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/cvs/deliantra/server/server/cfperl.xs
Revision: 1.336
Committed: Wed Nov 11 17:41:14 2009 UTC (14 years, 6 months ago) by root
Branch: MAIN
Changes since 1.335: +3 -3 lines
Log Message:
flags => attachable_flags

File Contents

# Content
1 /*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
6 *
7 * Deliantra is free software: you can redistribute it and/or modify it under
8 * the terms of the Affero GNU General Public License as published by the
9 * Free Software Foundation, either version 3 of the License, or (at your
10 * option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the Affero GNU General Public License
18 * and the GNU General Public License along with this program. If not, see
19 * <http://www.gnu.org/licenses/>.
20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
22 */
23
24 #include "autoconf.h"
25
26 #if HAVE_EXECINFO_H
27 # include <execinfo.h>
28 #endif
29
30 #include <cstdarg>
31 #include <typeinfo>
32
33 #include "global.h"
34 #include "loader.h"
35 #include "../random_maps/random_map.h"
36 #include "evthread.h"
37 #include "sproto.h"
38
39 #include <unistd.h>
40 #if _POSIX_MEMLOCK
41 # include <sys/mman.h>
42 #endif
43
44 #if HAVE_MALLOC_H
45 # include <malloc.h>
46 #endif
47
48 #if !__GLIBC__
49 # define malloc_trim(pad) -1
50 #endif
51
52 #include <EXTERN.h>
53 #include <perl.h>
54 #include <XSUB.h>
55
56 #include "CoroAPI.h"
57 #include "perlxsi.c"
58
59 extern sint64 *levels; // the experience table
60
61 typedef object_thawer &object_thawer_ref;
62 typedef object_freezer &object_freezer_ref;
63
64 typedef std::string std__string;
65
66 static PerlInterpreter *perl;
67
68 tstamp NOW, runtime;
69
70 static int tick_inhibit;
71 static int tick_pending;
72
73 global gbl_ev;
74 static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
75 static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
76 static AV *av_reflect;
77
78 bitset<NUM_EVENT_TYPES> ev_want_event;
79 bitset<NUM_TYPES> ev_want_type;
80
81 static HV
82 *stash_cf,
83 *stash_cf_object_wrap,
84 *stash_cf_object_player_wrap,
85 *stash_cf_player_wrap,
86 *stash_cf_map_wrap,
87 *stash_cf_mapspace_wrap,
88 *stash_cf_client_wrap,
89 *stash_cf_arch_wrap,
90 *stash_cf_party_wrap,
91 *stash_cf_region_wrap,
92 *stash_cf_living_wrap;
93
94 static SV
95 *cv_cf_do_invoke,
96 *cv_cf__can_merge,
97 *cv_cf_client_send_msg,
98 *cv_cf_tick,
99 *cv_cf_match_match;
100
101 #ifndef newSVpv_utf8
102 static inline SV *
103 newSVpv_utf8 (const char *s)
104 {
105 if (!s)
106 return newSV (0);
107
108 SV *sv = newSVpv (s, 0);
109 SvUTF8_on (sv);
110 return sv;
111 }
112 #endif
113
114 #ifndef newSVpvn_utf8
115 static inline SV *
116 newSVpvn_utf8 (const char *s, STRLEN l, int utf8)
117 {
118 if (!s)
119 return newSV (0);
120
121 SV *sv = newSVpvn (s, l);
122
123 if (utf8)
124 SvUTF8_on (sv);
125
126 return sv;
127 }
128 #endif
129
130 // helper cast function, returns super class * or 0
131 template<class super>
132 static super *
133 is_a (attachable *at)
134 {
135 //return dynamic_cast<super *>(at); // slower, safer
136 if (typeid (*at) == typeid (super))
137 return static_cast<super *>(at);
138 else
139 return 0;
140 }
141
142 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
143
144 unordered_vector<attachable *> attachable::mortals;
145
146 attachable::~attachable ()
147 {
148 assert (!self);
149 assert (!cb);
150 }
151
152 int
153 attachable::refcnt_cnt () const
154 {
155 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
156 }
157
158 void
159 attachable::sever_self ()
160 {
161 if (HV *self = this->self)
162 {
163 // keep a refcount because sv_unmagic might call attachable_free,
164 // which might clear self, causing sv_unmagic to crash on a now
165 // invalid object.
166 SvREFCNT_inc (self);
167 hv_clear (self);
168 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
169 SvREFCNT_dec (self);
170
171 // self *must* be null now because that's sv_unmagic's job.
172 assert (!this->self);
173 }
174 }
175
176 void
177 attachable::optimise ()
178 {
179 if (self
180 && SvREFCNT (self) == 1
181 && !HvTOTALKEYS (self))
182 sever_self ();
183 }
184
185 // check wether the object really is dead
186 void
187 attachable::do_check ()
188 {
189 if (refcnt_cnt () > 0)
190 return;
191
192 destroy ();
193 }
194
195 void
196 attachable::do_destroy ()
197 {
198 INVOKE_ATTACHABLE (DESTROY, this);
199
200 if (cb)
201 {
202 SvREFCNT_dec (cb);
203 cb = 0;
204 }
205
206 mortals.push_back (this);
207 }
208
209 void
210 attachable::destroy ()
211 {
212 if (destroyed ())
213 return;
214
215 attachable_flags |= F_DESTROYED;
216 do_destroy ();
217 sever_self ();
218 }
219
220 void
221 attachable::check_mortals ()
222 {
223 static int i = 0;
224
225 for (;;)
226 {
227 if (i >= mortals.size ())
228 {
229 i = 0;
230
231 if (mortals.size () >= 512)
232 {
233 static int last_mortalcount;
234 if (mortals.size () != last_mortalcount)
235 {
236 last_mortalcount = mortals.size ();
237 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
238
239 if (0)
240 {
241 for (int j = 0; j < mortals.size (); ++j)//D
242 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
243 fprintf (stderr, "\n");//D
244 }
245 }
246 }
247
248 break;
249 }
250
251 attachable *obj = mortals [i];
252
253 #if 0
254 if (obj->self)//D make this an assert later
255 {
256 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
257 obj->sever_self ();
258 }
259 #endif
260
261 if (obj->refcnt)
262 {
263 ++i; // further delay freeing
264
265 if (!(i & 0x3ff))
266 break;
267 }
268 else
269 {
270 mortals.erase (i);
271 obj->sever_self ();
272 delete obj;
273 }
274 }
275 }
276
277 void
278 attachable::set_key (const char *key, const char *value, bool is_utf8)
279 {
280 if (!self)
281 self = newHV ();
282
283 if (value)
284 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
285 else
286 hv_delete (self, key, strlen (key), G_DISCARD);
287 }
288
289 attachable &
290 attachable::operator =(const attachable &src)
291 {
292 //if (self || cb)
293 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
294
295 attach = src.attach;
296 return *this;
297 }
298
299 #if 0
300 template<typename T>
301 static bool
302 find_backref (void *ptr, T *obj)
303 {
304 char *s = (char *)obj;
305 while (s < (char *)obj + sizeof (T))
306 {
307 if (ptr == *(void **)s)
308 return true;
309
310 s += sizeof (void *); // assume natural alignment
311 }
312
313 return false;
314 }
315
316 // for debugging, find "live" objects containing this ptr
317 static void
318 find_backref (void *ptr)
319 {
320 for_all_objects (op)
321 if (find_backref (ptr, op))
322 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
323
324 for_all_players (pl)
325 if (find_backref (ptr, pl))
326 fprintf (stderr, "P %p\n", pl);
327
328 for_all_clients (ns)
329 if (find_backref (ptr, ns))
330 fprintf (stderr, "C %p\n", ns);
331 }
332 #endif
333
334 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
335
336 static SV *
337 newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
338 {
339 SV *sv;
340
341 if (!ptr)
342 return newSV (0);
343
344 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
345 return sv_bless (newRV_noinc ((SV *)hv), stash);
346 }
347
348 static int
349 attachable_free (pTHX_ SV *sv, MAGIC *mg)
350 {
351 attachable *at = (attachable *)mg->mg_ptr;
352
353 //TODO: check if transaction behaviour is really required here
354 if (SV *self = (SV *)at->self)
355 {
356 at->self = 0;
357 SvREFCNT_dec (self);
358 }
359
360 // next line makes sense, but most objects still have refcnt 0 by default
361 //at->refcnt_chk ();
362 return 0;
363 }
364
365 MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
366
367 static SV *
368 newSVattachable (attachable *obj, HV *stash)
369 {
370 if (!obj)
371 return newSV (0);
372
373 if (!obj->self)
374 obj->self = newHV ();
375
376 if (!SvOBJECT (obj->self))
377 {
378 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
379
380 // now bless the object _once_
381 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
382 return sv_bless (newRV_inc ((SV *)obj->self), stash);
383 }
384 else
385 {
386 SV *sv = newRV_inc ((SV *)obj->self);
387
388 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
389 SvAMAGIC_on (sv);
390
391 return sv;
392 }
393 }
394
395 #if 0 // unused
396 static void
397 clearSVptr (SV *sv)
398 {
399 if (SvROK (sv))
400 sv = SvRV (sv);
401
402 hv_clear ((HV *)sv);
403 sv_unmagic (sv, PERL_MAGIC_ext);
404 }
405 #endif
406
407 static long
408 SvPTR (SV *sv, const char *klass)
409 {
410 if (!sv_derived_from (sv, klass))
411 croak ("object of type %s expected", klass);
412
413 MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext);
414
415 if (!mg)
416 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
417
418 return (long)mg->mg_ptr;
419 }
420
421 static long noinline
422 SvPTR_ornull (SV *sv, const char *klass)
423 {
424 if (SvOK (sv))
425 return SvPTR (sv, klass);
426 else
427 return 0;
428 }
429
430 static inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length (), 1); }
431 static inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
432 static inline SV *to_sv (bool v) { return newSViv (v); }
433 static inline SV *to_sv ( signed char v) { return newSViv (v); }
434 static inline SV *to_sv (unsigned char v) { return newSViv (v); }
435 static inline SV *to_sv ( signed short v) { return newSViv (v); }
436 static inline SV *to_sv (unsigned short v) { return newSVuv (v); }
437 static inline SV *to_sv ( signed int v) { return newSViv (v); }
438 static inline SV *to_sv (unsigned int v) { return newSVuv (v); }
439 static inline SV *to_sv ( signed long v) { return newSViv (v); }
440 static inline SV *to_sv (unsigned long v) { return newSVuv (v); }
441 static inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
442 static inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
443 static inline SV *to_sv (float v) { return newSVnv (v); }
444 static inline SV *to_sv (double v) { return newSVnv (v); }
445 static inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
446 static inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
447 static inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
448 static inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
449 static inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
450 static inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
451 static inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
452 static inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
453 static inline SV *to_sv (mapspace * v) { return newSVptr (v, stash_cf_mapspace_wrap); }
454
455 static inline SV *to_sv (object & v) { return to_sv (&v); }
456 static inline SV *to_sv (living & v) { return to_sv (&v); }
457
458 static inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
459 static inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
460
461 static inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
462
463 static inline SV *to_sv (dynbuf * v)
464 {
465 SV *sv = newSV (0);
466
467 sv_upgrade (sv, SVt_PV);
468 SvGROW (sv, v->size () + 1);
469 SvPOK_only (sv);
470 v->linearise (SvPVX (sv));
471 SvCUR_set (sv, v->size ());
472 *SvEND (sv) = 0;
473
474 return sv;
475 }
476
477 static inline SV *to_sv (dynbuf_text * v)
478 {
479 SV *sv = to_sv (static_cast<dynbuf *> (v));
480 SvUTF8_on (sv);
481 return sv;
482 }
483
484 static inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
485 static inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
486 static inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
487 static inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
488 static inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
489 static inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
490 static inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
491 static inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
492 static inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
493 static inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
494 static inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
495 static inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
496 static inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
497 static inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
498 static inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
499 static inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
500 static inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
501 static inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
502 static inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
503 static inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
504 static inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
505 static inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
506 static inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
507 static inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
508 static inline void sv_to (SV *sv, mapspace * &v) { v = (mapspace *)SvPTR_ornull (sv, "cf::mapspace"); }
509 static inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
510 static inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
511
512 //static inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
513 static inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
514
515 template<class T>
516 static inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
517
518 template<int N>
519 static inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
520
521 static inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
522 static inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
523 static inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
524 static inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
525
526 static inline void sv_to (SV *sv, std::string &v)
527 {
528 STRLEN len;
529 char *data = SvPVbyte (sv, len);
530 v.assign (data, len);
531 }
532
533 static inline void sv_to (SV *sv, UUID &v)
534 {
535 if (!v.parse (SvPV_nolen (sv)))
536 croak ("unparsable uuid: %s", SvPV_nolen (sv));
537 }
538
539 static inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
540
541 static SV *
542 newSVdt_va (va_list &ap, data_type type)
543 {
544 SV *sv;
545
546 switch (type)
547 {
548 case DT_INT:
549 sv = newSViv (va_arg (ap, int));
550 break;
551
552 case DT_INT64:
553 sv = newSVval64 ((val64)va_arg (ap, sint64));
554 break;
555
556 case DT_DOUBLE:
557 sv = newSVnv (va_arg (ap, double));
558 break;
559
560 case DT_STRING:
561 {
562 char *str = (char *)va_arg (ap, const char *);
563 sv = str ? newSVpv (str, 0) : newSV (0);
564 }
565 break;
566
567 case DT_DATA:
568 {
569 char *str = (char *)va_arg (ap, const void *);
570 int len = va_arg (ap, int);
571 sv = str ? newSVpv (str, len) : newSV (0);
572 }
573 break;
574
575 case DT_OBJECT:
576 sv = to_sv (va_arg (ap, object *));
577 break;
578
579 case DT_MAP:
580 // va_arg (object *) when void * is passed is an XSI extension
581 sv = to_sv (va_arg (ap, maptile *));
582 break;
583
584 case DT_CLIENT:
585 sv = to_sv (va_arg (ap, client *));
586 break;
587
588 case DT_PLAYER:
589 sv = to_sv (va_arg (ap, player *));
590 break;
591
592 case DT_ARCH:
593 sv = to_sv (va_arg (ap, archetype *));
594 break;
595
596 case DT_PARTY:
597 sv = to_sv (va_arg (ap, partylist *));
598 break;
599
600 case DT_REGION:
601 sv = to_sv (va_arg (ap, region *));
602 break;
603
604 default:
605 assert (("unhandled type in newSVdt_va", 0));
606 }
607
608 return sv;
609 }
610
611 static SV *
612 newSVdt (data_type type, ...)
613 {
614 va_list ap;
615
616 va_start (ap, type);
617 SV *sv = newSVdt_va (ap, type);
618 va_end (ap);
619
620 return sv;
621 }
622
623 // typemap support, mostly to avoid excessive inlining
624 template<class type>
625 static void noinline
626 cf_obj_to (SV *arg, type &var)
627 {
628 sv_to (arg, var);
629 if (!var)
630 croak ("must not pass invalid/null cf_obj here");
631 }
632
633 template<class object>
634 static void noinline
635 cf_obj_ornull_to (SV *arg, object *&var)
636 {
637 if (SvOK (arg))
638 {
639 sv_to (arg, var);
640 if (!var)
641 croak ("unable to convert perl object to C++ object");
642 }
643 else
644 var = 0;
645 }
646
647 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
648
649 static SV *
650 registry (attachable *ext)
651 {
652 if (!ext->cb)
653 ext->cb = newAV ();
654
655 return newRV_inc ((SV *)ext->cb);
656 }
657
658 /////////////////////////////////////////////////////////////////////////////
659
660 void
661 cfperl_init ()
662 {
663 extern char **environ;
664
665 PERL_SYS_INIT3 (&settings.argc, &settings.argv, &environ);
666 perl = perl_alloc ();
667 perl_construct (perl);
668
669 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
670
671 const char *argv[] = {
672 settings.argv [0],
673 "-e0"
674 };
675
676 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
677 || perl_run (perl))
678 {
679 printf ("unable to initialize perl-interpreter, aborting.\n");
680 exit (EXIT_FAILURE);
681 }
682
683 eval_pv (
684 "#line 1 'cfperl init'\n"
685 "use EV ();\n"
686 "use Coro ();\n"
687 "cf->bootstrap;\n"
688 "unshift @INC, cf::datadir ();\n"
689 "require cf;\n",
690 0
691 );
692
693 if (SvTRUE (ERRSV))
694 {
695 printf ("unable to bootstrap perl, aborting:\n%s", SvPV_nolen (ERRSV));
696 exit (EXIT_FAILURE);
697 }
698 }
699
700 void
701 cfperl_main ()
702 {
703 dSP;
704
705 PUSHMARK (SP);
706 PUTBACK;
707 call_pv ("cf::main", G_DISCARD | G_VOID);
708 }
709
710 void
711 attachable::instantiate ()
712 {
713 if (attach)
714 {
715 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
716 attach = 0;
717 }
718 }
719
720 void
721 attachable::reattach ()
722 {
723 optimise ();
724 //TODO: check for _attachment's, very important for restarts
725 INVOKE_ATTACHABLE (REATTACH, this);
726 }
727
728 static event_klass klass_of[NUM_EVENT_TYPES] = {
729 # define def(type,name) KLASS_ ## type,
730 # include "eventinc.h"
731 # undef def
732 };
733
734 #define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
735
736 static void noinline
737 gather_callbacks (AV *&callbacks, AV *registry, event_type event)
738 {
739 // event must be in array
740 if (event >= 0 && event <= AvFILLp (registry))
741 {
742 SV *cbs_ = AvARRAY (registry)[event];
743
744 // element must be list of callback entries
745 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
746 {
747 AV *cbs = (AV *)SvRV (cbs_);
748
749 // no callback entries, no callbacks to call
750 if (AvFILLp (cbs) >= 0)
751 {
752 if (!callbacks)
753 {
754 callbacks = newAV ();
755 av_extend (callbacks, 16);
756 }
757
758 // never use SvREFCNT_inc to copy values, but its ok here :)
759 for (int i = 0; i <= AvFILLp (cbs); ++i)
760 av_push (callbacks, SvREFCNT_inc (AvARRAY (cbs)[i]));
761 }
762 }
763 }
764 }
765
766 void
767 attachable::gather_callbacks (AV *&callbacks, event_type event) const
768 {
769 ::gather_callbacks (callbacks, cb_attachable, event);
770
771 if (cb)
772 ::gather_callbacks (callbacks, cb, event);
773 }
774
775 void
776 global::gather_callbacks (AV *&callbacks, event_type event) const
777 {
778 ::gather_callbacks (callbacks, cb_global, event);
779 }
780
781 void
782 object::gather_callbacks (AV *&callbacks, event_type event) const
783 {
784 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
785 {
786 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
787
788 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
789 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
790 }
791
792 if (type <= AvFILLp (cb_type))
793 {
794 SV *registry = AvARRAY (cb_type)[type];
795
796 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
797 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
798 }
799
800 attachable::gather_callbacks (callbacks, event);
801 ::gather_callbacks (callbacks, cb_object, event);
802 }
803
804 void
805 archetype::gather_callbacks (AV *&callbacks, event_type event) const
806 {
807 attachable::gather_callbacks (callbacks, event);
808 //TODO//::gather_callbacks (callbacks, cb_archetype, event);
809 }
810
811 void
812 client::gather_callbacks (AV *&callbacks, event_type event) const
813 {
814 attachable::gather_callbacks (callbacks, event);
815 ::gather_callbacks (callbacks, cb_client, event);
816 }
817
818 void
819 player::gather_callbacks (AV *&callbacks, event_type event) const
820 {
821 attachable::gather_callbacks (callbacks, event);
822 ::gather_callbacks (callbacks, cb_player, event);
823 }
824
825 void
826 maptile::gather_callbacks (AV *&callbacks, event_type event) const
827 {
828 attachable::gather_callbacks (callbacks, event);
829 ::gather_callbacks (callbacks, cb_map, event);
830 }
831
832 static void noinline
833 _recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
834 {
835 for (int event = 0; event <= AvFILLp (registry); ++event)
836 {
837 SV *cbs_ = AvARRAY (registry)[event];
838
839 // element must be list of callback entries
840 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
841 {
842 AV *cbs = (AV *)SvRV (cbs_);
843
844 // no callback entries, no callbacks to call
845 if (AvFILLp (cbs) >= 0)
846 set.set (event);
847 }
848 }
849 }
850
851 // very slow and inefficient way to recalculate the global want bitsets
852 static void
853 _recalc_want ()
854 {
855 ev_want_event.reset ();
856
857 _recalc_want (ev_want_event, cb_global);
858 _recalc_want (ev_want_event, cb_attachable);
859 _recalc_want (ev_want_event, cb_object);
860 _recalc_want (ev_want_event, cb_client);
861 _recalc_want (ev_want_event, cb_player);
862 _recalc_want (ev_want_event, cb_map);
863
864 ev_want_type.reset ();
865
866 for (int type = 0; type <= AvFILLp (cb_type); ++type)
867 {
868 SV *cbs_ = AvARRAY (cb_type)[type];
869
870 // element must be list of callback entries
871 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
872 {
873 AV *cbs = (AV *)SvRV (cbs_);
874
875 // no callback entries, no callbacks to call
876 if (AvFILLp (cbs) >= 0)
877 ev_want_type.set (type % NUM_TYPES);
878 }
879 }
880 }
881
882 bool
883 attachable::invoke (event_type event, ...)
884 {
885 data_type dt;
886
887 // callback call ordering should be:
888 // 1. per-object callback
889 // 2. per-class object
890 // 3. per-type callback
891 // 4. global callbacks
892
893 AV *callbacks = 0;
894 gather_callbacks (callbacks, event);
895
896 // short-circuit processing if no callbacks found/defined
897 if (!callbacks)
898 return 0;
899
900 va_list ap;
901 va_start (ap, event);
902
903 CALL_BEGIN (3);
904 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
905 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
906
907 //TODO: unhack
908 if (object *op = is_a<object>(this)) CALL_ARG_SV (newSVdt (DT_OBJECT, op));
909 else if (player *pl = is_a<player>(this)) CALL_ARG_SV (newSVdt (DT_PLAYER, pl));
910 else if (client *ns = is_a<client>(this)) CALL_ARG_SV (newSVdt (DT_CLIENT, ns));
911 else if (maptile *m = is_a<maptile>(this)) CALL_ARG_SV (newSVdt (DT_MAP, m));
912 else if (global *gl = is_a<global>(this)) /*nop*/;
913 else
914 abort (); //TODO
915
916 for (;;)
917 {
918 dt = (data_type) va_arg (ap, int);
919
920 if (dt == DT_END)
921 break;
922 else if (dt == DT_AV)
923 {
924 AV *av = va_arg (ap, AV *);
925
926 for (int i = 0; i <= av_len (av); ++i)
927 XPUSHs (*av_fetch (av, i, 1));
928 }
929 else
930 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
931 }
932
933 va_end (ap);
934
935 CALL_CALL (cv_cf_do_invoke, G_SCALAR);
936 count = count > 0 ? POPi : 0;
937
938 CALL_END;
939
940 return count;
941 }
942
943 static SV *
944 cfperl_result (int idx)
945 {
946 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
947 if (!av)
948 return &PL_sv_undef;
949
950 SV **sv = av_fetch (av, idx, 0);
951 if (!sv)
952 return &PL_sv_undef;
953
954 return *sv;
955 }
956
957 int
958 cfperl_result_INT (int idx)
959 {
960 return SvIV (cfperl_result (idx));
961 }
962
963 double
964 cfperl_result_DOUBLE (int idx)
965 {
966 return SvNV (cfperl_result (idx));
967 }
968
969 /////////////////////////////////////////////////////////////////////////////
970 // various c++ => perl glue functions
971
972 void
973 cfperl_tick ()
974 {
975 tick_pending = 1;
976
977 if (tick_inhibit)
978 return;
979
980 tick_pending = 0;
981
982 dSP;
983
984 PUSHMARK (SP);
985 PUTBACK;
986 call_pvsv (cv_cf_tick, G_DISCARD | G_VOID);
987
988 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
989 }
990
991 void
992 cfperl_emergency_save ()
993 {
994 CALL_BEGIN (0);
995 CALL_CALL ("cf::emergency_save", G_VOID);
996 CALL_END;
997 }
998
999 void
1000 cfperl_cleanup (int make_core)
1001 {
1002 CALL_BEGIN (1);
1003 CALL_ARG (make_core);
1004 CALL_CALL ("cf::post_cleanup", G_VOID);
1005 CALL_END;
1006 }
1007
1008 void
1009 cfperl_make_book (object *book, int level)
1010 {
1011 CALL_BEGIN (2);
1012 CALL_ARG (book);
1013 CALL_ARG (level);
1014 CALL_CALL ("ext::books::make_book", G_VOID);
1015 CALL_END;
1016 }
1017
1018 void
1019 cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
1020 {
1021 CALL_BEGIN (4);
1022 CALL_ARG (ns);
1023 CALL_ARG (type);
1024 CALL_ARG_SV (newSVpv_utf8 (msg));
1025 CALL_ARG (color);
1026 CALL_CALL (cv_cf_client_send_msg, G_VOID);
1027 CALL_END;
1028 }
1029
1030 int
1031 cfperl_can_merge (object *ob1, object *ob2)
1032 {
1033 int can;
1034
1035 CALL_BEGIN (2);
1036 CALL_ARG (ob1);
1037 CALL_ARG (ob2);
1038 CALL_CALL (cv_cf__can_merge, G_SCALAR);
1039 can = count && SvTRUE (TOPs);
1040 CALL_END;
1041
1042 return can;
1043 }
1044
1045 void
1046 cfperl_mapscript_activate (object *ob, int state, object *activator, object *originator)
1047 {
1048 CALL_BEGIN (4);
1049 CALL_ARG (ob);
1050 CALL_ARG (state);
1051 CALL_ARG (activator);
1052 CALL_ARG (originator);
1053 CALL_CALL ("cf::mapscript::activate", G_VOID);
1054 CALL_END;
1055 }
1056
1057 player *
1058 player::find (const char *name)
1059 {
1060 CALL_BEGIN (1);
1061 CALL_ARG (name);
1062 CALL_CALL ("cf::player::find", G_SCALAR);
1063
1064 player *retval = 0;
1065 if (count) sv_to (POPs, retval);
1066
1067 CALL_END;
1068
1069 return retval;
1070 }
1071
1072 maptile *
1073 find_style (const char *dirname, const char *stylename, int difficulty)
1074 {
1075 CALL_BEGIN (3);
1076 CALL_ARG (dirname);
1077 CALL_ARG (stylename);
1078 CALL_ARG (difficulty);
1079 CALL_CALL ("ext::map_random::find_style", G_SCALAR);
1080
1081 maptile *retval = 0;
1082 if (count) sv_to (POPs, retval);
1083
1084 CALL_END;
1085
1086 return retval;
1087 }
1088
1089 maptile *
1090 maptile::find_sync (const char *path, maptile *origin)
1091 {
1092 CALL_BEGIN (2);
1093 CALL_ARG (path);
1094 CALL_ARG (origin);
1095 CALL_CALL ("cf::map::find_sync", G_SCALAR);
1096
1097 maptile *retval = 0;
1098 if (count) sv_to (POPs, retval);
1099
1100 CALL_END;
1101
1102 return retval;
1103 }
1104
1105 maptile *
1106 maptile::find_async (const char *path, maptile *origin, bool load)
1107 {
1108 CALL_BEGIN (3);
1109 CALL_ARG (path);
1110 CALL_ARG (origin);
1111 CALL_ARG (load);
1112 CALL_CALL ("cf::map::find_async", G_SCALAR);
1113
1114 maptile *retval = 0;
1115 if (count) sv_to (POPs, retval);
1116
1117 CALL_END;
1118
1119 return retval;
1120 }
1121
1122 void
1123 maptile::do_load_sync ()
1124 {
1125 CALL_BEGIN (1);
1126 CALL_ARG (this);
1127 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
1128 CALL_END;
1129 }
1130
1131 void
1132 object::enter_exit (object *exit)
1133 {
1134 if (type != PLAYER)
1135 return;
1136
1137 CALL_BEGIN (2);
1138 CALL_ARG (this);
1139 CALL_ARG (exit);
1140 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
1141 CALL_END;
1142 }
1143
1144 void
1145 object::player_goto (const char *path, int x, int y)
1146 {
1147 if (type != PLAYER)
1148 return;
1149
1150 CALL_BEGIN (4);
1151 CALL_ARG (this);
1152 CALL_ARG (path);
1153 CALL_ARG (x);
1154 CALL_ARG (y);
1155 CALL_CALL ("cf::object::player::goto", G_VOID);
1156 CALL_END;
1157 }
1158
1159 const char *
1160 object::ref () const
1161 {
1162 if (type == PLAYER)
1163 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1164 else
1165 return 0;
1166 }
1167
1168 object *
1169 object::deref (const char *ref)
1170 {
1171 object *retval = 0;
1172
1173 if (ref)
1174 {
1175 CALL_BEGIN (1);
1176 CALL_ARG (ref);
1177 CALL_CALL ("cf::object::deref", G_SCALAR);
1178
1179 if (count)
1180 sv_to (POPs, retval);
1181
1182 CALL_END;
1183 }
1184
1185 return retval;
1186 }
1187
1188 void
1189 log_backtrace (const char *msg)
1190 {
1191 #if HAVE_BACKTRACE
1192 void *addr [20];
1193 int size = backtrace (addr, 20);
1194
1195 CALL_BEGIN (size);
1196 CALL_ARG (msg);
1197 for (int i = 0; i < size; ++i)
1198 CALL_ARG ((IV)addr [i]);
1199 CALL_CALL ("cf::_log_backtrace", G_VOID);
1200 CALL_END;
1201 #endif
1202 }
1203
1204 bool
1205 is_match_expr (const char *expr)
1206 {
1207 return !strncmp (expr, "match ", sizeof ("match ") - 1);
1208 }
1209
1210 bool
1211 match (const char *expr, object *ob, object *self, object *source, object *originator)
1212 {
1213 if (!strncmp (expr, "match ", sizeof ("match ") - 1))
1214 expr += sizeof ("match ") - 1;
1215
1216 CALL_BEGIN (5);
1217 CALL_ARG (expr);
1218 CALL_ARG (ob);
1219 CALL_ARG (self);
1220 CALL_ARG (source);
1221 CALL_ARG (originator);
1222 CALL_CALL (cv_cf_match_match, G_SCALAR);
1223
1224 bool matched = count && SvTRUE (TOPs);
1225
1226 CALL_END;
1227
1228 return matched;
1229 }
1230
1231 object *
1232 match_one (const char *expr, object *ob, object *self, object *source, object *originator)
1233 {
1234 if (!strncmp (expr, "match ", sizeof ("match ") - 1))
1235 expr += sizeof ("match ") - 1;
1236
1237 CALL_BEGIN (5);
1238 CALL_ARG (expr);
1239 CALL_ARG (ob);
1240 CALL_ARG (self);
1241 CALL_ARG (source);
1242 CALL_ARG (originator);
1243 CALL_CALL (cv_cf_match_match, G_ARRAY);
1244
1245 object *one = 0;
1246
1247 if (count)
1248 sv_to (TOPs, one);
1249
1250 CALL_END;
1251
1252 return one;
1253 }
1254
1255 /////////////////////////////////////////////////////////////////////////////
1256
1257 struct EVAPI *evapi::GEVAPI;
1258 struct CoroAPI *coroapi::GCoroAPI;
1259
1260 void
1261 coroapi::do_cede_to_tick ()
1262 {
1263 cede_pending = 0;
1264 cede ();
1265 }
1266
1267 void
1268 coroapi::wait_for_tick ()
1269 {
1270 CALL_BEGIN (0);
1271 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1272 CALL_END;
1273 }
1274
1275 void
1276 coroapi::wait_for_tick_begin ()
1277 {
1278 CALL_BEGIN (0);
1279 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1280 CALL_END;
1281 }
1282
1283 void
1284 iow::poll (int events)
1285 {
1286 if (events != this->events)
1287 {
1288 int active = ev_is_active ((ev_io *)this);
1289 if (active) stop ();
1290 ev_io_set ((ev_io *)this, fd, events);
1291 if (active) start ();
1292 }
1293 }
1294
1295 static void
1296 _connect_to_perl_1 ()
1297 {
1298 stash_cf = gv_stashpv ("cf", 1);
1299
1300 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1301 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1302 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
1303 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1304 stash_cf_mapspace_wrap = gv_stashpv ("cf::mapspace::wrap" , 1);
1305 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1306 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1307 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1308 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1309 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1310
1311 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
1312 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1313 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1314 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
1315
1316 cb_global = get_av ("cf::CB_GLOBAL", 1);
1317 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1318 cb_object = get_av ("cf::CB_OBJECT", 1);
1319 cb_player = get_av ("cf::CB_PLAYER", 1);
1320 cb_client = get_av ("cf::CB_CLIENT", 1);
1321 cb_type = get_av ("cf::CB_TYPE" , 1);
1322 cb_map = get_av ("cf::CB_MAP" , 1);
1323 }
1324
1325 static void
1326 _connect_to_perl_2 ()
1327 {
1328 cv_cf_do_invoke = (SV *)get_cv ("cf::do_invoke" , 0); assert (cv_cf_do_invoke);
1329 cv_cf__can_merge = (SV *)get_cv ("cf::_can_merge" , 0); assert (cv_cf__can_merge);
1330 cv_cf_client_send_msg = (SV *)get_cv ("cf::client::send_msg", 0); assert (cv_cf_client_send_msg);
1331 cv_cf_tick = (SV *)get_cv ("cf::tick" , 0); assert (cv_cf_tick);
1332 cv_cf_match_match = (SV *)get_cv ("cf::match::match" , 0); assert (cv_cf_match_match);
1333 }
1334
1335 MODULE = cf PACKAGE = cf PREFIX = cf_
1336
1337 BOOT:
1338 {
1339 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1340 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1341
1342 _connect_to_perl_1 ();
1343
1344 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1345
1346 //{
1347 // require_pv ("Time::HiRes");
1348 //
1349 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1350 // if (!svp) croak ("Time::HiRes is required");
1351 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1352 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1353 //}
1354
1355 static const struct {
1356 const char *name;
1357 IV iv;
1358 } *civ, const_iv[] = {
1359 # define const_iv(name) { # name, (IV)name },
1360 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1361 const_iv (logBacktrace)
1362
1363 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1364
1365 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1366
1367 const_iv (MAX_TIME)
1368 const_iv (MAXSOCKBUF)
1369
1370 const_iv (NUM_BODY_LOCATIONS)
1371 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1372 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1373 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1374 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1375 const_iv (body_wrist) const_iv (body_waist)
1376
1377 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1378 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1379 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1380 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1381 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1382 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1383 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1384 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1385 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1386 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1387 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1388 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1389 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1390 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1391 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1392 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1393 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1394 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1395 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1396 const_iv (T_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1397 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1398 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1399 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1400 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1401 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1402 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1403 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1404 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1405 const_iv (MAPSCRIPT) const_iv (SAFE_GROUND)
1406
1407 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1408
1409 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1410 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1411
1412 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1413 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1414 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1415 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1416 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1417 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1418 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1419
1420 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1421 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1422 const_iv (WEAP_BLUD)
1423
1424 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1425 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1426 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1427 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1428 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1429 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1430 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1431 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1432 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_IS_LIGHTABLE)
1433 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1434 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1435 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1436 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1437 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1438 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1439 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1440 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1441 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1442 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1443 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1444 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1445 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_DEBUG) const_iv (FLAG_BERSERK)
1446 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1447 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER) const_iv (FLAG_WIZLOOK)
1448 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1449 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1450
1451 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1452 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1453 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1454 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1455 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1456 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR) const_iv (NDI_VERBATIM)
1457
1458 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1459 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1460
1461 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1462
1463 const_iv (SP_RAISE_DEAD)
1464 const_iv (SP_RUNE)
1465 const_iv (SP_MAKE_MARK)
1466 const_iv (SP_BOLT)
1467 const_iv (SP_BULLET)
1468 const_iv (SP_EXPLOSION)
1469 const_iv (SP_CONE)
1470 const_iv (SP_BOMB)
1471 const_iv (SP_WONDER)
1472 const_iv (SP_SMITE)
1473 const_iv (SP_MAGIC_MISSILE)
1474 const_iv (SP_SUMMON_GOLEM)
1475 const_iv (SP_DIMENSION_DOOR)
1476 const_iv (SP_MAGIC_MAPPING)
1477 const_iv (SP_MAGIC_WALL)
1478 const_iv (SP_DESTRUCTION)
1479 const_iv (SP_PERCEIVE_SELF)
1480 const_iv (SP_WORD_OF_RECALL)
1481 const_iv (SP_INVISIBLE)
1482 const_iv (SP_PROBE)
1483 const_iv (SP_HEALING)
1484 const_iv (SP_CREATE_FOOD)
1485 const_iv (SP_EARTH_TO_DUST)
1486 const_iv (SP_CHANGE_ABILITY)
1487 const_iv (SP_BLESS)
1488 const_iv (SP_CURSE)
1489 const_iv (SP_SUMMON_MONSTER)
1490 const_iv (SP_CHARGING)
1491 const_iv (SP_POLYMORPH)
1492 const_iv (SP_ALCHEMY)
1493 const_iv (SP_REMOVE_CURSE)
1494 const_iv (SP_IDENTIFY)
1495 const_iv (SP_DETECTION)
1496 const_iv (SP_MOOD_CHANGE)
1497 const_iv (SP_MOVING_BALL)
1498 const_iv (SP_SWARM)
1499 const_iv (SP_CHANGE_MANA)
1500 const_iv (SP_DISPEL_RUNE)
1501 const_iv (SP_CREATE_MISSILE)
1502 const_iv (SP_CONSECRATE)
1503 const_iv (SP_ANIMATE_WEAPON)
1504 const_iv (SP_LIGHT)
1505 const_iv (SP_CHANGE_MAP_LIGHT)
1506 const_iv (SP_FAERY_FIRE)
1507 const_iv (SP_CAUSE_DISEASE)
1508 const_iv (SP_AURA)
1509 const_iv (SP_TOWN_PORTAL)
1510 const_iv (SP_PARTY_SPELL)
1511
1512 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1513 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1514 const_iv (F_LOCKED)
1515
1516 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1517
1518 const_iv (P_BLOCKSVIEW) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1519 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1520
1521 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1522
1523 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1524 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1525
1526 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1527 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1528
1529 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1530
1531 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1532 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1533 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1534 const_iv (M_ICE) const_iv (M_SPECIAL)
1535
1536 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1537 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1538
1539 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1540 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1541 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1542 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1543 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1544 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1545 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1546 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1547 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1548 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1549 const_iv (SK_POISON_NAIL)
1550
1551 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1552 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1553 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1554 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1555 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1556 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1557
1558 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1559
1560 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1561 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1562 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1563 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1564 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1565 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1566 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1567
1568 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1569 const_iv (MAP_INACTIVE)
1570
1571 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1572 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1573
1574 const_iv (VERSION_CS) const_iv (VERSION_SC)
1575
1576 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1577
1578 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1579
1580 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1581
1582 // random map generator
1583 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1584 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1585
1586 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1587 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1588 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1589
1590 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1591 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1592
1593 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1594 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_MINIMAL)
1595
1596 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1597 const_iv (FT_RSRC) const_iv (FT_NUM)
1598 };
1599
1600 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1601 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1602
1603 static const struct {
1604 const char *name;
1605 int skip;
1606 IV klass;
1607 IV iv;
1608 } *eiv, event_iv[] = {
1609 # define def(klass,name) { "EVENT_" # klass "_" # name, sizeof ("EVENT_" # klass), (IV)KLASS_ ## klass, (IV)EVENT_ ## klass ## _ ## name },
1610 # include "eventinc.h"
1611 # undef def
1612 };
1613
1614 AV *av = get_av ("cf::EVENT", 1);
1615
1616 for (eiv = event_iv + sizeof (event_iv) / sizeof (event_iv [0]); eiv-- > event_iv; )
1617 {
1618 AV *event = newAV ();
1619 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1620 av_push (event, newSViv (eiv->klass));
1621 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1622 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1623 }
1624
1625 // used by autogenerated BOOT sections from genacc
1626 av_reflect = get_av ("cf::REFLECT", 1);
1627 }
1628
1629 void _gv_clear (SV *gv)
1630 CODE:
1631 assert (SvTYPE (gv) == SVt_PVGV);
1632 # define f(sv) { SV *sv_ = (SV *)(sv); sv = 0; SvREFCNT_dec (sv_); }
1633 f (GvGP (gv)->gp_form);
1634 f (GvGP (gv)->gp_io);
1635 f (GvGP (gv)->gp_sv);
1636 f (GvGP (gv)->gp_av);
1637 f (GvGP (gv)->gp_hv);
1638 f (GvGP (gv)->gp_cv);
1639 GvCVGEN (gv) = 0;
1640 GvMULTI_off (gv);
1641 # undef f
1642
1643 void _connect_to_perl_1 ()
1644
1645 void _connect_to_perl_2 ()
1646
1647 void _recalc_want ()
1648
1649 # not used by default anymore
1650 void _global_reattach ()
1651 CODE:
1652 {
1653 // reattach to all attachable objects in the game.
1654 for_all_clients (ns)
1655 ns->reattach ();
1656
1657 for_all_objects (op)
1658 op->reattach ();
1659 }
1660
1661 # support function for map-world.ext
1662 void _quantise (SV *data_sv, SV *plt_sv)
1663 CODE:
1664 {
1665 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1666 croak ("_quantise called with invalid agruments");
1667
1668 plt_sv = SvRV (plt_sv);
1669 SV **plt = AvARRAY (plt_sv);
1670 int plt_count = AvFILL (plt_sv) + 1;
1671
1672 STRLEN len;
1673 char *data = SvPVbyte (data_sv, len);
1674 char *dst = data;
1675
1676 while (len >= 3)
1677 {
1678 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1679 {
1680 char *val = SvPVX (*val_sv);
1681
1682 if (val [0] == data [0]
1683 && val [1] == data [1]
1684 && val [2] == data [2])
1685 {
1686 *dst++ = val [3];
1687 goto next;
1688 }
1689 }
1690
1691 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1692 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1693 dst - SvPVX (data_sv), len);
1694
1695 next:
1696 data += 3;
1697 len -= 3;
1698 }
1699
1700 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1701 }
1702
1703 void init_anim ()
1704
1705 void init_globals ()
1706
1707 void init_experience ()
1708
1709 void init_attackmess ()
1710
1711 void init_dynamic ()
1712
1713 void load_settings ()
1714
1715 void load_materials ()
1716
1717 void init_uuid ()
1718 CODE:
1719 UUID::init ();
1720
1721 void init_signals ()
1722
1723 void init_commands ()
1724
1725 void init_skills ()
1726
1727 void init_beforeplay ()
1728
1729 void evthread_start (int aiofd)
1730
1731 void cede_to_tick ()
1732 CODE:
1733 coroapi::cede_to_tick ();
1734
1735 NV till_tick ()
1736 CODE:
1737 RETVAL = SvNVX (sv_next_tick) - now ();
1738 OUTPUT:
1739 RETVAL
1740
1741 int tick_inhibit ()
1742 CODE:
1743 RETVAL = tick_inhibit;
1744 OUTPUT:
1745 RETVAL
1746
1747 void tick_inhibit_inc ()
1748 CODE:
1749 ++tick_inhibit;
1750
1751 void tick_inhibit_dec ()
1752 CODE:
1753 if (!--tick_inhibit)
1754 if (tick_pending)
1755 {
1756 ev_async_send (EV_DEFAULT, &tick_watcher);
1757 coroapi::cede ();
1758 }
1759
1760 void server_tick ()
1761 CODE:
1762 {
1763 NOW = ev_now (EV_DEFAULT);
1764 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1765 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1766 runtime = SvNVX (sv_runtime);
1767
1768 server_tick ();
1769
1770 NOW = ev_time ();
1771 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1772 runtime += TICK;
1773 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1774 }
1775
1776 NV floor (NV x)
1777
1778 NV ceil (NV x)
1779
1780 NV rndm (...)
1781 ALIAS:
1782 rmg_rndm = 1
1783 CODE:
1784 {
1785 rand_gen &gen = ix ? rmg_rndm : rndm;
1786 switch (items)
1787 {
1788 case 0: RETVAL = gen (); break;
1789 case 1: RETVAL = gen (SvUV (ST (0))); break;
1790 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break;
1791 default: croak ("cf::rndm requires none, one or two parameters."); break;
1792 }
1793 }
1794 OUTPUT:
1795 RETVAL
1796
1797 NV clamp (NV value, NV min_value, NV max_value)
1798 CODE:
1799 RETVAL = clamp (value, min_value, max_value);
1800 OUTPUT:
1801 RETVAL
1802
1803 NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1804 CODE:
1805 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1806 OUTPUT:
1807 RETVAL
1808
1809 void weaken (...)
1810 PROTOTYPE: @
1811 CODE:
1812 while (items > 0)
1813 sv_rvweaken (ST (--items));
1814
1815 void
1816 log_backtrace (utf8_string msg)
1817
1818 void
1819 LOG (int flags, utf8_string msg)
1820 PROTOTYPE: $$
1821 C_ARGS: flags, "%s", msg
1822
1823 octet_string path_combine (octet_string base, octet_string path)
1824 PROTOTYPE: $$
1825
1826 octet_string path_combine_and_normalize (octet_string base, octet_string path)
1827 PROTOTYPE: $$
1828
1829 void
1830 sub_generation_inc ()
1831 CODE:
1832 PL_sub_generation++;
1833
1834 const_octet_string
1835 mapdir ()
1836 PROTOTYPE:
1837 ALIAS:
1838 mapdir = 0
1839 uniquedir = 1
1840 tmpdir = 2
1841 confdir = 3
1842 localdir = 4
1843 playerdir = 5
1844 datadir = 6
1845 CODE:
1846 switch (ix)
1847 {
1848 case 0: RETVAL = settings.mapdir ; break;
1849 case 1: RETVAL = settings.uniquedir; break;
1850 case 2: RETVAL = settings.tmpdir ; break;
1851 case 3: RETVAL = settings.confdir ; break;
1852 case 4: RETVAL = settings.localdir ; break;
1853 case 5: RETVAL = settings.playerdir; break;
1854 case 6: RETVAL = settings.datadir ; break;
1855 }
1856 OUTPUT: RETVAL
1857
1858 void abort ()
1859
1860 void reset_signals ()
1861
1862 void fork_abort (const_octet_string cause = "cf::fork_abort")
1863
1864 void cleanup (const_octet_string cause, bool make_core = false)
1865
1866 void emergency_save ()
1867
1868 void _exit (int status = EXIT_SUCCESS)
1869
1870 #if _POSIX_MEMLOCK
1871
1872 int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1873 INIT:
1874 #if __GLIBC__
1875 mallopt (M_TOP_PAD, 1024 * 1024);
1876 mallopt (M_MMAP_THRESHOLD, 1024 * 1024 * 128);
1877 mallopt (M_MMAP_MAX, 0); // likely bug-workaround, also frees memory
1878 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc
1879 #endif
1880
1881 int munlockall ()
1882
1883 #endif
1884
1885 int
1886 malloc_trim (IV pad = 0)
1887
1888 void
1889 mallinfo ()
1890 PPCODE:
1891 {
1892 #if __GLIBC__
1893 struct mallinfo mai = mallinfo ();
1894 EXTEND (SP, 10*2);
1895 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1896 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1897 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1898 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1899 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1900 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1901 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1902 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1903 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1904 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1905 #endif
1906 EXTEND (SP, 5*2);
1907 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1908 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1909 PUSHs (sv_2mortal (newSVpv ("objects" , 0))); PUSHs (sv_2mortal (newSVuv (objects.size () * sizeof (object))));
1910 PUSHs (sv_2mortal (newSVpv ("sv_count" , 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_count)));
1911 PUSHs (sv_2mortal (newSVpv ("sv_objcount", 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_objcount)));
1912 }
1913
1914 int find_animation (utf8_string text)
1915 PROTOTYPE: $
1916
1917 int random_roll (int min, int max, object *op, int goodbad);
1918
1919 const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1920
1921 int
1922 exp_to_level (val64 exp)
1923 CODE:
1924 {
1925 int i = 0;
1926
1927 RETVAL = settings.max_level;
1928
1929 for (i = 1; i <= settings.max_level; i++)
1930 {
1931 if (levels[i] > exp)
1932 {
1933 RETVAL = i - 1;
1934 break;
1935 }
1936 }
1937 }
1938 OUTPUT: RETVAL
1939
1940 val64
1941 level_to_min_exp (int level)
1942 CODE:
1943 if (level > settings.max_level)
1944 RETVAL = levels[settings.max_level];
1945 else if (level < 1)
1946 RETVAL = 0;
1947 else
1948 RETVAL = levels[level];
1949 OUTPUT: RETVAL
1950
1951 SV *
1952 resistance_to_string (int atnr)
1953 CODE:
1954 if (atnr >= 0 && atnr < NROFATTACKS)
1955 RETVAL = newSVpv (resist_plus[atnr], 0);
1956 else
1957 XSRETURN_UNDEF;
1958 OUTPUT: RETVAL
1959
1960 UUID
1961 uuid_cur ()
1962 CODE:
1963 RETVAL = UUID::cur;
1964 OUTPUT:
1965 RETVAL
1966
1967 UUID
1968 uuid_gen ()
1969 CODE:
1970 RETVAL = UUID::gen ();
1971 OUTPUT:
1972 RETVAL
1973
1974 val64
1975 uuid_seq (UUID uuid)
1976 CODE:
1977 RETVAL = uuid.seq;
1978 OUTPUT:
1979 RETVAL
1980
1981 UUID
1982 uuid_str (val64 seq)
1983 CODE:
1984 RETVAL.seq = seq;
1985 OUTPUT:
1986 RETVAL
1987
1988 void
1989 coin_names ()
1990 PPCODE:
1991 EXTEND (SP, NUM_COINS);
1992 for (int i = 0; i < NUM_COINS; ++i)
1993 PUSHs (sv_2mortal (newSVpv (coins [i], 0)));
1994
1995 void
1996 coin_archetypes ()
1997 PPCODE:
1998 EXTEND (SP, NUM_COINS);
1999 for (int i = 0; i < NUM_COINS; ++i)
2000 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i]))));
2001
2002 bool
2003 load_resource_file_ (octet_string filename)
2004
2005 void
2006 fix_weight ()
2007
2008 MODULE = cf PACKAGE = cf::attachable
2009
2010 int
2011 valid (SV *obj)
2012 CODE:
2013 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
2014 OUTPUT:
2015 RETVAL
2016
2017 void
2018 debug_trace (attachable *obj, bool on = true)
2019 CODE:
2020 obj->attachable_flags &= ~attachable::F_DEBUG_TRACE;
2021 if (on)
2022 obj->attachable_flags |= attachable::F_DEBUG_TRACE;
2023
2024 int mortals_size ()
2025 CODE:
2026 RETVAL = attachable::mortals.size ();
2027 OUTPUT: RETVAL
2028
2029 #object *mortals (U32 index)
2030 # CODE:
2031 # RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
2032 # OUTPUT: RETVAL
2033
2034 INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
2035
2036 MODULE = cf PACKAGE = cf::global
2037
2038 int invoke (SV *klass, int event, ...)
2039 CODE:
2040 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
2041 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2042 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2043 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
2044 OUTPUT: RETVAL
2045
2046 MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
2047
2048 INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
2049
2050 int invoke (object *op, int event, ...)
2051 CODE:
2052 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
2053 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2054 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2055 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
2056 OUTPUT: RETVAL
2057
2058 SV *registry (object *op)
2059
2060 int objects_size ()
2061 CODE:
2062 RETVAL = objects.size ();
2063 OUTPUT: RETVAL
2064
2065 object *objects (U32 index)
2066 CODE:
2067 RETVAL = index < objects.size () ? objects [index] : 0;
2068 OUTPUT: RETVAL
2069
2070 int actives_size ()
2071 CODE:
2072 RETVAL = actives.size ();
2073 OUTPUT: RETVAL
2074
2075 object *actives (U32 index)
2076 CODE:
2077 RETVAL = index < actives.size () ? actives [index] : 0;
2078 OUTPUT: RETVAL
2079
2080 int mortals_size ()
2081 CODE:
2082 RETVAL = attachable::mortals.size ();
2083 OUTPUT: RETVAL
2084
2085 const char *slot_use_name (U32 slot)
2086 ALIAS:
2087 slot_nonuse_name = 1
2088 CODE:
2089 {
2090 if (slot >= NUM_BODY_LOCATIONS)
2091 croak ("body slot index out of range");
2092
2093 switch (ix)
2094 {
2095 case 0: RETVAL = body_locations[slot].use_name; break;
2096 case 1: RETVAL = body_locations[slot].nonuse_name; break;
2097 }
2098 }
2099 OUTPUT:
2100 RETVAL
2101
2102 # missing properties
2103
2104 object *head (object *op)
2105 PROTOTYPE: $
2106 CODE:
2107 RETVAL = op->head_ ();
2108 OUTPUT: RETVAL
2109
2110 void
2111 inv (object *obj)
2112 PROTOTYPE: $
2113 PPCODE:
2114 {
2115 for (object *o = obj->inv; o; o = o->below)
2116 XPUSHs (sv_2mortal (to_sv (o)));
2117 }
2118
2119 void
2120 set_animation (object *op, int idx)
2121 CODE:
2122 SET_ANIMATION (op, idx);
2123
2124 int
2125 num_animations (object *op)
2126 CODE:
2127 RETVAL = NUM_ANIMATIONS (op);
2128 OUTPUT: RETVAL
2129
2130 int slot_info (object *op, UV slot, int value = 0)
2131 ALIAS:
2132 slot_used = 1
2133 CODE:
2134 {
2135 if (slot >= NUM_BODY_LOCATIONS)
2136 croak ("body slot index out of range");
2137
2138 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
2139
2140 if (items > 2)
2141 if (ix)
2142 op->slot[slot].used = value;
2143 else
2144 op->slot[slot].info = value;
2145 }
2146 OUTPUT:
2147 RETVAL
2148
2149 object *find_best_object_match (object *op, utf8_string match)
2150
2151 object *find_marked_object (object *op)
2152
2153 int need_identify (object *obj);
2154
2155 int apply_shop_mat (object *shop_mat, object *op);
2156
2157 int move (object *op, int dir, object *originator = op)
2158 CODE:
2159 RETVAL = move_ob (op, dir, originator);
2160 OUTPUT:
2161 RETVAL
2162
2163 void apply (object *applier, object *applied, int flags = 0)
2164 CODE:
2165 manual_apply (applied, applier, flags);
2166
2167 void apply_below (object *op)
2168 CODE:
2169 player_apply_below (op);
2170
2171 int cast_heal (object *op, object *caster, object *spell, int dir = 0)
2172
2173 int casting_level (object *caster, object *spell)
2174
2175 int pay_item (object *op, object *buyer)
2176 CODE:
2177 RETVAL = pay_for_item (op, buyer);
2178 OUTPUT: RETVAL
2179
2180 int pay_amount (object *op, uint64 amount)
2181 CODE:
2182 RETVAL = pay_for_amount (amount, op);
2183 OUTPUT: RETVAL
2184
2185 void pay_player (object *op, uint64 amount)
2186
2187 val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
2188
2189 int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
2190
2191 void learn_spell (object *op, object *sp, int special_prayer = 0)
2192 CODE:
2193 do_learn_spell (op, sp, special_prayer);
2194
2195 void forget_spell (object *op, object *sp)
2196 CODE:
2197 do_forget_spell (op, query_name (sp));
2198
2199 object *check_for_spell (object *op, utf8_string spellname)
2200 CODE:
2201 RETVAL = check_spell_known (op, spellname);
2202 OUTPUT: RETVAL
2203
2204 int query_money (object *op)
2205 ALIAS: money = 0
2206
2207 val64 query_cost (object *op, object *who, int flags)
2208 ALIAS: cost = 0
2209
2210 void spring_trap (object *op, object *victim)
2211
2212 int check_trigger (object *op, object *cause)
2213
2214 void drop (object *who, object *op)
2215
2216 void pick_up (object *who, object *op)
2217
2218 void update_object (object *op, int action)
2219
2220 void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
2221
2222 void player_lvl_adj (object *who, object *skill = 0)
2223
2224 int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
2225
2226 int calc_skill_exp (object *who, object *op, object *skill)
2227
2228 void push_button (object *op, object *originator)
2229
2230 void use_trigger (object *op, object *originator)
2231
2232 void handle_apply_yield (object *op)
2233
2234 int convert_item (object *item, object *converter)
2235
2236
2237 MODULE = cf PACKAGE = cf::object PREFIX = cf_
2238
2239 # no clean way to get an object from an archetype - stupid idiotic
2240 # dumb kludgy misdesigned plug-in api slowly gets on my nerves.
2241
2242 object *new (utf8_string archetype = 0)
2243 PROTOTYPE: ;$
2244 CODE:
2245 RETVAL = archetype ? get_archetype (archetype) : object::create ();
2246 OUTPUT:
2247 RETVAL
2248
2249 object *find_object (U32 tag)
2250
2251 # TODO: nuke
2252 object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
2253 PROTOTYPE: $$$$$$
2254 CODE:
2255 {
2256 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
2257
2258 if (RETVAL->destroyed ())
2259 RETVAL = 0;
2260 }
2261
2262 shstr
2263 object::kv_get (shstr key)
2264
2265 void
2266 object::kv_del (shstr key)
2267
2268 void
2269 object::kv_set (shstr key, shstr value)
2270
2271 object *get_nearest_player (object *ob)
2272 ALIAS: nearest_player = 0
2273 PREINIT:
2274 extern object *get_nearest_player (object *);
2275
2276 void rangevector (object *ob, object *other, int flags = 0)
2277 PROTOTYPE: $$;$
2278 PPCODE:
2279 {
2280 rv_vector rv;
2281
2282 PUTBACK;
2283 get_rangevector (ob, other, &rv, flags);
2284 SPAGAIN;
2285
2286 EXTEND (SP, 5);
2287 PUSHs (newSVuv (rv.distance));
2288 PUSHs (newSViv (rv.distance_x));
2289 PUSHs (newSViv (rv.distance_y));
2290 PUSHs (newSViv (rv.direction));
2291 PUSHs (to_sv (rv.part));
2292 }
2293
2294 bool on_same_map_as (object *ob, object *other)
2295 CODE:
2296 RETVAL = on_same_map (ob, other);
2297 OUTPUT: RETVAL
2298
2299 const_utf8_string
2300 base_name (object *op, int plural = op->nrof > 1)
2301 CODE:
2302 RETVAL = query_base_name (op, plural);
2303 OUTPUT: RETVAL
2304
2305 # return the tail of an object, excluding itself
2306 void
2307 tail (object *op)
2308 PPCODE:
2309 while ((op = op->more))
2310 XPUSHs (sv_2mortal (to_sv (op)));
2311
2312 MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
2313
2314 player *player (object *op)
2315 CODE:
2316 RETVAL = op->contr;
2317 OUTPUT: RETVAL
2318
2319 bool move_player (object *op, int dir)
2320
2321 void check_score (object *op)
2322
2323 void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2324 CODE:
2325 new_draw_info (flags, 0, op, txt);
2326
2327 void kill_player (object *op)
2328
2329 void esrv_send_item (object *pl, object *item)
2330
2331 void esrv_update_item (object *pl, int what, object *item)
2332 C_ARGS: what, pl, item
2333
2334 void esrv_del_item (object *pl, int tag)
2335 C_ARGS: pl->contr, tag
2336
2337 int command_summon (object *op, utf8_string params)
2338
2339 int command_arrest (object *op, utf8_string params)
2340
2341
2342 MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2343
2344 INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2345
2346 int invoke (player *pl, int event, ...)
2347 CODE:
2348 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2349 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2350 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2351 RETVAL = pl->invoke ((event_type)event, ARG_AV (av), DT_END);
2352 OUTPUT: RETVAL
2353
2354 SV *registry (player *pl)
2355
2356 void
2357 save_stats (player *pl)
2358 CODE:
2359 pl->ob->stats.hp = pl->ob->stats.maxhp;
2360 pl->ob->stats.sp = pl->ob->stats.maxsp;
2361 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2362 pl->orig_stats = pl->ob->stats;
2363
2364 # should only be temporary
2365 void esrv_new_player (player *pl)
2366
2367 #d# TODO: replace by blocked_los accessor, fix code using this
2368 bool
2369 cell_visible (player *pl, int dx, int dy)
2370 CODE:
2371 RETVAL = pl->blocked_los (dx, dy) != LOS_BLOCKED;
2372 OUTPUT:
2373 RETVAL
2374
2375 void
2376 send (player *pl, SV *packet)
2377 CODE:
2378 {
2379 STRLEN len;
2380 char *buf = SvPVbyte (packet, len);
2381
2382 if (len > MAXSOCKBUF)
2383 pl->failmsg ("[packet too long for client]");
2384 else if (pl->ns)
2385 pl->ns->send_packet (buf, len);
2386 }
2387
2388 void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2389 PROTOTYPE: $;$$$
2390 PPCODE:
2391 if (GIMME_V != G_VOID)
2392 {
2393 EXTEND (SP, 3);
2394 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
2395 PUSHs (sv_2mortal (newSViv (pl->bed_x)));
2396 PUSHs (sv_2mortal (newSViv (pl->bed_y)));
2397 }
2398 if (map_path) sv_to (map_path, pl->savebed_map);
2399 if (x) sv_to (x, pl->bed_x);
2400 if (y) sv_to (y, pl->bed_y);
2401
2402 void
2403 list ()
2404 PPCODE:
2405 for_all_players (pl)
2406 XPUSHs (sv_2mortal (to_sv (pl)));
2407
2408
2409 MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2410
2411 int invoke (maptile *map, int event, ...)
2412 CODE:
2413 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2414 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2415 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2416 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2417 OUTPUT: RETVAL
2418
2419 SV *registry (maptile *map)
2420
2421 void
2422 find_tagged_objects (maptile *map, utf8_string tag = 0)
2423 PPCODE:
2424 {
2425 if (!map->spaces)
2426 XSRETURN_EMPTY;
2427
2428 if (tag)
2429 {
2430 shstr_cmp tag_ (tag);
2431
2432 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2433 for (object *op = ms->bot; op; op = op->above)
2434 if (op->tag == tag_)
2435 XPUSHs (sv_2mortal (to_sv (op)));
2436 }
2437 else
2438 {
2439 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2440 for (object *op = ms->bot; op; op = op->above)
2441 if (op->tag)
2442 XPUSHs (sv_2mortal (to_sv (op)));
2443 }
2444 }
2445
2446 INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2447
2448 void
2449 adjust_daylight ()
2450 CODE:
2451 maptile::adjust_daylight ();
2452
2453 int
2454 outdoor_darkness (int darkness = 0)
2455 CODE:
2456 RETVAL = maptile::outdoor_darkness;
2457 if (items)
2458 maptile::outdoor_darkness = darkness;
2459 OUTPUT:
2460 RETVAL
2461
2462 void
2463 maptile::instantiate ()
2464
2465 maptile *new ()
2466 PROTOTYPE:
2467 CODE:
2468 RETVAL = new maptile;
2469 OUTPUT:
2470 RETVAL
2471
2472 void
2473 maptile::players ()
2474 PPCODE:
2475 if (GIMME_V == G_SCALAR)
2476 XPUSHs (sv_2mortal (to_sv (THIS->players)));
2477 else if (GIMME_V == G_ARRAY)
2478 {
2479 EXTEND (SP, THIS->players);
2480 for_all_players (pl)
2481 if (pl->ob && pl->ob->map == THIS)
2482 PUSHs (sv_2mortal (to_sv (pl->ob)));
2483 }
2484
2485 void
2486 maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2487 CODE:
2488 {
2489 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2490 croak ("maptile::add_underlay: palette must be arrayref");
2491
2492 palette = SvRV (palette);
2493
2494 STRLEN idxlen;
2495 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2496
2497 for (int x = 0; x < THIS->width; ++x)
2498 for (int y = 0; y < THIS->height; ++y)
2499 {
2500 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2501 if (op->flag [FLAG_IS_FLOOR])
2502 goto skip_space;
2503
2504 {
2505 int offs = offset + y * stride + x;
2506 if (IN_RANGE_EXC (offs, 0, idxlen))
2507 {
2508 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2509 {
2510 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2511 ob->flag [FLAG_NO_MAP_SAVE] = true;
2512 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2513
2514 if (ob->randomitems)
2515 {
2516 if (!ob->above)
2517 {
2518 ob->create_treasure (ob->randomitems);
2519
2520 for (object *op = ob->above; op; op = op->above)
2521 op->flag [FLAG_NO_MAP_SAVE] = true;
2522 }
2523
2524 ob->randomitems = 0;
2525 }
2526 }
2527 }
2528 }
2529
2530 skip_space: ;
2531 }
2532 }
2533
2534 void
2535 maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2536 CODE:
2537 {
2538 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2539 croak ("maptile::set_regiondata: palette must be arrayref");
2540
2541 palette = SvRV (palette);
2542
2543 STRLEN idxlen;
2544 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2545
2546 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2547 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2548
2549 for (int i = av_len ((AV *)palette) + 1; i--; )
2550 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2551
2552 for (int y = 0; y < THIS->height; ++y)
2553 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2554
2555 sfree (THIS->regions, THIS->size ());
2556 delete [] THIS->regionmap;
2557
2558 THIS->regions = regions;
2559 THIS->regionmap = regionmap;
2560 }
2561
2562 void
2563 maptile::create_region_treasure ()
2564 CODE:
2565 for (int x = 0; x < THIS->width; ++x)
2566 for (int y = 0; y < THIS->height; ++y)
2567 {
2568 region *rgn = THIS->region (x, y);
2569
2570 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2571 if (object *op = THIS->at (x, y).top)
2572 if (rgn->treasure && rndm () < rgn->treasure_density)
2573 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2574 }
2575
2576 int out_of_map (maptile *map, int x, int y)
2577
2578 void
2579 find_link (maptile *map, shstr_tmp connection)
2580 PPCODE:
2581 if (oblinkpt *obp = map->find_link (connection))
2582 for (objectlink *ol = obp->link; ol; ol = ol->next)
2583 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2584
2585 void
2586 get_map_flags (maptile *map, int x, int y)
2587 PPCODE:
2588 {
2589 maptile *nmap = 0;
2590 I16 nx = 0, ny = 0;
2591
2592 PUTBACK;
2593 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2594 SPAGAIN;
2595
2596 EXTEND (SP, 4);
2597 PUSHs (sv_2mortal (newSViv (flags)));
2598
2599 if (GIMME_V == G_ARRAY)
2600 {
2601 PUSHs (sv_2mortal (to_sv (nmap)));
2602 PUSHs (sv_2mortal (newSViv (nx)));
2603 PUSHs (sv_2mortal (newSViv (ny)));
2604 }
2605 }
2606
2607 mapspace *
2608 ms (maptile *map, unsigned int x, unsigned int y)
2609 PROTOTYPE: $$$
2610 CODE:
2611 {
2612 maptile *nmap = 0;
2613 I16 nx, ny;
2614
2615 PUTBACK;
2616 get_map_flags (map, &nmap, x, y, &nx, &ny);
2617 SPAGAIN;
2618
2619 if (!nmap)
2620 XSRETURN_UNDEF;
2621
2622 RETVAL = &nmap->at (nx, ny);
2623 }
2624 OUTPUT:
2625 RETVAL
2626
2627 void
2628 at (maptile *map, unsigned int x, unsigned int y)
2629 PROTOTYPE: $$$
2630 PPCODE:
2631 {
2632 maptile *nmap = 0;
2633 I16 nx, ny;
2634
2635 PUTBACK;
2636 get_map_flags (map, &nmap, x, y, &nx, &ny);
2637 SPAGAIN;
2638
2639 if (nmap)
2640 for (object *o = nmap->at (nx, ny).bot; o; o = o->above)
2641 XPUSHs (sv_2mortal (to_sv (o)));
2642 }
2643
2644 SV *
2645 bot_at (maptile *map, unsigned int x, unsigned int y)
2646 PROTOTYPE: $$$
2647 ALIAS:
2648 top_at = 1
2649 flags_at = 2
2650 light_at = 3
2651 move_block_at = 4
2652 move_slow_at = 5
2653 move_on_at = 6
2654 move_off_at = 7
2655 CODE:
2656 {
2657 sint16 nx = x;
2658 sint16 ny = y;
2659
2660 if (!xy_normalise (map, nx, ny))
2661 XSRETURN_UNDEF;
2662
2663 mapspace &ms = map->at (nx, ny);
2664
2665 ms.update ();
2666
2667 switch (ix)
2668 {
2669 case 0: RETVAL = to_sv (ms.bot ); break;
2670 case 1: RETVAL = to_sv (ms.top ); break;
2671 case 2: RETVAL = newSVuv (ms.flags_ ); break;
2672 case 3: RETVAL = newSViv (ms.light ); break;
2673 case 4: RETVAL = newSVuv (ms.move_block); break;
2674 case 5: RETVAL = newSVuv (ms.move_slow ); break;
2675 case 6: RETVAL = newSVuv (ms.move_on ); break;
2676 case 7: RETVAL = newSVuv (ms.move_off ); break;
2677 }
2678 }
2679 OUTPUT: RETVAL
2680
2681 # worst xs function of my life
2682 bool
2683 _create_random_map (\
2684 maptile *self,\
2685 utf8_string wallstyle,\
2686 utf8_string wall_name,\
2687 utf8_string floorstyle,\
2688 utf8_string monsterstyle,\
2689 utf8_string treasurestyle,\
2690 utf8_string layoutstyle,\
2691 utf8_string doorstyle,\
2692 utf8_string decorstyle,\
2693 utf8_string origin_map,\
2694 utf8_string final_map,\
2695 utf8_string exitstyle,\
2696 utf8_string this_map,\
2697 utf8_string exit_on_final_map,\
2698 int xsize,\
2699 int ysize,\
2700 int expand2x,\
2701 int layoutoptions1,\
2702 int layoutoptions2,\
2703 int layoutoptions3,\
2704 int symmetry,\
2705 int difficulty,\
2706 int difficulty_given,\
2707 float difficulty_increase,\
2708 int dungeon_level,\
2709 int dungeon_depth,\
2710 int decoroptions,\
2711 int orientation,\
2712 int origin_y,\
2713 int origin_x,\
2714 U32 random_seed,\
2715 val64 total_map_hp,\
2716 int map_layout_style,\
2717 int treasureoptions,\
2718 int symmetry_used,\
2719 region *region,\
2720 utf8_string custom\
2721 )
2722 CODE:
2723 {
2724 random_map_params rmp;
2725
2726 assign (rmp.wallstyle , wallstyle);
2727 assign (rmp.wall_name , wall_name);
2728 assign (rmp.floorstyle , floorstyle);
2729 assign (rmp.monsterstyle , monsterstyle);
2730 assign (rmp.treasurestyle , treasurestyle);
2731 assign (rmp.layoutstyle , layoutstyle);
2732 assign (rmp.doorstyle , doorstyle);
2733 assign (rmp.decorstyle , decorstyle);
2734 assign (rmp.exitstyle , exitstyle);
2735 assign (rmp.exit_on_final_map, exit_on_final_map);
2736
2737 rmp.origin_map = origin_map;
2738 rmp.final_map = final_map;
2739 rmp.this_map = this_map;
2740 rmp.xsize = xsize;
2741 rmp.ysize = ysize;
2742 rmp.expand2x = expand2x;
2743 rmp.layoutoptions1 = layoutoptions1;
2744 rmp.layoutoptions2 = layoutoptions2;
2745 rmp.layoutoptions3 = layoutoptions3;
2746 rmp.symmetry = symmetry;
2747 rmp.difficulty = difficulty;
2748 rmp.difficulty_given = difficulty_given;
2749 rmp.difficulty_increase = difficulty_increase;
2750 rmp.dungeon_level = dungeon_level;
2751 rmp.dungeon_depth = dungeon_depth;
2752 rmp.decoroptions = decoroptions;
2753 rmp.orientation = orientation;
2754 rmp.origin_y = origin_y;
2755 rmp.origin_x = origin_x;
2756 rmp.random_seed = random_seed;
2757 rmp.total_map_hp = (uint64_t) total_map_hp;
2758 rmp.map_layout_style = map_layout_style;
2759 rmp.treasureoptions = treasureoptions;
2760 rmp.symmetry_used = symmetry_used;
2761 rmp.region = region;
2762 rmp.custom = custom;
2763
2764 RETVAL = self->generate_random_map (&rmp);
2765 }
2766 OUTPUT:
2767 RETVAL
2768
2769 MODULE = cf PACKAGE = cf::mapspace
2770
2771 INCLUDE: $PERL $srcdir/genacc mapspace ../include/map.h |
2772
2773 MODULE = cf PACKAGE = cf::arch
2774
2775 int archetypes_size ()
2776 CODE:
2777 RETVAL = archetypes.size ();
2778 OUTPUT: RETVAL
2779
2780 archetype *archetypes (U32 index)
2781 CODE:
2782 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2783 OUTPUT: RETVAL
2784
2785 object *instantiate (archetype *arch)
2786 CODE:
2787 RETVAL = arch_to_object (arch);
2788 OUTPUT:
2789 RETVAL
2790
2791 INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2792
2793 MODULE = cf PACKAGE = cf::party
2794
2795 partylist *first ()
2796 PROTOTYPE:
2797 CODE:
2798 RETVAL = get_firstparty ();
2799 OUTPUT: RETVAL
2800
2801 INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2802
2803 MODULE = cf PACKAGE = cf::region
2804
2805 void
2806 list ()
2807 PPCODE:
2808 for_all_regions (rgn)
2809 XPUSHs (sv_2mortal (to_sv (rgn)));
2810
2811 region *find (utf8_string name)
2812 PROTOTYPE: $
2813 CODE:
2814 RETVAL = region::find (name);
2815 OUTPUT: RETVAL
2816
2817 int specificity (region *rgn)
2818 CODE:
2819 RETVAL = 0;
2820 while (rgn = rgn->parent)
2821 RETVAL++;
2822 OUTPUT: RETVAL
2823
2824 INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2825
2826 MODULE = cf PACKAGE = cf::living
2827
2828 INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2829
2830 MODULE = cf PACKAGE = cf::settings
2831
2832 INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2833
2834 MODULE = cf PACKAGE = cf::client
2835
2836 INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2837
2838 int invoke (client *ns, int event, ...)
2839 CODE:
2840 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2841 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2842 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2843 RETVAL = ns->invoke ((event_type)event, ARG_AV (av), DT_END);
2844 OUTPUT: RETVAL
2845
2846 SV *registry (client *ns)
2847
2848 void
2849 list ()
2850 PPCODE:
2851 EXTEND (SP, clients.size ());
2852 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
2853 PUSHs (sv_2mortal (to_sv (*i)));
2854
2855 void
2856 client::send_packet (SV *packet)
2857 CODE:
2858 {
2859 STRLEN len;
2860 char *buf = SvPVbyte (packet, len);
2861
2862 if (len > MAXSOCKBUF)
2863 {
2864 // ugly
2865 if (THIS->pl)
2866 THIS->pl->failmsg ("[packet too long for client]");
2867 }
2868 else
2869 THIS->send_packet (buf, len);
2870 }
2871
2872 faceidx
2873 client::need_face (utf8_string name, int pri = 0)
2874 CODE:
2875 RETVAL = face_find (name, 0);
2876 if (RETVAL)
2877 {
2878 THIS->send_face (RETVAL, pri);
2879 THIS->flush_fx ();
2880 }
2881 OUTPUT:
2882 RETVAL
2883
2884 int
2885 client::fx_want (int idx, int value = -1)
2886 CODE:
2887 if (0 < idx && idx < FT_NUM)
2888 {
2889 RETVAL = THIS->fx_want [idx];
2890 if (items > 2)
2891 THIS->fx_want [idx] = value;
2892 }
2893 else
2894 RETVAL = 0;
2895 OUTPUT:
2896 RETVAL
2897
2898 MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2899
2900 faceidx sound_find (utf8_string name)
2901
2902 void sound_set (utf8_string str, faceidx face)
2903
2904 # dire hack
2905 void old_sound_index (int idx, faceidx face)
2906 CODE:
2907 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2908 old_sound_index [idx] = face;
2909
2910 MODULE = cf PACKAGE = cf::face PREFIX = face_
2911
2912 #INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2913
2914 faceidx face_find (utf8_string name, faceidx defidx = 0)
2915
2916 faceidx alloc (utf8_string name)
2917 CODE:
2918 {
2919 do
2920 {
2921 RETVAL = faces.size ();
2922 faces.resize (RETVAL + 1);
2923 }
2924 while (!RETVAL); // crude way to leave index 0
2925
2926 faces [RETVAL].name = name;
2927 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2928
2929 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2930 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2931 }
2932 OUTPUT: RETVAL
2933
2934 void set_type (faceidx idx, int value)
2935 ALIAS:
2936 set_type = 0
2937 set_visibility = 1
2938 set_magicmap = 2
2939 set_smooth = 3
2940 set_smoothlevel = 4
2941 CODE:
2942 faceinfo *f = face_info (idx); assert (f);
2943 switch (ix)
2944 {
2945 case 0: f->type = value; break;
2946 case 1: f->visibility = value; break;
2947 case 2: f->magicmap = value; break;
2948 case 3: f->smooth = value; break;
2949 case 4: f->smoothlevel = value; break;
2950 }
2951
2952 void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2953 CODE:
2954 {
2955 faceinfo *f = face_info (idx); assert (f);
2956 facedata *d = &(faceset ? f->data64 : f->data32);
2957 sv_to (data, d->data);
2958 STRLEN clen;
2959 char *cdata = SvPVbyte (chksum, clen);
2960 clen = min (CHKSUM_SIZE, clen);
2961
2962 if (memcmp (d->chksum, cdata, clen))
2963 {
2964 memcpy (d->chksum, cdata, clen);
2965
2966 // invalidate existing client face info
2967 for_all_clients (ns)
2968 if (ns->faceset == faceset)
2969 {
2970 ns->faces_sent [idx] = false;
2971 ns->force_newmap = true;
2972 }
2973 }
2974 }
2975
2976 int get_data_size (faceidx idx, int faceset = 0)
2977 CODE:
2978 facedata *d = face_data (idx, faceset);
2979 if (!d) XSRETURN_UNDEF;
2980 RETVAL = d->data.size ();
2981 OUTPUT:
2982 RETVAL
2983
2984 SV *get_chksum (faceidx idx, int faceset = 0)
2985 CODE:
2986 facedata *d = face_data (idx, faceset);
2987 if (!d) XSRETURN_UNDEF;
2988 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2989 OUTPUT:
2990 RETVAL
2991
2992 SV *get_data (faceidx idx, int faceset = 0)
2993 CODE:
2994 facedata *d = face_data (idx, faceset);
2995 if (!d) XSRETURN_UNDEF;
2996 RETVAL = newSVpvn (d->data.data (), d->data.length ());
2997 OUTPUT:
2998 RETVAL
2999
3000 void invalidate (faceidx idx)
3001 CODE:
3002 for_all_clients (ns)
3003 {
3004 ns->faces_sent [idx] = false;
3005 ns->force_newmap = true;
3006 }
3007
3008 void invalidate_all ()
3009 CODE:
3010 for_all_clients (ns)
3011 {
3012 ns->faces_sent.reset ();
3013 ns->force_newmap = true;
3014 }
3015
3016 MODULE = cf PACKAGE = cf::anim PREFIX = anim_
3017
3018 #INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
3019
3020 animidx anim_find (utf8_string name)
3021 CODE:
3022 RETVAL = animation::find (name).number;
3023 OUTPUT: RETVAL
3024
3025 animidx set (utf8_string name, SV *frames, int facings = 1)
3026 CODE:
3027 {
3028 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
3029 croak ("frames must be an arrayref");
3030
3031 AV *av = (AV *)SvRV (frames);
3032
3033 animation *anim = &animation::find (name);
3034 if (anim->number)
3035 {
3036 anim->resize (av_len (av) + 1);
3037 anim->facings = facings;
3038 }
3039 else
3040 anim = &animation::create (name, av_len (av) + 1, facings);
3041
3042 for (int i = 0; i < anim->num_animations; ++i)
3043 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
3044 }
3045 OUTPUT: RETVAL
3046
3047 void invalidate_all ()
3048 CODE:
3049 for_all_clients (ns)
3050 ns->anims_sent.reset ();
3051
3052 MODULE = cf PACKAGE = cf::object::freezer
3053
3054 INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
3055
3056 SV *
3057 new (char *klass)
3058 CODE:
3059 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
3060 OUTPUT: RETVAL
3061
3062 void
3063 DESTROY (SV *sv)
3064 CODE:
3065 object_freezer *self;
3066 sv_to (sv, self);
3067 delete self;
3068
3069 MODULE = cf PACKAGE = cf::object::thawer
3070
3071 INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
3072
3073 SV *
3074 new_from_file (char *klass, octet_string path)
3075 CODE:
3076 object_thawer *f = new object_thawer (path);
3077 if (!*f)
3078 {
3079 delete f;
3080 XSRETURN_UNDEF;
3081 }
3082 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
3083 OUTPUT: RETVAL
3084
3085 void
3086 DESTROY (SV *sv)
3087 CODE:
3088 object_thawer *self;
3089 sv_to (sv, self);
3090 delete self;
3091
3092 void
3093 extract_tags (object_thawer *self)
3094 PPCODE:
3095 while (self->kw != KW_EOF)
3096 {
3097 PUTBACK;
3098 coroapi::cede_to_tick ();
3099 SPAGAIN;
3100
3101 if (self->kw == KW_tag)
3102 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
3103
3104 self->skip ();
3105 }
3106