/* * This file is part of Deliantra, the Roguelike Realtime MMORPG. * * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team * Copyright (©) 2001-2005,2007 by Chachkoff Yann * Copyright (©) 2006,2007 by Marc Lehmann * * Deliantra is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * The authors can be reached via e-mail to */ #include "autoconf.h" #if HAVE_EXECINFO_H # include #endif #include #include #include "global.h" #include "loader.h" #include "../random_maps/random_map.h" #include "evthread.h" #include "sproto.h" #include #if _POSIX_MEMLOCK # include #endif #if HAVE_MALLOC_H # include #endif #if !__GLIBC__ # define malloc_trim(pad) -1 #endif #include #include #include #include "CoroAPI.h" #include "perlxsi.c" extern sint64 *levels; // the experience table typedef object_thawer &object_thawer_ref; typedef object_freezer &object_freezer_ref; typedef std::string std__string; static PerlInterpreter *perl; tstamp NOW, runtime; static int tick_inhibit; static int tick_pending; global gbl_ev; static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now; bitset ev_want_event; bitset ev_want_type; static HV *stash_cf, *stash_cf_object_wrap, *stash_cf_object_player_wrap, *stash_cf_player_wrap, *stash_cf_map_wrap, *stash_cf_mapspace_wrap, *stash_cf_client_wrap, *stash_cf_arch_wrap, *stash_cf_party_wrap, *stash_cf_region_wrap, *stash_cf_living_wrap; #ifndef newSVpv_utf8 static inline SV * newSVpv_utf8 (const char *s) { if (!s) return newSV (0); SV *sv = newSVpv (s, 0); SvUTF8_on (sv); return sv; } #endif #ifndef newSVpvn_utf8 static inline SV * newSVpvn_utf8 (const char *s, STRLEN l, int utf8) { if (!s) return newSV (0); SV *sv = newSVpvn (s, l); if (utf8) SvUTF8_on (sv); return sv; } #endif // helper cast function, returns super class * or 0 template static super * is_a (attachable *at) { //return dynamic_cast(at); // slower, safer if (typeid (*at) == typeid (super)) return static_cast(at); else return 0; } ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// unordered_vector attachable::mortals; attachable::~attachable () { assert (!self); assert (!cb); } int attachable::refcnt_cnt () const { return refcnt + (self ? SvREFCNT (self) - 1 : 0); } void attachable::sever_self () { if (HV *self = this->self) { // keep a refcount because sv_unmagic might call attachable_free, // which might clear self, causing sv_unmagic to crash on a now // invalid object. SvREFCNT_inc (self); hv_clear (self); sv_unmagic ((SV *)self, PERL_MAGIC_ext); SvREFCNT_dec (self); // self *must* be null now because that's sv_unmagic's job. assert (!this->self); } } void attachable::optimise () { if (self && SvREFCNT (self) == 1 && !HvTOTALKEYS (self)) sever_self (); } // check wether the object really is dead void attachable::do_check () { if (refcnt_cnt () > 0) return; destroy (); } void attachable::do_destroy () { INVOKE_ATTACHABLE (DESTROY, this); if (cb) { SvREFCNT_dec (cb); cb = 0; } mortals.push_back (this); } void attachable::destroy () { if (destroyed ()) return; flags |= F_DESTROYED; do_destroy (); sever_self (); } void attachable::check_mortals () { static int i = 0; for (;;) { if (i >= mortals.size ()) { i = 0; if (mortals.size () >= 512) { static int last_mortalcount; if (mortals.size () != last_mortalcount) { last_mortalcount = mortals.size (); LOG (llevInfo, "%d mortals.\n", (int)mortals.size ()); if (0) { for (int j = 0; j < mortals.size (); ++j)//D fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D fprintf (stderr, "\n");//D } } } break; } attachable *obj = mortals [i]; #if 0 if (obj->self)//D make this an assert later { LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ()); obj->sever_self (); } #endif if (obj->refcnt) { ++i; // further delay freeing if (!(i & 0x3ff)) break; } else { mortals.erase (i); obj->sever_self (); delete obj; } } } void attachable::set_key (const char *key, const char *value, bool is_utf8) { if (!self) self = newHV (); if (value) hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0); else hv_delete (self, key, strlen (key), G_DISCARD); } attachable & attachable::operator =(const attachable &src) { //if (self || cb) //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); attach = src.attach; return *this; } template static bool find_backref (void *ptr, T *obj) { char *s = (char *)obj; while (s < (char *)obj + sizeof (T)) { if (ptr == *(void **)s) return true; s += sizeof (void *); // assume natural alignment } return false; } // for debugging, find "live" objects containing this ptr void find_backref (void *ptr) { for_all_objects (op) if (find_backref (ptr, op)) fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name); for_all_players (pl) if (find_backref (ptr, pl)) fprintf (stderr, "P %p\n", pl); for_all_clients (ns) if (find_backref (ptr, ns)) fprintf (stderr, "C %p\n", ns); } ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// static SV * newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) { SV *sv; if (!ptr) return newSV (0); sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0); return sv_bless (newRV_noinc ((SV *)hv), stash); } static int attachable_free (pTHX_ SV *sv, MAGIC *mg) { attachable *at = (attachable *)mg->mg_ptr; //TODO: check if transaction behaviour is really required here if (SV *self = (SV *)at->self) { at->self = 0; SvREFCNT_dec (self); } // next line makes sense, but most objects still have refcnt 0 by default //at->refcnt_chk (); return 0; } MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free}; static SV * newSVattachable (attachable *obj, HV *stash) { if (!obj) return newSV (0); if (!obj->self) obj->self = newHV (); if (!SvOBJECT (obj->self)) { sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); // now bless the object _once_ //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere return sv_bless (newRV_inc ((SV *)obj->self), stash); } else { SV *sv = newRV_inc ((SV *)obj->self); if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not SvAMAGIC_on (sv); return sv; } } static void clearSVptr (SV *sv) { if (SvROK (sv)) sv = SvRV (sv); hv_clear ((HV *)sv); sv_unmagic (sv, PERL_MAGIC_ext); } static long SvPTR (SV *sv, const char *klass) { if (!sv_derived_from (sv, klass)) croak ("object of type %s expected", klass); MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext); if (!mg) croak ("perl code used %s object, but C object is already destroyed, caught", klass); return (long)mg->mg_ptr; } static long noinline SvPTR_ornull (SV *sv, const char *klass) { if (SvOK (sv)) return SvPTR (sv, klass); else return 0; } inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length (), 1); } inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); } inline SV *to_sv (bool v) { return newSViv (v); } inline SV *to_sv ( signed char v) { return newSViv (v); } inline SV *to_sv (unsigned char v) { return newSViv (v); } inline SV *to_sv ( signed short v) { return newSViv (v); } inline SV *to_sv (unsigned short v) { return newSVuv (v); } inline SV *to_sv ( signed int v) { return newSViv (v); } inline SV *to_sv (unsigned int v) { return newSVuv (v); } inline SV *to_sv ( signed long v) { return newSViv (v); } inline SV *to_sv (unsigned long v) { return newSVuv (v); } inline SV *to_sv ( signed long long v) { return newSVval64 (v); } inline SV *to_sv (unsigned long long v) { return newSVval64 (v); } inline SV *to_sv (float v) { return newSVnv (v); } inline SV *to_sv (double v) { return newSVnv (v); } inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); } inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } inline SV *to_sv (mapspace * v) { return newSVptr (v, stash_cf_mapspace_wrap); } inline SV *to_sv (object & v) { return to_sv (&v); } inline SV *to_sv (living & v) { return to_sv (&v); } inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); } inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); } inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); } inline SV *to_sv (dynbuf * v) { SV *sv = newSV (0); sv_upgrade (sv, SVt_PV); SvGROW (sv, v->size () + 1); SvPOK_only (sv); v->linearise (SvPVX (sv)); SvCUR_set (sv, v->size ()); *SvEND (sv) = 0; return sv; } inline SV *to_sv (dynbuf_text * v) { SV *sv = to_sv (static_cast (v)); SvUTF8_on (sv); return sv; } inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; } inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); } inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } inline void sv_to (SV *sv, mapspace * &v) { v = (mapspace *)SvPTR_ornull (sv, "cf::mapspace"); } inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); } inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); } //inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; } inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); } template inline void sv_to (SV *sv, refptr &v) { T *tmp; sv_to (sv, tmp); v = tmp; } template inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } inline void sv_to (SV *sv, std::string &v) { STRLEN len; char *data = SvPVbyte (sv, len); v.assign (data, len); } inline void sv_to (SV *sv, UUID &v) { if (!v.parse (SvPV_nolen (sv))) croak ("unparsable uuid: %s", SvPV_nolen (sv)); } inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); } static SV * newSVdt_va (va_list &ap, data_type type) { SV *sv; switch (type) { case DT_INT: sv = newSViv (va_arg (ap, int)); break; case DT_INT64: sv = newSVval64 ((val64)va_arg (ap, sint64)); break; case DT_DOUBLE: sv = newSVnv (va_arg (ap, double)); break; case DT_STRING: { char *str = (char *)va_arg (ap, const char *); sv = str ? newSVpv (str, 0) : newSV (0); } break; case DT_DATA: { char *str = (char *)va_arg (ap, const void *); int len = va_arg (ap, int); sv = str ? newSVpv (str, len) : newSV (0); } break; case DT_OBJECT: sv = to_sv (va_arg (ap, object *)); break; case DT_MAP: // va_arg (object *) when void * is passed is an XSI extension sv = to_sv (va_arg (ap, maptile *)); break; case DT_CLIENT: sv = to_sv (va_arg (ap, client *)); break; case DT_PLAYER: sv = to_sv (va_arg (ap, player *)); break; case DT_ARCH: sv = to_sv (va_arg (ap, archetype *)); break; case DT_PARTY: sv = to_sv (va_arg (ap, partylist *)); break; case DT_REGION: sv = to_sv (va_arg (ap, region *)); break; default: assert (("unhandled type in newSVdt_va", 0)); } return sv; } static SV * newSVdt (data_type type, ...) { va_list ap; va_start (ap, type); SV *sv = newSVdt_va (ap, type); va_end (ap); return sv; } // typemap support, mostly to avoid excessive inlining template static void noinline cf_obj_to (SV *arg, type &var) { sv_to (arg, var); if (!var) croak ("must not pass invalid/null cf_obj here"); } template static void noinline cf_obj_ornull_to (SV *arg, object *&var) { if (SvOK (arg)) { sv_to (arg, var); if (!var) croak ("unable to convert perl object to C++ object"); } else var = 0; } ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// SV * registry (attachable *ext) { if (!ext->cb) ext->cb = newAV (); return newRV_inc ((SV *)ext->cb); } ///////////////////////////////////////////////////////////////////////////// void cfperl_init () { extern char **environ; PERL_SYS_INIT3 (&settings.argc, &settings.argv, &environ); perl = perl_alloc (); perl_construct (perl); PL_exit_flags |= PERL_EXIT_DESTRUCT_END; const char *argv[] = { settings.argv [0], "-e0" }; if (perl_parse (perl, xs_init, 2, (char **)argv, environ) || perl_run (perl)) { printf ("unable to initialize perl-interpreter, aborting.\n"); exit (EXIT_FAILURE); } eval_pv ( "#line 1 'cfperl init'\n" "use EV ();\n" "use Coro ();\n" "cf->bootstrap;\n" "unshift @INC, cf::datadir ();\n" "require cf;\n", 0 ); if (SvTRUE (ERRSV)) { printf ("unable to bootstrap perl, aborting:\n%s", SvPV_nolen (ERRSV)); exit (EXIT_FAILURE); } } void cfperl_main () { dSP; PUSHMARK (SP); PUTBACK; call_pv ("cf::main", G_DISCARD | G_VOID); } void attachable::instantiate () { if (attach) { INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach)); attach = 0; } } void attachable::reattach () { optimise (); //TODO: check for _attachment's, very important for restarts INVOKE_ATTACHABLE (REATTACH, this); } static event_klass klass_of[NUM_EVENT_TYPES] = { # define def(type,name) KLASS_ ## type, # include "eventinc.h" # undef def }; #define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE) static void noinline gather_callbacks (AV *&callbacks, AV *registry, event_type event) { // event must be in array if (event >= 0 && event <= AvFILLp (registry)) { SV *cbs_ = AvARRAY (registry)[event]; // element must be list of callback entries if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV) { AV *cbs = (AV *)SvRV (cbs_); // no callback entries, no callbacks to call if (AvFILLp (cbs) >= 0) { if (!callbacks) { callbacks = newAV (); av_extend (callbacks, 16); } // never use SvREFCNT_inc to copy values, but its ok here :) for (int i = 0; i <= AvFILLp (cbs); ++i) av_push (callbacks, SvREFCNT_inc (AvARRAY (cbs)[i])); } } } } void attachable::gather_callbacks (AV *&callbacks, event_type event) const { ::gather_callbacks (callbacks, cb_attachable, event); if (cb) ::gather_callbacks (callbacks, cb, event); } void global::gather_callbacks (AV *&callbacks, event_type event) const { ::gather_callbacks (callbacks, cb_global, event); } void object::gather_callbacks (AV *&callbacks, event_type event) const { if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type)) { SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES]; if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); } if (type <= AvFILLp (cb_type)) { SV *registry = AvARRAY (cb_type)[type]; if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); } attachable::gather_callbacks (callbacks, event); ::gather_callbacks (callbacks, cb_object, event); } void archetype::gather_callbacks (AV *&callbacks, event_type event) const { attachable::gather_callbacks (callbacks, event); //TODO//::gather_callbacks (callbacks, cb_archetype, event); } void client::gather_callbacks (AV *&callbacks, event_type event) const { attachable::gather_callbacks (callbacks, event); ::gather_callbacks (callbacks, cb_client, event); } void player::gather_callbacks (AV *&callbacks, event_type event) const { attachable::gather_callbacks (callbacks, event); ::gather_callbacks (callbacks, cb_player, event); } void maptile::gather_callbacks (AV *&callbacks, event_type event) const { attachable::gather_callbacks (callbacks, event); ::gather_callbacks (callbacks, cb_map, event); } static void noinline _recalc_want (bitset &set, AV *registry) { for (int event = 0; event <= AvFILLp (registry); ++event) { SV *cbs_ = AvARRAY (registry)[event]; // element must be list of callback entries if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV) { AV *cbs = (AV *)SvRV (cbs_); // no callback entries, no callbacks to call if (AvFILLp (cbs) >= 0) set.set (event); } } } // very slow and inefficient way to recalculate the global want bitsets static void _recalc_want () { ev_want_event.reset (); _recalc_want (ev_want_event, cb_global); _recalc_want (ev_want_event, cb_attachable); _recalc_want (ev_want_event, cb_object); _recalc_want (ev_want_event, cb_client); _recalc_want (ev_want_event, cb_player); _recalc_want (ev_want_event, cb_map); ev_want_type.reset (); for (int type = 0; type <= AvFILLp (cb_type); ++type) { SV *cbs_ = AvARRAY (cb_type)[type]; // element must be list of callback entries if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV) { AV *cbs = (AV *)SvRV (cbs_); // no callback entries, no callbacks to call if (AvFILLp (cbs) >= 0) ev_want_type.set (type % NUM_TYPES); } } } bool attachable::invoke (event_type event, ...) { data_type dt; // callback call ordering should be: // 1. per-object callback // 2. per-class object // 3. per-type callback // 4. global callbacks AV *callbacks = 0; gather_callbacks (callbacks, event); // short-circuit processing if no callbacks found/defined if (!callbacks) return 0; va_list ap; va_start (ap, event); CALL_BEGIN (3); CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); //TODO: unhack if (object *op = is_a(this)) CALL_ARG_SV (newSVdt (DT_OBJECT, op)); else if (player *pl = is_a(this)) CALL_ARG_SV (newSVdt (DT_PLAYER, pl)); else if (client *ns = is_a(this)) CALL_ARG_SV (newSVdt (DT_CLIENT, ns)); else if (maptile *m = is_a(this)) CALL_ARG_SV (newSVdt (DT_MAP, m)); else if (global *gl = is_a(this)) /*nop*/; else abort (); //TODO for (;;) { dt = (data_type) va_arg (ap, int); if (dt == DT_END) break; else if (dt == DT_AV) { AV *av = va_arg (ap, AV *); for (int i = 0; i <= av_len (av); ++i) XPUSHs (*av_fetch (av, i, 1)); } else XPUSHs (sv_2mortal (newSVdt_va (ap, dt))); } va_end (ap); CALL_CALL ("cf::do_invoke", G_SCALAR); count = count > 0 ? POPi : 0; CALL_END; return count; } SV * cfperl_result (int idx) { AV *av = get_av ("cf::INVOKE_RESULTS", 0); if (!av) return &PL_sv_undef; SV **sv = av_fetch (av, idx, 0); if (!sv) return &PL_sv_undef; return *sv; } int cfperl_result_INT (int idx) { return SvIV (cfperl_result (idx)); } double cfperl_result_DOUBLE (int idx) { return SvNV (cfperl_result (idx)); } ///////////////////////////////////////////////////////////////////////////// // various c++ => perl glue functions void cfperl_tick () { tick_pending = 1; if (tick_inhibit) return; tick_pending = 0; dSP; PUSHMARK (SP); PUTBACK; call_pv ("cf::tick", G_DISCARD | G_VOID); SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick); } void cfperl_emergency_save () { CALL_BEGIN (0); CALL_CALL ("cf::emergency_save", G_VOID); CALL_END; } void cfperl_cleanup (int make_core) { CALL_BEGIN (1); CALL_ARG (make_core); CALL_CALL ("cf::post_cleanup", G_VOID); CALL_END; } void cfperl_make_book (object *book, int level) { CALL_BEGIN (2); CALL_ARG (book); CALL_ARG (level); CALL_CALL ("ext::books::make_book", G_VOID); CALL_END; } void cfperl_send_msg (client *ns, int color, const char *type, const char *msg) { CALL_BEGIN (4); CALL_ARG (ns); CALL_ARG (type); CALL_ARG_SV (newSVpv_utf8 (msg)); CALL_ARG (color); CALL_CALL ("cf::client::send_msg", G_VOID); CALL_END; } int cfperl_can_merge (object *ob1, object *ob2) { int can; CALL_BEGIN (2); CALL_ARG (ob1); CALL_ARG (ob2); CALL_CALL ("cf::_can_merge", G_SCALAR); can = count && SvTRUE (TOPs); CALL_END; return can; } void cfperl_mapscript_activate (object *ob, bool state, object *activator, object *originator) { CALL_BEGIN (4); CALL_ARG (ob); CALL_ARG (state); CALL_ARG (activator); CALL_ARG (originator); CALL_CALL ("cf::mapscript::activate", G_VOID); CALL_END; } player * player::find (const char *name) { CALL_BEGIN (1); CALL_ARG (name); CALL_CALL ("cf::player::find", G_SCALAR); player *retval = 0; if (count) sv_to (POPs, retval); CALL_END; return retval; } maptile * find_style (const char *dirname, const char *stylename, int difficulty) { CALL_BEGIN (3); CALL_ARG (dirname); CALL_ARG (stylename); CALL_ARG (difficulty); CALL_CALL ("ext::map_random::find_style", G_SCALAR); maptile *retval = 0; if (count) sv_to (POPs, retval); CALL_END; return retval; } maptile * maptile::find_sync (const char *path, maptile *origin) { CALL_BEGIN (2); CALL_ARG (path); CALL_ARG (origin); CALL_CALL ("cf::map::find_sync", G_SCALAR); maptile *retval = 0; if (count) sv_to (POPs, retval); CALL_END; return retval; } maptile * maptile::find_async (const char *path, maptile *origin, bool load) { CALL_BEGIN (3); CALL_ARG (path); CALL_ARG (origin); CALL_ARG (load); CALL_CALL ("cf::map::find_async", G_SCALAR); maptile *retval = 0; if (count) sv_to (POPs, retval); CALL_END; return retval; } void maptile::do_load_sync () { CALL_BEGIN (1); CALL_ARG (this); CALL_CALL ("cf::map::do_load_sync", G_SCALAR); CALL_END; } void object::enter_exit (object *exit) { if (type != PLAYER) return; CALL_BEGIN (2); CALL_ARG (this); CALL_ARG (exit); CALL_CALL ("cf::object::player::enter_exit", G_VOID); CALL_END; } void object::player_goto (const char *path, int x, int y) { if (type != PLAYER) return; CALL_BEGIN (4); CALL_ARG (this); CALL_ARG (path); CALL_ARG (x); CALL_ARG (y); CALL_CALL ("cf::object::player::goto", G_VOID); CALL_END; } const char * object::ref () const { if (type == PLAYER) return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name); else return 0; } object * object::deref (const char *ref) { object *retval = 0; if (ref) { CALL_BEGIN (1); CALL_ARG (ref); CALL_CALL ("cf::object::deref", G_SCALAR); if (count) sv_to (POPs, retval); CALL_END; } return retval; } void log_backtrace (const char *msg) { #if HAVE_BACKTRACE void *addr [20]; int size = backtrace (addr, 20); CALL_BEGIN (size); CALL_ARG (msg); for (int i = 0; i < size; ++i) CALL_ARG ((IV)addr [i]); CALL_CALL ("cf::_log_backtrace", G_VOID); CALL_END; #endif } ///////////////////////////////////////////////////////////////////////////// struct EVAPI *evapi::GEVAPI; struct CoroAPI *coroapi::GCoroAPI; void coroapi::do_cede_to_tick () { cede_pending = 0; cede (); } void coroapi::wait_for_tick () { CALL_BEGIN (0); CALL_CALL ("cf::wait_for_tick", G_DISCARD); CALL_END; } void coroapi::wait_for_tick_begin () { CALL_BEGIN (0); CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD); CALL_END; } void iow::poll (int events) { if (events != this->events) { int active = ev_is_active ((ev_io *)this); if (active) stop (); ev_io_set ((ev_io *)this, fd, events); if (active) start (); } } static void _connect_to_perl () { stash_cf = gv_stashpv ("cf", 1); stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1); stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1); stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1); stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1); stash_cf_mapspace_wrap = gv_stashpv ("cf::mapspace::wrap" , 1); stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1); stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV); sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV); sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV); sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV); cb_global = get_av ("cf::CB_GLOBAL", 1); cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); cb_object = get_av ("cf::CB_OBJECT", 1); cb_player = get_av ("cf::CB_PLAYER", 1); cb_client = get_av ("cf::CB_CLIENT", 1); cb_type = get_av ("cf::CB_TYPE" , 1); cb_map = get_av ("cf::CB_MAP" , 1); } MODULE = cf PACKAGE = cf PREFIX = cf_ BOOT: { I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI; I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI; _connect_to_perl (); newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); //{ // require_pv ("Time::HiRes"); // // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0); // if (!svp) croak ("Time::HiRes is required"); // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer"); // coroapi::time = INT2PTR (double(*)(), SvIV(*svp)); //} static const struct { const char *name; IV iv; } *civ, const_iv[] = { # define const_iv(name) { # name, (IV)name }, const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster) const_iv (logBacktrace) const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd) const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y) const_iv (MAX_TIME) const_iv (MAXSOCKBUF) const_iv (NUM_BODY_LOCATIONS) const_iv (body_range) const_iv (body_shield) const_iv (body_combat) const_iv (body_arm) const_iv (body_torso) const_iv (body_head) const_iv (body_neck) const_iv (body_skill) const_iv (body_finger) const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand) const_iv (body_wrist) const_iv (body_waist) const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE) const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK) const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON) const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR) const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY) const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR) const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD) const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS) const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER) const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM) const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR) const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER) const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER) const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV) const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR) const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH) const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL) const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK) const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON) const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN) const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT) const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED) const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE) const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON) const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL) const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE) const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE) const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER) const_iv (MAPSCRIPT) const_iv (SAFE_GROUND) const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES) const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE) const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM) const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY) const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN) const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW) const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION) const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL) const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL) const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE) const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE) const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH) const_iv (WEAP_BLUD) const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED) const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD) const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY) const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD) const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE) const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING) const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW) const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE) const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE) const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE) const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL) const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON) const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS) const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH) const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK) const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED) const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL) const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL) const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED) const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON) const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON) const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_DEBUG) const_iv (FLAG_BERSERK) const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL) const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER) const_iv (FLAG_WIZLOOK) const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE) const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE) const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED) const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN) const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD) const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE) const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK) const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR) const_iv (NDI_VERBATIM) const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE) const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF) const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE) const_iv (SP_RAISE_DEAD) const_iv (SP_RUNE) const_iv (SP_MAKE_MARK) const_iv (SP_BOLT) const_iv (SP_BULLET) const_iv (SP_EXPLOSION) const_iv (SP_CONE) const_iv (SP_BOMB) const_iv (SP_WONDER) const_iv (SP_SMITE) const_iv (SP_MAGIC_MISSILE) const_iv (SP_SUMMON_GOLEM) const_iv (SP_DIMENSION_DOOR) const_iv (SP_MAGIC_MAPPING) const_iv (SP_MAGIC_WALL) const_iv (SP_DESTRUCTION) const_iv (SP_PERCEIVE_SELF) const_iv (SP_WORD_OF_RECALL) const_iv (SP_INVISIBLE) const_iv (SP_PROBE) const_iv (SP_HEALING) const_iv (SP_CREATE_FOOD) const_iv (SP_EARTH_TO_DUST) const_iv (SP_CHANGE_ABILITY) const_iv (SP_BLESS) const_iv (SP_CURSE) const_iv (SP_SUMMON_MONSTER) const_iv (SP_CHARGING) const_iv (SP_POLYMORPH) const_iv (SP_ALCHEMY) const_iv (SP_REMOVE_CURSE) const_iv (SP_IDENTIFY) const_iv (SP_DETECTION) const_iv (SP_MOOD_CHANGE) const_iv (SP_MOVING_BALL) const_iv (SP_SWARM) const_iv (SP_CHANGE_MANA) const_iv (SP_DISPEL_RUNE) const_iv (SP_CREATE_MISSILE) const_iv (SP_CONSECRATE) const_iv (SP_ANIMATE_WEAPON) const_iv (SP_LIGHT) const_iv (SP_CHANGE_MAP_LIGHT) const_iv (SP_FAERY_FIRE) const_iv (SP_CAUSE_DISEASE) const_iv (SP_AURA) const_iv (SP_TOWN_PORTAL) const_iv (SP_PARTY_SPELL) const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC) const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK) const_iv (F_LOCKED) const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL) const_iv (P_BLOCKSVIEW) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE) const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE) const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE) const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON) const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL) const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD) const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE) const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER) const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH) const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE) const_iv (M_ICE) const_iv (M_SPECIAL) const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE) const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY) const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER) const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY) const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY) const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION) const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING) const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON) const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP) const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION) const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY) const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH) const_iv (SK_POISON_NAIL) const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL) const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1) const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1) const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED) const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK) const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0) const_iv (PREFER_LOW) const_iv (PREFER_HIGH) const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY) const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN) const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW) const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION) const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL) const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL) const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE) const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING) const_iv (MAP_INACTIVE) const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT) const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP) const_iv (VERSION_CS) const_iv (VERSION_SC) const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT) const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM) const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES) // random map generator const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL) const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL) const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR) const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE) const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS) const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X) const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY) const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP) const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_MINIMAL) const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND) const_iv (FT_RSRC) const_iv (FT_NUM) }; for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); static const struct { const char *name; int skip; IV klass; IV iv; } *eiv, event_iv[] = { # define def(klass,name) { "EVENT_" # klass "_" # name, sizeof ("EVENT_" # klass), (IV)KLASS_ ## klass, (IV)EVENT_ ## klass ## _ ## name }, # include "eventinc.h" # undef def }; AV *av = get_av ("cf::EVENT", 1); for (eiv = event_iv + sizeof (event_iv) / sizeof (event_iv [0]); eiv-- > event_iv; ) { AV *event = newAV (); av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0)); av_push (event, newSViv (eiv->klass)); av_store (av, eiv->iv, newRV_noinc ((SV *)event)); newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv)); } } void _gv_clear (SV *gv) CODE: assert (SvTYPE (gv) == SVt_PVGV); # define f(sv) { SV *sv_ = (SV *)(sv); sv = 0; SvREFCNT_dec (sv_); } f (GvGP (gv)->gp_form); f (GvGP (gv)->gp_io); f (GvGP (gv)->gp_sv); f (GvGP (gv)->gp_av); f (GvGP (gv)->gp_hv); f (GvGP (gv)->gp_cv); GvCVGEN (gv) = 0; GvMULTI_off (gv); # undef f void _connect_to_perl () void _recalc_want () # not used by default anymore void _global_reattach () CODE: { // reattach to all attachable objects in the game. for_all_clients (ns) ns->reattach (); for_all_objects (op) op->reattach (); } # support function for map-world.ext void _quantise (SV *data_sv, SV *plt_sv) CODE: { if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV) croak ("_quantise called with invalid agruments"); plt_sv = SvRV (plt_sv); SV **plt = AvARRAY (plt_sv); int plt_count = AvFILL (plt_sv) + 1; STRLEN len; char *data = SvPVbyte (data_sv, len); char *dst = data; while (len >= 3) { for (SV **val_sv = plt + plt_count; val_sv-- > plt; ) { char *val = SvPVX (*val_sv); if (val [0] == data [0] && val [1] == data [1] && val [2] == data [2]) { *dst++ = val [3]; goto next; } } croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d", (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2], dst - SvPVX (data_sv), len); next: data += 3; len -= 3; } SvCUR_set (data_sv, dst - SvPVX (data_sv)); } void init_anim () void init_globals () void init_experience () void init_attackmess () void init_dynamic () void load_settings () void load_materials () void init_uuid () CODE: UUID::init (); void init_signals () void init_commands () void init_skills () void init_beforeplay () void evthread_start (int aiofd) void cede_to_tick () CODE: coroapi::cede_to_tick (); NV till_tick () CODE: RETVAL = SvNVX (sv_next_tick) - now (); OUTPUT: RETVAL int tick_inhibit () CODE: RETVAL = tick_inhibit; OUTPUT: RETVAL void tick_inhibit_inc () CODE: ++tick_inhibit; void tick_inhibit_dec () CODE: if (!--tick_inhibit) if (tick_pending) { ev_async_send (EV_DEFAULT, &tick_watcher); coroapi::cede (); } void server_tick () CODE: { NOW = ev_now (EV_DEFAULT); SvNV_set (sv_now, NOW); SvNOK_only (sv_now); SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start); runtime = SvNVX (sv_runtime); server_tick (); NOW = ev_time (); SvNV_set (sv_now, NOW); SvNOK_only (sv_now); runtime += TICK; SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime); } NV floor (NV x) NV ceil (NV x) NV rndm (...) ALIAS: rmg_rndm = 1 CODE: { rand_gen &gen = ix ? rmg_rndm : rndm; switch (items) { case 0: RETVAL = gen (); break; case 1: RETVAL = gen (SvUV (ST (0))); break; case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break; default: croak ("cf::rndm requires none, one or two parameters."); break; } } OUTPUT: RETVAL NV clamp (NV value, NV min_value, NV max_value) CODE: RETVAL = clamp (value, min_value, max_value); OUTPUT: RETVAL NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out) CODE: RETVAL = lerp (value, min_in, max_in, min_out, max_out); OUTPUT: RETVAL void weaken (...) PROTOTYPE: @ CODE: while (items > 0) sv_rvweaken (ST (--items)); void log_backtrace (utf8_string msg) void LOG (int flags, utf8_string msg) PROTOTYPE: $$ C_ARGS: flags, "%s", msg octet_string path_combine (octet_string base, octet_string path) PROTOTYPE: $$ octet_string path_combine_and_normalize (octet_string base, octet_string path) PROTOTYPE: $$ void sub_generation_inc () CODE: PL_sub_generation++; const_octet_string mapdir () PROTOTYPE: ALIAS: mapdir = 0 uniquedir = 1 tmpdir = 2 confdir = 3 localdir = 4 playerdir = 5 datadir = 6 CODE: switch (ix) { case 0: RETVAL = settings.mapdir ; break; case 1: RETVAL = settings.uniquedir; break; case 2: RETVAL = settings.tmpdir ; break; case 3: RETVAL = settings.confdir ; break; case 4: RETVAL = settings.localdir ; break; case 5: RETVAL = settings.playerdir; break; case 6: RETVAL = settings.datadir ; break; } OUTPUT: RETVAL void abort () void reset_signals () void fork_abort (const_octet_string cause = "cf::fork_abort") void cleanup (const_octet_string cause, bool make_core = false) void emergency_save () void _exit (int status = EXIT_SUCCESS) #if _POSIX_MEMLOCK int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) INIT: #if __GLIBC__ mallopt (M_TOP_PAD, 1024 * 1024); mallopt (M_MMAP_THRESHOLD, 1024 * 1024 * 128); mallopt (M_MMAP_MAX, 0); // likely bug-workaround, also frees memory mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc #endif int munlockall () #endif int malloc_trim (IV pad = 0) void mallinfo () PPCODE: { #if __GLIBC__ struct mallinfo mai = mallinfo (); EXTEND (SP, 10*2); PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena))); PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks))); PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks))); PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks))); PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd))); PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks))); PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks))); PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks))); PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks))); PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost))); #endif EXTEND (SP, 5*2); PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc))); PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc))); PUSHs (sv_2mortal (newSVpv ("objects" , 0))); PUSHs (sv_2mortal (newSVuv (objects.size () * sizeof (object)))); PUSHs (sv_2mortal (newSVpv ("sv_count" , 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_count))); PUSHs (sv_2mortal (newSVpv ("sv_objcount", 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_objcount))); } int find_animation (utf8_string text) PROTOTYPE: $ int random_roll (int min, int max, object *op, int goodbad); const_utf8_string cost_string_from_value(uint64 cost, int approx = 0) int exp_to_level (val64 exp) CODE: { int i = 0; RETVAL = settings.max_level; for (i = 1; i <= settings.max_level; i++) { if (levels[i] > exp) { RETVAL = i - 1; break; } } } OUTPUT: RETVAL val64 level_to_min_exp (int level) CODE: if (level > settings.max_level) RETVAL = levels[settings.max_level]; else if (level < 1) RETVAL = 0; else RETVAL = levels[level]; OUTPUT: RETVAL SV * resistance_to_string (int atnr) CODE: if (atnr >= 0 && atnr < NROFATTACKS) RETVAL = newSVpv (resist_plus[atnr], 0); else XSRETURN_UNDEF; OUTPUT: RETVAL UUID uuid_cur () CODE: RETVAL = UUID::cur; OUTPUT: RETVAL UUID uuid_gen () CODE: RETVAL = UUID::gen (); OUTPUT: RETVAL val64 uuid_seq (UUID uuid) CODE: RETVAL = uuid.seq; OUTPUT: RETVAL UUID uuid_str (val64 seq) CODE: RETVAL.seq = seq; OUTPUT: RETVAL void coin_names () PPCODE: EXTEND (SP, NUM_COINS); for (int i = 0; i < NUM_COINS; ++i) PUSHs (sv_2mortal (newSVpv (coins [i], 0))); void coin_archetypes () PPCODE: EXTEND (SP, NUM_COINS); for (int i = 0; i < NUM_COINS; ++i) PUSHs (sv_2mortal (to_sv (archetype::find (coins [i])))); bool load_resource_file_ (octet_string filename) void fix_weight () MODULE = cf PACKAGE = cf::attachable int valid (SV *obj) CODE: RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); OUTPUT: RETVAL void debug_trace (attachable *obj, bool on = true) CODE: obj->flags &= ~attachable::F_DEBUG_TRACE; if (on) obj->flags |= attachable::F_DEBUG_TRACE; int mortals_size () CODE: RETVAL = attachable::mortals.size (); OUTPUT: RETVAL #object *mortals (U32 index) # CODE: # RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0; # OUTPUT: RETVAL INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h | MODULE = cf PACKAGE = cf::global int invoke (SV *klass, int event, ...) CODE: if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL"); AV *av = (AV *)sv_2mortal ((SV *)newAV ()); for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); OUTPUT: RETVAL MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ INCLUDE: $PERL $srcdir/genacc object ../include/object.h | int invoke (object *op, int event, ...) CODE: if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); AV *av = (AV *)sv_2mortal ((SV *)newAV ()); for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END); OUTPUT: RETVAL SV *registry (object *op) int objects_size () CODE: RETVAL = objects.size (); OUTPUT: RETVAL object *objects (U32 index) CODE: RETVAL = index < objects.size () ? objects [index] : 0; OUTPUT: RETVAL int actives_size () CODE: RETVAL = actives.size (); OUTPUT: RETVAL object *actives (U32 index) CODE: RETVAL = index < actives.size () ? actives [index] : 0; OUTPUT: RETVAL int mortals_size () CODE: RETVAL = attachable::mortals.size (); OUTPUT: RETVAL const char *slot_use_name (U32 slot) ALIAS: slot_nonuse_name = 1 CODE: { if (slot >= NUM_BODY_LOCATIONS) croak ("body slot index out of range"); switch (ix) { case 0: RETVAL = body_locations[slot].use_name; break; case 1: RETVAL = body_locations[slot].nonuse_name; break; } } OUTPUT: RETVAL # missing properties object *head (object *op) PROTOTYPE: $ CODE: RETVAL = op->head_ (); OUTPUT: RETVAL void inv (object *obj) PROTOTYPE: $ PPCODE: { for (object *o = obj->inv; o; o = o->below) XPUSHs (sv_2mortal (to_sv (o))); } void set_animation (object *op, int idx) CODE: SET_ANIMATION (op, idx); int num_animations (object *op) CODE: RETVAL = NUM_ANIMATIONS (op); OUTPUT: RETVAL int slot_info (object *op, UV slot, int value = 0) ALIAS: slot_used = 1 CODE: { if (slot >= NUM_BODY_LOCATIONS) croak ("body slot index out of range"); RETVAL = ix ? op->slot[slot].used : op->slot[slot].info; if (items > 2) if (ix) op->slot[slot].used = value; else op->slot[slot].info = value; } OUTPUT: RETVAL object *find_best_object_match (object *op, utf8_string match) object *find_marked_object (object *op) int need_identify (object *obj); int apply_shop_mat (object *shop_mat, object *op); int move (object *op, int dir, object *originator = op) CODE: RETVAL = move_ob (op, dir, originator); OUTPUT: RETVAL void apply (object *applier, object *applied, int flags = 0) CODE: manual_apply (applied, applier, flags); void apply_below (object *op) CODE: player_apply_below (op); int cast_heal (object *op, object *caster, object *spell, int dir = 0) int pay_item (object *op, object *buyer) CODE: RETVAL = pay_for_item (op, buyer); OUTPUT: RETVAL int pay_amount (object *op, uint64 amount) CODE: RETVAL = pay_for_amount (amount, op); OUTPUT: RETVAL void pay_player (object *op, uint64 amount) val64 pay_player_arch (object *op, utf8_string arch, uint64 amount) int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0) void learn_spell (object *op, object *sp, int special_prayer = 0) CODE: do_learn_spell (op, sp, special_prayer); void forget_spell (object *op, object *sp) CODE: do_forget_spell (op, query_name (sp)); object *check_for_spell (object *op, utf8_string spellname) CODE: RETVAL = check_spell_known (op, spellname); OUTPUT: RETVAL int query_money (object *op) ALIAS: money = 0 val64 query_cost (object *op, object *who, int flags) ALIAS: cost = 0 void spring_trap (object *op, object *victim) int check_trigger (object *op, object *cause) void drop (object *who, object *op) void pick_up (object *who, object *op) void update_object (object *op, int action) void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0) void player_lvl_adj (object *who, object *skill = 0) int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) int calc_skill_exp (object *who, object *op, object *skill); void push_button (object *op, object *originator); void use_trigger (object *op, object *originator); void handle_apply_yield (object *op); MODULE = cf PACKAGE = cf::object PREFIX = cf_ # no clean way to get an object from an archetype - stupid idiotic # dumb kludgy misdesigned plug-in api slowly gets on my nerves. object *new (utf8_string archetype = 0) PROTOTYPE: ;$ CODE: RETVAL = archetype ? get_archetype (archetype) : object::create (); OUTPUT: RETVAL object *find_object (U32 tag) # TODO: nuke object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) PROTOTYPE: $$$$$$ CODE: { RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y); } shstr object::kv_get (shstr key) void object::kv_del (shstr key) void object::kv_set (shstr key, shstr value) object *get_nearest_player (object *ob) ALIAS: nearest_player = 0 PREINIT: extern object *get_nearest_player (object *); void rangevector (object *ob, object *other, int flags = 0) PROTOTYPE: $$;$ PPCODE: { rv_vector rv; PUTBACK; get_rangevector (ob, other, &rv, flags); SPAGAIN; EXTEND (SP, 5); PUSHs (newSVuv (rv.distance)); PUSHs (newSViv (rv.distance_x)); PUSHs (newSViv (rv.distance_y)); PUSHs (newSViv (rv.direction)); PUSHs (to_sv (rv.part)); } bool on_same_map_as (object *ob, object *other) CODE: RETVAL = on_same_map (ob, other); OUTPUT: RETVAL const_utf8_string base_name (object *op, int plural = op->nrof > 1) CODE: RETVAL = query_base_name (op, plural); OUTPUT: RETVAL # return the tail of an object, excluding itself void tail (object *op) PPCODE: while ((op = op->more)) XPUSHs (sv_2mortal (to_sv (op))); MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ player *player (object *op) CODE: RETVAL = op->contr; OUTPUT: RETVAL bool move_player (object *op, int dir) void check_score (object *op) void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE) CODE: new_draw_info (flags, 0, op, txt); void kill_player (object *op) void esrv_send_item (object *pl, object *item) void esrv_update_item (object *pl, int what, object *item) C_ARGS: what, pl, item void esrv_del_item (object *pl, int tag) C_ARGS: pl->contr, tag int command_summon (object *op, utf8_string params) int command_arrest (object *op, utf8_string params) MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ INCLUDE: $PERL $srcdir/genacc player ../include/player.h | int invoke (player *pl, int event, ...) CODE: if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); AV *av = (AV *)sv_2mortal ((SV *)newAV ()); for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); RETVAL = pl->invoke ((event_type)event, ARG_AV (av), DT_END); OUTPUT: RETVAL SV *registry (player *pl) void save_stats (player *pl) CODE: pl->ob->stats.hp = pl->ob->stats.maxhp; pl->ob->stats.sp = pl->ob->stats.maxsp; pl->ob->stats.grace = pl->ob->stats.maxgrace; pl->orig_stats = pl->ob->stats; # should only be temporary void esrv_new_player (player *pl) #d# TODO: replace by blocked_los accessor, fix code using this bool cell_visible (player *pl, int dx, int dy) CODE: RETVAL = pl->blocked_los (dx, dy) != LOS_BLOCKED; OUTPUT: RETVAL void send (player *pl, SV *packet) CODE: { STRLEN len; char *buf = SvPVbyte (packet, len); if (len > MAXSOCKBUF) pl->failmsg ("[packet too long for client]"); else if (pl->ns) pl->ns->send_packet (buf, len); } void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0) PROTOTYPE: $;$$$ PPCODE: if (GIMME_V != G_VOID) { EXTEND (SP, 3); PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0))); PUSHs (sv_2mortal (newSViv (pl->bed_x))); PUSHs (sv_2mortal (newSViv (pl->bed_y))); } if (map_path) sv_to (map_path, pl->savebed_map); if (x) sv_to (x, pl->bed_x); if (y) sv_to (y, pl->bed_y); void list () PPCODE: for_all_players (pl) XPUSHs (sv_2mortal (to_sv (pl))); MODULE = cf PACKAGE = cf::map PREFIX = cf_map_ int invoke (maptile *map, int event, ...) CODE: if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP"); AV *av = (AV *)sv_2mortal ((SV *)newAV ()); for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); OUTPUT: RETVAL SV *registry (maptile *map) void find_tagged_objects (maptile *map, utf8_string tag = 0) PPCODE: { if (!map->spaces) XSRETURN_EMPTY; if (tag) { shstr_cmp tag_ (tag); for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; ) for (object *op = ms->bot; op; op = op->above) if (op->tag == tag_) XPUSHs (sv_2mortal (to_sv (op))); } else { for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; ) for (object *op = ms->bot; op; op = op->above) if (op->tag) XPUSHs (sv_2mortal (to_sv (op))); } } INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h | void adjust_daylight () CODE: maptile::adjust_daylight (); void maptile::instantiate () maptile *new () PROTOTYPE: CODE: RETVAL = new maptile; OUTPUT: RETVAL void maptile::players () PPCODE: if (GIMME_V == G_SCALAR) XPUSHs (sv_2mortal (to_sv (THIS->players))); else if (GIMME_V == G_ARRAY) { EXTEND (SP, THIS->players); for_all_players (pl) if (pl->ob && pl->ob->map == THIS) PUSHs (sv_2mortal (to_sv (pl->ob))); } void maptile::add_underlay (SV *data, int offset, int stride, SV *palette) CODE: { if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV) croak ("maptile::add_underlay: palette must be arrayref"); palette = SvRV (palette); STRLEN idxlen; const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen); for (int x = 0; x < THIS->width; ++x) for (int y = 0; y < THIS->height; ++y) { for (object *op = THIS->at (x, y).bot; op; op = op->above) if (op->flag [FLAG_IS_FLOOR]) goto skip_space; { int offs = offset + y * stride + x; if (IN_RANGE_EXC (offs, 0, idxlen)) { if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0)) { object *ob = get_archetype (SvPVutf8_nolen (*elem)); ob->flag [FLAG_NO_MAP_SAVE] = true; THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY); if (ob->randomitems) { if (!ob->above) { ob->create_treasure (ob->randomitems); for (object *op = ob->above; op; op = op->above) op->flag [FLAG_NO_MAP_SAVE] = true; } ob->randomitems = 0; } } } } skip_space: ; } } void maptile::set_regiondata (SV *data, int offset, int stride, SV *palette) CODE: { if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV) croak ("maptile::set_regiondata: palette must be arrayref"); palette = SvRV (palette); STRLEN idxlen; const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen); region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1]; uint8_t *regions = salloc (THIS->size ()); for (int i = av_len ((AV *)palette) + 1; i--; ) regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1))); for (int y = 0; y < THIS->height; ++y) memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width); sfree (THIS->regions, THIS->size ()); delete [] THIS->regionmap; THIS->regions = regions; THIS->regionmap = regionmap; } void maptile::create_region_treasure () CODE: for (int x = 0; x < THIS->width; ++x) for (int y = 0; y < THIS->height; ++y) { region *rgn = THIS->region (x, y); //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D if (object *op = THIS->at (x, y).top) if (rgn->treasure && rndm () < rgn->treasure_density) create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty); } int out_of_map (maptile *map, int x, int y) void find_link (maptile *map, shstr_tmp connection) PPCODE: if (oblinkpt *obp = map->find_link (connection)) for (objectlink *ol = obp->link; ol; ol = ol->next) XPUSHs (sv_2mortal (to_sv ((object *)ol->ob))); void get_map_flags (maptile *map, int x, int y) PPCODE: { maptile *nmap = 0; I16 nx = 0, ny = 0; PUTBACK; int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); SPAGAIN; EXTEND (SP, 4); PUSHs (sv_2mortal (newSViv (flags))); if (GIMME_V == G_ARRAY) { PUSHs (sv_2mortal (to_sv (nmap))); PUSHs (sv_2mortal (newSViv (nx))); PUSHs (sv_2mortal (newSViv (ny))); } } mapspace * ms (maptile *map, unsigned int x, unsigned int y) PROTOTYPE: $$$ CODE: { maptile *nmap = 0; I16 nx, ny; PUTBACK; get_map_flags (map, &nmap, x, y, &nx, &ny); SPAGAIN; if (!nmap) XSRETURN_UNDEF; RETVAL = &nmap->at (nx, ny); } OUTPUT: RETVAL void at (maptile *map, unsigned int x, unsigned int y) PROTOTYPE: $$$ PPCODE: { maptile *nmap = 0; I16 nx, ny; PUTBACK; get_map_flags (map, &nmap, x, y, &nx, &ny); SPAGAIN; if (nmap) for (object *o = nmap->at (nx, ny).bot; o; o = o->above) XPUSHs (sv_2mortal (to_sv (o))); } SV * bot_at (maptile *map, unsigned int x, unsigned int y) PROTOTYPE: $$$ ALIAS: top_at = 1 flags_at = 2 light_at = 3 move_block_at = 4 move_slow_at = 5 move_on_at = 6 move_off_at = 7 CODE: { sint16 nx = x; sint16 ny = y; if (!xy_normalise (map, nx, ny)) XSRETURN_UNDEF; mapspace &ms = map->at (nx, ny); ms.update (); switch (ix) { case 0: RETVAL = to_sv (ms.bot ); break; case 1: RETVAL = to_sv (ms.top ); break; case 2: RETVAL = newSVuv (ms.flags_ ); break; case 3: RETVAL = newSViv (ms.light ); break; case 4: RETVAL = newSVuv (ms.move_block); break; case 5: RETVAL = newSVuv (ms.move_slow ); break; case 6: RETVAL = newSVuv (ms.move_on ); break; case 7: RETVAL = newSVuv (ms.move_off ); break; } } OUTPUT: RETVAL void fix_walls (maptile *map, int x, int y) void fix_walls_around (maptile *map, int x, int y) # worst xs function of my life bool _create_random_map (\ maptile *self,\ utf8_string wallstyle,\ utf8_string wall_name,\ utf8_string floorstyle,\ utf8_string monsterstyle,\ utf8_string treasurestyle,\ utf8_string layoutstyle,\ utf8_string doorstyle,\ utf8_string decorstyle,\ utf8_string origin_map,\ utf8_string final_map,\ utf8_string exitstyle,\ utf8_string this_map,\ utf8_string exit_on_final_map,\ int xsize,\ int ysize,\ int expand2x,\ int layoutoptions1,\ int layoutoptions2,\ int layoutoptions3,\ int symmetry,\ int difficulty,\ int difficulty_given,\ float difficulty_increase,\ int dungeon_level,\ int dungeon_depth,\ int decoroptions,\ int orientation,\ int origin_y,\ int origin_x,\ U32 random_seed,\ val64 total_map_hp,\ int map_layout_style,\ int treasureoptions,\ int symmetry_used,\ region *region,\ utf8_string custom\ ) CODE: { random_map_params rmp; assign (rmp.wallstyle , wallstyle); assign (rmp.wall_name , wall_name); assign (rmp.floorstyle , floorstyle); assign (rmp.monsterstyle , monsterstyle); assign (rmp.treasurestyle , treasurestyle); assign (rmp.layoutstyle , layoutstyle); assign (rmp.doorstyle , doorstyle); assign (rmp.decorstyle , decorstyle); assign (rmp.exitstyle , exitstyle); assign (rmp.exit_on_final_map, exit_on_final_map); rmp.origin_map = origin_map; rmp.final_map = final_map; rmp.this_map = this_map; rmp.xsize = xsize; rmp.ysize = ysize; rmp.expand2x = expand2x; rmp.layoutoptions1 = layoutoptions1; rmp.layoutoptions2 = layoutoptions2; rmp.layoutoptions3 = layoutoptions3; rmp.symmetry = symmetry; rmp.difficulty = difficulty; rmp.difficulty_given = difficulty_given; rmp.difficulty_increase = difficulty_increase; rmp.dungeon_level = dungeon_level; rmp.dungeon_depth = dungeon_depth; rmp.decoroptions = decoroptions; rmp.orientation = orientation; rmp.origin_y = origin_y; rmp.origin_x = origin_x; rmp.random_seed = random_seed; rmp.total_map_hp = (uint64_t) total_map_hp; rmp.map_layout_style = map_layout_style; rmp.treasureoptions = treasureoptions; rmp.symmetry_used = symmetry_used; rmp.region = region; rmp.custom = custom; RETVAL = self->generate_random_map (&rmp); } OUTPUT: RETVAL MODULE = cf PACKAGE = cf::mapspace INCLUDE: $PERL $srcdir/genacc mapspace ../include/map.h | MODULE = cf PACKAGE = cf::arch int archetypes_size () CODE: RETVAL = archetypes.size (); OUTPUT: RETVAL archetype *archetypes (U32 index) CODE: RETVAL = index < archetypes.size () ? archetypes [index] : 0; OUTPUT: RETVAL object *instantiate (archetype *arch) CODE: RETVAL = arch_to_object (arch); OUTPUT: RETVAL INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h | MODULE = cf PACKAGE = cf::party partylist *first () PROTOTYPE: CODE: RETVAL = get_firstparty (); OUTPUT: RETVAL INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h | MODULE = cf PACKAGE = cf::region void list () PPCODE: for_all_regions (rgn) XPUSHs (sv_2mortal (to_sv (rgn))); region *find (utf8_string name) PROTOTYPE: $ CODE: RETVAL = region::find (name); OUTPUT: RETVAL int specificity (region *rgn) CODE: RETVAL = 0; while (rgn = rgn->parent) RETVAL++; OUTPUT: RETVAL INCLUDE: $PERL $srcdir/genacc region ../include/region.h | MODULE = cf PACKAGE = cf::living INCLUDE: $PERL $srcdir/genacc living ../include/living.h | MODULE = cf PACKAGE = cf::settings INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h | MODULE = cf PACKAGE = cf::client INCLUDE: $PERL $srcdir/genacc client ../include/client.h | int invoke (client *ns, int event, ...) CODE: if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); AV *av = (AV *)sv_2mortal ((SV *)newAV ()); for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); RETVAL = ns->invoke ((event_type)event, ARG_AV (av), DT_END); OUTPUT: RETVAL SV *registry (client *ns) void list () PPCODE: EXTEND (SP, clients.size ()); for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i) PUSHs (sv_2mortal (to_sv (*i))); void client::send_packet (SV *packet) CODE: { STRLEN len; char *buf = SvPVbyte (packet, len); if (len > MAXSOCKBUF) { // ugly if (THIS->pl) THIS->pl->failmsg ("[packet too long for client]"); } else THIS->send_packet (buf, len); } faceidx client::need_face (utf8_string name, int pri = 0) CODE: RETVAL = face_find (name, 0); if (RETVAL) { THIS->send_face (RETVAL, pri); THIS->flush_fx (); } OUTPUT: RETVAL int client::fx_want (int idx, int value = -1) CODE: if (0 < idx && idx < FT_NUM) { RETVAL = THIS->fx_want [idx]; if (items > 2) THIS->fx_want [idx] = value; } else RETVAL = 0; OUTPUT: RETVAL MODULE = cf PACKAGE = cf::sound PREFIX = sound_ faceidx sound_find (utf8_string name) void sound_set (utf8_string str, faceidx face) # dire hack void old_sound_index (int idx, faceidx face) CODE: extern faceidx old_sound_index [SOUND_CAST_SPELL_0]; old_sound_index [idx] = face; MODULE = cf PACKAGE = cf::face PREFIX = face_ #INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h | faceidx face_find (utf8_string name, faceidx defidx = 0) faceidx alloc (utf8_string name) CODE: { do { RETVAL = faces.size (); faces.resize (RETVAL + 1); } while (!RETVAL); // crude way to leave index 0 faces [RETVAL].name = name; facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL)); if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL; if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL; } OUTPUT: RETVAL void set_type (faceidx idx, int value) ALIAS: set_type = 0 set_visibility = 1 set_magicmap = 2 set_smooth = 3 set_smoothlevel = 4 CODE: faceinfo *f = face_info (idx); assert (f); switch (ix) { case 0: f->type = value; break; case 1: f->visibility = value; break; case 2: f->magicmap = value; break; case 3: f->smooth = value; break; case 4: f->smoothlevel = value; break; } void set_data (faceidx idx, int faceset, SV *data, SV *chksum) CODE: { faceinfo *f = face_info (idx); assert (f); facedata *d = &(faceset ? f->data64 : f->data32); sv_to (data, d->data); STRLEN clen; char *cdata = SvPVbyte (chksum, clen); clen = min (CHKSUM_SIZE, clen); if (memcmp (d->chksum, cdata, clen)) { memcpy (d->chksum, cdata, clen); // invalidate existing client face info for_all_clients (ns) if (ns->faceset == faceset) { ns->faces_sent [idx] = false; ns->force_newmap = true; } } } int get_data_size (faceidx idx, int faceset = 0) CODE: facedata *d = face_data (idx, faceset); if (!d) XSRETURN_UNDEF; RETVAL = d->data.size (); OUTPUT: RETVAL SV *get_chksum (faceidx idx, int faceset = 0) CODE: facedata *d = face_data (idx, faceset); if (!d) XSRETURN_UNDEF; RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE); OUTPUT: RETVAL SV *get_data (faceidx idx, int faceset = 0) CODE: facedata *d = face_data (idx, faceset); if (!d) XSRETURN_UNDEF; RETVAL = newSVpvn (d->data.data (), d->data.length ()); OUTPUT: RETVAL void invalidate (faceidx idx) CODE: for_all_clients (ns) { ns->faces_sent [idx] = false; ns->force_newmap = true; } void invalidate_all () CODE: for_all_clients (ns) { ns->faces_sent.reset (); ns->force_newmap = true; } MODULE = cf PACKAGE = cf::anim PREFIX = anim_ #INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h | animidx anim_find (utf8_string name) CODE: RETVAL = animation::find (name).number; OUTPUT: RETVAL animidx set (utf8_string name, SV *frames, int facings = 1) CODE: { if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV) croak ("frames must be an arrayref"); AV *av = (AV *)SvRV (frames); animation *anim = &animation::find (name); if (anim->number) { anim->resize (av_len (av) + 1); anim->facings = facings; } else anim = &animation::create (name, av_len (av) + 1, facings); for (int i = 0; i < anim->num_animations; ++i) anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1))); } OUTPUT: RETVAL void invalidate_all () CODE: for_all_clients (ns) ns->anims_sent.reset (); MODULE = cf PACKAGE = cf::object::freezer INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h | SV * new (char *klass) CODE: RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1)); OUTPUT: RETVAL void DESTROY (SV *sv) CODE: object_freezer *self; sv_to (sv, self); delete self; MODULE = cf PACKAGE = cf::object::thawer INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h | SV * new_from_file (char *klass, octet_string path) CODE: object_thawer *f = new object_thawer (path); if (!*f) { delete f; XSRETURN_UNDEF; } RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1)); OUTPUT: RETVAL void DESTROY (SV *sv) CODE: object_thawer *self; sv_to (sv, self); delete self; void extract_tags (object_thawer *self) PPCODE: while (self->kw != KW_EOF) { PUTBACK; coroapi::cede_to_tick (); SPAGAIN; if (self->kw == KW_tag) XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ()))); self->skip (); }