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/cvs/deliantra/server/server/cfperl.xs
Revision: 1.326
Committed: Mon Oct 12 21:27:55 2009 UTC (14 years, 7 months ago) by root
Branch: MAIN
CVS Tags: rel-2_82
Changes since 1.325: +1 -1 lines
Log Message:
*** empty log message ***

File Contents

# Content
1 /*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
7 *
8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the
10 * Free Software Foundation, either version 3 of the License, or (at your
11 * option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the Affero GNU General Public License
19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>.
21 *
22 * The authors can be reached via e-mail to <support@deliantra.net>
23 */
24
25 #include "autoconf.h"
26
27 #if HAVE_EXECINFO_H
28 # include <execinfo.h>
29 #endif
30
31 #include <cstdarg>
32 #include <typeinfo>
33
34 #include "global.h"
35 #include "loader.h"
36 #include "../random_maps/random_map.h"
37 #include "evthread.h"
38 #include "sproto.h"
39
40 #include <unistd.h>
41 #if _POSIX_MEMLOCK
42 # include <sys/mman.h>
43 #endif
44
45 #if HAVE_MALLOC_H
46 # include <malloc.h>
47 #endif
48
49 #if !__GLIBC__
50 # define malloc_trim(pad) -1
51 #endif
52
53 #include <EXTERN.h>
54 #include <perl.h>
55 #include <XSUB.h>
56
57 #include "CoroAPI.h"
58 #include "perlxsi.c"
59
60 extern sint64 *levels; // the experience table
61
62 typedef object_thawer &object_thawer_ref;
63 typedef object_freezer &object_freezer_ref;
64
65 typedef std::string std__string;
66
67 static PerlInterpreter *perl;
68
69 tstamp NOW, runtime;
70
71 static int tick_inhibit;
72 static int tick_pending;
73
74 global gbl_ev;
75 static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
76 static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
77 static AV *av_reflect;
78
79 bitset<NUM_EVENT_TYPES> ev_want_event;
80 bitset<NUM_TYPES> ev_want_type;
81
82 static HV
83 *stash_cf,
84 *stash_cf_object_wrap,
85 *stash_cf_object_player_wrap,
86 *stash_cf_player_wrap,
87 *stash_cf_map_wrap,
88 *stash_cf_mapspace_wrap,
89 *stash_cf_client_wrap,
90 *stash_cf_arch_wrap,
91 *stash_cf_party_wrap,
92 *stash_cf_region_wrap,
93 *stash_cf_living_wrap;
94
95 static SV
96 *cv_cf_do_invoke,
97 *cv_cf__can_merge,
98 *cv_cf_client_send_msg,
99 *cv_cf_tick,
100 *cv_cf_match_match;
101
102 #ifndef newSVpv_utf8
103 static inline SV *
104 newSVpv_utf8 (const char *s)
105 {
106 if (!s)
107 return newSV (0);
108
109 SV *sv = newSVpv (s, 0);
110 SvUTF8_on (sv);
111 return sv;
112 }
113 #endif
114
115 #ifndef newSVpvn_utf8
116 static inline SV *
117 newSVpvn_utf8 (const char *s, STRLEN l, int utf8)
118 {
119 if (!s)
120 return newSV (0);
121
122 SV *sv = newSVpvn (s, l);
123
124 if (utf8)
125 SvUTF8_on (sv);
126
127 return sv;
128 }
129 #endif
130
131 // helper cast function, returns super class * or 0
132 template<class super>
133 static super *
134 is_a (attachable *at)
135 {
136 //return dynamic_cast<super *>(at); // slower, safer
137 if (typeid (*at) == typeid (super))
138 return static_cast<super *>(at);
139 else
140 return 0;
141 }
142
143 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
144
145 unordered_vector<attachable *> attachable::mortals;
146
147 attachable::~attachable ()
148 {
149 assert (!self);
150 assert (!cb);
151 }
152
153 int
154 attachable::refcnt_cnt () const
155 {
156 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
157 }
158
159 void
160 attachable::sever_self ()
161 {
162 if (HV *self = this->self)
163 {
164 // keep a refcount because sv_unmagic might call attachable_free,
165 // which might clear self, causing sv_unmagic to crash on a now
166 // invalid object.
167 SvREFCNT_inc (self);
168 hv_clear (self);
169 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
170 SvREFCNT_dec (self);
171
172 // self *must* be null now because that's sv_unmagic's job.
173 assert (!this->self);
174 }
175 }
176
177 void
178 attachable::optimise ()
179 {
180 if (self
181 && SvREFCNT (self) == 1
182 && !HvTOTALKEYS (self))
183 sever_self ();
184 }
185
186 // check wether the object really is dead
187 void
188 attachable::do_check ()
189 {
190 if (refcnt_cnt () > 0)
191 return;
192
193 destroy ();
194 }
195
196 void
197 attachable::do_destroy ()
198 {
199 INVOKE_ATTACHABLE (DESTROY, this);
200
201 if (cb)
202 {
203 SvREFCNT_dec (cb);
204 cb = 0;
205 }
206
207 mortals.push_back (this);
208 }
209
210 void
211 attachable::destroy ()
212 {
213 if (destroyed ())
214 return;
215
216 flags |= F_DESTROYED;
217 do_destroy ();
218 sever_self ();
219 }
220
221 void
222 attachable::check_mortals ()
223 {
224 static int i = 0;
225
226 for (;;)
227 {
228 if (i >= mortals.size ())
229 {
230 i = 0;
231
232 if (mortals.size () >= 512)
233 {
234 static int last_mortalcount;
235 if (mortals.size () != last_mortalcount)
236 {
237 last_mortalcount = mortals.size ();
238 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
239
240 if (0)
241 {
242 for (int j = 0; j < mortals.size (); ++j)//D
243 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
244 fprintf (stderr, "\n");//D
245 }
246 }
247 }
248
249 break;
250 }
251
252 attachable *obj = mortals [i];
253
254 #if 0
255 if (obj->self)//D make this an assert later
256 {
257 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
258 obj->sever_self ();
259 }
260 #endif
261
262 if (obj->refcnt)
263 {
264 ++i; // further delay freeing
265
266 if (!(i & 0x3ff))
267 break;
268 }
269 else
270 {
271 mortals.erase (i);
272 obj->sever_self ();
273 delete obj;
274 }
275 }
276 }
277
278 void
279 attachable::set_key (const char *key, const char *value, bool is_utf8)
280 {
281 if (!self)
282 self = newHV ();
283
284 if (value)
285 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
286 else
287 hv_delete (self, key, strlen (key), G_DISCARD);
288 }
289
290 attachable &
291 attachable::operator =(const attachable &src)
292 {
293 //if (self || cb)
294 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
295
296 attach = src.attach;
297 return *this;
298 }
299
300 template<typename T>
301 static bool
302 find_backref (void *ptr, T *obj)
303 {
304 char *s = (char *)obj;
305 while (s < (char *)obj + sizeof (T))
306 {
307 if (ptr == *(void **)s)
308 return true;
309
310 s += sizeof (void *); // assume natural alignment
311 }
312
313 return false;
314 }
315
316 // for debugging, find "live" objects containing this ptr
317 void
318 find_backref (void *ptr)
319 {
320 for_all_objects (op)
321 if (find_backref (ptr, op))
322 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
323
324 for_all_players (pl)
325 if (find_backref (ptr, pl))
326 fprintf (stderr, "P %p\n", pl);
327
328 for_all_clients (ns)
329 if (find_backref (ptr, ns))
330 fprintf (stderr, "C %p\n", ns);
331 }
332
333 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
334
335 static SV *
336 newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
337 {
338 SV *sv;
339
340 if (!ptr)
341 return newSV (0);
342
343 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
344 return sv_bless (newRV_noinc ((SV *)hv), stash);
345 }
346
347 static int
348 attachable_free (pTHX_ SV *sv, MAGIC *mg)
349 {
350 attachable *at = (attachable *)mg->mg_ptr;
351
352 //TODO: check if transaction behaviour is really required here
353 if (SV *self = (SV *)at->self)
354 {
355 at->self = 0;
356 SvREFCNT_dec (self);
357 }
358
359 // next line makes sense, but most objects still have refcnt 0 by default
360 //at->refcnt_chk ();
361 return 0;
362 }
363
364 MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
365
366 static SV *
367 newSVattachable (attachable *obj, HV *stash)
368 {
369 if (!obj)
370 return newSV (0);
371
372 if (!obj->self)
373 obj->self = newHV ();
374
375 if (!SvOBJECT (obj->self))
376 {
377 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
378
379 // now bless the object _once_
380 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
381 return sv_bless (newRV_inc ((SV *)obj->self), stash);
382 }
383 else
384 {
385 SV *sv = newRV_inc ((SV *)obj->self);
386
387 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
388 SvAMAGIC_on (sv);
389
390 return sv;
391 }
392 }
393
394 static void
395 clearSVptr (SV *sv)
396 {
397 if (SvROK (sv))
398 sv = SvRV (sv);
399
400 hv_clear ((HV *)sv);
401 sv_unmagic (sv, PERL_MAGIC_ext);
402 }
403
404 static long
405 SvPTR (SV *sv, const char *klass)
406 {
407 if (!sv_derived_from (sv, klass))
408 croak ("object of type %s expected", klass);
409
410 MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext);
411
412 if (!mg)
413 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
414
415 return (long)mg->mg_ptr;
416 }
417
418 static long noinline
419 SvPTR_ornull (SV *sv, const char *klass)
420 {
421 if (SvOK (sv))
422 return SvPTR (sv, klass);
423 else
424 return 0;
425 }
426
427 inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length (), 1); }
428 inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
429 inline SV *to_sv (bool v) { return newSViv (v); }
430 inline SV *to_sv ( signed char v) { return newSViv (v); }
431 inline SV *to_sv (unsigned char v) { return newSViv (v); }
432 inline SV *to_sv ( signed short v) { return newSViv (v); }
433 inline SV *to_sv (unsigned short v) { return newSVuv (v); }
434 inline SV *to_sv ( signed int v) { return newSViv (v); }
435 inline SV *to_sv (unsigned int v) { return newSVuv (v); }
436 inline SV *to_sv ( signed long v) { return newSViv (v); }
437 inline SV *to_sv (unsigned long v) { return newSVuv (v); }
438 inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
439 inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
440 inline SV *to_sv (float v) { return newSVnv (v); }
441 inline SV *to_sv (double v) { return newSVnv (v); }
442 inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
443 inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
444 inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
445 inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
446 inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
447 inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
448 inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
449 inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
450 inline SV *to_sv (mapspace * v) { return newSVptr (v, stash_cf_mapspace_wrap); }
451
452 inline SV *to_sv (object & v) { return to_sv (&v); }
453 inline SV *to_sv (living & v) { return to_sv (&v); }
454
455 inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
456 inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
457
458 inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
459
460 inline SV *to_sv (dynbuf * v)
461 {
462 SV *sv = newSV (0);
463
464 sv_upgrade (sv, SVt_PV);
465 SvGROW (sv, v->size () + 1);
466 SvPOK_only (sv);
467 v->linearise (SvPVX (sv));
468 SvCUR_set (sv, v->size ());
469 *SvEND (sv) = 0;
470
471 return sv;
472 }
473
474 inline SV *to_sv (dynbuf_text * v)
475 {
476 SV *sv = to_sv (static_cast<dynbuf *> (v));
477 SvUTF8_on (sv);
478 return sv;
479 }
480
481 inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
482 inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
483 inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
484 inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
485 inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
486 inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
487 inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
488 inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
489 inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
490 inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
491 inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
492 inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
493 inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
494 inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
495 inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
496 inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
497 inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
498 inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
499 inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
500 inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
501 inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
502 inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
503 inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
504 inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
505 inline void sv_to (SV *sv, mapspace * &v) { v = (mapspace *)SvPTR_ornull (sv, "cf::mapspace"); }
506 inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
507 inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
508
509 //inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
510 inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
511
512 template<class T>
513 inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
514
515 template<int N>
516 inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
517
518 inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
519 inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
520 inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
521 inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
522
523 inline void sv_to (SV *sv, std::string &v)
524 {
525 STRLEN len;
526 char *data = SvPVbyte (sv, len);
527 v.assign (data, len);
528 }
529
530 inline void sv_to (SV *sv, UUID &v)
531 {
532 if (!v.parse (SvPV_nolen (sv)))
533 croak ("unparsable uuid: %s", SvPV_nolen (sv));
534 }
535
536 inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
537
538 static SV *
539 newSVdt_va (va_list &ap, data_type type)
540 {
541 SV *sv;
542
543 switch (type)
544 {
545 case DT_INT:
546 sv = newSViv (va_arg (ap, int));
547 break;
548
549 case DT_INT64:
550 sv = newSVval64 ((val64)va_arg (ap, sint64));
551 break;
552
553 case DT_DOUBLE:
554 sv = newSVnv (va_arg (ap, double));
555 break;
556
557 case DT_STRING:
558 {
559 char *str = (char *)va_arg (ap, const char *);
560 sv = str ? newSVpv (str, 0) : newSV (0);
561 }
562 break;
563
564 case DT_DATA:
565 {
566 char *str = (char *)va_arg (ap, const void *);
567 int len = va_arg (ap, int);
568 sv = str ? newSVpv (str, len) : newSV (0);
569 }
570 break;
571
572 case DT_OBJECT:
573 sv = to_sv (va_arg (ap, object *));
574 break;
575
576 case DT_MAP:
577 // va_arg (object *) when void * is passed is an XSI extension
578 sv = to_sv (va_arg (ap, maptile *));
579 break;
580
581 case DT_CLIENT:
582 sv = to_sv (va_arg (ap, client *));
583 break;
584
585 case DT_PLAYER:
586 sv = to_sv (va_arg (ap, player *));
587 break;
588
589 case DT_ARCH:
590 sv = to_sv (va_arg (ap, archetype *));
591 break;
592
593 case DT_PARTY:
594 sv = to_sv (va_arg (ap, partylist *));
595 break;
596
597 case DT_REGION:
598 sv = to_sv (va_arg (ap, region *));
599 break;
600
601 default:
602 assert (("unhandled type in newSVdt_va", 0));
603 }
604
605 return sv;
606 }
607
608 static SV *
609 newSVdt (data_type type, ...)
610 {
611 va_list ap;
612
613 va_start (ap, type);
614 SV *sv = newSVdt_va (ap, type);
615 va_end (ap);
616
617 return sv;
618 }
619
620 // typemap support, mostly to avoid excessive inlining
621 template<class type>
622 static void noinline
623 cf_obj_to (SV *arg, type &var)
624 {
625 sv_to (arg, var);
626 if (!var)
627 croak ("must not pass invalid/null cf_obj here");
628 }
629
630 template<class object>
631 static void noinline
632 cf_obj_ornull_to (SV *arg, object *&var)
633 {
634 if (SvOK (arg))
635 {
636 sv_to (arg, var);
637 if (!var)
638 croak ("unable to convert perl object to C++ object");
639 }
640 else
641 var = 0;
642 }
643
644 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
645
646 SV *
647 registry (attachable *ext)
648 {
649 if (!ext->cb)
650 ext->cb = newAV ();
651
652 return newRV_inc ((SV *)ext->cb);
653 }
654
655 /////////////////////////////////////////////////////////////////////////////
656
657 void
658 cfperl_init ()
659 {
660 extern char **environ;
661
662 PERL_SYS_INIT3 (&settings.argc, &settings.argv, &environ);
663 perl = perl_alloc ();
664 perl_construct (perl);
665
666 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
667
668 const char *argv[] = {
669 settings.argv [0],
670 "-e0"
671 };
672
673 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
674 || perl_run (perl))
675 {
676 printf ("unable to initialize perl-interpreter, aborting.\n");
677 exit (EXIT_FAILURE);
678 }
679
680 eval_pv (
681 "#line 1 'cfperl init'\n"
682 "use EV ();\n"
683 "use Coro ();\n"
684 "cf->bootstrap;\n"
685 "unshift @INC, cf::datadir ();\n"
686 "require cf;\n",
687 0
688 );
689
690 if (SvTRUE (ERRSV))
691 {
692 printf ("unable to bootstrap perl, aborting:\n%s", SvPV_nolen (ERRSV));
693 exit (EXIT_FAILURE);
694 }
695 }
696
697 void
698 cfperl_main ()
699 {
700 dSP;
701
702 PUSHMARK (SP);
703 PUTBACK;
704 call_pv ("cf::main", G_DISCARD | G_VOID);
705 }
706
707 void
708 attachable::instantiate ()
709 {
710 if (attach)
711 {
712 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
713 attach = 0;
714 }
715 }
716
717 void
718 attachable::reattach ()
719 {
720 optimise ();
721 //TODO: check for _attachment's, very important for restarts
722 INVOKE_ATTACHABLE (REATTACH, this);
723 }
724
725 static event_klass klass_of[NUM_EVENT_TYPES] = {
726 # define def(type,name) KLASS_ ## type,
727 # include "eventinc.h"
728 # undef def
729 };
730
731 #define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
732
733 static void noinline
734 gather_callbacks (AV *&callbacks, AV *registry, event_type event)
735 {
736 // event must be in array
737 if (event >= 0 && event <= AvFILLp (registry))
738 {
739 SV *cbs_ = AvARRAY (registry)[event];
740
741 // element must be list of callback entries
742 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
743 {
744 AV *cbs = (AV *)SvRV (cbs_);
745
746 // no callback entries, no callbacks to call
747 if (AvFILLp (cbs) >= 0)
748 {
749 if (!callbacks)
750 {
751 callbacks = newAV ();
752 av_extend (callbacks, 16);
753 }
754
755 // never use SvREFCNT_inc to copy values, but its ok here :)
756 for (int i = 0; i <= AvFILLp (cbs); ++i)
757 av_push (callbacks, SvREFCNT_inc (AvARRAY (cbs)[i]));
758 }
759 }
760 }
761 }
762
763 void
764 attachable::gather_callbacks (AV *&callbacks, event_type event) const
765 {
766 ::gather_callbacks (callbacks, cb_attachable, event);
767
768 if (cb)
769 ::gather_callbacks (callbacks, cb, event);
770 }
771
772 void
773 global::gather_callbacks (AV *&callbacks, event_type event) const
774 {
775 ::gather_callbacks (callbacks, cb_global, event);
776 }
777
778 void
779 object::gather_callbacks (AV *&callbacks, event_type event) const
780 {
781 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
782 {
783 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
784
785 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
786 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
787 }
788
789 if (type <= AvFILLp (cb_type))
790 {
791 SV *registry = AvARRAY (cb_type)[type];
792
793 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
794 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
795 }
796
797 attachable::gather_callbacks (callbacks, event);
798 ::gather_callbacks (callbacks, cb_object, event);
799 }
800
801 void
802 archetype::gather_callbacks (AV *&callbacks, event_type event) const
803 {
804 attachable::gather_callbacks (callbacks, event);
805 //TODO//::gather_callbacks (callbacks, cb_archetype, event);
806 }
807
808 void
809 client::gather_callbacks (AV *&callbacks, event_type event) const
810 {
811 attachable::gather_callbacks (callbacks, event);
812 ::gather_callbacks (callbacks, cb_client, event);
813 }
814
815 void
816 player::gather_callbacks (AV *&callbacks, event_type event) const
817 {
818 attachable::gather_callbacks (callbacks, event);
819 ::gather_callbacks (callbacks, cb_player, event);
820 }
821
822 void
823 maptile::gather_callbacks (AV *&callbacks, event_type event) const
824 {
825 attachable::gather_callbacks (callbacks, event);
826 ::gather_callbacks (callbacks, cb_map, event);
827 }
828
829 static void noinline
830 _recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
831 {
832 for (int event = 0; event <= AvFILLp (registry); ++event)
833 {
834 SV *cbs_ = AvARRAY (registry)[event];
835
836 // element must be list of callback entries
837 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
838 {
839 AV *cbs = (AV *)SvRV (cbs_);
840
841 // no callback entries, no callbacks to call
842 if (AvFILLp (cbs) >= 0)
843 set.set (event);
844 }
845 }
846 }
847
848 // very slow and inefficient way to recalculate the global want bitsets
849 static void
850 _recalc_want ()
851 {
852 ev_want_event.reset ();
853
854 _recalc_want (ev_want_event, cb_global);
855 _recalc_want (ev_want_event, cb_attachable);
856 _recalc_want (ev_want_event, cb_object);
857 _recalc_want (ev_want_event, cb_client);
858 _recalc_want (ev_want_event, cb_player);
859 _recalc_want (ev_want_event, cb_map);
860
861 ev_want_type.reset ();
862
863 for (int type = 0; type <= AvFILLp (cb_type); ++type)
864 {
865 SV *cbs_ = AvARRAY (cb_type)[type];
866
867 // element must be list of callback entries
868 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
869 {
870 AV *cbs = (AV *)SvRV (cbs_);
871
872 // no callback entries, no callbacks to call
873 if (AvFILLp (cbs) >= 0)
874 ev_want_type.set (type % NUM_TYPES);
875 }
876 }
877 }
878
879 bool
880 attachable::invoke (event_type event, ...)
881 {
882 data_type dt;
883
884 // callback call ordering should be:
885 // 1. per-object callback
886 // 2. per-class object
887 // 3. per-type callback
888 // 4. global callbacks
889
890 AV *callbacks = 0;
891 gather_callbacks (callbacks, event);
892
893 // short-circuit processing if no callbacks found/defined
894 if (!callbacks)
895 return 0;
896
897 va_list ap;
898 va_start (ap, event);
899
900 CALL_BEGIN (3);
901 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
902 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
903
904 //TODO: unhack
905 if (object *op = is_a<object>(this)) CALL_ARG_SV (newSVdt (DT_OBJECT, op));
906 else if (player *pl = is_a<player>(this)) CALL_ARG_SV (newSVdt (DT_PLAYER, pl));
907 else if (client *ns = is_a<client>(this)) CALL_ARG_SV (newSVdt (DT_CLIENT, ns));
908 else if (maptile *m = is_a<maptile>(this)) CALL_ARG_SV (newSVdt (DT_MAP, m));
909 else if (global *gl = is_a<global>(this)) /*nop*/;
910 else
911 abort (); //TODO
912
913 for (;;)
914 {
915 dt = (data_type) va_arg (ap, int);
916
917 if (dt == DT_END)
918 break;
919 else if (dt == DT_AV)
920 {
921 AV *av = va_arg (ap, AV *);
922
923 for (int i = 0; i <= av_len (av); ++i)
924 XPUSHs (*av_fetch (av, i, 1));
925 }
926 else
927 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
928 }
929
930 va_end (ap);
931
932 CALL_CALL (cv_cf_do_invoke, G_SCALAR);
933 count = count > 0 ? POPi : 0;
934
935 CALL_END;
936
937 return count;
938 }
939
940 SV *
941 cfperl_result (int idx)
942 {
943 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
944 if (!av)
945 return &PL_sv_undef;
946
947 SV **sv = av_fetch (av, idx, 0);
948 if (!sv)
949 return &PL_sv_undef;
950
951 return *sv;
952 }
953
954 int
955 cfperl_result_INT (int idx)
956 {
957 return SvIV (cfperl_result (idx));
958 }
959
960 double
961 cfperl_result_DOUBLE (int idx)
962 {
963 return SvNV (cfperl_result (idx));
964 }
965
966 /////////////////////////////////////////////////////////////////////////////
967 // various c++ => perl glue functions
968
969 void
970 cfperl_tick ()
971 {
972 tick_pending = 1;
973
974 if (tick_inhibit)
975 return;
976
977 tick_pending = 0;
978
979 dSP;
980
981 PUSHMARK (SP);
982 PUTBACK;
983 call_pvsv (cv_cf_tick, G_DISCARD | G_VOID);
984
985 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
986 }
987
988 void
989 cfperl_emergency_save ()
990 {
991 CALL_BEGIN (0);
992 CALL_CALL ("cf::emergency_save", G_VOID);
993 CALL_END;
994 }
995
996 void
997 cfperl_cleanup (int make_core)
998 {
999 CALL_BEGIN (1);
1000 CALL_ARG (make_core);
1001 CALL_CALL ("cf::post_cleanup", G_VOID);
1002 CALL_END;
1003 }
1004
1005 void
1006 cfperl_make_book (object *book, int level)
1007 {
1008 CALL_BEGIN (2);
1009 CALL_ARG (book);
1010 CALL_ARG (level);
1011 CALL_CALL ("ext::books::make_book", G_VOID);
1012 CALL_END;
1013 }
1014
1015 void
1016 cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
1017 {
1018 CALL_BEGIN (4);
1019 CALL_ARG (ns);
1020 CALL_ARG (type);
1021 CALL_ARG_SV (newSVpv_utf8 (msg));
1022 CALL_ARG (color);
1023 CALL_CALL (cv_cf_client_send_msg, G_VOID);
1024 CALL_END;
1025 }
1026
1027 int
1028 cfperl_can_merge (object *ob1, object *ob2)
1029 {
1030 int can;
1031
1032 CALL_BEGIN (2);
1033 CALL_ARG (ob1);
1034 CALL_ARG (ob2);
1035 CALL_CALL (cv_cf__can_merge, G_SCALAR);
1036 can = count && SvTRUE (TOPs);
1037 CALL_END;
1038
1039 return can;
1040 }
1041
1042 void
1043 cfperl_mapscript_activate (object *ob, int state, object *activator, object *originator)
1044 {
1045 CALL_BEGIN (4);
1046 CALL_ARG (ob);
1047 CALL_ARG (state);
1048 CALL_ARG (activator);
1049 CALL_ARG (originator);
1050 CALL_CALL ("cf::mapscript::activate", G_VOID);
1051 CALL_END;
1052 }
1053
1054 player *
1055 player::find (const char *name)
1056 {
1057 CALL_BEGIN (1);
1058 CALL_ARG (name);
1059 CALL_CALL ("cf::player::find", G_SCALAR);
1060
1061 player *retval = 0;
1062 if (count) sv_to (POPs, retval);
1063
1064 CALL_END;
1065
1066 return retval;
1067 }
1068
1069 maptile *
1070 find_style (const char *dirname, const char *stylename, int difficulty)
1071 {
1072 CALL_BEGIN (3);
1073 CALL_ARG (dirname);
1074 CALL_ARG (stylename);
1075 CALL_ARG (difficulty);
1076 CALL_CALL ("ext::map_random::find_style", G_SCALAR);
1077
1078 maptile *retval = 0;
1079 if (count) sv_to (POPs, retval);
1080
1081 CALL_END;
1082
1083 return retval;
1084 }
1085
1086 maptile *
1087 maptile::find_sync (const char *path, maptile *origin)
1088 {
1089 CALL_BEGIN (2);
1090 CALL_ARG (path);
1091 CALL_ARG (origin);
1092 CALL_CALL ("cf::map::find_sync", G_SCALAR);
1093
1094 maptile *retval = 0;
1095 if (count) sv_to (POPs, retval);
1096
1097 CALL_END;
1098
1099 return retval;
1100 }
1101
1102 maptile *
1103 maptile::find_async (const char *path, maptile *origin, bool load)
1104 {
1105 CALL_BEGIN (3);
1106 CALL_ARG (path);
1107 CALL_ARG (origin);
1108 CALL_ARG (load);
1109 CALL_CALL ("cf::map::find_async", G_SCALAR);
1110
1111 maptile *retval = 0;
1112 if (count) sv_to (POPs, retval);
1113
1114 CALL_END;
1115
1116 return retval;
1117 }
1118
1119 void
1120 maptile::do_load_sync ()
1121 {
1122 CALL_BEGIN (1);
1123 CALL_ARG (this);
1124 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
1125 CALL_END;
1126 }
1127
1128 void
1129 object::enter_exit (object *exit)
1130 {
1131 if (type != PLAYER)
1132 return;
1133
1134 CALL_BEGIN (2);
1135 CALL_ARG (this);
1136 CALL_ARG (exit);
1137 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
1138 CALL_END;
1139 }
1140
1141 void
1142 object::player_goto (const char *path, int x, int y)
1143 {
1144 if (type != PLAYER)
1145 return;
1146
1147 CALL_BEGIN (4);
1148 CALL_ARG (this);
1149 CALL_ARG (path);
1150 CALL_ARG (x);
1151 CALL_ARG (y);
1152 CALL_CALL ("cf::object::player::goto", G_VOID);
1153 CALL_END;
1154 }
1155
1156 const char *
1157 object::ref () const
1158 {
1159 if (type == PLAYER)
1160 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1161 else
1162 return 0;
1163 }
1164
1165 object *
1166 object::deref (const char *ref)
1167 {
1168 object *retval = 0;
1169
1170 if (ref)
1171 {
1172 CALL_BEGIN (1);
1173 CALL_ARG (ref);
1174 CALL_CALL ("cf::object::deref", G_SCALAR);
1175
1176 if (count)
1177 sv_to (POPs, retval);
1178
1179 CALL_END;
1180 }
1181
1182 return retval;
1183 }
1184
1185 void
1186 log_backtrace (const char *msg)
1187 {
1188 #if HAVE_BACKTRACE
1189 void *addr [20];
1190 int size = backtrace (addr, 20);
1191
1192 CALL_BEGIN (size);
1193 CALL_ARG (msg);
1194 for (int i = 0; i < size; ++i)
1195 CALL_ARG ((IV)addr [i]);
1196 CALL_CALL ("cf::_log_backtrace", G_VOID);
1197 CALL_END;
1198 #endif
1199 }
1200
1201 bool
1202 is_match_expr (const char *expr)
1203 {
1204 return !strncmp (expr, "match ", sizeof ("match ") - 1);
1205 }
1206
1207 bool
1208 match (const char *expr, object *ob, object *self, object *source, object *originator)
1209 {
1210 if (!strncmp (expr, "match ", sizeof ("match ") - 1))
1211 expr += sizeof ("match ") - 1;
1212
1213 CALL_BEGIN (5);
1214 CALL_ARG (expr);
1215 CALL_ARG (ob);
1216 CALL_ARG (self);
1217 CALL_ARG (source);
1218 CALL_ARG (originator);
1219 CALL_CALL (cv_cf_match_match, G_SCALAR);
1220
1221 bool matched = count && SvTRUE (TOPs);
1222
1223 CALL_END;
1224
1225 return matched;
1226 }
1227
1228 /////////////////////////////////////////////////////////////////////////////
1229
1230 struct EVAPI *evapi::GEVAPI;
1231 struct CoroAPI *coroapi::GCoroAPI;
1232
1233 void
1234 coroapi::do_cede_to_tick ()
1235 {
1236 cede_pending = 0;
1237 cede ();
1238 }
1239
1240 void
1241 coroapi::wait_for_tick ()
1242 {
1243 CALL_BEGIN (0);
1244 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1245 CALL_END;
1246 }
1247
1248 void
1249 coroapi::wait_for_tick_begin ()
1250 {
1251 CALL_BEGIN (0);
1252 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1253 CALL_END;
1254 }
1255
1256 void
1257 iow::poll (int events)
1258 {
1259 if (events != this->events)
1260 {
1261 int active = ev_is_active ((ev_io *)this);
1262 if (active) stop ();
1263 ev_io_set ((ev_io *)this, fd, events);
1264 if (active) start ();
1265 }
1266 }
1267
1268 static void
1269 _connect_to_perl_1 ()
1270 {
1271 stash_cf = gv_stashpv ("cf", 1);
1272
1273 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1274 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1275 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
1276 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1277 stash_cf_mapspace_wrap = gv_stashpv ("cf::mapspace::wrap" , 1);
1278 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1279 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1280 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1281 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1282 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1283
1284 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
1285 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1286 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1287 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
1288
1289 cb_global = get_av ("cf::CB_GLOBAL", 1);
1290 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1291 cb_object = get_av ("cf::CB_OBJECT", 1);
1292 cb_player = get_av ("cf::CB_PLAYER", 1);
1293 cb_client = get_av ("cf::CB_CLIENT", 1);
1294 cb_type = get_av ("cf::CB_TYPE" , 1);
1295 cb_map = get_av ("cf::CB_MAP" , 1);
1296 }
1297
1298 static void
1299 _connect_to_perl_2 ()
1300 {
1301 cv_cf_do_invoke = (SV *)get_cv ("cf::do_invoke" , 0); assert (cv_cf_do_invoke);
1302 cv_cf__can_merge = (SV *)get_cv ("cf::_can_merge" , 0); assert (cv_cf__can_merge);
1303 cv_cf_client_send_msg = (SV *)get_cv ("cf::client::send_msg", 0); assert (cv_cf_client_send_msg);
1304 cv_cf_tick = (SV *)get_cv ("cf::tick" , 0); assert (cv_cf_tick);
1305 cv_cf_match_match = (SV *)get_cv ("cf::match::match" , 0); assert (cv_cf_match_match);
1306 }
1307
1308 MODULE = cf PACKAGE = cf PREFIX = cf_
1309
1310 BOOT:
1311 {
1312 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1313 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1314
1315 _connect_to_perl_1 ();
1316
1317 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1318
1319 //{
1320 // require_pv ("Time::HiRes");
1321 //
1322 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1323 // if (!svp) croak ("Time::HiRes is required");
1324 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1325 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1326 //}
1327
1328 static const struct {
1329 const char *name;
1330 IV iv;
1331 } *civ, const_iv[] = {
1332 # define const_iv(name) { # name, (IV)name },
1333 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1334 const_iv (logBacktrace)
1335
1336 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1337
1338 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1339
1340 const_iv (MAX_TIME)
1341 const_iv (MAXSOCKBUF)
1342
1343 const_iv (NUM_BODY_LOCATIONS)
1344 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1345 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1346 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1347 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1348 const_iv (body_wrist) const_iv (body_waist)
1349
1350 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1351 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1352 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1353 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1354 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1355 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1356 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1357 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1358 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1359 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1360 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1361 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1362 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1363 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1364 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1365 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1366 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1367 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1368 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1369 const_iv (T_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1370 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1371 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1372 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1373 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1374 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1375 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1376 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1377 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1378 const_iv (MAPSCRIPT) const_iv (SAFE_GROUND)
1379
1380 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1381
1382 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1383 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1384
1385 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1386 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1387 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1388 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1389 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1390 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1391 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1392
1393 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1394 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1395 const_iv (WEAP_BLUD)
1396
1397 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1398 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1399 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1400 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1401 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1402 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1403 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1404 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1405 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1406 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1407 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1408 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1409 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1410 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1411 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1412 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1413 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1414 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1415 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1416 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1417 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1418 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_DEBUG) const_iv (FLAG_BERSERK)
1419 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1420 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER) const_iv (FLAG_WIZLOOK)
1421 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1422 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1423
1424 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1425 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1426 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1427 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1428 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1429 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR) const_iv (NDI_VERBATIM)
1430
1431 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1432 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1433
1434 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1435
1436 const_iv (SP_RAISE_DEAD)
1437 const_iv (SP_RUNE)
1438 const_iv (SP_MAKE_MARK)
1439 const_iv (SP_BOLT)
1440 const_iv (SP_BULLET)
1441 const_iv (SP_EXPLOSION)
1442 const_iv (SP_CONE)
1443 const_iv (SP_BOMB)
1444 const_iv (SP_WONDER)
1445 const_iv (SP_SMITE)
1446 const_iv (SP_MAGIC_MISSILE)
1447 const_iv (SP_SUMMON_GOLEM)
1448 const_iv (SP_DIMENSION_DOOR)
1449 const_iv (SP_MAGIC_MAPPING)
1450 const_iv (SP_MAGIC_WALL)
1451 const_iv (SP_DESTRUCTION)
1452 const_iv (SP_PERCEIVE_SELF)
1453 const_iv (SP_WORD_OF_RECALL)
1454 const_iv (SP_INVISIBLE)
1455 const_iv (SP_PROBE)
1456 const_iv (SP_HEALING)
1457 const_iv (SP_CREATE_FOOD)
1458 const_iv (SP_EARTH_TO_DUST)
1459 const_iv (SP_CHANGE_ABILITY)
1460 const_iv (SP_BLESS)
1461 const_iv (SP_CURSE)
1462 const_iv (SP_SUMMON_MONSTER)
1463 const_iv (SP_CHARGING)
1464 const_iv (SP_POLYMORPH)
1465 const_iv (SP_ALCHEMY)
1466 const_iv (SP_REMOVE_CURSE)
1467 const_iv (SP_IDENTIFY)
1468 const_iv (SP_DETECTION)
1469 const_iv (SP_MOOD_CHANGE)
1470 const_iv (SP_MOVING_BALL)
1471 const_iv (SP_SWARM)
1472 const_iv (SP_CHANGE_MANA)
1473 const_iv (SP_DISPEL_RUNE)
1474 const_iv (SP_CREATE_MISSILE)
1475 const_iv (SP_CONSECRATE)
1476 const_iv (SP_ANIMATE_WEAPON)
1477 const_iv (SP_LIGHT)
1478 const_iv (SP_CHANGE_MAP_LIGHT)
1479 const_iv (SP_FAERY_FIRE)
1480 const_iv (SP_CAUSE_DISEASE)
1481 const_iv (SP_AURA)
1482 const_iv (SP_TOWN_PORTAL)
1483 const_iv (SP_PARTY_SPELL)
1484
1485 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1486 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1487 const_iv (F_LOCKED)
1488
1489 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1490
1491 const_iv (P_BLOCKSVIEW) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1492 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1493
1494 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1495
1496 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1497 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1498
1499 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1500 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1501
1502 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1503
1504 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1505 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1506 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1507 const_iv (M_ICE) const_iv (M_SPECIAL)
1508
1509 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1510 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1511
1512 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1513 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1514 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1515 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1516 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1517 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1518 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1519 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1520 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1521 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1522 const_iv (SK_POISON_NAIL)
1523
1524 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1525 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1526 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1527 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1528 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1529 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1530
1531 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1532
1533 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1534 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1535 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1536 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1537 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1538 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1539 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1540
1541 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1542 const_iv (MAP_INACTIVE)
1543
1544 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1545 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1546
1547 const_iv (VERSION_CS) const_iv (VERSION_SC)
1548
1549 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1550
1551 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1552
1553 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1554
1555 // random map generator
1556 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1557 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1558
1559 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1560 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1561 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1562
1563 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1564 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1565
1566 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1567 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_MINIMAL)
1568
1569 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1570 const_iv (FT_RSRC) const_iv (FT_NUM)
1571 };
1572
1573 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1574 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1575
1576 static const struct {
1577 const char *name;
1578 int skip;
1579 IV klass;
1580 IV iv;
1581 } *eiv, event_iv[] = {
1582 # define def(klass,name) { "EVENT_" # klass "_" # name, sizeof ("EVENT_" # klass), (IV)KLASS_ ## klass, (IV)EVENT_ ## klass ## _ ## name },
1583 # include "eventinc.h"
1584 # undef def
1585 };
1586
1587 AV *av = get_av ("cf::EVENT", 1);
1588
1589 for (eiv = event_iv + sizeof (event_iv) / sizeof (event_iv [0]); eiv-- > event_iv; )
1590 {
1591 AV *event = newAV ();
1592 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1593 av_push (event, newSViv (eiv->klass));
1594 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1595 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1596 }
1597
1598 // used by autogenerated BOOT sections from genacc
1599 av_reflect = get_av ("cf::REFLECT", 1);
1600 }
1601
1602 void _gv_clear (SV *gv)
1603 CODE:
1604 assert (SvTYPE (gv) == SVt_PVGV);
1605 # define f(sv) { SV *sv_ = (SV *)(sv); sv = 0; SvREFCNT_dec (sv_); }
1606 f (GvGP (gv)->gp_form);
1607 f (GvGP (gv)->gp_io);
1608 f (GvGP (gv)->gp_sv);
1609 f (GvGP (gv)->gp_av);
1610 f (GvGP (gv)->gp_hv);
1611 f (GvGP (gv)->gp_cv);
1612 GvCVGEN (gv) = 0;
1613 GvMULTI_off (gv);
1614 # undef f
1615
1616 void _connect_to_perl_1 ()
1617
1618 void _connect_to_perl_2 ()
1619
1620 void _recalc_want ()
1621
1622 # not used by default anymore
1623 void _global_reattach ()
1624 CODE:
1625 {
1626 // reattach to all attachable objects in the game.
1627 for_all_clients (ns)
1628 ns->reattach ();
1629
1630 for_all_objects (op)
1631 op->reattach ();
1632 }
1633
1634 # support function for map-world.ext
1635 void _quantise (SV *data_sv, SV *plt_sv)
1636 CODE:
1637 {
1638 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1639 croak ("_quantise called with invalid agruments");
1640
1641 plt_sv = SvRV (plt_sv);
1642 SV **plt = AvARRAY (plt_sv);
1643 int plt_count = AvFILL (plt_sv) + 1;
1644
1645 STRLEN len;
1646 char *data = SvPVbyte (data_sv, len);
1647 char *dst = data;
1648
1649 while (len >= 3)
1650 {
1651 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1652 {
1653 char *val = SvPVX (*val_sv);
1654
1655 if (val [0] == data [0]
1656 && val [1] == data [1]
1657 && val [2] == data [2])
1658 {
1659 *dst++ = val [3];
1660 goto next;
1661 }
1662 }
1663
1664 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1665 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1666 dst - SvPVX (data_sv), len);
1667
1668 next:
1669 data += 3;
1670 len -= 3;
1671 }
1672
1673 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1674 }
1675
1676 void init_anim ()
1677
1678 void init_globals ()
1679
1680 void init_experience ()
1681
1682 void init_attackmess ()
1683
1684 void init_dynamic ()
1685
1686 void load_settings ()
1687
1688 void load_materials ()
1689
1690 void init_uuid ()
1691 CODE:
1692 UUID::init ();
1693
1694 void init_signals ()
1695
1696 void init_commands ()
1697
1698 void init_skills ()
1699
1700 void init_beforeplay ()
1701
1702 void evthread_start (int aiofd)
1703
1704 void cede_to_tick ()
1705 CODE:
1706 coroapi::cede_to_tick ();
1707
1708 NV till_tick ()
1709 CODE:
1710 RETVAL = SvNVX (sv_next_tick) - now ();
1711 OUTPUT:
1712 RETVAL
1713
1714 int tick_inhibit ()
1715 CODE:
1716 RETVAL = tick_inhibit;
1717 OUTPUT:
1718 RETVAL
1719
1720 void tick_inhibit_inc ()
1721 CODE:
1722 ++tick_inhibit;
1723
1724 void tick_inhibit_dec ()
1725 CODE:
1726 if (!--tick_inhibit)
1727 if (tick_pending)
1728 {
1729 ev_async_send (EV_DEFAULT, &tick_watcher);
1730 coroapi::cede ();
1731 }
1732
1733 void server_tick ()
1734 CODE:
1735 {
1736 NOW = ev_now (EV_DEFAULT);
1737 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1738 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1739 runtime = SvNVX (sv_runtime);
1740
1741 server_tick ();
1742
1743 NOW = ev_time ();
1744 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1745 runtime += TICK;
1746 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1747 }
1748
1749 NV floor (NV x)
1750
1751 NV ceil (NV x)
1752
1753 NV rndm (...)
1754 ALIAS:
1755 rmg_rndm = 1
1756 CODE:
1757 {
1758 rand_gen &gen = ix ? rmg_rndm : rndm;
1759 switch (items)
1760 {
1761 case 0: RETVAL = gen (); break;
1762 case 1: RETVAL = gen (SvUV (ST (0))); break;
1763 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break;
1764 default: croak ("cf::rndm requires none, one or two parameters."); break;
1765 }
1766 }
1767 OUTPUT:
1768 RETVAL
1769
1770 NV clamp (NV value, NV min_value, NV max_value)
1771 CODE:
1772 RETVAL = clamp (value, min_value, max_value);
1773 OUTPUT:
1774 RETVAL
1775
1776 NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1777 CODE:
1778 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1779 OUTPUT:
1780 RETVAL
1781
1782 void weaken (...)
1783 PROTOTYPE: @
1784 CODE:
1785 while (items > 0)
1786 sv_rvweaken (ST (--items));
1787
1788 void
1789 log_backtrace (utf8_string msg)
1790
1791 void
1792 LOG (int flags, utf8_string msg)
1793 PROTOTYPE: $$
1794 C_ARGS: flags, "%s", msg
1795
1796 octet_string path_combine (octet_string base, octet_string path)
1797 PROTOTYPE: $$
1798
1799 octet_string path_combine_and_normalize (octet_string base, octet_string path)
1800 PROTOTYPE: $$
1801
1802 void
1803 sub_generation_inc ()
1804 CODE:
1805 PL_sub_generation++;
1806
1807 const_octet_string
1808 mapdir ()
1809 PROTOTYPE:
1810 ALIAS:
1811 mapdir = 0
1812 uniquedir = 1
1813 tmpdir = 2
1814 confdir = 3
1815 localdir = 4
1816 playerdir = 5
1817 datadir = 6
1818 CODE:
1819 switch (ix)
1820 {
1821 case 0: RETVAL = settings.mapdir ; break;
1822 case 1: RETVAL = settings.uniquedir; break;
1823 case 2: RETVAL = settings.tmpdir ; break;
1824 case 3: RETVAL = settings.confdir ; break;
1825 case 4: RETVAL = settings.localdir ; break;
1826 case 5: RETVAL = settings.playerdir; break;
1827 case 6: RETVAL = settings.datadir ; break;
1828 }
1829 OUTPUT: RETVAL
1830
1831 void abort ()
1832
1833 void reset_signals ()
1834
1835 void fork_abort (const_octet_string cause = "cf::fork_abort")
1836
1837 void cleanup (const_octet_string cause, bool make_core = false)
1838
1839 void emergency_save ()
1840
1841 void _exit (int status = EXIT_SUCCESS)
1842
1843 #if _POSIX_MEMLOCK
1844
1845 int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1846 INIT:
1847 #if __GLIBC__
1848 mallopt (M_TOP_PAD, 1024 * 1024);
1849 mallopt (M_MMAP_THRESHOLD, 1024 * 1024 * 128);
1850 mallopt (M_MMAP_MAX, 0); // likely bug-workaround, also frees memory
1851 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc
1852 #endif
1853
1854 int munlockall ()
1855
1856 #endif
1857
1858 int
1859 malloc_trim (IV pad = 0)
1860
1861 void
1862 mallinfo ()
1863 PPCODE:
1864 {
1865 #if __GLIBC__
1866 struct mallinfo mai = mallinfo ();
1867 EXTEND (SP, 10*2);
1868 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1869 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1870 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1871 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1872 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1873 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1874 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1875 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1876 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1877 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1878 #endif
1879 EXTEND (SP, 5*2);
1880 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1881 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1882 PUSHs (sv_2mortal (newSVpv ("objects" , 0))); PUSHs (sv_2mortal (newSVuv (objects.size () * sizeof (object))));
1883 PUSHs (sv_2mortal (newSVpv ("sv_count" , 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_count)));
1884 PUSHs (sv_2mortal (newSVpv ("sv_objcount", 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_objcount)));
1885 }
1886
1887 int find_animation (utf8_string text)
1888 PROTOTYPE: $
1889
1890 int random_roll (int min, int max, object *op, int goodbad);
1891
1892 const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1893
1894 int
1895 exp_to_level (val64 exp)
1896 CODE:
1897 {
1898 int i = 0;
1899
1900 RETVAL = settings.max_level;
1901
1902 for (i = 1; i <= settings.max_level; i++)
1903 {
1904 if (levels[i] > exp)
1905 {
1906 RETVAL = i - 1;
1907 break;
1908 }
1909 }
1910 }
1911 OUTPUT: RETVAL
1912
1913 val64
1914 level_to_min_exp (int level)
1915 CODE:
1916 if (level > settings.max_level)
1917 RETVAL = levels[settings.max_level];
1918 else if (level < 1)
1919 RETVAL = 0;
1920 else
1921 RETVAL = levels[level];
1922 OUTPUT: RETVAL
1923
1924 SV *
1925 resistance_to_string (int atnr)
1926 CODE:
1927 if (atnr >= 0 && atnr < NROFATTACKS)
1928 RETVAL = newSVpv (resist_plus[atnr], 0);
1929 else
1930 XSRETURN_UNDEF;
1931 OUTPUT: RETVAL
1932
1933 UUID
1934 uuid_cur ()
1935 CODE:
1936 RETVAL = UUID::cur;
1937 OUTPUT:
1938 RETVAL
1939
1940 UUID
1941 uuid_gen ()
1942 CODE:
1943 RETVAL = UUID::gen ();
1944 OUTPUT:
1945 RETVAL
1946
1947 val64
1948 uuid_seq (UUID uuid)
1949 CODE:
1950 RETVAL = uuid.seq;
1951 OUTPUT:
1952 RETVAL
1953
1954 UUID
1955 uuid_str (val64 seq)
1956 CODE:
1957 RETVAL.seq = seq;
1958 OUTPUT:
1959 RETVAL
1960
1961 void
1962 coin_names ()
1963 PPCODE:
1964 EXTEND (SP, NUM_COINS);
1965 for (int i = 0; i < NUM_COINS; ++i)
1966 PUSHs (sv_2mortal (newSVpv (coins [i], 0)));
1967
1968 void
1969 coin_archetypes ()
1970 PPCODE:
1971 EXTEND (SP, NUM_COINS);
1972 for (int i = 0; i < NUM_COINS; ++i)
1973 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i]))));
1974
1975 bool
1976 load_resource_file_ (octet_string filename)
1977
1978 void
1979 fix_weight ()
1980
1981 MODULE = cf PACKAGE = cf::attachable
1982
1983 int
1984 valid (SV *obj)
1985 CODE:
1986 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1987 OUTPUT:
1988 RETVAL
1989
1990 void
1991 debug_trace (attachable *obj, bool on = true)
1992 CODE:
1993 obj->flags &= ~attachable::F_DEBUG_TRACE;
1994 if (on)
1995 obj->flags |= attachable::F_DEBUG_TRACE;
1996
1997 int mortals_size ()
1998 CODE:
1999 RETVAL = attachable::mortals.size ();
2000 OUTPUT: RETVAL
2001
2002 #object *mortals (U32 index)
2003 # CODE:
2004 # RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
2005 # OUTPUT: RETVAL
2006
2007 INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
2008
2009 MODULE = cf PACKAGE = cf::global
2010
2011 int invoke (SV *klass, int event, ...)
2012 CODE:
2013 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
2014 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2015 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2016 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
2017 OUTPUT: RETVAL
2018
2019 MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
2020
2021 INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
2022
2023 int invoke (object *op, int event, ...)
2024 CODE:
2025 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
2026 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2027 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2028 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
2029 OUTPUT: RETVAL
2030
2031 SV *registry (object *op)
2032
2033 int objects_size ()
2034 CODE:
2035 RETVAL = objects.size ();
2036 OUTPUT: RETVAL
2037
2038 object *objects (U32 index)
2039 CODE:
2040 RETVAL = index < objects.size () ? objects [index] : 0;
2041 OUTPUT: RETVAL
2042
2043 int actives_size ()
2044 CODE:
2045 RETVAL = actives.size ();
2046 OUTPUT: RETVAL
2047
2048 object *actives (U32 index)
2049 CODE:
2050 RETVAL = index < actives.size () ? actives [index] : 0;
2051 OUTPUT: RETVAL
2052
2053 int mortals_size ()
2054 CODE:
2055 RETVAL = attachable::mortals.size ();
2056 OUTPUT: RETVAL
2057
2058 const char *slot_use_name (U32 slot)
2059 ALIAS:
2060 slot_nonuse_name = 1
2061 CODE:
2062 {
2063 if (slot >= NUM_BODY_LOCATIONS)
2064 croak ("body slot index out of range");
2065
2066 switch (ix)
2067 {
2068 case 0: RETVAL = body_locations[slot].use_name; break;
2069 case 1: RETVAL = body_locations[slot].nonuse_name; break;
2070 }
2071 }
2072 OUTPUT:
2073 RETVAL
2074
2075 # missing properties
2076
2077 object *head (object *op)
2078 PROTOTYPE: $
2079 CODE:
2080 RETVAL = op->head_ ();
2081 OUTPUT: RETVAL
2082
2083 void
2084 inv (object *obj)
2085 PROTOTYPE: $
2086 PPCODE:
2087 {
2088 for (object *o = obj->inv; o; o = o->below)
2089 XPUSHs (sv_2mortal (to_sv (o)));
2090 }
2091
2092 void
2093 set_animation (object *op, int idx)
2094 CODE:
2095 SET_ANIMATION (op, idx);
2096
2097 int
2098 num_animations (object *op)
2099 CODE:
2100 RETVAL = NUM_ANIMATIONS (op);
2101 OUTPUT: RETVAL
2102
2103 int slot_info (object *op, UV slot, int value = 0)
2104 ALIAS:
2105 slot_used = 1
2106 CODE:
2107 {
2108 if (slot >= NUM_BODY_LOCATIONS)
2109 croak ("body slot index out of range");
2110
2111 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
2112
2113 if (items > 2)
2114 if (ix)
2115 op->slot[slot].used = value;
2116 else
2117 op->slot[slot].info = value;
2118 }
2119 OUTPUT:
2120 RETVAL
2121
2122 object *find_best_object_match (object *op, utf8_string match)
2123
2124 object *find_marked_object (object *op)
2125
2126 int need_identify (object *obj);
2127
2128 int apply_shop_mat (object *shop_mat, object *op);
2129
2130 int move (object *op, int dir, object *originator = op)
2131 CODE:
2132 RETVAL = move_ob (op, dir, originator);
2133 OUTPUT:
2134 RETVAL
2135
2136 void apply (object *applier, object *applied, int flags = 0)
2137 CODE:
2138 manual_apply (applied, applier, flags);
2139
2140 void apply_below (object *op)
2141 CODE:
2142 player_apply_below (op);
2143
2144 int cast_heal (object *op, object *caster, object *spell, int dir = 0)
2145
2146 int pay_item (object *op, object *buyer)
2147 CODE:
2148 RETVAL = pay_for_item (op, buyer);
2149 OUTPUT: RETVAL
2150
2151 int pay_amount (object *op, uint64 amount)
2152 CODE:
2153 RETVAL = pay_for_amount (amount, op);
2154 OUTPUT: RETVAL
2155
2156 void pay_player (object *op, uint64 amount)
2157
2158 val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
2159
2160 int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
2161
2162 void learn_spell (object *op, object *sp, int special_prayer = 0)
2163 CODE:
2164 do_learn_spell (op, sp, special_prayer);
2165
2166 void forget_spell (object *op, object *sp)
2167 CODE:
2168 do_forget_spell (op, query_name (sp));
2169
2170 object *check_for_spell (object *op, utf8_string spellname)
2171 CODE:
2172 RETVAL = check_spell_known (op, spellname);
2173 OUTPUT: RETVAL
2174
2175 int query_money (object *op)
2176 ALIAS: money = 0
2177
2178 val64 query_cost (object *op, object *who, int flags)
2179 ALIAS: cost = 0
2180
2181 void spring_trap (object *op, object *victim)
2182
2183 int check_trigger (object *op, object *cause)
2184
2185 void drop (object *who, object *op)
2186
2187 void pick_up (object *who, object *op)
2188
2189 void update_object (object *op, int action)
2190
2191 void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
2192
2193 void player_lvl_adj (object *who, object *skill = 0)
2194
2195 int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
2196
2197 int calc_skill_exp (object *who, object *op, object *skill);
2198
2199 void push_button (object *op, object *originator);
2200
2201 void use_trigger (object *op, object *originator);
2202
2203 void handle_apply_yield (object *op);
2204
2205 int convert_item (object *item, object *converter);
2206
2207
2208 MODULE = cf PACKAGE = cf::object PREFIX = cf_
2209
2210 # no clean way to get an object from an archetype - stupid idiotic
2211 # dumb kludgy misdesigned plug-in api slowly gets on my nerves.
2212
2213 object *new (utf8_string archetype = 0)
2214 PROTOTYPE: ;$
2215 CODE:
2216 RETVAL = archetype ? get_archetype (archetype) : object::create ();
2217 OUTPUT:
2218 RETVAL
2219
2220 object *find_object (U32 tag)
2221
2222 # TODO: nuke
2223 object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
2224 PROTOTYPE: $$$$$$
2225 CODE:
2226 {
2227 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
2228 }
2229
2230 shstr
2231 object::kv_get (shstr key)
2232
2233 void
2234 object::kv_del (shstr key)
2235
2236 void
2237 object::kv_set (shstr key, shstr value)
2238
2239 object *get_nearest_player (object *ob)
2240 ALIAS: nearest_player = 0
2241 PREINIT:
2242 extern object *get_nearest_player (object *);
2243
2244 void rangevector (object *ob, object *other, int flags = 0)
2245 PROTOTYPE: $$;$
2246 PPCODE:
2247 {
2248 rv_vector rv;
2249
2250 PUTBACK;
2251 get_rangevector (ob, other, &rv, flags);
2252 SPAGAIN;
2253
2254 EXTEND (SP, 5);
2255 PUSHs (newSVuv (rv.distance));
2256 PUSHs (newSViv (rv.distance_x));
2257 PUSHs (newSViv (rv.distance_y));
2258 PUSHs (newSViv (rv.direction));
2259 PUSHs (to_sv (rv.part));
2260 }
2261
2262 bool on_same_map_as (object *ob, object *other)
2263 CODE:
2264 RETVAL = on_same_map (ob, other);
2265 OUTPUT: RETVAL
2266
2267 const_utf8_string
2268 base_name (object *op, int plural = op->nrof > 1)
2269 CODE:
2270 RETVAL = query_base_name (op, plural);
2271 OUTPUT: RETVAL
2272
2273 # return the tail of an object, excluding itself
2274 void
2275 tail (object *op)
2276 PPCODE:
2277 while ((op = op->more))
2278 XPUSHs (sv_2mortal (to_sv (op)));
2279
2280 MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
2281
2282 player *player (object *op)
2283 CODE:
2284 RETVAL = op->contr;
2285 OUTPUT: RETVAL
2286
2287 bool move_player (object *op, int dir)
2288
2289 void check_score (object *op)
2290
2291 void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2292 CODE:
2293 new_draw_info (flags, 0, op, txt);
2294
2295 void kill_player (object *op)
2296
2297 void esrv_send_item (object *pl, object *item)
2298
2299 void esrv_update_item (object *pl, int what, object *item)
2300 C_ARGS: what, pl, item
2301
2302 void esrv_del_item (object *pl, int tag)
2303 C_ARGS: pl->contr, tag
2304
2305 int command_summon (object *op, utf8_string params)
2306
2307 int command_arrest (object *op, utf8_string params)
2308
2309
2310 MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2311
2312 INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2313
2314 int invoke (player *pl, int event, ...)
2315 CODE:
2316 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2317 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2318 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2319 RETVAL = pl->invoke ((event_type)event, ARG_AV (av), DT_END);
2320 OUTPUT: RETVAL
2321
2322 SV *registry (player *pl)
2323
2324 void
2325 save_stats (player *pl)
2326 CODE:
2327 pl->ob->stats.hp = pl->ob->stats.maxhp;
2328 pl->ob->stats.sp = pl->ob->stats.maxsp;
2329 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2330 pl->orig_stats = pl->ob->stats;
2331
2332 # should only be temporary
2333 void esrv_new_player (player *pl)
2334
2335 #d# TODO: replace by blocked_los accessor, fix code using this
2336 bool
2337 cell_visible (player *pl, int dx, int dy)
2338 CODE:
2339 RETVAL = pl->blocked_los (dx, dy) != LOS_BLOCKED;
2340 OUTPUT:
2341 RETVAL
2342
2343 void
2344 send (player *pl, SV *packet)
2345 CODE:
2346 {
2347 STRLEN len;
2348 char *buf = SvPVbyte (packet, len);
2349
2350 if (len > MAXSOCKBUF)
2351 pl->failmsg ("[packet too long for client]");
2352 else if (pl->ns)
2353 pl->ns->send_packet (buf, len);
2354 }
2355
2356 void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2357 PROTOTYPE: $;$$$
2358 PPCODE:
2359 if (GIMME_V != G_VOID)
2360 {
2361 EXTEND (SP, 3);
2362 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
2363 PUSHs (sv_2mortal (newSViv (pl->bed_x)));
2364 PUSHs (sv_2mortal (newSViv (pl->bed_y)));
2365 }
2366 if (map_path) sv_to (map_path, pl->savebed_map);
2367 if (x) sv_to (x, pl->bed_x);
2368 if (y) sv_to (y, pl->bed_y);
2369
2370 void
2371 list ()
2372 PPCODE:
2373 for_all_players (pl)
2374 XPUSHs (sv_2mortal (to_sv (pl)));
2375
2376
2377 MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2378
2379 int invoke (maptile *map, int event, ...)
2380 CODE:
2381 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2382 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2383 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2384 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2385 OUTPUT: RETVAL
2386
2387 SV *registry (maptile *map)
2388
2389 void
2390 find_tagged_objects (maptile *map, utf8_string tag = 0)
2391 PPCODE:
2392 {
2393 if (!map->spaces)
2394 XSRETURN_EMPTY;
2395
2396 if (tag)
2397 {
2398 shstr_cmp tag_ (tag);
2399
2400 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2401 for (object *op = ms->bot; op; op = op->above)
2402 if (op->tag == tag_)
2403 XPUSHs (sv_2mortal (to_sv (op)));
2404 }
2405 else
2406 {
2407 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2408 for (object *op = ms->bot; op; op = op->above)
2409 if (op->tag)
2410 XPUSHs (sv_2mortal (to_sv (op)));
2411 }
2412 }
2413
2414 INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2415
2416 void
2417 adjust_daylight ()
2418 CODE:
2419 maptile::adjust_daylight ();
2420
2421 int
2422 outdoor_darkness (int darkness = 0)
2423 CODE:
2424 RETVAL = maptile::outdoor_darkness;
2425 if (items)
2426 maptile::outdoor_darkness = darkness;
2427 OUTPUT:
2428 RETVAL
2429
2430 void
2431 maptile::instantiate ()
2432
2433 maptile *new ()
2434 PROTOTYPE:
2435 CODE:
2436 RETVAL = new maptile;
2437 OUTPUT:
2438 RETVAL
2439
2440 void
2441 maptile::players ()
2442 PPCODE:
2443 if (GIMME_V == G_SCALAR)
2444 XPUSHs (sv_2mortal (to_sv (THIS->players)));
2445 else if (GIMME_V == G_ARRAY)
2446 {
2447 EXTEND (SP, THIS->players);
2448 for_all_players (pl)
2449 if (pl->ob && pl->ob->map == THIS)
2450 PUSHs (sv_2mortal (to_sv (pl->ob)));
2451 }
2452
2453 void
2454 maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2455 CODE:
2456 {
2457 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2458 croak ("maptile::add_underlay: palette must be arrayref");
2459
2460 palette = SvRV (palette);
2461
2462 STRLEN idxlen;
2463 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2464
2465 for (int x = 0; x < THIS->width; ++x)
2466 for (int y = 0; y < THIS->height; ++y)
2467 {
2468 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2469 if (op->flag [FLAG_IS_FLOOR])
2470 goto skip_space;
2471
2472 {
2473 int offs = offset + y * stride + x;
2474 if (IN_RANGE_EXC (offs, 0, idxlen))
2475 {
2476 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2477 {
2478 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2479 ob->flag [FLAG_NO_MAP_SAVE] = true;
2480 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2481
2482 if (ob->randomitems)
2483 {
2484 if (!ob->above)
2485 {
2486 ob->create_treasure (ob->randomitems);
2487
2488 for (object *op = ob->above; op; op = op->above)
2489 op->flag [FLAG_NO_MAP_SAVE] = true;
2490 }
2491
2492 ob->randomitems = 0;
2493 }
2494 }
2495 }
2496 }
2497
2498 skip_space: ;
2499 }
2500 }
2501
2502 void
2503 maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2504 CODE:
2505 {
2506 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2507 croak ("maptile::set_regiondata: palette must be arrayref");
2508
2509 palette = SvRV (palette);
2510
2511 STRLEN idxlen;
2512 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2513
2514 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2515 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2516
2517 for (int i = av_len ((AV *)palette) + 1; i--; )
2518 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2519
2520 for (int y = 0; y < THIS->height; ++y)
2521 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2522
2523 sfree (THIS->regions, THIS->size ());
2524 delete [] THIS->regionmap;
2525
2526 THIS->regions = regions;
2527 THIS->regionmap = regionmap;
2528 }
2529
2530 void
2531 maptile::create_region_treasure ()
2532 CODE:
2533 for (int x = 0; x < THIS->width; ++x)
2534 for (int y = 0; y < THIS->height; ++y)
2535 {
2536 region *rgn = THIS->region (x, y);
2537
2538 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2539 if (object *op = THIS->at (x, y).top)
2540 if (rgn->treasure && rndm () < rgn->treasure_density)
2541 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2542 }
2543
2544 int out_of_map (maptile *map, int x, int y)
2545
2546 void
2547 find_link (maptile *map, shstr_tmp connection)
2548 PPCODE:
2549 if (oblinkpt *obp = map->find_link (connection))
2550 for (objectlink *ol = obp->link; ol; ol = ol->next)
2551 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2552
2553 void
2554 get_map_flags (maptile *map, int x, int y)
2555 PPCODE:
2556 {
2557 maptile *nmap = 0;
2558 I16 nx = 0, ny = 0;
2559
2560 PUTBACK;
2561 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2562 SPAGAIN;
2563
2564 EXTEND (SP, 4);
2565 PUSHs (sv_2mortal (newSViv (flags)));
2566
2567 if (GIMME_V == G_ARRAY)
2568 {
2569 PUSHs (sv_2mortal (to_sv (nmap)));
2570 PUSHs (sv_2mortal (newSViv (nx)));
2571 PUSHs (sv_2mortal (newSViv (ny)));
2572 }
2573 }
2574
2575 mapspace *
2576 ms (maptile *map, unsigned int x, unsigned int y)
2577 PROTOTYPE: $$$
2578 CODE:
2579 {
2580 maptile *nmap = 0;
2581 I16 nx, ny;
2582
2583 PUTBACK;
2584 get_map_flags (map, &nmap, x, y, &nx, &ny);
2585 SPAGAIN;
2586
2587 if (!nmap)
2588 XSRETURN_UNDEF;
2589
2590 RETVAL = &nmap->at (nx, ny);
2591 }
2592 OUTPUT:
2593 RETVAL
2594
2595 void
2596 at (maptile *map, unsigned int x, unsigned int y)
2597 PROTOTYPE: $$$
2598 PPCODE:
2599 {
2600 maptile *nmap = 0;
2601 I16 nx, ny;
2602
2603 PUTBACK;
2604 get_map_flags (map, &nmap, x, y, &nx, &ny);
2605 SPAGAIN;
2606
2607 if (nmap)
2608 for (object *o = nmap->at (nx, ny).bot; o; o = o->above)
2609 XPUSHs (sv_2mortal (to_sv (o)));
2610 }
2611
2612 SV *
2613 bot_at (maptile *map, unsigned int x, unsigned int y)
2614 PROTOTYPE: $$$
2615 ALIAS:
2616 top_at = 1
2617 flags_at = 2
2618 light_at = 3
2619 move_block_at = 4
2620 move_slow_at = 5
2621 move_on_at = 6
2622 move_off_at = 7
2623 CODE:
2624 {
2625 sint16 nx = x;
2626 sint16 ny = y;
2627
2628 if (!xy_normalise (map, nx, ny))
2629 XSRETURN_UNDEF;
2630
2631 mapspace &ms = map->at (nx, ny);
2632
2633 ms.update ();
2634
2635 switch (ix)
2636 {
2637 case 0: RETVAL = to_sv (ms.bot ); break;
2638 case 1: RETVAL = to_sv (ms.top ); break;
2639 case 2: RETVAL = newSVuv (ms.flags_ ); break;
2640 case 3: RETVAL = newSViv (ms.light ); break;
2641 case 4: RETVAL = newSVuv (ms.move_block); break;
2642 case 5: RETVAL = newSVuv (ms.move_slow ); break;
2643 case 6: RETVAL = newSVuv (ms.move_on ); break;
2644 case 7: RETVAL = newSVuv (ms.move_off ); break;
2645 }
2646 }
2647 OUTPUT: RETVAL
2648
2649 void fix_walls (maptile *map, int x, int y)
2650
2651 void fix_walls_around (maptile *map, int x, int y)
2652
2653 # worst xs function of my life
2654 bool
2655 _create_random_map (\
2656 maptile *self,\
2657 utf8_string wallstyle,\
2658 utf8_string wall_name,\
2659 utf8_string floorstyle,\
2660 utf8_string monsterstyle,\
2661 utf8_string treasurestyle,\
2662 utf8_string layoutstyle,\
2663 utf8_string doorstyle,\
2664 utf8_string decorstyle,\
2665 utf8_string origin_map,\
2666 utf8_string final_map,\
2667 utf8_string exitstyle,\
2668 utf8_string this_map,\
2669 utf8_string exit_on_final_map,\
2670 int xsize,\
2671 int ysize,\
2672 int expand2x,\
2673 int layoutoptions1,\
2674 int layoutoptions2,\
2675 int layoutoptions3,\
2676 int symmetry,\
2677 int difficulty,\
2678 int difficulty_given,\
2679 float difficulty_increase,\
2680 int dungeon_level,\
2681 int dungeon_depth,\
2682 int decoroptions,\
2683 int orientation,\
2684 int origin_y,\
2685 int origin_x,\
2686 U32 random_seed,\
2687 val64 total_map_hp,\
2688 int map_layout_style,\
2689 int treasureoptions,\
2690 int symmetry_used,\
2691 region *region,\
2692 utf8_string custom\
2693 )
2694 CODE:
2695 {
2696 random_map_params rmp;
2697
2698 assign (rmp.wallstyle , wallstyle);
2699 assign (rmp.wall_name , wall_name);
2700 assign (rmp.floorstyle , floorstyle);
2701 assign (rmp.monsterstyle , monsterstyle);
2702 assign (rmp.treasurestyle , treasurestyle);
2703 assign (rmp.layoutstyle , layoutstyle);
2704 assign (rmp.doorstyle , doorstyle);
2705 assign (rmp.decorstyle , decorstyle);
2706 assign (rmp.exitstyle , exitstyle);
2707 assign (rmp.exit_on_final_map, exit_on_final_map);
2708
2709 rmp.origin_map = origin_map;
2710 rmp.final_map = final_map;
2711 rmp.this_map = this_map;
2712 rmp.xsize = xsize;
2713 rmp.ysize = ysize;
2714 rmp.expand2x = expand2x;
2715 rmp.layoutoptions1 = layoutoptions1;
2716 rmp.layoutoptions2 = layoutoptions2;
2717 rmp.layoutoptions3 = layoutoptions3;
2718 rmp.symmetry = symmetry;
2719 rmp.difficulty = difficulty;
2720 rmp.difficulty_given = difficulty_given;
2721 rmp.difficulty_increase = difficulty_increase;
2722 rmp.dungeon_level = dungeon_level;
2723 rmp.dungeon_depth = dungeon_depth;
2724 rmp.decoroptions = decoroptions;
2725 rmp.orientation = orientation;
2726 rmp.origin_y = origin_y;
2727 rmp.origin_x = origin_x;
2728 rmp.random_seed = random_seed;
2729 rmp.total_map_hp = (uint64_t) total_map_hp;
2730 rmp.map_layout_style = map_layout_style;
2731 rmp.treasureoptions = treasureoptions;
2732 rmp.symmetry_used = symmetry_used;
2733 rmp.region = region;
2734 rmp.custom = custom;
2735
2736 RETVAL = self->generate_random_map (&rmp);
2737 }
2738 OUTPUT:
2739 RETVAL
2740
2741 MODULE = cf PACKAGE = cf::mapspace
2742
2743 INCLUDE: $PERL $srcdir/genacc mapspace ../include/map.h |
2744
2745 MODULE = cf PACKAGE = cf::arch
2746
2747 int archetypes_size ()
2748 CODE:
2749 RETVAL = archetypes.size ();
2750 OUTPUT: RETVAL
2751
2752 archetype *archetypes (U32 index)
2753 CODE:
2754 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2755 OUTPUT: RETVAL
2756
2757 object *instantiate (archetype *arch)
2758 CODE:
2759 RETVAL = arch_to_object (arch);
2760 OUTPUT:
2761 RETVAL
2762
2763 INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2764
2765 MODULE = cf PACKAGE = cf::party
2766
2767 partylist *first ()
2768 PROTOTYPE:
2769 CODE:
2770 RETVAL = get_firstparty ();
2771 OUTPUT: RETVAL
2772
2773 INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2774
2775 MODULE = cf PACKAGE = cf::region
2776
2777 void
2778 list ()
2779 PPCODE:
2780 for_all_regions (rgn)
2781 XPUSHs (sv_2mortal (to_sv (rgn)));
2782
2783 region *find (utf8_string name)
2784 PROTOTYPE: $
2785 CODE:
2786 RETVAL = region::find (name);
2787 OUTPUT: RETVAL
2788
2789 int specificity (region *rgn)
2790 CODE:
2791 RETVAL = 0;
2792 while (rgn = rgn->parent)
2793 RETVAL++;
2794 OUTPUT: RETVAL
2795
2796 INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2797
2798 MODULE = cf PACKAGE = cf::living
2799
2800 INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2801
2802 MODULE = cf PACKAGE = cf::settings
2803
2804 INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2805
2806 MODULE = cf PACKAGE = cf::client
2807
2808 INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2809
2810 int invoke (client *ns, int event, ...)
2811 CODE:
2812 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2813 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2814 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2815 RETVAL = ns->invoke ((event_type)event, ARG_AV (av), DT_END);
2816 OUTPUT: RETVAL
2817
2818 SV *registry (client *ns)
2819
2820 void
2821 list ()
2822 PPCODE:
2823 EXTEND (SP, clients.size ());
2824 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
2825 PUSHs (sv_2mortal (to_sv (*i)));
2826
2827 void
2828 client::send_packet (SV *packet)
2829 CODE:
2830 {
2831 STRLEN len;
2832 char *buf = SvPVbyte (packet, len);
2833
2834 if (len > MAXSOCKBUF)
2835 {
2836 // ugly
2837 if (THIS->pl)
2838 THIS->pl->failmsg ("[packet too long for client]");
2839 }
2840 else
2841 THIS->send_packet (buf, len);
2842 }
2843
2844 faceidx
2845 client::need_face (utf8_string name, int pri = 0)
2846 CODE:
2847 RETVAL = face_find (name, 0);
2848 if (RETVAL)
2849 {
2850 THIS->send_face (RETVAL, pri);
2851 THIS->flush_fx ();
2852 }
2853 OUTPUT:
2854 RETVAL
2855
2856 int
2857 client::fx_want (int idx, int value = -1)
2858 CODE:
2859 if (0 < idx && idx < FT_NUM)
2860 {
2861 RETVAL = THIS->fx_want [idx];
2862 if (items > 2)
2863 THIS->fx_want [idx] = value;
2864 }
2865 else
2866 RETVAL = 0;
2867 OUTPUT:
2868 RETVAL
2869
2870 MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2871
2872 faceidx sound_find (utf8_string name)
2873
2874 void sound_set (utf8_string str, faceidx face)
2875
2876 # dire hack
2877 void old_sound_index (int idx, faceidx face)
2878 CODE:
2879 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2880 old_sound_index [idx] = face;
2881
2882 MODULE = cf PACKAGE = cf::face PREFIX = face_
2883
2884 #INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2885
2886 faceidx face_find (utf8_string name, faceidx defidx = 0)
2887
2888 faceidx alloc (utf8_string name)
2889 CODE:
2890 {
2891 do
2892 {
2893 RETVAL = faces.size ();
2894 faces.resize (RETVAL + 1);
2895 }
2896 while (!RETVAL); // crude way to leave index 0
2897
2898 faces [RETVAL].name = name;
2899 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2900
2901 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2902 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2903 }
2904 OUTPUT: RETVAL
2905
2906 void set_type (faceidx idx, int value)
2907 ALIAS:
2908 set_type = 0
2909 set_visibility = 1
2910 set_magicmap = 2
2911 set_smooth = 3
2912 set_smoothlevel = 4
2913 CODE:
2914 faceinfo *f = face_info (idx); assert (f);
2915 switch (ix)
2916 {
2917 case 0: f->type = value; break;
2918 case 1: f->visibility = value; break;
2919 case 2: f->magicmap = value; break;
2920 case 3: f->smooth = value; break;
2921 case 4: f->smoothlevel = value; break;
2922 }
2923
2924 void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2925 CODE:
2926 {
2927 faceinfo *f = face_info (idx); assert (f);
2928 facedata *d = &(faceset ? f->data64 : f->data32);
2929 sv_to (data, d->data);
2930 STRLEN clen;
2931 char *cdata = SvPVbyte (chksum, clen);
2932 clen = min (CHKSUM_SIZE, clen);
2933
2934 if (memcmp (d->chksum, cdata, clen))
2935 {
2936 memcpy (d->chksum, cdata, clen);
2937
2938 // invalidate existing client face info
2939 for_all_clients (ns)
2940 if (ns->faceset == faceset)
2941 {
2942 ns->faces_sent [idx] = false;
2943 ns->force_newmap = true;
2944 }
2945 }
2946 }
2947
2948 int get_data_size (faceidx idx, int faceset = 0)
2949 CODE:
2950 facedata *d = face_data (idx, faceset);
2951 if (!d) XSRETURN_UNDEF;
2952 RETVAL = d->data.size ();
2953 OUTPUT:
2954 RETVAL
2955
2956 SV *get_chksum (faceidx idx, int faceset = 0)
2957 CODE:
2958 facedata *d = face_data (idx, faceset);
2959 if (!d) XSRETURN_UNDEF;
2960 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2961 OUTPUT:
2962 RETVAL
2963
2964 SV *get_data (faceidx idx, int faceset = 0)
2965 CODE:
2966 facedata *d = face_data (idx, faceset);
2967 if (!d) XSRETURN_UNDEF;
2968 RETVAL = newSVpvn (d->data.data (), d->data.length ());
2969 OUTPUT:
2970 RETVAL
2971
2972 void invalidate (faceidx idx)
2973 CODE:
2974 for_all_clients (ns)
2975 {
2976 ns->faces_sent [idx] = false;
2977 ns->force_newmap = true;
2978 }
2979
2980 void invalidate_all ()
2981 CODE:
2982 for_all_clients (ns)
2983 {
2984 ns->faces_sent.reset ();
2985 ns->force_newmap = true;
2986 }
2987
2988 MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2989
2990 #INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2991
2992 animidx anim_find (utf8_string name)
2993 CODE:
2994 RETVAL = animation::find (name).number;
2995 OUTPUT: RETVAL
2996
2997 animidx set (utf8_string name, SV *frames, int facings = 1)
2998 CODE:
2999 {
3000 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
3001 croak ("frames must be an arrayref");
3002
3003 AV *av = (AV *)SvRV (frames);
3004
3005 animation *anim = &animation::find (name);
3006 if (anim->number)
3007 {
3008 anim->resize (av_len (av) + 1);
3009 anim->facings = facings;
3010 }
3011 else
3012 anim = &animation::create (name, av_len (av) + 1, facings);
3013
3014 for (int i = 0; i < anim->num_animations; ++i)
3015 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
3016 }
3017 OUTPUT: RETVAL
3018
3019 void invalidate_all ()
3020 CODE:
3021 for_all_clients (ns)
3022 ns->anims_sent.reset ();
3023
3024 MODULE = cf PACKAGE = cf::object::freezer
3025
3026 INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
3027
3028 SV *
3029 new (char *klass)
3030 CODE:
3031 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
3032 OUTPUT: RETVAL
3033
3034 void
3035 DESTROY (SV *sv)
3036 CODE:
3037 object_freezer *self;
3038 sv_to (sv, self);
3039 delete self;
3040
3041 MODULE = cf PACKAGE = cf::object::thawer
3042
3043 INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
3044
3045 SV *
3046 new_from_file (char *klass, octet_string path)
3047 CODE:
3048 object_thawer *f = new object_thawer (path);
3049 if (!*f)
3050 {
3051 delete f;
3052 XSRETURN_UNDEF;
3053 }
3054 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
3055 OUTPUT: RETVAL
3056
3057 void
3058 DESTROY (SV *sv)
3059 CODE:
3060 object_thawer *self;
3061 sv_to (sv, self);
3062 delete self;
3063
3064 void
3065 extract_tags (object_thawer *self)
3066 PPCODE:
3067 while (self->kw != KW_EOF)
3068 {
3069 PUTBACK;
3070 coroapi::cede_to_tick ();
3071 SPAGAIN;
3072
3073 if (self->kw == KW_tag)
3074 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
3075
3076 self->skip ();
3077 }
3078