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/cvs/deliantra/server/server/cfperl.xs
Revision: 1.330
Committed: Wed Nov 4 18:17:58 2009 UTC (14 years, 6 months ago) by root
Branch: MAIN
Changes since 1.329: +2 -0 lines
Log Message:
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File Contents

# Content
1 /*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
6 *
7 * Deliantra is free software: you can redistribute it and/or modify it under
8 * the terms of the Affero GNU General Public License as published by the
9 * Free Software Foundation, either version 3 of the License, or (at your
10 * option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the Affero GNU General Public License
18 * and the GNU General Public License along with this program. If not, see
19 * <http://www.gnu.org/licenses/>.
20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
22 */
23
24 #include "autoconf.h"
25
26 #if HAVE_EXECINFO_H
27 # include <execinfo.h>
28 #endif
29
30 #include <cstdarg>
31 #include <typeinfo>
32
33 #include "global.h"
34 #include "loader.h"
35 #include "../random_maps/random_map.h"
36 #include "evthread.h"
37 #include "sproto.h"
38
39 #include <unistd.h>
40 #if _POSIX_MEMLOCK
41 # include <sys/mman.h>
42 #endif
43
44 #if HAVE_MALLOC_H
45 # include <malloc.h>
46 #endif
47
48 #if !__GLIBC__
49 # define malloc_trim(pad) -1
50 #endif
51
52 #include <EXTERN.h>
53 #include <perl.h>
54 #include <XSUB.h>
55
56 #include "CoroAPI.h"
57 #include "perlxsi.c"
58
59 extern sint64 *levels; // the experience table
60
61 typedef object_thawer &object_thawer_ref;
62 typedef object_freezer &object_freezer_ref;
63
64 typedef std::string std__string;
65
66 static PerlInterpreter *perl;
67
68 tstamp NOW, runtime;
69
70 static int tick_inhibit;
71 static int tick_pending;
72
73 global gbl_ev;
74 static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
75 static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
76 static AV *av_reflect;
77
78 bitset<NUM_EVENT_TYPES> ev_want_event;
79 bitset<NUM_TYPES> ev_want_type;
80
81 static HV
82 *stash_cf,
83 *stash_cf_object_wrap,
84 *stash_cf_object_player_wrap,
85 *stash_cf_player_wrap,
86 *stash_cf_map_wrap,
87 *stash_cf_mapspace_wrap,
88 *stash_cf_client_wrap,
89 *stash_cf_arch_wrap,
90 *stash_cf_party_wrap,
91 *stash_cf_region_wrap,
92 *stash_cf_living_wrap;
93
94 static SV
95 *cv_cf_do_invoke,
96 *cv_cf__can_merge,
97 *cv_cf_client_send_msg,
98 *cv_cf_tick,
99 *cv_cf_match_match;
100
101 #ifndef newSVpv_utf8
102 static inline SV *
103 newSVpv_utf8 (const char *s)
104 {
105 if (!s)
106 return newSV (0);
107
108 SV *sv = newSVpv (s, 0);
109 SvUTF8_on (sv);
110 return sv;
111 }
112 #endif
113
114 #ifndef newSVpvn_utf8
115 static inline SV *
116 newSVpvn_utf8 (const char *s, STRLEN l, int utf8)
117 {
118 if (!s)
119 return newSV (0);
120
121 SV *sv = newSVpvn (s, l);
122
123 if (utf8)
124 SvUTF8_on (sv);
125
126 return sv;
127 }
128 #endif
129
130 // helper cast function, returns super class * or 0
131 template<class super>
132 static super *
133 is_a (attachable *at)
134 {
135 //return dynamic_cast<super *>(at); // slower, safer
136 if (typeid (*at) == typeid (super))
137 return static_cast<super *>(at);
138 else
139 return 0;
140 }
141
142 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
143
144 unordered_vector<attachable *> attachable::mortals;
145
146 attachable::~attachable ()
147 {
148 assert (!self);
149 assert (!cb);
150 }
151
152 int
153 attachable::refcnt_cnt () const
154 {
155 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
156 }
157
158 void
159 attachable::sever_self ()
160 {
161 if (HV *self = this->self)
162 {
163 // keep a refcount because sv_unmagic might call attachable_free,
164 // which might clear self, causing sv_unmagic to crash on a now
165 // invalid object.
166 SvREFCNT_inc (self);
167 hv_clear (self);
168 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
169 SvREFCNT_dec (self);
170
171 // self *must* be null now because that's sv_unmagic's job.
172 assert (!this->self);
173 }
174 }
175
176 void
177 attachable::optimise ()
178 {
179 if (self
180 && SvREFCNT (self) == 1
181 && !HvTOTALKEYS (self))
182 sever_self ();
183 }
184
185 // check wether the object really is dead
186 void
187 attachable::do_check ()
188 {
189 if (refcnt_cnt () > 0)
190 return;
191
192 destroy ();
193 }
194
195 void
196 attachable::do_destroy ()
197 {
198 INVOKE_ATTACHABLE (DESTROY, this);
199
200 if (cb)
201 {
202 SvREFCNT_dec (cb);
203 cb = 0;
204 }
205
206 mortals.push_back (this);
207 }
208
209 void
210 attachable::destroy ()
211 {
212 if (destroyed ())
213 return;
214
215 flags |= F_DESTROYED;
216 do_destroy ();
217 sever_self ();
218 }
219
220 void
221 attachable::check_mortals ()
222 {
223 static int i = 0;
224
225 for (;;)
226 {
227 if (i >= mortals.size ())
228 {
229 i = 0;
230
231 if (mortals.size () >= 512)
232 {
233 static int last_mortalcount;
234 if (mortals.size () != last_mortalcount)
235 {
236 last_mortalcount = mortals.size ();
237 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
238
239 if (0)
240 {
241 for (int j = 0; j < mortals.size (); ++j)//D
242 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
243 fprintf (stderr, "\n");//D
244 }
245 }
246 }
247
248 break;
249 }
250
251 attachable *obj = mortals [i];
252
253 #if 0
254 if (obj->self)//D make this an assert later
255 {
256 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
257 obj->sever_self ();
258 }
259 #endif
260
261 if (obj->refcnt)
262 {
263 ++i; // further delay freeing
264
265 if (!(i & 0x3ff))
266 break;
267 }
268 else
269 {
270 mortals.erase (i);
271 obj->sever_self ();
272 delete obj;
273 }
274 }
275 }
276
277 void
278 attachable::set_key (const char *key, const char *value, bool is_utf8)
279 {
280 if (!self)
281 self = newHV ();
282
283 if (value)
284 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
285 else
286 hv_delete (self, key, strlen (key), G_DISCARD);
287 }
288
289 attachable &
290 attachable::operator =(const attachable &src)
291 {
292 //if (self || cb)
293 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
294
295 attach = src.attach;
296 return *this;
297 }
298
299 template<typename T>
300 static bool
301 find_backref (void *ptr, T *obj)
302 {
303 char *s = (char *)obj;
304 while (s < (char *)obj + sizeof (T))
305 {
306 if (ptr == *(void **)s)
307 return true;
308
309 s += sizeof (void *); // assume natural alignment
310 }
311
312 return false;
313 }
314
315 // for debugging, find "live" objects containing this ptr
316 void
317 find_backref (void *ptr)
318 {
319 for_all_objects (op)
320 if (find_backref (ptr, op))
321 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
322
323 for_all_players (pl)
324 if (find_backref (ptr, pl))
325 fprintf (stderr, "P %p\n", pl);
326
327 for_all_clients (ns)
328 if (find_backref (ptr, ns))
329 fprintf (stderr, "C %p\n", ns);
330 }
331
332 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
333
334 static SV *
335 newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
336 {
337 SV *sv;
338
339 if (!ptr)
340 return newSV (0);
341
342 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
343 return sv_bless (newRV_noinc ((SV *)hv), stash);
344 }
345
346 static int
347 attachable_free (pTHX_ SV *sv, MAGIC *mg)
348 {
349 attachable *at = (attachable *)mg->mg_ptr;
350
351 //TODO: check if transaction behaviour is really required here
352 if (SV *self = (SV *)at->self)
353 {
354 at->self = 0;
355 SvREFCNT_dec (self);
356 }
357
358 // next line makes sense, but most objects still have refcnt 0 by default
359 //at->refcnt_chk ();
360 return 0;
361 }
362
363 MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
364
365 static SV *
366 newSVattachable (attachable *obj, HV *stash)
367 {
368 if (!obj)
369 return newSV (0);
370
371 if (!obj->self)
372 obj->self = newHV ();
373
374 if (!SvOBJECT (obj->self))
375 {
376 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
377
378 // now bless the object _once_
379 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
380 return sv_bless (newRV_inc ((SV *)obj->self), stash);
381 }
382 else
383 {
384 SV *sv = newRV_inc ((SV *)obj->self);
385
386 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
387 SvAMAGIC_on (sv);
388
389 return sv;
390 }
391 }
392
393 static void
394 clearSVptr (SV *sv)
395 {
396 if (SvROK (sv))
397 sv = SvRV (sv);
398
399 hv_clear ((HV *)sv);
400 sv_unmagic (sv, PERL_MAGIC_ext);
401 }
402
403 static long
404 SvPTR (SV *sv, const char *klass)
405 {
406 if (!sv_derived_from (sv, klass))
407 croak ("object of type %s expected", klass);
408
409 MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext);
410
411 if (!mg)
412 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
413
414 return (long)mg->mg_ptr;
415 }
416
417 static long noinline
418 SvPTR_ornull (SV *sv, const char *klass)
419 {
420 if (SvOK (sv))
421 return SvPTR (sv, klass);
422 else
423 return 0;
424 }
425
426 inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length (), 1); }
427 inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
428 inline SV *to_sv (bool v) { return newSViv (v); }
429 inline SV *to_sv ( signed char v) { return newSViv (v); }
430 inline SV *to_sv (unsigned char v) { return newSViv (v); }
431 inline SV *to_sv ( signed short v) { return newSViv (v); }
432 inline SV *to_sv (unsigned short v) { return newSVuv (v); }
433 inline SV *to_sv ( signed int v) { return newSViv (v); }
434 inline SV *to_sv (unsigned int v) { return newSVuv (v); }
435 inline SV *to_sv ( signed long v) { return newSViv (v); }
436 inline SV *to_sv (unsigned long v) { return newSVuv (v); }
437 inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
438 inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
439 inline SV *to_sv (float v) { return newSVnv (v); }
440 inline SV *to_sv (double v) { return newSVnv (v); }
441 inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
442 inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
443 inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
444 inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
445 inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
446 inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
447 inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
448 inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
449 inline SV *to_sv (mapspace * v) { return newSVptr (v, stash_cf_mapspace_wrap); }
450
451 inline SV *to_sv (object & v) { return to_sv (&v); }
452 inline SV *to_sv (living & v) { return to_sv (&v); }
453
454 inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
455 inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
456
457 inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
458
459 inline SV *to_sv (dynbuf * v)
460 {
461 SV *sv = newSV (0);
462
463 sv_upgrade (sv, SVt_PV);
464 SvGROW (sv, v->size () + 1);
465 SvPOK_only (sv);
466 v->linearise (SvPVX (sv));
467 SvCUR_set (sv, v->size ());
468 *SvEND (sv) = 0;
469
470 return sv;
471 }
472
473 inline SV *to_sv (dynbuf_text * v)
474 {
475 SV *sv = to_sv (static_cast<dynbuf *> (v));
476 SvUTF8_on (sv);
477 return sv;
478 }
479
480 inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
481 inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
482 inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
483 inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
484 inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
485 inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
486 inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
487 inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
488 inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
489 inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
490 inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
491 inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
492 inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
493 inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
494 inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
495 inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
496 inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
497 inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
498 inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
499 inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
500 inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
501 inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
502 inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
503 inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
504 inline void sv_to (SV *sv, mapspace * &v) { v = (mapspace *)SvPTR_ornull (sv, "cf::mapspace"); }
505 inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
506 inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
507
508 //inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
509 inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
510
511 template<class T>
512 inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
513
514 template<int N>
515 inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
516
517 inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
518 inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
519 inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
520 inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
521
522 inline void sv_to (SV *sv, std::string &v)
523 {
524 STRLEN len;
525 char *data = SvPVbyte (sv, len);
526 v.assign (data, len);
527 }
528
529 inline void sv_to (SV *sv, UUID &v)
530 {
531 if (!v.parse (SvPV_nolen (sv)))
532 croak ("unparsable uuid: %s", SvPV_nolen (sv));
533 }
534
535 inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
536
537 static SV *
538 newSVdt_va (va_list &ap, data_type type)
539 {
540 SV *sv;
541
542 switch (type)
543 {
544 case DT_INT:
545 sv = newSViv (va_arg (ap, int));
546 break;
547
548 case DT_INT64:
549 sv = newSVval64 ((val64)va_arg (ap, sint64));
550 break;
551
552 case DT_DOUBLE:
553 sv = newSVnv (va_arg (ap, double));
554 break;
555
556 case DT_STRING:
557 {
558 char *str = (char *)va_arg (ap, const char *);
559 sv = str ? newSVpv (str, 0) : newSV (0);
560 }
561 break;
562
563 case DT_DATA:
564 {
565 char *str = (char *)va_arg (ap, const void *);
566 int len = va_arg (ap, int);
567 sv = str ? newSVpv (str, len) : newSV (0);
568 }
569 break;
570
571 case DT_OBJECT:
572 sv = to_sv (va_arg (ap, object *));
573 break;
574
575 case DT_MAP:
576 // va_arg (object *) when void * is passed is an XSI extension
577 sv = to_sv (va_arg (ap, maptile *));
578 break;
579
580 case DT_CLIENT:
581 sv = to_sv (va_arg (ap, client *));
582 break;
583
584 case DT_PLAYER:
585 sv = to_sv (va_arg (ap, player *));
586 break;
587
588 case DT_ARCH:
589 sv = to_sv (va_arg (ap, archetype *));
590 break;
591
592 case DT_PARTY:
593 sv = to_sv (va_arg (ap, partylist *));
594 break;
595
596 case DT_REGION:
597 sv = to_sv (va_arg (ap, region *));
598 break;
599
600 default:
601 assert (("unhandled type in newSVdt_va", 0));
602 }
603
604 return sv;
605 }
606
607 static SV *
608 newSVdt (data_type type, ...)
609 {
610 va_list ap;
611
612 va_start (ap, type);
613 SV *sv = newSVdt_va (ap, type);
614 va_end (ap);
615
616 return sv;
617 }
618
619 // typemap support, mostly to avoid excessive inlining
620 template<class type>
621 static void noinline
622 cf_obj_to (SV *arg, type &var)
623 {
624 sv_to (arg, var);
625 if (!var)
626 croak ("must not pass invalid/null cf_obj here");
627 }
628
629 template<class object>
630 static void noinline
631 cf_obj_ornull_to (SV *arg, object *&var)
632 {
633 if (SvOK (arg))
634 {
635 sv_to (arg, var);
636 if (!var)
637 croak ("unable to convert perl object to C++ object");
638 }
639 else
640 var = 0;
641 }
642
643 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
644
645 SV *
646 registry (attachable *ext)
647 {
648 if (!ext->cb)
649 ext->cb = newAV ();
650
651 return newRV_inc ((SV *)ext->cb);
652 }
653
654 /////////////////////////////////////////////////////////////////////////////
655
656 void
657 cfperl_init ()
658 {
659 extern char **environ;
660
661 PERL_SYS_INIT3 (&settings.argc, &settings.argv, &environ);
662 perl = perl_alloc ();
663 perl_construct (perl);
664
665 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
666
667 const char *argv[] = {
668 settings.argv [0],
669 "-e0"
670 };
671
672 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
673 || perl_run (perl))
674 {
675 printf ("unable to initialize perl-interpreter, aborting.\n");
676 exit (EXIT_FAILURE);
677 }
678
679 eval_pv (
680 "#line 1 'cfperl init'\n"
681 "use EV ();\n"
682 "use Coro ();\n"
683 "cf->bootstrap;\n"
684 "unshift @INC, cf::datadir ();\n"
685 "require cf;\n",
686 0
687 );
688
689 if (SvTRUE (ERRSV))
690 {
691 printf ("unable to bootstrap perl, aborting:\n%s", SvPV_nolen (ERRSV));
692 exit (EXIT_FAILURE);
693 }
694 }
695
696 void
697 cfperl_main ()
698 {
699 dSP;
700
701 PUSHMARK (SP);
702 PUTBACK;
703 call_pv ("cf::main", G_DISCARD | G_VOID);
704 }
705
706 void
707 attachable::instantiate ()
708 {
709 if (attach)
710 {
711 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
712 attach = 0;
713 }
714 }
715
716 void
717 attachable::reattach ()
718 {
719 optimise ();
720 //TODO: check for _attachment's, very important for restarts
721 INVOKE_ATTACHABLE (REATTACH, this);
722 }
723
724 static event_klass klass_of[NUM_EVENT_TYPES] = {
725 # define def(type,name) KLASS_ ## type,
726 # include "eventinc.h"
727 # undef def
728 };
729
730 #define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
731
732 static void noinline
733 gather_callbacks (AV *&callbacks, AV *registry, event_type event)
734 {
735 // event must be in array
736 if (event >= 0 && event <= AvFILLp (registry))
737 {
738 SV *cbs_ = AvARRAY (registry)[event];
739
740 // element must be list of callback entries
741 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
742 {
743 AV *cbs = (AV *)SvRV (cbs_);
744
745 // no callback entries, no callbacks to call
746 if (AvFILLp (cbs) >= 0)
747 {
748 if (!callbacks)
749 {
750 callbacks = newAV ();
751 av_extend (callbacks, 16);
752 }
753
754 // never use SvREFCNT_inc to copy values, but its ok here :)
755 for (int i = 0; i <= AvFILLp (cbs); ++i)
756 av_push (callbacks, SvREFCNT_inc (AvARRAY (cbs)[i]));
757 }
758 }
759 }
760 }
761
762 void
763 attachable::gather_callbacks (AV *&callbacks, event_type event) const
764 {
765 ::gather_callbacks (callbacks, cb_attachable, event);
766
767 if (cb)
768 ::gather_callbacks (callbacks, cb, event);
769 }
770
771 void
772 global::gather_callbacks (AV *&callbacks, event_type event) const
773 {
774 ::gather_callbacks (callbacks, cb_global, event);
775 }
776
777 void
778 object::gather_callbacks (AV *&callbacks, event_type event) const
779 {
780 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
781 {
782 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
783
784 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
785 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
786 }
787
788 if (type <= AvFILLp (cb_type))
789 {
790 SV *registry = AvARRAY (cb_type)[type];
791
792 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
793 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
794 }
795
796 attachable::gather_callbacks (callbacks, event);
797 ::gather_callbacks (callbacks, cb_object, event);
798 }
799
800 void
801 archetype::gather_callbacks (AV *&callbacks, event_type event) const
802 {
803 attachable::gather_callbacks (callbacks, event);
804 //TODO//::gather_callbacks (callbacks, cb_archetype, event);
805 }
806
807 void
808 client::gather_callbacks (AV *&callbacks, event_type event) const
809 {
810 attachable::gather_callbacks (callbacks, event);
811 ::gather_callbacks (callbacks, cb_client, event);
812 }
813
814 void
815 player::gather_callbacks (AV *&callbacks, event_type event) const
816 {
817 attachable::gather_callbacks (callbacks, event);
818 ::gather_callbacks (callbacks, cb_player, event);
819 }
820
821 void
822 maptile::gather_callbacks (AV *&callbacks, event_type event) const
823 {
824 attachable::gather_callbacks (callbacks, event);
825 ::gather_callbacks (callbacks, cb_map, event);
826 }
827
828 static void noinline
829 _recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
830 {
831 for (int event = 0; event <= AvFILLp (registry); ++event)
832 {
833 SV *cbs_ = AvARRAY (registry)[event];
834
835 // element must be list of callback entries
836 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
837 {
838 AV *cbs = (AV *)SvRV (cbs_);
839
840 // no callback entries, no callbacks to call
841 if (AvFILLp (cbs) >= 0)
842 set.set (event);
843 }
844 }
845 }
846
847 // very slow and inefficient way to recalculate the global want bitsets
848 static void
849 _recalc_want ()
850 {
851 ev_want_event.reset ();
852
853 _recalc_want (ev_want_event, cb_global);
854 _recalc_want (ev_want_event, cb_attachable);
855 _recalc_want (ev_want_event, cb_object);
856 _recalc_want (ev_want_event, cb_client);
857 _recalc_want (ev_want_event, cb_player);
858 _recalc_want (ev_want_event, cb_map);
859
860 ev_want_type.reset ();
861
862 for (int type = 0; type <= AvFILLp (cb_type); ++type)
863 {
864 SV *cbs_ = AvARRAY (cb_type)[type];
865
866 // element must be list of callback entries
867 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
868 {
869 AV *cbs = (AV *)SvRV (cbs_);
870
871 // no callback entries, no callbacks to call
872 if (AvFILLp (cbs) >= 0)
873 ev_want_type.set (type % NUM_TYPES);
874 }
875 }
876 }
877
878 bool
879 attachable::invoke (event_type event, ...)
880 {
881 data_type dt;
882
883 // callback call ordering should be:
884 // 1. per-object callback
885 // 2. per-class object
886 // 3. per-type callback
887 // 4. global callbacks
888
889 AV *callbacks = 0;
890 gather_callbacks (callbacks, event);
891
892 // short-circuit processing if no callbacks found/defined
893 if (!callbacks)
894 return 0;
895
896 va_list ap;
897 va_start (ap, event);
898
899 CALL_BEGIN (3);
900 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
901 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
902
903 //TODO: unhack
904 if (object *op = is_a<object>(this)) CALL_ARG_SV (newSVdt (DT_OBJECT, op));
905 else if (player *pl = is_a<player>(this)) CALL_ARG_SV (newSVdt (DT_PLAYER, pl));
906 else if (client *ns = is_a<client>(this)) CALL_ARG_SV (newSVdt (DT_CLIENT, ns));
907 else if (maptile *m = is_a<maptile>(this)) CALL_ARG_SV (newSVdt (DT_MAP, m));
908 else if (global *gl = is_a<global>(this)) /*nop*/;
909 else
910 abort (); //TODO
911
912 for (;;)
913 {
914 dt = (data_type) va_arg (ap, int);
915
916 if (dt == DT_END)
917 break;
918 else if (dt == DT_AV)
919 {
920 AV *av = va_arg (ap, AV *);
921
922 for (int i = 0; i <= av_len (av); ++i)
923 XPUSHs (*av_fetch (av, i, 1));
924 }
925 else
926 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
927 }
928
929 va_end (ap);
930
931 CALL_CALL (cv_cf_do_invoke, G_SCALAR);
932 count = count > 0 ? POPi : 0;
933
934 CALL_END;
935
936 return count;
937 }
938
939 SV *
940 cfperl_result (int idx)
941 {
942 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
943 if (!av)
944 return &PL_sv_undef;
945
946 SV **sv = av_fetch (av, idx, 0);
947 if (!sv)
948 return &PL_sv_undef;
949
950 return *sv;
951 }
952
953 int
954 cfperl_result_INT (int idx)
955 {
956 return SvIV (cfperl_result (idx));
957 }
958
959 double
960 cfperl_result_DOUBLE (int idx)
961 {
962 return SvNV (cfperl_result (idx));
963 }
964
965 /////////////////////////////////////////////////////////////////////////////
966 // various c++ => perl glue functions
967
968 void
969 cfperl_tick ()
970 {
971 tick_pending = 1;
972
973 if (tick_inhibit)
974 return;
975
976 tick_pending = 0;
977
978 dSP;
979
980 PUSHMARK (SP);
981 PUTBACK;
982 call_pvsv (cv_cf_tick, G_DISCARD | G_VOID);
983
984 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
985 }
986
987 void
988 cfperl_emergency_save ()
989 {
990 CALL_BEGIN (0);
991 CALL_CALL ("cf::emergency_save", G_VOID);
992 CALL_END;
993 }
994
995 void
996 cfperl_cleanup (int make_core)
997 {
998 CALL_BEGIN (1);
999 CALL_ARG (make_core);
1000 CALL_CALL ("cf::post_cleanup", G_VOID);
1001 CALL_END;
1002 }
1003
1004 void
1005 cfperl_make_book (object *book, int level)
1006 {
1007 CALL_BEGIN (2);
1008 CALL_ARG (book);
1009 CALL_ARG (level);
1010 CALL_CALL ("ext::books::make_book", G_VOID);
1011 CALL_END;
1012 }
1013
1014 void
1015 cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
1016 {
1017 CALL_BEGIN (4);
1018 CALL_ARG (ns);
1019 CALL_ARG (type);
1020 CALL_ARG_SV (newSVpv_utf8 (msg));
1021 CALL_ARG (color);
1022 CALL_CALL (cv_cf_client_send_msg, G_VOID);
1023 CALL_END;
1024 }
1025
1026 int
1027 cfperl_can_merge (object *ob1, object *ob2)
1028 {
1029 int can;
1030
1031 CALL_BEGIN (2);
1032 CALL_ARG (ob1);
1033 CALL_ARG (ob2);
1034 CALL_CALL (cv_cf__can_merge, G_SCALAR);
1035 can = count && SvTRUE (TOPs);
1036 CALL_END;
1037
1038 return can;
1039 }
1040
1041 void
1042 cfperl_mapscript_activate (object *ob, int state, object *activator, object *originator)
1043 {
1044 CALL_BEGIN (4);
1045 CALL_ARG (ob);
1046 CALL_ARG (state);
1047 CALL_ARG (activator);
1048 CALL_ARG (originator);
1049 CALL_CALL ("cf::mapscript::activate", G_VOID);
1050 CALL_END;
1051 }
1052
1053 player *
1054 player::find (const char *name)
1055 {
1056 CALL_BEGIN (1);
1057 CALL_ARG (name);
1058 CALL_CALL ("cf::player::find", G_SCALAR);
1059
1060 player *retval = 0;
1061 if (count) sv_to (POPs, retval);
1062
1063 CALL_END;
1064
1065 return retval;
1066 }
1067
1068 maptile *
1069 find_style (const char *dirname, const char *stylename, int difficulty)
1070 {
1071 CALL_BEGIN (3);
1072 CALL_ARG (dirname);
1073 CALL_ARG (stylename);
1074 CALL_ARG (difficulty);
1075 CALL_CALL ("ext::map_random::find_style", G_SCALAR);
1076
1077 maptile *retval = 0;
1078 if (count) sv_to (POPs, retval);
1079
1080 CALL_END;
1081
1082 return retval;
1083 }
1084
1085 maptile *
1086 maptile::find_sync (const char *path, maptile *origin)
1087 {
1088 CALL_BEGIN (2);
1089 CALL_ARG (path);
1090 CALL_ARG (origin);
1091 CALL_CALL ("cf::map::find_sync", G_SCALAR);
1092
1093 maptile *retval = 0;
1094 if (count) sv_to (POPs, retval);
1095
1096 CALL_END;
1097
1098 return retval;
1099 }
1100
1101 maptile *
1102 maptile::find_async (const char *path, maptile *origin, bool load)
1103 {
1104 CALL_BEGIN (3);
1105 CALL_ARG (path);
1106 CALL_ARG (origin);
1107 CALL_ARG (load);
1108 CALL_CALL ("cf::map::find_async", G_SCALAR);
1109
1110 maptile *retval = 0;
1111 if (count) sv_to (POPs, retval);
1112
1113 CALL_END;
1114
1115 return retval;
1116 }
1117
1118 void
1119 maptile::do_load_sync ()
1120 {
1121 CALL_BEGIN (1);
1122 CALL_ARG (this);
1123 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
1124 CALL_END;
1125 }
1126
1127 void
1128 object::enter_exit (object *exit)
1129 {
1130 if (type != PLAYER)
1131 return;
1132
1133 CALL_BEGIN (2);
1134 CALL_ARG (this);
1135 CALL_ARG (exit);
1136 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
1137 CALL_END;
1138 }
1139
1140 void
1141 object::player_goto (const char *path, int x, int y)
1142 {
1143 if (type != PLAYER)
1144 return;
1145
1146 CALL_BEGIN (4);
1147 CALL_ARG (this);
1148 CALL_ARG (path);
1149 CALL_ARG (x);
1150 CALL_ARG (y);
1151 CALL_CALL ("cf::object::player::goto", G_VOID);
1152 CALL_END;
1153 }
1154
1155 const char *
1156 object::ref () const
1157 {
1158 if (type == PLAYER)
1159 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1160 else
1161 return 0;
1162 }
1163
1164 object *
1165 object::deref (const char *ref)
1166 {
1167 object *retval = 0;
1168
1169 if (ref)
1170 {
1171 CALL_BEGIN (1);
1172 CALL_ARG (ref);
1173 CALL_CALL ("cf::object::deref", G_SCALAR);
1174
1175 if (count)
1176 sv_to (POPs, retval);
1177
1178 CALL_END;
1179 }
1180
1181 return retval;
1182 }
1183
1184 void
1185 log_backtrace (const char *msg)
1186 {
1187 #if HAVE_BACKTRACE
1188 void *addr [20];
1189 int size = backtrace (addr, 20);
1190
1191 CALL_BEGIN (size);
1192 CALL_ARG (msg);
1193 for (int i = 0; i < size; ++i)
1194 CALL_ARG ((IV)addr [i]);
1195 CALL_CALL ("cf::_log_backtrace", G_VOID);
1196 CALL_END;
1197 #endif
1198 }
1199
1200 bool
1201 is_match_expr (const char *expr)
1202 {
1203 return !strncmp (expr, "match ", sizeof ("match ") - 1);
1204 }
1205
1206 bool
1207 match (const char *expr, object *ob, object *self, object *source, object *originator)
1208 {
1209 if (!strncmp (expr, "match ", sizeof ("match ") - 1))
1210 expr += sizeof ("match ") - 1;
1211
1212 CALL_BEGIN (5);
1213 CALL_ARG (expr);
1214 CALL_ARG (ob);
1215 CALL_ARG (self);
1216 CALL_ARG (source);
1217 CALL_ARG (originator);
1218 CALL_CALL (cv_cf_match_match, G_SCALAR);
1219
1220 bool matched = count && SvTRUE (TOPs);
1221
1222 CALL_END;
1223
1224 return matched;
1225 }
1226
1227 /////////////////////////////////////////////////////////////////////////////
1228
1229 struct EVAPI *evapi::GEVAPI;
1230 struct CoroAPI *coroapi::GCoroAPI;
1231
1232 void
1233 coroapi::do_cede_to_tick ()
1234 {
1235 cede_pending = 0;
1236 cede ();
1237 }
1238
1239 void
1240 coroapi::wait_for_tick ()
1241 {
1242 CALL_BEGIN (0);
1243 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1244 CALL_END;
1245 }
1246
1247 void
1248 coroapi::wait_for_tick_begin ()
1249 {
1250 CALL_BEGIN (0);
1251 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1252 CALL_END;
1253 }
1254
1255 void
1256 iow::poll (int events)
1257 {
1258 if (events != this->events)
1259 {
1260 int active = ev_is_active ((ev_io *)this);
1261 if (active) stop ();
1262 ev_io_set ((ev_io *)this, fd, events);
1263 if (active) start ();
1264 }
1265 }
1266
1267 static void
1268 _connect_to_perl_1 ()
1269 {
1270 stash_cf = gv_stashpv ("cf", 1);
1271
1272 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1273 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1274 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
1275 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1276 stash_cf_mapspace_wrap = gv_stashpv ("cf::mapspace::wrap" , 1);
1277 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1278 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1279 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1280 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1281 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1282
1283 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
1284 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1285 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1286 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
1287
1288 cb_global = get_av ("cf::CB_GLOBAL", 1);
1289 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1290 cb_object = get_av ("cf::CB_OBJECT", 1);
1291 cb_player = get_av ("cf::CB_PLAYER", 1);
1292 cb_client = get_av ("cf::CB_CLIENT", 1);
1293 cb_type = get_av ("cf::CB_TYPE" , 1);
1294 cb_map = get_av ("cf::CB_MAP" , 1);
1295 }
1296
1297 static void
1298 _connect_to_perl_2 ()
1299 {
1300 cv_cf_do_invoke = (SV *)get_cv ("cf::do_invoke" , 0); assert (cv_cf_do_invoke);
1301 cv_cf__can_merge = (SV *)get_cv ("cf::_can_merge" , 0); assert (cv_cf__can_merge);
1302 cv_cf_client_send_msg = (SV *)get_cv ("cf::client::send_msg", 0); assert (cv_cf_client_send_msg);
1303 cv_cf_tick = (SV *)get_cv ("cf::tick" , 0); assert (cv_cf_tick);
1304 cv_cf_match_match = (SV *)get_cv ("cf::match::match" , 0); assert (cv_cf_match_match);
1305 }
1306
1307 MODULE = cf PACKAGE = cf PREFIX = cf_
1308
1309 BOOT:
1310 {
1311 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1312 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1313
1314 _connect_to_perl_1 ();
1315
1316 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1317
1318 //{
1319 // require_pv ("Time::HiRes");
1320 //
1321 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1322 // if (!svp) croak ("Time::HiRes is required");
1323 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1324 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1325 //}
1326
1327 static const struct {
1328 const char *name;
1329 IV iv;
1330 } *civ, const_iv[] = {
1331 # define const_iv(name) { # name, (IV)name },
1332 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1333 const_iv (logBacktrace)
1334
1335 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1336
1337 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1338
1339 const_iv (MAX_TIME)
1340 const_iv (MAXSOCKBUF)
1341
1342 const_iv (NUM_BODY_LOCATIONS)
1343 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1344 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1345 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1346 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1347 const_iv (body_wrist) const_iv (body_waist)
1348
1349 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1350 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1351 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1352 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1353 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1354 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1355 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1356 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1357 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1358 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1359 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1360 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1361 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1362 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1363 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1364 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1365 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1366 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1367 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1368 const_iv (T_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1369 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1370 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1371 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1372 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1373 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1374 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1375 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1376 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1377 const_iv (MAPSCRIPT) const_iv (SAFE_GROUND)
1378
1379 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1380
1381 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1382 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1383
1384 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1385 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1386 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1387 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1388 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1389 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1390 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1391
1392 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1393 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1394 const_iv (WEAP_BLUD)
1395
1396 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1397 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1398 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1399 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1400 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1401 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1402 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1403 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1404 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1405 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1406 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1407 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1408 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1409 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1410 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1411 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1412 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1413 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1414 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1415 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1416 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1417 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_DEBUG) const_iv (FLAG_BERSERK)
1418 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1419 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER) const_iv (FLAG_WIZLOOK)
1420 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1421 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1422
1423 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1424 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1425 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1426 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1427 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1428 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR) const_iv (NDI_VERBATIM)
1429
1430 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1431 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1432
1433 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1434
1435 const_iv (SP_RAISE_DEAD)
1436 const_iv (SP_RUNE)
1437 const_iv (SP_MAKE_MARK)
1438 const_iv (SP_BOLT)
1439 const_iv (SP_BULLET)
1440 const_iv (SP_EXPLOSION)
1441 const_iv (SP_CONE)
1442 const_iv (SP_BOMB)
1443 const_iv (SP_WONDER)
1444 const_iv (SP_SMITE)
1445 const_iv (SP_MAGIC_MISSILE)
1446 const_iv (SP_SUMMON_GOLEM)
1447 const_iv (SP_DIMENSION_DOOR)
1448 const_iv (SP_MAGIC_MAPPING)
1449 const_iv (SP_MAGIC_WALL)
1450 const_iv (SP_DESTRUCTION)
1451 const_iv (SP_PERCEIVE_SELF)
1452 const_iv (SP_WORD_OF_RECALL)
1453 const_iv (SP_INVISIBLE)
1454 const_iv (SP_PROBE)
1455 const_iv (SP_HEALING)
1456 const_iv (SP_CREATE_FOOD)
1457 const_iv (SP_EARTH_TO_DUST)
1458 const_iv (SP_CHANGE_ABILITY)
1459 const_iv (SP_BLESS)
1460 const_iv (SP_CURSE)
1461 const_iv (SP_SUMMON_MONSTER)
1462 const_iv (SP_CHARGING)
1463 const_iv (SP_POLYMORPH)
1464 const_iv (SP_ALCHEMY)
1465 const_iv (SP_REMOVE_CURSE)
1466 const_iv (SP_IDENTIFY)
1467 const_iv (SP_DETECTION)
1468 const_iv (SP_MOOD_CHANGE)
1469 const_iv (SP_MOVING_BALL)
1470 const_iv (SP_SWARM)
1471 const_iv (SP_CHANGE_MANA)
1472 const_iv (SP_DISPEL_RUNE)
1473 const_iv (SP_CREATE_MISSILE)
1474 const_iv (SP_CONSECRATE)
1475 const_iv (SP_ANIMATE_WEAPON)
1476 const_iv (SP_LIGHT)
1477 const_iv (SP_CHANGE_MAP_LIGHT)
1478 const_iv (SP_FAERY_FIRE)
1479 const_iv (SP_CAUSE_DISEASE)
1480 const_iv (SP_AURA)
1481 const_iv (SP_TOWN_PORTAL)
1482 const_iv (SP_PARTY_SPELL)
1483
1484 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1485 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1486 const_iv (F_LOCKED)
1487
1488 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1489
1490 const_iv (P_BLOCKSVIEW) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1491 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1492
1493 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1494
1495 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1496 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1497
1498 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1499 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1500
1501 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1502
1503 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1504 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1505 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1506 const_iv (M_ICE) const_iv (M_SPECIAL)
1507
1508 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1509 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1510
1511 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1512 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1513 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1514 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1515 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1516 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1517 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1518 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1519 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1520 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1521 const_iv (SK_POISON_NAIL)
1522
1523 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1524 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1525 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1526 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1527 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1528 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1529
1530 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1531
1532 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1533 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1534 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1535 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1536 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1537 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1538 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1539
1540 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1541 const_iv (MAP_INACTIVE)
1542
1543 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1544 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1545
1546 const_iv (VERSION_CS) const_iv (VERSION_SC)
1547
1548 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1549
1550 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1551
1552 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1553
1554 // random map generator
1555 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1556 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1557
1558 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1559 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1560 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1561
1562 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1563 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1564
1565 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1566 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_MINIMAL)
1567
1568 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1569 const_iv (FT_RSRC) const_iv (FT_NUM)
1570 };
1571
1572 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1573 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1574
1575 static const struct {
1576 const char *name;
1577 int skip;
1578 IV klass;
1579 IV iv;
1580 } *eiv, event_iv[] = {
1581 # define def(klass,name) { "EVENT_" # klass "_" # name, sizeof ("EVENT_" # klass), (IV)KLASS_ ## klass, (IV)EVENT_ ## klass ## _ ## name },
1582 # include "eventinc.h"
1583 # undef def
1584 };
1585
1586 AV *av = get_av ("cf::EVENT", 1);
1587
1588 for (eiv = event_iv + sizeof (event_iv) / sizeof (event_iv [0]); eiv-- > event_iv; )
1589 {
1590 AV *event = newAV ();
1591 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1592 av_push (event, newSViv (eiv->klass));
1593 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1594 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1595 }
1596
1597 // used by autogenerated BOOT sections from genacc
1598 av_reflect = get_av ("cf::REFLECT", 1);
1599 }
1600
1601 void _gv_clear (SV *gv)
1602 CODE:
1603 assert (SvTYPE (gv) == SVt_PVGV);
1604 # define f(sv) { SV *sv_ = (SV *)(sv); sv = 0; SvREFCNT_dec (sv_); }
1605 f (GvGP (gv)->gp_form);
1606 f (GvGP (gv)->gp_io);
1607 f (GvGP (gv)->gp_sv);
1608 f (GvGP (gv)->gp_av);
1609 f (GvGP (gv)->gp_hv);
1610 f (GvGP (gv)->gp_cv);
1611 GvCVGEN (gv) = 0;
1612 GvMULTI_off (gv);
1613 # undef f
1614
1615 void _connect_to_perl_1 ()
1616
1617 void _connect_to_perl_2 ()
1618
1619 void _recalc_want ()
1620
1621 # not used by default anymore
1622 void _global_reattach ()
1623 CODE:
1624 {
1625 // reattach to all attachable objects in the game.
1626 for_all_clients (ns)
1627 ns->reattach ();
1628
1629 for_all_objects (op)
1630 op->reattach ();
1631 }
1632
1633 # support function for map-world.ext
1634 void _quantise (SV *data_sv, SV *plt_sv)
1635 CODE:
1636 {
1637 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1638 croak ("_quantise called with invalid agruments");
1639
1640 plt_sv = SvRV (plt_sv);
1641 SV **plt = AvARRAY (plt_sv);
1642 int plt_count = AvFILL (plt_sv) + 1;
1643
1644 STRLEN len;
1645 char *data = SvPVbyte (data_sv, len);
1646 char *dst = data;
1647
1648 while (len >= 3)
1649 {
1650 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1651 {
1652 char *val = SvPVX (*val_sv);
1653
1654 if (val [0] == data [0]
1655 && val [1] == data [1]
1656 && val [2] == data [2])
1657 {
1658 *dst++ = val [3];
1659 goto next;
1660 }
1661 }
1662
1663 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1664 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1665 dst - SvPVX (data_sv), len);
1666
1667 next:
1668 data += 3;
1669 len -= 3;
1670 }
1671
1672 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1673 }
1674
1675 void init_anim ()
1676
1677 void init_globals ()
1678
1679 void init_experience ()
1680
1681 void init_attackmess ()
1682
1683 void init_dynamic ()
1684
1685 void load_settings ()
1686
1687 void load_materials ()
1688
1689 void init_uuid ()
1690 CODE:
1691 UUID::init ();
1692
1693 void init_signals ()
1694
1695 void init_commands ()
1696
1697 void init_skills ()
1698
1699 void init_beforeplay ()
1700
1701 void evthread_start (int aiofd)
1702
1703 void cede_to_tick ()
1704 CODE:
1705 coroapi::cede_to_tick ();
1706
1707 NV till_tick ()
1708 CODE:
1709 RETVAL = SvNVX (sv_next_tick) - now ();
1710 OUTPUT:
1711 RETVAL
1712
1713 int tick_inhibit ()
1714 CODE:
1715 RETVAL = tick_inhibit;
1716 OUTPUT:
1717 RETVAL
1718
1719 void tick_inhibit_inc ()
1720 CODE:
1721 ++tick_inhibit;
1722
1723 void tick_inhibit_dec ()
1724 CODE:
1725 if (!--tick_inhibit)
1726 if (tick_pending)
1727 {
1728 ev_async_send (EV_DEFAULT, &tick_watcher);
1729 coroapi::cede ();
1730 }
1731
1732 void server_tick ()
1733 CODE:
1734 {
1735 NOW = ev_now (EV_DEFAULT);
1736 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1737 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1738 runtime = SvNVX (sv_runtime);
1739
1740 server_tick ();
1741
1742 NOW = ev_time ();
1743 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1744 runtime += TICK;
1745 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1746 }
1747
1748 NV floor (NV x)
1749
1750 NV ceil (NV x)
1751
1752 NV rndm (...)
1753 ALIAS:
1754 rmg_rndm = 1
1755 CODE:
1756 {
1757 rand_gen &gen = ix ? rmg_rndm : rndm;
1758 switch (items)
1759 {
1760 case 0: RETVAL = gen (); break;
1761 case 1: RETVAL = gen (SvUV (ST (0))); break;
1762 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break;
1763 default: croak ("cf::rndm requires none, one or two parameters."); break;
1764 }
1765 }
1766 OUTPUT:
1767 RETVAL
1768
1769 NV clamp (NV value, NV min_value, NV max_value)
1770 CODE:
1771 RETVAL = clamp (value, min_value, max_value);
1772 OUTPUT:
1773 RETVAL
1774
1775 NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1776 CODE:
1777 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1778 OUTPUT:
1779 RETVAL
1780
1781 void weaken (...)
1782 PROTOTYPE: @
1783 CODE:
1784 while (items > 0)
1785 sv_rvweaken (ST (--items));
1786
1787 void
1788 log_backtrace (utf8_string msg)
1789
1790 void
1791 LOG (int flags, utf8_string msg)
1792 PROTOTYPE: $$
1793 C_ARGS: flags, "%s", msg
1794
1795 octet_string path_combine (octet_string base, octet_string path)
1796 PROTOTYPE: $$
1797
1798 octet_string path_combine_and_normalize (octet_string base, octet_string path)
1799 PROTOTYPE: $$
1800
1801 void
1802 sub_generation_inc ()
1803 CODE:
1804 PL_sub_generation++;
1805
1806 const_octet_string
1807 mapdir ()
1808 PROTOTYPE:
1809 ALIAS:
1810 mapdir = 0
1811 uniquedir = 1
1812 tmpdir = 2
1813 confdir = 3
1814 localdir = 4
1815 playerdir = 5
1816 datadir = 6
1817 CODE:
1818 switch (ix)
1819 {
1820 case 0: RETVAL = settings.mapdir ; break;
1821 case 1: RETVAL = settings.uniquedir; break;
1822 case 2: RETVAL = settings.tmpdir ; break;
1823 case 3: RETVAL = settings.confdir ; break;
1824 case 4: RETVAL = settings.localdir ; break;
1825 case 5: RETVAL = settings.playerdir; break;
1826 case 6: RETVAL = settings.datadir ; break;
1827 }
1828 OUTPUT: RETVAL
1829
1830 void abort ()
1831
1832 void reset_signals ()
1833
1834 void fork_abort (const_octet_string cause = "cf::fork_abort")
1835
1836 void cleanup (const_octet_string cause, bool make_core = false)
1837
1838 void emergency_save ()
1839
1840 void _exit (int status = EXIT_SUCCESS)
1841
1842 #if _POSIX_MEMLOCK
1843
1844 int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1845 INIT:
1846 #if __GLIBC__
1847 mallopt (M_TOP_PAD, 1024 * 1024);
1848 mallopt (M_MMAP_THRESHOLD, 1024 * 1024 * 128);
1849 mallopt (M_MMAP_MAX, 0); // likely bug-workaround, also frees memory
1850 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc
1851 #endif
1852
1853 int munlockall ()
1854
1855 #endif
1856
1857 int
1858 malloc_trim (IV pad = 0)
1859
1860 void
1861 mallinfo ()
1862 PPCODE:
1863 {
1864 #if __GLIBC__
1865 struct mallinfo mai = mallinfo ();
1866 EXTEND (SP, 10*2);
1867 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1868 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1869 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1870 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1871 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1872 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1873 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1874 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1875 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1876 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1877 #endif
1878 EXTEND (SP, 5*2);
1879 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1880 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1881 PUSHs (sv_2mortal (newSVpv ("objects" , 0))); PUSHs (sv_2mortal (newSVuv (objects.size () * sizeof (object))));
1882 PUSHs (sv_2mortal (newSVpv ("sv_count" , 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_count)));
1883 PUSHs (sv_2mortal (newSVpv ("sv_objcount", 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_objcount)));
1884 }
1885
1886 int find_animation (utf8_string text)
1887 PROTOTYPE: $
1888
1889 int random_roll (int min, int max, object *op, int goodbad);
1890
1891 const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1892
1893 int
1894 exp_to_level (val64 exp)
1895 CODE:
1896 {
1897 int i = 0;
1898
1899 RETVAL = settings.max_level;
1900
1901 for (i = 1; i <= settings.max_level; i++)
1902 {
1903 if (levels[i] > exp)
1904 {
1905 RETVAL = i - 1;
1906 break;
1907 }
1908 }
1909 }
1910 OUTPUT: RETVAL
1911
1912 val64
1913 level_to_min_exp (int level)
1914 CODE:
1915 if (level > settings.max_level)
1916 RETVAL = levels[settings.max_level];
1917 else if (level < 1)
1918 RETVAL = 0;
1919 else
1920 RETVAL = levels[level];
1921 OUTPUT: RETVAL
1922
1923 SV *
1924 resistance_to_string (int atnr)
1925 CODE:
1926 if (atnr >= 0 && atnr < NROFATTACKS)
1927 RETVAL = newSVpv (resist_plus[atnr], 0);
1928 else
1929 XSRETURN_UNDEF;
1930 OUTPUT: RETVAL
1931
1932 UUID
1933 uuid_cur ()
1934 CODE:
1935 RETVAL = UUID::cur;
1936 OUTPUT:
1937 RETVAL
1938
1939 UUID
1940 uuid_gen ()
1941 CODE:
1942 RETVAL = UUID::gen ();
1943 OUTPUT:
1944 RETVAL
1945
1946 val64
1947 uuid_seq (UUID uuid)
1948 CODE:
1949 RETVAL = uuid.seq;
1950 OUTPUT:
1951 RETVAL
1952
1953 UUID
1954 uuid_str (val64 seq)
1955 CODE:
1956 RETVAL.seq = seq;
1957 OUTPUT:
1958 RETVAL
1959
1960 void
1961 coin_names ()
1962 PPCODE:
1963 EXTEND (SP, NUM_COINS);
1964 for (int i = 0; i < NUM_COINS; ++i)
1965 PUSHs (sv_2mortal (newSVpv (coins [i], 0)));
1966
1967 void
1968 coin_archetypes ()
1969 PPCODE:
1970 EXTEND (SP, NUM_COINS);
1971 for (int i = 0; i < NUM_COINS; ++i)
1972 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i]))));
1973
1974 bool
1975 load_resource_file_ (octet_string filename)
1976
1977 void
1978 fix_weight ()
1979
1980 MODULE = cf PACKAGE = cf::attachable
1981
1982 int
1983 valid (SV *obj)
1984 CODE:
1985 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1986 OUTPUT:
1987 RETVAL
1988
1989 void
1990 debug_trace (attachable *obj, bool on = true)
1991 CODE:
1992 obj->flags &= ~attachable::F_DEBUG_TRACE;
1993 if (on)
1994 obj->flags |= attachable::F_DEBUG_TRACE;
1995
1996 int mortals_size ()
1997 CODE:
1998 RETVAL = attachable::mortals.size ();
1999 OUTPUT: RETVAL
2000
2001 #object *mortals (U32 index)
2002 # CODE:
2003 # RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
2004 # OUTPUT: RETVAL
2005
2006 INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
2007
2008 MODULE = cf PACKAGE = cf::global
2009
2010 int invoke (SV *klass, int event, ...)
2011 CODE:
2012 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
2013 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2014 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2015 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
2016 OUTPUT: RETVAL
2017
2018 MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
2019
2020 INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
2021
2022 int invoke (object *op, int event, ...)
2023 CODE:
2024 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
2025 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2026 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2027 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
2028 OUTPUT: RETVAL
2029
2030 SV *registry (object *op)
2031
2032 int objects_size ()
2033 CODE:
2034 RETVAL = objects.size ();
2035 OUTPUT: RETVAL
2036
2037 object *objects (U32 index)
2038 CODE:
2039 RETVAL = index < objects.size () ? objects [index] : 0;
2040 OUTPUT: RETVAL
2041
2042 int actives_size ()
2043 CODE:
2044 RETVAL = actives.size ();
2045 OUTPUT: RETVAL
2046
2047 object *actives (U32 index)
2048 CODE:
2049 RETVAL = index < actives.size () ? actives [index] : 0;
2050 OUTPUT: RETVAL
2051
2052 int mortals_size ()
2053 CODE:
2054 RETVAL = attachable::mortals.size ();
2055 OUTPUT: RETVAL
2056
2057 const char *slot_use_name (U32 slot)
2058 ALIAS:
2059 slot_nonuse_name = 1
2060 CODE:
2061 {
2062 if (slot >= NUM_BODY_LOCATIONS)
2063 croak ("body slot index out of range");
2064
2065 switch (ix)
2066 {
2067 case 0: RETVAL = body_locations[slot].use_name; break;
2068 case 1: RETVAL = body_locations[slot].nonuse_name; break;
2069 }
2070 }
2071 OUTPUT:
2072 RETVAL
2073
2074 # missing properties
2075
2076 object *head (object *op)
2077 PROTOTYPE: $
2078 CODE:
2079 RETVAL = op->head_ ();
2080 OUTPUT: RETVAL
2081
2082 void
2083 inv (object *obj)
2084 PROTOTYPE: $
2085 PPCODE:
2086 {
2087 for (object *o = obj->inv; o; o = o->below)
2088 XPUSHs (sv_2mortal (to_sv (o)));
2089 }
2090
2091 void
2092 set_animation (object *op, int idx)
2093 CODE:
2094 SET_ANIMATION (op, idx);
2095
2096 int
2097 num_animations (object *op)
2098 CODE:
2099 RETVAL = NUM_ANIMATIONS (op);
2100 OUTPUT: RETVAL
2101
2102 int slot_info (object *op, UV slot, int value = 0)
2103 ALIAS:
2104 slot_used = 1
2105 CODE:
2106 {
2107 if (slot >= NUM_BODY_LOCATIONS)
2108 croak ("body slot index out of range");
2109
2110 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
2111
2112 if (items > 2)
2113 if (ix)
2114 op->slot[slot].used = value;
2115 else
2116 op->slot[slot].info = value;
2117 }
2118 OUTPUT:
2119 RETVAL
2120
2121 object *find_best_object_match (object *op, utf8_string match)
2122
2123 object *find_marked_object (object *op)
2124
2125 int need_identify (object *obj);
2126
2127 int apply_shop_mat (object *shop_mat, object *op);
2128
2129 int move (object *op, int dir, object *originator = op)
2130 CODE:
2131 RETVAL = move_ob (op, dir, originator);
2132 OUTPUT:
2133 RETVAL
2134
2135 void apply (object *applier, object *applied, int flags = 0)
2136 CODE:
2137 manual_apply (applied, applier, flags);
2138
2139 void apply_below (object *op)
2140 CODE:
2141 player_apply_below (op);
2142
2143 int cast_heal (object *op, object *caster, object *spell, int dir = 0)
2144
2145 int casting_level (object *caster, object *spell)
2146
2147 int pay_item (object *op, object *buyer)
2148 CODE:
2149 RETVAL = pay_for_item (op, buyer);
2150 OUTPUT: RETVAL
2151
2152 int pay_amount (object *op, uint64 amount)
2153 CODE:
2154 RETVAL = pay_for_amount (amount, op);
2155 OUTPUT: RETVAL
2156
2157 void pay_player (object *op, uint64 amount)
2158
2159 val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
2160
2161 int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
2162
2163 void learn_spell (object *op, object *sp, int special_prayer = 0)
2164 CODE:
2165 do_learn_spell (op, sp, special_prayer);
2166
2167 void forget_spell (object *op, object *sp)
2168 CODE:
2169 do_forget_spell (op, query_name (sp));
2170
2171 object *check_for_spell (object *op, utf8_string spellname)
2172 CODE:
2173 RETVAL = check_spell_known (op, spellname);
2174 OUTPUT: RETVAL
2175
2176 int query_money (object *op)
2177 ALIAS: money = 0
2178
2179 val64 query_cost (object *op, object *who, int flags)
2180 ALIAS: cost = 0
2181
2182 void spring_trap (object *op, object *victim)
2183
2184 int check_trigger (object *op, object *cause)
2185
2186 void drop (object *who, object *op)
2187
2188 void pick_up (object *who, object *op)
2189
2190 void update_object (object *op, int action)
2191
2192 void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
2193
2194 void player_lvl_adj (object *who, object *skill = 0)
2195
2196 int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
2197
2198 int calc_skill_exp (object *who, object *op, object *skill);
2199
2200 void push_button (object *op, object *originator);
2201
2202 void use_trigger (object *op, object *originator);
2203
2204 void handle_apply_yield (object *op);
2205
2206 int convert_item (object *item, object *converter);
2207
2208
2209 MODULE = cf PACKAGE = cf::object PREFIX = cf_
2210
2211 # no clean way to get an object from an archetype - stupid idiotic
2212 # dumb kludgy misdesigned plug-in api slowly gets on my nerves.
2213
2214 object *new (utf8_string archetype = 0)
2215 PROTOTYPE: ;$
2216 CODE:
2217 RETVAL = archetype ? get_archetype (archetype) : object::create ();
2218 OUTPUT:
2219 RETVAL
2220
2221 object *find_object (U32 tag)
2222
2223 # TODO: nuke
2224 object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
2225 PROTOTYPE: $$$$$$
2226 CODE:
2227 {
2228 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
2229
2230 if (RETVAL->destroyed ())
2231 RETVAL = 0;
2232 }
2233
2234 shstr
2235 object::kv_get (shstr key)
2236
2237 void
2238 object::kv_del (shstr key)
2239
2240 void
2241 object::kv_set (shstr key, shstr value)
2242
2243 object *get_nearest_player (object *ob)
2244 ALIAS: nearest_player = 0
2245 PREINIT:
2246 extern object *get_nearest_player (object *);
2247
2248 void rangevector (object *ob, object *other, int flags = 0)
2249 PROTOTYPE: $$;$
2250 PPCODE:
2251 {
2252 rv_vector rv;
2253
2254 PUTBACK;
2255 get_rangevector (ob, other, &rv, flags);
2256 SPAGAIN;
2257
2258 EXTEND (SP, 5);
2259 PUSHs (newSVuv (rv.distance));
2260 PUSHs (newSViv (rv.distance_x));
2261 PUSHs (newSViv (rv.distance_y));
2262 PUSHs (newSViv (rv.direction));
2263 PUSHs (to_sv (rv.part));
2264 }
2265
2266 bool on_same_map_as (object *ob, object *other)
2267 CODE:
2268 RETVAL = on_same_map (ob, other);
2269 OUTPUT: RETVAL
2270
2271 const_utf8_string
2272 base_name (object *op, int plural = op->nrof > 1)
2273 CODE:
2274 RETVAL = query_base_name (op, plural);
2275 OUTPUT: RETVAL
2276
2277 # return the tail of an object, excluding itself
2278 void
2279 tail (object *op)
2280 PPCODE:
2281 while ((op = op->more))
2282 XPUSHs (sv_2mortal (to_sv (op)));
2283
2284 MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
2285
2286 player *player (object *op)
2287 CODE:
2288 RETVAL = op->contr;
2289 OUTPUT: RETVAL
2290
2291 bool move_player (object *op, int dir)
2292
2293 void check_score (object *op)
2294
2295 void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2296 CODE:
2297 new_draw_info (flags, 0, op, txt);
2298
2299 void kill_player (object *op)
2300
2301 void esrv_send_item (object *pl, object *item)
2302
2303 void esrv_update_item (object *pl, int what, object *item)
2304 C_ARGS: what, pl, item
2305
2306 void esrv_del_item (object *pl, int tag)
2307 C_ARGS: pl->contr, tag
2308
2309 int command_summon (object *op, utf8_string params)
2310
2311 int command_arrest (object *op, utf8_string params)
2312
2313
2314 MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2315
2316 INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2317
2318 int invoke (player *pl, int event, ...)
2319 CODE:
2320 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2321 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2322 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2323 RETVAL = pl->invoke ((event_type)event, ARG_AV (av), DT_END);
2324 OUTPUT: RETVAL
2325
2326 SV *registry (player *pl)
2327
2328 void
2329 save_stats (player *pl)
2330 CODE:
2331 pl->ob->stats.hp = pl->ob->stats.maxhp;
2332 pl->ob->stats.sp = pl->ob->stats.maxsp;
2333 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2334 pl->orig_stats = pl->ob->stats;
2335
2336 # should only be temporary
2337 void esrv_new_player (player *pl)
2338
2339 #d# TODO: replace by blocked_los accessor, fix code using this
2340 bool
2341 cell_visible (player *pl, int dx, int dy)
2342 CODE:
2343 RETVAL = pl->blocked_los (dx, dy) != LOS_BLOCKED;
2344 OUTPUT:
2345 RETVAL
2346
2347 void
2348 send (player *pl, SV *packet)
2349 CODE:
2350 {
2351 STRLEN len;
2352 char *buf = SvPVbyte (packet, len);
2353
2354 if (len > MAXSOCKBUF)
2355 pl->failmsg ("[packet too long for client]");
2356 else if (pl->ns)
2357 pl->ns->send_packet (buf, len);
2358 }
2359
2360 void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2361 PROTOTYPE: $;$$$
2362 PPCODE:
2363 if (GIMME_V != G_VOID)
2364 {
2365 EXTEND (SP, 3);
2366 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
2367 PUSHs (sv_2mortal (newSViv (pl->bed_x)));
2368 PUSHs (sv_2mortal (newSViv (pl->bed_y)));
2369 }
2370 if (map_path) sv_to (map_path, pl->savebed_map);
2371 if (x) sv_to (x, pl->bed_x);
2372 if (y) sv_to (y, pl->bed_y);
2373
2374 void
2375 list ()
2376 PPCODE:
2377 for_all_players (pl)
2378 XPUSHs (sv_2mortal (to_sv (pl)));
2379
2380
2381 MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2382
2383 int invoke (maptile *map, int event, ...)
2384 CODE:
2385 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2386 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2387 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2388 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2389 OUTPUT: RETVAL
2390
2391 SV *registry (maptile *map)
2392
2393 void
2394 find_tagged_objects (maptile *map, utf8_string tag = 0)
2395 PPCODE:
2396 {
2397 if (!map->spaces)
2398 XSRETURN_EMPTY;
2399
2400 if (tag)
2401 {
2402 shstr_cmp tag_ (tag);
2403
2404 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2405 for (object *op = ms->bot; op; op = op->above)
2406 if (op->tag == tag_)
2407 XPUSHs (sv_2mortal (to_sv (op)));
2408 }
2409 else
2410 {
2411 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2412 for (object *op = ms->bot; op; op = op->above)
2413 if (op->tag)
2414 XPUSHs (sv_2mortal (to_sv (op)));
2415 }
2416 }
2417
2418 INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2419
2420 void
2421 adjust_daylight ()
2422 CODE:
2423 maptile::adjust_daylight ();
2424
2425 int
2426 outdoor_darkness (int darkness = 0)
2427 CODE:
2428 RETVAL = maptile::outdoor_darkness;
2429 if (items)
2430 maptile::outdoor_darkness = darkness;
2431 OUTPUT:
2432 RETVAL
2433
2434 void
2435 maptile::instantiate ()
2436
2437 maptile *new ()
2438 PROTOTYPE:
2439 CODE:
2440 RETVAL = new maptile;
2441 OUTPUT:
2442 RETVAL
2443
2444 void
2445 maptile::players ()
2446 PPCODE:
2447 if (GIMME_V == G_SCALAR)
2448 XPUSHs (sv_2mortal (to_sv (THIS->players)));
2449 else if (GIMME_V == G_ARRAY)
2450 {
2451 EXTEND (SP, THIS->players);
2452 for_all_players (pl)
2453 if (pl->ob && pl->ob->map == THIS)
2454 PUSHs (sv_2mortal (to_sv (pl->ob)));
2455 }
2456
2457 void
2458 maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2459 CODE:
2460 {
2461 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2462 croak ("maptile::add_underlay: palette must be arrayref");
2463
2464 palette = SvRV (palette);
2465
2466 STRLEN idxlen;
2467 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2468
2469 for (int x = 0; x < THIS->width; ++x)
2470 for (int y = 0; y < THIS->height; ++y)
2471 {
2472 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2473 if (op->flag [FLAG_IS_FLOOR])
2474 goto skip_space;
2475
2476 {
2477 int offs = offset + y * stride + x;
2478 if (IN_RANGE_EXC (offs, 0, idxlen))
2479 {
2480 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2481 {
2482 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2483 ob->flag [FLAG_NO_MAP_SAVE] = true;
2484 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2485
2486 if (ob->randomitems)
2487 {
2488 if (!ob->above)
2489 {
2490 ob->create_treasure (ob->randomitems);
2491
2492 for (object *op = ob->above; op; op = op->above)
2493 op->flag [FLAG_NO_MAP_SAVE] = true;
2494 }
2495
2496 ob->randomitems = 0;
2497 }
2498 }
2499 }
2500 }
2501
2502 skip_space: ;
2503 }
2504 }
2505
2506 void
2507 maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2508 CODE:
2509 {
2510 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2511 croak ("maptile::set_regiondata: palette must be arrayref");
2512
2513 palette = SvRV (palette);
2514
2515 STRLEN idxlen;
2516 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2517
2518 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2519 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2520
2521 for (int i = av_len ((AV *)palette) + 1; i--; )
2522 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2523
2524 for (int y = 0; y < THIS->height; ++y)
2525 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2526
2527 sfree (THIS->regions, THIS->size ());
2528 delete [] THIS->regionmap;
2529
2530 THIS->regions = regions;
2531 THIS->regionmap = regionmap;
2532 }
2533
2534 void
2535 maptile::create_region_treasure ()
2536 CODE:
2537 for (int x = 0; x < THIS->width; ++x)
2538 for (int y = 0; y < THIS->height; ++y)
2539 {
2540 region *rgn = THIS->region (x, y);
2541
2542 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2543 if (object *op = THIS->at (x, y).top)
2544 if (rgn->treasure && rndm () < rgn->treasure_density)
2545 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2546 }
2547
2548 int out_of_map (maptile *map, int x, int y)
2549
2550 void
2551 find_link (maptile *map, shstr_tmp connection)
2552 PPCODE:
2553 if (oblinkpt *obp = map->find_link (connection))
2554 for (objectlink *ol = obp->link; ol; ol = ol->next)
2555 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2556
2557 void
2558 get_map_flags (maptile *map, int x, int y)
2559 PPCODE:
2560 {
2561 maptile *nmap = 0;
2562 I16 nx = 0, ny = 0;
2563
2564 PUTBACK;
2565 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2566 SPAGAIN;
2567
2568 EXTEND (SP, 4);
2569 PUSHs (sv_2mortal (newSViv (flags)));
2570
2571 if (GIMME_V == G_ARRAY)
2572 {
2573 PUSHs (sv_2mortal (to_sv (nmap)));
2574 PUSHs (sv_2mortal (newSViv (nx)));
2575 PUSHs (sv_2mortal (newSViv (ny)));
2576 }
2577 }
2578
2579 mapspace *
2580 ms (maptile *map, unsigned int x, unsigned int y)
2581 PROTOTYPE: $$$
2582 CODE:
2583 {
2584 maptile *nmap = 0;
2585 I16 nx, ny;
2586
2587 PUTBACK;
2588 get_map_flags (map, &nmap, x, y, &nx, &ny);
2589 SPAGAIN;
2590
2591 if (!nmap)
2592 XSRETURN_UNDEF;
2593
2594 RETVAL = &nmap->at (nx, ny);
2595 }
2596 OUTPUT:
2597 RETVAL
2598
2599 void
2600 at (maptile *map, unsigned int x, unsigned int y)
2601 PROTOTYPE: $$$
2602 PPCODE:
2603 {
2604 maptile *nmap = 0;
2605 I16 nx, ny;
2606
2607 PUTBACK;
2608 get_map_flags (map, &nmap, x, y, &nx, &ny);
2609 SPAGAIN;
2610
2611 if (nmap)
2612 for (object *o = nmap->at (nx, ny).bot; o; o = o->above)
2613 XPUSHs (sv_2mortal (to_sv (o)));
2614 }
2615
2616 SV *
2617 bot_at (maptile *map, unsigned int x, unsigned int y)
2618 PROTOTYPE: $$$
2619 ALIAS:
2620 top_at = 1
2621 flags_at = 2
2622 light_at = 3
2623 move_block_at = 4
2624 move_slow_at = 5
2625 move_on_at = 6
2626 move_off_at = 7
2627 CODE:
2628 {
2629 sint16 nx = x;
2630 sint16 ny = y;
2631
2632 if (!xy_normalise (map, nx, ny))
2633 XSRETURN_UNDEF;
2634
2635 mapspace &ms = map->at (nx, ny);
2636
2637 ms.update ();
2638
2639 switch (ix)
2640 {
2641 case 0: RETVAL = to_sv (ms.bot ); break;
2642 case 1: RETVAL = to_sv (ms.top ); break;
2643 case 2: RETVAL = newSVuv (ms.flags_ ); break;
2644 case 3: RETVAL = newSViv (ms.light ); break;
2645 case 4: RETVAL = newSVuv (ms.move_block); break;
2646 case 5: RETVAL = newSVuv (ms.move_slow ); break;
2647 case 6: RETVAL = newSVuv (ms.move_on ); break;
2648 case 7: RETVAL = newSVuv (ms.move_off ); break;
2649 }
2650 }
2651 OUTPUT: RETVAL
2652
2653 # worst xs function of my life
2654 bool
2655 _create_random_map (\
2656 maptile *self,\
2657 utf8_string wallstyle,\
2658 utf8_string wall_name,\
2659 utf8_string floorstyle,\
2660 utf8_string monsterstyle,\
2661 utf8_string treasurestyle,\
2662 utf8_string layoutstyle,\
2663 utf8_string doorstyle,\
2664 utf8_string decorstyle,\
2665 utf8_string origin_map,\
2666 utf8_string final_map,\
2667 utf8_string exitstyle,\
2668 utf8_string this_map,\
2669 utf8_string exit_on_final_map,\
2670 int xsize,\
2671 int ysize,\
2672 int expand2x,\
2673 int layoutoptions1,\
2674 int layoutoptions2,\
2675 int layoutoptions3,\
2676 int symmetry,\
2677 int difficulty,\
2678 int difficulty_given,\
2679 float difficulty_increase,\
2680 int dungeon_level,\
2681 int dungeon_depth,\
2682 int decoroptions,\
2683 int orientation,\
2684 int origin_y,\
2685 int origin_x,\
2686 U32 random_seed,\
2687 val64 total_map_hp,\
2688 int map_layout_style,\
2689 int treasureoptions,\
2690 int symmetry_used,\
2691 region *region,\
2692 utf8_string custom\
2693 )
2694 CODE:
2695 {
2696 random_map_params rmp;
2697
2698 assign (rmp.wallstyle , wallstyle);
2699 assign (rmp.wall_name , wall_name);
2700 assign (rmp.floorstyle , floorstyle);
2701 assign (rmp.monsterstyle , monsterstyle);
2702 assign (rmp.treasurestyle , treasurestyle);
2703 assign (rmp.layoutstyle , layoutstyle);
2704 assign (rmp.doorstyle , doorstyle);
2705 assign (rmp.decorstyle , decorstyle);
2706 assign (rmp.exitstyle , exitstyle);
2707 assign (rmp.exit_on_final_map, exit_on_final_map);
2708
2709 rmp.origin_map = origin_map;
2710 rmp.final_map = final_map;
2711 rmp.this_map = this_map;
2712 rmp.xsize = xsize;
2713 rmp.ysize = ysize;
2714 rmp.expand2x = expand2x;
2715 rmp.layoutoptions1 = layoutoptions1;
2716 rmp.layoutoptions2 = layoutoptions2;
2717 rmp.layoutoptions3 = layoutoptions3;
2718 rmp.symmetry = symmetry;
2719 rmp.difficulty = difficulty;
2720 rmp.difficulty_given = difficulty_given;
2721 rmp.difficulty_increase = difficulty_increase;
2722 rmp.dungeon_level = dungeon_level;
2723 rmp.dungeon_depth = dungeon_depth;
2724 rmp.decoroptions = decoroptions;
2725 rmp.orientation = orientation;
2726 rmp.origin_y = origin_y;
2727 rmp.origin_x = origin_x;
2728 rmp.random_seed = random_seed;
2729 rmp.total_map_hp = (uint64_t) total_map_hp;
2730 rmp.map_layout_style = map_layout_style;
2731 rmp.treasureoptions = treasureoptions;
2732 rmp.symmetry_used = symmetry_used;
2733 rmp.region = region;
2734 rmp.custom = custom;
2735
2736 RETVAL = self->generate_random_map (&rmp);
2737 }
2738 OUTPUT:
2739 RETVAL
2740
2741 MODULE = cf PACKAGE = cf::mapspace
2742
2743 INCLUDE: $PERL $srcdir/genacc mapspace ../include/map.h |
2744
2745 MODULE = cf PACKAGE = cf::arch
2746
2747 int archetypes_size ()
2748 CODE:
2749 RETVAL = archetypes.size ();
2750 OUTPUT: RETVAL
2751
2752 archetype *archetypes (U32 index)
2753 CODE:
2754 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2755 OUTPUT: RETVAL
2756
2757 object *instantiate (archetype *arch)
2758 CODE:
2759 RETVAL = arch_to_object (arch);
2760 OUTPUT:
2761 RETVAL
2762
2763 INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2764
2765 MODULE = cf PACKAGE = cf::party
2766
2767 partylist *first ()
2768 PROTOTYPE:
2769 CODE:
2770 RETVAL = get_firstparty ();
2771 OUTPUT: RETVAL
2772
2773 INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2774
2775 MODULE = cf PACKAGE = cf::region
2776
2777 void
2778 list ()
2779 PPCODE:
2780 for_all_regions (rgn)
2781 XPUSHs (sv_2mortal (to_sv (rgn)));
2782
2783 region *find (utf8_string name)
2784 PROTOTYPE: $
2785 CODE:
2786 RETVAL = region::find (name);
2787 OUTPUT: RETVAL
2788
2789 int specificity (region *rgn)
2790 CODE:
2791 RETVAL = 0;
2792 while (rgn = rgn->parent)
2793 RETVAL++;
2794 OUTPUT: RETVAL
2795
2796 INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2797
2798 MODULE = cf PACKAGE = cf::living
2799
2800 INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2801
2802 MODULE = cf PACKAGE = cf::settings
2803
2804 INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2805
2806 MODULE = cf PACKAGE = cf::client
2807
2808 INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2809
2810 int invoke (client *ns, int event, ...)
2811 CODE:
2812 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2813 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2814 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2815 RETVAL = ns->invoke ((event_type)event, ARG_AV (av), DT_END);
2816 OUTPUT: RETVAL
2817
2818 SV *registry (client *ns)
2819
2820 void
2821 list ()
2822 PPCODE:
2823 EXTEND (SP, clients.size ());
2824 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
2825 PUSHs (sv_2mortal (to_sv (*i)));
2826
2827 void
2828 client::send_packet (SV *packet)
2829 CODE:
2830 {
2831 STRLEN len;
2832 char *buf = SvPVbyte (packet, len);
2833
2834 if (len > MAXSOCKBUF)
2835 {
2836 // ugly
2837 if (THIS->pl)
2838 THIS->pl->failmsg ("[packet too long for client]");
2839 }
2840 else
2841 THIS->send_packet (buf, len);
2842 }
2843
2844 faceidx
2845 client::need_face (utf8_string name, int pri = 0)
2846 CODE:
2847 RETVAL = face_find (name, 0);
2848 if (RETVAL)
2849 {
2850 THIS->send_face (RETVAL, pri);
2851 THIS->flush_fx ();
2852 }
2853 OUTPUT:
2854 RETVAL
2855
2856 int
2857 client::fx_want (int idx, int value = -1)
2858 CODE:
2859 if (0 < idx && idx < FT_NUM)
2860 {
2861 RETVAL = THIS->fx_want [idx];
2862 if (items > 2)
2863 THIS->fx_want [idx] = value;
2864 }
2865 else
2866 RETVAL = 0;
2867 OUTPUT:
2868 RETVAL
2869
2870 MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2871
2872 faceidx sound_find (utf8_string name)
2873
2874 void sound_set (utf8_string str, faceidx face)
2875
2876 # dire hack
2877 void old_sound_index (int idx, faceidx face)
2878 CODE:
2879 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2880 old_sound_index [idx] = face;
2881
2882 MODULE = cf PACKAGE = cf::face PREFIX = face_
2883
2884 #INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2885
2886 faceidx face_find (utf8_string name, faceidx defidx = 0)
2887
2888 faceidx alloc (utf8_string name)
2889 CODE:
2890 {
2891 do
2892 {
2893 RETVAL = faces.size ();
2894 faces.resize (RETVAL + 1);
2895 }
2896 while (!RETVAL); // crude way to leave index 0
2897
2898 faces [RETVAL].name = name;
2899 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2900
2901 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2902 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2903 }
2904 OUTPUT: RETVAL
2905
2906 void set_type (faceidx idx, int value)
2907 ALIAS:
2908 set_type = 0
2909 set_visibility = 1
2910 set_magicmap = 2
2911 set_smooth = 3
2912 set_smoothlevel = 4
2913 CODE:
2914 faceinfo *f = face_info (idx); assert (f);
2915 switch (ix)
2916 {
2917 case 0: f->type = value; break;
2918 case 1: f->visibility = value; break;
2919 case 2: f->magicmap = value; break;
2920 case 3: f->smooth = value; break;
2921 case 4: f->smoothlevel = value; break;
2922 }
2923
2924 void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2925 CODE:
2926 {
2927 faceinfo *f = face_info (idx); assert (f);
2928 facedata *d = &(faceset ? f->data64 : f->data32);
2929 sv_to (data, d->data);
2930 STRLEN clen;
2931 char *cdata = SvPVbyte (chksum, clen);
2932 clen = min (CHKSUM_SIZE, clen);
2933
2934 if (memcmp (d->chksum, cdata, clen))
2935 {
2936 memcpy (d->chksum, cdata, clen);
2937
2938 // invalidate existing client face info
2939 for_all_clients (ns)
2940 if (ns->faceset == faceset)
2941 {
2942 ns->faces_sent [idx] = false;
2943 ns->force_newmap = true;
2944 }
2945 }
2946 }
2947
2948 int get_data_size (faceidx idx, int faceset = 0)
2949 CODE:
2950 facedata *d = face_data (idx, faceset);
2951 if (!d) XSRETURN_UNDEF;
2952 RETVAL = d->data.size ();
2953 OUTPUT:
2954 RETVAL
2955
2956 SV *get_chksum (faceidx idx, int faceset = 0)
2957 CODE:
2958 facedata *d = face_data (idx, faceset);
2959 if (!d) XSRETURN_UNDEF;
2960 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2961 OUTPUT:
2962 RETVAL
2963
2964 SV *get_data (faceidx idx, int faceset = 0)
2965 CODE:
2966 facedata *d = face_data (idx, faceset);
2967 if (!d) XSRETURN_UNDEF;
2968 RETVAL = newSVpvn (d->data.data (), d->data.length ());
2969 OUTPUT:
2970 RETVAL
2971
2972 void invalidate (faceidx idx)
2973 CODE:
2974 for_all_clients (ns)
2975 {
2976 ns->faces_sent [idx] = false;
2977 ns->force_newmap = true;
2978 }
2979
2980 void invalidate_all ()
2981 CODE:
2982 for_all_clients (ns)
2983 {
2984 ns->faces_sent.reset ();
2985 ns->force_newmap = true;
2986 }
2987
2988 MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2989
2990 #INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2991
2992 animidx anim_find (utf8_string name)
2993 CODE:
2994 RETVAL = animation::find (name).number;
2995 OUTPUT: RETVAL
2996
2997 animidx set (utf8_string name, SV *frames, int facings = 1)
2998 CODE:
2999 {
3000 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
3001 croak ("frames must be an arrayref");
3002
3003 AV *av = (AV *)SvRV (frames);
3004
3005 animation *anim = &animation::find (name);
3006 if (anim->number)
3007 {
3008 anim->resize (av_len (av) + 1);
3009 anim->facings = facings;
3010 }
3011 else
3012 anim = &animation::create (name, av_len (av) + 1, facings);
3013
3014 for (int i = 0; i < anim->num_animations; ++i)
3015 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
3016 }
3017 OUTPUT: RETVAL
3018
3019 void invalidate_all ()
3020 CODE:
3021 for_all_clients (ns)
3022 ns->anims_sent.reset ();
3023
3024 MODULE = cf PACKAGE = cf::object::freezer
3025
3026 INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
3027
3028 SV *
3029 new (char *klass)
3030 CODE:
3031 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
3032 OUTPUT: RETVAL
3033
3034 void
3035 DESTROY (SV *sv)
3036 CODE:
3037 object_freezer *self;
3038 sv_to (sv, self);
3039 delete self;
3040
3041 MODULE = cf PACKAGE = cf::object::thawer
3042
3043 INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
3044
3045 SV *
3046 new_from_file (char *klass, octet_string path)
3047 CODE:
3048 object_thawer *f = new object_thawer (path);
3049 if (!*f)
3050 {
3051 delete f;
3052 XSRETURN_UNDEF;
3053 }
3054 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
3055 OUTPUT: RETVAL
3056
3057 void
3058 DESTROY (SV *sv)
3059 CODE:
3060 object_thawer *self;
3061 sv_to (sv, self);
3062 delete self;
3063
3064 void
3065 extract_tags (object_thawer *self)
3066 PPCODE:
3067 while (self->kw != KW_EOF)
3068 {
3069 PUTBACK;
3070 coroapi::cede_to_tick ();
3071 SPAGAIN;
3072
3073 if (self->kw == KW_tag)
3074 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
3075
3076 self->skip ();
3077 }
3078