 tail (object *op)
2190 PPCODE:
2191 while ((op = op->more))
2192 XPUSHs (sv_2mortal (to_sv (op)));
2193
2194 MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
2195
2196 player *player (object *op)
2197 CODE:
2198 RETVAL = op->contr;
2199 OUTPUT: RETVAL
2200
2201 bool move_player (object *op, int dir)
2202
2203 void check_score (object *op)
2204
2205 void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2206 CODE:
2207 new_draw_info (flags, 0, op, txt);
2208
2209 void kill_player (object *op)
2210
2211 void esrv_send_item (object *pl, object *item)
2212
2213 void esrv_update_item (object *pl, int what, object *item)
2214 C_ARGS: what, pl, item
2215
2216 void esrv_del_item (object *pl, int tag)
2217 C_ARGS: pl->contr, tag
2218
2219 int command_summon (object *op, utf8_string params)
2220
2221 int command_arrest (object *op, utf8_string params)
2222
2223
2224 MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2225
2226 INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2227
2228 int invoke (player *pl, int event, ...)
2229 CODE:
2230 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2231 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2232 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2233 RETVAL = pl->invoke ((event_type)event, ARG_AV (av), DT_END);
2234 OUTPUT: RETVAL
2235
2236 SV *registry (player *pl)
2237
2238 void
2239 save_stats (player *pl)
2240 CODE:
2241 pl->ob->stats.hp = pl->ob->stats.maxhp;
2242 pl->ob->stats.sp = pl->ob->stats.maxsp;
2243 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2244 pl->orig_stats = pl->ob->stats;
2245
2246 void clear_los (player *pl)
2247
2248 bool
2249 cell_visible (player *pl, int dx, int dy)
2250 CODE:
2251 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2252 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
2253 OUTPUT:
2254 RETVAL
2255
2256 void
2257 send (player *pl, SV *packet)
2258 CODE:
2259 {
2260 STRLEN len;
2261 char *buf = SvPVbyte (packet, len);
2262
2263 if (len > MAXSOCKBUF)
2264 pl->failmsg ("[packet too long for client]");
2265 else if (pl->ns)
2266 pl->ns->send_packet (buf, len);
2267 }
2268
2269 void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2270 PROTOTYPE: $;$$$
2271 PPCODE:
2272 if (GIMME_V != G_VOID)
2273 {
2274 EXTEND (SP, 3);
2275 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
2276 PUSHs (sv_2mortal (newSViv (pl->bed_x)));
2277 PUSHs (sv_2mortal (newSViv (pl->bed_y)));
2278 }
2279 if (map_path) sv_to (map_path, pl->savebed_map);
2280 if (x) sv_to (x, pl->bed_x);
2281 if (y) sv_to (y, pl->bed_y);
2282
2283 void
2284 list ()
2285 PPCODE:
2286 for_all_players (pl)
2287 XPUSHs (sv_2mortal (to_sv (pl)));
2288
2289
2290 MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2291
2292 int invoke (maptile *map, int event, ...)
2293 CODE:
2294 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2295 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2296 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2297 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2298 OUTPUT: RETVAL
2299
2300 SV *registry (maptile *map)
2301
2302 void
2303 find_tagged_objects (maptile *map, utf8_string tag = 0)
2304 PPCODE:
2305 {
2306 if (!map->spaces)
2307 XSRETURN_EMPTY;
2308
2309 if (tag)
2310 {
2311 shstr_cmp tag_ (tag);
2312
2313 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2314 for (object *op = ms->bot; op; op = op->above)
2315 if (op->tag == tag_)
2316 XPUSHs (sv_2mortal (to_sv (op)));
2317 }
2318 else
2319 {
2320 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2321 for (object *op = ms->bot; op; op = op->above)
2322 if (op->tag)
2323 XPUSHs (sv_2mortal (to_sv (op)));
2324 }
2325 }
2326
2327 INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2328
2329 void
2330 maptile::instantiate ()
2331
2332 maptile *new ()
2333 PROTOTYPE:
2334 CODE:
2335 RETVAL = new maptile;
2336 OUTPUT:
2337 RETVAL
2338
2339 void
2340 maptile::players ()
2341 PPCODE:
2342 if (GIMME_V == G_SCALAR)
2343 XPUSHs (sv_2mortal (to_sv (THIS->players)));
2344 else if (GIMME_V == G_ARRAY)
2345 {
2346 EXTEND (SP, THIS->players);
2347 for_all_players (pl)
2348 if (pl->ob && pl->ob->map == THIS)
2349 PUSHs (sv_2mortal (to_sv (pl->ob)));
2350 }
2351
2352 void
2353 maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2354 CODE:
2355 {
2356 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2357 croak ("maptile::add_underlay: palette must be arrayref");
2358
2359 palette = SvRV (palette);
2360
2361 STRLEN idxlen;
2362 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2363
2364 for (int x = 0; x < THIS->width; ++x)
2365 for (int y = 0; y < THIS->height; ++y)
2366 {
2367 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2368 if (op->flag [FLAG_IS_FLOOR])
2369 goto skip_space;
2370
2371 {
2372 int offs = offset + y * stride + x;
2373 if (IN_RANGE_EXC (offs, 0, idxlen))
2374 {
2375 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2376 {
2377 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2378 ob->flag [FLAG_NO_MAP_SAVE] = true;
2379 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2380
2381 if (ob->randomitems)
2382 {
2383 if (!ob->above)
2384 {
2385 ob->create_treasure (ob->randomitems);
2386
2387 for (object *op = ob->above; op; op = op->above)
2388 op->flag [FLAG_NO_MAP_SAVE] = true;
2389 }
2390
2391 ob->randomitems = 0;
2392 }
2393 }
2394 }
2395 }
2396
2397 skip_space: ;
2398 }
2399 }
2400
2401 void
2402 maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2403 CODE:
2404 {
2405 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2406 croak ("maptile::set_regiondata: palette must be arrayref");
2407
2408 palette = SvRV (palette);
2409
2410 STRLEN idxlen;
2411 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2412
2413 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2414 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2415
2416 for (int i = av_len ((AV *)palette) + 1; i--; )
2417 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2418
2419 for (int y = 0; y < THIS->height; ++y)
2420 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2421
2422 sfree (THIS->regions, THIS->size ());
2423 delete [] THIS->regionmap;
2424
2425 THIS->regions = regions;
2426 THIS->regionmap = regionmap;
2427 }
2428
2429 void
2430 maptile::create_region_treasure ()
2431 CODE:
2432 for (int x = 0; x < THIS->width; ++x)
2433 for (int y = 0; y < THIS->height; ++y)
2434 {
2435 region *rgn = THIS->region (x, y);
2436
2437 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2438 if (object *op = THIS->at (x, y).top)
2439 if (rgn->treasure && rndm () < rgn->treasure_density)
2440 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2441 }
2442
2443 int out_of_map (maptile *map, int x, int y)
2444
2445 void
2446 trigger (maptile *map, long connection, bool state = true)
2447 CODE:
2448 activate_connection (map, connection, state);
2449
2450 void
2451 get_connection (maptile *map, long connection)
2452 PPCODE:
2453 oblinkpt *obp = get_connection_links (map, connection);
2454 if (obp)
2455 for (objectlink *ol = obp->link; ol; ol = ol->next)
2456 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2457
2458 void
2459 get_map_flags (maptile *map, int x, int y)
2460 PPCODE:
2461 {
2462 maptile *nmap = 0;
2463 I16 nx = 0, ny = 0;
2464
2465 PUTBACK;
2466 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2467 SPAGAIN;
2468
2469 EXTEND (SP, 4);
2470 PUSHs (sv_2mortal (newSViv (flags)));
2471
2472 if (GIMME_V == G_ARRAY)
2473 {
2474 PUSHs (sv_2mortal (to_sv (nmap)));
2475 PUSHs (sv_2mortal (newSViv (nx)));
2476 PUSHs (sv_2mortal (newSViv (ny)));
2477 }
2478 }
2479
2480 mapspace *
2481 ms (maptile *map, unsigned int x, unsigned int y)
2482 PROTOTYPE: $$$
2483 CODE:
2484 {
2485 maptile *nmap = 0;
2486 I16 nx, ny;
2487
2488 PUTBACK;
2489 get_map_flags (map, &nmap, x, y, &nx, &ny);
2490 SPAGAIN;
2491
2492 if (!nmap)
2493 XSRETURN_UNDEF;
2494
2495 RETVAL = &nmap->at (nx, ny);
2496 }
2497 OUTPUT:
2498 RETVAL
2499
2500 void
2501 at (maptile *map, unsigned int x, unsigned int y)
2502 PROTOTYPE: $$$
2503 PPCODE:
2504 {
2505 maptile *nmap = 0;
2506 I16 nx, ny;
2507
2508 PUTBACK;
2509 get_map_flags (map, &nmap, x, y, &nx, &ny);
2510 SPAGAIN;
2511
2512 if (nmap)
2513 for (object *o = nmap->at (nx, ny).bot; o; o = o->above)
2514 XPUSHs (sv_2mortal (to_sv (o)));
2515 }
2516
2517 SV *
2518 bot_at (maptile *obj, unsigned int x, unsigned int y)
2519 PROTOTYPE: $$$
2520 ALIAS:
2521 top_at = 1
2522 flags_at = 2
2523 light_at = 3
2524 move_block_at = 4
2525 move_slow_at = 5
2526 move_on_at = 6
2527 move_off_at = 7
2528 INIT:
2529 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2530 CODE:
2531 switch (ix)
2532 {
2533 case 0: RETVAL = to_sv (GET_MAP_OB (obj, x, y)); break;
2534 case 1: RETVAL = to_sv (GET_MAP_TOP (obj, x, y)); break;
2535 case 2: RETVAL = newSVuv (GET_MAP_FLAGS (obj, x, y)); break;
2536 case 3: RETVAL = newSViv (GET_MAP_LIGHT (obj, x, y)); break;
2537 case 4: RETVAL = newSVuv (GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2538 case 5: RETVAL = newSVuv (GET_MAP_MOVE_SLOW (obj, x, y)); break;
2539 case 6: RETVAL = newSVuv (GET_MAP_MOVE_ON (obj, x, y)); break;
2540 case 7: RETVAL = newSVuv (GET_MAP_MOVE_OFF (obj, x, y)); break;
2541 }
2542 OUTPUT: RETVAL
2543
2544 void fix_walls (maptile *map, int x, int y)
2545
2546 void fix_walls_around (maptile *map, int x, int y)
2547
2548 # worst xs function of my life
2549 bool
2550 _create_random_map (\
2551 maptile *self,\
2552 utf8_string wallstyle,\
2553 utf8_string wall_name,\
2554 utf8_string floorstyle,\
2555 utf8_string monsterstyle,\
2556 utf8_string treasurestyle,\
2557 utf8_string layoutstyle,\
2558 utf8_string doorstyle,\
2559 utf8_string decorstyle,\
2560 utf8_string origin_map,\
2561 utf8_string final_map,\
2562 utf8_string exitstyle,\
2563 utf8_string this_map,\
2564 utf8_string exit_on_final_map,\
2565 int xsize,\
2566 int ysize,\
2567 int expand2x,\
2568 int layoutoptions1,\
2569 int layoutoptions2,\
2570 int layoutoptions3,\
2571 int symmetry,\
2572 int difficulty,\
2573 int difficulty_given,\
2574 float difficulty_increase,\
2575 int dungeon_level,\
2576 int dungeon_depth,\
2577 int decoroptions,\
2578 int orientation,\
2579 int origin_y,\
2580 int origin_x,\
2581 U32 random_seed,\
2582 val64 total_map_hp,\
2583 int map_layout_style,\
2584 int treasureoptions,\
2585 int symmetry_used,\
2586 region *region,\
2587 utf8_string custom\
2588 )
2589 CODE:
2590 {
2591 random_map_params rmp;
2592
2593 assign (rmp.wallstyle , wallstyle);
2594 assign (rmp.wall_name , wall_name);
2595 assign (rmp.floorstyle , floorstyle);
2596 assign (rmp.monsterstyle , monsterstyle);
2597 assign (rmp.treasurestyle , treasurestyle);
2598 assign (rmp.layoutstyle , layoutstyle);
2599 assign (rmp.doorstyle , doorstyle);
2600 assign (rmp.decorstyle , decorstyle);
2601 assign (rmp.exitstyle , exitstyle);
2602 assign (rmp.exit_on_final_map, exit_on_final_map);
2603
2604 rmp.origin_map = origin_map;
2605 rmp.final_map = final_map;
2606 rmp.this_map = this_map;
2607 rmp.xsize = xsize;
2608 rmp.ysize = ysize;
2609 rmp.expand2x = expand2x;
2610 rmp.layoutoptions1 = layoutoptions1;
2611 rmp.layoutoptions2 = layoutoptions2;
2612 rmp.layoutoptions3 = layoutoptions3;
2613 rmp.symmetry = symmetry;
2614 rmp.difficulty = difficulty;
2615 rmp.difficulty_given = difficulty_given;
2616 rmp.difficulty_increase = difficulty_increase;
2617 rmp.dungeon_level = dungeon_level;
2618 rmp.dungeon_depth = dungeon_depth;
2619 rmp.decoroptions = decoroptions;
2620 rmp.orientation = orientation;
2621 rmp.origin_y = origin_y;
2622 rmp.origin_x = origin_x;
2623 rmp.random_seed = random_seed;
2624 rmp.total_map_hp = (uint64_t) total_map_hp;
2625 rmp.map_layout_style = map_layout_style;
2626 rmp.treasureoptions = treasureoptions;
2627 rmp.symmetry_used = symmetry_used;
2628 rmp.region = region;
2629 rmp.custom = custom;
2630
2631 RETVAL = self->generate_random_map (&rmp);
2632 }
2633 OUTPUT:
2634 RETVAL
2635
2636 MODULE = cf PACKAGE = cf::mapspace
2637
2638 INCLUDE: $PERL $srcdir/genacc mapspace ../include/map.h |
2639
2640 MODULE = cf PACKAGE = cf::arch
2641
2642 int archetypes_size ()
2643 CODE:
2644 RETVAL = archetypes.size ();
2645 OUTPUT: RETVAL
2646
2647 archetype *archetypes (U32 index)
2648 CODE:
2649 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2650 OUTPUT: RETVAL
2651
2652 object *instantiate (archetype *arch)
2653 CODE:
2654 RETVAL = arch_to_object (arch);
2655 OUTPUT:
2656 RETVAL
2657
2658 INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2659
2660 MODULE = cf PACKAGE = cf::party
2661
2662 partylist *first ()
2663 PROTOTYPE:
2664 CODE:
2665 RETVAL = get_firstparty ();
2666 OUTPUT: RETVAL
2667
2668 INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2669
2670 MODULE = cf PACKAGE = cf::region
2671
2672 void
2673 list ()
2674 PPCODE:
2675 for_all_regions (rgn)
2676 XPUSHs (sv_2mortal (to_sv (rgn)));
2677
2678 region *find (utf8_string name)
2679 PROTOTYPE: $
2680 CODE:
2681 RETVAL = region::find (name);
2682 OUTPUT: RETVAL
2683
2684 region *find_fuzzy (utf8_string name)
2685 PROTOTYPE: $
2686 CODE:
2687 RETVAL = region::find_fuzzy (name);
2688 OUTPUT: RETVAL
2689
2690 int specificity (region *rgn)
2691 CODE:
2692 RETVAL = 0;
2693 while (rgn = rgn->parent)
2694 RETVAL++;
2695 OUTPUT: RETVAL
2696
2697 INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2698
2699 MODULE = cf PACKAGE = cf::living
2700
2701 INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2702
2703 MODULE = cf PACKAGE = cf::settings
2704
2705 INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2706
2707 MODULE = cf PACKAGE = cf::client
2708
2709 INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2710
2711 int invoke (client *ns, int event, ...)
2712 CODE:
2713 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2714 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2715 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2716 RETVAL = ns->invoke ((event_type)event, ARG_AV (av), DT_END);
2717 OUTPUT: RETVAL
2718
2719 SV *registry (client *ns)
2720
2721 void
2722 list ()
2723 PPCODE:
2724 EXTEND (SP, clients.size ());
2725 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
2726 PUSHs (sv_2mortal (to_sv (*i)));
2727
2728 void
2729 client::send_packet (SV *packet)
2730 CODE:
2731 {
2732 STRLEN len;
2733 char *buf = SvPVbyte (packet, len);
2734
2735 if (len > MAXSOCKBUF)
2736 {
2737 // ugly
2738 if (THIS->pl)
2739 THIS->pl->failmsg ("[packet too long for client]");
2740 }
2741 else
2742 THIS->send_packet (buf, len);
2743 }
2744
2745 faceidx
2746 client::need_face (utf8_string name, int pri = 0)
2747 CODE:
2748 RETVAL = face_find (name, 0);
2749 if (RETVAL)
2750 {
2751 THIS->send_face (RETVAL, pri);
2752 THIS->flush_fx ();
2753 }
2754 OUTPUT:
2755 RETVAL
2756
2757 int
2758 client::fx_want (int idx, int value = -1)
2759 CODE:
2760 if (0 < idx && idx < FT_NUM)
2761 {
2762 RETVAL = THIS->fx_want [idx];
2763 if (items > 2)
2764 THIS->fx_want [idx] = value;
2765 }
2766 else
2767 RETVAL = 0;
2768 OUTPUT:
2769 RETVAL
2770
2771 MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2772
2773 faceidx sound_find (utf8_string name)
2774
2775 void sound_set (utf8_string str, faceidx face)
2776
2777 # dire hack
2778 void old_sound_index (int idx, faceidx face)
2779 CODE:
2780 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2781 old_sound_index [idx] = face;
2782
2783 MODULE = cf PACKAGE = cf::face PREFIX = face_
2784
2785 #INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2786
2787 faceidx face_find (utf8_string name, faceidx defidx = 0)
2788
2789 faceidx alloc (utf8_string name)
2790 CODE:
2791 {
2792 do
2793 {
2794 RETVAL = faces.size ();
2795 faces.resize (RETVAL + 1);
2796 }
2797 while (!RETVAL); // crude way to leave index 0
2798
2799 faces [RETVAL].name = name;
2800 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2801
2802 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2803 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2804 }
2805 OUTPUT: RETVAL
2806
2807 void set_type (faceidx idx, int value)
2808 ALIAS:
2809 set_type = 0
2810 set_visibility = 1
2811 set_magicmap = 2
2812 set_smooth = 3
2813 set_smoothlevel = 4
2814 CODE:
2815 faceinfo *f = face_info (idx); assert (f);
2816 switch (ix)
2817 {
2818 case 0: f->type = value; break;
2819 case 1: f->visibility = value; break;
2820 case 2: f->magicmap = value; break;
2821 case 3: f->smooth = value; break;
2822 case 4: f->smoothlevel = value; break;
2823 }
2824
2825 void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2826 CODE:
2827 {
2828 faceinfo *f = face_info (idx); assert (f);
2829 facedata *d = &(faceset ? f->data64 : f->data32);
2830 sv_to (data, d->data);
2831 STRLEN clen;
2832 char *cdata = SvPVbyte (chksum, clen);
2833 clen = min (CHKSUM_SIZE, clen);
2834
2835 if (memcmp (d->chksum, cdata, clen))
2836 {
2837 memcpy (d->chksum, cdata, clen);
2838
2839 // invalidate existing client face info
2840 for_all_clients (ns)
2841 if (ns->faceset == faceset)
2842 {
2843 ns->faces_sent [idx] = false;
2844 ns->force_newmap = true;
2845 }
2846 }
2847 }
2848
2849 int get_data_size (faceidx idx, int faceset = 0)
2850 CODE:
2851 facedata *d = face_data (idx, faceset);
2852 if (!d) XSRETURN_UNDEF;
2853 RETVAL = d->data.size ();
2854 OUTPUT:
2855 RETVAL
2856
2857 SV *get_chksum (faceidx idx, int faceset = 0)
2858 CODE:
2859 facedata *d = face_data (idx, faceset);
2860 if (!d) XSRETURN_UNDEF;
2861 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2862 OUTPUT:
2863 RETVAL
2864
2865 SV *get_data (faceidx idx, int faceset = 0)
2866 CODE:
2867 facedata *d = face_data (idx, faceset);
2868 if (!d) XSRETURN_UNDEF;
2869 RETVAL = newSVpvn (d->data.data (), d->data.length ());
2870 OUTPUT:
2871 RETVAL
2872
2873 void invalidate (faceidx idx)
2874 CODE:
2875 for_all_clients (ns)
2876 {
2877 ns->faces_sent [idx] = false;
2878 ns->force_newmap = true;
2879 }
2880
2881 void invalidate_all ()
2882 CODE:
2883 for_all_clients (ns)
2884 {
2885 ns->faces_sent.reset ();
2886 ns->force_newmap = true;
2887 }
2888
2889 MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2890
2891 #INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2892
2893 animidx anim_find (utf8_string name)
2894 CODE:
2895 RETVAL = animation::find (name).number;
2896 OUTPUT: RETVAL
2897
2898 animidx set (utf8_string name, SV *frames, int facings = 1)
2899 CODE:
2900 {
2901 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2902 croak ("frames must be an arrayref");
2903
2904 AV *av = (AV *)SvRV (frames);
2905
2906 animation *anim = &animation::find (name);
2907 if (anim->number)
2908 {
2909 anim->resize (av_len (av) + 1);
2910 anim->facings = facings;
2911 }
2912 else
2913 anim = &animation::create (name, av_len (av) + 1, facings);
2914
2915 for (int i = 0; i < anim->num_animations; ++i)
2916 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2917 }
2918 OUTPUT: RETVAL
2919
2920 void invalidate_all ()
2921 CODE:
2922 for_all_clients (ns)
2923 ns->anims_sent.reset ();
2924
2925 MODULE = cf PACKAGE = cf::object::freezer
2926
2927 INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
2928
2929 SV *
2930 new (char *klass)
2931 CODE:
2932 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2933 OUTPUT: RETVAL
2934
2935 void
2936 DESTROY (SV *sv)
2937 CODE:
2938 object_freezer *self;
2939 sv_to (sv, self);
2940 delete self;
2941
2942 MODULE = cf PACKAGE = cf::object::thawer
2943
2944 INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
2945
2946 SV *
2947 new_from_file (char *klass, octet_string path)
2948 CODE:
2949 object_thawer *f = new object_thawer (path);
2950 if (!*f)
2951 {
2952 delete f;
2953 XSRETURN_UNDEF;
2954 }
2955 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
2956 OUTPUT: RETVAL
2957
2958 void
2959 DESTROY (SV *sv)
2960 CODE:
2961 object_thawer *self;
2962 sv_to (sv, self);
2963 delete self;
2964
2965 void
2966 extract_tags (object_thawer *self)
2967 PPCODE:
2968 while (self->kw != KW_EOF)
2969 {
2970 PUTBACK;
2971 coroapi::cede_to_tick ();
2972 SPAGAIN;
2973
2974 if (self->kw == KW_tag)
2975 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
2976
2977 self->skip ();
2978 }
2979